sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: vscode
Issue: Diff Algorithm: Only Show Insertion Here
Labels: feature-request,diff-editor

## Description



![Image](https://github.com/microsoft/vscode/assets/2931520/cd746ed0-240c-4d32-9379-9f8a3b09bb06)



## Playground Example

[Monaco Editor Playground Repro](https://microsoft.github.io/monaco-editor/playground.html?source=v0.45.0-dev-20231012#XQAAAAI0BQAAAAAAAABBqQkHQ5NjdMeMm-jY7SIQ9S7DNlzs5W-mwj0fe1ZCDRFc9ws9XQE0SJE1jc2VKxhaLFIw9vEWdz-byd23mIUIX4gTjZnHx_R_ugxZ6xrWgz8k0rlYVGZfwQ3QjH2GDw7bI_8paqOoYtw1AXFwYvJQ2FfcOWSRahkBHGIm_hURFmbPRvV2-t44UzjTlH6PyYinarRNHakE3LUSNLoJCzt3QAAkANcmJm4tw3XPTq6pMd4_YHfemW1uOkD5ksUXHfRQuLoymnRbTNEK06PFyTcl-O8K0iz8nZiczuSEOBGxj2fHfomXhsYz7f-1e1EPJED_bNZquV0vnqwpY4IOTocP6Yw4uJ1Zn7MvLPMW-sXynJRII3tbEYhlEDSXA-rKTSD7UbfaDsE21xxTdbGOkyKwGG2CBvaEHzrxhcFtdXH6ypC2jAVLKXSXAPjIox-htdP2uJgoxDUoduztOsP-G17rau9Ypo6fpUnE48LJBAHX13twBlX4A6uQQgEuBGIeWKZGIAniey1-DCdkuuS-cY_hFbEY5kTZM05U754FM3xXKlCBrUX5btKnVqfkcmI5k2xI6LC-oEAD7p7XWETxJ7GAieUuMO0_d4yrLwW7NL7pdVU9RmG6gL6F-xSefHaayuimsb642KXxUFIMkULCskgLqO9UM98nXrvRDr9U3tyBlemW8XQQgT6rJLKkF2C3zOBQASWvE5mc9lsZ6WVXLVhURwgBBMImf0WqpQemPaYsD7js1b1mzOHV5n6kAYGiC51AwTpVfVRA_PjXeKaLOmkj_pbxsG8rNxRYKgJYGVtix739YPrxS9eAdsnSJbpt9nERJjpc67ySPlsYe1V1oSgqT9NE_xI7kEhOP1ZAmCh8wkUg9w3ROss3gTSfFNBq9UFPP9mZy_-MWRuA) (click on "use latest dev" to verify a future bug-fix)
Repository: TypeScript
Issue: Memory Leak / Infinite Recursion. TS hangs, TSC never finishes, VSCode and Intellisense dies. 
Labels: Needs Investigation,Fix Available,Rescheduled

### 🔎 Search Terms

Typescript Hangs, Memory Leak, VS Code, Prisma, React-Hook-Form, 

### 🕗 Version & Regression Information

- This is a crash

- This is the behavior in every version I tried, and I reviewed the FAQ for entries about hanging. 

Tested on latest 5.2.2 and 5.3.0-dev-20231012. typescript@next 


### ⏯ Playground Link

https://codesandbox.io/p/sandbox/musing-turing-78vp6j?file=%2Fapp%2Fpage.tsx%3A6%2C33

### 💻 Code

```ts
import { useForm } from "react-hook-form";
import { Prisma } from "@prisma/client";

export default function Home() {
  const form = useForm<Prisma.UserCreateInput>();
  ...
```
This will hang everything. Typescript won't tsc and intellisense will just sit with "loading" no matter what you hover. 

meanwhile this works fine: 

```ts
import { useForm } from "react-hook-form";
import { Prisma } from "@prisma/client";

export default function Home() {
  const form = useForm<>();
  ...
  ```

`tsc --noEmit --extendedDiagnostics` will complete in like 3 seconds with this. 


### 🙁 Actual behavior

Typescript won't complete a `tsc --noEmit` and intellisense will just sit with "loading" no matter what you hover over. I have seen it once before just set everything to `any`

With the generated types in the first example - i let it run for 1 hour 59mins on a M1 mac and no output. 

You can see the full code example with a minimal repro on the codesandbox link. It also hangs it's intellisense in CSB and won't tsc. 
CPU also goes to 100% on both local and CSB 

### 🙂 Expected behavior

Doesn't hang typescript, operates just like if you put any other type in there say 
```ts
type SomeType = {name: string} 
const form = useForm<SomeType>() 
```

### Additional information about the issue

Another report by someone else here: 

https://stackoverflow.com/questions/76932600/high-cpu-usage-when-using-some-prisma-types-with-react-hook-form

It seems to be anything that comes off the Prisma.* types
Repository: rust
Issue: Rust 1.73 + emscripten 3.1.44 fails if using filesystem api
Labels: O-wasm,C-bug,T-libs,O-emscripten

<!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->

It builds fine with EMSDK 3.1.43.

```rust
use std::{fs::File, io::Read};

fn main() {
    let mut file = File::open("Hello world!").unwrap();
    let mut buf = Vec::new();
    file.read_to_end(&mut buf);
}
```

  = note: wasm-ld: error: C:\Users\Przemyslaw\.rustup\toolchains\stable-x86_64-pc-windows-msvc\lib\rustlib\wasm32-unknown-emscripten\lib\libstd-330edb0856239641.rlib(std-330edb0856239641.std.fa9f9c7c191d43dc-cgu.0.rcgu.o): undefined symbol: open64
          wasm-ld: error: C:\Users\Przemyslaw\.rustup\toolchains\stable-x86_64-pc-windows-msvc\lib\rustlib\wasm32-unknown-emscripten\lib\libstd-330edb0856239641.rlib(std-330edb0856239641.std.fa9f9c7c191d43dc-cgu.0.rcgu.o): undefined symbol: fstat64
          wasm-ld: error: C:\Users\Przemyslaw\.rustup\toolchains\stable-x86_64-pc-windows-msvc\lib\rustlib\wasm32-unknown-emscripten\lib\libstd-330edb0856239641.rlib(std-330edb0856239641.std.fa9f9c7c191d43dc-cgu.0.rcgu.o): undefined symbol: lseek64

### Meta
<!--
If you're using the stable version of the compiler, you should also check if the
bug also exists in the beta or nightly versions.
-->

`rustc --version --verbose`:
```
rustc 1.73.0 (cc66ad468 2023-10-03)
binary: rustc
commit-hash: cc66ad468955717ab92600c770da8c1601a4ff33
commit-date: 2023-10-03
host: x86_64-pc-windows-msvc
release: 1.73.0
LLVM version: 17.0.2
```

<!--
Include a backtrace in the code block by setting `RUST_BACKTRACE=1` in your
environment. E.g. `RUST_BACKTRACE=1 cargo build`.
-->
<details><summary>Backtrace</summary>
<p>

```
<backtrace>
```

</p>
</details>
Repository: godot
Issue: FSR 2 has pixel fizzling when in fullscreen mode
Labels: bug,topic:rendering

### Godot version

v4.2.dev6.official [57a6813bb]

### System information

Godot v4.2.dev6 - Windows 11 22H2 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.3758) - AMD Ryzen 5 5600H with Radeon Graphics (12 Threads)

### Issue description

When in Fullscreen or Exclusive Fullscreen mode, FSR 2 exhibits extra fizzling that is not present when in any of the Windowed modes.

Fullscreen:

https://github.com/godotengine/godot/assets/39361911/1a26b082-3ca1-4769-897b-b2cdb2f562bf

Windowed:

https://github.com/godotengine/godot/assets/39361911/9db43e7d-33d4-439a-af32-5842c856aad9

### Steps to reproduce

1. Run the minimal reproduction project. Note the fizzling in the encircled red areas.
2. Change the project window mode from Fullscreen to Windowed/Maximized.
3. Run the minimal reproduction project again. Note no more fizzling in the encircled red areas.

Issue can also be reproduced in [Bistro-Demo-Tweaked](https://github.com/Jamsers/Bistro-Demo-Tweaked).

Fullscreen:

https://github.com/godotengine/godot/assets/39361911/a9b2b949-acd3-416f-8656-c0ea26a32f4d

Windowed:

https://github.com/godotengine/godot/assets/39361911/80ababa1-24c4-46a1-b2bf-775269d50318

### Minimal reproduction project

[FSR2Fizzle.zip](https://github.com/godotengine/godot/files/12883887/FSR2Fizzle.zip)
Repository: angular
Issue: Unable to use uncommon ISO localisation subtags
Labels: area: i18n

### Which @angular/* package(s) are the source of the bug?

localize

### Is this a regression?

No

### Description

When setting locales it appears that only common subtags are accepted, en-US, en-CA etc:

https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2

Anything else is rejected with a not found error message, but should say something like "only stdlib ISO codes":

```
Locale data for 'en-pirate' cannot be found. Using locale data for 'en'.
```

### Please provide a link to a minimal reproduction of the bug

_No response_

### Please provide the exception or error you saw

```true
$ npx ng build app --localize --build-optimizer --configuration=production
...
Locale data for 'en-pirate' cannot be found. Using locale data for 'en'.
```


### Please provide the environment you discovered this bug in (run `ng version`)

```true
Angular CLI: 16.2.3
Node: 18.15.0
Package Manager: npm 9.5.0
OS: darwin x64

Angular: undefined
... 

Package                      Version
------------------------------------------------------
@angular-devkit/architect    0.1602.4
@angular-devkit/core         16.2.4
@angular-devkit/schematics   16.2.3
@schematics/angular          16.2.3
```


### Anything else?

Initially would prefer to be able to use a third segment:
`en-US-pirate`

Perhaps everything after the first 2 segments can be loosely validated?
Repository: youtube-dl
Issue: Request update thisav.com
Labels: broken-IE

The link **( nsfw )**
https://thisav.com/ja/juq-380


- [x] I'm reporting a broken site support
- [x] I've verified that I'm running youtube-dl version **2021.12.17**
- [x] I've checked that all provided URLs are alive and playable in a browser
- [x] I've checked that all URLs and arguments with special characters are properly quoted or escaped
- [x] I've searched the bugtracker for similar issues including closed ones


-Version log ( not sure why it wont update ) 
```
C:\Users\homebase>youtube-dl -U
ERROR: can't find the current version. Please try again later.

C:\Users\homebase>youtube-dl --version
2021.12.17
```

## Verbose log

```
C:\Users\homebase>youtube-dl https://thisav.com/ja/juq-380 -o "D:\2 - Programs\youtube-dl" --verbose
[debug] System config: []
[debug] User config: []
[debug] Custom config: []
[debug] Command-line args: ['https://thisav.com/ja/juq-380', '-o', 'D:\\2 - Programs\\youtube-dl', '--verbose']
[debug] Encodings: locale cp932, fs mbcs, out cp932, pref cp932
[debug] youtube-dl version 2021.12.17
[debug] Python version 3.4.4 (CPython) - Windows-10-10.0.19041
[debug] exe versions: ffmpeg 2023-04-26-git-e3143703e9-full_build-www.gyan.dev, ffprobe 2023-04-26-git-e3143703e9-full_build-www.gyan.dev
[debug] Proxy map: {}
[generic] juq-380: Requesting header
WARNING: Could not send HEAD request to https://thisav.com/ja/juq-380: HTTP Error 403: Forbidden
[generic] juq-380: Downloading webpage
ERROR: Unable to download webpage: HTTP Error 403: Forbidden (caused by HTTPError()); please report this issue on https://yt-dl.org/bug . Make sure you are using the latest version; type  youtube-dl -U  to update. Be sure to call youtube-dl with the --verbose flag and include its complete output.
  File "C:\Users\dst\AppData\Roaming\Build archive\youtube-dl\ytdl-org\tmpupik7c6w\build\youtube_dl\extractor\common.py", line 634, in _request_webpage
  File "C:\Users\dst\AppData\Roaming\Build archive\youtube-dl\ytdl-org\tmpupik7c6w\build\youtube_dl\YoutubeDL.py", line 2288, in urlopen
  File "C:\Python\Python34\lib\urllib\request.py", line 470, in open
  File "C:\Python\Python34\lib\urllib\request.py", line 580, in http_response
  File "C:\Python\Python34\lib\urllib\request.py", line 508, in error
  File "C:\Python\Python34\lib\urllib\request.py", line 442, in _call_chain
  File "C:\Python\Python34\lib\urllib\request.py", line 588, in http_error_default
```


## Description
Downloader doesn't work, i've seen that it supports thisjav.com, currently can't find the file but i remeber seeing that it was written thisjav.com/video/name but now the site points to thisjav.com/name

also, running the youtube-dl.exe on path
Repository: kubernetes
Issue: container keeps restarting all the time may run out of inode resource
Labels: kind/bug,sig/node,priority/important-longterm,lifecycle/stale,needs-triage

### What happened?

In `1.27` k8s, container keeps restarting. Kubelet will generate so many file used for termination log in `$ROOT_DIR/pods/podUID/containers/containerName` path. But files cannot be deleted when container is removed. So maybe we need to delete unused files after container removed.

### What did you expect to happen?

termination log file will be deleted after container removed.

### How can we reproduce it (as minimally and precisely as possible)?

1. create pod
2. kill container multiple times  >= 1(default containersToKeep value is 1)
3. many termination log files will be generated in `$ROOT_DIR/pods/podUID/containers/containerName` path

### Anything else we need to know?

_No response_

### Kubernetes version

all k8s version

### Cloud provider

None

### OS version

_No response_

### Install tools

_No response_

### Container runtime (CRI) and version (if applicable)

_No response_

### Related plugins (CNI, CSI, ...) and versions (if applicable)

_No response_
Repository: godot
Issue: Rotating CollisionShape of heavy RigidBodies causes !is_symmetric() error
Labels: bug,topic:physics,needs testing,topic:3d

### Godot version

4.1.2

### System information

Godot v4.1.2.stable.mono - macOS 14.0.0 - Vulkan (Forward+) - dedicated AMD Radeon Pro 5500M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When rotating a CollisionShape3D that is a child of a RigidBody3D which mass is large Godot prints errors to console.

Error message:
```
E 0:00:03:0250   diagonalize: Condition "!is_symmetric()" is true. Returning: Basis()
  <C++ Source>   core/math/basis.cpp:131 @ diagonalize()
```

Also it seems that not only RigidBody's Mass affect the issue but also CollisionShape's size seems to contribute (larger the shape, more likely the error occurs).

### Steps to reproduce

Run  the reproduction project

or

1. Create a RigidBody3D and set Mass to 500
2. Add a capsulemesh and a capsulecollider as child
3. Rotate the collider in the code.

### Minimal reproduction project

[colliderTest.zip](https://github.com/godotengine/godot/files/12883073/colliderTest.zip)
Repository: angular
Issue: Missing errors on faulty module leads to misleading error messages
Labels: hotlist: error messages,area: compiler,P3

### Which @angular/* package(s) are the source of the bug?

Don't known / other

### Is this a regression?

No

### Description

When importing an angular module which has an issue with importing some package, there is no error upon building the application. This faulty angular module is just treated as if it is not of the ngModule class, which technically applies for a angular module that doesn't compiler.

But this error is deceiving and the proposed solution is, too. One should explicitly get to see that there is something not right with the angular module.

**Repro:** Install provided reproduction and run `npm run demo:compile`

### Please provide a link to a minimal reproduction of the bug

https://github.com/nikita-fuchs/ng2-semantic-ui/tree/angular-15buggy

### Please provide the exception or error you saw

```true
Error: demo/src/app/app.module.ts:22:9 - error NG6002: 'DemoPagesModule' does not appear to be an NgModule class.

22         DemoPagesModule
           ~~~~~~~~~~~~~~~

  demo/src/app/pages/demo-pages.module.ts:68:14
    68 export class DemoPagesModule {}
                    ~~~~~~~~~~~~~~~
    Is it missing an @NgModule annotation?
```
```


### Please provide the environment you discovered this bug in (run `ng version`)

```true
I was on v15, but happens on v16, too.

@angular-devkit/architect       0.1602.6
@angular-devkit/build-angular   16.2.6
@angular-devkit/core            16.2.6
@angular-devkit/schematics      16.2.6
@angular/cli                    16.2.6
@schematics/angular             16.2.6
ng-packagr                      16.2.3
rxjs                            6.6.7
typescript                      4.9.5
zone.js                         0.13.3
```


### Anything else?

_No response_
Repository: vscode
Issue: SCM Input - scm/inputBox menu contribution proposal
Labels: feature-request,api,scm,api-proposal

```
/*---------------------------------------------------------------------------------------------
 *  Copyright (c) Microsoft Corporation. All rights reserved.
 *  Licensed under the MIT License. See License.txt in the project root for license information.
 *--------------------------------------------------------------------------------------------*/

// empty placeholder declaration for the `scm/inputBox`-menu contribution point
// https://github.com/microsoft/vscode/issues/195474
```

This proposal would enable extension authors to place an action inside the source control input box:

<img width="340" alt="image" src="https://github.com/microsoft/vscode/assets/3372902/5079a850-8a81-4db0-959b-8de826e4685f">
Repository: react-native
Issue: [Android] `ScrollView` shows top margin on top of the content when reaching the end
Labels: Issue: Author Provided Repro,Platform: Android,Component: ScrollView,Needs: Triage :mag:

### Description

When having a `ScrollView` with `overflow: 'visible'` and some `marginTop`, this margin is shown on top of the `ScrollView` content when the end of the `ScrollView` is reached.

I have been able to reproduce this on a Pixel 6 running Android 13 and Android 14, and on an emulator running Android 12.
It works fine on Android 11.

### Demo

https://github.com/facebook/react-native/assets/6463569/fdbf5012-2564-4c7e-aaa1-9bd4111d779b

### React Native Version

0.72.5

### Output of `npx react-native info`

```
System:
  OS: macOS 13.5
  CPU: (10) arm64 Apple M1 Pro
  Memory: 98.53 MB / 16.00 GB
  Shell:
    version: "5.9"
    path: /bin/zsh
Binaries:
  Node:
    version: 16.20.2
    path: ~/.nvm/versions/node/v16.20.2/bin/node
  Yarn:
    version: 1.22.19
    path: /opt/homebrew/bin/yarn
  npm:
    version: 8.19.4
    path: ~/.nvm/versions/node/v16.20.2/bin/npm
  Watchman:
    version: 2023.07.10.00
    path: /opt/homebrew/bin/watchman
Managers:
  CocoaPods: Not Found
SDKs:
  iOS SDK:
    Platforms:
      - DriverKit 22.4
      - iOS 16.4
      - macOS 13.3
      - tvOS 16.4
      - watchOS 9.4
  Android SDK: Not Found
IDEs:
  Android Studio: 2022.2 AI-222.4459.24.2221.10121639
  Xcode:
    version: 14.3.1/14E300c
    path: /usr/bin/xcodebuild
Languages:
  Java:
    version: 11.0.19
    path: /usr/bin/javac
  Ruby:
    version: 2.7.5
    path: /Users/aitorcubelestorres/.rbenv/shims/ruby
npmPackages:
  "@react-native-community/cli": Not Found
  react:
    installed: 18.2.0
    wanted: 18.2.0
  react-native:
    installed: 0.72.5
    wanted: 0.72.5
  react-native-macos: Not Found
npmGlobalPackages:
  "*react-native*": Not Found
Android:
  hermesEnabled: true
  newArchEnabled: false
iOS:
  hermesEnabled: Not found
  newArchEnabled: Not found
```

### Steps to reproduce

1. Create a new screen with a `ScrollView`.
2. Fill it with enough content so that it is scrollable.
3. Apply some `marginTop` to the `ScrollView`, and set `overflow: 'visible'`.
4. Scroll down until you reach the end of the `ScrollView`.
5. Hold the scroll position: see that the top margin of the `ScrollView` is shown on top of the content.

### Snack, screenshot, or link to a repository

**Repository:** https://github.com/aitorct/ScrollViewOverflowMargin
**Snack:** https://snack.expo.dev/@aitorct/scrollviewoverflowmargin
Repository: go
Issue: x/tools/go/packages: Packages.{Syntax,TypeInfo} fields are empty unless NeedTypes
Labels: NeedsInvestigation,Tools

This program, which uses go/packages:
```go
package main

import (
	"fmt"
	"log"
	"os"

	"golang.org/x/tools/go/packages"
)

func main() {
	mode := packages.NeedSyntax | packages.NeedTypesInfo | packages.NeedTypesSizes
	f(mode)
	f(mode | packages.NeedTypes)
}

func f(mode packages.LoadMode) {
	cfg := &packages.Config{Mode: mode}
	pkgs, err := packages.Load(cfg, "fmt")
	if err != nil {
		log.Fatal(err)
	}
	if packages.PrintErrors(pkgs) > 0 {
		os.Exit(1)
	}
	fmt.Printf("Mode: %s\n", mode)
	fmt.Printf("TypesInfo = %p\n", pkgs[0].TypesInfo)
	fmt.Printf("Types = %p\n", pkgs[0].Types)
	fmt.Printf("Syntax = %v\n", pkgs[0].Syntax)
	fmt.Println()
}
```
produces this output:
```
Mode: LoadMode(NeedSyntax|NeedTypesInfo|NeedTypesSizes)
TypesInfo = 0x0
Types = 0x0
Syntax = []

Mode: LoadMode(NeedTypes|NeedSyntax|NeedTypesInfo|NeedTypesSizes)
TypesInfo = 0x1400023b770
Types = 0x1400032e000
Syntax = [0x1400064c000 0x140001f0000 0x1400064c090 0x140001f0090 0x140000da090]

```

Why does absence of the NeedTypes mode flag cause the Syntax and TypesInfo fields, both explicitly "needed", to be missing? I think that's a bug.

This is not the first such bug like this that we've seen, and in my experience the fine-grained mode bits seem to demand a great deal of experimentation before one finds something that works. Also, they create a powerset of paint shades of Package structures of varying degrees of population, which means a function that receives a Package doesn't really know what it's going to get. In practice almost all clients want one of four things:
- just the metadata for one package +/- its deps;
- the syntax of one package;
- syntax and complete type information for one package (with deps from export data);
- complete typed syntax for everything.

If memory serves a lot of the hair splitting was because of the surprising costs of some fields (e.g. package name?) in Bazel/Blaze. I'm not convinced it was worthwhile, and I wish we could un-deprecate the old compound modes and improve their documentation (perhaps with some better-named aliases). A few compound modes would cover the vast majority of practical cases, with the option of fine-grained bits for the brave and foolhardy.
Repository: vscode
Issue: Anoying notification when no workspace opened
Labels: bug,debug

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Does this issue occur when all extensions are disabled?: Yes/No

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- VS Code Version: `1.82.0
8b617bd08fd9e3fc94d14adb8d358b56e3f72314
x64`
- OS Version: `System:
  Host: debian Kernel: 6.1.0-12-amd64 arch: x86_64 bits: 64 Console: pty pts/1 Distro: Debian
    GNU/Linux 12 (bookworm)
Machine:
  Type: Vmware System: VMware product: VMware Virtual Platform v: N/A serial: <superuser required>
  Mobo: Intel model: 440BX Desktop Reference Platform serial: <superuser required> BIOS: Phoenix
    v: 6.00 date: 11/12/2020`

Steps to Reproduce:

1. Set `"debug.javascript.terminalOptions": { "envFile": "${workspaceFolder}/.env", }`
2. Hit `CTRL K + F`
3. See notification about "missing directory"