sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: youtube-dl
Issue: ArteKino Festival
Labels: site-support-request

## Checklist

- [x] I'm reporting a new site support request
- [x] I've verified that I'm running youtube-dl version **2020.12.02**
- [x] I've checked that all provided URLs are alive and playable in a browser
- [x] I've checked that none of provided URLs violate any copyrights
- [x] I've searched the bugtracker for similar site support requests including closed ones


## Example URLs

- Single video: https://www.artekinofestival.com/film/love-me-tender/by/festival-section-11/auto-play
- Stream Detector: youtube-dl --no-part --restrict-filenames "https://media-cdn.streamone.io/dash/account=EYMEmcdLb5Ym/item=TDVIFqkRn5oQ/drmtype=widevine/TDVIFqkRn5oQ.mpd"

## Description

The website requires you to log in. I tried to download the video using the -u/-p command line option, to no avail.
The Stream Detector link links just the 'trailer', not the movie itself.

```[debug] System config: []  
[debug] User config: []  
[debug] Custom config: []  
[debug] Command-line args: ['--no-part', '--restrict-filenames', 'https://media-cdn.streamone.io/dash/account=EYMEmcdLb5Ym/item=TDVIFqkRn5oQ/drmtype=widevine/TDVIFqkRn5oQ.mpd', '--verbose']  
[debug] Encodings: locale cp1252, fs mbcs, out cp850, pref cp1252  
[debug] youtube-dl version 2020.12.02  
[debug] Python version 3.4.4 (CPython) - Windows-10-10.0.19041  
[debug] exe versions: none  
[debug] Proxy map: {}  
[generic] TDVIFqkRn5oQ: Requesting header  
WARNING: Falling back on generic information extractor.  
[generic] TDVIFqkRn5oQ: Downloading webpage  
[generic] TDVIFqkRn5oQ: Extracting information  
ERROR: No video formats found; please report this issue on https://yt-dl.org/bug . Make sure you are using the latest version; type  youtube-dl -U  to update. Be sure to call youtube-dl with the --verbose flag and include its complete output.  
Traceback (most recent call last):  
File "C:\Users\dst\AppData\Roaming\Build archive\youtube-dl\ytdl-org\tmpkw2f2_ip\build\youtube_dl\YoutubeDL.py", line 803, in wrapper  
  File "C:\Users\dst\AppData\Roaming\Build archive\youtube-dl\ytdl-org\tmpkw2f2_ip\build\youtube_dl\YoutubeDL.py", line 824,  in __extract_info  
  File "C:\Users\dst\AppData\Roaming\Build archive\youtube-dl\ytdl-org\tmpkw2f2_ip\build\youtube_dl\extractor\common.py", line 532, in extract  
  File "C:\Users\dst\AppData\Roaming\Build archive\youtube-dl\ytdl-org\tmpkw2f2_ip\build\youtube_dl\extractor\generic.py", line 2410, in _real_extract  
  File "C:\Users\dst\AppData\Roaming\Build archive\youtube-dl\ytdl-org\tmpkw2f2_ip\build\youtube_dl\extractor\common.py", line 1359, in _sort_formats  
youtube_dl.utils.ExtractorError: No video formats found; please report this issue on https://yt-dl.org/bug . Make sure you are using the latest version; type  youtube-dl -U  to update. Be sure to call youtube-dl with the --verbose flag and include its complete output.
```
Repository: PowerToys
Issue: Rearrange Taskbar buttons when labels are visible
Labels: Idea-New PowerToy

Reorder Taskbar items of the same program

Currently we can click and hold a taskbar item of a running program and move it. But if more than one instances of a program are running, all of them move around. For example, if there are 3 explorer windows open, there is no way to reorder their taskbar buttons.

This has been asked around before and there are third party tools provide this solution.

https://answers.microsoft.com/en-us/windows/forum/windows_7-desktop/how-to-reorder-multiple-sub-windows-in-a-program/ae2c589c-969e-4e66-8a6d-6bf24c197de0
https://superuser.com/questions/61913/arrange-windows-within-the-same-application-in-the-taskbar-of-windows-7
https://superuser.com/questions/364960/reorder-windows-7-taskbar-items

As power toys already does a lot to handle multiple windows, this could be a little nifty feature (e.g. hold shift and reorder).

---

If you'd like to see this feature implemented, add a 👍 reaction to this post.
Repository: godot
Issue: iOS: Wrong texture reads from Sprite with shader material and Light2D
Labels: bug,topic:rendering,regression,topic:shaders,topic:2d


**Godot version:** 3.2.4-beta 1, 2, 3
**OS/device including version:** iOS / GLES2

**Issue description:**
This occurs on iOS target only (not on Android, MacOS, nor on Windows) and only in GLES2. Batching is disabled.

A Sprite with a custom shader swapping between 4 textures and a Light2D under a CanvasLayer. The light2D has a texture supposed to mask some portions of the screen. The problem is that we see the light texture in the sprite, instead of the 1st sprite texture (out of the 4).

It should look like this (good):
![good](https://user-images.githubusercontent.com/40200623/101014429-27775380-3566-11eb-924b-2079ab52cc54.gif)

But it looks like this instead (bad):
![bad](https://user-images.githubusercontent.com/40200623/101014455-3231e880-3566-11eb-9625-1a192b4ff563.gif)

Note: The white spot is the Light2D texture mask.

Removing the Light2D (or setting its visibility to false) show the sprite correctly.  Moving the sprite and the light above the canvas layer shows the sprite correctly. Occurs on GLES2 only. GLES3 doesn't exhibit the problem.
Latest working version I can confirm is 3.2.3-stable. Broken first in 3.2.4-beta1.

Happy to help in testing potential fixes.

**Steps to reproduce:**
Run the reproduction project on an iOS device.

**Minimal reproduction project:**
[sprite_test.zip](https://github.com/godotengine/godot/files/5635850/sprite_test.zip)
Repository: rust
Issue: Stabilize `#![feature(staged_api)]`
Labels: T-rustdoc,T-compiler,C-feature-request,needs-rfc,A-rustdoc-ui

The idea behind it is to allow users to mark items as not yet stable for their crates, allowing them to change it without requiring to make a new major release. It'll will require a few changes though. Currently, the `unstable` attribute looks like this:

```rust
#[unstable(feature = "some_feature", reason = "some reason", issue = "123")]
```

So here is what I suggest:

 * Enforce `feature` only for `rustc`.
 * Force `issue` to have a full URL outside of `rustc` (maybe even inside?).
 * Keep `reason`, I think it's fine to have a reason.

Once this done, `rustdoc` would also need to make some updates:

* If `unstable` is used on a module, all its children (and children of its children recursively) should say that a parent is unstable and therefore this item is unstable too (which is message like `a parent of _child_ is unstable, therefore _child_ is unstable too`). This message should be put at the top of the item page and not repeated on any of the element of the page to prevent adding unnecessary noise.
* If both a parent and the item are unstable, only display the message of the item.
* If two parents are unstable, only print message of the closest one.

What do you think?

cc @rust-lang/compiler @rust-lang/rustdoc @RDambrosio016
Repository: angular
Issue: Make ChangeDetectorRef#detach() work with most child components
Labels: feature,area: core,core: change detection,feature: under consideration

# 🚀 feature request

### Relevant Package

@angular/core

### Description

Detaching views is (sometimes) absolutely necessary for good performance.

```html
<item *ngFor="let item of longList" [value]="item"></item>
```

Whenever a single `item` is invalidated (even for a mousemove event), Angular has to check every single `item`. Unless of course they are detached.

But.....**detach() is practically unusable** because it's very, very poorly supported.

Angular Material is perhaps the best-made Angular library and even it breaks if detaching any parent. Example: https://stackblitz.com/edit/angular-nvcgil (expandable area will not expand)

### Describe the solution you'd like

When I detach from change detection, what I really want is to *not to dirty the parent*, not to change how the children operate.

In other words, I want to make the component a "root" for change detection.

AFAIK there is no mechanism to do that currently.

### Describe alternatives you've considered

* Not detaching. The causes poor performance.
* Fixed libraries for detached change detection. But I'm 100% certain the Angular team will refuse my PRs to Angular Material.
* Not using libraries.

It's unfortunate having to choose between using libraries and having performance.
Repository: neovim
Issue: Silent conversion from vim lambda to lua nil
Labels: bug,lua

```lua
print(vim.api.nvim_eval("{-> get(['nice'], 0)}"))
```
This evaluates to `nil`. I would have either expected ideally a function, or an error.

- `nvim --version`:

```
NVIM v0.5.0-899-gfa73bb70f
Build type: RelWithDebInfo
LuaJIT 2.0.5
Compilation: /usr/bin/cc -D_FORTIFY_SOURCE=2 -march=x86-64 -mtune=generic -O2 -pipe -fno-plt -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=1 -O2 -g -Og -g -Wall -Wextra -pedantic -Wno-unused-parameter -Wstrict-prototypes -std=gnu99 -Wsh
adow -Wconversion -Wmissing-prototypes -Wimplicit-fallthrough -Wvla -fstack-protector-strong -fno-common -fdiagnostics-color=auto -DINCLUDE_GENERATED_DECLARATIONS -D_GNU_SOURCE -DNVIM_MSGPACK_HAS_FLOAT32 -DNVIM_UNIBI_HAS_VAR_F
ROM -DMIN_LOG_LEVEL=3 -I/home/vijaymarupudi/.cache/yay/neovim-git/src/build/config -I/home/vijaymarupudi/.cache/yay/neovim-git/src/neovim-git/src -I/usr/include -I/home/vijaymarupudi/.cache/yay/neovim-git/src/build/src/nvim/au
to -I/home/vijaymarupudi/.cache/yay/neovim-git/src/build/include
Compiled by vijaymarupudi

Features: +acl +iconv +tui
See ":help feature-compile"

   system vimrc file: "$VIM/sysinit.vim"
  fall-back for $VIM: "/usr/share/nvim"

Run :checkhealth for more info
```
- `vim -u DEFAULTS` (version: ) behaves differently? NA
- Operating system/version: Arch Linux, latest
- Terminal name/version: Termite v15
- `$TERM`: xterm-termite

This bug is potentially related to https://github.com/neovim/neovim/pull/12507
Repository: flutter
Issue: Proposal to add padding inside of a row to TableRow widget.
Labels: framework,f: material design,c: proposal,P3,team-design,triaged-design

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## Use case
While working with TableRow widget i saw that the widget does not have any padding property to add padding around the whole tablerow which is quite needed coze otherwise you'll have to give padding separately to every item in the row in respective column.Doing that is okay but i wonder if we can add padding property to TableRow and that'll be really helpful.
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## Proposal
I would like to work on adding this property to the widget and would love help from anyone coze i'm still learning about the insights of flutter and have a very little idea about how i'm going approach this.
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Repository: react-native
Issue: Android Scrollview ContentInset/ContentOffset do not behave properly.
Labels: Platform: Android,Component: ScrollView

Please provide all the information requested. Issues that do not follow this format are likely to stall.

## Description
Please provide a clear and concise description of what the bug is. Include screenshots if needed.
Please test using the latest React Native release to make sure your issue has not already been fixed: https://reactnative.dev/docs/upgrading.html


Content Offset and Content Inset do not work for Android devices on React Native ScrollViews

## React Native version:
Run `react-native info` in your terminal and copy the results here.

System:
    OS: macOS 10.15.7
    CPU: (8) x64 Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
    Memory: 91.34 MB / 16.00 GB
    Shell: 3.2.57 - /bin/bash
  Binaries:
    Node: 8.15.1 - /usr/local/bin/node
    Yarn: Not Found
    npm: 6.13.7 - /usr/local/bin/npm
    Watchman: 4.9.0 - /usr/local/bin/watchman
  Managers:
    CocoaPods: 1.9.3 - /Users/Dellybro/.rvm/gems/ruby-2.6.3/bin/pod
  SDKs:
    iOS SDK:
      Platforms: iOS 14.1, DriverKit 19.0, macOS 10.15, tvOS 14.0, watchOS 7.0
    Android SDK: Not Found
  IDEs:
    Android Studio: 3.5 AI-191.8026.42.35.5900203
    Xcode: 12.1/12A7403 - /usr/bin/xcodebuild
  Languages:
    Java: 11.0.2 - /usr/bin/javac
    Python: 2.7.16 - /usr/bin/python
  npmPackages:
    @react-native-community/cli: Not Found
    react: 16.13.1 => 16.13.1 
    react-native: 0.63.3 => 0.63.3 
    react-native-macos: Not Found
  npmGlobalPackages:
    *react-native*: Not Found

## Steps To Reproduce
Provide a detailed list of steps that reproduce the issue.

1. Create a horizontal scrollview and attempt to use content inset and content offset. Nothing will happen

## Expected Results
Describe what you expected to happen.

I would expect the same results as iOS with contentInset is moves the start and contentOffset is moves the initial starting value

## Snack, code example, screenshot, or link to a repository:
Please provide a Snack (https://snack.expo.io/), a link to a repository on GitHub, or provide a minimal code example that reproduces the problem.
You may provide a screenshot of the application if you think it is relevant to your bug report.
Here are some tips for providing a minimal example: https://stackoverflow.com/help/mcve

https://stackoverflow.com/questions/65014040/react-native-android-scrollview-content-inset-content-offset-not-applied

Please review this stackoverflow question which has all of the information about my current situation.

Snack Expo link https://snack.expo.io/gW4iCCXOD
Repository: flutter
Issue: Create macOS archive from command line
Labels: c: new feature,tool,platform-mac,t: xcode,a: desktop,P3,team-macos,triaged-macos

Support some form of `flutter build ipa` for macOS for distribution.

macOS version of https://github.com/flutter/flutter/issues/13065.
Repository: flutter
Issue: InteractiveViewer should allow us to easily customize the inertia physics
Labels: c: new feature,framework,f: material design,c: proposal,a: desktop,P3,team-framework,triaged-framework

On desktop and web, it is usually not desired to have inertia, when using these types of viewers with mouse. 

Behavior is variable. For example Adobe XD, or Figma, when you drag an artboard and release, it's a hard stop. On photoshop though, it uses inertia.

It would be nice if we could supply our own drag coefficient (`kDrag`), or our own FrictionSimulation entirely. 

To think a bit beyond that though, Unity has a very similar component, but it has configuration options that are more flexible. 
![image](https://user-images.githubusercontent.com/736973/101081176-f5b2bc80-3566-11eb-89ba-4ff965b5a58c.png)

Some config options that would be nice for a widget of this type, from a production perspective:
* Vt/Hz/Both scroll modes
* Clamped / Elastic Type (If clamped, overscroll is not allowed, otherwise it's ios bounce-back style)
* Inertia toggle (If disable, there's no inertia at all, hard stop)
  * Deceleration Rate (friction)
* Pan & Scale Sensitivity 
   * It would be nice if this was divided between mouseWheel and touch, since these are often independent vars and need fine tuning.
Repository: flutter
Issue: Flutter Devices: Add 'chrome on mobile' as a new deployment target
Labels: c: new feature,platform-android,platform-ios,tool,a: debugging,platform-web,P3,team-tool,triaged-tool

## Use case
Developing for web is often mobile first and as such it would be great to test be able to launch the web app directly on an attached mobile device or emulator running chrome. 
This should be possible
` flutter run -d chrome-mobile --web-hostname localhost --web-port 5000`

Currently my workaround is:
` flutter run -d web-server --web-hostname 0.0.0.0 --web-port 5000`

But this is lacking the debug connection back to the IDE and the website still has to be opened manually on the device. Also AFAIK firebase auth does not work without registering some local domain and adding a reverse proxy.

## Proposal
Using adb it is possible to push a new tab to a connected Android device using the chrome devtools (`chrome://inspect/#devices`) and then inspect and debug it.
This connection should also be possible to be forwarded and directly attached to the flutter devtools.
Repository: PowerToys
Issue: Asciidoc File Explorer Preview Support
Labels: Idea-Enhancement,Product-File Explorer

## 📝 Provide a description of the new feature

I know that you have markdown support in the file explorer preview pane, so I feel that it wouldn't be to hard to implement asciidoc support for the file explorer preview pane.     :)

_What is the expected behavior of the proposed feature?  What is the scenario this would be used?_

To preview asciidoc files in File Explorer

---

If you'd like to see this feature implemented, add a 👍 reaction to this post.
Repository: rust
Issue: Tracking Issue for `backtrace_frames`
Labels: T-libs-api,B-unstable,C-tracking-issue,A-error-handling,Libs-Tracked

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This is a tracking issue for one of the features mentioned in #81022, the ability to create an iterator over backtrace frames.
The feature gate for the issue is `#![feature(backtrace_frames)]`.

### About tracking issues

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### Steps
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- [x] Implement the capability to return an iterator over the `Backtrace` type
- [ ] Adjust documentation ([see instructions on rustc-dev-guide][doc-guide])
- [ ] Stabilization PR ([see instructions on rustc-dev-guide][stabilization-guide])

[stabilization-guide]: https://rustc-dev-guide.rust-lang.org/stabilization_guide.html#stabilization-pr
[doc-guide]: https://rustc-dev-guide.rust-lang.org/stabilization_guide.html#documentation-prs

### Unresolved Questions
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- We're opting to not derive `Clone` on the `Backtrace` type so as not to expose a public `Backtrace::clone` method. Private clone methods are implemented instead. Is this the long-term API we'll want to stick with?
- We'll want to think about the `FromIterator` implementation a bit more, because we can't mark trait implementations as unstable so if we added one to `Backtrace` we'd be committing to it right away.

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- #81022 adds a `frames` method on the `Backtrace` type that returns a `Vec<BacktraceFrame>` that can be iterated over.
Repository: flutter
Issue: AppBar could be draggable to move the NSWindow on macOS
Labels: c: new feature,engine,platform-mac,c: proposal,a: desktop,P3,team-macos,triaged-macos

When fullSizeContentView is used, the title bar blends into the Flutter content such as https://github.com/flutter/flutter/issues/59969#issuecomment-737783842. It would be nice if the AppBar then took over the role of being draggable to move the window itself rather than trying to aim for an invisible title bar to grab. 

Probably involves some platform view NSView that matches the AppBar layout and that does

```swift
override public func mouseDown(with event: NSEvent) {
  window?.performDrag(with: event)
}
```

or some such