sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: storybook
Issue: [Bug]: csf migration tool throws error about missing package
Labels: bug,needs triage

### Describe the bug

I fresh-installed Storybook 7 and would like to convert my stories to csf3.
I attempted using the migration tool as described here:
https://storybook.js.org/blog/component-story-format-3-0/
And used the following command:
```
npx sb@next migrate csf-2-to-3 --glob="**/*.stories.tsx"
```
This command fails and throws the following error:
```
Error: ENOENT: no such file or directory, scandir '/Users/ronny.efronny/projects/frontend/node_modules/@storybook/codemod/dist/transforms'
```
I had thought I missed something but @shilman on Discord said this might be a bug so here we are.

### To Reproduce

```shell
1. Install Storybook 7.
2. Run `npx sb@next migrate csf-2-to-3 --glob="<glob>"` where `<glob>` that of your stories yooud like to convert.
```


### System

```shell
System:
    OS: macOS 13.0
    CPU: (8) arm64 Apple M1
  Binaries:
    Node: 16.15.1 - /usr/local/bin/node
    Yarn: 1.22.18 - /usr/local/bin/yarn
    npm: 8.12.1 - ~/node_modules/.bin/npm
  Browsers:
    Chrome: 107.0.5304.110
    Safari: 16.1
  npmPackages:
    @storybook/addon-essentials: ^7.0.0-alpha.49 => 7.0.0-alpha.49 
    @storybook/addon-interactions: ^7.0.0-alpha.49 => 7.0.0-alpha.49 
    @storybook/addon-links: ^7.0.0-alpha.49 => 7.0.0-alpha.49 
    @storybook/addon-postcss: ^2.0.0 => 2.0.0 
    @storybook/react: ^7.0.0-alpha.49 => 7.0.0-alpha.49 
    @storybook/react-vite: ^7.0.0-alpha.49 => 7.0.0-alpha.49 
    @storybook/testing-library: ^0.0.13 => 0.0.13
```


### Additional context

_No response_
Repository: stable-diffusion-webui
Issue: [Feature Request]: Multi-image prompt
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

A new feature of MidJourney V4 (currently alpha) allows for mixing multiple images together (ReMix).
Results look great.

It would be awesome to be able to mix multiple images together in a similar fashion through img2img.


### Proposed workflow

1. Go to img2img
2. Load N images and/or include images URLs (local or web)
3. Optionally add some prompt / alternate prompts (allow no prompts at all too)
4. Generate


### Additional information

MagicMix as implemented in @mpaepper 's [implementation](https://github.com/AUTOMATIC1111/stable-diffusion-webui/issues/4538), does seem to allow, at least that has been reported in this [comment](https://github.com/AUTOMATIC1111/stable-diffusion-webui/issues/4538#issuecomment-1310312972), to re-infuse image latents at each step. This might allow in the end also to mix another/multiple image latents at a given time step ?

Also, relevant discussion : https://github.com/AUTOMATIC1111/stable-diffusion-webui/discussions/4595
Repository: ant-design
Issue: Menu - menuItems element type prop
Labels: Inactive

### What problem does this feature solve?

It would add an option to choose HTML elementType for "items" props of the "Menu" component

The proposed feature would add an object attribute to the "items" prop of the "Menu" component. The attribute e.g. elementType would define the HTML element used by the items inside the Menu. 

Why is this important you may ask? This would in term make the user able to choose the element type in which menu items will be rendered (e.g. div, span, a, ...etc). An example is that when right-clicking a Menu element currently, the link options are not present (e.g. open in a new tab, etc...). This would in term be available if the elementType is set to "a"

This would upgrade the feature of the Menu component after 4.20.0 https://ant.design/components/menu/#Usage-upgrade-after-4.20.0


### What does the proposed API look like?

```ts
const menuItems=[{ label:"menuItem1", key:"1", elementType:"a" ,... }]
```
or
```ts
const menuItems=[{ label:"menuItem1", key:"1", elementType:MenuItemType.Anchor ,... }]
```

```ts
<Menu items={menuItems}>
```

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: rust
Issue: Custom diagnostics for arithmetic operations hides bounds info
Labels: A-diagnostics,T-compiler


Given the following code ([playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=aee04dbd629e8c238ebffa4166aa0672)):

```rust
use std::ops::Sub;

struct Wrap<T>(T);
impl<T> Sub<Wrap<T>> for Wrap<T>
where
    T: Sub<T, Output = T>,
{
    type Output = Self;

    fn sub(self, other: Self) -> Self {
        Self(self.0 - other.0)
    }
}

fn main() {
    Wrap(()) - Wrap(());
}
```

The current output is:

```
error[[E0369]](https://doc.rust-lang.org/stable/error-index.html#E0369): cannot subtract `Wrap<()>` from `Wrap<()>`
  --> src/main.rs:16:14
   |
16 |     Wrap(()) - Wrap(());
   |     -------- ^ -------- Wrap<()>
   |     |
   |     Wrap<()>

```

Ideally the output should look roughly like that:

```
error[[E0369]](https://doc.rust-lang.org/stable/error-index.html#E0369): cannot subtract `Wrap<()>` from `Wrap<()>`
  --> src/main.rs:16:14
   |
16 |     Wrap(()) - Wrap(());
   |     -------- ^ -------- Wrap<()>
   |     |
   |     Wrap<()>
   | doesn't satisfy `Wrap<()>: Sub<Wrap<()>>`
...
19 |     Wrap(()).sub(Wrap(()));
   |              ^^^ method cannot be called on `Wrap<()>` due to unsatisfied trait bounds
   |
note: trait bound `(): Sub<()>` was not satisfied
  --> src/main.rs:9:8
   |
7  | impl<T> Sub<Wrap<T>> for Wrap<T>
   |         ------------     -------
8  | where
9  |     T: Sub<T, Output = T>,
   |        ^^^^^^^^^^^^^^^^^^ unsatisfied trait bound introduced here
note: trait bound `<() as Sub<()>>::Output = ()` was not satisfied
  --> src/main.rs:9:15
   |
7  | impl<T> Sub<Wrap<T>> for Wrap<T>
   |         ------------     -------
8  | where
9  |     T: Sub<T, Output = T>,
   |               ^^^^^^^^^^ unsatisfied trait bound introduced here
```

That’s only a problem for arithmetic traits: this code gives a detailed error ([playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=a0172e879f6c4b254c517fe70a7d6b21)):
```rust
trait Sub<T> {
    type Output;
    fn sub(self, other: T) -> Self::Output;
}

struct Wrap<T>(T);
impl<T> Sub<Wrap<T>> for Wrap<T>
where
    T: Sub<T, Output = T>,
{
    type Output = Self;

    fn sub(self, other: Self) -> Self {
        Self(self.0.sub(other.0))
    }
}

fn main() {
    Wrap(()).sub(Wrap(()));
}
```
Repository: stable-diffusion-webui
Issue: [Feature Request]: how can I  custom filename with api?
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

When I use the api to generate pictures, I want to pass in a custom file name

### Proposed workflow

1. use api
2. pass in filename and response with my filename


### Additional information

_No response_
Repository: tauri
Issue: [feat] refactor InvokeResponse as a Rust Result
Labels: type: feature request

### Describe the problem

In the `tauri/src/hooks.rs`, `InvokeResponse` is defined as an enum with two variants `Ok` and `Err`, which is equivalent to the Rust `Result` type. Not using directly a `Result` adds complexity to the code as it requires to implement many conversion from and into `Result` for `InvokeResponse`.

### Describe the solution you'd like

The definition of `InvokeResponse` could be replaced by `pub struct InvokeResponse(Result<JsonValue, InvokeError>);`.
The commit 7db6a275ef4d04865a15975c9e80e7a6fa02fb98 shows how such a refactoring would look like.

### Alternatives considered

The definition of `InvokeResponse` could instead be replaced by `pub type InvokeResponse = Result<JsonValue, InvokeError>;` but this means that converting `From<Result<T, InvokeError>> for InvokeResponse` to `InvokeResponse` would be more complex than a simple call to `into` or `from` (because we cannot write `impl` for defined types).

### Additional context

This complexity can lead to unoptimized cost. For example, PR #5639 fixes a bug where a `JsonValue` was serialized into a `JsonValue` uselessly because of the conversion from `Result` to `InvokeResponse`.
Repository: godot
Issue: [Godot 4] `Object.get_property_list()` and `Script.get_script_property_list()` contain `Category`, `Group` and `SubGroup`.
Labels: enhancement,topic:core,topic:gdscript,confirmed

### Godot version

4.0 beta 5

### System information

Windows 11, Vulkan, GTX1060

### Issue description

`Object.get_property_list()` and `Script.get_script_property_list()` will get some element which should not be a property.
For example
```
       {
		"class_name": "",
		"hint": 0,
		"hint_string": "",
		"name": "Node",
		"type": 0,
		"usage": 128
	},


	{
		"class_name": "",
		"hint": 0,
		"hint_string": "res://test_class.gd",
		"name": "test_class.gd",
		"type": 0,
		"usage": 128
	},


	{
		"class_name": "",
		"hint": 0,
		"hint_string": "process_",
		"name": "Process",
		"type": 0,
		"usage": 64
	},
```
In 3.x, this will not happen.

### Steps to reproduce

A simple script, named `test.gd` :
```
extends Node
```

A `EditorScript` scipt :
```
@tool
extends EditorScript
	
func _run() -> void:
	var s = preload("test.gd")
	var tmp = s.new()
	print(JSON.stringify(tmp.get_property_list(),"\t"))
	print("=======")
	print(JSON.stringify((s as GDScript).get_script_property_list(),"\t"))
	tmp.queue_free()
	return

```
Run it, you will see some elements which should not be a property for a object.


### Minimal reproduction project

_No response_
Repository: flutter
Issue: Add test variants for unit tests (test(...) method)
Labels: a: tests,c: new feature,framework,c: proposal,P3,team-framework,triaged-framework

## Use case

I love the `variants` feature/field of the `testWidgets(...) method. I'd also love to have this feature on for unit tests - the `test(...)` method.

## Proposal

I'm willing to "port" the feature over and create a PR. I just want to know beforehand, if that makes any sense at all or if the work would be pointless, since the PR would not be approved. Maybe the team wants people to simply use  `testWidgets(...)` if they want to use the variants feature, or something like that.
Repository: PowerToys
Issue: Feature to enhance power efficiency on noteboks
Labels: Idea-New PowerToy,Needs-Triage

### Description of the new feature / enhancement

A function with which it is possible to control much more precisely which applications are allowed to run when my battery has x percent.

### Scenario when this would be used?

When the battery is at 50%, Nextcloud will be stopped. From 20%, OneDrive is also switched off.

### Supporting information

_No response_
Repository: godot
Issue: ViewportTexture must be assigned in code to be rendered in-game and does not render in the editor when reloading scene.
Labels: bug,topic:rendering,confirmed

### Godot version

4.0 Beta 5

### System information

Windows 10, Vulkan, Nvidia drivers version 516.94

### Issue description

When assigning a ViewportTexture to a material it displays in the editor however, when the game is launched the ViewportTexture does not display correctly and only draws a solid purple color. Additionally, when the scene is closed and re-opened this same issue occurs. Expected behavior is that the texture displays the same in-game as it does in the editor. Assigning the ViewportTexture using GDScript circumvents this issue.

![image](https://user-images.githubusercontent.com/66960524/202458123-41c6baf3-15a0-428c-a3bb-ccb438d8aa56.png)
Quad on the left has its texture assigned in GDScript, Quad on the right has its texture assigned in the editor.

### Steps to reproduce

Create a SubViewport with a camera3d as a child.
Set the SubViewport's update mode to always. (Update mode "When Visible" doesn't seem to work currently)
Create a quad mesh with a standard material and set its albedo_texture to a ViewportTexture pointing to the SubViewport .
Save the scene.
Close and reopen the scene.

### Minimal reproduction project

[ViewportBugMRP.zip](https://github.com/godotengine/godot/files/10031995/ViewportBugMRP.zip)
Repository: angular
Issue: Cancelling requests with service worker
Labels: area: service-worker

### Which @angular/* package(s) are the source of the bug?

service-worker

### Is this a regression?

No

### Description

When using a service worker and cancelling http requests (via unsubscribe for example), the underlying call made by service worker is not cancelled.

This could cause several issues like reaching maximum number of connections opened to a backend or useless backend load.

To reproduce the issue you can use the project I shared in github which is triggering calls to a slow backend and cancelling the calls except the last one (with and without service worker). You can see that, when using service worker, that last call have to wait for all the "cancelled" calls to be done before being fired. 

I attach two screenshots of the demo code you can find in the repository.

<img width="1438" alt="Screenshot 2022-11-17 at 15 01 43" src="https://user-images.githubusercontent.com/1235503/202466662-d0012fb5-2663-494f-b4f9-bb1525abb0a5.png">
<img width="1438" alt="Screenshot 2022-11-17 at 15 02 16" src="https://user-images.githubusercontent.com/1235503/202466670-b1208e2d-f62b-431f-884f-abcde32074f3.png">


### Please provide a link to a minimal reproduction of the bug

https://github.com/oliveti/sw-cancellation-demo-2

### Please provide the exception or error you saw

_No response_

### Please provide the environment you discovered this bug in (run `ng version`)

```true
Angular CLI: 14.2.9
Node: 16.14.0
Package Manager: npm 9.1.2 
OS: darwin arm64

Angular: 14.2.11
... animations, common, compiler, compiler-cli, core, forms
... platform-browser, platform-browser-dynamic, router
... service-worker

Package                         Version
---------------------------------------------------------
@angular-devkit/architect       0.1402.9
@angular-devkit/build-angular   14.2.9
@angular-devkit/core            14.2.9
@angular-devkit/schematics      14.2.9
@angular/cli                    14.2.9
@angular/pwa                    0.5.3
@schematics/angular             14.2.9
rxjs                            7.5.7
typescript                      4.7.4
```


### Anything else?

_No response_
Repository: godot
Issue: Using PackedScene::instantiate in multithreading will cause the program to crash
Labels: topic:core,documentation,topic:3d

### Godot version

4.0 b4

### System information

Win10

### Issue description

It seems that this is really a bug. I try to replicate the operation in GDScript. When my PacketScene contains CSGBox, it will cause a crash
No error is output

### Steps to reproduce

When PackedScene contains CSGBOX3D, instantiation will cause crash in multiple threads


var threads : Array[Thread] = [
	Thread.new(),
	Thread.new(),
]

var preset : PackedScene = preload("res://packed_scene.tscn")
func _ready():
	for thread in threads:
		thread.start(func(): while(true) : preset.instantiate())

### Minimal reproduction project

[Empty.zip](https://github.com/godotengine/godot/files/10032894/Empty.zip)
Repository: flutter
Issue: On iOS 14+, when the debug mode is not running through the IDE.registar is null
Labels: platform-ios,engine,e: OS-version specific,P2,a: plugins,team-ios,triaged-ios

On iOS 14+, when the debug mode is not running through the IDE. Everything about Plugin is correct.
`[registry registrarForPlugin:@"ConnectivityPlusPlugin"] `The result of this method may be nil. like below.
Is this correct? Or in your expectation?

```
+ (void)registerWithRegistry:(NSObject<FlutterPluginRegistry>*)registry {
  [ConnectivityPlusPlugin registerWithRegistrar:[registry registrarForPlugin:@"ConnectivityPlusPlugin"]];
  [IntegrationTestPlugin registerWithRegistrar:[registry registrarForPlugin:@"IntegrationTestPlugin"]];
}
```
Repository: godot
Issue: Script editor crashes after clicking code folding arrows
Labels: bug,topic:editor,needs testing

### Godot version

GODOT4.0-beta5

### System information

Window10 

### Issue description

when i was coding use function to organize my code blocks， I want make code clearly then click left arrow icon to overlap code blocks, it cause crashed , then open it again, the script code being edited just now is lost ， unable  to recover

### Steps to reproduce

1. Click the left arrow icon to overlap code block in the edit 
2. Godot engine crashed 
3. Open it again 
4. Current editing  *.gd file's code missing, lost, unable to recover 
5. except save file problem , because when I was coding , I will press Alt + S to save file habitually


### Minimal reproduction project

_No response_
Repository: godot
Issue: Incorrect script editor navigation to previous class 
Labels: bug,topic:editor

### Godot version

4.0 beta5

### System information

Linux Mint 20/21

### Issue description

When navigating back to previous class/file or code block with "Alt+left arrow", the route is incorrect.

### Steps to reproduce

*.Have several scripts + local methods + built-in method calls.
*.Use mouse to navigate between files and "ctrl + left mouse click" to navigate to method definitions.
*.Go back with "Alt + left arrow"

Result: incorrect backwards navigation order + local method block is skipped in the return path entirely.

Attached video:

https://user-images.githubusercontent.com/19222931/202488672-a444c7a6-3ca1-4b74-83ed-14e82cb30c1e.mp4



### Minimal reproduction project

_No response_
Repository: flutter
Issue: Refactor tests within `test_test.dart` to use expanded reporter output
Labels: tool,P3,c: tech-debt,team-tool,triaged-tool

We should refactor the test code to use `expanded` as the reporter so that we can capture all of the messages that are put into stdout. Currently we are using `compact` as the reporter which could lead to some messages not persisting in stdout.

Path to test `packages/flutter_tools/test/integration.shard/test_test.dart`
Repository: go
Issue: x/tools/internal/imports: TestFindStdlib failures
Labels: NeedsInvestigation,Tools

```
#!watchflakes
post <- pkg == "golang.org/x/tools/internal/imports" && test == "TestFindStdlib"
```

Issue created automatically to collect these failures.

Example ([log](https://build.golang.org/log/6b92c7eb847795d620750f98b44e864385ae1b1f)):

    panic: test timed out after 10m0s
    running tests:
    	TestFindStdlib (9m51s)
    	TestFindStdlib/Modules#04 (9m50s)
    
    testing.(*T).Run(0xc0002c31e0, {0x67dbbf?, 0x20?}, 0xc00052c540)
    	/tmp/workdir/go/src/testing/testing.go:1619 +0x3fa
    golang.org/x/tools/internal/imports.testConfig.test({0x0, {{0x67e44e, 0x7}, 0xc0001b2030, 0x0}, {0x0, 0x0, 0x0}}, 0xc0002c31e0, 0xc000a8a020)
    	/tmp/workdir/gopath/src/golang.org/x/tools/internal/imports/fix_test.go:1641 +0x1aa
    golang.org/x/tools/internal/imports.TestFindStdlib(0xc0002c3040?)
    	/tmp/workdir/gopath/src/golang.org/x/tools/internal/imports/fix_test.go:1556 +0x245
    testing.tRunner(0xc0002c31e0, 0x6b08b0)


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: go
Issue: x/text/unicode/norm: apparent deadlock on js-wasm
Labels: NeedsInvestigation,arch-wasm,OS-JS

```
#!watchflakes
post <- pkg == "golang.org/x/text/unicode/norm" && test == ""
```

Issue created automatically to collect these failures.

Example ([log](https://build.golang.org/log/5ce1fe50407a2dc3b13216a4dbc23ebee65c8ab2)):

    *** Test killed with quit: ran too long (11m0s).


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: storybook
Issue: [Bug]: incorrect location of `.cache/.vite-storybook` folder
Labels: bug,has workaround,builder-vite

### Describe the bug

when a storybook config folder is located et e.g. `./config/storybook/`, the `vite` builder will create a cache folder at `./config/node_modules/.cache/.vite-storybook/` instead of in the root `node_modules` folder.

afaict this is because it assumes [here](https://github.com/storybookjs/storybook/blob/next/code/lib/builder-vite/src/vite-config.ts#L47-L48) that the config folder will only ever by one level deep.

### To Reproduce

```shell
- `npx sb@next init --builder=vite --type=react`
- `npm i -D react`
- move config folder from `./.storybook` to `./config/storybook/` and adjust the `stories` setting in `./config/storybook/main.js`
- `npx storybook dev --config-dir ./config/storybook/ --no-open --port 6006`
- a new `./config/node_modules` folder was created
```


### System

```shell
Environment Info:

  System:
    OS: Linux 5.15 KDE neon 5.26 5.26
    CPU: (4) x64 Intel(R) Core(TM) i5-6400T CPU @ 2.20GHz
  Binaries:
    Node: 18.12.0 - ~/.volta/tools/image/node/18.12.0/bin/node
    Yarn: 1.22.19 - ~/.volta/tools/image/yarn/1.22.19/bin/yarn
    npm: 8.19.2 - ~/.volta/tools/image/node/18.12.0/bin/npm
  Browsers:
    Firefox: 107.0
  npmPackages:
    @storybook/addon-essentials: ^7.0.0-alpha.50 => 7.0.0-alpha.50 
    @storybook/addon-interactions: ^7.0.0-alpha.50 => 7.0.0-alpha.50 
    @storybook/addon-links: ^7.0.0-alpha.50 => 7.0.0-alpha.50 
    @storybook/react: ^7.0.0-alpha.50 => 7.0.0-alpha.50 
    @storybook/react-vite: ^7.0.0-alpha.50 => 7.0.0-alpha.50 
    @storybook/testing-library: ^0.0.13 => 0.0.13
```
```


### Additional context

_No response_
Repository: go
Issue: misc/cgo/testsanitizers: TestMSAN/msan_fail timeout on freebsd-amd64-13_0
Labels: OS-FreeBSD,NeedsInvestigation

```
#!watchflakes
post <- builder == "freebsd-amd64-13_0" && pkg == "" && test == "TestMSAN"
```

Issue created automatically to collect these failures.

Example ([log](https://build.golang.org/log/6054a59cdce91552b51c846c268fccd5867b55a9)):

    panic: test timed out after 5m0s
    running tests:
    	TestMSAN (5m0s)
    	TestMSAN/msan_fail (4m48s)
    
    syscall.Syscall6(0x214, 0x0, 0x900d, 0xc00007acb4, 0x18, 0x0, 0x0)
    	/tmp/workdir/go/src/syscall/asm_unix_amd64.s:39 +0x5 fp=0xc00007ac60 sp=0xc00007ac58 pc=0x4745e5
    os.wait6(0xc00030b1a0?, 0xc00007ad48?, 0xc00030b140?)
    	/tmp/workdir/go/src/os/wait6_freebsd64.go:18 +0x4d fp=0xc00007acd0 sp=0xc00007ac60 pc=0x495ecd
    os.(*Process).blockUntilWaitable(0xc0003025a0)
    	/tmp/workdir/go/src/os/wait_wait6.go:20 +0x33 fp=0xc00007ad00 sp=0xc00007acd0 pc=0x495f53
    os.(*Process).wait(0xc0003025a0)
    	/tmp/workdir/go/src/os/exec_unix.go:22 +0x28 fp=0xc00007ad60 sp=0xc00007ad00 pc=0x491428
    os.(*Process).Wait(...)
    	/tmp/workdir/go/src/os/exec.go:132
    os/exec.(*Cmd).Wait(0xc000308dc0)
    	/tmp/workdir/go/src/os/exec/exec.go:890 +0x45 fp=0xc00007adc8 sp=0xc00007ad60 pc=0x4e5ca5
    os/exec.(*Cmd).Run(0x40?)
    	/tmp/workdir/go/src/os/exec/exec.go:590 +0x39 fp=0xc00007ade8 sp=0xc00007adc8 pc=0x4e47b9
    os/exec.(*Cmd).CombinedOutput(0xc000308dc0)
    	/tmp/workdir/go/src/os/exec/exec.go:1005 +0xa8 fp=0xc00007ae10 sp=0xc00007ade8 pc=0x4e6608
    misc/cgo/testsanitizers_test.TestMSAN.func1(0xc000082ea0)
    	/tmp/workdir/go/misc/cgo/testsanitizers/msan_test.go:72 +0x2c5 fp=0xc00007af70 sp=0xc00007ae10 pc=0x5355e5
    testing.tRunner(0xc000082ea0, 0xc0000da190)


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: go
Issue: x/net/context/ctxhttp: test failures due to `ENOBUFS` on netbsd-386-9_0
Labels: OS-NetBSD,NeedsInvestigation

```
#!watchflakes
post <- pkg == "golang.org/x/net/context/ctxhttp" && `no buffer space available`
```

Issue created automatically to collect these failures.

Example ([log](https://build.golang.org/log/94145f98d4a44153ce76eee71062860e55462f26)):

    --- FAIL: TestGo17Context (0.00s)
        ctxhttp_test.go:28: error received from client: Get "http://127.0.0.1:65524": dial tcp 127.0.0.1:65524: socket: no buffer space available <nil>


— [watchflakes](https://go.dev/wiki/Watchflakes)