thegoodfellas/blogset-br huggingface dataset:
mais vulneravel a muitos riscos. Nao se trata apenas do divorcio, que faz o padrao de vida das criancas cair. O marido pode morrer. Ou ser demitido. E crucial a mulher se manter auto-suficiente economicamente, diz Leslie. Assim pode garantir a qualidade de vida dela propria e dos filhos.Ha muitos elementos que compoem o preco da maternidade, diz Ann Crittenden, autora dos livros If Youve Raised Kids, You Can Manage Anything (Se Voce Criou Filhos, Pode Gerenciar Qualquer Coisa) e The Price of Motherhood (O Preco da Maternidade). Segundo ela, a dificuldade de deixar o trabalho e retornar mais tarde poderia ser contornada caso o mercado fosse mais flexivel. Empregadores simplesmente nao querem contratar mulheres com filhos pequenos. Isso deveria ser contra a lei, afirma. Para ela, conciliar carreira e maternidade e mais dificil para mulheres que nao ocupam altas posicoes, que nao tem poder de barganha e por isso podem ser demitidas sem grandes transtornos para a empresa. Os empregadores deveriam encarar a maternidade como algo natural. E enxergar que as mulheres querem ter uma vida profissional, nao apenas a familiar, diz Ann Crittenden.Segundo um levantamento do site americano Salary.com, caso fosse remunerada por todas as horas que trabalha, uma dona de casa nos Estados Unidos deveria receber anualmente US$ 134 mil, algo como R$ 22 mil por mes. O calculo leva em conta o numero de horas dedicado a tarefas como arrumar a casa, cozinhar, s cuidar dos filhos e gerenciar a economia domestica. Na conta desse salario, foi atribuido um valor para a funcao de executiva do lar. Segundo a Organizacao Internacional do Trabalho, nos paises que calculam o servico das donas de casa como parte da producao de riquezas, ele corresponde a espantosos 60% do PIB. Isso explica, em parte, por que o numero de mulheres que trabalham fora vem caindo nos EUA.Dados do IBGE mostram que a remuneracao feminina e 30% inferior a dos homens que ocupam cargos equivalentes. Alem disso, a informalidade e maior entre as mulheres. Isso significa que elas nao contam sequer com beneficios como a licenca-maternidade. A depreciacao do trabalho feminino e atribuida a um conjunto de fatores. Embora nao admitam abertamente, muitas empresas pagam menos as mulheres pressupondo que elas terao menor comprometimento com o trabalho quando surgirem demandas familiares. Em muitos casos, maes nem sao contratadas. Atualmente, uma mulher americana de 30 anos sem filhos ganha o equivalente a 90% do salario de um homem. As que sao maes ganham apenas 70%, mesmo com idade e formacao equivalentes. Uma explicacao para a diferenca salarial poderia ser que as maes de familia se concentram menos no trabalho e, portanto, produzem menos. Mas isso e falso. Varios estudos concluiram que as mulheres sao mais produtivas que os homens.Os dilemas da dona de casaLargar o emprego envolve mais que perder uma fonte de renda. Especialistas dizem o que se deve levar em contaComo agir quando alguem mostrar preconceito em relacao a sua decisao de voltar para casa?Muitas pessoas as proprias mulheres, principalmente se surpreendem negativamente ao saber que uma mulher deixou o trabalho para
se dedicar a casa e a familia. O ideal e nao responder. Fingir que nao ouviu ou nao entendeu muitas vezes dribla situacoes estressantes. Se responder alguma coisa for inevitavel, pode-se manter o foco na maxima segundo a qual todos tem liberdade para decidir seus rumos. Se foi derrubado um dia o preconceito contra as primeiras mulheres que foram a luta nas ruas, que se derrube tambem agora o preconceito contra as que optam pela casa.Estar de volta ao mundo domestico significa ter de arcar com todas as tarefas do lar?De modo algum. A ideia de dividir tarefas e responsabilidades (praticas e de decisao) com o marido continua. Claro que, se ele trabalha e a mulher nao, ela cuidara de mais coisas. Mas uma casa nao e um hotel. O homem deve fazer parte e as criancas tambem de uma divisao justa dessas tarefas.Voce passou muito tempo fora e perdeu o controle de sua casa. O que fazer?Um grupo inteiro tera de se adaptar a nova rotina. Isso inclui mulher, marido, filhos, empregados domesticos e ate mae e sogra, caso elas tenham sido a tabua de salvacao por bastante tempo. A palavra de ordem e: a dona da casa esta de volta. Nao importa se algo era feito de forma X quando a mulher nao estava. Agora ela esta em casa e tem o direito de que as coisas sejam feitas a sua maneira. Tudo com o maximo de jeito, e claro. O importante e nao ser visita na propria casa.Qual o risco de interromper a carreira por dois ou tres anos?E possivel retoma-la no mesmo patamar, com uma remuneracao equivalente? Depende da idade, da area profissional, do nivel de formacao e da experiencia anterior. Mas a resposta e: nao sera facil. Ficar longe dois ou tres anos, na maioria dos casos, e afastar-se da pratica profissional e dos avancos tecnologicos. Se surgir uma oportunidade, provavelmente a remuneracao nao sera equivalente ao momento em que a mulher parou. Uma dica: quem quer mesmo voltar deve aceitar recomecar por um pouco menos. Qualquer porta de entrada pode ser importante.Quando os filhos crescerem, a mae corre o risco de sentir-se inutil em casa?Se as criancas foram o unico foco real por anos, e natural que haja um vazio depois que elas crescerem e se tornarem mais independentes. Nao se devem jogar essas frustracoes em cima delas, tentando manter a interferencia em suas vidas. Quando a mae manteve atividades e interesses ao longo desse tempo, sera mais facil intensifica-los para compensar a perda dos filhos. Mesmo que nao tenha mantido outros interesses, nunca e tarde para buscar algo que lhe de prazer.Ate a Segunda Guerra Mundial, quando ingressou de forma sistematica no mercado de trabalho no mundo, a mulher enfrentava uma discriminacao acintosa. As ocupacoes oferecidas nas empresas nao exigiam formacao superior. As vagas eram de secretaria, telefonista, atendente, em geral ocupadas por solteiras. A guerra, que exigiu a entrada de milhoes de mulheres em todo tipo de ocupacao, abriu espaco para o discurso da emancipacao, popularizado por Betty Friedan nos anos 60, auge do
da uma remuneracao satisfatoria.O desequilibrio entre a vida profissional e a familiar nao e um problema exclusivo das maes. As estatisticas mostram que homens tambem estao buscando mais flexibilidade no trabalho. Na maioria dos casos, as horas a menos no escritorio sao usadas com a familia. Para que a mulher consiga conciliar carreira e trabalho, e crucial que o marido participe ativamente da criacao dos filhos e compartilhe as tarefas domesticas, diz Leslie Bennetts. Em alguns paises da Europa, a licenca-maternidade ja e considerada como direito do casal, nao apenas da mae. Na Suecia, o periodo de afastamento, de 68 semanas, pode ser dividido entre a mae e o pai. Na Dinamarca, a licenca e de dois anos para a mae ou de um ano para o casal. Hoje, o marido nao so e chamado a assumir responsabilidades dentro de casa, como faz questao de exercer esse papel.Mas o peso da decisao entre carreira e familia recai principalmente sobre as mulheres. E uma decisao dificil porque inclui desejos contraditorios. A mesma pesquisa que revela que a maioria das brasileiras tem vontade de largar o emprego para cuidar dos filhos mostra que 90% delas trabalham porque querem atingir a realizacao pessoal. A escolha exige um profundo questionamento sobre o que e sucesso, felicidade e ate sobre o significado de ter filhos.O apelo biologicoSegundo pesquisa do Ibope, mais da metade das maes que trabalham gostaria de se dedicar apenas aos filhosNo Brasil, 51% das mulheres sao maes. Para 68%delas, e dificil conciliar trabalho, maternidade e casamento.Do total de maes trabalhadoras, mais de metade delas sao empregadas e... 34% estao presentes no setor informal, 41% sao autonomas e 4% sSao donas do proprio negocio. 84% das maes que trabalham acham que a casa e o melhor lugar do mundoDispensadasRevertendo uma tendencia que se mantinha havia 22 anos, as maes perderam espaco nas empresas americanasNos Estados Unidos, a participacao no mercado de trabalho de mulheres casadas com filhos de ate 1 ano caiu 7% entre 1998 e 2004Fonte: revistaepoca.globo.com
primeira vez, descubra novidades. Procure-se mais vezes, se escute de verdade, se de carinho com as proprias maos, faca perguntas para voce mesmo e as responda de forma que possa escutar, escute seu silencio.A necessidade das pessoas e a de si mesmas. Voce precisa de voce encaixado em si para conquistar qualquer coisa. Uma vez feita a sua escolha,e enveredado por esse caminho, nao conseguira voltar atras, pois os beneficios passam a ser palpaveis,bem reais e nos permitem avancar desfrutando,em qualquer idade e situacao,de momentos excelentes. Paciencia com voce!ORIENTE SUA FORCA E CORAGEM NA SUA DIRECAOFlua. De mais forca para voce. Logo aprendera amar melhor essa pessoa, que pode ser seu maior e fiel companheiro: "voce mesmo. Comece a dar espaco para que possua a Qualidade Devida em varios planos. Proporcione-se o melhor que puder. Seja seu passo grande ou pequeno, te levara para mais perto do seu eu verdadeiro.Valorize suas qualidades e desejos e seja compreensivo com seus pontos a serem melhorados.Encontrara o caminho de volta para sua casa O coracao Ingenuo,livre de impurezas e perdoado por voce mesmo. Que seja um prazer se "reencontrar, reconhecer e aceitar" voce. Quando menos esperar, vai dar de cara e ser invadido por felicidades, prazeres, conquistas , ambundancia, plenitude de forma contagiante e independente de qualquer padrao .Isso nada mais e que essa tal, Qualidade Devida de Vida ! Voce ligado no seu coracao.Fonte: www.artigos.com
The first time I played Twilight Princess was in Wii, almost one year after the launch.I remember the excitement with the possibilities that the Wii could bring with the movement controller and I remember I liked the the game, despite failing to enjoy it as whole because me, as a person, back then, had my head a little messier than I wish it was. So, for being not so calm and tranquil, I remember I used to play many hours straight, like go away world, like through the night and day. So, because I devoured the game like this, some of the things the game had ended up being lost along the way o simply not noticed or felt as they should.Yet, some moments remained with me, some dungeons areas, some parts of the story and, more than all, the soundtrack.Year later, I revisited the game, now on Wii U, on the HD remake and the first impression I had was that I just didn't remembered how good this game is. I could remember it being good, but not that good.Today, inside my grown-up-man routine that only fits 1 hour of videogame a day, more than having the opportunity to savor every moment of the game piece by piece in the 64 hours it took me to finish the game this time, I was impressed for not remembering how big and detailed the world was to its time. This without mention the dungeons that are easily one of the best set of the series.There is a wise saying that states that to create something that will really remain registered on peoples mind is necessary to combine what people want with what they don't know they want. If is being delivered just what people are expecting, you may have some positive response, but that product tends to have a much smaller impact. People need to be surprised.There is also that other saying that there is a right time anything. A good book, a good game, even a good advice, can be much less appreciated simply because it is not the right time.I mention these things not because I'm old, fat and boring, but because Twilight Princess is one of the zeldas that gets less love and recognition and I believe it is much more related to the moment the game was released than to the game itself. I think many people still remember it as being the game that came after Wind Waker, as the game the went back from the cartoon style and to something closer to Nintendo 64's zeldas, following the clame and passion of most gamers at the time.Twilight Princess was released at the end of GameCube's cycle, a console that placed Nintendo in a much smaller position on the game world and in some sense they created a game that responded to what the fans demanded so much, leading to positive and negative results. The game sold well. The game helped to pavement the way for the Wii, being one of the launch titles of the console and so
on, but since it was delivered as much as ordered, I believe made people love and respect this game much less.If we wanna be fair the game do have its own things and charm. There is a elegance in the way somethings are treated and done, on the dialogues, on the memorable characters, or things like the fortune teller used to help do find heart pieces. This zelda is the only one where you need 5 heart pieces to form a new heart, so there is more reasons for you to go explore caves, help strangers and wonder around the world.Before playing Twilight Princess, the last two zeldas I played were Minish Cap on GBA and Skyward Sword, both I want to talk in a separated text later. I must say that these two games failed to cause in me what the games of the zelda series used to cause. Both games are good, Minish Cap is better, but these two games were point bellow the average of zelda games to me. Play Twilight Princess again made me remember why I love zelda games so much.It is curious how some of the moments I remember of being so cool, playing now on the Wii U, without the wiimote the experience was not so fun. At the same time, moments that I had registred in my memory as "Wow!" moments happened again and were registred again, now in HD ( :P ). The first time you can run (like a crazy person) thru the world with your horse is still quite exciting.About the soundtrack, as I said, the other time I played it was my favorite thing of the game. Today, I can say, after replaying other zelda games to compare, this game probably has the best soundtrack of all the zelda games. However, I have to say, I still haven't played Breath of the Wild (Ah!!! not yet!!!! ahhh!).Before I go, I think it is important to say how sometimes we find in games a sense of scale, of open world, of everything that has to be done and can be done, a search for realism that makes all so big, so huge, that a experience that supposed to be fun end up being the opposite. To me, it is a important issue, to balance how much of the real world you wanna create, in terms of scale, number of cities and possibilities for the player on that world. Most games are not a lifetime experience, most games represente a defined amount of hours that are used to tell a tale, to bring a experience. That is why the old games, without all these huge things we see today were fun, survived and survive very well still these days. Twilight princess, if compared to modern games, has many simplifications, even more if we consider this world after GTA, after Skyrim and all else, however, in its choice of simplicity the experience the game is willing to tell works perfectly.To sum it up, it was a very positive experience. Recommended game, indeed.
One more to the series "Talented people doing their thing". Weird, but interesting, right? Here is the dancing of the male peacock spider to attract females. If you wanna se more, these videos come from the youtube channel PeacockSpiderman and they have much more over there.Oh, and if during the videos you imagine a voice saying "Here! Look at me! See how I dance! See how I sexy! See how I move! Me! Yeah, you want it! See!", well, you are no alone. Kinda sounds like his own name, no?To know more, click here. Great analysis, the examples they use help do make it clear that the guys behind GTA are fully aware of what they are creating and criticizing. If you had any doubt it, of course XD Good job internet, good job XD I remember I watched Alien when I was a kid. I don't know for sure if it was rented from the video store (old man!) or if it was on TV (if not on demand, old man the same way!)One day it was there and it got my attention. I sat and watched, you know, space, aliens, things that are interesting to everyone (yes, everyone, ok?). I haven't kept in my memory much of the story itself or any other detail of the movie as a movie. In my memory only "the experience" remained. I remember I watched, I remember the fear, the thrill and the disgust for the liquid from the android's head.Some days ago I watched the movie again just for the fun, just because it is a movie that is always on the lists of better movies of all time and specially because I like to spend my time on this planet learning abou the world of fake stories registered in film (cinema!). Besides, it is always interesting to revisit and know with today's head (big head) something I only knew with my kid head (still big but also with Dumbo flap ears).Putting in a simple way, Alien is a thriller with elements of terror and sci-fi that talks about survivor facing something unknown. It is a movie that came out in 1979 and tells a story in a not so far future inside a mining space ship in space (!).The director is Ridley Scott, to me a director that knows how to execute cinema concepts like art direction, lighting, scene composition, casting and so on, but is a director that relies heavily on a good script to make a movie that is fun to watch. Some of his movies can be simply boring and uninteresting, despite having all the technical things done great. To me, this technical execution without the "story telling" just doesn't work. It is funny how the other way around, at least to me, works.However, considering this movie in particular, the great script is there and then the combination with his technical talent suns to be something special. In fact, remembering now his movies, I think I can say this one is possibly one of his best works, together with
Black Hawk Down, in my (big headed) opinion.I liked how the plot construction helps do create the mood, presenting new elements little by little, changing the stage where the story is told and what are the rules and possibilities in place. First there is a story line focused on the relationships of the crew, then the mystery of why they were woke up, them they exploring this reason and then the consequences and then the survivor. It is, as if the movie had this small movies and moments changing the game, playing with the head of the person watching that never really fell safe and in control of the rules of the story being told.Putting in a different context, let's say, video games, I think the best example I can think, ironically or not, considering that is a game very much inspired by this movie, would be Super Metroid for the SNES. At each new area discovered the world goes expanding and the player experience is changed and changed by the point that by the end of the game the genre of the game itself changes. It reminds me that I do need to write about Super Metroid here sometime in the future.Another thing that the story has (wich was written by Dan O'Bannon and Ronald Shusett, I must say) that helps to drive this uneasyness feeling is that it does not define clearly if we have a main character. The movie gives you hints here and there to make you think we have a main character, however, as people start to die, the idea of "this is the hero and no matter what happens the hero will save itself"goes away. Today this effect is lost a little because the Alien movies are famous so, even if you never watched a movie from the series you may know which character is going to live by the end. Yet, it is fun to see how it is developed on the movie and how the end and this effect may have sounded fresh back when the movie was released.Considering the visual side, I like the cyber punk vibe, the technology that looks outdated to our standards, but at the same time, can convince it is advanced and tough enough to be in space.The world around the story is very interesting also, in fact it is not explained fully, it is just described in more simple lines here and there in the way the characters talk. Even so, we can see a dystopian future where the big corporations are in charge of the world. There is very clear the idea that the company that hired them is not reliable and don't care about them up to the point to demand things like "If you don't do this thing here that may kill you, you won't receive any payment when you come back to Earth, as it is stated on the contract you signed before you go".Not only in artistic works of entertainment, it is always curious when, while looking at something of the past, we
find ideas, concepts and other things that we have today and in some way or another may have started right there, on that specific piece.Along with that, when we see these ideas in a more primitive state we can realize a context and a whole set of ideas that not necessarily were carried along to everything that that piece influenced.In other words, it is as if, from all the ideas that where there, just a few of then were picked to be developed and collected to the future. Then, when we look again to this pieces from the past that had big influences, we can identify the concepts we already know from our time, but we can also see much more, in fact we can see enough to give to that old thing a new meaning, an updated tune, capable to generate inspirations that were not generated at its time.It is funny how it works also the historical events, book and videogames.If you like thrillers, you may have a good time with this movie. In fact, if you by chance is a functional lier (writer), it may be specially interesting to you just to check this way to present the story changing and moving. Even if the movie have some problems here and there about pacing and outdated special effects, it hold up very well despite its age and even if this is a story you already know being told in a way you may feel quite familiar.Something old is not always old.