sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: Difference in Skeleton3D.get_bone_global_pose_no_override behavior for 4.1
Labels: discussion,documentation,topic:animation,topic:3d

### Godot version

4.1.stable

### System information

Windows 10

### Issue description

In Godot 4.0.3 and earlier, Skeleton3D.get_global_bone_pose_no_override appears to take into account of all transformations and overrides of the parent bone, while in Godot 4.1, parent overrides are ignored.

Godot 4.0.3 behavior is more convenient for my use case, but I can't tell if it just has been wrong all this time, hence this bug.


### Steps to reproduce

1. Load the attached project in Godot 4.0.3.
2. Run the project, and observe how the transformations for the 3 cones are stacked:

![godot40](https://github.com/godotengine/godot/assets/2000051/13872f94-9f00-4608-8679-2a0b77164938)

3. Load and convert the same project in Godot 4.1
4. Run the project again, observe that all three cones have the same transformation:

![godot41](https://github.com/godotengine/godot/assets/2000051/51e756e8-b8bd-44ac-8d9c-aaf7131793b2)

See comments in lines 13-20 of skeleton_test/main.gd for where the behavior differs.

### Minimal reproduction project

[skeleton_test.zip](https://github.com/godotengine/godot/files/11973311/skeleton_test.zip)
Repository: PowerToys
Issue: Doesn't open any window
Labels: Issue-Bug,Product-PowerRename,Product-Image Resizer,Needs-Triage,Needs-Team-Response

### Microsoft PowerToys version

0.71.0

### Installation method

GitHub, Microsoft Store

### Running as admin

Yes

### Area(s) with issue?

General, Image Resizer, PowerRename

### Steps to reproduce

From any image file, right click and choose "Image Resize", process shows running in Task Manager, but I don't see a window open.
Same for PowerRename. Process starts, but no window opens.
I tried admin/no admin, and reinstalled, nothing works.
I went to find ImageResize exe, and it worked there.

### ✔️ Expected Behavior

Window opens for me to resize/rename

### ❌ Actual Behavior

No window opens

### Other Software

_No response_
Repository: deno
Issue: Deno.test t.step incorrectly identifies leaky async ops
Labels: bug,testing

Deno.test tries to detect leaky async ops and error those out to the user. I believe I have found a case where deno outputs a false positive. The repro below will produce the following error

```ts
Deno.test({
  name: 'repro',
  fn: async t => {
    const interval_id = setInterval(() => {}, 1000)
    clearInterval(interval_id)
    await t.step('subtest', () => {})
  },
})
```

```
repro ...
  subtest ... FAILED (6ms)
repro ... FAILED (due to 1 failed step) (13ms)

 ERRORS

repro ... subtest => ./test/registry.test.ts:94:13
error: Leaking async ops:
  - 1 async operation to sleep for a duration was started before this test, but was completed during the test. Async operations should not complete in a test if they were not started in that test.
            This is often caused by not cancelling a `setTimeout` or `setInterval` call.

 FAILURES

repro ... subtest => ./test/registry.test.ts:94:13

FAILED | 0 passed | 1 failed (1 step) | (120ms)```

it is my understanding that the code is doing the right thing, cleaning up setInterval before `t.step`. One could also argue that test steps should not worry so much about async ops of a parent test, but in my particular case I do not need the async ops to carry over into the subtest. Mostly, I am just at a loss on how I am supposed to clean up resources before starting the subtest. If I am doing something wrong here too please let me know! Thanks
Repository: pytorch
Issue: fsdp load model causing insufficient CPU memory
Labels: triaged,module: fsdp

### 🚀 The feature, motivation and pitch

when use fsdp, it need load model on cpu, but every process load which means it need 8 times cpu memory on a 8 GPU machine, causing insufficient CPU memory, is there any solution to this now? If not, please optimize as soon as possible. Thank you  

### Alternatives

_No response_

### Additional context

_No response_

cc @zhaojuanmao @mrshenli @rohan-varma @awgu
Repository: PowerToys
Issue: Feature request to index emails, folder, documents, and files in powertoys run
Labels: Idea-Enhancement,Product-PowerToys Run,Needs-Triage

### Description of the new feature / enhancement

I want the ability to search emails, folders, files, and text documents in powertoys run

### Scenario when this would be used?

When wanting to quickly search for an email or its content or do the same for a document, folder, or file.

### Supporting information

You can do this on a mac, perhaps the microsoft crew can come out with a better version of this
Repository: next.js
Issue: Production build minification results in 'invalid left hand assignment' 
Labels: bug

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
      Platform: darwin
      Arch: arm64
      Version: Darwin Kernel Version 22.5.0: Thu Jun  8 22:22:19 PDT 2023; root:xnu-8796.121.3~7/RELEASE_ARM64_T8103
    Binaries:
      Node: 18.16.1
      npm: 9.5.1
      Yarn: 1.22.19
      pnpm: 8.3.0
    Relevant Packages:
      next: 13.4.9-canary.3
      eslint-config-next: N/A
      react: 18.2.0
      react-dom: 18.2.0
      typescript: 4.9.5
    Next.js Config:
      output: N/A
```


### Which area(s) of Next.js are affected? (leave empty if unsure)

_No response_

### Link to the code that reproduces this issue or a replay of the bug

https://github.com/petyosi/lezer-minification-next

### To Reproduce

- Clone the repo above, install the packages
- Run with `yarn dev`, open `localhost:3000` in browser, console should be clear
- Stop the dev server, run `yarn build`, then `yarn start`
- open `localhost:3000` in the browser, An error That looks like this should be visible: 

<img width="683" alt="image" src="https://github.com/vercel/next.js/assets/13347/86e12d58-72f7-4833-9a3f-ced7badd6127">


### Describe the Bug

I believe that this is a bug in the minification. Going to the location in the minified source code, I see code that seems to assign something to `0`. The package that causes the culprit is @lezer/markdown, used by codemirror. 



### Expected Behavior

No minification error

### Which browser are you using? (if relevant)

_No response_

### How are you deploying your application? (if relevant)

_No response_
Repository: PowerToys
Issue: Peek - Video Trimming Feature
Labels: Idea-Enhancement,Product-Peek

### Description of the new feature / enhancement

You use the peek preview once the window pop's up their is a button to cut/trim the footage.

### Scenario when this would be used?

After filming large amounts of footage, to compile and remove unnecessary parts of the footage

### Supporting information

Kind of how the Mac space bar preview works, you can press it then you press the trim button up the top, you can create a new file or replace the existing.

This will greatly improve the windows experience as current solutions aren't nice to use, it will save time, and also remove the need of a mac laptop improving workflow.
Repository: vscode
Issue: VSCode UI: wierd white line in certain window height
Labels: bug,layout

Type: <b>Bug</b>

When resizing the height of vscode window, sometimes there is a white line at the bottom of the remote dev icon. Check the screenshot below, it's much more clear than text.
I've seen this wierd white line in all vscode releases in the past two months. The bug may had been there for a long time, 
Tested Platform: Mac OS 

<img width="208" alt="image" src="https://github.com/microsoft/vscode/assets/49122401/9c096190-9fd8-4293-8b05-a47b30ea730c">


VS Code version: Code 1.80.0 (Universal) (660393deaaa6d1996740ff4880f1bad43768c814, 2023-07-04T13:39:33.766Z)
OS version: Darwin x64 22.5.0
Modes:

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 x 2600)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: disabled_off<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>metal: disabled_off<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: enabled|
|Load (avg)|5, 4, 4|
|Memory (System)|16.00GB (0.04GB free)|
|Process Argv|--crash-reporter-id eca8c538-4def-46cc-af0e-3f1dacf14c71|
|Screen Reader|no|
|VM|0%|
</details><details><summary>Extensions (55)</summary>

Extension|Author (truncated)|Version
---|---|---
codesnap|adp|1.3.4
vscode-nginx-conf|ahm|0.1.3
astro-vscode|ast|2.0.18
linehighlightbookmarkvscode|bal|1.0.2
prettier-toml|bod|0.1.0
vscode-tailwindcss|bra|0.9.11
npm-intellisense|chr|1.4.4
path-intellisense|chr|2.8.4
vscode-eslint|dba|2.4.2
vscode-dash|dee|2.4.0
javascript-ejs-support|Dig|1.3.3
gitlens|eam|14.0.1
vscode-html-css|ecm|1.13.1
prettier-vscode|esb|9.19.0
code-runner|for|0.12.0
shell-format|fox|7.2.5
go|gol|0.39.0
vscode-env|Iro|0.1.0
plantuml|jeb|2.17.5
vscode-graphviz|joa|0.0.6
vsc-python-indent|Kev|1.18.0
vscode-github-actions|me-|3.0.1
json|Mee|0.1.2
fluent-icons|mig|0.0.18
vscode-docker|ms-|1.25.2
vscode-language-pack-zh-hans|MS-|1.80.2023070509
python|ms-|2023.12.0
vscode-pylance|ms-|2023.7.10
jupyter-renderers|ms-|1.0.17
vscode-jupyter-cell-tags|ms-|0.1.8
remote-ssh|ms-|0.102.0
remote-ssh-edit|ms-|0.86.0
live-server|ms-|0.4.9
remote-explorer|ms-|0.4.1
lowlight-go-errors|oha|1.3.0
fix-json|oli|0.1.2
vscode-gitignore-generator|pio|1.0.3
quicktype|qui|12.0.46
vscode-xml|red|0.25.0
vscode-yaml|red|1.13.0
vs-code-prettier-eslint|rve|5.1.0
svg-preview|Sim|2.8.3
even-better-toml|tam|0.19.0
vscode-nginx-format|tec|0.0.6
shellcheck|tim|0.32.6
graphviz-interactive-preview|tin|0.3.5
errorlens|use|3.11.1
highlight-matching-tag|vin|0.11.0
intellicode-api-usage-examples|Vis|0.2.7
vscodeintellicode|Vis|1.2.30
vscode-java-pack|vsc|0.25.12
volar|Vue|1.8.4
vscode-todo-highlight|way|1.0.5
vscode-nginx|wil|0.7.2
pretty-ts-errors|yoa|0.4.1


</details>
<!-- generated by issue reporter -->
Repository: storybook
Issue: [Bug]: Getting failure after upgrading from "^6.5.17-alpha.0" version to 7.0.8  "@storybook/react" version
Labels: bug,needs triage

### Describe the bug

Getting following failure

error TS2307: Cannot find module '@storybook/react/types-6-0' or its corresponding type declarations.
ERR! 
ERR! 1 import { Meta } from "@storybook/react/types-6-0";
ERR!                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ERR! 
ERR! src/Ribbon/Ribbon.stories.tsx:2:29 - error TS2307: Cannot find module '@storybook/react/types-6-0' or its corresponding type declarations.
ERR! 
ERR! 2 import { Story, Meta } from "@storybook/react/types-6-0";
ERR!                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

### To Reproduce

_No response_

### System

_No response_

### Additional context

_No response_
Repository: PowerToys
Issue: 鼠标快捷控制
Labels: Idea-New PowerToy,Needs-Triage,Product-Mouse Utilities

### Description of the new feature / enhancement

按住鼠标左键向下移动：关闭当前程序

### Scenario when this would be used?

鼠标快速关闭当前应用程序

### Supporting information

_No response_
Repository: three.js
Issue: onBeforeRender,onAfterRender docs seem to imply they are not called on Scenes, but they are
Labels: Documentation

### Description

The docs for onBeforeRender and onAfterRender (at https://threejs.org/docs/#api/en/core/Object3D, or dev branch) say this:

> Please notice that this callback is only executed for renderable 3D objects. Meaning 3D objects which define their visual appearance with geometries and materials like instances of Mesh, Line, Points or Sprite. Instances of Object3D, Group or Bone are not renderable and thus this callback is not executed for such objects.

From that, I would guess that these two functions probably do *not* get called on Scenes, but that guess would be wrong.

This actual behavior is also mentioned by @Mugen87 in https://github.com/mrdoob/three.js/issues/19477#issuecomment-635329092_ .

If this behavior is official and can be relied on, it would be good to state it in the docs.


### Reproduction steps

doc issue

### Code

doc issue

### Live example

doc issue

### Screenshots

_No response_

### Version

dev branch

### Device

_No response_

### Browser

_No response_

### OS

_No response_
Repository: PowerToys
Issue: When opening specific window > maximize or move to specific position and size
Labels: Idea-Enhancement,Product-FancyZones,Needs-Triage

### Description of the new feature / enhancement

I loved this at DisplayFusion, it was very helpful.
When i open specific windows (chrome or phpstorm) i want to always maximize them into a specific zone.
Also when i open command lines like git bash or cmd i want to open them in the middle, but with a specific size, not maximized.

### Scenario when this would be used?

See top

### Supporting information

ultrawide monitor, win11, mostly splitted into 3 areas
Repository: material-ui
Issue: [Select] The select menu isn't hidden on suspended.
Labels: bug 🐛,external dependency,component: select

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Steps to reproduce 🕹

Link to live example:
https://stackblitz.com/edit/vitejs-vite-9tpcrc?file=src%2FApp.tsx

Steps:

1. Make a component using `Select` that changes the parent's state.
2. Call a function that throws `Promise` on the parent component.
3. Wrap the parent component with `Suspense`.


### Current behavior 😯

The selection menu items aren't hidden on suspended.

https://github.com/mui/material-ui/assets/11614766/b87f5dd9-05df-4941-a93c-9dd97084df4f



### Expected behavior 🤔

The selection menu items should be hidden while the parent component is suspended.

### Context 🔦

When a selection menu is selected, the `update` handler of `SelectInput` is called. It calls the `setOpenState` function to rerender, but the component can't be updated because of the suspension.

I guess it is related to facebook/react#25677.

### Your environment 🌎

<details>
  <summary><code>npx @mui/envinfo</code></summary>
<code>
  <pre>
  System:
    OS: macOS 13.2.1
  Binaries:
    Node: 18.16.0 - ~/.asdf/installs/nodejs/18.16.0/bin/node
    Yarn: 1.22.19 - ~/.asdf/installs/nodejs/18.16.0/bin/yarn
    npm: 9.5.1 - ~/.asdf/plugins/nodejs/shims/npm
  Browsers:
    Chrome: 114.0.5735.198
    Edge: Not Found
    Safari: 16.3
  </pre>
</code>
</details>
Repository: flutter
Issue: [feature] Be able to select ios signing certificate with `flutter config`
Labels: c: new feature,platform-ios,tool,c: proposal,P2,team-tool,triaged-tool

We can only delete the ios signing certificate with `flutter config` but not select it.

This is problematic when the terminal reports not having a ui, as we just blindly pick the first certificate:

https://github.com/flutter/flutter/blob/master/packages/flutter_tools/lib/src/ios/code_signing.dart

```dart
    // If terminal UI can't be used, just attempt with the first valid certificate
    // since we can't ask the user.
    if (!terminal.usesTerminalUi) {
      return validCodeSigningIdentities.first;
    }
```

The signing config can be cleared with `flutter config --clear-ios-signing-cert`:

```
$ flutter config --help
[...]
    --clear-ios-signing-cert                    Clear the saved development certificate choice used to sign apps for iOS device deployment.
[...]
``` 

But there is no way to set the signing certificate in this situation.

Side note, maybe we should print a warning when we're picking the first.

(I don't know why my terminal is being treated as `!usesTerminalUi`, it's just the standard terminal on MacOS. On my local branch with edits.)
Repository: rust
Issue: Neighboring-`ret` code size optimization missed on x86-64
Labels: A-LLVM,C-bug,C-optimization

<!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->

I tried this code:

```rust
pub fn a(xs: &[u8], i: usize) -> Option<u32> {
    xs
        .get(i..=i + 2)
        .map(|three_bytes| {
            let mut result = [0; 4];
            result[1..4].copy_from_slice(three_bytes);
            u32::from_ne_bytes(result)
        })
}
```

I expected to see this happen: No `ret` instruction followed immediately by a `ret` instruction.

Instead, this happened: A `ret` instruction was followed immediately by a `ret` instruction. From `cargo asm code_size::a`:

```asm
code_size::a:
 lea     r8, [rdx, +, 2]
 xor     eax, eax
 cmp     r8, -1
 je      .LBB0_1
 mov     rcx, rdx
 cmp     rcx, -4
 ja      .LBB0_5
 cmp     r8, rsi
 jae     .LBB0_5
 movzx   edx, byte, ptr, [rdi, +, rcx, +, 2]
 movzx   eax, word, ptr, [rdi, +, rcx]
 shl     eax, 8
 shl     edx, 24
 or      edx, eax
 mov     eax, 1
.LBB0_5:
 ret
.LBB0_1:
 ret
```

Labels `LBB0_1` and `LBB0_5` and their `ret`s can be combined to reduce code size.

### Meta
<!--
If you're using the stable version of the compiler, you should also check if the
bug also exists in the beta or nightly versions.
-->

`rustc --version --verbose`:
```
rustc 1.70.0 (90c541806 2023-05-31)
binary: rustc
commit-hash: 90c541806f23a127002de5b4038be731ba1458ca
commit-date: 2023-05-31
host: x86_64-unknown-linux-gnu
release: 1.70.0
LLVM version: 16.0.2
```
```
rustc 1.71.0-beta.4 (dbf31f17d 2023-06-24)
binary: rustc
commit-hash: dbf31f17d020475885f50fb7d5fc15ff239843d8
commit-date: 2023-06-24
host: x86_64-unknown-linux-gnu
release: 1.71.0-beta.4
LLVM version: 16.0.5
```
```
rustc 1.72.0-nightly (85bf07972 2023-07-06)
binary: rustc
commit-hash: 85bf07972a1041b9e25393b803d0e006bec3eaaf
commit-date: 2023-07-06
host: x86_64-unknown-linux-gnu
release: 1.72.0-nightly
LLVM version: 16.0.5
```
Repository: PowerToys
Issue: SmartPSS wont snap to zone
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.71.0

### Installation method

GitHub

### Running as admin

Yes

### Area(s) with issue?

FancyZones

### Steps to reproduce

1. install smartpss from dahua website - https://dahuawiki.com/SmartPSS - https://dahuawiki.com/images/Files/Software/SmartPSS/DH_SMARTPSS-Win64_En_IS_V2.003.0000004.0.R.201021.zip
2. setup application with password
3. double click menu bar to shrink the window from full screen
4. drag window into zone 

### ✔️ Expected Behavior

to be able to drag window into a zone

### ❌ Actual Behavior

doesnt drag into zone and no zone window appears

### Other Software

SmartPSS - Dahua Software - uses QT accoriding to DLLs in the Program Files
Repository: vscode
Issue: [scss] Class names in .scss files does not show on hover when @container query has a variable
Labels: bug,css-less-scss

<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🔧 Launch with `code --disable-extensions` to check. -->
Does this issue occur when all extensions are disabled?: Yes

<!-- 🪓 If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. -->
<!-- 📣 Issues caused by an extension need to be reported directly to the extension publisher. The 'Help > Report Issue' dialog can assist with this. -->
- VS Code Version: 1.80.0
- OS Version: macOS 13.1 (22C65)

Steps to Reproduce:

1.  Create a .scss file with.
```scss
$some-variable: 100px;

.some-class {

  &__container {
    container: some-name / inline-size;
  }

  &__foo {

    @container some-name (max-width:  #{$some-variable}) {
      padding-top: 1rem;
    }
  }

  &__bar {
    display: block;
  }
}
```
2.  Hover on the "bar" class. Now you will not see the concatenated class name `some-class__bar`.
3. Now replace  the `$some-variable` from the code above with `100px`.
4. Hover over the "bar" class. Now you will see the expected behaviour.

<img width="555" alt="Screenshot 2023-07-07 at 12 00 00" src="https://github.com/microsoft/vscode/assets/39196535/14e917fd-c927-4d6e-87ea-9429f453b05f">

<img width="389" alt="Screenshot 2023-07-07 at 12 00 17" src="https://github.com/microsoft/vscode/assets/39196535/24b174f5-ce8b-4961-b988-5d08eb8d4f97">
Repository: storybook
Issue: [Bug]: Link to shortcut page is available when shortcuts are disabled
Labels: bug,needs triage

### Describe the bug

If you have disabled keyboard shortcuts, I would expect the "Keyboard shortcuts" entry in the settings menu to be hidden:
<img width="190" alt="Shortcut" src="https://github.com/storybookjs/storybook/assets/7893762/2a5d5f21-363d-41ef-9599-6ea8e1b4adbe">

Otherwise, it could confuse users if they try one of these shortcuts and it doesn't work.
Maybe the URL `/settings/shortcuts` could be blocked as well in this case, but hiding the link in the menu is more important in my opinion.

### To Reproduce

1. Disable the shortcuts in the `manager.js` file:
```js
import { addons } from '@storybook/addons'

addons.setConfig({
  enableShortcuts: false,
})
```
2. Run Storybook and click on the settings button

### System

```shell
I'm using the latest version: v7.0.26
```


### Additional context

_No response_
Repository: flutter
Issue: [in_app_purchase] does not support passing ObfuscatedProfileId to BillingFlowParams
Labels: c: new feature,platform-android,p: in_app_purchase,package,c: proposal,P2,team-android,triaged-android

### Is there an existing issue for this?

- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)

### Use case

It is known that by setting applicationUserName in PurchaseParams, it will eventually be passed to the BillingFlowParams.setObfuscatedAccountId() method. In reality, BillingFlowParams has another method setObfuscatedProfileId() to set developer information, but currently it cannot be passed. It is hoped that the official team can support this setting.

### Proposal

final BillingResultWrapper billingResultWrapper =
        await billingClientManager.runWithClient(
      (BillingClient client) => client.launchBillingFlow(
          product: purchaseParam.productDetails.id,
          offerToken: offerToken,
          accountId: purchaseParam.applicationUserName,
          oldProduct: changeSubscriptionParam?.oldPurchaseDetails.productID,
          purchaseToken: changeSubscriptionParam
              ?.oldPurchaseDetails.verificationData.serverVerificationData,
          prorationMode: changeSubscriptionParam?.prorationMode),
    );
    return billingResultWrapper.responseCode == BillingResponse.ok;
  }
Repository: pytorch
Issue: Support for `eval` in functional_call
Labels: module: nn,triaged,module: functional UX

### 🚀 The feature, motivation and pitch

`functional_call` on a model currently runs in `.train()` mode by default, which will fail on models containing for eg `BatchNorm2d` layers which explicitly need the `training` variable to be `False` at inference.
`functional_call` currently has no way of calling layers as such, hence fails on BatchNorm2d layers.

### Alternatives

_No response_

### Additional context

_No response_

cc @albanD @mruberry @jbschlosser @walterddr @mikaylagawarecki @zou3519