Repository: godot
Issue: Port Vital Updates Only editor setting to 4.x, and use it by default when the project is running
Labels: enhancement,topic:editor,performance

### Godot version

4.0.2

### System information

OS: Windows 10, CPU: Intel I5 4690, MB: MSI Z87-G43, GPU: Nvidia GTX 960 (driver version 531.79), RAM: 16GB DDR3

### Issue description


##  **Video 1 - My project**
As seen in the video the debug window is stuttering (going from ~15% to ~80% gpu utilization) until I minimize the editor (steady at ~60%).
(looks like it tries to render the editor a bit, then the debug window a bit and so on)

This issue is only present in "Forward+" mode, empty project runs fine.

https://user-images.githubusercontent.com/8669226/236249562-f9eba0ff-4af9-428b-85c4-1903c5c43db0.mp4

The only "fix" i have found in this project was to re-import the frog model from the .blend file and disable "SDFGI", otherwise the stutter happened again.
(Before re-importing the model even removing WorldEnviroment node didn't solve the issue)

##  **Video 2 - New project**
Here i tried to create a new project, everything goes nominal until i enable "Use Occlusion" under "SDFGI". Then the stutter occurs.
In the video i try to show how as soon as i minimize the editor window the stutter stops and everything is smooth again.

https://user-images.githubusercontent.com/8669226/236273822-58d7208c-5dc6-4f7b-8ebb-a283441a4c4b.mp4

## **Attempt 3 - Demo project**
I also tried with a demo project called [Abandoned Ship Demo](https://godotengine.org/asset-library/asset/1733), here the only "fix" i have found was to remove everything (even the Camera node made the editor stutter).
Again, minimizing the editor made the debug run smooth with no frame drops
This project runs with SDFGI OFF at ~80fps and with SDFGI ON at ~60fps, the stutter is present in both cases and stops as soon as the editor window gets minimized (and resumes if re-opened).

##  **Screenshots**
Below are some screenshots that might be useful:

### Profiler Process Time
![Screenshot_822](https://user-images.githubusercontent.com/8669226/236277534-2b9df845-959b-45a6-80b7-0600e8c931db.png)
> Not every stutter gave a spike on the graph
> Nominal time was 11, spikes are above 2000

### Profiler Physics Frame Time
![Screenshot_823](https://user-images.githubusercontent.com/8669226/236277530-fc2707f4-34c6-4286-84db-ab4e2fc3309c.png)
> Nominal frame time was 16, dips were either 0 or NaN

### Profiler Physics Time
![Screenshot_824](https://user-images.githubusercontent.com/8669226/236277523-781f1540-f784-4430-833d-ec604aa2a9ea.png)

### Monitor tab
![Screenshot_825](https://user-images.githubusercontent.com/8669226/236277511-a5d3b132-7b91-4b42-8df6-2a01f91e8f9f.png)

### Visual Profiler
![Screenshot_821](https://user-images.githubusercontent.com/8669226/236277535-06721915-5fb2-43b8-a8e3-8f97a2106998.png)

### More graphs
<details>
<summary>System utilization</summary>

![system](https://user-images.githubusercontent.com/8669226/236249716-c4ffba42-04d0-4b93-a5d9-92f752712128.png)

</details>

<details>

<summary>GPU utilization</summary>

![gpu](https://user-images.githubusercontent.com/8669226/236249776-a367007d-e188-4892-b5af-3bc86d10974e.png)

</details>

## Thank you for taking the time to look into this!

### Steps to reproduce

Speaking in regard of the second project (attached below) this issue occures by adding the WorldEnviroment node and enabling "Use Occlusion".
The issue then is "fixed" by minimizing the editor window.

### Minimal reproduction project

[Bug.zip](https://github.com/godotengine/godot/files/11400208/Bug.zip)