sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: stable-diffusion-webui
Issue: [Bug]: Theory: Hidden special characters are being added to prompts, causing different results for each GPU
Labels: asking-for-help-with-local-system-issues

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

It seems to be widely known that different GPUs cause different results.
Comparing results from a 2060 with a 3060...
I have landed on a theory that hidden special characters are being generated and injected into prompts. 
WHY Do special characters even affect prompts to begin with? Shouldn't they just be banned?

### Steps to reproduce the problem (MetaData attached)

Using this model https://civitai.com/models/4823/deliberate
But it happens with any other.
The SEED and PROMPTS below are all exactly the same

### 2060 result
![Deliberate (4)](https://user-images.githubusercontent.com/63649241/218513794-2d86127b-77d6-4672-907a-d25f9742e203.png)
### 3060 result
![00181-20230213171947,2343937302](https://user-images.githubusercontent.com/63649241/218513509-26877805-7dc1-45ab-8e15-431213a98cf6.png)
### 3060 result + some random special characters `, <'_.+$&!?.*^>` into positive prompt
![00183-20230213172411,2343937302](https://user-images.githubusercontent.com/63649241/218514045-439f173b-e9e6-4419-b418-518f2775e569.png)

### It doesn't look the same, but still becomes VERY similar
Different combinations of special characters sometimes almost nail the 2060 result.
### What is going on here?
WHY Do special characters even affect prompts to begin with? Shouldn't they just be banned?

### Commit
https://github.com/AUTOMATIC1111/stable-diffusion-webui/commit/3715ece0adce7bf7c5e9c5ab3710b2fdc3848f39
Repository: excalidraw
Issue: Feature Request: Add more shapes
Labels: enhancement,discussion

Currently there is only a circle, rectangle and rotated rectangle, It would be nice if there were more shapes hidden inside a shapes menu.  Something like 

![image](https://user-images.githubusercontent.com/86198810/218515316-7ec60221-f801-441c-9994-976f11128baf.png)

(This is from MS paint)
Repository: pytorch
Issue: Update PyTorch's default C standard to C17 from C11
Labels: module: build,triaged

### 🚀 The feature, motivation and pitch

We just updated the codebase to C++17 to be compatible with the latest CUDA. However, we left the C standard at C11: https://github.com/pytorch/pytorch/blob/216f88d084f290020785d2719c20c0d3acc510aa/CMakeLists.txt#L41 

C17 is also available and should be supported by any compiler that supports C++17. C17 is mostly a bugfix / defect fixes for C11 and doesn't introduce any / major new features: https://en.cppreference.com/w/c/17 . I don't see any reason why wouldn't upgrade to C17 as well, and I just want to make sure it wasn't an oversight during the C++17 upgrade process. It doesn't seem to be discussed here: https://github.com/pytorch/pytorch/issues/56055

### Alternatives

Keep it as C11.

### Additional context

_No response_

cc @malfet @seemethere
Repository: PowerToys
Issue: PowerToys Run doesn't index a common path for program shortcuts
Labels: Issue-Bug,Product-PowerToys Run,Needs-Triage

### Microsoft PowerToys version

0.64.1

### Installation method

GitHub

### Running as admin

None

### Area(s) with issue?

PowerToys Run

### Steps to reproduce

Have a link to an executable under `C:\ProgramData\Microsoft\Windows\Start Menu\Programs`, e.g. **LibreOffice Writer** under `C:\ProgramData\Microsoft\Windows\Start Menu\Programs\LibreOffice 7.3` 

Open PowerToys Run

Type libre


### ✔️ Expected Behavior

**LibreOffice Writer** link shows up in search results as a program, without file extension at the start of the list

### ❌ Actual Behavior

**LibreOffice Writer.lnk** shows up with file extension on 7th place in search results, hidden behind scrolling, cause only 5 results are shown normally. 

### Other Software

_No response_
Repository: material-ui
Issue: onMouseEnter on Drawer component is called twice
Labels: component: drawer

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Steps to reproduce 🕹

Link to live example:

Steps:

1. I have created a Drawer component
2. I added handler events for onMouseEnter and onMouseLeave so that I can change the variant of the drawer
4. When user moves the pointer onto the drawer, I want to set the variant to temporary and when he leaves the component I want the drawer to become permanent
5. The variant variable is set on global state using useState hook


### Current behavior 😯


The onMouseEnter handler function is called twice 

### Expected behavior 🤔


This handler function should not be called twice

### Context 🔦

I want to set the variant and also the drawer width based on those two actions

### Your environment 🌎

Browser: Chrome and Firefox
React 18
Repository: flutter
Issue: [Android] Support Samsung spell checker for spell check on text input
Labels: a: text input,platform-android,framework,c: proposal,P2,team-android,triaged-android

Currently, spell check on Android does not support the Samsung spell checker by default as it only currently supports the Gboard Latin-based IME (see the [check for this](https://github.com/flutter/engine/blob/main/shell/platform/android/io/flutter/embedding/android/FlutterView.java#L1469)). Besides modifying this check, support for the Samsung spell checker will require changes to the spell check logic; https://github.com/flutter/flutter/issues/119868 and https://github.com/flutter/flutter/issues/117167#issuecomment-1407247309 describe the case where the spell check results of the Samsung spell checker are being improperly interpreted.

Thus, to support this spell checker:

- [ ] Modify the `nativeSpellCheckServiceDefined` engine parameter to be true when the Samsung spell checker is used.
- [ ] Ensure that the Samsung spell checker results can be used to correctly render text.
Repository: flutter
Issue: SemanticsDebugger shows semantics overlay for entire screen instead of only `child`
Labels: framework,a: accessibility,a: debugging,has reproducible steps,P2,found in release: 3.7,found in release: 3.8,team-framework,triaged-framework

## Steps to Reproduce

1. Run `flutter create` to get an instance of the counter app.
1. Replace the contents of main.dart with the code sample below.
1. Execute `flutter run`.

**Expected results:** <!-- what did you want to see? -->
The `SemanticsDebugger` only shows semantics info for the Text `child` widget.

**Actual results:** <!-- what did you see? -->
The `SemanticsDebugger` shows semantics info for the entire visible page.

<details>
<summary>Code sample</summary>

```dart
import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            // BEGIN CHANGE
            const SemanticsDebugger(
              child: Text(
                'You have pushed the button this many times:',
              ),
            ),
            // END CHANGE
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headlineMedium,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}
```

</details>

![simulator_screenshot_69AB9377-180A-4E77-A9EE-98FC2046CFF4](https://user-images.githubusercontent.com/581764/218542995-62fdae9b-2b56-4119-b463-96e26e6bf757.png)
Repository: godot
Issue: Controller stick moves focus in ItemList by multiple items
Labels: bug,confirmed,usability,topic:input,topic:gui

### Godot version

3.5.1.stable, 4.0 (cf859db)

### System information

Linux

### Issue description

When moving up or down in an ItemList using a controller stick as ui_up and ui_down input, the focus is moved up or down every time there's a new input event with a slightly updated value of the stick up/down-axis, so it moves multiple items when moving the stick up or down one time.

Expected: the focus is moved by one item every time the stick leaves the inner deadzone

### Steps to reproduce

- Add a controller stick as input for ui_up and ui_down in the input map
- Create an ItemList and fill it with items (via script)
- Let the ItemList grab focus and preselect one item (via script)
- Try to move up and down in the list with the controller stick

### Minimal reproduction project

[TEST.zip](https://github.com/godotengine/godot/files/10725260/TEST.zip)
Repository: angular
Issue: Better way to declare non-animatable properties inside animation's metadata
Labels: area: animations

### Which @angular/* package(s) are relevant/related to the feature request?

Animations

### Description

Currently, the only way to use non-animatable properties within an animation's transition scope is [animation-callbacks](https://angular.io/guide/transition-and-triggers#animation-callbacks), which is very verbose and kinda impracticable if you reuse the animation in multiple places.

This discussion started here: https://github.com/angular/angular/issues/46928#issuecomment-1409160924

cc @dario-piotrowicz 

### Proposed solution

Place non-animatable properties inside the animation's metadata

### Alternatives considered

Way to disable the warnings
Repository: PowerToys
Issue: Windows 11 Explorer file thumbnail size
Labels: Idea-New PowerToy,Product-File Explorer,Needs-Triage

### Description of the new feature / enhancement

I'd like to set the thumbnail image preview in explorer higher than the current max size (256x256)

### Scenario when this would be used?

all the time if using 4k resolution monitors

### Supporting information

_No response_
Repository: neovim
Issue: Formatting in insert-normal mode not idempotent
Labels: bug-vim,needs:vim-patch

### Describe the bug

Using a formatting command like `gqip`, `gwip`, etc., repeatedly within insert-normal mode (i.e. CTRL-O from within insert mode) causes the text to keep toggling between two states. I first described this behavior [here](https://vi.stackexchange.com/questions/40123/insert-mode-gqip-not-idempotent) in a bit more detail, but the info below is self-contained.

### Steps to reproduce

nvim --clean

Copy the following text:

```
xx xx xxx xx xxxx xx xxxxx xxxxxxxx xxxxx xxxxxxxxxxx x xxxxx xxx xxxx xxx x xx
xxxxxx xxx xxxxxxx xxxxxx xx x xxx xx xxx xxxxxx xx xxxxxx xx xxx xxx xx xx
xxxxx xxxxxxx xxxxxxxxx xxxxxxxxx xx xxx xxxxx xxxx xx xx xxxx xxxx xxx xx xx
xxxx xx x xxxxxxxx xxxxxxxx xx xx xxxx x xxxxxxx xxx xxx xxx xxx xxx xxx xxx xx
xxx xxx xxx xxx xxxx
```

Paste in nvim with `"+P`.

Type `i`.

Type CTRL-O followed by `gqip`. The text changes to:

```
xx xx xxx xx xxxx xx xxxxx xxxxxxxx xxxxx xxxxxxxxxxx x xxxxx xxx xxxx xxx x xx
xxxxxx xxx xxxxxxx xxxxxx xx x xxx xx xxx xxxxxx xx xxxxxx xx xxx xxx xx xx
xxxxx xxxxxxx xxxxxxxxx xxxxxxxxx xx xxx xxxxx xxxx xx xx xxxx xxxx xxx xx xx
xxxx xx x xxxxxxxx xxxxxxxx xx xx xxxx x xxxxxxx xxx xxx xxx xxx xxx xxx xxx
xx xxx xxx xxx xxx xxxx
```

While still in insert mode, repeatedly typing CTRL-O followed by `gqip` causes the text to toggle between the above two states.

### Expected behavior

The text should settle on a single state, specifically the first one shown above.

### Neovim version (nvim -v)

NVIM v0.9.0-dev-944+g89722ddfa

### Vim (not Nvim) behaves the same?

yes, vim 8.2.1895

### Operating system/version

Windows

### Terminal name/version

windows command prompt

### $TERM environment variable

blank?

### Installation

downloaded nvim-win64.zip from nightly releases
Repository: vscode
Issue: All extension network traffic breaks when system proxy settings are changed
Labels: bug,proxy

<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 💡 Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. -->
<!-- 🔧 Launch with `code --disable-extensions` to check. -->
Does this issue occur when all extensions are disabled?: No -- this is a bug that affects all extensions

- VS Code Version: 1.75.1
- OS Version: macOS Monterey 12.5.1

Steps to Reproduce:

1. Close VSCode
2. Set a system-level proxy (I do this by running Proxyman)
3. Start VSCode -- note, all VSCode extension traffic correctly goes through the proxy
4. Change the proxy settings (in this case, close Proxyman)
5. All VSCode extension traffic stops working.  It looks like all traffic continues to be routed through the proxy even though the proxy is no longer active.

This appears to affect *all* extensions.  I see this behaviour with our own extension (using `node-fetch`) but also in the GitHub extension.  The error I see in the GitHub extension is `Fetching pull requests failed: request to https://api.github.com/repos/matthewjamesadam/vscode/pulls?per_page=20&page=1 failed, reason: connect ECONNREFUSED 127.0.0.1:9090`.

<img width="450" alt="Screen Shot 2023-02-13 at 11 30 19 AM" src="https://user-images.githubusercontent.com/2133518/218558166-be3d6d23-814a-4ce2-b664-c39597785b97.png">

Note that built-in VSCode network traffic continues to work -- in the extension sidebar I can search the marketplace, for instance.  So this seems to be something particular to extension network traffic.

I am willing to look into fixing this issue if I could get a pointer as to where in the code to look to fix it.  Thanks!
Repository: godot
Issue: Skeleton 2D Modification Stack FABRIK Modification seems to shorten bones
Labels: bug,topic:animation

### Godot version

v4.0.rc1.mono.official [8843d9ad3]

### System information

Windows 10, Nvidia RTX 2080

### Issue description

I am using the new modification stack feature for Skeleton 2D nodes. These enable one to use IK Chains. So far they seem to work. On the docs, I read that the FABRIK Modification is used for more natural IK resolving so I used them but it seems that the Modification shortens/lengthens certain bones. Just the FABRIK solver does that the CCDIK Mod seems to work just fine. I am not sure if this is a bug or if this solver is indeed intended to shorten bones but then the docs don't state that.  It seems that the FABRIK Modification ignores the value of the bone length when set to calculate automatically and uses the non automatic value that's set 16 for example.

Have a look at the video below that shows the behavior that I am encountering:

https://user-images.githubusercontent.com/12395493/218318794-2d6ccf57-243a-472e-ba6e-d5a13dfa4ac2.mp4



### Steps to reproduce

Create a skeleton 2d rig with an fabrik modification in the modification stack.

### Minimal reproduction project

[BugreportIK.zip](https://github.com/godotengine/godot/files/10725751/BugreportIK.zip)
Repository: godot
Issue: SSR filtering needs to be fixed and reimplemented
Labels: bug,topic:rendering,topic:3d

### Godot version

4.0 RC 1 and earlier

### System information

All systems

### Issue description

SSR currently always runs at half resolution. Accordingly, before running it downsamples the color texture, the depth texture, and the normal-roughness texture to half resolution. 

Currently, this code just takes one out of each block of 4 pixels which results in artifacts. There is a branch to filter during the downsample, but it is never used as it was causing some problems during the initial implementation. 

We need to investigate why the filtering code was causing problems and then re-enable it.

In the long term, the filtering should be shared with SSAO and SSIL which already use a smart downsampler for the depth buffer.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
Repository: stable-diffusion-webui
Issue: [Feature Request]: unblend images into diferent images 
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

decompose or unblend image into layers to make them easier to edit .
it would be useful to fix small details . 7  
here is a project that allows  decompose images into layers  but its a little bit broken but the cli option can be easily fixed . 
https://github.com/yuki-koyama/unblending
![gui](https://user-images.githubusercontent.com/18582324/218565098-87c62b57-fd68-4c76-a908-02a130c660e1.png)


### Proposed workflow

it would like when  a generated image is send  to img2img option .


### Additional information

_No response_
Repository: stable-diffusion-webui
Issue: [Bug]: Sometimes initiating generation takes ages, starts to consume System RAM
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

The generation works, and proceeds at a reasonable speed once the progress bar appears in the console/webui, but it takes a long time to get to that point.

### Steps to reproduce the problem

On a Windows 10 system with a 10GB nVidia graphics card, try to generate a batch of 3 768x1152 images. For me, this pushes VRAM *almost* over the limit, but not quite. Nevertheless, after clicking generate, a small amount of shared RAM is shown to be used, which wasn't used before.

### What should have happened?

Generation should either start quickly, or fail if there's not enough VRAM.

### Commit where the problem happens

3715ece

### What platforms do you use to access the UI ?

Windows, Linux

### What browsers do you use to access the UI ?

Mozilla Firefox, Google Chrome

### Command Line Arguments

```Shell
--xformers
```


### List of extensions

No

### Console logs

```Shell
N/A
```


### Additional information

_No response_
Repository: pytorch
Issue: MPS internal error in `torch.gather` when last dimension is a singleton dimension
Labels: module: crash,triaged,module: mps

### 🐛 Describe the bug

I'm trying to port my PyTorch code to use MPS acceleration on a MacBook Pro M1 Pro and I'm facing a MPS internal error I cannot debug:

```
/AppleInternal/Library/BuildRoots/c651a45f-806e-11ed-a221-7ef33c48bc85/Library/Caches/com.apple.xbs/Sources/MetalPerformanceShaders/MPSNDArray/Kernels/MPSNDArrayGatherND.mm:234: failed assertion `Rank of updates array (1) must be greater than or equal to inner-most dimension of indices array (20)'
[1]    11201 abort      python src/evaluate.py --valid_dir database/valid --load_model  --anchor_name
/Users/louislac/miniconda3/envs/sdnet/lib/python3.10/multiprocessing/resource_tracker.py:224: UserWarning: resource_tracker: There appear to be 1 leaked semaphore objects to clean up at shutdown
  warnings.warn('resource_tracker: There appear to be %d '
```

The code to reproduce the error is available [here](https://github.com/laclouis5/StructureDetector/tree/apple-silicon-mps). the precise environment can be installed with Anaconda using the `environment_mps.yml` environment file. the command I'm using is `python src/evaluate.py --valid_dir valid --load_model model_best_classif.pth --anchor_name stem --conf_threshold 0.4 --decoder_dist_thresh 0.1 --dist_threshold 0.05`. The `valid` directory can be found [here](https://www.icloud.com/iclouddrive/05ae8fGB4-wknNuWEkOleMlsA#valid) and the model parameters `model_best_classif.pth` can be found [here](https://www.icloud.com/iclouddrive/0e0HWpCssX9orjNJ-Xq79b2OQ#model_best_classif).

This program works fine using the  CPU or using  CUDA with a compatible GPU.

### Versions

```
Collecting environment information...
PyTorch version: 2.0.0.dev20230213
Is debug build: False
CUDA used to build PyTorch: None
ROCM used to build PyTorch: N/A

OS: macOS 13.2 (arm64)
GCC version: Could not collect
Clang version: 14.0.0 (clang-1400.0.29.202)
CMake version: Could not collect
Libc version: N/A

Python version: 3.10.9 (main, Jan 11 2023, 09:18:18) [Clang 14.0.6 ] (64-bit runtime)
Python platform: macOS-13.2-arm64-arm-64bit
Is CUDA available: False
CUDA runtime version: No CUDA
CUDA_MODULE_LOADING set to: N/A
GPU models and configuration: No CUDA
Nvidia driver version: No CUDA
cuDNN version: No CUDA
HIP runtime version: N/A
MIOpen runtime version: N/A
Is XNNPACK available: True

CPU:
Apple M1 Pro

Versions of relevant libraries:
[pip3] numpy==1.23.5
[pip3] torch==2.0.0.dev20230213
[pip3] torchvision==0.15.0.dev20230213
[conda] numpy                     1.23.5          py310hb93e574_0  
[conda] numpy-base                1.23.5          py310haf87e8b_0  
[conda] pytorch                   2.0.0.dev20230213        py3.10_0    pytorch-nightly
[conda] torchvision               0.15.0.dev20230213       py310_cpu    pytorch-nightly
```

cc @kulinseth @albanD @malfet @DenisVieriu97 @razarmehr @abhudev
Repository: flutter
Issue: [Markdown][Safari] Markdown widget is not properly rendered
Labels: platform-web,package,c: rendering,has reproducible steps,browser: safari-macos,P2,p: flutter_markdown,browser: safari-ios,found in release: 3.7,found in release: 3.8,team-web,triaged-web

The application http://flutter-chat.dev renders well on desktop chrome, but renders poorly in iPhone chrome:

<img src="https://user-images.githubusercontent.com/12115586/218588892-77841e30-be2c-49dc-8fc7-a29832a0b47b.PNG" width="300"/>


<img src="https://user-images.githubusercontent.com/12115586/218588911-8eb87ba0-d957-401c-9c67-2a7f595c99e8.PNG" width="300"/>



```
flutter --version
Flutter 3.8.0-7.0.pre • channel flutter-3.8-candidate.7 • https://github.com/flutter/flutter.git
Framework • revision 1e6e6d41e3 (5 days ago) • 2023-02-07 20:18:32 -0800
Engine • revision f310ffd146
Tools • Dart 3.0.0 (build 3.0.0-204.0.dev) • DevTools 2.21.1
```