thegoodfellas/blogset-br huggingface dataset:
on the four elements and mana theory.Featured Feoh Wizard SkillsFire StanceBestows Fire properties to magical spells cast.Water StanceBestows Water properties to magical spells cast.Wind StanceBestows Wind properties to magical spells cast.Earth StanceBestows Earth properties to magical spells cast.Elemental SpikeInflicts elemental magical damage based on the stance used, and decreases the target's elemental resistance according to the stance used.Elemental CrashAn elemental attack that has additional effects on an enemy depending on the stance used: FireFear, WaterDecrease Spd., EarthHold, WindKnockback.Elemental DestructionA powerful elemental attack that inflicts elemental magical damage on the target based on the stance used.Elemental StormA powerful elemental attack that inflicts elemental magical damage to surrounding enemies based on the stance used.Hell GateA powerful magical attack on all enemies surrounding the target using the power of all four elements.Death LordInflicts continuous damage to a target, and transforms some of the damage inflicted into restored HP for you.Death HowlAttacks a target to push it back.Shadow HellDrags enemies around a target toward it. Double StanceCast spells with both hands, using four elements at the same time. Reduces the MP cost of skills by 50% and the reuse time by 5% for 30 sec.Hell BindingLaunches the target into the air and immobilizes it.Magical EvasionAttack nearby enemies, stunning them and canceling their targeting, while you teleport to the rear.Feoh ForceIncreases the ranged physical attack speed of all party members except for Feoh Wizards.
Tutorial QuestsThe quest series from level 1 through 18 concentrates on teaching you different game systems and functions as you level up and the story unfolds.When you first enter the game, after a cutscene ends, you find yourself in a large, elegant room with glowing lights, other players, and a few NPCs wandering around. Nearby, at the top of a few steps, is the NPC Pantheon. Speak to him, click Quest, and progress through the dialogue to begin the first quest in the series.Lets Go to the Central SquarePantheon asks you to find Theodore in the central square of Talking Island Village. Click to move your character outside, through the doorway to the north. This will initiate a brief cutscene. Go downstairs into the central square of the village and find Theodore in the middle of the square, in front of a fountain. Speak to Theodore, click Quest, and progress through the dialogue to complete the quest. Dont forget to speak to Theodore again and to accept the next quest in the series.Qualifications of the SeekerFind Shannon in the Training Grounds. Notice that a shining ring of light and an arrow have appeared around your character. The arrow points out a direct path to your objective, Shannon, on the other side of a building to the east. You can also see your destination by opening your map (ALT+M) and finding the quest marker that shows you where she is. Find Shannon, talk to her, and complete the quest. Your character is now level two!Searching for the Mysterious PowerAccept the next quest. From Shannon, follow the Training Camp Soldier NPC north down the hill until you see Evain. Following his instructions, use your weapon to attack a scarecrow nearby.Once the scarecrow is defeated, return to Evain and update the quest. Speak to the Newbie Guide NPC to receive buffs, and then defeat another scarecrow. Talk to Evain and complete the quest. Your character is now level three and has received various weapons!Youve received new weapons! Before continuing, take a look at the weapons your character just received. Some weapons will suit your character and class better than others. If youre playing a mystic class, use a staff (good for spell casting) or a club (good for casting and hitting). If youre playing a fighter, use the dagger, sword, bow and arrows, or fist weapons, depending on what kind of fighter you plan to become in later classes. Skills you gain later may be weapon-specific, but at these early levels it is not terribly important which weapon you choose.Talk to Evain again to accept the next quest.Going into a Real War, Lets Go to the Underground Training Field!Follow another Training Camp Soldier NPC further north down the hill to Holden. Speak to Holden to enter the Underground Training Field. This will be your character's first confrontation with monsters.Your first fight! Youve been tasked to kill monsters. Dont worry, the monsters for this quest will not attack you until you attack them. If youre playing a fighter, simply attack a monster. If youre playing a
mystic, use your magic spell on it. Continue to attack the monster until it is dead. If your character's HP decreases too far for comfort, use a healing potion to avoid dying. Dont forget to pick up whatever items the monsters drop; your character may be able to equip some of them.Attack and kill the Husk Crawlers you see. Talk to the Guard NPC to update the quest and receive your first Soulshots or Spiritshots (depending on your character's class type).Soulshots and Spiritshots. You have just received one of these items from this quest. If youre playing a mystic, youve been given Spiritshots, which boost your magical attacks. If youre playing a fighter, youve been given Soulshots to boost your physical attacks. To use any kind of shot, drag the icon to the shortcut bar and right-click it so that it shimmers. This will automatically apply shots to every attack you make.Talk to the Guard again, then hunt and kill Husk Crawlers again until you clear the room. Its time to leave the underground dungeon and return to Shannon. Speak to Aymen to go back outside. Report back to Shannon. Your character is now level 4 (if you didn't already level up while fighting in the dungeon)!Finding Magister GallintFrom Shannon, go to the Administration Office on the west side of Talking Island Village and talk to Gallint to complete the quest. Your character is now level 5 and can learn new skills!Learning new skills. Click on the open book icon that has appeared on your screen to go to the Learn Skill tab of your Skills window. You can access this window at any time and in any place. At this level, your character will have enough SP (Skill Points) to learn all the available skills for your level. At later levels, you may have to prioritize which skills to improve immediately and which skills you have less need of.Searching for New PowerGallint tells you to go speak to a NPC that is a Master of your race. Which NPC you need to talk to differs depending on your character's race. All of the race masters are located in the Administration Building. The one you need to speak with will be of your character's race and will have a quest icon over his or her head. Speak to your race master and then return to Gallint. Your character is now level 6!Respect Your Elders!Speak to Pantheon in the Museum and complete the quest. Your character is now level 7!Intruder Who Wants the Book of GiantsSpeak to Pantheon to accept the quest and to be teleported to the inner room of the Museum building. Run around the room and interact with each desk until you see a messaging saying that youve found the book and that youre being attacked. Run up to the enemies so that the Museum Keeper follows you. Dont worry if you dont seem to be doing any damage, the Museum Keeper will kill them personally if you get him close to them. When theyre dead, speak to the Museum
Keeper to leave the inner room. Speak to Pantheon to complete the quest. Your character is now level 8 and has received new accessories!Magic accessories and their uses. Magic accessories are jewelry items, such as earrings, rings, and necklaces. While magic accessories do not increase your character's attack power, they do boost your character's magical defense, which is extremely important. As you level up, be sure to update your accessories along with your other equipment.Request of Sealed Evil FragmentsTalk to Paagrio Lord Kakai at the Administration Office and give him the quest item (by progressing through the dialogue) to complete the quest. Your character is now level 9!Backup SeekersFollow Bart, the runner NPC, east to the Dwarf Workshop Apprentice NPC in the central square. Talk to her to ride a Kookaru temporary mount for one minute. On the Kookaru, follow the guide down the road out of town northeast until you find Atran. Speak to him to complete the quest. Your character is now level 10 and has received new accessories!Avoid the death penalty. If you have the Tutorial Voice sound effect turned on, you will also hear a messaging saying that from now on, you will receive a penalty if your character dies. Characters of level 10 and higher lose a small amount of XP when they die and also receive the death penalty debuff, Shilens Breath, which wears off after a few minutes, depending on the debuff level. Its nothing your character cant handle: the whole point is to prevail without dying!To the Ruins of Ye SagiraAccept the next quest and ride another Kookaru to your destination: the Ruins of Ye Sagira. The ruins are at the end of the northern path. Upon arriving, talk to Lakcis. Your character is now level 11 and has received new armor!You have received new armor! Armor increases your character's defense rating so that your character can sustain physical attacks better. Armor items also change the appearance of your characters clothing, so its a fun and rewarding experience to be able to wear new armor. Armor is affected by item grades, so wearing armor with an item grade range that matches your grade level is best. Be sure to update your armor as you reach new item grades.Roles of the SeekerEnter the Ruins of Ye Sagira and talk to Chesha. Your character is now level 12!In the next quests, youll be moving around the Ruins of Ye Sagira, talking to NPCs and killing monsters, or performing other tasks to complete quests. Use the main teleport device to enter the ruins. The ruins are divided into five Exploration Zones, and the quest series will naturally guide you through each zone with different tasks. Use blue teleport devices to move through the Exploration Zones sequentially, and red teleport devices to move back to the previous zone. Some of the stone floors in each zone are damaged, and you will need to find the glowing blue pathways to move to the other side.Try to complete the following quests on your own (they are listed in order that
you receive them from NPCs as you progress naturally through the quest series):Certification of the SeekerHunt ten Husk Stalkers and five Husk Crawlers in Exploration Zone 1.Request of the SeekerUse the /sorrow emote on five corpses in Exploration Zone 2.Obligations of the SeekerHunt Husk Warpers and a Husk Avian to collect five Dirty Pieces of Paper (quest items) in Exploration Zone 3.Seeker EscortIn Exploration Zone 4, escort a dog, King, around the zone to find a missing person. Be sure to stay close to King: if you get separated, he will bark to ask you to catch up, but if you are apart for too long, he will disappear and you will have to start the quest over. Your character may draw agro from monsters as you follow King; you can choose to stop and fight them quickly, or to let them follow you while you complete the journey. If you choose not to stop to fight the monsters, make sure to consume health potions to prevent your character from being killed. Once you reach the missing person, Sebion, talk to him to complete the quest and get the next one.Ruins Status UpdateUse a Scroll of Escape from your inventory to return to Talking Island Village. Talk to your race master in the Administration Office to complete the quest.By now, your character is level 18 and you can begin your first class transfer quest! Class transfer quests are more involved and challenging than regular quests. The walkthrough for this quest will contain all the detail you need in order to prevail and evolve!
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Em meados dos anos 60, os consumidores americanos estavam cansados das "banheiras" repletas de cromados e exigiam individualidade e atitude. Foi nesta decada que surgiu um dos tipos mais fascinantes de automoveis que Detroit ja produziu: o muscle-car. "carros musculosos", em alusao a aparencia agressiva e grande potencia.A historia dos muscle-cars comeca em 1964. A Pontiac,uma divisao da GM, coloca no modelo Tempest o maior motor V8 disponivel na casa: um 389-3pol ou 6,3 litros, de 325 cv. E batiza a criacao com um nome "emprestado" da Ferrari: GTO., nascendo assim o Pontiac GTO.Tempest As caracteristicas desse tipo de carro passavam por um motor de grande cilindrada -- V8, claro --, aparencia robusta e grande oferta de opcionais, capazes de dar aos seus consumidores a tao desejada individualidade. O GTO oferecia uma enorme lista de opcionais, para que o consumidor pudesse "fazer" seu carro. Fazendo as escolhas certas era possivel ter um automovel muito veloz e com otimo comportamento dinamico por um preco bastante atraente. Foi um sucesso absoluto.Dois anos mais tarde, deixava de ser apenas uma versao do Tempest e se tornava um modelo independente. Modificacoes externas -- como novos farois verticais e lanternas traseiras -- e mecanicas eram introduzidas, para dar ao carro mais potencia e uma aparencia ainda mais agressiva. O motor era o mesmo 389, mas agora gerando de 335 a 360 cv, podendo atingir mais de 200 km/h.Com o sucesso do GTO, as outras marcas se apressaram em tambem oferecer seus "carros musculosos". A Chrysler comecou a adotar motores Hemi, assim chamados por possuirem as camaras de combustao hemisfericas, em todos os modelos possiveis, produzindo alguns dos mais fantasticos carros da epoca. Foi da Dodge que sairam, por exemplo, o Charger e o Challenger. Dodge Charger ChallengerO primeiro, conhecido dos brasileiros pois desembarcou por aqui no inicio dos anos 70 com um motor V8 de 318 pol3 (5,2 litros), teve em 1968 sua versao mais potente e famosa. O Charger possuia ainda uma versao batizada de Daytona, variacao de rua do Charger criado para disputar as competicoes da NASCAR.A Plymouth, outra divisao da Chrysler, tambem apresentou, em 1969, uma nova geracao do Barracuda. BarracudaTambem equipado com o V8 440, com tres carburadores duplos Holley. O carro possuia um visual esguio, mas ao mesmo tempo agressivo. A tomada de ar que se projetava para fora do capo lhe valeu o apelido de shaker hood (capo que sacode).Outro Plymouth que fez historia foi o Road Runner Superbird de 1970. Road Runner Superbird de 1970.O nome vem do simpatico personagem da Warner, no Brasil chamado de Papa Leguas, que vive correndo para escapar do coiote. E de fato o nome nao poderia ser mais apropriado, ja que velocidade tambem era o ponto forte desse Plymouth.A GM nao se restringiu a divisao Pontiac e apresentou varios outros modelos para entrar na briga. A Chevrolet contra-atacava o Mustang com o Camaro. MustangA versao Z28 de 1967 utilizava o V8 de 302 pol3 (5,0 litros) com 290 cv e oferecia desempenho bem adequado. Tambem com uma farta lista de opcionais. O carro foi
um estrondoso sucesso, vendendo 220.000 unidades naquele ano.Camaro Z28Outros modelos da Chevrolet tambem entraram no pareo. O Impala possuia em 1967 uma versao, batizada de SS 427, com o imenso motor de 7,0 litros e 385 cv de potencia. ImpalaOutro carro com lugar garantido na galeria da fama dos muscle-cars e o Chevelle 1970, incluindo sua bela versao picape El Camino (derivado de automovel). Ambos utilizavam um V8 de 7,5 litros, o que lhes dava um desempenho brutal. O Nova SS com o 5,7-litros de 245 cv tambem tem seu lugar na galeria da Chevy.Chevelle 1970Chevy SSEl CaminoA Buick, outra divisao da GM, apresentou um dos mais memoraveis muscle-cars de todos os tempos: o GS-X. Versao de topo da serie Gran Sport, que antes contava com versoes de 350 e 400 pol2, utilizava o eficiente motor V8 455 (7,45 litros). O GS-X e dos pontos mais altos na historia dos muscle-cars. Acredita-se que, com a preparacao correta, era capaz de ultrapassar a barreira dos 250 km/h.Buick GS-XAte a conservadora divisao Oldsmobile aderiu a tendencia com o 4-4-2. O carro tinha esse nome por possuir quatro carburadores, transmissao manual de quatro marchas e escapamento duplo. Inicialmente era apenas uma versao do Cutlass F85, mas devido a sua popularidade a Olds resolveu transforma-lo em uma linha propria em 1968. Dois anos depois era oferecida uma nova versao, batizada de W30. Com o motor de 7,45 litros e 370 cv de potencia, era um legitimo muscle-car.Cutlass F85442 W30A Ford decidiu reagir, transformando seu maior sucesso da epoca -- o Mustang -- em um legitimo muscle-car com a versao Shelby GT 500 com um enorme motor de 7 litros e fez algumas modificacoes externas, para dar ao carro uma aparencia ainda mais agressiva. Shelby GT 500A Ford nao contava apenas com o Mustang para disputar o mercado dos muscle-cars. Outros carros foram oferecidos, como o Fairlane GT e o Gran Torino GT. Ambos utilizavam o mesmo motor V8 de 427 pol3 (7 litros).Fairlane GTGran Torino GTA Mercury, Uma divisao da Ford, tambem dispunha de carros para entrar na briga. O mais famoso deles era o Cougar, feito na plataforma do Mustang com objetivo de enfrentar os "pequenos" muscle-cars, como Challenger e Camaro. O modelo 1968 oferecia diversas opcoes de V8, de 5 a 7 litros. A versao mais potente dispunha de 335 cv.Mercury Cougar A historia dos muscle-cars comeca a terminar em 1973. Com a crise do petroleo e o embargo imposto pelos paises produtores, mais a consequente alta dos precos do combustivel, os americanos preferiam comprar os economicos carros japoneses aos beberroes nativos. Alem disso, o governo dos EUA passou a impor uma serie de normas de controle de poluicao e de consumo de combustivel, o que amarrou ainda mais a potencia dos carroes, e estabeleceu o limite nacional de velocidade de 88 km/h.Carro Japones Affffff!!!
Rockabilly e um dos primeiros sub-generos do rock and roll, tendo surgido no comeco da decada de 1950.O termo "rockabilly" e um portmanteau de rock e hillbilly, este ultimo uma referencia a musica country (que costumava ser chamada de musica hillbilly nos anos 40 e 50), que contribuiu enormemente ao desenvolvimento do genero. Outras influencias importantes foram o western swing, o boogie woogie e o rhythm and blues.A influencia e a notoriedade do estilo desvaneceram-se nos anos 60, mas durante o final dos anos 70 e comeco dos 80 o rockabilly passou por uma recuperacao em sua popularidade que permanece ate os dias de hoje, frequentemente vinculada a uma subcultura propria.OrigensHavia um relacionamento proximo entre o blues e a musica country nas primeiras gravacoes de country da decada de 1920. O primeiro sucesso considerado "country" nos Estados Unidos foi "Wreck of the Old '97", lancada em conjunto com "Lonesome Road Blues", que tambem se tornou bastante popular. Jimmie Rodgers, o "primeiro astro do country de verdade", era conhecido como "Blue Yodeler", e a maioria de suas cancoes utilizava uma progressao harmonica baseada no blues, embora com instrumentacao e sonoridade bastante diferente de seus contemporaneos Blind Lemon Jefferson e Bessie Smith.Durante os anos 30 e 40 dois novos estilos emergiram. Bob Wills e seus Texas Playboys eram os lideres do western swing, que combinava o estilo vocal do country e steel guitar com influencias do jazz das big bands e instrumentos de sopro; com isso, a musica de Wills alcancou imensa popularidade. Suas gravacoes de meados dos anos 40 ao principio dos anos 50 incluem ritmos de "jazz de duas batidas", "corais de jazz" e um trabalho de violao que precedeu as primeiras gravacoes de rockabilly. Wills e citado por dizer, "Rock and Roll? Nao sei por que, e o mesmo estilo que tocamos desde 1928! E apenas um ritmo basico que recebeu diversas nomenclaturas na minha epoca. E a mesma coisa, seja seguindo uma batida tribal na Africa ou cercando-a de varios instrumentos. O importante e o ritmo."Depois que artistas de blues como Meade Lux Lewis e Pete Johnson iniciaram uma histeria nos EUA em torno do boogie-woogie, artistas de country como Moon Mullican, Delmore Brothers, Tennessee Ernie Ford, Speedy West, Jimmy Bryant e Maddox Brothers and Rose comecaram a gravar um estilo denominado de "hillbilly boogie", que consistia de vocais e instrumentacao "hillbilly" com uma linha de baixo "boogie".O grupo Maddox Brothers and Rose sao considerados precursores do rockabilly pelo trabalho de Fred Maddox no contrabaixo e seu desenvolvimento da tecnica slap-back (o ato de bater nas cordas do instrumento, ao inves de puxa-las individualmente). Depois da II Guerra a banda passou a utilizar instrumentos mais pesados, inclinando-se cada vez mais a uma pegada honky tonk e uma base maniaca e profunda - o slap bass de Fred Maddox. Muitos acreditam que eles foram nao so os precursores, mas tambem um dos primeiros, senao o primeiro, grupo de "Rockabilly".Diversas cancoes de Bill Monroe, considerado o pai do bluegrass, eram em formato blues, enquanto outras emulavam o formato de baladas folk, cancoes