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Update app.py
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app.py
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import numpy as np
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from flask import Flask, Response, render_template_string
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from flask_sock import Sock
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import time
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import os
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import cv2
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import threading
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import json
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pygame.mixer.init(frequency=44100, size=-16, channels=2)
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print("✅ Audio mixer initialized")
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except Exception as e:
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print(f"⚠️ Audio mixer not available: {e}")
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def __init__(self, width=640, height=480):
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self.width = width
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self.height = height
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self.mouse_x = width // 2
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self.mouse_y = height // 2
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self.start_time = time.time()
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self.surface = pygame.Surface((width, height))
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self.frame_count = 0
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self.last_frame_time = time.time()
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self.fps = 0
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self.button_clicked = False
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self.sound_source = 'none'
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def set_mouse(self, x, y):
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self.mouse_x = max(0, min(self.width, x))
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self.mouse_y = max(0, min(self.height, y))
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def handle_click(self, x, y):
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button_rect = pygame.Rect(self.width-200, 120, 180, 40)
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if button_rect.collidepoint(x, y):
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self.button_clicked = not self.button_clicked
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return True
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return False
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def render_frame(self):
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t = time.time() - self.start_time
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# Calculate FPS
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self.frame_count += 1
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if time.time() - self.last_frame_time > 1.0:
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self.fps = self.frame_count
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self.frame_count = 0
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self.last_frame_time = time.time()
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# Clear
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self.surface.fill((20, 20, 30))
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font = pygame.font.Font(None, 24)
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# Draw TOP marker
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pygame.draw.rect(self.surface, (255, 100, 100), (10, 10, 100, 30))
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text = font.render("TOP", True, (255, 255, 255))
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self.surface.blit(text, (20, 15))
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# Draw BOTTOM marker
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pygame.draw.rect(self.surface, (100, 255, 100), (10, self.height-40, 100, 30))
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text = font.render("BOTTOM", True, (0, 0, 0))
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self.surface.blit(text, (20, self.height-35))
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# Draw CLOCK
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current_time = time.time()
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seconds = int(current_time) % 60
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hundredths = int((current_time * 100) % 100)
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time_str = f"{seconds:02d}.{hundredths:02d}s"
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clock_text = font.render(time_str, True, (0, 255, 255))
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self.surface.blit(clock_text, (self.width-150, 40))
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# Draw BUTTON
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button_rect = pygame.Rect(self.width-200, 120, 180, 40)
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mouse_over = button_rect.collidepoint(self.mouse_x, self.mouse_y)
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if self.button_clicked:
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button_color = (0, 200, 0)
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elif mouse_over:
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button_color = (100, 100, 200)
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else:
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button_color = (80, 80, 80)
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pygame.draw.rect(self.surface, button_color, button_rect)
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pygame.draw.rect(self.surface, (200, 200, 200), button_rect, 2)
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btn_text = "✅ CLICKED!" if self.button_clicked else "🔘 CLICK ME"
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text_surf = font.render(btn_text, True, (255, 255, 255))
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text_rect = text_surf.get_rect(center=button_rect.center)
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self.surface.blit(text_surf, text_rect)
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# Draw circle
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circle_size = 30 + int(20 * np.sin(t * 2))
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if self.sound_source == 'pygame':
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color = (100, 255, 100)
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elif self.sound_source == 'browser':
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color = (100, 100, 255)
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else:
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color = (255, 100, 100)
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pygame.draw.circle(self.surface, color,
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(self.mouse_x, self.mouse_y), circle_size)
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# Draw grid
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for x in range(0, self.width, 50):
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alpha = int(40 + 20 * np.sin(x * 0.1 + t))
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pygame.draw.line(self.surface, (alpha, alpha, 50),
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(x, 0), (x, self.height))
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for y in range(0, self.height, 50):
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alpha = int(40 + 20 * np.cos(y * 0.1 + t))
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pygame.draw.line(self.surface, (alpha, alpha, 50),
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(0, y), (self.width, y))
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# FPS counter
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fps_text = font.render(f"FPS: {self.fps}", True, (255, 255, 0))
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self.surface.blit(fps_text, (self.width-150, self.height-60))
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return pygame.image.tostring(self.surface, 'RGB')
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def get_frame_jpeg(self, quality=70):
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frame = self.render_frame()
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img = np.frombuffer(frame, dtype=np.uint8).reshape((self.height, self.width, 3))
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img = cv2.cvtColor(img, cv2.COLOR_RGB2BGR)
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_, jpeg = cv2.imencode('.jpg', img, [cv2.IMWRITE_JPEG_QUALITY, quality])
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return jpeg.tobytes()
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@sock.route('/ws')
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def websocket(ws):
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"""Single WebSocket connection for all interaction"""
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while True:
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try:
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message = ws.receive()
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if not message:
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continue
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data = json.loads(message)
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if data['type'] == 'mouse':
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renderer.set_mouse(data['x'], data['y'])
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elif data['type'] == 'click':
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renderer.handle_click(data['x'], data['y'])
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# Broadcast button state to all clients? Optional
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elif data['type'] == 'sound':
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renderer.sound_source = data['source']
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except:
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break
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# MJPEG stream (one long connection, zero API calls)
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@app.route('/video.mjpeg')
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def video_mjpeg():
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def generate():
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while True:
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frame = renderer.get_frame_jpeg()
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yield (b'--frame\r\n'
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b'Content-Type: image/jpeg\r\n\r\n' + frame + b'\r\n')
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time.sleep(1/30)
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return Response(
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generate(),
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mimetype='multipart/x-mixed-replace; boundary=frame'
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)
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@app.route('/')
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def index():
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return render_template_string('''
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<!DOCTYPE html>
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<html>
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<head>
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<title>🎮 Pygame + WebSocket</title>
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<style>
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body {
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margin: 0;
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background: #0a0a0a;
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color: white;
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font-family: 'Segoe UI', Arial, sans-serif;
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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}
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.container {
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max-width: 900px;
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padding: 20px;
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text-align: center;
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}
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h1 { color: #4CAF50; }
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.video-container {
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background: #000;
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border-radius: 12px;
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padding: 5px;
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margin: 20px 0;
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position: relative;
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}
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#mjpegImg {
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width: 100%;
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max-width: 640px;
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height: auto;
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border-radius: 8px;
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cursor: crosshair;
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}
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.mouse-coords {
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position: absolute;
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bottom: 10px;
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left: 10px;
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background: rgba(0,0,0,0.7);
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color: #4CAF50;
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padding: 5px 10px;
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border-radius: 20px;
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font-family: monospace;
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}
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.controls {
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background: #1a1a1a;
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border-radius: 12px;
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padding: 20px;
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margin-top: 20px;
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}
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.sound-buttons {
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display: flex;
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gap: 10px;
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justify-content: center;
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margin: 20px 0;
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}
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button {
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background: #333;
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color: white;
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border: none;
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padding: 12px 24px;
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border-radius: 8px;
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cursor: pointer;
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font-weight: bold;
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}
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button.active {
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background: #4CAF50;
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box-shadow: 0 0 20px #4CAF50;
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}
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.status {
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display: flex;
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justify-content: space-around;
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margin-top: 15px;
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padding: 10px;
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background: #222;
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border-radius: 8px;
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}
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.badge {
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padding: 5px 10px;
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border-radius: 20px;
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background: #333;
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}
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.badge.green { background: #4CAF50; }
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</style>
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</head>
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<body>
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<div class="container">
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<h1>🎮 Pygame + WebSocket (Zero API)</h1>
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<div class="video-container">
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<img id="mjpegImg" src="/video.mjpeg" crossorigin="anonymous">
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<div id="mouseCoords" class="mouse-coords">X: 320, Y: 240</div>
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</div>
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<div class="controls">
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<h3>🔊 Sound Source</h3>
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<div class="sound-buttons">
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<button id="btnNone" onclick="setSound('none')" class="active">🔇 None</button>
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<button id="btnPygame" onclick="setSound('pygame')">🎮 Pygame</button>
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<button id="btnBrowser" onclick="setSound('browser')">🌐 Browser</button>
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</div>
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<div class="status">
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<div>Connection: <span id="wsStatus" class="badge green">🟢 Connected</span></div>
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<div>API Calls: <span class="badge">0</span></div>
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</div>
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<p style="color: #666; font-size: 12px; margin-top: 15px;">
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⚡ Zero API polling • All interaction via WebSocket • MJPEG stream
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</p>
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</div>
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</div>
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<audio id="browserAudio" loop style="display:none;">
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<source src="/static/sound.mp3" type="audio/mpeg">
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</audio>
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<script>
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const img = document.getElementById('mjpegImg');
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const browserAudio = document.getElementById('browserAudio');
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// WebSocket connection (single socket for everything)
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const ws = new WebSocket((location.protocol === 'https:' ? 'wss:' : 'ws:') + '//' + window.location.host + '/ws');
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ws.onopen = () => document.getElementById('wsStatus').innerHTML = '🟢 Connected';
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ws.onclose = () => document.getElementById('wsStatus').innerHTML = '🔴 Disconnected';
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// Mouse tracking - send via WebSocket
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let mouseTimer;
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img.addEventListener('mousemove', (e) => {
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const rect = img.getBoundingClientRect();
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const x = Math.round((e.clientX - rect.left) * 640 / rect.width);
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const y = Math.round((e.clientY - rect.top) * 480 / rect.height);
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document.getElementById('mouseCoords').innerHTML = `X: ${x}, Y: ${y}`;
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// Throttle to 30fps
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if (mouseTimer) clearTimeout(mouseTimer);
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mouseTimer = setTimeout(() => {
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ws.send(JSON.stringify({
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type: 'mouse',
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x: x,
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y: y
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}));
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}, 33);
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});
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// Click handling - send via WebSocket
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img.addEventListener('click', (e) => {
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const rect = img.getBoundingClientRect();
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const x = Math.round((e.clientX - rect.left) * 640 / rect.width);
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const y = Math.round((e.clientY - rect.top) * 480 / rect.height);
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ws.send(JSON.stringify({
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type: 'click',
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x: x,
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y: y
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}));
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});
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// Sound handling
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function setSound(source) {
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document.getElementById('btnNone').className = source === 'none' ? 'active' : '';
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document.getElementById('btnPygame').className = source === 'pygame' ? 'active' : '';
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document.getElementById('btnBrowser').className = source === 'browser' ? 'active' : '';
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if (source === 'browser') {
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browserAudio.play().catch(e => console.log('Audio error:', e));
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} else {
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browserAudio.pause();
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browserAudio.currentTime = 0;
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}
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ws.send(JSON.stringify({
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type: 'sound',
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source: source
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}));
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}
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</script>
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</body>
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</html>
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''')
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@app.route('/static/sound.mp3')
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def serve_sound():
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if os.path.exists('sound.mp3'):
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with open('sound.mp3', 'rb') as f:
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return Response(f.read(), mimetype='audio/mpeg')
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return 'Sound not found', 404
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if __name__ == '__main__':
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port = int(os.environ.get('PORT', 7860))
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app.run(host='0.0.0.0', port=port, debug=False, threaded=True)
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FROM python:3.9-slim
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RUN apt-get update && apt-get install -y \
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libsdl2-mixer-2.0-0 \
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libsdl2-image-2.0-0 \
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libsdl2-2.0-0 \
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libsdl2-ttf-2.0-0 \
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ffmpeg \
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&& rm -rf /var/lib/apt/lists/*
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WORKDIR /app
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COPY requirements.txt .
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RUN pip install --no-cache-dir -r requirements.txt
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| 16 |
+
COPY . .
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| 17 |
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| 18 |
+
ENV PORT=7860
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| 19 |
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| 20 |
+
CMD ["python", "app.py"]
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