sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: FXAA causes Fireflies with HDR elements
Labels: discussion,topic:rendering,topic:3d

### Godot version

v4.2.dev.custom_build [7f0b1ac6a]

### System information

Godot v4.2.dev (7f0b1ac6a) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)

### Issue description

HDR Quad
![image](https://github.com/godotengine/godot/assets/50302479/af7dd349-4fc7-4653-9ca2-314951ed0f8b)


SDR Quad
![image](https://github.com/godotengine/godot/assets/50302479/5a4a00f6-0807-4aa3-9435-eb7eda472cfe)

### Steps to reproduce

Open MRP
Change quad Emission texture between 1 and 1000
Observe FXAA causing fireflies

### Minimal reproduction project

[FXAA.zip](https://github.com/godotengine/godot/files/12853845/FXAA.zip)
Repository: react-native
Issue: [ios] TextInput onSubmitEditing not working on 0.72.x, but worked on 0.70 & 0.62
Labels: Platform: iOS,Component: TextInput,Needs: Triage :mag:,Needs: Repro

### Description

We have a chat app that heavily use `<TextInput />`,

on iOS, it was set as multiline={true},  blurOnSubmit={false} as intended, because we want our user to keep keyboard up and can edit multiple lines, hit 'Send' button on keyboard and just send out the content.

Our app has been used in production for some years, multiline={true} +  blurOnSubmit={false}  + onSubmitEditing={...} always working, until we test it on 0.72.x.

For us, 0.72 is a awesome release becaucse the feaute of maintainVisiblePositon feature on android, and some free performace increasement based on our measurement. We hope bring back the onSubmitEditing original behavior as how it works on 0.70 & 0.62.

### React Native Version

0.72.5

### Output of `npx react-native info`

info Fetching system and libraries information...
System:
  OS: macOS 13.4
  CPU: (12) arm64 Apple M2 Max
  Memory: 735.38 MB / 32.00 GB
  Shell:
    version: "5.9"
    path: /bin/zsh
Binaries:
  Node:
    version: 16.19.0
    path: ~/.nvm/versions/node/v16.19.0/bin/node
  Yarn:
    version: 1.22.19
    path: ~/.nvm/versions/node/v16.19.0/bin/yarn
  npm:
    version: 8.19.3
    path: ~/.nvm/versions/node/v16.19.0/bin/npm
  Watchman:
    version: 2023.08.14.00
    path: /opt/homebrew/bin/watchman
Managers:
  CocoaPods:
    version: 1.12.1
    path: /Users/aweffr/.rbenv/shims/pod
SDKs:
  iOS SDK:
    Platforms:
      - DriverKit 22.2
      - iOS 16.2
      - macOS 13.1
      - tvOS 16.1
      - watchOS 9.1
  Android SDK: Not Found
IDEs:
  Android Studio: 2022.1 AI-221.6008.13.2211.9619390
  Xcode:
    version: 14.2/14C18
    path: /usr/bin/xcodebuild
Languages:
  Java:
    version: 11.0.11
    path: /usr/bin/javac
  Ruby:
    version: 2.7.7
    path: /Users/aweffr/.rbenv/shims/ruby
npmPackages:
  "@react-native-community/cli": Not Found
  react:
    installed: 18.2.0
    wanted: 18.2.0
  react-native:
    installed: 0.72.5
    wanted: 0.72.5
  react-native-macos: Not Found
npmGlobalPackages:
  "*react-native*": Not Found
Android:
  hermesEnabled: true
  newArchEnabled: false
iOS:
  hermesEnabled: false
  newArchEnabled: false


### Steps to reproduce

<TextInput multiline={true} blurOnSubmit={false} onSubmitEditing={console.log} />

### Snack, screenshot, or link to a repository

1. How this feature worked on 0.70.12

https://github.com/facebook/react-native/assets/17469534/2801ff0b-121f-45a8-92ad-eaea6b937664


2. How this feature  not working on 0.72.5

https://github.com/facebook/react-native/assets/17469534/7db820dd-f128-44a4-9a9f-230731942d7d
Repository: next.js
Issue: Router.push does not support UC browser or QQ browser
Labels: bug

### Link to the code that reproduces this issue

https://codesandbox.io/p/sandbox/nostalgic-cerf-ryx926

### To Reproduce

1. Open the [Codesandbox](https://codesandbox.io/p/sandbox/nostalgic-cerf-ryx926)
2. Copy the [Link](https://ryx926-3000.csb.app/) to uc browser
3. Click the "click to other page" button
4. Screen show Errors
5. error show <code>undefined is not an object (evaluating 'stream.getReader')</code>

### Current vs. Expected behavior

### Current Behavior
The "click to other page" button is not working but screen show errors . 

### Expected Behavior
it will navigation to test page.

When open the link in chrome, it will be ok.

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
  Platform: linux
  Arch: x64
  Version: #1 SMP PREEMPT_DYNAMIC Sun Aug  6 20:05:33 UTC 2023
Binaries:
  Node: 20.7.0
  npm: 10.1.0
  Yarn: 1.22.19
  pnpm: N/A
Relevant Packages:
  next: 13.5.4
  eslint-config-next: 13.5.4
  react: 18.2.0
  react-dom: 18.2.0
  typescript: 5.2.2
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

App Router

### Additional context

Guess the <code>router.push</code> will trigger the prefetch. ReadableStream.getReader is not support UC Browser or QQ Browser from [caniuse](https://caniuse.com/?search=getReader)

here is  a snapshot
![error](https://cdncc-frontend.caocaokeji.cn/2/marketing-frontend/extra/IMG_4494.PNG.JPG)
Repository: tensorflow
Issue: An example of  `a batched of RaggedTensor(s) with rank 2` as sparse_ids for tf.nn.safe_/embedding_lookup_sparse?
Labels: stat:awaiting tensorflower,type:feature,comp:ops

### Issue type

Feature Request

### Have you reproduced the bug with TensorFlow Nightly?

Yes

### Source

source

### TensorFlow version

2.12

### Custom code

Yes

### OS platform and distribution

_No response_

### Mobile device

_No response_

### Python version

_No response_

### Bazel version

_No response_

### GCC/compiler version

_No response_

### CUDA/cuDNN version

_No response_

### GPU model and memory

_No response_

### Current behavior?

Currently, on the document https://tensorflow.google.cn/api_docs/python/tf/nn/safe_embedding_lookup_sparse?hl=en, it got claimed that `use of RaggedTensors can yield higher performance.`, without concrete examples for showing how to do the work.

An example pls?

### Standalone code to reproduce the issue

```shell
I tried several approaches to feed a batch of RaggedTensor to embedding_lookup operator, all failed with `object has no attribute 'dense_shape'` error, we could explicitly call `.to_sparse` method of RaggedTensor, but again, it comes SparseTensor which could not bring any performance gain, right?

Pls show an example, thx!
```


### Relevant log output

_No response_
Repository: material-ui
Issue: [joy-ui][ButtonGroup] Broken styles with custom button elements
Labels: bug 🐛,component: button,design,package: joy-ui

### Duplicates

- [X] I have searched the existing issues

### Latest version

- [X] I have tested the latest version

### Steps to reproduce 🕹

https://codesandbox.io/s/affectionate-wiles-xzrrzp?file=/Demo.tsx

1. Create custom Button:

```
const A = () => {
  return <Button>hi</Button>;
};
```

2. Use Button in ButtonGroup

```
<ButtonGroup>
  <A />
  <A />
</ButtonGroup>
```

### Current behavior 😯

The borders of the ButtonGroup are not rounded.

### Expected behavior 🤔

The borders of the ButtonGroup should be rounded.

### Context 🔦

_No response_

### Your environment 🌎

@mui/joy 5.0.0-beta.9
Repository: go
Issue: x/mobile: enable to import multiple aar files compiled by gomobile for one Android Studio project
Labels: NeedsInvestigation,mobile

# The goal of this issue
 Intended to fix issuse #56567 

# What do I modify for gomobile 
1. modify mobile/bind/java/Seq.java for extracting the java dependency(common Java dependencies later used for multiple AARs);
2. mkdir a directory named "libs" for storing common java dependencies;
3. modify mobile/cmd/gomobile/bind_androidapp.go to not cover go module in the class.jar of the final aar file.
4. add some descriptions for how to using the new feature.


# Details

more details, please see my fork :  https://github.com/MrKrisYu/mobile
Repository: deno
Issue: Update `Accept` header for JSON modules with network imports
Labels: feat,web

The HTML spec is being updated to use the appropriate fetch destination for JSON modules: https://github.com/whatwg/html/pull/9486, https://github.com/whatwg/fetch/pull/1691

As far as I can tell, the only relevant different for Deno is that now JSON modules are fetched with the `Accept: application/json,*/*;q=0.5` HTTP header rather than `Accept: */*`. My knowledge of Deno's module system is limited, so please somebody else confirm this.
Repository: pytorch
Issue: Issue with torch.distributed.launch
Labels: oncall: distributed,oncall: r2p

### 🐛 Describe the bug

I am trying to run an image colorization code on my VS code, specifically "https://github.com/piddnad/DDColor/tree/master#-news"

I have to train this model on my custom dataset. For which i have followed the steps provided in the repo, which is mainly to change a few things in the .yml file as i have only one GPU while the repo has code with 4 GPUs being used.

the train.sh on repo is: 

_**CUDA_VISIBLE_DEVICES=0,1,2,3 \
python3 -m torch.distributed.launch --nproc_per_node=4 --master_port=3721 basicsr/train.py \
    -opt options/train/train_ddcolor.yml --auto_resume --launcher pytorch**_

i have changed it to:

_**CUDA_VISIBLE_DEVICES=0 python3 -m torch.distributed.launch --nproc_per_node=1 --master_port=1024 basicsr/train.py -opt options/train/train_ddcolor.yml --auto_resume --launcher pytorch**_

i checked the availability of port 1024 and it is available and idle.

but im still getting two prime errors:

**1. [W socket.cpp:663] [c10d] The client socket has failed to connect to [[WPUCTBNVP3W.jdnet.deere.com](http://wpuctbnvp3w.jdnet.deere.com/)]:1024 (system error: 10049 - The requested address is not valid in its context.).**

**2. train.py: error: unrecognized arguments: --local-rank=0
[2023-10-09 15:51:10,033] torch.distributed.elastic.multiprocessing.api: [ERROR] failed (exitcode: 2) local_rank: 0 (pid: 1844) of binary: C:\Program Files\Python310\python.exe**

im unable to find a solution, i dont want to change the codes given on github repo, i want to follow their steps and train the model but im not aware of how to setup connection with an idle socket and my windows machine.

Most solutions online recommend using **torch.run** in place of torch.distributed.launch but that might require me to change a few scripts in the code. 

Hoping to find some guidance as im not well versed with DDP yet.


### Versions

addict
cython
future
lmdb
numpy
opencv-python
Pillow
pyyaml
requests
scikit-image
scipy
tb-nightly
timm
torch>=1.7
torchvision
tqdm
yapf

cc @mrshenli @pritamdamania87 @zhaojuanmao @satgera @rohan-varma @gqchen @aazzolini @osalpekar @jiayisuse @H-Huang @kwen2501 @awgu @penguinwu @dzhulgakov
Repository: godot
Issue: Segmentation Fault Trying to Run v4.1.2
Labels: bug,topic:editor,needs testing,crash

### Godot version

Godot Engine v4.1.2.stable.official.399c9dc39

### System information

Windows 11 Pro

### Issue description

When trying to run v4.1.2-stable it fails with this error

_Godot Engine v4.1.2.stable.official.399c9dc39 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 536.40 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 4070 Ti

Segmentation fault_


Using Godot Engine v4.1.1.stable.official.bd6af8e0e the program starts up as expected.

### Steps to reproduce

Simply attempting to execute both by double clicking and running in a command shell generates the same error.

### Minimal reproduction project

No project, just the executable.
Repository: vscode
Issue: diff editor can't display the deleted whitespace
Labels: bug,diff-editor

![](https://user-images.githubusercontent.com/41773861/274120172-c0c2054a-183c-4285-b762-e6bc311ccc74.png)

[Monaco Editor Repro](https://microsoft.github.io/monaco-editor/playground.html?source=v0.44.0#XQAAAALsCAAAAAAAAABBqQkHQ5NjdMjwa-jY7SIQ9S7DNlzs5W-mwj0fe1ZCDRFc9ws9XQE0SJE1jc2VKxhaLFIw9vEWSxW3yscxE9iXv_7RaxvTpxkYn3V-u8LX9aoCz6W93JdE-E7gNRYqv4Nj7ofd3sXvMZS3Q7wGKETF2-D42O7I090YntPxWt9d12K5UV_q9srnypd5X1Ev9K0G7cE_uET-eWShbYAlqtvFLhMkr8Zjpf2lz7IcwPrM90ALgCW0m_tWQ0ZG7hsZXvKWrbLb2HEv5sQk_XFpQaoo3bDNyEl7rV9LyvjIHefq_X6sfIUc2vhGjO_iQ0NhHESgCQ_6g5sj3F_kCfrqQOvQlpHdzC0l53JYjI5veeKlEPWkPExjo89gu7Y23FAFH4_mIdqWb3oyv2m8E_9tuWkBYQP1aceSzakQgR0DJpObiLWO7W_12e-zrlnV6VRQ_zvzV_bfMiKM7Eul4_zmxWxRNmZEVAUPD25pKbVxpHuUhqaPSy-L-4EI1rwAzfa_UxW3QL8bkxDleyzKmAfsz1gzAfQpZGxB254zHNP0sc6zBiYAcCuMjIOAMS3s_XuXEfi8TWm0yQZOr9Bmqfz-XEbD0Rf22BM_kG8EJ6vZlLHR8V1GxQxc4Ien01Xapsx0p_geWSxTteWJ5LnFY9nuMU3JuGjO9n1ws0YJoWffZ5fYkXonjsTP_RshZcoKi4DdoupXR1_M_Jgtu43jsqvGy1fJ-3u4UaTghEt2wIFxxl-GNALpdUSdRs4Scv41kUHGf0U4KvoYr_1bBiNoHGt4hI6JsSeYTJ-puIV-GsRvT8arLm4VZpsnBKlZx_dV70_VANUHcS_QHQRZDBSBH0HZl5ixTQ2WRmwXxRMKKsb36vHn1d4u04DMlEJ0KI8xZMCyoI3S48PjWTjF8k49geLPdluTGgKaXavqqZSCqXmHd0imlRdRaWr19kYq2WGJz4B6d6fm57Tl4Bd4rfbyxRvD6_1U2bo)

[Does not happen in previous versions](https://microsoft.github.io/monaco-editor/playground.html?source=v0.37.0-dev.20230318#XQAAAALsCAAAAAAAAABBqQkHQ5NjdMjwa-jY7SIQ9S7DNlzs5W-mwj0fe1ZCDRFc9ws9XQE0SJE1jc2VKxhaLFIw9vEWSxW3yscxE9iXv_7RaxvTpxkYn3V-u8LX9aoCz6W93JdE-E7gNRYqv4Nj7ofd3sXvMZS3Q7wGKETF2-D42O7I090YntPxWt9d12K5UV_q9srnypd5X1Ev9K0G7cE_uET-eWShbYAlqtvFLhMkr8Zjpf2lz7IcwPrM90ALgCW0m_tWQ0ZG7hsZXvKWrbLb2HEv5sQk_XFpQaoo3bDNyEl7rV9LyvjIHefq_X6sfIUc2vhGjO_iQ0NhHESgCQ_6g5sj3F_kCfrqQOvQlpHdzC0l53JYjI5veeKlEPWkPExjo89gu7Y23FAFH4_mIdqWb3oyv2m8E_9tuWkBYQP1aceSzakQgR0DJpObiLWO7W_12e-zrlnV6VRQ_zvzV_bfMiKM7Eul4_zmxWxRNmZEVAUPD25pKbVxpHuUhqaPSy-L-4EI1rwAzfa_UxW3QL8bkxDleyzKmAfsz1gzAfQpZGxB254zHNP0sc6zBiYAcCuMjIOAMS3s_XuXEfi8TWm0yQZOr9Bmqfz-XEbD0Rf22BM_kG8EJ6vZlLHR8V1GxQxc4Ien01Xapsx0p_geWSxTteWJ5LnFY9nuMU3JuGjO9n1ws0YJoWffZ5fYkXonjsTP_RshZcoKi4DdoupXR1_M_Jgtu43jsqvGy1fJ-3u4UaTghEt2wIFxxl-GNALpdUSdRs4Scv41kUHGf0U4KvoYr_1bBiNoHGt4hI6JsSeYTJ-puIV-GsRvT8arLm4VZpsnBKlZx_dV70_VANUHcS_QHQRZDBSBH0HZl5ixTQ2WRmwXxRMKKsb36vHn1d4u04DMlEJ0KI8xZMCyoI3S48PjWTjF8k49geLPdluTGgKaXavqqZSCqXmHd0imlRdRaWr19kYq2WGJz4B6d6fm57Tl4Bd4rfbyxRvD6_1U2bo)

*(edited by @hediet)*
Repository: TypeScript
Issue: Document how to use tsconfig-related APIs in the wiki
Labels: Docs

### 🔎 Search Terms

"createProgram" "compiler" "compiler api" "js files createProgram" "js compiler api" "js files compiler" "programmatic compiler js"

### 🕗 Version & Regression Information

Give my project:

```
my-project/
├─ src/
│  ├─ index.js
├─ tsconfig.json
```

The following code:
```js
import ts from 'typescript';

let tsConfigFile = ts.findConfigFile(
  process.cwd(),
  ts.sys.fileExists,
  "tsconfig.json"
);
const { config } = ts.readConfigFile(tsConfigFile, ts.sys.readFile);

const program = ts.createProgram(['src/index.js'], config);

program.getSourceFiles().forEach((sf) => {
  console.log(1, sf.fileName);
});
```

Where `tsconfig.json` looks like:

```json
{
  "compilerOptions": {
    "strict": true,
    "outDir": "./dist-types",
    "target": "ESNext",
    "allowSyntheticDefaultImports": true,
    "moduleResolution": "NodeNext",
    "module": "NodeNext",
    "lib": ["ESNext", "DOM"],
    "declaration": true,
    "emitDeclarationOnly": true,
    "allowJs": true,
    "checkJs": true,
    "skipLibCheck": true,
    "verbatimModuleSyntax": true
  },
  "include": [
    "src/index.js"
  ],
  "exclude": ["node_modules"],
}
```

Outputs:
```
1 /Users/au87xu/cem-typescript-issue/node_modules/typescript/lib/lib.d.ts
1 /Users/au87xu/cem-typescript-issue/node_modules/typescript/lib/lib.es5.d.ts
1 /Users/au87xu/cem-typescript-issue/node_modules/typescript/lib/lib.dom.d.ts
1 /Users/au87xu/cem-typescript-issue/node_modules/typescript/lib/lib.webworker.importscripts.d.ts
1 /Users/au87xu/cem-typescript-issue/node_modules/typescript/lib/lib.scripthost.d.ts
1 /Users/au87xu/cem-typescript-issue/node_modules/typescript/lib/lib.decorators.d.ts
1 /Users/au87xu/cem-typescript-issue/node_modules/typescript/lib/lib.decorators.legacy.d.ts
```

but `src/index.js` is missing from the source files. I feel like this did work in the past, or at least should work on regular js files as well.

### ⏯ Playground Link

n/a

### 💻 Code

```ts
// Your code here
```


### 🙁 Actual behavior

`ts.createProgram` does not include `src/index.js`

### 🙂 Expected behavior

`ts.createProgram` does include `src/index.js`

### Additional information about the issue

_No response_
Repository: vscode
Issue: Diff Editor: Improve Insert Position
Labels: feature-request,diff-editor

![Image](https://github.com/microsoft/vscode/assets/2931520/75fb7e41-799b-423c-80fb-fa0edb46c651)

Maybe just increase the score of `,`?

[Playground Repro](https://microsoft.github.io/monaco-editor/playground.html?source=v0.45.0-dev-20231010#XQAAAAIkAwAAAAAAAABBqQkHQ5NjdMjwa-jY7SIQ9S7DNlzs5W-mwj0fe1ZCDRFc9ws9XQE0SJE1jc2VKxhaLFIw9vEWSxW3yscw29g0FVciAJM8XEuX7Os378jBGtVLkr6ryuhqvky-XZ9Sy0vyFSI1m9lYQpwqOsaKmhydYWIo-9hGbv_4wlPNeADcvL1B17ZIS6n_gGVrE5Zene_F7RC2FcHaUlOgds7byN-mnzRrLYL3XaTISvnyO9ThE8NmyG1R9LXsOolacy_Dxxg_r3ECpeCIgztS0LhRyReALNUPwlNfVQ6jah4Wx6J2c0PrjklRJ6httDuE4Lm6X12HfA6lHC195t4Pe1hpsSqaadOYcqqXby8XYBZZRC2Dry3XWTfob2Ywl1DfT17u5BGHNQ5xzvYBZZcQ0CEFUjeMPPjUEw-1fwUoIFehtSpyjcBnXvWC34a7zXeOamU71TKJaAL2fZCuRMggOw4SIcbrN43xz_PUQbmPbdGWPlx5SeorIHmT52WHfOcoLL5HKCWUjuZMCoFmD5d1GvgNuBdcGtsme2__3bEJ6A)
Repository: next.js
Issue: unable to initialize state via props passed to children of layout
Labels: bug,Navigation

### Link to the code that reproduces this issue

https://github.com/jrnxf/angry-hornet

### To Reproduce

Demo: https://angry-hornet-lawxc3oeh-jrnxf-team.vercel.app/
Detailed Video Explanation: https://www.loom.com/share/9292792f1c8c46f996d05198dc236256

1. I enter my email in a form
2. a server action sets the email in a cookie
3. the submit handler redirects me to the root
4. the cookie value is correct, and passed to an auth provider defined in my layout
5. the value I attempt to initialize state with is correct, but the state is never initialized


### Current vs. Expected behavior

Following the steps above, I would expect to see the values I'm seeing logged actually initialize the state variable. I believe this to be an issue with layouts, because I do not see this issue if I add the providers to the root page instead.

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
  Platform: darwin
  Arch: arm64
  Version: Darwin Kernel Version 22.6.0: Wed Jul  5 22:22:05 PDT 2023; root:xnu-8796.141.3~6/RELEASE_ARM64_T6000
Binaries:
  Node: 18.16.1
  npm: 9.7.2
  Yarn: 1.22.19
  pnpm: 7.9.3
Relevant Packages:
  next: 13.5.5-canary.4
  eslint-config-next: 13.5.4
  react: 18.2.0
  react-dom: 18.2.0
  typescript: 5.2.2
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

App Router, Routing (next/router, next/navigation, next/link)

### Additional context

_No response_
Repository: storybook
Issue: [Bug]: Unable to access env vars in preview.tsx or in Story
Labels: bug,nextjs,sev:S2

### Describe the bug

For technical reasons, I need to pass some environment variables to a Provider, configured in `preview.tsx` decorators.

```tsx
// preview.tsx

export const decorators: Decorator[] = [
  (Story, context) => {
    useTheme({ themeOverride: context.globals.theme })
    const environmentVariables = process.env

    return (
      <div>
        <Providers
          environmentVariables={environmentVariables}
        >
          <Fonts />
          <div>
            <Story />
          </div>
        </Providers>
      </div>
    )
  },
]
```

But, if I add a `console.log(process.env)`, an empty object appears. The same happens if I `console.log` it inside any Story. In the `main.ts` file, consoling `config` gives me the right vars.

What am I doing wrong?

### To Reproduce

[Repro](https://stackblitz.com/edit/github-x3tsyu?file=.storybook%2Fpreview.tsx).

1. added a `.env` file with two vars, one with `STORYBOOK_` prefix, the other without.
2. renamed the `preview.ts` to `preview.tsx` and imported `React`
3. I added the following decorator:
    ```tsx
    decorators: [
      (Story) => {
        console.log(process.env); // returns { }
        return (
          <div>
            <Story />
          </div>
        );
      },
    ],
   ```
4. In `main.ts`, I added:
   ```ts
    env: (config) => {
      console.log(config); // returns { TEST:"test", STORYBOOK_TEST: "storybook test" }
      return { ...config };
    },
   ```
5. In `Button.stories.ts`, I added a `console.log(process.env)` that returns `{ }`

(I tested in Stackblitz and in a local repro)


### System

```bash
System:
    OS: macOS 14.0
    CPU: (10) arm64 Apple M1 Pro
  Binaries:
    Node: 18.17.0 - ~/.cache/fnm_multishells/94920_1696933691864/bin/node
    Yarn: 1.22.19 - ~/.yarn/bin/yarn
    npm: 9.6.7 - ~/.cache/fnm_multishells/94920_1696933691864/bin/npm
  Browsers:
    Chrome: 117.0.5938.149
    Safari: 17.0
  npmPackages:
    @storybook/addon-essentials: ^7.5.0-alpha.5 => 7.5.0-alpha.5
    @storybook/addon-interactions: ^7.5.0-alpha.5 => 7.5.0-alpha.5
    @storybook/addon-links: ^7.5.0-alpha.5 => 7.5.0-alpha.5
    @storybook/addon-onboarding: ^1.0.8 => 1.0.8
    @storybook/blocks: ^7.5.0-alpha.5 => 7.5.0-alpha.5
    @storybook/nextjs: ^7.5.0-alpha.5 => 7.5.0-alpha.5
    @storybook/react: ^7.5.0-alpha.5 => 7.5.0-alpha.5
    @storybook/testing-library: ^0.2.2 => 0.2.2
```


### Additional context

_No response_