mais como deixo friccao invalida?- Abra o bloco de notas- Va no transformice, selecione o piso, deixe ele como "Piso Dinamico"- Clique em Salvar/Carregar/Testar- Copiar o mapa para a area de transferencia- Cole no Bloco De Notas ( Mas nao tem nada para colar. Cole. )- De Ctrl + F- Procure o valor de Y do seu piso- Altere o segundo numero para qualquer numero abaixo de 0.- Pronto, a friccao esta invalidaO Botao ficara assim:Codigo para teste:Codigo: <C><P /><Z><S><S P="1,0,-10,0.2,0,1,20,20" L="10" H="10" X="450" Y="280" T="0" /><S P="1,20,0,0.2,0,1,30,30" L="31" H="112" X="400" Y="200" T="1" /><S P="1,30,0.1,0.2,45,1,0,0" L="20" H="20" X="423" Y="269" T="0" /><S P="0,0,0,0.2,0,0,0,0" L="61" H="10" X="400" Y="290" T="0" /><S P="0,0,20,0.2,0,0,0,0" L="10" H="50" X="420" Y="193" T="4" /><S P="0,0,20,0.2,0,0,0,0" L="10" H="50" X="380" Y="193" T="4" /></S><D /><O><O X="450" C="11" P="0" Y="280" /></O></Z></C>Um mapa que utiliza a tecnica:Codigo: <C><P /><Z><S><S P="1,0,-10,0.2,0,1,20,20" L="10" H="10" X="461" Y="458" T="0" /><S P="1,100,0,0.2,0,1,30,30" L="31" H="112" X="412" Y="390" T="1" /><S P="1,0,0.1,0.2,50,0,0,0" L="20" H="20" X="435" Y="451" T="0" /><S P="0,0,0,0.2,0,0,0,0" L="61" H="10" X="418" Y="472" T="0" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="560" Y="220" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="510" Y="220" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="460" Y="220" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="410" Y="220" T="1" /><S P="0,0,0.3,0.2,0,0,0,0" L="50" H="50" X="410" Y="170" T="1" /><S P="1,0,0,0.2,0,1,0,0" L="50" H="50" X="560" Y="170" T="1" /><S P="1,0,0,0.2,0,1,0,0" L="50" H="50" X="460" Y="170" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="510" Y="120" T="1" /><S P="1,0,0,0.2,0,1,0,0" L="50" H="50" X="560" Y="120" T="1" /><S P="1,0,0,0.2,0,1,0,0" L="50" H="50" X="460" Y="120" T="1" /><S P="1,0,0,0.2,0,1,0,0" L="50" H="50" X="410" Y="120" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="460" Y="70" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="410" Y="70" T="1" /><S P="1,0,0,0.2,0,1,0,0" L="50" H="50" X="360" Y="120" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="360" Y="70" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="310" Y="120" T="1" /><S P="1,0,0,0.2,0,1,0,0" L="50" H="50" X="360" Y="170" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="360" Y="220" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="360" Y="270" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="310" Y="220" T="1" /><S P="1,0,0,0.2,0,1,0,0" L="50" H="50" X="310" Y="170" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="260" Y="120" T="1" /><S P="1,0,0,0.2,0,1,0,0" L="50" H="50" X="260" Y="170" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="260" Y="220" T="1" /><S P="0,0,20,0.2,0,0,0,0" L="10" H="50" X="430" Y="380" T="4" /><S P="0,0,20,0.2,0,0,0,0" L="10" H="50" X="390" Y="380" T="4" /><S P="0,0,0.3,0.2,0,0,0,0" L="50" H="50" X="610" Y="170" T="1" /><S P="0,0,0,0.2,0,0,0,0" L="50" H="50" X="560" Y="70" T="1" /><S P="0,0,0.3,0.2,0,0,0,0" L="50" H="50" X="260" Y="270" T="1" /></S><D><T X="790" Y="70" /><F X="308" Y="270" /><DS X="511" Y="181" /><DC X="509" Y="182" /></D><O><O X="460" C="11" P="0" Y="457" /><O X="460" C="11" P="0" Y="170" /><O X="460" C="11" P="0" Y="120" /><O X="410" C="11" P="0" Y="120" /><O X="360" C="11" P="0" Y="120" /><O X="360" C="11" P="0" Y="170" /><O X="310" C="11" P="0" Y="170" /><O X="260" C="11" P="0" Y="170" /><O X="560" C="11" P="0" Y="170" /><O X="560" C="11" P="0" Y="120" /></O></Z></C>---Como funcionam os pregos & bug do angulo---E um novo bug no map editor, muito util e pode ser usado para fazer otimos mapas. A ideia e:Se 2 pisos estao ligados por um prego de uma forma que um esteja sobre o outro e a rotacao de ambos e 0, enquanto voce nao mover o prego, voce pode girar os pisos quanto quiser e eles continuarao ligados, mesmo que nao estejam mais um sobre o outro. Ilustrando:Codigo do exemplo:<C><P /><Z><S><S X="424" H="194" Y="213" T="0" P="1,0,0.3,0.2,-90,0,9999,0"