sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: go
Issue: cmd/get: `go get` fails with "...found, but does not contain package" instead of resolving nested module
Labels: NeedsInvestigation,GoCommand,modules

### What version of Go are you using (`go version`)?

<pre>
$ go version
go version go1.19.5 linux/amd64
</pre>

### Does this issue reproduce with the latest release?
Yes


### What operating system and processor architecture are you using (`go env`)?
Linux amd64
<details><summary><code>go env</code> Output</summary><br><pre>
$ go env
GO111MODULE="on"
GOARCH="amd64"
GOBIN=""
GOCACHE="/home/sirianni/.cache/go-build"
GOENV="/home/sirianni/.config/go/env"
GOEXE=""
GOEXPERIMENT=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="linux"
GOINSECURE=""
GOMODCACHE="/home/sirianni/go/pkg/mod"
GONOPROXY="github.com/confluentinc/*"
GONOSUMDB="github.com/confluentinc/*"
GOOS="linux"
GOPATH="/home/sirianni/go"
GOPRIVATE="github.com/confluentinc/*"
GOPROXY="https://proxy.golang.org,direct"
GOROOT="/home/sirianni/.asdf/installs/golang/1.19.5/go"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/home/sirianni/.asdf/installs/golang/1.19.5/go/pkg/tool/linux_amd64"
GOVCS=""
GOVERSION="go1.19.5"
GCCGO="gccgo"
GOAMD64="v1"
AR="ar"
CC="gcc"
CXX="g++"
CGO_ENABLED="1"
GOWORK=""
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -m64 -pthread -Wl,--no-gc-sections -fmessage-length=0 -fdebug-prefix-map=/tmp/go-build1184547243=/tmp/go-build -gno-record-gcc-switches"
</pre></details>

### What did you do?
```
$ go get github.com/open-telemetry/opentelemetry-collector-contrib/processor/redactionprocessor@v0.69.0 
```
### What did you expect to see?
Module successfully found and added to `go.mod`

### What did you see instead?
```
go: module github.com/open-telemetry/opentelemetry-collector-contrib@v0.69.0 found, but does not contain package github.com/open-telemetry/opentelemetry-collector-contrib/processor/redactionprocessor
```

Running `go clean -modcache` and then re-executing the same `go get ...` command works.
Repository: flutter
Issue: [Windows] Copy engine symbols to build output
Labels: tool,platform-windows,a: debugging,a: desktop,P2,team-windows,triaged-windows

## Use case

I would like to debug my Windows app's Flutter engine code. Currently Visual Studio is unable to find the engine's symbols as they are in the Flutter SDK's artifacts cache. I have to configure Visual Studio to look into that path for symbols (see [this guide](https://gist.github.com/loic-sharma/248f28b3ba4664dde08da68f46b312bd/ee3b91484f70201ce4bc2c339e99166749fb3c9f#load-the-engines-symbols)).

Visual Studio would be able to find the symbols if the Flutter tool copied them to the build directory, next to the engine's .dll.

Note that the engine's Windows symbols are quite large (~230MB today). Some customers may not want symbols as it bloats the app considerably.

## Proposal

Add a `--symbols` and `--no-symbols` flags to `flutter build windows`. The `--symbols` flag should copy the engine's symbols to the build directory if provided. This flag is enabled by default on all modes (debug, release, and profile).

Additionally, `flutter run -d windows` should copy the engine's symbols to the build directory.
Repository: PowerToys
Issue: Fancy Zones Enhancement Request (Zone Groups)
Labels: Needs-Triage

### Description of the new feature / enhancement

Fancy Zones should create a group / appear as group when pressing tab like how windows window snapping creates a group

### Scenario when this would be used?

this would make navigation a lot easier and instantly brings the zone group in front of other apps

### Supporting information

_No response_
Repository: material-ui
Issue: [Timeline] Add the functionality of expanding and shrinking
Labels: new feature,waiting for 👍,component: timeline

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Summary 💡

The functionality of expanding and shrinking the timeline component would be useful. 

### Examples 🌈

In shrunken state the timeline can e.g. only show the latest 3 items and when hovering, it animates to show the full timeline.  

### Motivation 🔦

I want to show only the lastest event but give the the user the possibility to see the full history of events, while hiding it when the user does not need it, to save screen space
Repository: next.js
Issue: Image with static import throws an error with Vitest
Labels: bug

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

    Operating System:
      Platform: win32
      Arch: x64
      Version: Windows 10 Pro
    Binaries:
      Node: 18.13.0
      npm: N/A
      Yarn: N/A
      pnpm: N/A
    Relevant packages:
      next: 13.1.6-canary.2
      eslint-config-next: N/A
      react: 18.2.0
      react-dom: 18.2.0


### Which area(s) of Next.js are affected? (leave empty if unsure)

_No response_

### Link to the code that reproduces this issue

https://github.com/lucas-santosP/next-image-static-import-with-vitest

### To Reproduce

After following the Vitest setup in the example [with-vitest](https://github.com/vercel/next.js/tree/canary/examples/with-vitest), to reproduce the error you simply need to add an `Image` component with static import and remove the `width` and `height` props. 

For example:
```tsx
// On top of the file:
import vercelLogo from "../public/vercel.svg";

// [...] In the component
<Image src={vercelLogo} alt="Vercel Logo" />
```

And then run the tests
```
yarn vitest
```

### Describe the Bug

it seems that the Vitest running environment does not recognize the static import in the `Image` component, so when I try to run the test it throws an error saying that width and height are required:

```
FAIL  __tests__/Home.test.tsx > home
Error: Image with src "/public/vercel.svg" is missing required "height" property.

FAIL  __tests__/Home.test.tsx > home
Error: Image with src "/public/vercel.svg" is missing required "width" property.
```

The same happens with `next/legacy/image` and using in Next 12.x too.


### Expected Behavior

Infer that the image has static import so it does not need `width` and `height` props anymore.

### Which browser are you using? (if relevant)

_No response_

### How are you deploying your application? (if relevant)

_No response_
Repository: create-react-app
Issue: Build hashes vary based on order of REACT_APP_ keys in process.env
Labels: needs triage,issue: bug report

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### Describe the bug

In some build environments (like Kubernetes), the order of the keys in `process.env` is non-deterministic.  This can result in build outputs from the same source code and environment that have different hashes due to arbitrary variations in the order of the included `REACT_APP_*` variables.

### Reproducible demo

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See the repo at: https://github.com/apogee-stealth/cra-env-test

You can run the script `test-env-order.sh` in that repo to reproduce the issue.

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The fix is simply to sort the `REACT_APP_*` keys before injecting them into the build.  I will open a PR shortly with that change.
Repository: go
Issue: x/tools/gopls: be more careful when computing edits or positions on fixed source
Labels: gopls,Tools,gopls/parsing,gopls/corruption

There are a few places where gopls pre-processes source code to improve parsing (`cache.fixSrc`).

Surprisingly, this isn't taken into account in many places where it should be: wherever we compute positions or edits based on fixed syntax. I suspect that it isn't (usually) an issue in practice because the source fixups are limited in scope, and people don't generally try to work on source code with parse errors. Nevertheless, we should fix this. One straightforward solution may be to express the source fixes as edits, and use them to invert positions computed from the resulting parsed syntax.  We'd need to remove all token.Pos helper methods from `protocol.Mapper`, and lift them to `source.ParsedGoFile`, where they can be interpreted correctly.

CC @adonovan
Repository: godot
Issue: Shrinking VehicleWheel when using physics interpolation
Labels: bug,discussion,topic:rendering,confirmed,topic:3d

### Godot version

3.5.1.stable

### System information

Windows 10, RTX 3070, driver version 528.24, both GLES2 and 3

### Issue description

Physics interpolation causes the child mesh of every wheel to visually shrink. This change is smooth, when the physics FPS is equal to, or a multiple of, the screen's refresh rate. Otherwise, it causes jittering. The shrinking depends on driving speed and physics FPS. Higher speeds generally cause more shrinking. When the vehicle slows down, the wheels return to their normal size. Lower physics FPS also lead to shrinking.

### Steps to reproduce

Play the reproduction project for a few seconds. No user input is needed. Results are inconsistent, even with identical settings. By default, the physics FPS is 60. Changes to it, or to the monitor's refresh rate, should lead to different results. The shrinking should only occur while physics interpolation is turned on.

### Minimal reproduction project

[reproduction.zip](https://github.com/godotengine/godot/files/10523403/reproduction.zip)
Repository: stable-diffusion-webui
Issue: [Feature Request]: Picture to 3D Model
Labels: enhancement,extension-request

### What would your feature do ?

Convert a picture to High-Resolution 3D Human Model
![3DHuman](https://user-images.githubusercontent.com/101431908/215214480-f8eb201a-28c7-41be-b4d4-e064497e502e.gif)
https://github.com/facebookresearch/pifuhd
[PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization (CVPR 2020)](https://shunsukesaito.github.io/PIFuHD/)

### Proposed workflow

1. Go to convert to 3D Human Tab
2. Press convert image after import image
3. Done


### Additional information

_No response_
Repository: godot
Issue: C++ module doesn't work from custom build template.
Labels: discussion,platform:android,topic:core

### Godot version

3.5.1.stable

### System information

Linux Mint 21

### Issue description

I followed the steps [here](https://docs.godotengine.org/en/stable/development/compiling/compiling_for_android.html) to compile build templates for Android.

My custom module appears to compile fine when compiling the templates.
```
[ 21%] Compiling ==> modules/summator/summator.cpp
[ 21%] Compiling ==> modules/summator/register_types.cpp
```
When running my game on Android, any object that uses to module fails to load with no other error.
```
E 0:00:07.625   load: Failed to load resource 'res://Summator.tscn'.
  <C++ Error>   Condition "err != OK" is true. Returned: RES()
  <C++ Source>  core/io/resource_loader.cpp:206 @ load()
  <Stack Trace> main.gd:117 @ _ready()
```
Other builds, such as X11 seem to work fine.

### Steps to reproduce

I can reproduce this error by making a simple cpp module, using it in a scene script, and seeing if that scene will load in an Android build.

In the scene that doesn't load, I used
```
#custom cpp module
var summator = Summator.new()
```
to call the module.

### Minimal reproduction project

[moduleTest.zip](https://github.com/godotengine/godot/files/10523541/moduleTest.zip)
Repository: godot
Issue: godot-4-beta16 freeze when steamVR and/or windows-mixed-reality-portal
Labels: bug,platform:windows,topic:xr,topic:export

### Godot version

godot-4-beta16

### System information

win 11

### Issue description

when steamVR and window-mixed-reality-portal is running and you want to select "Project->export" to build your project, godot freezes and you must kill the process with task-manager.

### Steps to reproduce

when steamVR and window-mixed-reality-portal is running and you want to select "Project->export" to build your project, godot freezes and you must kill the process with task-manager.

### Minimal reproduction project

none
Repository: rust
Issue: Enable `rustc::ty_eq_operator` by default
Labels: A-lints,T-compiler,S-blocked,A-contributor-roadblock

#107393 adds a new internal lint about comparing types. Since it fires quite a lot in the compiler and most of them should be `allow`ed (or rather, `expect`ed :D) it makes sense to wait until the lint is in the bootstrap compiler.

This issue is a remainder to fix that and enable it after the bump.
Repository: react
Issue: Bug: Memory leak in react while focusing input elements
Labels: Type: Bug

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I 've noticed that having an `input` element focused and unmounting its owner component doesn't actually free up this component from the js heap  , I 've created this simple blnkr to demonstarate this which add a dummy `X` to a ref inside a component that has an input element

React version: 17.0.2

## Steps To Reproduce

1. Go to this [plnkr](https://plnkr.co/edit/IiqhT2JEvZcAJBMu?open=index.js&deferRun=1&preview)  
2. Click Tab Two
3. Click the `Grow button` a few times 
4. Take a heap snapshot 
5. Click the Grow button a few more times 
6. **IMPORTANT** Focus the input element by clicking into it
7. Click Tab One ( This unmount the component that own the ref to the list ) 
8. Take another heap snapshot ( after running the GC)  
9. Compare between the two snapshots 
10. The added string `X` will be found within the `concat check the screenshot 
<img width="1507" alt="Screenshot 2023-01-28 at 1 13 12 AM" src="https://user-images.githubusercontent.com/28496859/215225175-f64cf1ee-f6b9-4dff-93d0-4fdebc3747e9.png">


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Link to code example: can be found above

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## The current behavior

The current component that own the input element is still being there in the memory and doesn't free up its own resources afer being unmounted.

## The expected behavior
The current component shloud free up its resources whenever being unmounted
Repository: flutter
Issue: DropDownButtonFormField is not detectable by flutter_test if initial value is an empty string ''.
Labels: a: tests,c: new feature,framework,f: material design,c: proposal,team-design,triaged-design

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## Use case
Those who are new to flutter may opt to use an empty string as a first option instead of a null value. When testing, the widgetTester will not be able to find the DropdownButtonFormField.
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## Proposal

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Have Flutter throw an error if the value is an empty string, letting the user know they should use null instead. Or include in the DropdownButtonFormField/DropdownButton docs that null is preferred. Or have flutter_test be able to find the DropdownButtonFormField if the value is an empty string.
Repository: excalidraw
Issue: vite compile error 
Labels: package:excalidraw

i try to use 
```bash
tsc && vite build
```
to compile the project.

my code is 
```typescript
  // This is a hacky work-around for Excalidraw + Vite.
  // In DEV, Vite pulls this in fine, in prod it doesn't. It seems
  // like a module resolution issue with ESM vs CJS?
  const _Excalidraw =
    Excalidraw.$$typeof != null ? Excalidraw : Excalidraw.default;
```

it show errors 
```bash
src/nodes/ExcalidrawNode/ExcalidrawModal.tsx:174:16 - error TS2339: Property '$$typeof' does not exist on type 'typeof import("F:/code/skill/know/node_modules/.pnpm/@excalidraw+excalidraw@0.14.1_biqbaboplfbrettd7655fr4n2y/node_modules/@excalidraw/excalidraw/types/packages/excalidraw/index")'.

174     Excalidraw.$$typeof != null ? Excalidraw : Excalidraw.default;
                   ~~~~~~~~

src/nodes/ExcalidrawNode/ExcalidrawModal.tsx:174:59 - error TS2339: Property 'default' does not exist on type 'typeof import("F:/code/skill/know/node_modules/.pnpm/@excalidraw+excalidraw@0.14.1_biqbaboplfbrettd7655fr4n2y/node_modules/@excalidraw/excalidraw/types/packages/excalidraw/index")'.

174     Excalidraw.$$typeof != null ? Excalidraw : Excalidraw.default;
                                                              ~~~~~~~
```

how  can fix it on vite build?
Repository: flutter
Issue: [go_router] `routerNeglect` does not seem to work
Labels: platform-web,package,has reproducible steps,P2,p: go_router,found in release: 3.7,team-go_router,triaged-go_router

## Steps to Reproduce
1. Run the [router neglect example](https://github.com/flutter/packages/blob/main/packages/go_router/example/lib/others/router_neglect.dart)
2. Tap on "Go to page 2"

**Actual result:** A new history entry is created in the browser history entries.
**Expacted result:** No history entries are created in the browser history entries.

As indicated in the video below, after navigating to a new route, a new entry is pushed to the history entries of the browser and the back button of the browser takes the user to the previous route; While after navigation, no new entries should have been added, and the browser back button should have stayed disabled.

I am using `go_router 6.0.1`.

https://user-images.githubusercontent.com/46545247/215242158-fad6769e-5f1f-4093-b793-37069292a00a.mp4

```
Flutter 3.3.10 • channel stable • https://github.com/flutter/flutter.git
Framework • revision 135454af32 (6 weeks ago) • 2022-12-15 07:36:55 -0800
Engine • revision 3316dd8728
Tools • Dart 2.18.6 • DevTools 2.15.0
```
Repository: terminal
Issue: "Open in Terminal" menu option should open in PowerShell or Ubuntu depending on folder location
Labels: Issue-Feature,Help Wanted,Product-Terminal,Area-ShellExtension

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# Description of the new feature/enhancement

Not sure if this is an enhancement versus an actual bug, but if have my default WSL distro be Ubuntu, and I click "Open in Terminal" in a Windows folder, I expect it to open up the *PowerShell* terminal, not the Ubuntu one. Vice versa if I have the default terminal as PowerShell and I click "Open in Terminal" in an Ubuntu folder, like in the below folders.

In other words, Terminal should know the context in which I'd want each terminal to open up.

![image](https://user-images.githubusercontent.com/42670561/215248711-7115c3e4-071a-432c-aa64-f942e98fdc10.png)


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Repository: stable-diffusion-webui
Issue: [Bug]: [Mac] Using Batch size, then I got same images
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

Using Batch size, then I got same images...
for example, I set Batch size 3 and Batch count 5
then, I get the 3 same images appear 5 times.(total 15)

I am not English native speaker, so my English may not be accurate.
Please understand.

[Environment]
I updated on 1/28
python: 3.10.5
torch: 1.12.1 
xformers: N/A
gradio: 3.16.2 
commit: [cc8c9b74]
checkpoint: [d52027a0dc]

### Steps to reproduce the problem

 I can't 

### What should have happened?

 Images are output for each batch size.

### Commit where the problem happens

cc8c9b74

### What platforms do you use to access UI ?

MacOS

### What browsers do you use to access the UI ?

Apple Safari

### Command Line Arguments

_No response_

### Additional information, context and logs

_No response_