upon reaching 10 stacks of Tigereye Brew.BrewmasterMastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.PaladinHand of Purity now reduces all incoming damage by 10% in addition to its other effects.Eternal Flame's periodic heal now provides 100% more healing when self-cast.Judgment now costs 5% of base mana.ProtectionThe base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.PriestPower Word: Solace has been redesigned.Power Word: Solace replaces Holy Fire. It deals the same damage and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).Angelic Feather now has a 6-second duration (was 4 seconds).Body and Soul now has a 3-second duration (was 4 seconds).Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.DisciplineFocused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.Rapture now provides mana equal to 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.RoguePreparation is now a baseline ability learned at level 68.Versatility has been removed.New Level-90 Talent: Marked for DeathMarks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.New Level-60 Talent: Cloak and DaggerAmbush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used.Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).PvP set bonuses have been changed:Vigor is now the 4-piece set bonus and increases maximum energy by 50 (was 10).Deadly Brew is now the 2-piece set bonus, and its effects remain unchanged.CombatVitality now increases attack power by 30% (was 25%).Blade Flurry now deals 75% less damage.SubtletySanguinary Vein now increases the damage the target takes by 20% (was 16%).WarlockThe Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket silence.Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to fear the attacker. When cast, the ability has 1 charge, costs 20% health to activate, and has