thegoodfellas/blogset-br huggingface dataset:
so that it wont fly over opponents who are in close proximity. It will still go right over crouching opponents, but if they are standing it will be a clean hit. Hakan We wanted to wipe away the image that he is a weak character, so we made a number of buffs. The biggest thing being, from the beginning of battle he starts in an oil state. At the beginning of every round Hakan will start off oiled up, but of course it will wear off as the match goes on. So please try to aim for increasing the amounts of oil from the get go. Other various changes are listed below: [Vertical j.LK]: Hit box size and position has been changed. [Vertical j.LP]: Active frames have been changed to 8. [Vertical j.MP]: Active frames have been changed to 4. [Diagonal j.LP]: Active frames have been changed to 8. [cr.HP]: Changed to a 2 hit move. [Hakan Tackle]: To make it a little less vunerable, the hittable area during the start of hit detection has been decreased. [Guard Position]: When executed from a dash in an oiled state, he will slide. You can slide from either a forward or backwards dash. [Oil Slide]: Stun calculation has been changed. A slide after an [Oil Shower] will do 100 points of stun, but a slide that hits with the [Body Press] follow up will do 150 stun all together. Try to make the most of chances to stun the opponent. [Oil Dive]: Trajectory and attack reach has been changed, Heavy and EX versions have been powered up. Medium and Heavy versions will now fly over a low opponent who is in very close proximity. Light ver. startup has been lessened, Medium ver. startup has been changed to the previous Light ver., and Heavy ver. startup has been changed to the previous Medium ver. Throw hit box of all versions of the move (including EX) have been enlarged downwards, making it easier to connect on low posture characters. [Flying Oil Spin]: Throw priority has been increased. Medium and Heavy versions will now fly over a low opponent who is in very close proximity. Startup of Light and Medium versions has been lessened. Juri Based on the overall gameplay, we modified her so that she is able to attack in a more technical manner. [Feng Shui Engine]: Speed has been increased for her forward dash during this state. Therefore she can control space much better. She can now build Super Combo meter at 1/3 the normal rate during this state instead of no meter building at all. Managing your Super Combo meter will now let you go for more hits during this state. [close MK]: Hit box of the 2nd hit has been enlarged so that it doesnt whiff after the 1sthit connects. [Focus Attack]: Modified the hit box so that it will connect against low posture opponents as well. [Fuhajin]: Part where she kicks upwards has had its damage increased to 50. [Senpusha]: First hit of Light ver. gives an additional +5 frames of advantage
on hit. First and second hit of Medium & Heavy ver. gives an additional +5 frames. Second hit of EX ver. gives an additional +5 frames. So now [Senpusha] -> [EX Focus Cancel] -> [Forward Dash] -> [Kaisen Dankairaku] combo is possible. EX ver. during a [Feng Shui Engine] gains invincibility during the first hit, making it harder to beat. [Shikusen]: Can now change the trajectory of the EX ver. during a [Feng Shui Engine] by using different kick button combinations. Light + Medium = trajectory until now, Medium + Heavy = Medium ver. trajectory in normal mode, Heavy + Light = Heavy ver. trajectory in normal mode. All 3 strengths pushed together also give the trajectory until now. Yun We eliminated things that made him a scrubby character, and made it so that players with strong technical skills will be able to shine when using him. [Target Combo 2]: Damage changed to 120. [Target Combo 3]: Damage changed to 120. [Target Combo 4]: Damage changed to 130. If 2nd hit is blocked, Yun gets -6 frame disadvantage. [Target Combo 5]: Damage changed to 70. [cr.LK]: Hittable area increased. [cr.MP]: Damage changed from 60 to 50. [Raigekishu](Dive Kick): All versions of the move must now be executed higher than before, and Yun gets an additional +2 frame landing stun. Also on hit and block, opponent gets an extra +2 frame stun. Now Yun players must be wary of how to attack and the use of the different versions of the move. [Senpukyaku](f+MK): Damage during a [Geneijin] is reduced from 85->80. [Zenpotenshin](command grab): Light, Medium, Heavy ver. of the move now has 11 frames until hit detection. EX ver. has 8 frames until hit detection. EX ver. is no longer invincible to throws. [Zesshouhouhou](lunge punch): EX Ver. attacks have been redistributed from 7/2 to 6/3 and now the move is -1 frame disadvantage on a close block. [Kobokushi](palm): Medium and Heavy ver. build meter at rate 20. Light ver. takes 25 total frames to execute, Medium ver. takes 45 total frames to execute, Heavy ver. takes 45 total frames to execute. Medium and Heavy ver. damage reduced from 160->140 and stun damage reduced from 250->200. Medium and Heavy ver. chip damage changed to 30. Medium and Heavy ver. active frames changed to 10. [Nishokyaku](up kicks): Invincibility on Light ver. now is gone after 1st frame of hit detection. All ver. of the move (including EX) give additional landing stun to Yun. Medium ver. damage reduced from 130->110. [Tetsuzanko](shoulder): Heavy ver. damage reduced from 140->100. EX damage changed from 80+70 to 90+40, totaling 130. Part of the move that is invulnerable to projectiles has had its hittable area increased so it is easier to hit Yun. [Geneijin]: Time is reduced by 1 second, and damage is decreased. Yang We have revised his risk/return and made him into a more technical character that must be used with skill. [Target Combo 2]: Damage changed to 130. If 2nd hit is blocked, Yang gets -7 frame disadvantage. [LK]: Now takes 5 frames until hit detection. However, during
[Seiei Enbu] it is the same as before. [cr.LK]: Damage has been changed from 30->20, hittable area has been increased. [cr.MP]: Damage has been changed from 80->70, during [Seiei Enbu] it deals 60. [far MP]: Hit detection moved a bit back, attack reach shortened. [Diagonal j.MK]: Hit box size has been modified so it doesnt cross up as easily. [Raigekishu](Dive Kick): All versions of the move have a larger hittable area during startup, and Yang gets an additional +2 frame landing stun. Stun damage changed from 100->50. [Senkyutai](rolling kicks): Light ver. is only invulnerable to projectiles up until frame 5, Medium ver. has no projectile invulnerability. Hit box width has been cut nearly in half for all ver. (including EX). FADC after this move is blocked results in -4 frame disadvantage for all versions, and opponents guard stun has been adjusted. [Zenpotenshin](command grab): EX ver. throw range is reduced, now has 8 frames until hit detection. EX ver. is no longer invincible to throws. [Tourou Zan](mantis slash): Final hit of Light, Medium, Heavy now does 60 damage. EX ver. changed to a true block string if blocked. [Byakko Soushouda](palm): Empty hitting palms will only build 10 gauge instead of 20. Light, Medium, Heavy ver. all take 2 frames longer to finish. Heavy ver. damage reduced from 150-140, chip damage changed to 30, stun damage changed from 250->200. Medium and Heavy ver. active frames reduced by 4. [Seiei Enbu]: Time is reduced by 1 second, and chip damage is decreased. [Raishin Mahaken]: Max damage changed from 480->450. [Tenshin Senkyuutai]: Startup time reduced by 3 frames, max damge changed from 440->410. Last hit when the move doesnt go into the locked animation has had its damage changed to 90. Evil Ryu We focused on increasing his attack capabilities and making him standout from Akuma. First, health has been increased from 850->900, and stun gauge from 850->900. [far HK]: Hit box has been enlarged. [cr.HK]: Startup changed to 6 frames. [far HP]: Causes knockdown on counter hit. [Target Combo]: The [HP] portion of this move always causes knockdown and can be followed up with an FADC for even bigger damage. [Senbukyaku](f+MK): Can now be canceled into [Airborne Tatsumaki Senpukyaku]. Of course the EX version is also possible. Now if you can read your opponents Focus Attacks it will be possible to pull this off, or even go for a [Raging Demon] if you have enough Super Combo meter. If you are in the corner you can go for the combo[Senbukyaku] -> [EX Airborne Tatsumaki Senpukyaku] -> [Metsu Hadouken] or [Axe Kick]. [Shoryuken]: Medium ver. has had its invincibility increased by 1 frame. [Axe Kick]: Light ver. hit gives +1 frame advantage. Heavy ver. takes 26 frames to startup, damage has been changed from 140->130, stun from 200->150, and has same properties as Medium ver. to go for additional hits. If Medium or Heavy ver. hits an airborne opponent, they cant tech roll. Startup on EX ver. is 21 frames. [Airborne Tatsumaki Senpu Kyaku]: Same as Ryu, the break trajectory of the Tatsumaki has softened when
done during jump ascent. [Raging Demon]: Damage increased from 350->370. [Metsu Hadouken]: Time needed for a full charge is reduced. So if you land a [Focus Attack Level 2], and immediately follow up with a forward dash, you can connect a fully charged [Metsu Hadouken]. A useful combo would be [any normal attack] -> [EX Hadouken] -> [EX Focus (Level 2)] -> [Forward Dash] -> [Fully Charged Metsu Hadouken]. Oni Weve given him some buffs for stability. Health has been increased from 950->1000. [Goshoryuken]: For EX ver. only, first hit is untechable. [Tatsumaki Zankukyaku]: Alleviated a problem where the EX ver. wouldnt hit fully. [Demon Slash]: Hit box enlarged towards the lower legs so that it is easier to hit crouching or low posture characters. [Raging Demon]: Air and Land ver. damage changed from 350->370. [Mesatsu Gotenha]: For this move that can only be used if you select Ultra I, startup has been changed to 9 frames, and until 1 frame after hit detection starts the move is invincible. Bom e isso que provavelmente acontecera com os 39 personagens! O que voce achou das mudancas? Direto da Capcom. []s
Agora que a Versao 1.06 AE2012 esta finalmente rolando Rhuel47 lancou a quarta parte do Master Class Dudley utilizando as modificacoes do Dudley nesta nova versao (incluindo o Rose Cancel). Master Class Dudley 4 []s O developers blog esta de volta , com as mudancas da versao 2012 de Super Street Fighter 4 Arcade Edition. Os personagens abordados na primeira parte sao Ryu, Ken, Chun Li, Honda, Blanka, Zangief, Guile, Dhalsim, Bison, Balrog, Sagat, Vega, e Viper. Agradecimentos para Azrael, Arc-rail, e Curbeh pela traducao e a shoryuken.com pelo post. Ryu Increased the vertical hitbox on U2 for better anti-air/full animation.Can combo full U2 after counter hit Shakunetsu Hadoken. So if c.mk gets absorbed by a FA, Ryu can do EX Fireball, FADC U2 for 500 damage. If Ryu is close range he can hit EX Fireball -> U2 without FADC. The brake frame on air Tatsu decreased by 3 frames, if used on this frame the trajectory will change.Solar plexus 40+60 for 100 total damage.If he hits S.RH counter hit on a crouching opponent he can combo sweep after it. Chun Head stomps will come out on DF, not just D. They note that DB wont work though.Kintekishu (B+MK) +3 advantage on counter hit, easier to hit confirm into the second hit.Sweep 150 stun.Kikoken startup 9F, easier to use as AA/use in combos.They are fixing the bug where characters fell out of the U1 juggle in AE. Ken Target combo hits easier on crouching opponents, can also delay the inputs.EX Shoryuken damage 80+30+30+50, 190 total. Honda Jab headbutt gets its upper body invincibility back.Strong headbutt loses it, so it works the same as Jab Headbutt did in AE. Blanka Each ball gets an extra 10 in damage, so Jab 110, Strong 120, Fierce 130, EX 120.For Fierce and EX Ball, if it hits on the second frame (same frame where FA cancel is possible), it causes blow-back damage. Will be easier to follow-up EX Ball with additional hits if FADCd.Charged Rock Crusher gives Blanka a 5 frame advantage, so he can do Rock Crusher, C.MK, FP Ball as a combo. Gief Jab SPD 150 stun.EX Backfist damage 90+50 for a total of 140. Stun 100+50 for a total of 150.Adjusted the hitbox on c.jab, so that it hits more easily off a jump-in against characters it formerly didnt. Hurtbox for c.roundhouse reduced in height, making it easier to pass under certain attacks. Guile Balance adjustments centered around the changes made to him from Super to AE.The frames in which Guile could be counter-hit after Sonic Boom have been eliminated? (Not 100% sure)Air throws 3F startup.Spinning backfist 100 damage.Cant be thrown out of upside down kick from the 6th frame until the last active frame. Dhalsim Yoga Inferno damage 75 x 2, 60 x 3 for a total of 330 damage.EX Yoga Blast damage 90 + 50. First hit gets 20 more damage, second hit 20 less, so if Sim only gets the first hit he gets the better damage.S.jab active for 4F. But other frame info unaltered.Hurtbox on Yoga Blast reduced.Can
follow up Yoga Blast with additional moves for combo. Balrog Headbutt damage fixed back to Super, strong 120, Fierce 140, EX 150.U2 damage 399.Hit properties on Dash Overhead changed so that it can combo into c.strong on all characters.Close stand fierce hitbox extended downwards so that it hits crouching characters that it used to whiff on. Sagat Angry Scar Tiger Uppercut damage increased: LP, MP, and EX get +10 Viper -MP Thunder Knuckle 120 -> 110 damage-EX Thunder Knuckle startup reduced to 25f, but +2 recovery-EX Seismo 120 -> 100 damage-U1 -> 441 damage-U1 hitbox improved so its easier to hit fully after air burnkick and HP Thunder Knuckle-U2 damage increased to 410 Vega -cr.HK damage increased to 110, same as Super.-+1 more frame of hitstun on the opponent after cosmic heel, making it -3 at worst.-Sky High Claw causes blowback when it hits a grounded opponent (same words as the blanka ball change)-U1 hitbox after it hits on the way up increased drastically so that it doesnt unexpectedly miss.-U2 startup changed to 8f. Bison -Scissors stun changed to 100/50 (150 total) on all strengths-First hit causes 1f extra hitstun, so if you FADC the first hit you can have +5 advantage at best. []s
Bom , Eu amo American Horror Story ( vai ao ar , todas as tercas as 23:00 , na FOX),e todo mundo sabe ,melhor que american horror story , so o Tate Langton, personagem interpretadopor Evan Peters s2 .Ele e fofo , por isso criei um grupo no facebook quem quiser participar , clique aquiPra quem gostou do Tate , deve assistir o AHS , essa terca pois o episodio (piggy, piggy ) promete revelar os segredos ocultos do Tate .Continuando ... Olha a camiseta que uma guria fez para o halloween !EU QUERO !*w*e concerteza vou fazer essa caixinha magica vem com 4 esmaltes holograficos e custa 30,00R$ no site da hitsA Hits lancou duas novas colecoes , uma inspirada nas meninas superpoderosas com lindas cores inspiradas nelas (AMEI!) e lancou tambem o da nossa Vj (e estilosa) preferida Mari Moon. eles sao meio holograficos e mudam de cor , a unica parte ruim dos esmaltes e o preco .. que varia de 8,90 a 15,00 em algumas lojas ... Ola leitores suculentos , hoje vou apresentar pra voces os novos blogueiros do " Dicas do Unicornio" Veja a ficha dele :)Bernardo Carvalho(CerealMatinal) - SC " O estilista favorito e o John Galiano(mesmo nao adimirando a conduta). Adoro maquiar garotas. Nao uso batom mas acho muito sexy garotas usando o Coral Diamonds da maybeline Porque fica nude e , brilha pouco ,( voce deve estar se perguntando como eu sei e tals.).E o esmalte , que seja qualquer um que nao, chame muito a atencao."Espero que gostem dele, Beijinhos ... Miss O'Rourke Feliz Ano Novo !a todos que estiveram com a gente o ano de 2011 aqui , espero que em 2012 voces continuem com a gente , lendo os melhores tutoriais e dicas da internet.Beijos, Mr. Cereal-Sinceramente nao sei o que escrever , amo estar com voces aqui , fazendo tutoriais e dando dicas , entao espero que nesse novo ano voce tenha muitos unicornios com voce e muitas felicidades :*Beijinhos da Miss Jellybears Bom ... nao posso contar muito do "Travel with me!" ainda ... Mas, Espero que gostem! 1. Essa melissa e vendida apenas no site e custa 99,00 R$pena que so esta disponivel nos tamanhos 36- 37http://www.lojamelissa.com.br/colecao/bazar/academy-duck-head-geneve/#bege-dunaPra quem tiver o pesinho de donzela , e nao a lancha ... pode comprar no link acima http://travelwithmetour.blogspot.com/2011/12/coming-soon.html Nos sabemos que a maioria das garotas migra , para as praias do pais inteiro durante o verao , por isso , euzinho vou passar dicas de acessorios que fazem diferenca ;-De manha - Indo a praia :eu adoro esse maio porque lembra um budoir:) Atarde -saindo com as amigas- Como fazer esse lindo make da Tiffany Mays e simplerrimoooo !. Passe o corretivo e a base nas imperfeicoes (espinhas manchas , aonde achar melhor ) . Olhando de nariz empinado no espelho , passe o delineador ate o final do canto externo e puxe o gatinho . . com um pincel para blush ,passe um blush rosado nas macas do rosto EVITE PASSAR NO NARIZ !passe com a ponta do dedo
este site aqui, todos os fans poderao acompanhar o que ta rolando com a Sativera, e saber sobre as musicas, ensaios, e qualquer coisa relacionada ao trabalho da banda. Tambem sera possivel ver todo o conteudo artistico, como videos da banda, letras, cifras e a porra toda, pra galera poder avaliar nosso material. E isso por enquanto, vamos ajeitando o site aos poucos.
tiros no peitoPRE-REFRAO:Noticiarios vao mostrandoo que eles queremTrabalhadores sao mortosso pela cor da pelePena de morte ja existe no paisSao inocentes que morrempor aqui e aliREFRAO:Pra onde tu vai preto? (8 vezes)Dificuldade meu irmaoeu vou mostrar para vocesE trabalhar todo diae nao ver a feira no fim do mesEste e o respeitoque o governo tem com o povoPra manter o sistemae votar neles de novoPoliciaisestes sao uns coitados pau- mandadosE os politicosestes sao os mandante dos coitadosVamos nos unir para mudar a situacaose nao este paisvai pr'o buraco meu irmaoREFRAOPRE-REFRAOREFRAOCompositor:Edyerk LiraMusica:Tadeu Maia/Jader Correia/Bruno queiroz
Buda,Ghandi e Cristoforam homens perseguidospor pregar o amore a liberdade dos seus filhosA felicidade meu irmaota dentro de voceo poder e o dinheironao vao trazervoce vai verNao fique prezoa valores carnaiso pensamento nos libertados controles sociaisA sociedade nos imprimeo que devemos seralgemando o pensamentoe ditando o poderSinta a pazveja quem fez e quem fazSe depender de mimesta luta nao acaba jamaisREFRAO:Eu quero ver uma revolucaoonde o principio e a paz e o amor entre nacoesNao se enganepelas aparenciaso que ta dentro de vocee sua verdadeira essenciaOlhando pra voceeu vejo forca e vontadede querer crescernao importa a idadeNao deixe pra atraso que ce acha certose tiver medoDeus te ajuda de pertoAgora quero ver um gritoem uma so vozO amor foi feito para todos nosREFRAOREFRAOCompositor:Edyerk LiraMusica:Jader Correia/Bruno Queiroz/Tadeu Maia http://www.orkut.com.br/Main#Profile?uid=15886475496129246298minhas fontes descubriram rapido antes que ela blokeie. BARCELONA,ARGENTINA E M U I TOS OUTROS SERA QUE NEYMAR VAI AGUENTAR FICAR NO BRASIL COM TANTAS PROPOSTAS MILHONARIAS VOTEM NA MELHOR... Eles disseram que estao muito felizes com seu namoro ,e tambem que a novela rebelde da rede record foi mais ou menos um ponto onde eles poderam se conhecer melhor DIZ UM FA : NOSSA AMY BATEU AS BOTAS ACHO QUE FOI POR UMA OVERDOSE ELA SE ENCHIA DE PORCARIAS, MAS MESMO ASSIM AINDA ADMIRO ELA SUA ATITUDE SEU ESTILO SUAS MUSICAS TUDO. A AMY VAI FICAR PRA SEMPRE NO MEU CORACAO TUDO QUE E BOM ACABA A AMY ERA TAO BOA QUE ACABO CEDO . ADEUS AMY. S2 APESAR DE DOIS FRANGOS DO JULIO CESAR O BRASIL CONSEGUIO SEGURAR O PLACAR COM 80% DE POSSE DE BOLA A Easycomp e a maior rede de Informatica da America latina, e a maior representante da Microsoft do Mundo!Cursos de Informatica Basica, e Avancado, e a Novidade: Curso de Ingles!DESCONTO COMIGO! ligue: 8613-9463 ouEasycomp tel.: 2963-0619 Unidade Itaim Pta.Obs.: Faca a matricula e peca o desconto pela indicacao do no 5910 Depois de ter perdido 3 jogos seguidas,o treinador do sao paulo e demitido.Depois o clube ganhou uma partida de 2 a1 contra o cruzeiro, sera a culpa do ex treinador o time ter perdido. vote na melhor fake Como e horrivel ser um animal.Um animal menininha.Usar vestidos,fazer as unhas , pintar os labios , andar pisando leve.Por dentro , esse animal com fome, desesperado, selvagem,irracional.Que bom dia que nada cara.Que boa noite que, muito obrigada.Porque voce nao vem me amansar ?Rasga o vestido da menininha , rasga.Mata essa fome que eu estou de engolir seu ego, de te deixar perdido, de acabar com essa sua pose , essa sua distancia.Que se dane o esmalte falso das minhas unhas,eu que ja guardei restos de celulas mortas da sua pele.Tira essa cor inventada da minha boca, esse tom estuido de flor artificial.Faca ela ficar com cor de sangue vivo , entreaberta entre um grito e um riso.Tire esse meu andar leve e ereto , me entorta, me coloca do jeito que voce gosta.Que bom dia que nada , eu vou latir no seu ouvido se voce ahcar que tem o poder de me magoar.Para que dominar mina cabeca
se voce pode dominar o mundinho pequeno e errado que eu inventei?Eu que me faco de bem resolvida, por dentro sao palpitacoes sao vozes de incentivo ao ataque.Olhando voce e so querendo correr de quatro ate sua canela e morder toda a logica dessa friezaQuerendo te enfiar dentro de mim para preencher o vazio de ser incompleta.Para sempre a vida me deve, e eu devo tanto a ela.Querendo calar as batidas do meu coracao ansioso como nosso atrito desesperado por minutos de paz.Para sempre o silencio de quem nao pode pedir , mas morre de desejo , de quem acaba de conseguir , mas morre de culpa.Olhe para mim , me da racao porque estou com morrendo.Olhe para mim , me deseje de novo porque estou murchando.Ou apenas venha me distrair , apenas esqueca todos esses poemas falsos.Esqueca todas essas justificativas sofridas para uma simples vontade de deitar com voce de novo.