Talk:Satellaview

message: I'm surprised there's no mention of Radical Dreamers, since it was a semi-sequel to Chrono Trigger available only through the BS-X... I'd add it myself, but frankly I'm not sure where it might go. --Blue Dream 17:14, 15 February 2006 (UTC)
thread_title:  Radical Dreamers 

message: What was the maximum theoretical and average download speeds for the Satellaview?  From the diagram in the article, it appears to have no upload ability. - MSTCrow 06:20, 1 October 2006 (UTC)
replies: text: BS-2 sent data and audios at 2048bit * 1000frame/s in analog broadcast. When 4channels audios are broadcasted(i.e. WOWOW and St.GIGA)data can be sent　at 480kb/s. But all data broadcastings were sent by packets. A Packet(288bit/pkt) was sent by 9 frames. Sorry, I don't know English sources. Please refer Japanese sources such as referred at ja:日本における衛星放送#通常画質の送出方式--Hadsn (talk) 10:16, 20 November 2014 (UTC)
replies: text: Bitrate of St.GIGA's data broadcasting was about 128kbps. The page for recruit new data provider says "both digital and analog broadcasting carries 128kbits per second(effective value). Bandwidth is 250kbit/s. So we can transmit about 1.3GB(about 2 CDs) per day." --Hadsn (talk) 12:03, 23 November 2014 (UTC)
thread_title:  Bitrate? 

message: I think the introduction needs to mention when it was released and when it finished. Does anybody know?138.243.228.52 12:24, 24 December 2006 (UTC)
thread_title:  When? 

message: It was my understanding that the "X" in BS-X stood for "eXpansion" - the same way that the "X" in PSX originally stood for eXpansion (since the PlayStation was originally an expansion for the SNES).  I have no source for this though, can anyone confirm? TheUncleBob 12:54, 26 October 2007 (UTC)
thread_title:  The "X". 

message: It looks like the "List of games" is just taken from a list of known ROM dumps. It's rather unorganized, definitely incomplete, and hasn't sorted out the "Games" from the software that isn't actually games. : 3:33 AM August 19, 2008  —Preceding unsigned comment added by 72.94.48.71 (talk) 07:34, 19 August 2008 (UTC)
thread_title:  List of games 

message: It should be mentioned in this article that only the original model of the SFC is compatible for the Satellaview, and that the Super Famicom Jr. (known in North America as the SNES II), is too small to fit on the Satellaview, even though we know the North American SNES obviously doesn't fit on the Satellaview. --PJ Pete, December 29, 2008 3:36
*Could you supply a sort of picture to explain how this doesn't work? I can understand the SNES for being too -large-, or an irregular shape, but it wouldn't matter if it's too "small" if it still has the EXT port at the bottom. --
**Super Famicom Jr. doesn't have EXT port. And commercial paper says "SF Jr. doesn't support Satellaview items." But I think that saved games can be played with SF Jr.--Hadsn (talk) 10:16, 20 November 2014 (UTC)
thread_title:  Compatibility 

message: I was looking at that section and was wondering if something seemed off with it. I then looked at the broadcasts and saw that most of that data was also put in that section.
It took a while for me to then realize that the "Compatible Memory Packs" section may have actually referred to the versions of these datas that were sold/distributed pre-packaged, rather than the versions that were put up for download.
I've seen "Same Game Koma Data" packed in with "Same Game", and the SD Gundam G-Next data was sold separately. The "Tengai Makyo" data, however, was seemingly given away as a promotional prize, and is more rare.
They are identical in terms of data to the versions that were downloaded, but I've heard from some people that they were on a non-rewritable ROM rather than Flash memory. That I can't confirm myself, but I can find pictures of the packs if necessary.
I do not know if there are any others like that.
Anyway, hopefully this is helpful.--KiddoCabbusses (talk) 14:29, 14 May 2009 (UTC)
replies: text: I think the new section I just added on data downloads should clarify this issue. I think it works best if the broadcasts page contains all info on program code that was transmitted to players over the satellite airwaves and the "Compatible Memory Packs" section to focus on actual memory paks that were purchasable independently but that were compatible with the Satellaview. Hope that clears things up a bit. Also some pictures would be great. Cheers, -Thibbs (talk) 16:51, 13 June 2010 (UTC)
thread_title:  Clarification on "Compatible Memory Packs" section 

message: I just added a section on this application itself. The section needs to be expanded. I'll do it myself unless someone else wants to take a swing at it. I think this will help the article greatly because this is one of the most confusing aspects of the system for those that are unfamiliar with it. I think a proper explanation of how the player would go about downloading games form within the little world of the BS-X Cartridge would be in order. I would also like to expand this section to briefly cover the various Nitnendo/St.GIGA mascots such as the male and female town mascots, the satellite dish, Parabou, and the Satellite, Satebou. On the other hand I think that we shouldn't go overboard with this section. I believe we should attempt to limit it to the most essential aspects and then if someone later wants to make it into a full-blown article then we can add a "Main article:" header at that point.
Apart from that section I think the article is getting to the point where we can bring it to peer review. We obviously need many more references before that point but luckily I have a fair number of references at my disposal and so I will attempt to address this issue as soon as possible. -Thibbs (talk) 22:25, 15 June 2010 (UTC)
replies: text: OK I just finished it. I'd like to get some images of the Mascots and of the Satellaview avatars but apart from that my only next step will be to start sourcing the heck out of it. I have a lot of old magazine scans and such to go through but I will try to be prompt. -Thibbs (talk) 01:09, 21 June 2010 (UTC)
thread_title:  BS-X: Soreha Namae wo Nusuma Reta Machi no Monogatari 

message: Forgive me if I'm dumb, but how can the schedule go up to 26:00, when 23:59 is the last minute of the day? - Rev. Syung Myung Me (talk) 16:40, 4 October 2010 (UTC)
replies: text: No you're not dumb. That's a very good question. All official schedules do show this to be the case, though. I think the most likely answer is that 25:00 would correspond with 1:00AM the next day and 26:00 would correspond with 2:00AM the next day, etc. The events and games scheduled for 24:00-26:00 were often repeats of earlier broadcasts so it seems likely that these time-slots were intended to accommodate adults who would have been up later in the evening. -Thibbs (talk) 17:37, 4 October 2010 (UTC)
thread_title: Schedule Question

message: * http://motherboard.vice.com/read/satellaview-nintendos-forgotten-console I don't know if anything new is in here, but it's a pretty long article, so I thought it could be of interest. Sergecross73 msg me 14:49, 9 September 2015 (UTC)
replies: text: That could definitely be used throughout the page, I'll look into this. Namcokid47 (talk) 00:36, 3 May 2019 (UTC)
thread_title:  New source 

message: The article currently mentions "monthly subscription fees to both St.GIGA and Nintendo".
But the Japanese article clearly states that the only requirements were the following equipment: the Satellaview and the BS-Tuner (connected to the dish) and adds that there was no subscription fees (the Super Famicom Hour was a dedicated segment with an unscrambled signal) and no BS-decoder (normally used to decode the rest of the St.GIGA radio/TV programs and which is different from the BS-Tuner).
As for the subscription fees to Nintendo, I can't find any reliable source about that. Ann Mercer (talk) 14:38, 14 April 2023 (UTC)
thread_title:  Subscription fees