sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: flutter
Issue: Word Candidate Window has problem when typing Chinese with hardware keyboard
Labels: a: text input,platform-ios,a: internationalization,has reproducible steps,P2,team-ios,triaged-ios,found in release: 3.13,found in release: 3.15

### Is there an existing issue for this?

- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)

### Steps to reproduce

1. Execute flutter run on the code sample.
2. Input Pinyin.

### Expected results

The arrow keys and Tab keys can be used correctly.

https://github.com/flutter/flutter/assets/12608693/8c1ab5cb-15d5-4278-bad2-27639026d06e



### Actual results

1. Word can not be selected by arrow keys.
2. The tab key cannot be used to change the type.

### Code sample

<details><summary>Code sample</summary>

```dart
import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
        useMaterial3: true,
      ),
      home: const MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});

  final String title;

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        title: Text(widget.title),
      ),
      body: const Center(child: TextField(maxLines: null)),
    );
  }
}

```

</details>


### Screenshots or Video

<details>
<summary>Video demonstration</summary>

Simulator Screen Recording - iPad (10th generation) - 2023-09-25 at 15.13.17

https://github.com/flutter/flutter/assets/12608693/942a15de-c1d8-4e28-94a5-3aa4c1d3b68f


</details>


### Logs

_No response_

### Flutter Doctor output

<details><summary>Doctor output</summary>

```console
[✓] Flutter (Channel stable, 3.13.5, on macOS 13.5.2 22G91 darwin-arm64, locale zh-Hans-CN)
[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
[✓] Xcode - develop for iOS and macOS (Xcode 15.0)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2022.3)
[✓] IntelliJ IDEA Community Edition (version 2023.1)
[✓] VS Code (version 1.80.0)
[✓] Connected device (3 available)
```

</details>
Repository: PowerToys
Issue: [Peek] Plugins engine/
Labels: Idea-Enhancement,Needs-Triage,Product-Peek

### Description of the new feature / enhancement

Peek was originally a similar copy of QuickLook. Right now, Peek is a slowly developing plugin within PowerToys. I have an idea to make inside Peek a manager of its plugins and prepare documentation, just like it is implemented in QL. This way the PT community (and it's not small) can write their additions and improve the program in a more simplified way.

### Scenario when this would be used?

Suppose we have a bunch of Jupiter Notebook files, and we also have a plugin written by someone to view them. We quietly go through our notebook. Or I want to view an office file, such as word, we put the office plugin and without problems view the file we need without opening it.

### Supporting information

_No response_
Repository: next.js
Issue: transpilePackages doesn't tree-shake barrel export in turborepo
Labels: bug,SWC

### Link to the code that reproduces this issue

https://github.com/raphaelbadia/barrel-exports-transpile-module-not-treeshaking

### To Reproduce

1. clone the repository and run `yarn build` in the root repository

### Current vs. Expected behavior

Following the steps from the previous section, I expected the build output to be very light for the / (home page), something like : `λ /   137 B    79.4 kB`.

However I instead saw : `λ /    13.7 kB        92.9 kB`

Three tabs opened, in the `client.html` one, I clicked the left drawer, chose `app/page` as the chunk to explore and saw packages that aren't used: <img width="1479" alt="CleanShot 2023-09-25 at 11 05 52@2x" src="https://github.com/vercel/next.js/assets/1901628/fa1ea19e-7ce5-42f2-8224-149e158b6eca">

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
yarn run v1.22.19
$ /Users/raphael/code/billiv/turbotranspilepkg/node_modules/.bin/next info

Operating System:
  Platform: darwin
  Arch: x64
  Version: Darwin Kernel Version 22.3.0: Mon Jan 30 20:39:46 PST 2023; root:xnu-8792.81.3~2/RELEASE_ARM64_T6020
Binaries:
  Node: 18.16.0
  npm: 9.5.1
  Yarn: 1.22.19
  pnpm: 8.6.8
Relevant Packages:
  next: 13.5.3-canary.3
  eslint-config-next: N/A
  react: 18.2.0
  react-dom: 18.2.0
  typescript: 4.9.5
Next.js Config:
  output: N/A


✨  Done in 2.67s.
```


### Which area(s) are affected? (Select all that apply)

SWC transpilation

### Additional context

I was trying to understand why my website is so heavy, and decided to create a new project from scratch. I realised that the problem appears as soon as I add a library to the UI package.
Repository: PowerToys
Issue: Mouse without borders with vertically stacked screens not working without wrap
Labels: Issue-Bug,Needs-Triage,Product-Mouse Without Borders

### Microsoft PowerToys version

0.73.0

### Installation method

PowerToys auto-update

### Running as admin

Yes, although same behaviour as admin or not

### Area(s) with issue?

Mouse Without Borders

### Steps to reproduce

- Have 2 PCS connected with mouse without borders
- disable the 'devices in a single row' setting
- Arrange the screens vertically so the two machines are stacked on top of each other in the device layout UI
- disable the wrap mouse setting
- try to navigate up from the bottom screen / down from the top screen - the mouse gets stuck and cannot move over the border (it seems to work only one way round so try the other vertical arrangement if it is ok)
- try switching the vertical arrangement so top and bottom are the other way around - the mouse without borders screen layout UI glitches and puts them back to horizontal
- try switching on the wrap mouse setting and arranging them vertically - this seems to work but then both up and down move mouse to the other screen

### ✔️ Expected Behavior

Arranging screen vertically in either orientation without mouse wrapping should have the expected single border between screens

### ❌ Actual Behavior

Mouse cannot cross the border between screens as the layout suggests. 
Device layout supports all vertical arrangements
Sometimes it is not even possible to arrange the screens in the desired vertical arrangement - it seems to reset to a horizontal arrangement, or the only vertical arrangement that it allows is upside down with the top screen at the bottom, which mandates the mouse wrap option.

### Other Software

_No response_
Repository: godot
Issue: The window minimizes itself after switching to other desktops/workspaces
Labels: bug,platform:linuxbsd,topic:editor,topic:porting,confirmed

### Godot version

Godot_v4.1.1-stable.official [bd6af8e0e]

### System information

Lubuntu 22.04.3 LTS x86_64

### Issue description

I noticed two behaviors:
**1. Auto-Minimize**
    The Window minimized itself when you switch back from another desktop.
    This happens frequently.


**2. Click twice to raise**
    After the Godot window is minimized, either intentionally or not, one need to click two time before it actually raise. The first time it seems to raise then quickly minimizes again.
    This always happens.

### Steps to reproduce

1. Assume you have Godot opened on desktop_1, switch to another desktop/workspace then back to desktop_1. Once you switch back the Godot window quickly minimize.

2. Try to raise the window by clicking on it in the Panel or by using the ALT+TAB.

### Minimal reproduction project

None: It happens even with the "Project List" window with no project opened.
Repository: storybook
Issue: [Bug]: "show code" for dynamic vue component does not work correctly
Labels: feature request,angular,vue3

### Describe the bug

if we use <component :is="component" /> then "show code" does not work correctly.
if you set docs.source.type = 'dynamic' in preview.ts, then there will be no code available at all.
if you leave 'auto' then the 'show code' includes the arguments, not the template itself.

### To Reproduce

https://codesandbox.io/p/sandbox/exciting-johnson-vfs6ky?file=%2F.storybook%2Fpreview.ts%3A19%2C20

### System

```bash
System:
    OS: Linux 5.15 Ubuntu 20.04.6 LTS (Focal Fossa)
    CPU: (4) x64 Intel(R) Core(TM) i3-9100 CPU @ 3.60GHz
  Binaries:
    Node: 16.16.0 - /usr/local/bin/node
    npm: 9.6.7 - /usr/local/bin/npm
  Browsers:
    Chrome: 117.0.5938.92

storybook ^7.4.1
```


### Additional context

_No response_
Repository: material-ui
Issue: [material-ui][Slider] form control state is not supported
Labels: new feature,waiting for 👍,component: slider

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Steps to reproduce 🕹

Link to live example:https://codesandbox.io/s/48hw3f?file=/Demo.tsx

Steps: Go to any demo of mui slider docs page

1. change Box -> FormControl
2. set `disabled` prop to FormControl.
3. slider is not disabled.


### Current behavior 😯

slider's disabled is not affected by parent form control's state.

### Expected behavior 🤔

Slider is also input element (already categorized 'Inputs' in mui docs) and native input also has 'range' type input.

as input element, I think it is expected behavior formControl's context state affect slider's state.

### Context 🔦

I'm making FormFieldset using FormControl component, which can have multiple sliders ,textField, ... an etc input element.

### Your environment 🌎

<details>
  <summary><code>npx @mui/envinfo</code></summary>

```
  Don't forget to mention which browser you used.
  Output from `npx @mui/envinfo` goes here.
```
</details>
Repository: PowerToys
Issue: Default layout is not applied on screen orientation change
Labels: Issue-Bug,Product-FancyZones,Priority-3

### Microsoft PowerToys version

0.73.0

### Installation method

PowerToys auto-update, Chocolatey

### Running as admin

None

### Area(s) with issue?

FancyZones

### Steps to reproduce

1. Open the editor and set any layout as default for an orientation (either vertical or horizontal)
2. Open the Windows Display Settings popup by right-clicking on the desktop and clicking on "Display Settings" for example
3. Change the value of "Screen orientation" from "Portrait" to "Landscape" (or the other way around)

### ✔️ Expected Behavior

FancyZone applies the layout marked as "default".

### ❌ Actual Behavior

The FancyZone default layout selected at step one is not applied: nothing is changed, and the previous layout (if any) remains active.

### Other Software

_No response_
Repository: ant-design
Issue: Antd Table virtualization horizontal scrolling bug when make increase font size in page
Labels: Inactive

### Reproduction link

[https://youtu.be/PW0_sVBqtZM](https://youtu.be/PW0_sVBqtZM)

### Steps to reproduce

Open video and see

### What is expected?

Column titles move with the rest of the table if you increase font size in page ( ctrl  , ctrl  - )

### What is actually happening?

Column titles do not move with the rest of the table, but shift when scrolling, separately from the rest of the table

| Environment | Info |
| --- | --- |
| antd | 5.9.2 |
| React | 18.2.0 |
| System | Windows 10 |
| Browser | Chrome |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: vscode
Issue: License of cpp extension stating MIT but the content is GPL
Labels: under-discussion

<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 💡 Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. -->
<!-- 🔧 Launch with `code --disable-extensions` to check. -->
Does this issue occur when all extensions are disabled?: Yes/No

<!-- 🪓 If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. -->
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- VS Code Version: 1.82.2
- OS Version: irrelevant

Steps to Reproduce: https://github.com/microsoft/vscode/blob/1.82.2/ThirdPartyNotices.txt#L776

The title states MIT License, but the content text appears to be GPL.
Repository: material-ui
Issue: [joy-ui][Select] On Safari, you have to click twice to reopen the listbox after selecting an option
Labels: waiting for 👍,component: select,package: joy-ui

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Steps to reproduce 🕹

Link to live example:

Steps:

1. Open the [Joy UI Select docs](https://mui.com/joy-ui/react-select/#introduction)
2. Click on the Select button
3. Select an option from the listbox
4. Click on the Select button again
5. !!! Notice that the listbox doesn't appear
6. Click a second time on the Select button
7. The listbox appears

You can see me reproduce here (macOS Safari Version 16.6):

https://github.com/mui/material-ui/assets/442307/77c5e441-3412-4db8-bf1d-bebad5d254c1



### Current behavior 😯

After having made a selection from the listbox, it requires two clicks to re-open the listbox.

### Expected behavior 🤔

After having made a selection from the listbox, it should only require one click to re-open the listbox.

### Context 🔦

I'm generally just looking to use Select as a component in my app.

### Your environment 🌎

<details>
  <summary><code>npx @mui/envinfo</code></summary>

```
npx @mui/envinfo
npx: installed 2 in 3.281s

  System:
    OS: macOS 13.5.2
  Binaries:
    Node: 14.19.1 - ~/.nvm/versions/node/v14.19.1/bin/node
    Yarn: 3.4.1 - /opt/homebrew/bin/yarn
    npm: 6.14.16 - ~/.nvm/versions/node/v14.19.1/bin/npm
  Browsers:
    Chrome: 116.0.5845.187
    Edge: Not Found
    Safari: 16.6
```
</details>
Repository: vscode
Issue: Adjust save location of local history
Labels: feature-request,timeline,timeline-local-history,keep

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->
Local history is a great feature and I love it.

Howevey, everytime I rebuild a remote Docker devcontainer, which happens frequently during development, the local history is gone. 

Is there any way to specify the location, i.e. where to store the local versions? 

Would be nice to keep them close to the workspace, not in a global user folder.

Making the location of file history settable would be great. I assume it's not a big change. 

Thanks :)
Repository: godot
Issue: Godot does not respect manual config locations for NuGet and DotNet 
Labels: bug,platform:macos,usability,topic:dotnet

### Godot version

v4.1.1.stable.mono.official [bd6af8e0e]

### System information

Godot v4.1.1.stable.mono - macOS 13.6.0 - Vulkan (Mobile) - integrated Apple M2 - Apple M2 (8 Threads)

### Issue description

I have added environment variables to set the global .nuget and .dotnet config locations outside of the home directory:
`export NUGET_PACKAGES="$XDG_CONFIG_HOME"/.nuget`
and
`export DOTNET_CLI_HOME="$XDG_CONFIG_HOME"`
in my .zshrc

My IDE for Godot, Rider, respects both these filepaths and uses them whenever invoking MSbuild. No additional config folders are created in the user's home directory. However, this is not the case for Godot. It still manually creates both folders in the user's home directory instead of respecting the new location set by the user, which creates unnecessary duplicates. Launching Godot with the `DOTNET_CLI_HOME=PATH` flag fixes this. It would be appreciated if this small issue could be fixed.

### Steps to reproduce

add
`export NUGET_PACKAGES="$XDG_CONFIG_HOME"/.nuget`
and
`export DOTNET_CLI_HOME="$XDG_CONFIG_HOME"`
to your .zshrc and (re)move your folders in the home directory.

Launch Godot and Rider. Compile a script from Rider, check the home directory. Then compile in the Godot Editor and check the home directory. Rider will not have created files, while Godot will have, except if it's been launched with the `DOTNET_CLI_HOME=PATH` flag.

### Minimal reproduction project

N/A
Repository: transformers
Issue: `Helsinki-NLP/opus-mt-it-en` isn't on HuggingFace Hub
Labels: New model

### Model description

I have found lots of Opus translation model on HuggingFace Hub but couldn't find Portuguese to English model, however the model already exists in Helsinki repo https://github.com/Helsinki-NLP/OPUS-MT-train/tree/master/models/pt-en#opus-2019-12-05zip

is that something can be added quickly? 

### Open source status

- [ ] The model implementation is available
- [X] The model weights are available

### Provide useful links for the implementation

https://github.com/Helsinki-NLP/OPUS-MT-train/tree/master/models/pt-en#opus-2019-12-05zip
Repository: bitcoin
Issue: qa: `PermissionError` in functional tests on Windows
Labels: Windows,Tests

Having an intermittent error in my local Windows:
```
> py -3 test\functional\test_runner.py --jobs 40 --timeout-factor=8
...
165/269 - feature_versionbits_warning.py failed, Duration: 59 s


stdout:
2023-09-25T11:29:08.904000Z TestFramework (INFO): PRNG seed is: 6135880998339750841
2023-09-25T11:29:09.019000Z TestFramework (INFO): Initializing test directory C:\Users\hebasto\AppData\Local\Temp\test_runner_₿_🏃_20230925_122333\feature_versionbits_warning_108
2023-09-25T11:29:25.118000Z TestFramework (INFO): Check that there is no warning if previous VB_BLOCKS have <VB_THRESHOLD blocks with unknown versionbits version.
2023-09-25T11:29:43.242000Z TestFramework (INFO): Check that there is a warning if previous VB_BLOCKS have >=VB_THRESHOLD blocks with unknown versionbits version.
2023-09-25T11:29:50.044000Z TestFramework.p2p (WARNING): Connection lost to 127.0.0.1:12296 due to [WinError 10054] An existing connection was forcibly closed by the remote host
2023-09-25T11:30:05.174000Z TestFramework (INFO): Stopping nodes
2023-09-25T11:30:05.548000Z TestFramework (INFO): Cleaning up C:\Users\hebasto\AppData\Local\Temp\test_runner_₿_🏃_20230925_122333\feature_versionbits_warning_108 on exit
2023-09-25T11:30:05.548000Z TestFramework (INFO): Tests successful


stderr:
Traceback (most recent call last):
  File "C:\Users\hebasto\bitcoin/test/functional/feature_versionbits_warning.py", line 103, in <module>
    VersionBitsWarningTest().main()
  File "C:\Users\hebasto\bitcoin\test\functional\test_framework\test_framework.py", line 154, in main
    exit_code = self.shutdown()
                ^^^^^^^^^^^^^^^
  File "C:\Users\hebasto\bitcoin\test\functional\test_framework\test_framework.py", line 361, in shutdown
    shutil.rmtree(self.options.tmpdir)
  File "C:\Python311\Lib\shutil.py", line 759, in rmtree
    return _rmtree_unsafe(path, onerror)
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Python311\Lib\shutil.py", line 617, in _rmtree_unsafe
    _rmtree_unsafe(fullname, onerror)
File "C:\Python311\Lib\shutil.py", line 617, in _rmtree_unsafe
    _rmtree_unsafe(fullname, onerror)
File "C:\Python311\Lib\shutil.py", line 622, in _rmtree_unsafe
    onerror(os.unlink, fullname, sys.exc_info())
File "C:\Python311\Lib\shutil.py", line 620, in _rmtree_unsafe
    os.unlink(fullname)
PermissionError: [WinError 32] The process cannot access the file because it is being used by another process: 'C:\\Users\\hebasto\\AppData\\Local\\Temp\\test_runner_₿_🏃_20230925_122333\\feature_versionbits_warning_108\\node0\\regtest\\debug.log'


166/269 - feature_startupnotify.py passed, Duration: 30 s
...
```
Repository: godot
Issue: Shader causing crashes
Labels: discussion,topic:shaders

### Godot version

4.1.1

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 620 () - Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 Threads)

### Issue description

Godot crashes whenever attempts to edit or run my shader are made. I sent the file to a friend on better hardware, he could replicate similar outcomes. Results vary from as many repetitions of the same 50 or so error lines as your ram can take (doesn't seem to be lines I wrote) to Godot simply crashing to the project failing to open properly.

### Steps to reproduce

[DoG_Shader.txt](https://github.com/godotengine/godot/files/12714505/DoG_Shader.txt)

Just run this as a shader within Godot (copy the text from this file into a blank shader) and try to run, edit, or just interact with it in almost any way. Using the debugger just fills the screen and ram with weird stuff, scrolling in the error log grinds the computer to a holt, needed to use task manager to get me out of that one.

Don't worry about what the parameters are, they don't effect the error. Sorry for messy code, I thought I should leave everything I had as it was when I first encountered the bug.

### Minimal reproduction project

[BuggyShader.zip](https://github.com/godotengine/godot/files/12714897/BuggyShader.zip)
Repository: go
Issue: proposal: log/slog: add Value.MarshalJSON
Labels: Proposal

The `encoding/json` package marshals a `slog.Value` as `{}`. That means if a `slog.Value` appears inside something that is logged, `slog.JSONHandler` (and any other handler that outputs JSON and doesn't treat `slog.Value` specially) will lose its information. (See #62699.) 

To fix that, I propose adding
```
package slog

func (v Value) MarshalJSON() ([]byte, error) {
    return json.Marshal(v.Any())
}
```
Repository: vscode
Issue: Diff Editor v2: setting for expanded unchanged regions by default
Labels: feature-request,diff-editor

There could be an option to expand all regions by default.