sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: storybook
Issue: Make it more clear how to configure individual essential addons
Labels: documentation

It's already documented here: https://storybook.js.org/docs/react/essentials/introduction#configuration, but it could be more clear that you must "unbundle" the essential addons in order to configure any of them.

Context: https://discord.com/channels/486522875931656193/1079854754211037204/1093567400944865443
Repository: storybook
Issue: Clarify when and why to use `@storybook/preview-api` vs. `@storybook/manager-api`
Labels: documentation

It seems (need to confirm) that some utilities, e.g. useArgs are available in both, but each packages exports only work in the preview or manager context.

See: https://discord.com/channels/486522875931656193/1088111430546505730/1088148754500165763
Repository: storybook
Issue: Add guidance about when to use `screen.query` vs. `canvas.query` in play functions
Labels: documentation

e.g. , when querying for an element rendered outside of the canvasElement
Repository: storybook
Issue: Clarify limitations of in-editor type checking for Vue (others?) that depend on Volar
Labels: documentation

The example here, https://storybook.js.org/docs/7.0/vue/writing-stories/args#story-args, will only produce in-editor type errors when using an editor that can leverage Vue's Language Tools (built on top of Volar.js): https://github.com/vuejs/language-tools

More context: https://discord.com/channels/486522875931656193/1088091263959564360/1088091263959564360
Repository: storybook
Issue: Monorepo documentation
Labels: documentation

Currently, we've focused on documenting Storybook's features while gradually focusing on application testing and introducing some guidance on how to do it. However, more and more teams are adopting a monorepo stack for their projects, and we forget about that section of the community. We'll need to start putting more effort into creating dedicated documentation on how to set up Storybook with monorepos. We've seen that NX already provides it in their documentation, and we could continue to build on it and factor not only NX, but also other tooling (e.g., Yarn Workspaces, Pnpm Workspaces, Turborepo, etc.). 

This was brought to my attention by Ian VanSchooten in this issue [comment](https://github.com/storybookjs/storybook/issues/21399#issuecomment-1473802330).
Repository: storybook
Issue: Framework documentation updates
Labels: documentation

Per the 7.0 changes, we introduced a new piece of [documentation](https://storybook.js.org/docs/7.0/react/contribute/framework) providing some guidance on how to build a Storybook framework. This was mostly based on the work done to create the NextJS framework. However, we've run into a situation where we should complement it with a more technically oriented piece of documentation to allow users not only to learn the actual steps on how to build a community framework but also tie it up to other parts of Storybook, including the CLI and the templates provided as they serve as the first point of contact for users when they install it for the framework. 

This issue sparked from Ian VanSchooten's commented [here](https://github.com/storybookjs/storybook/pull/21647#pullrequestreview-1348331526).
Repository: storybook
Issue: Testing documentation changes
Labels: documentation

Per a meeting with Tom Bogin from Monday.com, it was mentioned that the testing documentation should require clarity on which/ when to use specific APIs. For added context, create a best practices guide/documentation on how to use it and helper functions if they exist (e.g., wait until similar to how it's used in [Cypress](https://docs.cypress.io/faq/questions/using-cypress-faq#How-can-I-make-Cypress-wait-until-something-is-visible-in-the-DOM)).
Repository: storybook
Issue: Update testing snippets for clarity
Labels: documentation

Per an internal conversation that surfaced during a QA session for the testing documentation, it was made aware to the learning team that the testing documentation is currently referencing `getByTestId` in various places and should instead be updated to use `getByLabel` instead for accuracy, as those references are now outdated or no longer recommended ones in our snippets.
Repository: tauri
Issue: [feat] Add opportunity to include .dll or .so libraries along with the binary
Labels: type: feature request

### Describe the problem

Hi!
I'm using [Vosk ](https://docs.rs/vosk/latest/vosk/)with Rust Tauri.
In order to work properly, Vosk libraries should be bundled with the Tauri binary or included in the PATH of a user.

With the Rust itself bundling Vosk libraries is easy and even can be automated with tools like [cargo make](https://github.com/sagiegurari/cargo-make).
But with Tauri, it does not work.
Because bundling is make with `cargo tauri build` command, and `cargo make` totally skipped in process.

Thanks!

### Describe the solution you'd like

Allow bundling libraries like `.dll` or `.so` alongside with sidecars and resources.
This libraries should be placed with the app `.exe` file.

### Alternatives considered

_No response_

### Additional context

_No response_
Repository: godot
Issue: Audio being cut-off according to physics ticks per second
Labels: needs testing,topic:audio

### Godot version

4.0.1 Stable

### System information

Windows 10

### Issue description

My game is made to work at 10 physics ticks per second to save on computing power because i can have a lot of enemies and physic stuff happening at the same time and everything works fine so far like this (The project is almost done) except now, sound.
If i bring back the physics ticks to 60 the cut-off goes away. Starts getting better around 30 ticks.

Not sure how and why the audio is tied to the physics update ticks. My audio calls are made in _process function so it's not on my end.

Is this intentional? Is there a work-around?

### Steps to reproduce

Reduce physics ticks per second in project settings and play sounds at runtime

### Minimal reproduction project

Not needed
Repository: rust
Issue: macro_rules definition order can give confusing error in submodule
Labels: A-diagnostics,T-compiler

### Code

```Rust
mod foo;
macro_rules! uwu {
    () => {};
}

// in foo.rs
uwu!();
```


### Current output

```Shell
error: cannot find macro `uwu` in this scope                     
 --> src\foo.rs:1:1
  |
1 | uwu!();
  | ^^^
  |
  = help: have you added the `#[macro_use]` on the module/import?
```


### Desired output

```Shell
error: cannot find macro `uwu` in this scope                     
 --> src\foo.rs:1:1
  |
1 | uwu!();
  | ^^^
  |
  = help: have you added the `#[macro_use]` on the module/import?
  = help: there is `uwu` macro in parent module, but it's defined after the current module
  =       try moving macro before module:
  = macro_rules! uwu {
  =     () => {};
  = }
  = mod foo;
```


### Rationale and extra context

current error doesn't mention that the issue can be with macro_rules definition order

### Other cases

_No response_

### Anything else?

_No response_
Repository: PowerToys
Issue: Custom App Search Name
Labels: Needs-Triage

### Description of the new feature / enhancement

i want to start a specific application by entering a specific character when starting the application.

example:
in **PowerToys Run**, i can start **Power Shell** by typing shell.

### Scenario when this would be used?

when starting the app with **PowerToys Run**

### Supporting information

_No response_
Repository: tensorflow
Issue: Linux clang build issue
Labels: stat:awaiting tensorflower,type:build/install,subtype: ubuntu/linux,TF 2.12

<details><summary>Click to expand!</summary> 
 
 ### Issue Type

Build/Install

### Have you reproduced the bug with TF nightly?

No

### Source

source

### Tensorflow Version

Latest master branch

### Custom Code

No

### OS Platform and Distribution

Linux Ubuntu 18.04.4

### Mobile device

_No response_

### Python version

3.9.16

### Bazel version

6.1.2

### GCC/Compiler version

Ubuntu clang version 16.0.1 

### CUDA/cuDNN version

_No response_

### GPU model and memory

_No response_

### Current Behaviour?

Clang build failure (on Linux):

[1mERROR: ^[[0m/localdisk/gzhuang/work2/build/external/llvm-project/llvm/BUILD.bazel:320:11: Compiling llvm/lib/Option/ArgList.cpp failed: undeclared inclusion(s) in rule '@llvm-project//llvm:Option':
this rule is missing dependency declarations for the following files included by 'llvm/lib/Option/ArgList.cpp':
  'bazel-out/k8-opt/bin/external/llvm-project/llvm/Demangle.cppmap'
  'bazel-out/k8-opt/bin/external/llvm_terminfo/terminfo.cppmap'
  'bazel-out/k8-opt/bin/external/llvm_zlib/zlib.cppmap'
^[[32m[6,146 / 21,193]^[[0m 55 actions running


### Standalone code to reproduce the issue

```shell
Build Tensorflow from scratch with latest master branch (as of 4/24/2023) with build command

bazel --output_base=$build_dir build --config=opt --cxxopt=-stdlib=libc++ --copt=-O3 --strip=never -c opt //tensorflow/tools/pip_package:build_pip_package -j 56


Also set CC environment to clang++ (/usr/lib/llvm-16/bin/clang++)
```


### Relevant log output

```shell
See the "Behaviour" section above for the snapshot of log.
```
</details>
Repository: create-react-app
Issue: Is this project abandoned?
Labels: needs triage

Nothing has merged for months, no releases for 8 months, and my PR (#11573) has been sitting unanswered for a year and a half. Is `create-react-app` abandoned?
Repository: terminal
Issue: Windows Terminal cannot be launched and cannot be uninstalled/repaired
Labels: Help Wanted,Needs-Repro,Issue-Bug,Needs-Tag-Fix

### Windows Terminal version

1.16.10262.0

### Windows build number

10.0.22621.0

### Other Software

_No response_

### Steps to reproduce

I hit close while running SQL Server in the Terminal (it is a custom build as I am on the SQL team) and it seems to have catastrophically corrupted Windows Terminal somehow to such a degree that it can't even be uninstalled.

### Expected Behavior

I should be able to launch and uninstall.

### Actual Behavior

Whenever it crashes, the following error is being reported in Event Viewer:

```
Faulting application name: WindowsTerminal.exe, version: 1.16.2301.26002, time stamp: 0x63d332f5
Faulting module name: Microsoft.Terminal.Settings.Model.dll, version: 1.16.2301.26002, time stamp: 0x63d3317c
Exception code: 0xc0000005
Fault offset: 0x00000000000fa96d
Faulting process id: 0x0x4D48
Faulting application start time: 0x0x1D97886AD310BBC
Faulting application path: C:\Program Files\WindowsApps\Microsoft.WindowsTerminal_1.16.10262.0_x64__8wekyb3d8bbwe\WindowsTerminal.exe
Faulting module path: C:\Program Files\WindowsApps\Microsoft.WindowsTerminal_1.16.10262.0_x64__8wekyb3d8bbwe\Microsoft.Terminal.Settings.Model.dll
Report Id: 5e9724bf-5d0a-452f-983a-dc42cc63b894
Faulting package full name: Microsoft.WindowsTerminal_1.16.10262.0_x64__8wekyb3d8bbwe
Faulting package-relative application ID: App
```

When I attempt to uninstall, I get error 0x80073cfa from Windows Settings.
Repository: yt-dlp
Issue: shorthand for newline: `\n`
Labels: enhancement,triage

### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE

- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field

### Checklist

- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've verified that I'm running yt-dlp version **2023.03.04** ([update instructions](https://github.com/yt-dlp/yt-dlp#update)) or later (specify commit)
- [X] I've searched [known issues](https://github.com/yt-dlp/yt-dlp/issues/3766) and the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar issues **including closed ones**. DO NOT post duplicates
- [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue)

### Provide a description that is worded well enough to be understood

## suggestion
shorthands for newline like `\n` or `\r\n`
(for `--print` and `--print-to-file`) ?

### Provide verbose output that clearly demonstrates the problem

- [ ] Run **your** yt-dlp command with **-vU** flag added (`yt-dlp -vU <your command line>`)
- [ ] If using API, add `'verbose': True` to `YoutubeDL` params instead
- [ ] Copy the WHOLE output (starting with `[debug] Command-line config`) and insert it below

### Complete Verbose Output

_No response_

### related
* #1841
Repository: go
Issue: x/pkgsite: display different vulnerability information for versions tab
Labels: FeatureRequest,pkgsite,vulncheck or vulndb

The versions tab current show vulnerable versions of a package from vulndb as a the go vuln number in a highlighted red circle. There is one highlighted red circle per vulnerability. I am not sure it is clear to users that these are vulnerabilities.

One possible alternative text would be to have the same red circle, but just say how many vulnerabilities there are in a version: `2 known vulnerabilities`. Clicking through to a version would give details on which vulnerabilities that version is vulnerable to.

Example: https://pkg.go.dev/gopkg.in/yaml.v2?tab=versions

![9gYX8gGTrG2MKDr](https://user-images.githubusercontent.com/797368/234710592-1514f76d-bd5b-4f65-a3c2-1d79431a122b.png)
Repository: vscode
Issue: Reopening a file (notebook) should open it as a notebook instead of as a text file
Labels: feature-request,workbench-editors,quick-open,workbench-editor-resolver

I opened a notebook on vscode.dev, saw a notification to install the appropriate extension, installed the extension, closed and reopened the file and it did not render as a notebook. 

@lramos15 has explained this is because there's metadata stored to indicate how the file was last opened, but I worry beginners would not understand that and would think the extension and/or VS Code are broken

https://user-images.githubusercontent.com/29464607/234714181-27ea620c-57f6-4d35-9585-0b4aa8f860ee.mov
Repository: rust
Issue: Large amount of generated code for match statements with large arrays
Labels: T-compiler,A-MIR,I-heavy,A-patterns,A-array

Consider the following code, which matches on a 64-element array:

```rs
type T = [u8; 64];

const X: T = [0x06, 0x04, 0x88, 0x37, 0x89, 0x52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];

pub fn f(x: &T) -> bool {
    matches!(x, &X)
}
```

When built with `rustc --crate-type=lib t.rs --emit=llvm-ir` this emits 64 basic blocks, each doing a comparison. At `-O`, the optimizer is able to reduce it to 64 single-byte loads, which are OR'd together. Finally, at `-C opt-level=3`, the optimizer is able to put the whole thing back together into a single `icmp ne <64 x i8>`.

The large number of basic blocks are visible in the MIR, which leads me to believe that all the optimizations here are being accomplished by LLVM.

Generating this large number of basic blocks is inefficient, and puts a lot of unnecessary pressure on LLVM to optimize things. It would be much better if either an integer comparison, or even a call to `memcmp`, was emitted, as it could simple be lowered as LLVM wished. This is how normal, non-match, comparisons with arrays of primitives are handled (see https://github.com/rust-lang/rust/blob/master/library/core/src/array/equality.rs#L146-L152 and https://github.com/rust-lang/rust/blob/master/compiler/rustc_codegen_llvm/src/intrinsic.rs#L298-L336).

This whole thing is extracted and minimized from https://github.com/alex/rust-asn1/blob/main/src/object_identifier.rs#L5-L24, which is used in many match statements in https://github.com/pyca/cryptography/tree/main/src/rust
Repository: excalidraw
Issue: Karakalpak translation
Labels: translation

Hi! We are a team of Karakalpak language translators and would like to help with translation into Karakalpak language. You can add it as a custom language on crowdin. 

Here is the information about the language: 

Language name: Karakalpak 
The dialect of: Not chosen 
Crowdin code: kaa 
Three letters code: kaa 
Locale code: kaa 
Text direction: left to right 
Plural form: one, other 

Thanks!
Repository: react-native
Issue: fetch response.text() returning undefined on iOS works on Android
Labels: Platform: iOS,Issue: Author Provided Repro,🌐Networking,Platform: Android,Needs: Triage :mag:,Newer Patch Available

### Description

reading textual information from a http (not https!) `fetch` response is not possible on iOS. It always returns `undefined`.

I have added the required ATS excemptions in my iOS app like this:

```xml
<key>streamingsoundtracks.com</key>
<dict>
	<key>NSExceptionAllowsInsecureHTTPLoads</key>
	<true/>
	<key>NSIncludesSubdomains</key>
	<true/>
</dict>
``` 

### React Native Version

0.71.7

### Output of `npx react-native info`

System:
    OS: macOS 13.3.1
    CPU: (10) arm64 Apple M1 Max
    Memory: 42.66 MB / 64.00 GB
    Shell: 5.9 - /bin/zsh
  Binaries:
    Node: 16.18.1 - ~/.nvm/versions/node/v16.18.1/bin/node
    Yarn: 1.22.19 - ~/.yarn/bin/yarn
    npm: 8.19.2 - ~/.nvm/versions/node/v16.18.1/bin/npm
    Watchman: 2022.09.26.00 - /usr/local/bin/watchman
  Managers:
    CocoaPods: 1.11.3 - /Users/pkursawe/.gem/bin/pod
  SDKs:
    iOS SDK:
      Platforms: DriverKit 22.2, iOS 16.2, macOS 13.1, tvOS 16.1, watchOS 9.1
    Android SDK:
      API Levels: 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 33
      Build Tools: 28.0.3, 29.0.2, 29.0.3, 30.0.0, 30.0.1, 30.0.2, 30.0.3, 31.0.0, 33.0.0
      System Images: android-22 | Google APIs Intel x86 Atom, android-23 | Google APIs Intel x86 Atom, android-24 | Google APIs Intel x86 Atom, android-25 | Google APIs Intel x86 Atom, android-26 | Google APIs Intel x86 Atom, android-27 | Google APIs Intel x86 Atom, android-28 | Google ARM64-V8a Play ARM 64 v8a, android-29 | Google APIs Intel x86 Atom, android-29 | Google Play ARM 64 v8a, android-29 | Google Play Intel x86 Atom, android-30 | Google APIs Intel x86 Atom, android-30 | Google Play ARM 64 v8a, android-31 | Google Play ARM 64 v8a, android-32 | Google Play ARM 64 v8a
      Android NDK: Not Found
  IDEs:
    Android Studio: 2021.2 AI-212.5712.43.2112.8512546
    Xcode: 14.2/14C18 - /usr/bin/xcodebuild
  Languages:
    Java: javac 18 - /usr/local/opt/openjdk/bin/javac
  npmPackages:
    @react-native-community/cli: Not Found
    react: Not Found
    react-native: Not Found
    react-native-macos: Not Found
  npmGlobalPackages:
    *react-native*: Not Found

### Steps to reproduce

```ts
fetch( "http://streamingsoundtracks.com/modules/ClearChat/common/log.php")
  .then(response => response.text())
```

### Snack, code example, screenshot, or link to a repository

https://snack.expo.dev/bgysLbFYW
Repository: flutter
Issue: DisplayList DrawVertices calls should take std::vector rather than arrays
Labels: engine,P2,team-engine,triaged-engine

After hitting a heap check violation in a unit test in https://logs.chromium.org/logs/flutter/buildbucket/cr-buildbucket/8782704163954820369/+/u/test:_Host_Tests_for_host_debug_unopt/stdout, it would seem that relying on the diligence of the developers using the method to make the array sizes match the given count just leaves rope dangling. The API should take a vector for safety.
Repository: pytorch
Issue: This flag not work : torch.backends.cudnn.allow_tf32 = False  
Labels: module: cuda,triaged

### 🐛 Describe the bug

import torch
>>> torch.backends.cuda.matmul.allow_tf32
True
>>> torch.backends.cuda.matmul.allow_tf32=False
>>> torch.backends.cuda.matmul.allow_tf32
True

torch                         1.13.0a0+08820cb



### Versions

torch                         1.13.0a0+08820cb


cc @ngimel
Repository: neovim
Issue: Many references to filetype.vim in the docs
Labels: documentation

### Problem

`filetype.vim` has been removed from the runtime and `news-0.9.txt` says it's gone, but `:helpgrep filetype.vim` turns up many results. Some of these I think are still applicable, such as docs for user-defined `filetype.vim` files, but others (like the ones in `:h :filetype`) explicitly mention the file in the runtime.

### Neovim version (nvim -v)

v0.10.0-dev-186+g191e8b406

### Vim (not Nvim) behaves the same?

N/A

### Operating system/version

Rocky Linux 8.6

### Terminal name/version

xfce4-terminal 1.0.4

### $TERM environment variable

tmux-256color

### Installation

appimage
Repository: go
Issue: vuln: unrecognized failures
Labels: NeedsInvestigation

```
#!watchflakes
post <- pkg == "golang.org/vuln" && test == ""
```

Issue created automatically to collect these failures.

Example ([log](https://build.golang.org/log/22572cbd53b7fa0eda758665cf0b56074b300981)):

    loadinternal: cannot find runtime/cgo
    /data/local/tmp/go_android_exec/goroot/pkg/tool/android_386/link: running /android/sdk/ndk-bundle/toolchains/llvm/prebuilt/linux-x86_64/bin/i686-linux-android26-clang failed: fork/exec /android/sdk/ndk-bundle/toolchains/llvm/prebuilt/linux-x86_64/bin/i686-linux-android26-clang: no such file or directory


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: opencv
Issue: Visual Studio: INSTALL build fails,  error MSB3073 
Labels: bug

### System Information

OpenCV python version: 4.7.0
Operating System / Platform: WINDOWS 11
Python version: 3.10

### Detailed description

Run Visual Studio 2022 as administrator and build open cv installation. Fails due to the following error:

2>CMake Error at modules/python3/cmake_install.cmake:44 (file):
2>  file cannot create directory: C:/Program
2>  Files/WindowsApps/PythonSoftwareFoundation.Python.3.10_3.10.3056.0_x64__qbz5n2kfra8p0/Lib/site-packages/cv2.

This issue can be fixed by replacing "C:/Program Files/WindowsApps/PythonSoftwareFoundation.Python.3.10_3.10.3056.0_x64__qbz5n2kfra8p0/Lib/site-packages/cv2" in file cmake_install under opencv\build\modules\python3 by "C:/Users/xxx/AppData/Local/Microsoft/WindowsApps/PythonSoftwareFoundation.Python.3.10_qbzxxxp0/Lib/site-packages/cv2" .

Apparently, the generated cmake_install.cmake is messed up.


### Steps to reproduce

Run Visual Studio 2022 as administrator and build open cv installation. 

### Issue submission checklist

- [X] I report the issue, it's not a question
- [ ] I checked the problem with documentation, FAQ, open issues, forum.opencv.org, Stack Overflow, etc and have not found any solution
- [X] I updated to the latest OpenCV version and the issue is still there
- [ ] There is reproducer code and related data files (videos, images, onnx, etc)
Repository: godot
Issue: Warped Mouse Panning doesn't work with Emulate 3 Button Mouse
Labels: bug,topic:editor,usability,topic:3d

### Godot version

v3.5.2.stable.official [170ba337a]

### System information

Windows 10 64-bit, GLES2, Intel HD Graphics 5500

### Issue description

Hey, this is a repost of an old issue: https://github.com/godotengine/godot/issues/8575. It still happens in Godot 3.5. I don't know if it happens in 4.

Basically, mouse warping doesn't get applied if you pan via "Emulate 3 Button Mouse".

### Steps to reproduce

1) Check the "Emulate 3 Button Mouse" option (Editor > Editor Settings... > Editors > Navigation). The option "Warped Mouse Panning" should be checked as well;
2) Open a 3D Scene, set to Orthogonal (Kp 5) and Pan around.
 - If you Pan using Right Mouse button, the mouse warps correctly;
 - If you Pan using the Pan Modifier (Shift by default), the mouse does not warp.

### Minimal reproduction project

N/A