Talk:Temple of Apshai

message: This article seems to mix and match information about the trilogy re-release throughout.  That is somewhat understandable, as information from the re-release completely drowns it out.  The original was in textmode, and released for systems like the Apple I, TRS-80, and the Commodore PET.  I would make a screenshot from inside the game, but I've yet to find a working copy for any of those systems.  Other than the title screen or initial character setup, the game seems to crash afterwards.  This might be because of the mixture of floppy and cassette, and the emulators might not like that.  Or it might be because there isn't a proper copy available.  The closest you'll ever get to seeing it is from the Strongbad email, but that is simply a re-creation from either the back of the box or the manual (I can't remember).  
Anyways, if someone has more information about the ORIGINAL game, please add this information!  And also please separate the two versions of the games, as they look and play different. 24.165.203.79 03:55, 22 April 2006 (UTC)
thread_title: Mixed up data

message: The screenshot is from Gateway to Apshai, not from Temple of Apshai. JIP | Talk 07:11, 19 July 2006 (UTC)
replies: text: Really?  How do you know?  I think we were just going by the information on the image's page.  If it really is from Gateway, that information should be changed.  Thanks. — Frecklefoot | Talk 14:48, 19 July 2006 (UTC)
replies: text: I know, because I've played Gateway for years, and the Commodore 64 version definitely looks like that. I've never played Temple, but from the screenshots shown on the external link pages, it looks different. JIP | Talk 20:07, 19 July 2006 (UTC)
thread_title: Wrong caption on screenshot

message: MobyGames lists this game as Dunjonquest: Temple of Apshai. Which is the correct title? SharkD (talk) 02:23, 9 September 2008 (UTC)
replies: text: Further, the article on Epyx mentions that some of the sequels were "branded under the  Dunjonquest label." SharkD (talk) 00:59, 19 September 2008 (UTC)
replies: text: Original packaging for the various platforms to which Temple was ported displays "Temple of Apshai" on the front of both the box and manual. Some platforms' box reverse and keyboard command cards display "DUNJONQUEST [line break] Temple of Apshai", though not all. Expansions to the base game (e.g. Upper Reaches, Curse of Ra) each refer to themselves as an "Expansion Module for Temple of Apshai". I believe, though cannot reference at the moment, that DUNJONQUEST was a referent label for the underlying game system; perhaps also a nascent product line of Automated Systems' later supplanted by universal use of the Epyx brand. This is supported in part by the game manual's usage of the term (e.g. "the DUNJONQUEST game, The Temple of Apshai" - note yet another variant self-titling), though it doesn't explain erratic application by A.S./Epyx of the term to branding/packaging. Of the variations, "Temple of Apshai" sans "DUNJONQUEST" is predominant, and I would suspect (though have to check) that this carries through to print ads and software reviews from that time, as well. Note that there are other A.S. games unrelated to Apshai that bear the DUNJONQUEST label (e.g. The Datestones of Ryn, Morloc's Tower), casting doubt on the unreferenced claim in the Epyx article re: "brand" extent and nature - in particular, the unsourced founding of the "Dunjonquest family" of titles and placement of Gateway to Apshai within, as I haven't witnessed the latter branded with the DUNJONQUEST monicker (which isn't surprising, given that its gameplay is vastly different). D. Brodale (talk) 03:10, 19 September 2008 (UTC)
thread_title:  Full title? 

message: Isn't Temple of Asphai a roguelike? JAF1970 (talk) 04:33, 25 February 2009 (UTC)
replies: text: I don't think so since it doesn't use ASCII graphics (but not all Roguelikes do).  But levels aren't even random, a big qualifier for a roguelike.  You can poise this question in the roguelike talk page, though, if you want more input. — Frecklefσσt | Talk 14:53, 25 February 2009 (UTC)
thread_title: Roguelike

message: This article is written in such a way that it suggests Dungeonquest was a sort of stand-alone concept, a framework used to build the various games. I do not believe this is the case, I'm pretty certain this was simply a marketing name dreamed up circa 1980 as part of AS's Epyx re-branding.
I cannot find any reference to the term before this period and none of the original ToA advertising uses the term. It appears, suddenly, around 1980 in ads that match the Starquest branding of RaR and SW. For those who are unfamiliar with those games, they are completely different from each other, and the name "Starquest" appeared when SW was released (after RaR) and both were branded as a group.
So, I propose re-wording the various mentions of Dungeonquest to make this distinction clearer. But on the chance I'm wrong, I'd like to see if anyone can Goolge-fu up some counterexamples?
Maury Markowitz (talk) 20:43, 11 August 2015 (UTC)
replies: text: Fair enough , well done! Maury Markowitz (talk) 14:41, 12 August 2015 (UTC)
thread_title:  Dungeonquest name