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# Copyright (c) 2021, NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
# | |
# NVIDIA CORPORATION and its licensors retain all intellectual property | |
# and proprietary rights in and to this software, related documentation | |
# and any modifications thereto. Any use, reproduction, disclosure or | |
# distribution of this software and related documentation without an express | |
# license agreement from NVIDIA CORPORATION is strictly prohibited. | |
import time | |
import glfw | |
import OpenGL.GL as gl | |
from . import gl_utils | |
#---------------------------------------------------------------------------- | |
class GlfwWindow: # pylint: disable=too-many-public-methods | |
def __init__(self, *, title='GlfwWindow', window_width=1920, window_height=1080, deferred_show=True, close_on_esc=True): | |
self._glfw_window = None | |
self._drawing_frame = False | |
self._frame_start_time = None | |
self._frame_delta = 0 | |
self._fps_limit = None | |
self._vsync = None | |
self._skip_frames = 0 | |
self._deferred_show = deferred_show | |
self._close_on_esc = close_on_esc | |
self._esc_pressed = False | |
self._drag_and_drop_paths = None | |
self._capture_next_frame = False | |
self._captured_frame = None | |
# Create window. | |
glfw.init() | |
glfw.window_hint(glfw.VISIBLE, False) | |
self._glfw_window = glfw.create_window(width=window_width, height=window_height, title=title, monitor=None, share=None) | |
self._attach_glfw_callbacks() | |
self.make_context_current() | |
# Adjust window. | |
self.set_vsync(False) | |
self.set_window_size(window_width, window_height) | |
if not self._deferred_show: | |
glfw.show_window(self._glfw_window) | |
def close(self): | |
if self._drawing_frame: | |
self.end_frame() | |
if self._glfw_window is not None: | |
glfw.destroy_window(self._glfw_window) | |
self._glfw_window = None | |
#glfw.terminate() # Commented out to play it nice with other glfw clients. | |
def __del__(self): | |
try: | |
self.close() | |
except: | |
pass | |
def window_width(self): | |
return self.content_width | |
def window_height(self): | |
return self.content_height + self.title_bar_height | |
def content_width(self): | |
width, _height = glfw.get_window_size(self._glfw_window) | |
return width | |
def content_height(self): | |
_width, height = glfw.get_window_size(self._glfw_window) | |
return height | |
def title_bar_height(self): | |
_left, top, _right, _bottom = glfw.get_window_frame_size(self._glfw_window) | |
return top | |
def monitor_width(self): | |
_, _, width, _height = glfw.get_monitor_workarea(glfw.get_primary_monitor()) | |
return width | |
def monitor_height(self): | |
_, _, _width, height = glfw.get_monitor_workarea(glfw.get_primary_monitor()) | |
return height | |
def frame_delta(self): | |
return self._frame_delta | |
def set_title(self, title): | |
glfw.set_window_title(self._glfw_window, title) | |
def set_window_size(self, width, height): | |
width = min(width, self.monitor_width) | |
height = min(height, self.monitor_height) | |
glfw.set_window_size(self._glfw_window, width, max(height - self.title_bar_height, 0)) | |
if width == self.monitor_width and height == self.monitor_height: | |
self.maximize() | |
def set_content_size(self, width, height): | |
self.set_window_size(width, height + self.title_bar_height) | |
def maximize(self): | |
glfw.maximize_window(self._glfw_window) | |
def set_position(self, x, y): | |
glfw.set_window_pos(self._glfw_window, x, y + self.title_bar_height) | |
def center(self): | |
self.set_position((self.monitor_width - self.window_width) // 2, (self.monitor_height - self.window_height) // 2) | |
def set_vsync(self, vsync): | |
vsync = bool(vsync) | |
if vsync != self._vsync: | |
glfw.swap_interval(1 if vsync else 0) | |
self._vsync = vsync | |
def set_fps_limit(self, fps_limit): | |
self._fps_limit = int(fps_limit) | |
def should_close(self): | |
return glfw.window_should_close(self._glfw_window) or (self._close_on_esc and self._esc_pressed) | |
def skip_frame(self): | |
self.skip_frames(1) | |
def skip_frames(self, num): # Do not update window for the next N frames. | |
self._skip_frames = max(self._skip_frames, int(num)) | |
def is_skipping_frames(self): | |
return self._skip_frames > 0 | |
def capture_next_frame(self): | |
self._capture_next_frame = True | |
def pop_captured_frame(self): | |
frame = self._captured_frame | |
self._captured_frame = None | |
return frame | |
def pop_drag_and_drop_paths(self): | |
paths = self._drag_and_drop_paths | |
self._drag_and_drop_paths = None | |
return paths | |
def draw_frame(self): # To be overridden by subclass. | |
self.begin_frame() | |
# Rendering code goes here. | |
self.end_frame() | |
def make_context_current(self): | |
if self._glfw_window is not None: | |
glfw.make_context_current(self._glfw_window) | |
def begin_frame(self): | |
# End previous frame. | |
if self._drawing_frame: | |
self.end_frame() | |
# Apply FPS limit. | |
if self._frame_start_time is not None and self._fps_limit is not None: | |
delay = self._frame_start_time - time.perf_counter() + 1 / self._fps_limit | |
if delay > 0: | |
time.sleep(delay) | |
cur_time = time.perf_counter() | |
if self._frame_start_time is not None: | |
self._frame_delta = cur_time - self._frame_start_time | |
self._frame_start_time = cur_time | |
# Process events. | |
glfw.poll_events() | |
# Begin frame. | |
self._drawing_frame = True | |
self.make_context_current() | |
# Initialize GL state. | |
gl.glViewport(0, 0, self.content_width, self.content_height) | |
gl.glMatrixMode(gl.GL_PROJECTION) | |
gl.glLoadIdentity() | |
gl.glTranslate(-1, 1, 0) | |
gl.glScale(2 / max(self.content_width, 1), -2 / max(self.content_height, 1), 1) | |
gl.glMatrixMode(gl.GL_MODELVIEW) | |
gl.glLoadIdentity() | |
gl.glEnable(gl.GL_BLEND) | |
gl.glBlendFunc(gl.GL_ONE, gl.GL_ONE_MINUS_SRC_ALPHA) # Pre-multiplied alpha. | |
# Clear. | |
gl.glClearColor(0, 0, 0, 1) | |
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT) | |
def end_frame(self): | |
assert self._drawing_frame | |
self._drawing_frame = False | |
# Skip frames if requested. | |
if self._skip_frames > 0: | |
self._skip_frames -= 1 | |
return | |
# Capture frame if requested. | |
if self._capture_next_frame: | |
self._captured_frame = gl_utils.read_pixels(self.content_width, self.content_height) | |
self._capture_next_frame = False | |
# Update window. | |
if self._deferred_show: | |
glfw.show_window(self._glfw_window) | |
self._deferred_show = False | |
glfw.swap_buffers(self._glfw_window) | |
def _attach_glfw_callbacks(self): | |
glfw.set_key_callback(self._glfw_window, self._glfw_key_callback) | |
glfw.set_drop_callback(self._glfw_window, self._glfw_drop_callback) | |
def _glfw_key_callback(self, _window, key, _scancode, action, _mods): | |
if action == glfw.PRESS and key == glfw.KEY_ESCAPE: | |
self._esc_pressed = True | |
def _glfw_drop_callback(self, _window, paths): | |
self._drag_and_drop_paths = paths | |
#---------------------------------------------------------------------------- | |