sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: vscode
Issue: Settings editor search quality epic
Labels: bug,settings-editor,settings-search

The Settings editor search experience is currently lacking for the following reasons:
- Results are often sorted in an unclear order, ref https://github.com/microsoft/vscode/issues/221535
- Typos or inexact strings are not identified
  - "stickyscrolle" does not reveal terminal.integrated.stickyScroll.enabled https://github.com/microsoft/vscode/issues/203838
  - "interactiveEdizor" does not find interactive editor settings https://github.com/microsoft/vscode/issues/184518
- Some substrings are not identified
  - inlinechat exper does not find inlineChat.experimental.enableZoneToolbar https://github.com/microsoft/vscode/issues/226039
- There is limited to no support for synonyms or related terms
  - "automatically fetch my changes" does not find git.autofetch https://github.com/microsoft/vscode/issues/196379
  - "larger text in the editor" does not suggest font size or zoom settings
  - "search box in title bar" does not find command center settings https://github.com/microsoft/vscode/issues/194240
  - "do you trust dialog" does not find settings like "do you trust prompt" does https://github.com/microsoft/vscode/issues/194238
  -  "password" does not find settings related to authentication https://github.com/microsoft/vscode/issues/99271
  - "hint" and "info" do not find the editor.hover.enabled setting https://github.com/microsoft/vscode/issues/56902
  - "intellisense" and "completions" do not find the quick suggestion setting https://github.com/microsoft/vscode/issues/42692
- Irrelevant results show up
  - Searching accessibility.voice.keywordActivation brings up unrelated results https://github.com/microsoft/vscode/issues/204312
Repository: vscode
Issue: TS Server performance 10-50mb files
Labels: bug,typescript,freeze-slow-crash-leak,perf

From https://github.com/Microsoft/vscode/issues/63473

<!-- Please try to reproduce the issue with `typescript@next`. It may have already been fixed. -->
**TypeScript Version:**  3.3.0-dev.20181128

<!-- Search terms you tried before logging this (so others can find this issue more easily) -->
**Search Terms:**
- TS Server

**Repo**
Open one of the files from the user's project. These are very large files, some with 1.5 million lines

**Bug**
TS Server goes unresponsive. Here's one example log file:
[tsserver.log](https://github.com/Microsoft/TypeScript/files/2627408/tsserver.log)

Two observations:
- We generate a massive outlining spans response
- Then this error happens:

```
Err 306   [18:52:6.115] Exception on executing command {"seq":12,"type":"request","command":"navtree","arguments":{"file":"/Users/matb/Downloads/www/code/80000.chunk.js"}}:

    No Project.

    Error: No Project.
        at Object.ThrowNoProject (/Users/matb/Downloads/www/node_modules/typescript/lib/tsserver.js:120007:23)
        at IOSession.Session.getFileAndLanguageServiceForSyntacticOperation (/Users/matb/Downloads/www/node_modules/typescript/lib/tsserver.js:125190:42)
        at IOSession.Session.getNavigationTree (/Users/matb/Downloads/www/node_modules/typescript/lib/tsserver.js:125539:31)
        at Session.handlers.ts.createMapFromTemplate._a.(anonymous function) (/Users/matb/Downloads/www/node_modules/typescript/lib/tsserver.js:124455:61)
        at /Users/matb/Downloads/www/node_modules/typescript/lib/tsserver.js:125847:88
        at IOSession.Session.executeWithRequestId (/Users/matb/Downloads/www/node_modules/typescript/lib/tsserver.js:125838:28)
        at IOSession.Session.executeCommand (/Users/matb/Downloads/www/node_modules/typescript/lib/tsserver.js:125847:33)
        at IOSession.Session.onMessage (/Users/matb/Downloads/www/node_modules/typescript/lib/tsserver.js:125869:35)
        at Interface.<anonymous> (/Users/matb/Downloads/www/node_modules/typescript/lib/tsserver.js:127129:27)
        at emitOne (events.js:116:13)
        at Interface.emit (events.js:211:7)
        at Interface._onLine (readline.js:282:10)
        at Interface._normalWrite (readline.js:424:12)
        at Socket.ondata (readline.js:141:10)
        at emitOne (events.js:116:13)
        at Socket.emit (events.js:211:7)
        at addChunk (_stream_readable.js:263:12)
        at readableAddChunk (_stream_readable.js:250:11)
        at Socket.Readable.push (_stream_readable.js:208:10)
        at Pipe.onread (net.js:594:20)
```
Repository: PowerToys
Issue: New+ mustache and options
Labels: Idea-Enhancement,Needs-Triage,Product-New+

### Description of the new feature / enhancement

Add [mustache](https://mustache.github.io/) templating to New+ templates.

Templates could have a config file (`NewPlus.yml`) that contains options like [GitHub issue forms](https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/configuring-issue-templates-for-your-repository#creating-issue-forms). The config file could be located in a `.powertoys` subfolder so users can add support.

When you create a template with a config file it will open a UI with these options.

### Example

Template structure
```txt
📁My Template/
├── 📁.powertoys/
│   └── 📃NewPlus.yml
├── 📃package.json
└── 📁src/
    ├── 📃template.html
    └── 📃main.js
```

NewPlus.yml
```yml
name: "Name to show in context menu"
description: "An example new+ config"
body:
- id: name
  type: input
  attributes: 
    label: Name
- id: version
  type: input
  attributes: 
    label: Version
- id: description
  type: textarea
  attributes: 
    label: Description
# Files that should not render.
# For when your project uses mustache
norender:
- src/template.html
```

package.json
```json
{
   "name": "{{ body.name }}",
   "version": "{{ body.version }}",
   "description": "{{ body.description }}",
   "license": "MIT",
   "main": ".src/main.js",
}
```

src/main.js
```js
const NAME = "{{ body.name }}";
const VERSION = "{{ body.version }}";

console.log("Loading "+ NAME + " v" + VERSION);
```

src/template.html
> This file will not be rendered.
```html
{{string}} {{#emphasize}}{{nested.string}}{{/emphasize}}
<ul>
    {{#list}}
    <li>{{.}}
    {{/list}}
</ul>
```

Example window when creating the template from the context menu.

![Image](https://github.com/user-attachments/assets/45251c7b-eaea-4ad6-a3ec-37c938855e37)


### Scenario when this would be used?

The current New+ behavior is just making a copy of the template. This feature would allow more flexibility and customizability

### Supporting information

_No response_
Repository: godot
Issue: glTF/glb mesh imports with errors when Static Lightmaps used
Labels: bug,topic:import,topic:3d

### Tested versions

- Reproducible on 4.3-stable.
- Reproducible on the latest commit of the master branch at the time of writing (c2e4ae78).

### System information

Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.6094) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

Tested on Compatibility, Mobile and Forward+. Occurs in all modes.

### Issue description

When changing the "Meshes -> Light Baking" option to "Static Lightmaps", the imported mesh ends up with errors, as seen in the picture below.

![Image](https://github.com/user-attachments/assets/15f14b25-9c36-4a6a-93a5-d00641093f5b)

I would expect the mesh to not have holes in it. This is what the mesh looks like, imported correctly, with the setting set to "Static" instead:

![Image](https://github.com/user-attachments/assets/a38fc467-365d-438f-81c4-2e694017386c)

### Steps to reproduce

Simply change the import setting on a glb/glTF file, as described above, and perform a re-import.

### Minimal reproduction project (MRP)

[mesh-import-demo-2.zip](https://github.com/user-attachments/files/18100755/mesh-import-demo-2.zip)
Repository: godot
Issue: Suppress Thread Warning
Labels: discussion,topic:core

### Tested versions

I am currently using Godot 4.3.stable
I do not think testing earlier versions would matter as the @warning_ignore() has changed and this is more of an item that appears to have never been there rather than it not working as intended.

### System information

Windows 11 Godot 4.3,stable

### Issue description

There is no way to suppress this particular warning :

```
W 0:00:01:0042   ~Thread: A Thread object is being destroyed without its completion having been realized.
Please call wait_to_finish() on it to ensure correct cleanup.
  <C++ Source>   core/os/thread.cpp:105 @ ~Thread()
```


This alert while useful, isn't ideal if you want the process to run in the background to avoid making the main UI hang. Note the code still works, but there is no way to suppress the warning.


Also the documentation does not list all of the ids that you can suppress, but there is the current list that I have:
```
- assert_always_false
- assert_always_true
- confusable_capture_reassignment
- confusable_identifier
- confusable_local_declaration
- confusable_local_usage
- constant_used_as_function
- deprecated_keyword
- empty_file
- enum_variable_without_default
- function_used_as_property
- get_node_default_without_onready
- incompatible_ternary
- inference_on_variant
- inferred_declaration
- integer_division
- int_as_enum_without_cast
- int_as_enum_without_match
- narrowing_conversion
- native_method_override
- onready_with_export
- property_used_as_function
- redundant_await
- redundant_static_unload
- renamed_in_godot_4_hint
- return_value_discarded
- shadowed_global_identifier
- shadowed_variable
- shadowed_variable_base_class
- standalone_expression
- standalone_ternary
- static_called_on_instance
- unassigned_variable
- unassigned_variable_op_assign
- unreachable_code
- unreachable_pattern
- unsafe_call_argument
- unsafe_cast
- unsafe_method_access
- unsafe_property_access
- unsafe_void_return
```

### Steps to reproduce

Simply start a thread without following it with ```wait_to_finish()```

Example:
```
var my_thread : Thread = Thread.new()
my_thread.start(my_task, Thread.PRIORITY_LOW)
#my_thread.wait_to_finish()  # Ensure the thread completes before proceeding
```

### Minimal reproduction project (MRP)

[Bug Report.zip](https://github.com/user-attachments/files/18101416/Bug.Report.zip)
Repository: pytorch
Issue: Use labels to create dedicated pools of non-scalable runners for trunk jobs
Labels: module: ci,triaged,enhancement,module: infra

### 🐛 Describe the bug

We have number of workflows that runs on resources which are allocated statically and therefore can not be auto-scaled, which creates queues for jobs which are running on trunk

How about assigning two labels such runners, say `xyz` and `xyz.trunk`. All jobs scheduled via `pull_request:` or `ciflow/XYZ` tags should be running on the runners with `xyz` label, but trunk runners should use `xyz.trunk` label

This allows us to later vary the percentage of the runners available to workflows triggered from PR vs the ones that run on commits pushed to trunk. For example, if one has 100 runners, all of them should have `xyz.trunk` label, but only 75 `xyz`, this sort of guarantees that 25 would only be used for trunk jobs.

### Versions

CI :)

cc @seemethere @pytorch/pytorch-dev-infra
Repository: tauri
Issue: [bug] Unmaximize window by double clicking data-tauri-drag-region does not resize correctly
Labels: type: bug,status: needs triage

### Describe the bug

I have a window with `"decorations": false` set. When double-clicking an element with the data-tauri-drag-region attribute to restore a maximized Tauri window, the window state changes to "unmaximized," but the size and position of the window remain unchanged. This behavior is unexpected

Running window.unmaximize works as expected. So does dragging the data-tauri-drag-region window from maximized state.

### Reproduction

Create a Tauri application with a window that has an element marked as data-tauri-drag-region.
Maximize the window any way you want
Double-click the data-tauri-drag-region element to restore the window.

### Expected behavior

The window should return to its pre-maximized size and position.

### Full `tauri info` output

```text
[✔] Environment
    - OS: Windows 10.0.26100 x86_64 (X64)
    ✔ WebView2: 131.0.2903.86
    ✔ MSVC: 
        - Visual Studio Build Tools 2019
        - Visual Studio Professional 2022
    ✔ rustc: 1.82.0 (f6e511eec 2024-10-15)
    ✔ cargo: 1.82.0 (8f40fc59f 2024-08-21)
    ✔ rustup: 1.27.1 (54dd3d00f 2024-04-24)
    ✔ Rust toolchain: stable-x86_64-pc-windows-msvc (default)
    - node: 22.2.0
    - npm: 10.9.1

[-] Packages
    - tauri 🦀: 2.1.1
    - tauri-build 🦀: 2.0.3
    - wry 🦀: 0.47.2
    - tao 🦀: 0.30.8
    - @tauri-apps/api : 2.1.1
    - @tauri-apps/cli : 2.1.0

[-] Plugins
    - tauri-plugin-dialog 🦀: 2.2.0
    - @tauri-apps/plugin-dialog : 2.2.0
    - tauri-plugin-shell 🦀: 2.2.0
    - @tauri-apps/plugin-shell : 2.2.0
    - tauri-plugin-updater 🦀: 2.2.0
    - @tauri-apps/plugin-updater : 2.2.0 (outdated, latest: 2.3.0)
    - tauri-plugin-fs 🦀: 2.2.0
    - @tauri-apps/plugin-fs : not installed!

[-] App
    - build-type: bundle
    - CSP: unset
    - frontendDist: ../dist
    - devUrl: http://localhost:5173/
    - framework: React
    - bundler: Vite
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: ollama
Issue: Documentation enhancement Idea - AWS Fargate Infra Implementation
Labels: feature request

I was able to get Ollama up and running on [Fargate](https://aws.amazon.com/fargate/) using [copilot cli](https://aws.github.io/copilot-cli/) as a sandbox/test environment.. would this be helpful for the community?
Repository: next.js
Issue: The link to Server Action's error with Client Component doesn't redirect to the corresponding section
Labels: bug

### Link to the code that reproduces this issue

https://codesandbox.io/p/devbox/condescending-shadow-lsly9n?workspaceId=ws_Sq4GMLXY8mhdG4GGt4EY7P

### To Reproduce

1. Start the application in development _(next dev)_.
2. Create a client component.
3. Create a server action in a different file adding the "use server" directive to the top of the function body.
4. Use the server action in the client component.
5. Clicking on the "Read more" [link](https://nextjs.org/docs/app/api-reference/functions/server-actions#with-client-components) from the error doesn't redirect to the corresponding client component section.

### Current vs. Expected behavior

Once you get the error and you want to learn how to solve it, the link doesn't redirect to the client component section. Instead, it redirects you to the top of the page.

❌ Current link:
* https://nextjs.org/docs/app/building-your-application/data-fetching/server-actions-and-mutations#with-client-components

✅ Should be:
* https://nextjs.org/docs/app/building-your-application/data-fetching/server-actions-and-mutations#client-components

### Provide environment information

```bash
Operating System:
  Platform: win32
  Arch: x64
  Version: Windows 11 Home
  Available memory (MB): 15714
  Available CPU cores: 16
Binaries:
  Node: 20.6.1
  npm: 10.9.2
  Yarn: 1.22.22
  pnpm: 9.15.0
Relevant Packages:
  next: 15.1.0 // Latest available version is detected (15.1.0).
  eslint-config-next: 15.1.0
  react: 19.0.0
  react-dom: 19.0.0
  typescript: 5.7.2
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

Developer Experience

### Which stage(s) are affected? (Select all that apply)

next dev (local), next build (local), next start (local), Vercel (Deployed), Other (Deployed)

### Additional context

_No response_
Repository: ui
Issue: [bug]: Chat bubble overflow on long word
Labels: bug

### Describe the bug

on landing or home page of `https://ui.shadcn.com/` there is chat card exist there. when user add long word in the text field and hit send button than the chat bubble overflow in it. 

here is an image:
![image](https://github.com/user-attachments/assets/5e5a1ae6-c4a1-4aad-9335-0ee476949b51)


### Affected component/components

Chat bubble, Overflow text

### How to reproduce

1. Go to `https://ui.shadcn.com/`
2. Scroll down and find chat card where is the chat bubble and input field in it.
![image](https://github.com/user-attachments/assets/8ffd05a8-293c-430a-83cd-b204beb59332)

3. Type any long text around 10 words
4. click on send icon

### Codesandbox/StackBlitz link

_No response_

### Logs

_No response_

### System Info

```bash
Browsers
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: angular
Issue: Add extended diagnostic for referencing a function in a text interpolation
Labels: feature,help wanted,good first issue,area: compiler,compiler: extended diagnostics

We should have an extended diagnostic that warns if you reference a function in a text interpolation expression

```typescript
@Component({
  /* ... */
  template: '<p> {{ firstName }} </p>',
})
export class UserProfile {
  protected firstName() {
    return 'Morgan';
  }
}
```

This would be very similar to the "Signals must be invoked in template interpolations" diagnostic
Repository: flutter
Issue: Exception during scheduler callback in rendering/object.dart
Labels: framework,P1,team-accessibility,triaged-accessibility

### Steps to reproduce

This test https://github.com/flutter/packages/blob/8238e1c5ada8c6a99f7fb6087484b52face33721/packages/google_maps_flutter/google_maps_flutter/example/integration_test/src/maps_controller.dart#L24 
is failing due to this bug

### Expected results

test would pass

### Actual results

https://firebase.corp.google.com/u/0/project/flutter-infra-staging/testlab/histories/bh.8eb89ae93eb3eb36/matrices/5930255440447877879/details?stepId=bs.4d2e9690cf189957&testCaseId=23&query=et.4a4f17838d485ced&deeplink=true

test fails with exception

### Code sample

https://github.com/flutter/packages/blob/8238e1c5ada8c6a99f7fb6087484b52face33721/packages/google_maps_flutter/google_maps_flutter/example/integration_test/src/maps_controller.dart#L24 

link to code in flutter/packages

### Screenshots or Video

_No response_

### Logs

link to logs 
https://firebase.corp.google.com/u/0/project/flutter-infra-staging/testlab/histories/bh.8eb89ae93eb3eb36/matrices/5930255440447877879/details?stepId=bs.4d2e9690cf189957&testCaseId=23&query=et.4a4f17838d485ced&deeplink=true

### Flutter Doctor output

This is in the flutter packages ci, I don't have access to the doctor output
Repository: next.js
Issue: [PPR][DIO] Dynamic Segment Static Shell is blank
Labels: bug,Partial Prerendering (PPR),dynamicIO

### Link to the code that reproduces this issue

https://github.com/marmalade-labs/dynamicio-static-gen

### To Reproduce

1. Open a browser tab, open the inspector, and disable javascript
2. In the address bar, enter https://dynamicio-static-gen.vercel.app/static?__nextppronly=1
3. :+1: Notice that [the full `page.tsx` content for this route](https://github.com/marmalade-labs/dynamicio-static-gen/blob/main/app/%5Bslug%5D/page.tsx), `Params: static`, is included in the static shell since the slug `static` was specified in `generateStaticParams`
4. Generate a uuid (e.g. `mRgTuS` from https://zelark.github.io/nano-id-cc/)
5. In the address bar, enter https://dynamicio-static-gen.vercel.app/mRgTuS?__nextppronly=1
6. :-1: Notice that the page is blank:
    - **Expected**: See "Loading..." in the static shell, per [the `loading.tsx` configured for this route](https://github.com/marmalade-labs/dynamicio-static-gen/blob/main/app/%5Bslug%5D/loading.tsx)
7. In a new tab with JavaScript enabled, go to https://dynamicio-static-gen.vercel.app/mRgTuS
8. Wait for 5 seconds, until the content appears
9. Go back to the tab with JavaScript disabled and refresh the page
10. :-1: Notice that the page is still blank:
    - **Expected**: See the full page content as part of the static shell, since the entire route is cacheable and was visited (i.e. it should now be the same as if the slug were included in `generateStaticParams`)

### Current vs. Expected behavior

Current vs Expected behavior outlined above in the "To Reproduce" section

### Provide environment information

```bash
Operating System:
  Platform: linux
  Arch: x64
  Version: #1 SMP PREEMPT_DYNAMIC Mon, 09 Dec 2024 14:31:57 +0000
  Available memory (MB): 62091
  Available CPU cores: 16
Binaries:
  Node: 20.18.1
  npm: 10.9.2
  Yarn: 1.22.22
  pnpm: 9.12.1
Relevant Packages:
  next: 15.1.1-canary.0 // Latest available version is detected (15.1.1-canary.0).
  eslint-config-next: N/A
  react: 19.0.0
  react-dom: 19.0.0
  typescript: 5.3.3
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

dynamicIO, Partial Prerendering (PPR)

### Which stage(s) are affected? (Select all that apply)

next start (local), Vercel (Deployed)

### Additional context

_No response_
Repository: rust
Issue: Invalid suggestion for `AsyncFnOnce` trait object
Labels: A-diagnostics,T-compiler,F-async_closure,A-trait-objects

### Code

```Rust
#![feature(async_closure)]

pub fn f(x: &dyn AsyncFnOnce()) {}
```

### Current output

```Shell
error[E0191]: the value of the associated type `CallOnceFuture` in `AsyncFnOnce` must be specified
 --> src/main.rs:3:18
  |
3 | pub fn f(x: &dyn AsyncFnOnce()) {}
  |                  ^^^^^^^^^^^^^ help: specify the associated type: `AsyncFnOnce()<CallOnceFuture = Type>`
```

### Desired output

```Shell
???
```

### Rationale and extra context

The suggested replacement `pub fn f(x: &dyn AsyncFnOnce()<CallOnceFuture = Type>) {}` is not valid syntax.

Since `dyn Async*` is not supported, perhaps it should just say that? I don't know what the plans are here.


### Other cases

```Rust

```

### Rust Version

```Shell
rustc 1.85.0-nightly (a224f3807 2024-12-09)
binary: rustc
commit-hash: a224f3807e58afc9353510f1d556c607d367545d
commit-date: 2024-12-09
host: aarch64-apple-darwin
release: 1.85.0-nightly
LLVM version: 19.1.5
```

### Anything else?

_No response_