Query: social network group selection

Relevant passages:
2001 NFL draft <=SEP=> The 2001 NFL draft was the 66th annual meeting of National Football League (NFL) franchises to select newly eligible football players. The draft, which is officially referred to as the "NFL Player Selection Meeting," was held at the Theater at Madison Square Garden in New York City on April 21–22, 2001.Each team is assigned one pick per round with the order based generally on the reverse order of finish in the previous season, If the team with the worst record receives the first draft slot.

2009 NFL draft <=SEP=> The 2009 NFL Draft was the seventy-fourth annual meeting of National Football League (NFL) franchises to select newly eligible football players. The draft took place at Radio City Music Hall in New York City on April 25 and 26, 2009. The draft consisted of two rounds on the first day starting at 4:00 p.m. EDT, and five rounds on the second day starting at 10:00 a.m. EDT.

2010 NFL draft <=SEP=> The 2010 NFL Draft was the 75th annual meeting of National Football League (NFL) franchises to select newly eligible football players. Unlike previous years, the 2010 draft took place over three days, at Radio City Music Hall in New York City, with the first round on Thursday, April 22, 2010, at 7:30 pm EDT. The second and third rounds took place on Friday, April 23 starting at 6:00 pm EDT, while the final four rounds were held on Saturday, April 24, starting at 10:00 am EDT.

2011 NFL draft <=SEP=> The 2011 NFL Draft was the 76th installment of the annual NFL Draft, where the franchises of the National Football League select newly eligible football players.

2013 NFL draft <=SEP=> The 2013 NFL draft was the 78th annual meeting of National Football League (NFL) franchises to select newly eligible football players. The draft, which is officially called the "NFL Player Selection Meeting," was held at Radio City Music Hall in New York City on April 25 through April 27.Eric Fisher was chosen first overall by the Kansas City Chiefs, becoming the fourth offensive lineman ever to be selected with the top pick(all of them being tackles), since the first Common draft in 1967.

2014 NFL draft <=SEP=> The 2014 NFL draft was the 79th annual meeting of National Football League (NFL) franchises to select newly eligible football players to the league. The draft, officially the "Player Selection Meeting", was held at Radio City Music Hall in New York on May 8th through May 10th, 2014. The NFL Draft kicked off one of the most anticipated draft in recent years on May 8ths, 2014 at 8 pm EDT.

Access network discovery and selection function <=SEP=> Access network discovery and selection function (ANDSF) is an entity within an evolved packet core (EPC) of the system architecture evolution (SAE) for 3GPP compliant mobile networks. The purpose of the ANDSF is to assist user equipment (UE) to discover non-3GPP access networks – such as Wi-Fi or WIMAX – that can be used for data communications in addition to 3GPP access networks (such as HSPA or LTE) and to provide the UE with rules policing the connection to these networks.

Adaptation and Natural Selection <=SEP=> Adaptation and Natural Selection: A Critique of Some Current Evolutionary Thought is a 1966 book by the American evolutionary biologist George C. Williams. Williams, in what is now considered a classic by evolutionary biologists, outlines a gene-centered view of evolution, disputes notions of evolutionary progress, and criticizes contemporary models of group selection, including the theories of Alfred Emerson, A. H. Sturtevant, and to a smaller extent, the work of V. C. Wynne-Edwards.

Altruism (biology) <=SEP=> In biology, altruism refers to behaviour by an individual that increases the fitness of another individual while decreasing the fitness of the actor. Altruism in this sense is different from the philosophical concept of altruism, in which an action would only be called "altruistic" if it was done with the conscious intention of helping another. In the behavioural sense, there is no such requirement.

Assortative mixing <=SEP=> In the study of complex networks, assortative mixing, or assortativity, is a bias in favor of connections between network nodes with similar characteristics.  In the specific case of social networks, assortative mixing is also known as homophily.

BAND (application) <=SEP=> BAND is a social networking mobile application for groups, for the iOS and Android platforms. Users can divide their acquaintances into different groups and share different content with different groups, such as close friends, families, colleagues, club members and classmates. As of April 2014, the number of registered users surpassed 30 million. As of January 20, the number of uniquely registered users surpassed 40 million along with monthly active users reaching 16 million.

Book discussion club <=SEP=> A book discussion club is a group of people who meet to discuss a book or books that they have read and express their opinions, likes, dislikes, etc. It is more often called simply a book club, a term that is also used to describe a book sales club, which can cause confusion. Other frequently used terms to describe a book discussion club include reading group, book group, and book discussion group.

Bridge (interpersonal) <=SEP=> A bridge is a type of social tie that connects two different groups in a social network.

Cluster analysis <=SEP=> Cluster analysis or clustering is the task of grouping a set of objects in such a way that objects in the same group (called a cluster) are more similar (in some sense or another) to each other than to those in other groups (clusters).

Collective intelligence <=SEP=> Collective intelligence is shared or group intelligence that emerges from the collaboration, collective efforts, and competition of many individuals and appears in consensus decision making. The term appears in sociobiology, political science and in context of mass peer review and crowdsourcing applications. It may involve consensus, social capital and formalisms such as voting systems, social media and other means of quantifying mass activity.

Collective network <=SEP=> A collective network is a set of social groups linked, directly or indirectly, by some common bond. According to this approach of the social sciences to study social relationships, social phenomena are investigated through the properties of relations among groups, which also influence the internal relations among the individuals of each group within the set.

Community <=SEP=> A community is a social unit of any size that shares common values. Although embodied or face-to-face communities are usually small, larger or more extended communities such as a national community, international community and virtual community are also studied.

Community structure <=SEP=> In the study of complex networks, a network is said to have community structure if the nodes of the network can be easily grouped into (potentially overlapping) sets of nodes such that each set of nodes is densely connected internally. In the particular case of non-overlapping community finding, this implies that the network divides naturally into groups of nodes with dense connections internally and sparser connections between groups.  But overlapping communities are also allowed.

Cultural group selection <=SEP=> Cultural group selection is an explanatory model within cultural evolution of how cultural traits evolve according to the competitive advantage they bestow upon a group. This multidisciplinary approach to the question of human culture engages research from the fields of anthropology, behavioural economics, evolutionary biology, evolutionary game theory, sociology, and psychology.While cultural norms are often beneficial to the individuals who hold them, they need not be.

Diaspora (social network) <=SEP=> Diaspora (currently styled diaspora* and formerly styled DIASPORA*) is a nonprofit, user-owned, distributed social network that is based upon the free Diaspora software. Diaspora consists of a group of independently owned nodes (called pods) which interoperate to form the network.  As of March 2014, there are more than 1 million Diaspora accounts.The social network is not owned by any one person or entity, keeping it from being subject to corporate take-overs or advertising.

Distributed social network <=SEP=> A distributed social network or federated social network is an Internet social networking service that is decentralized and distributed across distinct providers. It consists of multiple social websites, where users of each site communicate with users of any of the involved sites.

Dual inheritance theory <=SEP=> Dual inheritance theory (DIT), also known as gene–culture coevolution or biocultural evolution, was developed in the 1960's through early 1980s to explain how human behavior is a product of two different and interacting evolutionary processes: genetic evolution and cultural evolution. In DIT, culture is defined as information and/or behavior acquired through social learning.

Dynamic network analysis <=SEP=> Dynamic network analysis (DNA) is an emergent scientific field that brings together traditional social network analysis (SNA), link analysis (LA), social simulation and multi-agent systems (MAS) within network science and network theory. There are two aspects of this field. The first is the statistical analysis of DNA data. The second is the utilization of simulation to address issues of network dynamics.

E-Dostluk <=SEP=> E-Dostluk (in Turkmen, Online Friendship) is a social network service for Turkmens and Turkmen language speakers. E-Dostluk was founded on 27 March 2012 by  Ihlas Sovbetov Nobatovich under the name TmUnit. But afterwards TmUnit Group was closed, and E-Dostluk Group was named as an owner of group. Furthermore, the administration staffs are Turkmens and location of the company is Turkmenistan.

Emotional selection <=SEP=> Emotional Selection is a psychological theory of dreaming introduced in 2008 by Richard Coutts and refined in 2010.Emotional selection describes a process that executes a set of dreams during non-REM sleep with content that is tentatively accommodated by mental schemas. Because schemas coexist as a network, accommodations can introduce accidental, maladaptive conflicts and therefore are ideally tested prior to full integration.

Enterprise social networking <=SEP=> Enterprise social networking focuses on the use of online social networks or social relations among people who share business interests and/or activities. Enterprise social networking is often a facility of enterprise social software (regarded as a primary component of Enterprise 2.0), which is essentially  social software used in "enterprise" (business/commercial) contexts.

Essembly <=SEP=> Essembly is a non-partisan political social networking website that allows its users to connect with one another based on political opinions, participate in unmoderated discussion, and organize for political action.  It was founded in 2005 by Joe Green, a Harvard graduate and college roommate of Mark Zuckerberg, the founder of the collegiate social-networking site Facebook.

Eurekster <=SEP=> Eurekster is a company founded in Christchurch, New Zealand, with an office located in San Francisco, California, that builds social search engines for use on websites, the search engines are called "swickis" (search plus wiki).Launching to the public on 21 January 2004, Eurekster hosts around 100,000 swickis for various websites, which total approximately 20 million searches per month, or around 800,000 searches per day.Mark Cuban on Blog Maverick explained the swicki: "Add their search engine to your site. @en <http://en.wikipedia.org/wiki/Eurekster?oldid=637976685> .
<http://dbpedia.org/resource/List_of_Captain_Scarlet_and_the_Mysterons_episodes> <http://www.w3.org/2000/01/rdf-schema#comment> This is a list of episodes of the British science-fiction television series Captain Scarlet and the Mysterons, made by Gerry Anderson's Century 21 production company for distribution by ITC Entertainment, and first transmitted from 1967 to 1968 on the ATV broadcasting network.

Eusociality <=SEP=> Eusociality (Greek eu: "good/real" + "social"), the highest level of organization of animal sociality, is defined by the following characteristics: cooperative brood care (including brood care of offspring from other individuals), overlapping generations within a colony of adults, and a division of labour into reproductive and non-reproductive groups. The division of labor creates specialized behavioral groups within an animal society which are sometimes called castes.

Evolutionary game theory <=SEP=> Evolutionary game theory (EGT) is the application of game theory to evolving populations of lifeforms in biology. EGT is useful in this context by defining a framework of contests, strategies, and analytics into which Darwinian competition can be modelled. EGT originated in 1973 with John Maynard Smith and George R.

Evolutionary psychology <=SEP=> Evolutionary psychology (EP) is a theoretical approach in the social and natural sciences that examines psychological structure from a modern evolutionary perspective. It seeks to identify which human psychological traits are evolved adaptations – that is, the functional products of natural selection or sexual selection in human evolution. Adaptationist thinking about physiological mechanisms, such as the heart, lungs, and immune system, is common in evolutionary biology.

Genetics of social behavior <=SEP=> The genetics of social behavior is an area of research that attempts to address the question of the role that genes play in modulating the neural circuits in the brain which influence social behavior. Model genetic species, such as D.melanogaster (common fruit fly) and Apis mellifera (honey bee), have been rigorously studied and proven to be instrumental in developing the science of genetics.

Geosocial networking <=SEP=> Geosocial networking is a type of social networking in which geographic services and capabilities such as geocoding and geotagging are used to enable additional social dynamics.  User-submitted location data or geolocation techniques can allow social networks to connect and coordinate users with local people or events that match their interests. Geolocation on web-based social network services can be IP-based or use hotspot trilateration.

Gossip <=SEP=> Gossip is idle talk or rumor, especially about the personal or private affairs of others; the act of gossipping is also known as dishing or tattling.Gossip has been researched in terms of its evolutionary psychology origins. This has found gossip to be an important means by which people can monitor cooperative reputations and so maintain widespread indirect reciprocity.

Granfalloon <=SEP=> A granfalloon, in the fictional religion of Bokononism (created by Kurt Vonnegut in his 1963 novel Cat's Cradle), is defined as a "false karass". That is, it is a group of people who affect a shared identity or purpose, but whose mutual association is actually meaningless.

Group (online social networking) <=SEP=> A group (often termed as a community, e-group or club) is a feature in many social network services which allows users to create, post, comment to and read from their own interest- and niche-specific forums, often within the realm of virtual communities. Groups, which may allow for open or closed access, invitation and/or joining by other users outside the group, are formed to provide mini-networks within the larger, more diverse social network service.

Group Selection (book) <=SEP=> Group Selection is a 1971 book edited by George C. Williams, containing papers written by biologists arguing against the view of group selection as a major force in evolution.  The group of biologists writing on a single unified (if somewhat broad) theme contrasts with Williams' earlier seminal 1966 book Adaptation and Natural Selection, which Williams suspected such views to be his alone.  In particular it contains a reprint, with an erratum, of W.D.

Group affective tone <=SEP=> Group affective tone represents the consistent or homogeneous affective reactions within a group.Group affective tone is an aggregate of the moods of the individual members of the group and refers to mood at the group level of analysis. If the moods of the individual group members are consistent, then group affective tone can be treated as a group property.

Group selection <=SEP=> Group selection is a proposed mechanism of evolution in which natural selection is imagined to act at the level of the group, instead of at the more conventional level of the individual.Early authors such as V. C. Wynne-Edwards and Konrad Lorenz argued that the behavior of animals could affect their survival and reproduction as groups.From the mid 1960s, evolutionary biologists such as John Maynard Smith argued that natural selection acted primarily at the level of the individual.

History of evolutionary psychology <=SEP=> The history of evolutionary psychology began with Charles Darwin, who said that humans have social instincts that evolved by natural selection. Darwin's work inspired later psychologists such as William James and Siegmund Freud but for most of the 20th century psychologists focused more on behaviorism and proximate explanations for human behavior. E. O.

In-group favoritism <=SEP=> In-group favoritism, sometimes known as in-group–out-group bias, in-group bias, or intergroup bias, refers to a pattern of favoring members of one's in-group over out-group members. This can be expressed in evaluation of others, in allocation of resources, and in many other ways.This interaction has been researched by many psychologists and linked to many theories related to group conflict and prejudice. The phenomenon is primarily viewed from a social psychology standpoint.

Information Awareness Office <=SEP=> The Information Awareness Office (IAO) was established by the Defense Advanced Research Projects Agency (DARPA) in January 2002 to bring together several DARPA projects focused on applying surveillance and information technology to track and monitor terrorists and other asymmetric threats to U.S.

International Network for Social Network Analysis <=SEP=> The International Network for Social Network Analysis is the professional association of social network analysis. The rapid increase in awareness of social networks, social network software, and social networking has led to lively discussions and influence beyond sheer numbers.

Internet <=SEP=> The Internet is the global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link billions of devices worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies.

Kactoos <=SEP=> Kactoos is a defunct social network service and group buying site created by Kactoos Group and headquartered in Miami, Florida. Its slogan is "Shop together and save". Kactoos is available in Spanish and Portuguese.The site is not an online store, but a shopping platform that allows users to join groups in order to buy a particular item. The more users join a specific product's group, the lower will its price be. This mechanism is known as Tuangou.

Kin selection <=SEP=> Kin selection is the evolutionary strategy that favours the reproductive success of an organism's relatives, even at a cost to the organism's own survival and reproduction. Kin altruism is altruistic behaviour whose evolution is driven by kin selection.

Kinship <=SEP=> In anthropology, kinship is the web of social relationships that form an important part of the lives of most humans in most societies, although its exact meanings even within this discipline are often debated.

Krackhardt E/I Ratio <=SEP=> The Krackhardt E/I Ratio (or variously the E-I Index) is a social network measure which the relative density of internal connections within a social group compared to the number of connections that group has to the external world.  It was so described in a 1988 paper by David Krackhardt and Robert Stern noting the increased effectiveness in moments of crisis of organizations which had stronger informal networks that crossed formal internal group structures.

LinkedIn <=SEP=> LinkedIn /ˌlɪŋkt.ˈɪn/ is a business-oriented social networking service. Founded in December 2002 and launched on May 5, 2003, it is mainly used for professional networking. In 2006, LinkedIn increased to 20 million members.

List of social networking websites <=SEP=> This is a list of major active social networking websites and excludes dating websites (see Comparison of online dating websites). For defunct social networking websites, see List of defunct social networking websites.This list is not exhaustive, and is limited to notable, well-known sites. The Alexa website rankings are from various time periods.

Mathematical sociology <=SEP=> Mathematical sociology is the use of mathematics to construct social theories.  Mathematical sociology aims to take sociological theory, which is strong in intuitive content but weak from a formal point of view, and to express it in formal terms.  The benefits of this approach include increased clarity and the ability to use mathematics to derive implications of a theory that cannot be arrived at intuitively.

Mobile social network <=SEP=> Mobile social networking is social networking where individuals with similar interests converse and connect with one another through their mobile phone and/or tablet. Much like web-based social networking, mobile social networking occurs in virtual communities. A current trend for social networking websites, such as Facebook, is to create mobile apps to give their users instant and real-time access from their device.

MotorCityConnect <=SEP=> Motor City Connect is a business, social and community social networking site mainly used for professional networking. As of September 2008, MCC has 1586 members in the Metro Detroit area. The goal of the group is to shine a light on great things happening in Metro Detroit, network with business leaders, take an active role in the community, and grow businesses. The group was founded by Terry Bean in 2006.It is an optimistic group. There are not a lot of rules and rituals to the group.

Natural selection <=SEP=> Natural selection is the differential survival and reproduction of individuals due to differences in phenotype; it is a key mechanism of evolution. The term "natural selection" was popularised by Charles Darwin, who intended it to be compared with artificial selection, now more commonly referred to as selective breeding.Variation exists within all populations of organisms.

Netlog <=SEP=> Netlog (formerly known as Facebox and Bingbox) is a Belgian social networking website specifically targeted at the global youth demographic. On Netlog, members can create their own web page, meet new people, chat, play games, share videos and post blogs.The site was founded and launched in 1999 under the name ASL.TO in Ghent, Belgium, by Lorenz Bogaert and Toon Coppens. In 2002 the name of the website was changed into Redbox, a website targeted to the Belgian youth.

Ontario Social Safety Network <=SEP=> The Ontario Social Safety Network (OSSN) is a social activist organization in the Canadian province of Ontario. Its members include low-income Ontarians, anti-poverty groups, labour groups, social agencies, and faith-based groups. The OSSN is devoted to removing poverty and the causes of poverty; some of its members have been involved in providing legal aid to low-income persons.The network was formed in 1993.

Prosocial behavior <=SEP=> Prosocial behavior, or "voluntary behavior intended to benefit another", is a social behavior that "benefit[s] other people or society as a whole," "such as helping, sharing, donating, co-operating, and volunteering." These actions may be motivated by empathy and by concern about the welfare and rights of others, as well as for egoistic or practical concerns. Evidence suggests that prosociality is central to the well-being of social groups across a range of scales.

Reciprocity (social and political philosophy) <=SEP=> The social norm of reciprocity is the expectation that people will respond to each other in similar ways—responding to gifts and kindnesses from others with similar benevolence of their own, and responding to harmful, hurtful acts from others with either indifference or some form of retaliation.

ScholarMate <=SEP=> ScholarMate is a research social network platform that connect people to research and innovate smarter. ScholarMate has over 2 million registered members and more than 70,000 research groups.

Seduction community <=SEP=> The seduction community, also known as the pick-up artist or PUA community, is a movement of men whose goal is seduction and sexual success with/access to women. Members of the community often call themselves pickup artists (PUA). The community exists through Internet newsletters and weblogs, marketing (e.g.

Self-selection bias <=SEP=> In statistics, self-selection bias arises in any situation in which individuals select themselves into a group, causing a biased sample with nonprobability sampling.  It is commonly used to describe situations where the characteristics of the people which cause them to select themselves in the group create abnormal or undesirable conditions in the group.

Signalling theory <=SEP=> Within evolutionary biology, signalling theory is a body of theoretical work examining communication between individuals.  The central question is when organisms with conflicting interests, such as in sexual selection, should be expected to communicate honestly (no presumption being made of conscious intention) rather than cheating.

Social Darwinism <=SEP=> Social Darwinism is a modern name given to various theories of society that emerged in the United Kingdom, North America, and Western Europe in the 1870s, which claim to apply biological concepts of natural selection and survival of the fittest to sociology and politics. Economically, social Darwinists argue that the strong should see their wealth and power increase while the weak should see their wealth and power decrease.

Social Networks (journal) <=SEP=> "Social Networks" redirects here. You may also be looking for social network theory.Social Networks is a quarterly  peer-reviewed academic journal covering research on social network theory. The editors-in-chief are P. Doreian (University of Pittsburgh) and M. Everett (University of Manchester). It was established in 1979 and is currently published by Elsevier.

Social experiment <=SEP=> A social experiment is a research project conducted with human subjects in the real world that typically investigates the effects of a policy intervention by randomly assigning individuals, families, businesses, classrooms, or other units to different treatments or to a control condition that represents the status quo.

Social group <=SEP=> A social group within social sciences has been defined as two or more people who interact with one another, share similar characteristics, and collectively have a sense of unity. Other theorists disagree however, and are wary of definitions which stress the importance of interdependence or objective similarity. Instead, researchers within the social identity tradition generally define it as "a group is defined in terms of those who identify themselves as members of the group".

Social invisibility <=SEP=> Social invisibility occurs when, to a material degree, the social network that would ordinarily bind a group to the larger society is inadvertently or intentionally pruned, ultimately leaving the subgroup as a social "island."The social influence of a group subject to invisibility is diminished, much like the position of untouchables in a caste society.

Social media <=SEP=> Social media are computer-mediated tools that allow people to create, share or exchange information, ideas, and pictures/videos in virtual communities and networks.

Social media mining <=SEP=> Social Media Mining is the process of representing, analyzing, and extracting actionable patterns from social media data. Social Media Mining, introduces basic concepts and principal algorithms suitable for investigating massive social media data; it discusses theories and methodologies from different disciplines such as computer science, data mining, machine learning, social network analysis, network science, sociology, ethnography, statistics, optimization, and mathematics.

Social network <=SEP=> A social network is a social structure made up of a set of social actors (such as individuals or organizations) and a set of the dyadic ties between these actors. The social network perspective provides a set of methods for analyzing the structure of whole social entities as well as a variety of theories explaining the patterns observed in these structures.

Social network advertising <=SEP=> Social network advertising, also social media targeting is a group of terms that are used to describe forms of online advertising that focus on social networking services.

Social network aggregation <=SEP=> Social network aggregation is the process of collecting content from multiple social network services, such as Instagram, Tumblr, Flickr, LinkedIn, Vimeo, YouTube, etc into one unified presentation. The task is often performed by a social network aggregator (such as Rime), which pulls together information into a single location, or helps a user consolidate multiple social networking profiles into one profile.

Social network analysis <=SEP=> Social network analysis (SNA) is a strategy for investigating social structures  through the use of network and graph theories. It characterizes networked structures in terms of nodes (individual actors, people, or things within the network) and the ties or edges (relationships or interactions) that connect them.

Social network analysis (criminology) <=SEP=> Social network analysis in criminology views social relationships in terms of network theory, consisting of nodes (representing individual actors within the network) and ties (which represent relationships between the individuals, such as offender movement, co-offenders, crime groups, etc.) These networks are often depicted in a social network diagram, where nodes are represented as points and ties are represented as lines.

Social network analysis software <=SEP=> Social network analysis software (SNA software) is software which facilitates quantitative or qualitative analysis of social networks, by describing features of a network either through numerical or visual representation.

Social network change detection <=SEP=> Social network change detection (SNCD)| is a process of monitoring social networks to determine when significant changes to their organizational structure occur and what caused them.  This scientific approach combines analytical techniques from social network analysis with those from statistical process control.  SNCD can be used to detect when significant changes occur in a network.

Social network game <=SEP=> A social network game is a type of online game that is played through social networks, and typically features multiplayer and asynchronous gameplay mechanics. Social network games are most often implemented as browser games, but can also be implemented on other platforms such as mobile devices. The first cross-platform "Facebook-to-Mobile" social network game was developed in 2011 by a Finnish company Star Arcade.

Social network hosting service <=SEP=> A social network hosting service is a web hosting service that specifically hosts the user creation of web-based social networking services, alongside related applications. Such services are also known as vertical social networks due to the creation of SNSes which cater to specific user interests and niches; like larger, interest-agnostic SNSes, such niche networking services may also possess the ability to create increasingly niche groups of users.

Social networking service <=SEP=> A social networking service (also social networking site or SNS) is a platform to build social networks or social relations among people who share similar interests, activities, backgrounds or real-life connections. A social network service consists of a representation of each user (often a profile), his or her social links, and a variety of additional services.

Social relation <=SEP=> In social science, a social relation or social interaction is any relationship between two or more individuals. Social relations derived from individual agency form the basis of social structure and the basic object for analysis by social scientists.

Social software <=SEP=> Social software Or Web 2.0 applications, also known as social apps, include communication tools and interactive tools often based on the Internet. Communication tools typically handle the capturing, storing and presentation of communication, usually written but increasingly including audio and video as well. Interactive tools handle mediated interactions between a pair or group of users.

Sociality <=SEP=> Sociality is the degree to which individuals in an animal population tend to associate in social groups and form cooperative societies.Sociality is a survival response to evolutionary pressures. For example, when a mother wasp stays near her larvae in the nest, parasites are less likely to eat the larvae.

Sociobiology <=SEP=> Sociobiology is a field of scientific study that is based on the hypothesis that social behavior has resulted from evolution and attempts to explain and examine social behavior within that context. It is a branch of biology that deals with social behavior, and also draws from ethology, anthropology, evolution, zoology, archaeology, population genetics, and other disciplines.

Sociometry <=SEP=> Sociometry is a quantitative method for measuring social relationships. It was developed by psychotherapist Jacob L. Moreno in his studies of the relationship between social  structures and psychological well-being.

St. Pete Creative Network <=SEP=> The St Pete Creative Network (SPCN) is an all-volunteer, non-profit group for creative professionals in St. Petersburg, Florida .

Structural cohesion <=SEP=> Structural cohesion is the sociological conception of a useful formal definition and measure of cohesion in social groups. It is defined as the minimal number of actors in a social network that need to be removed to disconnect the group. It is thus identical to the question of the node connectivity of a given graph.

Structural functionalism <=SEP=> Structural functionalism, or simply functionalism, is a framework for building theory that sees society as a complex system whose parts work together to promote solidarity and stability. This approach looks at society through a macro-level orientation, which is a broad focus on the social structures that shape society as a whole, and believes that society has evolved like organisms. This approach looks at both social structure and social functions.

The Draugiem Group <=SEP=> The Draugiem Group is an umbrella organisation that houses the national social network of Latvia, Draugiem.lv, as well as several startups that have grown out of the social network. The group is based in Riga, Latvia, with a branch in Chatsworth, California. Draugiem was launched in 2004, and currently houses 16 startups.

The Evolution of Cooperation <=SEP=> The evolution of cooperation can refer to: the study of how cooperation can emerge and persist (also known as cooperation theory) as elucidated by application of game theory, a 1981 paper by political scientist Robert Axelrod and evolutionary biologist W. D.

The Genetical Evolution of Social Behaviour <=SEP=> The Genetic Evolution of Social Behaviour is a 1964 scientific paper by the British evolutionary biologist W.D. Hamilton in which he mathematically lays out the basis for inclusive fitness.Hamilton, then only a PhD student, completed his work in London.  It was based on Haldane's idea, but Hamilton showed that it applied to all gene frequencies.

The Social Network <=SEP=> The Social Network is a 2010 American drama film directed by David Fincher and written by Aaron Sorkin. Adapted from Ben Mezrich's 2009 book The Accidental Billionaires: The Founding of Facebook, A Tale of Sex, Money, Genius, and Betrayal, the film portrays the founding of social networking website Facebook and the resulting lawsuits.

Theoretical foundations of evolutionary psychology <=SEP=> The theoretical foundations of evolutionary psychology are the general and specific scientific theories that explain the ultimate origins of psychological traits in terms of evolution. These theories originated with Charles Darwin's work, including his speculations about the evolutionary origins of social instincts in humans.

Tribe.net <=SEP=> tribe.net (often shortened to "tribe") was a website that hosted an online community, or tribe of friends, similar to other social networking sites. The site name is always spelled in all lower case.

Unit of selection <=SEP=> A unit of selection is a biological entity within the hierarchy of biological organization (for example, an entity such as: a self-reproducing molecule, a gene, a cell, an organism, a group, or a  species) that is subject to natural selection.

Usenet newsgroup <=SEP=> A Usenet newsgroup is a repository usually within the Usenet system, for messages posted from many users in different locations. Despite the name, newsgroups are discussion groups, and are not devoted to publishing news. Newsgroups are technically distinct from, but functionally similar to, discussion forums on the World Wide Web.

VK (social networking) <=SEP=> VK (originally VKontakte, Russian: ВКонтакте, literally "in touch") is the largest European social network based in Saint Petersburg, Russia. It is available in several languages, but is especially popular among Russian-speaking users. Like other social networks, VK allows users to message each other publicly or privately, to create groups, public pages and events, share and tag images, audio and video, and to play browser-based games.As of November 2014, VK had at least 280 million accounts.