sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: PowerToys
Issue: App windows remember where they were when last opened in Fancy zones
Labels: Needs-Triage

### Description of the new feature / enhancement

I always lock a couple of explorer folders, a powershell window and sometimes a task manager each one in the same zone every time I run the pc to work. It would be great that each one of this windows opened in their usual fancy zone just by opening them.

### Scenario when this would be used?

It would save some time and avoid some small iterative actions.

### Supporting information

_No response_
Repository: vscode
Issue: Use private origin file system for web-based FS provider
Labels: debt,engineering,web

The private origin fs is a browser based file system which is similar to indexeded and others but uses a FS like abstraction. Most browsers now support this: https://caniuse.com/mdn-api_storagemanager_getdirectory and we should investigate to use this over our indexeded-based FS when possible. 

fyi @sandy081
Repository: vscode
Issue: Windows Setup: Add additional metadata to inno_updater.exe
Labels: feature-request,windows,workbench-os-integration


Type: <b>Bug</b>

The file is missing ProductName and Version in the signature.
This blocks usage of the updater by Applocker rules, when only signed executables with ProductName are allowed to run.

For Inno_Updater this is what I have now:

```
Publisher          : O=MICROSOFT CORPORATION, L=REDMOND, S=WASHINGTON, C=US\\,0.0.0.0
Hash               : SHA256 0x7CBB990B9373F31A9135B72DAD8C6176E245299C7902A78F9FD71C7329CCDFDE
```

While for code.exe ProductName and Version are present:
```
Publisher  : O=MICROSOFT CORPORATION, L=REDMOND, S=WASHINGTON, C=US\VISUAL STUDIO CODE\ELECTRON.EXE,1.73.1.0
Hash       : SHA256 0x889F539FBDA59F7569A8E0A483EC2EC51056B266415352C082A60BB7B74D87D4
```

VS Code version: Code 1.73.1 (6261075646f055b99068d3688932416f2346dd3b, 2022-11-09T04:27:29.066Z)
OS version: Windows_NT x64 10.0.22621
Modes:
Sandboxed: No

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Intel(R) Core(TM) i7-1065G7 CPU @ 1.30GHz (8 x 1498)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: disabled_off<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_renderer: enabled_on<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: disabled_off|
|Load (avg)|undefined|
|Memory (System)|31.60GB (12.59GB free)|
|Process Argv|--crash-reporter-id 96107d8f-e7b4-45bd-8a2d-dd44bcb5f0d4|
|Screen Reader|no|
|VM|0%|
</details>
<!-- generated by issue reporter -->
Repository: vscode
Issue: If I set focus back to Input 1, ctrl+z does nothing:
Labels: feature-request,merge-editor

Maybe this is expected behavior but I found it confusing that undo only works if focus is in the result editor. If I click a codelens in Input 1 and then set focus back to Input 1, ctrl+z does nothing:
![Recording 2022-11-30 at 11 10 09](https://user-images.githubusercontent.com/30305945/204887163-b06bb556-e599-49e9-8617-a42a612bc99f.gif)

_Originally posted by @joyceerhl in https://github.com/microsoft/vscode/issues/158864#issuecomment-1332614336_
Repository: stable-diffusion-webui
Issue: [Feature Request]: Way of calculating the result filenames from a Processed result
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

During my script's `run()` callback I want to be able to save the full filenames of the sample images created by `process_images` so that my script can reference them later, however I found no good way of doing this except copying a bunch of code from `images.py`.

I think if the filename logic in `images.py` were cleaned up so I could just call `result_filenames = calculate_output_filenames(processed)`, on a `Processed`, that would suffice for my purposes

### Proposed workflow

Call `calculate_output_filenames(processed)` or similar to get the result filenames

### Additional information

Use case: I'm making https://github.com/space-nuko/sd-promptbook. I want to be able to combine snippets of prompts together and generate images from them. When a snippet is used in a combined prompt, I want to be able to save a reference that associates that snippet with the final image. That way you can look up which images were affected by which snippets at a later time
Repository: pytorch
Issue: Can not use x=torch.tensor(b), to create a Tensor out of a List[List[Tensor]] (A List of Lists of Tensors)
Labels: oncall: jit,triaged

### 🐛 Describe the bug

Can not use x=torch.tensor(b), to create a Tensor out of a List[List[Tensor]] (A List of Lists of Tensors) in Torchscript

Minimal Sample:
``` python
@torch.jit.script_if_tracing
def get_boxes(batch_bboxes):
      s = torch.jit.annotate(List[List[Tensor]], [])
      s.append([torch.tensor(3.14)]
      s.append([torch.tensor(42.23)]
      bb = torch.tensor(s)
```
``` bash
RuntimeError: The following operation failed in the TorchScript interpreter.
Traceback of TorchScript (most recent call last):
bb = torch.tensor(b)
                 ~~~~~~~~~~~~ <--- HERE
RuntimeError: Input must be of ints, floats, or bools, got Tensor
```

### Versions

OS: macOS 12.2.1 (x86_64)
GCC version: Could not collect
Clang version: 13.1.6 (clang-1316.0.21.2)
CMake version: version 3.21.3
Libc version: N/A

Python version: 3.8.10 (v3.8.10:3d8993a744, May  3 2021, 08:55:58)  [Clang 6.0 (clang-600.0.57)] (64-bit runtime)
Python platform: macOS-10.16-x86_64-i386-64bit
Is CUDA available: False
CUDA runtime version: No CUDA
CUDA_MODULE_LOADING set to: N/A
GPU models and configuration: No CUDA
Nvidia driver version: No CUDA
cuDNN version: No CUDA
HIP runtime version: N/A
MIOpen runtime version: N/A
Is XNNPACK available: True

Versions of relevant libraries:
[pip3] numpy==1.23.5
[pip3] torch==1.13.0
[pip3] torchvision==0.14.0
[conda] Could not collect


cc @EikanWang @jgong5 @wenzhe-nrv @sanchitintel
Repository: flutter
Issue: Add ability to manage popups/dialogs as Page
Labels: c: new feature,framework,f: routes,c: proposal,P3,team-framework,triaged-framework

== TLDR

Is it possible to define dialogs directly as route in GoRouter?

== Details

Lets take for example a settings screen multiple sub-screens.

- On mobile it would be multiple pages, they could be normal routes.
  ```
  /settings : A menu to pick the settings screen
  /settings/a : Settings screen A
  /settings/b : Settings screen B
  ```
  I believe the mobile version is easy to do with current go_router.

- On desktop it would be a popup with a sidebar for navigation. 

  The popup could be on top of any "normal" route of the application, it should be possible to switch betwee sub-screens. I should also be possible to open the settings screen directly to a specific sub-screen.



The desktop version can be implemented without routing, with a state defining the current screen and a simple showDialog.

I wonder if there is a way to implement the desktop version with proper go_router routing? (I would happily use a shellroute for the popup sidebar).

GoRouter.push with ShellRoute pushes dialog to only a part of the screen. 
DialogRoute are not ModalRoute and cannot be used in GoRouter.


Is there something I am missing?

Thanks a lot :)
Repository: stable-diffusion-webui
Issue: [Feature Request]: "NULL-text Inversion for Editing Real Images using Guided Diffusion Models" - Yet another, probably better, img2img variant
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

It is VERY similar to current "img2img alternative Euler script".

It proposes two innovations (in between "") : Original image -> "pivotal DDIM inversion" -> "null text optiumization" -> prompt2prompt editing

The result is obviously very good (see paper). IHDK if results of the "unofficial implementation" by @thepowerfuldeez are as good as thoses presented in the paper. 

Just as img2img alt script, once the image is inverted, there is no need to invert again if modifying the new edited prompt (all other things being equal). The initial inversion process might be longer (authors report 1min for inversion, then 10s for each subsequent generations.





### Proposed workflow

1. Go to img2img
2. select an image to edit
3. select img2img alt script - adapted to propose various workflows (i.e. diverse inverted samplers, Euler, DDIM, etc...)
4. tick "pivotal inversion" box
5. tick "null text optimization" box
6. enter various other options already present in the alt. script
7. enter original and edited prompts / negative prompts
8. Generate




### Additional information

unofficial implementation : https://github.com/thepowerfuldeez/null-text-inversion
Corresponding research article : https://arxiv.org/abs/2211.09794
Repository: create-react-app
Issue: No error is reported using the unimported variables console. What is the reason and what needs to be configured
Labels: needs triage

No error is reported using the unimported variables console, but the operation is still successful. What is the reason and what needs to be configured


![image](https://user-images.githubusercontent.com/118711209/205043969-d0bf93ea-697a-45d3-bd04-f99177167182.png)
Repository: terminal
Issue: Spurious double clicks
Labels: Help Wanted,Product-Conpty,Area-Input,Issue-Bug,Priority-2

### Windows Terminal version

Current main

### Windows build number

10.0.19044.2251

### Other Software

Any win32 console app with mouse support, e.g. Far Manager

### Steps to reproduce

Single-clicking intensively in different places in any console application with mouse support running in the Windows Terminal.

Code for repro
```c++
#include <iostream>
#include "windows.h"

int main()
{
    auto reply = INPUT_RECORD{};
    auto count = DWORD{};
    auto input = ::GetStdHandle(STD_INPUT_HANDLE);
    ::SetConsoleMode(input, ENABLE_EXTENDED_FLAGS | ENABLE_MOUSE_INPUT);
    while (::ReadConsoleInputW(input, &reply, 1, &count) && count)
    {
        if (reply.EventType == MOUSE_EVENT
         && reply.Event.MouseEvent.dwEventFlags & DOUBLE_CLICK)
        {
            std::cout << "DOUBLE_CLICK\n";
        }
        else if (reply.EventType == KEY_EVENT
              && reply.Event.KeyEvent.wVirtualKeyCode == 27)
        {
            break;
        }
    }
}
```

### Expected Behavior

No spurious double clicks.

### Actual Behavior

Spurious double clicks are triggered randomly

https://user-images.githubusercontent.com/11535558/205082756-30e04223-fb40-407b-8766-fc74c8893674.mp4

Apparently this is due to the SGR mouse tracking protocol misinterpretation. Mouse drag is interpreted as a single click and its last position is remembered as with a normal click, and when the button is released, a false double click occurs:

https://github.com/microsoft/terminal/blob/52cc523ed292a916f28cbd75f6c165285942e21c/src/terminal/parser/InputStateMachineEngine.cpp#L843-L971

Everything works as expected If dragging is silently ignored (see possible fix below).

Possible fix:
terminal\src\terminal\parser\InputStateMachineEngine.cpp:873:
```c++
const auto buttonID = (sgrEncoding & 0x3) | ((sgrEncoding & 0xC0) >> 4) | ((sgrEncoding & 0x20) >> 5) * 3;
```
Repository: vscode
Issue: Expand all locations when using "go to locations"
Labels: feature-request,references-viewlet

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->

Here's an example result of a "go to references" call:

![image](https://user-images.githubusercontent.com/70888415/205059728-3992b917-7057-4f2e-bac8-1f13175975b2.png)

Only locations in the current file are shown. All other locations are folded. I hope there's an option to expand all of them by default.
Repository: opencv
Issue: OpenCV cannot import ONNX model: (outShape[2 + i] - 1) * strides[i] < inpShape[i] + pads_end[i]
Labels: bug,category: dnn (onnx)

### System Information

OpenCV => Python opencv-python-rolling 4.6.0.20221112 (no update available)
Operating System / Platform Windows 10 64 bit
Python =>3.10.4

### Detailed description

I converted the Portrait PP-HumanSegV1-Lite from PaddleSeg to ONNX (the model load in netron without complaints):

https://github.com/PaddlePaddle/PaddleSeg/tree/release/2.7/contrib/PP-HumanSeg

This fails to load in OpenCV 4.6 pre-release:
```
[ERROR:0@0.068] global D:\a\opencv-python\opencv-python\opencv\modules\dnn\src\onnx\onnx_importer.cpp (1053) cv::dnn::dnn4_v20220524::ONNXImporter::handleNode DNN/ONNX: ERROR during processing node with 1 inputs and 1 outputs: [MaxPool]:(onnx_node!p2o.MaxPool.0) from domain='ai.onnx'
Traceback (most recent call last):
  File "d:\Local\devel\Python\OpenCV\dnn_segmentation_paddle_portrait_pp_humansegv1_lite\inference.py", line 131, in <module>
    model = cv2.dnn.readNet(model_path)
cv2.error: OpenCV(4.6.0-dev) D:\a\opencv-python\opencv-python\opencv\modules\dnn\src\onnx\onnx_importer.cpp:1072: error: (-2:Unspecified error) in function 'cv::dnn::dnn4_v20220524::ONNXImporter::handleNode'
> Node [MaxPool@ai.onnx]:(onnx_node!p2o.MaxPool.0) parse error: OpenCV(4.6.0-dev) D:\a\opencv-python\opencv-python\opencv\modules\dnn\src\layers\pooling_layer.cpp:1335: error: (-215:Assertion failed) (outShape[2 + i] - 1) * strides[i] < inpShape[i] + pads_end[i] in function 'cv::dnn::PoolingLayerImpl::getMemoryShapes'
```

### Steps to reproduce

```
model = cv2.dnn.readNet(model_path)
```
Find the ONNX file here: https://drive.google.com/file/d/1HieIVf2HLW3-e_ggmMgVote1pvFQEGuG/view?usp=sharing


### Issue submission checklist

- [X] I report the issue, it's not a question
- [X] I checked the problem with documentation, FAQ, open issues, forum.opencv.org, Stack Overflow, etc and have not found any solution
- [X] I updated to the latest OpenCV version and the issue is still there
- [X] There is reproducer code and related data files (videos, images, onnx, etc)
Repository: stable-diffusion-webui
Issue: [Feature Request]: Manage Render Queue while using --listen 
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

While using --listen to make the server in a local network. I am running into issue of one of the users change the model it change it to everyone. And when someone is rendering it stop refreshing the generation and user need to refresh the full webpage to see the result by browing the images from the tab extention.



### Proposed workflow

1 - lock the model while using --listen flag.
2 - Add render queue managment to see what is requested and have options to cancel some of them if needed.

### Additional information

_No response_
Repository: storybook
Issue: [Bug]: Using titlePrefix in combined storybook breaks docs for MDX defined stories.
Labels: bug,needs triage

### Describe the bug

We've got an NX monorepo with separate storybook instances for each library.

We also have a central storybook instance with a modified main.js and tsconfig to suck up all the stories across the monorepo to create a "design system". This config is using titlePrefix to group stories.

I've used MDX to create some stories (using <Story>) in one of the individual libraries and it works great when spun up locally.

However, when spun up via the "combined" storybook, the stories show but the docs page fails to load the story into the canvas. It's looking for a story without the prefix (which it fails to find in this context).

`Unhandled Promise rejection: Couldn't find story matching 'core-button--api' after HMR.`

(In the combined storybook, the actual name is `design-system-libraries-core-button--api`.)

### To Reproduce

_No response_

### System

```shell
System:
    OS: Windows 10 10.0.22000
    CPU: (16) x64 Intel(R) Core(TM) i9-10885H CPU @ 2.40GHz
  Binaries:
    Node: 16.16.0 - C:\Program Files\nodejs\node.EXE
    Yarn: 1.22.19 - C:\Program Files\nodejs\yarn.CMD
    npm: 8.11.0 - C:\Program Files\nodejs\npm.CMD
  Browsers:
    Edge: Spartan (44.22000.120.0), Chromium (107.0.1418.62)
  npmPackages:
    @storybook/addon-actions: ^6.5.9 => 6.5.13 
    @storybook/addon-docs: ^6.4.22 => 6.5.13 
    @storybook/addon-essentials: 6.5.9 => 6.5.9 
    @storybook/angular: 6.5.9 => 6.5.9 
    @storybook/builder-webpack5: 6.5.9 => 6.5.9 
    @storybook/core-server: 6.5.9 => 6.5.13 
    @storybook/manager-webpack5: 6.5.9 => 6.5.9
```


### Additional context

_No response_
Repository: godot
Issue: TextureButtons Click Mask is cropped if not the same aspect ratio as the visible texture
Labels: bug,topic:gui

### Godot version

v4.0.beta6.mono.official [7f8ecffa5]

### System information

Windows 10

### Issue description

In this example the click mask is a bitmap of 256x256 with only a white circle. Using this as the click mask for a texture of 128x256, the click mask is scaled as expected, but it is also cropped, with the result that only the red area is clickable. From my testing it seems that it's not the pixel size, but the aspect ratio that matters.
![Untitled](https://user-images.githubusercontent.com/2656574/205093642-2c663d3f-4a1f-4679-a67d-4ae0f9be63a8.jpg)


### Steps to reproduce

Create a TextureButton and use a click mask with a different aspect ratio than the texture.

### Minimal reproduction project

[ClickMaskTest.zip](https://github.com/godotengine/godot/files/10133871/ClickMaskTest.zip)
Repository: vscode
Issue: Hard coding of Username and password in VS code passthrough Proxy.
Labels: feature-request,proxy

VS Code connecting using Proxy
 
1.	Connection Azure portal or Synapse using VS Code using Proxy, Customer must specify username and password in the studio which can be security threat.
2.	Customer requested that they could use the Username password as part of the string while connecting using proxy as temporary solution.
3.	Hence can we consider this as the feature enhancement where without using hardcoded username and password connect using proxy to Azure Portal or Synapse through VS code. Hence adding her here to add more context if needed.

Example proxy URL
"http.proxy": [http://nbkxxxxx@corp.contso.com:xxxxxxxxxx@proxy.contso.com:8080]
"https.proxy": [http://nbkxxxx@corp.contso.com:xxxxxxxxxxxxxxx@proxy.contso.com:8080]
Repository: TypeScript
Issue: typescript F2 +  useAliasesForRenames: false will modify node_modules .d.ts
Labels: Bug,Help Wanted,Domain: Refactorings

reproduce:

1. add setting: `"typescript.preferences.useAliasesForRenames": false`
2. `pnpm install @vitejs/plugin-vue2`
2. add code `import vue2 from '@vitejs/plugin-vue2'`
3. rename `vue2` will modify `@vitejs/plugin-vue2/dist/index.d.ts`

```
Version: 1.73.1 (Universal)
Commit: 6261075646f055b99068d3688932416f2346dd3b
Date: 2022-11-09T02:08:38.961Z
Electron: 19.0.17
Chromium: 102.0.5005.167
Node.js: 16.14.2
V8: 10.2.154.15-electron.0
OS: Darwin x64 22.1.0
Sandboxed: No
```

@mjbvz 

https://user-images.githubusercontent.com/41773861/204990309-c94fc0d9-4b70-4e42-ac66-5789c0603fe1.mov
Repository: PowerToys
Issue: Keyboard Manager: Support custom characters
Labels: Needs-Triage

### Description of the new feature / enhancement

Hello, I would wellcome new enhancement that will make possible remapping to all UNICODE characters.

### Scenario when this would be used?

For example it can be used when user wants to type special character like ² (for example using control + 2). In fact, it is not easy to type ² right now. Or if somebody wants to type 😀 easily, he/she would easily wrote it using a shortcut.

### Supporting information

_No response_
Repository: yt-dlp
Issue: Retrieve infodict of entries matching archive through API
Labels: enhancement,triage

### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE

- [X] I understand that I will be **blocked** if I remove or skip any mandatory\* field

### Checklist

- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've verified that I'm running yt-dlp version **2022.11.11** ([update instructions](https://github.com/yt-dlp/yt-dlp#update)) or later (specify commit)
- [X] I've searched the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar issues **including closed ones**. DO NOT post duplicates
- [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue)

### Provide a description that is worded well enough to be understood

I'm providing a list of URLs that may or may not lead to duplicate videos and would like to identify which videos are connected to which URLs that have already been downloaded (using the `download_archive` and, potentially, `break_on_existing`). However, I have had some difficulty programmatically identifying which video in the archive is the culprit for a given URL. Currently, I believe, the only way to do so monitor debug messages via a logger which seems like overkill.

It seems like you could add the `extractor` and `id` to the `ExistingVideoReached` exception. I think only [here](https://github.com/yt-dlp/yt-dlp/blob/9f14daf22b4080ae1531a772ee7574959af4e2fa/yt_dlp/YoutubeDL.py#L1482) and [here](https://github.com/yt-dlp/yt-dlp/blob/9f14daf22b4080ae1531a772ee7574959af4e2fa/yt_dlp/YoutubeDL.py#L1424).

I could be missing something, but I tried to use the available hooks, but at least in the `extract_info` method, there isn't any `info_dict` data available yet. Thank you for your help!

### Provide verbose output that clearly demonstrates the problem

- [ ] Run **your** yt-dlp command with **-vU** flag added (`yt-dlp -vU <your command line>`)
- [ ] Copy the WHOLE output (starting with `[debug] Command-line config`) and insert it below

### Complete Verbose Output

_No response_
Repository: vscode
Issue: Column number is incorrect when using tabs.
Labels: feature-request,workbench-status

Type: <b>Bug</b>

The column number is incorrect when using tabs. At the bottom of the editor window it shows the current line number and column. The column number code incorrectly converts tabs to the specified number of spaces and uses that number for counting which make working with stack traces very difficult.

For example:

<tab><tab>Hello

The letter H should be at column 3, but with a "Tab width" of "4 spaces" it incorrectly shows as column 9.  A stack trace would show "Hello" as starting at column 3 which in this case would be impossible(and incorrect) to set the cursor to that position since it lies within the first tab characters "width".

No, using spaces to imitate tabs is not the solution. Don't turn this into a tab/spaces debate.

No, having the stack trace code account for tab width is not the solution.

VS Code version: Code 1.73.1 (6261075646f055b99068d3688932416f2346dd3b, 2022-11-09T08:45:31.298Z)
OS version: Windows_NT ia32 10.0.19044
Modes:
Sandboxed: No


<!-- generated by issue reporter -->