GPT-4 plays DND with 4 of us, it's insane 🤯 (YouTube)
Tags: startup, news, ai
Published: 2023-04-25 07:52:57

its gonna blow your head off

here is the GPT-4 acting as a Dungeon Master with a party of me and 3 of my friends

i will code this thing a web Game, so you are not bothered with drawing on Team Bonding calls ;)

repost the [twit](https://twitter.com/io_Y_oi/status/1650770815707672576) to tell more people about it and follow me to be the first to know when The Game is public

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{% youtube P6WZf7Hq2Ts %}

# Transcript

**GPT-4:** Welcome to Retrotopia, a realm where the past and future collide in a vibrant, neon-lit landscape. Your party of four heroes—Max Voltage, Cassie Chroma, Rex Rocket, and Maxine Flash—find themselves in the bustling city of Neonopolis, a hub of innovation and creativity. As you walk through the city streets, you notice a holographic billboard displaying a message: "Help Wanted: Mysterious power outages have been plaguing Neonopolis. Mayor Synthia seeks skilled adventurers to investigate and resolve the issue. Reward: 5000 Tokens and a rare artifact."

Suggested Actions:
1. Head to Mayor Synthia's office to accept the quest (DC: 0)
2. Gather information from the locals about the power outages (DC: 8)
3. Visit a nearby arcade to relax and gather your thoughts (DC: 0)

◇  What do you do?
│  Rex — what is my inventory?
│
◇  

**GPT-4:** **GPT-4:** Rex Rocket, as a Jetpack Daredevil, your inventory includes:

1. Rocket Blasters — A set of powerful jet thrusters for high-speed aerial maneuvers. DC: 12 to check perform complex aerial stunts.
2. Aerodynamic Armor — Lightweight plastic armor designed for optimal flight performance. DC: 10 to check adjust flight stability.
3. Pulse Pistol — A compact energy weapon that fires concentrated energy pulses. DC: 11 to check shoot moving targets.
4. Retrotopia Map — A holographic map of the entire Retrotopia landscape. DC: 9 to check locate hidden areas.
5. Emergency Parachute — A compact plastic parachute for emergency landings. DC: 8 to check deploy in time.

◇  What do you do?
│  Max — we head to Syntia's office
│
◇  

**GPT-4:** The party makes their way to Mayor Synthia's office, located in the heart of Neonopolis. As you enter the sleek, modern building, you're greeted by a friendly receptionist who directs you to the mayor's office. Mayor Synthia, a charismatic woman with a passion for technology, welcomes you and explains the situation: "The power outages have been happening at random, and we can't seem to find the cause. We suspect it might be sabotage, but we need your help to investigate and put an end to it."

Suggested Actions:
1. Ask Mayor Synthia for any leads or information about the power outages (DC: 0)
2. Offer to patrol the city and look for any suspicious activity (DC: 10)
3. Suggest splitting up to cover more ground and investigate different areas (DC: 0)

◇  What do you do?
│  Cassie — we offer to patrol the city
│
◇  

**GPT-4:** Cassie Chroma speaks up and offers to patrol the city in search of any suspicious activity related to the power outages. Mayor Synthia appreciates your initiative and agrees to the plan. The party prepares to patrol Neonopolis, keeping an eye out for anything unusual.

Cassie, please roll a d20 to check for success in finding suspicious activity (DC: 10).

◇  What do you do?
│  14
│
◇  

**GPT-4:** With a roll of 14, Cassie successfully spots some suspicious activity while patrolling the city. The party notices a group of shady individuals lurking near a power substation, fiddling with some equipment. They seem to be tampering with the city's power grid.

Suggested Actions:
1. Confront the shady individuals and question their intentions (DC: 0)
2. Observe from a distance and gather more information (DC: 8)
3. Report the suspicious activity to Mayor Synthia immediately (DC: 0)

◇  What do you do?
│  Rex — i fly to them and attack
│
◇  

**GPT-4:** Rex Rocket activates his Rocket Blasters and flies towards the shady individuals, preparing to attack. As you approach, they notice your presence and get ready to defend themselves.

Please roll a d20 to check for a successful hit with your Pulse Pistol (DC: 11). If successful, roll a d6 to determine the damage dealt.

◇  What do you do?
│  7
│
◇  

**GPT-4:** With a roll of 7, Rex Rocket's attack misses the shady individuals. They quickly react to your assault and prepare to counterattack. One of them pulls out an energy weapon and aims it at Rex.

Rex, please roll a d20 to check if you can dodge the incoming attack (DC: 11). If unsuccessful, roll a d6 to determine the damage taken.

◇  What do you do?
│  4
│
◇  

**GPT-4:** With a roll of 4, Rex Rocket fails to dodge the incoming attack. The energy weapon hits Rex, dealing damage. Please roll a d6 to determine the damage taken.

◇  What do you do?
│  4
│
◇  

**GPT-4:** Rex Rocket takes 4 points of damage from the energy weapon, reducing his Health Points (HP) to 16/20. The situation has escalated into a full-blown combat scenario, with the shady individuals now aware of your presence and ready to fight.

Suggested Actions:
1. Max Voltage uses his Arc Disruptor to attack the shady individuals (DC: 12)
2. Cassie Chroma deploys her Graffiti Drone for reconnaissance and support (DC: 9)
3. Maxine Flash casts a spell from her Cassette Grimoire to aid the party (DC: 10)
4. Attempt to escape the combat and regroup (DC: 12)

◇  What do you do?
│  Cassie — what is my inventory?
│
◇  

**GPT-4:** Cassie Chroma, as a Holo-Hacker, your inventory includes:

1. Holo-Deck — A device capable of creating realistic holograms and illusions. DC: 12 to check deceive targets.
2. Cyber Shades — High-tech sunglasses that provide enhanced vision and hacking capabilities. DC: 10 to check bypass security systems.
3. Vibro-Dagger — A retractable blade with a vibrating edge for increased cutting power. DC: 11 to check perform precise cuts.
4. Graffiti Drone — A small remote-controlled drone used for tagging and reconnaissance. DC: 9 to check pilot accurately.
5. Digital Key — A universal plastic key for accessing restricted areas. DC: 8 to check adapt to various lock types.

◇  What do you do?
│  Max — I run into the fight to help Rex
│
◇  

**GPT-4:** Max Voltage rushes into the fight to assist Rex Rocket, preparing to use his Arc Disruptor against the shady individuals. Please roll a d20 to check for a successful hit with the Arc Disruptor (DC: 12). If successful, roll a d6 to determine the damage dealt.

◇  What do you do?
│  20
│
◇  

**GPT-4:** With a critical roll of 20, Max Voltage expertly aims his Arc Disruptor and unleashes a powerful electrical discharge at the shady individuals. Roll a d6 and double the result to determine the damage dealt due to the critical hit.

◇  What do you do?
│  5
│
◇  

**GPT-4:** Max Voltage deals 10 points of damage (5 doubled) to the shady individuals with his Arc Disruptor. The powerful electrical discharge overwhelms them, causing them to collapse to the ground, incapacitated. With the immediate threat neutralized, the party can now decide their next course of action.

Suggested Actions:
1. Interrogate the incapacitated shady individuals (DC: 0)
2. Search the area for any clues or evidence related to the power outages (DC: 8)
3. Report back to Mayor Synthia with your findings (DC: 0)

◇  What do you do?
│  Maxine — i loot them
│
◇  

**GPT-4:** Maxine Flash searches the incapacitated shady individuals for any valuable items or information. Please roll a d20 to check for success in finding useful loot (DC: 8).

◇  What do you do?
│  16
│
◇  

**GPT-4:** With a roll of 16, Maxine Flash successfully finds some valuable loot on the shady individuals. Among their possessions, you discover a small electronic device that appears to be a remote control for the power grid, as well as a note with instructions to sabotage the city's power supply. It seems these individuals were indeed responsible for the power outages in Neonopolis.

Suggested Actions:
1. Examine the remote control and attempt to reverse the sabotage (DC: 10)
2. Take the note and remote control to Mayor Synthia as evidence (DC: 0)
3. Continue investigating the area for any additional clues (DC: 8)

◇  What do you do?
│  Maxine — i try to reverse the sabotage with the remote control
│
◇  

**GPT-4:** Maxine Flash attempts to use the remote control to reverse the sabotage on the city's power grid. Please roll a d20 to check for success in reversing the sabotage (DC: 10).

◇  What do you do?
│  1
│
◇  

**GPT-4:** With a critical failure roll of 1, Maxine Flash accidentally triggers a short circuit in the remote control while trying to reverse the sabotage. The device sparks and becomes inoperable, making it impossible to use it to fix the power grid. The party will need to find another way to resolve the power outage issue.

Suggested Actions:
1. Take the broken remote control and note to Mayor Synthia as evidence (DC: 0)
2. Search the area for any alternative ways to fix the power grid (DC: 10)
3. Regroup and discuss a new plan of action (DC: 0)

◇  What do you do?
│  Cassie — as a holo-hacker i try to fix the remote control
│
◇  

**GPT-4:** Cassie Chroma, with her expertise as a Holo-Hacker, attempts to repair the broken remote control. Please roll a d20 to check for success in fixing the device (DC: 12).

◇  What do you do?
│  15
│
◇  

**GPT-4:** With a roll of 15, Cassie Chroma successfully repairs the remote control. The device is now functional again, and the party can use it to try and reverse the sabotage on the city's power grid.

Suggested Actions:
1. Attempt to reverse the sabotage using the repaired remote control (DC: 10)
2. Take the remote control and note to Mayor Synthia as evidence (DC: 0)
3. Continue investigating the area for any additional clues (DC: 8)

◇  What do you do?
│  Max — i try to reverse the sabotage again
│
◇  

**GPT-4:** Maxine Flash, with the repaired remote control in hand, attempts once more to reverse the sabotage on the city's power grid. Please roll a d20 to check for success in reversing the sabotage (DC: 10).

◇  What do you do?
│  17
│
◇  

**GPT-4:** With a roll of 17, Maxine Flash successfully uses the repaired remote control to reverse the sabotage on the city's power grid. The power outages affecting Neonopolis come to an end, and the city's energy supply returns to normal. The party has resolved the issue and can now report back to Mayor Synthia with their findings.

Suggested Actions:
1. Return to Mayor Synthia's office and present the evidence (DC: 0)
2. Continue investigating the area for any additional clues (DC: 8)
3. Celebrate your success at a nearby arcade (DC: 0)

◇  What do you do?
│  Rex — we go back to Mayor
│
◇  

**GPT-4:** The party returns to Mayor Synthia's office, eager to share their findings and success in resolving the power outage issue. Upon presenting the evidence and explaining how they stopped the shady individuals, Mayor Synthia expresses her gratitude and admiration for your teamwork and skills.

As promised, she rewards the party with 5000 Tokens and a rare artifact—a Solar Amplifier, a device that can boost the power of energy-based weapons and abilities. The party has successfully completed the quest and gained valuable experience.

Congratulations on completing the quest!│

◇  What do you do?
│  Rex — we go to city market
│
◇  

**GPT-4:** The party heads to the bustling city market of Neonopolis, where merchants and inventors showcase their latest gadgets, gizmos, and retro-futuristic wares. The lively atmosphere is filled with the sounds of haggling, laughter, and the hum of innovative technology. With your newly acquired Tokens, you can explore the market and purchase items to enhance your abilities or simply enjoy the sights and sounds of Retrotopia.

Suggested Actions:
1. Browse the market for new weapons or equipment (DC: 0)
2. Look for a merchant selling rare or unique items (DC: 8)
3. Engage with the locals and learn more about the city (DC: 0)

◇  What do you do?
│  Maxine — how much does Solar Amplifier cost and what does it do?
│
◇  

**GPT-4:** The Solar Amplifier was given to your party as a reward for completing the quest, so it is already in your possession and does not have a cost. The Solar Amplifier is a rare artifact that can boost the power of energy-based weapons and abilities. When used, it enhances the effectiveness of your attacks or abilities, making them more potent and increasing their chances of success. The exact mechanics and DC adjustments can be determined by the GM during gameplay when the Solar Amplifier is activated.

◇  What do you do?
│  Maxine — i want to sell it
│
◇  

**GPT-4:** Maxine Flash decides to sell the Solar Amplifier at the city market. To find a buyer willing to pay a fair price for the rare artifact, please roll a d20 to check for success in negotiating a good deal (DC: 10).

◇  What do you do?
│  17
│
◇  

**GPT-4:** With a roll of 17, Maxine Flash successfully finds a buyer who recognizes the value of the Solar Amplifier. After some negotiation, the buyer agrees to pay 3000 Tokens for the rare artifact. The party's Token balance increases, providing more resources for future purchases and adventures.

Current Token balance: 8000 Tokens

Suggested Actions:
1. Browse the market for new weapons or equipment (DC: 0)
2. Look for a merchant selling rare or unique items (DC: 8)
3. Engage with the locals and learn more about the city (DC: 0)

◇  What do you do?
│  Max — we brouse the market for cool stuff
│
◇  

**GPT-4:** The party browses the Neonopolis city market, exploring the various stalls and merchants offering a wide array of retro-futuristic items, gadgets, and equipment. As you wander through the market, you come across three interesting items that catch your attention:

1. Photon Shield: A lightweight, energy-based shield that can absorb incoming attacks. DC: 10 to check activate/deactivate effectively.
2. Sonic Boombox: A portable sound system that can emit powerful sonic waves, disorienting enemies. DC: 12 to check control wave intensity.
3. Holo-Companion: A small, customizable holographic pet that can assist in various tasks and provide emotional support. DC: 8 to check program and command accurately.

You can choose to purchase any of these items or continue browsing the market.

Suggested Actions:
1. Purchase the Photon Shield (Cost: 2500 Tokens)
2. Purchase the Sonic Boombox (Cost: 3000 Tokens)
3. Purchase the Holo-Companion (Cost: 1500 Tokens)
4. Continue browsing the market for other items (DC: 0)

◇  What do you do?
│  Rex — i try to steal the Boombox
│
◇  

**GPT-4:** Rex Rocket, feeling daring, attempts to steal the Sonic Boombox from the merchant's stall. Please roll a d20 to check for success in stealing the item without getting caught (DC: 14). Keep in mind that failure may result in consequences.

◇  What do you do?
│  1
│
◇  

**GPT-4:** With a critical failure roll of 1, Rex Rocket's attempt to steal the Sonic Boombox goes horribly wrong. Not only does the merchant catch you in the act, but your actions also draw the attention of nearby security guards. The guards apprehend you and the rest of the party, and you are escorted to a holding area to await further consequences.

Suggested Actions:
1. Attempt to talk your way out of the situation (DC: 15)
2. Try to escape the holding area (DC: 12)
3. Wait for the authorities to decide your fate (DC: 0)

◇  What do you do?
│  Max — what is my inventory?
│
◇  

**GPT-4:** Max Voltage, as an Electro-Mancer, your inventory includes:

1. Arc Disruptor — A wrist-mounted energy weapon that emits powerful electrical discharges. DC: 12 to check aim accurately.
2. Conductive Suit — A suit made of advanced plastic fibers that enhances electric-based abilities. DC: 10 to check amplify electric effects.
3. Static Boots — Boots that generate electric charges for enhanced movement and jumps. DC: 11 to check avoid electric overload.
4. Plasma Grenades — Spherical plastic grenades filled with volatile plasma energy. DC: 9 to check throw precisely.
5. Energy Capacitor — A portable power cell used to charge various electric devices. DC: 8 to check connect/disconnect safely.

◇  What do you do?
│  Max — i use my boots to run away from my stupid party
│
◇  

**GPT-4:** Max Voltage, feeling frustrated with the current situation, decides to use his Static Boots to make a quick escape from the holding area, leaving the rest of the party behind. Please roll a d20 to check for success in avoiding electric overload and escaping (DC: 11). Keep in mind that your actions may have consequences for both you and the remaining party members.

◇  What do you do?
│  13
│
◇  

**GPT-4:** With a roll of 13, Max Voltage successfully uses his Static Boots to generate a powerful electric charge, propelling him out of the holding area and away from the rest of the party. As you make your escape, the security guards are caught off guard and unable to react in time.

Meanwhile, the remaining party members are left to face the consequences of the attempted theft. The situation has become more complicated, and the party is now split.

Suggested Actions for Max Voltage:
1. Lay low and wait for the situation to calm down (DC: 0)
2. Attempt to find a way to help the remaining party members from a distance (DC: 10)
3. Continue exploring Neonopolis on your own (DC: 0)

Suggested Actions for the remaining party members:
1. Attempt to talk your way out of the situation (DC: 15)
2. Try to escape the holding area (DC: 12)
3. Wait for the authorities to decide your fate (DC: 0)

few moments later Max died with 0/20 HP trying to save his party..

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i know its insane, im now crafting online mode where you can play with your friends

**your loot is gonna be saved as well as Tokens and XP, there gonna be more worlds**

repost the [twit](https://twitter.com/io_Y_oi/status/1650770815707672576) to tell more people about it and follow me to be the first to know when The Game is public

the one who comes up with the best game features — gets first month FREE ❤️