Talk:Command & Conquer: Generals – Zero Hour

message: why were the info for different general fractions removed?  They were quite informative... Evil Deep Blue 06:55, 30 August 2006 (UTC)
replies: text: I don't see how a decent amount of information could be written about these - WP:NOT a game guide Cynical 21:18, 12 April 2006 (UTC)

text: Version 1.04 is not a mod, its a patch. I am not sure what mod is referred to, but I have only played Reborn. --The1exile 16:23, 6 March 2006 (UTC)

text: Download the Pro:Gen mod from www.deezire.net. It lets you play as them in both Skirmish and Generals' Challenge and against all of them in the Generals Challenge (though only one each time you play Generals' Challenge). It also unlocks a huge variety of unused features, such as new units, buildings, powers, and upgrades for all of the generals/sides, unused unit voices and portraits, and a new POW game element. It also lets you play against Generals Fai and Juhziz in the Generals' Challenge, as you couldn't before. It makes some original modifications and improvements as well. - Conrad Devonshire 02:26, 10 March 2006 (UTC)

text: This question would be better asked at the reference desk. If you leave a message there, someone will likely respond to your question. TomStar81 (Talk) 06:21, 16 November 2006 (UTC)
thread_title: Untitled

message: The Fact is that no two boss-general modifications portray Ironside, Deaethstrike, or Leang with the same technology is enough to remove them from this page. Deathstrike and Leang have minor roles in the single-player, but Ironside has been completely removed from the official game (save what was left in the coding) so he has no place in this article in my opinion.
-JYM2
:I agree. Does anyone disagree? He's not part of the official game. This shouldn't really be a page for talking about mod unlockables.  He could receive a brief mention elsewhere for being cut. Makron1n 14:11, 23 September 2006 (UTC)
replies: text:  While I agree that he isn't part of the official game and should be removed, I think there should still be at least one line, like "In addition to Deathstrike and Leang, a boss U.S.A. general named Ironside was included in early versions of the game. However, he was ultimately cut from the final version." And you're forgetting- there is at least one mention to Ironside in-game, though he isn't labelled as such. His bio picture is seen in the start-up cinematic (the one that looks like a naval officer). I don't disagree that he should be removed, but he isn't completely gone from the game.--AK-17 17:47, 2 October 2006 (UTC)
replies: text: Right, I'm going to brutally edit the Ironside bit now...Makron1n 23:07, 4 October 2006 (UTC)
thread_title:  Remove Ironside. 

message: I took the liberty of removing the Bad Rating section as it was lacking in grammar, spelling and generally without discernable meaning.--89.14.186.40 01:19, 6 December 2006 (UTC)
thread_title: Removed "Bad Rating" 

message: I've started pruning the game guide information from the Generals descriptions. Well, I say pruning, but since each description is 98% game guide detailing different units and suggesting strategies for dealing with them, it's more a case of slash-and-burn. The Kinslayer 09:16, 22 January 2007 (UTC)
thread_title:  Cleaning up the army... 

message: Zero Hour is extremely buggy, and release was rushed. Plus many aspects that should've been in the original game were shoved in. Its a nice expansion to the game but it was never cleaned up. Typical of EA. AllStarZ 01:56, 9 February 2007 (UTC)
replies: text: Thank you for sharing that with us. The Kinslayer 09:00, 9 February 2007 (UTC)
thread_title: About Zero Hour

message: Could someone fix the paragraph "SAGE Improvment"
Command & Conquer: Generals - Zero Hour's SAGE Engine received a few tweaks while in development, The Game runs more efficiently compared to "Command & Conquer: Generals". The Particle System was "optimized" to provide "SOMEWHAT" smoother gameplay, The Developers also added a heat distortion effect system for the Particle Effects Engine, They added a few other nifty features.
However, The same problem of the original Generals SAGE was not fixed in the Optimized SAGE, Like the Collision Engine bug where tanks or infantries go THROUGH Each other, The Pathfind Engine where unit's usually get stuck, Random missile flight paths Where missiles usually skid to the terrain, etc."
The units do get stuck Italic textsometimesItalic text during the gameplay, but that's more of exception than a rule, typically related to bad map design instead. "They added a few other nifty features" does not convey any information whatsoever. The collision detection is a "bug" that actually enhances the gameplay, because otherways disproportionally sized units would block each others routes all the time. You can position units between terrain or some other structure for tactical advantage.
There are sure are other problems in the game, including frequent lost multiplayer synch, unability to save or pause multiplayer games and airplanes assigned to area guard just flying in a circle when being shot, not attacking back or retreating...
Mismatches are hardly frequent, usually only happen when exploited by cheaters. Having the ability to save or pause multiplayer games is simply pointless, and the reaction of air units in guard mode is based entirely on what the player does, not because of bad design.
You obviously don't play the game, or you're some air headed developer that has no freaking idea how bad the coding in this game is.  A recent LAN party I was at, each player had a dual core Athlon X2 6000, and 2 GB of RAM, with one person having an 8800 GTS, 8800 GT and a Radeon X1950Pro.  We get into the game and it mismatches 10 seconds into the game before anyone can finish their first building.  This game is crap!  75.163.142.132 (talk) 11:50, 8 December 2007 (UTC)
thread_title:  Incorrect capitalization, spelling errors, SAGE trashing 

message: I removed most of the info about "Dr. Thrax" and "prince Kassad" because they had spoilers in a non-spoiler section.  Since I haven't played the game, I can't replace them with other pertinent info, so could someone else? Im.a.lumberjack 20:53, 20 April 2007 (UTC)
thread_title:  Dr. Thrax 

message: I noticed that the section about game mods was removed.  While the reason is valid (link spam), the general content of the game modification section seemed (at least to me) encyclopedic.  Am I not noticing something that I should?</br>
--FastLizard4 (Talk|Contribs) 01:22, 25 May 2007 (UTC)
thread_title:  Game mods 

message: This game is infamous for its extreme bugs. Shouldn't someone add to this article the bugs that exist? (Primarily the SCUD bug)
:If you know of any bugs that exist in the latest version (1.04?), feel free to add a section mentioning them. - KingRaptor 10:12, 18 June 2007 (UTC)
thread_title:  In-game bugs 

message: This is a goof because the F-22 is a stealth jet in real life, but is not portrayed as stealth in the game.  If you disagree, reply below instead of re-removing the goof from the article.</br>
--FastLizard4 (Talk|Contribs) 23:55, 20 July 2007 (UTC)
replies: text:  the way stealth work in the game is wrong anyway, if we get technical with F22 reallife vs F22 ingame, it going to be a nightmare explaining all the unit that are wrong, like the chinese MBT actually has a western "box" type turret instead of a rounded soviet based ones. or the fact that helix is shorter and is used as a navy helicopter for missile direction and anti submarine operations. unless you are willing to compare every single unit, there is no reason why F22 should get "special treatment" and highlight. Akinkhoo (talk) 15:34, 28 March 2008 (UTC)
replies: text: These aren't goofs. The game is supposed to be balanced, not realistic. 72.202.208.72 (talk) 18:22, 10 February 2015 (UTC)
thread_title:  Raptor goof 

message: Isnt there a mod called C&C Generals Zero Hour Reborn where you get to play as the Boss Generals like Genral Deathstrike or General Ironside? And also some other cool things like naval ships and the ion cannon.  —Preceding unsigned comment added by 219.73.26.76 (talk) 08:32, 3 September 2007 (UTC)
thread_title:  Super Generals 

message: about "ta hun kwai", "tsing shi tao", the info of their chinese name meaning totally nonsense afaik. I m Chinese and C&C fan, i played alot of ccg/zh. for zh, i tracked it since its first news, so far never read anything about the meaning of these 2 names, no from EAP/EALA official nor EA taiwan souces(Chinese version released in Taiwan). as i know, these 2 names just names. and more important, the guess of meaning most probably wrong, the reason is simple, these names are Wade-Giles, not Hanyu Pinyu, so how can u read it as pinyin style?  —Preceding unsigned comment added by 218.186.9.4 (talk) 14:14, 16 October 2007 (UTC)
thread_title:  About the names of 2 Chinese generals in ZeroHour 

message: The characters themselves are extremely, extremely minor in Zero Hour, with the exception of Thrax and Kassad because of their roles in the campaigns. The only thing that sets these 9 factions apart is their armies and style of play. Otherwise, they're all just bad AI with attitudes in the Generals Challenge. The information that's been provided in this article about them is mostly copypaste from the booklet PDFs, when this article was supposed to be about a game that never uses this information.
This article should be about the game, not the instruction booklet. If the characters were worth this level of detail, they'd be granted it, but the only thing worth mentioning about this particular game's characters are their specialization and their significant differences from the other armies.  —Preceding unsigned comment added by 64.251.53.196 (talk) 19:04, 14 November 2007 (UTC)
thread_title:  No one cares about the profiles. 

message: I can understand mentioning it, however designating a whole section to it seems a bit excessive to me.  Especially since the section encompasses two sentences that do nothing but list a bunch of modifications for the game.  Unless there is a good reason not to, I'll try to incorporate it into the rest of the article within the next few days.   Feel free to speak up if you have a better idea.  :)  Bvlax2005 (talk) 10:40, 16 August 2008 (UTC)
thread_title:  Modifications section? 

message: This section seems to be unnessary in the article. It has already been mentioned in the characters section what units have been modified, so I will remove it soon. --QueenCake (talk) 19:06, 4 November 2008 (UTC)
replies: text: Ok it's gone --QueenCake (talk) 20:50, 6 November 2008 (UTC)
thread_title:  Upgrades units section 

message: "A common problem includes not being able to connect to anything ever at all times of the day."
Lol^^ funniest wikipedia quote i have yet to read, and so true. 
Somebody should mention that this game is probably the 1337est game that has existed. Nobody cared about single-player mode or the generals' biographies; instead the intensity and enthusiasm of the online player community is what really made this game noteworthy. 
This game now serves as the archetype of a good RTS because of the strategy and skill involved in each match.  Players are either pr0 or n00b. 
Also the popular online video series 'Pure Pwnage' (where the quote "BOOM, Headshot!" came from) was based originally on this game. 
--Techn0scho0lbus (talk) 03:27, 16 November 2008 (UTC)
thread_title:  Best Quote Evar 

message: Why do we need a list of mods where there's two reborns, a bunch of unmade and probably won't be made pages on mods and a entire catagory comparing real-life units and in-game ones?
There's also a dispropotionaly wrong comparisons (Tunguskas to Emperror Overlords) and sentences about Reborn.
Oh and the spelling and grammar sucks. 116.48.70.9 (talk) 16:02, 11 December 2008 (UTC)
thread_title:  What's with the mod list? 

message: Shouldnt there be mentioned that EA stopped the support very soon and that tons of bugs and server shut-downs made it hardly possible to play for example there's no way to play 4v4 anymore. EA's strategy to make consumers change to the new command and conquer game? Kampy (talk) 13:12, 21 November 2009 (UTC)
replies: text: Remember Be Bold! if you think something should be there, add it! Just make sure your edits are sourced. Frozen4322 :  Chat   15:38, 21 November 2009 (UTC)
thread_title:  horrible EA support and tons of bugs 

message: The modding community for this game is very active. Just look at the ModDB website.
http://www.moddb.com/games/cc-generals-zero-hour/mods
While I don't think any game modifications should be specifically listed, the article should, at the very least, mention that there are a large number of extensive 3rd party game modifications. This game's huge modding community is one of its defining characteristics now, and is worth mentioning in the article. Why was the section deleted before?
--68.90.8.107 (talk) 02:43, 9 October 2011 (UTC)
thread_title:  No mention of mods? 

message: Two patches or more have come out and are not listed. The game play is fixed with a *.big file. I will hopefully add to this in the future.--Mark v1.0 (talk) 23:54, 31 December 2020 (UTC)
thread_title:  Patches 

message: This game, and its predecessor Generals are simply missing from EA page to buy it. Does anyone knows why? Does it worth a topic in the main article? Thank you. 177.89.192.23 (talk) 14:51, 5 September 2023 (UTC)
thread_title:  Does anyone knows why the game vanished from EA page?