sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: flutter
Issue: Improve handling of a moved Visual Studio installation
Labels: tool,platform-windows,a: desktop,a: build,P2,team-windows,triaged-windows

```
# 13697 @ donglufei in E:\test\flutter\flutter_widget [10:22:53]
$ flutter doctor -v
[✓] Flutter (Channel stable, 3.3.10, on Microsoft Windows [版本 10.0.22000.1455], locale zh-CN)
    • Flutter version 3.3.10 on channel stable at D:\scoop_user_apps\apps\flutter\current
    • Upstream repository https://github.com/flutter/flutter.git
    • Framework revision 135454af32 (5 weeks ago), 2022-12-15 07:36:55 -0800
    • Engine revision 3316dd8728
    • Dart version 2.18.6
    • DevTools version 2.15.0

[✓] Android toolchain - develop for Android devices (Android SDK version 33.0.1)
    • Android SDK at D:\scoop_user_apps\apps\android-sdk\current
    • Platform android-33-ext4, build-tools 33.0.1
    • ANDROID_HOME = D:\scoop_user_apps\apps\android-sdk\current
    • Java binary at: D:\scoop_user_apps\apps\android-studio\current\jre\bin\java
    • Java version OpenJDK Runtime Environment (build 11.0.13+0-b1751.21-8125866)
    • All Android licenses accepted.

[✓] Chrome - develop for the web
    • CHROME_EXECUTABLE = D:\scoop_user_apps\apps\googlechrome\current\chrome.exe

[✓] Visual Studio - develop for Windows (Visual Studio Community 2022 17.4.4)
    • Visual Studio at D:\wingetApps\VisualStudioCommunity2022
    • Visual Studio Community 2022 version 17.4.33213.308
    • Windows 10 SDK version 10.0.22000.0

[✓] Android Studio (version 2022.1)
    • Android Studio at D:\scoop_user_apps\apps\android-studio\current
    • Flutter plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/9212-flutter
    • Dart plugin can be installed from:
      🔨 https://plugins.jetbrains.com/plugin/6351-dart
    • Java version OpenJDK Runtime Environment (build 11.0.13+0-b1751.21-8125866)

[✓] Proxy Configuration
    • HTTP_PROXY is set
    • NO_PROXY is 127.0.0.1;localhost;::1
    • NO_PROXY contains localhost
    • NO_PROXY contains ::1
    • NO_PROXY contains 127.0.0.1

[✓] Connected device (2 available)
    • Windows (desktop) • windows • windows-x64    • Microsoft Windows [版本 10.0.22000.1455]
    • Chrome (web)      • chrome  • web-javascript • Google Chrome 109.0.5414.75

[✓] HTTP Host Availability
    • All required HTTP hosts are available

• No issues found!

# 13697 @ donglufei in E:\test\flutter\flutter_widget [10:24:20]
$ flutter run -d windows
Launching lib\main.dart on Windows in debug mode...
CMake Error at CMakeLists.txt:3 (project):
  Generator

    Visual Studio 17 2022

  could not find specified instance of Visual Studio:

    C:/Program Files/Microsoft Visual Studio/2022/Community


Building Windows application...
Exception: Unable to generate build files

# 13697 @ donglufei in E:\test\flutter\flutter_widget [10:26:51] C:1
```
Repository: PowerToys
Issue: keyboard manager afffects touch pad
Labels: Issue-Bug,Product-Keyboard Shortcut Manager

### Microsoft PowerToys version

0.66

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

Keyboard Manager

### Steps to reproduce

I have remapped my ctrl (left) to caps and caps to ctrl (left)
and i use magic trackpad 2 as a mouse (touch pad)

when i click 3button (mid click mapped in windows system) turning on keyboard manager remapping,
it opens windows DISPLAY project slide turning on or off caps lock.

turning off keyboard manager fix this issue.

### ✔️ Expected Behavior

mid button when touch 3 points

### ❌ Actual Behavior

windows display project slide and toggle capslock

### Other Software

_No response_
Repository: flutter
Issue: Add option to expand SliverAppBar when status bar or the app bar is tapped
Labels: c: new feature,platform-ios,framework,f: scrolling,f: cupertino,c: proposal,P3,team-ios,triaged-ios

Many iOS apps now will expand a hidden/collapsed SliverAppBar when the status bar is tapped (before scrolling to the top) or at least expand when a collapsed sliver app bar is tapped.  

Would be a useful feature to add, on an optional basis ideally
Repository: vscode
Issue: Allow line specific word wrap toggling
Labels: feature-request,editor-wrapping

<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->

<!-- Describe the feature you'd like. -->

VSCode is becoming the de facto markdown editor for most devs, but it's wildly jarring to have some of the wider markdown elements be wrapped, including lists (see #164267) and tables (this issue).

If the editor is too thin, the following table's markdown wraps across lines, and the raw md is awful.

| Folder Name | Location         | Description                                      |
| ----------- | ---------------- | ------------------------------------------------ |
| My Space    | ~\My Space       | The root of **my** folder                        |
| Games       | ~\My Space\Games | All the games and symlinks to game installations |

The raw text of this table when in an editor pane of width 75 looks like the following:

```markdown
1   | Folder Name | Location         | 
    Description                                      |
2   | ----------- | ---------------- | 
    ------------------------------------------------ |
3   | My Space    | ~\My Space       | The root of **my** 
    folder                        |
4   | Games       | ~\My Space\Games | All the games and symlinks to game 
    installations |
```

Similar to how VSCode has the ability to highlight rows and fold them, it would be nice if I could highlight rows and tell VSCode to not wrap the text. When I scroll left/right all the wrapped lines should remain in place, with all the non-wrapped lines scrolling appropriately.

Similar to [language aware word wrapping](164267).
Repository: HelloGitHub
Issue: 【开源自荐】_ DB3 Network
Labels: Rust 项目

## 推荐项目

<!-- 这里是 HelloGitHub 月刊推荐项目的入口，欢迎自荐和推荐开源项目，唯一要求：请按照下面的提示介绍项目。-->


<!-- 点击上方 “Preview” 立刻查看提交的内容 -->


<!--仅收录 GitHub 上的开源项目，请填写 GitHub 的项目地址-->
- 项目地址：https://github.com/dbpunk-labs/db3

<!--请从中选择（C、C#、C++、CSS、Go、Java、JS、Kotlin、Objective-C、PHP、Python、Ruby、Rust、Swift、其它、书籍、机器学习）-->
- 类别：Rust

<!--请用 20 个左右的字描述它是做什么的，类似文章标题让人一目了然 -->
- 项目标题：web3领域里去中心化数据库

<!--这是个什么项目、能用来干什么、有什么特点或解决了什么痛点，适用于什么场景、能够让初学者学到什么。长度 32-256 字符-->
- 项目描述：这是一个web3领域的去中心化数据库，类似firestore的开源替代品，可以帮助前端开发者直接使用typescript快速搭建一个去中心化应用，而无需搭建一个复杂的后端。

<!--令人眼前一亮的点是什么？类比同类型项目有什么特点！-->
- 亮点：去中心化数据库，让web2开发者快速学习切入web3领域，和区块链进行数据交互

- 示例代码：
```/*
|----------------------------|
| use db3js open a database  |
|----------------------------|
*/

// build sign function
const sign = await getSign()

// build database factory
const dbFactory = new DB3Factory({
    node: 'http://127.0.0.1:26659',
    sign,
    nonce
})

// open mydatabase
const db = dbFactory.open("mydatabase")`

```

- 截图：（可选）gif/png/jpg
![image](https://user-images.githubusercontent.com/52193163/212800674-cc5c5b2d-f126-4b0d-8a9c-5e8857d4372a.png)

- 后续更新计划：
兼容indexDB接口
Repository: vscode
Issue: Leaving duplicate workspace nodes When refreshing
Labels: bug,file-explorer,web

Reproduction step:
1. Open `https://vscode.dev/`, then open any project from github, such as `https://vscode.dev/github/yiliang114/vscode`
2. After the file tree is loaded, refresh the page directly without any other operations. 
3. You can see that the data of the file tree has disappeared, leaving only a temporary folder named workspace name, but in fact, there is already a workspace name on tree item.

![bug15](https://user-images.githubusercontent.com/11473889/212802254-b426cd6a-190e-45ad-b665-29e706b0930d.gif)

![image](https://user-images.githubusercontent.com/11473889/212802301-ff1cc655-f3f3-4ba7-a8a1-524d5d5360f8.png)


Version: 1.74.3
Commit: 97dec172d3256f8ca4bfb2143f3f76b503ca0534
User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36
Embedder: vscode.dev

<!-- generated by web issue reporter -->
Repository: stable-diffusion-webui
Issue: [Bug]:  Live Preview is non-functional
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

Recently git-pulled to the master-branch. Everything works fine except for the Live Preview window. Generate button reverts back to orange almost instantaneously after clicked, implying the batch is already finished when I can see in the konsole that it's still generating images. The Interupt and Skip buttons appear fr a split secod and then reverts back to generate way too early regardless of what is being generated, the batch number, resolution, whether its on img2img or txt2img, etc. No live preview appears but the final results will still appear as expected. 

### Steps to reproduce the problem

1. Go to txt2img/txt2img
2. Press Generate
3. Generate button appears too early and live preview does not appear.

See attached video for a reproduction of the bug.

https://user-images.githubusercontent.com/100316723/212816170-9182afc7-1523-42db-88f5-e7e8b661ee5e.mp4



### What should have happened?

A live preview of the image generation process should appear. 

### Commit where the problem happens

e0e80050091ea7f58ae17c69f31d1b5de5e0ae20

### What platforms do you use to access UI ?

Other/Cloud

### What browsers do you use to access the UI ?

Google Chrome

### Command Line Arguments

_No response_

### Additional information, context and logs

I'm using this on a PaperSpace install: 

https://rentry.org/865dy
Repository: pytorch
Issue: InstanceNorm operator support for Vulkan devices
Labels: triaged,module: vulkan

### 🚀 The feature, motivation and pitch

At present, only BatchNorm op is supported for Vulkan drivers. The model file throws an error when using InstanceNorm on a Vulkan device ( Adreno )

### Alternatives

I have replaced InstanceNorm with BatchNorm for the time being

### Additional context

_No response_
Repository: PowerToys
Issue: [File Locksmith] An option to end task all programs that are using a file
Labels: Needs-Triage

### Description of the new feature / enhancement

As the title says, I want to quickly stop all the programs that are using a particular file instead of opening a popup and stopping them one by one.

### Scenario when this would be used?

It will be very useful and convenient.

### Supporting information

_No response_
Repository: three.js
Issue: `WebGPUAttributes._createBuffer()` is extremely slow
Labels: Browser Issue

### Description

`WebGPUAttributes._createBuffer()` is extremely slow because of line WebGPUAttributes.js:128 (copying an array) -- according to profile in https://github.com/mrdoob/three.js/pull/25273#issuecomment-1384921763 it takes about 70% of `WebGPURenderer.compute()` total CPU time (150 ms out of 210 ms in that case). (Tested on Chrome on Windows 10 but I don't expect that copying an array would be much faster on other browsers.)
Not sure if something could be done to mitigate that...

### Reproduction steps

1. Use `WebGPURenderer.compute()`
2. Open Chrome performance profiler
3. See that `WebGPUAttributes._createBuffer()` takes very much time

### Code

N/A

### Live example

N/A

### Screenshots

_No response_

### Version

r149-dev

### Device

Desktop

### Browser

Chrome

### OS

Windows
Repository: pytorch
Issue: "Get Started" tells us to use the anaconda installer for PyTorch 3.x - but this should be python 3.x
Labels: module: binaries,triaged

### 📚 The doc issue

[Anaconda](https://pytorch.org/get-started/locally/#anaconda)
To install Anaconda, you will use the [64-bit graphical installer](https://www.anaconda.com/download/#windows) for PyTorch 3.x.

### Suggest a potential alternative/fix

[Anaconda](https://pytorch.org/get-started/locally/#anaconda)
To install Anaconda, you will use the [64-bit graphical installer](https://www.anaconda.com/download/#windows) for Python 3.x.

Tiny issue (o: hope the feedback helps

cc @seemethere @malfet @osalpekar @atalman @ezyang
Repository: pytorch
Issue: jit.fork stalls multiprocessing dataloader
Labels: oncall: jit,module: dataloader,module: data

### 🐛 Describe the bug

Using `torch.jit.fork` with multiprocessing dataloaders stalls the dataloader.

I would expect one of the following:

1. The dataloader would simply work.
2. An error would result from trying to run `jit.fork` outside of the main process.
3. The documentation would warn of incompatability between `jit.fork` and parallel dataloaders.

Option #2 and/or #3 would probably be most realistic, due to the nature of the `multiprocessing` module.

``` python
import torch as th

def foo(x):
    return x+1

@th.jit.script
def jit_fork_foo(x):
    return th.jit.wait(th.jit.fork(foo, x))

class Dataset(th.utils.data.IterableDataset):
    def __iter__(self):
        while True:
            yield jit_fork_foo(th.tensor([1]))

ds = Dataset()
dl_nomp = th.utils.data.DataLoader(ds, batch_size=2, num_workers=0)
dl_mp = th.utils.data.DataLoader(ds, batch_size=2, num_workers=2)

print("No multiprocessing ", next(iter(dl_nomp))) #returns as expected
print("multiprocessing ", next(iter(dl_mp))) #stalls
``` 

### Versions

```PyTorch version: 1.14.0a0+410ce96
Is debug build: False
CUDA used to build PyTorch: 11.8
ROCM used to build PyTorch: N/A

OS: Ubuntu 20.04.5 LTS (x86_64)
GCC version: (Ubuntu 9.4.0-1ubuntu1~20.04.1) 9.4.0
Clang version: Could not collect
CMake version: version 3.24.1
Libc version: glibc-2.31

Python version: 3.8.10 (default, Nov 14 2022, 12:59:47)  [GCC 9.4.0] (64-bit runtime)
Python platform: Linux-5.4.0-125-generic-x86_64-with-glibc2.29
Is CUDA available: True
CUDA runtime version: 11.8.89
CUDA_MODULE_LOADING set to: LAZY

Nvidia driver version: 470.141.03
cuDNN version: Probably one of the following:
/usr/lib/x86_64-linux-gnu/libcudnn.so.8.7.0
/usr/lib/x86_64-linux-gnu/libcudnn_adv_infer.so.8.7.0
/usr/lib/x86_64-linux-gnu/libcudnn_adv_train.so.8.7.0
/usr/lib/x86_64-linux-gnu/libcudnn_cnn_infer.so.8.7.0
/usr/lib/x86_64-linux-gnu/libcudnn_cnn_train.so.8.7.0
/usr/lib/x86_64-linux-gnu/libcudnn_ops_infer.so.8.7.0
/usr/lib/x86_64-linux-gnu/libcudnn_ops_train.so.8.7.0
HIP runtime version: N/A
MIOpen runtime version: N/A
Is XNNPACK available: True

Versions of relevant libraries:
[pip3] numpy==1.24.1
[pip3] pytorch-quantization==2.1.2
[pip3] torch==1.14.0a0+410ce96
[pip3] torch-tensorrt==1.3.0a0
[pip3] torchtext==0.13.0a0+fae8e8c
[pip3] torchvision==0.15.0a0
```

cc @EikanWang @jgong5 @wenzhe-nrv @sanchitintel @SsnL @VitalyFedyunin @ejguan @NivekT
Repository: godot
Issue: Missing functions on Vector{2,3,4} types
Labels: enhancement,topic:core

### Godot version

4.0beta11

### Issue description

This seems small enough that I don't have to report separate issues or file a proposal. I noticed that the following functions are missing (at least from the [latest docs](https://docs.godotengine.org/en/latest/) and from the `extension_api.json`):

- `Vector2::inverse()` (exists on `Vector3` and `Vector4`)
- `Vector4::limit_length()` (exists on `Vector2` and `Vector3`)
- `Vector4::move_toward()` (exists on `Vector2` and `Vector3`)
- `Vector{2,3,4}i::distance_squared_to()` (they have `length_squared()`, and `Vector{2,3,4}` do have `distance_squared_to()`)

Their absence is probably just an oversight, since they could all easily be implemented and could make sense in certain niche situations.
Repository: flutter
Issue: PluginUtilities.getCallbackHandle and tree-shaking
Labels: engine,c: proposal,P3,customer: swiss,team-engine,triaged-engine

Current implementation (and documenation) of [`PluginUtilities.getCallbackHandle`](https://api.flutter.dev/flutter/dart-ui/PluginUtilities/getCallbackHandle.html) does not respect the concept of tree-shaking and consequently causes problems in release builds whenever it is used, especially when it is used as an implementation detail. 

`PluginUtilities.getCallbackHandle` expects that any static function in a Dart application can be uniquely identified by a tuple `(libraryUri, className, functionName)`, meaning that it expects to be able to convert any static function tear-off into such tuple and then expects to be able to look up the same tear-off by doing reflective access through Dart VM C API. 

While this does work reliably in debug (JIT) mode, this is not guaranteed to work in release (AOT) mode. Release mode requires that any reflectively accessed program element (library, method, class, function) is annotated with `@pragma('vm:entry-point')`. Program elements not annotated as entry points might be shaken from the resulting binary or at least will be evicted from lookup dictionaries, making reflective access to them impossible. 

This introduces discrepancy between release/profile and debug modes, which leads to obscure crashes like this one: 

- https://github.com/flutter/flutter/issues/118565 

Ultimately this means at the very least we need to ensure that any function passed to `PluginUtilities.getCallbackHandle` is annotated with `@pragma('vm:entry-point')`. We need to update documentation to make this requirement absolutely clear. Note that this needs to be applied transitively: e.g. if state restoration code is using `PluginUtilities.getCallbackHandle` under the hood we need to document that some specific function needs to be annotated.

Dart VM has a flag which enforces the presence of `entry-point` annotations on any reflectively accessed element (`--verify_entry_points`). This flag was not turned on by default because it was breaking Flutter applications - I think we need to turn it on because the applications which hit those asserts are broken anyway (/cc @mkustermann) 

Long term Flutter needs to redesign the implementation of `PluginUtilities.getCallbackHandle` to avoid this problem. One possible direction is described in https://github.com/flutter/flutter/issues/94571 by @ds84182.  

A potential Dart language level solution requires some way to enforce const-ness of the parameter value. I have submitted language level proposal here: https://github.com/dart-lang/language/issues/2776

/cc @goderbauer @mkustermann @chinmaygarde @zanderso
Repository: animate.css
Issue: suggestion about Documentation
Labels: feature request,WIP

### Is your feature request related to a problem? Please describe.

Can the Documentation support more language。Add a button on the home page to select the language.

### Describe the solution you'd like.

Nothing

### Describe alternatives you've considered.

If you accept my suggestion，I can help translate the Documentation into Chinese

### Additional Context

_No response_
Repository: tensorflow
Issue: Add warning in `Dataset.shuffle` for silent data leakage
Labels: stat:awaiting tensorflower,type:bug,comp:data,TF 2.11

 ### Issue Type

Documentation Feature Request

Add a pitfall warning in the docs of "tf.data.Dataset", where the `shuffle` method using together with `reshuffle_each_iteration=True` (which is **True by default**) might lead to validation data leakage.

### Tensorflow Version

2.9, 2.10, 2.11

### Issue description

Using shuffle method with `reshuffle_each_iteration=True`, followed by take/skip methods to generate train/test/validation sets could lead to validation/test data leaking into the training set (as **the full dataset is shuffled after each epoch**, which undergoes yet another split and therefore the perimeter between training and validation sets is broken).

### Standalone code to reproduce the issue

```python
dataset = tf.data.Dataset.from_tensor_slices((features, labels))
dataset = dataset.shuffle(buffer_size=BUFFER_SIZE)             # "reshuffle_each_iteration" is True by default
dataset = dataset.batch(BATCH_SIZE)

train_dataset = dataset.take(TRAIN_BATCH_SIZE)
val_dataset = dataset.skip(TRAIN_BATCH_SIZE)

model.fit(train_dataset, validation_data=val_dataset, batch_size=BATCH_SIZE, epochs=EPOCHS)
```

### Pitfall analysis

This data leakage is **dangerously silent** for the following reason:

In the [Dataset doc](https://www.tensorflow.org/api_docs/python/tf/data/Dataset) under the `shuffle` method, it reads:

> shuffle(
>     buffer_size, seed=None, reshuffle_each_iteration=None, name=None
> )

where the `reshuffle_each_iteration=None` is **super misleading**, as it be easily misinterpreted that reshuffled is off by default (**which is not true at all**).

The shuffle method, which called `shuffle_op._shuffle`:
https://github.com/tensorflow/tensorflow/blob/4dacf3f368eb7965e9b5c3bbdd5193986081c3b2/tensorflow/python/data/ops/dataset_ops.py#L1472-L1473
  
which then called `_ShuffleDataset`:
  https://github.com/tensorflow/tensorflow/blob/b756c44e3f3ed52ccb4f05736569b95f4481eea0/tensorflow/python/data/ops/shuffle_op.py#L25-L32
  
which finally init the class `_ShuffleDataset`:
https://github.com/tensorflow/tensorflow/blob/b756c44e3f3ed52ccb4f05736569b95f4481eea0/tensorflow/python/data/ops/shuffle_op.py#L35-L50

has the following dangerous definition:
```
if reshuffle_each_iteration is None:
      reshuffle_each_iteration = True
```

As a result, the default `reshuffle_each_iteration is None` would be interpreted to `reshuffle_each_iteration = True` (which is truly unexpected).
Repository: godot
Issue: Multimesh shadows break when setting instance positions in shader
Labels: discussion,documentation,topic:shaders,topic:3d

### Godot version

4.0 beta 12

### System information

Windows 11, GTX 1060, Vulkan

### Issue description

![Screenshot_20230117_113525](https://user-images.githubusercontent.com/48716911/212874236-1ebc12db-7b27-4ab3-93eb-9791e32670ef.png)

Very interesting glitch. Offsetting the instances with camera position in vertex shader causes this. See code in the screenshot.
Without the camera offset, only glitch left is the shadows turning on/off based on camera angle.

### Steps to reproduce

- Create multimesh
- Add a shader to the mesh
- Offset the vertices with camera position

### Minimal reproduction project

N/A
Repository: vscode
Issue: Diff/Merge Editor: Improve Horizontal Scrolling
Labels: feature-request,diff-editor

![](https://user-images.githubusercontent.com/2931520/212882144-3a2bfabd-76ea-43ae-b6a0-3e7987089bc5.gif)

It would be better if I wouldn't have to switch to the other scrollbar to see the entire content.
This could be achived by setting the width to the maximum width of both editors.
Repository: stable-diffusion-webui
Issue: [Bug]: Not working with xformers
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

When running the UI with python launch.py --xformers, i get the following error when generating an image:

```
RuntimeError: shape '[8192, 1, 5]' is invalid for input of size 2621440
```

The error do not occure without the --xformers flag

### Steps to reproduce the problem

1. launch with python launch.py --xformers
2. Use model 2.1 v 7689
3. Generate an image

### What should have happened?

The model should have runned smoothly with xformers

### Commit where the problem happens

38b7186e6e3a4dffc93225308b822f0dae43a47d

### What platforms do you use to access UI ?

Linux

### What browsers do you use to access the UI ?

Google Chrome

### Command Line Arguments

```Shell
python launch.py --xformers
```


### Additional information, context and logs

_No response_
Repository: create-react-app
Issue: all api calls are failed in production build
Labels: needs triage

Hello! When i run build server with command npm run build and serve -s build to check production version of my app, i get errors of all api requests.This is really strange thing cause other developers of my team haven't such problem! I do it first time and partly don't understand what is the problem in?