sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: stable-diffusion-webui
Issue: [Bug]: Stopped at "Launching Web UI with arguments"
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

Hello, I`ve followed the tutorial & wiki and built this webui project hundred times in my ubuntu20.04 and ubuntu20.04 dockers, but neither of them works. They stop at "Launching Web UI with arguments" with python3 running and dont print any more information, without throwning any errors that I can`t find where`s the bug.
If anyone has encountered a similar issue and has a workaround, please let me know, thx a lot! It trubbled me for weeks.

### Steps to reproduce the problem

when do "./webui.py" or "python3 launch.py" as tutorial .

### What should have happened?

It should be printing the full information and open the webui on port 7860.

### Commit where the problem happens

when do "./webui.py" or "python3 launch.py"

### What platforms do you use to access the UI ?

Linux

### What browsers do you use to access the UI ?

Mozilla Firefox

### Command Line Arguments

```Shell
No.
```


### List of extensions

No.

### Console logs

```Shell
sudo apt install wget git python3 python3-venv
pip config set global.index-url https://mirrors.aliyun.com/pypi/simple/
git clone https://github.com/AUTOMATIC1111/stable-diffusion-webui.git
pip install -r requirements_versions.txt
pip install -r requirements.txt
pip install xformer
./stable-diffusion-webui/webui.sh --listen
```


### Additional information

_No response_
Repository: pytorch
Issue: Not allow force merge when lint fails and not because of broken trunk
Labels: module: ci,triaged

### 🐛 Describe the bug

### Motivation

Lint jobs are not flaky (https://github.com/pytorch/pytorch/issues/93156, https://github.com/pytorch/pytorch/pull/94255) and failures usually end up with reverts (https://github.com/pytorch/pytorch/pull/96580, https://github.com/pytorch/pytorch/pull/96612).  Even when force merging, it's a good practice to wait until the jobs finish first. 

Arguably, not allowing force merge when lint fails is a better UX than getting the PR reverted "only" because of lint.

#### Proposal

Not allow force merge when lint fails not because of broken trunk.  If the latter happens where lint jobs are already broken in trunk, these failures are likely not related to the PR.

### Versions

PyTorch CI

cc @seemethere @malfet @pytorch/pytorch-dev-infra @ZainRizvi
Repository: flutter
Issue: How to change app.so path on windows?
Labels: c: new feature,tool,platform-windows,c: proposal,a: build,P3,team-tool,triaged-tool

How to build a app with another `so` name like "a.so" or "xxx.so" rather than "app.so"?

![image](https://user-images.githubusercontent.com/33513462/224636311-d776037c-695a-4171-ac4e-3d22c9d542bb.png)
Repository: next.js
Issue: Link to root ("/") results in 404 in production build
Labels: bug

### Verify canary release

- [ ] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
      Platform: darwin
      Arch: arm64
      Version: Darwin Kernel Version 22.1.0: Sun Oct  9 20:19:12 PDT 2022; root:xnu-8792.41.9~3/RELEASE_ARM64_T6020
    Binaries:
      Node: 18.14.2
      npm: 9.5.0
      Yarn: 1.22.19
      pnpm: 7.28.0
    Relevant packages:
      next: 13.2.4
      eslint-config-next: N/A
      react: 18.2.0
      react-dom: 18.2.0
```


### Which area(s) of Next.js are affected? (leave empty if unsure)

Routing (next/router, next/navigation, next/link)

### Link to the code that reproduces this issue

https://daren.be

### To Reproduce

To see the issue:

go to https://daren.be -> click on logo left topside => 404
The links navigate to "/"

### Describe the Bug

If you open the console, you'll see an error on navigation. I think it's because 
`GET` https://www.daren.be/ 404
but when you go to https://www.daren.be/ manually, nextjs will automatically remove the trailing slash, but when the link prefetches it, the trailing slash seems not to be removed, and it leads to a 404

### Expected Behavior

The link should work

### Which browser are you using? (if relevant)

arc, brave

### How are you deploying your application? (if relevant)

vercel
Repository: rust
Issue: LLVM update detection only works with bors merge commit
Labels: A-LLVM,T-bootstrap,C-bug

LLVM update detection in bootstrap currently only works if there is a bors merge commit:
https://github.com/rust-lang/rust/blob/d610b0c514b9ccb0dad5d0b77ce4c518f71b92c8/src/bootstrap/native.rs#L134

This means that it's not possible to run docker images with updated LLVM locally. For dist images you can use `DEPLOY=1`, but for non-dist images we always download CI LLVM. You can't even specify `NO_DOWNLOAD_CI_LLVM=1` without patching the Dockerfile or run.sh.

LLVM updates should be detected locally, without a bors merge commit as well.
Repository: stable-diffusion-webui
Issue: [Bug]: Older bug: Output de-syncs with actual output if using "Interrupt" button
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

I switched to using windows folders for managing the output, because the output field is kind of bugged out. I often use the Interrupt button, but after some time old generations stay in the output field, or new generations are associated with an entry that displays an older picture. It is some kind of caching problem maybe? It made the "send to" function unusable for me

Could there be some flushing of the contents of the field when someone hits Generate? This would probably stop it from occuring. Havent looked into the code too much...

### Steps to reproduce the problem

Its in the description

### What should have happened?

Output field displaying recent generations in a proper manner

### Commit where the problem happens

newest

### What platforms do you use to access the UI ?

Windows

### What browsers do you use to access the UI ?

Google Chrome

### Command Line Arguments

```Shell
--xformers --api
```


### List of extensions

sd-dynamic-thresholding	https://github.com/mcmonkeyprojects/sd-dynamic-thresholding.git	ff14beaf (Thu Feb 2 18:02:06 2023)	unknown
sd-webui-controlnet	https://github.com/Mikubill/sd-webui-controlnet	4c13542c (Sun Mar 12 11:14:08 2023)	unknown

sdweb-merge-board	https://github.com/bbc-mc/sdweb-merge-board.git	f59c60fd (Wed Jan 25 15:00:09 2023)	unknown
LDSR	[built-in](http://127.0.0.1:7860/)		
Lora	[built-in](http://127.0.0.1:7860/)		
ScuNET	[built-in](http://127.0.0.1:7860/)		
SwinIR	[built-in](http://127.0.0.1:7860/)		
prompt-bracket-checker	[built-in](http://127.0.0.1:7860/)

### Console logs

```Shell
No errors
```


### Additional information

_No response_
Repository: opencv
Issue: SIFT detections are not symmetrical and weak
Labels: bug

### System Information

SIFT detections seems to be asymmetrical and bad, see example detection:
![SIFT](https://user-images.githubusercontent.com/102365601/224672449-40a50cce-d7ec-4f88-8b2e-9f24358f1ee3.PNG)

i tested it on latest opencv 4.7.0

### Detailed description

detection should be rotation invariant and therefor symmetrical

### Steps to reproduce

Create an empty white image, create a black square and make a SIFT detection. Only the center and one of the 4 corners gets detected, so its not symmetrical. SIFT corner detector seems to perform much worser than those from other SIFT toolkits
![SIFT](https://user-images.githubusercontent.com/102365601/224672449-40a50cce-d7ec-4f88-8b2e-9f24358f1ee3.PNG)

### Issue submission checklist

- [X] I report the issue, it's not a question
- [X] I checked the problem with documentation, FAQ, open issues, forum.opencv.org, Stack Overflow, etc and have not found any solution
- [X] I updated to the latest OpenCV version and the issue is still there
- [ ] There is reproducer code and related data files (videos, images, onnx, etc)
Repository: pytorch
Issue: PyTorch SGEMV is using 1 single core on AMD CPUs (very slow)
Labels: module: rocm,triaged

### 🐛 Describe the bug

```python
import torch
import time

a = torch.randn((2048, 2048))
b = torch.randn((2048, 2048))
v = torch.randn((2048,))
c = torch.randn((2048, 2))
d = torch.randn((2048, 4))
e = torch.randn((2048, 8))

print("Warmup")
for i in range(5):
    a @ b
    a @ v
    a @ c
    a @ d
    a @ e

print("Bench large mat @ large mat")
totaldur = 0
N = 25
for i in range(N):
    start = time.time()
    a @ b
    totaldur += time.time() - start
print("Average: %.3fms" % (totaldur / N * 1000,))
print()
print("Bench large mat @ vec")
totaldur = 0
N = 1000
for i in range(N):
    start = time.time()
    a @ v
    totaldur += time.time() - start
print("Average: %.1fus" % (totaldur / N * 1000000,))
print()
print("Bench large mat @ 2 columns")
totaldur = 0
for i in range(N):
    start = time.time()
    a @ c
    totaldur += time.time() - start
print("Average: %.1fus" % (totaldur / N * 1000000,))
print()
print("Bench large mat @ 4 columns")
totaldur = 0
for i in range(N):
    start = time.time()
    a @ d
    totaldur += time.time() - start
print("Average: %.1fus" % (totaldur / N * 1000000,))
print()
print("Bench large mat @ 8 columns")
totaldur = 0
for i in range(N):
    start = time.time()
    a @ e
    totaldur += time.time() - start
print("Average: %.1fus" % (totaldur / N * 1000000,))
```
24-core 48-thread Threadripper 2970WX @ 3GHz
128GB RAM, DDR4 2800MHz
Output:
```
Warmup
Bench large mat @ large mat
Average: 64.457ms

Bench large mat @ vec <====== THIS IS VERY SLOW
Average: 1271.8us

Bench large mat @ 2 columns <====== THIS IS SLOW TOO
Average: 351.3us

Bench large mat @ 4 columns <====== THIS IS SLOW TOO
Average: 356.3us

Bench large mat @ 8 columns
Average: 502.6us
```

### Versions

Note: this is using torch rocm, but torch cpu has the same issue

```
Collecting environment information...
/opt/amdgpu/share/libdrm/amdgpu.ids: No such file or directory
/opt/amdgpu/share/libdrm/amdgpu.ids: No such file or directory
PyTorch version: 1.13.1+rocm5.2
Is debug build: False
CUDA used to build PyTorch: N/A
ROCM used to build PyTorch: 5.2.21151-afdc89f8

OS: NixOS 23.05 (Stoat) (x86_64)
GCC version: (GCC) 12.2.0
Clang version: Could not collect
CMake version: Could not collect
Libc version: glibc-2.35

Python version: 3.10.10 (main, Feb  7 2023, 12:19:31) [GCC 12.2.0] (64-bit runtime)
Python platform: Linux-6.1.15-x86_64-with-glibc2.35
Is CUDA available: True
CUDA runtime version: Could not collect
CUDA_MODULE_LOADING set to: LAZY
GPU models and configuration: AMD Radeon Graphics
Nvidia driver version: Could not collect
cuDNN version: Could not collect
HIP runtime version: 5.2.21151
MIOpen runtime version: 2.17.0
Is XNNPACK available: True

Versions of relevant libraries:
[pip3] facenet-pytorch==2.5.2
[pip3] numpy==1.24.1
[pip3] torch==1.13.1+rocm5.2
[pip3] torchaudio==0.13.1+cpu
[pip3] torchvision==0.14.1+cpu
[conda] Could not collect
```

cc @jeffdaily @sunway513 @jithunnair-amd @pruthvistony @ROCmSupport
Repository: next.js
Issue: Event Handlers randomly don't work
Labels: bug

### Verify canary release

- [x] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
      Platform: win32
      Arch: x64
      Version: Windows 10 Enterprise
    Binaries:
      Node: 19.4.0
      npm: N/A
      Yarn: N/A
      pnpm: N/A
    Relevant packages:
      next: 13.2.5-canary.1
      eslint-config-next: 13.1.6
      react: 18.2.0
      react-dom: 18.2.0
```


### Which area(s) of Next.js are affected? (leave empty if unsure)

_No response_

### Link to the code that reproduces this issue

https://stackblitz.com/edit/vercel-next-js-bjsrug?file=app/page.tsx

### To Reproduce

1. create-next-app
2. make a client components page
3. Inside the page render a component which fetches data using the route handlers
4. for every item, render an element that contains a checkbox
5. Add an event handler for onChange

### Describe the Bug

The first render of the code gets the expected behavior of running the event handlers.
When I refresh the page (and sometimes even during the first run), the event handlers just don't run/work/do anything.
With static data (e.g. [{a:2,b:4}]) instead of fetched (exactly the same) data, it works perfectly.
![The buggy behavior when using fetch](https://user-images.githubusercontent.com/24993843/224692329-0b1ddc9f-305e-4462-b242-346bc960a70f.gif)


### Expected Behavior

The app is expected to call the event handlers and work accordingly
![The expected Behavior (sorry for the low quality)](https://user-images.githubusercontent.com/24993843/224693322-cdcb2e81-788c-4468-b6c7-a74cba12989f.gif)


### Which browser are you using? (if relevant)

_No response_

### How are you deploying your application? (if relevant)

_No response_
Repository: rust
Issue: Bad helps messages for wrong attempt to mutate inner of Rc of Box
Labels: A-diagnostics,T-compiler

### Code

```Rust
// code is incorrect, possibly Rc of Box could lead to a warning
fn main() {
    let v = Rc::new(Box::new(12));
    *v = 15;
}
```


### Current output

```Shell
// skip error message which is correct
help: store this in the heap by calling `Box::new`
   |
11 |     *v = Box::new(15);
   |          +++++++++  +
help: consider dereferencing here to assign to the mutably borrowed value
   |
11 |     **v = 15;
   |     +
```


### Desired output

```Shell
No help message would be better than incorrect ones here, which both lead to compiler errors if applied.
```


### Rationale and extra context

_No response_

### Other cases

_No response_

### Anything else?

_No response_
Repository: PowerToys
Issue: New PowerToy Request: Narrator Buddy
Labels: Idea-New PowerToy,Needs-Triage

### Description of the new feature / enhancement

Narrator Buddy is a debugging tool which can visibly display the text that would otherwise be read aloud by Narrator. This could be useful for debugging, or demoing a11y scenarios. 

### Scenarios

<table>
<tr>
	<td>Must
	<td>Display a scrollable log of all text as spoke by Narrator
<tr>
	<td>Must
	<td>Not interfere with the output of Narrator
<tr>
	<td>Must
	<td>Be able to copy the text out of the log
<tr>
	<td>Should
	<td>Be able to clear the log of spoken text
<tr>
	<td>Should
	<td>Be able to pin the window to be "always on top" of other windows
<tr>
	<td>Could
	<td>Be able to semantically format certain text (e.g. keypresses should look like <kbd>f</kbd><kbd>o</kbd><kbd>o</kbd> (or similar)
<tr>
	<td>Could
	<td>Display a minimal window (no titlebar?) that just displays the most recent output / current thing narrator is reading. Like a tooltip / TeachingTip
</table>

### Scenario when this would be used?

I've got a demo coming up for a Community Call that involves showing off a new a11y feature that I've worked on. However, due to the structure of the call, I don't think it'll be trivial for me to try and share my own device audio to demo what Narrator is reading for this feature. Enter Narrator Buddy: now I can just add the narrator buddy window to my screen share, and folks on the call can still see how that feature will work with narrator.


Or, something else I've dealt with for the last 6 months: Working with a sleeping baby strapped to my chest. I don't have a wired headset for this PC. I can't test Narrator scenarios over the speakers - that would wake the baby up. Enter narrator buddy: now I can see how my changes have affected the narrator output for our app, and my baby can keep sleeping. 

(_obviously, this is not really a tool for low-vision users that actually do want the audible output of Narrator_. But by making it easier for developers to test a11y scenarios, this should be a tide that lifts all boats.)

### Supporting information

For reference, check out: https://github.com/microsoft/terminal/commit/455407ce00cbfccb5534a0e539bf7b30aacb6e53. This is a commit that includes a reference implementation of how we might be able to capture the narrator output. The reference code is a CLI app, though it should be easy enough to reuse the same method in a proper GUI app. 

I'm also sure I saw some gif of something like this on macOS a few weeks back, but I have no idea if that was real or just a dream. Don't really know enough about the a11y space on macOS to be able to search for what I'm really talking about. 

Maybe it was something like:
![image](https://user-images.githubusercontent.com/18356694/224720121-9fc6892d-618b-49cd-950d-30cef13bec29.png)

But again, I'm grasping at straws.
Repository: go
Issue: x/sync/semaphore: Acquire should not wait for context to close when required weight is larger than size
Labels: NeedsDecision

<!--
Please answer these questions before submitting your issue. Thanks!
-->

### What version of Go are you using (`go version`)?

<pre>
$ go version
go version go1.20.1 darwin/arm64
</pre>

### Does this issue reproduce with the latest release?
yes


### What operating system and processor architecture are you using (`go env`)?

<details><summary><code>go env</code> Output</summary><br><pre>
$ go env
GO111MODULE=""
GOARCH="arm64"
GOBIN=""
GOCACHE="/Users/darcy/Library/Caches/go-build"
GOENV="/Users/darcy/Library/Application Support/go/env"
GOEXE=""
GOEXPERIMENT=""
GOFLAGS=""
GOHOSTARCH="arm64"
GOHOSTOS="darwin"
GOINSECURE=""
GOMODCACHE="/Users/darcy/go/pkg/mod"
GONOPROXY=""
GONOSUMDB=""
GOOS="darwin"
GOPATH="/Users/darcy/go"
GOPRIVATE=""
GOPROXY="https://proxy.golang.org,direct"
GOROOT="/opt/homebrew/Cellar/go/1.20.1/libexec"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/opt/homebrew/Cellar/go/1.20.1/libexec/pkg/tool/darwin_arm64"
GOVCS=""
GOVERSION="go1.20.1"
GCCGO="gccgo"
AR="ar"
CC="clang"
CXX="clang++"
CGO_ENABLED="1"
GOMOD="/Users/darcy/code/temp/ccc/go.mod"
GOWORK=""
CGO_CFLAGS="-O2 -g"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-O2 -g"
CGO_FFLAGS="-O2 -g"
CGO_LDFLAGS="-O2 -g"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -arch arm64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/2f/0m8mf47s50x4zfvsm3bxyn4r0000gn/T/go-build3257843051=/tmp/go-build -gno-record-gcc-switches -fno-common"
</pre></details>

### What did you do?
https://go.dev/play/p/hqcrWEMRu-e
<!--
If possible, provide a recipe for reproducing the error.
A complete runnable program is good.
A link on go.dev/play is best.
-->



### What did you expect to see?
This program should return immediately after compare request weight with size. For the request weight, 1000, is larger than size, 8. The request won't be fulfilled at any time.

source code: https://cs.opensource.google/go/x/sync/+/master:semaphore/semaphore.go;l=48-53;drc=43a5402ce75a95522677f77c619865d66b8c57ab

I think source code at line 51 should by removed
```golang
<-ctx.Done()
```
### What did you see instead?
Waited 10 second before exit.
```
➜  ./myprogram  
error is  context deadline exceeded
10.001491166 seconds has passed
```
Repository: godot
Issue: crashes on Android and bug
Labels: bug,platform:android,topic:editor,needs testing,crash

### Godot version

4.0.0 stable (playstore)

### System information

Android 12 Poco X3

### Issue description

1. crash when dragging collision point in tileset (mouse / touch)

2. crash when edit the animation name (I think it crash when in edit mode, then I touch/click somewhere else. +info: pressing enter keyboard did nothing when renaming)

3. bug: holding left or right mouse button then release wont exit drag mode. For the right mouse problem sometimes I have to minimize and maximize the App bcs it stuck.

### Steps to reproduce

1. create Tilemap > Tileset > enable physics collision > edit collision area > drag the point > crash

2. create Animation2D > add animation > rename > crash

### Minimal reproduction project

N/A
Repository: create-react-app
Issue: 6 high severity vulnerabilities in CRA with react-scripts latest version
Labels: needs triage,issue: bug report

C:\Users\**re\workspace\>npm audit
npm WARN config global `--global`, `--local` are deprecated. Use `--location=global` instead.
# npm audit report

nth-check  <2.0.1
Severity: high
Inefficient Regular Expression Complexity in nth-check - https://github.com/advisories/GHSA-rp65-9cf3-cjxr
fix available via `npm audit fix --force`
Will install react-scripts@2.1.3, which is a breaking change
node_modules/svgo/node_modules/nth-check
  css-select  <=3.1.0
  Depends on vulnerable versions of nth-check
  node_modules/svgo/node_modules/css-select
    svgo  1.0.0 - 1.3.2
    Depends on vulnerable versions of css-select
    node_modules/svgo
      @svgr/plugin-svgo  <=5.5.0
      Depends on vulnerable versions of svgo
      node_modules/@svgr/plugin-svgo
        @svgr/webpack  4.0.0 - 5.5.0
        Depends on vulnerable versions of @svgr/plugin-svgo
        node_modules/@svgr/webpack
          react-scripts  >=2.1.4
          Depends on vulnerable versions of @svgr/webpack
          node_modules/react-scripts

6 high severity vulnerabilities
Repository: PowerToys
Issue: Keyboard manager, one character backspace 
Labels: Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Repro

### Description of the new feature / enhancement

Setting a key to backspace.
Being able to delete **only one character** per tap on the key.
Right now you can set a key to be the backspace but it's going to delete the full word like control+backspace.


### Scenario when this would be used?

When you are typing a lot, and fast, you are going to press the backspace a few times and the movement made by the wrist is not optimal (ulnar deviation).
With this feature you could give to a more reachable key, that is not used much such as AltGr (that can be made by typing control+alt), the backspace capabilities saving time and pain. 

### Supporting information

https://www.youtube.com/watch?v=-C5DDoIEm4s  (0.28s)
https://academic.oup.com/ptj/article/83/9/816/2805324
Repository: material-ui
Issue: [FocusTrap] Option to `preventScroll` when focusing
Labels: new feature,waiting for 👍,component: FocusTrap

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Summary 💡

The `FocusTrap` component should be able to focus without scrolling to the selected element. The default behavior could be set to scroll to the element, and the user can optionally choose to `preventScroll={true}`.

### Examples 🌈

Here is a specific case where `FocusTrap` scrolls to an element outside the viewport and triggers a layout shift creating a non-actionable white space at the bottom of the page. Note that `body` has `overflow: hidden`, and the element which is being scrolled to has `position: absolute`.

https://codesandbox.io/s/joyride-qwed1r?file=/src/App.tsx

- https://github.com/focus-trap/focus-trap/tree/master `preventScroll` option. 

### Motivation 🔦

In the example I gave I tried to replicate a specific case where I'm using `react-joyride` to go through the steps of a tutorial. In such cases the positioning can be dynamic:
For example, I have a dynamically created list of elements and I'm rendering the `Popper` at the very bottom of that list which can sometimes overflow the window. My guess is that since `react-joyride` uses a portal-like approach the scroll event triggered by default when we focus causes a layout shift as it has position absolute against `html` or `document`. In such circumstances (especially for smaller screens) it might be valuable to provide the option to `preventFocus`

```
element.focus({
 preventFocus:true
})
```