sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: ERROR: An EditorPlugin build callback failed.    at: call_build (editor/editor_node.cpp:5424) System.IO.FileNotFoundException: Cannot find executable for 'MSBuild (VS Build Tools)'.
Labels: platform:windows,topic:editor,topic:dotnet

### Godot version

3.4.2-stable_mono

### System information

Windows 10

### Issue description

Tried to run the project, spat out this error of not being able to find an executable for (MSBuild (VS Build Tools))
```
ERROR: An EditorPlugin build callback failed.
   at: call_build (editor/editor_node.cpp:5424)
System.IO.FileNotFoundException: Cannot find executable for 'MSBuild (VS Build Tools)'.
  at GodotTools.Build.MsBuildFinder.FindMsBuild () [0x00099] in <520b6cba64914ac59ab9ef93678bdf02>:0
  at GodotTools.Build.BuildSystem.LaunchBuild (GodotTools.Build.BuildInfo buildInfo, System.Action`1[T] stdOutHandler, System.Action`1[T] stdErrHandler) [0x00014] in <520b6cba64914ac59ab9ef93678bdf02>:0
  at GodotTools.Build.BuildSystem.Build (GodotTools.Build.BuildInfo buildInfo, System.Action`1[T] stdOutHandler, System.Action`1[T] stdErrHandler) [0x00000] in <520b6cba64914ac59ab9ef93678bdf02>:0
  at GodotTools.Build.BuildManager.Build (GodotTools.Build.BuildInfo buildInfo) [0x00066] in <520b6cba64914ac59ab9ef93678bdf02>:0
```

### Steps to reproduce

Don't know.

### Minimal reproduction project

_No response_
Repository: PowerToys
Issue: Customizability of the spell checker for power users
Labels: Idea-New PowerToy

### Description of the new feature / enhancement

Windows spell checker must be customizable and specifically it must be able to detect the way developers combine words, and then those words will NOT be red squiggly underlined anymore.
E.g., these words are all **correct**:
```
myApp
MyApp
my-app
my.app
```

### Scenario when this would be used?

When typing. Many developers take notes and they either have to put up with the stupidity of the default spell checker or turn it off completely which is not the best option specially for those who are non-natives and might miss some typos, so they want to keep their spell checkers **enabled.**

### Supporting information

I don't know how to fill in this part, Googling gives me e.g., this even since 2010:
[spell checker chokes on Camel Case](https://superuser.com/questions/372785/word-2010-spell-checker-chokes-on-camel-case)

> This is driving me nuts. I'm using Word to summarize books I study. Now, for a term such as
>
> BindingOperations.ClearBinding
>
> It first complains about why I don't have "Binding Operations". Then why I don't have "Clear Binding". And lastly, even after I add "BindingOperations" and "ClearBinding" to the dictionary, it complains aobut BindingOperations.ClearBinding!
Repository: flutter
Issue: Separate required Xcode versions for iOS and macOS
Labels: c: new feature,platform-ios,tool,platform-mac,t: xcode,a: desktop,P3,team-tool,triaged-tool

The required Xcode version was recently bumped to 13. The main reason, for this, though, was for iOS: https://github.com/flutter/flutter/issues/91634.

Should there be different required Xcode versions for iOS and macOS?
Repository: TypeScript
Issue: JSDoc tag and import autocompletion for concretions
Labels: Bug,Help Wanted,Domain: Completion Lists,Effort: Casual

# Suggestion

## 🔍 Search Terms

JSDoc import, JSDoc tag, no compile, allowJs, checkJs, intellisense, autocomplete

## ✅ Viability Checklist

My suggestion meets these guidelines:

* [x] This wouldn't be a breaking change in existing TypeScript/JavaScript code
* [x] This wouldn't change the runtime behavior of existing JavaScript code
* [x] This could be implemented without emitting different JS based on the types of the expressions
* [x] This isn't a runtime feature (e.g. library functionality, non-ECMAScript syntax with JavaScript output, new syntax sugar for JS, etc.)
* [x] This feature would agree with the rest of [TypeScript's Design Goals](https://github.com/Microsoft/TypeScript/wiki/TypeScript-Design-Goals).

## ⭐ Suggestion

Add intellisense for concretions in JSDoc tags and JSDoc imports

## 📃 Motivating Example and 💻 Use Cases

* `./index.d.ts`
    ```ts
    export declare const chunk : <T>(array : T[],length : number) => T[][];
    ```

* `./chunk.js`
    ```js
    /**
     * @type {import("./index").chunk}
     * There is no autocompletion for `chunk`
     */
     export const chunk = (array,length) => {
         /**
          * @type {array[]}
          * There is no autocompletion for array.
          */
         const toReturn = [];
         // some code that calculates `toReturn`
         return toReturn;
   }
    ```
Repository: terminal
Issue: Use independent animations for panes (WAS: delay duplicate or split pane)
Labels: Area-Performance,Issue-Bug,Area-UserInterface,Product-Terminal

### Windows Terminal version

1.12.10983.0

### Windows build number

10.0.22000.675

### Other Software

_No response_

### Steps to reproduce

When duplicate pane with hotkey delay to duplicate pan

https://user-images.githubusercontent.com/36853974/168461908-f9061372-3886-4993-9c70-c358696ad9af.mp4

e

in version 1.12.10732.0 haven't this problem.

### Expected Behavior

_No response_

### Actual Behavior

fix it
Repository: ant-design
Issue: Only one fixed column work when multiple columns specified as fixed if using virtual list 
Labels: help wanted,Inactive

### Reproduction link

[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/embed/virtual-list-antd-4-20-4-forked-ovbj8q?fontsize=14&hidenavigation=1&theme=dark)

### Steps to reproduce

When using virtual list, specify 2 columns as fixed.

### What is expected?

Both 2 columns header are fixed.

### What is actually happening?

Only one column header is fixed, the other is ignored.

| Environment | Info |
| --- | --- |
| antd | 4.20.4 |
| React | 18 |
| System | macOS 11.4 |
| Browser | Chrome 101.0.4951.64 |

---
When not using virtual list, it works as expected.

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: neovim
Issue: Background color becomes black when using winblend option for float window
Labels: bug,ui,highlight,floatwin

### Neovim version (nvim -v)

NVIM v0.7.0 release

### Vim (not Nvim) behaves the same?

no

### Operating system/version

MacOS 12.1

### Terminal name/version

iTerm2

### $TERM environment variable

xterm-256color

### Installation

repo

### How to reproduce the issue

vimrc:
``` vim
let bufnr = nvim_create_buf(v:false, v:true)
call nvim_buf_set_lines(bufnr, 0, -1, v:false, repeat([''], 5))
hi MyFloat ctermfg=223 ctermbg=235 guifg=#ebdbb2
let winid = nvim_open_win(bufnr, 1, {
    \ 'relative': 'editor',
    \ 'row': 1,
    \ 'col': 1,
    \ 'height': 5,
    \ 'width': 10,
    \ 'style': 'minimal',
    \ })
call setwinvar(winid, '&winhl', 'Normal:MyFloat,NormalNC:MyFloat')
call setwinvar(winid, '&winblend', 30)

```

### Expected behavior

The background color should keep transparent when using winblend option.
When winblend is set to `0` the background is transparent as expected.

### Actual behavior

Seems black color is used when background not exists.
<img width="226" alt="Screen Shot 2022-05-15 at 17 23 01" src="https://user-images.githubusercontent.com/251450/168465972-f245311b-ddab-4bb8-ab40-2d76f048908a.png">
Repository: tauri
Issue: [feat] Getting a URL to resources (assets, media, videos, files, etc) without loading the entire file into memory; streaming playback
Labels: type: feature request

### Describe the problem

I'd like to make an application that can play videos from the filesystem. In some cases, the videos might be larger than the available system memory, so we don't want to load them as a `Uint8Array`, `Blob` or anything like that.

My reading of the code first introduced in #2104 AFAICT and now living at https://github.com/tauri-apps/tauri/blob/3e702cf8b15762cdca43c8d7ff6f6e8ee9670244/core/tauri/src/manager.rs#L640-L651= suggests that, when using the `asset://` protocol (e.g. through `convertFileSrc`) the entire file will be read into memory as a `Vec<u8>` upon request (unless there's a `Range` header, in which case it will read part of the file).



### Describe the solution you'd like

Naïvely, I'd like the `asset://` protocol to stream the file from disk rather than buffer it all into memory.

It doesn't have to be the asset protocol; any mechanism where the Rust backend can expose a single file on the filesystem and have it streamed into a video tag on the page would be sufficient for my needs.

### Alternatives considered

A workaround might be to expose the file over HTTP and stream it using a `http://` URI. This kind of entirely bypasses Tauri though?

### Additional context

_No response_
Repository: rust
Issue: Borrowck cannot infer dangling lifetimes
Labels: A-borrow-checker,T-compiler,C-bug,T-types

I tried this code: https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=bbc7ef716dadb46fb9a2d5db68519488

I expected to see this happen: The code should compile.

Instead, this happened:

The code doesn't compile, because the borrowck doesn't infer `'dangling` to actually be dangling.

Obviously, if the borrowck could infer `'dangling` to be dangling, the dropck should still prevent the `Drop` impl on `Holder`. But it doesn't even get to that point: https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=069021ed82a0f32b5c4548ea46a6d2e5

Note that this `Holder` and `Opaque` and etc stuff is constructed in such a way that it's impossible to observe `'dangling`, even if the compiler inferred it to be actually dangling.
Repository: godot
Issue: Border looks unaligned on a skewed StyleBoxFlat if zoomed
Labels: bug,topic:gui

### Godot version

3.x (4fabc2b6a4eabd83523e84ae0b1ec2fa1d619069) / master (e8520044e735ce8d7fafb4ef9397f6177449abbd)

### System information

Arch Linux, GLES 3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

In the screen record, I zoomed the canvas to 50%. The skewed left border looks a bit shorter. I am toggling the `anti_aliasing` property and then the `border_blend` property. It's aligned when anti aliasing is off, or when border blend is on.

![Peek 2022-05-15 23-57](https://user-images.githubusercontent.com/372476/168482403-afe4f0d6-a28b-47e2-9607-cab29b5989a8.gif)

It's not always the top that's unaligned. It may be the bottom edge sometimes or at some zoom level:

![ksnip_20220516-000840](https://user-images.githubusercontent.com/372476/168482546-a2d8e44c-5247-4cba-b60b-6a511a2f7bc2.png)

It does not only affect canvas zoom in the editor. It's also visible in a project using canvas_item/2d stretch mode.


### Steps to reproduce

Create a skewed StyleBoxFlat with border on the left, or use the MRP.

Zoom out the canvas, or run the project with a smaller test width/height.

### Minimal reproduction project

[SkewStyleBoxBorder.zip](https://github.com/godotengine/godot/files/8695350/SkewStyleBoxBorder.zip)
Repository: frp
Issue: [Feature Request] 希望服务端能够配置通配符证书
Labels: proposal

### Describe the feature request

为服务端的`subdomain_host`配置通配符域名证书
如`subdomain_host`为`frps.xiaoming.com`，则服务端可配置`*.frps.xiaoming.com`的证书
此时客户端在转发http时，可提供选项将http自动转为https。


### Describe alternatives you've considered

_No response_

### Affected area

- [x] Docs
- [ ] Installation
- [ ] Performance and Scalability
- [x] Security
- [x] User Experience
- [ ] Test and Release
- [ ] Developer Infrastructure
- [x] Client Plugin
- [x] Server Plugin
- [ ] Extensions
- [ ] Others
Repository: youtube-dl
Issue: Not able to download a restricted dropbox video
Labels: broken-IE,question

Hello!

While downloading a video from a link to a dropbox file video I found this problem:
WARNING: Could not send HEAD request to https://... HTTP Error 404: Not Found
Downloading webpage
ERROR: Unable to download webpage: HTTP Error 404: Not Found (caused by HTTPError()); please report this issue on https://yt-dl.org/bug . Make sure you are using the latest version; type  youtube-dl -U  to update. Be sure to call youtube-dl with the --verbose flag and include its complete output.

I am using the latest version of youtube-dl.exe
I will be able to view these videos I wish to download until 26.5.2022. After that, they will be taken down.
So any suggestions on how to download this before this date would be of great help.
Repository: godot
Issue: ItemList Input Freeze
Labels: bug,usability,topic:input,topic:gui

### Godot version

v4.0 alpha8

### System information

Windows 10

### Issue description

Pressing any key other than the ui_up/down/left/right keys will freeze the ability to move between items in an ItemList for a couple of seconds.
As I show in the video by logging my keys, as soon as I press any key other than up or down the ItemList will ignore my inputs.
The ItemList stays focused the whole time. Either pressing the enter, spacebar, left or right key or waiting for a couple of seconds will resume normal behaviour.

https://user-images.githubusercontent.com/12717313/168495863-10c0696d-4c5d-450a-bc33-59f18eac8057.mp4

Expected behaviour is of course for the ItemList not to ignore inputs when pressing keys other than the ui_up and down keys.

### Steps to reproduce

**New Project:**
1. Create a Node2D scene
2. Add an ItemList (CanvasLayer as shown in the video is not required)
3. Add a couple of items to the ItemList
4. Run the program
5. Use the default ui_up and ui_down keys to move between items
6. Press any other key to freeze any further movement for a couple of seconds


**Minimal reproduction project**

- Follow steps 4-6

### Minimal reproduction project

[ItemList Bug.zip](https://github.com/godotengine/godot/files/8696128/ItemList.Bug.zip)
Repository: godot
Issue: [TRACKER] GPUParticles issues
Labels: bug,enhancement,topic:rendering,tracker,topic:particles

This is a tracker for issues with the GPUParticles implementation in Godot 4.x.

This tracker does **not** list issues related to GPUParticles in Godot 3.x.

```[tasklist]
### Bugs
- [ ] https://github.com/godotengine/godot/issues/32803
- [x] https://github.com/godotengine/godot/issues/43643
- [x] https://github.com/godotengine/godot/issues/49170
- [ ] https://github.com/godotengine/godot/issues/50824
- [ ] https://github.com/godotengine/godot/issues/51318
- [x] https://github.com/godotengine/godot/issues/53851
- [ ] https://github.com/godotengine/godot/issues/54478
- [ ] https://github.com/godotengine/godot/issues/54964
- [x] https://github.com/godotengine/godot/issues/55511
- [x] https://github.com/godotengine/godot/issues/55842
- [x] https://github.com/godotengine/godot/issues/56691
- [x] https://github.com/godotengine/godot/issues/56892
- [ ] https://github.com/godotengine/godot/issues/57249
- [ ] https://github.com/godotengine/godot/issues/57750
- [x] https://github.com/godotengine/godot/issues/58410
- [ ] https://github.com/godotengine/godot/issues/58525
- [x] https://github.com/godotengine/godot/issues/59072
- [ ] https://github.com/godotengine/godot/issues/60994
- [ ] https://github.com/godotengine/godot/issues/61014
- [ ] https://github.com/godotengine/godot/issues/61066
- [ ] https://github.com/godotengine/godot/issues/62170
- [x] https://github.com/godotengine/godot/issues/65888
- [ ] https://github.com/godotengine/godot/issues/72919
- [x] https://github.com/godotengine/godot/issues/72650
- [ ] https://github.com/godotengine/godot/issues/71935
- [ ] https://github.com/godotengine/godot/issues/77553
- [ ] https://github.com/godotengine/godot/issues/78771
- [ ] https://github.com/godotengine/godot/issues/86173
- [ ] https://github.com/godotengine/godot/issues/87178
- [ ] https://github.com/godotengine/godot/issues/93546
- [ ] https://github.com/godotengine/godot/issues/95195
- [ ] https://github.com/godotengine/godot/issues/95510
```

```[tasklist]
### Enhancements
- [ ] https://github.com/godotengine/godot/issues/54773
- [ ] https://github.com/godotengine/godot/issues/60909
- [x] https://github.com/godotengine/godot/issues/60910
```

```[tasklist]
### Pull requests
- [ ] https://github.com/godotengine/godot/pull/48385
- [ ] https://github.com/godotengine/godot/pull/50442
- [ ] https://github.com/godotengine/godot/pull/55382
- [x] https://github.com/godotengine/godot/pull/60992
- [x] https://github.com/godotengine/godot/pull/61068
- [x] https://github.com/godotengine/godot/pull/61238
- [ ] https://github.com/godotengine/godot/pull/61245
- [x] https://github.com/godotengine/godot/pull/61246
- [ ] https://github.com/godotengine/godot/pull/62091
```
Repository: pytorch
Issue: `max_pool1d` can succeed when padding is negative for tensor requiring grad
Labels: module: nn,triaged,actionable,module: pooling,module: edge cases

### 🐛 Describe the bug

`max_pool1d` can succeed when padding is negative for tensor requiring grad

```python
import torch

input = torch.rand([20, 16, 50], dtype=torch.float32, requires_grad=True)

kernel_size = 3
stride = 2
padding = -1
torch.nn.functional.max_pool1d(input, kernel_size, stride=stride, padding=padding)
# work
```

```python
import torch

input = torch.rand([20, 16, 50], dtype=torch.float32, requires_grad=False)

kernel_size = 3
stride = 2
padding = -1
torch.nn.functional.max_pool1d(input, kernel_size, stride=stride, padding=padding)
# RuntimeError: max_pool1d() padding must be non-negative, but got -1
```

### Versions

pytorch: 1.11.0

cc @albanD @mruberry @jbschlosser @walterddr @kshitij12345
Repository: pytorch
Issue: Inplace Bool API + `sum` will trigger INTERNAL ASSERT FAILED
Labels: module: autograd,triaged,module: edge cases

### 🐛 Describe the bug

Inplace Bool API + `sum` will trigger INTERNAL ASSERT FAILED, like `eq_, le_, ne_, ge_, gt_` 

```python
import torch
input = torch.randint(-4, 8, [4, 3], dtype=torch.int64)
other = torch.rand([4, 3], dtype=torch.float64, requires_grad=True)

input.eq_(other)
print(input)

input.sum()
# tensor([[0, 0, 0],
#         [0, 0, 0],
#         [0, 0, 0],
#         [0, 0, 0]], grad_fn=<EqBackward1>)
# 
# RuntimeError: isDifferentiableType(variable.scalar_type())INTERNAL ASSERT FAILED at "/Users/distiller/project/pytorch/torch/csrc/autograd/functions/utils.h":65, please report a bug to PyTorch. 
```

By the way, `index_fill_` can also trigger such bug

```python
import torch
input = torch.tensor(True, dtype=torch.bool)
index = torch.tensor(0, dtype=torch.int64)
dim = 0
value = torch.rand([], dtype=torch.float64, requires_grad=True)

input.index_fill_(dim, index, value).sum()
# RuntimeError: isDifferentiableType(variable.scalar_type())INTERNAL ASSERT FAILED at "/Users/distiller/project/pytorch/torch/csrc/autograd/functions/utils.h":65, please report a bug to PyTorch. 
```

### Versions

pytorch: 1.11.0

cc @ezyang @albanD @zou3519 @gqchen @pearu @nikitaved @soulitzer @Lezcano @Varal7
Repository: yt-dlp
Issue: Request Playlist and User download for aparat.com
Labels: site-request

### Checklist

- [X] I'm reporting a site feature request
- [X] I've verified that I'm running yt-dlp version **2022.04.08** ([update instructions](https://github.com/yt-dlp/yt-dlp#update)) or later (specify commit)
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've searched the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar issues including closed ones. DO NOT post duplicates
- [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue)
- [X] I've read about [sharing account credentials](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#are-you-willing-to-share-account-details-if-needed) and I'm willing to share it if required

### Region

Iran, India, US

### Example URLs

https://www.aparat.com/playlist/1001307

### Description

Hi I'm requesting  Download from aparat.com by user and/or playlist.

Also it will be good select output file name via formmating

### Verbose log

```shell
[debug] Command-line config: ['-vU', 'https://www.aparat.com/playlist/1001307']
[debug] Encodings: locale UTF-8, fs utf-8, out utf-8, err utf-8, pref UTF-8
[debug] yt-dlp version 2022.02.04 [c1653e9ef]
[debug] Python version 3.10.4 (CPython 64bit) - Linux-5.17.6-zen1-1-zen-x86_64-with-glibc2.35
[debug] exe versions: ffmpeg 5.0 (setts), ffprobe 5.0, rtmpdump 2.4
[debug] Optional libraries: Cryptodome, secretstorage, mutagen, sqlite, websockets
[debug] Proxy map: {}
Latest version: 2022.04.08, Current version: 2022.02.04
ERROR: It looks like you installed yt-dlp with a package manager, pip or setup.py; Use that to update
[debug] [generic] Extracting URL: https://www.aparat.com/playlist/1001307
[generic] 1001307: Requesting header
WARNING: [generic] Falling back on generic information extractor.
[generic] 1001307: Downloading webpage
[generic] 1001307: Extracting information
[debug] Looking for video embeds
ERROR: Unsupported URL: https://www.aparat.com/playlist/1001307
Traceback (most recent call last):
  File "/home/user/.local/lib/python3.10/site-packages/yt_dlp/YoutubeDL.py", line 1381, in wrapper
    return func(self, *args, **kwargs)
  File "/home/user/.local/lib/python3.10/site-packages/yt_dlp/YoutubeDL.py", line 1451, in __extract_info
    ie_result = ie.extract(url)
  File "/home/user/.local/lib/python3.10/site-packages/yt_dlp/extractor/common.py", line 612, in extract
    ie_result = self._real_extract(url)
  File "/home/user/.local/lib/python3.10/site-packages/yt_dlp/extractor/generic.py", line 3986, in _real_extract
    raise UnsupportedError(url)
yt_dlp.utils.UnsupportedError: Unsupported URL: https://www.aparat.com/playlist/1001307
```
Repository: terminal
Issue: Unicode Pawn does not display like other Unicode chess symbols
Labels: Area-Rendering,Area-Fonts,Issue-Bug,Product-Terminal,Priority-3

### Windows Terminal version

1.13.10984.0

### Windows build number

10.0.22000.0

### Other Software

_No response_

### Steps to reproduce

Paste this Unicode character into your terminal ♟(U+265F)
Source: https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode

### Expected Behavior

I expected it to match the current foreground color of the terminal similar to the other chess related Unicode symbols.

### Actual Behavior

The pawn is always purple. Here's a screenshot of my chess game output in the windows terminal:
![image](https://user-images.githubusercontent.com/7019130/168502738-2414b27d-1df5-46b3-a282-39f8c95afceb.png)
I can change the foreground color for all the other pieces using ANSI color codes but the pawn is always purple.
Repository: vscode
Issue: Enabling using Transform to Lower/Upper/Title Case without changing String Literals
Labels: feature-request,editor-commands

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->
Hi there,

I would love to have the 'Transform to Lower/Upper/Title Case' command to be aware of string literals.

What I mean by that is I would love to have the option to enable the following behavior for that commands:

Input that I'm going to Ctrl + A and then Ctrl + Shift + P -> Transform to Lowercase:

```sql
SELECT 
  * 
FROM TABLE
WHERE USER = 'TESTUSER';
Should result in the following expected behaviour:
```
The expected output: 
```sql
select 
  *
from table 
where user = 'TESTUSER';
```

The same goes for Transform to Uppercase and Transform to Title Case.

This is especially helpful when you have to rewrite/code a lot of inherited code that doesn't comply with your coding style guide for example.