Talk:Arrow keys

message: ===Merged talk pages===
Article mergeds: See old talk-pages for WASD keys, IJKL keys, and HJKL keys.
—Preceding unsigned comment added by MuZemike 2008-08-12 01:28 (UTC) 
===Why===
Why is this page a seperate page from Computer Keyboard?
—Preceding unsigned comment added by Reub2000 2005-04-04 20:37 (UTC) 
:Same reason that the other computer keys are sepearted. Each of the articles describes individual keys in detail, while computer keyboard is an overview article. N-Mantalk 21:37, 4 Apr 2005 (UTC)
thread_title: About this article

message: Why is this page a seperate page from Computer Keyboard?
—Preceding unsigned comment added by Reub2000 2005-04-04 20:37 (UTC) 
:Same reason that the other computer keys are sepearted. Each of the articles describes individual keys in detail, while computer keyboard is an overview article. N-Mantalk 21:37, 4 Apr 2005 (UTC)
thread_title: Why

message: Surely the correct name (or at least one of the correct names, and the traditional name) for these keys is "cursor keys" - though Wikipedia bizarrely redirects "cursor keys" to "mouse keys"!  -86.137.136.182 11:12, 9 September 2007 (UTC)
replies: text: Made some fixes and merges, that's all the time I will allocate to this for now. dr.ef.tymac (talk) 14:07, 25 May 2008 (UTC)

text: Worte 102.90.58.20 (talk) 18:57, 24 January 2024 (UTC)
thread_title: Cursor keys

message: The 5678 system in Sinclair ZX80, ZX81 and ZX Spectrum was like HJKL moved to those keys, but in Jupiter ACE 6 and 7 switched roles. I think that the system in Jupiter Ace is easier to remember when using emulators because then a lower number moves the cursor to a lower address in video memory. The system in the ZX-computers might have been inspired by vi in Unix, because vi existed at the time. The company that developed Jupiter Ace had some important people from Sinclair, and it is therefore a bit strange that they changed the keyboard layout for the cursor keys. ZX81 was my only home computer from late 1981 to early 1988, when I bought an Amstrad PC1512. In 1990 I started to use vi on HP-UX and since my ZX81 experience I had no problems remembering how HJKL moved the cursor.
The article says "Due to the unusual programming technique adapted by Sinclair, these keys were accessed either by using the shift key in conjunction with a numeric key or by the numeric key alone depending on program in use." I don't think this has anything to do with the unusual programming technique but the OS in ROM (Sinclair BASIC) used shift because otherwise you couldn't type numbers. In programs that didn't require typing numbers one used them without shift since that is easier and the arrows are printed on the keys. The same applies to Jupiter Ace. Games for ZX computers often also uses the other cursor key schemes in this article. Mikael4u (talk) 07:07, 28 September 2013 (UTC)
thread_title: 5678

message: I've been using the WoW default keyboard system (Q+E strafe left/right, A+D turn left/right, W+S forward/back) for FPSes, and I find it really great for maneuvering while I shoot up.. well.. whatever's in my path.
Just thought I'd put that out there, maybe some of you should try it out!  —Preceding unsigned comment added by Blasterman 95 (talk • contribs) 02:41, 5 September 2008 (UTC)
thread_title:  WASDQE movement system 

message: This section contains an apparent contradiction. How can a person be the first to use the WASD key configuration in 1996, when a game was released in 1992 with this configuration as default?  —Preceding unsigned comment added by 58.179.168.144 (talk) 03:37, 25 February 2009 (UTC)
thread_title:  WASD 

message: A quick google search of this term returned only pages that inluded this article, clearly the term is not widespread  —Preceding unsigned comment added by 58.161.113.71 (talk) 04:55, 22 March 2009 (UTC)
thread_title:  Romero Key Controls? 

message: i am right handed and since Descent/DukeNukem3D i ve been using the NK4,NK5,NK6,NK2 for every game, not only FPS's. NK7 Open/Use, NK8 change fire mode/aim down the sight, NK1&NK3 prev/next weapon(in WoW and MMORPG's for next friendly/next hostile target), NK0 alt fire, NKDel Crouch(Jump in WoW), NKEnter prone, Right Mouse is for Jump. with this layout i can make use of my lil finger and Ins,Del,Home,End,PgUp,PgDown(Reload) and arrow keys. In wow i use all of them for different spells, in FPS's for statements/requests/voice messages.
Yes, u need a wide table for this, and the keyboard lays a bit rotated clockwise(9:30 or 10o'clock instead of 9)
moreover i am using inverted Y axis. otherway i get dizzy after a few seconds.  —Preceding unsigned comment added by 92.249.241.82 (talk) 21:51, 19 March 2010 (UTC)
thread_title:  Num keys arent for only left handed peeps 

message: i can somtimes press and hold wasd for a few seconds then it returns to the last page that i was at what do you think is causing the problem 200.193.8.151 (talk) 17:43, 14 June 2010 (UTC)
thread_title:  WASD problems 

message: Early Apples didn't have arrow keys--who cares?  —Preceding unsigned comment added by 88.74.61.110 (talk) 12:39, 7 December 2010 (UTC)
thread_title:  Apple picture 

message: The list of alternative key combinations is way longer than the main article!  I can play minecraft with the keys QPM\ if I wanted to, or Y^+S, the combinations are endless! the list should be deleted, or at least moved to another page ("alternatives to arrow keys").21:13, 3 March 2013 (UTC)
replies: text: actually, there's too less AKC in the articles(just like AERG, aka RAGE combinations) anyway, i agree to make other sub-article if thats become too long.--Hong620 (talk) 01:21, 27 July 2015 (UTC)
thread_title:  too many alternatives