Repository: godot
Issue: gui_input not working correctly at launch on 3.5.0 and 3.5.1
Labels: bug,topic:gui

### Godot version

3.5.0

### System information

GLES3 Android

### Issue description


![image](https://user-images.githubusercontent.com/116676123/197857123-80321280-bfec-400c-997b-c06aca5dd913.png)

when removing Emulate Mouse from touch to be able to do things like swipe, pinch on mobile and manage multitouch
godot 3.4.5
propagatation of  gui_input is working correctly through the parents of TextureRect

10-25 14:29:28.702  4816  4903 I godot   : OnGuiInput El TextureRect4 InputEventScreenTouch : index=0, pressed=true, position=(46, 59)
10-25 14:29:28.702  4816  4903 I godot   : OnGuiInput El VBoxContainer InputEventScreenTouch : index=0, pressed=true, position=(46, 263)
10-25 14:29:28.702  4816  4903 I godot   : OnGuiInput El ScrollContainer InputEventScreenTouch : index=0, pressed=true, position=(46, 263)
10-25 14:29:28.702  4816  4903 I godot   : OnGuiInput El Control InputEventScreenTouch : index=0, pressed=true, position=(46, 263)

godot 3.5.0 and 3.5.1 
the textureRect doesnt catch the event InputEventScreenTouch, just the ScrollContainer does and it doesnt even propagate it to his parents just after we start the game

Ligne 59: 10-25 14:32:46.939  5578  5675 I godot   : OnGuiInput El ScrollContainer InputEventScreenTouch : index=0, pressed=true, position=(69, 404)
Ligne 63: 10-25 14:32:46.980  5578  5675 I godot   : OnGuiInput El ScrollContainer InputEventScreenDrag : index=0, position=(66, 404), relative=(-3, 0), speed=(0, 0)
Ligne 64: 10-25 14:32:46.997  5578  5675 I godot   : OnGuiInput El ScrollContainer InputEventScreenDrag : index=0, position=(64.889336, 406.221313), relative=(-1.110664, 2.221313), speed=(0, 0)
Ligne 65: 10-25 14:32:47.023  5578  5675 I godot   : OnGuiInput El VBoxContainer InputEventScreenDrag : index=0, position=(63, 407), relative=(-1.889336, 0.778687), speed=(0, 0)
Ligne 69: 10-25 14:32:47.039  5578  5675 I godot   : OnGuiInput El TextureRect7 InputEventScreenDrag : index=0, position=(61.940983, 1.118042), relative=(-1.059017, 2.118042), speed=(-46.83577, 33.957626)

if we spam the touch, after multiple touch it start to work correctly

10-25 14:37:33.108  6237  6330 I godot   : OnGuiInput El TextureRect3 InputEventScreenDrag : index=0, position=(62, 40.905945), relative=(0, -5.173904), speed=(-38.177647, -703.705383)
10-25 14:37:33.108  6237  6330 I godot   : OnGuiInput El VBoxContainer InputEventScreenDrag : index=0, position=(62, 176.905945), relative=(0, -5.173904), speed=(-38.177647, -703.705383)
10-25 14:37:33.108  6237  6330 I godot   : OnGuiInput El ScrollContainer InputEventScreenDrag : index=0, position=(62, 176.905945), relative=(0, -5.173904), speed=(-38.177647, -703.705383)
10-25 14:37:33.108  6237  6330 I godot   : OnGuiInput El Control InputEventScreenDrag : index=0, position=(62, 176.905945), relative=(0, -5.173904), speed=(-38.177647, -703.705383)


### Steps to reproduce

start the game click and drag or click and release on textureRect which is inside a vboxContainer which is inside a scrollContainer


### Minimal reproduction project

[test_guiInput.zip](https://github.com/godotengine/godot/files/9863163/test_guiInput.zip)