sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: flutter
Issue: The scrolling gesture re-competition Issue in nested gestures.
Labels: framework,f: scrolling,f: gestures,P2,team-framework,triaged-framework

### Steps to reproduce

I don't know if it was intended or bug, If the parent gesture detector in the scrollable widget, the gestures compete with each other again even if the drag them again during scrolling.

### Example tree:
PageView -> `ListView, ListView`
or
GestureDetector -> ListView

### Expected results

none

### Actual results

none

### Code sample

<details open><summary>Code sample</summary>

```dart
class TestPage extends StatelessWidget {
  const TestPage({super.key});

  @override
  Widget build(BuildContext context) {
    return PageView(
      children: [
        ListView.builder(
          physics: const ClampingScrollPhysics(),
          itemCount: 200,
          itemBuilder: (context, index) {
            return Text("hello world $index");
          },
        ),
        ListView.builder(
          physics: const ClampingScrollPhysics(),
          itemCount: 200,
          itemBuilder: (context, index) {
            return Text("hello world $index");
          },
        ),
      ],
    );
  }
}
```

</details>


### Screenshots or Video

<details open>
<summary>Screenshots / Video demonstration</summary>

https://github.com/flutter/flutter/assets/122026021/c1397349-e3d2-4199-b461-008e3cf6d368

</details>


### Logs

none

### Flutter Doctor output

none
Repository: vscode
Issue: Intellisense blocks preview for copilot results
Labels: suggest,under-discussion,inline-completions

Testing #205562

<img width="352" alt="image" src="https://github.com/microsoft/vscode/assets/31675041/f2e0379c-7eae-487b-b334-e5d6c8041f2c">

1. Enable multi-cursor and put cursors at the same column on consecutive rows. Ensure that the top or middle row is the first cursor that you establish.
2. Trigger copilot completions on something that has intellisense while 
3. Notice that the suggestions will block the ghost text on lower text.

I don't think that this is necessarily a bug with the linked TPI, although I would like the intellisense to know to react such that it won't block important info like ghost text.
Repository: flutter
Issue: Proposal to implement null-aware operators (`?.` and `??`) throughout the repo
Labels: framework,c: proposal,P3,team-framework,triaged-framework,refactor

Most of the Flutter codebase takes full advantage of null-aware operators, but I found a few spots here and there that could be improved.

```dart
// before
if (query != null) {
  return query._data;
}
return null;

// after
return query?.data;
```

```dart
// before
if (box != null) {
  return box.size.width;
}
return _kWidth;

// after
return box?.size.width ?? _kWidth;
```

```dart
// before
if (visual != null) {
  return visual;
}
if (logical != null) {
  return logical;
}
return 'BorderRadius.zero';

// after
return visual ?? logical ?? 'BorderRadius.zero';
```
Repository: go
Issue: x/sys/windows/svc: wrong handling of evdata parameter
Labels: NeedsInvestigation

### Go version

go1.21.4 windows/amd64

### Output of `go env` in your module/workspace:

```shell
set GO111MODULE=on
set GOARCH=amd64
set GOBIN=
set GOEXE=.exe
set GOEXPERIMENT=
set GOFLAGS=
set GOHOSTARCH=amd64
set GOHOSTOS=windows
set GOINSECURE=
set GOMODCACHE=C:\Users\Blaster128\go\pkg\mod
set GOOS=windows
set GOPATH=C:\Users\Blaster128\go
set GOPROXY=https://proxy.golang.org,direct
set GOROOT=C:\Lenguaje\Go
set GOSUMDB=sum.golang.org
set GOTMPDIR=
set GOTOOLCHAIN=auto
set GOTOOLDIR=C:\Lenguaje\Go\pkg\tool\windows_amd64
set GOVCS=
set GOVERSION=go1.21.4
set GCCGO=gccgo
set GOAMD64=v1
set AR=ar
set CC=gcc
set CXX=g++
set CGO_ENABLED=1
set GOMOD=NUL
set GOWORK=
set CGO_CFLAGS=-O2 -g
set CGO_CPPFLAGS=
set CGO_CXXFLAGS=-O2 -g
set CGO_FFLAGS=-O2 -g
set CGO_LDFLAGS=-O2 -g
set PKG_CONFIG=pkg-config
set GOGCCFLAGS=-m64 -mthreads -Wl,--no-gc-sections -fmessage-length=0 -ffile-prefix-map=C:\Windows\TEMP\go-build1578704517=/tmp/go-build -gno-record-gcc-switches
```


### What did you do?

I was trying to handle `svc.SessionChange` when the event type is `windows.WTS_SESSION_LOGON` or `windows.WTS_SESSION_LOGOFF`. 

The problem is `c.EventData` points to a `windows.WTSSESSION_NOTIFICATION` structure but, by the time the Handler is called, `svc`'s `ctlHandler` already returned and the data may be invalid.

### What did you see happen?

It is hard to reproduce a problem because the memory, usually, is still valid.

### What did you expect to see?

I expect the data pointed by the `EventData` field to be captured and copied locally into the `ctlEvent` object before being sent through the channel to the main loop.
Repository: tauri
Issue: [bug] MacOS v2 right-click open link in new window does nothing
Labels: type: bug,status: needs triage

### Describe the bug

Right click on a link. Standard pop-up menu includes 'Open Link in New Window'. Selecting does nothing.
(Works fine on Windows 11.)
(Parts of the menu work, e.g. 'Copy Link' is fine.)

### Reproduction

$ git clone https://github.com/thewh1teagle/wry -b app
$ cd wry
$ cargo run --example multiwebview

Move mouse over a link, right click: the menu comes up. Some items work,  'Open Link in New Window' does not.

### Expected behavior

Same as Windows 11: open a new window, visit that web page.

(Would also be nice to have a callback so we could control the behavior, e.g. open in our own window.)

### Full `tauri info` output

```text
$ cargo tauri info

[✔] Environment
    - OS: Mac OS 12.7.1 X64
    ✔ Xcode Command Line Tools: installed
    ✔ rustc: 1.74.0 (79e9716c9 2023-11-13)
    ✔ cargo: 1.74.0 (ecb9851af 2023-10-18)
    ✔ rustup: 1.26.0 (5af9b9484 2023-04-05)
    ✔ Rust toolchain: stable-x86_64-apple-darwin (environment override by RUSTUP_TOOLCHAIN)

[-] Packages
    - tauri-cli [RUST]: 1.5.9

[-] App
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: ollama
Issue: How to set a crt file or disable the SSL verify in Windows
Labels: windows,networking

Hello.
I am having a problem with 403 response from run command while trying to use the Ollama(Windows Preview) behind company proxy server.
There is nothing special left in the log, but it is obvious that it is a proxy problem.
The http(s)_proxy environment variable is set and crt certificate is installed.
**i remember turning off the ssl verify option or specifying the crt file when using other programs such as pip.**
**Does ollama support the same option?** My company is doing weird things to monitor the https connection, so there are many problems like this :/
Repository: godot
Issue: Shader compilation error in shader editor is classified as internal error where it shouldn't
Labels: bug,topic:editor,usability

### Tested versions

Godot v4.3.dev (ae51db75e)

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)

### Issue description


The behaviour is script editor is : when you type in something that won't compile, the error is only shown in the bottom of the editor, and **after manully save**, the error will appear as internal error notification and logged to the console:

![image](https://github.com/godotengine/godot/assets/8315986/43c9c4e2-8273-4791-8f51-0fe204970675)


For shader editor, when you type in something that won't compile, after some short delay the error is shown  in the bottom of the editor, notification and console.

![image](https://github.com/godotengine/godot/assets/8315986/1094ac79-881f-41a0-8696-77901065bece)

Thoughts that open to discussion :

* The behaviour is different between script editor and shader editor, and to be honest, the shader editor's default behaviour is a little annoying as if I don't type fast, the error will keep jump out
* IMHO these errors that caused by user's code should not be counted as "INTERNAL ERROR" because it's the user's wrong syntax or grammar that caused these error, if the script or shader is internal and it's from the engine part but compiled failed, then it's more like an "INTERNAL ERROR"



### Steps to reproduce

Write some code in Shader Editor and observe the error report, compare it to how error is reported in built-in script editor

### Minimal reproduction project (MRP)

N/A
Repository: godot
Issue: [3.x] `export` in built-in scripts not working with parent classes that inherit from internal classes in the AutoLoad on editor
Labels: bug,topic:gdscript

### Tested versions

3.5.3-stable

### System information

6.1.71-1-MANJARO

### Issue description

`export` in built-in scripts not working with parent classes that inherit from internal classes in the AutoLoad. The ones from the script itself seem to work fine. The class gets inherited properly in runtime, however.

### Steps to reproduce

1. Create a script file that contains internal classes.
```gdscript
extends Node
class_name BundleClass


export var my_parent_node_path: NodePath
export var my_parent_string = ""


class MyClass extends Node:
	export var node_path: NodePath
	export var my_string = ""

	func _ready() -> void:
		print(name + ":: I'm from MyClass")


func _ready() -> void:
		print(name + ":: I'm from BundleClass")

```
2. Attach the script from (1) into AutoLoad (singleton). In this case, named `Bundle`
![image](https://github.com/godotengine/godot/assets/17522480/bd37e00f-44bb-4408-9b36-e3054f809a4f)
3. Attach the built-in script to the nodes with scripts below
![image](https://github.com/godotengine/godot/assets/17522480/9f28c64a-ea39-4cb6-901f-b5afd860e9f8)
```gdscript
extends Bundle.MyClass

```
4. Export variables aren't shown in the editor.
![image](https://github.com/godotengine/godot/assets/17522480/3240949a-e5d3-4e6d-b185-fed7c1688cc0)
5. Add a custom `export` for the built-in script itself.
```gdscript
export var my_string_2 := ""
```
6. The new export variable seems to work while the rest from parent classes don't.
![image](https://github.com/godotengine/godot/assets/17522480/aaab5772-927c-47a2-9695-78758030ae3f)

### Minimal reproduction project (MRP)

[BuiltInScriptExportBug.zip](https://github.com/godotengine/godot/files/14353577/BuiltInScriptExportBug.zip)
Repository: tauri
Issue: [bug]"document.write" triggers an error exception.
Labels: type: bug,status: needs triage

### Describe the bug

```js
const iframe = document.createElement("iframe");
iframe.style.cssText = "position:fixed;left:100vw;";
document.body.appendChild(iframe)

const documentIframe = iframe.contentWindow.document
documentIframe.open()
documentIframe.write('hello')
documentIframe.close()
```
Executing `document.write` in the web will trigger multiple errors, as shown in the following figure.
![image](https://github.com/tauri-apps/tauri/assets/30424139/b4f8fd86-7d34-460e-9177-f3251de98bd0)


### Reproduction

https://github.com/wtto00/tauri-document-write

### Expected behavior

_No response_

### Full `tauri info` output

```text
[✔] Environment
    - OS: Mac OS 14.2.0 X64
    ✔ Xcode Command Line Tools: installed
    ✔ rustc: 1.75.0 (82e1608df 2023-12-21)
    ✔ cargo: 1.75.0 (1d8b05cdd 2023-11-20)
    ✔ rustup: 1.26.0 (5af9b9484 2023-04-05)
    ✔ Rust toolchain: stable-x86_64-apple-darwin (default)
    - node: 20.11.0
    - pnpm: 8.15.1
    - yarn: 1.22.21
    - npm: 10.4.0

[-] Packages
    - tauri [RUST]: 1.6.0
    - tauri-build [RUST]: 1.5.1
    - wry [RUST]: 0.24.7
    - tao [RUST]: 0.16.7
    - @tauri-apps/api : not installed!
    - @tauri-apps/cli [NPM]: 1.5.10

[-] App
    - build-type: bundle
    - CSP: unset
    - distDir: ../src
    - devPath: ../src
```


### Stack trace

_No response_

### Additional context

Related to https://github.com/tauri-apps/tauri/issues/5780
Repository: next.js
Issue: cant send file to server action in event handler
Labels: bug,Runtime

### Link to the code that reproduces this issue

https://codesandbox.io/p/sandbox/nextjs-issue-demo-nwcy94

### To Reproduce

1. Add file to input
2. Submit

### Current vs. Expected behavior

The file should be sent to the server action and logged but an undefined error is thrown instead.

### Provide environment information

```bash
Operating System:
  Platform: darwin
  Arch: arm64
  Version: Darwin Kernel Version 23.3.0: Wed Dec 20 21:30:27 PST 2023; root:xnu-10002.81.5~7/RELEASE_ARM64_T8103
  Available memory (MB): 16384
  Available CPU cores: 8
Binaries:
  Node: 21.5.0
  npm: 10.2.4
  Yarn: N/A
  pnpm: N/A
Relevant Packages:
  next: 14.1.1-canary.65 // Latest available version is detected (14.1.1-canary.65).
  eslint-config-next: N/A
  react: 18.2.0
  react-dom: 18.2.0
  typescript: 5.1.3
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

App Router, Middleware / Edge (API routes, runtime)

### Which stage(s) are affected? (Select all that apply)

next dev (local)

### Additional context

_No response_
Repository: pytorch
Issue: DISABLED test_batch_linear_post_grad_fusion (__main__.TestPostGradBatchLinearFusion)
Labels: triaged,module: flaky-tests,skipped,module: inductor

Platforms: linux, rocm, slow





This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/flakytest?name=test_batch_linear_post_grad_fusion&suite=TestPostGradBatchLinearFusion&limit=100) and the most recent trunk [workflow logs](https://github.com/pytorch/pytorch/runs/21794025405).

Over the past 3 hours, it has been determined flaky in 4 workflow(s) with 12 failures and 4 successes.

**Debugging instructions (after clicking on the recent samples link):**
DO NOT ASSUME THINGS ARE OKAY IF THE CI IS GREEN. We now shield flaky tests from developers so CI will thus be green but it will be harder to parse the logs.
To find relevant log snippets:
1. Click on the workflow logs linked above
2. Click on the Test step of the job so that it is expanded. Otherwise, the grepping will not work.
3. Grep for `test_batch_linear_post_grad_fusion`
4. There should be several instances run (as flaky tests are rerun in CI) from which you can study the logs.


Test file path: `inductor/test_group_batch_fusion.py`

cc @clee2000 @voznesenskym @penguinwu @EikanWang @jgong5 @Guobing-Chen @XiaobingSuper @zhuhaozhe @blzheng @wenzhe-nrv @jiayisunx @peterbell10 @ipiszy @yf225 @chenyang78 @kadeng @muchulee8 @aakhundov @ColinPeppler @amjames
Repository: ant-design
Issue: notification overflow the screen and cannot scroll
Labels: 💡 Feature Request,Inactive

### Reproduction link

[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/p/sandbox/antd-reproduction-template-forked-hhtd37?file=%2Findex.js%3A22%2C26)

### Steps to reproduce

hover to notification list ,and cannot see the overflow items

### What is expected?

give me some ways to see the hide notifications

### What is actually happening?

 cannot see the overflow items

| Environment | Info |
| --- | --- |
| antd | 5.14.1 |
| React | 18 |
| System | deepin 20 |
| Browser | chrome 1.21 |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: go
Issue: net: add some more practical tests for TCP keep-alive mechanism
Labels: Testing,help wanted,NeedsInvestigation

This is a tracking issue of testing the TCP keep-alive mechanism in Go.

The current test suites are based on this [previous discussion](https://go-review.googlesource.com/c/go/+/542275/comment/2d28e91f_23ef9d02/). They were good enough back then, but they might miss something like #65809, which directs us here, to investigate the possibility of introducing [some additional tests that will reflect the real world](https://go-review.googlesource.com/c/go/+/565315/comment/fe926217_39448193/).

CC @bcmills @ianlancetaylor @neild
Repository: PowerToys
Issue: windows 'picture resize' option box has disappeared in right click window in explorer
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.78

### Installation method

GitHub

### Running as admin

Yes

### Area(s) with issue?

Image Resizer

### Steps to reproduce

windows 'picture resize' option box has disappeared in right click window in explorer

### ✔️ Expected Behavior

should be there

### ❌ Actual Behavior

not appearing when right click on images (jpg/jpeg)


### Other Software

_No response_
Repository: pytorch
Issue: Perhaps u1 - u0 should be size-like when u1 and u0 are size-like and u1 >= u0
Labels: triaged,enhancement,oncall: pt2,module: dynamic shapes

### 🐛 Describe the bug

If u1 and u0 are semantically offsets, then u1 - u0 is a size when u1 >= u0. So it would be nice to treat the composite expression u1 - u0 as size-like so that we can actually use it to construct tensors (otherwise, we don't know if u1 - u0 == 0 or 1).

The important correctness condition is the ordering on unbacked SymInts. In the typical use case where this shows up, we have offsets_tensor.tolist() has invariant that it is sorted. The user can assert that it is sorted, we can build an inequality graph, and then use this to discharge the correctness condition that lets us determine the expression is size-like. The other piece of the puzzle is identifying when we have a subtraction like this; the easiest thing at the start is to just peephole subtractions of symbols.

cc @msaroufim @bdhirsh @anijain2305 @zou3519 @lezcano @avikchaudhuri @nunoplopes @PaulZhang12 

### Versions

main
Repository: pytorch
Issue: Equivalent idea to size-oblivious guard for end of bounds on sizes
Labels: high priority,triaged,oncall: pt2,module: dynamic shapes

### 🐛 Describe the bug

Ref https://github.com/pytorch/pytorch/issues/106110

Size-like SymInts currently let us definitively answer that an unbacked SymInt does not equal 0 or 1, in cases where the generic logic would generalize. It would be helpful to have an analogous version of this which says an unbacked SymInt does not equal s0, where s0 is the bound of some Tensor we're going to index with the unbacked SymInt into.

The prototypical situation of this is this pattern found in transformer models:

```
tensor[:u0, ... some other slice expression ...]
```

We legitimately must know if u0 == tensor.size(0), because *only* in this case is the resulting view contiguous; when u0 < tensor.size(0), we have "gaps" between each batch entry and it is discontiguous. If we are aiming to compile only a single kernel, we would like to say that u0 != tensor.size(0), giving us a "discontiguous" tensor that Inductor can appropriately pessimize over.

Let's suppose we do it with some API like `torch._check_is_bounded(u0, s0)` which is analogous to `torch._check(u0 <= s0)`. On subsequent size oblivious tests, we'd like report `u0 < s0`.

It would be amazing if we could put s0 in the ValueRange for u0. But this doesn't work for two reasons: (1) ValueRanges can't take symbolic bounds, and (2) this doesn't help, you want u0 <= s0 - 1 to discharge conditions (but you don't actually want that). The very inefficient way to do this analysis would be to just remember u0 is bounded by s0, and then when doing size oblivious tests, use this information to answer relational queries involving u0 and s0 (we can't do the original trick of narrowing the range from min=0 to min=2. But maybe if we did some ad hoc ValueRanges analysis with respect to some bound variable, we might be able to do it.)

cc @gchanan @zou3519 @kadeng @msaroufim @chauhang @penguinwu @bobrenjc93 @anijain2305 @nunoplopes @avikchaudhuri @lezcano @eellison 

### Versions

main
Repository: pytorch
Issue: Cannot download older version of libtorch ( libtorch-macos-1.9.0.zip )
Labels: module: binaries,triaged

### 🐛 Describe the bug

In trying to download an older version of libtorch (due to a dependency in third party code) I tried browsing to the directory via here: https://download.pytorch.org/libtorch/cpu

I get Access Denied when I try to download https://download.pytorch.org/libtorch/libtorch-macos-1.9.1.zip however.

`
<Error>
<Code>AccessDenied</Code>
<Message>Access Denied</Message>
<RequestId>K75YSPT7T8T7XX2E</RequestId>
<HostId>cnoE0iL/lKaGoEZvjtWmSCq31kozsvndmuf5Gl1BpYuUTgrX+68Q6WVAhSSf8QvWQaycmHb+rk4=</HostId>
</Error>
`

Any chance it's something simple like permissions needing adjusting on the web server?

### Versions

https://download.pytorch.org/libtorch/libtorch-macos-1.9.1.zip

cc @seemethere @malfet @osalpekar @atalman
Repository: godot
Issue: Profiler hangs
Labels: bug,topic:editor,needs testing

### Tested versions

V4.2.1 stable b09f793f5

### System information

Godot v4.2.1.stable - Ubuntu 23.04 23.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (nvidia; 535.146.02) - AMD Ryzen 5 2600X Six-Core Processor (12 Threads)

### Issue description

When profiling particularly slow code, the profiler hangs, the graph shrinks as to indicate a huge peak but fails to show said huge peak. 
![image](https://github.com/godotengine/godot/assets/991507/f6954cf2-bea6-4893-b14d-3c8a27dc6f8c)

The game instance continues to run albeit at very reduced frame-rate, inputs are not handled. Including window buttons. 

I would expect that profiling would work normally, a gigantic 6000ms or so peak appearing and game execution continuing as normal. 

### Steps to reproduce

Have a large project with a large convoluted procedural level generator written in GDscript. 
Attempt to profile it

### Minimal reproduction project (MRP)

N/A
Repository: material-ui
Issue: [system] Improve documentation on usage of layout components: Container, Grid, Box, Stack
Labels: docs,support: question,package: system,support: docs-feedback

Part of #35158 

### Summary

how to use Stack, Container, Box to set up the layout for whole page? is that correct? what about gird?
grid
container
stack
box
component
box
stack
container
grid

### Examples

can I only use div, and not to use any stack, container or box? do I need apply grid for every component and pages?

### Motivation

where and which file to setting the grid for whole page

**Search keywords**: stack, box, container, grid