A camapnha esta em pleno vapor. O professor Geraldo, que leciona biologia no Colegio ISBA e o novo lider do ranking de pessoa fisica, arrecadando o montante de 8.000 tampinhas entregues no proprio Zoologico.E entao, o que esta esperando? Anime-se, o verao esta apenas comecando. Consuma bastante liquido e nao esqueca de juntar suas tampinhas! This is a quick and simple tutorial explaining how to use Appodeal ads on Godot Engine. If you're considering to use ads in your Godot android application, Appodeal is a good alternative, since it allows you to display ads from all major advertising networks such as Admob, Amazon, Unity, etc, with only one SDK.Step 1Download and compile GodotAppodeal module from this repository. You can find more details on how to compile it here and here. Note: if you don't want to compile the module by yourself, here's the binaries files I've compiled, use it at your own risk:Debug package (Godot 1.1)Release package (Godot 1.1)Debug package (Godot 2.0)Release package (Godot 2.0 untested) Release package (Godot 2.0.2 & Appodeal 1.14.12)Release & Debug (Godot 2.1 & Appodeal 1.15.7) Release & Debug (Godot 2.1.1 & Appodeal 1.15.7 untested)Release & Debug (Godot 2.1.2 & Appodeal 1.15.7 untested)Step 2 Edit the project engine.cfg file and add the following two lines for Godot 1.1:[android]modules="com/android/godot/GodotAppodeal"or for Godot 2.0:[android]modules="org/godotengine/godot/GodotAppodeal" Step 3On the project export settings, edit the Custom Package and locate the GodotAppodeal module file.Step 4On the same screen you'll need to select the following permissions:Access Network StateInternetWrite External StorageStep 5Now you'll be able to use the module functions on your scripts. To see the full functions and callbacks available check the GodotAppodeal repository.Here's a sample code to show a bottom banner:func _ready(): get_node("show_banner_button").connect("pressed", self, "_on_show_banner_button_pressed") init_appodeal()######initialize functionfunc init_appodeal(): if (Globals.has_singleton("Appodeal")): appodeal = Globals.get_singleton("Appodeal") appodeal.init(get_instance_ID(), 'YOUR APPODEAL APP ID', 'banner', true) #####func _on_show_banner_button_pressed(): if appodeal != null: if appodeal.isBannerLoaded(): appodeal.showBannerAd('bottom')This module is Android only, so you'll not be able to run it on your computer. You'll need to export to a real device or Android emulator for that. If you get any trouble, don't forget, logcat is your friend. Connect to your device and run via command line:adb logcat -s godotIf you want to see the ads in action, check my published game. If you don't have a Appodeal account yet, please use my affiliate link to create one.Was this post useful for you? Feel free to buy me a beer, or just download and rate my Numbers Fusion :P As this seems to be a recurring topic, especially among beginners, I decided to write a tutorial on how to integrate AdMob on your Godot application, just as I did before with Appodeal.Step 1Download and compile blubee's Google Play Services module from this repository. You can find more details on how to compile it here and here. Note: if you don't want to compile the module by yourself, here's the binaries files I've compiled, use it at your own risk:Release package (Godot 2.0.2)Debug package (Godot 2.0.2)Release package (Godot 2.1-stable) Release package (Godot 2.1.2-stable) Step 2 Edit the project engine.cfg file and add the following two lines: