sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: Vulkan error: Get_tree().quit() freezes computer for 10+ seconds with a black screen, returns with the console constantly printing this message (Compatability mode is fine)
Labels: bug,topic:rendering,needs testing

### Tested versions

Godot 4.2-4.4 dev 7

### System information

Godot v4.3.stable - Windows 10.0.26100 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 32.0.15.6636) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

### Issue description

![Image](https://github.com/user-attachments/assets/53887c9d-1161-45b6-836f-20d970f8c6e1)

The editor is unusable at this point until I quit via the console and restart, assuming the console didn't crash too (coin flip).

### Steps to reproduce

*I've been using the escape key to call the function and not Xing out the window if it helps* 

Happens randomly when exiting the game via get_tree().quit() with BOTH 2D AND 3D-only scenes.

### Minimal reproduction project (MRP)

[GodotProject.zip](https://github.com/user-attachments/files/18387598/GodotProject.zip)
Repository: godot
Issue: IP.resolve_hostname(_addresses) fails on .local addresses
Labels: bug,topic:network

### Tested versions

- Reproducible in v4.3.stable.official [77dcf97d8]

### System information

Godot v4.3.stable - Freedesktop SDK 24.08 (Flatpak runtime) - Wayland - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (nvidia) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads)

### Issue description

When trying to resolve a .local domain, it fails. I have verified that Avahi mDNS is correctly configured on my machine, as I use it for ssh among other things.

```gdscript
print(IP.resolve_hostname_addresses('3dpi.local'))
# []
print(IP.resolve_hostname_addresses('google.com'))
# ["173.194.193.101", "173.194.193.102", ...]
```

### Steps to reproduce

Use either `IP.resolve_hostname` or `IP.resolve_hostname_addresses` with a .local domain.

### Minimal reproduction project (MRP)

In order to test a domain, select the node called "Node" in the scene panel and change the "Domain" property.

[Resolve Hostname Issue.zip](https://github.com/user-attachments/files/18387652/Resolve.Hostname.Issue.zip)
Repository: material-ui
Issue: [material-ui] Compatibility issues with Remix
Labels: bug 🐛,package: material-ui

### Steps to reproduce

Steps:
1. Install remix defaults `npx create-remix@latest remix-mui-bug`
2. Install mui defaults `npm install @mui/material @emotion/react @emotion/styled`
3. Import and add any MUI component, like a `<Button>`


### Current behavior

Hydration errors  (and also for some reason the button converts from `variant="contained"` to `variant="text"` upon hydration?)

```
 Warning: Prop `charSet` did not match. Server: "null" Client: "utf-8" Error Component Stack
    at meta (<anonymous>)
    at head (<anonymous>)
    at html (<anonymous>)
    at Layout (root.tsx:25:26)


Uncaught Error: Hydration failed because the initial UI does not match what was rendered on the server.
    at throwOnHydrationMismatch (react-dom.development.js:12507:9)
    at tryToClaimNextHydratableInstance (react-dom.development.js:12535:7)
    at updateHostComponent (react-dom.development.js:19931:5)
    at beginWork (react-dom.development.js:21657:14)
    at HTMLUnknownElement.callCallback2 (react-dom.development.js:4164:14)
    at Object.invokeGuardedCallbackDev (react-dom.development.js:4213:16)
    at invokeGuardedCallback (react-dom.development.js:4277:31)
    at beginWork$1 (react-dom.development.js:27490:7)
    at performUnitOfWork (react-dom.development.js:26596:12)
    at workLoopConcurrent (react-dom.development.js:26582:5)
```

<img width="1510" alt="image" src="https://github.com/user-attachments/assets/2dd56614-78da-4548-b4b4-b9457c2cf368" />


### Expected behavior

I should be able to `npm install` mui and not have hydration errors

### Context

I followed the advice here: https://github.com/mui/material-ui/issues/39765 by adding [this provider](https://github.com/mahmoudmoravej/remix-mui/blob/4af29886c73da59cd56633343a19f63e26d43744/app/mui/MuiProvider.tsx) but still seeing the error

### Your environment

<details>
  <summary><code>npx @mui/envinfo</code></summary>

```
  System:
    OS: macOS 14.4.1
  Binaries:
    Node: 20.11.1 - ~/.asdf/installs/nodejs/20.11.1/bin/node
    npm: 10.2.4 - ~/.asdf/plugins/nodejs/shims/npm
    pnpm: 8.15.5 - ~/.asdf/installs/nodejs/20.11.1/bin/pnpm
  Browsers:
    Chrome: 131.0.6778.265
    Edge: Not Found
    Safari: 17.4.1
  npmPackages:
    @emotion/react: ^11.14.0 => 11.14.0 
    @emotion/styled: ^11.14.0 => 11.14.0 
    @mui/core-downloads-tracker:  6.3.1 
    @mui/material: ^6.3.1 => 6.3.1 
    @mui/private-theming:  6.3.1 
    @mui/styled-engine:  6.3.1 
    @mui/system:  6.3.1 
    @mui/types:  7.2.21 
    @mui/utils:  6.3.1 
    @types/react: ^18.2.20 => 18.3.18 
    react: ^18.2.0 => 18.3.1 
    react-dom: ^18.2.0 => 18.3.1 
    typescript: ^5.1.6 => 5.7.3
```
</details>


**Search keywords**: remix Warning: Prop `charSet` did not match. Server: "null" Client: "utf-8" Error Component Stack
Repository: vscode
Issue: Your Code installation appears to be corrupt. Please reinstall.
Labels: info-needed


Type: <b>Bug</b>

I have uninstalled VS Code multiple times and attempted to install various versions, including both user and system installations. Despite my efforts, the issue persists. I’ve also tried following numerous YouTube tutorials and read several articles in search of a solution, but nothing has worked so far.

VS Code version: Code 1.96.2 (fabdb6a30b49f79a7aba0f2ad9df9b399473380f, 2024-12-19T10:22:47.216Z)
OS version: Windows_NT x64 10.0.26100
Modes: Unsupported

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|12th Gen Intel(R) Core(TM) i5-12500H (16 x 3110)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: enabled_on<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_graphite: disabled_off<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: enabled<br>webnn: disabled_off|
|Load (avg)|undefined|
|Memory (System)|15.69GB (1.77GB free)|
|Process Argv|--crash-reporter-id eb177e09-bc83-462f-bb91-755a47a81f4b|
|Screen Reader|no|
|VM|0%|
</details><details><summary>Extensions (2)</summary>

Extension|Author (truncated)|Version
---|---|---
copilot|Git|1.256.0
copilot-chat|Git|0.23.2

(1 theme extensions excluded)

</details><details>
<summary>A/B Experiments</summary>

```
vsliv368:30146709
vspor879:30202332
vspor708:30202333
vspor363:30204092
vscod805:30301674
binariesv615:30325510
vsaa593cf:30376535
py29gd2263:31024239
c4g48928:30535728
azure-dev_surveyone:30548225
a9j8j154:30646983
962ge761:30959799
pythonnoceb:30805159
pythonmypyd1:30879173
h48ei257:31000450
pythontbext0:30879054
cppperfnew:31000557
dsvsc020:30976470
pythonait:31006305
dsvsc021:30996838
dvdeprecation:31068756
dwnewjupytercf:31046870
2f103344:31071589
nativerepl2:31139839
pythonrstrctxt:31112756
nativeloc1:31192215
cf971741:31144450
iacca1:31171482
notype1:31157159
5fd0e150:31155592
dwcopilot:31170013
stablechunks:31184530
6074i472:31201624

```

</details>

<!-- generated by issue reporter -->
Repository: flutter
Issue: Gradle Wrapper-related files in Flutter Gradle Plugin sources should be either commited or gitignored
Labels: platform-android,tool,t: gradle,c: proposal,P1,team-android,triaged-android

When working on  `packages/fluter_tools/gradle` in IntelliJ, I always end up with:

```
$ git status
On branch master
Changes not staged for commit:
  (use "git add <file>..." to update what will be committed)
  (use "git restore <file>..." to discard changes in working directory)
packages/flutter_tools/gradle/gradle/
packages/flutter_tools/gradle/gradlew
packages/flutter_tools/gradle/gradlew.bat

no changes added to commit (use "git add" and/or "git commit -a")
```

We should either:
1 commit these files to git (will require some exemption because binary files generally aren't allowed to be committed, [see here](https://github.com/flutter/flutter/blob/bd1ebf2e1498bd022808f8b237654ce42ae537be/dev/bots/analyze.dart#L1695-L1700))
2. add them to `.gitignore` so they stop showing up

I'm somewhat partial to option (1) because it'd ensure we use the same Gradle version for developing the Flutter Gradle Plugin. No strong opinion, though.

cc @gmackall @reidbaker
Repository: pytorch
Issue: [MPS] `torch.mps.synchronize` hangs on error
Labels: triaged,module: deadlock,module: mps

### 🐛 Describe the bug

Consider following code
```python
import torch
lib=torch.mps._compile_shader("kernel void foo(device float* x) {__builtin_trap();}")
lib.foo(torch.rand(3, device="mps"))
torch.mps.synchronize()
```

It will hang the process, and few attempt to reproduce the same resulted in system hang

### Versions

Nightly

cc @kulinseth @albanD @DenisVieriu97 @jhavukainen
Repository: tauri
Issue: [bug] Rendering not working correctly with GDK_BACKEND=wayland
Labels: type: bug,status: needs triage,platform: Nix/NixOS

### Describe the bug

I am new to tauri but I have this issue:

When running `cargo tauri dev` with `GDK_BACKED=wayland` my app looks like this:
![image](https://github.com/user-attachments/assets/761e367d-2d6c-4bfd-b2b7-28a2a743bb84)
However when running with `GDK_BACKED=x11` it looks like this:
![image](https://github.com/user-attachments/assets/c25ec6a9-5930-4d8f-b0aa-bdd108fde85b)

Maybe this is a webkit issue?

### Reproduction

_No response_

### Expected behavior

`GDK_BACKED=wayland` should look the same as `GDK_BACKEND=x11`

### Full `tauri info` output

```text
[✔] Environment
    - OS: NixOS 25.5.0 x86_64 (X64)
    ✔ webkit2gtk-4.1: 2.46.5
    ✔ rsvg2: 2.58.3
    ✔ rustc: 1.82.0 (f6e511eec 2024-10-15)
    ✔ cargo: 1.82.0 (8f40fc59f 2024-08-21)
    ✔ rustup: 1.27.1 (1980-01-01)
    ✔ Rust toolchain: stable-x86_64-unknown-linux-gnu (environment override by RUSTUP_TOOLCHAIN)
    - node: 23.2.0
    - yarn: 1.22.22
    - npm: 10.9.0

[-] Packages
    - tauri 🦀: 2.2.0
    - tauri-build 🦀: 2.0.4
    - wry 🦀: 0.48.0
    - tao 🦀: 0.31.1
    - tauri-cli 🦀: 2.1.0
    - @tauri-apps/api : 2.2.0
    - @tauri-apps/cli : 2.1.0

[-] Plugins

[-] App
    - build-type: bundle
    - CSP: unset
    - frontendDist: ../build
    - devUrl: http://localhost:1420/
    - framework: Svelte
    - bundler: Vite
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: godot
Issue: Uniforms break particle shaders after conversion from a ParticleProcessMaterial
Labels: bug,needs testing,topic:shaders,topic:particles

### Tested versions

- Reproducible in v4.3.stable

### System information

Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 SUPER (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 Threads)

### Issue description

I'm experimenting with particle shaders and when I add a uniform variable it breaks the particles (they don't move at all). When the uniform is replaced with a hardcoded value then it works perfectly. Here's a video showing what I mean:

https://github.com/user-attachments/assets/7154ad42-681c-42b0-a8d0-cd0a8591a9d9

By the way the code in the start() function was stolen from the "convert to ShaderMaterial" option with the default particle process material.

### Steps to reproduce

1. Create a GPU Particles 2D node and attach a ShaderMaterial to it. 
2. Write simple code with uniforms:
```
shader_type particles;

uniform float gravity = 98;

void start() {
	if (RESTART_ROT_SCALE) {
		TRANSFORM[0].xyz = vec3(1.0, 0.0, 0.0);
		TRANSFORM[1].xyz = vec3(0.0, 1.0, 0.0);
		TRANSFORM[2].xyz = vec3(0.0, 0.0, 1.0);
	}
	if (RESTART_POSITION) {
		TRANSFORM[3].xyz = vec3(0.0);
		TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;
	}
	if (RESTART_VELOCITY) {
		VELOCITY = vec3(0.0);
	}
}

void process() {
	vec2 velocity = VELOCITY.xy;
	velocity = vec2(0.0, 1.0) * gravity;
	
	VELOCITY.xy = velocity;
}
```
3. The particles are broken.

### Minimal reproduction project (MRP)

N/A
Repository: TypeScript
Issue: Getting a setter-only property is typed as the setter's parameter's type instead of undefined
Labels: Suggestion,Awaiting More Feedback

### 🔎 Search Terms

setter only

### 🕗 Version & Regression Information

- This is the behavior in every version I tried, from 5.7.3 down to 3.3.3333

### ⏯ Playground Link

https://www.typescriptlang.org/play/?ts=5.7.3#code/MYewdgzgLgBANgQzAcwK4OQUxgXhgbwCgYYJNZhUAnKzMKACjAQFtMAuUqKgSxQEoCxEjCgALHhAB0cEMikAHVBDFNWmfgG5hAXwA0w2ck4BtALowEELrxTmDO7YUQp0WKZRp1YeAEQAxACVfJ1BIClx4JDQMTA9qWnptIA

### 💻 Code

```ts
const language = {
  set current(name: string) {
    this.log.push(name);
  },
  log: [] as string[],
};

language.current = "FR";

const c = language.current;
```


### 🙁 Actual behavior

Variable `c` is said to be of type `string`.

### 🙂 Expected behavior

As clearly stated [here](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/set#defining_a_setter_on_new_objects_in_object_initializers), it should be `undefined`.

> Note that `current` is not defined, and any attempts to access it will result in `undefined`.


### Additional information about the issue

_No response_
Repository: go
Issue: x/crypto/nacl: function docs should describe return values
Labels: Documentation,NeedsInvestigation

### Go version

go version go1.23.0 darwin/arm64

### Output of `go env` in your module/workspace:

```shell
GO111MODULE=''
GOARCH='arm64'
GOBIN=''
GOCACHE='/Users/jeff/Library/Caches/go-build'
GOENV='/Users/jeff/Library/Application Support/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='arm64'
GOHOSTOS='darwin'
GOINSECURE=''
GOMODCACHE='/Users/jeff/go/pkg/mod'
GOOS='darwin'
GOPATH='/Users/jeff/go'
GOPRIVATE='github.com/curvegrid/*'
GOPROXY='https://proxy.golang.org,direct'
GOROOT='/opt/homebrew/Cellar/go/1.23.0/libexec'
GOSUMDB='sum.golang.org'
GOTMPDIR=''
GOTOOLCHAIN='auto'
GOTOOLDIR='/opt/homebrew/Cellar/go/1.23.0/libexec/pkg/tool/darwin_arm64'
GOVCS=''
GOVERSION='go1.23.0'
GODEBUG=''
GOTELEMETRY='local'
GOTELEMETRYDIR='/Users/jeff/Library/Application Support/go/telemetry'
GCCGO='gccgo'
GOARM64='v8.0'
AR='ar'
CC='cc'
CXX='c++'
CGO_ENABLED='1'
GOMOD='/dev/null'
GOWORK=''
CGO_CFLAGS='-O2 -g'
CGO_CPPFLAGS=''
CGO_CXXFLAGS='-O2 -g'
CGO_FFLAGS='-O2 -g'
CGO_LDFLAGS='-O2 -g'
PKG_CONFIG='pkg-config'
GOGCCFLAGS='-fPIC -arch arm64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -ffile-prefix-map=/var/folders/vv/s0_ykdm97l989629xrkbsy6m0000gn/T/go-build2163110709=/tmp/go-build -gno-record-gcc-switches -fno-common'
```


### What did you do?

The inline documentation for the functions in golang.org/x/crypto/nacl do not describe their return values.

### What did you see happen?

For example, `secretbox.Open()` and `secretbox.Seal()` should describe what their return values are. Contrast this with, for example, the documentation for [poly1305](https://pkg.go.dev/golang.org/x/crypto@v0.32.0/poly1305), which either describes what the return value is ("Size returns the number of bytes Sum will return.") or makes it implicit through named return values (`func (h *MAC) Write(p []byte) (n int, err error)`).

### What did you expect to see?

See above comment
Repository: PowerToys
Issue: "VK242 → Alt" works as bug
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.70

### Installation method

Microsoft Store

### Running as admin

None

### Area(s) with issue?

Keyboard Manager

### Steps to reproduce

After mapped "VK242 → Alt", any button doesn't work correctly when I use ""VK242 → Alt" + Enter"".

### ✔️ Expected Behavior

_No response_

### ❌ Actual Behavior

_No response_

### Other Software

_No response_
Repository: angular
Issue: Angular Resource and rxResource
Labels: area: core,cross-cutting: signals

### Which @angular/* package(s) are relevant/related to the feature request?

core

### Description

Introduce the ability to pause/stop/resume, the resource and rxResource, so that we can temporarily pause/resume the listener for signal changes.

We can use `.destroy()` but the data using this resource is also removed, so I am asking for `stop` feature, so that we can maintain the data that is present inside the resource.

[How to run function just one time when 2 signals have value?](https://stackoverflow.com/questions/79344955/how-to-run-function-just-one-time-when-2-signals-have-value/79345028#79345028) 

### Proposed solution

Introduce the ability to pause/stop/resume, the resource and rxResource, so that we can temporarily pause/resume the listener for signal changes.

We can use `.destroy()` but the data using this resource is also removed, so I am asking for `stop` feature, so that we can pause the resource listener.

### Alternatives considered

Nothing
Repository: ollama
Issue: Add MoonDream 2 rev:2025-1-9 support
Labels: model request

Moondream2 has a new release, rev 2025-1-9, which is incredibly good for its size
It also support bbox and gaze detection
MoonDream architecture is already supported in ollama, so I think it is easy to cook the new model in ollama
Repository: frp
Issue: 将您重定向的次数过多。
Labels: lifecycle/stale

### Bug Description

我通过frp 映射内网的esxi 服务器控制台地址访问的时候会这样
<img width="954" alt="image" src="https://github.com/user-attachments/assets/932f8f1e-9bf1-41bd-ad75-b20b06c868b5" />

我不确定是不是esxi 局域网访问会提示：不安全的连接提示那个问题导致的重定向
<img width="1337" alt="image" src="https://github.com/user-attachments/assets/84e81c8f-9675-4de9-a564-222478297f43" />
如果是局域网访问每次都要手动点击一次继续前往

### frpc Version

0.22.0

### frps Version

0.22.0

### System Architecture

linux/amd64

### Configurations

frps.ini
[common]
# frp监听的端口，用作服务端和客户端通信
bind_port = 7000
# HTTP 请求的端口
vhost_http_port = 80
# HTTPS 请求的端口
vhost_https_port = 443

dashboard_port = 7500
# dashboard 用户名密码
dashboard_user =  *****
dashboard_pwd =  *****

subdomain_host = co***g.cn

# 开启toke认证
authentication_method = token
authenticate_heartbeats = true
authenticate_new_work_conns = true
token = *****

# 开启tcp穿透端口范围
allow_ports = 2-30000

log_file = /home/ubuntu/frp/frps.log
log_max_days = 3

frpc.ini
[common]
server_addr = *****
server_port = 7000
authentication_method = token
authenticate_heartbeats = true
authenticate_new_work_conns = true
token = *****

[esxi]
type = http
local_port = 80
local_ip = 192.168.5.152
subdomain = esxi


### Logs

2025/01/12 05:52:49 [W] [newhttp.go:209] http: proxy error: no such domain
2025/01/12 05:52:49 [I] [proxy.go:87] [3da14647d62a820d] [esxi] get a new work connection: [14.145.4.246:53735]
2025/01/12 05:52:50 [I] [proxy.go:87] [3da14647d62a820d] [esxi] get a new work connection: [14.145.4.246:53735]
2025/01/12 05:52:51 [I] [proxy.go:87] [3da14647d62a820d] [esxi] get a new work connection: [14.145.4.246:53735]
2025/01/12 05:52:52 [I] [proxy.go:87] [3da14647d62a820d] [esxi] get a new work connection: [14.145.4.246:53735]
2025/01/12 05:52:53 [I] [proxy.go:87] [3da14647d62a820d] [esxi] get a new work connection: [14.145.4.246:53735]
2025/01/12 05:52:54 [I] [proxy.go:87] [3da14647d62a820d] [esxi] get a new work connection: [14.145.4.246:53735]
2025/01/12 05:52:55 [I] [proxy.go:87] [3da14647d62a820d] [esxi] get a new work connection: [14.145.4.246:53735]

### Steps to reproduce

1. 
2. 
3. 
...


### Affected area

- [ ] Docs
- [ ] Installation
- [ ] Performance and Scalability
- [ ] Security
- [ ] User Experience
- [ ] Test and Release
- [ ] Developer Infrastructure
- [ ] Client Plugin
- [ ] Server Plugin
- [ ] Extensions
- [ ] Others
Repository: PowerToys
Issue: error
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.87.0.0

### Installation method

PowerToys auto-update

### Running as admin

None

### Area(s) with issue?

General

### Steps to reproduce



Version: 0.87.0.0
OS Version: Microsoft Windows NT 10.0.22631.0
IntPtr Length: 8
x64: True
Date: 2025/01/12 11:34:52
Exception:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Threading.Thread.StartInternal(ThreadHandle t, Int32 stackSize, Int32 priority, Char* pThreadName)
   at System.Threading.Thread.StartInternal(ThreadHandle t, Int32 stackSize, Int32 priority, Char* pThreadName)
   at System.Threading.Thread.StartCore()
   at System.Threading.PortableThreadPool.WorkerThread.CreateWorkerThread()
   at System.Threading.PortableThreadPool.WorkerThread.MaybeAddWorkingWorker(PortableThreadPool threadPoolInstance)
   at System.Threading.PortableThreadPool.AdjustMaxWorkersActive()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()



### ✔️ Expected Behavior

_No response_

### ❌ Actual Behavior

_No response_

### Other Software

_No response_
Repository: electron
Issue: typo in code-signing.md
Labels: documentation :notebook:,bug :beetle:

while going through electronjs.org in https://www.electronjs.org/docs/latest/tutorial/code-signing 
there is a typo in the page code signing being codesigning it should have a space

![Image](https://github.com/user-attachments/assets/3a2f8162-0180-40ca-93e3-519f26acf0db)
Repository: rust
Issue: Tracking issue for release notes of #134300: remove long-deprecated no-op attributes no_start and crate_id
Labels: A-attributes,T-lang,T-compiler,relnotes,relnotes-tracking-issue


This issue tracks the release notes text for #134300.

### Steps

- [ ] Proposed text is drafted by PR author (or team) making the noteworthy change.
- [ ] Issue is nominated for release team review of clarity for wider audience.
- [ ] Release team includes text in release notes/blog posts.

### Release notes text

The responsible team for the underlying change should edit this section to replace the automatically generated link with a succinct description of what changed, drawing upon text proposed by the author (either in discussion or through direct editing).

````markdown
# Compatibility Notes
- [Remove long-deprecated no-op attributes `no_start` and `crate_id`](https://github.com/rust-lang/rust/pull/134300)
````

> [!TIP]
> Use the [previous releases](https://doc.rust-lang.org/nightly/releases.html) categories to help choose which one(s) to use.
> The category will be de-duplicated with all the other ones by the release team.
>
> *More than one section can be included if needed.*

### Release blog section

If the change is notable enough for inclusion in the blog post, the responsible team should add content to this section.
*Otherwise leave it empty.*

````markdown
````

cc @RalfJung, @chenyukang -- origin issue/PR authors and assignees for starting to draft text