Talk:Mode 7

message: * what is the maximum size of the tiled background?
* how is it possible to align memory access, as mostly 8 bit need to be accessed for this?
Arnero 21:56, 22 October 2006 (UTC)
replies: text: The size of the BGs in Mode 7 (SNES) is 1024 x 1024 pixels, ie. 128 x 128 tiles of 8 x 8 pixels each. See anomie's register doc for more info. 84.182.96.193 17:44, 3 February 2007 (UTC)
replies: text: I should add that the area beyond the 128x128 tiles can be programmed to use tile 0 of the Mode 7 tileset, so you could have for example sea, sand or grass stretching into infinity. 84.182.112.89 12:55, 1 September 2007 (UTC)
thread_title:  Hardware 

message: Much of this article will be lost on the average reader. More space should be given to explaining how Mode 7 came about, how it was used, and what effect it had rather than details such as what matrix transformation I need to perform to replicate it. The article would especially benefit if the principle Wikipedia:Make_technical_articles_understandable#Put_the_most_understandable_parts_of_the_article_up_front were used. -- Nczempin (talk) 21:56, 11 March 2011 (UTC)
thread_title:  too technical 

message: Man, that list of "games that use Mode7" is waaaaaaay too long.  That seems more suited to the bottom of the article.  Also, this is a great resource:
http://www.coranac.com/tonc/text/mode7.htm  — Preceding unsigned comment added by 24.99.179.242 (talk) 02:28, 3 May 2012 (UTC)
thread_title:  List of Games + TONC 

message: Isn't Sonic 2 basically use Mode 7, considering the Special Stages? I mean, I'm not sure if that's technically Mode 7 or something different. --Rainbowroad6w (talk) 05:07, 18 July 2012 (UTC)
replies: text: The flying levels on Stargate also appear to be Mode 7 as well, but it's not on the list either. Not that it matters.  — Preceding unsigned comment added by 165.228.63.179 (talk) 02:04, 21 May 2013 (UTC)

text: A Nintendo-only technology copied by the Sega CD.--SexyKick 21:03, 11 June 2013 (UTC)
replies: text: Regardless, it wasn't called Mode 7. 76.255.124.177 (talk) 05:26, 9 July 2013 (UTC)
replies: text: Exactly, while its clear that the Sega CD can do similar feats Mode 7 was a specific hardware function for the SNES (it was the last of several modes for handling backgrounds etc) so what the Sega CD did would not be Mode 7 even if their version ran the exact same way (unless it happened to also be the a seventh hardware mode of the Sega CD).--174.93.163.194 (talk) 04:09, 11 December 2013 (UTC)
thread_title:  ''[[Sonic 2]]'' 

message: Perhaps this is worth mention. As this video shows, some games had an effect of height on top of Mode 7, to make it look like you're driving over hills. Such as:
* Al Unser Jr.'s Road to the Top
* Mountain Bike Rally (aka Cannondale Cup)
* Speed Racer in My Most Dangerous Adventures
* Super Off-Road: The Baja
* Super Star Wars: The Empire Strikes Back
--177.19.73.161 (talk) 03:30, 31 March 2020 (UTC)
replies: text: If it had secondary WP:RSes then yes it would be worth mentioning. As with anything else. — Smuckola(talk) 03:55, 31 March 2020 (UTC)
thread_title:  Mode 7 with hills 

message: Hello,
I'll add a source to Axlay because everyone thinks Axelay uses mode7 for the roll-effect scrolling but this is a rastering effect and not mode7.
Mode7 is only used for the end credits
Source : https://upsilandre.over-blog.com/2023/02/axelay-et-le-mode-7.html
sseb22 sseb22 (talk) 09:31, 3 March 2023 (UTC)
replies: text: Axelay also uses Mode 7 for the stage 2 boss fight. 2001:44B8:3111:4004:875:9A69:4F9F:847D (talk) 23:20, 3 July 2023 (UTC)
thread_title:  Note on Axelay 

message: In my overall impression, this term is rarely used for SNES games themselves that uses this mode, and more for games that uses a mode 7-like look, using a perspective-like effect for a flat plane. This article seem to almost exclusively be concerned about Mode 7 as it's seen on the SNES.
I'm not sure if my experience is singular (and thus would constitute original research if added) so I haven't changed this article to reflect this. But if this is indeed how the term is used, perhaps the article should reflect it? Starting with a description of the graphical look, but featuring a section dedicated to how it originated from the SNES graphical mode. --FIQ (talk) 09:50, 9 January 2024 (UTC)
thread_title:  Mode 7 as a general term