Update README.md
Browse files
README.md
CHANGED
@@ -1,3 +1,104 @@
|
|
1 |
-
---
|
2 |
-
license: mit
|
3 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
---
|
2 |
+
license: mit
|
3 |
+
license_link: https://github.com/microsoft/VidTok/blob/main/LICENSE
|
4 |
+
|
5 |
+
tags:
|
6 |
+
- tokenization
|
7 |
+
- video generation
|
8 |
+
- world model
|
9 |
+
- vae
|
10 |
+
- fsq
|
11 |
+
---
|
12 |
+
|
13 |
+
# VidTok
|
14 |
+
A Family of Versatile and State-Of-The-Art Video Tokenizers
|
15 |
+
|
16 |
+
<img src="./assets/radar.png" width="95%" alt="radar" align="center">
|
17 |
+
|
18 |
+
VidTok is a family of versatile video tokenizers that delivers state-of-the-art performance in both continuous and discrete tokenizations with various compression rates. VidTok incorporates several key advancements over existing approaches:
|
19 |
+
* ⚡️ **Model architecture**. We handle spatial and temporal sampling separately, reducing computational complexity without sacrificing reconstruction quality.
|
20 |
+
* 🔥 **Advanced quantization techniques**. To address the training instability and codebook collapse commonly associated with conventional Vector Quantization (VQ), we use Finite Scalar Quantization (FSQ) in discrete video tokenization.
|
21 |
+
* 💥 **Improved training strategies**. To improve training efficiency, we employ a two-stage training strategy: initially pre-training the full model on low-resolution videos, followed by fine-tuning only the decoder on high-resolution videos. Furthermore, we observe that utilizing training data with reduced frame rates effectively improves the model's ability to represent motion dynamics.
|
22 |
+
|
23 |
+
We train VidTok on a large-scale video dataset and evaluation reveal that VidTok outperforms previous models in both discrete and continuous tokenization, achieving superior results across all evaluated metrics, including PSNR, SSIM, LPIPS, and FVD.
|
24 |
+
|
25 |
+
Resources and technical documentation:
|
26 |
+
|
27 |
+
+ [GitHub](https://github.com/microsoft/VidTok)
|
28 |
+
+ [arXiv](https://arxiv.org/abs)
|
29 |
+
|
30 |
+
|
31 |
+
## Model Performance
|
32 |
+
|
33 |
+
The following table shows model performance evaluated on 30 test videos in [MCL_JCL](https://mcl.usc.edu/mcl-jcv-dataset/) dataset, with a sample fps of 30. The input size is `17x256x256` for causal models and `16x256x256` for non-causal models. `VCR` indicates the video compression ratio `TxHxW`.
|
34 |
+
|
35 |
+
| Model | Regularizer | Causal | VCR | PSNR | SSIM | LPIPS | FVD |
|
36 |
+
|------|------|------|------|------|------|------|------|
|
37 |
+
| [kl_causal_488_4chn.ckpt]() | KL - 4chn | ✔️ | 4x8x8 | 29.64 | 0.852| 0.114| 194.2|
|
38 |
+
| [kl_causal_488_8chn.ckpt]() | KL - 8chn | ✔️ |4x8x8 | 31.83 | 0.897| 0.083| 109.3|
|
39 |
+
| [kl_causal_488_16chn.ckpt]() | KL - 16chn | ✔️ | 4x8x8 | 35.04 |0.942 |0.047 | 78.9|
|
40 |
+
| [kl_causal_41616_4chn.ckpt]() | KL - 4chn | ✔️ | 4x16x16 | 25.05 | 0.711| 0.228| 549.1| |
|
41 |
+
| [kl_noncausal_488_4chn.ckpt]() | KL - 4chn | ✖️ | 4x8x8 | 30.60 | 0.876 | 0.098| 157.9|
|
42 |
+
| [kl_noncausal_41616_4chn.ckpt]() | KL - 4chn | ✖️ | 4x16x16 | 26.06 | 0.751 | 0.190|423.2 |
|
43 |
+
| [fsq_causal_488_262144.ckpt]() | FSQ - 262,144 | ✔️ | 4x8x8 | 29.82 | 0.867 |0.106 | 160.1|
|
44 |
+
| [fsq_causal_488_32768.ckpt]() | FSQ - 32,768 | ✔️ | 4x8x8 | 29.16 | 0.854 | 0.117| 196.9|
|
45 |
+
| [fsq_causal_488_4096.ckpt]() | FSQ - 4096 | ✔️ | 4x8x8 | 28.36 | 0.832 | 0.133| 218.1|
|
46 |
+
| [fsq_causal_41616_262144.ckpt]() | FSQ - 262,144 | ✔️ | 4x16x16 | 25.38 | 0.738 |0.206 | 430.1|
|
47 |
+
| [fsq_noncausal_488_262144.ckpt]() | FSQ - 262,144 | ✖️ | 4x8x8 | 30.78 | 0.889| 0.091| 132.1|
|
48 |
+
| [fsq_noncausal_41616_262144.ckpt]() | FSQ - 262,144 | ✖️ | 4x16x16 | 26.37 | 0.772| 0.171| 357.0|
|
49 |
+
|
50 |
+
## Training
|
51 |
+
### Training Data
|
52 |
+
|
53 |
+
The training data of VidTok is divided into two sets based on video quality.
|
54 |
+
1. Training Set 1 consists of approximately 400K of low-resolution videos (e.g., 480p). The videos are natural videos with diverse lightning, motions, and scenarios.
|
55 |
+
2. Training Set 2 includes approximately 10K of high-resolution videos (e.g., 1080p). The videos are natural videos with diverse lightning, motions, and scenarios.
|
56 |
+
|
57 |
+
### Training Procedure
|
58 |
+
|
59 |
+
Please refer to the [paper]() and [code](https://github.com/microsoft/VidTok) for detailed training instructions.
|
60 |
+
|
61 |
+
## Evaluation
|
62 |
+
|
63 |
+
Please refer to the [paper]() and [code](https://github.com/microsoft/VidTok) for detailed evaluation instructions.
|
64 |
+
|
65 |
+
## Intended Uses
|
66 |
+
|
67 |
+
We are sharing our model with the research community to foster further research in this area:
|
68 |
+
* Training your own video tokenizers for research purpose.
|
69 |
+
* Video tokenization with various compression rates.
|
70 |
+
|
71 |
+
## Downstream Uses
|
72 |
+
|
73 |
+
Our model is designed to accelerate research on video-centric research, for use as a building block for the following applications:
|
74 |
+
* Video generation on the continuous / discrete latent tokens.
|
75 |
+
* World modelling on the continuous / discrete latent tokens.
|
76 |
+
* Generative games on the continuous / discrete latent tokens.
|
77 |
+
* Video understanding from the latent tokens.
|
78 |
+
|
79 |
+
## Out-of-scope Uses
|
80 |
+
|
81 |
+
Our models are not specifically designed or evaluated for all downstream purposes. Developers should consider common limitations of video tokenizers (e.g., performance degradation on out-of-domain data) as they select use cases, and evaluate and mitigate for privacy, safety, and fairness before using within a specific downstream use case, particularly for high-risk scenarios.
|
82 |
+
|
83 |
+
Developers should be aware of and adhere to applicable laws or regulations (including privacy, trade compliance laws, etc.) that are relevant to their use case.
|
84 |
+
|
85 |
+
## Risks and Limitations
|
86 |
+
|
87 |
+
Some of the limitations of this model to be aware of include:
|
88 |
+
* VidTok may lose detailed information on the reconstructed content.
|
89 |
+
* VidTok inherits any biases, errors, or omissions characteristic of its training data.
|
90 |
+
* VidTok was developed for research and experimental purposes. Further testing and validation are needed before considering its application in commercial or real-world scenarios.
|
91 |
+
|
92 |
+
## Recommendations
|
93 |
+
|
94 |
+
Some recommendations for alleviating potential limitations include:
|
95 |
+
* Lower compression rate provides higher reconstruction quality.
|
96 |
+
* For domain-specific video tokenization, it is suggested to fine-tune the model on the domain-specific videos.
|
97 |
+
|
98 |
+
## License
|
99 |
+
|
100 |
+
The model is released under the [MIT license](https://github.com/microsoft/VidTok/blob/main/LICENSE).
|
101 |
+
|
102 |
+
## Contact
|
103 |
+
|
104 |
+
We welcome feedback and collaboration from our audience. If you have suggestions, questions, or observe unexpected/offensive behavior in our technology, please contact us at tianyuhe@microsoft.com.
|