sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: next.js
Issue: when use route groups  Link  Component  prefetch false, click link and page refresh hard
Labels: bug,Navigation

### Link to the code that reproduces this issue or a replay of the bug

https://github.com/yongirl320/nextjs-issue

### To Reproduce

1. use route group
![image](https://github.com/vercel/next.js/assets/6176305/ced2c41e-3468-4208-b94d-9c9a5b05f245)

2. use link component set  prefetch false
![image](https://github.com/vercel/next.js/assets/6176305/136a76ca-2c8b-4443-92d7-032f0bd094ca)

3. run next dev
4. open  http://localhost:3000   to app page 
5. click  Link 
6. page will hard refresh
![image](https://github.com/vercel/next.js/assets/6176305/3c84e2ec-81ad-4237-a06e-4ee56181a160)



### Current vs. Expected behavior

page must not refresh

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:        
      Platform: win32        
      Arch: x64              
      Version: Windows 10 Pro
    Binaries:                
      Node: 18.16.1          
      npm: N/A               
      Yarn: N/A              
      pnpm: N/A              
    Relevant Packages:       
      next: 13.4.20-canary.23
      eslint-config-next: 13.4.19
      react: 18.2.0
      react-dom: 18.2.0
      typescript: 5.2.2
    Next.js Config:
      output: N/A
```


### Which area(s) are affected? (Select all that apply)

Routing (next/router, next/navigation, next/link)

### Additional context

_No response_
Repository: stable-diffusion-webui
Issue: [Bug]: Unable to find "sgm"
Labels: asking-for-help-with-local-system-issues

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?


Warning: Stable Diffusion XL not found at path /data/rd/aigc/stable-diffusion/stable-diffusion-webui/repositories/generative-models/sgm
Traceback (most recent call last):
  File "/data/rd/aigc/stable-diffusion/stable-diffusion-webui/webui.py", line 13, in <module>
    initialize.imports()
  File "/data/rd/aigc/stable-diffusion/stable-diffusion-webui/modules/initialize.py", line 30, in imports
    import sgm.modules.encoders.modules  # noqa: F401
ModuleNotFoundError: No module named 'sgm'

### Steps to reproduce the problem

python webui.py 


### What should have happened?

What is “sgm”

### Sysinfo

Warning: Stable Diffusion XL not found at path /data/rd/aigc/stable-diffusion/stable-diffusion-webui/repositories/generative-models/sgm
Traceback (most recent call last):
  File "/data/rd/aigc/stable-diffusion/stable-diffusion-webui/webui.py", line 13, in <module>
    initialize.imports()
  File "/data/rd/aigc/stable-diffusion/stable-diffusion-webui/modules/initialize.py", line 30, in imports
    import sgm.modules.encoders.modules  # noqa: F401
ModuleNotFoundError: No module named 'sgm'

### What browsers do you use to access the UI ?

_No response_

### Console logs

```Shell
Warning: Stable Diffusion XL not found at path /data/rd/aigc/stable-diffusion/stable-diffusion-webui/repositories/generative-models/sgm
Traceback (most recent call last):
  File "/data/rd/aigc/stable-diffusion/stable-diffusion-webui/webui.py", line 13, in <module>
    initialize.imports()
  File "/data/rd/aigc/stable-diffusion/stable-diffusion-webui/modules/initialize.py", line 30, in imports
    import sgm.modules.encoders.modules  # noqa: F401
ModuleNotFoundError: No module named 'sgm'
```


### Additional information

_No response_
Repository: godot
Issue: `multiplayer_peer.close()` doesnt make `multiplayer_peer` into an `OfflineMultiplayerPeer` after being an `ENetMultiplayerPeer`
Labels: discussion,topic:multiplayer

### Godot version

v4.1.1.stable.mono.official [bd6af8e0e]

### System information

Godot v4.1.1.stable.mono - Arch Linux #1 SMP PREEMPT_DYNAMIC - Vulkan (Compatibility) - NVIDIA GeForce RTX 3060 Ti (nvidia; 535.104.05) - AMD Ryzen 7 2700X Eight-Core Processor (16 Threads)

### Issue description

![Screenshot_](https://github.com/godotengine/godot/assets/85036427/eac92ada-b989-4950-844c-adc2189bf642)
ig this was wrong

this also happens if the server closes while the client is connected
unsure if this is an issue with other multiplayer peer types, as im not familiar with those

### Steps to reproduce

1. join a server as a client, check the output of `print(multiplayer.multiplayer_peer)`
2. leave the server by running `multiplayer.multiplayer_peer.close()` (or close the server)
3. check output of `print(multiplayer.multiplayer_peer)`, itll be `ENetMultiplayerPeer`

### Minimal reproduction project

[enet-offline-bug.zip](https://github.com/godotengine/godot/files/12574579/enet-offline-bug.zip)
Repository: ant-design
Issue: Carousel: when the number of slides is less than or equal to slidesToShow in left dotPosition, height is too high
Labels: Inactive,unconfirmed

### Reproduction link

[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/s/ji-ben-antd-4-24-12-forked-hxwtv6?file=/demo.tsx:455-466)

### Steps to reproduce

check the codesandbox link

### What is expected?

height display is normal in 'div.slick-track'

### What is actually happening?

height is too high

| Environment | Info |
| --- | --- |
| antd | 4.24.14 |
| React | ^18.0.0 |
| System | mac os 10 |
| Browser | Chrome/116 |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: pytorch
Issue: torch.sparse_coo_tensor argname quirks + [feature request] `.numpy()`/`from_numpy` method for sparse_coo_tensor/sparse_csr_tensor (or maybe name them as `.scipy()`/`.from_scipy()` or at least under some `torch.utils.*` namespace for zero-copy conversions to<>from scipy sparse arrays
Labels: module: sparse,triaged,module: scipy compatibility

### 🐛 Describe the bug

`torch.sparse_coo_tensor(indices, values, size=None)` but in SciPy `scipy.sparse.coo_array((data, (i, j)), [shape=(M, N)])`

Note that vals/indices order is flipped + PyTorch uses `size` instead of `shape`. There are similar quirks for `torch.sparse_csr_tensor`.

I would suggest that PyTorch also has alias argname `shape=` for `size=`, as it matches more with NumPy/SciPy, e.g. https://numpy.org/doc/stable/reference/generated/numpy.zeros.html vs https://pytorch.org/docs/stable/generated/torch.zeros.html (the argname `size=` is likely the remnant of LuaTorch, but now `.shape` has mostly replaced `.size()`)

It would also be great if `.numpy()` turned a PyTorch csr tensor into a scipy one. So maybe a `.scipy()` could be better used, but I don't see it very confusing if we abuse the more standard `.numpy()` for this case as well

Currently (also note the super-strange error for csr):
```python
torch.zeros(123).to_sparse_coo().numpy()
# TypeError: can't convert Sparse layout tensor to numpy. Use Tensor.dense() first.

torch.zeros(123).to_sparse_csr().numpy()
# RuntimeError: expand(torch.LongTensor{[1, 123]}, size=[123]): the number of sizes provided (1) must be greater or equal to the number of dimensions in the tensor (2)
```


cc @alexsamardzic @nikitaved @pearu @cpuhrsch @amjames @bhosmer
Repository: react-native
Issue: [iOS] TestID for StatusBar component is not visible
Labels: Platform: iOS,Component: StatusBar,Needs: Triage :mag:,Never gets stale

### Description

After adding testID, the new name attribute does not appear on the iOS platform, thanks to which I could use this element in my e2e tests. On the Android platform, this testID is visible as a resource-id attribute.
For example, in the Button component, after adding testID, the name attribute appears on the iOS platform, and for the Android platform, testID is visible as the resource-id attribute.

A screenshot from the Appium inspector tool, where all the attributes of the hidden element are visible (missing testID for iOS platform):

![Screenshot 2023-09-11 at 12 53 57](https://github.com/facebook/react-native/assets/19895261/c33b28ca-2717-4661-a820-0394da84bd51)

A screenshot from the Appium inspector tool, where all the attributes of the hidden element are visible (testID is visible as resource-id for the Android platform):

![Screenshot 2023-09-11 at 12 55 11](https://github.com/facebook/react-native/assets/19895261/a75329f4-87a8-4783-a27d-28c98ae573bc)


### React Native Version

0.72.4

### Output of `npx react-native info`

System:
OS: macOS 13.0.1
CPU: (8) arm64 Apple M1 Pro
Memory: 223.94 MB / 32.00 GB
Shell:
version: 5.8.1
path: /bin/zsh
Binaries:
Node:
version: 18.17.0
path: ~/.nvm/versions/node/v18.17.0/bin/node
Yarn:
version: 1.22.19
path: /usr/local/bin/yarn
npm:
version: 9.6.7
path: ~/.nvm/versions/node/v18.17.0/bin/npm
Watchman:
version: 2023.07.24.00
path: /opt/homebrew/bin/watchman
Managers:
CocoaPods:
version: 1.12.1
path: /Users/elzbietaszulc/.rvm/gems/ruby-2.7.6/bin/pod
SDKs:
iOS SDK:
Platforms:
- DriverKit 22.1
- iOS 16.1
- macOS 13.0
- tvOS 16.1
- watchOS 9.1
Android SDK: Not Found
IDEs:
Android Studio: 2021.3 AI-213.7172.25.2113.9123335
Xcode:
version: 14.1/14B47b
path: /usr/bin/xcodebuild
Languages:
Java:
version: 17.0.8
path: /usr/bin/javac
Ruby:
version: 2.7.6
path: /Users/elzbietaszulc/.rvm/rubies/ruby-2.7.6/bin/ruby
npmPackages:
"@react-native-community/cli": Not Found
react: Not Found
react-native: Not Found
react-native-macos: Not Found
npmGlobalPackages:
"react-native": Not Found
Android:
hermesEnabled: false
newArchEnabled: false
iOS:
hermesEnabled: true
newArchEnabled: false

### Steps to reproduce

1. Add testID="status_bar_hidden_button" to the StatusBarExample.js component (hidden element)
2. Reload RNtester app
3. Run the Appium Inspector tool
4. Check if name attribute has been added for the iOS platform

### Snack, screenshot, or link to a repository

A link to the StatusBar component that I defined:

https://github.com/facebook/react-native/commit/1a0aa4deccf8e4906b6cabb6ca1c256144c1905d#diff-b18fc0c0f0855b6d50574152d4c1169b6e17ca8058d1cdf6aa0ff35203b03183

A link to StatusBarExample.js where I added testID:

https://github.com/elzszulc/react-native/commit/a8e91190646ee31d925d08e9916f707530319f87#diff-2b00a1862df8983883889bfdc2e01f3ea7ca3970edab508da39c26419f9447e3
Repository: node
Issue: test-runner-watch-mode is flaky
Labels: flaky-test,test_runner

| Reason | <code>parallel/test-runner-watch-mode</code> |
| - | :- |
| Type | JS_TEST_FAILURE |
| Failed PR | 5 (https://github.com/nodejs/node/pull/49419/, https://github.com/nodejs/node/pull/49559/, https://github.com/nodejs/node/pull/49565/, https://github.com/nodejs/node/pull/49575/, https://github.com/nodejs/node/pull/49582/) |
| Appeared | [test-osuosl-ubuntu2004_container-armv7l-1](https://ci.nodejs.org/computer/test-osuosl-ubuntu2004_container-armv7l-1/), [test-digitalocean-ubuntu1804_sharedlibs_container-x64-2](https://ci.nodejs.org/computer/test-digitalocean-ubuntu1804_sharedlibs_container-x64-2/) |
| First CI | https://ci.nodejs.org/job/node-test-pull-request/53812/ |
| Last CI | https://ci.nodejs.org/job/node-test-pull-request/53856/ |

<details>
<summary><a href="https://ci.nodejs.org/job/node-test-binary-armv7l/RUN_SUBSET=js,nodes=ubuntu2004-armv7l/7355/console">Example</a></summary>

```
not ok 2874 parallel/test-runner-watch-mode
  ---
  duration_ms: 360086.13100
  severity: fail
  exitcode: -15
  stack: |-
    timeout
    TAP version 13
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    Updating /home/iojs/tmp/.tmp.2382/dependent.js
    # Subtest: test runner watch mode
        # Subtest: should run tests repeatedly
        ok 1 - should run tests repeatedly
          ---
          duration_ms: 1301.051293
          ...

```
</details>

Refs: https://github.com/nodejs/reliability/issues/662

From the full log it looks like something is quite wrong in the test, it keeps getting stuck at tons of `Updating /home/iojs/node-tmp/.tmp.2479/dependency.js` until the 2 minute timeout is reached (my guess is it has more to do with how the test is written) 

https://ci.nodejs.org/job/node-test-binary-armv7l/7355/RUN_SUBSET=js,nodes=ubuntu2004-armv7l/consoleText
Repository: TypeScript
Issue: Common property check isn't performed when the target has any index signature
Labels: Possible Improvement

### 🔎 Search Terms

common property check weak type index signature 

### 🕗 Version & Regression Information

- This is the behavior in every version I tried



### ⏯ Playground Link

https://www.typescriptlang.org/play?noErrorTruncation=true&ts=5.3.0-dev.20230911#code/C4TwDgpgBAIhA2BDEAeAKnJIoQB7AgDsATAZylOACcBLQgcwD4oBeKDBZKAHykIFcAtgCMIVANwAoSXQJUAZogDG0ALLKAFnQgBhAPaF5Neukxc8BEuUq0GzAN6SoUUJFIB+AFxR+hANaEegDuhFLOiPJyXlCOzs4A2gDSUHSwnKgcWIwAutECImJhUAC+UsXSxBBKSFTQ8r5KwDQGLhCUKE7sZtgWRGQU1HT0ADSdaPqGxjj4feTqSlqEugZGJpnIjKOMABRKK8be9i7gbYdQlVik3uvYxSVQAGTsE6sAlN4Abno0xFKSBJRtrFjm5DndEORgc4LsgrlAAEQGaCkKoGYjwngIpFQQR0fgEeFFYqjcKRMSHTrOAD0VKgAAFgKQALR4SCNFlUKh6KiUqB6PRgUgAfWAWmFNGFvgCwUIQphIG8AEYAAzKkklUbFV5-eqERrNQitSgAJnQ00s-SO8Vw3gABj8mQASez5URUYq27LeGxDEo7RDXV4xcoA4DGoGdGn0xks3Bs4Acrk85xURAkPSCbzUfgQTXa6S6-UtUMAZjNvSsMSg1u9IBEengXoGtnofu2AfYQfsIbawBLEeptIZzNZVQTYiTnVT6czLioObzUiAA

### 💻 Code

```ts
type Delay<TDelay extends string> = TDelay | number;

interface MachineConfig<TDelay extends string> {
  types?: unknown;
  after?: {
    [K in Delay<TDelay>]?: number;
  };
}

declare function test<
  TDelay extends string,
  TConfig extends MachineConfig<TDelay>,
>(config: { types: { delays: TDelay } } & TConfig): void;

test({
  types: {} as {
    delays: "one second" | "one minute";
  },
  after: {
    // @ts-expect-error
    oops_this_is_unknown_delay: 100,
  },
});

function test2<T extends { [x: `id-${number}`]: string }>(a: T) {}
test2({
  // @ts-expect-error
  random: true,
});

function test3<T extends { [x: symbol]: string }>(a: T) {}
test3({
  // @ts-expect-error
  random: true,
});
```


### 🙁 Actual behavior

No errors are raised here since index signatures turn off the common property check completely. 

### 🙂 Expected behavior

I don't have a good intuition about the common property check so I'm not sure if all of those 3 examples should be treated as bugs/possible improvements. I think though that especially the first one is surprising because I have a list of 2 concrete string properties that are meant to be allowed there and yet the unrelated~ index signature for numbers turns off this check, leading to accidental problems at runtime.

### Additional information about the issue

_No response_
Repository: flutter
Issue: [Web] unexpected behaviour: `main.dart.js` contains `late final` variable names
Labels: tool,platform-web,a: build,has reproducible steps,P2,team-web,triaged-web,found in release: 3.13,found in release: 3.14

### Is there an existing issue for this?

- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)

### Steps to reproduce

1. build code sample using  `flutter build web --release`
2. search for 'someDecentName' in main.dart.js

### Expected results

Should not find anything. 
Would expect the same behaviour as just using only final. 

### Actual results

someDecentName can be found.
`Db(){return A.dn("someDecentName",new A.Kz()).aI()}}`

### Code sample

<details><summary>Code sample</summary>

```dart
import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Text(getText()),
    );
  }

  String getText() {
    late final String someDecentName = "";
    return someDecentName;
  }
}

```

</details>


### Screenshots or Video

_No response_

### Logs

_No response_

### Flutter Doctor output

<details><summary>Doctor output</summary>

```console
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel stable, 3.13.3, on macOS 13.4.1 22F770820d darwin-arm64, locale en-DE)
[!] Android toolchain - develop for Android devices (Android SDK version 33.0.2)
    ✗ cmdline-tools component is missing
      Run `path/to/sdkmanager --install "cmdline-tools;latest"`
      See https://developer.android.com/studio/command-line for more details.
    ✗ Android license status unknown.
      Run `flutter doctor --android-licenses` to accept the SDK licenses.
      See https://flutter.dev/docs/get-started/install/macos#android-setup for more details.
[✓] Xcode - develop for iOS and macOS (Xcode 14.3.1)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2022.3)
[✓] VS Code (version 1.81.1)
[✓] Connected device (3 available)
[✓] Network resources


</details>
Repository: deno
Issue: Colorize errors in Deno.inspect
Labels: bug

Hi.
When an Error is throw, Deno shows it with colors. Let's take this code as an example:

```js
// error.ts
function showError () {
  throw new Error('This is an error message');
}

showError();
```
<img width="404" alt="imaxe" src="https://github.com/denoland/deno/assets/377873/6d33ce52-ae67-4406-8e28-c9df4d4a7df7">



But the same error logged with `Deno.inspect` with enabled colors doesn't work:

```js
// error.ts
function showError () {
  throw new Error('This is an error message');
}

try {
  showError();
} catch (e) {
  console.log(Deno.inspect(e, { colors: true }));
}
```
<img width="408" alt="imaxe" src="https://github.com/denoland/deno/assets/377873/b275c555-86f0-4687-8a44-21aacc72eb4a">


It would be great to support colors for Errors in Deno.inspect.
Repository: storybook
Issue: [Bug]: Setting children args via URL param does not work
Labels: bug,args,sev:S2

### Describe the bug

When setting args via URL param, the `children` arg is ignored and is not set correctly.

This has already been discussed in [#14508](https://github.com/storybookjs/storybook/issues/14508) and still seems to be an issue in 7.x
See also https://github.com/storybookjs/storybook/issues/14508#issuecomment-815223380

### To Reproduce

https://stackblitz.com/edit/github-9mxd72?file=src%2Fstories%2FButton.stories.ts&preset=node

When you open Storybook and set the args via URL params, all args are set correctly, except for `children`. In fact, the `children` param will be removed from url completely.

https://github9mxd72-0k2c--6006--7259293c.local-credentialless.webcontainer.io/?path=/story/example-button--primary&args=primary:!false;size:large;children:helloooooooo

### System

_No response_

### Additional context

_No response_
Repository: vscode
Issue: [folding] Imports are not collapsed added first
Labels: bug,editor-folding

Type: <b>Bug</b>

I check the box for folding imports under editor settings. I am using Java/Spring. However when I type new class and VSCode imports that automatically it is just appended above collapsed imports.

![screenshot](https://i.imgur.com/KNgloJH.png)

Expected behaviour should be that imports are hidden/collapsed all the time. Even when I import new class.

VS Code version: Code 1.82.0 (8b617bd08fd9e3fc94d14adb8d358b56e3f72314, 2023-09-06T22:07:18.759Z)
OS version: Linux x64 6.4.12-zen1-1-zen
Modes:

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|AMD Ryzen 5 PRO 4650U with Radeon Graphics (12 x 3977)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: disabled_off<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>video_decode: enabled<br>video_encode: disabled_software<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: disabled_off|
|Load (avg)|1, 2, 2|
|Memory (System)|38.55GB (12.12GB free)|
|Process Argv||
|Screen Reader|no|
|VM|0%|
|DESKTOP_SESSION|gnome|
|XDG_CURRENT_DESKTOP|GNOME|
|XDG_SESSION_DESKTOP|gnome|
|XDG_SESSION_TYPE|wayland|
</details><details><summary>Extensions (21)</summary>

Extension|Author (truncated)|Version
---|---|---
path-intellisense|chr|2.8.4
EditorConfig|Edi|0.16.4
kotlin|fwc|0.2.31
copilot|Git|1.110.389
copilot-chat|Git|0.7.0
vscode-docker|ms-|1.26.0
vscode-kubernetes-tools|ms-|1.3.13
sqltools|mtx|0.28.0
material-icon-theme|PKi|4.30.1
java|red|1.21.0
vscode-yaml|red|1.14.0
sonarlint-vscode|Son|3.21.0
intellicode-api-usage-examples|Vis|0.2.8
vscodeintellicode|Vis|1.2.30
vscode-gradle|vsc|3.12.7
vscode-java-debug|vsc|0.54.0
vscode-java-dependency|vsc|0.23.1
vscode-java-pack|vsc|0.25.13
vscode-java-test|vsc|0.39.1
vscode-maven|vsc|0.42.0
gitblame|wad|10.5.0


</details>
<!-- generated by issue reporter -->
Repository: vscode
Issue: Output channel names are not being localized on the remote side
Labels: bug,terminal-process

Maybe "pty host" should not be localized at all, only the remote part

![Image](https://github.com/microsoft/vscode/assets/2193314/e8e85013-e511-435a-8183-1b51a830d7c2)
Repository: vscode
Issue: Quick pick: Support searching hangul treating last character as partially formed
Labels: bug,quick-open

Notice how `ㅌ`  does not search but `터` does:

![Image](https://github.com/microsoft/vscode/assets/2193314/35e74396-e048-4cde-9a51-f93bce5063cf)

Compare this to Naver's search (Korea's most popular search like Google/Baidu):

![Image](https://github.com/microsoft/vscode/assets/2193314/3c8767cb-4663-454a-8825-549304a6fc60)

Google also does this:

![Image](https://github.com/microsoft/vscode/assets/2193314/d8ecba44-35bb-4054-8270-e7e005885b90)
Repository: PowerToys
Issue: Multi-Screen Settings Suite
Labels: Idea-New PowerToy

### Description of the new feature / enhancement

Multi-monitor settings page to keybind settings for multiple monitors in groups

### Scenario when this would be used?

I have 4 monitors I am switching between, sometimes turning on/off screen 3 & 4, sometimes I want it to mirror screen 1 and sometimes just extend display. I'd like to be able to set a group setting to kaybind swap between gaming time , movie time, and work time mode, which is associated with a multi-screen setting so I don't need to change each screen each time.

### Supporting information

_No response_