sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: tauri
Issue: [bug] Running "api" example on macos fails
Labels: type: bug,type: documentation,status: needs triage

### Describe the bug

git clone of the 2.02 version or Tauri.
```
cd ./examples/api
pnpm tauri dev
```

Error: Cannot find module '@tauri-apps/cli-darwin-arm64'
Require stack:
- /Users/xxxx/Downloads/tauri-tauri-v2.0.2/packages/cli/index.js
- /Users/xxxx/Downloads/tauri-tauri-v2.0.2/packages/cli/main.js
- /Users/xxxx/Downloads/tauri-tauri-v2.0.2/packages/cli/tauri.js
    at Module._resolveFilename (node:internal/modules/cjs/loader:1248:15)
    at Module._load (node:internal/modules/cjs/loader:1074:27)
    at TracingChannel.traceSync (node:diagnostics_channel:315:14)
    at wrapModuleLoad (node:internal/modules/cjs/loader:217:24)
    at Module.require (node:internal/modules/cjs/loader:1339:12)
    at require (node:internal/modules/helpers:126:16)
    at Object.<anonymous> (/Users/xxxx/Downloads/tauri-tauri-v2.0.2/packages/cli/index.js:145:29)
    at Module._compile (node:internal/modules/cjs/loader:1546:14)
    at Module._extensions..js (node:internal/modules/cjs/loader:1691:10)
    at Module.load (node:internal/modules/cjs/loader:1317:32) {
  code: 'MODULE_NOT_FOUND',



### Reproduction

As above.

### Expected behavior

The readme.md file mentions running `bash .scripts/setup.sh`, but the setup.sh file no longer exists.

### Full `tauri info` output

```text
[✔] Environment
    - OS: Mac OS 14.6.1 arm64 (X64)
    ✔ Xcode Command Line Tools: installed
    ✔ rustc: 1.81.0 (eeb90cda1 2024-09-04)
    ✔ cargo: 1.81.0 (2dbb1af80 2024-08-20)
    ✔ rustup: 1.27.1 (54dd3d00f 2024-04-24)
    ✔ Rust toolchain: stable-aarch64-apple-darwin (environment override by RUSTUP_TOOLCHAIN)
    - node: 22.7.0
    - pnpm: 9.12.1
    - yarn: 1.22.22
    - npm: 10.8.2

[-] Packages
    - tauri 🦀: 2.0.2
    - tauri-build 🦀: 2.0.1
    - wry 🦀: 0.44.1
    - tao 🦀: 0.30.2
    - tauri-cli 🦀: 2.0.2
    - @tauri-apps/api : 2.0.2
    - @tauri-apps/cli : 2.0.2

[-] Plugins
    - tauri-plugin-log 🦀: 2.0.0-rc.2
    - @tauri-apps/plugin-log : not installed!

[-] App
    - build-type: bundle
    - CSP: img-src 'self' asset: http://asset.localhost blob: data:; style-src 'unsafe-inline' 'self' https://fonts.googleapis.com; connect-src ipc: http://ipc.localhost; default-src 'self' customprotocol: asset:; font-src https://fonts.gstatic.com
    - frontendDist: ../dist
    - devUrl: http://localhost:1420/
    - framework: Svelte
    - bundler: Vite
```


### Stack trace

_No response_

### Additional context

_No response_
Repository: deno
Issue: better handling of package.json in a workspace member
Labels: feat,cli

Currently we only enable BYONM if the package.json is at the root. If the package.json is in a workspace member, we silently stop using BYONM and start using the global cache. This leads to confusing situations like #26125.
Repository: neovim
Issue: API: nvim_input returns a "ticket" which can be used to confirm when the input is processed
Labels: enhancement,api,input,event-loop,mappings,normal-mode

### Problem

No reliable way for clients to know when a specific `nvim_input` input has been processed.

### Expected behavior

Change `nvim_input` to return a unique id. Pass that id to `vim.on_key` callback, which can be used to confirm that the key was "processed".

Open questions:
- is `on_key` the right place to signal "the input was procssed", or is there a later stage in the lifecycle (e.g. the execution of the mapping/normal command/etc)?


Related/duplicate: https://github.com/neovim/neovim/issues/10826
Repository: Python
Issue: Adding Grover's Search Algorithm Using Qiskit
Labels: enhancement

### Feature description

Grover’s algorithm is a quantum algorithm that solves the **unstructured search problem**. In an unstructured search problem, we are given a set of N elements and we want to find a single marked element. A **classical computer** would need to search through all N elements in order to find the marked element, which would take time **O(N)**. **Grover’s algorithm**, on the other hand, can find the marked element in time **O(√ N).**

Please assign this task to me under **Hacktoberfest 2024**.
Repository: pytorch
Issue: torch.arange bf16 results are not accurate 
Labels: module: docs,low priority,module: cpu,triaged,module: bfloat16,module: python frontend

### 🐛 Describe the bug


Output of arange bf16 is not correct. use below code to reproduce
```
torch.arange(241,273, dtype=torch.bfloat16)
```

Output:
```
tensor([241., 242., 243., 244., 245., 246., 247., 248., 249., 250., 251., 252., 253., 254., 255., **256., 256., 256**., 258., 260., 260., 260., 262., 264., 264., 264., 266., 268., 268., 268., 270., 272.], dtype=torch.bfloat16)
```

Here after 255 the results are shown as [256, 256, 256] which is wrong as in f32 output is [256, 257, 258] but 257 is not representable in bf16 hence it should be [256, 256, 258]

### Versions

torch==2.4.1
```[tasklist]
### Tasks
```


cc @svekars @brycebortree @sekyondaMeta @jgong5 @mingfeima @XiaobingSuper @sanchitintel @ashokei @jingxu10 @albanD
Repository: deno
Issue: Official Cloud Native Buildpack for Deno
Labels: suggestion

Please consider creating official Deno [Cloud Native Buildpack](https://buildpacks.io/), this would make deployment to Heroku, Digital Ocean Apps Platform and Google Cloud a breeze.
Repository: TypeScript
Issue: TS 5.6 `files` missing from `--showConfig` (with absolute / ``${configDir}`` `include` paths)
Labels: Possible Improvement

### 🔎 Search Terms

"--showConfig", "include", "configDir", "files", "extends", "absolute"

### 🕗 Version & Regression Information

- Tested versions:
  - `3.2.1` (`--showConfig` was introduced here)
  - `3.2.4`
  - `5.5.2` (`${configDir}` was introduced here)
  - `latest` => `5.6.3`
  - `next` =>`5.7.0-dev.20241011`
- This is the behaviour in every version I tried, and I reviewed the FAQ for entries about "configDir", "showConfig", "absolute".
- I was unable to test this on prior versions because `--showConfig` cli flag was introduced in TS 3.2 and `configDir` template variable was introduced in TS 5.5.


### ⏯ Playground Link

_No response_

### 💻 Code

```jsonc
// tsconfig-rel.json
{
    //...
    "include": ["src/**/*"]
}
```
```jsonc
// tsconfig-abs.json
{
    //...
    "include": ["/path/to/src/**/*"]
}
```
```jsonc
// tsconfig-cnf.json
{
    //...
    "include": ["${configDir}/src/**/*"]
}
```
```ts
// src/index.ts
console.log("dummy");
```

### 🙁 Actual behavior

❌  **Printing config** yields different results.

```sh
npx tsc --project tsconfig-rel.json --showConfig
npx tsc --project tsconfig-abs.json --showConfig
npx tsc --project tsconfig-cnf.json --showConfig
```

- For absolute include paths the **`files` property is missing**.
- `${configDir}` is resolved to and behaves / fails the same as absolute paths.

```diff
  {
      "compilerOptions": {...},
-     "files": [
-         "./src/index.ts"
-     ],
      "include": [
-         "src/**/*"
+         "/path/to/src/**/*"
      ],
      "exclude": [...]
  }
```

✅ **Listing files** yields the same output.
```sh
npx tsc --project tsconfig-rel.json --listFiles --noEmit
npx tsc --project tsconfig-abs.json --listFiles --noEmit
npx tsc --project tsconfig-cnf.json --listFiles --noEmit
```

List of files printed to stdout, containing
- `/path/to/`**`src/index.ts`**
- `/path/to/`**`node_modules/**/*.d.ts`** entries from npm dependency type declarations.
- `/path/to/`**`node_modules/typescript/lib/lib.decorators.d.ts`** (only in TS 5 of course)
- `/path/to/`**`node_modules/typescript/lib/lib.decorators.legacy.d.ts`** (only in TS 5 of course)

✅ **Building** yields the same `index.js` file content for all configs.
```sh
npx tsc --project tsconfig-rel.json
npx tsc --project tsconfig-abs.json
npx tsc --project tsconfig-cnf.json
```

### 🙂 Expected behavior

`--showConfig` should show the same `files` for configs that build the same files and show the same listing for `--listFiles`.

### Additional information about the issue

`includeRe` in [`matchesSpecs`](https://github.com/microsoft/TypeScript/blob/a53c37d59aa0c20f566dec7e5498f05afe45dc6b/src/compiler/commandLineParser.ts#L2656) seems to be calculated differently for absolute / relative paths, resulting in all files being filtered out in [`convertToTSConfig`](https://github.com/microsoft/TypeScript/blob/a53c37d59aa0c20f566dec7e5498f05afe45dc6b/src/compiler/commandLineParser.ts#L2588C17-L2588C34).

I can't tell though which behaviour is actually expected. (keep files or filter files out?)
Repository: PowerToys
Issue: Explorer preview integration not working properly after upgrading Win10 to Win11
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.85.1

### Installation method

GitHub

### Running as admin

No

### Area(s) with issue?

File Explorer: Preview Pane

### Steps to reproduce

I had issues after upgrading to Win11. PDF, TXT, and SVG previews were not working anymore.

Here is what I had to do to fix it:
https://www.elevenforum.com/t/windows-11-pro-no-longer-shows-preview-of-pdf-files.19042/post-511236

In short: I had to DISable PDF and Source code file previews in Power Toys.

PDF, and TXT might have to do with conflicting preview handlers (Acrobat handler for PDF, Windows built-in handler for TXT).

Weird though that I had to DISable SVG previews and ENable SVG thumbnail previews for them to work again in the preview pane.

### ✔️ Expected Behavior

I was expecting that nothing would change due to the upgrade to Win11, as I had not installed any programs or apps afterwords.

### ❌ Actual Behavior

Previews for PDF, TXT and SVG had stopped working in the preview pane.

### Other Software

Likely Adobe Acrobat PDF preview handler, Win11 built-in TXT preview handler (if exists)
Repository: rust
Issue: Test LLVM update in CI
Labels: T-bootstrap,T-infra,C-bug

Changes to bootstrap break LLVM updates all the time. One of the CI jobs should perform a dummy update to the LLVM submodule and check that at least the boostrap tests still pass afterwards.
Repository: svelte
Issue: `#each` may not update when passed `$derived` containing `$store`
Labels: bug

### Describe the bug

When a `$derived` that subscribes to a `$store` is passed to an `#each`, the contents of the each block may not properly update. That's because our static analysis (which was added in #12808) doesn't recognize that the array is coarse-grained

### Reproduction

[playground link](https://svelte-5-preview.vercel.app/#H4sIAAAAAAAAE21STY-bMBD9KyM30oIWkW2OCCL10ENO_QEhB2IPjbtgI3vIboX477UNBLa7QoBnPO_Nx5uB1bJBy7LzwFTVIsvYj65jCaO_nTfsHRtCZ1vdG-49ueVGdnQsVUmy7bQhGKqmORG2NgGpuD-NUBvdwlO6t6QN2icf7V-ulSW4SyuvDQYMFLATaOQdRbRbiFJXFaGJpDOgOIL_pzMqjh2Re_L9Won61ZOVAkHX8A0rfsvyq3EXwzbT-eWSEr7TmMEnP9e9cgnHQByg07dUJ_WBeOYN5499VDaU6SgAhlDwkiwYa4Zh78FfpMqvPZFWoBVvJH8thigOzU8zjQ7xeDwpbrBFReBdcMj3EybgnUytFrKWKFhGpscxeag66bAK-8duRV2EhDcjqXItJTBrAouU0yZMeno5Fb4HzKToIpxTc6GIzl7wQYoMvifLqDKoq8Y6ej-bDEr2VtkbCGlvaEuWwDylDF7G5AE_bOC-rS26eQW6IQj9-z94qS7xtHVzoXWvOEk33mWeUsQw-JBH9WnfiYowWkLXhZwjXexmR7X56YSMdsuWziEuSNYwuVMpoCjAp9pt1-D5eaYb4_lgkHqjVvpQmL-FsCklfVb3Mv4DgIyN4r8DAAA=)

(it works when you make each aware of the store:
[playground link](https://svelte-5-preview.vercel.app/#H4sIAAAAAAAACo1TwY6bMBD9lZEbaUGLyDZHBJF66CGnfkCcA7GHjbvGRvaQ3Qrx75UxBNrtoQfAHt57PM88BtYojZ4V54GZukVWsG9dxzJGv7qw8XfUhCxj3vZOhErphVMdHbnhpNrOOoKh1vpE2PoMlBFhNULjbAtP-d6TdeifAjpcwhpPcFdeXTVOHKhgJ9GpO8pktwjljdKELlGELVRHCM98ZqUpN0Fqh02DgpIkDYggbDXm2r4mW_mALverZ_OjJ68kgm3gC9biVpRXd-Rm2JLOL5ec8IPGAj7Vhe0NoRuDVqTGOzcn84fwrDut4f9OBrWfCjC9TkduAIYJsbiZNquFYR_U_-GlvPZE1oA1QivxVg2xS_N4kkM6Hk9GOGzREIQSHMp95Ex8lrHWStUolKwg1-OYPQISR7pm5Kff5mPJBLw7RfVVYwbzeGFJRQxVjEZIhsGPiRPDsXQKqodEcg4DH5Qs4Gu2pKeAptYeMwi9KYCz99rfQCp_Q89ZBnOXCngZswf9sKGHY23Z-g3ohiDt6190bi5pDPBstOmNIGXNo59KpjAEyMN93neyJkwW6JrtGclpGwrrvtfiluyWWMwQTqAaiOVcSagqCJ_abWPw_DzLjem8cEi9M6v8ZCy8hTH-Op-nexl_A6_r6U0KBAAA))

### Logs

_No response_

### System Info

```shell
Svelte version: 5.0.0-next.264
```


### Severity

annoyance
Repository: deno
Issue: Deno 2 compile doesn't work on sveltekit  (error: Module not found runtime/control.js)
Labels: bug,compile

Version: deno 2.0.0 (stable, release, x86_64-unknown-linux-gnu) (archlinux)
v8 12.9.202.13-rusty
typescript 5.6.2

Running `deno compile` on a sveltekit app returns a `Module not found runtime/control.js` error.

## Steps to reproduce

1. Run `deno -A npm:create-svelte@latest my-app`
1.1. Click on Sveltekit demo app
1.2. Yes using typescript syntax
1.3. Selecting all the 5 options presented in the next step using space bar ) (Add eslint , prettier , vitest etc.)
2. Run `cd my-app`
3. Run `deno install`
4. Run `deno run dev` (shows the expected sveltekit demo app at localhost:5173)
5. Run `deno install npm:svelte-adapter-deno`
6. Update `svelte.config.js` file to use Deno adapter:
  ```js
  // svelte.config.js
  import adapter from 'svelte-adapter-deno';
  
  export default {
    kit: {
      adapter: adapter()
    }
  };
  ```
7. Run `deno run build` to produce build folder and then cd into it (interestingly the last time I ran this it produced a mod.ts file but this time it didn't produce mod.ts I am not exactly sure what has changed since the last time) (this is extremely weird)
8. but still running deno run index.js and giving it the permissions runs the sveltekit demo app
9. Run `deno compile build/server/index.js`

Output:

```sh
error: Module not found "file:///home/test/Projects/deno/my-app/build/runtime/control.js".
    at file:///home/test/Projects/deno/my-app/build/server/index.js:1345:23
```
Repository: deno
Issue: Deno ignores `ResourceLimits` for `node:worker_threads`
Labels: bug,node compat

Version: Deno v2.0.0 (tested as far back as v1.41.3)

Below is a simplified version of this test:
* https://github.com/denoland/node_test/blob/main/test/parallel/test-worker-resource-limits.js

```js
import worker_threads from 'node:worker_threads';
const worker = new worker_threads.Worker(new URL("./worker.mjs", import.meta.url), {
  resourceLimits: {
    maxYoungGenerationSizeMb: 4,
    maxOldGenerationSizeMb: 16,
    codeRangeSizeMb: 16,
    stackSizeMb: 1,
  },
});
```
And here's `./worker.mjs`:
```js
import { resourceLimits } from 'node:worker_threads';
console.log(resourceLimits);
```
In **Node.js** it logs this:
```
resourceLimits: {
  maxYoungGenerationSizeMb: 4,
  maxOldGenerationSizeMb: 16,
  codeRangeSizeMb: 16,
  stackSizeMb: 1
}
```
And a simple large string allocation test shows that the limit is respected - i.e. it crashes with `FATAL ERROR: Reached heap limit Allocation failed` if the limit is hit.

In **Deno** it logs the default values:
```
resourceLimits: {
  maxYoungGenerationSizeMb: 48,
  maxOldGenerationSizeMb: 2048,
  codeRangeSizeMb: 0,
  stackSizeMb: 4
}
```
And note that the `16` MB value is not respected. I.e. it seems that the `resourceLimits` log in the log shown above are "accurate" to the *actual* limits that the thread is held to, but obviously these are not the limits we asked for when creating the worker.

## Related Context:
* https://docs.deno.com/api/node/worker_threads/
* https://docs.deno.com/api/node/worker_threads/~/ResourceLimits
Repository: vscode
Issue: [FEATURE] Softwrap on literal `\n`
Labels: feature-request,editor-wrapping

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->
As developer I want to be able to see multi-line literals on multiple line.

So this declaration
![Image](https://github.com/user-attachments/assets/5326733e-1692-49f3-b7a0-9e2573d627b2)

could be shown as (if soft-wrapping is enabled)
![Image](https://github.com/user-attachments/assets/e9804ab5-a7c6-455c-9ee4-546eeedc496e)

Ideally, VSCode shall provide an extension API to let language-specific extension provide they language-specific softwrap candidate.
Since it's not the case, the change shall be made in the monaco line-wrapping createLineBreaks method of MonospaceLineBreaksComputerFactory
Repository: angular
Issue: Components used with attribute selector are not recognized by the language service
Labels: area: language-service

### Which @angular/* package(s) are the source of the bug?

language-service

### Is this a regression?

No

### Description

I've noticed for some time now that within VSC the language service is hit or miss on recognizing the bindings of components used with an attribute selector. 

- However, some use-case scenarios with the same setup are recognized. 
- **In all cases the application builds without error.**

Here is my latest example
```
<li
  lib-tag
  [ngClass]="{ 'border-watermelon-6': match?.skills?.includes(tag?.id) }"
  [iconLeft]="match?.skills?.includes(tag?.id) ? 'check-circle' : ''"   <-- Can't bind to 'iconLeft' since it isn't a known property of 'li'
  [name]="tag?.name" <-- Can't bind to 'name' since it isn't a known property of 'li'
></li>
```




### Please provide a link to a minimal reproduction of the bug

_No response_

### Please provide the exception or error you saw

Can't bind to 'iconLeft' since it isn't a known property of 'li'

### Please provide the environment you discovered this bug in (run `ng version`)

_No response_

### Anything else?

Node v22.9.0
Angular * 18.2.8
Repository: godot
Issue: Changing bone euler rotation sets non-normalized quaternion
Labels: bug,topic:editor,topic:animation

### Tested versions

Reproducible in:
* v4.3.stable.official [77dcf97d8]

### System information

Godot v4.3.stable - Debian GNU/Linux trixie/sid trixie - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7600 (RADV NAVI33) - AMD Ryzen 5 7600 6-Core Processor (12 Threads)

### Issue description

If one has a model rigged with a `Skeleton3D`, and changes a bone's rotation by typing values in the temporary Euler inputs, the resultant quaternion will often be non-normalized.
While this appears to work just fine on the skeleton's pose, it will cause an error (and reset of bone rotation) if animation keyframes are played using such a non-normalized quaternion:

> AnimationPlayer: 'AnimationPlayer', Animation: '', 3D Rotation Track:  'characterMedium/Root/Skeleton3D:RightUpLeg' contains unnormalized Quaternion key.
> The end quaternion (-0.968029, 0.072789, 0.005684, 0.237784) must be normalized.

This also happens if you manually alter the values of the quaternion's inputs. The quaternion ends up non-normalized and fails during animations, but works fine for statically posing the skeleton.

As a possible workaround, if you mouse-drag the euler values (click-hold on the x|y|z label, and drag the mouse left or right to gradually change the values), instead of manually entering values, this seems to cause the resultant quaternion to be normalized.

Though TBH I'm not sure if the issue here should be "editing bone rotation can produce non-normalized quaternions" or "bone animation tracks reject non-normalized quaternions, even though they work for static poses". :confused: 

### Steps to reproduce

The attached MRP includes a rigged model and an `AnimationPlayer`. The included animation sets the rotation for both legs, but only the left leg works.

You can experiment with ways of changing the rotation value of the `RightUpLeg` bone, setting its keyframe in the animation, and then seeing if the animation plays.

### Minimal reproduction project (MRP)

[animate-quaternion.zip](https://github.com/user-attachments/files/17343575/animate-quaternion.zip)
Repository: deno
Issue: Feat: Add CLI flag to skip having to add import attributes
Labels: suggestion,needs discussion

Trying out Deno in Node projects that import `.json` files currently requires the developer to add import attributes.

```ts
// Node
import openings from "../resources/openings.json";
// Deno
import openings from "../resources/openings.json" with { type: "json" };
```

We should have a flag that allows you to import `.json` files directly without import attributes. Or maybe only require import attributes for remote specifiers.
Repository: flutter
Issue: [camera] White frames at the start of the recording on iPhone 12
Labels: e: device-specific,platform-ios,p: camera,package,P2,team-ios,triaged-ios

### Steps to reproduce

Start a recording. You will get a few white frames at the start of the video - see the videos bellow.
To be clear, this is specific to iPhone 12. It works fine on every other iPhone and on Android.
We are using `camera: 0.11.0+2`

### Expected results

I expect the white frames to not be there

### Actual results

The first frames are white

### Code sample

<details open><summary>Code sample</summary>

```dart
late CameraController _controller;
late Future<void> _initializeControllerFuture;

@override
  void initState() {
    super.initState();
    
    _controller = CameraController(
      widget.args.cameras.firstWhere((camera) => camera.lensDirection == CameraLensDirection.back),
      ResolutionPreset.veryHigh,
    );
    _initializeControllerFuture = _controller.initialize();
    _controller.setFlashMode(FlashMode.off);

  }

   @override
   Widget build (BuildContext context) {
         return FutureBuilder(
              future: _initializeControllerFuture,
              builder: (context, snapshot) {
                final initialized = snapshot.connectionState == ConnectionState.done && _controller.value.isInitialized;
                return initialized
                      ? CameraPreview(_controller)
                      : const Center(child: CircularProgressIndicator());
              },
            );
   }

```

We get the available cameras in the parent using

```dart
Future<List<CameraDescription>> availableCameras() async {
  return CameraPlatform.instance.availableCameras();
}
```

</details>


### Screenshots or Video

<details open>
<summary>Screenshots / Video demonstration</summary>

https://github.com/user-attachments/assets/fea4f644-ab67-4025-8693-d5218f46609e

https://github.com/user-attachments/assets/f2232290-3ddb-4f89-aea8-63ce960ac085

</details>


### Logs

_No response_

### Flutter Doctor output

<details open><summary>Doctor output</summary>

```console
[✓] Flutter (Channel stable, 3.24.3, on macOS 15.0.1 24A348 darwin-arm64, locale en-BR)
[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
[✓] Xcode - develop for iOS and macOS (Xcode 16.0)
[✗] Chrome - develop for the web (Cannot find Chrome executable at /Applications/Google Chrome.app/Contents/MacOS/Google
    Chrome)
    ! Cannot find Chrome. Try setting CHROME_EXECUTABLE to a Chrome executable.
[✓] Android Studio (version 2024.2)
[✓] IntelliJ IDEA Community Edition (version 2024.2.3)
[✓] Connected device (2 available)
[✓] Network resources
```

</details>
Repository: PowerToys
Issue: File Locksmith no active
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.85.1

### Installation method

GitHub

### Running as admin

Yes

### Area(s) with issue?

File Locksmith

### Steps to reproduce

Running Powertoys as an administrator and with File Locksmith enabled, it never appears in the file explorer's context menu, no matter if I press the shift key or not.
I have tried with several files and folders and also restarted the PC

### ✔️ Expected Behavior

_No response_

### ❌ Actual Behavior

_No response_

### Other Software

Windows 10 22H2