sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: vscode
Issue: Allow Run To Cursor to start debug session
Labels: feature-request,debug

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->
I've mapped Ctrl+F10 to the RunToCursor debug action.

I wish that it behaved in a similar manner as in Visual Studio: I want to be able to start a debugging session by hitting Ctrl+F10.
My use case is using the C++ debugger sort of like a REPL for fast feedback while coding. 

I scanned the vscode-cpptools repo but didn't find anything specific to the RunToCursor action there.

This might be a possible starting point for investigating the code:
https://github.com/microsoft/vscode/blob/4ed0329e9c5e12e2c7c59697facc96020b0768ab/src/vs/workbench/contrib/debug/browser/debugEditorActions.ts#L203
Repository: godot
Issue: "MOUSE_MODE_CAPTURED" Majorly reduces mouse sensitivity and causes "Jittery" movement for fps games
Labels: bug,platform:windows,confirmed,topic:input

### Godot version

v3.4.stable.official [206ba70f4]

### System information

Windows 10

### Issue description

.    When using "MOUSE_MODE_CAPTURED"  sensitivity drops substantially.  In order to work around this I must multiply my camera's rotation by 2 (normally would only use numbers around .3), but this causes jerky movement.  To clarify on "jerky" or "Jittery" movement, I mean the minimum my mouse moves is around 2 degrees at a time.  When I enter "MOUSE_MODE_VISIBLE" everything returns to normal, but I obvs can't use that mode for a fps game. 

ps. I am using the latest steam version of Godot, also I know this is a recent bug because about a week ago all of my fps controllers were fine and now all of a sudden this happens

### Steps to reproduce

I can't really elaborate more on reproducing this, just make any fps controller and use "MOUSE_MODE_CAPTURED"

### Minimal reproduction project


[BugShouldBeHere.zip](https://github.com/godotengine/godot/files/7509053/BugShouldBeHere.zip)

*note: This is a joke game I'm making, but I haven't added anything so it'll work the main scene is in "lvls" if you go in the player script you should notice my "mouse_sensitivity" is set to 2 when moving the mouse the minimum movement is 2degs(which is the bug), finally I have tried many different controllers non have changed anything this affects all my projects even the ones that used to work perfectly and haven't been touched in months
Repository: vscode
Issue: When highlighted item is different than the focused item, the quickpick the quick pick will toggle both
Labels: bug,accessibility,quick-pick

Steps to Reproduce:

1. Attempt to turn on settings sync
2. hit tab a few times so that the active item is different than the focused item like so:
![image](https://user-images.githubusercontent.com/2644648/141011336-ee0ae2a0-f199-4dda-81d7-8455c649d406.png)
3. Hit space

Notice it toggles both:
![image](https://user-images.githubusercontent.com/2644648/141011392-184cf84f-d29a-4a3f-87d1-587a1f1de610.png)
Repository: opencv
Issue: Completely incorrect inference from model read from ONNX file despite working with onnxruntime
Labels: bug,category: dnn,category: dnn (onnx)

- OpenCV => Version distributed with latest OpenVINO
- Operating System / Platform => Windows 10
- Compiler => Visual Studio

##### Detailed description

I have a YOLOX model, mildly update to take fp32 images and I exported to ONNX.  This onnx file is read properly and performs good inference when using onnxruntime.  I am also able to convert to .bin and .xml files and use the OpenVINO backend with cv2.  However, when I read the model directly from the onnx file using cv2.dnn.readNetFromONNX, the load doesn't crash, and forward inference doesn't crash, but the model finds no detections.
Repository: pytorch
Issue: [distributed] Restructure our distributed collective tests
Labels: oncall: distributed,module: c10d

Right now our distributed tests are separating into several different categories, and they are testing different things, for example:

1. test_c10d_nccl/gloo.py: right now testing barebone APIs of ProcessGroupNCCL/Gloo, creating barebone ProcessGroup and pg.allgather, etc.
2. distributed_test.py: testing user facing APIs, with `dist.init_process_group`, `dist.allgather`, etc. 

Ideally we want to test only the user facing APIs, so we need to restructure/rewrite our tests to comply with this, one proposal:
1. test_c10d_nccl/gloo.py: testing specific backend related tests, but still with user facing APIs instead of barebone ProcessGroup APIs:
2. distributed_test.py: only test the user facing APIs that can be supported by multiple backends.

cc @pietern @mrshenli @pritamdamania87 @zhaojuanmao @satgera @rohan-varma @gqchen @aazzolini @osalpekar @jiayisuse @SciPioneer @H-Huang
Repository: yt-dlp
Issue: Support Vimeo events
Labels: site-enhancement

### Checklist

- [X] I'm reporting a site feature request
- [X] I've verified that I'm running yt-dlp version **2021.10.22**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update))
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've searched the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar issues including closed ones. DO NOT post duplicates
- [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue)
- [X] I've read about [sharing account credentials](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#are-you-willing-to-share-account-details-if-needed) and I'm willing to share it if required

### Region

Canada

### Example URLs

https://vimeo.com/event/1472519/20f628b58a

### Description

Vimeo events are currently unsupported. It would be nice if we could download them, in case the streamer deletes the recorded version. See https://github.com/yt-dlp/yt-dlp/issues/1471#issuecomment-964570305 for more information.
Repository: flutter
Issue: [flutter_tools] FileSystemException: Exists failed, path = '--platforms:ios\ios'
Labels: tool,P2,team-tool,triaged-tool

Crasher on beta/2.7.0-3.1.pre
```
Thread 0 main threadFileSystemException: FileSystemException: Exists failed, path = '--platforms:ios\ios' (OS Error: The filename, directory name, or volume label syntax is incorrect.
, errno = 123)
at _Directory.existsSync(directory_impl.dart:94)
at ForwardingFileSystemEntity.existsSync(forwarding_file_system_entity.dart:43)
at ErrorHandlingDirectory.existsSync.<anonymous closure>(error_handling_io.dart:497)
at _runSync(error_handling_io.dart:597)
at ErrorHandlingDirectory.existsSync(error_handling_io.dart:496)
at IosProject.existsSync(xcode_project.dart:162)
at FlutterProject.organizationNames(project.dart:124)
at CreateBase.getOrganization(create_base.dart:244)
at CreateCommand.runCommand(create.dart:220)
at FlutterCommand.verifyThenRunCommand(flutter_command.dart:1274)
at <asynchronous gap>(async)
at FlutterCommand.run.<anonymous closure>(flutter_command.dart:1125)
at <asynchronous gap>(async)
at AppContext.run.<anonymous closure>(context.dart:150)
at <asynchronous gap>(async)
at CommandRunner.runCommand(command_runner.dart:209)
at <asynchronous gap>(async)
at FlutterCommandRunner.runCommand.<anonymous closure>(flutter_command_runner.dart:288)
at <asynchronous gap>(async)
at AppContext.run.<anonymous closure>(context.dart:150)
at <asynchronous gap>(async)
at FlutterCommandRunner.runCommand(flutter_command_runner.dart:236)
at <asynchronous gap>(async)
at run.<anonymous closure>.<anonymous closure>(runner.dart:62)
at <asynchronous gap>(async)
at AppContext.run.<anonymous closure>(context.dart:150)
at <asynchronous gap>(async)
at main(executable.dart:92)
at <asynchronous gap>(async)
```

with command: `flutter create --platforms:ios`
Repository: terminal
Issue: Investigate: Ctrl-Space seems to work strangely for some folks
Labels: Area-Input,Issue-Bug,Product-Terminal,Priority-2

I'm using Git Bash (from Git 2.32.0.2) in Windows Terminal 1.9.1942.0 (installed via Windows Store), on Win10.

I connect to another machine via SSH and use screen there.
In screen I should be able to switch between the "windows" with `Ctrl-A Space`.

Right now this only works if I don't press Ctrl anymore when pressing Space - I'm pretty sure it wasn't like this before, and it definitely isn't like that with the (Putty-based, AFAIK?) **mintty** Terminal emulator that comes with Git for Windows (or any terminal emulator I tried on Linux).
So `Ctrl-A` *release keys* `Space` works, `Ctrl-A-` *keep pressing those keys* `Space` does not work (when using Windows Terminal), even though it should (and after almost 20 years of doing this I don't think I can retrain my muscle memory).

**UPDATE:** When I connect to a Linux machine per SSH and run `cat -v` and then press `Ctrl-Space`, it prints `^@` with mintty (from git) and nothing at all with Windows Terminal.

_Originally posted by @DanielGibson in https://github.com/microsoft/terminal/issues/2865#issuecomment-914471061_
Repository: material-ui
Issue: [DatePicker] Day not focused when opening second calendar while first calendar is open
Labels: bug 🐛,component: date picker

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Current behavior 😯

When open second calendar while first calendar is open, no day is focused and pressing arrow keys doesn't do anything


### Expected behavior 🤔

When open second calendar while first calendar is open, current day should be focused and should be able to move focused day around with arrow keys


### Steps to reproduce 🕹

Steps:
- Click on first calendar icon to open calendar
- Current day is focused, able to move focused day around with arrow keys
- Click on second calendar icon to open calendar while first calendar is open
- No day is focused, pressing arrow keys doesn't do anything

Code example:
https://codesandbox.io/s/basicdatepicker-material-demo-forked-v3yl9?file=/demo.js

![mui calendar focused day bug](https://i.postimg.cc/MH6TXM9K/mui-calendar.gif)

### Context 🔦

Second calendar should be focused to allow selecting day with keyboard

### Your environment 🌎

<details>
  <summary>`npx @mui/envinfo`</summary>

```
  Browser: Chrome Version 95.0.4638.69 (Official Build) (x86_64)
  System:
    OS: macOS 11.6
  Binaries:
    Node: 16.4.2 - ~/.nvm/versions/node/v16.4.2/bin/node
    Yarn: 1.22.11 - /usr/local/bin/yarn
    npm: 6.14.14 - ~/.nvm/versions/node/v16.4.2/bin/npm
  Browsers:
    Chrome: 95.0.4638.69
    Edge: Not Found
    Firefox: Not Found
    Safari: 14.1.2
  npmPackages:
    @emotion/react: ^11.4.1 => 11.4.1
    @emotion/styled: ^11.3.0 => 11.3.0
    @mui/core:  5.0.0-alpha.51
    @mui/lab: ^5.0.0-alpha.53 => 5.0.0-alpha.51
    @mui/material: ^5.0.6 => 5.0.4
    @mui/private-theming:  5.0.1
    @mui/styled-engine:  5.0.1
    @mui/styles: ^5.0.2 => 5.0.1
    @mui/system:  5.0.4
    @mui/types:  7.0.0
    @mui/utils:  5.0.1
    @types/react: ^17.0.30 => 17.0.30
    react: ^17.0.2 => 17.0.2
    react-dom: ^17.0.2 => 17.0.2
    typescript: ^4.4.3 => 4.4.3
```
</details>
Repository: material-ui
Issue: Step doesn't use full width of parent container
Labels: new feature,component: stepper

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Current behavior 😯

When building a Stepper, each step's content is contained within a limited column, taking up a fraction of the available screen real estate.

### Expected behavior 🤔

Each step's content should use the full width parent container.

### Steps to reproduce 🕹

Steps:

1. Create a Stepper with more than one step
2. Notice that the content of each step takes up only _1 / n_ of the container's width.


### Context 🔦

When building a complex Stepper with complex content such as a form it is necessary for the usability that each step be able to take up the full width of the containing window.

### Your environment 🌎

<details>
  <summary>`npx @mui/envinfo`</summary>

  System:
    OS: Windows 10 10.0.22000
  Binaries:
    Node: 14.18.1 - C:\Program Files\nodejs\node.EXE
    Yarn: 1.22.17 - ~\AppData\Roaming\npm\yarn.CMD
    npm: 6.14.15 - C:\Program Files\nodejs\npm.CMD
  Browsers:
    Chrome: Version 95.0.4638.69 (Official Build) (64-bit)
    Edge: Spartan (44.22000.120.0), Chromium (95.0.1020.44)
  npmPackages:
    @mui/core:  5.0.0-alpha.53
    @mui/icons-material: 5.0.5 => 5.0.5
    @mui/lab: 5.0.0-alpha.53 => 5.0.0-alpha.53
    @mui/material: 5.0.6 => 5.0.6
    @mui/private-theming:  5.0.1
    @mui/styled-engine:  5.0.2
    @mui/styled-engine-sc: 5.0.4 => 5.0.4
    @mui/styles: 5.0.2 => 5.0.2
    @mui/system: 5.0.6 => 5.0.6
    @mui/types:  7.0.0
    @mui/utils:  5.0.1
    @mui/x-data-grid: 5.0.0-beta.1 => 5.0.0-beta.1
    @types/react: 17.0.33 => 17.0.33
    react: 17.0.2 => 17.0.2
    react-dom: 17.0.2 => 17.0.2
    styled-components: 5.3.3 => 5.3.3
    typescript: 4.4.4 => 4.4.4
</details>
Repository: react
Issue: React 18 requests similar component trees for the useId
Labels: Type: Discussion,React 18

- based on: https://github.com/reactwg/react-18/discussions/111
- sandbox: https://codesandbox.io/s/admiring-oskar-mqwdm?file=/src/App.js

## Origins
Historically SSR was requiring some extra components to create a special "server" environment. Usually the ServerApplication is expected to be wrapped with different `collectors` and `providers` in order to power code splitting, style extraction, media queries, and many other things, some part of which don't have to be used on the client side, or even cannot exists at all.

ClientSide in turn, might contain some elements not required for the Server

## The problem
According to my experiments for the proper use of `useId` one does not need ideally matching component trees - any number of "wrappers" are allowed, and only having "more than one child" is breaking id generation, however it does not cause any hydration id and cannot be detected without a context-aware test.

```tsx
const ServerProvider = ({ children }) => (
  <context.Provider value={"server"}>
    <SugarComponent>{children}</SugarComponent>
  </context.Provider>
);

export const ServerApp = () => {
  return (
    <ServerProvider>
      {/* this one is breaking */}
      {/* <SugarComponent /> */} 👈 having this one will break id generation
      <SugarComponent>
        <App /> 👈 client will render only this
      </SugarComponent>
    </ServerProvider>
  );
```

## The question
What level of similarity is really required? What actually matters - the path(so internals of siblings do not matter), or everything "before this point"(probably not due to Selective Hydration)?

How one can understand are component trees are similar enough, or one should not try to do that, comparing the expected behavior (matching Ids) without relying on implementation details of `useId` (currently one has to)
Repository: material-ui
Issue: [SpeedDial] should interact better with clicks
Labels: new feature,component: speed dial

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Summary 💡

If you look at any of the [speeddial demos](https://mui.com/components/speed-dial/), you can see that if you move your mouse over the button and click, the menu opens partially then closes. This is pretty unintuitive. Clearly anyone hovering over the icon and clicking immediately expects to open the speeddial on click, not cancel opening the speed dial. I recommend adding functionality that ignores clicks until the menu has completely opened. 

### Examples 🌈

_No response_

### Motivation 🔦

When trying the component out for the first time, I tried to click on it, which immediately closed the menu. It seems there are edge cases that could be improved without any significant downside.
Repository: kubernetes
Issue: Confusing use of TooManyRequests error for eviction
Labels: kind/bug,sig/apps,priority/important-longterm,needs-triage

### What happened?

When the Kubernetes API server returns a 429 (throttled), the response may include misleading cause information.

We observed that a pod eviction API call received a response that included _**both**_ of the following fragments:

``` json
"responseStatus": {
  "metadata": {},
  "status": "Failure",
  "reason": "TooManyRequests",
  "code": 429
},
```

and

``` json
"responseObject": {
  "kind": "Status",
  "apiVersion": "v1",
  "metadata": {},
  "status": "Failure",
  "message": "Cannot evict pod as it would violate the pod's disruption budget.",
  "reason": "TooManyRequests",
  "details": {
    "causes": [
      {
        "reason": "DisruptionBudget",
        "message": "The disruption budget [elided] needs 11 healthy pods and has 12 currently"
      }
    ]
  },
  "code": 429
},
```
Note that the `message` given above is confusing, as there are more currently healthy pods than the required number.


### What did you expect to happen?

When a request is rejected due to throttling (429 HTTP response), either
* no other error information should be included; or
* the included error information should indicate throttling

### How can we reproduce it (as minimally and precisely as possible)?

Provoke a 429 HTTP response and inspect the response. 

### Anything else we need to know?

Issue #88535 seems to be similar - it also describes a 429 response where inclusion of a cause resulted in confusion.

### Kubernetes version

Version: 1.20.9


### Cloud provider

Azure Kubernetes Service	

### OS version

<details>

```console
# On Linux:
$ cat /etc/os-release
# paste output here
$ uname -a
# paste output here

# On Windows:
C:\> wmic os get Caption, Version, BuildNumber, OSArchitecture
# paste output here
```

</details>


### Install tools

<details>

</details>


### Container runtime (CRI) and and version (if applicable)

<details>

</details>


### Related plugins (CNI, CSI, ...) and versions (if applicable)

<details>

</details>
Repository: PowerToys
Issue: Quick Switch path for open file explorer
Labels: Idea-New PowerToy

### Description of the new feature / enhancement

![image](https://user-images.githubusercontent.com/44760726/141032079-57570619-aa0f-4fb8-aeab-543d95e9a2e4.png)


### Scenario when this would be used?

This function is very practical and is used almost every day. It is very convenient for ordinary users and professional users.

Saving and selecting files is very fast. I only use this function with this software. But always stay backstage. I hope this function can be added

### Supporting information

https://www.listary.com/
feature in use from from @Mariusmssj Listary: https://www.youtube.com/watch?v=9T9-OtRVeUw
Repository: rust
Issue: Tracking Issue for `CommandExt::groups`
Labels: T-libs-api,C-tracking-issue

Feature gate: `#![feature(setgroups)]`

This is a tracking issue for `std::os::unix::process::CommandExt::groups`.

Sets the supplementary group IDs for the calling process. Translates to a `setgroups` call in the child process.

### Public API

```rust
// std::os::unix::process

pub trait CommandExt: Sealed {
    fn groups(&mut self, groups: &[u32]) -> &mut Command;
}
```

### Steps / History

- [x] RFE: #38527
- [x] Implementation: #72160
- [ ] Final comment period (FCP)
- [ ] Stabilization PR


### Unresolved Questions

- None yet.
Repository: pytorch
Issue: Can not guarantee reproducible for `nn.ReflectionPad2d`
Labels: triaged,module: numerical-reproducibility

```
random.seed(1)
np.random.seed(1)
torch.manual_seed(1)
cudnn.deterministic = True
cudnn.benchmark = False
model = nn.Sequential(nn.ReflectionPad2d(3), nn.Conv2d(3, 8, 7))
for i in range(10):
     data = torch.randn(8, 3, 20, 20)
     optimizer.zero_grad()
     out = model(data)
     loss = mse_loss(out, target)
     loss.backward()
     optimizer.step()
print(model.parameters())
```
this code will give different results each execute, but if we remove `nn.ReflectionPad2d(3)`, then the results will be same for every execute. @soumith
Repository: TypeScript
Issue: Compiler API: A reference to an enum with one value references the enum value
Labels: Suggestion,API,Experimentation Needed

# Bug Report

### 🔎 Search Terms

single member enum, reference types, compiler API

### 🕗 Version & Regression Information

- This is the behavior in every version I tried, and I reviewed the FAQ for entries about symbol references

### 💻 Code

```ts
export enum CoolEnum {
//          ^^^^^^^^ symbol.id = 103
   FOO, 
// ^^^ symbol.id = 104
} 
 
export interface Response { 
    x:  CoolEnum 
//  ^ type.symbol.id = 104
}
```

If I add a second member to the enum, the symbol references change to work as expected.

```ts
export enum CoolEnum {
//          ^^^^^^^^ symbol.id = 103
    FOO,
//  ^^^ symbol.id = 104
    BAR,
//  ^^^ symbol.id = 105
} 
 
export interface Response { 
    x:  CoolEnum
//  ^ type.symbol.id = 103
}
```

### 🙁 Actual behavior

When enums have a single value, reference types which point to them have the type's symbol set to the only member of the enum, not to the enum's symbol.

### 🙂 Expected behavior

When enums have any number of values, reference types pointing to them should point to the enum itself.
Repository: flutter
Issue: Enable comment-only check for test bot in other repos
Labels: team-infra,P3,triaged-infra

https://github.com/flutter/cocoon/pull/1444 adds detection of (some) comment-only changes to flutter/packages and flutter/plugins. Once we've validated that it's working well there (i.e., that it's not causing us to get false negatives on test bot comments) we should enable it for the other repositories.

(It'll be more effective in flutter/flutter than flutter/engine; it unfortunately doesn't handle `/* */` comments (#111676), which are much more common in C++, ObjC, and Java than they are in our Dart code.)
Repository: flutter
Issue: Lint: FlutterUmbrellaImport [clang-diagnostic-error] 'Flutter/Flutter.h' file not found
Labels: team,engine,P2,team-engine,triaged-engine

[`FlutterUmbrellaImport`](https://github.com/flutter/engine/blob/cf087516afb930de549e672b37a1e7d70b379931/shell/platform/darwin/ios/framework/Source/FlutterUmbrellaImport.m#L5-L9) is used in the [`copy_and_verify_framework_module` target](https://github.com/flutter/engine/blob/d57627c98fee5da1eb1a85ae29cbd083fbc98c5c/shell/platform/darwin/ios/BUILD.gn#L380), is not included in the engine framework source, and cannot be compiled on its own.

When `clang-tidy` is run on this file, it fails with a `clang-diagnostic-error` (compilation failure).

```
$ dart tools/clang_tidy/bin/main.dart --compile-commands ../out/ios_debug/compile_commands.json --repo . --verbose --lint-all
❗ A clang-tidy job failed to run, aborting:
ProcessRunnerException: Running "../../buildtools/mac-x64/clang/bin/clang-tidy 
...
flutter/shell/platform/darwin/ios/framework/Source/FlutterUmbrellaImport.m:9:9: error: 'Flutter/Flutter.h' file not found [clang-diagnostic-error]
#import <Flutter/Flutter.h>
        ^~~~~~~~~~~~~~~~~~~
:
2 errors generated.
Error while processing /Users/m/Projects/engine/src/flutter/shell/platform/darwin/ios/framework/Source/FlutterUmbrellaImport.m.
Found compiler error(s).

Lint problems found
```

Unless there's some way to exclude it from `out/ios_debug/compile_commands.json` I don't see a way to avoid the error other than a `FLUTTER_NOLINT`.