sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: Wrong transform values when parenting to a BoneAttachment Node within a skeleton imported using FBX format
Labels: bug,topic:import

### Tested versions

- Godot: v4.3.stable.official [77dcf97d8]

### System information

Ubuntu 22.04.5 LTS 64-bit

### Issue description

The transform values of a node been parenting to a bone of FBX imported armature are scaled weirdly,
any small changes in position values deduce a huge change in the scene, like moving the weapon by 0.00001 on x will move the weapon a large distance in the scene view.

### Steps to reproduce

1. create an armature in the Blender.
2. export the armature as FBX.
3. Import the armature to Godot.
4. Add a BoneAttachment Node to the Skeleton Node.
5. Add any Node3D as a child of the BoneAttachment Node.
6. Check the transform values of the child node.

### Minimal reproduction project (MRP)

Can be created by following the steps
Repository: godot
Issue: Tree scroll position not accounted for in get_item_area_rect.
Labels: bug,topic:gui

### Tested versions

Godot v4.4.beta1

### System information

Fedora Linux 40 (KDE Plasma) on Wayland - X11 display driver, Multi-window

### Issue description

Tree scroll position not accounted for in get_item_area_rect.


https://github.com/user-attachments/assets/3e3e1aa6-a5f8-4ad1-824a-0972fc077e62



### Steps to reproduce

Use get_item_area_rect on a tree
Use the returned Rect2 to place an item
Scroll the tree
And try to place the item again

### Minimal reproduction project (MRP)

[get_item_area_rect.zip](https://github.com/user-attachments/files/18571817/get_item_area_rect.zip)
Repository: iptv
Issue: Broken: FUELTV.at
Labels: broken stream,approved,streams:remove

### Broken Links

https://d35j504z0x2vu2.cloudfront.net/v1/manifest/0bc8e8376bd8417a1b6761138aa41c26c7309312/fuel-tv/606c2f67-acff-4152-975a-e5bfef54eb61/2.m3u8

### What happened to the stream?

Not loading

### Notes (optional)

_No response_

### Contributing Guide

- [x] I have read [Contributing Guide](https://github.com/iptv-org/iptv/blob/master/CONTRIBUTING.md)
Repository: iptv
Issue: Broken: FilmRiseSciFi.us
Labels: broken stream,approved,streams:remove

### Broken Links

https://d39g1vxj2ef6in.cloudfront.net/v1/manifest/3fec3e5cac39a52b2132f9c66c83dae043dc17d4/prod-rakuten-stitched/d658fce8-d72e-4407-ba5b-14b823553af5/5.m3u8

### What happened to the stream?

Not loading

### Notes (optional)

_No response_

### Contributing Guide

- [x] I have read [Contributing Guide](https://github.com/iptv-org/iptv/blob/master/CONTRIBUTING.md)
Repository: vscode
Issue: Publisher trusting: Improve wording when installing extension pack
Labels: polish,extensions

Testing https://github.com/microsoft/vscode/issues/238847

Version: 1.97.0-insider (user setup)
Commit: https://github.com/microsoft/vscode/commit/7a3d738bbb52a0222cbd97277b07d93113b79139
Date: 2025-01-28T05:04:45.005Z
Electron: 32.2.7
ElectronBuildId: 10660205
Chromium: 128.0.6613.186
Node.js: 20.18.1
V8: 12.8.374.38-electron.0
OS: Windows_NT x64 10.0.22635

- start VS Code with new user and extensions directory
- in the extension view, select n extension pack, e.g. `wrenchingdev.quantum-node-pack` and click install
- You get the dialog that also informs you about dependent extensions

![Image](https://github.com/user-attachments/assets/d23ea93b-f0b7-4bcf-8d1a-56ec4138f3ba)

I would suggest the following improvements to make it clearer that this will add trust to multiple publishers
- Instead of having a link on 'extensions', have it on 'other publishers'.
- I would also add the number of publishers:
   - The title could say: 'Do you trust the publisher "Wrenchingdev" and 2 others?'
   - The button could say: 'Trust Publishers & Install' (plural Publishers)
- Not sure if possible/plausible, but the link on publisher should have a tooltip listing the other publishers
Repository: electron
Issue: Document `frame.collectJavaScriptCallStack()` requires `Document-Policy` to be set
Labels: platform/macOS,bug :beetle:,34-x-y

### Preflight Checklist

- [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [x] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a bug report that matches the one I want to file, without success.

### Electron Version

34.0.0

### What operating system(s) are you using?

macOS

### Operating System Version

macOS

### What arch are you using?

arm64 (including Apple Silicon)

### Last Known Working Electron version

_No response_

### Expected Behavior

I think this is more of a documentation issue rather than a bug.

The [docs](https://www.electronjs.org/docs/latest/api/web-frame-main#framecollectjavascriptcallstack-experimental) give the following code:
```ts
const { app } = require('electron')

app.commandLine.appendSwitch('enable-features', 'DocumentPolicyIncludeJSCallStacksInCrashReports')

app.on('web-contents-created', (_, webContents) => {
  webContents.on('unresponsive', async () => {
    // Interrupt execution and collect call stack from unresponsive renderer
    const callStack = await webContents.mainFrame.collectJavaScriptCallStack()
    console.log('Renderer unresponsive\n', callStack)
  })
})
```

But this is not enough for it to work. If you simply use the above code with `appendSwitch`, `collectJavaScriptCallStack` returns:
```
Website owner has not opted in for JS call stacks in crash reports
```

### Actual Behavior

If you set the following headers, `'Document-Policy': 'include-js-call-stacks-in-crash-reports'` this feature works.

### Testcase Gist URL

_No response_

### Additional Information

_No response_
Repository: vscode
Issue: Save as keyboard shortcut does not work in Microsoft Edge when using the browser version
Labels: triage-needed

<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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Does this issue occur when all extensions are disabled?: Yes

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- VS Code Version: Version: 1.96.4
Commit: cd4ee3b1c348a13bafd8f9ad8060705f6d4b9cba
Date: 2025-01-16T00:16:19.038Z
Browser: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/132.0.0.0 Safari/537.36 Edg/132.0.0.0
- OS Version: Windows 10

Steps to Reproduce:

1. Open VS Code in the Microsoft Edge browser e.g. by navigating to https://vscode.dev/
2. Create a new file
3. Press Ctrl+Shift+S to "Save as"
4. Screen capture tool of Microsoft Edge appears, file can't be saved using the shortcut

![Image](https://github.com/user-attachments/assets/a3536764-cc3f-4f37-8b64-dde40a1c5d3c)

The Microsoft Edge browser recently introduced this lovely new feature that can't be disabled (except for possibly using a policy which is a non-starter), nor can the shortcut be changed. I don't know if browser based apps can prevent this at all, or if it's on every web app to change their shortcuts...
Repository: ollama
Issue: Cannot download Ollama
Labels: model request

please i really want to download this platform but i cant can it be fixed?
Repository: vscode
Issue: Confusing examples for values of "terminal.integrated.fontLigatures.featureSettings"
Labels: bug,terminal-ligatures

Testing #238882

Even after reading this, I wasn't quite sure how to use this setting. Also, I think there's an unclosed quote in the second example.

I also wonder if this should've been an object setting, eg 

```
"terminal.integrated.fontLigatures.featureSettings": {
  "calt": "on",
}
```

![Image](https://github.com/user-attachments/assets/aeaaddfc-c440-4fe2-9a5a-352433aa8081)
Repository: node
Issue: [perf] `WebAssembly.Memory` is not resizable ArrayBuffer.
Labels: wasm

### Version

v23.4.0

### Platform

```text
docker archlinux latest
```

### Subsystem

_No response_

### What steps will reproduce the bug?

Not sure if it is a bug or not, `WebAssembly.Memory` is not resizable ArrayBuffer.

Did not benchmark, maybe related to perf.

https://developer.mozilla.org/en-US/docs/WebAssembly/JavaScript_interface/Memory

> The WebAssembly.Memory object is a resizable ArrayBuffer or SharedArrayBuffer that holds raw bytes of memory accessed by a WebAssembly.Instance.

https://github.com/rustwasm/wasm-bindgen/issues/4416

```js
> mod.__wasm.memory.buffer.resizable
false
> mod.__wasm.memory.buffer.byteLength 
1114112
> void (ab0 = mod.__wasm.memory.buffer)
undefined
```

```js
> void mod.hello()
undefined
> mod.__wasm.memory.buffer.byteLength 
1179648
> void (ab1 = mod.__wasm.memory.buffer)
undefined
> ab1 === ab0
false
```

```js
> memory.buffer.resize(memory.buffer.byteLength+65536)
Uncaught:
TypeError: Method ArrayBuffer.prototype.resize called on incompatible receiver #<ArrayBuffer>
    at ArrayBuffer.resize (<anonymous>)
```


### How often does it reproduce? Is there a required condition?

No.

### What is the expected behavior? Why is that the expected behavior?

`WebAssembly.Memory` is resizable ArrayBuffer.


### What do you see instead?

`WebAssembly.Memory` is not resizable ArrayBuffer.


### Additional information

_No response_
Repository: godot
Issue: 32 bit Exports crash on startup in Godot 3.6.0
Labels: bug,platform:windows,topic:core,confirmed,crash

### Tested versions

Reproducable in Godot 3.6.0. Not in any other version.

### System information

Windows 10 - i7-4790 - RX570 (Driver 23.5.2) -  GLES3

### Issue description

Ayayay, I recently updated my game Fight in the Arena from 3.5.3 to 3.6.0 and after I exported my project (32 bit) on Windows it crashed. Not always but very often (more than 50% of the time). When I switched to 64 bit export it worked fine. I thought maybe this is game specific but then I thought: The game is so simple (text-adventure with minimal graphics) it likely is something Engine related. My almost empty testproject yielded the same result. Never happened in any other version.

I have an old driver since I got visual glitches in another game of mine with newer ones (this was fixed in 4.3) but since it was never a problem in any other Engine version I don't think it's driver related. Still if not reproducable I can look into it.

### Steps to reproduce

Export a 32 bit project on Windows and try to start it. Closes after half a second or so.

### Minimal reproduction project (MRP)

N/A
Repository: tauri
Issue: [RFC] Drop Windows 7 support
Labels: platform: Windows,type: rfc,type: breaking change

We all know it's coming and at least as far as i am concerned it was planned for v3. Now that we're rushing v3 for gtk4 i'm not sure sure anymore. I'll still put this into the v3 tracking board for now but we can move it into v4 later if we prefer.

For community members, please share your opinions! If you're fine with dropping Windows 7 support a 👍 reaction is enough, if you want/need Windows 7 support, we'd appreciate hearing more about your use-case (plus a 👎 reaction) :)
Repository: terminal
Issue: Windows Terminal crashing
Labels: Issue-Bug,Needs-Author-Feedback,Needs-Triage

### Windows Terminal version

1.21.3231.0

### Windows build number

10.0.22631 N/A Build 22631

### Other Software

Powershell **7.4.7.0**

### Steps to reproduce

- Update the Powershell to **7.5.0**
  - I used winget to update (` winget upgrade --id Microsoft.PowerShell`)
- Try to launch the Windows terminal once the Powershell is updated


### Expected Behavior

The Windows Terminal should work like previously

### Actual Behavior

- Getting some error and Terminal is crashing.
- Unable to use the Windows Terminal
Repository: three.js
Issue: Problems with raycasting on LineSegments after r163
Labels: Needs Investigation

### Description

Hi,

After upgrading from r163 to r171, I see some issues with raycasting on `LineSegments`. In particular, the resulting index on the intersections seems to be off for me. 

For me it's not easy to generate a reproducible example right now: In any case, I wonder if it's related to #28114, where the index changed from `i` to `a`. Here is the related [line](https://github.com/mrdoob/three.js/blob/5077c093b7dc6f43452d2b455e3a25b0cba4bae8/src/objects/Line.js#L236).

Thanks, for any feedback.


### Reproduction steps

1. Perform raycasting on `LineSegments`
2. Inspect index on intersection with version r163 vs r164+

### Version

r163

### Browser

Chrome/Edge

### OS

Windows
Repository: PowerToys
Issue: PowerToys Run Calculator
Labels: Needs-Triage

### Description of the new feature / enhancement

**Hi, PowerToys!**
This program rocks!!!
But can you add something to PowerToys Run please?
PowerToys Run calculator cannot solve questions evolving trigonomety. Example: sine, cosine, tangent and stuff... Please add this to the PowerToys :D


### Scenario when this would be used?

VVhen i use PowerToys Run calculator, i cant solve equations involving sine, cosine, tangent.

### Supporting information

**Thank you for your effort, PowerToys ✨**
Repository: go
Issue: math/big: reduce allocations in writeMultiple()
Labels: NeedsInvestigation,Implementation

### Go version

go version go1.23.5 linux/amd64

### Output of `go env` in your module/workspace:

```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/pierre/.cache/go-build'
GOENV='/home/pierre/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'
GOHOSTOS='linux'
GOINSECURE=''
GOMODCACHE='/home/pierre/go/pkg/mod'
GONOPROXY='xxx'
GONOSUMDB='xxx'
GOOS='linux'
GOPATH='/home/pierre/go'
GOPRIVATE='xxx'
GOPROXY='https://proxy.golang.org,direct'
GOROOT='/usr/lib/go'
GOSUMDB='sum.golang.org'
GOTMPDIR=''
GOTOOLCHAIN='auto'
GOTOOLDIR='/usr/lib/go/pkg/tool/linux_amd64'
GOVCS=''
GOVERSION='go1.23.5'
GODEBUG=''
GOTELEMETRY='on'
GOTELEMETRYDIR='/home/pierre/.config/go/telemetry'
GCCGO='gccgo'
GOAMD64='v1'
AR='ar'
CC='gcc'
CXX='g++'
CGO_ENABLED='1'
GOMOD='/dev/null'
GOWORK=''
CGO_CFLAGS='-O2 -g'
CGO_CPPFLAGS=''
CGO_CXXFLAGS='-O2 -g'
CGO_FFLAGS='-O2 -g'
CGO_LDFLAGS='-O2 -g'
PKG_CONFIG='pkg-config'
GOGCCFLAGS='-fPIC -m64 -pthread -Wl,--no-gc-sections -fmessage-length=0 -ffile-prefix-map=/tmp/go-build458815232=/tmp/go-build -gno-record-gcc-switches'
```

### What did you do?

I'm trying to write a `big.Int` to a `io.Writer`.
I'm using `fmt.FPrintf`, and it calls `big.Int.Format()`.

### What did you see happen?

I did a benchmark, and noticed that many allocations are done in `writeMultiple()`:
```
func writeMultiple(s fmt.State, text string, count int) {
	if len(text) > 0 {
		b := []byte(text)
		for ; count > 0; count-- {
			s.Write(b)
		}
	}
}
```
=> The `string` to `[]byte` conversion.

### What did you expect to see?

I think we can replace
```
s.Write(b)
```
with
```
io.WriteString(w, text)
```
and remove
```
b := []byte(text)
```
because `fmt.State` implementations implements `WriteString`.
Repository: PowerToys
Issue: Color Picker editor window position does not persist when PowerToys is closed
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.87.1

### Installation method

GitHub, PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

ColorPicker

### Steps to reproduce

1. Open color picker editor.
2. Move the window to a different position on screen. 
3. Close and then open the color picker editor again to verify the window is still in the new position.
4. Close PowerToys and reopen.
5. Open color picker editor.
6. The window will have reset to its default location in the centre of the screen.

### ✔️ Expected Behavior

The window position should persist after PowerToys is closed and re-launched, no matter where the user has relocated it.

### ❌ Actual Behavior

The position resets when PowerToys is closed (either manually, or after rebooting). The position only persists while PowerToys remains open.

### Other Software

_No response_
Repository: vscode
Issue: Not Save File Properly
Labels: info-needed


Type: <b>Bug</b>

i am Save My file Before Shutdown My Computer but now i see my files not save files already old code not save a new code that i am write so please fix

VS Code version: Code 1.96.4 (cd4ee3b1c348a13bafd8f9ad8060705f6d4b9cba, 2025-01-16T00:16:19.038Z)
OS version: Windows_NT x64 10.0.18362
Modes:


<!-- generated by issue reporter -->
Repository: ollama
Issue: loss of speech
Labels: bug

### What is the issue?

Hello, I am using llama3.1:8b. When I stop and reopen the application, the old chat disappears. How can I prevent this?

### OS

Windows

### GPU

AMD

### CPU

AMD

### Ollama version

0.5.7
Repository: ollama
Issue: Please provide information about the model license in the search model interface
Labels: bug

### What is the issue?

It would be useful to show the license of each model in the model search page https://ollama.com/search. Even better would be an option to filter by license.

### OS

_No response_

### GPU

_No response_

### CPU

_No response_

### Ollama version

_No response_
Repository: tauri
Issue: Remove UNC paths in Rust apis as well
Labels: type: feature request,platform: Windows,type: rfc,type: breaking change

I am tired about the complaints and i kinda get it, you just never know which apis / external programs work with them and which don't (including things built into windows...). So since they can't get their shit together in https://github.com/rust-lang/rust/issues/42869 i beg you to do it ourselves, using dunce or std::path::absolute where applicable

https://github.com/tauri-apps/tauri/issues/5096
https://github.com/tauri-apps/tauri/issues/5850
https://github.com/tauri-apps/tauri/issues/9407

While i don't consider this a breaking change, i'll still label it as such.
Repository: go
Issue: cmd/go: panic with invalid characters in build directory
Labels: NeedsInvestigation,GoCommand

### Go version

go version go1.23.2 linux/amd64

### Output of `go env` in your module/workspace:

```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/xxx/.cache/go-build'
GOENV='/home/xxx/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'
GOHOSTOS='linux'
GOINSECURE=''
GOMODCACHE='/home/xxx/go/pkg/mod'
GONOPROXY=''
GONOSUMDB=''
GOOS='linux'
GOPATH='/home/xxx/go'
GOPRIVATE=''
GOPROXY='https://proxy.golang.org,direct'
GOROOT='/usr/local/go'
GOSUMDB='sum.golang.org'
GOTMPDIR=''
GOTOOLCHAIN='auto'
GOTOOLDIR='/usr/local/go/pkg/tool/linux_amd64'
GOVCS=''
GOVERSION='go1.23.2'
GODEBUG=''
GOTELEMETRY='on'
GOTELEMETRYDIR='/home/xxx/.config/go/telemetry'
GCCGO='gccgo'
GOAMD64='v1'
AR='ar'
CC='gcc'
CXX='g++'
CGO_ENABLED='1'
GOMOD='/my/project/go.mod'
GOWORK=''
CGO_CFLAGS='-O2 -g'
CGO_CPPFLAGS=''
CGO_CXXFLAGS='-O2 -g'
CGO_FFLAGS='-O2 -g'
CGO_LDFLAGS='-O2 -g'
PKG_CONFIG='pkg-config'
GOGCCFLAGS='-fPIC -m64 -pthread -Wl,--no-gc-sections -fmessage-length=0 -ffile-prefix-map=/tmp/go-build1703176901=/tmp/go-build -gno-record-gcc-switches'
```

### What did you do?

Run the command `go build "^\n"` in any directory in a bash terminal.

### What did you see happen?

```bash
$ go build "^\n"
panic: path "^\\n" not in error "invalid import path \"^\\\\n\"" [recovered]
	panic: path "^\\n" not in error "invalid import path \"^\\\\n\""

goroutine 1 [running]:
cmd/go/internal/load.(*preload).flush(0xc000039270)
	cmd/go/internal/load/pkg.go:1082 +0x74
panic({0xa24c40?, 0xc000039320?})
	runtime/panic.go:785 +0x132
cmd/go/internal/load.ImportErrorf({0x7fffabb57f95, 0x3}, {0xaff36f?, 0x3?}, {0xc0001b5398?, 0xc0001b5710?, 0x0?})
	cmd/go/internal/load/pkg.go:542 +0x174
cmd/go/internal/load.(*Package).load(0xc0001c4008, {0xc1a0f0, 0xfefbc0}, {0x0, 0x0, 0x0, 0x1, 0x0, 0x0}, {0x7fffabb57f95, ...}, ...)
	cmd/go/internal/load/pkg.go:1901 +0x1214
cmd/go/internal/load.loadImport({0xc1a0f0, 0xfefbc0}, {0x0, 0x0, 0x0, 0x1, 0x0, 0x0}, 0xc000039270, {0x7fffabb57f95, ...}, ...)
	cmd/go/internal/load/pkg.go:744 +0x52f
cmd/go/internal/load.PackagesAndErrors({0xc1a0f0?, 0xfefbc0?}, {0x0, 0x0, 0x0, 0x1, 0x0, 0x0}, {0xc0000224a0, 0x1, ...})
	cmd/go/internal/load/pkg.go:2837 +0xa0b
cmd/go/internal/work.runBuild({0xc1a0f0, 0xfefbc0}, 0xc0000286a8?, {0xc0000224a0, 0x1, 0x1})
	cmd/go/internal/work/build.go:470 +0xe8
main.invoke(0xfc1300, {0xc000022490, 0x2, 0x2})
	cmd/go/main.go:299 +0x84e
main.main()
	cmd/go/main.go:213 +0xea5
```

### What did you expect to see?

```
malformed import path "^": invalid char '^'
```
Repository: PowerToys
Issue: In-app password
Labels: Needs-Triage,Needs-Team-Response

### Description of the new feature / enhancement

Dear support,

If its possible your developers can put the password on the app that authorised people can use

### Scenario when this would be used?

when we want to open the application asks for a password to enter to menus ans options.

### Supporting information

_No response_
Repository: godot
Issue: OptionButton item list does not respect theme's border/margin of ScrollContainer panel style
Labels: bug,topic:gui

### Tested versions

4.4-beta1

### System information

Windows 10 - Godot 4.4-beta1

### Issue description

When using a theme with an override on ScrollContainer with its' panel theme set to have a border (in my case 2px on all sides) and/or a content margin (in my case 5px on all sides), the size of the item list created by OptionButton is too small as it appears to assume 0px borders and margins.

It mostly correctly sizes the list, however the height is incorrect which causes a scroll bar to be visible. The scroll bar also obscures the items, which is presumably a side-effect of assuming there would be no scroll bar.

https://i.imgur.com/jiC8Kfx.png

### Steps to reproduce

1. Create a new 2D Scene and set the root node type to Control with Full Rect anchors
2. Create a style that overrides ScrollContainer
3. Set ScrollContainer panel theme to a new StyleBoxFlat
4. Set the new StyleBoxFlat border and/or margin values to be more than 0
5. Apply the theme to the Control root node

### Minimal reproduction project (MRP)

[Option Button Test.zip](https://github.com/user-attachments/files/18573819/Option.Button.Test.zip)
Repository: ollama
Issue: Ollama unable to download/run deepseek-r1:7b, other models work
Labels: bug,networking

### What is the issue?

while trying to run `ollama run deepseek-r1:7b` it repeatedly fails at 6%. I tried to run llama 3.2 and it downloaded that flawlessly, but everytime i try to run deepseek i get an error saying `error max retries exceeded: EOF`

### OS

WSL2

### GPU

Nvidia

### CPU

AMD

### Ollama version

latest
Repository: ant-design
Issue: Outdated Button Theme Tokens Documentation
Labels: unconfirmed

### Reproduction link

[https://ant.design/components/button#design-token](https://ant.design/components/button#design-token)

### Steps to reproduce

Scroll to the Design Token section

### What is expected?

Documentation should not show tokens contentLineHeight, contentLineHeightLG or contentLineHeightSM, as they are no longer used after the PR https://github.com/ant-design/ant-design/pull/52353

### What is actually happening?

They have been deprecated. Are no longer used. No matter what value provided, it is not changing the Button styles

| Environment | Info |
| --- | --- |
| antd | 5.23.1 |
| React | react |
| System | N/A |
| Browser | N/A |

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