Paper:
Model-based reinforcement learning methods typically learn models for highdimensional state spaces by aiming to reconstruct and predict the original observations. However, drawing inspiration from model-free reinforcement learning, we propose learning a latent dynamics model directly from rewards. In this work, we introduce a model-based planning framework which learns a latent reward prediction model and then plan in the latent state-space. The latent representation is learned exclusively from multi-step reward prediction which we show to be the only necessary information for successful planning. With this framework, we are able to benefit from the concise model-free representation, while still enjoying the data-efficiency of model-based algorithms. We demonstrate our framework in multi-pendulum and multi-cheetah environments where several pendulums or cheetahs are shown to the agent but only one of them produces rewards. In these environments, it is important for the agent to construct a concise latent representation to filter out irrelevant observations. We find that our method can successfully learn an accurate latent reward prediction model in the presence of the irrelevant information while existing model-based methods fail. Planning in the learned latent state-space shows strong performance and high sample efficiency over model-free and model-based baselines.

Review:
This paper presents a technique for model based RL/planning with latent dynamics models, which learns the latent model only using reward prediction. This is in contrast to existing work which generally use a combination of reward prediction and state reconstruction to learn the latent model. The paper suggests that by removing the state reconstruction loss, the agent can learn to ignore irrelevant parts of the state, which should enable better performance in settings where state reconstruction is challenging. 
Overall the motivation for this work is good, and the idea is promising. Difficulty in reconstructing high dimensional states is a challenge for learning latent dynamics models. The paper is also very well written and easy to follow.
My concerns are centered around the experimental evaluation. Specifically, I see the following issues: (1) the experimental environments seem artificial, and hand tailored for this method, (2) given that the proposed method is a minor modification to the PlaNet paper, it seems that PlaNet should be included as a comparison (especially because it has been shown to work on high dimensional states), and (3) the proposed method seems very prone to overfitting to the given task, and there should be an analysis of how the proposed change affects generalization and robustness.
(1): The testing environments contain many distractor pendulums/cheetahs, which makes state reconstruction especially challenging. While this does seem to be the point the authors are trying to show, the environments are an extreme, almost artificial, case of difficult state reconstruction. Would the same results hold in more realistic settings, for example, visual robot manipulation in a cluttered scene? Model based RL with video prediction models has been shown to work in such real cluttered robot manipulation environments. Showing that the proposed method can outperform such approaches in robot manipulation settings would be a powerful result. The results on images in the appendix seem to show a delta between the true and predicted reward, suggesting that the proposed method does not yet work on images. Why might this be the case?
(2): From what I can see, the proposed method is very similar to the PlaNet algorithm with state reconstruction loss removed. Given the similarity, PlaNet should be included as a comparison in both the pendulum and cheetah environments. Similarly why was DeepMDP performance not shown in the Cheetah environment?
(3): One of the strengths of model based reinforcement learning is the ability to plan to reach unseen goals with a model trained via self-supervision or different goals. Does the proposed approach lose some of this, by overfitting to only the task reward? I suspect that in generalizing to unseen tasks, a model trained with state prediction would potentially perform much better. If trained on many tasks, could this method achieve similar generalization? 
Due to some of these questions which remain unanswered by the experimental evaluation my current rating is Weak Reject. If the authors are able to clarify some of the questions above I may adjust my score.