Talk:Thief (series)

message: The symbol of the pagan faction is NOT a flower against a background of the sun. It is the third eye of the Trickster !
:Whoops. CABAL 09:13, 13 October 2005 (UTC)
thread_title:  Pagans symbol 

message: I can't quite peg down what genre of music the first game's soundtrack would fall into. Anyone have some insight on this? --BradBeattie 17:47, 20 May 2005 (UTC)
replies: text: I would describe it as a sort of 'environmental ambience'. It can't really be classified in any traditional genre.--GreekWarrior 10:55, 1 August 2005 (UTC)

text: Well, I think it fits into some subgenre of "industrial".  Maybe Coldwave or Industrial techno.  See the List of industrial music subgenres for better details, and you can possibly make your own determination about it.  --TouchGnome 17:40, 5 August 2005 (UTC)
thread_title:  Music 

message: An article that may be related to this game (it isn't clear) is listed at Wikipedia:Votes for deletion/Haunt. If anyone can shed light on this, and if appropriate rewrite or merge the content to this article, it would be appreciated. -- Infrogmation June 30, 2005 17:13 (UTC)
:There is are undead enemies known as "Hammer Haunts" in Thief, but they bear no resemblance to the nonsense description in that article. I don't think there is any need to merge the content. --Malathion 30 June 2005 19:49 (UTC)
::In case anyone's interested, the decision was to delete that page.  --TouchGnome 04:00, 28 July 2005 (UTC)
thread_title:  Haunt 

message: The quote section is rather large, and should rightfully reside on the Thief entry on Wikiquote, not in the Wikipedia article.  --TouchGnome 04:00, 28 July 2005 (UTC)
thread_title:  Quotes 

message: Under Deadly Shadows it says "the use of "wall-crawling gloves" rather than rope arrows to climb to higher areas"
Actually rope arrows were planned for the game and there are still pieces of code in the engine for them, however there was a bug in the engine with rope arrows that made them not work quite right, so during crunch time rope arrows were scrapped as it was taking too long to properly impliment them. It was NOT done to "dumb it down" for console gamers.
:And you can establish this claim as fact? Just because a developer says something doesn't mean it is true. Can you, for example, provide evidence that there was no reference to wall-crawling gloves in any of the source code prior to the very last months of development? As a software developer myself, this story seems very unlikely, as adding an entirely new mechanic at the very last minute seems at least as bad as fixing bugs in an existing one. This claim, therefore, seems just as likely to be a PR ploy to downplay the console-ization of the game which was a known criticism of the game during development. 24.6.99.30 01:02, 8 January 2007 (UTC)
replies: text: It was said by Randy Smith or Jordan Thomas at one point (possibly others) and they have maintained this point long after the company closed.  The devs are generally solid folks, many having long standing relationships with the fan community.  There's not a lot of reason to paint them as liars over something like this.  They freely admit the loadzones and the level sizes generally are a combination of the poorly optimised renderer and the Xbox's RAM space.  Seems unlikely they'd bother to maintain some big conspiracy over rope arrows.  Although they probably weren't implimented as late as suggested (but the devs have suggested that 'crunch time' on thief: DS last for two or three months), the climbing gloves don't work very well (can't go around corners) and have limited uses.  Anyone who has played the game can see that rope arrows wouldn't fare much better, the levels being so small compared to the old games.  No, the 'removed to dumb down the game' accusation is a bit of a stretch.  MuJoCh 04:38, 8 January 2007 (UTC)

text: GameRankings.com is a console-oriented community site, with insecure voting systems. "Critically" refers to reputable reviewers attaching their names to their reviews. Also, were you looking at the scores for the PC version or the Xbox versions? Does GameRankings even distinguish between them? Thief 3 did receive the lowest review scores out of the series -- while it wasn't "panned" (it's still a good game), it was disappointing and thus, relative to the first two titles, received lots of criticism. It also remains true that Thief 3 is considered (by PC gamers who played the earlier installments) the least compelling of the three games because of the design compromises that were made for the Xbox. 24.6.99.30 00:51, 8 January 2007 (UTC)

text: I think it ought to be left out entirely. ⟳ausa کui × 22:19, 8 October 2005 (UTC)
thread_title:  Thief 3 criticisms... 

message: I realize that Thief Deadly Shadows is of interest to a great number of people, but it think it's a bit unfair that the page does not have a single screenshot from Thief 1/2. Anyone cares to add some?Tani unit 04:28, 22 December 2005 (UTC)
thread_title:  Screenshots 

message: * I'm not all too familiar with encyclopedic guidlines on gaming articles, so someone is welcome to enlighten me - why is it that weapons and characters are ok, but enemies are a no-no? Tani unit 16:34, 22 December 2005 (UTC)
replies: text: * I'd say its a combination of two points: firstly, I'm not entirely sure a listing of all the weapons in the game is particularly encyclopedic. Secondly, the list of weapons contains at least brief descriptions of them, while the enemies section was just a list of enemies in the game. Cheers --Pak21 23:11, 22 December 2005 (UTC)

text: I don't think they had an official name but the Thief community frequently called them Cherubs. 24.6.99.30 00:54, 8 January 2007 (UTC)
thread_title:  Enemies 

message: Did these stick to metal? My memory tells me they stuck to stone, but not to metal (as you can tell, I don't have my copy of the game handy at the moment). Cheers --Pak21 23:21, 16 January 2006 (UTC)
thread_title:  Vine arrows 

message: Does anyone have a link to credits for the voice actors in Thief? "Benny" and another guard or two sound to me like actor Ciaran Hinds.....
:Look in the games' entries at IMDb. --Goblin ›talk 06:54, 21 January 2006 (UTC)
replies: text: Stephen Russell did a massive amount of voice acting for all 3 games in the Thief series, including, I believe, the loveable, drunk Benny. DavidGC 13:08, 14 May 2006 (UTC)
thread_title:  Voice Actors in Thief Series 

message: Currently the article claims that Dayport and/or Old Quarter are the Thieves' Highway. I've always understood the term as meaning the rooftops and similar byways of the City, rather than a particular district. Anyone able to confirm/correct?
Cygnus360 22:03, 6 February 2006 (UTC)
thread_title:  Thieves' Highway 

message: Just wanted to justify that. It's never actually stated in the games that Shalebridge is actually a district in the city. There's debate going on about what is is exactly - some even think it might be the name of the actual bridge between Old Quarter and Auldale.
Also, the information supplied was completely wrong. The Shalebridge Cradle wasn't in 'Shalebridge' (even if there is such a district). It's clearly located in the Old Quarter. Just because something bares the name Shalebridge doesn't mean it's in 'Shalebridge'. For instance, there's a Shalebridge Road in Stonemarket. --T-Smith 01:22, 9 February 2006 (UTC)
replies: text: Assassins actually does mention Shalebridge in a list of City districs. Cygnus360 21:03, 22 February 2006 (UTC)

text: "A woman from Shalebridge aquitted of charges of robbery..."
-66.91.120.70 11:02, 25 August 2007 (UTC)
thread_title:  Removed Shalebridge from district list 

message: Specifically this quote: "(Near the end of Thief II Karras claimed that he had made the eye, but whether this is true or if it was just Karras boasting is unknown.)" Specifically because even if he was boasting, there was no evidence given that Karas didn't create Garrett's eye anywho. Shadowrun 16:15, 24 October 2006 (UTC)
thread_title:  Removed part about Garrett in reoccuring chars 

message: OK so it's not really, I just like the title.  But I notice a habit around these pages of calling every Keeper that Garrett deals with throughout the series Keeper Artemus.  This is incorrect.  Almost none of these guys are named and there is then nothing in Thief:DS to retroactively connect Artemus to any of them.  The only interesting connection is that the Keeper at the beginning and the very end of Thief: The Dark Project and Keeper Artemus from Thief:DS are voiced by the same person : Nate Wells (or at least Nate Wells putting on the same voice).  The Keepers that rescue Garrett from the Trickster in the third act of the Dark Project are clearly different voices.  The Keeper that Garrett deals with the most in Thief 2 isn't the Artemus voice either. The two Keepers that visit Garrett and take him to hear the interpreter in Thief 2 sound the same as the pair who rescue him in Thief 1 (probably voiced by Dan Thron and Ian Vogel).  Indeed Nate Wells appears to be providing the voice for Keeper Orland in Thief 2.
I suggest the fiction be allowed to speak for itself on these things.  The most we ought to do is point out where inferences are often made (like some of the Artemus voice inference) without actually stating it as fact. I'd put a note about the voice of Artemus recurring elsewhere in the series in the DS article and that's it.  All other references to him ought to be removed (and will be if I have anything to do with it).  Any thoughts?  MuJoCh 10:31, 28 October 2006 (UTC)
replies: text: Yeah all the Keepers from the first games (everything before Deadly Shadows specifically) aren't Artemis, though I wouldn't doubt that the first one seen in 1 is. I find it a little cool that my Brother-inlaw's website is used as an external link here (Keeper Compound). Anyways back on topic, I guess the lore/fiction of the game doesn't clearly state anything about this, then again, I may be wrong, it's been quite some time before I've played 1 and an even longer time since 2. Still, there's no reason to state those keepers are all the same person, it's just ridiculous. IronCrow 00:13, 13 November 2007 (UTC)
thread_title: A guide to recognising your Keepers

message: I've used the suggested idea above to create Locations in the Thief Series (Computer Game) and linked to it. If anyone can help clean it up so that fits Wikipedian standards, to avoid deletion, I'd appreciate it.--Splintercell007 05:42, 9 October 2007 (UTC)
replies: text: I've added citations to the location article, and expanded the introduction.Splintercell007 07:01, 10 October 2007 (UTC)
replies: text: Note that someone tossed the page up for deletion on Wikipedia:Articles for deletion/City (Thief), if anyone wants to get into the discussion.Splintercell007 17:32, 11 October 2007 (UTC)
thread_title: New Thief lcations page

message: I added a link to the newly created thief gaming wiki at wikia.com.
All the fancruft and other things that shouldn't be on wikipedia can go
there without a problem, that's what it's for, it's a gaming wiki.
Sxerks (talk) 05:16, 6 January 2008 (UTC)
thread_title:  Thief Gaming Wiki 

message: :Image:Thief Gold boxcover.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 02:33, 12 February 2008 (UTC)
thread_title: Fair use rationale for Image:Thief Gold boxcover.jpg

message: Since this is of great interest to many people, major MODs should be listed. Also there are project to implement a Thief-like game in another game engine, like Thievery UT, Nightblade and I believe there was another one. These should be listed or an article Thief-inspired games should be created and linked.--84.178.117.137 (talk) 06:21, 25 April 2008 (UTC)
thread_title:  MODs and total conversions 

message: The image :Image:TDPgarret.png is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here.  In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page.  Please check
:* That there is a non-free use rationale on the image's description page for the use in this article.
:* That this article is linked to from the image description page.
The following images also have this problem:
*:Image:Thief The Dark Project boxcover.jpg
*:      Image:Thief II boxcover.jpg
This is an automated notice by FairuseBot. For assistance on the image use policy, see Wikipedia:Media copyright questions. --03:40, 1 November 2008 (UTC)
thread_title: Image copyright problem with Image:TDPgarret.png

message: I see it's no longer listed on the Eidos website (main, or US sub-site), as the WP page claims. Does anyone have any further info? --Kickstart70TC 23:45, 17 October 2009 (UTC)
replies: text: Canceled? No way. Well its still on the Eidos Games page, and its under development for sure. -- Tom Jenkins (reply) 01:30, 18 October 2009 (UTC)
thread_title:  Thief 4 cancelled? 

message: Perhaps we should add a section about the areas in the City and what they are like, and their impact on the games. For some reason I recall there being a section like that on the Deadly Shadows page, but I checked and it isn't there.-- Barkjon    complaints here! 20:31, 5 April 2010 (UTC)
replies: text: There was a section on it, but that is a bit outside the scope of a WP article, therefore its only maintained at TDS's page on the Dark Wiki. -- Tom Jenkins (reply) 10:24, 6 April 2010 (UTC)
thread_title:  City areas 

message: Is a comparison to Postal really necessary to exemplify "several small neighborhood maps connected by load zones" ?  I don't think that game is exactly the kind of thing you'd want to compare to anything for fear of getting into a different discussion... Especially if we're just wanting to give another example of the area/zone implementation.  38.117.247.14 (talk) 20:24, 25 February 2011 (UTC)
thread_title:  Mention of Postal 

message: An image used in this article, File:Thief garrett screenshot TDS.jpg, has been nominated for speedy deletion for the following reason: Wikipedia files with no non-free use rationale as of 4 May 2012 
;What should I do?
Don't panic; you should have time to contest the deletion (although please review deletion guidelines before doing so). The best way to contest this form of deletion is by posting on the image talk page.
* If the image is non-free then you may need to provide a fair use rationale
* If the image isn't freely licensed and there is no fair use rationale, then it cannot be uploaded or used.
* If the image has already been deleted you may want to try Deletion Review
To take part in any discussion, or to review a more detailed deletion rationale please visit the relevant image page (File:Thief garrett screenshot TDS.jpg)
This is Bot placed notification, another user has nominated/tagged the image --CommonsNotificationBot (talk) 16:35, 4 May 2012 (UTC)
thread_title: File:Thief garrett screenshot TDS.jpg Nominated for speedy Deletion

message: Garrett (character) (just a stub). --Niemti (talk) 10:08, 1 July 2012 (UTC)
thread_title:  Garrett's article 

message: The very first citation is a dead link.--99.98.180.79 (talk) 21:47, 29 March 2013 (UTC)
thread_title:  Citation