Talk:ZZT

message: The link to Z2 currently does not work. I have also attempted to search ZZT on several search engines (all of which would normally yield Z2 as a result if ZZT is searched), and the links to Z2 have disappeared. Has Z2 been taken down?
75.167.120.137 (talk) 20:29, 7 August 2010 (UTC)
thread_title:  Z2 

message: There seems to be an odd bug at the top of this page; some sort of infobox code shows up at the top, yet (a) there's a regular infobox on the page as well, and (b) no such code seems to exist in the "Edit this Page" source.  Anyone know what's going on?  --zenohockey 02:09, 8 October 2005 (UTC)
replies: text: It's part of Template:Infobox VG, the template used to generate the infobox. I don't know why it's not working. --Golbez 02:53, 8 October 2005 (UTC)
thread_title:  Bug 

message: The article says that ZZT is an ANSI-based computer game, discusses its graphics, talks about its licensing and its editor and its add-ons... but, it never actually says what the game *is*. Is it like Nethack, or perhaps Ultima, or Mastermind? Is it single-player or multiplayer, turn-based or time-based? Or is it a logic puzzle game? What's the goal, and what's the gameplay? - Brian Kendig 18:59, 9 November 2005 (UTC)
replies: text: The four games included with ZZT are explained as adventure games. Single player, time-based. It also incorporates a lot of logic puzzles based on the basic ZZT objects (blocks, destructible walls, sliders, etc.). But, since the editor has become the most popular part, it might be better to think of as a game engine. You could make a multiplayer turn based game if you like (albeit a very limited one). Hope that helps. wht.rbt 05:16, 27 December 2005 (UTC)
thread_title:  What is this game? 

message: "one of the best"  see WP:Peacock
: I removed some of the other peacock terms. Referring to something as "one of the most fascinating" of its kind seems a bit unencyclopaedic. Sdavidf (talk) 23:00, 7 August 2010 (UTC)
thread_title:  Contains peacock terms 

message: It looks like there are a number of links that don't really show any significance:
* Exploited Chaos - Site seems broken and probably hasn't been updated in a while.
* Interactive Fantasies - Last update 2006; nothing to really add to the article.
Perhaps information on the memory limits, etc?
OSborn 05:22, 12 June 2007 (UTC)
thread_title:  Too many links? 

message: To prevent ZZT being put through the AFD process, here are a couple of links I found that may help with verifying ZZT's notability.
* gamasutra mentions ZZT.
* wired interview has two ZZT questions.
Inmatarian 02:33, 8 November 2007 (UTC)
thread_title:  Citation Materials 

message: Does anyone have a link to the lemmings clone mentioned? or even some screenshots? Cursory googling doesn't turn up much. Something like that just has to be seen. I am imagining either huge lemmings, or more likely two block high lemmings and odd shaped levels. Thinking about the interface also leaves me curious. I guess since there are not currently any cited sources/references, I shouldn't expect much. Ryan 1729 (talk) 07:26, 12 August 2008 (UTC)
thread_title:  ANSI Lemmings? 

message: The description of unlocker utilities says that they crack password protected worlds; there is no password protection for worlds in ZZT, only a variety of locking mechanisms that either set a built-in edit prevention flag or mangle the world file in such a way that the editor is unable to process it (Super Lock mangles the board names, preventing navigation away from an extra blank board, while Omega Lock does some sort of other corruption that I can't recall at the moment.) 71.235.9.125 (talk) 20:08, 16 August 2009 (UTC)
thread_title:  Unlockers 

message: "At the time this was groundbreaking, as most functionality in prior games had been hard-coded."
No way, Infocom games already had a VM ten years before for instance.  — Preceding unsigned comment added by 82.227.164.167 (talk) 19:37, 28 August 2011 (UTC)
thread_title:  Hardcoded games??? =

message: Hi, folks. I recently started work on a C#/.NET/XNA application called Text Adventure whose goal is to closely emulate ZZT. However, it is not a ZZT clone and doesn't interact with ZZT itself in any way. I wasn't sure if it's inclusion was warranted here so I'm asking for consensus. https://github.com/NathanAlden/TextAdventure
216.110.75.70 (talk) 16:13, 2 February 2012 (UTC)
replies: text: Sorry, but notability has to be established by third-party sources. Unless there's substantial reporting about your application, which I doubt since it's so new, it can't really be included. --Golbez (talk) 16:27, 2 February 2012 (UTC)
thread_title:  Text Adventure 

message: I previously challenged the inclusion of the "Other programs" (which is also a redundant section name, given that we did not talk about other software previously) section as it was merely cruft that gives undue weight to some unnotable editors and disregards other unnotable editors and also carried exactly zero sources. Obviously, before initailly removing the content, I look whether they appear anywhere in the RS or SS CSE provided by the VG WikiProject, and (oh, surprise) they do not.
I think It's great that you attempt to find some sources, but it appears that ZZT.org is merely a fansite, not a reliable source and ZZTAE is still completely unsourced. Hence, I think that it would be the best to discard everything but a bit on editing ZZT in general, giving only KevEdit as just an example and citing the book source you provided. As a result of that, the ZZTAE-related redirects should also be deleted (age is not a reason to keep). Lordtobi (✉) 07:40, 17 April 2018 (UTC)
replies: text:  Well the RFD decided otherwise, so keep looking for sources. I found a book reference for Dream ZZT to replace the .org one. Anna Anthropy's book on ZZT might be a good spot to find other ZZT programs. Maybe ZZTae can be brought up again if nothing useful can be found. AngusWOOF (bark • sniff) 15:42, 17 April 2018 (UTC)
thread_title:  Editors 

message: ZZT's (1991, Epic MegaGames now Epic Games) source code has now been reconstructed to a byte-accurate reconstruction and released with the blessing of Tim Sweeney under MIT license . This might be worth including on both the ZZT page and the List of commercial games with freely available source code. It definitely seems to meet notability since it helped start Sweeney's career and Epic Games, and, well, there's a ZZT Wikipedia article.
Supporting links:
Twitter announcement: https://twitter.com/worldsofzzt/status/1239325308123148288 (note the retweet by Sweeney)
Github: https://github.com/asiekierka/reconstruction-of-zzt
Secondary source, retronauts: https://retronauts.com/article/1480/zzts-source-code-has-been-reconstructed
I'd actually try to add it myself already, but I'm not certain about my exact impartiality I'd be happy to attempt a draft 2-3 sentences about it (am a ZZTer) KKairos (talk) 03:49, 18 March 2020 (UTC)
thread_title:  ZZT source code has been reconstructed & released with blessing of Tim Sweeney under MIT license