Talk:SpeedTree

message: How difficult can it be to simulate trees efficiently? --Jeolmeun 21:39, 26 March 2006 (UTC)
replies: text: Does "very" suffice?  I mean, really, you may as well ask what's so special about the Havok physics engine, or any game's code altogether.  It's difficult, yes, very difficult to put together a way to efficiently display numerous complicated models while maintaining variety.  It requires talent, effort, and expense.  If any old hack could do it, after all, there would be no market for SpeedTree, but there is.  QED. —Simetrical (talk • contribs) 05:29, 28 March 2006 (UTC)
thread_title:  What's so special about SpeedTree? 

message: For gamers, this is really what we want to know. A list of developers tells us little. I didn't know that Rise of Legends uses Speedtree, as do Oblivion and Gothic III (which I knew of the former and guessed of the latter). I added a section listing games taken from Speedtree's list on their website.
DavidBeoulve 13:00, 28 August 2006 (UTC)
thread_title:  Article Needs to list Games that Use it 

message: The article still needs cleanup. Bits of it sound like they were cribbed from a corporate press release. One example:
"At the 2005 Game Developer's Conference, SpeedTree was named the sole foliage middleware partner of the Xbox 360 next generation game platform, and the software is featured in two of the first games to be published on Xbox 360[1], as well as four more to be published on the platform in 2006. In October 2005, IDV concluded a Tools & Middleware License agreement involving SpeedTreeRT for PlayStation 3 with Sony."
"Sole foliage middleware partner"? Come on, this is an encyclopedia, we try to use a neutral point of view. :-)  Even the words "Tools & Middleware License agreement" are marketing-speak. If the technology will be used on PS3, tell us so in simple English. There are many other examples in the article. Regards, --unforgettableid | talk to me 03:40, 24 May 2006 (UTC)
replies: text: Well if it is true that they are the only technology to be allowed to produce trees on the fly, that is somewhat noteable.  However I agree that it is too markety.  I am at a loss for how to fix it, though. --mboverload@ 03:43, 24 May 2006 (UTC)
thread_title:  Article still sounds like an ad 

message: A couple of times in the article MMO is contrasted with PC (e.g. "It has been licensed to next generation MMORPG and PC video game developers"). But MMORPG is a genre of game, whereas PC is a platform, so the sentence doesn't make much sense.Perhaps what it's trying to say is "licensed to PC video game developers, for genres including MMORPGs".
But even this is misleading because later in the article it tells us that the sdk has been licensed for next-generation consoles and non-game applications too. So basically these summary lines need rewriting IMO. 
--77.44.77.44 (talk) 15:09, 30 June 2008 (UTC)
thread_title:  MMO vs PC 

message: The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
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You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 11:52, 19 January 2022 (UTC)
thread_title:  A Commons file used on this page or its Wikidata item has been nominated for speedy deletion 

message: Игра 185.7.217.119 (talk) 09:01, 2 July 2023 (UTC)
thread_title:  Каране на кола и строене на къщи 

message: Computer is a nice subject 103.204.221.24 (talk) 03:52, 11 January 2024 (UTC)
thread_title:  Computer