When we read RSS on any programming language normally only the default fields are necessary, but sometimes a comment page link, a subtitle or other important info is stored into custom fields. I was working with Rails and Feedzirra when this problem appeared to me and with the example+solution below I hope other people don't have to struggle much on this.<![CDATA[http://site/feeds/news/titletitledatetimecomments page linksubtitleanother custom fieldcontent datetimeCopyright]]>For a common rss you would use<![CDATA[rss = Feedzirra::Feed.fetch_and_parse(url)]]>And now the magic line to register article:subtitle...<![CDATA[Feedzirra::Feed.add_common_feed_entry_element("article:subtitle", :as => :subtitle)]]>So the final code should be<![CDATA[Feedzirra::Feed.add_common_feed_entry_element("article:subtitle", :as => :subtitle)Feedzirra::Feed.add_common_feed_entry_element("article:comments", :as => :comments)Feedzirra::Feed.add_common_feed_entry_element("customfield", :as => :cstfield)rss = Feedzirra::Feed.fetch_and_parse(url)]]>You can even map to field to same single resulting field, when you have two different sources with different subtitle fields for instance.<![CDATA[Feed A...subtitle...Feed B...subtitle...Feedzirra::Feed.add_common_feed_entry_element("article:subtitle", :as => :subtitle)Feedzirra::Feed.add_common_feed_entry_element("wp:sub", :as => :subtitle)rss = Feedzirra::Feed.fetch_and_parse(url)]]>That solves the issue For those using Love2D as game engine and SublimeText2 as IDE this *.sublime-build can come handy if you want to rapidly generate *.love file for testing. (using command+B in mac for instance){ "cmd": ["zip -9 -r --exclude=.love game.love .; ls"], "selector": "source.lua.love", "shell": true }This will generate a game.love inside your current folder excluding the .love files itself, also will show on SublimeText shell the output of the command.By the way, if you want to run .love in the sequence just use the following{ "cmd": ["zip -9 -r --exclude=.love game.love .; ls; /Applications/love.app/Contents/MacOS/love game.love"], "selector": "source.lua.love", "shell": true }CMD receives a string used in terminal so using: /pathToLoveExecutable name.love; Will call the love executable as you would do in Terminal. And that should do the trick ;) Apple normaly gets things right about improving their hardware and software, but in regards of devs support some times things don't go quite well.One of this samples is the last iTunes Connect update (Xcode 6 / iOS 8 in 2014) which changed something on how they expect your images to be uploaded and made a bunch of us quite sad.If you have the same problema as me you were receiving this message: "Images can't contain alpha channels or transparencies." By the time this problem came to me the design team have already tried almost everything they could think of, and I went to a simple path of looking in the net one last time.So I got to this stackoverflow post, and Smikey anwser solved my problem.He simply suggests that we re-export the asset using Preview with Alpha option unchecked. By the way we were using a .png image.Thats it problem solved.Hope this help you ;) The past 3 months have been a heavy storm with hail rain and everything, still there is always a bright side on life events.During my last job at Code Miner I had the pleasure to work with:Ruby on Rails (and the huge amount of things that come along with it)Good professionalsThis short time lead me to decide to share my small knowledge with the others that may struggle, like I did at some points. So first things first: Ruby on Rails. This pack made it appearance several times in all those years and deserves a