sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: material-ui
Issue: Mobile stepper variant prop broken
Labels: component: stepper

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Steps to reproduce 🕹

Link to live example:

Steps:

1.
2.
3.


### Current behavior 😯

Hello, I was using your mobile stepper component 
**import MobileStepper from '@mui/material/MobileStepper';**
and it looks with some minor updated that someone broken the **variant** prop, which is now called wvariant as shown in picture. Also I tried to use the variant prop with **progress** variant, but unfortunately without success. Can you look into this? Thank you :)
<img width="849" alt="image" src="https://user-images.githubusercontent.com/55830313/217107515-133e3b35-5428-437e-9fdc-6827d96c8c9f.png">



### Expected behavior 🤔

WVariant prop should be called variant and should work as in previous versions

### Context 🔦

Usage of MobileStepper

### Your environment 🌎

<details>
  <summary><code>npx @mui/envinfo</code></summary>

```
  Don't forget to mention which browser you used.
  Output from `npx @mui/envinfo` goes here.
```
</details>
Repository: godot
Issue: CSGShape3D get_meshes() returns empty array even for root shape
Labels: bug,topic:core,topic:3d

### Godot version

4.0 beta 17

### System information

Windows 10 Pro 21H2 (GPU EVGA 2080TiFTW3, CPU Intel 10900K)

### Issue description

When calling the get_meshes() function on a CSGShape3D, the function returns an empty array even when the function is called on a CSG root shape. The documentation says that this function should return a two element array with the CSGShape3D's Transform3D and root Mesh. An empty array is returned even when the CSGShape3D is verified to be the root shape via the is_root_shape() function.

### Steps to reproduce

1. Start a new 3D scene
2. Add a CSGShape3D (any kind)
3. Attach a script to the CSGShape3D which attempts to call the get_meshes() function on the CSGShape3D node

A minimal reproduction project is included below. Just run the project and look at the output text.

### Minimal reproduction project

[GetMeshesBugTest.zip](https://github.com/godotengine/godot/files/10669922/GetMeshesBugTest.zip)
Repository: TypeScript
Issue: Error TS4020 or TS4023, working with mixins, base class has static symbol property, only when multiple files.
Labels: Needs Investigation,Rescheduled

# Bug Report

In the following code (file: `index.ts`)

```ts
export class TestComponent extends MixinComponent(Component<HTMLElement>)<number> {
}
```
I get error `TS4020: 'extends' clause of exported class 'TestComponent' has or is using private name 'Test'.`

I've gotten that error before and managed to fix it by exporting the *"private name"* the compiler is complaining about.

But in this case, said name **IS** being exported (file: `component.decl.ts`)
```ts
export const Test = Symbol("test");  // <--- HERE

export declare abstract class Component<T extends HTMLElement = HTMLElement> {
  readonly element: T;

  public static [Test]: string;
}
```

What other reason is there to cause this error? I don't see no *"private name"*.

It's also a different error `Exported variable 'MixinParent' has or is using name 'Test' from external module "/sandbox/component.decl" but cannot be named.` if I put the inheritance in two separate lines (file: `index.ts`)

```ts
export const MixinParent = MixinComponent(Component<HTMLElement>);

export class AnotherTestComponent extends MixinParent<string> {
}
```

### 🔎 Search Terms

all in title.

### 🕗 Version & Regression Information

latest.
(`declaration: true`)

### ⏯ Playground Link

[codesandbox.io link](https://codesandbox.io/s/typescript-playground-export-forked-r6enb3?file=/index.ts)

in playground is not reproducible, I suppose because everything is in a single file, but here's a link anyway.

[Playground link](https://www.typescriptlang.org/play?ts=4.9.5#code/KYDwDg9gTgLgBDAnmYcCyBLEGB2AeAKAEgBhAGwEMBnKuUGYHAE1ooCMqYoKBjeHYAHc4ACgB0EilADmVAFxwKORAG0AugEo4AXgB8i5ToOIANMQCCM2vUYtj6o0tVqC+7XACSAM3McuvGEIiUkoaM2D2Tm4+OAFBcUkrBUtZLT1PH2U8cmoqE2N8jxxOJR5gABVkYGzQql1dcKI4hLEpWWSrNP1vcyycsILPYphSiqqa3PriXWIAMgzexAmBgFccAGscCEEcfIAFDB515by4deBECC84frrdAG4CJ6QUBazy-PKoFeB8gDEKGQqMA3HAVE46CAGMxaOU4AB+WLAABuwCgcAUTjUkOhdhUAlRUGxiK+PwxcABQOAj2eVQWfmigVuONsrAZASRwhabXk9k0On0Tk+31+FMBwLcxGZNhhnNEElaST5XWMCLFVPJpOpTwIoEgsDgPAgwzg5WAnCMAGVEABbNgQMgiABEDE4To0NL10HgTGAPEoUFQkX8MX9uTgAH0SBAbZABDhAnCZXYABLlNAAGQAomRgDbGPB3GnMzm8wX9ABvAhwOCBihMY1kRB0XP5hMKco0mtgFZsMiHOAlGADlRmzhqBRRXDSR4AXx1XoNL1Q0djxoLeCTUNZcGL2dbBaMe9LbZgoKjMbjG-KDyei-gRpNq6v7YQVSukef64TRi8az4GDGqI1YIAAFhgvJOAQWhVrOiisMonrgN6b6vF+8YwCeG4kKCJAsrKwaMnK3JKk46gquhG64F4aKmvoJLkgSaI0neyEGn+OAAUBmDYDglEJngABC1CoMmtA8bgeDLh+-FnroIhsCJCjCcCGgKBJfGXt+MDRsM3x8NAQkiZWxCBjAKxQDghq1OgWC4LJ+F2ApInwcYMHEHB1DGHOrH6j6foBkG7KhjZEYabJhA1iQZg1luuK0MeB4Jq4jm0BFN5wFWNY8AoJA+b5KHLrZvGybpUQrAZUBGcCqXFZJ0nXLJ9Q6MQIiERycRwNkny1YlZY-u4slYQJKkgvJCo8rlxrlZVexSBQ+YMFAVDVSCKphXZmlrhh3V0XA8xFCUnFjCgq26FoszEAcRxSe+1wbSVWkYfk5yXNcDWRuFT3lvtV2HMco0vRcH6jbeOq6mxD42WOOnfT+Yl1VtL4wCIEV9ae514DgKx2miJnzgVBqPhaGlzYGA2I7JqNw4E6Plh6hNQ+GvQQDAoFojDDkI6TUgblOODSPjBBAA)

### 💻 Code

above.

### 🙁 Actual behavior

errors.

### 🙂 Expected behavior

no errors.
Repository: terminal
Issue: Clicking shortcut to WT PowerShell profile opens 2 windows
Labels: Issue-Bug,Area-Settings,Product-Terminal,Priority-2

### Windows Terminal version

1.16.10261.0

### Windows build number

Edition	Windows 11 Pro Version	22H2 Installed on	‎12-‎8-‎2022 OS build	22621.1194 Experience	Windows Feature Experience Pack 1000.22638.1000.0

### Other Software

PowerShell 7.3.2

### Steps to reproduce

1 Create a Windows shortcut with the command line `C:\Users\willp\AppData\Local\Microsoft\WindowsApps\wt.exe -p "PowerShell"`
2 Create a matching WT profile
3 Click the shortcut

How many windows opened?

### Expected Behavior

I'd expect only at most one new window.

### Actual Behavior

With no WT widows open, I get two to the same profile.
Repository: pytorch
Issue: unsqueeze a single dimension multiple times
Labels: feature,triaged,module: viewing and reshaping

### 🚀 The feature, motivation and pitch

Originally discussed in https://github.com/pytorch/pytorch/issues/30702#issuecomment-570678356. One usecase is that it could be used for (implementation details of) broadcasting right by inserting unitary dimensions `lambda x, y: y.unsqueeze(dim = -1, repeat = x.dim() - y.dim())`

In the wild would be useful e.g. here: https://github.com/pytorch/pytorch/pull/94227#pullrequestreview-1286167590

It already exists in C++: https://github.com/pytorch/pytorch/blob/68f378210666c079326139b6557e8a601fc89ebf/tools/autograd/templates/Functions.cpp#L173

### Alternatives

_No response_

### Additional context

_No response_
Repository: kubernetes
Issue: `applyconfiguration.Extract` has poor interaction with defaulting
Labels: sig/api-machinery,wg/api-expression,triage/accepted

I am hoping to be able to do:

```go
desiredState := ... some applyconfig ...
currentState := applyconfiguration.ExtractDeployment(Get(...))
if !Equal(desired, current) {
    Apply(applyconfig)
}
```

The intent here is to avoid needless Apply calls. Note `Get()` is basically free since its an informer, so the recommendation in https://kubernetes.io/blog/2022/10/20/advanced-server-side-apply/#reconstructive-controllers that it is as cheap as `Get` doesn't seem to directly apply here.

However, I run into an issue with default fields.

When I compare desiredState to currentState, currentState always has some extra fields due to defaulting (I assume):

```diff
          Name:  &"POD_NAMESPACE",
          ValueFrom: &v1.EnvVarSourceApplyConfiguration{
                  FieldRef: &v1.ObjectFieldSelectorApplyConfiguration{
-                         APIVersion: nil,
+                         APIVersion: &"v1",
                          FieldPath:  &"metadata.namespace",
                  },
          },
  },
```

The corresponding managedField:

```yaml
                  k:{"name":"POD_NAMESPACE"}:
                    .: {}
                    f:name: {}
                    f:valueFrom:
                      f:fieldRef: {}
```

/sig api-machinery
cc @apelisse
Repository: kubernetes
Issue: apiserver: panic from goroutine spun up by request handler should not crash the apiserver
Labels: kind/bug,sig/api-machinery,triage/accepted

### What happened?

request handler logic spins up goroutine, and most of them has the style: 
```
go dunc() {
     defer utilruntime.HandleCrash()

    ...
}
```

`HandleCrash` will re-raise the panic after handling it, if `ReallyCrash` is true. (`ReallyCrash` is true by default, and to my knowledge it's not overridden to `false`)

https://github.com/kubernetes/kubernetes/blob/2ab3151936f1df6b3ffb4d49bf9dc90218264545/staging/src/k8s.io/apimachinery/pkg/util/runtime/runtime.go#L54-L57
The re-raised panic will go unhandled and cause the process to crash.

I have found the following code sites:
https://github.com/kubernetes/kubernetes/blob/1f02f43ec6910cbcd46222b16a2f3965458e5e45/staging/src/k8s.io/apiserver/pkg/endpoints/handlers/watch.go#L289

https://github.com/kubernetes/kubernetes/blob/1f02f43ec6910cbcd46222b16a2f3965458e5e45/staging/src/k8s.io/apiserver/pkg/registry/generic/registry/store.go#L1173-L1175

https://github.com/kubernetes/kubernetes/blob/1f02f43ec6910cbcd46222b16a2f3965458e5e45/staging/src/k8s.io/apiserver/pkg/registry/generic/registry/store.go#L1192-L1194


the following may not be request scoped, but if it panics do we want the apiserver to crash?
https://github.com/kubernetes/kubernetes/blob/1f02f43ec6910cbcd46222b16a2f3965458e5e45/staging/src/k8s.io/apiserver/pkg/storage/cacher/cacher.go#L1444
Repository: flutter
Issue: Forbid `catchError` usage in `flutter_tool` package
Labels: team,tool,P2,team-tool,triaged-tool

Per https://github.com/flutter/flutter/pull/119977 and https://github.com/dart-lang/sdk/issues/51248 using `catchError` has caused hard-to-track-down runtime crashes when the callback return value is mismatched (even when it "matches" but is more specific) with the future it's called on.

Per https://github.com/flutter/flutter/issues/114031#issuecomment-1419997962 create a tool test that will fail if `catchError` is used in the `flutter_tools` package, and instead suggest `then(onError:)` be used instead.

An example of a check like this for forbidden imports:
https://github.com/flutter/flutter/blob/e627e8d84147cbb58e2fad38415c805410917ce0/packages/flutter_tools/test/integration.shard/forbidden_imports_test.dart#L13
Repository: godot
Issue: Group Selected Nodes does not function properly when child to a Viewport
Labels: topic:editor,usability

### Godot version

v3.5.1.stable.official [6fed1ffa3]

### System information

Windows 10, GLES3, Nvidia 3060 (31.0.15.2698)

### Issue description

Group Selected Nodes does not function properly when child to a Viewport.

https://user-images.githubusercontent.com/42706678/217127777-b37e897f-f77f-476b-bd74-0d69e7528583.mp4



### Steps to reproduce

New project. 
Add node Viewport.
Add node StaticBody.
Add node MeshInstance. 
Ensure StaticBody is child of Viewport.
Ensure MeshInstance is child of StaticBody. 
The Group Selected Nodes button will not function properly. 

### Minimal reproduction project

N/A
Repository: storybook
Issue: [Bug]: the url does not change when entering korean in addon-controls.
Labels: bug,addon: controls

### Describe the bug

I entered Korean in addon-controls, but the url does not change.
Please refer to the gif below
![ko](https://user-images.githubusercontent.com/81764820/217132928-978dd5f1-0eb4-4c1d-a02e-5685ec6b2034.gif)


### To Reproduce

```shell
enter korean in addon-controls in any storybook
```


### System

```shell
Environment Info:

  System:
    OS: macOS 13.1
    CPU: (10) arm64 Apple M1 Pro
  Binaries:
    Node: 16.19.0 - /usr/local/bin/node
    Yarn: 1.22.19 - /usr/local/bin/yarn
    npm: 8.19.3 - /usr/local/bin/npm
  Browsers:
    Chrome: 109.0.5414.119
    Safari: 16.2
  npmPackages:
    @storybook/addon-actions: ^6.5.16 => 6.5.16 
    @storybook/addon-essentials: ^6.5.16 => 6.5.16 
    @storybook/addon-interactions: ^6.5.16 => 6.5.16 
    @storybook/addon-links: ^6.5.16 => 6.5.16 
    @storybook/builder-webpack5: ^6.5.16 => 6.5.16 
    @storybook/manager-webpack5: ^6.5.16 => 6.5.16 
    @storybook/node-logger: ^6.5.16 => 6.5.16 
    @storybook/preset-create-react-app: ^4.1.2 => 4.1.2 
    @storybook/react: ^6.5.16 => 6.5.16 
    @storybook/testing-library: ^0.0.13 => 0.0.13
```


### Additional context

_No response_
Repository: storybook
Issue: [Bug]: if the object type of controls is complex, it cannot be shared as a url.
Labels: bug,needs triage

### Describe the bug

If the data structure is complex after setting the type of addon-controls to object, data cannot be passed through the url.

**warning**
<img width="833" alt="image" src="https://user-images.githubusercontent.com/81764820/217134044-d970c7cc-50ce-4525-94b4-72372c0a9857.png">

**demo**
![data](https://user-images.githubusercontent.com/81764820/217134096-8d3bef59-f984-4c76-baee-a66a46d6f956.gif)


### To Reproduce

```shell
1. create-react-app 
2. create component

export const Button = ({ data }) => {
  return (
    <button type="button">
      {data.components[0].data.components[0].data.components[0].data.text}
    </button>
  );
};


3. create story
```js
export default {
  title: "Example/Button",
  component: Button,
  argTypes: {
    data: {
      control: "object",
    },
  },
};
```

set args
```js
Primary.args = {
  primary: true,
  label: "Button",
  data: {
    components: [
      {
        data: {
          components: [
            {
              data: {
                components: [
                  {
                    data: {
                      text: "label",
                    },
                  },
                ],
              },
            },
          ],
        },
      },
    ],
  },
};
```
```


### System

_No response_

### Additional context

_No response_
Repository: rust
Issue: Cyclic reasoning in "does not live long enough" error
Labels: A-diagnostics,T-compiler

### Code

```Rust
pub trait AsIterator {
    type Item<'a> where Self: 'a;
    type Iter<'a>: Iterator<Item=Self::Item<'a>> where Self: 'a;
    fn as_iter(&self) -> Self::Iter<'_>;
}
trait Trait {
    type AsIter<'a>: AsIterator<Item<'a> = &'a u32> where Self: 'a;
    fn fun(&self) -> Self::AsIter<'_>;
}
fn test<T: Trait>(t: T) {
    let a = t.fun();
    let iter = a.as_iter();
    for x in iter {}
}
```


### Current output

```Shell
error[E0597]: `a` does not live long enough
  --> src/lib.rs:12:16
   |
12 |     let iter = a.as_iter();
   |                ^^^^^^^^^^^ borrowed value does not live long enough
13 |     for x in iter {}
14 | }
   | -
   | |
   | `a` dropped here while still borrowed
   | borrow might be used here, when `a` is dropped and runs the destructor for type `<T as Trait>::AsIter<'_>`

For more information about this error, try `rustc --explain E0597`.
```


### Desired output

Unsure. Should this pass borrow check actually?


### Rationale and extra context

Not sure what this error is trying to say? `a` doesn't live long enough, because it's still used after drop. But the use after drop is... the drop itself!?

### Other cases

_No response_

### Anything else?

_No response_
Repository: vscode
Issue: Support find widget in WebviewViewProvider
Labels: feature-request,api,webview

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->


VSCode already has an options(https://github.com/microsoft/vscode/blob/main/src/vscode-dts/vscode.d.ts#L8620) to enable find widget in webview panel, but seems there is no way to enable it via webviewViewProvider(https://github.com/microsoft/vscode/blob/main/src/vscode-dts/vscode.d.ts#L8892)

Hope VSCode can provide an option to enable find widget for WebviewViewProvider!
Repository: tauri
Issue: [bug] there is an error when using SpeechRecognition
Labels: type: bug,platform: macOS,status: needs triage

### Describe the bug

I'm using SpeechRecognition and I'm getting an error, the error is as shown in the picture, the code is fine in the browser but the error is reported in tauri, I guess it's a permission problem, should I get the audio permission? I hope you guys can give me some pointers!

<img width="1757" alt="iShot_2023-02-07_11 51 42" src="https://user-images.githubusercontent.com/75017711/217144176-f85e5122-88eb-4630-8076-3d2e7d05a112.png">

a simple code snippet is attached below

```
<script setup lang="ts">
const SpeechRecognition = window.webkitSpeechRecognition;

const recognition = new SpeechRecognition();
recognition.lang = 'cmn-Hans-CN';
recognition.continuous = true;

recognition.onresult = (e: any) => {
  console.log('e', e);
};
</script>

<template>
  <div>
    <button @click="recognition.start">开始</a-button>
    <button @click="recognition.stop">结束</a-button>
  </div>
</template>
```


### Reproduction

_No response_

### Expected behavior

_No response_

### Platform and versions

Environment
  › OS: Mac OS 12.6.0 X64
  › Node.js: 16.14.1
  › npm: 8.19.3
  › pnpm: 7.14.2
  › yarn: 1.22.19
  › rustup: 1.25.2
  › rustc: 1.67.0
  › cargo: 1.67.0
  › Rust toolchain: stable-aarch64-apple-darwin 

Packages
  › @tauri-apps/cli [NPM]: 1.2.3
  › @tauri-apps/api [NPM]: 1.2.0
  › tauri [RUST]: 1.2.4,
  › tauri-build [RUST]: 1.2.1,
  › tao [RUST]: 0.15.8,
  › wry [RUST]: 0.23.4,

### Stack trace

_No response_

### Additional context

_No response_
Repository: storybook
Issue: [Doc]: README.md examples link returns 404
Labels: bug,needs triage

### Describe the bug

README.md **examples** link returns 404.

### To Reproduce

```shell
Go here and click on examples link
https://github.com/storybookjs/storybook/blob/next/README.md#sub-projects
```


### System

_No response_

### Additional context

_No response_
Repository: stable-diffusion-webui
Issue: [Feature Request]: Reload UI functions use the port specified by the command args --port command
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

When you use the reload UI commands (in settings and extensions) that it relaunches and looks for the UI on the port set in the command args, such as using the --port command

![image](https://user-images.githubusercontent.com/114956889/217154702-a13b92b7-1307-413a-be83-bce8706f015f.png)


### Proposed workflow

click this button:
![image](https://user-images.githubusercontent.com/114956889/217154735-8ba95ef8-9c90-4efd-aa14-7f0d1b96086f.png)
Relaunches on chosen port, not default port



### Additional information

I've moved Auto1111 to http://127.0.0.1:7865/, because currently, the [kohyoh](https://github.com/bmaltais/kohya_ss) gui can't be easily modified off the default port.

Works fine by using the   --port 7865 command arg, but the things that refresh the UI don't look for that port, they look for the default. Really this just means I can't uncheck extensions and reload the UI, I have to move them out of the folder manually, which is fine, but it'd be a nice upgrade.
Repository: godot
Issue: is_on_floor() reports inconsistently with move_and_collide() used to stair-step
Labels: bug,topic:physics,needs testing

### Godot version

4.0

### System information

Manjaro Linux

### Issue description

When implementing stair-stepping similar to how Quake handles it, is_on_floor() seems to report inconsistently, seeming to flip-flop between the two every _physics_process() tick.

### Steps to reproduce

Surround your move_and_slide() with a move_and_collide(step_height_vector) before and a move_and_collide(-step_height_vector).

### Minimal reproduction project

https://share.internxt.com/d/sh/file/c585190d7d9735382cbe/ec92284f02eb5c30d40d0962606054f4f124638a96392993ddc65469885b5896
Repository: PowerToys
Issue: Quick Accent Sanksrit Aplhabets
Labels: Needs-Triage

### Description of the new feature / enhancement

Can you add the character set "International Alphabet of Sanskrit Transliteration". 
Here are the characters i've collected from the character set to make it easy for you:
ā 	Ā
ḍ  	Ḍ
ē 	Ē
ḥ 	Ḥ
ī 	Ī
ḷ 	Ḷ
ḹ 	Ḹ
ḻ  	Ḻ
ṃ 	Ṃ
ṁ 	Ṁ
ṅ  	Ṅ
ñ  	Ñ
ṇ  	Ṇ
ō  	Ō
ṛ 	Ṛ
ṝ 	Ṝ
ś  	Ś
ṣ  	Ṣ
ṭ  	Ṭ
ū 	Ū

### Scenario when this would be used?

A lot of Indic languages use the character set from sanskrit (like hindi, gujarati, etc.). And to make it easier to understand how they are pronounced, this character set can be used to write them in english. I'm also writing a novel where sanskrit names are used, so it will be very helpful if i need to use only these characters.

### Supporting information

_No response_
Repository: flutter
Issue: [Android] White blank screen when app on background mode
Labels: e: device-specific,platform-android,c: rendering,P2,team-android,triaged-android

### **App shows white blank screen on background mode, this issue showing only some devices(Nokia 3, Android 9.0)**

[✓] Flutter (Channel stable, 3.3.10, on macOS 13.2 22D49 darwin-x64, locale en)
    • Flutter version 3.3.10 on channel stable at /Users/admin/flutter
    • Upstream repository https://github.com/flutter/flutter.git
    • Framework revision 135454af32 (8 weeks ago), 2022-12-15 07:36:55 -0800
    • Engine revision 3316dd8728
    • Dart version 2.18.6
    • DevTools version 2.15.0

[✓] Android toolchain - develop for Android devices (Android SDK version 33.0.0)
    • Android SDK at /Users/admin/Library/Android/sdk
    • Platform android-33, build-tools 33.0.0
    • Java binary at: /Applications/Android Studio.app/Contents/jre/Contents/Home/bin/java
    • Java version OpenJDK Runtime Environment (build 11.0.13+0-b1751.21-8125866)
    • All Android licenses accepted.

[✓] Xcode - develop for iOS and macOS (Xcode 14.2)
    • Xcode at /Applications/Xcode.app/Contents/Developer
    • Build 14C18
    • CocoaPods version 1.11.3

[✓] Android Studio (version 2021.3)
    • Android Studio at /Applications/Android Studio.app/Contents
    • Flutter plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/9212-flutter
    • Dart plugin can be installed from:
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https://user-images.githubusercontent.com/38347134/217185672-33d3b6ce-1aa2-43ad-8e4a-6ddcfe2a119f.MOV
Repository: storybook
Issue: Add MDX2 checking output to MDX2 automigration
Labels: help wanted,maintenance,cli

Currently in the MDX2 migration we say that there will likely be issues that the automigration can't handle.

We can make this a lot better if we actually run the MDX2 checker on the user's project IN the automigration and show the result inline.

Given what a pain MDX2 is, we should do this to make the user's life that much easier.