sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: transformers
Issue: Unable to trace DebertaForMaskedLM
Labels: Feature request

### System Info

- `transformers` version: 4.37.1
- Platform: Linux-5.4.0-47-generic-x86_64-with-glibc2.17
- Python version: 3.8.13
- Huggingface_hub version: 0.19.4
- Safetensors version: 0.3.1
- Accelerate version: not installed
- Accelerate config: not found
- PyTorch version (GPU?): 2.1.2+cu118 (True)
- Tensorflow version (GPU?): not installed (NA)
- Flax version (CPU?/GPU?/TPU?): not installed (NA)
- Jax version: not installed
- JaxLib version: not installed
- Using GPU in script?: <fill in>
- Using distributed or parallel set-up in script?: <fill in>


### Who can help?

_No response_

### Information

- [ ] The official example scripts
- [X] My own modified scripts

### Tasks

- [ ] An officially supported task in the `examples` folder (such as GLUE/SQuAD, ...)
- [X] My own task or dataset (give details below)

### Reproduction

from config import load_config

from transformers import (
    DebertaForMaskedLM,
    DebertaConfig,
)
from transformers.utils.fx import symbolic_trace

def main():
    config_kwarg = load_config("deberta-large")
    config = DebertaConfig(
            **config_kwarg
        )

    # create model
    model = DebertaForMaskedLM(config)

    traced_model = symbolic_trace(model)

if __name__ == "__main__":
    main()

### Expected behavior

When I run the scirpt, get following error.
![image](https://github.com/huggingface/transformers/assets/60869411/2755e3d2-6733-40a6-bd58-2c6a9f960154)
Repository: vscode
Issue: SCM - Tree view versioned directories decorations ignored
Labels: bug,scm

Type: <b>Bug</b>

1. Implement a SCM provider with at least 2 `SourceControlResourceState` elements, e.g. a directory `test` and a file `realfile` inside it.
2. Set decorations for both elements (in below screenshots, I use a blue `diff-modified` codicon).
3. Optionally add file decorations for the same Uris (to see whether those are affected as well, in below screenshot I used a blue `O`).
4. Switch between list and tree in SCM view.

SCM list view - `SourceControlResourceState` decorations are applied (overriding file decorations)

![image](https://github.com/microsoft/vscode/assets/11544783/8c2651b5-b459-4996-aba6-192929b51348)

SCM tree view - `SourceControlResourceState` decorations are not applied for the directory element that is overridden by the tree-view automatically generated node, but file decorations take over:

![image](https://github.com/microsoft/vscode/assets/11544783/16aa1bc8-4c1f-44ec-a84d-4358f3b0c2ea)

Putting together a sample extension to repro/test this is something I don't have time for right now, especially since I can't test this with my extension in Code OSS due to a remote-ssh dependency.

VS Code version: Code - Insiders 1.87.0-insider (c11a2dd4d52e38cb92b8c464f47a7b02bb7c8762, 2024-02-24T01:20:40.384Z)
OS version: Windows_NT x64 10.0.18362
Modes:
Remote OS version: Linux x64 4.18.0-372.19.1.el8_6.x86_64

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Intel(R) Core(TM) i7-8665U CPU @ 1.90GHz (8 x 2112)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: enabled_on<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_graphite: disabled_off<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: enabled|
|Load (avg)|undefined|
|Memory (System)|15.81GB (7.27GB free)|
|Process Argv||
|Screen Reader|no|
|VM|0%|

|Item|Value|
|---|---|
|Remote|SSH: sestolabccv8|
|OS|Linux x64 4.18.0-372.19.1.el8_6.x86_64|
|CPUs|Intel(R) Xeon(R) Silver 4216 CPU @ 2.10GHz (8 x 2095)|
|Memory (System)|31.21GB (17.60GB free)|
|VM|100%|

|Item|Value|
|---|---|
|Remote|SSH: sestolabccv8|
|OS|Linux x64 4.18.0-372.19.1.el8_6.x86_64|
|CPUs|Intel(R) Xeon(R) Silver 4216 CPU @ 2.10GHz (8 x 2095)|
|Memory (System)|31.21GB (17.60GB free)|
|VM|100%|
</details>
<!-- generated by issue reporter -->
Repository: godot
Issue: Visibility Range Fade does not work correctly with Alpha Clip and Alpha Hash Materials
Labels: discussion,topic:rendering,topic:3d

### Tested versions

Tested in 4.2.1.stable

### System information

Windows 11, Vulkan, Forward+, Godot 4.2.1

### Issue description

The visibility range fade appear to simply fade in and out the higher detail model on top of the lower one. This works well enough on opaque geometry, but doesn't work on alpha clipped as you will see the lower detail model pop in. The alpha clipping will also dissolve, rather than fade.

https://github.com/godotengine/godot/assets/4955051/c80dd498-8e97-487c-a73d-4f53dea013da

I'd say this is pretty much unusable as is and it would be better to simply disable the fade on alpha clipped materials if there is no way to improve this.

### Steps to reproduce

Set up a lod 0 and lod 1 mesh with visibility parrent and visibility range and fade and give them an alpha clipped material.
OR
Open the attached project and view the issue.

### Minimal reproduction project (MRP)

[crossfade_issue.zip](https://github.com/godotengine/godot/files/14402487/crossfade_issue.zip)
Repository: pytorch
Issue: “libc10.dylib” can’t be opened because Apple cannot check it for malicious software.
Labels: needs reproduction,module: binaries,module: docs,triaged,module: macos,security

### 🐛 Describe the bug

C++ Execution Running lib torch on Mac. Using latest version of lib torch downloaded using https://pytorch.org/get-started/locally/. 

Cmake file code

cmake_minimum_required(VERSION 3.1)
project(torchtest)
set(CMAKE_PREFIX_PATH "/Users/niharjani/Desktop/BRATSC++/libtorch")
find_package(Torch REQUIRED)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORCH_CXX_FLAGS}")
add_executable(main main.cpp)
target_link_libraries(main "${TORCH_LIBRARIES}")
set_property(TARGET main PROPERTY CXX_STANDARD 14)

### Versions

Running 
<img width="255" alt="Screenshot 2024-02-26 at 15 17 03" src="https://github.com/pytorch/pytorch/assets/84491997/378067ec-b142-41fb-99be-12eaa8b31f24">


cc @seemethere @malfet @osalpekar @atalman @svekars @brycebortree @albanD
Repository: godot
Issue: Cracking sound in Samsung Internet
Labels: bug,platform:web,platform:android,topic:audio

### Tested versions

4.2.1

### System information

HTML5 Web export, on Samsung Browser (Samsung Galaxy A52S), confirmed in several other Samsung devices

### Issue description

When running an HTML export in the Samsung Browser (which is the default browser on many Samsung devices when links are opened in WhatsApp or Discord), the sound is cracking. It improves when the latency is set to its maximum of 100, but it is still there. Tested with all kinds of mix rate combinations (0 to 48000), makes no difference.

Saw this also in other games developed in Godot for a game jam. Unity games do not show such an issue. Everything else runs fine in the Samsung Browser so this is really bad as many people share links to games via WhatsApp and then the Audio is broken while everything runs fine in Chrome Mobile.

### Steps to reproduce

New project, add an audio stream player, use any kind of music file to play, be it ogg, mp3 or wav, any mix rate. Export to HTML5, open in Samsung Browser on an Android device.

Here is a published test project: https://kaiec.itch.io/samsung-godot-test

### Minimal reproduction project (MRP)

[godot-samsung.zip](https://github.com/godotengine/godot/files/14402780/godot-samsung.zip)
Repository: storybook
Issue: [Bug]: SB v8 beta empty source code (disable on purpose) in not working as in v7 
Labels: bug,help wanted,block: source,sev:S3,upgrade:8.x

### Describe the bug

In v7 we could override the source parameter to disable code in Doc pages.

![CScreenshot 2024-02-26 at 11 03 54@2x](https://github.com/storybookjs/storybook/assets/12672541/6885a087-351b-4b7f-a077-c9c72a158d4e)

[Example is also here.](https://storybook-components-build.appspot.com/?path=/docs/popovers-tips--docs)

In the latest v8 beta `8.0.0-beta.5`, the source code of `null` results in a clickable `Show Code` button that displays effectively nothing.

https://github.com/storybookjs/storybook/assets/12672541/b3384464-e057-4c92-9f7e-0c2d421844ec


### To Reproduce

A reproduction repo is here generated by `npx storybook@next sandbox`: https://github.com/konsalex/sb-null-source-code/blob/main/src/stories/Button.stories.ts#L12

### System

```bash
Storybook Environment Info:

  System:
    OS: macOS 14.3.1
    CPU: (10) x64 Apple M1 Max
    Shell: 5.9 - /bin/zsh
  Binaries:
    Node: 20.7.0 - ~/Library/Caches/fnm_multishells/9693_1708939965986/bin/node
    Yarn: 1.22.19 - /usr/local/bin/yarn <----- active
    npm: 10.1.0 - ~/Library/Caches/fnm_multishells/9693_1708939965986/bin/npm
    pnpm: 8.6.0 - ~/Library/pnpm/pnpm
  Browsers:
    Chrome: 121.0.6167.184
    Safari: 17.3.1
  npmPackages:
    @storybook/addon-essentials: ^8.0.0-beta.5 => 8.0.0-beta.5
    @storybook/addon-interactions: ^8.0.0-beta.5 => 8.0.0-beta.5
    @storybook/addon-links: ^8.0.0-beta.5 => 8.0.0-beta.5
    @storybook/addon-onboarding: ^1.0.11 => 1.0.11
    @storybook/blocks: ^8.0.0-beta.5 => 8.0.0-beta.5
    @storybook/react: ^8.0.0-beta.5 => 8.0.0-beta.5
    @storybook/react-vite: ^8.0.0-beta.5 => 8.0.0-beta.5
    @storybook/test: ^8.0.0-beta.5 => 8.0.0-beta.5
    storybook: ^8.0.0-beta.5 => 8.0.0-beta.5
```


### Additional context

_No response_
Repository: vscode
Issue: Why is hover service / hover widget in `vs/editor`?
Labels: debt,workbench-hover

I think it should move to `platform` or `base`. We use the workbench hover everywhere now outside the editor.

//cc @benibenj
Repository: PowerToys
Issue: 使用插件PowerToys-Run-Spotify导致 PowerToys-Run无法使用快捷键唤起
Labels: Issue-Bug,Needs-Triage,Needs-Team-Response

### Microsoft PowerToys version

0.78.0

### Installation method

GitHub

### Running as admin

Yes

### Area(s) with issue?

PowerToys Run

### Steps to reproduce

将PowerToys-Run-Spotify文件放置C:\Program Files\PowerToys\RunPlugins内重启软件，发现PowerToys-Run无法使用快捷键唤起了

### ✔️ Expected Behavior

快捷键唤起PowerToys-Run

### ❌ Actual Behavior

无反应

### Other Software

_No response_
Repository: vscode
Issue: Moved Code Block rendering on top of editor hover
Labels: bug,diff-editor

<img width="273" alt="image" src="https://github.com/microsoft/vscode/assets/44439583/ae6c6687-349b-4a9b-82d1-41ca8d511b93">
Repository: flutter
Issue: Deletion failed, (OS Error: The system cannot find the path specified. , errno = 3)
Labels: c: crash,tool,P2,team-tool,triaged-tool

### Steps to reproduce

run flutter pub cache clean

### Expected results

success

### Actual results

flutter pub cache clean
This will remove everything inside C:\Users\Nixos\AppData\Local\Pub\Cache.
You will have to run `flutter pub get` again in each project.
Are you sure? (y/N)? y
Removing pub cache directory C:\Users\Nixos\AppData\Local\Pub\Cache.
Deletion failed, path = 'C:\Users\Nixos\AppData\Local\Pub\Cache' (OS Error: The system cannot find the path specified.
, errno = 3)


### Flutter Doctor output

flutter doctor -v
```
[✓] Flutter (Channel stable, 3.19.0, on Microsoft Windows [Version 10.0.22631.3155], locale en-IN)
    • Flutter version 3.19.0 on channel stable at D:\Flutter\flutter\flutter
    • Upstream repository https://github.com/flutter/flutter.git
    • Framework revision bae5e49bc2 (13 days ago), 2024-02-13 17:46:18 -0800
    • Engine revision 04817c99c9
    • Dart version 3.3.0
    • DevTools version 2.31.1

[✓] Windows Version (Installed version of Windows is version 10 or higher)

[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
    • Android SDK at D:\Android
    • Platform android-VanillaIceCream, build-tools 34.0.0
    • ANDROID_HOME = D:\Android
    • Java binary at: D:\Android\Android Studio\jbr\bin\java
    • Java version OpenJDK Runtime Environment (build 17.0.7+0-b2043.56-10550314)
    • All Android licenses accepted.

[✓] Chrome - develop for the web
    • Chrome at C:\Program Files\Google\Chrome\Application\chrome.exe

[✓] Visual Studio - develop Windows apps (Visual Studio Build Tools 2022 17.8.6)
    • Visual Studio at D:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools
    • Visual Studio Build Tools 2022 version 17.8.34525.116
    • Windows 10 SDK version 10.0.22621.0

[✓] Android Studio (version 2023.1)
    • Android Studio at D:\Android\Android Studio
    • Flutter plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/9212-flutter
    • Dart plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/6351-dart
    • Java version OpenJDK Runtime Environment (build 17.0.7+0-b2043.56-10550314)

[✓] Connected device (5 available)
    • CPH2487 (mobile)  • 192.168.0.175:5555 • android-arm64  • Android 13 (API 33)
    • SM A135F (mobile) • 192.168.0.200:5555 • android-arm    • Android 14 (API 34)
    • Windows (desktop) • windows            • windows-x64    • Microsoft Windows [Version 10.0.22631.3155]
    • Chrome (web)      • chrome             • web-javascript • Google Chrome 121.0.6167.161
    • Edge (web)        • edge               • web-javascript • Microsoft Edge 120.0.2210.91

[✓] Network resources
    • All expected network resources are available.

• No issues found!
```
Repository: stable-diffusion-webui
Issue: [Bug]: stable-diffusion-webui Interrogate clip not show
Labels: not-an-issue

### Checklist

- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported before recently
- [ ] The issue has been reported before but has not been fixed yet

### What happened?

1. I cannot see Interrogate clip button in image2image
2.I  cant see extension tagger option button when install this extension

### Steps to reproduce the problem

1.When i open the web-ui, choose image2image and not see Interrogate clip button ,i find other peope can use this feature.
<img width="1415" alt="image" src="https://github.com/AUTOMATIC1111/stable-diffusion-webui/assets/65283715/2a814f3c-aaf9-49f3-9c76-b2a531b38d01">
2.I  install extension and restart script,but cannot see tagger externsion option buttion
<img width="1222" alt="image" src="https://github.com/AUTOMATIC1111/stable-diffusion-webui/assets/65283715/2cc6597f-a239-4e71-ab19-cd0f2907c95d">


### What should have happened?

I dont konw

### What browsers do you use to access the UI ?

Google Chrome

### Sysinfo

mac 
<img width="374" alt="image" src="https://github.com/AUTOMATIC1111/stable-diffusion-webui/assets/65283715/23d2c90d-cc66-47c8-a6ad-d4b01ae036ac">


### Console logs

```Shell
timeout, cannot find element by '#additioanl-tags'
```


### Additional information

_No response_
Repository: vscode
Issue: Stop stealing focus from other applications
Labels: feature-request,workbench-window

<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🧪 Test using the latest Insiders build to see if your issue has already been fixed: https://code.visualstudio.com/insiders/ -->
<!-- 💡 Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. -->
<!-- 🔧 Launch with `code --disable-extensions` to check. -->
Does this issue occur when all extensions are disabled?: Yes

<!-- 🪓 If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. -->
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```
Version: 1.87.0-insider (user setup)
Commit: b8d6cdc09755c2fc8db77c179f10beb727846518
Date: 2024-02-23T11:58:40.930Z
Electron: 27.3.2
ElectronBuildId: 26836302
Chromium: 118.0.5993.159
Node.js: 18.17.1
V8: 11.8.172.18-electron.0
OS: Windows_NT x64 10.0.19045
```

Summary:

- VSCode steals focus from other applications when it finishes initializing.

Steps to Reproduce:

1. Launch a new window of VSCode
2. Switch focus to a different application (e.g. Chrome, Excel, etc.) or different desktop (Ctrl+Win+left/right arrow)
3. Wait for VSCode to finish loading/initializing in the background
4. When VSCode finishes initializing, it steals the focus back

Reason it is a problem:

1. It is incredibly jarring
2. It interrupts what you were previously doing/reading/typing
3. It switches desktops on you with the left/right sliding animation (similar to using Ctrl+Win+arrow)
4. It is exacerbated for Remote-SSH workspaces, which take longer to initialize and allow more time for user context-switching

Reason it is a bug:

1. This only started happening at some point within the last year or so. It was not always a problem.
Repository: vscode
Issue: Adopt Editor Hover for lightbulb / Editor Code Actions
Labels: feature-request,editor-code-actions

Currently the Lightbulb / Sparkle show the native hover. As we are increasing the adoption of custom hovers in the workbench and editor, it would be nice to also adopt it for the lightbulb/sparkle action.

<img width="163" alt="image" src="https://github.com/microsoft/vscode/assets/44439583/0fd3eff9-de3f-4a8b-97f7-a220191a2117">
Repository: vscode
Issue: microsoft visual studio not deleting old extenstnios - still.. like MS systematic solution
Labels: bug,extensions

I don't see that solution is solved.. looks not.. I'm still deleting manually old extensions sometimes.. when checking what taking many GB on my disk.. 
https://github.com/microsoft/vscode/issues/179022
https://github.com/microsoft/vscode/issues/78107
..don't know why tickets are closed.. what information needed.. 
I saw something.. this looks like new Microsoft Ideology.. bad version management.. to rezise disk space down : )
Check also (And read opinions/info about in internet):
C:\Program Files\WindowsApps\ 
C:\Windows\WinSxS
C:\Windows\System32\DriverStore\FileRepository
..etc.. other
Many.. many manyyyyyyy duplicated versions of something..  looks like systematic solution.. I know it's not related with VSC.. but maybe it is.. as privilege right issue to delete dirs, fils, etc.
Last time I meet similar issue around windows client with software around update/delete.. where policy for this must be changed to add new "hash" coz files/dirs was not able deleted by app (python, standalone with update). Then.. nothing to do for client like install new version.. thats explain all :D
Repository: godot
Issue: Release event of a double click has double_click=false
Labels: enhancement,discussion,topic:input

### Tested versions

Reproducible in v4.2.1.stable.official [b09f793f5]

### System information

Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i5-12600K (16 Threads)

### Issue description

When the user double-clicks, four `InputEventMouseButton` events are generated:
```
InputEventMouseButton: button_index=1, mods=none, pressed=true, canceled=false, position=((523, 290)), button_mask=1, double_click=false
InputEventMouseButton: button_index=1, mods=none, pressed=false, canceled=false, position=((523, 290)), button_mask=0, double_click=false
InputEventMouseButton: button_index=1, mods=none, pressed=true, canceled=false, position=((523, 290)), button_mask=1, double_click=true
InputEventMouseButton: button_index=1, mods=none, pressed=false, canceled=false, position=((523, 290)), button_mask=0, double_click=false
```
The final event (the end of the double-click) has `double_click=false` and is therefore indistinguishable from the end of a standard click.

### Steps to reproduce

Double click on a control and check the `double_click` property of the final `InputEventMouseButton`.

### Minimal reproduction project (MRP)

[Double Click Test.zip](https://github.com/godotengine/godot/files/14406905/Double.Click.Test.zip)
Repository: material-ui
Issue: [RFC][material-ui] Should variant class names have the `variant` prefix?
Labels: package: material-ui,RFC,customization: css

Extracted issue from https://github.com/mui/material-ui/pull/40688#discussion_r1500632090

### What's the problem?

Currently, the variants' class names don't have a prefix, for example, `MuiButton-outlined`. This differs from other prop values classes with the prop name prefixed, for example, `MuiButton-colorPrimary`.

Should we change this for consistency? Is it worth it?

### What are the requirements?

- The accepted proposal should have an answer on whether the consistency and predictability of the API are enough of an argument to go through this change.

### What are our options?

- Add the `variant` prefix
- Keep with the `variant` prefix

### Proposed solution

_No response_


**Search keywords**:
Repository: TypeScript
Issue: Suggest interpolated `number`, `string` and `bigint` types in TypeScript template literals
Labels: Suggestion,Awaiting More Feedback

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->
Currently, if you create a variable of an interpolated string type using either `number`, `string` or `bigint` inside you'll get no suggestion for it:
![image](https://github.com/microsoft/vscode/assets/51335970/8df6f3d9-6165-443e-bde9-477b660c0ba2)

**I think it would be more helpful to provide suggestions for those types of strings**, having no apparent reason not to. Especially considering the type annotation could be a generic type, in which case you'd have to hover over the variable in order to be aware of the possible values.
Repository: flutter
Issue: Opening QuickTime in CI fails
Labels: team-infra,P3,triaged-infra

### Type of Request

bug

### Infrastructure Environment

Recipes

### What is happening?

I've only observed this once, may be a fluke and not worth fixing but filing an issue to track it.

https://luci-milo.appspot.com/ui/p/flutter/builders/prod/Mac_arm64_ios%20flutter_gallery_ios__compile/11439/overview

When opening QuickTime, it fails with this error:

```
The application /System/Applications/QuickTime Player.app cannot be opened for an unexpected reason, error=Error Domain=NSOSStatusErrorDomain Code=-600 "procNotFound: no eligible process with specified descriptor" UserInfo={_LSLine=388, _LSFunction=_LSAnnotateAndSendAppleEventWithOptions}
```

Seems like perhaps it hadn't quit completely before we try reopening it: https://discussions.apple.com/thread/873503?answerId=4163884022&sortBy=best#4163884022

If this becomes a common problem, we could implement a retry to the step.

### Steps to reproduce

Not consistently reproducible, I've only seen it happen once.

### Expected results

I expect QuickTime to open.