sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: deno
Issue: deno serve --watch-hmr does not emit hmr event
Labels: bug,--watch,serve

Version: Deno 2.0.0-rc.2

The "hmr" event does not seem to get emitted when the `--watch-hmr` flag is used in combination with `deno serve`. In combination with `deno run` is works as expected.

## Example

Running the code below with `deno serve --watch-hmr main.ts` and making a change will log:

```ts
// HMR File change detected! Restarting!
// deno serve: Listening on http://0.0.0.0:8000/

addEventListener("hmr", (e) => console.log((e as CustomEvent).detail));

export default {
  fetch(_request: Request) {
    return new Response("Hi Mom!");
  },
} satisfies Deno.ServeDefaultExport;
```

Running the more or less equivalent code below with `deno run --watch-hmr --allow-net main.ts` will log:

```ts
// HMR File change detected! Restarting!
// Listening on http://0.0.0.0:8000/
// { path: "file:///home/jtrns/tmp/deno-hmr-serve/main.ts" }
// HMR Replaced changed module file:///home/jtrns/tmp/deno-hmr-serve/main.ts

addEventListener("hmr", (e) => console.log((e as CustomEvent).detail));

Deno.serve((_request) => {
  return new Response("Hi Mom!");
});
```
Repository: material-ui
Issue: [docs] Outdated version entry should be cleaned up and removed from version table
Labels: docs,support: docs-feedback

### Related page

https://mui.com/versions/

### Kind of issue

Other

### Issue description

We should not have a random minor version 5.0.6 (that is not up to date with latest v5) showing up in the version table.

This will give reader a false feeling that the latest version of v5 is v5.0.6

<img width="809" alt="Screenshot 2024-09-12 at 11 49 08 AM" src="https://github.com/user-attachments/assets/edde43a7-0cba-49b9-a855-e5d0c567d37d">


### Context

The branch named v5.0.6 in https://github.com/mui/material-ui-docs/branches can probably be removed.

**Search keywords**: released versions
Repository: PowerToys
Issue: PowerToys Run stops working in browsers after certain period of time
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.84.1

### Installation method

WinGet

### Running as admin

Yes

### Area(s) with issue?

PowerToys Run

### Steps to reproduce

After using any browser after long period of time, PTRun just simply stops working. When restoring other apps from taskbar, it works for every other app, except browser that I've been using for a long time. After I restart tha specific browser, it starts working again.

### ✔️ Expected Behavior

_No response_

### ❌ Actual Behavior

_No response_

### Other Software

[Uploading PowerToysReport_2024-09-12-20-53-37.zip…]()
Repository: flutter
Issue: [Impeller] Devise DisplayList ops that express more fine grained rendering intent.
Labels: engine,P3,e: impeller,team-engine,triaged-engine

Today, display-list ops are fairly high level and there is a 1-1 relationship between the operations that can be performed on a display list builder and the opcodes supported by display lists.

Having more fine grained "mid-level" ops might make it optimizations easier to express.
Repository: godot
Issue: Renaming a scene file to convert between binary and text format throws errors and makes scene unloadable
Labels: bug,topic:editor

### Tested versions

Reproducible in `4.2`, `4.3`, `4.4`

### System information

Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 32.0.15.6109) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)

### Issue description

When you rename a scene file and change its extension in such a way that it changes implied format (from binary to text or vice versa), it doesn't actually change the contents of the file, and throws various errors (a little unpredictable depending if the file is open or which direction you're going). The resulting scene file is not openable.

![Screenshot 2024-09-12 140046](https://github.com/user-attachments/assets/4763d39e-a245-40d6-8cd7-da23930b128c)
![Screenshot 2024-09-12 140033](https://github.com/user-attachments/assets/40d074f6-151f-41d7-b0d2-079a37a62e5e)
![Screenshot 2024-09-12 141138](https://github.com/user-attachments/assets/29cf55da-5144-4807-b6e0-58d4c9cc13a5)
![Screenshot 2024-09-12 141332](https://github.com/user-attachments/assets/d922151d-3eea-422f-8666-7c7eb5a4a5d2)

The expected behaviour is that the scene should automatically re-save itself in the new intended format based on the extension, and should be openable after rename. It is possible to work around this issue with the following steps:
- Make sure the scene is open, and is dirty (`*` in the title bar)
- Rename the file to the new extension
- Choose `Save As` from the open scene, and _overwrite_ the newly renamed scene

The above should just happen automatically with the rename.

### Steps to reproduce

- Rename any `.tscn` scene to `.scn`, OR:
- Rename any `.scn` scene to `.tscn`

### Minimal reproduction project (MRP)

N/A
Repository: terminal
Issue: Command line "-F" (fullscreen) should work in an already running instance
Labels: Issue-Feature,Product-Terminal,Area-Remoting

WindowsTerminal 1.21.2408.23001

In an already-running WT, this command splits the current pane and focuses the old one.

`wt sp -p TCC33 -V ; move-focus left`

This command does the same thing, not making it fullscreen.

`wt -F sp -p TCC33 -V ; move-focus left`

Is that as expected?
Repository: deno
Issue: `process.stdout` and `stderr` backed by a tty should be instances of `node:tty` `WriteStream`
Labels: bug,node compat

There's code out there that checks whether stdout is a tty by doing an instanceof check, e.g. in angular: https://github.com/angular/angular-cli/blob/d66aaa3ca458e05b535bec7c1dcb98b0e9c5202e/packages/angular/cli/src/utilities/color.ts#L14-L16
Repository: ant-design
Issue: DatePicker with multiple cannot be closed when using onOpenChange and open props
Labels: 🐛 Bug,Inactive

### Reproduction link

[![Edit on StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/edit/react-ezkqim?file=demo.tsx)

### Steps to reproduce

1. Click DatePicker input to open dropdown
2. Select a date
3. Click outside the DatePicker

### What is expected?

I would expect the dropdown to close and remain closed.

### What is actually happening?

The dropdown closes for a split second and then re-opens.

| Environment | Info |
| --- | --- |
| antd | 5.20.6 |
| React | 18.3.1 |
| System | macOS Sonoma Version 14.4.1 (23E224) |
| Browser | Google Chrome 128.0.6613.120 |

---
We rely on setting DatePicker's `open` prop for programmatically opening / closing the dropdown, so we've put `open` on state and use `onOpenChange` to set state when AntD internal APIs dictate `open` has changed.

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: kubernetes
Issue: Currently a number of files have OWNERS mapped to sig-api-machinery but they should be mapped to new sig-etcd
Labels: sig/api-machinery,kind/feature,triage/accepted

### What would you like to be added?

Currently a number of files have OWNERS mapped to sig-api-machinery but they should be mapped to new sig-etcd.  Currently this is impacting PR review and triage as etcd related PRs get triaged to api-machinery incorrectly.  Ex:
- https://github.com/kubernetes/kubernetes/pull/127283
- https://github.com/kubernetes/kubernetes/pull/127285


This issue tracks updating the currently incorrect OWNERS files and removing sig-api-machinery and adding sig-etcd.

The solution here would likely be:
- replacing sig/api-machinery w/ sig/etcd for directories that should be owned by sig/etcd (already done IIUC in https://github.com/kubernetes/kubernetes/pull/125679)
- removing sig/api-machinery from anything that is currently jointly owned which should be fully owned by sig/etcd
- use `filters:`  (see https://www.kubernetes.dev/docs/guide/owners/#owners-spec, in repo OWNERS example here: https://github.com/kubernetes/kubernetes/blob/master/pkg/apis/OWNERS#L6) to make specific etcd files (eg: /hack/libe/etcd.sh) to sig/etcd

### Why is this needed?

This is needed as currently PR review and triage for etcd related issues are mapped to api-machinery incorrectly.
Repository: flutter
Issue: [video_player] Add video/stream concatenation support
Labels: c: new feature,p: video_player,package,c: proposal,team-ecosystem,P2,triaged-ecosystem

### Use case

Hey Flutter team,

We would like to play multiple HLS streams in order(as playlist) with smooth transition between them. At this moment Video Player supports playing only one video and preloading next stream via other controller is missing few frames.

### Proposal

ExoPlayer on android already supports it via [concatenatingMediaSource2](https://developer.android.com/reference/androidx/media3/exoplayer/source/ConcatenatingMediaSource2), it would be nice to have support on flutter too.
Repository: tauri
Issue: [bug] availableMonitors returns wrong position on macos~
Labels: type: bug,platform: macOS,status: needs triage

### Describe the bug

Here are my three monitors:
<img width="602" alt="image" src="https://github.com/user-attachments/assets/d8825595-b711-4214-8da3-9d2a055d2dbf">


Here is my code:
```javascript
//vue file
import {
  availableMonitors
} from "@tauri-apps/api/window";
onMounted(async () => {
  const pm = await availableMonitors();
  console.log(pm);
});
```
Here is the results:
![a2](https://github.com/user-attachments/assets/4e0cc79c-a809-4670-bced-0580206c6f69)


### Reproduction

simple code.

### Expected behavior

Is it a bug?

### Full `tauri info` output

```text
[✔] Environment
    - OS: Mac OS 14.6.1 arm64 (X64)
    ✔ Xcode Command Line Tools: installed
    ✔ rustc: 1.81.0 (eeb90cda1 2024-09-04)
    ✔ cargo: 1.81.0 (2dbb1af80 2024-08-20)
    ✔ rustup: 1.27.1 (54dd3d00f 2024-04-24)
    ✔ Rust toolchain: stable-aarch64-apple-darwin (default)
    - node: 22.5.1
    - pnpm: 9.6.0
    - yarn: 1.22.22
    - npm: 10.8.2

[-] Packages
    - tauri 🦀: 2.0.0-rc.10
    - tauri-build 🦀: 2.0.0-rc.9
    - wry 🦀: 0.43.1
    - tao 🦀: 0.30.0
    - @tauri-apps/api : 2.0.0-rc.4
    - @tauri-apps/cli : 2.0.0-rc.13

[-] Plugins
    - tauri-plugin-dialog 🦀: 2.0.0-rc.5
    - @tauri-apps/plugin-dialog : 2.0.0-rc.1
    - tauri-plugin-store 🦀: 2.0.0-rc.3
    - @tauri-apps/plugin-store : 2.0.0-rc.1
    - tauri-plugin-fs 🦀: 2.0.0-rc.3
    - @tauri-apps/plugin-fs : 2.0.0-rc.2
    - tauri-plugin-shell 🦀: 2.0.0-rc.3
    - @tauri-apps/plugin-shell : 2.0.0-rc.1

[-] App
    - build-type: bundle
    - CSP: unset
    - frontendDist: ../dist
    - devUrl: http://localhost:1420/
    - framework: React (Next.js)
    - bundler: Vite
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: godot
Issue: Imported assets are reimported when opening the project in Godot 4.3-stable, Godot 4.4-dev2, and master
Labels: bug,topic:import

### Tested versions

Reproduces in
v4.3.stable.official [77dcf97d8]
v4.4.dev2.official [97ef3c837]
v4.4.dev.custom_build [83d54ab2a]

Does not reproduce in
v4.2.2.stable.official [15073afe3]

### System information

Ubuntu 20.04 LTS

### Issue description

See title.

### Steps to reproduce

Godot 4.3-stable:
1. Create a new project with Godot 4.3-stable, notice `icon.svg` is imported
2. Close the editor
3. Edit `icon.svg.import` and change `importer="texture"` to `importer="keep"`
4. bug: open the project, notice that `icon.svg` is imported again

Godot 4.4-dev2 and master:
1. Create a new project with Godot 4.4-dev2, notice `icon.svg` is imported
2. Close the editor
3. bug: open the project, notice that `icon.svg` is imported again

### Minimal reproduction project (MRP)

N/A
Repository: vscode
Issue: Accurate color values
Labels: feature-request,editor-color-picker

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->
Please use color formats in a modern way. Currently the standard color picker shows this:
![image](https://github.com/user-attachments/assets/f9668681-ebce-4904-9e54-18f81459a0dd)

This was accurate but is no longer. In a modern editor I expect the color value ( in this case ) to be presented like `rgb(0 189 126 / 0.2)` or even better `rgb(0 189 126 / 20%)`

Rationale:

- Nobody needs the extra commas
- in all browsers up and down arrows change values by +1 and -1. Of course it is possible to use alt or shift keys to change the magnitude but that is not needed. 

I believe this topic has been raised many times here.
Repository: rust
Issue: Trait associated constants can have defaults while types cant
Labels: T-compiler,A-const-generics,F-min_generic_const_args

The following is valid rust code:
```rust
trait Trait {
    const ASSOC: usize = 10;
}
```

When we start allowing associated constants to enter the type system we should ensure that this does not cause any unwanted interactions, associated type defaults is not stable and so it is not necessarily true that associated constants "obviously" work as well as associated types since they have this addition flexibility.
Repository: godot
Issue: GraphNode connection drawing glitch if control of connected slot is hidden and the GraphNode is resized
Labels: bug,topic:gui

### Tested versions

-Reproducable in 4.3.stable

### System information

Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)

### Issue description

https://www.youtube.com/watch?v=z2Km4B4-ul4
[![](https://markdown-videos-api.jorgenkh.no/youtube/z2Km4B4-ul4)](https://youtu.be/z2Km4B4-ul4)

### Steps to reproduce

1. Create 2 GraphNodes
2. Add 1 control to each and enable the slots
3. connect the slots
4. set a control node to "hidden"
5. resize the GraphEdit
6. move the GraphEdit

### Minimal reproduction project (MRP)

N/A
Repository: vscode
Issue: Minimap MARK comments are incorrectly positioned on the minimap when Minimap Size is "full" and file is long
Labels: bug,editor-minimap

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- VS Code Version: 1.93.1
- OS Version: Windows 10.0.22631

Steps to Reproduce:

1. In preferences, set Minimap Size to "full"
2. Open a very long file (1500+ lines should be plenty)
3. Add a mark comment to the file (eg. `// MARK: some label here`)
4. Observe the offset in the minimap between the line the mark comment is on, and the highlighted minimap location.

Example, where the actual comment location is circled, but the "Example comment" text is shown on a distant line:
![image](https://github.com/user-attachments/assets/ce868132-1a24-4f45-a11f-3463c7e0287b)
Repository: deno
Issue: Detect server restart with --watch ?
Labels: bug,needs investigation,needs discussion,--watch

### Discussed in https://github.com/denoland/deno/discussions/25601

<div type='discussions-op-text'>

<sup>Originally posted by **alexgleason** September 12, 2024</sup>
I am trying to call `pglite.close()` before the process exits to avoid corrupting my database, but every time I edit my code with `--watch` it gets corrupted and I have to delete/recreate my database.

I used `Deno.addSignalListener('SIGINT', ...)` to clean up (and also added `SIGTERM`, `SIGHUP`, etc), but I can't figure out how to detect **when the server will restart due to a code change when using --watch**. I need to also call my cleanup function in that case. I think? I'm not completely sure if this is the issue or I'm running into a different bug.

Any ideas?</div>
Repository: PowerToys
Issue: PowerToys Workspace can't detect Blender and Toon boom harmony premium
Labels: Issue-Bug,Needs-Triage,Product-Workspaces

### Microsoft PowerToys version

0.84.1

### Installation method

Microsoft Store

### Running as admin

Yes

### Area(s) with issue?

Workspaces

### Steps to reproduce

Opening Blender (installed from website and runs as user level) or Toon boom harmony (this app runs as administrator) in minimized, maximized and floating window.


### ✔️ Expected Behavior

When clicking on "Capture" in Snapshot Creator, it should capture the mentioned apps window.

### ❌ Actual Behavior

It won't capture the mentioned apps window in any mode (minimized, maximized and floating)
![Screenshot 2024-09-13 035517](https://github.com/user-attachments/assets/d855e905-eb07-45d3-a821-799f84096572)

### Other Software

Blender 4.0.1 (installed from website)
Toon boom harmony premium 21.1.0
Repository: PowerToys
Issue: run s problem
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.84.1

### Installation method

GitHub

### Running as admin

None

### Area(s) with issue?

PowerToys Run

### Steps to reproduce


![Snipaste_2024-09-13_08-43-42](https://github.com/user-attachments/assets/487d17b5-6630-4c8b-a6ee-016bc3fa62b8)


### ✔️ Expected Behavior

cursor  match the first file that appears

### ❌ Actual Behavior

When using file search, the cursor does not match the first file that appears

### Other Software

_No response_
Repository: pytorch
Issue: [Discuss] Enable Windows inductor UTs and fix its timeout issue.
Labels: module: windows,triaged,oncall: pt2,module: inductor

### 🐛 Describe the bug

I have enabled Windows inductor on `main` branch and `release/2.5` branch now. We also get good quality in models passrate: https://github.com/pytorch/pytorch/issues/124245#issuecomment-2333511349

But we still have a problem that, we can't enable Windows inductor UTs, due to it always timeout by 210 minutes.

Actually, I tried to enable Windows UT in PR: https://github.com/pytorch/pytorch/pull/134553 and in this PR:
1. enable all dynamo UTs: https://github.com/pytorch/pytorch/pull/134553/files#diff-492e5c4bdfc58c4cb5ecf00770e9c63a0ff31b02bde41d68e4cdc70eaf2f4ac7R23
2. Add Windows test shard to 5 machines.

but, it always timeout, and @chuanqi129 did some research and comment is we need to split current inductor UTs: https://github.com/pytorch/pytorch/pull/133226#issuecomment-2296861647

I'm not sure how to spilt the UTs, or we can disable(reduce) some UTs on Windows? 
So I opened this issue to ask help to other developers.

We may need cherry-pick the solution PR to `release/2.5`. 

### Versions

On `main` branch and `release/2.5` branch.

cc @peterjc123 @mszhanyi @skyline75489 @nbcsm @iremyux @Blackhex @ezyang @chauhang @penguinwu @voznesenskym @EikanWang @jgong5 @Guobing-Chen @XiaobingSuper @zhuhaozhe @blzheng @wenzhe-nrv @jiayisunx @ipiszy @yf225 @chenyang78 @kadeng @muchulee8 @ColinPeppler @amjames @desertfire
Repository: vscode
Issue: Unable to connect to tunnel after code update
Labels: bug,remote-tunnel

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Does this issue occur when all extensions are disabled?: Yes/No

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- VS Code Version: 
```
Version: 1.94.0-insider
Commit: 102ff8db3f8dd54027407279ed5cb78e81b4bf19
Date: 2024-09-12T08:48:43.150Z
Browser: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/128.0.0.0 Safari/537.36 Edg/128.0.0.0
```
- OS Version: code tunnel / arm64

Steps to Reproduce:

1. update cli
![image](https://github.com/user-attachments/assets/922220e5-3ca1-4cb3-8d6a-041d113d3bb9)
![image](https://github.com/user-attachments/assets/5bf44a27-01ed-4111-b5d2-ac5dca576e9b)


2. Unable to connect to tunnel after refresh page
![image](https://github.com/user-attachments/assets/5dec0c39-c028-4e2e-9007-88a5cfb3a183)

3. use `code tunnel service install` to re-install still not work.
4. `code tunnel service uninstall`, then `code tunnel service install` works
Repository: pytorch
Issue: Integer overflow while creating nested tensors 
Labels: triaged,module: nestedtensor

### 🐛 Describe the bug

Hi,

Not sure if I'm using nested tensors incorrectly, but I would like to pad some variable-length sequences and feed the resulting padded tensor into a DataLoader.
```py
torch.nested.to_padded_tensor(
    torch.nested.nested_tensor(tensor_list), 0
)
```

This approach was working great while developing a model, but I have been scaling up the input data and was hit with the following issue:
```
----> 1 torch.nested.nested_tensor(tensor_list)

File .venv\lib\site-packages\torch\nested\__init__.py:220, in nested_tensor(tensor_list, dtype, layout, device, requires_grad, pin_memory)
    219 if layout == torch.strided:
--> 220     return _nested.nested_tensor(
    221         tensor_list,
    222         dtype=dtype,
    223         device=device,
    224         requires_grad=requires_grad,
    225         pin_memory=pin_memory)
    226 elif layout == torch.jagged:
    227     # Need to wrap lists of scalars as tensors
    228     list_of_tensors = [t if isinstance(t, Tensor) else torch.as_tensor(t) for t in tensor_list]

RuntimeError: Trying to create tensor with negative dimension -1382983936: [-1382983936]
```

All of the input data is well-formed and properly typed (tensors of size (N,1280)). The negative dimension given corresponds to the summed number of elements in the `tensor_list` (N items * dim 0 * dim 1) and overflowing from a u32 -> i32 cast.


Code to reproduce
```py
import torch

jagged_lengths = torch.randint(512, 1024, (3000,))
if (jagged_lengths.sum().item() * 1280 * 3000) > 2_147_483_647:
    tensor_list = []
    for length in jagged_lengths:
        tensor_list.append(torch.rand((length, 1280)))

    torch.nested.nested_tensor(tensor_list)
```

### Versions

torch==2.4.1+cu124

cc @cpuhrsch @jbschlosser @bhosmer @drisspg @soulitzer @davidberard98 @YuqingJ