Paper:
The field of Deep Reinforcement Learning (DRL) has recently seen a surge in the popularity of maximum entropy reinforcement learning algorithms. Their popularity stems from the intuitive interpretation of the maximum entropy objective and their superior sample efficiency on standard benchmarks. In this paper, we seek to understand the primary contribution of the entropy term to the performance of maximum entropy algorithms. For the Mujoco benchmark, we demonstrate that the entropy term in Soft Actor Critic (SAC) principally addresses the bounded nature of the action spaces. With this insight, we show how streamlined algorithms without entropy maximization can match the performance of SAC. We also propose a simple non-uniform sampling method for selecting transitions from the replay buffer during training. We further show that the streamlined algorithm with the simple non-uniform sampling scheme outperforms SAC and achieves state-of-the-art performance on challenging continuous control tasks.

Review:
The main contribution of this paper is a normalization scheme to avoid saturating the squashing function typically used to constrain actions within a bounded range in continuous control problems. It is argued that algorithms like DDPG and TD3 suffer from such saturation, which prevents proper exploration during training, while maximum entropy algorithms like Soft Actor-Critic (SAC) avoid it thanks to their entropy bonus. The main reason behind the success of SAC would thus be its ability to keep exploring throughout training, by avoiding saturation. A second contribution is a new experience replay sampling scheme, named Emphasizing Recent Experience (ERE), based on the idea that most recently added transitions should be given higher weights when sampling mini-batches from the replay bufffer. Combining both ideas leads to the SOP (Streamlined Off-Policy)+ERE algorithm, which is shown to consistently outperform SAC on Mujoco tasks.
Although this paper presents interesting insights and very good empirical results, I am currently leaning towards rejection mostly due to missing some important empirical comparisons, which hopefully can be added in a revised version.
The first key missing comparison (IMO) is to the Inverting Gradients approach from Hausknecht & Stone (2016), which the authors know about since it is cited in the related work section. Note that in that paper, the problem of saturating squashing functions preventing proper exploration was already mentioned, although not investigated in as much depth as in this submission («(…) squashing functions quickly became saturated. The resulting agents take the same discrete action with the same maximum/minimum parameters each timestep »). Their proposed Inverting Gradients technique was found to work significantly better than squashing functions, which is why I believe it should be an obvious baseline to compare to.
The other important experiments which I think need to be added are simply to implement the proposed normalization scheme within DDPG & TD3 to demonstrate its usefulness as a standalone improvement over existing algorithms. This would strengthen the claim that « algorithms such as DDPG and TD3 based on the standard objective with additive noise exploration can be greatly impaired by squashing exploration ». Without this comparison on the same benchmark, it is difficult to fully grasp the impact of this normalization.
Finally, regarding the ERE sampling scheme, I would appreciate to see SAC+ERE as well, to (hopefully) show that it can benefit SAC too (since this second contribution is orthogonal to the SOP algorithm).
Minor points:
•	I would tone down a bit the claims for « the need to revisit the benefits of entropy maximization in DRL », since better exploration has always been put forward as a major benefit (« the maximum entropy formulation provides a substantial improvement in exploration and robustness », as written in « Soft Actor-Critic Algorithms and Applications »). To me, what this submission shows is essentially that naive implementation of additive noise exploration in e.g. DDPG is very bad for exploration, more than uncovering some novel properties of SAC.
•	Below eq. 1: « the optimal policy is deterministic » => should be replaced with « there exists an optimal policy that is deterministic »
•	« principle contribution » => principal
•	The normalization scheme does not appear in Alg. 1
•	In Alg. 1 there are a Q_phi,i and a Q_phi,1 that should probably be Q_phi_i and Q_phi_1
•	The results from section E in the Appendix should be mentioned in the main text
•	In Fig. 4f the y axis’ label is a bit clipped
Update based on new revision: thank you for adding more results. From what I can see, it is difficult to conclude on the benefits of SOP over IG, which I find really problematic. It seems to me that the most impactful result is related to the improvements brought by the ERE sampling scheme, which could probably be worth a paper on its own (by showing its benefits over a wider range of algorithms, e.g. TD3 & DQN+variants), but this would be a different paper. As a result I am sticking to "Weak Reject".