sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: go
Issue: x/build: `git` commands broken on `android-.*-corellium` builders due to missing `libssl.so.1.1`
Labels: Builders,OS-Android,NeedsInvestigation

https://storage.googleapis.com/go-build-log/d11befbe/android-arm64-corellium_c80dd207.log:
```
--- FAIL: TestLatest (0.01s)
    git_test.go:69: git clone --mirror http://127.0.0.1:40864/git/gitrepo1 /data/data/com.termux/files/home/tmpdir/workdir-host-android-arm64-corellium-android/tmp/gitrepo-test-4244768098/gitrepo2 in : exit status 128:
        	Cloning into bare repository '/data/data/com.termux/files/home/tmpdir/workdir-host-android-arm64-corellium-android/tmp/gitrepo-test-4244768098/gitrepo2'...
        	CANNOT LINK EXECUTABLE "/data/data/com.termux/files/usr/libexec/git-core/git-remote-http": library "libssl.so.1.1" not found
    --- FAIL: TestLatest/gitrepo1 (0.00s)
        git_test.go:226: git ls-remote -q origin in /data/data/com.termux/files/home/tmpdir/workdir-host-android-arm64-corellium-android/tmp/gitrepo-test-4244768098/modcache/cache/vcs/8c0735055ea1b81d6712e25976d1c2026f3fc83f00c38628a1134f3cd92a54d2: exit status 128:
            	CANNOT LINK EXECUTABLE "/data/data/com.termux/files/usr/libexec/git-core/git-remote-http": library "libssl.so.1.1" not found
FAIL
FAIL	cmd/go/internal/modfetch/codehost	1.659s
```

(and many more like it!)

@changkun, I think this is a configuration problem in the builder. The fix is probably one of:
- install `libssl` in the `termux` environment, or
- set `LD_LIBRARY_PATH` so that the dynamic linker can find `libssl.so.1.1`, or
- remove `git` from the `termux` environment or `$PATH` (so that we skip tests that would need it).bui
Repository: stable-diffusion-webui
Issue: [Bug]: [AMD GPU] Adding --xformers breaks instalation (linux)
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

When adding --xformers flag, I get an error 
```
Traceback (most recent call last):
  File "/home/tankers/stable-diffusion-webui/launch.py", line 352, in <module>
    prepare_environment()
  File "/home/tankers/stable-diffusion-webui/launch.py", line 257, in prepare_environment
    run_python("import torch; assert torch.cuda.is_available(), 'Torch is not able to use GPU; add --skip-torch-cuda-test to COMMANDLINE_ARGS variable to disable this check'")
  File "/home/tankers/stable-diffusion-webui/launch.py", line 120, in run_python
    return run(f'"{python}" -c "{code}"', desc, errdesc)
  File "/home/tankers/stable-diffusion-webui/launch.py", line 96, in run
    raise RuntimeError(message)
RuntimeError: Error running command.
Command: "/home/tankers/stable-diffusion-webui/venv/bin/python3.10" -c "import torch; assert torch.cuda.is_available(), 'Torch is not able to use GPU; add --skip-torch-cuda-test to COMMANDLINE_ARGS variable to disable this check'"
Error code: 1
stdout: <empty>
stderr: Traceback (most recent call last):
  File "<string>", line 1, in <module>
AssertionError: Torch is not able to use GPU; add --skip-torch-cuda-test to COMMANDLINE_ARGS variable to disable this check
```
It persists even after removing the flag.

After adding `--skip-torch-cuda-test` I get another error:
```
Launching Web UI with arguments: --listen --xformers --precision full --no-half --skip-torch-cuda-test
/home/tankers/stable-diffusion-webui/venv/lib64/python3.10/site-packages/torchvision/io/image.py:13: UserWarning: Failed to load image Python extension: libc10_hip.so: cannot open shared object file: No such file or directory
  warn(f"Failed to load image Python extension: {e}")
Segmentation fault (core dumped)
```

### Steps to reproduce the problem

1. Clean install of Fedora Workstation
2. Install python 3.10 with dnf
3. Set python3.10 in `webui-user.sh`
4. Set flags `--precision full --no-half`
5. Start `./webui.sh`
6. It works fine
7. Stop `./webui.sh`
8. Add `--xformers`
9. Start `./webui.sh`
10. Error


### What should have happened?

There should have been no error, or mention of Cuda, since it's on Rocm. 


### Commit where the problem happens

5ab7f213bec2f816f9c5644becb32eb72c8ffb89

### What platforms do you use to access the UI ?

Linux

### What browsers do you use to access the UI ?

_No response_

### Command Line Arguments

```Shell
--precision full --no-half --xformers
```


### List of extensions

No

### Console logs

```Shell
See above
```


### Additional information

_No response_
Repository: storybook
Issue: [Bug]: Irrelevant warning: "Browserslist: caniuse-lite is outdated."
Labels: bug,dependencies,sev:S2

### Describe the bug

Hi,

When I run storybook (v7.0.7) I have this warning, which I don't know how to remove:

```
Browserslist: caniuse-lite is outdated. Please run:
npx browserslist@latest --update-db

Why you should do it regularly:
https://github.com/browserslist/browserslist#browsers-data-updating
╭────────────────────────────────────────────────────╮
│                                                    │
│   Storybook 7.0.7 for react-vite started           │
│   3.2 s for manager and 5.63 s for preview         │
│                                                    │
│    Local:            http://localhost:6006/        │
│    On your network:  http://172.30.172.32:6006/    │
│                                                    │
╰────────────────────────────────────────────────────╯
```

I don't care about browserslist or caniuse-lite,  and running `npx browserslist@latest --update-db`, though finishes successfully, doesn't make the warning disappear.

Environment
OS: Windows 10
Node.js version: v19+
NPM version: v9+


### To Reproduce

_No response_

### System

_No response_

### Additional context

_No response_
Repository: deno
Issue: suggestion: `Deno.Kv.count()`
Labels: suggestion,ext/kv

This would be useful for cases where one would like to know how many entries exist for a given prefix without processing/storing any of the actual data. Example:
```ts
const count = await kv.count({ prefix: ["posts"] });
```
I know this can be done using `kv.list()`, but having an in-built method seems useful.
Repository: next.js
Issue: Link navigation with Suspense is not instant
Labels: bug,Navigation

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
  Platform: darwin
  Arch: arm64
  Version: Darwin Kernel Version 22.2.0: Fri Nov 11 02:03:51 PST 2022; root:xnu-8792.61.2~4/RELEASE_ARM64_T6000
Binaries:
  Node: 19.8.1
  npm: 9.5.1
  Yarn: 1.22.19
  pnpm: N/A
Relevant packages:
  next: 13.3.5-canary.4
  eslint-config-next: N/A
  react: 18.2.0
  react-dom: 18.2.0
```


### Which area(s) of Next.js are affected? (leave empty if unsure)

Routing (next/router, next/navigation, next/link)

### Link to the code that reproduces this issue

https://github.com/net/next-13-suspense-issue

### To Reproduce

Note that I disabled SSR in the reproduction in _app.js with

```jsx
const NoSSRFragment = ({ children }) => <>{children}</>
const NoSSR = dynamic(() => Promise.resolve(NoSSRFragment), { ssr: false })
```

as SSR and Suspense don't play great together.

The reproduction uses `pages/` and does not use the new app router.

1. Load page. Suspense fallback component `<div>Loading...</div>` will show while data for the page is being fetched.
2. Navigate to another page. URL will change, but nothing within _or outside_ the Suspense boundary will change until data has been fetched.

![Screen Recording 2023-05-02 at 23 20 57](https://user-images.githubusercontent.com/6983821/235827702-dadf9426-307c-4eac-a3c7-735f372c3684.gif)


### Describe the Bug

Suspense during client-side navigation causes the page update to wait until after data has been fetched.

### Expected Behavior

The content outside the Suspense boundary (`<Nav />` in the reproduction) should update immediately, and the Suspense boundary should immediately display its fallback until data has been fetched. This happens on initial page load, but not during client-side navigation with `<Link />`

### Which browser are you using? (if relevant)

_No response_

### How are you deploying your application? (if relevant)

_No response_
Repository: PowerToys
Issue: Add support for SSH network drives to Windows Explorer
Labels: Idea-New PowerToy

### Description of the new feature / enhancement

Windows Explorer currently lacks official support for accessing network drives over SSH. This means that Windows users who need to connect to remote servers using SSH are forced to use third-party software or command line tools to access their files. This is a significant inconvenience for users who frequently work with remote servers and need to access their files quickly and efficiently.

By adding support for SSH network drives to Windows Explorer, users would be able to seamlessly access their remote files and folders using the same interface they use for their local files. This would improve productivity and simplify the workflow for Windows users who frequently work with remote servers.

The addition of this feature would align Windows with other operating systems, such as Linux and macOS, which already offer native support for SSH network drives in their file managers. Overall, adding support for SSH network drives to Windows Explorer would be a valuable and much-needed enhancement for Windows users.

### Scenario when this would be used?

With the increasing popularity of remote work and cloud-based computing, more and more users are accessing their files on remote servers using SSH. However, Windows users are currently limited in their ability to access these files easily and securely.

By adding support for SSH network drives to Windows Explorer, users would be able to quickly and easily access their remote files and folders, without the need for additional software or command line tools. This would streamline the workflow for users who frequently work with remote servers, and help ensure the security of their sensitive data.

For example, a software developer might need to access files on a remote server to work on a project with team members in another location. With SSH network drive support, the developer could easily access the remote files using Windows Explorer, without the need to switch to a different tool or interface.

Overall, the addition of SSH network drive support to Windows Explorer would provide a more seamless and secure workflow for users who need to access remote files on a regular basis.

### Supporting information

_No response_
Repository: flutter
Issue: Support getting sizes of multiple displays
Labels: engine,P2,team-engine,triaged-engine

See https://github.com/flutter/flutter/issues/123307

The initial implementation is only checking the current display of the window. Some platforms make it difficult or impossible to get the sizes of other displays you are not actively rendering to. At any rate, we should properly handle when the display changes or when multiple displays are available to the application.
Repository: flutter
Issue: Support getting display sizes and which display the current view is on in Desktop/Embedder platforms.
Labels: engine,a: desktop,P2,team-engine,triaged-engine

Initial implementation of https://github.com/flutter/flutter/issues/123307 is leaving desktop with sentinel values - should not be too hard to implement for desktop, but not currently as high a priority for any known customers.
Repository: deno
Issue: Deno.Kv: ability to retrieve just keys
Labels: suggestion,ext/kv

Related to #18965

There feels like there is a use case for just enumerating the keys of a `.list()` function, like for example to be able to retrieve and then delete a set of keys, without needing to allocate all of the values in the runtimes memory.
Repository: go
Issue: net: LookupCNAME inconsistency on unix systems
Labels: NeedsInvestigation

So there was a #50101 proposal to make the LookupCNAME consistent between unix/windows, or more concrete to make it send an explicit CNAME query, so that when the last CNAME doesn't have an ending A/AAAA record it returns the CNAME. So the change made the cgo version to use the res_search routines instead of getaddrinfo.

And that leads to some compat breaking changes that were made because of this change and some minor differences between linux/windows.

Current Issues:
1) when cgo fails the go resolver is being used (even for noSuchHost).  This returns completed == false, so a fallback to go happens (lookupCNAME). EDIT: the go resolver will also send, second (unnecessary) CNAME.
https://github.com/golang/go/blob/0d347544cbca0f42b160424f6bc2458ebcc7b3fc/src/net/cgo_unix.go#L296-L300
https://github.com/golang/go/blob/0d347544cbca0f42b160424f6bc2458ebcc7b3fc/src/net/lookup_unix.go#L102-L110
2) Windows returns the last CNAME in a  CNAME chain, on unix the first is returned. (Before that change the last was returned, but only when A/AAAA existed, now always the first one (assuming that the CNAMEs are in order)
3) Unix no longer uses `getaddrinfo`, so when in nsswitch.conf is different in any way from: `hosts: dns` it returns the wrong result (different that before that change), because of the fallback to go (Issue 1) this is not really noticeable,  because the go resolver handles `/etc/hosts` aliases correctly.  (but for other nss modules it might cause problems (mdns, myhostname, resolve, ....))
4) Cgo doesn't send also A/AAAA  (like the go resolver does), so when removing the fallback to go resolver (Issue 1) then the tests start to fail, because not all domains in tests have CNAME (only A records).
5) https://github.com/golang/go/issues/44199#issuecomment-1417070233

I made before a [CL 455275](https://go.dev/cl/455275) to try address that problems.
The best solution to fix that is to do something like (for cgo resolver):
Try with `getaddrinfo`, if it doesn't find anything (returns `errNoSuchHost`) then try with `res_search` query for CNAME.

CC @ianlancetaylor
Repository: vscode
Issue: Git - Doesn't show changed symbol for folder in Git when selected
Labels: bug,git

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- VS Code Version:  1.77.3
- OS Version: Window 10


When having changes in a sub folder and that folder is selected, the bullet to the right is colored as if there were no changes.
I think it's only the blue color of the overlay which is too dominant here, but it's quite confusing.

![vscode-git-changes](https://user-images.githubusercontent.com/67957916/235870084-bfc8b737-095b-4c0f-84b5-5c411d9c6341.gif)
Repository: stable-diffusion-webui
Issue: [Bug]: UI crashes after launching and loading weights
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

After the UI says that it's loading weights, nothing happens and it just crashes

### Steps to reproduce the problem

1. Go to SD Folder
2. Press webui-user.bat
3. wait for a few seconds 


### What should have happened?

The ui should launch normally

### Commit where the problem happens

5ab7f213bec2f816f9c5644becb32eb72c8ffb89

### What platforms do you use to access the UI ?

Windows

### What browsers do you use to access the UI ?

Google Chrome

### Command Line Arguments

```Shell
--lowvram --precision full --no-half --always-batch-cond-uncond --opt-channelslast --opt-sub-quad-attention --opt-split-attention
```


### List of extensions

No

### Console logs

```Shell
venv "C:\Users\user\SD\stable-diffusion-webui\venv\Scripts\Python.exe"
Python 3.10.6 (tags/v3.10.6:9c7b4bd, Aug  1 2022, 21:53:49) [MSC v.1932 64 bit (AMD64)]
Commit hash: 5ab7f213bec2f816f9c5644becb32eb72c8ffb89
Installing requirements
Launching Web UI with arguments: --lowvram --precision full --no-half --always-batch-cond-uncond --opt-channelslast --opt-sub-quad-attention --opt-split-attention
No module 'xformers'. Proceeding without it.
Loading weights [8a952cafe9] from C:\Users\user\SD\stable-diffusion-webui\models\Stable-diffusion\anyloraCheckpoint_bakedvaeFtmseFp16NOT.safetensors
Press any key to continue . . .
```


### Additional information

_No response_
Repository: tauri
Issue: [bug] The window size is incorrect under multiple monitors
Labels: type: bug,platform: Windows,status: needs triage

### Describe the bug

I now have two monitors, the primary screen is 1920x1080 with a dpi of 1.25 and the secondary screen is 1024x768 with a dpi of 1. Windows multi-window mode is set to extended.

I registered a global shortcut in my application to create a window at the mouse location, and set a fixed window size value using `.inner_size` when creating the window, which, if I understand correctly, this should be the logical size, so no matter which screen I create the window on, they should look the same size, but this is not the case:

When I create a window on the secondary screen, the size of the window is larger, but when I create a window on the primary screen and drag it to the secondary screen, the window size is correct, even when I create a window on the secondary screen, Drag it to the main screen and drag it back, the size of the window will become correct.

### Reproduction

_No response_

### Expected behavior

_No response_

### Platform and versions

```text
Environment
  › OS: Windows 10.0.22621 X64
  › Webview2: 112.0.1722.64
  › MSVC: 
  › Node.js: 19.5.0
  › npm: 9.3.1
  › pnpm: 8.4.0
  › yarn: Not installed!
  › rustup: 1.25.2
  › rustc: 1.67.0
  › cargo: 1.67.0
  › Rust toolchain: stable-x86_64-pc-windows-gnu 

Packages
  › @tauri-apps/cli [NPM]: 1.2.3
```


### Stack trace

_No response_

### Additional context


https://user-images.githubusercontent.com/59004461/235893229-a5af8661-f46a-47e9-b1de-b0be0576d96d.mp4
Repository: godot
Issue: Control not grabbing focus when last input from a gamepad
Labels: bug,topic:input,topic:gui

### Godot version

4.0.3 RC1

### System information

Windows 10

### Issue description

Have some trouble with Control nodes and grab_focus() :

I have a TabContainer with 3 TabBar children.
When i click on a TabBar at runtime, i call grab_focus() on the first element (button) in the tab

While it works with a mouse (The first button get focused), when i change tab with the gamepad, the grab_focus() is called the same way with the mouse input, but the button doesn't grab focus.

So what i ended-up doing:

```
func _process(delta):
    if get_viewport().gui_get_focus_owner() == null:
       if not item_in_shop.is_empty():
	  item_in_shop[0].button.grab_focus()
```

It's working fine but I don't understand why it's not working without it tho

### Steps to reproduce

See minimal reproduction project:
Clicks on tabs = First button grab focus
Use gamepad R1 to switch tab = Focus doesn't grab at all.

### Minimal reproduction project

[Grab Focus Bug.zip](https://github.com/godotengine/godot/files/11381871/Grab.Focus.Bug.zip)
Repository: stable-diffusion-webui
Issue: [Bug]: Image2image not working
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

After latest update image2image no longer appears to work.  When you push generate nothing happens.

### Steps to reproduce the problem

1. Go to .... image2image and load image and prompt
2. Press ....generate
3. ...


### What should have happened?

new image should generate

### Commit where the problem happens

 commit: 5ab7f213

### What platforms do you use to access the UI ?

Windows

### What browsers do you use to access the UI ?

Brave

### Command Line Arguments

```Shell
--reinstall-xformers --reinstall-torch --no-half-vae --opt-channelslast
```


### List of extensions

no

### Console logs

```Shell
Model loaded in 17.0s (load weights from disk: 12.0s, create model: 0.3s, apply weights to model: 0.5s, apply channels_last: 0.3s, apply half(): 0.4s, move model to device: 0.9s, load textual inversion embeddings: 2.6s).
Error executing callback ui_tabs_callback for F:\Stabledif\stable-diffusion-webui\extensions\stable-diffusion-webui-instruct-pix2pix\scripts\instruct-pix2pix.py
Traceback (most recent call last):
  File "F:\Stabledif\stable-diffusion-webui\modules\script_callbacks.py", line 134, in ui_tabs_callback
    res += c.callback() or []
  File "F:\Stabledif\stable-diffusion-webui\extensions\stable-diffusion-webui-instruct-pix2pix\scripts\instruct-pix2pix.py", line 749, in on_ui_tabs
    create_tab(tab)
  File "F:\Stabledif\stable-diffusion-webui\extensions\stable-diffusion-webui-instruct-pix2pix\scripts\instruct-pix2pix.py", line 585, in create_tab
    ip2p_prompt, ip2p_prompt_styles, ip2p_negative_prompt, submit, ip2p_interrogate, ip2p_deepbooru, ip2p_prompt_style_apply, ip2p_save_style, ip2p_paste, extra_networks_button, token_counter, token_button, negative_token_counter, negative_token_button = create_toprow(is_img2img=True)
ValueError: too many values to unpack (expected 14)
```


### Additional information

_No response_
Repository: godot
Issue: DampedSpringJoint2D broken/behaves weird when connected to light-weighted bodies
Labels: bug,topic:physics,topic:2d

### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Linux Ubuntu 22.04.1 LTS

### Issue description

**Observed behaviour:**
- Setup: I connect a very light RigidBody2D (< 0.05 kg) via a DampedSpringJoint2D (length 300px, rest-length 1px) to a StaticBody2D
- Result: The spring does not contract at all (0.01 kg) or very slowly (0.04 kg)

![Screenshot from 2023-05-03 13-17-39](https://user-images.githubusercontent.com/7897006/235902737-59098c26-6785-449f-9d57-681b34eb3008.png)

**Expected behaviour:**
The lighter the connected body is, the faster/more the spring should be able to contract (i.e. pull up the weight) as it does in real life.

### Steps to reproduce

1. Create a RigidBody2D with a weight of 0.01kg
2. Create a StaticBody2D
3. Connected both bodies using a DampedSpringJoint2D with a shorter rest length than length (e.g. 1px and 300px)

### Minimal reproduction project

[Bug-Spring-Weight.zip](https://github.com/godotengine/godot/files/11381988/Bug-Spring-Weight.zip)