sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: PowerToys
Issue: Product-Keyboard Shortcut Manager: Allow chars in other localization
Labels: Product-Keyboard Shortcut Manager,Needs-Triage

### Description of the new feature / enhancement

I want to remap a shortcut in order to have tilde and backtick charaters.
I'm Italian and in a Italian leyout those chars are not in the layout, so they are not selectable.

The optimal version for me could be map the shortcut as `Alt` + `Number`.

In my case I would like: 

| Char | Physical Shortcut | Mapped To |
|---|---|---|
|  `` ` `` backtick | `Win` + `\` | `Alt` + `Numpad 9` + `Numpad 6` |
| `~` tilde  | `Win` + `Shift` + `\` | `Alt` + `Numpad 9` + `Numpad 6` |


### Scenario when this would be used?

I'm a software developer, and backtick is very important for JavaScript/TypeScript related commands.
Even to write this issue to use `code` in markdown text backtick is fundamental.

### Supporting information

_No response_
Repository: create-react-app
Issue: Remove "Happy Hacking"
Labels: issue: proposal,needs triage

<!--
  Provide a clear and concise description of what the problem is.
  For example, "I'm always frustrated when..."
-->

I've been trying to teach new developers React for all of its obvious benefits but "Happy Hacking" comes across as highly unprofessional and frankly insulting.

### Describe the solution you'd like

Remove it!

### Describe alternatives you've considered

"You've created your first React app. Well done! Get you for getting this far!"
Repository: create-react-app
Issue: Could not find a required file.   Name: index.js
Labels: needs triage

After creating a react app using file extension tsx, > yarn start - showing error(images) -
"
yarn start
yarn run v1.22.19
$ react-scripts start
Could not find a required file.
  Name: index.js
  Searched in: E:\VS Code Project\portfoliov4\src
error Command failed with exit code 1.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command. ation about this command.
" 
![2023-02-27](https://user-images.githubusercontent.com/31897843/221654318-d6054ff6-c0ee-4ac3-b04c-f3b062c7729b.png)
![2023-02-27 (2)](https://user-images.githubusercontent.com/31897843/221654343-97bdf8ca-0803-4c01-a753-8b49eaa898de.png)

Any Idea what's the issue?
Repository: go
Issue: x/benchmarks: linux-amd64-perf builder failures with `no space left on device`
Labels: NeedsFix,compiler/runtime

```
#!watchflakes
post <- log ~ `\[sweet\] error: failed to execute benchmarks` && log ~ `no space left on device`
```

Looking at the x/benchmarks builder status page (e.g. https://build.golang.org/?repo=golang.org%2fx%2fbenchmarks ) I see a string of failures on the `linux-amd64-perf` builder, starting roughly Feb 23. The failures look like they are due to http://go.dev/cl/c/benchmarks/+/462717, but from looking at the failure mode it appears that the testing is encountering an "out of disk space" condition:

```
[sweet] Setting up benchmark: tile38
[sweet] error: write /workdir/tmp/go-sweet2118815512/work/tile38/experiment/assets/data/appendonly.aof: no space left on device
[sweet] error: failed to execute benchmarks, see log for details
```

Representative log: https://build.golang.org/log/0d197e2888248afbae28e89b19f1a8fdbdcb2775

The failure is happening with the sweet tile38 benchmark.
Repository: go
Issue: x/build: test failures due to 5xx errors in GOPROXY forwarding
Labels: Builders,NeedsInvestigation

```
#!watchflakes
post <- (test == "" ||
	pkg == "golang.org/x/vuln" && test == "TestGoModTidy") &&
	log ~ `http://.*symbolic-datum-552.*: 5\d\d .+`
```

<details><summary>2023-02-23 22:09 windows-amd64-longtest build@da6c8bff go@e153905a [build] (<a href="https://build.golang.org/log/60564b0938d38014132b3512f03ecfbf7074a26b">log</a>)</summary>

    internal\cloud\aws.go:16:2: github.com/aws/aws-sdk-go@v1.30.15: reading http://gk3-services-nap-jetxd907-311fef32-6bpt.c.symbolic-datum-552.internal:30157/github.com/aws/aws-sdk-go/@v/v1.30.15.zip: 503 Service Unavailable
    	server response: Service Unavailable
    internal\cloud\aws.go:17:2: github.com/aws/aws-sdk-go@v1.30.15: reading http://gk3-services-nap-jetxd907-311fef32-6bpt.c.symbolic-datum-552.internal:30157/github.com/aws/aws-sdk-go/@v/v1.30.15.zip: 503 Service Unavailable
    	server response: Service Unavailable
    internal\cloud\aws.go:18:2: github.com/aws/aws-sdk-go@v1.30.15: reading http://gk3-services-nap-jetxd907-311fef32-6bpt.c.symbolic-datum-552.internal:30157/github.com/aws/aws-sdk-go/@v/v1.30.15.zip: 503 Service Unavailable
    	server response: Service Unavailable
    internal\cloud\aws.go:19:2: github.com/aws/aws-sdk-go@v1.30.15: reading http://gk3-services-nap-jetxd907-311fef32-6bpt.c.symbolic-datum-552.internal:30157/github.com/aws/aws-sdk-go/@v/v1.30.15.zip: 503 Service Unavailable
    	server response: Service Unavailable
    internal\cloud\aws.go:20:2: github.com/aws/aws-sdk-go@v1.30.15: reading http://gk3-services-nap-jetxd907-311fef32-6bpt.c.symbolic-datum-552.internal:30157/github.com/aws/aws-sdk-go/@v/v1.30.15.zip: 503 Service Unavailable
    	server response: Service Unavailable
    internal\cloud\aws.go:21:2: github.com/aws/aws-sdk-go@v1.30.15: reading http://gk3-services-nap-jetxd907-311fef32-6bpt.c.symbolic-datum-552.internal:30157/github.com/aws/aws-sdk-go/@v/v1.30.15.zip: 503 Service Unavailable
    	server response: Service Unavailable
    cmd\buildlet\buildlet.go:45:2: github.com/aws/aws-sdk-go@v1.30.15: reading http://gk3-services-nap-jetxd907-311fef32-6bpt.c.symbolic-datum-552.internal:30157/github.com/aws/aws-sdk-go/@v/v1.30.15.zip: 503 Service Unavailable
    	server response: Service Unavailable
</details>

(Pulled out from https://github.com/golang/go/issues/55313#issuecomment-1446883970.)
Repository: go
Issue: all: test failures with `device not configured`
Labels: Builders,NeedsInvestigation

```
#!watchflakes
post <- test == "" && log ~ `: device not configured`
```
Repository: stable-diffusion-webui
Issue: [Feature Request]: Sort by (models) drop down.
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

Is it possible to implement a sort by name/date-added/ (#tags) to to the model dropdown in Gradio?

### Proposed workflow

Select sort by in settings.
Click models.
Have models sorted by date, name, or tags (ability to apply tags would be amazing)

### Additional information

_No response_
Repository: flutter
Issue: Migrate Gradle plugin to Kotlin, away from Groovy
Labels: c: new feature,tool,c: performance,t: gradle,P2,team-android,triaged-android

The Android Gradle Plugin team, when asked about the recurring flake #103230, said (per https://github.com/flutter/flutter/issues/103230#issuecomment-1125569034):
> it looks like a bug in Groovy's dynamic dispatch. If you invoke the method from something statically compiled (Java or Kotlin) you should be fine (or even just use @CompileStatic if you don't want to convert)
>
> For context, we got rid of all groovy production code in AGP many years ago for performance and correctness reasons

That sounds like a pretty clear recommendation that everyone else should do the same: migrate any production code written in Groovy (with the `.gradle` filename extension) either to Java, or to Kotlin (with `.gradle.kts`). When the AGP team did that migration "many years ago", Kotlin was young and the Gradle Kotlin DSL didn't exist, so they went for Java, but today the right choice is almost certainly Kotlin.

For Flutter, this means the files in `packages/flutter_tools/gradle/`, in particular `flutter.gradle`. These total about 1600 lines of code. An initial step was taken in #114660, moving a small piece of logic to a new `flutter.gradle.kts`.

Docs from Gradle upstream, on the Gradle Kotlin DSL (of `.gradle.kts` files) and on migrating to it:
https://docs.gradle.org/current/userguide/kotlin_dsl.html
https://docs.gradle.org/current/userguide/migrating_from_groovy_to_kotlin_dsl.html

This isn't urgent, and I don't think there's any need for it to be an immediate priority. Filing this so there's a clean issue to track it.

### Non-goals

A possible future step would be to migrate the `build.gradle` files generated by `flutter create` to be Kotlin files `build.gradle.kts` too. Then along with that, one should try to help migrate the `build.gradle` files in existing Flutter projects. These may also be good things to do, but can be left out of scope for this issue.
Repository: pytorch
Issue: Create a new Docker image with all inductor benchmarks and pre-trained models downloaded
Labels: module: ci,triaged,module: devx

All these models are currently downloaded as part of the CI and the process is subjected to network flakiness.  Adding them all into a Docker image reduces this flakiness, thus improves reliability.

* All models under `benchmarks/dynamo/*.txt` would need to be added
* The docker image pytorch-linux-bionic-cuda11.7-cudnn8-py3-gcc7 is currently used for the job.  If the size of all models are significant, we would need to create a new docker image on top of that instead of adding them into the same image to keep pytorch-linux-bionic-cuda11.7-cudnn8-py3-gcc7 small for other use cases besides benchmarking

Also do we need the feature to redownload these models when they are updated upstream?

### Versions

Inductor workflow

cc @seemethere @malfet @pytorch/pytorch-dev-infra @ZainRizvi @kit1980 @clee2000 @desertfire
Repository: pytorch
Issue: torch needs to SHOW that it support sm_89 even if functionally the same as sm_86
Labels: module: cuda,triaged

### 🐛 Describe the bug

torch needs to SHOW that it supports sm_89 even if functionally the same as sm_86.
While it may be true that optimizing specifically for an sm_89 provides no benefits beyond what optimizing for an sm_86 does, by NOT listing sm_89 in either what torch._C._cuda_getArchFlags() nor torch.cuda.get_arch_list() outputs, code which checks if the actual GPU(in my case (8,9)) is in the list of supported GPU's can lead to "generic" optimization which are far from optimal.

If the left hand of pytorch say you have a sm_89 and the right hand say it supports "sm_37 sm_50 sm_60 sm_70 sm_75 sm_80 sm_86 sm_90" with sm_89 being missing from the list this is a problem and I have seen code where this kind of lookup was done.  If you want to save code space and, as part of the build, not generate sm_89 code which is identical to the sm_86 then use "if" tests to redirect sm_89 to the sm_86 code paths to keep end user code from needing to be aware of this quirk. But you need to list sm_89 as a supported architecture.

NOTE: If someone does a single TORCH_CUDA_ARCH_LIST build of sm_86 OR sm_89 both should return "sm_86 sm_89" and ['sm_86', 'sm_89'] from the two functions shown above.  However, I won't push on that.  Anyone doing their own personal build of pytorch probably doesn't need this.  It is the end user or basic app coders that are using the official FULL build of pytorch that needs ALL supported GPU's to be listed because "support for a GPU" is not the same as "does a GPU have any unique performance features another GPU earlier in the list has".

```
torch._C._cuda_getArchFlags() = sm_37 sm_50 sm_60 sm_70 sm_75 sm_80 sm_86 sm_90
torch.cuda.get_arch_list() = ['sm_37', 'sm_50', 'sm_60', 'sm_70', 'sm_75', 'sm_80', 'sm_86', 'sm_90']
```

### Versions

Not needed

cc @ngimel
Repository: godot
Issue: VehicleWheel3D nodes do not collide with ConcavePolygonShape3D generated from concave FBX model
Labels: bug,topic:physics,needs testing,topic:3d

### Godot version

4.0 RC 6

### System information

macOS Intel

### Issue description

VehicleWheel3D nodes do not  seem to collide with ConcavePolygonShape3D colliders generated from a concave, high poly FBX terrain

Test cases:

- `ConcavePolygonShape3D` + imported low poly `gLTF 2.0 (.glb)` convex terrain: 

> VehicleWheel3D collides as expected

- `ConcavePolygonShape3D` + imported low poly `FBX` convex terrain : 

> VehicleWheel3D collides as expected

- `ConcavePolygonShape3D` + imported high poly `gLTF 2.0 (.glb)` convex terrain : 

> VehicleWheel3D collides as expected

- `ConcavePolygonShape3D` + imported .high poly `FBX` convex terrain : 

> VehicleWheel3D collides as expected

- `ConcavePolygonShape3D` + imported high poly `gLTF 2.0 (.glb)` convex terrain with messed up normals : 

> VehicleWheel3D collides as expected (falls through holes in terrain as expected)

- `ConcavePolygonShape3D` + imported .high poly `FBX` convex terrain  with messed up normals: 

> VehicleWheel3D collides as expected (falls through holes in terrain as expected)

- `ConcavePolygonShape3D` + imported high poly `gLTF 2.0 (.glb)` **concave** terrain: 

> VehicleWheel3D collides as expected

- `ConcavePolygonShape3D` + imported high poly `FBX` **concave** terrain: 

> **_VehicleWheel3D does not collide as expected, wheels do not interact with terrain at all_**

### Steps to reproduce

Create a simple vehicle, place it on an imported convex FBX terrain, with the ConcavePolygonShape3D mesh generated using `Mesh > Create Trimesh Static Body`

With the attached example project, just run it on Godot 4.0 RC6

### Minimal reproduction project

[GodotCarTest.zip](https://github.com/godotengine/godot/files/10844371/GodotCarTest.zip)
Repository: storybook
Issue: [Feature Request]: Allow multiple conditional controls
Labels: feature request,addon: controls

### Is your feature request related to a problem? Please describe

I'm converting dynamic knobs to controls in prep for 7.0 knob deprecation. Some of our more complex stories require more than one condition for some controls. 

Adding more than one conditional in this way is not a valid solution.
```
{
    "control": {
        "type": "select"
    },
    "name": "Slides per view",
    "options": {
        "2": 2,
        "3": 3,
        "4": 4,
        "5": 5,
        "1 (default)": 1
    },
    if: { arg: 'type', eq: 'carousel'},
    if: { arg: 'carouseleffect', eq: 'slide'},
    ],
    "table": {
        "category": "Carousel"
    }
}
```


### Describe the solution you'd like

I would like the ability to assign array of objects to 'if' rather than object. If conditions within the array should be logically ANDed.

Suggestion for solution
```
{
    "control": {
        "type": "select"
    },
    "name": "Slides per view",
    "options": {
        "2": 2,
        "3": 3,
        "4": 4,
        "5": 5,
        "1 (default)": 1
    },
    "if": [
        {
            "arg": "type",
            "eq": "carousel"
        },
        {
            "arg": "carouseleffect",
            "eq": "slide"
        }
    ],
    "table": {
        "category": "Carousel"
    }
}
```

### Describe alternatives you've considered

I've considered splitting the situations into different stories, but this would alter the story experience. 

### Are you able to assist to bring the feature to reality?

yes, I can

### Additional context

_No response_
Repository: flutter
Issue: Migrate the flutter/flutter repository to use `main` as the primary development branch/channel
Labels: team-infra,P2,triaged-infra

This is a non comprehensive list of what is required to deprecate master branch:

## Blocking switch for flutter/flutter
- [ ] Update the flutter.dev website:
- [ ] https://github.com/search?q=repo%3Aflutter%2Fwebsite+%7B%7Bsite.repo.flutter%7D%7D%2Ftree%2Fmaster&type=code
https://github.com/flutter/website/pull/7856
- [ ] Migrate existing SDK users on the `master` channel/branch to `main` 
https://github.com/flutter/flutter/issues/121565
- [x] Mirror `master` branch to `main`
- [x] Validate full support for main alias in flutter tool

## Switch time
1. Block PR submission
2. Select new default branch in repo settings
3. Re-target all open PRs towards `main`
4. Flip mirroring direction from `main` to `master`
5. Open PR submission


## Other non-blocking issues
- [ ] Update frob tooling to use main
- [ ] Update conductor to use main
- [ ] Update https://github.com/flutter/cocoon 
    https://github.com/flutter/cocoon/pull/3671
- [ ] https://github.com/flutter/devtools/issues/7551
- [ ] https://github.com/flutter/flutter-intellij/issues/7342
- [ ] https://github.com/dart-lang/test/issues/2209
- [x] Validate full support for main alias in analytics
- [x] Update master references across flutter, engine and website
    https://github.com/flutter/flutter/pull/146882
    https://github.com/flutter/flutter/pull/146985
- [x] create main-docs-flutter-dev gcp project and update all the workflows to publish docs there `master-docs-flutter-dev`
- [x] Update master references in api docs and/or samples
- [x] Update master docs URL from https://master-api.flutter.dev to https://main-api.flutter.dev
- [x] Update DartPad.dev
- [x] Update https://github.com/flutter/platform_tests to use main
- [x] Update https://github.com/flutter/flutter_gallery_assets to use main
Repository: flutter
Issue: [flutter_tools] migrate Flutter SDK users on the `master` channel to `main`
Labels: tool,P2,team-tool,triaged-tool

part of https://github.com/flutter/flutter/issues/121564
part of https://github.com/flutter/flutter/issues/95041
Repository: youtube-dl
Issue: [youtube] IuRwqB9NwVQ: Unable to download webpage: <urlopen error [SSL: SSLV3_ALERT_HANDSHAKE_FAILURE] sslv3 alert handshake failure (_ssl.c:997)
Labels: clarification-needed

When i try to run youtube-dl, i get this error
```
[debug] System config: []
[debug] User config: []
[debug] Custom config: []
[debug] Command-line args: ['https://www.youtube.com/watch?v=IuRwqB9NwVQ', '-v']
[debug] Encodings: locale UTF-8, fs utf-8, out utf-8, pref UTF-8
[debug] youtube-dl version 2021.12.17
[debug] Python version 3.10.7 (CPython) - macOS-11.7.4-x86_64-i386-64bit
[debug] exe versions: ffmpeg 5.1.2, ffprobe 5.1.2
[debug] Proxy map: {}
[youtube] IuRwqB9NwVQ: Downloading webpage
WARNING: Unable to download webpage: <urlopen error [SSL: SSLV3_ALERT_HANDSHAKE_FAILURE] sslv3 alert handshake failure (_ssl.c:997)>
[youtube] IuRwqB9NwVQ: Downloading API JSON
ERROR: Unable to download API page: <urlopen error [SSL: SSLV3_ALERT_HANDSHAKE_FAILURE] sslv3 alert handshake failure (_ssl.c:997)> (caused by URLError(SSLError(1, '[SSL: SSLV3_ALERT_HANDSHAKE_FAILURE] sslv3 alert handshake failure (_ssl.c:997)')))
  File "/usr/local/Cellar/youtube-dl/2021.12.17/libexec/lib/python3.10/site-packages/youtube_dl/extractor/common.py", line 634, in _request_webpage
    return self._downloader.urlopen(url_or_request)
  File "/usr/local/Cellar/youtube-dl/2021.12.17/libexec/lib/python3.10/site-packages/youtube_dl/YoutubeDL.py", line 2288, in urlopen
    return self._opener.open(req, timeout=self._socket_timeout)
  File "/usr/local/Cellar/python@3.10/3.10.7/Frameworks/Python.framework/Versions/3.10/lib/python3.10/urllib/request.py", line 519, in open
    response = self._open(req, data)
  File "/usr/local/Cellar/python@3.10/3.10.7/Frameworks/Python.framework/Versions/3.10/lib/python3.10/urllib/request.py", line 536, in _open
    result = self._call_chain(self.handle_open, protocol, protocol +
  File "/usr/local/Cellar/python@3.10/3.10.7/Frameworks/Python.framework/Versions/3.10/lib/python3.10/urllib/request.py", line 496, in _call_chain
    result = func(*args)
  File "/usr/local/Cellar/youtube-dl/2021.12.17/libexec/lib/python3.10/site-packages/youtube_dl/utils.py", line 2735, in https_open
    return self.do_open(functools.partial(
  File "/usr/local/Cellar/python@3.10/3.10.7/Frameworks/Python.framework/Versions/3.10/lib/python3.10/urllib/request.py", line 1351, in do_open
    raise URLError(err)
```
The command i am running is: youtube-dl "https://www.youtube.com/watch?v=IuRwqB9NwVQ"  -v, i tried updating youtube-dl, and ffmpeg with homebrew, but same problem occurs
Repository: flutter
Issue: [Impeller] Add test to assert ios simulator incompatibility with extended range pixel formats.
Labels: engine,P2,e: impeller,team-engine,triaged-engine

https://github.com/flutter/engine/pull/39825 introduced conditional compilation that disables wide gamut support in the simulator since the extended range pixel formats are not supported on the simulator today.  When calling `-[MTLDevice newRenderPipelineStateWithDescriptor:error:` the following error is printed out and an `abort()` is called:

```
Render Pipeline Descriptor Validation
pixelFormat, for color render target(0), MTLPixelFormatBGR10_XR is not color renderable.
```

It would be helpful if there was an automated test for this incompatibility so that we get a notification as soon as the simulator starts supporting these pixel formats.

I tried to add a UI test in `scenario_app` tests for this, but that setup isn't good for asserting something crashes.  I think the easier way will be to have a whole different test runner, then we parse the stdout from the run to look for the pixel format error.

Jenn pointed to a devicelab test that does something similar: https://github.com/flutter/flutter/blob/22cbe6e8bdb2baacda1a03f0178a22a7aa183260/dev/devicelab/bin/tasks/module_test_ios.dart#L527-L528. She also pointed to a function that will test against the latest sdk available, which is what we'd want: https://github.com/flutter/flutter/blob/781c84a860a4d8c1a85b7a84b855560528a236b2/dev/devicelab/lib/framework/ios.dart#L54

cc @jmagman
Repository: flutter
Issue: Consider option to defer painter updates during drag on scrollbar thumb
Labels: framework,f: scrolling,a: quality,P2,team-framework,triaged-framework

Updated:

https://github.com/flutter/flutter/pull/121786 resolved the original issue in accordance with native behavior, but I am leaving this open to see if folks want the option for the first idea we had for this. If you would like the option to have the scrollbar update after the drag is released, add a :+1:

For more context see: https://github.com/flutter/flutter/pull/121786#discussion_r1129803106

Also related: https://github.com/flutter/flutter/issues/97676


---

OP:

Investigating https://github.com/flutter/samples/issues/1680

I suspect (if the scrollbar is being dragged) that the scroll metrics are being updated while drag is active on the scrollbar, leading to the jumpy behavior in the video. The list is not a fixed extent list, so as items are being added, the max scroll extent is changing in real time.

If so, we should defer updating the scrollbar with new metrics until after dragging ends to the user does not get flung around while holding onto the scrollbar.
Repository: excalidraw
Issue: typecheck fail
Labels: good first issue,meta

I run yarn start after cloning this repository and installing all dependencies, a lot of type checks fails like 

TS2322: Type '{ "--swatch-color": string; } | undefined' is not assignable to type 'CSSProperties | undefined'.
TS2339: Property 'toBeChecked' does not exist on type 'JestMatchers<HTMLInputElement>'.

What do I miss?
Repository: flutter
Issue: [Feature request] Change ownership of FlutterViewController
Labels: c: new feature,engine,platform-windows,a: existing-apps,c: proposal,a: desktop,P3,team-windows,triaged-windows

We have spent some time to make Add-To-App works for Flutter Desktop. And Now, we have a new problem.
We want to have a cache engine, and make it attach/detach to different windows.
For windows, we found the only way to show flutter UI is using the ```FlutterDesktopViewControllerRef FlutterDesktopViewControllerCreate(int width,  int height,FlutterDesktopEngineRef engine);``` API. But it will takes the ownership of engine and finally destroys it. Then we try to have a global ```FlutterDesktopViewControllerRef ``` , but the content cannot be render after first launch.
So we wonder,  Whether Flutter Engine on Windows/MacOS can running without attach to any window, and attach/detach to different windows after that, and how should we do to achieve that. Thanks!