sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: terminal
Issue: Split-Pane with 'backgroundImage' set, not showing all background images
Labels: Help Wanted,Needs-Repro,Issue-Bug,Area-TerminalControl,Product-Terminal,Priority-3

# Environment

```
Microsoft Windows [Version 10.0.18363.836]
Windows Terminal version: 1.0.1401.0
```

# Steps to reproduce

1. Set up a profile to have a background image
2. Close all terminals
3. Open the terminal via `wt split-pane`, or `wt -p "Command Prompt" ; split-pane -p "Windows PowerShell"`

# Expected behavior

Terminal to open with both background images shown

# Actual behavior

Only a single pane shows the background image.

`wt split-pane;split-pane` also works correctly, and shows the expected behavior.
Repository: go
Issue: runtime: "fatal error: all goroutines are asleep - deadlock!" with GC assist wait
Labels: GarbageCollector,NeedsInvestigation,compiler/runtime

[2020-06-02T21:19:07-ee776b4/freebsd-386-11_2](https://build.golang.org/log/a52682319e4acceb9aa1804f128b3f941c6eb007):
```
fatal error: all goroutines are asleep - deadlock!

goroutine 1 [semacquire]:
sync.runtime_Semacquire(0x39123438)
        /tmp/workdir/go/src/runtime/sema.go:56 +0x30
sync.(*WaitGroup).Wait(0x39123430)
        /tmp/workdir/go/src/sync/waitgroup.go:130 +0x76
cmd/compile/internal/gc.compileFunctions()
        /tmp/workdir/go/src/cmd/compile/internal/gc/pgen.go:392 +0x190
cmd/compile/internal/gc.Main(0x87a6314)
        /tmp/workdir/go/src/cmd/compile/internal/gc/main.go:757 +0x30d6
main.main()
        /tmp/workdir/go/src/cmd/compile/main.go:52 +0x8d

goroutine 22 [GC assist wait]:
cmd/compile/internal/ssa.cse(0x39168540)
        /tmp/workdir/go/src/cmd/compile/internal/ssa/cse.go:52 +0x301
cmd/compile/internal/ssa.Compile(0x39168540)
        /tmp/workdir/go/src/cmd/compile/internal/ssa/compile.go:93 +0x873
cmd/compile/internal/gc.buildssa(0x3933c5b0, 0x3, 0x0)
        /tmp/workdir/go/src/cmd/compile/internal/gc/ssa.go:460 +0xa5d
cmd/compile/internal/gc.compileSSA(0x3933c5b0, 0x3)
        /tmp/workdir/go/src/cmd/compile/internal/gc/pgen.go:317 +0x4c
cmd/compile/internal/gc.compileFunctions.func2(0x3943a7c0, 0x39123430, 0x3)
        /tmp/workdir/go/src/cmd/compile/internal/gc/pgen.go:382 +0x35
created by cmd/compile/internal/gc.compileFunctions
        /tmp/workdir/go/src/cmd/compile/internal/gc/pgen.go:380 +0xf7
```

This is a failure on `freebsd-386-11_2`. I don't see any recent similar failures.

cc @mknyszek @aclements
Repository: svelte
Issue: delay in transitions only applies to last change
Labels: bug,temp-stale

https://svelte.dev/repl/577f73063a75469292b63d384f72ea9c?version=3.23.0
![Untitlesd-1](https://user-images.githubusercontent.com/30108880/83700449-2db46380-a607-11ea-8980-a12a20836119.gif)
( reload to replay gif )
Repository: pytorch
Issue: Misannotation of layer_norm parameters causes internal assert failure
Labels: oncall: quantization,low priority,triaged

Steps to reproduce:
1. Check out https://github.com/ezyang/pytorch/pull/new/poc/layer-norm-misannot
2. Run `pytest test/quantization/test_quantize_script.py -k test_layer_norm`

Expected result: no internal assert failure

Actual result:

```
model = RecursiveScriptModule(original_name=LayerNorm), inplace = False, debug = False, is_dynamic = False

    def _convert_script(model, inplace=False, debug=False, is_dynamic=False):
        assert not inplace, "The inplace support is still in development"
        _check_is_script_module(model)
        model.eval()
        model = wrap_cpp_module(torch._C._jit_pass_insert_quant_dequant(model._c, 'forward', inplace, is_dynamic))
        if not debug:
>           model = wrap_cpp_module(torch._C._jit_pass_quant_finalize(model._c, is_dynamic))
E           RuntimeError: 0 INTERNAL ASSERT FAILED at "../torch/csrc/jit/ir/alias_analysis.cpp":465, please report a bug to PyTorch. We don't have an op for quantized::layer_norm but it isn't a special case.  Argument types: Tensor, int[], Tensor?, Tensor?, float, float, int,
```

The failure is because of a bug in the module code:

```

diff --git a/torch/nn/modules/normalization.py b/torch/nn/modules/normalization.py
index b49650e946..09f710769b 100644
--- a/torch/nn/modules/normalization.py
+++ b/torch/nn/modules/normalization.py
@@ -142,8 +142,8 @@ class LayerNorm(Module):
     normalized_shape: _shape_t
     eps: float
     elementwise_affine: bool
-    weight: Optional[Tensor]
-    bias: Optional[Tensor]
+    weight: Tensor
+    bias: Tensor
                   
     def __init__(self, normalized_shape: _shape_t, eps: float = 1e-5, elementwise_affine: bool = True):
         super(LayerNorm, self).__init__()
```

But it should not be possible to trigger an internal assert just by misannotating parameters in Python.

cc @jerryzh168 @jianyuh @raghuramank100 @jamesr66a @vkuzo @dzhulgakov
Repository: pytorch
Issue: pytest suppresses stderr from Python startup by default
Labels: module: logging,module: tests,triaged

Steps to reproduce:
1. Make some error in a static initializer
2. Run pytest on a test suite

Expected result: You get the stderr printed by python binary (with the actual static initializer error) before exit

Actual result: Pytest suppresses the stderr and... gives you the C backtrace for Python?

This should get filed upstream

cc @mruberry
Repository: flutter
Issue: [web] Doesn't work on android 4.4 or 5.x default browser
Labels: platform-android,framework,engine,platform-web,a: build,e: OS-version specific,has reproducible steps,P3,team-engine,triaged-engine,found in release: 3.16,found in release: 3.18

## Steps to Reproduce

Sorry , there is no need to say very complicatedly.

1. Use Android Studio to create a sample flutter app -- a Counter app.
2. Compile it use the command: flutter build web,
3. Config you Nginx using the local port 80, and test it with your chrome browser.
3. Run an android (4.4 or 5.x) emulator, open the default browser and input 10.0.2.2. You will find a blank page before you after the browser's progress is closed.
4. In fact, at present, I have tested several browsers, none works properly except a blank page.

Why I just test android 4.4 or 5.x, I want my web application to be run properly at least in android 4.4 or 5.x. If this demonstration app is not able to run in android 4.4 or 5.x, my other project will be discarded officially. 

How can I do? 
I really need help.
Repository: go
Issue: x/tools/gopls: rename in GOPATH mode does not rename test variant
Labels: gopls,Tools

I was running through the steps in https://github.com/golang/vscode-go/blob/master/docs/Smoke-Test.md, with the example repository in `GOPATH` mode. Renaming `stringutil.Reverse` resulted in an error in the `reverse_test.go` file, as the version in the test variant was not renamed.
Repository: flutter
Issue: webview response to gesture from the widget above it 
Labels: platform-ios,framework,f: gestures,p: webview,package,has reproducible steps,P2,found in release: 2.2,found in release: 2.5,team-ios,triaged-ios

webView_flutter for iOS ，When loading the map URL, stack will overlay a gesturedetector event, which will penetrate the map page。。Loading other https web will not appear

```
  return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Stack(
        children: <Widget>[
          WebView(
            javascriptMode: JavascriptMode.unrestricted,
            javascriptChannels: <JavascriptChannel>[].toSet(),
            onWebViewCreated: (WebViewController controller) {
              ///url: https://www.google.com
              _webViewController.loadUrl('https://gaode.com/');
            },
            onPageFinished: (String value) {},
          ),
          Positioned(
            left: 100.0,
            top: 100.0,
            child: GestureDetector(
              onTap: () {
                print('click red...');
              },
              child: Container(
                width: 100.0,
                height: 100.0,
                color: Colors.red,
              ),
            ),
          )
        ],
      ),
    );
```
Repository: flutter
Issue: RouteAware should have didReplace callback
Labels: framework,f: routes,c: proposal,P3,team-framework,triaged-framework

## Use case

`RouteAware` class have `didPopNext`, `didPush`, `didPop`, and `didPushNext` callback,
but if a route is replaced, it will not be notified.

## Proposal

I think we should add a `didReplace` callback to `RouteAware` and `RouteObserver` class.
Repository: TypeScript
Issue: Inconsistent assignment analysis for async arrow IIFE's regarding class property declarations (sugar vs constructor assigning)
Labels: Bug

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**TypeScript Version:**  4.0.0-dev.202000519

<!-- Search terms you tried before logging this (so others can find this issue more easily) -->
**Search Terms:** async IIFE Property is used before being assigned class declaration 

**Code**

This works fine:
```ts
class MyClass {
	public foo = 0;

	constructor() {
		(async () => this.foo + 5)();
	}
}
```

This, on the other hand, errors:
```ts
class MyClass {
	public foo: number;

	constructor() {
		this.foo = 0;
		(async () => this.foo + 5)(); // errors?
	}
}
```

These two code snippets should be treated the same because the first snippet is sugar for the second.

**Expected behavior:** `(async () => this.foo + 5)()` should not have the error "Property 'foo' is used before being assigned."

**Actual behavior:** It errors

**Playground Link:** [Here](https://www.typescriptlang.org/play/#code/MYGwhgzhAECyCeBhcVoG8CwAoAkABwFcAjEAS2GgDMB7a6AXmgAYBubbHYagOwgBcATgWB9qAgBQBKdBxzjI8bhSkMAfND4ALUhAB0NOgGpoAVklS2uAL7YbWbKEgwEyJwCYZuQiXJVaALmhuAgBbIgBTAUsOLl5BYVEJaUxcHC0dfVoGZkscOQUlaBV6dXS9A2hjMwtZWXFi0u1yrKrzSRZoAHpO6AB3MQBrGEpSbnCOOysgA)<!-- A link to a TypeScript Playground "Share" link which demonstrates this behavior -->

**Related Issues:** <!-- Did you find other bugs that looked similar? -->
Repository: godot
Issue: Imported texture with HDR enabled are darker on Android
Labels: bug,platform:android,topic:rendering,topic:3d

<!-- Please search existing issues for potential duplicates before filing yours:	
https://github.com/godotengine/godot/issues?q=is%3Aissue	
-->

**Godot version:**
3.2.1
<!-- Specify commit hash if using non-official build. -->


**OS/device including version:**
Huawei P30 GLES3
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->


**Issue description:**
<!-- What happened, and what was expected. -->
Imported images are darker on Android when importing with HDR enabled. If importing with force RGBE, the color is correct but alpha channel is lost

**Steps to reproduce:**
Import an image with alpha channel and enable HDR

**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
Repository: TypeScript
Issue: Pipe function + `React.memo` returns component with `any` props
Labels: Needs Investigation,Rescheduled

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Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Even if you think you've found a *bug*, please read the FAQ first, especially the Common "Bugs" That Aren't Bugs section!

Please help us by doing the following steps before logging an issue:
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This is also the 'Nightly' version in the playground: http://www.typescriptlang.org/play/?ts=Nightly
-->
**TypeScript Version:**  3.9.2

<!-- Search terms you tried before logging this (so others can find this issue more easily) -->
**Search Terms:** generic pipe pipeWith react memo HOC props any

**Code**

```ts
import * as React from 'react';

declare function pipeWith<A, B>(a: A, ab: (a: A) => B): B;

type Props = { foo: number };
declare const MyComponent: React.FunctionComponent<Props>;

// ✅ correct props type
// React.NamedExoticComponent<Props>
const r1 = React.memo(MyComponent);

// ❌ `any` props type
// React.MemoExoticComponent<React.ComponentType<any>>
const r2 = pipeWith(MyComponent, React.memo);

// Workaround
// ✅ correct props type
// React.NamedExoticComponent<Props>
const r3 = pipeWith(MyComponent, (C) => React.memo(C));
```

Using latest version of `@types/react` (at the time of writing: 16.9.35).

**Expected behavior:**

See above.

**Actual behavior:**

See above.

**Playground Link:** <!-- A link to a TypeScript Playground "Share" link which demonstrates this behavior -->

https://stackblitz.com/edit/react-ts-4ih6jn

**Related Issues:** <!-- Did you find other bugs that looked similar? -->

https://github.com/microsoft/TypeScript/issues/25637, although that was closed as a duplicate of an issue which has since been closed (https://github.com/microsoft/TypeScript/issues/10957), so I decided to post a new issue.
Repository: godot
Issue: Vulkan: Camera effects depth write fails in transparente materials
Labels: bug,topic:rendering

**Godot version:**
v4.0.dev.custom_duild.030a26206

**OS/device including version:**
Ubuntu with Gnome - Rizen7 GPU GTX 1650 Linux driver 440.64

**Issue description:**
Using default materials appears to not write in depth buffer in transparent textures. Camera blur effects appears wrong. when full opaque materials write fine
![Captura de tela de 2020-06-03 19-29-51](https://user-images.githubusercontent.com/85936/83756416-64a96a00-a645-11ea-9dd4-18bad04683c5.png)


**Steps to reproduce:**
Add transaparent material, alpha-prepass.
Add a phisycal skybox.
Add a far blur camera effect.
Repository: flutter
Issue: [Plugin] Google Maps position problem on iOS
Labels: platform-ios,a: quality,p: maps,package,has reproducible steps,P2,found in release: 2.3,team-ios,triaged-ios

Reopening #43010

---


Trying to configure Google Maps widget where I have pin drop on longPress.

All good if I have the location zoomed somehow. But in case, I don't have any zoom on the map, it causes some map position issues.
For instance, when I place the marker more at the top, the map jumps down and grey area shows at the top. Like said, only happens when not zoomed and on iOS (Android works good).

My example: https://github.com/frasza/flutter_google_maps_example

Flutter v1.17.2
google_maps_flutter: ^0.5.28+1

![image](https://user-images.githubusercontent.com/22049682/83765582-a6550780-a67b-11ea-8a11-f281fe4e5be7.png)
Repository: pytorch
Issue: Valgrind leak checking flags losses in libtorch
Labels: module: cpp,triaged

Valgrind is my go-to for wrangling possible memory leaks. It is a beautiful piece of software, but is unfortunately (and necessarily) imperfect. I just ran a libtorch-based application through a relatively brief optimization of a CNN model, and it generated a fair number of loss records. Fortunately, all of them appear to be of the “possibly lost” variety (as opposed to “definitely lost”); I was using all of the available leak-check-heuristics available to valgrind. Many of these records reflect pytorch-based allocations embedded in pthread-related activities, which may just suggest that threads are not being thoroughly cleaned up on exit.
However, there are a number of records which, at least going by the traceback, don’t reflect an allocation embedded in thread creation. For brevity, I won't quote any of them here, because I just want to ask a larger question: Is libtorch (v. 1.5, specifically) being subjected to any kind of careful memory-leak vetting, whether by valgrind or some other checker? I know valgrind is not necessarily the ultimate authority; something as simple as a -fsanitize=address compilation could do as well or better.

cc @yf225 @glaringlee
Repository: create-react-app
Issue: Support aliased imports
Labels: issue: proposal,needs triage

As previously seen on #9034, I would like to use a separate, TypeScript-based "commons" library in two other TypeScript projects. The problem is that aliased imports are disabled for no documented reason. A workaround is possible with `react-app-rewired` through `react-app-rewire-alias` (since version 0.1.6 also fully compatible with my problem), but this should be natively supported in CRA.

The problem this would bring is that `override`s in `eslint-loader` does not support absolute/external paths, so either a version that does support this should be used, or it should be ignored (possibly accompanied by a warning that they are not linted).
Repository: pytorch
Issue: test_nn_module_tests should run less tests
Labels: module: nn,module: tests,triaged

This test appears to run every single module test in a loop. This makes it harder to diagnose failures. Each module test should get a separate test function so you can ask for a specific test to be run.

cc @albanD @mruberry
Repository: terminal
Issue: Same input with different results in terminal and cmd.exe
Labels: Help Wanted,Issue-Bug,Area-TerminalControl,Product-Terminal,Priority-2

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# Environment

```none
Windows build number: Microsoft Windows Pro [Version 10.0.18363.836] x64
Windows Terminal version (if applicable): 1.0.1401.0

Any other software?
stripe cli
```

# Steps to reproduce

Download Stripe CLI (https://github.com/stripe/stripe-cli/releases/tag/v1.4.1)
after "_stripe login_" (not sure if needed, i was already logged in) using the command
"_stripe listen --forward-to https://localhost:44391/api/StripeWebHooks_" works on cmd.exe, but not in terminal

<!-- A description of how to trigger this bug. -->

# Expected behavior
should work as in cmd.exe

# Actual behavior

<!-- What's actually happening? -->
output "unknown flag: --forward-to https://localhost:44391/api/StripeWebHooks" 

Screenshot with outputs:
![image](https://user-images.githubusercontent.com/26929742/83779879-c7722400-a68c-11ea-8328-505dff643015.png)
Repository: godot
Issue: Memory leak, on selecting multiple animation keys 10Gb+ ram used
Labels: bug,topic:editor,crash

**Godot version:**
3.2.1 stable


**OS/device including version:**
Linux

**Issue description:**
Selecting multiply animation keys like on screenshot, make Godot freeze, because Ram usage.
![2](https://user-images.githubusercontent.com/24825887/83780757-428c0800-a696-11ea-954c-375c49ef89d4.png)

**Steps to reproduce, minimal reproduction project:**
Download my example zip [test.res.zip](https://github.com/godotengine/godot/files/4731287/test.res.zip)
and open test.res in Godot editor, then select animation keys like on screenshot.
Repository: godot
Issue: Memory leak when creating Nodes or Object derived objects.
Labels: bug,topic:core

<!-- Please search existing issues for potential duplicates before filing yours:	
https://github.com/godotengine/godot/issues?q=is%3Aissue	
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**Godot version:**
<!-- Specify commit hash if using non-official build. -->
Godot_v3.2.2-beta2_win64

**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
Windows 7 x64 PS1

**Issue description:**
<!-- What happened, and what was expected. -->
Memory consumption didn't return to its previous value after creating and deleting same number of objects.

No leak in 3.2.1 stable.

**Steps to reproduce:**
- Launch the minimal project
- check 'static' memory in Debugger > Monitors (or memory consumption reported by OS)
- press the button
- check memory consumption again - it will be higher

**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
https://github.com/hilfazer/Projects/tree/master/Godot/EngineIssues/CreatingObjectsLeaksMemory
Repository: ant-design
Issue: Issue in horizontal scroll with keyboard arrow key inside the tabs
Labels: Inactive,⌨️ Accessibility

- [ ] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.

### Reproduction link
[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/s/antd-issue-tabpane-2smge)

### Steps to reproduce
Open the link.
click inside the table/footer of table.
try to scroll using keyboard arrow key 
it does not scroll

### What is expected?
The scroll using the arrow keys from keyboard inside the tabpane

### What is actually happening?
the scroll is not working.

| Environment | Info |
|---|---|
| antd | 4.3.1 |
| React | 16.12.0 |
| System | Ubuntu/window |
| Browser | chrome/mozilla |

---
I am using the antd version 3 before and it is working fine but after update to new version it is not working.
as it is easy from the keyboard to navigate or scroll.


<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->