wanyu/IteraTeR_full_sent huggingface dataset:
Original:  Sea Lords - Added ships and submarines . (80+ new cards)  May 11, 2017 Stronghold - Added structures (60+ new cards)  May 28, 2018 Outbreak - Crafting option . (80+ new cards)  May 2, 2019 War Machine - Swap cards option . (130+ new cards)  October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards + leaders feature)  December 7, 2020 Reception Joseph Luster of  Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Revised:  Sea Lords - Added ships and submarines . (80+ new cards) May 11, 2017 Stronghold - Added structures (60+ new cards) May 28, 2018 Outbreak - Crafting option . (80+ new cards) May 2, 2019 War Machine - Swap cards option . (130+ new cards) , October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards + leaders feature) December 7, 2020 Reception Joseph Luster of Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Edit intent: fluency
Original:  Sea Lords - Added ships and submarines . (80+ new cards)  May 11, 2017 Stronghold - Added structures (60+ new cards)  May 28, 2018 Outbreak - Crafting option . (80+ new cards)  May 2, 2019 War Machine - Swap cards option . (130+ new cards)  October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards + leaders feature)  December 7, 2020 Reception Joseph Luster of  Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Revised:  Sea Lords - Added ships and submarines . (80+ new cards) May 11, 2017 Stronghold - Added structures (60+ new cards) May 28, 2018 Outbreak - Crafting option . (80+ new cards) May 2, 2019 War Machine - Swap cards option . (130+ new cards) October 14, 2019 Defiance - Gameplay and UI rework (120+ new cards + leaders feature) December 7, 2020 Reception Joseph Luster of Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Edit intent: fluency
Original:  Sea Lords - Added ships and submarines . (80+ new cards)  May 11, 2017 Stronghold - Added structures (60+ new cards)  May 28, 2018 Outbreak - Crafting option . (80+ new cards)  May 2, 2019 War Machine - Swap cards option . (130+ new cards)  October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards + leaders feature)  December 7, 2020 Reception Joseph Luster of  Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Revised:  Sea Lords - Added ships and submarines . (80+ new cards) May 11, 2017 Stronghold - Added structures (60+ new cards) May 28, 2018 Outbreak - Crafting option . (80+ new cards) May 2, 2019 War Machine - Swap cards option . (130+ new cards) October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards and leaders feature) December 7, 2020 Reception Joseph Luster of Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Edit intent: fluency
Original:  Sea Lords - Added ships and submarines . (80+ new cards)  May 11, 2017 Stronghold - Added structures (60+ new cards)  May 28, 2018 Outbreak - Crafting option . (80+ new cards)  May 2, 2019 War Machine - Swap cards option . (130+ new cards)  October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards + leaders feature)  December 7, 2020 Reception Joseph Luster of  Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Revised:  Sea Lords - Added ships and submarines . (80+ new cards) May 11, 2017 Stronghold - Added structures (60+ new cards) May 28, 2018 Outbreak - Crafting option . (80+ new cards) May 2, 2019 War Machine - Swap cards option . (130+ new cards) October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards + leaders feature) , December 7, 2020 Reception Joseph Luster of Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Edit intent: fluency
Original:  Sea Lords - Added ships and submarines . (80+ new cards)  May 11, 2017 Stronghold - Added structures (60+ new cards)  May 28, 2018 Outbreak - Crafting option . (80+ new cards)  May 2, 2019 War Machine - Swap cards option . (130+ new cards)  October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards + leaders feature)  December 7, 2020 Reception Joseph Luster of  Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Revised:  Sea Lords - Added ships and submarines . (80+ new cards) May 11, 2017 Stronghold - Added structures (60+ new cards) May 28, 2018 Outbreak - Crafting option . (80+ new cards) May 2, 2019 War Machine - Swap cards option . (130+ new cards) October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards + leaders feature) December 7, 2020 Reception Joseph Luster of the Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Edit intent: fluency
Original:  Sea Lords - Added ships and submarines . (80+ new cards)  May 11, 2017 Stronghold - Added structures (60+ new cards)  May 28, 2018 Outbreak - Crafting option . (80+ new cards)  May 2, 2019 War Machine - Swap cards option . (130+ new cards)  October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards + leaders feature)  December 7, 2020 Reception Joseph Luster of  Warfare History Network website called the game a "fun new take on WWII Combat" and said it was "surprisingly likable".
Revised:  Sea Lords - Added ships and submarines . (80+ new cards) May 11, 2017 Stronghold - Added structures (60+ new cards) May 28, 2018 Outbreak - Crafting option . (80+ new cards) May 2, 2019 War Machine - Swap cards option . (130+ new cards) October 14, 2019 Defiance - Gameplay and UI rework . (120+ new cards + leaders feature) December 7, 2020 Reception Joseph Luster of Warfare History Network website called World War II: TCG a "fun new take on WWII Combat" and said it was "surprisingly likable".
Edit intent: clarity
Original:  Rob Thomas of 148Apps.com reviewed an early version of the game and stated : "While an enjoyable enough experience most of the time, World War II: TCG sports a few serious weaknesses."
Revised:  Rob Thomas of 148Apps.com reviewed an early version of the game and stated that, "While an enjoyable enough experience most of the time, World War II: TCG sports a few serious weaknesses."
Edit intent: fluency
Original:  Thomas criticized how "random chance" sometimes results in "infuriating unfairness," along with the game's lack of "fundamental concepts" from other digital TCGs. A lengthy early game tutorial and a lack of explanations for new elements were introduced after the tutorial.
Revised:  Thomas criticized how "random chance" sometimes results in "infuriating unfairness," along with the game's lack of "fundamental concepts" from other digital trading card games. While Thomas viewed the tutorial at the start of the game as lengthy, he noted that there was a lack of explanations for new elements were introduced after the tutorial.
Edit intent: clarity
Original:  The company was selected by Asus as the winner of the "Innovation Prize", where the game was presented in Bilbao's Guggenheim museum for the Fun&Serious Game Festival. %DIFDELCMD < %DIFDELCMD < %%% Where to Play World War II: TCG is available on Steam to play for free.
Revised:  FrozenShard Games was selected by Asus as the winner of the "Innovation Prize", where the game was presented in Bilbao's Guggenheim museum for the Fun&Serious Game Festival. %DIFDELCMD < %DIFDELCMD < %%% Where to Play World War II: TCG is available on Steam to play for free.
Edit intent: clarity
Original:  The company was selected by Asus as the winner of the "Innovation Prize", where the game was presented in Bilbao's Guggenheim museum for the Fun&Serious Game Festival. %DIFDELCMD < %DIFDELCMD < %%% Where to Play World War II: TCG is available on Steam to play for free. It was released on February 23rd, 2019.
Revised:  The company was selected by Asus as the winner of the "Innovation Prize", where the game was presented in Bilbao's Guggenheim museum for the Fun&Serious Game Festival. %DIFDELCMD < %DIFDELCMD < %%% 
Edit intent: coherence
Original:  Country-centred design methodology Developed intergenerationally and communally over many generations of Indigenous peoples, the Country-centred design methodology is 'owned' by Indigenous peoples, and embodied through Indigenous designers.
Revised:  Country-centred design methodology Developed intergenerationally and communally over many generations of Indigenous peoples, the Country-centred design methodology is "owned" by Indigenous peoples, and embodied through Indigenous designers.
Edit intent: fluency
Original:  Hromek explains the methodology in her 2019 PhD,'The (Re)Indigenisation of Space: Weaving narratives of resistance to embed Nura Country%DIFDELCMD < ] %%% in design': Bringing together ideas of making, spatial practice and materiality, I inscribe here a brief process for privileging Country in the process of design.
Revised:  Country%DIFDELCMD < ] %%% in design': Bringing together ideas of making, spatial practice and materiality, I inscribe here a brief process for privileging Country in the process of design.
Edit intent: coherence
Original:  Hromek explains the methodology in her 2019 PhD,'The (Re)Indigenisation of Space: Weaving narratives of resistance to embed Nura Country%DIFDELCMD < ] %%% in design': Bringing together ideas of making, spatial practice and materiality, I inscribe here a brief process for privileging Country in the process of design.
Revised:  Hromek explains the methodology in her 2019 PhD,'The (Re)Indigenisation of Space: Weaving narratives of resistance to embed Nura %DIFDELCMD < ] %%% in design': Bringing together ideas of making, spatial practice and materiality, I inscribe here a brief process for privileging Country in the process of design.
Edit intent: fluency
Original:  Hromek explains the methodology in her 2019 PhD,'The (Re)Indigenisation of Space: Weaving narratives of resistance to embed Nura Country%DIFDELCMD < ] %%% in design': Bringing together ideas of making, spatial practice and materiality, I inscribe here a brief process for privileging Country in the process of design. This is a process used and created by First Peoples over generations through their care and management of Country .
Revised:  Hromek explains the methodology in her 2019 PhD,'The (Re)Indigenisation of Space: Weaving narratives of resistance to embed Nura Country%DIFDELCMD < ] %%% It has been described as "a process used and created by First Peoples over generations through their care and management of Country .
Edit intent: clarity
Original:  This is a process used and created by First Peoples over generations through their care and management of Country . Our ancestors developed generative iterative collaborative communal processes, from which base a design can be developed. Understanding Country as the lead author of design changes the dynamic and the practice of design as it recognises the local Country important to the design. Country  , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design ' to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Revised:  This is a process used and created by First Peoples over generations through their care and management of Country ". , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design ' to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Edit intent: coherence
Original:  Country  , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design ' to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Revised:  Country The methodology is also referred to as "Country centred design" , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design ' to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Edit intent: meaning-changed
Original:  Country  , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design ' to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Revised:  Country , "Country centric design", "Country-led design", "privileging Country in design", and "designing with Country" . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design ' to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Edit intent: clarity
Original:  Country  , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design ' to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Revised:  Country , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term " Country Centred Design ' to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Edit intent: fluency
Original:  Country  , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design ' to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Revised:  Country , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design " to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Edit intent: fluency
Original:  Country  , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design ' to describe this methodology for many years . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Revised:  Country , as that which holds all, is centred and privileged in the design . Publication and dissemination Contemporary Indigenous architects and designers in Australia have used the term ' Country Centred Design ' to describe this methodology since the 1990s . More recently, the methodology has been disseminated within the Australian architecture and design communities through a range of publications and public discussions.
Edit intent: meaning-changed
Original:  In  ]   a 2018 article, Dillon Kombumerri, an architect of Yugembir heritage, described a process of design that is "very much country-centred, that talk[s] to the deep history of country."
Revised:  In 2017 Anthony McKnight, Awabakal, Gumaroi, and Yuin scholar, published his thesis titled "Singing up Country in academia: teacher education academics and preservice teachers' experience with Yuin Country", in which he describes Country as "decentr ] a 2018 article, Dillon Kombumerri, an architect of Yugembir heritage, described a process of design that is "very much country-centred, that talk[s] to the deep history of country."
Edit intent: meaning-changed
Original:  In  ]   a 2018 article, Dillon Kombumerri, an architect of Yugembir heritage, described a process of design that is "very much country-centred, that talk[s] to the deep history of country."
Revised:  In ing] a 2018 article, Dillon Kombumerri, an architect of Yugembir heritage, described a process of design that is "very much country-centred, that talk[s] to the deep history of country."
Edit intent: fluency
Original:  In  ]   a 2018 article, Dillon Kombumerri, an architect of Yugembir heritage, described a process of design that is "very much country-centred, that talk[s] to the deep history of country."
Revised:  In ] the human authorship privilege of overseer, creator, controller, implementer, and owner". a 2018 article, Dillon Kombumerri, an architect of Yugembir heritage, described a process of design that is "very much country-centred, that talk[s] to the deep history of country."
Edit intent: meaning-changed
Original:  In  ]   a 2018 article, Dillon Kombumerri, an architect of Yugembir heritage, described a process of design that is "very much country-centred, that talk[s] to the deep history of country."
Revised:  In ] In a 2018 article, Dillon Kombumerri, an architect of Yugembir heritage, described a process of design that is "very much country-centred, that talk[s] to the deep history of country."
Edit intent: fluency
Original:  The concept is further explored in a discussion published in Architecture Australia between Kombumerri, Sarah Lynn Rees (a Palawa woman and architectural practitioner and advocate descending from the Plangermaireener people of north-east Tasmania) and Carroll Go-Sam (a Dyirrbal gumbilbara bama woman from Ravenshoe, North Queensland working as an architectural researcher and practitioner).
Revised:  In a 2020 article in Architecture Australia between Kombumerri, Sarah Lynn Rees (a Palawa woman and architectural practitioner and advocate descending from the Plangermaireener people of north-east Tasmania) and Carroll Go-Sam (a Dyirrbal gumbilbara bama woman from Ravenshoe, North Queensland working as an architectural researcher and practitioner).
Edit intent: clarity
Original:  The concept is further explored in a discussion published in Architecture Australia between Kombumerri, Sarah Lynn Rees (a Palawa woman and architectural practitioner and advocate descending from the Plangermaireener people of north-east Tasmania) and Carroll Go-Sam (a Dyirrbal gumbilbara bama woman from Ravenshoe, North Queensland working as an architectural researcher and practitioner). Here Kombumerri describes Country-centred design in relation to traditional greetings and explains how it differs to human-centred design :The traditional form of greeting is not saying "hello" – that's a human-centred approach.
Revised:  The concept is further explored in a discussion published in Architecture Australia , Kombumerri describes Country-centred design in relation to traditional greetings and explains how it differs to human-centred design :The traditional form of greeting is not saying "hello" – that's a human-centred approach.
Edit intent: coherence
Original:  Here Kombumerri describes Country-centred design in relation to traditional greetings and explains how it differs to human-centred design :The traditional form of greeting is not saying "hello" – that's a human-centred approach.
Revised:  Here Kombumerri describes Country-centred design in relation to traditional greetings :The traditional form of greeting is not saying "hello" – that's a human-centred approach.
Edit intent: coherence
Original:  In 2017 Anthony McKnight, Awabakal, Gumaroi, and Yuin scholar, published his thesis titled 'Singing up Country in academia: teacher education academics and preservice teachers' experience with Yuin Country', in which he discusses Country intuitively having its own methodology – a relational methodology that is guided and inspired by Country'. McKnight also describes Country as 'decentr ing%DIFDELCMD < ] %%% the human authorship privilege of overseer, creator, controller, implementer, and owner'.
Revised:  ing%DIFDELCMD < ] %%% the human authorship privilege of overseer, creator, controller, implementer, and owner'.
Edit intent: coherence
Original: History Establishment The Habr Yunis Sultanate finds its roots in the Isaaq Sultanate which was established by the Rer Guled branch of the Eidagale after the Isaaq successfully defeated the Absame clanat Lafaruug in the 17th century .
Revised: History Origins The Habr Yunis Sultanate finds its roots in the Isaaq Sultanate which was established by the Rer Guled branch of the Eidagale after the Isaaq successfully defeated the Absame clanat Lafaruug in the 17th century .
Edit intent: clarity
Original: History Establishment The Habr Yunis Sultanate finds its roots in the Isaaq Sultanate which was established by the Rer Guled branch of the Eidagale after the Isaaq successfully defeated the Absame clanat Lafaruug in the 17th century .
Revised: History Establishment The Habr Yunis are part of the Garhajis clan confederation, and are a sub clan of the Isaaq tribe. The founder of the Rer Sugelleh dynasty is Ainashe Hersi a chief of the HabrYunis. Ethnographie Nordost-afrikas pp.45. Philip Paulitscheke. Publisher: D. Reimer. 1893Ainashe was the son of Ismail Arre a Habar Yunis noblemen, and a women of the Ali Sayid clan. He had seven brothers: Said, Fahiya, Hildid, Warsame, Yusuf, Ali and Abdi whom they shared the same mother and are together known as the Ba Ali in reference to their mother's clan.Tribes of British Somaliland, 1941, pp. 10. later in the 17th century .
Edit intent: meaning-changed