Anticipate and steer the flow of battle to ensure victory...Iss Enchanters are melee fighters that provide essential group support. They can charge swiftly and attack powerfully with the double-handed sword while decreasing the physical attacks of opponents. Although they fight in close combat, their strength comes from their versatile buffs and debuffs.Iss Enchanters are ultimate strategists. They know the strategic use of their buffs and debuffs can turn the tide of battle. Their buffs enhance the complete range of fundamental combat attack and defense properties, and many affect an entire party of heroes. Their debuffs incorporate physical attacks.Class PathCharacters with the third transfer classes of Hierophant, Doomcryer, Sword Muse, Spectral Dancer, and Dominator become Iss Enchanters during their fourth class transfer in the Awakening.Awakening LoreThe powers of Iss Enchanters are derived from the Giant hero Leister. Leister, an insightful and observant Giant, was skilled in battle but focused on military strategy and tactics. His ability to read and anticipate the flow of battle was legendary.Featured Iss Enchanter SkillsHorn MelodyUses fairy power to increase all party members' attack and defense abilities. Drum MelodyUses fairy power to increase all party members' combat abilities.Pipe Organ MelodyUses fairy power to increase all party members' HP/MP/CP.Guitar MelodyUses fairy power to increase all party members' critical abilities.Harp MelodyUses fairy power to increase all party members' accuracy and evasion abilities.Mandolin MelodyUses fairy power to increase all party members' combat speed and bestow a vampiric rage effect.Knight's HarmonyBestow knight's abilities upon a chosen party member.Warrior's HarmonyBestow warrior's abilities upon a chosen party member.Wizard's HarmonyBestow mage's abilities upon a chosen party member.Combat SonataIncreases all party members' combat abilities.Celerity SonataIncreases all party members' mobility and bestows a powerful vampiric rage effect.Refreshing SonataIncreases all party members' recovery speed.Battle RhapsodyMaximizes all party members' battle abilities for a certain time.Chaos SymphonyLaunches powerful attacks on surrounding enemies, and decreases their combat abilities.PetrifyTemporarily petrifies opponent.Assault RushRushes toward enemy and temporarily shocks them. Rain devastating elemental magic upon your foes.Feoh Wizards are masters of mana, and the elements are theirs to command: fire, water, wind, and earth. Their specialty is devastating long-range damage, but they can also teleport, cause fear, and trap, giving them outstanding flexibility and crowd control capabilities. Their defenses are quite weak.Feoh Wizards deal massive magical attacks that have differing qualities and special effects depending which of the four elemental stances they are in. They can normally activate only one stance at time, but they can change stances fluidly. One of their most devastating skills lets them briefly use two stances and multiple elements simultaneously.Class PathCharacters with the third transfer classes of Archmage, Soultaker, Mystic Muse, Storm Screamer, and Soul Hound become Feoh Wizards during their fourth class transfer in the Awakening.Awakening LoreFeoh Wizard powers have been passed from Silver Sage Soltkreig, one of the Seven Giant Sages. Soltkreig, a supremely wise and intelligent Giant, was a strategic analyst. He snatched victory from the claws of defeat many times with his brilliant planning. From a young age, he was fascinated by the fundamental elements of nature. Through years of study, he became the foremost expert