sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: transformers
Issue: Add GPT-2-climate
Labels: New model

### Model description

GPT-2 was pretrained on a climate change-related corpus consisting of over 500 thousand abstracts of top climate scientists' articles from trustable sources covering large temporal and spatial scales. The climate-gpt-2 model could further be used for downstream tasks in the climate change domain, including Classification, Fact-checking, and text generation (climate change-related texts).

paper: https://www.climatechange.ai/papers/neurips2022/27

### Open source status

- [X] The model implementation is available
- [X] The model weights are available

### Provide useful links for the implementation


@seashr
Repository: flutter
Issue: Google maps not showing always in Safari browser
Labels: p: maps,platform-web,package,has reproducible steps,browser: safari-macos,P2,found in release: 3.7,found in release: 3.8,team-web,triaged-web


https://user-images.githubusercontent.com/92308988/207300617-dfe30b33-1452-4fe0-8f5a-9b5b3528c941.mp4

google_maps_flutter: ^2.1.12


[✓] Flutter (Channel stable, 3.3.4, on macOS 12.5 21G72 darwin-arm, locale en-IN)
    • Flutter version 3.3.4 on channel stable at /Users/admin/Documents/flutter_sdk/flutter
    • Upstream repository https://github.com/flutter/flutter.git
    • Framework revision eb6d86ee27 (10 weeks ago), 2022-10-04 22:31:45 -0700
    • Engine revision c08d7d5efc
    • Dart version 2.18.2
    • DevTools version 2.15.0

[!] Android toolchain - develop for Android devices (Android SDK version 33.0.0)
    • Android SDK at /Users/admin/Library/Android/sdk
    • Platform android-33, build-tools 33.0.0
    • Java binary at: /Applications/Android Studio.app/Contents/jre/Contents/Home/bin/java
    • Java version OpenJDK Runtime Environment (build 11.0.13+0-b1751.21-8125866)
    ! Some Android licenses not accepted.  To resolve this, run: flutter doctor --android-licenses

[✓] Xcode - develop for iOS and macOS (Xcode 14.0.1)
    • Xcode at /Applications/Xcode.app/Contents/Developer
    • Build 14A400
    • CocoaPods version 1.11.3

[✓] Chrome - develop for the web
    • Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome

[✓] Android Studio (version 2021.3)
    • Android Studio at /Applications/Android Studio.app/Contents
    • Flutter plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/9212-flutter
    • Dart plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/6351-dart
    • Java version OpenJDK Runtime Environment (build 11.0.13+0-b1751.21-8125866)

[✓] Connected device (2 available)
    • macOS (desktop) • macos  • darwin-arm64   • macOS 12.5 21G72 darwin-arm
    • Chrome (web)    • chrome • web-javascript • Google Chrome 108.0.5359.98

[✓] HTTP Host Availability
    • All required HTTP hosts are available
Repository: flutter
Issue: [pigeon] remove runtime type/nullability checks in deserialization in all generators
Labels: package,team-ecosystem,p: pigeon,P2,triaged-ecosystem

Currently there are some sporadic runtime checks for type and nullability that are only verifying that the generated code has the correct types.

This slows down client performance slightly and shouldn't be needed as pigeon should be verified to provide typing correctly before publishing.

As mentioned here https://github.com/flutter/packages/pull/2745#discussion_r1046641706

/cc @stuartmorgan
Repository: neovim
Issue: getchar() returns garbage for certain characters in xterm
Labels: bug,has:vim-patch,tui,input

### Neovim version (nvim -v)

neovim-0.9.0~ubuntu1+git202212110018-224473546-333b5866f (from unstable ppa build). Also reproduced it after compiling in current 0.9.0 master a6b05cb75d330dd995d3ad21ee08bb0a2cfcae74

### Vim (not Nvim) behaves the same?

No, vim 8.2

### Operating system/version

Ubuntu 22.04.1

### Terminal name/version

xterm(372)

### $TERM environment variable

xterm, happens identically in xterm-256color

### Installation

apt

### How to reproduce the issue

1. nvim --clean on xterm
2. do `i<C-r>=getchar()<CR>` to insert directly from getchar()
3. input your curly brace (in my case, with shift+square bracket)


### Expected behavior

The ascii code for the curly brace is input.

### Actual behavior

Doing this gets me `ü}` (or the opposite curly brace in the last position, if that was what was entered). If I save the file as plaintext, the hexdump looks like:  80c2 bcc3 7d02 000a. Also happens with the square brackets.

Alternatively, if you assign the getchar value to a variable and then echo it, it gets shown as something like `<80><fc>^B}`.

Appears to only happen on xterm. Doing the same thing on gnome-terminal, xfce4-terminal and urxvt prints out the proper ascii value for the curly brace. I found out about it because it breaks the vim-surround plugin.
Repository: storybook
Issue: [Feature Request]: consider removing fs-extra
Labels: dependencies,good first issue,performance issue

### Is your feature request related to a problem? Please describe

most of the things you use already exist in `node:fs` and `node:fs/promises`

### Describe the solution you'd like

would be nice to depend on fewer dependencies

### Describe alternatives you've considered

_No response_

### Are you able to assist to bring the feature to reality?

no

### Additional context

_No response_
Repository: excalidraw
Issue: stroke not constant for round non-transparent rectangles/diamonds
Labels: bug

Apparently more so for hachure and crosshatch fills than for solid fill (but even solid is not as constant as it should be).

Not a super recent regression, if at all (i.e. not connected to the roundness rewrite). Likely roughjs issue, but couldn't find out where it's happening.

![excal-stroke-random-bug](https://user-images.githubusercontent.com/5153846/207327084-6e06b6e6-e0ed-4029-ae3a-2f8fc2a24f51.gif)
Repository: vscode
Issue: Emmet completions interfering with Fast Arrow completions
Labels: bug,emmet,confirmed

Type: <b>Bug</b>

On react project add in `settings.json`
 "emmet.includeLanguages": {
    "javascript": "javascriptreact"
  }

with extensions like Fast Arrow or ES7+ React/Redux/React-Native snippets
try to use snippest `fa` from fast arrow function or `rafce` from react snippet.
It wont work
. When I've removed that ist works like normal

Without that setting:
![Zrzut ekranu 2022-12-13 o 14 29 21](https://user-images.githubusercontent.com/15020706/207333801-134b1423-ed64-4157-8b5f-593d168052f4.png)

With setting enabled:
![Zrzut ekranu 2022-12-13 o 14 30 15](https://user-images.githubusercontent.com/15020706/207334251-e222ca5c-b9b0-4863-a57a-7dcd3cc6ce6c.png)


VS Code version: Code - Insiders 1.75.0-insider (Universal) (11238faea62d570d77afe6edfe05c8b732c44a2b, 2022-12-13T05:22:37.977Z)
OS version: Darwin x64 20.6.0
Modes:
Sandboxed: Yes

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Intel(R) Core(TM) i5-4260U CPU @ 1.40GHz (4 x 1400)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: disabled_off<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>metal: disabled_off<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_renderer: enabled_on<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: disabled_off|
|Load (avg)|8, 8, 8|
|Memory (System)|4.00GB (0.08GB free)|
|Process Argv||
|Screen Reader|no|
|VM|0%|
</details><details><summary>Extensions (5)</summary>

Extension|Author (truncated)|Version
---|---|---
vscode-css-modules|cli|0.4.2
es7-react-js-snippets|dsz|4.4.3
prettier-vscode|esb|9.10.3
fast-arrow|vin|1.0.8
vscode-icons|vsc|12.0.1


</details><details>
<summary>A/B Experiments</summary>

```
vsliv695:30137379
vsins829:30139715
vsliv368cf:30146710
vsreu685:30147344
python383cf:30185419
vspor879:30202332
vspor708:30202333
vspor363:30204092
vswsl492:30256197
vslsvsres303:30308271
pythonvspyl392:30422396
pythontb:30258533
pythonptprofiler:30281269
vshan820:30294714
pythondataviewer:30285072
vscod805:30301674
bridge0708:30335490
bridge0723:30353136
cmake_vspar411:30581797
vsaa593:30376534
pythonvs932:30404738
cppdebug:30492333
vsclangdf:30492506
c4g48928:30535728
dsvsc012cf:30540253
pynewext54:30618038
pylantcb52:30590116
pyindex848:30611229
nodejswelcome1:30587009
pyind779:30611226
dbltrim-noruby:30604474
pythonsymbol12:30622696
fim-prod:30623723

```

</details>

<!-- generated by issue reporter -->
Repository: flutter
Issue: Images rendered look different as compared to chrome and image viewer.
Labels: engine,platform-web,a: images,has reproducible steps,P3,found in release: 3.3,found in release: 3.7,team-web,triaged-web

The image looks different on the app compared to the macos' image viewer(Not Flutter desktop, default previewer on macs when you click on image).

Easier to notice when you look at that pink circle behind the 150+ text.

In Chrome(not Flutter web), Firefox(not Flutter web), and Flutter apps on iOS-Android, pink looks exactly the same. 

On Safari(not Flutter web, simply viewing files on the browser) and macOS image viewer(not Flutter desktop), the image looks the same, but they are different from Chrome or Flutter. I'm not sure if my image has a problem or if it's related to the Skia Engine but here's my findings.

Try to focus on the pink color behind 150+ text.

First let me show you the comparison on Chrome and MacOs Image viewer
![image](https://user-images.githubusercontent.com/26160059/207342102-d66dbfb3-0183-432d-9040-585c2fd388b7.png)

Now in the app. In the app, it looks the same as it is in Chrome.
<img width="299" alt="image" src="https://user-images.githubusercontent.com/26160059/207343831-1cdd6081-06be-45d3-a321-845f3db0ff92.png">

Uploading the image below:
![1670844528-2022-07-01-july-august-2022-cover(1)](https://user-images.githubusercontent.com/26160059/207345061-e1ae2677-cb59-41a1-bd36-bed9d15665bf.jpg)
Repository: vscode
Issue: Editor triggers keyboard open on scroll on mobile
Labels: bug,touch/pointer

**monaco-editor version:** 0.25.1
**Browser:** Chrome / Brave
**OS:** Android
**Playground code that reproduces the issue:**


- Open Chrome or brave on a mobile device
- Go to [web test playground](https://vscode-web-test-playground.azurewebsites.net/)
- Tap continue
- Open `large.ts`
- Close native keyboard if it's open
- scroll to the bottom of the file 

**Expected:**
The virtual keyboard doesn't open on scroll

**What happens:**
Tap scroll triggers virtual keyboard
Repository: vscode
Issue: Don't initialize with "Manual Resolution"
Labels: bug,merge-editor

```
{
    "languageId": "python",
    "base": "import sys\n\nprint(\"Hello world, this is python version \" + sys.version)\n\nfor x in range(1, 6):\n    print(x)\n\nprint('Goodbye!')",
    "input1": "import sys\n\nprint(\"Hello world, this is python version \" + sys.version)\n\nsys\nfor x in range(1, 6):\n    print(x)\n\nprint('Goodbye!')",
    "input2": "import sys\n\nprint(\"Hello world, this is python version \" + sys.version)\n\n\nfor x in range(1, 6):\n    print(x)\n\nprint('Goodbye!')",
    "result": "import sys\n\nprint(\"Hello world, this is python version \" + sys.version)\n\n\nfor x in range(1, 6):\n    print(x)\n\nprint('Goodbye!')",
    "initialResult": "import sys\n\nprint(\"Hello world, this is python version \" + sys.version)\n\n<<<<<<< HEAD\n\n=======\nsys\n>>>>>>> master\nfor x in range(1, 6):\n    print(x)\n\nprint('Goodbye!')"
}
```

![image](https://user-images.githubusercontent.com/2931520/207380880-d96a835e-5dfd-4b86-bc35-477799ab0704.png)
Repository: vscode
Issue: SCM - Allow anyone (not just SCM) to hook into quick diff provider
Labels: feature-request,api,scm,api-proposal

Why this would be useful: https://github.com/microsoft/vscode-pull-request-github/issues/392

We'll also need to determine what should happen when there are multiple quick diff providers on the same range.
Repository: vscode
Issue: `search.maxResults` does not affect how many results are found/highlighted
Labels: bug,search,confirmed

Steps to Reproduce:

1. Create a file with the same line 300k times
2. search for something in the line - 19999+ results are found, and that many are highlighted
3. change `search.maxResults` to something above or below the default
4. search again 
:bug: 19999+ results are found, and that many are highlighted
Repository: pytorch
Issue: Extend "torch.utils.cpp_extension.load" for both lib64 and **lib**
Labels: module: cpp-extensions,triaged

### 🚀 The feature, motivation and pitch

Currently, `torch.utils.cpp_extension.load()` has an assumption that CUDA lib directory is named "lib64" under `${CUDA_HOME}`. (Doc: https://pytorch.org/docs/stable/cpp_extension.html#torch.utils.cpp_extension.load)
However, when using conda to install cuda, it is actually under conda env's "lib" but not "lib64".
Can we extend `torch.utils.cpp_extension.load()` to also consider this case?
Otherwise users can only hack this by linking "lib" to "lib64".

### Alternatives

_No response_

### Additional context

_No response_

cc @malfet @zou3519
Repository: vscode
Issue: Consider less saturated terminal colors for Dark V2
Labels: feature-request,themes

Current:

![image](https://user-images.githubusercontent.com/2193314/207407070-e1b73fd4-feaf-41d4-8284-a836ae3a599c.png)

I'm proposing something more pastel like and closer to the editor colors, like:

```
    "terminal.ansiRed": "#DD6161",
    "terminal.ansiYellow": "#EEEE4A",
    "terminal.ansiBlue": "#5598DF",
```

![image](https://user-images.githubusercontent.com/2193314/207407033-6945532e-13e8-4540-9898-f69f7fff84e6.png)
Repository: flutter
Issue: When using Navigator 2.0 and a RouteAware widget with RouteObserver, the widget is rebuilt after its route is popped
Labels: framework,f: routes,customer: google,has reproducible steps,P2,found in release: 3.3,found in release: 3.7,team-framework,triaged-framework

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## Steps to Reproduce

<!-- Please include full steps to reproduce so that we can reproduce the problem. -->

1. Open [this DartPad](https://dartpad.dev/?id=9c70e9ccba24e889d8a190a74671bb42)
2. Click "Run" on the upper right
3. Click "Console" on the lower left to open the debug console
4. When the UI appears, click each of "Open Navigator 2.0 Route" and "Open Navigator 1.0 Route"
5. Click to pop each route
6. Observe the different output in the debug console

**Expected results:** <!-- what did you want to see? -->

When using a Navigator 2.0/Router route that launches a `RouteAware` widget, I don't expect it to be rebuilt after it is popped. It's different behavior than using a Navigator 1.0 route. 

```
opening Navigator 2.0 Route
didChangeDependencies
build
did pop
dispose
---------------
```

**Actual results:** <!-- what did you see? -->

The `RouteAware` widget shown via the Navigator 2.0 route gets rebuilt after it is popped.

```
opening Navigator 2.0 Route
didChangeDependencies
build
did pop
didChangeDependencies
build
dispose
---------------
```

If you uncheck the "Use route observer?" checkbox, it doesn't get rebuilt when the route is popped.

<details>
<summary>Code sample</summary>

<!--
      Please create a minimal reproducible sample that shows the problem
      and attach it below between the lines with the backticks.

      To create it you can use `flutter create bug` command and update the `main.dart` file.

      Alternatively, you can use https://dartpad.dev/
      which is capable of creating and running small Flutter apps.

      Without this we will unlikely be able to progress on the issue, and because of that
      we regretfully will have to close it.
-->

See https://dartpad.dev/?id=9c70e9ccba24e889d8a190a74671bb42

</details>

<details>
  <summary>Logs</summary>

N/A, repro in DartPad



</details>


<!--
      Consider also attaching screenshots and/or videos to better
      illustrate the issue.

      You can upload them directly on GitHub.
      Beware that video file size is limited to 10MB.
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Repository: svelte
Issue: <svelte:window on:error /> callback is typed incorrectly, event is `Event` when it should be `ErrorEvent`.
Labels: types / typescript

### Describe the bug

The typescript type for `on:error` should be `event: ErrorEvent` not `event: Event`.

### Reproduction

```ts
	const handleUncaughtError = (event: ErrorEvent) => {
		//
	};
```

```html
<svelte:window on:error={handleUncaughtError} />
```

### Logs

_No response_

### System Info

```shell
System:
    OS: macOS 12.6.1
    CPU: (10) arm64 Apple M1 Max
    Memory: 25.71 GB / 64.00 GB
    Shell: 5.8.1 - /bin/zsh
  Binaries:
    Node: 18.12.1 - ~/Library/Caches/fnm_multishells/7179_1670872455760/bin/node
    npm: 8.19.2 - ~/Library/Caches/fnm_multishells/7179_1670872455760/bin/npm
  Browsers:
    Chrome: 108.0.5359.98
    Firefox: 106.0.3
    Safari: 16.1
  npmPackages:
    svelte: ^3.0.0 => 3.53.1 
    webpack: ^5.35.0 => 5.75.0
```


### Severity

annoyance
Repository: PowerToys
Issue: Voice command customisation à la "Fancyzone"
Labels: Idea-New PowerToy,Needs-Triage

### Description of the new feature / enhancement

I really like how the Speech Recognition allows to control the mouse with the Mousegrid.

But, it is very slow and since most apps or games tend to have redundant buttons or operations, I was wondering if it would be possible to create a control system where you create zone in your screen (Like Fancyzones) and then give voice command to click in those predefine zone or to click and drag from one zone to another.

Ex: Click box [box number] (Clicks in the center of the box [number] zone), drag box1 to box2  (Click drag from center of box1 to center of box2), Change to layout [number] (Changes the current layout to your saved preset layout2), doubleclick box [box number] (Double click in box)...

You could have community create layouts for apps and games and share them too!

P.S.: Allow to use the same method as FancyZones where you can create Grids or Canvas (overlaps).

### Scenario when this would be used?

Any person with limitted usage of hands
When doing physical training (control your computer when exercising)
Presentations (where you can be in front of a crowd and just call out the actions).
Basically, any situations where your hands are occupied. ;P

### Supporting information

_No response_
Repository: three.js
Issue: EXRExporter: compression levels
Labels: Enhancement

hi,
[https://aras-p.info/blog/2021/08/05/EXR-Zip-compression-levels/](https://aras-p.info/blog/2021/08/05/EXR-Zip-compression-levels/)

- Zip compression levels
- Dwa compression levels

lossy DWAA/DWAB compression

Thanks!
Repository: godot
Issue: Can't get method on CallableCustom "Delegate::Invoke" error when building/debugging .NET project
Labels: bug,confirmed,topic:dotnet,high priority

### Godot version

4.0beta

### System information

windows10,NVIDIA GeForce GTX 1660,Vulkan API 1.2.0

### Issue description

GODOT BETA 7.0 C # version, when debugging for many times, suddenly stuck, the debugging progress bar did not respond, and then if the program was not forced to close in time, the entire operating system would crash.
But there is no error prompt,
After I restart the computer, a lot of errors will occur when I open the project:

```
  modules/mono/managed_callable.cpp:92 - Condition "delegate_handle.value == nullptr" is true.
  Can't get method on CallableCustom "Delegate::Invoke".
  core/object/object.cpp:1058 - Error calling from signal 'timeout' to callable: 'Node::': Method not found.
  modules/mono/managed_callable.cpp:92 - Condition "delegate_handle.value == nullptr" is true.
  Can't get method on CallableCustom "Delegate::Invoke".
  core/object/object.cpp:1058 - Error calling from signal 'timeout' to callable: 'Node::': Method not found.
  modules/mono/managed_callable.cpp:92 - Condition "delegate_handle.value == nullptr" is true.
  Can't get method on CallableCustom "Delegate::Invoke".
  core/object/object.cpp:1058 - Error calling from signal 'timeout' to callable: 'Node::': Method not found.
  modules/mono/managed_callable.cpp:92 - Condition "delegate_handle.value == nullptr" is true.
  Can't get method on CallableCustom "Delegate::Invoke".
  core/object/object.cpp:1058 - Error calling from signal 'timeout' to callable: 'Node::': Method not found.
  modules/mono/managed_callable.cpp:92 - Condition "delegate_handle.value == nullptr" is true.
  Can't get method on CallableCustom "Delegate::Invoke".
  core/object/object.cpp:1058 - Error calling from signal 'timeout' to callable: 'Node::': Method not found.
  modules/mono/managed_callable.cpp:92 - Condition "delegate_handle.value == nullptr" is true.
  Can't get method on CallableCustom "Delegate::Invoke".
  core/object/object.cpp:1058 - Error calling from signal 'timeout' to callable: 'Node::': Method not found.
  modules/mono/managed_callable.cpp:92 - Condition "delegate_handle.value == nullptr" is true.
```

Deleting the godot folder can solve the problem, but it will seriously affect my computer health and my spirit.
I'm going crazy.
Please solve this problem, otherwise it will become difficult to use, thank you.

### Steps to reproduce
N/A

### Minimal reproduction project
N/A
Repository: godot
Issue: Creating a sibling scene of the parent when Queue Freed causes material issues.
Labels: topic:core,documentation

### Godot version

4.0 beta 8.mono

### System information

Windows 10

### Issue description

When Queue Free is called on a parent node, this node should create a sibling of the parent, effectively resetting the scene. 

However, instead it throws a number of errors about materials being set to true. 

This does not occur if merely queue freeing the parent, or creating the sibling. It is only the specific combination of creating the sibling and freeing the parent that appears to cause this.
Noted this contains this issue as well, but it simply will swap to repo paths instead, and run into the same issue  as expected.
https://github.com/godotengine/godot/issues/68661

### Steps to reproduce

Create a main scene.
That main scene should have a child node, which I will call "SceneToUnload"
SceneToUnload should in turn, have a child node, which I'll call "UnloadingNode"
UnloadingNode should have a script where on exiting tree, it creates a new instance of SceneToUnload as a sibling to its parent node. 

Than simply calling QueueFree on SceneToUnload will work. 

The attached example project uses DevBlocks as its block. 

The script of note is under UnloadingNode.cs
In the production project the scene to unload is called BaseStage.
Simply running the project will run the necessary scripts as UnloadingNode QueueFrees its parent on process.

### Minimal reproduction project

[SiblingCreationFreeBug.zip](https://github.com/godotengine/godot/files/10221386/SiblingCreationFreeBug.zip)
Repository: pytorch
Issue: [FSDP] Investigate `test_fsdp_pure_fp16.py` inaccuracy
Labels: oncall: distributed,triaged,module: fsdp

`test_fsdp_pure_fp16.py` has been mostly flaky or broken. For now, we are disabling the parameter check after the training step. However, this means that the backward pass could be incorrect for pure FP16 models using FSDP.



cc @mrshenli @pritamdamania87 @zhaojuanmao @satgera @rohan-varma @gqchen @aazzolini @osalpekar @jiayisuse @H-Huang @kwen2501