sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: next.js
Issue: Error: Could not find the module ... in the React Client Manifest. This is probably a bug in the React Server Components bundler.
Labels: bug,Navigation

### Link to the code that reproduces this issue

https://codesandbox.io/p/devbox/keen-swartz-k22cmx?file=%2Fapp%2Fpage.js%3A9%2C34

### To Reproduce

# Dublicate of https://github.com/vercel/next.js/issues/61046

### This issue still open!

### Current vs. Expected behavior

![image](https://github.com/user-attachments/assets/3685066b-a9f4-4d79-8eb9-a11dde924532)

So if I put `not-found.tsx` in `app` folder then I see

```
Error: Could not find the module "/home/kali/Documents/GitHub/outreach-tool/app/not-found.tsx#" in the React Client Manifest. This is probably a bug in the React Server Components bundler.
```

### Provide environment information

```bash
Operating System:
  Platform: linux
  Arch: x64
  Version: #1 SMP PREEMPT_DYNAMIC Kali 6.6.15-2kali1 (2024-05-17)
Binaries:
  Node: 20.0.0
  npm: 9.6.4
  Yarn: 1.22.22
  pnpm: 9.5.0
Relevant Packages:
  next: 14.0.3
  eslint-config-next: 15.0.3
  react: 18.3.1
  react-dom: 18.3.1
  typescript: 5.6.3
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

Navigation

### Which stage(s) are affected? (Select all that apply)

next dev (local)

### Additional context

_No response_
Repository: go
Issue: x/tools/go/analysis/unitchecker: TestVetStdlib failures
Labels: NeedsFix,Tools

```
#!watchflakes
default <- pkg == "golang.org/x/tools/go/analysis/unitchecker" && test == "TestVetStdlib"
```

Issue created automatically to collect these failures.

Example ([log](https://ci.chromium.org/b/8731155300376311825)):

    === RUN   TestVetStdlib
        vet_std_test.go:101: go vet std failed (exit status 1):
            # crypto/internal/fips/check
            # [crypto/internal/fips/check]
            ../../../../goroot/src/crypto/internal/fips/check/check.go:89:3: unreachable code
    --- FAIL: TestVetStdlib (319.73s)


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: go
Issue: build: build failure on gotip-linux-riscv64
Labels: NeedsInvestigation

```
#!watchflakes
default <- builder == "gotip-linux-riscv64" && repo == "go" && mode == "build"
```

Issue created automatically to collect these failures.

Example ([log](https://ci.chromium.org/b/8731005195353882721)):

    [I2024-11-17T17:51:33.134407Z 170175 0 sink.go:277] SinkServer: warm-up started
    [I2024-11-17T17:51:33.134553Z 170175 0 sink.go:350] SinkServer: starting HTTP server...
    [I2024-11-17T17:51:33.141372Z 170175 0 sink.go:282] SinkServer: warm-up ended
    [I2024-11-17T17:51:33.142298Z 170175 0 cmd_stream.go:492] rdb-stream: starting the test command - ["/home/swarming/.swarming/w/ir/cache/tools/bin/result_adapter" "go" "-v=false" "-dump-json" "/home/swarming/.swarming/w/ir/x/w/dist.testjson" "--" "/home/swarming/.swarming/w/ir/x/w/goroot/bin/go" "tool" "dist" "test" "-json"]
    2024/11/17 18:35:37 Failed: exit status 1
    go tool dist: FAILED
    ok  	archive/tar	1.348s
    ok  	archive/zip	3.709s
    ok  	bufio	0.529s
    ok  	bytes	2.022s
    ...
    [W2024-11-17T18:36:35.705544Z 170175 0 cmd_stream.go:504] rdb-stream: test process exited with error: exit status 123
    [I2024-11-17T18:36:35.705749Z 170175 0 cmd_stream.go:488] rdb-stream: the test process terminated
    [I2024-11-17T18:36:35.706118Z 170175 0 sink.go:375] SinkServer: shutdown started
    [I2024-11-17T18:36:35.706381Z 170175 0 sink.go:353] SinkServer: HTTP server stopped with "http: Server closed"
    [I2024-11-17T18:36:35.706464Z 170175 0 sink_server.go:96] SinkServer: draining TestResult channel started
    [I2024-11-17T18:36:35.706558Z 170175 0 sink_server.go:98] SinkServer: draining TestResult channel ended
    [I2024-11-17T18:36:35.706609Z 170175 0 sink_server.go:100] SinkServer: draining Artifact channel started
    [I2024-11-17T18:36:35.706737Z 170175 0 sink_server.go:102] SinkServer: draining Artifact channel ended
    [I2024-11-17T18:36:35.706810Z 170175 0 sink.go:378] SinkServer: shutdown completed successfully
    [I2024-11-17T18:36:35.706903Z 170175 0 cmd_stream.go:420] rdb-stream: exiting with 123


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: next.js
Issue: Route "/" used `crypto.randomUUID()` outside of `"use cache"` and without explicitly calling `await connection()` beforehand.
Labels: bug,dynamicIO

### Link to the code that reproduces this issue

https://github.com/TheCukitoDev/blog

### To Reproduce

1. Fill the env variables
2. Run pnpm run dev:turbo
3. Open localhost:3000

### Current vs. Expected behavior

I think this shouldn't happen because i don't use any crypto.randomUUID() in my project or at least in my code i don't know if it happens in the node_modules but i think yes.

It should work well. I only get some Cosmos DB data...

### Provide environment information

```bash
Operating System:
  Platform: win32
  Arch: x64
  Version: Windows 11 Pro
  Available memory (MB): 16088
  Available CPU cores: 16
Binaries:
  Node: 20.15.1
  npm: 10.7.0
  Yarn: N/A
  pnpm: 9.12.3
Relevant Packages:
  next: 15.0.4-canary.14 // There is a newer canary version (15.0.4-canary.15) available, please upgrade!
  eslint-config-next: 15.0.3
  react: 19.0.0-rc-380f5d67-20241113
  react-dom: 19.0.0-rc-380f5d67-20241113
  typescript: 5.6.3
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

Turbopack, Webpack

### Which stage(s) are affected? (Select all that apply)

next dev (local)

### Additional context

I tested it in Next.js 15.0.4-canary.14 (Turbopack) ,Next.js 15.0.4-canary.14 (Webpack) ,Next.js 15.0.4-canary.15 (Turbopack) and Next.js 15.0.4-canary.15 (Webpack) and it is the same error in the turbopack ones and the same one in the webpack ones but different between the turbopack ones and the webpack ones. I think the error comes from sentry because i don't receive the errors in sentry but it worked before so I don't know what happened
Repository: PowerToys
Issue: ImageResizer - Option to Select Encoder when Resizing
Labels: Needs-Triage

### Description of the new feature / enhancement

What it be possible to add an option to select a decoder to be used?  For example, when resizing an iOS .HEIC file, I would like to reformat it to .JPEG.  This would be an option beyond just a fallback. Perhaps the presents also have an encoder option.

### Scenario when this would be used?

There are times when products and services do not support .HEIC, so I have to create a PNG or JPEG prior to uploading.

### Supporting information

_No response_
Repository: godot
Issue: Minimum window size of the editor is too large, especially for standard 1920x1080 monitors
Labels: discussion,topic:editor,usability

### Tested versions

- Reproducible in v4.3.stable.mono [77dcf97d8].

### System information

Godot v4.3.stable.mono (77dcf97d8) - cpe:/o:nixos:nixos:25.05 #1-NixOS SMP PREEMPT_DYNAMIC Thu Nov 14 12:19:41 UTC 2024 - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 550 / 550 Series (RADV POLARIS12) - 12th Gen Intel(R) Core(TM) i7-12700F (20 Threads)

### Issue description

On Gnome, you cannot tile Godot's window with the built-in edge tiling feature if your monitor's size is too small. This is because when you tile a window, Gnome needs to resize the window to either the left or right half portion of your screen. If the window can't be resized to fit half the width of your screen, Gnome will simply not tile it.

Godot currently hard-codes the minimum window size to an unusually large 1024x876, which means it is impossible to tile on a standard 1920x1080 monitor. This seriously hurts usability, like when you want to tile Godot and your IDE side-by-side.

### Steps to reproduce

1. Attempt to tile Godot in a Gnome environment, by dragging the window to either the left or right edge of your screen.

### Minimal reproduction project (MRP)

N/A
Repository: react
Issue: [Compiler Bug]: False positive local mutation warning inside filter
Labels: Type: Bug,Component: Optimizing Compiler

### What kind of issue is this?

- [ ] React Compiler core (the JS output is incorrect, or your app works incorrectly after optimization)
- [ ] babel-plugin-react-compiler (build issue installing or using the Babel plugin)
- [x] eslint-plugin-react-compiler (build issue installing or using the eslint plugin)
- [ ] react-compiler-healthcheck (build issue installing or using the healthcheck script)

### Link to repro

https://playground.react.dev/#N4Igzg9grgTgxgUxALhASwLYAcIwC4AEASggIZyEBmMEGBA5DGRfQDoB2HCAHjvgZSjsKaCOwIBhWjnYJ2eABTA0eBBjABfAJQFgHAgThiwhE1EqUCAXmLM8AOihgEAWTUQFCnVYB8u-QYEADYIhGhgUhBB1gKkQc4BBkbsJgSQGAgAkqrqMSpqYImB9pRoQaowCnCkTgjWfnrigc1ollU1ziUQEDqNzf0E4ZHRNngwUAhFzRpTgUx4sOJjE7PaHEWtBArpWTlg9iHsAOZ4ABYEfgAMvbPzi7o72QUANIMR3UEzTQZfP68A2vl1ABdLQBO4wcQAHgAJmgAG4EAD0Pg4XxAGiAA

### Repro steps

```js
import React from 'react'

export function Component({items}) {
  const stuff = React.useMemo(() => {
    let isCool = false
    const someItems = items
      .filter(cause => {
        if (cause.foo) {
          isCool = true
        }
        return true
      })

    if (someItems.length > 0) {
      return {someItems, isCool}
    }
  }, [items])
  return <div />
}
```

Getting:

```
InvalidReact: Reassigning a variable after render has completed can cause inconsistent behavior on subsequent renders. Consider using state instead. Variable `isCool` cannot be reassigned after render (9:9)
```

But it's not used after render. Curiously, changing the `if` condition to something that doesn't refer to `someItems` helps.

### How often does this bug happen?

Every time

### What version of React are you using?

18.2.0

### What version of React Compiler are you using?

19.0.0-beta-a7bf2bd-20241110
Repository: PowerToys
Issue: clipboard history button
Labels: Needs-Triage,Needs-Team-Response

### Description of the new feature / enhancement

Hi could you please include a clipboard history button so that you have an alternative to "Windows key + v". I don't use the feature regularly because I keep forgetting about it! A button would make it really convenient, especially with advanced paste! 

Also while you are able to "always on top" the advance paste menu, you are not able to keep clipboard history open over other windows. I'm not sure if this could be changed to allow "always on top".

The ideal would be to combine the two menus into one (see the picture below), but if that's not feasible the clipboard history button would be awesome!

Thank you so much guys. As someone who has been exclusively a user (this is my first time using Github), we all appreciate your hard work and amazing features. There are a lot of us who haven't engaged but really benefit from and admire the work.
-Mo

![Image](https://github.com/user-attachments/assets/9a9edffc-e07d-40ee-9cfc-340a79f57607)


### Scenario when this would be used?

This would be great for writing papers where you need paste all the references you've gathered.

### Supporting information

_No response_
Repository: PowerToys
Issue: Windows Power Modes from PowerToys Run
Labels: Needs-Triage

### Description of the new feature / enhancement

Searching PowerToys Run for any of the terms `power mode`, `best performance`, `balanced`, or `best power efficiency` would set the current Windows 11 power mode (the _Plugged in_ mode if computer is currently plugged in, and the _On battery_ mode if it's currently on battery).

### Scenario when this would be used?

I like my computer running efficiently for the majority of web browsing, emails, etc. that I do. But when playing a video game or running heavy applications, I like to be able to temporarily change power mode to _Balanced_ or even _Best Performance_. 

### Supporting information

The power mode slider disappeared from Windows 10 quick access as described more fully [here on Reddit](https://www.reddit.com/r/Windows11/comments/ocwd6a/power_mode_slider_is_gone_from_windows_11s_quick/). Now one has to open _Settings→Power & Battery→Power mode_, then select the dropdown for either _Plugged in_ or _On battery_, and then select between _Best Power Efficency_, _Balanced_, or _Best Performance_. This takes a lot of clicks.

Searching for `power mode` in the Windows 11 Start Menu does bring me to the proper settings dropdown for now. But I don't really trust that to method to work consistently.

![Image](https://github.com/user-attachments/assets/3ab4ec5e-33c1-4747-acc9-e4a599840ebd)
Repository: tauri
Issue: [feat] data-tauri-drag-region should handle touch controls
Labels: type: feature request

### Describe the problem

Currently, `data-tauri-drag-region` does not work with touch controls. On Windows 11 touch controls do not work at all. On Linux (X11/Plasma 6) the drag gesture does not work and instead the window jumps when tapping on the region and then on another position on the screen.

### Describe the solution you'd like

`data-tauri-drag-region` should handle touch controls in a similar way the platform's native title bar does.

### Alternatives considered

_No response_

### Additional context

_No response_
Repository: rust
Issue: How should we handle SPARC's vector ABI?
Labels: T-compiler,A-SIMD,O-SPARC,A-ABI,E-needs-design

This concerns SPARC and its `vis` AKA [Visual Instruction Set][vis-wiki]. Quoting from @taiki-e

> AFAIK it's at least 64-bit.
> - [GCC's SPARC VIS builtins provides `vector_size (8)` (64-bit) and  `vector_size (4)` (32-bit) vectors](https://gcc.gnu.org/onlinedocs/gcc/SPARC-VIS-Built-in-Functions.html).
> - According to [calling conventions implemented by GCC](https://github.com/gcc-mirror/gcc/blob/730f28b081bea4a749f9b82902446731ec8faa93/gcc/config/sparc/sparc.cc#L6620-L6690):
>  - On SPARC32: 64-bit or smaller vector integer is passed using int reg (argument) / FP reg (return value)
>  - On SPARC64: 128-bit(argument)/256-bit(return value) or smaller vector integer/float are passed using FP reg
>
> SPARC FP registers (f[0-63]) are 32-bit long, and two/four of these are combined to process f64/f128. 64-bit VIS vectors also use two FP registers, as does f64.
>
> 128-bit/258-bit vectors are also passed or returned using four/eight FP registers.
https://github.com/gcc-mirror/gcc/blob/730f28b081bea4a749f9b82902446731ec8faa93/gcc/config/sparc/sparc.cc#L7388
>
> In any case, LLVM doesn't currently support Vector ABI (https://github.com/llvm/llvm-project/issues/45418), so it seems that using vlen(0) in the lint is correct for now.
>
> SPARC's Vector ABI is defined based on the existing float and aggregate calling convention, not the VIS ISA [^1], and changing it without a new ABI would also break other non-vector arguments due to the nature of using FP registers. So, I don't believe it can be changed without a new ABI. (This is very different from the x86_64, which extended the ISA in the form of increasing the size of the vector registers.)

See also:
- https://github.com/rust-lang/rust/pull/132842#discussion_r1835660858
- https://github.com/rust-lang/rust/issues/131800#issuecomment-2474486443

[vis-wiki]: https://en.wikipedia.org/wiki/Visual_Instruction_Set
Repository: rust
Issue: How should we handle matrix ABIs?
Labels: O-x86_64,T-compiler,O-PowerPC,O-AArch64,A-ABI,E-needs-investigation

Some CPU architectures have developed "matrix extensions". These are sometimes equivalent to "vectors, but bigger" in terms of how the ABI should be handled (reusing the same architectural state, thus having similar concerns). But not always! They may use entirely different architectural state, usually entirely "caller-save" (i.e. always "volatile" or "call-clobbered").

## AArch64
Scalable Matrix Extensions
- https://community.arm.com/arm-community-blogs/b/architectures-and-processors-blog/posts/arm-scalable-matrix-extension-introduction
- https://github.com/rust-lang/rust/issues/133146

## PowerPC
MMA
- https://github.com/rust-lang/rust/issues/131800#issuecomment-2418346013

## x86
AMX
- https://github.com/rust-lang/rust/issues/126622
- introduces the `amx_tile` type, AKA `x86_amx` or `__tile1024i`

## References
- https://github.com/rust-lang/rust/issues/131800
Repository: rust
Issue: How should we handle dynamic vector ABIs?
Labels: T-compiler,A-SIMD,O-riscv,O-AArch64,A-ABI,E-needs-design

The primary unresolved question of https://github.com/rust-lang/rust/issues/131800 I would say is this edge-case. Opening this marker issue for now, I will explain a bit later but basically: we understand most of the factors here but we need to account for what we actually want to do.

## AArch64
- Scalable Vector Extension
- Scalable Matrix Extension: also see https://github.com/rust-lang/rust/issues/133144 

## RISCV
- "V" extension: https://github.com/riscvarchive/riscv-v-spec/blob/master/v-spec.adoc
Repository: PowerToys
Issue: [Hosts File Editor] Breaks sections created by other applications which leads to duplicates creation (e.g. Docker or Tailscale)
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.86.0

### Installation method

Microsoft Store

### Running as admin

None

### Area(s) with issue?

Hosts File Editor

### Steps to reproduce

1. Install Docker or Tailscale.
2. Check content of the hosts file - there will be sections made with comments:
   ```
   # Added by Docker Desktop
   # To allow the same kube context to work on the host and the container:
   172.30.162.20  gateway.docker.internal
   127.0.0.1      kubernetes.docker.internal
   # End of section

   # TailscaleHostsSectionStart
   # This section contains MagicDNS entries for Tailscale.
   # Do not edit this section manually.
   100.xxx.xxx.xxx  something.tailXXXX.ts.net.
   ...
   # TailscaleHostsSectionEnd
   ```
4. Open Hosts File Editor and add/change some custom entries
5. Open hosts file again
6. Trigger Docker or Tailscale to update records in the hosts file

### ✔️ Expected Behavior

Sections are preserved, no duplicates are created after step 6

### ❌ Actual Behavior

All comments are moved to the top or the bottom of the file.
In most cases after step 6 you will see that Docker/Tailscale has added new records to the hosts file since they were not been able to locate old records within their section.

### Other Software

_No response_
Repository: godot
Issue: Exported properties of parent class not showing on derived class in editor
Labels: bug,topic:editor,needs testing

### Tested versions

4.3 modules

### System information

Windows 10, godot 4.3, RTX3070TI

### Issue description

Class A, class B inherits A:
Class A exported properties not showing in Class B in the editor (C++ modules) 

### Steps to reproduce

Create a class A.
create a class B that inherits from A.
Export a variable in A.
Export a variable in B.
Build, go to editor, Class B doesn't have Class A exported var

### Minimal reproduction project (MRP)

[MRP.zip](https://github.com/user-attachments/files/17792970/MRP.zip)
Repository: ant-design
Issue: tabs使用官网的自定义标签可拖拽功能后，向后拖动标签会出现滚动条重置问题
Labels: Inactive,improvement,🧶 Low Priority

### Reproduction link

[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/p/sandbox/antd-reproduction-template-forked-klwtg4)

### Steps to reproduce

1.把官网的antd5的tabs的可拖拽标签用例复制过来
2.改动第三个标签的children能出现滚动条
3.将第三个标签拖动到前面会出现滚动条重置
![tabs](https://github.com/user-attachments/assets/ffcfde6b-878c-40b7-a3e5-4b109f85b543)

### What is expected?

不会导致滚动条重置

### What is actually happening?

滚动条重置

| Environment | Info |
| --- | --- |
| antd | 5.22.1 |
| React | ^18.3.1 |
| System | windows10 |
| Browser | 谷歌浏览器v130.0.6723.119 |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: PowerToys
Issue: Keyboard Manager not working after enabling in PowerToys
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.86.0

### Installation method

PowerToys auto-update, GitHub

### Running as admin

Yes

### Area(s) with issue?

Keyboard Manager

### Steps to reproduce

Open PowerToys Settings.
Enable "Keyboard Manager".
Set up a key remapping (e.g., remap "End" to "Delete").
Press the remapped key (e.g., "End").


### ✔️ Expected Behavior

The key should respond according to the remapped configuration (e.g., pressing "End" should behave like "Delete").
![Image](https://github.com/user-attachments/assets/93322acb-ac41-42fd-ac64-40b62b725dcb)

### ❌ Actual Behavior

The remapped key does not respond as configured. Instead, it triggers its original function (e.g., pressing "End" still behaves like "Delete").

### Other Software

![Image](https://github.com/user-attachments/assets/a7744f24-0f69-456f-bfcb-ee1b95bb6b7d)
![Image](https://github.com/user-attachments/assets/d3ae3fe0-024a-42e3-968c-e32cdd800e0f)
Repository: stable-diffusion-webui
Issue: [Feature Request]: Added notification sound
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

Not do, does. Not sending up as a pull request, more fyi if anyone wants the feature and how to do it.

Does:
Upon completion of image generation, or, completion of loading a checkpoint, make a notification sound.

### Proposed workflow

shared_total_tqdm.py:
```
import winsound
...
line 36 +
            sound_file = "C:\\Windows\\Media\\notify.wav"  # Path to the sound file
            winsound.PlaySound(sound_file, winsound.SND_FILENAME)
```

sd_models.py:
same as above, + line 348 after
`    timer.record("load weights from disk")`


### Additional information

That little notification sound is a very small but huge QoL improvement, imo. Merge if you like/want/whatever.
Repository: ollama
Issue: Feature suggestions and development compilation environment issues
Labels: feature request

Wish:
1. set env avx=0 will automatically try to use Nvidia gpu
2. On this repository page, press `.` to enter a complete development environment to modify code, compile, download files, and run tests. Configuring this development environment is so complicated and difficult.


Good luck to you
-------

set env OLLAMA_HOST "0.0.0.0" can control the listening address. Many home users have old computers, but they can still be used. The motherboard of this old computer does not support AVX, but for gaming, it has NVIDIA GPU, such as 3060.

So, in the future, can we add an environment variable as a switch, with `avx = 0`, so that the GPU without avx is adopted?

I read the Issues and saw that many people enthusiastically shared how to modify the logic and compile and implement this function by themselves. This is particularly unfriendly for people who are not doing cross-platform development in Go, because they will be stuck in the environment preparation part. Maybe the source code can be changed correctly, but because the environment is very complicated, it cannot be compiled. Moreover, people who are not doing cross-platform development in Go will only compile this environment once and will not need it later.

If your official support can try to support GPU without avx when users modify and add an environment variable, it will be great.
Or, it would be good to have a development compilation environment. Just like, open github, press `.` and then start modifying the code, perform compilation, download the compiled file and test it.
Repository: ui
Issue: [bug]: sidebar.openMobile doesn't get reset on browser width resize > mobile layout
Labels: bug

### Describe the bug

If the sidebar is opened with mobile layout. openMobile is true. When the browser is resized above the mobile width, the sidebar closes but the openMobile is still set to true.

### Affected component/components

Sidebar

### How to reproduce

1. Open sidebar on mobile screen size
2. Resize window to greater than mobile screen size breakpoint
3. Observe the sidebar closes and openMobile is true.

### Codesandbox/StackBlitz link

_No response_

### Logs

_No response_

### System Info

```bash
Edge Latest
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues