thegoodfellas/blogset-br huggingface dataset:
Vitoria ou Derrota: A escolha e sua!Desde pequenos, aprendemos a lutar para vencer. Aprendemos a dar o melhor de nos, para alcancarmos resultados ineditos, que nos fara destacar, conquistar e mostrar que verdadeiramente desejavamos algo. Na escola temos nossas primeiras experiencias com a "vitoria" e com a "derrota", principalmente na aula de educacao fisica e nos trabalhos em grupo. Se voce conversar com um professor de ensino infantil e/ou fundamental vera que ele dira que a disputa entre os alunos e evidente e, que o esforco e algo que as criancas trazem com elas.Esta "forca", a qual me refiro, nao e algo que criamos ou que os nossos pais nos ensinam a ter, ao contrario, e incrivel saber, mas ela nasce conosco.Com o decorrer da vida, aquele impeto de coragem, forca e vontade de vencer, sofre muitos desgastes e na adolescencia e fase adulta, as evidencias de "cansaco" sao refletidas de diversas formas: falta de interesse, baixa autoestima, confissoes de que tudo vai dar errado e muitas outras...Infelizmente, este mal, alem de se estender a vida fisica, ele reflete de modo significativo na vida espiritual. Por isto, temos visto milhares e milhares de casos de depressao, onde jovens, mulheres e homens tem desistido de lutar e perdem suas forcas, que os faz desistir.Mas, se temos esta "forca", por que a perdemos? Na verdade, nao a perdemos, ela continua ali, onde Deus a colocou. Quero enfatizar a voce que quem lhe deu esta forca foi Deus. Ele nos criou, em Sua plena magnitude e colocou em nos tudo o que precisamos para vencer.Porem, quando esta forca nao esta firmada n'Ele, tudo passa a dar errado. E por isto que vemos tantas pessoas frustradas e, este pode ser o seu caso.A frustracao vem, porque a forca nao esta firmada em Deus, mas sim em pessoas, estabilidades, dinheiro, status, etc...Deus nos deixou um versiculo que retrata fielmente sobre a espera e renovacao da forca. Ele mostra que precisamos colocar nossa confianca somente n'Ele, pois somente assim teremos nossas forcas renovadas."Mas os que esperam no Senhor renovarao as forcas, subirao com asas como aguias; correrao, e nao se cansarao; caminharao, e nao se fatigarao." Isaias 40.31E, por que o Senhor deseja que as nossas forcas sejam renovadas? Porque Ele sabe da necessidade que temos em lutar, esforcar para conquistar. E, que somente com as nossas forcas renovadas n'Ele poderemos chegar onde almejamos.Jesus deixou bem claro em Joao 16.33: "Tenho-vos dito isto, para que em mim tenhais paz; no mundo tereis aflicoes, mas tende bom animo, eu venci o mundo."Desejo, nesta hora que voce se volte a Deus, de todo o seu coracao, e faca d'Ele o seu alto refugio, pois tenho conviccao que suas forcas serao plenas e renovadas por Seu amor infinito de Pai. "Por isso tambem damos, sem cessar, gracas a Deus, pois, havendo recebido de nos a palavra da pregacao de Deus, a recebestes, nao como palavra de homens, mas (segundo e, na verdade), como palavra de Deus, a qual tambem opera em vos, os que crestes." 1 Tessalonicenses 2.13Carinho,Pra Priscila Dib Leite
QUANDO DEUS ESCOLHE UMA PESSOA, ELE IMEDIANTE TRATA DE CONSAGRA-LA E UNGI-LA PARA VIVER TODOS OS SEUS PROJETOS E PROPOSITOS. ASSIM, O SENHOR FEZ COM DAVI: "Entao Samuel tomou o chifre do azeite, e ungiu-o no meio de seus irmaos; e desde aquele dia em diante o Espirito do Senhor se apoderou de Davi; entao Samuel se levantou, e voltou a Rama." (1 Samuel 16:13). A UNCAO NOS PROPORCIONA AUTORIDADE PARA TOMARMOS POSSE DE TODAS AS PROMESSAS DEIXADAS PELO NOSSO SENHOR: "Entao falou Davi aos homens que estavam com ele, dizendo: Que farao aquele homem, que ferir a este filisteu, e tirar a afronta de sobre Israel? Quem e, pois, este incircunciso filisteu, para afrontar os exercitos do Deus vivo?" (1 Samuel 17:26). QUANDO VOCE RECEBE UNCAO E AUTORIDADE, VINDAS DE DEUS, VOCE COMECA A PERCEBER QUE DEUS TEM PRAZER EM ENGRANDECER O SEU NOME, POIS ELE SABE QUE COMO UM ESCOLHIDO VOCE SEMPRE RECONHECERA QUE TODAS AS BENCAOS ALCANCADAS VIRAO DA PARTE DO SENHOR E, QUE SUA VIDA REFLETE A PRESENCA E PODER D'ELE: "E Davi disse a Saul: Nao desfaleca o coracao de ninguem por causa dele; teu servo ira, e pelejara contra este filisteu. Porem Saul disse a Davi: Contra este filisteu nao poderas ir para pelejar com ele; pois tu ainda es moco, e ele homem de guerra desde a sua mocidade. Entao disse Davi a Saul: Teu servo apascentava as ovelhas de seu pai; e quando vinha um leao e um urso, e tomava uma ovelha do rebanho, Eu saia apos ele e o feria, e livrava-a da sua boca; e, quando ele se levantava contra mim, lancava-lhe mao da barba, e o feria e o matava. Assim feria o teu servo o leao, como o urso; assim sera este incircunciso filisteu como um deles; porquanto afrontou os exercitos do Deus vivo. Disse mais Davi: O Senhor me livrou das garras do leao, e das do urso; ele me livrara da mao deste filisteu. Entao disse Saul a Davi: Vai, e o Senhor seja contigo." (1 Samuel 17:32-37). A FE DE DAVI, NO DEUS QUE TUDO PODE E TUDO VE ERA TAO REAL QUE MESMO SAUL VENDO QUE ELE NAO PASSAVA DE UM JOVENZINHO, O REI ACEITOU SUA PROPOSTA DE LUTAR CONTRA O GIGANTE. ASSIM SERA EM SUA VIDA, NAO IMPORTA A SUA FORMACAO PROFISSIONAL, O SEU CARGO, ETC... O IMPORTANTE E QUE VOCE CREIA QUE O SENHOR PODE LHE COLOCAR NA POSICAO QUE ELE DESEJAR! POREM, QUANDO O SENHOR COMECA A ENGRANDECER NOSSAS VIDAS E NATURAL QUE MUITOS, ATE MESMO OS QUE NOS ADMIRAVAM SINTAM INVEJA DO QUE ESTAMOS ADQUIRINDO. O MESMO REI QUE ACEITOU DAVI NA LUTA CONTRA GOLIAS E VIU SUA VITORIA, PASSOU A DESEJAR A MORTE DO SEU SERVO: "E falou Saul a Jonatas, seu filho, e a todos os seus servos, para que matassem a Davi. (1 Samuel 19:1a) SAUL, ENTAO, COMECOU A PERSEGUIR A DAVI, EMBORA SEM MOTIVOS, ELE DESEJAVA EXTERMINAR O MOCO: "Entao fugiu Davi de Naiote, em Rama; e veio, e disse a Jonatas: Que fiz eu? Qual e
o meu crime? E qual e o meu pecado diante de teu pai, que procura tirar-me a vida?" (1 Samuel 20:1) MESMO TENDO QUE VIVER EM FUGAS, DAVI RESPEITAVA A AUTORIDADE QUE HAVIA SOBRE SAUL E, NA OPORTUNIDADE DE MATA-LO, DAVI PREFERIU NAO FAZER JUSTICA COM AS PROPRIAS MAOS: Tomou, pois, Davi a lanca e a bilha de agua, da cabeceira de Saul, e foram-se; e ninguem houve que o visse, nem que o advertisse, nem que acordasse; porque todos estavam dormindo, porque da parte do Senhor havia caido sobre eles um profundo sono. (1 Samuel 26:12). NO VERSICULO A SEGUIR, PODEMOS VER QUE O PERSEGUIDOR DE DAVI, RECONHECEU SUA NOBREZA: "Entao disse Saul: Pequei; volta, meu filho Davi, porque nao tornarei a fazer-te mal; porque foi hoje preciosa a minha vida aos teus olhos; eis que procedi loucamente, e errei grandissimamente." (1 Samuel 26:21) AS LUTAS QUE DAVI ENFRENTOU PROVARAM QUE SUA CONFIANCA EM DEUS ERA REAL. E VOCE, TEM MOSTRADO PARA O SENHOR QUE VERDADEIRAMENTE CONFIA NELE? RESPONDA PARA SI MESMO, POIS O MESMO DEUS QUE CONDUZIU DAVI DA UNCAO A COROACAO, FARA O MESMO COM VOCE! "Porem todo o Israel e Juda amava a Davi, porquanto saia e entrava diante deles." (1 Samuel 18:16).CARINHO,PRa PRISCILA DIB LEITE
E cremoso, e saboroso, mas nao e o requeijao....kkkkkkkQuem e??? Dou-lhe uma, dou-lhe duas....Heheheehehehe, chegou a receitinha mais desejada por voces!O Delicioso Arroz Doce da Pastora Dib.Aqui estao os ingredientes e o passo a passo para voce fazerem esta deliciosa sobremesa.Entao, chega de papo e todo mundo correndo para a cozinha para fazer esta deliciaaaaaaaaaaaaaaaaa.Quem chegar por ultimo e mulher do.....kkkkkkkkkkkkkkkkUm, dois tres: Valendo..............kkkkkkkkkkkkkkkkkkkkkkkkkkkCarinho,Pra Priscila Dib Leite nao estou disposto a brigar com voce, estarei disposto a te fazer feliz. (abner martins) "Nada como um dia apos o outro para estar preparado para guerra que vira, diferente amanha!" E asvezes me pego pensando em voce. Ah, perdao, as vezes e pouco demais. Sempre.Vamos la, de novo. E sempre me pego pensando em voce. E sempre me pegolembrando aqueles momentos. Lembrando, relembrando, trelembrando,qualembrando... (gabriella roland) voce diz ser homem mais nunca fez a menina que ama sorrir, depois de ter se machucado tanto. (abner martins) E forca, pra qualquer que seja o fim. Com ou sem voce, forca. E que Deuspermita que eu de meu melhor ate o fim. Por voce. Com voce. Sempre! (gabriella roland) os dias passam, a felicidade vem a tristeza vai, a tristeza vem a felicidade se vai, mais se lembre tudo depende so de voce. ( abner martins) Nao tenha vergonha, venha pra ca. Eu vou tefazer sentir o que eu sinto, vou te abracar quando o mundo te virar ascostas, vou estar sempre por perto, mesmo que a distancia separe nossos corpos,minha cabeca estara em ti, e minha alma, nunca vai se separar da tua. (gabriella roland) voce se preocupa em olhar sempre ao seu redor, mais nunca percebeu que sempre estou ao seu lado. (abner martins) Vamos ser a felicidade nas pequenas coisas, afrontar as leis, vamosconstruir a nossa felicidade? E so dizer sim e pronto, ja comecou a felicidade. (gabriella roland) aquele que tanto ve o defeito do proximo, nunca conseguira enxergar o seu proprio. A collective holy sh*t has probably dropped from every last one of you guys reading this. Or maybe not. Yes, you're looking at a Gran Turismo review that has scored, for the first time ever, nowhere near the practically perfect grades we've graced this franchise with since day one. Okay, maybe some of you have read some of the other reviews out there and are aware that something has gone really wrong. Well, first off, allow me to preface the remainder of this review by stating that Gran Turismo for the PSP has, allegedly, been in development for five years. I say allegedly, because I'm certain that the development cycle for the game had been temporarily sidelined numerous times in between all of the work Polyphony had to do for the PlayStation 2 and PlayStation 3. Gran Turismo's development was most certainly not a continuous effort of five years...and unfortunately, it shows.Now, after re-reading this review, it definitely comes off harsh, but with good reason. Gran Turismo PSP is a flawed game. But, on the other hand, I still had a lot of fun with it, as at its core,
GT PSP is still very enjoyable, accessible, and fun game. I put in tons and tons of hours into the game just making money and collecting cars, which is one of the purposes of GT PSP. Many of these cars are transferable, allowing you to sync GT PSP to GT5 and transfer cars you've bought or won into your PS3 game. Again, GT PSP is a very fun game. But a "fully specced Gran Turismo", Kazunori Yamauchi said, this is not.The first major disappointment came when I realized the tiny little size of the game file Sony had forwarded me. 937MB? Gran Turismo 2 was a PlayStation 1 game and it boasted two separate discs, essentially making it a game worth 1.2GB. Okay, so I held out hope. So the game boots up, and immediately I run to the dealership to look through the list of amazing cars, only to realize I can only choose between Bugatti, Bentley, Chevy, and Polyphony. "Oh," I said, "Sony must've sent me a demo file accidentally. Oh, those crazy guys, I'll just contact them agai...what? This is normal?" You see, as the days cycle in-game, the dealerships you can browse through change, as do the cars you can buy.Allow me to explain in a bit more detail. When you boot up the game, you'll have four dealers to access and 100,000 credits to spend on a car, which is a gracious sum. Once you buy a car, you can participate in a few events. As the days roll on in the game, a new set of four dealerships will be made available to you. But, just because you can access a Nissan dealer, doesn't mean you can have the ability to buy any of their cars. No, no. If you don't see a GT-R or a 300ZX TT, you have to wait until the next time Nissan becomes one of the four dealers you can shop at and see if the assortment of cars features the ones you want. Yes, it's that complicated, confusing, and stupid.Some of you may say, "but Arnold, why didn't you mention this in your GT PSP hands-on preview? Why is this such a shock to you?" Because when I played Gran Turismo PSP a few months ago at a New York City event, I recall being able to sort through a complete listing of every car in the game, through every single make; none of this four dealers only bullcrap. So to see this absolute lunacy on my PSP, in a game I had so long waited for made me livid, quite frankly, as I'm sure you can tell by the tone of this diatribe.But things get worse, as GT PSP commits the ultimate sin, in my eyes. No customization. Sure, you can enter the game's Quick Tune menu and adjust suspension components such as camber, toe, ride-height, spring rate, and damper, but that leaves the other half of the gearhead spectrum (the straight line guys) alone in the dark. Yes, you can add some horsepower to your car, but you
can only do it for drift trial mode. And you're not actually adding any components, you're just increasing a little slider that adds up to 20% more power to the car you're in.Honestly, I could sit here and ramble about how utterly stupid this is. GT has always been about taking a car and making it faster, in some cases, absurdly fast. I've spent dozens and dozens of hours in GT4 just taking random cars that I like in real life, buy every little component for them to see just how much of a difference it makes around a specific track and in the 1/4 mile. GT PSP has taken all of that away from me, and has left me with an open-ended single-player mode that allows me to choose a car, track, set the number of laps (1-120) and race on it against three others. Yes, the total number of cars per track is not eight or even six, it's four, including you. And once you win a race, you earn prize money, and then you have the ability of racing that same track three more times. You see, the first time you race, you race it on an easy difficulty rank called D. Once you win, you can race against C-rank racers, then B, and then A.The game boasts a total of 800 cars, but only 200-250 of those are actually unique models. And there are 35 tracks, with a total of 70 different layouts and variations. Unfortunately, there are some key tracks missing, most importantly, both Special Stage Route 5 and 11, series staples. I've also noticed that no aesthetic changes have been made to real life tracks such as New York City, to reflect their modern day changes. For example, the New York City track in GT4 depicted an area of Manhattan known as Columbus Circle (the roundabout portion), back when GT4 was developed and released, the area was under a lot of construction, so understandably the in-game track reflects that with cranes and such all around the area. But, five years later, Columbus Circle is brimming with beauty as the Time Warner building has been long finished...but unfortunately, the in-game track shows none of that detail, and instead looks precisely as it did in GT4. This tells me someone was forced to take away Polyphony's attention to detail and, in turn, forced to maybe...rush the game in time for the PSP Go launch?I'm not quite done, yet, though. You see, beyond the standard races are also the Driving Challenges, which are nothing more than License Tests in disguise, and are not a requisite here. Although, taking 15 minutes and completing a few set of challenges will unlock the custom soundtrack feature, and they are strangely addictive, as well. Moreover, they're good for accumulating a ton of money in a relatively short time-span. And if you really dig the challenges, upon completing them, the game will reward you with a whole new bonus set.Lastly, the multiplayer here is...well, disappointing. There is no online to speak of. None. Not
even a meager two player battle. You're limited to four-player Ad-hoc, which is great and all, but finding someone, let alone three others, with a PSP and a copy of the game directly next to you is very unlikely. And I highly doubt you'll be making an event on Facebook inviting any would-be competitors to a multiplayer session at your house. Beyond a few new tracks and Professional physics loosely based on GT5's, Polyphony added little-to-nothing to make this GT feel fresher and revised.Visually, the game looks really great. It's running at 60 frames per second and boasts some really nice car models for a handheld title. It's not quite Gran Turismo 4 caliber stuff, but if the framerate was brought down to 30, it probably could've been. Regardless, beyond the slick car models and super framerate, do lie some visual issues. Seams break up and textures and polygons all over the screen frequently, and it's more noticeable in some stages than others. These seams are white lines that run across various parts of the stages, flickering about. Also, there is no light emitting from the brake-lights of cars, as it's just a red and flat texture that gets drawn on when you hit the brakes...cheap. Moreover, the rims are two-dimensional and paper-flat when in a race, which I thought ended with GT4, but I guess PD couldn't get even that going on the PSP. Again, all in all, this is a very good looking game, but it does fall short in a lot of places I didn't expect it to, and it kind of takes a lot away from the overall look and feel. Shame.The audio is acceptable, and you can hear that Polyphony put in a decent amount of work into the sound, especially when the PSP is running through an external speaker of some sort. The standard soundtrack is pretty good stuff, but the ability of a custom soundtrack is what I love most. Sound effects such as tires screeching and crashes are pulled right out of GT4, which is good and bad. It's good since they weren't that bad sounding to begin with. But it's bad because, well, not being bad doesn't mean they couldn't be improved on or made to sound a bit newer or fresher. Also, I noticed that a lot of the cars don't quite sound like their actual counterparts, as their engine and exhaust notes don't roar like they should - I mean honestly, a Ferrari Enzo sounds like a wind-up car in the game. The American V8s sound burbly and nice, but a lot of cars with defining characteristics in their engine/exhaust notes are missing said characteristics.As you can see, I'm one of the few critics who isn't annoyed with this game for its lack of an expansive Career mode. Quite frankly, to me, the career is there with the open-ended single-player races. What bothers me is the lack of the fundamentals, the very basic and general things that have made Gran Turismo such a superb game. Yes, the physics are great, yes
there's a ton of cars and tracks, and yes, despite all of these drawbacks the game is still quite a bit of fun. But this is a game that could've been perfect, it could've been the epitome of handheld to console ports, but instead it continues the age-old pessimism of handheld iterations of console blockbusters being nothing more than stripped down quick-flings. If there was one brand, one developer, one game franchise to end that stereotype, it should've been PlayStation, it should've been Polyphony, and it should've been Gran Turismo.
Beta testing for World of Warcraft: Mists of Pandaria will begin shortly, Blizzard has announced. The developer launched a beta opt-in FAQ late last night for the upcoming expansion, filling gamers in on the trial's details.Players interested in participating in the Mists of Pandaria beta can opt in today via their Battle.net accounts. Blizzard did not say when the beta will begin, but noted that players chosen for the trial will be alerted via email.Players will not be forced to sign a nondisclosure agreement to participate in the Mists of Pandaria beta period. The developer made clear that Mists of Pandaria is an in-development product, and anything gamers encounter in the trial is not necessarily representative of the final product.Blizzard did not say how many gamers it plans to invite to the Mists of Pandaria beta test, but did say its "primary focus" will be making sure all WOW Annual Pass holders are granted access to the trial period. Announced in October 2011, the WOW Annual Pass rewards gamers who make a 12-month commitment to WOW with a free copy of Diablo III, among other items.Mists of Pandaria is WOW's fourth expansion. It follows The Burning Crusade (2007), Wrath of the Lich King (2008), and Cataclysm (2010). The add-on is set on the new continent of Pandaria and focuses on the Pandaren as well as the monk player class. The expansion pack, which does not have a release date, will also increase the player level cap to 90. Resident Evil: Operation Raccoon City delivers a true third person team based shooter experience set within the dark and sinister Resident Evil universe and a reinterpretation of the events depicted in Resident Evil 2 and Resident Evil 3. Zombies and Bio-Organic Weapons (B.O.W's) add to the mix as players not only compete against an opposing squad but also tackle this third unpredictable element, creating a brand new style of gameplay and breaking the conventions of traditional team based shooters.It is September 1998 and the action centers once more on the ill-fated Raccoon City and the horrific consequences of the deadly T-virus outbreak from the Umbrella facility. With a cover up required, Umbrella orders an elite team into Raccoon City to destroy all evidence of the outbreak and eliminate any survivors. Hearing of this plan, the US Government dispatches its own special forces to uncover any evidence that exposes the cause of the viral infection and Umbrella's actions. Players take on the role of an Umbrella Security Services soldier (U.S.S.), competing alone or in four player co-op in a battle against all the competing forces at play in Raccoon City. Geoff Keighley, host of SpikeTV's GTTV, has officially announced his next project, "The Final Hours of Mass Effect 3." Keighley tweeted today, "I'm excited to announce my new project, The Final Hours of Mass Effect 3. Sign up at http://www.me3finalhours.com to be notified of release."According to the website, The Final Hours of Mass Effect 3 will take you behind the scenes at BioWare to unveil all of Mass Effect 3's mysteries. In addition, the project
will include interviews with various spokespeople at BioWare, including the notorious Casey Hudson:Take a trip inside BioWare to experience The Final Hours of Mass Effect 3, one of the most anticipated video games of 2012. Reporting from Edmonton, Canada, journalist Geoff Keighley (The Final Hours of Portal 2) was granted unprecedented access to document the creation of this epic sci-fi trilogy, with insights from the team, led by executive producer Casey Hudson.By entering your email address, you will be notified of the project's release date when it becomes available. Mass Effect 3 has been a thrill ride thus far, and we're excited to see the work that it takes to create such a vast galaxy with in-depth characters and races. Will you be joining Keighley in The Final Hours of Mass Effect 3? Let us know your thoughts on the upcoming project by commenting below.