Dev Blog #02
Tags: gamedev, writing, ramblings
Published: 2022-10-25 18:32:47

Hello and welcome to the second blog in Monster Killer development blog....thing. If you want, you can check out the first blog [here](https://dev.to/kurtissfrost/dev-blog-01-be5). Today's post is written while jamming out to the [Armed Fantasia OST](https://soundcloud.com/armed-fantasia/sets/selected-tracks).

![divider armor](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/ysa6lkjvn35dpmi5l3l5.png)

## The Classes:

So, since the last blog, I have been busy writing my butt off. At the moment, I have settled on five playable classes. So far, I have decided I want to go with **Ranger, Mage, Paladin, Cleric, and Warrior.** I figured this would be a good balance between physical, magical, and hybrid. Though looking at it now, there seems to be more hybrid classes than anything. Maybe I need to add one more physical class because Warrior is looking pretty lonely over there.

I haven't gotten the starting stats figured out for the classes yet but in my design doc, I have them roughly figured out. But, all of this could change as I work through the doc and get closer to actually starting on the game. I also haven't even gotten to the magic and skills for each class yet. I think I want to tackle them in one go. Not at the same time but, when I sit down to work on the magic for each class, I may as well work on the whole magic system. Same goes for skills, weapons, armor, etc.

![divider book](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/tedgy57z7tbgmtd874q7.png)
## World Building:

This is where the doc is lacking. I haven't really been able to think of a plot hook so I can begin working on the story and the world itself. I seem to be having a case of writer's block in that area. 

I think what I will do is sit down one weekend and jam out on some research. Look into various tropes and do a little digging into what makes my favorite RPGs my favorite RPGs. There are a ton of systems here in play and maybe playing a few of my favorite RPGs can kickstart the creative process for the world building and I can get started on that.

One thing I have to watch out for is going into too much detail about things that don't matter. Like, if the Paladin loves sandwiches, I don't need to go into that he likes them with mustard. I have this problem when writing and world building where I get an idea for something and then I hyper focus on that and I get a little carried away with the tiny details and wind up missing the big picture. I am really bad about doing this when I am writing stuff for D&D campaigns.

Another thing I am prone to doing is skipping to the end and working my way back instead of letting the story flow naturally there. I'll think of a cool idea for a final boss battle and then I will work on that instead of working on the stuff that leads into that. Nothing wrong with being like _"Hey, I want the final boss battle to be here and run like this"_ and then jot it down and come back to it. But, the way my brain works sometimes is I will have the idea and I will immediately hyper focus it and not get anywhere with the rest of the story.

So, with all of these things in mind, I am off to work on it a bit more. When I get more done, I will post it here. Thanks for reading and have a wonderful day!

![Image description](https://dev-to-uploads.s3.amazonaws.com/uploads/articles/8s4xui9b50r7ncik6rfc.png)