sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: storybook
Issue: [Bug]: build error using typescript decorators when upgrade react-vite to 8.0.6
Labels: bug,react,docgen

### Describe the bug

## Problem
I meet the build error when i use the react-vite@8.0.6.
![image](https://github.com/storybookjs/storybook/assets/90601538/17080a0c-7ffa-4304-8a93-4e3377cd87da)
## Reason
In our project, we use the decorators in typescript, such as:
``@GET
export class Service {} ``
After upgrade to 8x and build the storybook, reat-docgen seems meeting some build errors which found that babel should set decoratorsBeforeExport: true.
But I can not find a good way to set the babel config to work. I use the setting babel / babelDefault. But not working

### To Reproduce

https://stackblitz.com/edit/github-vp3hr9?file=src%2FApp.tsx,src%2Fstories%2FButton.tsx&preset=node

try ``yarn build-storybook``

### System

```bash
System:
    OS: Linux 4.19 Ubuntu 22.04.4 LTS 22.04.4 LTS (Jammy Jellyfish)
    CPU: (232) x64 AMD EPYC 7K83 64-Core Processor
    Shell: 5.1.16 - /bin/bash
  Binaries:
    Node: 20.5.1 - /usr/bin/node
    npm: 10.4.0 - /usr/bin/npm
    pnpm: 8.15.1 - /usr/bin/pnpm <----- active
```


### Additional context

_No response_
Repository: next.js
Issue: Cannot set property attribute on metadata using generateMetadata API
Labels: bug

### Link to the code that reproduces this issue

https://github.com/o-su/nextjs-metadata-bug

### To Reproduce

1. start application
2. open HTML source code

### Current vs. Expected behavior

New metadata API does not support setting property attribute on metadata tags.
Example:
`<meta property="fb:app_id" content="FB_APP_ID">`

"other" section generates metadata tags only with name attribute:
other: {
  'fb:app_id': 'FB_APP_ID'
},
converts to:
`<meta name="fb:app_id" content="FB_APP_ID"> // incorrect`

### Provide environment information

```bash
"next": "14.1.4",
```


### Which area(s) are affected? (Select all that apply)

Metadata (metadata, generateMetadata, next/head)

### Which stage(s) are affected? (Select all that apply)

next dev (local), next build (local), next start (local), Vercel (Deployed), Other (Deployed)

### Additional context

_No response_
Repository: vscode
Issue: Cannot hide breadcrumb icons
Labels: bug,help wanted,good first issue,breadcrumbs

<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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- VS Code Version: 1.88.0
- OS Version: Windows 11 and macOS Sonoma

Steps to Reproduce:

1. Go to user settings and uncheck "Breadcrumbs: Icons"
2. View a source file. Breadcrumbs still have icons.
Repository: godot
Issue: Can't get method on CallableCustom "Delegate::Invoke" error when using a lambda function in UndoRedo.AddDoMethod and UndoRedo.AddUndoMethod
Labels: bug,topic:core,confirmed,topic:dotnet

### Tested versions

Tested on v4.2.1.stable.mono.official [b09f793f5]

### System information

Windows 11

### Issue description

I'm converting a tool written in C# from a plugin to a runtime tool and have an undo function where a variable is being bound to the `Callable`. In C# this can only be done through a [lambda](https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_differences.html#callable), which is what I'm doing. However, unfortunately `UndoRedo`'s `AddDoMethod()` and `AddUndoMethod()` throw the error `Can't get method on CallableCustom "Delegate::Invoke"` which from a quick look in the engine codebase means the function name isn't accessible (which is isn't, it's a lambda function).

Note that this is not the same issue as #70026 because it only happens when the `UndoRedo` functions are actually called, but it seems to be similar to #80434 except that that's in GDScript.

### Steps to reproduce

Use any lambda function when calling `UndoRedo.AddDoMethod` or `UndoRedo.AddUndoMethod`, i.e., `UndoRedo.AddUndoMethod(Callable.From(() => GD.Print("Hello World!")))`

### Minimal reproduction project (MRP)

[UndoRedoLambdaBug.zip](https://github.com/godotengine/godot/files/14918463/UndoRedoLambdaBug.zip)

Run the project, click the button, check the error log.
Repository: go
Issue: proposal: runtime/pprof: unused/duplicate/opportunity heap profile
Labels: Proposal,compiler/runtime

### Proposal Details

There are some common "mistakes" (or missed opportunities) that lead to increased heap size:
 - reading in a large chunk of memory and then referencing just some bits of it via `[]byte`/`string` (subject to detaching)
 - producing lots of duplicate strings after reading in some data (subject to interning)
 - alignment padding in structs (subject to field reordering)
 - maybe we can find more opportunities

Potentially runtime could do an expensive analysis (for simplicity can start with STW) and dump a profile with these missed opportunities. Namely, run heap marking on intra-object level (mark/scan only reachable parts of objects); run full heap duplication analysis (hash by object size/type/contents) and then cross this with heap profile data and dump intersection.

This may provide a very cost-efficient way to optimize heap size. E.g. this stack allocated N GB that are 99% unreachable, or this stack allocated M GB of duplicate strings, etc.
Repository: next.js
Issue: Root Route Intercepting (...) doesn't work when nested under a dynamic route segment
Labels: bug,Navigation

### Link to the code that reproduces this issue

https://github.com/DominikMeca/nextjs-intercept-reproduction

### To Reproduce

1. Start the application in dev (`npm run dev`)
2. Manually navigate to `/working/id`
3. Click on `Client-Side navigation to Target`
4. Observe it working
5. Manually navigate to `/notworking/id` (or any other id/slug/...)
3. Click on `Client-Side navigation to Target`
4. Observe being fully navigated to the target page

### Current vs. Expected behavior

I expect the modal text to show up on both of these pages. Instead, only the route without a dynamic segment works.

### Provide environment information

```bash
Operating System:
  Platform: linux
  Arch: x64
  Version: #1 SMP Thu Jan 11 04:09:03 UTC 2024
Binaries:
  Node: 18.19.0
  npm: 10.2.3
  Yarn: 1.22.21
  pnpm: 8.15.5
Relevant Packages:
  next: 14.1.4
  eslint-config-next: 14.1.4
  react: 18.2.0
  react-dom: 18.2.0
  typescript: 5.4.4
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

App Router, Routing (next/router, next/navigation, next/link), Parallel & Intercepting Routes

### Which stage(s) are affected? (Select all that apply)

next dev (local), next start (local)

### Additional context

The previous commit in the reproduction repository also exhibited the same issue. Though the working route stopped working once I ran a release build. No idea why. This one seems to survive both a build and clearing of cache/node modules.
Repository: tauri
Issue: [bug] Unable to bundle external binaries with the app (macOS)
Labels: type: bug,status: needs triage

### Describe the bug

Hi,

It seems that `externalBin` setting does not work as expected on Mac. 

This is my configuration:

```
    "externalBin": [
      "../../target/universal-apple-darwin/release/binary-a",
      "../../target/universal-apple-darwin/release/binary-b",
      "../../target/universal-apple-darwin/release/binary-c"
    ],
```

So then I go ahead and rebuild my external binaries and copy them into `target/universal-apple-darwin/release` with each binary having an arch suffix, i.e:

```
$ ls -1 target/universal-apple-darwin/release/

My App
bundle
binary-a-aarch64-apple-darwin
binary-b-aarch64-apple-darwin
binary-b-x86_64-apple-darwin
binary-c-aarch64-apple-darwin
binary-c-x86_64-apple-darwin
binary-a-x86_64-apple-darwin
```

Yet somehow tauri build fails with:

> Error failed to bundle project: Failed to copy external binaries

If this feature is broken, is there any way to tell tauri to codesign additional binaries, for example I can easily embed them into `Resources/` directory or should I implement code signing myself?

### Reproduction

_No response_

### Expected behavior

_No response_

### Full `tauri info` output

```text
[✔] Environment
    - OS: Mac OS 14.2.1 X64
    ✔ Xcode Command Line Tools: installed
    ✔ rustc: 1.79.0-nightly (4fd4797c2 2024-04-03)
    ✔ cargo: 1.79.0-nightly (0637083df 2024-04-02)
    ✔ rustup: 1.27.0 (bbb9276d2 2024-03-08)
    ✔ Rust toolchain: nightly-x86_64-apple-darwin (default)
    - node: 21.7.1
    - npm: 10.5.0

[-] Packages
    - tauri [RUST]: 2.0.0-beta.14 (no manifest)
    - tauri-build [RUST]: 2.0.0-beta.11 (no manifest)
    - wry [RUST]: 0.39.0 (no manifest)
    - tao [RUST]: 0.27.0 (no manifest)
    - @tauri-apps/api [NPM]: 2.0.0-beta.6
    - @tauri-apps/cli [NPM]: 2.0.0-beta.11

[-] App
    - build-type: bundle
    - CSP: unset
    - frontendDist: ../dist
    - devUrl: http://localhost:1420/
    - framework: React
    - bundler: Vite
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: PowerToys
Issue: [code] `SettingsLaunchButton_Click` versus `Launch_Settings_Click`
Labels: Idea-Enhancement,Priority-3

### Description of the new feature / enhancement

I see both of these are used in the OOBE context. All in their own C# files. Most are in the first syntax, two are in the latter. This is a bit inconsistent and redundant. Can we use one "central" function for this and use a tag as **typeof**?

### Scenario when this would be used?

Smooth code

### Supporting information

Examples:

https://github.com/microsoft/PowerToys/blob/3b82ce969e5f375f4d1f7db972df16d368c57357/src/settings-ui/Settings.UI/SettingsXAML/OOBE/Views/OobeHosts.xaml.cs#L50-L55

https://github.com/microsoft/PowerToys/blob/3b82ce969e5f375f4d1f7db972df16d368c57357/src/settings-ui/Settings.UI/SettingsXAML/OOBE/Views/OobeKBM.xaml.cs#L27-L32
Repository: godot
Issue: [Godot 4.3dev4 C#]Weird Performance while playing WAV sounds at Android
Labels: enhancement,platform:android,topic:audio,performance

### Tested versions

4.3dev4 C#

### System information

Android 10 - Godot 4.3dev4- Compatibility

### Issue description

While I played wav sounds at Android, I found an weird issue, I have loaded the sounds by [Export], but if I don't check it has cache, it will result to FPS cliff, you can view the FPS line chart. 
The program is play sound randomly. The only thing I did during this process was click the button, and I could see that the frame rate was very unstable.
![1712669469783](https://github.com/godotengine/godot/assets/37724405/71a0fbc6-4686-48d2-9d91-2453f2b05b79)

But if I add ```ResourceLoader.HasCached```, the FPS is stable 59 ~ 60.
```csharp
    public override void _Ready()
    {
		  GD.Print("Scene Ready");
		  foreach (AudioStream audio in sounds)
		  {
			GD.Print("Audio" + audio.ResourceName + "is loaded:" + ResourceLoader.HasCached(audio.ResourcePath));
		  }
    }
```
Besides, while I use ogg sounds, it is no the issue, but I found the FPS flow during 59 and 60, I don't know the reason.
I use the online web for converting wav to ogg files: https://www.freeconvert.com/wav-to-ogg/download
![image](https://github.com/godotengine/godot/assets/37724405/19d211a5-dcd2-4db1-8477-cf1a2cad25e6)


### Steps to reproduce

1. Create an C# script and add some wav resource to [Export] attributes.
2. play the above wav randomly.

### Minimal reproduction project (MRP)

test_for_ogg.tscn is add ogg resources to [Export] attr.
test_for_wav.tscn is add wav resources to [Export] attr.
[TestFMod.zip](https://github.com/godotengine/godot/files/14919343/TestFMod.zip)
Repository: PowerToys
Issue: KBM: Remap: UI issues
Labels: Issue-Bug,Product-Settings,Area-User Interface

### Microsoft PowerToys version

0.80.0

### Installation method

PowerToys auto-update

### Area(s) with issue?

Settings > KBM

### Steps to reproduce

Go to Keyboard Manager
Select **Remap a shortcut**

### ✔️ Expected Behavior

Dynamic UI

### ❌ Actual Behavior

![Schermafbeelding 2024-04-09 143711](https://github.com/microsoft/PowerToys/assets/65828559/0524560b-8029-4706-b4e1-59ee1077eb14)
![Schermafbeelding 2024-04-09 143815](https://github.com/microsoft/PowerToys/assets/65828559/9d549736-c7ec-4b00-ba84-91fe4a290f4c)
![Schermafbeelding 2024-04-09 143839](https://github.com/microsoft/PowerToys/assets/65828559/1a9eeed2-e8e7-4f1e-8dbb-4ad1c6520b0d)
Repository: flutter
Issue: Enforce `parallelizable=NO` in iOS/macOS package native unit tests
Labels: a: tests,team,platform-ios,platform-mac,package,team-ecosystem,P2,triaged-ecosystem

See discussion in https://github.com/flutter/packages/pull/6471

Because it's a hard-to-debug source of flake, and the benefits of having it enabled are relatively small, we should enforce that it's off so that we don't accidentally add new projects where it's on.

(Longer term, when we are transitioned to Swift and are using DI everywhere instead of OCMock, we can look into flipping it back on everywhere.)
Repository: terminal
Issue: Resizing the window should keep the prompt at the bottom of the window
Labels: Issue-Feature,Product-Conpty,Area-Output

### Windows Terminal version

1.19.105.73.0

### Windows build number

10.0.19045.4239

### Other Software

_No response_

### Steps to reproduce

- open a Windows Terminal
- fill the buffer so that the prompt appears at the bottom of the window
- resize the window so that it's smaller than before
- enlarge the window

### Expected Behavior

The prompt should stay at the bottom of the window.

### Actual Behavior

The prompt has moved several lines up (scroll position appears to be correct: at the bottom of the window, but the text/prompt's position is not correct). Also notice one of the previous prompt that incorrectly appears on the top right, but I guess it should go in another issue.

https://github.com/microsoft/terminal/assets/199648/680ee2d6-eefe-46e1-87b8-3616571cfe1a

The expected behavior is the one I saw on popular terminal apps on macOS and Linux.

For example:

iTerm on mac

https://github.com/microsoft/terminal/assets/199648/6dcf7daa-b07d-43b7-b77d-9905a3ca6b3d




GNOME Terminal on Debian



https://github.com/microsoft/terminal/assets/199648/06862b6e-70fb-4337-a8da-aad169115199
Repository: storybook
Issue: [Bug]: the build is missing some styles from the preview
Labels: bug,needs triage

### Describe the bug

I have global styles, which, due to their content, I must store and use as CSS modules.

I import them into the `.storybook/preview.tsx`. In dev mode everything works fine. But in the build they are cut out, apparently as unused.



### To Reproduce

Download https://stackblitz.com/edit/github-dp24ge
Install, **build** and run result.
Select any story.
Background should be `aquamarine`, but in the build it is white. It is `aquamarine` only in dev mode.


### System

```bash
System:
    OS: Linux 5.0 undefined
    CPU: (8) x64 Intel(R) Core(TM) i9-9880H CPU @ 2.30GHz
    Shell: 1.0 - /bin/jsh
  Binaries:
    Node: 18.18.0 - /usr/local/bin/node
    Yarn: 1.22.19 - /usr/local/bin/yarn
    npm: 10.2.3 - /usr/local/bin/npm <----- active
    pnpm: 8.15.3 - /usr/local/bin/pnpm
  npmPackages:
    @storybook/addon-essentials: ^8.1.0-alpha.6 => 8.1.0-alpha.6 
    @storybook/addon-interactions: ^8.1.0-alpha.6 => 8.1.0-alpha.6 
    @storybook/addon-links: ^8.1.0-alpha.6 => 8.1.0-alpha.6 
    @storybook/addon-onboarding: ^8.1.0-alpha.6 => 8.1.0-alpha.6 
    @storybook/blocks: ^8.1.0-alpha.6 => 8.1.0-alpha.6 
    @storybook/react: ^8.1.0-alpha.6 => 8.1.0-alpha.6 
    @storybook/react-vite: ^8.1.0-alpha.6 => 8.1.0-alpha.6 
    @storybook/test: ^8.1.0-alpha.6 => 8.1.0-alpha.6 
    storybook: ^8.1.0-alpha.6 => 8.1.0-alpha.6
```


### Additional context

1. this started after migrating to storybook@8. before this everything worked well.
2. workaround — use the full import form and print the import results in console: `import _ from './index.module.css'; console.log(_)`;
Repository: three.js
Issue: WebGLArrayRenderTarget: Constructor texture options are not respected
Labels: Bug

### Description

When passing texture options into the `WebGLArrayRenderTarget` constructor they are not retained on the `target.texture` objects as expected.

### Reproduction steps

1. Create a new WebGLArrayRenderTarget with custom texture options
2. See that options are not retained


### Code

```js
target = new THREE.WebGLArrayRenderTarget( 1, 1, 1, { wrapS: THREE.RepeatWrapping } );
target.texture.wrapS === THREE.RepeatWrapping;
```


### Live example

Run above code in [three.js docs console](https://threejs.org/docs/)

### Screenshots

_No response_

### Version

163

### Device

Desktop

### Browser

Chrome

### OS

MacOS
Repository: PowerToys
Issue: JumpList PowerToy
Labels: Idea-New PowerToy,Needs-Triage

### Description of the new feature / enhancement

Please add PowerToy like the App JumpList-Launcher:
https://alternativeto.net/software/jumplist-launcher/about/

Folder support in JumpLists?


### Scenario when this would be used?

When working on complex applications, it's often necessary to run certain scripts and tools for each branch or solution. Additionally, some tools may require specific arguments that are tailored to each branch or solution.

Running IDEs in full-screen mode often leads to constantly switching between or opening new Windows Explorer instances. Alternatively, searching for the tool or script using the Windows search engine can be time-consuming, as the search results need to be verified each time, especially if the script exists in multiple directories (e.g., branches, working trees).

Therefore, I believe it could be beneficial to avoid cluttering the Task Bar and instead focus on managing shortcuts for frequently used tools and scripts. This approach can streamline the workflow and improve efficiency.

### Supporting information

_No response_
Repository: go
Issue: x/website: list CVEs in doc/devel/release
Labels: NeedsInvestigation,website

There is no page that lists all the CVEs that were fixed in Go, as far as I know, and the CVE database is kinda hard to map to packages and Go releases. It feels like it would be an easy addition to doc/devel/release, at least going forward.
Repository: flutter
Issue: Run engine unit tests against debug builds of skwasm/canvaskit
Labels: a: tests,engine,platform-web,e: web_canvaskit,P2,e: wasm,team-web,triaged-web

Right now, we run the engine unit tests against release builds of skwasm/canvaskit. However, the release builds don't have assertions and that sometimes may obscure existing issues in the C++ code. We should consider running the engine unit tests against the debug builds instead. This would require some reworking of our CI steps to build both release and debug builds.
Repository: PowerToys
Issue: Block App's Internet Connection from Context Menu
Labels: Idea-New PowerToy,Needs-Triage

### Description of the new feature / enhancement

It would be pretty handy to have an option to block any Windows apps' internet connection by right clicking the app executable in the file explorer and also allow it when required.

### Scenario when this would be used?

- Handy thing privacy wise
- Using an app for local offline work that may leak data
- Prevent unnecessary network connections when not required

### Supporting information

_No response_
Repository: pytorch
Issue: [RFC] PyTorch next wheel build platform: manylinux-2.28
Labels: module: binaries,oncall: releng,triaged

### 🚀 The feature, motivation and pitch

CentOS EOL is scheduled for the summer: https://www.redhat.com/en/blog/fastest-road-centos-linux-red-hat-enterprise-linux

With official manylinux has moved to almalinux: https://github.com/pypa/manylinux/blob/main/docker/Dockerfile#L2


manylinux_2_28 (AlmaLinux 8 based)
Toolchain: GCC 12
x86_64 image: quay.io/pypa/manylinux_2_28_x86_64
aarch64 image: quay.io/pypa/manylinux_2_28_aarch64
ppc64le image: quay.io/pypa/manylinux_2_28_ppc64le
s390x image: quay.io/pypa/manylinux_2_28_s390x

Almalinux:
https://almalinux.org/

Opening this issue to gather feedback, decide on the timeline for migration of the wheel build images


Work Completed:

- [x] Create Docker Manylinx 2.28 builds
- [x] PyTorch Wheel Switch to Manylinux 2.28 https://github.com/pytorch/pytorch/pull/138732
- [x] Test-Infra Nova Workflows Switch to Manylinx 2.28 https://github.com/pytorch/test-infra/pull/5909
- [x] Triton Update https://github.com/pytorch/pytorch/pull/141704
- [ ] Use Manylinux 2.28 on pytorch pytorch for all the architectures https://github.com/pytorch/pytorch/pull/143423


RFC: Discussion issue https://github.com/pytorch/pytorch/issues/126551

cc @seemethere @malfet @osalpekar @pytorch/pytorch-dev-infra @ptrblck
Repository: next.js
Issue: PPR + Route Interception leads to corrupted params value
Labels: bug,Parallel & Intercepting Routes,Partial Prerendering (PPR)

### Link to the code that reproduces this issue

https://github.com/olliejm/angry-hypatia-3plyfm

### To Reproduce

1. Run `yarn dev` or `yarn build && yarn start`, inspect port 3000, click the link to trigger the intercepting route, observe parameter values `A` and `B`
2. Deploy the repository to Vercel, click the same link, observe that `B` is now `B.prefetch`. [See deployed version to verify](https://angry-hypatia-3plyfm.vercel.app/)

### Current vs. Expected behavior

Currently the parameter value is becoming corrupted when deployed to Vercel. It only happens when PPR is enabled.

### Provide environment information

```bash
Only applies in Vercel
```


### Which area(s) are affected? (Select all that apply)

App Router, Routing (next/router, next/navigation, next/link)

### Which stage(s) are affected? (Select all that apply)

Vercel (Deployed)

### Additional context

_No response_
Repository: vscode
Issue: API Request: Add isTrusted into TextDocumentChangeEvent
Labels: feature-request,api,editor-api

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
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<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->
I want to know when user writing via included into VSCode text editor (isTrusted = true), and when it do a extension (isTrusted = false)

Reason: I wouldn't send changes maded by my extension into extension again, yep I can fix that using bool variable, but with (maybe setter) gonna be easier to work with it.