event descriptions no longer use smaller text when long.-Added "Billboard" graphic option useful for particle-like things (where it always faces the camera's axis).-Made particles respect the facing camera options (and made them billboard by default).-Made it error when saving a custom event that does not use X/Y/Z parameters sequentially and completely.-Made it warn when creating a zero-sized non-text field.-Added orientation list box to greatly simplify node rotations in sprite editor.-Fixed not being able to pan view while previewing sprites.-Added legacy option to use case-insensitive object matching, which reduced performance of scripts.-Fixed graphical scripter text artifacts when zoomed out.-Made "Comparison Branch" event reset the second parameter to default based on first parameter if the second parameter hasn't been changed from the default.-Fixed first parameter in "Comparison Branch" event from losing focus when it is cleared.-Made field editor preview use interface background.-Added more device emulators.-Fixed spacing of odd-pixeled unit fields.Engine001:-Fixed crash when gainging levels through gaining experience.-Fixed experience not properly fulfilling a level when it's exact.-Made turrets respect their initial direction when an enemy is lost.-Fixed turrets' FOV.-Fixed unaffected sprite layers from not being affected by actor's opacity.-Fixed turrets over-turning.-Fixed treasure chests from not using sprite collision data.-Fixed sprites used in non-actor contexts from having to use the walking/right frameset.-Fixed processing visibility retrieve value when not appropriate (only context is now when there's also a retrieve collection).-Fixed AI from generally being at the top or left of alignment.-Made it error when triggers/custom events are recursively executed too many times.-Fixed crash when using "Main." events involving a lerp while not having the main player legacy option set.-Fixed graphic distortion on odd-numbered sprited under contexts of facing camera and particles.-Fixed actors from getting stuck into eachother, both players and AI.-Made large scripts that are executed frequently run considerably faster.-Fixed more minor graphic distortion problems.-Fixed some of the facing camera permutations.-Fixed not being able to quit game while pre-loading many maps.Tutorial001:-Made some things more clear in beginner tutorial.-More readme's for examples and demos.Demo001:-Finished "Tower Defense" demo.-Fixed interfaces in "Role-Playing Game" demo.1.010.002:Map001:-Fixed error when opening an old project with particle effects.-Added "Logical AND/OR/NOT" structure use values.-Fixed importing old character sets.-Added sprite resource templates to greatly simplify sprite creation with respect to layers.-Added "In Camera" and "In Map" actor use values for determining if an actor is in a camera or map respectively (assuming there's an associated trigger to activate the functionality).-Made camera view fields use a semi-transparent color so that the grid can still be seen.Engine001:-Fixed crash when there's no events in some of the system scripts.-Made "Change Tile-Set" perform slightly faster.-Reverted top-left offset issue as it broke AI for larger actors.-Fixed simulatenous actor template triggers not being able to execute at the same time.-Made countless scripting, collision and lighting performance improvements.-Fixed "Pan Interface" event from not working when there's no duration set.-Fixed disabled fields from receiving mouse inputs.-Fixed "Pan Interface" event from not offsetting edged fields.-Fixed resetting interfaces with camera view fields from losing their camera properties associated with the map's view.-Fixed default case sensitivity legacy option to be on for older projects.-Fixed local multi-player camera glitches.Subscription001:-Fixed