when attempting to select an invalid actor template configuration in terms of actor templates that are set to be parent's actor template.-Added "Delete Field" event.-Added "Unit Worth" option for unit fields to simplify things.-Added event and use value descriptions (including customizing them for custom events) via tooltips.-Added listing mode for events.-Made event searching be flicker-free and more responsive.-Made a few things for graphical scripter default to (None) where appropriate.-Fixed tens of Windows 7 DPI issues.-Made actor template options in graphical scripter events default to the first created highest actor template.-Added collision list box for tile-set editor to greatly simplify process.-Made default tile-set collision be 32x32x32.-Made "Change Active Interface" force the interface to the front.-Added "Show/Hide Interface" which deprecates "Turn On/Off Interface", having an option to bring the interface to the front, and having the ability to set as an overlay (disables interfaces behind it from mouse activation) or parallel; the old event will continue to disallow automatic mouse interaction.-Made "Default HUD" and "Default Screen" interfaces automatically be set as parallel which allows automatic cursor interaction.-Added "Read Me" feature that will display a popup when you open a project that contains a readme.rtf file.-Added "Share Script" to graphical script editor, allowing you to share graphical scripts with other users on the Internet, including on the forum and in tutorials.-Made it warn when creating an enemy actor without AI enabled.-Made it warn when creating an underpowered enemy actor with AI enabled.-Made it more clear when testing a game without a starting map.-Fixed crash when loading a project that is made with a newer version of the editor.-Changed "Retrieve Effect" to "Retrieve Sprite" for fields - the change will not get a legacy option as the number of instances of this is extremely low, and making the change manually shouldn't take long at all.-Fixed crash when spawning/creating actors within actor interfaces.-Fixed crash when setting a parallax background/foreground to a graphic with no width/height.-Fixed not being able to unselect a field.-Made "Message Box" and "Advanced Message Box" without input no longer affect the last input text use value.-Made it error when attempting to rotate a non static effect field.-Fixed playing sound error before game is finished loading.-Added a bunch of example projects demonstrating simple functionality.-Added "Space Shooter" demo.-Made default starting map for new Action/RPG (MS Paint) projects to be the starting map.-Fixed toolbar background color clashing problems with themes.-Fixed "Export Pic Series" and "Export Big Pic" from producing images with alpha (which produced big graphics with strange results with shadows and other blending features).-Made zoom option part of the display toolbar.-Made map and interface properties windows a bit cleaner.-Made map background colors, parallax background/foregrounds, fog, music, camera, and weather options accessible through a different window to simplify things.-Made map properties/environment options accessible through the main map editor for easier access.-Made camera view option allow the user to change the map's view permanently, rather than displaying a warning and requiring the user to change it themselves.-Made resource corruption errors far more clear.-Fixed crash when loading a project with a corrupt sound or sprite.-Made it clear that you