sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: rust
Issue: Tracking issue for release notes of #127154: Tracking Issue for anonymous pipe API
Labels: T-libs-api,relnotes,needs-triage,relnotes-tracking-issue,F-anonymous_pipe


This issue tracks the release notes text for #127154.

### Steps

- [ ] Proposed text is drafted by PR author (or team) making the noteworthy change.
- [ ] Issue is nominated for release team review of clarity for wider audience.
- [ ] Release team includes text in release notes/blog posts.

### Release notes text

The responsible team for the underlying change should edit this section to replace the automatically generated link with a succinct description of what changed, drawing upon text proposed by the author (either in discussion or through direct editing).

````markdown
# Category (e.g. Language, Compiler, Libraries, Compatibility notes, ...)
- [Tracking Issue for anonymous pipe API](https://github.com/rust-lang/rust/issues/127154)
````

> [!TIP]
> Use the [previous releases](https://doc.rust-lang.org/nightly/releases.html) categories to help choose which one(s) to use.
> The category will be de-duplicated with all the other ones by the release team.
>
> *More than one section can be included if needed.*

### Release blog section

If the change is notable enough for inclusion in the blog post, the responsible team should add content to this section.
*Otherwise leave it empty.*

````markdown
````

cc @NobodyXu -- origin issue/PR authors and assignees for starting to draft text
Repository: godot
Issue: [3.6] ShapeCast exhibits unexpected behavior.
Labels: bug,discussion,topic:physics,topic:3d

### Tested versions

Reproducible in: 3.6

### System information

Linux MInt 22 Cinnamon - Godot 3.6.0

### Issue description

1. When given a negative value in `ShapeCast.target_position` it will register hits _in any direction_, even 180 degrees in the opposite direction. This bug respects the variable's magnitude, but only respects it's directionality in positive directions.
2. When placed inside of a RigidBody's CollisionShape, it does not register any hits even with `ShapeCast.target_position` set to true. It is important to clarify that it is detecting _nothing, at all_. This bug is inverted when the target position is negative.

### Steps to reproduce

**Behavior 1:**
1. Create a new ShapeCast and rotate it 180 degrees so that it points straight up. 
2. Position above a collider and no more that 1 meter away from touching it.
3. Run the scene with visible collision shapes and observe how it detects a collision despite facing away from the StaticBody.
420. Play around with the ShapeCast's position and rotation.

**Behavior 2:**
I'm unable to figure out a reliable sequence of steps to reproduce one. It's affected by the node's position and the 'target_position' variable, but it doesn't always work. It might be a byproduct of Behavior 1 based on how my attempt to recreate it in the MRP turned out, but it doesn't seem like it would be related.

I'll post a proper list of steps in the comments if I find one. Try playing around with "test 3" and "test 4" in the MRP to see if you can trigger this behavior.

### Minimal reproduction project (MRP)
[ShapeCast Issue.zip](https://github.com/user-attachments/files/18472955/ShapeCast.Issue.zip)
Repository: godot
Issue: minimal project doesn't import errorless (main_scene uid)
Labels: bug,topic:editor,confirmed

### Tested versions

reproducible in 4.4-dev7, 4.4-beta1

### System information

Godot v4.4.beta1 - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 32.0.15.6636) - AMD Ryzen 9 3950X 16-Core Processor (32 threads)

### Issue description

MRP import has errors related to main_scene being referenced as uid.

4.4-dev7:
```
Godot Engine v4.4.dev7.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
  ERROR: core/io/resource_uid.cpp:155 - Condition "!unique_ids.has(p_id)" is true. Returning: String()
--- Debug adapter server started on port 6006 ---
--- GDScript language server started on port 6005 ---
  ERROR: core/io/resource_uid.cpp:155 - Condition "!unique_ids.has(p_id)" is true. Returning: String()
  ERROR: core/io/resource_uid.cpp:155 - Condition "!unique_ids.has(p_id)" is true. Returning: String()
  ERROR: core/io/resource_uid.cpp:155 - Condition "!unique_ids.has(p_id)" is true. Returning: String()
```

4.4-beta1 (4owdun8sxw04 is root_scene.tscn, which is set as main_scene):
```
Godot Engine v4.4.beta1.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
  ERROR: Unrecognized UID: "uid://4owdun8sxw04".
--- Debug adapter server started on port 6006 ---
--- GDScript language server started on port 6005 ---
  ERROR: Unrecognized UID: "uid://4owdun8sxw04".
  ERROR: Unrecognized UID: "uid://4owdun8sxw04".
  ERROR: Unrecognized UID: "uid://4owdun8sxw04".
```

### Steps to reproduce

import MRP

### Minimal reproduction project (MRP)

[44b1expdebug.zip](https://github.com/user-attachments/files/18454066/44b1expdebug.zip)
Repository: kubernetes
Issue: Changelog is missing for kubectl DEB package
Labels: kind/feature,sig/release,needs-triage

**What happened**:

Apt install/upgrade isn't able fetch the changelog for the DEB package (see output below).

```text
Calling ['apt-get', '-qq', 'changelog', 'kubectl=1.29.13-1.1'] to retrieve changelog
apt-listchanges: Unable to retrieve changelog for package kubectl; 'apt-get changelog' failed with: E: Failed to fetch changelog:/kubectl.changelog  Changelog unavailable for kubectl=1.29.13-1.1
```

**What you expected to happen**:

To see a summary of changes for that DEB package in my emails.

**How to reproduce it (as minimally and precisely as possible)**:

Steps:
1. Add the K8s Repository to your Apt sources
2. Add the following to `etc/apt/listchanges.conf` file...
```ini
[apt]
frontend=mail
which=both
email_address=root
email_format=text
confirm=false
headers=false
reverse=false
save_seen=/var/lib/apt/listchanges.db
```
3. Install or upgrade `kubectl`

**Anything else we need to know?**:

**Environment**:
- Kubernetes client and server versions (use `kubectl version`):
```text
Client Version: v1.29.13
Kustomize Version: v5.0.4-0.20230601165947-6ce0bf390ce3
Server Version: v1.29.3
```
- OS (e.g: `cat /etc/os-release`):
```text
PRETTY_NAME="Ubuntu 22.04.5 LTS"
NAME="Ubuntu"
VERSION_ID="22.04"
VERSION="22.04.5 LTS (Jammy Jellyfish)"
VERSION_CODENAME=jammy
ID=ubuntu
ID_LIKE=debian
HOME_URL="https://www.ubuntu.com/"
SUPPORT_URL="https://help.ubuntu.com/"
BUG_REPORT_URL="https://bugs.launchpad.net/ubuntu/"
PRIVACY_POLICY_URL="https://www.ubuntu.com/legal/terms-and-policies/privacy-policy"
UBUNTU_CODENAME=jammy
```
Repository: neovim
Issue: Calling `redraw` clears `inputlist()` choices
Labels: bug,ui,cmdline-mode

### Problem

When `redraw` is called async(?), it will clear the choices presented by `inputlist()`.

Before `redraw`:

<img width="602" alt="Image" src="https://github.com/user-attachments/assets/06bf084a-95b1-41bc-8726-1f9bb548b5b3" />

After:

<img width="602" alt="Image" src="https://github.com/user-attachments/assets/e5f64e18-f527-4ea4-b840-1a1d29b00062" />

Some related issues:

- https://github.com/vim/vim/issues/1843
- https://github.com/sphamba/smear-cursor.nvim/issues/82 (originally reported)

### Steps to reproduce

```
nvim --clean --noplugin
:lua vim.defer_fn(vim.cmd.redraw, 5000)
:call inputlist(['Select color:', '1. red', '2. green', '3. blue'])
```

Wait for the deferred `redraw` to kick in. Seems to be the same for Vim using `timer_start` except worse (everything just goes blank).

### Expected behavior

I expect the choices to still be present after redraw.

### Nvim version (nvim -v)

v0.11.0-dev-1557+ga78eddd541-Homebrew

### Vim (not Nvim) behaves the same?

9.1.1000

### Operating system/version

macOS 15.1.1

### Terminal name/version

Ghostty 72d08552

### $TERM environment variable

xterm-ghostty

### Installation

Homebrew (brew install --head neovim)
Repository: stable-diffusion-webui
Issue: [Bug]: Installing K diffusion
Labels: not-an-issue

### Checklist

- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before recently
- [x] The issue has been reported before but has not been fixed yet

### What happened?

Tried to install k diffusion but gives me an error, it used to have many errors now am stuck with is one (RROR: Command errored out with exit status 128: git clone -q https://github.com/hlky/k-diffusion-sd 'C:\1111\stable-diffusion-cpuonly\src\k-diffusion')

### Steps to reproduce the problem

Obtaining k_diffusion from git+https://github.com/hlky/k-diffusion-sd#egg=k_diffusion
  Cloning https://github.com/hlky/k-diffusion-sd to c:\1111\stable-diffusion-cpuonly\src\k-diffusion
ERROR: Command errored out with exit status 128: git clone -q https://github.com/hlky/k-diffusion-sd 'C:\1111\stable-diffusion-cpuonly\src\k-diffusion' Check the logs for full command output.
        1 file(s) copied.
        1 file(s) copied.

### What should have happened?

It should have installed k diffusion 

### What browsers do you use to access the UI ?

Google Chrome, Microsoft Edge

### Sysinfo

IDK?

### Console logs

```Shell
(base) PS C:\WINDOWS\system32> cd C:\1111\stable-diffusion-cpuonly
(base) PS C:\1111\stable-diffusion-cpuonly> git clone git+https://github.com/hlky/k-diffusion-sd#egg=k_diffusion
Obtaining k_diffusion from git+https://github.com/hlky/k-diffusion-sd#egg=k_diffusion
  Cloning https://github.com/hlky/k-diffusion-sd to c:\1111\stable-diffusion-cpuonly\src\k-diffusion
ERROR: Command errored out with exit status 128: git clone -q https://github.com/hlky/k-diffusion-sd 'C:\1111\stable-diffusion-cpuonly\src\k-diffusion' Check the logs for full command output.
        1 file(s) copied.
        1 file(s) copied.
```

### Additional information

_No response_
Repository: godot
Issue: A transparent window prevent me to do anything after hot reload GDExtension
Labels: bug,topic:editor,needs testing,topic:gdextension

### Tested versions

Version: 4.2.2 stable
I'm using the same version godot-cpp to bind extension

### System information

Godot v4.2.2.stable - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU () - 13th Gen Intel(R) Core(TM) i7-13650HX (20 Threads)

### Issue description

A transparent window on the top of the editor.
I could click nothing except minimize, maximize and close but close also couldn't work. However, I could kill editor without -9.
Maybe I just opened the editor not long ago, or maybe I have been working for a long time

The shadows around the window make its presence known.
![Image](https://github.com/user-attachments/assets/049c5832-a02a-46fe-8942-72fc4427fde7)

### Steps to reproduce

This may happen when I hot reload a gdextension library, and it happens about once every five times (just an average).
I'm not sure this is the cause of the problem
At the same time, I use Clion.

### Minimal reproduction project (MRP)

N/A
Repository: pytorch
Issue: DISABLED test_sparse_add_cuda_complex64 (__main__.TestSparseCSRCUDA)
Labels: module: sparse,module: rocm,triaged,module: flaky-tests,skipped

Platforms: rocm

This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/flakytest?name=test_sparse_add_cuda_complex64&suite=TestSparseCSRCUDA&limit=100) and the most recent trunk [workflow logs](https://github.com/pytorch/pytorch/runs/35768157832).

Over the past 3 hours, it has been determined flaky in 4 workflow(s) with 8 failures and 4 successes.

**Debugging instructions (after clicking on the recent samples link):**
DO NOT ASSUME THINGS ARE OKAY IF THE CI IS GREEN. We now shield flaky tests from developers so CI will thus be green but it will be harder to parse the logs.
To find relevant log snippets:
1. Click on the workflow logs linked above
2. Click on the Test step of the job so that it is expanded. Otherwise, the grepping will not work.
3. Grep for `test_sparse_add_cuda_complex64`
4. There should be several instances run (as flaky tests are rerun in CI) from which you can study the logs.



<details><summary>Sample error message</summary>

```
Traceback (most recent call last):
  File "/var/lib/jenkins/pytorch/test/test_sparse_csr.py", line 2338, in test_sparse_add
    run_test(m, n, index_dtype)
  File "/var/lib/jenkins/pytorch/test/test_sparse_csr.py", line 2330, in run_test
    self.assertEqual(actual, expected)
  File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_utils.py", line 4036, in assertEqual
    raise error_metas.pop()[0].to_error(  # type: ignore[index]
AssertionError: Tensor-likes are not close!

Mismatched elements: 3 / 15 (20.0%)
Greatest absolute difference: 1028.479736328125 at index (4, 0) (up to 1e-05 allowed)
Greatest relative difference: inf at index (4, 1) (up to 1.3e-06 allowed)

To execute this test, run the following from the base repo dir:
    PYTORCH_TEST_WITH_ROCM=1 python test/test_sparse_csr.py TestSparseCSRCUDA.test_sparse_add_cuda_complex64

This message can be suppressed by setting PYTORCH_PRINT_REPRO_ON_FAILURE=0
```

</details>


Test file path: `test_sparse_csr.py`

cc @alexsamardzic @nikitaved @pearu @cpuhrsch @amjames @bhosmer @jcaip @jeffdaily @sunway513 @jithunnair-amd @pruthvistony @ROCmSupport @dllehr-amd @jataylo @hongxiayang @naromero77amd @clee2000 @wdvr
Repository: storybook
Issue: [Bug]: React autodoc with JSDoc
Labels: feature request,react,has workaround,docgen

### Describe the bug

As React 19 is now stable and they don't support PropTypes and defaultProps anymore, we don't want to rewrite all our code to TypeScript, a good aternative is the JSDoc, so we migrated all our PropTypes and defaultProps to JSDoc.

But it seems the autodoc of storybook 8 with storybook/react-vite doesn't support or can't read the JSDoc, most of my type description on the storybook are now marked as "unknown" and also broke all the relative input controllers. 

![Image](https://github.com/user-attachments/assets/0cd72dd5-da1b-4137-bfc9-0dd5e001cd70)

![Image](https://github.com/user-attachments/assets/786834e4-be4e-404d-9319-606a80162fb6)


### Reproduction link

https://codesandbox.io/p/devbox/priceless-snowflake-srk6t3?file=%2Fsrc%2Fstories%2FButton.jsx

### Reproduction steps

```
/**
* @typedef {Object} Props
* @property {"primary"|"secondary"} variant - Variant color
* @property {boolean} [active=true] - Enable/Disable active
*
* @param {Props} props
* @returns {JSX.Element}
*/
const MyComponent=({variant,active=true}) => (...)

export default MyComponent;
```

### System

```bash
System:
    OS: Windows 11 10.0.22631
    CPU: (24) x64 12th Gen Intel(R) Core(TM) i7-12800HX
  Binaries:
    Node: 20.17.0 - ~\Documents\node_v20\node.EXE
    npm: 10.8.2 - ~\Documents\node_v20\npm.CMD <----- active
  Browsers:
    Edge: Chromium (127.0.2651.74)
  npmPackages:
    @storybook/addon-essentials: ^8.4.7 => 8.4.7
    @storybook/addon-interactions: ^8.4.7 => 8.4.7
    @storybook/addon-links: ^8.4.7 => 8.4.7
    @storybook/blocks: ^8.4.7 => 8.4.7
    @storybook/preview-api: ^8.4.7 => 8.4.7
    @storybook/react: ^8.4.7 => 8.4.7
    @storybook/react-vite: ^8.4.7 => 8.4.7
    @storybook/test: ^8.4.7 => 8.4.7
    storybook: ^8.4.7 => 8.4.7
```

### Additional context

_No response_
Repository: flutter
Issue: Add ability to switch color palettes for Coloured Fonts
Labels: framework,a: typography,c: proposal,P3,team-engine,triaged-engine

### Use case

It seems like Flutter already has support for [colored fonts](https://css-tricks.com/colrv1-and-css-font-palette-web-typography/), but it lacks a feature to switch the color palettes.

A font file can have more than 1 color palettes that user can chooses. In HTML, we can choose the palettes using `font-palette-values`, for example:


```html
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Demo</title>

    <style>
        body {
            font-size: 7rem;
            display: flex;
            justify-content: space-around;
        }

        @font-face {
            font-family: MyTestFont;
            src: url('MyTestFont-Regular.ttf');
        }

        @font-palette-values --Dark {
            font-family: MyTestFont;
            base-palette: 1;
        }

        @font-palette-values --Light {
            font-family: MyTestFont;
            base-palette: 0;
        }

        .my-text-light {
            font-family: "MyTestFont";
            font-palette: --Light;
        }

        .my-text-dark {
            font-family: "MyTestFont";
            font-palette: --Dark;
        }
    </style>
</head>

<body>
    <h1 class="my-text-light">F</h1>
    <h1 class="my-text-dark">F</h1>
</body>

</html>
```

The results show two different colors but the same fonts.

![Image](https://github.com/user-attachments/assets/7aeedfca-5869-4730-aaea-2a7e3d46904d)

However, in Flutter, the first palettes are choosen by default, but there is no way to choose other palettes or even customize one.

```dart
import 'package:flutter/material.dart';

void main() {
  runApp(const MainApp());
}

class MainApp extends StatelessWidget {
  const MainApp({super.key});

  @override
  Widget build(BuildContext context) {
    return const MaterialApp(
      home: Scaffold(
        body: Center(
          child: Text(
            'F',
            style: TextStyle(
              fontFamily: 'MyTestFont',
              fontSize: 144,
            ),
          ),
        ),
      ),
    );
  }
}
```

![Image](https://github.com/user-attachments/assets/4bbb03b3-7db3-48d9-80cb-6ed4d0208250)

The font file: https://github.com/iqfareez/demo_color_fonts_for_flutter_feature_report/blob/main/MyTestFont-Regular.ttf

Current workaround is maybe (not tested) is two have two different font file with different palettes. But that's far from ideal.




### Proposal

Add the ability to switch the font's color palettes.
Repository: transformers
Issue: How can we use CPU offloading when using AutoModelForCausalLM and THUDM/cogvlm2-llama3-chat-19B
Labels: bug

It is working great with below however still not sufficient. Uses around 16 GB VRAM

I want to further lower the requirement if possible

How can I achieve that?

model path is : `THUDM/cogvlm2-llama3-chat-19B`

```
                    model = AutoModelForCausalLM.from_pretrained(
                        MODEL_PATH,
                        torch_dtype=TORCH_TYPE,
                        trust_remote_code=True,
                        quantization_config=BitsAndBytesConfig(load_in_4bit=True),
                        low_cpu_mem_usage=True
                    ).eval()
```

### Who can help?

text models: @ArthurZucker
vision models: @amyeroberts, @qubvel
pipelines: @Rocketknight1
quantization (bitsandbytes, autogpt): @SunMarc @MekkCyber
Repository: deno
Issue: Running simple TypeScript crashes Deno
Labels: bug,upstream,swc

Version: Deno 2.1.5

I upgraded to Deno 2.1.5 and found the Deno process immediately crashes when running my TypeScript. I've boiled down the code to a reproducible test case [here](https://github.com/garethj2/deno-2-crash).

Here's the resultant error...

```
./run.sh: line 2: 61461 Trace/BPT trap: 5       deno run ./core/src/main.ts
```
# System
- Macbook Pro M2
- 16 GB of RAM
- macOS Sequoia

Considering the code is so very minor, I find this extremely worrying that it completely crashes the process outright.
Repository: PowerToys
Issue: Taskbar Separator / Divider
Labels: Needs-Triage

### Description of the new feature / enhancement

I would like to see the taskbar separator in Power Toys
In terms of settings, it is good to have an option to control the separation width and maybe a separator icon itself

### Scenario when this would be used?

To organize apps pinned to the taskbar

### Supporting information

Here is my screenshot of it using 3rd party software

![Image](https://github.com/user-attachments/assets/31c82f0f-0aae-4af8-ae31-6402b127db90)
Repository: vscode
Issue: provide a way to collapse the extension info 
Labels: accessibility,extensions

<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid creating duplicates. -->
<!-- 🧪 Test using the latest Insiders build to see if your issue has already been fixed: https://code.visualstudio.com/insiders/ -->
<!-- 💡 Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. -->
<!-- 🔧 Launch with `code --disable-extensions` to check. -->
Does this issue occur when all extensions are disabled?: Yes/No

<!-- 🪓 If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. -->
<!-- 📣 Issues caused by an extension need to be reported directly to the extension publisher. The 'Help > Report Issue' dialog can assist with this. -->
- VS Code Version: 
- OS Version: 

Steps to Reproduce:

1. Hello, I have a problem with visual
2.studio coder in zoom mode because
I am visually impaired when I  am on
a page of an extension and I want to
read the description of this extension
and well I do not have the complete
view because logo is the name
of the extension and all the buttons
bother me I cannot go down properly
and see everything here is an
example with a video

https://github.com/user-attachments/assets/e104cd78-6bc4-4a35-9df8-8023d1091bcd

2.
Repository: flutter
Issue: [Proposal] Add spacing property to ListView and ListView.builder
Labels: c: new feature,framework,f: scrolling,c: proposal,team-framework

### Use case


it's more convenient to add this feature  ,it's makes since to be consistent with row and column 

### Proposal

this have to be provided by Flutter directly
Repository: opencv
Issue: Issue in decomposeProjectionMatrix documentation: confusion about the translation vector
Labels: category: documentation

### Describe the doc issue

Hello OpenCV team,

Thanks for all your hard work on OpenCV! I hope this feedback helps improve the clarity of the documentation.

I noticed a point of confusion in the documentation for the function [decomposeProjectionMatrix](https://github.com/opencv/opencv/blob/1d701d1690b8cc9aa6b86744bffd5d9841ac6fd3/modules/calib3d/include/opencv2/calib3d.hpp#L796).
In the description parameter, the documentation states that the transVect output is a 4x1 "translation vector" : "[@param transVect Output 4x1 translation vector T.](https://github.com/opencv/opencv/blob/1d701d1690b8cc9aa6b86744bffd5d9841ac6fd3/modules/calib3d/include/opencv2/calib3d.hpp#L779C1-L779C50)".
However, this description can be misleading because transVect is actually the camera position (in homogeneous coordinates) as it is mentioned below in the doc : "[The function computes a decomposition of a projection matrix into a calibration and a rotation matrix and the position of a camera](https://github.com/opencv/opencv/blob/1d701d1690b8cc9aa6b86744bffd5d9841ac6fd3/modules/calib3d/include/opencv2/calib3d.hpp#L786C1-L787C37)".

### Fix suggestion

In the parameter list, I suggest updating the description of transVect to clarify that it represents the camera position. It will be even better to replace the parameter name "transVect" by "homogCameraCenter" but it would be necessary to change the code source.
Here's a proposed change to the description:

Current description:
"@param transVect Output 4x1 translation vector T."

Proposed description:
"@param transVect Output 4x1 vector representing the camera position in homogeneous coordinates.
To obtain the translation vector, use t = -rotMatrix * transVect."