This project proposes to study and develop segmentation methods based on evolutionary interval fuzzy algorithms and to evaluate them in comparison with other methods of segmentation of the three classes above (threshold, border-based and region-based). Specific objectives of this project are: i) To study models of fuzzy cellular automata and fuzzy genetic algorithms and their applicability in image processing; Ii) to develop image segmentation models based on the methods of item i), adding the characteristics provided by interval mathematics and type-2 fuzzy logic for the treatment of the uncertainty inherent in this type of problem; And iii) produce a separate evaluation of the methods when applied to different types of equipment components.Publications:- WUW SIBGRAPI 2014: Deteccao Automatica de Defeitos na Fabricacao de Equipos Utilizando Processamento de Imagens- Undergraduate Final Work (UFPEL): Estudo e Aplicacao de Metodos de Segmentacao de Imagens para o Diagnostico de Falhas na Fabricacao de Equipos A analise crua de grandes quantidades de informacoes armazenadas em um banco de dados torna-se incomoda sem uma ferramenta visual ou interativa. O uso de visualizacoes interativas permite a compreensao mais clara das informacoes e maior rapidez ao compara-las. Criou-se o BD-Vis, uma ferramenta de visualizacao que trabalha com informacoes provenientes de qualquer banco de dados e as torna de facil interacao ao usuario. O sistema recebe informacoes de um banco de dados e cria um arquivo no formato JSON automaticamente, para que as informacoes possam ser exibidas em diferentes visualizacoes. Esse mesmo procedimento e realizado na filtragem, insercao, edicao e remocao de dados, onde o mesmo arquivo e atualizado conforme a ocorrencia desses eventos promovidos pelo usuario. Concluimos que atraves das diferentes visualizacoes (Bubble Chart, Node-Link Tree e Sunburst) as informacoes puderam ser compreendidas de forma mais rapida em comparacao a forma tabular, assim como uma melhor exploracao dos dados, contribuindo na descoberta de novas hipoteses que influenciam nos resultados da analise.Projeto sob minha orientacao no IFSUL: BIC/IFSul Projeto PE01160616/026.Alunas: Carolina Guth Pinto e Thaiane Teixeira de AzevedoPublicacoes produzidas:- X MOCITEC 2016: Visualizacao de Informacoes de um Banco de Dados em Graficos Interativos- Anais da IX JIC 2016 The concept of second screen became popular with the introduction of interactive TVs. In this context, while the user focuses on the TV screen, the exploration of additional content is possible through the use of a smartphone or tablet as a second screen. Lately, dynamic applications, e.g. video games, also started to use a second screen. Nintendo DS and Wii U are the game consoles that began to incorporate these ideas. Dynamic applications are based on real time action and interaction, and their implementation can be very complex specially because users have to change focus between the displays frequently. In this project, we summarize the results found in a set of experimental studies we conducted to verify the usability of interaction techniques based on the use of a second auxiliary screen in dynamic applications. We developed a multiplayer game that employs one main screen shared by two players, each one also using a second (private) screen. From these studies, we elaborate a set of