sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: kubernetes
Issue: HPA development is not active
Labels: sig/autoscaling,needs-triage

/sig autoscaling
/cc @kubernetes/sig-autoscaling-misc 

## What

HPA's development has not been active recently.
It causes many PRs to struggle to get reviews, including some KEPs.
Essentially, this is the problem of lacking approvers in HPA.

## Context (AFAIK)

Currently, @mwielgus is the only approver, but already left the sig-autoscaling chair, and I'm not sure if they're still willing to help in reviewing.
https://github.com/kubernetes/kubernetes/blob/master/pkg/controller/podautoscaler/OWNERS#L7
I know the step down doesn't always mean a stop working on things, but, in this case, actually the last review from them was more than 1 year ago.
https://github.com/kubernetes/kubernetes/pulls?q=is%3Apr+reviewed-by%3Amwielgus+is%3Aclosed

There are some minor changes made in HPA though, all of them are approved by someone else (root approvers), not stamps from sig-autoscaling.
https://github.com/kubernetes/kubernetes/commits/master/pkg/controller/podautoscaler

Also, @gjtempleton is trying to take over the position, and he's (only) a reviewer (not yet approver) apart from @mwielgus now.
- https://github.com/kubernetes/kubernetes/pull/124607
- https://github.com/kubernetes/kubernetes/pull/124661

## Proposal

We're trapped in a vicious cycle; HPA development is not active because of the lack of reviewers/approvers, and no reviewer is newly born because HPA development is not active.

There's (probably, AFAIK) no other active person who is eligible for the reviewer/approver of HPA based on [the official criteria](https://github.com/kubernetes/community/blob/master/community-membership.md). 
But, we shouldn't keep the current situation, and I'd propose having some volunteers to join reviewers/approvers to break through (even if they're not officially eligible).

Regarding the approver, I cannot come up with any idea other than asking @gjtempleton to be an approver and start approving some PRs. (... I know they're also busy though)  
Also, when I was doing the container-based HPA enhancement, I remember @pbarker also helped reviewing a lot, might be a good idea to ask them to join the reviewer list. ([PRs](https://github.com/kubernetes/kubernetes/pulls?q=is%3Apr+author%3Apbetkier+is%3Aclosed), [reviews](https://github.com/kubernetes/kubernetes/pulls?q=is%3Apr+reviewed-by%3Apbetkier+is%3Aclosed+label%3Asig%2Fautoscaling)) I can also help in being a reviewer too. ([PRs](https://github.com/kubernetes/kubernetes/pulls?q=is%3Apr+author%3Asanposhiho+is%3Aclosed+label%3Asig%2Fautoscaling), [reviews](https://github.com/kubernetes/kubernetes/pulls?q=is%3Apr+reviewed-by%3Asanposhiho+is%3Aclosed+label%3Asig%2Fautoscaling+))
Repository: vscode
Issue: Make "Reopen editor with" have a higher priority than the "editor.defaultBinaryEditor" setting.
Labels: bug,custom-editors,workbench-editor-resolver

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
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<!-- Please search existing issues to avoid creating duplicates. -->

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I set `editor.defaultBinaryEditor` setting to an editor provide by an extension(Hex Editor), but I think the problem do not come from the extension.

I'm viewing a log file capture from a serial port. This log file mostly contains readable text content, but some non-text content is also written to the file when the device restarts, which is why I believe VSCode detects this file as a binary file (I have pinpointed the issue to a file segment that includes a \0 terminator). Therefore, VSCode opens this file using the defaultBinaryEditor, which is not a problem for me. I am just trying to use the "Reopen editor with" feature to reopen the file in the default text editor.

However, VSCode consistently detects this file as a binary file and attempts to redirect it to the defaultBinaryEditor.

I know I can clear the defaultBinaryEditor or set the default text editor, but this would require me to reselect the hexeditor every time I open a binary file.

I feel that when a binary file is detected, the "Reopen editor with" feature should have a higher priority than the defaultBinaryEditor.
Repository: godot
Issue: When you "Save to File" a mesh from a .glb, if UIDs are used the .import file becomes corrupted
Labels: bug,topic:editor,topic:import,regression

### Tested versions

- Reproducible in: v4.4.dev5.official [9e6098432]

### System information

Godot v4.4.dev5 - Windows 10.0.22631 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 32.0.15.6614) - AMD Ryzen 5 5600H with Radeon Graphics (12 threads)

### Issue description

When you have a mesh with "Save to File" enabled from a .glb, if you reimport the .glb, causing the "save_to_file/path" in the import to switch to UID, the .import file becomes corrupted and you'll be unable to open the .glb import page.

These are the changes to the .import file that happen when you reimport:
![Image](https://github.com/user-attachments/assets/7564f661-483f-4162-8343-a8b683d8cbf1)


### Steps to reproduce

1. Import a .glb.
2. Open its import page and set one of its meshes to "Save to File". Set the path and save it to a new (.res) file.
3. Open the .glb's import page again. Notice that it opens.
4. In the .glb's import page, click into the "Save to File" path textbox and move your text cursor around a bit. Then reimport. What this did was switch the "save_to_file/path" in the .import file to UID, because for some reason when you do it the first time it'll save as a "res://" path.
5. Confirm that it's switched to UID by opening the .glb .import file in a text editor and checking that the "save_to_file/path" is now a UID.
6. Open the .glb's import page again. Notice that it does not open, and the .glb icon in the Godot FileSystem tab is now a red X.

### Minimal reproduction project (MRP)

[glb-export-mesh.zip](https://github.com/user-attachments/files/17878328/glb-export-mesh.zip)
Repository: pytorch
Issue: Could you provide a standardized interface or documentation for mapping all versions of torch, torchvision, and torchaudio? 
Labels: module: docs,feature,oncall: releng,triaged

### 🚀 The feature, motivation and pitch

Could you provide a standardized interface or documentation for mapping all versions of torch, torchvision, and torchaudio? This would facilitate automated builds and the installation of related dependencies.

### Alternatives

_No response_

### Additional context

_No response_

cc @svekars @brycebortree @sekyondaMeta @AlannaBurke
Repository: ui
Issue: [bug]: DarkMode is not working in RemixV2
Labels: bug

### Describe the bug

The instructions of Darkmode for Remix, it doesn’t work with the structure of the last version. The theme is not applied to the class using the toggle. 

### Affected component/components

All

### How to reproduce

Follow the steps for Darkmode. They are not the same as the root in the last version.

### Codesandbox/StackBlitz link

_No response_

### Logs

_No response_

### System Info

```bash
Local storage not working
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: next.js
Issue: Parallel routes and route groups conflicting
Labels: bug,Parallel & Intercepting Routes

### Link to the code that reproduces this issue

https://github.com/chris-orgorg/parallel-routes

### To Reproduce

1. yarn dev
2. visit http://localhost:3000/subfolder/mypage

### Current vs. Expected behavior

Current:  

No default component was found for a parallel route rendered on this page. Falling back to nearest NotFound boundary.
Learn more: https://nextjs.org/docs/app/building-your-application/routing/parallel-routes#defaultjs

Missing slots: @breadcrumb Error Component Stack

Expected:
/ layout
/ subfolder layout
/ mypage page
/ subfolder/@breadcrumb page

### Provide environment information

```bash
Operating System:
  Platform: darwin
  Arch: x64
  Version: Darwin Kernel Version 23.6.0: Mon Jul 29 21:13:00 PDT 2024; root:xnu-10063.141.2~1/RELEASE_X86_64
  Available memory (MB): 40960
  Available CPU cores: 16
Binaries:
  Node: 22.0.0
  npm: 10.5.1
  Yarn: 1.22.22
  pnpm: 9.12.2
Relevant Packages:
  next: 15.0.3 // Latest available version is detected (15.0.3).
  eslint-config-next: 15.0.3
  react: 19.0.0-rc-66855b96-20241106
  react-dom: 19.0.0-rc-66855b96-20241106
  typescript: 5.7.2
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

Parallel & Intercepting Routes

### Which stage(s) are affected? (Select all that apply)

Vercel (Deployed)

### Additional context

It seems that by having a route group (in this case (app)) at the same level as another subfolder, both using the same name for a parallel route (in this case @breadcrumb) causes the incorrect resolution for getting the parallel routes.  Maybe the parallel routes are getting fetched by path (but route grouping doesn't show up in the path, so it's looking in the wrong place).

I would expect the parallel routes to resolve or search by actual folder structure.

Changing the parallel routes to different names will fix the issue.
Repository: pytorch
Issue: What is "recompilation profiler" in doc? (Seems to have a dangling link)
Labels: triaged,oncall: pt2,module: dynamo

### 📚 The doc issue

https://pytorch.org/docs/stable/torch.compiler_faq.html says:

![image](https://github.com/user-attachments/assets/83bd3f29-6ed2-4ce3-b93f-65cc25ed412c)

But by clicking on it, it jumps to nowhere. I would appreciate it if I could know how to debug this excessive recompilation issue.

### Suggest a potential alternative/fix

_No response_

cc @chauhang @penguinwu @voznesenskym @EikanWang @jgong5 @Guobing-Chen @XiaobingSuper @zhuhaozhe @blzheng @wenzhe-nrv @jiayisunx @chenyang78 @kadeng @amjames
Repository: PowerToys
Issue: The drop shadow in the PowerToys Run search box is missing
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.86.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

PowerToys Run

### Steps to reproduce

none

### ✔️ Expected Behavior

The drop shadow in the PowerToys Run search box is missing.
I think there used to be a drop shadow.
It is better to have a drop shadow because it is very hard to see.
At the very least, I would like to be able to select whether the drop shadow is on or off.
If you're going to copy macOS features, copy the UI and design too.
Apple doesn't use drop shadows for no reason.

### ❌ Actual Behavior

No drop shadow in search box.

### Other Software

_No response_
Repository: go
Issue: x/net/http2: panic: runtime error: comparing uncomparable type
Labels: NeedsInvestigation

### Go version

go version go1.23.3 linux/amd64

### Output of `go env` in your module/workspace:

```shell
GO111MODULE='on'
GOARCH='amd64'
GOBIN=''
```


### What did you do?

Recently, I fixed a potential issue with the etcd client. During our [review and discussion](https://github.com/etcd-io/etcd/pull/18893#issuecomment-2486730295), we noticed that there are similar scenarios in the Go standard library. I conducted some tests and got the same results: https://go.dev/play/p/-1W0mi3EMQS

My perspective on this is [here](https://github.com/etcd-io/etcd/pull/18893#issuecomment-2491179026). If this is confirmed to be a bug, it might be necessary to perform a comprehensive review of similar usages in the standard library.

### What did you see happen?
```

panic: runtime error: comparing uncomparable type main.uncomparableCtx

goroutine 1 [running]:
golang.org/x/net/http2.shouldRetryDial(0xc0000262c0, 0x7724a0?)
	/tmp/gopath4185787864/pkg/mod/golang.org/x/net@v0.31.0/http2/client_conn_pool.go:297 +0x5d
golang.org/x/net/http2.(*clientConnPool).getClientConn(0xc000016e40, 0xc00012c280, {0xc000012170, 0xe}, 0x1)
	/tmp/gopath4185787864/pkg/mod/golang.org/x/net@v0.31.0/http2/client_conn_pool.go:98 +0x22a
golang.org/x/net/http2.(*clientConnPool).GetClientConn(0x6f88a6?, 0x5?, {0xc000012170?, 0xe?})
	/tmp/gopath4185787864/pkg/mod/golang.org/x/net@v0.31.0/http2/client_conn_pool.go:55 +0x1d
golang.org/x/net/http2.(*Transport).RoundTripOpt(0xc000108f00, 0xc00012c280, {0x10?, 0x0?})
	/tmp/gopath4185787864/pkg/mod/golang.org/x/net@v0.31.0/http2/transport.go:621 +0x1a2
golang.org/x/net/http2.(*Transport).RoundTrip(0x10df80?, 0x76fba0?)
	/tmp/gopath4185787864/pkg/mod/golang.org/x/net@v0.31.0/http2/transport.go:579 +0x17
net/http.send(0xc00012c280, {0x76fba0, 0xc000108f00}, {0xc000104c01?, 0x411d6b?, 0x0?})
	/usr/local/go-faketime/src/net/http/client.go:259 +0x5e4
net/http.(*Client).send(0xc000016d80, 0xc00012c280, {0x6f88bc?, 0x6?, 0x0?})
	/usr/local/go-faketime/src/net/http/client.go:180 +0x98
net/http.(*Client).do(0xc000016d80, 0xc00012c280)
	/usr/local/go-faketime/src/net/http/client.go:725 +0x8bc
net/http.(*Client).Do(...)
	/usr/local/go-faketime/src/net/http/client.go:590
main.main()
	/tmp/sandbox806163367/prog.go:35 +0x146
```

### What did you expect to see?

Never panicking
Repository: neovim
Issue: highlights: :Inspect does not show matchadd() info
Labels: enhancement,highlight

### Problem

Imagine in a plain text buffer there are many words highlighted by `:call matchadd(<group>, <pattern>)`, it is hard to get the group name of the character under the cursor.

`:call hlID()` does not accepts cursor position args, it asks for highlight group name as its arg and returns highlight ID. `:call synID()` accepts cursor position args but it is for syntax highlight, not match highlight. The buffer is plain text, `:Inspect` in neovim does not work either and gives `no items found at position x,y in buffer i`.


### Expected behavior

A function ( e.g. `matID()`) for match highlight, like `synID()` for syntax highlight.
Repository: PowerToys
Issue: FancyZone layers
Labels: Needs-Triage

### Description of the new feature / enhancement

More than one layer of FancyZones.  Eg, Shift snaps to 4 columns, but maybe Shift+Ctrl snaps to 2 columns, both are assigned to the same monitor.

### Scenario when this would be used?

With larger screens I find myself wanting more than one set of FancyZones per monitor. The windows Snap feature is just ok for multiple screen setups, I don't want to have to dance on the line between monitors just to Snap left/right.  FancyZones solves that but I still want more options :)

### Supporting information

_No response_
Repository: vscode
Issue: Add node as npm script runner
Labels: feature-request,good first issue,npm

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
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<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->

As Node.js 22 being promoted to LTS recently, `node --run` should be considered sable. Can we add it as a npm script runner?

https://nodejs.org/docs/latest-v22.x/api/cli.html#--run
Repository: godot
Issue: [3.x] body_entered() with Bullet physics
Labels: bug,topic:physics

### Tested versions

Tested with Godot 3.6 final


### System information

Windows 11

### Issue description

If using Bullet physics,  body_entered() does not catch every collision (tried increasing physics fps but same result).
GodotPhysics works right.


### Steps to reproduce

Small test, ball and couple of objs and prints --HIT-- when collision happens (and when Bullet physics used, first hit works, second does not).



### Minimal reproduction project (MRP)

[_PhysicsContactTest_.zip](https://github.com/user-attachments/files/17879122/_PhysicsContactTest_.zip)
Repository: node
Issue: The `http.Server` adds a `Transfer-Encoding: chunked` header when the response has no body
Labels: http

### Version

22 (but maybe every version)

### Platform

```text
Microsoft Windows NT 10.0.22631.0 x64 (but maybe not platform-specific)
```


### Subsystem

node:http

### What steps will reproduce the bug?

The `Transfer-Encoding: chunked` header is always added when there is no response body. There seems to be no way to remove it.

However, since this header is not added when the request method is HEAD, the response headers are different when the request method is GET and HEAD, which is against the HTTP specification.

Example server code:

``` javascript
import { createServer } from 'node:http';
import { finished } from 'node:stream/promises';

createServer(function (req, res) {
  finished(req.resume()).then(() => {
    res.writeHead(200, { 'Cache-Control': 'no-store' });
    res.end(); // No body
  }).catch((err) => {
    this.emit('error', err);
  })
}).listen(8000, '0.0.0.0');
```

GET:

```
$ curl -i http://localhost:8000/
HTTP/1.1 200 OK
Cache-Control: no-store
Date: Sat, 23 Nov 2024 09:01:22 GMT
Connection: keep-alive
Keep-Alive: timeout=5
Transfer-Encoding: chunked

```

HEAD:

```
$ curl --head -i http://localhost:8000/
HTTP/1.1 200 OK
Cache-Control: no-store
Date: Sat, 23 Nov 2024 09:01:17 GMT
Connection: keep-alive
Keep-Alive: timeout=5

```

A monkey patching solution I found is to always add the `Content-Length: 0` header.

However, I'm not sure if this is really the intended behavior. I think it should be possible to send a response without adding a `Content-Length: 0` header when there is no body.

Or, if it's intended behavior, it should be documented.

### How often does it reproduce? Is there a required condition?

Always.

### What is the expected behavior? Why is that the expected behavior?

I would guess that the generally expected behavior is that the `Transfer-Encoding: chunked` header is NOT added when there is no response body.

### What do you see instead?

.

### Additional information

Perhaps this issue https://github.com/denoland/deno/issues/20063 may be related.
Repository: PowerToys
Issue: EXTREME KEYBOARD LAG
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.86.0

### Installation method

PowerToys auto-update, GitHub

### Running as admin

No

### Area(s) with issue?

General

### Steps to reproduce

Set auto start at boot, restart windows

### ✔️ Expected Behavior

Normal typing

### ❌ Actual Behavior

for almost 30 seconds, the keyboard has 1-2 second delay from the press to actually type

### Other Software

_No response_
Repository: godot
Issue: Dropdown bug
Labels: bug,topic:gui

### Tested versions

Reproductible in Godot v4.3 and later.

### System information

Godot v4.4.dev4.mono - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6614) - AMD Ryzen 7 5800X 8-Core Processor (16 threads)

### Issue description

When I click on a dropdown arrow in the inspector to open it, and click again on the arrow to close it, sometimes the dropdown box stays, but all informations inside disappear. The dropdown box will close if I click a third time on the arrow.
Here is a video that showcase that issue:

https://github.com/user-attachments/assets/0fde6689-e48d-4e28-8276-7b453c6dbc20
 

### Steps to reproduce

You can reproduce what is shown in the video.

### Minimal reproduction project (MRP)

No project needed.
Repository: godot
Issue: Window which show project loading state getting pseudolocalized
Labels: bug,topic:editor

### Tested versions

Reproducible in: v4.4.dev5.official [9e6098432]

### System information

Godot v4.4.dev5 - Fedora Linux 41.20241122.0 (Silverblue) on Wayland - X11 display driver, Single-window, 1 monitor - OpenGL 3 (Compatibility) - AMD Radeon RX 570 Series (radeonsi, polaris10, LLVM 19.1.0, DRM 3.59, 6.11.8-300.fc41.x86_64) - Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz (8 threads)

### Issue description

Seems it is same issue as #97853
When project setting `internationalization/pseudolocalization/use_pseudolocalization` is true, then window which show resources loading state during project loading gets pseudolocalized.
![Image](https://github.com/user-attachments/assets/487ad98b-2f78-4680-a6e9-f4d546c4134a)


### Steps to reproduce

1. Set project setting `internationalization/pseudolocalization/use_pseudolocalization` to true
2. Add some assets to project, like images.
3. Return to project list menu.
4. Reopen project.
5. Observe that strings are getting pseudolocalized.

### Minimal reproduction project (MRP)

Any project will do, but adding more and heavier assets will *delay* window to longer, giving more time to observe.
Repository: rust
Issue: Tracking issue for release notes of #133374: show abi_unsupported_vector_types lint in future breakage reports
Labels: A-lints,T-lang,T-compiler,relnotes,A-SIMD,A-ABI,A-target-feature,relnotes-tracking-issue,L-abi_unsupported_vector_types


This issue tracks the release notes text for #133374.

### Steps

- [x] Proposed text is drafted by PR author (or team) making the noteworthy change.
- [ ] Issue is nominated for release team review of clarity for wider audience.
- [ ] Release team includes text in release notes/blog posts.

### Release notes text

The responsible team for the underlying change should edit this section to replace the automatically generated link with a succinct description of what changed, drawing upon text proposed by the author (either in discussion or through direct editing).

````markdown
# Compatibility notes
- [Show `abi_unsupported_vector_types` lint in future breakage reports](https://github.com/rust-lang/rust/pull/133374)
````

> [!TIP]
> Use the [previous releases](https://doc.rust-lang.org/nightly/releases.html) categories to help choose which one(s) to use.
> The category will be de-duplicated with all the other ones by the release team.
>
> *More than one section can be included if needed.*

### Release blog section

If the change is notable enough for inclusion in the blog post, the responsible team should add content to this section.
*Otherwise leave it empty.*

````markdown
````

cc @RalfJung, @jieyouxu -- origin issue/PR authors and assignees for starting to draft text
Repository: ollama
Issue: could anyone help me? something is not work.  use a special gpu
Labels: bug

### What is the issue?

when i follow the instruction to install ollama with source code. i can not to finish gen.linux.sh 

there are error information
`CMake Error at ggml/src/CMakeLists.txt:440 (find_package):
  By not providing "Findhip.cmake" in CMAKE_MODULE_PATH this project has
  asked CMake to find a package configuration file provided by "hip", but
  CMake did not find one.

  Could not find a package configuration file provided by "hip" with any of
  the following names:

    hipConfig.cmake
    hip-config.cmake

  Add the installation prefix of "hip" to CMAKE_PREFIX_PATH or set "hip_DIR"
  to a directory containing one of the above files.  If "hip" provides a
  separate development package or SDK, be sure it has been installed.`

i try to modify as [https://github.com/ROCm/HIP/tree/master/samples/2_Cookbook/12_cmake_hip_add_executable#including-findhip-cmake-module-in-the-project](url)

but the cmakelist can not be modify, when i restart gen.linux.sh , camkelists.txt on ggml/src do not modify

could anyone help me?

### OS

Linux

### GPU

AMD, Other

### CPU

_No response_

### Ollama version

_No response_