1o Passo:No Vosso Cliente, Tem de Adicionar Alguns Dados no Final do Ficheiro "npclist.txt"Para Quem Nao Souber, o Ficheiro "npclist.txt" Pode Estar na Pasta Principal no Cliente ou Encriptada nos Ficheiros "root.epk" e "root.eix"Quem Nao Souber Como Descomprimir, Pode Encontrar Varios Tutoriais Aqui no Forum.Contudo, Eu Sugiro o Compilador "Easy File Extract0r by Eddy2 4 epvp"O Que Tem de Adicionar ao "npclist.txt" e o Seguinte:0 metinstone_10 metinstone_02 0 metinstone_11 metinstone_02 0 metinstone_12 metinstone_02 0 metinstone_13 metinstone_02 0 metinstone_14 metinstone_02 0 metinstone_15 metinstone_02O Codigo e Simples de Interpretar.Os Numeros "0" Identificam Apenas Que a Metin Nao Tem Identificacao Atribuida.De "metinstone_11" ate "metinstone_15" Identifica as Texturas.O "metinstone_02" Identifica a Localizacao da Textura.Ainda Tem de Adicionar Mais as Seguintes Linhas ao "npclist.txt":8028 metinstone_10 8029 metinstone_11 8030 metinstone_12 8031 metinstone_13 8032 metinstone_14 8033 metinstone_15Pronto, Com Isto Terminaram as Alteracoes no "npclist.txt".Agora descompactam o Monster.eix e Monster.epke facam download das texturas--> http://www.multiupload.com/7BEQX5SKPUInsiram Agora os Ficheiros Que Acabaram de Sacar, e Insiram no Monster.Voltem a Comprimir o Monster, Mas Lembrem-se Que Vao Ter de Actualizar Manualmente o "Pack.xml"Aqui Ficam os Dados Para Inserirem Manualmente no "Pack.xml":<File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_10.dds" type="1"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_10.dds]]></File><File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_10.gr2" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_10.gr2]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_10.msm" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_10.msm]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_11.dds" type="1"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_11.dds]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_11.msm" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_11.msm]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_12.dds" type="1"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_12.dds]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_12.msm" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_12.msm]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_13.dds" type="1"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_13.dds]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_13.msm" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_13.msm]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_14.dds" type="1"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_14.dds]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_14.msm" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_14.msm]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_15.dds" type="1"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_15.dds]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_15.msm" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_15.msm]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_attack.gr2" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_attack.gr2]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_attack.msa" type="2"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_attack.msa]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_blow.gr2" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_blow.gr2]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_blow.msa" type="2"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_blow.msa]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_drop.gr2" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_drop.gr2]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_drop.msa" type="2"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_drop.msa]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_loop.gr2" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_loop.gr2]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/metinstone_loop.msa" type="2"><![CDATA[Source\ymir work\monster\metinstone_02\metinstone_loop.msa]]></File> <File archivedPath="d:/ymir work/monster/metinstone_02/motlist.txt" type="0"><![CDATA[Source\ymir work\monster\metinstone_02\motlist.txt]]></File>Agora Precisam de Fazer o Download dos Efeitos da Metin, Portanto:Download --> http://www.multiupload.com/CUHG5XIRNMApos Isto, Terao de Efecutar o Mesmo Processo Que Fizeram no Monster, Mas Desta Vez Para o "effect.epk" e "effect.eix".Ou Seja, Descomprimi, Inserir os Arquivos do Download e Voltar a ComprimirApos Terem Actualizado o "Pack.xml" Manualmente Com os Seguintes Dados:<File archivedPath="d:/ymir work/effect/background/smoke01.dds" type="1"><![CDATA[Source\ymir work\effect\background\smoke01.dds]]></File><File archivedPath="d:/ymir work/effect/background/fire_ob-11-02-stonelight02.mse" type="1"><![CDATA[Source\ymir work\effect\background\fire_ob-11-02-stonelight02.mse]]></File> <File archivedPath="d:/ymir work/effect/background/metinstone_loop_blackblue.mse" type="1"><![CDATA[Source\ymir work\effect\background\metinstone_loop_blackblue.mse]]></File> <File archivedPath="d:/ymir work/effect/background/metinstone_loop_blackred.mse" type="1"><![CDATA[Source\ymir work\effect\background\metinstone_loop_blackred.mse]]></File> <File archivedPath="d:/ymir work/effect/background/metinstone_loop_redblack.mse" type="1"><![CDATA[Source\ymir work\effect\background\metinstone_loop_redblack.mse]]></File> <File archivedPath="d:/ymir work/effect/background/metinstone_loop_bluegreen.mse" type="1"><![CDATA[Source\ymir work\effect\background\metinstone_loop_bluegreen.mse]]></File> <File archivedPath="d:/ymir work/effect/background/metinstone_loop_greenred.mse" type="1"><![CDATA[Source\ymir work\effect\background\metinstone_loop_greenred.mse]]></File> <File archivedPath="d:/ymir work/effect/background/metinstone_loop_pinkpurple.mse" type="1"><![CDATA[Source\ymir work\effect\background\metinstone_loop_pinkpurple.mse]]></File>Agora Vamos a Parte Mais Rapido do Tutorial.Abrem o Navicat, Entram na DB "player" Seleccionam No Menu de Cima "Query" e Procuram Por "New Query".Agoram Insiram Isto e Facam "Run":INSERT INTO mob_proto(`vnum`, `name`, `gb2312name`, `rank`, `type`, `battle_type`, `level`, `size`, `ai_flag`, `mount_capacity`, `setRaceFlag`, `setImmuneFlag`, `empire`, `folder`, `on_click`, `st`, `dx`, `ht`, `iq`, `damage_min`, `damage_max`, `max_hp`, `regen_cycle`, `regen_percent`, `gold_min`, `gold_max`, `exp`, `def`, `attack_speed`, `move_speed`, `aggressive_hp_pct`, `aggressive_sight`, `attack_range`, `drop_item`, `resurrection_vnum`, `enchant_curse`, `enchant_slow`, `enchant_poison`, `enchant_stun`, `enchant_critical`, `enchant_penetrate`, `resist_sword`, `resist_twohand`, `resist_dagger`, `resist_bell`, `resist_fan`, `resist_bow`, `resist_fire`, `resist_elect`, `resist_magic`, `resist_wind`, `resist_poison`, `dam_multiply`, `summon`, `drain_sp`, `mob_color`, `polymorph_item`, `skill_level0`, `skill_vnum0`, `skill_level1`, `skill_vnum1`, `sp_berserk`, `sp_stoneskin`, `sp_godspeed`, `sp_deathblow`, `sp_revive`)VALUES(8028, 'Metin der Zombies', 'Metin der Zombies', 5, 2, 3, 90, '', 'NOMOVE', 0, '', 'STUN,SLOW,CURSE,TERROR', 0, '', 0, 0, 0, 60, 0, 0, 0, 999999, 5, 1, 184800, 92400, 540, 57, 9529, 9530, 0, 2000, 175, 0, 0, 0,