Repository: godot
Issue: Godot4.4dev7: Still spams loading messages
Labels: bug,topic:core

### Tested versions

v4.4.dev7.mono.official [46c8f8c5c]

### System information

Windows11, Ubuntu

### Issue description

I have already reported this problem to https://github.com/godotengine/godot/issues/99535. and https://github.com/godotengine/godot/pull/99667
And according to the Godot4.4dev7 release notes it should be fixed, but loading messages are still being generated unnecessarily.

https://godotengine.github.io/godot-interactive-changelog/#4.4-dev7
![Image](https://github.com/user-attachments/assets/3b1b6056-2f46-4d41-8726-5716dc780a87)


## Initial loaded the project looks good
```
Godot Engine v4.4.dev7.mono.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
Loading resource: C:/Users/mikes/AppData/Local/Godot/editor_doc_cache-4.4.res
--- Debug adapter server started on port 6006 ---
--- GDScript language server started on port 6005 ---
Loaded system CA certificates
Loading resource: res://test/ResourceLoadTest.tscn
Loading resource: res://test/resource_load_test.gd

```

## Run the test scene, you can see using 'load' spams the messages
```
Running: D:/development/Godot_v4.4-dev7_mono_win64/Godot_v4.4-dev7_mono_win64.exe
 %s --path
 %s D:/development/workspace/issues/verbose_reload_messages
 %s --remote-debug
 %s tcp://127.0.0.1:6007
 %s --editor-pid
 %s 17892
 %s --position
 %s 2624,372
 %s res://test/ResourceLoadTest.tscn
Generated 'res://test/ResourceLoadTest.tscn' preview in 9566 usec
Godot Engine v4.4.dev7.mono.official.46c8f8c5c - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Devices:
  #0: NVIDIA NVIDIA GeForce RTX 4070 Ti - Supported, Discrete
Optional extension VK_EXT_astc_decode_mode not found
Optional extension VK_EXT_debug_marker not found
- Vulkan Variable Rate Shading supported:
  Pipeline fragment shading rate
  Primitive fragment shading rate
  Attachment fragment shading rate, min texel size: (16, 16), max texel size: (16, 16), max fragment size: (4, 4)
- Vulkan multiview supported:
  max view count: 32
  max instances: 134217727
- Vulkan subgroup:
  size: 32
  min size: 32
  max size: 32
  stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_ANY_HIT_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR, STAGE_TASK_NV, STAGE_MESH_NV
  supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD, FEATURE_PARTITIONED_NV
  quad operations in all stages
Vulkan 1.3.289 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4070 Ti
Startup PSO cache (3.1 MiB)
Using "winink" pen tablet driver...
Creating VMA small objects pool for memory type index 1
Shader 'CanvasSdfShaderRD' (group 0) SHA256: 77e45c1369b65f0b1756b806d9083ba7ea67c39eba4c61c8658234e08087ab99
Shader 'SkeletonShaderRD' (group 0) SHA256: 87a41572ba7d291323acf772c9d484c833bfae57743206ebaa69f753f0545d5a
Shader 'SortShaderRD' (group 0) SHA256: 471f5da1ee4a6b21b56b35a0a6a0c7b2fd2209f54ac37665ef4f60749dc03356
Shader 'ParticlesShaderRD' (group 0) SHA256: 5d52df901ee444a19f0ccc4541f8ba8dc2d32b5e681e8dc02f2f235448ec100a
Shader 'ParticlesCopyShaderRD' (group 0) SHA256: 2bba87c2af154e36421c5303527840e84b1f64c328b1c48001972ba199e5cb36
Shader 'CanvasShaderRD' (group 0) SHA256: f83d8068413a45cea6e2b5f546b7ba81ae9e042a37e56866e10dcc51b81661d7
Shader 'CanvasOcclusionShaderRD' (group 0) SHA256: 474a127c1342c166158ee6e498e73bdccb349f06c7e54e2552a4f05f02e66f09
Shader 'ClusterRenderShaderRD' (group 0) SHA256: 10486f3b6e58b4dd6351c8a22163a0959da681181f3d91f9b35b21c18af7bbad
Shader 'ClusterStoreShaderRD' (group 0) SHA256: ba2c6bb6486d0065d10feda088721b1ff49a7455afea50c160d59a5e730bd632
Shader 'ClusterDebugShaderRD' (group 0) SHA256: 0fc3a4145fb0593b7979ef24e96686868f96991310c620653f5a5c10d6a8bd58
Shader 'SceneForwardClusteredShaderRD' (group 0) SHA256: 1bb11d7a68ceae2e4dcb410d31f63d2d6e82d7e7a77fe2b04591cb9fd30184ee
Shader 'SceneForwardClusteredShaderRD' (group 1) SHA256: f5398f5ee40ec9181e6b7a32f1fb76bfcdf58fe6bc342df8891c0be2dc431c2e
Shader 'SceneForwardClusteredShaderRD' (group 2) SHA256: 4ca2d5609dc74e4e4c336da247e22619f80c877a2f61b1dfc9cffe6d8f17c8b4
Shader 'SceneForwardClusteredShaderRD' (group 3) SHA256: 1ccb74095cf52d34013a88568b9a8ad7527e0a288446a0c152549f3bf8b8518e
Shader 'BestFitNormalShaderRD' (group 0) SHA256: 8ffb22cb537ee4bfd09822c4623c161b33abec186400688d957654c43b13bad5
Shader 'ResolveShaderRD' (group 0) SHA256: 4c97907291c0ed83c1c9eaa9ddb6d555eb75e67d586dcef0368e8df55eddc35b
Shader 'TaaResolveShaderRD' (group 0) SHA256: fa9b4c3566ab6d2b0727b54ff9b4289ae3e7c24d25fc7eadd2dc7c131119dc5a
Shader 'Fsr2DepthClipPassShaderRD' (group 0) SHA256: 6c10a12c0d4664f94cb70b55e4d6948f6040cd68a3c063b9b421c0f7e53204cd
Shader 'Fsr2ReconstructPreviousDepthPassShaderRD' (group 0) SHA256: 900e471f384febf63669ecb37c4d78dc514bf2173a97333d1a19cc51fc66a1e9
Shader 'Fsr2LockPassShaderRD' (group 0) SHA256: 5562de0986b602167f7e26a8a4e4bf2c371477729ce2ccfe8583672c58a2c813
Shader 'Fsr2AccumulatePassShaderRD' (group 0) SHA256: 045b9c553940ce1e6107eda0ae48c9afce3d0e2ac1663e32fe0888d7ab6526a7
Shader 'Fsr2RcasPassShaderRD' (group 0) SHA256: 891e22cd1d088ddeb9cdbfbce896d6948a0656462542c4d2b70ee85c69366419
Shader 'Fsr2ComputeLuminancePyramidPassShaderRD' (group 0) SHA256: 282792f9816f8833afe70dd7db442fed7b8c59c72bd4264670f29c2a08e1bfbd
Shader 'Fsr2AutogenReactivePassShaderRD' (group 0) SHA256: a75408a3af2db56d20e213dfbd4c91ede902ba861921d8f2262b8e1d30240a7c
Shader 'Fsr2TcrAutogenPassShaderRD' (group 0) SHA256: 846e5bbb1aa3971873d711b0bfb4c593b2aad02dcf3aa098e328786e9ba38c23
Shader 'SsEffectsDownsampleShaderRD' (group 0) SHA256: 5074a5a1bd50cbe5082d34cdc45cc61526a273c2dafde2214f004205c659da92
Shader 'SsilShaderRD' (group 0) SHA256: 0a88985faa4e43dd8c8b68812be9ef19eb851e2c5715107b4c32fcac16eba76d
Shader 'SsilImportanceMapShaderRD' (group 0) SHA256: 4b1bf2803bc67dba51ac662987cef6c51e8cc0cc48435b0fc75392f8bfab622b
Shader 'SsilBlurShaderRD' (group 0) SHA256: 424b9696d111595d6837a686c6d0f7f90eb5529d5b53739fd7d0d74b2756adc5
Shader 'SsilInterleaveShaderRD' (group 0) SHA256: bf9990758208c4453ad9d0919b0d016c5a8e349d249d0ba191beadca252d0571
Shader 'SsaoShaderRD' (group 0) SHA256: 6b55b1b4ecb762c287449423e3cfbb7e00eda47ac8698ee4c7002ae18aef3f2c
Shader 'SsaoImportanceMapShaderRD' (group 0) SHA256: dcf4410044aaaffada8757132c706b4a3465bfde49077d3e80f87de6442b1376
Shader 'SsaoBlurShaderRD' (group 0) SHA256: af82da4ed5d9bcfbcf01b6b2317dd537a9c0995f709f7cdafc8ebebb455c8fe0
Shader 'SsaoInterleaveShaderRD' (group 0) SHA256: ad5de6d3542ac078185a843939802a82f0a5b2e1cafb294397acf6ecf10af3aa
Shader 'ScreenSpaceReflectionScaleShaderRD' (group 0) SHA256: e6ee3f0b6bb7f7197d5122cd0caee7863de96e02450b6fd92aa837305fce7a82
Shader 'ScreenSpaceReflectionShaderRD' (group 0) SHA256: 90333cfa89267fa907fcdb4f7d2108a6d560f2bf1ce588c376111004d68b2f05
Shader 'ScreenSpaceReflectionFilterShaderRD' (group 0) SHA256: 8389baba6db0b301fd1c9f9fa1044cd91ce2412cce119e75c9f73398dbf577cd
Shader 'SubsurfaceScatteringShaderRD' (group 0) SHA256: 7e9c783f6cdee7982815c8e029846782471ba69582ed951b6a10397c019a249a
Shader 'SkyShaderRD' (group 0) SHA256: 06629b95fdf2956224d7ba4b404c10f27474d080dd7ab1b6bccf212c7bdc44fe
Shader 'VoxelGiShaderRD' (group 0) SHA256: 1ac508c0080394ecbab0cf258d9f1f121e978085163972e48cb9d59d10ac10b4
Shader 'VoxelGiDebugShaderRD' (group 0) SHA256: f94e88a3595bad778ba61976dcd95755a1038ef6dfbc7ba9e15d465a5514e359
Shader 'SdfgiPreprocessShaderRD' (group 0) SHA256: 65a90da4cdbb95286777fe99c404de14a8e4808fbe3dc30d70a652d19d3b4159
Shader 'SdfgiDirectLightShaderRD' (group 0) SHA256: 74f7612cee95e0401167a45d973f8e7c202730b425372335e5c3a044755ad4e9
Shader 'SdfgiIntegrateShaderRD' (group 0) SHA256: 6b7dc48ae7b5ee6aba6fa6d3db45f60227ad2494131848578e8fc8626ffdbabb
Shader 'GiShaderRD' (group 0) SHA256: 5748d22534478c009e298b06926b05c92a300abdd0d60ef4c4f6267c5d2f1024
Shader 'SdfgiDebugShaderRD' (group 0) SHA256: 245a7c3be81e911b2adf8c3504b14911a0f0fcdda4fcc98c117b142c77d0e09d
Shader 'SdfgiDebugProbesShaderRD' (group 0) SHA256: 5337782649472851ec89ce7e36adef31918efb798ebe15c0147beb7c25de1adb
Shader 'VolumetricFogShaderRD' (group 0) SHA256: b092d865b0ce712c1563615275521217e63bcf03b984721b7337e57a32fb45c9
Shader 'VolumetricFogProcessShaderRD' (group 0) SHA256: d7569be56ea49bd8e051e977e8a60ed9350e3b54283d319af94f40e46e4b6e28
Shader 'BokehDofShaderRD' (group 0) SHA256: cdc329fb15139dcae19937b183945c48dc854bb644ebb750fcf08352bf58c401
Shader 'CopyShaderRD' (group 0) SHA256: ba013ccec819557fed345c81ad8d4ade56f581da6144331650bb4846dcfe7a03
Shader 'CopyToFbShaderRD' (group 0) SHA256: d71dfa0b7ee1f00185d54ee3a6cf0b63f760936a978b3255f4dc949503a0517c
Shader 'CubeToDpShaderRD' (group 0) SHA256: c7eb2150013188f234926912e6a9fd3e7479429a13407a40fef8f24abd6d9746
Shader 'CubemapDownsamplerShaderRD' (group 0) SHA256: bd81c1c46cd619748a80769b66ac4bf7c9ede1f6c031cd92080d4777ae61651c
Shader 'CubemapFilterShaderRD' (group 0) SHA256: d1b866bd82bd6fae2ebb7201890678a540be3a3d2feb86c3050955e1aeeeda44
Shader 'CubemapRoughnessShaderRD' (group 0) SHA256: 444604ac2dd3bf42987510ab135cc42091874b1a3656135e9f007c79f4491508
Shader 'SpecularMergeShaderRD' (group 0) SHA256: a8f0862c3e2fc9beaa6e25804d6a7df97a34d1707d61cb0299450c5aabc9e33e
Shader 'ShadowFrustumShaderRD' (group 0) SHA256: 3c60a3230c9afa3578a50021cb101463dbc5e72a269932abc388788a3185f100
Shader 'MotionVectorsShaderRD' (group 0) SHA256: 231122bcd64c4c4f9fe7368348f3b7ed4e7501eba3bd6a692cf6b3484dcc685d
Shader 'LuminanceReduceShaderRD' (group 0) SHA256: 3a39696f235e5cda5d792537f6d86ad0f55e5590c7b9b30df2ef6173379bcee6
Shader 'TonemapShaderRD' (group 0) SHA256: 5b7ab09c8d3b094f00aa4928f7ccfa7430c6f1d2882d3b4e0751db63d52b6407
Shader 'VrsShaderRD' (group 0) SHA256: 118bb5474f8d4b94f69aebf800ddb63cd06ca0c1e381c113eb2b9c795cb67e40
Shader 'FsrUpscaleShaderRD' (group 0) SHA256: 67c7b37a79c73c32051d8282572f8bb517aea720bada457083761662b5ce7797
Shader 'BlitShaderRD' (group 0) SHA256: 60b72570245d5a464fb0c04ffcef0e642a15a222ee0de28d468f8a470fcde26c
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms

TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
.NET: Initializing module...
Found hostfxr: C:/Program Files/dotnet/host/fxr/8.0.7/hostfxr.dll
.NET: hostfxr initialized
.NET: GodotPlugins initialized
  ERROR: .NET: Failed to load project assembly
CORE API HASH: 2852872746
EDITOR API HASH: 3988302787
Loaded system CA certificates
Loading resource: res://test/ResourceLoadTest.tscn
Loading resource: res://test/resource_load_test.gd
Run direct instanciate the script
Run lazy loading the script: cache mode reuse
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Run direct load the script
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
--- Debugging process stopped ---
```

And i see this warning i the debug console when using the --verbose flag
```
W 0:00:00:0072   _debug_messenger_callback: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
	windows_read_data_files_in_registry: Registry lookup failed to get layer manifest files.
	Objects - 1
		Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 1966503863936
  <C++ Source>   drivers/vulkan/rendering_context_driver_vulkan.cpp:639 @ _debug_messenger_callback()
```


### Steps to reproduce

Use the attached example project and run the scene.

```
Loading resource: res://test/ResourceLoadTest.tscn
Loading resource: res://test/resource_load_test.gd
Run direct instanciate the script
Run lazy loading the script: cache mode reuse
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Run direct load the script
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
Loading resource: res://test/example_script.gd
```


### Minimal reproduction project (MRP)

[verbose_reload_messages.zip](https://github.com/user-attachments/files/18289393/verbose_reload_messages.zip)