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Initial commit
Browse files- .gitignore +1 -0
- CODE_OF_CONDUCT.md +10 -0
- CONTRIBUTING.md +14 -0
- LICENSE.md +96 -0
- README.md +127 -0
- SECURITY.md +37 -0
- example_img.png +3 -0
- testing_dataset_part1.zip +3 -0
- testing_dataset_part2.zip +3 -0
- tiny-sample/FBC6E2A23654855157484D9AA2039B4E989128838CC1_85948Movie.pb_step-53_tick-14116_data.npz +3 -0
- tiny-sample/FBC6E2A23654855157484D9AA2039B4E989128838CC1_85948Movie.pb_step-53_tick-14116_video.mp4 +3 -0
- tiny-sample/FBCF22BEC06A75DB3B9C4BE20CEE00B772A9919E5437_91024Movie.pb_step-1913_tick-15144_data.npz +3 -0
- tiny-sample/FBCF22BEC06A75DB3B9C4BE20CEE00B772A9919E5437_91024Movie.pb_step-1913_tick-15144_video.mp4 +3 -0
- tiny-sample/FBCF22BEC06A75DB3B9C4BE20CEE00B772A9919E5437_91024Movie.pb_step-2614_tick-19350_data.npz +3 -0
- tiny-sample/FBCF22BEC06A75DB3B9C4BE20CEE00B772A9919E5437_91024Movie.pb_step-2614_tick-19350_video.mp4 +3 -0
- tiny-sample/FBD12B837EFAFAA4A729411955A2DEE92FAE0FB375E3_1335Movie.pb_step-437_tick-6285_data.npz +3 -0
- tiny-sample/FBD12B837EFAFAA4A729411955A2DEE92FAE0FB375E3_1335Movie.pb_step-437_tick-6285_video.mp4 +3 -0
- tiny-sample/FBD25F347D2A4117D61D42CACEE73264DA995D5848B2_83940Movie.pb_step-1300_tick-11459_data.npz +3 -0
- tiny-sample/FBD25F347D2A4117D61D42CACEE73264DA995D5848B2_83940Movie.pb_step-1300_tick-11459_video.mp4 +3 -0
- tiny-sample/FBE84B4EC80E3CED208749A21AD014FC379D311F56F0_22981Movie.pb_step-4242_tick-31572_data.npz +3 -0
- tiny-sample/FBE84B4EC80E3CED208749A21AD014FC379D311F56F0_22981Movie.pb_step-4242_tick-31572_video.mp4 +3 -0
- tiny-sample/FBEA57237218DECAD1274CA0E2AB31B81B992843C461_116811Movie.pb_step-36_tick-38158_data.npz +3 -0
- tiny-sample/FBEA57237218DECAD1274CA0E2AB31B81B992843C461_116811Movie.pb_step-36_tick-38158_video.mp4 +3 -0
.gitignore
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.env
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CODE_OF_CONDUCT.md
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# Microsoft Open Source Code of Conduct
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
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Resources:
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- [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/)
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- [Microsoft Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/)
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- Contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with questions or concerns
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- Employees can reach out at [aka.ms/opensource/moderation-support](https://aka.ms/opensource/moderation-support)
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CONTRIBUTING.md
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# Contributing
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This project welcomes contributions and suggestions. Most contributions require you to
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agree to a Contributor License Agreement (CLA) declaring that you have the right to,
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and actually do, grant us the rights to use your contribution. For details, visit
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https://cla.microsoft.com.
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When you submit a pull request, a CLA-bot will automatically determine whether you need
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to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the
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instructions provided by the bot. You will only need to do this once across all repositories using our CLA.
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This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
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For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/)
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or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
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LICENSE.md
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# MICROSOFT RESEARCH LICENSE TERMS
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**IF YOU LIVE IN THE UNITED STATES, PLEASE READ THE “BINDING ARBITRATION AND CLASS ACTION WAIVER” SECTION BELOW. IT AFFECTS HOW DISPUTES ARE RESOLVED.**
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These license terms are an agreement between you and Microsoft Corporation (or one of its affiliates). They apply to the source code, object code, machine learning models, or data (collectively “Materials”) that accompany this license. IF YOU COMPLY WITH THESE LICENSE TERMS, YOU HAVE THE RIGHTS BELOW. BY USING THE MATERIALS, YOU ACCEPT THESE TERMS.
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## 1) INSTALLATION AND USE RIGHTS TO THE MATERIALS.
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## 9) BINDING ARBITRATION AND CLASS ACTION WAIVER.
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## 12) CONSUMER RIGHTS; REGIONAL VARIATIONS.
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This agreement describes certain legal rights. You may have other rights, including consumer rights, under the laws of your state, province, or country. Separate and apart from your relationship with Microsoft, you may also have rights with respect to the party from which you acquired the Materials. This agreement does not change those other rights if the laws of your state, province, or country do not permit it to do so. For example, if you acquired the Materials in one of the below regions, or mandatory country law applies, then the following provisions apply to you:
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## 13) DISCLAIMER OF WARRANTY.
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README.md
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---
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license_link: LICENSE.md
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---
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This dataset contains 1024 60 second video clips of Bleeding Edge gameplay (75GB). The data has already been processed into the following format: 300x180 videos sampled at 10 fps.
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# Dataset Structure
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## Data Files
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- testing_dataset_part1.zip & testing_dataset_part2.zip – Contains all 1024 60 second trajectories used for our evaluation.
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4 examples from the dataset:
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- FB[…].npz – .npz file (described below)
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- FB[…].mp4 – 60 seconds .mp4 video of the images from the .npz file. Provided for convenience.
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## Data Instances
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A typical data entry in the dataset consists of a .npz file that contains uncompressed video frames and corresponding human actions, and accompanying .mp4 file of the same content for easier viewing.
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Below is an example from the dataset:
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```bash
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>>> example_npz["actions"].shape
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(610, 16)
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>>> example_npz["actions"][:2]
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array([[ 1., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 6., 10., 5., 5.],
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[ 1., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 0., 6., 10., 5., 5.]], dtype=float32)
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>>> example_npz["states"].shape
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(610, 56)
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>>> example_npz["states"][:2]
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array([[ 0.5925019 , 0.39726806, 0.478 , 0. , 1. ,
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1. , 0.02 , 0.04 , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. ],
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[ 0.59672105, 0.39742166, 0.478 , 0. , 1. ,
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1. , 0.02 , 0.04 , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. , -1. , -1. , -1. , -1. ,
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-1. ]], dtype=float32)
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>>> example_npz["images"].shape
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(610, 3, 180, 300)
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>>> example_npz["images"][0]
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array([[[185, 183, 183, ..., 121, 120, 121],
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[200, 199, 200, ..., 106, 105, 103],
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[200, 200, 202, ..., 96, 96, 91],
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...,
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[159, 160, 149, ..., 128, 127, 136],
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69 |
+
[157, 146, 174, ..., 127, 126, 126],
|
70 |
+
[121, 172, 179, ..., 126, 125, 125]],
|
71 |
+
|
72 |
+
[[195, 195, 195, ..., 69, 72, 70],
|
73 |
+
[210, 211, 212, ..., 74, 75, 74],
|
74 |
+
[210, 213, 214, ..., 77, 77, 77],
|
75 |
+
...,
|
76 |
+
[159, 160, 149, ..., 126, 125, 134],
|
77 |
+
[157, 146, 174, ..., 127, 125, 125],
|
78 |
+
[121, 172, 179, ..., 127, 126, 126]],
|
79 |
+
|
80 |
+
[[201, 199, 201, ..., 45, 45, 44],
|
81 |
+
[216, 213, 216, ..., 49, 48, 48],
|
82 |
+
[216, 214, 218, ..., 52, 50, 50],
|
83 |
+
...,
|
84 |
+
[145, 146, 134, ..., 108, 107, 116],
|
85 |
+
[142, 132, 160, ..., 108, 107, 107],
|
86 |
+
[107, 158, 164, ..., 108, 107, 107]]], dtype=uint8)
|
87 |
+
```
|
88 |
+
|
89 |
+
An example of an image from the dataset: 
|
90 |
+
|
91 |
+
# Dataset Creation
|
92 |
+
|
93 |
+
We worked with the game studio Ninja Theory and their game [Bleeding Edge](https://www.bleedingedge.com/) – a 3D, 4v4 multiplayer video game. Recorded data was "replayed" in a special build of the game to render and export it in the form of 300x180 images and corresponding controller actions.
|
94 |
+
|
95 |
+
# Source Data
|
96 |
+
|
97 |
+
The source data was collected by Ninja Theory, a Xbox Game Studio.
|
98 |
+
|
99 |
+
# Data Collection and Processing
|
100 |
+
|
101 |
+
The human gameplay data collection and processing was conducted with approval from the Microsoft Institutional Review Board (IRB).
|
102 |
+
|
103 |
+
Player data was deidentified prior to use in this research project.
|
104 |
+
|
105 |
+
# Limitations
|
106 |
+
|
107 |
+
This gameplay data represents gameplay on a single level of the game Bleeding Edge.
|
108 |
+
This dataset represents gameplay recordings from a variety of skilled and unskilled gameplayers, representing diverse demographic characteristics. Not all possible player characteristics are represented and model performance may therefore vary.
|
109 |
+
Images in the dataset include watermark and provenance metadata. Do not remove the watermark or provenance metadata.
|
110 |
+
|
111 |
+
# License
|
112 |
+
|
113 |
+
The model is licensed under the [Microsoft Research License](LICENSE.md).
|
114 |
+
|
115 |
+
This work has been funded by Microsoft Research.
|
116 |
+
|
117 |
+
# Privacy & Ethics Statement
|
118 |
+
|
119 |
+
[Microsoft Privacy Statement](https://go.microsoft.com/fwlink/?LinkId=521839)
|
120 |
+
|
121 |
+
# Trademark Notice
|
122 |
+
|
123 |
+
**Trademarks** This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft’s Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party’s policies.
|
124 |
+
|
125 |
+
# Contact Information
|
126 |
+
|
127 |
+
For questions please email to msr-be-data@microsoft.com
|
SECURITY.md
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## Security
|
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|
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+
Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet) and [Xamarin](https://github.com/xamarin).
|
4 |
+
|
5 |
+
If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://aka.ms/security.md/definition), please report it to us as described below.
|
6 |
+
|
7 |
+
## Reporting Security Issues
|
8 |
+
|
9 |
+
**Please do not report security vulnerabilities through public GitHub issues.**
|
10 |
+
|
11 |
+
Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://aka.ms/security.md/msrc/create-report).
|
12 |
+
|
13 |
+
If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://aka.ms/security.md/msrc/pgp).
|
14 |
+
|
15 |
+
You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://www.microsoft.com/msrc).
|
16 |
+
|
17 |
+
Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue:
|
18 |
+
|
19 |
+
* Type of issue (e.g. buffer overflow, SQL injection, cross-site scripting, etc.)
|
20 |
+
* Full paths of source file(s) related to the manifestation of the issue
|
21 |
+
* The location of the affected source code (tag/branch/commit or direct URL)
|
22 |
+
* Any special configuration required to reproduce the issue
|
23 |
+
* Step-by-step instructions to reproduce the issue
|
24 |
+
* Proof-of-concept or exploit code (if possible)
|
25 |
+
* Impact of the issue, including how an attacker might exploit the issue
|
26 |
+
|
27 |
+
This information will help us triage your report more quickly.
|
28 |
+
|
29 |
+
If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://aka.ms/security.md/msrc/bounty) page for more details about our active programs.
|
30 |
+
|
31 |
+
## Preferred Languages
|
32 |
+
|
33 |
+
We prefer all communications to be in English.
|
34 |
+
|
35 |
+
## Policy
|
36 |
+
|
37 |
+
Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://aka.ms/security.md/cvd).
|
example_img.png
ADDED
![]() |
Git LFS Details
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