sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: [Godot 4.4] Off-thread access error spam in specific case from AnimationTree
Labels: bug,topic:editor,regression,topic:animation

### Tested versions

Reproducible on and after [53f3143028134bef517f1f598acd7f33a8bf8cf6] but I have no idea why this commit would be related. Bizarrely while initially bisecting I was only able to reproduce the error on mono builds and not standard, but after `git clean -fdx` and rebuilding to make sure I was only able to reproduce on standard and not mono.

### System information

Godot v4.4.beta.mono (6dc78c8aa) - macOS Sequoia (15.2.0) - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M2 (Apple8) - Apple M2 (8 threads)

### Issue description

This error gets printed out once per animation node within an animation tree (at least a blend tree) when opening the project and sometimes when running the project/opening a scene as well:
```
ERROR: This function in this node (/root/@EditorNode@21262/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@EditorBottomPanel@7939/@VBoxContainer@7924/@AnimationTreeEditor@15287) can only be accessed from either the main thread or a thread group. Use call_deferred() instead.
   at: is_visible (scene/main/canvas_item.cpp:124)
```
at least in this case (I'm not sure if there are other triggering cases) `is_visible` is called by `AnimationTreeEditor::get_animation_list`. The error can be avoided by changing the condition in that method to:
```c++
if (!singleton->tree || !singleton->is_accessible_from_caller_thread() || !singleton->is_visible()) {
    [ .. ]
}
```
however this feels like a bad hack, especially without understanding the root cause

### Steps to reproduce

In an affected version, create an AnimationTree node with a blend tree root and add animation playback nodes to the tree. There doesn't need to be an animation library or an animation set on the node for the error to print. Save the scene and close + reopen the editor.

### Minimal reproduction project (MRP)

n/a, and I'm not sure about cross platform repro yet anyways
Repository: PowerToys
Issue: Feature Request: Ability to move between previewed images with the mouse scroll wheel
Labels: Needs-Triage

### Description of the new feature / enhancement

Scrolling the mouse wheel up would go to be previous image in the list (replicating clicking the left or up arrow keys) and scrolling the mouse wheel down would go to the next image in the list (replicating clicking the down or right arrow keys). This would allow changing of the previewed image without needing to focus on the Peek window.

### Scenario when this would be used?

Every day I process images via search results for many folders at once (I do a search for '.' to get every png and jpg into one search result window) and I often add metadata to the files while they are still downloading, so the search results are always updating. Windows Photos has worked so far, but a recent update killed it. Peek *almost* works just as well, but I can't scroll through images with the mouse wheel like I could with Photos. This means I have to do extra button presses and alt-tab between applications every time I want to preview a new image, which over time adds quite a lot of extra time and activity to what was a relatively smooth process.

Being able to scroll between image files without needing to focus on the Peek app would return a lot of lost productivity to me and save me a lot of time daily.

### Supporting information

_No response_
Repository: flutter
Issue: Add Callbacks for Clipboard-Related Events (Paste, Cut, Copy, etc.)
Labels: a: text input,c: new feature,framework,c: proposal,team-text-input

### Use case

Currently, with AdaptiveTextSelectionToolbar.buttonItems, we can access a list of List<ContextMenuButtonItem>? buttonItems, which allows us to add, remove, or customize each button. This makes it possible to rewrite the behavior of actions, such as the Paste button, as needed.

However, SystemContextMenu does not offer the same functionality. I am using SystemContextMenu specifically to avoid the default copy-paste dialog on iOS. In my use case, I would like to rewrite the Paste action so that my app can handle pasting images from the Clipboard, while still utilizing the native context menu.

While it might be challenging to rewrite the exact behavior of the system buttons, having a way to receive callbacks for each event (e.g., Copy, Cut, Paste) would be a good compromise. This would allow developers to respond to these events as needed without overriding the native menu behavior.

I am not sure how Flutter handles these events internally, but since actions like Paste seem to update the text selection handlers, there must already be a mechanism alerting Flutter about what was pasted. My request is to expose these events through callbacks so that developers can leverage them in their custom implementations.

### Proposal

Currently, we have the following for SystemContextMenu:

```
SystemContextMenu.editableText(
        editableTextState: editableTextState,
);
```

My suggestion is to extend this API to include optional callbacks for handling specific actions like so:

```
SystemContextMenu.editableText(
    editableTextState: editableTextState,
    onPaste: (text) => ..., // Callback when the Paste action is triggered
    onCut: (text) => ...,  // Callback when the Cut action is triggered
    onCopy: (text) => ..., // Callback when the Copy action is triggered
);
```

Benefits
	1.	Developers can implement custom functionality for each system action without fully overriding the native menu.
	2.	This approach would align with Flutter’s philosophy of providing flexible, customizable components.
	3.	It opens up use cases like pasting images or other non-text data from the Clipboard while maintaining native system interactions.


OR

Instead of extending SystemContextMenu, we could enhance TextField (or EditableText) to include callbacks for these context menu actions. This would allow the events to be handled more directly by the text input widget itself. For example:

```
TextField(
  controller: textEditingController,
  onPaste: (text) {
    // Handle paste action
  },
  onCut: (text) {
    // Handle cut action
  },
  onCopy: (text) {
    // Handle copy action
  },
);
```
Repository: PowerToys
Issue: bug report button doesn't work
Labels: Issue-Bug,Product-Settings,Needs-Triage

### Microsoft PowerToys version

0.87.1

### Installation method

GitHub

### Running as admin

No

### Area(s) with issue?

General, System tray interaction

### Steps to reproduce

it's immediately available...yet does nothing (understandable)
if you're being flooded with feedback maybe consider burying it deeper in the program

### ✔️ Expected Behavior

https://github.com/microsoft/PowerToys/issues/
to be opened in MS edge. the documentation button works.

### ❌ Actual Behavior

nothing happens.

### Other Software

_No response_
Repository: ui
Issue: [bug]: Tailwind V4 installation
Labels: bug

### Describe the bug

Tailwind 4 has a new installation and no longer applies to the installation instructions: https://tailwindcss.com/docs/installation/using-vite

### Affected component/components

All

### How to reproduce

N/A

### Codesandbox/StackBlitz link

_No response_

### Logs

```bash

```

### System Info

```bash
N/A
```

### Before submitting

- [x] I've made research efforts and searched the documentation
- [x] I've searched for existing issues
Repository: ollama
Issue: Support for Zero-shot Text Classification Models
Labels: feature request

It would be helpful to developers if ollama supported zero-shot text classification models, such as [`deberta-v3-large-tasksource-nli`](https://huggingface.co/sileod/deberta-v3-large-tasksource-nli) or other offshoots of BERT, which are fairly small models, that allow you do things like pass in a list of categories and have it classify text (or other inputs) into one of those categories.

(Please consider supporting this as a feature, as it would allow us to develop applications, with the only LLM dependency being ollama; and end users would not be required to install a bunch of weird python dependencies or other developer tools.)
Repository: godot
Issue: Rigidbody3d:_on_sleeping_state_change does not work when the rigidbody is instantiated, bug on godot 4.4 beta1
Labels: topic:physics,needs testing

### Tested versions

Tested in 4.4 beta1, 

### System information

Linux-Mint (6.8), 4.4.1, amd5600xt, intel 12th gen

### Issue description

When you instantiate a rigidbody3d which has a script _on_sleeping_state_changed() the instated object _on_sleeping_state_changed() function will never fire. 

### Steps to reproduce

Create a parent node, with a rigibody-child scene. On that child box give it a script that makes a call to _on_sleeping_state_changed(), I have it so that on _ready it gets a apply_central_impulse(throw_vector * 1). Have the parent scene node instantiate the rigidbody child scene. You will see that both the childs do get the impulse and in the inspector both will have their sleep checkbox go off and on, but only the non-instntaited node will have it's _on_sleeping_change function get triggered. 

I've attached  a video of me doing this test


https://github.com/user-attachments/assets/1c549f5d-df1f-4bc5-b672-03f486dfe99a

To stress because, It kind of looks like I clicked the checkbox, I did not I let the objects inertia slow it down until it stopped.

### Minimal reproduction project (MRP)

Godot4.4.1 just the standard assets was able to recreate this issue
Repository: transformers
Issue: 4.48.1 breaks sliding window in eager attention for qwen2
Labels: bug

### System Info

- `transformers` version: 4.48.1
- Platform: Linux-5.10.0-2.0.0.2-x86_64-with-glibc2.27
- Python version: 3.9.19
- Huggingface_hub version: 0.27.1
- Safetensors version: 0.4.5
- Accelerate version: 0.34.1
- Accelerate config:    not found
- PyTorch version (GPU?): 2.5.1+cu124 (True)
- Tensorflow version (GPU?): not installed (NA)
- Flax version (CPU?/GPU?/TPU?): not installed (NA)
- Jax version: not installed
- JaxLib version: not installed
- Using distributed or parallel set-up in script?: <fill in>
- Using GPU in script?: <fill in>


### Who can help?

@ArthurZucker 

### Information

- [ ] The official example scripts
- [ ] My own modified scripts

### Tasks

- [ ] An officially supported task in the `examples` folder (such as GLUE/SQuAD, ...)
- [ ] My own task or dataset (give details below)

### Reproduction

None

### Expected behavior

I see v4.48.1 removes the sliding_window mask generation in `_prepare_4d_causal_attention_mask_with_cache_position` but leaves `sliding_window` arguments to `attention_interface`:
```
attn_output, attn_weights = attention_interface(
            self,
            query_states,
            key_states,
            value_states,
            attention_mask,
            dropout=0.0 if not self.training else self.attention_dropout,
            scaling=self.scaling,
            sliding_window=sliding_window,  # main diff with Llama
            **kwargs,
        )
```
This is ok under fa2, but what if using eager attention? Eager attention only accepts attention_mask and does not handle sliding windows. I see this should be a bug?
Repository: tauri
Issue: [feat] consider linting against duplicate dependencies in different versions
Labels: type: feature request

### Describe the problem

Tauri is a big project and as a result, pulls in a fair few dependencies. Some of them are duplicates in different versions. For example, with the latest update to `tauri 2.2.5`, there are now two different versions of `dirs` being pulled in:

```
❯ cargo tree -i -p dirs@6.0.0
dirs v6.0.0
└── tauri v2.2.5
❯ cargo tree -i -p dirs@5.0.1
dirs v5.0.1
├── tauri-build v2.0.5
│   [build-dependencies]
│   └── tauri v2.2.5
│       ├── tauri-plugin-dialog v2.2.0
│       ├── tauri-plugin-fs v2.2.0
│       │   └── tauri-plugin-dialog v2.2.0 (*)
│       ├── tauri-plugin-notification v2.2.0
│       ├── tauri-plugin-opener v2.2.2
│       └── tauri-plugin-shell v2.2.0
└── tray-icon v0.19.1
    └── tauri v2.2.5 (*)
```

This increases compile times for all downstream users of `tauri`.

### Describe the solution you'd like

Where possible, it would be nice if `tauri` could lint against duplicate dependencies (`cargo deny` does this quite well). I understand that this is difficult to do for plugins and the `tauri` CLI because they are in a different workspace. However, at least within the same workspace, it would be nice of e.g. `tauri 2.2.5` wouldn't pull in `dirs 5.0.1` via `tray-icon` and `dirs 6.0.0` itself.

Also, across the latest version of all plugins, it would be nice to enforce a single version of a particular dependency (where possible).

### Alternatives considered

_No response_

### Additional context

_No response_
Repository: ui
Issue: [bug]: Search Results Text Appears Blurry When Scrolling
Labels: bug

### Describe the bug

When I search for something using the documentation search field on the [shadcn/ui website](https://ui.shadcn.com), the text in the search results appears blurry when scrolling down. This makes it difficult to read the content to user.

### Affected component/components

Search Bar

### How to reproduce

1. Go to [shadcn/ui](https://ui.shadcn.com).
2. Use the search bar at the top right to search for any term 
3. Scroll down to view the search results.
4. Observe that the text in the results appears blurry.

### Codesandbox/StackBlitz link

_No response_

### Logs

```bash

```

### System Info

```bash
OS: [ Windows 11]
Browser: [ Chrome, Brave]
```

### Before submitting

- [x] I've made research efforts and searched the documentation
- [x] I've searched for existing issues
Repository: ollama
Issue: Deepseek 80% size reduction
Labels: model request

New quants done by unsloth.ai:

| MoE Bits  | Disk Size | Type     | Quality | Link                                                                                                                                           | Down_proj      |
|-----------|-----------|----------|---------|------------------------------------------------------------------------------------------------------------------------------------------------|----------------|
| 1.58-bit  | 131GB     | IQ1_S    | Fair    | [Link](https://huggingface.co/unsloth/DeepSeek-R1-GGUF/tree/main/DeepSeek-R1-UD-IQ1_S)                                                        | 2.06/1.56bit   |
| 1.73-bit  | 158GB     | IQ1_M    | Good    | [Link](https://huggingface.co/unsloth/DeepSeek-R1-GGUF/tree/main/DeepSeek-R1-UD-IQ1_M)                                                        | 2.06bit        |
| 2.22-bit  | 183GB     | IQ2_XXS  | Better  | [Link](https://huggingface.co/unsloth/DeepSeek-R1-GGUF/tree/main/DeepSeek-R1-UD-IQ2_XXS)                                                      | 2.5/2.06bit    |
| 2.51-bit  | 212GB     | Q2_K_XL  | Best    | [Link](https://huggingface.co/unsloth/DeepSeek-R1-GGUF/tree/main/DeepSeek-R1-UD-Q2_K_XL)                                                      | 3.5/2.5bit     |


please consider adding them

https://unsloth.ai/blog/deepseekr1-dynamic

thanks!
Repository: PowerToys
Issue: Unkown error when  windows awake from power saving mode
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.87.1.0

### Installation method

Microsoft Store

### Running as admin

Yes

### Area(s) with issue?

Awake

### Steps to reproduce

My Lenovo's Thinkpad Gen5 (AMD 8840u)

step 1 : Open the lcd panel
step 2 : displaying Lenovo logo
step 3 : Logon with finger print 
step 4 : displayed below

Version: 0.87.1.0
OS Version: Microsoft Windows NT 10.0.22631.0
IntPtr Length: 8
x64: True
Date: 2025-01-24 오전 9:01:02
Exception:
System.Runtime.InteropServices.COMException (0xD0000701): 0xD0000701
   at Standard.NativeMethods.DwmExtendFrameIntoClientArea(IntPtr hwnd, MARGINS& pMarInset)
   at System.Windows.Appearance.WindowBackdropManager.UpdateGlassFrame(IntPtr hwnd, WindowBackdropType backdropType)
   at System.Windows.Appearance.WindowBackdropManager.ApplyBackdrop(IntPtr hwnd, WindowBackdropType backdropType)
   at System.Windows.ThemeManager.OnSystemThemeChanged()
   at System.Windows.SystemResources.SystemThemeFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)


### ✔️ Expected Behavior

_No response_

### ❌ Actual Behavior

_No response_

### Other Software

_No response_
Repository: vscode
Issue: Adopt `getTitleBarStyle` to know if custom title is used
Labels: bug,debt

Probing the custom title setting is not enough, as there are other settings impacting the decision if custom title is used. Rather, use `window.ts#getTitleBarStyle()`:

https://github.com/microsoft/vscode/blob/7a3d738bbb52a0222cbd97277b07d93113b79139/src/vs/platform/window/common/window.ts#L209

* [ ] https://github.com/microsoft/vscode/blob/7a3d738bbb52a0222cbd97277b07d93113b79139/src/vs/platform/quickinput/browser/quickInputController.ts#L922
* [ ] https://github.com/microsoft/vscode/blob/7a3d738bbb52a0222cbd97277b07d93113b79139/src/vs/workbench/contrib/debug/browser/debugToolBar.ts#L83
Repository: ollama
Issue: Individual quantized model download count
Labels: feature request,ollama.com

Hey,

I was been exploring the models on site,  It would be great to have a total download count for each quantized version (e.g., q8_0, q4_K_M) to show how many times they’ve been downloaded. This would help users gauge the popularity and reliability of different models. Having clear download statistics for each version would make it easier to choose the best one. Thank you!

![Image](https://github.com/user-attachments/assets/6a75a131-e0b1-46ac-b0e4-9f3866810155)
Repository: terminal
Issue: OpenConsole not DpiAware, causes GetSystemMetrics to indicate poor icon sizes
Labels: Issue-Bug,Needs-Triage,Needs-Attention

### Windows Terminal version

1.21.3231.0

### Windows build number

10.0.22631

### Other Software

(I was using Yori but I don't think you need to)

### Steps to reproduce

1. Set the display DPI to 125%
2. Have a program that supports 20x20 and 40x40 icon sizes
3. Run the program, and ConHost/OpenConsole will load the 16x16 icon and scale it up rather than load the 20x20 size that is native for this DPI

### Expected Behavior

The optimal icon size for the DPI configuration.

### Actual Behavior

`ConExtractIconInBothSizesW` calls `GetSystemMetrics`, and the debugger indicated that `GetSystemMetrics` returns the wrong size.  Looking at the OpenConsole manifest showed no indication of DPI awareness, which explains its behavior.  `ConExtractIcons` seems to have quite sophisticated logic to probe for these icon sizes and use them if present before falling back to more common sizes, but this is effectively disabled if `GetSystemMetrics` won't return the exotic sizes.  Patching the return values from `GetSystemMetrics` was sufficient for the rest of OpenConsole to load and use the 20x20 icon.

![Image](https://github.com/user-attachments/assets/1905a52b-33a9-4fb3-8eeb-524e7e85a464)
Repository: godot
Issue: [Godot 4.4] Editor crash when interacting with a re-opened scene
Labels: bug,topic:editor,crash,regression

### Tested versions

At least 4.4.beta1 to current head `6dc78c8aa17ad46e701e0c4e7b7632c2f0e098f1` but involves code introduced in  https://github.com/godotengine/godot/pull/99700 or a related PR cc @hpvb 

As far as I've seen, the crash does not happen if the editor is compiled with `dev_build=yes`

### System information

Godot v4.4.beta.mono (6dc78c8aa) - macOS Sequoia (15.2.0) - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M2 (Apple8) - Apple M2 (8 threads)

### Issue description

After closing and re-opening a scene and then either selecting a node or closing the scene tab several times, either SIGSEGV or SIGBUS crashes the editor. From lldb:
```
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x3d9ec6003f8001a8)
  * frame #0: 0x0000000102cb4df8 godot.macos.editor.arm64`Node::get_parent() const
    frame #1: 0x0000000102468e1c godot.macos.editor.arm64`SceneTreeEditor::_update_tree(bool) + 500
    frame #2: 0x0000000104bd0394 godot.macos.editor.arm64`CallQueue::_call_function(Callable const&, Variant const*, int, bool) + 336
    frame #3: 0x0000000104bd06b0 godot.macos.editor.arm64`CallQueue::flush() + 352
    frame #4: 0x0000000102ceb6d0 godot.macos.editor.arm64`SceneTree::physics_process(double) + 244
    frame #5: 0x00000001003f366c godot.macos.editor.arm64`Main::iteration() + 596
    frame #6: 0x0000000100383878 godot.macos.editor.arm64`OS_MacOS::run() + 148
    frame #7: 0x00000001003b0ad4 godot.macos.editor.arm64`main + 388
    frame #8: 0x0000000196350274 dyld`start + 2840
```
Presumably some call is getting inlined between _update_tree and get_parent?

### Steps to reproduce

Close and reopen the same scene several times in a row, optionally interacting with a node. In my tests, I saw a crash after anywhere between 1 and 4 close/reopen cycles with the last user action being any of opening the scene, closing the scene, or selecting a node in the tree.

### Minimal reproduction project (MRP)

n/a
Repository: ant-design
Issue: ❌  download visual-regression report failed
Labels: ⚙️ Workflow

https://github.com/ant-design/ant-design/actions/workflows/visual-regression-diff-finish.yml
Repository: ollama
Issue: Tool Support for vision models
Labels: feature request

Ollama vision models are not supporting tool calling this is very important specially for browser use or computer use Use-cases 
can we have tool support for vision models ...
Repository: pytorch
Issue: [Inductor-CPU] Codegened flex attention kernels don't appear in profiler profiling results
Labels: oncall: cpu inductor

### 🐛 Describe the bug

### Problem statement

Codegened Inductor-CPU Flex attention kernels don't appear in profiling results because they're missing calls to `RECORD_FUNCTION`.


### Steps to reproduce

1. Clear Inductor cache (on Linux, it can be done via command line - with `rm -rf /tmp/torchinductor_$(whoami)/*`)
2. Run `TORCH_LOGS="+inductor" TORCH_COMPILE_DEBUG=1 TORCHINDUCTOR_FREEZING=1 python test/inductor/test_flex_attention.py -v` after adding enabling this Inductor config in the UT file:
```
import torch._inductor.config as inductor_config
inductor_config.profiler_mark_wrapper_call = True
inductor_config.cpp.enable_kernel_profile = True
```
Could even try adding the following line as well
```
inductor_config.cpp.descriptive_names = "inductor_node"
```


3. Either add code to enable profiling with PyTorch Profiler in the UT code & then view profiling results. 
Or, there's another way to verify - to be present in profiling results, the generated C++ kernels should include a `RECORD_FUNCTION` call. So, after UTs finish running, go to `/tmp/torchinductor_$(whoami)/*`, and search for `RECORD_FUNCTION` with `grep -nr RECORD_FUNCTION`. Observation: Flex attention kernels don't include calls to `RECORD_FUNCTION`, but they should.


cc @jianan-gu



### Versions

Main branch commit [0f5a68344aab1edb68ee79c5cb2e0051e10f93f4](https://github.com/pytorch/pytorch/commit/0f5a68344aab1edb68ee79c5cb2e0051e10f93f4) dated Jan 27.
Repository: vscode
Issue: Support Find/Replace history persistence in Notebook
Labels: feature-request,notebook-find

https://github.com/microsoft/vscode/issues/238897

Fun fact I tested in notebook at the beginning and found it not working. We want to align their experience.