twice per Battle Phase.GENF-JP061 Resonance Device Normal Magic CardActivate by selecting 2 monster you control with the same Type and Attribute. Until the End Phase, the Level of 1 of the selected monster becomes the same Level as the Level of the other selected monster.RareGENF-JP062 Peeping Goblin Normal Magic CardLook at the top 3 cards on your opponent's deck. Select 1 card of them and put it under your opponent's deck, and return the remaining cards in any order you like to the top of your opponent's deck.GENF-JP063Danger due to Unpreparedness Normal Trap CardActivate when your opponent gains Life Points. Select 1 monster your opponent controls and destroy it.GENF-JP064Poseidon Wave Normal Trap CardActivate when your opponent declares an attack with a monster. Negate the attack of the opponent's monster. If you control a face-up Fish-, Sea-Serpent- or Aqua-Type monster(s), inflict 800 Damage to your opponent's Life Points for each of them.RareGENF-JP065Bomb Urchin --Continuous Trap CardActivate when your opponent activates a Trap Card. During your Standby Phase, if your opponent controls a face-up Trap Card, inflict 1000 Damage to your opponent's Life Points. This card is sent to the Graveyard during your 3nd End Phase after activation.GENF-JP066 Damage Vaccine Omega MAX MAXNormal Trap CardActivate only when you take Damage from Battle or by a card effect. Gain as much Life Points as you took Damage.GENF-JP067Over Wrench Normal Trap CardActivate by selecting 1 face-up "Mainspring" monster. The ATK and DEF of the selected monster are doubled, and it is returned to the owner's hand during the End Phase of this turn. Only 1 "Over Wrench" can be activated per turn.GENF-JP068 Evil-Spawning Riverbed Normal Trap CardActivate when 1 Fish-, Sea-Serpent-, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-, Sea-Serpent-, or Aqua-Type monster from your Deck to your hand.GENF-JP069 Shock! !Counter Trap CardActivate by returning 1 of your removed from play Fish-, Sea-Serpent-, or Aqua-Type monster to your deck. Negate the activation of an Effect Monster's Effect and destroy it.GENF-JP070 Bright Future Normal Trap CardActivate by selecting 2 of your removed from play Psychic-Type monster. Return the selected monster to your Graveyard, and draw 1 card.RareGENF-JP071 Past Image Normal Trap CardActivate only if you control a face-up Psychic-Type monster by selecting 1 monster your opponent controls. The selected monster is removed from play. During the next Standby Phase, the monster that was removed from play by this effect is returned to your opponent's field in the same Battle Position it was.GENF-JP072 Quickening of the Flame Swirl Counter Trap CardActivate by sending 1 "Laval" monster from your hand to the Graveyard. Negate the activation of a Trap Card and destroy it. Also, when this card is in your Graveyard, by removing from play 2 FIRE monster in your Graveyard, add this card to your hand.GENF-JP073 Uniform Nomenclature's Treaty of Alliance Normal Trap CardActivate only if you control 2 or more Non-Token monster with the same name. Apply 1 of the following effects according to the number of monster with the same name: 2 Monster: Destroy 1 Magic or Trap