sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: go
Issue: x/build: status for test is missing on LUCI gotip-netbsd-arm64 builder
Labels: Builders,NeedsInvestigation

```
#!watchflakes
default <- mode == "build" && `rdb-stream` && `Status for test .* is missing from the list of test events`
```

Issue created automatically to collect these failures.

Example ([log](https://ci.chromium.org/ui/b/8757487323277562433)):

    [I2024-01-30T12:19:31.187358Z 15044 0 sink.go:276] SinkServer: warm-up started
    [I2024-01-30T12:19:31.187430Z 15044 0 sink.go:346] SinkServer: starting HTTP server...
    [I2024-01-30T12:19:31.190594Z 15044 0 sink.go:281] SinkServer: warm-up ended
    [I2024-01-30T12:19:31.195507Z 15044 0 cmd_stream.go:473] rdb-stream: starting the test command - ["/home/swarming/.swarming/w/ir/cache/tools/bin/result_adapter" "go" "-v=false" "--" "/home/swarming/.swarming/w/ir/x/w/goroot/bin/go" "tool" "dist" "test" "-json"]
    2024/01/30 13:00:15 Failed: exit status 1
    go tool dist: FAILED
    ok  	archive/tar	0.508s
    ok  	archive/zip	4.030s
    ok  	bufio	0.128s
    ok  	bytes	0.919s
    ...
    Warning: no '=' in invocation-link-artifacts pair: "", ignoring
    [I2024-01-30T13:01:49.033170Z 15044 0 cmd_stream.go:469] rdb-stream: the test process terminated
    [I2024-01-30T13:01:49.035232Z 15044 0 sink.go:371] SinkServer: shutdown started
    [I2024-01-30T13:01:49.035401Z 15044 0 sink.go:349] SinkServer: HTTP server stopped with "http: Server closed"
    [I2024-01-30T13:01:49.035484Z 15044 0 sink_server.go:95] SinkServer: draining TestResult channel started
    [I2024-01-30T13:01:50.052915Z 15044 0 sink_server.go:97] SinkServer: draining TestResult channel ended
    [I2024-01-30T13:01:50.053010Z 15044 0 sink_server.go:99] SinkServer: draining Artifact channel started
    [I2024-01-30T13:01:50.358021Z 15044 0 sink_server.go:101] SinkServer: draining Artifact channel ended
    [I2024-01-30T13:01:50.358397Z 15044 0 sink.go:374] SinkServer: shutdown completed successfully
    [I2024-01-30T13:01:50.358477Z 15044 0 cmd_stream.go:401] rdb-stream: exiting with 1


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: flutter
Issue: [google_maps_flutter] My location button and Map toolbar are not showing
Labels: p: maps,package,team-ecosystem,has reproducible steps,P2,triaged-ecosystem,found in release: 3.16,found in release: 3.20

### Steps to reproduce

- 

### Expected results

showing botton my location and  tools bar

### Actual results

![image](https://github.com/flutter/flutter/assets/72372613/e6eaaed4-23f4-46bc-a173-0da9351f4aa9)



### Code sample

<details open><summary>Code sample</summary>

```dart
  Widget build(BuildContext context) {
    return Scaffold(
      body: GoogleMap(
        circles: const {},

        mapType: MapType.satellite,
        mapToolbarEnabled: true,
        buildingsEnabled: true,
        myLocationButtonEnabled: true,
        myLocationEnabled: true,
        liteModeEnabled: false,
        tiltGesturesEnabled: true,

        zoomControlsEnabled: false,
        // compassEnabled: true,
        // trafficEnabled: true,
        onCameraIdle: () {
          // print('Camera Idle');
        },
        markers: const {},
        initialCameraPosition: _kGooglePlex,
        onMapCreated: (GoogleMapController controller) {
          _controller.complete(controller);
        },
        onTap: (LatLng latLng) {
        },
      ),
    );
  }
```
</details>


### Screenshots or Video

<details open>
<summary>Screenshots / Video demonstration</summary>

![image](https://github.com/flutter/flutter/assets/72372613/6683f3cb-4914-4a54-b906-a7b093ae9961)

</details>


### Logs

<details open><summary>Logs</summary>

```console
[Paste your logs here]
```

</details>


### Flutter Doctor output

<details open><summary>Doctor output</summary>

```console
PS D:\tracing_trash> flutter doctor
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel stable, 3.16.8, on Microsoft Windows [Version 10.0.22631.3007], locale en-US)
[✓] Windows Version (Installed version of Windows is version 10 or higher)
[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
[✓] Chrome - develop for the web
[✓] Visual Studio - develop Windows apps (Visual Studio Community 2022 17.7.6)
[✓] Android Studio (version 2022.3)
[✓] IntelliJ IDEA Ultimate Edition (version 2023.3)
[✓] VS Code (version 1.85.2)
[✓] Connected device (4 available)
[✓] Network resources

• No issues found!
```

</details>
Repository: neovim
Issue: TUI: cursor doesn't change color in wezterm
Labels: enhancement,environment,tui,has:plan

### Problem

Hi, I'm trying to use neovim in wezterm but the cursor stays the same color.

Probably this is more related to wezterm. There is an issue opened in wezterm repo: https://github.com/wez/wezterm/issues/2635
Maybe some of neovim developers could come to the wezterm's issue and help to figure out the problem. Probably just to explain how neovim changes the color of cursor would be enough.

### Steps to reproduce

1. Open wezterm
2. Start neovim without any config `nvim -u none`
3. Add some text and move cursor to the text
4. Cursor stays dark green (with the default wezterm colorscheme) while should be gray

### Expected behavior

Cursor changes color in wezterm.

### Neovim version (nvim -v)

0.9.5

### Vim (not Nvim) behaves the same?

Yes, vim 9.1

### Operating system/version

macOS 14.3

### Terminal name/version

wezterm 20240127-113634-bbcac864

### $TERM environment variable

wezterm

### Installation

Nix
Repository: kubernetes
Issue: Fake client does not populate watch with initial state
Labels: sig/api-machinery,triage/accepted

https://github.com/kubernetes/kubernetes/pull/57504 added basic support for fake watches, but only Add/Update/Delete work. The initial state is not populated.

This is inconsistent with the real API server, which populates the initial state with ADDED events (https://kubernetes.io/docs/reference/using-api/api-concepts/#semantics-for-watch).


/sig apimachinery

This seems almost trivial, but we don't pass `WatchRestrictions` to the tracker. if we _did_, it could look like this:

```go
func (t *tracker) Watch(gvr schema.GroupVersionResource, ns string) (watch.Interface, error) {
	t.lock.Lock()
	defer t.lock.Unlock()

	fakewatcher := watch.NewRaceFreeFake()

	if _, exists := t.watchers[gvr]; !exists {
		t.watchers[gvr] = make(map[string][]*watch.RaceFreeFakeWatcher)
	}
	t.watchers[gvr][ns] = append(t.watchers[gvr][ns], fakewatcher)

	// New code
	if resourceVersion == "" || resourceVersion == "0" {
		objs, ok := t.objects[gvr]
		if !ok {
			return fakewatcher, nil
		}

		matchingObjs, err := filterByNamespace(objs, ns)
		if err != nil {
			return nil, err
		}
		for _, obj := range matchingObjs {
			fakewatcher.Add(obj)
		}
	}
	// End
	
	return fakewatcher, nil
}
```
Repository: next.js
Issue: TypeError: globalThis.requestAnimationFrame is not a function in client component
Labels: bug

### Link to the code that reproduces this issue

https://codesandbox.io/p/sandbox/charming-hermann-svq8qw

### To Reproduce

open the sandbox link should see the error log on the terminal

### Current vs. Expected behavior

## Current
I'm recently building my own Blog with Next.js, when I try to use [rAF](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame) in my client component next.js keep printing out TypeError: globalThis.requestAnimationFrame is not a function. It works well on the page though
## Expected behavior
No error output on the terminal

### Provide environment information

```bash
➜  workspace git:(master) ✗ npx --no-install next info

Operating System:
  Platform: linux
  Arch: x64
  Version: #1 SMP PREEMPT_DYNAMIC Sun Aug  6 20:05:33 UTC 2023
Binaries:
  Node: 20.9.0
  npm: 9.8.1
  Yarn: 1.22.19
  pnpm: 8.10.2
Relevant Packages:
  next: 14.1.1-canary.27 // Latest available version is detected (14.1.1-canary.27).
  eslint-config-next: 14.1.0
  react: 18.2.0
  react-dom: 18.2.0
  typescript: 5.3.3
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

App Router

### Which stage(s) are affected? (Select all that apply)

next dev (local), next build (local)

### Additional context

_No response_
Repository: stable-diffusion-webui
Issue: [Feature Request]: Upscaler List Refresh Button
Labels: enhancement

### Is there an existing issue for this?

- [x] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

In hires fix, extras, etc. there is currently no way to refresh the list of usable upscalers, requiring a webui refresh/server restart to add a new upscale model. A refresh button for that would be good.

### Proposed workflow

A refresh button next to each instance of the upscaler list in the webui, as with SD models, VAE, etc.

### Additional information

_No response_
Repository: ollama
Issue: Setting OLLAMA_ORIGINS
Labels: feature request

I came across this nifty little Chrome extensions called [Lumos](https://github.com/andrewnguonly/Lumos) and according to it's docs I have to run `ollama` like this:

```console
OLLAMA_ORIGINS=chrome-extension://* ollama serve
```

I _actually_ happen to run the Ollama macOS App that automatically updated and launched at startup with a little tray icon.

I know I can edit it's launchctl configuration file, but that'll get overridden on the next update. Can we have a simple "Settings" panel on the GUI so we can add things like this? 🙏
Repository: PowerToys
Issue: compatibility issues with Logi Options+
Labels: Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Triage,Needs-Team-Response,Area-App Compat

### Microsoft PowerToys version

0.76.2

### Installation method

GitHub, Microsoft Store

### Running as admin

Yes

### Area(s) with issue?

General

### Steps to reproduce

The software has compatibility issues with the logical logic driver; when I use PowerToys to modify key mappings and default shortcut key combinations, the gesture settings in the logic driver become ineffective. Disabling the software resolves the issue.

In more precise technical terms:

This software encounters compatibility issues with the logical input driver; upon utilizing PowerToys to alter keyboard mappings and predefined shortcut key sequences, the gesture functionalities associated with the logic driver cease to function properly. The problem is rectified upon closing the application.



### ✔️ Expected Behavior

The software has compatibility issues with the logical logic driver; when I use PowerToys to modify key mappings and default shortcut key combinations, the gesture settings in the logic driver become ineffective. Disabling the software resolves the issue.

In more precise technical terms:

This software encounters compatibility issues with the logical input driver; upon utilizing PowerToys to alter keyboard mappings and predefined shortcut key sequences, the gesture functionalities associated with the logic driver cease to function properly. The problem is rectified upon closing the application.



### ❌ Actual Behavior

The software has compatibility issues with the logical logic driver; when I use PowerToys to modify key mappings and default shortcut key combinations, the gesture settings in the logic driver become ineffective. Disabling the software resolves the issue.

In more precise technical terms:

This software encounters compatibility issues with the logical input driver; upon utilizing PowerToys to alter keyboard mappings and predefined shortcut key sequences, the gesture functionalities associated with the logic driver cease to function properly. The problem is rectified upon closing the application.



### Other Software

The software has compatibility issues with the logical logic driver; when I use PowerToys to modify key mappings and default shortcut key combinations, the gesture settings in the logic driver become ineffective. Disabling the software resolves the issue.

In more precise technical terms:

This software encounters compatibility issues with the logical input driver; upon utilizing PowerToys to alter keyboard mappings and predefined shortcut key sequences, the gesture functionalities associated with the logic driver cease to function properly. The problem is rectified upon closing the application.
Repository: stable-diffusion-webui
Issue: [Bug]: CMD stuck on CUDA setup loading binary phase, and cannot proceed. <<<<<<<<Partially sovled>>>>>>>>
Labels: bug-report

### Checklist

- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [X] The issue has not been reported before recently
- [ ] The issue has been reported before but has not been fixed yet

### What happened?

using cmd to execute webui-user.bat fail to load, stuck on
This line
`CUDA SETUP: Loading binary F:\ai\stable-diffusion-webui\venv\lib\site-packages\bitsandbytes\libbitsandbytes_cudaall.dll...`

### Steps to reproduce the problem

1.Click "webui-user.bat"

### What should have happened?

should finish load sequence and show sd available at 127.0.0.1:7860

### What browsers do you use to access the UI ?

Brave

### Sysinfo

I even cannot get into webUI

### Console logs

```Shell
venv "F:\ai\stable-diffusion-webui\venv\Scripts\Python.exe"
Launching Web UI with arguments: --xformers
F:\ai\stable-diffusion-webui\venv\lib\site-packages\pkg_resources\__init__.py:123: PkgResourcesDeprecationWarning: llow is an invalid version and will not be supported in a future release
  warnings.warn(
Additional Network extension not installed, Only hijack built-in lora
LoCon Extension hijack built-in lora successfully
ControlNet v1.1.116
ControlNet v1.1.116
Loading weights [214d55bd92] from F:\ai\stable-diffusion-webui\models\Stable-diffusion\M1.safetensors
Creating model from config: F:\ai\stable-diffusion-webui\models\Stable-diffusion\M1.yaml
LatentDiffusion: Running in eps-prediction mode
DiffusionWrapper has 859.52 M params.
Textual inversion embeddings loaded(0):
Model loaded in 2.2s (create model: 0.3s, apply weights to model: 0.6s, apply half(): 0.3s, move model to device: 0.9s).
Applying optimization: xformers... done.
CUDA SETUP: Loading binary F:\ai\stable-diffusion-webui\venv\lib\site-packages\bitsandbytes\libbitsandbytes_cudaall.dll...
```


### Additional information

I just cannot proceed after this line.

I could enter the SD webui minutes ago, but I after I decide to install an extension, the install extension from URL page starts forever loading, and I go to installed extensions, it starts forever loading.
And I close browser, close cmd, restart it again.
Problems..

I've recently installed cudaToolkit 11.8 and cuDNN for other objects on this PC. Don't know if it is related.
Someone know what does this line mean?
`CUDA SETUP: Loading binary F:\ai\stable-diffusion-webui\venv\lib\site-packages\bitsandbytes\libbitsandbytes_cudaall.dll...`



--------------------------------------------------------------------------------------------------------------------

For no reason, it proceeds after I submit this bug thread after a 145 seconds loading

However, the extensions module is still buggy.
Always loading on installed page.
Repository: godot
Issue: Renderer: Visible color banding on minimal 2D scene
Labels: topic:rendering,documentation,topic:2d

### Tested versions

- Reproducible in v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - macOS 13.6.0 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 XT - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)

### Issue description

The renderer has visible color banding even on a minimal project.
![SCR-20240203-kkxo](https://github.com/godotengine/godot/assets/2308167/042d04a2-6901-4ded-8429-348ccb2eaca9)

The problem is the same in compatibility render mode, but notably worse when using the mobile renderer:
![SCR-20240203-kklq](https://github.com/godotengine/godot/assets/2308167/032f85a5-b81e-433f-96f0-13b283cd79ef)

It's especially annoying in less minimal setups, it can get very obvious in specific situations (e.g. the same but with `pow(d, 16)` applied, still Forward+):
![SCR-20240203-kpya](https://github.com/godotengine/godot/assets/2308167/1058f4d1-a516-4553-80e0-787bc5e7aee8)

Maybe these are the artifacts [described in the 3D limitations](https://docs.godotengine.org/en/stable/tutorials/3d/3d_rendering_limitations.html). I kind of doubt it because switching the tonemapper affects the bands' brightness, but not their shape. I think the artifacts may already be present before tonemapping. Enabling "debanding" doesn't help, by the way.
One thing that _does_ affect the bands' shapes is switching the final line from `vec4(vec3(1.0), d)` to `vec4(vec3(d), 1.0)`. It makes the innermost shape wider, though this may also be an alpha epsilon artifact.
![SCR-20240203-kutl](https://github.com/godotengine/godot/assets/2308167/46090e39-e180-4e70-96fc-b857d3ec5155)

Still, if it really is the tonemapper causing the issue, I'd suggest adding a simple "clamp" tonemapper and increasing the color precision on the HDR -> SDR downsampling. This wouldn't be great because you'd be stuck in SDR, but I don't use HDR so that would be sufficient.

### Steps to reproduce

Use this shader in a 2D scene:

```glsl
shader_type canvas_item;

float length_sq(vec2 v) {
	return dot(v, v);
} 

void fragment() {
	float d = length_sq(UV - 0.5) * 4.0;
	COLOR = vec4(vec3(1.0), d);
//	COLOR = vec4(vec3(1.0), pow(d, 16));
}
```

This is already enough to get visible bands.

### Minimal reproduction project (MRP)

https://github.com/Ivorforce/Godot-Color-Banding

The project notably includes an environment for convenient switching of the tonemapper, which affects the bands' colors, but not the bands' shapes.
Repository: PowerToys
Issue: APNG files seems to freeze and crash Peek
Labels: Issue-Bug,Needs-Triage,Product-Peek

### Microsoft PowerToys version

0.78.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

Peek

### Steps to reproduce

- Selecting .apng file in File Explorer
- Pressing the Peek keybinds

### ✔️ Expected Behavior

Expected to see the APNG file animated within the Peek Window. To specify, this happens if the extension is .apng, but if the extension is changed to .png it previews the first frame as if it's a regular PNG file. APNG is an extended file format for PNG that allows animated images similar to GIFs. Has been supported in most browsers for a few years. 

### ❌ Actual Behavior

All black Peek window opens and becomes unresponsive. Clicking the close button, brings up Windows' not responding window.

### Other Software

_No response_
Repository: deno
Issue: Invalid KV URLs open connections without issue and hangs indefinitely upon use
Labels: bug,ext/kv

Version: Deno 1.40.3

If you open a connection to an invalid URL, e.g. `await Deno.openKv("https://a.junk.url");`, there is no error or issue.  It is only when you go to use the connection that it fails with a non-obvious error message:

> error: Uncaught (in promise) Error: Failed to parse metadata: could not get 'version' field: expected value at line 1 column 1

I'm not entirely sure what `openKv` does under the hood, but it would be great if the URL could be validated to be a KV store while opening the connection.  Failing that, improving the error message would be helpful.
Repository: godot
Issue: Global position losing axis value when assigning axis values separately
Labels: discussion,documentation,topic:3d

### Tested versions

-Reproducible in Godot 4.2.1

### System information

Godot v4.2.1.stable - Fedora Linux 39 (Workstation Edition) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (nvidia; 535.154.05) - AMD Ryzen 7 5800X3D 8-Core Processor (16 Threads)

### Issue description

I tried to generate a grid of boxes. Assigning the z position immediately after assigning x caused the x value to default to 0, same is true for the inverted setup or assigning z -> y -> x. All values except x are 0.

### Steps to reproduce

```GDScript
extends Node3D

@export var width: int = 10
@export var depth: int = 10

var box = preload("res://Scenes/Box.tscn")

func _ready():
	for z in depth:
		for x in width:
			var boxInst: Node = box.instantiate()
			boxInst.global_position.x = x-(width>>1)
			boxInst.global_position.z = z-(depth>>1)
			add_child(boxInst)
```

### Minimal reproduction project (MRP)

[MRP.zip](https://github.com/godotengine/godot/files/14151255/MRP.zip)


A workaround is to do something in between assigning the values. Example:
```GDScript
extends Node3D

@export var width: int = 10
@export var depth: int = 10

var box = preload("res://Scenes/Box.tscn")

func _ready():
	for z in depth:
		for x in width:
			var boxInst: Node = box.instantiate()
			boxInst.global_position.x = x-(width>>1)
			add_child(boxInst)
			boxInst.global_position.z = z-(depth>>1)
```
Repository: puppeteer
Issue: [Bug]: Triggering commands of browser extension does not work with webDriverBiDi enabled
Labels: bug,confirmed,needs-feedback,P3

### Steps to reproduce

I develop a web extension for Firefox and use the code of https://github.com/mozilla/web-ext/issues/1927#issuecomment-1397225305 to make testing work with Firefox.

The relevant code:
```js
beforeEach(async () => {
  const rppPort = await getPort();
  browser = await puppeteer.launch({
    headless: false,
    product: "firefox",
    protocol: "webDriverBiDi",
    args: [`--start-debugger-server=${rppPort}`],
    extraPrefsFirefox: {
        "devtools.chrome.enabled": true,
        "devtools.debugger.prompt-connection": false,
        "devtools.debugger.remote-enabled": true,
        "toolkit.telemetry.reportingpolicy.firstRun": false,
        "extensions.webextensions.uuids": `{"${ADDON_ID}": "${ADDON_UUID}"}`,
    },
    executablePath: firefox.executablePath(),
});

  const rdp = await connect(rppPort);
  await rdp.installTemporaryAddon(path.resolve("../extension/dist"));
});
```

I want to trigger commands of my extension like

```js
// ...
await page.keyboard.down("Alt");
await page.keyboard.down("Shift");
await page.keyboard.down("5");
```

### Expected results

The keyboard events should trigger the command.

### Actual results

The command isn't triggered.
When using puppeteer **without** 'protocol: "**webDriverBiDi**"' the **commands are successfully triggered** by the keyboard events.
Repository: ollama
Issue: Support model allenai/OLMo-7B
Labels: model request

If possible, could support for this model be added to ollama?

https://huggingface.co/allenai/OLMo-7B