Talk:Call of Duty 2/Archive 2

message: This appeared on my suggestbot, under "add refs", so I've added some more reviews, and info about the patch, etc.  Just tell me if there's anything else you'd like me to do. ~  G1ggy!  Reply | Powderfinger! 00:22, 10 May 2007 (UTC)
thread_title:  Suggestbot 

message: Well since the Mapmaker section (which I added) is only 3 lines, I'm gonna put it toward the introduction to the article, just as a small add-on.  It's a worthless section anyway. --Putmalk 20:04, 10 May 2007 (UTC)
replies: text: Good work, it looks better this way. ~  G1ggy!  Reply | Powderfinger! 00:17, 11 May 2007 (UTC)
thread_title:  Idea 

message: The game engine is NOT proprietary on the PC version.  It is on the XBOX version, but that's different article.  Ref here.  The PC engine is unique engine developed by Infinity, based loosely on the Quake 3 engine.  Ref here.  Please do NOT change this info unless new data comes up.  I have added a ref to the article. G1ggy! 01:30, 20 May 2007 (UTC)
replies: text: Based on the same ref and it says, "The venerable Quake III engine has been retired in favor of an in-house custom job, featuring pixel shaders, bump maps and much-improved shadows and lighting. "  That pretty much says it there that it is not using the Quake 3 engine.  Just because you can load Quake 3 maps doesn't make it a Quake 3 engine, I thought this is pretty obvious?  I'll give an example, ORGE loads Quake 3 maps as well, does that make it a Quake 3 engine? Kenimaru 18:08, 17 July 2007 (UTC)
replies: text:  Not to mention the Xbox 360 version is highly likely to share 100% of the core codes and contents, with minor differences other than the specific DX rendering and enhancement for the console version. Kenimaru 18:15, 17 July 2007 (UTC)
replies: text: We aren't discussing the Xbox 360 version, specifically.  In any case, I've added information for both cases (per my refs above), hopefully this will end the rv wars for now. Giggy UCP 22:13, 17 July 2007 (UTC)
replies: text:  PLEASE READ THE REFERENCE ITSELF FIRST, it states clearly Quake III engine has been retired in favor of an in-house custom job, this is directly contradicting what you are claiming, go find a better ref before making the argument that it is Quake 3 because that reference says it's NOT. Kenimaru 22:51, 17 July 2007 (UTC)
thread_title:  Game Engine - Once and for all 

message: Would somebody be able to write up something, anything, about the gameplay?  I don't own the game, so have only a very vague idea, but this is a necessity.  I'd be happy to clean it up and reference it if someone wrote it. Giggy UCP 03:44, 18 July 2007 (UTC)
replies: text: Done (there's not much to it once you spell out it being a FPS, but I put in a few additional variations on the FPS theme that COD2 has.) --Masem 16:19, 18 July 2007 (UTC)
replies: text: Ok, well I have an FAC that I'm currently working on (ish), but I'll do my best to clean it up to GA standard. Giggy UCP 22:33, 18 July 2007 (UTC)
thread_title: Gameplay section

message: Some comments:
*The lead contains a few statistics (77% of XBox owners, 250k sales in first month) which aren't referred to or developed in the main body.  I'd advise summarising the claims (i.e. best selling launch title) in the lead and quantifying and citing the claim in the main body of the article.
**Still think there's too much detail in the lead, just state it's the best selling launch title and quantify it (as you have) further in.  The Rambling Man 07:50, 20 July 2007 (UTC)
replies: text: Fixed some of the problems (stuck-through). Sdornan 21:47, 19 July 2007 (UTC)
replies: text: More stuff done. Giggy UCP 22:33, 19 July 2007 (UTC)
replies: text: Promoting it based on all the mods I've suggested, plus a few small changes I made myself.  Well done all concerned.  The Rambling Man 22:45, 20 July 2007 (UTC)
thread_title: GA review

message: I don't believe the new edits saying that the game is broken into four stories, three campaigns. for example, the british missions take place in both the tunisia campaign AND the battle of normandy. i'll be rewording this section if nobody objects. --Philip Laurence 08:22, 22 July 2007 (UTC)
replies: text: Sorry, must object.  This was discussed in some detail in the GA review above, please see that first. Giggy UCP 08:51, 22 July 2007 (UTC)
thread_title:  Campaign section 

message: This paragraph:
"In April 2006, Infinity Ward released the Call of Duty 2 Radiant, which allows a player to create their own multiplayer or single player maps. Along with Radiant, the mapmaker includes Maya plug-in support, an effects editor, and an asset manager which allows custom models to be made and imported into the game, as well as custom effects."
was moved to the Multiplayer section, but it can also pertain to singleplayer maps.  It shouldn't belong in the Multiplayer section because it isn't exclusive the MP. --Putmalk 02:42, 8 August 2007 (UTC)
replies: text: I don't own the game, so I had no idea where to put it when cleaning that up. Thanks for the note, I've moved it to the gameplay section. Giggy Talk | Review 04:03, 8 August 2007 (UTC)
thread_title:  Moving of mapmaker info 

message: This article has been reviewed as part of Wikipedia:WikiProject Good articles/Project quality task force. I believe the article currently meets the criteria and should remain listed as a Good article. The article history has been updated to reflect this review. Regards, T Rex | talk 18:34, 22 September 2007 (UTC)
thread_title: GA Pass

message: The current version (not endorsing the wrong version of anything) uses a non existant template - Template:Cite game box.  Could we at least display the article with a version that has the correct template, such as this one? Thanks, — Dihydrogen Monoxide (H2O) 00:30, 5 October 2007 (UTC)
replies: text: bibliomaniac15 00:33, 5 October 2007 (UTC)

text: Oh dear, I mean, we couldn't trust what IW told us since they made the game.  Detect my sarcasm? Dihydrogen Monoxide (H2O) 09:34, 23 October 2007 (UTC)
thread_title:  Ref 1 is broken.... 

message: from the article - "The game was met with a positive public reception, receiving largely positive reviews from critics.[2][3] It sold a large number of copies within weeks of its release, with the Xbox 360 version, a launch title, selling in large numbers.[4][5]"
First of all, "large" is used as a descriptor 3 times in 2 sentences, and sounds repetative. Secondly, the 2nd sentence is partially redundant - it says the game sold in "large numbers", and then notes 360 version sold in "large numbers".  It could be improved by different word choice, or better yet some specific sales numbers.Audrina 06:17, 31 October 2007 (UTC)
replies: text: Thanks for the note.  I tried to do both of the things you suggested - how's this? Dihydrogen Monoxide (H2O) 07:56, 31 October 2007 (UTC)
thread_title:  2nd paragraph needs work