foes Sp. Def stat.40Barrier0300--The user throws up a sturdy wall that sharply raises its Defense stat.50AncientPower60510010%The user attacks with a prehistoric power. It may also raise all the users stats at once.60Amnesia0200--The user temporarily empties its mind to forget its concerns. It sharply raises the users Sp. Def stat.70Me First0200--The user tries to cut ahead of the foe to steal and use the foes intended move with greater power.80Baton Pass0400--The user switches places with a party Pokemon in waiting, passing along any stat changes.90Nasty Plot0200--The user stimulates its brain by thinking bad thoughts. It sharply raises the users Sp. Atk.100Aura Sphere90200--The user looses a blast of aura power from deep within its body. This move is certain to hit.Learnable HMs and TMsTM/HMMove NameTypePowerPower PointsAccuracyCategoryEffect ChanceTM01Focus Punch15020100--The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.TM02Dragon Claw8015100--The user slashes the foe with huge, sharp claws.TM03Water Pulse602010020%The user attacks the foe with a pulsing blast of water. It may also confuse the foe.TM04Calm Mind0200--The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.TM05Roar020100--The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends.TM06Toxic01085--A move that leaves the target badly poisoned. Its poison damage worsens every turn.TM07Hail0100--The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type.TM08Bulk Up0200--The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.TM09Bullet Seed1030100--The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.TM10Hidden Power115100--A unique attack that varies in type and intensity depending on the Pokemon using it.TM11Sunny Day050--The user intensifies the sun for five turns, powering up Fire-type moves.TM12Taunt020100--The foe is taunted into a rage that allows it to use only attack moves for two to four turns.TM13Ice Beam951010010%The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.TM14Blizzard12057010%A howling blizzard is summoned to strike the foe. It may also freeze the target solid.TM15Hyper Beam150590--The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.TM16Light Screen0300--A wondrous wall of light is put up to suppress damage from special attacks for five turns.TM17Protect0100--It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.TM18Rain Dance050--The user summons a heavy rain that falls for five turns, powering up Water- type moves.TM19Giga Drain6010100--A nutrient-draining attack. The users HP is restored by half the damage taken by the target.TM20Safeguard0250--The user creates a protective field that prevents status problems for five turns.TM21Frustration120100--A full-power attack that grows more powerful the less the user likes its Trainer.TM22SolarBeam12010100--A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.TM23Iron Tail100157530%The foe is slammed with a steel-hard tail. It may also lower the targets Defense stat.TM24Thunderbolt951510010%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.TM25Thunder120107030%A wicked thunderbolt is dropped