Fluxo e experiencia em ambientes virtuais under construction em construcao A lot of research concerns social presence . Um monte de pesquisa diz respeito a presenca social . Gaggioli et al. Gaggioli et al. (2003:12) argue that "Studies on the quality ofexperience associated with new technologies are especially necessary in that they can help detect experience fluctuations based both on structural characteristics and on content differences. This would allow researchers, technology designers, clinicians and educators to develop VR-based projects and intervention programs taking into account the users' opportunity to report rewarding and challenging experiences, and the quality and complexity of information thereby conveyed, in terms of its relevance for individual and cultural development." (2003:12) afirmam que "Estudos sobre a ofexperience qualidade associados com as novas tecnologias sao especialmente necessarias na medida em que pode ajudar a detectar flutuacoes experiencia baseada tanto em caracteristicas estruturais e sobre as diferencas de conteudo. Isso permitiria que os pesquisadores, designers de tecnologia, medicos e educadores desenvolver projetos baseados em RV e programas de intervencao, tendo em conta a oportunidade dos usuarios para relatar experiencias gratificantes e desafiadoras, a qualidade ea complexidade das informacoes transmitidas, assim, em termos de sua relevancia para o desenvolvimento individual e cultural. " References Referencias Andersen, Frans, O. Optimal learning environments - at Danish primary schools, LEGO Learning Institute, [1] Andersen, Frans, O. Optimal ambientes de aprendizagem - em dinamarques escolas primarias, o LEGO Learning Institute, [1] Andersen, Kristine & Claus WitfeltEducational design: bridging the gap between computer-based learning and experimental learning environments, International Journal of Continuing Engineering Education and Lifelong Learning 2005 - Vol. Andersen, Kristine Claus & design WitfeltEducational: fazendo a ponte entre a aprendizagem baseada em computador e ambientes de aprendizagem experimental, International Journal of Continuing Engineering Educacao e Aprendizagem ao Longo da Vida 2005 - vol. 15, No.1/2 pp. 5 - 18. [2] 15, n o 1 / 2 p. 5 - 18. [2] Asakawa Kiyoshi, Flow Experience and Autotelic Personality in Japanese College Students: How do they Experience Challenges in Daily Life? Asakawa Kiyoshi, Fluxo de experiencia e personalidade autotelica nos estudantes japoneses da faculdade: Como e que eles experimentam desafios na vida diaria? Journal of Happiness Studies 5 (2): 123-154, 2004. [3] Journal of Happiness Studies 5 (2):, 2004. 123-154 [3] Chan Tom. Tom Chan. S and Terence C. Ahern, (1999). S e Ahern Terence C., (1999). Targeting Motivation--Adapting Flow Theory to Instructional Design, Journal of Educational Computing Research, Vol. Motivacao Segmentacao - Teoria da Adaptacao de Fluxo de Design Instrucional, jornal da pesquisa de informatica educativa, vol. 21, Number 2, 151-163 [4] . 21, Numero 2, 151-163 [4] . Mihaly Csikszentmihalyi, Thoughts About Education, [5] Mihaly Csikszentmihalyi, Pensamentos Sobre Educacao, [5] Csikszentmihalyi, M. (1975), Beyond Boredom and Anxiety, Jossey-Bass, San Francisco, CA. Csikszentmihalyi, M. (1975), alem do tedio e da ansiedade, Jossey-Bass, San Francisco, CA. Csikszentmihalyi, M. (1990). Csikszentmihalyi, M. (1990). Flow : The Psychology of Optimal Experience, Harper and Row, New York. Flow: The Psychology of Optimal Experience, Harper and Row, Nova York. Csikszentmihalyi, M. (1993), The Evolving Self: A Psychology for the Third