sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: When editing multiple position Keyframes in Animation Player other unchanged axes also get overwritten
Labels: enhancement,discussion,topic:editor,usability,topic:animation

### Tested versions

- Reproducible: v4.2.1.stable.mono.official [b09f793f5], v4.3.dev5.mono.official [89f70e98d]

### System information

Godot v4.3.dev5.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.3713) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

Editing multiple keys in AnimationPlayer overwrites whole vector instead of only modifying changed value.
This adds a bit extra work when for example trying to move 10 different nodes by 10px to the right in animation, currently it requires editing keyframes one by one.
Same behaviour works as intended outside of animation editor when changing positions or other values of multiple nodes, only one axis is getting changed.


### Steps to reproduce

- Create new animation and add multiple position type properties
- Add new keyframe and assign distinct values to each property
- Select them all and change one of the axis value
- All selected keys now have the same values on every axis

### Minimal reproduction project (MRP)

N/A
Repository: ui
Issue: [bug]: The selected indicator for radio groups is not centered
Labels: bug

### Describe the bug

The filled circle that appears in the center of a radio check is not centered in the outer circle.

### Affected component/components

Radio Group

### How to reproduce

Present on documentation.

At different zoom levels, the circle is offset in different places
![image](https://github.com/shadcn-ui/ui/assets/66271487/e41ac91e-6088-4d4d-8128-3cad8e14d0ac)
![image](https://github.com/shadcn-ui/ui/assets/66271487/4518f825-9bda-402d-bae3-8d24f63c6ac2)
![image](https://github.com/shadcn-ui/ui/assets/66271487/b0d00d6e-a0d2-4e35-8553-8e4206544a9a)


### Codesandbox/StackBlitz link

https://ui.shadcn.com/docs/components/radio-group

### Logs

_No response_

### System Info

```bash
Both Brave and Firefox have this issue.
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: godot
Issue: Bluetooth keyboard typing 2 letters 
Labels: bug,platform:android,needs testing,topic:input

### Tested versions

v4.2.2.stable.official on mobile 

### System information

Android 12

### Issue description

Whenever I press a keyboard on my keyboard it registers twice. For instance if I type k the game engine registers kk. But it only happens after I press the back button. The keyboard is connected through Bluetooth and works fine on all other applications.

I'm not the far in learning godot, so trouble shooting is difficult. I'm hoping someone has had the same issue, and can help. 

### Steps to reproduce

Idk

### Minimal reproduction project (MRP)

Idk
Repository: rust
Issue: Tracking Issue for autodiff
Labels: T-lang,C-tracking-issue,B-experimental,F-autodiff

This is a tracking issue for the automatic differentiation experiment ("autodiff").

The feature gate for the issue will be `#![feature(autodiff)]`.

### About tracking issues

Tracking issues are used to record the overall progress of implementation.  They are also used as hubs connecting to other relevant issues, e.g., bugs or open design questions.  A tracking issue is however *not* meant for large scale discussion, questions, or bug reports about a feature.  Instead, open a dedicated issue for the specific matter and add the relevant feature gate label.  Discussion comments will get marked as off-topic or deleted.  Repeated discussions on the tracking issue may lead to the tracking issue getting locked.

### Steps

- [x] Get compiler MCP approved.
    - https://github.com/rust-lang/compiler-team/issues/611
- [x] Get lang experiment approved.
    - We approved this in the lang triage meeting on 2024-05-01.
- [ ] Land the experimental implementation in nightly.
    - Combined change for reference: https://github.com/rust-lang/rust/pull/129175
    - https://github.com/rust-lang/rust/pull/129176
    - https://github.com/rust-lang/rust/pull/129458
    - https://github.com/rust-lang/rust/pull/130060
    - https://github.com/rust-lang/rust/pull/131044
    - https://github.com/rust-lang/rust/pull/131470
    - https://github.com/rust-lang/rust/pull/133429
    - https://github.com/rust-lang/rust/pull/135581
- [ ] Accept an RFC.
- [ ] Add documentation to the [dev guide][].
    - See the [instructions][doc-guide].
- [ ] Add documentation to the [reference][].
    - See the [instructions][reference-instructions].
- [ ] Add formatting for new syntax to the [style guide][].
    - See the [nightly style procedure][].

[dev guide]: https://github.com/rust-lang/rustc-dev-guide
[doc-guide]: https://rustc-dev-guide.rust-lang.org/stabilization_guide.html#documentation-prs
[nightly style procedure]: https://github.com/rust-lang/style-team/blob/master/nightly-style-procedure.md
[reference]: https://github.com/rust-lang/reference
[reference-instructions]: https://github.com/rust-lang/reference/blob/master/CONTRIBUTING.md
[style guide]: https://github.com/rust-lang/rust/tree/master/src/doc/style-guide

### Related

- https://github.com/rust-lang/compiler-team/issues/611
- https://github.com/rust-lang/rust/issues/130637
- https://github.com/rust-lang/rust/pull/130648

### Unresolved Questions

TODO.

cc @ZuseZ4  @oli-obk
Repository: vscode
Issue: Soft Assertion Failed
Labels: error-telemetry

```javascript
Error: Soft Assertion Failed
at I in src/vs/base/common/assert.ts:43:21
at new r in out/vs/workbench/workbench.desktop.main.js:693:52249
at <anonymous> in src/vs/editor/browser/widget/diffEditor/diffEditorViewModel.ts:177:15
at Array.map (<anonymous>)
at M in src/vs/editor/browser/widget/diffEditor/diffEditorViewModel.ts:174:8
at updateUnchangedRegions in src/vs/editor/browser/widget/diffEditor/diffEditorViewModel.ts:308:5
at fn in src/vs/base/common/observableInternal/base.ts:282:3
at <anonymous> in out/vs/workbench/workbench.desktop.main.js:693:49164
```
[Go to Errors Site](https://errors.code.visualstudio.com/card?ch=e170252f762678dec6ca2cc69aba1570769a5d39&bH=858f65c8-50fe-d073-2e8e-fec58812e7dc)
Repository: godot
Issue: Mouse cursor doesn't hide when over the code editor and typing
Labels: enhancement,topic:editor,usability,topic:gui

### Tested versions

- Reproducible in: 4.2.1 and 4.3-dev5.

### System information

Debian GNU/Linux 12.5

### Issue description

Desktop applications usually hide the mouse cursor when starting to type so it doesn't occlude the view. Godot doesn't follow this practice.

### Steps to reproduce

Start the code editor. Put the mouse over it and start typing. The mouse cursor stays visible.

### Minimal reproduction project (MRP)

N/A
Repository: neovim
Issue: Weird output when running a system command with vim.cmd via a mapping
Labels: bug,messages

### Problem

When using a mapping to run a system command, the first row of the output is mixed with the command name.

### Steps to reproduce

```
nvim --clean
:lua vim.keymap.set('n', 'gz', function() vim.cmd('!echo abc') end)
```
Press gz

Output:
```
abccho abc
```



### Expected behavior

Expected output (which is shown when running the command directly):

```
:!echo abc
abc
```

### Neovim version (nvim -v)

NVIM v0.10.0-dev-3036+gab1c2220f

### Vim (not Nvim) behaves the same?

no

### Operating system/version

linux, windows

### Terminal name/version

all terminals

### $TERM environment variable

-

### Installation

binary
Repository: next.js
Issue: Vercel Deployment Error: Middleware Invocation Failure (Status 500)
Labels: bug,Runtime,Pages Router,Parallel & Intercepting Routes

### Link to the code that reproduces this issue

https://github.com/Pratham271/Pratham-portfolio

### To Reproduce

## To Reproduce
npm run dev
### or
yarn dev
### or
pnpm dev
### or
bun dev

### Current vs. Expected behavior

Current : Getting an error 
<img width="1709" alt="Screenshot 2024-04-29 at 1 32 08 PM" src="https://github.com/vercel/next.js/assets/83640434/96a477ec-2176-457f-b5e7-13b6af469206">
Expected: Redirect to chat
<img width="1710" alt="Screenshot 2024-04-29 at 1 21 57 PM" src="https://github.com/vercel/next.js/assets/83640434/f6717b75-40d0-4e23-831e-c547d6b8ec00">


### Provide environment information

```bash
Operating System:
      Platform: darwin
      Arch: arm64
      Version: Darwin Kernel Version 21.6.0: Sat Jun 18 17:05:47 PDT 2022; root:xnu-8020.140.41~1/RELEASE_ARM64_T8101
    Binaries:
      Node: 18.14.2
      npm: 9.5.0
      Yarn: 1.22.10
      pnpm: 7.27.1
    Relevant packages:
      next: 13.2.1-canary.0
      eslint-config-next: 13.2.0
      react: 18.2.0
      react-dom: 18.2.0
```


### Which area(s) are affected? (Select all that apply)

Pages Router, Parallel & Intercepting Routes, Partial Prerendering (PPR), Runtime

### Which stage(s) are affected? (Select all that apply)

Vercel (Deployed)

### Additional context

Here are the logs 
TypeError: Invalid URL string.
    at (src/middleware.ts:14:21)
    at (node_modules/next-auth/next/middleware.js:72:0)
    at (node_modules/next-auth/next/middleware.js:54:0)
    at (node_modules/next-auth/next/middleware.js:68:0)
    at (node_modules/next/dist/esm/server/web/adapter.js:158:0)
   
   [GET] [middleware: "src/middleware"] /chat reason=EDGE_FUNCTION_INVOCATION_FAILED, status=500, user_error=true
   
middleware code
<img width="1435" alt="Screenshot 2024-04-29 at 1 36 04 PM" src="https://github.com/vercel/next.js/assets/83640434/2694dd19-4621-4bda-b00f-dca9814bfb95">
NEXT_PUBLIC_BASE_URL=https://enigma-chatpdf.vercel.app
Repository: PowerToys
Issue: FancyZones "Invisible Window" - when enabled "Move newly created windows to their last known zone"
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.80.1

### Installation method

GitHub

### Running as admin

Yes

### Area(s) with issue?

FancyZones

### Steps to reproduce

How I can get the bug reliably on my system:

- FancyZones options enabled: "Move newly created windows to their last known zone"
- Snap Windows Explorer window to zone
- Reboot Windows
- Open PowerToys
- Open Windows Explorer
- Press keybind for "Switch between windows in the current zone"

Observe that Windows Explorer will do 1 of 2 things:
- Toggle deactivate/activate window (when space around zone is >=0)
- Deactivate only (when space around zone is <0)

If the window is moved out of the zone, the zone stays bugged for all applications.

Restarting PowerToys only temporarily fixes the problem. (in the ex. above, it will stay fixed until Windows Explorer is restarted)
I have all startup items in task manager disabled, and disabled all logon items in Autoruns.
This same glitch happens randomly throughout normal use of the computer, mostly in the same zone.

Windows 10

### ✔️ Expected Behavior

Nothing happens when only 1 app in zone

Cycles between 2 apps when only 2 apps in zone

### ❌ Actual Behavior

Cycles between activating/deactivating window (or deactivating only) when 1 app in zone

Cycles between 2 apps with one "invisible" window in between, or deactivates all windows

### Other Software

_No response_
Repository: go
Issue: x/build: add LUCI openbsd-arm builder
Labels: OS-OpenBSD,Builders,NeedsFix,new-builder,arch-arm

Please add a LUCI builder for openbsd/arm with hostname `openbsd-arm-jsing` - note that this will be running on the same hardware as the current `host-openbsd-arm-joelsing` builder. This machine is not capable of running both forms and will need to be hard migrated at some point in time. CSR for this builder is attached.

[openbsd-arm-jsing.csr.txt](https://github.com/golang/go/files/15147013/openbsd-arm-jsing.csr.txt)
Repository: go
Issue: x/build: add LUCI openbsd-arm64 builder
Labels: OS-OpenBSD,Builders,NeedsFix,new-builder,arch-arm64

Please add a LUCI builder for openbsd/arm64 with hostname `openbsd-arm64-jsing` - note that this will be running on the same hardware as the current `host-openbsd-arm64-joelsing` builder. This machine is not capable of running both forms and will need to be hard migrated at some point in time. CSR for this builder is attached.

[openbsd-arm64-jsing.csr.txt](https://github.com/golang/go/files/15147023/openbsd-arm64-jsing.csr.txt)
Repository: go
Issue: x/build: add LUCI openbsd-riscv64 builder
Labels: OS-OpenBSD,Builders,NeedsFix,new-builder,arch-riscv

Please add a LUCI builder for openbsd/riscv64 with hostname `openbsd-riscv64-jsing` - note that this will be running on the same hardware as the current `host-openbsd-riscv64-joelsing` builder. This machine is unlikely to be capable of running both forms and will need to be hard migrated at some point in time. CSR for this builder is attached.

[openbsd-riscv64-jsing.csr.txt](https://github.com/golang/go/files/15147032/openbsd-riscv64-jsing.csr.txt)
Repository: terminal
Issue: Profiles missing after copying settings to other computer
Labels: Issue-Question,Resolution-Answered,Needs-Triage,Needs-Attention

### Windows Terminal version

1.19.10821.0

### Windows build number

10.0.19045.4291

### Other Software

_No response_

### Steps to reproduce

1. Create profiles on one computer with VS 2022 Community, these include the following
    - Developer Command Prompt for VS 2022
    - Developer PowerShell for VS 2022
    - Git Bash
    - Visual Studio Debug Console
2. Copy the content of settings.json to another computer with VS 2022 Professional
3. Open the Terminal app

### Expected Behavior

All profiles are there

### Actual Behavior

All mentioned profiles are missing. But I can add duplicates of the first two, so they appear to be known but just hidden. The duplicates will have the "(copy)" name suffix which can be removed. After the process, they exist all twice in the listbox in "add profile". Interesting is that the start command is not included in the settings.json file, so I guess it comes from somewhere else on the system. I'd expect the profile definitions to be complete and not rely on external hidden system configuration.

Git Bash and the last one remain unavailable however. They simply cannot be added or shown on the new computer.

Looks like the Terminal profiles management has severe issues and can't even read or maintain a simple list.
Repository: ant-design
Issue: DatePicker 在Modal使用，屏幕高度过小时，时间下拉框没遮盖，无法选择
Labels: Inactive,unconfirmed

### Reproduction link

[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/p/sandbox/bug-cvhcyf)

### Steps to reproduce

```jsx
function App() {
  const [open, setOpen] = useState(false);
  return (
    <div className="">
      <Button onClick={() => setOpen(true)}>点击</Button>
      <Modal title="问题复现" open={open} onCancel={() => setOpen(false)}>
        <Form.Item label="展示">
          <DatePicker className="w-full" showTime />
        </Form.Item>
      </Modal>
    </div>
  );
}
```
1. 打开控制台模拟压缩屏幕高度，即可复现


### What is expected?

不要遮盖，遮盖后展示滚动条或做其他处理，用户可以正常操作

### What is actually happening?

遮盖部分时间选择器，无法正常选择时间

![WX20240429-164349@2x](https://github.com/ant-design/ant-design/assets/127675292/29dddf93-0a2e-4ee7-9991-30e68767284e)


| Environment | Info |
| --- | --- |
| antd | 5.16.5 |
| React | 18.2.0 |
| System | macOS 13.4.1  |
| Browser | Google Chrome  版本 116.0.5845.187（正式版本） (x86_64) |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: godot
Issue: Godot 4.2.2: PathFollow3D Orientated bug
Labels: bug,topic:3d

### Tested versions

Godot 4.2.2 stable

### System information

Windows 10 - Godot 4.2.2 stable

### Issue description

PathFollow3D with RotationMode=Oriented at Progress Ratio 1.0 throws an error, and shows wrong direction.

### Steps to reproduce

See attached example, and video:

https://github.com/godotengine/godot/assets/50963378/2cee593b-1430-4ed0-814b-1cc9b6dc746a



### Minimal reproduction project (MRP)


[Godot_4_2_2_PathFollow3D_orientation_bug.zip](https://github.com/godotengine/godot/files/15146828/Godot_4_2_2_PathFollow3D_orientation_bug.zip)
Repository: excalidraw
Issue: OPENAI REVERSE PROXY
Labels: ai

Can you add an Openai reverse proxy function? OpenAI is not available in some countries.
Repository: next.js
Issue: Dynamically Imported Components unmount unexpectedly during Hydration if any parent React context updates
Labels: bug,Lazy Loading

### Link to the code that reproduces this issue

https://codesandbox.io/p/devbox/dynamic-chunk-hydration-9fj3ys

### To Reproduce

1. launch provided codesandbox link. copy preview url and open in new browser tab on desktop only.
2. try refreshing and you will see red color flash
3. check Header.tsx and FilterProvider.tsx file to understand behaviour of issue

### Current vs. Expected behavior

Current Behaviour
The dynamically imported component(components imported using dynamic function from nextjs and ssr enabled) unmounts and re-renders on the client side during hydration when a parent React context updates, causing a flickering effect. the context update is happening by scheduling a state update in useEffect used in context resulting in change in value passed to a context provider.

Expected Behaviour
The dynamically imported component, once rendered on the server, should not unmount on the client side during hydration, even if a parent React context updates. The context update is happening in useEffect and that is not discouraged practise. it is useful to sync state from local storage or cookies. 

### Provide environment information

```bash
Operating System:
  Platform: linux
  Arch: x64
  Version: #1 SMP PREEMPT_DYNAMIC Sun Aug  6 20:05:33 UTC 2023
  Available memory (MB): 4102
  Available CPU cores: 2
Binaries:
  Node: 20.11.1
  npm: 10.2.4
  Yarn: 1.22.19
  pnpm: 8.15.4
Relevant Packages:
  next: 14.2.1 // There is a newer version (14.2.3) available, upgrade recommended! 
  eslint-config-next: 14.2.1
  react: 18.2.0
  react-dom: 18.2.0
  typescript: 5.4.5
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

Lazy Loading

### Which stage(s) are affected? (Select all that apply)

next dev (local), next build (local), next start (local)

### Additional context

we've been facing this issue since app router was v13 But, we were not able create a minimal demo to reproduce this.
Repository: deno
Issue: suggestion: check for circular dependencies in `deno publish --dry-run`
Labels: suggestion,publish

Currently, `deno publish` checks for circular dependencies between packages within the same workspace project. It'd be nice if `deno publish --dry-run` did this too. In `std`, we compensate for this lack of functionality in `deno publish --dry-run` by using our own [circular dependencies check](https://github.com/denoland/deno_std/blob/1c1403a3f19f4dcc40ace47215caf544e6e249a4/_tools/check_circular_package_dependencies.ts).
![image](https://github.com/denoland/deno/assets/29347852/fe63ee65-fb0b-452d-b952-921e5907a71c)
Repository: tauri
Issue: [bug] crash win10 development
Labels: type: bug,status: needs triage

### Describe the bug

window 10 crash in development
![image](https://github.com/tauri-apps/tauri/assets/39514265/c0914ac4-2bd2-4321-a2f7-89a4ebf18d8f)


### Reproduction

_No response_

### Expected behavior

_No response_

### Full `tauri info` output

```text
[✔] Environment
    - OS: Windows 10.0.19045 X64
    ✔ WebView2: 123.0.2420.97
    ✔ MSVC: Visual Studio Community 2022
    ✔ rustc: 1.74.1 (a28077b28 2023-12-04)
    ✔ cargo: 1.74.1 (ecb9851af 2023-10-18)
    ✔ rustup: 1.26.0 (5af9b9484 2023-04-05)
    ✔ Rust toolchain: stable-x86_64-pc-windows-msvc (default)
    - node: 20.10.0
    - pnpm: 8.15.4
    - yarn: 1.22.21
    - npm: 10.2.3

[-] Packages
    - tauri [RUST]: 1.5.4
    - tauri-build [RUST]: 1.5.1
    - wry [RUST]: 0.24.7
    - tao [RUST]: 0.16.7
    - @tauri-apps/api [NPM]: 1.5.3 (outdated, latest: 1.5.4) 
    - @tauri-apps/cli [NPM]: 1.5.9 (outdated, latest: 1.5.12)

[-] App
    - build-type: build
    - CSP: unset
    - distDir: ../dist
    - devPath: http://localhost:1420/
    - framework: Vue.js
    - bundler: Rollup
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: godot
Issue: World Triplanar is broken with double-precision build
Labels: bug,topic:rendering,confirmed,topic:3d

### Tested versions

- Reproducible in master. https://github.com/godotengine/godot/commit/c4733e80030f01182c91f69245a0e5ad247b4e07
- Reproducible in 4.2. https://github.com/godotengine/godot/commit/190cbcfd7f4ff22dc7d3a8a9058b0fbfe08fd194
- Reproducible in 4.1. https://github.com/godotengine/godot/commit/845fb92b0386b3e466f493b2158ee27b09b410ad

### System information

Mac Mini, Apple Silicon, M2 Pro

### Issue description

Triplanar broke in tests.

https://github.com/V-Sekai/godot-double-precision-test

See https://github.com/godotengine/godot/pull/90950#issuecomment-2077844399

#### Broken

![image](https://github.com/godotengine/godot/assets/32321/8007b2f1-5959-4bd9-9497-a63bb037971a)

#### OK

*Please ignore the rigged mesh test here.*

![Screenshot 2024-04-29 at 4 34 22 AM](https://github.com/godotengine/godot/assets/32321/429cf1a0-d271-4443-9393-7734223d16b1)

### Steps to reproduce

1. Ensure you have a double precision version of Godot Engine
1. Load mrp https://github.com/V-Sekai/godot-double-precision-test
2. Switch to the far version of the test scene.
3. Check that tri-planar is fuzzy on single-precision
3. Check that tri-planar is fuzzy on double-precision (bug)

### Minimal reproduction project (MRP)

https://github.com/V-Sekai/godot-double-precision-test
Repository: storybook
Issue: On Setting viewport to 320*256 pixels, Keyboard focus is moving to the hidden controls.[Bug]: 
Labels: bug,help wanted,ui,accessibility,sev:S4

### Describe the bug

**Test Environment:**

OS: Windows 11 Version 22H2 (OS Build 22621.2861)

### To Reproduce

**Repro Steps:** 
1.Open URL: [AvatarList - Docs ⋅ Storybook (chromatic.com)](https://5ccbc373887ca40020446347-idzavsdems.chromatic.com/?path=/docs/avatarlist--docs#storybook-preview-wrapper)
2.Story book page opens
3.Press 6-tab keys and focus will move to "Skip to Canavas"
4.Press enter key on "Skip to canvas" button and press tab key
5.Focus will move to "Skip to sidebar" and press enter key on it.
6.Now, Resize the browser to 200% and open the developer tool in another window
7.Set the view port to 320*256 pixel for the page.
8.Verify whether on Setting viewport to 320*256 pixels, Keyboard focus is moving to the hidden controls or not.

**Expected Results**
On Setting viewport to 320*256 pixels, Keyboard focus should not move to hidden controls.


https://github.com/storybookjs/storybook/assets/93735775/11d6ad0b-ddc9-4c52-8e6c-5873afe7f0db



### System

```bash
Actual Results: 
Issue: On Setting viewport to 320*256 pixels, Keyboard focus is moving to the hidden controls.
Observation: Keyboard focus is moving to hidden controls with multiple tab keys after 'Enter text' edit field.
```


### Additional context

_No response_