Talk:Mega Man ZX Advent

message: I ask, because Capcom has recently created a Production Blog, which can be used to give us info to expand the "Current Details" section (which will, once the game has been released, be converted into a Development section).
http://www.capcom-fc.com/rockman_zx/2007/02/post_3.html
Wolf ODonnell 22:51, 2 March 2007 (UTC)
replies: text: I'm on it.  Will post updates here as I get through the content.  - echonull 16:05, 19 May 2007 (UTC)
thread_title:  Can Anyone Read Japanese? 

message: I found this statement in the Mega Man ZX Advent page:
"The first ZX title featured spoken dialogue throughout the entire game, but the voices were removed from the English release instead of being translated into English."
When they said this, did they mean to say that there was no English speaking dialogue, or did it meant that there was no dialogue at all.  I'm slightly confused because it kind of contradicts the reality, because my version had the Japanese voices, and if they've made a mistake, I would like to clear it up.  Thank you.
Neo Guyver
:In the Japanese ZX, a lot of pure text-and-sprite cutscenes had voice acting. It was cut out of the NA version, but the voices for the anime cutscenes were left in.—Ｌｏｖｅはドコ？ (talk • contribs) 01:08, 6 July 2007 (UTC)
thread_title:  When the say this does it mean...? 

message: Has the spelling "Wasproid" been confirmed then? We've had "Wapsroid" because it was spelled ワプスロイド Wapusuroido, not ワスプロイド Wasupuroido.—Ｌｏｖｅはドコ？ (talk • contribs) 00:17, 9 July 2007 (UTC)
thread_title:  Wasproid? Wapsroid? 

message: Is really Master Albert the final boss? There's an artwork showing a blue-haired man, a red-haired man and a short man. Who of them is Albert?
:the blue hair, also he share the name of the original bad guy from the classic series, ah duh.
::Don't be snide. Not everyone can read Japanese. Sure, it says アルバート above the blue-haired sage, but can most people read katakana? No.—Ｌｏｖｅはドコ？ (talk • contribs) 03:04, 17 July 2007 (UTC)
thread_title:  Wise Men 

message: Please may all editors read this notice. I've taken the initiative to split the Game development section into three sections: Gameplay, Story and Development. Of these three sections, Development needs the most work. I tried to edit it, but I couldn't make head nor tail of the section at all. The information is all over the place, in no apparent chronological order. I will come back to edit it at times, but I do not believe it can be done in the space of an hour. Thus, I apologise for the way the article currently looks. Below is the original Game development section.
P.S. the development section and reception sections are always the weakest of any game article. Please concentrate on those if possible.
P.P.S. What happened to the second reference? Wolf ODonnell 11:18, 19 July 2007 (UTC)
thread_title:  Important. 

message: Isn't it peculiar that Master Albert looks like the torso head of Serpent's final Model V transformation? Could there be any reason for this? And is this worthy of a mention?
Rendvous 18:29, 28 July 2007 (UTC)
thread_title: Master Thomas

message: I saw a list with release dates hanging in a local Electronics Boutique store and it showed ZXA as coming out on October 10th.
Rendvous 16:23, 3 August 2007 (UTC)
thread_title: US Release Date

message: Is this vandalism or did just nobody wrote something in for story? 
Either way it needs to be cleared up.  —Preceding unsigned comment added by 71.244.61.214 (talk) 21:51, 12 September 2007 (UTC)
thread_title:  "Stuff Happened"? 

message: According to the article Model A is actually Albert and not Axl, but does the game actually say that? I find it a little hard to believe because all the previous models had the personalities of the characters their names are derived from. It doesn't seem like Model A has Albert's personality at all. The fact that Albert appears to be the main boss in the game also makes me suspicious. It seems as if most of the available information I have about Model A points to Axl and doesn't even come close to Albert. Cheeriko 23:51, 27 September 2007 (UTC)
replies: text: Well, that's why it's a twist, right? We all assumed it's based on Axl. But it'll be out in a couple weeks...then we can change what needs to be changed.—Ｌｏｖｅはドコ？ (talk • contribs) 03:02, 28 September 2007 (UTC)
replies: text:  Model A does in fact refer to Albert, not Axl.  This is mentioned, explicitly, in the last stage of the game, when you confront Master Albert. 71.88.109.183 21:51, 10 November 2007 (UTC)
thread_title: Model A's Identity

message: According to GameFaqs the release date is November 10th..  —Preceding unsigned comment added by Megamanfanx7 (talk • contribs) 17:40, 3 October 2007 (UTC)
replies: text: New topics go at the bottom of the page. And GameFAQS is not a reliable source.Satoryu 18:14, 3 October 2007 (UTC)
thread_title: North America Release date...

message: Anyone mind working on the story? The game has been out for 4 days already. Someone's bound to have already beaten the game by now... ChromeWulf ZX 19:49, 27 October 2007 (UTC)
replies: text: I'm pretty close. I'm just putting off doing Ouroboros by doing side-quests...but yeah, I'll get to it sometime.—Ｌｏｖｅはドコ？ (talk • contribs) 23:07, 27 October 2007 (UTC)

text: If I didn't have to wait a full week for it to arrive in the mail, I would've played both stories already and be working on the story right now.. - Zero1328 Talk? 05:54, 29 October 2007 (UTC)
thread_title:  Story... 

message: Umm...what happened to the seiyuu? And for that matter, wy hasn't anyone included the english VAs as well? ChromeWulf ZX 00:56, 29 October 2007 (UTC)
replies: text: Every FA ever makes a point of not having VA lists; that's why the list was repeatedly removed.—Ｌｏｖｅはドコ？ (talk • contribs) 01:01, 29 October 2007 (UTC)
replies: text: Ah...I see..thanks for the pointer. ChromeWulf ZX 00:41, 31 October 2007 (UTC)
replies: text: There's nothing wrong with mentioning the seiyuu/VAs in prose in their character entries at the chara article, though, so...—Ｌｏｖｅはドコ？ (talk • contribs) 03:00, 31 October 2007 (UTC)
thread_title:  Seiyuu? 

message: The article has needed major clean-up for a while, and since it seemed like no one had any intention of doing it, I went ahead and revamped everything. I think it'd be a good idea to not include the super-spoilerific plot points in this article as overly long plot overviews are discouraged in articles, but I don't see any reason not to go into detail about them in the character pages. And if anyone adds anything, make sure to cut down on the lists. Lists are also discouraged. We need to write things encyclopedic, and only include the important details. (I.e., if anyone thinks of adding every single move a transformation can perform, it's not a good idea.) -Crimsonseiko 22:39, 31 October 2007 (UTC)
thread_title:  Article clean-up. 

message: This definitely isn't Stub-class any more! Well done on getting it up to a solid Start... and it's definitely within the scope of GA. Here are some ideas for further improvements:
*More refs needed: WP:CITE. Response - Workin' on it.
*Reception and Characters sections require expansion. The Gameplay section could be expanded by simply merging the Other Features section into it, removing any unnecessary details, though this may not be sufficient to provide a suitable overview. Response - My reasoning for such a short character section is that since a majority of the game's cast is playable by copying their forms, it seemed more suitable to basically combine their basic information with the Transformations section. The few remaining characters that aren't playable are mentioned in the Plot and outlined in greater detail with the character article. But I have an idea on how to expand the Character section and leave things in tact. I'll get back to you on that one. How's that? See what I did there? =P
:When I did the peer review of Okami, the guys there pointed out that there were too many characters to reasonably list, so I suggested just talking about a couple of the main characters and main villains, giving a bit of background about each one. With no idea about Mega Man games, you may have already covered that, and if so then you'll need to de-listify them. Given the fact that the game was only recently released, you may want to put working on that section on hold for a couple of weeks until more reviews are released.
*Lead needs expansion per WP:LS. Response - How's that?
:Definitely better, though currently each paragraph is quite short. I'd suggest leaving it until the very end, when you've written the rest of the article, such that it'll be easier to provide an overview of it.
*The Transformations section violates WP:NOT#GUIDE. Remember: if it's only useful to a player of the game it doesn't belong in an encyclopedia. Response - I worked on it. How's that? I left in the most basic information on their abilities and removed details on how to do them. Enhanced it more to describe the background of the characters and lessened the details on the abilities.
:It still looks like a list of characters to me. First, move the information which isn't about how the game plays to the character section, then condense it down: have a look at FF7#Characters for a good character section.
*Any information with which a good Development or Technology section could be made? Response - The developmental history of this game is pretty boring and generic... It was announced at a gaming convention, shortly after confirmed on Capcom's official site, and then information very gradually flooded in via issues of CoroCoro Comic... which is identical to most modern Mega Man games. As for the Technology suggestion, I sent you a question on your Talk page.
:Per this discussion, I'd suggest that if you've got information on the subject you include it, however dry the subject matter. I don't think technology sections aren't as necessary, though. If it's exactly the same as the previous game/s, then I'd suggest mentioning that in a Development section.
Have a look at WP:GA? and the featured articles at WP:VG#Featured articles for further guidance on getting this article to GA, assuming that's what you're after. If you have any other questions, feel free to ask: I'm pretty familiar with the GA process. Una LagunaTalk 20:11, 1 November 2007 (UTC)
replies: text: Damn, as the creator of the GA Status Plan near the top of this page, I knew I should have kept a closer eye on this article. Don't worry, I'll get to work on the Reception information and the Development info, but I can't clean up the Gameplay section as the game hasn't been released in my region yet. Wolf ODonnell (talk) 19:34, 16 February 2008 (UTC)
thread_title:  [[WP:VG]] assessment 

message: I really doubt these physical similarities are coincidental, both Capcom characters.
http://www.capcom-fc.com/rockman_zx/photo/72.jpg
http://www.rpgfan.com/pics/namcoxcapcom/art-008.jpg  —Preceding unsigned comment added by 75.143.89.111 (talk) 19:29, 20 May 2008 (UTC)
replies: text: No source has made this correlation. It's original research, which is not included here. Satoryu (talk) 21:48, 20 May 2008 (UTC)
replies: text: It can also be said that all of Capcom's ninjas are woefully similar.—Ｌｏｖｅはドコ？ (talk • contribs) 01:03, 21 May 2008 (UTC)
replies: text: Very true.  Siarnaq also resembles ShadowMan.EXE from MegaMan Battle Network 2 in slight ways, not to mention they wear the exact same color  —Preceding unsigned comment added by Reddashz (talk • contribs) 21:44, 30 March 2009 (UTC)
thread_title: Strider and Siarnaq design similarities

message: i dont have much of it so there isnt much i can tell though.  — Preceding unsigned comment added by 84.208.86.142 (talk) 12:17, 22 June 2011 (UTC)
thread_title:  the article needs information on the main characters 

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