Original:  The game was originally released via Kickstarter, raising over $1.8 million. Scythe received very positive reviews, with particularly strong praise for the game's artwork, which was produced by Polish painter Jakub Różalski under the name World of 1920+. As of 2020, Scythe is ranked 11th among all board games on BoardGameGeek and has sold 382,102 copies worldwide. The 1920+ universe is also featured in the video game Iron Harvest released in September 2020. Gameplay In Scythe, players represent different factions in an alternate history 1920s Europe recovering from a great war, where each faction is seeking its fortune. Players build an economic engine by choosing one of four main actions each turn, listed on the top of their personal player board, which cannot be the same as the main action they selected in their previous turn. They can also take a corresponding second action listed on their player board. These actions allow them to move units on the board, trade for or produce goods, bolster their military, deploy mechs, enlist recruits for continuous bonuses, build structures, and upgrade their actions to make them stronger or cheaper. Each player has six stars that they will place on the board upon completion of certain goals, such as deploying all four of their mechs. When one player has deployed all their stars, the game immediately ends, with each star and territory controlled granting a certain amount of money depending on how much popularity the player has achieved during the game. The player who has the most money is the winner. Release and reception Scythe was initially sold via Kickstarter, with backers contributing over $ 1.8 million during the campaign.
Revised:  The game was originally released via Kickstarter, raising over $2 million. Scythe received moderately positive reviews, with particularly strong praise for the game's artwork, which was produced by Polish painter Jakub Różalski under the name World of 1920+. As of 2020, Scythe is ranked 11th among all board games on BoardGameGeek and has sold around 400,000 copies worldwide. Gameplay In Scythe, players represent different factions in an alternate history 1920s Europe recovering from a great war, where each faction is seeking its fortune. Players build an economic engine by choosing one of four main actions each turn, listed on the top of their personal player board, which cannot be the same as the main action they selected in their previous turn. They can also take a corresponding second action listed on their player board. These actions allow them to move units on the board, trade for or produce goods, bolster their military, deploy mechs, enlist recruits for continuous bonuses, build structures, and upgrade their actions to make them stronger or cheaper. Each player has six stars that they will place on the board upon completion of certain goals, such as deploying all four of their mechs. When one player has deployed all their stars, the game immediately ends, with each star and territory controlled granting a certain amount of money depending on how much popularity the player has achieved during the game. The player who has the most money is the winner. Release and reception Scythe was initially sold via Kickstarter, with backers contributing over $ 1.8 million during the campaign.
Edit intent: meaning-changed