must click somewhere when you're using the object map tools.-Added an option to disable flashing tips in the map editor.-Made it automatically restore backup (.bak) map/interface upon request if the map/interface was corrupt.-Added "Import Script File" and "Export Script File" to graphical script editor.-Made all old projects have input scripts for basic mouse functionality to work (Cursor Action Up/Down for Left Mouse Up/Down respectively).-Added over sixty actor templates for pre-built monsters and common NPCs to the Action/RPG Pro template.-Added bare bones version of the point-and-click game template.-Fixed memory leaks in tile-set editor.-Added font anti-aliasing option (called "Smooth" in the outlining section).-Made it auto-pan scripter when inserting events that go below the viewing area.-Fixed event listing in graphical scripter from occasionally staying visible even after picking an event.-Fixed previously edited map object from showing up in the tile-set terraformation editor.-Added "Make Color (Alpha + Color)" use value that will produce a color with an altered alpha value, useful for fades.-Fixed turrets from continuing to focus on removed actors.-Fixed turrets from continuing to focus on actors that get too far away.-Fixed large bullets from leaving wrong location of holding points.-Fixed 001 logo from showing up beyond the first loading screen.-Added "Tower Defense" demo.1.010.001:Map001:-Fixed missing player option in party editor.-Fixed seeking and actor template options in item editor.-Fixed creating "C:\test.png" when exporting sprites.-Fixed grid/collision flickering while previewing sprites.-Fixed crash when selecting something (via the placed node listing) in sprite editor while previewing it.-Made tile terraformation window into a toolwindow instead (removing OK/Cancel and just making it closable).-Made tile terraformation window larger.-Made actors flicker when they're set to be fairly non-opaque (similar to how it does it for non-existant or invisible actors).-Added "Image Strip..." to "Add Frames" in sprite editor to simplify importing or working with animated strips.-Fixed tile-set extractor source scale problem.-Made tile-set extractor use checkered pattern so alpha can be immediately noticed.-Made it error about variable name conflict when attempting to save, rather than only when leaving the window.-Made it error when saving tile-sets with discrepancies between terraformations of animation, which could lead to engine crashing.-Added "Change Tint/Opacity Color" actor event to easily tint or alter an actor's opacity without having to affect body and clothing layer colors.-Fixed default texture option for "Change Body/Clothing" actor event.-Made it say "(Deprecated)" after events that are no longer recommended.-Fixed Windows 7 DPI crash when editing light amplitude graph.-Fixed not being able to create very large animations, and associated crashes and conversion code.-Made description box in item editor more usable.-Made tooltips not show up when in listing view of the event picker in the script editor.-Made it automatically highlight the event when searching for events when there's only one result.-Made it warn when setting processing radius smaller than the diagonal of the screen resolution.-Added "Total Inventory Weight" actor use value.-Added "Actor Distance" geometry use value (to simplify the current "Distance" one).-Fixed equipment-clothing linking problems.-Fixed not showing proper categories in body/clothing changing actor events.-Fixed descending maps/interfaces/actor templates when they're children of others.-Added "(None)" option for default graphic action.-Made default graphic action be "(None)" which is easier for new users.-Made