sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: vscode
Issue: HDR causes missing cursor in text areas
Labels: info-needed


Type: <b>Bug</b>

text cursor works fine in SDR.  Flip display to HDR and the cursor stops showing up in text fields, main text window, and the terminal.

VS Code version: Code 1.96.2 (fabdb6a30b49f79a7aba0f2ad9df9b399473380f, 2024-12-19T10:22:47.216Z)
OS version: Windows_NT x64 10.0.26100
Modes:

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Intel(R) Core(TM) Ultra 9 185H (22 x 3072)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: enabled_on<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_graphite: disabled_off<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: enabled<br>webnn: disabled_off|
|Load (avg)|undefined|
|Memory (System)|63.49GB (41.59GB free)|
|Process Argv|--crash-reporter-id 2eedba93-d966-406a-8e6f-1287c6c68b2e|
|Screen Reader|no|
|VM|0%|
</details><details><summary>Extensions (7)</summary>

Extension|Author (truncated)|Version
---|---|---
continue|Con|0.8.66
vscode-docker|ms-|1.29.3
debugpy|ms-|2024.14.0
python|ms-|2024.22.1
vscode-pylance|ms-|2024.12.1
remote-containers|ms-|0.394.0
remote-wsl|ms-|0.88.5


</details><details>
<summary>A/B Experiments</summary>

```
vsliv368:30146709
vspor879:30202332
vspor708:30202333
vspor363:30204092
vswsl492:30256859
vscod805cf:30301675
binariesv615:30325510
vsaa593:30376534
py29gd2263:31024239
c4g48928:30535728
azure-dev_surveyone:30548225
962ge761:30959799
pythonnoceb:30805159
pythonmypyd1:30879173
h48ei257:31000450
pythontbext0:30879054
cppperfnew:31000557
dsvsc020:30976470
pythonait:31006305
dsvsc021:30996838
dvdeprecation:31068756
dwnewjupyter:31046869
nativerepl1:31139838
pythonrstrctxt:31112756
nativeloc1:31192215
cf971741:31144450
iacca1:31171482
notype1cf:31157160
5fd0e150:31155592
dwcopilot:31170013
stablechunks:31184530
6074i472:31201624

```

</details>

<!-- generated by issue reporter -->
Repository: TypeScript
Issue: private fields in nested classes should have separate types?
Labels: Suggestion,Awaiting More Feedback

### 🔍 Search Terms

typescript private field nested class 

### ✅ Viability Checklist

- [x] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [x] This wouldn't change the runtime behavior of existing JavaScript code
- [x] This could be implemented without emitting different JS based on the types of the expressions
- [x] This isn't a runtime feature (e.g. library functionality, non-ECMAScript syntax with JavaScript output, new syntax sugar for JS, etc.)
- [x] This isn't a request to add a new utility type: https://github.com/microsoft/TypeScript/wiki/No-New-Utility-Types
- [x] This feature would agree with the rest of our Design Goals: https://github.com/Microsoft/TypeScript/wiki/TypeScript-Design-Goals

### ⭐ Suggestion

Private fields of a wrapper class are similar to symbols: perhaps the nested classes could have their own types for the fields based on the value they initialize in their constructor:

### 📃 Motivating Example

https://www.typescriptlang.org/play/?noImplicitAny=false#code/MYGwhgzhAEBiBOBLApgOwCYwN4CgCQAxAG5ggCuyO+sA9jdALzSiQy33IAeALmpnEj7Z8eYDVQRu8MsG414ACgCU0XHnUQyAB2SKlIvNwAWiCADpipCo2gAWAKwA2aAHoX0ADwBaH779foVDIAWwAjXREAXyp1ADM6AFlkYxp0ZVUDMQkaEGQzEBoAcwVjUwsScmR9dWi8aPwAITB4GxYoaCaWrl4MGFLzdgz1LMlpWXl0tQ1tXWUDfvKrZBsAIgB2AA4AThXXd29-Q59oUcRUQqiYvFDmpJS0lSnRcQgcvILihctK6rr8aPqI24qnYABoOs1IjZUMgAO4CFC9OY4IHQWLQuFwOhzVGhDHwzrI2JmeI0O5GVLpNzQD4wFYORwrHChMw3eDkykqam06DrbYrIA

Plain JS:

```js
class Friends {
	#priv

	Foo = class Foo extends Friends {
		constructor() {
			super()
			this.#priv = 456 // <----------- number
		}

		fooMethod() {
			console.log(this.#priv)
		}
	}

	Bar = class Bar extends this.Foo {
		constructor() {
			super()
			this.#priv = "789" // <-------------- string
		}

		barMethod() {
			console.log(this.#priv)
		}
	}
}

const {Foo, Bar} = new Friends()

const f = new Foo()
const b = new Bar()

f.fooMethod() // logs "456"
b.barMethod() // logs "789"
```

### 💻 Use Cases

Allows having a "private" key to use on multiple classes, but each class could have a different type of value.
Repository: rust
Issue: Tracking Issue for ByteStr/ByteString
Labels: T-libs-api,C-tracking-issue

Feature gate: `#![feature(bstr)]`

This is a tracking issue for the ByteStr/ByteString types, which represent human-readable strings that are usually, but not always, UTF-8. Unlike `&str`/`String`, these types permit non-UTF-8 contents, making them suitable for user input, non-native filenames (as `Path` only supports native filenames), and other applications that need to round-trip whatever data the user provides.

This was approved in ACP https://github.com/rust-lang/libs-team/issues/502 .

### Public API

```rust
// In core::bstr
#[repr(transparent)]
pub struct ByteStr(pub [u8]);

impl ByteStr {
    pub fn new<B: ?Sized + AsRef<[u8]>>(bytes: &B) -> &Self { ... }
}

impl Debug for ByteStr { ... }
impl Display for ByteStr { ... }
impl Deref for ByteStr { type Target = [u8]; ... }
impl DerefMut for ByteStr { ... }
// Other trait impls from bstr, including From impls

// In alloc::bstr
#[repr(transparent)]
pub struct ByteString(pub Vec<u8>);

impl Debug for ByteString { ... }
impl Display for ByteString { ... }
impl Deref for ByteString { type Target = Vec<u8>; ... }
impl DerefMut for ByteString { ... }
// Other trait impls from bstr, including From impls
```

### Steps / History

- [x] Implementation: #135073
- [ ] Final comment period (FCP)[^1]
- [ ] Stabilization PR

[^1]: https://std-dev-guide.rust-lang.org/feature-lifecycle/stabilization.html

### Unresolved Questions

- Should we call this `BStr`/`BString`, or `ByteStr`/`ByteString`? The former will be more familiar to users of the `bstr` crate in the ecosystem. The latter is more explicit, and avoids potential naming conflicts (making it easier to, for instance, add it to the prelude).
- Should the `Display` impl use the Unicode replacement character, or do escaping like the `Debug` impl?
Repository: transformers
Issue: How can I disable legacy processing in llava-next
Labels: bug

### System Info

4.47.1

### Who can help?

vision models: @amyeroberts, @qubvel

### Information

- [X] The official example scripts
- [ ] My own modified scripts

### Tasks

- [ ] An officially supported task in the `examples` folder (such as GLUE/SQuAD, ...)
- [ ] My own task or dataset (give details below)

### Reproduction

https://github.com/huggingface/transformers/blob/5cabc75b4bdb2e67935f7195f901afd150746eb3/src/transformers/models/llava_next/modeling_llava_next.py#L866-L916

### Sample script

```
def main():
    args = parse_args()
    
    processor = LlavaNextProcessor.from_pretrained("llava-hf/llava-v1.6-mistral-7b-hf")
    model = LlavaNextForConditionalGeneration.from_pretrained(
        "llava-hf/llava-v1.6-mistral-7b-hf",
        torch_dtype=torch.float16,
        low_cpu_mem_usage=True,
        attn_implementation="flash_attention_2",
    ).to("cuda:0")
    
    setup_model_with_compression(model, args)
    
    url = "https://github.com/haotian-liu/LLaVA/blob/1a91fc274d7c35a9b50b3cb29c4247ae5837ce39/images/llava_v1_5_radar.jpg?raw=true"
    image = Image.open(requests.get(url, stream=True).raw)
    
    conversation = [
        {
            "role": "user",
            "content": [
                {"type": "image"},
                {"type": "text", "text": "What is shown in this image?"},
            ],
        },
    ]
    
    prompt = processor.apply_chat_template(conversation, add_generation_prompt=True)
    inputs = processor(image, prompt, return_tensors="pt").to("cuda:0")
    
    output = model.generate(**inputs, max_new_tokens=100)
    print(processor.decode(output[0], skip_special_tokens=True))

```

### Expected behavior

how does the legacy processing work? can I disable it ?
Repository: rust
Issue: `cannot assign to data in an index of HashMap<_, _>` diagnostic suggests solution that does not type check
Labels: A-diagnostics,T-compiler

### Code

```Rust
use std::collections::HashMap;

fn main() {
    let mut map: HashMap<bool, bool> = HashMap::default();
    map[&true] = false;
}
```

### Current output

```Shell
error[E0594]: cannot assign to data in an index of `HashMap<bool, bool>`
 --> src/main.rs:5:5
  |
5 |     map[&true] = false;
  |     ^^^^^^^^^^^^^^^^^^ cannot assign
  |
  = help: trait `IndexMut` is required to modify indexed content, but it is not implemented for `HashMap<bool, bool>`
help: to modify a `HashMap<bool, bool>`, use `.get_mut()`, `.insert()` or the entry API
  |
5 |     map.insert(&true, false);
  |        ~~~~~~~~     ~      +
5 |     map.get_mut(&true).map(|val| { *val = false; });
  |        ~~~~~~~~~     ~~~~~~~~~~~~~~~~~~        ++++
5 |     let val = map.entry(&true).or_insert(false);
  |     +++++++++    ~~~~~~~     ~~~~~~~~~~~~     +

For more information about this error, try `rustc --explain E0594`.
```

### Desired output

```Shell
error[E0594]: cannot assign to data in an index of `HashMap<bool, bool>`
 --> src/main.rs:5:5
  |
5 |     map[&true] = false;
  |     ^^^^^^^^^^^^^^^^^^ cannot assign
  |
  = help: trait `IndexMut` is required to modify indexed content, but it is not implemented for `HashMap<bool, bool>`
help: to modify a `HashMap<bool, bool>`, use `.get_mut()`, `.insert()` or the entry API
  |
5 |     map.insert(true, false);
  |        ~~~~~~~~    ~      +
5 |     map.get_mut(&true).map(|val| { *val = false; });
  |        ~~~~~~~~~     ~~~~~~~~~~~~~~~~~~        ++++
5 |     let val = map.entry(true).or_insert(false);
  |     +++++++++    ~~~~~~~    ~~~~~~~~~~~~     +

For more information about this error, try `rustc --explain E0594`.
```

### Rationale and extra context

`HashMap::insert` and `HashMap::entry` take owned key values.

### Other cases

```Rust

```

### Rust Version

```Shell
$ rustc 1.83.0 (90b35a623 2024-11-26)
binary: rustc
commit-hash: 90b35a6239c3d8bdabc530a6a0816f7ff89a0aaf
commit-date: 2024-11-26
host: x86_64-unknown-linux-gnu
release: 1.83.0
LLVM version: 19.1.1
```

### Anything else?

Similar fixes might be necessary for other container types in `std::collections`
Repository: create-react-app
Issue: Unable to Create a New React App Using npx create-react-app
Labels: needs triage,issue: bug report

#### Description
I've been facing issues when creating a new React app using the `npx create-react-app` command for the past 1 1.5 months. Despite trying multiple solutions, the problem persists, making it impossible to set up a new React project.

#### Steps to Reproduce
1. Run the command: `npx create-react-app my-app`.
2. Attempted the following flags to bypass errors:
   - `--force`
   - `--legacy-peer-deps`
3. Tried on different systems and environments:
   - **Operating Systems**: Windows 10/11, macOS
   - **Networks**: Airtel and BSNL ISPs
4. Tested on various Node.js versions (all managed with NVM):
   - 16.x (LTS)
   - 18.x (LTS)
   - 20.x (LTS)
   - 22.x (LTS)

#### Expected Behavior
After running the `npx create-react-app` command, a new React app should be successfully created.

#### Actual Behavior
The command fails to complete successfully. I've attached screenshots of the errors encountered below for you to look over.

#### Attempts to Fix
- Used `--force` and `--legacy-peer-deps` flags.
- Tried different versions of Node.js.
- Tested on different operating systems and networks.

#### Environment
- **OS**: Windows 10/11, macOS
- **Node.js**: 16, 18, 20, and 22 (LTS versions)
- **NPM**: Latest version (installed with Node.js)
- **React**: The `npx create-react-app` version is the default fetched by NPM.

#### Attachments
(Screenshots of the error messages)

<img width="1680" alt="Screenshot 2024-12-30 at 4 37 35 PM" src="https://github.com/user-attachments/assets/fd709768-dc82-42f5-8b19-18fae6b215e3" />
<img width="1680" alt="Screenshot 2024-12-30 at 4 39 03 PM" src="https://github.com/user-attachments/assets/98ef900b-8090-4bb6-a01a-d2590bb9c0e8" />
<img width="1680" alt="Screenshot 2024-12-30 at 4 41 21 PM" src="https://github.com/user-attachments/assets/472a8776-a971-4898-84d0-55f294bf0816" />
<img width="1680" alt="Screenshot 2024-12-30 at 4 44 08 PM" src="https://github.com/user-attachments/assets/d53c7f19-ea02-4dad-b770-86058ac8c788" />
<img width="1680" alt="Screenshot 2024-12-30 at 4 44 42 PM" src="https://github.com/user-attachments/assets/f5ae486c-3a67-4c24-9984-b7e685e5cac9" />
<img width="1680" alt="Screenshot 2024-12-30 at 4 45 54 PM" src="https://github.com/user-attachments/assets/f234c888-359d-474e-94da-47962d7edf5b" />
<img width="1680" alt="Screenshot 2024-12-30 at 4 46 57 PM" src="https://github.com/user-attachments/assets/c3c70970-3c98-4e48-80a4-1329b26ecc4f" />
<img width="1680" alt="Screenshot 2024-12-30 at 4 48 06 PM" src="https://github.com/user-attachments/assets/2e197727-6847-4d0f-ba0e-e9938085934a" />


#### Additional Information
This issue has persisted across multiple environments and configurations for over a month. Please let me know if further details or debugging information are needed to assist in resolving this issue.
Repository: flutter
Issue: Getting pthread_mutex_lock crashes on various devices on google play app console
Labels: c: crash,platform-android,engine,needs repro info,team-android

### Steps to reproduce

```
(io.flutter.embedding.engine.renderer.SurfaceTextureSurfaceProducer.finalize+16)
    #30  pc 0x0000000000256618  /system/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool) (.llvm.2851806063)+496)
    #31  pc 0x000000000051d6a8  /system/lib64/libart.so (artQuickToInterpreterBridge+1032)
    #32  pc 0x00000000005666fc  /system/lib64/libart.so (art_quick_to_interpreter_bridge+92)
    #33  pc 0x00000000001832d4  /system/framework/arm64/boot-core-libart.oat (java.lang.Daemons$FinalizerDaemon.doFinalize+100)
    #34  pc 0x000000000018355c  /system/framework/arm64/boot-core-libart.oat (java.lang.Daemons$FinalizerDaemon.runInternal+492)
    #35  pc 0x000000000011185c  /system/framework/arm64/boot-core-libart.oat (java.lang.Daemons$Daemon.run+76)
    #36  pc 0x000000000025d2e8  /system/framework/arm64/boot.oat (java.lang.Thread.run+72)
    #37  pc 0x000000000055d588  /system/lib64/libart.so (art_quick_invoke_stub+584)
    #38  pc 0x00000000000cf740  /system/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
    #39  pc 0x0000000000463bd0  /system/lib64/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+104)
    #40  pc 0x0000000000464c98  /system/lib64/libart.so (art::InvokeVirtualOrInterfaceWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue*)+424)
    #41  pc 0x0000000000490010  /system/lib64/libart.so (art::Thread::CreateCallback(void*)+1120)
    #42  pc 0x0000000000083824  /system/lib64/libc.so (__pthread_start(void*)+36)
    #43  pc 0x000000000002340c  /system/lib64/libc.so (__start_thread+68)
```


### Expected results

it should not cause issue 

### Actual results

its causing anr s

### Code sample

<details open><summary>Code sample</summary>

```dart
[Paste your code here]
```

</details>


### Screenshots or Video

<details open>
<summary>Screenshots / Video demonstration</summary>

[Upload media here]

</details>


### Logs

<details open><summary>Logs</summary>

```console
[✓] Flutter (Channel stable, 3.24.5, on macOS 15.2 24C101 darwin-arm64, locale en-US)
[✓] Android toolchain - develop for Android devices (Android SDK version 35.0.0-rc4)
[✓] Xcode - develop for iOS and macOS (Xcode 16.2)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2024.2)
[✓] VS Code (version 1.96.2)
[✓] Connected device (6 available)
[✓] Network resources

• No issues found!
```

</details>


### Flutter Doctor output

<details open><summary>Doctor output</summary>

```console
[Paste your output here]
```

</details>
Repository: PowerToys
Issue: [Mouse Without Borders] Can not Connect to Mocrosoft Surface Pro 8
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.87.1

### Installation method

GitHub

### Running as admin

Yes

### Area(s) with issue?

Mouse Without Borders

### Steps to reproduce

Microsoft PowerToys is installed on the following 3 machines:
```
Device-Name:       Gaming-PC
Computer-Model:    Custom Built PC
Operating System:  Windows 11 Pro 64-Bit, Version 24H2 (Build 26100.2605)
OS-Language:       German
Security Software: Microsoft Defender (no other security software installed)
PowerToys Version: 0.87.1
PowerToys Mode:    Always start as Admin

Device-Name:       Surface-Pro
Computer-Model:    Microsoft Surface Pro 8
Operating System:  Windows 11 Home 64-Bit, Version 24H2 (Build 26100.2605)
OS-Language:       German
Security Software: Microsoft Defender (no other security software installed)
PowerToys Version: 0.87.1
PowerToys Mode:    Always start as Admin

Device-Name:       Surface-GO
Computer-Model:    Microsoft Surface Go
Operating System:  Windows 10 Home 64-Bit, Version 22H2 (Build 19045.5247)
OS-Language:       German
Security Software: Microsoft Defender (no other security software installed)
PowerToys Version: 0.87.1
PowerToys Mode:    Always start as Admin
```
In "Mouse Without Borders" I generated a new security-key on the "Gaming-PC", saved it in a text file on OneDrive, opened the text file on both surface devices and tried to connect to my "Gaming-PC" using this security-key.
This works on my "Surface-GO", but not on my "Surface-Pro".
I also tried to connect to my "Surface-Pro" from the "Gaming-PC", but this is also not possible.

I also tried to connect when I start "Microsoft PowerToys" as user (not as Admin) on all machines, but this is also not working.
And yes, "Mouse Without Borders" is **ENABLED** on all machines.

### ✔️ Expected Behavior

Connecting to the "Surface-Pro" is working.

### ❌ Actual Behavior

Connecting to the "Surface-Pro" is **NOT** possible.

### Other Software

_No response_
Repository: ollama
Issue: Community Contribution: Open-Source Chinese Tutorial for Ollama
Labels: feature request

Hello, we'd like to contribute to the Ollama community by announcing the release of our open-source Chinese tutorial.

This tutorial aims to be comprehensive and easy to understand, covering:

- Ollama Introduction
- Ollama Installation and Configuration
- Custom Model Import
- Ollama REST API
- Using Ollama with LangChain
- Deployment of Ollama Visual Interfaces
- Application Examples

The repo is at : https://github.com/datawhalechina/handy-ollama

The tutorial is available at: https://datawhalechina.github.io/handy-ollama/

We would be happy to discuss the possibility of linking to this tutorial from the official documentation or resources to make it more accessible to Chinese users. Thank you for your consideration.
Repository: vscode
Issue: Support Line decoration editor offset retrieval
Labels: file-decorations

# Problem statement

Core contributions which are trying to render overlay widgets properly can currently rely only the line offsets, but those disregard decoration offsets.

Meaning that when decorations which contain text are rendered after the current content (e.g. via the inlineSuggest, but also other AI contributions), overlay widgets struggle to correctly render without overlaying the decoration (which might contain text that the user wants to read).

# Value statement

Allowing to get the decoration offset, allows to easily render any new overlay/absolutely positioned widgets, without hiding any interesting suggestions/decorations. This would allow for more flexibility with novel UX/UI interactions.

# Proposal

In the same way as the editor currently allows to retrieve an offset for a specific column, allow to get an offset for a decoration.

The decorations can be accessed in the `visible line` and can provide positional information, which can then be used to correctly calculate the *horizontal position* in the editor. 

The returned value would be `left: number` for the right most (last) decoration, starting at the provided column and containing expected className.
Repository: PowerToys
Issue: Text Extractor not working when I have multiple monitors
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.87.1

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

TextExtractor

### Steps to reproduce

Text extractor works fine on a single monitor system. When I have 3 monitors connected, the overlay window (black screen) iss showing on top of the window that I need to capture and am unable to capture anything.  I have to move the window around to make it work. 

Any ideas how to fix it?  Thanks.

### ✔️ Expected Behavior

Text extractor to work when 2 or monitors are connected.

### ❌ Actual Behavior

_No response_

### Other Software

_No response_
Repository: ui
Issue: [feat]: Export useCarousel hook
Labels: area: request

### Feature description

I think it would be nice to export the useCarousel hook directly to make it accessible.

### Affected component/components

Carousel

### Additional Context

Additional details here...

### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues and PRs
Repository: tauri
Issue: [bug] User selection client rect
Labels: type: bug,platform: macOS,status: needs triage

### Describe the bug

This code for get user input position on browser also I test on chrome and safari in story book it works fine
```typescript
window.getSelection()?.getRangeAt(0)?.getBoundingClientRect();
```
But in tauri the result not expected it will offset by a certain distance different with chrome and safari

It is on chrome with storybook
<img width="1512" alt="截屏2024-12-30 23 03 43" src="https://github.com/user-attachments/assets/8a765d30-09c7-491a-8ee0-26e45798c51f" />

it is on safari with storybook
<img width="1512" alt="截屏2024-12-30 23 06 03" src="https://github.com/user-attachments/assets/95465fde-9365-44f3-99ce-8ba83fabe703" />

it is on tauri
<img width="1512" alt="截屏2024-12-30 23 06 37" src="https://github.com/user-attachments/assets/4fea7de8-d06d-430d-aad8-9231dc870b0e" />


### Reproduction

I test on new a vite project with tauri just write this
```typescript
window.getSelection()?.getRangeAt(0)?.getBoundingClientRect();
```
And see what different on normal browser and tauri

### Expected behavior

_No response_

### Full `tauri info` output

```text
[✔] Environment
    - OS: Mac OS 15.2.0 arm64 (X64)
    ✔ Xcode Command Line Tools: installed
    ✔ rustc: 1.83.0 (90b35a623 2024-11-26)
    ✔ cargo: 1.83.0 (5ffbef321 2024-10-29)
    ✔ rustup: 1.27.1 (2024-04-24)
    ✔ Rust toolchain: stable-aarch64-apple-darwin (default)
    - node: 22.8.0
    - pnpm: 9.10.0
    - npm: 10.8.2
    - bun: 1.1.42
    - deno: deno 2.1.4

[-] Packages
    - tauri 🦀: 2.1.1
    - tauri-build 🦀: 2.0.3
    - wry 🦀: 0.47.2
    - tao 🦀: 0.30.8
    - cargo-tauri 🦀: 1.0.5
    - @tauri-apps/api : not installed!
    - @tauri-apps/cli : 2.1.0

[-] Plugins
    - tauri-plugin-os 🦀: 2.2.0
    - @tauri-apps/plugin-os : not installed!
    - tauri-plugin-log 🦀: 2.2.0
    - @tauri-apps/plugin-log : not installed!
    - tauri-plugin-fs 🦀: 2.2.0
    - @tauri-apps/plugin-fs : not installed!

[-] App
    - build-type: bundle
    - CSP: unset
    - frontendDist: ../dist
    - devUrl: http://localhost:1420/
    - framework: React
    - bundler: Vite
```


### Stack trace

_No response_

### Additional context

_No response_