Repository: godot
Issue: Crash when opening project converted from Godot 3.5.2
Labels: bug,topic:editor,needs testing,crash

### Godot version

4.1.1

### System information

Godot v4.1.1.stable unknown - EndeavourOS #1 SMP PREEMPT_DYNAMIC Wed, 19 Jul 2023 19:19:38 +0000 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1070 (nvidia; 535.86.05) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After automatically converting my project to godot 4.1.1, it crashes upon trying to open the project. It seems something specific with this project, but I don't know what.

This is what the terminal spits out when I try to open it:
```Godot Engine v4.1.1.stable.arch_linux - https://godotengine.org
Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1070
 
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:73)
ERROR: Condition "!preset.is_valid()" is true. Continuing.
   at: load_config (editor/export/editor_export.cpp:242)
SCRIPT ERROR: Parse Error: Member "velocity" redefined (original in native class 'CharacterBody2D')
          at: GDScript::reload (res://Enemies/av-stopper.gd:4)
ERROR: Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover.
   at: create_tile (scene/resources/tile_set.cpp:4138)
ERROR: The TileSetAtlasSource atlas has no tile at (0, 16).
   at: get_tile_data (scene/resources/tile_set.cpp:4540)

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.1.stable.arch_linux
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x39ab0) [0x7fa179162ab0] (??:0)
[2] godot(+0x3cb60ff) [0x564649a470ff] (??:?)
[3] godot(+0x3cc94d9) [0x564649a5a4d9] (??:?)
[4] godot(+0x3ccdf90) [0x564649a5ef90] (??:?)
[5] godot(+0x4c080bb) [0x56464a9990bb] (??:?)
[6] godot(+0x3b39d86) [0x5646498cad86] (??:?)
[7] godot(+0x3b3cfe0) [0x5646498cdfe0] (??:?)
[8] godot(+0x492482a) [0x56464a6b582a] (??:?)
[9] godot(+0x492bc83) [0x56464a6bcc83] (??:?)
[10] godot(+0x4971b81) [0x56464a702b81] (??:?)
[11] godot(+0x49729a8) [0x56464a7039a8] (??:?)
[12] godot(+0x4f1a7cd) [0x56464acab7cd] (??:?)
[13] godot(+0x1ff93d3) [0x564647d8a3d3] (??:?)
[14] godot(+0x4cd9461) [0x56464aa6a461] (??:?)
[15] godot(+0x1eede40) [0x564647c7ee40] (??:?)
[16] godot(+0x4b94e38) [0x56464a925e38] (??:?)
[17] godot(+0x306a41c) [0x564648dfb41c] (??:?)
[18] godot(+0x30afabd) [0x564648e40abd] (??:?)
[19] godot(+0x30b7717) [0x564648e48717] (??:?)
[20] godot(+0x11da0c7) [0x564646f6b0c7] (??:?)
[21] godot(+0x11758d5) [0x564646f068d5] (??:?)
[22] /usr/lib/libc.so.6(+0x23850) [0x7fa17914c850] (??:0)
[23] /usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7fa17914c90a] (??:0)
[24] godot(+0x11843e5) [0x564646f153e5] (??:?)
-- END OF BACKTRACE --
================================================================
Aborted (core dumped)
```

### Steps to reproduce

The included project files have already been converted, so just open it up in godot 4.1.1 and watch it crash.

### Minimal reproduction project

[Total-mal.zip](https://github.com/godotengine/godot/files/12410134/Total-mal.zip)