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2x 09 l3-64 64-16 lin 200 ft

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  1. README.md +31 -0
  2. SoccerTwos.onnx +3 -0
  3. SoccerTwos/SoccerTwos-198499756.onnx +3 -0
  4. SoccerTwos/SoccerTwos-198499756.pt +3 -0
  5. SoccerTwos/SoccerTwos-198499842.onnx +3 -0
  6. SoccerTwos/SoccerTwos-198499842.pt +3 -0
  7. SoccerTwos/SoccerTwos-198499937.onnx +3 -0
  8. SoccerTwos/SoccerTwos-198499937.pt +3 -0
  9. SoccerTwos/SoccerTwos-198999935.onnx +3 -0
  10. SoccerTwos/SoccerTwos-198999935.pt +3 -0
  11. SoccerTwos/SoccerTwos-198999993.onnx +3 -0
  12. SoccerTwos/SoccerTwos-198999993.pt +3 -0
  13. SoccerTwos/SoccerTwos-198999996.onnx +3 -0
  14. SoccerTwos/SoccerTwos-198999996.pt +3 -0
  15. SoccerTwos/SoccerTwos-199499822.onnx +3 -0
  16. SoccerTwos/SoccerTwos-199499822.pt +3 -0
  17. SoccerTwos/SoccerTwos-199499947.onnx +3 -0
  18. SoccerTwos/SoccerTwos-199499947.pt +3 -0
  19. SoccerTwos/SoccerTwos-199499964.onnx +3 -0
  20. SoccerTwos/SoccerTwos-199499964.pt +3 -0
  21. SoccerTwos/SoccerTwos-199999878.onnx +3 -0
  22. SoccerTwos/SoccerTwos-199999878.pt +3 -0
  23. SoccerTwos/SoccerTwos-199999920.onnx +3 -0
  24. SoccerTwos/SoccerTwos-199999920.pt +3 -0
  25. SoccerTwos/SoccerTwos-199999989.onnx +3 -0
  26. SoccerTwos/SoccerTwos-199999989.pt +3 -0
  27. SoccerTwos/SoccerTwos-200000016.onnx +3 -0
  28. SoccerTwos/SoccerTwos-200000016.pt +3 -0
  29. SoccerTwos/SoccerTwos-200000168.onnx +3 -0
  30. SoccerTwos/SoccerTwos-200000168.pt +3 -0
  31. SoccerTwos/SoccerTwos-200000188.onnx +3 -0
  32. SoccerTwos/SoccerTwos-200000188.pt +3 -0
  33. SoccerTwos/checkpoint.pt +3 -0
  34. SoccerTwos/events.out.tfevents.1678044038.wolpert-type1.3812477.0 +3 -0
  35. config.json +1 -0
  36. configuration.yaml +84 -0
  37. run_logs/Player-0.log +368 -0
  38. run_logs/Player-1.log +368 -0
  39. run_logs/Player-10.log +368 -0
  40. run_logs/Player-11.log +368 -0
  41. run_logs/Player-12.log +45 -0
  42. run_logs/Player-13.log +45 -0
  43. run_logs/Player-14.log +45 -0
  44. run_logs/Player-15.log +45 -0
  45. run_logs/Player-2.log +368 -0
  46. run_logs/Player-3.log +368 -0
  47. run_logs/Player-4.log +368 -0
  48. run_logs/Player-5.log +368 -0
  49. run_logs/Player-6.log +368 -0
  50. run_logs/Player-7.log +368 -0
README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: dfm794/poca-SoccerTwos-2x-09-3-6-6-1-l-200-ft
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 4096, "buffer_size": 40960, "learning_rate": 0.0009, "beta": 0.005, "epsilon": 0.125, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 64, "num_layers": 3, "vis_encode_type": "simple", "memory": {"sequence_length": 16, "memory_size": 64}, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": "results-mem_2x_09_l3_64_64_16-linear-200-ft/SoccerTwos/SoccerTwos/checkpoint.pt", "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 200000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 200000, "swap_steps": 2000, "window": 10, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5500, "num_envs": 6, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos", "initialize_from": "SoccerTwos", "load_model": false, "resume": false, "force": true, "train_model": false, "inference": false, "results_dir": "results-mem_2x_09_l3_64_64_16-linear-200-ft"}, "torch_settings": {"device": null}, "debug": false}
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 4096
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+ buffer_size: 40960
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+ learning_rate: 0.0009
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+ beta: 0.005
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+ epsilon: 0.125
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 64
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+ num_layers: 3
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+ vis_encode_type: simple
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+ memory:
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+ sequence_length: 16
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+ memory_size: 64
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
29
+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: results-mem_2x_09_l3_64_64_16-linear-200-ft/SoccerTwos/SoccerTwos/checkpoint.pt
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ max_steps: 200000000
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ save_steps: 50000
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+ team_change: 200000
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+ swap_steps: 2000
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+ window: 10
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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+ env_args: null
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+ base_port: 5500
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+ num_envs: 6
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+ num_areas: 1
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_n: 1
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: SoccerTwos
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+ initialize_from: SoccerTwos
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+ load_model: false
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+ resume: false
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+ force: true
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+ train_model: false
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+ inference: false
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+ results_dir: results-mem_2x_09_l3_64_64_16-linear-200-ft
82
+ torch_settings:
83
+ device: null
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+ debug: false
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+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ xcb_connection_has_error() returned true
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+ xcb_connection_has_error() returned true
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+ xcb_connection_has_error() returned true
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+ xcb_connection_has_error() returned true
17
+ Begin MonoManager ReloadAssembly
18
+ - Completed reload, in 0.077 seconds
19
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
26
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
27
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
28
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
33
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
34
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
35
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
41
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
42
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
43
+ UnloadTime: 0.863410 ms
44
+ Registered Communicator in Agent.
45
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
46
+ requesting resize 84 x 84
47
+ Setting up 12 worker threads for Enlighten.
48
+ Memory Statistics:
49
+ [ALLOC_TEMP_TLS] TLS Allocator
50
+ StackAllocators :
51
+ [ALLOC_TEMP_MAIN]
52
+ Peak usage frame count: [8.0 KB-16.0 KB]: 695153 frames, [2.0 MB-4.0 MB]: 1 frames
53
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54
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55
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56
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57
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58
+ Initial Block Size 256.0 KB
59
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60
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61
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62
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63
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64
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65
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66
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67
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68
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69
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70
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71
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72
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73
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77
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78
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81
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82
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83
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84
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85
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87
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88
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89
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90
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91
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92
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93
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94
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98
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103
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113
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114
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117
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122
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124
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126
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127
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128
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129
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130
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133
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134
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135
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136
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137
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138
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139
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140
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141
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142
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143
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144
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145
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146
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147
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148
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149
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150
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151
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152
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153
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154
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155
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156
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157
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158
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159
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160
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161
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162
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163
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164
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165
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166
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167
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168
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169
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170
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171
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172
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173
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174
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175
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176
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177
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178
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179
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180
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181
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182
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183
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184
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185
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186
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187
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188
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189
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190
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191
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192
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193
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194
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195
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196
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197
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198
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199
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200
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201
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202
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203
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204
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205
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206
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207
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208
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209
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210
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211
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212
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213
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214
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215
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216
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217
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218
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219
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220
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221
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222
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223
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224
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225
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226
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227
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228
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229
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230
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231
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232
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233
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234
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235
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236
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237
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238
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239
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240
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241
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242
+ [ALLOC_TEMP_Job.Worker 7]
243
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244
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245
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246
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247
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248
+ Initial Block Size 256.0 KB
249
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250
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251
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252
+ [ALLOC_TEMP_Job.Worker 10]
253
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254
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257
+ [ALLOC_TEMP_Job.Worker 15]
258
+ Initial Block Size 256.0 KB
259
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263
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264
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+ [ALLOC_TEMP_Job.Worker 19]
268
+ Initial Block Size 256.0 KB
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273
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274
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276
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277
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278
+ Peak main deferred allocation count 3
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280
+ Large Block size 4.0 MB
281
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282
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283
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284
+ Peak usage frame count: [4.0 MB-8.0 MB]: 695154 frames
285
+ Requested Block Size 16.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 4.7 MB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_DEFAULT_THREAD]
290
+ Peak usage frame count: [16.0 MB-32.0 MB]: 695154 frames
291
+ Requested Block Size 16.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 17.5 MB
294
+ Peak Large allocation bytes 16.0 MB
295
+ [ALLOC_TEMP_JOB_1_FRAME]
296
+ Initial Block Size 2.0 MB
297
+ Used Block Count 1
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+ Overflow Count (too large) 0
299
+ Overflow Count (full) 0
300
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301
+ Initial Block Size 2.0 MB
302
+ Used Block Count 1
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+ Overflow Count (too large) 0
304
+ Overflow Count (full) 0
305
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
306
+ Initial Block Size 2.0 MB
307
+ Used Block Count 2
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309
+ Overflow Count (full) 0
310
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+ Initial Block Size 1.0 MB
312
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313
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314
+ Overflow Count (full) 0
315
+ [ALLOC_GFX] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
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318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.0 MB
321
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322
+ Peak usage frame count: [32.0 KB-64.0 KB]: 695153 frames, [64.0 KB-128.0 KB]: 1 frames
323
+ Requested Block Size 16.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 65.6 KB
326
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327
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328
+ Peak usage frame count: [128.0 KB-256.0 KB]: 695154 frames
329
+ Requested Block Size 16.0 MB
330
+ Peak Block count 1
331
+ Peak Allocated memory 173.5 KB
332
+ Peak Large allocation bytes 0 B
333
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
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336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.0 MB
339
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340
+ Peak usage frame count: [0.5 MB-1.0 MB]: 695154 frames
341
+ Requested Block Size 4.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 0.6 MB
344
+ Peak Large allocation bytes 0 B
345
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346
+ Peak usage frame count: [0.5 MB-1.0 MB]: 695153 frames, [4.0 MB-8.0 MB]: 1 frames
347
+ Requested Block Size 4.0 MB
348
+ Peak Block count 2
349
+ Peak Allocated memory 4.5 MB
350
+ Peak Large allocation bytes 0 B
351
+ [ALLOC_TYPETREE] Dual Thread Allocator
352
+ Peak main deferred allocation count 0
353
+ [ALLOC_BUCKET]
354
+ Large Block size 4.0 MB
355
+ Used Block count 1
356
+ Peak Allocated bytes 1.0 MB
357
+ [ALLOC_TYPETREE_MAIN]
358
+ Peak usage frame count: [0-1.0 KB]: 695154 frames
359
+ Requested Block Size 2.0 MB
360
+ Peak Block count 1
361
+ Peak Allocated memory 1.0 KB
362
+ Peak Large allocation bytes 0 B
363
+ [ALLOC_TYPETREE_THREAD]
364
+ Peak usage frame count: [1.0 KB-2.0 KB]: 695153 frames, [2.0 KB-4.0 KB]: 1 frames
365
+ Requested Block Size 2.0 MB
366
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
368
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,368 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ xcb_connection_has_error() returned true
14
+ xcb_connection_has_error() returned true
15
+ xcb_connection_has_error() returned true
16
+ xcb_connection_has_error() returned true
17
+ Begin MonoManager ReloadAssembly
18
+ - Completed reload, in 0.074 seconds
19
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
26
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
27
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
28
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
33
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
34
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
35
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
41
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
42
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
43
+ UnloadTime: 0.774695 ms
44
+ Registered Communicator in Agent.
45
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
46
+ requesting resize 84 x 84
47
+ Setting up 12 worker threads for Enlighten.
48
+ Memory Statistics:
49
+ [ALLOC_TEMP_TLS] TLS Allocator
50
+ StackAllocators :
51
+ [ALLOC_TEMP_MAIN]
52
+ Peak usage frame count: [8.0 KB-16.0 KB]: 672344 frames, [2.0 MB-4.0 MB]: 1 frames
53
+ Initial Block Size 4.0 MB
54
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55
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58
+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Loading.PreloadManager]
63
+ Initial Block Size 256.0 KB
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65
+ Peak Allocated Bytes 249.6 KB
66
+ Overflow Count 4
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128
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133
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135
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136
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+ [ALLOC_TEMP_Job.Worker 2]
138
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139
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140
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141
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142
+ [ALLOC_TEMP_Background Job.Worker 3]
143
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144
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145
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146
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+ [ALLOC_TEMP_Background Job.Worker 0]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Job.Worker 20]
153
+ Initial Block Size 256.0 KB
154
+ Current Block Size 256.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Job.Worker 11]
158
+ Initial Block Size 256.0 KB
159
+ Current Block Size 256.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 4]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_BatchDeleteObjects]
168
+ Initial Block Size 64.0 KB
169
+ Current Block Size 64.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Job.Worker 6]
173
+ Initial Block Size 256.0 KB
174
+ Current Block Size 256.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Job.Worker 0]
178
+ Initial Block Size 256.0 KB
179
+ Current Block Size 256.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 21]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0 B
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Job.Worker 5]
188
+ Initial Block Size 256.0 KB
189
+ Current Block Size 256.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 14]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Background Job.Worker 9]
198
+ Initial Block Size 32.0 KB
199
+ Current Block Size 32.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Job.Worker 13]
203
+ Initial Block Size 256.0 KB
204
+ Current Block Size 256.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_EnlightenWorker] x 12
208
+ Initial Block Size 64.0 KB
209
+ Current Block Size 64.0 KB
210
+ Peak Allocated Bytes 0 B
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Background Job.Worker 15]
213
+ Initial Block Size 32.0 KB
214
+ Current Block Size 32.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Background Job.Worker 2]
218
+ Initial Block Size 32.0 KB
219
+ Current Block Size 32.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Background Job.Worker 7]
223
+ Initial Block Size 32.0 KB
224
+ Current Block Size 32.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Job.Worker 22]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0 B
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Job.Worker 9]
233
+ Initial Block Size 256.0 KB
234
+ Current Block Size 256.0 KB
235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Job.Worker 8]
238
+ Initial Block Size 256.0 KB
239
+ Current Block Size 256.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Job.Worker 7]
243
+ Initial Block Size 256.0 KB
244
+ Current Block Size 256.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Job.Worker 1]
248
+ Initial Block Size 256.0 KB
249
+ Current Block Size 256.0 KB
250
+ Peak Allocated Bytes 0 B
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_Job.Worker 10]
253
+ Initial Block Size 256.0 KB
254
+ Current Block Size 256.0 KB
255
+ Peak Allocated Bytes 0 B
256
+ Overflow Count 0
257
+ [ALLOC_TEMP_Job.Worker 15]
258
+ Initial Block Size 256.0 KB
259
+ Current Block Size 256.0 KB
260
+ Peak Allocated Bytes 0 B
261
+ Overflow Count 0
262
+ [ALLOC_TEMP_Job.Worker 19]
263
+ Initial Block Size 256.0 KB
264
+ Current Block Size 256.0 KB
265
+ Peak Allocated Bytes 0.7 KB
266
+ Overflow Count 0
267
+ [ALLOC_TEMP_Job.Worker 12]
268
+ Initial Block Size 256.0 KB
269
+ Current Block Size 256.0 KB
270
+ Peak Allocated Bytes 0 B
271
+ Overflow Count 0
272
+ [ALLOC_TEMP_Loading.AsyncRead]
273
+ Initial Block Size 64.0 KB
274
+ Current Block Size 64.0 KB
275
+ Peak Allocated Bytes 128 B
276
+ Overflow Count 0
277
+ [ALLOC_DEFAULT] Dual Thread Allocator
278
+ Peak main deferred allocation count 3
279
+ [ALLOC_BUCKET]
280
+ Large Block size 4.0 MB
281
+ Used Block count 1
282
+ Peak Allocated bytes 1.0 MB
283
+ [ALLOC_DEFAULT_MAIN]
284
+ Peak usage frame count: [4.0 MB-8.0 MB]: 672345 frames
285
+ Requested Block Size 16.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 5.0 MB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_DEFAULT_THREAD]
290
+ Peak usage frame count: [16.0 MB-32.0 MB]: 672345 frames
291
+ Requested Block Size 16.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 17.3 MB
294
+ Peak Large allocation bytes 16.0 MB
295
+ [ALLOC_TEMP_JOB_1_FRAME]
296
+ Initial Block Size 2.0 MB
297
+ Used Block Count 1
298
+ Overflow Count (too large) 0
299
+ Overflow Count (full) 0
300
+ [ALLOC_TEMP_JOB_2_FRAMES]
301
+ Initial Block Size 2.0 MB
302
+ Used Block Count 1
303
+ Overflow Count (too large) 0
304
+ Overflow Count (full) 0
305
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
306
+ Initial Block Size 2.0 MB
307
+ Used Block Count 2
308
+ Overflow Count (too large) 0
309
+ Overflow Count (full) 0
310
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
311
+ Initial Block Size 1.0 MB
312
+ Used Block Count 3
313
+ Overflow Count (too large) 0
314
+ Overflow Count (full) 0
315
+ [ALLOC_GFX] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
+ [ALLOC_BUCKET]
318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.0 MB
321
+ [ALLOC_GFX_MAIN]
322
+ Peak usage frame count: [32.0 KB-64.0 KB]: 672344 frames, [64.0 KB-128.0 KB]: 1 frames
323
+ Requested Block Size 16.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 65.6 KB
326
+ Peak Large allocation bytes 0 B
327
+ [ALLOC_GFX_THREAD]
328
+ Peak usage frame count: [128.0 KB-256.0 KB]: 672345 frames
329
+ Requested Block Size 16.0 MB
330
+ Peak Block count 1
331
+ Peak Allocated memory 173.5 KB
332
+ Peak Large allocation bytes 0 B
333
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
+ [ALLOC_BUCKET]
336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.0 MB
339
+ [ALLOC_CACHEOBJECTS_MAIN]
340
+ Peak usage frame count: [0.5 MB-1.0 MB]: 672345 frames
341
+ Requested Block Size 4.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 0.6 MB
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_CACHEOBJECTS_THREAD]
346
+ Peak usage frame count: [0.5 MB-1.0 MB]: 672344 frames, [4.0 MB-8.0 MB]: 1 frames
347
+ Requested Block Size 4.0 MB
348
+ Peak Block count 2
349
+ Peak Allocated memory 4.5 MB
350
+ Peak Large allocation bytes 0 B
351
+ [ALLOC_TYPETREE] Dual Thread Allocator
352
+ Peak main deferred allocation count 0
353
+ [ALLOC_BUCKET]
354
+ Large Block size 4.0 MB
355
+ Used Block count 1
356
+ Peak Allocated bytes 1.0 MB
357
+ [ALLOC_TYPETREE_MAIN]
358
+ Peak usage frame count: [0-1.0 KB]: 672345 frames
359
+ Requested Block Size 2.0 MB
360
+ Peak Block count 1
361
+ Peak Allocated memory 1.0 KB
362
+ Peak Large allocation bytes 0 B
363
+ [ALLOC_TYPETREE_THREAD]
364
+ Peak usage frame count: [1.0 KB-2.0 KB]: 672344 frames, [2.0 KB-4.0 KB]: 1 frames
365
+ Requested Block Size 2.0 MB
366
+ Peak Block count 1
367
+ Peak Allocated memory 2.2 KB
368
+ Peak Large allocation bytes 0 B
run_logs/Player-10.log ADDED
@@ -0,0 +1,368 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ xcb_connection_has_error() returned true
14
+ xcb_connection_has_error() returned true
15
+ xcb_connection_has_error() returned true
16
+ xcb_connection_has_error() returned true
17
+ Begin MonoManager ReloadAssembly
18
+ - Completed reload, in 0.085 seconds
19
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
26
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
27
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
28
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
33
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
34
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
35
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
41
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
42
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
43
+ UnloadTime: 0.602735 ms
44
+ Registered Communicator in Agent.
45
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
46
+ requesting resize 84 x 84
47
+ Setting up 12 worker threads for Enlighten.
48
+ Memory Statistics:
49
+ [ALLOC_TEMP_TLS] TLS Allocator
50
+ StackAllocators :
51
+ [ALLOC_TEMP_MAIN]
52
+ Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames
53
+ Initial Block Size 4.0 MB
54
+ Current Block Size 4.0 MB
55
+ Peak Allocated Bytes 2.1 MB
56
+ Overflow Count 0
57
+ [ALLOC_TEMP_Job.Worker 18]
58
+ Initial Block Size 256.0 KB
59
+ Current Block Size 256.0 KB
60
+ Peak Allocated Bytes 0 B
61
+ Overflow Count 0
62
+ [ALLOC_TEMP_Loading.PreloadManager]
63
+ Initial Block Size 256.0 KB
64
+ Current Block Size 300.0 KB
65
+ Peak Allocated Bytes 249.6 KB
66
+ Overflow Count 4
67
+ [ALLOC_TEMP_Background Job.Worker 8]
68
+ Initial Block Size 32.0 KB
69
+ Current Block Size 32.0 KB
70
+ Peak Allocated Bytes 0 B
71
+ Overflow Count 0
72
+ [ALLOC_TEMP_Background Job.Worker 10]
73
+ Initial Block Size 32.0 KB
74
+ Current Block Size 32.0 KB
75
+ Peak Allocated Bytes 0 B
76
+ Overflow Count 0
77
+ [ALLOC_TEMP_Job.Worker 16]
78
+ Initial Block Size 256.0 KB
79
+ Current Block Size 256.0 KB
80
+ Peak Allocated Bytes 0 B
81
+ Overflow Count 0
82
+ [ALLOC_TEMP_Background Job.Worker 6]
83
+ Initial Block Size 32.0 KB
84
+ Current Block Size 32.0 KB
85
+ Peak Allocated Bytes 0 B
86
+ Overflow Count 0
87
+ [ALLOC_TEMP_Job.Worker 4]
88
+ Initial Block Size 256.0 KB
89
+ Current Block Size 256.0 KB
90
+ Peak Allocated Bytes 0 B
91
+ Overflow Count 0
92
+ [ALLOC_TEMP_Job.Worker 17]
93
+ Initial Block Size 256.0 KB
94
+ Current Block Size 256.0 KB
95
+ Peak Allocated Bytes 0 B
96
+ Overflow Count 0
97
+ [ALLOC_TEMP_Job.Worker 14]
98
+ Initial Block Size 256.0 KB
99
+ Current Block Size 256.0 KB
100
+ Peak Allocated Bytes 0 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Job.Worker 3]
103
+ Initial Block Size 256.0 KB
104
+ Current Block Size 256.0 KB
105
+ Peak Allocated Bytes 0 B
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Background Job.Worker 12]
108
+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 0 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_Background Job.Worker 1]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
+ Peak Allocated Bytes 0 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
118
+ Initial Block Size 64.0 KB
119
+ Current Block Size 64.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_Background Job.Worker 5]
123
+ Initial Block Size 32.0 KB
124
+ Current Block Size 32.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 13]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 11]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Job.Worker 2]
138
+ Initial Block Size 256.0 KB
139
+ Current Block Size 256.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Background Job.Worker 3]
143
+ Initial Block Size 32.0 KB
144
+ Current Block Size 32.0 KB
145
+ Peak Allocated Bytes 0 B
146
+ Overflow Count 0
147
+ [ALLOC_TEMP_Background Job.Worker 0]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Job.Worker 20]
153
+ Initial Block Size 256.0 KB
154
+ Current Block Size 256.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Job.Worker 11]
158
+ Initial Block Size 256.0 KB
159
+ Current Block Size 256.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 4]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_BatchDeleteObjects]
168
+ Initial Block Size 64.0 KB
169
+ Current Block Size 64.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Job.Worker 6]
173
+ Initial Block Size 256.0 KB
174
+ Current Block Size 256.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Job.Worker 0]
178
+ Initial Block Size 256.0 KB
179
+ Current Block Size 256.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 21]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0 B
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Job.Worker 5]
188
+ Initial Block Size 256.0 KB
189
+ Current Block Size 256.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 14]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Background Job.Worker 9]
198
+ Initial Block Size 32.0 KB
199
+ Current Block Size 32.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Job.Worker 13]
203
+ Initial Block Size 256.0 KB
204
+ Current Block Size 256.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_EnlightenWorker] x 12
208
+ Initial Block Size 64.0 KB
209
+ Current Block Size 64.0 KB
210
+ Peak Allocated Bytes 0 B
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Background Job.Worker 15]
213
+ Initial Block Size 32.0 KB
214
+ Current Block Size 32.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Background Job.Worker 2]
218
+ Initial Block Size 32.0 KB
219
+ Current Block Size 32.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Background Job.Worker 7]
223
+ Initial Block Size 32.0 KB
224
+ Current Block Size 32.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Job.Worker 22]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0 B
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Job.Worker 9]
233
+ Initial Block Size 256.0 KB
234
+ Current Block Size 256.0 KB
235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Job.Worker 8]
238
+ Initial Block Size 256.0 KB
239
+ Current Block Size 256.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Job.Worker 7]
243
+ Initial Block Size 256.0 KB
244
+ Current Block Size 256.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Job.Worker 1]
248
+ Initial Block Size 256.0 KB
249
+ Current Block Size 256.0 KB
250
+ Peak Allocated Bytes 0 B
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_Job.Worker 10]
253
+ Initial Block Size 256.0 KB
254
+ Current Block Size 256.0 KB
255
+ Peak Allocated Bytes 0 B
256
+ Overflow Count 0
257
+ [ALLOC_TEMP_Job.Worker 15]
258
+ Initial Block Size 256.0 KB
259
+ Current Block Size 256.0 KB
260
+ Peak Allocated Bytes 0 B
261
+ Overflow Count 0
262
+ [ALLOC_TEMP_Job.Worker 19]
263
+ Initial Block Size 256.0 KB
264
+ Current Block Size 256.0 KB
265
+ Peak Allocated Bytes 0.7 KB
266
+ Overflow Count 0
267
+ [ALLOC_TEMP_Job.Worker 12]
268
+ Initial Block Size 256.0 KB
269
+ Current Block Size 256.0 KB
270
+ Peak Allocated Bytes 0 B
271
+ Overflow Count 0
272
+ [ALLOC_TEMP_Loading.AsyncRead]
273
+ Initial Block Size 64.0 KB
274
+ Current Block Size 64.0 KB
275
+ Peak Allocated Bytes 128 B
276
+ Overflow Count 0
277
+ [ALLOC_DEFAULT] Dual Thread Allocator
278
+ Peak main deferred allocation count 2
279
+ [ALLOC_BUCKET]
280
+ Large Block size 4.0 MB
281
+ Used Block count 1
282
+ Peak Allocated bytes 1.0 MB
283
+ [ALLOC_DEFAULT_MAIN]
284
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames
285
+ Requested Block Size 16.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 4.7 MB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_DEFAULT_THREAD]
290
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames
291
+ Requested Block Size 16.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 17.6 MB
294
+ Peak Large allocation bytes 16.0 MB
295
+ [ALLOC_TEMP_JOB_1_FRAME]
296
+ Initial Block Size 2.0 MB
297
+ Used Block Count 1
298
+ Overflow Count (too large) 0
299
+ Overflow Count (full) 0
300
+ [ALLOC_TEMP_JOB_2_FRAMES]
301
+ Initial Block Size 2.0 MB
302
+ Used Block Count 1
303
+ Overflow Count (too large) 0
304
+ Overflow Count (full) 0
305
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
306
+ Initial Block Size 2.0 MB
307
+ Used Block Count 1
308
+ Overflow Count (too large) 0
309
+ Overflow Count (full) 0
310
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
311
+ Initial Block Size 1.0 MB
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+ Used Block Count 3
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+ Overflow Count (too large) 0
314
+ Overflow Count (full) 0
315
+ [ALLOC_GFX] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
+ [ALLOC_BUCKET]
318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.0 MB
321
+ [ALLOC_GFX_MAIN]
322
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames
323
+ Requested Block Size 16.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 65.6 KB
326
+ Peak Large allocation bytes 0 B
327
+ [ALLOC_GFX_THREAD]
328
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames
329
+ Requested Block Size 16.0 MB
330
+ Peak Block count 1
331
+ Peak Allocated memory 173.5 KB
332
+ Peak Large allocation bytes 0 B
333
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
+ [ALLOC_BUCKET]
336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.0 MB
339
+ [ALLOC_CACHEOBJECTS_MAIN]
340
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1 frames
341
+ Requested Block Size 4.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 0.6 MB
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_CACHEOBJECTS_THREAD]
346
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames
347
+ Requested Block Size 4.0 MB
348
+ Peak Block count 2
349
+ Peak Allocated memory 4.5 MB
350
+ Peak Large allocation bytes 0 B
351
+ [ALLOC_TYPETREE] Dual Thread Allocator
352
+ Peak main deferred allocation count 0
353
+ [ALLOC_BUCKET]
354
+ Large Block size 4.0 MB
355
+ Used Block count 1
356
+ Peak Allocated bytes 1.0 MB
357
+ [ALLOC_TYPETREE_MAIN]
358
+ Peak usage frame count: [0-1.0 KB]: 1 frames
359
+ Requested Block Size 2.0 MB
360
+ Peak Block count 1
361
+ Peak Allocated memory 1.0 KB
362
+ Peak Large allocation bytes 0 B
363
+ [ALLOC_TYPETREE_THREAD]
364
+ Peak usage frame count: [2.0 KB-4.0 KB]: 1 frames
365
+ Requested Block Size 2.0 MB
366
+ Peak Block count 1
367
+ Peak Allocated memory 2.2 KB
368
+ Peak Large allocation bytes 0 B
run_logs/Player-11.log ADDED
@@ -0,0 +1,368 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ xcb_connection_has_error() returned true
14
+ xcb_connection_has_error() returned true
15
+ xcb_connection_has_error() returned true
16
+ xcb_connection_has_error() returned true
17
+ Begin MonoManager ReloadAssembly
18
+ - Completed reload, in 0.061 seconds
19
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
26
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
27
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
28
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
33
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
34
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
35
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
41
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
42
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
43
+ UnloadTime: 0.842056 ms
44
+ Registered Communicator in Agent.
45
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
46
+ requesting resize 84 x 84
47
+ Setting up 12 worker threads for Enlighten.
48
+ Memory Statistics:
49
+ [ALLOC_TEMP_TLS] TLS Allocator
50
+ StackAllocators :
51
+ [ALLOC_TEMP_MAIN]
52
+ Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames
53
+ Initial Block Size 4.0 MB
54
+ Current Block Size 4.0 MB
55
+ Peak Allocated Bytes 2.1 MB
56
+ Overflow Count 0
57
+ [ALLOC_TEMP_Job.Worker 18]
58
+ Initial Block Size 256.0 KB
59
+ Current Block Size 256.0 KB
60
+ Peak Allocated Bytes 0 B
61
+ Overflow Count 0
62
+ [ALLOC_TEMP_Loading.PreloadManager]
63
+ Initial Block Size 256.0 KB
64
+ Current Block Size 300.0 KB
65
+ Peak Allocated Bytes 249.6 KB
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+ Overflow Count 4
67
+ [ALLOC_TEMP_Background Job.Worker 8]
68
+ Initial Block Size 32.0 KB
69
+ Current Block Size 32.0 KB
70
+ Peak Allocated Bytes 0 B
71
+ Overflow Count 0
72
+ [ALLOC_TEMP_Background Job.Worker 10]
73
+ Initial Block Size 32.0 KB
74
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
76
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 16]
78
+ Initial Block Size 256.0 KB
79
+ Current Block Size 256.0 KB
80
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
83
+ Initial Block Size 32.0 KB
84
+ Current Block Size 32.0 KB
85
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
87
+ [ALLOC_TEMP_Job.Worker 4]
88
+ Initial Block Size 256.0 KB
89
+ Current Block Size 256.0 KB
90
+ Peak Allocated Bytes 0 B
91
+ Overflow Count 0
92
+ [ALLOC_TEMP_Job.Worker 14]
93
+ Initial Block Size 256.0 KB
94
+ Current Block Size 256.0 KB
95
+ Peak Allocated Bytes 0 B
96
+ Overflow Count 0
97
+ [ALLOC_TEMP_Job.Worker 17]
98
+ Initial Block Size 256.0 KB
99
+ Current Block Size 256.0 KB
100
+ Peak Allocated Bytes 0 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Job.Worker 3]
103
+ Initial Block Size 256.0 KB
104
+ Current Block Size 256.0 KB
105
+ Peak Allocated Bytes 0 B
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Background Job.Worker 12]
108
+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 0 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_Background Job.Worker 1]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
+ Peak Allocated Bytes 0 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
118
+ Initial Block Size 64.0 KB
119
+ Current Block Size 64.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_Background Job.Worker 5]
123
+ Initial Block Size 32.0 KB
124
+ Current Block Size 32.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 13]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 11]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Job.Worker 2]
138
+ Initial Block Size 256.0 KB
139
+ Current Block Size 256.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Background Job.Worker 3]
143
+ Initial Block Size 32.0 KB
144
+ Current Block Size 32.0 KB
145
+ Peak Allocated Bytes 0 B
146
+ Overflow Count 0
147
+ [ALLOC_TEMP_Background Job.Worker 0]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Job.Worker 20]
153
+ Initial Block Size 256.0 KB
154
+ Current Block Size 256.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Job.Worker 11]
158
+ Initial Block Size 256.0 KB
159
+ Current Block Size 256.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 4]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_BatchDeleteObjects]
168
+ Initial Block Size 64.0 KB
169
+ Current Block Size 64.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Job.Worker 6]
173
+ Initial Block Size 256.0 KB
174
+ Current Block Size 256.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Job.Worker 0]
178
+ Initial Block Size 256.0 KB
179
+ Current Block Size 256.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 21]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0 B
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Job.Worker 5]
188
+ Initial Block Size 256.0 KB
189
+ Current Block Size 256.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 9]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Background Job.Worker 14]
198
+ Initial Block Size 32.0 KB
199
+ Current Block Size 32.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Job.Worker 13]
203
+ Initial Block Size 256.0 KB
204
+ Current Block Size 256.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_EnlightenWorker] x 12
208
+ Initial Block Size 64.0 KB
209
+ Current Block Size 64.0 KB
210
+ Peak Allocated Bytes 0 B
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Background Job.Worker 15]
213
+ Initial Block Size 32.0 KB
214
+ Current Block Size 32.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Background Job.Worker 2]
218
+ Initial Block Size 32.0 KB
219
+ Current Block Size 32.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Background Job.Worker 7]
223
+ Initial Block Size 32.0 KB
224
+ Current Block Size 32.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Job.Worker 22]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0 B
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Job.Worker 9]
233
+ Initial Block Size 256.0 KB
234
+ Current Block Size 256.0 KB
235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Job.Worker 8]
238
+ Initial Block Size 256.0 KB
239
+ Current Block Size 256.0 KB
240
+ Peak Allocated Bytes 0.7 KB
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Job.Worker 7]
243
+ Initial Block Size 256.0 KB
244
+ Current Block Size 256.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Job.Worker 1]
248
+ Initial Block Size 256.0 KB
249
+ Current Block Size 256.0 KB
250
+ Peak Allocated Bytes 0 B
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_Job.Worker 10]
253
+ Initial Block Size 256.0 KB
254
+ Current Block Size 256.0 KB
255
+ Peak Allocated Bytes 0 B
256
+ Overflow Count 0
257
+ [ALLOC_TEMP_Job.Worker 15]
258
+ Initial Block Size 256.0 KB
259
+ Current Block Size 256.0 KB
260
+ Peak Allocated Bytes 0 B
261
+ Overflow Count 0
262
+ [ALLOC_TEMP_Job.Worker 19]
263
+ Initial Block Size 256.0 KB
264
+ Current Block Size 256.0 KB
265
+ Peak Allocated Bytes 0 B
266
+ Overflow Count 0
267
+ [ALLOC_TEMP_Job.Worker 12]
268
+ Initial Block Size 256.0 KB
269
+ Current Block Size 256.0 KB
270
+ Peak Allocated Bytes 0 B
271
+ Overflow Count 0
272
+ [ALLOC_TEMP_Loading.AsyncRead]
273
+ Initial Block Size 64.0 KB
274
+ Current Block Size 64.0 KB
275
+ Peak Allocated Bytes 128 B
276
+ Overflow Count 0
277
+ [ALLOC_DEFAULT] Dual Thread Allocator
278
+ Peak main deferred allocation count 2
279
+ [ALLOC_BUCKET]
280
+ Large Block size 4.0 MB
281
+ Used Block count 1
282
+ Peak Allocated bytes 1.0 MB
283
+ [ALLOC_DEFAULT_MAIN]
284
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames
285
+ Requested Block Size 16.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 4.7 MB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_DEFAULT_THREAD]
290
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames
291
+ Requested Block Size 16.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 17.6 MB
294
+ Peak Large allocation bytes 16.0 MB
295
+ [ALLOC_TEMP_JOB_1_FRAME]
296
+ Initial Block Size 2.0 MB
297
+ Used Block Count 1
298
+ Overflow Count (too large) 0
299
+ Overflow Count (full) 0
300
+ [ALLOC_TEMP_JOB_2_FRAMES]
301
+ Initial Block Size 2.0 MB
302
+ Used Block Count 1
303
+ Overflow Count (too large) 0
304
+ Overflow Count (full) 0
305
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
306
+ Initial Block Size 2.0 MB
307
+ Used Block Count 1
308
+ Overflow Count (too large) 0
309
+ Overflow Count (full) 0
310
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
311
+ Initial Block Size 1.0 MB
312
+ Used Block Count 3
313
+ Overflow Count (too large) 0
314
+ Overflow Count (full) 0
315
+ [ALLOC_GFX] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
+ [ALLOC_BUCKET]
318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.0 MB
321
+ [ALLOC_GFX_MAIN]
322
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames
323
+ Requested Block Size 16.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 65.6 KB
326
+ Peak Large allocation bytes 0 B
327
+ [ALLOC_GFX_THREAD]
328
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames
329
+ Requested Block Size 16.0 MB
330
+ Peak Block count 1
331
+ Peak Allocated memory 173.5 KB
332
+ Peak Large allocation bytes 0 B
333
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
+ [ALLOC_BUCKET]
336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.0 MB
339
+ [ALLOC_CACHEOBJECTS_MAIN]
340
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1 frames
341
+ Requested Block Size 4.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 0.6 MB
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_CACHEOBJECTS_THREAD]
346
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames
347
+ Requested Block Size 4.0 MB
348
+ Peak Block count 2
349
+ Peak Allocated memory 4.4 MB
350
+ Peak Large allocation bytes 0 B
351
+ [ALLOC_TYPETREE] Dual Thread Allocator
352
+ Peak main deferred allocation count 0
353
+ [ALLOC_BUCKET]
354
+ Large Block size 4.0 MB
355
+ Used Block count 1
356
+ Peak Allocated bytes 1.0 MB
357
+ [ALLOC_TYPETREE_MAIN]
358
+ Peak usage frame count: [0-1.0 KB]: 1 frames
359
+ Requested Block Size 2.0 MB
360
+ Peak Block count 1
361
+ Peak Allocated memory 1.0 KB
362
+ Peak Large allocation bytes 0 B
363
+ [ALLOC_TYPETREE_THREAD]
364
+ Peak usage frame count: [2.0 KB-4.0 KB]: 1 frames
365
+ Requested Block Size 2.0 MB
366
+ Peak Block count 1
367
+ Peak Allocated memory 2.2 KB
368
+ Peak Large allocation bytes 0 B
run_logs/Player-12.log ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ xcb_connection_has_error() returned true
14
+ xcb_connection_has_error() returned true
15
+ xcb_connection_has_error() returned true
16
+ xcb_connection_has_error() returned true
17
+ xcb_connection_has_error() returned true
18
+ xcb_connection_has_error() returned true
19
+ Caught fatal signal - signo:11 code:1 errno:0 addr:0x13
20
+ Obtained 25 stack frames.
21
+ #0 0x007f4a2370b420 in funlockfile
22
+ #1 0x007f4a245c0df8 in std::_Rb_tree<void const*, void const*, std::_Identity<void const*>, std::less<void const*>, std::allocator<void const*> >::_M_erase(std::_Rb_tree_node<void const*>*)
23
+ #2 0x007f4a2428b21e in operator delete[](void*, std::nothrow_t const&)
24
+ #3 0x007f4a242856dd in operator delete[](void*, std::nothrow_t const&)
25
+ #4 0x007f4a2427f955 in operator new(unsigned long)
26
+ #5 0x007f4a2427f631 in operator delete(void*)
27
+ #6 0x007f4a25448b15 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
28
+ #7 0x007f4a254eb36b in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
29
+ #8 0x007f4a254eb6be in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
30
+ #9 0x007f4a254eb838 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
31
+ #10 0x007f4a254eb9d4 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
32
+ #11 0x007f4a25470358 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
33
+ #12 0x007f4a254656fe in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
34
+ #13 0x007f4a249804d8 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
35
+ #14 0x007f4a2497f5a9 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
36
+ #15 0x007f4a249828d3 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
37
+ #16 0x007f4a247020b7 in std::_Rb_tree<int, std::pair<int const, int>, std::_Select1st<std::pair<int const, int> >, std::less<int>, std::allocator<std::pair<int const, int> > >::_M_erase(std::_Rb_tree_node<std::pair<int const, int> >*)
38
+ #17 0x007f4a24701935 in std::_Rb_tree<int, std::pair<int const, int>, std::_Select1st<std::pair<int const, int> >, std::less<int>, std::allocator<std::pair<int const, int> > >::_M_erase(std::_Rb_tree_node<std::pair<int const, int> >*)
39
+ #18 0x007f4a246ee9f7 in void std::vector<unsigned int, std::allocator<unsigned int> >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, std::forward_iterator_tag)
40
+ #19 0x007f4a246eefab in void std::vector<unsigned int, std::allocator<unsigned int> >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, std::forward_iterator_tag)
41
+ #20 0x007f4a24297651 in operator delete[](void*, std::nothrow_t const&)
42
+ #21 0x007f4a244e3cc5 in int* std::_V2::__rotate<int*>(int*, int*, int*, std::random_access_iterator_tag)
43
+ #22 0x007f4a2471182a in PlayerMain(int, char**)
44
+ #23 0x007f4a23529083 in __libc_start_main
45
+ #24 0x00000000201029 in (Unknown)
run_logs/Player-13.log ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ xcb_connection_has_error() returned true
14
+ xcb_connection_has_error() returned true
15
+ xcb_connection_has_error() returned true
16
+ xcb_connection_has_error() returned true
17
+ xcb_connection_has_error() returned true
18
+ xcb_connection_has_error() returned true
19
+ Caught fatal signal - signo:11 code:1 errno:0 addr:0x13
20
+ Obtained 25 stack frames.
21
+ #0 0x007f8f3fc9e420 in funlockfile
22
+ #1 0x007f8f40b53df8 in std::_Rb_tree<void const*, void const*, std::_Identity<void const*>, std::less<void const*>, std::allocator<void const*> >::_M_erase(std::_Rb_tree_node<void const*>*)
23
+ #2 0x007f8f4081e21e in operator delete[](void*, std::nothrow_t const&)
24
+ #3 0x007f8f408186dd in operator delete[](void*, std::nothrow_t const&)
25
+ #4 0x007f8f40812955 in operator new(unsigned long)
26
+ #5 0x007f8f40812631 in operator delete(void*)
27
+ #6 0x007f8f419dbb15 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
28
+ #7 0x007f8f41a7e36b in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
29
+ #8 0x007f8f41a7e6be in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
30
+ #9 0x007f8f41a7e838 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
31
+ #10 0x007f8f41a7e9d4 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
32
+ #11 0x007f8f41a03358 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
33
+ #12 0x007f8f419f86fe in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
34
+ #13 0x007f8f40f134d8 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
35
+ #14 0x007f8f40f125a9 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
36
+ #15 0x007f8f40f158d3 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
37
+ #16 0x007f8f40c950b7 in std::_Rb_tree<int, std::pair<int const, int>, std::_Select1st<std::pair<int const, int> >, std::less<int>, std::allocator<std::pair<int const, int> > >::_M_erase(std::_Rb_tree_node<std::pair<int const, int> >*)
38
+ #17 0x007f8f40c94935 in std::_Rb_tree<int, std::pair<int const, int>, std::_Select1st<std::pair<int const, int> >, std::less<int>, std::allocator<std::pair<int const, int> > >::_M_erase(std::_Rb_tree_node<std::pair<int const, int> >*)
39
+ #18 0x007f8f40c819f7 in void std::vector<unsigned int, std::allocator<unsigned int> >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, std::forward_iterator_tag)
40
+ #19 0x007f8f40c81fab in void std::vector<unsigned int, std::allocator<unsigned int> >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, std::forward_iterator_tag)
41
+ #20 0x007f8f4082a651 in operator delete[](void*, std::nothrow_t const&)
42
+ #21 0x007f8f40a76cc5 in int* std::_V2::__rotate<int*>(int*, int*, int*, std::random_access_iterator_tag)
43
+ #22 0x007f8f40ca482a in PlayerMain(int, char**)
44
+ #23 0x007f8f3fabc083 in __libc_start_main
45
+ #24 0x00000000201029 in (Unknown)
run_logs/Player-14.log ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ xcb_connection_has_error() returned true
14
+ xcb_connection_has_error() returned true
15
+ xcb_connection_has_error() returned true
16
+ xcb_connection_has_error() returned true
17
+ xcb_connection_has_error() returned true
18
+ xcb_connection_has_error() returned true
19
+ Caught fatal signal - signo:11 code:1 errno:0 addr:0x13
20
+ Obtained 25 stack frames.
21
+ #0 0x007f19697ab420 in funlockfile
22
+ #1 0x007f196a660df8 in std::_Rb_tree<void const*, void const*, std::_Identity<void const*>, std::less<void const*>, std::allocator<void const*> >::_M_erase(std::_Rb_tree_node<void const*>*)
23
+ #2 0x007f196a32b21e in operator delete[](void*, std::nothrow_t const&)
24
+ #3 0x007f196a3256dd in operator delete[](void*, std::nothrow_t const&)
25
+ #4 0x007f196a31f955 in operator new(unsigned long)
26
+ #5 0x007f196a31f631 in operator delete(void*)
27
+ #6 0x007f196b4e8b15 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
28
+ #7 0x007f196b58b36b in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
29
+ #8 0x007f196b58b6be in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
30
+ #9 0x007f196b58b838 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
31
+ #10 0x007f196b58b9d4 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
32
+ #11 0x007f196b510358 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
33
+ #12 0x007f196b5056fe in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
34
+ #13 0x007f196aa204d8 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
35
+ #14 0x007f196aa1f5a9 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
36
+ #15 0x007f196aa228d3 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
37
+ #16 0x007f196a7a20b7 in std::_Rb_tree<int, std::pair<int const, int>, std::_Select1st<std::pair<int const, int> >, std::less<int>, std::allocator<std::pair<int const, int> > >::_M_erase(std::_Rb_tree_node<std::pair<int const, int> >*)
38
+ #17 0x007f196a7a1935 in std::_Rb_tree<int, std::pair<int const, int>, std::_Select1st<std::pair<int const, int> >, std::less<int>, std::allocator<std::pair<int const, int> > >::_M_erase(std::_Rb_tree_node<std::pair<int const, int> >*)
39
+ #18 0x007f196a78e9f7 in void std::vector<unsigned int, std::allocator<unsigned int> >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, std::forward_iterator_tag)
40
+ #19 0x007f196a78efab in void std::vector<unsigned int, std::allocator<unsigned int> >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, std::forward_iterator_tag)
41
+ #20 0x007f196a337651 in operator delete[](void*, std::nothrow_t const&)
42
+ #21 0x007f196a583cc5 in int* std::_V2::__rotate<int*>(int*, int*, int*, std::random_access_iterator_tag)
43
+ #22 0x007f196a7b182a in PlayerMain(int, char**)
44
+ #23 0x007f19695c9083 in __libc_start_main
45
+ #24 0x00000000201029 in (Unknown)
run_logs/Player-15.log ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ xcb_connection_has_error() returned true
14
+ xcb_connection_has_error() returned true
15
+ xcb_connection_has_error() returned true
16
+ xcb_connection_has_error() returned true
17
+ xcb_connection_has_error() returned true
18
+ xcb_connection_has_error() returned true
19
+ Caught fatal signal - signo:11 code:1 errno:0 addr:0x13
20
+ Obtained 25 stack frames.
21
+ #0 0x007f87c6abe420 in funlockfile
22
+ #1 0x007f87c7973df8 in std::_Rb_tree<void const*, void const*, std::_Identity<void const*>, std::less<void const*>, std::allocator<void const*> >::_M_erase(std::_Rb_tree_node<void const*>*)
23
+ #2 0x007f87c763e21e in operator delete[](void*, std::nothrow_t const&)
24
+ #3 0x007f87c76386dd in operator delete[](void*, std::nothrow_t const&)
25
+ #4 0x007f87c7632955 in operator new(unsigned long)
26
+ #5 0x007f87c7632631 in operator delete(void*)
27
+ #6 0x007f87c87fbb15 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
28
+ #7 0x007f87c889e36b in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
29
+ #8 0x007f87c889e6be in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
30
+ #9 0x007f87c889e838 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
31
+ #10 0x007f87c889e9d4 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
32
+ #11 0x007f87c8823358 in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
33
+ #12 0x007f87c88186fe in std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > >::operator=(std::vector<std::pair<int, unsigned int>, std::allocator<std::pair<int, unsigned int> > > const&)
34
+ #13 0x007f87c7d334d8 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
35
+ #14 0x007f87c7d325a9 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
36
+ #15 0x007f87c7d358d3 in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
37
+ #16 0x007f87c7ab50b7 in std::_Rb_tree<int, std::pair<int const, int>, std::_Select1st<std::pair<int const, int> >, std::less<int>, std::allocator<std::pair<int const, int> > >::_M_erase(std::_Rb_tree_node<std::pair<int const, int> >*)
38
+ #17 0x007f87c7ab4935 in std::_Rb_tree<int, std::pair<int const, int>, std::_Select1st<std::pair<int const, int> >, std::less<int>, std::allocator<std::pair<int const, int> > >::_M_erase(std::_Rb_tree_node<std::pair<int const, int> >*)
39
+ #18 0x007f87c7aa19f7 in void std::vector<unsigned int, std::allocator<unsigned int> >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, std::forward_iterator_tag)
40
+ #19 0x007f87c7aa1fab in void std::vector<unsigned int, std::allocator<unsigned int> >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, std::forward_iterator_tag)
41
+ #20 0x007f87c764a651 in operator delete[](void*, std::nothrow_t const&)
42
+ #21 0x007f87c7896cc5 in int* std::_V2::__rotate<int*>(int*, int*, int*, std::random_access_iterator_tag)
43
+ #22 0x007f87c7ac482a in PlayerMain(int, char**)
44
+ #23 0x007f87c68dc083 in __libc_start_main
45
+ #24 0x00000000201029 in (Unknown)
run_logs/Player-2.log ADDED
@@ -0,0 +1,368 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
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20
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21
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23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
26
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
27
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
28
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
33
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34
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35
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
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41
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
42
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
43
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+ Registered Communicator in Agent.
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49
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run_logs/Player-3.log ADDED
@@ -0,0 +1,368 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ xcb_connection_has_error() returned true
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+ Begin MonoManager ReloadAssembly
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20
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.619384 ms
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+ Registered Communicator in Agent.
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132
+ [ALLOC_TEMP_Background Job.Worker 11]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Job.Worker 2]
138
+ Initial Block Size 256.0 KB
139
+ Current Block Size 256.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Background Job.Worker 3]
143
+ Initial Block Size 32.0 KB
144
+ Current Block Size 32.0 KB
145
+ Peak Allocated Bytes 0 B
146
+ Overflow Count 0
147
+ [ALLOC_TEMP_Background Job.Worker 0]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Job.Worker 20]
153
+ Initial Block Size 256.0 KB
154
+ Current Block Size 256.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Job.Worker 11]
158
+ Initial Block Size 256.0 KB
159
+ Current Block Size 256.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 4]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_BatchDeleteObjects]
168
+ Initial Block Size 64.0 KB
169
+ Current Block Size 64.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Job.Worker 6]
173
+ Initial Block Size 256.0 KB
174
+ Current Block Size 256.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Job.Worker 0]
178
+ Initial Block Size 256.0 KB
179
+ Current Block Size 256.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 21]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0 B
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Job.Worker 5]
188
+ Initial Block Size 256.0 KB
189
+ Current Block Size 256.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 9]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Background Job.Worker 14]
198
+ Initial Block Size 32.0 KB
199
+ Current Block Size 32.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Job.Worker 13]
203
+ Initial Block Size 256.0 KB
204
+ Current Block Size 256.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_EnlightenWorker] x 12
208
+ Initial Block Size 64.0 KB
209
+ Current Block Size 64.0 KB
210
+ Peak Allocated Bytes 0 B
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Background Job.Worker 15]
213
+ Initial Block Size 32.0 KB
214
+ Current Block Size 32.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Background Job.Worker 2]
218
+ Initial Block Size 32.0 KB
219
+ Current Block Size 32.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Background Job.Worker 7]
223
+ Initial Block Size 32.0 KB
224
+ Current Block Size 32.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Job.Worker 22]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0 B
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Job.Worker 9]
233
+ Initial Block Size 256.0 KB
234
+ Current Block Size 256.0 KB
235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Job.Worker 8]
238
+ Initial Block Size 256.0 KB
239
+ Current Block Size 256.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Job.Worker 7]
243
+ Initial Block Size 256.0 KB
244
+ Current Block Size 256.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Job.Worker 1]
248
+ Initial Block Size 256.0 KB
249
+ Current Block Size 256.0 KB
250
+ Peak Allocated Bytes 0 B
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_Job.Worker 10]
253
+ Initial Block Size 256.0 KB
254
+ Current Block Size 256.0 KB
255
+ Peak Allocated Bytes 0 B
256
+ Overflow Count 0
257
+ [ALLOC_TEMP_Job.Worker 15]
258
+ Initial Block Size 256.0 KB
259
+ Current Block Size 256.0 KB
260
+ Peak Allocated Bytes 0 B
261
+ Overflow Count 0
262
+ [ALLOC_TEMP_Job.Worker 19]
263
+ Initial Block Size 256.0 KB
264
+ Current Block Size 256.0 KB
265
+ Peak Allocated Bytes 0 B
266
+ Overflow Count 0
267
+ [ALLOC_TEMP_Job.Worker 12]
268
+ Initial Block Size 256.0 KB
269
+ Current Block Size 256.0 KB
270
+ Peak Allocated Bytes 0 B
271
+ Overflow Count 0
272
+ [ALLOC_TEMP_Loading.AsyncRead]
273
+ Initial Block Size 64.0 KB
274
+ Current Block Size 64.0 KB
275
+ Peak Allocated Bytes 128 B
276
+ Overflow Count 0
277
+ [ALLOC_DEFAULT] Dual Thread Allocator
278
+ Peak main deferred allocation count 4
279
+ [ALLOC_BUCKET]
280
+ Large Block size 4.0 MB
281
+ Used Block count 1
282
+ Peak Allocated bytes 1.0 MB
283
+ [ALLOC_DEFAULT_MAIN]
284
+ Peak usage frame count: [4.0 MB-8.0 MB]: 632931 frames
285
+ Requested Block Size 16.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 5.0 MB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_DEFAULT_THREAD]
290
+ Peak usage frame count: [16.0 MB-32.0 MB]: 632931 frames
291
+ Requested Block Size 16.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 17.3 MB
294
+ Peak Large allocation bytes 16.0 MB
295
+ [ALLOC_TEMP_JOB_1_FRAME]
296
+ Initial Block Size 2.0 MB
297
+ Used Block Count 1
298
+ Overflow Count (too large) 0
299
+ Overflow Count (full) 0
300
+ [ALLOC_TEMP_JOB_2_FRAMES]
301
+ Initial Block Size 2.0 MB
302
+ Used Block Count 1
303
+ Overflow Count (too large) 0
304
+ Overflow Count (full) 0
305
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
306
+ Initial Block Size 2.0 MB
307
+ Used Block Count 2
308
+ Overflow Count (too large) 0
309
+ Overflow Count (full) 0
310
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
311
+ Initial Block Size 1.0 MB
312
+ Used Block Count 3
313
+ Overflow Count (too large) 0
314
+ Overflow Count (full) 0
315
+ [ALLOC_GFX] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
+ [ALLOC_BUCKET]
318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.0 MB
321
+ [ALLOC_GFX_MAIN]
322
+ Peak usage frame count: [32.0 KB-64.0 KB]: 632930 frames, [64.0 KB-128.0 KB]: 1 frames
323
+ Requested Block Size 16.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 65.6 KB
326
+ Peak Large allocation bytes 0 B
327
+ [ALLOC_GFX_THREAD]
328
+ Peak usage frame count: [128.0 KB-256.0 KB]: 632931 frames
329
+ Requested Block Size 16.0 MB
330
+ Peak Block count 1
331
+ Peak Allocated memory 173.5 KB
332
+ Peak Large allocation bytes 0 B
333
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
+ [ALLOC_BUCKET]
336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.0 MB
339
+ [ALLOC_CACHEOBJECTS_MAIN]
340
+ Peak usage frame count: [0.5 MB-1.0 MB]: 632931 frames
341
+ Requested Block Size 4.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 0.6 MB
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_CACHEOBJECTS_THREAD]
346
+ Peak usage frame count: [0.5 MB-1.0 MB]: 632930 frames, [4.0 MB-8.0 MB]: 1 frames
347
+ Requested Block Size 4.0 MB
348
+ Peak Block count 2
349
+ Peak Allocated memory 4.5 MB
350
+ Peak Large allocation bytes 0 B
351
+ [ALLOC_TYPETREE] Dual Thread Allocator
352
+ Peak main deferred allocation count 0
353
+ [ALLOC_BUCKET]
354
+ Large Block size 4.0 MB
355
+ Used Block count 1
356
+ Peak Allocated bytes 1.0 MB
357
+ [ALLOC_TYPETREE_MAIN]
358
+ Peak usage frame count: [0-1.0 KB]: 632931 frames
359
+ Requested Block Size 2.0 MB
360
+ Peak Block count 1
361
+ Peak Allocated memory 1.0 KB
362
+ Peak Large allocation bytes 0 B
363
+ [ALLOC_TYPETREE_THREAD]
364
+ Peak usage frame count: [1.0 KB-2.0 KB]: 632930 frames, [2.0 KB-4.0 KB]: 1 frames
365
+ Requested Block Size 2.0 MB
366
+ Peak Block count 1
367
+ Peak Allocated memory 2.2 KB
368
+ Peak Large allocation bytes 0 B
run_logs/Player-4.log ADDED
@@ -0,0 +1,368 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ xcb_connection_has_error() returned true
14
+ xcb_connection_has_error() returned true
15
+ xcb_connection_has_error() returned true
16
+ xcb_connection_has_error() returned true
17
+ Begin MonoManager ReloadAssembly
18
+ - Completed reload, in 0.074 seconds
19
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
26
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
27
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
28
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
33
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
34
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
35
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
41
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
42
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
43
+ UnloadTime: 1.295750 ms
44
+ Registered Communicator in Agent.
45
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
46
+ requesting resize 84 x 84
47
+ Setting up 12 worker threads for Enlighten.
48
+ Memory Statistics:
49
+ [ALLOC_TEMP_TLS] TLS Allocator
50
+ StackAllocators :
51
+ [ALLOC_TEMP_MAIN]
52
+ Peak usage frame count: [8.0 KB-16.0 KB]: 613515 frames, [2.0 MB-4.0 MB]: 1 frames
53
+ Initial Block Size 4.0 MB
54
+ Current Block Size 4.0 MB
55
+ Peak Allocated Bytes 2.1 MB
56
+ Overflow Count 0
57
+ [ALLOC_TEMP_Job.Worker 18]
58
+ Initial Block Size 256.0 KB
59
+ Current Block Size 256.0 KB
60
+ Peak Allocated Bytes 0 B
61
+ Overflow Count 0
62
+ [ALLOC_TEMP_Loading.PreloadManager]
63
+ Initial Block Size 256.0 KB
64
+ Current Block Size 300.0 KB
65
+ Peak Allocated Bytes 249.6 KB
66
+ Overflow Count 4
67
+ [ALLOC_TEMP_Background Job.Worker 8]
68
+ Initial Block Size 32.0 KB
69
+ Current Block Size 32.0 KB
70
+ Peak Allocated Bytes 0 B
71
+ Overflow Count 0
72
+ [ALLOC_TEMP_Background Job.Worker 10]
73
+ Initial Block Size 32.0 KB
74
+ Current Block Size 32.0 KB
75
+ Peak Allocated Bytes 0 B
76
+ Overflow Count 0
77
+ [ALLOC_TEMP_Job.Worker 16]
78
+ Initial Block Size 256.0 KB
79
+ Current Block Size 256.0 KB
80
+ Peak Allocated Bytes 0 B
81
+ Overflow Count 0
82
+ [ALLOC_TEMP_Background Job.Worker 6]
83
+ Initial Block Size 32.0 KB
84
+ Current Block Size 32.0 KB
85
+ Peak Allocated Bytes 0 B
86
+ Overflow Count 0
87
+ [ALLOC_TEMP_Job.Worker 4]
88
+ Initial Block Size 256.0 KB
89
+ Current Block Size 256.0 KB
90
+ Peak Allocated Bytes 0 B
91
+ Overflow Count 0
92
+ [ALLOC_TEMP_Job.Worker 17]
93
+ Initial Block Size 256.0 KB
94
+ Current Block Size 256.0 KB
95
+ Peak Allocated Bytes 0 B
96
+ Overflow Count 0
97
+ [ALLOC_TEMP_Job.Worker 14]
98
+ Initial Block Size 256.0 KB
99
+ Current Block Size 256.0 KB
100
+ Peak Allocated Bytes 0 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Job.Worker 3]
103
+ Initial Block Size 256.0 KB
104
+ Current Block Size 256.0 KB
105
+ Peak Allocated Bytes 0 B
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Background Job.Worker 12]
108
+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 0 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_Background Job.Worker 1]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
+ Peak Allocated Bytes 0 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
118
+ Initial Block Size 64.0 KB
119
+ Current Block Size 64.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_Background Job.Worker 5]
123
+ Initial Block Size 32.0 KB
124
+ Current Block Size 32.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 13]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 11]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Job.Worker 2]
138
+ Initial Block Size 256.0 KB
139
+ Current Block Size 256.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Background Job.Worker 3]
143
+ Initial Block Size 32.0 KB
144
+ Current Block Size 32.0 KB
145
+ Peak Allocated Bytes 0 B
146
+ Overflow Count 0
147
+ [ALLOC_TEMP_Background Job.Worker 0]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Job.Worker 20]
153
+ Initial Block Size 256.0 KB
154
+ Current Block Size 256.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Job.Worker 11]
158
+ Initial Block Size 256.0 KB
159
+ Current Block Size 256.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 4]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_BatchDeleteObjects]
168
+ Initial Block Size 64.0 KB
169
+ Current Block Size 64.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Job.Worker 6]
173
+ Initial Block Size 256.0 KB
174
+ Current Block Size 256.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Job.Worker 0]
178
+ Initial Block Size 256.0 KB
179
+ Current Block Size 256.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 21]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0 B
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Job.Worker 5]
188
+ Initial Block Size 256.0 KB
189
+ Current Block Size 256.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 9]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Background Job.Worker 14]
198
+ Initial Block Size 32.0 KB
199
+ Current Block Size 32.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Job.Worker 13]
203
+ Initial Block Size 256.0 KB
204
+ Current Block Size 256.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_EnlightenWorker] x 12
208
+ Initial Block Size 64.0 KB
209
+ Current Block Size 64.0 KB
210
+ Peak Allocated Bytes 0 B
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Background Job.Worker 15]
213
+ Initial Block Size 32.0 KB
214
+ Current Block Size 32.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Background Job.Worker 2]
218
+ Initial Block Size 32.0 KB
219
+ Current Block Size 32.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Background Job.Worker 7]
223
+ Initial Block Size 32.0 KB
224
+ Current Block Size 32.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Job.Worker 22]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0 B
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Job.Worker 9]
233
+ Initial Block Size 256.0 KB
234
+ Current Block Size 256.0 KB
235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Job.Worker 8]
238
+ Initial Block Size 256.0 KB
239
+ Current Block Size 256.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Job.Worker 7]
243
+ Initial Block Size 256.0 KB
244
+ Current Block Size 256.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Job.Worker 1]
248
+ Initial Block Size 256.0 KB
249
+ Current Block Size 256.0 KB
250
+ Peak Allocated Bytes 0.7 KB
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_Job.Worker 10]
253
+ Initial Block Size 256.0 KB
254
+ Current Block Size 256.0 KB
255
+ Peak Allocated Bytes 0 B
256
+ Overflow Count 0
257
+ [ALLOC_TEMP_Job.Worker 15]
258
+ Initial Block Size 256.0 KB
259
+ Current Block Size 256.0 KB
260
+ Peak Allocated Bytes 0 B
261
+ Overflow Count 0
262
+ [ALLOC_TEMP_Job.Worker 19]
263
+ Initial Block Size 256.0 KB
264
+ Current Block Size 256.0 KB
265
+ Peak Allocated Bytes 0 B
266
+ Overflow Count 0
267
+ [ALLOC_TEMP_Job.Worker 12]
268
+ Initial Block Size 256.0 KB
269
+ Current Block Size 256.0 KB
270
+ Peak Allocated Bytes 0 B
271
+ Overflow Count 0
272
+ [ALLOC_TEMP_Loading.AsyncRead]
273
+ Initial Block Size 64.0 KB
274
+ Current Block Size 64.0 KB
275
+ Peak Allocated Bytes 128 B
276
+ Overflow Count 0
277
+ [ALLOC_DEFAULT] Dual Thread Allocator
278
+ Peak main deferred allocation count 4
279
+ [ALLOC_BUCKET]
280
+ Large Block size 4.0 MB
281
+ Used Block count 1
282
+ Peak Allocated bytes 1.0 MB
283
+ [ALLOC_DEFAULT_MAIN]
284
+ Peak usage frame count: [4.0 MB-8.0 MB]: 613516 frames
285
+ Requested Block Size 16.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 4.8 MB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_DEFAULT_THREAD]
290
+ Peak usage frame count: [16.0 MB-32.0 MB]: 613516 frames
291
+ Requested Block Size 16.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 17.6 MB
294
+ Peak Large allocation bytes 16.0 MB
295
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run_logs/Player-5.log ADDED
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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290
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295
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296
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305
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310
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314
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315
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318
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319
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320
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322
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323
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326
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328
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329
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330
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331
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332
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336
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337
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338
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339
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341
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342
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347
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355
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356
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368
+ Peak Large allocation bytes 0 B
run_logs/Player-6.log ADDED
@@ -0,0 +1,368 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ xcb_connection_has_error() returned true
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+ xcb_connection_has_error() returned true
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+ xcb_connection_has_error() returned true
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.073 seconds
19
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
26
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
27
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
28
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
33
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
34
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
35
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
41
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
42
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
43
+ UnloadTime: 0.543379 ms
44
+ Registered Communicator in Agent.
45
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
46
+ requesting resize 84 x 84
47
+ Setting up 12 worker threads for Enlighten.
48
+ Memory Statistics:
49
+ [ALLOC_TEMP_TLS] TLS Allocator
50
+ StackAllocators :
51
+ [ALLOC_TEMP_MAIN]
52
+ Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames
53
+ Initial Block Size 4.0 MB
54
+ Current Block Size 4.0 MB
55
+ Peak Allocated Bytes 2.1 MB
56
+ Overflow Count 0
57
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58
+ Initial Block Size 256.0 KB
59
+ Current Block Size 256.0 KB
60
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61
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62
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63
+ Initial Block Size 256.0 KB
64
+ Current Block Size 300.0 KB
65
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66
+ Overflow Count 4
67
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68
+ Initial Block Size 32.0 KB
69
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70
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71
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72
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73
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74
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75
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76
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77
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78
+ Initial Block Size 256.0 KB
79
+ Current Block Size 256.0 KB
80
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81
+ Overflow Count 0
82
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83
+ Initial Block Size 32.0 KB
84
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85
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86
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87
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88
+ Initial Block Size 256.0 KB
89
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90
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91
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92
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93
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94
+ Current Block Size 256.0 KB
95
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96
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97
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98
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99
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100
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101
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102
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103
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104
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106
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107
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
118
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119
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120
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121
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122
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123
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124
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125
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126
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127
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128
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129
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130
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131
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132
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133
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134
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135
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136
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137
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138
+ Initial Block Size 256.0 KB
139
+ Current Block Size 256.0 KB
140
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141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Background Job.Worker 3]
143
+ Initial Block Size 32.0 KB
144
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145
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146
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147
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148
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149
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150
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151
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152
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153
+ Initial Block Size 256.0 KB
154
+ Current Block Size 256.0 KB
155
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156
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157
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158
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159
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160
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161
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162
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163
+ Initial Block Size 32.0 KB
164
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165
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166
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167
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168
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169
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170
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171
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172
+ [ALLOC_TEMP_Job.Worker 6]
173
+ Initial Block Size 256.0 KB
174
+ Current Block Size 256.0 KB
175
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176
+ Overflow Count 0
177
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178
+ Initial Block Size 256.0 KB
179
+ Current Block Size 256.0 KB
180
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181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 21]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
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186
+ Overflow Count 0
187
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188
+ Initial Block Size 256.0 KB
189
+ Current Block Size 256.0 KB
190
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191
+ Overflow Count 0
192
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193
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194
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195
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196
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197
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198
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199
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200
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201
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202
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203
+ Initial Block Size 256.0 KB
204
+ Current Block Size 256.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_EnlightenWorker] x 12
208
+ Initial Block Size 64.0 KB
209
+ Current Block Size 64.0 KB
210
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211
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212
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213
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214
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215
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216
+ Overflow Count 0
217
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218
+ Initial Block Size 32.0 KB
219
+ Current Block Size 32.0 KB
220
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221
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222
+ [ALLOC_TEMP_Background Job.Worker 7]
223
+ Initial Block Size 32.0 KB
224
+ Current Block Size 32.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Job.Worker 22]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0 B
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Job.Worker 9]
233
+ Initial Block Size 256.0 KB
234
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235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Job.Worker 8]
238
+ Initial Block Size 256.0 KB
239
+ Current Block Size 256.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Job.Worker 7]
243
+ Initial Block Size 256.0 KB
244
+ Current Block Size 256.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Job.Worker 1]
248
+ Initial Block Size 256.0 KB
249
+ Current Block Size 256.0 KB
250
+ Peak Allocated Bytes 0 B
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_Job.Worker 10]
253
+ Initial Block Size 256.0 KB
254
+ Current Block Size 256.0 KB
255
+ Peak Allocated Bytes 0 B
256
+ Overflow Count 0
257
+ [ALLOC_TEMP_Job.Worker 15]
258
+ Initial Block Size 256.0 KB
259
+ Current Block Size 256.0 KB
260
+ Peak Allocated Bytes 0 B
261
+ Overflow Count 0
262
+ [ALLOC_TEMP_Job.Worker 12]
263
+ Initial Block Size 256.0 KB
264
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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267
+ [ALLOC_TEMP_Job.Worker 19]
268
+ Initial Block Size 256.0 KB
269
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
271
+ Overflow Count 0
272
+ [ALLOC_TEMP_Loading.AsyncRead]
273
+ Initial Block Size 64.0 KB
274
+ Current Block Size 64.0 KB
275
+ Peak Allocated Bytes 128 B
276
+ Overflow Count 0
277
+ [ALLOC_DEFAULT] Dual Thread Allocator
278
+ Peak main deferred allocation count 2
279
+ [ALLOC_BUCKET]
280
+ Large Block size 4.0 MB
281
+ Used Block count 1
282
+ Peak Allocated bytes 1.0 MB
283
+ [ALLOC_DEFAULT_MAIN]
284
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames
285
+ Requested Block Size 16.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 4.9 MB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_DEFAULT_THREAD]
290
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames
291
+ Requested Block Size 16.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 17.3 MB
294
+ Peak Large allocation bytes 16.0 MB
295
+ [ALLOC_TEMP_JOB_1_FRAME]
296
+ Initial Block Size 2.0 MB
297
+ Used Block Count 1
298
+ Overflow Count (too large) 0
299
+ Overflow Count (full) 0
300
+ [ALLOC_TEMP_JOB_2_FRAMES]
301
+ Initial Block Size 2.0 MB
302
+ Used Block Count 1
303
+ Overflow Count (too large) 0
304
+ Overflow Count (full) 0
305
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
306
+ Initial Block Size 2.0 MB
307
+ Used Block Count 1
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+ Overflow Count (too large) 0
309
+ Overflow Count (full) 0
310
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
311
+ Initial Block Size 1.0 MB
312
+ Used Block Count 3
313
+ Overflow Count (too large) 0
314
+ Overflow Count (full) 0
315
+ [ALLOC_GFX] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
+ [ALLOC_BUCKET]
318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.0 MB
321
+ [ALLOC_GFX_MAIN]
322
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames
323
+ Requested Block Size 16.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 65.6 KB
326
+ Peak Large allocation bytes 0 B
327
+ [ALLOC_GFX_THREAD]
328
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames
329
+ Requested Block Size 16.0 MB
330
+ Peak Block count 1
331
+ Peak Allocated memory 173.5 KB
332
+ Peak Large allocation bytes 0 B
333
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
+ [ALLOC_BUCKET]
336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.0 MB
339
+ [ALLOC_CACHEOBJECTS_MAIN]
340
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1 frames
341
+ Requested Block Size 4.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 0.6 MB
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_CACHEOBJECTS_THREAD]
346
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames
347
+ Requested Block Size 4.0 MB
348
+ Peak Block count 2
349
+ Peak Allocated memory 4.4 MB
350
+ Peak Large allocation bytes 0 B
351
+ [ALLOC_TYPETREE] Dual Thread Allocator
352
+ Peak main deferred allocation count 0
353
+ [ALLOC_BUCKET]
354
+ Large Block size 4.0 MB
355
+ Used Block count 1
356
+ Peak Allocated bytes 1.0 MB
357
+ [ALLOC_TYPETREE_MAIN]
358
+ Peak usage frame count: [0-1.0 KB]: 1 frames
359
+ Requested Block Size 2.0 MB
360
+ Peak Block count 1
361
+ Peak Allocated memory 1.0 KB
362
+ Peak Large allocation bytes 0 B
363
+ [ALLOC_TYPETREE_THREAD]
364
+ Peak usage frame count: [2.0 KB-4.0 KB]: 1 frames
365
+ Requested Block Size 2.0 MB
366
+ Peak Block count 1
367
+ Peak Allocated memory 2.2 KB
368
+ Peak Large allocation bytes 0 B
run_logs/Player-7.log ADDED
@@ -0,0 +1,368 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/dfm/dev/huggingface/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ xcb_connection_has_error() returned true
14
+ xcb_connection_has_error() returned true
15
+ xcb_connection_has_error() returned true
16
+ xcb_connection_has_error() returned true
17
+ Begin MonoManager ReloadAssembly
18
+ - Completed reload, in 0.074 seconds
19
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
26
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
27
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
28
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
33
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
34
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
35
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
41
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
42
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
43
+ UnloadTime: 1.914608 ms
44
+ Registered Communicator in Agent.
45
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
46
+ requesting resize 84 x 84
47
+ Setting up 12 worker threads for Enlighten.
48
+ Memory Statistics:
49
+ [ALLOC_TEMP_TLS] TLS Allocator
50
+ StackAllocators :
51
+ [ALLOC_TEMP_MAIN]
52
+ Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames
53
+ Initial Block Size 4.0 MB
54
+ Current Block Size 4.0 MB
55
+ Peak Allocated Bytes 2.1 MB
56
+ Overflow Count 0
57
+ [ALLOC_TEMP_Job.Worker 18]
58
+ Initial Block Size 256.0 KB
59
+ Current Block Size 256.0 KB
60
+ Peak Allocated Bytes 0 B
61
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62
+ [ALLOC_TEMP_Loading.PreloadManager]
63
+ Initial Block Size 256.0 KB
64
+ Current Block Size 300.0 KB
65
+ Peak Allocated Bytes 249.6 KB
66
+ Overflow Count 4
67
+ [ALLOC_TEMP_Background Job.Worker 8]
68
+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Job.Worker 3]
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115
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
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123
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128
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129
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130
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133
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134
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135
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+ [ALLOC_TEMP_Job.Worker 2]
138
+ Initial Block Size 256.0 KB
139
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140
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141
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142
+ [ALLOC_TEMP_Background Job.Worker 3]
143
+ Initial Block Size 32.0 KB
144
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145
+ Peak Allocated Bytes 0 B
146
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+ [ALLOC_TEMP_Background Job.Worker 0]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Job.Worker 20]
153
+ Initial Block Size 256.0 KB
154
+ Current Block Size 256.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Job.Worker 11]
158
+ Initial Block Size 256.0 KB
159
+ Current Block Size 256.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 4]
163
+ Initial Block Size 32.0 KB
164
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165
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166
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167
+ [ALLOC_TEMP_BatchDeleteObjects]
168
+ Initial Block Size 64.0 KB
169
+ Current Block Size 64.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Job.Worker 6]
173
+ Initial Block Size 256.0 KB
174
+ Current Block Size 256.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Job.Worker 0]
178
+ Initial Block Size 256.0 KB
179
+ Current Block Size 256.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Job.Worker 21]
183
+ Initial Block Size 256.0 KB
184
+ Current Block Size 256.0 KB
185
+ Peak Allocated Bytes 0.7 KB
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Job.Worker 5]
188
+ Initial Block Size 256.0 KB
189
+ Current Block Size 256.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 9]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Background Job.Worker 14]
198
+ Initial Block Size 32.0 KB
199
+ Current Block Size 32.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Job.Worker 13]
203
+ Initial Block Size 256.0 KB
204
+ Current Block Size 256.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_EnlightenWorker] x 12
208
+ Initial Block Size 64.0 KB
209
+ Current Block Size 64.0 KB
210
+ Peak Allocated Bytes 0 B
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Background Job.Worker 15]
213
+ Initial Block Size 32.0 KB
214
+ Current Block Size 32.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Background Job.Worker 2]
218
+ Initial Block Size 32.0 KB
219
+ Current Block Size 32.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Background Job.Worker 7]
223
+ Initial Block Size 32.0 KB
224
+ Current Block Size 32.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Job.Worker 22]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0 B
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Job.Worker 9]
233
+ Initial Block Size 256.0 KB
234
+ Current Block Size 256.0 KB
235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Job.Worker 8]
238
+ Initial Block Size 256.0 KB
239
+ Current Block Size 256.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Job.Worker 7]
243
+ Initial Block Size 256.0 KB
244
+ Current Block Size 256.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Job.Worker 1]
248
+ Initial Block Size 256.0 KB
249
+ Current Block Size 256.0 KB
250
+ Peak Allocated Bytes 0 B
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_Job.Worker 10]
253
+ Initial Block Size 256.0 KB
254
+ Current Block Size 256.0 KB
255
+ Peak Allocated Bytes 0 B
256
+ Overflow Count 0
257
+ [ALLOC_TEMP_Job.Worker 15]
258
+ Initial Block Size 256.0 KB
259
+ Current Block Size 256.0 KB
260
+ Peak Allocated Bytes 0 B
261
+ Overflow Count 0
262
+ [ALLOC_TEMP_Job.Worker 19]
263
+ Initial Block Size 256.0 KB
264
+ Current Block Size 256.0 KB
265
+ Peak Allocated Bytes 0 B
266
+ Overflow Count 0
267
+ [ALLOC_TEMP_Job.Worker 12]
268
+ Initial Block Size 256.0 KB
269
+ Current Block Size 256.0 KB
270
+ Peak Allocated Bytes 0 B
271
+ Overflow Count 0
272
+ [ALLOC_TEMP_Loading.AsyncRead]
273
+ Initial Block Size 64.0 KB
274
+ Current Block Size 64.0 KB
275
+ Peak Allocated Bytes 128 B
276
+ Overflow Count 0
277
+ [ALLOC_DEFAULT] Dual Thread Allocator
278
+ Peak main deferred allocation count 3
279
+ [ALLOC_BUCKET]
280
+ Large Block size 4.0 MB
281
+ Used Block count 1
282
+ Peak Allocated bytes 1.0 MB
283
+ [ALLOC_DEFAULT_MAIN]
284
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames
285
+ Requested Block Size 16.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 4.8 MB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_DEFAULT_THREAD]
290
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames
291
+ Requested Block Size 16.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 17.5 MB
294
+ Peak Large allocation bytes 16.0 MB
295
+ [ALLOC_TEMP_JOB_1_FRAME]
296
+ Initial Block Size 2.0 MB
297
+ Used Block Count 1
298
+ Overflow Count (too large) 0
299
+ Overflow Count (full) 0
300
+ [ALLOC_TEMP_JOB_2_FRAMES]
301
+ Initial Block Size 2.0 MB
302
+ Used Block Count 1
303
+ Overflow Count (too large) 0
304
+ Overflow Count (full) 0
305
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
306
+ Initial Block Size 2.0 MB
307
+ Used Block Count 1
308
+ Overflow Count (too large) 0
309
+ Overflow Count (full) 0
310
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
311
+ Initial Block Size 1.0 MB
312
+ Used Block Count 3
313
+ Overflow Count (too large) 0
314
+ Overflow Count (full) 0
315
+ [ALLOC_GFX] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
+ [ALLOC_BUCKET]
318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.0 MB
321
+ [ALLOC_GFX_MAIN]
322
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames
323
+ Requested Block Size 16.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 65.6 KB
326
+ Peak Large allocation bytes 0 B
327
+ [ALLOC_GFX_THREAD]
328
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames
329
+ Requested Block Size 16.0 MB
330
+ Peak Block count 1
331
+ Peak Allocated memory 173.5 KB
332
+ Peak Large allocation bytes 0 B
333
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
+ [ALLOC_BUCKET]
336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.0 MB
339
+ [ALLOC_CACHEOBJECTS_MAIN]
340
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1 frames
341
+ Requested Block Size 4.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 0.6 MB
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_CACHEOBJECTS_THREAD]
346
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames
347
+ Requested Block Size 4.0 MB
348
+ Peak Block count 2
349
+ Peak Allocated memory 4.5 MB
350
+ Peak Large allocation bytes 0 B
351
+ [ALLOC_TYPETREE] Dual Thread Allocator
352
+ Peak main deferred allocation count 0
353
+ [ALLOC_BUCKET]
354
+ Large Block size 4.0 MB
355
+ Used Block count 1
356
+ Peak Allocated bytes 1.0 MB
357
+ [ALLOC_TYPETREE_MAIN]
358
+ Peak usage frame count: [0-1.0 KB]: 1 frames
359
+ Requested Block Size 2.0 MB
360
+ Peak Block count 1
361
+ Peak Allocated memory 1.0 KB
362
+ Peak Large allocation bytes 0 B
363
+ [ALLOC_TYPETREE_THREAD]
364
+ Peak usage frame count: [2.0 KB-4.0 KB]: 1 frames
365
+ Requested Block Size 2.0 MB
366
+ Peak Block count 1
367
+ Peak Allocated memory 2.2 KB
368
+ Peak Large allocation bytes 0 B