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  The world of SpiritMix has opened once again! For this entry we have a bit of a weird one, SpiritMix - Rival! Rival is a spin-off of SpiritMix - Deep Line which starts with the same base but alters the weights and adds some along the way to create a checkpoint with similar concepts but has the opposite goals and visual style. Unlike Deep Line, this merge focuses on supporting complex prompts, complex upscaling, and giving a more 'general' detailed anime vibe the AI generation scene has grown use to. Rival unfortunately suffers from some common issues I'm not a fan of so I do plan to revisit this style of Checkpoint in the future (most likely updating this one), but even still, this checkpoint offers some uniqueness into my currently released Mix list. Make sure to share your results!
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  Note 1 : I'm releasing this checkpoint as is to see what people think of it, however I'm personally still not happy with how it turned out so I will be returning to release either an update or newer version when I get the mix done right.
 
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+ ---
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+ license: creativeml-openrail-m
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+ language:
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+ - en
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+ tags:
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+ - anime
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+ - 2D
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+ ---
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  The world of SpiritMix has opened once again! For this entry we have a bit of a weird one, SpiritMix - Rival! Rival is a spin-off of SpiritMix - Deep Line which starts with the same base but alters the weights and adds some along the way to create a checkpoint with similar concepts but has the opposite goals and visual style. Unlike Deep Line, this merge focuses on supporting complex prompts, complex upscaling, and giving a more 'general' detailed anime vibe the AI generation scene has grown use to. Rival unfortunately suffers from some common issues I'm not a fan of so I do plan to revisit this style of Checkpoint in the future (most likely updating this one), but even still, this checkpoint offers some uniqueness into my currently released Mix list. Make sure to share your results!
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  Note 1 : I'm releasing this checkpoint as is to see what people think of it, however I'm personally still not happy with how it turned out so I will be returning to release either an update or newer version when I get the mix done right.