Talk:Video game programming

message: I'm going to be a freshman at college and I'm not sure about my major in Computer Engineering. I'm hoping to become a video game programmer and don't know if a BS on Computer Engineering would be the best choice for me if I do pursue that career.
I've heard that people with Computer Science degrees have better chances at programming games, but if I do decide to major in Computer Engineering, would I still be on the same boat as the people with CS degrees?
:It depends.  If the Computer Engineering degree focusses on computer hardware, it'll have little applicability to game programming (it'll be somewhat applicable, since it will probably involve some assembly, which is useful for some console stuff).  If it focusses on programming just as much as the CS degree, it'll be just as applicable.
:Whatever you do, don't--DON'T--get a "game programming" degree.  If I had two candidates, all other things being equal, and one had a game programming degree and another had a CS (or Software Engineering) degree, I'd always choose the one with the CS/SE degree. — Frecklefoot | Talk 15:27, 12 July 2006 (UTC)
replies: text: Do NOT choose a school on the basis it teaches C/C++, gaining knowledge of the language is the relatively easy part as it is learning the concepts and theory which is the tough part. Thus it is perfectly acceptable to go to school which starts of with teaching Scheme for instance (like MIT did) as this is an excellent language to start with, while C/C++ is a very VERY poor choice as a first language to learn!  Mathmo Talk 16:08, 31 May 2012 (UTC)
thread_title:  Video Game Programming 

message: From what I saw of the article (one sentence!), it is a dictionary definition, not really worthy of an article at all.  If it needs to be merged with something, why not merge into Level design instead? — Frecklefoot | Talk 14:50, 9 August 2006 (UTC)
thread_title: Merge with Error level

message: I was just reading this article, and read to the part concerning the importance of the E3 demo.  However, it is known that the structure of E3 is going to change drastically, while it would still exist in some form.  How should we approach this? --Pifactor
:Well, since it is an ongoing event, I think we should wait until the next E3 to see how things pan out.  I'll take a look at the section and see what I can do to may it currently relevant until then.
:Please sign your posts.  You can do this with either 3 ro 4 tildes (~~~ or ~~~~).  The latter is preferred since it also adds a timestamp. :-) — Frecklefoot | Talk 14:03, 11 August 2006 (UTC)
replies: text: Okay!!  I took out the reference to the Penny Arcade trade show since I don't think its as big a deal as its article makes it out to be.  I've been a video game developer for over 15 years and I've never been asked to make a demo for it. — Frecklefσσt | Talk 13:53, 5 May 2008 (UTC)
thread_title: E3 Demo?

message: Programming languages do not have inherent "speed", this is a function of the hardware they're running on, the compiler, interpreter, libraries, algorithms you're using, and so many other things. The table on the right hand side really shouldn't mention "speed". See The Dangers of Benchmarks. Speed is not a property of languages. --128.230.169.203 (talk) 17:49, 25 April 2008 (UTC)
replies: text: Well, thanks for explaining here why you removed them.  Otherwise, I might've just reverted your edit.  I understand all the complexities involved in determining execution speeds, but this article wasn't intended to be a scientific look at programming languages and their efficiency.  I still think my original comments on their speed is accurate—at least in a general sense—but I won't push the issue.  I'll leave your edit as is. — Frecklefσσt | Talk 18:03, 25 April 2008 (UTC)
replies: text: I didn't make the edit.. :P --128.230.169.203 (talk) 19:56, 25 April 2008 (UTC)
thread_title:  Speed comparison is misleading 

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thread_title: Image copyright problem with Image:Civ3.jpg

message: Some of info given on this page (e.g. design, testing) is not directly linked to programming itself, rather game development in general. Would it be preferred to move some of the well-written non-directly-related parts into game dev. and in game prog. have a brief development overview section with a  to that instead?  —  H3llkn0wz  ▎talk  13:42, 22 March 2010 (UTC)
replies: text: Actually, I'll just be bold and do that... —  H3llkn0wz  ▎talk  13:47, 22 March 2010 (UTC)
thread_title:  Game development 

message: There is a move discussion in progress on Talk:Game development which affects this page. Please participate on that page and not in this talk page section. Thank you.  —RM bot 19:30, 25 April 2010 (UTC)
thread_title: Move discussion in progress

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