sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: TypeScript
Issue: Comment is not infered correctly when using generic type
Labels: Suggestion,Awaiting More Feedback,Domain: Quick Info

# Bug Report

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### 🔎 Search Terms
generic comment
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  List them here so people in the future can find this one more easily.
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### 🕗 Version & Regression Information
4.4.2
<!-- When did you start seeing this bug occur?

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If possible, please try testing the nightly version of TS to see if it's already been fixed.
For npm: `typescript@next`
This is also the 'Nightly' version in the playground: http://www.typescriptlang.org/play/?ts=Nightly

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- This is the behavior in every version I tried, and I reviewed the FAQ for entries about _________

### ⏯ Playground Link

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https://www.typescriptlang.org/play?ts=4.4.2#code/JYOwLgpgTgZghgYwgAgKoGdrIN4ChkHID0AVCfocicgLICeyAwgPYC2rE4yAEtBAHSCKhEkWHIQcDgC5k6MFFABzXAF9cuIkWQBRAB4AHCAkgATTdoDqAC07IEAVyjpmUZMHTJmIZAHJJHL4ANPZsHFzMMH4BEL7IcAZGcFAQ5jAOICbA3sjpmQCMABQOmFCyGNAAlDjqeQhFeJQxsr4AGu2+apUaWmggEIbGZhbINnaOzq7unjn+UrEhIMyh7Jxg8YkQyam4dWDZPnUATAA8ACrIA5Agpp4VUAB8xaWyZ9XYtRkIR4WNhM1+dqtTqqSpAA

### 💻 Code

<!-- Please post the relevant code sample here as well-->
```ts
interface User {
    /**
     * My Comment Here...
     */
    name: string
}

// Expected
// When cursor is on 'name', comment of 'name' appeared
function func1(user: User) {}
func1({
    name: 'XXX'
})

// Unexpected
// When cursor is on 'name', no comment appeared
function func2<T extends User>(user: T) {}
func2({
    name: 'XXX'
})
```

### 🙁 Actual behavior
No comment for `func2`

![image](https://user-images.githubusercontent.com/1681689/131620060-3e16595c-3f3d-450e-b10c-55efec72fa7c.png)

<!-- What happened, and why it was wrong -->

### 🙂 Expected behavior
Show comment for `func2`

![image](https://user-images.githubusercontent.com/1681689/131620095-007e22a3-d22b-40a6-8356-5132197309ad.png)

<!-- What you expected to happen instead, and why -->
Repository: go
Issue: x/net/http2: implementation issue
Labels: NeedsInvestigation

### What version of Go are you using (`go version`)?

<pre>
$ go version
go version go1.16.6 darwin/amd64
</pre>

### Does this issue reproduce with the latest release?

Yes

### What operating system and processor architecture are you using (`go env`)?

<details><summary><code>go env</code> Output</summary><br><pre>
$ go env
GO111MODULE="on"
GOARCH="amd64"
GOBIN=""
GOCACHE="/Users/neko/Library/Caches/go-build"
GOENV="/Users/neko/Library/Application Support/go/env"
GOEXE=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="darwin"
GOINSECURE=""
GOMODCACHE="/Users/neko/golang/pkg/mod"
GONOPROXY="github.com/nekomoewww/harmony"
GONOSUMDB="github.com/nekomoewww/harmony"
GOOS="darwin"
GOPATH="/Users/neko/golang"
GOPRIVATE="github.com/nekomoewww/harmony"
GOPROXY="https://goproxy.cn,https://gocenter.io,https://goproxy.io,direct"
GOROOT="/usr/local/go"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/usr/local/go/pkg/tool/darwin_amd64"
GOVCS=""
GOVERSION="go1.16.6"
GCCGO="gccgo"
AR="ar"
CC="clang"
CXX="clang++"
CGO_ENABLED="1"
GOMOD="/Users/neko/golang/work/missevan-go/go.mod"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -arch x86_64 -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/m0/k_38ftb53yg0mqbcrrjypr3m0000gn/T/go-build4128625603=/tmp/go-build -gno-record-gcc-switches -fno-common"
</pre></details>

### What did you do?

Used default `http2.Transport{}` and set to a `http.Client.Transport`, and established many connections to the http2 server.

### What did you expect to see?

There are two different problems we are expecting to improve:

1. We shouldn't establish more connections when it reaches a limitation. `http2.Transport` needs to export a `MaxConcurrentStreams` field to achieve this
2. If one connection pipeline encountered an error, we should break all the connections in the same pool and try to start over again. `http.Client` or `http2.Transport` needs to export some error indication fields to achieve this.

### What did you see instead?

1. We cannot retrieve connection when timeout, it will result in an error which we cannot control at all. (Example error: `context deadline exceeded (Client.Timeout exceeded while awaiting headers)`)
2. There are no exported fields to adjust connection limitations
3. If one connection pipeline encountered an error, it hangs over and we lost control of it
Repository: flutter
Issue: Add an option to dismiss keyboard on (reordering) drag start with ReorderableListView
Labels: a: text input,c: new feature,framework,f: material design,c: proposal,team-design,triaged-design


## Use case

When a (reordering) drag starts in ReorderableListView I want to dismiss the keyboard.

## Proposal

ScrollView already has a keyboardDismissBehavior property and ReorderableListView uses a CustomScrollView.  Maybe that property should be used, or a similar property added for reorderable.  Any keyboard dismiss behavior added for on drag (reordering drag vs list drag) start should still support dismissing on list drag.

Related #76170

Alternatively, it may be better to have a more general solution to dismissing the keyboard.
Repository: pytorch
Issue: [feature request] `numpy.append` / `numpy.insrt` / `numpy.delete` equivalents and implement dynamic arrays (reallocate storage with a surplus)
Labels: feature,triaged,module: numpy,module: viewing and reshaping

I think it had already been discussed somewhere in issues, but I could not find  the relevant issue.

NumPy has append method that can resize exponentially the underlying storage if needed. My simple reimpl pseudo-code is at https://gist.github.com/vadimkantorov/dedad3ec3a68fe17a13b36de2a9ca65a

Another related request is supporting iterators as inputs in torch.cat / torch.stack, especially if out tensor is given. This is useful for iterating batches and copying them directly into target tensor without materializing one more time.

cc @mruberry @rgommers @heitorschueroff
Repository: go
Issue: cmd/go:  no required module provides package main.go; to add it
Labels: NeedsInvestigation,GoCommand

<!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->

### What version of Go are you using (`go version`)?

<pre>
$ go version
go1.17
</pre>

### Does this issue reproduce with the latest release?

Yes

### What operating system and processor architecture are you using (`go env`)?

<details><summary><code>go env</code> Output</summary><br><pre>
$ go env
GO111MODULE="on"
GOARCH="amd64"
GOBIN=""
GOCACHE="/Users/kezhao/Library/Caches/go-build"
GOENV="/Users/kezhao/Library/Application Support/go/env"
GOEXE=""
GOEXPERIMENT=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="darwin"
GOINSECURE=""
GOMODCACHE="/Users/kezhao/go/pkg/mod"
GONOPROXY="git.code.oa.com,git.woa.com"
GONOSUMDB="git.code.oa.com,git.woa.com"
GOOS="darwin"
GOPATH="/Users/kezhao/go"
GOPRIVATE="git.code.oa.com,git.woa.com"
GOPROXY="https://proxy.golang.org,direct"
GOROOT="/Users/kezhao/google/go"
GOSUMDB="sum.golang.org"
GOTMPDIR=""
GOTOOLDIR="/Users/kezhao/google/go/pkg/tool/darwin_amd64"
GOVCS=""
GOVERSION="devel go1.18-8dd1dd5b7f Sun Aug 29 06:19:02 2021 +0800"
GCCGO="gccgo"
AR="ar"
CC="clang"
CXX="clang++"
CGO_ENABLED="1"
GOMOD="/Users/kezhao/go/src/apnstest/go.mod"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -arch x86_64 -m64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -fdebug-prefix-map=/var/folders/2g/yv3ln7wj5vbdtwfj0js10krh0000gn/T/go-build1388352891=/tmp/go-build -gno-record-gcc-switches -fno-common"

</pre></details>

### What did you do?

<!--
If possible, provide a recipe for reproducing the error.
A complete runnable program is good.
A link on play.golang.org is best.
-->
rm main.go
go build main.go

### What did you expect to see?

stat main.go: no such file or directory

### What did you see instead?
$ go build main.go
no required module provides package main.go; to add it:
        go get main.go

$ go get main.go
go get main.go: arguments must be package or module paths
Repository: PowerToys
Issue: [FancyZones Editor] Merge zones after resizer deletion
Labels: FancyZones-Editor,Product-FancyZones,Priority-2

In https://github.com/microsoft/PowerToys/pull/12969 was added an opportunity to delete resizer in a grid layout. After the resizer was deleted, all zones adjacent to that resizer are merged. 
In some cases, when coordinates and sizes of zones match, another way of merging is more preferable, e.g. for a 4-zones grid:

Expected:
![expected_merge](https://user-images.githubusercontent.com/8949536/131679741-d2cbfcdc-3b96-472f-ad85-6aff9e50b957.png)

Actually:
![actual_merge](https://user-images.githubusercontent.com/8949536/131679812-a061132e-8d23-4007-89c5-745e44574391.png)

In other cases, the way to merge should be as it is.

![other_examples](https://user-images.githubusercontent.com/8949536/131682732-0b6dc913-802b-4448-a5cf-3de962e1d250.png)
Repository: vscode
Issue: `debug.startDebugging()` can't find configuration from `.code-workspace` file
Labels: feature-request,debug

1. Put debug configuration into the `.code-workspace` file
2. In extension code try to start debugging by `name` property:

```ts
await debug.startDebugging(workspace.workspaceFolders?.[0], label);
```

3. Receive an error
> Configuration 'Launch Debug' is missing in "launch.json"

The workspace contains only 1 folder.
Repository: vscode
Issue: New interactive window doesn't show execution count when collapsed
Labels: bug,regression,interactive-window

Issue Type: <b>Bug</b>

Run some code in the new interactive window.

Old window did this:

![image](https://user-images.githubusercontent.com/19672699/131706123-82a8672e-8878-4a0e-9b98-a89f20bca763.png)

New window does this:

![image](https://user-images.githubusercontent.com/19672699/131706025-fd6195a7-ebb1-415b-8e14-46682a7e628b.png)

Customer complain here:
https://github.com/microsoft/vscode-jupyter/issues/7369

Additionally this change makes our 'goto cell [n]' not make any sense anymore.

VS Code version: Code 1.59.1 (3866c3553be8b268c8a7f8c0482c0c0177aa8bfa, 2021-08-19T11:56:46.957Z)
OS version: Windows_NT x64 10.0.19043
Restricted Mode: No

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 x 4008)|
|GPU Status|2d_canvas: enabled<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>oop_rasterization: enabled<br>opengl: enabled_on<br>rasterization: enabled<br>skia_renderer: enabled_on<br>video_decode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled|
|Load (avg)|undefined|
|Memory (System)|31.96GB (18.28GB free)|
|Process Argv|--crash-reporter-id dfdd92e0-29d5-4def-b766-bb72737729e6|
|Screen Reader|no|
|VM|0%|
</details><details><summary>Extensions (19)</summary>

Extension|Author (truncated)|Version
---|---|---
vscode-markdownlint|Dav|0.43.2
vscode-eslint|dba|2.1.23
xml|Dot|2.5.1
prettier-vscode|esb|8.1.0
codespaces|Git|1.0.4
vscode-pull-request-github|Git|0.29.2
csharp|ms-|1.23.15
python|ms-|2021.8.1159798656
vscode-pylance|ms-|2021.8.3
jupyter|ms-|2021.8.1236758218
remote-containers|ms-|0.194.0
remote-ssh|ms-|0.65.7
remote-ssh-edit|ms-|0.65.7
remote-wsl|ms-|0.58.2
vscode-remote-extensionpack|ms-|0.21.0
azure-account|ms-|0.9.8
debugger-for-chrome|msj|4.13.0
email-viewer|Tom|5.0.0
markdown-all-in-one|yzh|3.4.0


</details><details>
<summary>A/B Experiments</summary>

```
vsliv368cf:30146710
vsreu685:30147344
python383cf:30185419
pythonvspyt602:30300191
vspor879:30202332
vspor708:30202333
vspor363:30204092
pythonvspyt639:30300192
pythontb:30283811
pythonptprofiler:30281270
vsdfh931cf:30280410
vshan820:30294714
vstes263:30335439
pythondataviewer:30285071
pythonvsuse255:30340121
vscod805cf:30301675
pythonvspyt200:30340761
vscextlangct:30333562
binariesv615:30325510
vsccppwtct:30329789
pythonvssor306:30344512
bridge0708:30335490
pygetstartedt2:30360495
bridge0723:30353136
javagetstartedt:30351793
vsdyn321cf:30356811
vscus224:30358039

```

</details>

<!-- generated by issue reporter -->
Repository: godot
Issue: Sprite3D flickering using opaque pre-pass with pre-pass disabled
Labels: bug,platform:macos,topic:rendering,confirmed,topic:3d

### Godot version

3.3.4 beta-1

### System information

MacOS Big Sur 11.5.2 on Macbook Pro M1 | GLES 3 |

### Issue description

The Sprite3D disappear and appears in **release builds**

As I dont own a MACOS I cant tell if this error happens **in-engine** and **debug builds**

Release build over MACOS:
https://share.eugeniuses.com/AWgdtn

Release build over Linux:
https://user-images.githubusercontent.com/58845030/131683345-1033263a-c268-4001-8887-026b6d0455fc.mp4

this is the MRP (minimal reprodution project in the MACOS):
https://share.eugeniuses.com/gTG6aw


### Steps to reproduce

* Create a Sprite3D
* Make it with the same materials properties as in MRP below
* Attach the DoomSprite.gd (make it be 8directional)
* See the sprite flickering

### Minimal reproduction project

[sprflicker.zip](https://github.com/godotengine/godot/files/7092857/sprflicker.zip)
Repository: terminal
Issue: Unzipped install, comment "disabledProfileSources", save, crash
Labels: Issue-Bug,Area-Settings,Needs-Attention,Product-Terminal,Priority-2,Tracking-External

### Windows Terminal version (or Windows build number)

Microsoft Windows 10 Pro for Workstations 10.0.19043.1165 (2009, 21H1) WindowsTerminal: 1.11.2421.0WindowsTerminal: 1.10.2383.0

### Other Software

_No response_

### Steps to reproduce

In either WT (1.10) or WTPreview (1.11), installed by just unzipping, open settings.json from the settings UI.  Comment these lines (here, just the Azure line is sufficient):

    //"disabledProfileSources": 
    //[
    //    "Windows.Terminal.Wsl",
    //    "Windows.Terminal.Azure",
    //    "Windows.Terminal.PowershellCore"
    //],

Save the file.

### Expected Behavior

Nothing to speak of.  This is how the properly (msix) installed ones behave.

### Actual Behavior

WindowsTerminal disappears.

Faulting application name: WindowsTerminal.exe, version: 1.11.2108.30001, time stamp: 0x612d15d9
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1151, time stamp: 0x891df6d3
Exception code: 0xc000027b
Fault offset: 0x000000000010bd3e
Repository: terminal
Issue: [Epic] Admin-specific customizations
Labels: Area-Settings,Product-Terminal,Issue-Scenario

_written and maintained by @carlos-zamora & @zadjii-msft_

For quite some time now, we've gotten requests for admin-specific customizations. The first being to have an "appearance config" for an elevated session. However, we stopped working on that when we hit the following problem: how do we determine which appearance config to choose when a user is in an elevated session and also has an unfocused appearance config?

Over time, we've gotten more requests with similar situations (not necessarily limited to appearance config). This epic tracks these requests:
- Themes: https://github.com/microsoft/terminal/issues/8311
- Appearance Config: https://github.com/microsoft/terminal/issues/3246
- Dropdown Customization: https://github.com/microsoft/terminal/issues/3637




<hr>

_zadjii-msft notes:_
Nexus of weird `elevate:true` bugs:
* #14932
* #13596
* #14442 
* #13929
* #14799
  - Discussion idea that might help here: What if we just restored both the admin and the unelevated one, when we first launch either? So when the terminal relaunches, it immediately brings back the _old_ admin state. Then, launching a _new_ admin profile will just work as expected - either an old admin window exists (whatever, that's fine) or it doesn't (that's fine too)
  - Trick would be clearing out the old admin state IF there's an unelevated window still hanging around (and I'm not sure admin can find that out)

<hr>

### User stories
* I want the Terminal to have a different set of profiles in the dropdown when running elevated (vs regularly)
* I want a different defaultProfile when running elevated
* I want to use a different `profile.defaults` block when running elevated
* I want a profile to have a different `appearance` when running elevated
* I want the Terminal itself to have a different `theme` when running elevated

### Open questions
* Is this prone to a combinatiorial explosion of situational settings? YES IT IS
  * Would there ever be a case for like, `{container}DefaultProfile`? (like UWP? this is an intentionally dumb example)
  * How would (focused, unfocused) x (elevated, unelevated) _appearances_ work? That's already 4 different states. 
  * (focused, unfocused) x (elevated, unelevated) x (light, dark) x (readonly, not) <sub>#16554</sub>
* Should these all be in the base settings file, or a separate settings file?
  * IE, should we have 
    * `elevatedTheme`, `elevatedDefaultProfile`, `profiles.elevatedDefaults` OR
    * `admin-settings.json`
  * Should there be a entirely separate `globals` block for elevated settings, ala #9992?


<hr>


Other Admin QoL issues

* #15391 "Run as Admin" (where the admin account != your current user account) uses the settings from the admin account, not your own.
* #14517
* #12985
* #4459
* #13284
Repository: rust
Issue: _bzhi_u32/_bzhi_u64 has poor codegen without bmi2 feature
Labels: A-LLVM,A-codegen,T-compiler,C-bug

As reported [in this article about some issues encountered using simd with rust](https://neosmart.net/blog/2021/using-simd-acceleration-in-rust-to-create-the-worlds-fastest-tac/), calls to `bzhi` intrinsics made without the `bmi2` cpu target feature enabled gives some odd codegen. The `bzhi` instruction isn't emulated and is still executed directly - but the the intrinsic is never inlined resulting in a completely unnecessary function call (which may be in a hot path).

e.g.

```rust
#[target_feature(enable = "avx2")]
pub unsafe fn bzhi(num: u32) -> u32 {
    core::arch::x86_64::_bzhi_u32(num, 31)
}
```

compiles to 

```asm
core::core_arch::x86::bmi2::_bzhi_u32:
        sub     rsp, 4
        bzhi    eax, edi, esi
        mov     dword ptr [rsp], eax
        mov     eax, dword ptr [rsp]
        add     rsp, 4
        ret

example::bzhi:
        push    rax
        mov     esi, 31
        call    core::core_arch::x86::bmi2::_bzhi_u32
        mov     dword ptr [rsp + 4], eax
        mov     eax, dword ptr [rsp + 4]
        pop     rcx
        ret
```

(and this is what it looks like with optimizations enabled when it can't just `jmp` to the intrinsic: [godbolt](https://godbolt.org/z/K5Tso5qzK))

Other intrinsics get inlined after emulation all the time (e.g. [ctlz](https://godbolt.org/z/cWx68h519)); this one isn't emulated but it's not inlined, either. 

I'm not sure if there's a good reason for this or not, so please pardon me if I'm just missing something obvious. Is it intentional to prevent a `#UD` in some odd cases where the mere presence of the unrecognized instruction, even if not called, is a problem but it can be moved into another function without a problem?

(Also, it would be *amazing* if we could discuss having a feature like `avx2` unlock guaranteed available (but not synonymous) features like `bmi1` and `bmi2` but this is not the place for that.)
Repository: flutter
Issue: Drawer should use correct default values from Material Spec
Labels: framework,f: material design,c: proposal,team-design,triaged-design

## Proposal

Align with [Material spec](https://material.io/components/navigation-drawer#theming) by:
- Update Drawer backgroundColor to use `ColorScheme.surface`
- Update drawer scrim color to use `ColorScheme.onSurface` with 0.32 opacity
Repository: pytorch
Issue: [doc] incomplete `get_num_interop_threads` doc
Labels: module: docs,triaged

## 📚 Documentation

![image](https://user-images.githubusercontent.com/5674597/131719525-7eec8f76-20cc-429d-80f0-bb091a85312e.png)

cc @brianjo @mruberry
Repository: godot
Issue: Godot 3.4 beta 4 - room and portal postfixes not importing correctly
Labels: bug,topic:import,topic:3d

### Godot version

3.4 beta 4

### System information

Kubuntu 20.04

### Issue description

When importing a .glb from blender that uses the postfixes -room, -portal, and -bound, the objects are not imported correctly and remain  Spatials with -room, and MeshInstances with -portal and - bound at the end of their name instead of being converted to the correct type of nodes.

### Steps to reproduce

Create a Blender file with 2 empties, RoomA-room, and RoomB-room. parent some room geometry to them, some geometry for the bounds named RoomABounds-bound, and RoomBBounds-bound, and some geometry to one named RoomARoomBPortal-portal. Export the scene as a glb, and import it into Godot 3.4 beta 4.
![image](https://user-images.githubusercontent.com/60285548/131724035-ddad9714-9113-4e8f-a627-b178f3d0c71c.png)


### Minimal reproduction project

[3.4 beta test.zip](https://github.com/godotengine/godot/files/7093441/3.4.beta.test.zip)
Repository: flutter
Issue: `flutter drive` to take arg selecting subset of tests
Labels: c: new feature,tool,t: flutter driver,c: proposal,f: integration_test,team-tool

## Use case

I am developing integration tests for a mobile app.  The entire test suite takes some time to run.  During development, I need to run only the tests that I have added or modified.

I plan to set up continuous integration testing (CI) to test the app on iOS and Android devices.  Some tests must run only on iOS and others only on Android.  Currently, the only way to run a subset of integration tests is to put them in separate files.  This is an unfortunate constraint on source code layout.  It increases test complexity and makes maintenance more difficult.

## Proposal

1. Make `flutter drive` accept `--tags` and `-t` like `flutter test` does.  See <https://pub.dev/packages/test#tagging-tests>.  To use tags, one must change the source code before running the tests.  This has some drawbacks:
   - Adding tags is extra work.
   - One may forget to remove the tag before submitting a change.
1. Make the `flutter drive` and `flutter test` commands accept test descriptions or a glob pattern.  Then run only the matching tests.  Support globbing on both the group and test names.  Examples: `groupPrefix*:*testKeyword*`, `singleTest1`, `testPrefix*`, `group1`.  This method lacks the drawbacks of `--tags`.