First Push
Browse files- README.md +35 -0
- SoccerTwos.onnx +3 -0
- SoccerTwos/SoccerTwos-10499947.onnx +3 -0
- SoccerTwos/SoccerTwos-10499947.pt +3 -0
- SoccerTwos/SoccerTwos-10654113.onnx +3 -0
- SoccerTwos/SoccerTwos-10654113.pt +3 -0
- SoccerTwos/SoccerTwos-5999184.onnx +3 -0
- SoccerTwos/SoccerTwos-5999184.pt +3 -0
- SoccerTwos/SoccerTwos-6499174.onnx +3 -0
- SoccerTwos/SoccerTwos-6499174.pt +3 -0
- SoccerTwos/SoccerTwos-6999915.onnx +3 -0
- SoccerTwos/SoccerTwos-6999915.pt +3 -0
- SoccerTwos/SoccerTwos-7499978.onnx +3 -0
- SoccerTwos/SoccerTwos-7499978.pt +3 -0
- SoccerTwos/SoccerTwos-7999977.onnx +3 -0
- SoccerTwos/SoccerTwos-7999977.pt +3 -0
- SoccerTwos/SoccerTwos-8134248.pt +3 -0
- SoccerTwos/SoccerTwos-8999799.onnx +3 -0
- SoccerTwos/SoccerTwos-8999799.pt +3 -0
- SoccerTwos/SoccerTwos-9499965.onnx +3 -0
- SoccerTwos/SoccerTwos-9499965.pt +3 -0
- SoccerTwos/SoccerTwos-9999985.onnx +3 -0
- SoccerTwos/SoccerTwos-9999985.pt +3 -0
- SoccerTwos/checkpoint.pt +3 -0
- SoccerTwos/events.out.tfevents.1697316367.foreverip-Inspiron-5480.20643.0 +3 -0
- SoccerTwos/events.out.tfevents.1697508335.foreverip-Inspiron-5480.136271.0 +3 -0
- SoccerTwos/events.out.tfevents.1697508426.foreverip-Inspiron-5480.136455.0 +3 -0
- SoccerTwos/events.out.tfevents.1697520957.foreverip-Inspiron-5480.154000.0 +3 -0
- SoccerTwos/events.out.tfevents.1697564359.foreverip-Inspiron-5480.15028.0 +3 -0
- SoccerTwos/events.out.tfevents.1697566337.foreverip-Inspiron-5480.16979.0 +3 -0
- SoccerTwos/events.out.tfevents.1697576305.foreverip-Inspiron-5480.8905.0 +3 -0
- SoccerTwos/events.out.tfevents.1697582179.foreverip-Inspiron-5480.18397.0 +3 -0
- config.json +1 -0
- configuration.yaml +83 -0
- run_logs/Player-0.log +281 -0
- run_logs/timers.json +424 -0
- run_logs/training_status.json +66 -0
README.md
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---
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library_name: ml-agents
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tags:
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- SoccerTwos
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-SoccerTwos
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---
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# **poca** Agent playing **SoccerTwos**
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This is a trained model of a **poca** agent playing **SoccerTwos**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: foreverip/poca-SoccerTwos
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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SoccerTwos.onnx
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config.json
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "constant", "beta_schedule": "constant", "epsilon_schedule": "constant"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 50000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 200000, "swap_steps": 2000, "window": 10, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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default_settings: null
|
2 |
+
behaviors:
|
3 |
+
SoccerTwos:
|
4 |
+
trainer_type: poca
|
5 |
+
hyperparameters:
|
6 |
+
batch_size: 2048
|
7 |
+
buffer_size: 20480
|
8 |
+
learning_rate: 0.0003
|
9 |
+
beta: 0.005
|
10 |
+
epsilon: 0.2
|
11 |
+
lambd: 0.95
|
12 |
+
num_epoch: 3
|
13 |
+
learning_rate_schedule: constant
|
14 |
+
beta_schedule: constant
|
15 |
+
epsilon_schedule: constant
|
16 |
+
checkpoint_interval: 500000
|
17 |
+
network_settings:
|
18 |
+
normalize: false
|
19 |
+
hidden_units: 512
|
20 |
+
num_layers: 2
|
21 |
+
vis_encode_type: simple
|
22 |
+
memory: null
|
23 |
+
goal_conditioning_type: hyper
|
24 |
+
deterministic: false
|
25 |
+
reward_signals:
|
26 |
+
extrinsic:
|
27 |
+
gamma: 0.99
|
28 |
+
strength: 1.0
|
29 |
+
network_settings:
|
30 |
+
normalize: false
|
31 |
+
hidden_units: 128
|
32 |
+
num_layers: 2
|
33 |
+
vis_encode_type: simple
|
34 |
+
memory: null
|
35 |
+
goal_conditioning_type: hyper
|
36 |
+
deterministic: false
|
37 |
+
init_path: null
|
38 |
+
keep_checkpoints: 5
|
39 |
+
even_checkpoints: false
|
40 |
+
max_steps: 50000000
|
41 |
+
time_horizon: 1000
|
42 |
+
summary_freq: 10000
|
43 |
+
threaded: false
|
44 |
+
self_play:
|
45 |
+
save_steps: 50000
|
46 |
+
team_change: 200000
|
47 |
+
swap_steps: 2000
|
48 |
+
window: 10
|
49 |
+
play_against_latest_model_ratio: 0.5
|
50 |
+
initial_elo: 1200.0
|
51 |
+
behavioral_cloning: null
|
52 |
+
env_settings:
|
53 |
+
env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.x86_64
|
54 |
+
env_args: null
|
55 |
+
base_port: 5005
|
56 |
+
num_envs: 1
|
57 |
+
num_areas: 1
|
58 |
+
timeout_wait: 60
|
59 |
+
seed: -1
|
60 |
+
max_lifetime_restarts: 10
|
61 |
+
restarts_rate_limit_n: 1
|
62 |
+
restarts_rate_limit_period_s: 60
|
63 |
+
engine_settings:
|
64 |
+
width: 84
|
65 |
+
height: 84
|
66 |
+
quality_level: 5
|
67 |
+
time_scale: 20
|
68 |
+
target_frame_rate: -1
|
69 |
+
capture_frame_rate: 60
|
70 |
+
no_graphics: false
|
71 |
+
environment_parameters: null
|
72 |
+
checkpoint_settings:
|
73 |
+
run_id: SoccerTwos
|
74 |
+
initialize_from: null
|
75 |
+
load_model: false
|
76 |
+
resume: true
|
77 |
+
force: false
|
78 |
+
train_model: false
|
79 |
+
inference: false
|
80 |
+
results_dir: results
|
81 |
+
torch_settings:
|
82 |
+
device: null
|
83 |
+
debug: false
|
run_logs/Player-0.log
ADDED
@@ -0,0 +1,281 @@
|
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|
|
|
|
|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Mono path[0] = '/home/Data/Stuff/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
|
2 |
+
Mono config path = '/home/Data/Stuff/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
|
3 |
+
Preloaded 'lib_burst_generated.so'
|
4 |
+
Preloaded 'libgrpc_csharp_ext.x64.so'
|
5 |
+
Display 0 '0': 1368x768 (primary device).
|
6 |
+
Desktop is 1368 x 768 @ 60 Hz
|
7 |
+
Initialize engine version: 2021.3.14f1 (eee1884e7226)
|
8 |
+
[Subsystems] Discovering subsystems at path /home/Data/Stuff/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
|
9 |
+
GfxDevice: creating device client; threaded=1; jobified=0
|
10 |
+
Renderer: NVIDIA GeForce MX130/PCIe/SSE2
|
11 |
+
Vendor: NVIDIA Corporation
|
12 |
+
Version: 4.5.0 NVIDIA 535.113.01
|
13 |
+
GLES: 0
|
14 |
+
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragm
|
15 |
+
ent_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sa
|
16 |
+
mpler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_
|
17 |
+
ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_
|
18 |
+
ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_E
|
19 |
+
XT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_
|
20 |
+
EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_flo
|
21 |
+
at_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_mult
|
22 |
+
isample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
|
23 |
+
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 38528696
|
24 |
+
Begin MonoManager ReloadAssembly
|
25 |
+
- Completed reload, in 0.442 seconds
|
26 |
+
Default vsync count 1
|
27 |
+
requesting resize 1368 x 741
|
28 |
+
resizing window to 1368 x 741
|
29 |
+
Desktop is 1368 x 768 @ 60 Hz
|
30 |
+
UnloadTime: 3.008434 ms
|
31 |
+
Registered Communicator in Agent.
|
32 |
+
Setting up 4 worker threads for Enlighten.
|
33 |
+
requesting resize 84 x 84
|
34 |
+
resizing window to 84 x 84
|
35 |
+
Desktop is 1368 x 768 @ 60 Hz
|
36 |
+
Memory Statistics:
|
37 |
+
[ALLOC_TEMP_TLS] TLS Allocator
|
38 |
+
StackAllocators :
|
39 |
+
[ALLOC_TEMP_MAIN]
|
40 |
+
Peak usage frame count: [8.0 KB-16.0 KB]: 38745 frames, [2.0 MB-4.0 MB]: 1 frames
|
41 |
+
Initial Block Size 4.0 MB
|
42 |
+
Current Block Size 4.0 MB
|
43 |
+
Peak Allocated Bytes 2.1 MB
|
44 |
+
Overflow Count 0
|
45 |
+
[ALLOC_TEMP_Loading.AsyncRead]
|
46 |
+
Initial Block Size 64.0 KB
|
47 |
+
Current Block Size 64.0 KB
|
48 |
+
Peak Allocated Bytes 128 B
|
49 |
+
Overflow Count 0
|
50 |
+
[ALLOC_TEMP_Loading.PreloadManager]
|
51 |
+
Initial Block Size 256.0 KB
|
52 |
+
Current Block Size 300.0 KB
|
53 |
+
Peak Allocated Bytes 249.6 KB
|
54 |
+
Overflow Count 4
|
55 |
+
[ALLOC_TEMP_Background Job.Worker 8]
|
56 |
+
Initial Block Size 32.0 KB
|
57 |
+
Current Block Size 32.0 KB
|
58 |
+
Peak Allocated Bytes 0 B
|
59 |
+
Overflow Count 0
|
60 |
+
[ALLOC_TEMP_Job.Worker 6]
|
61 |
+
Initial Block Size 256.0 KB
|
62 |
+
Current Block Size 256.0 KB
|
63 |
+
Peak Allocated Bytes 1.5 KB
|
64 |
+
Overflow Count 0
|
65 |
+
[ALLOC_TEMP_Job.Worker 0]
|
66 |
+
Initial Block Size 256.0 KB
|
67 |
+
Current Block Size 256.0 KB
|
68 |
+
Peak Allocated Bytes 1.5 KB
|
69 |
+
Overflow Count 0
|
70 |
+
[ALLOC_TEMP_Background Job.Worker 10]
|
71 |
+
Initial Block Size 32.0 KB
|
72 |
+
Current Block Size 32.0 KB
|
73 |
+
Peak Allocated Bytes 0 B
|
74 |
+
Overflow Count 0
|
75 |
+
[ALLOC_TEMP_Background Job.Worker 9]
|
76 |
+
Initial Block Size 32.0 KB
|
77 |
+
Current Block Size 32.0 KB
|
78 |
+
Peak Allocated Bytes 0 B
|
79 |
+
Overflow Count 0
|
80 |
+
[ALLOC_TEMP_Job.Worker 5]
|
81 |
+
Initial Block Size 256.0 KB
|
82 |
+
Current Block Size 256.0 KB
|
83 |
+
Peak Allocated Bytes 1.5 KB
|
84 |
+
Overflow Count 0
|
85 |
+
[ALLOC_TEMP_Background Job.Worker 14]
|
86 |
+
Initial Block Size 32.0 KB
|
87 |
+
Current Block Size 32.0 KB
|
88 |
+
Peak Allocated Bytes 0 B
|
89 |
+
Overflow Count 0
|
90 |
+
[ALLOC_TEMP_Background Job.Worker 6]
|
91 |
+
Initial Block Size 32.0 KB
|
92 |
+
Current Block Size 32.0 KB
|
93 |
+
Peak Allocated Bytes 0 B
|
94 |
+
Overflow Count 0
|
95 |
+
[ALLOC_TEMP_Job.Worker 4]
|
96 |
+
Initial Block Size 256.0 KB
|
97 |
+
Current Block Size 256.0 KB
|
98 |
+
Peak Allocated Bytes 1.5 KB
|
99 |
+
Overflow Count 0
|
100 |
+
[ALLOC_TEMP_Job.Worker 3]
|
101 |
+
Initial Block Size 256.0 KB
|
102 |
+
Current Block Size 256.0 KB
|
103 |
+
Peak Allocated Bytes 1.5 KB
|
104 |
+
Overflow Count 0
|
105 |
+
[ALLOC_TEMP_Background Job.Worker 12]
|
106 |
+
Initial Block Size 32.0 KB
|
107 |
+
Current Block Size 32.0 KB
|
108 |
+
Peak Allocated Bytes 0 B
|
109 |
+
Overflow Count 0
|
110 |
+
[ALLOC_TEMP_EnlightenWorker] x 4
|
111 |
+
Initial Block Size 64.0 KB
|
112 |
+
Current Block Size 64.0 KB
|
113 |
+
Peak Allocated Bytes 0 B
|
114 |
+
Overflow Count 0
|
115 |
+
[ALLOC_TEMP_Background Job.Worker 15]
|
116 |
+
Initial Block Size 32.0 KB
|
117 |
+
Current Block Size 32.0 KB
|
118 |
+
Peak Allocated Bytes 0 B
|
119 |
+
Overflow Count 0
|
120 |
+
[ALLOC_TEMP_Background Job.Worker 1]
|
121 |
+
Initial Block Size 32.0 KB
|
122 |
+
Current Block Size 32.0 KB
|
123 |
+
Peak Allocated Bytes 0 B
|
124 |
+
Overflow Count 0
|
125 |
+
[ALLOC_TEMP_Background Job.Worker 2]
|
126 |
+
Initial Block Size 32.0 KB
|
127 |
+
Current Block Size 32.0 KB
|
128 |
+
Peak Allocated Bytes 0 B
|
129 |
+
Overflow Count 0
|
130 |
+
[ALLOC_TEMP_Background Job.Worker 7]
|
131 |
+
Initial Block Size 32.0 KB
|
132 |
+
Current Block Size 32.0 KB
|
133 |
+
Peak Allocated Bytes 0 B
|
134 |
+
Overflow Count 0
|
135 |
+
[ALLOC_TEMP_UnityGfxDeviceWorker]
|
136 |
+
Initial Block Size 256.0 KB
|
137 |
+
Current Block Size 256.0 KB
|
138 |
+
Peak Allocated Bytes 45.5 KB
|
139 |
+
Overflow Count 0
|
140 |
+
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
|
141 |
+
Initial Block Size 64.0 KB
|
142 |
+
Current Block Size 64.0 KB
|
143 |
+
Peak Allocated Bytes 0 B
|
144 |
+
Overflow Count 0
|
145 |
+
[ALLOC_TEMP_Background Job.Worker 5]
|
146 |
+
Initial Block Size 32.0 KB
|
147 |
+
Current Block Size 32.0 KB
|
148 |
+
Peak Allocated Bytes 0 B
|
149 |
+
Overflow Count 0
|
150 |
+
[ALLOC_TEMP_Background Job.Worker 13]
|
151 |
+
Initial Block Size 32.0 KB
|
152 |
+
Current Block Size 32.0 KB
|
153 |
+
Peak Allocated Bytes 0 B
|
154 |
+
Overflow Count 0
|
155 |
+
[ALLOC_TEMP_Job.Worker 1]
|
156 |
+
Initial Block Size 256.0 KB
|
157 |
+
Current Block Size 256.0 KB
|
158 |
+
Peak Allocated Bytes 1.5 KB
|
159 |
+
Overflow Count 0
|
160 |
+
[ALLOC_TEMP_Job.Worker 2]
|
161 |
+
Initial Block Size 256.0 KB
|
162 |
+
Current Block Size 256.0 KB
|
163 |
+
Peak Allocated Bytes 1.5 KB
|
164 |
+
Overflow Count 0
|
165 |
+
[ALLOC_TEMP_Background Job.Worker 3]
|
166 |
+
Initial Block Size 32.0 KB
|
167 |
+
Current Block Size 32.0 KB
|
168 |
+
Peak Allocated Bytes 0 B
|
169 |
+
Overflow Count 0
|
170 |
+
[ALLOC_TEMP_Background Job.Worker 11]
|
171 |
+
Initial Block Size 32.0 KB
|
172 |
+
Current Block Size 32.0 KB
|
173 |
+
Peak Allocated Bytes 0 B
|
174 |
+
Overflow Count 0
|
175 |
+
[ALLOC_TEMP_Background Job.Worker 0]
|
176 |
+
Initial Block Size 32.0 KB
|
177 |
+
Current Block Size 32.0 KB
|
178 |
+
Peak Allocated Bytes 0 B
|
179 |
+
Overflow Count 0
|
180 |
+
[ALLOC_TEMP_Background Job.Worker 4]
|
181 |
+
Initial Block Size 32.0 KB
|
182 |
+
Current Block Size 32.0 KB
|
183 |
+
Peak Allocated Bytes 0 B
|
184 |
+
Overflow Count 0
|
185 |
+
[ALLOC_TEMP_BatchDeleteObjects]
|
186 |
+
Initial Block Size 64.0 KB
|
187 |
+
Current Block Size 64.0 KB
|
188 |
+
Peak Allocated Bytes 0 B
|
189 |
+
Overflow Count 0
|
190 |
+
[ALLOC_DEFAULT] Dual Thread Allocator
|
191 |
+
Peak main deferred allocation count 29
|
192 |
+
[ALLOC_BUCKET]
|
193 |
+
Large Block size 4.0 MB
|
194 |
+
Used Block count 1
|
195 |
+
Peak Allocated bytes 1.1 MB
|
196 |
+
[ALLOC_DEFAULT_MAIN]
|
197 |
+
Peak usage frame count: [8.0 MB-16.0 MB]: 38746 frames
|
198 |
+
Requested Block Size 16.0 MB
|
199 |
+
Peak Block count 1
|
200 |
+
Peak Allocated memory 12.8 MB
|
201 |
+
Peak Large allocation bytes 0 B
|
202 |
+
[ALLOC_DEFAULT_THREAD]
|
203 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 38746 frames
|
204 |
+
Requested Block Size 16.0 MB
|
205 |
+
Peak Block count 1
|
206 |
+
Peak Allocated memory 17.6 MB
|
207 |
+
Peak Large allocation bytes 16.0 MB
|
208 |
+
[ALLOC_TEMP_JOB_1_FRAME]
|
209 |
+
Initial Block Size 2.0 MB
|
210 |
+
Used Block Count 1
|
211 |
+
Overflow Count (too large) 0
|
212 |
+
Overflow Count (full) 0
|
213 |
+
[ALLOC_TEMP_JOB_2_FRAMES]
|
214 |
+
Initial Block Size 2.0 MB
|
215 |
+
Used Block Count 1
|
216 |
+
Overflow Count (too large) 0
|
217 |
+
Overflow Count (full) 0
|
218 |
+
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
219 |
+
Initial Block Size 2.0 MB
|
220 |
+
Used Block Count 2
|
221 |
+
Overflow Count (too large) 0
|
222 |
+
Overflow Count (full) 0
|
223 |
+
[ALLOC_TEMP_JOB_ASYNC (Background)]
|
224 |
+
Initial Block Size 1.0 MB
|
225 |
+
Used Block Count 3
|
226 |
+
Overflow Count (too large) 0
|
227 |
+
Overflow Count (full) 0
|
228 |
+
[ALLOC_GFX] Dual Thread Allocator
|
229 |
+
Peak main deferred allocation count 1
|
230 |
+
[ALLOC_BUCKET]
|
231 |
+
Large Block size 4.0 MB
|
232 |
+
Used Block count 1
|
233 |
+
Peak Allocated bytes 1.1 MB
|
234 |
+
[ALLOC_GFX_MAIN]
|
235 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 38745 frames, [2.0 MB-4.0 MB]: 1 frames
|
236 |
+
Requested Block Size 16.0 MB
|
237 |
+
Peak Block count 1
|
238 |
+
Peak Allocated memory 2.7 MB
|
239 |
+
Peak Large allocation bytes 0 B
|
240 |
+
[ALLOC_GFX_THREAD]
|
241 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 38746 frames
|
242 |
+
Requested Block Size 16.0 MB
|
243 |
+
Peak Block count 1
|
244 |
+
Peak Allocated memory 175.3 KB
|
245 |
+
Peak Large allocation bytes 0 B
|
246 |
+
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
247 |
+
Peak main deferred allocation count 0
|
248 |
+
[ALLOC_BUCKET]
|
249 |
+
Large Block size 4.0 MB
|
250 |
+
Used Block count 1
|
251 |
+
Peak Allocated bytes 1.1 MB
|
252 |
+
[ALLOC_CACHEOBJECTS_MAIN]
|
253 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 38745 frames, [1.0 MB-2.0 MB]: 1 frames
|
254 |
+
Requested Block Size 4.0 MB
|
255 |
+
Peak Block count 1
|
256 |
+
Peak Allocated memory 1.2 MB
|
257 |
+
Peak Large allocation bytes 0 B
|
258 |
+
[ALLOC_CACHEOBJECTS_THREAD]
|
259 |
+
Peak usage frame count: [4.0 MB-8.0 MB]: 38745 frames, [8.0 MB-16.0 MB]: 1 frames
|
260 |
+
Requested Block Size 4.0 MB
|
261 |
+
Peak Block count 3
|
262 |
+
Peak Allocated memory 9.3 MB
|
263 |
+
Peak Large allocation bytes 0 B
|
264 |
+
[ALLOC_TYPETREE] Dual Thread Allocator
|
265 |
+
Peak main deferred allocation count 0
|
266 |
+
[ALLOC_BUCKET]
|
267 |
+
Large Block size 4.0 MB
|
268 |
+
Used Block count 1
|
269 |
+
Peak Allocated bytes 1.1 MB
|
270 |
+
[ALLOC_TYPETREE_MAIN]
|
271 |
+
Peak usage frame count: [0-1.0 KB]: 38746 frames
|
272 |
+
Requested Block Size 2.0 MB
|
273 |
+
Peak Block count 1
|
274 |
+
Peak Allocated memory 1.0 KB
|
275 |
+
Peak Large allocation bytes 0 B
|
276 |
+
[ALLOC_TYPETREE_THREAD]
|
277 |
+
Peak usage frame count: [1.0 KB-2.0 KB]: 38745 frames, [2.0 KB-4.0 KB]: 1 frames
|
278 |
+
Requested Block Size 2.0 MB
|
279 |
+
Peak Block count 1
|
280 |
+
Peak Allocated memory 2.2 KB
|
281 |
+
Peak Large allocation bytes 0 B
|
run_logs/timers.json
ADDED
@@ -0,0 +1,424 @@
|
|
|
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|
|
|
|
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|
|
|
|
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|
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|
|
|
|
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|
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|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"name": "root",
|
3 |
+
"gauges": {
|
4 |
+
"SoccerTwos.Policy.Entropy.mean": {
|
5 |
+
"value": 1.899707317352295,
|
6 |
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"min": 1.8666845560073853,
|
7 |
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"max": 2.2551064491271973,
|
8 |
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"count": 206
|
9 |
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},
|
10 |
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"SoccerTwos.Policy.Entropy.sum": {
|
11 |
+
"value": 36231.21875,
|
12 |
+
"min": 14427.431640625,
|
13 |
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"max": 48437.265625,
|
14 |
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"count": 206
|
15 |
+
},
|
16 |
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"SoccerTwos.Environment.EpisodeLength.mean": {
|
17 |
+
"value": 60.109756097560975,
|
18 |
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"min": 43.75229357798165,
|
19 |
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"max": 80.62295081967213,
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20 |
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"count": 206
|
21 |
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},
|
22 |
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"SoccerTwos.Environment.EpisodeLength.sum": {
|
23 |
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"value": 19716.0,
|
24 |
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"min": 5484.0,
|
25 |
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"max": 20484.0,
|
26 |
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"count": 206
|
27 |
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},
|
28 |
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"SoccerTwos.Self-play.ELO.mean": {
|
29 |
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"value": 1270.6737923228902,
|
30 |
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"min": 1262.5812209069436,
|
31 |
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"max": 1304.2159453733468,
|
32 |
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"count": 206
|
33 |
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},
|
34 |
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"SoccerTwos.Self-play.ELO.sum": {
|
35 |
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"value": 208390.501940954,
|
36 |
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|
37 |
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"max": 275722.76527779544,
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38 |
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|
39 |
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},
|
40 |
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"SoccerTwos.Step.mean": {
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41 |
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"value": 10649974.0,
|
42 |
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"min": 8599961.0,
|
43 |
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"max": 10649974.0,
|
44 |
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|
45 |
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},
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46 |
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"SoccerTwos.Step.sum": {
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47 |
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"value": 10649974.0,
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48 |
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"min": 8599961.0,
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49 |
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"max": 10649974.0,
|
50 |
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"count": 206
|
51 |
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},
|
52 |
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"SoccerTwos.Policy.ExtrinsicBaselineEstimate.mean": {
|
53 |
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"value": -0.012548467144370079,
|
54 |
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"min": -0.14724032580852509,
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55 |
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"max": 0.07918369770050049,
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56 |
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"count": 206
|
57 |
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},
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58 |
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"SoccerTwos.Policy.ExtrinsicBaselineEstimate.sum": {
|
59 |
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"value": -2.057948589324951,
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60 |
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"min": -23.85293197631836,
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61 |
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"max": 13.698780059814453,
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62 |
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"count": 206
|
63 |
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},
|
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