sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: PowerToys
Issue: Update Available should launch installer
Labels: Idea-Enhancement,Help Wanted,Product-Settings,Area-Setup/Install

### Description of the new feature / enhancement

Twice now I have had 'update available' notices popping up on my screen. However, I click on these notices and nothing happens, like it does with ALL OTHER APPS. I still have no idea where to find this update after clicking on two separate 'update available' notices. Frustrating and time-consuming. Can't you make these notices have a live link to the update, or to simply start the update process?

### Scenario when this would be used?

Every single time an update is available.
![Update-Available](https://github.com/microsoft/PowerToys/assets/124823541/a14d1635-e11a-4e9b-bb04-8b04646f49e3)


### Supporting information

_No response_
Repository: flutter
Issue: Investigate mergeable libraries for iOS and macOS add-to-app plugins
Labels: platform-ios,tool,a: existing-apps,P3,team-ios,triaged-ios

Apple has announced [mergeable libraries](https://developer.apple.com/documentation/xcode/configuring-your-project-to-use-mergeable-libraries).  We should investigate if we can use this instead of statitc/dylibs when building plugin frameworks for add-to-app.

macOS
https://github.com/flutter/flutter/blob/3f1f0aa592799d7a6f9bcd7d8e3938e1ba0b787b/packages/flutter_tools/lib/src/commands/build_macos_framework.dart#L283-L294

iOS
https://github.com/flutter/flutter/blob/3f1f0aa592799d7a6f9bcd7d8e3938e1ba0b787b/packages/flutter_tools/lib/src/commands/build_ios_framework.dart#L520-L533

See also https://github.com/flutter/flutter/pull/104576
See also https://github.com/flutter/flutter/issues/131707
Repository: PowerToys
Issue: FancyZones stops working because of the monitor software
Labels: Issue-Bug,Needs-Triage,Needs-Team-Response

### Microsoft PowerToys version

0.76.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

FancyZones

### Steps to reproduce

When I start I-menu software (AOC's i-Menu allows direct access to the monitor's on-screen display settings utilizing a mouse.) FancyZones stops working, until I restart PowerToys.

### ✔️ Expected Behavior

_No response_

### ❌ Actual Behavior

_No response_

### Other Software

I-Menu 1.1.00
Repository: react
Issue: [DevTools Bug]: Excessive CPU Usage
Labels: Type: Bug,Status: Unconfirmed,Component: Developer Tools

### Website or app

Happens even after all tabs are closed

### Repro steps

I don't have clear repro steps yet. Occasionally I will notice that Chrome is using 170%-200% CPU. I close *all* my tabs, and it continues. Then I open the extensions management page and disable react devtools. This immediately fixes the problem. Re-enabling the extension does not re-engage the high cpu issue.

### How often does this bug happen?

Sometimes

### DevTools package (automated)

_No response_

### DevTools version (automated)

_No response_

### Error message (automated)

_No response_

### Error call stack (automated)

_No response_

### Error component stack (automated)

_No response_

### GitHub query string (automated)

_No response_
Repository: stable-diffusion-webui
Issue: [Feature Request]: Extension Request
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

there is an Web Gallery like Google Fotos with ai Function -> https://immich.app/ and it has an CLI tool to push images in the Gallery https://immich.app/docs/features/command-line-interface



### Proposed workflow

1. Install the Extension
2. After generate an Images push the image automatic in the immich Gallery via CLI command


### Additional information

This will be a perfect Save Location for Images if anyone want it
Repository: godot
Issue: Godot editor incorrectly infers integer vector uniform arrays in shaders as PackedInt32Array 
Labels: discussion,needs testing,topic:shaders

### Godot version

4.2

### System information

Arch Linux 

### Issue description

if a uniform is defined like so in a gdshader: `uniform ivec2 vectorarray[256]` and you go to "Shader Parameters" and attempt to populate it, you will find it has inferred the type as packedint32array. I've noticed this happens with integer vectors specifically. Float vectors are correctly inferred as type Vector2.

### Steps to reproduce

1. Create a project. 
2. Add a 2d Node. 
3. Add a new material under CanvasItem, and give that a new shader. 
4. Create a uniform array of an integer vector, such as `uniform ivec2 array[256]`
5. Navigate to the shader parameters
6. Observe type incorrectly inferred as PackedInt32Array in the editor. 

### Minimal reproduction project

N/A. Reproduction steps are trivial.
Repository: TypeScript
Issue: Mirror cursor for JSX stops working in some case
Labels: Bug,Help Wanted

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Does this issue occur when all extensions are disabled?: Yes

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- VS Code Version: 1.82.2
- OS Version: windows 11

Steps to Reproduce:

1. Typing `const a = () => <A.B foo="bar"></A.B>`
2. Remove `B` character (it will be removed from both side)
3. Write any characters (It stop writing on both side)

https://github.com/microsoft/vscode/assets/27840664/1fa79f18-23e2-405c-afa5-cb6bd8663830
Repository: godot
Issue: Values of exported variants of instantiated resources are not consistent depending on when they are accessed.
Labels: discussion,topic:core,topic:gdscript

### Tested versions

v4.2.stable.official.46dc27791

### System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3734) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)

### Issue description

Issue:
When a packed scene is instantiated, exported variables have the default value during the _init() function, but have the correct exported value when accessed from another script.

Expectation:
I would expect the value in all 4 outputs to be the same in the reproducing steps, but when the value is accessed from _init() or a function called from _init() it is different. 

Applicability:
This means that in order for an object to calculate some value before it is added to the tree, the instantiating script must call a function rather than the instantiated object being able to call the function from _init()

### Steps to reproduce

An object with the following script, saved as a packed scene with the test_var set to any other value (1).
```
extends Node3D

@export var test_var:int = 0

func _init():
	print("Object init says var is: " + str(test_var))
	check_test_var()

func check_test_var():
	print("Object function says var is: " + str(test_var))

```

A spawner with the following script

```
extends Node

func _ready():
	var instanced_object = load("res://test_object.tscn").instantiate()
	print("Spawner says var is: " + str(instanced_object.test_var))
	instanced_object.check_test_var()
```

Produces the output

```
Object init says var is: 0
Object function says var is: 0
Spawner says var is: 1
Object function says var is: 1
```


### Minimal reproduction project (MRP)

[MRP_init_test.zip](https://github.com/godotengine/godot/files/13552499/MRP_init_test.zip)

(Not necessary, works in brand new project)
Repository: godot
Issue: Build errors with .NET 8.0 on Linux arm64
Labels: bug,platform:linuxbsd,confirmed,topic:dotnet

### Tested versions

4.2

### System information

Godot v4.2.stable.mono - Manjaro ARM #1 SMP PREEMPT Sun Oct 15 18:48:13 UTC 2023 - Wayland - GLES3 (Compatibility) - Mali-T860 (Panfrost) -  (6 Threads)

### Issue description

When attempting to build a dotnet godot project on arm64 it errors with the following:
```
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at System.Threading.ThreadPoolWorkQueue.GetOrCreateThreadLocals()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool+WorkerThread.WorkerDoWork(System.Threading.PortableThreadPool, Boolean ByRef)
   at System.Threading.PortableThreadPool+WorkerThread.WorkerThreadStart()
```

output of `dotnet --info`:
```
.NET SDK:
 Version:           8.0.100
 Commit:            57efcf1350
 Workload version:  8.0.100-manifests.6c33ef20

Runtime Environment:
 OS Name:     manjaro-arm
 OS Version:  
 OS Platform: Linux
 RID:         linux-arm64
 Base Path:   /usr/share/dotnet/sdk/8.0.100/

.NET workloads installed:
 Workload version: 8.0.100-manifests.6c33ef20
There are no installed workloads to display.

Host:
  Version:      8.0.0
  Architecture: arm64
  Commit:       5535e31a71

.NET SDKs installed:
  8.0.100 [/usr/share/dotnet/sdk]

.NET runtimes installed:
  Microsoft.NETCore.App 8.0.0 [/usr/share/dotnet/shared/Microsoft.NETCore.App]

Other architectures found:
  None

Environment variables:
  Not set

global.json file:
  Not found
```

### Steps to reproduce

on arm64 device create a new project. create c# solution. attempt to build.

### Minimal reproduction project (MRP)

a blank project
Repository: vscode
Issue: Entering Markdown Preview doesn't retain Alt key state for editor buttons
Labels: bug,help wanted,webview

Type: <b>Bug</b>

When you hold the Alt key, you can change the behavior of the editor buttons for preview button ("a") and editor split button ("b").

For a source editor with a markdown file:

1. Normal state:
  a. Open Preview to the Side
  b. Split Editor Right
2. Alt state:
  a. Open Preview
  b. Split Editor Down

For a markdown preview:

3. Normal state:
  a. Show Source
  b. Split Editor Right
4. Alt state:
  a. Show Source
  b. Split Editor Down

When you press and hold Alt and click button "a" repeatedly, you'd expect to toggle 2-4-2-4-... indefinitely. But you actually toggle 2-`3`-1-3-1-... The "Alt" state gets lost when you enter the Preview.

Interestingly, the switch from the preview to the source code editor keeps the Alt state, then on going back to the preview it gets lost again: 4-`2`-`3`-1-3-1-... etc. 

VS Code version: Code 1.84.2 (1a5daa3a0231a0fbba4f14db7ec463cf99d7768e, 2023-11-09T10:51:52.184Z)
OS version: Windows_NT x64 10.0.19045
Modes: Restricted

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 x 3600)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: enabled_on<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: enabled|
|Load (avg)|undefined|
|Memory (System)|15.93GB (7.99GB free)|
|Process Argv|--crash-reporter-id 6fb644fb-c7e9-4db8-90f4-16f041378e18|
|Screen Reader|no|
|VM|0%|
</details><details><summary>Extensions (3)</summary>

Extension|Author (truncated)|Version
---|---|---
vscode-language-pack-de|MS-|1.84.2023111509
vscode-fileutils|sle|3.10.3
svelte-vscode|sve|108.1.0


</details>
<!-- generated by issue reporter -->
<details>
<summary>Note about version and extensions</summary>
This bug was already present in V1.80.0 with all extensions disabled. But I wanted to update before writing this bug report, alas in V1.84.2 the issue reporter no longer offers to restart with extensions temporarily disabled when you select "Don't know" (why did someone remove this feature?!). But I assume it's still the same bug and still not an extension issue.
</details>
Repository: flutter
Issue: [Impeller] TextureContents lacks docstrings
Labels: P2,c: tech-debt,e: impeller,team-engine,triaged-engine

Of particular interest to me is documenting "source rect" and "destination rect".
Repository: tauri
Issue: [bug] After executing `api.prevent_exit();`, the frontend processes did not close.
Labels: type: bug,status: upstream,platform: macOS,status: needs triage

### Describe the bug

I have wrote an application called 'hunter,' and I expect that after executing `api.prevent_exit();`, only the tray process should remain. However, in reality, the frontend process does not exit:

![Screenshot 2023-12-05 10.17.51](https://s2.loli.net/2023/12/05/yLbSre1QX3DBCWV.png)

At this point, all windows have been closed. Why haven't the first two processes and the last process in the above image exited? After forcibly terminating these three processes, the tray still functions properly.

### Reproduction

```rust
    tauri::Builder::default()
        // ...
        .run(|app_handle, event| match event {
            tauri::RunEvent::ExitRequested { api, .. } => {
                api.prevent_exit();
                let item_handle = app_handle.tray_handle().get_item("hide");
                item_handle.set_enabled(false).unwrap();
            }
            _ => {}
        });
```

### Expected behavior

_No response_

### Platform and versions

```text
[✔] Environment
    - OS: Mac OS 14.1.2 X64
    ✔ Xcode Command Line Tools: installed
    ✔ rustc: 1.74.0 (79e9716c9 2023-11-13)
    ✔ cargo: 1.74.0 (ecb9851af 2023-10-18)
    ✔ rustup: 1.26.0 (5af9b9484 2023-04-05)
    ✔ Rust toolchain: stable-aarch64-apple-darwin (default)
    - node: 18.19.0
    - pnpm: 8.10.5
    - npm: 10.2.3
    - bun: 1.0.0

[-] Packages
    - tauri [RUST]: 1.5.3
    - tauri-build [RUST]: 1.5.0
    - wry [RUST]: 0.24.6
    - tao [RUST]: 0.16.5
    - @tauri-apps/api [NPM]: 1.5.1
    - @tauri-apps/cli [NPM]: 1.5.7

[-] App
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: pytorch
Issue: ImportError: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.20' not found
Labels: module: binaries,triaged,has workaround

### 🐛 Describe the bug

cross-posting from https://github.com/VKCOM/YouTokenToMe/issues/113 (since I'm not sure if it belongs in pytorch or YouTokenToMe):

reduced from a more complex example:

```
conda create -n tmp2 python=3.10
conda activate tmp2
pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu118
pip install youtokentome
```
then:

`python -c 'import youtokentome; import torch'`
works

`python -c 'import torch; import youtokentome'`
```
Traceback (most recent call last):
  File "<string>", line 1, in <module>
  File "/home/timothee/.conda/envs/tmp1/lib/python3.10/site-packages/youtokentome/__init__.py", line 1, in <module>
    from .youtokentome import BPE
  File "/home/timothee/.conda/envs/tmp1/lib/python3.10/site-packages/youtokentome/youtokentome.py", line 4, in <module>
    import _youtokentome_cython
ImportError: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by /home/timothee/.conda/envs/tmp1/lib/python3.10/site-packages/_youtokentome_cython.cpython-310-x86_64-linux-gnu.so)
```

environment note:
```
grep -E '^(VERSION|NAME)=' /etc/os-release
NAME="Oracle Linux Server"
VERSION="7.9"
```

## workaround 1
`import torch` before `import youtokentome` or to add:

## workaround 2
as mentioned in https://github.com/BVLC/caffe/issues/4953#issuecomment-782131028
```
conda install libgcc
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$HOME/.conda/envs/tmp1/lib
```

neither workaround is great and shouldn't be needed




### Versions

Collecting environment information...
PyTorch version: 2.1.1+cu118
Is debug build: False
CUDA used to build PyTorch: 11.8
ROCM used to build PyTorch: N/A

OS: Oracle Linux Server 7.9 (x86_64)
GCC version: (GCC) 7.3.1 20180303 (Red Hat 7.3.1-5)
Clang version: Could not collect
CMake version: version 2.8.12.2
Libc version: glibc-2.17

Python version: 3.10.13 (main, Sep 11 2023, 13:44:35) [GCC 11.2.0] (64-bit runtime)
Python platform: Linux-3.10.0-1160.66.1.el7.x86_64-x86_64-with-glibc2.17
Is CUDA available: False
CUDA runtime version: No CUDA
CUDA_MODULE_LOADING set to: N/A
GPU models and configuration: No CUDA
Nvidia driver version: No CUDA
cuDNN version: No CUDA

[...]

Versions of relevant libraries:
[pip3] numpy==1.24.1
[pip3] torch==2.1.1+cu118
[pip3] torchaudio==2.1.1+cu118
[pip3] torchvision==0.16.1+cu118
[pip3] triton==2.1.0
[conda] numpy                     1.24.1                   pypi_0    pypi
[conda] torch                     2.1.1+cu118              pypi_0    pypi
[conda] torchaudio                2.1.1+cu118              pypi_0    pypi
[conda] torchvision               0.16.1+cu118             pypi_0    pypi
[conda] triton                    2.1.0                    pypi_0    pypi


cc @seemethere @malfet @osalpekar @atalman
Repository: rust
Issue: The build system doesn't allow to customize compile/linker/cmake flags for sanitizers
Labels: C-enhancement,T-bootstrap

The `run` method in `impl Step for Sanitizers` doesn't have an ounce of customization, and doesn't allow to set extra flags when compiling the compiler runtime.
Repository: rust
Issue: download-ci-llvm still builds compiler-rt
Labels: A-LLVM,C-enhancement,T-bootstrap

It feels like download-ci-llvm should also download compiler-rt.
Repository: opencv
Issue: Floating point exception when qrcode.detect...
Labels: bug,category: objdetect

### System Information

OpenCV version: 4.8.0. delphi 

### Detailed description

Error positioning in qrcode.cpp,function name: getCosVectors

### Steps to reproduce

Running well when modified to:
```
static inline double getCosVectors(Point2f a, Point2f b, Point2f c)
{
    const float divisor = (norm(a - b) * norm(c - b));
    const float eps = 0.001f;
    if (abs(divisor) < eps)
        return 0;
    return ((a - b).x * (c - b).x + (a - b).y * (c - b).y) / divisor;
}
```
### Issue submission checklist

- [x] I report the issue, it's not a question
- [ ] I checked the problem with documentation, FAQ, open issues, forum.opencv.org, Stack Overflow, etc and have not found any solution
- [ ] I updated to the latest OpenCV version and the issue is still there
- [ ] There is reproducer code and related data files (videos, images, onnx, etc)
Repository: yt-dlp
Issue: Fail the download when using --download-sections and SOCKS5
Labels: bug,enhancement,core:networking,core:downloader

### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE

- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field

### Checklist

- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://github.com/yt-dlp/yt-dlp#update-channels))
- [X] I've searched [known issues](https://github.com/yt-dlp/yt-dlp/issues/3766) and the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar issues **including closed ones**. DO NOT post duplicates
- [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue)

### Provide a description that is worded well enough to be understood

Currently if you use a socks5 proxy and _--download-sections_, you will get a warning that ffmpeg does not support SOCKS5 and the download might fail. The problem is, it doesn't fail and ffmpeg will download the video by direct connection. This puts the user at risk of exposing their IP address when they intended to mask it.

Since yt-dlp supports socks5 or http proxies, it would be safer for the user if the download was simply terminated and a message displayed if --download-sections is used with socks5:

_**You are using --download-sections and socks5 proxy. This combination could result in IP address leak because ffmpeg does not support socks5 proxy. The download cannot continue.**_

### Provide verbose output that clearly demonstrates the problem

- [ ] Run **your** yt-dlp command with **-vU** flag added (`yt-dlp -vU <your command line>`)
- [ ] If using API, add `'verbose': True` to `YoutubeDL` params instead
- [ ] Copy the WHOLE output (starting with `[debug] Command-line config`) and insert it below

### Complete Verbose Output

_No response_
Repository: PowerToys
Issue: Keyboard Manager Remap Shortcuts - add multiple lines of text to text to send
Labels: Idea-Enhancement,Product-Keyboard Shortcut Manager,Needs-Triage

### Description of the new feature / enhancement

Would it be possible to extend the functionality of the Remap Shortcut feature - To send Text box so that it can include multiple lines set by carriage returns, and possibly (but not as useful), the ability to format the text?

### Scenario when this would be used?

I often use the same lines of text for anything from email signatures to code across different lines.  It would be fantastic to be able to set a shortcut to enter multiple lines of text as an email signature, or to enter several lines of code that I then only need to edit small parts of.

### Supporting information

I have found that Shortkeys and PhraseExpress are fantastic applications that give me the ability to enter multiple lines of code or pre-canned email signatures at the press of a shortcut combination, but it is frustrating to have to have another productivity app running on my computer to take care of something that PowerToys can almost do already with the Keyboard Manager Remap Shortcuts feature.  With the addition of multiple lines of text at a shortcut press, that would make an already indispensable application even better.
Repository: PowerToys
Issue: Excel Popups Snapping to Full Screen
Labels: Issue-Bug,Product-FancyZones

### Microsoft PowerToys version

0.76.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

FancyZones, FancyZones Editor

### Steps to reproduce

Running Excel in FancyZones
Click on Find&Select


### ✔️ Expected Behavior

To stay t
![Find_Select_Excel_before_update](https://github.com/microsoft/PowerToys/assets/152950666/dd773a18-e705-4a53-801b-d2a6f625b2f6)
he default Excel Find/Select Option

### ❌ Actual Behavior

Snaps to full screen.
![Find_Select_Excel](https://github.com/microsoft/PowerToys/assets/152950666/84d3aaee-60c4-4ac8-945a-e9b91ef74288)


### Other Software

_No response_