Talk:Crossfire (1992 video game)

message: I removed the descriptive term MMORPG. The "massive" generally refers to a thousand players or more playing simultaneously, as well as the necessary infrastructure to handle such large player loads.  Maybe theoretically Crossfire could handle a 1000-player game, but this has not been tested.  In actuality, most Crossfire servers tend to have less than 10 people playing.
I removed the descriptive term roguelike.  The general consensus among roguelike players and developers is that turn basis is an essential component of a roguelike game.  Crossfire has more in common with Gauntlet than it does Rogue.—Preceding unsigned comment added by 71.131.180.128 (talk • contribs) 
The real-time/turn based distinction is only a part of what defines a roguelike game, the roguelike article also lists;
'randomly generated dungeon levels... though many have static levels as well.'
'permadeath'
'a "wizard mode" which lets players explore the dungeon without risk of death'
and claims that 'Instead of spending a lot of time on the graphics and 3D engines roguelike developers focus on advancing gameplay.'
All of these points hold for crossfire (the second one is optional in server config).
Whilst it is true that crossfire started off like a multiplayer version of gauntlet, such a description hasn't been accurate for at least 5 years, and more like the best part of a decade, the game has become far more Rouge/MMORPG-like.
Likewise, there is a dispute over what the 'massive' in MMORPG refers to, whether it is the player base, or the size of the game world. Whilst a large number of players is typical of a MMORPG, it doesn't follow that it is essential, and I would contend that the idea of a persistant game world played in by people all over the world is more important. 
In any event GraalOnline has stol^H^H^H^H derived features from the crossfire source code ( they don't like to admit this, but evidence can be seen  on their forums) and has many hundreds of users at a time, so even if you wanted to use the 'number of players' definition, there is an example where crossfire's code has been used to do that. Cavetroll 17:00, 31 December 2005 (UTC)
replies: text: I agree that the definition of MMORPG is sufficiently vague; besides, Crossfire certainly aspires to become an MMORPG, so the category is applicable. If someone wants to create a separate category for "non-massive" online RPGs, that would be fine with me, but for now, we should use this one.--Eloquence* 17:10, 18 April 2006 (UTC)
thread_title:  Crossfire classification 

message: About notability, isn't Crossfire a natural part of computer game history?  Please note that I'm massively biased, but still...  I think this type of game coming out in 1993 was very unique.  It was originally announced on comp.sources.games. Filik 11:54, 17 April 2007 (UTC)
replies: text: Done so already. There are no doubts of notability after discussion that followed when someone AFD'd the article.-- Roc VallèsTalk|Hist - 10:36, 27 May 2007 (UTC)
thread_title:  Notability 

message: Hello fellow Wikipedians,
I have just modified 2 external links on Crossfire (1992 video game). Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
*Added  tag to ftp://ftp.ifi.uio.no/pub/crossfire/historic
*Corrected formatting/usage for http://www.cabochon.com/influences.html
*Added archive https://web.archive.org/web/20130831165259/http://www.metalforge.net/cfmb/ to http://www.metalforge.net/cfmb/
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
Cheers.—InternetArchiveBot (Report bug) 21:36, 14 August 2017 (UTC)
thread_title:  External links modified