Talk:StarCraft II: Wings of Liberty/Archive 1

message: "the game development is in the pre-alpha stages [3] and is "very far along and already playable in multiplayer with all three races"." Isn't that kindof contradictory? A pre-alpha game can't be described as "very far along". Bogdan2412
: No, it's not oxymoronic.  They may have a lot to do on the content side of things, but a lot of the hard code and design work appears to be finished - they're using placeholder models from Warcraft 3 in one of the videos (or so it appears), but everything functions correctly.  Thus, they may be in a pre-alpha state far from release but still quite playable.  -  Ennuified  talk   15:02, 21 May 2007 (UTC)
replies: text: Google it next time,  --  ShadowJester07  ►Talk   17:59, 21 May 2007 (UTC)
replies: text: So shouldn't "The game is already playable in multiplayer with any of the 3 factions." be included as well? DARK 14:50, 30 May 2007 (UTC)
thread_title: Game development status

message: The "Create shields on explored land anywhere on the map." needs to be removed as its only source is from a confused IGN reporter who actually meant 'power fields' not 'shields'.  Please refer to 3:10 - on http://pc.ign.com/articles/788/788627p1.html, he mentions this supposed create shield ability right after Terran Reapers are introduced, but before the ability to warp units anywhere in pylon range is introduced.  Now he reported this live from WWI, as he was watching the gameplay video which is now available all over.  Right after the terran reapers are introduced, they hop into a protoss base, take out a pylon making the cannons unpowered.  Then Browder introduces the Phase Prism unit which provides a power field similar to pylons.  This must be what he meant, he was simply too frantically typing out bits as he watched the video or too new to starcraft to know what to call the protoss power fields.
I'd change it myself but I never made an account yet and new users cannot edit the page.
Agreed and done.  It's clear that he means power fields. Eyefragment 01:41, 20 May 2007 (UTC)
replies: text: But it also seems(in the video) that they are just eye candy.DARK 14:53, 30 May 2007 (UTC)
thread_title: Significant error in page

message: Terran Reaper: Uses dual pistols, can jet pack across terrain, includding cliffs.
Protoss Stalker: a "dark dragoon" with a blink ability that allows it to warp short distance anywhere in  the line of sight.
Protoss Immortal: Replaces the dragoon,significantly decreases damage from powerful attacks using shield (but still takes damage from them).
Protoss Colossus: A large quad-legged vehicle that fires strong dual lasers against ground units. Shown in the video destroying a large wave of Zerglings. Able to walk over cliffs, and targettable by air attack.
Protoss Warp Ray: A flying unit with a continuous blue laser, who's damage increases while continuously attacking. Powerful against buildings and larger units, but weak against weaker ground units (ex. Marines)
Protoss Phoenix: A flying unit that has an ability to fire multiple charged lasers at once to all nearby flying units, but requires massive cooldown after using the ability (rendered inert).Effective against weaker units.(ex. Mutalisks)
Protoss Mothership: A powerful flying unit which consumes an extreme amount of resources to produce, but is a unique unit (Each player may only have one at a time). Has the Timebomb ability, which slows enemy attacks and movement within the Timebomb (so far only shown to slow missiles from missile turrets), Earth Cracker which fires a set of large laser beams that obliterates anything in it's path, in the style of Independance Day? Also has an ability to create a black hole. Looks like a floating sand dollar.
Protoss Phase Prism: A flying unit that acts exactly like a pylon when deployed (same principle as terran buildings using takeoff/landing ability) except that it can't spawn Phase Prisms of its own. See below for Protoss Pylons' new ability.
Nydus Worm: Nydus Worm is more likely a replacement for the Nydus Canal transporting zerg units. Apparently able to pop up anywhere in a split second, including bare terrain without clip. 
Baneling: evolved form of zergling.  suicide creature who explodes with acid when it touches an enemy unit, much like the Infected Terran in Starcraft.
The Nydus Canal was featured in the original StarCraft for use in quickly transporting friendly (typically zerg) ground units. This appears to be the same thing in the game demos. The "Suicidal Zergling" is a new ability of the zerglings to mutate into an unstable state and are ultimately very much like the invested terrans of StarCraft. The Immortal, to elaborate, has a powerful shield that is activated by heavy impacts much like d3o. This shield will not be activated by lesser attacks such as the Reapers. And as a small addition the Colossus is reportedly weak against aircraft, but it does have the ability to scale walls effortlessly.66.248.160.235 02:41, 21 May 2007 (UTC)
thread_title: New Units

message: screenshots here http://media.pc.ign.com/media/850/850126/imgs_1.html
looks like mutalisks are returning... also a whole bunch of others can be gleaned from those SS's
It is spelled Independence Day Litehawk 06:34, 19 May 2007 (UTC)
thread_title: Zerg Returning Units

message: Located at IGN.com.
http://media.pc.ign.com/media/850/850126/imgs_1.html  --Kanaru 07:16, 19 May 2007 (UTC)
replies: text: More official screenshots at http://www.starcraft2.com/ --Kanaru 14:15, 19 May 2007 (UTC)
thread_title: Official Screenshots

message: No "official word" on this, but it looks like it's pretty much confirmed: NO dragoons in SC2. They've died out and been replaced with the Immortals. (http://www.starcraft2.com/features/protoss/) --70.71.61.212 09:19, 19 May 2007 (UTC)
replies: text: Of course zealots are coming back, and in one of the official pieces of concept art, a dark templar is clearly featured. -69.47.186.226 08:27, 23 May 2007 (UTC)
thread_title: Protoss Returning Units

message: Zerglings can mutate into a suicidal creature. See the new units section.
Zealots can charge, getting into melee range quickly.
Updating while gaining updates. RedKlonoa 06:21, 19 May 2007 (UTC)
thread_title: New Abilities

message: I know they say they will feature this and that, but we don't truly know yet it could still change, just like what units will return and what new unit abilities and strengths and look are. This game is still at least a year away. Can we please avoid use of definitive vocabulary? Litehawk 06:40, 19 May 2007 (UTC)
replies: text: Not really necessary since the banner at the top says things can change at any time, which will remain there until the game is released. —EatMyShortz 07:43, 19 May 2007 (UTC)

text: This rumor has been floating around the internet for a while, but it's completely false, so watch for it. -  Ennuified  talk   15:07, 21 May 2007 (UTC)
thread_title: Speculation

message: I know nothing's confirmed, but if it's 2008, than I think it's probably going to be April 1st, 2008, 10 years after the release of the original. --—JeremyBanks Talk 06:38, 19 May 2007 (UTC)
replies: text: This rumor has been floating around the internet for a while, but it's completely false, so watch for it. -  Ennuified  talk   15:07, 21 May 2007 (UTC)
thread_title:  Release Date 

message: Nice picture
http://up.kupatrix.com/members/browse/1/Starcraft%20II
Here are some uploaded pictures of the teaser video featuring the marine
Someone put it up if you feel its okay and useful, just putting the link out there. 
Litehawk 06:50, 19 May 2007 (UTC)
thread_title:  Image = good! 

message: :"Blizzard is developing StarCraft II for simultaneous release on the Windows® and Macintosh® PC platforms." http://blizzard.com/press/070519.shtml Rip noob 08:30, 19 May 2007 (UTC)
replies: text: Also in their FAQ: "As with all of Blizzard's recent releases, StarCraft II will ship on both PC and Mac simultaneously." -- MacAddct1984 17:55, 19 May 2007 (UTC)
thread_title:  OS X 

message: Isn't it coming out for the 360 as well?  I heard that it was.  If so, that should be included in there. DaGrandPuba 03:05, 20 May 2007 (UTC)
replies: text: It is clearly stated that this will only be released for PC and Mac. bob rulz 06:18, 20 May 2007 (UTC)
replies: text:  "StarCraft II is being developed for the PC. We have no current plans to bring the game to any console platform." - Starcraft2.com -  Ennuified  talk   00:36, 21 May 2007 (UTC)
thread_title:  XBOX 360 

message: Because StarCraft II is compatible with Windows Vista, does this automatically mean Achievements will be supported? I don't think Blizzard has said anything of the matter, but it seems that all Games for Windows/Vista games are including Achievements.
: Sign your posts please, even if you are unregistered.  To answer your question: I don't think so.  That's part of the entire Windows Live thing, which is limited to Windows Vista exclusives, and SC2 has been confirmed as running on XP.  Also, Blizzard probably doesn't really want anything to do with Microsoft.  I'm not sure though, can someone who knows a little more about it confirm? -  Ennuified  talk   15:10, 21 May 2007 (UTC)
thread_title:  Vista Achievements Support? 

message: Scanning the screenshots, we can pick up several familiar structures that can be identified right away.  Maybe a list of old stuff and new stuff is in order?
Here's my list so far, I'm only posting units that has not been mentioned in the main page or official StarCraft II website.
Returning Units/Structures -
Terran:
Units
SCV - Appears around the building that looks like the Terran Command Center. Also seen gathering minerals and gas like in the last game.
Marine - Updated with a shield attachment on the power suit, and a physical shield.
Siege Tank - The unit scale and blast radius (in siege mode) seems to be enlarged.
Battle Cruiser - Teaser video features the Terran Battle Cruiser in action and using Yamato Gun.
Ghost - Appears after nuclear warhead detonates in the gameplay movie, slaughtered by unburrowed zerglings soon after.
Structures
Bunker - some screen shots shows fire coming out, same garrison ability?
Missile Turret - Treaser video shows Terran Missile Turrets in action. Air attack only. (Teaser video said the Colossus uses the Collision System, and is thus able to walk over cliffs. The official website states that the Collision System allows some units to be attacked by both ground and air attacks. So Terran Missile Turret is an air attack? Also, the Missile Turret is facing the sky, as in the last game.)
Barrack - Game play video shows Terran Barrack landing.
Refinery - Seems to be doing the same thing in the game play video.
Command Center - Game play video shows Terran Command Center landing, and sprouting 4 SCVs.
Zerg:
Units
Zergling - Always seen in massive swarms. Mutates (using eggs like the last game) in to Banelings that functions like the Zerg Infested Terran in the last game.
Mutalisk - Game play video shows Mutalisks in action. If you look closly between the pylons, you can see that they still have the "bouncing attack" feature. 
Structures
Unknown - Given that it has no creep coming out, and seems to stand on top of a crater, maybe an Extractor?
Protoss:
Units
Probe - Was seen warping several buildings behind a next(?) of Photon Cannons.
Zealot - Seen on game play video with new abilities. See above.
Structures
Photon Cannon - Game play video shows them in action, doing the samething.<BR />
Pylon - Now provide 12 food (from the gameplay video) and may be much weaker than in SC1. Can now spawn Phase Prism(One or more?) that acts like a mobile pylon. Able to teleport any friendly unit inside the psi field (both pylons and phase prisms) in to other friendly psi field.(of any other pylon or phase prism)
Note:
It is correct that the main article should not contain complete list of known units or buildings, the list presented here is meant as reference/analysis of source materials (screenshots and trailers), for opening up useful discussions.
Maximilius 12:29, 19 May 2007 (UTC)
replies: text: I don't think there is any rule like that, only that doing so would give the article "need clean-up" tag. But the current list seems small anyway.DARK 15:25, 30 May 2007 (UTC)

text: The ghost might have a special ability to withstand their own nuclear blasts. Additionally the nukes were all fired around the same area almost simultaneously and it is therefore difficult to distinguish how large the area of impact is. Also the burrowed zerg should have also exploded along with the blast since they were within range. Unless they too have a special cockroach ability :). Keep in mind, this was a pre-manufactured demo video intended for show, and is not necessarily meant to reflect specificity. Therefore, bouncing to any conclusion would remain questionable. --IntricateBalance 03:14, 22 May 2007 (UTC)
replies: text: Or more probably since it was a demo, the ghosts had been temporarily immune to damage as it seems they were right in the blast zone (no visability of the blur caused by cloak as they walked, unless of course this has not been included). 210.84.35.134 09:51, 22 May 2007 (UTC)
replies: text: Or any cloaked or burrowed unit is immuned to nuke blasts now.DARK 15:25, 30 May 2007 (UTC)
thread_title:  Returning Units/Structures 

message: While news of SC2 and its new features is popular, remember the Wikipedia guidelines, especially WP:CRYSTAL and WP:NOT - in particular, avoid listing out every unit in the game known so far. --Scottie_theNerd 11:46, 19 May 2007 (UTC)
replies: text: Wikipedia is not an indiscriminate collection of information. If you think that Wikipedia is the one-stop website for all your gaming needs, you are mistaken. The WP:VG guidelines do not include unit and item lists as part of gaming articles. You may notice that the original StarCraft article also lacks a unit list. There are many other sites and Wikis that can include this information; consider contributing to them instead of throwing listcruft onto this article. --Scottie_theNerd 18:31, 19 May 2007 (UTC)
replies: text: Problem is, you can't decide what is indiscriminate information or not. Don't compare two different articles with each other to make a point. Either article can change at any time. I could take your argument anyway and say that an article for every pokemon ever created shouldn't be allowed either, but there is. For example, Palkia. This article as well as Starcraft 1's can include a list of units. 64.236.245.243 16:54, 25 May 2007 (UTC)

text: I agree with Scottie. If you really want to do those things, try starcraft wiki or strategy wiki--that's what i did. Baejung92 18:14, 23 May 2007 (UTC)
thread_title:  Reminder to Editors 

message: Pardo announces that Starcraft II will not have a selection limit.  Thus you can select any number of your own units at any given time http://www.gamespot.com/pc/strategy/starcraft2/news.html?sid=6171179  Accendrez 07:04, 28 May 2007
I added more information in the gameplay section. The info is basically what you would expect in a Real Time Strategy game, especially from Blizzard. And I changed the "factions" to "Races". In the actual game, blizzard classified Protoss, Terran and Zerg as "race". And using the term factions are not very accurate. Look at Terran for example, they are splited "Terran Dominion", "the UED", "Kel-Morian Combine", etc, and these different groups would be considered "factions".  Oidia 11:52, 19 May 2007 (UTC)
thread_title: Gameplay and "factions"

message: Someone should add this http://www.youtube.com/watch?v=ByMnCKQFUnQ to the external links section. -Pho3nix-
1. youtube links are a nono
2. there is the original source. http://www.starcraft2.com so why use an youtube video
NeoDeGenero 11:56, 24 May 2007 (UTC)
thread_title:  Youtube video