Game Dev Digest — Issue #158 - Indie Tips
Tags: gamedev, unity3d, csharp, news
Published: 2022-09-30 13:15:24

---
title:  Game Dev Digest — Issue #158 - Indie Tips
published: true
date: 2022-09-30 13:15:24 UTC
tags: gamedev,unity,csharp,news
canonical_url: https://gamedevdigest.com/digests/issue-158-indie-tips.html
series: Game Dev Digest - The Newsletter About Unity Game Dev
---

### Issue #158 - Indie Tips

*This article was originally published on [GameDevDigest.com](https://gamedevdigest.com/digests/issue-158-indie-tips.html)*

![Issue #158 - Indie Tips](https://gamedevdigest.com/assets/social-posts/issue-158.png)

Lots of useful info and tips in this issue whether you are just starting out or a game dev veteran. Hope you enjoy

---

[**Don’t start the trailer with your logo**](https://plasmabeamgames.wordpress.com/2022/09/23/dont-start-the-trailer-with-your-logo/)  - I’d like to address a mistake I often see from eager new indie game developers. It’s become one of the main things I look for when I see someone else’s game trailer. If you want to engage your audience and build a fanbase for your indie game, don’t start the trailer with your logo.
[_plasmabeamgames.wordpress.com_](https://plasmabeamgames.wordpress.com/2022/09/23/dont-start-the-trailer-with-your-logo/)

[**Prototypes & Vertical Slice**](https://ltpf.ramiismail.com/prototypes-and-vertical-slice/)  - Most indies mix up the purpose of the Prototype and the Vertical Slice, and lose out on a lot of time and money in doing so.
[_ltpf.ramiismail.com_](https://ltpf.ramiismail.com/prototypes-and-vertical-slice/)

[**Benchmarks**](https://howtomarketagame.com/benchmarks/)  - Wonder what is normal? Want to know what to expect with your launch? I have created a top to bottom timeline of major milestones and what metrics you can expect to see at each. The benchmarks in this timeline are divided into 4 tiers of gross lifetime income.
[_howtomarketagame.com_](https://howtomarketagame.com/benchmarks/)

[**Unity 3D Game Development: Designed for passionate game developers—Engineered to build professional games**](https://www.amazon.com/Unity-Game-Development-design-beautiful-ebook/dp/B09FKHG4KR/)  - You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios.
How is this book different from any other book that teaches you 3D game development with Unity? This book is not a step-by-step tutorial to create 3D games — it's a compendium of over 50 years of collective experience condensed in just about 360 pages._ [Published by Packt]_
[_packt_](https://www.amazon.com/Unity-Game-Development-design-beautiful-ebook/dp/B09FKHG4KR/ref=cm_cr_arp_d_product_top?ie=UTF8)

[**Entities 1.0 Experimental**](https://twitter.com/MrAndyPuppy/status/1574877468653420544)  - To celebrate the release of Entities 1.0 Experimental TODAY, enjoy this fresh top ten links to help you get up to speed!
[_Andrew Parsons @MrAndyPuppy_](https://twitter.com/MrAndyPuppy/status/1574877468653420544)

[**Overview of .NET in Unity**](https://diegogiacomelli.com.br/unitytips-overview-of-donet-in-unity/)  - Unity Official documentation has an amazing page called Overview of .NET in Unity that highlight 8 points about the usage of .NET in Unity.
[_diegogiacomelli.com.br_](https://diegogiacomelli.com.br/unitytips-overview-of-donet-in-unity/)

[**How to add Bullet Holes and Stickers in Unity (URP)**](https://www.sunnyvalleystudio.com/blog/unity-decal-bullet-holes-stickers)  - You can use Decal Render Feature of Unity to place bullet holes and stickers on the objects in your game. _[Video](https://www.youtube.com/watch?v=s31QJeAE7KQ) also available]_
[_sunnyvalleystudio.com_](https://www.sunnyvalleystudio.com/blog/unity-decal-bullet-holes-stickers)

[**Crafting Death’s Door’s intricate environments**](https://blog.unity.com/games/crafting-intricate-environments-deaths-door)  - David Fenn (composer and sound designer, codesigner, producer, and level designer) alongside Mark Foster (lead programmer, codesigner, animator, and writer) recently joined Unity’s Hasan Al Salman on Twitch to share insights on building the world of Death’s Door.
[_Unity_](https://blog.unity.com/games/crafting-intricate-environments-deaths-door)

[**5 common lightmapping problems and tips to help you fix them**](https://blog.unity.com/technology/5-common-lightmapping-problems-and-tips-to-help-you-fix-them)  - I recently developed a guide to Progressive Lightmapper troubleshooting in order to help developers get the most out of Baked Global Illumination (GI) in the Unity Editor. Here, I unpack five of the most common lightmapping problems and their solutions, supported by images and links to pages in the Unity Manual.
[_Unity_](https://blog.unity.com/technology/5-common-lightmapping-problems-and-tips-to-help-you-fix-them)

[**Unity 2023.1.0 Alpha 12**](https://unity3d.com/unity/alpha/2023.1.0a12)  - Unity versions [2023.1.0 Alpha 12](https://unity3d.com/unity/alpha/2023.1.0a12) and [2022.2.0 Beta 9](https://unity3d.com/unity/beta/2022.2.0b9) have been released.
[_Unity_](https://unity3d.com/unity/alpha/2023.1.0a12)

## Videos

[![COMPLETE Unity Multiplayer Tutorial (Netcode for Game Objects)](https://gamedevdigest.com/assets/images/aaa3e09b7a824e62c487f4b11f37a882.png)](https://www.youtube.com/watch?v=3yuBOB3VrCk)
[**COMPLETE Unity Multiplayer Tutorial (Netcode for Game Objects)**](https://www.youtube.com/watch?v=3yuBOB3VrCk)  - Let's learn how to get started with Netcode for Game Objects which is Unity's Official Multiplayer solution. This is possibly the longest tutorial I've ever done and it's the only tutorial you need to get started making Multiplayer games!
[_Code Monkey_](https://www.youtube.com/watch?v=3yuBOB3VrCk)

[**Unity | How to make Shock / Lightning Particles (VFX Breakdown)**](https://www.youtube.com/watch?v=NMTXHnsxgss)  - In this post I’ll show off how I set up my stylized lightning particles using Mesh Particles, a custom shader, Distance Field Texture, and Custom Data in the particle system. _[[Post with Resources](https://www.patreon.com/posts/vfx-breakdown-71191108)]_
[_MinionsArt_](https://www.youtube.com/watch?v=NMTXHnsxgss)

[**Giving "Weight" to Buttons**](https://www.youtube.com/watch?v=9qzUwoKT9T8)  - When I was a kid, I was blown away by how I could use my hands to move things around on-screen. We play games by receiving information with our eyes and ears, then sending information back with our hands—making the feel of the controls vitally important. I always try to keep this in mind when programming, designing, or setting parameters.
[_Masahiro Sakurai on Creating Games_](https://www.youtube.com/watch?v=9qzUwoKT9T8)

[**How to set up Game Server Hosting | Unity Gaming Services**](https://www.youtube.com/watch?v=oN2c9teXi7M)  - Find out how to get Game Server Hosting (Multiplay) up and running fast, with a step-by-step demo from our in-house expert Andy.
[_Unity_](https://www.youtube.com/watch?v=oN2c9teXi7M)

[**Unity VR Tutorial : How To Make A Flashlight**](https://www.youtube.com/watch?v=glBoaaEqPCI)  - Let’s make a flashlight in VR! _[[Read the blog post](https://fistfullofshrimp.com/unity-vr-flashlight/)]_
[_Fist Full of Shrimp_](https://www.youtube.com/watch?v=glBoaaEqPCI)

[**TextMeshPro's Text Styles make working with Texts in Unity so much easier!**](https://www.youtube.com/watch?v=9xiX_qvm2mw)  - With text styles, you can quickly change the look of your Unity TextMeshPro Texts and game UI, even without having to change anything in your prefabs. Plus, you will see how you can use custom fonts, colors and font sizes in your Text Mesh Pro Style Sheets, and the changes will update immediatly wherever you used them in your UI!
[_Christina Creates Games_](https://www.youtube.com/watch?v=9xiX_qvm2mw)

[**How to customize your Unity splash screen in personal edition**](https://www.youtube.com/watch?v=BY40xbA5qYQ)  - It is super easy to customize your own Unity Game's Splash screen! Have a watch and never use the default greyish-brown of the standard Unity Splash Screen again (please, I beg you). You can either just change the background color to something actually nice looking, or go all out with logos, backgrounds and a touch of animation too! This will take you six minutes to watch but change how people react to your splash screen forever
[_Christina Creates Games_](https://www.youtube.com/watch?v=BY40xbA5qYQ)

## Assets

[![Fall 2022 Asset Refresh Sale](https://gamedevdigest.com/assets/images/310c05fc-2c12-144e-a12d-439d7b6d0cb4.jpg)](https://assetstore.unity.com/?aid=1011l8NVc)
[**Fall 2022 Asset Refresh Sale**](https://assetstore.unity.com/?aid=1011l8NVc)  - Features more than 150 of the year’s top new assets at 40% off.
_Some of our faves:_
* [Technie Collider Creator 2](https://assetstore.unity.com/packages/tools/physics/technie-collider-creator-2-217070?aid=1011l8NVc)
* [Quantum Console](https://assetstore.unity.com/packages/tools/utilities/quantum-console-211046?aid=1011l8NVc)
* [Animation Designer](https://assetstore.unity.com/packages/tools/animation/animation-designer-210513?aid=1011l8NVc)
* [Fantasy Map Creator](https://assetstore.unity.com/packages/2d/gui/icons/fantasy-map-creator-213593?aid=1011l8NVc)
* ... and [a lot more](https://assetstore.unity.com/?aid=1011l8NVc)!
[_Unity_](https://assetstore.unity.com/?aid=1011l8NVc) **Affiliate**

[**Librarium Statics - Golem Series II**](https://aekashics.itch.io/librarium-statics-golem-series-ii)  - ooking for animated battlers to spice up your projects? Need a huge Library of visually compatible assets for an upcoming Jam or project? Need a huge array of creatures and characters with matching 4-direction map sprites? Need these assets to not be restricted to an specific engine or format? Librarium is the Answer for you!
[_aekashics.itch.io_](https://aekashics.itch.io/librarium-statics-golem-series-ii)

[**RecordPhysicsAsAnimations**](https://github.com/guraysenova/RecordPhysicsAsAnimations)  - A Unity tool that lets you bake physics movements of an object and its children into animation and possibly let you save fps.
[_guraysenova_](https://github.com/guraysenova/RecordPhysicsAsAnimations) *Open Source*

[**Unity PlayableGraph Monitor Tool**](https://github.com/SolarianZ/UnityPlayableGraphMonitorTool)  - PlayableGraph monitor tool inspired by PlayableGraph Visualizer and implemented in UIElements.
[_SolarianZ_](https://github.com/SolarianZ/UnityPlayableGraphMonitorTool) *Open Source*

[**IconRenderer.cs**](https://gist.github.com/Marc-Ducret/e9d3497645302944df18566891a69fe7)  - Unity Automatic 3D Icons Rendering. _[Read more on the [Reddit post](https://old.reddit.com/r/Unity3D/comments/xk3vsf/sharing_code_about_how_i_automatically_generate/)]_
[_Marc-Ducret_](https://gist.github.com/Marc-Ducret/e9d3497645302944df18566891a69fe7) *Open Source*

[**Simple Active-Ragdoll**](https://github.com/CollieMollie/Simple-Active-Ragdoll)  - Simple implimentation of Active-Ragdoll in Unity.
[_CollieMollie_](https://github.com/CollieMollie/Simple-Active-Ragdoll) *Open Source*

[**NetworkPositionSync**](https://github.com/James-Frowen/NetworkPositionSync)  - Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
[_James-Frowen_](https://github.com/James-Frowen/NetworkPositionSync) *Open Source*

[**Text2Mesh [Project Page]**](https://github.com/threedle/text2mesh)  - Text2Mesh is a method for text-driven stylization of a 3D mesh, as described in "Text2Mesh: Text-Driven Neural Stylization for Meshes" (forthcoming).
[_threedle_](https://github.com/threedle/text2mesh) *Open Source*

[**Text To TextMesh Pro Upgrade Tool for Unity**](https://github.com/yasirkula/UnityTextToTextMeshProUpgradeTool)  - Upgrade Text, InputField, Dropdown and TextMesh objects to their TextMesh Pro variants in Unity
[_yasirkula_](https://github.com/yasirkula/UnityTextToTextMeshProUpgradeTool) *Open Source*

[**SmartImage**](https://github.com/Auros/SmartImage)  - A smarter way with dealing with images loaded at runtime in Unity.
[_Auros_](https://github.com/Auros/SmartImage) *Open Source*

[**StbImageSharpForUnity**](https://github.com/mochi-neko/StbImageSharpForUnity)  - Provides an Unity extension of StbImageSharp.
Decodes a binary image file byte[] or Stream and converts to Texture2D on Unity with pure C# (without any native libraries).
[_mochi-neko_](https://github.com/mochi-neko/StbImageSharpForUnity) *Open Source*

[**Segi**](https://github.com/sonicether/SEGI)  - A fully-dynamic voxel-based global illumination system for Unity.
[_sonicether_](https://github.com/sonicether/SEGI) *Open Source*

[**Rusty Hub**](https://github.com/Leinnan/rusty_hub)  - Very simple alternative for Unity Hub. Rust pet project. For now it does work properly only on Windows, but support for other platforms is on the roadmap.
[_Leinnan_](https://github.com/Leinnan/rusty_hub) *Open Source*

[**Sword 3D Model (Low-Poly) /Free**](https://fruviri.itch.io/sword-3d-model-low-poly)  - All models are unwrapped and textured. Textures are available in PNG format 1k, 2k, 4k textures.
[_fruviri.itch.io_](https://fruviri.itch.io/sword-3d-model-low-poly)

[**$P Point-Cloud Recognizer**](https://github.com/DaVikingCode/PDollar-Unity)  - The $P Point-Cloud Recognizer is a 2-D gesture recognizer designed for rapid prototyping of gesture-based user interfaces.
[_DaVikingCode_](https://github.com/DaVikingCode/PDollar-Unity) *Open Source*

[**NOVA Shader: Uber shader for Particle System**](https://github.com/CyberAgentGameEntertainment/NovaShader)  - NOVA Shader is a multi-functional shader for the Particle System that supports Universal Render Pipeline (URP). General-purpose functions commonly used in visual effects are implemented so you can create high-quality effects efficiently.
[_CyberAgentGameEntertainment_](https://github.com/CyberAgentGameEntertainment/NovaShader) *Open Source*

[**Unity Art Bundle**](https://www.humblebundle.com/software/unity-art-software?partner=unity3dreport)  - Characters, environments, music, SFX, and artists’ tools galore Bring your game to life with this bundle of incredible art assets & artists’ tools—specifically curated for Unity creators! Featuring characters, environmental elements, SFX, music, animations, and prefabs, this library of thousands of assets and creative utilities will help you realize game worlds for a wide range of genres. Included: [Quibli: Anime Shaders and Tools](https://assetstore.unity.com/packages/vfx/quibli-anime-shaders-and-tools-203178?aid=1011l8NVc) MSRP: $60, [POLYGON Dungeons - Low Poly 3D Art by Synty](https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-low-poly-3d-art-by-synty-102677?aid=1011l8NVc) MSRP: $79.99, [Total Music Collection](https://assetstore.unity.com/packages/audio/music/orchestral/total-music-collection-89126?aid=1011l8NVc) MSRP: $135, [Monsters Ultimate Pack 02 Cute Series](https://assetstore.unity.com/packages/3d/characters/creatures/monsters-ultimate-pack-02-cute-series-179083?aid=1011l8NVc) MSRP: $159.90, [Ultimate Sound FX Bundle](https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756?aid=1011l8NVc) MSRP: $19.99, [Meadow Environment - Dynamic Nature](https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011l8NVc) MSRP: $50, [Boing Kit: Dynamic Bouncy Bones, Grass, and More](https://assetstore.unity.com/packages/tools/particles-effects/boing-kit-dynamic-bouncy-bones-grass-and-more-135594?aid=1011l8NVc) MSRP: $60, [Toon Fantasy Nature](https://assetstore.unity.com/packages/3d/environments/landscapes/toon-fantasy-nature-215197?aid=1011l8NVc) MSRP: $48, [ProPixelizer](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/propixelizer-177877?aid=1011l8NVc) MSRP: $25, [Forest animals](https://assetstore.unity.com/packages/3d/characters/animals/mammals/forest-animals-142554?aid=1011l8NVc) MSRP: $200, [Party Monster Rumble PBR](https://assetstore.unity.com/packages/3d/characters/creatures/party-monster-rumble-pbr-198411?aid=1011l8NVc) MSRP: $25, [Eternal Temple](https://assetstore.unity.com/packages/3d/environments/fantasy/eternal-temple-65780?aid=1011l8NVc) MSRP: $45, [Quirky Series - Animals Mega Pack Vol.1](https://assetstore.unity.com/packages/3d/characters/animals/quirky-series-animals-mega-pack-vol-1-137259?aid=1011l8NVc) MSRP: $89, [Quirky Series - Animals Mega Pack Vol.2](https://assetstore.unity.com/packages/3d/characters/animals/quirky-series-animals-mega-pack-vol-2-183280?aid=1011l8NVc) MSRP: $89, [Underwater FX](https://assetstore.unity.com/packages/vfx/particles/environment/underwater-fx-61157?aid=1011l8NVc) MSRP: $25, [Monster Sounds Pack](https://assetstore.unity.com/packages/audio/sound-fx/creatures/monster-sounds-pack-176744?aid=1011l8NVc) MSRP: $19.99, [Character Creator 2D](https://assetstore.unity.com/packages/2d/characters/character-creator-2d-111398?aid=1011l8NVc) MSRP: $30, [Magica Cloth](https://assetstore.unity.com/packages/tools/physics/magica-cloth-160144?aid=1011l8NVc) MSRP: $25, [Footsteps Sound Pack](https://assetstore.unity.com/packages/audio/sound-fx/foley/footsteps-sound-pack-165660?aid=1011l8NVc) MSRP: $19.99, [Basic Motions](https://assetstore.unity.com/packages/3d/animations/basic-motions-157744?aid=1011l8NVc) MSRP: $18, [BIRDS PACK](https://assetstore.unity.com/packages/3d/characters/animals/birds/birds-pack-15567?aid=1011l8NVc) MSRP: $54.99, [Little Dragons: Tiger](https://assetstore.unity.com/packages/3d/characters/creatures/little-dragons-tiger-64248?aid=1011l8NVc) MSRP: $39.99, [Pixelate](https://assetstore.unity.com/packages/add-ons/pixelate-194727?aid=1011l8NVc) MSRP: $20, [Map Graph](https://assetstore.unity.com/packages/tools/utilities/map-graph-177023?aid=1011l8NVc) MSRP: $49.99, [RPG VFX Bundle](https://assetstore.unity.com/packages/vfx/particles/spells/rpg-vfx-bundle-133704?aid=1011l8NVc) MSRP: $48, [Brute Force - Snow & Ice Shader](https://assetstore.unity.com/packages/vfx/shaders/brute-force-snow-ice-shader-221389?aid=1011l8NVc) MSRP: $19.99, [Seamless Texture Generator](https://assetstore.unity.com/packages/tools/utilities/seamless-texture-generator-161366?aid=1011l8NVc) MSRP: $5.99, and a 10% Off Coupon for the Unity Asset Store
[_Humble Bundle_](https://www.humblebundle.com/software/unity-art-software?partner=unity3dreport) **Affiliate**

## Spotlight

[![Paper Animal RPG](https://gamedevdigest.com/assets/images/78b9f52d1bc32db5d1d5f9a54e1a9d80.png)](https://www.kickstarter.com/projects/paperanimalrpg/paper-animal-rpg)
[**Paper Animal RPG**](https://www.kickstarter.com/projects/paperanimalrpg/paper-animal-rpg)  - Paper Animal RPG is a cute roguelike game where you can explore a colorful world, fight scary enemies and relax with your friends at the campfire!

_[Visit their [Kickstarter](https://www.kickstarter.com/projects/paperanimalrpg/paper-animal-rpg), [Steam](https://store.steampowered.com/app/1982120/Paper_Animal_RPG/) and [website](https://paper-animal-rpg.carrd.co/)]_
[_Cuddling Raccoons Studio_](https://www.kickstarter.com/projects/paperanimalrpg/paper-animal-rpg)



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