Talk:Simple DirectMedia Layer

message: there was a message sayign please remove the image gallery. For most wikipedia articles this is a good rule. However SDL is a graphics library and probably the single most important thign for all visitors to this page is to see some visual examples of it in use. So I think we should break the wikipedia general rule on image galleries in this case.  — Preceding unsigned comment added by 51.7.123.178 (talk) 08:43, 3 April 2018 (UTC)
thread_title: Untitled

message: Okay, I guess I was a little bit bold, and went on with some major modifications based on what I read on the talk page. First, I removed the big ugly list with SDL bindings, and replaced it with a single paragraph. Also, I've added some content about the SDL functionality (SDL standard libs, and subsystems) and did a few other minor modifications. I wanted to remove the content table, as it seems useless for a page this small, but I don't know how. Also, some phrases may sound artificial since I'm not a native English speaker, so please modify any phrases you don't like. -- Amenzix 21:58, 24 August 2006 (UTC)
thread_title:  Removed binding list 

message: I thought Heretic II used OpenGL since it is a 3D game?
— Preceding unsigned comment added by 130.243.30.222 (talk) 21:21, 2005 February 15 (UTC)
:It is possible to have fully 3D games that are OpenGL accelerated but are written using SDL. Sim City for Linux is one example. Kiand 22:31, 15 Feb 2005 (UTC)
thread_title: Games using SDL, OpenGL, or both?

message: I'm guessing this is digital audio, and was originally entered by a Francophone (Numerique)? --Kiand 18:29, 9 October 2005 (UTC)
thread_title: Numeric audio?

message: All versions of unreal tournament use SDL in the linux port. I am not sure about the Windows version. Can anyone confirm this ?
— Preceding unsigned comment added by 66.131.163.253 (talk) 19:42, 2006 February 5 (UTC)
I'm next to positive that neither UT or UT2004 use SDL on Windows.  On Windows XP, neither have the tell-tale sdl.dll in their system folders.
— Preceding unsigned comment added by 12.96.68.134 (talk) 17:44, 2006 March 12 (UTC)
:In that case, I guess I can add it to the linux only list for now :) 66.131.163.253 22:27, 23 March 2006 (UTC)
thread_title: Unreal Tournament ?

message: "SDL instead has a huge number of third party extensions that make it easy to do more advanced functions."
_huge_ number? I'm not so sure about that, there's about 6 that I've enumerated in one of the paragraphs. Also I don't really like the "cross-platform DirectX" thingy. It doesn't fit with SDL which is open-source and free, to be compared with DirectX. Also, while Direct3D is part of DirectX, OpenGL is independent and can be used with a number of libraries (glx, wgl). This way OpenGL isn't really Direct3D's SDL counterpart. If no one disagrees I'll make the changes in about 2 days. -- Amenzix 13:46, 7 October 2006 (UTC)
thread_title:  Huge number of extensions 

message: The example code doesn't do anything not even remotely useful at all; it doesn't even help you taste how programming in SDL feels. Is it worth keeping? It could be improved, but I'm afraid any minimally complex example would be too big for this article. So, I suggest removing it. --Kamek 04:34, 5 November 2006 (UTC)
replies: text: It also claims to be "C++" but is essentially just C with some bool types. Why not just call it C instead of trying to give credence to Stroustrup's fantasy that C++ has subsumed it?  — Preceding unsigned comment added by 86.141.142.230 (talk) 16:05, 2 April 2012 (UTC)
thread_title:  Is the example worth it? 

message: :Image:NWN luskan.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot (talk) 00:51, 14 February 2008 (UTC)
thread_title: Fair use rationale for Image:NWN luskan.jpg

message: i don't understand the presence of the pictures in here, do they show anything that's unique/proper to SDL?
--Jerome Potts (talk) 21:18, 16 April 2008 (UTC)
replies: text: Good question, i don't believe so, they might also give the impression that SDL's only usable for very graphically limited applications, we need better screenshots or no screenshots at all. If you're going to have OTTD screenshots with original artwork you may as well throw in some shots of other, more modern, commercial games. 82.25.68.120 (talk) 16:05, 11 March 2011 (UTC)
replies: text: The pictures don't really do much for the article and they're rather encyclopaedic. Consensus to remove? +1  — Preceding unsigned comment added by 86.141.142.230 (talk) 16:08, 2 April 2012 (UTC)
thread_title:  the image gallery 

message: The image :Image:NWN showdown.jpg is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here.  In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page.  Please check
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thread_title: Image copyright problem with Image:NWN showdown.jpg

message: This could use some editing, but not a full deletion as has recently occurred.  SDL does not have all the functionality that a user of competing libraries might expect.  The extensions listed should fill in those gaps or significantly improve certain aspects of SDL.  If someone is using Wikipedia to do their research into multimedia libraries, then they should come away with a knowledge of what can be done with SDL, rather than what is lacking in it.
GrimFang4 (talk) 19:12, 22 September 2009 (UTC)
thread_title:  The Extensions Section 

message: There is nothing about when SDL is going to be 1.3 and then perhaps SDL 1.4. I have tried googling many times but couldn't get anything. It would be nice to know if somebody knows something of the future. Shirishag75 (talk) 14:07, 19 June 2010 (UTC)
thread_title:  The Road ahead 

message: An image used in this article, File:OpenTTD-screenshot.png, has been nominated for speedy deletion for the following reason: Wikipedia files with no non-free use rationale as of 3 December 2011 
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thread_title: File:OpenTTD-screenshot.png Nominated for speedy Deletion

message: Simple DirectMedia Layer v2.x was nicely introduced at the SteamDevDays 2014 (http://www.steamdevdays.com/) on . Who is interested in a better article, should watch at least these two videos by Ryan C. Gordon:
* Game Development with SDL 2.0 and Getting Started with Linux Game Development
* slides for both available here: http://icculus.org/SteamDevDays/ User:ScotXWt@lk 16:35, 13 March 2014 (UTC)
thread_title:  Simple DirectMedia Layer Version 2.x 

message: It was dropped in 2.0, but I see it in (and might be reading to much into it): . RISC OS info on SDL 2 (in/out) is hard to find. Anyone know how difficult to add in again if it is out? That is what really changed in SDL (that might explain), RISC OS didn't change that much.. :) comp.arch (talk) 14:22, 24 July 2014 (UTC)
thread_title:  Wad ROSC OS support readded? 

message: Hello fellow Wikipedians,
I have just modified 2 external links on Simple DirectMedia Layer. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
*Added archive https://web.archive.org/web/20100629004347/http://www.libsdl.org/games.php?order=name&category=-1&completed=0&os=-1&match_name=&perpage=-1 to http://www.libsdl.org/games.php?order=name&category=-1&completed=0&os=-1&match_name=&perpage=-1
*Added archive https://web.archive.org/web/20121023085701/http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=273148&page=1 to http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=273148&page=1
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thread_title:  External links modified 

message: So SDL is a simple layer for DirectMedia but what is DirectMedia? The article does not explain that, SDL's FAQ doesn't either. The CamelCase and the Direct prefix suggests that it is meant to invoke an association to DirectX subsystems at that time (DirectDraw, DirectSound,...) but I cannot find a source for that and explaining names is a common thing for Wikipedia... FunkyMartian (talk) 21:24, 20 June 2023 (UTC)
thread_title:  What is a DirectMedia?