sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: flutter
Issue: Add new Cupertino time picker mode 
Labels: c: new feature,platform-ios,framework,f: date/time picker,a: fidelity,f: cupertino,P3,team-ios,triaged-ios

Apple introduced a new time picker mode for iOS 14

![Screen Shot 2020-08-13 at 12 39 21 PM](https://user-images.githubusercontent.com/156888/90179252-03e38f80-dd62-11ea-8c16-97032073dcd5.png)
Repository: go
Issue: x/pkgsite: confusing scrolling (and header scrolls off the top)
Labels: NeedsInvestigation,pkgsite,UX,pkgsite/dochtml

<!--
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### What is the URL of the page with the issue?
 https://pkg.go.dev/os?tab=doc
 
 
### What is your user agent?
 Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4147.105 Safari/537.36

 
 
 
### Screenshot
 
<!--
Please paste a screenshot of the page.
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### What did you do?
search for the package os.
Click on Functions on the left. (the list of functions gets down to Getwd() so there's more of them to look at, on my landscape display.
The scrolling behavior of the list of functions is sensitive to exactly where the cursor is, without any hint to the user.
If the cursor is in the narrow functions column, the functions scroll. [good]
If the cursor is in the Overview column, that scrolls. [good]
If the cursor is to the left of the functions column, then the Overview column scrolls, which is weird.

Also and in all cases, the whole page scrolls first, losing the headers (I know they are replaced by a bar at the top, but now i've lost the ability to search for another package without scrolling back up to the top.)

### What did you hope to see?
 
1. i expected to keep the "Search for a package" field at the top of the screen even when I scrolled, so I could search for another package without having to scroll back all the way to the top.
2. I expected that when my cursor is anywhere in the left side of the screen, the Functions would scroll, not the Overview.
Repository: TypeScript
Issue: "Convert to async function" generates incorrect code for nested return statements
Labels: Bug,Domain: Refactorings

**TypeScript Version:** 4.1.0-dev.20200813

**Search Terms:**
"convert to async function" "return"

**Code**

Original Code as written:
```ts
       
function getTheNumber2(): Promise<number> {
    return Promise.resolve()
        .then(() => {
            // This is a constant to make the example easier, but it could have been a variable
            if (true) { 
                return 1;
            } 
        })
        .then(() => {
            return 2;
        });
}

```

**Expected behavior:**
When converted, the control flow of the function would not change. The return value would continue to be 2, and the inner "return" statements would be converted somehow into booleans that skipped the rest of the inner function in which they are contained.

Or, if this sort of logic is hard to model, the conversion wouldn't be offered.

**Actual behavior:**
The flow of the function changes, and the return value is hoisted to the function level rather than an inner function level, resulting in an early exit of the function. (This just bit us in a very difficult-to-find way.)

```ts

async function getTheNumber2(): Promise<number> {
    await Promise.resolve();
    if (true) {
        return 1;
    }
    return 2;
}
```

**Playground Link:** 
https://www.typescriptlang.org/play?ts=4.1.0-dev.20200807#code/GYVwdgxgLglg9mABAcwKZQCoAtUDkQC2ARqgE4BMAFAJQBciACqXATAM6oA8YhJpAfIgDeAKETjEpdCFJImLdqgB0UtnAA2AN1Q0xE-Uqg4wlGogC8g0fpsSYwRJSikQqasL22vk6bMQBGAG5Pb0QAX0QQ-TDqKIlDY1N3Sw9QiSkoGSRyYO8Y4LCgA

**Related Issues:**
I did not see any related issues, opened or closed.
Repository: terminal
Issue: Correct Conhost.UIA.Tests failures
Labels: Product-Conhost,Issue-Task,Area-CodeHealth

With the tests being re-enabled with Helix in automation, I've turned off the ones that are failing. They need to be fixed and restored.

This is the list for Conhost.UIA.Tests:
- `ExperimentalTabTests.CheckExperimentalDisableState`
- `ExperimentalTabTests.CheckRegistryWritebacks`
- `ExperimentalTabTests.CheckShortcutWritebacks`
- `CloseTests.CheckClose`
- `KeyPressTests.VerifyCtrlKeysBash`
- `KeyPressTests.VerifyCtrlCBash`
- `WinEventTests.TestSelection`
- `WinEventTests.TestScrollByOverflow`
- `WinEventTests.TestLaunchAndExitChild`
- `WinEventTests.TestScrollByWheel`
- `AccessibilityTests.CanMoveEndpointByUnitNearTopBoundary`
- `AccessibilityTests.CanMoveEndpointByUnitNearBottomBoundary`
- `AccessibilityTests.CanGetDocumentRangeText`
- `AccessibilityTests.CanExpandToEnclosingUnitTextRangeProvider`
- `AccessibilityTests.CanAccessTextAreaUiaElement`
- `AccessibilityTests.CanGetBoundingRectangles`
- `AccessibilityTests.CanGetVisibleRange`
- `AccessibilityTests.CanCompareTextRangeProviderEndpoints`
- `AccessibilityTests.CanGetTextAtCharacterLevel`
- `AccessibilityTests.CanMoveRange`
Repository: create-react-app
Issue: Production build behaves different from development
Labels: issue: bug report

I copied parts from another project into a newly created 'CRA' app.

In development everything was working fine, but running the production build resulted in very strange errors somewhere in react (basically the error didn't help at all).

After some try and error I found the issue to be with the exports:

```
Object.defineProperty(exports, "__esModule", {
  value: true
});

exports.default = DeselectAllButton;
```

replacing these with 

`export default DeselectAllButton;
`

resolved the issue. 

I can't tell if its a bug or not, but perhaps this helps someone - it was quite frustrating to figure out..
Repository: terminal
Issue: Consider refactoring CommandPalette + Switcher => LiveFilteringListView
Labels: Area-UserInterface,Product-Terminal,Issue-Task,Area-CodeHealth,Area-CmdPal

There's a good core of an implementation here for a live filtering list view, and I believe that having it serve two leaders (command palette and tab switcher) may unnecessarily complicate its implementation.

Is there something we can do about that?
Repository: flutter
Issue: [web] download goldens from https for windows web engine unit tests 
Labels: platform-web,P2,team-web,triaged-web

Git command is failing when run inside the code, for the unit tests.

We can download the git repo for goldens (https://stackoverflow.com/questions/13636559/how-to-download-zip-from-github-for-a-particular-commit-sha) and unzip the content using https://api.dart.dev/stable/2.9.1/dart-io/GZipCodec-class.html.
Repository: go
Issue: cmd/go/internal/modload: refactor global state into exported struct type
Labels: NeedsFix,GoCommand

The `modload` package has a lot of global state. In general, variables that are set once during initialization and global caches are fine. But `buildList` and `loader` in particular cause problems, since most exported functions either read values out of them or replace and overwrite them. It's frequently not obvious when this is happening.

This leads to some unfortunate situations. For example, see [get.go in CL 228383](https://go-review.googlesource.com/c/go/+/228383/5/src/cmd/go/internal/modget/get.go). If `modload.ListModules` is called before `modload.WriteGoMod`, the `go.mod` file will contain spurious `// indirect` comments. This happens because `WriteGoMod` uses `loaded.direct` to decide whether to mark a requirement as indirect, but `ListModules` calls `LoadBuildList`, which replaces `loaded`, so it appears that nothing is directly required.

I think these side effects should be more obvious to callers, and the `loaded` and `buildList` variables should be removed. Instead, the `loader` struct type should be exported, and exported functions that create, read, or write it should be converted to methods.
Repository: flutter
Issue: macOS error due to missing entitlements should point developer to the documentation
Labels: tool,platform-mac,dependency: dart,a: first hour,a: desktop,a: annoyance,P3,team-macos,triaged-macos

It's very common to load a URL as one of the first things you do when writing an application. On macOS, this immediately fails:

```
flutter: SocketException: Connection failed (OS Error: Operation not permitted, errno = 1), address = example.com, port = 443
```

The fix is described in https://flutter.dev/desktop#entitlements-and-the-app-sandbox.

We should make the error message point to that page.
Repository: pytorch
Issue: No vectorization for int8 and uint8
Labels: triaged,module: vectorization,better-engineering

Currently there are `Vec256<int16_t>`, `Vec256<int32_t>`, and `Vec256<int64_t>`, but there is no `Vec<int8_t>` or `Vec<uint8_t>`. Do we have an interest in adding those?
Repository: godot
Issue: get_drive_count() not working on Windows export
Labels: bug,platform:windows,topic:porting,confirmed,needs testing

**Godot version:**
3.2.3 RC3


**OS/device including version:**
Windows 10 64 bit

**Issue description:**

dir.get_drive_count() returns 0 on exported game (release and debug)

dir.get_drive_count() returns 3 on same project when run from editor <--CORRECT RESULT

**Steps to reproduce:**
var dir = Directory.new()
print(dir.get_drive_count())

**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
Repository: youtube-dl
Issue: wyborcza.pl extractor
Labels: site-support-request

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## Checklist

<!--
Carefully read and work through this check list in order to prevent the most common mistakes and misuse of youtube-dl:
- First of, make sure you are using the latest version of youtube-dl. Run `youtube-dl --version` and ensure your version is 2020.07.28. If it's not, see https://yt-dl.org/update on how to update. Issues with outdated version will be REJECTED.
- Make sure that all provided video/audio/playlist URLs (if any) are alive and playable in a browser.
- Make sure that site you are requesting is not dedicated to copyright infringement, see https://yt-dl.org/copyright-infringement. youtube-dl does not support such sites. In order for site support request to be accepted all provided example URLs should not violate any copyrights.
- Search the bugtracker for similar site support requests: http://yt-dl.org/search-issues. DO NOT post duplicates.
- Finally, put x into all relevant boxes (like this [x])
-->

- [x] I'm reporting a new site support request
- [x] I've verified that I'm running youtube-dl version **2020.07.28**
- [x] I've checked that all provided URLs are alive and playable in a browser
- [x] I've checked that none of provided URLs violate any copyrights
- [x] I've searched the bugtracker for similar site support requests including closed ones


## Example URLs

<!--
Provide all kinds of example URLs support for which should be included. Replace following example URLs by yours.
-->

- video (wyborcza paywall, video.gazeta.pl): https://wyborcza.pl/7,82983,26207055,bodnar-to-juz-inna-polska-nie-zmienila-sie-konstytucja-ale.html
- podcast (no paywall): https://wyborcza.pl/podcast/0,172673.html?podcast=94135#S.main_topic-K.C-B.7-L.1.podcast

## Description

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Provide any additional information.
If work on your issue requires account credentials please provide them or explain how one can obtain them.
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requires wyborcza.pl account with active subscription. seems to use different video content system than other agora sa services (checked tokfm.pl, gazeta.pl).

domains with content available under the wyborcza.pl subscription:
- wyborcza.pl
- *.wyborcza.pl
- wyborcza.biz
- wysokieobcasy.pl
- magazyn-kuchnia.pl
Repository: flutter
Issue: [flutter_tools] document CHROME_EXECUTABLE as a way to configure arbitrary chromium installations
Labels: tool,d: api docs,P3,team-tool,triaged-tool

CHROME_EXECUTABLE can point to an executable path for any version of chrome/chromium
Repository: pytorch
Issue: undefined symbol: FLAGS_caffe2_keep_on_shrink
Labels: caffe2,triaged


My ENV: **Ubuntu 20.04 + CUDA 1**1 .

Failed to `import torch` installed by **pip**, with the following ERROR messages:

```
✗ python
Python 3.8.2 (default, Jul 16 2020, 14:00:26) 
[GCC 9.3.0] on linux
Type "help", "copyright", "credits" or "license" for more information.
>>> import torch
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
  File "~/.local/lib/python3.8/site-packages/torch/__init__.py", line 189, in <module>
    from torch._C import *
ImportError: ~/.local/lib/python3.8/site-packages/torch/lib/libtorch_cpu.so: undefined symbol: FLAGS_caffe2_keep_on_shrink
>>> 
```
Repository: node
Issue: Tracking Issue: commit queue issues and feedback
Labels: meta

`commit-queue` can be used to land pull requests. It is still experimental, so when using please remember to check if the Pull Request landed successfully. Please share any failed landings here so we can keep track of issues, our landing process is quite complex and full of edge cases, we'll need to tweak the `commit-queue` and `node-core-utils` before we can consider this feature stable.

I'll keep this issue updated with all known issues.

  - [x] ~Commits pushed since last review (https://github.com/nodejs/node/pull/34729#issuecomment-673846409)~
    - IMO it's fine to request the lander to approve the PR before adding the label
  - [x] Missing CI on doc-only changes with successful Actions run (https://github.com/nodejs/node/pull/34729#issuecomment-673846409)
  - [x] Doesn't work with multiple commits in a PR
  - [x] Doesn't work with fixup and squash commits
  - [ ] Don't land PRs that should be landed manually (`manual-land` label)
  - [ ] ~Can't land DEPXXX (https://github.com/nodejs/node/pull/34940)~ (Won't fix, see https://github.com/nodejs/node/pull/41992)
  - [ ] If the newest Jenkins job run is a run that was deleted on Jenkins, the commit queue skips instead of failing
    - [ ] But if CI ran on Jenkins and other job was deleted (like CITGM or benchmark), it should succeed
  - [x] Should skip if GitHub Actions still running
  - [ ] Action fails without setting label if local is not sync'ed with remote (which should only happen as a race condition). Should retry instead.
- [x] Land purple
- [x] Don't try to land commits with changes to `.github/workflows`
- [ ] Rewrite in JS
- [ ] Try/catch functionality (ensure -failed label is added when something fails)
Repository: node
Issue: GitHub Actions: rebase commits to target branch before running tests
Labels: build,test

Running rebase (like we do on Jenkins) should give us a more accurate result and in the rare cases when a PR is opened while the target branch was broken, a rerun will fix it (today we need to rebase manually and force-push).
Repository: flutter
Issue: "flutter run --release" and "d"
Labels: tool,P3,team-tool,triaged-tool

When you run `flutter run --release` it doesn't list `d` as an option, but pressing "d" seems to quit the app.
I would have expected it to quit the tool but leave the app running, and be documented as "detach" or some such.
Repository: terminal
Issue: Panes should have editable titles
Labels: Issue-Feature,Help Wanted,Area-UserInterface,Product-Terminal

# Description of the new feature/enhancement
Having a title per tab is nice, but I have run into situations where I would much rather name each pane to help with multitasking. I have not seen this feature listed on #1000 and I feel like this can be of use for #7075. Below is Terminator on linux. Double-clicking the title allows editing and the title bar can be click-dragged to move panes around.
![terminator](https://user-images.githubusercontent.com/6901336/90219642-1c888f80-ddcc-11ea-9d32-83d12f321d29.png)
Repository: electron
Issue: Ability to disable pdf viewer
Labels: enhancement :sparkles:

### Preflight Checklist
* [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
* [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE_OF_CONDUCT.md) that this project adheres to.
* [x] I have searched the issue tracker for a feature request that matches the one I want to file, without success.

### Problem Description
Since electron 9, pdf viewer has been implemented but does not fully work:
https://github.com/electron/electron/issues/22178
https://github.com/electron/electron/issues/24458
https://github.com/electron/electron/issues/22180
There should be an option to disable this feature so that it is possible to upgrade to a newer electron version and keep old working behavior until the pdf viewer gets fully fixed.

### Proposed Solution
Add a flag to disable the pdf viewer

### Alternatives Considered
I have checked if there is a chrome command line flag to handle this but could not find anything
Repository: react
Issue: Bug: click event is attached to createPortal
Labels: Component: DOM,Resolution: Needs More Information,Type: Discussion

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  Please provide a clear and concise description of what the bug is. Include
  screenshots if needed. Please test using the latest version of the relevant
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React version:
16.13.1

## Steps To Reproduce

use createPortal will have click event attached to the DOM element automatically

```
import { createPortal } from "react-dom";

const Modal = ({ children, onClose, open }) =>
  open &&
  createPortal(
    <div />,
    document.getElementById("modal")
  );
```

this snippet will add click event attached to the element with id = modal
please open chrome dev tool to check

<!--
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Link to code example:
https://codesandbox.io/s/vibrant-kowalevski-7ginb?file=/src/App.js
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  example: https://stackoverflow.com/help/mcve.
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## The current behavior
click event is added on the element

## The expected behavior
click event should not be added


## EDIT
------------------------------------------------------------
```
createPortal(
    <h1>This is heading</h1>,
    document.getElementById("modal")
  );
```
The header is read by **jaws** (not sure about nvda) as
**this is heading, heading level one, clickable**
Repository: godot
Issue: Physics2DDirectSpaceState.insersect_point() does not exclude TileMaps passed in the exclude parameter
Labels: bug,topic:physics

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->

**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.2-stable

**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
Windows 10 Home 2004

**Issue description:**
<!-- What happened, and what was expected. -->
I expected that appending my TileMap to an array passed to the `exclude` parameter as an argument would exclude it from participating in `intersect_point`'s behaviour but it does not.

**Steps to reproduce:**
1. Make a script with an `export(Array, NodePath)` Array (which stores paths) and a private `_exclude` Array (which stores nodes) and assign the tilemap through it.
2. In `_ready`, assign the _exclude array with nodes derived from the array which stores paths.
3. In `_process`, use `get_world_2d().direct_space_state.intersect_ray(..., ..., _exclude, ...)` and print the value of the collider from the Dictionary it returns.
4. Check the console.

**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
Repository: godot
Issue: Delete key deletes local node while in remote scene
Labels: bug,topic:editor,usability

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->

**Godot version:** v3.2.2.stable.official
<!-- Specify commit hash if using non-official build. -->


**OS/device including version:** Windows 10 Home 10.0.18363 Build 18363 
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->


**Issue description:** Pressing the delete key when viewing a remote scene will attempt to delete any node selected in the local scene
<!-- What happened, and what was expected. -->


**Steps to reproduce:** Open a scene and select a node in the local tab then run the game and switch to the remote tab in the godot editor, then press the delete key