sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: electron
Issue: [Feature Request]: Add support to automatically accept/decline bluetooth permissions which started to appear in macOS Big Sur
Labels: enhancement :sparkles:,component/bluetooth

**Preflight Checklist**

* [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
* [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE_OF_CONDUCT.md) that this project adheres to.
* [x] I have searched the issue tracker for a feature request that matches the one I want to file, without success.


**Problem Description**

Starting from Mac OS 11.0.1, Big Sur, Apple introduces explicit Bluetooth authorization. Because of that our Electron app is requesting Bluetooth permissions even if we are not using Bluetooth in our app at all.

Based on my understanding Electron already have a way how to control permissions but bluetooth is not supported currently. https://www.electronjs.org/docs/api/session#sessetpermissionrequesthandlerhandler. AFAIK this function is using Chrome permissions API which is also not supporting bluetooth permissions yet https://developer.chrome.com/docs/extensions/mv2/declare_permissions/#manifest.

Please correct my expectations if they're incorrect.




**Proposed Solution**

'ses.setPermissionRequestHandler(handler)' should support bluetooth permissions if possible.

**Alternatives Considered**

I can also think about having some boolean flag to specify if app needs bluetooth or not, but usage of current API via 'setPermissionRequestHandler(handler)' is probably much better.


**Additional Information**

_No response_
Repository: youtube-dl
Issue: ABC iView 1080p support
Labels: geo-restricted

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## Description

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Hi,
It seems that ABC iview has begun uploading their content in 1080p, but haven't made it publicly available yet. It is, however, possible to find a 1080p HLS link for videos that support it. If you change the url of the master playlist from:
`http://iviewhls-i.akamaihd.net/i/playback/_definst_/_video/nc2/NC2114H001S00MA1D1_20210122222405_,4500000,3000000,1500000,1000000,650000,500000,220000,.mp4.csmil/master.m3u8`
To:
`http://iviewhls-i.akamaihd.net/i/playback/_definst_/_video/nc2/NC2114H001S00MA1D1_20210122222405_,6000000,4500000,3000000,1500000,1000000,650000,500000,220000,.mp4.csmil/master.m3u8`

Then 1080p playlist links will be displayed in the m3u8 file (provided the video is available in 1080p.)

I'm hopeless at coding, so if someone could figure out how to get the abc iview extractor to insert the additional ,6000000 in the playlist url, that'd be amazing.

Cheers
Repository: flutter
Issue: [webview_flutter] Black Screen on Vivo devices on first run
Labels: e: device-specific,engine,a: platform-views,p: webview,package,P2,team-engine,triaged-engine

My app will be black when I open the web for the first time, but it will disappear when I click or open the app for the second time.Strangely, it only appears in a certain version of a certain brand, such as vivo X20.

A special log will be printed before the problem occurs

2021-01-26 11:11:14.699 31077-31448/com.app.companyE/chromium: [ERROR:service_manager.cc(156)] Connection InterfaceProviderSpec prevented service: content_renderer from binding interface: blink::mojom::BudgetService exposed by: content_browser

android version:8.1.0
devices:vivo x20
webview_flutter:1.0.7
flutter_version:1.22.2

It open the demo of flutter_webview doesn't play black screen.(maybe by chance.) also , click the black sreen ,webview can receive the click events or press the home key to return to the background and open it again the black screen will disapper.if you click the button on webview when it is black screen,
The button will be triggered , black screen will disappear.

```
Doctor summary (to see all details, run flutter doctor -v):
[âˆš] Flutter (Channel stable, 1.22.2, on Microsoft Windows
    [Version 6.1.7601], locale zh-CN)
[âˆš] Android toolchain - develop for Android devices (Android SDK
    version 29.0.2)
[âˆš] Android Studio (version 4.0)
[!] Android Studio (version 4.1.0)
    X Flutter plugin not installed; this adds Flutter specific
      functionality.
    X Dart plugin not installed; this adds Dart specific
      functionality.
[!] VS Code, 64-bit edition (version 1.18.0)
    X Flutter extension not installed; install from
      https://marketplace.visualstudio.com/items?itemName=Dart-C
      ode.flutter
[âˆš] Connected device (1 available)

! Doctor found issues in 2 categories.
```
Repository: vscode
Issue: View actions disappear when clicking "..."
Labels: bug,workbench-views

In the Outline, click "..."

![TO_UPLOAD](https://user-images.githubusercontent.com/5047891/105838190-0e23de00-5fd0-11eb-845b-53caa6411ade.gif)
Repository: flutter
Issue:  Add the ability to use C# and .NET libraries in flutter cross Platform.
Labels: c: new feature,engine,dependency: dart,c: proposal,P3,team-engine,triaged-engine



## Use case
I am working for a Big industrial Company, we are trying to build an application for OPC-UA Communication.  For that we need some C# backend to use OPC-UA libs...   it would be great to have such a powerful language with libraries in the backend of an fluttter app running...  Otherwise i have to find an other framework.


## Proposal
I would like to use C# logic and data models directly in Flutter apps.
<!--
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     Does this have to be provided by Flutter directly, or can it be provided
     by a package on pub.dev/flutter? If so, maybe consider implementing and
     publishing such a package rather than filing a bug.
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Repository: PowerToys
Issue: Keyboard Manager caps lock still activates sometimes
Labels: Issue-Bug,Product-Keyboard Shortcut Manager

## ℹ Computer information

- PowerToys version: 0.24 Experimental
- PowerToy Utility: Keyboard Manager
- Running PowerToys as Admin: Yes
- Windows build number: [20H2]

## 📝 Provide detailed reproduction steps (if any)

1. Remap caps lock to Ctrl + Alt + A (Todoist Quick add keyboard shortcut) 
2. Caps lock will not activate Ctrl + Alt + A after a while and caps lock will activate instead

### ✔️ Expected result

Caps lock should activate Ctrl + Alt + A every time, effectively, remapping it to Ctrl + Alt + A permanently


### ❌ Actual result

Caps lock will not activate Ctrl + Alt + A after a while and caps lock will activate instead
After being activated, the Ctrl + Alt + A shortcut will work again but my text will be in caps, have to go into powertoys to disable keyboard manager, turn off caps lock and enable keyboard manager again. This disrupts my workflow 

## 📷 Screenshots

![image](https://user-images.githubusercontent.com/74489037/105846814-ae512580-6017-11eb-87de-09fa087ed1d9.png)
Repository: go
Issue: internal/cpu: detect OS support for AVX-512 and CPU support for VAES and VPCLMULQDQ instructions for performance optimization of crypto ciphers
Labels: Proposal,Proposal-Accepted

<!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
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### What version of Go are you using (`go version`)?

<pre>
$ go version 1.15.5 linux/amd64

</pre>

### Does this issue reproduce with the latest release?
yes


### What operating system and processor architecture are you using (`go env`)?

<details><summary><code>go env</code> Output</summary><br><pre>
$ go env

</pre></details>

### What did you do?

<!--
This is a request/proposal for updates to internal/cpu in order to: 1) detect OS support for AVX-512 registers, 2) detect CPU support for AVX-512 VAES and VPCLMULQDQ crypto acceleration instructions.
I-->



### What did you expect to see?

Detect OS support for AVX-512 registers, detect CPU support for AVX-512 VAES and VPCLMULQDQ instructions.

### What did you see instead?
AVX-512 OS support and VAES crypto instructions are not currently supported in Go. We have developed proposed patches for go v1.15.5 for internal/cpu: check OS support for AVX-512 registers and check cpu registers for presence of VAES and VPCLMULQDQ, set flags accordingly.  The patches will be contributed and submitted to the Go Gerrit for review.

References:
1. https://www.tomshardware.com/news/intel-10nm-xeon-ice-lake-sp-sunny-cove-core-architecture
2. https://www.intel.com/content/dam/www/public/us/en/documents/manuals/64-ia-32-architectures-software-developer-instruction-set-reference-manual-325383.pdf
Repository: flutter
Issue: Proposal Refactor Scroll To Top iOS (non-breaking)
Labels: c: new feature,platform-ios,framework,f: scrolling,f: cupertino,customer: crowd,c: proposal,P3,fyi-design,team-framework

## Use case

Right now the ios feature _scroll to top when statusbar tap_ is handled inside the Scaffold widget and it only works for the PrimaryScrollController created by it. While this works some times is causing problems #35050: 

- CupertinoTabBars that have a scrollview for each tab will contain the same `scrollController` so it will have multiple clients and therefore all tabviews will scroll to top every time.
- Scaffold expands to fill the max constraints while some widgets(ios modal sheet, dialogs) would prefer to have scroll to top and not expanded.
- Not implemented for CupertinoTabBar when tab on an item #62327
- Nested Scaffolds #33484 #70165

Other Related issues:  #19732 #24777 

## Proposal

To Handle the scroll to top with Actions and Intents very similar to how [ScrollInent](https://api.flutter.dev/flutter/widgets/ScrollIntent-class.html) is already implemented. 

I made an example here: https://codepen.io/jamesblasco/pen/yLamaLa


The idea would be that the WidgetApp handles all the scroll to top from itself. All taps inside the ios statusbar would be handled from there and the Action would scroll the closer scrollview to the primaryFocus, similar to how the ScrollInent is handled for the keyboard arrows.

This way the "scroll to top"
 - won't depend on any widget (Scaffold or CupertinoPageScaffold and the missing ones)
 - will work for any scrollable
 - can be implemented for each CupertinoTabBar item. 
 - works as default (like any ios app)
 - can be overridden to disable it in specific situations (eg Gmail app's drawer, Twitter app)

If this is considered I would be happy to help and create a design doc.
Repository: opencv
Issue: Compiling Opencv 4.5.1 on Jetson Xavier NX with VFPV3 enabled
Labels: question (invalid tracker),category: build/install,incomplete

##### System information (version)
- OpenCV => 4.5.1
- Operating System / Platform => Ubuntu 18.04 Jetson Xavier NX Jetpack 4.4.1 L4T 32.4.4
- Compiler => Opencv Source Install 

##### Detailed description

I'm trying to compile opencv from source for Jetson NX, i'm using this cmake configuration:
`cmake 	-D WITH_CUDA=ON \
	-D ENABLE_PRECOMPILED_HEADERS=OFF \
	-D CUDA_ARCH_BIN="7.2" \
	-D CUDA_ARCH_PTX="" \
      	-D WITH_V4L=ON \
	-D ENABLE_FAST_MATH=ON \
	-D CUDA_FAST_MATH=ON \
	-D WITH_CUBLAS=ON \
	-D OPENCV_EXTRA_MODULES_PATH=../../opencv_contrib-4.5.1/modules \
	-D WITH_GSTREAMER=ON \
	-D WITH_GSTREAMER_0_10=OFF \
	-D WITH_QT=ON \
	-D WITH_OPENGL=ON \
	-D WITH_LIBV4L=ON \
	-D WITH_V4L=ON \
	-D BUILD_opencv_python2=ON \
	-D BUILD_opencv_python3=ON \
	-D BUILD_TESTS=OFF \
	-D BUILD_PERF_TESTS=OFF \
	-D BUILD_EXAMPLES=OFF \
	-D CMAKE_BUILD_TYPE=RELEASE \
	-D CMAKE_INSTALL_PREFIX=/usr/local ..`

However i'm getting this error:
`CMake Error at cmake/OpenCVCompilerOptimizations.cmake:546 (message):
  Required baseline optimization is not supported: VFPV3
  (CPU_BASELINE_REQUIRE=;VFPV3)
Call Stack (most recent call first):
  cmake/OpenCVCompilerOptions.cmake:293 (include)
  CMakeLists.txt:614 (include)
`
Jetson should support this instruction set, what am i doing wrong? ( I tried on a raspberry pi and configuration was successful ) 

##### Issue submission checklist

  - [ X ] I checked the problem with documentation, FAQ, open issues,
       forum.opencv.org, Stack Overflow, etc and have not found solution
   <!--
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   * OpenCV issue tracker: https://github.com/opencv/opencv/issues?q=is%3Aissue
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 - [ X ] I updated to latest OpenCV version and the issue is still there
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Repository: storybook
Issue: Add Blazor support
Labels: feature request,compatibility with other tools,has workaround

**Is your feature request related to a problem? Please describe**
I am frustrated when I cannot use Storybook for blazor development as it is a tool I am used to using and would like to keep using as we move to blazor. Without a tool like Storybook, my development workflow is more tedious and error prone. 

**Describe the solution you'd like**
I would like to be able to build components in blazor and use them in Storybook. 

**Describe alternatives you've considered**
We’ve investigated building our own framework in blazor to allow us to do this level of dev/testing however it was deemed not reasonable when such tools like Storybook exist. I would really prefer to not rebuild Storybook in blazor. 

**Are you able to assist to bring the feature to reality?**
yes, I can however I may need help. 

**Additional context**
#11380
Repository: flutter
Issue: HitTestBehavior.opaque documentation is wrong
Labels: framework,d: api docs,f: gestures,P2,team-framework,triaged-framework

docs say
https://github.com/flutter/flutter/blob/fc9addb88b5262ce98e8f39b0eefa6fa9be2ca6a/packages/flutter/lib/src/rendering/proxy_box.dart#L146-L160

but the actual behavior seems to be like what @Hixie said in here
https://github.com/flutter/flutter/issues/18450#issuecomment-397372078
> opaque just means the entire size of the gesture detector is the hit region, it doesn't stop the child from being hit. To block hits on children use an IgnorePointer or AbsorbPointer.

upd: this differs from https://github.com/flutter/flutter/issues/18450 as mine does not propose any additional explanations, but rather solely states that the current docs are wrong

<details>
<summary>reproducible sample</summary>

```dart
import 'package:flutter/material.dart';

void main() => runApp(
      MaterialApp(
        home: Home(),
      ),
    );

class Home extends StatelessWidget {
  const Home({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Center(
      child: GestureDetector(
        behavior: HitTestBehavior.opaque,
        onTap: () {
          print(1);
        },
        child: Container(
          color: Colors.red,
          width: 50,
          height: 50,
          child: Align(
            child: GestureDetector(
              behavior: HitTestBehavior.opaque,
              onTap: () {
                print(2);
              },
              child: Container(
                width: 25,
                height: 25,
                color: Colors.white,
              ),
            ),
          ),
        ),
      ),
    );
  }
}
```
</details>

logs
```
2
2
2
2
2
2
2
2
2
2
```
Repository: create-react-app
Issue: React Build Images don't show
Labels: needs triage,issue: bug report

So, I have several images on my react App, but, after run the "npm run build" to create an optimization build, the images doesn't appear. Why?
Repository: godot
Issue: Unexpected behavior when setting position of KinematicBody2D with Sync to Physics enabled
Labels: bug,topic:physics

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->

**Godot version:** 
<!-- Specify commit hash if using non-official build. -->
3.2.3.stable

**OS/device including version:** 
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
Arch Linux Kernel 5.10.7-arch1-1
OpenGL ES 2.0 Renderer: GeForce RTX 2070 Super/PCIe/SSE2
OpenGL ES 2.0 Batching: ON


**Issue description:**
<!-- What happened, and what was expected. -->
Here's a video: https://imgur.com/a/bdltzww
All physics bodies are KinematicBody2D's. When enabling **Sync to Physics**, setting the position of the platform seems to only work when the entire position is set to a new vector. Setting the position via separate parts (i.e. setting the x position and the y position separately) seems to ignore the x axis.
Simply put: the platforms should all be going in a circle, but the top right ignores setting the X-part of the vector, and simply goes in a straight line.


**Steps to reproduce:**
I used a parametric equation where the x value of the position of each platform is some multiple of cos(t) and the y value is some multiple of sin(t), where t is continuously increased every frame. You don't need to create the kinematic characters on top of each platform, however, you need to enable Sync to Physics, and set each the x and y parts separately rather than setting the global position of each.



**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
https://github.com/etables/godot-unexpected-behavior-minimalist
Repository: pytorch
Issue: torch.tensor(x) fails inconsistently, assumes 0 index exists in 'Series'
Labels: triaged,module: tensor creation

## 🐛 Bug

When getting a tensor from a pandas dataFrame, the operation works as long as index 0 exists, fails otherwise. 

## To Reproduce

Steps to reproduce the behavior:
```
> import torch
> import pandas as pd
> df = pd.DataFrame([[1],[2],[3]], columns=['A'])
> dfa = df[df['A'] != 2]
> torch.LongTensor(dfa['A'])
tensor([1, 3])

> dfb = df[df['A'] != 1]
> torch.LongTensor(dfb['A'])
---------------------------------------------------------------------------
ValueError                                Traceback (most recent call last)
<ipython-input-21-08f589a68bb0> in <module>
      1 dfb = df[df['A'] != 1]
----> 2 torch.LongTensor(dfb['A'])

ValueError: could not determine the shape of object type 'Series'
```

<!-- If you have a code sample, error messages, stack traces, please provide it here as well -->

## Expected behavior

Consistent failure or success is expected.

## Environment

PyTorch version: 1.8.0a0fb
Is debug build: False
CUDA used to build PyTorch: 9.2.0
ROCM used to build PyTorch: N/A

OS: CentOS Stream 8 (x86_64)
GCC version: (GCC) 8.4.1 20200928 (Red Hat 8.4.1-1)
Clang version: Could not collect
CMake version: Could not collect

Python version: 3.7 (64-bit runtime)
Is CUDA available: False
CUDA runtime version: No CUDA
GPU models and configuration: No CUDA
Nvidia driver version: No CUDA
cuDNN version: No CUDA
HIP runtime version: N/A
MIOpen runtime version: N/A

Versions of relevant libraries:
[pip] Could not collect
[conda] Could not collect



cc @gchanan @mruberry
Repository: terminal
Issue: Detect and disable settings that are disabled by an OS setting
Labels: Help Wanted,Product-Terminal,Issue-Task,Area-SettingsUI

# Description of the new feature/enhancement

There are a few app settings that end up getting ignored if the OS has certain settings:
- Appearance > Theme is ignored if the system is in HC mode
- Appearance > Disable pane animations is disabled if Windows disables all animations
- Profile > Appearance > Enable acrylic is ignored if the system is in HC mode, or the Disable transparency option is enabled
- from #12692: 
  > While turning on Acrylic on the windows terminal if the windows setting Transparancy effects is not turned on (Windows Settings -> Customize -> Colors -> Transparancy effects) the acrylic effect will not take effect. Feedback about this feature should be given to the user while trying to turn acrylic on without this setting on.
  
  



It’d be nice to have an indication when a setting is not going to do anything.  For example, the OS Settings app has these:
![OS Disabled setting 1](https://user-images.githubusercontent.com/11050425/105885436-f8a5b880-5fbd-11eb-9d77-ca112093e8e7.png)
![OS Disabled setting 2](https://user-images.githubusercontent.com/11050425/105885443-fb081280-5fbd-11eb-9097-cdd67ed195c9.png)
Repository: flutter
Issue: [canvaskit] font features stop working after Noto fallbacks are loaded
Labels: a: typography,platform-web,e: web_canvaskit,P2,team-web,triaged-web

Font features stop working after Noto fallbacks are loaded.

## Steps to Reproduce

1. In the engine repo open `lib/web_ui/test/canvaskit/canvas_golden_test.dart` and remove all `skiaFontCollection.debugResetFallbackFonts()` in the file.
2. Run `felt test test/canvaskit/canvas_golden_test.dart`.
3. Observe that the test failed the screenshot tests.

For example, the "old style figures" test should take the following screenshot:

![canvaskit_text_styles_old_style_figures](https://user-images.githubusercontent.com/211513/105885007-6d2c2780-5fbd-11eb-9dcd-a2015f3782c1.png)

Instead, if fails with:

![canvaskit_text_styles_old_style_figures](https://user-images.githubusercontent.com/211513/105885399-f04d7d80-5fbd-11eb-95af-23bbea6a5ca7.png)

This is because a previous test loads CJK Noto fonts. Commenting out the CJK tests causes the font features to start working again.