Repository: godot
Issue: Error with the Vulkan-renderers Forward+ and Mobile: game window shows black and closes without errors shortly after
Labels: bug,needs testing,crash

### Tested versions

Reproducable in 4.2.2 stable (c# variant)

### System information

Windows 10 (fully updated), Godot 4.2.2 stable, Forward+/Mobile

### Issue description

When I try to run a scene with only the 2d root node, the game window shows up, stays black and closes without any visual sign of the game (testet in compatibility mode - works fine, so there is actually an problem). I run an old (but to now flawlessly working) GTX 1070 with fully updated drivers (as my windows is). The Vulkan api is working fine with other games, that rely on it - I therefore assume, its something Godot-related.
I made several new projects with different root nodes - nothing works. Neither with some assets loaded nor without them. 

**Update 1 (thx @clayjohn) using --verbose**
```
"WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        Layer name GalaxyOverlayVkLayer does not conform to naming standard (Policy #LLP_LAYER_3)
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2018099632096
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        Layer name GalaxyOverlayVkLayer_VERBOSE does not conform to naming standard (Policy #LLP_LAYER_3)
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2018099632096
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        Layer name GalaxyOverlayVkLayer_DEBUG does not conform to naming standard (Policy #LLP_LAYER_3)
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2018099632096
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
ERROR: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        loader_get_json: Failed to open JSON file D:\Epic Games\Launcher\Portal\Extras\Overlay\EOSOverlayVkLayer-Win32.json
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2018099632096
   at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:267)
ERROR: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        loader_get_json: Failed to open JSON file D:\Epic Games\Launcher\Portal\Extras\Overlay\EOSOverlayVkLayer-Win32.json
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2018099632096
   at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:267)
ERROR: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        loader_get_json: Failed to open JSON file D:\Epic Games\Launcher\Portal\Extras\Overlay\EOSOverlayVkLayer-Win64.json
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2018099632096
   at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:267)
ERROR: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        loader_get_json: Failed to open JSON file D:\Epic Games\Launcher\Portal\Extras\Overlay\EOSOverlayVkLayer-Win64.json
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2018099632096"
```

Seems like it is somehow having a problem with my Epic Games Launcher?

**Update 2 (thx @akien-mga) deleting old registry entries regarding Vulkan (Epic Launcher, Galaxy Launcher)**
Getting rid of the obsolete registry entries (pointed at wrong directories anyway) removed the errors (read with --verbose). Yet the original problem persists: I cannot run any game/scene from within the editor using the vulkan-based renderer.

**Update 3: Full verbose log when trying to start a scene**
```
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:63)
Found .NET Sdk version '7.0.203': C:\Program Files\dotnet\sdk\7.0.203
Loaded system CA certificates
Creating VMA small objects pool for memory type index 9
EditorSettings: Save OK!
Running: E:/Gamedev/Godot/Godot_v4.2.2-stable_mono_win64.exe
 --verbose
 --path
 E:/Gamedev/Warden
 --remote-debug
 tcp://127.0.0.1:6007
 --editor-pid
 20564
 --position
 704,371
 res://scenes/game.tscn
Remote Debugger: Connected!
Godot Engine v4.2.2.stable.mono.official.15073afe3 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Vulkan devices:
  #0: NVIDIA NVIDIA GeForce GTX 1070 - Supported, Discrete
Vulkan API 1.3.277 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1070
Optional extension VK_KHR_fragment_shading_rate not found
Optional extension VK_KHR_incremental_present not found
Optional extension VK_GOOGLE_display_timing not found
- Vulkan Variable Rate Shading not supported
- Vulkan multiview supported:
  max view count: 32
  max instances: 134217727
- Vulkan subgroup:
  size: 32
  min size: 32
  max size: 32
  stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR
  supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NV
  quad operations in all stages
Startup PSO cache (0.0 MiB)
Using "winink" pen tablet driver...
Creating VMA small objects pool for memory type index 7
Shader 'CanvasSdfShaderRD' (group 0) SHA256: fd99060a31380613872c713346d21096ea2beebfbd5a8c09ab919e35f67cd329
Shader 'SkeletonShaderRD' (group 0) SHA256: 58d04267366dc00ac88ff6018451aaad32b0ba1349d0c84c37fe40ffcb91645f
Shader 'SortShaderRD' (group 0) SHA256: f708223ee11d6380669522620815bc98bc5e836c6bc620dfdbff52dd70b83734
Shader 'ParticlesShaderRD' (group 0) SHA256: 313c56bac023725110f620bdf9e1e915017495b0ad2b314b4acec93fee494260
Shader 'ParticlesCopyShaderRD' (group 0) SHA256: c76cd2aed74dd99bda998b700615e2504dbfb6afbbf0dacb381b157a85a6e0d0
Shader 'CanvasShaderRD' (group 0) SHA256: 446d51ed83b0516b66a117dfd73204a2f30615626014f8f31309ae9792f71ba9
Shader 'CanvasOcclusionShaderRD' (group 0) SHA256: 5e209b47d7776c94a72cb441941c748525368cbfce3f75461e268583fcd080ff
Shader 'ClusterRenderShaderRD' (group 0) SHA256: fb1d4fbcd82f610d09f5d39f94a86b811783bab0a3b39b8020bec7b3275bcc24
Shader 'ClusterStoreShaderRD' (group 0) SHA256: 5ee452df7872e207402b3f6d272b5774037c7528f6d432978170672069513be6
Shader 'ClusterDebugShaderRD' (group 0) SHA256: aa9d76b3c8577da7c3dd45e75e7c9dddf37015fa35abbe3a086ed3cd44489332
Shader 'SceneForwardClusteredShaderRD' (group 0) SHA256: 8becad8ff5811f5502ec6497d84e8e19a2f86b52e45002eebde297651540200b
Shader 'SceneForwardClusteredShaderRD' (group 1) SHA256: f48493299171fe58745c7dce9cc8b67ce272ea2bd3870087de2c5e8d537e7060
Shader 'SceneForwardClusteredShaderRD' (group 2) SHA256: c9d3199a78b4ca5c878ba86a7811aa126262a1e70020f616cf362a81c93e95b2
Shader 'SceneForwardClusteredShaderRD' (group 3) SHA256: 4fd32e97172218ec748d5bdfc64f92d5c5b740532c971967fd426dc82dabf9a0
Shader 'ResolveShaderRD' (group 0) SHA256: bd263b8dec1117eb8bc00d6ba8e624d99358fcfe298981dd5605d3e70bf41c7b
Shader 'TaaResolveShaderRD' (group 0) SHA256: d657e6b8741b6ae510c90bdbe81f9f96a44d1a629220a3a3bd6a54b268bc7ab0
Shader 'Fsr2DepthClipPassShaderRD' (group 0) SHA256: 47a01479c304ab203281e04129c17239d28f9a87f1d8d6d340f82f4a218c000c
Shader 'Fsr2ReconstructPreviousDepthPassShaderRD' (group 0) SHA256: 6a67e7c69ddc3af0d4034340f2361964c3cb0140e338a109f94826bd83d72e92
Shader 'Fsr2LockPassShaderRD' (group 0) SHA256: a85d6651917ce3d89eb2ca07bdd9d1b1f1e6de4aac143f05227aa92b6437df34
Shader 'Fsr2AccumulatePassShaderRD' (group 0) SHA256: 9788899a0598a66754bf0f471b60b4159b00f4a4f2fd105140d151f0aa2282ca
Shader 'Fsr2RcasPassShaderRD' (group 0) SHA256: 9eb7b4d8ede37e80eb1c27c775e745e39f89f9141d5f3109f4d259edc55a5fea
Shader 'Fsr2ComputeLuminancePyramidPassShaderRD' (group 0) SHA256: 406127a7ef78cdbe3479cf46cc25e34e97284e2e1917476e9610bc08dd1e066e
Shader 'Fsr2AutogenReactivePassShaderRD' (group 0) SHA256: 187d0a91eb9fe35bc41ad6f6ddfad2cb8f4da6065d7f4545c99b8f2ec06ce8b9
Shader 'Fsr2TcrAutogenPassShaderRD' (group 0) SHA256: 4a005a07b1982d8e6e586dbd3c1f4e11cbc1aab48dcc58de71e090f6063488a4
Shader 'SsEffectsDownsampleShaderRD' (group 0) SHA256: 912e287a61544a3f66a9054499caf3543d1cf3d5674de23bedb7ff64f6f9fdf8
Shader 'SsilShaderRD' (group 0) SHA256: 2f8683d40d91c2f16c7b0ca2b484a38cbd8f1fc0c4327a47b1e3a190216af070
Shader 'SsilImportanceMapShaderRD' (group 0) SHA256: 3554f3a7e39b5a429e639a6aa6b3e09215cb4e6be8ca40ced4450ac7c0899335
Shader 'SsilBlurShaderRD' (group 0) SHA256: 01370bed1db2263ddf229c794bc8213b061285baa21be0cdf871f2ef872af74c
Shader 'SsilInterleaveShaderRD' (group 0) SHA256: 4434557c465ed47697abe0223ae851216963b51ba69043443b6895b14d79b8bb
Shader 'SsaoShaderRD' (group 0) SHA256: 4db0d61178391a206166d78338a3baba1ff3c4c4e5ddff9cdf79eef3b6e7e1b8
Shader 'SsaoImportanceMapShaderRD' (group 0) SHA256: c03564f181f2688e730bb1bd3ee62d4ae8a379062cd04576ee55d26cdfbf3997
Shader 'SsaoBlurShaderRD' (group 0) SHA256: 35a4b4fefc8da387acbbaf6f7386439e9983673ee4a91f9a6f6247bc5405707d
Shader 'SsaoInterleaveShaderRD' (group 0) SHA256: e97ad6b5da44168d2c8b40cd5a611e6e02849f0e82c42c1d6adcafa57b54c65b
Shader 'ScreenSpaceReflectionScaleShaderRD' (group 0) SHA256: 6cb95948e057d81ca98f1485bcc7a0ece4029023d368682bca1777773aad9f67
Shader 'ScreenSpaceReflectionShaderRD' (group 0) SHA256: 75a98cb7c423b4821931cee9c154738d8213bc538d0459fd341f0d92c07c8aea
Shader 'ScreenSpaceReflectionFilterShaderRD' (group 0) SHA256: 2a685f532b023c59b81ffd6ab9f4024ccaa2cc682ea1f2f22b1baf5b30a9dbef
Shader 'SubsurfaceScatteringShaderRD' (group 0) SHA256: 7c97428de641bad5c2a3cb9a8e780df7656148f55ddf4cd10a88c27f838c1c34
Shader 'SkyShaderRD' (group 0) SHA256: ba493b7431bf534f55dd1d868a5edc4098417eec6b59af13f48c6bffa90c2b20
Shader 'VoxelGiShaderRD' (group 0) SHA256: 221e89572aca34e9ea7b5ef7f6e9a8f373b7a6974c3a7e5f8fb97b30bf5c278d
Shader 'VoxelGiDebugShaderRD' (group 0) SHA256: 312dd60768314e40df1a123a3d9f7e72bb3d893d5425b2f2151fe36c10ba1065
Shader 'SdfgiPreprocessShaderRD' (group 0) SHA256: 15bae473b0ac810d1970c190f68f941453f29cd033c738a90ba40c3a26de3ff0
Shader 'SdfgiDirectLightShaderRD' (group 0) SHA256: 427f3b5f5edfe5ff453b058ffe6863062ccdfe075deccb5092d69feaa5c644e6
Shader 'SdfgiIntegrateShaderRD' (group 0) SHA256: 625c83fcaa2321819ef0d6bca658d2334914b68d454444d187acd859dcbe8480
Shader 'GiShaderRD' (group 0) SHA256: 9581cac0b1274c379e4570de913b6283caa2915c44667da282be439b4e93da21
Shader 'SdfgiDebugShaderRD' (group 0) SHA256: 6da17e1dd254ded180fb840f768402e09d44184e2b57eb3feff934fcbe207690
Shader 'SdfgiDebugProbesShaderRD' (group 0) SHA256: 9ef7bf51799e1f54dc76cc3599f6339a36f07a236c0b0afb0957341fa0149a88
Shader 'VolumetricFogShaderRD' (group 0) SHA256: ab5196cd68b47e4082c22286677462703cdc69c03320c5ad5c74fbb2588a2d07
Shader 'VolumetricFogProcessShaderRD' (group 0) SHA256: 394deaf32fef05fa9885e5d50fdfdd5c06bee20baa8a467874fc70647de5c9a7
Shader 'BokehDofShaderRD' (group 0) SHA256: 1a5035c06f91066efe2ae274ee686b41b220d901a3d9edbaccbea03622f50125
Shader 'CopyShaderRD' (group 0) SHA256: 566003fe6a892fe99f72136f718012da7137e47054ed02915d16d63df3acc85a
Shader 'CopyToFbShaderRD' (group 0) SHA256: a785f280374f3415511cba1c313c7ad48042e1f81455b21a944cabc345f0477c
Shader 'CubeToDpShaderRD' (group 0) SHA256: c879ac3d95686dbe6f08ca4621bb550834cf11a4ea4d4f468e17b246317b56f0
Shader 'CubemapDownsamplerShaderRD' (group 0) SHA256: d18462d3c6ae154832c4823b0b30679d4287a9ef0645eb6e57776782eabd595e
Shader 'CubemapFilterShaderRD' (group 0) SHA256: 223f190df3eeca1d766d36c8ece63e356f6942e3733a22e5dc723e94b9a429d3
Shader 'CubemapRoughnessShaderRD' (group 0) SHA256: 8bc6fa8516e55f36354902efc0f7d8ef46a52ca3605932fa051e6d829961506c
Shader 'SpecularMergeShaderRD' (group 0) SHA256: 172d8d8590def41ca8366fd9b9069b7b4e0a1efb895b9728940c1f4955b7b31e
Shader 'ShadowFrustumShaderRD' (group 0) SHA256: d022bd9094e564c17ba5a3857e875b763b8e418ad419a5884044955124e233d8
Shader 'MotionVectorsShaderRD' (group 0) SHA256: 1f3af49e62cb816bac3f98509457c5cc3b944aa651f88ee2a0f5e766bb5401b5
Shader 'LuminanceReduceShaderRD' (group 0) SHA256: 703874ed069226c80bacb27324415253fcc09d971e82df1e37a2a467f3a7d15d
Shader 'TonemapShaderRD' (group 0) SHA256: ac9eb0dcaa2743b04bbbb63d46fe08d7cc38f5c36f914d6048853ac21a4794ed
Shader 'FsrUpscaleShaderRD' (group 0) SHA256: 565f469141c7bb39da08f80cd9c80c4a1eaae764798c785b21542d25b4c71c6e
Shader 'BlitShaderRD' (group 0) SHA256: 4573e55ab387a07522f8e5f37a54798d452190602371c6f7c8517da1152c4222
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 32
WASAPI: min_period_frames = 128
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms
```

**Update 4: Full verbose log when starting the game within the editor after updating to Godot 4.3**
```
Using present mode: Enabled
Running: E:/Gamedev/Godot/Godot_v4.3-stable_mono_win64.exe
 %s --verbose
 %s --path
 %s E:/Gamedev/FIx%20the%20World
 %s --remote-debug
 %s tcp://127.0.0.1:6007
 %s --editor-pid
 %s 6716
 %s --position
 %s 704,371
 %s res://scenes/game.tscn
Generated 'res://scenes/game.tscn' preview in 11634 usec
Remote Debugger: Connected!
Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Devices:
  #0: NVIDIA NVIDIA GeForce GTX 1070 - Supported, Discrete
Optional extension VK_KHR_fragment_shading_rate not found
- Vulkan Variable Rate Shading not supported
- Vulkan multiview supported:
  max view count: 32
  max instances: 134217727
- Vulkan subgroup:
  size: 32
  min size: 32
  max size: 32
  stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR
  supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NV
  quad operations in all stages
Vulkan 1.3.277 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce GTX 1070
Startup PSO cache (0.0 MiB)
Using "winink" pen tablet driver...
Creating VMA small objects pool for memory type index 7
Shader 'CanvasSdfShaderRD' (group 0) SHA256: f65579ae334cdfb6901aee2527afd18ed626d1067a35c91f12fb632b45ce7f21
Shader 'SkeletonShaderRD' (group 0) SHA256: 4964fd59acf4406110ae7bca4b716f23ae52cc19864e21a8a35aee53e141e17e
Shader 'SortShaderRD' (group 0) SHA256: 0b1e36114ab5330dc340cc740b0b946ed2dbf43098119b8d29cfa0222da18b7a
Shader 'ParticlesShaderRD' (group 0) SHA256: 47fcf57848349fdf54197e5c1f64750a69c8d54787d3509ade4781c9faa31654
Shader 'ParticlesCopyShaderRD' (group 0) SHA256: 69566a7b0235d75ec40f504cd5555856aace22b5273899269166fde57287d26e
Shader 'CanvasShaderRD' (group 0) SHA256: 165f6964cfc63fea91c4221f04e7b8a54b5dc39d76b5a57aed5f99b20050b148
Shader 'CanvasOcclusionShaderRD' (group 0) SHA256: 42f2245b35206bcace1cda9e39e9282519e9967978ba6d5956472809525b1150
Shader 'ClusterRenderShaderRD' (group 0) SHA256: e138dfa55627ca222eda3daa0739d50014770edfb2a8fbab0fa51e2130af04e8
Shader 'ClusterStoreShaderRD' (group 0) SHA256: 44efe54fdfa0811178ad2a7a0207ebc98532c6ae316489503cdc7c5c843a564e
Shader 'ClusterDebugShaderRD' (group 0) SHA256: 2546937b6acfcec18164bde1022dd572463c5dc6a8dfb2db860e93b1f8cb6cf1
Shader 'SceneForwardClusteredShaderRD' (group 0) SHA256: 29edc2f36233c2e08b9662507bec9ae15ecd3ff18670dd6a9d9e3c22bb80d2b9
Shader 'SceneForwardClusteredShaderRD' (group 1) SHA256: ff6c4ae20e3f8b8dd34fcdb417869f52a4530caf5116e770d0297554ac18fc6f
Shader 'SceneForwardClusteredShaderRD' (group 2) SHA256: 6598af838acb7313ff626d40126e27c0f884aa1a40a7cf5a1dd2311b2b83f39f
Shader 'SceneForwardClusteredShaderRD' (group 3) SHA256: 8d5d67c6d3310219a88106e8336290f6e7be7d1cc12a536cef74b57ba697d3dd
Shader 'BestFitNormalShaderRD' (group 0) SHA256: da50b1ee325fa09e8a9d2278e44bfbc4e716c11aa4475ca5323315d9d3e84d70
Shader 'ResolveShaderRD' (group 0) SHA256: 4eed9a584e94b3db5e08b3dd178112267127e5cb55e97790e3791fff9eb617f7
Shader 'TaaResolveShaderRD' (group 0) SHA256: 66482a84ae3398a2cbd07e92185df239a902d24d388424e0dff9fe998af3c0b4
Shader 'Fsr2DepthClipPassShaderRD' (group 0) SHA256: bad00f87c27e21b6183fabd34e9c8825739c35938b45a4f9d443ac9c3d9d1934
Shader 'Fsr2ReconstructPreviousDepthPassShaderRD' (group 0) SHA256: 3b0b081a9ca81540521a9ae6109559c351e1d4f69fb46bb8d99d893d726b70e9
Shader 'Fsr2LockPassShaderRD' (group 0) SHA256: f23f7a44816f0b10f5a4f5a20b9c34b1315932fa6c9fd8e71d27e339e75ebd03
Shader 'Fsr2AccumulatePassShaderRD' (group 0) SHA256: 160fedb5d3ef5cf63f06d76d8bf08e8739978139204922b5f9e4d50a873eef55
Shader 'Fsr2RcasPassShaderRD' (group 0) SHA256: 1c81d789b4d2bd0f51f75c03bdd7834fc8ce0050500ea90e2fb5b4973a5c507e
Shader 'Fsr2ComputeLuminancePyramidPassShaderRD' (group 0) SHA256: 91b43885fedcca5ed604c06712cb9ebd6b2e3d2df8e9185e01069bdabda408ab
Shader 'Fsr2AutogenReactivePassShaderRD' (group 0) SHA256: cef74df5346f01cbad280cb0de65abe9f09bf4f5edd726a2d2c6306e8be1fa0a
Shader 'Fsr2TcrAutogenPassShaderRD' (group 0) SHA256: 19f1a6f3007db0a6a9d1f2a7cc5edfa47cb4632eebc980efa3ca9a89ae73550b
Shader 'SsEffectsDownsampleShaderRD' (group 0) SHA256: d85ba7758123b2364d96690db4594bb43feabce176805e46abc91aa54c5874d4
Shader 'SsilShaderRD' (group 0) SHA256: 20c3a95a7a0528ebb5844939feeb8fe446ac0dcde9d011e24c2fc54af67e6c6d
Shader 'SsilImportanceMapShaderRD' (group 0) SHA256: abbec59f40ae844d9bbca6d058972ef757a0baf48cdf91ef5836a8960f11569e
Shader 'SsilBlurShaderRD' (group 0) SHA256: dc4c027d65e080b2b5b1af257e3733c6bc35899ce02c3f333249db264836bd41
Shader 'SsilInterleaveShaderRD' (group 0) SHA256: 76868dec9e116ecbddcf9a480d808d2509e42cf65d5f7182e4f4cad2e24c9c70
Shader 'SsaoShaderRD' (group 0) SHA256: 10348af53d51e568e9a1574f4be3c4bc66eb9b2b464c8e4f061d051e1a6c4de9
Shader 'SsaoImportanceMapShaderRD' (group 0) SHA256: 6d680b1500cda48a2de67225a98a208373d657c0f128c9e34a1528b50b3c2c5b
Shader 'SsaoBlurShaderRD' (group 0) SHA256: 32baf23e3ccb90d5c6840258a705d953d950a779d125df3b5bb979bd1309f4d4
Shader 'SsaoInterleaveShaderRD' (group 0) SHA256: d3d5b300acaef6d08dcd3d033f393c424ad653c5ab554883703c29ee6eedf528
Shader 'ScreenSpaceReflectionScaleShaderRD' (group 0) SHA256: e5b92b2248f95dfc9534e9d5ec71a9d1fedfe58dd8fbbb2e903d8606c1ed8e0c
Shader 'ScreenSpaceReflectionShaderRD' (group 0) SHA256: 722d4571bebbe24c59b13360d89825ac27099da739a27f42e20a004e5e92da73
Shader 'ScreenSpaceReflectionFilterShaderRD' (group 0) SHA256: dbd56507c7ba6e4548ad94d4267e97184ea703036185204db88001c82b622120
Shader 'SubsurfaceScatteringShaderRD' (group 0) SHA256: 43df2517be4d76d26d345b88762bb6d272983e54f79d503331a085ec082a97da
Shader 'SkyShaderRD' (group 0) SHA256: 4bc541bfde1c30032df77bb4c98974909ad0368d22557f44e6cf095b26c0490a
Shader 'VoxelGiShaderRD' (group 0) SHA256: 8bfb40cf41510d02f432927249e4d6d6708843a0953b4faf61a2f2e3786d4fd0
Shader 'VoxelGiDebugShaderRD' (group 0) SHA256: 83ec08f78c119345f086a6cbcb0da5d67f664d19fd7ba3259c4948638b76fb8c
Shader 'SdfgiPreprocessShaderRD' (group 0) SHA256: 42b3acb8f8f580e0ad8624239eada43680eb33d7a90e0279cf34b99bad80ffc9
Shader 'SdfgiDirectLightShaderRD' (group 0) SHA256: 803c48e266e0d9c1590d25424071a668b88abc76bcda6fdde74b8524f298683c
Shader 'SdfgiIntegrateShaderRD' (group 0) SHA256: 4647045d5ae8023ab209178c191d003ce94a58384c2bf158dfd5d1b256a1feb2
Shader 'GiShaderRD' (group 0) SHA256: badc3f70e0e5ea75c754c10b4d2123646727f4f10221ef32e80f48427fc34da5
Shader 'SdfgiDebugShaderRD' (group 0) SHA256: 372719c6eef32a8635d4db9b69f2f8b01b907642dbac0cc26f37ea2a76eeb95d
Shader 'SdfgiDebugProbesShaderRD' (group 0) SHA256: 41af92f24cfffd1d870ed50e96e7ae1bfd6c2cc11f728d520ef0a827972a1438
Shader 'VolumetricFogShaderRD' (group 0) SHA256: 22de546a38a6b3caaa1d02360e0e62d85133e560e5667f2f3f5e34e3145679af
Shader 'VolumetricFogProcessShaderRD' (group 0) SHA256: 2c2d7b3b51e66f06069290afb842fc1ee9ee4f60f06a5168b0cee5bd380366bc
Shader 'BokehDofShaderRD' (group 0) SHA256: 39f32133b5111c9c24ab7cd9b202ca96bb3aeb73e0c73ebd7b7a5dae08cb759f
Shader 'CopyShaderRD' (group 0) SHA256: 4a43f34799f84bc5a387aff816d36330149d91299172af9be2d3ab05cc0c4e9d
Shader 'CopyToFbShaderRD' (group 0) SHA256: 8668028c5ceed89276611359329de4a0f5d40702546caecc31456f63f6f9ffe8
Shader 'CubeToDpShaderRD' (group 0) SHA256: e3db5adc31b15e80112f4d7497dc8563c39b7d64675a53dcce7f9511c5ca9f80
Shader 'CubemapDownsamplerShaderRD' (group 0) SHA256: 6376d8aae8d25aa5fed14d9e78a76a69c5566f021773d2b38defa77a573b20f1
Shader 'CubemapFilterShaderRD' (group 0) SHA256: 96fd6d20ed52761601cf4665fa909c5a27f13aeaa25940cf720f4e331158ef8e
Shader 'CubemapRoughnessShaderRD' (group 0) SHA256: 1d72ea29a087908b2262137858ecb047ac60acf75d2e625661f01be4ce0d3ce2
Shader 'SpecularMergeShaderRD' (group 0) SHA256: a119881bb41d0ec2f36a7f060866ec38b88afa6d0e484a431c65b35b5a2e820b
Shader 'ShadowFrustumShaderRD' (group 0) SHA256: c9c1b6421f8f6625effc9ddfa4bb2c09cafda0942b62fb8e1414e90820e18fa0
Shader 'MotionVectorsShaderRD' (group 0) SHA256: cbf3cbdcba0d0a2026c9fbf248556f1acd11beacc38a2e8c5ce7009ee49a1560
Shader 'LuminanceReduceShaderRD' (group 0) SHA256: 2687da76c0ac04fe197e7093fd065958200b5a2e8e378e0f61c445212a1a0ac4
Shader 'TonemapShaderRD' (group 0) SHA256: 1c4748b3de350503048a1f9eca4f1dc2b308086460692ea0a81bababfd80542a
Shader 'FsrUpscaleShaderRD' (group 0) SHA256: b0494c0a2252ba01d39128acc2329e61ea008defa8fca6605cf8d9f25c1575e9
Shader 'BlitShaderRD' (group 0) SHA256: 09b63e5347ccb6779fd79e54b093cfc915ec80510efa1f613c9ada9ff2e0f70d
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 32
WASAPI: min_period_frames = 128
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

Using present mode: Enabled
```

### Steps to reproduce

No need for stept - always happens. 

### Minimal reproduction project (MRP)

C @ Steps to reproduce.