Name" use value for maps and interfaces.-Added font graphic editing.-Added audio variations.-Added base/variation volume and pitch sound resource options.-Added projectile seeking options for items.-Added affected actor templates option for items.-Added "Actor Created Branch" event.-Added "Take Movement in Direction" event.-Fixed crash when deleting an actor that has scripts that have custom events that are waiting.-Fixed rendering of extensions on top-view for flat sprites.-Fixed outlined font rendering from having characters spaced apart.-Fixed loading a saved game and having currently playing music no longer loop.-Fixed "Play Memorized Music" from not properly looping memorized music.-Fixed particle effects from not properly changing direction based on played effect's direction.-Fixed damage phase from not working properly.-Made equipment automatically stop when continuous weapon runs out of ammo or some other condition, which fixed getting constant empty sfx in a continuous weapon.-Made individual units in Units fields have their own effect data so particle effect-based things look considerably better.-Fixed crash when zooming out too much in graphical scripter.-Fixed custom events ignoring parameters for globals.-Made tile/blocking/zone collision prioritize over activating actor collision triggers.-Fixed zone/door positioning from going to an older version of the map being tested.-Fixed exporting sprites and it producing strange artifacts when uploaded.-Made Action and Turret / Camera options available within party member actor editor.-Fixed crash when picking a particle effect in a field.-Fixed "Maps (with None)" option for custom events from not working properly.-Made bug report window have an option for error while working on a project, and removed the rarely used error loading specific map.-Made bug report window error when no description is provided.-Made start menu folder use a "Editor" folder instead of "Map" folder.-Made "Floor" tile-set be named "Tiled Floor" so that "Ground" appears first in the list.-Made it change the sun of the map when placing a light in a fully lit map, instead of the ambiguous message.-Added "Play Map" tool, a simpler version of "Test Map" which doesn't bring up (nor use) a test script.-Made it clear that you must click somewhere when you're using the Test/Play Map tools.-Fixed zone and door events from showing weird "this" default value in a grey box.-Fixed rare crash when touching the very edge of tile picker in the map editor.-Added "Change Auto-Movement Style" event.-Fixed crash when having nested actor templates.-Fixed crash when using "Show Unused Resources" with low number of floor/wall tile-sets or body sprites.-Made up/down keys work on graphical list boxes.-Added multi-animation sprites (to simplify close arm / body/far arm).-Made the frames directly importable rather than being forced to work in a sheet.-Made frames tile vertically in addition to horizontally, and on more sheets, to allow for larger sprites and/or sprites with more frames.-Made individual frames for held item graphics editable.-Fixed script panning from being too slow while zoomed out.-Made variable windows take numbers as numbers to deal with comma/period issues of different locales.-Fixed flickering of scrollbar in graphical list box controls.-Made "(Un)check All Accessories" button in body connections window process considerably faster.-Added "Equipment Exception" option for sprites to be able to hide sprites based on equipment (like in the case of hiding "Hair" with any equipment