Talk:Zelda II: The Adventure of Link

message: Here are the areas to improve to meet GA status and included are FA notes;
*Super vague rationales on the images, say exactly what they are demonstrating and why it is important that it be demonstrated.
*Is TASvideos a reliable source?
*wikilink all publishers in the references.
*replace the gamefaqs reference, don't think they are a reliable source.
*reference 8 is improperly formatted
*The Kasuto reference is of questionable reliability check and if it isn't reliable replace it
*The last image doesn't seem very important to demonstrate that town, perhaps replace it with an image for the gameplay section that shows him battling his evil twin in the game? That becomes a recurring feature in the zelda series, shows up in Ocarina of Time as well. 
*Sales data, for america and/or japan if possible.
*expand out the reception section, more detailed account of the games failings, as its good side seems well represented.
*Try to find more music development information and more development information, especially for FA
*Add more references to the experience levels paragraph, the music section, the versions section, and the legacy section. As a general rule, they should not go too long without a reference and sometimes it does. 
*check gamerankings for a rating and if there is one add it.
*as a bonus, as it may come out in FA, try to find Japanese reaction at release and or sales data.
*For FA, focus on having a well developed Development section and copyedit well. 
*That will get you an FA and a strong GA. Do that, and let me know how it goes :) Judgesurreal777 (talk) 04:22, 6 April 2008 (UTC)
replies: text: Just found this in the archived peer review, here are some suggestions as to the kind of information to hunt for for the development section;
*Did it have any effect on the console wars? 
*Did Miyamoto take any flack for it? 
*How involved was he? 
*Explain the process of developing this particular game, like how the story was written.
Good luck! Judgesurreal777 (talk) 04:26, 6 April 2008 (UTC)
thread_title: Zelda II GA review

message: Probaly needs to be mentioned.JIMfoamy1 (talk) 23:18, 17 October 2008 (UTC)
replies: text: JasonHockeyGuy, in Zelda II there is a townsman named Error who says, "I am Error." It's considered a classic video game quote much like "Eastmost peninsula is the key." I think it's listed in some Greatest Video Game Quotes lists, but I don't know if it's significant enough to mention in the article. Belasted (talk) 06:37, 3 February 2009 (UTC)
thread_title:  I AM ERROR. 

message: I noticed that the "Versions" sub-section under "Development" contains a few inaccuracies. I'm not sure how to go about improving the section myself, so I'll leave an outline of what these differences actually are here, and maybe another editor can include and source them in the article.
First off, the current article inaccuries:
* "In the English release, the dungeons each have different colors, whereas in the FDS version they are all gray."
Incorrect. About 60% of the palaces use the gray palette, while some of the latter ones use a blue palette. The final palace uses a yellow / orange palette. The palaces also tend to alternate with different elements of the palace. For example, all palace entrances use the gray palette, but the inner-palace areas may use a different one. This generally starts to occur around the 4th palace, I believe. The main thing with the overseas version is that the game features a different block set for every palace, along with a palette swap. In the FDS version, all palaces use the same block set, but a few them still use palette swaps.
Now, a couple of other version differences that weren't mentioned: (not necessarily consideration for inclusion, but this is left to the editors' discretion)
* Gooma, the 5th palace boss, is not present in the FDS version. Instead, another version of the helmethead boss takes his place. (maybe this could be used to elaborate on the sentence that mentions dungeon changes)
* the difficulty was slightly increased for the overseas release. The experience values were switched around somewhat, making certain areas / encounters more tedious, and some enemies no longer give experience altogether. In addition to this, the level-up system makes it easier to increase Link's levels (this is already mentioned in the article) and thus makes the game easier. This is mostly based on my playthrough of each version, and how the overall difficulty compares. The FDS version feels substantially easier to play through. (this is based on having played through each version many times to compare them)
I hope this information helps! I wouldn't know where to find the appropriate references to include this info in the article, however. (although, I would point out that the article currently does not cite any of its version differences claims) 74.242.104.128 (talk) 22:15, 22 October 2008 (UTC)
thread_title:  Version differences - inaccuries, and a few ideas 

message: Aggregate review scores are unusually low because they mostly account for Virtual Console reviews written in 2008.  Virtual Console reviews are mostly concerned with whether the download is worth your money.  The more important scores are the ones written in 1987 in Japan and 1988 in the U.S.  Please include those, and list them first.  —Preceding unsigned comment added by 76.15.229.184 (talk) 02:46, 10 March 2009 (UTC)
thread_title:  Bias of Reviews 

message: I think there should be a screenshot of the sidescrolling view insted of the overworld shot that is used currently. After all sidescrolling view is what separates this game from other main series games. --Mika1h (talk) 22:45, 17 October 2009 (UTC)
thread_title:  Screenshot 

message: "The Adventure of Link plays out in a two-mode dynamic. The overworld, the area where the majority of the action occurs in other The Legend of Zelda games, is still from a top-down perspective, but it now serves as a hub to the other areas. Whenever Link enters a new area such as a town, the game switches to a side-scrolling view. This mode is where most of the action takes place, and it is the only mode in which Link can take damage and be killed."
Where does all of the action take place now? o.O;   —Preceding unsigned comment added by 118.209.221.33 (talk) 13:43, 31 May 2010 (UTC)
thread_title:  Action 

message: "The Legend of Zelda 2" should redirect to this page. I checked it, and it doesn't. 72.241.19.67 (talk) 02:50, 29 October 2009 (UTC)
thread_title: Redirect

message: Should it be noted maybe under the legacy section that a fan 3D remake of the game has been made which has caught the attention of gaming websites such as gamespy http://au.gamespy.com/articles/109/1094741p1.html. The game is browser based and FPS. Most parts havn't been included in it however such as the towns, most dungeons, caves and items. --Victory93 (talk) 08:38, 6 June 2010 (UTC)
thread_title:  Fan 3D remake 

message: Firstly I'm happy that Wikipedians are smart enough to distinguish Zelda games from RPGs, unlike the considerable portion of the gaming media and indeed the gaming public. Zelda II, however, constitutes an exception - it has a clear experience and a stats system which I think is a minimum requirement for a game to be classified as an RPG. I agree it's not much of a difference from the rest of the series but a rather integral gameplay deviation.
Also a little technicality from the article:
: Link has extra lives; no other game in the series includes this feature.
This claim is clearly false. Both Wand of Gamelon and Faces of Evil on the CD-I had extra lives. Regardless of whether or not they're considered official Zelda games, they are Zelda games which makes the statement erroneous. --TheHande (talk) 14:09, 7 May 2011 (UTC)
thread_title:  Genre and Extra lives 

message: I feel that the sidescrolling image should be replaced by something that shows off the sidescrolling gameplay better. I don't think uninformed readers get much out of the image in its current state. - New Age Retro Hippie (talk) (contributions) 17:35, 16 September 2013 (UTC)
replies: text: Agreed. But which would be a better addition, one of the towns, a dungeon, or a random encounter? Blake (Talk·Edits) 17:47, 16 September 2013 (UTC)
replies: text: I think a dungeon would accomplish everything that the random encounter could; we don't really have anything related to combat yet. - New Age Retro Hippie (talk) (contributions) 18:17, 16 September 2013 (UTC)
thread_title:  Image 

message: As shown on a youtube video uploaded by a user from the Famicom Disk System, the game's true title is "Rinku no bouken: The Legend of Zelda 2", but the subtitle is missing from the description. Please change it. Thank you. Source:
https://www.youtube.com/watch?v=ZPnq8Izw8ws  — Preceding unsigned comment added by 2602:304:CFD3:2EE0:E42C:7D5E:31CA:82A0 (talk) 05:18, 23 October 2015 (UTC)
thread_title:  Missing Japanese subtitle 

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thread_title:  External links modified 

message: Hi, I just noticed that there is no mention of the famous line of dialogue "I AM ERROR," commonly thought by stupid westerners to be an actual error but no, the man is just saying that his name is Error. This is unacceptable. Let us vote and decide wether or not this line of dialogue should be there or not.
Thank you, Jason Funderburker  — Preceding unsigned comment added by 75.127.166.26 (talk) 19:09, 15 October 2018 (UTC)
thread_title:  I AM ERROR