[flow_default] Transcription: 001 Lighting an empty level.json
Browse files
transcriptions/001 Lighting an empty level.json
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"audio_file": "001 Lighting an empty level.wav",
|
| 3 |
+
"text": "Hi everyone, Rick here and today we're going to be learning about landscapes and I'm really excited to be here to bring you this tutorial because landscapes is a lot of fun and I'm sure you love it. And with landscapes, you can create your own little terrains and a Rio using these amazing tools. And yeah, let's just get right into it. So I am currently here on a new basic level and a third person scene. But what we're going to do is we're going to create a new level. So let's press control space to go to the content drawer. Here we can create a new folder called levels by pressing right click and new folder. I already have one here. So I'm just going to go inside and we're going to press right click new. So create basic asset level. Here we're going to create a new level. So let's name it landscape. I'm going to do landscape two because I already have another one there. Landscape two. So I'm going to double click it. I'm going to say whatever I need to save here, and we're going to go to our new level. So here we are, we just created a new level. There's nothing on it. It's pitch black. So let's create the terrain first, and then we're going to light it up. So let's go to the landscape editing mode. You can also press shift to or you can just go up here. And to do to create a new landscape, we're just going to go to manage and we're going to set to new and we're going to do create new landscape pretty simple, pretty straightforward. And here you can master all of the settings. I'm not going to go into much detail here because you don't need it just yet. But if you want to change the resolution of your map or like the section sizes as you can see like by the square tiles, here's where you would do it. Also, here's the place that you would import your height map if you actually already generated a new terrain from another software, which we'll go into a little bit later down the course. But for now, let's just stick to the simple and let's just create a new landscape by pressing the Create button. There you go. As you can see, I'm moving my cursor around, and it actually created a huge plane where we can start building and you know do creating our level. As you can see we're still missing something and of course we're missing the sky and the light of our world. So what we're gonna do is we're gonna go back to editing mode by pressing shift one or you can go up top there and press and press the select editing mode. And what we're gonna do is we're gonna hit all the way down all the way up the top left and we're going to go create lights directional light. So this is our first light of the scene. We're going to set to movable here on the right for the details. And we're going to go all to scroll all over it and find atmosphere in cloud. And here we're going to activate atmosphere sunlight perfect, and which is going to allow us to actually go in to create all the way in the top left and pull the sky atmosphere and this is going to light up our scene. As you can see, you can still see the ground, but if you press Ctrl L and move your cursor around, you actually change the position of the sun. So now we can position them to light our scene just right here. It's good. Perfect. As you can see, the sun is over there and it's actually lighting our entire scene. We also need to create a skylight. So let's go all the way to the top left. Let's click lights, skylight. And this is just so it bounces off the light from the sky to our game or our level. So the only thing that we need to do is skylight is activate real time capture. Perfect. There you go. And yeah, she just lighted your first scene. Congratulations. But as you can see, there's a black on the there's like this black pieces spots on the level and we want to get rid of we're going to do is we're going to go all the way to the top left again, press create visual effects., and we're gonna get our Exponential Hight Fog. Perfect! That got rid of the black background, but we still have stuff to do. If you press again Ctrl L and aim the sun downwards as if it was a night, it's not nighttime. This is definitely not nighttime. So what we need to do is we need to change the fog in Scattering Color to black. So keep up with me. And we also need to change the directional in scattering color to black as well. Perfect. Now I can see everything is black whenever it's night. And if we pull up the sun again, everything seems normal, but there's still one step left. And so what are you going to do is you might still be seeing the black on the horizon. And to fix that, you just go to edit. Sorry. Yeah, you just go to edit. the please make sure to restart your game so the changes can be made effective. And there you go. Congratulations. Now is a perfect, it's a perfect level that is lighted. Cool. All right. I'll see you in the next tutorial. We're actually going to start scoping the landscape here. So don't miss out. See you there. Thank you.",
|
| 4 |
+
"language": "en",
|
| 5 |
+
"confidence": null,
|
| 6 |
+
"duration": 330.48
|
| 7 |
+
}
|