sharjeelyunus/github-issues-dataset huggingface dataset:
Repository: godot
Issue: Documentation class reference static check refuses setter/getter references despite working just fine
Labels: bug,discussion,topic:buildsystem,documentation

### Tested versions

4.3 dev (as of writing, master)

### System information

Does not matter

### Issue description

As discovered by https://github.com/godotengine/godot/pull/87030#issuecomment-1884447779

The static check for the documentation will fail when directly referencing a property's setter or getter method.

![image](https://github.com/godotengine/godot/assets/66727710/bb39d23d-9520-42fc-b7fc-8e1c3be40f2f)

This seems appropriate, since there's no distinct description to send users to, as both setters and getters are clumped together with their respective property in the documentation.

Despite this, the built-in class reference seems to support this just fine.

<img src=https://i.gyazo.com/473839b2db9bb5318ef56c25bf2768dd.gif width=30%>

Could it be that the **online** class reference generation does not support it, hence this error?


###### Feel free to rename the title of this issue to something more appropriate.

### Steps to reproduce

- Write some documentation referencing setter/getters of a built-in property. It can either be in the Godot repository, or through GDScript.
- Notice that setters and getters are appropriately detected as methods by the doc gen.
- Despite this, the static check would fail with them.

### Minimal reproduction project (MRP)

Not necessary
Repository: electron
Issue: [Bug]: Tray icon on Linux has chome id for all Electron applications (AppIndicator/StatusNotifierItem)
Labels: platform/linux,bug :beetle:,28-x-y,29-x-y

### Preflight Checklist

- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched the [issue tracker](https://www.github.com/electron/electron/issues) for a bug report that matches the one I want to file, without success.

### Electron Version

28.0.0

### What operating system are you using?

Other Linux

### Operating System Version

Arch Linux

### What arch are you using?

x64

### Last Known Working Electron version

22.x

### Expected Behavior

For various desktop environments to function correctly, every registered AppIndicator must have a unique, stable ID attached to the StatusNotifierItem. Prior to the migration to StatusIconLinuxDbus implementation in #36333 the application name was used as the ID prefix.

### Actual Behavior

All Electron applications use the same indicator ID value of `chrome_status_icon_1`, which breaks the functionality of desktop environments for managing tray icons like sorting, hiding, etc.

### Testcase Gist URL

_No response_

### Additional Information

See some examples of previous times this was fixed:

#5969
https://github.com/electron/electron/pull/15536#issuecomment-436019112
Repository: PowerToys
Issue: Keyboard Manager
Labels: Issue-Bug,Needs-Triage,Needs-Team-Response

### Microsoft PowerToys version

0.77.0

### Installation method

PowerToys auto-update

### Running as admin

None

### Area(s) with issue?

General

### Steps to reproduce

cannot assign the SLEEP command

![Mugler SS24 047](https://github.com/microsoft/PowerToys/assets/20944659/d29e8081-7ee7-44ed-af32-89200844def7)
![Mugler SS24 046](https://github.com/microsoft/PowerToys/assets/20944659/81ac0919-1de8-4b5a-87de-7d1340ee33ad)


### ✔️ Expected Behavior

_No response_

### ❌ Actual Behavior

_No response_

### Other Software

_No response_
Repository: ollama
Issue: A way to update all downloaded models
Labels: feature request

I'd like to have a way to update all downloaded models.
Right now I have to pull each model separately.
Repository: next.js
Issue: Next rewrite loop refresh when proxy to project while using old "src/" structure
Labels: bug

### Link to the code that reproduces this issue

https://github.com/fjrsaracho/investigate-next-14-loop

### To Reproduce

1. Start application with yarn dev
2. Open website ( http://localhost:3000 )

### Current vs. Expected behavior

**Current**

Once you open website it starts to loop refresh when it tries to load HMR.

@investigate-next-14-loop/gateway:dev:  ⚠ Fast Refresh had to perform a full reload. Read more: https://nextjs.org/docs/messages/fast-refresh-reload

I've generated a branch named as "next_new_app_routes" changing "ui" project to new "app/" structure and it works without getting in a loop.

**Expected**
Proxy should serve content without join in a loop refresh

### Verify canary release

- [X] I verified that the issue exists in the latest Next.js canary release

### Provide environment information

```bash
Operating System:
  Platform: linux
  Arch: x64
  Version: #1 SMP Thu Oct 5 21:02:42 UTC 2023
Binaries:
  Node: 20.10.0
  npm: 10.2.3
  Yarn: 1.22.19
  pnpm: N/A
Relevant Packages:
  next: 14.0.4
  eslint-config-next: 14.0.4
  react: 18.2.0
  react-dom: 18.2.0
  typescript: 5.3.3
Next.js Config:
  output: N/A
```


### Which area(s) are affected? (Select all that apply)

Not sure

### Which stage(s) are affected? (Select all that apply)

next dev (local)

### Additional context

_No response_
Repository: ollama
Issue: Add ability to hide/disable/enable models
Labels: feature request

If we can have this feature, I'm sure it will help us out of the clutter. Or perhaps, is it possible to provide a way to Categorize models?

Practical Application:

Downloading large models from ollama site (consumes bandwidth) you don't really want to delete a model but just hide it from your organization or users.

Also, what is the best way to migrate the ollama local models directory without redownloading from the official site?

Or using the terminal, how do we upload a model to this directory?

I wish we have ollma migrate /path/to-models/ which have the ability to sync with non-duplicate models.

Thanks.
Repository: TypeScript
Issue: Mistake in the docs
Labels: Help Wanted,Docs

### Acknowledgement

- [X] I acknowledge that issues using this template may be closed without further explanation at the maintainer's discretion.

### Comment

Hi guys, correct me if im wrong, but i believe the [docs for satisfies keyword](https://www.typescriptlang.org/docs/handbook/release-notes/typescript-4-9.html#the-satisfies-operator) have an error

```
type Colors = "red" | "green" | "blue";
type RGB = [red: number, green: number, blue: number];
const palette: Record<Colors, string | RGB> = {
    red: [255, 0, 0],
    green: "#00ff00",
    bleu: [0, 0, 255]
//  ~~~~ The typo is now correctly detected
};
// But we now have an undesirable error here - 'palette.red' "could" be a string.
const redComponent = palette.red.at(0);
```

since values are unions of string and array, palette.red.at(0) will not throw an error, because **at method is a method that exists for both types**.
Cheers :).

<img width="264" alt="image" src="https://github.com/microsoft/TypeScript/assets/152787691/0c9be83b-d60d-4418-88d4-1c3f0f9755bd">
Repository: rust
Issue: Backtrace capture on SGX broken after (including) nightly-2023-11-20
Labels: P-medium,T-compiler,C-bug,O-SGX,regression-untriaged

It looks like that after #117895 (that seems to be the only SGX backtrace-related change between the two versions) enabling backtraces and attempting to capture one on the `x86_64-fortanix-unknown-sgx` target (sometimes) results in the enclave hanging.

### Code

Unfortunately I don't currently have a minimal reproducer example, but roughly:

```rust
std::env::set_var("RUST_BACKTRACE", "1");
// ... unspecified logic, multiple nested frames ...
std::backtrace::Backtrace::capture();
```

I expected to see this happen: backtrace is captured without issues.

Instead, this happened: the `Backtrace::capture()` method appears to hang.

### Version it worked on

It most recently worked on: nightly-2023-11-19

### Version with regression

nightly-2023-11-20
Repository: pytorch
Issue: conver_fx report len(device) > 1 error
Labels: oncall: quantization

### 🐛 Describe the bug

Hi, convert_fx maybe conver some buffers to the cuda device, getting the error below when I train quant model on cuda and save the quant model on cpu :
`AssertionError: prepare only works with cpu or single-device CUDA modules, but got devices {device(type='cuda', index=0), device(type='cpu')}`


example code:

```
quantized_eval_model = copy.deepcopy(model)
quantized_eval_model.eval()
quantized_eval_model.to(torch.device('cpu'))
{p.device for p in quantized_eval_model.parameters()}  # only cpu 
{p.device for p in quantized_eval_model.buffers()}  # only cpu 
quantized_eval_model = convert_fx(quantized_eval_model)  # error came out here: AssertionError: prepare only works with cpu or single-device CUDA modules, but got devices {device(type='cuda', index=0), device(type='cpu')}

# debug print after convert_fx
{p.device for p in quantized_eval_model.parameters()} # only cpu 
{p.device for p in quantized_eval_model.buffers()} # **cuda and cpu !!!!**
```

### Versions

PyTorch version: 2.0.0+cu117
Is debug build: False

[pip3] numpy==1.26.2
[pip3] onnx==1.15.0
[pip3] onnxruntime==1.16.3
[pip3] torch==2.0.0
[pip3] torch-tb-profiler==0.4.3
[pip3] torchaudio==2.0.0
[pip3] torchsummary==1.5.1
[pip3] triton==2.0.0


cc @jerryzh168 @jianyuh @raghuramank100 @jamesr66a @vkuzo @jgong5 @Xia-Weiwen @leslie-fang-intel
Repository: godot
Issue: Cannot downsize an editor popup window once it's as high as the whole editor
Labels: bug,topic:editor,usability

### Tested versions

- Reproducible in 4.2 stable, and 4.3 dev

### System information

Godot v4.2.1.stable - Ubuntu 22.04 - X11 - GLES3 (Compatibility) - Mesa Intel(R) Graphics (RPL-P) () - 13th Gen Intel(R) Core(TM) i7-13700H (20 Threads)

### Issue description

This is an issue in the editor itself.
When enabling `Single Window Mode` in the Editor settings, if you open any window (e.g the `Project Settings` window), and scale drag it's upper and lower borders respectively up and down, You'll end up with that window as high as the editor itself. However, there is no way to scale it back down by reverting those actions. The scaling cursors do not appear at all.
The only thing you can do is drag the popup window left and right.
Closing the popup and reopening it does not help, as its state is saved.

![Screenshot_20240110_120515](https://github.com/godotengine/godot/assets/3624853/06774c52-a8b4-46d8-a2e6-c618a0da57ef)

2 possible Workarounds : 
- Switch `Single Window Mode` back off, resize the window, then switch it back on if you wish (requires restarting the editor twice)
- Delete your `~/.config/godot/` directory, but that will obviously make you loose all your saved config, so it's not ideal.

### Steps to reproduce

- Open the editor and set `Single Window Mode` to `true` in Editor settings
- Open `Project Settings` or any other popup window
- Drag both upper and lower borders of the window to the maximum
- You'll be unable to drag those borders again to scale down the popup window

### Minimal reproduction project (MRP)

No need. Any project will do, as this is an editor thing.
Repository: PowerToys
Issue: Mouse utilities, Mouse Jump, show on all screens.
Labels: Needs-Triage,Needs-Team-Response

### Description of the new feature / enhancement

An option to show the "desktop thumbnail" on all displays an not just the active would be nice.

### Scenario when this would be used?

It can be jarring to not really know where it might appear and there is no reason to not have it on all displays, is there? Doing this would allow this tool to be used to quicky get to the other monitors. This might be just as important to getting to a different place on the same monitor.

If not on all displays, it would be just as useful to me if you could also have it always display on a configurable display or even just aways on the primary display.  



### Supporting information

_No response_
Repository: tauri
Issue: Can not play videos
Labels: type: bug,platform: Linux,status: needs triage

### Describe the bug

Recently, after I updated `webkit2gtk` version to 2.42.4, my tauri app can not play videos. A video player is rendered, but the video is not rendered.
![Screenshot from 2024-01-10-21-45-15](https://github.com/tauri-apps/tauri/assets/4631959/48a23a73-1aa5-4dd4-986d-afebfb49f418)

And the tauri app says an error (Please see stack trace section).

The previous `webkit2gtk` version was 2.42.2, and it was working at that time.

### Reproduction

1. Create an empty tauri app
    ```
    $ pnpm create tauri-app
    ✔ Project name · test
    ✔ Choose which language to use for your frontend · TypeScript / JavaScript - (pnpm, yarn, npm, bun)
    ✔ Choose your package manager · pnpm
    ✔ Choose your UI template · Vanilla
    ✔ Choose your UI flavor · TypeScript
    ```
2. Edit index.html and add `video` element
    ```html
      <video id="video1" style="width:600px;max-width:100%;" controls="">
        <source src="https://www.w3schools.com/html/mov_bbb.mp4" type="video/mp4">
        Your browser does not support HTML5 video.
      </video>
    ``` 
3. Execute `pnpm tauri dev` and play the video. The video is started, but it is not rendered.

### Expected behavior

The video is rendered with the player.

### Full `tauri info` output

```text
[✔] Environment
    - OS: Manjaro 23.1.2 X64
    ✔ webkit2gtk-4.0: 2.42.4
    ✔ rsvg2: 2.57.1
    ✔ rustc: 1.74.1 (a28077b28 2023-12-04)
    ✔ cargo: 1.74.1 (ecb9851af 2023-10-18)
    ✔ rustup: 1.26.0 (5af9b9484 2023-04-05)
    ✔ Rust toolchain: 1.74.1-x86_64-unknown-linux-gnu (default)
    - node: 20.10.0
    - pnpm: 8.13.1
    - yarn: 1.22.19
    - npm: 10.2.3

[-] Packages
    - tauri [RUST]: 1.5.3
    - tauri-build [RUST]: 1.5.1
    - wry [RUST]: 0.24.7
    - tao [RUST]: 0.16.1
    - @tauri-apps/api [NPM]: 1.5.3
    - @tauri-apps/cli [NPM]: 1.5.9

[-] App
    - build-type: bundle
    - CSP: unset
    - distDir: ../out
    - devPath: http://localhost:1420/
    - framework: React (Next.js)
    - bundler: Webpack
```


### Stack trace

```text
KMS: DRM_IOCTL_MODE_CREATE_DUMB failed: Permission denied
Failed to get GBM buffer from swap chain: error creating plane 0 of size 818x374 and format 538982482: Permission denied
KMS: DRM_IOCTL_MODE_CREATE_DUMB failed: Permission denied
Failed to get GBM buffer from swap chain: error creating plane 0 of size 818x374 and format 538982482: Permission denied
KMS: DRM_IOCTL_MODE_CREATE_DUMB failed: Permission denied
```


### Additional context

This issue is similar to https://github.com/tauri-apps/tauri/issues/8462, but I've already used `WEBKIT_DISABLE_DMABUF_RENDERER=1` env var. Regardless of this environment variable, the video will not be rendered.
Repository: angular
Issue: SwUpdate checkForUpdate finishes too early on mobile devices
Labels: area: service-worker

### Which @angular/* package(s) are the source of the bug?

service-worker

### Is this a regression?

No

### Description

Hi community.

I want to be informed after all asset prefetching is complete by the service-worker. I'm using this to show a preloader as long as the application is still downloading assets.

In the **ngsw-config.json** I set 
```
 "installMode": "prefetch",
 "updateMode": "prefetch",
```
for all the asset files I need (round about 50 MB).

In a service (started at application startup) I'm doing something like this:
```
if (this.swUpdate.isEnabled) {
  this.swUpdate.checkForUpdate().then(() => {
    // Here I will hide the preloader

    // This will be called AFTER all asset fetching is complete on nearly every desktop browser (Chrome, Edge, Firefox).
    // But this will be called BEFORE asset fetching is complete (assets still loading) on Android (Chrome, Edge)
  });
}
```

According to the documentation of **checkForUpdate** it should wait until fetching is complete:
_Checks for an update and waits until the new version is downloaded from the server and ready for activation._

So my question: Is this a bug or do I have a wrong understanding of how that works?

### Please provide a link to a minimal reproduction of the bug

_No response_

### Please provide the exception or error you saw

_No response_

### Please provide the environment you discovered this bug in (run `ng version`)

```true
Angular CLI: 16.2.10
Node: 18.16.1
Package Manager: npm 9.7.2
OS: win32 x64

Angular: 16.2.12
... animations, cdk, common, compiler, compiler-cli, core, forms
... material, material-date-fns-adapter, platform-browser
... platform-browser-dynamic, router, service-worker

Package                         Version
---------------------------------------------------------
@angular-devkit/architect       0.1602.10
@angular-devkit/build-angular   16.2.10
@angular-devkit/core            16.2.10
@angular-devkit/schematics      16.2.10
@angular/cli                    16.2.10
@angular/fire                   7.6.1
@angular/pwa                    16.2.10
@schematics/angular             16.2.10
rxjs                            7.8.1
typescript                      4.9.5
zone.js                         0.13.3
```


### Anything else?

_No response_
Repository: vscode
Issue: Selecting while preview pane is selected as no effect.
Labels: bug,help wanted,markdown

Type: <b>Bug</b>

While viewing a .md file with the Preview window selected, the option to save the file is still active, but has not effect.  The actual .md code edit window must be selected for save to have effect.

VS Code version: Code 1.85.1 (0ee08df0cf4527e40edc9aa28f4b5bd38bbff2b2, 2023-12-13T09:48:16.874Z)
OS version: Darwin arm64 23.2.0
Modes:

<details>
<summary>System Info</summary>

|Item|Value|
|---|---|
|CPUs|Apple M1 Pro (10 x 24)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: enabled_on<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: enabled|
|Load (avg)|2, 2, 4|
|Memory (System)|16.00GB (0.36GB free)|
|Process Argv|--crash-reporter-id 7e33ccd6-f60f-471c-8c28-1c7b021334af|
|Screen Reader|no|
|VM|0%|
</details><details><summary>Extensions (4)</summary>

Extension|Author (truncated)|Version
---|---|---
markdown-mermaid|bie|1.21.0
mermaid-markdown-syntax-highlighting|bpr|1.6.0
figma-vscode-extension|fig|0.3.1
plantuml|jeb|2.17.5


</details><details>
<summary>A/B Experiments</summary>

```
vsliv368cf:30146710
vsreu685:30147344
vspor879:30202332
vspor708:30202333
vspor363:30204092
vstes627:30244334
vslsvsres303:30308271
vshan820:30294714
vscorecescf:30445987
vscod805cf:30301675
binariesv615:30325510
bridge0708:30335490
bridge0723:30353136
vsaa593:30376534
py29gd2263:30899288
vscaat:30438848
vsclangdf:30486550
c4g48928:30535728
azure-dev_surveyone:30548225
0bi6i642:30933247
pythongtdpath:30769146
i26e3531:30792625
welcomedialog:30910333
pythonidxpt:30866567
pythonnoceb:30805159
asynctok:30898717
pythontestfixt:30902429
pythonregdiag2cf:30928864
pyreplss1:30897532
pythonmypyd1:30879173
pythoncet0:30885854
pythontbext0:30879054
dsvsc016:30899300
dsvsc017:30899301
dsvsc018:30899302
aa_t_chat:30882232
cp7184t3:30927821

```

</details>

<!-- generated by issue reporter -->
Repository: storybook
Issue: [Bug]: "Show Code" formats with unwanted linebreaks in Storybook 7
Labels: bug,help wanted,block: source,sev:S4

### Describe the bug

I have such a story

````
export const Default = () => {
    const items = [
        {id: '1', name: 'Item 1', date: '2022-01-01', author: 'John Doe'},
        {id: '2', name: 'Item 2', date: '2022-01-01', author: 'John Doe'},
        {id: '3', name: 'Item 3', date: '2022-01-01', author: 'John Doe'},
        {id: '4', name: 'Item 4', date: '2022-01-01', author: 'John Doe'},
    ]
    return <Table
        columns={[
            {name: 'name', label: 'Name'},
            {name: 'date', label: 'Date'},
            {name: 'author', label: 'Author', class: 'author'},
        ]}
        items={items}
    />
}
````

When I use "Show Code" feature, the code is shown with additional linebreaks

````
() => {
  const items = [{
    id: '1',
    name: 'Item 1',
    date: '2022-01-01',
    author: 'John Doe'
  }, {
    id: '2',
    name: 'Item 2',
    date: '2022-01-01',
    author: 'John Doe'
  }, {
    id: '3',
    name: 'Item 3',
    date: '2022-01-01',
    author: 'John Doe'
  }, {
    id: '4',
    name: 'Item 4',
    date: '2022-01-01',
    author: 'John Doe'
  }];
  return <Table columns={[{
    name: 'name',
    label: 'Name'
  }, {
    name: 'date',
    label: 'Date'
  }, {
    name: 'author',
    label: 'Author',
    class: 'author'
  }]} items={items} />;
}
````

This did not happen on Storybook 6.5.

### To Reproduce

https://stackblitz.com/edit/github-qofixt?file=src%2Fstories%2FTable.stories.js

### System

```bash
System:
    OS: Linux 5.15 Ubuntu 22.04.2 LTS 22.04.2 LTS (Jammy Jellyfish)
    CPU: (16) x64 12th Gen Intel(R) Core(TM) i7-1260P
    Shell: 5.1.16 - /bin/bash
  Binaries:
    Node: 18.18.2 - ~/.nvm/versions/node/v18.18.2/bin/node
    npm: 9.8.1 - ~/.nvm/versions/node/v18.18.2/bin/npm <----- active
  npmPackages:
    @storybook/addon-essentials: ^7.6.7 => 7.6.7 
    @storybook/manager-api: ^7.6.7 => 7.6.7 
    @storybook/nextjs: ^7.6.7 => 7.6.7 
    @storybook/theming: ^7.6.7 => 7.6.7 
    storybook: ^7.6.7 => 7.6.7
```


### Additional context

_No response_
Repository: PowerToys
Issue: “Command Not Found" cannot detected my powershell
Labels: Issue-Bug,Needs-Team-Response,Product-CommandNotFound

### Microsoft PowerToys version

0.77.0

### Installation method

PowerToys auto-update

### Running as admin

Yes

### Area(s) with issue?

General

### Steps to reproduce

I updated my powershell to 7.4.0 weeks ago
![QQ截图20240110212655](https://github.com/microsoft/PowerToys/assets/101912976/3617545d-7467-4556-a2bf-d9dad3331256)
but it didn't detected
![QQ截图20240110212813](https://github.com/microsoft/PowerToys/assets/101912976/82224c5b-4863-4a05-a4ea-684889e33df3)

### ✔️ Expected Behavior

_No response_

### ❌ Actual Behavior

_No response_

### Other Software

Powershell 7.4.0