when switched to keyboard mode in atk trainingClean - Clean Digimon's poopsConnect - Battle (IP connect)ss First icon: host game, Second icon: join game: Attack: attack A: opponent's attack B to 0 attack B: opponent's attack C to 0 attack C: opponent's attack A to 0 A>B>C>A Defense: Give up attacking, Def x2. Does not affect evading chance. (Surrender function not implemented yet)Light - Switch on/off lightHeal - Heal digimon's sickness/injuryPause - Freeze your digimon and pause the gameQuit - Exit gameCall - On when digimon is callingEvolution bar - It is on the right side of the main room and cannot be seen unless hovered by mouse. It shows the evolution path your digimon has followed.Volume Bar - Press "S" on your keyboard while in main room to toggle volume bar and disable ambient sound. (activate it again, turning on or off the light) Right click or press "S" again to disable it.Frame Color - Press "C" on your keyboard to switch between different colors.Change Background - Press "B" on your keyboard.Save the Game - Press "F5" on your keyboard.ID Card Generation - Press "P" on your keyboard. Make sure your digimon is not freezed. (The ID Card be created in the folder where you have the game)Move window - Drag window with mouse left buttonMinimize window - Main room: Press mouse middle button Other rooms: Click on the minimize button on the title barWant to know if you have the latest version? - Enters the official group, pressing "W"==========================Digimon Families==========================Deep Savers: Mostly water-based digimonWind Guardians: Mostly holy and bird digimonJungle Trooper: Mostly insectoid and vegetation digimonNature Spirits: Mostly beast, dragon and dinosaur digimonNightmare Soldiers: Mostly evil, dark, night-based digimonMetal Empire: Mostly machine and cyborg digimon==========================Evolution Time==========================To In-training: ~1 hrTo rookie: ~6 hrsTo champion: ~40 hrs (4 years)To ultimate: ~50 hrs (8 years)To mega: ~60 hrs (13 years)To super ultimate: ~23hrs (15 years)==========================Evolution System==========================Fresh:------------------Trained >= 10(Light TurnOn): to In-training evoATrained >= 5 (Light TurnOn): to In-training evoBTrained >= 4 (Light TurnOn): to In-training evoCTrained = 1 (Light TurnOn): to In-training evoDIn-training:------------------Base requirement: Trained >= 40With base requirement satisfied:Atk highest (Light TurnOn): to Rookie evoADef highest (Light TurnOn): to Rookie evoBDex highest (Light TurnOn): to Rookie evoCBalanced or Any: to Rookie evoDRookie:------------------Base requirement: Trained >= 250With base requirement satisfied:If care mistakes <>Atk highest (Light TurnOn):to Champion evoADef highest (Light TurnOn):to Champion evoBDex highest (Light TurnOn): to Champion evoCAtk highest (Light TurnOff): to Champion evoDDef highest (Light TurnOff): to Champion evoEBalanced or Any: to Champion evoFIf care mistakes > 20: to Champion evoGChampion:------------------Base requirements: Trained >= 350, Battle > 40, Win ratio > 50%With base requirements satisfied:If care mistakes <>Atk highest (Light TurnOn): to Ultimate evoADef highest (Light TurnOn): to Ultimate evoBDex highest (Light TurnOn): to Ultimate evoCAtk highest (Light TurnOff): to Ultimate evoDDef highest (Light TurnOff): to Ultimate evoEBalanced or Any: to Ultimate evoFIf care mistakes > 20: to Ultimate evoGUltimate:------------------Base requirements: Trained >= 450, Battle > 100, Win ratio > 50%With base requirements satisfied:If care mistakes <>Atk highest (Light TurnOn): to Mega evoADef highest (Light TurnOn): to Mega evoBDex highest (Light