Talk:Age of Wonders

message: but having played this game, how is it related to master of magic? If anything, from what I can tell it plays just like the Heroes of Might and Magic series, not master of magic.
:Ways in which it is like Master of Magic include the fact that your faction is led by a single powerful wizard, 
:: Technically this is true only in AOW2 where they began to talk about fighting for the Wizard's throne and having Wizard's towers, domains and the like. In AOW1 you had leaders (which could be turned off , because if the leader dies the game ends) who were just normal heroes , and when they advanced you could choose to buy abilities (like any other hero) and they need not be wizards. spell casting ability was available to all heroes (not just the leader) and any spells gained was available to all heroes you owned who had spell casting abilities. Most players choose to make their leader melee fighters in fact IIRC. As such there was no implication at all that the leader was a "powerful wizard". Aarontay 09:54, 6 May 2007 (UTC)
replies: text: your wizard's ability to learn spells is determined by which areas you choose to focus on at the start of the game (spheres in Age of Wonders versus books in Master of Magic), and the fact that new spells are researched over time during the course of the game similar to the way that technologies are researched in games like Civilization and Master of Orion.  In contrast Heroes of Might and Magic only has 'faction leaders' if a scenario plot-line requires them (and those faction leaders are ordinary hero units), --Junior612 21:31, 13 February 2007 (UTC)
replies: text:  Actually AOW1 was exactly that way with fraction leaders who were ordinary hero units! Aarontay 09:54, 6 May 2007 (UTC)

text: the spells your heroes can learn are determined by skills that the individual heroes learn during the game (only in the more recent versions of HoMM - the earlier versions didn't have skills), and spells in HoMM are learned by constructing the appropriate building with your cities.  There's a lot more, but it's been so long since I last played MoM that I don't trust myself to list everything properly.  From what I recall of MoM, AoW is similar enough that you could pass it off fairly easily as MoM 2.  --Junior612 21:31, 13 February 2007 (UTC)
replies: text:  It was closer than HOMM, yes, but AOW2 is the one that really tried to be a MOM. AOW had some similarities and perhaps more similarities than any other game at the time (except maybe Lords of magic), but it wasn't "magic focused" in the sense that it was a battle for magic supremancy... Aarontay 09:56, 6 May 2007 (UTC)
thread_title:  Maybe I'm nuts 

message: Should we list Age of Wonders gods? Because I am a big fan of Age of Wonders and there happen to be gods in the storyline. So should we add in a section or list on the AoW gods? Anker99 08:36, 4 March 2007 (UTC)
replies: text: Hm... the only god I recall being named AoW1 is Yaka. AoW2 and SM disposed with gods at all, calling them wizards instead. Can you please tell what could go in such a list? By the way, note that this is the article about AoW1 - AoW2 has its own. -- int19h 12:03, 4 March 2007 (UTC)

text: There were Gods of nature, chaos and a few others. They would appear periodically to give you quests... And would reward you if you completed them. Sometimes they might be unhappy and curse you...That's all i can recall off-hand without consulting my manual...  Aarontay 09:44, 6 May 2007 (UTC)
thread_title:  AoW gods. 

message: Kudos to whomever created it. Crazy (talk) 13:44, 18 July 2008 (UTC)
thread_title: The Unit Table

message: Dropping here in case needed. --MASEM (t) 19:13, 24 September 2010 (UTC)
thread_title:  developer interview