Talk:Limit Break

message: I made a few edits. I was reading through the article and saw "Limit Break", "limit break", "Limit breaks", "Limits", etc and thought there should be a uniformed punctuation to the term. If anyone disagrees, just change it. I just thought if the article was to stay it should be smart and look as if someone proof read it. -- Cuahl 20:26, 17 Jun 2005 (UTC)
thread_title:  My edit 

message: Maybe we could add a pop culture tag here, though I'm not sure if it has any real meat to it.
But I think gamers tend to use (as was noted) limit break as an encompassing term.  
That, and in Fallout 2, the character Cassidy, after taking a (critical) hit sometimes remarks "I wish I had a limit break."  
TotalTommyTerror 19:26, 6 January 2006 (UTC)
thread_title:  =Pop= 

message: I made an edit to the Kingdom Hearts section of Cloud's limit breaks. The attack Cloud uses in Kingdom Hearts 1 and Kingdom Hearts Chain of Memories where he transforms and flies while slashing, is also called "Omnislash." This is verified in KH:CoM when he uses the same attack in the game and it is called "Omnislash" and in the Kingdom Hearts Ultimania Omega which lists the attack names. The names of the attacks of KH:CoM come from their corresponding attacks in KH. 
Also, Cloud has the same attack in Kingdom Hearts 2, minus the use of the wing..and it more closely resembles his original Omnislash attack. This attack is also called "Omnislash" as verified in the Ultimania Omega of KH2.
Question:  For the FFVI desparation attacks, it says "can only be used once."  Does this refer to once per battle, or once ever?  I think this would be a valuable point to clarify.
--Nichenbach 05:31, 10 June 2006 (UTC)
thread_title:  Just a slight correction 

message: Probably 80% of this article is examples.  Is that really necessary? Ace of Sevens 13:59, 19 June 2006 (UTC)
replies: text: I agree. Mentioning the most memorable ones (Omnislash and uhh....) as examples seems fine to me. At the moment, this article irks my WP:NOT a gameguide sense. -- Bakabaka 10:13, 25 June 2006 (UTC)
replies: text: I just cut out all the examples.  If something's particularly notable, it can go back, but the previous version was ridiculous. Ace of Sevens 01:23, 30 June 2006 (UTC)

text: For posterity, Ace of Sevens's edit is here. I think the list may be OK (like what was listed for FF6, "Character Name - Limit1, Limit2, Limit3") without all the descriptions. That would then allow searchers to find the page if they only hear other people talk about 'Renzokuken' they can find the article. Also, putting it in a set format of a list may discourage future bloat of the article. -- RevRagnarok Talk Contrib Reverts 11:10, 30 June 2006 (UTC)
thread_title: Length

message: I noticed that this is getting larger, so I thought it'd be best if few or several sections have their own independence. What do you think? 75.16.35.95 06:17, 26 June 2006 (UTC)
replies: text: As noted above, I think a list would be good, but the specific descriptions of each should be sections within the character's main article (I didn't check, but I assume most are already?). -- RevRagnarok Talk Contrib Reverts 11:11, 30 June 2006 (UTC)
thread_title:  should this article split up? 

message: FFVII and FFVIII are the only ones to actually use the term Limit Break
And
In the Japanese version of FFVIII, these desperation moves were called Special Arts, shortened to Special in the Status Menu.
I'm changing the former, as it seems more likely a misconception than the latter being made up.  If anyone has any proof otherwise, be my guest--Cyberdude93 13:21, 10 March 2007 (UTC)
thread_title:  Contradiction... 

message: It was recently proposed that this article be merged with the main FF article.  There is also some question about the notability of this article.  While I think limit breaks (or similar mechanics) have played a significant enough role in the series to warrant mentioning, I don't think it warrants its own article.  It seems to me that it would be better to condense this article into a single paragraph and merge it with the Common elements of Final Fantasy article.Nimrand 17:57, 4 June 2007 (UTC)
replies: text: I totally agree. The content of the article could definitely fit in if cleaned up like Cid, Gilgamesh, etc., were. Kariteh 18:02, 4 June 2007 (UTC)

text: So do I. It would seem impossible for anyone to establish any kind of notability in this article, especially because it is only faintly referenced in the game, no developer needs to explain about the system (with the exception of XII), and none of the manuals/guides give an in-depth description good enough te be used as a reference.72.130.236.238 23:03, 7 June 2007 (UTC)

text: Agreed. Then in the future, when a Gameplay of Final Fantasy article is created, some of the info from the common themes page can be relocated. — Deckiller 03:21, 8 June 2007 (UTC)
replies: text: Ahh, this stubby article finds its home :) Good idea Judgesurreal777 05:41, 15 June 2007 (UTC)

text: I've added a paragraph on Limit Breaks in the common elements article.  Once people are satisfied that it contains the notable information, we should replace this article with a redirection to the common element article.Nimrand 12:48, 23 June 2007 (UTC)

text: I've changed this page to redirect to the common elements article, where the notable content of this article has been merged.  If you feel that there is valuable content about Limit Breaks that is missing from the Battle systems section of the common elements article, please add the content there.Nimrand 13:40, 25 June 2007 (UTC)
thread_title:  Propose Merge with Common Elements of Final Fantasy