Repository: godot
Issue: LightmapGI creating a new LightmapGIData results in a wall of errors (Vulcan)
Labels: bug,topic:rendering,topic:editor,topic:3d

### Tested versions

- Reproducible in v4.2.2.stable.official
- Reproducible in v4.3.beta1.official

### System information

Godot v4.3.beta1.official - Windows 10 - Vulcan Forward+ / Mobile

### Issue description

# Info

Creating a new LightmapGIData results in a wall of errors. Only on Vulcan!

![gg](https://github.com/godotengine/godot/assets/224215/a339fa9f-46b8-43f4-b956-9d133c36cfc2)

## Forward+ (Vulcan)

```
Set light_data
  Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).
  servers/rendering/renderer_rd/uniform_set_cache_rd.h:130 - Condition "rid.is_null()" is true. Returning: rid
  servers/rendering/rendering_device.cpp:3633 - Parameter "uniform_set" is null.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).
  servers/rendering/renderer_rd/uniform_set_cache_rd.h:130 - Condition "rid.is_null()" is true. Returning: rid
  servers/rendering/rendering_device.cpp:3633 - Parameter "uniform_set" is null.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).
  servers/rendering/renderer_rd/uniform_set_cache_rd.h:130 - Condition "rid.is_null()" is true. Returning: rid
  servers/rendering/rendering_device.cpp:3633 - Parameter "uniform_set" is null.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).
  servers/rendering/renderer_rd/uniform_set_cache_rd.h:130 - Condition "rid.is_null()" is true. Returning: rid
  servers/rendering/rendering_device.cpp:3633 - Parameter "uniform_set" is null.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).
  servers/rendering/renderer_rd/uniform_set_cache_rd.h:130 - Condition "rid.is_null()" is true. Returning: rid
  servers/rendering/rendering_device.cpp:3633 - Parameter "uniform_set" is null.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).
  servers/rendering/renderer_rd/uniform_set_cache_rd.h:130 - Condition "rid.is_null()" is true. Returning: rid
  servers/rendering/rendering_device.cpp:3633 - Parameter "uniform_set" is null.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
[...]
```

## Mobile (Vulcan)

```
Set light_data
  Texture (binding: 6) is an array of (2) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 1).
  servers/rendering/rendering_device.cpp:3633 - Parameter "uniform_set" is null.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
  Texture (binding: 6) is an array of (2) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 1).
  servers/rendering/rendering_device.cpp:3633 - Parameter "uniform_set" is null.
  Uniforms supplied for set (1):
  Set: 1 Binding: 0 Type: UniformBuffer Writable: N Length: 128
  Set: 1 Binding: 1 Type: Texture Writable: N Length: 1
  are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:
  Set: 0 Binding: 2 Type: Sampler Writable: N Length: 1
  Set: 0 Binding: 3 Type: StorageBuffer Writable: N Length: 0
  Set: 0 Binding: 4 Type: StorageBuffer Writable: N Length: 0
  Set: 0 Binding: 5 Type: StorageBuffer Writable: N Length: 0
  Set: 0 Binding: 6 Type: UniformBuffer Writable: N Length: 3712
  Set: 0 Binding: 7 Type: StorageBuffer Writable: N Length: 0
  Set: 0 Binding: 8 Type: StorageBuffer Writable: N Length: 0
  Set: 0 Binding: 9 Type: Texture Writable: N Length: 1
  Set: 0 Binding: 10 Type: Texture Writable: N Length: 1
  Set: 0 Binding: 11 Type: StorageBuffer Writable: N Length: 0
  Set: 0 Binding: 12 Type: StorageBuffer Writable: N Length: 0
  Set: 0 Binding: 13 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 0 Type: UniformBuffer Writable: N Length: 5792
  Set: 1 Binding: 1 Type: StorageBuffer Writable: N Length: 0
  Set: 1 Binding: 2 Type: Texture Writable: N Length: 1
  Set: 1 Binding: 3 Type: Texture Writable: N Length: 1
  Set: 1 Binding: 4 Type: Texture Writable: N Length: 1
  Set: 1 Binding: 5 Type: Texture Writable: N Length: 1
  Set: 1 Binding: 6 Type: Texture Writable: N Length: 2
  Set: 1 Binding: 9 Type: Texture Writable: N Length: 1
  Set: 1 Binding: 10 Type: Texture Writable: N Length: 1
  Set: 1 Binding: 11 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 12 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 13 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 14 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 15 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 16 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 17 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 18 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 19 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 20 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 21 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 22 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 23 Type: Sampler Writable: N Length: 1
  Set: 1 Binding: 24 Type: Sampler Writable: N Length: 1
  Set: 2 Binding: 0 Type: StorageBuffer Writable: N Length: 0
[...]
```

## Compatibility

```
Set light_data
```

(no errors)

### Steps to reproduce

1. new 3d scene (Node3D)
2. add LightmapGI
3. click Data - Light Data <empty> - New LightmapGIData


### Minimal reproduction project (MRP)

not needed