Repository: godot
Issue: Crashes on android devices
Labels: bug,platform:android,needs testing,crash,topic:export

### Godot version

3.4 stable

### System information

Android devices, Build system - Linux, Gles3

### Issue description

In android developer console I getting a huge crashes: 
```
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)
libgodot_android.so (offset 0xe0000)

`*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 0 >>> games.misu.zombie.room.survival.game <<<

backtrace:
  #00  pc 00000000011c941c  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 0000000000330a20  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 0000000001144cf4  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 00000000011468fc  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 00000000011453d0  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 000000000073c79c  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 000000000073dc88  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 00000000011431d4  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 000000000072a360  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 000000000072a6a0  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 0000000000199188  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000)
  #00  pc 0000000000169778  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/split_config.arm64_v8a.apk!lib/arm64-v8a/libgodot_android.so (offset 0xe0000) (Java_org_godotengine_godot_GodotLib_step+188)
  #00  pc 00000000000882f0  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/oat/arm64/base.odex (art_jni_trampoline+144)
  #00  pc 000000000019001c  /data/app/~~AdRta8FiFC2yVoZygn13xg==/games.misu.zombie.room.survival.game-PXP58lSuNtRA5jQeEEiuxg==/oat/arm64/base.odex (org.godotengine.godot.GodotRenderer.onDrawFrame+92)
  #00  pc 00000000006286a4  /system/framework/arm64/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+3652)
  #00  pc 0000000000628e90  /system/framework/arm64/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+224)
  #00  pc 0000000000133564  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
  #00  pc 00000000001a8a78  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
  #00  pc 0000000000556650  /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460)
  #00  pc 00000000005a5a74  /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1308)
  #00  pc 00000000000afc6c  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
  #00  pc 00000000000502c8  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)`
```
Repeated on different android devices.
On my personal + 10 testers could not find and repeat such a failure. Therefore, I cannot fix this problem in any way.
20% of users are affected by this problem and I don't know how to solve it.
I found information on this error in Google, but it says that it will be fixed in the 3.4 version of the engine.

Occurs on completely different processors.
Most often cases on:
Redmi Note 8 Pro
Samsung Galaxy A50

But I think that there is no connection here, it’s just that people have the most of these devices.

### Steps to reproduce

No steps.

### Minimal reproduction project

Game can be installed from google play: https://play.google.com/store/apps/details?id=games.misu.zombie.room.survival.game