sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: flutter
Issue: CupertinoSliverNavigationBar/CupertinoNavigationBar bottom is not displayed during nav bar flying hero transitions
Labels: framework,f: cupertino,c: proposal,team-design

### Use case

In the flying hero transition between two pages with CupertinoSliverNavigationBar/CupertinoNavigationBar, the bottom widget is not displayed:

https://github.com/user-attachments/assets/73854a78-b9de-4fd9-b684-c1f2883d2b07

### Proposal

The bottom widget should sync up with the large title during the hero transition.
Repository: flutter
Issue: [Beta] flutter upgrade has broken flutter command
Labels: tool,has reproducible steps,team-release,workaround available,found in release: 3.28

me@linux-dev:~$ flutter version
cat: /home/me/flutter/bin/internal/engine.version: No such file or directory
me@linux-dev:~$ flutter upgrade
cat: /home/me/flutter/bin/internal/engine.version: No such file or directory
me@linux-dev:~$ dart --version
cat: /home/me/flutter/bin/internal/engine.version: No such file or directory

was on beta channel. just saw an upgrade banner earlier today and ran "flutter upgrade" now neither dart or flutter work, the only print the text noted above.
Repository: react-native
Issue: On iOS, TextInput stops responding to user input when maxLength > 5.5 quadrillion
Labels: Resolution: PR Submitted,Component: TextInput

### Description

In iOS, the TextInput component stops responding to user input if `maxLength` is greater than 5.50 quadrillion (5500000000000000). The exact number is somewhere between 5.49 and 5.5 quadrillion, but I'll leave that as an exercise for the reader.

### Steps to reproduce

1. Add TextInput component
2. Set `maxLength` prop, greater than 5500000000000000
3. Attempt to use TextInput field to enter text

### React Native Version

0.76.6

### Affected Platforms

Runtime - iOS

### Output of `npx react-native info`

```text
System:
  OS: macOS 15.0.1
  CPU: (12) arm64 Apple M2 Pro
  Memory: 78.22 MB / 32.00 GB
  Shell:
    version: "5.9"
    path: /bin/zsh
Binaries:
  Node:
    version: 22.12.0
    path: ~/.local/share/mise/installs/node/22.12.0/bin/node
  Yarn:
    version: 4.6.0
    path: ~/.local/share/mise/installs/node/22.12.0/bin/yarn
  npm:
    version: 10.9.0
    path: ~/.local/share/mise/installs/node/22.12.0/bin/npm
  Watchman: Not Found
Managers:
  CocoaPods:
    version: 1.16.2
    path: ~/.local/share/mise/installs/ruby/3.3.6/bin/pod
SDKs:
  iOS SDK:
    Platforms:
      - DriverKit 24.0
      - iOS 18.0
      - macOS 15.0
      - tvOS 18.0
      - visionOS 2.0
      - watchOS 11.0
  Android SDK: Not Found
IDEs:
  Android Studio: 2024.2 AI-242.23339.11.2421.12700392
  Xcode:
    version: 16.0/16A242d
    path: /usr/bin/xcodebuild
Languages:
  Java:
    version: 17.0.13
    path: ~/.local/share/mise/installs/java/zulu-17.54.21/bin/javac
  Ruby:
    version: 3.3.6
    path: ~/.local/share/mise/installs/ruby/3.3.6/bin/ruby
npmPackages:
  "@react-native-community/cli":
    installed: 16.0.2
    wanted: ^16.0.0
  react:
    installed: 18.3.1
    wanted: 18.3.1
  react-native:
    installed: 0.76.6
    wanted: 0.76.6
  react-native-macos: Not Found
npmGlobalPackages:
  "*react-native*": Not Found
Android:
  hermesEnabled: true
  newArchEnabled: true
iOS:
  hermesEnabled: true
  newArchEnabled: true
```

### Stacktrace or Logs

```text
N/A
```

### Reproducer

https://snack.expo.dev/9RnT_dmqTwVK8of5iVUJ-

### Screenshots and Videos

_No response_
Repository: ollama
Issue: can not  run this on intel Xe gpu
Labels: bug

### What is the issue?

## 硬件环境
- cpu：Intel i5-1240p / AMD
- gpu：Intel Iris Xe / AMD Radeon 
- 内存：16GB DDR5
- os：Windows 11

## 重现步骤
1. setx OLLAMA_DEBUG 1
2. ollama serve 2 > debug.log 
3. ollama run deepseek-r1:7b

<!-- Failed to upload "debug.txt" -->

4. then error showed
[debug.txt](https://github.com/user-attachments/files/18544023/debug.txt)

### OS

Windows

### GPU

Intel

### CPU

Intel

### Ollama version

ollama version is 0.5.1-ipexllm-20250123 Warning: client version is 0.5.7
Repository: ollama
Issue: running deepseek r1 671b on 64GB / 128GB ram mac gives `Error: llama runner process has terminated: signal: killed`
Labels: bug

### What is the issue?

after waiting all day for the model to download, `ollama run deepseek-r1:671b` fails to run with the error `Error: llama runner process has terminated: signal: killed`.

I can run the deepseek-r1:70b llama model just fine.

I'm running a Macbook M3 Pro 64GB ram, I'm assuming it's failing due to lack of memory?

- how do I know the real memory requirements for a model? i don't think it's obvious on the ollama page.
- any way to fix this at all? I tried it on my 128GB M1 Ultra Mac Studio and got the same error. I'd really love to run this locally, so would appreciate any help!

### OS

macOS

### GPU

Apple

### CPU

Apple

### Ollama version

0.5.7
Repository: stable-diffusion-webui
Issue: [Bug]: random crash with "press any key to continue"
Labels: bug-report

### Checklist

- [x] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [x] The issue exists in the current version of the webui
- [ ] The issue has not been reported before recently
- [ ] The issue has been reported before but has not been fixed yet

### What happened?

i get a random crash with no error other than "Press any key to continue..." popping up, it seems to happen regardless of extensions being active or not, it happens at completely random times (even with zero activity with the program) but much more often during startup or generation. 

### Steps to reproduce the problem

random

### What should have happened?

shoudnt crash

### What browsers do you use to access the UI ?

_No response_

### Sysinfo

[sysinfo-2025-01-25-00-25.json](https://github.com/user-attachments/files/18544173/sysinfo-2025-01-25-00-25.json)

### Console logs

```Shell
venv "J:\Ai\stable-diffusion-webui\venv\Scripts\Python.exe"
Python 3.10.11 (tags/v3.10.11:7d4cc5a, Apr  5 2023, 00:38:17) [MSC v.1929 64 bit (AMD64)]
Version: v1.10.1
Commit hash: 82a973c04367123ae98bd9abdf80d9eda9b910e2
Launching Web UI with arguments: --xformers --ckpt-dir 'J:\Ai\checkpoint' --embeddings-dir 'J:\Ai\embeddings' --autolaunch
*** "Disable all extensions" option was set, will only load built-in extensions ***
Press any key to continue . . .
```

### Additional information

_No response_
Repository: electron
Issue: Custom protocols failing to register
Labels: platform/windows,bug :beetle:,33-x-y

### Preflight Checklist

- [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [x] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a bug report that matches the one I want to file, without success.

### Electron Version

33.2.0

### What operating system(s) are you using?

Windows

### Operating System Version

Windows 10

### What arch are you using?

x64

### Last Known Working Electron version

31.7.5

### Expected Behavior

WebContentsViews are able to load files through custom protocols that are successfully registered

### Actual Behavior

Our custom protocols are failing to register so when we attempt to load a file through it, the request gets sent to OS url handlers and we cannot load it in our app.

![Image](https://github.com/user-attachments/assets/66e822b3-60fb-42b2-b4b0-fcf5bc995652)


### Testcase Gist URL

_No response_

### Additional Information

_No response_
Repository: go
Issue: proposal: cmd/vet: warn about cases where err is set but not used
Labels: Proposal

### Proposal Details

While working on an experimental tool for testing a new error handling syntax (https://go.dev/cl/643996), I came across three different instances of incorrect handling of `err` in Go code maintained by the Go team:

* https://go.dev/cl/643995
* https://go.dev/cl/643259
* https://go.dev/cl/644155

These cases all took the form

```Go
    // Some declaration and use of a variable named "err" of type "error",
    // followed by:
    err = F()
    // More code that does not look at "err".
```

In other words, the code was written to collect an error value, but the error value was never tested or used.

The Go compiler will warn about cases in which an err variable is set but never used, followed the spec implementation restriction "A compiler may make it illegal to declare a variable inside a function body if the variable is never used." However, in these cases the variable is in fact used. It's just not used after the final case in which it is set.

I think it would be difficult for us to tighten up that implementation restriction to say something like "A compiler may make it illegal to assign a value to a variable and then never use that variable again." I think that would likely break a lot of existing working Go code.

But I think that for the subset of cases in which a variable of type `error` is set and then never checked, it would be reasonable for vet to produce an error. Those cases are almost certainly mistakes. And even in the likely rare cases when they are not mistakes, the code would be clearer if it assigned to error result to `_` rather than to `err`.

(I discovered these cases because there is no simple way to convert them to the proposed error handling syntax. Simple attempts to do produce a variable that is set and never used again, triggering the compiler error.)

CC @adonovan
Repository: PowerToys
Issue: **Shortcuts for Workspaces**
Labels: Needs-Triage

### Description of the new feature / enhancement

I want an easier way to access my workspaces. Once I’ve set up a workspace, I don’t want to open the editor or double-click a link file every time. Instead, I’d like a window to appear when I use a shortcut. In this window, I could quickly select my workspace by clicking on it or pressing a corresponding number, for example.

### Scenario when this would be used?

Scenario for Using Shortcuts for Workspaces
Imagine you're a developer or designer working on multiple projects simultaneously, such as:

Project A: Frontend development for a website.
Project B: Backend API for a mobile app.
Project C: Personal blog writing.
Each project has its own workspace with relevant files, configurations, and tools. Switching between them is frequent, and efficiency is key.

How the Shortcut Improves Workflow:
You’ve already set up your workspaces for each project.
Instead of:
Opening the editor manually,
Navigating through menus, or
Searching for a link file to launch the workspace,
you press a keyboard shortcut (e.g., Ctrl+Alt+W).
A small window pops up listing your saved workspaces:
1: Frontend Website
2: Backend API
3: Blog Writing
You quickly press 1, and the workspace for Project A opens immediately, ready for use.
Benefits in This Scenario:
Saves time by reducing repetitive actions.
Keeps focus intact by minimizing interruptions.
Streamlines switching between projects, especially in fast-paced or multitasking environments.

### Supporting information

[https://github.com/microsoft/PowerToys/issues/34597](url)
Repository: go
Issue: x/build/perfdata/app: unrecognized failures
Labels: Builders,NeedsInvestigation

```
#!watchflakes
default <- pkg == "golang.org/x/build/perfdata/app" && test == ""
```

Issue created automatically to collect these failures.

Example ([log](https://ci.chromium.org/b/8725013058942459777)):

    FAIL	golang.org/x/build/perfdata/app [build failed]
    # github.com/mattn/go-sqlite3
    sqlite3-binding.c:46632:15: error: use of undeclared identifier 'winFile'
    sqlite3-binding.c:46633:4: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46633:19: error: expected expression
    sqlite3-binding.c:46633:11: error: use of undeclared identifier 'winFile'
    sqlite3-binding.c:46640:17: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46641:19: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46642:2: error: call to undeclared function 'winMapfile'; ISO C99 and later do not support implicit function declarations [-Wimplicit-function-declaration]
    sqlite3-binding.c:46642:2: note: did you mean 'unixMapfile'?
    sqlite3-binding.c:38820:12: note: 'unixMapfile' declared here
    sqlite3-binding.c:46642:13: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46649:30: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46652:7: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46653:7: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46673:64: error: use of undeclared identifier 'winFile'
    sqlite3-binding.c:46673:73: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46674:15: error: expected expression
    sqlite3-binding.c:46674:7: error: use of undeclared identifier 'winFile'
    sqlite3-binding.c:46688:10: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46696:7: error: call to undeclared function 'winUnmapfile'; ISO C99 and later do not support implicit function declarations [-Wimplicit-function-declaration]
    sqlite3-binding.c:46696:7: note: did you mean 'unixUnmapfile'?
    sqlite3-binding.c:38703:13: note: 'unixUnmapfile' declared here
    sqlite3-binding.c:46697:10: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46709:5: error: use of undeclared identifier 'winClose'
    fatal error: too many errors emitted, stopping now [-ferror-limit=]


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: godot
Issue: Update ThorVG to 1.0 when it's released to support SVG blur filter
Labels: enhancement,confirmed,topic:thirdparty,topic:import

### Tested versions

- Reproducible in: 4.4 beta1, 4.3, 4.2

### System information

🪟 Windows 11 - Godot 4.4 beta1

### Issue description

Import an svg with a blur filter applied on an element.

The SVG will get rendered/converted by Godot as if there was no blur filter.

The image in Inkscape:

![Image](https://github.com/user-attachments/assets/fa1c88c2-c6b4-4f37-bd80-35f5c8429081)

The image in Godot:

![Image](https://github.com/user-attachments/assets/e9b36a02-7073-4085-a4d2-1008b1de8146)

This probably affects most if not all svg filters, but the blur is by far the most useful one.

### Steps to reproduce

Import the provided image (or any other SVG with blur on an element) in Godot.

### Minimal reproduction project (MRP)

https://filebin.net/9p1yeqor2ilpzovi
Repository: go
Issue: x/build/perfdata/db/dbtest: unrecognized failures
Labels: Builders,NeedsInvestigation

```
#!watchflakes
default <- pkg == "golang.org/x/build/perfdata/db/dbtest" && test == ""
```

Issue created automatically to collect these failures.

Example ([log](https://ci.chromium.org/b/8725013058942459777)):

    FAIL	golang.org/x/build/perfdata/db/dbtest [build failed]
    # github.com/mattn/go-sqlite3
    sqlite3-binding.c:46632:15: error: use of undeclared identifier 'winFile'
    sqlite3-binding.c:46633:4: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46633:19: error: expected expression
    sqlite3-binding.c:46633:11: error: use of undeclared identifier 'winFile'
    sqlite3-binding.c:46640:17: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46641:19: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46642:2: error: call to undeclared function 'winMapfile'; ISO C99 and later do not support implicit function declarations [-Wimplicit-function-declaration]
    sqlite3-binding.c:46642:2: note: did you mean 'unixMapfile'?
    sqlite3-binding.c:38820:12: note: 'unixMapfile' declared here
    sqlite3-binding.c:46642:13: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46649:30: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46652:7: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46653:7: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46673:64: error: use of undeclared identifier 'winFile'
    sqlite3-binding.c:46673:73: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46674:15: error: expected expression
    sqlite3-binding.c:46674:7: error: use of undeclared identifier 'winFile'
    sqlite3-binding.c:46688:10: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46696:7: error: call to undeclared function 'winUnmapfile'; ISO C99 and later do not support implicit function declarations [-Wimplicit-function-declaration]
    sqlite3-binding.c:46696:7: note: did you mean 'unixUnmapfile'?
    sqlite3-binding.c:38703:13: note: 'unixUnmapfile' declared here
    sqlite3-binding.c:46697:10: error: use of undeclared identifier 'pFd'
    sqlite3-binding.c:46709:5: error: use of undeclared identifier 'winClose'
    fatal error: too many errors emitted, stopping now [-ferror-limit=]


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: godot
Issue: Signal connection fails when unbinding args and creating function
Labels: bug,topic:editor

### Tested versions

- Reproducible in v4.4.beta1.official [d33da79d3], v4.4.dev.gh-100554 [6fdbc0cc6]

### System information

Windows 11 (build 22631) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - Intel(R) Iris(R) Xe Graphics (Intel Corporation; 32.0.101.5768) - 11th Gen Intel(R) Core(TM) i7-1185G7 @ 3.00GHz (8 threads)

### Issue description

Unbinding arguments in the editor Connection Dialog causes the connection to fail *if also generating the receiving function*.

An error is printed:
`ERROR: Cannot connect to 'toggled': the provided callable is not valid: 'Control(main.gd)::_on_check_box_toggled'.`

- unbinding works fine when the receiving function already exists
- the generated function is correct
- not unbinding any parameters works without issue
- if the signal has more than one parameter, unbinding any number (more than zero) produces the error



### Steps to reproduce

0. Create a scene with a CheckBox and a node with a new script.
1. Use the Signal/Connections dock to make a connection from the CheckBox's `toggled` signal.
2. Expand the 'advanced' panel in the Connection Dialog
3. Set unbind signal arguments spinner to 1
4. Press Connect

### Minimal reproduction project (MRP)

N/A
Repository: vscode
Issue: chatEditingService indicates that there's an ongoing edit until the entire response ends
Labels: debt,chat

1. Have an agentic flow that makes an edit to a file
2. Notice the context key `isApplyingChatEdits` is true until the entire response ends (possibly after multiple other non-edit tool calls)

It is because the editsSource in this promise is not `.resolve()`d until the entire response ends:

https://github.com/microsoft/vscode/blob/a9ce0b55568c34935065bb253eea321f2eefb648/src/vs/workbench/contrib/chat/browser/chatEditing/chatEditingService.ts#L352
Repository: godot
Issue: OS directory slashes on Windows are inconsistent with temp as \ and the rest are /
Labels: bug,platform:windows,topic:porting,usability

### Tested versions

v4.4.beta1.official [d33da79d3]

### System information

Godot v4.4.beta1 - Windows 10 (build 19045) - Multi-window, 9 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6636) - 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz (16 threads)

### Issue description

The OS directory values having either \ or / work with a shell open, but when printing their values out:
the temp dir is \\
the rest are /

### Steps to reproduce

Print the various OS directory commands:
	print(OS.get_temp_dir())
	print(OS.get_cache_dir())
	print(OS.get_data_dir())
	print(OS.get_config_dir())
	print(OS.get_user_data_dir())

output is:
C:\Users\profile\AppData\Local\Temp\
C:/Users/profile/AppData/Local
C:/Users/profile/AppData/Roaming
C:/Users/profile/AppData/Roaming
C:/Users/profile/AppData/Roaming/Godot/app_userdata/MRP directory slashes


The censor_user function I made to not show my profile name for the example picture

![Image](https://github.com/user-attachments/assets/217f4f2d-6c18-46a2-a173-0fbe696a4cbb)

### Minimal reproduction project (MRP)

[mrp_directory_slashes.zip](https://github.com/user-attachments/files/18544707/mrp_directory_slashes.zip)
Repository: ollama
Issue: Ollama cannot start because it try to create an existing directory
Labels: bug

### What is the issue?

Since my main partition doesn't have enough memory, I change OLLAMA_MODELS to /media/brianhuster/E/ollama/models. I have created that directory, and `mv /usr/share/ollama/.ollama/models /media/brianhuster/E/ollama/models`. However, after that I cannot restart Ollama because, according to `sudo journalctl -u ollama.service -n 50`, the error come from
```
Error: mkdir /media/brianhuster/E: permission denied
```
The problem is that /media/brianhuster/E already exists, so why the does it try to recreate it? Not to say that I have even change the owner of `/media/brianhuster/E` to `ollama:ollama`, that still doesn't help. 
```
drwxrwxr-x 4 ollama ollama 4096 Thg 1  25 11:00 /media/brianhuster/E/
```

### OS

Linux

### GPU

Intel

### CPU

Intel

### Ollama version

Warning: could not connect to a running Ollama instance Warning: client version is 0.5.7
Repository: ui
Issue: [bug]: Shadcn not validating Tailwind CSS installation after Tailwind 4 update
Labels: bug,tailwind

### Describe the bug

After the update to Tailwind CSS 4, the `npx shadcn@latest init` command fails to validate the Tailwind CSS installation due to the removal of the Tailwind config file. This prevents the proper initialization of Shadcn. It is recommended to update the installation documentation to reflect these changes.

![Image](https://github.com/user-attachments/assets/2dea4ad7-140b-40ca-8233-48bea088b443)


### Affected component/components

N/A (This issue affects the initialization process rather than specific components)

### How to reproduce

1. Update Tailwind CSS to version 4.
2. Run the command `npx shadcn@latest init`.
3. Observe that the command fails to validate the Tailwind CSS installation.

### Codesandbox/StackBlitz link

_No response_

### Logs

```bash
✔ Preflight checks.
✔ Verifying framework. Found Vite.
✖ Validating Tailwind CSS.
✖ Validating import alias.

No Tailwind CSS configuration found at C:\Users\ranbi\OneDrive\Desktop\Portfolio website\client.
It is likely you do not have Tailwind CSS installed or have an invalid configuration.
Install Tailwind CSS then try again.
Visit https://tailwindcss.com/docs/guides/vite to get started.

No import alias found in your tsconfig.json file.
Visit https://ui.shadcn.com/docs/installation/vite to learn how to set an import alias.
```

### System Info

```bash
- Operating System: Windows 11
- Node.js version: (v22.12.0)
- NPM version: (10.9.0)
```

### Before submitting

- [x] I've made research efforts and searched the documentation
- [x] I've searched for existing issues
Repository: ollama
Issue: see total token usage?
Labels: feature request

Hello, is there a way to see the total token usage for hours days or weeks?

Would like to see how much it really uses, hard to grasp if I use it with Vs Code and Continue extension