Game Dev Digest — Issue #169 - Game Mechanics and more
Tags: gamedev, unity3d, csharp, news
Published: 2022-12-30 13:58:47

---
title:  Game Dev Digest — Issue #169 - Game Mechanics and more
published: true
date: 2022-12-30 13:58:47 UTC
tags: gamedev,unity,csharp,news
canonical_url: https://gamedevdigest.com/digests/issue-169-game-mechanics-and-more.html
series: Game Dev Digest - The Newsletter About Unity Game Dev
---

### Issue #169 - Game Mechanics and more

*This article was originally published on [GameDevDigest.com](https://gamedevdigest.com/digests/issue-169-game-mechanics-and-more.html)*

![Issue #169 - Game Mechanics and more](https://gamedevdigest.com/assets/social-posts/issue-169.png)

Happy new year everyone. Enjoy the last issue of 2022!

---

[**How Half Mermaid designed IMMORTALITY’s match cut mechanic**](https://blog.unity.com/games/how-half-mermaid-designed-immortalitys-match-cut-mechanic)  - Released this August, the experimental narrative-driven single-player is already gaining recognition for its innovative storytelling and match cut gameplay
[_Unity_](https://blog.unity.com/games/how-half-mermaid-designed-immortalitys-match-cut-mechanic)

[**Syntatic Sugars | C# Hidden Features**](https://dev.to/adillaumam/syntatic-sugars-c-hidden-features-51ea)  - To be able to use these features we need at least C# version 7 and above or Unity 2018 and above.
[_Ahmad Adillaumam_](https://dev.to/adillaumam/syntatic-sugars-c-hidden-features-51ea)

[**How to use Rule Tile in Unity 2022**](https://www.sunnyvalleystudio.com/blog/rule-tile-in-unity-2022)  - The Rule Tile is only available after you install the 2D Tilemap Extras package (that will be pretty useless without the 2D Tilemap Editor package). It is by default installed when you create a new Unity project using the 2D template.
[_sunnyvalleystudio.com_](https://www.sunnyvalleystudio.com/blog/rule-tile-in-unity-2022)

[**Deep Dive: A framework for generative music in video games**](https://www.gamedeveloper.com/audio/deep-dive-generative-music-in-video-games)  - The goal is to use computational creativity and generative techniques to extend the capabilities of human composers.
[_gamedeveloper.com_](https://www.gamedeveloper.com/audio/deep-dive-generative-music-in-video-games)

[**Improvements to shader build times and memory usage in 2021 LTS**](https://blog.unity.com/technology/2021-lts-improvements-to-shader-build-times-and-memory-usage)  - As Unity’s Scriptable Render Pipeline (SRP)’s available feature set continues to grow, so does the amount of shader variants being processed and compiled at build time. Alongside ongoing support for additional graphics APIs and an ever-growing selection of target platforms, the SRP’s improvements continue to expand.
[_Unity_](https://blog.unity.com/technology/2021-lts-improvements-to-shader-build-times-and-memory-usage)

## Videos

[![How I made a Soft Body Multiplayer Game](https://gamedevdigest.com/assets/images/052f5a29fd2c891217fec63644c49c24.png)](https://www.youtube.com/watch?v=jth0D_32Fo4)
[**How I made a Soft Body Multiplayer Game**](https://www.youtube.com/watch?v=jth0D_32Fo4)  - For this devlog I made a Soft Body Local Multiplayer Game called Bouncy. All started with me wanting to know if I could implement a game that features a Bouncy Castle or at least a Bouncy Surface. Since this video is now online I guess I somehow made it happen, so feel free to check out the journey of how I made my Soft Body and how I turned it into a Game! :)
[_Obvious Dev_](https://www.youtube.com/watch?v=jth0D_32Fo4)

[**Adding 12 Mechanics to my Steam Game in 2 WEEKS! (Devlog 01 - Total World Liberation)**](https://www.youtube.com/watch?v=VugFNklCNio)  - Let's see how I implemented Buildings, Leaders, Crafting, Automation, Power and many more systems!
[_Code Monkey_](https://www.youtube.com/watch?v=VugFNklCNio)

[**Creative Damage Decals & VFX in I See Red | Unity**](https://www.youtube.com/watch?v=5kfqMYCz_qo)  - Check out Whiteboard Games' creative solutions for generative blood splatter decals, how they stop VFX from clipping through walls and more!
[_Unity_](https://www.youtube.com/watch?v=5kfqMYCz_qo)

[**I Made Celeste but it's 3D**](https://www.youtube.com/watch?v=RuueUYnwtKo)  - I Made Celeste but it's 3D. . . I got permission from the Celeste developers to release my 3D remake of Celeste, as long as I release it for free. I put a lot of effort into this one since it is the first one that I have actually been able to release, so hopefully you guys like it.
[_CodyCantEatThis_](https://www.youtube.com/watch?v=RuueUYnwtKo)

[**This is the Difference of Gaussians**](https://www.youtube.com/watch?v=5EuYKEvugLU)  - In the realm of image based edge detection, aesthetically pleasing edges are hard to come by. But, what if we could get stylized edge lines by just blurring our image twice?
[_Acerola_](https://www.youtube.com/watch?v=5EuYKEvugLU)

[**Plane Detection in AR Foundation - Unity Tutorial 2023**](https://www.youtube.com/watch?v=mDLmqhhY-6g)  - In this video I will show you how to detect planes in Unity's AR Foundation using the ARPlaneManager and an ARPlane prefab.
[_samyam_](https://www.youtube.com/watch?v=mDLmqhhY-6g)

## Assets

[![New Year Sale!](https://gamedevdigest.com/assets/images/69deea92-1b80-c967-cc86-ce4da76aa0a5.png)](https://assetstore.unity.com/?aid=1011l8NVc)
[**New Year Sale!**](https://assetstore.unity.com/?aid=1011l8NVc)  - Over 2000 assets are available at up to 50% off in the Asset Store.

Additionally, you can get an additional 20% off the sale price of on-sale assets on orders over $300, with Coupon Code: HELLO2023
[_Unity_](https://assetstore.unity.com/?aid=1011l8NVc) **Affiliate**

[**I've made a Toon Shooter game kit with 70+ models you can use anywhere, for free!**](https://www.reddit.com/r/gamedev/comments/zteyk8/comment/j1d904l/)  - 70+ models with everything you need to make a toon shooter, characters with 17 animations, enemies, environmental assets and more!
[_QuaterniusDev_](https://www.reddit.com/r/gamedev/comments/zteyk8/comment/j1d904l/)

[**Status Effects FREE**](https://assetstore.unity.com/packages/vfx/particles/spells/status-effects-free-238904?&amp;aid=1011l8NVc)  - Sample pack of Status Effects (Buffs, Debuffs and Status Ailments) to incorporate into your game. Includes a Skeleton prefab with casting, stunned and wounded animations.
[_Travis Game Assets_](https://assetstore.unity.com/packages/vfx/particles/spells/status-effects-free-238904?&amp;aid=1011l8NVc) **Affiliate**

[**AmplifyOcclusion-URP**](https://github.com/neon-age/AmplifyOcclusion-URP)  - Amplify Occlusion V2 ported to URP 2022.2
[_neon-age_](https://github.com/neon-age/AmplifyOcclusion-URP) *Open Source*

[**URP Anaglyph3D**](https://github.com/ryanslikesocool/Anaglyph3D?)  - Anaglyph 3D (red/cyan) render feature for Unity's URP
[_ryanslikesocool_](https://github.com/ryanslikesocool/Anaglyph3D?) *Open Source*

[**Unity Universal ShaderGraph Extensions**](https://github.com/Zallist/unity.zallist.universal-simple-lit-shadergraph-target?utm_source=pocket_saves)  - This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
[_Zallist_](https://github.com/Zallist/unity.zallist.universal-simple-lit-shadergraph-target?utm_source=pocket_saves) *Open Source*

[**RealTimeAtmosphere**](https://github.com/AKGWSB/RealTimeAtmosphere)  - Real-Time Atmosphere Rendering in Unity URP，with single & multi scattering
[_AKGWSB_](https://github.com/AKGWSB/RealTimeAtmosphere) *Open Source*

[**Unity and Unreal RPG Essentials Bundle**](https://www.humblebundle.com/software/unity-unreal-rpg-essentials-blink-software?partner=unity3dreport)  - Epic assets to craft your role-playing game. Build your fantasy RPG world with this expansive library of assets from Blink, curated for Unity and Unreal Engine creators! This bundle is filled with fantastical stylized weapons, armor prefabs, animated creatures, humanoid characters, environment textures, icons, and more essentials you need to create the role-playing saga you’re dreaming of. Start developing your game today, and help support Code.org with your purchase!
[_Humble Bundle_](https://www.humblebundle.com/software/unity-unreal-rpg-essentials-blink-software?partner=unity3dreport) **Affiliate**

[**Procedural Mesh Generator**](https://github.com/sxm-sxpxxl/procedural-mesh-generator)  - A simple Unity editor tool of procedural mesh generating, modifying and exporting.
[_sxm-sxpxxl_](https://github.com/sxm-sxpxxl/procedural-mesh-generator) *Open Source*

[**PipeMeshBuilder**](https://github.com/paSushkov/PipeMeshBuilder?)  - Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD
[_paSushkov_](https://github.com/paSushkov/PipeMeshBuilder?) *Open Source*

[**The Ultimate Assets And Sound Bundle**](https://www.humblebundle.com/software/ultimate-assets-sounds-software?partner=unity3dreport)  - Get started making your game today. Build the game you’ve been dreaming of with this massive bundle of assets and sounds! Featuring sci-fi sprites, fantasy tilesets, and more visuals for stylish 2D games, plus a variety of voice packs and SFX for different genres ranging from RPGs to puzzle games, this bundle contains the pieces you need to get started building your dream game today. Pay what you want & choose how much of your purchase helps us support Starlight Children’s Foundation below!
[_Humble Bundle_](https://www.humblebundle.com/software/ultimate-assets-sounds-software?partner=unity3dreport) **Affiliate**

[**InputBuffer**](https://github.com/madeyellow/InputBuffer)  - Input buffering for Unity
[_madeyellow_](https://github.com/madeyellow/InputBuffer) *Open Source*

[**Package Symlinker**](https://github.com/codewriter-packages/Package-Symlinker?)  - Tool for maintaining symbolic linked packages for Unity
[_codewriter-packages_](https://github.com/codewriter-packages/Package-Symlinker?) *Open Source*

[**Hierarchical Pathfinding**](https://github.com/hugoscurti/hierarchical-pathfinding?)  - In this project, we explore a variation of A* which utilizes the concept of abstracting a map into clusters and precomputing information to do pathfinding. This method is called Near-Optimal Hierarchical Pathfinding (HPA*).
[_hugoscurti_](https://github.com/hugoscurti/hierarchical-pathfinding?) *Open Source*

[**Unity Markdown Viewer (UMV)**](https://github.com/gwaredd/UnityMarkdownViewer?)  - A markdown viewer for unity
[_gwaredd_](https://github.com/gwaredd/UnityMarkdownViewer?) *Open Source*

[**Safe Area Layout**](https://github.com/gilzoide/unity-safe-area-layout?)  - Unity GUI layout group that makes children respect the Safe Area. It drives direct children's anchors while in Play Mode and supports LayoutElement.ignoreLayout.
[_gilzoide_](https://github.com/gilzoide/unity-safe-area-layout?) *Open Source*

[**Unity Bundles Encore**](https://www.humblebundle.com/software/holiday-encore-unity-tools-software?partner=unity3dreport)  - Two popular Unity bundles from Humble Bundle have returned for a limited time. If you missed out on either the [Art Bundle](https://www.humblebundle.com/software/holiday-encore-unity-art-software?partner=unity3dreport) or the [Tools Bundle](https://www.humblebundle.com/software/holiday-encore-unity-tools-software?partner=unity3dreport) now's your chance once more!
[_Humble Bundle_](https://www.humblebundle.com/software/holiday-encore-unity-art-software?partner=unity3dreport) **Affiliate**

## Spotlight

[![The Milk Lake](https://gamedevdigest.com/assets/images/5fa02fb4c27e14930364e3f7109dea5b.png)](https://store.steampowered.com/app/1850880/The_Milk_Lake/)
[**The Milk Lake**](https://store.steampowered.com/app/1850880/The_Milk_Lake/)  - Alone, Emmer traverses strange and dangerous lands to avenge her family and kill the dragon who burnt her home to the ground. But monsters aren't always the scary things that lurk in the shadows. The Milk Lake is an intense, atmospheric sword-combat action RPG about the true nature of evil.

_[You can wishlist it on [Steam](https://store.steampowered.com/app/1850880/The_Milk_Lake/), and follow them on [Twitter](https://twitter.com/TheMilkLake)]_
[_Boltzmann Games_](https://store.steampowered.com/app/1850880/The_Milk_Lake/)



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