sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: The Build Errors of Godot are really annoying !!
Labels: topic:editor,needs testing,topic:dotnet

<!-- Please search existing issues for potential duplicates before filing yours:
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**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.3.2

**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
Win/GLES3

**Issue description:**
<!-- What happened, and what was expected. -->
I've been working with Unity for a long time, It's been a while since I decided to launch a new engine for my 2D project and saw Godot engine showcase and videos in Youtube. Then I downloaded the latest version (C# support version). I create an empty c# file and attached it to 2dnode then build :

![image](https://user-images.githubusercontent.com/70322390/119808712-a471fd00-bef9-11eb-9e44-648a385f96c1.png)

![image](https://user-images.githubusercontent.com/70322390/119809194-177b7380-befa-11eb-88ef-cd7478e73ec3.png)


Then I searched in the internet, some pointed to it was related to .Net framework version and so on. I installed every version of  .NET Framework. I used **Visual Studio Installer** to install the components, the funny part is that after installation 4.8 and other versions, in the **Programs and Features** in Control panel, I just have 4.7 version : 😆😆

![image](https://user-images.githubusercontent.com/70322390/119809944-d172df80-befa-11eb-9a8b-4f2db7e98436.png)
![image](https://user-images.githubusercontent.com/70322390/119810952-cbc9c980-befb-11eb-98c6-c3129400494e.png)

A person in youtube suggested to change the version of **TargetFramework** in **csproj** file of project :

![image](https://user-images.githubusercontent.com/70322390/119810273-20b91000-befb-11eb-9e96-28cda6d93818.png)


I don't know anymore, the error , the workflow is really **frustrating** , What should I do guys ? **any suggestion ?!** 



**Steps to reproduce:**


**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
Repository: kubernetes
Issue: kubelet process restart leads to oscillation in Cloud LoadBalancer targets
Labels: kind/bug,sig/network,sig/node,sig/cloud-provider,triage/accepted

#### What happened:

If I were to restart kubelet on one or multiple nodes, it'd immediately set NotReady condition, and after checking PLEG healthiness, it will revert the Node object's condition to Ready. This leads to some thrashing in the list of targets for cloud LoadBalancers. Here's [the code](https://github.com/kubernetes/cloud-provider/blob/471c69a397d928c8fbed526379e600db8a16d51f/controllers/service/controller.go#L679-L684) that checks Node readiness in the cloud-provider.

This cannot be traced on some clouds, but on AWS (slow Initial health checks), it creates some issues on bulk kubelet restarts. This hits hard I were to do a rolling upgrade of kubelets (changing systems parameters or upgrading kubelet version) on multiple nodes.

#### What you expected to happen:

kubelet does not set a NotReady condition immediately after starting up or write some safety feature into the cloud-provider against oscillating NotReady conditions.

#### How to reproduce it (as minimally and precisely as possible):

`systemctl restart kubelet.service`

/sig node
/sig cloud-provider

#### Environment:
- Kubernetes version (use `kubectl version`): 

    ```Client Version: version.Info{Major:"1", Minor:"21", GitVersion:"v1.21.0", GitCommit:"cb303e613a121a29364f75cc67d3d580833a7479", GitTreeState:"clean", BuildDate:"2021-04-08T16:31:21Z", GoVersion:"go1.16.1", Compiler:"gc", Platform:"linux/amd64"}
    Server Version: version.Info{Major:"1", Minor:"21", GitVersion:"v1.21.0", GitCommit:"cb303e613a121a29364f75cc67d3d580833a7479", GitTreeState:"clean", BuildDate:"2021-04-08T16:31:21Z", GoVersion:"go1.16.1", Compiler:"gc", Platform:"linux/amd64"}
    ```
    
- Cloud provider or hardware configuration: AWS
- OS (e.g: `cat /etc/os-release`):

    ```
    NAME="Ubuntu"
    VERSION="18.04.3 LTS (Bionic Beaver)"
    ID=ubuntu
    ID_LIKE=debian
    PRETTY_NAME="Ubuntu 18.04.3 LTS"
    VERSION_ID="18.04"
    HOME_URL="https://www.ubuntu.com/"
    SUPPORT_URL="https://help.ubuntu.com/"
    BUG_REPORT_URL="https://bugs.launchpad.net/ubuntu/"
    PRIVACY_POLICY_URL="https://www.ubuntu.com/legal/terms-and-policies/privacy-policy"
    VERSION_CODENAME=bionic
    UBUNTU_CODENAME=bionic
    ```

- Kernel (e.g. `uname -a`):

    ```
    Linux test-master-0 5.3.0-51-generic #44~18.04.2-Ubuntu SMP Thu Apr 23 14:27:18 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux
    ```

- Install tools: kubeadm
Repository: godot
Issue: Game causes kernel panic in Macbook Pro
Labels: bug,platform:macos,topic:core,needs testing,crash

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Possibly related issues:**
#47000 #43951

**Godot version:**
3.3
3.3.2
<!-- Specify commit hash if using non-official build. -->

**OS/device including version:**
Macbook Pro 2010 running High Sierra 10.13.6
GLES3 backend
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->

**Issue description:**
A user reported that pressing the enter key in the title screen of the game consistently causes macOS to crash.
<!-- What happened, and what was expected. -->

**Steps to reproduce:**
Open a fresh install of the game and press _enter_ on the title screen.

**Minimal reproduction project:**
[starboy_minimal.zip](https://github.com/godotengine/godot/files/6553288/starboy_minimal.zip)

<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
Repository: terminal
Issue: Open different shell in same directory
Labels: Issue-Feature,Area-Settings,Product-Terminal

# Description of the new feature/enhancement

Sometimes, it so happens that I am in (lets say) powershell, and i am working on something, and i change directory to some location, and i find myself in need of a different shell for some reason. Just as an example, maybe i have to run a bash script present in that directory using Git Bash / Msys. 

Asked this on [reddit](https://old.reddit.com/r/programming/comments/nkrwnf/windows_terminal_preview_19_release/gzi0qyj/) and @zadjii-msft asked to open an issue here 

# Proposed technical implementation details (optional)

No idea
Repository: TypeScript
Issue: JavaScript heap out of memory after upgrading to 4.3
Labels: Needs Investigation,Rescheduled

# Bug Report

### 🔎 Search Terms

Memory

### 🕗 Version & Regression Information

After upgrading to 4.3.2 I get a "JavaScript heap out of memory" exception when i try to run `tsc`. Downgrading to 4.2.4 does not yield the same error.

```
<--- Last few GCs --->

[43233:0x108008000]    75872 ms: Scavenge 2043.5 (2049.9) -> 2043.0 (2049.9) MB, 6.6 / 0.0 ms  (average mu = 0.119, current mu = 0.127) allocation failure 
[43233:0x108008000]    75927 ms: Scavenge 2043.8 (2049.9) -> 2043.3 (2050.2) MB, 6.5 / 0.0 ms  (average mu = 0.119, current mu = 0.127) allocation failure 
[43233:0x108008000]    75986 ms: Scavenge 2044.0 (2050.2) -> 2043.5 (2050.4) MB, 7.0 / 0.0 ms  (average mu = 0.119, current mu = 0.127) allocation failure 


<--- JS stacktrace --->

==== JS stack trace =========================================

    0: ExitFrame [pc: 0x100930c99]
Security context: 0x390dbb3008a1 <JSObject>
    1: getIntersectionType(aka getIntersectionType) [0x390df5b65bb9] [/.../node_modules/typescript/lib/tsc.js:~47588] [pc=0x1a0124246ed4](this=0x390d982804a9 <undefined>,0x390d7a08df51 <JSArray[18]>,0x390d982804a9 <undefined>,0x390d982804a9 <undefined>)
    2: getCrossProductIntersections(aka getCrossProductIntersections) [0...

FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory
 1: 0x10007e9b3 node::Abort() [/usr/local/bin/node]
 2: 0x10007eb37 node::OnFatalError(char const*, char const*) [/usr/local/bin/node]
 3: 0x100176337 v8::Utils::ReportOOMFailure(v8::internal::Isolate*, char const*, bool) [/usr/local/bin/node]
 4: 0x1001762d3 v8::internal::V8::FatalProcessOutOfMemory(v8::internal::Isolate*, char const*, bool) [/usr/local/bin/node]
 5: 0x1002fa485 v8::internal::Heap::FatalProcessOutOfMemory(char const*) [/usr/local/bin/node]
 6: 0x1002fbb54 v8::internal::Heap::RecomputeLimits(v8::internal::GarbageCollector) [/usr/local/bin/node]
 7: 0x1002f8a27 v8::internal::Heap::PerformGarbageCollection(v8::internal::GarbageCollector, v8::GCCallbackFlags) [/usr/local/bin/node]
 8: 0x1002f6a0d v8::internal::Heap::CollectGarbage(v8::internal::AllocationSpace, v8::internal::GarbageCollectionReason, v8::GCCallbackFlags) [/usr/local/bin/node]
 9: 0x1002f58c1 v8::internal::Heap::HandleGCRequest() [/usr/local/bin/node]
10: 0x1002bac3f v8::internal::StackGuard::HandleInterrupts() [/usr/local/bin/node]
11: 0x1005f7b6c v8::internal::Runtime_StackGuard(int, unsigned long*, v8::internal::Isolate*) [/usr/local/bin/node]
12: 0x100930c99 Builtins_CEntry_Return1_DontSaveFPRegs_ArgvOnStack_NoBuiltinExit [/usr/local/bin/node]
13: 0x1a0124246ed4
```

### 🙁 Actual behavior

It crashed.

### 🙂 Expected behavior

No crash
Repository: godot
Issue: Visual Script node Line2D Set Points does not have argument for setter
Labels: bug,topic:visualscript

<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->

**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.3.2

**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. -->
macOS

**Issue description:**
<!-- What happened, and what was expected. -->
Line2D "Set Points" node to have input argument as to which to set.

P.S. I suspect many different nodes may be affected, but I encountered Line2D problem and fired an issue right away about it.

<img width="367" alt="изображение" src="https://user-images.githubusercontent.com/4563032/119832520-ed7c7e00-bf06-11eb-8b7b-dc71b73b128c.png">
<img width="326" alt="изображение" src="https://user-images.githubusercontent.com/4563032/119832541-f1a89b80-bf06-11eb-9f7e-11d140b8a563.png">


**Steps to reproduce:**
Create node for Line2D - Set Points and see that there is no argument to set into property

**Minimal reproduction project:**
<!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->
Repository: flutter
Issue: Support for Ripple effect on markers
Labels: c: new feature,p: maps,package,c: proposal,team-ecosystem,P3,triaged-ecosystem

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## Use case
I have to add ripple effects to specific types of markers in the map to easily identify from others but I am unable to do it as there is no support available for it. It is also not possible to add any widget in place of markers to customise.

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     concise description of what the problem is.

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     on pub.dev/flutter that already solves this?
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## Proposal
I want creators to add ripple/pulse animation effect on multiple markers on the map. It would be very useful for many developers as this is very demanding feature by many clients.

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     Does this have to be provided by Flutter directly, or can it be provided
     by a package on pub.dev/flutter? If so, maybe consider implementing and
     publishing such a package rather than filing a bug.
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Repository: flutter
Issue: RenderUiKitView _handleGlobalPointerEvent is not checking for null size
Labels: platform-ios,framework,a: platform-views,has reproducible steps,P2,team-ios,triaged-ios,found in release: 3.16,found in release: 3.17

## Steps to Reproduce

Sadly i have no working reproducer. Only Error reports in crashlytics.

In this function the size of the render box is used without checking if it is null:
https://github.com/flutter/flutter/blob/1cf492f254b22274b6f5cf73dfeecc27dc4b9904/packages/flutter/lib/src/rendering/platform_view.dart#L382

It looks like there is a way for RenderUiKitView to receiver touch events bevor it is layouted and the size is still null:
https://github.com/flutter/flutter/blob/e905dd2d67926728b47e02fd2dfca1e68cbaac32/packages/flutter/lib/src/rendering/box.dart#L1951

**Expected results:**
No error Report generated.

**Actual results:** 

```console
Non-fatal Exception: FlutterError
Null check operator used on a null value. Error thrown Instance of 'ErrorDescription'
0  ???                            0x0 size + 1952 (box.dart:1952)
1  ???                            0x0 _handleGlobalPointerEvent + 382 (platform_view.dart:382)
2  ???                            0x0 _dispatch + 93 (pointer_router.dart:93)
3  ???                            0x0 _dispatchEventToRoutes.<fn> + 138 (pointer_router.dart:138)
4  ???                            0x0 forEach (dart:collection)
5  ???                            0x0 _dispatchEventToRoutes + 136 (pointer_router.dart:136)
6  ???                            0x0 route + 128 (pointer_router.dart:128)
7  ???                            0x0 handleEvent + 439 (binding.dart:439)
8  ???                            0x0 dispatchEvent + 419 (binding.dart:419)
9  ???                            0x0 dispatchEvent + 287 (binding.dart:287)
10 ???                            0x0 _handlePointerEventImmediately + 374 (binding.dart:374)
11 ???                            0x0 handlePointerEvent + 338 (binding.dart:338)
12 ???                            0x0 _flushPointerEventQueue + 296 (binding.dart:296)
13 ???                            0x0 _handlePointerDataPacket + 279 (binding.dart:279)
```
Repository: youtube-dl
Issue: Request of support for Discovery Plus Italia
Labels: site-support-request

<!--

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## Checklist

<!--
Carefully read and work through this check list in order to prevent the most common mistakes and misuse of youtube-dl:
- First of, make sure you are using the latest version of youtube-dl. Run `youtube-dl --version` and ensure your version is 2021.05.16. If it's not, see https://yt-dl.org/update on how to update. Issues with outdated version will be REJECTED.
- Make sure that all provided video/audio/playlist URLs (if any) are alive and playable in a browser.
- Make sure that site you are requesting is not dedicated to copyright infringement, see https://yt-dl.org/copyright-infringement. youtube-dl does not support such sites. In order for site support request to be accepted all provided example URLs should not violate any copyrights.
- Search the bugtracker for similar site support requests: http://yt-dl.org/search-issues. DO NOT post duplicates.
- Finally, put x into all relevant boxes (like this [x])
-->

- [x] I'm reporting a new site support request
- [x] I've verified that I'm running youtube-dl version **2021.05.16**
- [x] I've checked that all provided URLs are alive and playable in a browser
- [x] I've checked that none of provided URLs violate any copyrights
- [x] I've searched the bugtracker for similar site support requests including closed ones


## Example URLs

<!--
Provide all kinds of example URLs support for which should be included. Replace following example URLs by yours.
-->


- Playlist: https://www.discoveryplus.it/programmi/come-funziona-la-terra


## Description

<!--
Provide any additional information.
If work on your issue requires account credentials please provide them or explain how one can obtain them.
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Dplay.it has changed their site in discoveryplus.it

Most of the contents require a paid subscription but there are also contents that can be watched for free.

Is it possible to had thiese contents or this site to the list of supported by youtube-dl?

Another problem is that they provide the link of the entire series but I can't find the precise link of the single episode I'm interested in download.

Thanks in advance
Repository: material-ui
Issue: Type safe colors
Labels: new feature,typescript

As discussed in #13875, there is currently support for specifying the colors, based on the configuration in the theme in the following format: "common.white". For example:

```
<Typography color="common.white">text</Typography>
```

This works great, but it is not type safe. With the introduction of [Template Literal Types](https://www.typescriptlang.org/docs/handbook/2/template-literal-types.html) in TypeScript, I believe that this should now be possible to ensure the type-safety.
Repository: ant-design
Issue: Column resize doesn't work. If the table is wider than the scope.
Labels: Inactive

- [x] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.

### Reproduction link
[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/s/focused-firefly-n53n8)

### Steps to reproduce
Try changing the width of the columns. It won't work. If we expand the visibility window of the table, it works. More on GIF

### What is expected?
You can adjust the width of the columns, regardless of the width of the block or window in which the table is. A scroll should appear in it

### What is actually happening?
The width cannot be changed. Although the log shows that actions with width occur

| Environment | Info |
|---|---|
| antd | 4.16.0 |
| React | 17.0.2 |
| System | Codesandbox |
| Browser | Chrome 90.0.4430.212 |

---
See the sandbox and gif
[Gif reproduce](https://disk.yandex.ru/i/7AiEaSzESa1Idw)

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: youtube-dl
Issue: Support Twitter Spaces streams
Labels: site-update-request

## Checklist

- [x] I'm reporting a site feature request
- [x] I've verified that I'm running youtube-dl version **2021.05.16**
- [x] I've searched the bugtracker for similar site feature requests including closed ones


## Description

An example tweet with a Spaces link: https://twitter.com/akirosenthal/status/1397936847741800454

youtube-dl output:
```
$ youtube-dl https://twitter.com/akirosenthal/status/1397936847741800454
[twitter] 1397936847741800454: Downloading guest token
[twitter] 1397936847741800454: Downloading JSON metadata
[generic] 1yNGaWpbVQQxj: Requesting header
WARNING: Falling back on generic information extractor.
[generic] 1yNGaWpbVQQxj: Downloading webpage
[generic] 1yNGaWpbVQQxj: Extracting information
ERROR: Unsupported URL: https://twitter.com/i/spaces/1yNGaWpbVQQxj
```

Looking at the network tab in Chrome’s developer tools, it seems like the site’s making connections to pscp.tv, so possibly the already existing Periscope extractor could be used as a base to support Spaces URLs. An example playlist URL:

```
https://prod-fastly-ap-northeast-1.video.pscp.tv/Transcoding/v1/hls/E2iot0n3CMPrkdBrsf2mBZdvoZb6mvaVHlKLy8Kriww5Mi_ItgaIB4UdvCg0CtyapoSTlbhm9sfSfyKxQ1d16A/non_transcode/ap-northeast-1/periscope-replay-direct-prod-ap-northeast-1-public/audio-space/dynamic_playlist.m3u8?type=live
```

Example playlist content:

```
#EXTM3U
#EXT-X-VERSION:6
#EXT-X-TARGETDURATION:4
#EXT-X-INDEPENDENT-SEGMENTS
#EXT-X-MEDIA-SEQUENCE:501
#EXT-X-DISCONTINUITY-SEQUENCE:0
#EXT-X-START:TIME-OFFSET=0.01
#EXT-X-PROGRAM-DATE-TIME:2021-05-27T15:43:10.989Z
#EXTINF:2.986,
chunk_1622130185269794294_501_a.aac?type=live
#EXT-X-PROGRAM-DATE-TIME:2021-05-27T15:43:14.008Z
#EXTINF:3.030,
chunk_1622130188372878103_502_a.aac?type=live
#EXT-X-PROGRAM-DATE-TIME:2021-05-27T15:43:17.053Z
#EXTINF:3.093,
chunk_1622130191393163530_503_a.aac?type=live
#EXT-X-PROGRAM-DATE-TIME:2021-05-27T15:43:20.084Z
#EXTINF:3.008,
chunk_1622130194383671872_504_a.aac?type=live
```

The last chunk in that playlist would refer to this URL:

```
https://prod-fastly-ap-northeast-1.video.pscp.tv/Transcoding/v1/hls/E2iot0n3CMPrkdBrsf2mBZdvoZb6mvaVHlKLy8Kriww5Mi_ItgaIB4UdvCg0CtyapoSTlbhm9sfSfyKxQ1d16A/non_transcode/ap-northeast-1/periscope-replay-direct-prod-ap-northeast-1-public/audio-space/chunk_1622130194383671872_504_a.aac?type=live
```
Repository: rust
Issue: rustdoc emits confusing error for link to enum struct field
Labels: A-diagnostics,T-compiler,C-bug,A-intra-doc-links

Given the following code with a broken intra-doc link (note the `bas` instead of `baz`):

```rust
pub enum Foo {
    Bar {
        /// A baz.
        baz: u8,
        /// Just like [`baz`].
        ///
        /// [`baz`]: crate::Foo::Bar::bas
        blah: u8,
    }
}
```

I would expect `cargo doc` to emit an error along the lines of:

```text
warning: unresolved link to `self::Foo::Bar::bas`
 --> src/lib.rs:7:22
  |
7 |         /// [`baz`]: crate::Foo::Bar::bas
  |                      ^^^^^^^^^^^^^^^^^^^^ the enum variant `Foo::Bar` has no field named `bas`
  |
  = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default
```

Instead, `cargo doc` emits this error:

```text
warning: unresolved link to `self::Foo::Bar::bas`
 --> src/lib.rs:7:22
  |
7 |         /// [`baz`]: crate::Foo::Bar::bas
  |                      ^^^^^^^^^^^^^^^^^^^^ the enum `Foo` has no variant or associated item named `bas`
  |
  = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default
```

When I first encountered this in real code, I thought that the confusing error message was a symptom of the fact that doc comments on enum variant struct fields were not supported, so I almost gave up before realizing that it was just a confusingly-worded error message.

### Meta

```text
$ rustdoc --version
rustdoc 1.54.0-nightly (ca82264ec 2021-05-09)
```

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Repository: terminal
Issue: feature request: Specify initial geometry in terms of gravity or margins
Labels: Area-UserInterface,Area-Settings,Product-Terminal,Issue-Task,Priority-3

# Description of the new feature/enhancement

Extend the initial geometry settings fields with options that allow setting the terminal window to some percentage of the screen and position relative to the screen.   For example width and height as a percent, together with left/right/top/bottom margins as either pixels or percents.    Some of these options conflict with each other, so it might be good to mimick say CSS resolution rules.

This would allow a single configuration to be used on multiple resoltions.