sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: Cannot Play any Games Made with Godot
Labels: bug,platform:windows,topic:rendering,needs testing

### Tested versions

Latest versions of games released, both games made in Godot and published on Steam and one published on Itch.io and not updated since 2022 (Friday Night Funkin Benjine), all with the same result.

### System information

Windows 11 23h2 Core i9-13900HX 32gb RAM Nvidia Laptop 4080

### Issue description

I'm running a Lenovo Legion 7i:

Windows 11 Core i9-13900HX 32gb RAM Nvidia Laptop 4080

Windows 11 is version 23H2, and the nvidia driver is the most up to date one installed via nvcleanstall (did this as seemed to be having some memory problems with the latest driver, though not sure if it fully helped it or not)

I have tried running Cassette Beasts, Friday Night Funkin Benjine, Webfishing, and all of them do the exact same behavior. They start, they then immediately go into a "not responding" error state, and hang there forever.

I have tried to run these games in admin and compatibility mode, also ran in via cmd prompt to see if it throws any errors and it does not. It doesn't even get far enough into loading to leave anything in the webfishing log files.

I have also checked my nvidia drivers, considering I just updated them, and everything from antialiasing to 3d settings I have tried either "off" or "Let the application decide" and neither changed this behavior.

At first I just thought it was webfishing, but it appears that literally everything made in Godot does not play well with my PC right now for some reason, so any help would be greatly appreciated.


### Steps to reproduce

Boot the game

### Minimal reproduction project (MRP)

N/A, not developer
Repository: godot
Issue: [4.4.dev4] Inherited scenes doesn't update. 
Labels: bug,topic:editor

### Tested versions

v4.4.dev4.official [36e6207bb]

### System information

Godot v4.4.dev4 - Android - Single-window, 1 monitor - OpenGL ES 3 (Compatibility) - Adreno (TM) 610 -  (8 threads)

### Issue description

Inherited scene doesn't update after making any changes inside Inherited scene.


https://github.com/user-attachments/assets/6efff113-10a5-4bc5-8f91-06788affd5fc



### Steps to reproduce

N/A

### Minimal reproduction project (MRP)

N/A
Repository: deno
Issue: Failed resolving types. [ERR_TYPES_NOT_FOUND]
Labels: needs investigation,types

Version: Deno 2.0.6

I used a lodash-es package when building a jsr plugin, but this package is full of js files, and an error was reported when publishing

``` ts
// lodash.ts
export * from "lodash-es";
```

``` ts
// main.ts
import { isArray } from "./lodash.ts";
export function test() {
	console.log(isArray([]));
}
```

<img width="1207" alt="image" src="https://github.com/user-attachments/assets/26c82409-ceeb-43be-9a22-3852e09af2c2">

By the way, I set "nodeModulesDir": "manual" in deno.json, so the editor did not explode, but it would report an error as shown above;

But I set "nodeModulesDir": "auto", and the editor would report an error as shown below:

<img width="1075" alt="image" src="https://github.com/user-attachments/assets/8767b3db-d649-4530-bebf-27566b94377c">
But this is OK
<img width="1077" alt="image" src="https://github.com/user-attachments/assets/d384b9e7-4632-4bf9-aa88-22726d28de98">

I looked at lodash-es and its package.json does not define types. I wonder if this is the problem?
![image](https://github.com/user-attachments/assets/2ac4e9c0-daaa-49ea-99bb-35bf371d51b0)


**Can deno support such problems in the future?**
Repository: ant-design
Issue: wrong position resize hundler in textarea
Labels: 🐛 Bug,help wanted,Inactive

### Reproduction link

[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/s/antd-reproduction-template-forked-nnq4mn?file=/index.tsx)

### Steps to reproduce

1. need to set style={{resize: 'both'}} to TextArea with showCount (TextArea with prop showCount adding wrapper span)
2. change size of textarea with handler icon

### What is expected?

wrapper span set size also as textarea tag

### What is actually happening?

wrapper span not change self size

| Environment | Info |
| --- | --- |
| antd | undefined |
| React | 5.21.4 |
| System | Windows 10 x64 |
| Browser | Microsoft Edge 129.0.2792.79  |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: react
Issue: [Compiler Bug]: `eslint-plugin-react-compiler`: npm warn deprecated `@babel/plugin-proposal-private-methods`
Labels: Type: Bug,Status: Unconfirmed,Component: Optimizing Compiler

### What kind of issue is this?

- [ ] React Compiler core (the JS output is incorrect, or your app works incorrectly after optimization)
- [ ] babel-plugin-react-compiler (build issue installing or using the Babel plugin)
- [X] eslint-plugin-react-compiler (build issue installing or using the eslint plugin)
- [ ] react-compiler-healthcheck (build issue installing or using the healthcheck script)

### Link to repro

`npm install eslint-plugin-react-compiler@beta --save-dev`

### Repro steps

1. 
```sh
npm install eslint-plugin-react-compiler@beta --save-dev
```

Message: `npm warn deprecated @babel/plugin-proposal-private-methods@7.18.6: This proposal has been merged to the ECMAScript standard and thus this plugin is no longer maintained. Please use @babel/plugin-transform-private-methods instead.`

### How often does this bug happen?

Every time

### What version of React are you using?

18.3.1

### What version of React Compiler are you using?

N/A
Repository: excalidraw
Issue: Keep original ratio when updating width/height of multiple elements through properties panel
Labels: enhancement,UX/UI

In my work I need to use too many images and need to grid them to make them read easylier and look beautiful. Now I chang them size by Shape Properties one by one, beacuse if I change them size by Properties at same time, images only change Hight or Width and borken their aspect ratio.
I want to type the width size, and only specify the width, hight change by auto., and keep their aspect ratio  Hight size is same. 
 Thanks a lot.
Repository: excalidraw
Issue: FR: Easy to  grid selected images
Labels: enhancement

### Need for Image Organization
In my work, I often handle large volumes of images that need to be arranged in grids for clarity and visual appeal. An efficient way to organize images in a grid would save time and enhance readability.

### Solution Found in Miro
In Miro, an online whiteboard, I discovered a helpful feature: after selecting multiple images, a control button appears on the right side of the selection box. Dragging this button allows quick grid adjustments, creating a clean, organized layout.

### Request for Excalidraw
However, I rely on Excalidraw for most of my work. Adding a similar grid feature to Excalidraw would greatly improve its usability, allowing for professional, organized layouts with ease.
Repository: react
Issue: [Compiler Bug]: Cannot alter scroll values on a element -  Mutating a value returned from 'useState'
Labels: Type: Bug,Status: Unconfirmed,Component: Optimizing Compiler

### What kind of issue is this?

- [X] React Compiler core (the JS output is incorrect, or your app works incorrectly after optimization)
- [ ] babel-plugin-react-compiler (build issue installing or using the Babel plugin)
- [ ] eslint-plugin-react-compiler (build issue installing or using the eslint plugin)
- [ ] react-compiler-healthcheck (build issue installing or using the healthcheck script)

### Link to repro

https://playground.react.dev/#N4Igzg9grgTgxgUxALhAMygOzgFwJYSYAEAggBTBFhwwQA2dAChGEQL4CURwAOsUXEJgcRANoI6AGioIcAUToBdIgF4iAJQQBDXADooYBAGUcWnAjIcA3Hz5EiBhABktAT2jy0aBLjKXVAHzcRHb2RBK61LQMTghoImpR9EwsNvxs0uJSVDTJzGCKHLb8MLKwxAA8ACZ4AG5EpWgqwIbydGwBFQD0NbUBaWwgbEA

### Repro steps

Sometimes we need to "mutate" a html element, e.g. when dealing with scrolling.

But with this code we get an error:
> Mutating a value returned from 'useState()', which should not be mutated. Use the setter function to update instead

### How often does this bug happen?

Every time

### What version of React are you using?

18.3.1

### What version of React Compiler are you using?

19.0.0-beta-a7bf2bd-20241110
Repository: material-ui
Issue: Support passing theme into `css()` (or its wrapper) from `'@emotion/react'`
Labels: new feature,package: system,customization: css

### Summary

According to the documentation ([one](https://mui.com/material-ui/migration/migrating-from-jss/#migrating-from-jss-to-emotion), [two](https://mui.com/material-ui/integrations/interoperability/#the-css-prop), [three](https://emotion.sh/docs/typescript#emotionreact)), passing the `theme` is currently only supported when using `styled()` from `'@mui/material/styles'` (which, to my understanding, is a wrapper over `styled()` from `'@emotion/styled'`). However, there's no similar wrapper for `css()` that would allow passing the theme as well. Adding this wrapper would simplify code in some cases, removing the need to create additional wrappers around React components.


### Examples

Note: in the following example `sx={{m: 1}}` would suffice, but imagine you need the classname or `SerializedStyles` here

**Current**
```jsx
const StyledBox = styled(Box)(({ theme }) => ({
    margins: theme.spacing(1)
}))

function MyComponent() {
    return <StyledBox/>
}
```

**Proposed**
```jsx
function MyComponent() {
    return (
        <Box
            css={css(({ theme }) => ({
                margin: theme.spacing(1)
            }))}
        />
    )
}
```

### Motivation

Using `css()` is sometimes preferred because it eliminates the need for an additional identifier (e.g., `StyledBox`) in the search scope. The inability to pass the `theme` limits its usage to cases where the `theme` is not needed, which can be surprising since libraries like tss-react, JSS, and Pigment allow passing the `theme` to similar utilities. Supporting this functionality for Emotion's `css()` would close this gap.


**Search keywords**: css, emotion, theme
Repository: pytorch
Issue: Differentiable quadratic programing solver
Labels: module: autograd,triaged,needs research

### 🚀 The feature, motivation and pitch

Many libraries, such as `qpsolvers` provide solvers for solving quadratic programming using various methods from the literature.
A [quadratic programming problem](https://en.wikipedia.org/wiki/Quadratic_programming) consists of minimizing a quadratic form $\frac{1}{2}(x-a)^\top Q (x-a)$ under some linear inequality constraints $Ax\leq b$ ($Q$ is positive definite and symmetric).
Once the problem is solved, it is possible to use the [KKT conditions](https://en.wikipedia.org/wiki/Karush%E2%80%93Kuhn%E2%80%93Tucker_conditions) (and the lagrangian multipliers) to find the gradient of the solution with respect to all the parameters of the problem.
If $\mu$ are the Lagrangian multipliers, the Lagrangian of the problem is given by $\frac{1}{2}(x-a)^\top A (x-a) + \mu^\top (Ax-b)$, then the KKT conditions give $Q(x-a)+A^\top \mu=0$ and $\mu^\top(Ax-b)=0$.
These are known to be satisfied at the solution, and we can differentiate those equations appropriately to provide a differential of $x$ with respect to $Q$, $a$, $A$, and $b$.

In my opinion, it would be very useful if Pytorch could provide such a solver that provides a differentiation graph.

cc @ezyang @albanD @gqchen @pearu @nikitaved @soulitzer @Varal7 @xmfan
Repository: electron
Issue: Electron 32/33 `Intl` API returns `Etc/Unknown` time zone
Labels: platform/windows,bug :beetle:,status/reviewed,32-x-y

### Preflight Checklist

- [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [x] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a bug report that matches the one I want to file, without success.

### Electron Version

32.2.3

### What operating system(s) are you using?

Windows

### Operating System Version

Windows 11 Home Single Language (Build 22631.4391)

### What arch are you using?

x64

### Last Known Working Electron version

30.5.1

### Expected Behavior

`Intl.DateTimeFormat().resolvedOptions().timeZone` should return "**Africa/Johannesburg**"

### Actual Behavior

`Intl.DateTimeFormat().resolvedOptions().timeZone` returns "**Etc/Unknown**"

### Testcase Gist URL

_No response_

### Additional Information

It just happens on Windows 11 Home Single Language (Build 22631.4391). On Window 11 Home/Pro works fine.
It is working fine on Electron 30.x, as soon as I update to 32 or 33 its breaks. There must be a regression.
You can test by opening dev tools and typing `Intl.DateTimeFormat().resolvedOptions().timeZone`.
Repository: next.js
Issue: Truly dynamic imports with Turbopack, i.e. support for Monaco editor
Labels: Turbopack

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
  Platform: win32
  Arch: x64
  Version: Windows 11 Enterprise
  Available memory (MB): 65225
  Available CPU cores: 32
Binaries:
  Node: 20.11.1
  npm: 10.2.4
  Yarn: 1.22.19
  pnpm: N/A
Relevant Packages:
  next: 15.0.4-canary.6 // Latest available version is detected (15.0.4-canary.6).
  eslint-config-next: N/A
  react: 18.3.1
  react-dom: 18.3.1
  typescript: 5.4.5
Next.js Config:
  output: export
```


### Which example does this report relate to?

_No response_

### What browser are you using? (if relevant)

_No response_

### How are you deploying your application? (if relevant)

_No response_

### Describe the Bug

Trying to get the Monaco editor to work with Turbopack.

```
./node_modules/monaco-editor/esm/vs/editor/common/services/editorSimpleWorker.js:323:17
Module not found
  321 |             else {
  322 |                 const url = FileAccess.asBrowserUri(`${moduleId}.js`).toString(true);
> 323 |                 import(`${url}`).then(onModuleCallback).catch(reject);
      |                 ^^^^^^^^^^^^^^^^
  324 |             }
  325 |         });
  326 |     }
```

### Expected Behavior

I don't know if it's trying to import an empty string or what it is doing but it is failing when I do a dynamic import for the monaco editor api module. Like so,

```
const useMonaco = () => {
  const [monaco, setMonaco] = useState<typeof import("monaco-editor/esm/vs/editor/editor.api")>()

  useEffect(() => {
    import("monaco-editor/esm/vs/editor/editor.api").then(setMonaco)
  }, [])

  return monaco
}
```

It's probably failing because it cannot resolve this statically but it's not supposed to either, I don't know how debug, troubleshoot or investigate this myself further. All I want Turbopack to do is to leave this dynamic import alone. Furthermore, this is a library so I cannot modify the call site. I just want Turbopack to not complain about this, I know what I'm doing. 

### To Reproduce

Adapt this sample from Monaco for Turbopack

https://github.com/microsoft/monaco-editor/tree/main/samples/browser-esm-webpack-small
Repository: electron
Issue: Icon missing in OS Desktop Notification when packaged in Electron 32.2.1
Labels: platform/windows,bug :beetle:,has-repro-comment,32-x-y

### Preflight Checklist

- [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [x] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a bug report that matches the one I want to file, without success.

### Electron Version

32.2.1

### What operating system(s) are you using?

Windows

### Operating System Version

Windows 10/11

### What arch are you using?

x64

### Last Known Working Electron version

21.4.4

### Expected Behavior

The notification should display the icon as specified in the path when the app is packaged and running.

### Actual Behavior

I am encountering an issue in Electron version 32.2.1 related to desktop notifications on Windows. The icon displays correctly when running the application in development mode, but it fails to appear in the packaged .exe version.

**Steps to Reproduce:**

- Create a desktop notification in the Electron app that uses an .ico file for the icon.
- Run the app in development mode — the icon displays correctly in the notification.
- Package the app (using Electron Packager or equivalent) and run the generated .exe.
- Observe the notification — it appears, but the icon is missing.

Notification in development:
![Image](https://github.com/user-attachments/assets/775c109c-f318-4859-9954-f84ca3ff63a4)

Notification once packaged:
![Image](https://github.com/user-attachments/assets/5c9b27b8-95d2-4b24-a83d-37f1f5f6b860)

### Testcase Gist URL

_No response_

### Additional Information

OS: Windows
Electron version: 32.2.1
Icon format: .ico
The issue is specific to the packaged version; development mode works as expected.

Would appreciate any help or insights into this issue.
Repository: opencv
Issue: Potential API changes in OpenCV 5
Labels: feature

Let's note potential API changes in OpenCV 5 here
Repository: go
Issue: x/tools/gopls: -remote causes the first run with Helix to not work for a few seconds
Labels: gopls,Tools

#### What did you do?

Running gopls with https://helix-editor.com/ and with `-remote=auto`, I open a Go file inside a Go module for the first time without gopls already running in remote mode, and ask gopls a question very quickly, such as go-to-definition or the workspace symbol picker.

#### What did you expect to see?

It should work, even if it takes a few seconds to give an answer due to the LSP loading the module.

#### What did you see instead?

An error from Helix:

> No configured language server supports workspace symbols

This error seems to come from the editor, so it may not be a gopls bug. However, if I remove `-remote=auto` as suggested by @alandonovan, then the bug disappears - I can kill gopls, open a file and very quickly list all workspace symbols, and the UI pops up immediately without a problem, even if it takes a couple of seconds for the symbols to show up.

Presumably an editor like Helix starting the LSP causes a handshake to happen for the editor to know which features the LSP supports, so I wonder if this doesn't work too well when `-remote=auto` is used, causing the editor to think a Go LSP is not supported or present while it is still loading.

#### Build info

```
golang.org/x/tools/gopls v0.0.0-20241111214603-06a498a7a312
    golang.org/x/tools/gopls@v0.0.0-20241111214603-06a498a7a312 h1:7KWJGDbH0ZlvryN3TlO+JzxJWieJHrk0mPS20KRc8uE=
    github.com/BurntSushi/toml@v1.4.1-0.20240526193622-a339e1f7089c h1:pxW6RcqyfI9/kWtOwnv/G+AzdKuy2ZrqINhenH4HyNs=
    github.com/google/go-cmp@v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu8tAmTRI=
    golang.org/x/exp/typeparams@v0.0.0-20231108232855-2478ac86f678 h1:1P7xPZEwZMoBoz0Yze5Nx2/4pxj6nw9ZqHWXqP0iRgQ=
    golang.org/x/mod@v0.22.0 h1:D4nJWe9zXqHOmWqj4VMOJhvzj7bEZg4wEYa759z1pH4=
    golang.org/x/sync@v0.9.0 h1:fEo0HyrW1GIgZdpbhCRO0PkJajUS5H9IFUztCgEo2jQ=
    golang.org/x/telemetry@v0.0.0-20241106142447-58a1122356f5 h1:TCDqnvbBsFapViksHcHySl/sW4+rTGNIAoJJesHRuMM=
    golang.org/x/text@v0.20.0 h1:gK/Kv2otX8gz+wn7Rmb3vT96ZwuoxnQlY+HlJVj7Qug=
    golang.org/x/tools@v0.27.1-0.20241111214603-06a498a7a312 h1:8k/Q1o+SUyt5050kQIaxFUZdu3rDC6XHaiASBndZKn0=
    golang.org/x/vuln@v1.0.4 h1:SP0mPeg2PmGCu03V+61EcQiOjmpri2XijexKdzv8Z1I=
    honnef.co/go/tools@v0.5.1 h1:4bH5o3b5ZULQ4UrBmP+63W9r7qIkqJClEA9ko5YKx+I=
    mvdan.cc/gofumpt@v0.7.0 h1:bg91ttqXmi9y2xawvkuMXyvAA/1ZGJqYAEGjXuP0JXU=
    mvdan.cc/xurls/v2@v2.5.0 h1:lyBNOm8Wo71UknhUs4QTFUNNMyxy2JEIaKKo0RWOh+8=
go: devel go1.24-c96939fbed 2024-11-12 01:08:33 +0000
```
Repository: rust
Issue: Add support for host tools on the `arm64e-apple-darwin` target
Labels: O-Arm,C-tracking-issue,O-apple

**Known Issues**:
- [ ] https://github.com/rust-lang/rust/issues/131884: Integrate `jemallocator` for the `arm64e-apple-darwin` target.
       Blocked by https://github.com/tikv/jemallocator/issues/102

**Definition of Done**:
- [ ] The `arm64e-apple-darwin` target meets the requirements of the [Tier 1 Target Policy](https://doc.rust-lang.org/nightly/rustc/target-tier-policy.html#tier-1-target-policy).

See https://github.com/rust-lang/rust/issues/73628
Repository: go
Issue: net/http: TestTransportDiscardsUnneededConns/h2 failures
Labels: NeedsInvestigation

```
#!watchflakes
default <- pkg == "net/http" && test == "TestTransportDiscardsUnneededConns/h2"
```

Issue created automatically to collect these failures.

Example ([log](https://ci.chromium.org/b/8731850052493175777)):

    === RUN   TestTransportDiscardsUnneededConns/h2
    === PAUSE TestTransportDiscardsUnneededConns/h2
    === CONT  TestTransportDiscardsUnneededConns/h2
    2024/11/08 14:38:34 Error enabling Transport HTTP/2 support: protocol https already registered
        clientserver_test.go:1153: 10 connections opened, 8 closed; want 9 to close
    2024/11/08 14:38:45 Error enabling Transport HTTP/2 support: protocol https already registered
        clientserver_test.go:211: server log: http: TLS handshake error from 127.0.0.1:59261: read tcp 127.0.0.1:59268->127.0.0.1:59261: use of closed network connection
    --- FAIL: TestTransportDiscardsUnneededConns/h2 (10.64s)


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: vscode
Issue: CLI development set up is not helpful
Labels: debt

CLI development set up is not helpful - It is not clear what tools to install and build the project and how to debug the project.

https://github.com/microsoft/vscode/blob/main/cli/CONTRIBUTING.md