Talk:DEFCON (video game)

message: Multiplayer section is inncorect you can use steam versions to create and join internet games 213.104.76.156 (talk) 10:25, 21 April 2014 (UTC)
thread_title: Untitled

message: Ive added a VG Reviews info box to the reception section. I hope you guys like the work ive done as its my first major edit in wikipedia. If you can see any way to improve my work please do so! I will try adding citations to the infobox soon.
Canadakid2 (talk) 23:17, 15 August 2008 (UTC)
thread_title: Reception Section Work

message: Im going to be trying to improve this article, using some of the suggestions from the G.A. review. Any help would be appriciated.
Canadakid2 (talk) 22:14, 15 August 2008 (UTC)
thread_title:  G.A. Review

message: It seems like there are a few nuances which aren't covered in the manual. Fighters can shoot at incoming missiles? Fighters can take out radar stations? Any possibility that the non-manual details can be covered? --Jmccorm 14:32, 2 October 2006 (UTC)
thread_title: Gameplay Questions

message: Would it be worth noting that a press-review version has been leaked onto the internet? Introversion have disabled it's online multiplayer but not LAN. Any attempt to play online is stopped by only locked games with names bearing messages from introversion calling the pirate a thief, asking them to buy the software, and claiming to have logged their IP address.
I'm not sure if it's necessarily legal to mention this, but it is an unusual case of piracy.
Also, should the 1.1 patch be mentioned? what about the availability of a restricted demo? it's all relevantMotorbyclist 12:07, 12 March 2007 (UTC)
thread_title: Piracy and Patches

message: I thought the tagline for Defcon was "The only winning move is not to play; but maybe you can lose the least."
:Nope . --Tom Edwards 07:02, 11 June 2006 (UTC)
replies: text: That confused me too. I mean, the interview says it a lot, and I think both demo videos say it, so it's an easy mistake. --maru   (talk)  contribs 03:16, 2 September 2006 (UTC)
thread_title:  Tagline 

message: After recently reading the Defcon official forums I would dispute whether online authentication is necessary for Steam. http://forums.introversion.co.uk/defcon/viewtopic.php?t=1360 reflects this.
: Maybe it's speculative, but didn't Introversion's other Steam-distributed titles require you to launch Steam to play them? Twinxor t 10:17, 20 September 2006 (UTC)
replies: text:  Nope....  You could take the files out of where steam put them and play the game as if you'd downloaded them any old how Luke Wallin 20:43, 22 September 2006 (UTC)

text: I would guess that multiplayer play would require authentication. --163.1.136.62 14:30, 29 September 2006 (UTC)

text: The version I was linked to (cracked version most likely) didn't require online authentification at all... and we did a 6 player match. The game is so boring it almost sent me into a coma though. Kurt 15:52, 3 October 2006 (UTC)
replies: text: No, they only use Steam for distribution.  Think about it, how would they make that work when they release all their games for Linux.  And as the story goes, Mac too for this game.  It makes no sense that it would require Steam authorization. --[Svippong - Talk] 22:27, 8 October 2006 (UTC)
thread_title:  Online Authentication 

message: WHY DOES IT SAY EVERYONE DIES RIGHT AT THE TOP OF THE PAGE?!--68.23.138.110 04:19, 22 September 2006 (UTC)
replies: text: No it's not. "Everybody Dies" isn' anywhere on the box for me. It's replaced with: "DEFCON: THERMONUCLEAR WARFARE." Everybody dies is nowhere on the box, so why do Wiki and game sites continuously show "Everybody Dies" as if it's part of the title of the game? --68.207.156.253 (talk) 06:51, 26 December 2008 (UTC)
replies: text: Because it is its slogan.  Besides, it is its website; everybody-dies.com --Svippong 16:15, 26 December 2008 (UTC)
thread_title:  SPOILERS?! 

message: Is it worth adding "6PM GMT" to the release date? Just to be accurate?
84.187.242.177 17:37, 29 September 2006 (UTC)
replies: text: Make sure you understand the difference between GMT and BST/WET. The game was released at 6pm GMT, although authentification took a while longer due to the load Modest Genius talk 02:29, 30 September 2006 (UTC)
replies: text: Well, before we do: are server problems all that interesting or significant? If they are, then how are other removed sections like publicity contests and beta information less worthy? -- Gwern  (contribs) 03:34, 30 September 2006 (UTC)
replies: text: There is no reason to include that information on the page. If Half-Life 2 doesn't have any mention of its early distrbution and authentication problems, DEFCON certainly should not. AlexeiSeptimus 04:28, 1 October 2006 (UTC)
replies: text: It's reasonable information to include while the trouble persists. I've been waiting since Friday to download the game, which I pre-ordered from Introversion, from everyone-dies.com. The site's been down for three days now, and Wikipedia is one place frustrated would-be buyers will look for information when they discover the game they've paid for isn't actually available to them like it is for Steam customers. I think it's valid while the problems continue, and can be struck later. --MattShepherd 11:38, 1 October 2006 (UTC)
replies: text: Wikipedia isn't a support website though. It isn't here to provide suppot when something goes wrong with some other website. Although the websites look down at the moment, they were working (albeit slow) yesterday, and the day before that. --Lijnema 11:55, 1 October 2006 (UTC)
replies: text: Hmm. I'm one of the people getting shafted by Introversion's poor planning, so I'll acknowledge that I'm working in a state of heightened grumpiness right now. You're probably right. But... Introversion's site is down, so we're documenting the LACK of a support Web site as much as the problem itself. It's not like Introversion is doing anything to explain the problem.--MattShepherd 11:58, 1 October 2006 (UTC)
replies: text: We don't update the World of Warcraft article every time a realm goes down. At this time, all accounts are that this is a temporary technical problem. I will await a rebuttal before I remove it again, though.AlexeiSeptimus 16:22, 1 October 2006 (UTC)
replies: text: I can access http://www.introversion.co.uk/defcon/ where you can download the game. When you start up the game, on the main screen you'll see a little message box from Introversion where they say there are overwhelmed by the amount of interest, and that they are working hard on solving things. I should add that I can understand that not being able to play is frustrating, but I don't think Wikipedia should be a helpdesk. If you can't access the website for some reason, places you can download the game: Introversion1, Introversion2, Fileplanet, Filefront, Fileshack, peerimpact, rapidshare, bittorrent. Not sure how authentication works for non-steam, but at least you've got the demo functionality once you have the game downloaded. --Lijnema 16:27, 1 October 2006 (UTC)
replies: text: Up for me now too. Thank God. I thought my head was going to explode. I'm loving it. --MattShepherd 20:20, 1 October 2006 (UTC)
thread_title: Time

message: Why was it moved from Defcon (computer game) to DEFCON (computer game)? Except in the title, it is always written as "Defcon" on the website. Shouldn't it be moved back? --Lijnema 17:03, 1 October 2006 (UTC)
replies: text: They're inconsisent on their own home page. The page title is DEFCON, it says there are two ways to purchase Defcon, in the about section, "Introversion Software presents its third title, DEFCON", and later on "Defcon will be available for download via Steam", and also "We will also be offering Defcon ...". So who knows what the actual name is. :-p -- Northgrove 22:38, 1 October 2006 (UTC)
replies: text: There are three things we need to take into account before we decided which name is "official": (1) The game is named after an acronym, DEFCON. (2) The standard font for the game does not distinguish between lower and upper case letters. (Note that if we take the font too literally, we will need to flip the N horizontally and incorporate other elements of pseudo-cyrillic) (3) Introversion and Valve, etc. can't seem to make up their mind in their promotional info. I vote that the current spelling is probably ideal, and that we can think of "Defcon" in the same way we think of "Laser." AlexeiSeptimus 18:36, 2 October 2006 (UTC)
replies: text:  Actually said font does distingush between upper/lower case. In order to get the flipped N, the name is spelt "DEFCOn" under the Kremlin font (all lowercase letters are backwards under the font where possible). However, there's no offical way of spelling Defcon, so best use "Defcon", unless you can think of a reason not to? :) NeoThermic 18:33, 5 October 2006 (UTC)
replies: text:  Introversion's (the company that made DEFCON) PR department has been referring to the game as "DEFCON" in all caps in all their press releases and emails they have sent to me: http://img434.imageshack.us/img434/9396/defconnotdefconfm4.jpg --Captain Cornflake 17:30, 6 October 2006 (UTC)
replies: text:  Ah. I didn't think to check my press e-mails and the like. Yes, it's also written DEFCON in the press manuals, so I suppose the page should be altered to reflect this. NeoThermic 18:04, 6 October 2006 (UTC)
replies: text: Seems like they really, really can't make their minds up. I think it's probably a good idea to leave it as it is now (DEFCON), since I believe changing things back shortly after a move involves all sorts of difficulties. --Lijnema 00:22, 7 October 2006 (UTC)
replies: text: Well, fixing by hand can be difficult. With a bot and a good text editor, it's not hard at all - simply update the redirects with the bot (or only double redirects if you're lazy) and do a search-and-replace in the article itself. --Gwern  (contribs) 01:44, 7 October 2006 (UTC)
replies: text: I was under the impression that a second move shortly after the first move caused problems of some sort. I might of course be wrong. --Lijnema 12:32, 7 October 2006 (UTC)
replies: text: Right, because of the double redirects that creates. Of course, it is easy to fix'em with popups or bots of some sort, although it seems most editors don't use'em. --Gwern  (contribs) 16:50, 7 October 2006 (UTC)
thread_title: Name

message: Have a look at the first picture, it says "comming soon". - Sum1
: Feel free to fix it. --Lijnema 21:16, 4 October 2006 (UTC)
replies: text:  Replaced with cover art. Twinxor t 20:35, 5 October 2006 (UTC)
thread_title:  picture 

message: The in-game text says that airfields will spawn new fighters. Has anyone noticed them doing this? Twinxor t 20:15, 5 October 2006 (UTC)
replies: text: They do (very very slowly). AlexeiSeptimus 23:47, 5 October 2006 (UTC)
thread_title:  Airfields 

message: Having seen the max length of office mode games changed here a couple of times, I have a question that might be central to that.  In Office Mode, does the victory timer not start until 80% (or different if customized) of all nukes are used up, or does it automatically end the game at 6 hours?  If the former, the game could last quite past 6 hours. - Keithustus 01:47, 9 October 2006 (UTC)
replies: text: When you set the game mode to Office Mode, the parameter MaxGameRealTime (in advanced options) is set to 360 minutes and is locked. Which means that the game will never exceed 360 minutes of playing time. I don't know where the 8 hour notion comes from. It's possible to play Defcon for more than 6 hours, but not in Office Mode. --Lijnema 11:40, 9 October 2006 (UTC)
thread_title:  Office Mode 6 v 8 Hours 

message: :"In DEFCON, players are given a dehumanised 1980s vector graphics computer-themed world map, a varied arsenal of nuclear weapons, and one objective: to kill as many foreign citizens as possible."
a map can be dehumanized?  is googlemaps humanized or dehumanized?  "computer-themed" is vague outside of a gamer/geek audience.  "varied arsenal" is just stupid geek style writing.
:Yet the meaning is clear; is the DEFCON battle map more or less "humane" than Googlemaps? If you find the sentence "weird", how else would you phrase it? If it isn't "computer-themed", how else would you describe it? If you think "varied arsenal" is stupid, what alternative phrase would you suggest? In short, constructive criticism is helpful; oh, and so is signing your name. Aprogressivist 15:54, 10 October 2006 (UTC)
replies: text: Perhaps we can say that the map is undetailed and very abstracted -(abstracted from the real world and the humans who supposedly will suffer and die as a result of the game)? --Gwern  (contribs) 18:11, 10 October 2006 (UTC)
replies: text: "Abstracted" sounds a lot better to me than "dehumanised". Also, I think the word 'varied' can be dropped, the nuclear part of the players' weapons arsenal isn't that varied, all the nuclear weapons are normal nukes. Perhaps "a range of missiles and naval units" would be better? --Lijnema 15:50, 11 October 2006 (UTC)
replies: text: I'm not sure I like "range". That sort of goes without saying (after all, if there weren't a range of weapons, one would just be dueling with nukes), and its usage implies that there's an unusually large range - and compared to other RTSs like Starcraft or Age of Empires, there are very few units in DEFCON. --Gwern  (contribs) 19:48, 11 October 2006 (UTC)
thread_title:  weird sentence 

message: I'd just like to point out that the title of this game is actually DEFCOИ. Mgiganteus1 06:06, 23 October 2006 (UTC)
replies: text: No, that was merely a feature of the font (Kremlin) which was used in much of the promotional material. The game's name is DEFCON (or Defcon...) - Estel (talk) 15:14, 23 October 2006 (UTC)

text: Disagree: "game" is a broader category than "computer game" and other articles are that specific (see The Hunt for Red October (video game)). Considering that one can only play Defcon on a computer, and that there are various categories of electronic games, I consider its title to be informative, not superfluous. If Defcon were adapted to be played on more platforms, I'd agree with your motion. --Aprogressivist 14:41, 2 November 2006 (UTC)

text: Comment: Why not move this article into DEFCON: Everybody Dies? That is the sub-header and we'd get rid of the, in my opinion, clumsy "(computer game)" in the title. --ZeroOne (talk | @) 23:45, 6 November 2006 (UTC)
replies: text: That's not the game's name, though. Twinxor t 03:44, 7 November 2006 (UTC)

text: The name of the game is Defcon (or DEFCON, if you prefer). "Everybody Dies" is simply a sub-title. Xyzyxx 13:50, 19 April 2007 (UTC)
thread_title: Game name

message: While we're discussing the name, what do you guys say to shortening the title from DEFCON (computer game) to DEFCON (game)? It's not like there are any other games named DEFCON, after all, and the less in the disambig the better. --Gwern  (contribs) 04:34, 31 October 2006 (UTC)
replies: text: Disagree: "game" is a broader category than "computer game" and other articles are that specific (see The Hunt for Red October (video game)). Considering that one can only play Defcon on a computer, and that there are various categories of electronic games, I consider its title to be informative, not superfluous. If Defcon were adapted to be played on more platforms, I'd agree with your motion. --Aprogressivist 14:41, 2 November 2006 (UTC)

text: Comment: Why not move this article into DEFCON: Everybody Dies? That is the sub-header and we'd get rid of the, in my opinion, clumsy "(computer game)" in the title. --ZeroOne (talk | @) 23:45, 6 November 2006 (UTC)
replies: text: That's not the game's name, though. Twinxor t 03:44, 7 November 2006 (UTC)

text: The name of the game is Defcon (or DEFCON, if you prefer). "Everybody Dies" is simply a sub-title. Xyzyxx 13:50, 19 April 2007 (UTC)
thread_title: Article name

message: Would someone with more time than myself be able to please replace the screenshots on this page? They're all taken from pre-alpha (or at least, internal) releases of DEFCON, and don't relect the UI of the final product. - Estel (talk) 15:18, 23 October 2006 (UTC)
thread_title:  Images 

message: I've seen it happen; I think it happened when a fighter is in the air near a missile and (sometimes) automatically targets it. It must be some sort of bug, however, because you can't ORDER a fighter to attack a missile. It must be some sort of pathing / target prioritization exploit. Does anyone know more?
P.S. Also, note that while the fighter was shooting at the missile, I have no idea whether or not its fire was effective. Presumably so, but it's hard to tell without further testing. --Aprogressivist 13:09, 2 November 2006 (UTC)
thread_title:  Fighters shooting missiles 

message: I doubt that the statement that the chat system is based on IRC is accurate. The actual data format and network model are much different from that specified in RFC 1459 (the definition of IRC). If this assertion is based on the fact that there are public and private channels, then I challenge the idea that that's the same thing as being "based on IRC" because:
# IRC did not invent that. Many local-network-based chat systems/BBS chat systems, etc., had that general model long before IRC. And it's definitely not limited to IRC now.
# The way it's done in DEFCON is actually one of the more different-from-IRC ways I've seen to do it -- there are no IRC-like commands, and the "alliance channel" is completely unlike IRC, for instance.
tgies 08:10, 1 December 2006 (UTC)
replies: text: There are some IRC like commands, like /name and /me. There might be more, they don't seem to be mentioned in the manual. I don't think it's totally unfair to say it's based, or inspired by IRC. --Lijnema 12:01, 1 December 2006 (UTC)
replies: text: /name is not an IRC command. /me, though I can't trace its origins, was on a number of BBS systems prior to IRC, and certainly isn't limited to IRC now. tgies 09:01, 2 December 2006 (UTC)
replies: text: Yes, but you've got /nick, which has the same function. My point was that commands prefixed by slashes is something I (and I imagine most people who know about them also would) associate with IRC. Whether a command was present in BBS systems before IRC isn't really important. --Lijnema 12:10, 2 December 2006 (UTC)
replies: text: Just because you haven't used any BBS systems doesn't mean they are unimportant. Internet Relay Chat was originally created to replace a chat in a BBS. It sounds like you are using mIRC or something similar as your IRC client. In irssi, which is my IRC client of choice, /name is just an abbreviation for /names, which lists all users present at the current channel. Notice that the commands are defined in RFC 1459 and /name isn't one of them, so it's every client's own business to decide what to do, if anything, if the users enters such a command. --ZeroOne (talk | @) 12:40, 2 December 2006 (UTC)
replies: text: I'm not saying BBS systems are unimportant, just that perhaps they weren't the base for the Defcon chat system. The manual says "The communications window provides an in game IRC chat channel.", so I think leaving the mention of IRC in the Wikipedia article not totally out of order. --Lijnema 17:20, 2 December 2006 (UTC)
replies: text: Indeed you are correct. I think the comment about IRC-likeness should be reinstated. --ZeroOne (talk | @) 23:24, 2 December 2006 (UTC)

text: I'm aware of that, but the manual is wrong. More wrong than "IRC-like", actually, since it seems to assert that the chat system is actually IRC. tgies 09:03, 3 December 2006 (UTC)

text: I'll grant you that "IRC-like" is okay. I must, however, point out that we can very much know that -- I packet-sniffed it myself out of curiosity and established that it was not anything like the IRC protocol. tgies 08:17, 6 December 2006 (UTC)
replies: text: That's original research! ;) --ZeroOne (talk | @) 14:14, 6 December 2006 (UTC)
replies: text: I'm quite aware of that; just pointing out that "we cannot even know if it actually uses the IRC-protocol" is inaccurate :) tgies 10:20, 8 December 2006 (UTC)
thread_title:  "IRC" 

message: Just added the reviews from IGN, IGN UK, and Gamespot. Also added a section under the Reception headline for common complaints.
ShadowFox3735 14:26, 7 January 2007 (UTC)
replies: text: Happy to see those in the article, but can you source them? NeoThermic 14:45, 7 January 2007 (UTC)
thread_title: Some more press reviews...

message: Hi folks! Has there been any discussion or content editing on this article regarding the role that 'antiwar' subtext has in the game? The 'dehumanized' gameplay (wherein the goal is to cause the greatest amount of human loss), combined with the soundtrack (sounds of human suffering, etc.) is an extremely powerful commentary on the dread inherent in nuclear war. A number of reviews have addressed this - so I thought I'd bring it up for discussion. Thanks! -- User:RyanFreisling @ 03:31, 1 February 2007 (UTC)
replies: text: If you do add it, then don't forget to add Missile Command to the See also (or at least mention it). --Gwern  (contribs) 14:14 1 February 2007 (GMT)
As long as you cite reviews - i.e. it isn't 'original research' - go for it. - AlKing464 09:13, 2 March 2007 (UTC)
thread_title: Subtext

message: How Available is it?
: It's available for digital download from both Steam and Introversion Software. As such, it has theoretically infinite availability ;) - AlKing464 09:16, 2 March 2007 (UTC)
replies: text: I just picked it up at Big Lots for $4.00 U.S. dollars.  —Preceding unsigned comment added by 68.207.156.253 (talk) 00:58, 7 December 2008 (UTC)
thread_title: Availability

message: Why was this moved? "Everybody Dies" isn't part of the title of the game, it's just a tagline. The title of the game is just "Defcon". --Darksun 18:29, 18 April 2007 (UTC)
replies: text: I agree, and this was actually brought up earlier and argued against for the same reason. --Dave2 20:45, 18 April 2007 (UTC)
replies: text:  I agree. Move it back :) - Estel (talk) 08:50, 19 April 2007 (UTC)
replies: text: I'm waiting for some further comments from the user who moved the page first. --Darksun 18:02, 19 April 2007 (UTC)
replies: text: SharkD agreed, I just moved back :) - Estel (talk) 09:55, 20 April 2007 (UTC)
thread_title:  Move 

message: There is at least one other game called Defcon : http://www.the-underdogs.info/game.php?id=3614
I seem to recall an Amiga game but couldn't find a link to it.
63.241.31.130 (talk) 01:21, 22 July 2008 (UTC)
replies: text: It does exist but is extremely obscure.  Only if there is a likely confusion between the two is a disambiguation page warranted.  Xihr  07:00, 22 July 2008 (UTC)
thread_title:  Ambiguity 

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thread_title:  External links modified 

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