Original:  It is intended to help children suffering from education-related traumas such as beatings and other forms of corporal punishment used in many countries. A more common application is with children who have been abused or bullied. The counselor works with the child to help him or her get over the trauma he or she has suffered. Educational evaluation: The evaluation process of characterizing and appraising some aspect of the education enterprise. Educational film: A film or movie whose primary purpose is to educate. Educational films have been used in classrooms as an alternative to other teaching methods. Educational games: Games, including video games of this genre, designed to teach people, typically children, about a certain subject or help them learn a skill as they play. Some people call these types of games edutainment because they combine education and entertainment. Educational leadership: Leadership in formal educational settings. It draws upon interdisciplinary literature, generally, but ideally distinguishes itself through its focus on pedagogy, epistemology and human development. In contemporary practice it borrows from political science and business. Debate within the field relates to this tension. Educational organization: Organization within the scope of education. It is a common misconception that this means it is organizing educational system; rather, it deals with the theory of organization as it applies to education of the human mind. Educational perennialism: Perennialists believe that one should teach the things that they believe are of everlasting importance to all people everywhere. They believe that the most important topics develop a person. Since details of fact change constantly, these cannot be the most important. Therefore, one should teach principles, not facts. Since people are human, one should teach first about humans, not machines or techniques. Since people are people first, and workers second if at all, one should teach liberal topics first, not vocational topics. Educational programming language: A programming language that is designed primarily as a learning instrument and not so much as a tool for writing real-world application programs. Educational psychology: The study of how humans learn in educational settings, the effectiveness of educational treatments, the psychology of teaching, and the social psychology of schools as organizations. Although the terms "educational psychology" and "school psychology" are often used interchangeably, researchers and theorists are likely to be identified as educational psychologists, whereas practitioners in schools or school-related settings are identified as school psychologists. Educational psychology is concerned with the processes of educational attainment among the general population and sub-populations such as gifted children and those subject to specific disabilities. Educational research: Research conducted to investigate behavioral patterns in pupils, students, teachers and other participants in schools and other educational institutions. Such research is often conducted by examining work products such as documents and standardized test results. The methods of educational research are derived chiefly from the social sciences, and in particular from psychology. Educational software: Computer software whose primary purpose is teaching or self-learning. Educational technology: The use of technology to improve education. It is a systematic, iterative process for designing instruction or training used to improve performance. Educational technology is sometimes also known as instructional technology or learning technology. E-learning: An approach to facilitate and enhance learning through, and based on, both computer and communications technology. Such devices can include personal computers, CD-ROMs, Digital Television, P.D.A.s and Mobile Phones. Communications technology enables the use of the Internet, email, discussion forums, collaborative software and team learning systems (see also online deliberation). Electronic portfolio: In the context of education and learning, an electronic portfolio, normally known as an ePortfolio or a digital portfolio, is a portfolio based on electronic media and services. It consists of a personal digital record containing information such as a collection of artifacts or evidence demonstrating what one knows and can do. Empirical knowledge: (or a posteriori knowledge) Propositional knowledge obtained by experience or sensorial information. It is contrasted with a priori knowledge, or knowledge that is gained through the apprehension of innate ideas, "intuition," "pure reason," or other non-experiential sources. The natural and social sciences are usually considered a posteriori, literally "after the fact," disciplines. Mathematics and logic are usually considered a priori, "before the fact," disciplines. Engagement: The sentiment a student feels or does not feel towards learning or the learning environment. Epistemic theories of truth: Attempts to analyse the notion of truth in terms of epistemic notions such as "belief", "acceptance", "verification", "justification", "perspective" and so on. There is a variety of such conceptions, and they may be classified into verificationist theories and perspectivalist and relativist theories. Verificationism is based on a certain kind of mental activity: "verifying" a proposition. The distinctive claim of verificationism is that the result of such verifications is, by definition, truth. That is, truth is reducible to this process of verification. According to perspectivalism and relativism, a proposition is only true relative to a particular perspective. Roughly, a proposition is true relative to a perspective if and only if it is "accepted" or "endorsed" or "legitimated" somehow by that perspective.
Revised:  It is intended to help children suffering from education-related 
Edit intent: meaning-changed