sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: flutter
Issue: Menus should be configurable to not overlap with parent button
Labels: c: new feature,framework,f: material design,c: proposal,P3,team-design,triaged-design

### Steps to reproduce

Looking at the docs from `MenuStyle` it says:

```dart
  /// Determines the desired alignment of the submenu when opened relative to
  /// the button that opens it.
  ///
  /// If there isn't sufficient space to open the menu with the given alignment,
  /// and there's space on the other side of the button, then the alignment is
  /// swapped to it's opposite (1 becomes -1, etc.), and the menu will try to
  /// appear on the other side of the button. If there isn't enough space there
  /// either, then the menu will be pushed as far over as necessary to display
  /// as much of itself as possible, possibly overlapping the parent button.
  final AlignmentGeometry? alignment;
```

The important part is the last sentence: `possibly overlapping the parent button`.

I am seeing this behaviour with `DropdownMenu` as I have lots of entries and when I click the entries get on top of the `DropdownButton`. Normally this wouldn't be an issue, but my `DropdownMenu` is filterable, so I can type on it, and when the menu covers the `DropdownButton`, I can't see what I am typing.

Thus, Menus should have the option to cover or not to cover the parent button that opened them, as in cases of filterable `DropdownMenu` this will be undesirable.

### Actual results

Menus will decide themselves if they will cover their parent button or not.

### Logs

_No response_

### Flutter Doctor output

Flutter version 3.24.4
Repository: ant-design
Issue: Table 组件开启虚拟列表后，在 windows 上卡顿掉帧
Labels: unconfirmed

### What problem does this feature solve?

目前，Table 开启虚拟列表后，mac 上没有问题，windows 上滚动时会卡顿掉帧。antd 文档例子就有这个问题，但 4.x 版本的很流畅。windows 测试机型配置如下：处理器：AMD Ryzen 7 PRO 4750U with Radeon Graphics 1.70 GHz。机带 RAM：16.0 GB。

### What does the proposed API look like?

5.x 的 Table 组件在开启虚拟列表后，window 上也能流畅滚动。

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: vscode
Issue: Add editable filters to the workspace (folder)
Labels: feature-request,file-explorer


Type: <b>Feature Request</b>


When there is a lot of content in the workspace folder, browsing becomes troublesome and difficult. At this point, we want to use a JSON like configuration document to customize folder filters, similar to this:
```json
{
“filter0": [**/*],
"filter1":
[
rootdir\\apps\\folder1,
rootdir\\apps\\folder3,
rootdir\\cores\\*,
...
]
}
```
When VSCode reads this custom filter configuration file, it can display the directory structure of the workspace according to the configuration above; Of course, it's best to make it switchable so that it can revert back to its original form.


VS Code version: Code 1.96.1 (42b266171e51a016313f47d0c48aca9295b9cbb2, 2024-12-17T17:50:05.206Z)
OS version: Windows_NT x64 10.0.19045
Modes:


<!-- generated by issue reporter -->
Repository: go
Issue: spec: clarify that map iteration always yields the latest version of an entry
Labels: NeedsFix,FixPending

### Proposal Details

Consider the following program (https://go.dev/play/p/wd1Ge2PIyAK):

```
package main

import "fmt"

func main() {
	m := map[string]string{
		"a": "original",
		"b": "original",
	}
	for k, v := range m {
		fmt.Println(k, v)
		m["a"] = "new"
	}
}
```

Map iteration order unspecified, so if "a" is produced first it will print:

```
a original
b original
```

If "b" is produced first, the spec does not specify whether this must print

```
b original
a new
```

Or if

```
b original
a original
```

is acceptable. In other words, is iteration required to produce the latest version of an entry, or is a stale version OK?

As far as I know, the `gc` map implementation has always produced the latest version of an entry. In fact, when implementing #54766 I fixed bugs I introduced that produced stale values under the assumption that the spec required it.

The spec does specify "If a map entry that has not yet been reached is removed during iteration, the corresponding iteration value will not be produced." In my opinion it would be odd to require deletion be tracked precisely, but not changes to values.

Thus I propose that the map portion of https://go.dev/ref/spec#For_range be amended to add "Iteration always produces the latest value of a map entry."

cc @griesemer @randall77
Repository: ollama
Issue: Unable to load dynamic library: libstdc++.so.6: cannot open
Labels: bug

### What is the issue?

oll```
ama run llama3.1
Error: Unable to load dynamic library: Unable to load dynamic server library: libstdc++.so.6: cannot open shared object file: No such file or directory
```

### OS

_No response_

### GPU

_No response_

### CPU

_No response_

### Ollama version

_No response_
Repository: ant-design
Issue: Segmented 有多項 option 會超出頁面寬度
Labels: 💄 Design,improvement

### What problem does this feature solve?

Segmented 有多項 option 時，橫向顯示會超出頁面寬度
雖然可自己寫樣式修正，不過期望能有像 Tabs 一樣 slider 的功能，或是有更好的呈現方式

### What does the proposed API look like?

以 Tabs 為例， <Segmented> 組件中可根據自身 options 選項及寬度調整是否需滑動
或是以類似 flex-wrap 的 API 讓使用者自定是否可多行顯示（不過還是比較喜歡 Tabs 的顯示方式）

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: flutter
Issue: No top padding in `NavigationBar` and `BottomAppBar` in Android's edge to edge mode
Labels: platform-android,e: OS-version specific,P1,team-android,triaged-android

### Steps to reproduce

1. Create a Flutter app and add Material 3's `BottomNavigationBar` widget or `BottomAppBar` (with a `FloatingActionButton` with location as `FloatingActionButtonLocation.endContained` to distinguish) widget.
2. Run the app with edge-to-edge mode enabled. (which is the default for Android 15+ in Flutter 3.27).

### Expected results

As per the Material spec [here](https://m3.material.io/components/navigation-bar/specs#6f329e0c-c278-4ac8-9b02-1afcb2790ac3), the navigation bar should include a top padding of 12 dp. 

### Actual results

However, after upgrading Flutter to 3.27 and running the app on my Pixel 8a which enables edge-to-edge mode, the `NavigationBar` and `BottomAppBar` does not include a top padding at all as visible in the attached screenshots.


*Update*: Moreover, the ink splash when an `IconButton` is tapped does not align correctly with the bounds of the icon. The ink splash appears slightly above the icon.

### Screenshots or Video

<details open>
<summary>Screenshots / Video demonstration</summary>

### With `NavigationBar`

![Screenshot_20241219-123202](https://github.com/user-attachments/assets/d755066b-4107-4f52-a1a4-13a497a99fb0)

### With `BottomAppBar` with a FAB with location `FloatingActionButtonLocation.endContained`

![Screenshot_20241219-121827](https://github.com/user-attachments/assets/1e3106f0-1103-4a8d-9995-09e76f3f6d84)

### Screenshot of Google Drive which uses the same navigation bar component
![Screenshot_20241219-122051](https://github.com/user-attachments/assets/b590ebb9-3d1e-4f76-85a7-f4e65e4f3b88)

</details>


### Logs

<details open><summary>Logs</summary>

```console
[Paste your logs here]
```

</details>


### Flutter Doctor output

<details open><summary>Doctor output</summary>

```console
[Paste your output here]
```

</details>
Repository: PowerToys
Issue: Problems encountered when using New+on the desktop in Win10 system
Labels: Issue-Bug,Needs-Triage,Product-New+

### Microsoft PowerToys version

0.87.0

### Installation method

GitHub

### Running as admin

Yes

### Area(s) with issue?

New+

### Steps to reproduce

【I'm sorry, I used translation software】
【To avoid translation errors, I try my best to have the translator translate simple sentences】
My computer has two screens
I tried using New+Create Template on the desktop
I use New+ Create Template on the home screen
But the generated files appeared on the second desktop
And during this process, the software icons and file icons on my home screen were all messed up
What a magical question
It's like a template file flashing from the first desktop to the second desktop on its own





### ✔️ Expected Behavior

The template file was created at the location of the desktop where I right-click

### ❌ Actual Behavior

The file flew away and even crashed the desktop icons that I had arranged in sequence

### Other Software

_No response_
Repository: kubernetes
Issue: Container name not showed in the `probe` event message
Labels: kind/feature,sig/cli,needs-triage

### What would you like to be added?

Add container name ` Container abc` in the `probe` event message, like:
```
Events:
  Type     Reason     Age                   From               Message
  ----     ------     ----                  ----               -------
  Normal   Scheduled  18m                   default-scheduler  Successfully assigned xxx/xxx-controller-manager-7c8fcd5fff-4fprb to cloud-dev
  Normal   Pulling    20m                   kubelet            Pulling image "xxx/xxx/xxx:v0.0.1"
  Normal   Pulled     20m                   kubelet            Successfully pulled image "xxx/xxx/xxx-controller:v0.0.1"
  Normal   Started    20m                   kubelet            Started container manager
  Normal   Created    20m                   kubelet            Created container manager
  Normal   Created    19m (x4 over 20m)     kubelet            Created container kube-rbac-proxy
  Normal   Started    19m (x4 over 20m)     kubelet            Started container kube-rbac-proxy
  ...
  Warning  Unhealthy  2m58s (x31 over 10m)  kubelet            [Container abc] Readiness probe failed: HTTP probe failed with statuscode: 500
```

### Why is this needed?

When there are multiple containers in a pod, we use `kubectl describe po xxx` to show the events,
it is not showing the failed container name, but it is useful and needed.
```
Events:
  Type     Reason     Age                   From               Message
  ----     ------     ----                  ----               -------
  Normal   Scheduled  18m                   default-scheduler  Successfully assigned xxx/xxx-controller-manager-7c8fcd5fff-4fprb to cloud-dev
  Normal   Pulling    20m                   kubelet            Pulling image "xxx/xxx/xxx:v0.0.1"
  Normal   Pulled     20m                   kubelet            Successfully pulled image "xxx/xxx/xxx-controller:v0.0.1"
  Normal   Started    20m                   kubelet            Started container manager
  Normal   Created    20m                   kubelet            Created container manager
  Normal   Created    19m (x4 over 20m)     kubelet            Created container kube-rbac-proxy
  Normal   Started    19m (x4 over 20m)     kubelet            Started container kube-rbac-proxy
  ...
  Warning  Unhealthy  2m58s (x31 over 10m)  kubelet            Readiness probe failed: HTTP probe failed with statuscode: 500
```
Repository: ui
Issue: [bug]: When using rich text Editor inside a Dialog, the built-in popups of the rich text editor cannot gain focus
Labels: bug

### Describe the bug

When using rich text editor inside a Dialog, the built-in popups of the rich text editor cannot gain focus
Can Dialog these two properties be set the same way as in MUI?
 1.disableEnforceFocus={true}
 2.disableAutoFocus={true}


### Affected component/components

Dialog

### How to reproduce


1.
![img_v3_02hn_090b66c1-4e5a-4ba9-a86b-4f0b33940ehu](https://github.com/user-attachments/assets/4dd11807-10d1-405b-aaf3-bed6fae117c8)
2.
<img width="1285" alt="image" src="https://github.com/user-attachments/assets/d0a19e40-2213-41bd-8813-e41bdfd83511" />



### Codesandbox/StackBlitz link

_No response_

### Logs

_No response_

### System Info

```bash
browsers, system
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: pytorch
Issue: "aten::any" and "aten::all" behavior for unsigned tensors different than signed
Labels: triaged,module: reductions,module: unsigned int

### 🐛 Describe the bug

![image](https://github.com/user-attachments/assets/916d295b-8196-410a-94db-82ce8853666b)

When I use torch.any ot torch.all for an int8 tensor, the result is boolean as expected for these boolean ops. But, for some reason, when I use uint8 for example, so the result is a uint8 tensor. That's not how I expect it to work. Is there a reason for this behavior?

### Versions

torch: 2.4.0+cu121
python: 3.9.1
Repository: vscode
Issue: Devcontainer: prompts me to open a folder without further insights
Labels: macos,remote

Steps to Reproduce:

1. fresh stable
2. click on remote indicator and container

🐛 I am immediately asked to open a folder

https://github.com/user-attachments/assets/3b3a8d96-d47f-4451-97e1-55003692487c
Repository: ant-design
Issue: DatePicker disable auto convert formats
Labels: unconfirmed

### Reproduction link

[https://codepen.io/Feng-Zhang-the-typescripter/pen/JoPWBVj](https://codepen.io/Feng-Zhang-the-typescripter/pen/JoPWBVj)

### Steps to reproduce

I have a DatePicker whose formats is an array ['MM/YYYY', 'MM/YY']

### What is expected?

I want to input `03/2025`, expected `03/2025`

### What is actually happening?

after I input `03/20`, it would auto expand to `03/2020`, then the final input becomes `03/202025`

| Environment | Info |
| --- | --- |
| antd | 5.22.5 |
| React | 17.0.1 |
| System | Any |
| Browser | Chrome 130 |

---
How can I disable this auto format? Or customize it to only do format when onBlur() or press Enter

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: PowerToys
Issue: Workspaces do not recognize some programs
Labels: Issue-Bug,Needs-Triage,Product-Workspaces

### Microsoft PowerToys version

0.87.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

Workspaces

### Steps to reproduce

Launch:
- Marmoset Toolbag 5 (5010) 
- Zbrush 2023.3

Go to workspaces - create workspace - see the program list - none of the launched above appear

### ✔️ Expected Behavior

Launch:
- Marmoset Toolbag 5 (5010) 
- Zbrush 2023.3

Go to workspaces - create workspace - program list includes both of the programs

### ❌ Actual Behavior

_No response_

### Other Software

_No response_
Repository: next.js
Issue: Can't Navigate from App Router to Pages Router in Dev Mode
Labels: Navigation

### Link to the code that reproduces this issue

https://github.com/Henrixounez/repro-next-navigating-app-to-pages-in-dev-mode

### To Reproduce

1. Start the application in development (`npm run dev`)
2. Access the Home page in App Router `/`
3. Click on links that should redirect to the About page in Pages Router
4. It doesn't work and reloads the page (and in the terminal it tries to compile the `/about` page but we are redirected back to `/`)


https://github.com/user-attachments/assets/f5416d80-23e8-497a-a7b8-ee7d3631fba0




👉 However it works when the application is built and started

### Current vs. Expected behavior

I expect to be redirected to the `/about` page when clicking on a `<Link/>` or `router.push` with href to `/about` 

```tsx
<Link href="/about">
  To about page (Link)
</Link>
```
```tsx
<button onClick={() => router.push("/about")}>
  To about page (Router)
</button>
```

### Provide environment information

```bash
Operating System:
  Platform: darwin
  Arch: arm64
  Version: Darwin Kernel Version 23.0.0: Fri Sep 15 14:41:34 PDT 2023; root:xnu-10002.1.13~1/RELEASE_ARM64_T8103
  Available memory (MB): 16384
  Available CPU cores: 8
Binaries:
  Node: 20.11.0
  npm: 10.2.4
  Yarn: 1.22.17
  pnpm: 9.6.0
Relevant Packages:
  next: 15.1.1 // Latest available version is detected (15.1.1).
  eslint-config-next: 15.1.1
  react: 19.0.0
  react-dom: 19.0.0
  typescript: 5.7.2
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

Developer Experience, Navigation

### Which stage(s) are affected? (Select all that apply)

next dev (local)

### Additional context

_No response_
Repository: godot
Issue: Big memory usage when too many `Area2D`s collision pair's
Labels: bug,topic:core,topic:2d

### Tested versions

- Reproducible in: v4.3.stable.mono.official [77dcf97d8]

### System information

Windows 10 - Vulkan(Foward+) - Nvidea 1070

### Issue description

~~There seems to be a big memory leak when spawning too many **Area2D's** too fast.~~
~~This leak also happens when using **JoltPhysics2D**.~~

**Edit:** 
> Area2D uses too much memory when there are a lot of collision pairs.
> Comparing them with CharacterBody2D, they use more then 3 times the memory
> CharacterBody2D: 500k pairs | **279Mb** memory
> Area2D:  500k pairs | **906 MB**
> See: https://github.com/godotengine/godot/issues/100600#issuecomment-2557028345

Here it is **working normally**, spawning moving bullets.
Because the FPS drops, it spawns slower and doesn't leak memory.
**298 MB** static memory after 1000 `Area2D` spawned.
And 132k collision pairs

https://github.com/user-attachments/assets/cfc1854f-aad0-4e1f-a869-765d8605d369

---
And here it is **leaking memory**.
When I try to spawn non-moving bullets.
It spawns them very fast. But the memory goes up very fast.
**906 MB** static memory after 1000 `Area2D` spawned.
And 500k collision pairs

https://github.com/user-attachments/assets/8a5a6e4e-4087-443e-8502-776735114c51


I've also tested the same with Node2D and Character2D but they work fine.
This only happens with `Area2D`s

---
PS: Its strange that the FPS in the MRP tanks to 4 FPS so fast with only 500+ nodes too.
I was getting a stable 40 frames with 2k bullets on my other project.
I thought maybe it was because I was spawning them there with coroutines, but the performance on the MRP stays at 4 FPS even after it finishes spawning the 1k bullets. 
So something else might be wrong.

---
As a side-note, when the memory-leak example finishes spawning my computer starts screeching. 
Which I'm guessing is my old HDD asking for help. 
This also rarely happens here when windows starts indexing or reading tons of small files.
Not sure this is related but a fun tidbit.


### Steps to reproduce

MRP:
- Run the MRP project
- Look at the monitor tab static memory

Expected: NOT to increase so much. Expected around 200-300 MBs. 
Result: static memory 900+Mbs

Non-MRP:
- Spawn 5 Area2D's each frame

Expected: Normal static memory increase. 
Result: static memory increase very fast.

### Minimal reproduction project (MRP)

[MRP_memory-leak-physics.zip](https://github.com/user-attachments/files/18196183/MRP_memory-leak-physics.zip)
Repository: vscode
Issue: Remove the extra steps when installing updates to VS Code
Labels: bug,install-update

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->

Currently, updating Visual Studio code involves the following steps:
1. Click the cog.
2. Click the "Install Update" button.
3. Enter admin credentials.
4. **Wait a few seconds.**
5. **Click the cog.**
6. **Click the "Update Now" button.**
7. Wait for the update to install.

I would like this to be simplified to the following steps:
1. Click the cog.
2. Click the "Install Update" button.
3. Enter admin credentials.
4. Wait for update to install.

The extra couple of clicks are a minor annoyance that adds to all the other minor annoyances throughout the day, which lead to eventual subsurface rage that has no time or space to dissipate over the short weekends, surrounded by screaming kids, before returning to the fray again on Monday.
Repository: PowerToys
Issue: New feature request: Mouse jump
Labels: Idea-Enhancement,Needs-Triage,Product-Mouse Utilities

### Description of the new feature / enhancement

Because of the issue described in "Scenario", I think it would be nice if there was a feature that would:

1. when a window receives focus with Alt+Tab, check if the mouse is already on that screen and, if not, move the mouse to the last saved position on that screen.
2. if there is no saved position, move the mouse to the middle of the screen of the window receiving focus.
3. remember/save the mouse position for each screen whenever the mouse is on a screen that I Alt+Tab away from (to a window on another screen).

It may need some experience to find the right behavior, but if done right I am hopeful that such a tool would prevent more frustration than it would cause. ;-) (Despite the smiley, I am very serious and hopeful regarding this possible feature.)

### Scenario when this would be used?

I am working in a multi monitor setup with 3, sometimes 4, monitors.
I often find myself quite annoyed and frustrated by the fact that when I switch the focus to a different window on a different screen (mostly with Alt+Tab), the mouse cursor is left behind way off on another screen.

### Supporting information

_No response_
Repository: PowerToys
Issue: Improvement suggestion for Find My Mouse (should also work by dbl-pressing the right Ctrl)
Labels: Idea-Enhancement,Needs-Triage,Product-Mouse Utilities

### Description of the new feature / enhancement

Find My Mouse (see picture in German) should also work by dbl-pressing the right Ctrl.
So far it seems to work only by dbl-pressing the left Ctrl.

![Image](https://github.com/user-attachments/assets/f0c2164d-1022-4441-85cb-566961624e76)


### Scenario when this would be used?

Whenever I want to use the Find My Mouse feature and my left hand is busy with something else.
Even though I am right handed and have run into the mentioned limitation already, the improvement could also be beneficial for left handed persons.

### Supporting information

_No response_