Human: What are some viable game engines for use in the web as well as what are the pros and cons of each?
Assistant: There are several viable game engines for use in the web, each with their own pros and cons. Here are some of the most popular ones:

1. Unity: Unity is a widely used game engine that is known for its versatility, ease of use, and cross-platform support. It allows developers to create 2D and 3D games for desktop, mobile, and web platforms. However, Unity can be resource-intensive and may require a high-end computer to run smoothly.

2. Phaser: Phaser is a 2D game framework that is specifically designed for creating games that run in the web browser. It is open-source and has a large community of developers contributing to it. Phaser is lightweight, fast, and easy to learn, making it a great choice for beginners. However, it is less suited for creating complex 3D games.

3. Three.js: Three.js is a JavaScript library that allows developers to create 3D graphics and animations that run in the web browser. It is widely used in web-based game development and has a large community of contributors. Three.js is flexible, powerful, and can be used in combination with other JavaScript libraries. However, it may require a good amount of coding knowledge to use effectively.

4. Construct: Construct is a 2D game engine that is known for its visual interface and ease of use. It is designed to be accessible for beginners and allows developers to create games without writing any code. Construct also supports a variety of platforms, including the web. However, it may be less suited for creating complex, feature-rich games.

5. Babylon.js: Babylon.js is a JavaScript-based 3D game engine that is optimized for web-based games. It is known for its performance and ease of use, and can be used to create both simple and complex games. Babylon.js also has a large community of contributors and is compatible with a wide range of platforms. However, it may require a bit more technical knowledge to use effectively than some other game engines.

Ultimately, the choice of game engine depends on the specific needs and preferences of the developer. Each engine has its own strengths and weaknesses, and it's important to choose one that is best suited for the project at hand.

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Human: Provide a table: Each row should have the name of the engine. Each column is a reason why I should/shouldn't use the engine. The values of the columns are yes/no depending on whether or not the given engine supports the reason.
Assistant: | Engine     | Versatile | Cross-platform | Lightweight | 3D Capabilities | No Coding Required |
|------------|-----------|----------------|-------------|-----------------|-------------------|
| Unity      | Yes       | Yes            | No          | Yes             | No                |
| Phaser     | No        | Yes            | Yes         | No              | Yes               |
| Three.js   | No        | Yes            | No          | Yes             | No                |
| Construct  | No        | Yes            | Yes         | No              | Yes               |
| Babylon.js | No        | Yes            | No          | Yes             | No                |