"Level"); Matou[playerid] = dini_Int(String, "Matou"); Morreu[playerid] = dini_Int(String, "Morreu"); Logou[playerid] = dini_Int(String, "Logou"); Tutorial[playerid] = dini_Int(String, "Tutorial"); return 1;}Status(playerid){ new Nome[MAX_PLAYER_NAME]; GetPlayerName(playerid, Nome, sizeof(Nome)); new String[128], DialogStatus[2000]; format(String, sizeof(String), "Nome/Nick: %s \n", Nome); strcat(DialogStatus,String); format(String, sizeof(String), "Level: %d \n", Level[playerid]); strcat(DialogStatus,String); if((Level[playerid] >= 0) && (Level[playerid] <= 5)) { format(String, sizeof(String), "Rank Player: Newbie\n"); } if((Level[playerid] >= 6) && (Level[playerid] <= 20)) { format(String, sizeof(String), "Top Player: Amador \n"); } if((Level[playerid] >= 21) && (Level[playerid] <= 40)) { format(String, sizeof(String), "Top Player: Profissional \n"); } if((Level[playerid] >= 41) && (Level[playerid] <= 100)) { format(String, sizeof(String), "Top Player: Fodao\n"); } if((Level[playerid] > 100)) { format(String, sizeof(String), "Top Player: O Melhor do Servidor\n"); } strcat(DialogStatus,String); format(String, sizeof(String), "Dinheiro: %d \n", GetPlayerMoney(playerid)); strcat(DialogStatus,String); format(String, sizeof(String), "Matou: %d \n", Matou[playerid]); strcat(DialogStatus,String); format(String, sizeof(String), "Morreu: %d\n", Morreu[playerid]); strcat(DialogStatus,String); if((Tutorial[playerid] == 1)) { format(String, sizeof(String), "Tutorial: Sim, Sou Licenciado Pelo Tutorial\n\n\n"); } if((Tutorial[playerid] < 1)) { format(String, sizeof(String), "Tutorial: Nao, Nao Sou Licenciado Pelo Tutorial\n\n\n"); } strcat(DialogStatus,String); format(String, sizeof(String), "Voce Ja Logou %d Vez(es) Neste Servidor", Logou[playerid]); strcat(DialogStatus,String); ShowPlayerDialog(playerid, 3313, DIALOG_STYLE_MSGBOX, "Minhas Informacoes", DialogStatus, "Fechar", ""); return true;}forward VerTutorial();public VerTutorial(){ for(new playerid = 0; playerid < GetMaxPlayers(); ++playerid) { SkinClass[playerid][SpawnDance] = true; TempoTutu[playerid] += 1; if(TempoTutu[playerid] == 5) { GameTextForPlayer(playerid, "~y~]~r~ Inicio do Tutorial ~y~]", 8000, 3); SendClientMessage(playerid, 0x0FFF00B9, "=======================| ~ Tutorial de Inicio ~ |========================"); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, "Seja Bem Vindo ao JFS Zumbie v1.0 - Aqui Sua Diversao e Garantida!"); SendClientMessage(playerid, -1, "Siga o Tutorial e Divirta-se Nesse Servidor Lindo e Capichado Para Voce."); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, 0x0FFF00B9, "========================================================================="); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); if(ClosedSelection[playerid] == 0) { new rand = random(sizeof(RequestCamera)); cordinatex = RequestCamera[rand][0]; cordinatey = RequestCamera[rand][1]; cordinatez = RequestCamera[rand][2]; cordinateangle = RequestCamera[rand][3]; SetPlayerPos(playerid,cordinatex,cordinatey,cordinatez-100); SetPlayerFacingAngle(playerid, cordinateangle); SetPlayerCameraPos(playerid,cordinatex+(3.8*floatsin(-cordinateangle,degrees)),cordinatey+(3.8*floatcos(-cordinateangle,degrees)),cordinatez); SetPlayerCameraLookAt(playerid, cordinatex,cordinatey,cordinatez); if (SkinClass[playerid][SpawnDance]) SkinClass[playerid][SpawnTimer] = SetTimerEx("MoveCamera", 50, true, "i", playerid); SkinClass[playerid][SpawnDance] = false; } } else if(TempoTutu[playerid] == 40) { ClosedSelection[playerid]= 0; SkinClass[playerid][SpawnAngle] = 0.0; SkinClass[playerid][SpawnDance] = true; KillTimer( SkinClass[playerid][SpawnTimer] ); SetPlayerCameraPos(playerid, 2415.5891,90.8036,49.7221); SetPlayerCameraLookAt(playerid, 2425.3105,83.6630,49.7221); SetPlayerPos(playerid, 2415.5891,90.8036,0.7221); GameTextForPlayer(playerid, "~y~]~r~ Objetivo ~y~]", 8000, 3); SendClientMessage(playerid, 0x0FFF00B9, "===========================| ~ Objetivo do Servidor ~ |=========================="); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, "Zumbi: Infectar Todos os Humandos Apenas Batendo Neles, e Ganhe o Jogo."); SendClientMessage(playerid, -1, "Humano: Mate Todos os Zumbis, Encontre Alguns Snipers Escondidos, e Ganhe o Jogo."); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, 0x0FFF00B9, "================================================================================="); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); } else if(TempoTutu[playerid] == 55) { SetPlayerCameraPos(playerid, 2290.1755,-25.9541,27.5461); SetPlayerCameraLookAt(playerid, 2294.5713,-22.8939,27.5461); SetPlayerPos(playerid, 2290.1755,-25.9541,0.5461); GameTextForPlayer(playerid, "~y~]~r~ Sistema de Seguranca ~y~]", 8000, 3); SendClientMessage(playerid, 0x0FFF00B9, "========================| ~ Sistema de Seguranca ~ |======================="); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, "Zumbi: Voce Podera Invadir, Causando Uma Explosao Grande e Abrindo a Porta."); SendClientMessage(playerid, -1, "Humano: Voce Podera Trancar e Tentar Matar o Adversario."); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, 0x0FFF00B9, "==========================================================================="); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); } else if(TempoTutu[playerid] == 70) { SetPlayerCameraPos(playerid, 2353.4878,135.2941,31.4333); SetPlayerCameraLookAt(playerid, 2353.7583,128.6721,31.4333); SetPlayerPos(playerid, 2353.4878,135.2941,0.4333); GameTextForPlayer(playerid, "~y~]~r~ Sistema de Rank ~y~]", 8000, 3); SendClientMessage(playerid, 0x0FFF00B9,