Talk:Blade Runner (1997 video game)

message: I'm wondering if anyone else remembers the video game Blade Runner for the C64 which basically involved running down a street shooting at androids while avoiding people running towards you.  It also featured 80-column text on the 40-column C64.  If anyone has screenshots or other information, it might be nice to add as a sidenote.
--Myke Cuthbert 16:49, 8 July 2006 (UTC)
thread_title: C64 Game?

message: The article claims that "unusually for its time, Blade Runner featured full voice acting for all dialogue". Er ... full voice acting for all dialogue had been a staple of the early CD-ROM games of the 90's. By the time Blade Runner came out (on four CDs, no less, leaving plenty of space for sampled dialogue, even with the high amount of FMV sequences), full voice dialogue was nigh a STAPLE of CD-ROM games, not unusual.
195.184.109.162 10:58, 21 July 2006 (UTC)
thread_title: "Unusually for its time?"

message: I did upload a screenshot that I took on my own copy of the game, home machine.  Unfortunately I'm a complete noob when it comes to all aspects of Wikipedia so don't know whether it's OK to be uploaded...The link is Image:Bladerunner redalert.JPG (Screen grab taken directly from game.)Bry159 00:12, 13 January 2007 (UTC)
thread_title: Red Alert References

message: Touted as the biggest innovation of the game was its engine, which was able to display 3D objects without using 3D hardware. Yet nothing had been written on it. I've written a paragraph and linked to a Westwood developer interview from PC-Gamer (1997). Feel free to rewrite my paragraph on the engine as I have proofread it just about as many times as one man can do without going insane, if there are mistakes, feel free to fix them. :)
--217.73.106.170 14:00, 30 January 2007 (UTC)
thread_title: The Game Engine

message: Is the Blade Runner VG canon or what? 87.113.17.121 21:11, 7 May 2007 (UTC)
thread_title:  VG Canon? 

message: Due to to the large amount of information available in the article, its general conciseness, infobox, character info etc. Where is this "lack of key element"? Do others agree that it should be upgraded to about B-Class in terms of quality due to a mostly NPOV prose style/lots of information? As to it's inclusion in Wikipedia 1.0 - surely one of the last notable adventure games ought to have a place there? Perhaps the profile should be upgraded there too - after all the adventure genre (as of May 2007) is fairly historic, and as yet the adventure game genre has not regained any sort of mantle on the gaming scene in general.
However there is more to be done - a close up of say...Clovis or Zubik would be good (one can obtain a picture of Clovis's face early in the game, or just screenshot the FMV sequences concisely.) Ray McCoy is unnecessary; prominently displayed on the cover of the game which we have. Crystal Steele too, is easy to obtain from an early FMV "you can stop looking at my ass now slim - all you need to do is ask..." :). I could actually import these images themselves, under fair use and with the blessing of at least another user; or without if need be.
As to whether the game is Canon - it used some of the previous voice actors, and all of the environments are reproduced extremely accurately. The actual plot as the article indicates is set about the same time as the movie; it thus works around the plot of the official movie in several subtle ways; sign of a lovingly recreated environ by fans (I.E. programmers and artists) who have a good aesthetic and artistic sense of the movie. So yes, although the game doesn't have a blessing of sorts from PKD's estate, it could be considered Canonical in the sense that it adds to the official universe and violates no truths - and let us face it, Deckard was obviously not the sole Blade Runner as seen by the film. -- D-Katana 15:33, 17 May 2007 (UTC)
replies: text: In addition, the game should be either Mid or High on the importance scale based on its historical gravity as being one of the finer last adventure games as it were. This is purely subjectivity; however despite less than mediocre sales figures the game's article is progressing; could we perhaps give it an importance rating of at least Mid here? -- D-Katana 15:46, 17 May 2007 (UTC)
replies: text: It has been four days with neither a disagree nor an agreement about this. Article has been upgraded in both respects to Mid and B, respectively - the historical value alone of such an unusual game, the close of the adventure genre as we know it now almost ten years on is of some gravity indeed. We need refs ASAP, I do not know how to reference an article so assistance here is appreciated; perhaps the very re-rating will attract some attention from without? Having completed the game about three or four times I can attest to its qualitys and the fact that it simply lasts in the face of nigh on ten years of technological progress on the games front. -- D-Katana 11:16, 21 May 2007 (UTC)
thread_title:  Article quality; cites; answer to Canon question above 

message: The article states "The game performed poorly commercially...". Yet Blade Runner is not only in the Best Selling Video Games article but is listed as one of the Best Selling PC games. Furthermore, Selling over a million units, as Blade Runner did, is not considered fairing poor commercially. Over a million is considered successful or at least semi-successful. To give an example, Gears of War sold 3.7 million and is considered universally successful, a better example would be Saints Row which only sold over a million copies, yet it is considered successful and even has a sequel underway. 72.49.194.69 02:55, 1 August 2007 (UTC)
thread_title:  Sales 

message: Hello,
I remember exactly when this game came out there was also a soundtrack for the game published from Westwood Studios.  It was on a stash next to the normal CDROM version of the game. I was very tempted to buy it at that time. But as a poor pupil I couldn't afford it.  Today I could kick my arse not having bought it.
Do you guys know by chance where I could buy that CD?  Did a Sound Track with music from the actual game ever released or am I hallucinating? I am pretty sure it was there though but can't find any reference in Internet becaus ethe keywords overlap with the proper movie sound track.
Do you remember the Blues sound track in game or the final ending sound track?  It was different than the movie...
If you have any information, please let me know.
Cheers  —Preceding unsigned comment added by Houmie (talk • contribs) 18:20, 22 April 2008 (UTC)
thread_title:  Blade Runner The Game (Soundtrack) 

message: The Development section needs some work: is there a citation for the Intel quote? 2.5D is used to refer to pre-rendered backdrops. I haven't seen 2.5D used to describe this method before (It has been used to describe e.g. Doom's rendering engine limitations). There is a section which describes "two-dimensional Voxels" which is a contradiction. -- 128.240.229.7 (talk) 10:41, 14 October 2008 (UTC)
replies: text: These issues have now been addressed with some simple adjustments. Nreive (talk) 08:34, 15 October 2008 (UTC)
thread_title:  Development section issues 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: Due to unknown reasons to me. ive been waiting a year for reasons why? Australia now has a R18+ rating for video games. it is unknown to me also why the developer (nightdive studios) hasn't reapplied/resubmitted the game for a new rating if the rating is the issue with some lazy devs deciding not to which is a shame missing out on a english speaking market. perhaps they may release it but as the Forsaken Remaster took almost 4 years its a shame we cant play the game at launch on consoles. 61.245.153.89 (talk) 03:00, 1 July 2023 (UTC)
thread_title:  Remastered Game was NOT released in Australia on consoles.