sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: PowerToys
Issue: Image Resizer: Add to File Upload Context Menu
Labels: Issue-Bug,Idea-Enhancement,Needs-Repro,Product-Image Resizer

### Description of the new feature / enhancement

When uploading a file, the context menu entry for the resizer is absent. This proposal would it to all file context menus, regardless of whether or not it was normal file menu or an upload context.

### Scenario when this would be used?

I very often find myself needing to uploading pictures with certain resolution restraints, avatars, banners, art sites, or places like discord where much of what I upload it too large to properly render without being rejected or downsized. I would like to be able to resize images in the file upload menu so as to provide uninterrupted workflow, as opposed to having to open the file location elsewhere and resize it there.

### Supporting information

_No response_
Repository: transformers
Issue: Train mobileBERT from scratch for other languages
Labels: New model

### Model description

Hi,
I am thinking of training a mobileBERT model from scratch for the German language. Can I use the [English mobileBERT model from HuggingFace](https://huggingface.co/google/mobilebert-uncased) to apply it to a dataset in another language? It makes sense that I would have to adapt the teacher model of mobileBERT to a BERT model of the corresponding language. Unfortunately, I could not find a parameter to adapt the teacher model.

Are there any other ideas on how best to train a mobileBERT model for another language?

Many greetings and many thanks!

### Open source status

- [ ] The model implementation is available
- [ ] The model weights are available

### Provide useful links for the implementation

_No response_
Repository: next.js
Issue: Link component with Next 13 and app dir does not work with # links
Labels: bug

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

Operating System:
      Platform: linux
      Arch: x64
      Version: #1 SMP Fri Apr 2 22:23:49 UTC 2021
    Binaries:
      Node: 18.12.1
      npm: 8.19.2
      Yarn: N/A
      pnpm: 7.18.1
    Relevant packages:
      next: 13.0.8-canary.0
      eslint-config-next: N/A
      react: 18.2.0
      react-dom: 18.2.0

### Which area(s) of Next.js are affected? (leave empty if unsure)

App directory (appDir: true), Routing (next/router, next/navigation, next/link)

### Link to the code that reproduces this issue

https://stackblitz.com/edit/vercel-next-js-ol7t9k

### To Reproduce

1. Clicking on "Link to bottom" does not navigate to the section at the bottom with `id=bottom`
2. This works for the standard a tag

### Describe the Bug

The Link component does not navigate to specified element id. Might be related to #43089

### Expected Behavior

The Link component should scroll to a section location's if href is linked to an element id

### Which browser are you using? (if relevant)

_No response_

### How are you deploying your application? (if relevant)

_No response_
Repository: godot
Issue: ERROR platform/windows/display_server_windows.cpp  (apk android don't working) 
Labels: bug,platform:windows,platform:android,topic:input,topic:gui

### Godot version

Godot 4.0 Beta 8

### System information

Windows 10, Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz  4.10 GHz

### Issue description

I have a problem. I have exported my project to android, and I am running the app with an android emulator. The problem is that the buttons don't work and the LineEdits don't display the menu, it's as if they don't respond to clicks. Does anyone know what the problem could be?

this is my screen 
![image](https://user-images.githubusercontent.com/25349508/208408838-cb41c956-178c-4f00-857b-69271a38a18b.png)

When I launch the program in the emulator from godot, this appears in godot. But I can't find what these problems mean.

![image](https://user-images.githubusercontent.com/25349508/208408675-cd5115aa-d7d9-47c4-9ce8-8801663a8770.png)

These are textures buttons, although I've tried adding touchScreenButtons but they don't respond either.

I also have activated the simulation of the click in the project configuration.
![image](https://user-images.githubusercontent.com/25349508/208409246-3198e8aa-226d-47b3-bccb-c80c66f0dea7.png)

I also provide you with the way in which I export
![image](https://user-images.githubusercontent.com/25349508/208409405-25362726-6d34-4507-baa6-2287a1a0a32c.png)


### Steps to reproduce

Export to android and try with textures buttons, or LineEdits. And launch with emulator in Android Studio.

### Minimal reproduction project

I can't share project.
Repository: PowerToys
Issue: FancyZones: Allow custom "keep-out" zone
Labels: Idea-Enhancement,FancyZones-Layouts

### Description of the new feature / enhancement

Allow the user to set "keep-out" zones with any arbitrary aspect ratio.

### Scenario when this would be used?

I am using multiple monitors with Explorer Patcher to revert the taskbar to Windows 10 so that it can be moved to the top of a vertical, non-primary monitor, without having it show up on every single monitor. This is not natively supported by Windows 11.

Usually, FancyZones can detect native taskbars and smartly keep Zones out of them.

However, it sounds hard to make it detect random third party taskbar implementations. An easier solution may be to re-purpose existing zones code to make them "keep-out" zones. 

Currently, windows resized by FancyZones would go behind the Taskbar rather than around it. In my case, this hides some important UI elements (like the toolbar, close, minimize, re-size, etc).

### Supporting information

The aspect ratio limit on zones should be removed to accommodate this. Creating and re-sizing a regular Zone was my first solution attempt, but the zone cannot be re-sized thin enough to reach the thickness of a double-thick taskbar.
Repository: vscode
Issue: Parts that are hidden should not render DOM nodes
Labels: bug,perf,layout

While talking with @deepak1556 he made me aware that the title bar part would still render DOM nodes such as the `window-control-container` even when native title is enabled.

It seems, a hidden or not-enabled part still adds DOM nodes, which seems odd. I tried also with activity bar and noticed that DOM nodes are there:

![image](https://user-images.githubusercontent.com/900690/208421091-46bdb889-3637-41bb-967b-679b5fbd4553.png)

I would strongly suggest that a hidden or disabled workbench part does not add DOM nodes and is fully excluded from the workbench layout:
* title bar
* activity bar
* status bar
* sidebar
* auxiliary bar
* panel
Repository: godot
Issue: Can't set occluder "closed" "cull_mode" in tileset editor
Labels: enhancement,topic:editor,topic:2d

### Godot version

v4.0.beta8

### System information

Linux Vulkan

### Issue description

When editing the OccluderPolygon2D in a TileSet, this interface appears:

<img src="https://user-images.githubusercontent.com/43048142/208430666-22ac6e90-7292-4179-9fd9-0303767904e4.png" width="200">

It only allows for editing the polygon shape. There is no way to set the other properties, at least not that I've found. I found it's possible to change the properties in the resource file manually and that does work, but it's less convenient.

```
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_6f1qe"]
closed = false
cull_mode = 2
polygon = PackedVector2Array(-12.5, -16, 11, -16, 14, 14.5, -14, 14)
```

### Steps to reproduce

- Edit a TileSet with at least one occlusion layer in the editor
- Select a tile
- Go to `Rendering` → `Occlusion Layer 0`

### Minimal reproduction project

N/A
Repository: tauri
Issue: [bug] data-tauri-drag-region not working when in isolation mode
Labels: type: bug,status: needs more info

### Describe the bug

If we have

```json
  "tauri": {
    "pattern": {
      "use": "isolation",
      "options": {
        "dir": "../dist/preload"
      }
    },
```

Then `<div data-tauri-drag-region="true">` won't work. And delete `      "use": "isolation",` makes it work again.

### Reproduction

1. an existed example app with `data-tauri-drag-region`
2. can drag
3. add isolation config
4. can't drag

### Expected behavior

Always can drag

### Platform and versions

Environment
  › OS: Mac OS 13.0.1 X64
  › Node.js: 18.12.1
  › npm: 8.19.2
  › pnpm: 7.18.2
  › yarn: 1.22.4
  › rustup: 1.25.1
  › rustc: 1.65.0
  › cargo: 1.65.0
  › Rust toolchain: stable-x86_64-apple-darwin 

Packages
  › @tauri-apps/cli [NPM]: 1.2.1 (outdated, latest: 1.2.2)
  › @tauri-apps/api [NPM]: 1.2.0
  › tauri [RUST]: 1.2.1,
  › tauri-build [RUST]: 1.2.1,
  › tao [RUST]: 0.15.6,
  › wry [RUST]: 0.22.5,

App
  › build-type: bundle
  › CSP: default-src blob: data: filesystem: ws: wss: http: https: tauri: 'unsafe-eval' 'unsafe-inline' 'self' img-src: 'self'
  › distDir: ../dist
  › devPath: http://localhost:1420/
  › framework: React

App directory structure
  ├─ dist
  ├─ node_modules
  ├─ src-affine
  ├─ public
  ├─ scripts
  ├─ src-tauri
  ├─ .git
  ├─ .vscode
  └─ src

### Stack trace

_No response_

### Additional context

And this don't have a proper ts type, and can't log anything

```ts
window.__TAURI_ISOLATION_HOOK__ = payload => {
  // eslint-disable-next-line no-console
  console.log('Tauri isolation hook', payload);

  return payload;
};

export {};

// TODO: find official typings if available
type IsolationPayload = unknown;

declare global {
  interface Window {
    __TAURI_ISOLATION_HOOK__: (payload: IsolationPayload) => IsolationPayload;
  }
}

```
Repository: next.js
Issue: <Link> `as` prop will become `href ` in NextJS 13 appDir:ture
Labels: bug

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

    Operating System:
      Platform: win32
      Arch: x64
      Version: Windows 10 Pro
    Binaries:
      Node: 18.12.1
      npm: N/A
      Yarn: N/A
      pnpm: N/A
    Relevant packages:
      next: 13.0.8-canary.0
      eslint-config-next: N/A
      react: 18.2.0
      react-dom: 18.2.0

### Which area(s) of Next.js are affected? (leave empty if unsure)

App directory (appDir: true)

### Link to the code that reproduces this issue

https://github.com/shadowmelds/reproduction-app

### To Reproduce

code：

```
<Link href={'/?project=1'} as={'/project/1'} />
```

browser：

```
<a href="/project/1"></a>
```

### Describe the Bug

When i click item，<Link/> `as` prop should only change the URL，do not change `href`，The pages dir is ok，but app dir will be wrong

### Expected Behavior

It should only change the URL, not jump to URL or refresh

### Which browser are you using? (if relevant)

Chrome 108.0.5359.125

### How are you deploying your application? (if relevant)

next dev
Repository: godot
Issue: MultiplayerSynchronizer throwing Error when connected client is not in same scene as Host
Labels: bug,confirmed,topic:network

### Godot version

4.0-Beta8

### System information

Windows 11

### Issue description

MultiplayerSynchronizer throws Error
`E 0:00:06:0199   _send_sync: Condition "!sync || !sync->get_replication_config().is_valid() || !sync->is_multiplayer_authority()" is true. Continuing.
  <C++ Source>   modules/multiplayer/scene_replication_interface.cpp:647 @ _send_sync()
`
if connected client is not in the same scene as the Host (and the Host's Scene has an MultiplayerSynchronizer)

### Steps to reproduce

- Create a server on the first client using ENetMultiplayerPeer
- change Scene to a Scene containing a MultiplayerSynchronizer
- Connect to the server using a second Client
- It should continuously throw a error on the Server-Client


Code handling Connecting:
![image](https://user-images.githubusercontent.com/19608437/208445715-8e5332cd-0eb7-4462-8291-aff3966cd27c.png)
![image](https://user-images.githubusercontent.com/19608437/208445775-ba42f4e9-0c3e-4bf7-b758-1ff8334ca226.png)

Scene host changes to after connecting:
![image](https://user-images.githubusercontent.com/19608437/208445871-aeb5ab81-de7b-455e-9b0c-7f2574adc7f0.png)



### Minimal reproduction project

[BugTest.zip](https://github.com/godotengine/godot/files/10259898/BugTest.zip)
(Contains GDScripts and c# source files)
Repository: godot
Issue: C# Export on List not possible anymore. 
Labels: topic:dotnet

### Godot version

v4.0.beta8.mono.official [45cac42c0]

### System information

Windows 10 Home, Intel(R) Core(TM) i5-4210H CPU @ 2.90GHz   2.90 GHz, 

### Issue description

In Godot 3.5 it was possible to **Export** C# System.Collections.Generic.Lists.
When I try doing that in the current version I get the following error:

`C:\Users\Bozo\Documents\Data\Game Dev\Godot\super-beat-boy\Nodes\Activables\GravityArea.cs(21,30): The type of the exported field is not supported: 'SuperBeatBoy.GravityArea.listOfStrings'`

Would like to Export my lists and use them directly, this was very helpful and streamlined to use.
So this seems like a regression to me.


### Steps to reproduce

Adding following Snippet to any Code:
` [Export]
    private System.Collections.Generic.List<String> listOfString = new System.Collections.Generic.List<string>();
`
This leads to following error:
`C:\Users\Bozo\Documents\Data\Game Dev\Godot\ListsNotWorking\lists_not_working.cs(8,53): The type of the exported field is not supported: 'lists_not_working.listOfString'`

**Expected Behaviour**
Being able to change the list via the Inspector like you would do with arrays. (Or like you could in Godot 3.5 with List<>())

### Minimal reproduction project

[C#ListsNotWorking.zip](https://github.com/godotengine/godot/files/10260225/C.ListsNotWorking.zip)
Repository: PowerToys
Issue: PowerRun taking high memory and CPU
Labels: Issue-Bug,Needs-Triage,Needs-Team-Response

### Microsoft PowerToys version

0.65.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

PowerToys Run

### Steps to reproduce

when i open power run
it take alot of time to search and eating alot of memory and CPU
[Uploading PowerToysReport_2022-12-19-23-04-24.zip…]()


### ✔️ Expected Behavior

less time to search

### ❌ Actual Behavior

it take alot of time to search and eating alot of memory and CPU

### Other Software

_No response_
Repository: storybook
Issue: [Feature Request]: Storybook should source CHROME_BIN in addition to SB_CHROMIUM_PATH
Labels: feature request,needs triage

### Is your feature request related to a problem? Please describe

There is a convention found in many libraries which can make use of `CHROME_BIN` these include Karma, Protractor.  It would be nice if Storybook adopted this convention. There is no reason to have to configure `CHROME_BIN`, and `SB_CHROMIUM_PATH` inside of an image.

> storybook extract uses Puppeteer, which downloads and installs Chromium. Set the environment `SB_CHROMIUM_PATH` to configure your local Chromium installation.

This also stops this kind of stuff, which is what everyone in DevOps is currently doing

https://gerrit.wikimedia.org/r/c/wikidata/query/gui/+/475427/

I also think this is the issue responsible here 

https://github.com/storybookjs/storybook/issues/7587

### Describe the solution you'd like

* Adopt the convention of using CHROME_BIN to specify the path to chromium
* deprecate SB_CHROMIUM_PATH
* source CHROME_BIN primary if present

### Describe alternatives you've considered

_No response_

### Are you able to assist to bring the feature to reality?

yes, I can

### Additional context

Will provide patch if accepted.
Repository: flutter
Issue: `flutter analyze --flutter-repo` should also analyze code snippets
Labels: c: new feature,tool,c: proposal,P3,team-tool,triaged-tool

Right now, I mostly only learn about analyzer errors in code snippets when CI runs over my pull request. It would be nice if `flutter analyze --flutter-repo` would actually analyze all the code in the repo including our code snippet. For that, it would have to run `dev/bots/analyze_snippet_code.dart --verbose`.

/cc @gspencergoog
Repository: go
Issue: cmd/go: ld: building for macOS, but linking in object file built for iOS
Labels: OS-Darwin,NeedsInvestigation

Go 1.19.4

When building our application, a few of us occasionally get the error:

```
/Users/bradfitz/.cache/tailscale-go/pkg/tool/darwin_arm64/link: running gcc failed: exit status 1
ld: building for macOS, but linking in object file built for iOS, file '/var/folders/0f/7sz95dc94nj46b6yz8p_fqd40000gn/T/go-link-3835913802/000004.o' for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
```

And the only way to recover is to do a `go clean -cache` and build again.

We haven't figured out more than that, yet. And we don't have an on-demand repro.

Just filing this now in case anybody has any ideas.

Like, maybe piece of the environment is missing from the cache signature? Maybe an empty file is being created that's being interpreted as iOS instead of macOS?

But that error message is not a Go thing at all. I see tons of Google results for other languages. But maybe `cmd/go` can detect whatever broken state its input is in and ignore that input file and rebuild it instead? Totally guessing.

/cc @ianlancetaylor who likes linkers :)
Repository: flutter
Issue: [ 💡Feature] - Angular Flexlayout in Flutter
Labels: c: new feature,framework,would be a good package,c: proposal,P3,team-framework,triaged-framework

## Use case

Currently, there are too many widgets for building layouts which makes it cumbersome to build responsive layouts effectively.

[AspectRatio](https://api.flutter.dev/flutter/widgets/AspectRatio-class.html)
[CustomSingleChildLayout](https://api.flutter.dev/flutter/widgets/CustomSingleChildLayout-class.html)
[CustomMultiChildLayout](https://api.flutter.dev/flutter/widgets/CustomMultiChildLayout-class.html)
[FittedBox](https://api.flutter.dev/flutter/widgets/FittedBox-class.html)
[FractionallySizedBox](https://api.flutter.dev/flutter/widgets/FractionallySizedBox-class.html)
[LayoutBuilder](https://api.flutter.dev/flutter/widgets/LayoutBuilder-class.html)
[MediaQuery](https://api.flutter.dev/flutter/widgets/MediaQuery-class.html)
[MediaQueryData](https://api.flutter.dev/flutter/widgets/MediaQueryData-class.html)
[OrientationBuilder](https://api.flutter.dev/flutter/widgets/OrientationBuilder-class.html)

## Proposal

it would really nice if we could bring [Angular FlexLayout](https://github.com/angular/flex-layout/wiki/Declarative-API-Overview)  concepts to flutter.

All Responsive API - https://github.com/angular/flex-layout/wiki/Responsive-API

> This covers pretty much every single use case.

This will condense everything to just 2 widgets  - a Parent `FxLayout` and a child - `FxFlex`  (Of course the names could be different.)


**Psuedo Code:** 

```dart
FxLayout (
 layout: FxLayout.row,                                   // all screens will display as row.
 md: FxLayout.column,                                 // On medium screens - Display as column.
 mainAxisAlign: FxLayoutAlign.center,
 crossAxisAlign: FxLayoutAlign.center,
 gap: FxSize(size: 10, unit: FxUnit.dp /*default*/)
  children: [
    FxFlex (
      fill: true
       order: 0,
       align: FxFlexAlign.start,
       child: Text('1st Child'),
     ),
    FxFlex (
       order: 1,
       align: FxFlexAlign.center,
       size: FxSize(size: 90, unit: FxUnit.percentage ),
       child: Text('2nd Child'),
     )
  ]
)
```
Repository: vscode
Issue: Show inlay hints on current line, or selection
Labels: feature-request,inlay-hints

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

Inlay hints are awesome, and have lots of settings aready, but need more control over which ones are shown.

I would like to be able use a command to toggle inlay hints for the current line, or selection.

Somewhat related:

vscode-twoslash extension allows you to create inlay hints with a `// ^?` comment. I've asked for an inline option:  https://github.com/orta/vscode-twoslash-queries/issues/8

Toggle inlay hints on/off key - https://github.com/microsoft/vscode/issues/149019
Repository: TypeScript
Issue: [TypeScript] Highlight Utility Types
Labels: Suggestion,Awaiting More Feedback

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->
It would be great to highlight builtin types with different color(`Pick`, `Partial`, `Record`, `Omit` etc.). It's really hard remember whether `Pick` type is builtin or someone else's especially if you're new to TS. Most of the time complex types are not readable at all, not talking about a brief scan but staring at the line of code for a minute. 😆 

P.S. I've spent about an hour searching guides on "VSCode TS add custom keywords"  and "VSCode TS custom highlight" but didn't find anything useful. Tried few extensions from market, but highlight didn't change.
Repository: angular
Issue: anchorScrolling: 'enabled' does not work on nested ViewEncapsulation.ShadowDom
Labels: area: common

### Which @angular/* package(s) are the source of the bug?

router

### Is this a regression?

No

### Description

Anchor scrolling does not work when anchor element is deeper than 1 ShadowDom-level.
Navigating via a fragment link does not cause the target element to be scrolled into view, nor is focus placed on the target element.

Currently Router can find target element inside dom root and **interestlingly inside the first level** of shadow DOM. But won't find target element from any deeper level.

### Expected behavior
Should walk the whole tree to find the target element.

### Please provide a link to a minimal reproduction of the bug

https://stackblitz.com/edit/angular-ivy-on3gqs?file=src/app/app.component.ts

### Please provide the exception or error you saw

```true
No err thrown
```


### Please provide the environment you discovered this bug in (run `ng version`)

```true
Angular 15.0.4
```


### Anything else?

I'm not sure if this is regression of #41470 or extended issue caused by the bigger depth.
Repository: tauri
Issue: [feat] Better FsScope Event informations
Labels: type: feature request,status: in progress,type: breaking change

### Describe the problem

Using FsScope Event when using the [persisted-scope plugin](https://github.com/tauri-apps/tauri-plugin-persisted-scope)([monorepo](https://github.com/tauri-apps/plugins-workspace/tree/dev/plugins/persisted-scope)), I found the event data a bit lacking.
We are only given the allowed/forbidden path.

### Describe the solution you'd like

It would be useful to also get other information like:

- Is it a file, a directory ?
- In the case of a directory, is it recursive ?

An idea would be:
```rust
#[derive(Debug, Clone)]
pub enum FsEvent {
  /// A path has been allowed.
  PathAllowed(FsEventData),
  /// A path has been forbidden.
  PathForbidden(FsEventData),
}

struct FsEventData {
  path: PathBuf
  target: TargetType
}

enum TargetType {
  File,
  // isRecursive ?
  Directory(bool)
}
```
But I might be forgetting something that could be useful to add.

I'll be happy to help for this feature

### Alternatives considered

_No response_

### Additional context

_No response_