Talk:Sabre Wulf

message: I've moved the following bit from the article to here as I'm not at all convinced it's proven/provable, having visited the reference. If anyone other than an actual Spectrum can decipher Spectrum data just by listening to it then they're obviously cleverer than me. Still, it would certainly be worth including if true, so I'll leave it here for now until someone can prove it. Miremare 09:50, 2 July 2007 (UTC)
replies: text: It's not a question of deciphering, because a Spectrum's tape output is not encrypted or otherwise specially encoded. There is PC software that reads it, such as ZX Spectrum emulators, but a person cannot tell what the data is... --84.250.188.136 (talk) 04:32, 22 July 2008 (UTC)
replies: text: This might be based on the fact that certain modem carrier tones sound very similar to the ZX loading signal.  Back in my BBS days I rememebr a similar thread claiming that a ZX loading signal could be heard being transmitted by (or being received by - I forget which) Vjer in the final few minutes of Star Trek: The Motion Picture   a_man_alone (talk) 19:52, 13 December 2010 (UTC)
thread_title:  Removal 

message: I was looking for information about the game's original packaging for the Spectrum. Is it a Knight Lore -type black box or a smaller case? Also, is the "mobile phone" in the platform list supposed to be some kind of a joke or wat? --84.250.188.136 (talk) 04:32, 22 July 2008 (UTC)
replies: text: It was a Knight Lore-type black box.  I'm pretty sure that I've still got it at my parents' place.  All Ultimate titles from Sabre Wulf to Nightshade were in those boxes.  From Gunfright onwards they reverted to large format (double capacity) plastic cassette boxes.  And prior to Sabre Wulf it was all single capacity cassette boxes.  I believe that the Commodore 64 titles Staff of Karnath and Entombed were the same.  Hope this helps, --Plumbago (talk) 07:58, 22 July 2008 (UTC)

text: "Mobile phone" shouldn't be there, I've removed it. The mobile version of Sabre Wulf is a conversion of the later GBA game of the same name. Miremare 17:28, 22 July 2008 (UTC)
thread_title:  Package 

message: I would think that a magazine describing a bug as breaking one of the four cardinal directions of movement would qualify as "game-breaking" without exaggeration. In any event, I watered it down. – czar 00:00, 11 August 2015 (UTC)
replies: text: The sentence read as if the game was unplayable in two-player mode, which was not true. Only joystick control was broken, it still could be played with keyboard; if any, it would have been "playing-with-a-joystick-breaking". The current version is better. Diego (talk) 06:17, 11 August 2015 (UTC)
thread_title:  Crash bug 

message: I noticed a few years ago that this game and the werewolf from Rare’s Killer Instinct fighting game share a name (and spelling).
I have not played the original and am not sure if it’s meant just as a reference or is canonically related. There is no mention of this game on the Killer Instinct wiki.
I’ve added a notation to this effect under the Legacy section. Hobbesdream (talk) 19:54, 14 October 2022 (UTC)
replies: text: Hi there, this is noted in the hatnote at the top of the article. Unless reliable sources cover the connection between the two, there is nothing sourced to warrant mention in the article itself. czar 05:27, 15 October 2022 (UTC)
thread_title:  Sabrewulf in Killer Instinct