Repository: PowerToys
Issue: [Feature Request] File Location/Path Display and Label
Labels: Idea-Enhancement,Product-PowerRename,Needs-Triage

### Description of the new feature / enhancement

The proposed feature allows the user to select more than one file and rename them using the path/folder location without having to go back to each file directory manually (i.e. viewing the file location or folder path for where the files are located, which is needed if you search for multiple files in a directory). sometimes, files in different directories have the same names which makes it difficult to locate without knowing the path.

With this proposal, you can see where the files are located and you can rename the files based on where they are.

### Scenario when this would be used?

For this example, I am using Hjson files for localization in a Terraria Modification (referring to a modification as a mod).

Usually, the localization is present in one directory, but let's say that the mod is specially designed and should use multiple localization files in multiple directories. I cannot see or recall which path the localization files are, and even if I did, it would be problematic to rename a file in a directory wrongly and mismatch the file naming with the intended path naming.

Let's take account the absolute path example:
C:\Users\admin\Documents\My Games\Terraria\tModLoader\Mod Sources\MyMod\...

Let's also take account multiple directories after the absolute path shown above:
...\Localization\UI\en-US.hjson
...\Localization\Content\en-US.hjson
...\Localization\Systems\en-US.hjson
and so on...

With the current labels being "Original (n)" and "Renamed (n)" but no "Path", I will have a problem determining where each file is.

Here's what I have via searching in explorer for all localization (hjson) files:
![image](https://github.com/microsoft/PowerToys/assets/70764728/7a74c005-20d1-4c4b-ba42-f89a32819212)
Note that the image only shows the beginning of each file path and not the end.

Now I could maximize the whole explorer window, but that doesn't work in terms of full path viewing
![image](https://github.com/microsoft/PowerToys/assets/70764728/b03a5be9-a5e2-496a-844b-d38f2deebbf1)
Note that the path C:\Users\... is still trimmed

This is why I request the file path feature. Besides localization files, you can try to rename all files in the mod, or for another project outside of Terraria Modding, maybe renaming methods inside the code files but the code file names themselves don't change. 

#### In Other Words

The path display and label is great so you can select files with the same name in different directories if it calls for that and rename the files.

...\Localization\UI\en-US.hjson would rename to ...\Localization\UI\en-US_Mods.MyMod.UI.hjson
...\Localization\Content\en-US.hjson would rename to ...\Localization\Content\en-US_Mods.MyMod.Content.hjson
...\Localization\Systems\en-US_Mods.MyMod.hjson would rename to ...\Localization\Systems\en-US_Mods.MyMod.Systems.hjson

It's better than having to manually search for each file of the same name in different directories and rename them.

### Supporting information

![image](https://github.com/microsoft/PowerToys/assets/70764728/a197d8af-9acb-450a-9b10-71a77fb6fac1)

This should include a "Path" label (or "Location" if you prefer) and shows the files paths (example: C:\Users\admin\Documents\My Games\Terraria\tModLoader\Mod Sources\MyMod\Localization\UI\en-US_Mods.MyMod.hjson) but would only show the ending path (...\MyMod\Localization\UI\en-US_Mods.MyMod.hjson) to save space.
Note that the example follows advanced localization that isn't normally in Terraria Modding.