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  1. README.md +35 -0
  2. SoccerTwos.onnx +3 -0
  3. SoccerTwos/SoccerTwos-11999994.onnx +3 -0
  4. SoccerTwos/SoccerTwos-11999994.pt +3 -0
  5. SoccerTwos/SoccerTwos-13793658.onnx +3 -0
  6. SoccerTwos/SoccerTwos-13793658.pt +3 -0
  7. SoccerTwos/SoccerTwos-20518.onnx +3 -0
  8. SoccerTwos/SoccerTwos-20518.pt +3 -0
  9. SoccerTwos/SoccerTwos-32106.onnx +3 -0
  10. SoccerTwos/SoccerTwos-32106.pt +3 -0
  11. SoccerTwos/SoccerTwos-39999966.onnx +3 -0
  12. SoccerTwos/SoccerTwos-39999966.pt +3 -0
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  15. SoccerTwos/SoccerTwos-9999912.onnx +3 -0
  16. SoccerTwos/SoccerTwos-9999912.pt +3 -0
  17. SoccerTwos/checkpoint.pt +3 -0
  18. SoccerTwos/events.out.tfevents.1693444510.soundwave.1440893.0 +3 -0
  19. config.json +1 -0
  20. configuration.yaml +82 -0
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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - SoccerTwos
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: mgmeskill/downstrike-40m
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ memory: null
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+ run_id: Downstrike-40M
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: true
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ TOO LONG
187
+ TOO LONG
188
+ TOO LONG
189
+ TOO LONG
190
+ Setting up 6 worker threads for Enlighten.
191
+ Memory Statistics:
192
+ [ALLOC_TEMP_TLS] TLS Allocator
193
+ StackAllocators :
194
+ [ALLOC_TEMP_MAIN]
195
+ Peak usage frame count: [8.0 KB-16.0 KB]: 155663 frames, [2.0 MB-4.0 MB]: 1 frames
196
+ Initial Block Size 4.0 MB
197
+ Current Block Size 4.0 MB
198
+ Peak Allocated Bytes 2.1 MB
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Loading.AsyncRead]
201
+ Initial Block Size 64.0 KB
202
+ Current Block Size 64.0 KB
203
+ Peak Allocated Bytes 128 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Loading.PreloadManager]
206
+ Initial Block Size 256.0 KB
207
+ Current Block Size 300.0 KB
208
+ Peak Allocated Bytes 249.6 KB
209
+ Overflow Count 4
210
+ [ALLOC_TEMP_Background Job.Worker 8]
211
+ Initial Block Size 32.0 KB
212
+ Current Block Size 32.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Job.Worker 6]
216
+ Initial Block Size 256.0 KB
217
+ Current Block Size 256.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Job.Worker 0]
221
+ Initial Block Size 256.0 KB
222
+ Current Block Size 256.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Background Job.Worker 10]
226
+ Initial Block Size 32.0 KB
227
+ Current Block Size 32.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Background Job.Worker 9]
231
+ Initial Block Size 32.0 KB
232
+ Current Block Size 32.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Job.Worker 5]
236
+ Initial Block Size 256.0 KB
237
+ Current Block Size 256.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Background Job.Worker 14]
241
+ Initial Block Size 32.0 KB
242
+ Current Block Size 32.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 6]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Job.Worker 4]
251
+ Initial Block Size 256.0 KB
252
+ Current Block Size 256.0 KB
253
+ Peak Allocated Bytes 0.7 KB
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_Job.Worker 3]
256
+ Initial Block Size 256.0 KB
257
+ Current Block Size 256.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_TEMP_Background Job.Worker 12]
261
+ Initial Block Size 32.0 KB
262
+ Current Block Size 32.0 KB
263
+ Peak Allocated Bytes 0 B
264
+ Overflow Count 0
265
+ [ALLOC_TEMP_EnlightenWorker] x 6
266
+ Initial Block Size 64.0 KB
267
+ Current Block Size 64.0 KB
268
+ Peak Allocated Bytes 0 B
269
+ Overflow Count 0
270
+ [ALLOC_TEMP_Background Job.Worker 15]
271
+ Initial Block Size 32.0 KB
272
+ Current Block Size 32.0 KB
273
+ Peak Allocated Bytes 0 B
274
+ Overflow Count 0
275
+ [ALLOC_TEMP_Background Job.Worker 1]
276
+ Initial Block Size 32.0 KB
277
+ Current Block Size 32.0 KB
278
+ Peak Allocated Bytes 0 B
279
+ Overflow Count 0
280
+ [ALLOC_TEMP_Background Job.Worker 2]
281
+ Initial Block Size 32.0 KB
282
+ Current Block Size 32.0 KB
283
+ Peak Allocated Bytes 0 B
284
+ Overflow Count 0
285
+ [ALLOC_TEMP_Background Job.Worker 7]
286
+ Initial Block Size 32.0 KB
287
+ Current Block Size 32.0 KB
288
+ Peak Allocated Bytes 0 B
289
+ Overflow Count 0
290
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
291
+ Initial Block Size 64.0 KB
292
+ Current Block Size 64.0 KB
293
+ Peak Allocated Bytes 0 B
294
+ Overflow Count 0
295
+ [ALLOC_TEMP_Background Job.Worker 5]
296
+ Initial Block Size 32.0 KB
297
+ Current Block Size 32.0 KB
298
+ Peak Allocated Bytes 0 B
299
+ Overflow Count 0
300
+ [ALLOC_TEMP_Job.Worker 9]
301
+ Initial Block Size 256.0 KB
302
+ Current Block Size 256.0 KB
303
+ Peak Allocated Bytes 0 B
304
+ Overflow Count 0
305
+ [ALLOC_TEMP_Background Job.Worker 13]
306
+ Initial Block Size 32.0 KB
307
+ Current Block Size 32.0 KB
308
+ Peak Allocated Bytes 0 B
309
+ Overflow Count 0
310
+ [ALLOC_TEMP_Job.Worker 8]
311
+ Initial Block Size 256.0 KB
312
+ Current Block Size 256.0 KB
313
+ Peak Allocated Bytes 0 B
314
+ Overflow Count 0
315
+ [ALLOC_TEMP_Job.Worker 7]
316
+ Initial Block Size 256.0 KB
317
+ Current Block Size 256.0 KB
318
+ Peak Allocated Bytes 0 B
319
+ Overflow Count 0
320
+ [ALLOC_TEMP_Job.Worker 1]
321
+ Initial Block Size 256.0 KB
322
+ Current Block Size 256.0 KB
323
+ Peak Allocated Bytes 0 B
324
+ Overflow Count 0
325
+ [ALLOC_TEMP_Job.Worker 2]
326
+ Initial Block Size 256.0 KB
327
+ Current Block Size 256.0 KB
328
+ Peak Allocated Bytes 0 B
329
+ Overflow Count 0
330
+ [ALLOC_TEMP_Background Job.Worker 3]
331
+ Initial Block Size 32.0 KB
332
+ Current Block Size 32.0 KB
333
+ Peak Allocated Bytes 0 B
334
+ Overflow Count 0
335
+ [ALLOC_TEMP_Background Job.Worker 11]
336
+ Initial Block Size 32.0 KB
337
+ Current Block Size 32.0 KB
338
+ Peak Allocated Bytes 0 B
339
+ Overflow Count 0
340
+ [ALLOC_TEMP_Job.Worker 10]
341
+ Initial Block Size 256.0 KB
342
+ Current Block Size 256.0 KB
343
+ Peak Allocated Bytes 0 B
344
+ Overflow Count 0
345
+ [ALLOC_TEMP_Background Job.Worker 0]
346
+ Initial Block Size 32.0 KB
347
+ Current Block Size 32.0 KB
348
+ Peak Allocated Bytes 0 B
349
+ Overflow Count 0
350
+ [ALLOC_TEMP_Background Job.Worker 4]
351
+ Initial Block Size 32.0 KB
352
+ Current Block Size 32.0 KB
353
+ Peak Allocated Bytes 0 B
354
+ Overflow Count 0
355
+ [ALLOC_TEMP_BatchDeleteObjects]
356
+ Initial Block Size 64.0 KB
357
+ Current Block Size 64.0 KB
358
+ Peak Allocated Bytes 0 B
359
+ Overflow Count 0
360
+ [ALLOC_DEFAULT] Dual Thread Allocator
361
+ Peak main deferred allocation count 3
362
+ [ALLOC_BUCKET]
363
+ Large Block size 4.0 MB
364
+ Used Block count 1
365
+ Peak Allocated bytes 1.0 MB
366
+ [ALLOC_DEFAULT_MAIN]
367
+ Peak usage frame count: [4.0 MB-8.0 MB]: 155664 frames
368
+ Requested Block Size 16.0 MB
369
+ Peak Block count 1
370
+ Peak Allocated memory 5.0 MB
371
+ Peak Large allocation bytes 0 B
372
+ [ALLOC_DEFAULT_THREAD]
373
+ Peak usage frame count: [16.0 MB-32.0 MB]: 155664 frames
374
+ Requested Block Size 16.0 MB
375
+ Peak Block count 1
376
+ Peak Allocated memory 17.3 MB
377
+ Peak Large allocation bytes 16.0 MB
378
+ [ALLOC_TEMP_JOB_1_FRAME]
379
+ Initial Block Size 2.0 MB
380
+ Used Block Count 1
381
+ Overflow Count (too large) 0
382
+ Overflow Count (full) 0
383
+ [ALLOC_TEMP_JOB_2_FRAMES]
384
+ Initial Block Size 2.0 MB
385
+ Used Block Count 1
386
+ Overflow Count (too large) 0
387
+ Overflow Count (full) 0
388
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
389
+ Initial Block Size 2.0 MB
390
+ Used Block Count 2
391
+ Overflow Count (too large) 0
392
+ Overflow Count (full) 0
393
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
394
+ Initial Block Size 1.0 MB
395
+ Used Block Count 3
396
+ Overflow Count (too large) 0
397
+ Overflow Count (full) 0
398
+ [ALLOC_GFX] Dual Thread Allocator
399
+ Peak main deferred allocation count 0
400
+ [ALLOC_BUCKET]
401
+ Large Block size 4.0 MB
402
+ Used Block count 1
403
+ Peak Allocated bytes 1.0 MB
404
+ [ALLOC_GFX_MAIN]
405
+ Peak usage frame count: [32.0 KB-64.0 KB]: 155663 frames, [64.0 KB-128.0 KB]: 1 frames
406
+ Requested Block Size 16.0 MB
407
+ Peak Block count 1
408
+ Peak Allocated memory 65.6 KB
409
+ Peak Large allocation bytes 0 B
410
+ [ALLOC_GFX_THREAD]
411
+ Peak usage frame count: [128.0 KB-256.0 KB]: 155664 frames
412
+ Requested Block Size 16.0 MB
413
+ Peak Block count 1
414
+ Peak Allocated memory 173.5 KB
415
+ Peak Large allocation bytes 0 B
416
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
417
+ Peak main deferred allocation count 0
418
+ [ALLOC_BUCKET]
419
+ Large Block size 4.0 MB
420
+ Used Block count 1
421
+ Peak Allocated bytes 1.0 MB
422
+ [ALLOC_CACHEOBJECTS_MAIN]
423
+ Peak usage frame count: [0.5 MB-1.0 MB]: 155664 frames
424
+ Requested Block Size 4.0 MB
425
+ Peak Block count 1
426
+ Peak Allocated memory 0.6 MB
427
+ Peak Large allocation bytes 0 B
428
+ [ALLOC_CACHEOBJECTS_THREAD]
429
+ Peak usage frame count: [0.5 MB-1.0 MB]: 155663 frames, [4.0 MB-8.0 MB]: 1 frames
430
+ Requested Block Size 4.0 MB
431
+ Peak Block count 2
432
+ Peak Allocated memory 4.5 MB
433
+ Peak Large allocation bytes 0 B
434
+ [ALLOC_TYPETREE] Dual Thread Allocator
435
+ Peak main deferred allocation count 0
436
+ [ALLOC_BUCKET]
437
+ Large Block size 4.0 MB
438
+ Used Block count 1
439
+ Peak Allocated bytes 1.0 MB
440
+ [ALLOC_TYPETREE_MAIN]
441
+ Peak usage frame count: [0-1.0 KB]: 155664 frames
442
+ Requested Block Size 2.0 MB
443
+ Peak Block count 1
444
+ Peak Allocated memory 1.0 KB
445
+ Peak Large allocation bytes 0 B
446
+ [ALLOC_TYPETREE_THREAD]
447
+ Peak usage frame count: [1.0 KB-2.0 KB]: 155663 frames, [2.0 KB-4.0 KB]: 1 frames
448
+ Requested Block Size 2.0 MB
449
+ Peak Block count 1
450
+ Peak Allocated memory 2.2 KB
451
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,421 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.059 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.557325 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
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89
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97
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126
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147
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150
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152
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153
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154
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155
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156
+ TOO LONG
157
+ TOO LONG
158
+ TOO LONG
159
+ TOO LONG
160
+ Setting up 6 worker threads for Enlighten.
161
+ Memory Statistics:
162
+ [ALLOC_TEMP_TLS] TLS Allocator
163
+ StackAllocators :
164
+ [ALLOC_TEMP_MAIN]
165
+ Peak usage frame count: [8.0 KB-16.0 KB]: 138666 frames, [2.0 MB-4.0 MB]: 1 frames
166
+ Initial Block Size 4.0 MB
167
+ Current Block Size 4.0 MB
168
+ Peak Allocated Bytes 2.1 MB
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Loading.AsyncRead]
171
+ Initial Block Size 64.0 KB
172
+ Current Block Size 64.0 KB
173
+ Peak Allocated Bytes 128 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Loading.PreloadManager]
176
+ Initial Block Size 256.0 KB
177
+ Current Block Size 300.0 KB
178
+ Peak Allocated Bytes 249.6 KB
179
+ Overflow Count 4
180
+ [ALLOC_TEMP_Background Job.Worker 8]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Job.Worker 6]
186
+ Initial Block Size 256.0 KB
187
+ Current Block Size 256.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Job.Worker 0]
191
+ Initial Block Size 256.0 KB
192
+ Current Block Size 256.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 10]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Background Job.Worker 9]
201
+ Initial Block Size 32.0 KB
202
+ Current Block Size 32.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Job.Worker 5]
206
+ Initial Block Size 256.0 KB
207
+ Current Block Size 256.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Background Job.Worker 14]
211
+ Initial Block Size 32.0 KB
212
+ Current Block Size 32.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Background Job.Worker 6]
216
+ Initial Block Size 32.0 KB
217
+ Current Block Size 32.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Job.Worker 4]
221
+ Initial Block Size 256.0 KB
222
+ Current Block Size 256.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Job.Worker 3]
226
+ Initial Block Size 256.0 KB
227
+ Current Block Size 256.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Background Job.Worker 12]
231
+ Initial Block Size 32.0 KB
232
+ Current Block Size 32.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_EnlightenWorker] x 6
236
+ Initial Block Size 64.0 KB
237
+ Current Block Size 64.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Background Job.Worker 15]
241
+ Initial Block Size 32.0 KB
242
+ Current Block Size 32.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 1]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Background Job.Worker 2]
251
+ Initial Block Size 32.0 KB
252
+ Current Block Size 32.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_Background Job.Worker 7]
256
+ Initial Block Size 32.0 KB
257
+ Current Block Size 32.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
261
+ Initial Block Size 64.0 KB
262
+ Current Block Size 64.0 KB
263
+ Peak Allocated Bytes 0 B
264
+ Overflow Count 0
265
+ [ALLOC_TEMP_Background Job.Worker 5]
266
+ Initial Block Size 32.0 KB
267
+ Current Block Size 32.0 KB
268
+ Peak Allocated Bytes 0 B
269
+ Overflow Count 0
270
+ [ALLOC_TEMP_Job.Worker 9]
271
+ Initial Block Size 256.0 KB
272
+ Current Block Size 256.0 KB
273
+ Peak Allocated Bytes 0.7 KB
274
+ Overflow Count 0
275
+ [ALLOC_TEMP_Background Job.Worker 13]
276
+ Initial Block Size 32.0 KB
277
+ Current Block Size 32.0 KB
278
+ Peak Allocated Bytes 0 B
279
+ Overflow Count 0
280
+ [ALLOC_TEMP_Job.Worker 8]
281
+ Initial Block Size 256.0 KB
282
+ Current Block Size 256.0 KB
283
+ Peak Allocated Bytes 0 B
284
+ Overflow Count 0
285
+ [ALLOC_TEMP_Job.Worker 7]
286
+ Initial Block Size 256.0 KB
287
+ Current Block Size 256.0 KB
288
+ Peak Allocated Bytes 0 B
289
+ Overflow Count 0
290
+ [ALLOC_TEMP_Job.Worker 1]
291
+ Initial Block Size 256.0 KB
292
+ Current Block Size 256.0 KB
293
+ Peak Allocated Bytes 0 B
294
+ Overflow Count 0
295
+ [ALLOC_TEMP_Job.Worker 2]
296
+ Initial Block Size 256.0 KB
297
+ Current Block Size 256.0 KB
298
+ Peak Allocated Bytes 0 B
299
+ Overflow Count 0
300
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301
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+ Peak Allocated memory 173.5 KB
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387
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389
+ Large Block size 4.0 MB
390
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391
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393
+ Peak usage frame count: [0.5 MB-1.0 MB]: 138667 frames
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405
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408
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415
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 138666 frames, [2.0 KB-4.0 KB]: 1 frames
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+ Requested Block Size 2.0 MB
419
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
421
+ Peak Large allocation bytes 0 B
run_logs/Player-10.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.084 seconds
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.708457 ms
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+ Registered Communicator in Agent.
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+ Setting up 6 worker threads for Enlighten.
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220
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221
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222
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224
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226
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227
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228
+ Peak Block count 1
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+ Peak Allocated memory 17.5 MB
230
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231
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232
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254
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255
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258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 96 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
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+ Peak Allocated memory 65.6 KB
262
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263
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264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 97 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
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+ Peak Allocated memory 173.5 KB
268
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269
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270
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272
+ Large Block size 4.0 MB
273
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274
+ Peak Allocated bytes 1.0 MB
275
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276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 97 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
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+ Peak Allocated memory 0.6 MB
280
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281
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282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.4 MB
286
+ Peak Large allocation bytes 0 B
287
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288
+ Peak main deferred allocation count 0
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290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
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294
+ Peak usage frame count: [0-1.0 KB]: 97 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-11.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.191 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.708818 ms
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+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 96 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0.7 KB
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 3
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 97 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.8 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 97 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.5 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 96 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 97 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 97 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames, [2.0 MB-4.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 1
285
+ Peak Allocated memory 4.0 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 97 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-12.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.279 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.772418 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 97 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0.7 KB
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 4
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [16.0 MB-32.0 MB]: 98 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 20.7 MB
224
+ Peak Large allocation bytes 16.0 MB
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [1.0 MB-2.0 MB]: 98 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 1.5 MB
230
+ Peak Large allocation bytes 0 B
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 97 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 98 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
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run_logs/Player-13.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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272
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304
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run_logs/Player-14.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.091 seconds
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ Peak Large allocation bytes 0 B
run_logs/Player-15.log ADDED
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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255
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258
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259
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262
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272
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273
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280
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302
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304
+ Peak Large allocation bytes 0 B
run_logs/Player-16.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.195 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.799147 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 96 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0.7 KB
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 4
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 97 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.9 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 97 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.3 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 96 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 97 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 97 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames, [2.0 MB-4.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 1
285
+ Peak Allocated memory 4.0 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 97 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-17.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.179 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.797073 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 96 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0.7 KB
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 4
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
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272
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+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-18.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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222
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226
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227
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228
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230
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231
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232
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254
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255
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258
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259
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262
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263
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264
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265
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266
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268
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269
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270
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272
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273
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274
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275
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276
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277
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278
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280
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282
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283
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286
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288
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290
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291
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292
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293
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298
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
301
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302
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-19.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.327 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.664144 ms
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+ Registered Communicator in Agent.
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 84 x 84
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+ Setting up 6 worker threads for Enlighten.
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+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0.7 KB
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 4
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 97 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.7 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 97 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.6 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 96 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 97 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 97 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.2 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 97 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-2.log ADDED
@@ -0,0 +1,411 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
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+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.068 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.786043 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
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100
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102
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103
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104
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105
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106
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109
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125
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126
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127
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128
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130
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131
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132
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135
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141
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144
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145
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146
+ TOO LONG
147
+ TOO LONG
148
+ TOO LONG
149
+ TOO LONG
150
+ Setting up 6 worker threads for Enlighten.
151
+ Memory Statistics:
152
+ [ALLOC_TEMP_TLS] TLS Allocator
153
+ StackAllocators :
154
+ [ALLOC_TEMP_MAIN]
155
+ Peak usage frame count: [8.0 KB-16.0 KB]: 127929 frames, [2.0 MB-4.0 MB]: 1 frames
156
+ Initial Block Size 4.0 MB
157
+ Current Block Size 4.0 MB
158
+ Peak Allocated Bytes 2.1 MB
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Loading.AsyncRead]
161
+ Initial Block Size 64.0 KB
162
+ Current Block Size 64.0 KB
163
+ Peak Allocated Bytes 128 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_Loading.PreloadManager]
166
+ Initial Block Size 256.0 KB
167
+ Current Block Size 300.0 KB
168
+ Peak Allocated Bytes 249.6 KB
169
+ Overflow Count 4
170
+ [ALLOC_TEMP_Background Job.Worker 8]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Job.Worker 6]
176
+ Initial Block Size 256.0 KB
177
+ Current Block Size 256.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Job.Worker 0]
181
+ Initial Block Size 256.0 KB
182
+ Current Block Size 256.0 KB
183
+ Peak Allocated Bytes 0.7 KB
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Background Job.Worker 10]
186
+ Initial Block Size 32.0 KB
187
+ Current Block Size 32.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Background Job.Worker 9]
191
+ Initial Block Size 32.0 KB
192
+ Current Block Size 32.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Job.Worker 5]
196
+ Initial Block Size 256.0 KB
197
+ Current Block Size 256.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Background Job.Worker 14]
201
+ Initial Block Size 32.0 KB
202
+ Current Block Size 32.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Background Job.Worker 6]
206
+ Initial Block Size 32.0 KB
207
+ Current Block Size 32.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Job.Worker 4]
211
+ Initial Block Size 256.0 KB
212
+ Current Block Size 256.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Job.Worker 3]
216
+ Initial Block Size 256.0 KB
217
+ Current Block Size 256.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Background Job.Worker 12]
221
+ Initial Block Size 32.0 KB
222
+ Current Block Size 32.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_EnlightenWorker] x 6
226
+ Initial Block Size 64.0 KB
227
+ Current Block Size 64.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Background Job.Worker 15]
231
+ Initial Block Size 32.0 KB
232
+ Current Block Size 32.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Background Job.Worker 1]
236
+ Initial Block Size 32.0 KB
237
+ Current Block Size 32.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Background Job.Worker 2]
241
+ Initial Block Size 32.0 KB
242
+ Current Block Size 32.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 7]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
251
+ Initial Block Size 64.0 KB
252
+ Current Block Size 64.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_Background Job.Worker 5]
256
+ Initial Block Size 32.0 KB
257
+ Current Block Size 32.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_TEMP_Job.Worker 9]
261
+ Initial Block Size 256.0 KB
262
+ Current Block Size 256.0 KB
263
+ Peak Allocated Bytes 0 B
264
+ Overflow Count 0
265
+ [ALLOC_TEMP_Background Job.Worker 13]
266
+ Initial Block Size 32.0 KB
267
+ Current Block Size 32.0 KB
268
+ Peak Allocated Bytes 0 B
269
+ Overflow Count 0
270
+ [ALLOC_TEMP_Job.Worker 8]
271
+ Initial Block Size 256.0 KB
272
+ Current Block Size 256.0 KB
273
+ Peak Allocated Bytes 0 B
274
+ Overflow Count 0
275
+ [ALLOC_TEMP_Job.Worker 7]
276
+ Initial Block Size 256.0 KB
277
+ Current Block Size 256.0 KB
278
+ Peak Allocated Bytes 0 B
279
+ Overflow Count 0
280
+ [ALLOC_TEMP_Job.Worker 1]
281
+ Initial Block Size 256.0 KB
282
+ Current Block Size 256.0 KB
283
+ Peak Allocated Bytes 0 B
284
+ Overflow Count 0
285
+ [ALLOC_TEMP_Job.Worker 2]
286
+ Initial Block Size 256.0 KB
287
+ Current Block Size 256.0 KB
288
+ Peak Allocated Bytes 0 B
289
+ Overflow Count 0
290
+ [ALLOC_TEMP_Background Job.Worker 3]
291
+ Initial Block Size 32.0 KB
292
+ Current Block Size 32.0 KB
293
+ Peak Allocated Bytes 0 B
294
+ Overflow Count 0
295
+ [ALLOC_TEMP_Background Job.Worker 11]
296
+ Initial Block Size 32.0 KB
297
+ Current Block Size 32.0 KB
298
+ Peak Allocated Bytes 0 B
299
+ Overflow Count 0
300
+ [ALLOC_TEMP_Job.Worker 10]
301
+ Initial Block Size 256.0 KB
302
+ Current Block Size 256.0 KB
303
+ Peak Allocated Bytes 0 B
304
+ Overflow Count 0
305
+ [ALLOC_TEMP_Background Job.Worker 0]
306
+ Initial Block Size 32.0 KB
307
+ Current Block Size 32.0 KB
308
+ Peak Allocated Bytes 0 B
309
+ Overflow Count 0
310
+ [ALLOC_TEMP_Background Job.Worker 4]
311
+ Initial Block Size 32.0 KB
312
+ Current Block Size 32.0 KB
313
+ Peak Allocated Bytes 0 B
314
+ Overflow Count 0
315
+ [ALLOC_TEMP_BatchDeleteObjects]
316
+ Initial Block Size 64.0 KB
317
+ Current Block Size 64.0 KB
318
+ Peak Allocated Bytes 0 B
319
+ Overflow Count 0
320
+ [ALLOC_DEFAULT] Dual Thread Allocator
321
+ Peak main deferred allocation count 4
322
+ [ALLOC_BUCKET]
323
+ Large Block size 4.0 MB
324
+ Used Block count 1
325
+ Peak Allocated bytes 1.0 MB
326
+ [ALLOC_DEFAULT_MAIN]
327
+ Peak usage frame count: [4.0 MB-8.0 MB]: 127930 frames
328
+ Requested Block Size 16.0 MB
329
+ Peak Block count 1
330
+ Peak Allocated memory 4.9 MB
331
+ Peak Large allocation bytes 0 B
332
+ [ALLOC_DEFAULT_THREAD]
333
+ Peak usage frame count: [16.0 MB-32.0 MB]: 127930 frames
334
+ Requested Block Size 16.0 MB
335
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411
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run_logs/Player-20.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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272
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
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+ Peak Block count 1
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304
+ Peak Large allocation bytes 0 B
run_logs/Player-21.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.263 seconds
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.791032 ms
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+ Registered Communicator in Agent.
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+ Setting up 6 worker threads for Enlighten.
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85
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86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 3
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 97 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.8 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 97 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.4 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 96 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 97 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 97 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.5 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 97 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-22.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.283 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.714950 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 96 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0.7 KB
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 3
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 97 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.7 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 97 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.5 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 96 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 97 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 97 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.2 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 97 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-23.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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272
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304
+ Peak Large allocation bytes 0 B
run_logs/Player-24.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.221 seconds
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.738203 ms
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+ Registered Communicator in Agent.
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+ requesting resize 84 x 84
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224
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226
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230
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254
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255
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258
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264
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+ Peak Allocated memory 173.5 KB
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270
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272
+ Large Block size 4.0 MB
273
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276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 97 frames
277
+ Requested Block Size 4.0 MB
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280
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281
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames, [4.0 MB-8.0 MB]: 1 frames
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+ Requested Block Size 4.0 MB
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286
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287
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288
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289
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290
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291
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292
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293
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294
+ Peak usage frame count: [0-1.0 KB]: 97 frames
295
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297
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298
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299
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300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-25.log ADDED
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1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.209 seconds
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.846527 ms
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+ Registered Communicator in Agent.
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 84 x 84
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+ Setting up 6 worker threads for Enlighten.
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216
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217
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218
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220
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221
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222
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223
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224
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225
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226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 96 frames
227
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228
+ Peak Block count 1
229
+ Peak Allocated memory 17.5 MB
230
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231
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232
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233
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235
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236
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241
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242
+ Initial Block Size 2.0 MB
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245
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246
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247
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248
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251
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252
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253
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254
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255
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256
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257
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258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 95 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
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+ Peak Allocated memory 65.6 KB
262
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263
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264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 96 frames
265
+ Requested Block Size 16.0 MB
266
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+ Peak Allocated memory 173.5 KB
268
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269
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270
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271
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272
+ Large Block size 4.0 MB
273
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274
+ Peak Allocated bytes 1.0 MB
275
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276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
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281
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282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 95 frames, [2.0 MB-4.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 1
285
+ Peak Allocated memory 4.0 MB
286
+ Peak Large allocation bytes 0 B
287
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288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
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294
+ Peak usage frame count: [0-1.0 KB]: 96 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 95 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-26.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.351 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.739396 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [2.0 KB-4.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 95 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0.7 KB
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 4
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 97 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.8 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 97 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.5 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 96 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 97 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 97 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.5 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 97 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-27.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.271 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.667511 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 95 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0.7 KB
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 2
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [16.0 MB-32.0 MB]: 96 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 20.9 MB
224
+ Peak Large allocation bytes 16.0 MB
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [1.0 MB-2.0 MB]: 96 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 1.3 MB
230
+ Peak Large allocation bytes 0 B
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
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run_logs/Player-28.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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run_logs/Player-29.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Begin MonoManager ReloadAssembly
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+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0.7 KB
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 2
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 97 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.9 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 97 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.3 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 96 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 97 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 97 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.0 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 97 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 96 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-3.log ADDED
@@ -0,0 +1,402 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
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+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.077 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.618549 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
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85
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87
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89
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91
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93
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95
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96
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97
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98
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99
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100
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101
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102
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103
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104
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105
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106
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109
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110
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111
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112
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113
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114
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116
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117
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118
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119
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120
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121
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122
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123
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124
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125
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126
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127
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128
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129
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130
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131
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132
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133
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134
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135
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136
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137
+ TOO LONG
138
+ TOO LONG
139
+ TOO LONG
140
+ TOO LONG
141
+ Setting up 6 worker threads for Enlighten.
142
+ Memory Statistics:
143
+ [ALLOC_TEMP_TLS] TLS Allocator
144
+ StackAllocators :
145
+ [ALLOC_TEMP_MAIN]
146
+ Peak usage frame count: [8.0 KB-16.0 KB]: 124012 frames, [2.0 MB-4.0 MB]: 1 frames
147
+ Initial Block Size 4.0 MB
148
+ Current Block Size 4.0 MB
149
+ Peak Allocated Bytes 2.1 MB
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Loading.AsyncRead]
152
+ Initial Block Size 64.0 KB
153
+ Current Block Size 64.0 KB
154
+ Peak Allocated Bytes 128 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Loading.PreloadManager]
157
+ Initial Block Size 256.0 KB
158
+ Current Block Size 300.0 KB
159
+ Peak Allocated Bytes 249.6 KB
160
+ Overflow Count 4
161
+ [ALLOC_TEMP_Background Job.Worker 8]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Job.Worker 6]
167
+ Initial Block Size 256.0 KB
168
+ Current Block Size 256.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Job.Worker 0]
172
+ Initial Block Size 256.0 KB
173
+ Current Block Size 256.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 10]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 9]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Job.Worker 5]
187
+ Initial Block Size 256.0 KB
188
+ Current Block Size 256.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Background Job.Worker 14]
192
+ Initial Block Size 32.0 KB
193
+ Current Block Size 32.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Background Job.Worker 6]
197
+ Initial Block Size 32.0 KB
198
+ Current Block Size 32.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 4]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 3]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0.7 KB
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 12]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_EnlightenWorker] x 6
217
+ Initial Block Size 64.0 KB
218
+ Current Block Size 64.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Background Job.Worker 15]
222
+ Initial Block Size 32.0 KB
223
+ Current Block Size 32.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Background Job.Worker 1]
227
+ Initial Block Size 32.0 KB
228
+ Current Block Size 32.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Background Job.Worker 2]
232
+ Initial Block Size 32.0 KB
233
+ Current Block Size 32.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Background Job.Worker 7]
237
+ Initial Block Size 32.0 KB
238
+ Current Block Size 32.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
242
+ Initial Block Size 64.0 KB
243
+ Current Block Size 64.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Background Job.Worker 5]
247
+ Initial Block Size 32.0 KB
248
+ Current Block Size 32.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Job.Worker 9]
252
+ Initial Block Size 256.0 KB
253
+ Current Block Size 256.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_Background Job.Worker 13]
257
+ Initial Block Size 32.0 KB
258
+ Current Block Size 32.0 KB
259
+ Peak Allocated Bytes 0 B
260
+ Overflow Count 0
261
+ [ALLOC_TEMP_Job.Worker 8]
262
+ Initial Block Size 256.0 KB
263
+ Current Block Size 256.0 KB
264
+ Peak Allocated Bytes 0 B
265
+ Overflow Count 0
266
+ [ALLOC_TEMP_Job.Worker 7]
267
+ Initial Block Size 256.0 KB
268
+ Current Block Size 256.0 KB
269
+ Peak Allocated Bytes 0 B
270
+ Overflow Count 0
271
+ [ALLOC_TEMP_Job.Worker 1]
272
+ Initial Block Size 256.0 KB
273
+ Current Block Size 256.0 KB
274
+ Peak Allocated Bytes 0 B
275
+ Overflow Count 0
276
+ [ALLOC_TEMP_Job.Worker 2]
277
+ Initial Block Size 256.0 KB
278
+ Current Block Size 256.0 KB
279
+ Peak Allocated Bytes 0 B
280
+ Overflow Count 0
281
+ [ALLOC_TEMP_Background Job.Worker 3]
282
+ Initial Block Size 32.0 KB
283
+ Current Block Size 32.0 KB
284
+ Peak Allocated Bytes 0 B
285
+ Overflow Count 0
286
+ [ALLOC_TEMP_Background Job.Worker 11]
287
+ Initial Block Size 32.0 KB
288
+ Current Block Size 32.0 KB
289
+ Peak Allocated Bytes 0 B
290
+ Overflow Count 0
291
+ [ALLOC_TEMP_Job.Worker 10]
292
+ Initial Block Size 256.0 KB
293
+ Current Block Size 256.0 KB
294
+ Peak Allocated Bytes 0 B
295
+ Overflow Count 0
296
+ [ALLOC_TEMP_Background Job.Worker 0]
297
+ Initial Block Size 32.0 KB
298
+ Current Block Size 32.0 KB
299
+ Peak Allocated Bytes 0 B
300
+ Overflow Count 0
301
+ [ALLOC_TEMP_Background Job.Worker 4]
302
+ Initial Block Size 32.0 KB
303
+ Current Block Size 32.0 KB
304
+ Peak Allocated Bytes 0 B
305
+ Overflow Count 0
306
+ [ALLOC_TEMP_BatchDeleteObjects]
307
+ Initial Block Size 64.0 KB
308
+ Current Block Size 64.0 KB
309
+ Peak Allocated Bytes 0 B
310
+ Overflow Count 0
311
+ [ALLOC_DEFAULT] Dual Thread Allocator
312
+ Peak main deferred allocation count 6
313
+ [ALLOC_BUCKET]
314
+ Large Block size 4.0 MB
315
+ Used Block count 1
316
+ Peak Allocated bytes 1.0 MB
317
+ [ALLOC_DEFAULT_MAIN]
318
+ Peak usage frame count: [4.0 MB-8.0 MB]: 124013 frames
319
+ Requested Block Size 16.0 MB
320
+ Peak Block count 1
321
+ Peak Allocated memory 4.7 MB
322
+ Peak Large allocation bytes 0 B
323
+ [ALLOC_DEFAULT_THREAD]
324
+ Peak usage frame count: [16.0 MB-32.0 MB]: 124013 frames
325
+ Requested Block Size 16.0 MB
326
+ Peak Block count 1
327
+ Peak Allocated memory 17.5 MB
328
+ Peak Large allocation bytes 16.0 MB
329
+ [ALLOC_TEMP_JOB_1_FRAME]
330
+ Initial Block Size 2.0 MB
331
+ Used Block Count 1
332
+ Overflow Count (too large) 0
333
+ Overflow Count (full) 0
334
+ [ALLOC_TEMP_JOB_2_FRAMES]
335
+ Initial Block Size 2.0 MB
336
+ Used Block Count 1
337
+ Overflow Count (too large) 0
338
+ Overflow Count (full) 0
339
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
340
+ Initial Block Size 2.0 MB
341
+ Used Block Count 2
342
+ Overflow Count (too large) 0
343
+ Overflow Count (full) 0
344
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
345
+ Initial Block Size 1.0 MB
346
+ Used Block Count 3
347
+ Overflow Count (too large) 0
348
+ Overflow Count (full) 0
349
+ [ALLOC_GFX] Dual Thread Allocator
350
+ Peak main deferred allocation count 0
351
+ [ALLOC_BUCKET]
352
+ Large Block size 4.0 MB
353
+ Used Block count 1
354
+ Peak Allocated bytes 1.0 MB
355
+ [ALLOC_GFX_MAIN]
356
+ Peak usage frame count: [32.0 KB-64.0 KB]: 124012 frames, [64.0 KB-128.0 KB]: 1 frames
357
+ Requested Block Size 16.0 MB
358
+ Peak Block count 1
359
+ Peak Allocated memory 65.6 KB
360
+ Peak Large allocation bytes 0 B
361
+ [ALLOC_GFX_THREAD]
362
+ Peak usage frame count: [128.0 KB-256.0 KB]: 124013 frames
363
+ Requested Block Size 16.0 MB
364
+ Peak Block count 1
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run_logs/Player-30.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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run_logs/Player-31.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.247 seconds
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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139
+ Initial Block Size 32.0 KB
140
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141
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
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147
+ Overflow Count 0
148
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149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
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+ [ALLOC_TEMP_Background Job.Worker 13]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Job.Worker 7]
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+ Initial Block Size 256.0 KB
170
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+ [ALLOC_TEMP_Job.Worker 1]
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+ Initial Block Size 256.0 KB
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+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Job.Worker 10]
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+ Initial Block Size 256.0 KB
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+ Large Block size 4.0 MB
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+ Peak Allocated bytes 1.0 MB
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220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 95 frames
221
+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 4.9 MB
224
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225
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226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 95 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
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+ Peak Allocated memory 17.3 MB
230
+ Peak Large allocation bytes 16.0 MB
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232
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+ Initial Block Size 2.0 MB
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+ Initial Block Size 1.0 MB
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251
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252
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254
+ Large Block size 4.0 MB
255
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+ Peak Allocated bytes 1.0 MB
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258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 94 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
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+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 95 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
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+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
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+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 95 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
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+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 94 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
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+ Peak Allocated memory 4.1 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
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292
+ Peak Allocated bytes 1.0 MB
293
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294
+ Peak usage frame count: [0-1.0 KB]: 95 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 94 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-32.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.196 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.709019 ms
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+ Registered Communicator in Agent.
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 84 x 84
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+ Setting up 6 worker threads for Enlighten.
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+ Memory Statistics:
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+ StackAllocators :
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+ Peak usage frame count: [8.0 KB-16.0 KB]: 95 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Initial Block Size 64.0 KB
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+ Peak Allocated Bytes 128 B
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+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_EnlightenWorker] x 6
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+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
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142
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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+ Initial Block Size 64.0 KB
145
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146
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149
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 13]
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+ [ALLOC_TEMP_Job.Worker 8]
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+ [ALLOC_TEMP_Background Job.Worker 3]
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 0]
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+ [ALLOC_TEMP_Background Job.Worker 4]
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+ Initial Block Size 32.0 KB
205
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+ [ALLOC_TEMP_BatchDeleteObjects]
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+ Initial Block Size 64.0 KB
210
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 3
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
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218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 96 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.7 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 96 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.6 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
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+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
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+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 95 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 96 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
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276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 95 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.5 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 96 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 95 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-33.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.350 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.729427 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 95 frames, [2.0 MB-4.0 MB]: 1 frames
49
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50
+ Current Block Size 4.0 MB
51
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52
+ Overflow Count 0
53
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54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
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58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
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67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0.7 KB
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
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77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
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92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
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97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
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102
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103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
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107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
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112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
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117
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118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
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122
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123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
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125
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126
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127
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128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
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130
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131
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132
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133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
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136
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137
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138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
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141
+ Peak Allocated Bytes 0 B
142
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143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
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147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
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151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
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157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
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161
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162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
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187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
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213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 4
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 96 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.7 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 96 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.6 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 95 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 96 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 95 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.5 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 96 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 95 frames, [2.0 KB-4.0 KB]: 1 frames
301
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302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-34.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.339 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.698279 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 95 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
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52
+ Overflow Count 0
53
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54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
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66
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 6]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ [ALLOC_TEMP_Background Job.Worker 9]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 5]
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+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Job.Worker 3]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
111
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113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
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116
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117
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118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
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121
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122
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123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
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125
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126
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130
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131
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132
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134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
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138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0.7 KB
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
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178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 2
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 96 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.6 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 96 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.7 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 95 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 96 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 95 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.4 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 96 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 95 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-35.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.371 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.694471 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 95 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0.7 KB
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 3
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [16.0 MB-32.0 MB]: 96 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 20.7 MB
224
+ Peak Large allocation bytes 16.0 MB
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [1.0 MB-2.0 MB]: 96 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 1.6 MB
230
+ Peak Large allocation bytes 0 B
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 95 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 96 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 95 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.2 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 96 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 95 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B