Talk:Tom Clancy's Splinter Cell (video game)

message: Splinter Cell is the best game i have ever played . it had me hooked from day one and the stealth mode made the game ever more thirlling. Ubisoft has done a great job in splinter cell. i think that if it had been given more publicity or released by a financial powerhouse like EA it would have sold more copies coz this game rocks. The graphics in the game is stunning and the weapons and tools we get to use are breathtaking. I have to mention it again : the graphics are stunning. the gameplay is one which hooks us into it. we have to use our brain in order to win this game and its not like some mindless killing FPS like counter strike or Max Payne.
all in all :   SPLINTER CELL ROCKS!!!
:The graphics are pretty plain for an Unreal engine game (have you actually played Unreal?). The weapons and tools are standard fare for the genre, except that the weapons are annoyingly weak (you can shoot a guy 2 times in the head and he can still be alive), and overall the gameplay is extremely linear when compared to other stealth games, like Thief or Metal Gear, and unlike those games which handle stealth elegantly, Splinter Cell shoves it down your throat, for example when you move to certain checkpoints, there is a "body check" to make sure that you hid all the bodies or the alert status increases (even though no actual NPCs found the bodies). There are also a lot of "gotchas" like when you snipe some random guy from 200 feet away and get a message "surprise, you needed that guy to open a lock, so mission failed" (huh??). Also, when you slip up and cause guards to be alerted, there is often no way out of it other than to start shooting and kill everyone. There is no recovery mechanism like Thief's flash bombs or hiding places like in Metal Gear. You just have to sit in a dark spot and hope you don't get cornered, but if you do, it turns into a bad fps. It's a decent game with high production values in a very small genre, so of course it is appreciated. But as far as stealth games go, the design has numerous shortcomings and flaws. The series could be a lot better than it is. 24.6.99.30 11:12, 22 February 2007 (UTC)
replies: text: Aye, it's a good game. – Illegitimate Barrister (talk • contribs), 02:48, 30 January 2021 (UTC)
thread_title:  The best stealth game i ever played 

message: Is it necesarry to mentio all those Gerogian programmers? They serve no real purpose to the story and are really just generic cannon fodder bad guys. And shouldnt Blaustein and Madison be mentioned?
Dtox.danny 03:25, 29 January 2006 (UTC)
thread_title:  Georgian Progammers 

message: "PlayStation 2: this version runs at a lower resolution than the Xbox and GCN versions, and sacrifices had to be made to the graphics including more jagged edges, duller colors and less lighting effects"
You might want to dumb that down some more, I can't understand it! Ps, how many more jagged edges were included? 6? 7? Shouldn't this number really be researched?  —Preceding unsigned comment added by Poddster (talk • contribs) 23:44, 31 August 2007 (UTC)
replies: text: It means the edges are more jagged. I'm not sure what else is "too technical". Wikipedia can educate readers about Display resolution, jaggies, colours and lighting effects. Jetekus 17:10, 17 September 2007 (UTC)
thread_title: Faaaaar too technical 

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BetacommandBot (talk) 06:28, 24 January 2008 (UTC)
replies: text: Rationale added to image article. Johnmc (talk) 14:35, 19 February 2008 (UTC)
thread_title: Fair use rationale for Image:Tharealsplintercell.jpg

message: "None of the bonus content from the other versions are present on this version. To get the Xbox Live bonus levels (Kola Cell, Vselka Infiltration, Vselka Submarine) for the PC version, you have to buy the limited collector's edition of Chaos Theory or Splinter Cell: Mission Pack, which is sold only in Europe."
This is completely false.  I bought the Bargain Bin version of Splinter Cell, (just a jewel case), from Best Buy and this is the latest patched version and it includes the levels.  —Preceding unsigned comment added by ZuljinRaynor (talk • contribs) 20:48, 11 March 2008 (UTC)
replies: text: Prior to the release of Chaos Theory, the content in the article was true. I don't know what re-releases they have made since then. ColdFusion650 (talk) 21:08, 11 March 2008 (UTC)
thread_title:  PC Bonus levels 

message: "Splinter Cell's stealth-based gameplay, although frequently compared to the Metal Gear series, has more in common with that of the cult PC series Thief which pre-dates it by several years."
Am I missing something about the dates here? The Thief series seems to originate in 1998 (unless the 1981 arcade game is related, which it doesn't appear to be), while the Metal Gear series began in 1987(!) and Metal Gear Solid was released in 1998, the same year as Thief: The Dark Project. Or is this just an unclear sentence supposed to indicate that Thief predates Splinter Cell? Philip Reuben (talk) 18:30, 22 June 2008 (UTC)
replies: text: I think the original author was referring to the fact that Thief came several years before SC. However, there appears to be some validity to the statement because MGS uses nothing but vision-fields for its stealth element; Thief and Splinter Cell use shadows, light-indicators, walk-speed, etc. Still, not entirely encyclopedic.69.26.207.224 (talk) 06:57, 16 June 2009 (UTC)
thread_title:  Thief and MGS 

message: The bonus disc on the Xbox Classics edition features an "introduction" video (along with a "making of" section for it) which depicts a version of events leading up to the first mission in Georgia (seemingly contradicting everything you're told about Madison and Blaustein at the same time) followed by a short sequence of Sam on a sharkdiving expedition with his daughter. Does anyone know anything about this, specifically why there's so much contradiction in the narrative, and why it was included on the bonus disc rather than on the original game? MultipleTom (talk) 16:36, 19 September 2008 (UTC)
thread_title:  Introduction video 

message: Am I the only one to be shocked by the massive chunk of text that makes the 'Story' section? Amenel (talk) 16:15, 4 April 2011 (UTC)
replies: text: Nope. I've reverted that section back to an earlier state, which I also edited a bit for clarity. Eik Corell (talk) 19:44, 4 April 2011 (UTC)
thread_title: 'Story' section

message: Would the fact that this game is one of the ones that can be used to enable homebrew by soft methods rather than needing a mod chip be notable enough to note in the article? 208.110.183.9 (talk) 19:55, 18 July 2011 (UTC)
thread_title: Question

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thread_title:  External links modified 

message: where's the reference?
58.127.14.52 (talk) 13:32, 21 August 2017 (UTC)
thread_title: release date November 12, 2002?

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thread_title:  External links modified 

message: Is "Stealth Action Redefined" part of the official title? – Illegitimate Barrister (talk • contribs), 10:30, 29 January 2021 (UTC)
thread_title:  Splinter Cell: Stealth Action Redefined 

message: "Most of the staff involved in the original game are involved in doing the remake."
That information is not in the source (Polygon article). 193.175.5.167 (talk) 09:37, 23 October 2022 (UTC)
thread_title:  Remake