sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: deno
Issue: Implement `CSSStyleSheet` API
Labels: web,suggestion

It would be awesome to be able to use `CSSStyleSheet` server side to easily manipulate and generate style sheets using the same API as the browser.

https://developer.mozilla.org/en-US/docs/Web/API/CSSStyleSheet

https://andreubotella.com/csswg-auto-build/cssom-1/
Repository: terminal
Issue: ScrollRegion function generates inappropriate EVENT_CONSOLE_UPDATE_SCROLL
Labels: Product-Conhost,Help Wanted,Area-Output,Issue-Bug,Priority-3

### Windows Terminal version

n/a

### Windows build number

10.0.19041.1415

### Other Software

_No response_

### Steps to reproduce

The `ScrollRegion` function is used in conhost to "scroll" an area of the screen buffer in multiple directions. It's used in a variety of places, but the closest equivalent in the public API is the  [ScrollConsoleScreenBuffer](https://docs.microsoft.com/en-us/windows/console/scrollconsolescreenbuffer) function. It doesn't pan the viewport, as typically occurs when the console scrolls - it's more akin to copying a chunk of the buffer from one position to another.

But if you look at the code for [`ScrollRegion`](https://github.com/microsoft/terminal/blob/3bd3a4f712006d752b59d66e104aeb6bc5f7f9d6/src/host/output.cpp#L436-L437), it makes a call to `_ScrollScreen`, which then makes a call to `NotifyConsoleUpdateScrollEvent` like this:

https://github.com/microsoft/terminal/blob/3bd3a4f712006d752b59d66e104aeb6bc5f7f9d6/src/host/output.cpp#L279

That code is a bit obfuscated by the use of `Origin`, but it essentially boils down to:

```cpp
pNotifier->NotifyConsoleUpdateScrollEvent(target.Left() - source.Left(), target.Top() - source.RightInclusive());
```

Quite clearly the second parameter is nonsense.

That said, I'm not sure a scroll event should be used here at all. As mentioned above, it's not the equivalent of the viewport scrolling, so I don't think it makes sense to trigger an `EVENT_CONSOLE_UPDATE_SCROLL`.

Hopefully someone that is more knowledgable about accessibility can chime in here, but it seemed to me that `EVENT_CONSOLE_UPDATE_SCROLL` was how you would track the movement of the viewport. Other update events use absolute coordinates, so you need to know the viewport position in order to obtain their relative location. And if something like `ScrollRegion` is sending unrelated scroll events, that makes that data useless.

### Expected Behavior

I don't think `ScrollRegion` should be triggering `EVENT_CONSOLE_UPDATE_SCROLL` at all, but if it does, it should at least give meaningful deltas.

### Actual Behavior

`ScrollRegion` is triggering meaningless `EVENT_CONSOLE_UPDATE_SCROLL` notifications.
Repository: create-react-app
Issue: yarn start fail in dev  with CRA v5.0.0
Labels: needs triage,issue: bug report

![image](https://user-images.githubusercontent.com/11629887/157659672-95403a92-9c03-4ca3-9dd9-86e6e80c266c.png)
All the time。

I cannot run it using yarn start when set splitChunks is all
Repository: youtube-dl
Issue: Fix support for southpark.cc.com
Labels: broken-IE

<!--

######################################################################
  WARNING!
  IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################

-->


## Checklist

<!--
Carefully read and work through this check list in order to prevent the most common mistakes and misuse of youtube-dl:
- First of, make sure you are using the latest version of youtube-dl. Run `youtube-dl --version` and ensure your version is 2021.12.17. If it's not, see https://yt-dl.org/update on how to update. Issues with outdated version will be REJECTED.
- Make sure that all provided video/audio/playlist URLs (if any) are alive and playable in a browser.
- Make sure that site you are requesting is not dedicated to copyright infringement, see https://yt-dl.org/copyright-infringement. youtube-dl does not support such sites. In order for site support request to be accepted all provided example URLs should not violate any copyrights.
- Search the bugtracker for similar site support requests: http://yt-dl.org/search-issues. DO NOT post duplicates.
- Finally, put x into all relevant boxes (like this [x])
-->

- [x] I'm reporting a new site support request
- [x] I've verified that I'm running youtube-dl version **2021.12.17**
- [x] I've checked that all provided URLs are alive and playable in a browser
- [x] I've checked that none of provided URLs violate any copyrights
- [x] I've searched the bugtracker for similar site support requests including closed ones


## Example URLs

<!--
Provide all kinds of example URLs support for which should be included. Replace following example URLs by yours.
-->

- Single video: https://southpark.cc.com/episodes/b6uh34/south-park-help-my-teenager-hates-me-season-25-ep-5
- Single video: https://southpark.cc.com/episodes/vrwkb7/south-park-pajama-day-season-25-ep-1


## Description

<!--
Provide any additional information.
If work on your issue requires account credentials please provide them or explain how one can obtain them.
-->

Youtube-dl doesn't find any videos.
Repository: flutter
Issue: Consider enabling Stack Smashing protection in plugins
Labels: team,package,c: proposal,team-ecosystem,P3,triaged-ecosystem

We have identified a security issue in your package from our security scan.
Stack smashing protection has not been implemented in components included in the application. When an application is compiled with stack smashing protection, a known value or "canary" is placed on the stack directly before the local variables to protect the saved base pointer, saved instruction pointer, and function arguments. The value of the canary is verified upon the function return to see if it has been overwritten. The compiler uses a heuristic to intelligently apply stack protection to a function, typically functions using character arrays. This is a very simple best practice that hardens your app with little to no downside. Memory corruption vulnerabilities can be very hard to track down, but can be [extremely severe](https://nvd.nist.gov/vuln/detail/CVE-2019-3568).

Please follow the steps below for the respective platform to fix this security issue:

iOS:
In XCode, under the Build Settings for the app, go to the "Other C Flags" section and add in `-fstack-protector-all`. More reading can be done [on Apple's developer library](https://developer.apple.com/library/archive/documentation/Security/Conceptual/SecureCodingGuide/Articles/BufferOverflows.html)

Android:
Make sure that the `-fstack-protector-all`, `-fpic`, and `-fstack-protector-strong` flags are all set in the `build.gradle` file (typically in the `cmake/cppFlags`).
Repository: godot
Issue: Godot 4.0 alpha 4 not working on macOS i7 and NVIDIA GT 750M (`VK_ERROR_INITIALIZATION_FAILED`)
Labels: bug,platform:macos,topic:rendering,confirmed,topic:thirdparty

### Godot version

4.4 dev 

### System information

macOS BigSur, Intel Core i7 quad-core, 16GB DDR3, NVIDIA GeForce GT 750M 2 GB

### Issue description

Error messages requested by Rèmi Verschelde, @akien-mga

### Steps to reproduce

  drivers/vulkan/vulkan_context.cpp:159 -  - Message Id Number: 0 | Message Id Name: 
  VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 2):
  Unhandled atom in intrinsic: llvm.fabs.f32.
  Objects - 1
  Object[0] - VK_OBJECT_TYPE_PIPELINE, Handle 140509945593856
  vkCreateGraphicsPipelines failed with error -3 for shader 'SceneForwardClusteredShaderRD:6'.
  servers/rendering/renderer_rd/pipeline_cache_rd.cpp:60 - Condition "pipeline.is_null()" is true. Returning: RID()
  This render pipeline requires (0) bytes of push constant data, supplied: (16)
  No render pipeline was set before attempting to draw.

### Minimal reproduction project

_No response_
Repository: create-react-app
Issue: Jest fails with CRA v5.0.0
Labels: needs triage,issue: bug report

### Describe the bug

`react-scripts test` command fails after updating the project to CRA (react-scripts) version 5.0.0. In previous versions it was working fine.
The error is this:

```
TypeError: _interopRequireWildcard is not a function
```

This is a continuation of https://github.com/facebook/create-react-app/issues/11043#issue-908019154

### Did you try recovering your dependencies?

Yes.

### Which terms did you search for in User Guide?

Jest 
Webpack 5
TypeError: _interopRequireWildcard is not a function
 and more

### Environment

Using yarn v.3.2.0, in pnp mode, so it seems to make npm packages as Not Found using this command.

Environment Info:

  System:
    OS: macOS 12.2.1
    CPU: (12) x64 Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
  Binaries:
    Node: 17.3.0 - /usr/local/bin/node
    Yarn: 3.2.0 - /usr/local/bin/yarn
    npm: 8.3.0 - /usr/local/bin/npm
  Browsers:
    Chrome: 99.0.4844.51
    Edge: Not Found
    Firefox: 95.0.2
    Safari: 15.3
  npmPackages:
    react: Not Found
    react-dom: Not Found
    react-scripts: Not Found
  npmGlobalPackages:
    create-react-app: Not Found


### Steps to reproduce

Into a project with tests set.

1. yarn
2. yarn test
3. Watch the fail

### Expected behaviour

Tests are executed successfully, as it happens in previous CRA version.

### Actual behaviour

`yarn test` command fails with an unexpected error. It seems related to babel. I did not add @babel/runtime as I understand is already added internally by react-scripts.

![CRA 5 - Jest fail](https://user-images.githubusercontent.com/4157755/157678287-cc2b5761-0a15-42c4-ab47-70b104e57721.png)
Repository: PowerToys
Issue: Highlight the use of the scroll wheel in the Mouse Utilities
Labels: Idea-Enhancement,Product-Mouse Utilities

### Description of the new feature / enhancement

It would be sometimes useful to highlight in some way when the scroll wheel is used, similar to when the mouse buttons are clicked.

### Scenario when this would be used?

In my case, this would be useful to share evidence of behaviour within a Windows environment of interactions with the mouse function.

It would be more obvious what is going on when recording the screen if the scroll wheel usage was highlighted just as the clicks are.

### Supporting information

_No response_
Repository: pytorch
Issue: [torch.onnx] ONNX export failed on adaptive_avg_pool2d because input size not accessible not supported
Labels: module: onnx,triaged

### 🐛 Describe the bug

#### Description:

I get the error "ONNX export failed on adaptive_avg_pool2d because input size not accessible not supported" when trying to export the generator of a [projected gan](https://github.com/autonomousvision/projected_gan) to ONNX. I'm not sure what "input size not accessible not supported" mean here, and can't see any clues as to where I'd start in debugging this.

#### Sample code:

https://colab.research.google.com/drive/1uKMJ8gitkGRTir6x_AhXKXTqZqVFos0S (Just click "Runtime" then "Run all", and the error will be at the bottom after it runs)

#### Error:
```
/usr/local/lib/python3.7/dist-packages/torch/onnx/utils.py:269: UserWarning: `add_node_names' can be set to True only when 'operator_export_type' is `ONNX`. Since 'operator_export_type' is not set to 'ONNX', `add_node_names` argument will be ignored.
  "`{}` argument will be ignored.".format(arg_name, arg_name))
/usr/local/lib/python3.7/dist-packages/torch/onnx/utils.py:269: UserWarning: `do_constant_folding' can be set to True only when 'operator_export_type' is `ONNX`. Since 'operator_export_type' is not set to 'ONNX', `do_constant_folding` argument will be ignored.
  "`{}` argument will be ignored.".format(arg_name, arg_name))
/usr/local/lib/python3.7/dist-packages/torch/onnx/symbolic_helper.py:258: UserWarning: ONNX export failed on adaptive_avg_pool2d because input size not accessible not supported
  warnings.warn("ONNX export failed on " + op + " because " + msg + " not supported")
```

### Versions

(Google Colab)
```
PyTorch version: 1.10.0+cu111
Is debug build: False
CUDA used to build PyTorch: 11.1
ROCM used to build PyTorch: N/A

OS: Ubuntu 18.04.5 LTS (x86_64)
GCC version: (Ubuntu 7.5.0-3ubuntu1~18.04) 7.5.0
Clang version: 6.0.0-1ubuntu2 (tags/RELEASE_600/final)
CMake version: version 3.12.0
Libc version: glibc-2.26

Python version: 3.7.12 (default, Jan 15 2022, 18:48:18)  [GCC 7.5.0] (64-bit runtime)
Python platform: Linux-5.4.144+-x86_64-with-Ubuntu-18.04-bionic
Is CUDA available: False
CUDA runtime version: 11.1.105
GPU models and configuration: Could not collect
Nvidia driver version: Could not collect
cuDNN version: Probably one of the following:
/usr/lib/x86_64-linux-gnu/libcudnn.so.7.6.5
/usr/lib/x86_64-linux-gnu/libcudnn.so.8.0.5
/usr/lib/x86_64-linux-gnu/libcudnn_adv_infer.so.8.0.5
/usr/lib/x86_64-linux-gnu/libcudnn_adv_train.so.8.0.5
/usr/lib/x86_64-linux-gnu/libcudnn_cnn_infer.so.8.0.5
/usr/lib/x86_64-linux-gnu/libcudnn_cnn_train.so.8.0.5
/usr/lib/x86_64-linux-gnu/libcudnn_ops_infer.so.8.0.5
/usr/lib/x86_64-linux-gnu/libcudnn_ops_train.so.8.0.5
HIP runtime version: N/A
MIOpen runtime version: N/A
Is XNNPACK available: True

Versions of relevant libraries:
[pip3] numpy==1.21.5
[pip3] torch==1.10.0+cu111
[pip3] torchaudio==0.10.0+cu111
[pip3] torchsummary==1.5.1
[pip3] torchtext==0.11.0
[pip3] torchvision==0.11.1+cu111
[conda] Could not collect
```
Repository: flutter
Issue: CircularProgressIndicator artefact at the bottom
Labels: platform-ios,engine,platform-mac,dependency: skia,platform-web,c: rendering,e: web_canvaskit,has reproducible steps,P2,found in release: 2.10,found in release: 2.11,team-engine,triaged-engine

<!-- Thank you for using Flutter!

     If you are looking for support, please check out our documentation
     or consider asking a question on Stack Overflow:
      * https://flutter.dev/
      * https://api.flutter.dev/
      * https://stackoverflow.com/questions/tagged/flutter?sort=frequent

     If you have found a bug or if our documentation doesn't have an answer
     to what you're looking for, then fill out the template below. Please read
     our guide to filing a bug first: https://flutter.dev/docs/resources/bug-reports
-->

## Steps to Reproduce

When using CircularProgressIndicator with a small enough value (0.0001 for example in the sample below) an artefact is visible at the bottom of the widget.

![image](https://user-images.githubusercontent.com/514571/157694957-b7699a18-1391-444f-8638-b4689502fdeb.png)

https://dartpad.dev/?id=57d9c492753b53bd6cdfb2081d1f36f1
at the time of writing version in dartpad:
stable: Flutter 2.10.3 Dart SDK 2.16.1
beta: Flutter 2.11.0-0.1.pre Dart SDK 2.17.0-69.2.beta

<details>
<summary>Code sample</summary>

```dart
import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        backgroundColor: Colors.white,
        body: Center(child: Container(
          height: 500,
          width: 500,
          color: Colors.yellow,
          child: CircularProgressIndicator(
            color: Colors.red,
            value: 0.0001,
            strokeWidth: 25,
          )
        ))
      )
    );
  }
}
```

</details>
Repository: go
Issue: go/types: mismatching 'indirect' results from NewMethodSet and LookupFieldOrMethod for interface methods
Labels: NeedsInvestigation

For `T` below, we get different results for whether or not `m` is indirect when using the NewMethodSet vs LookupFieldOrMethod APIs:

```
type T interface{ m() }
```

https://go.dev/play/p/yvswbEovSem

Unless I'm misunderstanding, these APIs should agree.

CC @griesemer
Repository: godot
Issue: Script editor minimap turns black after waking up from suspend
Labels: bug,platform:linuxbsd,topic:rendering,topic:editor,confirmed,topic:thirdparty

### Godot version

3.4.2.stable

### System information

Arch Linux with GNOME 41 64-bit, GLES3, AMD Ryzen 5, NVIDIA GeForce GTX 1650

### Issue description

After suspending the pc (sleep mode) and powering it on again, the small code preview in the editor no longer shows colors
Before:
![gd_bug_1](https://user-images.githubusercontent.com/69424531/157703584-60839f81-8c55-473a-aca9-a3db57744fe2.png)
After:
![gd_bug_2](https://user-images.githubusercontent.com/69424531/157703604-601737e6-3a7a-4008-a594-b4c144e4b153.png)

I do not know if this occurs only on linux or any other os and i know its reallu just a small bug, but i thought to post it here just in case.

### Steps to reproduce

Suspend pc and start it up again

### Minimal reproduction project

_No response_
Repository: flutter
Issue: [Web][iOS]: Text field selection with `obscuredText: true` has grey selection
Labels: a: text input,framework,f: material design,platform-web,has reproducible steps,P2,found in release: 2.10,found in release: 2.11,team-web,triaged-web

## Steps to Reproduce

1. Use a browser on any iOS device and navigate to https://www.flutterfolio.com or https://app.novospace.com.
2. Type something in the password field.
3. Double-tap the password text to select it.

**Expected results:**
Only the written text should be selected and nothing else.

**Actual results:** 
There is a weird visual grey-highlighted layer in addition to the text selection layer.

Note: This doesn't reproduce on android emulators but I did not test on a real device. 

<details>
<summary>Screenshots</summary>

|flutter folio|my project|
|---|---|
|![IMG_8851](https://user-images.githubusercontent.com/41455764/157713014-7fa94310-7e7e-4899-8297-5624cb9a7956.PNG)|![IMG_8852](https://user-images.githubusercontent.com/41455764/157713030-706d6c30-0d23-4d8c-a18f-de4d5a20492e.PNG)
|

</details>
Repository: godot
Issue: The LineEdit clipboard pastes the text that was copied earlier and not the current. HTML5 Google Chrome Godot 3.4.2 
Labels: bug,platform:web,topic:porting

### Godot version

3.4.2

### System information

Ubuntu Studio 21.04, AMD Radeom , GLESS 2

### Issue description

When pasting text in line edit after copying text from the browser outside of the game, the following happens:

1. If nothing has been copied before, what is pasted in the line edit is NULL or empty.

2. If something has already been copied before, the previous text is pasted.

You have to paste 2 times to be able to place the desired text in the line edit. 

As something additional the menu.option to paste in line edit doesn't work either, just paste null. This only happens when it is exported to the server and not in debug. 

### Steps to reproduce

Open the game

Copy text outside the game.

Paste text in line edit using the context menu or ctrl + v 



### Minimal reproduction project

[LineEditTest.zip](https://github.com/godotengine/godot/files/8225467/LineEditTest.zip)
Repository: go
Issue: cmd/gofmt: align struct tag of embedded type with surrounding fields
Labels: NeedsInvestigation

Struct tag of embedded types is not aligned with tags of surrounding struct fields.

### What version of Go are you using (`go version`)?

<pre>
$ go version
go version go1.17.8 darwin/amd64
</pre>

### Does this issue reproduce with the latest release?

Yes (1.17.8).

Also [`gotip` on the Go Playground](https://go.dev/play/p/BA73SZQurlW?v=gotip).

### What did you do?

Apply `gofmt` to the following code.

```
type B string

type _ struct {
	A string `json:"a"`
	B `json:"b"`
	C int     `json:"c"`
	D float32 `json:"d"`
}
```

Use the 'Format' button on the [Go Playground](https://go.dev/play/p/BA73SZQurlW?v=gotip).


### What did you expect to see?

```
type _ struct {
	A string  `json:"a"`
	B         `json:"b"`
	C int     `json:"c"`
	D float32 `json:"d"`
}
```

### What did you see instead?

No change in formatting.

```
type _ struct {
	A string `json:"a"`
	B `json:"b"`
	C int     `json:"c"`
	D float32 `json:"d"`
}
```
Repository: pytorch
Issue: FSDP does not work on GLOO backend
Labels: oncall: distributed,triaged,better-engineering,module: fsdp

### 🐛 Describe the bug

It uses _allgather_base, but there is no support for this in Gloo backend:

```
RuntimeError: no support for _allgather_base in Gloo process group
```

### Versions

main

cc @mrshenli @pritamdamania87 @zhaojuanmao @satgera @gqchen @aazzolini @osalpekar @jiayisuse @H-Huang @kwen2501 @awgu @penguinwu @fegin @pietern @rohan-varma @SciPioneer
Repository: vscode
Issue: Explore cell level commenting in notebooks
Labels: feature-request,comments,notebook

We will explore how to bring the commenting experience from the monaco editor to the notebook land.

---

- Extend comment controller to support notebook document
	- Current comment controller support creating comments on a text document range, we need `CommentController/CommentThread` for notebook ranges
	- `CommentRangeProvider` should also support notebook document if it's still needed
	- `ReactionHandler` has no dependencies on text document range, so it doesn't need to be updated
- Current `CommentThreadWidget` in the core is a monaco editor `ViewZone` instance. It is tied to `ViewZone`'s lifecyle and event handers. We want to extract it to a common widget and share it with notebook editor.
- The new `CommentThreadWidget` can be rendered as a `CellPart` but it might have performance issue. `ViewZone`s in monaco editor doesn't do virtualization so it's not affected by the slow/costly creation.
	- Another approach is adding a new layer in notebook list, similar to the `ViewZone` layer in Monaco Editor. The `CommentThreadWidget` can be absolutely positioned in this layer. The comments then will not be treated as parts of a `Cell`.
Repository: vscode
Issue: Align editor find widget with the notebook find widget
Labels: ux,polish,editor-find

To allow more filters/scopes for the find widget in monaco editor (for example, supporting search in strings/comments), we may want to align the ux with the notebook find widget by moving Find in Selection icon into the Find Input

<img width="376" alt="image" src="https://user-images.githubusercontent.com/876920/157726354-b6906f8c-506b-497b-a876-a05795697cd8.png">
Repository: node
Issue: doc: descriptions of signal `0` in section about signal events is confusing
Labels: doc,process

### Version

n/a

### Platform

n/a

### Subsystem

doc

### What steps will reproduce the bug?

_No response_

### How often does it reproduce? Is there a required condition?

_No response_

### What is the expected behavior?

_No response_

### What do you see instead?

https://nodejs.org/docs/v17.7.0/api/process.html#signal-events

The mentions about the special signal `0` are irrelevant because that section is discussing events and `0` is not included because you cannot catch that signal (AFAIK).

That information is better kept in `process.kill()` (already exists there) because it's about sending a special signal to detect if the process at that `pid` is alive.

### Additional information

_No response_
Repository: PowerToys
Issue: Extended Display  Duplicated Taskbar - Start Menu or Maximized Window from Taskbar Opens on Display Navigation (Where Mouse Button is Clicked) is Occuring
Labels: Needs-Triage,Needs-Team-Response

### Description of the new feature / enhancement

I use extended display 100% of the time and typically have several windows open and active at any given time.  I duplicate the taskbar to both displays.  
From the Start Menu or Taskbar, to display the open window on the display I am navigating on, regardless of which display is the Primary or #1.  It is frustrating to click on one display and it occurs on the other display.

### Scenario when this would be used?

All day, every day

### Supporting information

_No response_