Repository: flutter
Issue: [go_router]: Focus traversal issues in nested navigators
Labels: package,f: focus,has reproducible steps,P2,p: go_router,team-framework,triaged-framework,found in release: 3.22

### Steps to reproduce

The code is ShellRoute example code from go_router.
When I traverse the entire screen and use the bottom navigation to navigate to the next screen by using tabs, the focus is in the previous screen instead of the beginning of the second screen, and as soon as I have completed the previous screen by tab, I am able to move it to the right spot on the second screen. 

The initial screen is working correctly and the traversal loop is only present in the current screen and the bottom navigation as needed.



### Expected results

After one round of traversal, the focus should remain only on the current screen by tab. 

### Actual results

When navigating to another screen via tab, the focus should proceed to the top of the screen after one round of tab traversal on the current screen. Instead of getting to the begging to the current screen, the focus is on the previous screen, and the focus of the current screen will be displayed after the previous screen has been passed.

For example, after navigate to screen C from screen B (which has 2 buttons) by tab.
After completing the tab traversal round and pass the button of screen C and the bottom navigation, I did not reach the beginning of the screen C immediately, just after pressing tab 2 times because the focus is on the previous screen.

<details open><summary>Code sample</summary>

```dart
[// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';

final GlobalKey<NavigatorState> _rootNavigatorKey =
    GlobalKey<NavigatorState>(debugLabel: 'root');
final GlobalKey<NavigatorState> _sectionANavigatorKey =
    GlobalKey<NavigatorState>(debugLabel: 'sectionANav');

// This example demonstrates how to setup nested navigation using a
// BottomNavigationBar, where each bar item uses its own persistent navigator,
// i.e. navigation state is maintained separately for each item. This setup also
// enables deep linking into nested pages.

void main() {
  runApp(NestedTabNavigationExampleApp());
}

/// An example demonstrating how to use nested navigators
class NestedTabNavigationExampleApp extends StatelessWidget {
  /// Creates a NestedTabNavigationExampleApp
  NestedTabNavigationExampleApp({super.key});

  final GoRouter _router = GoRouter(
    navigatorKey: _rootNavigatorKey,
    initialLocation: '/a',
    routes: <RouteBase>[
      StatefulShellRoute.indexedStack(
        builder: (BuildContext context, GoRouterState state,
            StatefulNavigationShell navigationShell) {
          // Return the widget that implements the custom shell (in this case
          // using a BottomNavigationBar). The StatefulNavigationShell is passed
          // to be able access the state of the shell and to navigate to other
          // branches in a stateful way.
          return ScaffoldWithNavBar(navigationShell: navigationShell);
        },
        branches: <StatefulShellBranch>[
          // The route branch for the first tab of the bottom navigation bar.
          StatefulShellBranch(
            navigatorKey: _sectionANavigatorKey,
            routes: <RouteBase>[
              GoRoute(
                // The screen to display as the root in the first tab of the
                // bottom navigation bar.
                path: '/a',
                builder: (BuildContext context, GoRouterState state) =>
                    const RootScreen(label: 'A', detailsPath: '/a/details'),
                routes: <RouteBase>[
                  // The details screen to display stacked on navigator of the
                  // first tab. This will cover screen A but not the application
                  // shell (bottom navigation bar).
                  GoRoute(
                    path: 'details',
                    builder: (BuildContext context, GoRouterState state) =>
                        const DetailsScreen(label: 'A'),
                  ),
                ],
              ),
            ],
          ),

          // The route branch for the second tab of the bottom navigation bar.
          StatefulShellBranch(
            // It's not necessary to provide a navigatorKey if it isn't also
            // needed elsewhere. If not provided, a default key will be used.
            routes: <RouteBase>[
              GoRoute(
                // The screen to display as the root in the second tab of the
                // bottom navigation bar.
                path: '/b',
                builder: (BuildContext context, GoRouterState state) =>
                    const RootScreen(
                  label: 'B',
                  detailsPath: '/b/details/1',
                  secondDetailsPath: '/b/details/2',
                ),
                routes: <RouteBase>[
                  GoRoute(
                    path: 'details/:param',
                    builder: (BuildContext context, GoRouterState state) =>
                        DetailsScreen(
                      label: 'B',
                      param: state.pathParameters['param'],
                    ),
                  ),
                ],
              ),
            ],
          ),

          // The route branch for the third tab of the bottom navigation bar.
          StatefulShellBranch(
            routes: <RouteBase>[
              GoRoute(
                // The screen to display as the root in the third tab of the
                // bottom navigation bar.
                path: '/c',
                builder: (BuildContext context, GoRouterState state) =>
                    const RootScreen(
                  label: 'C',
                  detailsPath: '/c/details',
                ),
                routes: <RouteBase>[
                  GoRoute(
                    path: 'details',
                    builder: (BuildContext context, GoRouterState state) =>
                        DetailsScreen(
                      label: 'C',
                      extra: state.extra,
                    ),
                  ),
                ],
              ),
            ],
          ),
        ],
      ),
    ],
  );

  @override
  Widget build(BuildContext context) {
    return MaterialApp.router(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      routerConfig: _router,
    );
  }
}

/// Builds the "shell" for the app by building a Scaffold with a
/// BottomNavigationBar, where [child] is placed in the body of the Scaffold.
class ScaffoldWithNavBar extends StatelessWidget {
  /// Constructs an [ScaffoldWithNavBar].
  const ScaffoldWithNavBar({
    required this.navigationShell,
    Key? key,
  }) : super(key: key ?? const ValueKey<String>('ScaffoldWithNavBar'));

  /// The navigation shell and container for the branch Navigators.
  final StatefulNavigationShell navigationShell;

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: navigationShell,
      bottomNavigationBar: BottomNavigationBar(
        // Here, the items of BottomNavigationBar are hard coded. In a real
        // world scenario, the items would most likely be generated from the
        // branches of the shell route, which can be fetched using
        // `navigationShell.route.branches`.
        items: const <BottomNavigationBarItem>[
          BottomNavigationBarItem(icon: Icon(Icons.home), label: 'Section A'),
          BottomNavigationBarItem(icon: Icon(Icons.work), label: 'Section B'),
          BottomNavigationBarItem(icon: Icon(Icons.tab), label: 'Section C'),
        ],
        currentIndex: navigationShell.currentIndex,
        onTap: (int index) => _onTap(context, index),
      ),
    );
  }

  /// Navigate to the current location of the branch at the provided index when
  /// tapping an item in the BottomNavigationBar.
  void _onTap(BuildContext context, int index) {
    // When navigating to a new branch, it's recommended to use the goBranch
    // method, as doing so makes sure the last navigation state of the
    // Navigator for the branch is restored.
    navigationShell.goBranch(
      index,
      // A common pattern when using bottom navigation bars is to support
      // navigating to the initial location when tapping the item that is
      // already active. This example demonstrates how to support this behavior,
      // using the initialLocation parameter of goBranch.
      initialLocation: index == navigationShell.currentIndex,
    );
  }
}

/// Widget for the root/initial pages in the bottom navigation bar.
class RootScreen extends StatelessWidget {
  /// Creates a RootScreen
  const RootScreen({
    required this.label,
    required this.detailsPath,
    this.secondDetailsPath,
    super.key,
  });

  /// The label
  final String label;

  /// The path to the detail page
  final String detailsPath;

  /// The path to another detail page
  final String? secondDetailsPath;

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Root of section $label'),
      ),
      body: Center(
        child: Column(
          mainAxisSize: MainAxisSize.min,
          children: <Widget>[
            Text('Screen $label',
                style: Theme.of(context).textTheme.titleLarge),
            const Padding(padding: EdgeInsets.all(4)),
            TextButton(
              onPressed: () {
                GoRouter.of(context).go(detailsPath, extra: '$label-XYZ');
              },
              child: const Text('View details'),
            ),
            const Padding(padding: EdgeInsets.all(4)),
            if (secondDetailsPath != null)
              TextButton(
                onPressed: () {
                  GoRouter.of(context).go(secondDetailsPath!);
                },
                child: const Text('View more details'),
              ),
          ],
        ),
      ),
    );
  }
}

/// The details screen for either the A or B screen.
class DetailsScreen extends StatefulWidget {
  /// Constructs a [DetailsScreen].
  const DetailsScreen({
    required this.label,
    this.param,
    this.extra,
    this.withScaffold = true,
    super.key,
  });

  /// The label to display in the center of the screen.
  final String label;

  /// Optional param
  final String? param;

  /// Optional extra object
  final Object? extra;

  /// Wrap in scaffold
  final bool withScaffold;

  @override
  State<StatefulWidget> createState() => DetailsScreenState();
}

/// The state for DetailsScreen
class DetailsScreenState extends State<DetailsScreen> {
  int _counter = 0;

  @override
  Widget build(BuildContext context) {
    if (widget.withScaffold) {
      return Scaffold(
        appBar: AppBar(
          title: Text('Details Screen - ${widget.label}'),
        ),
        body: _build(context),
      );
    } else {
      return ColoredBox(
        color: Theme.of(context).scaffoldBackgroundColor,
        child: _build(context),
      );
    }
  }

  Widget _build(BuildContext context) {
    return Center(
      child: Column(
        mainAxisSize: MainAxisSize.min,
        children: <Widget>[
          Text('Details for ${widget.label} - Counter: $_counter',
              style: Theme.of(context).textTheme.titleLarge),
          const Padding(padding: EdgeInsets.all(4)),
          TextButton(
            onPressed: () {
              setState(() {
                _counter++;
              });
            },
            child: const Text('Increment counter'),
          ),
          const Padding(padding: EdgeInsets.all(8)),
          if (widget.param != null)
            Text('Parameter: ${widget.param!}',
                style: Theme.of(context).textTheme.titleMedium),
          const Padding(padding: EdgeInsets.all(8)),
          if (widget.extra != null)
            Text('Extra: ${widget.extra!}',
                style: Theme.of(context).textTheme.titleMedium),
          if (!widget.withScaffold) ...<Widget>[
            const Padding(padding: EdgeInsets.all(16)),
            TextButton(
              onPressed: () {
                GoRouter.of(context).pop();
              },
              child: const Text('< Back',
                  style: TextStyle(fontWeight: FontWeight.bold, fontSize: 18)),
            ),
          ]
        ],
      ),
    );
  }
}]
```

</details>


### Flutter Doctor output

<details open><summary>Doctor output</summary>

```console
[[√] Flutter (Channel stable, 3.19.6, on Microsoft Windows [Version 10.0.22631.3447], locale en-IL)
[√] Windows Version (Installed version of Windows is version 10 or higher)
[!] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
    X cmdline-tools component is missing
      Run `path/to/sdkmanager --install "cmdline-tools;latest"`
      See https://developer.android.com/studio/command-line for more details.
    X Android license status unknown.
      Run `flutter doctor --android-licenses` to accept the SDK licenses.
      See https://flutter.dev/docs/get-started/install/windows#android-setup for more details.
[√] Chrome - develop for the web
[!] Visual Studio - develop Windows apps (Visual Studio Community 2022 17.8.3)
    X Visual Studio is missing necessary components. Please re-run the Visual Studio installer for the "Desktop development with C++" workload, and include these components:
        MSVC v142 - VS 2019 C++ x64/x86 build tools
         - If there are multiple build tool versions available, install the latest
        C++ CMake tools for Windows
        Windows 10 SDK
[√] Android Studio (version 2022.2)
[√] VS Code (version 1.89.0)
[√] Connected device (3 available)
[√] Network resources

! Doctor found issues in 2 categories.]
```

</details>