Repository: godot
Issue: The android run error
Labels: platform:android,topic:rendering,topic:porting,needs testing

### Godot version

Windows x64 - Godot 4.0 beta6

### System information

Android

### Issue description

It black screen, yap! this logcat:
```
2022-11-30 19:25:11.180 929-984/com.godot.game E/godot: USER WARNING: Icon not supported by this display server.
2022-11-30 19:25:11.180 929-984/com.godot.game E/godot:    at: set_icon (servers/display_server.cpp:508)
2022-11-30 19:25:11.183 929-984/com.godot.game E/godot: USER ERROR: Node not found: "UI/Joypad" (relative to "/root/scene/CharacterManager/Players/PlayerController/Camera").
2022-11-30 19:25:11.183 929-984/com.godot.game E/godot:    at: get_node (scene/main/node.cpp:1360)
2022-11-30 19:25:11.183 929-984/com.godot.game E/godot: USER SCRIPT ERROR: Invalid set index 'visible' (on base: 'null instance') with value of type 'bool'.
2022-11-30 19:25:11.183 929-984/com.godot.game E/godot:    at: GPlayerCarmera._ready (res://scripts/PlayerCamera.gd:45)
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot: USER ERROR: Clear color values supplied (3) differ from the amount required for framebuffer color attachments (2).
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot:    at: draw_list_begin (drivers/vulkan/rendering_device_vulkan.cpp:7395)
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot:    at: draw_list_bind_uniform_set (drivers/vulkan/rendering_device_vulkan.cpp:7668)
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot:    at: draw_list_bind_uniform_set (drivers/vulkan/rendering_device_vulkan.cpp:7668)
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot:    at: draw_list_bind_uniform_set (drivers/vulkan/rendering_device_vulkan.cpp:7668)
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot:    at: draw_list_bind_vertex_array (drivers/vulkan/rendering_device_vulkan.cpp:7717)
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.346 929-984/com.godot.game E/godot:    at: draw_list_bind_index_array (drivers/vulkan/rendering_device_vulkan.cpp:7741)
2022-11-30 19:25:11.490 929-945/com.godot.game W/System: A resource failed to call close. 
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot:    at: draw_list_bind_render_pipeline (drivers/vulkan/rendering_device_vulkan.cpp:7594)
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot:    at: draw_list_bind_uniform_set (drivers/vulkan/rendering_device_vulkan.cpp:7668)
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot:    at: draw_list_set_push_constant (drivers/vulkan/rendering_device_vulkan.cpp:7775)
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot:    at: draw_list_draw (drivers/vulkan/rendering_device_vulkan.cpp:7793)
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot:    at: draw_list_bind_vertex_array (drivers/vulkan/rendering_device_vulkan.cpp:7717)
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot: USER ERROR: Condition "!dl" is true.
2022-11-30 19:25:11.554 929-984/com.godot.game E/godot:    at: draw_list_bind_index_array (drivers/vulkan/rendering_device_vulkan.cpp:7741)
```

### Steps to reproduce

Every time click to open the app is black screen.

### Minimal reproduction project

This project file :
```
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

_global_script_classes=[{
"base": "Node3D",
"class": &"GCharacter",
"language": &"GDScript",
"path": "res://scripts/Character.gd"
}, {
"base": "Node3D",
"class": &"GPlayerCarmera",
"language": &"GDScript",
"path": "res://scripts/PlayerCamera.gd"
}, {
"base": "CharacterBody3D",
"class": &"GPlayerController",
"language": &"GDScript",
"path": "res://scripts/PlayerController.gd"
}]
_global_script_class_icons={
"GCharacter": "",
"GPlayerCarmera": "",
"GPlayerController": ""
}

[application]

config/name="GameDemo"
run/main_scene="res://game.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"

[autoload]

LoadManager="*res://scripts/LoadManager.gd"

[input]

forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
backward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}

[layer_names]

3d_render/layer_1="default"
3d_render/layer_2="terrain"
3d_render/layer_3="architectures"
2d_physics/layer_1="default"
3d_physics/layer_1="default"
2d_physics/layer_2="terrain"
3d_physics/layer_2="terrain"
2d_physics/layer_3="architectures"
3d_physics/layer_3="architectures"

[rendering]

anti_aliasing/quality/msaa_2d=2
anti_aliasing/quality/msaa_3d=2
```