sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: Disabling blender file importing doesn't invalidate scenes that use already imported models, but the models are not available in exported game.
Labels: discussion,topic:editor,topic:import,topic:3d,topic:export

### Tested versions

v4.2.2.stable.mono.official [15073afe3]

### System information

Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Mobile) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.24033.1003) - 12th Gen Intel(R) Core(TM) i5-12600KF (16 Threads)

### Issue description

After disabling importing blender files (I wanted to create .glb files manually) the scenes that used .blend files still worked on the development machine, but didn't work properly after exporting the project to an Android phone, as the models could not be loaded.

### Steps to reproduce

1. Add .blend file to the project
2. Use the file in the scene
3. Disable Blender import
4. Export the project

### Minimal reproduction project (MRP)

[Example.zip](https://github.com/user-attachments/files/16120004/Example.zip)
Repository: go
Issue: encoding/xml: does not reject non-space before the root element or after the end of the root element
Labels: NeedsInvestigation

### Go version

1.22.5 (this is from `pkg.go.dev`)

### Output of `go env` in your module/workspace:

```shell
Whatever is used on https://go.dev/play as of 2024-07-07
```


### What did you do?

https://go.dev/play/p/SJIiUJ7VZW5

### What did you see happen?

`encoding/xml` reports whitespace before and after the root element as `xml.CharData`, but this is wrong: the XML is ill-formed because XML entities are not allowed in these locations.

### What did you expect to see?

An error indicating that the XML is ill-formed.
Repository: next.js
Issue: [Bug] [Lottie + Tailwind + NextJS 14] Loading.tsx page not displaying Lottie animations
Labels: examples

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
  Platform: win32
  Arch: x64
  Version: Windows 10 Pro
  Available memory (MB): 16240
  Available CPU cores: 16
Binaries:
  Node: 18.20.2
  npm: N/A
  Yarn: N/A
  pnpm: N/A
Relevant Packages:
  next: 14.2.4 // Latest available version is detected (14.2.4).
  eslint-config-next: 14.2.4
  react: 18.3.1
  react-dom: 18.3.1
  typescript: 5.5.3
Next.js Config:
  output: N/A
```


### Which example does this report relate to?

with-tailwindcss

### What browser are you using? (if relevant)

Chrome

### How are you deploying your application? (if relevant)

_No response_

### Describe the Bug

Hi! i'm trying to display an animation with lottie (https://lottiefiles.com/) using lottie-react as dependency and when i try to put the animation inside the "loading.tsx" file that runs when a page is loading, the lottie animation not shows up.

### NextJS Canary version repository (bug reproduced):
https://github.com/GabrielAtlas/bug-lottie-next

My code:

loading.tsx:
```js
import PoppyLoader from '@/components/poppy-loader'

export default function GlobalLoading() {
  return <PoppyLoader />
}

```

@/components/poppy-loader.tsx:

```js
'use client'

import { useLottie } from 'lottie-react'

export default function PoppyLoader() {
  const options = {
    loop: true,
    autoplay: true,
    animationData: '../../public/poppy-loading-data.json',
  }
  const { View } = useLottie(options)

  return (
    <div className="w-full h-screen flex items-center justify-center text-center">
      <div className="lottie">{View}</div>
    </div>
  )
}

```

NOTE: When i load the page for the first time or reload the page the animation not shows up but if i put a delay so high like 20000ms inside the await fake promise and save any document, the nextjs hot reload reloads partially the page and the animation of loading.tsx shows up.

See the gif
![estranho](https://github.com/vercel/next.js/assets/35508935/39733f0f-08ca-4878-82c2-00e7938904a3)


### Expected Behavior

See the lottie animation at loading screen.

### To Reproduce

NextJS Latest version
An lottie file .json
Lib lottie-react installed
Repository: Web-Dev-For-Beginners
Issue: 5-browser-extension icon not updating
Labels: no-issue-activity

On the last task for the browser extension lesson, background.js has the following code segment:
`chrome.runtime.onMessage.addListener(function (msg, sender, sendResponse) {
	if (msg.action === 'updateIcon') {
		chrome.browserAction.setIcon({ imageData: drawIcon(msg.value) });
	}
});
//borrowed from energy lollipop extension, nice feature!
function drawIcon(value) {
	let canvas = document.createElement('canvas');
	let context = canvas.getContext('2d');

	context.beginPath();
	context.fillStyle = value.color;
	context.arc(100, 100, 50, 0, 2 * Math.PI);
	context.fill();

	return context.getImageData(50, 50, 100, 100);
}`

However when trying to run, the following error message is produced:

`Error in event handler: TypeError: Cannot read properties of undefined (reading 'setIcon') at chrome-extension://fkcocajhgcibghcihihlnilegapombkl/background.js:3:24`

I've tried debugging this on my own for hours, as well as going online to find answers for this bug. Apparently this code was written for Manifest V2, however the manifest.json supplied to us was written for Manifest V3, which means this code segment, and probably the whole file, is outdated. Please fix this issue to prevent more people from getting stuck on this step in the browser extension lesson.
Repository: next.js
Issue: Ref gets lost during Suspense execution
Labels: bug,Lazy Loading,Performance

### Link to the code that reproduces this issue

https://github.com/nirus/nextjs-ref-ssue

### To Reproduce

1. Clone the [application](https://github.com/nirus/nextjs-ref-ssue) 
2. Run the application is SSR debug mode in Vs-code (launch.json)
3. Observe the [console.log](https://github.com/nirus/nextjs-ref-ssue/blob/b274de7588f3576a60ce7c67b4f045969c04ef58/src/pages/index.tsx#L13) in terminal window

### Current vs. Expected behavior

`useModuleImportSuspense` throws the promise and cause the SSR to suspend and refs loose the value on subsequent rendering when resolved.

Current Behaviour:
HELLO THERE ---> false
HELLO THERE ---> false
..(loop)

Expected Behaviour
HELLO THERE ---> false
HELLO THERE ---> true

### Provide environment information

```bash
Operating System:
  Platform: darwin
  Arch: arm64
  Version: Darwin Kernel Version 21.6.0: Wed Aug 10 14:28:25 PDT 2022; root:xnu-8020.141.5~2/RELEASE_ARM64_T8110
  Available memory (MB): 16384
  Available CPU cores: 8
Binaries:
  Node: 20.11.0
  npm: 10.2.4
  Yarn: 1.22.19
  pnpm: 8.11.0
Relevant Packages:
  next: 14.2.4 // Latest available version is detected (14.2.4).
  eslint-config-next: 14.2.4
  react: 18.3.1
  react-dom: 18.3.1
  typescript: 5.5.3
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

Lazy Loading, Performance

### Which stage(s) are affected? (Select all that apply)

next dev (local), next build (local)

### Additional context

Similar bug on preact - https://github.com/preactjs/preact-ssr-prepass/issues/23
Repository: ollama
Issue: gemma2 27b is too slow
Labels: bug,performance,nvidia,gpu

### What is the issue?

Compared to 9b, 27b is ridiculously slow. Is it because of the structure?

### OS

Linux

### GPU

Nvidia

### CPU

AMD

### Ollama version

0.1.49 Pre-release
Repository: flutter
Issue: Support software rendering fallback on Linux
Labels: c: new feature,engine,platform-linux,c: proposal,P3,team-linux,triaged-linux

### Use case


1. https://github.com/flutter/flutter/issues/106941
2. https://github.com/flutter/flutter/issues/85460



### Proposal

`LIBGL_ALWAYS_SOFTWARE=1` may fix issues above.
There is already an implementation under Windows https://github.com/flutter/engine/pull/25205, and I hope Linux can also add an implementation.
Repository: ollama
Issue: deepseek code v2 inference downgrade after a few inference
Labels: bug

### What is the issue?

I am using ollama for deepseed coder model make fill-in-middel inference, and it was working fine initially. However, after more than 50 consecutive inferences, the model output suddenly became abnormal, producing nonsensical content. 

abnormal output like this.  

#generategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerategenerate


In these calls, the call parameters remain consistent.

```
data = {
                "model": "deepseek-coder-v2:latest",              
                "prompt": prompt,
                "raw": True,
                "stream": False,
                "keep_alive": -1,
                "seed": 40,
                "options": {
                    "num_predict": num_p,
                    "top_k": 1,
                    "top_p": 0.0,
                    "temperature": 0.0,
                    "repeat_penalty": 1.1,
                }
}
```

### OS

Linux

### GPU

Nvidia

### CPU

Intel

### Ollama version

0.1.48
Repository: ant-design
Issue: 部分带有`Input`组件在`ConfigProvider`中设置的`variant`无效
Labels: 🐛 Bug,Inactive

### Reproduction link

[https://codepen.io/dmsfrc/pen/GRbREjy](https://codepen.io/dmsfrc/pen/GRbREjy)

### Steps to reproduce

- 在`Pagination`等组件外层套上`ConfigProvider`
- 在`ConfigProvider`中设置`variant={'filled'}`

### What is expected?

`Pagination`中带有的`Select`，`Input`或`InputNumber`样式变为`filled`

### What is actually happening?

`Pagination`中带有的`Select`样式正确变化，但`Input`或`InputNumber`样式未发生变化

| Environment | Info |
| --- | --- |
| antd | 5.19.1 |
| React | 18.2.0 |
| System | Windows 11 |
| Browser | Chrome 126 |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->

![image](https://github.com/ant-design/ant-design/assets/10176553/bae99040-2fea-41db-a9ec-9e7c2871d8f7)
Repository: pytorch
Issue: Extending more info on fake tensor when compiling
Labels: triaged,oncall: pt2

### 🚀 The feature, motivation and pitch

As we all know, in other device backends, there may be subclasses that inherit from StorageImpl and record some extension information on it. 

In the previous  issue #122202 , I learned some of the original design intentions of meta conversion. This issue mainly discusses whether we can record more storage description info during meta conversion, so that we can do more optimization based on the additional info on the fake tensor input of the custom compiler.

I remember that in the PyTorch 2.0 version, we can obtain a real tensor from the fake tensor, right?
Now why we give up on storing real tensors in fake tensors?

@ezyang  @bdhirsh  @zou3519  @anijain2305  @ptrblck 

### Alternatives

_No response_

### Additional context

This is the real tensor information recorded in the current meta conversion process.

![image](https://github.com/pytorch/pytorch/assets/128945566/bc17738f-e2cd-4b41-9b17-c9aa2308ac4b)


cc @ezyang @anijain2305 @chauhang @penguinwu
Repository: ui
Issue: [bug]: Charts do not announce anything to screenreaders [accessibility] [a11y]
Labels: bug

### Describe the bug

When navigating via a screenreader the charts do not announce anything other than "application". 

### Affected component/components

All charts

### How to reproduce

1. Fire up a screen reader
2. Navigate the charts page until you reach a chart
3. Listen / read output or attempt to use a chart.

### Codesandbox/StackBlitz link

_No response_

### Logs

_No response_

### System Info

```bash
Windows, Google Chrome, NVDA.
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: godot
Issue: Physics Interpolation - First use of `get_global_transform_interpolated()` can result in streaking
Labels: bug,discussion,topic:rendering,topic:3d

### Tested versions

3.6 RC 1
Likely also 4.3

### System information

All

### Issue description

When following a _moving_ node using `get_global_transform_interpolated()`, the reported transform will act as though it was reset on the first call, rather than reporting a transform that matches the followed node movement.

The same occurs if `get_global_transform_interpolated()` is not called for a few seconds, then called again.

https://github.com/godotengine/godot/assets/499286/09a9b722-d67a-4b76-b47d-9311723af30e

### Steps to reproduce

Create a scene with a low tick rate (to emphasize problem) with a moving object. Set a second object to follow the first by calling `get_global_transform_interpolated()`.

### Minimal reproduction project (MRP)

Run the MRP from #93339 , and click on "Show NinePatchRect" button when the ball is visible.

### Discussion
This isn't really a "bug" per se, but it won't be obvious to users how to workaround, so this issue should help to track the problem should it come up, and decide whether / how to add solutions to the engine to help address the problem.
Repository: angular
Issue: Validators are not being passed on from the parent to the child using Control Value Accessor with template driven forms
Labels: area: forms

### Which @angular/* package(s) are the source of the bug?

forms

### Is this a regression?

No

### Description

When creating a custom form control using the `Control Value Accessor` shouldn't it be possible to pass on `validators` that are put on that form control when defined on the parent level?

### Please provide a link to a minimal reproduction of the bug

https://stackblitz.com/edit/stackblitz-starters-8u4ayd?file=src%2Fparent.component.ts

### Please provide the exception or error you saw

```true
In the example that I've created on Stackblitz you can clearly see that when using the Template Driven Forms approach, the `Required` validator that is being set is not being passed on to the CVA, which is kind-off inconvenient since it might be useful to the actual CVA to know the validation state of its own.

When using the Reactive Forms approach the CVA is aware of its validation state, so I assume that since that is possible, it should also work when using Template Driven.
```


### Please provide the environment you discovered this bug in (run `ng version`)

_No response_

### Anything else?

I'm not 100% sure this is behaviour as expected or maybe a bug in the `FormsModule` or maybe even an incorrect configuration by my doing.
Repository: transformers
Issue: Add support for MiniCPM-V-2 and MiniCPM-Llama3-V-2_5
Labels: New model

### Model description

MiniCPM-V is a series of Openbmb's vision language models.
We want to add support for MiniCPM-V-2 and later models

### Open source status

- [x] The model implementation is available
- [X] The model weights are available

### Provide useful links for the implementation

https://huggingface.co/openbmb/MiniCPM-V-2
https://huggingface.co/openbmb/MiniCPM-Llama3-V-2_5
Repository: godot
Issue: Wrong SubViewport size saved to scene containing a stretching SubViewportcontainer
Labels: bug,confirmed,topic:gui

### Tested versions

Reproducible in:
* v4.3.beta2.official [b75f0485b]
* v4.2.2.stable.official [15073afe3]

### System information

Godot v4.3.beta2 - Debian GNU/Linux trixie/sid trixie - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7600 (RADV NAVI33) - AMD Ryzen 5 7600 6-Core Processor (12 Threads)

### Issue description

In the editor, when one has a scene pre-opened that contains a `SubViewportContainer` with `stretch` turned on, if a scene or the project is run without yet viewing the scene (ie. making it the active tab) in that editor session, the scene file will be updated with a `(2, 2)` size for the `SubViewport`:

![Screenshot_20240708_095829](https://github.com/godotengine/godot/assets/441188/e3d2fd2e-ba47-474a-bddd-1983395d437b)

Looking at and then saving the scene in question will undo the change, and prevent it from happening.

### Steps to reproduce

1. Download the MRP
2. :eyes:  See that `size = Vector2i(1052, 548)` is in the `test.tscn` file
3. Open the MRP in editor
4. Open both `test.tscn` and `test2.tscn`
5. Make sure test2 scene is the active tab
6. "Reload Current Project"
7. Run either the project (F5) or the empty scene (F6)
8. :warning: See `size = Vector2i(2, 2)` in the `test.tscn` file
9. Switch to the `test` tab
10. Save (Ctrl+S)
11. :eyes:  See that `size = Vector2i(1052, 548)` is back

### Minimal reproduction project (MRP)

[iddybiddysubviewport.zip](https://github.com/user-attachments/files/16124712/iddybiddysubviewport.zip)
Repository: pytorch
Issue: how to simplify torch.fx like using onnxsim?
Labels: triaged

### 🚀 The feature, motivation and pitch

lack of the corresponding tools to simplify the exported FX model and count the flops, memory, etc.

### Alternatives

_No response_

### Additional context

_No response_
Repository: excalidraw
Issue: [pdf] elements are moved after pdf export
Labels: bug,pdf

excalidraw:
<img width="664" alt="image" src="https://github.com/excalidraw/excalidraw/assets/25003283/4b4008c9-e585-401b-a534-7a9b796ce3e5">
pdf:
<img width="475" alt="image" src="https://github.com/excalidraw/excalidraw/assets/25003283/9dedcffd-8bc9-496c-862b-68b99a4a1146">
Repository: kubernetes
Issue: topology manager presubmit jobs seems to be skipping all the tests
Labels: area/test,sig/node,lifecycle/stale,needs-triage

The topology manager presubmit jobs seems to be skipping, not running, all the actual tests. [Reproducer PR](https://github.com/kubernetes/kubernetes/pull/125919/commits/2a76171f6dfaa2b9d18b9f20938037c149634089), on which I add a `ginkgo.Fail` in these tests and trigger them with:
```
/test pull-kubernetes-node-kubelet-serial-topology-manager
/test pull-kubernetes-node-kubelet-serial-topology-manager-kubetest2
```
yet the PR is passing the above lanes:
![image](https://github.com/kubernetes/kubernetes/assets/25349329/93d0ef0e-e2fb-4563-ac0e-300bf3806bab)

for /test pull-kubernetes-node-kubelet-serial-topology-manager"
![image](https://github.com/kubernetes/kubernetes/assets/25349329/8fdb0465-5977-42d0-b92b-490acdfb1b18)

for /test pull-kubernetes-node-kubelet-serial-topology-manager-kubetest2
![image](https://github.com/kubernetes/kubernetes/assets/25349329/b5f7afd2-a665-4760-8180-7720212d9c41)

local run on which test do fail as expected:
```
make test-e2e-node FOCUS='Feature:TopologyManager' SKIP='' VERBOSE=3 GINKGO_ARGS='-gingko.v -test.v'
```
![image](https://github.com/kubernetes/kubernetes/assets/25349329/57db0f92-3ad2-437c-b342-d84929b07c19)
Repository: deno
Issue: Bug: babel visitor types always cast to `any`
Labels: bug

Noticed that the babel visitor types don't work in Deno. They work when using Node though. Spent some time digging into this but couldn't find out why it doesn't work in Deno. Both the LSP and `deno check` will complain about `_nodePath` being of type `any` in Deno. I can `cmd+click` through the types though and they are all there.

## Steps to reproduce

```ts
// @deno-types="npm:@types/babel__core"
import * as babel from "npm:@babel/core";

const foo: babel.PluginObj = {
  name: "foo",
  visitor: {
    // The `_nodePath` argument is flagged as "any" in Deno, works in Node with tsc
    Program(_nodePath) {},
  },
};
```


Version: Deno 1.44.4
Repository: godot
Issue: Change the theme forget your config in "custom"
Labels: discussion,topic:editor,usability

### Tested versions

v3.6.beta5.official [2a347ab86]

### System information

w10 64

### Issue description

In the editor options there is a theme called "custom".
I customized that theme with my highlight colors.
Next, I selected the "adaptive" theme to see what it would look like.
Then I went back to my "custom" theme and... surprise, all your highlight settings have been forgotten and now you'll have to do it again.

What is the purpose of this "custom" theme if it doesn't save your settings?

![Captura4](https://github.com/godotengine/godot/assets/19652075/e12b4d24-b16f-47d4-8f72-caaf0e965181)


![Captura5](https://github.com/godotengine/godot/assets/19652075/769ace93-e124-42ec-8c28-d9156bde98ed)


### Steps to reproduce

It is only necessary to define a custom color for the "custom" theme.
Now activate the "adaptive" theme (for example).
Go back to the "custom" theme, you will notice that your customization has been forgotten.

### Minimal reproduction project (MRP)

...
Repository: ui
Issue: [bug]: SelectComponent form id 
Labels: bug

### Describe the bug

In forms the for from label and the id have to be matched. WIth the select component the id is locatet in the button, not in the select. How to transfer it to the select?

### Affected component/components

Select

### How to reproduce

install a form and add a select

### Codesandbox/StackBlitz link

_No response_

### Logs

_No response_

### System Info

```bash
bun, chrome
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: TypeScript
Issue: @types dependency resolution can reference incorrect version
Labels: Needs Investigation

### 🔎 Search Terms

dependency dependencies types tree version 

### 🕗 Version & Regression Information

This is the behavior in every version I tried, and I reviewed the FAQ for entries about Common "Bugs" That Aren't Bugs


### ⏯ Playground Link

https://stackblitz.com/edit/stackblitz-starters-qvn2zc

### 💻 Code

Consider the following dependency tree:

```yaml
- @types/
  - send
    - mime@^1

- mime@^4 # This version of mime comes packaged with it's own types

- send
  - mime@^1
```

And therefore the following directory structure:

```
node_modules/
  @types/
    send/
    mime/
  mime/
  send/
    node_modules/
      mime/
```

### 🙁 Actual behavior

When the `@types/send` package attempts to reference `mime` it ends up importing `mime`(`@^4`) and not `@types/mime`, even though it's package.json dependency specifically references that version.

Therefore when you run `npx tsc` in this package it cannot compile.

### 🙂 Expected behavior

When `@types/send` was to reference `mime`, I'd expect it to reference `@types/mime`.

### Additional information about the issue

I only stumbled across this problem as the `mime@^4` package is ESM while `@types/send` was hoping to import a CommonJS version of `mime@^1`

<img width="1155" alt="Screenshot 2024-07-08 at 10 43 45" src="https://github.com/microsoft/TypeScript/assets/1423566/b11b1df9-1c69-48b4-9272-b2726d93ea70">


I have made a tiny stackblitz project here: https://stackblitz.com/edit/stackblitz-starters-qvn2zc
And I have also added the same sources to a git repo: https://github.com/johngeorgewright/typescript-dep-error