sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: PowerToys
Issue: Powertoys opens elevated after installing update, even if "Always run as administrator" is switched off
Labels: Issue-Bug,Needs-Triage,Needs-Team-Response

### Microsoft PowerToys version

0.87.0

### Installation method

PowerToys auto-update

### Running as admin

No

### Area(s) with issue?

General

### Steps to reproduce

I am running PowerToys on my local windows account which is not an administrator for the PC.
Whenever PowerToys finds a new Update, it shows a button to download it, which I click on.
After downloading, the installer asks for admin permissions (which I give to it by typing the password) and installs the new PowerToys update.

### ✔️ Expected Behavior

After the installation has finished, I expect PowerToys to re-open unelevated, as this was the previous setting

### ❌ Actual Behavior

In reality, PowerToys starts elevated, because it still has the admin rights from the installer.
(I am thinking that this has something to do with PowerToys also forgetting all my settings after an update, which I then have to restore by clicking Restore from Backup; but this is a topic for another issue)

### Other Software

_No response_
Repository: angular
Issue: Inputs on Component decorator do not support signal signals.
Labels: hotlist: error messages,area: core,core: inputs / outputs,P4,bug

### Which @angular/* package(s) are the source of the bug?

core

### Is this a regression?

No

### Description

Hi Team,

We are trying to migrate to signal inputs on a number of our base components. 

We have encountered an issue using the inputs array in the component decorator to expose the inputs in the base class. 

We are able to get the data to flow the component to the base class using attribute binding and the inputs array. However, the mechanism by which Angular does this does not seem to be able to detect that the base class is using signal inputs and the raw value is set in the base class.

For example if we do something like this - <component [context]="{ entity: 'job }" />. We expect that in the base class this will be set into the input signal. However, we find this that context property is now just an object. { context: { entity: 'job' }} 

It appears that the mechanism used to set the exposed inputs on components is not aware of signal inputs whilst the mechanism used for host directives is.

In my example I have included an simple inherited component and a component exposing inputs via host directives.

Kind Regards,
Tarek

### Please provide a link to a minimal reproduction of the bug

https://stackblitz.com/edit/stackblitz-starters-rrxvfhpf?file=src%2Fmain.ts

### Please provide the exception or error you saw

```true
The error is form the example above. More specifically from the InheritComponent example.

ERROR TypeError: this.context is not a function at Object.fn (inherit.component.ts:25:44)

Whilst in the HostDirectiveComponent I created I do not get an error and calling context() returns the value passed to the component because it is correctly set into the input signal.
```

### Please provide the environment you discovered this bug in (run `ng version`)

```true
Angular CLI: 19.0.5
Node: 20.18.1
Package Manager: bun 1.1.38
OS: darwin arm64

Angular: 19.0.4
... animations, common, compiler, compiler-cli, core, forms
... localize, platform-browser, platform-browser-dynamic
... platform-server, router

Package                         Version
---------------------------------------------------------
@angular-devkit/architect       0.1900.2
@angular-devkit/build-angular   19.0.5
@angular-devkit/core            19.0.5
@angular-devkit/schematics      19.0.5
@angular/build                  19.0.2
@angular/cdk                    19.0.3
@angular/cdk-experimental       19.0.3
@angular/cli                    19.0.5
@angular/ssr                    19.0.5
@schematics/angular             19.0.5
rxjs                            7.8.1
typescript                      5.5.3
zone.js                         0.15.0
```

### Anything else?

_No response_
Repository: react
Issue: Bug: Redundant Operation in getEntangledLanes Function Doesn't Modify entangledLanes as Intended
Labels: Status: Unconfirmed

**Description:**

In the `getEntangledLanes` function, there appears to be a redundant operation inside the `if` statement that doesn't alter the value of `entangledLanes` as intended. This might be a bug or oversight in the implementation.

**Code Snippet:**

```javascript
export function getEntangledLanes(root: FiberRoot, renderLanes: Lanes): Lanes {
  let entangledLanes = renderLanes;

  if ((entangledLanes & InputContinuousLane) !== NoLanes) {
    // When updates are sync by default, we entangle continuous priority updates
    // and default updates, so they render in the same batch. The only reason
    // they use separate lanes is because continuous updates should interrupt
    // transitions, but default updates should not.
    entangledLanes |= entangledLanes & DefaultLane;
  }

  // ... rest of the function ...
}
```

**Problem Description:**

In the `if` statement, the intention seems to be to entangle `DefaultLane` with `InputContinuousLane` when `entangledLanes` includes `InputContinuousLane`, so they render in the same batch. However, the operation:

```javascript
entangledLanes |= entangledLanes & DefaultLane;
```

is effectively a no-op and doesn't change `entangledLanes`. This means that `DefaultLane` is not being properly entangled as intended.
Repository: ui
Issue: [bug]: Component docs page resets when package manager tabs are switched in command snippet box
Labels: bug

### Describe the bug

In the docs website there are command snippet boxes with tabs to select desired package manager (pnpm | npm | yran | bun).

Clicking any of these tabs will resets the entire documentation component instead of re-rendering the snippets only.

### Affected component/components

Any

### How to reproduce

1. Go to doc page for any component. e.g. https://ui.shadcn.com/docs/components/label
2. Scroll to "Installation" section
3. Switch to "Manual" tab in (CLI | Manual) tab bar
4. In the command box switch the package manager 
5. You are now unexpectedly in the "CLI" tab instead of the "Manual" tab you chose

### Codesandbox/StackBlitz link

https://ui.shadcn.com/docs/components/label

### Logs

_No response_

### System Info

```bash
Chromium 131
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: deno
Issue: Enable direct execution of tasks in the `deno task` command using the up/down arrow keys
Labels: suggestion,task runner

Currently, the `deno task` command only displays a list of available tasks. However, it would be even more convenient if we could use the up/down arrow keys to select a task and execute it directly.

```
$ deno task      
Available tasks:
- dev
    deno serve server.ts
- build
    esbuild index.ts
```
Repository: vscode
Issue: In Terminal view, the 'Next/Previous Match' search function conflicts with the redirection triggered by Ctrl+Left Click.
Labels: bug,terminal-find

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- VS Code Version: 1.96.0
- OS Version: Windows 11 x64

In Terminal view,the 'Next/Previous Match' search function conflicts with the redirection triggered by Ctrl+Left Click. When Ctrl+Click is used during a search, clicking 'Next Match' immediately jumps to the first match instead of proceeding as expected.
Steps to Reproduce:
1. Enter multiple characters in the Terminal.
2. Press Ctrl+F to search for the characters. 
3. Use 'Next Match' to move the search position to the middle. 
4. Press Ctrl+Click on any word. 
5. Click 'Next Match' again.

Expected:
Next Match Goes to the next position to the middle.
Actual:
Next Match: Go to the first one.
Repository: material-ui
Issue: Slow intelligent Vscode when install @mui/icons-material v6
Labels: performance,waiting for 👍,typescript,package: icons

### Steps to reproduce

Steps:
1. Install @mui/icons-material
2. Try importing suggestions for anything in your project, but it takes 3-4 seconds to get the result.


### Current behavior

https://github.com/user-attachments/assets/33db8009-af50-416a-856a-56ea6f062985

### Expected behavior

Expected suggestion faster

https://github.com/user-attachments/assets/9b9c063e-7f27-46df-946d-09c9b9b96128

### Context

Packages and configs:
`package.json`
![image](https://github.com/user-attachments/assets/71709237-7171-467a-8f95-983ecfc39e14)

`tsconfig.app.json`
![image](https://github.com/user-attachments/assets/e5edaf18-27a5-4e0e-91c7-f75d5eecddd7)

`tsconfig.node.json`
![image](https://github.com/user-attachments/assets/ac96e500-e06a-443d-a200-27dfc77e73f7)

Using: Vite + React swc

**Search keywords**: Slow intelligent Vscode
Repository: svelte
Issue: Fade-in transition showing flash of visible content before fading in
Labels: bug,transition/animation

### Describe the bug

In Svelte 5 (doesn't happen in Svelte 4) when you have an element that fades in with a Svelte transition there will be a flash of content before it disappears and then the fade-in happens as normal.

Possibly related to https://github.com/sveltejs/svelte/issues/13882

Am I doing something wrong, or is this an actual bug? It only started happening in my project after upgrading to Svelte 5.

### Reproduction

REPL https://svelte.dev/playground/510da9e8fd0f45fb85593cef8ce0f095?version=5.14.1

Click Start (the flash should happen _almost_ always)

### Logs

_No response_

### System Info

```shell
System:
    OS: macOS 15.1.1
    CPU: (10) arm64 Apple M1 Max
    Memory: 58.11 MB / 32.00 GB
    Shell: 5.9 - /bin/zsh
  Binaries:
    Node: 22.11.0 - ~/.volta/tools/image/node/22.11.0/bin/node
    npm: 10.9.0 - ~/.volta/tools/image/node/22.11.0/bin/npm
    pnpm: 9.11.0 - ~/Library/pnpm/pnpm
    bun: 1.1.38 - ~/src/interactive-deeptime/node_modules/.bin/bun
  Browsers:
    Brave Browser: 125.1.66.110
    Chrome: 131.0.6778.140
    Edge: 131.0.2903.99
    Safari: 18.1.1
  npmPackages:
    svelte: ^5 => 5.14.1
```


### Severity

blocking an upgrade
Repository: kubernetes
Issue: devicemanager stuck in Allocate RPC and causing all new coming pods pending on admitting
Labels: kind/bug,sig/node,priority/important-longterm,triage/accepted

### What happened?

After created pod with device request, its state always be `Pending`, even though it was scheduled.
And at the same time, new coming pod (without device request) on the same node is on `Pending` state too.

After a bit investigation with goroutines, devicemanager was stucking in `Allocate` RPC, and wait device plugin's response:
![image](https://github.com/user-attachments/assets/0a97e9ef-5341-4fd7-89bb-d4d210c3f00f)

Accroding to this stack, pod admitting is stucked obviously.

### What did you expect to happen?

Device plugins' bug or out-of-service, should not lead kubelet pod admit procedure blocking.

### How can we reproduce it (as minimally and precisely as possible)?

Reproduct it with https://github.com/kube-HPC/k8s-dummy-device-plugin. Add some sleep time in `Allocate` call:
![image](https://github.com/user-attachments/assets/9a1b021a-27a1-43a1-af73-0f6426e7f169)

![image](https://github.com/user-attachments/assets/501dd05e-10f8-4327-825b-16554896c0b6)

pod with dummy device and new coming pod without dummy device are in `Pending` state:
![image](https://github.com/user-attachments/assets/d73c63a5-ae7c-405c-9dc6-bce45076a01e)


After running out sleep time, all pod return to `Running` state:
![image](https://github.com/user-attachments/assets/212bcc69-df04-490f-8fad-24c8be5e4ce2)


### Anything else we need to know?

NA

### Kubernetes version

<details>

```console
v1.25
```

</details>


### Cloud provider

<details>

</details>


### OS version

<details>

```console
CentOS
```

</details>


### Install tools

<details>
kubeadm
</details>


### Container runtime (CRI) and version (if applicable)

<details>
cri-o
</details>


### Related plugins (CNI, CSI, ...) and versions (if applicable)

<details>

</details>
Repository: flutter
Issue: Add selectedLabelStyle and unselectedLabelStyle to BottomNavigationBarItem
Labels: c: new feature,framework,f: material design,c: proposal,P3,team-design,triaged-design

### Use case

When I switch pages on the homepage of my app, since the theme is blue, I hope to change the corresponding label color of the BottomNavigationBar below to blue as well. This may result in multiple label styles. However, to achieve this currently, I need to do

```dart 
selectedLabelStyle: _selectedIndex == 1
            ? TextStyle(color: Colors.red, fontSize: 40)
            : TextStyle(color: Colors.green, fontSize: 20),
```


It's not very convenient. It would be great if we could add specific style controls within the BottomNavigationBarItem. I found the activeIcon property, but there's no way to control the label style.

### Proposal

I suggest adding two properties (selectedLabelStyle and unselectedLabelStyle) to BottomNavigationBarItem. These properties would have a higher priority than those in BottomNavigationBar. When they are empty, the styles from BottomNavigationBar's selectedLabelStyle and unselectedLabelStyle would be used instead.

```dart
BottomNavigationBarItem(
    icon: Icon(Icons.person),
    label: 'label',
    selectedLabelStyle: TextStyle(color: Colors.red, fontSize: 20),
    unselectedLabelStyle: TextStyle(color: Colors.green, fontSize: 20),
),
```
Repository: angular
Issue: `typeof` does not narrow in templates
Labels: area: compiler,compiler: template type-checking,state: blocked on upstream

### Which @angular/* package(s) are the source of the bug?

compiler

### Is this a regression?

Yes

### Description

I am using @if (with the same behavior observed for *ngIf) to check a variable’s type. While the TypeScript linter accepts this type check without issues, the Angular compiler (ng build and ng serve) fails to compile.

However, if I replace the inline type check with a TypeScript type-guarding function, everything works as expected.

I don’t see a clear difference between the two approaches, so I suspect this might be a bug.

### Please provide a link to a minimal reproduction of the bug

https://stackblitz.com/edit/stackblitz-starters-lk71pysu?file=src%2Fmain.ts&view=editor

### Please provide the exception or error you saw

```true
✘ [ERROR] NG2: The left-hand side of an arithmetic operation must be of type 'any', 'number', 'bigint' or an enum type. [plugin angular-compiler]
```

### Please provide the environment you discovered this bug in (run `ng version`)

```true
Angular CLI: 19.0.5
Node: 22.12.0
Package Manager: pnpm 8.12.1
OS: darwin x64

Angular: 19.0.4
... animations, common, compiler, compiler-cli, core, forms
... localize, platform-browser, platform-browser-dynamic, router

Package                            Version
------------------------------------------------------------
@angular-devkit/architect          0.1900.5
@angular-devkit/build-angular      19.0.5
@angular-devkit/core               19.0.5
@angular-devkit/schematics         19.0.5
@angular/cdk                       19.0.3
@angular/cli                       19.0.5
@angular/material                  19.0.3
@angular/material-moment-adapter   19.0.3
@schematics/angular                19.0.5
rxjs                               6.6.7
typescript                         5.6.3
zone.js                            0.15.0
```

### Anything else?

_No response_
Repository: rust
Issue: closure upvars disable `unused_assignments` lint
Labels: A-lints,T-compiler,C-bug,L-unused_variables,L-false-negative

```rust
fn main() {
    let mut overwritten = false;
    let _ = || overwritten = true;
}
```
does not trigger any lints while
```rust
fn main() {
    let mut overwritten = false;
    if false {
        overwritten = true;
    }
}
```
results in
```
warning: variable `overwritten` is assigned to, but never used
 --> src/main.rs:2:13
  |
2 |     let mut overwritten = false;
  |             ^^^^^^^^^^^
  |
  = note: consider using `_overwritten` instead
  = note: `#[warn(unused_variables)]` on by default
```

The `unused_variables` and lint should look into nested closures here.

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Repository: godot
Issue: Skeleton2D SkeletonModification Execution Mode set to physics_process causes flickering/jitter.
Labels: bug,topic:animation,topic:2d

### Tested versions

Reproduced in:
-  v4.3 stable
-  v4.4 dev 5

### System information

Godot v4.3.stable - Pop!_OS 22.04 LTS - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT (RADV NAVI21) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

**What I got**
I was messing around with prototyping/benchmarking performance of 2d skeletons and found out that
Setting skeletonModification execution mode to physics_process bricks the animation and causes flickering/jitter.

**What I Expected:**
Can set execution_mode to physics_process and it works the same as process, although with assuredly better performance because it would be running at the physics tick rate rather than unlimited.

_Side note_ _(optional reading)_: 2D skeleton performance seems okay, I can get 200 skeletons at 60fps, however animation doesn't seem to make much difference which makes me think the overhead from nodes is more of a bottleneck (or even when the skeleton isn't moving it is processing?)...  I don't think you can sidestep that with the Rendering server because the Bone2Ds need to be attached to the SceneTree? I assume... I wonder if one optimization would be to have the bone2Ds be internal/able to be setup/assigned within the skeleton2d and then set remote transforms/paths in it?

### Steps to reproduce

1. Open up minimal project provided below.
2. Change execution_mode on the SkeletonModification2D in Skeleton2D.
3. Observe flickering like in video below:

https://github.com/user-attachments/assets/9bc2f442-5f7c-442e-8cc1-cf4d74b9d3e2

Additionally can try running animation in animation player and/or dragging around the right_hand node2d which has inverse kinematics setup.


### Minimal reproduction project (MRP)

[skeleton2d_process_example.zip](https://github.com/user-attachments/files/18163363/skeleton2d_process_example.zip)

I don't know why the project zipped is 6.9MB its only half a MB unzipped...
Repository: flutter
Issue: [Accessibility] Problem with text scaling on ios
Labels: c: regression,a: accessibility,platform-web,e: web_canvaskit,has reproducible steps,P2,e: web_skwasm,team-web,triaged-web,browser: chrome-ios,found in release: 3.27,found in release: 3.28

### Steps to reproduce

1. Use Flutter 3.24.5 or newer;
2. Create a new project;
3. Build for web;
4. Publish on a web server;
5. Using chrome on Ios, try to increase text size using chrome zoom text setting

### Expected results

On all Flutter versions using a new project, should increase and decrease text size using chrome zoom text setting.

### Actual results

It is working with Flutter 3.22.2 but not with Flutter 3.24.5 or Flutter 3.27.1.
We also have the same problem using add-to-app feature, only in iOS. On android it works well.

### Code sample

<details open><summary>Code sample with Flutter 3.22.2</summary>

Flutter 3.22.2 example: https://github.com/gianlucainnocente/flutter-3222

</details>

<details open><summary>Code sample with Flutter 3.27.1</summary>

Flutter 3.27.1 example: https://github.com/gianlucainnocente/flutter-3271

</details>

### Screenshots or Video

Flutter 3.22.2: http://vps-1a54a8e7.vps.ovh.net/322
Flutter 3.24.5: http://vps-1a54a8e7.vps.ovh.net/324
Flutter 3.27.1: http://vps-1a54a8e7.vps.ovh.net/327

### Logs

_No response_

### Flutter Doctor output

<details open><summary>Doctor output 3.22.2</summary>

```console
[✓] Flutter (Channel stable, 3.22.2, on macOS 15.1.1 24B2091 darwin-arm64, locale it-IT)
[!] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
    ! Some Android licenses not accepted. To resolve this, run: flutter doctor --android-licenses
[✓] Xcode - develop for iOS and macOS (Xcode 15.4)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2022.2)
[✓] Android Studio (version 2022.1)
[✓] IntelliJ IDEA Ultimate Edition (version 2024.2.4)
[✓] VS Code (version 1.96.0)
[✓] Network resources

```

</details>


<details open><summary>Doctor output 3.27.1</summary>

```console
[✓] Flutter (Channel stable, 3.27.1, on macOS 15.1.1 24B2091 darwin-arm64, locale it-IT)
[!] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
    ! Some Android licenses not accepted. To resolve this, run: flutter doctor --android-licenses
[✓] Xcode - develop for iOS and macOS (Xcode 15.4)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2022.2)
[✓] Android Studio (version 2022.1)
[✓] IntelliJ IDEA Ultimate Edition (version 2024.2.4)
[✓] VS Code (version 1.96.0)


```

</details>
Repository: ant-design
Issue: Uncontrolled input value unexpectedly cleared on first focus/blur
Labels: unconfirmed

### Reproduction link

[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/p/sandbox/basic-usage-antd-5-22-5-forked-jwzxwr?file=%2Fdemo.tsx)

### Steps to reproduce

click on input

### What is expected?

keep input value equal to "test"

### What is actually happening?

input value cleared on focus / blur

| Environment | Info |
| --- | --- |
| antd | undefined |
| React | 18 |
| System | macOs |
| Browser | chrome |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: excalidraw
Issue: Support for React 19
Labels: react

I have a project in Nextjs 14 and i like to migrate to Nextjs 15. It's possible to add support for React 19 ?.

Thanks