Talk:Tim Schafer

message: Originally this article had a publicity shot, but its fair use rationale was disputed. (Image:DSC_0714.JPG)
So I asked someone to upload a new picture under GNU license. (Image:Timschafer.jpg)
However, this picture is old (from 2001) and shows Tim Schafer holding marmite for no reason at all, so if anyone can get a better GNU licensed picture, go for it. Technitai 11:17, 4 January 2007 (UTC)
thread_title:  Picture 

message: I have just cut out the games that Tim Schafer did not work on. He never worked on any Star Wars game, nor did he work on any Indiana Jones games and he surely didn't work on Curse of Monkey Island, since he was working on Grim Fandango at the time.
But he did do 'Day of The Tentacle' , and 'Full Throttle'
Actually, he did work on the Curse of Monkey Island, just go to  and see the Additional Design part. He's also credited on two noteworthy Star Wars games, Jedi Knight and Shadows of the Empire, though I'm not sure if can count, since he's listed as "Never Actively Tried to Sabotage the Project" (The Racoon King) in the second and he's just part of the LucasArts Entertainment Company team (as "Brooding Morale Coordinator") in the first. Finally, in Indiana Jones and the Fate of Atlantis, he is listed as "SCUMM Advice Offered By". You can see his profile at --Vertigo200 04:28, 25 October 2005 (UTC)
replies: text: From the article's standpoint, and so as not to mislead anyone, not mentioning the games where Schafer got a very small part or was put into the credits as a joke is the way to go, IMO. I think there's only sense in mentioning a game if he has been listed as a designer or writer or co-designer or something like that.--Wormsie 13:40, 10 August 2006 (UTC)
replies: text: I just deleted Indiana Jones and the Fate of Atlantis from his gameography, given that he is only credited as giving SCUMM engine advice. It's just a courtesy mention in the credits. Should Maniac Mansion also be deleted from the gameography, given that his involvement was extremely minor (and mostly technical)? Monkey Island 1 and 2 in the gameography could be justified by the fact that he did a third of their dialog and SCUMM scripting.Technitai 12:31, 26 November 2006 (UTC)

text: It was pretty typical at Lucasfilm Games/LucasArts for all of us on the adventure games to contribute to each others' projects, and often people working primarily on one game had time to make significant contributions to others.  And the credits were often selected for humor value rather than to accurately describe involvement.  Tim was absolutely a major contributor and worked full time on the first two Monkey Island games.  I left LucasArts after co-designing Fate of Atlantis but before much of the SCUMM work was done so I can't speak to that directly, but as someone who was there (and interviewed Tim) I would not assume he didn't contribute meaningfully to any game that was being done during his tenure at LucasArts.Nfalstein 03:42, 21 July 2007 (UTC)
replies: text: Thanks, that's pretty insightful. 84.41.242.223 09:40, 18 August 2007 (UTC)
thread_title:  Credits 

message: I'm a bit concerned with the word "gameography" being used to describe Tim Schafer's accomplishments. Is this appropriate for an encyclopedia?Theodorel 08:32, 13 December 2006 (UTC)
replies: text: If movie directors can have a filmography, could game directors have a gameography? They probably could, and a lot of game designer biographies on wikipedia use the word. Whether the term is widespread enough to warrant use here is debatable, but you're making it sound like its use threatens the encyclopedic integrity or something, while it's simply a stylistic issue.Technitai 09:06, 13 December 2006 (UTC)

text: I apologize if I sounded too harsh, but I just found it a bit odd that this particular word was being used.Theodorel 17:54, 13 December 2006 (UTC)
thread_title: Is "Gameography" even a real word?

message: How is this relevant enough to warrant its inclusion in the first line of the article? Was he born in Norway, or just parents? Because if it's the latter, what's the big deal?
:I would have to agree that this is irrelevant, and I'm from Norway. Norwegians have a tendency to obsess about these things, which is fine for the coloured press but totally worthless in a wikipedia article. Well, mostly worthless anyway, I guess it's an interesting piece of trivia if one is so inclined. I'm going to go ahead and remove it, feel free to engage in an editwar if you disagree. ;) --TorArne (talk) 16:17, 8 January 2008 (UTC)
thread_title: Norwegian Descent

message: :Image:Grim fandango screenshot.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot (talk) 22:51, 13 February 2008 (UTC)
thread_title: Fair use rationale for Image:Grim fandango screenshot.jpg

message: german origin?  — Preceding unsigned comment added by 79.179.160.205 (talk) 03:13, 15 October 2012 (UTC)
replies: text: Indeed, Schäfer is a very common German surname. 31.17.116.147 (talk) 01:13, 7 July 2013 (UTC)
thread_title:  is schafer a german name? 

message: Is his birth name "Timothy" as the article says since October 2009 because an IP editor decided to change it (without adding/mentioning a source; the only change from that IP ever) and nobody cared to check any facts, or is his birth name "Tim"? --82.170.113.123 (talk) 21:34, 4 July 2013 (UTC)
replies: text: I've added a source with this edit. --82.136.210.153 (talk) 23:22, 22 March 2014 (UTC)
thread_title:  Timothy 

message: This article seems to be c-class quality to me, so I requested a reassessment. As a new Wikipedian I'd also like to see in what way an article like this should need to be improved to go up a class.
:Bumped it up to C. The biggest flaw in the article right now is that, especially as it goes on, it becomes just a list of facts, "On date X Tim Schafer did Y. On date Z he did A." Try to make it more prose- look at Jenova Chen for a video game developer example. After that, what the article is missing is details about him outside of what projects he's worked on- not just biography details about his life outside of his work (and before he started working), but also a section on his design philosophy. Again, see Jenova Chen. The idea is to make the article more than just a credits list, the "What"s, and talk about the "How"s and "Why"s. --PresN 22:24, 5 November 2014 (UTC)
replies: text: I see what you mean. I'll try to add some of such content to it if I can find the references and I'll see if I can improve the writing. Can't promise anything, though~ Thanks! Maplestrip (talk) 08:27, 6 November 2014 (UTC)
replies: text: Started working on it, got another reference ( http://generator.acmi.net.au/gallery/media/game-masters-interview-tim-schafer ), but I'm not sure if video references are good. I can't watch it right now anyway. Maplestrip (talk) 09:00, 6 November 2014 (UTC)
thread_title: Reassess

message: "On March 5, 2015, Schafer hosted the 2015 Game Developer’s Choice Awards; during his speech, he criticized the #NotYourShield tag that had arisen during the Gamergate controversy, referencing the belief that it was largely composed of sockpuppets, and was immediately faced with criticism for a joke that mocked minorities.[25][26]"
This is a sort of true, but not quite true version of events. There is more to this story than meets the eye.
It is true that Tim made a joke about sock puppets at that awards ceremony, and it is true that NotYourShield was the punchline of the joke, however it is not true that the joke mocked minorities.
The Joke in question was told at the peak of the Gamergate. Both Gamergate and Notyourshield are now recognised as elements of an organised hate campaign.
It is also now recognised that notyourshield was indeed spread primarily by sockpuppet accounts, <a href="https://en.wikipedia.org/wiki/Gamergate_controversy">which is described on wikipedia as</a>:
"To respond to widespread criticism of Gamergate as misogynistic, posters on 4chan created a second Twitter hashtag, #NotYourShield, intended to show that Gamergate was not about opposition to feminism or wanting to push women out of gaming. In the 4chan post that may have coined the hashtag, it was framed as a way to "demand the SJWs stop using you as a shield to deflect genuine criticism".[22][24][93] Many of the accounts used to tweet the tag seemed to be sockpuppets that had copied their avatars from elsewhere on the internet; the methods used to create it have been compared to #EndFathersDay, a hoax manufactured on 4chan using similar methods.[22][93]"
As this is now the recognised version of events, i think it is fair to say that the description above is incorrect.
The Facts:
* Very early on Tim became an enemy of Gamergate by being a vocal supporter of Anita Sarkesian's Tropes series.
* Tim made a joke at a streamed award show that made light of a troubling and disturbing hate campaign that was deeply affecting the games development community at that time.
* The butt of the joke: Gamergate and Notyourshield are hashtags spread largely by sockpuppet accounts.
* As Wikipedia currently recognises, he nailed the situation spot on.
* Not liking being the butt of a joke, the gamergate hate campaign then twisted his words to suit their needs and spread further confusion.
* That worked very effectively, and he became a victim of the campaign.
* This has had lasting affects, as many still believe that tim hates women and minorities.
The first two changes i will make now myself, this final one requires some finesse and seems too controversial for us to change ourselves. 
It's time to set the record straight though! Please advise, Thank you! 
Thespaff (talk) 23:46, 29 November 2017 (UTC)
thread_title: Change 3

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*Added archive https://web.archive.org/web/20070927015336/http://www.mixnmojo.com/features/read.php?article=psychonautspreview to http://www.mixnmojo.com/features/read.php?article=psychonautspreview
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thread_title:  External links modified 

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thread_title:  External links modified 

message: What does this mean? I don't see anything in the associated link to clarify this statement. Surely Double Fine retained all the elements within Psychonauts 2, because if they hadn't retained them, they wouldn't be... within Psychonauts 2 anymore?  — Preceding unsigned comment added by 2601:448:C300:6E10:69FA:EC62:AA50:E734 (talk) 08:55, 3 January 2023 (UTC)
thread_title:  Through this support, Double Fine was able to retain several gameplay elements within Psychonauts 2