sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: stable-diffusion-webui
Issue: [Bug]: Multiple progress bars even with 1 render and one of those never finishes
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

When im creating or rendering an image it shows progress bar as it should in CMD but there is always one below it that will reach between 34-38 % depending on how many "steps" it takes.

### Steps to reproduce the problem

1. Ask the WebUI to make one image
2. Make sure that 1 batch and 1 image is your options, sampler doesnt make a difference.
3. Click generate
4. Look at the CMD window


### What should have happened?

Should just show 1 progress window.

### Commit where the problem happens

2c1bb46c

### What platforms do you use to access the UI ?

Windows

### What browsers do you use to access the UI ?

Google Chrome, Microsoft Edge

### Command Line Arguments

```Shell
--xformers --medvram --api
```


### List of extensions

openOutpaint-webUI-extension | https://github.com/zero01101/openOutpaint-webUI-extension
LDSR
Lora
ScuNET
SwinIR
prompt-bracket-checker

### Console logs

```Shell
Microsoft Windows [Version 10.0.19044.2486]
(c) Microsoft Corporation. All rights reserved.

D:\Stable Diffusion\stable-diffusion-webui>git pull
Already up to date.

D:\Stable Diffusion\stable-diffusion-webui>webui-user.bat
venv "D:\Stable Diffusion\stable-diffusion-webui\venv\Scripts\Python.exe"
Python 3.10.6 (tags/v3.10.6:9c7b4bd, Aug  1 2022, 21:53:49) [MSC v.1932 64 bit (AMD64)]
Commit hash: 2c1bb46c7ad5b4536f6587d327a03f0ff7811c5d
Installing requirements for Web UI

Launching Web UI with arguments: --xformers --medvram --api
Loading weights [cc6cb27103] from D:\Stable Diffusion\stable-diffusion-webui\models\Stable-diffusion\v1-5-pruned-emaonly.ckpt
Creating model from config: D:\Stable Diffusion\stable-diffusion-webui\configs\v1-inference.yaml
LatentDiffusion: Running in eps-prediction mode
DiffusionWrapper has 859.52 M params.
Loading VAE weights specified in settings: D:\Stable Diffusion\stable-diffusion-webui\models\VAE\vae-ft-mse-840000-ema-pruned.ckpt
Applying xformers cross attention optimization.
Textual inversion embeddings loaded(1): Style-Empire
Model loaded in 61.1s (load weights from disk: 45.5s, load config: 0.1s, create model: 2.6s, apply weights to model: 2.6s, apply half(): 2.2s, load VAE: 7.2s, load textual inversion embeddings: 0.7s).
Running on local URL:  http://127.0.0.1:7860

To create a public link, set `share=True` in `launch()`.
100%|██████████████████████████████████████████████████████████████████████████████████| 80/80 [02:05<00:00,  1.57s/it]
Total progress:  34%|██████████████████████▎                                           | 27/80 [01:49<03:35,  4.07s/it]
```


### Additional information

_No response_
Repository: rust
Issue: parser: `[elem; count]` is strong signal that an array literal was intended
Labels: A-diagnostics,A-parser,T-compiler

### Code

```Rust
fn main() {
    (a_function_that_takes_an_array[0; 10]);
}

fn a_function_that_takes_an_array(arg: [u8; 10]) {
    let _ = arg;
}
```


### Current output

```Shell
error: expected one of `.`, `?`, `]`, or an operator, found `;`
 --> src/main.rs:2:38
  |
2 |     (a_function_that_takes_an_array[0; 10]);
  |                                      ^ expected one of `.`, `?`, `]`, or an operator
```


### Desired output

```Shell
error: expected one of `.`, `?`, `]`, or an operator, found `;`
 --> src/main.rs:2:38
  |
2 |     (a_function_that_takes_an_array[0; 10]);
  |                                      ^ expected one of `.`, `?`, `]`, or an operator

note: `[0; 10]` would construct an array literal, but not immediately following the identifier `a_function_that_takes_an_array`
```
that is, In addition to the current parser error, it would be nice if the diagnostic included a note or suggestion that while `[elem; count]` can be used to construct an array literal, the tokens above cannot be an array literal because of the immediately preceding identifier.

(I suppose in an ideal world it would even suggest adding the parentheses to turn it into a function call, but that would require more context than I think we can expect to have at this point in the context of where the parser is.)


### Rationale and extra context

I'll be honest, I left out the call parentheses by accident, and then kept staring at the rustc error message trying to understand why it wouldn't accept a semi-colon there.

### Other cases

_No response_

### Anything else?

_No response_

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Repository: vscode
Issue: Investigate removing `ModesRegistry` and `LanguageConfigurationRegistry`
Labels: debt,editor-core
Repository: neovim
Issue: Listchar nbsp should also include other unicode spaces
Labels: enhancement,needs:vim-patch

### Problem

There are a number of invisible unicode characters, including but not limited to:

- Em Space: U+2003
- Tag Space: U+E0020
- Thin Space: U+2009
- En Space: U+2002
- Hair Space: U+200A
- Zero Width No-Break Space: U+FEFF
- Figure Space: U+2007
- Punctuation Space: U+2008
- Narrow No-Break Space: U+202F
- Six-Per-Em Space: U+2006
- Four-Per-Em Space: U+2005
- Three-Per-Em Space: U+2004
- Ideographic Space: U+3000
- Medium Mathematical Space: U+205F

These characters are invisible, but not necessarily considered whitespace, which can lead to numerous issues.
Vim already has a mechanism to handle this (listchars), but currently there is no option to highlight these characters.

### Expected behavior

The character set for nbsp should also be displayed for these other invisible characters.
Repository: PowerToys
Issue: Remap Swipe From Edge Actions
Labels: Idea-New PowerToy,Product-Tweak UI Design,Needs-Triage

### Description of the new feature / enhancement

Swiping from the edges of the screen performs certain actions when the computer is in Tablet Mode; I would like the ability to customize these actions, similar to how the Keyboard Manager allows customization of keyboard shortcuts.

### Scenario when this would be used?

In tablet mode, swiping in from the left edge of the screen used to open the multitasking view; now in Windows 11 it opens widgets, and there's no easy way to get to the multitasking screen. Other customizations would be possible, but would similarly boost productivity.

### Supporting information

_No response_
Repository: PowerToys
Issue: Change Default Settings For FancyZones To Be More Neutral, But Allow For Maximum Flexibillity
Labels: Needs-Triage

### Description of the new feature / enhancement

Currently there's a combination of options you can select in order to have FancyZones work in a more optional or non-destructive way.

If you select these options:
* CHECK - Hold Shift key to activate zones while dragging
* CHECK Use a non-primary mouse button to toggle zone activation.

The application works where, if you just drag an application as normal, nothing happens, you don't see fancy zones, it's just totally usual, you can move windows where you want without being forced where to put it.

However, if while dragging an application, if you simply press the right mouse button, then it will reveal all the different zones and allow you to drag it to one or across zones. 

This turns the system into more a second power mode. So for most windows users, they can use it exactly as normal. And for power users who need to tile their windows in specific places, they only have to press an additional right click, very very low effort. You don't have to hold it, it's very quick and simple. 

I believe this should be the default configuration of fancy zones. From the way the configuration settings are described, it seems as though the developers didn't fully see this combination of settings to be used. Just based on the grammar of the settings and how it doesn't work exactly how the configuration settings describe. 

So this is just me urging the developers to try using these settings for themselves, consider if maybe this could be the default way to configure the application, or perhaps, refactor the settings themsevles to maybe select this way of doing it vs the traditional form.

Thank you for reading. 

### Scenario when this would be used?

I believe this change would be able to benefit both users who use fancy zones constantly, as I do. As well as users who never has used fancy zones or actively avoids it. 

### Supporting information

_No response_
Repository: rust
Issue: Confusing error messages when a pattern match contains .foo() expressions
Labels: A-diagnostics,A-parser,T-compiler

### Code

```Rust
#[derive(Debug, PartialEq)]
enum Pet {
    Dog(String),
}

fn main() {
    let d = Pet::Dog("fido".to_string());

    // Intended.
    assert_eq!(d, Pet::Dog("fido".to_string()));

    // What I wrote by accident.
    assert!(matches!(d, Pet::Dog("fido".to_string())));
}
```

### Current output

```Shell
error: expected one of `)`, `,`, `...`, `..=`, `..`, or `|`, found `.`
  --> src/main.rs:14:40
   |
14 |     assert!(matches!(d, Pet::Dog("fido".to_string())));
   |                                        ^
   |                                        |
   |                                        expected one of `)`, `,`, `...`, `..=`, `..`, or `|`
   |                                        help: missing `,`

error[E0531]: cannot find tuple struct or tuple variant `to_string` in this scope
  --> src/main.rs:14:41
   |
14 |     assert!(matches!(d, Pet::Dog("fido".to_string())));
   |                                         ^^^^^^^^^ not found in this scope

error[E0023]: this pattern has 2 fields, but the corresponding tuple variant has 1 field
  --> src/main.rs:14:34
   |
3  |     Dog(String),
   |         ------ tuple variant has 1 field
...
14 |     assert!(matches!(d, Pet::Dog("fido".to_string())));
   |                                  ^^^^^^ ^^^^^^^^^^^ expected 1 field, found 2
```

### Desired output

_No response_

### Rationale and extra context

The third message is really confusing: I think rustc has assumed I intended `"fido", to_string()`? It's surprising to see an error talk about a field with two patterns.

### Other cases

_No response_

### Anything else?

_No response_
Repository: flutter
Issue: Allow `flutter attach` to connect to a debug/profile app without the source code
Labels: c: new feature,tool,a: existing-apps,c: proposal,P3,team-tool,triaged-tool

## Use case

Right now, in order to be able to run `flutter attach` to a running debug/profile Flutter app, you need access to the source code, but it would be useful if some features like network and logging were enabled without the source code.

https://github.com/flutter/devtools/issues/5061

## Proposal

Being able to run `flutter attach` to attach to a running debug/profile instance to access limited tabs on devtools.
Repository: go
Issue: archive/zip: (*File).Open is inconsistent with (*Reader).Open for directory entries
Labels: NeedsFix

### What version of Go are you using (`go version`)?
https://pkg.go.dev/archive/zip@go1.20rc3

### Does this issue reproduce with the latest release?
Yes

### What did you do?

(https://go.dev/play/p/NFjouX0xrQk?v=gotip)

1. Create a `zip` archive containing a directory entry.
2. Open a `zip.Reader` for that archive.
3. Open the `zip.File` for the directory entry using `(*zip.Reader).Open` and `Read` it.
4. Open the `zip.File` for the directory by calling `(*zip.File).Open` and `Read` it.

### What did you expect to see?

The same contents (and same error code) regardless of how the directory entry was opened.

### What did you see instead?

The reader opened via `(*zip.Reader).Open` returns a non-nil error like `read dir: is a directory`.
The reader opened via `(*zip.File).Open` returns `0, io.EOF`.

(attn @dsnet @bradfitz; CC @neild)
Repository: PowerToys
Issue: Multiple Configrations based on docked status
Labels: Needs-Triage

### Description of the new feature / enhancement

This is specificallyy regarding FancyZones.

The selected screen layout should be remembered based on whether the computer is docked (with multiple monitors, usually) or not (single monitor) .

Also, there might be different docking stations (home vs office, for example) with different monitors (ultra-wide at one location, vs normal wide at another), where different layouts make sense.

This capability might be enabled/disabled based on a configuration setting, so people not interested don't have to set multiple layouts based on when they move around.

### Scenario when this would be used?

This would be used when changing work areas, and, therefore, different monitors and/or monitor resolutions.

### Supporting information

_No response_
Repository: youtube-dl
Issue: Support for mgtow.tv
Labels: site-support-request

Example of channel page: https://www.mgtow.tv/@RaccooningRaccoon
Repository: next.js
Issue: `next build` fails on importing a packaging via its conditional export
Labels: bug,TypeScript

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

    Operating System:
      Platform: darwin
      Arch: arm64
      Version: Darwin Kernel Version 22.3.0: Thu Jan  5 20:48:54 PST 2023; root:xnu-8792.81.2~2/RELEASE_ARM64_T6000
    Binaries:
      Node: 18.12.0
      npm: 8.19.2
      Yarn: 1.22.19
      pnpm: 7.26.1
    Relevant packages:
      next: 13.1.7-canary.0
      eslint-config-next: 13.1.5
      react: 18.2.0
      react-dom: 18.2.0

### Which area(s) of Next.js are affected? (leave empty if unsure)

TypeScript

### Link to the code that reproduces this issue

https://stackblitz.com/edit/vercel-next-js-fkhtk7?file=pages/index.tsx

### To Reproduce

- Add a dependency on a package which has a conditional export entrypoint.
- Try and import via its conditional entrypoint path, while using "moduleResolution: node16"
- Run `next dev` and see it succeeds
- Run `tsc --noEmit` and see it succeeds
- Run `next build` and see it fails with `Type error: Cannot find module '...' or its corresponding type declarations.`

### Describe the Bug

This is probably a perfect clone of https://github.com/vercel/next.js/issues/43698 , however I think the issue is NOT on Typescript side.

The main difference with the other issue is that running `tsc --noEmit` works perfectly, while using `moduleResolution: node16`. It (correctly) fails while using `moduleResolution: node`, since [exports only work with node16/nodenext](https://github.com/microsoft/TypeScript/issues/49971#issuecomment-1192993398). `next build`, however, always fails.

I saw https://github.com/vercel/next.js/pull/44177 merged in the latest canary, but while `dev` works perfectly (and I'm able to use the components), `build` compiles correctly but fails in type checking. Maybe something else is missing?



### Expected Behavior

The build should work

### Which browser are you using? (if relevant)

_No response_

### How are you deploying your application? (if relevant)

_No response_
Repository: PowerToys
Issue: Add Favourites in Run
Labels: Needs-Triage

### Description of the new feature / enhancement

It would be awesome if you would add the posibility to mark elements from the "run" window, which would increase their Priority. The button to mark them as favourites would ideally be direcly next to the existing 4 Buttons in the search window.
Thank you in advance!

### Scenario when this would be used?

if you often need to open a specific folder/program with a longer name.

### Supporting information

![Screenshot_20230131_072216](https://user-images.githubusercontent.com/82956884/215849562-6c948225-7671-4511-ad7c-c935717b75e2.png)
Repository: vscode
Issue: tar and zip seti icons seem misaligned
Labels: polish,icons-product

Type: <b>Bug</b>

1. Using seti file icons
2. Look at a `.tgz` or `.zip` file in the explorer

**Bug**
The icons for these two seem misaligned compared to other file icons

<img width="218" alt="Screenshot 2023-01-31 at 10 47 58 AM" src="https://user-images.githubusercontent.com/12821956/215854484-1cad28f5-4ad3-40d4-b88e-03e67e7aebd7.png">

<img width="184" alt="Screenshot 2023-01-31 at 10 47 53 AM" src="https://user-images.githubusercontent.com/12821956/215854495-53bd2bcb-6d0e-4b6c-9d6e-90c574791e9a.png">


VS Code version: Code - Insiders 1.75.0-insider (Universal) (0615c4f98b07b51d3be6a357e22afec119490c5a, 2023-01-31T00:09:14.434Z)
OS version: Darwin x64 22.3.0
Modes:
Sandboxed: Yes

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz (16 x 2400)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: disabled_off<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>metal: disabled_off<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_renderer: enabled_on<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: disabled_off|
|Load (avg)|4, 4, 3|
|Memory (System)|32.00GB (0.19GB free)|
|Process Argv|--crash-reporter-id 48781ca2-1705-4f64-9bab-325055aab55d|
|Screen Reader|no|
|VM|0%|
</details>
<!-- generated by issue reporter -->
Repository: go
Issue: cmd/compile: multiple performance regressions due to CL 270940, 448036, or 454036
Labels: NeedsInvestigation,compiler/runtime

The performance dashboard [shows](https://perf.golang.org/dashboard/?benchmark=regressions&unit=&repository=go&branch=master&days=90&end=2023-01-31T17%3A18) several regressions with the same culprit. Look for entries that say "change at fc81405".

Digging further, there are actually three commits between the previous good run and the bad run:

https://go.googlesource.com/go/+log/b419db6c15519a29ff3d7d2e56d8f115204f8c5d..fc814056aae191f61f46bef5be6e29ee3dc09b89

* https://go.dev/cl/270940 cmd/compile: improve scheduling pass
* https://go.dev/cl/448036 runtime: remove 104 byte stack guard
* https://go.dev/cl/454036 cmd/compile: rewrite empty makeslice to zerobase pointer

My gut says that the scheduling pass CL is most likely to cause regressions (cc @randall77).

The full set of regressions I see:

* [MulWorkspaceDense1000Hundredth-8 (sec/op)](https://perf.golang.org/dashboard/?benchmark=MulWorkspaceDense1000Hundredth-8&unit=sec/op#commitfc814056aae191f61f46bef5be6e29ee3dc09b89): +22.69%
  * [Source](https://github.com/gonum/gonum/blob/v0.9.3/mat/pool_test.go#L73), module version `v0.9.3`
* [Hash8K-8 (sec/op)](https://perf.golang.org/dashboard/?benchmark=Hash8K-8&unit=sec/op#commitfc814056aae191f61f46bef5be6e29ee3dc09b89): +4.87%
  * [Source](https://github.com/gtank/blake2s/blob/333f0593be06d6270f389407523483221af33531/blake2s_test.go#L332), module version `v0.0.0-20180603041446-333f0593be06`
* [Dgeev/Circulant100-8 (sec/op)](https://perf.golang.org/dashboard/?benchmark=Dgeev/Circulant100-8&unit=sec/op#commitfc814056aae191f61f46bef5be6e29ee3dc09b89): +3.09%
  * [Source](https://github.com/gonum/gonum/blob/v0.9.3/lapack/gonum/lapack_test.go#L55), module version `v0.9.3`
* [FoglemanPathTraceRenderGopherIter1 (sec/op)](https://perf.golang.org/dashboard/?benchmark=FoglemanPathTraceRenderGopherIter1&unit=sec/op#commitfc814056aae191f61f46bef5be6e29ee3dc09b89): +2.09%
  * [Source](https://cs.opensource.google/go/x/benchmarks/+/master:sweet/benchmarks/fogleman-pt/main.go;l=48), ~tip
* [MTFT-8 (sec/op)](https://perf.golang.org/dashboard/?benchmark=MTFT-8&unit=sec/op#commitfc814056aae191f61f46bef5be6e29ee3dc09b89): +1.13%
  * [Source](https://github.com/flanglet/kanzi-go/blob/v1.9.0/benchmark/Transforms_test.go#L130), module version `v1.9.0`
* [FoglemanFauxGLRenderRotateBoat (sec/op)](https://perf.golang.org/dashboard/?benchmark=FoglemanFauxGLRenderRotateBoat&unit=sec/op#commitfc814056aae191f61f46bef5be6e29ee3dc09b89): +1.12%
  * [Source](https://cs.opensource.google/go/x/benchmarks/+/master:sweet/benchmarks/fogleman-fauxgl/main.go;l=42;bpv=1), ~tip
* [Encoding4KBVerySparse-8 (sec/op)](https://perf.golang.org/dashboard/?benchmark=Encoding4KBVerySparse-8&unit=sec/op#commitfc814056aae191f61f46bef5be6e29ee3dc09b89): +4.75%
  * [Source](https://github.com/ethereum/go-ethereum/blob/v1.10.9/common/bitutil/compress_test.go#L149), module version `v1.10.9`

cc @golang/compiler
Repository: vscode
Issue: Merge editor not showing diff correctly when file was moved on one of branches and also screen is 'jumping' while editing
Labels: bug,merge-editor

```
Version: 1.74.3
Commit: 97dec172d3256f8ca4bfb2143f3f76b503ca0534
Date: 2023-01-09T16:57:40.428Z
Electron: 19.1.8
Chromium: 102.0.5005.167
Node.js: 16.14.2
V8: 10.2.154.15-electron.0
OS: Linux x64 6.0.12-76060006-generic
Sandboxed: No
```

Steps to Reproduce:

1. Merge remote branch with conflict and file that was moved
2. Merge editor shows conflict but is not showing diff, moreover it's refreshing the whole window when doing any change in the editor
3. The whole issue is recorded in move with me making explanatory comments inside vscode window, sorry for exclamation marks, I was bit annoyed because issue happened during resolving conflicts
4. 


https://user-images.githubusercontent.com/6871923/215858835-edc7e10d-def7-4370-8fc6-4edaed4688b5.mp4
Repository: flutter
Issue: TextureRegistry / Texture support for CanvasKit Renderer
Labels: c: new feature,engine,platform-web,c: proposal,e: web_canvaskit,P2,team-web,triaged-web

## Use case

We are working on an application that has the need to render video elements into the canvas when targeting the browser. Currently it is possible to render an HTML video element, but in our case that is not sufficient. Unfortunately, there is no good way currently to accomplish this with Flutter. 

Video textures aren't uncommon. Most WebGL libraries such as Pixi.js support them directly, since the browser already makes it fairly easy to turn any MediaElement directly into a texture. In fact, Skia CanvasKit itself has examples of using video textures in the browser and already supports them, but the implementation is locked inside internal classes in the web platform implementation so they can't be used.

We were able to create a hack using Javascript to get directly at the internal properties like skCanvas (canvas[Object.getOwnPropertySymbols(canvas)[0]].skCanvas), bypass Flutter, and render the video into skCanvas using javascript again (window.flutterCanvasKit.MakeLazyImageFromTextureSource )to create the video texture.

## Proposal

Of course, it doesn't have to be this hacky. There are two paths that could make this kind of thing trivial:

1) Allow SkCanvas / CanvasKit packages to be imported and referenced directly by casting Canvas to CkCanvas in a CustomPainter.

 2) iOS and Android support the Texture widget to allow apps to integrate with external texture sources. Allowing dart code to get access to the html canvas context and a basic texture registry implementation that parallels what is available on iOS and Android would allow applications to do whatever they need, as long as they can get it into a webGL texture and register it.
 
Either or both of these things being supported would be great and bring the web renderer more in line with the capabilities of the mobile / desktop renderers.
Repository: PowerToys
Issue: On Screen Clock to track time while working
Labels: Needs-Triage

### Description of the new feature / enhancement

On Screen Clock to track time while working

### Scenario when this would be used?

On Screen Clock to track time while working

### Supporting information

On Screen Clock to track time while working