Code Line
stringclasses
57 values
User Explanation
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692 values
Line-Explanation in PCEX
stringclasses
131 values
Annotation Score
float64
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public void setX(int newX) {
This function takes an int called newX.
We define this method as public to provide access to this method from outside of the class.
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public void setX(int newX) {
This function takes an int called newX.
This method sets the current value of the x-coordinate of the point to the given value (newX) that is specified as the method's parameter.
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public void setX(int newX) {
This function takes an int called newX.
Note that the instance variable x is private; thus, it cannot be directly changed from outside the class.
1
public void setX(int newX) {
This function takes an int called newX.
The parameter of the method is declared as integer because the x-coordinate of the point is an integer.
3
public void setX(int newX) {
This function takes an int called newX.
It can be changed from outside the class only through this method.
1
public int getX() {
Creates a function called getX that returns the int x in the Point1 class.
We define this method as public to provide access to this method from outside of the class.
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public int getX() {
Creates a function called getX that returns the int x in the Point1 class.
This method returns the x-coordinate of the point.
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public int getX() {
Creates a function called getX that returns the int x in the Point1 class.
Note that the instance variable x is private; thus, it cannot be directly accessed from outside the class.
1
public int getX() {
Creates a function called getX that returns the int x in the Point1 class.
Also, we define its return type as int, as it returns the x-coordinate of the point which is an integer.
3
public int getX() {
Creates a function called getX that returns the int x in the Point1 class.
It can be accessed from outside the class only through this getter method.
1
public void setX(int newX) {
Creates a function called setX, that sets the x int in the Point1 class.
Also, we define its return type as void, as it does not return any value.
1
public void setX(int newX) {
Creates a function called setX, that sets the x int in the Point1 class.
We define this method as public to provide access to this method from outside of the class.
1
public void setX(int newX) {
Creates a function called setX, that sets the x int in the Point1 class.
This method sets the current value of the x-coordinate of the point to the given value (newX) that is specified as the method's parameter.
4
public void setX(int newX) {
Creates a function called setX, that sets the x int in the Point1 class.
Note that the instance variable x is private; thus, it cannot be directly changed from outside the class.
1
public void setX(int newX) {
Creates a function called setX, that sets the x int in the Point1 class.
The parameter of the method is declared as integer because the x-coordinate of the point is an integer.
1
public void setX(int newX) {
Creates a function called setX, that sets the x int in the Point1 class.
It can be changed from outside the class only through this method.
1
public void setX(int newX) {
This function takes an int called newX.
Also, we define its return type as void, as it does not return any value.
1
public void setX(int newX) {
This function takes an int called newX.
We define this method as public to provide access to this method from outside of the class.
1
public void setX(int newX) {
This function takes an int called newX.
This method sets the current value of the x-coordinate of the point to the given value (newX) that is specified as the method's parameter.
3
public void setX(int newX) {
This function takes an int called newX.
Note that the instance variable x is private; thus, it cannot be directly changed from outside the class.
1
public void setX(int newX) {
This function takes an int called newX.
The parameter of the method is declared as integer because the x-coordinate of the point is an integer.
3
public void setX(int newX) {
This function takes an int called newX.
It can be changed from outside the class only through this method.
1
Scanner scan = new Scanner(System.in);
Allows the user to send input to the machine.
To read the input value from the user, we need to define a Scanner object.
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Scanner scan = new Scanner(System.in);
Allows the user to send input to the machine.
We need to read and process the integer that the user enters.
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System.out.println("Enter an integer: ");
Prints the line that says "Enter the integer: " on the machine.
We prompt the user to enter an integer.
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int num = scan.nextInt();
Takes the next input from the user and initializes the int num to the input.
We read the input integer by calling the nextInt() method because this input is an integer.
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int num = scan.nextInt();
Takes the next input from the user and initializes the int num to the input.
We need to read the integer that the user enters and store it in a variable.
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scan.close();
Ends the ability of the user to send input to the machine.
We close the scanner as we do not want to process any input from the user in the rest of the program.
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if ( num > 0 ) {
if the int num is greater than 0 enter the if statement.
If the integer is neither positive nor negative, then we could conclude that the integer is zero.
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if ( num > 0 ) {
if the int num is greater than 0 enter the if statement.
The conditions that tests for the integer's sign are mutually exclusive (i.e., one and only one of the conditions can be true); therefore, their order does not matter.
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if ( num > 0 ) {
if the int num is greater than 0 enter the if statement.
To determine the sign of the integer, we need to perform two tests: one for determining whether the integer is positive and one for determining whether the integer is negative.
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if ( num > 0 ) {
if the int num is greater than 0 enter the if statement.
Also, it is better to use if-else if statements instead of sequential if statements because an integer has only one sign and once we find the sign, we don't need to perform more tests.
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if ( num > 0 ) {
if the int num is greater than 0 enter the if statement.
If both of these tests fail, then we could conclude that the integer is zero.
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System.out.println("The integer is positivie.");
Prints the line "The integer is positive." due to the if statement condition
This statement prints that the integer is positive.
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System.out.println("The integer is positivie.");
Prints the line "The integer is positive." due to the if statement condition
The printed text is followed by the end-of-line character at the end.
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} else if ( num < 0 ) {
If the int num is less than 0 enter the else if statement.
If the first test fails (i.e., when the integer is not positive), we need to test if the integer is negative.
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System.out.println("The integer is negative.");
Prints the line "The integer is negative." due to the conditional else if statement.
The printed text is followed by the end-of-line character at the end.
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System.out.println("The integer is negative.");
Prints the line "The integer is negative." due to the conditional else if statement.
This statement prints that the integer is negative.
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System.out.println("The integer is zero.");
Print the line "The integer is zero." because the previous if and else if statements were false.
The printed text is followed by the end-of-line character at the end.
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System.out.println("The integer is zero.");
Print the line "The integer is zero." because the previous if and else if statements were false.
This statement prints that the integer is zero.
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} else {
If the previous if and else if statements are false, enters the else statement.
We need to end the above if-else if statements with an else statement that its body is executed when none of the above tests are true, that is when the integer is zero.
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int [] arr = { 1, 2, 3};
Creates an array arr that has 3 ints: 1, 2, and 3.
We initialize the array of type int to hold the specified numbers.
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int [] arr = { 1, 2, 3};
Creates an array arr that has 3 ints: 1, 2, and 3.
We initialize the array by separating elements with a comma and enclosing the collection in braces { }.
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for ( int i = 0; i < arr.length; i++ ) {
Creates a for loop that will loop through each element of the arr array.
We want to iterate over the array and increment each element in the array by 1.
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for ( int i = 0; i < arr.length; i++ ) {
Creates a for loop that will loop through each element of the arr array.
To really change the array as we march across it, we need to use indexes so we can assign an updated value to each position as we go.
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for ( int i = 0; i < arr.length; i++ ) {
Creates a for loop that will loop through each element of the arr array.
We need the array indexes to start at 0 (array indexes start from 0) with every integer number up to but not including the array length.
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arr[i] += 1;
Increases the int in the arr array at the index i by 1.
This statement increments the element at the index i of the array by 1.
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arr[i] += 1;
This will be done for each loop and will satisfy the goal description.
This statement increments the element at the index i of the array by 1.
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for (int num = 2; num <= 10; num += 2) {
runs from 2 to 10, adding to to num each iteration
To do this, we need to use a loop structure.
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for (int num = 2; num <= 10; num += 2) {
runs from 2 to 10, adding to to num each iteration
We need to repeat the same process for each of the even positive integers that are less than or equal to 10.
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for (int num = 2; num <= 10; num += 2) {
runs from 2 to 10, adding to to num each iteration
To do this, we initialize variable num to 2, loop until reaching 10 (inclusive), and increment num by 2 after each iteration of the loop.
3
for (int num = 2; num <= 10; num += 2) {
runs from 2 to 10, adding to to num each iteration
We use for loops instead of a while loop because we need to repeat the loop a certain number of times, and for loops are best-suited in cases like this when we know ahead of time the number of times that we need to repeat the loop.
1
for (int num = 2; num <= 10; num += 2) {
runs from 2 to 10, adding to to num each iteration
Here, we want the for loop to start counting from 2 (2 is the first positive even number) with every even integer number up to (including) 10.
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System.out.println(num + " squared = " + (num * num));
provides output of each num added to "squared" added to num times num
The multiplication may also be performed directly in the println statement.
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System.out.println(num + " squared = " + (num * num));
provides output of each num added to "squared" added to num times num
Note that we do not necessarily have to store the squared number in a variable.
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System.out.println(num + " squared = " + (num * num));
provides output of each num added to "squared" added to num times num
To square each number in the sequence, we multiply it by itself using the multiplication (*) operator.
2
System.out.println(num + " squared = " + (num * num));
provides output of each num added to "squared" added to num times num
In each iteration of the loop, this statement prints the square number to the default standard output stream.
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Point1 point = new Point1();
creates a new set of Point with pointer name "point"
This statement creates a Point1 object using the new keyword and empty parentheses.
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Point1 point = new Point1();
creates a new set of Point with pointer name "point"
The variable point holds a reference to a Point1 object.
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point.setX(7);
sets the X value of point to 7
This statement invokes the method setX of the point to set its x-coordinate to 7.
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point.translate(11, 6);
moves the X,Y points to (11,6)
This statement invokes the method translate of the point.
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point.translate(11, 6);
moves the X,Y points to (11,6)
The second parameter specifies how much we want to shift the y-coordinate of the point.
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point.translate(11, 6);
moves the X,Y points to (11,6)
The translate method receives two parameters.
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point.translate(11, 6);
moves the X,Y points to (11,6)
The first parameter specifies how much we want to shift the x-coordinate of the point.
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point.translate(11, 6);
moves the X,Y points by adding (11,6)
This statement invokes the method translate of the point.
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point.translate(11, 6);
moves the X,Y points by adding (11,6)
The second parameter specifies how much we want to shift the y-coordinate of the point.
2
point.translate(11, 6);
moves the X,Y points by adding (11,6)
The translate method receives two parameters.
1
point.translate(11, 6);
moves the X,Y points by adding (11,6)
The first parameter specifies how much we want to shift the x-coordinate of the point.
2
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ;
Outputs the new X,Y coordinates
Note that we do not necessarily have to store the returned value from each of these methods in a variable.
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System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ;
Outputs the new X,Y coordinates
We could use the returned value of them directly in the println statement.
2
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ;
Outputs the new X,Y coordinates
This statement prints the coordinates of the point to the default standard output stream.
4
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ;
Outputs the new X,Y coordinates
The printed text is followed by the end-of-line character at the end.
2
System.out.println("The point's coordinates: (" + point.getX() + ", " + point.getY() + ")") ;
Outputs the new X,Y coordinates
To get the point's coordinates, we invoke the method getX and getY of the point.
1
class Point1 {
begins to define the class Point1
We define the class Point1 to represent a point in the Euclidean plane.
4
private int y;
creates a private integer, y
Therefore, we need to declare an instance variable for the class to store the y-coordinate of the point.
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private int y;
creates a private integer, y
We declare it as integer because we want to have integer coordinates for the point.
3
private int y;
creates a private integer, y
Note that an instance variable is a variable defined in a class, for which each instantiated object of the class has a separate copy, or instance.
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private int y;
creates a private integer, y
Every object of the Point1 class will have its own y-coordinate.
3
public void translate(int dx, int dy) {
creates "translate" with dependent integers dx and dy
This method shifts the coordinates by a specific delta-x and delta-y, which are passed as parameters.
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public void translate(int dx, int dy) {
creates "translate" with dependent integers dx and dy
We define this method as public to provide access to this method from outside of the class.
1
public void translate(int dx, int dy) {
creates "translate" with dependent integers dx and dy
Also, we define its return type as void, as it does not return any value.
1
public void translate(int dx, int dy) {
creates "translate" with dependent integers dx and dy
Note that both of the parameters are declared as integers because the point has integer coordinates.
2
x += dx;
adds x dx and defines new dx as this sum
To shift the x-coordinate of the point, we need to add dx to the value of the x-coordinate of the point.
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public void setX(int newX) {
assigns new setX with dependent variable newX
Also, we define its return type as void, as it does not return any value.
1
public void setX(int newX) {
assigns new setX with dependent variable newX
We define this method as public to provide access to this method from outside of the class.
1
public void setX(int newX) {
assigns new setX with dependent variable newX
This method sets the current value of the x-coordinate of the point to the given value (newX) that is specified as the method's parameter.
2
public void setX(int newX) {
assigns new setX with dependent variable newX
Note that the instance variable x is private; thus, it cannot be directly changed from outside the class.
1
public void setX(int newX) {
assigns new setX with dependent variable newX
The parameter of the method is declared as integer because the x-coordinate of the point is an integer.
1
public void setX(int newX) {
assigns new setX with dependent variable newX
It can be changed from outside the class only through this method.
1
public void setX(int newX) {
creates a new setX with dependent variable newX
Also, we define its return type as void, as it does not return any value.
1
public void setX(int newX) {
creates a new setX with dependent variable newX
We define this method as public to provide access to this method from outside of the class.
1
public void setX(int newX) {
creates a new setX with dependent variable newX
This method sets the current value of the x-coordinate of the point to the given value (newX) that is specified as the method's parameter.
2
public void setX(int newX) {
creates a new setX with dependent variable newX
Note that the instance variable x is private; thus, it cannot be directly changed from outside the class.
1
public void setX(int newX) {
creates a new setX with dependent variable newX
The parameter of the method is declared as integer because the x-coordinate of the point is an integer.
1
public void setX(int newX) {
creates a new setX with dependent variable newX
It can be changed from outside the class only through this method.
1
public int getX() {
creates a public integer getX, with dependent variable x
We define this method as public to provide access to this method from outside of the class.
1
public int getX() {
creates a public integer getX, with dependent variable x
This method returns the x-coordinate of the point.
1
public int getX() {
creates a public integer getX, with dependent variable x
Note that the instance variable x is private; thus, it cannot be directly accessed from outside the class.
1
public int getX() {
creates a public integer getX, with dependent variable x
Also, we define its return type as int, as it returns the x-coordinate of the point which is an integer.
1
public int getX() {
creates a public integer getX, with dependent variable x
It can be accessed from outside the class only through this getter method.
1