Talk:Rez (video game)

message: I think we need a listing of various bits of information about each of the 'areas' in this game, such as the artist and track name of the music, culture influence (as mentioned below), and espicially in the case of areas 3 and 5, any sort of progressive storyline. 139.168.156.106 23:18, 28 February 2006 (UTC)
thread_title: Area Information

message: "PAL" Market might be a bit obscure, how about PAL (European) markets? And was it ever released officialy in Australia, which is a part of the PAL market? Jagripino 15:33, 7 Oct 2004 (UTC)
thread_title: PAL

message: Are you sure about where the name Rez is from? I've heard several ideas, but never that one before. Most common is that it comes from the phrase "de-rez" in Tron (which the game clearly is influenced by)
I dunno - Rez by underworld is this game to a tee - in fact by listening to it, you can almost see what you would when you play Rez. It came out in the same year and was all part of that early 90s electonica culture too. - maybe you could add your alternative origin too?
Jagripino 13:38, 20 May 2005 (UTC)
thread_title: Origin of title

message: Sincerely, I think this part of the game is one of the most important ones and too missed, this game isn't only inspired by Kandinsky, but for Metaphysical stuff too. It tells about the meaning and evolution of life, about life stages and a lot more. I think this must be heavily discussed and all points smartly reflected in the Rez's article.
:How do you suggest we introduce this in the article exactly? Ethan 19:50, 4 December 2005 (UTC)
replies: text: Personally, I think this must be heavily discussed, but the last stage is the heavily metaphysical involved (with darwinian theories too).
Not that I can claim to know much of anything on the subject, but there is a definite theme running through the forms. The Zero, First and Second forms can represent various stages of a primitive consciousness: first a wireframe sphere, the first spark of thought, then a human shape made up of rectangular planes, and then a crude skeletal representation of a human shape. The Third Form is the first to truly resemble a human, and can be thought of as "Awareness"; the Fourth Form is a meditating figure, implying the exploration of the human consciousness, and the Fifth Form is a solid sphere surrounded by energy forms, perhaps representing the notion of "Transcendence": consciousness without form. At the end, we have the Final Form, a figure in fetal posture surrounded by a sphere; this would be "Rebirth". I just wish I could think of proper terms for the Zero, First, Second and Fourth forms...--Tenka Muteki 07:50, 11 March 2007 (UTC)
thread_title: Metaphysics in Rez

message: I'm guessing that Rez HD is based upon the Dreamcast original and not the PS2 version, but the distinction should be made clear: I've played both the original versions and the PS2 edition was made easier (less enemies etc.)!
EDIT: Aha, one of the references at the bottom of the page says it's based on the Dreamcast one. Altered in article.
JaffaCakeLover (talk) 18:15, 2 November 2008 (UTC)
thread_title:  Rez HD... DC / PS2? 

message: Why is the article's title REZ when the box artwork clearly displays Rez? IGN and GameFAQs use the lower-case version too. A ridiculously minor point, I know... --Nick R 21:58, 7 Jun 2005 (UTC)
replies: text: I wondered that too.  I went ahead and made the correction. Ethan 21:41, 15 September 2005 (UTC)
thread_title:  Capitalisation 

message: I wonder if the trance vibrator is still in production.  Sega should have realized that the two words put together just sells itself, but I suppose it's just another case of Engrish. James A. Calwell III 20:26, 25 September 2005 (UTC)
replies: text: Quite interesting, I want to buy one for a nice girl that is my friend :)
Does anybody know what was the original, intentional, or advertised purpose of this device?  Did Sega manufacture the device?--The dez 09:26, 9 February 2006 (UTC)
replies: text:  I can doubly confirm the ASCII-Branded Trance Vibrator does work on an unmodified Ps2 and Ps2 Slim with an NTSC U/C Version of REZ. The article could use a picture of the Trance Vibrator for reference. I'll try to upload one shortly. AtaruMoroboshi (talk) 19:36, 7 December 2007 (UTC)

text:  And there you have it. Image uploaded to Trance Vibrator Section. AtaruMoroboshi (talk) 23:44, 7 December 2007 (UTC)
replies: text:  If that is your photo, I think you can reduce the copyright restrictions on the image and put that into Commons (though it would be nice to have something less blurry :-)  See :Image:Crazy Taxi remote control car2.jpg which is a photo of a toy, but safely falls into commons and allowable in the PD.  But yes, that's excellent to have. --MASEM 23:54, 7 December 2007 (UTC)
replies: text:  Tagged :Image:Crazy Taxi remote control car2.jpg for deletion. One of many misguided attempts at creating free-use images. Photos of toys are often derivative works, and therefor under copyright. --SeizureDog (talk) 06:12, 8 December 2007 (UTC)
replies: text:  Certainly understood, the question is, if non-free can it still be used (with proper rationale and license tag) and what copyright tag does it get in this case (none of the ones in the Upload Image dropdown are close save for "screenshot" which is arguable. --MASEM 06:22, 8 December 2007 (UTC)
replies: text:  :Template:Non-free 3D art is what should be used.--SeizureDog (talk) 15:46, 11 December 2007 (UTC)
replies: text:  How would I go about changing the template. Since it's currently tagged to be deleted, should I re-upload it with the new tag? Or can it just be applied to the existing picture? AtaruMoroboshi (talk) 15:54, 11 December 2007 (UTC)
replies: text:  The problem is that the image is in Wikicommons. You'd have to reupload it to Wikipedia and tag it there.--SeizureDog (talk) 15:56, 11 December 2007 (UTC)

text:  Thanks, SD, that's what I needed to know. --MASEM 16:54, 11 December 2007 (UTC)

text:  Yeah, I took the picture. Don't I have lovely hands? I haven't uploaded many pictures though. Maybe you can help me get it so that it won't be deleted. It's currently subject to deletion since it apparently doesn't meet fair use standard. Should I just upload it again at a lower resolution? Thanks AtaruMoroboshi (talk) 03:54, 8 December 2007 (UTC)
replies: text:  You know, I'm not sure.  I would drop a message to User:Quadell (the one that tagged the image as possibly being a free replacable) and just explain that you're taking the photo, and to see if it a "free" work that can then go to the WP Commons.  It *could* be intepreted as a derivative work, but I don't have as much experience in that.  If it isn't, then you can upload a nice hi-res, (blur free :-) version of it to Commons and it would be PD.  If it isn't maybe that Quadell can help guide you to the right tags you need to keep the image up on WP. --MASEM 04:38, 8 December 2007 (UTC)

text: I appreciate that. I was hoping to have a picture in this article that showed scale. Hence why I took a picture with me holding it and including the box.  I have no problems going through the process to get the image properly uploaded. The replaced picture does not effectively illustrate scale and IMHO doesn't look as nice. Though, I acknowledge the ultimate goal here is simply a depiction of the product. Please take into consideration. Thanks AtaruMoroboshi (talk) 17:29, 11 December 2007 (UTC)
replies: text:  I took scale into consideration, that's why the USB plug is also shown. I would imagine that the average video gamer knows the size of a USB plug. And frankly, it's hard to take a picture of the stupid thing because it's just this black blob. Black blobs don't photograph well :/--SeizureDog (talk) 18:07, 11 December 2007 (UTC)
replies: text:  I would note the audience of this article is not exclusively the 'average video gamer', there are people who don't know the size of a USB cable, and the current image wouldn't illustrate scale for them. I'm not going to push hard for this though - If I have time I may re-shoot/re-upload another picture to replace this one. Perhaps something with a quarter in view. Thank you for providing and image to the article that is not tagged to be deleted. -  AtaruMoroboshi (talk) 18:47, 11 December 2007 (UTC)
replies: text: A 'quarter' is generally a bad idea, it is American-centric. I have no idea how big an American quarter is and nor do I care to know. I don't even know what one looks like. Heck given the rising popularity of computers in the developing world and the popularity of USB keys in general and the like, I strongly suspect a greater percentage of the world's population know the size of a USB cable then know the size of an American quarter. See :Template:NoCoins... Nil Einne (talk) 17:59, 16 June 2008 (UTC)
thread_title:  Trance Vibrator 

message: Where does the "many defective pressings" thing come from? As far as I know, this is either not true or greatly exaggerated. Some pressings of Rez won't work on American Dreamcasts, but that does not make them defective.
:What do you mean about defective pressings?
:: The article is the first time I've ever heard of any defective pressings. Unless someone can wade in and prove it, it should be removed. —The preceding unsigned comment was added by 160.5.247.6 (talk • contribs) 17:09, 25 October 2006  (UTC)
::: Since nobody has been able to come up with a source for this rumour, it has been removed.160.5.247.1 21:31, 7 February 2007 (UTC)
thread_title:  Defective pressings 

message: Anyone know what the sales figure for Rez are? might be worthy to add to the article Dwayne Kirkwood 01:46, 15 February 2006 (UTC)
replies: text: I heard a guy from Harmonix say it was about 100,000 in the US. Not an official source, I know. —The preceding unsigned comment was added by 160.5.247.6 (talk • contribs) 17:06, 25 October 2006  (UTC)
I once read that the European Dreamcast release was limited to 5000 copies. Maybe there is a source available for this.--Jerkules 21:24, 16 September 2007 (UTC)
thread_title: Sales Figures

message: I've played this game quite a lot, and I thought I'd point out that the following is in need of correction:  "The various forms have no difference in gameplay, but have wildly different graphical and audio effects. "  There is significant difference in gameplay betwen the evolved forms; as you advance to higher forms, your attack speed increases, allowing for higher score combos and more efficient control of complex targeting.
: I'd argue against this, as soon as you release the attack button you are free to lock on to the full 8 targets again regardless of whether your previous attack has finished.  —Preceding unsigned comment added by ZappyGun (talk • contribs) 13:38, 7 April 2008 (UTC)
thread_title: Evolved Forms

message: An anonymous editor has added to the lead  "Rez, known during development by the names K-Project, Project Eden, and Vibes" and two references one is a link for a forum post which lists an .nfo from a release group , they later added  with the edit summary "There, I added a link to a video that clearly shows "Project Eden" (at the loading screen at the very beginning) and "Vibes" (at the main title screen), don't tell me that's not proof enough). I had originally reverted the edit with the reasoning "gaming forum link quoting a release group .nfo is not verifiable".
My concerns:
* A single forum post quoting an .nfo does not sufficiently support the claim the game had several other codes names.
* The Youtube video is purportedly of a leaked Beta. There is no verifiability that the "released" Beta was not modified. ((There is also a WP:copyvio issue) 
This information needs to be supported by some solid third party sources - maybe an interview or sources attributed to Tetsuya Mizuguchi or something from a major gaming publication. Thoughts? AtaruMoroboshi (talk) 12:48, 18 March 2008 (UTC)
replies: text: With no comment for a month, and no additional sources provided, I've reverted the lead a previous edit until new information is provided. AtaruMoroboshi (talk) 17:42, 28 April 2008 (UTC)
thread_title:  REZ Code name? 

message: Footnote 16, linking to  is a broken link. could someone find an alternate source/cached version? 202.137.73.109 (talk) 14:04, 6 July 2008 (UTC)
thread_title:  footnote 16:  Broken link 

message: The plot of Child of Edeb is about the evends before Rez. It tells the story about the creation of the AI that controlls Eden, the same one who you try to reboot in Rez. So the plot is in the same universe as Rez and takes place before Rez, hence a prequel.  — Preceding unsigned comment added by 193.136.122.18 (talk) 15:09, 25 June 2011 (UTC)
thread_title:  Child of Eden 

message: :The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review after discussing it on the closer's talk page. No further edits should be made to this discussion. 
The result of the move request was: Moved   (t · c) buidhe 02:42, 8 January 2022 (UTC)
thread_title:  Requested move 30 December 2021