Game Dev Digest — Issue #182 - Performance Tuning and What's New
Tags: gamedev, unity3d, csharp, news
Published: 2023-03-31 13:05:32

---
title:  Game Dev Digest — Issue #182 - Performance Tuning and What's New
published: true
date: 2023-03-31 13:05:32 UTC
tags: gamedev,unity,csharp,news
canonical_url: https://gamedevdigest.com/digests/issue-182-performance-tuning-and-whats-new.html
series: Game Dev Digest - The Newsletter About Unity Game Dev
---

### Issue #182 - Performance Tuning and What's New

*This article was originally published on [GameDevDigest.com](https://gamedevdigest.com/digests/issue-182-performance-tuning-and-whats-new.html)*

![Issue #182 - Performance Tuning and What's New](https://gamedevdigest.com/assets/social-posts/issue-182.png)

Performance tuning, marketing, AI, and lots more. Enjoy!

---

[**Unity Performance Tuning Bible**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/0uUJNGjHtkESSqcF4gJDWA/d5IIq0yNrEfyDzpqdTFPUA)  - This book is a comprehensive guide to optimizing performance in Unity. The e-book is available for [download as a PDF](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/IPNyNfw6L6giCXd9miXbdA/d5IIq0yNrEfyDzpqdTFPUA).
[_CyberAgentGameEntertainment_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/0uUJNGjHtkESSqcF4gJDWA/d5IIq0yNrEfyDzpqdTFPUA)

[**Analyzing your application’s physical memory footprint using Memory Profiler**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/hakP725Ju01KRR7VDtFM7A/d5IIq0yNrEfyDzpqdTFPUA)  - Soon, we will be releasing Memory Profiler 1.1 (an experimental version is available now), which includes updated labels and descriptions to explain how memory works and how application memory footprint is calculated. Since memory footprint continues to be a hot topic in our conversations with developers, I’m here to answer your frequently asked questions.
[_Unity_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/hakP725Ju01KRR7VDtFM7A/d5IIq0yNrEfyDzpqdTFPUA)

[**See what’s new with Cinemachine 3**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/763hs7xWybWZeHXqR31URKWQ/d5IIq0yNrEfyDzpqdTFPUA)  - We are constantly iterating to improve its functionality, and we also receive helpful feedback from our users with requests for updates. All of which has led to our latest release: Cinemachine 3.
[_Unity_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/763hs7xWybWZeHXqR31URKWQ/d5IIq0yNrEfyDzpqdTFPUA)

[**Will Your Games Be Marketed By Chat-gpt**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/j3qriM89256Ujx14kcYzGDow/d5IIq0yNrEfyDzpqdTFPUA)  - So I signed up for the $20 version of Chat-GPT 4 and I asked it to help me figure out what game to make and then how to market it. At each stage of the process I will evaluate how accurate the information with a letter grade.
[_howtomarketagame.com_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/j3qriM89256Ujx14kcYzGDow/d5IIq0yNrEfyDzpqdTFPUA)

[**The Quest to Enhance Design in Video Games**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/lQpdTUwUoH0xvy1SU4oUJA/d5IIq0yNrEfyDzpqdTFPUA)  - Viktoriya Kozyreva discussed the challenges that UI/UX designers face in creating games, detailed solutions that designers are using to overcome these challenges, and spoke about the importance of cross-device consistency and cultural adaptation.
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[**Procedural 3D mesh generation in a 64kB intro**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/wXIOnMcFmrxzsOyF26tvFQ/d5IIq0yNrEfyDzpqdTFPUA)  - We’ll see how with a few well chosen techniques, it is possible to create a variety of shapes, or make a viewer believe we did.
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## Videos

[![Recreating The Pathless' Gameplay | Mix and Jam](https://gamedevdigest.com/assets/images/yt-xzFsbQEqFdg.jpg)](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/SJllBiyUjbQnTh763lpZLp7w/d5IIq0yNrEfyDzpqdTFPUA)
[**Recreating The Pathless' Gameplay | Mix and Jam**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/SJllBiyUjbQnTh763lpZLp7w/d5IIq0yNrEfyDzpqdTFPUA)  - This project was my opportunity to study why the Gameplay of the Pathless feels so good! Hope you enjoy the video that shows my journey to explore game dev techniques to try and achieve a similar gameplay!
[_Mix and Jam_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/SJllBiyUjbQnTh763lpZLp7w/d5IIq0yNrEfyDzpqdTFPUA)

[**Unity Rendering Benchmark: Improving Performance & Framerate**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/QN8sBaTHYVK9XZgEMoeVXQ/d5IIq0yNrEfyDzpqdTFPUA)  - Let's discover the true potential of Unity by pushing its limits. In this video, we'll explore a variety of techniques, from straightforward tweaks like data-oriented design, to more advanced methods such as direct GPU rendering and compute shaders. Join us as we uncover the power and flexibility that Unity has to offer!
[_Tarodev_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/QN8sBaTHYVK9XZgEMoeVXQ/d5IIq0yNrEfyDzpqdTFPUA)

[**Placing Objects - Grid Placement System in Unity P3**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/49oTAh763loXToRQPUmSyGsQ/d5IIq0yNrEfyDzpqdTFPUA)  - In this Unity tutorial we will place objects on our grid. At the end of this tutorial you will have a grid placement system that you can use in your own project.
[_Sunny Valley Studio_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/49oTAh763loXToRQPUmSyGsQ/d5IIq0yNrEfyDzpqdTFPUA)

[**Render Shadows in AR in Unity with URP**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/fAi335FAat97632i1nD9HRPg/d5IIq0yNrEfyDzpqdTFPUA)  - Shadows can add a lot to AR experiences!
[_Dev Dunk_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/fAi335FAat97632i1nD9HRPg/d5IIq0yNrEfyDzpqdTFPUA)

[**Create Parallax Fog and Dust Particles | Unity Tutorial**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/nuQZonalMP9n7XKiqr892PzA/d5IIq0yNrEfyDzpqdTFPUA)  - In this 2D Unity tutorial, I'll show you how to create some simple (but really nice looking) dust particles, as well as a shader to create some rolling fog to really help bring some mood to our environment.
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[**Moebius-style 3D Rendering | Useless Game Dev**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/763r2SuTv6cep892h4RFrzKPNg/d5IIq0yNrEfyDzpqdTFPUA)  - It’s shading time. Watch me try to make a shader that renders real-time 3D in the hand drawn style of Moebius. There be crosshatch, outlines, sobel filters, we’re in for a bumpy ride.
[_Useless Game Dev_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/763r2SuTv6cep892h4RFrzKPNg/d5IIq0yNrEfyDzpqdTFPUA)

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[_Unity_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/ZiZqrmtP76CUAg2KbN8920BA/d5IIq0yNrEfyDzpqdTFPUA)

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[_Code Monkey_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/fTyr6pMw763mhOeWX1WjlY6g/d5IIq0yNrEfyDzpqdTFPUA)

[**I Tried Sorting Pixels**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/L08925jnswlu8HW892L9DnBhEg/d5IIq0yNrEfyDzpqdTFPUA)  - Pixel sorting has been a niche data moshing technique in the generative art community for many years, but an efficient real time pixel sorting shader for games has never been made for a few reasons. Can I solve the puzzle and invent one?
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[_Unity_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/QPjxNRZLh31r2hsYXbKGWQ/d5IIq0yNrEfyDzpqdTFPUA) **Affiliate**

[**Behaviour Tree Editor**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/763NuhDHKSNxW9HTdlCmdNFg/d5IIq0yNrEfyDzpqdTFPUA)  - Behaviour Tree Editor for Unity built with UIToolkit
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[**UnitySSPathTracingURP**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/892KaUREmaUxL3XqgTxc2oLA/d5IIq0yNrEfyDzpqdTFPUA)  - Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).
[_jiaozi158_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/892KaUREmaUxL3XqgTxc2oLA/d5IIq0yNrEfyDzpqdTFPUA) *Open Source*

[**Lucid Audio**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/73LH892K9Z1zMQS2FfPOmpTA/d5IIq0yNrEfyDzpqdTFPUA)  - Lucid Audio is a library that handles audio playback in Unity. You can easily describe how to play and stop sounds, set callbacks, etc. using method chaining.
[_AnnulusGames_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/73LH892K9Z1zMQS2FfPOmpTA/d5IIq0yNrEfyDzpqdTFPUA) *Open Source*

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[**A Universe ofAnnotated 3D Objects**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/J3XER4cx1uCihdlTT4al3A/d5IIq0yNrEfyDzpqdTFPUA)  - Objaverse is a Massive Dataset with 800K+ Annotated 3D Objects
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[**mvvmtoolkit**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/0NHfzQyfqayGF0XrM8KyGw/d5IIq0yNrEfyDzpqdTFPUA)  - Model-View-ViewModel Toolkit for Unity UIToolkit.
[_mvvmtoolkit_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/0NHfzQyfqayGF0XrM8KyGw/d5IIq0yNrEfyDzpqdTFPUA) *Open Source*

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It has InputManager which is wrapper for mobile's on-screen joysticks to make it able to write the same input codes for mobile games and PC (or Mac or Linux).
[_insthync_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/4m0tHl0SSeCZEeAqBmboXw/d5IIq0yNrEfyDzpqdTFPUA) *Open Source*

[**Unity Build System**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/GaxdBuS3R763p5DDZiqJ5KXg/d5IIq0yNrEfyDzpqdTFPUA)  - Provide an Editor Extension which allows adding multiple build targets and batch building all, one or a subset of these targets.
[_kwnetzwelt_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/GaxdBuS3R763p5DDZiqJ5KXg/d5IIq0yNrEfyDzpqdTFPUA) *Open Source*

[**LiteEntitySystem**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/k4fe2zyfJk4MWIJOJdb7dw/d5IIq0yNrEfyDzpqdTFPUA)  - Pure C# HighLevel API for multiplayer games using .NET Standard 2.1
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[**Tween Playables**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/eRI5RB6aAZL3s6EhmBqmhA/d5IIq0yNrEfyDzpqdTFPUA)  - Tween Animation Library for Unity Timeline
[_AnnulusGames_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/eRI5RB6aAZL3s6EhmBqmhA/d5IIq0yNrEfyDzpqdTFPUA) *Open Source*

[**BlenderGPT**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/wMdAupIzOe4892pwjnrL2feA/d5IIq0yNrEfyDzpqdTFPUA)  - This addon allows you to use Blender with natural language commands using OpenAI's GPT-3.5/GPT-4
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[**Unity Core ML Stable Diffusion Plugin**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/FcJ75LCl90spof5gyNQ7vg/d5IIq0yNrEfyDzpqdTFPUA)  - Stable Diffusion plugin for Unity, based on Apple's Core ML port. You can run the model on-editor and at-runtime without needing any extra components.
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[**Unity Texture Ops Plugin**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Fd74ezvilwpCVU2LIWUuJQ/d5IIq0yNrEfyDzpqdTFPUA)  - This plugin helps you save/load textures and perform simple operations on them, like scale and slice. It also contains an example sliding puzzle project to demonstrate the slice operation.
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[**Unity Native Camera Plugin**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/KsykoDrXLRXZeBKF763lUk892A/d5IIq0yNrEfyDzpqdTFPUA)  - This plugin helps you take pictures/record videos natively with your device's camera on Android and iOS. It has built-in support for runtime permissions, as well.
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[_Humble Bundle_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Gfpc892i0tQJsI6jABxGNNlQ/d5IIq0yNrEfyDzpqdTFPUA) **Affiliate**

## Spotlight

[![Blue June](https://gamedevdigest.com/assets/images/yt-tklhr1GLakU.jpg)](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/SeItgLTtnD0Ov6aKhn892OWg/d5IIq0yNrEfyDzpqdTFPUA)
[**Blue June**](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/SeItgLTtnD0Ov6aKhn892OWg/d5IIq0yNrEfyDzpqdTFPUA)  - Blue June is a 2.5D story-driven adventure game with elements of exploration, puzzle solving, stealth and horror. Play as June, a student of the prestigious Rose Hill Academy, and uncover the truth that lies within her mind.

_[You can get the demo on [Steam](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/SeItgLTtnD0Ov6aKhn892OWg/d5IIq0yNrEfyDzpqdTFPUA), follow them on [Twitter](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/rKOtCSSlpsyBL5DRfff4Ag/d5IIq0yNrEfyDzpqdTFPUA), and visit their [website](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/MXzwiaKFqWCPJcuR892SoyVg/d5IIq0yNrEfyDzpqdTFPUA)]_
[_Tiny Dodo_](https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/SeItgLTtnD0Ov6aKhn892OWg/d5IIq0yNrEfyDzpqdTFPUA)



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