sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: PowerToys
Issue: Delay updates until minor patch or x days pass
Labels: Product-Settings,Area-Setup/Install,Needs-Triage

### Description of the new feature / enhancement

I tend to wait for a few days after a major update to see if there are any issues, ideally wait for a minor patch before installing.
You could built in a setting that does this automatically, waits x days for a minor patch and only then auto installs the new version.

### Scenario when this would be used?

It is preferable to wait for a minor patch to avoid larger issues, as rare as they might be. 

Can manually wait and ignore the update notification, but if PowerToys did this silently and automatically, it would be great.

### Supporting information

![image](https://github.com/microsoft/PowerToys/assets/1695005/e9172a44-5ed3-44f2-9815-ed456121c9f8)
Repository: create-react-app
Issue: Docs: code splitting links to old/incorrect React page
Labels: needs triage,issue: bug report

### Describe the bug
In [code-splitting.md](https://github.com/facebook/create-react-app/blob/main/docusaurus/docs/code-splitting.md), it states:

>Also check out the [Code Splitting](https://reactjs.org/docs/code-splitting.html) section in React documentation.

The link https://reactjs.org/docs/code-splitting.html redirects to https://legacy.reactjs.org/docs/code-splitting.html, which warns that that page is deprecated. I checked react.dev, but didn't see any obvious replacement links.
Repository: ui
Issue: [Bug]: Select behaviour with duplicate values
Labels: bug

### Describe the bug

I have a use case where users select a state abbreviation and that maps to specific fine print that needs to be used for that state. Many times the states have similar fine print but some have very specific fine print. Users also don't need to know the specific fine print to be using, just the state who's fine print they want to use.

### Affected component/components

Select

### How to reproduce

Create a select component with multiple keys that have the same value.

Selecting one of those keys selects all of the keys with the same value.

### Codesandbox/StackBlitz link

_No response_

### Logs

_No response_

### System Info

```bash
"@radix-ui/react-select": "^2.0.0",
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: deno
Issue: perf: avoid V8 initialization for non-runtime commands
Labels: perf,cli

We should look into avoiding V8 initialization when running non-runtime commands like deno info , deno cache, etc.

Looking at a `strack -k deno cache` I see 7-8 clone3 syscalls - threads spawned by V8 on intialization.

`deno cache npm:quasar` (already cached npm module):

![out](https://github.com/denoland/deno/assets/34997667/94481205-ff00-45c7-90d8-f6bc49ee3beb)
Repository: PowerToys
Issue: (suggestions to) improve issue forms
Labels: Area-GitHub workflow

### Questions:

- Does "Report issues in our documentation" include MS Learn? Because that has a different repository (cross-references)

> [!NOTE]
> https://techcommunity.microsoft.com/t5/microsoft-learn-blog/announcing-a-new-way-to-give-feedback-on-microsoft-learn/ba-p/4027635

### Check-list:
- [ ] I am using the latest version
- [ ] I have searched the [online documentation](https://aka.ms/PowerToysOverview)
- [ ] I have searched in open issues (remember to try different search terms)
- [ ] I have searched in closed issues (there might be a reason)

### Report a bug

- check-list
- upload bug report file: required
- "PowerToys auto-update" is not really an installation method

### Split _New module/function_ from _Enhancement for existing module/function_

- check-list

### Loc/trans issue

- Make the language-field a list

----

General info:
- https://docs.github.com/communities/using-templates-to-encourage-useful-issues-and-pull-requests/configuring-issue-templates-for-your-repository
- https://docs.github.com/issues/planning-and-tracking-with-projects/automating-your-project/using-the-built-in-automations
Repository: PowerToys
Issue: Windows Snap on Drag but Not Resize
Labels: Product-Tweak UI Design,Needs-Triage

### Description of the new feature / enhancement

The most frustrating part of using Windows 11 is how much I love the multitasking Snap feature, but that it actively obstructs my workflow when manually resizing windows. If you could add a tool that differentiates Snapping between different actions such as dragging or manual resizing windows from the sides or corners, I would like to be able to disable Snapping for one or the other. It would also be a godsend if I could unsnap without returning the window to its prior size, perhaps with a modifier key.

### Scenario when this would be used?

I am a web developer. I am constantly resizing windows to test different layouts. Being able to customize the Snap feature to my needs to remove significant frustration on a day to day basis.

### Supporting information

_No response_
Repository: go
Issue: crypto/x509: check Certificate.isValid on CertPool.Add
Labels: NeedsInvestigation

We shouldn't be adding certificates to the pool which we cannot reasonably later use during chain building. CertPool.Add doesn't have an error return, so we should just silently discard the certificate when isValid returns a non-nil error.
Repository: go
Issue: crypto/x509: Certificate.isValid should reject certificates with UnknownPublicKeyAlgorithm
Labels: NeedsInvestigation

A certificate with UnknownPublicKeyAlgorithm is not reasonably useful, since it cannot be used to verify any signatures, isValid should therefore reject it.

The one argument against this is for certificates which use key types which we don't support in the standard library, but for which third-party support does exist. In this case they could parse the key from the RawSubjectPublicKeyInfo, and use that to verify signatures, but that seems likely to be an incredibly uncommon use case (which I am not particularly sure actually currently exists).

Related to #66166, this would prevent putting certificates in the pool which can only reasonably be used by themselves.
Repository: PowerToys
Issue: Mouse without borders processes don't restart after switching user and coming back.
Labels: Issue-Bug,Needs-Triage,Product-Mouse Without Borders

### Microsoft PowerToys version

0.78.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

Mouse Without Borders

### Steps to reproduce

Have mouse without borders setup on 2 different users on the primary pc and one user on the secondary pc with the same credentials. 
Log in as user 1, MWB works. 
Swich to user 2 without signing out, MWB works.
Sign out of user 2 en log back in to user 1. MWB doesn't work.

In the task manager you can see that the processes PowerToys.MouseWithoutBorders and it's Helper aren't running. Turning MWB of and on again in sttings doesn't help, but closing powertoys completely and restating it brings functionality back.

This is happening ever since I started using this module a bunch of versions ago and still on 0.78.0. 
I just updated to 0.79.0 and haven't tested it yet.

Scenario: I have 1 user which I use for work. In my break I leave that user logged in and several apps running, but swich to my personal user. at the end of my break I log out from my personal user and log back in to my work user and continue where I left off.

### ✔️ Expected Behavior

MWB keeps working even after switching user and logging out as another user.

### ❌ Actual Behavior

The MWB processes are being stopped and MWB doesn't work anymore after swiching back tothe first user when you log out as an other user in between.

### Other Software

_No response_
Repository: godot
Issue: Gridmap mesh custom data is removed when baking lightmaps
Labels: bug,topic:editor,topic:3d

### Tested versions

- Reproducible in v4.3.dev4.official [df78c0636]
- Did not test any other versions

### System information

Godot v4.3.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.4665) - Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 Threads)

### Issue description

When baking lightmaps, meshes in gridmaps lose their custom data (`CUSTOM0`-`CUSTOM3`).

https://github.com/godotengine/godot/assets/42372774/bac9cd06-7b60-48b1-8520-d2bcc504be20

Edit: At least `MODEL_MATRIX` is also incorrect, and likely many other properties, though uniforms seem ok.

### Steps to reproduce

1. Open the MRP
2. Bake Lightmaps
3. Custom data disappears
4. Modifying the GridMap brings back the custom data, but clears the baked meshes resulting in `modules/gridmap/grid_map.cpp:1315 - Index p_idx = 0 is out of bounds (baked_meshes.size() = 0).`; baking them again makes the custom data disappear again. 


### Minimal reproduction project (MRP)

[repro.zip](https://github.com/godotengine/godot/files/14528076/repro.zip)
Repository: godot
Issue: Wayland: Auto UI scale is rounded up when using fractional scaling
Labels: bug,platform:linuxbsd,topic:porting

### Tested versions

v4.3.dev4.official.df78c0636

### System information

Fedora 39, Radeon 780M, GNOME Wayland

### Issue description

Godot does not follow the system display scale, which can result in it being way too big or way too small on some screens.

Display Scaling setting in Godot seems to only be able to automatically set itself to integer scales and it seems to be global, as in, it does not adjust the scale according to different displays in multi-monitor setups.  

### Steps to reproduce

1. Run Godot with `--display-driver wayland` in a Wayland session
2. Depending on your display and scaling configuration, Godot's UI may or may not be too small or too big.

### Minimal reproduction project (MRP)

N/A
Repository: godot
Issue: Setting TextureRect.texture does not update the node's size in the same frame.
Labels: discussion,documentation,topic:gui

### Tested versions

Godot 4.3.dev4.official

### System information

Pop!_OS 22.04 LTS - 64 Bits

### Issue description

Doing `TextureRect.texture = load("path.image")` does not update the node's size until the next frame. Which makes things like replacing the texture in the same call behave unexpectedly if you are assuming that doing `TextureRect.texture = null` resets the `size` to zero.

Workaround is to wait for the next frame for it to properly reset the `size`.

### Steps to reproduce

Reproducible in the MRP provided.

### Minimal reproduction project (MRP)

[project.zip](https://github.com/godotengine/godot/files/14528477/project.zip)
Repository: godot
Issue: StaticBody3D collisions does not scan layers of RigidBody3D
Labels: discussion,documentation,topic:physics

### Tested versions

- Reproducible in 4.2.1, 4.3.dev4

### System information

Godot v4.3.dev4 - Ubuntu 23.10 23.10 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 () - Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz (8 Threads)

### Issue description

In a 3D scene with a static body (ground) on collision layer 1 scanning layer 1, and rigid body on layer 1 not scanning any layer, the rigid body passes through the ground.

The scene setup:
![image](https://github.com/godotengine/godot/assets/44928041/f68c8d04-3002-4add-a0cf-d0072b37f103)
![image](https://github.com/godotengine/godot/assets/44928041/34daf2fd-d867-4d2f-8365-1d8bb1a0bab6)
When run:
![image](https://github.com/godotengine/godot/assets/44928041/4af87dc2-6b37-4810-8ce8-9b718c242ca8)
When collision masks are swapped (rigid body scans, static body does no longer scan):
![image](https://github.com/godotengine/godot/assets/44928041/57d0effa-2281-477c-bcee-44d548066085)

I would have expected, because the rigid body is in layer 1, and ground scans that layer, that the rigid body be stopped by it.

This happens with different collision shapes, and order of nodes does not influence the result.

Either this is a bug, or it is missing from documentations that static bodies never scan collision layers of other objects.
On one hand, it could make sense that because they dont move, static bodies would not get to scan other bodies. But on the other hand, when I asked on discord, someone said that it was working for them, and also this observation makes the ragdoll tutorial form the doc not work because it is setup the way I setup my scene, so that looks like a bug more than a doc problem, so I open an issue in this repo.

### Steps to reproduce

Just run the MRP. Maybe you'll need to enable visible collision shapes.
![image](https://github.com/godotengine/godot/assets/44928041/4089df78-db2d-48ab-82c9-4edcd5e01ba3)


You may change collision masks to see that the other way around, when the rigid body scans layers and not the static body, collisions work as expected.

### Minimal reproduction project (MRP)

[collision-scan.zip](https://github.com/godotengine/godot/files/14528486/collision-scan.zip)
Repository: material-ui
Issue: [material-ui][Drawer] Unclear docs for displaying it under the Appbar
Labels: docs,component: drawer,package: material-ui,support: docs-feedback

### Related page

https://mui.com/material-ui/react-drawer/#clipped-under-the-app-bar

### Kind of issue

Unclear explanations

### Issue description

This uses a bit of a hack by adding a Toolbar to the drawer to properly offset it from the top of the window so the AppBar doesn't cover actual content, but doesn't mention that in this documentation. It'd be ideal if the docs called that out, because figuring it out requires a pretty good understanding of MUI and the AppBar and all that.

### Context

_No response_

**Search keywords**: drawer, clipped, app bar
Repository: stable-diffusion-webui
Issue: [Bug]: crash when using sdxl loras
Labels: bug-report

### Checklist

- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before recently
- [ ] The issue has been reported before but has not been fixed yet

### What happened?

if i use sdxl loras, webui will crash.


### Steps to reproduce the problem

1.run webui.
2.run a txt2img with sdxl model and lora
3.crash

### What should have happened?

successfully return the img

### What browsers do you use to access the UI ?

Microsoft Edge

### Sysinfo

[sysinfo-2024-03-07-18-39.json](https://github.com/AUTOMATIC1111/stable-diffusion-webui/files/14528727/sysinfo-2024-03-07-18-39.json)


### Console logs

```Shell
Python 3.10.6 (tags/v3.10.6:9c7b4bd, Aug  1 2022, 21:53:49) [MSC v.1932 64 bit (AMD64)]
Version: v1.8.0
Commit hash: bef51aed032c0aaa5cfd80445bc4cf0d85b408b5
Launching Web UI with arguments: --xformers --no-half-vae --no-half --medvram-sdxl
Loading weights [67ab2fd8ec] from D:\ai\webui\models\Stable-diffusion\ponyDiffusionV6XL_v6StartWithThisOne.safetensors
Creating model from config: D:\ai\webui\repositories\generative-models\configs\inference\sd_xl_base.yaml
Running on local URL:  http://127.0.0.1:7860

To create a public link, set `share=True` in `launch()`.
Startup time: 16.4s (prepare environment: 3.4s, import torch: 5.9s, import gradio: 0.6s, setup paths: 0.8s, initialize shared: 3.2s, other imports: 0.6s, load scripts: 0.8s, create ui: 0.5s, gradio launch: 0.6s).
Loading VAE weights specified in settings: D:\ai\webui\models\VAE\sdxl_vae.safetensors
Applying attention optimization: xformers... done.
Model loaded in 20.6s (load weights from disk: 0.7s, create model: 1.9s, apply weights to model: 7.4s, apply float(): 4.6s, load VAE: 0.7s, calculate empty prompt: 5.3s).
100%|██████████████████████████████████████████████████████████████████████████████████| 20/20 [00:25<00:00,  1.28s/it]
Total progress: 100%|██████████████████████████████████████████████████████████████████| 20/20 [00:27<00:00,  1.40s/it]
  0%|                                                                                           | 0/20 [00:00<?, ?it/s] 请按任意键继续. . .
//the first bar is without lora and the second one is with lora. it crashed so no error messages. the chinese at the end means "press any key to continue..."
```


### Additional information

it is weird, beacuse I can run sdxl with loras before.
In some day I suddently cant load sdxl models (pytorch allocated 10.6G which is much more than before), so I add --medvram-sdxl. Now I can load sdxl models, but I still cant use loras.
Repository: flutter
Issue: Build Swift files in the engine to support Swift-only APIs on iOS and macOS
Labels: platform-ios,engine,platform-mac,P2,team-engine,triaged-engine

Apple has and will continue to ship Swift-only APIs.  We would be able to add Swift files to the iOS and macOS embedder and tests where necessary.  Figure out what's needed to compile Swift files in the engine (toolchain, gn flags, other tooling).
Repository: next.js
Issue: [App Router] Content Security Policy Broken
Labels: bug

### Link to the code that reproduces this issue

https://github.com/moloch--/nextjs-broken-csp

### To Reproduce

1. Follow directions at https://nextjs.org/docs/app/building-your-application/configuring/content-security-policy
2. Add `unsafe-eval` to CSP as it's required, though the documentation doesn't include it
3. `npm run build` and `npm run start`
4. Page fails to load, the CSP response headers are present but the nonce is not rendered into the DOM

Notably, the nonces are rendered in the DOM when using `npm run dev` but only fail to render properly in production builds.

### Current vs. Expected behavior

### Current
Content-security-policy requires `unsafe-eval` contrary to the offically documented examples, and nonces are not rendered in production builds.

### Expected
Content-security-policy can be used without any `unsafe` content sources, and works with production builds.

### Provide environment information

```bash
Next.js v14.1.1
Node v20.x - v21.x
Docker `public.ecr.aws/docker/library/node:20-slim`
```


### Which area(s) are affected? (Select all that apply)

App Router

### Which stage(s) are affected? (Select all that apply)

next start (local)

### Additional context

### CSP without `unsafe-eval`
<img width="752" alt="Screenshot 2024-03-07 at 11 56 16 AM" src="https://github.com/vercel/next.js/assets/875022/8345f612-1de5-4cd2-b2f0-a9cdc7c8086d">


### Docs' Example CSP in Production Build (Nonces)

<img width="1150" alt="Screenshot 2024-03-07 at 11 57 30 AM" src="https://github.com/vercel/next.js/assets/875022/3d36807d-b8af-4e48-8ce9-a3dd0bd0b7a7">
Repository: stable-diffusion-webui
Issue: [Feature Request]: Load big model to main RAM and reduce for VRAM
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

Adding a command line argument have a big model load on main RAM and based on the prompt and max memory usage set seng a biased model to VRAM. 

### Proposed workflow

1. Invoke WEB UI with argument --bias-to-prompt --max-mem=6GB
2. Model is loaded on main RAM and biased for the prompt
3. Gets sent to GPU
4. Produce image from biased model in VRAM


### Additional information

This is intended to be used with 8GB VRAM max capacity GPU's. I guess transformers could be used for this but I am guessing. So this way we could use bigger models on 8 GB GPU's
Repository: tailwindcss
Issue: v4 alpha does not work on Stackblitz
Labels: v4

<!-- Please provide all of the information requested below. We're a small team and without all of this information it's not possible for us to help and your bug report will be closed. -->

**What version of Tailwind CSS are you using?**

4.0.0-alpha.6

**What build tool (or framework if it abstracts the build tool) are you using?**

Vite 5.1.5

**What version of Node.js are you using?**

v18.18.0

**What browser are you using?**

Chrome

**What operating system are you using?**

StackBlitz

**Reproduction URL**

https://stackblitz.com/edit/vitejs-vite-bhcbjy?file=vite.config.js&terminal=dev

A Tailwind Play link or public GitHub repo that includes a minimal reproduction of the bug. **Please do not link to your actual project**, what we need instead is a _minimal_ reproduction in a fresh project without any unnecessary code. This means it doesn't matter if your real project is private/confidential, since we want a link to a separate, isolated reproduction anyways.

A reproduction is **required** when filing an issue — any issue opened without a reproduction will be closed and you'll be asked to create a new issue that includes a reproduction. We're a small team and we can't keep up with the volume of issues we receive if we need to reproduce each issue from scratch ourselves.

**Describe your issue**

```sh
~/projects/vitejs-vite-bhcbjy 3s
❯ npm run dev

> vite-starter@0.0.0 dev
> vite

failed to load config from /home/projects/vitejs-vite-bhcbjy/vite.config.js
error when starting dev server:
Error: Cannot load native addon because loading addons is disabled: /home/projects/vitejs-vite-bhcbjy/node_modules/@tailwindcss/oxide-linux-x64-musl/tailwindcss-oxide.linux-x64-musl.node
    at process.dlopen (https://vitejsvitebhcbjy-emlm.w-credentialless-staticblitz.com/blitz.8e1c3ef8.js:352:49789)
    at Module._extensions..node (https://vitejsvitebhcbjy-emlm.w-credentialless-staticblitz.com/blitz.8e1c3ef8.js:54:15934)
    at Module.load (https://vitejsvitebhcbjy-emlm.w-credentialless-staticblitz.com/blitz.8e1c3ef8.js:54:13457)
    at Module._load (https://vitejsvitebhcbjy-emlm.w-credentialless-staticblitz.com/blitz.8e1c3ef8.js:54:10535)
    at Module.require (https://vitejsvitebhcbjy-emlm.w-credentialless-staticblitz.com/blitz.8e1c3ef8.js:54:13775)
    at i (https://vitejsvitebhcbjy-emlm.w-credentialless-staticblitz.com/blitz.8e1c3ef8.js:98:2198)
    at _0x271448 (https://vitejsvitebhcbjy-emlm.w-credentialless-staticblitz.com/blitz.8e1c3ef8.js:352:193624)
    at Object.eval (file:///home/projects/vitejs-vite-bhcbjy/node_modules/@tailwindcss/oxide/index.js:177:31)
    at Object.function (https://vitejsvitebhcbjy-emlm.w-credentialless-staticblitz.com/blitz.8e1c3ef8.js:352:194402)
    at Module._compile (https://vitejsvitebhcbjy-emlm.w-credentialless-staticblitz.com/blitz.8e1c3ef8.js:54:14871)
```
Repository: ui
Issue: [Bug]: Input OTP blocked by password manager
Labels: bug

### Describe the bug

When typing in the digits, 1Password overlaps the last digit.
![image](https://github.com/shadcn-ui/ui/assets/77626314/00873b3e-8095-4e43-befe-34f85a2900e7)


### Affected component/components

Input OTP

### How to reproduce

1. Open 1Password on Mac
2. Go to https://ui.shadcn.com/docs/components/input-otp
3. Type in the digits in the example component

### Codesandbox/StackBlitz link

_No response_

### Logs

_No response_

### System Info

```bash
Arc Browser, MacOS
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: PowerToys
Issue: Fancy Zones not work windows 11
Labels: Issue-Bug,Product-FancyZones,Needs-Triage

### Microsoft PowerToys version

0.79.0

### Installation method

GitHub

### Running as admin

No

### Area(s) with issue?

FancyZones

### Steps to reproduce

install on windows 11

### ✔️ Expected Behavior

to set the desired layout

### ❌ Actual Behavior

will not allow to change layouts

![clip 01](https://github.com/microsoft/PowerToys/assets/53365479/2f7bed56-fadf-4351-bca2-e8c0e1915888)


### Other Software

Fresh install