Repository: godot
Issue: Godot 3d editor appears to missing some how missing background and appears in pure pitch black
Labels: bug,topic:rendering,needs testing,topic:3d

### Godot version

4.0, 4.1.1 

### System information

Windows 10

### Issue description

I recently factory reseted my laptop and changed it from window 11 to window 10 so I any unwanted viruses and such will be gone for good.
However when I tried to download godot again and tried to make a new 3d game it appeared pitch black and you I was unable to see any objects.
![image_2023-09-27_084951457](https://github.com/godotengine/godot/assets/72965662/0d1c72e2-8cf7-4deb-9f92-3e39f879d1fe)

I tried this on 1.4.1.1 and thought "huh maybe it's the newer version problem I will just change back to 1.4", but the issue come back. So I checked other of my previous projects and it was a mixed bag! there were 2d project that wasn't bugged and was perfectly fine in 3d.
![image_2023-09-27_085446359](https://github.com/godotengine/godot/assets/72965662/21262ad1-987e-4ff5-9af9-44570cc1c5dc)
Than I checked one of my first 3d test game I made an found this
![image_2023-09-27_085710043](https://github.com/godotengine/godot/assets/72965662/76402be1-c5d5-4e5f-9312-ce539d148633)

![image_2023-09-27_085729879](https://github.com/godotengine/godot/assets/72965662/6ee0bd29-7dfe-4b7f-b17a-b508c6257bd1)

The first image is from my 3d test game which is works perfectly fine everything is visible. But than the second picture is black again... but not fully... heh? So this has to be some sort of visual bug and I guess it's has to be do with either the editor not loading the background properly or the version change happens to mess it up somewhere. Either way I have little to no understanding of this bug and how to fix it so I went to discord with help... maybe I can solve this in around an hour or two. MAYBE it's fine... yeah it's still not fixed for me and I'm running out of ideas. I deleted the godot folder from roaming and opened it again hoping its just a simple fix, and nop still having absolute no idea what's wrong. I checked 1.3.5 because I was not sure if had the same problem, and guess what it worked... Which makes no sense what's so ever now. There is definitely a grounded solution to this problem that I couldn't think of or just not smart enough to notice, but I have zero clue other than what can cause this bug. 

Thing I find out: 
-This has to be a visual bug
-It has to be in my end
-It is probably between 1.4 and 1.4.1.1
-Other object can cause the bug to be reshaped the shadow to shape of some maps
-World environment can change it's colour (I tested it and I was able to change the black to orange call me orangesus) 

Things I still not entirely sure why:
- why is it my 2d game wasn't effected by this bug
- why 1.3.5 is not effected by it (maybe its because its different version but its still wierd)
- what can make this bug happen and why is it NOT CONSSITANT!

IF anyone read this trough thank you first of all. I would really love to work more on godot, but this bug is just making me insane.
You can contact me in this discord username if something is not working: rts001 (idk if this allowed in here but just in case)

### Steps to reproduce

-factory reseted my laptop
-downgraded to window 10
-downloaded 1.4.1.1
-1.4.1.1 appeared in darkness
-tried in 1.4 that was already in my pc
- still not working
- tries other project
- 2d project's 3d section appears in perfect condition
- 3d test project main 3d is appears in fine however other mini scene are half pitch black do to main being opened first casting shadow to mini scene
- realise it can be effected by world environment
- asking on discord without any success of help there
- deleting and reopening the editor for hope to get fixed by it self
- not working
- 1.3.5 seem to be not effected by the bug
and that's where I stand while writing this report

### Minimal reproduction project

I can send you the project files but it seems to be in my end so.....
N/A