Talk:Metal Gear Solid (1998 video game)/Archive 1

message: The section there, i'm gonna cut it into 3 (Well, 2) and see what it looks like, does anyone object? (The Bread 04:56, 19 July 2006 (UTC)
thread_title:  VR Missions ect 

message: About 2 day's ago, I played again MGS and I watched the entire credit roll. In one section of it, I noticed that Sana Shintani is being credited on the "Special Thank's" section of the credits. Does anyone of you know why is that?. --Zephir 13:38, 27 June 2006 (UTC)
thread_title:  Sanae Shintani credited on MGS?? 

message: What is the point of the Japanese disclaimer right next to the name. Anyone who is browsing the English version probably either speaks Japanese already and wouldn't need to know it or doesn't care because it's the English page. Not to mention that it doesn't even give any information. Doughboy 04:15, 19 February 2006 (UTC)
replies: text: It's a Japanese game. Granted, the English-language release comes first, but it's proper to at least mention the name of the game in the language of the developers. - A Man In Bl?ck (conspire | past ops) 04:29, 19 February 2006 (UTC)
thread_title: Japanese

message: Just wondering why this is listed as an LGBT video game amongst other things?
:Where in hell was it listed as an "LGBT Video Game"!? O_o --Isequals 06:22, 11 January 2006 (UTC)
thread_title: LGBT video game

message: I've reverted a change done by 138.238.83.42 that removed information on VR Missions and MGS Integral. May I remind the PC version is the PSX's MGS Integral, information that was removed with that edit. Neither VR Missions or Metal Gear Solid Integral are worth a separate article, so let's keep it this way.
\ wolfenSilva / 15:49, 4 Oct 2004 (UTC)
replies: text: You're a bit late for that. Metal Gear Solid: Integral, Metal Gear Solid: VR Missions, Metal Gear Solid 2: Substance. Should be considered. The info about MGS:Integral's also misleading, it suggests that MGS:Integral was a later bundled package, when in fact it was a complete re-release of MGS with a designer chat thingie and so on (see the article), and MGS:VR Missions/Special Missions were extractions of the VR training missions while ignoring the changes made to the main game. I'll make some tweaks.Sockatume 15:52, 4 Oct 2004 (UTC)
replies: text: Now it makes more sense, since the prev. edit was a simple cut on the article. Thanks for clearing and improving the article. \ wolfenSilva / 16:19, 4 Oct 2004 (UTC)
replies: text:  No problem, thanks for highlighting the need for an edit. Sockatume 22:18, 4 Oct 2004 (UTC)

text: Substance and Subsistance have their own pages only because I've not merged them yet. Look at Subsistance's article; these non-articles are destined to become nothing more than lists of trivia, objects, characters, or stages. - A Man In Bl?ck (conspire | past ops) 03:06, 3 June 2006 (UTC)
thread_title: VR Missions and MGS Integral

message: Regarding my corrections to the "Music" section:  Norihiko Hibino had nothing to do with Metal Gear Solid (his first Metal Gear game was Metal Gear: Ghost Babel for the GBC).
--138.238.225.175 16:12, 8 Oct 2004 (UTC)
replies: text: By gum, you're right. Chalk this up to half-remembered articles once again! Sockatume 16:33, 8 Oct 2004 (UTC)

text: This? Stylistic similarities between the openings of the two, certainly, but it's a different melody and they play out differently through the middle and end (Speed's melody is kind of jazzed around, compared to the MGS theme which loops the main melody a few times, does a countermelody, then loops the main melody). Besides which, it's not the MGS soundtrack which shows similarities, only TAPPY's main theme which only appears on end credit sequences (and a third of end credit sequences at that). Sockatume 22:29, 18 October 2006 (UTC)
thread_title:  "Music" section corrections 

message: Metal Gear Solid: Integral was released in 1999, not 2000.  It was the PC version of MGS (Integral port) that was released in 2000.
--138.238.96.142 12:59, 1 Nov 2004 (UTC)
thread_title: 11/1 Correction

message: Could we add a quotes piece to this please!! thanks
: I've put a link to wikiquote on here, the quotes can go in that Sockatume 22:28, 21 Nov 2004 (UTC)
thread_title:  Quotes 

message: It would benifet the article to include a list of names of voice actors, as they are all clearly listed in-game, and many have done other VA work for cartoons and anime. --162.24.9.213 14:04, 14 Jan 2005 (UTC)
replies: text: That'd possibly be a good idea, but I think a link to the IMDB page on the game would be more useful, as it'd then allow people to look at what other anime/games/cartoons the actors have appeared in. Sockatume 18:12, 14 Jan 2005 (UTC)
thread_title:  Voice actors 

message: G'day,
I dont feel competant to really add this to the main article (I don't know where it would go).
But the most unique thing about Metal Gear Solid was Hideo Kojima's artistic ustilisation of the interactive nature of video games, ie playing with the medium of what a video game is (like Cinema did in the 1960's and 70's). Experimental design techniques like used in Metal Gear Solid dont really exist in todays video games because most try to avoid risks as much as possible due to high risk of failure in the industry at the moment. Very few games delve into this especially now, some of the earlier titles to do it were games like Takeshi no Chousenjou and Utsurun desu kawauso Hawaii e iku. But enough of the fluff, the examples that come to mind are;
# Psychomantis make your dual shock controller rumble with his 'powers' and forcing you to switch controller ports so he can't 'read' you.
# Psychomantis also can seemingly turn off your console when you fight him making the screen go black with the word 'Hideo' in the top corner of the screen intentionally made to look like 'Video' to make you think you have switched to an input channel. Then you hear, Psychomantis' laugh around you while in darkness.
# Snake asks the Colonel, "What's her codec frequency?" (Meryl) The Colonel then says, "Uh . . . I forget. Though it should be on the back of the CD case." And on the back of the CD case on one of the screenshots is a show of Snake talking to Meryl with her frequency number visible.
# Revolver Ocelot during the torture scene tells you he'll know if you use a controller with an     -fire function.
- UnlimitedAccess 18:03, 9 August 2005 (UTC)
replies: text: Please have a look now (In "Cinematic presentation"). I thought I added about that a long time ago, but was probably deleted in the many edits since then. wS;? 05:51, 26 October 2005 (UTC)
replies: text: Most of that stuff sounds like "Breaking the 4th Wall" to me.  TotalTommyTerror 14:58, 17 November 2005 (UTC)
thread_title:  Unique aspects 

message: Yes Octacon's ending is not official. But I think some parts of it can still stand. When Meryl died the Col. felt compelled to express this bit of vital information to Snake. When she lives like in the other ending there is really no point for him to exprees it. Octacon's ending is not like Snake tales were the events that happened are in a different time and space that has no link to the series. I think that part is good to know to anybody who is reading it so I am putting it back in, as is. I welcome any compelling arguments, for and against me putting it in there.
:* Like I said, the ending is not canonical. You can't     matically assume any bit of info in it is true because nothing in that ending actually happens in the game storyline. For all you know, he's lying to Snake. He couldn't pull off that lie if Meryl were there to contradict him. For what it's worth, I wouldn't necessarily oppose you wording it differently, like saying it's possible he's actually her father (eg. "In the non-canonical ending, Campbell states that he is her father"). Off-topic, but it's helpful if you sign your comments with four tildes (~~~~). This will     matically print your usename and the time of the comment, like this -> -Le Scoopertemp [tk] 23:23, 9 December 2005 (UTC)
replies: text: The only thing that is different in that storyline is her death and of course the bit with Otacon. Meryl doesn't even know the truth since Campbell only got the letter a few days ago. "I didn't find out until recently I got a letter from her mother... my dead brother's wife... I was going to tell her after this operation was over." Maybe that's why her mother didn't tell her, she was waiting for her real father to tell her, face-to-face. And being that he had that in the back of his mind, her death brought him to tell Snake. Besides, there would be nothing to gain for Campbell to lie to him about that. (off-topic) Thanks for telling me about the tildes. I'm not really sure what I'm doing, so here goes. (Name? I have no name. 03:35, 10 December 2005 (UTC)

text: No. In Meryl's ending both, Meryl and Otacon, survive.200.112.160.47 23:57, 13 September 2006 (UTC)
thread_title: Meryl's Father

message: In the scene where Baker tells you to search for Meryl's frequency on thye back of the CD case, it is styated in this article that the frequency could not be found within the game. However, if memory serves, if you call Campbell around five times, the frequency will appear in the Codec's memory. I unfortunately do not have the game on hand to test this, but if someone could verify this for me, I believe that this page should be edited. I would be grateful if someone could check on this for me. Also, if five times does not work, try ten to be safe. Either way, I believe I have done it before.
Mask 15:50, 8 February 2006 (UTC)
thread_title: Meryl's Frequency

message: I am researching info on the Meme Gene Scene themes of the MGS Series. I wonder if anyone could give me some ideas on where to find some information on these concepts as they relate to the games. The research is going to a report I am doing for school, but if it is sufficient I may add it as some extra details for the Metal Gear Solid articles. Thank you for any help you are willing to offer.
HiddenMask 14:20, 10 February 2006 (UTC)
thread_title: Meme-Gene-Scene

message: Is the article evern up to good article status? (The Bread 03:20, 15 March 2006 (UTC)
replies: text: I don't think it's there yet. Many of the claims about its impact need to be sourced, and the cast section still needs to be de-table-fied. - A Man In Bl?ck (conspire | past ops) 04:36, 15 March 2006 (UTC)
replies: text: I think it might be worthwhile condensing the plot outline, it's good but a little bit too detailed.  Something like the one on the MGS2 page would be nice, just an outline of key points from each act.--ThisIsMyUsername 22:10, 23 March 2006 (UTC)
thread_title:  GA 

message: From the article:
: Metal Gear Solid was one of the first video games to carry a definable "moral" and "meaning".
Excuse me while I whip out this wet sock loaded chock-full with Ultimas... MGS was certainly late to the party when at least five parts of the Ultima series prior to that had had deep-rooted ethicophilosophicoreligious discussions. If you allow me to counter a fanboyish assertion that the game had deeper meaning with another fanboyish assertion that the game had deeper meaning. =) Anyone to take a try at rewording this thing? --wwwwolf (barks/growls) 18:22, 2 April 2006 (UTC)
thread_title:  "Moral" 

message: Anyone one else notice the similarity (name) of snake plisskin in the escape from New york/LA movies to MGS? Is this coincidence or is there some basis off the movies?
:if i recall correctly, Solid Snake was in some way based off of Snake Plisskin, and the alias Pliskin is a reference to the character th1rt3en 20:47, 4 April 2006 (UTC)
replies: text: Kojima himself has stated that Solid Snake was in part inspured by the Snake Plissken character.PurpleHaze 03:33, 18 August 2006 (UTC)
thread_title:  "Similar Movie" 

message: The third bullet:
In both PS and PC versions, the Codec frequency for Meryl can only be found on the back of the game's box or jewel case. (This was initially commissioned in an effort to curb piracy, as without contacting Meryl, the player cannot progress in the game.) However, this trick could be side-tracked (possibly for those who lost their case) by calling Campbell via CODEC five times in a row. This puzzle is not completely original to Metal Gear Solid, as the MSX2 version of Metal Gear 2: Solid Snake also required the player to look behind the game's packaging when Campbell changes frequency number.
Note the bolded line. Is it worth mentioning that something similar was done in StarTropics (look in the Copy Protection section)? StarTropics came out before Metal Gear 2: Solid Snake (Mar 29, 1990 VS July 20, 1990) - the way the article is written it sounds as though looking for something external to the game was a new concept introduced in Metal Gear 2: Solid Snake though I thought of StarTropics when I read it. If that wasn't the intent of what it was saying, the wording should probably be changed IMO... ok, enough rambling, I think the point is out there =)
MadLordOfMilk 08:53, 6 April 2006 (UTC)
replies: text: Although Star Tropics and Snake's revenge both came out in 1990, Indiana Jones and the Last Crusade: The Graphic Adventure (from '89) used a 'grail diray' packaged within the game to get through some puzzles. My point is that there are earlier examples of that tactic, and they're all for piracy reasons (Lucasart continued to use such tactics). I think it'd be best to remove it, or simply mention that the game took advantage of this 'popular at the time' kind of copy protection. --Thaddius 14:30, 6 July 2006 (UTC)
thread_title:  About the "Breaking the Fourth Wall" Section 

message: In the Plot Summary section, there are a few things that are questionable. In the paragraph starting "After a torture mini-game..." it states that "Otacon can't fight, but he finds a specially-colored bottle of ketchup, which Snake uses to fake a bloody death..." Is there anything in the game that indicates that the ketchup is "specially colored?" ketchup is already red, which is the point, and I don't recall anything indicating that there's anything special about the bottle. 
At the end of the paragraph, it says of Snake's battle with Sniper wolf "Snake disables her..." This seems sort of misleading, as she's fataly wounded, not merely disabled. 
"The Moral" section isn't cited, and also seems questionable. The idea of pushing a moral agenda in a game is hardly new. The original NARC game, for example, was very anti-drug. In addition, there were several games based around Christian theology, which carried a definite moral message. MGS may have been a lot more blatant about the socio-political message it was pushing, and that might be worth noting, but I don't think that the text as written is accurate right now. 
I'd also like to see a citation to the critics that mark it as "the first video game to suggest to a wider audience that games could also function as works of art." 147.240.236.9 18:09, 7 April 2006 (UTC)
thread_title:  A few nitpicks... 

message: I've just done some editing in the plot summary, mainly cleaning it up, but I removed a few details that seemed unnecessary (a plot summary only needs to say that snake escapes from the cell, the fact that the player has different ways of doing it is more of a walkthrough/gameplay issue)  I've gotten as far as the line "Snake has finally reached the Underground Base where REX is kept"  Any comments/complaints with what I've done so far? --ThisIsMyUsername 17:16, 20 April 2006 (UTC)
replies: text: The plot summary definitely needs a major overhaul. As it is right now, it reads more like a walkthrough than a plot summary. Jonny2x4 17:39, 6 June 2006 (UTC)

text: Agreed, I might go through and rework it, there's too much extraneous information. PurpleHaze 21:58, 16 August 2006 (UTC)
thread_title: Plot Summary editing

message: Sorry to be a bore, but that's no moon (plot summary). It's the entire plot. You couldn't make it bigger without dumping the entire script. Anyone else feel it needs a severe abreviation, perhaps to a two-paragraph synopsis? I don't need reminding of the plot, and if I do I'll look up a walkthrough of it or play the game.
Hyperspacey 03:37, 15 August 2006 (UTC)
replies: text: Hey, dive right in. I think it needs to be shorter, too... I was the one who tagged it with . - A Man In Bl?ck (conspire | past ops) 03:40, 15 August 2006 (UTC)
replies: text: Hey, me again. Choppety choppety... Hyperspacey 03:54, 15 August 2006 (UTC)
thread_title:  Plot Summary 

message: After creating a trivia section (where I believe much of the information of a less subjective nature belongs in that section), I have now set my sights on the plot summary.  I'm thinking of deleting the entire thing and starting fresh, using the MGS 2 manual as a guide, which gives a bare-bones two paragraph summary of the events of MGS 1.  I don't want to start deleting unnecessary text and pics and with you guys' consent, I'm not going to half-finish it either...it's going to be a serious change.  I want to just give a bare summary, and have others build off of that if they wish.  I just hope it doesn't get as big as the current one...Anyway, if I get the go-ahead...I'll do it. --
Stephen Mathis 17:38, 23 August 2006 (UTC)
replies: text: I was going to give it a go myself, but knock yourself out. I'll check up on it when you're finished and see if there's anything I can do to make it better. Hyperspacey 23:23, 23 August 2006 (UTC)

text: I always keep my promises...Whew!  After what seemed like forever, I condensed about ten paragraphs of Metal Gear goodness into two.  I know I left a lot out, but when I tried to mention one thing, I felt I had to mention another and so on.  So I decided to give the barest of summaries to a game that is very, very difficult to summarize effectively.  I kept the two pictures I thought had the most bearing on the subject matter, and deleted the one that, to me, seemed out of place.  I fear some will be angered that I shrunk it down so dramatically, but then again the subject title of the section was Plot SUMMARY.  Not Plot or ENTIRE PLOT.  Anyway, everyone kept discussing about shrinking it, and it seemed no one was really doing anything, so I gave it a shot.  Well, that's my defense, without using any invective for once.  I hope you find ways to improve my article (maybe even by shrinking it further!) or add more details to it that make it less confusing...although confusion is a crucial part of the MGS mythos.Stephen Mathis 02:11, 24 August 2006 (UTC)
replies: text:  Good work, nice and neat. I took off the tag because it clearly isn't over-long or ambiguous anymore. Hyperspacey 02:18, 24 August 2006 (UTC)

text: Thanks, man.  It wouldn't have been worth it without the praise.  I appreciate it.Stephen Mathis 02:26, 24 August 2006 (UTC)
thread_title:  Next Target: PLOT SUMMARY! 

message: Okay this is getting ridiculous. Every time I had a new site in the external links at the bottom called, Metal Gear Solid Forums, it's been removed by some other person I believe. Now just what is your problem here? It's a site related to MGS so it deserves to be on the list for gods sake!
:Wikipedia is not a free advertising service. The External Links section is for useful additional information from verifiably accurate sources, NOT unnofficial fan-service. Hyperspacey 00:55, 25 August 2006 (UTC)
thread_title:  Metal Gear Solid Forums 

message: I added a bit about the Game.com version of this game, which was cancelled. I'm just wondering why it was removed. --Thaddius 16:06, 27 August 2006 (UTC)
replies: text: No reliable sources. I'm half-convinced that it's a hoax, possibly a desperation move by Tiger. All there is for evidence is a usenet post and some sketchy fansites. - A Man In Bl?ck (conspire | past ops) 17:19, 27 August 2006 (UTC)
replies: text:  It's up there with the Game.com version of Resi 2 in the "was it every going to happen" stakes. Plus we all know it would've been rubbish. Anyway, yeah, no sources= no entry. Hyperspacey 05:59, 28 August 2006 (UTC)
replies: text: Uh... Resident Evil 2 for the Game.com WAS released. I can't really see Tiger claiming that they were getting a game without any pretence They would have been sued for that. Ah well. --Thaddius 15:33, 1 October 2006 (UTC)
thread_title: Game.com version

message: i know that revolver ocelot says he can detect auto-fire controllers
and in this artical it states that if the game reads an impovably high amount of hits that it will give you game over
but i am sure that ocelot is bluffing because the first time i beat the game by beating the torture scene i used an auto-fire controler and i had not problems at all
this was the ps version of the game not twin snakes
please clairify--Manwithbrisk 18:21, 3 October 2006 (UTC)
thread_title:  the torture scene 

message: I'd rather not do it all myself, but I'm willing to help out if people want it to happen. -- Steel 13:29, 22 October 2006 (UTC)
replies: text: I'm [very] slowly trying to get it to GA myself. If you're willing to help out, a "Setting" and "Characters" section would be the first thing to do. --TheEmulatorGuy 20:19, 22 October 2006 (UTC)
replies: text: Both of those can be whipped up in about 3 seconds. I'll be happy to do it, but not at... *checks time*... 11:23pm. -- Steel 22:23, 22 October 2006 (UTC)
replies: text: I missed out with MGS3 so count me in, I'll get some reviews cited for you †he Bread 22:38, 22 October 2006 (UTC)
thread_title:  GA/FA, anyone? 

message: I went digging for something to imrpove the Twin Snakes article, but the more I fiddled with it the less happy I was. The sourcing is insufficient and the article was full of gameguide and fannish "criticism" waffle. I've redirected it here. If someone who objected to the merge would like to split it, feel free, but please leave the godawful version in the history be; start by sourcing what's already in this article (as it will help this get to GA/FA as well), then split it when you've got too much sourced info to use. - A Man In Bl?ck (conspire | past ops) 05:39, 24 October 2006 (UTC)
thread_title:  Twin Snakes yet again