sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: No autocompletion for enums in match
Labels: bug,topic:gdscript,topic:editor

### Godot version

v4.0.beta16.official [518b9e580]

### System information

Windows 10, Forward+

### Issue description

Missing autocompletion when using enums inside match statements.
![image](https://user-images.githubusercontent.com/86495127/215349313-2d98183f-2513-4b35-8bd5-e207b6b8440e.png)
The same situation in current 3.5 for comparison:
![image](https://user-images.githubusercontent.com/86495127/215349362-fb2be06f-9e16-446d-8741-f1d94d2485e7.png)


### Steps to reproduce

1. Create Enum
2. Create match statement that uses enum
3. Try to write case for it

### Minimal reproduction project

[minimal_project.zip](https://github.com/godotengine/godot/files/10530584/minimal_project.zip)
Repository: rust
Issue: Avoid llvm-nm / llvm-objcopy special cases for mingw
Labels: O-windows

#100178 switched a few places that previously used llvm-nm / llvm-objcopy to use nm / objcopy instead, because the LLVM tools have some kind of output redirection / piping issue with the new toolchain.

We should figure out what the root cause of this is an try to fix it *somewhere*.

Example: https://github.com/rust-lang/rust/blob/c7bf469fecc75792e1598a0842ac40b361f0107b/tests/run-make/native-link-modifier-bundle/Makefile#L6-L13
Repository: material-ui
Issue: [Dialog] v5 component renders even if `open` is false (different from v4)
Labels: docs,component: dialog,v5.x

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Steps to reproduce 🕹

Link to live example:

Steps:
MUI5 - https://codesandbox.io/s/angry-mclaren-vgmhu6?file=/demo.tsx
1.Embed a Dialog in the code
2.Set it to open={false}
3.The dialog still renders in the DOM but is closed

MUI4- https://codesandbox.io/s/material-demo-forked-qm3dub?file=/demo.js
1.Embed a Dialog in the code
2.Set it to open={false}
3.The dialog does not render in the DOM

This has not been mentioned in the changes in the MUI5 document. This is breaking a few things in my app


### Current behavior 😯

1.Embed a Dialog in the code
2.Set it to open={false}
3.The dialog still renders but is closed

### Expected behavior 🤔

1.Embed a Dialog in the code
2.Set it to open={false}
3.The dialog should not render

### Context 🔦

ON upgrading from MUI4 to MUI5, the dialog behaviour changed causing issues

### Your environment 🌎

<details>
  <summary><code>npx @mui/envinfo</code></summary>

```
  Don't forget to mention which browser you used.
  Output from `npx @mui/envinfo` goes here.
```
</details>
Repository: pytorch
Issue: USE_CUDNN=1 doesn't force cmake to fail if cudnn is not found
Labels: module: build,module: cuda,triaged,enhancement,module: build warnings

### 🐛 Describe the bug

self explanatory

### Versions

master

cc @malfet @seemethere @ngimel
Repository: godot
Issue: ConfigFile should print distinctive error message when trying to use `get_value()` before loading a file
Labels: enhancement,topic:core

### Godot version

4.0 Beta 16

### System information

Windows 10

### Issue description

I wrote a settings config file which takes some settings and saves them with ConfigFile. Well I can save no problem, but if you try and load it keeps telling me:

`Invalid set index 'gamemode_selected' (on base: 'Node ()') with value of type 'Nil'.`

If I go into the newly created settings.cfg file and remove the line between [section] and the keys and rerun my project it will work

### Steps to reproduce

1. Save data with ConfigFile
2. load data with ConfigFile

### Minimal reproduction project

# Variables
const settings_filepath = "user://settings.cfg"
var  gamemode_selected: int = 4
var reversetime = false
var finishbuttons = 0
var screenmode = 0

# Save and load functions
func save_settings():
	var configs = ConfigFile.new()
	configs.set_value("Game Mode Settings", "Game Mode", gamemode_selected)
	configs.set_value("Game Mode Settings", "Time Limit", reversetime)
	configs.set_value("Screen", "Screen Mode", screenmode)
	configs.set_value("Layout", "Finish Button", finishbuttons)
	configs.save(settings_filepath)

func load_settings():
	var configs = ConfigFile.new()
	gamemode_selected = configs.get_value("Game Mode Settings", "Game Mode") # , 4)
	reversetime = configs.get_value("Game Mode Settings", "Time Limit") # , 0)
	screenmode = configs.get_value("Screen", "Screen Mode") # , 0)
	finishbuttons = configs.get_value("Layout", "Finish Button") # , 0)

# Ready
func _ready():
		SaveLoad.load_settings()
Repository: stable-diffusion-webui
Issue: [Bug]: Process are stuck until I press ctrl + C
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

When i start webui-user.bat it get stuck on every step and to make it continue i have to press CTRL + C

It also happen when I try to generate any images

### Steps to reproduce the problem

Lunch webui-user.bat

### What should have happened?

Don't get stuck anywhere

### Commit where the problem happens

0a8515085ef258d4b76fdc000f7ed9d55751d6b8

### What platforms do you use to access the UI ?

Windows

### What browsers do you use to access the UI ?

Mozilla Firefox

### Command Line Arguments

```Shell
set PYTHON=
set GIT=
set VENV_DIR=
set COMMANDLINE_ARGS=--medvram
```
```


### List of extensions

No

### Console logs

```Shell
Nothing in any logs unfortunatly
```


### Additional information

Btw i just started the .bat with a classic cmd no as administrator
Repository: flutter
Issue: [Impeller] DrawImageNine is inefficient.
Labels: engine,c: performance,good first issue,P2,e: impeller,team-engine,triaged-engine

Currently drawImageNine is emulated and converted to 9 separate drawImage calls. This is particularly inefficeint when the image has filters applied (see https://github.com/flutter/flutter/issues/119476). This should be restructured to use a single call and a new Geometry type.
Repository: terminal
Issue: Vscode-style sticky-scrolling but with prompts
Labels: Issue-Feature,Area-TerminalControl,Product-Terminal

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# Description of the new feature/enhancement

Original idea by [@lunasorcery](https://twitter.com/lunasorcery), approved by @DHowett 
https://twitter.com/DHowett/status/1619856783119626242
You know how vscode is able to "stick" the namespace/class name or function signature to the top of the screen when some part of the relevant code scope is "above" the viewport? That, but for commands that output a bunch of data, with the original prompt/command being sticky.
This should increase the productivity in exactly the same manner as the feature does inside vscode: easier to browse large histories with commands outputting a bunch of stuff.
It could also be convenient to make the sticky part clickable to scroll up to the beginning of the command output.

<!-- 
A clear and concise description of what the problem is that the new feature would solve.
Describe why and how a user would use this new functionality (if applicable).
-->

# Proposed technical implementation details (optional)

<!-- 
A clear and concise description of what you want to happen.
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Repository: vscode
Issue: Cannot Continue On from Tunnels in vscode.dev to Codespaces
Labels: bug,continue-working-on

![image](https://user-images.githubusercontent.com/30305945/215375493-5b10af01-be13-49dd-b31d-f55f28d7bbb2.png)
Repository: flutter
Issue: Providing Container a color and decoration produces an unclear error message
Labels: framework,d: api docs,a: error message,P2,team-framework,triaged-framework

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     If you have found a bug or if our documentation doesn't have an answer
     to what you're looking for, then fill out the template below. Please read
     our guide to filing a bug first: https://flutter.dev/docs/resources/bug-reports
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Similar to #36161, but that issue was closed with the incorrect error message in place.

## Steps to Reproduce

<!-- Please include full steps to reproduce so that we can reproduce the problem. -->
1) Create a `Container` with any valid `color` property.
2) Add the `decoration` property to the container.
3) Give `decoration` a `BoxDecoration` with a valid `color` property.
4) An exception is caught and an error message is printed.

**Expected results:** <!-- what did you want to see? -->
An error message that clearly defines the issue and optionally provides a way to fix the error.

**Actual results:** <!-- what did you see? -->
```
════════ Exception caught by widgets library ═══════════════════════════════════
The following assertion was thrown building Themes(dirty, dependencies: [_InheritedTheme, _LocalizationsScope-[GlobalKey#50d61]]):
Cannot provide both a color and a decoration
To provide both, use "decoration: BoxDecoration(color: color)".
```

The error message clearly defines the issue, however the suggested fix reads: `To provide both, use "decoration: BoxDecoration(color: color)".`
This is an incorrect suggestion because `Container` has checks to verify it was NOT provided both. The error message should clearly communicate the proper condition--which is passing Container.color OR Container.decoration, not both like the error message is suggesting.

Example:
```
import 'package:flutter/material.dart';

void main() {
  runApp(new MaterialApp(
    home: new HomePage(),
  ));
}

class HomePage extends StatefulWidget {
  @override
  _HomePageState createState() => new _HomePageState();
}

class _HomePageState extends State<HomePage> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Container(
        width: 50.0,
        height: 50.0,
        color: Colors.blue,
        decoration: BoxDecoration(
          color: Colors.blue,
      ),
    );
  }
}
```
Repository: flutter
Issue: [iOS] Flashing white area at the top of the screen when swiping a page containing platform views
Labels: platform-ios,engine,a: platform-views,P2,found in release: 3.7,team-ios,triaged-ios




<img width="300" alt="截屏2023-01-30 10 45 45" src="https://user-images.githubusercontent.com/26625149/215380361-8b905fcc-ceca-4395-b321-4774acd18658.png">


## Steps to Reproduce

1. `git clone -b task/displaylink git@github.com:0xZOne/platform_view_performance.git`
2. `cd platform_view_performance`
3. `flutter run`
4. As shown in the video below

https://user-images.githubusercontent.com/26625149/215379603-0fdf88f5-1e7b-4014-b24f-38ab7a32d2ce.MP4



<details>
  <summary>flutter doctor -v</summary>


<!-- Finally, paste the output of running `flutter doctor -v` here. -->

```
[✓] Flutter (Channel stable, 3.7.0, on macOS 13.1 22C65 darwin-x64, locale zh-Hans-CN)
    • Flutter version 3.7.0 on channel stable at /Users/zero/fvm/versions/3.7.0
    • Upstream repository https://github.com/flutter/flutter.git
    • Framework revision b06b8b2710 (6 days ago), 2023-01-23 16:55:55 -0800
    • Engine revision b24591ed32
    • Dart version 2.19.0
    • DevTools version 2.20.1
    • Pub download mirror https://pub.flutter-io.cn
    • Flutter download mirror https://storage.flutter-io.cn

[✓] Android toolchain - develop for Android devices (Android SDK version 33.0.1)
    • Android SDK at /Users/zero/Library/Android/sdk
    • Platform android-33, build-tools 33.0.1
    • ANDROID_HOME = /Users/zero/Library/Android/sdk
    • Java binary at: /Applications/Android Studio.app/Contents/jre/Contents/Home/bin/java
    • Java version OpenJDK Runtime Environment (build 11.0.13+0-b1751.21-8125866)
    • All Android licenses accepted.

[✓] Xcode - develop for iOS and macOS (Xcode 14.2)
    • Xcode at /Applications/Xcode.app/Contents/Developer
    • Build 14C18
    • CocoaPods version 1.11.3

[✓] Android Studio (version 2021.3)
    • Android Studio at /Applications/Android Studio.app/Contents
    • Flutter plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/9212-flutter
    • Dart plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/6351-dart
    • Java version OpenJDK Runtime Environment (build 11.0.13+0-b1751.21-8125866)

[✓] VS Code (version 1.74.3)
    • VS Code at /Applications/Visual Studio Code.app/Contents
    • Flutter extension version 3.58.0

[✓] Connected device (1 available)
    • 艾尔玛的iPhone (2) (mobile) • 00008110-001A30960238401E • ios • iOS 15.5 19F77

[✓] HTTP Host Availability
    • All required HTTP hosts are available

• No issues found!
```

</details>


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      Consider also attaching screenshots and/or videos to better
      illustrate the issue.

      You can upload them directly on GitHub.
      Beware that video file size is limited to 10MB.
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Repository: godot
Issue: Callable as function argument is not nullable
Labels: topic:core,topic:gdscript,documentation

### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func callable_as_arg_not_nullable(a: Callable = null, b=true):
	pass


# Called when the script is executed (using File -> Run in Script Editor).
func _run() -> void:
	callable_as_arg_not_nullable(null, true) # error

	var lambda3 = func (
			a: Callable = null, b=true
		): pass

	callable_as_arg_not_nullable.call(null, true) # error too

	print(Callable().is_null())
	callable_as_arg_not_nullable.call(Callable(), true) # This works though

```

I know only Object can be null... but we need null here, shouldn't we?
Also, I haven't checked if the argument `a` of `callable_as_arg_not_nullable(a: Callable = null, b=true)` is really assigned as null.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10531997/godot.4.0.beta15.bugs.0.zip)
Repository: godot
Issue: Callable is broken in serveral ways.
Labels: bug,topic:core

### Godot version

4.0.beta16

### System information

N/A

### Issue description

```gdscript
class CallableCarrier:
	extends Object

	var lambda := func(): return 123

	func callable():
		return 123


# Called when the script is executed (using File -> Run in Script Editor).
func _run() -> void:
	var carrier := CallableCarrier.new()
	var callable := carrier.callable
	var lambda := carrier.lambda	
	var callable_wref := weakref(carrier.callable) # will error at runtime
	var lambda_wref := weakref(carrier.lambda) # will error at runtime
	carrier.free()

	print("callable: ",callable)
	print("callable.call(): ",callable.call()) # does not work as expected
	print("callable.is_null(): ", callable.is_null()) # returns false, broken
	print()
	print("lambda: ",lambda)
	print("lambda.call(): ",lambda.call()) # will work, lambda cannot be freed?
	print("lambda.is_null(): ",lambda.is_null()) # returns true, lambda cannot be freed?
	print(lambda.get_method()) # Error, inconsistent with docs

	var lambda2 := func(): return
	print(lambda2.get_method())  # Error, inconsistent with docs
```
1. I can see why weakref(callable) doesn't work, because callable is not Variant, but language server doesn't error in the editor, only error at runtime.
2. How to destroy a lambda, just lambda = null? Or is there any good to try to destroy a callable?
3. lambda.get_method() is broken.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532004/godot.4.0.beta15.bugs.0.zip)
Repository: yt-dlp
Issue: MXplayer site error
Labels: site-bug,patch-available

### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE

- [X] I understand that I will be **blocked** if I remove or skip any mandatory\* field

### Checklist

- [X] I'm requesting a site-specific feature
- [X] I've verified that I'm running yt-dlp version **2023.01.06** ([update instructions](https://github.com/yt-dlp/yt-dlp#update)) or later (specify commit)
- [X] I've checked that all provided URLs are playable in a browser with the same IP and same login details
- [X] I've searched the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar issues **including closed ones**. DO NOT post duplicates
- [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue)
- [X] I've read about [sharing account credentials](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#are-you-willing-to-share-account-details-if-needed) and I'm willing to share it if required

### Region

_No response_

### Example URLs

https://www.mxplayer.in/show/watch-the-promise-telugu-dubbed/season-1/episode-1-online-fe4a2b5a5793aa9666bda13f22e06fa2

### Provide a description that is worded well enough to be understood

i try to download the mxplayer links but it shows like this 

" WARNING: [Mxplayer] Failed to download m3u8 information: <urlopen error [Errno -2] Name or service not known>
[Mxplayer] episode-1-online: Downloading MPD manifest
WARNING: [Mxplayer] Failed to download MPD manifest: <urlopen error [Errno -2] Name or service not known>
ERROR: [Mxplayer] fe4a2b5a5793aa9666bda13f22e06fa2: No video formats found!; please report this issue on  https://github.com/yt-dlp/yt-dlp/issues?q= , filling out the appropriate issue template. Confirm you are on the latest version using  yt-dlp -U 
"

### Provide verbose output that clearly demonstrates the problem

- [X] Run **your** yt-dlp command with **-vU** flag added (`yt-dlp -vU <your command line>`)
- [X] Copy the WHOLE output (starting with `[debug] Command-line config`) and insert it below

### Complete Verbose Output

```shell
[Mxplayer] Extracting URL: https://www.mxplayer.in/show/watch-the-promise-telugu-dubbed/season-1/episode-1-online-fe4a2b5a5793aa9666bda13f22e06fa2
[Mxplayer] episode-1-online: Downloading JSON metadata
[Mxplayer] episode-1-online: Downloading m3u8 information
WARNING: [Mxplayer] Failed to download m3u8 information: <urlopen error [Errno -2] Name or service not known>
[Mxplayer] episode-1-online: Downloading MPD manifest
WARNING: [Mxplayer] Failed to download MPD manifest: <urlopen error [Errno -2] Name or service not known>
ERROR: [Mxplayer] fe4a2b5a5793aa9666bda13f22e06fa2: No video formats found!; please report this issue on  https://github.com/yt-dlp/yt-dlp/issues?q= , filling out the appropriate issue template. Confirm you are on the latest version using  yt-dlp -U
```
Repository: storybook
Issue: [Bug]: Color control does not update when using the useArgs hook
Labels: bug,needs triage

### Describe the bug

When using `useArgs` hook in a component's template to sync the controls value state change argument type `Color` is not update. Everything works with boolean type, but when `updateArgs` updates a `Color`, the control tab does not update and shows the previous/initial value.

**To Reproduce**
In a React project change the example button from `npx storybook init` to the code below.
```TypeScript
import { useArgs } from '@storybook/client-api';

const Template: ComponentStory<typeof Button> = args => {
  const [{ primary }, updateArgs] = useArgs();

  return (
    <Button
      {...args}
      onClick={() => {
        updateArgs({
          primary: !primary,
          backgroundColor: primary ? '#ff0000' : '#00ff00',
        });
      }}
    />
  );
};
```

1. Go to Example/Button/Primary story (image below).
![image](https://user-images.githubusercontent.com/22268910/215414573-c7152cc7-9832-4b19-8f9e-bfdb34d875c7.png)
2. Click the `button`
![image](https://user-images.githubusercontent.com/22268910/215414765-cc10f1c9-c571-4de3-b1fe-17801998f9ac.png)
See how the color changed to red and how the control tab argument `primary` changed to `False` but the control tab argument `background Color` didn't change.

When changing from the Canvas tab to Docs it will update the value. 

This is similar as this solved Issue: https://github.com/storybookjs/storybook/issues/15924

### System

```shell
Environment Info:

  System:
    OS: Linux 4.15 Ubuntu 18.04.6 LTS (Bionic Beaver)
    CPU: (32) x64 AMD Ryzen Threadripper 1950X 16-Core Processor
  Binaries:
    Node: 16.18.1 - ~/.nvm/versions/node/v16.18.1/bin/node
    npm: 8.19.2 - ~/.nvm/versions/node/v16.18.1/bin/npm
  Browsers:
    Chrome: 108.0.5359.124
    Firefox: 108.0.1
  npmPackages:
    @storybook/addon-actions: ^6.5.16 => 6.5.16 
    @storybook/addon-essentials: ^6.5.16 => 6.5.16 
    @storybook/addon-interactions: ^6.5.16 => 6.5.16 
    @storybook/addon-links: ^6.5.16 => 6.5.16 
    @storybook/builder-webpack5: ^6.5.16 => 6.5.16 
    @storybook/manager-webpack5: ^6.5.16 => 6.5.16 
    @storybook/node-logger: ^6.5.16 => 6.5.16 
    @storybook/preset-create-react-app: ^4.1.2 => 4.1.2 
    @storybook/react: ^6.5.16 => 6.5.16 
    @storybook/testing-library: ^0.0.13 => 0.0.13 
    @storybook/types: ^7.0.0-alpha.44 => 7.0.0-alpha.44
```
Repository: opencv
Issue: opencv world edition include qrcode和barcode?
Labels: category: documentation

### Descripe the doc issue

opencv world edition include qrcode和barcode?

### Fix suggestion

opencv world edition include qrcode和barcode?
Repository: flutter
Issue: [CupertinoContextMenuAction] Please add the ability to change the offsets
Labels: c: new feature,framework,f: cupertino,c: proposal,team-design,triaged-design

<img width="450" alt="image" src="https://user-images.githubusercontent.com/20646071/215425514-b9a8512b-5d1b-4601-941d-57bc18fd03cf.png">