sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: go
Issue: build: build failure on x_tools-gotip-darwin-amd64-longtest
Labels: NeedsInvestigation

```
#!watchflakes
default <- builder == "x_tools-gotip-darwin-amd64-longtest" && repo == "tools" && mode == "build"
```

Issue created automatically to collect these failures.

Example ([log](https://ci.chromium.org/b/8747839381621570417)):

    Building Go cmd/dist using /Users/swarming/.swarming/w/ir/cache/tools/go_bootstrap. (go1.20.6 darwin/amd64)
    Building Go toolchain1 using /Users/swarming/.swarming/w/ir/cache/tools/go_bootstrap.
    Building Go bootstrap cmd/go (go_bootstrap) using Go toolchain1.
    Building Go toolchain2 using go_bootstrap and Go toolchain1.
    # cmd/vendor/golang.org/x/telemetry/internal/crashmonitor
    ../../w/goroot/src/cmd/vendor/golang.org/x/telemetry/internal/crashmonitor/crash_go123.go:13:19: cannot use debug.SetCrashOutput (value of type func(f *os.File, opts ...debug.CrashOptions) error) as func(*os.File) error value in assignment
    go tool dist: FAILED: /Users/swarming/.swarming/w/ir/x/w/goroot/pkg/tool/darwin_amd64/go_bootstrap install -pgo=off cmd/asm cmd/cgo cmd/compile cmd/link cmd/preprofile: exit status 1


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: go
Issue: build: build failure on x_tools-gotip-solaris-amd64
Labels: NeedsInvestigation

```
#!watchflakes
default <- builder == "x_tools-gotip-solaris-amd64" && repo == "tools" && mode == "build"
```

Issue created automatically to collect these failures.

Example ([log](https://ci.chromium.org/b/8747839213156560353)):

    Building Go cmd/dist using /opt/golang/swarm/.swarming/w/ir/cache/tools/go_bootstrap. (go1.21.0 solaris/amd64)
    Building Go toolchain1 using /opt/golang/swarm/.swarming/w/ir/cache/tools/go_bootstrap.
    Building Go bootstrap cmd/go (go_bootstrap) using Go toolchain1.
    Building Go toolchain2 using go_bootstrap and Go toolchain1.
    # cmd/vendor/golang.org/x/telemetry/internal/crashmonitor
    ../../w/goroot/src/cmd/vendor/golang.org/x/telemetry/internal/crashmonitor/crash_go123.go:13:19: cannot use debug.SetCrashOutput (value of type func(f *os.File, opts ...debug.CrashOptions) error) as func(*os.File) error value in assignment
    go tool dist: FAILED: /opt/golang/swarm/.swarming/w/ir/x/w/goroot/pkg/tool/solaris_amd64/go_bootstrap install -pgo=off cmd/asm cmd/cgo cmd/compile cmd/link cmd/preprofile: exit status 1


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: flutter
Issue: Use the official Dart style guide in `flutter/engine`
Labels: engine,P3,design doc,team-engine,triaged-engine,:scroll:

### Document Link

[flutter.dev/go/use-dart-style-in-flutter-engine](https://flutter.dev/go/use-dart-style-in-flutter-engine)

### What problem are you solving?

The [Flutter style guide](https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo) summarizes itself with the phrase _Optimize for readability_, but, when applied to the modern Dart language, falls short of recommending a solution that is more readable:

```dart
// There is subtle irony in the fact this doesn't fit on one line in the design doc
final Map<int, Completer<Object?>> _pending = <int, Completer<Object?>>{};
```

This proposal therefore is [fixing the glitch](https://www.youtube.com/watch?v=ykrXqkBJN2Q).

---

(Until the [go/ link is added](https://github.com/flutter/website/pull/10612), here is a [temporary link](https://docs.google.com/document/d/1E2ZLNasExXMpSYcxWrd5qSp24WmhIPiFq9FjBC5GoVY/edit?resourcekey=0-bmXuMwfoCn8a9QdQiMd3hA) directly to the doc).
Repository: pytorch
Issue: DISABLED test_ring_attention_native_transformer_is_causal_True (__main__.RingAttentionTest)
Labels: module: rocm,triaged,skipped

Platforms: rocm

This test was disabled because it is failing on main branch ([recent examples](https://torch-ci.com/failure?failureCaptures=%5B%22distributed%2F_tensor%2Ftest_attention.py%3A%3ARingAttentionTest%3A%3Atest_ring_attention_native_transformer_is_causal_True%22%5D)).

cc @mrshenli @pritamdamania87 @zhaojuanmao @satgera @gqchen @aazzolini @osalpekar @jiayisuse @H-Huang @kwen2501 @awgu @penguinwu @fegin @XilunWu @wanchaol @fduwjj @wz337 @tianyu-l @wconstab @yf225 @chauhang @d4l3k @jeffdaily @sunway513 @jithunnair-amd @pruthvistony @ROCmSupport @dllehr-amd @jataylo @hongxiayang
Repository: flutter
Issue: Hardcoded build path in app.so for win
Labels: tool,platform-windows,team-tool

Hi,
I just build an app for windows and I see that there is an hardcoded path inside app.so.
I see this:
file:///C:/<...src path...>/.dart_tool/flutter_build/dart_plugin_registrant.dart
It seems coming from here (not 100% sure):
packages\flutter_tools\lib\src\build_system\targets\dart_plugin_registrant.dart

![image](https://github.com/flutter/flutter/assets/2866740/67bb23c3-f9fa-43d0-94f4-be68a3d6ff18)

It shouldn't be necessary to have this path in the final binary and I prefere to don't have hardcoded strings in binary files containing info on path of the build server.
Can you help me to remove it?

Thank you
Repository: go
Issue: build: golang.org/x/tools/cmd/deadcode failures
Labels: NeedsInvestigation

```
#!watchflakes
default <- repo == "tools" && pkg == "" && test == "golang.org/x/tools/cmd/deadcode"
```

Issue created automatically to collect these failures.

Example ([log](https://ci.chromium.org/b/8747806450610540369)):

    FAIL	golang.org/x/tools/cmd/deadcode [build failed]


— [watchflakes](https://go.dev/wiki/Watchflakes)
Repository: material-ui
Issue: Autocomplete popper is not closing after clicking outside
Labels: component: Popper,component: autocomplete

### Steps to reproduce

Link to live example: (required)
https://stackblitz.com/edit/stackblitz-starters-turvq6?file=src%2FApp.tsx

Prerequisites:
- Saved address data in Chrome (autofill data).

Steps:
1. Click on "postal code" field, and select data for autofill (saved in Chrome);
2. Autocomplete popper will be opened. Click outside of the autocomplete component;

![mui-autocomplete-issue](https://github.com/mui/material-ui/assets/3332170/a8ccb257-d09f-4e1a-8696-0e2ca6e20c20)


### Current behavior

Autocomplete popper isn't closing.

### Expected behavior

Autocomplete popper closed.

### Context

_No response_

### Your environment

<details>
  <summary><code>npx @mui/envinfo</code></summary>

```
  Don't forget to mention which browser you used.
  Output from `npx @mui/envinfo` goes here.
```
</details>


**Search keywords**: autocomplete, click-outside, dropdown
Repository: godot
Issue: Physics interpolation breaks GPUParticles2D and CPUParticles2D movement
Labels: bug,topic:rendering,confirmed,documentation,topic:physics,topic:2d,topic:particles

### Tested versions

Reproducible in 4.3 beta and latest on master.

### System information

Windows 10 - Vulkan Forward+

### Issue description

Moving and rotating particle emitters whose particles use global coordinates seems to break particle interpolation. The particles will rotate with the emitter's transform instead of moving freely in global coordinate space.

With physics interpolation enabled:

https://github.com/godotengine/godot/assets/20360622/7dc9a5c3-7380-4e40-8497-12eee3b82422

With physics interpolation disabled:

https://github.com/godotengine/godot/assets/20360622/f2c1df54-a23f-407b-ab99-d2960b5b9ce4



### Steps to reproduce

1. Open minimal reproduction project.
2. Press F5 to run the project.
3. Use `w` and `d` keys to rotate the character, and press `space` to thrust.
4. Notice how active particles will move when you change the direction of rotation.
5. Go to settings, enable advanced settings and turn off physics interpolation.
6. Notice that particles will move as normal while the character rotates.

### Minimal reproduction project (MRP)

[interpolation-issue-mrp.zip](https://github.com/godotengine/godot/files/15330713/interpolation-issue-repro.zip)
Repository: ant-design
Issue: Input: inputFontSize 不止改变字体大小，也会强制改变 Input 的高度
Labels: Inactive,unconfirmed

### Reproduction link

[![Edit on StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/edit/react-7ukxrm?file=demo.tsx)

### Steps to reproduce

在 ConfigProvider 中设置主题，定义 Input 的 inputFontSize

### What is expected?

仅改变 Input 的字体大小

### What is actually happening?

Input 的高度也被改变了，且 controlHeight 设置失效

![image](https://github.com/ant-design/ant-design/assets/5836790/26573114-3c97-470a-bcb6-4af8028d1aab)


| Environment | Info |
| --- | --- |
| antd | 5.17.2 |
| React | 18.2.0 |
| System | macOS |
| Browser | Chrome 121 |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: PowerToys
Issue: After initial starting the PowerToys software, the FancyZone feature does not work
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.80.1

### Installation method

PowerToys auto-update

### Running as admin

No

### Area(s) with issue?

FancyZones

### Steps to reproduce

The problem only occurs after PowerToys autostart during Windows 10 startup. FancyZones does not work at first. I first have to switch it off and on again before it works.

### ✔️ Expected Behavior

As in older versions, the FanyZone feature should work immediately after starting the PowerToys software. I only encountered this problem in the more recent versions.

### ❌ Actual Behavior

After initial starting the PowerToys software, the FancyZone feature does not work. I mainly use it to position the Windows File Explorer windows after opening them. However, this does not work after the initial autostart of the PowerToys software. I always have to switch the FancyZone feature within the PowerToys software off and then on again before it works. That's annoying.

### Other Software

FancyZone with Microsoft Windows file explorer.
Repository: PowerToys
Issue: PowerRename: Option to only rename folders
Labels: Needs-Triage

### Description of the new feature / enhancement

PowerRename has an option to include folders, but no setting to only rename folders (exclude files.)

**Example:**
[prefix] - x\[prefix] - y\[prefix] z.text
**Desired result:**
x\y\[prefix] z.text

### Scenario when this would be used?

This would be used when the file structure contains layered sub-folders where the each folder shares a common prefix or suffix (company name, author etc.) that's also contained in the filenames.

The duplicate text causes unnecessarily long path names.

### Supporting information

_No response_
Repository: go
Issue: cmd/go: list deprecations and newer available major, minor versions
Labels: Proposal,Proposal-Accepted,GoCommand

### Proposal Details

This is a followup to https://github.com/golang/go/issues/40323. In there the proposal was to print out warnings during other commands when there are newer versions of modules available.

This proposal instead proposes a new sub-command to `go mod`, something like `go mod check` or `go mod upgradeable` which would check existing dependencies for:

* Deprecations.
* Available minor versions.
* Available major versions.

It could print that out in readable format or in JSON format (so that other tools could take that as input). I think this would allow then various plumbing with CI and other tooling to get warnings, errors, notifications, e-mail notifications, whatever. It would also not pollute all other go commands with messages people might not expect. I can imagine then somebody making a linter for golangci-lint which would require that everything is on the latest version. Or whichever policy you want.

The command could then also be extended in the future (suggesting fixes, adding additional checks - like suggesting which version changes might reduce the number of different versions in the program) without adding noise to existing other commands.
Repository: godot
Issue: Changing name of script after using it in `preload()` generates "Could not resolve script" error, recoverable only by reloading project
Labels: bug,topic:gdscript,topic:editor,confirmed

### Tested versions

v4.3.beta.custom_build [557f63d03]

Custom build for the `precision=double` flag

### System information

Godot v4.3.beta (557f63d03) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.3598) - AMD Ryzen 7 5800H with Radeon Graphics (16 Threads)

### Issue description

Using a script's path in a `const XXX := preload()` function, and then renaming the script using Godot's "Rename" menu command, gives a "Error at (xx, yy): Could not resolve script "res://script_name.gd".

The error persists even after retyping the expression. Using "=" instead of ":=" also does not make the error go away. Renaming the script back and using the old name in `preload()` also does not resolve the issue.

It's undoable. Gives vibes of "Anton Chigurh" in "No Country for Old Men".

### Steps to reproduce

1. Create any script. e.g. "script_a.gd".
2. In another script, load the first script into a `const` using `preload()`. e.g. `const ScriptA := preload("res://script_a.gd")`.
3. Rename the first script's name. e.g. "script_b.gd".
4. Error appears in the second script.
5. Edit the name in the `preload()` function, rename the first script to original name, close and reopen the second script, and try a few other things, but the error persists.
6. Reload project, error gone.

### Minimal reproduction project (MRP)

The steps above to reproduce the issue are sufficient to display the problem, and no MRP is needed.
Repository: godot
Issue: [GDScript] Conflict between Variable Name and Type in Unresolvable Scope
Labels: bug,discussion,topic:gdscript

### Tested versions

v4.2.1.stable.official [b09f793f5]
v4.2.2.stable.official [15073afe3]

### System information

N/A

### Issue description

When declaring a variable with the syntax `var a: TypeName` followed by `var TypeName` in Godot Engine, an error is raised stating "Local variable 'TypeName' cannot be used as a type." This issue arises due to an unresolvable scope conflict where the engine cannot distinguish between `TypeName` as both a type and a variable.

Example Code:
```gdscript
func my_func():
	var a: TypeName # error
	var TypeName
```

Error Message:
```
Local variable "TypeName" cannot be used as a type.
```

The engine should either:
1. Allow the declaration without raising an error, correctly differentiating between the type and the variable name.
2. Provide a more informative error message that clearly explains the conflict and suggests using a different variable name.


Also,
```gdscript
var Variant
func my_func():
	var a: Variant # no error
```
```gdscript
func my_func():
	var Variant
	var a: Variant # error
```
```gdscript
func my_func():
	var a: Variant # error
	var Variant
```

### Steps to reproduce

```gdscript
func my_func():
	var a: Variant # error
	var Variant
```

### Minimal reproduction project (MRP)

N/A
Repository: vscode
Issue: Test coverage toolbar quickpick - unintuitive dismissal using mouse
Labels: polish,testing,test-coverage

Type: <b>Bug</b>

1. Use a testprovider extension that implements coverage (I used VS Code's own).
2. Perform a coverage run.
3. When the coverage toolbar appears above the document click the test selector (which incidentally would benefit from having a tooltip added).

A top-centre quickpick offers me the choices, and uses `ignoreFocusOut` so I can explore elsewhere before deciding. But to cancel the dialog because I changed my mind about needing it I must either reach for the keyboard and press Esc or with the mouse I must click on the already-highlighted current selection.

![image](https://github.com/microsoft/vscode/assets/6726799/fad23aac-5444-47c7-b5a7-84d857625cf6)


This is another case where the automatic `x` button proposed in #99081 for `ignoreFocusOut` quickpicks would be beneficial.

VS Code version: Code - Insiders 1.90.0-insider (0cd8d6ac480bc5b4e2a2d7f1eb87eaff9f7d47e1, 2024-05-16T05:49:53.998Z)
OS version: Windows_NT x64 10.0.22631
Modes:


<!-- generated by issue reporter -->
Repository: flutter
Issue: Native Code Obfuscation
Labels: c: new feature,tool,c: proposal,a: build,P2,team-tool,triaged-tool

### Use case

Our App is using the package https://github.com/jeroentrappers/flutter_jailbreak_detection to detect Jailbreak on iOS and prevent usage of the App if it is detected. Recently we commissioned a company to pen test the app. One of the findings was that the Jailbreak detection could be easily circumvented by using a publicly known exploit with their reverse engineering suite Frida (https://github.com/CyberCX-STA/flutter-jailbreak-root-detection-bypass/blob/main/flutter-jb-bypass-ios-short.js). 

This seems to work by overriding the return value of the native function amIJailbroken of the CocoaPod dependency IOSSecuritySuite which is used by the package to detect if the device is Jailbroken.

```
Interceptor.attach(Module.findExportByName("IOSSecuritySuite", "$s16IOSSecuritySuiteAAC13amIJailbrokenSbyFZ"), {
  onLeave: function(retval) {
    retval.replace(0x0);
  }
});
```

When you build a release version of your app with code obfuscation enabled it seems to me that only dart code is obfuscated. I verified this by building the app with:

```
flutter build ipa --flavor prod -t lib/src/flavor/main_prod.dart --no-tree-shake-icons --obfuscate --split-debug-info=/tmp/info --export-method enterprise
```
And then unzipping the ipa file and use grep to search for the symbol name. Which is found.

```
falt008@mac-falt008 Runner.app % grep -Rin '$s16IOSSecuritySuiteAAC13amIJailbrokenSbyFZ'
Binary file ./Frameworks/flutter_jailbreak_detection.framework/flutter_jailbreak_detection matches
Binary file ./Frameworks/IOSSecuritySuite.framework/IOSSecuritySuite matches
```

### Proposal

It would be awesome if flutter supported code obfuscation of the native iOS and Android code (including their dependencies) to make it harder for attackers to change the behavior of the app which is determined by native code. With native code obfuscation an attacker has to have more reverse engineering knowledge and invest more effort instead of using an "off the shelf" exploit.

If there currently is a way to do native code obfuscation please let me know.
Repository: react
Issue: [React 19] Publishing the TypeScript declaration of `babel-plugin-react-compiler`
Labels: Component: Optimizing Compiler

### Description

I am currently integrating React's new experimental compiler into my projects, specifically through the development of a Next.js plugin and a webpack loader, which can be found here: [react-compiler-webpack](https://github.com/SukkaW/react-compiler-webpack). During this process, I've encountered an issue where the TypeScript definitions for the new compiler are not available on npm. Since the compiler itself is written in TypeScript, having these definitions available would be immensely beneficial for ensuring type safety and enhancing developer productivity, especially in complex projects like Next.js and webpack plugins.

### Expected Behavior

The TypeScript definitions for React's new experimental compiler should be published to npm, allowing developers to import and use these definitions seamlessly in TypeScript-based projects.

### Current Behavior

The TypeScript definitions are not currently available on npm, which complicates the development process for TypeScript users who need to ensure type safety and utilize IDE features like auto-completion and inline documentation.

### Proposed Solution

I kindly request that the TypeScript definitions for the new experimental compiler be published to npm. This would not only aid in my current project but also benefit the broader TypeScript and React communities who are experimenting with or adopting the new compiler.

Thank you for considering this request. I am looking forward to any updates and am happy to assist in the testing or development of these definitions if needed.
Repository: pytorch
Issue: lintrunner failures on main
Labels: module: lint,triaged

### 🐛 Describe the bug

I installed `lintrunner` as per https://github.com/pytorch/pytorch/wiki/lintrunner : 
```
python -m venv --system-site-packages ../pt_Venv
. ../pt_Venv/bin/activate
pip install lintrunner
lintrunner init
```

I then ran it with `lintrunner --all-files` on `main` (after it failed on a branch I wanted to PR) and I get a lot of errors from MYPY. E.g.

```
  Error (MYPY) [safe-super]
    Call to abstract method "query" of "_EventBase" with trivial body via
    super() is unsafe

        141  |            A boolean indicating if all work currently captured by event has
        142  |            completed.
        143  |        """
    >>> 144  |        return super().query()

  Error (MYPY) [name-defined]
    Name "torch._C._XpuStreamBase" is not defined

         12  |    torch._C.__dict__["_XpuEventBase"] = _dummy_type("_XpuEventBase")
         13  |
         14  |
    >>>  15  |class Stream(torch._C._XpuStreamBase, _StreamBase):
         16  |    r"""Wrapper around a XPU stream.
         17  |
         18  |    A XPU stream is a linear sequence of execution that belongs to a specific
```

Are those supposed to fail or am I missing anything?

### Versions

OS: Linux Mint 21.3 (x86_64)
GCC version: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0
Clang version: 14.0.0-1ubuntu1.1
CMake version: version 3.22.1
Libc version: glibc-2.35

Python version: 3.10.12 (main, Nov 20 2023, 15:14:05) [GCC 11.4.0] (64-bit runtime)
Python platform: Linux-5.15.0-105-generic-x86_64-with-glibc2.35

Versions of relevant libraries:
[pip3] flake8==6.1.0
[pip3] flake8-bugbear==23.3.23
[pip3] flake8-comprehensions==3.12.0
[pip3] flake8-executable==2.1.3
[pip3] flake8-logging-format==0.9.0
[pip3] flake8-pyi==23.3.1
[pip3] flake8-simplify==0.19.3
[pip3] mypy==1.9.0
[pip3] mypy-extensions==1.0.0
[pip3] numpy==1.26.0
[pip3] optree==0.11.0
[conda] Could not collect
Repository: flutter
Issue: TextEditingController.isSelectionWithinTextBounds made private without declaring this as a breaking change
Labels: framework,P3,team-text-input,triaged-text-input

The above method has been made private in flutter 3.22. Is there any specific reason for that? 
It is a useful utility function and I would have to rewrite it in my own code.

https://github.com/flutter/flutter/blame/92a46ae71e2db66ac698e41ba86d1e6e8c29f020/packages/flutter/lib/src/widgets/editable_text.dart#L352
Repository: ant-design
Issue: Dropdown组件多层级情况下，当父盒子滚动时，多层级的popup位置异常不跟随滚动
Labels: 🐛 Bug,Inactive

### Reproduction link

[![Edit on StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/edit/react-sk6ex7-wpxsk1?file=demo.tsx)

### Steps to reproduce

1.点击 测试滚动 按钮出现下拉框；
2.点击下拉框中的 sub menu 出现子层级；
3.对父盒子进行y轴滚动；
4.发现sub meun 子层级盒子不跟随父盒子滚动而滚动

### What is expected?

期望 多层级 下各个popup都可以跟随父盒子滚动而滚动。

### What is actually happening?

多层级下子层级位置异常，不跟随父盒子滚动而滚动

| Environment | Info |
| --- | --- |
| antd | 5.17.2 |
| React | v18.x |
| System | windows |
| Browser | chrome/Edge |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: ollama
Issue: "ollama list" should display creation time, not download time
Labels: feature request

Hi,

here is an example with the llama3 model:
```
$ ollama list
NAME                            ID              SIZE    MODIFIED     
llama3:8b                       a6990ed6be41    4.7 GB  2 weeks ago 
llama3:latest                   a6990ed6be41    4.7 GB  25 hours ago
```
The models are the same because they have the same ID.  However, their "MODIFIED" column is different, which is surprising.
It would be more useful to display the date when the model was created/released instead of the download date.
Docker does this and I think that it makes more sense.