that has a "Hat" sprite).-Added "Play Continuously" and "Play Once" options to sprite editor.-Made collision and holding points directly accessible through sprite editor.-Added sequencing and particle effects to sprite editor.-Made properties of nodes, collision and holding points on sprite sequencer be accessible through text boxes.-Added explicit "Unaffected by Sprite Color" option for sprites.-Made particle effect editor a bit more visually appealing.-Made item/magic editor have a better layout.-Added 8-direction support for item holding frames.-Added per-body color for clothing for equipment clothing option in item/magic editor.-Fixed setting an effect as overlay and it not showing up anymore (due to being rotated).-Made graphical script editor warn when there is at least one "Return Value" node but there are paths that don't lead to one.-Added use values for graphics used in a sequence to replace the hacked-together extensions.-Made scaling editable on actors with a non-changeable actor template (to simulate direction/position).-Added "Actor Touching Actor Branch" event.-Added "Holding Point X/Y/Z" use values for actors.-Added "Smooth Scaling" option for sprites to produce a more appealing graphic when a sprite is scaled.-Added "(Script)" option to use retrieve values for fields to be able to use a script that can return a value, instead of a single statement.-Fixed a rare crash when moving player with non-existant party members to another map.-Fixed crash when attempting to move an actor with zero max velocity/speed.-Made it properly error (and thus prevent) when deleting playable actors.-Fixed studdered movement when a location is not able to be achieved through pathfinding.-Fixed "Away from Player" movement style work with AI focused actor.-Made it warn when using the same identifier twice in global variables, switches, collections and tables.-Fixed jumping/falling animations from not processing sequentially when not moving.-Fixed random crashes when there are no party members.-Fixed crash when using "Spawn Actor" event with an actor from another map that hasn't been loaded yet.-Fixed ".5" from being interpreted as 5 instead of 0.5.-Fixed built games from erroring when default full screen resolution fails, and instead goes into windowed mode.-Fixed incorrect defaults for menu labels in built games.-Fixed error when a tile option has a non-numeric/non-valid value for a parameter.-Fixed not being able to pick (None) for parent actor option in actor tempaltes.-Fixed "Assign Interface" actor event and "Assigned Interface" actor use value.-Fixed Structure use values' first parameters from not working with the use value button.-Fixed saved games not properly loading collection data in variables and graphics in fields.-Fixed party members from crashing or following people incorrectly.-Added parameter listing to error report to aid in disagnosing custom events.-Made it possible for "Saw Enemy" trigger to alter AI Focussed Actor.-Fixed default accessories for sprite bodies.-Fixed actors from possibly walking faster than they're supposed to.-Made it warn when you try to create an unselectable field with triggers.-Renamed "Open Door" event to "Door Action" to not be confused with the far more useful "Open/Close Door" event.-Fixed not requesting to save after pasting input scripts.-Added position and size options for zones.-Added "Operating System" use value.-Added "Simulate Control" event and respective use value.-Added "Simulate Control/Player" options for fields.-Added "Tile Horizontally/Vertically (Y)/Vertically (Z)" option for sprites to tile