sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: yt-dlp
Issue: [soundcloud] extract playlist cover & description
Labels: site-enhancement

### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE

- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field

### Checklist

- [X] I'm asking a question and **not** reporting a bug or requesting a feature
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've verified that I'm running yt-dlp version **2023.03.04** ([update instructions](https://github.com/yt-dlp/yt-dlp#update)) or later (specify commit)
- [X] I've searched [known issues](https://github.com/yt-dlp/yt-dlp/issues/3766) and the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar questions **including closed ones**. DO NOT post duplicates
- [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue)

### Please make sure the question is worded well enough to be understood

Hello, i would like to download the description and the cover to a soundcloud set/album/playlist to a seperate .txt and .jpg file. How can i do that? * only the soundcloud set's description & cover, not the individual songs.

### Provide verbose output that clearly demonstrates the problem

- [ ] Run **your** yt-dlp command with **-vU** flag added (`yt-dlp -vU <your command line>`)
- [ ] If using API, add `'verbose': True` to `YoutubeDL` params instead
- [ ] Copy the WHOLE output (starting with `[debug] Command-line config`) and insert it below

### Complete Verbose Output

_No response_
Repository: stable-diffusion-webui
Issue: [Bug]: Broken Dreambooth LoRA training
Labels: bug-report

### Is there an existing issue for this?

- [X] I have searched the existing issues and checked the recent builds/commits

### What happened?

LoRA training in `bf16` precision is impossible on NVIDIA cards due to runtime error.

Please see related [issue](https://github.com/pytorch/pytorch/issues/101932) in `pytorch` which was resolved in newer build (`2.1.0a0+git22ca1a1`).


### Steps to reproduce the problem

N/A

### What should have happened?

N/A

### Commit where the problem happens

baf6946e06249c5af9851c60171692c44ef633e0

### What Python version are you running on ?

Python 3.10.x

### What platforms do you use to access the UI ?

Windows

### What device are you running WebUI on?

Nvidia GPUs (RTX 20 above)

### What browsers do you use to access the UI ?

Brave

### Command Line Arguments

```Shell
--api --xformers
```


### List of extensions

![image](https://github.com/AUTOMATIC1111/stable-diffusion-webui/assets/16415478/37f5ba1e-5719-4c4d-a9d5-3a114ec54c1f)


### Console logs

```Shell
RuntimeError: "triu_tril_cuda_template" not implemented for 'BFloat16'
```


### Additional information

N/A
Repository: godot
Issue: Volumetric Fog does not affect background when using Background Mode Canvas
Labels: bug,topic:rendering,topic:3d

### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

macOS 12.2.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)

### Issue description

Noticed this in both 4.0.3 stable and master branch (tested on 116f783db). 

When switching background mode to canvas, volumetric fog is not visible on the skybox. It will color the grid lines in the editor and objects behind it in game, but will never affect the sky. 

![Screen Shot 2023-06-18 at 9 42 05 PM](https://github.com/godotengine/godot/assets/175568/9249b03e-7b61-416e-a252-c4e5bef4f30e)
![Screen Shot 2023-06-18 at 9 42 17 PM](https://github.com/godotengine/godot/assets/175568/5fb50d4b-9714-4aae-9eb4-39ca25c1bed8)



### Steps to reproduce

1. Create a world environment with Volumetric Fog enabled and Background Mode Canvas.
2. Use world fog or create fog volume.

### Minimal reproduction project

[canvas-bg-fog.zip](https://github.com/godotengine/godot/files/11783305/canvas-bg-fog.zip)
Repository: neovim
Issue: suppress "Pattern not found" when a search yields no results
Labels: enhancement,messages

### Problem

When cmdheight=0, a search (e.g. either `/` or `n`) that yields no results will trigger a "Pattern not found" and then a "Press ENTER or..." in the message box, which is kind of annoying.  Thus I think we need an option to suppress "Pattern not found" when a search yields no results.  I have highlighting of matches turned on, so I know when a search yields results visually, and thus I also know when it does not; I don't need an additional message telling me so in the message box anyway.

I did some searching and vim does not seem to want to implement this (see https://github.com/vim/vim/issues/11530).  An apparently the `shortmess+=c` does not apply to regular searches.

### Expected behavior

When the "Pattern not found" message is disabled then searching for something that yields no results should cause no visual changes.
Repository: pytorch
Issue: Upgrading SpGEMM algorithm to resolve Cusparse SpGEMM insufficient resources problem
Labels: module: sparse,module: cuda,triaged

### 🚀 The feature, motivation and pitch

The SpGEMM algorithm in cuda 11.x version requires high amount of memory for the sparse computation. In CUDA 12, two new SpGEMM algorithms has been introduced to resolve the problem. I really hope that the new algorithms can be integrated to pytorch (Providing a solution to use the new algorithms is also exciting : ) ). Thanks.
Please see https://github.com/NVIDIA/CUDALibrarySamples/issues/38.

### Alternatives

_No response_

### Additional context

_No response_

cc @alexsamardzic @nikitaved @pearu @cpuhrsch @amjames @bhosmer @ptrblck
Repository: next.js
Issue: Page router - Rapid shallow routing breaks router events - routeChangeComplete does not fire
Labels: bug,Navigation

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
      Platform: win32
      Arch: x64
      Version: Windows 10 Pro
    Binaries:
      Node: 16.15.0
      npm: N/A
      Yarn: N/A
      pnpm: N/A
    Relevant packages:
      next: 13.4.7-canary.1
      eslint-config-next: N/A
      react: 18.2.0
      react-dom: 18.2.0
      typescript: 4.9.5
```


### Which area(s) of Next.js are affected? (leave empty if unsure)

Routing (next/router, next/navigation, next/link)

### Link to the code that reproduces this issue or a replay of the bug

https://github.com/samcarton/nextjs-shallow-router-stuck

### To Reproduce

- Repro deployed here https://nextjs-shallow-router-stuck.vercel.app/
- Click on any single shallow route button
  - See the counter increment, see the console log the routeChangeComplete event
- Click on a "double shallow" route button
  - See that the counter does not increment and no event is logged in console
- Click on any single shallow route button
  - This is now broken too
- Click on any non-shallow route button
  - On the non-dynamic route, this will fix the routing problem. Clicking the single shallow route buttons will work again.
  - On the dynamic route, this will still be broken.

### Describe the Bug

If you happen to perform a shallow routing operation while another shallow route operation is still in progress, any further shallow routes fail to trigger the `routeChangeComplete` event. This can sometimes be reset by a non-shallow routing operation, though it seems to behave differently based on whether the page is on a dynamic route or not. 

### Expected Behavior

Rapid consecutive shallow routes should not cause the `routeChangeComplete` event to stop firing entirely. This seemed to work in NextJS 12.X.

### Which browser are you using? (if relevant)

_No response_

### How are you deploying your application? (if relevant)

_No response_
Repository: PowerToys
Issue: [Mouse Without Borders] enable touchpad gesture support 
Labels: Idea-Enhancement,Needs-Triage,Product-Mouse Without Borders

### Description of the new feature / enhancement

Please enable touchpad gesture (3 fingers, 4 fingers) support.

I can't switch between virtual desktops on remote PC with 4 fingers gesture, the gesture does switch between virtual desktops only on current machine.

🙏🙏🙏

Awesome and useful tool!!! ❤️

### Scenario when this would be used?

Switching between virtual desktops on remote machine

### Supporting information

Current behavior: the 4 fingers gesture on touchpad switches between virtual desktops on current machine when expected behavior would to switch on remote machine.
Repository: awesome-mac
Issue: Better organization from chat-gpt4
Labels: help wanted

### Is your feature request related to a problem? Please describe.

Better organization of the readme

### Describe the solution you'd like

I've organized the provided information into sections with brief descriptions for better readability and efficiency.

# Awesome Mac

**Languages:** [English](README.md) | [中文](README-zh.md)

This is a curated list of awesome macOS software in various categories. Feel free to star and fork. Comments, suggestions, and PRs are welcome. Follow the [awesome](https://github.com/sindresorhus/awesome) list.

## Table of Contents
1. [Reading and Writing Tools](#reading-and-writing-tools)
2. [Developer Tools](#developer-tools)
3. [Design and Product](#design-and-product)
4. [Communication](#communication)
5. [Data Recovery Tools](#data-recovery-tools)
6. [Audio and Video Tools](#audio-and-video-tools)
7. [Download Management Tools](#download-management-tools)
8. [Cloud Storage](#cloud-storage)
9. [Input Methods](#input-methods)
10. [Browsers](#browsers)
11. [Translation Tools](#translation-tools)
12. [Encryption](#encryption)
13. [Security Tools](#security-tools)
14. [Proxy and VPN Tools](#proxy-and-vpn-tools)
15. [Utilities](#utilities)
16. [Gaming Software](#gaming-software)
17. [Remote Login Software](#remote-login-software)
18. [Social Networking](#social-networking)
19. [QuickLook Plugins](#quicklook-plugins)
20. [Third Party App Markets](#third-party-app-markets)
21. [Mac App Download Sites](#mac-app-download-sites)
22. [Podcasts](#podcasts)
23. [Contributors](#contributors)
24. [Backers](#backers)
25. [Sponsors](#sponsors)
26. [License](#license)

## Reading and Writing Tools
- Text Editors
- Office
- Markdown Tools
- Note-taking
- Journaling
- Writing
- Ebooks
- RSS
- Others

## Developer Tools
- IDEs
- Developer Utilities
- Regular Expression Editors
- API Development and Analysis
- Network Analysis
- Command Line Tools
- Frameworks For Hybrid Applications
- Version Control
- Virtualization
- Databases

## Design and Product
- Design Tools
- Prototyping and Mind-Mapping Tools
- Screencapturing Software
- Other Tools

## Communication
- Collaboration and Team Tools
- Email Clients
- File Sharing

(Continue with the rest of the categories as listed in the Table of Contents)

### Describe alternatives you've considered

_No response_

### 📖 Additional contex

_No response_

### 🧨 Issue Checklist

- [X] I have checked for other similar issues
- [X] I have explained why this change is important
- [X] I have added necessary documentation (if appropriate)
Repository: godot
Issue: Negative modulus is inconsistent in shaders
Labels: bug,topic:shaders

### Godot version

v4.0.3.stable.official [5222a99f5], v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Ti (NVIDIA; 31.0.15.1694) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

I tested out a number of negative values, and it seems that on constants, the negative modulus is the remainder as expected, but with variables `x % y` instead performs `uint(x) % uint(y)`. I looked at the compiled shader output with RenderDoc and confirmed it's compiling to UMod for the variable.

Examples:
`-1 % 3` correctly evaluates to -1, but if you store the -1 in a variable first, it will evaluate to 0 instead.
`-2 % 3` correctly evaluates to -2, but if you store the -2 in a variable first, it will evaluate to 2 instead.


### Steps to reproduce

I've included a very small sample project that basically just runs this code:

```
ALBEDO = vec3(0, 0, 0);
int negative_one = -1;
if (negative_one == -1) // true
    ALBEDO.r = 1.;
if ((negative_one % 3) == 0) // true
    ALBEDO.g = 1.;
if ((negative_one % 3) == (-1 % 3)) // false
    ALBEDO.b = 1.;
```
As is, this code will cause the ALBEDO to be yellow, because the conditions evaluate as commented.

### Minimal reproduction project

[shader_modulus_issue.zip](https://github.com/godotengine/godot/files/11784343/shader_modulus_issue.zip)
Repository: vscode
Issue: files.Readonly has weak graphical support
Labels: ux,file-explorer,polish

- VS Code Version: 1.79.2

Steps to Reproduce:

1. Install any extension that themes folders
2. Expect readonly directories to be less visible just to find out it's as visible.

A lot of people use themes. Extension creators claim there is not available API for this. 
Related: https://github.com/PKief/vscode-material-icon-theme/issues/2003
 
![изображение](https://github.com/microsoft/vscode/assets/50447661/4db8c0cd-d2fa-4bc5-8544-d22bccad319e)
Repository: vscode
Issue: Illegal argument
Labels: bug,error-telemetry,editor-color-picker

```javascript
Error: Illegal argument
at d in src/vs/base/common/errors.ts:191:10
at h in out/vs/workbench/workbench.desktop.main.js:641:21780
at _setupColorCommand in src/vs/editor/contrib/colorPicker/browser/color.ts:121:76
at fn in src/vs/platform/instantiation/common/instantiationService.ts:68:11
at e.CommandService.k in src/vs/workbench/services/commands/common/commandService.ts:95:46
at e.CommandService.executeCommand in src/vs/workbench/services/commands/common/commandService.ts:60:17
at e.MainThreadCommands.$executeCommand in src/vs/workbench/api/browser/mainThreadCommands.ts:91:31
at p.N in src/vs/workbench/services/extensions/common/rpcProtocol.ts:455:17
at p.M in src/vs/workbench/services/extensions/common/rpcProtocol.ts:440:32
at p.H in src/vs/workbench/services/extensions/common/rpcProtocol.ts:370:19
at p.G in src/vs/workbench/services/extensions/common/rpcProtocol.ts:296:10
at <anonymous> in src/vs/workbench/services/extensions/common/rpcProtocol.ts:161:42
at g.invoke in src/vs/base/common/event.ts:862:17
at r.deliver in src/vs/base/common/event.ts:1075:22
at s.fire in src/vs/base/common/event.ts:1031:24
at l.fire in src/vs/base/parts/ipc/common/ipc.net.ts:671:19
at ee.onmessage in src/vs/workbench/services/extensions/electron-sandbox/localProcessExtensionHost.ts:583:40
```
[Go to Errors Site](https://vscode-errors.azurewebsites.net/card?ch=695af097c7bd098fbf017ce3ac85e09bbc5dda06&bH=087d4e3a-2cbd-816c-60d9-4407ee28c196)
Repository: PowerToys
Issue: MWB support a horizontal scroll wheel on mouse 
Labels: Idea-Enhancement,Needs-Triage,Product-Mouse Without Borders

### Description of the new feature / enhancement

MWB support a horizontal scroll wheel on mouse 

### Scenario when this would be used?

When using a mouse with a horizontal scroll wheel to control another machine via MWB

### Supporting information

I have a rapoo mt750w that includes a horizontal scroll wheel.  It works perfectly in Win10 with typical apps, most commonly Excel.

But with MWB to control another machine, it doesn't work.
Repository: godot
Issue: get_selection_from()/get_selection_to () of RichTextLabel is off.
Labels: bug,topic:gui

### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  When iterating through matched text "selections" in a RichTextLabel, I noticed that the index returned by the "selection" methods can get further out of step as you move through them.  For example, using the "Node" documentation as an example, and searching for the letter 'e', the index is spot on until the line which starts "Base class ...", then the returned string is 1 character out and by the line which starts with "Nodes are", it's 2 characters out.  By the end of the document, the "selected" index is over a line and a half out.  It seems to be getting a character out per paragraph.

Class:   Node
Inherits:   Object
Inherited by:   AnimationPlayer ,   AnimationTree ,   AudioStreamPlayer ,   CanvasItem ,   CanvasLayer ,   EditorFileSystem ,   EditorInterface ,   EditorPlugin ,   EditorResourcePreview ,   HTTPRequest ,   InstancePlaceholder ,   MissingNode ,   MultiplayerSpawner ,   MultiplayerSynchronizer ,   NavigationAgent2D ,   NavigationAgent3D ,   NavigationObstacle2D ,   NavigationObstacle3D ,   Node3D ,   ResourcePreloader ,   ShaderGlobalsOverride ,   SkeletonIK3D ,   Timer ,   Viewport ,   WorldEnvironment

Base class for all scene objects.

Description

Nodes are ...

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
Repository: vscode
Issue: f is not iterable
Labels: bug,error-telemetry,editor-indent-guides

```javascript
TypeError: f is not iterable
at indent in src/vs/editor/browser/viewParts/indentGuides/indentGuides.ts:133:24
at C.prepareRender in src/vs/editor/browser/view/viewOverlays.ts:133:19
at j.I in src/vs/editor/browser/view.ts:417:13
at <anonymous> in src/vs/editor/browser/view.ts:364:30
at func in src/vs/editor/browser/view.ts:557:10
at safeInvokeNoArg in src/vs/editor/browser/view.ts:364:3
at j.v in src/vs/editor/browser/view.ts:230:8
at j.render in src/vs/editor/browser/view.ts:484:9
at gn.render in src/vs/editor/browser/widget/codeEditorWidget.ts:1557:24
at gn.layout in src/vs/editor/browser/widget/codeEditorWidget.ts:1414:8
at e.MarkupCell.U in src/vs/workbench/contrib/notebook/browser/view/cellParts/markupCell.ts:528:10
at <anonymous> in src/vs/workbench/contrib/notebook/browser/view/cellParts/markupCell.ts:482:10
at g.invoke in src/vs/base/common/event.ts:862:17
at h.deliver in src/vs/base/common/event.ts:1075:22
at s.fire in src/vs/base/common/event.ts:1031:24
at <anonymous> in src/vs/editor/browser/widget/codeEditorWidget.ts:1616:35
at g.invoke in src/vs/base/common/event.ts:862:17
at r.deliver in src/vs/base/common/event.ts:1075:22
at s.fire in src/vs/base/common/event.ts:1031:24
at L.n in src/vs/editor/common/viewModelEventDispatcher.ts:64:18
at L.endEmitViewEvents in src/vs/editor/common/viewModelEventDispatcher.ts:109:8
at c.Q in src/vs/editor/common/viewModel/viewModelImpl.ts:1140:26
at c.P in src/vs/editor/common/viewModel/viewModelImpl.ts:1077:8
at c.executeEdits in src/vs/editor/common/viewModel/viewModelImpl.ts:1080:8
at gn.executeEdits in src/vs/editor/browser/widget/codeEditorWidget.ts:1229:29
at e.InlineCompletionsModel.accept in src/vs/editor/contrib/inlineCompletions/browser/inlineCompletionsModel.ts:299:11
at h.run in src/vs/editor/contrib/inlineCompletions/browser/commands.ts:157:28
at h.runEditorCommand in src/vs/editor/browser/editorExtensions.ts:378:15
at <anonymous> in src/vs/editor/browser/editorExtensions.ts:311:109
at runner in src/vs/editor/browser/editorExtensions.ts:306:11
at fn in src/vs/platform/instantiation/common/instantiationService.ts:68:11
at gn.invokeWithinContext in src/vs/editor/browser/widget/codeEditorWidget.ts:432:37
at l.runEditorCommand in src/vs/editor/browser/editorExtensions.ts:299:17
at h.runCommand in src/vs/editor/browser/editorExtensions.ts:311:24
at handler in src/vs/editor/browser/editorExtensions.ts:154:38
at fn in src/vs/platform/instantiation/common/instantiationService.ts:68:11
at e.CommandService.k in src/vs/workbench/services/commands/common/commandService.ts:95:46
at e.CommandService.executeCommand in src/vs/workbench/services/commands/common/commandService.ts:60:17
at Us.I in src/vs/platform/keybinding/common/abstractKeybindingService.ts:366:28
at Us.G in src/vs/platform/keybinding/common/abstractKeybindingService.ts:223:15
at <anonymous> in src/vs/workbench/services/keybinding/browser/keybindingService.ts:244:38
```
[Go to Errors Site](https://vscode-errors.azurewebsites.net/card?ch=695af097c7bd098fbf017ce3ac85e09bbc5dda06&bH=980a19ce-de86-ff47-098e-b2e4c07984b0)
Repository: vscode
Issue: Cannot read properties of undefined (reading 'sessionId')
Labels: bug,debug,error-telemetry

```javascript
TypeError: Cannot read properties of undefined (reading 'sessionId')
at <anonymous> in src/vs/workbench/contrib/debug/browser/debugService.ts:137:48
at g.invoke in src/vs/base/common/event.ts:862:17
at r.deliver in src/vs/base/common/event.ts:1075:22
at s.fire in src/vs/base/common/event.ts:1031:24
at Z in src/vs/base/parts/ipc/common/ipc.ts:672:60
at A.t in out/vs/workbench/workbench.desktop.main.js:564:1577
at A.s in src/vs/base/parts/ipc/common/ipc.ts:729:17
at <anonymous> in src/vs/base/parts/ipc/common/ipc.ts:549:63
at g.invoke in src/vs/base/common/event.ts:862:17
at r.deliver in src/vs/base/common/event.ts:1075:22
at s.fire in src/vs/base/common/event.ts:1031:24
at Function.ne in src/vs/base/common/event.ts:528:41
```
[Go to Errors Site](https://vscode-errors.azurewebsites.net/card?ch=695af097c7bd098fbf017ce3ac85e09bbc5dda06&bH=77de00bf-ef5e-8140-c638-686f0a532969)
Repository: vscode
Issue: Cannot resolve canonical URI
Labels: error-telemetry

```javascript
Error: Cannot resolve canonical URI
at e.NativeExtensionService.cc in src/vs/workbench/services/extensions/electron-sandbox/nativeExtensionService.ts:309:10
at e.RemoteAuthorityResolverService.g in src/vs/workbench/services/extensions/electron-sandbox/nativeExtensionService.ts:344:18
at e.RemoteAuthorityResolverService.getCanonicalURI in out/vs/workbench/workbench.desktop.main.js:656:26809
at e.WorkspaceTrustManagementService.J in src/vs/workbench/services/workspaces/common/workspaceTrust.ts:207:61
at e.WorkspaceTrustManagementService.getUriTrustInfo in src/vs/workbench/services/workspaces/common/workspaceTrust.ts:616:44
at <anonymous> in src/vs/workbench/contrib/workspace/browser/workspace.contribution.ts:283:121
at Array.map (<anonymous>)
at ne in src/vs/workbench/contrib/workspace/browser/workspace.contribution.ts:283:70
at addWorkspaceFolder in src/vs/workbench/contrib/workspace/browser/workspace.contribution.ts:300:18
at g.invoke in src/vs/base/common/event.ts:862:17
at r.deliver in src/vs/base/common/event.ts:1075:22
at s.fire in src/vs/base/common/event.ts:1031:24
at z.Bb in src/vs/workbench/services/configuration/browser/configurationService.ts:902:38
at z.db in src/vs/workbench/services/configuration/browser/configurationService.ts:565:16
at async z.initialize in src/vs/workbench/services/configuration/browser/configurationService.ts:442:3
at async e.NativeWorkspaceEditingService.A in src/vs/workbench/services/workspaces/browser/abstractWorkspaceEditingService.ts:367:3
at async e.NativeWorkspaceEditingService.enterWorkspace in src/vs/workbench/services/workspaces/electron-sandbox/workspaceEditingService.ts:162:18
at async handler in src/vs/workbench/browser/actions/workspaceCommands.ts:72:3
at async AsyncFunction.<anonymous> in src/vs/workbench/electron-sandbox/window.ts:169:5
```
[Go to Errors Site](https://vscode-errors.azurewebsites.net/card?ch=695af097c7bd098fbf017ce3ac85e09bbc5dda06&bH=91a682eb-139e-cd3e-f3c1-a7f0095e0530)