sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: Blender model shape keys only work with no modifier import and double click import settings not applying
Labels: documentation,topic:import,topic:animation,topic:3d

### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti Laptop GPU (NVIDIA; 31.0.15.3734) - 12th Gen Intel(R) Core(TM) i9-12900H (20 Threads)

### Issue description

I have been working on a project that has various models that have mirror, subdivision and other modifiers in blender. The models themselves also have various shape keys. However in godot it does not import the shape keys unless I turn off the modifiers. I know there is various work being done on shape keys, but also noticed a weird issue on the import screen.

When double clicking on the import screen I can turn it from all modifiers to no modifiers, but when double clicking to go from no to all, it does not work. I have to goto the import tab to get the no to all setting to apply on reimport. I am using blender 3.6.2 as well if that makes any difference.

### Steps to reproduce

Here is a video showing the issue:

https://github.com/godotengine/godot/assets/43964088/151a8265-fd46-440f-9c68-b777a9021e41



### Minimal reproduction project

Here is my testshapekeys project from the video:

[testshapekeys.zip](https://github.com/godotengine/godot/files/12591509/testshapekeys.zip)
Repository: vscode
Issue: Terminal profile settings not reflected in terminals created using VSCode API
Labels: feature-request,terminal-profiles,terminal-process

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Does this issue occur when all extensions are disabled?: Yes/No

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Version: 1.83.0-insider
Commit: 03671d332bf6a34782d5adc64086bc8e083a1590
Date: 2023-09-12T15:02:37.804Z
Browser: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/116.0.0.0 Safari/537.36

Steps to Reproduce:

1. Configure fish profile to also set an environment variable:
```json
        "fish": {
            "path": "fish",
            "env": {
                "fish_history": "history"
            }
        },
```
2. Select this as default terminal profile
3. Create a terminal and print variables, notice `fish_history` is present:
![image](https://github.com/microsoft/vscode/assets/13199757/237011c4-aefd-48c2-9383-85d35a337722)

4. Create a terminal using `vscode.window.createTerminal()` API, notice many variables including this are not present:
![image](https://github.com/microsoft/vscode/assets/13199757/c9e1656d-1c90-4ca7-b72d-a152dba4b197)

For Python extension, this leads to "Python" terminals being different from the selected terminal: https://github.com/microsoft/vscode-python/issues/21960. Created on behalf of @kyochikuto.
Repository: kubernetes
Issue: Kube API Server should close keepalive connections using unauthorized client certificates
Labels: kind/bug,sig/auth,lifecycle/stale,needs-triage

### What happened?

A long-running app using kubernetes client-python and authenticating with client certificates started to see authentication errors despite having a valid certificate on disk. The issue turned out to be because the certificate was rotated on disk but the urllib3 connection pool continued to re-use keepalive connections that were established using the older certificate. 

The kube API server is unique because it checks the full validity of a certificate on every request rather than just using the certificate metadata for authorization. Most TLS servers that accept client certs only verify the client certificate expiration during the handshake, so clients such as urllib3 are not prepared to handle this. They will continue reusing a connection established with an old cert indefinitely unless the connection dies.

### What did you expect to happen?

I expect apps using connection pooling and client certificates to work against the kubernetes API. The kubernetes API is unlike other TLS APIs due to how it verifies the cert expiration on every request, but that is beneficial to security. An easy solution would be to make the API server close the keepalive connection after detecting an invalid cert to force clients to re-establish the connection.

### How can we reproduce it (as minimally and precisely as possible)?

Create an HTTP connection to the API server in your favorite language using a certificate that will expire soon. Your handshake will succeed. Wait until the cert expires and make more connections using the same connection. You will start to get 401 errors back but the connection remains open.

### Anything else we need to know?

_No response_

### Kubernetes version

1.25.13

### Cloud provider

NA

### OS version

NA

### Install tools

NA

### Container runtime (CRI) and version (if applicable)

NA

### Related plugins (CNI, CSI, ...) and versions (if applicable)

NA
Repository: PowerToys
Issue: Ability to add custom descriptions to each keyboard shortcut so we can keep track of lots of different shortcuts. 
Labels: Idea-Enhancement,Product-Keyboard Shortcut Manager

### Description of the new feature / enhancement

I make so many shortcuts on the keyboard manager and I am always changing them and making them work better for me 

I love it! 

However, because I have so many I often get confused by them, and it becomes a real chore trying to organise them and make new ones without accidentally deleting important shortcuts. If I had a way to organise the shortcuts like folders, or simple descriptions for their function next to each shortcut, it would help a great deal. 

I'm sure there are many power users out there like me who use a lot of keyboard shortcuts and get a bit lost over keybindings they have made and their purposes when trying to make new shortcuts. A simple way to organise them would make a world of difference and allow people to use their keyboards much more efficiently. 

### Scenario when this would be used?

When you have used Keyboard Manager to make a lot of keyboard shortcuts and it has become confusing. 

### Supporting information

_No response_
Repository: angular
Issue: NgOptimizedImage add ability to add media queries for image sources
Labels: area: common,common: image directive

### Which @angular/* package(s) are relevant/related to the feature request?

common

### Description

I have a use case of utilizing different images on my website for light vs dark mode. Is adding multiple image sources something that the NgOptimizedImage will cover in future versions?

### Proposed solution

A possible approach could be via a property similar to sizes:
```html
<img ngSrc="day.jpg" width="400" height="200" sources="(prefers-color-scheme: dark) night.jpg">
```

Or making the picture element compatible with the directive: 
```html
<picture>
    <source srcset="night.jpg" media="(prefers-color-scheme: dark)">
    <img ngSrc="day.jpg">
</picture>
```

### Alternatives considered

Not using the NgOptimizedImage and using the html picture element like so:

```html
<picture>
    <source srcset="night.jpg" media="(prefers-color-scheme: dark)">
    <img src="day.jpg">
</picture>
```
Repository: godot
Issue: Blender Support broken on Linux with Steam Release
Labels: bug,platform:linuxbsd,topic:porting,confirmed

### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable (bd6af8e0e) - Freedesktop SDK 23.08 (Flatpak runtime) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)

### Issue description

When using the steam release of Godot 4.1 on Linux mint version 21, the following error occurs when you attempt to set the path to blender for .blend support. 

"unexpected --version output from Blender binary at **path/to/blender**"

This issue occurs when attempting to use both the steam release of blender and the flatpak release. The issue does not occur when using the godot 4.1.1 flatpak.

### Steps to reproduce

Download and install Godot 4.1 from steam, install blender, attempt to set the path to blender, reload project, and get error.

### Minimal reproduction project

The issue is non project specific and only requires installation of godot from steam on Linux Mint.
Repository: vscode
Issue: Setting `workbench.editorAssociations` to change the default open mode of markdown to preview doesn't work
Labels: bug,custom-editors

Type: <b>Bug</b>

Step 1: Set settings.json.
```json
    "workbench.editorAssociations": {
        "*.md": "vscode.markdown.preview.editor"
    },
```
![image](https://github.com/microsoft/vscode/assets/14192199/7b865071-2122-4514-9dcc-d5704aa2621e)

Step 2: Open any markdown file using vscode. I'm using the `code --disable-extensions README.md` command here.

![image](https://github.com/microsoft/vscode/assets/14192199/1784f0fb-c5d8-40fc-a037-1510c4843e52)

Step 3: You can see that vscode doesn't open markdown as a preview.

![image](https://github.com/microsoft/vscode/assets/14192199/3671b6a8-c404-4a21-98b1-2e89cd61323b)

VS Code version: Code 1.82.1 (6509174151d557a81c9d0b5f8a5a1e9274db5585, 2023-09-08T08:45:05.575Z)
OS version: Windows_NT x64 10.0.19045
Modes:

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|AMD Ryzen 5 PRO 4650U with Radeon Graphics (12 x 2096)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: enabled_on<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: enabled|
|Load (avg)|undefined|
|Memory (System)|15.23GB (6.07GB free)|
|Process Argv|--disable-extensions README.md --crash-reporter-id f5996097-ae46-4ad3-8875-a294c592650a|
|Screen Reader|no|
|VM|0%|
</details>Extensions disabled<details>
<summary>A/B Experiments</summary>

```
vsliv368:30146709
vsreu685:30147344
python383:30185418
vspor879:30202332
vspor708:30202333
vspor363:30204092
vslsvsres303:30308271
vserr242:30382549
pythontb:30283811
vsjup518:30340749
pythonptprofiler:30281270
vshan820:30294714
vstes263:30335439
vscod805cf:30301675
binariesv615:30325510
bridge0708:30335490
bridge0723:30353136
vsaa593:30376534
pythonvs932:30410667
py29gd2263:30792226
vsclangdc:30486549
c4g48928:30535728
dsvsc012:30540252
pynewext54:30695312
azure-dev_surveyone:30548225
vscccc:30803845
3biah626:30602489
f6dab269:30613381
a9j8j154:30646983
showlangstatbar:30737416
962ge761:30835153
pythonfmttext:30731395
fixshowwlkth:30771522
showindicator:30805244
pythongtdpath:30769146
i26e3531:30792625
pythonnosmt12:30797651
pythonidxptcf:30805731
pythonnoceb:30805159
dsvsc013:30795093
dsvsc014:30804076
diffeditorv2:30821572
dsvsc015:30829745

```

</details>

<!-- generated by issue reporter -->
Repository: stable-diffusion-webui
Issue: [Feature Request]: batch img2img read tags from tags.txt file
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

[Feature Request] I want to batch img2img ,but the png file do not contain tag info.I use WD-tagger to generate tags file.I want to use tags for prompt.

### Proposed workflow

1. Go to Img 2 Img -> batch
2. Press Parameters to take from the same name tags file
3. I will use the tags file for img2img.


### Additional information

_No response_
Repository: next.js
Issue: import a commonjs module, but get a esm module finally in 13.4.5 or latest, it's fine in 13.4.4
Labels: bug

### Link to the code that reproduces this issue or a replay of the bug

https://github.com/cai-zhuo/reproduce-import-bug

### To Reproduce

1. pnpm create next-app
2. pnpm i awesome-phonenumber
3. code `import { parsePhoneNumber } from 'awesome-phonenumber' ` in /api/route.ts

### Current vs. Expected behavior

Current:      `parsePhoneNumber` is undefined
Expected:   `parsePhoneNumber` is a function

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
      Platform: darwin
      Arch: arm64
      Version: Darwin Kernel Version 22.3.0: Mon Jan 30 20:39:46 PST 2023; root:xnu-8792.81.3~2/RELEASE_ARM64_T6020
    Binaries:
      Node: 18.17.0
      npm: 9.6.7
      Yarn: 1.22.19
      pnpm: 8.6.10
    Relevant Packages:
      next: 13.4.20-canary.26
      eslint-config-next: 13.4.19
      react: 18.2.0
      react-dom: 18.2.0
      typescript: 5.2.2
    Next.js Config:
      output: N/A
```


### Which area(s) are affected? (Select all that apply)

Not sure

### Additional context

Additional
-----------------------------------------------------------------------------------------------------------------------------

I saw file `.next/server/app`. In next@13.4.4, it load `awesome-phonenumber` with "awesome-phonenumber/index" and it's fine.
But in next@13.4.5 or higher, it load the lib with "awesome-phonenumber/index-esm.mjs", so I think the problem is bundler load a esm module in commonjs environment finally.

---------------------------------------------------------------------------
the package.json of "awesome-phonenumber"
```

{
    "license": "MIT",
    "version": "5.10.0",
    "author": "Gustaf Räntilä <g.rantila@gmail.com>",
    "repository": {
      "type": "git",
      "url": "https://github.com/grantila/awesome-phonenumber.git"
    },
    "engines": {
        "node": ">=14"
    },
    "main": "./index.js",
    "types": "./index.d.ts",
    "exports": {
      ".": {
        "types": "./index.d.ts",
        "require": "./index.js",
        "default": "./index-esm.mjs"
      },
      "./package.json": "./package.json"
    },
    "config": {
      "commitizen": {
        "path": "./node_modules/cz-conventional-changelog"
      }
    },
    "packageManager": "yarn@3.2.4"
}
```
Repository: PowerToys
Issue: PowerToys Run - Default browser not following windows default apps
Labels: Issue-Bug,Product-PowerToys Run,Needs-Repro

### Microsoft PowerToys version

0.73.0

### Installation method

GitHub, PowerToys auto-update

### Running as admin

No

### Area(s) with issue?

PowerToys Run

### Steps to reproduce

Within an enterprise environment, my default browser is automatically set to Google Chrome at login. I prefer to use  Microsoft Edge so normally change my default browser using the standard windows default apps window.

When I use PowerToys Run to make web search, it always uses Google Chrome.

### ✔️ Expected Behavior

PowerToys Run should use default browser - in this case Microsoft Edge.

### ❌ Actual Behavior

PowerToys Run uses default browser at login and does not follow change of setting.

### Other Software

Microsoft Edge / Google Chrome
Repository: TypeScript
Issue: API `getSemanticDiagnostics` reports wrong error for code extends interface in namespace
Labels: Needs More Info

### 🔎 Search Terms

"getSemanticDiagnostics namespace"

### 🕗 Version & Regression Information

- I was unable to test this on prior versions because _______

### ⏯ Playground Link

_No response_

### 💻 Code

```ts
namespace A {
  export interface C {}
}

interface B extends A.C {
}
```


### 🙁 Actual behavior

```
    messageText: "Cannot extend an interface 'A.C'. Did you mean 'implements'?",
    category: 1,
    code: 2689,
    reportsUnnecessary: undefined,
    reportsDeprecated: undefined
```

### 🙂 Expected behavior

No error.

### Additional information about the issue

_No response_
Repository: pytorch
Issue: FSDP vs. MiCS
Labels: oncall: distributed,module: docs,triaged,module: fsdp

### 📚 The doc issue

I have read the documentation and paper about PyTorch FSDP (https://pytorch.org/blog/introducing-pytorch-fully-sharded-data-parallel-api/). I know there are two different type model sharding strategies: one is full sharding, and another is hybrid sharding. Also, i have read the MiCS in the DeepSpeed (paper: https://www.vldb.org/pvldb/vol16/p37-zhang.pdf code: https://github.com/microsoft/DeepSpeed/blob/master/deepspeed/runtime/zero/mics.py). 
What is the difference between the PyTorch FSDP's Hybrid sharding and MiCS ? It seems that both of them first perform a reduce scatter of the gradients in the sharding Group and then the AllReduce operation in the replication group. The documentation makes me a bit confused.

### Suggest a potential alternative/fix

_No response_

cc @mrshenli @pritamdamania87 @zhaojuanmao @satgera @rohan-varma @gqchen @aazzolini @osalpekar @jiayisuse @H-Huang @kwen2501 @awgu @penguinwu @svekars @carljparker @fegin
Repository: stable-diffusion-webui
Issue: [Bug]: unable to connect huggingface.co SOCKSHTTPSConnectionPool due to china firewall
Labels: asking-for-help-with-local-system-issues

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

'(ReadTimeoutError("SOCKSHTTPSConnectionPool(host='huggingface.co', port=443): Read timed out. (read timeout=10)"), '(Request ID: 649f355e-efae-4768-b679-e7f7b9027bbe)')' thrown while requesting HEAD https://huggingface.co/openai/clip-vit-large-patch14/resolve/main/vocab.json

WARNING:huggingface_hub.utils._http:'(ReadTimeoutError("SOCKSHTTPSConnectionPool(host='huggingface.co', port=443): Read timed out. (read timeout=10)"), '(Request ID: d2d43a94-e99b-4db6-acd4-1153ff64c9af)')' thrown while requesting HEAD https://huggingface.co/openai/clip-vit-large-patch14/resolve/main/added_tokens.json
'(ReadTimeoutError("SOCKSHTTPSConnectionPool(host='huggingface.co', port=443): Read timed out. (read timeout=10)"), '(Request ID: 78735cd6-3064-4942-937e-fde3d9f05735)')' thrown while requesting HEAD https://huggingface.co/openai/clip-vit-large-patch14/resolve/main/special_tokens_map.json


OSError: Can't load tokenizer for 'openai/clip-vit-large-patch14'. If you were trying to load it from 'https://huggingface.co/models', make sure you don't have a local directory with the same name. Otherwise, make sure 'openai/clip-vit-large-patch14' is the correct path to a directory containing all relevant files for a CLIPTokenizer tokenizer.

### Steps to reproduce the problem

1. after run ./webui.sh
2. I am able to run webui on local url but error pop up for huggingface.co connection error



### What should have happened?

anyone knows how to resolve this issue. I try to set my proxy that used to connect to huggingface (outside china)
export http_proxy=http://127.0.0.1:xxxx;
export https_proxy=http://127.0.0.1:xxxx;
export ALL_PROXY=socks5://127.0.0.1:xxxx (port) 
**Not working.**

I try to download all packages and put the package (e.g. openai/clip-vit-large-patch14) in the cache folder and stable_diffusion_webui folder. 

**Not working**

### Sysinfo

NA

### What browsers do you use to access the UI ?

Microsoft Edge

### Console logs

```Shell
NA
```


### Additional information

_No response_
Repository: ant-design
Issue: textrea复制粘贴内容错误
Labels: Inactive,🧶 Low Priority

### Reproduction link

[https://4x.ant.design/components/input-cn/#components-input-demo-autosize-textarea](https://4x.ant.design/components/input-cn/#components-input-demo-autosize-textarea)

### Steps to reproduce

1. 使用带有字数提示的textarea组件。
2. 问题1：输入字数达到最大限制，在字符串中间粘贴，不会粘贴成功（原生textarea的行为是粘贴成功并将末尾多出来的字符删掉）。
3. 问题2：输入一定字数的字符，再中间连续复制粘贴一小段字符串，最后一次粘贴的内容会被截开，一部分保留原位，一部分带到末尾（原生textarea的行为是粘贴内容不会被截开，并将末尾多出来的字符删掉）。

### What is expected?

问题1：和原生textarea的行为保持一致，粘贴成功并将末尾多出来的字符删掉。
问题2：和原生textarea的行为保持一致，粘贴内容不会被截开，并将末尾多出来的字符删掉。

### What is actually happening?

问题1：输入字数达到最大限制，在字符串中间粘贴，不会粘贴成功。
问题2：输入一定字数的字符，再中间连续复制粘贴一小段字符串，最后一次粘贴的内容会被截开，一部分保留原位，一部分带到末尾。

| Environment | Info |
| --- | --- |
| antd | 4.24.14 |
| React | 17.0.2 |
| System | window10 |
| Browser | Google Chrome Version 114.0.5735.199 (Official Build) (64-bit) |

---
在项目中引入ant-design input组件中的textarea，测试时发现这两个问题。

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: vscode
Issue: Debug hover sometimes positioned incorrectly
Labels: bug,debug

* have a large file
* put a breakpoint and make sure that line shows towards the top
* hover over a symbol with many properties, e.g one that will produce a large hover
* the hover overlay its anchor

I have been using [this line](https://github.com/microsoft/vscode/blob/3aea4d643c8a2849d2d676ab619d81c83f8395b5/src/vs/workbench/contrib/inlineChat/browser/inlineChatLivePreviewWidget.ts#L220). It seems that this reproduces initially but eventually recovers

https://github.com/microsoft/vscode/assets/1794099/c0135604-43f4-4e0f-9de2-e4f6a182a3e8
Repository: PowerToys
Issue: Awake's expected behavior like MacOS & Gnome's Caffeine, one-click activation
Labels: Idea-Enhancement,Product-Awake

### Description of the new feature / enhancement

I work with multiple OS'es frequently and having this tool as a constant is actually fantastic:

on MacOS I use Caffeine, on Gnome (Linux) as well and I just discovered PowerToys for Windows has it too!

Expected behavior like MacOS & Gnome's Caffeine, one-click activation from the taskbar.

right now the context menu pops up on both mouse buttons, which doesn't make a lot of sense to me.



### Scenario when this would be used?

single non-distracting click on the system-tray icon triggers the preferred(configured) awake setting.

### Supporting information

- https://www.macupdate.com/app/mac/24120/caffeine
- https://extensions.gnome.org/extension/517/caffeine/
Repository: flutter
Issue: When zooming an InteractiveViewer using the trackpad on Windows, it doesn't zoom from the cursor's center
Labels: framework,platform-windows,a: desktop,P2,team-windows,triaged-windows

### Is there an existing issue for this?

- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)

### Steps to reproduce

1. run the flutter sample: ~/flutter_sdk/examples/api/lib/widgets/interactive_viewer/interactive_viewer.transformation_controller.0.dart
2. use trackpad to zoom

### Expected results

should zoom from the cursor's center

### Actual results

not zoom from the cursor's center

### Code sample

<details><summary>Code sample</summary>

~/flutter_sdk/examples/api/lib/widgets/interactive_viewer/interactive_viewer.transformation_controller.0.dart

</details>


### Screenshots or Video

<details>
<summary>Screenshots / Video demonstration</summary>

https://github.com/flutter/flutter/assets/84117077/8d71d870-b95a-497b-a7fc-3f3ec9135e4d



</details>


### Logs

<details><summary>Logs</summary>

no logs

</details>


### Flutter Doctor output

<details><summary>Doctor output</summary>

flutter sdk: 3.13.3

</details>