sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: material-ui
Issue: Is there a way to have horizontal scroll similar to Tabs but on Cards?
Labels: new feature,component: card

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Steps to reproduce 🕹

Steps:

1.
2.
3.


### Current behavior 😯

_No response_

### Expected behavior 🤔

Is there a way to have horizontal scroll similar to Tabs but on Cards?

I tried using Tabs just for the beautiful scroll + scrollButtons, But Tabs do not take anything else as child (or throw random errors difficult to fix)

### Context 🔦

_No response_

### Your environment 🌎

<details>
  <summary><code>npx @mui/envinfo</code></summary>

```
  Don't forget to mention which browser you used.
  Output from `npx @mui/envinfo` goes here.
```
</details>
Repository: stable-diffusion-webui
Issue: WebUI not updating image when on remote pc in with --listen enabled when processing over 30 seconds
Labels: enhancement

I am using the webui in a browser on another pc on my lan with the --listen parameter. The webite works well as long as the processing time does not exceed 30 seconds. I have tested this by both increasing steps and by increasing the batch count. Once you submit a job that exceeds 30 seconds, as soon as it completes the GENERATE button goes orange again and no longer functions. The web page has to be re-loaded for it to work again.
Repository: ant-design
Issue: Dropdown: do not automatically close if multiple is specified on the menu
Labels: Inactive

### Reproduction link

[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/s/antd-reproduction-template-forked-zuy75v?file=/index.js)

### Steps to reproduce

Create a `<Dropdown>` with an overlay with `<Menu multiple>`. Click on any item in the dropdown.

### What is expected?

The menu will stay open when clicking a checkbox or in general a menu item

### What is actually happening?

The dropdown will close automatically, even when attempting to stop propogation.

| Environment | Info |
| --- | --- |
| antd | 4.21.0 |
| React | 18.0.0 |
| System | Ubuntu |
| Browser | Chrome 105 |

---
In 4.21 the `Dropdown` component was changed to automatically close when a submenu is clicked with #36148. In our application we use a dropdown to control a filter menu with multiple checkboxes. We wish for the dropdown to not automatically close when selecting items from these menus. The intention of `multiple` is to allow multiple clicks on the menu so `Dropdown` should respect this.

This can be worked around by controlling the open state but is not trivial currently.

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: vscode
Issue: Should the "Reindent Lines" command respect indentation rules defined in 'onEnterRules'?
Labels: editor-autoindent,under-discussion

Right now, the Reindent Lines command operates purely based off of the 'indentationRules' entry in an extension's `language-configuration.json` file:

https://github.com/microsoft/vscode/blob/3f1bf5fa8deacc08f6195f4b5dda7b323f20362b/src/vs/editor/contrib/indentation/browser/indentation.ts#L29-L139

However, some extensions might use the `onEnterRules` to provide better as-you-type indentation support -- in particular, because one can use `onEnterRules` to provide multiple rules, which are sequentially consulted, and can use both the current + previous line simultaneously in deciding what the appropriate indentation of the next line is. This is useful in figuring out how to indent statements like:

```
x = 1 +
  2 +
  3
```

where we could conclude that we want to indent following line 1; preserve the indent following line 2; and de-dent following line 3, by tracking whether a line and the previous line ends with an operator.

I think supporting this is important to ensure that the indentation generated while a user types can match the indentation produced by an explicit "Reindent Lines" action.

Perhaps relatedly, Reindent Lines should (probably?) respect any "electric character" behavior, since that would be responsible for e.g. aligning brackets.

Or, if all else fails ... perhaps VSCode to delegate directly to the extension / LSP when asking if it can handle a "Reindent Lines" command.
Repository: go
Issue: cmd/link: inlinedCall entries missing FuncInfo-based fields (FuncID) in -linkshared mode
Labels: NeedsInvestigation,compiler/runtime

Follow-up to #54959 with another failing case.

When constructing `runtime.inlinedCall` entries, [we fetch the inlined function FuncID from the FuncInfo](https://cs.opensource.google/go/go/+/master:src/cmd/link/internal/ld/pcln.go;l=172;drc=3e758593905c1377b0db8d388839171159d0fea5).

When building in `-linkshared` mode, if the inlined function is from the standard library (e.g., `sync/atomic.(*Int64).Add`), then it is an "external" symbol and [`Loader.FuncInfo`](https://cs.opensource.google/go/go/+/master:src/cmd/link/internal/loader/loader.go;drc=ffdfa9ff41a83fe1265c48b93381a8fa302cf480;l=2017) will find no FuncInfo because we don't load an auxs for external symbols (that would likely happen [here](https://cs.opensource.google/go/go/+/master:src/cmd/link/internal/ld/lib.go;l=2346-2373;drc=ffdfa9ff41a83fe1265c48b93381a8fa302cf480;bpv=1;bpt=1), though I don't think the ELF contains the auxs at all.

The result is that the `inlinedCall` is left with the default FuncID (`FuncID_normal`), even if that is incorrect.

Note that this is not a problem for the other FuncInfo users, notably the pcsp, pcfile, pcline, etc tables. Those ultimately end up in the `moduledata`. There are multiple `moduledata`s: one for `libstd.so` and one for the main binary. Linking of `libstd.so` has access to all the `FuncInfo`s it needs to construct the `moduledata` for `libstd.so`. It is only a problem for `inlinedCall` because we need cross-module data.

There are two ways I can see of addressing this:

1. Ensure `FuncInfo` availability for external symbols. Since the symbol aux data is not directly available in `libstd.so`, this could be done by reverse engineering it from the shared object `moduledata` symbol (blegh), or (I believe) in addition to to the `packageshlib` pointing to `libstd.so`, the importcfg also includes the `packagefile` with the original package Go object file. We could reach into that file just for the symbol aux data.

2. Eliminate the `FuncInfo`-based data from `inlinedCall`. If we ensure that every inlined function has a `_func` in the function table, then at runtime we could lookup the `_func` from the inlined symbol name and get the metadata from there. For cross-module inlining, this means that the linker never needs to know the metadata at all.

cc @mdempsky @cherrymui
Repository: TypeScript
Issue: Unexpected behavior in extends clause that has two inferred rest types with constraints
Labels: Suggestion,Awaiting More Feedback

# Bug Report

### 🔎 Search Terms

- extends constraint inferred rest
- multiple inferred rest types 

### 🕗 Version & Regression Information

Version 4.7 and higher (including nightly)

- This is the behavior in every version I tried, and I reviewed the FAQ

### ⏯ Playground Link

[TypeScript playground](https://tsplay.dev/mpLXbm)

### 💻 Code

```ts
type Prefix<A> = A extends [...infer P extends 0[], 1] ? {p: P} : never

{ type Test = Prefix<[0,0,1]> }
// type Test = {p: [0, 0]}

{ type Test = Prefix<[0,0,1,1]> }
// type Test = never

type PrefixSuffix<A> = A extends [...infer P extends 0[], 1, ...infer S extends 0[]] ? {p: P, s: S} : never

{ type Test = PrefixSuffix<[0,0,1,0,0]> }
// type Test = {p: 0[], s: 0[]}

{ type Unexpected = PrefixSuffix<[0,0,1,1,0,0]> }
// type Unexpected = {p: 0[], s: 0[]}
```

### 🙁 Actual behavior

Similar to `Prefix`, which extracts a tuple of leading zeroes and works as expected, I tried to construct `PrefixSuffix`, to extract both the leading and trailing zeroes. When applied to an array with multiple ones, `PrefixSuffix<[0,0,1,1,0,0]>` evaluates to `{p: 0[], s: 0[]}` instead of `never`.

### 🙂 Expected behavior

I would have expected `PrefixSuffix<[0,0,1,1,0,0]>` to evaluate to `never`, as `[0,0,1,1,0,0]` cannot extend an array that contains only a single `1`. I also would have expected `PrefixSuffix<[0,0,1,0,0]>` to infer tuple types `{p: [0,0], s: [0,0]}` rather than `{p: 0[], s: 0[]}`, but maybe that's just a design limitation.
Repository: flutter
Issue: Deprecate `WidgetController` semantics methods
Labels: a: tests,framework,a: accessibility,c: proposal,P2,team-framework,triaged-framework

Followup to #107866.

## Use case
As part of #107866, we're starting to place semantics related methods into a SemanticsController class for maintainability and read/write-ability.

## Proposal

* Deprecate semantics related methods on WidgetController
* Create [data-driven fixes](https://github.com/flutter/flutter/wiki/Data-driven-Fixes) for any deprecated methods
* Remove references to deprecated methods in the flutter repos
Repository: godot
Issue: Vulkan: "Sparkling" glow flares at certain camera angles with overlapping Decal nodes and WorldEnvironment Glow
Labels: bug,topic:rendering,topic:3d

### Godot version

4.0 Beta 2

### System information

Win 10, Nvidea 765M

### Issue description


https://user-images.githubusercontent.com/47016402/193141482-8589d95b-2ffe-4fad-a441-ba6066b81e97.mp4



### Steps to reproduce

Overlap two Decal nodes on some geometry, enable WE Glow, and orbit the Camera around (for example by holding the middle mouse button in the Editor viewport).

### Minimal reproduction project

MRP: [beta2.zip](https://github.com/godotengine/godot/files/9679140/beta2.zip)
Repository: godot
Issue: [TRACKER] ReflectionProbe issues
Labels: bug,enhancement,topic:rendering,tracker,topic:3d

This is a tracker issue for reflection probes in the `master` branch. See https://github.com/godotengine/godot/issues/55328 for VoxelGI issues and https://github.com/godotengine/godot/issues/55327 for SDFGI issues. See https://github.com/godotengine/godot/issues/56080 for issues specific to the CPU-based BakedLightmap in `3.x`.

**This tracker only tracks issues in the `master` branch**, not `3.x`.

```[tasklist]
### Bugs
- [x] https://github.com/godotengine/godot/issues/38442
- [ ] https://github.com/godotengine/godot/issues/49117
- [ ] https://github.com/godotengine/godot/issues/50195
- [ ] https://github.com/godotengine/godot/issues/50751
- [ ] https://github.com/godotengine/godot/issues/56635
- [ ] https://github.com/godotengine/godot/issues/56657
- [ ] https://github.com/godotengine/godot/issues/60019
- [ ] https://github.com/godotengine/godot/issues/64683
- [ ] https://github.com/godotengine/godot/issues/65690
- [x] https://github.com/godotengine/godot/issues/66624
- [ ] https://github.com/godotengine/godot/issues/92877
```

```[tasklist]
### Enhancements
- [ ] https://github.com/godotengine/godot/issues/49789
- [x] https://github.com/godotengine/godot/issues/54449
- [ ] https://github.com/godotengine/godot-proposals/issues/2784
- [ ] https://github.com/godotengine/godot-proposals/issues/2934
- [ ] https://github.com/godotengine/godot-proposals/issues/3013
- [ ] https://github.com/godotengine/godot-proposals/issues/3045
- [ ] https://github.com/godotengine/godot-proposals/issues/3744
- [ ] https://github.com/godotengine/godot-proposals/issues/4733
- [ ] https://github.com/godotengine/godot-proposals/issues/4739
- [ ] https://github.com/godotengine/godot-proposals/issues/4782
- [ ] https://github.com/godotengine/godot-proposals/issues/6180
```

```[tasklist]
### Pull requests
- [ ] https://github.com/godotengine/godot/pull/55929
```
Repository: storybook
Issue: CSS not loading from files with aggregate javascript exports
Labels: bug,needs triage

**Describe the bug**
Unable to load CSS or SCSS from files that have an aggregated javascript export. Internally, we have a design system where the component's CSS and javascript are exported in different packages and in our team's component library we are re-exporting them together for ease-of-use.

**ds/button.ts**
```
import '@scope/component-css/button/styles.css';

export { Button } from @scope/component-library;
```
**ds/index.ts**
```
export * from './button.ts'
```
**header/header.ts**
```
import { Button } from '../ds';

function MyComponent () {
     return (<Button>My button</Button>);
}
```

I can workaround the bug by exporting like this:

**ds/button.ts**
```
import { Button as ButtonCopy } from @scope/component-library;
import '@scope/component-css/button/styles.css';

export const Button = ButtonCopy;
```
**package.json**
```
{
    "sideEffects": [ "*.css", "*.scss" ]
}
```

**To Reproduce**
https://github.com/aareskog-chwy/react_typescript

https://aareskog-chwy.github.io/react_typescript/?path=/story/example-badbutton--primary
"Bad Button" story shows the issue, default background color should be hot pink but is blue

**System**
Environment Info:

  System:
    OS: macOS 12.6
    CPU: (12) x64 Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
  Binaries:
    Node: 16.15.0 - ~/.nvm/versions/node/v16.15.0/bin/node
    Yarn: 3.2.3 - ~/.nvm/versions/node/v16.15.0/bin/yarn
    npm: 8.5.5 - ~/.nvm/versions/node/v16.15.0/bin/npm
  Browsers:
    Chrome: 105.0.5195.125
    Safari: 16.0
  npmPackages:
    @storybook/addon-actions: ^6.5.12 => 6.5.12 
    @storybook/addon-docs: ^6.5.12 => 6.5.12 
    @storybook/addon-essentials: ^6.5.12 => 6.5.12 
    @storybook/addon-interactions: ^6.5.12 => 6.5.12 
    @storybook/addon-links: ^6.5.12 => 6.5.12 
    @storybook/builder-webpack4: ^6.5.12 => 6.5.12 
    @storybook/manager-webpack4: ^6.5.12 => 6.5.12 
    @storybook/react: ^6.5.12 => 6.5.12 
    @storybook/testing-library: ^0.0.13 => 0.0.13
Repository: flutter
Issue: Add Rust as a plugin template
Labels: tool,c: proposal,team-ecosystem,P3,a: plugins,triaged-ecosystem

Requirements:
1) Plugins can be written with no `unsafe` usage.
1) No manual invocation of a build phase, `flutter run` will compile the rust code.

Bonus objectives:
1) Wrapper around task runners, which allows users to hop to other threads

The template can be based on the C-FFI template, but have a builtin C library which will be an adapter for the compiled Rust library.
Repository: PowerToys
Issue: enable windows mouse resize area
Labels: Needs-Triage

### Description of the new feature / enhancement

I am using a 4k monitor and the mouse grab area on the side or corner of the windows makes it very hard for me since I have some hand shaking to begin with.  The area seems to be only a few pixels wide.   I need to be able to increase the size of the grab areas.

### Scenario when this would be used?

On a very high rez monitor using a mouse to grab the side or corner of a window to resize.... 

### Supporting information

In searching the web it seems like this was a feature prior to win 10 but nothing seems to work with win 10 or 11.
Repository: rust
Issue: Consider redefining the places `~const` bounds are allowed
Labels: F-const_trait_impl

At https://github.com/rust-lang/rust/pull/102409#discussion_r982499830, it was pointed out that associated functions can have `~const` bounds even though they may be non-const. We need to figure out and define what places `~const` should be allowed. Note that since `~const` only applies more restrictions on callers that are `const`, putting them on `non-const` `fn`s has no effect.
Repository: rust
Issue: trait method calls on `~const` bounded types should not be allowed in generic const exprs
Labels: C-bug,requires-nightly,F-const_trait_impl,F-generic_const_exprs,requires-incomplete-features

[playground](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=96adf97b7485854dd188a640d4707865)

```rust
#![feature(const_trait_impl, generic_const_exprs)]

#[const_trait]
pub trait Tr {
    fn a() -> usize;
}

impl Tr for () {
    fn a() -> usize {
        1
    }
}

const fn foo<T: ~const Tr>() -> [u8; T::a()] {
    [0; T::a()]
}

fn huh() {
    foo::<()>();
}
```

If we remove the `huh` definition, it compiles. This fix would involve treating caller bounds differently and would probably come with the addition of "always `const`" bounds.

This is an interaction with `generic_const_exprs` and `const_trait_impl`, but does not block the stabilization of `generic_const_exprs` as this is only allowed if someone enables the feature `const_trait_impl`.
Repository: stable-diffusion-webui
Issue: Separate subdirectories for face corrected images
Labels: enhancement

**Is your feature request related to a problem? Please describe.**
It can be difficult to work with all the images before or after face correction in a folder with many generations. For example, to delete them, or browse through them in sequence to compare side by side.

**Describe the solution you'd like**
I would love to have an option in Settings to generate subdirectories for pre and/or post facial correction.
Repository: vscode
Issue: Cannot paste according to universal cllipboard between Macos and iPados
Labels: bug,macos,editor-core


Issue Type: <b>Bug</b>

I copy some text from my iPad, but it cannot be pasted as text in vscode editor. It works well on other software, even included this issue reporter editor. When I enter command+V, it will be pasted as a filename, ex. 1f19fe3c07ded61345e32403b9328fe608185ed2.rtfd.

VS Code version: Code 1.68.1 (30d9c6cd9483b2cc586687151bcbcd635f373630, 2022-06-14T12:48:37.209Z)
OS version: Darwin arm64 21.6.0
Restricted Mode: No

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Apple M1 (8 x 24)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: disabled_off<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>metal: disabled_off<br>multiple_raster_threads: enabled_on<br>oop_rasterization: enabled<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_renderer: enabled_on<br>video_decode: enabled<br>video_encode: enabled<br>webgl: enabled<br>webgl2: enabled|
|Load (avg)|3, 2, 2|
|Memory (System)|8.00GB (0.10GB free)|
|Process Argv|--disable-extensions --crash-reporter-id 3b3c379f-df66-4361-8b00-8fc2b9436051|
|Screen Reader|no|
|VM|0%|
</details>Extensions disabled<details>
<summary>A/B Experiments</summary>

```
vsliv368:30146709
vsreu685:30147344
python383cf:30185419
vspor879:30202332
vspor708:30202333
vspor363:30204092
vslsvsres303:30308271
pythonvspyl392:30443607
vserr242cf:30382550
pythontb:30283811
vsjup518:30340749
pythonptprofiler:30281270
vshan820:30294714
vstes263cf:30335440
pythondataviewer:30285071
vscod805cf:30301675
binariesv615:30325510
bridge0708:30335490
bridge0723:30353136
cmake_vspar411cf:30557515
vsaa593cf:30376535
pythonvs932:30410667
cppdebug:30492333
vscaac:30438847
vsclangdf:30486550
c4g48928:30535728
dsvsc012:30540252
azure-dev_surveyone:30548225
i497e931:30553904
pyindex848cf:30577861
40g7c324:30573242

```

</details>

<!-- generated by issue reporter -->
Repository: ant-design
Issue: Conflict between disabled time and default keep previous hour value when change AM PM option
Labels: Inactive

### Reproduction link

[https://stackblitz.com/edit/react-66lpxn?file=src%2Fstyle.css,src%2Findex.js,src%2FApp.js](https://stackblitz.com/edit/react-66lpxn?file=src%2Fstyle.css,src%2Findex.js,src%2FApp.js)

### Steps to reproduce

My purpose is disable past date and past hour in today. But assume that right now is 10 AM, i choose a 4 PM in today and it is possible. Next, i change PM to AM, so hour value auto keep previous value, in this case it will be 4 AM but 4 AM is disabled in UI. If user click ok to confirm value, the disabled value is chosen. 

### What is expected?

Have a property to allow not auto keep hour when change AM PM option, it should be clear

### What is actually happening?

Auto keep hour value when change AM PM option, so it lead to conflict with disable time in some case

| Environment | Info |
| --- | --- |
| antd | 4.23.3 |
| React | react 18.0.2 |
| System | any |
| Browser | any |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: next.js
Issue: Smart banner ios work is incorrect
Labels: bug

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

Operating System:        
      Platform: win32        
      Arch: x64
      Version: Windows 10 Pro
    Binaries:
      Node: 14.17.3
      npm: N/A
      Yarn: N/A
      pnpm: N/A
    Relevant packages:       
      next: 12.2.5
      eslint-config-next: N/A
      react: 18.2.0
      react-dom: 18.2.0


### What browser are you using? (if relevant)

Safari 

### How are you deploying your application? (if relevant)

_No response_

### Describe the Bug

Route: https://domain.com/shop/1
 I insert tag into <Head> to show smart banner ios on safari <meta
                            key={"smart-banner"}
                            name="apple-itunes-app"
                            content={app-id=AppID}
                           content={app-id=${process.env.NEXT_PUBLIC_APPSTORE_ID}  
                      app-argument={appScheme://shop?id=1 } }
                        ></meta> 
After that, I navigate to shop with id 2, the tag meta is change to 2, but when tap "Open" then app open shop with id 1, it retain old id

### Expected Behavior

At shop id 2, app navigate to shop id 2. Like youtube when open on safari, watch a video, tap "Open" then app navigate to correct video

### Link to reproduction

https://berivina.com/location/con-duong-gom-tokoname-809

### To Reproduce

- Access link: https://berivina.com/location/con-duong-gom-tokoname-809, 
- tap "Open", app open shop with id 809
- Click search, search any name, click the shop
- tap "Open", app  still open shop with id 809
Repository: opencv
Issue: Failed to build iOS framework
Labels: category: build/install,platform: ios/osx

##### System information (version)
- OpenCV => 4.5.5
- Operating System / Platform => MAcOSX 12 
- Compiler => XCode 14 and XCode 13

##### Detailed description

the compilation as iOS framework gives compiling errors:
<img width="1631" alt="image" src="https://user-images.githubusercontent.com/1584274/193201937-d46950c2-0216-40c0-99e1-065eb3e545ad.png">


##### Steps to reproduce

https://docs.opencv.org/4.x/d5/da3/tutorial_ios_install.html

##### Issue submission checklist

 - [X ] I report the issue, it's not a question
 
 - [X] I checked the problem with documentation, FAQ, open issues,
       forum.opencv.org, Stack Overflow, etc and have not found any solution

 - [X] I updated to the latest OpenCV version and the issue is still there
   happens on the latest tip as well

 - [ ] There is reproducer code and related data files: videos, images, onnx, etc
  No it is not.
Repository: neovim
Issue: Gradient background color?
Labels: enhancement,ui,highlight

### Feature already in Vim?

No

### Feature description

Can I have a gradient background color (`ctermbg`, `guibg`)?

Something like this:
![image](https://user-images.githubusercontent.com/49930785/193204412-4327b775-17d8-4261-a5af-88b0d90c3a50.png)
Repository: godot
Issue: Export variables not appearing for script in AutoLoad scene which preloads another PackedScene
Labels: bug,topic:gdscript,topic:editor,confirmed

### Godot version

3.5.1

### System information

Windows 11

### Issue description

My export variables are not appearing in the inspector! There is no error in the script.

    export var show_ui_actions := false
    export var ui_actions_order: PoolStringArray
    export var actions_order: PoolStringArray

![image](https://user-images.githubusercontent.com/69117768/193204200-1433f0c0-b964-4e0e-a581-3fc4e320f443.png)

I restarted the engine to no effect. I opened another project with the same code (I reused it) and the export variables were also missing.

### Steps to reproduce

I don't know how to reproduce this.

### Minimal reproduction project

_No response_