Talk:Enemy Territory: Quake Wars

message: These are from the Quake Wars BETA installer, and subject to change, but as accurate a sign as you can get, and better than "Similar to Quake 4's" (these are MUCH higher :( ).
HARDWARE REQUIREMENTS: 
 CPU:          Intel(R) Pentium(R) 4 3.2 Ghz or AMD(R) Athlon(TM) XP 3200+ processor 
 RAM:          1GB RAM 
 VIDEO CARD:     128MB NVIDIA(R) Geforce(TM) 6600GT or ATI(R) Radeon(R) X800 (full list of supported chipsets below) 
 SOUND CARD:     100% DirectX 9.0c compatible sound card 
 HDD SPACE:     950MB of free hard drive space, plus 700MB for Windows swap file 
 INTERNET:     Broadband connection and service required for full gameplay and downloads.  Features may change without notice.
The recommended are similar, just with a 3.4 P4, and a 6600GTS or X850 videocard instead.
On a related note, what the hell is Splash Damage thinking, with these ridiculous requirements most PC gamers can't reach that would be a huge drain of power for most players who CAN run it? For a large-scale multiplayer shooter like this, performance is of utmost importance. :( I attempted to play it, but it refused to launch, saying I was missing support for a number of OpenGL features. 71.185.137.90 04:15, 25 June 2007 (UTC)
thread_title:  System Requirements 

message: Cleaned some of the page up, and removed a lot of the empty headline tags. Slinky317 23:21, 9 November 2006 (UTC)
thread_title:  Edit History 

message: Does anyone know which (if any) of the platforms will be able to play on the same servers?
I believe it was mentioned in one of the IRC chats with the devs, that the systems would all have thier seperate servers. (Not a cross-system game) Not 100% sure though. Iatchi
:'evilinc asked: 	 will a PC player be able to play a console player?
:'[b]adman answers: 	pc players and console players will not be able to play on the same servers
:From http://community.enemyterritory.com/index.php?q=node/66 (about a third of the way down) --KASanderson 20:31, 29 June 2007 (UTC)
thread_title:  Cross Platform Compatability 

message: QUAKERS, the engine used by ET:QW is the Doom 3 engine, not "MegaTexture".  Don't believe me?  Look at the SplashDamage official site itself, and you will see it clearly printed: "we are in production of Enemy Territory: QUAKE Wars™ based on the cutting-edge Doom 3 engine" (emphasis mine).  Therefore, that is what should go in the "Engine" box.  Please stop reverting it. Haeleth 18:50, 5 October 2005 (UTC)
replies: text: Indeed, MegaTexture is a technology and shouldn't even be mentioned in the Engine section, by my opinion.  It's just a feature of the engine. Xxovercastxx 06:25, 1 June 2007 (UTC)
replies: text: Imho, it's relevant to include the word modified, but the megatexture feature (as important as it is) should probably feature in the article itself.--KASanderson 21:37, 1 June 2007 (UTC)
thread_title:  Engine 

message: I've got lots of information about this game here from magazines about the engine, vehicles, classes and gameplay, but i'm fairly new to wikipedia i still have to learn about lay out. Could i just give the information here so  somebody else could make a good looking article out of it? —Preceding unsigned comment added by Lantern (talk • contribs) 
:Sure, post whatever information you have in the talk page. Others can put it in for you. We used to have a big section on classes and such, but it was deleted by someone.--Da newb 23:26, 31 May 2007 (UTC)
replies: text:  There's a fair bit of info on the  site - check  for a list of retailers. In brief, you get a code through from your retailer that allows you to reserve a character name as yours and preventing others from registering it when the game is released.--KASanderson 13:36, 10 June 2007 (UTC)
thread_title:  More info 

message: Isn't a lot of content here copyrighted?
See e.g this and the article content. I spotted even more in the Classes section, in addition to that example in the Vehicles section. Is this quoted unattributed here with permission?
Wikipedia strongly oppose the use of work where the author did not comply to the GFDL license. -- Northgrove 10:12, 29 June 2006 (UTC)
thread_title:  Copyright infringement? 

message: Will the game still be free? Some people say it's going to be sold for $39.95 and some others say $0. Still, some say there is going to be a free and paid version. I need some clarification. --hello, i'm a member | talk to me! 18:44, 29 June 2006 (UTC)
replies: text: I've never seen any claim that ET:QW will be free.  I'm sure there will be demos, but I can't imagine why anybody would think it would be free.  The only reason W:ET was released for free was because the single player project was cancelled when the multiplayer part was nearly complete, so they took the extra (relatively minor) effort to finalize the multiplayer portion and released it for free as an act of good will.  It wasn't like they were planning on not selling the game in the first place -- and they're certainly making ET:QW with the intention of making money. Xihr 21:56, 29 June 2006 (UTC)
replies: text:  The fact that ET was free is a good enough reason to think if that game was also free. 71.102.74.156 (talk) 06:33, 22 November 2007 (UTC)
replies: text:  Wolfenstein: Enemy Territory was released for free because the commercial project it was to become was cancelled, and Splash Damage was nice enough to polish up the almost-complete multiplayer and release it as an act of goodwill.  Quake Wars is not free. Xihr (talk) 18:37, 23 November 2007 (UTC)
thread_title:  Free? 

message: Should it be mentioned somewhere that this will be showcased and playable at this year's QuakeCon?
--70.129.149.24 06:33, 6 July 2006 (UTC)
thread_title:  QuakeCon 

message: The game has been postponed to 2007 to make sure the team meets the 'desired quality' --Jort227 19:05, 11 July 2006 (UTC)
thread_title:  Postponed to 07 

message: I had difficulty understanding the strogg classes, so I added human equivilants next to it. Any problems? Jackpot Den 10:32, 25 August 2006 (UTC)
thread_title:  Class types 

message: Does anyone know how the Covert Ops radar works?  Is it like the UAVs from Battlefield 2? Xihr 20:22, 8 September 2006 (UTC)
thread_title:  Covert Ops radar 

message: Add screenshots please. 67.76.183.192 17:07, 16 December 2006 (UTC)
thread_title:  Needs screenshots 

message: Isn't the special/collector's edition out for sale already? The enemyterritory.com page has a link on it's home page.
--203.99.197.2 13:12, 2 April 2007 (UTC)
replies: text: It is not out yet. The website link might be something for pre-ordering, but ET : QW isn't out yet.--Da newb 14:43, 11 April 2007 (UTC)
thread_title:  Special Edition 

message: This game is rated Teen? It would be the first bloodless Quake game if this so.--Deuxsonic 10:30, 10 May 2007 (UTC)
replies: text: The ESRB have rated it as Teen, but I can't cite from them as their site doesn't use perma-links.--KASanderson 22:46, 10 May 2007 (UTC)
replies: text: Well, the packaging also contains the rating, so it's not really so much whether it's been said as just being hard to believe that a Quake game, with the messy-by-nature Strogg no less, would get a Teen rating.--Deuxsonic 09:13, 11 May 2007 (UTC)
replies: text: Apologies, I mis-understood and thought you were asking for confirmation on the rating.--KASanderson 16:34, 11 May 2007 (UTC)
thread_title:  ESRB Rating 

message: === PC version ===
Unless someone can cite for the release date edits by 145.48.183.146 I move to roll them back to Q2. I've had a look around and can find no official confirmation of any date that doesn't come from a retailer--KASanderson 16:46, 11 May 2007 (UTC)
replies: text: I've reverted the article and left a message for 145.48.183.146--KASanderson 21:44, 11 May 2007 (UTC)

text: For the sake of keeping the article correct, I've updated the EBGames release date (it was changed this morning.) If people want to pull it I won't strongly object.--KASanderson 22:02, 18 May 2007 (UTC)

text: Edit: nevermind my above post. Has already been changed in the article.--Da newb 04:26, 13 June 2007 (UTC)
thread_title:  Release Date 

message: Unless someone can cite for the release date edits by 145.48.183.146 I move to roll them back to Q2. I've had a look around and can find no official confirmation of any date that doesn't come from a retailer--KASanderson 16:46, 11 May 2007 (UTC)
replies: text: I've reverted the article and left a message for 145.48.183.146--KASanderson 21:44, 11 May 2007 (UTC)

text: For the sake of keeping the article correct, I've updated the EBGames release date (it was changed this morning.) If people want to pull it I won't strongly object.--KASanderson 22:02, 18 May 2007 (UTC)

text: Edit: nevermind my above post. Has already been changed in the article.--Da newb 04:26, 13 June 2007 (UTC)
thread_title:  PC version 

message: I reverted the latest changes because the PlayStation 3 and Xbox 360 versions have already been released and the latest edit said it was to be released. Also the edit reverted the capitalized 'S' in PlayStation 3. Since Wikipedia lists PlayStation 3 with the 'S' capitalized I decided that would be the appropriate way to include it in the article. If anyone feels otherwise feel free to discuss here. --Fatka (talk) 02:44, 4 November 2008 (UTC)
thread_title:  Console version 

message: I don't know where DVD-DL, Blu-ray Disc snuck in from, but according to the released box art, both the standard and collector's edition are being released on DVD. If someone has more info, please correct me.--KASanderson 22:06, 18 May 2007 (UTC)
replies: text: I had forgotten momentarily about the PS3 version, my humble apologies--KASanderson 22:10, 19 May 2007 (UTC)
thread_title:  Media format 

message: I realize the first ET was tied to the Wolfenstein series, but this installment certainly isn't.  Why is it listed as part of the Wolfenstein series? Xxovercastxx 06:18, 1 June 2007 (UTC)
replies: text: It's a good point, and probably a mistake. Anyone object to it being removed? --KASanderson 21:29, 1 June 2007 (UTC)

text: Having thought about it - it is a logical progression from Wolfenstein:Enemy Territory, perhaps that [was] what the original author intended? --KASanderson 22:14, 3 June 2007 (UTC)
replies: text:  It has the same gameplay as W:ET, but it's not in the Wolfenstein universe at all, so it's probably not appropriate. Xihr 22:22, 3 June 2007 (UTC)
replies: text:  Indeed, and from the other side of the fence this must look very strange on the Wolfenstein pages. I've pulled the relevant code --KASanderson 23:34, 3 June 2007 (UTC)
replies: text:  This bears part of the same name as W:ET, and therefore I think it is part of the series, if not chronologically and therefore should be added in there. Jedibob5 20:48, 6 June 2007 (UTC)
replies: text:  I understand what you mean, but Enemy Territory is the game type - capturing areas to progress missions. The Quake and Wolfenstein universes are completely seperate and I feel QW really doesn't fit in the Wolf' series. If we had an Enemy Territory series, they could both go in that. Of course, that is only my opinion on the matter. --KASanderson 22:25, 6 June 2007 (UTC)
replies: text:  Yes, the thing they have in common is the gameplay, not the universe.  They're both Enemy Territory games, but they're not both Wolfenstein games (just as they are not both Quake games). Xihr 22:32, 6 June 2007 (UTC)
replies: text:  what they basically have in common is the team creating et and qw --Leladax 16:07, 16 September 2007 (UTC)
replies: text:  It says in the main page that it is a follow-up to Quake4, which is untrue. It's a follow-up to W:ET. It has nothing in common with Quake4, except set in the same fictional universe. Developer and gameplay wise it is the direct descendent of W:ET.  — Preceding unsigned comment added by 94.145.226.49 (talk) 15:21, 13 September 2011 (UTC)
thread_title:  Wolfenstein? 

message: I made the abbreviation ET:QW redirect to this page for easier viewing. Redsox7897 03:19, 20 June 2007 (UTC)
replies: text: I had to redo it because ET: was apparently a prefix for a different language, so now it is ETQW instead. Redsox7897 03:22, 20 June 2007 (UTC)
replies: text: yeah, that's really fucking gay that we can't use "ET:QW"  —Preceding unsigned comment added by VTNC (talk • contribs) 02:49, 1 October 2007 (UTC)
thread_title: Abbreviation

message: QW is widely known in the FPS community to refer to QuakeWorld, which is a multiplayer addon for Quake I. I haven't seen anyone refer to ETQW as QW yet. Why do we need all the confusion just to shorten an abbreviation from 4 letters to 2?
:: Abbreviation meanings change over time, and my guess is that QW will be commonly used to refer to Quake Wars - especially once it's released. Chandon 23:14, 2 August 2007 (UTC)
replies: text:  id & SD call it "ET:QW", i'd say that's the official abbreviation.  "QW" is only assumed if you're already talking about the game, just like "Windows" is assumed MS Windows if you're already talking about PC computers with a MS OS.  Worth noting that on the system's release for, it says "Microsoft Windows" so I'd say saying "ET:QW" should be done. --TheHappyFriar (talk) 13:17, 20 July 2008 (UTC)
thread_title:  ETQW maybe, but QW? 

message: Does anyone have a confirmed the number of players the game support? It would be an usefull addition. Or does it even have a maximum number? Or is the platform dependent? (Psykocyber 14:46, 1 September 2007 (UTC)
replies: text: The most I've seen listed is 32. I've also heard that the max number is dependent upon what the map is built for. ~Victis_Omega  —Preceding unsigned comment added by 71.114.216.9 (talk) 15:37, 7 September 2007 (UTC)
replies: text: The maximum per ranked game is 24, as enforced by the latest 1.5 patch. Players aren't map-dependent, I believe the maps were made with 24 in mind. Paril (talk) 04:28, 15 July 2008 (UTC)
thread_title:  Number of players? 

message: Anyone here part of a clan?
Drnoitall.hello 00:18, 2 October 2007 (UTC)
thread_title:  Clan 

message: Both the Splash Damage website, as well as the Steam store page and the icons once installed write "QUAKE" capitalized, so I changed the page to reflect that this is most likely the official way to spell it. Comments? →Nehletalk҉ 13:12, 8 October 2007 (UTC)
replies: text: I think "Quake" is better. The Wikipedia Wikipedia:Manual of Style (capital letters)#All caps and Wikipedia:Manual of Style (trademarks) say to avoid all caps words, even if the company wants it that way. --Lijnema 13:37, 8 October 2007 (UTC)

text: Yes, I've seen that QUAKE is capitalized on the promotional materials and official text.  I honestly don't know what the motivation of this is; the name was not capitalized in any other games or official literature that I'm familiar with.  As Lijnema points out, it's a violation of Wikipedia style, so I suggest we use Quake instead. Xihr 23:52, 8 October 2007 (UTC)
replies: text: Thank you both for your comments. I didn't know about the Manual of Style, which clearly disagrees with me here :), so I'll just revert back. And I learned something, too. Thanks again →Nehletalk҉ 18:09, 9 October 2007 (UTC)
replies: text: No problem. We live and learn. :) --Lijnema 20:17, 9 October 2007 (UTC)
replies: text: I think it was just capitalized so it went along with the text. I had a font for Quake 1 a long time ago and all of the lower-case letters were capitalized already. Whether or not it's an ID Software thing or a Splash Damage thing, I don't know, but Quake and QUAKE are the same thing ;) Paril (talk) 04:31, 15 July 2008 (UTC)
thread_title:  Name 

message: currently the quake wars developers are working with ATI to fix a problem that crashses the game.  I think this is worthy to put in the article somewhere. The patch is version 1.4 which seems to show  a very significant modification to the game.  It has a tenuous release date of early janurary 2008 (however no announcements have been made so im going to assume its been delayed).  Look it up on google for yourself. - Thero  —Preceding unsigned comment added by 68.205.70.254 (talk) 09:53, 6 January 2008 (UTC)
replies: text: It's not warranted, especially if it's going to be fixed soon.  This is an encyclopedia, not a news site. Xihr (talk) 22:59, 6 January 2008 (UTC)
replies: text:  But still, its a major issue that has yet been resolved (the patchhas been delayed several times), many of their customers are "out of luck" with the issue for now.  Not to mention i think it falls under the pervue of criticisms or reception or bugs or something in the article.  There are other articles of games that have similar issues pointed out in the article.  Battlefield 2 is a prime example. - Thero  —Preceding unsigned comment added by 68.205.70.254 (talk) 04:26, 14 January 2008 (UTC)
replies: text:  That other articles contain such material does not mean it is warranted. Xihr (talk) 05:15, 15 January 2008 (UTC)
replies: text:  Wouldn't it make more sense that if most other articles have such material and information, that this one would warrent it too? This is information, this isnt an opinion or anything, ATI and Splash Damage has both acknowledged this problem. -  —Preceding unsigned comment added by 68.205.70.254 (talk) 05:09, 17 January 2008 (UTC)
replies: text:  It's not warranted.  That's the point:  Wikipedia is not a news site. Xihr (talk) 05:16, 17 January 2008 (UTC)
thread_title:  ATI Issues 

message: Would the differences between PC and Xbox/PS3 releases be a good idea to include on the page? Paril (talk) 04:29, 15 July 2008 (UTC)
thread_title:  Differences between PC and Xbox/PS3? 

message: IMHO, engine should be changed to "Doom3/Id Tech 4".  It was known as Doom 3 before Rage was announced as "Id Tech 5" & Megatextures works in Doom 3 (they are being experimented with), so since the original engine supported it it's not worth mentioning it as an added feature.  --TheHappyFriar (talk) 13:12, 20 July 2008 (UTC)
thread_title:  Engine Update 

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