Talk:Parallax mapping

message: The original stinks of machine translation, perhaps from a copyrighted source. Please look at the old versions of Offset Mapping for more. --Cmprince 03:51, 24 Dec 2004 (UTC)
thread_title: Untitled

message: I wrote Terry Welsh, the author of
Parallax Mapping with Offset Limiting: A Per­Pixel Approximation of Uneven Surfaces (which is the first result that appears when you search for parallax mapping on Yahoo), for permission to use the images in that PDF to improve this article. He agreed, and said that we should get rid of the name offset mapping, since offset mapping was just something that he incorrectly called it before he thought of the name parallax mapping and the name offset mapping only seems to confuse people any more. So I've moved it, fixed all redirects, etc. This also means that soon this article will be all prettied-up with images from that PDF (thank you again if you read this, Terry).Tommstein 08:59, 30 October 2005 (UTC)
thread_title:  Moved the article to "Parallax mapping" 

message: I heard that F.E.A.R. uses relief mapping, not parallax mapping. Would someone investigate this? Also, what is the difference between relief mapping and parallax?--68.100.150.117 00:09, 16 February 2006 (UTC)
thread_title:  Relief Mapping 

message: The old patent link worked, the one with the patent template doesn't. I've removed the current patent link, hopefully someone can fix it or alternativly link to the old link --80.56.0.49 22:50, 7 June 2006 (UTC)
thread_title:  Patent 

message: Some sample renderings with comparisons VS plain bumpmapping which are completely WP-compatible are available on a prototype for new page version. I never had the time to complete it however...MaxDZ8 talk 10:10, 2 October 2007 (UTC)
thread_title:  Sample renderings 

message: Heres more detail maybe able to put here.
The effect uses typical stretching, similar to that of the taking of a row of pixels and using it for the next rows, as well as squishing. It uses a height to determine the amount, lighter is more, darker is less or begins to squish. Lastly the cube map which is applied to all is added changes it per cube map pixel, visable under low resolution, this is the actual basis of the parallax or perspective. BobtheVila  —Preceding comment was added at 17:28, 25 February 2008 (UTC)
thread_title:  More detail 

message: An image used in this article, File:ParallaxMapping.jpg, has been nominated for speedy deletion for the following reason: Wikipedia files with no non-free use rationale as of 3 December 2011 
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thread_title: File:ParallaxMapping.jpg Nominated for speedy Deletion

message: ATI "Toy shop" demo http://downloads.guru3d.com/Radeon-X1K-demo---ToyShop-download-1246.html showing parallax mapping features. In menu need to choose "POM vs Normal Mapping", which comparing Parallax mapping with bump mapping (normal mapping is like bump mapping).  — Preceding unsigned comment added by Versatranitsonlywaytofly (talk • contribs) 21:45, 1 January 2012 (UTC)
thread_title:  Parallax mapping demo 

message: Hello fellow Wikipedians,
I have just added archive links to  on Parallax mapping. Please take a moment to review my edit. If necessary, add  after the link to keep me from modifying it. Alternatively, you can add  to keep me off the page altogether. I made the following changes:
*Added archive https://web.archive.org/20070817212628/http://graphics.cs.ucf.edu:80/IntervalMapping/ to http://graphics.cs.ucf.edu/IntervalMapping/
When you have finished reviewing my changes, please set the checked parameter below to true to let others know.
Cheers.—cyberbot IITalk to my owner:Online 01:14, 12 February 2016 (UTC)
thread_title:  External links modified