sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: Jolt: Body penetration issues compared to GodotPhysics3D
Labels: bug,topic:physics,topic:3d

### Tested versions

- Reproducible in: v4.4.dev7.official [46c8f8c5c]

### System information

Godot v4.4.dev7 - Windows 11 (build 26100) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4060 Ti (NVIDIA; 32.0.15.6636) - 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz (12 threads)

### Issue description

Compared to GodotPhysics3D, Jolt seems to exhibit object penetration issues, which can go up to 0.05m and does not depenetrate until the velocity becomes a very low amount, which is enough to cause a collision as demonstrated here.

Jolt Physics on Default Settings;
https://github.com/user-attachments/assets/d7d9a2b4-9631-4569-9f20-7f699399f5c9

GodotPhysics3D on Default Settings:
https://github.com/user-attachments/assets/dcd5b799-4a4e-4c51-962c-38f0ccbd2d72

These settings do not seem to change anything about the simulation, the ball is still ~0.05m inside the box which causes it to bump on the ramp:
`physics/jolt_physics_3d/simulation/velocity_steps`
`physics/jolt_physics_3d/simulation/position_steps`
`physics/jolt_physics_3d/simulation/penetration_slop`
`physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor`
Everything under `physics/3d/solver` (although I'm guessing these are GodotPhysics3D only parameters).

Setting Continuous CD on the Rigidbody does not change anything, and neither does changing any of CD settings under Jolt settings.

The ONLY setting that seems to affect anything is `physics/jolt_physics_3d/simulation/speculative_contact_distance`, setting it to 0.07 fixes the issue at this velocity, setting `linear_velocity` to -100 or -200 in the rigidbody settings, will once again cause it to penetrate and stick to the floor and bump when touching the ramp. Also the documentation of the parameters mentions increasing it may cause ghost collision, so I'm scared to increase it too much cause my last attempt at a game reliant on RigidBodies suffered a lot from those.

### Steps to reproduce

The MRP includes the setup shown in the videos, it reliably does the bump on default settings on my end. It was changed slightly to make it so the ball should be on Y 0.0 when reaching the floor, which I only thought of after recording.
It's set up in a way that allows frame stepping.

### Minimal reproduction project (MRP)

[joltpenetrationmrp.zip](https://github.com/user-attachments/files/18309194/joltpenetrationmrp.zip)
Repository: godot
Issue: string exceeds 65535 bytes in length error when building cloned repo
Labels: bug,platform:windows,topic:buildsystem,needs testing

### Tested versions

Happens with the latest changes in the repo cloned to my hard drive. 


### System information

Windows 11

### Issue description

Windows 11. 
When I run the command `scons platform=windows` I get the following error multiple times.
```
.\servers/rendering/renderer_rd/shaders/effects/fsr_upscale.glsl.gen.h(13): fatal error C1091: compiler limit: string exceeds 65535 bytes in length
scons: *** [platform\windows\os_windows.windows.editor.x86_64.obj] Error 2
```
Based on the error itself, it sounds like it's an error in the code and not something on my end? Tried troubleshooting in the godot forums and google searching, and all I could find is it's likely an issue with the code in the repo.(But surely it would be happening to more people than just me?) 

The full error list is as follows
```
.\servers/rendering/renderer_rd/shaders/effects/fsr_upscale.glsl.gen.h(13): fatal error C1091: compiler limit: string exceeds 65535 bytes in length
.\servers/rendering/renderer_rd/shaders/effects/fsr_upscale.glsl.gen.h(13): fatal error C1091: compiler limit: string exceeds 65535 bytes in length
scons: *** [platform\windows\native_menu_windows.windows.editor.arm64.obj] Error 2
scons: *** [platform\windows\display_server_windows.windows.editor.arm64.obj] Error 2
.\servers/rendering/renderer_rd/shaders/effects/fsr_upscale.glsl.gen.h(13): fatal error C1091: compiler limit: string exceeds 65535 bytes in length
scons: *** [platform\windows\os_windows.windows.editor.arm64.obj] Error 2
scons: building terminated because of errors.
```

### Steps to reproduce

CD into the repo directory. 
run the command `scons platform=windows`
Wait for it to process a number of things and then give out the errors 

### Minimal reproduction project (MRP)

N/A
Repository: tauri
Issue: [feat] In-app support for iOS?
Labels: type: feature request

### Describe the problem

It would be great to provide a way for a user to make in-app purchase using internal App Store mechanisms.

Does Tauri support in-apps for iOS?

Due to the fact Apple bans for direct payment card usage on iOS , this feature is critical for many business apps.

### Describe the solution you'd like

Support internal App Store in-app purchases.

### Alternatives considered

_No response_

### Additional context

_No response_
Repository: rust
Issue: `rustc_on_unimplemented` should work on specific trait methods
Labels: C-enhancement,A-diagnostics,T-compiler,D-diagnostic-infra

### Code

```Rust
`var_with_complicated_type >= another_var_with_complicated_type`
```

### Current output

```Shell
implementation for `ComplicatedType < ComplicatedType` and `ComplicatedType > ComplicatedType`
```

### Desired output

```Shell
implementation for `ComplicatedType >= ComplicatedType`
```

### Rationale and extra context

`rustc_on_unimplemented` should be applicable to specific trait methods, in addition to the trait as a whole. Then, if the error involves calling a specific trait method, the compiler can give a more specific error message.

In the specific case of `PartialOrd`, this would also avoid repeating both type names twice.

### Other cases

```Rust

```

### Rust Version

```Shell
git commit 7349f6b50359fd1f11738765b8deec5ee02d8710
```

### Anything else?

_No response_
Repository: PowerToys
Issue: System hangs on clipboard request
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.87.1.0

### Installation method

PowerToys auto-update

### Running as admin

No

### Area(s) with issue?

Advanced Paste

### Steps to reproduce

OS: Windows 11
Open programs: Discord, Firefox

I decided to try and paste a link I had previously copied into the Discord text box. It wasn't the most recent thing I copied, so I pressed Windows key + V to bring up the clipboard history. Upon performing this action, the little clipboard window appeared but had no contents at all (no "Your clipboard is empty" prompt) and the computer displayed unusual behavior.

Error log: [2025-01-05.txt](https://github.com/user-attachments/files/18309285/2025-01-05.txt)


### ✔️ Expected Behavior

The clipboard should show my recently copied links and files, as normal, and the computer should continue running normally

### ❌ Actual Behavior

After I opened the clipboard, my computer immediately became unresponsive. I could move the mouse but no mouse clicks or keyboard interactions had any apparent effect. Computer's fans spun up as if the CPU was under high load. After about a minute, both my laptop screen and connected external display changed to a black screen, then after another minute the screens turned off entirely (at which point the external display showed "No signal"). The computer's fans were still running, but I pressed the power button once to try and turn the display back on, and after a bit longer the lock screen appeared and I was able to use my computer and clipboard normally. PowerToys brought up a window displaying the error logs attached above.

### Other Software

_No response_
Repository: pytorch
Issue: `pack_padded_sequence ` -> `pad_packed_sequence` can silently truncate input tensor when max length is smaller than actual max sequence length
Labels: module: nn,module: rnn,triaged,actionable

### 🐛 Describe the bug

Running `pack_padded_sequence` -> `pad_packed_sequence` functions can silently truncates the input tensor when the largest value in `lengths` are smaller than the actual sequence lengths of the input tensor. This truncation occurs without any warning or error.

Expected Behavior: The `pack_padded_sequence` function should raise a warning or error if the the sequence length in the input tensor exceeds the maximum sequence length in `lengths`.

Potential Solution: A `warnings.warn()` message could be added to `pack_padded_sequence` if the length validation fails.

**Reproduction**
```python
import torch
from torch.nn.utils.rnn import pack_padded_sequence, pad_packed_sequence

input_tensor = torch.randn(3, 5, 3)

# Note: The first sequence has a length smaller than its actual length (4 > 3)
lengths = [4, 2, 3]

packed = pack_padded_sequence(input_tensor, lengths, batch_first=True, enforce_sorted=False)
unpacked, unpacked_lengths = pad_packed_sequence(packed, batch_first=True)

# Outputs: (3, 4, 3)
print("Unpacked Sequence Shape:", unpacked.shape)       
# Outputs: [4, 2, 3]
print("Unpacked Lengths:", unpacked_lengths)             
print("Original Sequence:", input_tensor) 
# Note: the last sequence length inde has been truncated
print("Unpacked Sequence:", unpacked)
```

### Versions
PyTorch version: 2.5.1

cc @albanD @mruberry @jbschlosser @walterddr @mikaylagawarecki
Repository: flutter
Issue: Enable leak tracking for Codec
Labels: P1

Motivation: https://github.com/flutter/flutter/pull/159945#issuecomment-2563100821

- [ ] add properties onCreate and onDispose to Codec 
    - [ ] BitmapSingleFrameCodec
    - [ ] ResizingCodec
    - [ ] BrowserImageDecoder
    - [ ] HtmlImageElementCodec
    - [ ] CkAnimatedImage
- [ ] update MemoryAllocations to monitor codec with flag deprecatedDoNotUseWillBeRemovedWithoutNoticeLeakTrackCodec, that is false by defailt
- [ ] update flutter_test_config to set deprecatedDoNotUseWillBeRemovedWithoutNoticeLeakTrackCodec to true
and opt out all failing tests from leak tracking
- [ ] clean up leaks in FF
- [ ] remove flag deprecatedDoNotUseWillBeRemovedWithoutNoticeLeakTrackCodec



flag code:
```
/// If true, Codec is leak tracked.
///
/// For use in Flutter tests only.
/// Do not take dependency. It will be deleted without notice.
// TODO (https://github.com/flutter/flutter/issues/161132): remove after fixing the tests.
bool deprecatedDoNotUseWillBeRemovedWithoutNoticeLeakTrackCodec = false;
```
Repository: neovim
Issue: :Man urls look bad
Labels: bug,plugin,runtime,complexity:low

### Problem

![Image](https://github.com/user-attachments/assets/7dbf7990-964a-44c3-8e00-f147dd7c4657)


### Steps to reproduce

export MANPAGER='nvim +Man!'
man yt-dlp

### Expected behavior

manpages.debian.org looks best:
![Image](https://github.com/user-attachments/assets/dfa7d0c0-88fb-4f69-92eb-c5d2c29f639f)


### Nvim version (nvim -v)

0.9.5

### Vim (not Nvim) behaves the same?

Yes, even worse

### Operating system/version

debian sid

### Terminal name/version

tilix

### $TERM environment variable

xterm-256color

### Installation

debian
Repository: terminal
Issue: Unable to link GitHub to Terminal when running as administrator
Labels: Issue-Bug,Needs-Triage

### Windows Terminal version

1.23.10011.0

### Windows build number

10.0.27766.1000

### Other Software

Microsoft Edge Canary 133.0.3056.0

### Steps to reproduce

Run Terminal as administrator > Link GitHub to Terminal

### Expected Behavior

Link to GitHub as normal as if you were running Terminal as a normal user

### Actual Behavior

Long periods of time at "Awaiting authentication completion from browser..." and not responding (even though I have the browser proxy turned off)
![Image](https://github.com/user-attachments/assets/efcbd712-9fb0-45bb-bec0-2e50c2db1b8c)
Repository: react
Issue: [React 19]Calling setState inside useEffect causes 'Maximum update depth exceeded'
Labels: React 19

## Summary

I noticed that while maximum update depth exceeded, Class Components will throw an Error, but Function Components only console.error only in the development environment. I’d like to understand the reason for this behavior and whether it’s possible for Function Components to also throw an Error. Our project aims to catch such errors promptly.
Repository: godot
Issue: Typed array multhithreading issue
Labels: bug,topic:gdscript

### Tested versions

Reproduced in 4.4 dev4, 4.4 dev7

### System information

Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6094) - AMD Ryzen 5 1500X Quad-Core Processor (8 threads)

### Issue description

Cannot append to a typed array from a new thread when the type is a custom class_name, e.g MyClass, the array remains empty. It works fine if the array is not typed or the type is built in like Node2D.

I am aware the docs mention appending as an operation that is not thread safe, but neither using a mutex nor set_thread_safety_checks_enabled(false) nor both helped fix this.

### Steps to reproduce

Run attached MRP. Observe appending on line 14 of a.gd and the array remaining empty after that.

### Minimal reproduction project (MRP)

[thread_test.zip](https://github.com/user-attachments/files/18309702/thread_test.zip)
Repository: vscode
Issue: Opening Remote
Labels: info-needed

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Does this issue occur when all extensions are disabled?: Yes/No

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- VS Code Version: 
- OS Version: 

Steps to Reproduce:
When I try to connect remote server, but meet the issue: the interface keeps getting stuck Opening Remote for a long time, and I tried to re-download and change the plugin remote ssh's version, it doesn't work for me. And my server maintains good networking conditions.  But I found that the folder cli is empty. That's why?
1. 
2.
Repository: flutter
Issue: Selection up-scrolling in a TextField jumps to the last selection position
Labels: in triage

### Steps to reproduce

1. Select some text in TextField
2. Keep dragging the leading selection handle upwards
3. It jumps to the trailing selection handle position

### Expected results

If the leading selection handle dragged, keep the leading handle and selection visible.

### Actual results

The view jumps to the trailing selection handle and the leading handle is out of range.

### Code sample

<details open><summary>Code sample</summary>

```dart
    return Scaffold(
      appBar: AppBar(
        // TRY THIS: Try changing the color here to a specific color (to
        // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
        // change color while the other colors stay the same.
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: const TextField(
          maxLines: 10,
          decoration: InputDecoration(
            border: OutlineInputBorder(),
          )),
    );
  }
```

</details>


### Screenshots or Video

<details open>
<summary>Screenshots / Video demonstration</summary>

[Upload media here]

</details>


### Logs

<details open><summary>Logs</summary>

```console
[Paste your logs here]
```

</details>


### Flutter Doctor output

<details open><summary>Doctor output</summary>

```console
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel stable, 3.27.1, on Ubuntu 24.04.1 LTS 6.8.0-51-generic, locale en_US.UTF-8)
[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
[✓] Chrome - develop for the web
[✓] Linux toolchain - develop for Linux desktop
[✓] Android Studio (version 2023.2)
[✓] VS Code (version 1.96.2)
[✓] Proxy Configuration
[✓] Connected device (3 available)
[✓] Network resources

• No issues found!
```

</details>
Repository: PowerToys
Issue: Keyboard Manager: Configurable keyboard repeat rate
Labels: Needs-Triage

### Description of the new feature / enhancement

The keyboard repeat rate should be configurable in Keyboard Manager. The high end would be to have the frequence configurable for each redirected key.

### Scenario when this would be used?

For example if you go thru thousands of photos from a surveillance camera in a photo app it would be helpful to have only 1-3 pics/sec when keeping the key pressed. 


### Supporting information

(Nice example is the powerful "Irfan View" photo app that can go very fast thru folders of photos)
Repository: excalidraw
Issue: opacity range redesigned
Labels: UX/UI

## old ![Image](https://github.com/user-attachments/assets/88d5b9e0-ee23-43cf-a1e6-7feb795da68a)

# new ![Image](https://github.com/user-attachments/assets/cfdc9d29-dc74-4807-add9-925f8519da1e)

in the new design I want to make significant changes of the color of this range field, color will be a gradiend with low opacity in left and high opacity in right
Repository: node
Issue: Enable all SQLite extensions that do not require code changes.
Labels: feature request

### What is the problem this feature will solve?

SQLite has a few compile-time extensions that are not enabled by default in Node.js, meaning developers cannot use them out of the box.

Inspired by #56447, I suggest enabling all SQLite extensions that do not require additional code written by default (just as the math functions from #56447). We should target the entire [SQLite amalgamation](https://www.sqlite.org/amalgamation.html) and all the other default extensions (again, such as the math functions from #56447).

Potential candidates include:

- [Full Text Search 5](https://www.sqlite.org/fts5.html), with `-DSQLITE_ENABLE_FTS5`.
- [Full Text Search 3](https://www.sqlite.org/fts3.html), with `-DSQLITE_ENABLE_FTS3` and `-DSQLITE_ENABLE_FTS3_PARENTHESIS`.
- [R*Tree Module](https://www.sqlite.org/rtree.html), with `-DSQLITE_ENABLE_RTREE`.
- [DBSTAT Virtual Table](https://www.sqlite.org/dbstat.html), with `-DSQLITE_ENABLE_DBSTAT_VTAB`.
- [The RBU Extension](https://www.sqlite.org/rbu.html), with `-DSQLITE_ENABLE_RBU`.

Unless there are explicit reasons why these should not be included, I see no reason to withhold them from developers.


### What is the feature you are proposing to solve the problem?

Add the extensions' compile-time extension flags to Node.

### What alternatives have you considered?

Compiling and linking your build of SQLite with the extensions enabled is a major hassle for developers and users alike.
Repository: PowerToys
Issue: Swapping what the shift key does to a single key!
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.80.1

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

Keyboard Manager

### Steps to reproduce

I have a Belgian keyboard where the key above the **A** gives me normally **&**.
But I want the **1** to be show (wich is activated by pushing the same key but with **shift**

I try to set this up as folluws in the application
![Image](https://github.com/user-attachments/assets/0112702c-52b3-4676-b0c5-f577d79216a4)


### ✔️ Expected Behavior

Swapping what the shift key does to this one key:
without: 1
with: &

### ❌ Actual Behavior

Either way i use my key (with or without shift):
without: &
with: &

### Other Software

_No response_
Repository: pytorch
Issue: Add inheritance possibilities
Labels: module: sparse,triaged

### 🚀 The feature, motivation and pitch

While inheritance of a normal tensor is possible, a more specialized tensor it seems not be able to achieve, since:

```
NotImplementedError: Cannot access storage of SparseTensorImpl
```

In the following forum post https://discuss.pytorch.org/t/how-to-inherit-sparse-tensor/214920 I described the scenario, where I wanted to extend a sparse_coo_tensor, to create a specialized sparse tensor

### Alternatives

The only alternative seems to be composition, which is not the right approach for something that only extends/limits capabilities of the original object.

### Additional context

_No response_

cc @alexsamardzic @nikitaved @pearu @cpuhrsch @amjames @bhosmer @jcaip
Repository: next.js
Issue: Issue with dynamic route params returning %5Bslug%5D
Labels: Parallel & Intercepting Routes,Partial Prerendering (PPR)

### Link to the code that reproduces this issue

https://github.com/anas029/vercel-dynamic-route

### To Reproduce

deploy it on vercel
go to link `/people/list/one`

### Current vs. Expected behavior

it gives invalid page params value
e.g.: [https://vercel-dynamic-route.vercel.app/people/list/one](https://vercel-dynamic-route.vercel.app/people/list/one)
type = %5Btype%5D
it should give the actual value
type = one

### Provide environment information

```bash
Operating System:
  Platform: win32
  Arch: x64
  Version: Windows 10 Pro
  Available memory (MB): 32683
  Available CPU cores: 16
Binaries:
  Node: 20.17.0
  npm: 10.2.5
  Yarn: N/A
  pnpm: 8.15.6
Relevant Packages:
  next: 15.1.3 // Latest available version is detected (15.1.3).
  eslint-config-next: 15.1.3
  react: 19.0.0
  react-dom: 19.0.0
  typescript: 5.7.2
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

Parallel & Intercepting Routes, Partial Prerendering (PPR)

### Which stage(s) are affected? (Select all that apply)

Vercel (Deployed)

### Additional context

It works fine in local dev and build
shorter links or links appended with extra param works as well

1. [https://vercel-dynamic-route.vercel.app/list/one](https://vercel-dynamic-route.vercel.app/list/one)
2. [https://vercel-dynamic-route.vercel.app/people/list/one/1](https://vercel-dynamic-route.vercel.app/people/list/one/1)
Repository: rust
Issue: Tracking Issue for `const_slice_reverse`
Labels: T-libs-api,C-tracking-issue

Feature gate: `#![feature(const_slice_reverse)]`

This is a tracking issue for using `<[T]>::reverse` in `const`.

<!--
Include a short description of the feature.
-->

### Public API

```rust
impl<T> [T] {
    pub const fn reverse(&mut self);
}

```

### Steps / History

- [ ] Implementation: #135121
- [ ] Final comment period (FCP)[^1]
- [ ] Stabilization PR

### Unresolved Questions

- None yet.

[^1]: https://std-dev-guide.rust-lang.org/feature-lifecycle/stabilization.html
Repository: PowerToys
Issue: win10使用最新的v0.87和0.87.1版本会导致powerToys的主页打不开，也无法退出，点击右下角图标也没有任何反应，退回到0.86版本就正常了
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.87.1

### Installation method

GitHub, Microsoft Store

### Running as admin

Yes

### Area(s) with issue?

General, Settings, Welcome / PowerToys Tour window

### Steps to reproduce

系统托盘打不开，无法查看错误日志

### ✔️ Expected Behavior

_No response_

### ❌ Actual Behavior

_No response_

### Other Software

_No response_