update nymeria
Browse files
README.md
CHANGED
@@ -1,13 +1,14 @@
|
|
1 |
---
|
2 |
license: apache-2.0
|
|
|
3 |
---
|
4 |
|
5 |
|
6 |
# Nymeria Dataset
|
7 |
[[Project Page]](https://www.projectaria.com/datasets/nymeria/) [[Data Explorer]](https://explorer.projectaria.com/nymeria) [[Code]](https://github.com/facebookresearch/nymeria_dataset) [[Paper]](https://arxiv.org/abs/2406.09905)
|
8 |
|
9 |
-
[](assets/teaser1.gif)
|
10 |
-
[](assets/teaser2.gif)
|
11 |
|
12 |
Nymeria is the world's largest dataset of human motion in the wild, capturing diverse people performing diverse activities across diverse locations. It is first of a kind to record body motion using multiple egocentric multimodal devices, all accurately synchronized and localized in one metric 3D world. Nymeria is also the world's largest motion dataset with natural language descriptions. The dataset is designed to accelerate research in egocentric human motion understanding and presents exciting challenges to advance contextualized computing and future AR/VR technology.
|
13 |
|
|
|
1 |
---
|
2 |
license: apache-2.0
|
3 |
+
viewer: false
|
4 |
---
|
5 |
|
6 |
|
7 |
# Nymeria Dataset
|
8 |
[[Project Page]](https://www.projectaria.com/datasets/nymeria/) [[Data Explorer]](https://explorer.projectaria.com/nymeria) [[Code]](https://github.com/facebookresearch/nymeria_dataset) [[Paper]](https://arxiv.org/abs/2406.09905)
|
9 |
|
10 |
+
![image](assets/teaser1.gif)
|
11 |
+
![image](assets/teaser2.gif)
|
12 |
|
13 |
Nymeria is the world's largest dataset of human motion in the wild, capturing diverse people performing diverse activities across diverse locations. It is first of a kind to record body motion using multiple egocentric multimodal devices, all accurately synchronized and localized in one metric 3D world. Nymeria is also the world's largest motion dataset with natural language descriptions. The dataset is designed to accelerate research in egocentric human motion understanding and presents exciting challenges to advance contextualized computing and future AR/VR technology.
|
14 |
|