dfm794 commited on
Commit
25407e7
1 Parent(s): e7052df

2x l2 res lin

Browse files
README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: dfm794/poca-SoccerTwos-2x-2-r-l
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 4096
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+ buffer_size: 40960
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+ learning_rate: 0.0012
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+ beta: 0.005
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 2
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+ vis_encode_type: resnet
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+ memory: null
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+ reward_signals:
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ vis_encode_type: simple
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+ keep_checkpoints: 20
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+ time_horizon: 1000
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: SoccerTwos
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+ initialize_from: null
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+ load_model: false
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+ resume: true
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results-2x-12-resnet-l2-linear
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+ torch_settings:
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221
+ Peak Allocated Bytes 0 B
222
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223
+ [ALLOC_TEMP_Job.Worker 22]
224
+ Initial Block Size 256.0 KB
225
+ Current Block Size 256.0 KB
226
+ Peak Allocated Bytes 0 B
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228
+ [ALLOC_TEMP_Job.Worker 9]
229
+ Initial Block Size 256.0 KB
230
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231
+ Peak Allocated Bytes 0 B
232
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233
+ [ALLOC_TEMP_Job.Worker 8]
234
+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
236
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 7]
239
+ Initial Block Size 256.0 KB
240
+ Current Block Size 256.0 KB
241
+ Peak Allocated Bytes 0.7 KB
242
+ Overflow Count 0
243
+ [ALLOC_TEMP_Job.Worker 1]
244
+ Initial Block Size 256.0 KB
245
+ Current Block Size 256.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 10]
249
+ Initial Block Size 256.0 KB
250
+ Current Block Size 256.0 KB
251
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
253
+ [ALLOC_TEMP_Job.Worker 15]
254
+ Initial Block Size 256.0 KB
255
+ Current Block Size 256.0 KB
256
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 19]
259
+ Initial Block Size 256.0 KB
260
+ Current Block Size 256.0 KB
261
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 12]
264
+ Initial Block Size 256.0 KB
265
+ Current Block Size 256.0 KB
266
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
269
+ Initial Block Size 64.0 KB
270
+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 128 B
272
+ Overflow Count 0
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+ [ALLOC_DEFAULT] Dual Thread Allocator
274
+ Peak main deferred allocation count 4
275
+ [ALLOC_BUCKET]
276
+ Large Block size 4.0 MB
277
+ Used Block count 1
278
+ Peak Allocated bytes 1.0 MB
279
+ [ALLOC_DEFAULT_MAIN]
280
+ Peak usage frame count: [4.0 MB-8.0 MB]: 120268 frames
281
+ Requested Block Size 16.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 4.9 MB
284
+ Peak Large allocation bytes 0 B
285
+ [ALLOC_DEFAULT_THREAD]
286
+ Peak usage frame count: [16.0 MB-32.0 MB]: 120268 frames
287
+ Requested Block Size 16.0 MB
288
+ Peak Block count 1
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+ Peak Allocated memory 17.4 MB
290
+ Peak Large allocation bytes 16.0 MB
291
+ [ALLOC_TEMP_JOB_1_FRAME]
292
+ Initial Block Size 2.0 MB
293
+ Used Block Count 1
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+ Overflow Count (too large) 0
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+ Initial Block Size 2.0 MB
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+ Used Block Count 1
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
302
+ Initial Block Size 2.0 MB
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+ Used Block Count 2
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+ Overflow Count (too large) 0
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+ Initial Block Size 1.0 MB
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+ [ALLOC_GFX] Dual Thread Allocator
312
+ Peak main deferred allocation count 0
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314
+ Large Block size 4.0 MB
315
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316
+ Peak Allocated bytes 1.0 MB
317
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318
+ Peak usage frame count: [32.0 KB-64.0 KB]: 120267 frames, [64.0 KB-128.0 KB]: 1 frames
319
+ Requested Block Size 16.0 MB
320
+ Peak Block count 1
321
+ Peak Allocated memory 65.6 KB
322
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323
+ [ALLOC_GFX_THREAD]
324
+ Peak usage frame count: [128.0 KB-256.0 KB]: 120268 frames
325
+ Requested Block Size 16.0 MB
326
+ Peak Block count 1
327
+ Peak Allocated memory 173.5 KB
328
+ Peak Large allocation bytes 0 B
329
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
330
+ Peak main deferred allocation count 0
331
+ [ALLOC_BUCKET]
332
+ Large Block size 4.0 MB
333
+ Used Block count 1
334
+ Peak Allocated bytes 1.0 MB
335
+ [ALLOC_CACHEOBJECTS_MAIN]
336
+ Peak usage frame count: [0.5 MB-1.0 MB]: 120268 frames
337
+ Requested Block Size 4.0 MB
338
+ Peak Block count 1
339
+ Peak Allocated memory 0.6 MB
340
+ Peak Large allocation bytes 0 B
341
+ [ALLOC_CACHEOBJECTS_THREAD]
342
+ Peak usage frame count: [0.5 MB-1.0 MB]: 120267 frames, [4.0 MB-8.0 MB]: 1 frames
343
+ Requested Block Size 4.0 MB
344
+ Peak Block count 2
345
+ Peak Allocated memory 4.5 MB
346
+ Peak Large allocation bytes 0 B
347
+ [ALLOC_TYPETREE] Dual Thread Allocator
348
+ Peak main deferred allocation count 0
349
+ [ALLOC_BUCKET]
350
+ Large Block size 4.0 MB
351
+ Used Block count 1
352
+ Peak Allocated bytes 1.0 MB
353
+ [ALLOC_TYPETREE_MAIN]
354
+ Peak usage frame count: [0-1.0 KB]: 120268 frames
355
+ Requested Block Size 2.0 MB
356
+ Peak Block count 1
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+ Peak Allocated memory 1.0 KB
358
+ Peak Large allocation bytes 0 B
359
+ [ALLOC_TYPETREE_THREAD]
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 120267 frames, [2.0 KB-4.0 KB]: 1 frames
361
+ Requested Block Size 2.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
364
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,364 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.076 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.639751 ms
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+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 12 worker threads for Enlighten.
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+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
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+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 116401 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Initial Block Size 4.0 MB
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+ Current Block Size 4.0 MB
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+ Peak Allocated Bytes 2.1 MB
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ [ALLOC_TEMP_Loading.PreloadManager]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 300.0 KB
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+ Peak Allocated Bytes 249.6 KB
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+ Overflow Count 4
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ [ALLOC_TEMP_Job.Worker 16]
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
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+ Initial Block Size 256.0 KB
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Job.Worker 2]
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+ Initial Block Size 256.0 KB
135
+ Current Block Size 256.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 3]
139
+ Initial Block Size 32.0 KB
140
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+ [ALLOC_TEMP_Background Job.Worker 0]
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+ Initial Block Size 32.0 KB
145
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+ [ALLOC_TEMP_Job.Worker 20]
149
+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 11]
154
+ Initial Block Size 256.0 KB
155
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 4]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_BatchDeleteObjects]
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+ Initial Block Size 64.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 6]
169
+ Initial Block Size 256.0 KB
170
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 0]
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+ Initial Block Size 256.0 KB
175
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+ Peak Allocated Bytes 0.7 KB
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+ [ALLOC_TEMP_Job.Worker 21]
179
+ Initial Block Size 256.0 KB
180
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 5]
184
+ Initial Block Size 256.0 KB
185
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 9]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 13]
199
+ Initial Block Size 256.0 KB
200
+ Current Block Size 256.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
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+ [ALLOC_TEMP_EnlightenWorker] x 12
204
+ Initial Block Size 64.0 KB
205
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206
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 15]
209
+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 2]
214
+ Initial Block Size 32.0 KB
215
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216
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 7]
219
+ Initial Block Size 32.0 KB
220
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221
+ Peak Allocated Bytes 0 B
222
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223
+ [ALLOC_TEMP_Job.Worker 22]
224
+ Initial Block Size 256.0 KB
225
+ Current Block Size 256.0 KB
226
+ Peak Allocated Bytes 0 B
227
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228
+ [ALLOC_TEMP_Job.Worker 9]
229
+ Initial Block Size 256.0 KB
230
+ Current Block Size 256.0 KB
231
+ Peak Allocated Bytes 0 B
232
+ Overflow Count 0
233
+ [ALLOC_TEMP_Job.Worker 8]
234
+ Initial Block Size 256.0 KB
235
+ Current Block Size 256.0 KB
236
+ Peak Allocated Bytes 0 B
237
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+ [ALLOC_TEMP_Job.Worker 7]
239
+ Initial Block Size 256.0 KB
240
+ Current Block Size 256.0 KB
241
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 1]
244
+ Initial Block Size 256.0 KB
245
+ Current Block Size 256.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
248
+ [ALLOC_TEMP_Job.Worker 10]
249
+ Initial Block Size 256.0 KB
250
+ Current Block Size 256.0 KB
251
+ Peak Allocated Bytes 0 B
252
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253
+ [ALLOC_TEMP_Job.Worker 15]
254
+ Initial Block Size 256.0 KB
255
+ Current Block Size 256.0 KB
256
+ Peak Allocated Bytes 0 B
257
+ Overflow Count 0
258
+ [ALLOC_TEMP_Job.Worker 19]
259
+ Initial Block Size 256.0 KB
260
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261
+ Peak Allocated Bytes 0 B
262
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263
+ [ALLOC_TEMP_Job.Worker 12]
264
+ Initial Block Size 256.0 KB
265
+ Current Block Size 256.0 KB
266
+ Peak Allocated Bytes 0 B
267
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268
+ [ALLOC_TEMP_Loading.AsyncRead]
269
+ Initial Block Size 64.0 KB
270
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271
+ Peak Allocated Bytes 128 B
272
+ Overflow Count 0
273
+ [ALLOC_DEFAULT] Dual Thread Allocator
274
+ Peak main deferred allocation count 3
275
+ [ALLOC_BUCKET]
276
+ Large Block size 4.0 MB
277
+ Used Block count 1
278
+ Peak Allocated bytes 1.0 MB
279
+ [ALLOC_DEFAULT_MAIN]
280
+ Peak usage frame count: [4.0 MB-8.0 MB]: 116402 frames
281
+ Requested Block Size 16.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 4.8 MB
284
+ Peak Large allocation bytes 0 B
285
+ [ALLOC_DEFAULT_THREAD]
286
+ Peak usage frame count: [16.0 MB-32.0 MB]: 116402 frames
287
+ Requested Block Size 16.0 MB
288
+ Peak Block count 1
289
+ Peak Allocated memory 17.6 MB
290
+ Peak Large allocation bytes 16.0 MB
291
+ [ALLOC_TEMP_JOB_1_FRAME]
292
+ Initial Block Size 2.0 MB
293
+ Used Block Count 1
294
+ Overflow Count (too large) 0
295
+ Overflow Count (full) 0
296
+ [ALLOC_TEMP_JOB_2_FRAMES]
297
+ Initial Block Size 2.0 MB
298
+ Used Block Count 1
299
+ Overflow Count (too large) 0
300
+ Overflow Count (full) 0
301
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
302
+ Initial Block Size 2.0 MB
303
+ Used Block Count 2
304
+ Overflow Count (too large) 0
305
+ Overflow Count (full) 0
306
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
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+ Initial Block Size 1.0 MB
308
+ Used Block Count 3
309
+ Overflow Count (too large) 0
310
+ Overflow Count (full) 0
311
+ [ALLOC_GFX] Dual Thread Allocator
312
+ Peak main deferred allocation count 0
313
+ [ALLOC_BUCKET]
314
+ Large Block size 4.0 MB
315
+ Used Block count 1
316
+ Peak Allocated bytes 1.0 MB
317
+ [ALLOC_GFX_MAIN]
318
+ Peak usage frame count: [32.0 KB-64.0 KB]: 116401 frames, [64.0 KB-128.0 KB]: 1 frames
319
+ Requested Block Size 16.0 MB
320
+ Peak Block count 1
321
+ Peak Allocated memory 65.6 KB
322
+ Peak Large allocation bytes 0 B
323
+ [ALLOC_GFX_THREAD]
324
+ Peak usage frame count: [128.0 KB-256.0 KB]: 116402 frames
325
+ Requested Block Size 16.0 MB
326
+ Peak Block count 1
327
+ Peak Allocated memory 173.5 KB
328
+ Peak Large allocation bytes 0 B
329
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
330
+ Peak main deferred allocation count 0
331
+ [ALLOC_BUCKET]
332
+ Large Block size 4.0 MB
333
+ Used Block count 1
334
+ Peak Allocated bytes 1.0 MB
335
+ [ALLOC_CACHEOBJECTS_MAIN]
336
+ Peak usage frame count: [0.5 MB-1.0 MB]: 116402 frames
337
+ Requested Block Size 4.0 MB
338
+ Peak Block count 1
339
+ Peak Allocated memory 0.6 MB
340
+ Peak Large allocation bytes 0 B
341
+ [ALLOC_CACHEOBJECTS_THREAD]
342
+ Peak usage frame count: [0.5 MB-1.0 MB]: 116401 frames, [4.0 MB-8.0 MB]: 1 frames
343
+ Requested Block Size 4.0 MB
344
+ Peak Block count 2
345
+ Peak Allocated memory 4.4 MB
346
+ Peak Large allocation bytes 0 B
347
+ [ALLOC_TYPETREE] Dual Thread Allocator
348
+ Peak main deferred allocation count 0
349
+ [ALLOC_BUCKET]
350
+ Large Block size 4.0 MB
351
+ Used Block count 1
352
+ Peak Allocated bytes 1.0 MB
353
+ [ALLOC_TYPETREE_MAIN]
354
+ Peak usage frame count: [0-1.0 KB]: 116402 frames
355
+ Requested Block Size 2.0 MB
356
+ Peak Block count 1
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+ Peak Allocated memory 1.0 KB
358
+ Peak Large allocation bytes 0 B
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+ [ALLOC_TYPETREE_THREAD]
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 116401 frames, [2.0 KB-4.0 KB]: 1 frames
361
+ Requested Block Size 2.0 MB
362
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
364
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run_logs/Player-2.log ADDED
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+ Initial Block Size 256.0 KB
100
+ Current Block Size 256.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Background Job.Worker 12]
104
+ Initial Block Size 32.0 KB
105
+ Current Block Size 32.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Background Job.Worker 1]
109
+ Initial Block Size 32.0 KB
110
+ Current Block Size 32.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
114
+ Initial Block Size 64.0 KB
115
+ Current Block Size 64.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_Background Job.Worker 5]
119
+ Initial Block Size 32.0 KB
120
+ Current Block Size 32.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 13]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 11]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Job.Worker 2]
134
+ Initial Block Size 256.0 KB
135
+ Current Block Size 256.0 KB
136
+ Peak Allocated Bytes 0.7 KB
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 3]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Background Job.Worker 0]
144
+ Initial Block Size 32.0 KB
145
+ Current Block Size 32.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Job.Worker 20]
149
+ Initial Block Size 256.0 KB
150
+ Current Block Size 256.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 11]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 4]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_BatchDeleteObjects]
164
+ Initial Block Size 64.0 KB
165
+ Current Block Size 64.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 6]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 0]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 21]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Job.Worker 5]
184
+ Initial Block Size 256.0 KB
185
+ Current Block Size 256.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 9]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 14]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Job.Worker 13]
199
+ Initial Block Size 256.0 KB
200
+ Current Block Size 256.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_EnlightenWorker] x 12
204
+ Initial Block Size 64.0 KB
205
+ Current Block Size 64.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_Background Job.Worker 15]
209
+ Initial Block Size 32.0 KB
210
+ Current Block Size 32.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_TEMP_Background Job.Worker 2]
214
+ Initial Block Size 32.0 KB
215
+ Current Block Size 32.0 KB
216
+ Peak Allocated Bytes 0 B
217
+ Overflow Count 0
218
+ [ALLOC_TEMP_Background Job.Worker 7]
219
+ Initial Block Size 32.0 KB
220
+ Current Block Size 32.0 KB
221
+ Peak Allocated Bytes 0 B
222
+ Overflow Count 0
223
+ [ALLOC_TEMP_Job.Worker 22]
224
+ Initial Block Size 256.0 KB
225
+ Current Block Size 256.0 KB
226
+ Peak Allocated Bytes 0 B
227
+ Overflow Count 0
228
+ [ALLOC_TEMP_Job.Worker 9]
229
+ Initial Block Size 256.0 KB
230
+ Current Block Size 256.0 KB
231
+ Peak Allocated Bytes 0 B
232
+ Overflow Count 0
233
+ [ALLOC_TEMP_Job.Worker 8]
234
+ Initial Block Size 256.0 KB
235
+ Current Block Size 256.0 KB
236
+ Peak Allocated Bytes 0 B
237
+ Overflow Count 0
238
+ [ALLOC_TEMP_Job.Worker 7]
239
+ Initial Block Size 256.0 KB
240
+ Current Block Size 256.0 KB
241
+ Peak Allocated Bytes 0 B
242
+ Overflow Count 0
243
+ [ALLOC_TEMP_Job.Worker 1]
244
+ Initial Block Size 256.0 KB
245
+ Current Block Size 256.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
248
+ [ALLOC_TEMP_Job.Worker 10]
249
+ Initial Block Size 256.0 KB
250
+ Current Block Size 256.0 KB
251
+ Peak Allocated Bytes 0 B
252
+ Overflow Count 0
253
+ [ALLOC_TEMP_Job.Worker 15]
254
+ Initial Block Size 256.0 KB
255
+ Current Block Size 256.0 KB
256
+ Peak Allocated Bytes 0 B
257
+ Overflow Count 0
258
+ [ALLOC_TEMP_Job.Worker 19]
259
+ Initial Block Size 256.0 KB
260
+ Current Block Size 256.0 KB
261
+ Peak Allocated Bytes 0 B
262
+ Overflow Count 0
263
+ [ALLOC_TEMP_Job.Worker 12]
264
+ Initial Block Size 256.0 KB
265
+ Current Block Size 256.0 KB
266
+ Peak Allocated Bytes 0 B
267
+ Overflow Count 0
268
+ [ALLOC_TEMP_Loading.AsyncRead]
269
+ Initial Block Size 64.0 KB
270
+ Current Block Size 64.0 KB
271
+ Peak Allocated Bytes 128 B
272
+ Overflow Count 0
273
+ [ALLOC_DEFAULT] Dual Thread Allocator
274
+ Peak main deferred allocation count 3
275
+ [ALLOC_BUCKET]
276
+ Large Block size 4.0 MB
277
+ Used Block count 1
278
+ Peak Allocated bytes 1.0 MB
279
+ [ALLOC_DEFAULT_MAIN]
280
+ Peak usage frame count: [4.0 MB-8.0 MB]: 110653 frames
281
+ Requested Block Size 16.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 4.8 MB
284
+ Peak Large allocation bytes 0 B
285
+ [ALLOC_DEFAULT_THREAD]
286
+ Peak usage frame count: [16.0 MB-32.0 MB]: 110653 frames
287
+ Requested Block Size 16.0 MB
288
+ Peak Block count 1
289
+ Peak Allocated memory 17.5 MB
290
+ Peak Large allocation bytes 16.0 MB
291
+ [ALLOC_TEMP_JOB_1_FRAME]
292
+ Initial Block Size 2.0 MB
293
+ Used Block Count 1
294
+ Overflow Count (too large) 0
295
+ Overflow Count (full) 0
296
+ [ALLOC_TEMP_JOB_2_FRAMES]
297
+ Initial Block Size 2.0 MB
298
+ Used Block Count 1
299
+ Overflow Count (too large) 0
300
+ Overflow Count (full) 0
301
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
302
+ Initial Block Size 2.0 MB
303
+ Used Block Count 2
304
+ Overflow Count (too large) 0
305
+ Overflow Count (full) 0
306
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
307
+ Initial Block Size 1.0 MB
308
+ Used Block Count 3
309
+ Overflow Count (too large) 0
310
+ Overflow Count (full) 0
311
+ [ALLOC_GFX] Dual Thread Allocator
312
+ Peak main deferred allocation count 0
313
+ [ALLOC_BUCKET]
314
+ Large Block size 4.0 MB
315
+ Used Block count 1
316
+ Peak Allocated bytes 1.0 MB
317
+ [ALLOC_GFX_MAIN]
318
+ Peak usage frame count: [32.0 KB-64.0 KB]: 110652 frames, [64.0 KB-128.0 KB]: 1 frames
319
+ Requested Block Size 16.0 MB
320
+ Peak Block count 1
321
+ Peak Allocated memory 65.6 KB
322
+ Peak Large allocation bytes 0 B
323
+ [ALLOC_GFX_THREAD]
324
+ Peak usage frame count: [128.0 KB-256.0 KB]: 110653 frames
325
+ Requested Block Size 16.0 MB
326
+ Peak Block count 1
327
+ Peak Allocated memory 173.5 KB
328
+ Peak Large allocation bytes 0 B
329
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
330
+ Peak main deferred allocation count 0
331
+ [ALLOC_BUCKET]
332
+ Large Block size 4.0 MB
333
+ Used Block count 1
334
+ Peak Allocated bytes 1.0 MB
335
+ [ALLOC_CACHEOBJECTS_MAIN]
336
+ Peak usage frame count: [0.5 MB-1.0 MB]: 110653 frames
337
+ Requested Block Size 4.0 MB
338
+ Peak Block count 1
339
+ Peak Allocated memory 0.6 MB
340
+ Peak Large allocation bytes 0 B
341
+ [ALLOC_CACHEOBJECTS_THREAD]
342
+ Peak usage frame count: [0.5 MB-1.0 MB]: 110652 frames, [4.0 MB-8.0 MB]: 1 frames
343
+ Requested Block Size 4.0 MB
344
+ Peak Block count 2
345
+ Peak Allocated memory 4.3 MB
346
+ Peak Large allocation bytes 0 B
347
+ [ALLOC_TYPETREE] Dual Thread Allocator
348
+ Peak main deferred allocation count 0
349
+ [ALLOC_BUCKET]
350
+ Large Block size 4.0 MB
351
+ Used Block count 1
352
+ Peak Allocated bytes 1.0 MB
353
+ [ALLOC_TYPETREE_MAIN]
354
+ Peak usage frame count: [0-1.0 KB]: 110653 frames
355
+ Requested Block Size 2.0 MB
356
+ Peak Block count 1
357
+ Peak Allocated memory 1.0 KB
358
+ Peak Large allocation bytes 0 B
359
+ [ALLOC_TYPETREE_THREAD]
360
+ Peak usage frame count: [1.0 KB-2.0 KB]: 110652 frames, [2.0 KB-4.0 KB]: 1 frames
361
+ Requested Block Size 2.0 MB
362
+ Peak Block count 1
363
+ Peak Allocated memory 2.2 KB
364
+ Peak Large allocation bytes 0 B
run_logs/Player-4.log ADDED
@@ -0,0 +1,364 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.074 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.603683 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 12 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 108020 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Job.Worker 18]
54
+ Initial Block Size 256.0 KB
55
+ Current Block Size 256.0 KB
56
+ Peak Allocated Bytes 0.7 KB
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Background Job.Worker 10]
69
+ Initial Block Size 32.0 KB
70
+ Current Block Size 32.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 16]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 6]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Job.Worker 4]
84
+ Initial Block Size 256.0 KB
85
+ Current Block Size 256.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 17]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Job.Worker 14]
94
+ Initial Block Size 256.0 KB
95
+ Current Block Size 256.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Job.Worker 3]
99
+ Initial Block Size 256.0 KB
100
+ Current Block Size 256.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Background Job.Worker 12]
104
+ Initial Block Size 32.0 KB
105
+ Current Block Size 32.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Background Job.Worker 1]
109
+ Initial Block Size 32.0 KB
110
+ Current Block Size 32.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
114
+ Initial Block Size 64.0 KB
115
+ Current Block Size 64.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_Background Job.Worker 5]
119
+ Initial Block Size 32.0 KB
120
+ Current Block Size 32.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 13]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 11]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Job.Worker 2]
134
+ Initial Block Size 256.0 KB
135
+ Current Block Size 256.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 3]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Background Job.Worker 0]
144
+ Initial Block Size 32.0 KB
145
+ Current Block Size 32.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Job.Worker 20]
149
+ Initial Block Size 256.0 KB
150
+ Current Block Size 256.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 11]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 4]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_BatchDeleteObjects]
164
+ Initial Block Size 64.0 KB
165
+ Current Block Size 64.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 6]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 0]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 21]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Job.Worker 5]
184
+ Initial Block Size 256.0 KB
185
+ Current Block Size 256.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 9]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 14]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Job.Worker 13]
199
+ Initial Block Size 256.0 KB
200
+ Current Block Size 256.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_EnlightenWorker] x 12
204
+ Initial Block Size 64.0 KB
205
+ Current Block Size 64.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_Background Job.Worker 15]
209
+ Initial Block Size 32.0 KB
210
+ Current Block Size 32.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_TEMP_Background Job.Worker 2]
214
+ Initial Block Size 32.0 KB
215
+ Current Block Size 32.0 KB
216
+ Peak Allocated Bytes 0 B
217
+ Overflow Count 0
218
+ [ALLOC_TEMP_Background Job.Worker 7]
219
+ Initial Block Size 32.0 KB
220
+ Current Block Size 32.0 KB
221
+ Peak Allocated Bytes 0 B
222
+ Overflow Count 0
223
+ [ALLOC_TEMP_Job.Worker 22]
224
+ Initial Block Size 256.0 KB
225
+ Current Block Size 256.0 KB
226
+ Peak Allocated Bytes 0 B
227
+ Overflow Count 0
228
+ [ALLOC_TEMP_Job.Worker 9]
229
+ Initial Block Size 256.0 KB
230
+ Current Block Size 256.0 KB
231
+ Peak Allocated Bytes 0 B
232
+ Overflow Count 0
233
+ [ALLOC_TEMP_Job.Worker 8]
234
+ Initial Block Size 256.0 KB
235
+ Current Block Size 256.0 KB
236
+ Peak Allocated Bytes 0 B
237
+ Overflow Count 0
238
+ [ALLOC_TEMP_Job.Worker 7]
239
+ Initial Block Size 256.0 KB
240
+ Current Block Size 256.0 KB
241
+ Peak Allocated Bytes 0 B
242
+ Overflow Count 0
243
+ [ALLOC_TEMP_Job.Worker 1]
244
+ Initial Block Size 256.0 KB
245
+ Current Block Size 256.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
248
+ [ALLOC_TEMP_Job.Worker 10]
249
+ Initial Block Size 256.0 KB
250
+ Current Block Size 256.0 KB
251
+ Peak Allocated Bytes 0 B
252
+ Overflow Count 0
253
+ [ALLOC_TEMP_Job.Worker 15]
254
+ Initial Block Size 256.0 KB
255
+ Current Block Size 256.0 KB
256
+ Peak Allocated Bytes 0 B
257
+ Overflow Count 0
258
+ [ALLOC_TEMP_Job.Worker 12]
259
+ Initial Block Size 256.0 KB
260
+ Current Block Size 256.0 KB
261
+ Peak Allocated Bytes 0 B
262
+ Overflow Count 0
263
+ [ALLOC_TEMP_Job.Worker 19]
264
+ Initial Block Size 256.0 KB
265
+ Current Block Size 256.0 KB
266
+ Peak Allocated Bytes 0 B
267
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run_logs/Player-5.log ADDED
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291
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315
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318
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319
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322
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325
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337
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run_logs/Player-6.log ADDED
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+ Begin MonoManager ReloadAssembly
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ Registered Communicator in Agent.
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