sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: go
Issue: cmd/go: go test -v does not stream logs when testing multiple packages
Labels: Documentation,NeedsInvestigation,GoCommand

<!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->

### What version of Go are you using (`go version`)?

<pre>
$ go version
go version go1.16.5 linux/amd64
</pre>

### Does this issue reproduce with the latest release?

Yes, this reproduces on Go 1.16.5.

This also reproduces on Go 1.14, the version that introduced test log streaming.

### What operating system and processor architecture are you using (`go env`)?

<details><summary><code>go env</code> Output</summary><br><pre>
$ go env
GO111MODULE="auto"
GOARCH="amd64"
GOBIN="/home/vscode/.local/bin"
GOCACHE="/home/vscode/.cache/go-build"
GOENV="/home/vscode/.config/go/env"
GOEXE=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="linux"
GOINSECURE=""
GOMODCACHE="/go/pkg/mod"
GONOPROXY=""
GONOSUMDB=""
GOOS="linux"
GOPATH="/go"
GOPRIVATE=""
GOPROXY="https://proxy.golang.org,direct"
GOROOT="/home/vscode/.local/bin/go/1.16.5"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/home/vscode/.local/bin/go/1.16.5/pkg/tool/linux_amd64"
GOVCS=""
GOVERSION="go1.16.5"
GCCGO="gccgo"
AR="ar"
CC="gcc"
CXX="g++"
CGO_ENABLED="0"
GOMOD="/workspaces/stellar--experimental-payment-channels/sdk/go.mod"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -m64 -fmessage-length=0 -fdebug-prefix-map=/tmp/go-build112618337=/tmp/go-build -gno-record-gcc-switches"
</pre></details>

### What did you do?

I ran `go test -v ./...` in a Go module that has multiple packages, each with tests.

### What did you expect to see?

I expected to see the logs stream for the test(s) currently running.

According to the Go 1.14 release notes:

>`go test -v` now streams `t.Log` output as it happens, rather than at the end of all tests.

Ref: https://golang.org/doc/go1.14

### What did you see instead?

The logs did not stream to stdout, but were batched until each test completed.

When I run the tests for a single package (`go test -v ./pkg1`), or if I run the tests without package parallelism (`go test -p 1 -v ./...`), the logs do stream.

It looks to me like this is probably behaving as intended, especially since Go 1.14 had this same behavior, but the release notes are misleading since they simply state that logs stream but not that they only stream under specific conditions.

I haven't found documentation about the interactions between log streaming and test package parallelism. I haven't found any documentation about test package parallelism either, and the help pages inside the go tool itself about the `-p` flag are difficult to find. To find a definition of it, one has to follow two references, so the path to discovering it is `go help test`, then `go help testflags`, then `go help build`.

Possibly this is an opportunity for improved docs, but it's unclear to me where that would need to go.
Repository: flutter
Issue: Path methods should say how they handle NaN and Infinity values
Labels: engine,d: api docs,P2,team-engine,triaged-engine

For example, Path.conicTo() should say what happens if x1 is infinite or NaN.

This applies to all the methods on Path that take `double` arguments, for all those arguments.
Repository: pytorch
Issue: [elastic launcher] redirects/tee support for global rank
Labels: triaged,module: elastic

## 🚀 Feature
<!-- A clear and concise description of the feature proposal -->

## Motivation

On a multi-node setup, when a program fails to start the exception is replicated on each node and it's interleaved and it's very hard to understand the backtrace because of that. Consider 64 nodes. It's pretty bad.

Could redirects/tee be extended to support global rank? specifically what I need is stderr to be only logged to console by global rank 0.

Currently we have only local rank support:
```
  -r REDIRECTS, --redirects REDIRECTS
                        Redirect std streams into a log file in the log
                        directory (e.g. [-r 3] redirects both stdout+stderr
                        for all workers, [-r 0:1,1:2] redirects stdout for
                        local rank 0 and stderr for local rank 1).
  -t TEE, --tee TEE     Tee std streams into a log file and also to console
                        (see --redirects for format).
```

Thank you.
Repository: flutter
Issue: Avoid disabling GPU YUV conversions.
Labels: engine,P2,c: tech-debt,team-engine,triaged-engine

An old comment from @goderbauer [as a TODO in code states](https://github.com/flutter/engine/blob/db8ed9e3899cb419d48716bce4162e8583baa457/shell/common/context_options.cc#L30) that GPU YUV conversions had to be disabled to workaround a bug. The cross referenced [issue has since been closed](skbug.com/7523) as fixed. We should fix the suppression and remove the TODO unless @goderbauer has more context on that issue.
Repository: flutter
Issue: Paint.reset
Labels: c: new feature,engine,c: performance,perf: memory,perf: speed,P3,team-engine,triaged-engine

We currently have a Path.reset, but we don't have a Paint.reset, even though Paints can also be expensive. This leads to inconsistent code when you're managing multiple Paths and Paints, because in one case you can reuse the same object a lot and in the other you have to keep creating new ones. It also makes it harder to tell the backend that a Paint's resources can be released.
Repository: TypeScript
Issue: No validation in JSX when using template string index signatures
Labels: Suggestion,In Discussion,Rescheduled

[Playground Link](https://www.typescriptlang.org/play?ts=4.4.0-dev.20210628#code/JYWwDg9gTgLgBAKjgQwM5wEoFNkGN4BmUEIcARFDvmQNwCwAUI8AHYxZQF5ZwAKxYdAG9GcMXAIQIALjioYUVgHN6DcXABGyKLJYBXEBo6r1AbQAmyGMn4QwsgAaXrAWgAkQ+YpZKAvg4BdWS9lVV9GRgI9FnxgCBY4AE1kc0sACjABVFlbQQBKOBE1cUoYPSgEgB5zYAA3OAB6AD4wiIYGhrgAUShiKHQ0OCwADzAsfCxzADo4QFByRgAbLHhMu1QAeQ0AKwBGHKy4AF5C0XFJGXIyABpTsS0dOAAGG+KxMmdkFwBPFMsyWQALAAmF6+VSMDpwADKAAsIHoFuYhr1oFc4OYIFh0CwIDAZoAZckWyzgwyOcEqyVSyAkUkOZBhWAWCwgZE02kOQmBvnRVk+PypHK5jRabQ6YvFbSWKyymy2QLJRXU51kZGutzZD2e6vevO+v2Q-zgwNB4PanVh8MRyL6aIxWLgOLxcEJDClcC+ZIp+sKU19q0EsqB3Oaos6PT6A3QIzGE2mc0Y-o22x2ZMTgZoQA)

Here's the shortest example:

```ts
import * as React from "react";

interface Props {
    foo: string;
    bar: number;
    [dataProp: `data-${string}`]: string;
}

function Yadda(props: Props) {
    return <div />;
}

let props: Props = {
    foo: "",
    bar: 0,
    "data-yadda": 42,
};

let x = <Yadda foo="hello" bar={42} data-yadda={42} />;
```

**Expected**: TypeScript should error on `data-yadda`, just as if we had explicitly declared a `data-yadda` property in `Props`, or if we had used a `string` index signature.
**Actual**: JSX dashed properties are exempt from these checks on the target object if a corresponding property doesn't exist.

My expectation is that if an index signature exists, and a property should be covered by that index signature, then TypeScript should check that the property is compatible with that index signature.

Here's a longer example that could be used in tests.

```ts
import * as React from "react";

interface Props {
    foo: string;
    bar: number;
    [dataProp: `data-${string}`]: string;
}

function Yadda(props: Props) {
    return <div />;
}

// Errors as expected on data-yadda. ✅
let propsObj1: Props = {
    foo: "",
    bar: 0,
    "data-yadda": 42,
};

// Should error on data-yadda, does not. ❌
let x = <Yadda foo="hello" bar={42} data-yadda={42} />;

/////////

let propsObj2 = {
    foo: "",
    bar: 0,
    "data-yadda": 42,
};

// Should error on data-yadda, does not. ❌
let y = <Yadda {...propsObj2} />

// Errors as expected on data-yadda. ✅
propsObj1 = propsObj2;
```
Repository: storybook
Issue: Type information missing for "loaders"
Labels: bug,typescript

**Describe the bug**
There is no TypeScript type information for any of the [loaders](https://storybook.js.org/docs/html/writing-stories/loaders) feature.

In particular, there is no `loaders` property on `Story`/`BaseStory`.

**To Reproduce**
```ts
export const Default = Template.bind({});
Default.loaders = createLoaders();
```

>TS2339: Property 'loaders' does not exist on type 'Story '.

**System**
```
  System:
    OS: Windows 10 10.0.18363
    CPU: (8) x64 Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
  Binaries:
    Node: 14.15.3 - C:\Program Files\nodejs\node.EXE
    Yarn: 1.22.10 - ~\AppData\Roaming\npm\yarn.CMD
    npm: 6.14.9 - C:\Program Files\nodejs\npm.CMD
  Browsers:
    Chrome: 91.0.4472.106
    Edge: Spartan (44.18362.1593.0)
  npmPackages:
    @storybook/addon-actions: ^6.3.0 => 6.3.0
    @storybook/addon-essentials: ^6.3.0 => 6.3.0
    @storybook/addon-links: ^6.3.0 => 6.3.0
    @storybook/html: ^6.3.0 => 6.3.0
```
Repository: pytorch
Issue: RuntimeError: derivative for im2col_backward is not implemented
Labels: needs reproduction,module: autograd,module: nn,triaged

## ❓ Questions and Help

### RuntimeError: derivative for im2col_backward is not implemented
when I use the nn.Unfold, this error will happen in torch.autograd.grad, so could you help me to solve this issus.
Repository: pytorch
Issue: [rfc][local lint] Create lint runner as a setup.py target
Labels: triaged,better-engineering

We have [various tools](https://github.com/pytorch/pytorch/tree/master/tools/linter) for running linters locally and in CI. Through all those scripts, it's not clear if they are supported for local running (if at all) and what the arguments are. I propose we unify all these behind a common interface, such as `tools/lint.py`. This would subsume the lint-related functionality of the [`Makefile`](https://github.com/pytorch/pytorch/blob/master/Makefile) as well, where we can add more arguments in an ergonomic way than just what type of lint to run. This could look something like

```bash
$ python setup.py lint  # run quick version of all linters (i.e only on changed files)
$ python setup.py lint --full  # run full version of linters (i.e. what we do in CI)

# we can have arguments that are difficult to surface from a Makefile
$ python setup.py lint clang-format --write  # run clang-format and auto-apply fixes

# default to quick version of lints
$ python setup.py lint clang-format
$ python setup.py lint clang-format --full
```

That is a lot more to type than `make clang-format` but it's pretty easy to define an alias

```bash
echo "alias lint="python setup.py lint" >> ~/.bashrc
source ~/.bashrc

# equivalent to 'make quicklint'
lint

lint mypy
```

As a follow up for some jobs we could use this in CI directly instead of the wrappers (i.e. `mypy_wrapper.py` or `clang_tidy.py`). For some things this doesn't make a lot of sense since it would be tedious to define things like the quick-check `grep`s this way, but for the bigger lint jobs it makes it more clear how to run them locally. This is part of the larger issue #55847

cc @pytorch/pytorch-dev-infra
Repository: material-ui
Issue: MuiListItemText-secondary overrides custom theme color for typography variant
Labels: bug 🐛,component: list

When using a `<ListItemText/>` component with the `secondaryTypographyProps` set to use a custom variant with a `color` value, the default color `rgba(0, 0, 0, 0.6)` overrides the custom variant color.

- [X] The issue is present in the latest release.
- [X] I have searched the [issues](https://github.com/mui-org/material-ui/issues) of this repository and believe that this is not a duplicate.

## Current Behavior 😯

Setting a custom theme color gets overridden by the default `palette.text.secondary`.

## Expected Behavior 🤔

Setting the `color` attribute for a custom typography variant should display properly

## Steps to Reproduce 🕹

https://codesandbox.io/s/muilistitemtext-bug-6y9k1


![image](https://user-images.githubusercontent.com/7842911/123740541-774c9d80-d85d-11eb-9c47-e18900c139f4.png)
![image](https://user-images.githubusercontent.com/7842911/123740585-87fd1380-d85d-11eb-82d5-be59e2f65437.png)
![image](https://user-images.githubusercontent.com/7842911/123740618-93503f00-d85d-11eb-9ace-be38e77ca3a6.png)

Custom theme...
```
typography: {
      header3Bold: {
        color: Constants.arrivedDark,
        fontFamily: apercuFonts,
        fontSize: getFontSize(700, isMobile),
        fontWeight: 700,
        lineHeight: '1.133em',
      },
},
```

## Context 🔦

Using a custom typography variant with the `color` css attribute gets overridden by the default `palette.text.secondary`.

## Your Environment 🌎

<details>
  <summary>`npx @material-ui/envinfo`</summary>
  
```
System:
    OS: macOS 11.4
  Binaries:
    Node: 15.14.0 - ~/.nvm/versions/node/v15.14.0/bin/node
    Yarn: Not Found
    npm: 7.14.0 - ~/.nvm/versions/node/v15.14.0/bin/npm
  Browsers:
    Chrome: 91.0.4472.114
    Edge: Not Found
    Firefox: Not Found
    Safari: 14.1.1
  npmPackages:
    @emotion/react: ^11.1.5 => 11.1.5
    @emotion/styled: ^11.3.0 => 11.3.0
    @material-ui/codemod: ^5.0.0-alpha.35 => 5.0.0-alpha.35
    @material-ui/core: ^5.0.0-alpha.38 => 5.0.0-alpha.38
    @material-ui/icons: ^5.0.0-alpha.37 => 5.0.0-alpha.37
    @material-ui/lab: ^5.0.0-alpha.38 => 5.0.0-alpha.38
    @material-ui/private-theming:  5.0.0-alpha.36
    @material-ui/styled-engine:  5.0.0-alpha.34
    @material-ui/system:  5.0.0-alpha.38
    @material-ui/types:  6.0.1
    @material-ui/unstyled:  5.0.0-alpha.38
    @material-ui/utils:  5.0.0-alpha.36
    @types/react: ^17.0.2 => 17.0.3
    react: ^17.0.2 => 17.0.2
    react-dom: ^17.0.2 => 17.0.2
    styled-components: ^5.2.1 => 5.2.3
    typescript: ^4.2.3 => 4.2.4
```
</details>
Repository: godot
Issue: CanvasItem's BlendMode Sub does not work on Android (GLES3)
Labels: bug,platform:android,topic:rendering,topic:2d

### Godot version

3.3.2 stable

### System information

Google Pixel 2 XL

### Issue description

I am trying to make a simple custom mask system, but there is something that does not work on Android but Work on WIndows and HTML 5.
What I got on on my PC and what I normally expect (Windows 10):
![image](https://user-images.githubusercontent.com/6784639/123741167-9526fc00-d877-11eb-9a3e-a67374128e82.png)
But on Android I got this result:
![Screenshot_20210629-011616](https://user-images.githubusercontent.com/6784639/123741278-c0115000-d877-11eb-947e-9a9158ba55fd.png)

### Steps to reproduce

- Add One Sprite
- Add a Canvas Layer
- Put a ColorRect (with White Color) inside the Canvas Layer and change the Material to CanvasItemMaterial
- Change the Blend Mode of the CanvasItemMaterial to Sub
- Add a Light Sprite after the Color in the CanvasLayer

### Minimal reproduction project

[Test.zip](https://github.com/godotengine/godot/files/6730858/Test.zip)
Repository: svelte
Issue: `a11y-label-has-associated-control` error for control inside of component
Labels: feature request,stale-bot

### Describe the bug

The `a11y-label-has-associated-control` linting error is raised whenever a nested control is contained in a child component. For example, if you have a custom component, `TextInput`, which renders an `<input />`, then this produces the "no associated control" error.

```html
<label>
    A label
    <TextInput />
</label>
```

This issue is similar to #5528, where this error is generated if the input is inside a conditional statement.

### Reproduction

This REPL demonstrates the issue: https://svelte.dev/repl/8396b0b08a2d460da2d7e781cc0ee4b7?version=3.38.3

### Logs

_No response_

### System Info

```shell
System:
    OS: macOS 11.1
    CPU: (6) x64 Intel(R) Core(TM) i5-8600 CPU @ 3.10GHz
    Memory: 122.49 MB / 32.00 GB
    Shell: 5.8 - /bin/zsh
  Binaries:
    Node: 10.22.1 - ~/.nvm/versions/node/v10.22.1/bin/node
    Yarn: 1.22.10 - /usr/local/bin/yarn
    npm: 6.14.6 - ~/.nvm/versions/node/v10.22.1/bin/npm
  Browsers:
    Chrome: 91.0.4472.114
    Firefox: 89.0
    Safari: 14.0.2
  npmPackages:
    svelte: ==3.36.0 => 3.36.0 
    webpack: ^5.37.1 => 5.37.1
```


### Severity

annoyance
Repository: pytorch
Issue: Is Python version of Docker image on DockerHub downgraded?
Labels: triaged,module: docker

## 🐛 Bug

In the official Docker image on DockerHub, the version of Python seems to be downgraded.

- Python 3.8.8 in the image of PyTorch 1.8.1
- Python 3.7.10 in the image of PyTorch 1.9.0

If this versioning is intentional, I will close this issue immediately.

## To Reproduce

```
$ docker run --rm pytorch/pytorch:1.9.0-cuda11.1-cudnn8-runtime python --version
Python 3.7.10
$ docker run --rm pytorch/pytorch:1.8.1-cuda11.1-cudnn8-runtime python --version
Python 3.8.8
```

## Expected behavior

Python of the same version as the previous image or newer one (>=3.8.8).

## Environment

N/A (because it is related to Docker images.)
Repository: pytorch
Issue: jit.load error when changed Folder Name
Labels: module: serialization,triaged

I call a trained model  which located in folder:Ratio_Proj in another folder, it prompt these.

How can I do?



---------------------------------------------------------------------------
ModuleNotFoundError                       Traceback (most recent call last)
<ipython-input-3-649727049418> in <module>
----> 1 actor_net = torch.load(f'/home/fhu/temp_pkl/{ID}_a_net.pkl')

~/.conda/envs/ddpg/lib/python3.8/site-packages/torch/serialization.py in load(f, map_location, pickle_module, **pickle_load_args)
    590                     opened_file.seek(orig_position)
    591                     return torch.jit.load(opened_file)
--> 592                 return _load(opened_zipfile, map_location, pickle_module, **pickle_load_args)
    593         return _legacy_load(opened_file, map_location, pickle_module, **pickle_load_args)
    594 

~/.conda/envs/ddpg/lib/python3.8/site-packages/torch/serialization.py in _load(zip_file, map_location, pickle_module, pickle_file, **pickle_load_args)
    849     unpickler = pickle_module.Unpickler(data_file, **pickle_load_args)
    850     unpickler.persistent_load = persistent_load
--> 851     result = unpickler.load()
    852 
    853     torch._utils._validate_loaded_sparse_tensors()

ModuleNotFoundError: No module named 'Ratio_Proj'


cc @mruberry
Repository: godot
Issue: ProxyTexture with yield gives unexpected results
Labels: bug,topic:gdscript,topic:rendering

### Godot version

3.3.2.stable

### System information

Windows 10, Radeon VII, driver version 21.5.1, GLES2

### Issue description

TextureRect doesn't render if its `texture` assigned to ProxyTexture and ProxyTexture's `base` being assigned after yielding

### Steps to reproduce

1. Create scene with TextureRect
2. Attach provided script
3. Cycle through cases in script

### Minimal reproduction project

```
extends TextureRect

const icon = preload("res://icon.png")

func _ready():
	var wait = (
	no_yield_tex()
#	no_yield_pt()
#	yield_tex()
#	yield_pt_1() # doesn't work
#	yield_pt_2()
#	yield_pt_3()
#	yield_pt_4() # doesn't work
	)
	if wait is GDScriptFunctionState:
		wait = yield(wait, "completed")
	if texture is ProxyTexture:
		print(texture.base)
	else:
		print(texture)

func no_yield_tex():
	texture = icon

func no_yield_pt():
	var pt = ProxyTexture.new()
	texture = pt
	pt.base = icon

func yield_tex():
	yield(get_tree(), "idle_frame")
	texture = icon

func yield_pt_1():
	var pt = ProxyTexture.new()
	texture = pt
	yield(get_tree(), "idle_frame")
	pt.base = icon

func yield_pt_2():
	var pt = ProxyTexture.new()
	yield(get_tree(), "idle_frame")
	texture = pt
	pt.base = icon
	
func yield_pt_3():
	yield(get_tree(), "idle_frame")
	var pt = ProxyTexture.new()
	texture = pt
	pt.base = icon

func yield_pt_4():
	var pt = ProxyTexture.new()
	texture = pt
	yield(get_tree(), "idle_frame")
	pt.base = icon
	texture = texture
```
Repository: youtube-dl
Issue: new censored video website: crowdbunker.com 
Labels: site-support-request

<!--

######################################################################
  WARNING!
  IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################

-->


## Checklist

<!--
Carefully read and work through this check list in order to prevent the most common mistakes and misuse of youtube-dl:
- First of, make sure you are using the latest version of youtube-dl. Run `youtube-dl --version` and ensure your version is 2021.06.06. If it's not, see https://yt-dl.org/update on how to update. Issues with outdated version will be REJECTED.
- Make sure that all provided video/audio/playlist URLs (if any) are alive and playable in a browser.
- Make sure that site you are requesting is not dedicated to copyright infringement, see https://yt-dl.org/copyright-infringement. youtube-dl does not support such sites. In order for site support request to be accepted all provided example URLs should not violate any copyrights.
- Search the bugtracker for similar site support requests: http://yt-dl.org/search-issues. DO NOT post duplicates.
- Finally, put x into all relevant boxes (like this [x])
-->

- [x ] I'm reporting a new site support request
- [x ] I've verified that I'm running youtube-dl version **2021.06.06**
- [x ] I've checked that all provided URLs are alive and playable in a browser
- [x ] I've checked that none of provided URLs violate any copyrights
- [x ] I've searched the bugtracker for similar site support requests including closed ones


## Example URLs

https://crowdbunker.com/v/9G7OnLxIGfc
https://crowdbunker.com/v/2S9cAsFNSnA

 [generic] 2S9cAsFNSnA: Requesting header
 WARNING: Falling back on generic information extractor.
 [generic] 2S9cAsFNSnA: Downloading webpage
 [generic] 2S9cAsFNSnA: Extracting information
 ERROR: Unsupported URL: https://crowdbunker.com/v/2S9cAsFNSnA

 [generic] 9G7OnLxIGfc: Requesting header
 WARNING: Falling back on generic information extractor.
 [generic] 9G7OnLxIGfc: Downloading webpage
 [generic] 9G7OnLxIGfc: Extracting information
 ERROR: Unsupported URL: https://crowdbunker.com/v/9G7OnLxIGfc


## Description

https://crowdbunker.com/ is a new french website made for censored videos on youtube, it seem it never work to download videos from it with youtubedl and i don't know it is a custom version of peertube software or another software to run the website
Repository: godot
Issue: Using "Files" storage for meshes when importing gltf files causes only the first instance of a mesh to reference the mesh file (fixed in `master`)
Labels: bug,topic:import,topic:3d

### Godot version

3.3.2.Stable

### System information

Windows 10. OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 620

### Issue description

Using "Files" storage for meshes when importing gltf files causes only the first instance of a mesh to reference the mesh file.
The remaining mesh instances will still have resources pointed at the gltf file.

![image](https://user-images.githubusercontent.com/4955051/123766212-654f1700-d8be-11eb-912c-24971b238b75.png)
![image](https://user-images.githubusercontent.com/4955051/123766374-8e6fa780-d8be-11eb-9ce2-c732b60ff845.png)
![image](https://user-images.githubusercontent.com/4955051/123766491-a6dfc200-d8be-11eb-8c14-39e41d02ba96.png)


### Steps to reproduce

1. Set up a file with multiple objects referencing the same mesh in Blender.
2. Export to GLTF.
3. Import and set mesh storage to be files.
4. Open new inherited version of gltf and select the different meshes to see what resource they are pointing to.

### Minimal reproduction project

[separate_mesh_import_bug.zip](https://github.com/godotengine/godot/files/6731902/separate_mesh_import_bug.zip)