Talk:Age of Empires III/Archive 3

message: The beginning of Act II begins with  John and Kanyenke being summoned by John's Uncle to defend his town, as he usually does. If no objections, I will change it.  Treleth 01:49, 12 May 2006 (UTC)
replies: text: Seeing as it was written in one edit... I'll say "both" :P Kareeser|Talk! 03:48, 15 May 2006 (UTC)
thread_title:  Act 2 Story Incorrect 

message: I noticed that there is no link anywhere in the article which links to where people can download the Trial Version. Any reason?
:Interesting. At any rate, you can download it here at the official site. Kareeser|Talk! 15:40, 27 May 2006 (UTC)
thread_title:  Demo Version 

message: How do I change the names of a civilization, exampl: Dutch-America
:I don't think you can. Bluepaladin 12:53, 3 June 2006 (UTC)
thread_title:  Changing names 

message: I dont know if a wikipedia discussion page is the place to be asking for help on a game, so if it isn't, simply tell me on my disscution page.   Every time I try to go online on aoe3, it says "cannot connect you to ESO server" My computer works fine and my internet connection is fine-its not dial-up- so whats wrong? Russian F 16:19, 31 May 2006 (UTC)
replies: text: The best place to get help would be the tech support forum on agecommunity.com. At any rate, check to make sure that Windows isn't blocking any ports. You may have to use the overrideaddress command (instructions at agecommunity's forum) Kareeser|Talk! 19:49, 31 May 2006 (UTC)
thread_title:  Can't Play Online 

message: I've removed a bunch of links that didn't appear to comply with WP:EL and WP:SPAM. Feel free to add any back which may comply with those policies/guidelines.--Andeh 15:18, 9 July 2006 (UTC)
thread_title:  Spam removal 

message: More expensive settlers that work faster and double as light infantry, best at forging alliances with Native Americans, two forts can be sent, Explorer can heal, starts the game with a Native American scout
In the civilisations section of the article,  It is said that the settlers double as light infantry when this is not true.  The couriers have improved health and damage but are still no where near the power of light infantry.  So i have taken this off. It would be much better to use them to gather and train infantry than use couriers as soldiers.
Culverin 08:18, 15 August 2006 (UTC)
replies: text: I suppose one could argue that in a pinch, they make sub-standard minutemen, especially when you're being rushed or whatnot. However, it's up to you. I won't interfere here. Kareeser|Talk! 23:41, 25 August 2006 (UTC)
thread_title:  French settlers 

message: I have archived the old discussions as they were getting fairly long. See page Archive 2. - Ck lostsword|queta! 10:15, 27 August 2006 (UTC)
thread_title: Archiving

message: Hey I'm rating this article as class B, but this article looks like it's almost ready for a GA nom. Needs a few footnotes though. --Clyde Miller 02:11, 18 August 2006 (UTC)
replies: text: Thanks, Clyde. Perhaps we should ask for a Peer Review? This could be the next step for our progressing article. If no-one objects, I will submit a request before the end of the day. Ck lostsword|queta! 10:18, 27 August 2006 (UTC)

text: OK, I have left this for 10 hours, so I'm submitting a peer review request here now. Ck lostsword|queta! 19:32, 27 August 2006 (UTC)
thread_title: Class B

message: I have removed this section from the article as, in my opinion, it does break Original Research rules. Please discuss at the end. Ck lostsword|queta! 11:00, 28 August 2006 (UTC)
thread_title: Errors and Discrepancies

message: Looks good, except they should be listed in order of appearance in the article. For example, the very first line of the article points to source number 4, which should actually be number one. Small nitpick, fairly big difference. I'm unfamiliar with the references syntax, so I cannot fix it myself. Kareeser|Talk! 16:59, 29 August 2006 (UTC)
thread_title:  References section 

message: So far, there appears to be no consistency in the article over whether the 'money' resource is called coin or gold. In all previous incarnations of the game, this resources has been gold, but in AoE III it is always coin when it is a stockpiled resource. (The mines themselves can be silver or gold). See page 76 of the manual. Ck lostsword|queta! 08:50, 30 August 2006 (UTC)
replies: text: No its definatley 'coin'. It states it in the manual. We should change this sometime. Not urgent, but in the long term. --Handmedown 10:32, 11 September 2006 (UTC)
thread_title: Coin or Gold?

message: This is a really major point that is missing from our article. I just watched the making-of DVD that came with the special edition, but it does not provide much useful information. (The same is true for the rest of the material in the box). The only other (official) resource that I can think of is the official developers blog here. However, there is an huge amount of info there, so we need other editors to read through it. Please help! Ck lostsword|queta! 11:57, 30 August 2006 (UTC)
thread_title: Development History

message: Both peer reviews have commented on our use of tables. I believe that (in the AGE section) the brief description of each Age is appropriate, but that we don't need a list of the new buildings that are available. Perhaps a general comment about the style of building available would fit into the description better?
However, I don't know what to do about the table for the civilisations. I like it, but I suspect that it is too detail for our purposes. Perhaps we should replace it with a list of the civilisations and a basic description of their advantages and disadvantages in the style of the differents age listings. Again, any suggestions would be welcomed. Ck lostsword|queta! 14:50, 30 August 2006 (UTC)
replies: text: Personally, I don't think we need any more information than is given in the manual. Germans have Settler wagons, Spainiards get earlier shipments, etc etc. So a trim would be a good idea. Kareeser|Talk! 03:02, 31 August 2006 (UTC)
thread_title: Age/civilisation details