Any
/
vae
/com3d
/[CM3D2]English Mod Tools Pack
/[CM3D2]Various Modding Tools 151220 (English)
/src
/[CM3D2]model Analysis.ahk
FileEncoding, UTF-8-RAW | |
SetControlDelay, -1 | |
SetWinDelay, -1 | |
SetBatchLines, -1 | |
SetFormat, float, 0.99 | |
file_path = %1% | |
Loop { | |
if (file_path == "") { | |
default_path := GetDefaultPath() | |
FileSelectFile, file_path, 3, %default_path%, Please select a .model file, Supported file(*.model) | |
} | |
if (ErrorLevel == 1) { | |
ExitApp | |
} | |
if (FileExist(file_path) == "") { | |
Msgbox, The file does not exist | |
file_path := "" | |
} | |
else { | |
break | |
} | |
} | |
file := FileOpen(file_path, "r") | |
if (file.Read(file.ReadChar()) != "CM3D2_MESH") { | |
MsgBox, This not a Custom Maid 3D2 .model file. | |
ExitApp | |
} | |
data := Object() | |
data["version"] := file.ReadInt() | |
data["name1"] := ReadString(file) | |
data["name2"] := ReadString(file) | |
num := file.ReadInt() | |
Loop, %num% { | |
data["bones", A_Index, "name"] := ReadString(file) | |
data["bones", A_Index, "unknown1"] := file.ReadChar() | |
} | |
Loop, %num% { | |
parent_index := file.ReadInt() | |
if (parent_index == -1) { | |
data["bones", A_Index, "parent"] := "" | |
} | |
else { | |
data["bones", A_Index, "parent"] := data["bones", parent_index+1, "name"] | |
} | |
} | |
Loop, %num% { | |
data["bones", A_Index, "float1"] := file.ReadFloat() | |
data["bones", A_Index, "float2"] := file.ReadFloat() | |
data["bones", A_Index, "float3"] := file.ReadFloat() | |
data["bones", A_Index, "float4"] := file.ReadFloat() | |
data["bones", A_Index, "float5"] := file.ReadFloat() | |
data["bones", A_Index, "float6"] := file.ReadFloat() | |
data["bones", A_Index, "float7"] := file.ReadFloat() | |
} | |
data["vertex_count"] := file.ReadInt() | |
data["object_count"] := file.ReadInt() | |
data["local_bones_count"] := file.ReadInt() | |
num := data["local_bones_count"] | |
Loop, %num% { | |
data["local_bones", A_Index, "name"] := ReadString(file) | |
} | |
num := data["local_bones_count"] | |
Loop, %num% { | |
data["local_bones", A_Index, "float1"] := file.ReadFloat() | |
data["local_bones", A_Index, "float2"] := file.ReadFloat() | |
data["local_bones", A_Index, "float3"] := file.ReadFloat() | |
data["local_bones", A_Index, "float4"] := file.ReadFloat() | |
data["local_bones", A_Index, "float5"] := file.ReadFloat() | |
data["local_bones", A_Index, "float6"] := file.ReadFloat() | |
data["local_bones", A_Index, "float7"] := file.ReadFloat() | |
data["local_bones", A_Index, "float8"] := file.ReadFloat() | |
data["local_bones", A_Index, "float9"] := file.ReadFloat() | |
data["local_bones", A_Index, "float10"] := file.ReadFloat() | |
data["local_bones", A_Index, "float11"] := file.ReadFloat() | |
data["local_bones", A_Index, "float12"] := file.ReadFloat() | |
data["local_bones", A_Index, "float13"] := file.ReadFloat() | |
data["local_bones", A_Index, "float14"] := file.ReadFloat() | |
data["local_bones", A_Index, "float15"] := file.ReadFloat() | |
data["local_bones", A_Index, "float16"] := file.ReadFloat() | |
} | |
num := data["vertex_count"] | |
Loop, %num% { | |
data["vertex", A_Index, "float1"] := file.ReadFloat() | |
data["vertex", A_Index, "float2"] := file.ReadFloat() | |
data["vertex", A_Index, "float3"] := file.ReadFloat() | |
data["vertex", A_Index, "float4"] := file.ReadFloat() | |
data["vertex", A_Index, "float5"] := file.ReadFloat() | |
data["vertex", A_Index, "float6"] := file.ReadFloat() | |
data["vertex", A_Index, "float7"] := file.ReadFloat() | |
data["vertex", A_Index, "float8"] := file.ReadFloat() | |
} | |
data["unknown_int1"] := file.ReadInt() | |
num := data["unknown_int1"] | |
Loop, %num% { | |
file.Seek(4 * 4, 1) | |
} | |
num := data["vertex_count"] | |
Loop, %num% { | |
data["vertex", A_Index, "weight_name1"] := file.ReadShort() | |
data["vertex", A_Index, "weight_name2"] := file.ReadShort() | |
data["vertex", A_Index, "weight_name3"] := file.ReadShort() | |
data["vertex", A_Index, "weight_name4"] := file.ReadShort() | |
data["vertex", A_Index, "weight1"] := file.ReadFloat() | |
data["vertex", A_Index, "weight2"] := file.ReadFloat() | |
data["vertex", A_Index, "weight3"] := file.ReadFloat() | |
data["vertex", A_Index, "weight4"] := file.ReadFloat() | |
} | |
num := data["object_count"] | |
Loop, %num% { | |
face_index := A_Index | |
num := file.ReadInt() / 3 | |
Loop, %num% { | |
data["face", face_index, A_Index, 1] := file.ReadShort() | |
data["face", face_index, A_Index, 2] := file.ReadShort() | |
data["face", face_index, A_Index, 3] := file.ReadShort() | |
} | |
} | |
num := file.ReadInt() | |
Loop, %num% { | |
mate_index := A_Index | |
data["material", mate_index, "str1"] := ReadString(file) | |
data["material", mate_index, "str2"] := ReadString(file) | |
data["material", mate_index, "str3"] := ReadString(file) | |
Loop { | |
type := ReadString(file) | |
if (type == "end") { | |
break | |
} | |
data["material", mate_index, A_Index, "type"] := type | |
if (type == "tex") { | |
data["material", mate_index, A_Index, "str1"] := ReadString(file) | |
data["material", mate_index, A_Index, "str2"] := ReadString(file) | |
if (data["material", mate_index, A_Index, "str2"] != "null") { | |
data["material", mate_index, A_Index, "str3"] := ReadString(file) | |
data["material", mate_index, A_Index, "str4"] := ReadString(file) | |
data["material", mate_index, A_Index, "float1"] := file.ReadFloat() | |
data["material", mate_index, A_Index, "float2"] := file.ReadFloat() | |
data["material", mate_index, A_Index, "float3"] := file.ReadFloat() | |
data["material", mate_index, A_Index, "float4"] := file.ReadFloat() | |
} | |
} | |
else if (type == "col") { | |
data["material", mate_index, A_Index, "str1"] := ReadString(file) | |
data["material", mate_index, A_Index, "float1"] := file.ReadFloat() | |
data["material", mate_index, A_Index, "float2"] := file.ReadFloat() | |
data["material", mate_index, A_Index, "float3"] := file.ReadFloat() | |
data["material", mate_index, A_Index, "float4"] := file.ReadFloat() | |
} | |
else if (type == "f") { | |
data["material", mate_index, A_Index, "str1"] := ReadString(file) | |
data["material", mate_index, A_Index, "float1"] := file.ReadFloat() | |
} | |
} | |
} | |
Loop { | |
misc_index := A_Index | |
type := ReadString(file) | |
if (type == "end") { | |
break | |
} | |
else if (type == "morph") { | |
data["misc", misc_index, "type"] := type | |
data["misc", misc_index, "name"] := ReadString(file) | |
vert_num := file.ReadInt() | |
Loop, %vert_num% { | |
data["misc", misc_index, A_Index, "short1"] := file.ReadShort() | |
data["misc", misc_index, A_Index, "float1"] := file.ReadFloat() | |
data["misc", misc_index, A_Index, "float2"] := file.ReadFloat() | |
data["misc", misc_index, A_Index, "float3"] := file.ReadFloat() | |
data["misc", misc_index, A_Index, "float4"] := file.ReadFloat() | |
data["misc", misc_index, A_Index, "float5"] := file.ReadFloat() | |
data["misc", misc_index, A_Index, "float6"] := file.ReadFloat() | |
} | |
} | |
} | |
file.Close() | |
SplitPath, file_path, OutFileName, OutDir, OutExtension, OutNameNoExt, OutDrive | |
Gui, Add, Text, Center xm0 ym0 W400, %OutFileName% | |
Gui, Add, Text, Center x+0 yp+0 W50 H20, Version | |
val := data["version"] | |
Gui, Add, Edit, x+0 yp+0 W150 H20 ReadOnly, %val% | |
val := data["name1"] | |
Gui, Add, Edit, xm+100 y+0 W200 H20 ReadOnly, %val% | |
val := data["name2"] | |
Gui, Add, Edit, x+100 yp+0 W200 H20 ReadOnly, %val% | |
bone_count := GetMaxIndex(data["bones"]) | |
vertex_count := data["vertex_count"] | |
object_count := data["object_count"] | |
local_bones_count := data["local_bones_count"] | |
Gui, Add, Text, xm0 y+5 W300, %A_Space%%A_Space%bones (%bone_count%) | |
Gui, Add, Text, xm300 yp+0 W300, %A_Space%%A_Space%local bones (%local_bones_count%) | |
Gui, Add, TreeView, xm0 y+0 W300 H150 vVbones | |
;GuiControl, -Redraw, Vbones | |
Loop, %bone_count% { | |
parent := TV_Add(data["bones", A_Index, "name"], 0) | |
TV_Add("unknown: " . data["bones", A_Index, "unknown1"], parent) | |
TV_Add("parent: " . data["bones", A_Index, "parent"], parent) | |
loc := TV_Add("location", parent, "Expand") | |
TV_Add(SetFloat(data["bones", A_Index, "float1"]), loc) | |
TV_Add(SetFloat(data["bones", A_Index, "float2"]), loc) | |
TV_Add(SetFloat(data["bones", A_Index, "float3"]), loc) | |
quat := TV_Add("quaternion", parent, "Expand") | |
TV_Add(SetFloat(data["bones", A_Index, "float4"]), quat) | |
TV_Add(SetFloat(data["bones", A_Index, "float5"]), quat) | |
TV_Add(SetFloat(data["bones", A_Index, "float6"]), quat) | |
TV_Add(SetFloat(data["bones", A_Index, "float7"]), quat) | |
} | |
Gui, Add, TreeView, xm300 yp+0 W300 H150 vVlocal_bones | |
;GuiControl, -Redraw, Vlocal_bones | |
Loop, %local_bones_count% { | |
parent := TV_Add(data["local_bones", A_Index, "name"], 0) | |
mat := TV_Add("matrix", parent, "Expand") | |
text := SetFloat2(data["local_bones", A_Index, "float1"]) . " " . SetFloat2(data["local_bones", A_Index, "float2"]) . " " . SetFloat2(data["local_bones", A_Index, "float3"]) . " " . SetFloat2(data["local_bones", A_Index, "float4"]) | |
TV_Add(text, mat) | |
text := SetFloat2(data["local_bones", A_Index, "float5"]) . " " . SetFloat2(data["local_bones", A_Index, "float6"]) . " " . SetFloat2(data["local_bones", A_Index, "float7"]) . " " . SetFloat2(data["local_bones", A_Index, "float8"]) | |
TV_Add(text, mat) | |
text := SetFloat2(data["local_bones", A_Index, "float9"]) . " " . SetFloat2(data["local_bones", A_Index, "float10"]) . " " . SetFloat2(data["local_bones", A_Index, "float11"]) . " " . SetFloat2(data["local_bones", A_Index, "float12"]) | |
TV_Add(text, mat) | |
text := SetFloat2(data["local_bones", A_Index, "float13"]) . " " . SetFloat2(data["local_bones", A_Index, "float14"]) . " " . SetFloat2(data["local_bones", A_Index, "float15"]) . " " . SetFloat2(data["local_bones", A_Index, "float16"]) | |
TV_Add(text, mat) | |
} | |
Gui, Add, Text, xm0 y+5 W300, %A_Space%%A_Space%vertex (%vertex_count%) | |
Gui, Add, Text, xm300 yp+0 W300, %A_Space%%A_Space%objects (%object_count%) | |
Gui, Add, TreeView, xm0 y+0 W300 H150 vVvertex | |
;GuiControl, -Redraw, Vvertex | |
Loop, %vertex_count% { | |
parent := TV_Add(A_Index, 0) | |
location := TV_Add("location", parent, "Expand") | |
TV_Add(SetFloat(data["vertex", A_Index, "float1"]), location) | |
TV_Add(SetFloat(data["vertex", A_Index, "float2"]), location) | |
TV_Add(SetFloat(data["vertex", A_Index, "float3"]), location) | |
normal := TV_Add("normal", parent, "Expand") | |
TV_Add(SetFloat(data["vertex", A_Index, "float4"]), normal) | |
TV_Add(SetFloat(data["vertex", A_Index, "float5"]), normal) | |
TV_Add(SetFloat(data["vertex", A_Index, "float6"]), normal) | |
uv := TV_Add("uv", parent, "Expand") | |
TV_Add(SetFloat(data["vertex", A_Index, "float7"]), uv) | |
TV_Add(SetFloat(data["vertex", A_Index, "float8"]), uv) | |
weights := TV_Add("weights", parent, "Expand") | |
name := data["local_bones", data["vertex", A_Index, "weight_name1"] + 1, "name"] | |
weight := TV_Add(name, weights, "Expand") | |
TV_Add(SetFloat(data["vertex", A_Index, "weight1"]), weight, "Expand") | |
name := data["local_bones", data["vertex", A_Index, "weight_name2"] + 1, "name"] | |
weight := TV_Add(name, weights, "Expand") | |
TV_Add(SetFloat(data["vertex", A_Index, "weight2"]), weight, "Expand") | |
name := data["local_bones", data["vertex", A_Index, "weight_name3"] + 1, "name"] | |
weight := TV_Add(name, weights, "Expand") | |
TV_Add(SetFloat(data["vertex", A_Index, "weight3"]), weight, "Expand") | |
name := data["local_bones", data["vertex", A_Index, "weight_name4"] + 1, "name"] | |
weight := TV_Add(name, weights, "Expand") | |
TV_Add(SetFloat(data["vertex", A_Index, "weight4"]), weight, "Expand") | |
} | |
Gui, Add, TreeView, xm300 yp+0 W300 H150 vVface | |
;GuiControl, -Redraw, Vface | |
Loop, %object_count% { | |
face_index := A_Index | |
face_count := GetMaxIndex(data["face", face_index]) | |
parent := TV_Add(A_Index . " (face: " . face_count . ")") | |
Loop, %face_count% { | |
text := SefFaceText(data["face", face_index, A_Index, 1]) . " " . SefFaceText(data["face", face_index, A_Index, 2]) . " " . SefFaceText(data["face", face_index, A_Index, 3]) | |
TV_Add(text, parent) | |
} | |
} | |
mate_count := GetMaxIndex(data["material"]) | |
misc_count := GetMaxIndex(data["misc"]) | |
Gui, Add, Text, xm0 y+5 W300, %A_Space%%A_Space%material (%mate_count%) | |
Gui, Add, Text, xm300 yp+0 W300, %A_Space%%A_Space%misc (%misc_count%) | |
Gui, Add, TreeView, xm0 y+0 W300 H150 vVmaterial | |
;GuiControl, -Redraw, Vmaterial | |
Loop, %mate_count% { | |
mate_index := A_Index | |
parent := TV_Add(data["material", mate_index, "str1"], 0) | |
TV_Add(data["material", mate_index, "str2"], parent) | |
TV_Add(data["material", mate_index, "str3"], parent) | |
sub_count := GetMaxIndex(data["material", mate_index]) | |
Loop, %sub_count% { | |
type := data["material", mate_index, A_Index, "type"] | |
sub := TV_Add(type, parent) | |
if (type == "tex") { | |
TV_Add(data["material", mate_index, A_Index, "str1"], sub) | |
TV_Add(data["material", mate_index, A_Index, "str2"], sub) | |
if (data["material", mate_index, A_Index, "str2"] != "null") { | |
TV_Add(data["material", mate_index, A_Index, "str3"], sub) | |
TV_Add(data["material", mate_index, A_Index, "str4"], sub) | |
color := weight := TV_Add("color", sub, "Expand") | |
TV_Add(SetFloat(data["material", mate_index, A_Index, "float1"]), color) | |
TV_Add(SetFloat(data["material", mate_index, A_Index, "float2"]), color) | |
TV_Add(SetFloat(data["material", mate_index, A_Index, "float3"]), color) | |
TV_Add(SetFloat(data["material", mate_index, A_Index, "float4"]), color) | |
} | |
} | |
else if (type == "col") { | |
TV_Add(data["material", mate_index, A_Index, "str1"], sub) | |
color := weight := TV_Add("color", sub, "Expand") | |
TV_Add(SetFloat(data["material", mate_index, A_Index, "float1"]), color) | |
TV_Add(SetFloat(data["material", mate_index, A_Index, "float2"]), color) | |
TV_Add(SetFloat(data["material", mate_index, A_Index, "float3"]), color) | |
TV_Add(SetFloat(data["material", mate_index, A_Index, "float4"]), color) | |
} | |
else if (type == "f") { | |
TV_Add(SetFloat(data["material", mate_index, A_Index, "str1"]), sub) | |
TV_Add(SetFloat(data["material", mate_index, A_Index, "float1"]), sub) | |
} | |
} | |
} | |
Gui, Add, TreeView, xm300 yp+0 W300 H150 vVmisc | |
;GuiControl, -Redraw, Vmisc | |
Loop, %misc_count% { | |
misc_index := A_Index | |
morph_count := GetMaxIndex(data["misc", misc_index]) | |
parent := TV_Add(data["misc", misc_index, "type"] . ": " . data["misc", misc_index, "name"] . " (" . morph_count . ")") | |
if (data["misc", misc_index, "type"] == "morph") { | |
;TV_Add(data["misc", misc_index, "name"], parent) | |
Loop, %morph_count% { | |
sub := TV_Add(A_Index, parent) | |
TV_Add("vertex index : " . data["misc", misc_index, A_Index, "short1"], sub) | |
subb := TV_Add("location", sub, "Expand") | |
TV_Add(SetFloat(data["misc", misc_index, A_Index, "float1"]), subb) | |
TV_Add(SetFloat(data["misc", misc_index, A_Index, "float2"]), subb) | |
TV_Add(SetFloat(data["misc", misc_index, A_Index, "float3"]), subb) | |
subb := TV_Add("normal", sub, "Expand") | |
TV_Add(SetFloat(data["misc", misc_index, A_Index, "float4"]), subb) | |
TV_Add(SetFloat(data["misc", misc_index, A_Index, "float5"]), subb) | |
TV_Add(SetFloat(data["misc", misc_index, A_Index, "float6"]), subb) | |
} | |
} | |
} | |
/* | |
GuiControl, +Redraw, Vbones | |
GuiControl, +Redraw, Vlocal_bones | |
GuiControl, +Redraw, Vvertex | |
GuiControl, +Redraw, Vface | |
GuiControl, +Redraw, Vmaterial | |
GuiControl, +Redraw, Vmisc | |
*/ | |
Gui, Show, AutoSize | |
return | |
GetStringLength(string) { | |
count = 0 | |
Loop, Parse, string | |
{ | |
count += 1 | |
if (RegExMatch(A_LoopField, "^[^\x01-\x7E]$") != 0) { | |
count += 2 | |
} | |
} | |
return count | |
} | |
ReadString(file, size=-1) { | |
if (size <= -1) { | |
size := 0 | |
chars := Object() | |
Loop { | |
char := file.ReadUChar() | |
chars[A_Index] := char | |
if (char < 128) { | |
break | |
} | |
} | |
num := GetMaxIndex(chars) | |
Loop, %num% { | |
char := chars[A_Index] | |
multi := 256 ** (A_Index - 1) | |
size += char * multi | |
if (1 < A_Index) { | |
size -= (multi / 2) * (char + 1) | |
} | |
} | |
} | |
string := "" | |
count = 0 | |
Loop, 9999 { | |
if (size <= count) { | |
break | |
} | |
s := file.Read(1) | |
string := string . s | |
count += GetStringLength(s) | |
if (GetStringLength(s) == 0) { | |
pos := file.Pos | |
MsgBox, Failed to read file(Path: %pos%)`nQuit | |
ExitApp | |
} | |
} | |
return string | |
} | |
WriteString(file, string) { | |
len := GetStringLength(string) | |
if (128 <= len) { | |
temp := Mod(len, 128) + 128 | |
file.WriteChar(temp) | |
temp := len / 128 | |
file.WriteChar(temp) | |
} | |
else { | |
file.WriteChar(len) | |
} | |
file.Write(string) | |
} | |
GetDefaultPath() { | |
RegRead, path, HKEY_CURRENT_USER, Software\KISS\カスタムメイド3D2, InstallPath | |
if (ErrorLevel == 0) { | |
path = %path%GameData\ | |
} | |
else { | |
path := A_ScriptDir | |
} | |
return path | |
} | |
GetMaxIndex(obj) { | |
value := obj.MaxIndex() | |
if (value == "") { | |
return 0 | |
} | |
return value | |
} | |
SetFloat(f) { | |
f := RegExReplace(f, "(\.0)0+$", "$1") | |
f := RegExReplace(f, "([1-9])0+$", "$1") | |
return f | |
} | |
SetFloat2(f) { | |
f := RegExReplace(f, "^(.{7}).+$", "$1") | |
return f | |
} | |
SefFaceText(f) { | |
f := " " . f | |
f := RegExReplace(f, "^.+(.{5})$", "$1") | |
return f | |
} | |
GuiEscape: | |
GuiClose: | |
PID := DllCall("GetCurrentProcessId") | |
Process, Close, %PID% | |
return | |