sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: langchain
Issue: bind_tools NotImplementedError when using ChatOllama
Labels: 04 new feature,Ɑ:  core

### Checked other resources

- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The bug is not resolved by updating to the latest stable version of LangChain (or the specific integration package).

### Example Code

def init_ollama(model_name:str = global_model):
    # llm = Ollama(model=model_name)
    llm = ChatOllama(model=model_name)
    return llm

llm = init_ollama()
llama2 = init_ollama(model_name=fallbacks)
llm_with_fallbacks = llm.with_fallbacks([llama2])

def agent_search():
    search = get_Tavily_Search()
    retriver = get_milvus_vector_retriver(get_webLoader_docs("https://docs.smith.langchain.com/overview"),global_model)
    retriver_tool = create_retriever_tool(
        retriver,
        "langsmith_search",
        "Search for information about LangSmith. For any questions about LangSmith, you must use this tool!",
        )
    tools = [search,retriver_tool]
    # llm = ChatOpenAI(model="gpt-3.5-turbo-0125", temperature=0) # money required
    prompt = hub.pull("hwchase17/openai-functions-agent")
    agent = create_tool_calling_agent(llm,tools,prompt) # no work.   
    agent_executor = AgentExecutor(agent=agent, tools=tools, verbose=True)
    agent_executor.invoke({"input": "hi!"})

### Error Message and Stack Trace (if applicable)

Traceback (most recent call last):
  File "agent.py", line 72, in <module>
    agent = create_tool_calling_agent(llm,tools,prompt)
  File "/home/anaconda3/envs/languagechain/lib/python3.8/site-packages/langchain/agents/tool_calling_agent/base.py", line 88, in create_tool_calling_agent
    llm_with_tools = llm.bind_tools(tools)
  File "/home/anaconda3/envs/languagechain/lib/python3.8/site-packages/langchain_core/language_models/chat_models.py", line 912, in bind_tools
    raise NotImplementedError()
NotImplementedError

### Description

because ollama provide great convenient for developers to develop and practice LLM app, so hoping this issue to be handled as soon as possible 
Appreciate sincerely ! 

### System Info

langchain==0.1.19
platform: centos
python version 3.8.19
Repository: neovim
Issue: `get_node_text()` behaves differently between buffer and string sources on EOL char
Labels: bug,complexity:low,treesitter

### Problem

If a treesitter node range's `end_col` is `0`, `vim.treesitter.get_node_text()` will not return the trailing new line char for buffer source.

### Steps to reproduce

test.lua:
```lua
local ts = vim.treesitter

local query = ts.query.parse("python", "(string_content) @s")

local function dbg(root, source)
  for _, nodes in query:iter_matches(root, source, 0, -1) do
    local node = nodes[#nodes]
    print("Range =", vim.inspect({ node:range() }))
    print("Text = |" .. ts.get_node_text(node, source) .. "|")
  end
end

local source = [[
"""test
"""
]]

print("====== string")
local root = ts.get_string_parser(source, "python"):parse()[1]:root()
dbg(root, source)

print("====== buffer")
local buf = vim.api.nvim_create_buf(true, true)
vim.api.nvim_buf_set_lines(buf, 0, -1, true, vim.split(source, "\n", { plain = true }))
root = ts.get_parser(buf, "python"):parse()[1]:root()
dbg(root, buf)
```

```console
> nvim -l test.lua 
====== string
Range = { 0, 3, 1, 0 }
Text = |test
|
====== buffer
Range = { 0, 3, 1, 0 }
Text = |test|
```

Node ranges are same, but the result of get_node_text() is different.

### Expected behavior

`get_node_text()` on buffers returns the trailing newline char, or does not return newline char on string sources, to make it consistent.

### Neovim version (nvim -v)

NVIM v0.9.5 & NVIM v0.10.0-dev-d3fa88b

### Vim (not Nvim) behaves the same?

no

### Operating system/version

Linux

### Terminal name/version

kitty 0.34.1

### $TERM environment variable

xterm-kitty

### Installation

nixpkgs
Repository: terminal
Issue: Shift Double-click in tmux select words from differnet panes
Labels: Area-Output,Issue-Bug,Product-Terminal

### Windows Terminal version

1.20.11215.0

### Windows build number

10.0.22631

### Other Software

Tmux in WSL with multiple panes

### Steps to reproduce

Consider a tmux session with multiple panes as shown in below pic.
![image](https://github.com/microsoft/terminal/assets/19350704/73993e1c-7c8f-4858-99c3-9074b6baf462)

When i try to "shift double-click" on the word "siballa", Terminal also selects the pane delimiter line from other pane because it thinks its complete word.

Another example below where in which i tried to select the file permission string "lrwxrwxrw". It selected the "yankrink_hi" from the other pane

![image](https://github.com/microsoft/terminal/assets/19350704/bff4f34d-f5f1-4fea-b700-dd1be1df4a82)


### Expected Behavior

In tmux enviroment, Double-click should select words only from current pane

### Actual Behavior

In tmux enviroment, Double-click should select words only from multiple panes.  

This may not be bug but atleast there should be a option to prevent selection of words across multiple lines. I use tmux with multiple panes and encounter this issue often.
Repository: storybook
Issue: [Bug]: Footer of save-from-controls position is not attached to bottom of the panel
Labels: bug,addon: controls,sev:S4

### Describe the bug

Found in mealdrop, after upgrading, I opened a story, and edited a control, and saw this:
![Screenshot 2024-05-09 at 14 13 58](https://github.com/storybookjs/storybook/assets/3070389/ae245a07-321c-4e84-9c12-0f9b0209f095)

The footer is not all the way at the bottom of the panel.

### To Reproduce

1. Open mealdrop in dev-mode
2.  Go to a story
3. Edit a control
4. View footer not being at the bottom of the panel


### System

```bash
Storybook Environment Info:

  System:
    OS: macOS 14.4.1
    CPU: (10) arm64 Apple M1 Pro
    Shell: 5.9 - /bin/zsh
  Binaries:
    Node: 18.19.1 - ~/.nvm/versions/node/v18.19.1/bin/node
    Yarn: 4.2.1 - /opt/homebrew/bin/yarn <----- active
    npm: 10.2.4 - ~/.nvm/versions/node/v18.19.1/bin/npm
    pnpm: 9.1.0 - /opt/homebrew/bin/pnpm
  Browsers:
    Safari: 17.4.1
  npmPackages:
    @storybook/addon-a11y: ^8.1.0-beta.0 => 8.1.0-beta.0 
    @storybook/addon-coverage: ^1.0.1 => 1.0.1 
    @storybook/addon-designs: ^8.0.0 => 8.0.0 
    @storybook/addon-essentials: ^8.1.0-beta.0 => 8.1.0-beta.0 
    @storybook/addon-interactions: ^8.1.0-beta.0 => 8.1.0-beta.0 
    @storybook/addon-themes: ^8.1.0-beta.0 => 8.1.0-beta.0 
    @storybook/blocks: ^8.1.0-beta.0 => 8.1.0-beta.0 
    @storybook/react: ^8.1.0-beta.0 => 8.1.0-beta.0 
    @storybook/react-vite: ^8.1.0-beta.0 => 8.1.0-beta.0 
    @storybook/test: ^8.1.0-beta.0 => 8.1.0-beta.0 
    @storybook/test-runner: next => 0.17.0-next.2 
    chromatic: ^11.3.0 => 11.3.0 
    eslint-plugin-storybook: ^0.8.0 => 0.8.0 
    msw-storybook-addon: ^2.0.0 => 2.0.0 
    storybook: ^8.1.0-beta.0 => 8.1.0-beta.0
```


### Additional context

_No response_
Repository: godot
Issue: Bone2D `Bone Angle` is unstable due to `Auto Calculate Length and Angle` option updating process doesn't work correctly
Labels: bug,topic:animation,topic:2d

### Tested versions

4.3.dev6
4.2.2

### System information

Any

### Issue description

When toggling `Auto Calculate Length and Angle`, it seems that the Bone Angle is set dependent on the current Rotation to preserve the looks, but the update process is not stable.

https://github.com/godotengine/godot/assets/61938263/025a56a4-d18b-47cf-ac94-8283649d7795

There seem to be two problems here:

- Gizmo is not redrawing.
- Issue with values not updating correctly

This causes the values to keep changing when using LookAt and toggling the `Auto Calculate Length and Angle` option.

https://github.com/godotengine/godot/assets/61938263/2666f6c8-5d1c-470e-953d-ff7274f209f7

### Steps to reproduce

Set up SkeletonModification2DLookAt and toggle some times `Auto Calculate Length and Angle` option

### Minimal reproduction project (MRP)

[2dskel.zip](https://github.com/godotengine/godot/files/15261910/2dskel.zip)
Repository: pytorch
Issue: Support for PyTorch on iOS Following PEP 730
Labels: module: binaries,feature,triaged,module: ios

### 🚀 The feature, motivation and pitch

PEP 730 (https://peps.python.org/pep-0730/) was recently adopted, making iOS a Tier 3 target for Python. Although it has been possible to run Python on iOS for over a decade, these new changes simplify the compilation, packaging, and distribution of Python packages for iOS. It should now be relatively straightforward to build and offer pytorch for iOS, as well as visionOS and watchOS.

There are ongoing efforts for other packages like numpy and scipy over at BeeWare (see https://github.com/beeware/mobile-forge/issues/7), but official support would be beneficial. One current issue is compiling Fortran code in some dependencies (like BLAS), but Apple provides pre-built binaries that could help with this.



### Alternatives

_No response_

### Additional context

_No response_

cc @seemethere @malfet @osalpekar @atalman
Repository: storybook
Issue: [Bug]:  Error: 'MissingStoryAfterHmrError' is not exported by node_modules/@storybook/core-events/preview-errors.js, imported by node_modules/@storybook/preview-api/dist/index.mjs
Labels: question / support,dependencies

### Describe the bug

Recently I have upgraded storybook from v7 to v8 , after upgrading the storybook I am getting the following error : 

`Error: 'MissingStoryAfterHmrError' is not exported by node_modules/@storybook/core-events/preview-errors.js, imported by node_modules/@storybook/preview-api/dist/index.mjs`

node_modules/@storybook/preview-api/dist/index.mjs (8:276)
 6: import mapValues2 from 'lodash/mapValues.js';
 7: import pick from 'lodash/pick.js';
 8: import { MissingStoryFromCsfFileError, CalledExtractOnStoreError, StoryStoreAccessedBeforeInitializationError, MissingRenderToCanvasError, StoryIndexFetchError, CalledPreviewMethodBeforeInitializationError, EmptyIndexError, NoStoryMatchError, MdxFileWithNoCsfReferencesError, MissingSto...
                                                                                                                                                                                                                                                                                    


  


### To Reproduce

I am using rollup for bundling the application.  : `rollup --config --environment env_name` 
 "rollup": "^4.17.0",

### System

```bash
Storybook Environment Info:

  System:
    OS: macOS 14.2.1
    CPU: (10) arm64 Apple M1 Pro
    Shell: 5.9 - /bin/zsh
  Binaries:
    Node: 18.19.0 - ~/.nvm/versions/node/v18.19.0/bin/node
    npm: 10.2.3 - ~/.nvm/versions/node/v18.19.0/bin/npm <----- active
  Browsers:
    Chrome: 124.0.6367.156
    Safari: 17.2.1
  npmPackages:
    @storybook/addon-actions: ^8.0.9 => 8.0.10 
    @storybook/addon-essentials: ^8.0.9 => 8.0.10 
    @storybook/addon-interactions: ^8.0.9 => 8.0.10 
    @storybook/addon-links: ^8.0.9 => 8.0.10 
    @storybook/addon-mdx-gfm: ^8.0.9 => 8.0.10 
    @storybook/addons: ^7.6.17 => 7.6.17 
    @storybook/blocks: ^8.0.9 => 8.0.10 
    @storybook/core-events: ^8.0.10 => 8.0.10 
    @storybook/preview-api: ^8.0.10 => 8.0.10 
    @storybook/test: ^8.0.9 => 8.0.10 
    @storybook/test-runner: ^0.17.0 => 0.17.0 
    @storybook/theming: ^8.0.9 => 8.0.10 
    @storybook/web-components: ^8.0.9 => 8.0.10 
    @storybook/web-components-webpack5: ^8.0.9 => 8.0.10 
    storybook: ^8.0.9 => 8.0.10 
    storybook-less-loader: ^0.1.0 => 0.1.0 
    storybook-multilevel-sort: ^2.0.0 => 2.0.0
```


### Additional context

_No response_
Repository: ant-design
Issue: Suffix icon behavior for undefined is inconsistent between components
Labels: Inactive,improvement

### Reproduction link

[![Edit on StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/edit/react-4vkw6v?file=demo.tsx)

### Steps to reproduce

Check the suffix icon of Select and DatePicker in the provided example

### What is expected?

specifying `undefined` in suffixIcon in all components should yield the same UI behavior - either displaying nothing or the default icon, but not both

### What is actually happening?

specifying `undefined` in Select renders the default caret, and the same value in DatePicker is rendering nothing

| Environment | Info |
| --- | --- |
| antd | 5.17.0 |
| React | ^18 |
| System | Windows 11 |
| Browser | Chrome 123 |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: PowerToys
Issue: [File Explorer Preview] Keyboard shortcut ctrl + c (copy) not working
Labels: Issue-Bug,Needs-Triage,Needs-Team-Response

### Microsoft PowerToys version

0.79.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

File Explorer: Preview Pane

### Steps to reproduce

Select text from the pane hit key combo ctrl+c and paste in to note pad, the text copied is not on the clipboard.  How every if you use the context menu in the preview pane that will work, so the text can be copied.

### ✔️ Expected Behavior

Text to be copied ot the clipboard.

### ❌ Actual Behavior

Nothing is pasted!

### Other Software

_No response_
Repository: vscode
Issue: powerline10k MesloLGS NF icon is cut off
Labels: bug,terminal-rendering

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Does this issue occur when all extensions are disabled?: Yes

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Version: 1.90.0-insider (Universal)
Commit: 5f78b58b57b7cf84d28d801fed6bb4a48f908601
Date: 2024-05-09T05:51:12.471Z (7 hrs ago)
Electron: 28.2.8
ElectronBuildId: 27744544
Chromium: 120.0.6099.291
Node.js: 18.18.2
V8: 12.0.267.19-electron.0
OS: Darwin arm64 23.4.0
Steps to Reproduce:

0. clean install vscode (insider) on macOS
1. install the oh-my-zsh
2. install the powerline10k MesloLGS NF https://github.com/romkatv/powerlevel10k?tab=readme-ov-file#manual-font-installation
3. install the powerline10k and configure it to lean style 
4. the leftmost apple logo icon is cut off a few pixels

Clear comparison on VS Code (insider) and macOS Terminal:
<img width="837" alt="image" src="https://github.com/microsoft/vscode/assets/11660168/2be50882-ad2f-45ef-8948-3f25b1cb78d4">
Repository: langchain
Issue: AttributeError on calling LLMGraphTransformer.convert_to_graph_documents
Labels: 🤖:bug,🔌: neo4j

### Checked other resources

- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The bug is not resolved by updating to the latest stable version of LangChain (or the specific integration package).

### Example Code
```
from langchain_experimental.graph_transformers.llm import LLMGraphTransformer
from langchain.llms.bedrock import Bedrock
from langchain.text_splitter import RecursiveCharacterTextSplitter
from langchain_community.retrievers import WikipediaRetriever
from langchain_community.graphs.neo4j_graph import Neo4jGraph

bedrock=boto3.client(service_name='bedrock-runtime')

def prepare_graph(wiki_keyword):
    wiki_retriever = WikipediaRetriever(doc_content_chars_max=2000, top_k_results=1)
    docs = wiki_retriever.invoke(wiki_keyword)
    
    text_splitter = RecursiveCharacterTextSplitter(chunk_size=500, chunk_overlap=50)
    doc_chunks = text_splitter.split_documents(docs)
    
    llm=Bedrock(model_id='mistral.mistral-7b-instruct-v0:2', client=bedrock)
    llm_transformer = LLMGraphTransformer(llm=llm)    
    
    graph_documents = llm_transformer.convert_to_graph_documents(doc_chunks)
    graph = Neo4jGraph()
    graph.add_graph_documents(graph_documents)
```

### Error Message and Stack Trace (if applicable)

```
Traceback (most recent call last):
  File "...\...\load_data_graph.py", line 46, in <module>
    prepare_graph('Paris')
  File "...\...\load_data_graph.py", line 38, in prepare_graph
    graph_documents = llm_transformer.convert_to_graph_documents(doc_chunks)
  File "...\...\venv\lib\site-packages\langchain_experimental\graph_transformers\llm.py", line 646, in convert_to_graph_documents   
    return [self.process_response(document) for document in documents]
  File "...\...\venv\lib\site-packages\langchain_experimental\graph_transformers\llm.py", line 646, in <listcomp>
    return [self.process_response(document) for document in documents]
  File "...\...\venv\lib\site-packages\langchain_experimental\graph_transformers\llm.py", line 595, in process_response
    parsed_json = self.json_repair.loads(raw_schema.content)
AttributeError: 'str' object has no attribute 'content'
```

### Description

I am trying to load a page from Wikipedia, split it and load to Neo4j using langchain

Wikipedia --> WikipediaRetriever --> RecursiveCharacterTextSplitter --> LLMGraphTransformer --> Neo4jGraph

LLM used is Mistral 7B (using AWS Bedrock)

### System Info

langchain==0.1.17
langchain-community==0.0.36
langchain-core==0.1.52
langchain-experimental==0.0.58
langchain-text-splitters==0.0.1
langsmith==0.1.52

platform : windows

Python 3.10.8
Repository: TypeScript
Issue: Poor autocomplete inside object literal as the return value of a getter
Labels: Help Wanted,Domain: Completion Lists,Possible Improvement

### 🔎 Search Terms

object literal getter completion

### 🕗 Version & Regression Information

- This is the behavior in every version I tried


### ⏯ Playground Link

https://www.typescriptlang.org/play/?ts=5.5.0-beta#code/JYOwLgpgTgZghgYwgAgILIN7IFDOTAewIAoBKALk2QAcoDrowBPAOTgFsJKQBXdgI2jIAvgG5cyfnCiUsteo1YcuyXgKFjsw7NgQEQAZzDI4ldAF5MEvIRKkqUCGB5QQVvB48B6L8gA8ALTIYFBMwUzUoADmyABE1LHIABbQENYewjiewgA0Op5RTpLSZO6eyI7OrlTpnj7+QSFhzJEgMfGJKY61IunawkA

### 💻 Code

```ts
interface A { 
  foo(): { propertyName: number };
  bar: { propertyName: number };
}

const a: A = {
    foo() { return {
        // <- try typing "p" here
      } 
    },

    get bar() {
      return { 
        // <- try typing "p" here
      }
    }
}
```


### 🙁 Actual behavior

😊 Good completions inside the function body: 

![1](https://github.com/microsoft/TypeScript/assets/6128692/fe51d539-bea9-47ed-b2f3-3529b2f11adb)

😢 Poor completions inside the getter body:

![2](https://github.com/microsoft/TypeScript/assets/6128692/31de16b9-1a4e-48d5-a821-9ca1feca45cf)




### 🙂 Expected behavior

It should provide the same completions inside a getter, as it does inside a function.

### Additional information about the issue

_No response_
Repository: next.js
Issue: req.url and req.nextUrl Show Docker Container IP/Port Instead of Real Host
Labels: bug,Middleware,Runtime,Pages Router

### Link to the code that reproduces this issue

https://github.com/muradsofi/next-13.5.5-req-issue-demo

### To Reproduce

1. Clone the demo repository.

    `git clone https://github.com/muradsofi/next-13.5.5-req-issue-demo`

2. Build and run the Docker container using the provided Dockerfile.
 
    a) Build the Docker image
    
    `docker build -t monorepo-demo -f apps/demo/Dockerfile .`

   b) Run the Docker container:

   `docker run -p 3002:3000 monorepo-demo`

3. Access the application in your browser at http://localhost:3002.


4. Log req.url and req.nextUrl in any API route or middleware.
 
      `export default function handler(req, res) {
        console.log('req.url:', req.url);
        console.log('req.nextUrl:', req.nextUrl);
        res.status(200).json({ message: 'Check logs for req.url and req.nextUrl values' });
     }`


5. Observe the logs to see that **req.url** and **req.nextUrl** display the **Docker container's IP address and port**. (Observation: **Even if you run the app on port 3002, you will get port 3000 in req.url.**)

6. In the deployed environment, the hostname is displayed as localhost with port docker port 3002.

### Current vs. Expected behavior

Current Behavior: req.url and req.nextUrl display the Docker container’s IP address and port.
Expected Behavior: req.url and req.nextUrl should display the actual host URL.

### Provide environment information

```bash
Operating System:
  Platform: darwin
  Arch: arm64
  Version: Darwin Kernel Version 23.1.0: Mon Oct  9 21:28:45 PDT 2023; root:xnu-10002.41.9~6/RELEASE_ARM64_T6020
Binaries:
  Node: 18.17.0
  npm: 9.6.7
  Yarn: 1.22.22
  pnpm: 8.14.3
Relevant Packages:
  next: 13.5.6
  eslint-config-next: 13.4.12
  react: 18.2.0
  react-dom: 18.2.0
  typescript: 5.1.6
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

Middleware, Pages Router, Runtime

### Which stage(s) are affected? (Select all that apply)

next start (local), Other (Deployed)

### Additional context

Deployment Platform: Docker
Issue Started After: Updating to Next.js ^13.5.5
Repository: godot
Issue: Error when using Custom Import Script path
Labels: bug,topic:import

### Tested versions

4.3dev6

### System information

Godot v4.3.dev6 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.4626) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)

### Issue description

When I use this custom PostImport script:
```gdscript
@tool # Needed so it runs in editor.
extends EditorScenePostImport

# Called right after the scene is imported and gets the root node.
func _post_import(scene):
	print("Adding script and collision shape to ", scene.name)
	print("Collision Added!")
	print("Script Added!")
	return scene # Remember to return the imported scene
```
I get the following error multiple times (55 or 110 times):
```
This operation requires the node cache to have been built.
```
![image](https://github.com/godotengine/godot/assets/10520249/44971c0d-0027-4d36-ad21-8d13800fc194)

NOTE: same thing happens with the code in the documentation: https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#doc-importing-3d-scenes-import-script


### Steps to reproduce

- Drag and drop a glb file in your project
- Create a script that is not attached to any node by right-clicking in the FileSystem dock and choosing New > Script…. In the script editor, copy-paste the code shown above.
- Click on the GLB file, go to Import Dock > Import Script > Path and select your newly created script.
- Click Reimport
- Go in the Output tab 

### Minimal reproduction project (MRP)

You can use any glb file.