instead of shrink/stretch when a sprite is scaled.-Added "Handheld Orientation" game setting.-Added "Change Route" actor event.-Fixed "Fade Out" with no duration set.-Fixed exporting items from having an impact sound stored as an effect.-Made sprites and effects one in the same.-Added "Facing Camera (X/Y/Z)" options for graphics.-Added "Change View" map event.-Added "Change Font" field event.-Added "Change Actor Template" actor event.-Added "Run Script" map feature.-Added "Display layers from other poses" preview option to make it easier to see how a particular layered pose will look with your idle/walking frames.-Added cut/copy/paste/delete to sprite directions/poses.-Added undo/redo to sprite sequencer.-Made hovered graphical scripting node expand (if needed) and go to the front of other nodes and paths.-Made "Condition" and "Switch Condition" inherit the type of the use value (allowing you to directly pick object listings, rotations, directions and so forth when appropriate).-Added "Change Level" event.-Fixed displaying grid on Front view in map editor.-Made it error when attempting to test game when starting map, default screen or default HUD has been deleted.-Added "Get Tile Name" map use value to compliment "Get Tile Number" as this can greatly simplify code.-Made sound events in graphical scripter preview the sound effect when selecting it.-Made new projects not have default voice enabled.-Fixed "Goto Location" map option from not working properly with switching layers.-Fixed "Paragraph" option for custom events not producing proper content unless double quotation marks are used.-Fixed various crashes when holding right-click while left-clicking an object on a map/interface or a node on a script, and then left double-clicking again.-Made name option disappear appropriately when using an unchangeable actor template for a party member.-Fixed not being able to use cardinal directions in rotation/angle options in graphical scripter.-Fixed scripting error when changing currently controlled party member.-Fixed lights not being able to be moved outside the boundaries of a map.-Fixed idle animations from not playing when "Animate Animations" is set.-Fixed crash when showing an interface with no fields.-Fixed "Start/Stop Custom Pose" event from not being able to stop a pose.-Made loading logo be just the 001 ball and only last 1 second instead of 3.-Fixed crash when testing a map with a door in a wall in front of an empty tile.-Fixed occasional collision detection problems with polygons wound incorrectly.-Fixed collision detection between large and small rectangles/polygons.-Fixed taking items from the first player when equipping the non-first player.-Fixed "Do Action" not working for non-first players.-Fixed camera bugs when depth is higher than height while not in front view, or when height is higher than depth while in front view, and removed warning associated with this issue.-Fixed pathfinding with actors that can rotate collision.-Fixed "Change Tile" event from unselecting both tile options when switching one of the tile-set options.-Added specific player events and use values.-Added importing animated GIFs into an animation in sprite editor.-Made sprite exporting produce preview animation.-Fixed editing empty audio resulting in last editted audio.-Made .wav audio internally be stored as .wv (wavpack) (similar to .bmp graphics being internally stored as .png).-Made "Optimize Resources" compress .wav files to .wv appropriately.-Made audio editing not dirty if no changes have been made.-Made it error