= 100 -- Ponto padrao de agilidade que ira retornar apos resetarset @VitalidadeVIP = 100 -- Ponto padrao de vitalidade que ira retornar apos resetarset @EnergiaVIP = 100 -- Ponto padrao de energia que ira retornar apos resetar-- Execucao do comando SQL (Nao mexer)---- Contas nao VIPUPDATE CharacterSET cLevel = 1,Experience = 0,LevelUpPoint = @PontosReset * (Resets + 1),Strength = @Forca,Dexterity = @Agilidade,Vitality = @Vitalidade,Energy = @Energia,Money = Money - @ZenReq,Resets = Resets + 1FROM CharacterJOIN MEMB_STAT ON Character.AccountID=MEMB_STAT.memb___id COLLATE Latin1_General_CS_ASJOIN MEMB_INFO ON Character.AccountID=MEMB_INFO.memb___id COLLATE Latin1_General_CS_ASWHERE cLevel > (@MaxLevel - 1)AND Money > (@ZenReq - 1)AND MEMB_STAT.ConnectStat = 0AND MEMB_INFO.vip = 0AND Resets <= 150-- Contas VIPUPDATE CharacterSET cLevel = 1,Experience = 0,LevelUpPoint = @PontosResetVIP * (Resets + 1),Strength = @ForcaVIP,Dexterity = @AgilidadeVIP,Vitality = @VitalidadeVIP,Energy = @EnergiaVIP,Money = Money - @ZenReqVIP,Resets = Resets + 1FROM CharacterJOIN MEMB_STAT ON Character.AccountID=MEMB_STAT.memb___id COLLATE Latin1_General_CS_ASJOIN MEMB_INFO ON Character.AccountID=MEMB_INFO.memb___id COLLATE Latin1_General_CS_ASWHERE cLevel > (@MaxLevelVIP - 1)AND Money > (@ZenReqVIP - 1)AND MEMB_STAT.ConnectStat = 0AND MEMB_INFO.vip = 1AND Resets <= 1000Mudando o Codigo:LevelUpPoint= 300*ResetSignifica que os pontos por reset vao ser definidos assim:300 multiplicado pelo numero de resets atuais.Strength= ('20') , Dexterity= ('20') , Vitality= ('20') , Energy= ('20')Isso sao os atributos que o char recomeca, ou seja, esse char recomecaria com 20 pontos em todos os atributos (skills).WHERE clevel>349Lvl de Reset ( deixe -1 do lvl desejado ), nesse ele resetaria no 350.[[ [ Auto Reset Para Vip na table Character ] Auto Reset para GM'sUPDATE CharacterSET clevel=('50'), Experience=('0'),Money=Money-('0'), Reset=Reset+1, Strength=('32500'), Dexterity=('26000'), Vitality=('32500'), Energy=('32500')FROM Character join Memb_Stat on Character.Accountid=Memb_Stat.memb___idcollate Latin1_general_CI_ASWHERE clevel>349 AND Vip = 8 AND Memb_Stat.ConnectStat = 0 Auto Reset para Usuarios Normais ( and Vip = 0 ) :Ganhando 350 pontos, Resetando lvl 350UPDATE CharacterSET clevel=('1'), Experience=('0'),Money=Money-('0'),LevelUpPoint=350+350*Reset, Reset=Reset+1,Strength=('30'), Dexterity=('30'), Vitality=('30'),Energy=('30')FROM Character join Memb_Stat on Character.Accountid=Memb_Stat.memb___idcollate Latin1_general_CI_ASWHERE clevel>349 AND Memb_Stat.ConnectStat = 0 and Vip = 0 and Money>('0') Auto Reset para Users Normais ( and Vip = 0 ) :Ganhando 350 pontos, Resetando lvl 350, Resetando ItensUPDATE CharacterSET clevel=('1'), Experience=('0'),Money=Money-('0'),LevelUpPoint=350+350*Reset, Reset=Reset+1,Strength=('30'), Dexterity=('30'), Vitality=('30'),Energy=('30'), Inventory=null, MagicList=nullFROM Character join Memb_Stat on Character.Accountid=Memb_Stat.memb___idcollate Latin1_general_CI_ASWHERE clevel>349 AND Memb_Stat.ConnectStat = 0 and Vip = 0 and Money>('0') Auto Reset para Usuarios Vips ( and Vip = 1 ) : Ganhando 400 pontos, Resetando lvl 350UPDATE CharacterSET clevel=('1'), Experience=('0'),Money=Money-('0'),LevelUpPoint = 400+400*Reset, Reset=Reset+1, Strength=('50'), Dexterity=('50'), Vitality=('50'), Energy=('50')FROM Character join Memb_Stat on Character.Accountid=Memb_Stat.memb___idcollate Latin1_general_CI_ASWHERE clevel>349 AND Vip = 1 AND Memb_Stat.ConnectStat = 0 Auto Reset para Qualquer Usuario Acumulativo : Resetando lvl 350 AcumulativoUPDATE CharacterSET clevel= ('1') , experience= ('0')WHERE clevel>3497o Depois clique em Parse e de OK, va para Schedules.8o Em New Sechedule coloque tambem la AutoReset, depois clique em Change, na primeira parte selecione Daily e deixe em Every 1 day(s).9o Depois selecione em baixo Occurs every e troque Hour(s) por Minute(s), Duration selecione a data atual do dia e de ok.10o Agora e so finalizar dando Aplicar e OK.11o Sempre de Start no SQL Server Agent, e deixe como auto start para facilitar.