sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: PowerToys
Issue: [Run] Add "default query" setting instead of "exclude" for Windows search/indexer plugin
Labels: Needs-Triage

### Description of the new feature / enhancement

The "exclude" setting for Run's Windows search/indexer plugin should be replaced with a "default query" setting that lets us specify an initial base AQS query (which is the language you can use in Windows search queries). Whenever we type a query to search, the default query is just appended at the end, and that is what is searched. 

This would give us the entire set of capabilities that Windows search (AQS) has. Users can include folders using AQS with "in:<path>", exclude with "-in:<path>", etc. 

Note: 
I think we should also have the ability to (easily) include/exclude hidden files, but the attributes operator is currently pretty absurd (see https://superuser.com/a/871338/2108264), and an AQS query that excludes hidden files in a technically perfect way would be an OR clause with over 6000 integers to match every attribute bit combination for (hidden || system), so I think there should additionally be a checkbox labeled "Include hidden files" in the plugin's settings dropdown.

The settings page dropdown for the Windows search/indexer plugin could also provide some of these links to help people understand how to use AQS:
https://learn.microsoft.com/en-us/windows/win32/lwef/-search-2x-wds-aqsreference
https://learn.microsoft.com/en-us/windows/win32/search/-search-3x-advancedquerysyntax
https://superuser.com/a/871338/2108264

### Scenario when this would be used?

For example, I only want files to show up that are located in my `~/Root` folder, which contains all of my personal files. I am currently getting spammed by results in `~/.nuget`, which I do not want. I could exclude that folder, but then I also need to manually exclude every other folder in `~` besides `~/Root` to have it include only my 1 desired subfolder (there's 34 others). But then I might install a program which adds a new folder to `~`, and I would have to go back to PowerToys and manually add the new folder to "exclude".

With the "default query" setting, I could just have:
```
folder:~<"C:\Users\<me>\Root"
```


### Supporting information

_No response_
Repository: rust
Issue: Tracking Issue for `const_char_classify`
Labels: T-libs-api,C-tracking-issue

<!--
Thank you for creating a tracking issue!

Tracking issues are for tracking a feature from implementation to stabilization.

Make sure to include the relevant RFC for the feature if it has one.

If the new feature is small, it may be fine to skip the RFC process. In that
case, you can use `issue = "none"` in your initial implementation PR. The
reviewer will ask you to open a tracking issue if they agree your feature can be
added without an RFC.
-->

Feature gate: ~~`#![feature(const_char_is_digit)]`~~ `#![feature(const_char_classify)]`

This is a tracking issue for supporting `char::is_digit` and `char::is_whitespace` in const scenarios.

<!--
Include a short description of the feature.
-->

### Public API

<!--
For most library features, it'd be useful to include a summarized version of the public API.
(E.g. just the public function signatures without their doc comments or implementation.)
-->

```rust
impl char {
    pub const fn is_digit(self, radix: u32) -> bool;
    pub const fn is_whitespace(self) -> bool;
}
```

### Steps / History

<!--
For larger features, more steps might be involved.
If the feature is changed later, please add those PRs here as well.
-->

- [x] Implement is_digit: https://github.com/rust-lang/rust/pull/132242
- [x] Implement is_whitespace: https://github.com/rust-lang/rust/pull/132500
- [ ] Final comment period (FCP)
- [ ] Stabilization PR: 

<!--
Once the feature has gone through a few release cycles and there are no
unresolved questions left, the feature might be ready for stabilization.

If this feature didn't go through the RFC process, a final comment period
(FCP) is always needed before stabilization. This works as follows:

A library API team member can kick off the stabilization process, at which point
the rfcbot will ask all the team members to verify they agree with
stabilization. Once enough members agree and there are no concerns, the final
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in the next This Week in Rust newsletter. If no blocking concerns are raised in
that period of 10 days, a stabilization PR can be opened by anyone.
-->

### Unresolved Questions

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Zulip, or the internals forum) here.
-->

- None yet.
Repository: PowerToys
Issue: Left hand nav - phase two for better discovery
Labels: Idea-Enhancement,Help Wanted,Product-Settings

### Description of the new feature / enhancement

![Image](https://github.com/user-attachments/assets/45262825-7758-4b6e-9be4-e4fc738f1db9)


Next steps for improving the settings left hand navigation system from https://github.com/microsoft/PowerToys/issues/23744

- oobe/scoobe 
- break out File explorer add ons <- phase 2
- Break out mouse utilities <- phase 2
- introduce top level (L1) - right pane navigation (betting dashboard controls)<- phase 2 or 3?
- Badging <- phase 2 or 3?
  - introduce 'new' badging
  - introduce 'deprecated' badging
  - introduce Build into Windows now badging
  - Search, pinning will be next 'large' phase.

### Scenario when this would be used?

Better discoverability 

### Supporting information

_No response_
Repository: kubernetes
Issue: [Flaking Test] ClusterLoaderV2.load overall (/home/prow/go/src/k8s.io/perf-tests/clusterloader2/testing/load/config.yaml)
Labels: sig/scalability,lifecycle/stale,needs-triage

### Which jobs are flaking?

* sig-release-master-informing
* ec2-master-scale-performance

### Which tests are flaking?

* [ClusterLoaderV2.load overall (/home/prow/go/src/k8s.io/perf-tests/clusterloader2/testing/load/config.yaml)](https://prow.k8s.io/view/gs/kubernetes-ci-logs/logs/ci-kubernetes-e2e-kops-aws-scale-amazonvpc-using-cl2/1849345514001141760)

### Since when has it been flaking?

* First flaky: Sun, 13 Oct 2024 04:02:35 -03
* Latest flaky: Sun, 27 Oct 2024 04:03:07 -03

### Testgrid link

* [https://testgrid.k8s.io/sig-release-master-informing#ec2-master-scale-performance&exclude-non-failed-tests=](https://testgrid.k8s.io/sig-release-master-informing#ec2-master-scale-performance&exclude-non-failed-tests=)
* [https://storage.googleapis.com/k8s-triage/index.html?test=ClusterLoaderV2.load%20overall%20(/home/prow/go/src/k8s.io/perf-tests/clusterloader2/testing/load/config.yaml)](https://storage.googleapis.com/k8s-triage/index.html?test=ClusterLoaderV2.load%20overall%20(/home/prow/go/src/k8s.io/perf-tests/clusterloader2/testing/load/config.yaml))

### Reason for failure (if possible)

```
	F 2024-10-24 04:03:29 -0300 -03 :0
[measurement call SchedulingThroughput - SchedulingThroughput error...ghput: actual throughput 87.000000 lower than threshold 100.000000]
:0
	F 2024-10-18 04:03:37 -0300 -03 :0
[namespace test-rxqer0-9 object small-service-2 deletion error: Del...-rxqer0-9/services/small-service-2": http2: client connection lost]
:0
	F 2024-10-13 04:02:35 -0300 -03 :0
[measurement call SchedulingThroughput - SchedulingThroughput error...ghput: actual throughput 95.000000 lower than threshold 100.000000]
:0

```

### Anything else we need to know?

_No response_

### Relevant SIG(s)

/sig scalability

cc @kubernetes/release-team-release-signal
Repository: ui
Issue: [bug]: Building production package fails due to Calendar component
Labels: bug

### Describe the bug

Running `bun run build` (or `npm run build`) produces this error, and fails to build:

![image](https://github.com/user-attachments/assets/c90b1dde-74a6-43f6-a3ea-2876fc8b4266)

```
Type error: Object literal may only specify known properties, and 'IconLeft' does not exist in type 'Partial<CustomComponents>'.

  61 |       }}
  62 |       components={{
> 63 |         IconLeft: ({ ...props }) => <ChevronLeftIcon className="h-4 w-4" />,
     |         ^
  64 |         IconRight: ({ ...props }) => <ChevronRightIcon className="h-4 w-4" />,
  65 |       }}
  66 |       {...props}
error: script "build" exited with code 1
```

This error is fixed by reinstalling the Calendar component:

```
bunx shadcn@latest add calendar
```

But then after a while, the error appears again. No changes have been made to Calendar component, this error appears randomly. I think this needs a fix.

Additional info im using:

```
"eslint": "^8.57.0",
"eslint-config-next": "^14.2.15",
```

Newer version than these, break the calendar and other components even more, only these eslint versions are compatible together

### Affected component/components

Calendar

### How to reproduce

1. `npm run build`
2. get error from Calendar component

### Codesandbox/StackBlitz link

https://stackblitz.com/edit/stackblitz-starters-3d17cb?file=components%2Fui%2Fcalendar.tsx

### Logs

```bash
./src/components/ui/calendar.tsx:63:9
Type error: Object literal may only specify known properties, and 'IconLeft' does not exist in type 'Partial<CustomComponents>'.

  61 |       }}
  62 |       components={{
> 63 |         IconLeft: ({ ...props }) => <ChevronLeftIcon className="h-4 w-4" />,
     |         ^
  64 |         IconRight: ({ ...props }) => <ChevronRightIcon className="h-4 w-4" />,
  65 |       }}
  66 |       {...props}
error: script "build" exited with code 1
```


### System Info

```bash
iMac, 3.8GHz, 8-Core Intel Core i7, AMD Radeon Pro 5500 XT 8GB, 40GB RAM 2133MHz DDR4, Sonoma 14.6.1

Brave Browser v1.70.117
```


### Before submitting

- [X] I've made research efforts and searched the documentation
- [X] I've searched for existing issues
Repository: godot
Issue: Dragging a texture to the inspector changes it to show the last object in the scene (viewport conflict)
Labels: bug,topic:editor

### Tested versions

Reproducible between ~3.4 and 4.3

### System information

Fedora 40 (KDE Plasma, Wayland) - Godot v4.3.stable.mono

### Issue description

Dragging a newly-imported texture over the viewport and into the inspector causes the inspector to switch to an object of the scene _(the object gets selected as well)_
This only happens when getting the "Texture detected as used in 3D" notification

I have had this issue for years and I can reproduce it across operating systems and projects, but this issue is sometimes triggered and sometimes not for no apparent reason. I would recommend following the "steps to reproduce" in a scene that has tons of meshes/scenes filling the editor viewport.

Notably, this sometimes also happens after the drag is successful _(when the drag action is finished and the editor reimports the texture as part of enabling mipmap)_

[Screencast_20241028_004305 (trimmed).webm](https://github.com/user-attachments/assets/0e626a3b-4695-427b-940a-32c3a02b8f70)
_(apologies for the laggy recording, the screen recorder on KDE sucks)_

### Steps to reproduce

1. Create a 3D project
2. Make sure your filesystem is on the bottom left
3. Create a scene and add a few child nodes to it _(add in a model)_
4. Import in a texture _(make sure the editor doesn't know its going to be used for 3D)_
5. Create a new `StandardMaterial3D` and open it in the inspector
6. Drag the texture from the filesystem over the viewport and into the material inspector

If it doesn't happen right away, keep adding textures into the material _(only seems to happen when the material already has a texture assigned to it?)_
***The issue seems to occur more when accidentally dragging the texture over a model/scene.***


### Minimal reproduction project (MRP)

N/A
Repository: opencv
Issue: can not build the opencv by cmake 
Labels: category: build/install,incomplete

### Describe the doc issue

OpenCV version: 4.6.0
Operating System / Platform: windows 11
Compiler & compiler version: GCC 8.1.0

D:\Software_EE\ProgramSupport_Package\Opencv_bin\opencv\sources\samples\cpp\tutorial_code\gapi\porting_anisotropic_image_segmentation\porting_anisotropic_image_segmentation_gapi_fluid.cpp:116:1: fatal error: opening dependency file CMakeFiles\example_tutorial_porting_anisotropic_image_segmentation_gapi_fluid.dir\tutorial_code\gapi\porting_anisotropic_image_segmentation\porting_anisotropic_image_segmentation_gapi_fluid.cpp.obj.d: No such file or directory
 }
 ^
compilation terminated.
minGW32-make[2]: *** [samples\cpp\CMakeFiles\example_tutorial_porting_anisotropic_image_segmentation_gapi_fluid.dir\build.make:76: samples/cpp/CMakeFiles/example_tutorial_porting_anisotropic_image_segmentation_gapi_fluid.dir/tutorial_code/gapi/porting_anisotropic_image_segmentation/porting_anisotropic_image_segmentation_gapi_fluid.cpp.obj] Error 1
minGW32-make[1]: *** [CMakeFiles\Makefile2:8534: samples/cpp/CMakeFiles/example_tutorial_porting_anisotropic_image_segmentation_gapi_fluid.dir/all] Error 2
minGW32-make[1]: *** Waiting for unfinished jobs....
[ 80%] Linking CXX executable ..\..\bin\example_snippet_imgproc_HoughLinesP.exe
[ 80%] Linking CXX executable ..\..\bin\example_snippet_imgproc_applyColorMap.exe
[ 80%] Linking CXX executable ..\..\bin\example_snippet_imgproc_calcHist.exe
[ 80%] Built target example_snippet_imgproc_HoughLinesP
[ 80%] Built target example_snippet_imgproc_applyColorMap
[ 80%] Built target example_snippet_imgproc_calcHist
minGW32-make: *** [Makefile:165: all] Error 2

### Fix suggestion

_No response_
Repository: ant-design
Issue: Table组件同时设置scroll.x和scroll.y时，样式不符合预期
Labels: Inactive,improvement

### Reproduction link

[![Edit on StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/edit/qao4xy?file=demo.tsx)

### Steps to reproduce

当同时设置scroll.x='max-content'和scroll.y的值，并将表头的文字内容设置到比列内容长

### What is expected?

出现横向滚动条和竖向滚动条，同时表头不会换行，而是维持一行

### What is actually happening?

表头换行收缩

| Environment | Info |
| --- | --- |
| antd | 5.21.5 |
| React | 18.3.1 |
| System | ~ |
| Browser | Chrome |

---
希望可以在不设置每列宽度的前提下实现期望效果

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Repository: stable-diffusion-webui
Issue: Request for Security Policy
Labels: bug-report

### Checklist

- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [X] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before recently
- [X] The issue has been reported before but has not been fixed yet

### What happened?

Hi, stable-diffusion-webui maintainer!

Could we set up a security policy for this repository to support responsible reporting of security issues?

Thank you!

![](https://private-user-images.githubusercontent.com/51242003/369238995-f8bebbdd-30e4-48f2-802e-eb8bdcc2c1c3.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzAwODAzMzEsIm5iZiI6MTczMDA4MDAzMSwicGF0aCI6Ii81MTI0MjAwMy8zNjkyMzg5OTUtZjhiZWJiZGQtMzBlNC00OGYyLTgwMmUtZWI4YmRjYzJjMWMzLmpwZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDEwMjglMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQxMDI4VDAxNDcxMVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWU3MTMxYzdlY2I0NzM5OWEwYTFlZTk0YmUzZTEwNDAwNjQ0YWM3NzUxMzM2MzA0YTA0ZTFjM2Y4OGI3YTI3MTkmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.ULl9VoCKk86O1FNPRbRtCn6zYM_T6atFLkr3eZKZa20)

### Steps to reproduce the problem

None

### What should have happened?

None

### What browsers do you use to access the UI ?

_No response_

### Sysinfo

None

### Console logs

```Shell
None
```


### Additional information

_No response_
Repository: godot
Issue: Possible memory leak and/or data corruption in hash_map.h
Labels: topic:core,needs testing

### Tested versions

Since the hash_map improvements (commit 8b7c7f5). Possibly affects every version of modern Godot

### System information

All Versions / all OS's / All Hardware

### Issue description

While reading over the code, I noticed that the ``_resize_and_rehash()`` function in ``hash_map.h`` might have a possible memory leak and data corruption in it. ([Permalink to function](https://github.com/godotengine/godot/blob/61accf060515416da07d913580419fd8c8490f7b/core/templates/hash_map.h#L162))

So, on [Line 182](https://github.com/godotengine/godot/blob/61accf060515416da07d913580419fd8c8490f7b/core/templates/hash_map.h#L182), it checks to see if ``old_capacity`` (which is set on [Line 163](https://github.com/godotengine/godot/blob/61accf060515416da07d913580419fd8c8490f7b/core/templates/hash_map.h#L163)) is equal to ``0``, and if so, returns.

However, on [Line 174](https://github.com/godotengine/godot/blob/61accf060515416da07d913580419fd8c8490f7b/core/templates/hash_map.h#L174) and [Line 175](https://github.com/godotengine/godot/blob/61accf060515416da07d913580419fd8c8490f7b/core/templates/hash_map.h#L175), after making temporary variables for elements and hashes (``old_elements`` and ``old_hashes``), the class variables for elements and hashes are ``reinterpret_cast``ed, and memory is allocated to those variables. So, correct me if I'm wrong, but in doing so, ``old_elements``/``old_hashes`` and ``elements``/``hashes`` are now two _different_ things, with the class variables (``elements``/``hashes``) possibly being overwritten (given by the for loop on [Line 177](https://github.com/godotengine/godot/blob/61accf060515416da07d913580419fd8c8490f7b/core/templates/hash_map.h#L177))

So, if ``old_capacity`` is in fact ``0`` on line 182, the function will return **after destroying the element and hash data**.

**I don't think I have to explain how _bad_ this is if it does trigger**.

Not only that, if it does return there, the memory for ``old_elements``/``old_hashes`` is left hanging, causing a memory leak since it's never freed.

### Steps to reproduce

* Use a HashMap
* resize and rehash the HashMap and be unlucky enough to have ``old_capacity`` be 0

### Minimal reproduction project (MRP)

N/A
Repository: deno
Issue: npm package @myriaddreamin/typst-ts-node-compiler stop working in Deno 2.0
Labels: needs info

Version: Deno 2.0.3
NPM package used to work in Deno 1.4.x
npm@myriaddreamin/typst-ts-node-compiler
npm:@resvg/resvg-js (also same problem)

`
error: Uncaught (in promise) Error: Failed to load native binding
Caused by: [
  Error: Unsupported OS: undefined, architecture: undefined
    at requireNative (file:///Users/enrique/Library/Caches/deno/npm/registry.npmjs.org/@myriaddreamin/typst-ts-node-compiler/0.5.0-rc7/index.js:288:7)
    at Object.<anonymous> (file:///Users/enrique/Library/Caches/deno/npm/registry.npmjs.org/@myriaddreamin/typst-ts-node-compiler/0.5.0-rc7/index.js:293:17)
    at Object.<anonymous> (file:///Users/enrique/Library/Caches/deno/npm/registry.npmjs.org/@myriaddreamin/typst-ts-node-compiler/0.5.0-rc7/index.js:333:4)
    at Module._compile (node:module:748:34)
    at Object.Module._extensions..js (node:module:767:10)
    at Module.load (node:module:665:32)
    at Function.Module._load (node:module:537:12)
    at Module.require (node:module:684:19)
    at require (node:module:808:16)
    at file:///Users/enrique/Library/Caches/deno/npm/registry.npmjs.org/@myriaddreamin/typst-ts-node-compiler/0.5.0-rc7/index.js:3:13
]
`

Contacted the author of both libraries but the response is that a might be an issue to Deno. I think it might be a config issue. Does anyone knows where to define the architecture. It used to work smoothly before migration to Deno 2. 

Thanks!!
E
Repository: stable-diffusion-webui
Issue: [Bug]: when i  load 'Stable Diffusion checkpoint' ,then backend server report a error log 
Labels: asking-for-help-with-local-system-issues

### Checklist

- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before recently
- [ ] The issue has been reported before but has not been fixed yet

### What happened?

when i  load 'Stable Diffusion checkpoint' ,then backend server report a error log 

File "/home/haier/stable-diffusion-webui/venv/lib/python3.10/site-packages/transformers/modeling_utils.py", line 397, in load_state_dict
    raise OSError(
OSError: You seem to have cloned a repository without having git-lfs installed. Please install git-lfs and run `git lfs install` followed by `git lfs pull` in the folder you cloned.

### Steps to reproduce the problem

select the chcekpoint.    finally，select failed
![image](https://github.com/user-attachments/assets/bc7d06a9-1a49-4ba5-ba9f-2471926f3f05)
![image](https://github.com/user-attachments/assets/eb173503-5372-4ad8-a80a-08536f6081d6)


### What should have happened?


backend service logs:  
![image](https://github.com/user-attachments/assets/add77aae-1ceb-4f9d-8e8b-892305f39b0a)


### What browsers do you use to access the UI ?

Google Chrome

### Sysinfo

[sysinfo-2024-10-28-02-56.json](https://github.com/user-attachments/files/17536815/sysinfo-2024-10-28-02-56.json)


### Console logs

```Shell
nothing
```


### Additional information

_No response_
Repository: vscode
Issue: Go to symbol in workspace shortcut in Codespaces (browser) is CTRL-T.
Labels: help wanted,feature-request,good first issue,quick-open

Keyboard shortcut for _Go to symbol in workspace_ is CTRL-T. But in codespaces context (in a browser) this opens a new browser tab. So there probably needs to be an alternative default in this hosting scenario.

Version: 1.94.2
Commit: 384ff7382de624fb94dbaf6da11977bba1ecd427
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/130.0.0.0 Safari/537.36 Edg/130.0.0.0
Embedder: codespaces

<!-- generated by web issue reporter -->
Repository: rust
Issue: Stable compilers don't emit ICE files?
Labels: T-compiler,C-discussion,D-diagnostic-infra

I don't know for sure if this a bug or an unexpected intentional decision.

It looks like, based on some experimentation and recent ICE reports on stable such as https://github.com/rust-lang/rust/issues/132240, that the stable compiler does not write and mention ICE files. I don't want that behavior, because some fraction of the time people try to be helpful and abbreviate the compiler's output, and instead omit all the important information.
Repository: ant-design
Issue: 抽屉内使用list结合react-infinite-scroll-component 6.1.0无法进行滚动加载
Labels: Inactive,🚌 External Dependency

### Reproduction link

[![Edit on StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/edit/react-4rlipr?file=demo.tsx)

### Steps to reproduce

直接运行即可

### What is expected?

抽屉内滚动list也会自动加载

### What is actually happening?

滚动视乎无法再次触发next方法，不用抽屉是可以的

| Environment | Info |
| --- | --- |
| antd | 5.21.4 |
| React | @umijs/max默认版本 |
| System | mac os sonoma 14.2.1 |
| Browser | 版本 130.0.6723.70（正式版本） (x86_64) |

<!-- generated by ant-design-issue-helper. DO NOT REMOVE -->