Ola galera!Vou postar aqui o meu Filterscript,que acabei de fazer para voces!Quer deixar o seu server mais divertido?Entao baixe!E um FS que possui muitas animacoes,todas buscadas e compiladas por mim!Voce vai encontrar todas as instrucoes no arquivo que voce baixar!Espero que gostem,a animacao que eu mais gosto e a de ficar Doidao kkkkkkkkkkLa voces vao encontrar tudo,como instalar,o comando,etc!Eu upei o arquivo assim que acabei de fazer,e puz para download!Baixem: Comentem ai,o que ta faltando,se gostaram,etc!Vou procurar mais animacoes depois,espero que gostem e apreciem! Creditos: [BGSL]Manoel SkiVlw galera. Bom pessoal, depois de muito tempo sem postar aqui, realmente muitoo tempo eu resolvi compartilhar uma coisa aqui que eu fiz. Oque eu fiz? Eu juntei 2 FS em 1 so.Os FilterScripts:- /tunar - By: Xereta- Salvamento de tunning - By: Desconhecido, se alguem descobri posta aqui.O dialogo do /tunar ta definido como DIALOGID - 3300. Se ja tiver, mude.Download:PASTEBIN [ ATUALIZADO ]4SHARED [ ATUALIZADO ]/* CREDITOS A XERETA PELO /TUNAR CREDITOS PARA O SALVAMENTO: DESCONHECIDO SE ALGUEM SOUBER POR FAVOR POSTE LA NO FORUM */#include <a_samp>#include <dini>#define FILTERSCRIPT#define DIALOGID 3300#define rodawire 1081#define suspensao 1087forward TuneThisCar(vehicleid);forward LoadModsForAll(vehicleid);forward SaveModsForAll(vehicleid);forward VehicleSpawn (vehicleid);forward RestartVeh(vehicleid);forward Timermods();new spoiler[20][0] = { {1000}, {1001}, {1002}, {1003}, {1014}, {1015}, {1016}, {1023}, {1058}, {1060}, {1049}, {1050}, {1138}, {1139}, {1146}, {1147}, {1158}, {1162}, {1163}, {1164}};new nitro[3][0] = { {1008}, {1009}, {1010}};new fbumper[23][0] = { {1117}, {1152}, {1153}, {1155}, {1157}, {1160}, {1165}, {1167}, {1169}, {1170}, {1171}, {1172}, {1173}, {1174}, {1175}, {1179}, {1181}, {1182}, {1185}, {1188}, {1189}, {1192}, {1193}};new rbumper[22][0] = { {1140}, {1141}, {1148}, {1149}, {1150}, {1151}, {1154}, {1156}, {1159}, {1161}, {1166}, {1168}, {1176}, {1177}, {1178}, {1180}, {1183}, {1184}, {1186}, {1187}, {1190}, {1191}};new exhaust[28][0] = { {1018}, {1019}, {1020}, {1021}, {1022}, {1028}, {1029}, {1037}, {1043}, {1044}, {1045}, {1046}, {1059}, {1064}, {1065}, {1066}, {1089}, {1092}, {1104}, {1105}, {1113}, {1114}, {1126}, {1127}, {1129}, {1132}, {1135}, {1136}};new bventr[2][0] = { {1042}, {1044}};new bventl[2][0] = { {1043}, {1045}};new bscoop[4][0] = { {1004}, {1005}, {1011}, {1012}};new rscoop[13][0] = { {1006}, {1032}, {1033}, {1035}, {1038}, {1053}, {1054}, {1055}, {1061}, {1067}, {1068}, {1088}, {1091}};new lskirt[21][0] = { {1007}, {1026}, {1031}, {1036}, {1039}, {1042}, {1047}, {1048}, {1056}, {1057}, {1069}, {1070}, {1090}, {1093}, {1106}, {1108}, {1118}, {1119}, {1133}, {1122}, {1134}};new rskirt[21][0] = { {1017}, {1027}, {1030}, {1040}, {1041}, {1051}, {1052}, {1062}, {1063}, {1071}, {1072}, {1094}, {1095}, {1099}, {1101}, {1102}, {1107}, {1120}, {1121}, {1124}, {1137}};new hydraulics[1][0] = { {1087}};new base[1][0] = { {1086}};new rbbars[2][0] = { {1109}, {1110}};new fbbars[2][0] = { {1115}, {1116}};new wheels[17][0] = { {1025}, {1073}, {1074}, {1075}, {1076}, {1077}, {1078}, {1079}, {1080}, {1081}, {1082}, {1083}, {1084}, {1085}, {1096}, {1097}, {1098}};new lights[2][0] = { {1013}, {1024}};//enum tInfo{mod1,mod2,mod3,mod4,mod5,mod6,mod7,mod8,mod9,mod10,mod11,mod12,mod13,mod14,mod15,mod16,mod17,paintjob,colorA,colorB,}new TuneCar[MAX_VEHICLES][tInfo];#define FILTERSCRIPT#if defined FILTERSCRIPT#elsemain(){}#endifpublic OnVehicleSpawn(vehicleid){ SetTimer("VehicleSpawn",2000,0);}public OnVehicleDeath(vehicleid, killerid){ SaveModsForAll(vehicleid); return 1;}public OnPlayerCommandText(playerid, cmdtext[]){ if (strcmp("/tunar", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Tunning", "Rodas\nCores\nPaintjobs\nNitro\nSuspensao\nAutoTuning", "Ok", "Cancelar"); return 1; } return 1;}public OnPlayerExitVehicle(playerid, vehicleid){ SaveModsForAll(vehicleid); return 1;}public TuneThisCar(vehicleid){ if(TuneCar[vehicleid][mod1]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod1]); } if(TuneCar[vehicleid][mod2]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod2]); } if(TuneCar[vehicleid][mod3]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod3]); } if(TuneCar[vehicleid][mod4]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod4]); } if(TuneCar[vehicleid][mod5]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod5]); } if(TuneCar[vehicleid][mod6]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod6]); } if(TuneCar[vehicleid][mod7]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod7]); } if(TuneCar[vehicleid][mod8]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod8]); } if(TuneCar[vehicleid][mod9]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod9]); } if(TuneCar[vehicleid][mod10]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod10]); } if(TuneCar[vehicleid][mod11]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod11]); } if(TuneCar[vehicleid][mod12]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod12]);