no say in how his tithes are spent, though the money typically goestowards the institution's maintenance, recruitment, equipment, and education costs. Apaladin usually tithes to the same institution for his entire career. A paladin's firsttithe usually comes out of his starting funds of 5d4 x 10 gp. After that, he must tithe from all sources of income, includingrewards, treasure, wages, and profits generated from his stronghold. When he acquires agem or magical item, he owes his designated institution 10% of the item's value (asdetermined by the DM), payable at the earliest opportunity. If he finds a diamond worth 500gp, he owes 50 gp; if the gem is lost or stolen, he still owes 50 gp (the institution isn'tpenalized for the paladin's carelessness). Tithes are dueonly on funds the paladin actually claims for himself. If he walks away from a treasure or refuses a reward, no tithes are necessary. It's the paladin'sresponsibility to get his tithes to his institution as soon as possible. A monthly payment will suffice in most cases, with the paladinturning in 10% of all the income he's acquired in the previous four weeks. If amonthly payment is impossible or impracticalfor instance, if the paladin is on a missionhalfway around the world, or if he's a prisoner of warhe may make other arrangements,providing he offers a satisfactory explanation. A paladin may personally presenthis tithings to his institution or he may deliver them by messenger. Tithes carried bythe paladin but not yet delivered are still considered to be the property of the institution. A starving paladin who has noother funds aside from 10 gp of tithes may not spend his tithes on food, unless he firstpetitions his deity for permission. If he's behaved responsiblysay, if he used his last goldpiece to pay for treatment of a dying childpermission is usually granted, with theunderstanding that the tithes must be replaced.Alignment ofAssociates A paladin is knownby the company he keeps. Ideally, a paladin associates only with good-aligned companions. Relationships with neutralcharacters may be tolerated in limited circumstances, but prolonged contact may result inan ethos violation. Any association with an evil-aligned character can beconstrued as an evil act. In general, a paladin bears responsibility for the actions of hisassociates, even those taken without his knowledge or consent. Hirelings. Withoutexception, all of a paladin's men-at-arms and stronghold employees must be chaotic good. The paladin should do hisbest to determine their alignment before he hires them. Should a hireling commit anevil act or otherwise reveal himself to be of an alignment other than chaotic good, thepaladin has no recourse but to fire him and, if necessary, turn him over to the properauthorities for prosecution. In some cases, apaladin shares responsibility for the evil actions of his hirelings. For instance, a paladin's stable master commits murder. Thepaladin may not be legally liable, but he may be considered an accomplice in an ethical sense.Although the authorities may not prosecute the paladin, he may still suffer a punishmentfor violating his ethos, particularly if he was remiss in investigating the stablemaster's background prior to his employment. As always, it's up