sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: go
Issue: x/website: show table of contents persistently in left-side panel
Labels: Documentation,NeedsInvestigation,FeatureRequest,website

<!--
Please answer these questions before submitting your issue. Thanks!
-->
 
### What is the URL of the page with the issue?
 https://go.dev/doc/effective_go#web_server
 
 
### What is your user agent?
 
[Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/123.0.0.0 Safari/537.36](https://explore.whatismybrowser.com/useragents/parse/?analyse-my-user-agent=yes)
 
 
 
### Screenshot
 
![Screenshot (729)](https://github.com/golang/go/assets/41021094/6f921460-4b2d-4bd1-99d1-fa6725ca5930)

 
 
 
### What did you do?
 visited the page
 
 
 
### What did you expect to see?
I expect the topics to be on the left side, not in the top corner. This way, I wouldn't have to scroll upwards repeatedly to choose a topic (please refer to the Node.js documentation for this). 
I would also appreciate a built-in option to search by word. 
I prefer more refined data presentation, so I don't have to search through a pile of information. I want pointers or separated headers, not just plain text. The current presentation is not what I expected.
 
 
### What did you see instead?
chaotic design which could be much better.
Repository: godot
Issue: Input.get_vector() : When moving with keyboard, vector could interfere by joystick analog axis less than deadzone.
Labels: bug,topic:input

### Tested versions

Just test in Godot 4.2.1.stable.offical [b09f793f5]

### System information

Windows11, Godot 4.2.1.stable.offical [b09f793f5], PS5 joystick

### Issue description

[English]
**Input.get_vector()**
**When moving with keyboard, vector could interfere by joystick analog axis less than deadzone.**

[中文]
**Input.get_vector()**
用鍵盤移動時，向量會被"原本該被死區過濾的搖桿類比軸"干擾

### Steps to reproduce

[English]
**Preconditions:**

1.The same movement action, with events for both joystick analog axis and WASD keyboard, etc.
2.Joystick connected.

**Actual Operation Video:**

1.First half of the video: When pressing left or right keys for horizontal movement, it is noticed that the object doesn't move horizontally but with a slight tilt. (Without touching the joystick analog axis at all.)
2.Second half of the video: Pushing the joystick analog axis noticeably downwards, but still within the dead zone without triggering movement. Then pressing left or right keys for horizontal movement, it is observed that the tilt effect on the object is more pronounced.

It is speculated that in the function "get_vector," the signal of the joystick analog axis, which should have been filtered out by the dead zone, inadvertently participates in the calculation of "get_vector" when a key is pressed, causing it to not be zero and start functioning unexpectedly. (So it may need to be filtered out.)

**My temporary solution:**

1.Separate the action into two types: joystick analog axis and keyboard.

if last_use_is_joypad:
　　moving_vector = Input.get_vector("joypad_analog_l_left","joypad_analog_l_right","joypad_analog_l_up","joypad_analog_l_down",0.3)
else:
　　moving_vector = Input.get_vector("keyboard_left","keyboard_right","keyboard_up","keyboard_down",0)

2.Disconnect the joystick and re-run project.

The above methods prevent interference vectors from the joystick analog axis when moving solely with the keyboard, but they are not long-term solutions.

----
[中文]
前置作業：
1.同一移動action，裡面同時有搖桿類比軸、wasd鍵盤等等event
2.接上搖桿

實際運作影片：
1.影片前半：若按左右鍵盤水平移動，會發現物件不是水平移動，而是會有點歪斜。 (完全沒動搖桿類比鍵)
2.影片後半：把搖桿類比軸明顯下壓，但還在死區內未觸發移動，接著按左右鍵盤水平移動，會發現物件往下歪斜的影響更大。

推測可能是get_vector中，原本該被死區過濾的搖桿類比軸訊號，在按鍵按下使得get_vector不為零並開始運作時，也意外地參與了get_vector計算。
(所以可能需要濾掉。)

我的暫時處理法：
1.將action分開成搖桿類比軸與鍵盤兩種

if last_use_is_joypad:
　　moving_vector = Input.get_vector("joypad_analog_l_left","joypad_analog_l_right","joypad_analog_l_up","joypad_analog_l_down",0.3)
else:
　　moving_vector = Input.get_vector("keyboard_left","keyboard_right","keyboard_up","keyboard_down",0)

2.直接拔掉搖桿再重新執行專案

以上都可以讓純鍵盤移動時不再受到搖桿類比軸干擾向量，但不是長久之計。

### Minimal reproduction project (MRP)


https://github.com/godotengine/godot/assets/143533365/6093f454-f690-49a4-bca7-7b7d12df884b

[get_vector_issue_mrp.zip](https://github.com/godotengine/godot/files/14941670/get_vector_issue_mrp.zip)
Repository: angular
Issue: Angular.dev doesn't cover Resolvers or how to fetch dynamic data
Labels: P3,area: docs

### Describe the problem that you experienced

Neither the Tutorial nor the Docs cover fetching dynamic data from a server using resolvers. This is a core concept that nearly every meaningful Angular app needs to do. The one exception to this is "Use the resolve guard to retrieve dynamic data" as an off-hand mention in the `data` property of [Configuration](https://angular.dev/guide/routing/router-reference#configuration), but this is not hyperlinked and there's nowhere on angular.dev to even hyperlink it to.

### Enter the URL of the topic with the problem

- https://angular.dev/guide/routing
- https://angular.dev/tutorials/learn-angular/14-routerLink

### Describe what you were looking for in the documentation

Coverage of dynamic data fetching, especially using Resolvers.

### Describe what you want to experience that would fix the problem

- The in-browser tutorials should include one on fetching dynamic data with Resolvers (right after "Link to a route with RouterLink").
- The Docs -> Routing section should include one or more pages covering dynamic data fetching using Resolvers, how that data is made available to the route's component, and how to handle client-side mutations to that data (since Angular apps are apps, not sites).
Repository: godot
Issue: Button Shortcut does not trigger if set to InputEventAction and the action is a Joypad Axis or anything Mouse related.
Labels: bug,discussion,topic:input

### Tested versions

Godot Engine v4.2.1.stable.official.b09f793f5

### System information

Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.5123) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)

### Issue description

When a button shortcut is set to `InputEventAction` and that action is bound to a joypad axis, it does not trigger. However, if bound to a key or button, it does.

I believe it happens because the code below filters out `InputEventJoypadMotion` among others.

```c++
void Viewport::_push_unhandled_input_internal(const Ref<InputEvent> &p_event) {
	// Shortcut Input.
	if (Object::cast_to<InputEventKey>(*p_event) != nullptr || Object::cast_to<InputEventShortcut>(*p_event) != nullptr || Object::cast_to<InputEventJoypadButton>(*p_event) != nullptr) {
		ERR_FAIL_COND(!is_inside_tree());
		get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, p_event, this);
	}
```

### Steps to reproduce

The MRP has one button that, when pressed, turns the background blue.

The action is bound to four inputs:
- The Space key on the keyboard -- OK
- Joypad Button 0 (Button A on an Xbox Controller) -- OK
- Joypad Axis 1 (Left Stick Up, Joystick 0 Up) -- Reproduces bug
- Right Mouse Button -- Reproduces bug

To reproduce the bug:
1. Download and run the minimal reproduction project
2. Press the Left Stick Up, notice nothing happens
3. Press the Right mouse button, notice nothing happens
4. Press the Space bar or Joypad Button 0 to see the background turn blue.

### Minimal reproduction project (MRP)

[ShortcutBug.zip](https://github.com/godotengine/godot/files/14941813/ShortcutBug.zip)
Repository: PowerToys
Issue: "Hide logo from Logon Screen" cannot be set in the main interface of PowerToys !
Labels: Issue-Bug,Needs-Triage,Product-Mouse Without Borders

### Microsoft PowerToys version

0.80.1.0

### Installation method

GitHub

### Running as admin

Yes

### Area(s) with issue?

Mouse Without Borders

### Steps to reproduce

1. Open the main interface of PowerToys.
2. Select Mouse with out Border.
3. Turn on the option of "Mouse with out Border original UI".
4. Close the main interface of PowerToys.
5. Open the "Mouse with out Border original UI" interface.
6. Open the "Other Options" interface.
7. Select the option of  "Hide logo from Logon Screen" .
8. Close the "Mouse with out Border original UI" interface.
9. Open the "Other Options" interface.

### ✔️ Expected Behavior

“Hide logo from Logon Screen” can be saved  after being checked in “Mouse without Borders Original UI” and it can be set and saved in the main interface of PowerToys.

### ❌ Actual Behavior

There is an option for "Hide logo from Logon Screen" in "Mouse without Borders Original UI", but it cannot be saved after being checked (reopening "Mouse without Borders Original UI", the option is still not checked). "Hide logo from Logon Screen" cannot be set in the main interface of PowerToys (this option does not exist in the configuration file).
The configuration file path is :  C:\Users\\[Username]\AppData\Local\Microsoft\PowerToys\MouseWithoutBorders\settings.json

### Other Software

_No response_
Repository: tauri
Issue: [bug] setAlwaysOnTop is not work
Labels: type: bug,platform: macOS,status: needs triage

### Describe the bug

when I use a shortcut key to display a window, using the setAlwaysOnTop method does not make the window appear on the current fullscreen desktop, but instead displays it on a non-fullscreen desktop.But this issue only occurs in the built artifacts and does not happen during tauri dev.

### Reproduction

```javascript
const registerHotKey = async () => {
  await register("CommandOrControl+Shift+O", (shortcut) => {
    console.log("shortcut is:", shortcut);
    const currentWindow = window.getCurrent();
    currentWindow.setFocus();
    currentWindow.show();
    currentWindow.setAlwaysOnTop(true);
  });
};
```

### Expected behavior

Keep the current window always on top in any location.

### Full `tauri info` output

```text
[✔] Environment
    - OS: Mac OS 14.2.1 X64
    ✔ Xcode Command Line Tools: installed
    ✔ rustc: 1.75.0 (82e1608df 2023-12-21)
    ✔ cargo: 1.75.0 (1d8b05cdd 2023-11-20)
    ✔ rustup: 1.26.0 (5af9b9484 2023-04-05)
    ✔ Rust toolchain: stable-x86_64-apple-darwin (default)
    - node: 16.20.2
    - pnpm: 8.15.6
    - npm: 8.19.4
    - bun: 1.0.4

[-] Packages
    - tauri [RUST]: 1.6.1
    - tauri-build [RUST]: 1.5.1
    - wry [RUST]: 0.24.7
    - tao [RUST]: 0.16.8
    - @tauri-apps/api [NPM]: 1.5.3
    - @tauri-apps/cli [NPM]: 1.5.11

[-] App
    - build-type: bundle
    - CSP: unset
    - distDir: ../dist
    - devPath: http://localhost:1420/
    - framework: Vue.js
    - bundler: Vite
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: storybook
Issue: [Bug]: componente collapse with container-query in automated docs, mdx and storys at all
Labels: bug,has workaround

### Describe the bug

Hi thx for your awesome frontend-tool,
I'm trying to use [CSS container queries](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_containment/Container_queries) inside my VueJS component, but its width is collapsing to 0px inside `storybook` (specifically its `stoy view`). In Firefox (v125 ) and Chrome (v123)

### could fix this

i could fix this in my browser with the following style-rule

```CSS
#storybook-root {
  width 100%
}
```


### To Reproduce

I use `storybook": "^7"` , an you can see, the parent storybook container gets some strange`sb`-style.

![Bildschirmfoto zu 2024-04-11 08-54-14](https://github.com/storybookjs/storybook/assets/2052955/19738129-a671-4dee-8ac9-a751aa3b680a)
![Bildschirmfoto zu 2024-04-11 08-52-25](https://github.com/storybookjs/storybook/assets/2052955/7074cf17-6a87-40e6-be5d-67410e4d47b3)

-----

but at the moment, [i can't recreate the problem in a fresh instance.](https://stackblitz.com/edit/github-ddh4kx?file=package.json,src%2Fstories%2FHeader.stories.js&preset=node)



### System

```bash
Storybook Environment Info:

  System:
    OS: Linux 5.19 Ubuntu 22.04.4 LTS 22.04.4 LTS (Jammy Jellyfish)
    CPU: (16) x64 AMD Ryzen 7 PRO 4750U with Radeon Graphics
    Shell: 5.8.1 - /usr/bin/zsh
  Binaries:
    Node: 18.15.0 - ~/.nvm/versions/node/v18.15.0/bin/node
    Yarn: 4.1.0 - ~/.nvm/versions/node/v18.15.0/bin/yarn <----- active
    npm: 9.5.0 - ~/.nvm/versions/node/v18.15.0/bin/npm
  npmPackages:
    @storybook/addon-designs: ^7 => 7.0.9 
    @storybook/addon-docs: ^7 => 7.6.16 
    @storybook/addon-essentials: ^7 => 7.6.16 
    @storybook/addon-interactions: ^7 => 7.6.16 
    @storybook/addon-links: ^7 => 7.6.16 
    @storybook/addons: ^7 => 7.6.16 
    @storybook/blocks: ^7 => 7.6.16 
    @storybook/components: ^7 => 7.6.16 
    @storybook/html: ^7.6.16 => 7.6.16 
    @storybook/manager-api: ^7 => 7.6.16 
    @storybook/preview-api: ^7 => 7.6.16 
    @storybook/testing-library: ^0.2.2 => 0.2.2 
    @storybook/theming: ^7 => 7.6.16 
    @storybook/vue3: ^7 => 7.6.16 
    @storybook/vue3-vite: ^7 => 7.6.16 
    eslint-plugin-storybook: ^0.6.15 => 0.6.15 
    storybook: ^7 => 7.6.16
```


### Additional context

_No response_
Repository: transformers
Issue: 4bit Adam
Labels: Feature request,optimization

### Feature request

Is there any chance we coukd get this 4bit adam optimizer added to tranformers?
It has nearly the same performance as 32bit adam with significant drop in vram overhead. 
[repo](https://github.com/thu-ml/low-bit-optimizers)
[Paper](https://arxiv.org/abs/2309.01507)

With this added qlora would be even more memory efficient, and theoretically, you should be capable of FFT a 7b on a 24gb card.

### Motivation

The github repo has a paper which shows negligible difference between 32bit and 4bit adam, and they have the code for the adam optimizer here: [4bit code](https://github.com/thu-ml/low-bit-optimizers/blob/main/lpmm/optim/adamw.py)

Or one bit adamw from deep speed, I only didn't recommend it since digging through the deep speed code, it isn't as laid out as this one is with a whole dedicated script. While yeah you can always use deepspeed and transformers, but deepspeed comes with its own set of draw backs, such as windows compatibility, and unsloth compatibility. But either or a one bit adamw would be awesome. Aside from that there aren't too many other ways to save memory for qlora. I mean theoretically if someone had the will, they could make a bitnet adamnw, that runs on the cpu. Since bit net doesn't need matmuls, the entire computation could be offloaded to the cpu. It would be actually fast, so the training wont be bogged down.

### Your contribution

Submit feature request
Repository: tauri
Issue: [bug] startDragging has no effort at touchstart event
Labels: type: bug,status: needs triage

### Describe the bug

use startDragging at windows 10  with touch screen , startDragging has no effort at touchstart event.
onTouchStart={(e) => {
          console.log("touch start");
          getCurrent().startDragging();
 }}


### Reproduction

_No response_

### Expected behavior

_No response_

### Full `tauri info` output

```text
yarn run v1.22.19
$ tauri info

[✔] Environment
    - OS: Windows 10.0.19045 X64
    ✔ WebView2: 123.0.2420.81
    ✔ MSVC: Visual Studio 生成工具 2022
    ✔ rustc: 1.78.0-nightly (bb594538f 2024-02-20)
    ✔ cargo: 1.78.0-nightly (7b7af3077 2024-02-17)
    ✔ rustup: 1.26.0 (5af9b9484 2023-04-05)
    ✔ Rust toolchain: nightly-x86_64-pc-windows-msvc (default)
    - node: 18.18.2
    - yarn: 1.22.19
    - npm: 9.8.1

[-] Packages
    - tauri [RUST]: 2.0.0-beta.14
    - tauri-build [RUST]: 2.0.0-beta.11   
    - wry [RUST]: 0.38.1 (0.38.2, 0.39.0) 
    - tao [RUST]: 0.27.0
    - @tauri-apps/api [NPM]: 2.0.0-beta.7 
    - @tauri-apps/cli [NPM]: 2.0.0-beta.12

[-] App
    - build-type: bundle
    - CSP: unset
    - frontendDist: ../out
    - devUrl: http://localhost:1420/      
    - framework: React (Next.js)
    - bundler: Webpack
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: react-native
Issue: Autocomplete Failure in React Native TextInput with multiline={true} Prop (TextInput)
Labels: Issue: Author Provided Repro,Component: TextInput,Needs: Attention,Type: Unsupported Version

### Description

In React Native's TextInput component, when the multiline={true} prop is set, 
it interferes with the autocomplete functionality,
preventing the keyboard from detecting text from incoming messages. 
This issue becomes particularly noticeable when implementing OTP (One-Time Password) functionalities. 

The expected behavior is for the keyboard to automatically recognize text from incoming messages, and when tapping on the top row of suggested text, it should paste that text into the corresponding TextInput field.
However, due to the multiline={true} setting,
this functionality is disrupted, leading to an inconsistent user experience.

### Steps to reproduce

Set multiline={true} in a TextInput component.
Trigger a scenario where autocomplete text is expected to be suggested by the keyboard (e.g., OTP input).
Observe that the keyboard fails to detect and suggest incoming message text.
Attempt to tap on the top row of suggested text, noting that it does not paste into the TextInput field as expected.

### React Native Version

0.70.12

### Affected Platforms

Runtime - Android, Runtime - iOS

### Output of `npx react-native info`

```text
System:
    OS: macOS 14.4
    CPU: (10) arm64 Apple M2 Pro
    Memory: 70.38 MB / 16.00 GB
    Shell: 5.9 - /bin/zsh
  Binaries:
    Node: 18.17.0 - ~/.nvm/versions/node/v18.17.0/bin/node
    Yarn: 1.22.21 - /opt/homebrew/bin/yarn
    npm: 9.6.7 - ~/.nvm/versions/node/v18.17.0/bin/npm
    Watchman: Not Found
  Managers:
    CocoaPods: 1.15.2 - /opt/homebrew/bin/pod
  SDKs:
    iOS SDK:
      Platforms: DriverKit 23.2, iOS 17.2, macOS 14.2, tvOS 17.2, visionOS 1.0, watchOS 10.2
    Android SDK:
      API Levels: 28, 29, 30, 31, 32, 33, 34
      Build Tools: 30.0.2, 30.0.3, 31.0.0, 33.0.2, 34.0.0
      System Images: android-30 | Intel x86_64 Atom, android-34 | Google APIs ARM 64 v8a
      Android NDK: Not Found
  IDEs:
    Android Studio: 2023.2 AI-232.10227.8.2321.11479570
    Xcode: 15.2/15C500b - /usr/bin/xcodebuild
  Languages:
    Java: 21.0.2 - /opt/homebrew/opt/openjdk/bin/javac
  npmPackages:
    @react-native-community/cli: Not Found
    react: 18.1.0 => 18.1.0 
    react-native: 0.70.12 => 0.70.12 
    react-native-macos: Not Found
  npmGlobalPackages:
    *react-native*: Not Found
```


### Stacktrace or Logs

```text
No stack trace as this is not crash failure issue
```


### Reproducer

https://snack.expo.dev/@buddhanag/multiline-autocomplete-keyboard?platform=web

### Screenshots and Videos


This screen-recording is being done separately the iOS video is from a real device connected to react native metro server for debugging the issue.

this video explains when we use multiline the keyboard autocomplete text disappears.

https://github.com/facebook/react-native/assets/31861172/8c91b5c3-fe2c-423a-b8d8-ee8df6a3f113

https://github.com/facebook/react-native/assets/31861172/efff5b3c-967b-4264-bb24-bf5d5da5ccea
Repository: PowerToys
Issue: Autorun applications on specific virtual desktops
Labels: Idea-New PowerToy,Needs-Triage

### Description of the new feature / enhancement

When the computer starts up, the new feature should launch user-defined applications on specific Windows virtual desktops.

### Scenario when this would be used?

My job involves interacting with a large number of programs. 28 to be exact.

I sorted these programs by purpose and allocated a desktop for each purpose. For example, one desktop is responsible for working with graphics, another contains tools for debugging program code, a third for multimedia and entertainment, a fourth for working with AI, etc.

At the beginning of the working day, I spend a lot of time launching applications and sorting them into desktops.
On macOS for example, this functionality is built into the OS, all you have to do is click the "Launch open apps next time you turn on" checkbox when you turn off your computer.

I know about the hibernation function, but it doesn't allow you to restart your computer.

Now I use the VDesk program, but it often does not work correctly.

### Supporting information

As I mentioned earlier, there's a program called VDesk that doesn't have an interface. It works through the command line.

Here is an example of how it works (from my script):

timeout 3
vdesk on:1 run:explorer "F:\Users\User01\Documents\Links\Visual Studio Code.lnk"
timeout 3
vdesk on:2 run:explorer "F:\Users\User01\Documents\Links\Outlook.lnk"
timeout 3
vdesk on:3 run:explorer "F:\Users\User01\Documents\Links\Far Manager 3 (x64).lnk"
Repository: vscode
Issue: Add ignore extension setting
Labels: feature-request,file-explorer

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->

Right now, ignore files (.ignore, .gitignore) are hardcoded in the code, but many environments have their own ignore files (e.g., .npmignore, .hgignore, .webignore). VSCode does not know about these files and watches excess files.

However, if an extension has a setting that VSCode can read and use, this would not be a problem. 

For example:
* VSCode could have a default '.ignore' in the setting. 
* The git extension could have a '.gitignore' in the setting. 
* The npm extension could have an '.npmignore'  in the setting. 

When running, VSCode would read the setting from all enabled extensions, and read all ignore files. 

Benefits:

* this would increase the performance of VSCode in these environments
* it will make it unnecessary to copy the rules from the ignore file to the exclude VSCode settings
Repository: godot
Issue: The exported APK is unsigned, but the exported AAB is signed
Labels: bug,platform:android,topic:export

### Tested versions

4.2.1.stable

### System information

Windows-11

### Issue description

Problem:
   When "use gradle build" is checked, use "keytool" to show that the file is signed when exporting to AAB format. But when 
   choosing to export to APK format, using "keytool" shows that the file has no signature and the file size is large. After decompressing the APK file, I found that the files in the "lib" folder were not compressed.


### Steps to reproduce

Premise:
    1, Configure the keystore properly, and check "package signed".
    2, Regardless of whether "use gradle build" is checked or not, the real machine can run normally.

### Minimal reproduction project (MRP)

Unable to provide source file.
Repository: ant-design
Issue: 使用React18 Suspense, antd在局部主题（嵌套主题）的情况下，样式丢失
Labels: Inactive,unconfirmed

### Reproduction link

[https://react-luzu25.stackblitz.io](https://react-luzu25.stackblitz.io)

### Steps to reproduce

重现链接中的项目只是展示一个项目的架构大致的样子。我用的是vite打包。
``` 
"react-router-dom": "6.21.3",
"antd": "^5.16.1",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-redux": "9.1.0",
```
在本地跑的时候，样式没有问题。
在build完部署之后，Suspense下面lazy.import中 局部的ConfigProvider下的组件样式丢失。

### What is expected?

build完 部署之后，antd在局部主题（嵌套主题）不会导致样式丢失。
```
:where(.css-d9ntsq).ant-btn{
    font-size: 12px;
    line-height: 1.6666666666666667;
    height: 32px;
    padding: 7px 41px;
    border-radius: 4px;
}
```

### What is actually happening?

```
:where(.css-w3n1rw).ant-btn{
  font-size:12px;
  line-height:1.6666666666666667;
  ⚠️ height:undefined;
  ⚠️ padding:NaNpx NaNpx;
  ⚠️ border-radius:undefined;
}
```
Suspense下面lazy.import中 局部的ConfigProvider下的组件，导致了样式读取不到内容。从而没有样式

| Environment | Info |
| --- | --- |
| antd | 5.16.1 |
| React | 18 |
| System | macos |
| Browser | chrome |

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