Talk:First-person shooter engine

message: During whatever era, I think it would be best to group certain games by engines. Specifically, Quake/Unreal and their games. K1Bond007 19:35, Dec 30, 2004 (UTC)
:Sounds good. Perhaps the engine could be listed first or somehow set off from the rest of the text in a different way?  Some lists, such as RotCW/W:ET/CoD (Quake 3), are a tad hard to read. --Mrwojo 20:20, 30 Dec 2004 (UTC)
thread_title: Grouping by engines

message: It doesn't matter what the game attempts to be, the engine is what matters (UE2.5), which is different than what Unreal 2 is running on. UT2K4, while not attempting to be photorealistic is just as capable of turning out semi-"photorealistic" environments comparable to Doom3 and Half-Life 2. See games like Pariah, Splinter Cell: Chaos Theory and the website on Unreal technology. K1Bond007 22:12, Dec 30, 2004 (UTC)
:Doesn't it mean that we should include one of these games (metioning that it's based on Unreal Engine)? And I am still not sure that it included shaders and bump/normal mapping (I haven't played these two games you mention). Paranoid 08:22, 31 Dec 2004 (UTC)
thread_title: UT2K4

message: I just cleaned up this section, but as I was doing so I was wondering if it was really necessary. It's essentially a repetition of what was said above, using the "generations" classification that seems to be in vogue now. I say remove it. -- Koblentz 03:29, 21 January 2007 (UTC)
thread_title: Generations really necessary?

message: This article is poorly written, has many lists and is confusing to the reader. I suggest that this article recieve much cleanup. Should anyone wish for a complete rewrite, they should replace the tag. GreaterWikiholic 04:21, 14 June 2007 (UTC)
thread_title:  Cleanup 

message: Wouldn't it be enough to list the engine and the first game made using it?78.27.66.116 (talk) 14:48, 30 December 2007 (UTC)
replies: text: I'm late, but I support that. This article has slowly became a list of video games. Hervegirod (talk) 15:27, 3 August 2009 (UTC)
thread_title:  Too large lists 

message: This article's scope is vague or misleading. You have a lot of games that aren't really "first-person shooters" as the genre is generally taken to mean -- some of the earliest games on this list are actually vehicle/flight sims. This article should either be cleaned up so that it only contains the first-person shooter genre proper, or you should rename and expand the article to include all first-person games. It's also unclear whether the article is about every *game* utilizing a first-person engine or about *engines* that have been used for multiple titles (i.e., if an engine isn't responsible for a dynasty of games, does it really count as an engine or just a monolithic part of the game?). Ham Pastrami (talk) 15:16, 28 January 2008 (UTC)
thread_title:  Scope of article 

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thread_title: Fair use rationale for Image:Unreal3engine-berserker.jpg

message: It is interesting to note that some of the games that were in the previous generation may also apply to the next. For example, the Source engine now have motion blur, had very good physics system (also depending on materials) from the beginning, also debris and small objects were very well managed by the engine (you always can use them, props could be destroyed, etc...). Maybe it is worth mentioning it, not only for Source, but generically say that some of the engines of the previous generation already had the capabilities touted by the next, or acquired them later. Maybe it is because there are less differences between the two last generations than developers are advertising ? Hervegirod (talk) 12:32, 26 October 2008 (UTC)
replies: text: You are right, the article says that High Voltage Software created the engine to make The Conduit a comparable experience visually to games on the PlayStation 3 and Xbox 360 despite the Wii's hardware limitations.. Considering that, it can hardly be put in the "DX10 and the approach to Photorealism" category. Hervegirod (talk) 00:10, 13 November 2008 (UTC)
thread_title:  DX10 and the approach to Photorealism 

message: Most of the mentioned engines: Unreal Engine 3, ID engines, Relent ... are OpenGL and have nothing to do with DirectX. Talk about antialiasing and stuff but not about DirectX.  —Preceding unsigned comment added by 91.45.224.224 (talk) 14:20, 10 May 2009 (UTC)
replies: text: Actually, UE3 and Relent use DirectX for Windows and Xbox 360 platforms, and OpenGL for the rest. Also Id Tech 5 probably uses DirectX for Xbox 360.  —Preceding unsigned comment added by 77.93.97.180 (talk) 03:11, 28 July 2009 (UTC)
replies: text:  Even if most of the games use DirectX, the article is not about First-person shooter engines using DirectX specifically. Hervegirod (talk) 15:56, 3 August 2009 (UTC)
thread_title:  DirectX??? - mostly OPENGL!!! 

message: It has already been discussed in this Talk page before. I propose to remove the list of games inn this article and just putting some examples of games and engines. The information in the lists is valuable, so I just created a new article List of first-person shooter engines. It it not finished because I had to put the bulleted lists on wikitables. I also discovered that some of the games cited were not FPS at all. Hervegirod (talk) 16:51, 3 August 2009 (UTC)
replies: text: OK, the article is complete now. I propose to remove the full lists from this main article and just keep some Engines as examples. Hervegirod (talk) 19:59, 3 August 2009 (UTC)
thread_title:  New article for the lists 

message: Star Wars Battlefront 1 & 2 are both FPS/TPS engines; they can be played in First person and third person. Why are they not on there?
someone should edit them in. They use pandemic's zero engine.  —Preceding unsigned comment added by Apollo777 (talk • contribs) 15:51, 4 August 2009 (UTC)
replies: text: I just added them in the new List of first-person shooter engines article (linked to this one). Having a long list of games is not the aim of this article I think. However, I'm not able to find a source anywhere about the fact the Battlefront 1 & 2 are using zero engine (there is no link in the wikipedia article). If someone is able to find one... Hervegirod (talk) 17:48, 4 August 2009 (UTC)
thread_title:  Star Wars Battlefront 1 & 2 are not listed?? 

message: Cleaned up as of Mid-1990s: 3D Models and hardware acceleration. The remaining paragraphs still need work. Hervegirod (talk) 13:52, 5 August 2009 (UTC)
replies: text: OK, all the article is done. It still requires attention though, I may have introduced or failed to fix a number of errors in it. Hervegirod (talk) 13:35, 9 August 2009 (UTC)
thread_title:  Clean up 

message: There never was an Unreal Engine 1.5 (UT1's engine still was the "Unreal Engine") and similarly there is no Unreal Engine 3.5 (ask the guys at Epic Games, they'll confirm that). Officially there was the original Unreal Engine, from which Unreal Engine 2 derives. Unreal Engine 2 was upgraded to Unreal Engine 2.5 and Unreal Engine 2.X (a special Xbox version for e.g. Unreal Championship 2) was branched off. UE2.5 was then further upgraded to Unreal Engine 3, which powers games on PC, Xbox360 and PS3, with recent ports to mobile devices. Not sure what exactly Unreal Engine 4 will be and how much UE3 is used as base. --Wormbo (talk) 22:37, 19 February 2010 (UTC)
thread_title:  Fictitious Unreal Engine versions 

message: id is dead it's bought by a mediocre company that forces distribution through them, id is not the technology driver since id tech 4's release.  —Preceding unsigned comment added by 212.54.216.168 (talk) 06:30, 13 August 2010 (UTC)
thread_title:  enough with the id worshiping already 

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thread_title: Image copyright problem with File:Crysis lighting.jpg

message: I wouldn't know how to write it, but I think Marathon and the apps to make it--"Forge" and "Anvil"--should be mentioned in this article, as they provided many firsts to the FPS genre. (At least, last time I checked they did...) -- 71.141.96.129 (talk) 06:13, 8 February 2013 (UTC)
thread_title:  No Marathon or Forge/Anvil? 

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thread_title:  External links modified 

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message: At this point the timeline is 8 years out of date, and even within the timeline depicted it's missing some important objects. There are a few games released, especially on the Unreal Engine, that were not technical first person shooters but were vital to FPS game engine history. In particular I'm talking about Gears of War. Since Unreal 3.0 and up until somewhat recently, GoW has been one of the primary driving factors of the engine's growth and development, despite it not being a first person game. I'm sure there are other examples for other engines, but that one stood out in particular to me.  — Preceding unsigned comment added by 67.8.105.43 (talk) 18:08, 16 January 2018 (UTC)
thread_title:  Timeline