"========================| ~ Sistema de Rank ~ |======================="); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, "/rankajuda - Ver Como Evoluir de Rank"); SendClientMessage(playerid, -1, "/rankonline - Ver os Ranks Das Pessoas Onlines."); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, 0x0FFF00B9, "======================================================================"); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); } else if(TempoTutu[playerid] == 85) { SetPlayerCameraPos(playerid, 2115.1003,179.2393,37.8115); SetPlayerCameraLookAt(playerid, 2116.5493,145.5517,37.8115); SetPlayerPos(playerid, 2115.1003,179.2393,0.8115); GameTextForPlayer(playerid, "~y~]~r~ Comandos Uteis ~y~]", 8000, 3); SendClientMessage(playerid, 0x0FFF00B9, "========================| ~ Comandos Uteis ~ |======================="); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, "Geral: /creditos /rankajuda /rankonline /ajuda /rg /comandos"); SendClientMessage(playerid, -1, "Zumbi: /invadir /ajuda"); SendClientMessage(playerid, -1, "Humano: /trancar /destrancar /ajuda"); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, 0x0FFF00B9, "====================================================================="); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); } else if(TempoTutu[playerid] == 110) { if(ClosedSelection[playerid] == 0) { new rand = random(sizeof(RequestCamera)); cordinatex = RequestCamera[rand][0]; cordinatey = RequestCamera[rand][1]; cordinatez = RequestCamera[rand][2]; cordinateangle = RequestCamera[rand][3]; SetPlayerPos(playerid,cordinatex,cordinatey,cordinatez-100); SetPlayerFacingAngle(playerid, cordinateangle); SetPlayerCameraPos(playerid,cordinatex+(3.8*floatsin(-cordinateangle,degrees)),cordinatey+(3.8*floatcos(-cordinateangle,degrees)),cordinatez); SetPlayerCameraLookAt(playerid, cordinatex,cordinatey,cordinatez); if (SkinClass[playerid][SpawnDance]) SkinClass[playerid][SpawnTimer] = SetTimerEx("MoveCamera", 50, true, "i", playerid); SkinClass[playerid][SpawnDance] = false; } GameTextForPlayer(playerid, "~y~]~w~ Bem Vindo ao ~r~JFS Zumbi ~b~v1.0 ~y~]", 8000, 3); SendClientMessage(playerid, 0x0FFF00B9, "=======================| ~ Fim Do Tutorial ~ |======================="); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, "Agora Escolhe Sua Classe e Divirta-se No Nosso Servidor."); SendClientMessage(playerid, -1, "Em Breve Tera Uma Outra Versao Para Voce Fan Do JFS :D"); SendClientMessage(playerid, -1, "Adicione Nosso msn de Contato: [email]john_feat@hotmail.com[/email]"); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, 0x0FFF00B9, "====================================================================="); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, -1, " "); } else if(TempoTutu[playerid] == 145) { ClosedSelection[playerid]= 0; SkinClass[playerid][SpawnAngle] = 0.0; SkinClass[playerid][SpawnDance] = true; KillTimer( SkinClass[playerid][SpawnTimer] ); Tutorial[playerid] = 1; TogglePlayerControllable(playerid, 1); SetCameraBehindPlayer(playerid); SetPlayerCameraPos(playerid, 2159.8921,-1055.2019,80.4219); SetPlayerCameraLookAt(playerid, 2159.6272,-1061.3921,80.4219); ShowPlayerDialog(playerid, Escolha, DIALOG_STYLE_LIST, "Escolha o Seu Time","Zumbis\nHumanos","Selecionar","Cancelar"); GivePlayerMoney(playerid, 10000); } } return true;}forward MoveCamera(playerid,rand);public MoveCamera(playerid,rand){ SetPlayerCameraPos(playerid, cordinatex - 2 * floatsin(-SkinClass[playerid][SpawnAngle], degrees), cordinatey - 10 * floatcos(-SkinClass[playerid][SpawnAngle], degrees), cordinatez + 3); SetPlayerCameraLookAt(playerid, cordinatex, cordinatey, cordinatez + 0.5); SkinClass[playerid][SpawnAngle] += 0.5; if(SkinClass[playerid][SpawnAngle] >= 360.0) SkinClass[playerid][SpawnAngle] = 0.0;}