sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: Camera2D stops scrolling if physics interpolation is enabled at runtime
Labels: enhancement,topic:rendering

### Tested versions

Reproducible in dev 216b3302

### System information

Godot v4.4.dev (7d645fbea) - Windows 11 (build 22631) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6636) - AMD Ryzen 7 5800X3D 8-Core Processor (16 threads)

### Issue description

If physics interpolation is initially disabled, and then enabled at runtime, Camera2D stops updating any scrolling, and will only do so if you force it via `force_update_scroll()`. Even though the camera's position updates, the scrolling does not.

https://github.com/user-attachments/assets/2203e82f-ddd5-41fe-823c-228543ef34b6


### Steps to reproduce

- Have `physics/common/physics_interpolation` disabled in Project Settings
- Call `get_tree().set_physics_interpolation_enabled(true);` at some point during runtime

Workaround is to call `force_update_scroll()` on the Camera2D every frame in `_process()`.

### Minimal reproduction project (MRP)

[PhysicsLerpCameraIssue.zip](https://github.com/user-attachments/files/18325692/PhysicsLerpCameraIssue.zip)
Repository: flutter
Issue: Migrate Flutter's Skia Gold instances to spanner
Labels: team-infra
Repository: godot
Issue: [Godot 4.3-4.4beta1] GPUParticle2D spawned out of camera zoom does not animate correctly
Labels: bug,topic:2d,topic:particles

### Tested versions

Reproducible in 4.3 - 4.4beta1, Windows + Linux, AMD and Nvidia

### System information

(Forward+) Godot 4.3 - 4.4beta1, Windows 11, Linux KDE NEON, AMD and Nvidia gpu

### Issue description

Creating particles out of screen does not play alpha animations correctly. The example and the video shows how creating particles inside the camera zoom animate OK (fade until disappear), but when creating outside camera zoom, they "just start animating late, and then disappear"

https://www.youtube.com/watch?v=S5k2E4AQg24&ab_channel=FrancoGast%C3%B3nPellegrini

### Steps to reproduce

In general:
1. Spawn particles outside camera
2. wait some seconds so the animation progress
3. find the particles outside the camera, and see the problem

Using the project attached:
1. right click to spawn 5 GPU Particles
2. zoom out (scroll wheel) to see the 4 particles spawned outside the camera
3. animation get broken 

### Minimal reproduction project (MRP)

[bug-gpu-particle-2d.zip](https://github.com/user-attachments/files/18445744/bug-gpu-particle-2d.zip)
Repository: godot
Issue: Property completion can't be filtered
Labels: bug,topic:gdscript,topic:editor,usability

### Tested versions

4.4 dev7

### System information

W10

### Issue description

`tween_property()` method provides completion for property names. The problem is that you can't search for a property.

https://github.com/user-attachments/assets/8902e3a0-8684-430f-a74c-e288d105d6ba

As soon as you type something, the completion popup switches to properties of the current object instead of property names. If you try to start with quote, the completion disappears completely.

### Steps to reproduce

1. Add this code in a script
```GDScript
func _ready() -> void:
	var tw := create_tween()
	tw.tween_property($icon, 
```
($icon is a Sprite2D)
2. Try to filter a property in autocompletion popup

### Minimal reproduction project (MRP)

N/A
Repository: kubernetes
Issue: Fix message formatting in AttachDetach controller on VA status error
Labels: kind/bug,sig/storage,needs-triage

### What happened?

Attachdetach Controller records events on a PVC when errors occur:
 * https://github.com/kubernetes/kubernetes/blob/c3f3fdc1aa62002a58bec1141fe69e86bbb27491/pkg/volume/util/operationexecutor/operation_generator.go#L315

The message is logged with `Eventf`, however a single string is passed to the `messageFmt` argument. This treats a message (which may potentially contain format characters that should be treated literally) as a format string. This can result in incorrectly formatted messages, depending on the error message. This is problematic for CSI, as error messages are propagated up from the CSI driver, and presented on a VolumeAttachment resource as a status message. This can result in an event with special characters being replaced by `!!(MISSING)`.

### What did you expect to happen?

Expected error message to be printed as string literal, not format string.

### How can we reproduce it (as minimally and precisely as possible)?

Reproduction requires configuring a CSI driver to emit a particular error message that includes special characters interpreted as golang string format characters on `ControllerPublish` RPC.

### Anything else we need to know?

_No response_

### Kubernetes version

<details>

```console
1.30
```

</details>


### Cloud provider

<details>
GCP
</details>


### OS version

<details>

```console
# On Linux:
$ cat /etc/os-release
# paste output here
$ uname -a
# paste output here

# On Windows:
C:\> wmic os get Caption, Version, BuildNumber, OSArchitecture
# paste output here
```

</details>


### Install tools

<details>

</details>


### Container runtime (CRI) and version (if applicable)

<details>

</details>


### Related plugins (CNI, CSI, ...) and versions (if applicable)

<details>

</details>
Repository: terminal
Issue: Want to disable mouse selection and copy function in Windows terminal
Labels: Issue-Feature,Needs-Triage,Needs-Tag-Fix

### Description of the new feature

windows terminal can not use SetConsoleMode ~ENABLE_QUICK_EDIT_MODE  to disable mouse selection.

### Proposed technical implementation details

_No response_
Repository: PowerToys
Issue: copy text fail
Labels: Issue-Bug,Needs-Triage,Needs-Team-Response

### Microsoft PowerToys version

0.87.1

### Installation method

Microsoft Store

### Running as admin

Yes

### Area(s) with issue?

General

### Steps to reproduce

![Image](https://github.com/user-attachments/assets/736e6de0-b2c0-4311-9052-81b9e5adc40f)


### ✔️ Expected Behavior

_No response_

### ❌ Actual Behavior

_No response_

### Other Software

_No response_
Repository: terminal
Issue: Windows API GetConsoleScreenBufferInfo() does not return expected values
Labels: Issue-Bug,Needs-Author-Feedback,Needs-Triage,No-Recent-Activity

### Windows Terminal version

Windows Console Host 

### Windows build number

_No response_

### Other Software

_No response_

### Steps to reproduce

In windows 11 console host (not windows terminal), F11 go to full screen, Use CTRL+Mouse Wheel zoom in/out, there is an issue: Windows API GetConsoleScreenBufferInfo() returns realtime dwSize and srWindow values, not following windows font scaling operation. F11 again, the expected values have returned.

### Expected Behavior

GetConsoleScreenBufferInfo() return realtime values

### Actual Behavior

GetConsoleScreenBufferInfo() return old values until hit F11 key
Repository: godot
Issue: Text editor undo/redo representation is very inefficient and slow, and can only store 1024 keypresses by default, also causes bugs
Labels: enhancement,discussion,topic:gui,performance

### Tested versions

4.4dev7 but also many other versions of 4.x like 4.3 betas

### System information

Godot v4.3.beta2 - Windows 10.0.19045 - GLES3 (Compatibility) - AMD Radeon RX 6800 (Advanced Micro Devices, Inc.; 32.0.12033.1030) - AMD Ryzen 5 7600X 6-Core Processor (12 Threads)

### Issue description

When multiple keypress actions are combined into a single logical "operation" in the undo/redo history, rather than being combined into a single undo/redo history item, they're associated together by adding flags to the first and last sub-operations that make up that one undo/redo operation.

This means that single characters have their own whole entire linked list item and that undoing large actions is slow. (In my video below you can see a visible delay when undoing one particularly large typing operation. That is not a recording artifact; it is how slow the undo actually is.) This also makes it easier for old inputs to fall off the back of the undo/redo stack, which has a length limit of 1024 by default, and when this happens, buggy stuff happens. For example, redoing after undoing doesn't undo the whole logical operation but rather only a single sub-operation. This is because the oldest accessible sub-operation lacks the "first sub-operation in complex operation" flag.

Consecutive sub-operations of the same type should be combined into a single undo/redo list entry as they are created (and not just when the complex meta-operation is finished/committed).

Ideally, the system of matching flags for detecting complex operations should be removed entirely or reworked into something else (like a 'multi-operation' operation type, maybe); it is just a bad idea and makes it too easy for undo/redo stack manipulations (e.g. removing the oldest operation) to cause bugs.

### Steps to reproduce

Write a lot of text into the text editor (at least 1024 characters), then try undoing it all. Example:

https://github.com/user-attachments/assets/eda86934-f1fe-4ca7-8f5f-68e7b978c3e8


### Minimal reproduction project (MRP)

N/A, editor bug
Repository: ollama
Issue: I/O error on POST request for "http://localhost:11434/v1/chat/completions\
Labels: bug,needs more info

### What is the issue?

error infomation:
{
  "timestamp": "2025-01-07T01:02:47.506+00:00",
  "status": 500,
  "error": "Internal Server Error",
  "trace": "org.springframework.web.client.ResourceAccessException: I/O error on POST request for \"http://localhost:11434/v1/chat/completions": Read timed out\",
  "message": "I/O error on POST request for \"http://localhost:11434/v1/chat/completions": Read timed out"
}
It works fine when I use the old version, but I have this problem when I update to 0.5.4. When using the 0.5.4 version, it works fine in the console, when I use the web for api calls, this problem occurs


### OS

macOS

### GPU

Apple

### CPU

Apple

### Ollama version

0.5.4
Repository: yt-dlp
Issue: How to download videos from SnapChat without watermark?
Labels: site-enhancement,triage

### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE

- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field

### Checklist

- [X] I'm asking a question and **not** reporting a bug or requesting a feature
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://github.com/yt-dlp/yt-dlp#update-channels))
- [X] I've searched [known issues](https://github.com/yt-dlp/yt-dlp/issues/3766) and the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar questions **including closed ones**. DO NOT post duplicates
- [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue)

### Please make sure the question is worded well enough to be understood

How to download videos from SnapChat without watermark?

yt-dlp -f "bv*[ext=mp4]+ba[ext=m4a]/b[ext=mp4] / bv*+ba/b" --output "%(title)+.100B_[%(id)s].%(ext)s" https://www.snapchat.com/spotlight/W7_EDlXWTBiXAEEniNoMPwAAYeHRncnFycnhzAZQykON-AZQykMAxAAAAAQ
[SnapchatSpotlight] Extracting URL: https://www.snapchat.com/spotlight/W7_EDlXWTBiXAEEniNoMPwAAYeHRncnFycnhzAZQykON-AZQykMAxAAAAAQ
[SnapchatSpotlight] W7_EDlXWTBiXAEEniNoMPwAAYeHRncnFycnhzAZQykON: Downloading webpage
[info] W7_EDlXWTBiXAEEniNoMPwAAYeHRncnFycnhzAZQykON: Downloading 1 format(s): 0
[download] Destination: Spotlight Snap_[W7_EDlXWTBiXAEEniNoMPwAAYeHRncnFycnhzAZQykON].mp4
[download] 100% of    1.56MiB in 00:00:00 at 5.90MiB/s
![123456](https://github.com/user-attachments/assets/86f84bb6-12eb-49fa-81e9-4254c4786e84)


### Provide verbose output that clearly demonstrates the problem

- [X] Run **your** yt-dlp command with **-vU** flag added (`yt-dlp -vU <your command line>`)
- [ ] If using API, add `'verbose': True` to `YoutubeDL` params instead
- [ ] Copy the WHOLE output (starting with `[debug] Command-line config`) and insert it below

### Complete Verbose Output

_No response_
Repository: ollama
Issue: [Model request] alea-institute/kl3m-003-3.7b
Labels: model request

https://huggingface.co/alea-institute/kl3m-003-3.7b
https://www.kl3m.ai/

KL3M is a family of language models claimed to be trained on clean, legally-permissible data. It has obtained the [Fairly Trained L-Certification](https://www.fairlytrained.org/certifications). `kl3m-003-3.7b` is the latest available model of that family.

A similar model, `kl3m-004`, is expected to be released in Q1 2025.
Repository: godot
Issue: [4.3 stable] Android gradle build export error
Labels: bug,platform:android,needs testing,topic:export

### Tested versions
Godot 4.3.stable

### System information

Ubuntu 24 Godot4 v4.3stable

### Issue description

I am facing this error "execution failed for task ' processdebugresources" while exporting to android with gardle build .... I Don't know what's the reason I installed all sdk java sdk properly..but still facing this error...

### Steps to reproduce

![Image](https://github.com/user-attachments/assets/72047245-90e3-4320-9672-8667fd3fd721)


### Minimal reproduction project (MRP)
Repository: deno
Issue: fmt(css): Break custom tailwindcss class
Labels: bug,deno fmt

Version: Deno 2.1.4

`ease-[cubic-bezier(0.4,0,0.1,1)]` is a class name.
Therefore, if we include spaces, it will not be recognized as a class name.
`deno fmt` formats the name and includes spaces.

Before formatting
```css
.ease-custom {
  @apply ease-[cubic-bezier(0.4,0,0.1,1)];
}
```
After
```css
.ease-custom {
  @apply ease-[cubic-bezier(0.4, 0, 0.1, 1)];
}
```
Repository: ollama
Issue: dolphin3 template doesn't support tools
Labels: model request

The blurb for the new [dolphin3](https://ollama.com/library/dolphin3) model mentions "function calling" but the template doesn't support it. Replacing it with the template from llama3.1 (the base model) seems to work fine.
Repository: PowerToys
Issue: [Run] Shell JsonStorage saving multiple times
Labels: Issue-Bug,Needs-Triage

### Microsoft PowerToys version

0.87.1

### Installation method

GitHub

### Running as admin

No

### Area(s) with issue?

PowerToys Run

### Steps to reproduce

JsonStorage for the shell plugin saves multiple times when changing non-shell related settings.

1. Change a non-shell related setting
2. See logs that JsonStorage saved twice

### ✔️ Expected Behavior

save only when a shell related setting is changed, and only save once.

### ❌ Actual Behavior

![Image](https://github.com/user-attachments/assets/a44dbdf9-ede5-4918-a9af-2d4f9df0d7b9)

```
[2025-01-07 13:49:01.5395] [INFO] [D:\a\_work\1\s\src\modules\launcher\PowerLauncher\SettingsReader.cs::69]
Settings were changed. Read settings.

[2025-01-07 13:49:01.5549] [INFO] [D:\a\_work\1\s\src\modules\launcher\PowerLauncher\SettingsReader.cs::89]
Successfully read new settings. retryCount=1

[2025-01-07 13:49:01.5549] [INFO] [D:\a\_work\1\s\src\modules\launcher\Wox.Infrastructure\Storage\JsonStorage`1.cs::141]
Saving cached data at <C:\Users\User\AppData\Local\Microsoft\PowerToys\PowerToys Run\Settings\Plugins\Microsoft.Plugin.Shell\ShellPluginSettings.json>

[2025-01-07 13:49:01.5549] [INFO] [D:\a\_work\1\s\src\modules\launcher\PowerLauncher\SettingsReader.cs::69]
Settings were changed. Read settings.

[2025-01-07 13:49:01.5549] [INFO] [D:\a\_work\1\s\src\modules\launcher\PowerLauncher\SettingsReader.cs::89]
Successfully read new settings. retryCount=1

[2025-01-07 13:49:01.5549] [INFO] [D:\a\_work\1\s\src\modules\launcher\Wox.Infrastructure\Storage\JsonStorage`1.cs::141]
Saving cached data at <C:\Users\User\AppData\Local\Microsoft\PowerToys\PowerToys Run\Settings\Plugins\Microsoft.Plugin.Shell\ShellPluginSettings.json>

```

### Other Software

_No response_
Repository: ollama
Issue: Using the Ollama 0.5.4 will cause the pull progress to decrease instead of increase.
Labels: bug,networking

### What is the issue?

Hi! I created a CPU Instance in HPC-AI.com to pull llama3.3:70b-instruct-fp16 and store it in Shared HighSpeedStorage for subsequent inference in the GPU Instance.

The Ollama version installed in the CPU Instance is 0.5.4, as shown below:

![截圖 2025-01-07 13 50 02](https://github.com/user-attachments/assets/0367b5ad-fcda-4372-844a-72fb5eae9145)

However, when I pulled the model in CPU Instance, I found that the pull progress decreased instead of increasing, as shown in the following two figures.

![截圖 2024-12-26 14 06 11](https://github.com/user-attachments/assets/b6787d06-3e4c-42a8-a8c5-94363affe9d7)
![截圖 2024-12-26 14 19 26](https://github.com/user-attachments/assets/1f8da0cf-70c9-4a0c-a8f2-0d2a635b46dc)

After discussions with HPC-AI.com's technical advisors, HPC-AI.com said there were no issues with their infrastructure, as shown below:

![截圖 2025-01-07 13 44 04](https://github.com/user-attachments/assets/7d2a9dd1-d54e-4da0-9fe8-5e21f08f1b37)
![截圖 2025-01-07 13 44 45](https://github.com/user-attachments/assets/d72402c3-942f-4fde-8b3f-60b40cb1a6b5)
![截圖 2025-01-07 13 45 14](https://github.com/user-attachments/assets/f93b96d3-3b03-4c07-a1a9-7f887a9dd555)
![截圖 2025-01-07 13 45 28](https://github.com/user-attachments/assets/0bab93cd-ac56-4a68-a37e-ee6e4276ce64)

I tried to pull llama3.3:70b-instruct-fp16 locally. The pull progress was normal and continued to increase. There was no problem of decreasing the pull progress, as shown in the following two figures.

![截圖 2024-12-31 11 28 45](https://github.com/user-attachments/assets/0c7472dd-d392-432b-81cb-8b962568e41f)
![截圖 2024-12-31 11 29 17](https://github.com/user-attachments/assets/d3f4ac10-725a-41ef-978b-3b1c0d2a1bf3)

But the Ollama version installed locally is 0.3.14

![截圖 2025-01-07 13 49 13](https://github.com/user-attachments/assets/cda54846-389f-4a62-8672-28596559234e)

I'm wondering if this is a known bug in Ollama 0.5.4?

Looking forward to your reply, thanks.

### OS

Linux

### GPU

Nvidia

### CPU

Intel

### Ollama version

0.5.4
Repository: langchain
Issue: DOC: advanced RAG Retrieval (Reranking, Hierarchical, etc) in Databricks
Labels: 🤖:docs

### URL

_No response_

### Checklist

- [x] I added a very descriptive title to this issue.
- [x] I included a link to the documentation page I am referring to (if applicable).

### Issue with current documentation:

I wish to perform advanced RAG using langchain, in Databricks. In the documentation, they tell how to use the vector endpoint url, and index stored in catalogs. But I could not find any advanced RAG algos that are easily implemented in Databricks. Can you please advise me on a step-wise documentation on how I can proceed with this task?

I would appreciate if we can implement advanced RAG with minimum reliance on catalogs and endpoints, but rather langchain-exclusive tools that make stuff easier to do

### Idea or request for content:

Seperate sections- each with a advanced rag technique, and how to use that in Databricks with minimum reliance on catalogs and endpoints, but rather langchain-exclusive tools that make stuff easier to do.
Repository: excalidraw
Issue: Arrow does not stay in place when moving around in group
Labels: bug

Before moving in group
![Image](https://github.com/user-attachments/assets/c5222c2b-4e0c-44fa-80df-477f01dcd288)

After moving the group around, some arrows detach themself and reattach to nothing
![Image](https://github.com/user-attachments/assets/047a848d-5ba9-4ec6-8382-203e2b6cb3fa)

Another example, the further I zoom out and moving the group, the worse it gets
https://github.com/user-attachments/assets/95b23aa2-54ac-4b3c-99e0-e23d2bf56155
Repository: tauri
Issue: [feat] PDF generation programmatically 
Labels: type: feature request

### Describe the problem

Current web APIs doesn't have simple way to generate pdf from the current webpage.
3rd party libraries doesn't work well - font issues, or some doesn't preserve text selection.
The webview's built in html -> pdf render works best but requires user interaction after 'window.print`

### Describe the solution you'd like

It will be useful to be able to convert the current page (html to pdf) programmatically by leveraging webview's APIs in wry
Since there's no option in js to save the page as pdf

### Alternatives considered

_No response_

### Additional context

- Webview2 https://weblog.west-wind.com/posts/2024/Mar/26/Html-to-PDF-Generation-using-the-WebView2-Control
- Wkwebview https://digitalbunker.dev/how-to-create-pdf-from-wkwebview/
- Webkit2gtk https://stackoverflow.com/questions/9420494/gtkwebkit-save-html-to-pdf
- Android https://stackoverflow.com/questions/26841501/save-pdf-from-webview-on-android
Repository: rust
Issue: DllMain is never run when given stdcall decorated export
Labels: A-linkage,O-windows,C-bug,needs-triage,A-dynamic-library

I'm creating a Windows DLL in an admittedly goofy fashion: I have an executable that links a DLL and imports `DllMain`, using stdcall decorations (so in reality it's looking for `_DllMain@12`).  This causes the DllMain function to not actually run when the DLL is linked.  I made a dummy DllMain function that just returns `false` to prevent the linking program from running, making it obvious that my code is running, but the program is starting successfully.  It's worth noting that I'm running into this when testing out replacing a C DLL with a new, Rust-based DLL.  My C version natively exports `_DllMain@12`

Using the common wisdom of using `#[no_mangle]` on `DllMain`, it is failing to link with my executable because it does not export `_DllMain@12`.  When modifying the executable to import `DllMain`, my own DllMain function runs, causing the program to fail to start (as intended, in this test case).

When testing with a program that instead uses `LoadLibrary()`, my code will run in both cases, indicating that there's different behavior for a DLL being linked and loaded programmatically.  I'm not an expert on how DLLs are loaded, but it seems like there's an entrypoint function that is run when the DLL is linked, and the entrypoint will only run DllMain when its symbol is specifically `DllMain` instead of the also valid `_DllMain@12`.

I tried this code:

```rust
#[unsafe(export_name = "_DllMain@12")]
pub extern "stdcall" fn DllMain(_hinst_dll: usize, _fdw_reason: u32, _lp_reserved: usize) -> i32 {
    0
}
```
(crate-type is set to `cdylib`)

I expected to see this happen: When the DLL is linked, the program fails due to DllMain returning `false`

Instead, this happened: The DLL links successfully, with DllMain seemingly returning `true`

### Meta
<!--
If you're using the stable version of the compiler, you should also check if the
bug also exists in the beta or nightly versions.
-->

`rustc --version --verbose`:
```
$ rustc --version --verbose
rustc 1.83.0 (90b35a623 2024-11-26)
binary: rustc
commit-hash: 90b35a6239c3d8bdabc530a6a0816f7ff89a0aaf
commit-date: 2024-11-26
host: x86_64-pc-windows-msvc
release: 1.83.0
LLVM version: 19.1.1
```