sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: next.js
Issue: nextJS API route.ts stuck on await request.formData()
Labels: bug

### Link to the code that reproduces this issue

https://codesandbox.io/p/devbox/condescending-haze-6f3k9w

### To Reproduce

Upload a multipart form data and wait on it. This works locally, but when you deploy it to Vercel, it just hangs. If you switch to JSON instead of multipart form data, it works fine. So its not an issue of the bytes taking too long in flight.

### Current vs. Expected behavior

I expected the `await request.formData()` to take as long as a similarly sized `request.json()`, but it regularly times out.

### Provide environment information

```bash
Downloading registry.npmjs.org/next/14.1.4: 20.77 MB/20.77 MB, done
Downloading registry.npmjs.org/@next/swc-darwin-x64/14.1.4: 35.35 MB/35.35 MB, done
Progress: resolved 28, reused 16, downloaded 4, added 20, done

Operating System:
  Platform: darwin
  Arch: x64
  Version: Darwin Kernel Version 23.4.0: Wed Feb 21 21:45:49 PST 2024; root:xnu-10063.101.15~2/RELEASE_ARM64_T6020
Binaries:
  Node: 21.6.2
  npm: 10.2.4
  Yarn: N/A
  pnpm: 8.12.1
Relevant Packages:
  next: 14.1.4
  eslint-config-next: N/A
  react: 18.2.0
  react-dom: 18.2.0
  typescript: N/A
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

App Router

### Which stage(s) are affected? (Select all that apply)

Vercel (Deployed)

### Additional context

_No response_
Repository: PowerToys
Issue: Add an option to disable Mouse Without borders while in fullscreen games/applications 
Labels: Idea-Enhancement,Help Wanted,Product-Mouse Without Borders

### Description of the new feature / enhancement

Simple request, I would like to have an option to disable mouse without borders in fullscreen games, as even in fullscreen games my mouse jumps to the other system and i lose control of the game. 


### Scenario when this would be used?

When gaming in fullscreen, so you don't lose control of your primary machine while gaming.

### Supporting information

I honestly don't know how to record this, sorry!
Repository: flutter
Issue: [Framework] - What happened to the "initialRoute" message in the navigation channel?
Labels: framework,f: routes,P3,team-framework,triaged-framework

The iOS and Android integrations in the engine support the concept of setting an initial route, e.g., https://github.com/flutter/engine/blob/bb4ec2d7eb399f1c878b5342d502deb8214af407/shell/platform/darwin/ios/framework/Source/FlutterViewController.mm#L450

However, on the framework side, the navigation channel handler doesn't do anything in response to the "initialRoute" message: https://github.com/flutter/flutter/blob/5705881f6314eba62daafa2ef6af4cdfe1f015a3/packages/flutter/lib/src/widgets/binding.dart#L921

![Screenshot 2024-04-02 at 6 46 39 PM](https://github.com/flutter/flutter/assets/7259036/93ceb945-4c71-484d-864b-d2b848667605)

Was this message intentionally removed? If so, what's the official execution path to get things like Universal Links into the framework upon initial app launch?
Repository: ant-design
Issue: 虚拟表格拖动无法正常工作
Labels: 📝 Documentation,Inactive,unconfirmed

### Reproduction link

[![Edit on StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/edit/react-2ze7sa?file=demo.tsx)

### Steps to reproduce

1.  打开官网的“table拖拽手柄示例” 
2. 表格加入virtual 和 scroll属性
3. 表格拖动手柄丢失，调试发现 children属性无法生效

### What is expected?

虚拟表格拖动可以正常工作

### What is actually happening?

虚拟表格显示异常

| Environment | Info |
| --- | --- |
| antd | 5.16.0 |
| React | 18.2.0 |
| System | Windows 11  |
| Browser | Microsoft Edge 商业版 版本 123.0.2420.65 (正式版本) (64 位) |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: pytorch
Issue: Fused optimizer kernel for CPU
Labels: module: optimizer,triaged

### Support FusedAdam/AdamW/SGD/Adagrad on CPU device
- [x] Support `fused_adam/adamw_kernel` in cpu
      https://github.com/pytorch/pytorch/pull/123074
- [x] Support `fused_sgd_kernel` in cpu
    - [ ] After sgd/adam/adamw are all supported, the Fused kernel will be same with `CUDA`, unify unit test in this PR
- [ ] Investigate `torch.compile + non-fused-optimizer-step` in CPU path, both the accuracy and performance
- [x] Support FusedAdagrad optimizer in cpu
    - [x] frontend changes in optimizer
    - [ ] Register new op  `fused_adagrad_kernel` and support cpu implementation

cc @vincentqb @jbschlosser @albanD @janeyx99 @crcrpar
Repository: PowerToys
Issue: Bind the layout of FancyZones to the monitor resolution
Labels: Product-FancyZones,Needs-Triage

### Description of the new feature / enhancement

1. The layout can be bound to a specified resolution, and then the layout will be automatically switched when the resolution is switched.
2. The shortcut keys for switching different layouts can be customized. I thought that the win key could not be activated during moonlight streaming, so I could not use shortcut keys to switch layouts.

### Scenario when this would be used?

When using moonlight to stream PCs with powerful performance in different scenarios and devices with different resolutions, you can use the screen more quickly and efficiently.I regularly use my PC to stream to my laptop, phone and iPad for work and entertainment, so fast linkage between layout and resolution is important to me.

### Supporting information

_No response_
Repository: next.js
Issue: Dynamic import in useEffect in client component works during dev but yields incorrect data after static export
Labels: bug

### Link to the code that reproduces this issue

https://github.com/lostfictions/nextjs-import-bug-repro

### To Reproduce

1. Run `next dev`. The page should correctly display the contents of the JSON fiile.
2. Run `next build && serve out`. The page should display an empty object `{}`.

### Current vs. Expected behavior

Importing a JSON file via `await import()` in a `useEffect()` block works in development, but silently returns an empty object after making a static build. No error or warning is displayed during build or at runtime.

```jsx
'use client';

import { useEffect, useState } from 'react';

export default function Home() {
  const [data, setData] = useState(null);
  useEffect(() => {
    (async () => {
      const { default: stuff } = await import('../data.json');
      setData(stuff);
    })();
  }, []);

  return (
    <div>value of "data" is: <code>{JSON.stringify(data)}</code> </div>
  );
}
```

Current behaviour: after a static export, the JSON file imports without error, but the data is an empty object.
Expected behaviour: the JSON file should have its proper contents in all development and build scenarios, including static export.

### Provide environment information

```bash
Operating System:
  Platform: linux
  Arch: x64
Binaries:
  Node: 20.11.1
  npm: 10.2.4
  Yarn: N/A
  pnpm: 8.15.5
Relevant Packages:
  next: 14.1.4
  eslint-config-next: N/A
  react: 18.2.0
  react-dom: 18.2.0
  typescript: N/A
Next.js Config:
  output: export
```


### Which area(s) are affected? (Select all that apply)

App Router, Static HTML Export (output: "export")

### Which stage(s) are affected? (Select all that apply)

next build (local)

### Additional context

_No response_
Repository: godot
Issue: TimeSeek Node in animation tree processing methods and changing variables from frames before the seek
Labels: needs testing,topic:animation

### Tested versions

- Reproducible in 4.2 stable
- not reproducible in 4.1.1 stable, it works properly there



### System information

Windows 10 - Godot 4.2 stable

### Issue description

I have a die animation where I set a OneShot CPU Particle Effect's emission to true on the first frame, then after the first time it plays, with the tree's TimeSeek it loops from the 5th frame to the end. However, every time it loops, the CPU Particle Effect's emission is set to true, despite the keyframe that sets that being on frame 0, while it seeks to frame 5. The animation itself does loop properly back to the 5th frame, so the TimeSeek is working, so not sure why this happens. 

This is the setup on the tree and animator:

```
	public void Seek(string path, float offset){
		AnimatorTree.Set(path, offset);
	}
```
![image](https://github.com/godotengine/godot/assets/89950520/ba8e8af0-bcf8-41f9-9abb-e7276dae0414)
![image](https://github.com/godotengine/godot/assets/89950520/d1b0c547-740c-47ea-a6b2-238d5b82be6f)
![image](https://github.com/godotengine/godot/assets/89950520/ec5edc4d-076b-4e8e-9538-d0681fae7a9f)


### Steps to reproduce

1)Talk to the other water blob (with pressing Z)
2)Agree to fight the blob (pressing Z)
3)keep pressing Z during the fight

### Minimal reproduction project (MRP)

[RPG Godot 4.2.zip](https://github.com/godotengine/godot/files/14847080/RPG.Godot.4.2.zip)
Repository: ant-design
Issue: Tabs 居中和overflow滚动的冲突
Labels: 🐛 Bug,Inactive,unconfirmed

### Reproduction link

[![Edit on StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/edit/vitejs-vite-nkpxqu?file=src%2FApp.tsx)

### Steps to reproduce

N/A

### What is expected?

可以正常滚动

### What is actually happening?

前面几个滚动不到，后面会有多余空白

| Environment | Info |
| --- | --- |
| antd | 5.16.0 |
| React | 18.2.0 |
| System | Windows 11 |
| Browser | Chrome 123 |

---
算是一个挺要命的问题，尤其在移动端。
我记得我之前在哪里看到过有人提过这个issue，但怎么都找不到了。
我觉得这个得想办法修一下，属于critical issue。

P.S. 我觉得可以顺便考虑一下这个 https://github.com/ant-design/ant-design/issues/39433 ，确实是个非常需要的功能，并且和这个问题可能会相关。

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: storybook
Issue: [Bug]: show code part shows React.Memo instead of the component name
Labels: bug,help wanted,react,has workaround,block: source,sev:S3,upgrade:8.x

### Describe the bug

When export the react component with memo like this

`export default React.memo(Circle);`

Then in the doc "show code" part, it shows as this:

<img width="239" alt="Snipaste_2024-04-02_22-53-51" src="https://github.com/storybookjs/storybook/assets/10889192/16bd8a71-530c-4941-8c33-05678a06a04a">

In storybook 7, it shows correctly. But after upgrade to 8, then saw this issue.

### To Reproduce

create any component and export with `React.memo`.

### System

```bash
Storybook Environment Info:

  System:
    OS: macOS 14.4.1
    CPU: (8) arm64 Apple M2
    Shell: 5.9 - /bin/zsh
  Binaries:
    Node: 20.10.0 - ~/.nvm/versions/node/v20.10.0/bin/node
    Yarn: 1.22.19 - /opt/homebrew/bin/yarn
    npm: 10.2.3 - ~/.nvm/versions/node/v20.10.0/bin/npm
    pnpm: 8.15.4 - ~/Library/pnpm/pnpm <----- active
  Browsers:
    Chrome: 123.0.6312.87
    Safari: 17.4.1
  npmPackages:
    @storybook/addon-actions: ^8.0.5 => 8.0.5
    @storybook/addon-essentials: ^8.0.5 => 8.0.5
    @storybook/addon-links: ^8.0.5 => 8.0.5
    @storybook/blocks: ^8.0.5 => 8.0.5
    @storybook/react: ^8.0.5 => 8.0.5
    @storybook/react-vite: ^8.0.5 => 8.0.5
    storybook: ^8.0.5 => 8.0.5
    storybook-addon-deep-controls: ^0.6.1 => 0.6.1
```


### Additional context

_No response_
Repository: godot
Issue: HTTPRequest does not follow 303 See Other redirects
Labels: bug,confirmed,topic:network

### Tested versions

reproducible in 4.2.1.stable, 3.5.3.stable

### System information

Windows 10 - Godot 4.2.1 Stable

### Issue description

I tried to download a file from Google Drive, the problem is if I paste my link to the browser it works but I don’t know why inside Godot is not working
The URL is valid and you can be tested, The download link is direct
```
extends Node2D

var url = "https://drive.google.com/uc?export=download&id=16oF7J-vGCGYTY6qIkyir4pro8qB-svLo"

@onready var http_request: HTTPRequest = $HTTPRequest

func _ready() -> void:
	if FileAccess.file_exists("user://game_config.ini"):
		var file = FileAccess.open("user://game_config.ini",FileAccess.READ)
	http_request.download_file = "user://game_config.ini"
	http_request.request(url)

func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
	print(result)
	print(response_code)
	print(headers)
	print(body)
```


### Steps to reproduce

Just copy the script and be ready to go

### Minimal reproduction project (MRP)

N/A
Repository: opencv
Issue: gapi accuracy test timeout sporadically: InferList.TestStreamingInfer
Labels: bug,test,category: g-api / gapi

### Describe the feature and motivation

https://github.com/opencv/opencv/actions/runs/8533267184/job/23375717945?pr=25319: 670ms
https://github.com/opencv/opencv/actions/runs/8526783205/job/23356783081?pr=25308: 1h

```
2024-04-02T17:25:52.7993312Z [----------] 1 test from InferList
2024-04-02T17:25:52.7994249Z [ RUN      ] InferList.TestStreamingInfer
2024-04-02T18:25:43.8969095Z ##[error]The action 'Accuracy:gapi' has timed out after 60 minutes.
```

### Additional context

_No response_
Repository: ollama
Issue: Please add Qwen-audio
Labels: model request

### What model would you like?

_No response_
Repository: yt-dlp
Issue: Add variation use a simplified template for sections with open ends (endless) (--download-sections)
Labels: docs/meta/cleanup,question

### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE

- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field

### Checklist

- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://github.com/yt-dlp/yt-dlp#update-channels))
- [X] I've searched [known issues](https://github.com/yt-dlp/yt-dlp/issues/3766) and the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar issues **including closed ones**. DO NOT post duplicates
- [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue)

### Provide a description that is worded well enough to be understood

Please, add for faster operation of sections with time (--download-sections) in the command line for a short, intuitive command

--download-sections "*1:00-inf"
--download-sections "*0:00-1:00"
add:
--download-sections "*0:00+"
--download-sections "*+0:00"
or: "*0:00--", "*0:00..."

### Provide verbose output that clearly demonstrates the problem

- [ ] Run **your** yt-dlp command with **-vU** flag added (`yt-dlp -vU <your command line>`)
- [ ] If using API, add `'verbose': True` to `YoutubeDL` params instead
- [ ] Copy the WHOLE output (starting with `[debug] Command-line config`) and insert it below

### Complete Verbose Output

_No response_
Repository: vscode
Issue: Syntax/type error hover tooltip copy error message.
Labels: bug,editor-hover

Not sure if anyone else has this problem, 
but I have so many times that I copy an error message and the copy doesn't work proper.

Maybe its a good idea to make the text auto copy on click?

If anyone else has this frustrating problem please reply.
Repository: yt-dlp
Issue: Template prefix syntax in readme
Labels: docs/meta/cleanup

### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE

- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field

### Checklist

- [X] I'm asking a question and **not** reporting a bug or requesting a feature
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://github.com/yt-dlp/yt-dlp#update-channels))
- [X] I've searched [known issues](https://github.com/yt-dlp/yt-dlp/issues/3766) and the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar questions **including closed ones**. DO NOT post duplicates
- [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue)

### Please make sure the question is worded well enough to be understood

Manual says:

```
# Prefix playlist index with " - " separator, but only if it is available
$ yt-dlp -o "%(playlist_index&{} - |)s%(title)s.%(ext)s" BaW_jenozKc "https://www.youtube.com/user/TheLinuxFoundation/playlists"
```

But is it a prefix? I guess prefix is 
`$ yt-dlp -o "%(playlist_index& - {}|)s%(title)s.%(ext)s" BaW_jenozKc "https://www.youtube.com/user/TheLinuxFoundation/playlists"`

Int trying to look smart, I'm really curious. I've tried to make prefix with this example and it took some time to figure out whats wrong.

### Provide verbose output that clearly demonstrates the problem

- [ ] Run **your** yt-dlp command with **-vU** flag added (`yt-dlp -vU <your command line>`)
- [ ] If using API, add `'verbose': True` to `YoutubeDL` params instead
- [ ] Copy the WHOLE output (starting with `[debug] Command-line config`) and insert it below

### Complete Verbose Output

_No response_
Repository: excalidraw
Issue: Can't open excalidrawlib file or insert image on iPhone with iOS 17.4.1
Labels: bug,mobile

## Reproduction

1. Go to https://excalidraw.com
2. Open Library
3. Click vertical "..."
4. Click Open
5. Select any *.excalidrawlib file
6. Same issue with the _Insert Image_ tool when selecting _Choose File_

## Actual behavior
Nothing happens

## Expected  behavior
File loads into the library

## Environment
iOS Version 17.4.1

## PS
It looks like the issue is reproducible only with the most recent iOS update. I have access to a different phone with iOS 17.3.1 where everything worked fine and after upgrading 17.4.1 the issue appeared again.
Looks like only iOS is affected, could not reproduce on latest iPadOS.

While debugging the issue I can see the following warning in the console
Opening the file was canceled (legacy-fs).
Which is coming from the following place

https://github.com/kubiksamek/excalidraw/blob/0820231fc4d17f4ee0eda5d1af5a3f2948c4dff2/src/data/filesystem.ts#L80C25-L80C67
Repository: vscode
Issue: Block cursor should not be on inlay hint
Labels: help wanted,feature-request,editor-core,inlay-hints,papercut :drop_of_blood:

Repro

1. Have a block cursor 
2. Move onto inlay hint -- it goes on the inlay hint instead of jumping over :bug:

https://github.com/microsoft/vscode/assets/16353531/3556fb5c-c504-43fc-b84e-a6a04d5f4cfd
Repository: neovim
Issue: Blockwise deletion with charwise choice (i.e. dva}) misses last brace 
Labels: bug-vim,needs:vim-patch

### Problem

When spanning multiple lines, `da}` acts likewise.
One would use `dva}` to force charwise action.
This mostly works, except that the last character is not deleted.


### Steps to reproduce

Editing the text below (with `nvim --clean`):
```
abcd{
  hello
  }abcd
```
Position cursor in between braces.
Type `dva}`.
Observe that file now contains `abcd}abcd`

### Expected behavior

File should contain `abcdabcd`.

### Neovim version (nvim -v)

NVIM v0.9.5, Also v0.10.0-dev-2574+g41fb98d6f

### Vim (not Nvim) behaves the same?

Yes, 8.2 and 9.1

### Operating system/version

Linux -- both Arch and Ubuntu

### Terminal name/version

XTerm(390)

### $TERM environment variable

xterm-256color (also happens inside tux)

### Installation

original vim installed using package manager, nvim installed from source.
Repository: PowerToys
Issue: Thumbnail icon preview add PDF document size (in mm) to details
Labels: Idea-Enhancement,Product-File Explorer,Needs-Triage

### Description of the new feature / enhancement

Subject says it I believe. Here is an example how it could look like:

![Unbenannt](https://github.com/microsoft/PowerToys/assets/45576905/51a7d8b6-4577-43a5-9135-b2f1a9b05d93)


### Scenario when this would be used?

As a illustrator or programmer, this is obviously very important.

### Supporting information

_No response_
Repository: rust
Issue: Evaluate caches stack-dependent results
Labels: A-trait-system,fixed-by-next-solver

```rust
struct W<T: ?Sized>(*const T);
trait Foo {}
trait Bar {}

impl<T: Bar + NotImplemented> Foo for T {}
impl Foo for W<u32> {}

impl<T: Foo + AssertInferenceConstraintsApplied> Bar for T {}
trait AssertInferenceConstraintsApplied {}
trait GuideFromEnv {}
trait ErrOnGuidance {}
impl<T: GuideFromEnv + ErrOnGuidance> AssertInferenceConstraintsApplied for T {}
impl<T> GuideFromEnv for T {}
impl ErrOnGuidance for W<u32> {}

impl<T> Bar for T
where
    W<T>: NotImplemented {}
trait NotImplemented {}

fn impls_foo<T: Foo>() {}
fn impls_bar<T: Bar>() {}

fn with_bound()
where
    W<u64>: GuideFromEnv,
{
    impls_foo::<W<_>>(); // commenting this line changes the next one to OK
    impls_bar::<W<_>>(); // ERROR
}

fn main() {
    with_bound();
}
```

cc @compiler-errors #123303 this should be broken even after https://github.com/rust-lang/rust/pull/122791 

THe idea is from https://github.com/rust-lang/rust/issues/123303#issuecomment-2030904635

> - GoalA
>   - CandA1
>     - GoalB
>       - CandB1
>         - GoalA (inductive cycle -> ambig)
>         - AssertInferenceConstraintsApplied (fails due to incompleteness if the inference constraints from `CandA2` have not yet been applied)
>       - CandB2
>         - Impossible (necessary to evaluate nested goals of `CandB1` during selection)
>   - CandA2
>      - guide inference ~> Ok, but inference constraints

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Repository: vscode
Issue: Python environment variables include comments when using Test Explorer
Labels: under-discussion,testing,python

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Does this issue occur when all extensions are disabled?: Yes

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- VS Code Version: 1.87.2
- OS Version: macOS Version 14.4.1 (23E224)

Steps to Reproduce:

1. Create .env file with variable with comment behind:
`TEST=hello # some comment`
2. Create and run test that uses this variable somehow and imports it through through the `os` package:
```
def test_vscode():
    import os
    assert os.getenv("TEST") == "hello"
```
3. Run test through Test Explorer UI

This behaviour only occurs through the VS Code Test Explorer, not if the test is run through terminal using pytest or other programs.