sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: storybook
Issue: Add common devices top url bars and bottom toolbars to addon/viewport.
Labels: feature request,needs triage

**Is your feature request related to a problem? Please describe**
I'm working on a mobile website, and the mockups in Figma, have the URL bar (and browser buttons), and back/home buttons below. For example, mockups might come drawn inside something like [this.](https://www.sketchappsources.com/resources/source-image/patrickswong-android-chrome-browser.png)

**Describe the solution you'd like**
I'd like to be able to setup extra options for viewports like url bars for common devices, showing a configurable url with the right color (like android does), and navigation buttons that are still common in lots of devices.

**Describe alternatives you've considered**
I have considered adding a decorator for stories which re-implements something like this, but it would be nice if it was supported out of the box, since I think getting mockups surrounded with web browsers is very common.

**Are you able to assist to bring the feature to reality?**
Not currently, but if instructed in how to do so I might be able to help
Repository: flutter
Issue: [go_router] Align with URLPattern standard
Labels: c: new feature,package,c: proposal,P3,p: go_router,team-go_router,triaged-go_router

I wanted to propose that the go_router package (and ideally Shelf router) began the process of transitioning to the emerging URLPattern standard outlined here https://developer.mozilla.org/en-US/docs/Web/API/URL_Pattern_API

This would help to ensure that not only there was a standard approach within the Dart / Flutter ecosystem but also with the web platform as a whole.

You can find official documentation on the spec here https://github.com/WICG/urlpattern
Repository: godot
Issue: Vulkan: GPUParticles2D attractors not implemented yet (unlike in GPUParticles3D)
Labels: enhancement,topic:rendering,topic:2d,topic:particles

*Related to https://github.com/godotengine/godot/issues/60910.*

### Godot version

4.0.alpha7

### System information

Fedora 34, GeForce GTX 1080 (NVIDIA 510.60.02)

### Issue description

GPUParticles2D attractors aren't implemented yet (unlike in GPUParticles3D):

![image](https://user-images.githubusercontent.com/180032/167512297-651b8ce5-44c4-4773-8360-0ce3911090ea.png)

### Steps to reproduce

- Look for GPUParticles2D attractor shape nodes in the Create New Node dialog.

### Minimal reproduction project

N/A
Repository: youtube-dl
Issue: ABC iView 401 Authentication Error
Labels: broken-IE

<!--

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  IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################

-->


## Checklist

- [X] I'm reporting a broken site support
- [X] I've verified that I'm running youtube-dl version **2021.12.17**
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've checked that all URLs and arguments with special characters are properly quoted or escaped
- [X] I've searched the bugtracker for similar issues including closed ones

## Verbose log
```ShellSession
[debug] System config: []
[debug] User config: []
[debug] Custom config: []
[debug] Command-line args: ['-v', '-u', 'PRIVATE', 'https://iview.abc.net.au/video/CH1911H022S00']
Type account password and press [Return]:
[debug] Encodings: locale cp1252, fs mbcs, out cp437, pref cp1252
[debug] youtube-dl version 2021.12.17
[debug] Python version 3.4.4 (CPython) - Windows-10-10.0.22610
[debug] exe versions: ffmpeg 2022-05-02-git-40f2ea971f-full_build-www.gyan.dev, ffprobe 2022-05-02-git-40f2ea971f-full_build-www.gyan.dev
[debug] Proxy map: {}
[debug] Using fake IP 1.130.230.187 (AU) as X-Forwarded-For.
[abc.net.au:iview] CH1911H022S00: Downloading JSON metadata
[abc.net.au:iview] CH1911H022S00: Downloading webpage
ERROR: Unable to download webpage: HTTP Error 401: Unauthorized (caused by HTTPError()); please report this issue on https://yt-dl.org/bug . Make sure you are using the latest version; type  youtube-dl -U  to update. Be sure to call youtube-dl with the --verbose flag and include its complete output.
  File "C:\Users\dst\AppData\Roaming\Build archive\youtube-dl\ytdl-org\tmpupik7c6w\build\youtube_dl\extractor\common.py", line 634, in _request_webpage
  File "C:\Users\dst\AppData\Roaming\Build archive\youtube-dl\ytdl-org\tmpupik7c6w\build\youtube_dl\YoutubeDL.py", line 2288, in urlopen
  File "C:\Python\Python34\lib\urllib\request.py", line 470, in open
  File "C:\Python\Python34\lib\urllib\request.py", line 580, in http_response
  File "C:\Python\Python34\lib\urllib\request.py", line 508, in error
  File "C:\Python\Python34\lib\urllib\request.py", line 442, in _call_chain
  File "C:\Python\Python34\lib\urllib\request.py", line 588, in http_error_default
```
## Description

<!--
Provide an explanation of your issue in an arbitrary form. Provide any additional information, suggested solution and as much context and examples as possible.
If work on your issue requires account credentials please provide them or explain how one can obtain them.
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WRITE DESCRIPTION HERE

ABC iView exhibits a HTTP 401 error. I have tried other systems and different accounts. All yield the same result.
Repository: TypeScript
Issue: Enrich TS Server Tracepoints
Labels: Domain: TSServer,Domain: Performance,Rescheduled

Today a trace point in TS Server exists, but is not practically useful. In `tsc` traces, we dump a list of all the types, but that allows us to point at the type and say "this is the slow type"; however, types aren't stable between checks in the language service, so the same technique doesn't work.

We want to find a way to provide some extra information in TS Server trace points so that analyses can quickly point out what's going wrong.
Repository: pytorch
Issue: broadcast_object_list with GPU tensors can lead to deadlock on PyTorch CI machines
Labels: high priority,triage review,oncall: distributed,module: fsdp

### 🐛 Describe the bug

See for example: https://github.com/pytorch/pytorch/runs/6357736633?check_suite_focus=true

Here, we are using `broadcast_object_list` on a dict with GPU tensors, and running into deadlocks which cause the process to hang and eventually terminate. This issue is not reproducible on V100 / A100 HW architecture and only appears to manifest itself on M60 PyTorch CI machines. https://github.com/pytorch/pytorch/issues/76865 runs into a similar deadlock.

### Versions

main

cc @ezyang @gchanan @zou3519 @pietern @mrshenli @pritamdamania87 @zhaojuanmao @satgera @rohan-varma @gqchen @aazzolini @osalpekar @jiayisuse @SciPioneer @H-Huang
Repository: pytorch
Issue: __name__ on OpOverload should not contain period
Labels: triaged,module: __torch_dispatch__

### 🐛 Describe the bug

Conventionally, `__name__` refers to the name of the Python object without any namespacing. However, for OpOverloads as retrieved from `torch.ops.aten.abs.default` these have the `__name__` `abs.default` which violates this

cc @Chillee @ezyang @zou3519 @albanD @samdow @anjali411 

### Versions

master
Repository: godot
Issue: [3.x] Autocomplete on 3.x have strange behavior at word boundary
Labels: bug,topic:gdscript,topic:editor

### Godot version

3.4.4 / 3.x(d9150483ef813fb3d4e44a02ceee43a41f03a58a)

### System information

Arch Linux, GLES 3, Mesa Intel(R) UHD Graphics (CML GT2)

### Issue description

Autocomplete on `3.x` have strange behavior at word boundary. Does not happend on `master`.

Define these variables:

```gdscript
var raycast
var ray_cast
var ray0cast
```

* Typing `racast` yields all three variables correctly.
* Typing `rayc` only gives you `raycast`, `RayCast`, and `RayCast2D`.


### Steps to reproduce

See issue description.

### Minimal reproduction project

_No response_
Repository: go
Issue: gollvm/gofrontend: complex division produces wrong results.
Labels: NeedsInvestigation

<!--
Please answer these questions before submitting your issue. Thanks!
-->

### What version of Go are you using (`go version`)?

<pre>
$ go version
</pre>
gollvm
### Does this issue reproduce with the latest release?
yes


### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Output</summary><br><pre>
$ go env
</pre></details>
Debian

Intel(R) Xeon(R) Platinum 8260 CPU @ 2.40GHz (Cascade Lake)

### What did you do?

<!--
If possible, provide a recipe for reproducing the error.
A complete runnable program is good.
A link on go.dev/play is best.
-->
error case:
```
package main

import (
    "fmt"
    "math"
)

var (
    nan     = math.NaN()
    inf     = math.Inf(1)
    zero    = 0.0
)

func main() {
    var val complex128 = complex(zero, zero)
    var val1 complex128 = complex(nan, inf)

    res1 := val / val1
    fmt.Println(res1)
}
```


### What did you expect to see?
(0+0i)
According to ISO/IEC 9899:1999 (E), (0+0i) / (NaN+Infi) = (0+0i)

### What did you see instead?
(NaN+NaNi)
Repository: ant-design
Issue: Add form instance methods：getTouchedFields
Labels: 💡 Feature Request,Inactive

### What problem does this feature solve?

Used to get the field that was manipulated

### What does the proposed API look like?

() => string[]，returns a list of fields that have been manipulated。

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: pytorch
Issue: [FSDP] `ignored_modules` follow-ups
Labels: oncall: distributed,module: fsdp

This issue is to track a few follow-ups regarding `ignored_modules`.

1. Users may want to ignore specific parameters or buffers within a module. How should we modify the API to accommodate this?
2. What should happen if a user passes a module into `ignored_modules` that contains a submodule that is an `FSDP` instance?
    - The current implementation ignores it without warning, but alternatives are to issue a warning or to error.
3. How should `ignored_modules` interact with shared parameters and buffers? For example, what should happen if a parameter is in a module in `ignored_modules` but also in a module that is not in `ignored_modules`? What if that latter module is an `FSDP` instance and already flattened its parameters? 

cc @pietern @mrshenli @pritamdamania87 @zhaojuanmao @satgera @rohan-varma @gqchen @aazzolini @osalpekar @jiayisuse @SciPioneer @H-Huang
Repository: flutter
Issue: [pigeon] Have generated Objective-C data classes conform to `NSCopying`
Labels: platform-ios,package,p: pigeon,P3,team-ios,triaged-ios

Attempting to use a data class as a key for a `Map` generates Objective-C that causes an error because data classes don't conform to `NSCopying`:

```dart
class MyData { }

class MyClass {
  MyClass(this.map);
  
  final Map<MyData, int> map;
}
```

This is also true for using Objective-C enums as keys, but this is currently not supported: https://github.com/flutter/flutter/issues/87307
Repository: godot
Issue: Textures Will Not Render on Older Versions of iOS (GLES 2 - HTML5 Export)
Labels: enhancement,platform:ios,topic:rendering,documentation,topic:import,performance

### Godot version

3.4.4

### System information

iPhone 7 iOS 13.6.1 GLES2

### Issue description

Textures are rendered as plain white on older versions of iOS, Anything 15.0 or above will render just fine on Safari and Chrome when using the HTML5 exports. Pvrtc / Etc 2 / Etc / S 3 Tc Texture compression methods are all enabled and the import files have been refreshed multiple times. Png lossless Compression is also enabled. The issue seems to stem from the non-backwards compatability of the current Pvrtc texture compression algorithm. 

More recent models of iPhones do not seem to have this issue and an iOS update does seem to relieve the issue on older devices, yet this is still an issue since most devices still run older versions of iOS and the project currently being developed targets the web on a wide range of platforms and devices.

Tested on two separate iPhone 7's 
one Running iOS 13.6.1
the latter Running iOS 15.4.1

Export is from a GLES2 Project for wider compatability.

### Steps to reproduce

Simply add a texture to a material and stick it on any mesh or import a GLTF model with any relevant texturing. The issue persists with both transparent and non transparent textures then Export the game for HTML5 and run it on a local dev server using your HTTP server of choice (python3 -m http.server 8080 is an easy way to get the relevant directory hosted).

I have added an example project with 3 cubes with either a textured node parent or a textured mesh.

### Minimal reproduction project

[Texture Test.zip](https://github.com/godotengine/godot/files/8657643/Texture.Test.zip)
Repository: PowerToys
Issue: better search VScode workspace in  Run
Labels: Idea-Enhancement,Product-PowerToys Run,Needs-Triage,Run-Plugin

### Description of the new feature / enhancement

when I searching for a workspace in vsCode, I should exactly type the repository name
![2022-05-10_9-47-57](https://user-images.githubusercontent.com/23061025/167548071-70d31690-ee64-439d-9fa7-5eeb9f35d0cc.png)
for example in this picture if I searching for **megasee** the second suggestion does not appear here.
it's be great if search result included for **path**


### Scenario when this would be used?

this help to better searching experience when we don't remember exactly the name of repository but know the path

### Supporting information

_No response_
Repository: flutter
Issue: Proposal to add suffix option in `CupertinoTextFormFieldRow`
Labels: c: new feature,framework,f: cupertino,c: proposal,P3,team-design,triaged-design

`CupertinoTextField already have it but it did not support validation
Repository: flutter
Issue: ☂️ [macOS] Support building engine on Apple Silicon without Rosetta
Labels: engine,platform-mac,P2,team-engine,triaged-engine

Currently, in order to build the engine on an Apple Silicon Mac, either as a host build or a target build, we need to build under Rosetta. This is for several reasons:

* [x] The Fuchsia clang toolchain for arm64 macOS is not yet available.
* [x] Swiftshader (used by our engine tests) doesn't support building as an arm64 binary. https://github.com/flutter/flutter/issues/90425

As such, we currently hardcode `host_cpu` to `x64` for all macOS engine builds (including cross-compiles targeting arm64), and as such these builds are run under Rosetta.

Once this work is done:
* [ ] We'll want to switch to the (host: arm64 target: arm64) `gen_snapshot` for arm64 macs rather than the current setup of running (host: x64 target: simarm64) `gen_snapshot` under Rosetta in the tool. We already support building on arm64 macs) rather than the (host: x64 target: simarm64) gen_snapshot.
* [x] There is no (host: arm64 target: simx64) `gen_snapshot` today since there's no support for this in the Dart SDK today. Until that work is prioritised, we'll need to continue generating x64 AOT code using the (host: x64 target: x64) `gen_snapshot` we use today, under Rosetta.

Doing this is necessary to enable building unit tests in the host arm64 build on macOS. https://github.com/flutter/flutter/issues/115322 is the relevant sub-issue.
Repository: vscode
Issue: Problem matcher network path bug
Labels: bug,tasks

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- VS Code Version: 1.66.2
- OS Version: Windows 10

Steps to Reproduce:

1. Open network location with UNC path (i.e. \\Bl-12\c$\Temp)
2. Configure a task with problem matcher and run it
<img width="441" alt="Capture1" src="https://user-images.githubusercontent.com/69567200/167565898-618cad8d-a2d5-4989-b184-940e9b2170ba.PNG">
3. Task has errors but will complete
<img width="800" alt="Capture5" src="https://user-images.githubusercontent.com/69567200/167566382-ffb10452-8ab0-4692-8494-bf4eb61ef171.png">


Expected result: Message will be displayed in the Problems tab.
Actual result: Nothing is displayed in the Problems tab, UriError comes up in the Output tab
<img width="917" alt="Capture2" src="https://user-images.githubusercontent.com/69567200/167566721-16e067f1-8ca3-41c3-9b1d-2eb3cd379524.PNG">
Repository: create-react-app
Issue: CRA server disconnects my websocket connection
Labels: needs triage

I am using http-proxy-middleware to intercept my websocket request from the app, because I need to send cookies to BE, and Chrome doesn't attach cookies to external domains, so my only solution is to proxy the request and make the wesocket connection via the CRA server. 

This is my config in the setupProxy.js

![code4e](https://user-images.githubusercontent.com/46874613/167566149-3715ee20-12d3-4ee3-ac00-f1ba0c560b7c.png)

I am running a demo nodejs server on port 8080 and /testws is the endpoint to connect the websocket to. This is how I try to connect to the websocket, I am using the standart JS websocket

![image](https://user-images.githubusercontent.com/46874613/167566617-8ecc43eb-b0f7-4d0b-b239-fa274bed80a9.png)

Note: I use wss because the project is served in https, and in ws it fails to connect to the proxy. 

Below is the output in the terminal when I connect to the proxy.

![image](https://user-images.githubusercontent.com/46874613/167566413-c3b66535-0dd5-41be-9737-a2a500038ae6.png)

The server just disconnects, doesn't throw error, onError callback in the proxy config doesn't log, it just disconnects immediatelly, it doesn't even connect to the server, I log a msg on every connection on the nodejs server and it doesn't log at all.



I can connect to the server if I don't use the proxy like this
![image](https://user-images.githubusercontent.com/46874613/167567393-ba867b44-a47a-4db3-9c06-8bd76d364f1b.png)
but then again Chrome doesn't attach cookies to the request and I need them to authenticate with our real BE

I would be grateful for all kinds of suggestions. Also it is not an option for the BE to change, so please constrain from suggesting changes related to the BE. I just need to make the CRA app to make the connection. If it isn't possible, which I doubt, then we will consider changing the BE as well
Repository: flutter
Issue: implicit transaction wasn't created on a main thread when using platformview and set CA_ASSERT_MAIN_THREAD_TRANSACTIONS environment variable
Labels: c: crash,platform-ios,engine,a: platform-views,t: xcode,has reproducible steps,P2,found in release: 3.0,found in release: 3.1,team-ios,triaged-ios

we have a iOS flutter app which has a environment variable CA_ASSERT_MAIN_THREAD_TRANSACTIONS = 1 ,  after enter a page with platformview and pop back ,  when enter the page with platformview again, it hit a assert "CoreAnimation: CA_ASSERT_MAIN_THREAD_TRANSACTIONS is set and an implicit transaction wasn't created on a main thread." I know It just take place in debug mode.  But in add-to-app we need set this variable to give us some warning tips.

![image](https://user-images.githubusercontent.com/62196643/167574189-7647cb59-296f-4402-a672-ee301d7ee07c.png)

Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel master, 2.13.0-0.0.pre.1007, on macOS 12.2.1 21D62 darwin-x64, locale zh-Hans-CN)
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.0)
This is taking an unexpectedly long time...[!] Xcode - develop for iOS and macOS (Xcode 12.5)
    ✗ Flutter requires Xcode 13 or higher.
      Download the latest version or update via the Mac App Store.
    ✗ CocoaPods installed but not working.
        You appear to have CocoaPods installed but it is not working.
        This can happen if the version of Ruby that CocoaPods was installed with is different from the one being used to invoke it.
        This can usually be fixed by re-installing CocoaPods.
      To re-install see https://guides.cocoapods.org/using/getting-started.html#installation for instructions.
[✓] Chrome - develop for the web
[✓] Android Studio (version 4.1)
[✓] Connected device (1 available)
[✓] HTTP Host Availability

## Steps to Reproduce
Just set CA_ASSERT_MAIN_THREAD_TRANSACTIONS = 1 and create page with platformview, It is easy to Reproduce
Repository: pytorch
Issue: FSDP: ability to ignore parameters
Labels: high priority,triage review,oncall: distributed,module: fsdp

### 🚀 The feature, motivation and pitch

https://github.com/pytorch/pytorch/issues/75255 implemented the ability to ignore FSDP parameters at the module level, i.e. by passing in an `ignore_module` list to the FSDP API.

Although, we've also seen the use case where users don't want to shard particular parameters of a module, but want to ensure the rest of the module still has parameters sharded. To support use cases such as these, we'd like to be able to ignore parameters specifically and not have them coupled to be all the parameters of a module. 

### Alternatives

_No response_

### Additional context

_No response_

cc @ezyang @gchanan @zou3519 @pietern @mrshenli @pritamdamania87 @zhaojuanmao @satgera @rohan-varma @gqchen @aazzolini @osalpekar @jiayisuse @SciPioneer @H-Huang
Repository: PowerToys
Issue: saving fancy zones
Labels: Idea-Enhancement,Product-Settings,Product-FancyZones,Needs-Triage

### Description of the new feature / enhancement

hey would be nice to save fancy zones all virtual desktop and restore it on aother comuter provided the same file and shortcut and accounts are available on it 

### Scenario when this would be used?

when your computer blocks orcloses tabs that were openedd and organised in multiple virtual desktops 
and you want to restore it without having to reassign every tab to a specific part for all virtual desktops 

### Supporting information

_No response_
Repository: TypeScript
Issue: Comments on constructor super call not preserved in ES5 unless it has additional empty line
Labels: Suggestion,Help Wanted,Domain: Comment Emit,Experience Enhancement

# Bug Report

<!--
  Please fill in each section completely. Thank you!
-->

### 🔎 Search Terms

- comments
- stripped
- super
- constructor

### 🕗 Version & Regression Information

- This is the behavior in every version I tried, and I reviewed the FAQ for entries about _________

### ⏯ Playground Link

[Playground link with relevant code](https://www.typescriptlang.org/play?noEmitHelpers=true&declaration=false&target=1&ts=4.8.0-dev.20220510&filetype=ts#code/MYGwhgzhAEBC0G8BQ1XWAewHYQC4CcBXYXDfACgDpqx8BzCALmjCwE8BtAXQEpEBfJIKShIMAILQApgA9cUrABMY8ZGnTY8REmSo16TFu25816tAHoAVFei4AFgEsYmALauFuaM+hYMXgAd8KQgpfAA3KUVoKwsUc1QIQgCwvUpaBh541EFhUShoAGFpOQVlOERsjRwCYlIKanSDZlZOXkqE1GtbBx83DywvHyCQsMjo2Kr1KbQklIb9TKrcoA)

### 💻 Code

<!-- Please post the relevant code sample here as well-->
```ts
class B {
    constructor(...args: any[]) {}
}

class A extends B {
    constructor(...args: any[]) {
        /** this comment is not preserved */
        super(...args)
    }
}

class C extends B {
    constructor(...args: any[]) {
        /** this comment is preserved */
        
        super(...args)
    }
}
```

### 🙁 Actual behavior

Comment on the super call was not preserved in the ES5 output

### 🙂 Expected behavior

Comment on the super call to be preserved