sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: youtube-dl
Issue: Site Request: watch.eventive.org
Labels: site-support-request

<!--

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  IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
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## Checklist

<!--
Carefully read and work through this check list in order to prevent the most common mistakes and misuse of youtube-dl:
- First of, make sure you are using the latest version of youtube-dl. Run `youtube-dl --version` and ensure your version is 2020.09.14. If it's not, see https://yt-dl.org/update on how to update. Issues with outdated version will be REJECTED.
- Make sure that all provided video/audio/playlist URLs (if any) are alive and playable in a browser.
- Make sure that site you are requesting is not dedicated to copyright infringement, see https://yt-dl.org/copyright-infringement. youtube-dl does not support such sites. In order for site support request to be accepted all provided example URLs should not violate any copyrights.
- Search the bugtracker for similar site support requests: http://yt-dl.org/search-issues. DO NOT post duplicates.
- Finally, put x into all relevant boxes (like this [x])
-->

- [x] I'm reporting a new site support request
- [x] I've verified that I'm running youtube-dl version **2020.09.14**
- [x] I've checked that all provided URLs are alive and playable in a browser
- [x] I've checked that none of provided URLs violate any copyrights
- [x] I've searched the bugtracker for similar site support requests including closed ones


## Example URLs

<!--
Provide all kinds of example URLs support for which should be included. Replace following example URLs by yours.
-->

- Single video: https://watch.eventive.org/account/play/5f0368a74282a70029055ca8


## Description

<!--
Provide any additional information.
If work on your issue requires account credentials please provide them or explain how one can obtain them.
-->

Eventive - used for streaming movies legally and supporting smaller cinema.
Popular for new film releases during COVID-19 that can't show in cinemas.

A free account is required to watch anything included free content and the test video listed above.
Use these credentials if you want:
Email: **uhvlcxvrzpvgwbuplk@mhzayt.com**
Password: **YoutubeDL2020**

Everything streamed using DRM.
Repository: go
Issue: gollvm: support for coverage
Labels: NeedsInvestigation

Hello again.
I am experience problems similar to [cmd/cover: Not registered as a tool](https://github.com/golang/go/issues/9086) .

### What version of Go are you using (`go version`)?

<pre>
$ go version
</pre>

> go version go1.15rc2 gollvm LLVM 12.0.0git linux/amd64

### Does this issue reproduce with the latest release?
Maybe.


### What operating system and processor architecture are you using (`go env`)?

<details><summary><code>go env</code> GO111MODULE=""
GOARCH="amd64"
GOBIN=""
GOCACHE="/home/oceanfish81/.cache/go-build"
GOENV="/home/oceanfish81/.config/go/env"
GOEXE=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="linux"
GOINSECURE=""
GOMODCACHE="/home/oceanfish81/go/pkg/mod"
GONOPROXY=""
GONOSUMDB=""
GOOS="linux"
GOPATH="/home/oceanfish81/go"
GOPRIVATE=""
GOPROXY="https://proxy.golang.org,direct"
GOROOT="/usr/local"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/usr/local/tools"
GCCGO="/usr/local/bin/llvm-goc"
AR="ar"
CC="/usr/bin/clang"
CXX="/usr/bin/clang++"
CGO_ENABLED="1"
GOMOD="/home/oceanfish81/faas-provider/go.mod"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/tmp/go-build709537862=/tmp/go-build -gno-record-gcc-switches -funwind-tables"</summary><br><pre>
$ go env

</pre></details>

### What did you do?
Tried to build [faasd](https://github.com/openfaas/faasd) .

> $ make test

>  go test -cover ./... go tool: no such tool "cover"

>  make: *** [Makefile:6: test] Error 2

Ivan
Repository: flutter
Issue: FlutterJNI should probably be a singleton, or at least injected, and be testable
Labels: platform-android,engine,P2,team-android,triaged-android

Today, both FlutterEngine and InputConnectionAdapter (and via that, FlutterTextUtils) create new FlutterJNI instances.

I'm pretty sure that _only_ FlutterEngine needs one. InputConnectionAdaptor doesn't need any state, it's only using native methods that are stateless.

The only thing that isn't clear to me is whether we'd ever actually need two instances of `FlutterJNI` - I think there's some case where we'd want that but not today. But we should also make it clearer about when that'd be necessary, which methods care about state, etc.

/cc @xster @jason-simmons
Repository: storybook
Issue: Allow to disable HTML escape in text control
Labels: feature request,help wanted,addon: controls

**Is your feature request related to a problem? Please describe.**
After updating to v6, I want to have a control with text input that allows to insert HTML. 
It is usefull for components with slots to see how the component behave.

**Describe the solution you'd like**
Have an `escapeHTML: false` property in argTypes for text inputs, just like there is in knobs.

**Describe alternatives you've considered**
I have a function that insert text input in a dynamicaly created `div`.


```
const stringAsHtml: (str: string) => HTMLDivElement = (str: string) => {
  const dom: HTMLDivElement = document.createElement('div');
  dom.innerHTML = str;
  return dom;
};
```

**Are you able to assist bring the feature to reality?**
no

**Additional context**
We talked about this in Discord channel **addon-controls**
Repository: rust
Issue: Stable counterpart for `core::intrinsics::volatile_set_memory`
Labels: T-lang,C-feature-request

A volatile memset function would be useful for efficiently zeroing sensitive data before dropping it so it's less likely to be exposed by bugs like Heartbleed. It's already possible to explicitly zero bytes in Rust by using `core::ptr::write_volatile` in a loop, but because the writes are volatile, the compiler is forced to emit them exactly as written (one byte at a time in simple implementations) rather than using an optimized memset routine.
Repository: pytorch
Issue: [feature request] dtype argument for torch.sign
Labels: triaged,enhancement,module: numpy

E.g. it may be useful to pass in torch.int8 to save memory

cc @mruberry @rgommers
Repository: pytorch
Issue: Tensordot does not support Bool
Labels: triaged,enhancement,module: numpy,module: boolean tensor

## 🐛 Bug

tensordot issues an error while using tensors of dtype Bool (not sure if this an intended behavior).
numpy.tensordot fully supports such tensors.

## To Reproduce
a = torch.tensor([[False, True], [False, True]])
b = torch.tensor([[False, True], [False, True]])
torch.tensordot(a, b, dims=1)
Traceback (most recent call last):
File “”, line 1, in
File “…\torch\functional.py”, line 705, in tensordot
return _VF.tensordot(a, b, dims_a, dims_b)
RuntimeError: _th_addmm_out not supported on CPUType for Bool


## Expected behavior

Expected behavior should be equivalent to:
torch.tensordot(a.float(),b.float(),dims=1).bool()
i.e. the output for the example above:
tensor([[False,  True],
        [False,  True]])

## Environment
PyTorch version: 1.5.1+cpu
Is debug build: False
CUDA used to build PyTorch: None
ROCM used to build PyTorch: N/A

OS: Microsoft Windows 10 Home
GCC version: Could not collect
Clang version: Could not collect
CMake version: Could not collect

Python version: 3.7 (64-bit runtime)
Is CUDA available: False
CUDA runtime version: No CUDA
GPU models and configuration: No CUDA
Nvidia driver version: No CUDA
cuDNN version: No CUDA
HIP runtime version: N/A
MIOpen runtime version: N/A

Versions of relevant libraries:
[pip3] numpy==1.17.3
[pip3] torch==1.5.1+cpu
[pip3] torchvision==0.6.1+cpu
[conda] Could not collect


cc @mruberry @rgommers @izdeby
Repository: go
Issue: os: if rename system call fails, try ioctl(FICLONE)
Labels: help wanted,OS-Linux,NeedsInvestigation


### What version of Go are you using (`go version`)?

<pre>
$ go version
go version go1.15.2 darwin/amd64
</pre>

### Does this issue reproduce with the latest release?

Yes

### What operating system and processor architecture are you using (`go env`)?

<details><summary><code>go env</code> Output</summary><br><pre>
$ go env
GO111MODULE=""
GOARCH="amd64"
GOBIN=""
GOCACHE="/Users/danny/Library/Caches/go-build"
GOENV="/Users/danny/Library/Application Support/go/env"
GOEXE=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="darwin"
GOINSECURE=""
GOMODCACHE="/Users/danny/go/pkg/mod"
GONOPROXY=""
GONOSUMDB=""
GOOS="darwin"
GOPATH="/Users/danny/go"
GOPRIVATE=""
GOPROXY="https://proxy.golang.org,direct"
GOROOT="/usr/local/Cellar/go/1.15.2/libexec"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/usr/local/Cellar/go/1.15.2/libexec/pkg/tool/darwin_amd64"
GCCGO="gccgo"
AR="ar"
CC="clang"
CXX="clang++"
CGO_ENABLED="1"
GOMOD="/Users/danny/workspace/media-sort/go.mod"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/36/kj75t85j1m57cg047cr5dh4m0000gn/T/go-build628346493=/tmp/go-build -gno-record-gcc-switches -fno-common"
</pre></details>

### What did you do?

**I am cross-compiling on Mac for Linux**

Linux execution env: `Linux nas 4.4.190.x86_64.1 #1 SMP Mon Oct 28 01:55:46 UTC 2019 x86_64 GNU/Linux`

Build command: `GOOS=linux GOARCH=amd64 go build -v`

```golang
func move(src, dst string) error {
	err := os.Rename(src, dst)
	// cross device move
	if err != nil && strings.Contains(err.Error(), "cross-device") {
		if err := copy(src, dst); err != nil {
			return err
		}
		if err := os.Remove(src); err != nil {
			return err
		}
	}
	return nil
}
```


### What did you expect to see?

`os.Rename()` to succeed because the source and target are on the same filesystem.

### What did you see instead?

`os.Rename()` returns "invalid cross-device link" and the above code falls back to copy-and-delete. If I do an `mv` on the command line, it completes immediately - even for multi-gigabyte files.
Repository: godot
Issue: [3.x] Autocompletion for Strings doesn't work if the popup with suggestions is escaped or isn't visible before typing
Labels: bug,topic:editor

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->

**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3 (Flathub)


**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
Fedora 32


**Issue description:**
Strings won't be suggested in the autocompletion popup if the popup isn't visible before typing. 
See the gif, if my description wasn't clear.

Also; not sure if that is a bug or not. But there are no suggestions, if you start typing Quotes (also see gif).

Similar/related (?) to #31672.

**Steps to reproduce:**
Try to "connect" a signal. When you type the signal name, escape the autocomplete suggestions and try to reopen the suggestions.

![auto](https://user-images.githubusercontent.com/53054301/93639984-60813c80-f9e9-11ea-9c4b-9ca5c555c8fc.gif)
Repository: godot
Issue: Spotty autocompletion for file path after "extends" keyword
Labels: bug,topic:editor

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->

**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3 (from Flathub)


**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
Fedora 32


**Issue description:**
See the gif. In there I am in "new_script.gd" and try to extend a file. Start with "r" all files will be suggested as expected. Starting with "W" doesn't suggest any file even though  "Walk.gd" should be suggested. Only after additionally typing "a" will "Walk.gd" be suggested. For "TestLvl.gd" to appear in the suggestions I need to at least type "Tes".
<!-- What happened, and what was expected. -->



**Steps to reproduce:**
I don't know. But I attached a minimal (or at least small) project. The gif was produced with that project.
![auto](https://user-images.githubusercontent.com/53054301/93642988-9543c280-f9ee-11ea-969b-9701c7eda0e7.gif)


**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
[MinimalProject.zip](https://github.com/godotengine/godot/files/5248025/MinimalProject.zip)
Repository: godot
Issue: Path inside animation player is not updated consistantly when dragging around the node tree
Labels: bug,topic:editor

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->

**Godot version:** 3.2.3
<!-- Specify commit hash if using non-official build. -->


**OS/device including version:** Windows 10
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->


**Issue description:**
When moving an animation player inside a Node2D the path tracked in it are updated. But if we move the animation back to its original position the changes are kept.

Node: `Ctrl+Z` does work.


![image](https://user-images.githubusercontent.com/4760796/93643831-0e4c1580-fa01-11ea-813c-fb739cc347c9.png)

![image](https://user-images.githubusercontent.com/4760796/93643858-1906aa80-fa01-11ea-812e-949ae2326a5f.png)

![image](https://user-images.githubusercontent.com/4760796/93643887-26239980-fa01-11ea-87bc-1d4c1e23d8c8.png)

**Steps to reproduce:**

1. Have an animation player with animated nodes as children
2. Create a Node2D as a sibling to the animation player
3. Move the animation player as a children of Node2D
4. See that the reference in the animation player has been updated
5. Move back the animation to it's original place
6. The changes observed in step 4 are still present

I am not sure what the expected behaviour should be but it doesn't seem consistant to me.
Repository: rust
Issue: Intra-doc links choose a random method if there are multiple implementations of the same generic trait
Labels: T-rustdoc,A-associated-items,C-bug,A-intra-doc-links

This is case three from https://github.com/rust-lang/rust/pull/74489.

If a type implements a trait that's generic and implemented multiple times with different generic parameters, then rustdoc generates the same link for each. For example, `[String::from]` resolves to https://doc.rust-lang.org/nightly/alloc/string/struct.String.html#method.from.

However, every `From` implementation on `String` has a method called from! So the browser picks a random one.

This requires two fixes:
- https://github.com/rust-lang/rust/issues/74563, so the different implementations can be distinguished in the link
- rustdoc needs to change the `#method.from` it generates to distinguish the different functions in the browser
Repository: react
Issue: Removal of <script> functionality needs to be added to https://reactjs.org/docs/ and a warning displayed while in development mode.
Labels: Type: Discussion

When a <script> tag is used within JSX there is functionality that tricks the browser into not executing the contained code or from fetching the `src`. There is a code comment indicating this behaviour:

`Create the script via .innerHTML so its "parser-inserted" flag is set to true and it does not execute`

but for those who are expecting the tag to work like _every other html tag_ in React it is a bit of a surprise that wastes several hours tracking down the cause.  This "feature" is obviously there for security reasons, but there are numerous ways around it (changing the case of a letter such as <sCript src="...">).

Please either remove this feature and add a warning while in dev mode stating that adding <script> tags is not best practices, or keep the feature but warn that <script> tags are not supported inline and document this behaviour in the React docs. I personally recommend the first once since it simplifies the React code base while allowing the developer to still proceed at their own risk.  The "risk" is minor since this isn't readily exploitable as the dangerouslySetHtml feature.
Repository: flutter
Issue: Add test to ensure that MetalKit does not get linked into the final Flutter dylib.
Labels: a: tests,team,platform-ios,engine,P3,team-ios,triaged-ios

A third-party dependency of Flutter may link (but not use) use a framework that is not available on the the minimum supported versions of iOS. A test must be added to ensure we don't get caught out by this. An example of such [a failure is here](https://github.com/flutter/flutter/issues/64017).
Repository: pytorch
Issue: Support unfold for integral types (long, byte etc) tensors
Labels: feature,module: nn,triaged,actionable

It would be useful for mode filter that should operate on discrete inputs (for smoothing discrete outptus):
```python
import torch

def mode_pooling1d(tensor, kernel_size, stride, padding):
    return torch.nn.functional.unfold(tensor[:, None, None, :], kernel_size = (1, kernel_size), padding = (0, padding), stride = (1, stride)).mode(1).values

if __name__ == '__main__':
    x = torch.randint(low = 0, high = 3, size = (2, 128))
    y = mode_pooling1d(x, kernel_size = 7, padding = 7 // 2, stride = 1)
    print(x.shape, y.shape)
```
```
).values
  File "/miniconda/lib/python3.8/site-packages/torch/nn/functional.py", line 3793, in unfold
    return torch._C._nn.im2col(input, _pair(kernel_size),
RuntimeError: "im2col_out_cpu" not implemented for 'Long'
```

cc @albanD @mruberry @jbschlosser @walterddr @mikaylagawarecki
Repository: pytorch
Issue: Unite/unify tensor.unfold with F.unfold and make them more performant (zero-copy or little-copy with stride tricks, as in NumPy)
Labels: module: nn,triaged,module: ux

Two versions exist for seemingly same functionality:

1) tensor.unfold supports Long tensors (F.unfold does not: https://github.com/pytorch/pytorch/issues/44989)
2) tensor.unfold returns different shape layout
3) tensor.unfold has differnet argument names: size/step instead of kernel_size/stride
4) tensor.unfold does not support padding (while F.unfold does)

cc @albanD @mruberry @jbschlosser
Repository: pytorch
Issue: [jit] cann't pass class objects across boundary of tracing/scripting
Labels: oncall: jit,weeks

```python
import torch
import torch.nn as nn

class Foo(object):  # noqa: B903
    def __init__(self, x, y):
        self.x = x
        self.y = y


class MyTraceModule(nn.Module):
    def __init__(self):
        super().__init__()

    @staticmethod
    @torch.jit.script
    def forward_foo(input: Foo):
        return input.x + input.y

    def forward(self, a, b):
        return self.forward_foo(Foo(a, b))


a = torch.randn(2, 3)
b = torch.randn(2, 3)

model = MyTraceModule()

traced_model = torch.jit.trace(model, (a, b))
```

error:

```
  File "/home/wanchaol/pytorch/test/jit/test_tracer.py", line 2287, in test_trace_script_mix_class_type
    traced_model = torch.jit.trace(model, (a, b))
  File "/home/wanchaol/pytorch/torch/jit/_trace.py", line 734, in trace
    return trace_module(
  File "/home/wanchaol/pytorch/torch/jit/_trace.py", line 935, in trace_module
    module._c._create_method_from_trace(
  File "/home/wanchaol/pytorch/torch/nn/modules/module.py", line 725, in _call_impl
    result = self._slow_forward(*input, **kwargs)
  File "/home/wanchaol/pytorch/torch/nn/modules/module.py", line 709, in _slow_forward
    result = self.forward(*input, **kwargs)
  File "/home/wanchaol/pytorch/test/jit/test_tracer.py", line 2279, in forward
    return self.forward_foo(Foo(a, b))
  File "/home/wanchaol/pytorch/torch/testing/_internal/common_utils.py", line 121, in prof_func_call
    return prof_callable(func_call, *args, **kwargs)
  File "/home/wanchaol/pytorch/torch/testing/_internal/common_utils.py", line 118, in prof_callable
    return callable(*args, **kwargs)
RuntimeError: Tried to trace <__torch__.jit.test_tracer.Foo object at 0x41d2f80> but it is not part of the active trace. Modules that are called during a trace must be registered as submodules of the thing being traced.
```


cc @gmagogsfm
Repository: node
Issue: workers: insufficient detail when cloneable deserialization fails
Labels: worker

Suppose we have an internal object that we want to make cloneable to a Worker..

```js
class MyObject extends JSTransferable {
  constructor() {}

  [kClone]() {
    return {
      data: {},
      deserializeInfo: 'internal/whatever'
    };
  }

  [kDeserialize]({}) {}
}
```

If the `deserializeInfo` property is missing or incorrect, the deserialization of the object fails silently with no information about the failure given.
Repository: pytorch
Issue: Median / quantile / mode / rank / percentile pooling
Labels: module: performance,triaged,module: sorting and selection,module: pooling

Using F.unfold+torch.mode seems much slower than F.max_pooling1d (maybe batches over a wrong dimension?) (single-channel tensor of width 3652642, kernel_size = 128, stride = 1), so a native version should be much faster.

This is useful for smoothing categorical (integral) data like pixel category id maps in image segmentation or speaker id in speech diarization.

Existing impls:
- https://docs.scipy.org/doc/scipy/reference/generated/scipy.ndimage.median_filter.html
- https://docs.scipy.org/doc/scipy/reference/generated/scipy.ndimage.percentile_filter.html#scipy.ndimage.percentile_filter
- https://docs.opencv.org/3.4/d4/d86/group__imgproc__filter.html#ga564869aa33e58769b4469101aac458f9
- https://www.mathworks.com/help/images/ref/modefilt.html
- https://pillow.readthedocs.io/en/5.1.x/reference/ImageFilter.html#PIL.ImageFilter.ModeFilter
- https://pillow.readthedocs.io/en/5.1.x/reference/ImageFilter.html#PIL.ImageFilter.RankFilter
- https://pillow.readthedocs.io/en/5.1.x/reference/ImageFilter.html#PIL.ImageFilter.MedianFilter

cc @VitalyFedyunin @ngimel