Blockchain’s Gaming Avenue
Tags: blockchain
Published: 2022-07-20 13:04:27

Blockchain is a recent industry with lots of potential use in the future. Blockchain started out with introducing cryptocurrency, like [bitcoin](https://en.wikipedia.org/wiki/Bitcoin), but has since grown to be used for a variety of other services. Currently, cryptocurrency is an alternative form of digital currency and in the future, could become our main form of digital currency as it is transferable, international, secure, and portable. From the investor’s perspective, there are two main problems with the Blockchain industry right now; it is still relatively new, so most people are either not aware of it or not using it, and because it involves converting their money into cryptocurrency, people are uncertain of putting their money into something new that may hinder them rather than help them. From the industry’s perspective, some of the problems are the insufficient regulatory oversight when the investor starts to lose money and that you are unable to convert cryptocurrency back into paper or card currency. One way to solve these problems are through video games. Some video games already use some form of digital currency. They are fun and interactive forms of entertainment that can attract people and programmers can create a digital world in the video game that teaches how to use cryptocurrency. The digital world could then be used as a test environment to implement changes to the Blockchain industry before rolling it out to production. 

**Gaming’s currency system**

Many gaming franchises have included digital currency as a part of the gaming experience. Some video games use digital currency for collecting points, but in other games, like [Role Playing Games](https://en.wikipedia.org/wiki/Role-playing_game) (RPGs), their currency is used to exchange for items purchased like the way we use paper or card currency. Some of these RPGs have even incorporated a bank for the user to store their digital currency. This demonstrates how video games could be used to help explain how cryptocurrency is used in Blockchain. The one thing that games have not done yet is make their currency increase or decrease in value over time.
 
So, it would be possible to make a game that simulates how cryptocurrency is used, and it can be fun. 

**Gaming’s Allure to People**

The entertaining and interactive nature of video games would attract the greatest number of new, potential investors to the Blockchain industry compared to other forms of entertainment such as, books, tv shows, or movies. These forms of entertainment would become more of a lecture on Blockchain because of their inability to integrate the Blockchain system into the background yet still have it be a prominent component. Whereas in video games, digital currency is in the background, although it plays an integral part as a reward after the gameplay. The gameplay can be as simple as doing an action and then being rewarded with digital currency. The simplicity of a Blockchain video game would make it accessible to play for all ages. It would introduce kids to the industry so when they become adults, they will already know what Blockchain is and how to use it. It would simplify the Blockchain system for the elderly through simple objectives and controls. 

For the ages in between, a video game with simple tasks would mean they can engage in the Blockchain system even if they do not have much time to spare due to work or school. Similar to how the video game Minesweeper was entertaining and taught the users how to use a mouse, the fun and participatory Blockchain video game would teach new, potential investors about the Blockchain system.  

**Games Are Teachers**

With this Blockchain video game, people will be able to practice using digital currency to get an understanding of how cryptocurrency is used in day-to-day life. The video game itself would be used to teach the basics of cryptocurrency, both nationally and internationally, and teach people how to protect their cryptocurrency. The video game would offer an interactive learning environment instead of the alternative of people googling how to use cryptocurrency and scrolling through pages of articles. It would also allow people to experience how useful cryptocurrency can be in a real situation thanks to the virtual reality element of video games. Because of the repeatable nature of a video game, people would be able to become masters of cryptocurrency relatively easily and at their own pace, which would relieve any reluctance to engage in the industry. 

But this video game would not only teach people about the Blockchain industry and how to use cryptocurrency, but it would be used to simulate policy or technology changes to the Blockchain industry.  

**Forever Changing, Forever improving**

The ease in which video games can be updated allows the Blockchain industry to simulate system changes rapidly which enables them to determine if the change will have a positive or negative impact before moving it to the production system. This would help solve the problems of regulation and the irreversibility of turning someone’s money into cryptocurrency. Because of video games’ ability to be continually updated, it would be possible for the Blockchain industry to keep trying out new regulations and new ways of convertibility until they find the regulations and convertibility with the most positive gains. With this new information, the Blockchain industry can help themselves become a better and more convenient industry.  

**Solution**

The challenges noted above faced by the Blockchain industry can be solved by programming a video game that simulates the purchase of cryptocurrency in the Blockchain system. Video games’ ability to be programmed with digital currency allows the possibility of a Blockchain video game. The problem of unawareness of the industry is solved through video games’ fun and participatory nature. The problem of reluctance is solved through the teaching of the Blockchain system that video games can give. The problems of regulations and convertibility are solved through video games’ ability to be updated regularly and quickly to test policy and technology changes. The best solution would be to create a Blockchain video game that is fun, so it attracts people, and can teach people about Blockchain and how it works. As stated in a previous paragraph, the gameplay can be very simple such as farming, fishing, or mining and being rewarded with the paper or card currency; more difficult tasks would be implemented with higher rewards to keep the user interested. Then, they have the option to convert their currency into cryptocurrency. The incentive to convert to cryptocurrency would be the same as in Blockchain which are secured transactions and international currency. Video game technology can be a viable solution to solve challenges faced by the Blockchain industry.