Second player wins! Building the code and make the tests pass
Tags: elixir, algorithms, webdev, tutorial
Published: 2022-08-31 18:59:07

---
series: Rock, Paper, and Scissors with Elixir
---

Now, according to our tests, we'll add the condition that guarantees that the **second player is the winner**.

Our Game module looks like this:

```Elixir
# lib/game.ex

defmodule Game do
  @moduledoc """
  Documentation for `Game`.
  """
  @stone 1
  @paper 2
  @scissor 3

  def play(first_player_choice, second_player_choice) do
    result(first_player_choice, second_player_choice)
  end

  defp result(first_player_choice, second_player_choice) do
    cond do
      first_player_choice == second_player_choice ->
        {:ok, "Draw!"}

      first_player_choice == @scissor && second_player_choice == @paper ->
        {:ok, "First player win!!!"}

      first_player_choice == @paper && second_player_choice == @stone ->
        {:ok, "First player win!!!"}

      first_player_choice == @stone && second_player_choice == @scissor ->
        {:ok, "First player win!!!"}
    end
  end
end

```

> If we run the tests now:

```Elixir
mix test
```

> We'll see the tests failures:

```Bash
..

  1) test Game.play/2 when second player wins when second player chooses stone and first player chooses scissors (GameTest)
     test/game_test.exs:85
     ** (CondClauseError) no cond clause evaluated to a truthy value
     code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
     stacktrace:
       (rock_paper_scissor_elixir 0.1.0) lib/game.ex:24: Game.result/2
       test/game_test.exs:89: (test)



  2) test Game.play/2 when second player wins when second player chooses scissors and first player chooses paper (GameTest)
     test/game_test.exs:67
     ** (CondClauseError) no cond clause evaluated to a truthy value
     code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
     stacktrace:
       (rock_paper_scissor_elixir 0.1.0) lib/game.ex:24: Game.result/2
       test/game_test.exs:71: (test)

...

  3) test Game.play/2 when second player wins when second player chooses paper and first player chooses stone (GameTest)
     test/game_test.exs:76
     ** (CondClauseError) no cond clause evaluated to a truthy value
     code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
     stacktrace:
       (rock_paper_scissor_elixir 0.1.0) lib/game.ex:24: Game.result/2
       test/game_test.exs:80: (test)

.

Finished in 0.05 seconds (0.00s async, 0.05s sync)
9 tests, 3 failures

Randomized with seed 710365
```

### When the first player chooses paper and the second player chooses scissors

We'll add the condition when the first player chooses paper and the second player chooses scissors:

```Elixir
# lib/game.ex

defmodule Game do
  @moduledoc """
  Documentation for `Game`.
  """

  def play(first_player_choice, second_player_choice) do
    result(first_player_choice, second_player_choice)
  end

  defp result(first_player_choice, second_player_choice) do
    cond do
      # ...

      first_player_choice == @paper && second_player_choice == @scissor ->
        {:ok, "Second player win!!!"}
    end
  end
end
```

And now, if we rerun the tests:

```Bash
mix test
```

The test with the actual scenario passed ok. And now we have just two tests with failure.


```Bash
Compiling 1 file (.ex)
.

  1) test Game.play/2 when second player wins when second player chooses stone and first player chooses scissors (GameTest)
     test/game_test.exs:85
     ** (CondClauseError) no cond clause evaluated to a truthy value
     code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
     stacktrace:
       (rock_paper_scissor_elixir 0.1.0) lib/game.ex:27: Game.result/2
       test/game_test.exs:89: (test)

.....

  2) test Game.play/2 when second player wins when second player chooses paper and first player chooses stone (GameTest)
     test/game_test.exs:76
     ** (CondClauseError) no cond clause evaluated to a truthy value
     code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
     stacktrace:
       (rock_paper_scissor_elixir 0.1.0) lib/game.ex:27: Game.result/2
       test/game_test.exs:80: (test)

.

Finished in 0.04 seconds (0.00s async, 0.04s sync)
9 tests, 2 failures

Randomized with seed 862104
```

### When  the first player chooses stone and the second player chooses paper

- We'll add the condition when the first player chooses stone and the second player chooses paper:

```Elixir
# lib/game.ex

defmodule Game do
  @moduledoc """
  Documentation for `Game`.
  """

  def play(first_player_choice, second_player_choice) do
    result(first_player_choice, second_player_choice)
  end

  defp result(first_player_choice, second_player_choice) do
    cond do
      # ...

      first_player_choice == @paper && second_player_choice == @scissor ->
        {:ok, "Second player win!!!"}

      first_player_choice == @stone && second_player_choice == @paper ->
        {:ok, "Second player win!!!"}
    end
  end
end
```

And now, if we rerun the tests:

```Bash
mix test
```

The test with the actual scenario passed ok. And now we have just one tests with failure.

```Bash
Compiling 1 file (.ex)


  1) test Game.play/2 when second player wins when second player chooses stone and first player chooses scissors (GameTest)
     test/game_test.exs:85
     ** (CondClauseError) no cond clause evaluated to a truthy value
     code: assert {:ok, match} = Game.play(first_player_choice, second_player_choise)
     stacktrace:
       (rock_paper_scissor_elixir 0.1.0) lib/game.ex:30: Game.result/2
       test/game_test.exs:89: (test)

........

Finished in 0.04 seconds (0.00s async, 0.04s sync)
9 tests, 1 failure

Randomized with seed 980583
```

### When first player chooses scissors and the the second player chooses stone

- We'll add the condition when the first player chooses scissors and the second player chooses stone:

```Elixir
# lib/game.ex

defmodule Game do
  @moduledoc """
  Documentation for `Game`.
  """

  def play(first_player_choice, second_player_choice) do
    result(first_player_choice, second_player_choice)
  end

  defp result(first_player_choice, second_player_choice) do
    cond do
      # ...

      first_player_choice == @paper && second_player_choice == @scissor ->
        {:ok, "Second player win!!!"}

      first_player_choice == @stone && second_player_choice == @paper ->
        {:ok, "Second player win!!!"}

      first_player_choice == @scissor && second_player_choice == @stone ->
        {:ok, "Second player win!!!"}
    end
  end
end
```

And now, if we rerun the tests:

```Bash
mix test
```

All the tests pass with success. 

```Bash
Compiling 1 file (.ex)
......

Finished in 0.03 seconds (0.00s async, 0.03s sync)
6 tests, 0 failures

Randomized with seed 795123
```

In the next post (soon), we'll **refactor and improve our module Game.**

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