sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: ant-design
Issue: window.open内getPopupContainer不工作。
Labels: 🐛 Bug,Inactive,🧶 Low Priority

### Reproduction link

[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/p/sandbox/antd-reproduction-template-forked-8jtjcj?file=%2Findex.js%3A36%2C46)

### Steps to reproduce

点击按钮就会弹出popup,这时getPopupContainer无法运行。

### What is expected?

getPopupContainer 必须运行。

### What is actually happening?

get Popup Container 无法运行

| Environment | Info |
| --- | --- |
| antd | 5.11.5 |
| React | react 18.2 |
| System | Mac m2  |
| Browser | chrome 119.0.6045.105 |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: vscode
Issue: Multi-editor diff: Hard to collapse/expand file
Labels: feature-request,multi-diff-editor

Two problems:

- The twistie doesn't have a cursor pointer style
- The twistie is so small and is the only UX that allows me to expand/collapse the entire file

I suggest making the entire row clickable (with cursor pointer style [and hover feedback?]) allowing me to easily expand/collapse the entire file in the multi-editor diff.

<img width="346" alt="image" src="https://github.com/microsoft/vscode/assets/22350/378a6895-880c-4972-a0eb-67446218388e">
Repository: ant-design
Issue: Customize Theme with Theme Editor
Labels: 💡 Feature Request,Inactive,unconfirmed

### What is expected?

It is requested to add the "horizontalItemHeight" setting to the "theme" -> "components" -> "Menu" field for "ConfigProvider".

### What is actually happening?

The "itemHeight" field affects submenu elements in both the left and top menu. I don't want to change the height in the left menu. But I want to change the element height in the vertical menu. For this, it would be useful to set the "horizontalItemHeight" setting in addition to the "itemHeight" setting.

| Environment | Info |
| --- | --- |
| antd | 5.10.2 |
| React | 18.2.0 |
| System | Windows |
| Browser | Chrome, Brave |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: go
Issue: x/pkgsite: Encountering a 500 internal server error when the search term begins with a hyphen ("-")
Labels: pkgsite,pkgsite/search

### What is the URL of the page with the issue?
 
 https://pkg.go.dev/search?q=-cover
 https://pkg.go.dev/search?q=-http
 
### What is your user agent?
 
<!-- 
You can find your user agent here:
https://www.whatismybrowser.com/detect/what-is-my-user-agent
-->
 [Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/118.0.0.0 Safari/537.36](https://explore.whatismybrowser.com/useragents/parse/?analyse-my-user-agent=yes)
 
 
### Screenshot
 
<!--
Please paste a screenshot of the page.
-->
 
<img width="1511" alt="image" src="https://github.com/golang/go/assets/26523208/5a961853-9c2e-42d7-b3e0-a1b625a4fa0f">

 
 
### What did you do?
 
<!--
If possible, provide a recipe for reproducing the error.
-->
 I have typed `-cover` in the search box and it returns a 500 internal server error.
 
 
### What did you expect to see?
 
It should return the package listing page
 
### What did you see instead?

I'm seeing, 500 Internal Server Error
Repository: material-ui
Issue: Autocomplete Accessibility screen readers does not read existing selected items for multiple option
Labels: accessibility,on hold,component: autocomplete

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Steps to reproduce 🕹

Link to live example:
https://codesandbox.io/p/sandbox/hardcore-snow-fw2kyg?file=%2Fsrc%2FDemo.tsx%3A13%2C17

Steps:

1. Navigate to above link and Enable any screen reader (e.g. NVDA)
2. Using Tab focus the auto complete
3.  its reads editable combo box etc but it does not reads already selected items in the list. Instead its reads **blank**

![image](https://github.com/mui/material-ui/assets/13564819/25e8ce94-ff41-4926-9a94-09d19c4b9b0d)


### Current behavior 😯

- Screen reader reads **blank** instead of reading items are selected on AutoComplete

### Expected behavior 🤔

- Screen reader should read what items are selected on AutoComplete on initial focus on AutoComplete

### Context 🔦

This is basically blocking visually challenging users to use Auto complete, as they cannot figure out what options are already selected on auto complete 

### Your environment 🌎

<details>
  <summary><code>npx @mui/envinfo</code></summary>

Browser: Chrome@119

System:
    OS: Windows 11 10.0.22631
  Binaries:
    Node: 18.16.1 - C:\Program Files\nodejs\node.EXE
    Yarn: Not Found
    npm: 9.5.1 - C:\Program Files\nodejs\npm.CMD
  Browsers:
    Chrome: Not Found
    Edge: Chromium (119.0.2151.72)
  npmPackages:
    @emotion/react: ^11.4.1 => 11.10.6
    @emotion/styled: ^11.3.0 => 11.10.6
    @mui/base:  5.0.0-beta.8
    @mui/icons-material: ^5.8.4 => 5.11.11
    @mui/lab:  5.0.0-alpha.137
    @mui/material: 5.4.1 => 5.4.1
    @mui/private-theming:  5.13.7
    @mui/styled-engine:  5.13.2
    @mui/styles: 5.4.1 => 5.4.1
    @mui/system:  5.14.1
    @mui/types:  7.2.4
    @mui/utils:  5.14.1
    @mui/x-date-pickers: ^5.0.0-beta.3 => 5.0.20
    @mui/x-date-pickers-pro: ^5.0.0-beta.3 => 5.0.20
    @mui/x-license-pro:  5.17.12
    @types/react:  17.0.53
    react: ^17.0.1 => 17.0.2
    react-dom: ^17.0.1 => 17.0.2
    typescript: 4.4.3 => 4.4.3

</details>
Repository: vscode
Issue: Can't drag select over a large view zone
Labels: bug,diff-editor

Testing #199155

* have a diff such that there is a large view zone that is higher than a viewport
* begin dragging from below the view zone and try to drag up
* 🐛 the editor doesn't scroll up sufficiently to reveal the line above the view zone
* dragging down over such a large view zone seems to work sometimes but sometimes the scroll jumps back up


https://github.com/microsoft/vscode/assets/5047891/0e1ed2db-ff21-41ee-a71b-0ebda7c2fb13
Repository: vscode
Issue: The sash gets away from the mouse when using scroll wheel
Labels: bug,diff-editor

Testing #199155

* begin dragging the sash
* do scroll via mouse wheel
* :bug: the sash is no longer next to the mouse cursor
* I would expect the sash to be dragged also while using the scroll wheel



https://github.com/microsoft/vscode/assets/5047891/a07749eb-2d9b-40c1-8514-f04c97c05170
Repository: godot
Issue: Class names aren't processed on plugin
Labels: bug,topic:editor,topic:plugin

### Godot version

4.1.3-stable

### System information

Windows 10

### Issue description

Due to dependency issues, `global_script_class_cache.cfg` isn't being populated after installing plugin.
This is a regression issue in 4.1.3 (and probably 4.1.2 and 4.1.1) but already fixed in 4.2.

### Steps to reproduce

This is easiest to reproduce with the TiltFive plugin, but also happens to other plugins such as XR Tools. You do not need a tilt five to reproduce the issue, but you do need Windows.

1. Create a new project
2. Open the asset library and search for TiltFive
3. Install the TiltFive plugin (Godot may crash, just reopen)
4. Errors should already be visible but they will disappear on restart (but aren't really gone)
5. Enable the TiltFive plugin, it's accessing classes again and thus new errors
6. Create a new scene and make this your startup scene
7. Add a Node3D to the scene, assign the `res://addons/tiltfive/T5Manager.gd` script to this node
8. Save your scene

Every time you load up the scene these errors are reported:
![image](https://github.com/godotengine/godot/assets/1945449/951a9098-7b2c-41d8-97c6-fd2f5076f496)

When you open up one of the effected scripts such as T5ProjectSettings you'll see that the class_name remains unresolved:
![image](https://github.com/godotengine/godot/assets/1945449/473b01c9-8155-4617-b38d-bcf59341ac52)

Opening up `global_script_class_cache.cfg` you will see none of the class names are added:
```
list=[]
```

The workaround is to edit each script that has `class_name` and rename the class, and then rename it back so it gets added. 

### Minimal reproduction project

n/a
Repository: vscode
Issue: Awkward sash dragging experience for bottom sash of last hidden range
Labels: bug,diff-editor

Testing #199155

* try to reveal the bottom lines in the first changed file
* it is not possible to drag down to see the last lines in the file
* instead it is necessary to drag up and have the sash move away from the mouse cursor which is very confusing
* in the video below the dragging to reveal the first lines is natural, but the dragging to reveal the last lines feels to be in the wrong direction.

https://github.com/microsoft/vscode/assets/5047891/db1d1cfe-ab74-4438-9e67-367fd3ef0181
Repository: material-ui
Issue: [core] Unable to upgrade Lerna to 7.3.0
Labels: core

It's not possible to upgrade Lerna to 7.3.0 or above as `yarn release:version` fails with:

```
lerna ERR! ERROR Not all tasks were run. This is likely a bug in Lerna.
```

It happened twice already:

- https://github.com/mui/material-ui/pull/39149
- https://github.com/mui/material-ui/pull/40026

It's not happening for [Toolpad](https://github.com/mui/material-ui/pull/39149#pullrequestreview-1641931416) or [X](https://github.com/mui/mui-x/pull/10367).

We should figure out what's going on.

After fixing it, renovate upgrades should be enabled as they were disabled in https://github.com/mui/material-ui/pull/40026
Repository: vscode
Issue: Don't honor padding config in multi-diff editors
Labels: feature-request,multi-diff-editor

Testing #199155

* configure 
```
"editor.padding.bottom": 10,
"editor.padding.top": 10,
```
* the padding is respected in the multi diff editors
* this is debateable, but I don't expect this setting to be automatically honored in the multi-diff editor. The reason I configured this padding is for the large editors to leave some gaps above and below the regular editors.
* otherwise, it would be nice to let me configure things in such a way that there is no padding

<img width="938" alt="image" src="https://github.com/microsoft/vscode/assets/5047891/b25ed994-b351-44e9-aaea-6815f7bd3851">
Repository: vscode
Issue: Toggle word wrap is not applied to both sides when triggered in inline caused by width
Labels: bug,diff-editor

Testing #199155

* open a diff editor and have the changes side-by-side
* toggle word wrap
* observe that both sides are toggled (this is expected!)
* resize such that the diff editor auto-switches to inline
* toggle word wrap
* resize such that the ediff editor auto-switches to side-by-side
* :bug: observe that one side has word wrap and one side doesn't

https://github.com/microsoft/vscode/assets/5047891/5f092a9d-dc9e-4aec-b47a-ff5870db5781
Repository: godot
Issue: Volumetric fog's ambient suffers from massive ghosting and light can be seen through objects.
Labels: topic:rendering,needs testing,topic:3d

### Godot version

4.1.3, 4.2RC2

### System information

Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF

### Issue description

When using Ambient inject in Volumetric Fog's settings the lighting from the panorama sky has a lot of ghosting/bleeding and can be seen through objects - in the video I show the main light (sun) but the whole scene in motion has a lot of ghosting if you have more complex scenes (such as a forest in my case) basically everything that's light in the HDR will cause ghosting so the entire sky (it's really ugly :D but video compression just kills it so it's difficult to show in motion).

Video from MRP: https://youtu.be/SsE8wy9OGnQ
Here's a video from my project of the visible ghosting from the rest of the scene not just the sun part to show it's not just an isolated part of the HDR which causes issues: https://youtu.be/WT5TFIq10pY

### Steps to reproduce

Use panorama sky with volumetric fog enabled with `ambient inject` set to 1.0 or well any value, the higher the better to showcase it.
Use this panorama for the MRP: https://polyhaven.com/a/autumn_forest_04
Test in the editor, I've not added camera since the issue is the same when you play the project.

### Minimal reproduction project

[TestvolumetricAmbient.zip](https://github.com/godotengine/godot/files/13488776/TestvolumetricAmbient.zip)
Repository: vscode
Issue: Collapse file should preserve mouse location over icon
Labels: bug,diff-editor

Testing #199155

1. Have a lot of changes in a file
2. Open that file as part of the Multi Diff Editor
3. Collapse that file
4. Notice that Cursor is no longer on top of the button to Uncolapse it 🐛 

https://github.com/microsoft/vscode/assets/1926584/9d7e142c-59e4-4fbc-9767-a01dca442fcb
Repository: vscode
Issue: Keyboard accessibility for multi diff editor
Labels: feature-request,multi-diff-editor

Testing #199155

It is unclear to me how to move between files using the keyboard.
Repository: vscode
Issue: Showing multi diff editor take 2 seconds
Labels: feature-request,multi-diff-editor

Testing #199155

Clicking on the Multi Diff Editor until the content appears feels sluggish.
On my machine it looks like 1s+, and you can clearly see the white screen.

Can we make this more performant? Or to at least use some tricks that we immediately start rendering

https://github.com/microsoft/vscode/assets/1926584/40c00507-7f60-49a8-8058-480c6a609e7f
Repository: vscode
Issue: Use empty view zone for foreign view zone caused by find
Labels: feature-request,diff-editor

Testing #199155

* open the find widget
* the find widget inserts a view zone in its editor to allow that the first line can be visible via scrolling up
* to align the lines, we insert a hashed view zone in the other editor
* maybe we could special case this and use also an empty view zone in the other side

<img width="1556" alt="image" src="https://github.com/microsoft/vscode/assets/5047891/42003ce1-25f1-4a34-9b75-0f2f9e6e4f53">
Repository: next.js
Issue: Fetch request memoization not working when cookies function imported
Labels: bug,Pages Router

### Link to the code that reproduces this issue

https://github.com/drekembe/nextjs-request-memoization-bug

### To Reproduce

npm install --force
npx nx serve dragonradar
npx nx serve my-nest-app

Then go to localhost:6777. In the console of the nest app, you'll see that the endpoint gets called only once. Then, go to user.tsx and uncomment the cookies import. Refresh the page and in the console of the nest app, you'll see that the endpoint now gets called three times.

If you remove the import, the request memoization for fetch will still not work. You have to restart the next dev server for it to behave normally again.

### Current vs. Expected behavior

Currently, the fetch function doesn't get memoized on a per-request basis if the cookies function is imported in the component that does the fetch. I'd expect it to remain memoized. If not, I'd expect an explanation of this behavior in the docs. I haven't been able to find anything regarding this behavior in this section: https://nextjs.org/docs/app/building-your-application/caching#request-memoization

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
  Platform: darwin
  Arch: arm64
  Version: Darwin Kernel Version 23.1.0: Mon Oct  9 21:27:24 PDT 2023; root:xnu-10002.41.9~6/RELEASE_ARM64_T6000
Binaries:
  Node: 18.18.2
  npm: 9.8.1
  Yarn: 1.22.19
  pnpm: 7.25.1
Relevant Packages:
  next: 14.0.4-canary.18
  eslint-config-next: 13.4.1
  react: 18.2.0
  react-dom: 18.2.0
  typescript: 5.2.2
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

App Router, Data fetching (gS(S)P, getInitialProps)

### Additional context

I'm testing this locally. I wanted to try and test this by building it and running it locally, but when I build it, the page gets fully statically generated (calls the endpoint only once during generation, regardless of the cookie import) and then when serving it, doesn't call the endpoints at all. This is another behavior that I find strange, but it's unrelated to this issue I guess
Repository: vscode
Issue: Icon to hide equal lines only shows when all lines are visible
Labels: feature-request,diff-editor

Testing #199155

* Reveal some hidden lines by clicking
* It is not very easy to re-hide them, it is necessary to show them all for the hide button to appear which sometimes requires scrolling
* I would suggest to explore showing the hide button as soon as more lines are revealed

https://github.com/microsoft/vscode/assets/5047891/ce948f50-ad43-4702-9fbc-b6d2d7265009
Repository: vscode
Issue: Hold shift to drop into editor?
Labels: bug,workbench-dnd

Testing #199023

When I drag an editor over a second window, I get an "Hold shift to drop into editor" hint in the middle of the target window. Holding Shift doesn't make a difference. (Testing on Linux.)
Repository: pytorch
Issue: pytorch cpuinfo submodule to be updated to the latest
Labels: module: build,triaged

### 🐛 Describe the bug

pytorch/cpuinfo has got some important fixes recently, but PyTorch is still pinned to the 6 month old commit. The request is to move to the latest commit.

### Versions

PyTorch main.

cc: @malfet 

cc @malfet @seemethere
Repository: awesome-mac
Issue: SigmaOS
Labels: addition

### 🪩 Provide a link to the proposed addition

https://sigmaos.com/

### 😳 Explain why it should be added

It competes with Arc, the most beautiful and practical browser imo

### 📖 Additional context

It has a modern ui, AI and can be spoofedas browsers such as chrome, safari, edge, firefox etc with their extensions too

### 🧨 Issue Checklist

- [X] I have checked for other similar issues
- [X] I have explained why this change is important
- [ ] I have added necessary documentation (if appropriate)
Repository: vscode
Issue: Accessible mode doesn't work well in multi diff editors
Labels: bug,accessibility,multi-diff-editor

Testing #199155

* open a multi diff editor
* press F7

https://github.com/microsoft/vscode/assets/5047891/dda2a109-5fe8-4458-bca4-b7c536760c82
Repository: vscode
Issue: Diff editor title actions menu
Labels: polish,diff-editor

Testing #199155

Think about the diff editor title actions menu. Maybe some actions deserve to be put into the secondary menu `...`. For example, "Show Trailing/Leading Whitespace".
I am happy to look into telemetry numbers what users are actually using.

And then if we make some space we should add the Multi Diff Editor action also there. Not sure if primary or secondary menu. But it deserves a spot.
Repository: flutter
Issue: Extending ChainedFinder in flutter_test requires implementation of a method that seems unused
Labels: a: tests,framework,P2,team-framework,triaged-framework

### Is there an existing issue for this?

- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)

### Steps to reproduce

I have just upgraded to Flutter 3.16.0 and have an issue in my tests.
A `ChainedFinder` subclass like the following:
```dart
class XyzFinder extends ChainedFinder {
  XyzFinder(super.parent);

  @override
  String describeMatch(Plurality plurality) => 'blabla';

  @override
  Iterable<Element> filter(Iterable<Element> parentCandidates) =>
      parentCandidates;
}
```
doesn't compile, it fails with: `Missing concrete implementation of 'getter _LegacyFinderMixin.description'.` However, it seems to be unused by anybody: when I implement it like this:
```dart
  @override
  String get description => throw StateError('what to do here?');
```
all of my tests using it still work fine.

1. How is this method actually supposed to be implemented right now?
2. Why is its implementation enforced if it is unused?

As a counter-example, take the also deprecated `apply(Iterable<Element> candidates)` method - in the `_LegacyFinderMixin` it gets a default implementation calling the new `findInCandidates`. I get it, it can't just call `describeMatch` (its replacement) because that requires `Plurality` - but why not just pass anything, or even throw, it if it not called by anybody anyway? Most of other `Finder`s seem to just pass `Plurality.many`, e.g.:
```dart
class _FirstWidgetFinder extends ChainedFinder with _FirstFinderMixin<Element> {
  _FirstWidgetFinder(super.parent);

  @override
  String get description => describeMatch(Plurality.many);
}
```

I'm confused how this should be implemented.

### Expected results

It is clear how to implement this method.

### Actual results

It is not clear how to implement this method.
Repository: vscode
Issue: Tree Sticky Scroll - ability to programatically define nodes that should be sticky
Labels: feature-request,tree-sticky-scroll

I would love to be able to programatically define nodes that should be sticky. I would use this:
* Make the commit input and action button sticky in the Source Control view
* Make the Incoming/Outgoing section header sticky in the Source Control view
Repository: godot
Issue: Touchscreen in editor does not work properly 
Labels: bug,platform:android,topic:editor,topic:input

### Godot version

3.6.beta3.official

### System information

Android 10(xiaomi redmi 9a)

### Issue description

After i have entered the editor in the android version of godot 3.6 only thedouble finger scrolling gestures work but i cant click and do stuff like that

### Steps to reproduce

Open godot
Enter the editor on any project
Try touching stuff(doesnt work)


### Minimal reproduction project

N/A
Repository: vscode
Issue: Sparkle should render on new line
Labels: editor-code-actions,under-discussion

Testing #199158

<img width="755" alt="image" src="https://github.com/microsoft/vscode/assets/4544166/2bf23e12-945b-4ec5-a2c4-4e8f632c402d">


It's a bit weird to me that the sparkle doesn't render where my cursor is. It seems in the test photo provided it does