Talk:Gunstar Heroes

message: Something's been bothering me. Ever since Gunstar Super Heroes came out, it seems like people have been merging the characters of that game with the characters of this game... and this doesn't settle with me (let alone the fact that the Stages section of that page is a direct copyvio of this page's Stages section). Can anyone supply the manual for THIS game so I can do a little fact-checking? Because Gunstar Heroes is NOT the same thing as Super Heroes... --Shadow Hog 04:55, 23 June 2006 (UTC)
thread_title: Character qualms

message: Gunstat Heroes or Super Heroes may follow each other for story line, but they both sound like fine games to me. I've played Gunstar Heroes when I was young and the levels still have that same intense play it had on me.
Anyways, whether or not the story follows each other from Super Heroes, I'm pretty sure it is only a suggestion to the story line. Gunstar Heroes Rule!!!
--Zhang Liao 08:34, 10 January 2007 (UTC)
thread_title:  Gun Heroes Vs. Super Heroes 

message: The story is all wrong. Red and Blue defeated Golden Silver in the past and then entered some sort of sleep status. The professor had nothing to do with it. This is straight out of the Japanese manual. I'll need to edit this later. Bombman 20:06, 30 September 2007 (UTC)
thread_title:  Plot 

message: Do we really need to have info about some of the releases in the intro, whenever all the info about that is already in the " Versions and rereleases" section?  —Preceding unsigned comment added by 71.206.255.219 (talk) 18:08, 10 June 2009 (UTC)
thread_title:  Re-releases 

message: Anyone have development info for this section? All I can find is this:
http://blogs.sega.com/2013/11/25/sega-3d-classics-space-harrier-3d-interview-with-developer-m2/
"NH [Naoki Horii, M2 president]: Back in the time of Gunstar Heroes on the Game Gear, there was a SEGA employee named Hiroshi Aso. He approached us and said “Wow, you made Gauntlet, huh? Well how would you like to work on Game Gear? Go ahead and pitch a couple games you’d like to do.” So we suggested a game called Edward Randy. If you think about it, Gunstar Heroes is just an improved version of Edward Randy. So porting that to the Game Gear was our first job with SEGA." Parrothead1983 (talk) 13:34, 8 April 2014 (UTC)
thread_title: Development info

message: Okay. According to the Sega Ages page on the game, the working title for the game was Lunatic Gunstar. 108.57.88.172 (talk) 10:42, 8 March 2016 (UTC)
thread_title:  Working title 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: I'm going to simply list the changes that was made to the Game Gear version:
1. The 4 main stages in the Genesis version were reduced to 3 in the Game Gear version, cutting Black. Enemies from this stage were not present in the Game Gear version whatsoever.
2. Enemy sprites for the helmet  Empire enemies were not added - instead they recycled their lower rank counterpart and added a sparkling aura about them to separate them. It's also safe to assume they use the same spritesheet containing the special animations only given to the helmet enemies.
3. Green's Stage makes use of the Jetpacks that the Empire soldiers used in Orange's Stage, which you must use.
3B. Green's Stage is also extremely reduced in size, again most likely due to Game Gear limitations.
3C. Smash Daisaku does not appear in Green's Stage, instead he's shown in Orange's Stage playing a similar role of throwing Empire soldiers at you, before escaping by using his jetpack.
4. Several Cutscenes from the Genesis version were altered to work on the Game Gear. Some do a whiteout/blackout technique to change the background, while others just simply do some cleanup and background.
5. Stage 5, or in the Game Gear version, Stage 4, was slightly shortened. It only included 1 of the Mechs and Hovering Platforms where the Genesis included a lot more.
6. Stage 6, or in the Game Gear version, Stage 5, was totally reworked - instead of flying through space, the player is somehow placed in the ship already, in the Mech included from the 16-bit version. Additionally, all but the Unit of the Runner were removed from the Game Gear version and replaced with a unit infused with Unit of the Hammer and Unit of the Dragon, called Unit of the Atom.
7. Stage 7, or in the Game Gear version, Stage 6, is changed to accommodate the exclusion of Black. So straight from Orange's battle, you go into Green's, and no elevator is provided.
8. Multiple bosses that exist lost some of their moves from the Genesis version, with the exception of Orange who gained a new move to counter the Genesis exploitation of his AI, called "Jake Shaker".
9. Some glitches that are present in the Game Gear version are not present in the Genesis version.
10. The intro was slightly altered, again to accommodate Black's exclusion from the Game Gear version. 
11. The stage selection screen is made of one screen, in which the movement buttons will change stages.
Not sure if this would make any impact to the article itself, but I'll leave it here.
Tanner Ghosen (talk) 17:53, 5 June 2017 (UTC)
thread_title:  Game Gear  

message: The Ristar page states that this game has a different plot in English compared to Japanese, but the page doesn't talk about it at all.  Can we add something to explain this?  — Preceding unsigned comment added by 8.24.109.231 (talk) 01:32, 17 November 2021 (UTC)
replies: text: I'm not sure why the game is even mentioned at Ristar, I'll fix that. As for this page, sure I could see a short plot explanation being helpful. You can try adding one if you'd like. TarkusABtalk/contrib 03:44, 17 November 2021 (UTC)
thread_title:  Plot