[flow_default] Transcription: 003 Importing Assets.json
Browse files
transcriptions/003 Importing Assets.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"audio_file": "003 Importing Assets.wav",
|
| 3 |
+
"text": "Alright, so now it is time to import some assets to our project. So to do this, let's go back to Quixel Bridge. So right click here and click Add Quixel Content. This will bring up the Quixel Bridge add-on. And also remember to sign in if you haven't already signed in. And when you have signed in, now we are ready to find the items we need for the project. So I'm going to maximize the Quixel Bridge. Now I've already found the assets that we need to use and I've added them as a favorite so it's very easy for me to find. But I want to show you a quick example of how I try to find my assets. So for example for this beach scene we are creating, I usually just go up here and write beach because then it takes all of the assets that has the beach tag on them. This is pretty cool that they make this so it's very easy to search between the assets and for example I only want to view the surfaces so up here you have written beach and you can also write surface so now it's only searching for the assets with beach and surface tag on them. You can see here now I'm only watching the surfaces and if you don't know the surface is the texture you add to your wall, to your ground and so on. So first I wanted to find the ground texture, so the beach sand texture. You can see here I've already clicked on this one and click favorite. This one is the one we are going to download, but I usually just go through them and take a look at this picture and see if it's something I want to use for my project, if it's something that fits with my project and so you can just go around and check it out and also to the right it can help you out, it shows you the related assets that you can download, it also shows you the collection if there's any and you can also click the collection to view all of the items within this collection. Okay so I've went ahead and pressed favorite on this rippled sand dune and this is how I usually search for my assets. Sometimes I just if I go out of these tags I usually sometimes also just go into 3d plant for example and if I want to use some grass I click on grass and then I just click through them and see if it's something that fits my scene. Alright, so I'll go back to the favorites and here are all the items I have put on favorites that we will add to our scene. I've removed my other favorites so it's not too confusing for you. And the first one is Elm Leaves, which is a decal and this will help us place some leaves on the ground and now this is very important you have to select the quality you want to download them in the low quality will give you a 1000 by 1000 texture 1k and the medium will give you a 2k texture and if high quality will give you a 4k texture and for games usually you want to stay on 1k textures unless you have something very very important and you shouldn't use 2k textures almost like if maybe use them one time or two times in your game, but that's the absolute max. So you want to stay on 1k textures and in case of these leaves we can actually go down to use 512 by 512 pixels texture because they are so small. But I don't think we can choose an option for that and we have to modify it within Photoshop later on. But since it's a game we're making and I want to make it optimized for a game, we're not making a movie. Even though we're making a a scene I want to make it optimized for a game so you can see the process so choosing low quality and then choosing download down here so now it's downloading low quality let's say if you later on wanted to download or wanted to use the medium quality you have to click on medium and then download again but for now let's stay on low quality quality I'll edit later so right now I'm just going to click download on all for the name in the search bar and So these are all the assets that we are going to use. And I've also added some military items that we are going to use. I think this will add a great story to the scene that we're creating. Okay, so now once you have downloaded all of the assets that you need, you have to import them into the project. And the way you do this is very easy. You only have to click the Add button. So for example, for the Elm Leaves decal, I click add. And once I click add, it says that it's successfully exported. So if I go back to the project that we have created, you can see it automatically added a Megascans folder and it added our decal, which is the Elm Leaves. So it already imported the textures and it also made the decal that we can use. So this is very easy and this is how cool it is. You can just import assets with just one click. So I'm actually going over to the next asset and clicking add and you can see again if you go back to the project it added a surfaces folder and it added the send surface that we downloaded. And you can see here if you hold the mouse over at texture you can see and And actually for this one we can get away by using a smaller one, so maybe 512 by 512 and I'll show you later how we can optimize this. So later on I'll make a lesson about optimization. So for now this is fine. What I'm going to do is go ahead and download or export all of these assets into Unreal Engine. and everything is fully exported. And if I go back to the engine, now you can see we have all of the assets that we need to use. We have the surfaces, the decals, the vegetation, and the 3D assets that we have. So this was it for this lesson, very easy. And this is a pretty cool thing. Also, if you want to make your own scene, that is totally fine. You can find your own assets inside of the Quixel Bridge and import those and Before I continue I want to explain to you what materials are and what textures are so I think it's better to have a good explanation of what these assets are so before we move over to the next section Let's go over to file and save all that will save all of the items that we have added and Let's go over to the next section",
|
| 4 |
+
"language": "en",
|
| 5 |
+
"confidence": null,
|
| 6 |
+
"duration": 507.61
|
| 7 |
+
}
|