Talk:Autodesk 3ds Max

message: Please Add these useful link to external links - 
*CGIndia.Org News, Tutorials, MaxScripts & Plug-ins
*AREA Autodesk's Official CG Portal for 3ds max and maya
*3DS Max Online 3DS Max Tutorials, 3DS Max Resource  —Preceding unsigned comment added by 65.32.159.175 (talk) 13:44, 17 June 2009 (UTC)
replies: text: I dont think CGIndia is specific enough, WP:EL and WP:SPAM issues aside.  I looked at the AREA site too and didnt think it was as good or better than the many similar sites already listed.  --Ronz 20:41, 22 November 2006 (UTC)
replies: text:  Of course the AREA site should be listed, it's the official support page. Ronski 12:00, 4 January 2007 (UTC)
thread_title: External Link

message: I believe this article should be renamed to 3ds max, as it is the official name now.
----
::there's really not much to say about 3D Studio. It was an under dog program created by Autodesk who only concentrated on architectural software. It took off and eventually ported to Windows 95 as 3D Studio Max (Still got all the boxes and dongles) around this time Kinetix was in charge of the program. Some time when 3DSMax 3 came out Autodesk bought Discreet (a SFX video editing software manufacturer) and delegated Max over to them (this almost litteraly happened over night, I recall the demo artists making a "drunken overnight merger" joke about it when it was revealed). Since Discreet took over Max started heading closer to the film market especially with the launch of Combustion ( Video Editing software that interacts very well with 3DS MAX and makes use of the open end RPF (Rich Pixel Format)). erm... maybe it is not as little-to-say as I thought... --DanHibiki 06:18, 19 November 2005 (UTC)
thread_title:  3ds max 

message: The official name since version 4 (releaseed in 2000) is 3ds max. We should rename this article. Hermansaksono 02:46, 25 June 2006 (UTC)
thread_title:  Rename? 

message: As others have mentioned, the article must be renamed. How does one go about that here? —The preceding unsigned comment was added by Dryo (talk • contribs).
: You've already done it (see [ this page move] by yourself (note your edit summary)). The capitalization is still off, though ;). —dto (talkcontribs) 05:30, 4 October 2006 (UTC)
thread_title:  Rename 

message: I'm posting on this talk page because it will be missed otherwise. I dont think it's worth having the page List of films made with Autodesk 3ds Max unless there are some details about what was done, how many shots, what companies etc. If it isn't verifiable in any way what is the point of having this list? I started my own list a few years ago that wikipedia links to.
Films today usually have several companies working on them & lots of different software packages used for VFX. It's very important here to have verifiable information to distinguish the actual work done on the film & not here say or what the software companies say was done. Max has a reputation amongst VFX companies for not being good enough for films this can only change if this list is verifiable! Ronski 11:56, 4 January 2007 (UTC)
replies: text: I'll add a new section that contains uses of 3ds max, and include movie production, where I'll add a link to the list of films mentioned above. -Kanogul (talk) 12:47, 27 April 2008 (UTC)
thread_title:  List of films made with Autodesk 3ds Max 

message: What is the logo supposed to be?  Ying-yang worms? --72.202.150.92 04:45, 4 August 2007 (UTC)
thread_title:  Logo name? 

message: I've dropped the Blender part under See Also, since it's entirely inappropriate. Why mention Blender? Why not Wings3D, another free modeling tool? What about the plethora of commercial tools? We have an entire category for 3D graphics tools; there's absolutely no reason to single out Blender.
:Sorry, forgot to sign. 63.80.152.226 07:43, 8 August 2007 (UTC)
thread_title:  Blender 

message: Could someone to replace the currant image with one that: 1)Represents the default interface of the program. 2)Does not include a plug for the author, 3)is smaller than the currant one, which has a lot of blank space. 82.36.229.11 18:35, 11 August 2007 (UTC)
thread_title:  The image at the top right of the article 

message: Changed the list of particle emitters from a list in the sentence to a bulleted list for easier readablity.
I recommend that we add more information to this section, such as what the various particle emitters do, what they are commonly used for, etc., because the primitives are fully described but these are not. OranL 17:17, 13 September 2007 (UTC)
thread_title: Particle Emitter List

message: Any 3DS experts here are welcomed to help out any fill the information in the 3D Studio release history article I added. Acidburn24m 21:51, 15 October 2007 (UTC)
thread_title:  3D Studio release history  

message: I would like to have avaible in wikipedia quality more information about Character Studio and the file formats it uses. (haven't been able to find much online like that)--TiagoTiago 15:42, 9 November 2007 (UTC)
thread_title:  more details about Character Studio and its file formats plz 

message: What is all of this crap?
# - Use Hedra to produce objects from several families of polyhedra.
# ChamferBox- Use ChamferBox to create a box with beveled or rounded edges.
# OilTank- Use OilTank to create a cylinder with convex caps.
# Spindle- Use the Spindle primitive to create a cylinder with conical caps.
# Gengon- Use Gengon to create an extruded, regular-sided polygon with optionally filleted side edges.
# Prism- Use Prism to create a three-sided prism with independently segmented sides.
# Torus knot- Use Torus Knot to create a complex or knotted torus by drawing 2D curves in the normal planes around a 3D curve. The 3D curve (called the Base Curve) can be either a circle or a torus knot. You can convert a torus knot object to a NURBS surface.
# ChamferCyl- Use ChamferCyl to create a cylinder with beveled or rounded cap edges.
# Capsule- Use Capsule to create a cylinder with hemispherical caps.
# L-Ext- Use L-Ext to create an extruded L-shaped object.
# C-Ext- Use C-Ext to create an extruded C-shaped object.  —Preceding unsigned comment added by 76.184.241.144 (talk) 15:36, 2 December 2007 (UTC)
thread_title:  Is that a tutorial section in this article? 

message: It does sound like a tutorial. I will re-word and re-work it all. Thanks.  —Preceding unsigned comment added by P.gobin (talk • contribs) 23:08, 3 December 2007 (UTC)
thread_title:  I acknowledge this fully 

message: For the last 4 years, 3dsmax has been the software with the most copies sold (seats), according to this huge report. Infact it has more seats than Xsi, Maya and Modo combined.
http://www.pixelnews.com/
It can be purchased here.
This determines that 3dsmax is the most sold and used 3d software for dcc in the industry.  —Preceding unsigned comment added by Superchickensoup (talk • contribs) 05:03, 19 February 2008 (UTC)
thread_title:  Roncarelli Report 

message: I'm wondering why there's no proper page for the DOS versions of 3DS, and they're only mentioned briefly on the history and Max pages... it was pretty significant software at the time. ERobson (talk) 19:33, 8 May 2008 (UTC)
thread_title:  3D Studio r1-4? 

message: This section begins with "This is a basic method, in which..." with no name for what it is referring to. To someone who is familiar with modeling, it clearly refers to "Box Modeling," and should be inside a section labeled as such, under the main "Modeling" heading. Primitives are used for other things than box modeling, but I'm unsure of where else to fit it into the article. Its placement now is awkward.  —Preceding unsigned comment added by Vicarious enlightenment (talk • contribs) 22:25, 9 November 2008 (UTC)
thread_title:  Predefined primitives 

message: Any chance of splitting 3DS into two sections?  one for architecture and Interiors; the other for gaming?  Two very different worlds, one powerful software.  Any thoughts? Superfinicky  —Preceding undated comment was added at 21:41, 19 January 2009 (UTC)
thread_title:  No Mention of 3DS for Architecture 

message: Any opposed to moving this article from "3ds Max" to "Autodesk 3ds Max"? Not only is it the actual, official name of the program but software articles that officially have the company name in the title (such as Adobe Photoshop, Microsoft Word, etc.) do this as well. --Blackbox77 (talk) 14:16, 26 February 2009 (UTC)
thread_title:  Article title as "Autodesk 3ds Max" 

message: Why is the a crappy image of "a box" and "a polyhedra"?  It gives nothing to the article, especially the box.  It makes it sound like max is the other software that is able to model a box.  —Preceding unsigned comment added by 76.185.73.179 (talk) 22:55, 10 August 2009 (UTC)
thread_title:  Lame ass images 

message: This article seems to have a promotional tone throughout; here's a sample from the intro:
MeekMark (talk) 05:58, 31 December 2009 (UTC)
thread_title:  Promotional Tone 

message: In the infobox, the platforms are listed as "Windows and Mac OS". I can't find mention of Mac support anywhere else, in the article, on the 3ds Max release history page. The Autodesk site lists 3DS Max 2011 for Mac on this page right here... saying that Parallels Desktop or Boot Camp are required. That's emulation, not an OS-native release: I propose that Mac OS be removed from the platforms list. JaffaCakeLover (talk) 14:03, 15 July 2010 (UTC)
replies: text: I agree. Many softwares can be emulated on unsupported OS's. That being, either include the unsupported OS's that can emulate a program on every application article in wikipedia or don't include Mac in here at all. Well, I'm removing it. 187.58.100.209 (talk) 23:54, 20 August 2010 (UTC)
thread_title:  Mac support debatable 

message: I don't think BIGRender should be included on renderers section since it's more like an utility than a renderer. Also, as far as I remember, it isn't even listed on the renderers list in 3ds max. 187.58.100.209 (talk) 23:31, 20 August 2010 (UTC)
thread_title:  BIGRender 

message: The latest release of 3Ds max is 2012 but what is its version number? Could someone please look it up in the About dialog box or somewhere an include it here? 80.191.138.163 (talk) 07:28, 7 April 2011 (UTC)
thread_title:  Version number is missing in Infobox 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: Needs clarity: Are these the only systems on which the version shown will operate, minimum OS, or officially supported OS, or what?  I was under the impression that 3DSMax 4 and 5 would run on Windows 7, for example, since people have still been using it them to the present day to work on stuff for Morrowind (including OpenMW); I'm told that later versions of 3DS Max don't work properly with the .NIF files modders of that game work with).  — SMcCandlish ☏ ¢ 😼  23:16, 16 March 2018 (UTC)
thread_title:  "Operating system" column 

message: to the version history list before Discreet it was Kinetix  — Preceding unsigned comment added by 94.65.25.116 (talk) 20:31, 14 January 2019 (UTC)
thread_title:  a notice 

message: 3Ds Max is inclusion in two bundles Autodesk Architecture, Engineering & Construction Collection , and Product Design & Manufacturing Collection. Doremon764 (talk) 19:39, 3 November 2023 (UTC)
thread_title:  3Ds Max’s Inclusions