sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: PowerToys
Issue: Shortcuts in Context Menu
Labels: Needs-Triage

### Description of the new feature / enhancement

An option for every tool or nearly every tool to have a shortcut to activate it in the context menu. This would help with the headache of remembering all the Winkey shortcuts. I know I have to lookup the shortcuts for most tools whenever I use them.

### Scenario when this would be used?

For 'Always on Top' a user could right-click on the header bar of a window, then select "Always on Top" from the menu. 

Advanced Paste could appear under the standard paste in the context menu.

I'm sure there are many more instances where this would be useful.

### Supporting information

_No response_
Repository: rust
Issue: Compiler can't infer &str type when &String is inserted first in a collection with tuples
Labels: T-compiler,A-inference

Description: compiler can't infer &str type when String is inserted first in a collection with tuples.

Steps to reproduce: create a new array and fill it with tuples, where one of the elements is a string literal and one is a variable of type `&String`. Depending one the order, it might or might not compile because type can't be inferred.

```rust
let s = &String::from("foo");

let arr1 = [(1, s), (2, "bar")];  // This line contains a compilation error 
let arr2 = [(2, "bar"), (1, s)];  // Does compile; inferred type is [(i32, &str); 2]
```

Error message:
```shell
error[E0308]: mismatched types
   |
   |     let arr1 = [(1, s), (2, "bar")];
   |                             ^^^^^ expected `&String`, found `&str`
   |
   = note: expected reference `&String`
              found reference `&'static str`
```

Rust compiler version:  `rustc 1.80.1 (3f5fd8dd4 2024-08-06)`
Repository: kubernetes
Issue: The Clientset returned from the new NewClientset function does not work for CRDs
Labels: kind/bug,sig/api-machinery,triage/accepted

### What happened?

Calling the `Create` method fails with, eg

`failed to convert new object (/cluster-egressIP; submariner.io/v1, Kind=ClusterGlobalEgressIP) to smd typed: schema error: no type found matching: com.github.submariner-io.submariner.pkg.apis.submariner.io.v1.ClusterGlobalEgressIP`

Long story short, It ends up trying to validate a resource using the global `schemaYAML` var defined in the generated file _pkg/client/applyconfiguration/internal/internal.go_. However this is not populated with the appropriate types. So `NewClientset` is unusable even though `NewSimpleClientset` is now marked as deprecated.

Note that `NewClientset` works fine with core K8s types because its [schemaYAML](https://github.com/kubernetes/client-go/blob/46965213e4561ad1b9c585d1c3551a0cc8d3fcd6/applyconfigurations/internal/internal.go#L41) is populated appropriately. However [apiextensions](https://github.com/kubernetes/kubernetes/blob/243fdafc6824d6b33faa081efec2ebc4cb164010/staging/src/k8s.io/apiextensions-apiserver/pkg/client/applyconfiguration/internal/internal.go#L41) is not.

### What did you expect to happen?

I expect the `Clientset` methods to work for CRDs. It seems the code generator needs to be updated.

Also `NewSimpleClientset` should not be deprecated unless/until `NewClientset` works.

### How can we reproduce it (as minimally and precisely as possible)?

```
import fakeclientset "k8s.io/apiextensions-apiserver/pkg/client/clientset/clientset/fake"
...
client := fakeclientset.NewClientset()
client.ApiextensionsV1().CustomResourceDefinitions().Create(ctx, crd, metav1.CreateOptions{})
```

### Anything else we need to know?

_No response_

### Kubernetes version

<details>

```console
$ kubectl version
# paste output here
```

</details>


### Cloud provider

<details>

</details>


### OS version

<details>

```console
# On Linux:
$ cat /etc/os-release
# paste output here
$ uname -a
# paste output here

# On Windows:
C:\> wmic os get Caption, Version, BuildNumber, OSArchitecture
# paste output here
```

</details>


### Install tools

<details>

</details>


### Container runtime (CRI) and version (if applicable)

<details>

</details>


### Related plugins (CNI, CSI, ...) and versions (if applicable)

<details>

</details>
Repository: ui
Issue: [bug]: [toast] -  open/onOpenChange/defaultOpen not Working
Labels: bug

### Describe the bug

I am trying to have a toast autoopen on page load. my usecase is trying to visually test the toast in chromatic so i need the toast to be open for a snapshot.  the props `defaultOpen` and `open / onOpenChange` do not seem to be doing anything in the toast.root. ive passed in the props as such, (for the purpose of this example, toast is renamed to notice). 

```export const Default: Story = (args) => {
  const { notice } = useNotice();
  const [open, setOpen] = React.useState(false);

  return (
    <>
      <Button
        onClick={() => {
          console.log('clicked');
          notice({
            ...args,
            open,
            onOpenChange: (open) => {
              console.log('change');
              setOpen(!open);
            },
          });
        }}
        size="sm"
        variant="secondary">
        Show Notice!
      </Button>
    </>
  );
};

Default.args = {
  variant: 'success',
  description: 'This is a test notice',
};
```

ive also directly added `open={true}` to the toast.root and it is not opening on page load.  the radix documentation says this should be possible in either controlled or uncontrolled so im not sure what is the difference here. Other props pass to the notice just fine, such as `duration, asChild and forceMount`

### Affected component/components

Toast

### How to reproduce

minimal reproduction here

https://stackblitz.com/edit/stackblitz-starters-z7jjzg?file=app%2Fpage.tsx

you can see the `defaultOpen` prop passed, yet upon reload, toast is not open. 

### Codesandbox/StackBlitz link

https://stackblitz.com/edit/stackblitz-starters-z7jjzg?file=app%2Fpage.tsx

### Logs

_No response_

### System Info

```bash
arc browser latest
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: pytorch
Issue: Add aarch64 and aarch64 cuda version to conda
Labels: module: binaries,triaged,module: arm

### 🐛 Describe the bug

There are no aarch64 builds in https://anaconda.org/pytorch/pytorch. There should be aarch64 and aarch64 + CUDA builds within the pytorch conda channel. There are wheel files now available (see below). Could we get the build process to include builds for conda?

Related tickets #126174  [#1856 ](https://github.com/pytorch/builder/issues/1856) , https://github.com/N8-CIR-Bede/documentation/issues/199 and #123835 (and likely others).

The following wheel file is available which has aarch64 cuda support (note that it seems this is only true for CUDA 12.4 version 2.4.0 of pytorch): 

https://download.pytorch.org/whl/cu124/torch-2.4.0-cp311-cp311-linux_aarch64.whl

Comparing with the below conda channel, there is no corresponding aarch64 or aarch64 with CUDA build in conda:

https://anaconda.org/pytorch/pytorch/files?version=2.4.0 



cc @seemethere @malfet @osalpekar @atalman @snadampal @milpuz01
Repository: ant-design
Issue: Checkbox.Group does not render checked from Form initialValues
Labels: Inactive,unconfirmed

### Reproduction link

[![Edit on StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/edit/react-amlduc?file=demo.tsx)

### Steps to reproduce

Create a form witha checkbox group. Generate a initiaValues from an external hook, and use useMemo to generetate the checkbox group options. 

### What is expected?

Is expected to render the checkbox with the value checked.

### What is actually happening?

The value shows unchecked

| Environment | Info |
| --- | --- |
| antd | 5.20.2 |
| React | react 18.3.1 |
| System | Linux |
| Browser | Chrome  |

---
when I submit it sends the value that I`m expecting. Giving an impression that you need to check the value

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: opencv
Issue: Implement cv::cuda::extractChannel
Labels: feature,category: gpu/cuda (contrib)

### Describe the feature and motivation

To minimize transferring data from and to the GPU, it's desirable to have all steps of a computation on the GPU.
Hence, even if `cv::cuda::extractChannel` is not be expected to be significantly faster than `cv::extractChannel`, it's valuable to have it.

Is there a good reason that this (almost trivial) algorithm hasn't been implemented on CUDA  while similar `cv::cuda::split` and `cv::cuda::merge` are implemented?

I consider to implement `cv::cuda::extractChannel` if nothing speaks against it.

### Additional context

_No response_
Repository: electron
Issue: [Feature Request]: MenuItem mnemonic access keys on frameless windows
Labels: enhancement :sparkles:,platform/windows,component/menu

### Preflight Checklist

- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a feature request that matches the one I want to file, without success.

### Problem Description

Windows menus provide [mnemonic access keys](https://learn.microsoft.com/en-us/windows/win32/menurc/about-menus#menu-access-keys) to quickly pop open menuitems.

For instance, pressing `Alt+F` will open the File submenu. `Alt+E` for the Edit menu, and so on.
![Notepad_OUZW7QCTAB](https://github.com/user-attachments/assets/e84c3634-15c8-425c-9797-43c6298708fc)

In Electron, these mnemonic access keys work as long as the window has a frame. This gist can be used to test: https://gist.github.com/samuelmaddock/feff0f68418a4f42ee96e3af1868ce56

When `frame: false` is set, the access keys do nothing. Even setting an `accelerator` option will not open the menu item.

### Proposed Solution

Implement key handling to forward these Alt access keys to open the menu.

### Alternatives Considered

Although less convenient, maybe programmatic access to open a menu to a specific submenu.

### Additional Information

_No response_
Repository: flutter
Issue: Add sample code for AutomaticKeepAliveClientMixin
Labels: framework,f: scrolling,d: api docs,d: examples,good first issue,P2,team-framework,triaged-framework

We should have example code in the related documentation demonstrating how to use this.

Doc pages to potentially include in:
- https://api.flutter.dev/flutter/widgets/SliverChildBuilderDelegate/addAutomaticKeepAlives.html
- https://api.flutter.dev/flutter/widgets/SliverChildListDelegate/addAutomaticKeepAlives.html
- https://api.flutter.dev/flutter/widgets/AutomaticKeepAlive-class.html
- https://api.flutter.dev/flutter/widgets/KeepAlive-class.html
- https://api.flutter.dev/flutter/widgets/AutomaticKeepAliveClientMixin-mixin.html

Related issues:
- https://github.com/flutter/flutter/issues/146612
- https://github.com/flutter/flutter/issues/20112

Might be good to resolve all these issues in one change updating the docs. 👍
Repository: create-react-app
Issue: Is there a good fork of CRA?
Labels: issue: proposal,needs triage

Is anyone maintaining a high quality fork of Create React App that has community involvement? The project is fantastic and I would love to keep using it, just with underlying package updates and minimal modifications.

If others are interested I would consider setting one up.
Repository: vscode
Issue: Scroll lists by page
Labels: feature-request,list-widget

We have the commands `list.focusPageUp/Down` for paging in lists, but this only works by moving focus to the index that is up/down a page, and doesn't work right for long list items. We also have `list.scrollUp/Down` to just scroll the list, but it's slow. I think it would be helpful, especially for chat where list items are really long, to have a paging command that can just scroll. https://github.com/microsoft/vscode-copilot-release/issues/1482#issuecomment-2301293020

I think it would make sense for `list.focusPageUp/Down` to also just scroll, when the same row takes up multiple pages. Could also add a new scroll command for this though. cc @joaomoreno
Repository: godot
Issue: Selected property in inspector shows blurry text when collapsed then expanded
Labels: bug,topic:editor

### Tested versions

4.3

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)

### Issue description

Selecting a property's text field, collapsing the group and then expanding it causes the text to become blurry.
![image](https://github.com/user-attachments/assets/a2971f60-c81b-4472-a835-8ee20b16e22d)


### Steps to reproduce

This happens on every node for me. Using the transform is best.
1. Select a node and expand the transform group.
![image](https://github.com/user-attachments/assets/20bea1e3-b0e9-4ef4-8004-9bbd26ae788e)
2. Select the Size property.
![image](https://github.com/user-attachments/assets/ca4713e9-6a5c-4879-b333-af1ac935061d)
3. Collapse the transform group while the Size property is selected
![image](https://github.com/user-attachments/assets/b99854d5-c5e1-4fbe-beb9-bb825baae574)
4. Expand the transform group again and the text of the property value is blurry/has a drop shadow artifact. 
![image](https://github.com/user-attachments/assets/d1fc93a2-a95e-4186-9876-6a872ab8d325)

### Minimal reproduction project (MRP)

N/A
Repository: PowerToys
Issue: A quick way to turn on and off the keyboard manager just like the shortcut used to change languages
Labels: Needs-Triage

### Description of the new feature / enhancement

any kind of keyboard shortcut or some quick access icon from the task manager to turn on and off the keyboard manager quickly

### Scenario when this would be used?

so remapping the keys was really helpful to change the layout for my arabic keyboard since you cant add costume ones in windows 11, but when i change back to english the keys r still remapped wish would be annoying to enter the app and turn off the keyboard manager just to type normally in english

### Supporting information

nothing really, ill keep it to yall to do it pleaaaseee, it would literally save me
Repository: deno
Issue: Set prose-wrap to `preserve` by default
Labels: suggestion,deno fmt,needs discussion

This cons may not exist in anglosphere, but a popular Japanese technology blog site ([Zenn](https://zenn.dev/)) recognizes new lines in markdown as new lines, so when markdown is formatted using `deno fmt`, it will break. Also, the commonly used [Prettier's defaults](https://prettier.io/docs/en/options.html#prose-wrap) to prose-wrap: `preserve`. Therefore, it is better to set prose-wrap to `preserve` by default.

I understand that it can be changed in the options, but I don't know the pros of setting it to `always` by default.

Related: https://github.com/denoland/deno/issues/9191 https://github.com/prettier/prettier/issues/6516
Repository: rust
Issue: Add some docs for tidy
Labels: C-enhancement,T-bootstrap,A-docs

We should add some docs for the `tidy` tool (probably a README.md in the `src/tools/tidy` directory then backlink from rustc-dev-guide). Specifically, things like:

- What is tidy
- Why do we have tidy and enforce its checks
- What checks does it perform
- Tidy directives (not to be confused with compiletest directives)
- Interactions between tidy and other tools like compiletest (e.g. revision checks and stuff)
Repository: flutter
Issue: [Release] Changes to stable changelog should automatically update the master changelog.
Labels: team-release

During stable releases when we update CHANGELOG.md on the stable release branch, we should have some automated method of merging the changes back to CHANGELOG.md on main. 

### Possible solutions
#### GitHub Actions
1. Trigger: A commit to CHANGELOG.md on https://github.com/flutter/flutter/tree/stable is merged.
2. Action: Copy the file and overwrite the file on master.
3. Action: Create a PR with the changes
4. Action: Add a set of reviewers
5. Action: Attach the autosubmit label
Repository: pytorch
Issue: DISABLED test_fully_shard_training_overlap (__main__.TestFullyShardOverlap)
Labels: module: rocm,triaged,skipped

Platforms: rocm

This test was disabled because it is failing in ROCm6.1 (eg. https://github.com/pytorch/pytorch/pull/132895)

cc @jeffdaily @sunway513 @pruthvistony @ROCmSupport @dllehr-amd @jataylo @hongxiayang
Repository: pytorch
Issue: DISABLED test_load_from_bias_head_seq_batch_float16 (__main__.TestFlexDecoding)
Labels: module: rocm,triaged,skipped

Platforms: rocm

This test was disabled because it is failing in ROCm6.1 (eg. https://github.com/pytorch/pytorch/pull/132895)

cc @jeffdaily @sunway513 @pruthvistony @ROCmSupport @dllehr-amd @jataylo @hongxiayang
Repository: flutter
Issue: TextField context menu should block user interaction until hidden on supported desktop platforms
Labels: a: text input,c: proposal,a: desktop,P2,team-text-input,triaged-text-input

### Steps to reproduce

1. Right click to select a word in the TextField (macOS) and trigger the context menu.
2. Use left/right arrow keys (this will traverse the textfield while the context menu is still up).

### Expected results

On desktop platforms that support it such as macOS/macOS web, and Linux/Linux web, when the context menu is up it should block gestures such as scrolling, taps, and keyboard events of the underlying application/webpage until hidden.

### Actual results

User can still scroll, tap UI elements, and use keyboard to traverse through the TextField when the context menu is up.

### Code sample

<details open><summary>Code sample</summary>

```dart
import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  final TextEditingController _controller = TextEditingController(text: 'Some long text that should scroll. ' * 20);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      home: Scaffold(
        body: Center(
          child: TextField(
            controller: _controller,
            maxLines: 3,
          ),
        ),
      ),
    );
  }
}
```

</details>


### Screenshots or Video

<details open>
<summary>Screenshots / Video demonstration</summary>

https://github.com/user-attachments/assets/6c078b5d-acdc-4e65-94f9-2ef7e63b3529

https://github.com/user-attachments/assets/e51944cd-2cb1-4e27-a176-0068c98a68db


</details>
Repository: go
Issue: net/http: TestOptions/h1 failures
Labels: NeedsInvestigation

```
#!watchflakes
default <- pkg == "net/http" && test == "TestOptions/h1"
```

Issue created automatically to collect these failures.

Example ([log](https://ci.chromium.org/b/8738971195910692529)):

    === RUN   TestOptions/h1
    === PAUSE TestOptions/h1
    === CONT  TestOptions/h1
        serve_test.go:3682: Get "http://127.0.0.1:53667/second": net/http: HTTP/1.x transport connection broken: http: CloseIdleConnections called
    --- FAIL: TestOptions/h1 (0.03s)


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: rust
Issue: Tracking Issue for unbounded_shifts
Labels: T-libs-api,proposed-final-comment-period,C-tracking-issue,disposition-merge

Feature gate: `#![feature(unbounded_shifts)]`

This is a tracking issue for [ACP 428](https://github.com/rust-lang/libs-team/issues/428).

This adds shifts functions to the integer types that ignore type bounds when shifting, with out of range values for the `rhs` yielding the result of shifting the entire value out (`0` for left shifts, and unsigned right shifts, and either `0` or `-1` for signed right shifts).

### Public API

```rust
impl uN{
     pub const fn unbounded_shl(self, rhs: u32) -> Self;
     pub const fn unbounded_shr(self, rhs: u32) -> Self;
}

impl iN{
    pub const fn unbounded_shl(self, rhs: u32) -> Self;
    pub const fn unbounded_shr(self, rhs: u32) -> Self;
}
```

### Steps / History

- [x] Implementation: #129377
- [ ] Final comment period (FCP)[^1]
- [ ] Stabilization PR


### Unresolved Questions

- None yet.

[^1]: https://std-dev-guide.rust-lang.org/feature-lifecycle/stabilization.html
Repository: godot
Issue: [TRACKER] Metal rendering driver issues
Labels: bug,platform:ios,platform:macos,topic:rendering,tracker

This is a tracker for issues related to the Metal rendering driver for Apple devices (macOS and iOS).

This issue does **not** track issues specific to ANGLE (the `opengl3_angle` rendering driver, which means OpenGL running over Metal).

- See also https://github.com/godotengine/godot/issues/95775.

```[tasklist]
### Bugs
- [ ] https://github.com/godotengine/godot/issues/95896
- [ ] https://github.com/godotengine/godot/issues/95894
- [ ] https://github.com/godotengine/godot/issues/96077
- [ ] https://github.com/godotengine/godot/issues/96102
```

```[tasklist]
### Pull requests
- [ ] https://github.com/godotengine/godot/pull/98212
```
Repository: godot
Issue: "--test" cannot be used as a user-provided argument after the separator (either "--" or "++") anymore
Labels: bug,topic:core,confirmed,regression

### Tested versions

Introduced in 4.3
Worked fine in 4.2.2

### System information

Windows 10 / Ubuntu 22.04, Godot 4.3

### Issue description


Hey,
I believe v4.3 broke the "--" separator for user-provided arguments. 
As per the documentation: "Following arguments are not used by the engine, but can be read from OS.get_cmdline_user_args()."

This was true in v4.2.2:
> Godot_v4.2.2-stable_mono_win64_console.exe --headless --path Path/To/My/Game -v -- --test
Godot Engine v4.2.2.stable.mono.official.15073afe3 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Using "default" pen tablet driver...
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
.NET: Initializing module...
Found hostfxr: C:\Program Files\dotnet\host/fxr/8.0.8/hostfxr.dll
.NET: hostfxr initialized
.NET: GodotPlugins initialized
CORE API HASH: 622119089
EDITOR API HASH: 497707466
Loaded system CA certificates
My custom game test is starting...


However, in the 4.3 version it stopped working:

> Godot_v4.3-stable_mono_win64_console.exe --headless --path Path/To/My/Game -v -- --test
ERROR: `--test` was specified on the command line, but this Godot binary was compiled without support for unit tests. Aborting.
To be able to run unit tests, use the `tests=yes` SCons option when compiling Godot.


I do not want to run unit tests. 
I did not specify `--test` as a Godot flag.
I only wanted to pass my own argument, after the "--" separator.

### Steps to reproduce

Just run:
> Godot_v4.3-stable_mono_win64_console.exe -- --test

### Minimal reproduction project (MRP)

Just run:
> Godot_v4.3-stable_mono_win64_console.exe -- --test