sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: MultiplayerApi.is_server behavior is inconsistent with documented behavior
Labels: discussion,topic:multiplayer

### Tested versions

Observed in v4.2.1.stable.mono.official [b09f793f5]

### System information

Godot v4.2.1.stable.mono - Pop!_OS 22.04 LTS - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3080 (nvidia; 545.29.06) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads)

### Issue description

[MultiplayerApi.is_server](https://docs.godotengine.org/en/stable/classes/class_multiplayerapi.html#class-multiplayerapi-method-is-server) says `Returns true if this MultiplayerAPI's multiplayer_peer is valid and in server mode (listening for connections)` which seems to be confirmed by [MultiplayerApi.multiplayer_peer](https://docs.godotengine.org/en/stable/classes/class_multiplayerapi.html#class-multiplayerapi-property-multiplayer-peer)  which says `Depending on the peer itself, the MultiplayerAPI will become a network server (check with is_server())`. However, I've observed that without ever changing a Node's `Multiplayer.multiplayer_peer`, `is_server` returns true (as does `is_multiplayer_authority`) and this seems to be confirmed by the code for the [OfflineMultiplayerPeer](https://github.com/godotengine/godot/blob/9b522ac1a85cab1a7a867b7a9f3bb102d9376ac2/modules/multiplayer/scene_multiplayer.h#L58) that is used when a new [SceneMultiplayer](https://github.com/godotengine/godot/blob/9b522ac1a85cab1a7a867b7a9f3bb102d9376ac2/modules/multiplayer/scene_multiplayer.cpp#L691) is created.

I'm not certain if this is a documentation error, a code bug, or an interpretation issue but my expectation is that if my MultiplayerApi is not a server, including when in offline mode (or has not had a custom MultiplayerApi set), `is_server` should return false because it is not `in server mode (listening for connections)`.

### Steps to reproduce

Simply create a new project with a Node and observe that the Node's `Multiplayer.is_server` returns true despite not being configured as a server listening for connections. This is confirmed through the linked Godot code.

### Minimal reproduction project (MRP)

The behavior is confirmed via Godot's own code as linked, no need for an MRP.
Repository: rust
Issue: Build script binaries crash with "dyld: malformed mach-o image: missing LC_DYSYMTAB" on macOS 10.15 when "strip = true"
Labels: O-macos,A-debuginfo

<!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->

It seems that on macOS 10.15, when enabling symbol stripping in Cargo.toml with `strip = true` the build scripts fail to execute with the following:

```text
error: failed to run custom build command for `libc v0.2.152`

Caused by:
  process didn't exit successfully: `/Users/me/Documents/Code/rust/others/repro/target/problem/build/libc-0c18316fbaf15a0a/build-script-build` (signal: 6, SIGABRT: process abort signal)
  --- stderr
  dyld: malformed mach-o image: missing LC_DYSYMTAB
```

Here's the minimal reproducible test case

```text
cargo new --bin repro
cd repro
cat >> Cargo.toml <<EOF
[profile.problem]
inherits = "release"
strip = true
EOF
cargo add libc
cargo build --profile problem # Fails
cargo build --release # Works fine
```

I expected to see this happen: I expected proper compilation and execution of stripped binaries.

Instead, this happened: It dun when kaboom.

### Meta

I tested these versions:

```
$ cargo +nightly --version --verbose
cargo 1.77.0-nightly (2ce45605d 2024-01-04)
release: 1.77.0-nightly
commit-hash: 2ce45605d9db521b5fd6c1211ce8de6055fdb24e
commit-date: 2024-01-04
host: x86_64-apple-darwin
libgit2: 1.7.1 (sys:0.18.1 vendored)
libcurl: 7.64.1 (sys:0.4.70+curl-8.5.0 system ssl:(SecureTransport) LibreSSL/2.8.3)
ssl: OpenSSL 1.1.1w  11 Sep 2023
os: Mac OS 10.15.7 [64-bit]

$ cargo +stable --version --verbose
cargo 1.75.0 (1d8b05cdd 2023-11-20)
release: 1.75.0
commit-hash: 1d8b05cdd1287c64467306cf3ca2c8ac60c11eb0
commit-date: 2023-11-20
host: x86_64-apple-darwin
libgit2: 1.7.1 (sys:0.18.1 vendored)
libcurl: 7.64.1 (sys:0.4.68+curl-8.4.0 system ssl:(SecureTransport) LibreSSL/2.8.3)
ssl: OpenSSL 1.1.1u  30 May 2023
os: Mac OS 10.15.7 [64-bit]
```

Backtrace wasn't helpful as this is a lower-level problem.
Repository: deno
Issue: `next lint` fails to load eslint-config-next
Labels: bug,node compat

```
$ deno run -A --unstable-byonm ./node_modules/.bin/next lint
Cannot read config file: /Users/divy/gh/my-app/node_modules/eslint-config-next/index.js
Error: Failed to patch ESLint because the calling module was not recognized.
If you are using a newer ESLint version that may be unsupported, please create a GitHub issue:
https://github.com/microsoft/rushstack/issues
Referenced from: /Users/divy/gh/my-app/node_modules/eslint-config-next/core-web-vitals.js
```
Repository: TypeScript
Issue: feat: support generic type name: `Record<name: string, value: string>`
Labels: Suggestion,Awaiting More Feedback

### 🔍 Search Terms

generic type name

### ✅ Viability Checklist

- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different JS based on the types of the expressions
- [X] This isn't a runtime feature (e.g. library functionality, non-ECMAScript syntax with JavaScript output, new syntax sugar for JS, etc.)
- [X] This isn't a request to add a new utility type: https://github.com/microsoft/TypeScript/wiki/No-New-Utility-Types
- [X] This feature would agree with the rest of our Design Goals: https://github.com/Microsoft/TypeScript/wiki/TypeScript-Design-Goals

### ⭐ Suggestion

support `Record<name: string, value: string>`

### 📃 Motivating Example

Without `Reocrd`, we can write:

```ts
interface Obj {
  [name: string]: string
}
```

Although `value: string` is still missing here, we have `name` info, but we can't archive same thing via `Record` util.

### 💻 Use Cases

1. What do you want to use this for?

All generic types

2. What shortcomings exist with current approaches?

I don't see any downsides

4. What workarounds are you using in the meantime?

No type name
Repository: vscode
Issue: Parsing of .gitignore files doesn't match git, causing cmd+p to not find any files
Labels: bug,upstream,search,confirmed

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Does this issue occur when all extensions are disabled?: Yes

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VS Code Version:
```
Version: 1.85.1
Commit: 0ee08df0cf4527e40edc9aa28f4b5bd38bbff2b2
Date: 2023-12-13T09:48:16.874Z (3 wks ago)
Electron: 25.9.7
ElectronBuildId: 25551756
Chromium: 114.0.5735.289
Node.js: 18.15.0
V8: 11.4.183.29-electron.0
OS: Darwin arm64 23.2.0
```

Steps to Reproduce:

Simple:

```sh
git clone https://github.com/gskinner/regexr.git
cd regexr
git checkout 1e382719041f8b1e5290472e14e2c98a6c05b61a
code .
```

and then Press Cmd+p and type in any of the file names you see.

Manually:

1. Create a new directory
2. `git init`
3. create some files and commit them
4. add the following .gitignore:
```
#-----------------------------
# INVALID FILES
# (for cross OS compatibility)
#-----------------------------
*[\<\>\:\"\/\\\|\?\*]*
```
5. commit it
5. Open the project in VS Code to search for any of the files you created with Cmd+P

It will not find any files unless you have them open in the editor already.

<img width="629" alt="Screenshot 2024-01-09 at 20 50 59" src="https://github.com/microsoft/vscode/assets/5687998/d883cb4a-06c4-4137-8774-d20e108f5154">

Removing the line and saving causes files to be found again

<img width="567" alt="Screenshot 2024-01-09 at 20 52 08" src="https://github.com/microsoft/vscode/assets/5687998/f7ff8d24-e02b-4384-8161-ef1865e40829">

I found this regex [in a project I cloned](https://github.com/gskinner/regexr/blob/1e382719041f8b1e5290472e14e2c98a6c05b61a/.gitignore#L6-L10) and it seems that `git` must parse it differently because obviously git is not ignoring all the files.

This issue is a follow up to #48771
Repository: pytorch
Issue: LBFGS MPS test_can_load_older_state_dict fails on older MacOS versions
Labels: module: optimizer,module: tests,triaged,module: macos,module: mps

### 🐛 Describe the bug

`TestOptimRenewed.test_can_load_older_state_dict` passes locally on my M1 for version Sonoma 14.1.1 but fails with the following logs in CI, which have MacOS version Ventura 13.2.1.

```
2024-01-02T16:16:34.7030590Z _____ TestOptimRenewedMPS.test_can_load_older_state_dict_LBFGS_mps_float32 _____
2024-01-02T16:16:34.7030970Z Traceback (most recent call last):
2024-01-02T16:16:34.7031530Z   File "/Users/ec2-user/runner/_work/pytorch/pytorch/test/test_optim.py", line 476, in test_can_load_older_state_dict
2024-01-02T16:16:34.7032160Z     optimizer.step(functools.partial(fwd_bwd, optimizer, model, input))
2024-01-02T16:16:34.7032930Z   File "/Users/ec2-user/runner/_work/_temp/conda_environment_7387833627/lib/python3.9/site-packages/torch/optim/optimizer.py", line 391, in wrapper
2024-01-02T16:16:34.7033530Z     out = func(*args, **kwargs)
2024-01-02T16:16:34.7034220Z   File "/Users/ec2-user/runner/_work/_temp/conda_environment_7387833627/lib/python3.9/site-packages/torch/utils/_contextlib.py", line 115, in decorate_context
2024-01-02T16:16:34.7034850Z     return func(*args, **kwargs)
2024-01-02T16:16:34.7035470Z   File "/Users/ec2-user/runner/_work/_temp/conda_environment_7387833627/lib/python3.9/site-packages/torch/optim/lbfgs.py", line 428, in step
2024-01-02T16:16:34.7036090Z     loss, flat_grad, t, ls_func_evals = _strong_wolfe(
2024-01-02T16:16:34.7036810Z   File "/Users/ec2-user/runner/_work/_temp/conda_environment_7387833627/lib/python3.9/site-packages/torch/optim/lbfgs.py", line 178, in _strong_wolfe
2024-01-02T16:16:34.7037410Z     t = bracket[low_pos]
2024-01-02T16:16:34.7037620Z IndexError: list index out of range
2024-01-02T16:16:34.7037800Z 
2024-01-02T16:16:34.7037960Z To execute this test, run the following from the base repo dir:
2024-01-02T16:16:34.7038460Z      python test/test_optim.py -k test_can_load_older_state_dict_LBFGS_mps_float32
2024-01-02T16:16:34.7038770Z 
2024-01-02T16:16:34.7038970Z This message can be suppressed by setting PYTORCH_PRINT_REPRO_ON_FAILURE=0
2024-01-02T16:16:34.7039830Z - generated xml file: /Users/ec2-user/runner/_work/pytorch/pytorch/test/test-reports/python-p
```
(GH run link https://github.com/pytorch/pytorch/actions/runs/7387833627/job/20097682935 though this may expire).

### Versions

Fails on Ventura 13.2.1

cc @vincentqb @jbschlosser @albanD @crcrpar @mruberry @ZainRizvi @malfet @kulinseth @DenisVieriu97 @razarmehr
Repository: tauri
Issue: administrator add tauri.conf ->tauri->allowlist->all:true Compilation failure[bug] 
Labels: type: bug,status: needs triage

### Describe the bug

https://docs.rs/tauri-build/latest/tauri_build/struct.WindowsAttributes.html#example
Set as above
Also, allowlist sets all: true
yarn tauri dev fails on Windows 10
output 
$ vite

  VITE v4.5.1  ready in 1278 ms

  ➜  Local:   http://127.0.0.1:1420/
  ➜  Network: use --host to expose
        Info Watching E:\project\rust\tarui12\src-tauri for changes...
    Finished dev [unoptimized + debuginfo] target(s) in 5.77s
error Command failed with exit code 3221225785.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.


### Reproduction

_No response_

### Expected behavior

_No response_

### Full `tauri info` output

```text
E:\project\rust\tarui12>npm run tauri info

> tarui12@0.0.0 tauri
> tauri "info"


[✔] Environment
    - OS: Windows 10.0.19045 X64
    ✔ WebView2: 120.0.2210.121
    ✔ MSVC: Visual Studio Community 2022
    ✔ rustc: 1.76.0-nightly (5ac4c8a63 2023-12-20)
    ✔ cargo: 1.76.0-nightly (1a2666ddd 2023-12-17)
    ✔ rustup: 1.26.0 (5af9b9484 2023-04-05)
    ✔ Rust toolchain: nightly-x86_64-pc-windows-msvc (default)
    - node: 16.18.1
    - yarn: 1.22.21
    - npm: 7.10.0

[-] Packages
    - tauri [RUST]: 1.5.4
    - tauri-build [RUST]: 1.5.1
    - wry [RUST]: 0.24.7
    - tao [RUST]: 0.16.5
    - @tauri-apps/api [NPM]: 1.5.3
    - @tauri-apps/cli [NPM]: 1.5.9

[-] App
    - build-type: bundle
    - CSP: unset
    - distDir: ../dist
    - devPath: http://localhost:1420/
    - framework: Vue.js
    - bundler: Vite
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: PowerToys
Issue: SSH Generators
Labels: Idea-New PowerToy,Needs-Triage

### Description of the new feature / enhancement

ssh and other key generators and secure managers, integrations for most used by devs services like GitLab GitHub etc

### Scenario when this would be used?

auth purposes e.g. for GIT usage

### Supporting information

something like in Kraken or fork
Repository: PowerToys
Issue: PT Run doesn't work over other PT modules
Labels: Issue-Bug,Product-PowerToys Run,Needs-Triage,Needs-Team-Response

### Microsoft PowerToys version

0.77.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

PowerToys Run

### Steps to reproduce

Open any PT module (specifically, problem was encountered with Screen Ruler and Settings), then open PT Run, and try to type something - letters, numbers, Escape, even mouse clicks outside of Run. After that is over, press the Run shortcut again to exit.
![PowerToys Settings_go84ACLnlO](https://github.com/microsoft/PowerToys/assets/77905640/7b68be2b-f69f-44b6-b61b-420022bede4e)
_please note that I am pressing random keys, Escape, and LMB over the course of this GIF_

edit 1/10/24 23:43 UTC: When opening the settings, also navigate to one of the pages, e.g. PT Run settings.

### ✔️ Expected Behavior

Whatever we press on the keyboard, is shown in the PT Run window.

### ❌ Actual Behavior

No reaction.

### Other Software

_No response_
Repository: PowerToys
Issue: PT Run: Changing font has no effect on the hints
Labels: Idea-Enhancement,Product-PowerToys Run,Needs-Triage

### Microsoft PowerToys version

0.77.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

PowerToys Run

### Steps to reproduce

Go to settings and change the font to something really obvious (e.g. 12 or 24), then open PT Run. Observe that the change had no effect on the hints. Type something and observe that the change did effect both query and results. Erase that and observe the 16pt hints again.

### ✔️ Expected Behavior

Hints' font size changes with the rest of the text

### ❌ Actual Behavior

Hints stay at 16pt

### Other Software

_No response_
Repository: PowerToys
Issue: PT Run: decouple font size for query and results
Labels: Product-PowerToys Run,Area-User Interface,Needs-Triage

### Description of the new feature / enhancement

Instead of one slider for font of all PT Run text, give us an option of managing font size for query and results independently

### Scenario when this would be used?

Some people (like myself) might want to differentiate between query and the results not only by their position but also by their look, like font size (e.g. 18pt and 16pt).

### Supporting information

_No response_
Repository: ant-design
Issue: Dropdown 多级菜单无法查看完整内容
Labels: Inactive,unconfirmed

### Reproduction link

https://codesandbox.io/p/sandbox/duo-ji-cai-dan-antd-5-12-8-forked-m5yyh2?file=%2Fdemo.tsx%3A12%2C31

### Steps to reproduce

向下展开的时候还可以滚动页面，向上就完全不行了

<img width="463" alt="image" src="https://github.com/ant-design/ant-design/assets/29084441/e7069d52-b7f8-4a1e-ad03-ed7addc40ec6">

### What is expected?

可以滚动查看完整内容

### What is actually happening?

看不到完整内容

| Environment | Info |
| --- | --- |
| antd | 5.12.8 |
| React | 18 |
| System | MacOS |
| Browser | Chrome |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: deno
Issue: node compatibility: `sanity` cli hangs indefinitely
Labels: bug

Version: Deno 1.39.2

## Steps to reproduce

1. run `npm create sanity@latest -- --template clean --create-project "Project Running With Deno" --dataset production`
2. choose default options, and `npm` for package manager in configuration
3. check that deno task imports `package.json` tasks
```
 deno task
Available tasks:
- dev (package.json)
    sanity dev
- start (package.json)
    sanity start
- build (package.json)
    sanity build
- deploy (package.json)
    sanity deploy
- deploy-graphql (package.json)
```
4. run any of the command
5. the process freezes indefinitely.
Repository: three.js
Issue: TSL Transpiler: Missing elements
Labels: TSL

### Description

The TSL Transpiler seems to lack a few elements such as mat3, mat4, texelFetch, texture2D and so on. I created a sample to quickly check what's missing. 
<img width="1719" alt="image" src="https://github.com/mrdoob/three.js/assets/15867665/4505d6d8-27da-4209-aa1c-78f0cb57801a">


### Reproduction steps

Add a `mat3`, `mat4` ect and the code will not transpile properly.

### Code

Sample generated with AI:
```glsl
float a = 1.0;
vec2 b;
vec3 c;
vec4 d;
mat3 e;
mat4 f;
vec4 g = texture2D();
vec4 h = texture2DArray();

// Basic arithmetic tests
float i = a + 0.5;
vec2 j = b + vec2(1.0, 2.0);
vec3 k = c - vec3(0.5, 0.5, 0.5);
vec4 l = d * vec4(2.0, 2.0, 2.0, 2.0);
mat3 m = e * mat3(1.0);
mat4 n = f + mat4(1.0);

// Vector and matrix multiplication tests
vec3 o = vec3(1.0, 0.0, 0.0) * e;
vec4 p = vec4(1.0, 0.0, 0.0, 1.0) * f;

// Function call tests
vec4 q = texture2D(g, vec2(0.5, 0.5));
vec4 r = texture2DArray(h, vec3(0.5, 0.5, 1.0));

// Conditional tests
if (a > 0.5) {
    a = 2.0;
}

// Loop tests
for (int s = 0; s < 5; s++) {
    a += 1.0;
}

// Texture access tests
vec4 t = texture2D(g, vec2(a, i));
vec4 u = texture2DArray(h, vec3(j.x, j.y, 0.0));

// Complex expression tests
vec4 v = mix(q, r, 0.5);
vec3 w = normalize(vec3(p.x, p.y, p.z));

// Uniform variable tests
uniform mat4 uMatrix;
vec4 x = uMatrix * vec4(1.0, 1.0, 1.0, 1.0);

// Sampler tests
uniform sampler2D uSampler;
vec4 y = texture2D(uSampler, vec2(0.5, 0.5));
// texelFetch tests
ivec2 texelCoord2D = ivec2(10, 20);
vec4 z = texelFetch(uSampler, texelCoord2D, 0);

// texture2DArray tests
uniform sampler2DArray uSampler2DArray;
vec4 aa = texture2DArray(uSampler2DArray, vec3(0.5, 0.5, 1.0));

// textureCube tests
uniform samplerCube uSamplerCube;
vec4 ab = textureCube(uSamplerCube, vec3(1.0, 0.0, 0.0));

// texture3D tests
uniform sampler3D uSampler3D;
vec4 ac = texture3D(uSampler3D, vec3(0.5, 0.5, 0.5));

// Shadow texture tests
uniform sampler2DShadow uSamplerShadow;
float shadowCoord = 0.5;
vec4 ad = shadow2D(uSamplerShadow, vec3(0.5, 0.5, shadowCoord));

// More complex texelFetch test
ivec3 texelCoord3D = ivec3(5, 5, 1);
vec4 ae = texelFetch(uSampler2DArray, texelCoord3D, 0);

// Texture sampling with varying coordinates
vec4 af = textureCube(uSamplerCube, normalize(c));

// Testing texture3D with non-uniform coordinates
vec3 nonUniformCoord = vec3(a, k.x, o.y);
vec4 ag = texture3D(uSampler3D, nonUniformCoord);

vec3 arr[2] = vec3[2](
  vec3(0.,0.,0.),
  vec3(0.,0.,0.),
);

#ifdef USE_UV
#endif
```


### Live example

* [webgpu_tsl_transpiler](https://threejs.org/examples/?q=tsl#webgpu_tsl_transpiler)

### Version

r160
Repository: go
Issue: proposal: crypto/tls: implement RFC5929 tls-server-end-point support
Labels: Proposal,Proposal-Crypto

### Proposal Details

Can you add the missing "tls-server-end-point" support of RFC 5929: Channel Bindings for TLS?
- https://datatracker.ietf.org/doc/html/rfc5929
- https://www.rfc-editor.org/rfc/rfc5929#section-4

It is needed for security and for example here (In more RFCs):
- XEP-0388: Extensible SASL Profile: https://xmpp.org/extensions/xep-0388.html
- XEP-0440: SASL Channel-Binding Type Capability: https://xmpp.org/extensions/xep-0440.html
- XEP-0474: SASL SCRAM Downgrade Protection: https://xmpp.org/extensions/xep-0474.html
- XEP-0480: SASL Upgrade Tasks: https://xmpp.org/extensions/xep-0480.html

Thanks in advance.
Repository: flutter
Issue: Listener or GestureDetector is not responding at the status bar location.
Labels: e: device-specific,platform-ios,framework,f: gestures,has reproducible steps,P2,team-design,triaged-design,found in release: 3.16,found in release: 3.18

### Steps to reproduce

After hiding the status bar, place the Widget in the original status bar position and add a Listener or GestureDetector to the Widget. You will find that the Listener or GestureDetector does not receive events. Is this a Flutter bug?

### Expected results

Listener or GestureDetector can respond normally

### Actual results

Listener or GestureDetector can  not respond normally

### Code sample

<details open><summary>Code sample</summary>

```dart

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';


class YZExamplePage extends StatefulWidget {
  const YZExamplePage({Key? key}) : super(key: key);

  @override
  State<YZExamplePage> createState() => _YZExamplePageState();
}

class _YZExamplePageState extends State<YZExamplePage> {  

  @override
  void initState() {
    super.initState();
    SystemChrome.setEnabledSystemUIMode(SystemUiMode.manual, overlays: []);

  }

  @override
  void dispose() {
    SystemChrome.restoreSystemUIOverlays();

    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    
    return Scaffold(
        body: Center(
          child: Column(
            crossAxisAlignment: CrossAxisAlignment.start,
            children: [
              // SizedBox(height: 44,),
              TextButton(
                  onPressed: () {
                    print('Click me me me me!');
                  },
                  child: const Text('Click me me me me!')),  ],
          ),
        ));
  }
}

```

</details>


### Screenshots or Video

<details open>
<summary>Screenshots / Video demonstration</summary>

[Upload media here]

</details>


### Logs

<details open><summary>Logs</summary>

```console
[Paste your logs here]
```

</details>


### Flutter Doctor output

<details open><summary>Doctor output</summary>

```console
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel stable, 3.0.4, on macOS 13.2 22D49 darwin-x64, locale zh-Hans-CN)
[✓] Android toolchain - develop for Android devices (Android SDK version 33.0.2)
[✓] Xcode - develop for iOS and macOS (Xcode 14.2)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2022.1)
[✓] VS Code (version 1.83.0)
[✓] VS Code (version 1.71.2)
[✓] Connected device (3 available)
    ! Error: 鱼iPhone12 is not connected. Xcode will continue when 鱼iPhone12 is connected and unlocked. (code
      -13)
[✓] HTTP Host Availability

• No issues found!
```

</details>