sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: vscode
Issue: Timeline filename doesn't show when Timeline is moved to the bottom Panel
Labels: bug,ux,polish,timeline

<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid creating duplicates. -->
<!-- 🧪 Test using the latest Insiders build to see if your issue has already been fixed: https://code.visualstudio.com/insiders/ -->
<!-- 💡 Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. -->
<!-- 🔧 Launch with `code --disable-extensions` to check. -->
Does this issue occur when all extensions are disabled?: Yes

<!-- 🪓 If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. -->
<!-- 📣 Issues caused by an extension need to be reported directly to the extension publisher. The 'Help > Report Issue' dialog can assist with this. -->
- VS Code Version: 
- OS Version: 
- Version: 1.74.0-insider (user setup)
Commit: 9d5741f01a67beea273121615b2d015fc298d9ea
Date: 2022-11-10T05:21:13.252Z
Electron: 19.1.3
Chromium: 102.0.5005.167
Node.js: 16.14.2
V8: 10.2.154.15-electron.0
OS: Windows_NT x64 10.0.19044
Sandboxed: Yes

Steps to Reproduce:

1. Correct behaviour (default layout, Timeline in Side Bar)
<img width="329" alt="image" src="https://user-images.githubusercontent.com/1485998/201077447-e3c06e5e-cbb1-41f8-8377-8a9afac722da.png">

3. Incorrect (not default layout, Timeline was dragged to Panel) - the filename is not shown , which is confusing when a timeline is pinned

<img width="1598" alt="image" src="https://user-images.githubusercontent.com/1485998/201077695-7fc48339-2d3c-41b2-a99e-91b638f77ecd.png">
Repository: PowerToys
Issue: Shortcuts to write texts
Labels: Needs-Triage

### Description of the new feature / enhancement

Create shortcuts to write specific texts, for example, I used to create a custom Keyboard on windows 10 where I map Alt (Right) + E to write "<?php".

But this could be used for example to write the personal email: Alt (Right) + 1 to write "contact@myemail.com".

### Scenario when this would be used?

During development workflow

### Supporting information

_No response_
Repository: PowerToys
Issue: Fancy Zone 
Labels: Needs-Triage

### Description of the new feature / enhancement

Hello, I would like to submit a request who may be interested. I have used a Mac in the past, and used the BetterSnapTool application for window area management.
I have a 34" screen and it quickly becomes essential to have defined zones, one for Molotov, another for Firefox, etc.
In short, I appreciated the fact of being able to designate an area only for an application or see a short list of applications.

### Scenario when this would be used?

For example, an area was defined to display Molovot, but also KMPlayer etc. a very practical viewing area and exclusively dedicated to these applications.
I therefore submit this proposal to you to see if with Fancy Zone this would also be possible. Bravo for these very useful Powertoys and good continuation.

### Supporting information

See BetterSnapTool on Mac  → https://folivora.ai/bettersnaptool
Repository: angular
Issue: Global PWA for a NX-Workspace or different different projects with a same domain.
Labels: area: service-worker,P3

### Which @angular/* package(s) are relevant/related to the feature request?

service-worker

### Description

Hi, I am using nx workspace for angular projects. In my nx workspace there are multiple projects I have added. When I am trying to install PWA for that It is installing to project .But I want a global PWA for complete workspace. Whatever projects are there inside the Workspace it will come under one PWA , basically one Root level PWA a for all the projects not individual projects ?

In a single domain all those are deployed (i.e --- Let suppose domain is [www.example.com](http://www.example.com/) and projects are suppose A , B , C inside a nx workspace . To access Project A we need hit [www.example.com/A](http://www.example.com/A) similarly for B we need to hit [www.example.com/B](http://www.example.com/B) same for C also.

So now I have added the service worker in A project , B project ...etc . But to run PWA for entire example.com it is not possible. So we have to install example.com/A , example.com/B separately . But I am searching for a solution to enable PWA for entire example.com workspace not individual project.

### Proposed solution

-

### Alternatives considered

-
Repository: PowerToys
Issue: The top window still displays the window border when move the mouse to the preview window over the app icon on the taskbar，
Labels: Issue-Bug,Product-Always On Top,Priority-3

### Microsoft PowerToys version

0.64.1

### Installation method

GitHub

### Running as admin

Yes

### Area(s) with issue?

Always on Top

### Steps to reproduce

1. Use the always on top feature to top a window

2. Move the mouse over the app icon on the taskbar

3. When a preview window appears above the application icon, move the mouse to the preview window

1、使用始终置顶功能将一个窗口置顶
2、将鼠标移动至任务栏的应用图标上
3、当应用图标上方出现预览窗口时，移动鼠标至该预览窗口
![image](https://user-images.githubusercontent.com/66980246/201105752-c55da4d9-44a6-4049-b75a-240b1f1adf6c.png)
![image](https://user-images.githubusercontent.com/66980246/201106697-8c9e0746-0904-4a19-bcd4-acd08706496e.png)


### ✔️ Expected Behavior

Hide the window border of the top window
隐藏置顶窗口的窗口边框

### ❌ Actual Behavior

The top window still displays the window border, which is not in line with my expectations
置顶窗口的依然显示着窗口边框，这不符合对于我的预期

### Other Software

_No response_
Repository: pytorch
Issue: Return the attention weights using the Transformer Encoder class. 
Labels: module: nn,triaged

### 🚀 The feature, motivation and pitch

Hey, when using the Transformer Encoder class it would be nice to have ```need_weights``` as an additional variable that can be passed down to ```F.multi_head_attention_forward ```. Right now the feature of returning the attention weights is as far as my understanding goes not accessible from the Transformer class since ```need_weights``` is manually set to false. It would be great if this was possible since one could very easily compute the attention rollout. 


### Alternatives

_No response_

### Additional context

_No response_

cc @albanD @mruberry @jbschlosser @walterddr @mikaylagawarecki @bhosmer @cpuhrsch @erichan1 @drisspg
Repository: rust
Issue: Poor error message for confusing comparison and start of generic arguments in some cases
Labels: A-diagnostics,A-parser,T-compiler,D-papercut

Given the following code:

```rust
fn main() {
    let a = 0u128;

    let C = 2.0f64;
    let D = 1.0f64;
    assert!(
        a as f64 < (C + D) / C
    );
}
```

The current output is:

```
error: `<` is interpreted as a start of generic arguments for `f64`, not a comparison
 --> src/main.rs:8:18
  |
8 |         a as f64 < (C + D) / C
  |                  ^ --------- interpreted as generic arguments
  |                  |
  |                  not interpreted as comparison
  |
help: try comparing the cast value
  |
8 |         (a as f64) < (C + D) / C
  |         +        +
```

Which is great and exactly why we love Rust so much. But replace `+` with `-` in the example:

```rust
fn main() {
    let a = 0u128;

    let C = 2.0f64;
    let D = 1.0f64;
    assert!(
        a as f64 < (C - D) / C
    );
}
```

And the output of the compiler is:
```
error: expected one of `!`, `(`, `)`, `+`, `,`, `::`, or `<`, found `-`
 --> src/main.rs:8:23
  |
8 |         a as f64 < (C - D) / C
  |                       ^ expected one of 7 possible tokens
```

Which makes some developers doubt their qualification for up to 30 minutes while they try to figure out what the problem is. It would be nice if the sign in the operation would not reduce the quality of the error message so dramatically.


<!-- TRIAGEBOT_START -->

<!-- TRIAGEBOT_ASSIGN_START -->

<!-- TRIAGEBOT_ASSIGN_DATA_START$${"user":"mucinoab"}$$TRIAGEBOT_ASSIGN_DATA_END -->

<!-- TRIAGEBOT_ASSIGN_END -->
<!-- TRIAGEBOT_END -->
Repository: PowerToys
Issue: Move/Copy File dialog when file exists
Labels: Product-File Explorer,Needs-Triage

### Description of the new feature / enhancement

Before Windows 10, if you drag to move or copy a file and the file name already exists at the target folder, it automatically prompted to ask what to do. It took one click to tell it to keep both files, by renaming the file being moved or copied.

Windows 10 changed this to be a multiple stop operation:

1. Compare info for both files
2. Click a check box to select the source file or folder
3. Click another check box to select the target file or folder
4. Continue.

The reason for this change was Windows wanted to allow the user to see the file statistics before making a decision. But the problem is that this is requiring more steps _every single time_ even when the user only needs to see statistics _once in a blue moon_.

That is, when I'm copying files and the name already exists, 99.999999999% of the time I either want to replace or _rename_. I almost never need to see the statistics first. So the Windows 10 dialog is a drag on productivity.

The point of the PowerToy would be to allow the user to change this behavior, such as by setting file move/copy to allow one-click proceed-and-rename, like Windows 7.

### Scenario when this would be used?

When using Explorer or the shell to move or copy files.

### Supporting information

_No response_
Repository: tauri
Issue: [bug] MacOS Problem with playing video from resources in the format webm.
Labels: type: bug,platform: macOS,status: needs triage

### Describe the bug

I noticed an unpleasant bug when loading video from resources in the format webm. The video takes a super long time to load thousands of requests byte by byte. Bytes range is abnormal like "Range: bytes=1010843-1010843". In Dev and Prod. Same Video in mp4 format is loaded with correct chunks and playing normally.

I used resolveResource and convertFileSrc.


https://user-images.githubusercontent.com/19820469/201137488-af07be82-e658-4b47-94aa-c9de33cf36bd.mp4



### Reproduction

_No response_

### Expected behavior

_No response_

### Platform and versions

Environment
  › OS: Mac OS 13.0.0 X64
  › Node.js: 16.17.1
  › npm: 8.15.0
  › pnpm: Not installed!
  › yarn: Not installed!
  › rustup: 1.25.1
  › rustc: 1.64.0
  › cargo: 1.64.0
  › Rust toolchain: stable-x86_64-apple-darwin 

Packages
WARNING: no lock files found, defaulting to npm
  › @tauri-apps/cli [NPM]: 1.2.0
  › @tauri-apps/api [NPM]: Not installed!
  › tauri [RUST]: 1.2.0,
  › tauri-build [RUST]: 1.2.0,
  › tao [RUST]: 0.15.2,
  › wry [RUST]: 0.22.0,

App
  › build-type: bundle
  › CSP: unset
  › distDir: ../src
  › devPath: ../src
package.json not found

App directory structure
  ├─ src-tauri
  ├─ .git
  ├─ .vscode
  └─ src

### Stack trace

_No response_

### Additional context

_No response_
Repository: godot
Issue: [4.0 Beta 4] - Game Controller D-Pad Not Working On HTML5 Builds Windows/Linux Browsers?
Labels: discussion

### Godot version

v4.0.beta4.official [e6751549c]

### System information

Windows 10/11 64Bit Edge/Firefox/Chrome/Opera / Linux Mint 21 Cinnamon 64Bit Firefox/Chrome

### Issue description

Hi,

Using Godot 4.0 Beta 4 on Windows 11 Pro 64Bit v22H2.
We build our game for HTML5 and tested on all Windows/Linux Internet browsers.
Game controller d-pad are not working on our HTML5 built game?
Only game controller buttons are working?
(game controllers work 100% on PC desktop version of our game)

Hope you can fix this soon!

Jesse

### Steps to reproduce

Run our HTML5 version below:
https://www.newgrounds.com/projects/games/1946017/preview
(game controller d-pad does not work, only buttons do)

### Minimal reproduction project

Please look at our game controller code on GitHub below:
LOOK BELOW
(perhaps we are doing something wrong?)
Repository: opencv
Issue: android 4.6.0 'CascadeClassifier' loading 'haarcascade_eye.xml' error::::: E/cv::error(): OpenCV(4.6.0) error: bad argument to open (invalid input file), file /home/ci/opencv/modules/core/src/persistence.cpp, line 692
Labels: bug

### System Information

4.6.0
android

### Detailed description

E/cv::error(): OpenCV(4.6.0) Error: Bad argument (Input file is invalid) in open, file /home/ci/opencv/modules/core/src/persistence.cpp, line 692

### Steps to reproduce

android 4.6.0 'CascadeClassifier' loading 'haarcascade_eye.xml' 

### Issue submission checklist

- [X] I report the issue, it's not a question
- [ ] I checked the problem with documentation, FAQ, open issues, forum.opencv.org, Stack Overflow, etc and have not found any solution
- [ ] I updated to the latest OpenCV version and the issue is still there
- [ ] There is reproducer code and related data files (videos, images, onnx, etc)
Repository: vscode
Issue: Cursor selection scroll down not working when status bar is hidden and in full screen mode
Labels: bug,editor-core

<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid creating duplicates. -->
<!-- 🧪 Test using the latest Insiders build to see if your issue has already been fixed: https://code.visualstudio.com/insiders/ -->
<!-- 💡 Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. -->
<!-- 🔧 Launch with `code --disable-extensions` to check. -->
Does this issue occur when all extensions are disabled?: Yes/No
Yes

<!-- 🪓 If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. -->
<!-- 📣 Issues caused by an extension need to be reported directly to the extension publisher. The 'Help > Report Issue' dialog can assist with this. -->
- VS Code Version: 1.73.1
- OS Version: Mac OS 12.6 (21G115)

Steps to Reproduce:

1. Toggle Status bar visibility to make it hidden
2. Start selecting text with cursor and move down to the bottom of the screen to eventually extend selection further below.
Repository: bitcoin
Issue: Error: Cannot resolve -bind address: 'bitcoind:8334=onion'
Labels: Bug

<!-- This issue tracker is only for technical issues related to Bitcoin Core.

General bitcoin questions and/or support requests are best directed to the Bitcoin StackExchange at https://bitcoin.stackexchange.com.

For reporting security issues, please read instructions at https://bitcoincore.org/en/contact/.

If the node is "stuck" during sync or giving "block checksum mismatch" errors, please ensure your hardware is stable by running memtest and observe CPU temperature with a load-test tool such as linpack before creating an issue! -->

<!-- Describe the issue -->

In my quest to finally fix #25094, I figured I need to bind the onion listen port explicitly to the external interface (`bitcoind`), not to "all interfaces" (`[::]`). So I'm using the argument

```
-bind=bitcoind:${BITCOIND_TOR_PORT}=onion
```

`/etc/hostname` is set to `bitcoind` and the `hostname` command yields the expected result. Also, both `nslookup` and `ping` can resolve the hostname to the external IP.

Note: I cannot use the numerical IP, because Docker assigns IP addresses dynamically on each invocation.


**Expected behavior**

I'd expect bitcoind to also resolve the hostname to my external IP, just like ping and nslookup do.

<!--- What behavior did you expect? -->

**Actual behavior**

<!--- What was the actual behavior (provide screenshots if the issue is GUI-related)? -->

In short, it dies.

```
bitcoind_1          | Error: Cannot resolve -bind address: 'bitcoind:8334=onion'
bitcoind_1          | Shutdown: In progress...
bitcoind_1          | Error: Cannot resolve -bind address: 'bitcoind:8334=onion'
bitcoind_1          | Shutdown: done
```

**System information**

bitcoind 24.0rc4 (self built), Docker+Compose from Ubuntu 22.04.1.

<!-- What version of Bitcoin Core are you using, where did you get it (website, self-compiled, etc)? -->

<!-- What type of machine are you observing the error on (OS/CPU and disk type)? -->

<!-- GUI-related issue? What is your operating system and its version? If Linux, what is your desktop environment and graphical shell? -->

<!-- Any extra information that might be useful in the debugging process. -->
<!--- This is normally the contents of a `debug.log` or `config.log` file. Raw text or a link to a pastebin type site are preferred. -->
Repository: kubernetes
Issue: PVC protection cannot handle terminated pods that are not deleted
Labels: kind/bug,sig/storage,kind/feature,needs-triage

### What would you like to be added?

This came out of the discussion around https://github.com/kubernetes/kubernetes/pull/111023 which uses a concept similar to generic ephemeral volumes: since 1.22, pods are guaranteed to reach a terminal phase (failed or succeeded):https://kubernetes.slack.com/archives/C0BP8PW9G/p1668020443712729?thread_ts=1668010870.986709&cid=C0BP8PW9G

@bobbypage 
> But it’s sufficient to just look at phase after 1.22+

This means it might be possible to simplify this check: https://github.com/kubernetes/kubernetes/blob/master/pkg/controller/volume/pvcprotection/pvc_protection_controller.go#L287






### Why is this needed?

More consistent code, dynamic resource allocation also uses podutil.IsPodTerminal ("k8s.io/kubernetes/pkg/api/v1/pod").
Repository: go
Issue: x/build/env/linux-arm-bullseye: add GCP builder for ARM32
Labels: OS-Linux,Builders,NeedsInvestigation,new-builder,arch-arm

Arm architecture machines are now available on Google Cloud Platform. We should deploy a set of builders for linux-arm. Currently the t2a machine types have been difficult to create Debian ARM32 builders for. We should investigate alternative methods to create builders.

@golang/release
Repository: kubernetes
Issue: Include enum details in descriptions of api/openapi-spec/v3/ json files
Labels: sig/api-machinery,kind/feature,triage/accepted

### What would you like to be added?

In `api/openapi-spec/v3/*.json` fields, the openapiv3 `description` of enum fields should contain the documentation of all the enum values. This provides language client users with convenient access to all the API documentation available for all enum values.

*Background:*

In discovery, OpenAPIv3 enum fields include both a openapiv3 `enum` field enumerating the supported enumeration values and documentation of the enum fields in the `description`field. E.g.:

```json
"type": {
  "description": "Type of daemon set update. Can be \"RollingUpdate\" or \"OnDelete\". Default is RollingUpdate.\n\nPossible enum values:\n - `\"OnDelete\"` Replace the old daemons only when it's killed\n - `\"RollingUpdate\"` Replace the old daemons by new ones using rolling update i.e replace them on each node one after the other.",
  "type": "string",
  "enum": [
    "OnDelete",
    "RollingUpdate"
  ]
}
```

However, in order to not break clients that are generated from the openapiv3 stored in json files under api/openapi-spec/v3, we do not include the `enum` field:

```
"type": {
  "description": "Type of daemon set update. Can be \"RollingUpdate\" or \"OnDelete\". Default is RollingUpdate.\n\n",
   "type": "string"
}
```

Excluding enum here was done intentionally, for two reasons:
- Clients currently consider the field a 'string', and for many language clients, changing a field value from string to an enum is backward incompatible.
- Using an enum can break clients when a enum value is added.

But there is not reason not to include all possible documentation about the enum values in the `description` field.

### Why is this needed?

Provides language client users with full documentation about enum values.
Repository: flutter
Issue: Support `--use-application-binary` on all platforms
Labels: tool,platform-mac,platform-windows,platform-web,platform-linux,P2,team-web,triaged-web

I'm not sure if this feature request was ever filed.  `--no-build` doesn't work, so make sure `--use-application-binary` works on all platforms.


__________


I'm interested in Flutter Web integration testing without rebuild every time.
--no-build does not work with: flutter drive --no-build
and according to help it is deprecated and --use-application-binary has to be used instead.
BUT for Flutter Web it is not yet implemented, so I'm really stuck :-(
```
--use-application-binary=<path/to/app.apk>        Specify a pre-built application binary to use when running. For
                                                      android applications, this must be the path to an APK. For iOS
                                                      applications, the path to an IPA. Other device types do not yet
                                                      support prebuilt application binaries
```

_Originally posted by @slavap in https://github.com/flutter/flutter/issues/68529#issuecomment-829784408_
Repository: vscode
Issue: Consider if walkthrough should open automatically after install
Labels: bug,getting-started

Ref #165846

Dropping users into the first built-in walkthrough likely helps with engagement on the walkthrough itself + its goals (like encouraging people to select a theme, try the command palette, etc.). However, it feels strange to land right away in a state that you can go "back" from. As a user, I feel like I've skipped a step.

I wonder if it makes more sense to optimize the actual `Get Started` page and have these be opt-in instead of dumping people into a wizard automatically.

<img width="1084" alt="CleanShot 2022-11-10 at 12 17 18@2x" src="https://user-images.githubusercontent.com/25163139/201197251-c41eb01c-4d99-43ed-ab9d-eda422b05e38.png">
Repository: vscode
Issue: Layout icons are jammed up against title bar edge on vscode.dev
Labels: bug,titlebar

## Desktop

<img width="161" alt="CleanShot 2022-11-10 at 12 23 47@2x" src="https://user-images.githubusercontent.com/25163139/201198453-6a220aa1-4450-4c59-93bb-e3bb504f0771.png">

## Web

<img width="133" alt="CleanShot 2022-11-10 at 12 24 02@2x" src="https://user-images.githubusercontent.com/25163139/201198464-e8cc73e1-9bb0-4f1c-8f25-4c04ba904259.png">
Repository: flutter
Issue: DlBlurMaskFilter implements a respect_ctm flag that seems dubious
Labels: engine,c: rendering,P3,team-engine,triaged-engine

When modifying the text package to render text directly to a DisplayList, it was discovered that the text package was constructing the Skia blur filters with a flag instructing them to ignore the CTM when applying the blur. This was apparently done to get the output to match some Material design standards, but we don't have the source material on hand to verify the need for the flag.

The problem is that this flag, while it might cause the shadows to look right in a default application with respect to some spec, will cause these shadows to not scale either due to the display DPI, or due to a rendering scaling affect applied by the application - such as a zoom feature or a scaling transition. This will violate the expectations of how the transform should affect rendering. It's possible that the shadow feature is not supposed to vary with the size of the font, or that it will not vary due to some other use of transforms during text rendering, but it probably should respond to DPI and globally applied application scaling. Since the flag disables response to any transform from any source, it is likely not the right solution for whatever design goal it was trying to match.

Further investigation needs to be done to determine why this flag was used to support shadowed text and to perhaps change the implementation to achieve the design goals a different way without the flag.