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@@ -52,8 +52,8 @@ List of models in this repository:
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  8. `mittel_positions.model` -- Type 2 model, moves along with positions from the 13th to the 30th. Only white.
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  9. `endgame_moves.model` -- Type 1 model, moves from the 31st to the end of the game.
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  10. `endgame_positions.model` -- Type 2 model for moves and positions, starting from the 31st in the game. Only white.
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- 11. `moves_pos.model` -- Type 1 model, differs from model 1) moves_texts.model only in that each move is added with a "part-of-speech tag." There are only two tags: "_CAP" and "_N". Thus, for each move, there can be two entries: "Bc1h6_N" and "Bc1h6_CAP". "Bc1h6_CAP" means the bishop moves to square h6 with a capture, while "Bc1h6_N" is the same move without a capture. Thus, the linguistic idea of parts of speech is transferred to the text of chess games: there is a part of speech for a move with a capture and a part of speech for a move without a capture.
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- 12. `positions_pos.model` -- Type 2 model with part-of-speech tags. So it can be "->Bc1h6_N" and "->Bc1h6_CAP". Only white.
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  13. `queens_moves.model` -- Type 1 model, moves in the game until there is at least one queen on the board. I did not exclude cases when a queen reappears on the board in the endgame after a pawn promotion.
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  14. `no_queens_moves.model` -- Type 1 model, moves in the game from the moment both queens disappear from the board.
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  15. `queens_positions.model` -- Type 2 model, moves + their positions when there is at least one queen on the board. Only white.
@@ -62,8 +62,6 @@ List of models in this repository:
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  18. `result_moves.model` -- Type 1 model, includes only decisive games.
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  19. `tied_moves.model` -- Type 1 model, includes only drawn games.
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- The textual data for training the models is contained in the same repository, with the files named the same as the model files.
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-
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  # Code
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  ```python
 
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  8. `mittel_positions.model` -- Type 2 model, moves along with positions from the 13th to the 30th. Only white.
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  9. `endgame_moves.model` -- Type 1 model, moves from the 31st to the end of the game.
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  10. `endgame_positions.model` -- Type 2 model for moves and positions, starting from the 31st in the game. Only white.
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+ 11. `moves_pos.model` -- Type 1 model, differs from model 1) moves_texts.model only in that each move is added with a "part-of-speech tag." There are only two tags: `_CAP` and `_N`. Thus, for each move, there can be two entries: `Bc1h6_N` and `Bc1h6_CAP`. `Bc1h6_CAP` means the bishop moves to square h6 with a capture, while `Bc1h6_N` is the same move without a capture. Thus, the linguistic idea of parts of speech is transferred to the text of chess games: there is a part of speech for a move with a capture and a part of speech for a move without a capture.
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+ 12. `positions_pos.model` -- Type 2 model with part-of-speech tags. So it can be `->Bc1h6_N` and `->Bc1h6_CAP`. Only white.
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  13. `queens_moves.model` -- Type 1 model, moves in the game until there is at least one queen on the board. I did not exclude cases when a queen reappears on the board in the endgame after a pawn promotion.
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  14. `no_queens_moves.model` -- Type 1 model, moves in the game from the moment both queens disappear from the board.
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  15. `queens_positions.model` -- Type 2 model, moves + their positions when there is at least one queen on the board. Only white.
 
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  18. `result_moves.model` -- Type 1 model, includes only decisive games.
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  19. `tied_moves.model` -- Type 1 model, includes only drawn games.
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  # Code
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  ```python