sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: flutter
Issue: [cupertino_icons] Support different symbol weights
Labels: c: new feature,framework,f: cupertino,c: proposal,p: cupertino_icons,team-design,triaged-design

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## Use case

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Quoting from sf symbol [guideline](https://developer.apple.com/design/human-interface-guidelines/sf-symbols/overview/)
> SF Symbols are available in a wide range of weights and scales to help you create adaptable designs.
 ![Diagram showing the square and arrow up symbol in all weights and scales](https://developer.apple.com/design/human-interface-guidelines/sf-symbols/images/sf-symbols-scales-weights_2x.png)
Each of the nine symbol weights — from ultralight to black — corresponds to a weight of the San Francisco system font. This correspondence lets you achieve precise weight matching between symbols and adjacent text, while supporting flexibility for different sizes and contexts.
Each symbol is also available in three scales: small, medium (the default), and large. The scales are defined relative to the cap height of the San Francisco system font. By specifying a scale, you can adjust a symbol's emphasis compared to adjacent text, without disrupting the weight matching with text that uses the same point size. For developer guidance, see imageScale (SwiftUI), SymbolScale (UIKit), and SymbolConfiguration (AppKit).

IMO, this is a huge selling point of sf symbols - fine tuning icons, in my use case, I'd like use a variant of  `CupertinoIcons.chat_bubble` with a lighter weight.

## Proposal

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Seems like currently flutter just bundles all pre-built icons into a ttf, simply adds all variants might bloat the package size, maybe there's a better way?
Repository: opencv
Issue: iOS: Xcode 12 import error
Labels: feature,category: build/install,platform: ios/osx,category: 3rdparty

The binary release for iOS is not built for distribution, this causes the new Swift compile (5.3) from XCode 12 unable to import the released binary (which was compiled with Swift 5.1.2)

To fix it please refer to the following StackOverflow question.

https://stackoverflow.com/questions/58654714/module-compiled-with-swift-5-1-cannot-be-imported-by-the-swift-5-1-2-compiler/58656323#58656323
Repository: pytorch
Issue: Low shared memory
Labels: module: dataloader,triaged

I’m unable to use num_workers>0 in Pytorch Dataloader. The reason is the low shared memory available (64M). 
Can we re-direct or override the path used internally **(/dev/shm)** by Pytorch?

Example : %env JOBLIB_TEMP_FOLDER=/tmp for Sklearn
Reference for sklearn :  https://stackoverflow.com/questions/40115043/no-space-left-on-device-error-while-fitting-sklearn-model

Please suggest.

cc @SsnL @VitalyFedyunin
Repository: godot
Issue: Slider grabbers don't disppear when scrolling in the inspector while hovered
Labels: bug,topic:editor,confirmed,usability

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->

**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3 stable


**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
Manjaro Linux

**Issue description:**
<!-- What happened, and what was expected. -->
In project setting, the sliders knob stay visible, when close the window with escape key while mouse hover on any value input slider. The floating knob can be interact and change the value as in the gif.

![bug](https://user-images.githubusercontent.com/53292215/94900114-042d1b00-04c7-11eb-951f-264b51443fd9.gif)


Similar to this issue #27258 happened when scroll while mouse hover on slider. If the slider at the bottom of the window, it can still happens as below

![bug2](https://user-images.githubusercontent.com/53292215/94900191-23c44380-04c7-11eb-8b8b-754d1554da70.gif)


**Steps to reproduce:**

Explained in the issue description

**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
Repository: create-react-app
Issue: Allow setting the proxy through an environment variable
Labels: issue: proposal,needs triage

### Is your proposal related to a problem?
We have multiple tenants and the tenant is specified as part of the url that we proxy to
e.g. The bindings we use locally are of the form tenant1.localhost, tenant2.localhost
Currently we manually change the value of the `proxy` setting in the package.json file depending on which tenant we're testing against. This then means that that change often gets committed and leads to unnecessary conflicts as other devs have done the same.

### Describe the solution you'd like
I suggest allowing the proxy setting to be controlled by either the package.json or an environment variable setting, with the environment variable winning if both are set.
This would mean that a default value could be stored in the package.json, for the first time a dev environment is set up, but can be easily overridden without the possibilty for committing changes that lead to conflicts or affect other dev environments.

### Describe alternatives you've considered

I tried [configuring the proxy manually](https://create-react-app.dev/docs/proxying-api-requests-in-development/#configuring-the-proxy-manually) but we don't have a simple set of rules that can be applied to determine if the request should be proxied, so I was unsuccessful, and the existing react scripts one works perfectly for our needs apart from this one issue.

### Additional context
I think that the `proxy` setting is similar to other [advanced configuration](https://create-react-app.dev/docs/advanced-configuration) options set using environment variables in that they are often specific to development environments and so should be configurable in the same way.
Repository: go
Issue: crypto/x509/pkix: Name.String() rfc2253 AttributeTypes 
Labels: help wanted,NeedsFix,FixPending

<!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
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### What version of Go are you using (`go version`)?

<pre>
1.15.2
</pre>

### Does this issue reproduce with the latest release?
Yes


### What operating system and processor architecture are you using (`go env`)?

<pre>
linux, amd64
</pre>

### What did you do?

<!--
If possible, provide a recipe for reproducing the error.
A complete runnable program is good.
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Print the issuer (or subject) dn from an x509 certificate:
```
cert.Issuer.String()
```
According to https://tools.ietf.org/html/rfc2253#section-2.3
we have this table of 
```

                    String  X.500 AttributeType
                    ------------------------------
                    CN      commonName
                    L       localityName
                    ST      stateOrProvinceName
                    O       organizationName
                    OU      organizationalUnitName
                    C       countryName
                    STREET  streetAddress
                    DC      domainComponent
                    UID     userid
```

But currently in crypto/x509/pkix we have this
```
var attributeTypeNames = map[string]string{
	"2.5.4.6":  "C",
	"2.5.4.10": "O",
	"2.5.4.11": "OU",
	"2.5.4.3":  "CN",
	"2.5.4.5":  "SERIALNUMBER",
	"2.5.4.7":  "L",
	"2.5.4.8":  "ST",
	"2.5.4.9":  "STREET",
	"2.5.4.17": "POSTALCODE",
}

```

Could you please add "DC" and "UID" ?
Or maybe could we have special method to pass additional attributeTypeNames for custom converting x509name to the string.

### What did you expect to see?
```
CN=TEST-DESK,DC=test-ca,DC=acm,DC=us
```

### What did you see instead?
```
CN=TEST-DESK,0.9.2342.19200300.100.1.25=#1307746573742d6361,0.9.2342.19200300.100.1.25=#130361636d,0.9.2342.19200300.100.1.25=#13027573
```
Repository: PowerToys
Issue: [FancyZones] Allow to change keyboard shortcut for stretching a window across zones
Labels: Idea-Enhancement,FancyZones-Settings,Product-FancyZones

## 📝 Provide a description of the new feature

At the moment, the only way to stretch a window across multiple zones via keyboard shortcuts is Win+Alt+Ctrl+Arrows which is quite unergonomical for something that I do quite a lot. On the other hand, Win+Shift+Arrows is currently used by Windows for moving windows between screens, which can be done better with Win+Arrows and Fancy Zones anyways.
I would love to be able to change the keys for stretching windows across zones to Win+Shift+Arrows. Ideally there should be a way to just freely assign shortcuts, but to keep this feature lean and to the point I suggest a checkbox in the FancyZones setting below "Override Windows Snap shortcut [...]" that reads "Override shortcode for stretching windows across multiple zones to Win + Shift + Arrow", is turned off by default and, when turned on, changes the keyboard shortcuts.

See #1972 for previous discussions on this.

---

If you'd like to see this feature implemented, add a 👍 reaction to this post.
Repository: create-react-app
Issue: Application always reloads page even when hot module reload is specified
Labels: needs triage,issue: bug report

### Describe the bug

Even when I define some parts of the application as hot-reloadable, the page always refreshes in full.

I must say that I don't really understand how HMR is setup in CRA due to the absence of documentation about it in the doc. Stylesheets do refresh without a full page refresh, but not javascript files.

### Which terms did you search for in User Guide?

"HMR", "hot module reload", "hot reload"

### Environment

```
Environment Info:

  current version of create-react-app: 3.4.1
  running from /home/romgrk/.cache/npm-packages/lib/node_modules/create-react-app

  System:
    OS: Linux 5.8 Arch Linux
    CPU: (4) x64 Intel(R) Core(TM) i7-4610M CPU @ 3.00GHz
  Binaries:
    Node: 12.18.0 - /tmp/fnm-shell-8746319/bin/node
    Yarn: 1.22.4 - ~/.cache/npm-packages/bin/yarn
    npm: 6.14.4 - /tmp/fnm-shell-8746319/bin/npm
  Browsers:
    Chrome: Not Found
    Firefox: 81.0.1
  npmPackages:
    react: ^16.13.1 => 16.13.1 
    react-dom: ^16.13.1 => 16.13.1 
    react-scripts: ^3.4.3 => 3.4.3 
  npmGlobalPackages:
    create-react-app: 3.4.1

```

### Steps to reproduce

Create a standard application and add in `src/index.js`:

```js
if (module.hot) {
  module.hot.accept('./components/App', () => {
    const NextApp = require('./components/App')
    debugger
    render(NextApp)
    debugger
  })
}
```

I can assert that the `module.hot.accept` callback is called here due to the `debugger` statement, which is hit before the page refresh. The second `debugger` statement isn't hit.

### Expected behavior

Only the App component should refresh, not the full page.

### Actual behavior

Full page refresh.

### Reproducible demo

Will provide if requested.
Repository: godot
Issue: resizing rich text node corrects inner text position.
Labels: discussion,topic:gui

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
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**Godot version:**
v3.2.2.stable.official
<!-- Specify commit hash if using non-official build. -->


**OS/device including version:**
Windows 10 / GeForce GTX 750 Ti/PCIe/SSE2
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->


**Issue description:**
When resizing a rich text node, its inner text adjusts to its correct position.
<!-- What happened, and what was expected. -->


**Steps to reproduce:**
Below is a gif describing in detail my actions.
![fontbug](https://user-images.githubusercontent.com/34659544/94921674-20ad6100-048f-11eb-9399-a29304a434f8.gif)


**Minimal reproduction project:**
Every file should present it.
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
Repository: flutter
Issue: Ripple effect change text color
Labels: c: new feature,framework,f: material design,c: proposal,team-design,triaged-design

<!-- Thank you for using Flutter!
     our guide to filing a bug first: https://flutter.dev/docs/resources/bug-reports
-->

## Use case

I'm trying to add a ripple effect on the text in a button.
My ripple effect is the same color as my text color. So I want the text to change when ripple effect pass over it to turn it white.

![Capture d’écran 2020-09-30 à 10 42 08](https://user-images.githubusercontent.com/33258393/94923493-3d13c280-04bc-11eb-8c30-907e768c3e71.png)

## Proposal

If we could just add a property : textSplashColor to get the animation smooth it would be very nice.
Or just a default behaviour that changed text color to light color if splash color is too dark.
Or a boolean that switch text color to background color when splash color covers it.
Repository: PowerToys
Issue: [KBM] Map to custom keys / diacritic character, not just keycode
Labels: Idea-Enhancement,Product-Keyboard Shortcut Manager

I would like to use Keyboard Manager to map some shortcuts to keys that currently are accessible only from the "Windows Character Map" application. Specifically I would like to map `AltGr + '` to ``` ` ``` and `AltGr + ì` to `~`.
I know that the Keyboard Manager enables only to map to keyboard keys, but allowing also custom characters would be such a great feature for a programmer.
Repository: go
Issue: os: Windows named pipes are listed as regular by Stat
Labels: help wanted,OS-Windows,NeedsInvestigation

<!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
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### What version of Go are you using (`go version`)?

<pre>
$ go version
go version go1.15.2 windows/amd64
</pre>

### Does this issue reproduce with the latest release?
yes


### What operating system and processor architecture are you using (`go env`)?

<details><summary><code>go env</code> Output</summary><br><pre>
$ go env
set GO111MODULE=
set GOARCH=amd64
set GOBIN=
set GOCACHE=C:\Users\Max\AppData\Local\go-build
set GOENV=C:\Users\Max\AppData\Roaming\go\env
set GOEXE=.exe
set GOFLAGS=
set GOHOSTARCH=amd64
set GOHOSTOS=windows
set GOINSECURE=
set GOMODCACHE=C:\Users\Max\go\pkg\mod
set GONOPROXY=
set GONOSUMDB=
set GOOS=windows
set GOPATH=C:\Users\Max\go
set GOPRIVATE=
set GOPROXY=https://proxy.golang.org,direct
set GOROOT=c:\go
set GOSUMDB=sum.golang.org
set GOTMPDIR=
set GOTOOLDIR=c:\go\pkg\tool\windows_amd64
set GCCGO=gccgo
set AR=ar
set CC=gcc
set CXX=g++
set CGO_ENABLED=1
set GOMOD=
set CGO_CFLAGS=-g -O2
set CGO_CPPFLAGS=
set CGO_CXXFLAGS=-g -O2
set CGO_FFLAGS=-g -O2
set CGO_LDFLAGS=-g -O2
set PKG_CONFIG=pkg-config
set GOGCCFLAGS=-m64 -mthreads -fmessage-length=0 -fdebug-prefix-map=C:\Users\Max\AppData\Local\Temp\go-build300293506=/tmp/go-build -gno-record-gcc-switches
</pre></details>

The underlying OS is Windows 10, version 2004.

### What did you do?
I ran os.Stat, passing an existing pipe as an example. Source code for this can be found at https://play.golang.org/p/a1O5axVpLOO
In this example, the Pipe is created in the Golang program, but the issue is also reproducible when using a different, existing pipe.

### What did you expect to see?
The FileInfo should have ModeNamedPipe set.

### What did you see instead?
The FileInfo had no ModeNamedPipe set and was listed as a regular file.
Output from the example code:

<pre>
$ go run .
0
438
true
</pre>
Repository: terminal
Issue: Select and copy TAB characters without expanding to spaces
Labels: Issue-Feature,Product-Conhost,Area-Output

# Description of the new feature/enhancement

After outputting a text file to the terminal, I want to copy part of it to the clipboard without expanding TAB characters to spaces. So that I can then paste it to a different file in which TAB characters are required.

# Proposed technical implementation details (optional)

Remember which character cells were output as spaces and which ones were skipped over by TAB characters. When selecting text with the mouse, select entire TAB characters instead of individual character cells. Copy the TAB characters to the clipboard.

The macOS Terminal app has this feature. It does not preserve TAB characters in the following situations:

* If outputting the TAB character moves the cursor over character cells of which at least one contains a different character already.
* If the TAB character has already been output and a different character is then output to any of the character cells spanned by the TAB character.

I did not test whether the macOS Terminal app preserves TAB characters if they are moved using SCROLL LEFT, SCROLL RIGHT, or INSERT CHARACTER control functions, or if tabulation stops are changed. I think it would be OK to expand TAB characters to spaces in those situations.

Related:

* <https://github.com/microsoft/terminal/issues/2656>, in which TAB characters were involved, but the problem was loss of newlines.
* <https://github.com/microsoft/terminal/issues/32#issuecomment-334814519>, keeping track of whether empty character cells were written as spaces.
Repository: TypeScript
Issue: Interface merging for any property names does not allow type narrowing
Labels: Suggestion,Awaiting More Feedback

**TypeScript Version:**  4.1.0-dev.20201002

**Search Terms:** interface merging merge object any name subsequent property declarations

**Code**

```ts
interface PropsContainer {
  props: {
    [propName: string]: any;
  }
}

interface PropsContainer {
  props: {
    [propName: string]: any;
    specialProp: string;
  }
}
```

**Expected behavior:**
This should be allowed. The merged interface should result in a type with `props` that have any prop name as `any` except for `specialProp` which is a `string`.

This would be useful in a case where a third party library (such as `@types/react-test-renderer`) declare an object type with `{ [propName: string]: any }` syntax, but you want to narrow the value of the property for specific types via interface merging.

Note that even `{ specialProp?: any, [propName: string]: any }` is not allowed even though the types are functionally identical in this case.

**Actual behavior:**
This results in a `Subsequent property declarations must have the same type`.

**Playground Link:** https://www.typescriptlang.org/play?#code/JYOwLgpgTgZghgYwgAgApQPYAcDOBhDcOUaZAbwChlktNcAucq65AbVuwDk4BbCRnGCigA5gF1GcEAE8A3MwC+FJRVCRYiFOmz5CYYiFKVqHBkxbIcWCAmBwANtqwB+STPkX2dbnwFDREshScorKQA
Repository: create-react-app
Issue: Configuring CRA served from node for development env
Labels: stale,needs triage

I found this information from the [webpack-dev-server webpage](https://webpack.js.org/configuration/dev-server/):

> If you're using dev-server through the Node.js API, the options in devServer will be ignored. Pass the options as a second parameter instead: `new WebpackDevServer(compiler, {...})`. [See here](https://github.com/webpack/webpack-dev-server/tree/master/examples/api/simple) for an example of how to use webpack-dev-server through the Node.js API.

The link leads to an example with the `server.js` that references the webpack config file.

Since CRA doesn't provide webpack naturally, and it needs to be "unplugged" for it to be available, is that the right way to set it up for node?

Has this configuration been considered so that I can do it without unplugging?
Repository: godot
Issue: Image Resize & Crop issues
Labels: bug,topic:core

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
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Possibly related to #42346

**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3 stable

**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
W10

**Issue description:**
<!-- What happened, and what was expected. -->
When a Texture is cropped, or resized, expected result is a new image that has been modified accordingly, however the result is the image is just deleted.

**Steps to reproduce:**
1. Get an Image
2. Attempt Crop or Resize in code

In the MRP I've got a short Crop run, and what it does is:
1. Gets image off a sprite
2. Prints texture - returns obj Image
3. Sets a Variable to the Image and Crops it
4. Prints said Variable - returns null
the exact same thing happens when you replace the "crop" in code with "resize"

**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
[Test.zip](https://github.com/godotengine/godot/files/5319202/Test.zip)