Repository: godot
Issue: Godot crashes after creating a project in Forward+
Labels: bug,topic:rendering,needs testing,crash

### Tested versions

4.0, 4.1 and 4.2.2

### System information

Windows 11 - Godot v.4.2.2 - NVIDIA GeForce RTX 3060 Laptop GPU - 

### Issue description

When I create or open a project made in godot forward+ it crashes.

I think it's not directly a godot bug because some friends use it daily and have never had this kind of crash.
I tried to find a solution on various websites and also on github, so I run godot with --verbose.


When I open the project (and it crashes) the terminal says:
```
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 2995524600
EDITOR API HASH: 3767149329
EditorSettings: Load OK!
Loaded system CA certificates
EditorSettings: Save OK!
Editing project: P:/Godot/Growsseth-Board
EditorSettings: Save OK!
XR: Clearing primary interface
XR: Removed interface "Native mobile"
XR: Removed interface "OpenXR"
Godot Engine v4.2.2.stable.official.15073afe3 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        loader_add_layer_properties: 'layers' tag not supported until file version 1.0.1, but C:\Windows\System32\DriverStore\FileRepository\nvamig.inf_amd64_afa6df0b7490d433\nv-vk64.json is reporting version 1
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2862205952304
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        Layer name GalaxyOverlayVkLayer does not conform to naming standard (Policy #LLP_LAYER_3)
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2862205952304
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        Layer name GalaxyOverlayVkLayer_VERBOSE does not conform to naming standard (Policy #LLP_LAYER_3)
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2862205952304
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        Layer name GalaxyOverlayVkLayer_DEBUG does not conform to naming standard (Policy #LLP_LAYER_3)
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2862205952304
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
        windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
        Objects - 1
                Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2862205952304
     at: _debug_messenger_callback (drivers/vulkan/vulkan_context.cpp:264)

```

I don't know how to solve this

### Steps to reproduce

Creating or opening a project in godot 4.0 > with forward+
But I don't know how reproducible it is, because I think it has to do with some Vulkan corruption.

### Minimal reproduction project (MRP)

N/A