route destination list to AllRoutes.txt every time a route is foundwrite_destlistArchitecture tools automatically set the level as neededauto_levelAutomatically import and load indicated FAM fileimport [FAM file]Automatically load indicated house, no questions askedhouse [house number]Check and fix required lot objectsprepare_lotCompletely flush app to VM file when running Windows NTflushCrash gamecrashCreate moat or streamswater_toolCreate shrunk_text_#.bmp filesshrink_text [font_size] [text]Create-a-character modeedit_charDisplay personality and interestsinterestsDraw all animation frames disableddraw_all_frames offDraw all animation frames enableddraw_all_frames onDraw colored dots at each person's origindraw_originsDump entire memory to core_dump_[date:time].txtcore_dumpDump selected person's most recent list of scored interactions to a filedump_happyDump selected person's motive contribution curve to a filedump_mcEnable debug flag to show outcome choice dialogs for social interactionsdebug_socialEnd sim loggingsim_log endExecute "file.cht" file as a list of cheatscht [filename]Floorable grid disableddraw_floorable offFloorable grid enableddraw_floorable onForce an assert for testingassertLog animations in the event log windowlog_animationsMap editor disabledmap_edit offMap editor enabledmap_edit onMove any objectmove_objects onNo tutorial object generation when tutorial house is loadedtutorial offPrevent web browser crashesbrowser_failsafePreview animations disabledpreview_anims offPreview animations enabledpreview_anims onProgrammer statstile_infoQuit gamequitRead in behavior tuning constants from Tuning.txt#importRebuilds entire control panel/UCP from scratchrebuild_cpRefresh the BMP_ resources for all people whose IFF files are writablerefresh_facesRematch dependent textures and regenerate bitmaps for all user charactersrefresh_texturesRestore tutorialrestore_tutRotate camerarotation [0-3]Routing debug balloons disabledroute_balloons offRouting debug balloons enabledroute_balloons onRun series of random operations on unhoused familiesfam_test [opcount]Save currently loaded housesaveSave family history filehistorySay "plugh"plughSay "porntipsguzzardo"porntipsguzzardoSay "xyzzy"xyzzySelected person's path displayeddraw_routes onSelected person's path hiddendraw_routes offSet event logging masklog_maskSet free thinking levelautonomy [1-100]Set game speedsim_speed [-1000-1000]Set grass change valueedit_grass [number]Set grass growthgrow_grass [0-150]Set lot sizelot_size [number]Set maximum milliseconds to allow simulatorsim_limit [milliseconds]Set sim speedsim_speed [-1000 - 1000]Set time of day (unpatched game version)set_hour [1-24]Set z offset for thought bubblesbubble_tweak [z offset value]Sets the neighborhood directory to the path[directory path]Sets up the borders of the lot with non-editable flaglot_border [<tl> <tr> <bl> <br>]Sets whether menu items appear for in use objectsallow_inuseShow memory view window in debug builds of the gamememviewStart sim loggingsim_log beginSwap the two house files and updates familiesswap_houses [house number] [house number]Ticks disabledsweep offTicks enabledsweep onTile information displayedtile_info onTile information hiddentile_info offToggle allowing visitors to be controlled using the keyboardvisitor_controlToggle assets reportreport_assetsToggle automatic object reset feature auto_resetToggle calls to PeekMessage within sim loopsim_peekToggle camera modecam_modeToggle display of unavailable interactions in person control menusall_menusToggle musicmusicToggle object compression in save file obj_compToggle quaternion transformationsquatsToggle sound log windowsound_logToggle soundssoundToggle web page creationhtmlTotal reload of people skeletons, animations, suits and skinsreload_peopleTrigger sound eventsoundeventWrite out an RTE file every time a route is foundwrite_routesWrite out behavior tuning constants to Tuning.txt#export