Repository: godot
Issue: DotNet entity framework not supported.
Labels: discussion,topic:thirdparty,needs testing,topic:dotnet

### Tested versions

4.2

### System information

Godot v4.2.stable.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz (12 Threads)

### Issue description

you cant use entity in godot , i had some problems with dapper too.(i am using sqlite and looking for a solution to use it with c# in godot)
heres the error :
```
E 0:00:34:0002   System.Configuration.ClientConfigPaths..ctor(string, bool): System.TypeInitializationException: The type initializer for 'System.Data.Entity.Internal.AppConfig' threw an exception. ---> System.Configuration.ConfigurationErrorsException: Configuration system failed to initialize ---> System.PlatformNotSupportedException: Operation is not supported on this platform.
  <C++ Error>    System.TypeInitializationException
  <C++ Source>   :0 @ System.Configuration.ClientConfigPaths..ctor(string, bool)
  <Stack Trace>  :0 @ System.Configuration.ClientConfigPaths..ctor(string, bool)
                 :0 @ System.Configuration.ClientConfigPaths System.Configuration.ClientConfigPaths.GetPaths(string, bool)
                 :0 @ System.Configuration.ClientConfigPaths System.Configuration.ClientConfigurationHost.get_ConfigPaths()
                 :0 @ string System.Configuration.ClientConfigurationHost.GetStreamName(string)
                 :0 @ bool System.Configuration.ClientConfigurationHost.get_IsAppConfigHttp()
                 :0 @ bool System.Configuration.Internal.DelegatingConfigHost.get_IsAppConfigHttp()
                 :0 @ System.Configuration.ClientConfigurationSystem..ctor()
                 :0 @ void System.Configuration.ConfigurationManager.EnsureConfigurationSystem()
                 :0 @ --- End of inner exception stack trace ---()
                 :0 @ void System.Configuration.ConfigurationManager.EnsureConfigurationSystem()
                 :0 @ void System.Configuration.ConfigurationManager.PrepareConfigSystem()
                 :0 @ object System.Configuration.ConfigurationManager.GetSection(string)
                 :0 @ System.Configuration.ConnectionStringSettingsCollection System.Configuration.ConfigurationManager.get_ConnectionStrings()
                 :0 @ System.Data.Entity.Internal.AppConfig..ctor()
                 :0 @ System.Data.Entity.Internal.AppConfig..cctor()
                 :0 @ --- End of inner exception stack trace ---()
                 :0 @ System.Data.Entity.Internal.AppConfig System.Data.Entity.Internal.AppConfig.get_DefaultInstance()
                 :0 @ System.Data.Entity.Internal.LazyInternalConnection..ctor(System.Data.Entity.DbContext, string)
                 :0 @ System.Data.Entity.DbContext..ctor(string)
                 Be.cs:40 @ Test_app_project.HumanContext..ctor()
                 Be.cs:22 @ void Test_app_project.Be.Save(Test_app_project.Human)
                 Main.cs:30 @ void Main.OnRunButtonPressed()
                 Main_ScriptMethods.generated.cs:49 @ bool Main.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name&, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant&)
                 CSharpInstanceBridge.cs:24 @ Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(nint, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, int, Godot.NativeInterop.godot_variant_call_error*, Godot.NativeInterop.godot_variant*)
```

### Steps to reproduce

use entity frame work in your project

### Minimal reproduction project (MRP)

N/A