misza222 commited on
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39f090f
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1 Parent(s): 4f8b30f

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config.json CHANGED
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configuration.yaml CHANGED
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@@ -59,7 +59,7 @@ env_settings:
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  Setting up 1 worker threads for Enlighten.
 
74
  [ALLOC_TEMP_TLS] TLS Allocator
75
  StackAllocators :
76
  [ALLOC_TEMP_MAIN]
77
+ Peak usage frame count: [16.0 KB-32.0 KB]: 667 frames, [32.0 KB-64.0 KB]: 2640 frames, [64.0 KB-128.0 KB]: 1085 frames, [2.0 MB-4.0 MB]: 1 frames
78
  Initial Block Size 4.0 MB
79
  Current Block Size 4.0 MB
80
  Peak Allocated Bytes 2.0 MB
 
124
  Current Block Size 64.0 KB
125
  Peak Allocated Bytes 0 B
126
  Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 2]
128
  Initial Block Size 32.0 KB
129
  Current Block Size 32.0 KB
130
  Peak Allocated Bytes 0 B
131
  Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 7]
133
  Initial Block Size 32.0 KB
134
  Current Block Size 32.0 KB
135
  Peak Allocated Bytes 0 B
136
  Overflow Count 0
137
+ [ALLOC_TEMP_Background Job.Worker 15]
138
  Initial Block Size 32.0 KB
139
  Current Block Size 32.0 KB
140
  Peak Allocated Bytes 0 B
 
147
  [ALLOC_TEMP_Profiler.Dispatcher]
148
  Initial Block Size 64.0 KB
149
  Current Block Size 64.0 KB
150
+ Peak Allocated Bytes 0 B
151
  Overflow Count 0
152
  [ALLOC_TEMP_Background Job.Worker 12]
153
  Initial Block Size 32.0 KB
 
184
  Current Block Size 256.0 KB
185
  Peak Allocated Bytes 0.8 KB
186
  Overflow Count 0
187
+ [ALLOC_TEMP_Background Job.Worker 14]
188
  Initial Block Size 32.0 KB
189
  Current Block Size 32.0 KB
190
  Peak Allocated Bytes 0 B
191
  Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 9]
193
  Initial Block Size 32.0 KB
194
  Current Block Size 32.0 KB
195
  Peak Allocated Bytes 0 B
 
205
  Peak Allocated Bytes 128 B
206
  Overflow Count 0
207
  [ALLOC_MEMORYPROFILER]
208
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 4094 frames
209
  Requested Block Size 1.0 MB
210
  Peak Block count 2
211
+ Peak Allocated memory 1.5 MB
212
  Peak Large allocation bytes 0 B
213
  [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 9951
215
  [ALLOC_BUCKET]
216
  Large Block size 4.0 MB
217
  Used Block count 1
218
+ Peak Allocated bytes 1.5 MB
219
  [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 4392 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 3
223
+ Peak Allocated memory 29.9 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 4393 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
+ Peak Allocated memory 22.6 MB
230
  Peak Large allocation bytes 16.0 MB
231
  [ALLOC_TEMP_JOB_1_FRAME]
232
  Initial Block Size 2.0 MB
 
253
  [ALLOC_BUCKET]
254
  Large Block size 4.0 MB
255
  Used Block count 1
256
+ Peak Allocated bytes 1.5 MB
257
  [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 4392 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 67.0 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [64.0 KB-128.0 KB]: 4393 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 67.7 KB
 
271
  [ALLOC_BUCKET]
272
  Large Block size 4.0 MB
273
  Used Block count 1
274
+ Peak Allocated bytes 1.5 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 4094 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 1.4 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [1.0 MB-2.0 MB]: 4392 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
+ Peak Allocated memory 4.1 MB
286
  Peak Large allocation bytes 0 B
287
  [ALLOC_TYPETREE] Dual Thread Allocator
288
  Peak main deferred allocation count 0
289
  [ALLOC_BUCKET]
290
  Large Block size 4.0 MB
291
  Used Block count 1
292
+ Peak Allocated bytes 1.5 MB
293
  [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 4393 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 4393 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 1.9 KB
304
  Peak Large allocation bytes 0 B
305
  [ALLOC_PROFILER]
306
+ Peak usage frame count: [16.0 KB-32.0 KB]: 4393 frames
307
  Requested Block Size 16.0 MB
308
  Peak Block count 1
309
  Peak Allocated memory 29.2 KB
 
312
  Large Block size 4.0 MB
313
  Used Block count 1
314
  Peak Allocated bytes 396 B
315
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1674142245622,"processId":5992,"allocatedMemory":1957332,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"Thread":34460},{"Manager":10603},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3447},{"DynamicArray":30868},{"HashMap":7680},{"Utility":1360},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-1.log ADDED
@@ -0,0 +1,315 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 172.28.0.12
4
+ Multi-casting "[IP] 172.28.0.12 [Port] 55164 [Flags] 2 [Guid] 3735541743 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,172.28.0.12) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Unable to load player prefs
8
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
9
+ [Subsystems] Discovering subsystems at path /content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
10
+ Forcing GfxDevice: Null
11
+ GfxDevice: creating device client; threaded=0; jobified=0
12
+ NullGfxDevice:
13
+ Version: NULL 1.0 [1.0]
14
+ Renderer: Null Device
15
+ Vendor: Unity Technologies
16
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
18
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
20
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
21
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
22
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
23
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
24
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
25
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
26
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
28
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
30
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
31
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
32
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
33
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
35
+ FMOD initialized on nosound output
36
+ Begin MonoManager ReloadAssembly
37
+ - Completed reload, in 0.730 seconds
38
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
49
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
50
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
51
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
56
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
57
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
58
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
63
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
64
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
65
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
66
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
67
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
68
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
69
+ UnloadTime: 1.106267 ms
70
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
71
+ requesting resize 84 x 84
72
+ Setting up 1 worker threads for Enlighten.
73
+ PlayerConnection::CleanupMemory Statistics:
74
+ [ALLOC_TEMP_TLS] TLS Allocator
75
+ StackAllocators :
76
+ [ALLOC_TEMP_MAIN]
77
+ Peak usage frame count: [16.0 KB-32.0 KB]: 652 frames, [32.0 KB-64.0 KB]: 2602 frames, [64.0 KB-128.0 KB]: 1062 frames, [2.0 MB-4.0 MB]: 1 frames
78
+ Initial Block Size 4.0 MB
79
+ Current Block Size 4.0 MB
80
+ Peak Allocated Bytes 2.0 MB
81
+ Overflow Count 0
82
+ [ALLOC_TEMP_Background Job.Worker 8]
83
+ Initial Block Size 32.0 KB
84
+ Current Block Size 32.0 KB
85
+ Peak Allocated Bytes 0 B
86
+ Overflow Count 0
87
+ [ALLOC_TEMP_Background Job.Worker 10]
88
+ Initial Block Size 32.0 KB
89
+ Current Block Size 32.0 KB
90
+ Peak Allocated Bytes 0 B
91
+ Overflow Count 0
92
+ [ALLOC_TEMP_Background Job.Worker 6]
93
+ Initial Block Size 32.0 KB
94
+ Current Block Size 32.0 KB
95
+ Peak Allocated Bytes 0 B
96
+ Overflow Count 0
97
+ [ALLOC_TEMP_AUDIO_FMOD mixer thread]
98
+ Initial Block Size 64.0 KB
99
+ Current Block Size 64.0 KB
100
+ Peak Allocated Bytes 0 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Background Job.Worker 1]
103
+ Initial Block Size 32.0 KB
104
+ Current Block Size 32.0 KB
105
+ Peak Allocated Bytes 0 B
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Background Job.Worker 11]
108
+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 0 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_Background Job.Worker 3]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
+ Peak Allocated Bytes 0 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_BatchDeleteObjects]
118
+ Initial Block Size 64.0 KB
119
+ Current Block Size 64.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
123
+ Initial Block Size 64.0 KB
124
+ Current Block Size 64.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 2]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 7]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Background Job.Worker 15]
138
+ Initial Block Size 32.0 KB
139
+ Current Block Size 32.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Loading.PreloadManager]
143
+ Initial Block Size 256.0 KB
144
+ Current Block Size 320.0 KB
145
+ Peak Allocated Bytes 251.5 KB
146
+ Overflow Count 4
147
+ [ALLOC_TEMP_Profiler.Dispatcher]
148
+ Initial Block Size 64.0 KB
149
+ Current Block Size 64.0 KB
150
+ Peak Allocated Bytes 240 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Background Job.Worker 12]
153
+ Initial Block Size 32.0 KB
154
+ Current Block Size 32.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
158
+ Initial Block Size 64.0 KB
159
+ Current Block Size 64.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 5]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_Background Job.Worker 13]
168
+ Initial Block Size 32.0 KB
169
+ Current Block Size 32.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 0]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 4]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 0]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0.8 KB
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Background Job.Worker 9]
188
+ Initial Block Size 32.0 KB
189
+ Current Block Size 32.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 14]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_EnlightenWorker]
198
+ Initial Block Size 64.0 KB
199
+ Current Block Size 64.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Loading.AsyncRead]
203
+ Initial Block Size 64.0 KB
204
+ Current Block Size 64.0 KB
205
+ Peak Allocated Bytes 128 B
206
+ Overflow Count 0
207
+ [ALLOC_MEMORYPROFILER]
208
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 4018 frames
209
+ Requested Block Size 1.0 MB
210
+ Peak Block count 2
211
+ Peak Allocated memory 1.6 MB
212
+ Peak Large allocation bytes 0 B
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 12461
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.6 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 4316 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 3
223
+ Peak Allocated memory 30.0 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 4317 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 22.9 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.6 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 4316 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 67.0 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [64.0 KB-128.0 KB]: 4317 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 67.7 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 1
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.6 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 4018 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 1.4 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [1.0 MB-2.0 MB]: 4316 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.1 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.6 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 4317 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 4317 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 1.9 KB
304
+ Peak Large allocation bytes 0 B
305
+ [ALLOC_PROFILER]
306
+ Peak usage frame count: [16.0 KB-32.0 KB]: 4317 frames
307
+ Requested Block Size 16.0 MB
308
+ Peak Block count 1
309
+ Peak Allocated memory 29.2 KB
310
+ Peak Large allocation bytes 0 B
311
+ [ALLOC_PROFILER_BUCKET]
312
+ Large Block size 4.0 MB
313
+ Used Block count 1
314
+ Peak Allocated bytes 396 B
315
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run_logs/Player-2.log ADDED
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run_logs/Player-3.log ADDED
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21
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22
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23
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24
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28
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29
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30
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31
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32
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33
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
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+ FMOD initialized on nosound output
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39
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
49
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
50
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
51
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
56
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
57
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
58
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
63
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
64
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
65
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
66
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
67
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
68
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
69
+ UnloadTime: 1.056901 ms
70
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
71
+ requesting resize 84 x 84
72
+ Setting up 1 worker threads for Enlighten.
73
+ PlayerConnection::CleanupMemory Statistics:
74
+ [ALLOC_TEMP_TLS] TLS Allocator
75
+ StackAllocators :
76
+ [ALLOC_TEMP_MAIN]
77
+ Peak usage frame count: [16.0 KB-32.0 KB]: 624 frames, [32.0 KB-64.0 KB]: 2455 frames, [64.0 KB-128.0 KB]: 968 frames, [2.0 MB-4.0 MB]: 1 frames
78
+ Initial Block Size 4.0 MB
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+ Current Block Size 4.0 MB
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83
+ Initial Block Size 32.0 KB
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86
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+ [ALLOC_TEMP_Background Job.Worker 10]
88
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93
+ Initial Block Size 32.0 KB
94
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95
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96
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97
+ [ALLOC_TEMP_AUDIO_FMOD mixer thread]
98
+ Initial Block Size 64.0 KB
99
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100
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101
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103
+ Initial Block Size 32.0 KB
104
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 3]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
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117
+ [ALLOC_TEMP_BatchDeleteObjects]
118
+ Initial Block Size 64.0 KB
119
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120
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121
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122
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
123
+ Initial Block Size 64.0 KB
124
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125
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+ Initial Block Size 32.0 KB
134
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135
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+ [ALLOC_TEMP_Background Job.Worker 15]
138
+ Initial Block Size 32.0 KB
139
+ Current Block Size 32.0 KB
140
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141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Loading.PreloadManager]
143
+ Initial Block Size 256.0 KB
144
+ Current Block Size 320.0 KB
145
+ Peak Allocated Bytes 251.5 KB
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148
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151
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+ [ALLOC_TEMP_Background Job.Worker 12]
153
+ Initial Block Size 32.0 KB
154
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
158
+ Initial Block Size 64.0 KB
159
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160
+ Peak Allocated Bytes 0 B
161
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163
+ Initial Block Size 32.0 KB
164
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+ [ALLOC_TEMP_Background Job.Worker 13]
168
+ Initial Block Size 32.0 KB
169
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170
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171
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+ [ALLOC_TEMP_Background Job.Worker 0]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 4]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0.8 KB
186
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+ [ALLOC_TEMP_Background Job.Worker 9]
188
+ Initial Block Size 32.0 KB
189
+ Current Block Size 32.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_EnlightenWorker]
198
+ Initial Block Size 64.0 KB
199
+ Current Block Size 64.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Loading.AsyncRead]
203
+ Initial Block Size 64.0 KB
204
+ Current Block Size 64.0 KB
205
+ Peak Allocated Bytes 128 B
206
+ Overflow Count 0
207
+ [ALLOC_MEMORYPROFILER]
208
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 3749 frames
209
+ Requested Block Size 1.0 MB
210
+ Peak Block count 2
211
+ Peak Allocated memory 1.6 MB
212
+ Peak Large allocation bytes 0 B
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 12845
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.6 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 4047 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 3
223
+ Peak Allocated memory 30.9 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 4048 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 21.8 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
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+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
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+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.6 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 4047 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 67.0 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [64.0 KB-128.0 KB]: 4048 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 67.7 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 1
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.6 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 3749 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
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+ Peak Allocated memory 1.4 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [1.0 MB-2.0 MB]: 4047 frames, [2.0 MB-4.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.0 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.6 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 4048 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 4048 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 1.9 KB
304
+ Peak Large allocation bytes 0 B
305
+ [ALLOC_PROFILER]
306
+ Peak usage frame count: [16.0 KB-32.0 KB]: 4048 frames
307
+ Requested Block Size 16.0 MB
308
+ Peak Block count 1
309
+ Peak Allocated memory 29.2 KB
310
+ Peak Large allocation bytes 0 B
311
+ [ALLOC_PROFILER_BUCKET]
312
+ Large Block size 4.0 MB
313
+ Used Block count 1
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+ Peak Allocated bytes 396 B
315
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1674142245827,"processId":6036,"allocatedMemory":1957332,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"Thread":34460},{"Manager":10603},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3447},{"DynamicArray":30868},{"HashMap":7680},{"Utility":1360},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-4.log ADDED
@@ -0,0 +1,315 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 172.28.0.12
4
+ Multi-casting "[IP] 172.28.0.12 [Port] 55148 [Flags] 2 [Guid] 817313856 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,172.28.0.12) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Unable to load player prefs
8
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
9
+ [Subsystems] Discovering subsystems at path /content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
10
+ Forcing GfxDevice: Null
11
+ GfxDevice: creating device client; threaded=0; jobified=0
12
+ NullGfxDevice:
13
+ Version: NULL 1.0 [1.0]
14
+ Renderer: Null Device
15
+ Vendor: Unity Technologies
16
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
18
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
20
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
21
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
22
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
23
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
24
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
25
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
26
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
28
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
30
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
31
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
32
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
33
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
35
+ FMOD initialized on nosound output
36
+ Begin MonoManager ReloadAssembly
37
+ - Completed reload, in 0.559 seconds
38
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
49
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
50
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
51
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
56
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
57
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
58
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
63
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
64
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
65
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
66
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
67
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
68
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
69
+ UnloadTime: 1.012461 ms
70
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
71
+ requesting resize 84 x 84
72
+ Setting up 1 worker threads for Enlighten.
73
+ PlayerConnection::CleanupMemory Statistics:
74
+ [ALLOC_TEMP_TLS] TLS Allocator
75
+ StackAllocators :
76
+ [ALLOC_TEMP_MAIN]
77
+ Peak usage frame count: [16.0 KB-32.0 KB]: 620 frames, [32.0 KB-64.0 KB]: 2300 frames, [64.0 KB-128.0 KB]: 956 frames, [2.0 MB-4.0 MB]: 1 frames
78
+ Initial Block Size 4.0 MB
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+ Current Block Size 4.0 MB
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+ Peak Allocated Bytes 2.0 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_AUDIO_FMOD mixer thread]
98
+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
100
+ Peak Allocated Bytes 0 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Background Job.Worker 1]
103
+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 0 B
111
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_BatchDeleteObjects]
118
+ Initial Block Size 64.0 KB
119
+ Current Block Size 64.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
123
+ Initial Block Size 64.0 KB
124
+ Current Block Size 64.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 2]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 7]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 15]
138
+ Initial Block Size 32.0 KB
139
+ Current Block Size 32.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Loading.PreloadManager]
143
+ Initial Block Size 256.0 KB
144
+ Current Block Size 320.0 KB
145
+ Peak Allocated Bytes 251.5 KB
146
+ Overflow Count 4
147
+ [ALLOC_TEMP_Profiler.Dispatcher]
148
+ Initial Block Size 64.0 KB
149
+ Current Block Size 64.0 KB
150
+ Peak Allocated Bytes 240 B
151
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 12]
153
+ Initial Block Size 32.0 KB
154
+ Current Block Size 32.0 KB
155
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
157
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
158
+ Initial Block Size 64.0 KB
159
+ Current Block Size 64.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 5]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_Background Job.Worker 13]
168
+ Initial Block Size 32.0 KB
169
+ Current Block Size 32.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 0]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 4]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 0]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0.8 KB
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Background Job.Worker 14]
188
+ Initial Block Size 32.0 KB
189
+ Current Block Size 32.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 9]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_EnlightenWorker]
198
+ Initial Block Size 64.0 KB
199
+ Current Block Size 64.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Loading.AsyncRead]
203
+ Initial Block Size 64.0 KB
204
+ Current Block Size 64.0 KB
205
+ Peak Allocated Bytes 128 B
206
+ Overflow Count 0
207
+ [ALLOC_MEMORYPROFILER]
208
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 3578 frames
209
+ Requested Block Size 1.0 MB
210
+ Peak Block count 2
211
+ Peak Allocated memory 1.6 MB
212
+ Peak Large allocation bytes 0 B
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 12161
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.6 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 3876 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 3
223
+ Peak Allocated memory 30.1 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 3877 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 23.6 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
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+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.6 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 3876 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 67.0 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [64.0 KB-128.0 KB]: 3877 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 67.7 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 1
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.6 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 3578 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 1.4 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [1.0 MB-2.0 MB]: 3876 frames, [2.0 MB-4.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 1
285
+ Peak Allocated memory 3.9 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.6 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 3877 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 3877 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 1.9 KB
304
+ Peak Large allocation bytes 0 B
305
+ [ALLOC_PROFILER]
306
+ Peak usage frame count: [16.0 KB-32.0 KB]: 3877 frames
307
+ Requested Block Size 16.0 MB
308
+ Peak Block count 1
309
+ Peak Allocated memory 29.2 KB
310
+ Peak Large allocation bytes 0 B
311
+ [ALLOC_PROFILER_BUCKET]
312
+ Large Block size 4.0 MB
313
+ Used Block count 1
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+ Peak Allocated bytes 396 B
315
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1674142245757,"processId":6062,"allocatedMemory":1957332,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"Thread":34460},{"Manager":10603},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3447},{"DynamicArray":30868},{"HashMap":7680},{"Utility":1360},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-5.log ADDED
@@ -0,0 +1,315 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 172.28.0.12
4
+ Multi-casting "[IP] 172.28.0.12 [Port] 55409 [Flags] 2 [Guid] 520624624 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,172.28.0.12) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Unable to load player prefs
8
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
9
+ [Subsystems] Discovering subsystems at path /content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
10
+ Forcing GfxDevice: Null
11
+ GfxDevice: creating device client; threaded=0; jobified=0
12
+ NullGfxDevice:
13
+ Version: NULL 1.0 [1.0]
14
+ Renderer: Null Device
15
+ Vendor: Unity Technologies
16
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
18
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
20
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
21
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
22
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
23
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
24
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
25
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
26
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
28
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
30
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
31
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
32
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
33
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
35
+ FMOD initialized on nosound output
36
+ Begin MonoManager ReloadAssembly
37
+ - Completed reload, in 0.672 seconds
38
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
49
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
50
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
51
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
56
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
57
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
58
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
63
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
64
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
65
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
66
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
67
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
68
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
69
+ UnloadTime: 1.032912 ms
70
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
71
+ requesting resize 84 x 84
72
+ Setting up 1 worker threads for Enlighten.
73
+ PlayerConnection::CleanupMemory Statistics:
74
+ [ALLOC_TEMP_TLS] TLS Allocator
75
+ StackAllocators :
76
+ [ALLOC_TEMP_MAIN]
77
+ Peak usage frame count: [16.0 KB-32.0 KB]: 573 frames, [32.0 KB-64.0 KB]: 2198 frames, [64.0 KB-128.0 KB]: 931 frames, [2.0 MB-4.0 MB]: 1 frames
78
+ Initial Block Size 4.0 MB
79
+ Current Block Size 4.0 MB
80
+ Peak Allocated Bytes 2.0 MB
81
+ Overflow Count 0
82
+ [ALLOC_TEMP_Background Job.Worker 8]
83
+ Initial Block Size 32.0 KB
84
+ Current Block Size 32.0 KB
85
+ Peak Allocated Bytes 0 B
86
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
88
+ Initial Block Size 32.0 KB
89
+ Current Block Size 32.0 KB
90
+ Peak Allocated Bytes 0 B
91
+ Overflow Count 0
92
+ [ALLOC_TEMP_Background Job.Worker 6]
93
+ Initial Block Size 32.0 KB
94
+ Current Block Size 32.0 KB
95
+ Peak Allocated Bytes 0 B
96
+ Overflow Count 0
97
+ [ALLOC_TEMP_AUDIO_FMOD mixer thread]
98
+ Initial Block Size 64.0 KB
99
+ Current Block Size 64.0 KB
100
+ Peak Allocated Bytes 0 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Background Job.Worker 1]
103
+ Initial Block Size 32.0 KB
104
+ Current Block Size 32.0 KB
105
+ Peak Allocated Bytes 0 B
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Background Job.Worker 11]
108
+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 0 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_Background Job.Worker 3]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
+ Peak Allocated Bytes 0 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_BatchDeleteObjects]
118
+ Initial Block Size 64.0 KB
119
+ Current Block Size 64.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
123
+ Initial Block Size 64.0 KB
124
+ Current Block Size 64.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 2]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 7]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Background Job.Worker 15]
138
+ Initial Block Size 32.0 KB
139
+ Current Block Size 32.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Loading.PreloadManager]
143
+ Initial Block Size 256.0 KB
144
+ Current Block Size 320.0 KB
145
+ Peak Allocated Bytes 251.5 KB
146
+ Overflow Count 4
147
+ [ALLOC_TEMP_Profiler.Dispatcher]
148
+ Initial Block Size 64.0 KB
149
+ Current Block Size 64.0 KB
150
+ Peak Allocated Bytes 240 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Background Job.Worker 12]
153
+ Initial Block Size 32.0 KB
154
+ Current Block Size 32.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
158
+ Initial Block Size 64.0 KB
159
+ Current Block Size 64.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 5]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_Background Job.Worker 13]
168
+ Initial Block Size 32.0 KB
169
+ Current Block Size 32.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 0]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 4]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 0]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0.8 KB
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Background Job.Worker 14]
188
+ Initial Block Size 32.0 KB
189
+ Current Block Size 32.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 9]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_EnlightenWorker]
198
+ Initial Block Size 64.0 KB
199
+ Current Block Size 64.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Loading.AsyncRead]
203
+ Initial Block Size 64.0 KB
204
+ Current Block Size 64.0 KB
205
+ Peak Allocated Bytes 128 B
206
+ Overflow Count 0
207
+ [ALLOC_MEMORYPROFILER]
208
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 3404 frames
209
+ Requested Block Size 1.0 MB
210
+ Peak Block count 2
211
+ Peak Allocated memory 1.6 MB
212
+ Peak Large allocation bytes 0 B
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 9239
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.6 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 3702 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 3
223
+ Peak Allocated memory 30.5 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 3703 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 22.3 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.6 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 3702 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 67.0 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [64.0 KB-128.0 KB]: 3703 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 67.7 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 1
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.6 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 3404 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 1.4 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [1.0 MB-2.0 MB]: 3702 frames, [2.0 MB-4.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 1
285
+ Peak Allocated memory 3.9 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
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run_logs/Player-6.log ADDED
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1
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21
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22
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+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
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29
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run_logs/Player-7.log ADDED
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17
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18
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19
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20
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21
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
22
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
23
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
24
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
25
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
26
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
28
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
30
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
31
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
32
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
33
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
35
+ FMOD initialized on nosound output
36
+ Begin MonoManager ReloadAssembly
37
+ - Completed reload, in 0.772 seconds
38
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
49
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
50
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
51
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
56
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
57
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
58
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
63
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
64
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
65
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
66
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
67
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
68
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
69
+ UnloadTime: 1.022589 ms
70
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
71
+ requesting resize 84 x 84
72
+ Setting up 1 worker threads for Enlighten.
73
+ PlayerConnection::CleanupMemory Statistics:
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75
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77
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_EnlightenWorker]
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 3093 frames
209
+ Requested Block Size 1.0 MB
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213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 12088
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.5 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 3391 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 3
223
+ Peak Allocated memory 28.4 MB
224
+ Peak Large allocation bytes 0 B
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+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 3392 frames
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+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
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+ Peak Allocated memory 22.9 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
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+ Used Block Count 1
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_2_FRAMES]
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+ Initial Block Size 2.0 MB
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
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+ Initial Block Size 2.0 MB
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+ Initial Block Size 1.0 MB
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+ Peak main deferred allocation count 0
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254
+ Large Block size 4.0 MB
255
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+ Peak Allocated bytes 1.5 MB
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258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 3391 frames, [64.0 KB-128.0 KB]: 1 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 67.0 KB
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+ Peak Large allocation bytes 0 B
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+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [64.0 KB-128.0 KB]: 3392 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 67.7 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 1
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+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
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+ Peak Allocated bytes 1.5 MB
275
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 3093 frames
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+ Requested Block Size 4.0 MB
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+ Peak Allocated memory 1.4 MB
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+ Peak Large allocation bytes 0 B
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+ [ALLOC_CACHEOBJECTS_THREAD]
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+ Peak usage frame count: [1.0 MB-2.0 MB]: 3391 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Requested Block Size 4.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 3.9 MB
286
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+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
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+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
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+ Peak Allocated bytes 1.5 MB
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+ [ALLOC_TYPETREE_MAIN]
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+ Peak usage frame count: [0-1.0 KB]: 3392 frames
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+ Peak Block count 1
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+ [ALLOC_TYPETREE_THREAD]
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 3392 frames
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+ Requested Block Size 2.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 1.9 KB
304
+ Peak Large allocation bytes 0 B
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+ [ALLOC_PROFILER]
306
+ Peak usage frame count: [16.0 KB-32.0 KB]: 3392 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 29.2 KB
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+ [ALLOC_PROFILER_BUCKET]
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+ Large Block size 4.0 MB
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+ Used Block count 1
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+ Peak Allocated bytes 396 B
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+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1674142245442,"processId":6114,"allocatedMemory":1957332,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"Thread":34460},{"Manager":10603},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3447},{"DynamicArray":30868},{"HashMap":7680},{"Utility":1360},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-8.log ADDED
@@ -0,0 +1,315 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 172.28.0.12
4
+ Multi-casting "[IP] 172.28.0.12 [Port] 55005 [Flags] 2 [Guid] 1729567249 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,172.28.0.12) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Unable to load player prefs
8
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
9
+ [Subsystems] Discovering subsystems at path /content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
13
+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
16
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
18
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
20
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
21
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
22
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
23
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
24
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
25
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
26
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
28
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
30
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
31
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
32
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
33
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
35
+ FMOD initialized on nosound output
36
+ Begin MonoManager ReloadAssembly
37
+ - Completed reload, in 0.721 seconds
38
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
49
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
50
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
51
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
56
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
57
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
58
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
63
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
64
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
65
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
66
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
67
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
68
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
69
+ UnloadTime: 1.102617 ms
70
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
71
+ requesting resize 84 x 84
72
+ Setting up 1 worker threads for Enlighten.
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+ PlayerConnection::CleanupMemory Statistics:
74
+ [ALLOC_TEMP_TLS] TLS Allocator
75
+ StackAllocators :
76
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77
+ Peak usage frame count: [16.0 KB-32.0 KB]: 476 frames, [32.0 KB-64.0 KB]: 2011 frames, [64.0 KB-128.0 KB]: 819 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
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+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 7]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Background Job.Worker 2]
138
+ Initial Block Size 32.0 KB
139
+ Current Block Size 32.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Loading.PreloadManager]
143
+ Initial Block Size 256.0 KB
144
+ Current Block Size 320.0 KB
145
+ Peak Allocated Bytes 251.5 KB
146
+ Overflow Count 4
147
+ [ALLOC_TEMP_Profiler.Dispatcher]
148
+ Initial Block Size 64.0 KB
149
+ Current Block Size 64.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Background Job.Worker 12]
153
+ Initial Block Size 32.0 KB
154
+ Current Block Size 32.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
158
+ Initial Block Size 64.0 KB
159
+ Current Block Size 64.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 5]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_Background Job.Worker 13]
168
+ Initial Block Size 32.0 KB
169
+ Current Block Size 32.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 0]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 4]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 0]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0.8 KB
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Background Job.Worker 9]
188
+ Initial Block Size 32.0 KB
189
+ Current Block Size 32.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 14]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_EnlightenWorker]
198
+ Initial Block Size 64.0 KB
199
+ Current Block Size 64.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Loading.AsyncRead]
203
+ Initial Block Size 64.0 KB
204
+ Current Block Size 64.0 KB
205
+ Peak Allocated Bytes 128 B
206
+ Overflow Count 0
207
+ [ALLOC_MEMORYPROFILER]
208
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 3008 frames
209
+ Requested Block Size 1.0 MB
210
+ Peak Block count 2
211
+ Peak Allocated memory 1.6 MB
212
+ Peak Large allocation bytes 0 B
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 9471
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.6 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 3306 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 3
223
+ Peak Allocated memory 28.6 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 3307 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 23.9 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.6 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 3306 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 67.0 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [64.0 KB-128.0 KB]: 3307 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 67.7 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 1
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.6 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 3008 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 1.4 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [1.0 MB-2.0 MB]: 3306 frames, [2.0 MB-4.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 1
285
+ Peak Allocated memory 4.0 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.6 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 3307 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 3307 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 1.9 KB
304
+ Peak Large allocation bytes 0 B
305
+ [ALLOC_PROFILER]
306
+ Peak usage frame count: [16.0 KB-32.0 KB]: 3307 frames
307
+ Requested Block Size 16.0 MB
308
+ Peak Block count 1
309
+ Peak Allocated memory 29.2 KB
310
+ Peak Large allocation bytes 0 B
311
+ [ALLOC_PROFILER_BUCKET]
312
+ Large Block size 4.0 MB
313
+ Used Block count 1
314
+ Peak Allocated bytes 396 B
315
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1674142245924,"processId":6132,"allocatedMemory":1957332,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"Thread":34460},{"Manager":10603},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3447},{"DynamicArray":30868},{"HashMap":7680},{"Utility":1360},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-9.log ADDED
@@ -0,0 +1,315 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 1 interfaces on host : 0) 172.28.0.12
4
+ Multi-casting "[IP] 172.28.0.12 [Port] 55295 [Flags] 2 [Guid] 222039518 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,172.28.0.12) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Unable to load player prefs
8
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
9
+ [Subsystems] Discovering subsystems at path /content/ml-agents/training-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
10
+ Forcing GfxDevice: Null
11
+ GfxDevice: creating device client; threaded=0; jobified=0
12
+ NullGfxDevice:
13
+ Version: NULL 1.0 [1.0]
14
+ Renderer: Null Device
15
+ Vendor: Unity Technologies
16
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
18
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
20
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
21
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
22
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
23
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
24
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
25
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
26
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
28
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
30
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
31
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
32
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
33
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
35
+ FMOD initialized on nosound output
36
+ Begin MonoManager ReloadAssembly
37
+ - Completed reload, in 0.487 seconds
38
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
49
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
50
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
51
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
56
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
57
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
58
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
63
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
64
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
65
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
66
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
67
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
68
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
69
+ UnloadTime: 1.015086 ms
70
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
71
+ requesting resize 84 x 84
72
+ Setting up 1 worker threads for Enlighten.
73
+ PlayerConnection::CleanupMemory Statistics:
74
+ [ALLOC_TEMP_TLS] TLS Allocator
75
+ StackAllocators :
76
+ [ALLOC_TEMP_MAIN]
77
+ Peak usage frame count: [16.0 KB-32.0 KB]: 468 frames, [32.0 KB-64.0 KB]: 1884 frames, [64.0 KB-128.0 KB]: 851 frames, [2.0 MB-4.0 MB]: 1 frames
78
+ Initial Block Size 4.0 MB
79
+ Current Block Size 4.0 MB
80
+ Peak Allocated Bytes 2.0 MB
81
+ Overflow Count 0
82
+ [ALLOC_TEMP_Background Job.Worker 8]
83
+ Initial Block Size 32.0 KB
84
+ Current Block Size 32.0 KB
85
+ Peak Allocated Bytes 0 B
86
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
88
+ Initial Block Size 32.0 KB
89
+ Current Block Size 32.0 KB
90
+ Peak Allocated Bytes 0 B
91
+ Overflow Count 0
92
+ [ALLOC_TEMP_Background Job.Worker 6]
93
+ Initial Block Size 32.0 KB
94
+ Current Block Size 32.0 KB
95
+ Peak Allocated Bytes 0 B
96
+ Overflow Count 0
97
+ [ALLOC_TEMP_AUDIO_FMOD mixer thread]
98
+ Initial Block Size 64.0 KB
99
+ Current Block Size 64.0 KB
100
+ Peak Allocated Bytes 0 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Background Job.Worker 1]
103
+ Initial Block Size 32.0 KB
104
+ Current Block Size 32.0 KB
105
+ Peak Allocated Bytes 0 B
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Background Job.Worker 11]
108
+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 0 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_Background Job.Worker 3]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
+ Peak Allocated Bytes 0 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_BatchDeleteObjects]
118
+ Initial Block Size 64.0 KB
119
+ Current Block Size 64.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
123
+ Initial Block Size 64.0 KB
124
+ Current Block Size 64.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 15]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 2]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Background Job.Worker 7]
138
+ Initial Block Size 32.0 KB
139
+ Current Block Size 32.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Loading.PreloadManager]
143
+ Initial Block Size 256.0 KB
144
+ Current Block Size 320.0 KB
145
+ Peak Allocated Bytes 251.5 KB
146
+ Overflow Count 4
147
+ [ALLOC_TEMP_Profiler.Dispatcher]
148
+ Initial Block Size 64.0 KB
149
+ Current Block Size 64.0 KB
150
+ Peak Allocated Bytes 480 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Background Job.Worker 12]
153
+ Initial Block Size 32.0 KB
154
+ Current Block Size 32.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
158
+ Initial Block Size 64.0 KB
159
+ Current Block Size 64.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 5]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_Background Job.Worker 13]
168
+ Initial Block Size 32.0 KB
169
+ Current Block Size 32.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 0]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 4]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 0]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0.8 KB
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Background Job.Worker 14]
188
+ Initial Block Size 32.0 KB
189
+ Current Block Size 32.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 9]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_EnlightenWorker]
198
+ Initial Block Size 64.0 KB
199
+ Current Block Size 64.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Loading.AsyncRead]
203
+ Initial Block Size 64.0 KB
204
+ Current Block Size 64.0 KB
205
+ Peak Allocated Bytes 128 B
206
+ Overflow Count 0
207
+ [ALLOC_MEMORYPROFILER]
208
+ Peak usage frame count: [0.5 MB-1.0 MB]: 299 frames, [1.0 MB-2.0 MB]: 2905 frames
209
+ Requested Block Size 1.0 MB
210
+ Peak Block count 2
211
+ Peak Allocated memory 1.6 MB
212
+ Peak Large allocation bytes 0 B
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 11037
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.6 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 3203 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 3
223
+ Peak Allocated memory 28.5 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 3204 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 23.3 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.6 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 3203 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 67.0 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [64.0 KB-128.0 KB]: 3204 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 67.7 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
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