sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: Exporting to android  does not work
Labels: platform:android,topic:editor,needs testing,topic:export

I use Godot on a LINUX machine. I put the addresses of the files in the editor configuration and when I try to export the godot accuses that it did not find the file with keystore extension. Godot version 3.3.2
![Captura de tela de 2021-06-01 13-16-06](https://user-images.githubusercontent.com/85185908/120359707-5e90ac80-c2de-11eb-85ae-034cd04847fc.png)
![Captura de tela de 2021-05-31 11-22-04](https://user-images.githubusercontent.com/85185908/120359712-605a7000-c2de-11eb-9a82-38eed4c2c92d.png)
![Captura de tela de 2021-05-31 11-21-45](https://user-images.githubusercontent.com/85185908/120359714-60f30680-c2de-11eb-8d4c-f3eb56482bac.png)
![Captura de tela de 2021-06-01 13-16-06](https://user-images.githubusercontent.com/85185908/120359742-6bad9b80-c2de-11eb-8852-7e70dbcc179a.png)

I've checked the versions and reviewed several tutorials and instructions, but the error persists. Please ask for help.
<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->

**Godot version:**
<!-- Specify commit hash if using non-official build. -->3.3.2


**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->Ubuntu 20.04.2 LTS


**Issue description:**
<!-- What happened, and what was expected. -->I use Godot on a LINUX machine. I put the addresses of the files in the editor configuration and when I try to export the godot accuses that it did not find the file with keystore extension


**Steps to reproduce:**


**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
Repository: go
Issue: x/playground: goimports removes a needed import
Labels: NeedsInvestigation,Tools

### What version of Go are you using (`go version`)?

Latest. 
<pre>
The playground uses the latest stable release of Go.
The current version is go1.16.4.
</pre>

### Does this issue reproduce with the latest release?

Yes

### What operating system and processor architecture are you using (`go env`)?

Playground

### What did you do?

Tested in go playground https://play.golang.org/

1. Select multiple files
2. Change folder name from -- foo/foo.go --  to  -- foo_test/foo.go --
3. Change import in main from "play.ground/foo" to "play.ground/foo_test"
4. Run. It works. Result: "This function lives in an another file!"
5. Check imports button to update imports
6. Run Format (this will remove import)
7. Run again. You will see the error ./prog.go:4:2: undefined: foo

Playground link: https://play.golang.org/p/Fq83n0Gc2YC

### What did you expect to see?

goimports ideally should add the package name before the import as an alias. That was the previous behaviour. Or at least, not remove the import because it will break the code.

### What did you see instead?

goimports removes the needed import and breaks the code.

error ./prog.go:4:2: undefined: foo

### Related discussion

https://github.com/golang/go/issues/29557
Repository: rust
Issue: Associated types from foreign trait impls are considered as conflicting with every other type
Labels: A-trait-system,A-associated-items,T-compiler,C-bug,T-types,A-coherence

The following code fails to compile
```rust
use std::ops::Range;

struct Foo;

impl From<<Range<usize> as Iterator>::Item> for Foo {
    fn from(_: <Range<usize> as Iterator>::Item) -> Foo {
        Foo
    }
}
```
The error message is:
```
error[E0119]: conflicting implementations of trait `std::convert::From<Foo>` for type `Foo`:
 --> src/main.rs:5:1
  |
5 | impl From<<Range<usize> as Iterator>::Item> for Foo {
  | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  |
  = note: conflicting implementation in crate `core`:
          - impl<T> From<T> for T;
```

It looks like the compiler thinks that somehow `<Range<usize> as Iterator>::Item` might be equal to `Foo`, even though `Foo` is a local type that the foreign impl or `Iterator` for `Range<usize>` cannot possibly refer to.

Furthermore, it looks like the compiler does not even try to evaluate `<Range<usize> as Iterator>::Item` to decide if the impl is conflicting or not. All associated types from foreign trait implementations (the code compiles fine if a local trait is used instead of `Iterator`) seem to always be considered to be in conflict with every possible other type.

For example `impl From<(u32, <Range<usize> as Iterator>::Item)> for Foo` and `impl From<(u32, String)> for Foo` are also treated as conflicting with each other, even though `<Range<usize> as Iterator>::Item` is not `String`.

I'm not sure if this last example is a bug (it seems to depend on whether changing an associated type is considered a breaking change or not), but I believe at least the first example should compile, as there is nothing the foreign crate could do to make this impl conflicting.

### Meta

This reproduces easily on the playpen, on both stable (1.52.1), beta (1.53.0) and nightly.
Repository: PowerToys
Issue: Color Picker - Allow color name window to have fixed location
Labels: Idea-Enhancement,Area-Accessibility,Product-Color Picker

### Provide a description of the new feature / enhancement

Add a setting to have color name stay in a constant (fixed) location, instead of following the cursor. 


As a colorblind user, I'm thrilled to see Microsoft adding support for a mouse-over hex-viewer. The ability to see the name of the color of whatever I hover over is fantastic, however it would be significantly more useful if there was an option to have the color name in a constant location, instead of following the cursor. This would allow me to have the app always running, and allow users to quickly glance at the name of any color they have difficulty seeing, without having to enter a shortcut beforehand.
Repository: flutter
Issue: Clip API docs refer to GitHub issues and Skia fiddles
Labels: engine,d: api docs,a: quality,P3,team-engine,triaged-engine

Our API docs should be more self-contained and definitely should not link to GitHub issues.

https://master-api.flutter.dev/flutter/dart-ui/Clip-class.html
Repository: go
Issue: runtime: drop NetBSD kernel bug sysmon workaround fixed in NetBSD 9.2
Labels: OS-NetBSD,NeedsFix,compiler/runtime

https://github.com/golang/go/issues/42515 identified a NetBSD kernel bug ([kern/50094](https://gnats.netbsd.org/cgi-bin/query-pr-single.pl?number=50094)) affecting the Go runtime. http://golang.org/cl/277332 introduced a (rather subpar) workaround for this issue.

@jdolecek-zz notes that the fix for this bug is included in NetBSD 9.2, making the workaround unnecessary.

Ideally we just drop http://golang.org/cl/277332, but this depends on our support policy for NetBSD. https://github.com/golang/go/wiki/NetBSD states that we currently support NetBSD 7+, but not what the official policy is. (OTOH, e.g., OpenBSD is explicitly supported only for the two most recent releases: https://github.com/golang/go/wiki/OpenBSD#longterm-support).

Based on my reading of https://www.netbsd.org/releases/formal.html, my interpretation would be that Go should support NetBSD 8 and 9 (and presumably drop 8 when 10 is released?). Do others agree? If so, we should probably add a version check to the workaround and keep it until NetBSD 9 is dropped.

cc @bsiegert @dmitshur @mknyszek
Repository: vscode
Issue: [json] Add enumSortText for JSON schemas
Labels: feature-request,json

We have `suggestSortText`, but no equivalent field for enum values. (Can fix the sorting part of https://github.com/microsoft/vscode/issues/125078)
Repository: flutter
Issue: Bug to track framework tests that can be run in the engine.
Labels: team-infra,P3,triaged-infra

Some framework tests are catching errors in the engine at a very late stage. We would like to start running those tests in the engine.

This bug is to keep track of potential tests that can be run in the engine.
Repository: go
Issue: cmd/go: poor error message when running 'go mod download' on a path that can only be used if replaced
Labels: NeedsInvestigation,modules

### What version of Go are you using (`go version`)?

<pre>
$ go version
go version go1.16.4 linux/amd64
</pre>

### Does this issue reproduce with the latest release?
yes

### What did you do?

As per a previous discussion (ref #37554 ), I'm using "_" as a domain for local packages. This used to work pre 1.16. It now seems to be broken as of 1.16?

```
go: _/xxx/log@v0.0.0: missing go.sum entry; to add it:
	go mod download _/xxx/log

$ go mod download _/xxx/log
go: _/xxx/log@v0.0.0: malformed module path "_/xxx/log": missing dot in first path element
```
.. I believe that this used to work fine?... :(

Is this an intentional break? If so, can you please re-visit #37554 and suggest a better way of working? (For what it's worth, it's becoming harder and harder to "just code" in Go due to these recent "improvements" in 1.16, or I'm simply making a silly mistake?).
Repository: pytorch
Issue: ProcessGroupGloo creation crashes when world_size > 150
Labels: oncall: distributed,triaged,module: data parallel,module: c10d

Reported internally, bascially if `world_size` more than 150, process group creation crashes, sometimes a bind_error, sometimes a listen error, seems like there're some binding capacity constraints in the gloo backend. 

Repro script:
```python
import torch

def init_dist(global_rank, world_size):
    print(global_rank, "Torch init")
    torch.distributed.init_process_group(
        rank=global_rank,
        world_size=world_size,
        backend="gloo",
        init_method="tcp://localhost:23456",
    )


def main():
    world_size = 500  # works when it < 100
    torch.multiprocessing.spawn(init_dist, args=(world_size,), nprocs=world_size)

if __name__ == "__main__":
    main()
```
error:
```
RuntimeError : [gloo/transport/tcp/pair.cc:176] bind: Address already in use
```
or 
```
RuntimeError: [gloo/transport/tcp/pair.cc:185] listen: Address already in use
```
cc @pietern @mrshenli @pritamdamania87 @zhaojuanmao @satgera @rohan-varma @gqchen @aazzolini @osalpekar @jiayisuse @agolynski @SciPioneer @H-Huang @mrzzd @cbalioglu @gcramer23 @mingzhe09088
Repository: flutter
Issue: Create CommandOrControl so ctrl+c in Windows == command+c in Mac
Labels: a: text input,engine,c: proposal,P3,team-engine,triaged-engine

LogicalKeyboardKey's `controlLeft` on Windows and Linux means ctrl (like ctrl+c), but on macOS control is something else entirely different. For things like ctrl+c, the correct is command+c, which is Windows' Windows key (`metaLeft`). This gets instantly confusing.

I've seen apps with shortcuts broken because the developer only tested on Windows/Mac and didn't realize control works completely different across both.

My suggestions: somehow we could have a LogicalKeyboardKey "correct/expected" control and meta so developers and users wouldn't be confused or even worry about it. This affects even Flutter Web. No one is going to do `if (Platform.macOS) metaLeft else controlLeft` because it is going to take too long for them to realize this is necessary. It seems like a bug, even though the logical key is 100% correct (from logical point of view).
Repository: PowerToys
Issue: [PowerRename] Add option to delete items from rename history
Labels: Idea-Enhancement,Product-PowerRename

### Provide a description of the new feature / enhancement

My rename history contains typo's and one-time renames I want to remove.

I like the way MS Outlook works:  when the auto suggest opens, hover over the item you want to delete and press the 'Delete' key.

(An more involved option like p.e. editing a config-file is also ok with me, but less preferred.)
Repository: PowerToys
Issue: Auto Hide mouse pointer/cursor
Labels: Idea-Enhancement,Product-Mouse Utilities

# Auto Hide mouse pointer/cursor

Windows 10 already has this characteristic but it does not really work.

Possible options to add

- Hide mouse after a selected time
- Hide mouse after a key stroke
Repository: vscode
Issue: Cannot drag and drop normal webviews between windows
Labels: bug,help wanted,webview,workbench-dnd

Testing #124848

1. Open a normal markdown preview (not the custom editor based one)
2. Try dragging it to a new window

**Bug**
The drag indicator shows up but nothing happens when you drop
Repository: opencv
Issue: Decoding, Hardware Acceleration on Mac
Labels: question (invalid tracker)

It seems Hardware acceleration for decoding video is available only for Linux and Windows. I 
would like to use (ffmpeg -hwaccel videotoolbox) on a MAC machine. Is there a way set this
option?

Thanks.
Repository: flutter
Issue: Show error message if release build has native libraries for ABI that Flutter doesn't support
Labels: platform-android,tool,t: gradle,P2,team-android,triaged-android

Flutter doesn't support x86 AOT. However, if a dependency brings a x86 library, the Play Store may think that the app supports x86.   This will result in a crash since libflutter.so/libapp.so isn't available in this environment.

The Flutter Gradle plugin should ensure that the x86 library doesn't show up in the APK.
Repository: vscode
Issue: 'Send a smile -> Report issues' should go through report issue flow
Labels: bug,issue-reporter

Issue Type: <b>Bug</b>

**Repro**
1. Open the send a smile view
1. Click on report issues

**Bug**
This goes directly to `https://github.com/Microsoft/vscode/issues/new`

We should prompt users to go through the report issue flow instead

VS Code version: Code - Insiders 1.57.0-insider (Universal) (1e446dfadf588ec28b3fdba7ac083bfa1d45df3c, 2021-06-01T05:12:30.409Z)
OS version: Darwin x64 20.5.0

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz (16 x 2400)|
|GPU Status|2d_canvas: enabled<br>gpu_compositing: enabled<br>metal: disabled_off<br>multiple_raster_threads: enabled_on<br>oop_rasterization: enabled<br>opengl: enabled_on<br>rasterization: enabled<br>skia_renderer: disabled_off_ok<br>video_decode: enabled<br>webgl: enabled<br>webgl2: enabled|
|Load (avg)|2, 2, 2|
|Memory (System)|32.00GB (0.02GB free)|
|Process Argv|--crash-reporter-id 48781ca2-1705-4f64-9bab-325055aab55d|
|Screen Reader|no|
|VM|0%|
</details><details><summary>Extensions (43)</summary>

Extension|Author (truncated)|Version
---|---|---
salesforce-soql-editor|all|1.6.2
comment-tagged-templates|bie|0.3.1
docs-view|bie|0.0.9
markdown-checkbox|bie|0.1.3
markdown-emoji|bie|0.1.0
markdown-yaml-preamble|bie|0.0.4
test-ext|bie|0.0.1
vscode-eslint|dba|2.1.20
typescript-notebook|don|1.4.0
gitlens|eam|11.4.1
EditorConfig|Edi|0.16.4
codespaces|Git|0.10.4
vscode-pull-request-github-insiders|Git|2021.6.543
vscode-drawio|hed|1.4.0
vscode-postfix-ts|ipa|1.9.4
latex-workshop|Jam|8.18.0
vscode-memfs|jri|0.0.3
template-string-converter|meg|0.4.9
vscode-azurefunctions|ms-|1.4.0
vscode-azureresourcegroups|ms-|0.4.0
vscode-docker|ms-|1.13.0
python|ms-|2021.5.842923320
vscode-pylance|ms-|2021.5.4
jupyter|ms-|2021.6.892431424
remote-containers|ms-|0.181.0
remote-ssh-edit-nightly|ms-|2021.5.29700
remote-ssh-nightly|ms-|2021.5.29700
azure-account|ms-|0.9.8
hexeditor|ms-|1.6.0
js-debug-nightly|ms-|2021.5.2717
vscode-github-issue-notebooks|ms-|0.0.98
vsliveshare|ms-|1.0.4360
debugger-for-chrome|msj|4.12.12
vetur|oct|0.33.1
java|red|0.79.2
code-spell-checker|str|1.10.2
luna-paint|Tyr|0.5.1
sort-lines|Tyr|1.9.0
vscodeintellicode|Vis|1.2.14
vscode-java-debug|vsc|0.34.0
vscode-java-dependency|vsc|0.18.4
vscode-java-test|vsc|0.30.0
vscode-maven|vsc|0.31.0


</details><details>
<summary>A/B Experiments</summary>

```
vsliv695:30137379
vsins829:30139715
vsliv368cf:30146710
vsreu685:30147344
python383:30185418
pythonvspyt602:30291494
vspor879:30202332
vspor708:30202333
vspor363:30204092
pythonvspyt639:30291487
pythontb:30258533
pythonvspyt551cf:30291413
vspre833cf:30267465
pythonptprofiler:30281269
vshan820:30294714
pythondataviewer:30285072
vscus158cf:30286554
pythonvsuse255:30303025
vscgsv2:30305091
vscorehov:30301224
vscod805cf:30301675
vscextlang:30310088

```

</details>

<!-- generated by issue reporter -->
Repository: flutter
Issue: google_sign_in example app shows Error 401: deleted_client The OAuth client was deleted
Labels: team,d: examples,p: google_sign_in,package,team-ecosystem,P2,triaged-ecosystem

Launch [example app](https://github.com/flutter/plugins/tree/master/packages/google_sign_in/google_sign_in/example) and hit the SIGN IN button.
Error:
<img width="400" alt="Screen Shot 2021-06-01 at 6 00 19 PM" src="https://user-images.githubusercontent.com/682784/120408121-3b2c2880-c303-11eb-9286-e97682c4c45c.png">

Reproduces on iOS simulator and real iPhone.  Didn't try on Android.
Repository: go
Issue: testing: support custom dictionaries in fuzzer
Labels: NeedsInvestigation,FeatureRequest,fuzz

#46507 suggests multiple strategies which make use of automatically generated dictionaries of interesting values. It is likely also valuable to allow users to generate their own dictionaries of interesting values, as is supported by AFL and libFuzzer, that the mutation engine can pull from.

The easiest solution for encoding the values is likely to use a similar encoding scheme to AFL and libFuzzer, so existing dictionaries can be easily reused. Both use quoted strings with `\x` byte encoding, e.g.:

```
"blah"
"\"ac\\dc\""
"\xF7\xF8"
"foo\x0Abar"
```

AFL and libFuzzer support prefixing these values with a keyword (i.e. `name="blah"`), but do not use the name for anything. It seems reasonable to support this, so dictionaries can be directly imported, but to just ignore these values. Lines prefixed with `#` are ignored.

These dictionaries could be consumed from the testdata folder, similarly to the `testdata/corpus` seed inputs, and by extending the `testing.F` API with something like `func (f *F) AddDictionaryEntry([]byte)`.
Repository: flutter
Issue: Deferred Components: Add event for obtaining the installation status of components.
Labels: c: new feature,platform-android,dependency: android,P3,team-android,triaged-android

Deferred components currently does not expose an easily accessible way to get the installation state. We currently only expose a raw platform channel method called `getDeferredComponentInstallState ` as explained in https://github.com/flutter/flutter/issues/83670.

We should move to implementing an event that developers can listen to in order to update the state on the framework side. This even can live in the `DeferredComponents` (https://master-api.flutter.dev/flutter/services/DeferredComponent-class.html) utility class.
Repository: PowerToys
Issue: Fancy Zones: Allow for having a "default zone" when using "Move newly created windows to current active monitor"
Labels: Idea-Enhancement,Product-FancyZones

### Provide a description of the new feature / enhancement

The feature ""Move newly created windows to current active monitor" is rather useful. 

What may make it even more amazing allowing to define (in zone editor) for each layout one of the zones as "default for new windows". For example say I have one of those ultra wide monitors and I would like all my new windows to go to the rightmost zone, I can do that while defining my layout and marking said zone as default. 

This feature would be of course, mutually exclusive with "Move newly created windows to their last known zones". 

Of course this behavior would be configurable in the preferences of FancyZones. 

Thank you for all the amazing work. Love FancyZones; such a productivity booster.
Repository: godot
Issue: AudioEffectSpectrumAnalyzerInstance.get_magnitude_for_frequency_range return data when audio stopped
Labels: bug,confirmed,topic:audio

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->

**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.3.2 stable

**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
window10 64bit

**Issue description:**
<!-- What happened, and what was expected. -->
I was modified the offical project spectrum, add two button to control the music play or stop, uncheck the Player not autoplay.
When the audio stopped. but the visual audio still here and will change.


**Steps to reproduce:**
Run the project, There is no visual audio, that is right, because the Player not playing.
Click the Play button, the visual audio show and update, this is right , because the player was Playing.
Click the Stop button, the visual audio stop, but wait a moment, the visual audio show agin, and not right,
If waitting, the visual audio while show and update, hide,  show and update, hide. .......

**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->

[spectrum.zip](https://github.com/godotengine/godot/files/6582273/spectrum.zip)
Repository: create-react-app
Issue: Template for dApp on Ethereum
Labels: issue: proposal,needs triage

### Is your proposal related to a problem?

<!--
  Provide a clear and concise description of what the problem is.
  For example, "I'm always frustrated when..."
-->

Currently create-react-app does not have a template for bootstraping a dApp interface. With the popularity of this package, we can introduce a clean boilerplate, which comply to the https://eips.ethereum.org/EIPS/eip-1102. Further improvement will come from contribution.
The need for a proper init for making the dApp I think will surge in the near future and this RFC will be very useful if approved. Client-side rendering is a favored option when it comes to making dApp's interface.  (e.g:Pancakeswap https://github.com/pancakeswap/pancake-frontend/blob/develop/package.json#L56)

### Describe the solution you'd like
I have already created a template, Typescript-powered with `create-react-app --template typescript` [here](https://github.com/coolcorexix/create-react-dapp-ts) and add dApp logic on top of that, which are:
- Provide typings of ethereum and web3 in the global `window` object: https://github.com/coolcorexix/create-react-dapp-ts/blob/main/src/index.d.ts
- Ask for consent to connect to user's wallet account upon app loading: https://github.com/coolcorexix/create-react-dapp-ts/blob/main/src/App.tsx#L13
- Use the available blockchain provider from browser: https://github.com/coolcorexix/create-react-dapp-ts/blob/main/src/eth-services/askForConnect.ts#L6 
- Expose `window.web3` via a getter method for better encapsulation: https://github.com/coolcorexix/create-react-dapp-ts/blob/main/src/eth-services/getCurrentWeb3Instance.ts
Repository: storybook
Issue: Bundle size analysis missing for prebuilt manager
Labels: feature request,good first issue

We used to generate a bundle size report when compiling the prebuilt manager. This was removed/disabled in the webpack4/5 split. We should restore it.

Original PR introducing this feature: https://github.com/storybookjs/storybook/pull/13425
It got disabled here: https://github.com/storybookjs/storybook/commit/4eabfd4cbdae25026773c8242b140b1e4afeee38
Note that we are now building two prebuilt managers, for both webpack4 and webpack5.