sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: vscode
Issue: Debug view per debug session
Labels: feature-request,debug

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->

Apologies if this has already been raised, a search of the issues didn't uncover an existing request.

In more advanced debugging scenarios (e.g. multicore debug on embedded devices) it's common to have multiple debug sessions running either through a compound configuration or by starting them individually.

The current concept in VS Code is to only have one of these sessions "active" and the active session can be changed through:

- The debug toolbar dropdown
- The stack view
- The debug console view

When changed, all views are updated to show details relating to the active session (e.g. the controls above are updated and the variables view is switched to the active session).

When debugging multiple targets, the developer often needs to be able to compare data in these windows between the sessions and this isn't currently possible with the built-in views (e.g. variables).

For custom debug views, we can get round this limitation by managing multiple window instances, however it would be great if a UX pattern for this could be implemented by VS Code for the built-in views.

My proposal would be to show the views as-is when a single debug session is running, but as soon as multiple sessions are available, a dropdown appears on the views to allow:

- Pinning to a specific debug session
- Opening a new version of the window alongside the existing one

This would allow the user to manage multiple debug windows targeting each debug session and compare data between them or observe changes across all debug sessions in tandem.

It's becoming more common for existing IDEs to be migrated to VS Code and functionality to be recreated. I'm involved with multiple teams doing this and the advanced debug needs (such as this) are becoming a blocker to this migration.

If this proposal makes sense, I'm happy to carve out time to create an initial PR.

cc @roblourens @connor4312
Repository: PowerToys
Issue: Quick Accent: Missing IPA characters and bad placement of one existing character
Labels: Needs-Triage,Product-Quick Accent

### Description of the new feature / enhancement

I work in Linguistics, and I have found great use from Quick Accent. However, there are some missing symbols, which significantly slows me down, and some symbols that definitely appear under the wrong key.

The missing symbols are (sorted roughly alphabetically) β, ɓ; ç; ð, ɖ, ɗ, ᶑ; ɚ, ɝ; ɡ (U+2061), ɠ, ʛ; ħ, ɧ; ʄ; ɫ, 𝼅, 𝼆, 𝼄; ɱ; œ, ø; θ, ʈ; ʍ; χ; ɥ. These are core IPA symbols. There are also the click letters ʘ, ǀ, ǁ, ǂ, ǃ, 𝼊 which should also be included. 

An array of superscript symbols commonly used in linguistic literature are missing, especially ᵊ, ˠ, ʰ, ʱ, ʲ, ˡ, ᵐ, ᶬ, ⁿ, ᵑ, ᶯ, ᶮ, ᶰ, ʳ, ʴ, ʵ, ʶ, ʷ, ˀ, ˁ. In fact, every IPA character has a superscripted symbol in Unicode, which the IPA itself has endorsed [1].

The length marks ː ˑ, the stress marks ˈˌ, the ejective mark ʼ, and the liaison mark ‿ should be included.

The affricate ligatures ʦ ʣ ʧ ʤ ʨ ʥ ꭧ ꭦ should also be included, because they remain widely used.

The tone letters ˩ ˨ ˧ ˦ ˥ should be included as well, probably under the numbers 1 2 3 4 5, respectively.

Finally, there is an array of combining (and related non-combining) marks used by the IPA: these are ◌̥ ◌̊ ◌̬ ◌̹ ◌̜ ◌̟ ˖ ◌̠ ˗ ◌̈ ◌̽ ◌̩ ◌̍ ◌̯ ◌̑ ◌˞ ◌̤ ◌̰ ◌̼ ◌̴ ◌̝ ˔ ◌̞ ˕ ◌̘ ꭪ ◌̙ ꭫ ◌̪ ◌͆ ◌̻ ◌̃ ◌̚ ◌̆ ◌͡◌ ◌͜◌. There are also the old tone marks, which are ◌̏ ◌̀ ◌̄ ◌́ ◌̋ ◌̌ ◌̂ ◌᷄ ◌᷅ ◌᷆ ◌᷇ ◌᷈ ◌᷉. Tangentially, generally displaying combining marks with ◌ in the selection prompt would be useful.

Most of these symbols can be found in [2].

There's also an array of non-standard symbols that enjoy widespread use: ȶ, ȡ, ȵ, ȴ, ɿ, ʅ, ʮ, ʯ, λ, ƛ, ł, ᵻ, ᵿ, ɿ, ʅ, ʮ, ʯ, ∅.

The symbol ɟ should be placed under the J key instead of F, considering its meaning. The fact that it derives from an upside-down f should be ignored, similar to the case with ʎ, which is correctly placed under L and not Y.

### Scenario when this would be used?

This would be useful to anyone working in anything linguistics-adjacent, because the current implementation of the IPA in Quick Accent is too deficient.

### Supporting information

[1]: https://www.unicode.org/L2/L2020/20253-mod-ipa-b.pdf
[2]: https://www.internationalphoneticassociation.org/IPAcharts/IPA_chart_orig/pdfs/IPA_unitipa_2020_symbollist.pdf
Repository: stable-diffusion-webui
Issue: [Feature Request]: Add BitsAndBytes NF4 quantization
Labels: enhancement

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What would your feature do ?

Seems add better performances : https://github.com/bitsandbytes-foundation/bitsandbytes
Already integrated in Forge : https://github.com/lllyasviel/stable-diffusion-webui-forge/discussions/981
The performances are very good.

### Proposed workflow

Thanks.

### Additional information

_No response_
Repository: langchain
Issue: Improve documentation for LengthBasedExampleSelector and FewShotPromptTemplate compatibility
Labels: 🤖:docs

### URL

https://python.langchain.com/v0.2/docs/how_to/example_selectors_length_based/ & https://python.langchain.com/v0.2/docs/how_to/example_selectors/

### Issue with current documentation:

The current documentation lacks clear guidance on how to use custom example selectors with FewShotPromptTemplate, especially when dealing with import issues or when creating simplified versions of built-in selectors.

Specifically:

The documentation should explain the requirements for custom example selectors to be compatible with FewShotPromptTemplate.

There should be examples of how to create custom example selectors that work with FewShotPromptTemplate without relying on specific imports like BaseExampleSelector.

The documentation should provide alternatives or workarounds for cases where users cannot import certain modules but still want to use functionality similar to LengthBasedExampleSelector.

![Screenshot from 2024-08-13 16-36-49](https://github.com/user-attachments/assets/25feef49-56e0-457a-a2c9-f2dfc66fbfbf)

It would be helpful to have a section on troubleshooting common issues when using custom example selectors with FewShotPromptTemplate, including explanations of errors like "instance of BaseExampleSelector expected".

### Idea or request for content:

Add a section on "Creating Custom Example Selectors" that covers:

Basic structure and required methods
How to ensure compatibility with FewShotPromptTemplate
Examples of simplified versions of built-in selectors


Include a "Troubleshooting" section for FewShotPromptTemplate and example selectors, covering common errors and their solutions.

Provide examples of alternative implementations or wrappers for cases where direct inheritance from BaseExampleSelector is not possible.

Create a guide on "Adapting External Libraries for Use with LangChain" that covers scenarios like the one discussed in this conversation.
Repository: PowerToys
Issue: Image resizer - suggested use of the CTRL key
Labels: Idea-Enhancement,Product-Image Resizer,Needs-Triage

### Description of the new feature / enhancement

Hello, I suggest (recommend? :) ) that CTRL key down at click time could use the same size and settings as the last usage - no droplist of choices, that are mostly always the same anyways. Everything faster for speed users, casual users would not bother/use anyways, etc. Win-win !

### Scenario when this would be used?

Power users, users that use the same settings (sizes) all the time. Saves lots of time and a perpetually useless window for when always the same.

### Supporting information

This is usage of a key that already exists for other softwares, with no downside. Print-screen for instance has all combos of ALT and CTRL and SHIFT.
Repository: PowerToys
Issue: Mouse without borders
Labels: Needs-Triage,Product-Mouse Without Borders

### Description of the new feature / enhancement

Enabled on logon screen

### Scenario when this would be used?

When computers go to sleep or screensaver is activated, unable to use mouse without borders on the second computer.

### Supporting information

_No response_
Repository: flutter
Issue: Make it possible for users to customize CupertinoNavBar's `previousTitle` text style.
Labels: framework,f: cupertino,c: proposal,P2,team-design,triaged-design

### Use case

Make it possible for users customized CupertinoNavBar's previousTitle text style.

### Proposal

Make it possible for users customized CupertinoNavBar's previousTitle text style.
Repository: react-native
Issue: [Accessibility] [TalkBack] PanResponder callbacks do not fire when TouchableOpacity/Pressable is pressed and TalkBack is on
Labels: Issue: Author Provided Repro,API: PanResponder,Component: TouchableOpacity,Newer Patch Available

### Description

On Android with TalkBack on, TouchableOpacity/Pressable components do not trigger PanResponder callbacks when pressed if the TouchableOpacity/Pressable has on onPress prop and its focusable prop is not false.

### Steps to reproduce

1. Create a PanResponder and apply its panHandlers to a View.
2. Add a Pressable inside the View and give it an onPress prop.
3. View the app in Android with TalkBack on.
9. Double-tap to activate, observe the pan responder callbacks DO NOT fire.

Furthermore, double-tapping a non-TouchableOpacity/Pressable element such as a Text component will trigger PanResponder callbacks.

In the example repo I provided it should print "PanResponder Callback Triggered' but its only printing "ON PRESS TRIGGERED" 

### React Native Version

0.73.6

### Affected Platforms

Runtime - Android

### Output of `npx react-native info`

```text
System:
  OS: macOS 14.5
  CPU: (11) arm64 Apple M3 Pro
  Memory: 84.00 MB / 18.00 GB
  Shell:
    version: "5.9"
    path: /bin/zsh
Binaries:
  Node:
    version: 18.18.0
    path: ~/.nvm/versions/node/v18.18.0/bin/node
  Yarn:
    version: 1.22.22
    path: /opt/homebrew/bin/yarn
  npm:
    version: 9.8.1
    path: ~/.nvm/versions/node/v18.18.0/bin/npm
  Watchman:
    version: 2024.04.22.00
    path: /opt/homebrew/bin/watchman
Managers:
  CocoaPods:
    version: 1.15.2
    path: /opt/homebrew/bin/pod
SDKs:
  iOS SDK:
    Platforms:
      - DriverKit 23.5
      - iOS 17.5
      - macOS 14.5
      - tvOS 17.5
      - visionOS 1.2
      - watchOS 10.5
  Android SDK:
    API Levels:
      - "29"
      - "30"
      - "31"
      - "32"
      - "33"
      - "33"
      - "34"
    Build Tools:
      - 29.0.2
      - 30.0.2
      - 30.0.3
      - 33.0.0
      - 33.0.1
      - 34.0.0
    System Images:
      - android-28 | Google ARM64-V8a Play ARM 64 v8a
      - android-29 | Google Play ARM 64 v8a
      - android-31 | Google APIs ARM 64 v8a
      - android-33 | Google APIs ARM 64 v8a
    Android NDK: Not Found
IDEs:
  Android Studio: 2022.1 AI-221.6008.13.2211.9514443
  Xcode:
    version: 15.4/15F31d
    path: /usr/bin/xcodebuild
Languages:
  Java:
    version: 17.0.10
    path: /Library/Java/JavaVirtualMachines/jdk-17.0.10.jdk/Contents/Home/bin/javac
  Ruby:
    version: 2.6.10
    path: /usr/bin/ruby
npmPackages:
  "@react-native-community/cli": Not Found
  react:
    installed: 18.2.0
    wanted: 18.2.0
  react-native:
    installed: 0.73.6
    wanted: 0.73.6
  react-native-macos: Not Found
npmGlobalPackages:
  "*react-native*": Not Found
Android:
  hermesEnabled: true
  newArchEnabled: false
iOS:
  hermesEnabled: true
  newArchEnabled: false
```


### Stacktrace or Logs

```text
No Stacktrace or log
```


### Reproducer

https://github.com/Abhisflyingsoon/android-panresponder-accessibility

### Screenshots and Videos

_No response_
Repository: vscode
Issue: Notification that a user is running emulated should be a blocking modal dialog
Labels: debt,macos

1. Be on apple arm, download mac-intel-vsix
2. Start it. it is dog-slow since running emulated
3. There is a notification. I think it is easy to miss. This should be a blocking model dialog since the experience is that bad


fyi @joaomoreno
Repository: deno
Issue: test `jupyter::jupyter_kernel_info` is flaky
Labels: flaky

```
failures:

---- jupyter::jupyter_kernel_info stdout ----
command /home/runner/work/deno/deno/target/release/deno jupyter --kernel --conn /tmp/deno-cli-test4miBHJ/connection.json
command cwd /tmp/deno-cli-test4miBHJ
thread 'jupyter::jupyter_kernel_info' panicked at tests/integration/jupyter_tests.rs:475:5:
Failed to start Jupyter server
stack backtrace:
   0:     0xab91e7864e28 - <std::sys_common::backtrace::_print::DisplayBacktrace as core::fmt::Display>::fmt::h677fb81bc4f23286
   1:     0xab91e788dffc - core::fmt::write::h2b46371187d5b982
   2:     0xab91e78606e4 - std::io::Write::write_fmt::hceb78a0646e6d5d6

```
https://github.com/denoland/deno/actions/runs/10370232910/job/28707686811?pr=25021#step:45:2826
Repository: godot
Issue: Impossible to change path to dependency for .glb files
Labels: bug,topic:editor,topic:import,topic:3d

### Tested versions

- Reproducible in: 4.2.2.stable

### System information

Archlinux - Wayland - Godot v4.2.2.stable - vulkan-nouveau (Forward+) - dedicated

### Issue description

Cannot change nor fix path to an image dependency (jpg) for glb recognized as scene. UI dialogue very laggy.

### Steps to reproduce

 - Create new Godot project
 - In Blender (v4.2.0):
   - Create new project
   - Create a mesh and assign an image texture
   - Export directly to Godot project path using native glTF 2.0 export option
 - Find .glb and image texture in res://...
 - Try Edit Dependencies and change path to image texture*
 - Delete texture file next to .glb
 - Try Edit Dependencies and Fix Broken*
 
 *Both times nothing changes for me

### Minimal reproduction project (MRP)

N/A
Repository: PowerToys
Issue: The "Command not found" error in an intranet and offline environment causes PowerShell to crash upon startup.
Labels: Issue-Bug,Needs-Triage,Product-CommandNotFound

### Microsoft PowerToys version

0.83.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

Command not found

### Steps to reproduce

Install The "Command not found".
Start PowerShell in an intranet and offline environment.

### ✔️ Expected Behavior

In intranet and offline environments, the "Command not found" should utilize local cache or be closed.

### ❌ Actual Behavior

PowerShell crashed with log:
An error has occurred that was not properly handled. Additional information is shown below. The PowerShell process will exit.
Unhandled exception. System.Management.Automation.CmdletInvocationException: An error occurred while connecting to the catalog.
 ---> Microsoft.WinGet.Client.Engine.Exceptions.CatalogConnectException: An error occurred while connecting to the catalog.
   at Microsoft.WinGet.Client.Engine.Commands.Common.FinderCommand.GetPackageCatalog(CompositeSearchBehavior behavior)
   at Microsoft.WinGet.Client.Engine.Commands.Common.FinderCommand.FindPackages(CompositeSearchBehavior behavior, UInt32 limit, PackageFieldMatchOption match)
   at Microsoft.WinGet.Client.Engine.Commands.Common.FinderExtendedCommand.FindPackages(CompositeSearchBehavior behavior, PackageFieldMatchOption match)
   at Microsoft.WinGet.Client.Engine.Commands.FinderPackageCommand.<>c__DisplayClass1_0.<Find>b__0()
   at Microsoft.WinGet.Client.Engine.Commands.Common.ManagementDeploymentCommand.Execute[TResult](Func`1 func)
   at Microsoft.WinGet.Client.Engine.Commands.FinderPackageCommand.Find(String psPackageFieldMatchOption)
   at Microsoft.WinGet.Client.Commands.FindPackageCmdlet.ProcessRecord()
   at System.Management.Automation.CommandProcessor.ProcessRecord()
   --- End of inner exception stack trace ---
   at System.Management.Automation.Runspaces.AsyncResult.EndInvoke()
   at System.Management.Automation.PowerShell.EndInvoke(IAsyncResult asyncResult)
   at System.Threading.Tasks.TaskFactory`1.FromAsyncCoreLogic(IAsyncResult iar, Func`2 endFunction, Action`1 endAction, Task`1 promise, Boolean requiresSynchronization)
--- End of stack trace from previous location ---
   at Microsoft.WinGet.CommandNotFound.WinGetCommandNotFoundFeedbackPredictor.WarmUp()
   at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
   at System.Threading.QueueUserWorkItemCallback.Execute()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

### Other Software

_No response_
Repository: electron
Issue: [Bug]: WebView Error 'GUEST_VIEW_MANAGER_CALL': Error: ERR_FAILED (-2)  on Navigation
Labels: platform/windows,component/webview,bug :beetle:,30-x-y,31-x-y

### Preflight Checklist

- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a bug report that matches the one I want to file, without success.

### Electron Version

29.* - 31.3.1

### What operating system(s) are you using?

Windows

### Operating System Version

Windows 10 19045

### What arch are you using?

x64

### Last Known Working Electron version

18

### Expected Behavior

WebView Navigation should work even after a Javascript Errors on a Page. 

### Actual Behavior

1. Loading a remote Website that contains a simple PDFJs (default viewer.html) with a WebView.
2. PDFJs Logs some JS Errors to Console because of a fishy PDF Forms... 
3. After that there is no way to navigate the WebView again.

If we set a new `src` attribute
```js
document.querySelector('#view').setAttribute("src", "http://google.de")
```

it results in a Error:
```
Unexpected error while loading URL 
Error: Error invoking remote method 'GUEST_VIEW_MANAGER_CALL': Error: ERR_FAILED (-2) loading 'http://google.de/'
```

Node Log:
```
Error occurred in handler for 'GUEST_VIEW_MANAGER_CALL': Error: ERR_FAILED (-2) loading 'http://google.de/'
    at rejectAndCleanup (node:electron/js2c/browser_init:2:78996)
    at finishListener (node:electron/js2c/browser_init:2:79158)
    at WebContents.stopLoadingListener (node:electron/js2c/browser_init:2:79545)
    at WebContents.emit (node:events:531:35) {
  errno: -2,
  code: 'ERR_FAILED',
  url: 'http://google.de/'
}
```

If we use the DevTools of the WebView:
```js
document.querySelector('#view').openDevTools()
```
and try to navigate here we got also a error.
```js
navigation.navigate("http://google.de")
Uncaught (in promise) DOMException: Navigation was aborted
```

The only way to get the Electron working again is to remove the WebView from DOM and add a new one.  

### Testcase Gist URL

_No response_

### Additional Information

_No response_
Repository: PowerToys
Issue: PowerRename - Save patterns with a friendly name
Labels: Idea-Enhancement,Product-PowerRename,Needs-Triage

### Description of the new feature / enhancement

Provide an option to store regularly used patterns with a friendly name. Currently previously applied patterns are available in a drop-down but this isn't very user friendly as I basically have to re-interpret what each pattern does whenever I want to re-use one I've used previously.

### Scenario when this would be used?

Any time I want to re-use a pattern.

### Supporting information

_No response_
Repository: vscode
Issue: Multi diff editor screen cheese
Labels: bug,multi-diff-editor

* open timeline for `src/vs/workbench/contrib/inlineChat/browser/inlineChatActions.ts`
* open x-diff for "fix: resolve location data..."
* :bug: title is broken/wrapped

![Image](https://github.com/user-attachments/assets/f4043d25-1526-4b79-b425-2faa02b58772)
Repository: react-native
Issue: TextInput with Large Font Size (>40) Causes Text to Become Invisible on iOS
Labels: Platform: iOS,Issue: Author Provided Repro,Component: TextInput

### Description

When using a TextInput component with a large fontSize (greater than 40), the text becomes invisible on iOS devices. This issue does not occur on Android, where the text is displayed correctly regardless of the font size. The problem is particularly evident when the text is long and the TextInput is set to multiline.

### Steps to reproduce

1. Create a new React Native project with the latest version.
2. Add a TextInput component with multiline set to true.
3. Set the fontSize of the TextInput to a value greater than 40.
4. Provide a long string as the defaultValue or value for the TextInput.
5. Run the app on an iOS device or simulator.

### React Native Version

0.74.5

### Affected Platforms

Runtime - iOS

### Output of `npx react-native info`

```text
System:
  OS: macOS 14.5
  CPU: (8) arm64 Apple M2
  Memory: 134.08 MB / 16.00 GB
  Shell:
    version: "5.9"
    path: /bin/zsh
Binaries:
  Node:
    version: 18.17.0
    path: ~/.nvm/versions/node/v18.17.0/bin/node
  Yarn:
    version: 3.6.4
    path: /opt/homebrew/bin/yarn
  npm:
    version: 9.6.7
    path: ~/.nvm/versions/node/v18.17.0/bin/npm
  Watchman:
    version: 2024.04.08.00
    path: /opt/homebrew/bin/watchman
Managers:
  CocoaPods:
    version: 1.15.2
    path: /Users/enestatli/.rbenv/shims/pod
SDKs:
  iOS SDK:
    Platforms:
      - DriverKit 23.5
      - iOS 17.5
      - macOS 14.5
      - tvOS 17.5
      - visionOS 1.2
      - watchOS 10.5
  Android SDK:
    API Levels:
      - "29"
      - "30"
      - "31"
      - "33"
      - "33"
      - "34"
    Build Tools:
      - 30.0.2
      - 30.0.3
      - 31.0.0
      - 33.0.0
      - 33.0.1
      - 33.0.2
      - 34.0.0
    System Images:
      - android-30 | Google APIs Intel x86 Atom
      - android-30 | Google Play ARM 64 v8a
      - android-33 | Google APIs ARM 64 v8a
      - android-34 | Google APIs ARM 64 v8a
    Android NDK: Not Found
IDEs:
  Android Studio: 2022.3 AI-223.8836.35.2231.10406996
  Xcode:
    version: 15.4/15F31d
    path: /usr/bin/xcodebuild
Languages:
  Java:
    version: 17.0.9
    path: /usr/bin/javac
  Ruby:
    version: 2.7.6
    path: /Users/enestatli/.rbenv/shims/ruby
npmPackages:
  "@react-native-community/cli": Not Found
  react:
    installed: 18.2.0
    wanted: 18.2.0
  react-native:
    installed: 0.74.5
    wanted: 0.74.5
  react-native-macos: Not Found
npmGlobalPackages:
  "*react-native*": Not Found
Android:
  hermesEnabled: true
  newArchEnabled: false
iOS:
  hermesEnabled: true
  newArchEnabled: false
```


### Stacktrace or Logs

```text
-
```


### Reproducer

https://snack.expo.dev/@enestatli65/quiet-orange-strawberries

### Screenshots and Videos

_No response_
Repository: flutter
Issue: Tests on mokey devices flaking due to failure to install
Labels: platform-android,tool,P1,team-tool

As in https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_mokey%20hot_mode_dev_cycle__benchmark/52/overview

With error message:

`adb: failed to install /opt/s/w/ir/x/t/edited_flutter_gallery/build/app/outputs/flutter-apk/app-debug.apk: Failure [INSTALL_FAILED_UPDATE_INCOMPATIBLE: Existing package io.flutter.demo.gallery signatures do not match newer version; ignoring!]`