Talk:Character creation

message: I fear 3rd party publications are hard to find for this subject, especially regarding role-playing games. I am pretty sure the contents of this article is "common knowledge" among role-players, but I don’t know of any publication that discusses the subject in a game-independent manner. Does anyone have any tips?
—TowerDragon (talk) 08:48, 8 August 2008 (UTC)
thread_title:  Third-Party Publications? 

message: It's possible I'm misunderstanding this, but I was of the school that class-based systems are the ones that lead to "cookie cutter" characters.  Therefore, skill-based systems lead to broader possiblities.
As for lack of specialization, that's the fault of the players, not the system.
--Bear Eagleson 16:21, 16 March 2006 (UTC)
replies: text: I don't think the term "cookie cutter" should be used at all. Besides, I don't agree that skill based systems can't be used to force specialization. (It's merely a matter of making it costly enough to be specialized in different areas. You don't need classes to do that.) I've rephrased that part, but this article still needs to be reworked in other ways... --Maggu 13:16, 4 April 2006 (UTC)
replies: text: "Cookie Cutter" definitely has negative connotations.  I hadn't thought of forced specialization in skill-based systems.  The rewording looks nice, thank you. --Bear Eagleson 18:55, 4 April 2006 (UTC)
thread_title:  Skill-based leads to "cookie cutter" characters? 

message: My draft of a complete re-write is at User:TowerDragon/Draft: Character creation. —TowerDragon 07:16, 15 August 2006 (UTC)
thread_title:  Re-write 

message: I was disappointed to not see the slang verb form of roll anywhere in this article. I was hoping for confirmation that "roll" is modern-day slang for character generation, going back to when random attributes were created by rolling dice. I've only really heard it in MMOs so I can hardly say it's fact.  —Preceding unsigned comment added by 204.83.48.251 (talk) 10:22, 5 March 2008 (UTC)
thread_title:  Roll 

message: Technically, isn't the act of a DM creating an NPC an act of character creation.  Unless this article changes its title to Player-Character Creation, NPC creation should also be discussed.  There would be a lot to discuss.  For example, a DM might choose to create and NPC according to the same rules as the PCs or according to different rules.  Further, the NPC might be created to serve a function in the story (that function could be anything from antagonist to quest-hook to Deus ex machina plot device) or simply to exist in the world, with the understanding that the PCs might interact with the NPC and cause the NPC to react but no true purpose behind the NPC.  I think there's a lot there, and it bears exploration.
98.231.219.116 (talk) 05:04, 31 January 2009 (UTC)
thread_title:  NPC Creation 

message: As requested by TowerDragon, I am providing a few notes to help improve the article so that the various maintenance issues can be resolved:
*Inline citations. This is a biggie. At present, there is a list of references but NO citations in the text. Casual verification is difficult.
*Content. Several issues here:
**Section: "Making decisions" reads like an essay. Rhetorical questions should be rephrased as statements. Text layout needs to be wikified.
**Section "Determing numerical values" reads almost like a rulebook. Please try to generalize the content or, if the details by nature are too minute, remove the content as it qualifies as gameplay instructions.
**Section "Templates and classes" is generally okay, but the tail end of it seems to tack on game-specific trivia. The relevance of these games' implementations should be discussed (if applicable) or removed as mere name-dropping. Of course, every game is going to have some variations on character creation, so that alone is not enough to warrant specific detail.
I hope this provides some insight about how to fix up the article. Ham Pastrami (talk) 02:14, 19 March 2009 (UTC)
thread_title:  Maintenance notes 

message: The following suggestions were generated by a semi-automatic javascript program, and might not be applicable for the article in question.
*Please expand the lead to conform with guidelines at Wikipedia:Lead. The article should have an appropriate number of paragraphs as is shown on WP:LEAD, and should adequately summarize the article.[?]
*Watch for redundancies that make the article too wordy instead of being crisp and concise. (You may wish to try Tony1's redundancy exercises.)
**Vague terms of size often are unnecessary and redundant -  “some”, “a variety/number/majority of”, “several”, “a few”, “many”, “any”, and “all”. For example, “All pigs are pink, so we thought of a number of ways to turn them green.”
*This article needs footnotes, preferably in the cite.php format recommended by WP:WIAFA. Simply, enclose inline citations, with WP:CITE or WP:CITE/ES information, with THE FOOTNOTE. At the bottom of the article, in a section named “References” or “Footnotes”, add .[?]
*Please ensure that the article has gone through a thorough copyediting so that it exemplifies some of Wikipedia's best work. See also User:Tony1/How to satisfy Criterion 1a.[?]
You may wish to browse through User:AndyZ/Suggestions for further ideas. Thanks, FM [ talk to me | show contributions ]  18:26, 15 May 2011 (UTC)
thread_title: Automated Peer Review

message: — Assignment last updated by The ghost Key (talk) 16:14, 21 February 2024 (UTC)
thread_title: Wiki Education assignment: English Composition 1102