Create README.md
Browse files
README.md
ADDED
@@ -0,0 +1,122 @@
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---
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license: mit
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language:
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- en
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---
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CodeT5+ model Fine-Tuned to the commit messages generation task.
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### Example of usage via HF api:
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Paste into the text field code modifications in the given commit. For example:
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```Haskell
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Filename: src/Game.hs
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Status: modified
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Additions: 21
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Deletions: 8
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Total changes: 29
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Code changes:
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@@ -24,7 +24,8 @@ data Man =
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, speedY :: Float
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, posX :: Float
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, posY :: Float
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- } deriving (Show)
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+ }
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+ deriving (Show)
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-- We need to store game state
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data Game =
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@@ -51,6 +52,9 @@ windowSizeY = 700
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manSize :: Float
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manSize = 16
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+topGrassSize :: Float
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+topGrassSize = 22
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+
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grassSize :: Float
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grassSize = 150
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@@ -61,7 +65,7 @@ skyWidth :: Float
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skyWidth = 2048
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bottomBorder :: Float
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-bottomBorder = - windowSizeY / 2 + grassSize
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+bottomBorder = -windowSizeY / 2 + grassSize
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obstacleWidth :: Float
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obstacleWidth = 30
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@@ -70,7 +74,7 @@ obstacleHeight :: Float
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obstacleHeight = 100
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obstacleY :: Float
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-obstacleY = bottomBorder + obstacleHeight / 2 - 22 -- | 22 accounts for top-most layer of grass
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+obstacleY = bottomBorder + obstacleHeight / 2 - topGrassSize -- | 22 accounts for top-most layer of grass
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obstaclePic :: Picture
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obstaclePic = color red $ rectangleSolid obstacleWidth obstacleHeight
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@@ -82,7 +86,7 @@ initTranslateGrassX :: Float
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initTranslateGrassX = grassWidth / 2 - windowSizeX / 2 -- starting from the left border of the picture
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initTranslateGrassY :: Float
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-initTranslateGrassY = - windowSizeY / 2 + grassSize / 2
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+initTranslateGrassY = -windowSizeY / 2 + grassSize / 2
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initTranslateSky :: Float
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initTranslateSky = skyWidth / 2 - windowSizeX / 2 -- starting from the left border of the picture
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@@ -99,10 +103,14 @@ getSprite name = "sprites/" ++ name ++ ".bmp"
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-- manPic :: Picture
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manPic :: Picture
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manPic = unsafePerformIO . loadBMP . getSprite $ "man"
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--- manPic = color black $ rectangleSolid manSize manSize
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+-- manPic = color black $ rectangleSolid manSize manSize
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grassPic :: Picture
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-grassPic = translate 0 initTranslateGrassY (unsafePerformIO . loadBMP . getSprite $ "grass")
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+grassPic =
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+ translate
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+ 0
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+ initTranslateGrassY
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+ (unsafePerformIO . loadBMP . getSprite $ "grass")
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skyPic :: Picture
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skyPic = unsafePerformIO . loadBMP . getSprite $ "sky"
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@@ -152,14 +160,18 @@ checkCrush game =
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obstaclePosX = head (obstacles game) + obstaclesTranslation game
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in (playerPosX + manSize / 2) >= (obstaclePosX - obstacleWidth / 2) &&
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playerPosX <= (obstaclePosX + obstacleWidth / 2) &&
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- playerPosY <= (obstacleY + obstacleHeight - 22) -- | See obstacleY to understand what 22 is
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+ playerPosY <= (obstacleY + obstacleHeight / 2 + topGrassSize)
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updateGameSate :: Game -> GameState
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updateGameSate game
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| gameState game == Over = Over
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| checkCrush game = Over
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| otherwise = gameState game
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+
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+accelerate :: Float
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+accelerate = 0.001
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+
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updateGame :: Float -> Game -> Game
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updateGame seconds game =
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game
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@@ -169,6 +181,7 @@ updateGame seconds game =
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, obstacles = nextObstacles
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, obstaclesTranslation = nextObstaclesTranslation
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, gameState = updateGameSate game
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+ , gameSpeed = gameSpeed game + accelerate
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}
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where
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nextManPosY
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@@ -185,7 +198,7 @@ updateGame seconds game =
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| otherwise = backgrounds game
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nextObstaclesTranslation
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| obstaclesTranslation game <
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- -windowSizeX / 2 - 100 - head (obstacles game) = 0
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+ -windowSizeX / 2 - head (obstacles game) = 0
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| otherwise = obstaclesTranslation game - gameSpeed game
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nextObstacles
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| nextObstaclesTranslation == 0 = drop 1 $ obstacles game
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```
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True commit message is: **acceleration added**
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