Talk:Loading screen

message: This patent is not a patent on minigames during load screens.  It is on hardware/software configurations that can be used to allow video games during load screen.  Another company could have video games during load screen provided they did not exactly copy Namco's hardware/software configuration.  I am removing this misleading info until someone makes it relveant.  —Preceding unsigned comment added by Uberciter (talk • contribs) 17:50, 6 December 2010 (UTC)
thread_title:  Namco patent 5718632 

message: I have corrected the title where it used to say
"The game Grand Theft Auto: Vice City shows a slideshow of hand-drawn gangster images to disguise its very lengthy initialization period (over 2 minutes)."
to
"The game Grand Theft Auto: San Andreas shows a slideshow of hand-drawn gangster images to disguise its very lengthy initialization period (over 2 minutes)."
--Wakimakirolls 14:09, 27 October 2006 (UTC)
replies: text: Actually I think it's true of both of these games, but anyway ... Richard W.M. Jones 15:49, 27 October 2006 (UTC)
thread_title:  GTA Game Title Correction 

message: Why does this article have this tag?  Loading screens are perfectly common on games. Richard W.M. Jones 08:53, 1 December 2006 (UTC)
thread_title:  <nowiki>{{unreferenced}}</nowiki> tag 

message: Is it worth noting that cartridge games very rarely have loading times due to the ease of data retrieval? (An exception: Madagascar on GBA). Also, the Nintendo disc consoles (namely the Gamecube and the Wii) also lack loading screens in most games. Exceptions include Rayman Raving Rabbids (Wii) and P.N. 03 (Gamecube). —The preceding unsigned comment was added by Peter shillito (talk • contribs) 16:25, 9 April 2007 (UTC)
replies: text: It takes effort to get rid of loading screens, but it certainly is possible with proper coding.  I've been trying to find a reference for a while now:  I read (somewhere), Shigeru Miyamoto says there is no good, technical reason for the prevalence of loading screens in modern games.  There is nothing special about the Wii hardware, it's just the first-party Nintendo developers who are going the extra mile.  –Gunslinger47 19:25, 9 April 2007 (UTC)
thread_title:  Cartridge and Nintendo Loading Times 

message: The loading screens on games published by Ocean for the C64, Spectrum, etc were well-regarded for their excellent music and good artwork. Are they notable enough to be mentioned in particular on the page? Kelvingreen (talk) 16:56, 28 December 2007 (UTC)
thread_title:  Ocean Loader 

message: Hello fellow Wikipedians,
I have just modified one external link on Loading screen. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
*Added archive https://web.archive.org/web/20160129022706/http://mentalfloss.com/uk/games/37627/the-strange-history-of-loading-screen-mini-games to http://mentalfloss.com/uk/games/37627/the-strange-history-of-loading-screen-mini-games
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
Cheers.—InternetArchiveBot (Report bug) 19:28, 12 January 2018 (UTC)
thread_title:  External links modified