Repository: godot
Issue: Godot crashed and won't start again. Renaming the folder or exe resolves the problem
Labels: bug,topic:editor,crash

**Godot version:** 3.2.1-stable_win64

**OS/device including version:** Windows 10 1909 (OS Build 18363.729)

**Issue description:**
Hi,
I am unsure if this issue is with Godot or with Windows, but anyway:

- Godot was running.
- (probably unrelated but for completeness) I downloaded robisplash.zip from https://docs.godotengine.org/en/stable/getting_started/step_by_step/animations.html and extracted it into my project folder
- I clicked "Quit to project list"
- Godot crashed and when trying to start it again, the below error was displayed, a blank window appeared for a second and directly closed.

Starting the binary from another path or just renaming the folder it is in or the executable itself resolved the problem.

Renaming it back causes the error again.

Other things that did not help:

- Renaming the project folder (C:\code\godot) in this case.
- Renaming %APPDATA%\Godot

```
C:\apps\godot>Godot_v3.2.1-stable_win64.exe -v
Godot Engine v3.2.1.stable.official - https://godotengine.org
Using GLES3 video driver
OpenGL ES 3.0 Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 6
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 1152000
WASAPI: nBlockAlign = 24
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: detected 6 channels
WASAPI: audio buffer frames: 1962 calculated latency: 44ms
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8

WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 1962 calculated latency: 44ms
ERROR: get: FATAL: Index p_index = 0 is out of bounds (size() = 0).
   At: ./core/cowdata.h:152
```
The following two entries were added to the windows event log:
```
Faulting application name: Godot_v3.2.1-stable_win64.exe, version: 3.2.1.0, time stamp: 0x00000000
Faulting module name: Godot_v3.2.1-stable_win64.exe, version: 3.2.1.0, time stamp: 0x00000000
Exception code: 0xc000001d
Fault offset: 0x00000000009e6614
Faulting process id: 0x3ce0
Faulting application start time: 0x01d60aab7fd68f8a
Faulting application path: C:\apps\godot\Godot_v3.2.1-stable_win64.exe
Faulting module path: C:\apps\godot\Godot_v3.2.1-stable_win64.exe
Report Id: 227a8bfb-63ed-4d04-ae8a-dfe3db138ee7
Faulting package full name: 
Faulting package-relative application ID: 
```

```
Windows cannot access the file  for one of the following reasons: there is a problem with the network connection, the disk that the file is stored on, or the storage drivers installed on this computer; or the disk is missing. Windows closed the program Godot Engine because of this error.

Program: Godot Engine
File: 

The error value is listed in the Additional Data section.
User Action
1. Open the file again. This situation might be a temporary problem that corrects itself when the program runs again.
2. If the file still cannot be accessed and
	- It is on the network, your network administrator should verify that there is not a problem with the network and that the server can be contacted.
	- It is on a removable disk, for example, a floppy disk or CD-ROM, verify that the disk is fully inserted into the computer.
3. Check and repair the file system by running CHKDSK. To run CHKDSK, click Start, click Run, type CMD, and then click OK. At the command prompt, type CHKDSK /F, and then press ENTER.
4. If the problem persists, restore the file from a backup copy.
5. Determine whether other files on the same disk can be opened. If not, the disk might be damaged. If it is a hard disk, contact your administrator or computer hardware vendor for further assistance.

Additional Data
Error value: 00000000
Disk type: 0
```


**Steps to reproduce:**
Unknown unfortunately

**Minimal reproduction project:**
Unknown unfortunately