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- .gitattributes +2 -0
- .gitignore +60 -0
- .plastic/plastic.selector +4 -0
- .plastic/plastic.wktree +0 -0
- .plastic/plastic.workspace +2 -0
- .vsconfig +6 -0
- Assets/Agent.cs +441 -0
- Assets/Agent.cs.meta +11 -0
- Assets/FloorCube.cs +38 -0
- Assets/FloorCube.cs.meta +11 -0
- Assets/GUIController.cs +63 -0
- Assets/GUIController.cs.meta +11 -0
- Assets/GUIController.cs.orig +40 -0
- Assets/GUIController.cs.orig.meta +7 -0
- Assets/Grid.cs +73 -0
- Assets/Grid.cs.meta +11 -0
- Assets/Materials.meta +8 -0
- Assets/Materials/GoalMaterial.mat +78 -0
- Assets/Materials/GoalMaterial.mat.meta +8 -0
- Assets/Materials/Grey.mat +77 -0
- Assets/Materials/Grey.mat.meta +8 -0
- Assets/Prefabs.meta +8 -0
- Assets/Prefabs/FloorCube.prefab +108 -0
- Assets/Prefabs/FloorCube.prefab.meta +7 -0
- Assets/Prefabs/Goal.prefab +110 -0
- Assets/Prefabs/Goal.prefab.meta +7 -0
- Assets/Prefabs/Goodies.prefab +96 -0
- Assets/Prefabs/Goodies.prefab.meta +7 -0
- Assets/Prefabs/RoadBlock.prefab +95 -0
- Assets/Prefabs/RoadBlock.prefab.meta +7 -0
- Assets/Resources.meta +8 -0
- Assets/Resources/UnityPlayerAccountSettings.asset +19 -0
- Assets/Resources/UnityPlayerAccountSettings.asset.meta +8 -0
- Assets/Scenes.meta +8 -0
- Assets/Scenes/SampleScene.meta +8 -0
- Assets/Scenes/SampleScene.unity +0 -0
- Assets/Scenes/SampleScene.unity.meta +7 -0
- Assets/Scenes/SampleScene.unity.orig +2400 -0
- Assets/Scenes/SampleScene.unity.orig.meta +7 -0
- Assets/Scenes/SampleScene/LightingData.asset +0 -0
- Assets/Scenes/SampleScene/LightingData.asset.meta +8 -0
- Assets/Scenes/SampleScene/ReflectionProbe-0.exr +3 -0
- Assets/Scenes/SampleScene/ReflectionProbe-0.exr.meta +130 -0
- Assets/WeightDisplay.cs +38 -0
- Assets/WeightDisplay.cs.meta +11 -0
- Capture.PNG +3 -0
- LICENSE.txt +21 -0
- Packages/manifest.json +47 -0
- Packages/packages-lock.json +388 -0
- ProjectSettings/AudioManager.asset +19 -0
.gitattributes
CHANGED
|
@@ -33,3 +33,5 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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| 33 |
*.zip filter=lfs diff=lfs merge=lfs -text
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| 34 |
*.zst filter=lfs diff=lfs merge=lfs -text
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| 35 |
*tfevents* filter=lfs diff=lfs merge=lfs -text
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| 33 |
*.zip filter=lfs diff=lfs merge=lfs -text
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| 34 |
*.zst filter=lfs diff=lfs merge=lfs -text
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| 35 |
*tfevents* filter=lfs diff=lfs merge=lfs -text
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| 36 |
+
Assets/Scenes/SampleScene/ReflectionProbe-0.exr filter=lfs diff=lfs merge=lfs -text
|
| 37 |
+
Capture.PNG filter=lfs diff=lfs merge=lfs -text
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.gitignore
ADDED
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@@ -0,0 +1,60 @@
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| 1 |
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# This .gitignore file should be placed at the root of your Unity project directory
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| 2 |
+
#
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| 3 |
+
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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| 4 |
+
#
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| 5 |
+
/[Ll]ibrary/
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| 6 |
+
/[Tt]emp/
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| 7 |
+
/[Oo]bj/
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| 8 |
+
/[Bb]uild/
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| 9 |
+
/[Bb]uilds/
|
| 10 |
+
/[Ll]ogs/
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| 11 |
+
/[Mm]emoryCaptures/
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| 12 |
+
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| 13 |
+
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
| 14 |
+
!/[Aa]ssets/**/*.meta
|
| 15 |
+
|
| 16 |
+
# Uncomment this line if you wish to ignore the asset store tools plugin
|
| 17 |
+
# /[Aa]ssets/AssetStoreTools*
|
| 18 |
+
|
| 19 |
+
# Autogenerated Jetbrains Rider plugin
|
| 20 |
+
[Aa]ssets/Plugins/Editor/JetBrains*
|
| 21 |
+
|
| 22 |
+
# Visual Studio cache directory
|
| 23 |
+
.vs/
|
| 24 |
+
|
| 25 |
+
# Gradle cache directory
|
| 26 |
+
.gradle/
|
| 27 |
+
|
| 28 |
+
# Autogenerated VS/MD/Consulo solution and project files
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| 29 |
+
ExportedObj/
|
| 30 |
+
.consulo/
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| 31 |
+
*.csproj
|
| 32 |
+
*.unityproj
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| 33 |
+
*.sln
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| 34 |
+
*.suo
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| 35 |
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*.tmp
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| 36 |
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*.user
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| 37 |
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*.userprefs
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| 38 |
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*.pidb
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| 39 |
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*.booproj
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| 40 |
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*.svd
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| 41 |
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*.pdb
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| 42 |
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*.mdb
|
| 43 |
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*.opendb
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| 44 |
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*.VC.db
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| 45 |
+
|
| 46 |
+
# Unity3D generated meta files
|
| 47 |
+
*.pidb.meta
|
| 48 |
+
*.pdb.meta
|
| 49 |
+
*.mdb.meta
|
| 50 |
+
|
| 51 |
+
# Unity3D generated file on crash reports
|
| 52 |
+
sysinfo.txt
|
| 53 |
+
|
| 54 |
+
# Builds
|
| 55 |
+
*.apk
|
| 56 |
+
*.unitypackage
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| 57 |
+
|
| 58 |
+
# Crashlytics generated file
|
| 59 |
+
crashlytics-build.properties
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| 60 |
+
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.plastic/plastic.selector
ADDED
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@@ -0,0 +1,4 @@
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repository "Machine Learning Project@InTentStudio@cloud"
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path "/"
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br "/main"
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co "/main"
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.plastic/plastic.wktree
ADDED
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Binary file (20.4 kB). View file
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.plastic/plastic.workspace
ADDED
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@@ -0,0 +1,2 @@
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+
Machine Learning Project
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| 2 |
+
6d407f8c-b885-4353-b29d-79059c9c3903
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.vsconfig
ADDED
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@@ -0,0 +1,6 @@
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{
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| 2 |
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"version": "1.0",
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"components": [
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| 4 |
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"Microsoft.VisualStudio.Workload.ManagedGame"
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| 5 |
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]
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| 6 |
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}
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Assets/Agent.cs
ADDED
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@@ -0,0 +1,441 @@
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| 1 |
+
using System;
|
| 2 |
+
using System.Collections;
|
| 3 |
+
using System.Collections.Generic;
|
| 4 |
+
using System.Collections.ObjectModel;
|
| 5 |
+
using System.Linq;
|
| 6 |
+
using UnityEngine;
|
| 7 |
+
|
| 8 |
+
[Serializable]
|
| 9 |
+
public enum Action
|
| 10 |
+
{
|
| 11 |
+
Up,
|
| 12 |
+
Down,
|
| 13 |
+
Left,
|
| 14 |
+
Right,
|
| 15 |
+
None
|
| 16 |
+
}
|
| 17 |
+
[Serializable]
|
| 18 |
+
public class Agent : MonoBehaviour
|
| 19 |
+
{
|
| 20 |
+
#region Fields
|
| 21 |
+
[SerializeField]
|
| 22 |
+
private int _step;
|
| 23 |
+
[SerializeField]
|
| 24 |
+
private int _iteration;
|
| 25 |
+
[SerializeField]
|
| 26 |
+
private int _currentGridX;
|
| 27 |
+
[SerializeField]
|
| 28 |
+
private int _currentGridY;
|
| 29 |
+
[SerializeField]
|
| 30 |
+
private (int,int)? _previousState = null;
|
| 31 |
+
[SerializeField]
|
| 32 |
+
private Action? _previousAction = null;
|
| 33 |
+
[SerializeField]
|
| 34 |
+
private float? _previousReward = null;
|
| 35 |
+
[SerializeField]
|
| 36 |
+
private GUIController _gUIController;
|
| 37 |
+
[SerializeField]
|
| 38 |
+
[Range(0f, 1f)]
|
| 39 |
+
private float _learningRate;
|
| 40 |
+
[SerializeField]
|
| 41 |
+
[Range(0f, 1f)]
|
| 42 |
+
private float _discountingFactor;
|
| 43 |
+
//For exploration(shorten gain vs curiosity)
|
| 44 |
+
[SerializeField]
|
| 45 |
+
private int _mimumumStateActionPairFrequencies;
|
| 46 |
+
[SerializeField]
|
| 47 |
+
private float _estimatedBestPossibleRewardValue;
|
| 48 |
+
[SerializeField]
|
| 49 |
+
private Coroutine _waitThenActionCoroutine;
|
| 50 |
+
[SerializeField]
|
| 51 |
+
private bool _isPause;
|
| 52 |
+
[SerializeField]
|
| 53 |
+
[Range(0.001f, 30f)]
|
| 54 |
+
private float _restTime;
|
| 55 |
+
[SerializeField]
|
| 56 |
+
private GameObject _roadBlock;
|
| 57 |
+
[SerializeField]
|
| 58 |
+
private GameObject _Goodies;
|
| 59 |
+
|
| 60 |
+
public int Step { get => _step; set => _step = value; }
|
| 61 |
+
public int Iteration { get => _iteration; set => _iteration = value; }
|
| 62 |
+
public int CurrentGridX { get => _currentGridX; set => _currentGridX = value; }
|
| 63 |
+
public int CurrentGridY { get => _currentGridY; set => _currentGridY = value; }
|
| 64 |
+
public (int, int)? PreviousState { get => _previousState; set => _previousState = value; }
|
| 65 |
+
public Action? PreviousAction { get => _previousAction; set => _previousAction = value; }
|
| 66 |
+
public float? PreviousReward { get => _previousReward; set => _previousReward = value; }
|
| 67 |
+
public GUIController GUIController { get => _gUIController; set => _gUIController = value; }
|
| 68 |
+
public float LearningRate { get => _learningRate; set => _learningRate = value; }
|
| 69 |
+
public float DiscountingFactor { get => _discountingFactor; set => _discountingFactor = value; }
|
| 70 |
+
public int MimumumStateActionPairFrequencies { get => _mimumumStateActionPairFrequencies; set => _mimumumStateActionPairFrequencies = value; }
|
| 71 |
+
public float EstimatedBestPossibleRewardValue { get => _estimatedBestPossibleRewardValue; set => _estimatedBestPossibleRewardValue = value; }
|
| 72 |
+
public Coroutine WaitThenActionCoroutine { get => _waitThenActionCoroutine; set => _waitThenActionCoroutine = value; }
|
| 73 |
+
public bool IsPause { get => _isPause; set => _isPause = value; }
|
| 74 |
+
public float RestTime { get => _restTime; set => _restTime = value; }
|
| 75 |
+
public GameObject RoadBlock { get => _roadBlock; set => _roadBlock = value; }
|
| 76 |
+
public GameObject Goodies { get => _Goodies; set => _Goodies = value; }
|
| 77 |
+
|
| 78 |
+
public (int,int) StartState;
|
| 79 |
+
public (int,int) FinalState = (7,9);
|
| 80 |
+
|
| 81 |
+
public int StartX;
|
| 82 |
+
public int StartY;
|
| 83 |
+
|
| 84 |
+
public int GrizSizeX;
|
| 85 |
+
public int GrizSizeY;
|
| 86 |
+
|
| 87 |
+
public Dictionary<((int,int),Action),float> StateActionPairQValue { get; set; }
|
| 88 |
+
//public Dictionary<((int,int), Action),int> StateActionPairFrequencies;
|
| 89 |
+
public Dictionary<(int, int), float> StateRewardGrid { get; set; }
|
| 90 |
+
public Dictionary<Action, System.Action> ActionDelegatesDictonary { get; set; }
|
| 91 |
+
#endregion
|
| 92 |
+
|
| 93 |
+
#region Q_Learning_Agent
|
| 94 |
+
private Action Q_Learning_Agent((int,int) currentState, float rewardSignal)
|
| 95 |
+
{
|
| 96 |
+
UpdateStep();
|
| 97 |
+
if (PreviousState == FinalState)
|
| 98 |
+
{
|
| 99 |
+
StateActionPairQValue[(PreviousState.Value, Action.None)] = rewardSignal;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
if (PreviousState.HasValue)
|
| 103 |
+
{
|
| 104 |
+
((int, int), Action) stateActionPair = (PreviousState.Value, PreviousAction.Value);
|
| 105 |
+
|
| 106 |
+
//Had issue
|
| 107 |
+
//StateActionPairFrequencies[stateActionPair]++;
|
| 108 |
+
//StateActionPairQValue[stateActionPair] += LearningRate * (StateActionPairFrequencies[stateActionPair]) * (PreviousReward.Value +
|
| 109 |
+
// DiscountingFactor * MaxStateActionPairQValue(ref currentState) - StateActionPairQValue[stateActionPair]);
|
| 110 |
+
|
| 111 |
+
StateActionPairQValue[stateActionPair] += LearningRate * (PreviousReward.Value + (DiscountingFactor * MaxStateActionPairQValue(ref currentState)) - StateActionPairQValue[stateActionPair]);
|
| 112 |
+
}
|
| 113 |
+
PreviousState = currentState;
|
| 114 |
+
PreviousAction = ArgMaxActionExploration(ref currentState);
|
| 115 |
+
PreviousReward = rewardSignal;
|
| 116 |
+
return PreviousAction.Value;
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
//Page 844
|
| 120 |
+
private float MaxStateActionPairQValue(ref (int, int) currentState)
|
| 121 |
+
{
|
| 122 |
+
if (currentState == FinalState)
|
| 123 |
+
return StateActionPairQValue[(currentState, Action.None)];
|
| 124 |
+
|
| 125 |
+
float max = float.NegativeInfinity;
|
| 126 |
+
|
| 127 |
+
foreach (Action action in SuffledActions())
|
| 128 |
+
{
|
| 129 |
+
max = Mathf.Max(StateActionPairQValue[(currentState, action)], max);
|
| 130 |
+
}
|
| 131 |
+
return max;
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
private static Action[] SuffledActions()
|
| 135 |
+
{
|
| 136 |
+
Action[] actions = new Action[4];
|
| 137 |
+
int i = 0;
|
| 138 |
+
foreach (Action action in Enum.GetValues(typeof(Action)))
|
| 139 |
+
{
|
| 140 |
+
if (action != Action.None)
|
| 141 |
+
{
|
| 142 |
+
actions[i] = action;
|
| 143 |
+
i++;
|
| 144 |
+
}
|
| 145 |
+
}
|
| 146 |
+
System.Random random = new System.Random();
|
| 147 |
+
return actions.OrderBy(_ => random.Next()).ToArray();
|
| 148 |
+
}
|
| 149 |
+
#region Conflicts with the wall check and out of bound check
|
| 150 |
+
//private Action ArgMaxActionExploration(ref (int, int) currentState)
|
| 151 |
+
//{
|
| 152 |
+
// if (currentState == FinalState)
|
| 153 |
+
// return Action.None;
|
| 154 |
+
|
| 155 |
+
// Action argMaxAction = Action.None;
|
| 156 |
+
// float max = float.NegativeInfinity;
|
| 157 |
+
|
| 158 |
+
// foreach (Action action in SuffledActions())
|
| 159 |
+
// {
|
| 160 |
+
// if (action == Action.None)
|
| 161 |
+
// continue;
|
| 162 |
+
|
| 163 |
+
// if (CurrentGridX - 1 < 0 && action == Action.Left)
|
| 164 |
+
// {
|
| 165 |
+
// continue;
|
| 166 |
+
// }
|
| 167 |
+
// else if (CurrentGridX + 1 >= GrizSizeX && action == Action.Right)
|
| 168 |
+
// {
|
| 169 |
+
// continue;
|
| 170 |
+
// }
|
| 171 |
+
// else if (CurrentGridY + 1 >= GrizSizeY && action == Action.Up)
|
| 172 |
+
// {
|
| 173 |
+
// continue;
|
| 174 |
+
// }
|
| 175 |
+
// else if (CurrentGridY - 1 < 0 && action == Action.Down)
|
| 176 |
+
// {
|
| 177 |
+
// continue;
|
| 178 |
+
// }
|
| 179 |
+
// else
|
| 180 |
+
// {
|
| 181 |
+
// float value = ExplorationFunction(ref currentState, action);
|
| 182 |
+
// if (value >= max)
|
| 183 |
+
// {
|
| 184 |
+
// max = value;
|
| 185 |
+
// argMaxAction = action;
|
| 186 |
+
// }
|
| 187 |
+
// }
|
| 188 |
+
// }
|
| 189 |
+
// return argMaxAction;
|
| 190 |
+
//}
|
| 191 |
+
|
| 192 |
+
//Give the agent the option to have the incentives to explore more?
|
| 193 |
+
//Page 842, this function is not well defined apparently
|
| 194 |
+
|
| 195 |
+
//private float ExplorationFunction(ref (int, int) currentState, Action choice)
|
| 196 |
+
//{
|
| 197 |
+
// if (StateActionPairFrequencies[(currentState, choice)] < MimumumStateActionPairFrequencies)
|
| 198 |
+
// {
|
| 199 |
+
// return EstimatedBestPossibleRewardValue;
|
| 200 |
+
// }
|
| 201 |
+
// return StateActionPairQValue[(currentState, choice)];
|
| 202 |
+
//}
|
| 203 |
+
|
| 204 |
+
#endregion
|
| 205 |
+
private Action ArgMaxActionExploration(ref (int, int) currentState)
|
| 206 |
+
{
|
| 207 |
+
if (currentState == FinalState)
|
| 208 |
+
return Action.None;
|
| 209 |
+
|
| 210 |
+
Action argMaxAction = Action.None;
|
| 211 |
+
float max = float.NegativeInfinity;
|
| 212 |
+
|
| 213 |
+
foreach (Action action in SuffledActions())
|
| 214 |
+
{
|
| 215 |
+
float value = StateActionPairQValue[(currentState, action)];
|
| 216 |
+
if (value >= max)
|
| 217 |
+
{
|
| 218 |
+
max = value;
|
| 219 |
+
argMaxAction = action;
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
return argMaxAction;
|
| 223 |
+
}
|
| 224 |
+
private void Left()
|
| 225 |
+
{
|
| 226 |
+
transform.position -= new Vector3(1f, 0f, 0f);
|
| 227 |
+
CurrentGridX--;
|
| 228 |
+
WaitThenActionCoroutine = StartCoroutine(WaitThenAction(RestTime, (CurrentGridX, CurrentGridY)));
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
private void Right()
|
| 232 |
+
{
|
| 233 |
+
transform.position += new Vector3(1f, 0f, 0f);
|
| 234 |
+
CurrentGridX++;
|
| 235 |
+
WaitThenActionCoroutine = StartCoroutine(WaitThenAction(RestTime, (CurrentGridX, CurrentGridY)));
|
| 236 |
+
}
|
| 237 |
+
|
| 238 |
+
private void Up()
|
| 239 |
+
{
|
| 240 |
+
transform.position += new Vector3(0f, 0f, 1f);
|
| 241 |
+
CurrentGridY++;
|
| 242 |
+
WaitThenActionCoroutine = StartCoroutine(WaitThenAction(RestTime, (CurrentGridX, CurrentGridY)));
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
private void Down()
|
| 246 |
+
{
|
| 247 |
+
transform.position -= new Vector3(0f, 0f, 1f);
|
| 248 |
+
CurrentGridY--;
|
| 249 |
+
WaitThenActionCoroutine = StartCoroutine(WaitThenAction(RestTime, (CurrentGridX, CurrentGridY)));
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
private void None()
|
| 253 |
+
{
|
| 254 |
+
ResetAgentToStart();
|
| 255 |
+
UpdateIteration();
|
| 256 |
+
WaitThenActionCoroutine = StartCoroutine(WaitThenAction(RestTime, (CurrentGridX, CurrentGridY)));
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
private void ResetAgentToStart()
|
| 260 |
+
{
|
| 261 |
+
transform.position = new Vector3(StartState.Item1, 1f, StartState.Item2);
|
| 262 |
+
CurrentGridX = StartState.Item1;
|
| 263 |
+
CurrentGridY = StartState.Item2;
|
| 264 |
+
Grid.instance.ClearColors();
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
private IEnumerator WaitThenAction(float waitTime, (int,int) GridCoordinate)
|
| 268 |
+
{
|
| 269 |
+
//For pausing the agent
|
| 270 |
+
while(IsPause)
|
| 271 |
+
{
|
| 272 |
+
yield return null;
|
| 273 |
+
}
|
| 274 |
+
yield return new WaitForSeconds(waitTime);
|
| 275 |
+
ActionDelegatesDictonary[Q_Learning_Agent(GridCoordinate, StateRewardGrid[GridCoordinate])]();
|
| 276 |
+
}
|
| 277 |
+
#endregion
|
| 278 |
+
|
| 279 |
+
#region Unity
|
| 280 |
+
private void Start()
|
| 281 |
+
{
|
| 282 |
+
FinalState = Grid.instance.goalPosition;
|
| 283 |
+
//Function pointer in C#
|
| 284 |
+
ActionDelegatesDictonary = new Dictionary<Action, System.Action>();
|
| 285 |
+
ActionDelegatesDictonary[Action.Left] = Left;
|
| 286 |
+
ActionDelegatesDictonary[Action.Right] = Right;
|
| 287 |
+
ActionDelegatesDictonary[Action.Up] = Up;
|
| 288 |
+
ActionDelegatesDictonary[Action.Down] = Down;
|
| 289 |
+
ActionDelegatesDictonary[Action.None] = None;
|
| 290 |
+
StartX = UnityEngine.Random.Range(0, GrizSizeX);
|
| 291 |
+
StartY = UnityEngine.Random.Range(0, GrizSizeY);
|
| 292 |
+
Initialized();
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
private void Initialized()
|
| 296 |
+
{
|
| 297 |
+
PreviousAction = null;
|
| 298 |
+
PreviousReward = null;
|
| 299 |
+
PreviousState = null;
|
| 300 |
+
Step = 0;
|
| 301 |
+
Iteration = 0;
|
| 302 |
+
transform.position = new Vector3(StartX, 1f, StartY);
|
| 303 |
+
StartState = (StartX, StartY);
|
| 304 |
+
CurrentGridX = StartState.Item1;
|
| 305 |
+
CurrentGridY = StartState.Item2;
|
| 306 |
+
StateActionPairQValue = new Dictionary<((int, int), Action), float>();
|
| 307 |
+
//StateActionPairFrequencies = new Dictionary<((int, int), Action), int>();
|
| 308 |
+
StateRewardGrid = new Dictionary<(int, int), float>();
|
| 309 |
+
|
| 310 |
+
for (int i = 0; i < GrizSizeX; i++)
|
| 311 |
+
{
|
| 312 |
+
for (int j = 0; j < GrizSizeY; j++)
|
| 313 |
+
{
|
| 314 |
+
foreach (Action action in Enum.GetValues(typeof(Action)))
|
| 315 |
+
{
|
| 316 |
+
StateActionPairQValue[((i, j), action)] = 0;
|
| 317 |
+
//StateActionPairFrequencies[((i, j), action)] = 0;
|
| 318 |
+
}
|
| 319 |
+
StateRewardGrid[(i, j)] = 0f;
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
StateRewardGrid[FinalState] = 100f;
|
| 323 |
+
|
| 324 |
+
for (int i = 0; i < GrizSizeX; i++)
|
| 325 |
+
{
|
| 326 |
+
for (int j = 0; j < GrizSizeY; j++)
|
| 327 |
+
{
|
| 328 |
+
if (i != StartState.Item1 && i != FinalState.Item1 && j != StartState.Item2 && j != FinalState.Item2)
|
| 329 |
+
{
|
| 330 |
+
float random = UnityEngine.Random.Range(0f, 1f);
|
| 331 |
+
if (random <= 0.3f)
|
| 332 |
+
{
|
| 333 |
+
if (random <= 0.2f)
|
| 334 |
+
{
|
| 335 |
+
Instantiate(RoadBlock, new Vector3(i, 0.5f, j), Quaternion.identity);
|
| 336 |
+
if (i + 1 < GrizSizeX)
|
| 337 |
+
{
|
| 338 |
+
StateActionPairQValue[((i + 1, j), Action.Left)] = float.NegativeInfinity;
|
| 339 |
+
}
|
| 340 |
+
if (i - 1 >= 0)
|
| 341 |
+
{
|
| 342 |
+
StateActionPairQValue[((i - 1, j), Action.Right)] = float.NegativeInfinity;
|
| 343 |
+
}
|
| 344 |
+
if (j + 1 < GrizSizeY)
|
| 345 |
+
{
|
| 346 |
+
StateActionPairQValue[((i, j + 1), Action.Down)] = float.NegativeInfinity;
|
| 347 |
+
}
|
| 348 |
+
if (j - 1 >= 0)
|
| 349 |
+
{
|
| 350 |
+
StateActionPairQValue[((i, j - 1), Action.Up)] = float.NegativeInfinity;
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
//else
|
| 354 |
+
//{
|
| 355 |
+
// Instantiate(Goodies, new Vector3(i, 0.5f, j), Quaternion.identity);
|
| 356 |
+
// StateRewardGrid[(i, j)] = 5f;
|
| 357 |
+
//}
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
if (i == 0 || j == 0 || i == GrizSizeX-1 || j == GrizSizeY-1)
|
| 361 |
+
{
|
| 362 |
+
StateRewardGrid[(i, j)] = 0f;
|
| 363 |
+
//Prevent the agent go out of bound
|
| 364 |
+
if(i == 0)
|
| 365 |
+
{
|
| 366 |
+
StateActionPairQValue[((i, j), Action.Left)] = float.NegativeInfinity;
|
| 367 |
+
}
|
| 368 |
+
if(j == 0)
|
| 369 |
+
{
|
| 370 |
+
StateActionPairQValue[((i, j), Action.Down)] = float.NegativeInfinity;
|
| 371 |
+
}
|
| 372 |
+
if(i == GrizSizeX-1)
|
| 373 |
+
{
|
| 374 |
+
StateActionPairQValue[((i, j), Action.Right)] = float.NegativeInfinity;
|
| 375 |
+
}
|
| 376 |
+
if(j == GrizSizeY-1)
|
| 377 |
+
{
|
| 378 |
+
StateActionPairQValue[((i, j), Action.Up)] = float.NegativeInfinity;
|
| 379 |
+
}
|
| 380 |
+
}
|
| 381 |
+
}
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
private void ReInitialized()
|
| 385 |
+
{
|
| 386 |
+
PreviousAction = null;
|
| 387 |
+
PreviousReward = null;
|
| 388 |
+
PreviousState = null;
|
| 389 |
+
Step = 0;
|
| 390 |
+
Iteration = 0;
|
| 391 |
+
transform.position = new Vector3(StartX, 1f, StartY);
|
| 392 |
+
StartState = (StartX, StartY);
|
| 393 |
+
CurrentGridX = StartState.Item1;
|
| 394 |
+
CurrentGridY = StartState.Item2;
|
| 395 |
+
//StateActionPairFrequencies = new Dictionary<((int, int), Action), int>();;
|
| 396 |
+
|
| 397 |
+
for (int i = 0; i < GrizSizeX; i++)
|
| 398 |
+
{
|
| 399 |
+
for (int j = 0; j < GrizSizeY; j++)
|
| 400 |
+
{
|
| 401 |
+
foreach (Action action in Enum.GetValues(typeof(Action)))
|
| 402 |
+
{
|
| 403 |
+
if(!(StateActionPairQValue.ContainsKey(((i, j), action)) && StateActionPairQValue[((i, j), action)] == float.NegativeInfinity))
|
| 404 |
+
{
|
| 405 |
+
StateActionPairQValue[((i, j), action)] = 0;
|
| 406 |
+
//StateActionPairFrequencies[((i, j), action)] = 0;
|
| 407 |
+
}
|
| 408 |
+
}
|
| 409 |
+
}
|
| 410 |
+
}
|
| 411 |
+
}
|
| 412 |
+
private void Update()
|
| 413 |
+
{
|
| 414 |
+
Grid.instance.UpdateColor(CurrentGridX, CurrentGridY);
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
public void StartExploring()
|
| 418 |
+
{
|
| 419 |
+
UpdateIteration();
|
| 420 |
+
WaitThenActionCoroutine = StartCoroutine(WaitThenAction(1f, StartState));
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
public void Stop()
|
| 424 |
+
{
|
| 425 |
+
ReInitialized();
|
| 426 |
+
StopCoroutine(WaitThenActionCoroutine);
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
+
private void UpdateStep()
|
| 430 |
+
{
|
| 431 |
+
Step++;
|
| 432 |
+
GUIController?.UpdateStepText(Step.ToString());
|
| 433 |
+
}
|
| 434 |
+
|
| 435 |
+
private void UpdateIteration()
|
| 436 |
+
{
|
| 437 |
+
Iteration++;
|
| 438 |
+
GUIController?.UpdateInterationText(Iteration.ToString());
|
| 439 |
+
}
|
| 440 |
+
#endregion
|
| 441 |
+
}
|
Assets/Agent.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
|
|
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|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 9746a5c855a408546bf025f88afbeb3a
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
Assets/FloorCube.cs
ADDED
|
@@ -0,0 +1,38 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using UnityEngine;
|
| 2 |
+
|
| 3 |
+
public class FloorCube : MonoBehaviour
|
| 4 |
+
{
|
| 5 |
+
private Color originalColor = Color.gray;
|
| 6 |
+
public Color currActionColor = Color.red;
|
| 7 |
+
public WeightDisplay weightDisplay;
|
| 8 |
+
public (int, int) position;
|
| 9 |
+
private float fadeScale;
|
| 10 |
+
private bool IsMouseOver;
|
| 11 |
+
|
| 12 |
+
private void Update()
|
| 13 |
+
{
|
| 14 |
+
if (!IsMouseOver)
|
| 15 |
+
{
|
| 16 |
+
fadeScale = Mathf.Clamp(fadeScale -= Time.deltaTime, 0.0f, 1.0f);
|
| 17 |
+
GetComponent<Renderer>().material.color = Color.Lerp(originalColor, currActionColor, fadeScale);
|
| 18 |
+
}
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
public void SetFadeScale(float time)
|
| 22 |
+
{
|
| 23 |
+
fadeScale = time;
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
private void OnMouseOver()
|
| 27 |
+
{
|
| 28 |
+
IsMouseOver = true;
|
| 29 |
+
GetComponent<Renderer>().material.color = Color.blue;
|
| 30 |
+
weightDisplay?.DisplaySelectedCube(this.gameObject);
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
private void OnMouseExit()
|
| 34 |
+
{
|
| 35 |
+
IsMouseOver = false;
|
| 36 |
+
GetComponent<Renderer>().material.color = originalColor;
|
| 37 |
+
}
|
| 38 |
+
}
|
Assets/FloorCube.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 1ad72e03b7a6b624ea2db9b145c34f8f
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
Assets/GUIController.cs
ADDED
|
@@ -0,0 +1,63 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using UnityEngine;
|
| 3 |
+
using UnityEngine.UI;
|
| 4 |
+
using UnityEngine.SceneManagement;
|
| 5 |
+
|
| 6 |
+
[Serializable]
|
| 7 |
+
public class GUIController : MonoBehaviour
|
| 8 |
+
{
|
| 9 |
+
[SerializeField]
|
| 10 |
+
private Text _iterationText;
|
| 11 |
+
[SerializeField]
|
| 12 |
+
private Text _stepText;
|
| 13 |
+
[SerializeField]
|
| 14 |
+
private Text _learningRateText;
|
| 15 |
+
[SerializeField]
|
| 16 |
+
private Text _discountingFactorText;
|
| 17 |
+
[SerializeField]
|
| 18 |
+
private Text _stepTimeText;
|
| 19 |
+
public Text IterationText { get => _iterationText; set => _iterationText = value; }
|
| 20 |
+
public Text StepText { get => _stepText; set => _stepText = value; }
|
| 21 |
+
public Text LearningRateText { get => _learningRateText; set => _learningRateText = value; }
|
| 22 |
+
public Text DiscountingFactorText { get => _discountingFactorText; set => _discountingFactorText = value; }
|
| 23 |
+
public Text StepTimeText { get => _stepTimeText; set => _stepTimeText = value; }
|
| 24 |
+
public GameObject weightDisplayPanel;
|
| 25 |
+
|
| 26 |
+
public void UpdateInterationText(string newText)
|
| 27 |
+
{
|
| 28 |
+
IterationText.text = $"Iteration: {newText}";
|
| 29 |
+
}
|
| 30 |
+
|
| 31 |
+
public void UpdateStepText(string newText)
|
| 32 |
+
{
|
| 33 |
+
StepText.text = $"Step: {newText}";
|
| 34 |
+
}
|
| 35 |
+
public void UpdateLearningRateValue(float newValue)
|
| 36 |
+
{
|
| 37 |
+
LearningRateText.text = $"LearningRate: {newValue}";
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
public void UpdateDiscountingFactorValue(float newValue)
|
| 41 |
+
{
|
| 42 |
+
DiscountingFactorText.text = $"Discounting Factor: {newValue}";
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
public void UpdateStepTimeValue(float newValue)
|
| 46 |
+
{
|
| 47 |
+
StepTimeText.text = $"Step Time: {newValue}";
|
| 48 |
+
}
|
| 49 |
+
public void ResetScene()
|
| 50 |
+
{
|
| 51 |
+
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
public void ShowWeightDisplay()
|
| 55 |
+
{
|
| 56 |
+
weightDisplayPanel.SetActive(true);
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
public void HideWeightDisplay()
|
| 60 |
+
{
|
| 61 |
+
weightDisplayPanel.SetActive(false);
|
| 62 |
+
}
|
| 63 |
+
}
|
Assets/GUIController.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: f7dbe6505ad5e284b9f319ef306a45b1
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
Assets/GUIController.cs.orig
ADDED
|
@@ -0,0 +1,40 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using System.Collections;
|
| 3 |
+
using System.Collections.Generic;
|
| 4 |
+
using UnityEngine;
|
| 5 |
+
using UnityEngine.UI;
|
| 6 |
+
using UnityEngine.SceneManagement;
|
| 7 |
+
|
| 8 |
+
[Serializable]
|
| 9 |
+
public class GUIController : MonoBehaviour
|
| 10 |
+
{
|
| 11 |
+
[SerializeField]
|
| 12 |
+
private Text _iterationText;
|
| 13 |
+
[SerializeField]
|
| 14 |
+
private Text _stepText;
|
| 15 |
+
private Text _LearningRateText;
|
| 16 |
+
private Text _DiscountingFactorText;
|
| 17 |
+
public Text IterationText { get => _iterationText; set => _stepText = value; }
|
| 18 |
+
public Text StepText { get => _stepText; set => _stepText = value; }
|
| 19 |
+
|
| 20 |
+
public void UpdateInterationText(string newText)
|
| 21 |
+
{
|
| 22 |
+
IterationText.text = string.Format("Iteration: {0}", newText);
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
public void UpdateStepText(string newText)
|
| 26 |
+
{
|
| 27 |
+
StepText.text = string.Format("Step: {0}", newText);
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
<<<<<<< Updated upstream
|
| 31 |
+
public void ResetScene()
|
| 32 |
+
{
|
| 33 |
+
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
| 34 |
+
=======
|
| 35 |
+
public void UpdateLearningRateValue(float newValue)
|
| 36 |
+
{
|
| 37 |
+
StepText.text = string.Format("Step: {0}", newValue);
|
| 38 |
+
>>>>>>> Stashed changes
|
| 39 |
+
}
|
| 40 |
+
}
|
Assets/GUIController.cs.orig.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 5569c5ff0de90eb499885b1723370f49
|
| 3 |
+
DefaultImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
Assets/Grid.cs
ADDED
|
@@ -0,0 +1,73 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using UnityEngine;
|
| 2 |
+
|
| 3 |
+
public class Grid : MonoBehaviour
|
| 4 |
+
{
|
| 5 |
+
#region Singleton
|
| 6 |
+
public static Grid instance;
|
| 7 |
+
private void Awake()
|
| 8 |
+
{
|
| 9 |
+
if (instance == null)
|
| 10 |
+
instance = this;
|
| 11 |
+
|
| 12 |
+
goalPosition = (Random.Range(1, rows-1), Random.Range(1, columns-1));
|
| 13 |
+
Instantiate(goalCube, new Vector3(goalPosition.Item1, 0.5f, goalPosition.Item2), Quaternion.identity);
|
| 14 |
+
}
|
| 15 |
+
#endregion
|
| 16 |
+
|
| 17 |
+
public GameObject floorCube;
|
| 18 |
+
public GameObject goalCube;
|
| 19 |
+
public int rows = 15;
|
| 20 |
+
public int columns = 15;
|
| 21 |
+
private GameObject[,] grid;
|
| 22 |
+
public WeightDisplay weightDisplay;
|
| 23 |
+
|
| 24 |
+
public (int, int) goalPosition;
|
| 25 |
+
|
| 26 |
+
private void OnDrawGizmosSelected()
|
| 27 |
+
{
|
| 28 |
+
// Generate Grid
|
| 29 |
+
for (int r = 0; r < rows; ++r)
|
| 30 |
+
{
|
| 31 |
+
for (int c = 0; c < columns; ++c)
|
| 32 |
+
{
|
| 33 |
+
Gizmos.color = new Color(0.5f, 0.5f, 0.5f, 0.5f); // Gray
|
| 34 |
+
Vector3 position = new Vector3(c, transform.position.y, r);
|
| 35 |
+
Gizmos.DrawCube(position, new Vector3(1, 1, 1));
|
| 36 |
+
}
|
| 37 |
+
}
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
private void Start()
|
| 41 |
+
{
|
| 42 |
+
grid = new GameObject[rows, columns];
|
| 43 |
+
|
| 44 |
+
// Generate Grid
|
| 45 |
+
for (int c = 0; c < columns; ++c)
|
| 46 |
+
{
|
| 47 |
+
for (int r = 0; r < rows; ++r)
|
| 48 |
+
{
|
| 49 |
+
Vector3 position = new Vector3(r, transform.position.y, c);
|
| 50 |
+
grid[r, c] = Instantiate(floorCube, position, Quaternion.identity);
|
| 51 |
+
grid[r, c].GetComponent<FloorCube>().position = (r, c);
|
| 52 |
+
grid[r, c].GetComponent<FloorCube>().weightDisplay = weightDisplay;
|
| 53 |
+
}
|
| 54 |
+
}
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
public void ClearColors()
|
| 58 |
+
{
|
| 59 |
+
for (int r = 0; r < grid.GetLength(0); ++r)
|
| 60 |
+
{
|
| 61 |
+
for (int c = 0; c < grid.GetLength(1); ++c)
|
| 62 |
+
{
|
| 63 |
+
grid[r, c].GetComponent<FloorCube>().SetFadeScale(0.0f);
|
| 64 |
+
}
|
| 65 |
+
}
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
public void UpdateColor(int x, int y)
|
| 69 |
+
{
|
| 70 |
+
// Set fading
|
| 71 |
+
grid[x, y].GetComponent<FloorCube>().SetFadeScale(2.0f);
|
| 72 |
+
}
|
| 73 |
+
}
|
Assets/Grid.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 9f5adf270a98eb443b2f151237158c99
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
Assets/Materials.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: f58ba796fef9bcd4ba1a0892e388c488
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
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|
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Assets/WeightDisplay.cs
ADDED
|
@@ -0,0 +1,38 @@
|
|
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|
|
|
| 1 |
+
using System.Collections.Generic;
|
| 2 |
+
using UnityEngine;
|
| 3 |
+
using UnityEngine.UI;
|
| 4 |
+
|
| 5 |
+
public class WeightDisplay : MonoBehaviour
|
| 6 |
+
{
|
| 7 |
+
private Agent agentRef;
|
| 8 |
+
public Text title;
|
| 9 |
+
public List<Text> weightList = new List<Text>(5);
|
| 10 |
+
|
| 11 |
+
void Update()
|
| 12 |
+
{
|
| 13 |
+
//if (Input.GetMouseButtonDown(0))
|
| 14 |
+
//{
|
| 15 |
+
// RaycastHit hit;
|
| 16 |
+
// Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
| 17 |
+
// if (Physics.Raycast(ray, out hit, 50.0f)) {
|
| 18 |
+
// selectedCube = hit.transform.gameObject;
|
| 19 |
+
// }
|
| 20 |
+
//}
|
| 21 |
+
|
| 22 |
+
//DisplaySelectedCube(selectedCube);
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
public void DisplaySelectedCube(GameObject selectedCube)
|
| 26 |
+
{
|
| 27 |
+
if (selectedCube != null)
|
| 28 |
+
{
|
| 29 |
+
(int, int) position = selectedCube.GetComponent<FloorCube>().position;
|
| 30 |
+
title.text = $"X: {position.Item1} Y: {position.Item2}";
|
| 31 |
+
agentRef = FindObjectOfType<Agent>();
|
| 32 |
+
for (int i = 0; i < weightList.Capacity; ++i)
|
| 33 |
+
{
|
| 34 |
+
weightList[i].text = agentRef.StateActionPairQValue[(position, (Action)i)].ToString();
|
| 35 |
+
}
|
| 36 |
+
}
|
| 37 |
+
}
|
| 38 |
+
}
|
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Git LFS Details
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LICENSE.txt
ADDED
|
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|
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|
| 1 |
+
MIT License
|
| 2 |
+
|
| 3 |
+
Copyright (c) [year] [fullname]
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 6 |
+
of this software and associated documentation files (the "Software"), to deal
|
| 7 |
+
in the Software without restriction, including without limitation the rights
|
| 8 |
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
| 9 |
+
copies of the Software, and to permit persons to whom the Software is
|
| 10 |
+
furnished to do so, subject to the following conditions:
|
| 11 |
+
|
| 12 |
+
The above copyright notice and this permission notice shall be included in all
|
| 13 |
+
copies or substantial portions of the Software.
|
| 14 |
+
|
| 15 |
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
| 16 |
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
| 17 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
| 18 |
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
| 19 |
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
| 20 |
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
| 21 |
+
SOFTWARE.
|
Packages/manifest.json
ADDED
|
@@ -0,0 +1,47 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"dependencies": {
|
| 3 |
+
"com.unity.ai.navigation": "2.0.4",
|
| 4 |
+
"com.unity.collab-proxy": "2.5.2",
|
| 5 |
+
"com.unity.ide.rider": "3.0.31",
|
| 6 |
+
"com.unity.ide.visualstudio": "2.0.22",
|
| 7 |
+
"com.unity.ide.vscode": "1.2.5",
|
| 8 |
+
"com.unity.multiplayer.center": "1.0.0",
|
| 9 |
+
"com.unity.services.apis": "1.1.0",
|
| 10 |
+
"com.unity.services.authentication": "3.4.0",
|
| 11 |
+
"com.unity.test-framework": "1.4.5",
|
| 12 |
+
"com.unity.timeline": "1.8.7",
|
| 13 |
+
"com.unity.ugui": "2.0.0",
|
| 14 |
+
"com.unity.modules.accessibility": "1.0.0",
|
| 15 |
+
"com.unity.modules.ai": "1.0.0",
|
| 16 |
+
"com.unity.modules.androidjni": "1.0.0",
|
| 17 |
+
"com.unity.modules.animation": "1.0.0",
|
| 18 |
+
"com.unity.modules.assetbundle": "1.0.0",
|
| 19 |
+
"com.unity.modules.audio": "1.0.0",
|
| 20 |
+
"com.unity.modules.cloth": "1.0.0",
|
| 21 |
+
"com.unity.modules.director": "1.0.0",
|
| 22 |
+
"com.unity.modules.imageconversion": "1.0.0",
|
| 23 |
+
"com.unity.modules.imgui": "1.0.0",
|
| 24 |
+
"com.unity.modules.jsonserialize": "1.0.0",
|
| 25 |
+
"com.unity.modules.particlesystem": "1.0.0",
|
| 26 |
+
"com.unity.modules.physics": "1.0.0",
|
| 27 |
+
"com.unity.modules.physics2d": "1.0.0",
|
| 28 |
+
"com.unity.modules.screencapture": "1.0.0",
|
| 29 |
+
"com.unity.modules.terrain": "1.0.0",
|
| 30 |
+
"com.unity.modules.terrainphysics": "1.0.0",
|
| 31 |
+
"com.unity.modules.tilemap": "1.0.0",
|
| 32 |
+
"com.unity.modules.ui": "1.0.0",
|
| 33 |
+
"com.unity.modules.uielements": "1.0.0",
|
| 34 |
+
"com.unity.modules.umbra": "1.0.0",
|
| 35 |
+
"com.unity.modules.unityanalytics": "1.0.0",
|
| 36 |
+
"com.unity.modules.unitywebrequest": "1.0.0",
|
| 37 |
+
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
| 38 |
+
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
| 39 |
+
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
| 40 |
+
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
| 41 |
+
"com.unity.modules.vehicles": "1.0.0",
|
| 42 |
+
"com.unity.modules.video": "1.0.0",
|
| 43 |
+
"com.unity.modules.vr": "1.0.0",
|
| 44 |
+
"com.unity.modules.wind": "1.0.0",
|
| 45 |
+
"com.unity.modules.xr": "1.0.0"
|
| 46 |
+
}
|
| 47 |
+
}
|
Packages/packages-lock.json
ADDED
|
@@ -0,0 +1,388 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"dependencies": {
|
| 3 |
+
"com.unity.ai.navigation": {
|
| 4 |
+
"version": "2.0.4",
|
| 5 |
+
"depth": 0,
|
| 6 |
+
"source": "registry",
|
| 7 |
+
"dependencies": {
|
| 8 |
+
"com.unity.modules.ai": "1.0.0"
|
| 9 |
+
},
|
| 10 |
+
"url": "https://packages.unity.com"
|
| 11 |
+
},
|
| 12 |
+
"com.unity.collab-proxy": {
|
| 13 |
+
"version": "2.5.2",
|
| 14 |
+
"depth": 0,
|
| 15 |
+
"source": "registry",
|
| 16 |
+
"dependencies": {},
|
| 17 |
+
"url": "https://packages.unity.com"
|
| 18 |
+
},
|
| 19 |
+
"com.unity.ext.nunit": {
|
| 20 |
+
"version": "2.0.5",
|
| 21 |
+
"depth": 1,
|
| 22 |
+
"source": "registry",
|
| 23 |
+
"dependencies": {},
|
| 24 |
+
"url": "https://packages.unity.com"
|
| 25 |
+
},
|
| 26 |
+
"com.unity.ide.rider": {
|
| 27 |
+
"version": "3.0.31",
|
| 28 |
+
"depth": 0,
|
| 29 |
+
"source": "registry",
|
| 30 |
+
"dependencies": {
|
| 31 |
+
"com.unity.ext.nunit": "1.0.6"
|
| 32 |
+
},
|
| 33 |
+
"url": "https://packages.unity.com"
|
| 34 |
+
},
|
| 35 |
+
"com.unity.ide.visualstudio": {
|
| 36 |
+
"version": "2.0.22",
|
| 37 |
+
"depth": 0,
|
| 38 |
+
"source": "registry",
|
| 39 |
+
"dependencies": {
|
| 40 |
+
"com.unity.test-framework": "1.1.9"
|
| 41 |
+
},
|
| 42 |
+
"url": "https://packages.unity.com"
|
| 43 |
+
},
|
| 44 |
+
"com.unity.ide.vscode": {
|
| 45 |
+
"version": "1.2.5",
|
| 46 |
+
"depth": 0,
|
| 47 |
+
"source": "registry",
|
| 48 |
+
"dependencies": {},
|
| 49 |
+
"url": "https://packages.unity.com"
|
| 50 |
+
},
|
| 51 |
+
"com.unity.multiplayer.center": {
|
| 52 |
+
"version": "1.0.0",
|
| 53 |
+
"depth": 0,
|
| 54 |
+
"source": "builtin",
|
| 55 |
+
"dependencies": {
|
| 56 |
+
"com.unity.modules.uielements": "1.0.0"
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"com.unity.nuget.newtonsoft-json": {
|
| 60 |
+
"version": "3.2.1",
|
| 61 |
+
"depth": 1,
|
| 62 |
+
"source": "registry",
|
| 63 |
+
"dependencies": {},
|
| 64 |
+
"url": "https://packages.unity.com"
|
| 65 |
+
},
|
| 66 |
+
"com.unity.services.apis": {
|
| 67 |
+
"version": "1.1.0",
|
| 68 |
+
"depth": 0,
|
| 69 |
+
"source": "registry",
|
| 70 |
+
"dependencies": {
|
| 71 |
+
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
| 72 |
+
"com.unity.modules.unitywebrequest": "1.0.0"
|
| 73 |
+
},
|
| 74 |
+
"url": "https://packages.unity.com"
|
| 75 |
+
},
|
| 76 |
+
"com.unity.services.authentication": {
|
| 77 |
+
"version": "3.4.0",
|
| 78 |
+
"depth": 0,
|
| 79 |
+
"source": "registry",
|
| 80 |
+
"dependencies": {
|
| 81 |
+
"com.unity.ugui": "1.0.0",
|
| 82 |
+
"com.unity.services.core": "1.14.0",
|
| 83 |
+
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
| 84 |
+
"com.unity.modules.unitywebrequest": "1.0.0"
|
| 85 |
+
},
|
| 86 |
+
"url": "https://packages.unity.com"
|
| 87 |
+
},
|
| 88 |
+
"com.unity.services.core": {
|
| 89 |
+
"version": "1.14.0",
|
| 90 |
+
"depth": 1,
|
| 91 |
+
"source": "registry",
|
| 92 |
+
"dependencies": {
|
| 93 |
+
"com.unity.modules.androidjni": "1.0.0",
|
| 94 |
+
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
| 95 |
+
"com.unity.modules.unitywebrequest": "1.0.0"
|
| 96 |
+
},
|
| 97 |
+
"url": "https://packages.unity.com"
|
| 98 |
+
},
|
| 99 |
+
"com.unity.test-framework": {
|
| 100 |
+
"version": "1.4.5",
|
| 101 |
+
"depth": 0,
|
| 102 |
+
"source": "registry",
|
| 103 |
+
"dependencies": {
|
| 104 |
+
"com.unity.ext.nunit": "2.0.3",
|
| 105 |
+
"com.unity.modules.imgui": "1.0.0",
|
| 106 |
+
"com.unity.modules.jsonserialize": "1.0.0"
|
| 107 |
+
},
|
| 108 |
+
"url": "https://packages.unity.com"
|
| 109 |
+
},
|
| 110 |
+
"com.unity.timeline": {
|
| 111 |
+
"version": "1.8.7",
|
| 112 |
+
"depth": 0,
|
| 113 |
+
"source": "registry",
|
| 114 |
+
"dependencies": {
|
| 115 |
+
"com.unity.modules.audio": "1.0.0",
|
| 116 |
+
"com.unity.modules.director": "1.0.0",
|
| 117 |
+
"com.unity.modules.animation": "1.0.0",
|
| 118 |
+
"com.unity.modules.particlesystem": "1.0.0"
|
| 119 |
+
},
|
| 120 |
+
"url": "https://packages.unity.com"
|
| 121 |
+
},
|
| 122 |
+
"com.unity.ugui": {
|
| 123 |
+
"version": "2.0.0",
|
| 124 |
+
"depth": 0,
|
| 125 |
+
"source": "builtin",
|
| 126 |
+
"dependencies": {
|
| 127 |
+
"com.unity.modules.ui": "1.0.0",
|
| 128 |
+
"com.unity.modules.imgui": "1.0.0"
|
| 129 |
+
}
|
| 130 |
+
},
|
| 131 |
+
"com.unity.modules.accessibility": {
|
| 132 |
+
"version": "1.0.0",
|
| 133 |
+
"depth": 0,
|
| 134 |
+
"source": "builtin",
|
| 135 |
+
"dependencies": {}
|
| 136 |
+
},
|
| 137 |
+
"com.unity.modules.ai": {
|
| 138 |
+
"version": "1.0.0",
|
| 139 |
+
"depth": 0,
|
| 140 |
+
"source": "builtin",
|
| 141 |
+
"dependencies": {}
|
| 142 |
+
},
|
| 143 |
+
"com.unity.modules.androidjni": {
|
| 144 |
+
"version": "1.0.0",
|
| 145 |
+
"depth": 0,
|
| 146 |
+
"source": "builtin",
|
| 147 |
+
"dependencies": {}
|
| 148 |
+
},
|
| 149 |
+
"com.unity.modules.animation": {
|
| 150 |
+
"version": "1.0.0",
|
| 151 |
+
"depth": 0,
|
| 152 |
+
"source": "builtin",
|
| 153 |
+
"dependencies": {}
|
| 154 |
+
},
|
| 155 |
+
"com.unity.modules.assetbundle": {
|
| 156 |
+
"version": "1.0.0",
|
| 157 |
+
"depth": 0,
|
| 158 |
+
"source": "builtin",
|
| 159 |
+
"dependencies": {}
|
| 160 |
+
},
|
| 161 |
+
"com.unity.modules.audio": {
|
| 162 |
+
"version": "1.0.0",
|
| 163 |
+
"depth": 0,
|
| 164 |
+
"source": "builtin",
|
| 165 |
+
"dependencies": {}
|
| 166 |
+
},
|
| 167 |
+
"com.unity.modules.cloth": {
|
| 168 |
+
"version": "1.0.0",
|
| 169 |
+
"depth": 0,
|
| 170 |
+
"source": "builtin",
|
| 171 |
+
"dependencies": {
|
| 172 |
+
"com.unity.modules.physics": "1.0.0"
|
| 173 |
+
}
|
| 174 |
+
},
|
| 175 |
+
"com.unity.modules.director": {
|
| 176 |
+
"version": "1.0.0",
|
| 177 |
+
"depth": 0,
|
| 178 |
+
"source": "builtin",
|
| 179 |
+
"dependencies": {
|
| 180 |
+
"com.unity.modules.audio": "1.0.0",
|
| 181 |
+
"com.unity.modules.animation": "1.0.0"
|
| 182 |
+
}
|
| 183 |
+
},
|
| 184 |
+
"com.unity.modules.hierarchycore": {
|
| 185 |
+
"version": "1.0.0",
|
| 186 |
+
"depth": 1,
|
| 187 |
+
"source": "builtin",
|
| 188 |
+
"dependencies": {}
|
| 189 |
+
},
|
| 190 |
+
"com.unity.modules.imageconversion": {
|
| 191 |
+
"version": "1.0.0",
|
| 192 |
+
"depth": 0,
|
| 193 |
+
"source": "builtin",
|
| 194 |
+
"dependencies": {}
|
| 195 |
+
},
|
| 196 |
+
"com.unity.modules.imgui": {
|
| 197 |
+
"version": "1.0.0",
|
| 198 |
+
"depth": 0,
|
| 199 |
+
"source": "builtin",
|
| 200 |
+
"dependencies": {}
|
| 201 |
+
},
|
| 202 |
+
"com.unity.modules.jsonserialize": {
|
| 203 |
+
"version": "1.0.0",
|
| 204 |
+
"depth": 0,
|
| 205 |
+
"source": "builtin",
|
| 206 |
+
"dependencies": {}
|
| 207 |
+
},
|
| 208 |
+
"com.unity.modules.particlesystem": {
|
| 209 |
+
"version": "1.0.0",
|
| 210 |
+
"depth": 0,
|
| 211 |
+
"source": "builtin",
|
| 212 |
+
"dependencies": {}
|
| 213 |
+
},
|
| 214 |
+
"com.unity.modules.physics": {
|
| 215 |
+
"version": "1.0.0",
|
| 216 |
+
"depth": 0,
|
| 217 |
+
"source": "builtin",
|
| 218 |
+
"dependencies": {}
|
| 219 |
+
},
|
| 220 |
+
"com.unity.modules.physics2d": {
|
| 221 |
+
"version": "1.0.0",
|
| 222 |
+
"depth": 0,
|
| 223 |
+
"source": "builtin",
|
| 224 |
+
"dependencies": {}
|
| 225 |
+
},
|
| 226 |
+
"com.unity.modules.screencapture": {
|
| 227 |
+
"version": "1.0.0",
|
| 228 |
+
"depth": 0,
|
| 229 |
+
"source": "builtin",
|
| 230 |
+
"dependencies": {
|
| 231 |
+
"com.unity.modules.imageconversion": "1.0.0"
|
| 232 |
+
}
|
| 233 |
+
},
|
| 234 |
+
"com.unity.modules.subsystems": {
|
| 235 |
+
"version": "1.0.0",
|
| 236 |
+
"depth": 1,
|
| 237 |
+
"source": "builtin",
|
| 238 |
+
"dependencies": {
|
| 239 |
+
"com.unity.modules.jsonserialize": "1.0.0"
|
| 240 |
+
}
|
| 241 |
+
},
|
| 242 |
+
"com.unity.modules.terrain": {
|
| 243 |
+
"version": "1.0.0",
|
| 244 |
+
"depth": 0,
|
| 245 |
+
"source": "builtin",
|
| 246 |
+
"dependencies": {}
|
| 247 |
+
},
|
| 248 |
+
"com.unity.modules.terrainphysics": {
|
| 249 |
+
"version": "1.0.0",
|
| 250 |
+
"depth": 0,
|
| 251 |
+
"source": "builtin",
|
| 252 |
+
"dependencies": {
|
| 253 |
+
"com.unity.modules.physics": "1.0.0",
|
| 254 |
+
"com.unity.modules.terrain": "1.0.0"
|
| 255 |
+
}
|
| 256 |
+
},
|
| 257 |
+
"com.unity.modules.tilemap": {
|
| 258 |
+
"version": "1.0.0",
|
| 259 |
+
"depth": 0,
|
| 260 |
+
"source": "builtin",
|
| 261 |
+
"dependencies": {
|
| 262 |
+
"com.unity.modules.physics2d": "1.0.0"
|
| 263 |
+
}
|
| 264 |
+
},
|
| 265 |
+
"com.unity.modules.ui": {
|
| 266 |
+
"version": "1.0.0",
|
| 267 |
+
"depth": 0,
|
| 268 |
+
"source": "builtin",
|
| 269 |
+
"dependencies": {}
|
| 270 |
+
},
|
| 271 |
+
"com.unity.modules.uielements": {
|
| 272 |
+
"version": "1.0.0",
|
| 273 |
+
"depth": 0,
|
| 274 |
+
"source": "builtin",
|
| 275 |
+
"dependencies": {
|
| 276 |
+
"com.unity.modules.ui": "1.0.0",
|
| 277 |
+
"com.unity.modules.imgui": "1.0.0",
|
| 278 |
+
"com.unity.modules.jsonserialize": "1.0.0",
|
| 279 |
+
"com.unity.modules.hierarchycore": "1.0.0"
|
| 280 |
+
}
|
| 281 |
+
},
|
| 282 |
+
"com.unity.modules.umbra": {
|
| 283 |
+
"version": "1.0.0",
|
| 284 |
+
"depth": 0,
|
| 285 |
+
"source": "builtin",
|
| 286 |
+
"dependencies": {}
|
| 287 |
+
},
|
| 288 |
+
"com.unity.modules.unityanalytics": {
|
| 289 |
+
"version": "1.0.0",
|
| 290 |
+
"depth": 0,
|
| 291 |
+
"source": "builtin",
|
| 292 |
+
"dependencies": {
|
| 293 |
+
"com.unity.modules.unitywebrequest": "1.0.0",
|
| 294 |
+
"com.unity.modules.jsonserialize": "1.0.0"
|
| 295 |
+
}
|
| 296 |
+
},
|
| 297 |
+
"com.unity.modules.unitywebrequest": {
|
| 298 |
+
"version": "1.0.0",
|
| 299 |
+
"depth": 0,
|
| 300 |
+
"source": "builtin",
|
| 301 |
+
"dependencies": {}
|
| 302 |
+
},
|
| 303 |
+
"com.unity.modules.unitywebrequestassetbundle": {
|
| 304 |
+
"version": "1.0.0",
|
| 305 |
+
"depth": 0,
|
| 306 |
+
"source": "builtin",
|
| 307 |
+
"dependencies": {
|
| 308 |
+
"com.unity.modules.assetbundle": "1.0.0",
|
| 309 |
+
"com.unity.modules.unitywebrequest": "1.0.0"
|
| 310 |
+
}
|
| 311 |
+
},
|
| 312 |
+
"com.unity.modules.unitywebrequestaudio": {
|
| 313 |
+
"version": "1.0.0",
|
| 314 |
+
"depth": 0,
|
| 315 |
+
"source": "builtin",
|
| 316 |
+
"dependencies": {
|
| 317 |
+
"com.unity.modules.unitywebrequest": "1.0.0",
|
| 318 |
+
"com.unity.modules.audio": "1.0.0"
|
| 319 |
+
}
|
| 320 |
+
},
|
| 321 |
+
"com.unity.modules.unitywebrequesttexture": {
|
| 322 |
+
"version": "1.0.0",
|
| 323 |
+
"depth": 0,
|
| 324 |
+
"source": "builtin",
|
| 325 |
+
"dependencies": {
|
| 326 |
+
"com.unity.modules.unitywebrequest": "1.0.0",
|
| 327 |
+
"com.unity.modules.imageconversion": "1.0.0"
|
| 328 |
+
}
|
| 329 |
+
},
|
| 330 |
+
"com.unity.modules.unitywebrequestwww": {
|
| 331 |
+
"version": "1.0.0",
|
| 332 |
+
"depth": 0,
|
| 333 |
+
"source": "builtin",
|
| 334 |
+
"dependencies": {
|
| 335 |
+
"com.unity.modules.unitywebrequest": "1.0.0",
|
| 336 |
+
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
| 337 |
+
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
| 338 |
+
"com.unity.modules.audio": "1.0.0",
|
| 339 |
+
"com.unity.modules.assetbundle": "1.0.0",
|
| 340 |
+
"com.unity.modules.imageconversion": "1.0.0"
|
| 341 |
+
}
|
| 342 |
+
},
|
| 343 |
+
"com.unity.modules.vehicles": {
|
| 344 |
+
"version": "1.0.0",
|
| 345 |
+
"depth": 0,
|
| 346 |
+
"source": "builtin",
|
| 347 |
+
"dependencies": {
|
| 348 |
+
"com.unity.modules.physics": "1.0.0"
|
| 349 |
+
}
|
| 350 |
+
},
|
| 351 |
+
"com.unity.modules.video": {
|
| 352 |
+
"version": "1.0.0",
|
| 353 |
+
"depth": 0,
|
| 354 |
+
"source": "builtin",
|
| 355 |
+
"dependencies": {
|
| 356 |
+
"com.unity.modules.audio": "1.0.0",
|
| 357 |
+
"com.unity.modules.ui": "1.0.0",
|
| 358 |
+
"com.unity.modules.unitywebrequest": "1.0.0"
|
| 359 |
+
}
|
| 360 |
+
},
|
| 361 |
+
"com.unity.modules.vr": {
|
| 362 |
+
"version": "1.0.0",
|
| 363 |
+
"depth": 0,
|
| 364 |
+
"source": "builtin",
|
| 365 |
+
"dependencies": {
|
| 366 |
+
"com.unity.modules.jsonserialize": "1.0.0",
|
| 367 |
+
"com.unity.modules.physics": "1.0.0",
|
| 368 |
+
"com.unity.modules.xr": "1.0.0"
|
| 369 |
+
}
|
| 370 |
+
},
|
| 371 |
+
"com.unity.modules.wind": {
|
| 372 |
+
"version": "1.0.0",
|
| 373 |
+
"depth": 0,
|
| 374 |
+
"source": "builtin",
|
| 375 |
+
"dependencies": {}
|
| 376 |
+
},
|
| 377 |
+
"com.unity.modules.xr": {
|
| 378 |
+
"version": "1.0.0",
|
| 379 |
+
"depth": 0,
|
| 380 |
+
"source": "builtin",
|
| 381 |
+
"dependencies": {
|
| 382 |
+
"com.unity.modules.physics": "1.0.0",
|
| 383 |
+
"com.unity.modules.jsonserialize": "1.0.0",
|
| 384 |
+
"com.unity.modules.subsystems": "1.0.0"
|
| 385 |
+
}
|
| 386 |
+
}
|
| 387 |
+
}
|
| 388 |
+
}
|
ProjectSettings/AudioManager.asset
ADDED
|
@@ -0,0 +1,19 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!11 &1
|
| 4 |
+
AudioManager:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
serializedVersion: 2
|
| 7 |
+
m_Volume: 1
|
| 8 |
+
Rolloff Scale: 1
|
| 9 |
+
Doppler Factor: 1
|
| 10 |
+
Default Speaker Mode: 2
|
| 11 |
+
m_SampleRate: 0
|
| 12 |
+
m_DSPBufferSize: 1024
|
| 13 |
+
m_VirtualVoiceCount: 512
|
| 14 |
+
m_RealVoiceCount: 32
|
| 15 |
+
m_SpatializerPlugin:
|
| 16 |
+
m_AmbisonicDecoderPlugin:
|
| 17 |
+
m_DisableAudio: 0
|
| 18 |
+
m_VirtualizeEffects: 1
|
| 19 |
+
m_RequestedDSPBufferSize: 1024
|