Repository: godot
Issue: 4.4 beta editor crashing often
Labels: bug,needs testing,crash

### Tested versions

Godot v4.4.beta1

### System information

Godot v4.4.beta1 - Windows 11 (build 22631) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4070 Ti (NVIDIA; 32.0.15.6636) - AMD Ryzen 9 7950X 16-Core Processor (32 threads)

### Issue description

Editor crashes often at seemingly random times
(Deleting an animation from an AnimationPlayer. Updating a variable in the editor. Changing the visibility of a node in the SceneTree.)

Is there a crash report I can look at to try and see what is happening?
I rarely had any issues with 4.3 crashing.

Thank you


### Error logs

From user data folder:

WARNING: 20 RIDs of type "CanvasItem" were leaked.
   at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2658)
ERROR: 1 shaders of type CanvasShaderGLES3 were never freed
   at: ~ShaderGLES3 (drivers/gles3/shader_gles3.cpp:847)
ERROR: 2 RID allocations of type 'N5GLES38MaterialE' were leaked at exit.
ERROR: 1 RID allocations of type 'N5GLES36ShaderE' were leaked at exit.
ERROR: 3 RID allocations of type 'N5GLES37TextureE' were leaked at exit.
ERROR: Texture with GL ID of 31: leaked 1364 bytes.
   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)
ERROR: Texture with GL ID of 97: leaked 87380 bytes.
   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)
ERROR: Texture with GL ID of 101: leaked 131072 bytes.
   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)
ERROR: 15 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.
ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   at: cleanup (core/object/object.cpp:2378)
ERROR: 5 resources still in use at exit (run with --verbose for details).
   at: clear (core/io/resource.cpp:614)
   
   
WARNING: 32 RIDs of type "CanvasItem" were leaked.
   at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2658)
ERROR: 1 shaders of type CanvasShaderGLES3 were never freed
   at: ~ShaderGLES3 (drivers/gles3/shader_gles3.cpp:847)
ERROR: 2 RID allocations of type 'N5GLES38MaterialE' were leaked at exit.
ERROR: 1 RID allocations of type 'N5GLES36ShaderE' were leaked at exit.
ERROR: 3 RID allocations of type 'N5GLES37TextureE' were leaked at exit.
ERROR: Texture with GL ID of 31: leaked 1364 bytes.
   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)
ERROR: Texture with GL ID of 97: leaked 87380 bytes.
   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)
ERROR: Texture with GL ID of 101: leaked 131072 bytes.
   at: ~Utilities (drivers/gles3/storage/utilities.cpp:77)
ERROR: 24 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.
ERROR: 1 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   at: cleanup (core/object/object.cpp:2378)
ERROR: 5 resources still in use at exit (run with --verbose for details).
   at: clear (core/io/resource.cpp:614)



### Steps to reproduce

TBD

### Minimal reproduction project (MRP)

TBD