sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: material-ui
Issue: [TabPanel] add `disableGutters`
Labels: component: tabs,package: lab

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Summary 💡

Under my TabPanel's I display tables or lists, or some content that already includes padding.

It would be nice to be able to easily disable TabPanel padding with `disableGutters` property, like I can already do that on Toolbar or some other components.

Actually, so far, in 100% of the cases I wanted to remove the padding, so I would prefer disableGutters being true by default, but that would be a breaking change.

Workaround:
```tsx
const myTheme = {
	components: {
		MuiTabPanel: {
			styleOverrides: {
				root: {
					paddingLeft: 0,
					paddingRight: 0
				}
			}
		}
	}
}
```

### Examples 🌈

```tsx
<TabContext value={tab}>
	<Box sx={{ borderBottom: 1, borderColor: "divider" }}>
		<TabList onChange={(_, newValue: "charts" | "table") => setTab(newValue)}>
			<Tab label="Charts" value="charts" />
			<Tab label="Table" value="table" />
		</TabList>
	</Box>
	<TabPanel value="1">
		<Charts />
	</TabPanel>
	<TabPanel value="2" disableGutters>
		<Table />   ^^^^^^^^^^^^^^
	</TabPanel>
</TabContext>
```

### Motivation 🔦

<details>
<summary>Screenshots with and without padding to illustrate how I would benefit from this feature</summary>

![image](https://github.com/mui/material-ui/assets/17963791/38aff229-9a6c-494f-8bff-38e14a6bca64)

![image](https://github.com/mui/material-ui/assets/17963791/f2478752-27cf-46b7-9620-e7ed597fc64e)
</details>
Repository: vscode
Issue: Style fixes for toggled state action bar buttons
Labels: ux,polish

Issues related to #186403.

- [x] Find (new) named colour for toggled state
- [ ] Hover/toggled states should be more distinct or the same

- [ ] Buttons and icons are not vertically centered / not rendered on the whole pixel:
<img width="478" alt="image" src="https://github.com/microsoft/vscode/assets/103326/7e4a6343-c0ed-48ac-b36e-b42e76cd96e0">

- [ ] Find View (Cmd+F) in editor has different toggled state:
<img width="478" alt="image" src="https://github.com/microsoft/vscode/assets/103326/12388b64-edaa-4593-a8d4-63c1e19fc38d">
 



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Repository: electron
Issue: [Bug]: Moving a child window to left/right on Mac moves the parent window instead
Labels: bug :beetle:,has-repro-gist,25-x-y

### Preflight Checklist

- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a bug report that matches the one I want to file, without success.

### Electron Version

25.5.0

### What operating system are you using?

macOS

### Operating System Version

macOS Ventura 13.2.1

### What arch are you using?

arm64 (including Apple Silicon)

### Last Known Working Electron version

_No response_

### Expected Behavior

I expect that when I click-hold the green maximize/fullscreen button on a child window (perhaps also, not fullscreenable), and click "Move window to left side of screen", it moves the child window.

### Actual Behavior

The parent window is moved

### Testcase Gist URL

https://gist.github.com/pushkin-/43e0b045140a1f779de7a74b55d89475

### Additional Information

Maybe this is just how sheets on Mac work, not sure. Possibly expected behavior, but kind of weird.

https://github.com/electron/electron/assets/6374473/e0584405-2dc8-4cc2-8166-eb918e69a775
Repository: electron
Issue: [Bug]: Minimizing maximized child window when parent window is fullscreened makes screen go black
Labels: platform/macOS,bug :beetle:,has-repro-gist,25-x-y

### Preflight Checklist

- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a bug report that matches the one I want to file, without success.

### Electron Version

25.5.0

### What operating system are you using?

macOS

### Operating System Version

macOS Ventura 13.2.1

### What arch are you using?

arm64 (including Apple Silicon)

### Last Known Working Electron version

_No response_

### Expected Behavior

I expect to be able to minimize a maximized child window when the parent window is fullscreened behind it

### Actual Behavior

The screen goes black (in the minimal example)
In my actual app, the screen flashes and then the child window is restores (back to maximized from minimized), but the stoplight buttons don't do anything.

### Testcase Gist URL

https://gist.github.com/pushkin-/43e0b045140a1f779de7a74b55d89475

### Additional Information

1. open window
2. full screen parent window
3. maximize child window
4. minimize child window
5. observe issue


https://github.com/electron/electron/assets/6374473/ddba5a4f-8f34-4be8-909e-6aa541bda68a
Repository: PowerToys
Issue: Zone Carousel
Labels: Idea-Enhancement,Product-FancyZones,Needs-Triage

### Description of the new feature / enhancement

This feature would allow you to create a carousel of applications. 

- The carousel should be able to be created in a horizontal or vertical orientation.
- If you are hovering over the carousel or an application in the carousel you should be able to scroll through the carousel.
- You should be able to create the carousel panels to whatever size you like by adjust the carousel zone, the bigger the zone the bigger the panel.
- You should be able to add an application to the carousel by dragging an application to the carousel zone.
- The carousel should hold as many applications as you would like.
- Once you select an application from the carousel by single-clicking to focus on the application you should be able to use the application directly from the carousel or maximize the application. 
- There should be a way to open the application that is in the carousel but also snap it back to the carousel.
- I imagine the carousel being similar to an image carousel in Bootstrap.

### Scenario when this would be used?

This would be useful if there are several applications that you use often in the same zone and want a better way of accessing them than the productivity layout.

### Supporting information

_No response_
Repository: PowerToys
Issue: Custom "Snap To" Zones
Labels: Idea-Enhancement,Product-FancyZones,Needs-Triage

### Description of the new feature / enhancement

Snap to zones that allow the user to choose where an application is maximized to.

- Create a snap to zone.
- Select your application from the focus view or from a application carousel. Use a hotkey (something like ctrl+shift+right click) to snap that application to your "Snap to zone.

### Scenario when this would be used?

If you had a lot of applications setup using the focus layout or a carousel layout, you could snap an application open to a specified zone  say the bottom 1/3 of the vertical screen or where ever you have it setup. Then you could snap it back to the focus view when you are done with that application so you can see all of your applications again.

### Supporting information

_No response_
Repository: opencv
Issue: Opencv barcode::detect does not work for these two image.
Labels: bug,category: objdetect

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##### System information (version)
<!-- Example
- OpenCV => 4.2
- Operating System / Platform => Ubuntu Linux 64 Bit
- Compiler => gcc 12.3
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- OpenCV => 4.5.4
- Operating System / Platform => Ubuntu Linux 64 Bit
- Compiler => gcc 12.3

##### Detailed description

Opencv barcode::detect does not work for these two image.

##### Steps to reproduce
    // C++ code example
	cv::Mat img = cv::imread(argv[1]);
	if (img.empty()){
		printf("Image file read failed: %s\n", argv[1]);
		return 2;
	}

    auto bardet = cv::barcode::BarcodeDetector();
    std::vector<cv::Point> corners;

    if (!bardet.detect(img, corners) || corners.empty()){
    	printf("No detected.\n");
    	return 2;
    }
    printf("Detected: conors size=%u.\n", (uint32_t)corners.size());

![my_photo-1](https://github.com/opencv/opencv_contrib/assets/14274773/2d2e909d-eac2-43b9-ad1b-609726d59920)
![my_photo-2](https://github.com/opencv/opencv_contrib/assets/14274773/4dc6569c-d3c3-4f7f-81a1-74dcf220de1a)
Repository: flutter
Issue: Image Keyboard for other platforms
Labels: a: text input,c: new feature,platform-ios,framework,engine,platform-web,c: proposal,P2,team-engine,triaged-engine

### Is there an existing issue for this?

- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)

### Use case

https://github.com/flutter/flutter/issues/20796 has been marked as fixed by https://github.com/flutter/flutter/pull/110052 and is closed & locked now, but https://github.com/flutter/flutter/pull/110052 implemented it only for Android; on iOS, Web, and other platforms, `contentInsertionConfiguration` hasn't been implemented, and I think this should be tracked somewhere.
- Web: [The demo on the api reference page](https://api.flutter.dev/flutter/widgets/EditableText/contentInsertionConfiguration.html) doesn't work, and the page doesn't mention the fact that it's implemented only for Android yet
<img width="922" alt="Screenshot 2023-08-15 at 11 48 14 AM" src="https://github.com/flutter/flutter/assets/60294318/81e81e69-caac-419f-9bf9-b9fa98149f18">

- iOS: I tried copy&pasting an image into a textfield with `contentInsertionConfiguration` configured, but it just shows the raw data without invoking `onContentInserted`
   - <img width="500" alt="Simulator Screenshot - iPhone 14 Pro - 2023-08-15 at 11 52 12" src="https://github.com/flutter/flutter/assets/60294318/e7585f7b-7c14-47e7-88f1-f2398b945b71" >


### Proposal

- Update the api reference page to indicate that `contentInsertionConfiguration` is only implemented for Android yet
- Track the implementation of image keyboard feature for iOS and other platforms
   - Related: https://stackoverflow.com/questions/56615542/how-to-allow-and-get-memoji-stickers-in-a-text-field
      - It talks about handling Memoji sticker (= png image) input on iOS

### Related issues
- https://github.com/flutter/flutter/issues/23603
- https://github.com/flutter/flutter/issues/32045
Repository: godot
Issue: set_shader_parameter() not showing value in debugger
Labels: bug,topic:editor,needs testing

### Godot version

4.1.1

### System information

MacOS 13.5 - M1 Pro

### Issue description

I can see that the parameter has an integer value inside of the debugger, however when setting the shader parameter that value does not set.

### Steps to reproduce

Open project, set a breakpoint towards the start of the `shader()` function. Step through and observe the values of min_height and max_height, and the parameters inside of material.

### Minimal reproduction project

[Test.zip](https://github.com/godotengine/godot/files/12346294/Test.zip)
Repository: go
Issue: proposal: crypto/x509: remove x509sha1 GODEBUG in Go 1.24
Labels: Proposal

Go 1.18 disabled the use of SHA1 in most X.509 certificates by default but added a GODEBUG for re-enabling them, to accommodate private CAs that might not have updated yet. <https://go.dev/crypto/x509#InsecureAlgorithmError>

Per <https://go.dev/doc/godebug#go-118> we can remove that GODEBUG in Go 1.22 or later. The GKE team, which is the only team that reached out about needing to keep SHA1, has gathered metrics about their own dependence (via customers) on this setting, and they believe that they won't need it anymore after Go 1.23. 

Unless there are other users who need us to keep the setting around longer, I propose that we retire the x509sha1 GODEBUG in Go 1.24. We would pre-announce this in the release notes for both Go 1.22 and Go 1.23.
Repository: electron
Issue: [Feature Request]: Customize the preview view of a taskbar icon when I hover over it
Labels: enhancement :sparkles:

### Preflight Checklist

- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a feature request that matches the one I want to file, without success.

### Problem Description

Customize the preview pic of a taskbar preview when I hover over it

### Proposed Solution

None except for adding new api for BrowserWindow with entry(path, buffer, nativeImage, etc)

### Alternatives Considered

none

### Additional Information

related issue: https://github.com/electron/electron/issues/6508
Repository: godot
Issue: SDFGI/ReflectionProbe breaks writing to RADIANCE in rough (or transparent) material shaders
Labels: enhancement,discussion,topic:rendering,topic:3d

### Godot version

4.1.1

### System information

Windows 10, amd rx 480 gpu

### Issue description

Enabling SDFGI in environment settings causes the RADIANCE value for shaders that have a high ROUGHNESS to be ignored. Rough SDFGI seems to ignore RADIANCE in general, which means that RADIANCE can't be used on transparent objects at all if SDFGI is enabled, because sharp SDFGI is disabled for transparent materials.

This also happens with reflection probes, not just SDFGI.

RADIANCE's alpha blending should occur *after* SDFGI, reflection probes, etc. are applied to the environment map radiance, instead of before.

![Godot_v4 1 1-stable_mono_win64_2023-08-15_13-02-32](https://github.com/godotengine/godot/assets/585488/76800d27-8b59-4872-8395-86363189cfcc)
![Godot_v4 1 1-stable_mono_win64_2023-08-15_13-03-08](https://github.com/godotengine/godot/assets/585488/29cc855a-13fe-4595-a071-6908604399fe)
![Godot_v4 1 1-stable_mono_win64_2023-08-15_13-02-36](https://github.com/godotengine/godot/assets/585488/9a6fa22f-e864-49a3-808c-41d811b5c8f1)
![Godot_v4 1 1-stable_mono_win64_2023-08-15_13-10-35](https://github.com/godotengine/godot/assets/585488/7cd4632c-0246-4144-a2cc-71338f0a0ecb)


### Steps to reproduce

1) enable SDFGI or add a ReflectionProbe to the scene
2) write a shader that writes to RADIANCE and ROUGHNESS
3) change the value written to ROUGHNESS and watch RADIANCE be ignored at "high" roughness values

### Minimal reproduction project

[sdfgi_irrad.zip](https://github.com/godotengine/godot/files/12346708/sdfgi_irrad.zip)
Repository: next.js
Issue: Edge runtime does not return a 502 error when out of memory
Labels: bug

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
      Platform: darwin
      Arch: arm64
      Version: Darwin Kernel Version 22.5.0: Thu Jun  8 22:21:34 PDT 2023; root:xnu-8796.121.3~7/RELEASE_ARM64_T8112
    Binaries:
      Node: 16.17.1
      npm: 8.15.0
      Yarn: 1.22.19
      pnpm: 7.5.2
    Relevant Packages:
      next: 13.4.16-canary.1
      eslint-config-next: N/A
      react: 18.2.0
      react-dom: 18.2.0
      typescript: 5.1.3
    Next.js Config:
      output: N/A
```


### Which area(s) of Next.js are affected? (leave empty if unsure)

Middleware / Edge (API routes, runtime)

### Link to the code that reproduces this issue or a replay of the bug

https://github.com/alvarlagerlof/vercel-edge-memory-allocation-failure/blob/main/pages/api/example.ts

### To Reproduce

1. Run the dev server or prod locally or on Vercel.
2. Fetch /api/example
3. Observe that the status code is not 502 like the [docs](https://vercel.com/docs/concepts/functions/edge-functions/limitations#memory) indicate it should be.

### Describe the Bug

Vercel Edge does not return a 502 status code when it is out of memory.

### Expected Behavior

The response should have a 502 status code.

### Which browser are you using? (if relevant)

_No response_

### How are you deploying your application? (if relevant)

_No response_
Repository: go
Issue: cmd/compile: treat bool-to-int conversion as a constant for optimization for more complex patterns
Labels: Performance,NeedsInvestigation,FeatureRequest,compiler/runtime

A common argument against #9367 and #45320 is that it's trivial to just write a helper function to convert bools to ints.

However, this breaks compiler optimizations related to constant propagation.

[Consider the following benchmark](https://go.dev/play/p/P3JeM8idaXG):
```go
type Option interface{ option() }

type flags uint64
func (flags) option() {}

func WithRed(v bool) Option {
	return flags(btoi(v) << 15)
}

func btoi(b bool) int {
	if b {
		return 1
	} else {
		return 0
	}
}

func WithGreen(v bool) Option {
	if v {
		return flags(1 << 15)
	} else {
		return flags(0)
	}
}

var sink Option

func BenchmarkRed(b *testing.B) {
	b.ReportAllocs()
	for i := 0; i < b.N; i++ {
		sink = WithRed(true)
	}
}

func BenchmarkGreen(b *testing.B) {
	b.ReportAllocs()
	for i := 0; i < b.N; i++ {
		sink = WithGreen(true)
	}
}
```

Both `WithRed` and `WithGreen` are semantically equivalent, but `WithGreen` is dramatically faster as it does not allocate.
```
BenchmarkRed
BenchmarkRed-24      	100000000	        10.50 ns/op	       8 B/op	       1 allocs/op
BenchmarkGreen
BenchmarkGreen-24    	1000000000	         0.4373 ns/op	       0 B/op	       0 allocs/op
```

Barring the acceptance of #9367 or #45320, we should make the compiler make constant propagation work across bool-to-int helpers.
Repository: go
Issue: x/vuln/cmd/govulncheck: check against toolchain/go directive version
Labels: NeedsInvestigation,vulncheck or vulndb

Should govulncheck use the Go version specified by `toolchain` or `go` directive in `go.mod` files? Currently, we use the Go version at `PATH`.

This issue was created based on discussions [here](https://github.com/golang/go/issues/57001) and [here](https://github.com/golang/go/issues/61343#issuecomment-1635953462).
Repository: excalidraw
Issue: [feature request] Group library items + wider panel
Labels: enhancement,library-request

### Public libraries are great, but mixing all drawings in a common 4-wide column panel might be too much. 

It would be great if by default imported libraries would be grouped by name as in this mock up:
* Default library with for non-grouped items
    * Maybe there could be another group sorted by last used (ignoring all groupings)
* Be able to toggle open/close groups, great for focus and performance (no more scrolling over +100)
    * https://github.com/excalidraw/excalidraw/issues/6872
    * Maybe two simple collapse/expand all buttons + I would remenber expansion state

![image](https://github.com/excalidraw/excalidraw/assets/26868611/a6a78e1e-fb1b-4b91-aeab-54db656d608a)

* Probably integrate with the selection feature with an additional option like "Group by". Then something as simple as a raw string could be used (nothing to ungroup).
    * A fancier drop menu with existing, "-remove" and "+new" (with a modal input box)
    * Would implement a subset of https://github.com/excalidraw/excalidraw/issues/6802 (Search by name seems a bit overkill imo)

![image](https://github.com/excalidraw/excalidraw/assets/26868611/b1e0c507-ed1d-4caa-994a-af18ee32e220)

* Another thing about the panel that I feel lacking is the space available, e.g. for my 27" I could add more columns. Here I edited the CSS to go from 4 to 6, but the perfect solution would be a resizable dynamic panel:

![image](https://github.com/excalidraw/excalidraw/assets/26868611/b02a325f-99a7-450f-b7d9-85e5143cced7)

* Given the panel small size it rearely overlaps the toolbar when open, so personally I would avoid moving back and forth the toolbar relative to the panel.
    * When there is no space, it already goes over it.

![2023-08-15_(223904)_chrome](https://github.com/excalidraw/excalidraw/assets/26868611/5f01d17b-b2be-40c4-aefd-18e641b2edae)
![image](https://github.com/excalidraw/excalidraw/assets/26868611/6f329a82-2456-42d6-802f-62b117dfbbe3)
Repository: ollama
Issue: add options parameters to /api/tags
Labels: feature request,api

This would allow integration into a playground like https://github.com/nat/openplayground
Repository: ant-design
Issue: More of a question or can be a bug. Which design token can we use to customize the background color of the cells that are in the range select in the range datepicker
Labels: 💡 Feature Request,Inactive

### What problem does this feature solve?

Theming

### What does the proposed API look like?

none

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: excalidraw
Issue: [feature request] Grid with no snapping, just for visual reference
Labels: discussion,grid mode

I work a lot with cropped images, and the grid helps a lot with the sense of the scale of the canvas (sometimes a pasted image is bigger than expected etc). I also prefer to stare at some soft lines, like in a workbook, over a completely blank canvas.

But in excalidraw, if I enable the visual grid the snapping feature is also turned on. I just want it as a visual reference guide, the snapping makes moving images not smooth.

* This toggle can be added to the UI in anyway, e.g. split "Show grid" into "Show visual grid" and "Grid mode"

> I would also love a wider selection of grids as suggested in https://github.com/excalidraw/excalidraw/issues/6773

Another thing to note is that when using the grid as a visual guide, some drawings look worse or not contextualized without the grid, e.g. this tic tac toe:

![image](https://github.com/excalidraw/excalidraw/assets/26868611/8d17e4f5-e124-40c3-b7fb-8da5bb82abca)

* An option could be added in the export panel to keep the grid (at the expected canvas zoom level).

![image](https://github.com/excalidraw/excalidraw/assets/26868611/b24cfa35-07f2-4396-861f-865a158fcd4c)

This is not that important because you can just capture the window with any clipping tool. But would be nice to have a native export capable of exporting the whole canvas with better quality.

> I could open another issue for this if you like, didnt want to spam xD. Anyway jsut dopping some features and ideas to be tracked. Thanks for the app is amazing and the work!