sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: terminal
Issue: Git bash intermittently won't clear screen when PS1 includes commands
Labels: Issue-Bug,Needs-Triage,Needs-Attention

### Windows Terminal version

1.19.2682.0

### Windows build number

10.0.22000.2416

### Other Software

Git for windows: 2.42.0.windows.2

### Steps to reproduce

1. Start a terminal running git bash (`%PROGRAMFILES%\\git\\bin\\sh.exe`)

2. Define a PS1 that echoes text to the screen:

```
PS1='$(echo -n "winterm echo> ")'
```

3. Run some commands that output text to the screen:

```
$ ls
$ pwd
```

4. Run `clear` to try and clear the screen contents:

```
$ clear
```

5. Sometimes the screen won't clear and the previous text will remain displayed on screen

6. When this happens, resizing the window or trying to select the text will clear the "ghost" text once, but the problem will continue to occur

### Expected Behavior

The screen should be cleared and return to a blank prompt 

e.g. 

```
winterm echo>
```

### Actual Behavior

Intermittently, the screen will not be cleared and the previous text will remain rendered to the screen.

![windows-terminal-not-clearning](https://github.com/microsoft/terminal/assets/1791456/da257cde-092f-440d-9511-a97f579975ec)

-------------------------

The issue does not occur for "simple" PS1 that doesn't echo text to the screen:

i.e. this PS1 works:

```
PS1='winterm noecho> '
```

this PS1 will fail intermittently:

```
PS1='$(echo -n "winterm echo> ")'
```

-------------------------

Other information:

Issue first seen in Windows Terminal Preview Version: 1.19.2682.0

Works correctly in Windows Terminal Version: 1.17.11461.0

Same issue occurs in Windows 10 and Windows 11
  Windows 10: 10.0.19045.3448
  Windows 11: 10.0.22000.2416

I have only observed this issue with Git for Windows gitbash when updating to Windows Terminal Preview Version: 1.19.2682.0 (was working previously, with no change to bitbash

Have not observed the issue with any other terminal: WSL Ubuntu, Powershell, Command Prompt
Repository: godot
Issue: Vulkan: VoxelGI creates glowing shadow edges
Labels: discussion,topic:rendering,topic:3d

### Godot version

4.2 Dev 6

### System information

Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x

### Issue description

Voxel GI spills light into shadows in an unrealistic manner, creating a "glow" effect around their edges and propagating light across surfaces that should not be affected by the bounces they're creating. This gives meshes an unintentionally waxy appearance, since this effect is similar to subsurface scattering.
It also spills light around corners into areas unaffected by direct light, causing light to leak around sharp angles.

VoxelGI at default settings (128 subdiv). The Glow post processing effect is disabled, so the light leaking into the shadow the structure is casting is caused by Voxel GI:
![VoxelGIGlowingShadows_128](https://github.com/godotengine/godot/assets/70243134/bf1b5212-35f8-45c2-9063-8b1bcd61e609)

This is not resolved by higher resolutions (512). Here we can also see the light bleeding around sharp angles more clearly, near the top of the structure:
![VoxelGIGlowingShadows_512](https://github.com/godotengine/godot/assets/70243134/d5a7302b-fc7f-4ea6-9a65-de466e05ea54)

We can see the effect in the Voxel lighting view (128 for this example):
![VoxelGIGlowingShadows_128Voxel](https://github.com/godotengine/godot/assets/70243134/9257b90b-107a-4903-a861-c887b98e4575)

Changing Normal Bias can reduce the effect, but causes further leaks in other areas (128):
![VoxelGIGlowingShadows_128NormalBias](https://github.com/godotengine/godot/assets/70243134/2a8a3966-1f69-4c1b-aed7-d5e438834114)

When we use Blender's Cycles as a ground truth example, there is no light bleeding into the shadows. Only light bouncing onto surrounding surfaces:
![VoxelGIGlowingShadows_BlenderRender](https://github.com/godotengine/godot/assets/70243134/f58eb733-1141-4007-8fd2-139eedd8a3ec)

Thus, the optimal result would be as follows. Light shouldn't bleed into shadowed areas on the surface they are cast against nor should it bleed around corners. It should only bounce onto other surfaces:
![VoxelGIGlowingShadows_128VoxelRevised](https://github.com/godotengine/godot/assets/70243134/17feca91-00dc-4fcf-8bb0-0a2bd1bbba4a)
![VoxelGIGlowingShadows_128VoxelRevised02](https://github.com/godotengine/godot/assets/70243134/53eab1e2-3fbe-4517-97e8-760c9a15d926)


### Steps to reproduce

Simply use VoxelGI with any dynamic light (directional, spot, omni) with shadows turned on.

### Minimal reproduction project

[VoxelGI_GlowingShadows.zip](https://github.com/godotengine/godot/files/12842526/VoxelGI_GlowingShadows.zip)
Repository: godot
Issue: Empty array cannot be assigned to typed array when passed through ternary operator
Labels: bug,topic:gdscript

### Godot version

v4.1.2.stable.official [399c9dc39]

### System information

Godot v4.1.2.stable - Windows 10.0.22621

### Issue description

Empty array cannot be assigned to typed array when passed through ternary operator

### Steps to reproduce

```
	var test1 : Array[int] = []	#OK
	var test2 : Array[int] = [] if true else []	#NG
	var test3 : Array[int] = ([] as Array[int]) if true else ([] as Array[int])	#OK
	var test4 := ([] if true else []) as Array[int]	#NG
```

### Minimal reproduction project

N/A
Repository: godot
Issue: Crash on Android when enabling gpu particles collision
Labels: bug,platform:android,topic:rendering,crash,topic:3d,topic:particles

### Godot version

v4.1.2.stable.official

### System information

Windows 11, Mobile renderer

### Issue description

I'm working on a project where the player breaks through windows. The moment the "glass shards" are instanced when the player hits a window, the game crashes on Android, while previewing in Remote Debug and in the exported apk. It doesn't crash on pc.

### Steps to reproduce

create a window Area2D that instances a window_shards scene when in contact with player's CharacterBody2D, Enable particle collision and set up a lightoccluder2D on the staticBody2D floor, do a preview on remote debug or an apk to see the crash.

### Minimal reproduction project

[particles_android_crash_bug.zip](https://github.com/godotengine/godot/files/13255720/particles_android_crash_bug.zip)
Repository: deno
Issue: `Node.js compatibility ... Node.js compatibility "internet/test-dns.js"` is flaky
Labels: tests,flaky

I've run into this multiple times, most recently: https://github.com/denoland/deno/actions/runs/6451979428/job/17513334017?pr=20836
Repository: stable-diffusion-webui
Issue: [Bug]: Expecting value: line 1 column 1 (char 0)
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?



<img width="1671" alt="image" src="https://github.com/AUTOMATIC1111/stable-diffusion-webui/assets/16488309/cf47c46e-19ef-4ee3-b19a-a1dd9cea637c">


### Steps to reproduce the problem

python 3.10, run python launch.py --share

### What should have happened?

....

### Sysinfo

Linux brand-machine 6.2.0-32-generic #32~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC Fri Aug 18 10:40:13 UTC 2 x86_64 x86_64 x86_64 GNU/Linux

### What browsers do you use to access the UI ?

Google Chrome

### Console logs

```Shell
(stable-diffusion-webui) ☁  stable-diffusion-webui [master] ⚡  python launch.py --share
Python 3.10.13 (main, Sep 11 2023, 13:44:35) [GCC 11.2.0]
Version: v1.6.0-12-gbb7ef0c1
Commit hash: bb7ef0c1e13c98b18138e9799a792fbfeca242d3
Launching Web UI with arguments: --share
no module 'xformers'. Processing without...
no module 'xformers'. Processing without...
No module 'xformers'. Proceeding without it.
Loading weights [6ce0161689] from /data/develop/stable-diffusion-webui/models/Stable-diffusion/v1-5-pruned-emaonly.safetensors
Running on local URL:  http://127.0.0.1:7860
Creating model from config: /data/develop/stable-diffusion-webui/configs/v1-inference.yaml
Applying attention optimization: Doggettx... done.
Model loaded in 1.6s (load weights from disk: 0.4s, create model: 0.2s, apply weights to model: 0.9s).
Running on public URL: https://a562f29e73d19c496a.gradio.live

This share link expires in 72 hours. For free permanent hosting and GPU upgrades, run `gradio deploy` from Terminal to deploy to Spaces (https://huggingface.co/spaces)
Startup time: 18.6s (prepare environment: 0.7s, import torch: 1.0s, import gradio: 0.3s, setup paths: 0.3s, other imports: 0.2s, load scripts: 0.2s, create ui: 0.3s, gradio launch: 15.4s).
```


### Additional information

_No response_
Repository: stable-diffusion-webui
Issue: [Bug]: activating extra network lora: TypeError
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

activating extra network lora: TypeError
Traceback (most recent call last):
  File "C:\d\sd_webui\webui\modules\extra_networks.py", line 145, in activate
    extra_network.activate(p, [])
  File "C:\d\sd_webui\webui\extensions-builtin\Lora\extra_networks_lora.py", line 18, in activate
    p.all_prompts = [x + f"<lora:{additional}:{shared.opts.extra_networks_default_multiplier}>" for x in p.all_prompts]
TypeError: 'NoneType' object is not iterable

### Steps to reproduce the problem

1. Go to .... 
2. Press ....
3. ...


### What should have happened?

no error

### Sysinfo

null

### What browsers do you use to access the UI ?

_No response_

### Console logs

```Shell
Loading weights [4078eb4174] from C:\d\sd_webui\webui\models\Stable-diffusion\Guofeng3_v33.safetensors
Creating model from config: C:\d\sd_webui\webui\configs\v1-inference.yaml
Running on local URL:  http://192.168.1.90:8888

To create a public link, set `share=True` in `launch()`.
Startup time: 10.7s (prepare environment: 3.4s, import torch: 3.0s, import gradio: 0.5s, setup paths: 0.3s, initialize shared: 0.2s, other imports: 0.4s, load scripts: 1.7s, create ui: 0.9s, gradio launch: 0.3s).
Applying attention optimization: xformers... done.
No Image data blocks found.
activating extra network lora: TypeError
Traceback (most recent call last):
  File "C:\d\sd_webui\webui\modules\extra_networks.py", line 145, in activate
    extra_network.activate(p, [])
  File "C:\d\sd_webui\webui\extensions-builtin\Lora\extra_networks_lora.py", line 18, in activate
    p.all_prompts = [x + f"<lora:{additional}:{shared.opts.extra_networks_default_multiplier}>" for x in p.all_prompts]
TypeError: 'NoneType' object is not iterable
```


### Additional information

_No response_
Repository: godot
Issue: Getting global property while Setting local property causes _integrate_physics to malfunction
Labels: bug,topic:physics

### Godot version

v4.1.2.stable.custom_build [399c9dc39]

UPDATE: Issue still occurs in v4.2.dev.custom_build [42425baa5]

### System information

Godot v4.1.2.stable (399c9dc39) - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen Threadripper 1950X 16-Core Processor (32 Threads)

### Issue description

When moving a RigidyBody2D via _integrate_forces, a combination of accessing a global transform-related property while setting a local transform-related property will cause modifications to PhysicsDirectBodyState2D to be ineffectual.

Oddly, it has to be EXACTLY that arrangement of at least 1 global get and at least 1 local set for the bug to occur. The get and set can be done from anywhere, not just the script attached to the RigidBody2D. Global sets and local gets have no effect.

UPDATE: This issue may be related to https://github.com/godotengine/godot/issues/79835, but it does not seem to be solved by https://github.com/godotengine/godot/pull/79977

### Steps to reproduce

Set up the tree hierarchy as shown in the reproduction. Create a script attached to the RigidBody2D with the code below.

Run the game, and observe that the character moves fine when rotation is being set.

Uncomment one of the variables accessing the global properties, and comment out setting the rotation.
Again, observe that the character moves fine when a global property is being read.

Have at least one global get and one local set both uncommented.
Observe when you attempt to move it, the object jitters and is locked in place.

### Minimal reproduction project

 
 ┖╴Node2D
    ┖╴RigidBody2D
       ┠╴Sprite2D
       ┖╴CollisionShape2D

```
extends RigidBody2D

func _process(delta: float) -> void:

	#getting any of these
	#var x = global_position
	#var y = global_rotation
	#var z = global_scale

	#while setting either of these
	rotation = 0
	#scale = Vector2(1, 1)


func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:

	var move = Input.get_axis("ui_left", "ui_right") * 256

	#interferes with both of these
	state.linear_velocity = Vector2(move, 0)
	#state.apply_central_force(Vector2(move, 0))
```

UPDATE: I have been asked for a repro project, so here one is:
[ReproProject.zip](https://github.com/godotengine/godot/files/12850505/ReproProject.zip)
Repository: create-react-app
Issue: jsconfig.json compilerOptions paths doesn't work
Labels: needs triage,issue: bug report

jsconfig.json
```
{
  "compilerOptions": {
    "paths": {
      "@components": ["./src/components"]
    }
  }
}
```

```
import Test from "@components/test"
```

module not found, I make sure that there is the component src/components/test/index.js
Repository: ollama
Issue: Add ability to listen on unix socket
Labels: feature request

For usecases when there is a reverse-proxy in front of ollama, it would make sense to enable listening on a unix socket instead of a port, that is `/path/to.socket`. This would reduce unnecessary TCP/IP-overhead between reverse proxy and ollama, as well as enable security configurations with unix file permissions.
Repository: electron
Issue: [Feature Request]: Support chrome.action.onClicked , chrome.tabs.create & chrome.runtime.sendNativeMessage extension APIs
Labels: enhancement :sparkles:,platform/all,component/extensions,25-x-y,26-x-y,27-x-y

### Preflight Checklist

- [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a feature request that matches the one I want to file, without success.

### Problem Description

We are trying to load the `Windows Account` extension which internally uses the `chrome.action.onClicked` , `chrome.tabs.create` & `chrome.runtime.sendNativeMessage` extension API which is not supported by Electron, So that extension not working as expected. 

### Proposed Solution

Provide support for 

- `chrome.action.*`  or `chrome.action.onClicked` & 
- `chrome.tabs.create`
- `chrome.runtime.sendNativeMessage`

 extension APIs. 

### Alternatives Considered

No alternate solution found yet. 

### Additional Information

_No response_
Repository: tensorflow
Issue: tf.truncatemod does not support half and bfloat16 data type
Labels: awaiting review,type:bug,comp:ops,TF2.14

### Issue type

Bug

### Have you reproduced the bug with TensorFlow Nightly?

Yes

### Source

binary

### TensorFlow version

2.14.0

### Custom code

Yes

### OS platform and distribution

_No response_

### Mobile device

_No response_

### Python version

_No response_

### Bazel version

_No response_

### GCC/compiler version

_No response_

### CUDA/cuDNN version

_No response_

### GPU model and memory

_No response_

### Current behavior?

Following the documentation (https://www.tensorflow.org/api_docs/python/tf/truncatemod) tf.truncatemod supports the half and bfloat16 data type but in practical it does not.

### Standalone code to reproduce the issue

```shell
import tensorflow as tf
import numpy as np
import warnings
warnings.filterwarnings("ignore")
x = tf.constant(np.random.rand(2,2), dtype='half')
y = tf.constant(np.random.randint(0, 100, ()), dtype='half')
out = tf.truncatemod(x,y)  # crash
print(out)


import tensorflow as tf
import numpy as np
import warnings
warnings.filterwarnings("ignore")
x = tf.constant(np.random.rand(2,2), dtype='bfloat16')
y = tf.constant(np.random.randint(0, 100, ()), dtype='bfloat16')
out = tf.truncatemod(x,y)  # crash
print(out)
```


### Relevant log output

```shell
NotFoundError: Could not find device for node: {{node TruncateMod}} = TruncateMod[T=DT_BFLOAT16]
All kernels registered for op TruncateMod:
  device='XLA_CPU_JIT'; T in [DT_FLOAT, DT_DOUBLE, DT_INT32, DT_INT64, DT_BFLOAT16, DT_HALF]
  device='XLA_GPU_JIT'; T in [DT_FLOAT, DT_DOUBLE, DT_INT32, DT_INT64, DT_BFLOAT16, DT_HALF]
  device='DEFAULT'; T in [DT_INT32]
  device='GPU'; T in [DT_INT32]
  device='CPU'; T in [DT_DOUBLE]
  device='CPU'; T in [DT_FLOAT]
  device='CPU'; T in [DT_INT64]
  device='CPU'; T in [DT_INT32]
 [Op:TruncateMod] name: 

NotFoundError: Could not find device for node: {{node TruncateMod}} = TruncateMod[T=DT_HALF]
All kernels registered for op TruncateMod:
  device='XLA_CPU_JIT'; T in [DT_FLOAT, DT_DOUBLE, DT_INT32, DT_INT64, DT_BFLOAT16, DT_HALF]
  device='XLA_GPU_JIT'; T in [DT_FLOAT, DT_DOUBLE, DT_INT32, DT_INT64, DT_BFLOAT16, DT_HALF]
  device='DEFAULT'; T in [DT_INT32]
  device='GPU'; T in [DT_INT32]
  device='CPU'; T in [DT_DOUBLE]
  device='CPU'; T in [DT_FLOAT]
  device='CPU'; T in [DT_INT64]
  device='CPU'; T in [DT_INT32]
 [Op:TruncateMod] name:
```
Repository: ant-design
Issue: 【Table】对部分column设置width和ellipsis属性后，会导致未设置width属性的表格列样式宽度丢失
Labels: Inactive,unconfirmed

### Reproduction link

[https://stackblitz.com/edit/react-lytf2m?file=demo.tsx](https://stackblitz.com/edit/react-lytf2m?file=demo.tsx)

### Steps to reproduce

https://github.com/ant-design/ant-design/assets/103547464/11987e1a-2951-4736-a898-e47034e50096



1. 定义表格column，保留一个column项不设置width属性，其余均设置width属性，此时通过拖动窗口，改变窗口大小，表格显示正常
2. 给任务一个column项设置ellipsis属性，此时未设置width属性的column项，宽度丢失

### What is expected?

表格列显示正常

### What is actually happening?

表格列显示异常

| Environment | Info |
| --- | --- |
| antd | 5.9.4 |
| React | 18.2.0 |
| System | macos |
| Browser | chrome116 |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: rust
Issue: types team / lang team interaction
Labels: T-lang,T-types,I-lang-radar

We had some discussion about types/lang team interaction. We concluded a few things:

* Pinging the team like @rust-lang/lang is not an effective way to get attention. Nomination is the only official way to get attention.
* It's ok to nominate things in an "advisory" capacity but not block (e.g., landing a PR), particularly as most any action can ultimately be reversed. But right now, triagebot doesn't track closed issues, so that's a bit risky.

Action items:

* We should fix triagebot to track closed issues.
Repository: kubernetes
Issue: error syncing CronJobController
Labels: kind/bug,sig/apps,lifecycle/rotten,needs-triage

### What happened?

I have some errors from kube-controller-manager logs. The errors repeat and repeat.
```console
E1009 08:42:04.145383       1 cronjob_controllerv2.go:164] error syncing CronJobController cdr/hello, requeuing: Operation cannot be fulfilled on cronjobs.batch "hello": the object has been modified; please apply your changes to the latest version and try again
E1009 08:41:03.919023       1 cronjob_controllerv2.go:164] error syncing CronJobController cdr/hello, requeuing: Operation cannot be fulfilled on cronjobs.batch "hello": the object has been modified; please apply your changes to the latest version and try again
```
The Cronjob is pretty simple from Kubernetes docs:
```console
apiVersion: batch/v1
kind: CronJob
metadata:
  name: hello
spec:
  schedule: "* * * * *"
  jobTemplate:
    spec:
      template:
        spec:
          restartPolicy: Never
          imagePullSecrets:
          - name: dockerhubcred
          containers:
          - name: hello
            image: busybox:1.28
            imagePullPolicy: IfNotPresent
            command:
            - /bin/sh
            - -c
            - date; echo Hello from the Kubernetes cluster
            resources:
              limits:
                memory: "200Mi"
                cpu: "200m"
              requests:
                memory: "100Mi"
                cpu: "100m"
```
Another cronjobs have the same error.

### What did you expect to happen?

I don't understand why this error is reproduced. Job have Succeeded status and run correctly.

### How can we reproduce it (as minimally and precisely as possible)?

Use the above.

### Anything else we need to know?

_No response_

### Kubernetes version

<details>

```console
$ kubectl version
Server Version: version.Info{Major:"1", Minor:"25", GitVersion:"v1.25.8", GitCommit:"0ce7342c984110dfc93657d64df5dc3b2c0d1fe9", GitTreeState:"clean", BuildDate:"2023-03-15T13:33:02Z", GoVersion:"go1.19.7", Compiler:"gc", Platform:"linux/amd64"}
```

</details>


### Cloud provider

<details>
No
</details>


### OS version

From master (nodes is identical):
<details>

```console
# On Linux:
$ cat /etc/os-release
NAME="Oracle Linux Server"
VERSION="8.7"
ID="ol"
ID_LIKE="fedora"
VARIANT="Server"
VARIANT_ID="server"
VERSION_ID="8.7"
PLATFORM_ID="platform:el8"
PRETTY_NAME="Oracle Linux Server 8.7"
ANSI_COLOR="0;31"
CPE_NAME="cpe:/o:oracle:linux:8:7:server"
HOME_URL="https://linux.oracle.com/"
BUG_REPORT_URL="https://bugzilla.oracle.com/"
ORACLE_BUGZILLA_PRODUCT="Oracle Linux 8"
ORACLE_BUGZILLA_PRODUCT_VERSION=8.7
ORACLE_SUPPORT_PRODUCT="Oracle Linux"
ORACLE_SUPPORT_PRODUCT_VERSION=8.7
$ uname -a
Linux k8s-master1 4.18.0-425.13.1.el8_7.x86_64 #1 SMP Tue Feb 21 15:09:05 PST 2023 x86_64 x86_64 x86_64 GNU/Linux
Repository: godot
Issue: Loading encrypted save data from godot 3 in godot 4 doesn’t work 
Labels: discussion,topic:core,documentation

### Godot version

4.1.1.

### System information

Intel MacOS big sur

### Issue description

When loading encrypted save data from godot 3 to godot 4 godot doesn’t read the file. I know there is already an issue about this but there the creator uses ConfigFile. I use a simple file.get_var() system. I need a way to open/convert the save files. 

### Steps to reproduce

Just have an encrypted save file from godot 3,
do 
file = FileAccess.open_encrypted_with_pass(path,FileAccess.READ)
file.get_var() and it breaks
(But works for godot 4 files)

### Minimal reproduction project

N/A
Repository: vscode
Issue: Word Wrap Doesn't Work On The Right Side
Labels: bug,diff-editor

[In this PR](https://github.dev/microsoft/vscode/pull/195139):


![Image](https://github.com/microsoft/vscode/assets/2931520/bd4f558c-4ad3-49df-9ee4-ffee46d931ff)

FYI @alexr00
Repository: flutter
Issue: [google_maps_flutter] implement google.maps.MarkerOptions.crossOnDrag
Labels: p: maps,platform-web,package,c: proposal,team-ecosystem,has reproducible steps,P2,triaged-ecosystem,found in release: 3.13,found in release: 3.16

### Is there an existing issue for this?

- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)

### Use case

A black `X` appears below markers when dragging them. This is controlled by `google.maps.MarkerOptions.crossOnDrag` on `Google maps V3.54`.

### Proposal

Implement support for the [`google.maps.MarkerOptions.crossOnDrag`](https://developers.google.com/maps/documentation/javascript/reference/marker#MarkerOptions.crossOnDrag) API.