Talk:Deferred shading

message: It looks like people want that section to become a complete list of games using deferred shading, which was not its original intent. If things go on like that, it should be either replaced with a shorter mention of a couple (documented) instances of games implementing said technology, or moved to its own List of games using deferred shading, which I'm not sure is the way to go. Otherwise, the section will end being longer than the article, seeing how all recent changes have focused in that section, instead of improving the quality of the article itself.Elideb (talk) 18:28, 7 February 2011 (UTC)
replies: text: How would we decide which games to remove from/keep in the list, then? DaBOXEN (talk) 01:35, 8 November 2023 (UTC)
thread_title:  Deferred shading in commercial games/engines 

message: Looking at the cited source, it seems that Star Craft II is using full Deferred Shading and not Deferred Lightning. Can somebody confirm that or add another source that shows it's in fact just Deferred Lightning?  — Preceding unsigned comment added by 134.96.220.28 (talk) 14:39, 9 July 2012 (UTC)
replies: text: Changed source to a more reliable one.Cre-ker (talk) 17:47, 9 July 2012 (UTC)
thread_title:  Star Craft II seems to use Deferred Shading 

message: Hello fellow Wikipedians,
I have just added archive links to  on Deferred shading. Please take a moment to review my edit. You may add  after the link to keep me from modifying it, if I keep adding bad data, but formatting bugs should be reported instead. Alternatively, you can add  to keep me off the page altogether, but should be used as a last resort. I made the following changes:
*Attempted to fix sourcing for http://www710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf
*Attempted to fix sourcing for http://www.crytek.com/technology/cryengine-3/specifications/
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thread_title:  External links modified 

message: The description in the section marked doesn't make a lot of sense, or is poorly explained. There is only a single introductory reference.
For example the problems start with "On first pass over the scene geometry, only the attributes necessary to compute per-pixel lighting (irradiance) are written to the G-Buffer" - this doesn't make sense - a pass over scene geometry does not generate irradiance/lighting data - that's would be generated from lightsources/ (maybe a shadow pass)
Non of the rest of section makes much or any sense at all.83.100.174.82 (talk)  —Preceding undated comment added 10:22, 12 August 2016 (UTC)
thread_title: Deferred Lighting

message: Hello fellow Wikipedians,
I have just modified  on Deferred shading. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
*Added archive https://web.archive.org/web/20111003222842/http://gamer.blorge.com/2010/11/21/bioshock-infinite-development-is-ps3-focused-and-uses-uncharted-2-tech/ to http://gamer.blorge.com/2010/11/21/bioshock-infinite-development-is-ps3-focused-and-uses-uncharted-2-tech/
*Added archive https://web.archive.org/web/20101127091253/http://platinumgames.com/tag/deferred-rendering/ to http://platinumgames.com/tag/deferred-rendering/
*Added  tag to http://publications.dice.se/attachments/GDC11_LightingYouUpInBattlefield3.pptx
*Added archive https://web.archive.org/web/20111202181806/http://gamestart3d.com:80/feature_list to http://gamestart3d.com/feature_list/
*Added archive https://web.archive.org/web/20081209174351/http://www.leadwerks.com:80/files/Deferred_Rendering_in_Leadwerks_Engine.pdf to http://www.leadwerks.com/files/Deferred_Rendering_in_Leadwerks_Engine.pdf
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thread_title:  External links modified 

message: Hello fellow Wikipedians,
I have just modified 4 external links on Deferred shading. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
*Added archive https://web.archive.org/web/20110915140642/http://cmpmedia.vo.llnwd.net/o1/vault/gdc09/slides/gdc09_insomniac_prelighting.pdf to http://cmpmedia.vo.llnwd.net/o1/vault/gdc09/slides/gdc09_insomniac_prelighting.pdf
*Corrected formatting/usage for http://gamestart3d.com/feature_list/
*Added archive https://web.archive.org/web/20121116234611/http://havok.com/news-and-press/releases/vision-engine-82-brings-3d-technologies-cross-platform to http://www.havok.com/news-and-press/releases/vision-engine-82-brings-3d-technologies-cross-platform
*Corrected formatting/usage for http://www.leadwerks.com/files/Deferred_Rendering_in_Leadwerks_Engine.pdf
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thread_title:  External links modified