Talk:RuneQuest

message: It might be a good idea to point out that Hero Wars is now in a second edition and is called 'Hero Quest'. -- Trithemius
You should also add a real intro instead of that wimpy one liner about its publisher, write an overview there then go into detail further on.--Fliptopsean, a.k.a. Face 23:21, 15 November 2006 (UTC)
thread_title: untitled

message: "At some stage in 2003 the rights to the trademarked name "RuneQuest" were reacquired by Issaries, Inc." - this is incorrect. Since Issaries hadn't owned the trademark to RuneQuest previously, this should read "acquired" not "re-acquired".
The tangled mess of the relationship between Chaosium, Greg Stafford, Issaries, and Hasbro would be a fascinating addition to the article, but I suspect that it would lead to far too many complications - there's simply too much controversy going on. 
I do think it would be worthwhile to note that there is a break in the provenance of the RuneQuest system between RQ1/2/3 and Mongoose RuneQuest (which was created without the agreement of the original RuneQuest creators, nor with the agreement of the copyright-holders of the text of previous RuneQuest systems). But I'm sure that the result would be a delete war, so I won't bother. 
Likewise, it should probably be noted that Chaosium's new D100/BRP system is actually closer to RuneQuest III than Mongoose RuneQuest is, but again, that may be too controversial. PMaranci 15:05, 20 August 2007 (UTC)
replies: text: Good point regarding "reacquired" vs. "acquired". I've edited the article to reflect that. If there is legitimate source material regarding "the tangled mess of the relationship between Chaosium, Greg Stafford, Issaires, and Hasbro" then that would certainly be a welcome addition to the article. The main thing to avoid is original research regarding the subject. Controversy is fine as long as it's factual and cited. Rray 18:30, 20 August 2007 (UTC)
thread_title:  Re-acquired? 

message: Considering that MRQ has been out for more then a year now, wouldn't it be appropriate to shift the bulk of the article around the current rather then prior versions of the rules, as is the case with Dungeons & Dragons and Warhammer Fantasy Roleplay?  Right now the page reads mainly as a history article, and does little to give readers info about the current state of the game, and how it's played, other then briefly mention it's current publishers.  Avador (talk) 19:32, 29 November 2008 (UTC)
replies: text: It's a valid point, though on reading the D&D system I don't see it as reflecting the newer system, rather a history of the game. An encyclopedia should reflect the most notable features of an article, and therefore the RQ II rules were the most successful, had the most fans and is probably what people looking for the article want to access. The new system uses an almost identical game mechanics as the first version, so I'm not sure if stressing the Mongoose version is the way forward. Do you know how many copies of the rules they have sold? FruitMonkey (talk) 20:20, 29 November 2008 (UTC)
replies: text: It's a good question, I'm not sure how successful MRQ has been.  But considering that Mongoose is basing most of their new games supplements off of it, it's probably a safe bet that they are getting some profit out of it. Avador (talk) 01:41, 1 December 2008 (UTC)
thread_title:  [[Mongoose Publishing|Mongoose]] RuneQuest 

message: Hi everybody, we currently can read this in the introduction of the article: and as of 2008 has produced a fourth version.... 2008? wasn't the fourth version (Mongoose Publishing) first published in 2006? Another point to comment: why talk about versions? aren't they editions? I know that an Avalon Hill fourth edition was aborted in 1994... but is that a good reason to avoid talking about a fourth edition concerning the Mongoose Publishing edition? 343KKT Kintaro (talk) 02:47, 8 March 2009 (UTC)
thread_title:  Mistake in the introduction? 

message: The game isn't mentioned, it's formative so this is a major ommission.
The ambiguous and curiously political status of the lunar empire isn't touched on.
I'm not even going to attempt to edit it.  I've always seen the issue as political (since the end of the 1970's when I started playing RQ), but omission is not a good solution.  —Preceding unsigned comment added by Jbowler (talk • contribs) 02:39, 30 August 2010 (UTC)
thread_title:  Lack of mention of white bear, red moon 

message: Do we need the Ship Sheets picture? The Character Sheet picture seems to do enough. Plus, there is really no mention of ship sheets anywhere besides the picture's caption. ZedZed77 (talk) 22:25, 12 March 2011 (UTC)
replies: text: Worse still, both it and the character sheet are possibly copyright violations. The file uses two free licenses, but I can't find any evidence that the publisher agreed to them. I've asked the uploader to clarify the position. Feezo (Talk) 23:31, 12 March 2011 (UTC)
thread_title:  Ship Sheets 

message: Basic Role Playing went on to shape many other games outside Chaosiums publication. Especially in Sweden, were BRP-derivations still dominates the role playing market. 
I'm thinking of mentioning this in the Legacy section. Any objections?
Joeldaalv (talk)
In fact, if we hold hit locations and the such as RQ exclusivities (rather than logical game development), the legacy of RQ is much more larger. Heck, Warhammer FRS could be seen as a RQ legacy.MVictorP (talk) 16:36, 24 March 2013 (UTC)
thread_title:  Legacy 

message: Throughout its existence, the game has been molded by designers and players alike into a complex mythology which is often linked to the teachings of professor Joseph Campbell.[citation needed]
I'm removing the above sentence from the intro. I've never heard of this connection with Campbell, there's no reference, and there's no mention on Campbell's page of any connection to Runequest, Glorantha, or Greg Stafford. Yorkist (talk) 04:56, 5 August 2012 (UTC)
thread_title: Joseph Campbell reference

message: Steve Perrin was not the only author of the game, even if at one point he was the leading designer of RuneQuest. Just read How RuneQuest was Made in We Are All Us, the Greg Stafford personal website. Kintaro (talk) 01:40, 20 January 2013 (UTC)
thread_title:  ''Created by Steve Perrin'' ? 

message: Somewhere in the page it is written that "RuneQuest's system has been praised as a realistic, robust simulation."
Is there a source for this statement? The fact that some of RQ's developpers were SCA means little, given that RPG was in its infancy. Nowadays, there are systems that undoubtely are more realistic, with features like dice roll with a Gauss curve instead of being linear, and a difficulty that varies depending on one's adversary rather than using a fixed number no matter what you try to attempt. 
The SCA doesn't include just fighters, but many courtesans types who never touched a weapon. I'd rather trust a guy who fought in the streets for fighting savy.MVictorP (talk) 16:44, 24 March 2013 (UTC)
thread_title:  SCA Relevance and Source? 

message: The Setting and System sections of the article have no citations and are written in a positive manner that feels rather biased.  Sentences like "RuneQuest's system has been praised as a realistic, robust simulation." are vague, unencyclopedic, and should be confined to parts of the article that are concerned with the game's reception. 2602:306:BCCD:4ED0:E6CE:8FFF:FE0C:1F80 (talk) 06:27, 8 February 2014 (UTC)
thread_title:  Passive voice weaseling and lack of citations. 

message: The article doesn't mention foreign editions, like Games Workshop (UK), Oriflam (France) and Hobby Japan (Japan) . 151.202.29.23 (talk) 01:31, 27 July 2015 (UTC)
thread_title:  Foreign editions