sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: PowerToys
Issue: Integrate Awake with shortcuts pop-up
Labels: Idea-Enhancement,Product-Awake

### Description of the new feature / enhancement

Suggest integrating Awake with the shortcuts pop-up that appears when clicking PowerToys icon in notification area.

One possibility:

![2023-02-20_10h38_08](https://user-images.githubusercontent.com/6148201/220174529-c44c276c-9d4e-4e52-9958-69a9852311e5.png)


### Scenario when this would be used?

This would clean up notification area icons. It would help users who use Awake infrequently and/or have cluttered notification area icons already.

### Supporting information

_No response_
Repository: godot
Issue: Node assignment popup shows both disabled and invalid nodes in gray, making valid selection confusing
Labels: enhancement,topic:editor,usability,topic:animation

### Godot version

v4.0.rc2.official [d2699dc7a]

### System information

Linux Ubuntu 20.04 with Unity desktop

### Issue description

When picking a node in the "Select a Node" popup, invalid nodes (not matching field type) are shown in grey.

The problem is, disabled nodes are _also_ shown in grey. So when selecting such a node, you must try and click grey nodes and hope they are valid anyway.

![image](https://user-images.githubusercontent.com/1067772/220178911-936d289d-283c-4c29-b79e-c077bea45a6c.png)

Above, the selected node is valid, but in grey.

I suppose valid disabled nodes should exceptionally be shown in white (or yet another color?).

### Steps to reproduce

1. Add any node that references another one of a certain type T, such as AnimationTree, to the scene
2. Add a mix of other nodes of correct type (T) and incorrect types (not T nor subclassing T), such as AnimationPlayer. Disable at least one node of correct type with Inspector > scroll to bottom > Node > Process > Mode > set to Disabled
3. Go back to the first node (AnimationTree) and click on Assign... on the node to assign (here, Anim Player).
4. Observe the popup. Valid disabled nodes are shown in grey, but you can select them.

### Minimal reproduction project

N/A
Repository: pytorch
Issue: DISABLED test_memory_format_nn_ConvTranspose2d_cuda_complex32 (__main__.TestModuleCUDA)
Labels: module: nn,triaged,module: flaky-tests,skipped

Platforms: rocm

This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/failure/test_memory_format_nn_ConvTranspose2d_cuda_complex32) and the most recent trunk [workflow logs](https://github.com/pytorch/pytorch/runs/11473508755).

Over the past 72 hours, it has flakily failed in 2 workflow(s).

**Debugging instructions (after clicking on the recent samples link):**
To find relevant log snippets:
1. Click on the workflow logs linked above
2. Grep for `test_memory_format_nn_ConvTranspose2d_cuda_complex32`


Test file path: `test_modules.py`

cc @albanD @mruberry @jbschlosser @walterddr @saketh-are
Repository: youtube-dl
Issue: Omnilive Support
Labels: site-support-request

<!--

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  IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
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## Checklist

<!--
Carefully read and work through this check list in order to prevent the most common mistakes and misuse of youtube-dl:
- First of, make sure you are using the latest version of youtube-dl. Run `youtube-dl --version` and ensure your version is 2021.12.17. If it's not, see https://yt-dl.org/update on how to update. Issues with outdated version will be REJECTED.
- Make sure that all provided video/audio/playlist URLs (if any) are alive and playable in a browser.
- Make sure that site you are requesting is not dedicated to copyright infringement, see https://yt-dl.org/copyright-infringement. youtube-dl does not support such sites. In order for site support request to be accepted all provided example URLs should not violate any copyrights.
- Search the bugtracker for similar site support requests: http://yt-dl.org/search-issues. DO NOT post duplicates.
- Finally, put x into all relevant boxes (like this [x])
-->

- [x] I'm reporting a new site support request
- [x] I've verified that I'm running youtube-dl version **2021.12.17**
- [x] I've checked that all provided URLs are alive and playable in a browser
- [x] I've checked that none of provided URLs violate any copyrights
- [x] I've searched the bugtracker for similar site support requests including closed ones


## Example URLs

n/a
<!--
Provide all kinds of example URLs support for which should be included. Replace following example URLs by yours.
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## Description

<!--
Provide any additional information.
If work on your issue requires account credentials please provide them or explain how one can obtain them.
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I'm not 100% sure what site it is I'm asking for per-se. But I was sent some links of recordings that made use of this service https://www.omnilive.tv/fr/omnilive-livestream-video-multicameras/ to provide a strange multi-screen video of a lecture. I tried youtube-dl-ing it and got a "Unsupported URL" error, but I imagine it's more of an unsupported format issue.
I did not attach the example URLS as I could not verify who exactly owns the copyright to the lectures. It was an omnilive.ihp.fr link for what it's worth and it seems the Institut Henri Poincaré regularly uses omnilive. If someone more versed in french copyright determines I'd be fine sharing the links I'll gladly edit this and add them in
I think this might be an in-house format made by Omnilive, so I imagine there's no real chance of support unless ffmpeg makes a converter for the format or something, but I can't imagine it hurts to ask.
Repository: stable-diffusion-webui
Issue: [Bug]: Unable to recreate old gens
Labels: asking-for-help-with-local-system-issues

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

I'm unable to recreate old gens using the same parameters or others gens with the same parameters, it seems like it started happening after the UI updated. Every gen I try ill get different results or something near it but not the same.

### Steps to reproduce the problem

1. Use PNG info to bring up an old gen or any gen before 2/17
2. Send that info to txt2Img
3. Generate 

![Old Gen](https://user-images.githubusercontent.com/125925197/220201592-8746ebdb-0fcc-4fbe-ac12-d5d060b52bcd.png)

![New Gen](https://user-images.githubusercontent.com/125925197/220201626-1c1b7667-9840-4a4a-b322-41db0a5f568a.png)


### What should have happened?

The WebUi should of reproduced the same image using the parameters set by PNG info from the old gen.

### Commit where the problem happens

0cc0ee1b

### What platforms do you use to access the UI ?

Windows

### What browsers do you use to access the UI ?

Google Chrome

### Command Line Arguments

```Shell
No
```


### List of extensions

No

### Console logs

```Shell
Already up to date.
venv "C:\Users\xcatp\stable-diffusion-webui\venv\Scripts\Python.exe"
Python 3.10.6 (tags/v3.10.6:9c7b4bd, Aug  1 2022, 21:53:49) [MSC v.1932 64 bit (AMD64)]
Commit hash: 0cc0ee1bcb4c24a8c9715f66cede06601bfc00c8
Installing requirements for Web UI
Launching Web UI with arguments:
No module 'xformers'. Proceeding without it.
Loading weights [08acb74861] from C:\Users\xcatp\stable-diffusion-webui\models\Stable-diffusion\dreamshaper_33.safetensors
Creating model from config: C:\Users\xcatp\stable-diffusion-webui\configs\v1-inference.yaml
LatentDiffusion: Running in eps-prediction mode
DiffusionWrapper has 859.52 M params.
Loading VAE weights specified in settings: C:\Users\xcatp\stable-diffusion-webui\models\VAE\840000.vae.pt.ckpt
Applying cross attention optimization (Doggettx).
Textual inversion embeddings loaded(0):
Model loaded in 3.0s (create model: 0.3s, apply weights to model: 0.7s, apply half(): 0.5s, load VAE: 0.2s, move model to device: 0.5s, load textual inversion embeddings: 0.7s).
Running on local URL:  http://127.0.0.1:7860

To create a public link, set `share=True` in `launch()`.
100%|██████████████████████████████████████████████████████████████████████████████████| 30/30 [00:10<00:00,  2.80it/s]
100%|██████████████████████████████████████████████████████████████████████████████████| 30/30 [01:26<00:00,  2.87s/it]
Total progress: 100%|██████████████████████████████████████████████████████████████████| 60/60 [01:42<00:00,  1.70s/it]
```


### Additional information

_No response_
Repository: stable-diffusion-webui
Issue: [Feature Request]: Add a batch number to the .png/txt metadata
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

Every time you press the Generate button, it would be nice if WebUI can create a new unique batch number, and put it in the .png or .txt metadata.

It would be cool if we can save all images from one batch to a batch folder for example.



### Proposed workflow

1. Go to .... 
2. Press ....
3. ...


### Additional information

_No response_
Repository: stable-diffusion-webui
Issue: [Feature Request]: API: Get /upscalers doesn't return built-in Latent upscalers.
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

Currently, to my knowledge, there is no way to have api access to the Latent upscalers used in highres fix for instance.

### Proposed workflow

We could either return them with the other upscalers via GET /upscalers or perhaps create a distinct endpoint if the separation of concerns is an issue.

### Additional information

_No response_
Repository: stable-diffusion-webui
Issue: [Bug]: Multiple Users can result in generating using the incorrect checkpoint.
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

When multiple users are on the UI, any one person changing the Checkpoint loads it for all users without notice.  The value shown in the "Stable Diffusion Checkpoint" box will remain the same for everyone except the person who changed the Checkpoint.  Any generation done by any user will use the new Checkpoint, not the one displayed in the UI.

### Steps to reproduce the problem

1. Open the Web UI (InstanceA)
2. Open a second instance of the Web UI in a new tab or Window (InstanceB)
3. Observe: The current Checkpoing (e.g. Stable Diffusion 1.5)
4. On InstanceB, change the Checkpoint (e.g. Anything v3)
5. Observe: The current Checkpoint on InstanceA (still shows Stable Diffusion 1.5), and InstanceB (now showing Anything v3)
6. On InstanceA, enter prompt and hit generate
7. Observe: Generated image is using the new Checkpoint (Anything v3), not the displayed Checkpoint (Stable Diffusion 1.5).

### What should have happened?

There should be a check at the start of the Generation to see if the user's currently selected Checkpoint has been loaded.  If not, then load the Checkpoint.  

### Commit where the problem happens

6ce0161689

### What platforms do you use to access the UI ?

_No response_

### What browsers do you use to access the UI ?

_No response_

### Command Line Arguments

```Shell
--listen --xformers --medvram --hide-ui-dir-config --gradio-auth-path=users.auth
```


### List of extensions

No

### Console logs

```Shell
Loading weights [543bcbc212] from C:\Projects\stable-diffusion-webui-master\models\Stable-diffusion\[Anime] Anything-V3.0.ckpt
Loading VAE weights found near the checkpoint: C:\Projects\stable-diffusion-webui-master\models\Stable-diffusion\[Anime] Anything-V3.0.vae.pt
Applying cross attention optimization (Doggettx).
Weights loaded in 2.0s (load weights from disk: 1.4s, apply weights to model: 0.2s, load VAE: 0.4s).
100%|██████████████████████████████████████████████████████████████████████████████████| 20/20 [00:17<00:00,  1.12it/s]
Total progress: 100%|██████████████████████████████████████████████████████████████████| 20/20 [00:18<00:00,  1.09it/s]
```


### Additional information

![image](https://user-images.githubusercontent.com/10169804/220214940-d735af24-93a3-473e-be1d-2cfc1a4a5776.png)
Repository: godot
Issue: CollisionPolygon2D not enabling in pause mode
Labels: discussion,topic:physics

### Godot version

3.5.1 stable

### System information

Kubuntu 22.04

### Issue description

CollisionPolygon2D with process mode enabled not enabling when game is paused. Area2D doesn't receive signals as result. It is possible to enable polygon by turning pause mode off and on with idle frame, but still looks like a bug.

### Steps to reproduce

- Play Scene. It will be paused by scene script
- Enter mouse in area2D. It should print 'ENTER' to console
- Disable and enable CollisionPolygon2D in remote mode
- Enter mouse in area2D again - nothing in console

### Minimal reproduction project

[bug_CollisionPolygon2D.zip](https://github.com/godotengine/godot/files/10788589/bug_CollisionPolygon2D.zip)
Repository: vscode
Issue: Can't keybind escape when renaming a file in explorer view
Labels: bug,help wanted,file-explorer

Type: <b>Bug</b>

It's not possible to create a keybinding for `escape` when renaming a file in the Explorer view. It looks like `escape` is handled first by something else, then processed by the keybindings system, resulting in it being processed twice. First it cancels renaming and removes focus from the input box. Then it is evaluated against the keybindings list and `inputFocus` is no longer true.

Steps to Reproduce:
* Add this keybinding \
`{ "key": "escape", "command": "workbench.action.focusActiveEditorGroup", "when": "!inputFocus" }`
* Focus the Explorer and begin renaming a file
* Notice the keybinding is executed and focus is moved back to the active editor, even though `inputFocus` _should_ be true.

With Keyboard Shortcuts Troubleshooting enabled you can see that `escape` does not trigger a normal keybinding in this situation (when the keybinding above has not been added). This indicates something outside of the normal flow is handling the event and making it impossible to create a user keybinding that is able to avoid being invoked when renaming a file.

VS Code version: Code - Insiders 1.76.0-insider (78cb4eb690930964f4dcddde7c4828bdb5beaabd, 2023-02-20T11:45:27.892Z)
OS version: Windows_NT x64 10.0.19045
Modes:
Sandboxed: Yes

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|AMD Ryzen 9 5950X 16-Core Processor             (32 x 3400)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: disabled_off<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_renderer: enabled_on<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: disabled_off|
|Load (avg)|undefined|
|Memory (System)|31.92GB (19.81GB free)|
|Process Argv|--crash-reporter-id 22cf4e37-a96e-4ad9-82f0-8715f8e2bf6e|
|Screen Reader|no|
|VM|0%|
</details>Extensions: none<details>
<summary>A/B Experiments</summary>

```
vsliv695:30137379
vsins829:30139715
vsliv368cf:30146710
vsreu685:30147344
python383:30185418
vspor879:30202332
vspor708:30202333
vspor363:30204092
vslsvsres303:30308271
pythonvspyl392:30422396
pythontb:30258533
pythonptprofiler:30281269
vsdfh931cf:30280410
vshan820:30294714
pythondataviewer:30285072
vscod805cf:30301675
bridge0708:30335490
bridge0723:30353136
cmake_vspar411:30581797
vsaa593cf:30376535
pythonvs932:30404738
cppdebug:30492333
vsclangdf:30492506
c4g48928:30535728
dsvsc012cf:30540253
pynewext54:30618038
pylantcb52:30590116
pyindex848:30611229
nodejswelcome1:30587009
pyind779:30611226
pythonsymbol12:30651887
2i9eh265:30646982
showlangstatbar:30659908
pythonb192cf:30661257

```

</details>

<!-- generated by issue reporter -->
Repository: next.js
Issue: Babel ignore does not work
Labels: bug

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```
    Operating System:
      Platform: darwin
      Arch: x64
      Version: Darwin Kernel Version 18.7.0: Tue Jun 22 19:37:08 PDT 2021; root:xnu-4903.278.70~1/RELEASE_X86_64
    Binaries:
      Node: 18.12.0
      npm: 8.19.2
      Yarn: N/A
      pnpm: N/A
    Relevant packages:
      next: 13.1.7-canary.21
      eslint-config-next: 13.1.6
      react: 18.2.0
      react-dom: 18.2.0

```

### Which area(s) of Next.js are affected? (leave empty if unsure)

_No response_

### Link to the code that reproduces this issue

https://github.com/andreyvolokitin/nextjs-babel-ignore

### To Reproduce

- Run `next build`
- Inspect log output and you should see the warning "The code generator has deoptimised styling..." indicating that the directory ignored in `.babelrc` is still being processed by Babel

### Describe the Bug

`ignore` property in `.babelrc` does not work


### Expected Behavior

`ignore` property in `.babelrc` should allow ignoring files/folders for Babel processing

### Which browser are you using? (if relevant)

_No response_

### How are you deploying your application? (if relevant)

_No response_
Repository: svelte
Issue: Improve documentation on Stores internals
Labels: documentation

### Describe the problem

I'm frustrated that it is not clear for a newbie what a `start` callback is.  It is clear that a `Readable` that doesn't change is not useful, but there is no metaphor in the documentation explaining `start`. There are good examples, though.

Besides, the source code doesn't help either. For example:
https://github.com/sveltejs/svelte/blob/5a3a1e488a2df94c1d56a04429015ad7125b9b23/src/runtime/store/index.ts#L12
```
/** Cleanup logic callback. */
type Invalidator<T> = (value?: T) => void;
```
What information does this description give?

After a long time trying to understand what an Invalidator is, I think it is about making `stores` compatible with `rxjs`, but this is not clear from the documentation nor the source code.

### Describe the proposed solution

I would like to see a better `metaphor` about the `start` callback in the documentation.  And references in the source-code to what  `Invalidator`, `StartStopNotifier` are.  The current definitions in the source code are "tautologic", for example:
A StartStopNotifier  `Start and stop notification callbacks.`. 

### Alternatives considered

A blog post.

### Importance

nice to have
Repository: TypeScript
Issue: Constructor function in JS not recognized when it's a property of an object literal
Labels: Bug,Help Wanted,Domain: JavaScript


*TS Template added by @mjbvz*

**TypeScript Version**: 5.0.1

**Search Terms**
- parameter hints
- signature help

---

Type: <b>Bug</b>

The problem is that suggested object parameters do not appear anymore when using the keyword New to initialize a new object, illustrated below.

var test = {
    best: function(west){
        this.west = west;
    }
};
new test.best(<suggested parameters not appearing when using new>)

VS Code version: Code 1.75.0 (e2816fe719a4026ffa1ee0189dc89bdfdbafb164, 2023-02-01T15:23:45.584Z)
OS version: Windows_NT x64 10.0.22621
Modes:
Sandboxed: No

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 x 2803)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: disabled_off<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_renderer: enabled_on<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: disabled_off|
|Load (avg)|undefined|
|Memory (System)|15.69GB (4.19GB free)|
|Process Argv|--crash-reporter-id 30548cfd-b06a-4b29-85b3-53e6455ac4b3|
|Screen Reader|no|
|VM|0%|
</details><details><summary>Extensions (3)</summary>

Extension|Author (truncated)|Version
---|---|---
csharp|ms-|1.25.4
intellicode-api-usage-examples|Vis|0.2.7
vscodeintellicode|Vis|1.2.30


</details><details>
<summary>A/B Experiments</summary>

```
vsliv368:30146709
vsreu685:30147344
python383:30185418
vspor879:30202332
vspor708:30202333
vspor363:30204092
vslsvsres303:30308271
pythonvspyl392:30443607
vserr242cf:30382550
pythontb:30283811
vsjup518:30340749
pythonptprofiler:30281270
vshan820:30294714
vstes263cf:30335440
pythondataviewer:30285071
vscod805cf:30301675
binariesv615:30325510
bridge0708:30335490
bridge0723:30353136
cmake_vspar411:30581797
vsaa593:30376534
pythonvs932:30410667
cppdebug:30492333
vscaat:30438848
vsclangdc:30486549
c4g48928:30535728
dsvsc012:30540252
azure-dev_surveyone:30548225
vscccc:30610679
pyindex848:30662994
nodejswelcome1cf:30587006
282f8724:30602487
pyind779cf:30662993
89544117:30613380
pythonsymbol12cf:30657549
a9j8j154:30646983

```

</details>

<!-- generated by issue reporter -->
Repository: vscode
Issue: Git - Expose git clone via the Git Extension's API
Labels: git,under-discussion

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->
Right now, Git extension has the "git.clone" command which we can trigger to clone a git repo. It handles the authentication internally and once the cloning is complete; it prompts user to open the cloned repo in VSCode with several choices.

In one of our extensions, we have a requirement to clone multiple repos at once and create a multi root workspace from them.

This extension is created for a SaaS product and the product has a concept called "Project" which can have multiple "Components". A "Component" can have its own git repo or a set of "Components" can share a mono repo.
Once a user singed into this product via VSCode, we list down the available Projects in a tree view. User is able to clone a complete Project and open all the Components of that project in a single workspace. 

We cannot achieve above use case with current "git.clone" command because the current implementation assumes that once cloning is complete, user will always open the cloned repo in current/new workspace. Hence, even if batch execute the command for multiple repos, it gets disrupted in the middle after each repo is cloned. 

If the clone is exposed via the extension API, we can achieve this. 
We have done an initial implementation using "simple-git" node module. But the downside is we have to handle authentication, etc on our own with it.
Repository: excalidraw
Issue: [Feature Request] Layers in canvas
Labels: enhancement

I'd like to have a way to draw in different layers. That way, I can hide/display a layer and its content and create diagrams that are "stacked". For example, in my following drawing, I'd make all the blue annotations in a different layer, so I can toggle it on and off while I'm presenting.

<img width="1390" alt="image" src="https://user-images.githubusercontent.com/872296/220242180-e5dca01f-1937-4aeb-918e-f7767ced9ed2.png">

I could also "automate" the layers? By saying:

* Start with Layer 1. Stop for 3 seconds
* Display layer 2. Move to X, Y. Stop for 2 seconds
* Display layers 3 and 4. Zoom to X, Y. Stop for 4 seconds