Repository: godot
Issue: godot4.4 dev3 HttpClient ,ERROR: BUG: Unreferenced static string to 0: servers.
Labels: bug,platform:android,needs testing,topic:network,topic:dotnet,crash

### Tested versions

godot4.4 dev3 

### System information

Android

### Issue description

 C# CODE

```csharp
  public override async void _Ready()
   {
       var h1 = new System.Net.Http.HttpClient();
      var t1 = await h1.GetAsync("https://www.xxxxxx.com/l01_01_md5.txt");
}
```

```
2024-10-04 12:05:12.155   561-949   BufferQueueProducer     surfaceflinger                       I  [SurfaceView - com.example.demo1/com.godot.game.GodotApp#0](this:0xb400007e97625128,id:35,api:1,p:6970,c:561) queueBuffer: fps=0.69 dur=1451.93 max=1451.93 min=1451.93
2024-10-04 12:05:12.431  6970-7075  godot                   com.example.demo1                    E  ERROR: BUG: Unreferenced static string to 0: servers
2024-10-04 12:05:12.431  6970-7075  godot                   com.example.demo1                    E     at: unref (core/string/string_name.cpp:142)
2024-10-04 12:05:12.432  6970-7075  godot                   com.example.demo1                    E  ERROR: BUG: Unreferenced static string to 0: ShaderCompilation
2024-10-04 12:05:12.432  6970-7075  godot                   com.example.demo1                    E     at: unref (core/string/string_name.cpp:142)
2024-10-04 12:05:12.439  6970-7037  libc                    com.example.demo1                    A  FORTIFY: pthread_mutex_lock called on a destroyed mutex (0x766f930f80)
2024-10-04 12:05:12.439  6970-7075  godot                   com.example.demo1                    E  ERROR: BUG: Unreferenced static string to 0: current_animation_changed
2024-10-04 12:05:12.439  6970-7075  godot                   com.example.demo1                    E     at: unref (core/string/string_name.cpp:142)
2024-10-04 12:05:12.540   906-1049  InputDispatcher         system_server                        W  channel 'a250195 com.example.demo1/com.godot.game.GodotApp (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
2024-10-04 12:05:12.540   906-1049  InputDispatcher         system_server                        E  channel 'a250195 com.example.demo1/com.godot.game.GodotApp (server)' ~ Channel is unrecoverably broken and will be disposed!
2024-10-04 12:05:12.541   561-949   BufferQueueProducer     surfaceflinger                       I  [com.example.demo1/com.godot.game.GodotApp#0](id:23100000022,api:1,p:6970,c:561) disconnect(): api=1
2024-10-04 12:05:12.541   561-949   BufferQueueProducer     surfaceflinger                       I  [SurfaceView - com.example.demo1/com.godot.game.GodotApp#0](id:23100000023,api:1,p:6970,c:561) disconnect(): api=1
2024-10-04 12:05:12.543   906-2666  ActivityManager         system_server                        I  Process com.example.demo1 (pid 6970) has died: fg  TOP 
2024-10-04 12:05:12.543   906-2747  WindowManager           system_server                        I  WIN DEATH: Window{a250195 u0 com.example.demo1/com.godot.game.GodotApp}
```


### Steps to reproduce

```csharp
   public override async void _Ready()
   {
       var h1 = new System.Net.Http.HttpClient();
      var t1 = await h1.GetAsync("https://www.xxxxxx.com/l01_01_md5.txt");
}
```

### Minimal reproduction project (MRP)

```csharp
        var h1 = new System.Net.Http.HttpClient();
       var t1 = await h1.GetAsync("https://www.xxxxxx.com/l01_01_md5.txt");
```