Robo Guard 3.6Ele Evita derrubamento de gunz ..e evita alguns HACKERZ...Anti Hacker - Cristimas speciaisAnti hacker - Robo Guard 3.6DOWNLOAD - CLIQUE AQUI Achei essa Source na RZInter e fiquei com ela ate agora, mas ja que nao vou usar ele vou postar...Primeiro post e merece fixo hem...Como compilar? Se virem, nem tudo cai do ceu...Se alguem de bom coracao compilar poste ae..Code:Codigo:/* Jacob - fattie source code c++ - Win32 */ #include #define uint32_t unsigned int #define uint16_t unsigned short struct D3DXVECTOR3 { float x; float y; float z; }; static uint32_t ZGetGameClientAddress = 0x004ABCC0; bool CompareByteArrays(BYTE* data1, BYTE* data2, int len){ if (data1==NULL && data2==NULL) return true; if (data1==NULL || data2==NULL) return false; for (int i=0; i < len; i++){ if (data1[i] != data2[i]) if(data2[i] != 0xEE) return false; } return true; } DWORD m_CodeBase = 0x00400000; DWORD m_CodeLength = 0x001C5000; DWORD SigSearch(BYTE* Signature, int SigLength) { BYTE* test = NULL; for(unsigned int i = 0; i < (m_CodeLength-SigLength); i++) { if(CompareByteArrays((BYTE*)((DWORD)m_CodeBase + i), Signature,SigLength)) { return (DWORD)m_CodeBase + i; } } return 0; } static BYTE MCommand2__AddParameterSignature[] = { 0x8B, 0x41, 0x20, 0x85, 0xC0, 0x53, 0x8D, 0x59, 0x1C, 0x56, 0x75, 0x04, 0x33, 0xF6, 0xEB, 0x08, 0x8B, 0x73, 0x08, 0x2B, 0xF0, 0xC1, 0xFE, 0x02, 0x8B, 0x51, 0x18, 0x57, 0x8B, 0xBA, 0x10, 0x02, 0x00, 0x00 }; static BYTE MCommand2__GetParameterSignature[] = { 0x55, 0x8B, 0x6C, 0x24, 0x08, 0x85, 0xED, 0x75, 0x06, 0x32, 0xC0, 0x5D, 0xC2, 0x10, 0x00, 0x56, 0x8B, 0x74, 0x24, 0x10, 0x85, 0xF6, 0x7C, 0x23, 0x8B, 0x51, 0x20, 0x85, 0xD2, 0x75, 0x04, 0x33, 0xC0, 0xEB, 0x08, 0x8B, 0x41, 0x24, 0x2B, 0xC2, 0xC1, 0xF8, 0x02, 0x3B, 0xF0 }; static BYTE MCommand2__GetParameter2Signature[] = { 0x56, 0x8B, 0x74, 0x24, 0x08, 0x85, 0xF6, 0x7C, 0x23, 0x8B, 0x51, 0x20, 0x85, 0xD2, 0x75, 0x04, 0x33, 0xC0, 0xEB, 0x08, 0x8B, 0x41, 0x24, 0x2B, 0xC2, 0xC1, 0xF8, 0x02, 0x3B, 0xF0 }; static BYTE MCommand2Desc__MCommand2DescSignature[] = { 0x8B, 0xC1, 0x8B, 0x4C, 0x24, 0x04, 0xC7, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x56, 0xC7, 0x80, 0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x80, 0x14, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x80, 0x18, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x89, 0x48, 0x04, 0x8B, 0x4C, 0x24, 0x0C, 0x8D, 0x70, 0x08, 0x2B, 0xF1, 0x8A, 0x11, 0x88, 0x14, 0x0E, 0x41, 0x84, 0xD2, 0x75, 0xF6, 0x8B, 0x4C, 0x24, 0x10, 0x8D, 0xB0, 0x08, 0x01, 0x00, 0x00 }; static BYTE MCommand2ParameterDesc__MCommand2ParameterDescSignature[] = { 0x8B, 0xC1, 0x8B, 0x4C, 0x24, 0x04, 0xC7, 0x00, 0xEE, 0xEE, 0xEE, 0xEE, 0x56, 0xC7, 0x40, 0x4C, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x40, 0x50, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x40, 0x54, 0x00, 0x00, 0x00, 0x00, 0x89, 0x48, 0x04, 0x8B, 0x4C, 0x24, 0x0C, 0x8D, 0x70, 0x08, 0x2B, 0xF1 }; static BYTE MCommand2Manager__AddCommandDescSignature[] = { 0x83, 0xEC, 0x10, 0x8B, 0x44, 0x24, 0x14, 0x8B, 0x50, 0x04, 0x89, 0x44, 0x24, 0x04, 0x8D, 0x04, 0x24, 0x89, 0x14, 0x24, 0x50, 0x8D, 0x54, 0x24, 0x0C, 0x52, 0x83, 0xC1, 0x04 }; static BYTE MCommand2Desc__AddParameterDescSignature[] = { 0x81, 0xC1, 0x0C, 0x02, 0x00, 0x00, 0x56, 0x8B, 0x71, 0x04, 0x85, 0xF6, 0x75, 0x04, 0x33, 0xD2, 0xEB, 0x08, 0x8B, 0x51, 0x08, 0x2B, 0xD6, 0xC1, 0xFA, 0x02, 0x85, 0xF6, 0x74, 0x1F, 0x8B, 0x41, 0x0C, 0x2B, 0xC6,