mgmeskill commited on
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No defaults - 10M

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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - SoccerTwos
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: mgmeskill/new-Soccer
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0002, "beta": 0.01, "epsilon": 0.25, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.97, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 10000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 20000, "team_change": 20000, "swap_steps": 2000, "window": 50, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 32, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20.0, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Downstrike-10M", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0002
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+ beta: 0.01
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+ epsilon: 0.25
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: constant
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+ checkpoint_interval: 2000000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 3
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.97
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 2
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+ even_checkpoints: false
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ save_steps: 20000
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+ team_change: 20000
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+ swap_steps: 2000
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+ window: 50
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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+ num_envs: 32
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+ height: 84
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: Downstrike-10M
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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run_logs/Player-10.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.692578 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
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47
+ TOO LONG
48
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49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
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62
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63
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64
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65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
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71
+ TOO LONG
72
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73
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74
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75
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76
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77
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78
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79
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80
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81
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82
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83
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84
+ TOO LONG
85
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86
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87
+ TOO LONG
88
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89
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90
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91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ TOO LONG
96
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97
+ TOO LONG
98
+ TOO LONG
99
+ TOO LONG
100
+ TOO LONG
101
+ TOO LONG
102
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103
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104
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105
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106
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107
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108
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109
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110
+ TOO LONG
111
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112
+ TOO LONG
113
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114
+ TOO LONG
115
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116
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117
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118
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119
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120
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121
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122
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123
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124
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125
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126
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127
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128
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129
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130
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131
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132
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133
+ TOO LONG
134
+ TOO LONG
135
+ TOO LONG
136
+ TOO LONG
137
+ TOO LONG
138
+ Setting up 6 worker threads for Enlighten.
139
+ Memory Statistics:
140
+ [ALLOC_TEMP_TLS] TLS Allocator
141
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142
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143
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154
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164
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184
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185
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194
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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+ Initial Block Size 256.0 KB
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311
+ Large Block size 4.0 MB
312
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313
+ Peak Allocated bytes 1.0 MB
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315
+ Peak usage frame count: [4.0 MB-8.0 MB]: 15115 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 4.7 MB
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+ [ALLOC_DEFAULT_THREAD]
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+ Peak usage frame count: [16.0 MB-32.0 MB]: 15115 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 17.5 MB
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+ [ALLOC_TEMP_JOB_1_FRAME]
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+ Initial Block Size 2.0 MB
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+ Initial Block Size 2.0 MB
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+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
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+ Initial Block Size 2.0 MB
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+ Overflow Count (too large) 0
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+ Initial Block Size 1.0 MB
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+ [ALLOC_GFX] Dual Thread Allocator
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349
+ Large Block size 4.0 MB
350
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+ Peak Allocated bytes 1.0 MB
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353
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15114 frames, [64.0 KB-128.0 KB]: 1 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 65.6 KB
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359
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15115 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 173.5 KB
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+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
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+ Peak main deferred allocation count 0
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+ [ALLOC_BUCKET]
367
+ Large Block size 4.0 MB
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+ Peak Allocated bytes 1.0 MB
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 15115 frames
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+ Requested Block Size 4.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 0.6 MB
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+ [ALLOC_CACHEOBJECTS_THREAD]
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 15114 frames, [4.0 MB-8.0 MB]: 1 frames
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+ Requested Block Size 4.0 MB
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+ [ALLOC_TYPETREE] Dual Thread Allocator
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+ Peak main deferred allocation count 0
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+ [ALLOC_BUCKET]
385
+ Large Block size 4.0 MB
386
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+ Peak Allocated bytes 1.0 MB
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+ Peak usage frame count: [0-1.0 KB]: 15115 frames
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+ Peak Block count 1
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+ [ALLOC_TYPETREE_THREAD]
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 15114 frames, [2.0 KB-4.0 KB]: 1 frames
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399
+ Peak Large allocation bytes 0 B
run_logs/Player-11.log ADDED
@@ -0,0 +1,400 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.109 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.829073 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
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47
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48
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49
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50
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51
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52
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53
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54
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55
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135
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136
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137
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138
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139
+ Setting up 6 worker threads for Enlighten.
140
+ Memory Statistics:
141
+ [ALLOC_TEMP_TLS] TLS Allocator
142
+ StackAllocators :
143
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144
+ Peak usage frame count: [8.0 KB-16.0 KB]: 15092 frames, [2.0 MB-4.0 MB]: 1 frames
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150
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155
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+ Peak Allocated Bytes 249.6 KB
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+ Overflow Count 4
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+ Peak Allocated Bytes 0.7 KB
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175
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+ [ALLOC_TEMP_Background Job.Worker 9]
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+ [ALLOC_TEMP_Job.Worker 5]
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 14]
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ [ALLOC_TEMP_Job.Worker 4]
200
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 3]
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 12]
210
+ Initial Block Size 32.0 KB
211
+ Current Block Size 32.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_EnlightenWorker] x 6
215
+ Initial Block Size 64.0 KB
216
+ Current Block Size 64.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Background Job.Worker 15]
220
+ Initial Block Size 32.0 KB
221
+ Current Block Size 32.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Background Job.Worker 1]
225
+ Initial Block Size 32.0 KB
226
+ Current Block Size 32.0 KB
227
+ Peak Allocated Bytes 0 B
228
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229
+ [ALLOC_TEMP_Background Job.Worker 2]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Background Job.Worker 7]
235
+ Initial Block Size 32.0 KB
236
+ Current Block Size 32.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
240
+ Initial Block Size 64.0 KB
241
+ Current Block Size 64.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Background Job.Worker 5]
245
+ Initial Block Size 32.0 KB
246
+ Current Block Size 32.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Job.Worker 9]
250
+ Initial Block Size 256.0 KB
251
+ Current Block Size 256.0 KB
252
+ Peak Allocated Bytes 0 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_Background Job.Worker 13]
255
+ Initial Block Size 32.0 KB
256
+ Current Block Size 32.0 KB
257
+ Peak Allocated Bytes 0 B
258
+ Overflow Count 0
259
+ [ALLOC_TEMP_Job.Worker 8]
260
+ Initial Block Size 256.0 KB
261
+ Current Block Size 256.0 KB
262
+ Peak Allocated Bytes 0 B
263
+ Overflow Count 0
264
+ [ALLOC_TEMP_Job.Worker 7]
265
+ Initial Block Size 256.0 KB
266
+ Current Block Size 256.0 KB
267
+ Peak Allocated Bytes 0 B
268
+ Overflow Count 0
269
+ [ALLOC_TEMP_Job.Worker 1]
270
+ Initial Block Size 256.0 KB
271
+ Current Block Size 256.0 KB
272
+ Peak Allocated Bytes 0 B
273
+ Overflow Count 0
274
+ [ALLOC_TEMP_Job.Worker 2]
275
+ Initial Block Size 256.0 KB
276
+ Current Block Size 256.0 KB
277
+ Peak Allocated Bytes 0 B
278
+ Overflow Count 0
279
+ [ALLOC_TEMP_Background Job.Worker 3]
280
+ Initial Block Size 32.0 KB
281
+ Current Block Size 32.0 KB
282
+ Peak Allocated Bytes 0 B
283
+ Overflow Count 0
284
+ [ALLOC_TEMP_Background Job.Worker 11]
285
+ Initial Block Size 32.0 KB
286
+ Current Block Size 32.0 KB
287
+ Peak Allocated Bytes 0 B
288
+ Overflow Count 0
289
+ [ALLOC_TEMP_Job.Worker 10]
290
+ Initial Block Size 256.0 KB
291
+ Current Block Size 256.0 KB
292
+ Peak Allocated Bytes 0 B
293
+ Overflow Count 0
294
+ [ALLOC_TEMP_Background Job.Worker 0]
295
+ Initial Block Size 32.0 KB
296
+ Current Block Size 32.0 KB
297
+ Peak Allocated Bytes 0 B
298
+ Overflow Count 0
299
+ [ALLOC_TEMP_Background Job.Worker 4]
300
+ Initial Block Size 32.0 KB
301
+ Current Block Size 32.0 KB
302
+ Peak Allocated Bytes 0 B
303
+ Overflow Count 0
304
+ [ALLOC_TEMP_BatchDeleteObjects]
305
+ Initial Block Size 64.0 KB
306
+ Current Block Size 64.0 KB
307
+ Peak Allocated Bytes 0 B
308
+ Overflow Count 0
309
+ [ALLOC_DEFAULT] Dual Thread Allocator
310
+ Peak main deferred allocation count 6
311
+ [ALLOC_BUCKET]
312
+ Large Block size 4.0 MB
313
+ Used Block count 1
314
+ Peak Allocated bytes 1.0 MB
315
+ [ALLOC_DEFAULT_MAIN]
316
+ Peak usage frame count: [4.0 MB-8.0 MB]: 15093 frames
317
+ Requested Block Size 16.0 MB
318
+ Peak Block count 1
319
+ Peak Allocated memory 4.7 MB
320
+ Peak Large allocation bytes 0 B
321
+ [ALLOC_DEFAULT_THREAD]
322
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15093 frames
323
+ Requested Block Size 16.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 17.5 MB
326
+ Peak Large allocation bytes 16.0 MB
327
+ [ALLOC_TEMP_JOB_1_FRAME]
328
+ Initial Block Size 2.0 MB
329
+ Used Block Count 1
330
+ Overflow Count (too large) 0
331
+ Overflow Count (full) 0
332
+ [ALLOC_TEMP_JOB_2_FRAMES]
333
+ Initial Block Size 2.0 MB
334
+ Used Block Count 1
335
+ Overflow Count (too large) 0
336
+ Overflow Count (full) 0
337
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
338
+ Initial Block Size 2.0 MB
339
+ Used Block Count 2
340
+ Overflow Count (too large) 0
341
+ Overflow Count (full) 0
342
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
343
+ Initial Block Size 1.0 MB
344
+ Used Block Count 3
345
+ Overflow Count (too large) 0
346
+ Overflow Count (full) 0
347
+ [ALLOC_GFX] Dual Thread Allocator
348
+ Peak main deferred allocation count 0
349
+ [ALLOC_BUCKET]
350
+ Large Block size 4.0 MB
351
+ Used Block count 1
352
+ Peak Allocated bytes 1.0 MB
353
+ [ALLOC_GFX_MAIN]
354
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15092 frames, [64.0 KB-128.0 KB]: 1 frames
355
+ Requested Block Size 16.0 MB
356
+ Peak Block count 1
357
+ Peak Allocated memory 65.6 KB
358
+ Peak Large allocation bytes 0 B
359
+ [ALLOC_GFX_THREAD]
360
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15093 frames
361
+ Requested Block Size 16.0 MB
362
+ Peak Block count 1
363
+ Peak Allocated memory 173.5 KB
364
+ Peak Large allocation bytes 0 B
365
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
366
+ Peak main deferred allocation count 0
367
+ [ALLOC_BUCKET]
368
+ Large Block size 4.0 MB
369
+ Used Block count 1
370
+ Peak Allocated bytes 1.0 MB
371
+ [ALLOC_CACHEOBJECTS_MAIN]
372
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15093 frames
373
+ Requested Block Size 4.0 MB
374
+ Peak Block count 1
375
+ Peak Allocated memory 0.6 MB
376
+ Peak Large allocation bytes 0 B
377
+ [ALLOC_CACHEOBJECTS_THREAD]
378
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15092 frames, [4.0 MB-8.0 MB]: 1 frames
379
+ Requested Block Size 4.0 MB
380
+ Peak Block count 2
381
+ Peak Allocated memory 4.5 MB
382
+ Peak Large allocation bytes 0 B
383
+ [ALLOC_TYPETREE] Dual Thread Allocator
384
+ Peak main deferred allocation count 0
385
+ [ALLOC_BUCKET]
386
+ Large Block size 4.0 MB
387
+ Used Block count 1
388
+ Peak Allocated bytes 1.0 MB
389
+ [ALLOC_TYPETREE_MAIN]
390
+ Peak usage frame count: [0-1.0 KB]: 15093 frames
391
+ Requested Block Size 2.0 MB
392
+ Peak Block count 1
393
+ Peak Allocated memory 1.0 KB
394
+ Peak Large allocation bytes 0 B
395
+ [ALLOC_TYPETREE_THREAD]
396
+ Peak usage frame count: [1.0 KB-2.0 KB]: 15092 frames, [2.0 KB-4.0 KB]: 1 frames
397
+ Requested Block Size 2.0 MB
398
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
400
+ Peak Large allocation bytes 0 B
run_logs/Player-12.log ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
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+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.243 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.724808 ms
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+ Registered Communicator in Agent.
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
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100
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101
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104
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105
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113
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120
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126
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127
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128
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130
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131
+ TOO LONG
132
+ TOO LONG
133
+ TOO LONG
134
+ TOO LONG
135
+ Setting up 6 worker threads for Enlighten.
136
+ Memory Statistics:
137
+ [ALLOC_TEMP_TLS] TLS Allocator
138
+ StackAllocators :
139
+ [ALLOC_TEMP_MAIN]
140
+ Peak usage frame count: [8.0 KB-16.0 KB]: 15068 frames, [2.0 MB-4.0 MB]: 1 frames
141
+ Initial Block Size 4.0 MB
142
+ Current Block Size 4.0 MB
143
+ Peak Allocated Bytes 2.1 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
146
+ Initial Block Size 64.0 KB
147
+ Current Block Size 64.0 KB
148
+ Peak Allocated Bytes 128 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Loading.PreloadManager]
151
+ Initial Block Size 256.0 KB
152
+ Current Block Size 300.0 KB
153
+ Peak Allocated Bytes 249.6 KB
154
+ Overflow Count 4
155
+ [ALLOC_TEMP_Background Job.Worker 8]
156
+ Initial Block Size 32.0 KB
157
+ Current Block Size 32.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Job.Worker 6]
161
+ Initial Block Size 256.0 KB
162
+ Current Block Size 256.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_Job.Worker 0]
166
+ Initial Block Size 256.0 KB
167
+ Current Block Size 256.0 KB
168
+ Peak Allocated Bytes 0.7 KB
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 10]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 9]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Job.Worker 5]
181
+ Initial Block Size 256.0 KB
182
+ Current Block Size 256.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Background Job.Worker 14]
186
+ Initial Block Size 32.0 KB
187
+ Current Block Size 32.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Background Job.Worker 6]
191
+ Initial Block Size 32.0 KB
192
+ Current Block Size 32.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Job.Worker 4]
196
+ Initial Block Size 256.0 KB
197
+ Current Block Size 256.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Job.Worker 3]
201
+ Initial Block Size 256.0 KB
202
+ Current Block Size 256.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Background Job.Worker 12]
206
+ Initial Block Size 32.0 KB
207
+ Current Block Size 32.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_EnlightenWorker] x 6
211
+ Initial Block Size 64.0 KB
212
+ Current Block Size 64.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Background Job.Worker 15]
216
+ Initial Block Size 32.0 KB
217
+ Current Block Size 32.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Background Job.Worker 1]
221
+ Initial Block Size 32.0 KB
222
+ Current Block Size 32.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Background Job.Worker 2]
226
+ Initial Block Size 32.0 KB
227
+ Current Block Size 32.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Background Job.Worker 7]
231
+ Initial Block Size 32.0 KB
232
+ Current Block Size 32.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
236
+ Initial Block Size 64.0 KB
237
+ Current Block Size 64.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Background Job.Worker 5]
241
+ Initial Block Size 32.0 KB
242
+ Current Block Size 32.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Job.Worker 9]
246
+ Initial Block Size 256.0 KB
247
+ Current Block Size 256.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Background Job.Worker 13]
251
+ Initial Block Size 32.0 KB
252
+ Current Block Size 32.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_Job.Worker 8]
256
+ Initial Block Size 256.0 KB
257
+ Current Block Size 256.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_TEMP_Job.Worker 7]
261
+ Initial Block Size 256.0 KB
262
+ Current Block Size 256.0 KB
263
+ Peak Allocated Bytes 0 B
264
+ Overflow Count 0
265
+ [ALLOC_TEMP_Job.Worker 1]
266
+ Initial Block Size 256.0 KB
267
+ Current Block Size 256.0 KB
268
+ Peak Allocated Bytes 0 B
269
+ Overflow Count 0
270
+ [ALLOC_TEMP_Job.Worker 2]
271
+ Initial Block Size 256.0 KB
272
+ Current Block Size 256.0 KB
273
+ Peak Allocated Bytes 0 B
274
+ Overflow Count 0
275
+ [ALLOC_TEMP_Background Job.Worker 3]
276
+ Initial Block Size 32.0 KB
277
+ Current Block Size 32.0 KB
278
+ Peak Allocated Bytes 0 B
279
+ Overflow Count 0
280
+ [ALLOC_TEMP_Background Job.Worker 11]
281
+ Initial Block Size 32.0 KB
282
+ Current Block Size 32.0 KB
283
+ Peak Allocated Bytes 0 B
284
+ Overflow Count 0
285
+ [ALLOC_TEMP_Job.Worker 10]
286
+ Initial Block Size 256.0 KB
287
+ Current Block Size 256.0 KB
288
+ Peak Allocated Bytes 0 B
289
+ Overflow Count 0
290
+ [ALLOC_TEMP_Background Job.Worker 0]
291
+ Initial Block Size 32.0 KB
292
+ Current Block Size 32.0 KB
293
+ Peak Allocated Bytes 0 B
294
+ Overflow Count 0
295
+ [ALLOC_TEMP_Background Job.Worker 4]
296
+ Initial Block Size 32.0 KB
297
+ Current Block Size 32.0 KB
298
+ Peak Allocated Bytes 0 B
299
+ Overflow Count 0
300
+ [ALLOC_TEMP_BatchDeleteObjects]
301
+ Initial Block Size 64.0 KB
302
+ Current Block Size 64.0 KB
303
+ Peak Allocated Bytes 0 B
304
+ Overflow Count 0
305
+ [ALLOC_DEFAULT] Dual Thread Allocator
306
+ Peak main deferred allocation count 3
307
+ [ALLOC_BUCKET]
308
+ Large Block size 4.0 MB
309
+ Used Block count 1
310
+ Peak Allocated bytes 1.0 MB
311
+ [ALLOC_DEFAULT_MAIN]
312
+ Peak usage frame count: [4.0 MB-8.0 MB]: 15069 frames
313
+ Requested Block Size 16.0 MB
314
+ Peak Block count 1
315
+ Peak Allocated memory 4.6 MB
316
+ Peak Large allocation bytes 0 B
317
+ [ALLOC_DEFAULT_THREAD]
318
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15069 frames
319
+ Requested Block Size 16.0 MB
320
+ Peak Block count 1
321
+ Peak Allocated memory 17.6 MB
322
+ Peak Large allocation bytes 16.0 MB
323
+ [ALLOC_TEMP_JOB_1_FRAME]
324
+ Initial Block Size 2.0 MB
325
+ Used Block Count 1
326
+ Overflow Count (too large) 0
327
+ Overflow Count (full) 0
328
+ [ALLOC_TEMP_JOB_2_FRAMES]
329
+ Initial Block Size 2.0 MB
330
+ Used Block Count 1
331
+ Overflow Count (too large) 0
332
+ Overflow Count (full) 0
333
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
334
+ Initial Block Size 2.0 MB
335
+ Used Block Count 2
336
+ Overflow Count (too large) 0
337
+ Overflow Count (full) 0
338
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
339
+ Initial Block Size 1.0 MB
340
+ Used Block Count 3
341
+ Overflow Count (too large) 0
342
+ Overflow Count (full) 0
343
+ [ALLOC_GFX] Dual Thread Allocator
344
+ Peak main deferred allocation count 0
345
+ [ALLOC_BUCKET]
346
+ Large Block size 4.0 MB
347
+ Used Block count 1
348
+ Peak Allocated bytes 1.0 MB
349
+ [ALLOC_GFX_MAIN]
350
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15068 frames, [64.0 KB-128.0 KB]: 1 frames
351
+ Requested Block Size 16.0 MB
352
+ Peak Block count 1
353
+ Peak Allocated memory 65.6 KB
354
+ Peak Large allocation bytes 0 B
355
+ [ALLOC_GFX_THREAD]
356
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15069 frames
357
+ Requested Block Size 16.0 MB
358
+ Peak Block count 1
359
+ Peak Allocated memory 173.5 KB
360
+ Peak Large allocation bytes 0 B
361
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
362
+ Peak main deferred allocation count 0
363
+ [ALLOC_BUCKET]
364
+ Large Block size 4.0 MB
365
+ Used Block count 1
366
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+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ TOO LONG
96
+ TOO LONG
97
+ TOO LONG
98
+ TOO LONG
99
+ TOO LONG
100
+ TOO LONG
101
+ TOO LONG
102
+ TOO LONG
103
+ TOO LONG
104
+ TOO LONG
105
+ TOO LONG
106
+ TOO LONG
107
+ TOO LONG
108
+ TOO LONG
109
+ TOO LONG
110
+ TOO LONG
111
+ TOO LONG
112
+ TOO LONG
113
+ TOO LONG
114
+ TOO LONG
115
+ TOO LONG
116
+ TOO LONG
117
+ TOO LONG
118
+ TOO LONG
119
+ TOO LONG
120
+ TOO LONG
121
+ TOO LONG
122
+ TOO LONG
123
+ TOO LONG
124
+ TOO LONG
125
+ TOO LONG
126
+ TOO LONG
127
+ TOO LONG
128
+ TOO LONG
129
+ TOO LONG
130
+ TOO LONG
131
+ TOO LONG
132
+ TOO LONG
133
+ TOO LONG
134
+ Setting up 6 worker threads for Enlighten.
135
+ Memory Statistics:
136
+ [ALLOC_TEMP_TLS] TLS Allocator
137
+ StackAllocators :
138
+ [ALLOC_TEMP_MAIN]
139
+ Peak usage frame count: [8.0 KB-16.0 KB]: 15056 frames, [2.0 MB-4.0 MB]: 1 frames
140
+ Initial Block Size 4.0 MB
141
+ Current Block Size 4.0 MB
142
+ Peak Allocated Bytes 2.1 MB
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_Loading.AsyncRead]
145
+ Initial Block Size 64.0 KB
146
+ Current Block Size 64.0 KB
147
+ Peak Allocated Bytes 128 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Loading.PreloadManager]
150
+ Initial Block Size 256.0 KB
151
+ Current Block Size 300.0 KB
152
+ Peak Allocated Bytes 249.6 KB
153
+ Overflow Count 4
154
+ [ALLOC_TEMP_Background Job.Worker 8]
155
+ Initial Block Size 32.0 KB
156
+ Current Block Size 32.0 KB
157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Job.Worker 6]
160
+ Initial Block Size 256.0 KB
161
+ Current Block Size 256.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Job.Worker 0]
165
+ Initial Block Size 256.0 KB
166
+ Current Block Size 256.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Background Job.Worker 10]
170
+ Initial Block Size 32.0 KB
171
+ Current Block Size 32.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 9]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Job.Worker 5]
180
+ Initial Block Size 256.0 KB
181
+ Current Block Size 256.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 14]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Background Job.Worker 6]
190
+ Initial Block Size 32.0 KB
191
+ Current Block Size 32.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Job.Worker 4]
195
+ Initial Block Size 256.0 KB
196
+ Current Block Size 256.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Job.Worker 3]
200
+ Initial Block Size 256.0 KB
201
+ Current Block Size 256.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Background Job.Worker 12]
205
+ Initial Block Size 32.0 KB
206
+ Current Block Size 32.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_EnlightenWorker] x 6
210
+ Initial Block Size 64.0 KB
211
+ Current Block Size 64.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Background Job.Worker 15]
215
+ Initial Block Size 32.0 KB
216
+ Current Block Size 32.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Background Job.Worker 1]
220
+ Initial Block Size 32.0 KB
221
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222
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 2]
225
+ Initial Block Size 32.0 KB
226
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227
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 7]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
234
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
235
+ Initial Block Size 64.0 KB
236
+ Current Block Size 64.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Background Job.Worker 5]
240
+ Initial Block Size 32.0 KB
241
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242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Job.Worker 9]
245
+ Initial Block Size 256.0 KB
246
+ Current Block Size 256.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Background Job.Worker 13]
250
+ Initial Block Size 32.0 KB
251
+ Current Block Size 32.0 KB
252
+ Peak Allocated Bytes 0 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_Job.Worker 8]
255
+ Initial Block Size 256.0 KB
256
+ Current Block Size 256.0 KB
257
+ Peak Allocated Bytes 0.7 KB
258
+ Overflow Count 0
259
+ [ALLOC_TEMP_Job.Worker 7]
260
+ Initial Block Size 256.0 KB
261
+ Current Block Size 256.0 KB
262
+ Peak Allocated Bytes 0 B
263
+ Overflow Count 0
264
+ [ALLOC_TEMP_Job.Worker 1]
265
+ Initial Block Size 256.0 KB
266
+ Current Block Size 256.0 KB
267
+ Peak Allocated Bytes 0 B
268
+ Overflow Count 0
269
+ [ALLOC_TEMP_Job.Worker 2]
270
+ Initial Block Size 256.0 KB
271
+ Current Block Size 256.0 KB
272
+ Peak Allocated Bytes 0 B
273
+ Overflow Count 0
274
+ [ALLOC_TEMP_Background Job.Worker 3]
275
+ Initial Block Size 32.0 KB
276
+ Current Block Size 32.0 KB
277
+ Peak Allocated Bytes 0 B
278
+ Overflow Count 0
279
+ [ALLOC_TEMP_Background Job.Worker 11]
280
+ Initial Block Size 32.0 KB
281
+ Current Block Size 32.0 KB
282
+ Peak Allocated Bytes 0 B
283
+ Overflow Count 0
284
+ [ALLOC_TEMP_Job.Worker 10]
285
+ Initial Block Size 256.0 KB
286
+ Current Block Size 256.0 KB
287
+ Peak Allocated Bytes 0 B
288
+ Overflow Count 0
289
+ [ALLOC_TEMP_Background Job.Worker 0]
290
+ Initial Block Size 32.0 KB
291
+ Current Block Size 32.0 KB
292
+ Peak Allocated Bytes 0 B
293
+ Overflow Count 0
294
+ [ALLOC_TEMP_Background Job.Worker 4]
295
+ Initial Block Size 32.0 KB
296
+ Current Block Size 32.0 KB
297
+ Peak Allocated Bytes 0 B
298
+ Overflow Count 0
299
+ [ALLOC_TEMP_BatchDeleteObjects]
300
+ Initial Block Size 64.0 KB
301
+ Current Block Size 64.0 KB
302
+ Peak Allocated Bytes 0 B
303
+ Overflow Count 0
304
+ [ALLOC_DEFAULT] Dual Thread Allocator
305
+ Peak main deferred allocation count 3
306
+ [ALLOC_BUCKET]
307
+ Large Block size 4.0 MB
308
+ Used Block count 1
309
+ Peak Allocated bytes 1.0 MB
310
+ [ALLOC_DEFAULT_MAIN]
311
+ Peak usage frame count: [4.0 MB-8.0 MB]: 15057 frames
312
+ Requested Block Size 16.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 4.7 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_DEFAULT_THREAD]
317
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15057 frames
318
+ Requested Block Size 16.0 MB
319
+ Peak Block count 1
320
+ Peak Allocated memory 17.5 MB
321
+ Peak Large allocation bytes 16.0 MB
322
+ [ALLOC_TEMP_JOB_1_FRAME]
323
+ Initial Block Size 2.0 MB
324
+ Used Block Count 1
325
+ Overflow Count (too large) 0
326
+ Overflow Count (full) 0
327
+ [ALLOC_TEMP_JOB_2_FRAMES]
328
+ Initial Block Size 2.0 MB
329
+ Used Block Count 1
330
+ Overflow Count (too large) 0
331
+ Overflow Count (full) 0
332
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
333
+ Initial Block Size 2.0 MB
334
+ Used Block Count 2
335
+ Overflow Count (too large) 0
336
+ Overflow Count (full) 0
337
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
338
+ Initial Block Size 1.0 MB
339
+ Used Block Count 3
340
+ Overflow Count (too large) 0
341
+ Overflow Count (full) 0
342
+ [ALLOC_GFX] Dual Thread Allocator
343
+ Peak main deferred allocation count 0
344
+ [ALLOC_BUCKET]
345
+ Large Block size 4.0 MB
346
+ Used Block count 1
347
+ Peak Allocated bytes 1.0 MB
348
+ [ALLOC_GFX_MAIN]
349
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15056 frames, [64.0 KB-128.0 KB]: 1 frames
350
+ Requested Block Size 16.0 MB
351
+ Peak Block count 1
352
+ Peak Allocated memory 65.6 KB
353
+ Peak Large allocation bytes 0 B
354
+ [ALLOC_GFX_THREAD]
355
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15057 frames
356
+ Requested Block Size 16.0 MB
357
+ Peak Block count 1
358
+ Peak Allocated memory 173.5 KB
359
+ Peak Large allocation bytes 0 B
360
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
361
+ Peak main deferred allocation count 0
362
+ [ALLOC_BUCKET]
363
+ Large Block size 4.0 MB
364
+ Used Block count 1
365
+ Peak Allocated bytes 1.0 MB
366
+ [ALLOC_CACHEOBJECTS_MAIN]
367
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15057 frames
368
+ Requested Block Size 4.0 MB
369
+ Peak Block count 1
370
+ Peak Allocated memory 0.6 MB
371
+ Peak Large allocation bytes 0 B
372
+ [ALLOC_CACHEOBJECTS_THREAD]
373
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15056 frames, [4.0 MB-8.0 MB]: 1 frames
374
+ Requested Block Size 4.0 MB
375
+ Peak Block count 2
376
+ Peak Allocated memory 4.5 MB
377
+ Peak Large allocation bytes 0 B
378
+ [ALLOC_TYPETREE] Dual Thread Allocator
379
+ Peak main deferred allocation count 0
380
+ [ALLOC_BUCKET]
381
+ Large Block size 4.0 MB
382
+ Used Block count 1
383
+ Peak Allocated bytes 1.0 MB
384
+ [ALLOC_TYPETREE_MAIN]
385
+ Peak usage frame count: [0-1.0 KB]: 15057 frames
386
+ Requested Block Size 2.0 MB
387
+ Peak Block count 1
388
+ Peak Allocated memory 1.0 KB
389
+ Peak Large allocation bytes 0 B
390
+ [ALLOC_TYPETREE_THREAD]
391
+ Peak usage frame count: [1.0 KB-2.0 KB]: 15056 frames, [2.0 KB-4.0 KB]: 1 frames
392
+ Requested Block Size 2.0 MB
393
+ Peak Block count 1
394
+ Peak Allocated memory 2.2 KB
395
+ Peak Large allocation bytes 0 B
run_logs/Player-15.log ADDED
@@ -0,0 +1,401 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.177 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.643947 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
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47
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131
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132
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134
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135
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136
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137
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138
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139
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140
+ Setting up 6 worker threads for Enlighten.
141
+ Memory Statistics:
142
+ [ALLOC_TEMP_TLS] TLS Allocator
143
+ StackAllocators :
144
+ [ALLOC_TEMP_MAIN]
145
+ Peak usage frame count: [8.0 KB-16.0 KB]: 15001 frames, [2.0 MB-4.0 MB]: 1 frames
146
+ Initial Block Size 4.0 MB
147
+ Current Block Size 4.0 MB
148
+ Peak Allocated Bytes 2.1 MB
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Loading.AsyncRead]
151
+ Initial Block Size 64.0 KB
152
+ Current Block Size 64.0 KB
153
+ Peak Allocated Bytes 128 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Loading.PreloadManager]
156
+ Initial Block Size 256.0 KB
157
+ Current Block Size 300.0 KB
158
+ Peak Allocated Bytes 249.6 KB
159
+ Overflow Count 4
160
+ [ALLOC_TEMP_Background Job.Worker 8]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_Job.Worker 6]
166
+ Initial Block Size 256.0 KB
167
+ Current Block Size 256.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Job.Worker 0]
171
+ Initial Block Size 256.0 KB
172
+ Current Block Size 256.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 10]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 9]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Job.Worker 5]
186
+ Initial Block Size 256.0 KB
187
+ Current Block Size 256.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Background Job.Worker 14]
191
+ Initial Block Size 32.0 KB
192
+ Current Block Size 32.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 6]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Job.Worker 4]
201
+ Initial Block Size 256.0 KB
202
+ Current Block Size 256.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Job.Worker 3]
206
+ Initial Block Size 256.0 KB
207
+ Current Block Size 256.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Background Job.Worker 12]
211
+ Initial Block Size 32.0 KB
212
+ Current Block Size 32.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_EnlightenWorker] x 6
216
+ Initial Block Size 64.0 KB
217
+ Current Block Size 64.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Background Job.Worker 15]
221
+ Initial Block Size 32.0 KB
222
+ Current Block Size 32.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Background Job.Worker 1]
226
+ Initial Block Size 32.0 KB
227
+ Current Block Size 32.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Background Job.Worker 2]
231
+ Initial Block Size 32.0 KB
232
+ Current Block Size 32.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Background Job.Worker 7]
236
+ Initial Block Size 32.0 KB
237
+ Current Block Size 32.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
241
+ Initial Block Size 64.0 KB
242
+ Current Block Size 64.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 5]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Job.Worker 9]
251
+ Initial Block Size 256.0 KB
252
+ Current Block Size 256.0 KB
253
+ Peak Allocated Bytes 0.7 KB
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_Background Job.Worker 13]
256
+ Initial Block Size 32.0 KB
257
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+ Initial Block Size 32.0 KB
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+ Peak usage frame count: [4.0 MB-8.0 MB]: 15002 frames
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+ Peak Allocated memory 4.7 MB
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+ Peak usage frame count: [16.0 MB-32.0 MB]: 15002 frames
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+ Peak Allocated memory 17.6 MB
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+ Peak usage frame count: [32.0 KB-64.0 KB]: 15001 frames, [64.0 KB-128.0 KB]: 1 frames
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+ Requested Block Size 16.0 MB
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+ Peak usage frame count: [128.0 KB-256.0 KB]: 15002 frames
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+ Requested Block Size 16.0 MB
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 15002 frames
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 15001 frames, [4.0 MB-8.0 MB]: 1 frames
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+ Peak usage frame count: [0-1.0 KB]: 15002 frames
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 15001 frames, [2.0 KB-4.0 KB]: 1 frames
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+ Requested Block Size 2.0 MB
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+ Peak Allocated memory 2.2 KB
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+ Peak Large allocation bytes 0 B
run_logs/Player-16.log ADDED
@@ -0,0 +1,394 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.239 seconds
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.685315 ms
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+ Registered Communicator in Agent.
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+ Setting up 6 worker threads for Enlighten.
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+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 14]
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+ Initial Block Size 32.0 KB
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
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+ Initial Block Size 256.0 KB
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_EnlightenWorker] x 6
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+ Initial Block Size 64.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 15]
214
+ Initial Block Size 32.0 KB
215
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216
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 1]
219
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+ [ALLOC_TEMP_Background Job.Worker 2]
224
+ Initial Block Size 32.0 KB
225
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229
+ Initial Block Size 32.0 KB
230
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231
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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+ Initial Block Size 64.0 KB
235
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239
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+ [ALLOC_TEMP_Job.Worker 9]
244
+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 13]
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+ [ALLOC_TEMP_Job.Worker 8]
254
+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Job.Worker 7]
259
+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Job.Worker 1]
264
+ Initial Block Size 256.0 KB
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269
+ Initial Block Size 256.0 KB
270
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275
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280
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290
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295
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301
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+ [ALLOC_DEFAULT] Dual Thread Allocator
304
+ Peak main deferred allocation count 4
305
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306
+ Large Block size 4.0 MB
307
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308
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309
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310
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15013 frames
311
+ Requested Block Size 16.0 MB
312
+ Peak Block count 1
313
+ Peak Allocated memory 20.6 MB
314
+ Peak Large allocation bytes 16.0 MB
315
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316
+ Peak usage frame count: [1.0 MB-2.0 MB]: 15013 frames
317
+ Requested Block Size 16.0 MB
318
+ Peak Block count 1
319
+ Peak Allocated memory 1.7 MB
320
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322
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+ Initial Block Size 2.0 MB
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331
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338
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340
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+ [ALLOC_GFX] Dual Thread Allocator
342
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344
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345
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346
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347
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348
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15012 frames, [64.0 KB-128.0 KB]: 1 frames
349
+ Requested Block Size 16.0 MB
350
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+ Peak Allocated memory 65.6 KB
352
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354
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15013 frames
355
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356
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358
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360
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363
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364
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 15013 frames
367
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368
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370
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394
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run_logs/Player-17.log ADDED
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122
+ TOO LONG
123
+ TOO LONG
124
+ TOO LONG
125
+ TOO LONG
126
+ TOO LONG
127
+ TOO LONG
128
+ TOO LONG
129
+ TOO LONG
130
+ TOO LONG
131
+ TOO LONG
132
+ TOO LONG
133
+ TOO LONG
134
+ TOO LONG
135
+ TOO LONG
136
+ TOO LONG
137
+ TOO LONG
138
+ TOO LONG
139
+ TOO LONG
140
+ Setting up 6 worker threads for Enlighten.
141
+ Memory Statistics:
142
+ [ALLOC_TEMP_TLS] TLS Allocator
143
+ StackAllocators :
144
+ [ALLOC_TEMP_MAIN]
145
+ Peak usage frame count: [8.0 KB-16.0 KB]: 15009 frames, [2.0 MB-4.0 MB]: 1 frames
146
+ Initial Block Size 4.0 MB
147
+ Current Block Size 4.0 MB
148
+ Peak Allocated Bytes 2.1 MB
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Loading.AsyncRead]
151
+ Initial Block Size 64.0 KB
152
+ Current Block Size 64.0 KB
153
+ Peak Allocated Bytes 128 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Loading.PreloadManager]
156
+ Initial Block Size 256.0 KB
157
+ Current Block Size 300.0 KB
158
+ Peak Allocated Bytes 249.6 KB
159
+ Overflow Count 4
160
+ [ALLOC_TEMP_Background Job.Worker 8]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_Job.Worker 6]
166
+ Initial Block Size 256.0 KB
167
+ Current Block Size 256.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Job.Worker 0]
171
+ Initial Block Size 256.0 KB
172
+ Current Block Size 256.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 10]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 9]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Job.Worker 5]
186
+ Initial Block Size 256.0 KB
187
+ Current Block Size 256.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Background Job.Worker 14]
191
+ Initial Block Size 32.0 KB
192
+ Current Block Size 32.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 6]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Job.Worker 4]
201
+ Initial Block Size 256.0 KB
202
+ Current Block Size 256.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Job.Worker 3]
206
+ Initial Block Size 256.0 KB
207
+ Current Block Size 256.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Background Job.Worker 12]
211
+ Initial Block Size 32.0 KB
212
+ Current Block Size 32.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_EnlightenWorker] x 6
216
+ Initial Block Size 64.0 KB
217
+ Current Block Size 64.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Background Job.Worker 15]
221
+ Initial Block Size 32.0 KB
222
+ Current Block Size 32.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Background Job.Worker 1]
226
+ Initial Block Size 32.0 KB
227
+ Current Block Size 32.0 KB
228
+ Peak Allocated Bytes 0 B
229
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+ [ALLOC_TEMP_Background Job.Worker 2]
231
+ Initial Block Size 32.0 KB
232
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233
+ Peak Allocated Bytes 0 B
234
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235
+ [ALLOC_TEMP_Background Job.Worker 7]
236
+ Initial Block Size 32.0 KB
237
+ Current Block Size 32.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
241
+ Initial Block Size 64.0 KB
242
+ Current Block Size 64.0 KB
243
+ Peak Allocated Bytes 0 B
244
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245
+ [ALLOC_TEMP_Background Job.Worker 5]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Job.Worker 9]
251
+ Initial Block Size 256.0 KB
252
+ Current Block Size 256.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_Background Job.Worker 13]
256
+ Initial Block Size 32.0 KB
257
+ Current Block Size 32.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_TEMP_Job.Worker 8]
261
+ Initial Block Size 256.0 KB
262
+ Current Block Size 256.0 KB
263
+ Peak Allocated Bytes 0 B
264
+ Overflow Count 0
265
+ [ALLOC_TEMP_Job.Worker 7]
266
+ Initial Block Size 256.0 KB
267
+ Current Block Size 256.0 KB
268
+ Peak Allocated Bytes 0.7 KB
269
+ Overflow Count 0
270
+ [ALLOC_TEMP_Job.Worker 1]
271
+ Initial Block Size 256.0 KB
272
+ Current Block Size 256.0 KB
273
+ Peak Allocated Bytes 0 B
274
+ Overflow Count 0
275
+ [ALLOC_TEMP_Job.Worker 2]
276
+ Initial Block Size 256.0 KB
277
+ Current Block Size 256.0 KB
278
+ Peak Allocated Bytes 0 B
279
+ Overflow Count 0
280
+ [ALLOC_TEMP_Background Job.Worker 3]
281
+ Initial Block Size 32.0 KB
282
+ Current Block Size 32.0 KB
283
+ Peak Allocated Bytes 0 B
284
+ Overflow Count 0
285
+ [ALLOC_TEMP_Background Job.Worker 11]
286
+ Initial Block Size 32.0 KB
287
+ Current Block Size 32.0 KB
288
+ Peak Allocated Bytes 0 B
289
+ Overflow Count 0
290
+ [ALLOC_TEMP_Job.Worker 10]
291
+ Initial Block Size 256.0 KB
292
+ Current Block Size 256.0 KB
293
+ Peak Allocated Bytes 0 B
294
+ Overflow Count 0
295
+ [ALLOC_TEMP_Background Job.Worker 0]
296
+ Initial Block Size 32.0 KB
297
+ Current Block Size 32.0 KB
298
+ Peak Allocated Bytes 0 B
299
+ Overflow Count 0
300
+ [ALLOC_TEMP_Background Job.Worker 4]
301
+ Initial Block Size 32.0 KB
302
+ Current Block Size 32.0 KB
303
+ Peak Allocated Bytes 0 B
304
+ Overflow Count 0
305
+ [ALLOC_TEMP_BatchDeleteObjects]
306
+ Initial Block Size 64.0 KB
307
+ Current Block Size 64.0 KB
308
+ Peak Allocated Bytes 0 B
309
+ Overflow Count 0
310
+ [ALLOC_DEFAULT] Dual Thread Allocator
311
+ Peak main deferred allocation count 3
312
+ [ALLOC_BUCKET]
313
+ Large Block size 4.0 MB
314
+ Used Block count 1
315
+ Peak Allocated bytes 1.0 MB
316
+ [ALLOC_DEFAULT_MAIN]
317
+ Peak usage frame count: [4.0 MB-8.0 MB]: 15010 frames
318
+ Requested Block Size 16.0 MB
319
+ Peak Block count 1
320
+ Peak Allocated memory 4.7 MB
321
+ Peak Large allocation bytes 0 B
322
+ [ALLOC_DEFAULT_THREAD]
323
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15010 frames
324
+ Requested Block Size 16.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 17.5 MB
327
+ Peak Large allocation bytes 16.0 MB
328
+ [ALLOC_TEMP_JOB_1_FRAME]
329
+ Initial Block Size 2.0 MB
330
+ Used Block Count 1
331
+ Overflow Count (too large) 0
332
+ Overflow Count (full) 0
333
+ [ALLOC_TEMP_JOB_2_FRAMES]
334
+ Initial Block Size 2.0 MB
335
+ Used Block Count 1
336
+ Overflow Count (too large) 0
337
+ Overflow Count (full) 0
338
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
339
+ Initial Block Size 2.0 MB
340
+ Used Block Count 2
341
+ Overflow Count (too large) 0
342
+ Overflow Count (full) 0
343
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
344
+ Initial Block Size 1.0 MB
345
+ Used Block Count 3
346
+ Overflow Count (too large) 0
347
+ Overflow Count (full) 0
348
+ [ALLOC_GFX] Dual Thread Allocator
349
+ Peak main deferred allocation count 0
350
+ [ALLOC_BUCKET]
351
+ Large Block size 4.0 MB
352
+ Used Block count 1
353
+ Peak Allocated bytes 1.0 MB
354
+ [ALLOC_GFX_MAIN]
355
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15009 frames, [64.0 KB-128.0 KB]: 1 frames
356
+ Requested Block Size 16.0 MB
357
+ Peak Block count 1
358
+ Peak Allocated memory 65.6 KB
359
+ Peak Large allocation bytes 0 B
360
+ [ALLOC_GFX_THREAD]
361
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15010 frames
362
+ Requested Block Size 16.0 MB
363
+ Peak Block count 1
364
+ Peak Allocated memory 173.5 KB
365
+ Peak Large allocation bytes 0 B
366
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
367
+ Peak main deferred allocation count 0
368
+ [ALLOC_BUCKET]
369
+ Large Block size 4.0 MB
370
+ Used Block count 1
371
+ Peak Allocated bytes 1.0 MB
372
+ [ALLOC_CACHEOBJECTS_MAIN]
373
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15010 frames
374
+ Requested Block Size 4.0 MB
375
+ Peak Block count 1
376
+ Peak Allocated memory 0.6 MB
377
+ Peak Large allocation bytes 0 B
378
+ [ALLOC_CACHEOBJECTS_THREAD]
379
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15009 frames, [4.0 MB-8.0 MB]: 1 frames
380
+ Requested Block Size 4.0 MB
381
+ Peak Block count 2
382
+ Peak Allocated memory 4.5 MB
383
+ Peak Large allocation bytes 0 B
384
+ [ALLOC_TYPETREE] Dual Thread Allocator
385
+ Peak main deferred allocation count 0
386
+ [ALLOC_BUCKET]
387
+ Large Block size 4.0 MB
388
+ Used Block count 1
389
+ Peak Allocated bytes 1.0 MB
390
+ [ALLOC_TYPETREE_MAIN]
391
+ Peak usage frame count: [0-1.0 KB]: 15010 frames
392
+ Requested Block Size 2.0 MB
393
+ Peak Block count 1
394
+ Peak Allocated memory 1.0 KB
395
+ Peak Large allocation bytes 0 B
396
+ [ALLOC_TYPETREE_THREAD]
397
+ Peak usage frame count: [1.0 KB-2.0 KB]: 15009 frames, [2.0 KB-4.0 KB]: 1 frames
398
+ Requested Block Size 2.0 MB
399
+ Peak Block count 1
400
+ Peak Allocated memory 2.2 KB
401
+ Peak Large allocation bytes 0 B
run_logs/Player-19.log ADDED
@@ -0,0 +1,391 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.139 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.719207 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
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59
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64
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65
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67
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68
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69
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70
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71
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72
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73
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74
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83
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87
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88
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89
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91
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95
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96
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97
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99
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100
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102
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124
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126
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127
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128
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129
+ TOO LONG
130
+ Setting up 6 worker threads for Enlighten.
131
+ Memory Statistics:
132
+ [ALLOC_TEMP_TLS] TLS Allocator
133
+ StackAllocators :
134
+ [ALLOC_TEMP_MAIN]
135
+ Peak usage frame count: [8.0 KB-16.0 KB]: 14986 frames, [2.0 MB-4.0 MB]: 1 frames
136
+ Initial Block Size 4.0 MB
137
+ Current Block Size 4.0 MB
138
+ Peak Allocated Bytes 2.1 MB
139
+ Overflow Count 0
140
+ [ALLOC_TEMP_Loading.AsyncRead]
141
+ Initial Block Size 64.0 KB
142
+ Current Block Size 64.0 KB
143
+ Peak Allocated Bytes 128 B
144
+ Overflow Count 0
145
+ [ALLOC_TEMP_Loading.PreloadManager]
146
+ Initial Block Size 256.0 KB
147
+ Current Block Size 300.0 KB
148
+ Peak Allocated Bytes 249.6 KB
149
+ Overflow Count 4
150
+ [ALLOC_TEMP_Background Job.Worker 8]
151
+ Initial Block Size 32.0 KB
152
+ Current Block Size 32.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Job.Worker 6]
156
+ Initial Block Size 256.0 KB
157
+ Current Block Size 256.0 KB
158
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
161
+ Initial Block Size 256.0 KB
162
+ Current Block Size 256.0 KB
163
+ Peak Allocated Bytes 0.7 KB
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_Background Job.Worker 10]
166
+ Initial Block Size 32.0 KB
167
+ Current Block Size 32.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 9]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Job.Worker 5]
176
+ Initial Block Size 256.0 KB
177
+ Current Block Size 256.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 14]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Background Job.Worker 6]
186
+ Initial Block Size 32.0 KB
187
+ Current Block Size 32.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Job.Worker 4]
191
+ Initial Block Size 256.0 KB
192
+ Current Block Size 256.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Job.Worker 3]
196
+ Initial Block Size 256.0 KB
197
+ Current Block Size 256.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Background Job.Worker 12]
201
+ Initial Block Size 32.0 KB
202
+ Current Block Size 32.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_EnlightenWorker] x 6
206
+ Initial Block Size 64.0 KB
207
+ Current Block Size 64.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Background Job.Worker 15]
211
+ Initial Block Size 32.0 KB
212
+ Current Block Size 32.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Background Job.Worker 1]
216
+ Initial Block Size 32.0 KB
217
+ Current Block Size 32.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Background Job.Worker 2]
221
+ Initial Block Size 32.0 KB
222
+ Current Block Size 32.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Background Job.Worker 7]
226
+ Initial Block Size 32.0 KB
227
+ Current Block Size 32.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
231
+ Initial Block Size 64.0 KB
232
+ Current Block Size 64.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Background Job.Worker 5]
236
+ Initial Block Size 32.0 KB
237
+ Current Block Size 32.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Job.Worker 9]
241
+ Initial Block Size 256.0 KB
242
+ Current Block Size 256.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 13]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Job.Worker 8]
251
+ Initial Block Size 256.0 KB
252
+ Current Block Size 256.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_Job.Worker 7]
256
+ Initial Block Size 256.0 KB
257
+ Current Block Size 256.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_TEMP_Job.Worker 1]
261
+ Initial Block Size 256.0 KB
262
+ Current Block Size 256.0 KB
263
+ Peak Allocated Bytes 0 B
264
+ Overflow Count 0
265
+ [ALLOC_TEMP_Job.Worker 2]
266
+ Initial Block Size 256.0 KB
267
+ Current Block Size 256.0 KB
268
+ Peak Allocated Bytes 0 B
269
+ Overflow Count 0
270
+ [ALLOC_TEMP_Background Job.Worker 3]
271
+ Initial Block Size 32.0 KB
272
+ Current Block Size 32.0 KB
273
+ Peak Allocated Bytes 0 B
274
+ Overflow Count 0
275
+ [ALLOC_TEMP_Background Job.Worker 11]
276
+ Initial Block Size 32.0 KB
277
+ Current Block Size 32.0 KB
278
+ Peak Allocated Bytes 0 B
279
+ Overflow Count 0
280
+ [ALLOC_TEMP_Job.Worker 10]
281
+ Initial Block Size 256.0 KB
282
+ Current Block Size 256.0 KB
283
+ Peak Allocated Bytes 0 B
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run_logs/Player-2.log ADDED
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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312
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313
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314
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318
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334
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342
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343
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347
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348
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350
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353
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354
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356
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360
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run_logs/Player-20.log ADDED
@@ -0,0 +1,389 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 6]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Job.Worker 4]
187
+ Initial Block Size 256.0 KB
188
+ Current Block Size 256.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 3]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Background Job.Worker 12]
197
+ Initial Block Size 32.0 KB
198
+ Current Block Size 32.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_EnlightenWorker] x 6
202
+ Initial Block Size 64.0 KB
203
+ Current Block Size 64.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 15]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 1]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Background Job.Worker 2]
217
+ Initial Block Size 32.0 KB
218
+ Current Block Size 32.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 7]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
227
+ Initial Block Size 64.0 KB
228
+ Current Block Size 64.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Background Job.Worker 5]
232
+ Initial Block Size 32.0 KB
233
+ Current Block Size 32.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Job.Worker 9]
237
+ Initial Block Size 256.0 KB
238
+ Current Block Size 256.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Background Job.Worker 13]
242
+ Initial Block Size 32.0 KB
243
+ Current Block Size 32.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Job.Worker 8]
247
+ Initial Block Size 256.0 KB
248
+ Current Block Size 256.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Job.Worker 7]
252
+ Initial Block Size 256.0 KB
253
+ Current Block Size 256.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_Job.Worker 1]
257
+ Initial Block Size 256.0 KB
258
+ Current Block Size 256.0 KB
259
+ Peak Allocated Bytes 0 B
260
+ Overflow Count 0
261
+ [ALLOC_TEMP_Job.Worker 2]
262
+ Initial Block Size 256.0 KB
263
+ Current Block Size 256.0 KB
264
+ Peak Allocated Bytes 0 B
265
+ Overflow Count 0
266
+ [ALLOC_TEMP_Background Job.Worker 3]
267
+ Initial Block Size 32.0 KB
268
+ Current Block Size 32.0 KB
269
+ Peak Allocated Bytes 0 B
270
+ Overflow Count 0
271
+ [ALLOC_TEMP_Background Job.Worker 11]
272
+ Initial Block Size 32.0 KB
273
+ Current Block Size 32.0 KB
274
+ Peak Allocated Bytes 0 B
275
+ Overflow Count 0
276
+ [ALLOC_TEMP_Job.Worker 10]
277
+ Initial Block Size 256.0 KB
278
+ Current Block Size 256.0 KB
279
+ Peak Allocated Bytes 0 B
280
+ Overflow Count 0
281
+ [ALLOC_TEMP_Background Job.Worker 0]
282
+ Initial Block Size 32.0 KB
283
+ Current Block Size 32.0 KB
284
+ Peak Allocated Bytes 0 B
285
+ Overflow Count 0
286
+ [ALLOC_TEMP_Background Job.Worker 4]
287
+ Initial Block Size 32.0 KB
288
+ Current Block Size 32.0 KB
289
+ Peak Allocated Bytes 0 B
290
+ Overflow Count 0
291
+ [ALLOC_TEMP_BatchDeleteObjects]
292
+ Initial Block Size 64.0 KB
293
+ Current Block Size 64.0 KB
294
+ Peak Allocated Bytes 0 B
295
+ Overflow Count 0
296
+ [ALLOC_DEFAULT] Dual Thread Allocator
297
+ Peak main deferred allocation count 3
298
+ [ALLOC_BUCKET]
299
+ Large Block size 4.0 MB
300
+ Used Block count 1
301
+ Peak Allocated bytes 1.0 MB
302
+ [ALLOC_DEFAULT_MAIN]
303
+ Peak usage frame count: [4.0 MB-8.0 MB]: 14898 frames
304
+ Requested Block Size 16.0 MB
305
+ Peak Block count 1
306
+ Peak Allocated memory 4.7 MB
307
+ Peak Large allocation bytes 0 B
308
+ [ALLOC_DEFAULT_THREAD]
309
+ Peak usage frame count: [16.0 MB-32.0 MB]: 14898 frames
310
+ Requested Block Size 16.0 MB
311
+ Peak Block count 1
312
+ Peak Allocated memory 17.5 MB
313
+ Peak Large allocation bytes 16.0 MB
314
+ [ALLOC_TEMP_JOB_1_FRAME]
315
+ Initial Block Size 2.0 MB
316
+ Used Block Count 1
317
+ Overflow Count (too large) 0
318
+ Overflow Count (full) 0
319
+ [ALLOC_TEMP_JOB_2_FRAMES]
320
+ Initial Block Size 2.0 MB
321
+ Used Block Count 1
322
+ Overflow Count (too large) 0
323
+ Overflow Count (full) 0
324
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
325
+ Initial Block Size 2.0 MB
326
+ Used Block Count 2
327
+ Overflow Count (too large) 0
328
+ Overflow Count (full) 0
329
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
330
+ Initial Block Size 1.0 MB
331
+ Used Block Count 3
332
+ Overflow Count (too large) 0
333
+ Overflow Count (full) 0
334
+ [ALLOC_GFX] Dual Thread Allocator
335
+ Peak main deferred allocation count 0
336
+ [ALLOC_BUCKET]
337
+ Large Block size 4.0 MB
338
+ Used Block count 1
339
+ Peak Allocated bytes 1.0 MB
340
+ [ALLOC_GFX_MAIN]
341
+ Peak usage frame count: [32.0 KB-64.0 KB]: 14897 frames, [64.0 KB-128.0 KB]: 1 frames
342
+ Requested Block Size 16.0 MB
343
+ Peak Block count 1
344
+ Peak Allocated memory 65.6 KB
345
+ Peak Large allocation bytes 0 B
346
+ [ALLOC_GFX_THREAD]
347
+ Peak usage frame count: [128.0 KB-256.0 KB]: 14898 frames
348
+ Requested Block Size 16.0 MB
349
+ Peak Block count 1
350
+ Peak Allocated memory 173.5 KB
351
+ Peak Large allocation bytes 0 B
352
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
353
+ Peak main deferred allocation count 0
354
+ [ALLOC_BUCKET]
355
+ Large Block size 4.0 MB
356
+ Used Block count 1
357
+ Peak Allocated bytes 1.0 MB
358
+ [ALLOC_CACHEOBJECTS_MAIN]
359
+ Peak usage frame count: [0.5 MB-1.0 MB]: 14898 frames
360
+ Requested Block Size 4.0 MB
361
+ Peak Block count 1
362
+ Peak Allocated memory 0.6 MB
363
+ Peak Large allocation bytes 0 B
364
+ [ALLOC_CACHEOBJECTS_THREAD]
365
+ Peak usage frame count: [0.5 MB-1.0 MB]: 14897 frames, [4.0 MB-8.0 MB]: 1 frames
366
+ Requested Block Size 4.0 MB
367
+ Peak Block count 2
368
+ Peak Allocated memory 4.5 MB
369
+ Peak Large allocation bytes 0 B
370
+ [ALLOC_TYPETREE] Dual Thread Allocator
371
+ Peak main deferred allocation count 0
372
+ [ALLOC_BUCKET]
373
+ Large Block size 4.0 MB
374
+ Used Block count 1
375
+ Peak Allocated bytes 1.0 MB
376
+ [ALLOC_TYPETREE_MAIN]
377
+ Peak usage frame count: [0-1.0 KB]: 14898 frames
378
+ Requested Block Size 2.0 MB
379
+ Peak Block count 1
380
+ Peak Allocated memory 1.0 KB
381
+ Peak Large allocation bytes 0 B
382
+ [ALLOC_TYPETREE_THREAD]
383
+ Peak usage frame count: [1.0 KB-2.0 KB]: 14897 frames, [2.0 KB-4.0 KB]: 1 frames
384
+ Requested Block Size 2.0 MB
385
+ Peak Block count 1
386
+ Peak Allocated memory 2.2 KB
387
+ Peak Large allocation bytes 0 B
run_logs/Player-22.log ADDED
@@ -0,0 +1,394 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
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+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.276 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.686516 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
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55
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58
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59
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60
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61
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63
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64
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65
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66
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67
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68
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69
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70
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71
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72
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73
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74
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75
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76
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77
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78
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79
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80
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81
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82
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83
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85
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86
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87
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88
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89
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90
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91
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92
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93
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94
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95
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96
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97
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98
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99
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100
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101
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102
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103
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104
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105
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106
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107
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
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118
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119
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120
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121
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122
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123
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124
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125
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126
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127
+ TOO LONG
128
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129
+ TOO LONG
130
+ TOO LONG
131
+ TOO LONG
132
+ TOO LONG
133
+ Setting up 6 worker threads for Enlighten.
134
+ Memory Statistics:
135
+ [ALLOC_TEMP_TLS] TLS Allocator
136
+ StackAllocators :
137
+ [ALLOC_TEMP_MAIN]
138
+ Peak usage frame count: [8.0 KB-16.0 KB]: 14767 frames, [2.0 MB-4.0 MB]: 1 frames
139
+ Initial Block Size 4.0 MB
140
+ Current Block Size 4.0 MB
141
+ Peak Allocated Bytes 2.1 MB
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Loading.AsyncRead]
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 128 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Loading.PreloadManager]
149
+ Initial Block Size 256.0 KB
150
+ Current Block Size 300.0 KB
151
+ Peak Allocated Bytes 249.6 KB
152
+ Overflow Count 4
153
+ [ALLOC_TEMP_Background Job.Worker 8]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 6]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 0]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 10]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 9]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 5]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 14]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 6]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 4]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Job.Worker 3]
199
+ Initial Block Size 256.0 KB
200
+ Current Block Size 256.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 12]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_EnlightenWorker] x 6
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_TEMP_Background Job.Worker 15]
214
+ Initial Block Size 32.0 KB
215
+ Current Block Size 32.0 KB
216
+ Peak Allocated Bytes 0 B
217
+ Overflow Count 0
218
+ [ALLOC_TEMP_Background Job.Worker 1]
219
+ Initial Block Size 32.0 KB
220
+ Current Block Size 32.0 KB
221
+ Peak Allocated Bytes 0 B
222
+ Overflow Count 0
223
+ [ALLOC_TEMP_Background Job.Worker 2]
224
+ Initial Block Size 32.0 KB
225
+ Current Block Size 32.0 KB
226
+ Peak Allocated Bytes 0 B
227
+ Overflow Count 0
228
+ [ALLOC_TEMP_Background Job.Worker 7]
229
+ Initial Block Size 32.0 KB
230
+ Current Block Size 32.0 KB
231
+ Peak Allocated Bytes 0 B
232
+ Overflow Count 0
233
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
234
+ Initial Block Size 64.0 KB
235
+ Current Block Size 64.0 KB
236
+ Peak Allocated Bytes 0 B
237
+ Overflow Count 0
238
+ [ALLOC_TEMP_Background Job.Worker 5]
239
+ Initial Block Size 32.0 KB
240
+ Current Block Size 32.0 KB
241
+ Peak Allocated Bytes 0 B
242
+ Overflow Count 0
243
+ [ALLOC_TEMP_Job.Worker 9]
244
+ Initial Block Size 256.0 KB
245
+ Current Block Size 256.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
248
+ [ALLOC_TEMP_Background Job.Worker 13]
249
+ Initial Block Size 32.0 KB
250
+ Current Block Size 32.0 KB
251
+ Peak Allocated Bytes 0 B
252
+ Overflow Count 0
253
+ [ALLOC_TEMP_Job.Worker 8]
254
+ Initial Block Size 256.0 KB
255
+ Current Block Size 256.0 KB
256
+ Peak Allocated Bytes 0 B
257
+ Overflow Count 0
258
+ [ALLOC_TEMP_Job.Worker 7]
259
+ Initial Block Size 256.0 KB
260
+ Current Block Size 256.0 KB
261
+ Peak Allocated Bytes 0 B
262
+ Overflow Count 0
263
+ [ALLOC_TEMP_Job.Worker 1]
264
+ Initial Block Size 256.0 KB
265
+ Current Block Size 256.0 KB
266
+ Peak Allocated Bytes 0 B
267
+ Overflow Count 0
268
+ [ALLOC_TEMP_Job.Worker 2]
269
+ Initial Block Size 256.0 KB
270
+ Current Block Size 256.0 KB
271
+ Peak Allocated Bytes 0.7 KB
272
+ Overflow Count 0
273
+ [ALLOC_TEMP_Background Job.Worker 3]
274
+ Initial Block Size 32.0 KB
275
+ Current Block Size 32.0 KB
276
+ Peak Allocated Bytes 0 B
277
+ Overflow Count 0
278
+ [ALLOC_TEMP_Background Job.Worker 11]
279
+ Initial Block Size 32.0 KB
280
+ Current Block Size 32.0 KB
281
+ Peak Allocated Bytes 0 B
282
+ Overflow Count 0
283
+ [ALLOC_TEMP_Job.Worker 10]
284
+ Initial Block Size 256.0 KB
285
+ Current Block Size 256.0 KB
286
+ Peak Allocated Bytes 0 B
287
+ Overflow Count 0
288
+ [ALLOC_TEMP_Background Job.Worker 0]
289
+ Initial Block Size 32.0 KB
290
+ Current Block Size 32.0 KB
291
+ Peak Allocated Bytes 0 B
292
+ Overflow Count 0
293
+ [ALLOC_TEMP_Background Job.Worker 4]
294
+ Initial Block Size 32.0 KB
295
+ Current Block Size 32.0 KB
296
+ Peak Allocated Bytes 0 B
297
+ Overflow Count 0
298
+ [ALLOC_TEMP_BatchDeleteObjects]
299
+ Initial Block Size 64.0 KB
300
+ Current Block Size 64.0 KB
301
+ Peak Allocated Bytes 0 B
302
+ Overflow Count 0
303
+ [ALLOC_DEFAULT] Dual Thread Allocator
304
+ Peak main deferred allocation count 6
305
+ [ALLOC_BUCKET]
306
+ Large Block size 4.0 MB
307
+ Used Block count 1
308
+ Peak Allocated bytes 1.0 MB
309
+ [ALLOC_DEFAULT_MAIN]
310
+ Peak usage frame count: [4.0 MB-8.0 MB]: 14768 frames
311
+ Requested Block Size 16.0 MB
312
+ Peak Block count 1
313
+ Peak Allocated memory 4.7 MB
314
+ Peak Large allocation bytes 0 B
315
+ [ALLOC_DEFAULT_THREAD]
316
+ Peak usage frame count: [16.0 MB-32.0 MB]: 14768 frames
317
+ Requested Block Size 16.0 MB
318
+ Peak Block count 1
319
+ Peak Allocated memory 17.6 MB
320
+ Peak Large allocation bytes 16.0 MB
321
+ [ALLOC_TEMP_JOB_1_FRAME]
322
+ Initial Block Size 2.0 MB
323
+ Used Block Count 1
324
+ Overflow Count (too large) 0
325
+ Overflow Count (full) 0
326
+ [ALLOC_TEMP_JOB_2_FRAMES]
327
+ Initial Block Size 2.0 MB
328
+ Used Block Count 1
329
+ Overflow Count (too large) 0
330
+ Overflow Count (full) 0
331
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
332
+ Initial Block Size 2.0 MB
333
+ Used Block Count 2
334
+ Overflow Count (too large) 0
335
+ Overflow Count (full) 0
336
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
337
+ Initial Block Size 1.0 MB
338
+ Used Block Count 3
339
+ Overflow Count (too large) 0
340
+ Overflow Count (full) 0
341
+ [ALLOC_GFX] Dual Thread Allocator
342
+ Peak main deferred allocation count 0
343
+ [ALLOC_BUCKET]
344
+ Large Block size 4.0 MB
345
+ Used Block count 1
346
+ Peak Allocated bytes 1.0 MB
347
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348
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run_logs/Player-24.log ADDED
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+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ TOO LONG
96
+ TOO LONG
97
+ TOO LONG
98
+ TOO LONG
99
+ TOO LONG
100
+ TOO LONG
101
+ TOO LONG
102
+ TOO LONG
103
+ TOO LONG
104
+ TOO LONG
105
+ TOO LONG
106
+ TOO LONG
107
+ TOO LONG
108
+ TOO LONG
109
+ TOO LONG
110
+ TOO LONG
111
+ TOO LONG
112
+ TOO LONG
113
+ TOO LONG
114
+ TOO LONG
115
+ TOO LONG
116
+ TOO LONG
117
+ TOO LONG
118
+ TOO LONG
119
+ TOO LONG
120
+ TOO LONG
121
+ TOO LONG
122
+ TOO LONG
123
+ TOO LONG
124
+ TOO LONG
125
+ TOO LONG
126
+ TOO LONG
127
+ TOO LONG
128
+ Setting up 6 worker threads for Enlighten.
129
+ Memory Statistics:
130
+ [ALLOC_TEMP_TLS] TLS Allocator
131
+ StackAllocators :
132
+ [ALLOC_TEMP_MAIN]
133
+ Peak usage frame count: [8.0 KB-16.0 KB]: 13747 frames, [2.0 MB-4.0 MB]: 1 frames
134
+ Initial Block Size 4.0 MB
135
+ Current Block Size 4.0 MB
136
+ Peak Allocated Bytes 2.1 MB
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Loading.AsyncRead]
139
+ Initial Block Size 64.0 KB
140
+ Current Block Size 64.0 KB
141
+ Peak Allocated Bytes 128 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Loading.PreloadManager]
144
+ Initial Block Size 256.0 KB
145
+ Current Block Size 300.0 KB
146
+ Peak Allocated Bytes 249.6 KB
147
+ Overflow Count 4
148
+ [ALLOC_TEMP_Background Job.Worker 8]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 6]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 0]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Background Job.Worker 10]
164
+ Initial Block Size 32.0 KB
165
+ Current Block Size 32.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 9]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 5]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 14]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 6]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Job.Worker 4]
189
+ Initial Block Size 256.0 KB
190
+ Current Block Size 256.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 3]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 12]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_EnlightenWorker] x 6
204
+ Initial Block Size 64.0 KB
205
+ Current Block Size 64.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_Background Job.Worker 15]
209
+ Initial Block Size 32.0 KB
210
+ Current Block Size 32.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_TEMP_Background Job.Worker 1]
214
+ Initial Block Size 32.0 KB
215
+ Current Block Size 32.0 KB
216
+ Peak Allocated Bytes 0 B
217
+ Overflow Count 0
218
+ [ALLOC_TEMP_Background Job.Worker 2]
219
+ Initial Block Size 32.0 KB
220
+ Current Block Size 32.0 KB
221
+ Peak Allocated Bytes 0 B
222
+ Overflow Count 0
223
+ [ALLOC_TEMP_Background Job.Worker 7]
224
+ Initial Block Size 32.0 KB
225
+ Current Block Size 32.0 KB
226
+ Peak Allocated Bytes 0 B
227
+ Overflow Count 0
228
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
229
+ Initial Block Size 64.0 KB
230
+ Current Block Size 64.0 KB
231
+ Peak Allocated Bytes 0 B
232
+ Overflow Count 0
233
+ [ALLOC_TEMP_Background Job.Worker 5]
234
+ Initial Block Size 32.0 KB
235
+ Current Block Size 32.0 KB
236
+ Peak Allocated Bytes 0 B
237
+ Overflow Count 0
238
+ [ALLOC_TEMP_Job.Worker 9]
239
+ Initial Block Size 256.0 KB
240
+ Current Block Size 256.0 KB
241
+ Peak Allocated Bytes 0 B
242
+ Overflow Count 0
243
+ [ALLOC_TEMP_Background Job.Worker 13]
244
+ Initial Block Size 32.0 KB
245
+ Current Block Size 32.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
248
+ [ALLOC_TEMP_Job.Worker 8]
249
+ Initial Block Size 256.0 KB
250
+ Current Block Size 256.0 KB
251
+ Peak Allocated Bytes 0 B
252
+ Overflow Count 0
253
+ [ALLOC_TEMP_Job.Worker 7]
254
+ Initial Block Size 256.0 KB
255
+ Current Block Size 256.0 KB
256
+ Peak Allocated Bytes 0 B
257
+ Overflow Count 0
258
+ [ALLOC_TEMP_Job.Worker 1]
259
+ Initial Block Size 256.0 KB
260
+ Current Block Size 256.0 KB
261
+ Peak Allocated Bytes 0 B
262
+ Overflow Count 0
263
+ [ALLOC_TEMP_Job.Worker 2]
264
+ Initial Block Size 256.0 KB
265
+ Current Block Size 256.0 KB
266
+ Peak Allocated Bytes 0 B
267
+ Overflow Count 0
268
+ [ALLOC_TEMP_Background Job.Worker 3]
269
+ Initial Block Size 32.0 KB
270
+ Current Block Size 32.0 KB
271
+ Peak Allocated Bytes 0 B
272
+ Overflow Count 0
273
+ [ALLOC_TEMP_Background Job.Worker 11]
274
+ Initial Block Size 32.0 KB
275
+ Current Block Size 32.0 KB
276
+ Peak Allocated Bytes 0 B
277
+ Overflow Count 0
278
+ [ALLOC_TEMP_Job.Worker 10]
279
+ Initial Block Size 256.0 KB
280
+ Current Block Size 256.0 KB
281
+ Peak Allocated Bytes 0.7 KB
282
+ Overflow Count 0
283
+ [ALLOC_TEMP_Background Job.Worker 0]
284
+ Initial Block Size 32.0 KB
285
+ Current Block Size 32.0 KB
286
+ Peak Allocated Bytes 0 B
287
+ Overflow Count 0
288
+ [ALLOC_TEMP_Background Job.Worker 4]
289
+ Initial Block Size 32.0 KB
290
+ Current Block Size 32.0 KB
291
+ Peak Allocated Bytes 0 B
292
+ Overflow Count 0
293
+ [ALLOC_TEMP_BatchDeleteObjects]
294
+ Initial Block Size 64.0 KB
295
+ Current Block Size 64.0 KB
296
+ Peak Allocated Bytes 0 B
297
+ Overflow Count 0
298
+ [ALLOC_DEFAULT] Dual Thread Allocator
299
+ Peak main deferred allocation count 4
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.0 MB
304
+ [ALLOC_DEFAULT_MAIN]
305
+ Peak usage frame count: [16.0 MB-32.0 MB]: 13748 frames
306
+ Requested Block Size 16.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 20.8 MB
309
+ Peak Large allocation bytes 16.0 MB
310
+ [ALLOC_DEFAULT_THREAD]
311
+ Peak usage frame count: [1.0 MB-2.0 MB]: 13748 frames
312
+ Requested Block Size 16.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 1.4 MB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_TEMP_JOB_1_FRAME]
317
+ Initial Block Size 2.0 MB
318
+ Used Block Count 1
319
+ Overflow Count (too large) 0
320
+ Overflow Count (full) 0
321
+ [ALLOC_TEMP_JOB_2_FRAMES]
322
+ Initial Block Size 2.0 MB
323
+ Used Block Count 1
324
+ Overflow Count (too large) 0
325
+ Overflow Count (full) 0
326
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
327
+ Initial Block Size 2.0 MB
328
+ Used Block Count 2
329
+ Overflow Count (too large) 0
330
+ Overflow Count (full) 0
331
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
332
+ Initial Block Size 1.0 MB
333
+ Used Block Count 3
334
+ Overflow Count (too large) 0
335
+ Overflow Count (full) 0
336
+ [ALLOC_GFX] Dual Thread Allocator
337
+ Peak main deferred allocation count 0
338
+ [ALLOC_BUCKET]
339
+ Large Block size 4.0 MB
340
+ Used Block count 1
341
+ Peak Allocated bytes 1.0 MB
342
+ [ALLOC_GFX_MAIN]
343
+ Peak usage frame count: [32.0 KB-64.0 KB]: 13747 frames, [64.0 KB-128.0 KB]: 1 frames
344
+ Requested Block Size 16.0 MB
345
+ Peak Block count 1
346
+ Peak Allocated memory 65.6 KB
347
+ Peak Large allocation bytes 0 B
348
+ [ALLOC_GFX_THREAD]
349
+ Peak usage frame count: [128.0 KB-256.0 KB]: 13748 frames
350
+ Requested Block Size 16.0 MB
351
+ Peak Block count 1
352
+ Peak Allocated memory 173.5 KB
353
+ Peak Large allocation bytes 0 B
354
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
355
+ Peak main deferred allocation count 0
356
+ [ALLOC_BUCKET]
357
+ Large Block size 4.0 MB
358
+ Used Block count 1
359
+ Peak Allocated bytes 1.0 MB
360
+ [ALLOC_CACHEOBJECTS_MAIN]
361
+ Peak usage frame count: [0.5 MB-1.0 MB]: 13748 frames
362
+ Requested Block Size 4.0 MB
363
+ Peak Block count 1
364
+ Peak Allocated memory 0.6 MB
365
+ Peak Large allocation bytes 0 B
366
+ [ALLOC_CACHEOBJECTS_THREAD]
367
+ Peak usage frame count: [0.5 MB-1.0 MB]: 13747 frames, [4.0 MB-8.0 MB]: 1 frames
368
+ Requested Block Size 4.0 MB
369
+ Peak Block count 2
370
+ Peak Allocated memory 4.5 MB
371
+ Peak Large allocation bytes 0 B
372
+ [ALLOC_TYPETREE] Dual Thread Allocator
373
+ Peak main deferred allocation count 0
374
+ [ALLOC_BUCKET]
375
+ Large Block size 4.0 MB
376
+ Used Block count 1
377
+ Peak Allocated bytes 1.0 MB
378
+ [ALLOC_TYPETREE_MAIN]
379
+ Peak usage frame count: [0-1.0 KB]: 13748 frames
380
+ Requested Block Size 2.0 MB
381
+ Peak Block count 1
382
+ Peak Allocated memory 1.0 KB
383
+ Peak Large allocation bytes 0 B
384
+ [ALLOC_TYPETREE_THREAD]
385
+ Peak usage frame count: [1.0 KB-2.0 KB]: 13747 frames, [2.0 KB-4.0 KB]: 1 frames
386
+ Requested Block Size 2.0 MB
387
+ Peak Block count 1
388
+ Peak Allocated memory 2.2 KB
389
+ Peak Large allocation bytes 0 B
run_logs/Player-25.log ADDED
@@ -0,0 +1,385 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.232 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.695433 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
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45
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46
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47
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48
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49
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50
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51
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52
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53
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55
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56
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59
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65
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70
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71
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72
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102
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109
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111
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112
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115
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117
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118
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119
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120
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121
+ TOO LONG
122
+ TOO LONG
123
+ TOO LONG
124
+ Setting up 6 worker threads for Enlighten.
125
+ Memory Statistics:
126
+ [ALLOC_TEMP_TLS] TLS Allocator
127
+ StackAllocators :
128
+ [ALLOC_TEMP_MAIN]
129
+ Peak usage frame count: [8.0 KB-16.0 KB]: 12517 frames, [2.0 MB-4.0 MB]: 1 frames
130
+ Initial Block Size 4.0 MB
131
+ Current Block Size 4.0 MB
132
+ Peak Allocated Bytes 2.1 MB
133
+ Overflow Count 0
134
+ [ALLOC_TEMP_Loading.AsyncRead]
135
+ Initial Block Size 64.0 KB
136
+ Current Block Size 64.0 KB
137
+ Peak Allocated Bytes 128 B
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_Loading.PreloadManager]
140
+ Initial Block Size 256.0 KB
141
+ Current Block Size 300.0 KB
142
+ Peak Allocated Bytes 249.6 KB
143
+ Overflow Count 4
144
+ [ALLOC_TEMP_Background Job.Worker 8]
145
+ Initial Block Size 32.0 KB
146
+ Current Block Size 32.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Job.Worker 6]
150
+ Initial Block Size 256.0 KB
151
+ Current Block Size 256.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Job.Worker 0]
155
+ Initial Block Size 256.0 KB
156
+ Current Block Size 256.0 KB
157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Background Job.Worker 10]
160
+ Initial Block Size 32.0 KB
161
+ Current Block Size 32.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Background Job.Worker 9]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Job.Worker 5]
170
+ Initial Block Size 256.0 KB
171
+ Current Block Size 256.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 14]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.Worker 6]
180
+ Initial Block Size 32.0 KB
181
+ Current Block Size 32.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Job.Worker 4]
185
+ Initial Block Size 256.0 KB
186
+ Current Block Size 256.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Job.Worker 3]
190
+ Initial Block Size 256.0 KB
191
+ Current Block Size 256.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Background Job.Worker 12]
195
+ Initial Block Size 32.0 KB
196
+ Current Block Size 32.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_EnlightenWorker] x 6
200
+ Initial Block Size 64.0 KB
201
+ Current Block Size 64.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Background Job.Worker 15]
205
+ Initial Block Size 32.0 KB
206
+ Current Block Size 32.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Background Job.Worker 1]
210
+ Initial Block Size 32.0 KB
211
+ Current Block Size 32.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Background Job.Worker 2]
215
+ Initial Block Size 32.0 KB
216
+ Current Block Size 32.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Background Job.Worker 7]
220
+ Initial Block Size 32.0 KB
221
+ Current Block Size 32.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
225
+ Initial Block Size 64.0 KB
226
+ Current Block Size 64.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Background Job.Worker 5]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Job.Worker 9]
235
+ Initial Block Size 256.0 KB
236
+ Current Block Size 256.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Background Job.Worker 13]
240
+ Initial Block Size 32.0 KB
241
+ Current Block Size 32.0 KB
242
+ Peak Allocated Bytes 0 B
243
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245
+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 0.7 KB
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+ [ALLOC_TEMP_Job.Worker 7]
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+ Initial Block Size 256.0 KB
251
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252
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 1]
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+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 2]
260
+ Initial Block Size 256.0 KB
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262
+ Peak Allocated Bytes 0 B
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264
+ [ALLOC_TEMP_Background Job.Worker 3]
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+ Initial Block Size 32.0 KB
266
+ Current Block Size 32.0 KB
267
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 11]
270
+ Initial Block Size 32.0 KB
271
+ Current Block Size 32.0 KB
272
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 10]
275
+ Initial Block Size 256.0 KB
276
+ Current Block Size 256.0 KB
277
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 0]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 4]
285
+ Initial Block Size 32.0 KB
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+ Initial Block Size 64.0 KB
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+ [ALLOC_DEFAULT] Dual Thread Allocator
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+ Peak main deferred allocation count 5
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+ [ALLOC_BUCKET]
297
+ Large Block size 4.0 MB
298
+ Used Block count 1
299
+ Peak Allocated bytes 1.0 MB
300
+ [ALLOC_DEFAULT_MAIN]
301
+ Peak usage frame count: [4.0 MB-8.0 MB]: 12518 frames
302
+ Requested Block Size 16.0 MB
303
+ Peak Block count 1
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+ Peak Allocated memory 4.7 MB
305
+ Peak Large allocation bytes 0 B
306
+ [ALLOC_DEFAULT_THREAD]
307
+ Peak usage frame count: [16.0 MB-32.0 MB]: 12518 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 17.6 MB
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+ Peak Large allocation bytes 16.0 MB
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+ [ALLOC_TEMP_JOB_1_FRAME]
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+ Initial Block Size 2.0 MB
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+ Overflow Count (too large) 0
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+ Initial Block Size 2.0 MB
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+ Overflow Count (too large) 0
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+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
323
+ Initial Block Size 2.0 MB
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+ Overflow Count (too large) 0
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+ [ALLOC_TEMP_JOB_ASYNC (Background)]
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+ Initial Block Size 1.0 MB
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+ [ALLOC_GFX] Dual Thread Allocator
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+ Peak main deferred allocation count 0
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335
+ Large Block size 4.0 MB
336
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+ Peak Allocated bytes 1.0 MB
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+ Peak usage frame count: [32.0 KB-64.0 KB]: 12517 frames, [64.0 KB-128.0 KB]: 1 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 65.6 KB
343
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345
+ Peak usage frame count: [128.0 KB-256.0 KB]: 12518 frames
346
+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 173.5 KB
349
+ Peak Large allocation bytes 0 B
350
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
351
+ Peak main deferred allocation count 0
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+ [ALLOC_BUCKET]
353
+ Large Block size 4.0 MB
354
+ Used Block count 1
355
+ Peak Allocated bytes 1.0 MB
356
+ [ALLOC_CACHEOBJECTS_MAIN]
357
+ Peak usage frame count: [0.5 MB-1.0 MB]: 12518 frames
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+ Requested Block Size 4.0 MB
359
+ Peak Block count 1
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+ Peak Allocated memory 0.6 MB
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+ Peak Large allocation bytes 0 B
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 12517 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Requested Block Size 4.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 4.0 MB
367
+ Peak Large allocation bytes 0 B
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369
+ Peak main deferred allocation count 0
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371
+ Large Block size 4.0 MB
372
+ Used Block count 1
373
+ Peak Allocated bytes 1.0 MB
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375
+ Peak usage frame count: [0-1.0 KB]: 12518 frames
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+ Requested Block Size 2.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 1.0 KB
379
+ Peak Large allocation bytes 0 B
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 12517 frames, [2.0 KB-4.0 KB]: 1 frames
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+ Requested Block Size 2.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
385
+ Peak Large allocation bytes 0 B
run_logs/Player-26.log ADDED
@@ -0,0 +1,377 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.197 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.721562 ms
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+ Registered Communicator in Agent.
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 84 x 84
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+ TOO LONG
115
+ TOO LONG
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+ Setting up 6 worker threads for Enlighten.
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+ Memory Statistics:
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+ [ALLOC_TEMP_TLS] TLS Allocator
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+ StackAllocators :
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+ [ALLOC_TEMP_MAIN]
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+ Peak usage frame count: [8.0 KB-16.0 KB]: 10934 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Initial Block Size 64.0 KB
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+ [ALLOC_TEMP_Job.Worker 5]
162
+ Initial Block Size 256.0 KB
163
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+ [ALLOC_TEMP_Background Job.Worker 14]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
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179
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 3]
182
+ Initial Block Size 256.0 KB
183
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 12]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_EnlightenWorker] x 6
192
+ Initial Block Size 64.0 KB
193
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194
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 15]
197
+ Initial Block Size 32.0 KB
198
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199
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 1]
202
+ Initial Block Size 32.0 KB
203
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204
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 2]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 7]
212
+ Initial Block Size 32.0 KB
213
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214
+ Peak Allocated Bytes 0 B
215
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216
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
217
+ Initial Block Size 64.0 KB
218
+ Current Block Size 64.0 KB
219
+ Peak Allocated Bytes 0 B
220
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221
+ [ALLOC_TEMP_Background Job.Worker 5]
222
+ Initial Block Size 32.0 KB
223
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224
+ Peak Allocated Bytes 0 B
225
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226
+ [ALLOC_TEMP_Job.Worker 9]
227
+ Initial Block Size 256.0 KB
228
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229
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 13]
232
+ Initial Block Size 32.0 KB
233
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234
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+ [ALLOC_TEMP_Job.Worker 8]
237
+ Initial Block Size 256.0 KB
238
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239
+ Peak Allocated Bytes 0.7 KB
240
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241
+ [ALLOC_TEMP_Job.Worker 7]
242
+ Initial Block Size 256.0 KB
243
+ Current Block Size 256.0 KB
244
+ Peak Allocated Bytes 0 B
245
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+ [ALLOC_TEMP_Job.Worker 1]
247
+ Initial Block Size 256.0 KB
248
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249
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250
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+ [ALLOC_TEMP_Job.Worker 2]
252
+ Initial Block Size 256.0 KB
253
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254
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255
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256
+ [ALLOC_TEMP_Background Job.Worker 3]
257
+ Initial Block Size 32.0 KB
258
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259
+ Peak Allocated Bytes 0 B
260
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261
+ [ALLOC_TEMP_Background Job.Worker 11]
262
+ Initial Block Size 32.0 KB
263
+ Current Block Size 32.0 KB
264
+ Peak Allocated Bytes 0 B
265
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+ [ALLOC_TEMP_Job.Worker 10]
267
+ Initial Block Size 256.0 KB
268
+ Current Block Size 256.0 KB
269
+ Peak Allocated Bytes 0 B
270
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+ [ALLOC_TEMP_Background Job.Worker 0]
272
+ Initial Block Size 32.0 KB
273
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274
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275
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+ [ALLOC_TEMP_Background Job.Worker 4]
277
+ Initial Block Size 32.0 KB
278
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279
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280
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+ [ALLOC_TEMP_BatchDeleteObjects]
282
+ Initial Block Size 64.0 KB
283
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284
+ Peak Allocated Bytes 0 B
285
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+ [ALLOC_DEFAULT] Dual Thread Allocator
287
+ Peak main deferred allocation count 3
288
+ [ALLOC_BUCKET]
289
+ Large Block size 4.0 MB
290
+ Used Block count 1
291
+ Peak Allocated bytes 1.0 MB
292
+ [ALLOC_DEFAULT_MAIN]
293
+ Peak usage frame count: [4.0 MB-8.0 MB]: 10935 frames
294
+ Requested Block Size 16.0 MB
295
+ Peak Block count 1
296
+ Peak Allocated memory 4.7 MB
297
+ Peak Large allocation bytes 0 B
298
+ [ALLOC_DEFAULT_THREAD]
299
+ Peak usage frame count: [16.0 MB-32.0 MB]: 10935 frames
300
+ Requested Block Size 16.0 MB
301
+ Peak Block count 1
302
+ Peak Allocated memory 17.6 MB
303
+ Peak Large allocation bytes 16.0 MB
304
+ [ALLOC_TEMP_JOB_1_FRAME]
305
+ Initial Block Size 2.0 MB
306
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307
+ Overflow Count (too large) 0
308
+ Overflow Count (full) 0
309
+ [ALLOC_TEMP_JOB_2_FRAMES]
310
+ Initial Block Size 2.0 MB
311
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312
+ Overflow Count (too large) 0
313
+ Overflow Count (full) 0
314
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
315
+ Initial Block Size 2.0 MB
316
+ Used Block Count 2
317
+ Overflow Count (too large) 0
318
+ Overflow Count (full) 0
319
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
320
+ Initial Block Size 1.0 MB
321
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322
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323
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324
+ [ALLOC_GFX] Dual Thread Allocator
325
+ Peak main deferred allocation count 0
326
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327
+ Large Block size 4.0 MB
328
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329
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330
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331
+ Peak usage frame count: [32.0 KB-64.0 KB]: 10934 frames, [64.0 KB-128.0 KB]: 1 frames
332
+ Requested Block Size 16.0 MB
333
+ Peak Block count 1
334
+ Peak Allocated memory 65.6 KB
335
+ Peak Large allocation bytes 0 B
336
+ [ALLOC_GFX_THREAD]
337
+ Peak usage frame count: [128.0 KB-256.0 KB]: 10935 frames
338
+ Requested Block Size 16.0 MB
339
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340
+ Peak Allocated memory 173.5 KB
341
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342
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
343
+ Peak main deferred allocation count 0
344
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345
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346
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347
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348
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349
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10935 frames
350
+ Requested Block Size 4.0 MB
351
+ Peak Block count 1
352
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353
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354
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355
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10934 frames, [4.0 MB-8.0 MB]: 1 frames
356
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357
+ Peak Block count 2
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359
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361
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363
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364
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365
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366
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367
+ Peak usage frame count: [0-1.0 KB]: 10935 frames
368
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369
+ Peak Block count 1
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371
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+ [ALLOC_TYPETREE_THREAD]
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 10934 frames, [2.0 KB-4.0 KB]: 1 frames
374
+ Requested Block Size 2.0 MB
375
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
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run_logs/Player-27.log ADDED
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+ [ALLOC_TEMP_Job.Worker 5]
137
+ Initial Block Size 256.0 KB
138
+ Current Block Size 256.0 KB
139
+ Peak Allocated Bytes 0.7 KB
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_Background Job.Worker 14]
142
+ Initial Block Size 32.0 KB
143
+ Current Block Size 32.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Background Job.Worker 6]
147
+ Initial Block Size 32.0 KB
148
+ Current Block Size 32.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 4]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Job.Worker 3]
157
+ Initial Block Size 256.0 KB
158
+ Current Block Size 256.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Background Job.Worker 12]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_EnlightenWorker] x 6
167
+ Initial Block Size 64.0 KB
168
+ Current Block Size 64.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 15]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 1]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 2]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 7]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
192
+ Initial Block Size 64.0 KB
193
+ Current Block Size 64.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Background Job.Worker 5]
197
+ Initial Block Size 32.0 KB
198
+ Current Block Size 32.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 9]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 13]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Job.Worker 8]
212
+ Initial Block Size 256.0 KB
213
+ Current Block Size 256.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 7]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 1]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 2]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Background Job.Worker 3]
232
+ Initial Block Size 32.0 KB
233
+ Current Block Size 32.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Background Job.Worker 11]
237
+ Initial Block Size 32.0 KB
238
+ Current Block Size 32.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Job.Worker 10]
242
+ Initial Block Size 256.0 KB
243
+ Current Block Size 256.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Background Job.Worker 0]
247
+ Initial Block Size 32.0 KB
248
+ Current Block Size 32.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Background Job.Worker 4]
252
+ Initial Block Size 32.0 KB
253
+ Current Block Size 32.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_BatchDeleteObjects]
257
+ Initial Block Size 64.0 KB
258
+ Current Block Size 64.0 KB
259
+ Peak Allocated Bytes 0 B
260
+ Overflow Count 0
261
+ [ALLOC_DEFAULT] Dual Thread Allocator
262
+ Peak main deferred allocation count 3
263
+ [ALLOC_BUCKET]
264
+ Large Block size 4.0 MB
265
+ Used Block count 1
266
+ Peak Allocated bytes 1.0 MB
267
+ [ALLOC_DEFAULT_MAIN]
268
+ Peak usage frame count: [4.0 MB-8.0 MB]: 8403 frames
269
+ Requested Block Size 16.0 MB
270
+ Peak Block count 1
271
+ Peak Allocated memory 4.7 MB
272
+ Peak Large allocation bytes 0 B
273
+ [ALLOC_DEFAULT_THREAD]
274
+ Peak usage frame count: [16.0 MB-32.0 MB]: 8403 frames
275
+ Requested Block Size 16.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 17.6 MB
278
+ Peak Large allocation bytes 16.0 MB
279
+ [ALLOC_TEMP_JOB_1_FRAME]
280
+ Initial Block Size 2.0 MB
281
+ Used Block Count 1
282
+ Overflow Count (too large) 0
283
+ Overflow Count (full) 0
284
+ [ALLOC_TEMP_JOB_2_FRAMES]
285
+ Initial Block Size 2.0 MB
286
+ Used Block Count 1
287
+ Overflow Count (too large) 0
288
+ Overflow Count (full) 0
289
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
290
+ Initial Block Size 2.0 MB
291
+ Used Block Count 2
292
+ Overflow Count (too large) 0
293
+ Overflow Count (full) 0
294
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
295
+ Initial Block Size 1.0 MB
296
+ Used Block Count 3
297
+ Overflow Count (too large) 0
298
+ Overflow Count (full) 0
299
+ [ALLOC_GFX] Dual Thread Allocator
300
+ Peak main deferred allocation count 0
301
+ [ALLOC_BUCKET]
302
+ Large Block size 4.0 MB
303
+ Used Block count 1
304
+ Peak Allocated bytes 1.0 MB
305
+ [ALLOC_GFX_MAIN]
306
+ Peak usage frame count: [32.0 KB-64.0 KB]: 8402 frames, [64.0 KB-128.0 KB]: 1 frames
307
+ Requested Block Size 16.0 MB
308
+ Peak Block count 1
309
+ Peak Allocated memory 65.6 KB
310
+ Peak Large allocation bytes 0 B
311
+ [ALLOC_GFX_THREAD]
312
+ Peak usage frame count: [128.0 KB-256.0 KB]: 8403 frames
313
+ Requested Block Size 16.0 MB
314
+ Peak Block count 1
315
+ Peak Allocated memory 173.5 KB
316
+ Peak Large allocation bytes 0 B
317
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
318
+ Peak main deferred allocation count 0
319
+ [ALLOC_BUCKET]
320
+ Large Block size 4.0 MB
321
+ Used Block count 1
322
+ Peak Allocated bytes 1.0 MB
323
+ [ALLOC_CACHEOBJECTS_MAIN]
324
+ Peak usage frame count: [0.5 MB-1.0 MB]: 8403 frames
325
+ Requested Block Size 4.0 MB
326
+ Peak Block count 1
327
+ Peak Allocated memory 0.6 MB
328
+ Peak Large allocation bytes 0 B
329
+ [ALLOC_CACHEOBJECTS_THREAD]
330
+ Peak usage frame count: [0.5 MB-1.0 MB]: 8402 frames, [4.0 MB-8.0 MB]: 1 frames
331
+ Requested Block Size 4.0 MB
332
+ Peak Block count 2
333
+ Peak Allocated memory 4.1 MB
334
+ Peak Large allocation bytes 0 B
335
+ [ALLOC_TYPETREE] Dual Thread Allocator
336
+ Peak main deferred allocation count 0
337
+ [ALLOC_BUCKET]
338
+ Large Block size 4.0 MB
339
+ Used Block count 1
340
+ Peak Allocated bytes 1.0 MB
341
+ [ALLOC_TYPETREE_MAIN]
342
+ Peak usage frame count: [0-1.0 KB]: 8403 frames
343
+ Requested Block Size 2.0 MB
344
+ Peak Block count 1
345
+ Peak Allocated memory 1.0 KB
346
+ Peak Large allocation bytes 0 B
347
+ [ALLOC_TYPETREE_THREAD]
348
+ Peak usage frame count: [1.0 KB-2.0 KB]: 8402 frames, [2.0 KB-4.0 KB]: 1 frames
349
+ Requested Block Size 2.0 MB
350
+ Peak Block count 1
351
+ Peak Allocated memory 2.2 KB
352
+ Peak Large allocation bytes 0 B
run_logs/Player-29.log ADDED
@@ -0,0 +1,347 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.215 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.696044 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
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49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ Setting up 6 worker threads for Enlighten.
87
+ Memory Statistics:
88
+ [ALLOC_TEMP_TLS] TLS Allocator
89
+ StackAllocators :
90
+ [ALLOC_TEMP_MAIN]
91
+ Peak usage frame count: [8.0 KB-16.0 KB]: 8099 frames, [2.0 MB-4.0 MB]: 1 frames
92
+ Initial Block Size 4.0 MB
93
+ Current Block Size 4.0 MB
94
+ Peak Allocated Bytes 2.1 MB
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_Loading.AsyncRead]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 128 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_Loading.PreloadManager]
102
+ Initial Block Size 256.0 KB
103
+ Current Block Size 300.0 KB
104
+ Peak Allocated Bytes 249.6 KB
105
+ Overflow Count 4
106
+ [ALLOC_TEMP_Background Job.Worker 8]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Job.Worker 6]
112
+ Initial Block Size 256.0 KB
113
+ Current Block Size 256.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 0]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Background Job.Worker 10]
122
+ Initial Block Size 32.0 KB
123
+ Current Block Size 32.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Background Job.Worker 9]
127
+ Initial Block Size 32.0 KB
128
+ Current Block Size 32.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Job.Worker 5]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 256.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Background Job.Worker 14]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_Background Job.Worker 6]
142
+ Initial Block Size 32.0 KB
143
+ Current Block Size 32.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Job.Worker 4]
147
+ Initial Block Size 256.0 KB
148
+ Current Block Size 256.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 3]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 12]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_EnlightenWorker] x 6
162
+ Initial Block Size 64.0 KB
163
+ Current Block Size 64.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 15]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 1]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 2]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 7]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
187
+ Initial Block Size 64.0 KB
188
+ Current Block Size 64.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Background Job.Worker 5]
192
+ Initial Block Size 32.0 KB
193
+ Current Block Size 32.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 9]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 13]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 8]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Job.Worker 7]
212
+ Initial Block Size 256.0 KB
213
+ Current Block Size 256.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 1]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0.7 KB
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 2]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Background Job.Worker 3]
227
+ Initial Block Size 32.0 KB
228
+ Current Block Size 32.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Background Job.Worker 11]
232
+ Initial Block Size 32.0 KB
233
+ Current Block Size 32.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Job.Worker 10]
237
+ Initial Block Size 256.0 KB
238
+ Current Block Size 256.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Background Job.Worker 0]
242
+ Initial Block Size 32.0 KB
243
+ Current Block Size 32.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Background Job.Worker 4]
247
+ Initial Block Size 32.0 KB
248
+ Current Block Size 32.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_BatchDeleteObjects]
252
+ Initial Block Size 64.0 KB
253
+ Current Block Size 64.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_DEFAULT] Dual Thread Allocator
257
+ Peak main deferred allocation count 3
258
+ [ALLOC_BUCKET]
259
+ Large Block size 4.0 MB
260
+ Used Block count 1
261
+ Peak Allocated bytes 1.0 MB
262
+ [ALLOC_DEFAULT_MAIN]
263
+ Peak usage frame count: [4.0 MB-8.0 MB]: 8100 frames
264
+ Requested Block Size 16.0 MB
265
+ Peak Block count 1
266
+ Peak Allocated memory 4.9 MB
267
+ Peak Large allocation bytes 0 B
268
+ [ALLOC_DEFAULT_THREAD]
269
+ Peak usage frame count: [16.0 MB-32.0 MB]: 8100 frames
270
+ Requested Block Size 16.0 MB
271
+ Peak Block count 1
272
+ Peak Allocated memory 17.4 MB
273
+ Peak Large allocation bytes 16.0 MB
274
+ [ALLOC_TEMP_JOB_1_FRAME]
275
+ Initial Block Size 2.0 MB
276
+ Used Block Count 1
277
+ Overflow Count (too large) 0
278
+ Overflow Count (full) 0
279
+ [ALLOC_TEMP_JOB_2_FRAMES]
280
+ Initial Block Size 2.0 MB
281
+ Used Block Count 1
282
+ Overflow Count (too large) 0
283
+ Overflow Count (full) 0
284
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
285
+ Initial Block Size 2.0 MB
286
+ Used Block Count 2
287
+ Overflow Count (too large) 0
288
+ Overflow Count (full) 0
289
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
290
+ Initial Block Size 1.0 MB
291
+ Used Block Count 3
292
+ Overflow Count (too large) 0
293
+ Overflow Count (full) 0
294
+ [ALLOC_GFX] Dual Thread Allocator
295
+ Peak main deferred allocation count 0
296
+ [ALLOC_BUCKET]
297
+ Large Block size 4.0 MB
298
+ Used Block count 1
299
+ Peak Allocated bytes 1.0 MB
300
+ [ALLOC_GFX_MAIN]
301
+ Peak usage frame count: [32.0 KB-64.0 KB]: 8099 frames, [64.0 KB-128.0 KB]: 1 frames
302
+ Requested Block Size 16.0 MB
303
+ Peak Block count 1
304
+ Peak Allocated memory 65.6 KB
305
+ Peak Large allocation bytes 0 B
306
+ [ALLOC_GFX_THREAD]
307
+ Peak usage frame count: [128.0 KB-256.0 KB]: 8100 frames
308
+ Requested Block Size 16.0 MB
309
+ Peak Block count 1
310
+ Peak Allocated memory 173.5 KB
311
+ Peak Large allocation bytes 0 B
312
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
313
+ Peak main deferred allocation count 0
314
+ [ALLOC_BUCKET]
315
+ Large Block size 4.0 MB
316
+ Used Block count 1
317
+ Peak Allocated bytes 1.0 MB
318
+ [ALLOC_CACHEOBJECTS_MAIN]
319
+ Peak usage frame count: [0.5 MB-1.0 MB]: 8100 frames
320
+ Requested Block Size 4.0 MB
321
+ Peak Block count 1
322
+ Peak Allocated memory 0.6 MB
323
+ Peak Large allocation bytes 0 B
324
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87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ Setting up 6 worker threads for Enlighten.
91
+ Memory Statistics:
92
+ [ALLOC_TEMP_TLS] TLS Allocator
93
+ StackAllocators :
94
+ [ALLOC_TEMP_MAIN]
95
+ Peak usage frame count: [8.0 KB-16.0 KB]: 7904 frames, [2.0 MB-4.0 MB]: 1 frames
96
+ Initial Block Size 4.0 MB
97
+ Current Block Size 4.0 MB
98
+ Peak Allocated Bytes 2.1 MB
99
+ Overflow Count 0
100
+ [ALLOC_TEMP_Loading.AsyncRead]
101
+ Initial Block Size 64.0 KB
102
+ Current Block Size 64.0 KB
103
+ Peak Allocated Bytes 128 B
104
+ Overflow Count 0
105
+ [ALLOC_TEMP_Loading.PreloadManager]
106
+ Initial Block Size 256.0 KB
107
+ Current Block Size 300.0 KB
108
+ Peak Allocated Bytes 249.6 KB
109
+ Overflow Count 4
110
+ [ALLOC_TEMP_Background Job.Worker 8]
111
+ Initial Block Size 32.0 KB
112
+ Current Block Size 32.0 KB
113
+ Peak Allocated Bytes 0 B
114
+ Overflow Count 0
115
+ [ALLOC_TEMP_Job.Worker 6]
116
+ Initial Block Size 256.0 KB
117
+ Current Block Size 256.0 KB
118
+ Peak Allocated Bytes 0 B
119
+ Overflow Count 0
120
+ [ALLOC_TEMP_Job.Worker 0]
121
+ Initial Block Size 256.0 KB
122
+ Current Block Size 256.0 KB
123
+ Peak Allocated Bytes 0 B
124
+ Overflow Count 0
125
+ [ALLOC_TEMP_Background Job.Worker 10]
126
+ Initial Block Size 32.0 KB
127
+ Current Block Size 32.0 KB
128
+ Peak Allocated Bytes 0 B
129
+ Overflow Count 0
130
+ [ALLOC_TEMP_Background Job.Worker 9]
131
+ Initial Block Size 32.0 KB
132
+ Current Block Size 32.0 KB
133
+ Peak Allocated Bytes 0 B
134
+ Overflow Count 0
135
+ [ALLOC_TEMP_Job.Worker 5]
136
+ Initial Block Size 256.0 KB
137
+ Current Block Size 256.0 KB
138
+ Peak Allocated Bytes 0 B
139
+ Overflow Count 0
140
+ [ALLOC_TEMP_Background Job.Worker 14]
141
+ Initial Block Size 32.0 KB
142
+ Current Block Size 32.0 KB
143
+ Peak Allocated Bytes 0 B
144
+ Overflow Count 0
145
+ [ALLOC_TEMP_Background Job.Worker 6]
146
+ Initial Block Size 32.0 KB
147
+ Current Block Size 32.0 KB
148
+ Peak Allocated Bytes 0 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Job.Worker 4]
151
+ Initial Block Size 256.0 KB
152
+ Current Block Size 256.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Job.Worker 3]
156
+ Initial Block Size 256.0 KB
157
+ Current Block Size 256.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Background Job.Worker 12]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_EnlightenWorker] x 6
166
+ Initial Block Size 64.0 KB
167
+ Current Block Size 64.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 15]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 1]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 2]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Background Job.Worker 7]
186
+ Initial Block Size 32.0 KB
187
+ Current Block Size 32.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
191
+ Initial Block Size 64.0 KB
192
+ Current Block Size 64.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 5]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Job.Worker 9]
201
+ Initial Block Size 256.0 KB
202
+ Current Block Size 256.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Background Job.Worker 13]
206
+ Initial Block Size 32.0 KB
207
+ Current Block Size 32.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Job.Worker 8]
211
+ Initial Block Size 256.0 KB
212
+ Current Block Size 256.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Job.Worker 7]
216
+ Initial Block Size 256.0 KB
217
+ Current Block Size 256.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Job.Worker 1]
221
+ Initial Block Size 256.0 KB
222
+ Current Block Size 256.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Job.Worker 2]
226
+ Initial Block Size 256.0 KB
227
+ Current Block Size 256.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Background Job.Worker 3]
231
+ Initial Block Size 32.0 KB
232
+ Current Block Size 32.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Background Job.Worker 11]
236
+ Initial Block Size 32.0 KB
237
+ Current Block Size 32.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Job.Worker 10]
241
+ Initial Block Size 256.0 KB
242
+ Current Block Size 256.0 KB
243
+ Peak Allocated Bytes 0.7 KB
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 0]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Background Job.Worker 4]
251
+ Initial Block Size 32.0 KB
252
+ Current Block Size 32.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_BatchDeleteObjects]
256
+ Initial Block Size 64.0 KB
257
+ Current Block Size 64.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_DEFAULT] Dual Thread Allocator
261
+ Peak main deferred allocation count 4
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.0 MB
266
+ [ALLOC_DEFAULT_MAIN]
267
+ Peak usage frame count: [16.0 MB-32.0 MB]: 7905 frames
268
+ Requested Block Size 16.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 20.7 MB
271
+ Peak Large allocation bytes 16.0 MB
272
+ [ALLOC_DEFAULT_THREAD]
273
+ Peak usage frame count: [1.0 MB-2.0 MB]: 7905 frames
274
+ Requested Block Size 16.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 1.5 MB
277
+ Peak Large allocation bytes 0 B
278
+ [ALLOC_TEMP_JOB_1_FRAME]
279
+ Initial Block Size 2.0 MB
280
+ Used Block Count 1
281
+ Overflow Count (too large) 0
282
+ Overflow Count (full) 0
283
+ [ALLOC_TEMP_JOB_2_FRAMES]
284
+ Initial Block Size 2.0 MB
285
+ Used Block Count 1
286
+ Overflow Count (too large) 0
287
+ Overflow Count (full) 0
288
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
289
+ Initial Block Size 2.0 MB
290
+ Used Block Count 2
291
+ Overflow Count (too large) 0
292
+ Overflow Count (full) 0
293
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
294
+ Initial Block Size 1.0 MB
295
+ Used Block Count 3
296
+ Overflow Count (too large) 0
297
+ Overflow Count (full) 0
298
+ [ALLOC_GFX] Dual Thread Allocator
299
+ Peak main deferred allocation count 0
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.0 MB
304
+ [ALLOC_GFX_MAIN]
305
+ Peak usage frame count: [32.0 KB-64.0 KB]: 7904 frames, [64.0 KB-128.0 KB]: 1 frames
306
+ Requested Block Size 16.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 65.6 KB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_GFX_THREAD]
311
+ Peak usage frame count: [128.0 KB-256.0 KB]: 7905 frames
312
+ Requested Block Size 16.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 173.5 KB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.0 MB
322
+ [ALLOC_CACHEOBJECTS_MAIN]
323
+ Peak usage frame count: [0.5 MB-1.0 MB]: 7905 frames
324
+ Requested Block Size 4.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 0.6 MB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_CACHEOBJECTS_THREAD]
329
+ Peak usage frame count: [0.5 MB-1.0 MB]: 7904 frames, [4.0 MB-8.0 MB]: 1 frames
330
+ Requested Block Size 4.0 MB
331
+ Peak Block count 2
332
+ Peak Allocated memory 4.4 MB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_TYPETREE] Dual Thread Allocator
335
+ Peak main deferred allocation count 0
336
+ [ALLOC_BUCKET]
337
+ Large Block size 4.0 MB
338
+ Used Block count 1
339
+ Peak Allocated bytes 1.0 MB
340
+ [ALLOC_TYPETREE_MAIN]
341
+ Peak usage frame count: [0-1.0 KB]: 7905 frames
342
+ Requested Block Size 2.0 MB
343
+ Peak Block count 1
344
+ Peak Allocated memory 1.0 KB
345
+ Peak Large allocation bytes 0 B
346
+ [ALLOC_TYPETREE_THREAD]
347
+ Peak usage frame count: [1.0 KB-2.0 KB]: 7904 frames, [2.0 KB-4.0 KB]: 1 frames
348
+ Requested Block Size 2.0 MB
349
+ Peak Block count 1
350
+ Peak Allocated memory 2.2 KB
351
+ Peak Large allocation bytes 0 B
run_logs/Player-31.log ADDED
@@ -0,0 +1,346 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.260 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.680636 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ Setting up 6 worker threads for Enlighten.
86
+ Memory Statistics:
87
+ [ALLOC_TEMP_TLS] TLS Allocator
88
+ StackAllocators :
89
+ [ALLOC_TEMP_MAIN]
90
+ Peak usage frame count: [8.0 KB-16.0 KB]: 7798 frames, [2.0 MB-4.0 MB]: 1 frames
91
+ Initial Block Size 4.0 MB
92
+ Current Block Size 4.0 MB
93
+ Peak Allocated Bytes 2.1 MB
94
+ Overflow Count 0
95
+ [ALLOC_TEMP_Loading.AsyncRead]
96
+ Initial Block Size 64.0 KB
97
+ Current Block Size 64.0 KB
98
+ Peak Allocated Bytes 128 B
99
+ Overflow Count 0
100
+ [ALLOC_TEMP_Loading.PreloadManager]
101
+ Initial Block Size 256.0 KB
102
+ Current Block Size 300.0 KB
103
+ Peak Allocated Bytes 249.6 KB
104
+ Overflow Count 4
105
+ [ALLOC_TEMP_Background Job.Worker 8]
106
+ Initial Block Size 32.0 KB
107
+ Current Block Size 32.0 KB
108
+ Peak Allocated Bytes 0 B
109
+ Overflow Count 0
110
+ [ALLOC_TEMP_Job.Worker 6]
111
+ Initial Block Size 256.0 KB
112
+ Current Block Size 256.0 KB
113
+ Peak Allocated Bytes 0 B
114
+ Overflow Count 0
115
+ [ALLOC_TEMP_Job.Worker 0]
116
+ Initial Block Size 256.0 KB
117
+ Current Block Size 256.0 KB
118
+ Peak Allocated Bytes 0 B
119
+ Overflow Count 0
120
+ [ALLOC_TEMP_Background Job.Worker 10]
121
+ Initial Block Size 32.0 KB
122
+ Current Block Size 32.0 KB
123
+ Peak Allocated Bytes 0 B
124
+ Overflow Count 0
125
+ [ALLOC_TEMP_Background Job.Worker 9]
126
+ Initial Block Size 32.0 KB
127
+ Current Block Size 32.0 KB
128
+ Peak Allocated Bytes 0 B
129
+ Overflow Count 0
130
+ [ALLOC_TEMP_Job.Worker 5]
131
+ Initial Block Size 256.0 KB
132
+ Current Block Size 256.0 KB
133
+ Peak Allocated Bytes 0 B
134
+ Overflow Count 0
135
+ [ALLOC_TEMP_Background Job.Worker 14]
136
+ Initial Block Size 32.0 KB
137
+ Current Block Size 32.0 KB
138
+ Peak Allocated Bytes 0 B
139
+ Overflow Count 0
140
+ [ALLOC_TEMP_Background Job.Worker 6]
141
+ Initial Block Size 32.0 KB
142
+ Current Block Size 32.0 KB
143
+ Peak Allocated Bytes 0 B
144
+ Overflow Count 0
145
+ [ALLOC_TEMP_Job.Worker 4]
146
+ Initial Block Size 256.0 KB
147
+ Current Block Size 256.0 KB
148
+ Peak Allocated Bytes 0 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Job.Worker 3]
151
+ Initial Block Size 256.0 KB
152
+ Current Block Size 256.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Background Job.Worker 12]
156
+ Initial Block Size 32.0 KB
157
+ Current Block Size 32.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_EnlightenWorker] x 6
161
+ Initial Block Size 64.0 KB
162
+ Current Block Size 64.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_Background Job.Worker 15]
166
+ Initial Block Size 32.0 KB
167
+ Current Block Size 32.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 1]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 2]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 7]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
186
+ Initial Block Size 64.0 KB
187
+ Current Block Size 64.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Background Job.Worker 5]
191
+ Initial Block Size 32.0 KB
192
+ Current Block Size 32.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Job.Worker 9]
196
+ Initial Block Size 256.0 KB
197
+ Current Block Size 256.0 KB
198
+ Peak Allocated Bytes 0.7 KB
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Background Job.Worker 13]
201
+ Initial Block Size 32.0 KB
202
+ Current Block Size 32.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Job.Worker 8]
206
+ Initial Block Size 256.0 KB
207
+ Current Block Size 256.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Job.Worker 7]
211
+ Initial Block Size 256.0 KB
212
+ Current Block Size 256.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Job.Worker 1]
216
+ Initial Block Size 256.0 KB
217
+ Current Block Size 256.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Job.Worker 2]
221
+ Initial Block Size 256.0 KB
222
+ Current Block Size 256.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Background Job.Worker 3]
226
+ Initial Block Size 32.0 KB
227
+ Current Block Size 32.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Background Job.Worker 11]
231
+ Initial Block Size 32.0 KB
232
+ Current Block Size 32.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Job.Worker 10]
236
+ Initial Block Size 256.0 KB
237
+ Current Block Size 256.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Background Job.Worker 0]
241
+ Initial Block Size 32.0 KB
242
+ Current Block Size 32.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 4]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_BatchDeleteObjects]
251
+ Initial Block Size 64.0 KB
252
+ Current Block Size 64.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_DEFAULT] Dual Thread Allocator
256
+ Peak main deferred allocation count 4
257
+ [ALLOC_BUCKET]
258
+ Large Block size 4.0 MB
259
+ Used Block count 1
260
+ Peak Allocated bytes 1.0 MB
261
+ [ALLOC_DEFAULT_MAIN]
262
+ Peak usage frame count: [16.0 MB-32.0 MB]: 7799 frames
263
+ Requested Block Size 16.0 MB
264
+ Peak Block count 1
265
+ Peak Allocated memory 20.7 MB
266
+ Peak Large allocation bytes 16.0 MB
267
+ [ALLOC_DEFAULT_THREAD]
268
+ Peak usage frame count: [1.0 MB-2.0 MB]: 7799 frames
269
+ Requested Block Size 16.0 MB
270
+ Peak Block count 1
271
+ Peak Allocated memory 1.6 MB
272
+ Peak Large allocation bytes 0 B
273
+ [ALLOC_TEMP_JOB_1_FRAME]
274
+ Initial Block Size 2.0 MB
275
+ Used Block Count 1
276
+ Overflow Count (too large) 0
277
+ Overflow Count (full) 0
278
+ [ALLOC_TEMP_JOB_2_FRAMES]
279
+ Initial Block Size 2.0 MB
280
+ Used Block Count 1
281
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run_logs/Player-4.log ADDED
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run_logs/Player-5.log ADDED
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.794498 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
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44
+ TOO LONG
45
+ TOO LONG
46
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47
+ TOO LONG
48
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49
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50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
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54
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55
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56
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57
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58
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59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
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66
+ TOO LONG
67
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68
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69
+ TOO LONG
70
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71
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72
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73
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74
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75
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76
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77
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78
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79
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80
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81
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82
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83
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84
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85
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86
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87
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88
+ TOO LONG
89
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90
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91
+ TOO LONG
92
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93
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94
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95
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96
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97
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98
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99
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100
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101
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102
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103
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104
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105
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106
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107
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
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118
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119
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120
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121
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122
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123
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124
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125
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126
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127
+ TOO LONG
128
+ TOO LONG
129
+ TOO LONG
130
+ TOO LONG
131
+ TOO LONG
132
+ TOO LONG
133
+ Setting up 6 worker threads for Enlighten.
134
+ Memory Statistics:
135
+ [ALLOC_TEMP_TLS] TLS Allocator
136
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137
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138
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149
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159
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164
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165
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166
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168
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169
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170
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171
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172
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173
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174
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175
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176
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179
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180
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181
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183
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184
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185
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189
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194
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195
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196
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199
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200
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204
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205
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214
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215
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219
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224
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225
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226
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229
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230
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231
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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244
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+ Initial Block Size 256.0 KB
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306
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307
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309
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310
+ Peak usage frame count: [4.0 MB-8.0 MB]: 15204 frames
311
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312
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+ Peak Allocated memory 4.6 MB
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316
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15204 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 17.7 MB
320
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321
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322
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332
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338
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342
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344
+ Large Block size 4.0 MB
345
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346
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348
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15203 frames, [64.0 KB-128.0 KB]: 1 frames
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352
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353
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354
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15204 frames
355
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356
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+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
360
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361
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362
+ Large Block size 4.0 MB
363
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364
+ Peak Allocated bytes 1.0 MB
365
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366
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15204 frames
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+ Requested Block Size 4.0 MB
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+ Peak Allocated memory 0.6 MB
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 15203 frames, [4.0 MB-8.0 MB]: 1 frames
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380
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381
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+ Peak Allocated bytes 1.0 MB
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+ Peak usage frame count: [0-1.0 KB]: 15204 frames
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388
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 15203 frames, [2.0 KB-4.0 KB]: 1 frames
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run_logs/Player-6.log ADDED
@@ -0,0 +1,387 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.090 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.758030 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
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46
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47
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48
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49
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50
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51
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52
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53
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54
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55
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122
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123
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124
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125
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126
+ Setting up 6 worker threads for Enlighten.
127
+ Memory Statistics:
128
+ [ALLOC_TEMP_TLS] TLS Allocator
129
+ StackAllocators :
130
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131
+ Peak usage frame count: [8.0 KB-16.0 KB]: 15195 frames, [2.0 MB-4.0 MB]: 1 frames
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172
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+ [ALLOC_TEMP_Job.Worker 4]
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+ [ALLOC_TEMP_Job.Worker 3]
192
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199
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+ [ALLOC_TEMP_EnlightenWorker] x 6
202
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207
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212
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213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Background Job.Worker 2]
217
+ Initial Block Size 32.0 KB
218
+ Current Block Size 32.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 7]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
227
+ Initial Block Size 64.0 KB
228
+ Current Block Size 64.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Background Job.Worker 5]
232
+ Initial Block Size 32.0 KB
233
+ Current Block Size 32.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Job.Worker 9]
237
+ Initial Block Size 256.0 KB
238
+ Current Block Size 256.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Background Job.Worker 13]
242
+ Initial Block Size 32.0 KB
243
+ Current Block Size 32.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Job.Worker 8]
247
+ Initial Block Size 256.0 KB
248
+ Current Block Size 256.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Job.Worker 7]
252
+ Initial Block Size 256.0 KB
253
+ Current Block Size 256.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_Job.Worker 1]
257
+ Initial Block Size 256.0 KB
258
+ Current Block Size 256.0 KB
259
+ Peak Allocated Bytes 0.7 KB
260
+ Overflow Count 0
261
+ [ALLOC_TEMP_Job.Worker 2]
262
+ Initial Block Size 256.0 KB
263
+ Current Block Size 256.0 KB
264
+ Peak Allocated Bytes 0 B
265
+ Overflow Count 0
266
+ [ALLOC_TEMP_Background Job.Worker 3]
267
+ Initial Block Size 32.0 KB
268
+ Current Block Size 32.0 KB
269
+ Peak Allocated Bytes 0 B
270
+ Overflow Count 0
271
+ [ALLOC_TEMP_Background Job.Worker 11]
272
+ Initial Block Size 32.0 KB
273
+ Current Block Size 32.0 KB
274
+ Peak Allocated Bytes 0 B
275
+ Overflow Count 0
276
+ [ALLOC_TEMP_Job.Worker 10]
277
+ Initial Block Size 256.0 KB
278
+ Current Block Size 256.0 KB
279
+ Peak Allocated Bytes 0 B
280
+ Overflow Count 0
281
+ [ALLOC_TEMP_Background Job.Worker 0]
282
+ Initial Block Size 32.0 KB
283
+ Current Block Size 32.0 KB
284
+ Peak Allocated Bytes 0 B
285
+ Overflow Count 0
286
+ [ALLOC_TEMP_Background Job.Worker 4]
287
+ Initial Block Size 32.0 KB
288
+ Current Block Size 32.0 KB
289
+ Peak Allocated Bytes 0 B
290
+ Overflow Count 0
291
+ [ALLOC_TEMP_BatchDeleteObjects]
292
+ Initial Block Size 64.0 KB
293
+ Current Block Size 64.0 KB
294
+ Peak Allocated Bytes 0 B
295
+ Overflow Count 0
296
+ [ALLOC_DEFAULT] Dual Thread Allocator
297
+ Peak main deferred allocation count 3
298
+ [ALLOC_BUCKET]
299
+ Large Block size 4.0 MB
300
+ Used Block count 1
301
+ Peak Allocated bytes 1.0 MB
302
+ [ALLOC_DEFAULT_MAIN]
303
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15196 frames
304
+ Requested Block Size 16.0 MB
305
+ Peak Block count 1
306
+ Peak Allocated memory 20.7 MB
307
+ Peak Large allocation bytes 16.0 MB
308
+ [ALLOC_DEFAULT_THREAD]
309
+ Peak usage frame count: [1.0 MB-2.0 MB]: 15196 frames
310
+ Requested Block Size 16.0 MB
311
+ Peak Block count 1
312
+ Peak Allocated memory 1.5 MB
313
+ Peak Large allocation bytes 0 B
314
+ [ALLOC_TEMP_JOB_1_FRAME]
315
+ Initial Block Size 2.0 MB
316
+ Used Block Count 1
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+ Overflow Count (too large) 0
318
+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_2_FRAMES]
320
+ Initial Block Size 2.0 MB
321
+ Used Block Count 1
322
+ Overflow Count (too large) 0
323
+ Overflow Count (full) 0
324
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
325
+ Initial Block Size 2.0 MB
326
+ Used Block Count 2
327
+ Overflow Count (too large) 0
328
+ Overflow Count (full) 0
329
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
330
+ Initial Block Size 1.0 MB
331
+ Used Block Count 3
332
+ Overflow Count (too large) 0
333
+ Overflow Count (full) 0
334
+ [ALLOC_GFX] Dual Thread Allocator
335
+ Peak main deferred allocation count 0
336
+ [ALLOC_BUCKET]
337
+ Large Block size 4.0 MB
338
+ Used Block count 1
339
+ Peak Allocated bytes 1.0 MB
340
+ [ALLOC_GFX_MAIN]
341
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15195 frames, [64.0 KB-128.0 KB]: 1 frames
342
+ Requested Block Size 16.0 MB
343
+ Peak Block count 1
344
+ Peak Allocated memory 65.6 KB
345
+ Peak Large allocation bytes 0 B
346
+ [ALLOC_GFX_THREAD]
347
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15196 frames
348
+ Requested Block Size 16.0 MB
349
+ Peak Block count 1
350
+ Peak Allocated memory 173.5 KB
351
+ Peak Large allocation bytes 0 B
352
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
353
+ Peak main deferred allocation count 0
354
+ [ALLOC_BUCKET]
355
+ Large Block size 4.0 MB
356
+ Used Block count 1
357
+ Peak Allocated bytes 1.0 MB
358
+ [ALLOC_CACHEOBJECTS_MAIN]
359
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15196 frames
360
+ Requested Block Size 4.0 MB
361
+ Peak Block count 1
362
+ Peak Allocated memory 0.6 MB
363
+ Peak Large allocation bytes 0 B
364
+ [ALLOC_CACHEOBJECTS_THREAD]
365
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15195 frames, [4.0 MB-8.0 MB]: 1 frames
366
+ Requested Block Size 4.0 MB
367
+ Peak Block count 2
368
+ Peak Allocated memory 4.5 MB
369
+ Peak Large allocation bytes 0 B
370
+ [ALLOC_TYPETREE] Dual Thread Allocator
371
+ Peak main deferred allocation count 0
372
+ [ALLOC_BUCKET]
373
+ Large Block size 4.0 MB
374
+ Used Block count 1
375
+ Peak Allocated bytes 1.0 MB
376
+ [ALLOC_TYPETREE_MAIN]
377
+ Peak usage frame count: [0-1.0 KB]: 15196 frames
378
+ Requested Block Size 2.0 MB
379
+ Peak Block count 1
380
+ Peak Allocated memory 1.0 KB
381
+ Peak Large allocation bytes 0 B
382
+ [ALLOC_TYPETREE_THREAD]
383
+ Peak usage frame count: [1.0 KB-2.0 KB]: 15195 frames, [2.0 KB-4.0 KB]: 1 frames
384
+ Requested Block Size 2.0 MB
385
+ Peak Block count 1
386
+ Peak Allocated memory 2.2 KB
387
+ Peak Large allocation bytes 0 B
run_logs/Player-7.log ADDED
@@ -0,0 +1,397 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
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+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.081 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.796673 ms
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+ Registered Communicator in Agent.
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 84 x 84
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131
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132
+ TOO LONG
133
+ TOO LONG
134
+ TOO LONG
135
+ TOO LONG
136
+ Setting up 6 worker threads for Enlighten.
137
+ Memory Statistics:
138
+ [ALLOC_TEMP_TLS] TLS Allocator
139
+ StackAllocators :
140
+ [ALLOC_TEMP_MAIN]
141
+ Peak usage frame count: [8.0 KB-16.0 KB]: 15141 frames, [2.0 MB-4.0 MB]: 1 frames
142
+ Initial Block Size 4.0 MB
143
+ Current Block Size 4.0 MB
144
+ Peak Allocated Bytes 2.1 MB
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Loading.AsyncRead]
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 128 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Loading.PreloadManager]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 300.0 KB
154
+ Peak Allocated Bytes 249.6 KB
155
+ Overflow Count 4
156
+ [ALLOC_TEMP_Background Job.Worker 8]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Job.Worker 6]
162
+ Initial Block Size 256.0 KB
163
+ Current Block Size 256.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Job.Worker 0]
167
+ Initial Block Size 256.0 KB
168
+ Current Block Size 256.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 10]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 9]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Job.Worker 5]
182
+ Initial Block Size 256.0 KB
183
+ Current Block Size 256.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 14]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Background Job.Worker 6]
192
+ Initial Block Size 32.0 KB
193
+ Current Block Size 32.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 4]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 3]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 12]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_EnlightenWorker] x 6
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Background Job.Worker 15]
217
+ Initial Block Size 32.0 KB
218
+ Current Block Size 32.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 1]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Background Job.Worker 2]
227
+ Initial Block Size 32.0 KB
228
+ Current Block Size 32.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Background Job.Worker 7]
232
+ Initial Block Size 32.0 KB
233
+ Current Block Size 32.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
237
+ Initial Block Size 64.0 KB
238
+ Current Block Size 64.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Background Job.Worker 5]
242
+ Initial Block Size 32.0 KB
243
+ Current Block Size 32.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Job.Worker 9]
247
+ Initial Block Size 256.0 KB
248
+ Current Block Size 256.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Background Job.Worker 13]
252
+ Initial Block Size 32.0 KB
253
+ Current Block Size 32.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_Job.Worker 8]
257
+ Initial Block Size 256.0 KB
258
+ Current Block Size 256.0 KB
259
+ Peak Allocated Bytes 0 B
260
+ Overflow Count 0
261
+ [ALLOC_TEMP_Job.Worker 7]
262
+ Initial Block Size 256.0 KB
263
+ Current Block Size 256.0 KB
264
+ Peak Allocated Bytes 0 B
265
+ Overflow Count 0
266
+ [ALLOC_TEMP_Job.Worker 1]
267
+ Initial Block Size 256.0 KB
268
+ Current Block Size 256.0 KB
269
+ Peak Allocated Bytes 0 B
270
+ Overflow Count 0
271
+ [ALLOC_TEMP_Job.Worker 2]
272
+ Initial Block Size 256.0 KB
273
+ Current Block Size 256.0 KB
274
+ Peak Allocated Bytes 0.7 KB
275
+ Overflow Count 0
276
+ [ALLOC_TEMP_Background Job.Worker 3]
277
+ Initial Block Size 32.0 KB
278
+ Current Block Size 32.0 KB
279
+ Peak Allocated Bytes 0 B
280
+ Overflow Count 0
281
+ [ALLOC_TEMP_Background Job.Worker 11]
282
+ Initial Block Size 32.0 KB
283
+ Current Block Size 32.0 KB
284
+ Peak Allocated Bytes 0 B
285
+ Overflow Count 0
286
+ [ALLOC_TEMP_Job.Worker 10]
287
+ Initial Block Size 256.0 KB
288
+ Current Block Size 256.0 KB
289
+ Peak Allocated Bytes 0 B
290
+ Overflow Count 0
291
+ [ALLOC_TEMP_Background Job.Worker 0]
292
+ Initial Block Size 32.0 KB
293
+ Current Block Size 32.0 KB
294
+ Peak Allocated Bytes 0 B
295
+ Overflow Count 0
296
+ [ALLOC_TEMP_Background Job.Worker 4]
297
+ Initial Block Size 32.0 KB
298
+ Current Block Size 32.0 KB
299
+ Peak Allocated Bytes 0 B
300
+ Overflow Count 0
301
+ [ALLOC_TEMP_BatchDeleteObjects]
302
+ Initial Block Size 64.0 KB
303
+ Current Block Size 64.0 KB
304
+ Peak Allocated Bytes 0 B
305
+ Overflow Count 0
306
+ [ALLOC_DEFAULT] Dual Thread Allocator
307
+ Peak main deferred allocation count 3
308
+ [ALLOC_BUCKET]
309
+ Large Block size 4.0 MB
310
+ Used Block count 1
311
+ Peak Allocated bytes 1.0 MB
312
+ [ALLOC_DEFAULT_MAIN]
313
+ Peak usage frame count: [4.0 MB-8.0 MB]: 15142 frames
314
+ Requested Block Size 16.0 MB
315
+ Peak Block count 1
316
+ Peak Allocated memory 4.8 MB
317
+ Peak Large allocation bytes 0 B
318
+ [ALLOC_DEFAULT_THREAD]
319
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15142 frames
320
+ Requested Block Size 16.0 MB
321
+ Peak Block count 1
322
+ Peak Allocated memory 17.5 MB
323
+ Peak Large allocation bytes 16.0 MB
324
+ [ALLOC_TEMP_JOB_1_FRAME]
325
+ Initial Block Size 2.0 MB
326
+ Used Block Count 1
327
+ Overflow Count (too large) 0
328
+ Overflow Count (full) 0
329
+ [ALLOC_TEMP_JOB_2_FRAMES]
330
+ Initial Block Size 2.0 MB
331
+ Used Block Count 1
332
+ Overflow Count (too large) 0
333
+ Overflow Count (full) 0
334
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
335
+ Initial Block Size 2.0 MB
336
+ Used Block Count 2
337
+ Overflow Count (too large) 0
338
+ Overflow Count (full) 0
339
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
340
+ Initial Block Size 1.0 MB
341
+ Used Block Count 3
342
+ Overflow Count (too large) 0
343
+ Overflow Count (full) 0
344
+ [ALLOC_GFX] Dual Thread Allocator
345
+ Peak main deferred allocation count 0
346
+ [ALLOC_BUCKET]
347
+ Large Block size 4.0 MB
348
+ Used Block count 1
349
+ Peak Allocated bytes 1.0 MB
350
+ [ALLOC_GFX_MAIN]
351
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15141 frames, [64.0 KB-128.0 KB]: 1 frames
352
+ Requested Block Size 16.0 MB
353
+ Peak Block count 1
354
+ Peak Allocated memory 65.6 KB
355
+ Peak Large allocation bytes 0 B
356
+ [ALLOC_GFX_THREAD]
357
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15142 frames
358
+ Requested Block Size 16.0 MB
359
+ Peak Block count 1
360
+ Peak Allocated memory 173.5 KB
361
+ Peak Large allocation bytes 0 B
362
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
363
+ Peak main deferred allocation count 0
364
+ [ALLOC_BUCKET]
365
+ Large Block size 4.0 MB
366
+ Used Block count 1
367
+ Peak Allocated bytes 1.0 MB
368
+ [ALLOC_CACHEOBJECTS_MAIN]
369
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15142 frames
370
+ Requested Block Size 4.0 MB
371
+ Peak Block count 1
372
+ Peak Allocated memory 0.6 MB
373
+ Peak Large allocation bytes 0 B
374
+ [ALLOC_CACHEOBJECTS_THREAD]
375
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15141 frames, [4.0 MB-8.0 MB]: 1 frames
376
+ Requested Block Size 4.0 MB
377
+ Peak Block count 2
378
+ Peak Allocated memory 4.5 MB
379
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