Talk:Final Fantasy VI/Archive 2

message: In regards to the opera scene...
". . . the technical limitations of the Super Nintendo hardware prevented the use of an actual vocal track."
Was this really the case, and if so, where does this information come from? It sounds questionable when considering the fact that other Super NES games like Clay Fighter and Tales of Phantasia actually do feature songs. Are we sure this wasn't a case of the software being limited and not the hardware? James26 08:34, 18 February 2006 (UTC)
thread_title:  Musical score question 

message: I noticed that there is no mention in the article of emulation.  During the height of Final Fantasy popularity (late 90's, due to Final Fantasy 7), the emulation of 8 and 16-bit systems was in it's prime.  Actually finding a copy of the game for the SNES was very hard at the time, coupled with being an expensive game for a "dead" console led to it's popularity on the internet.  I know it would be hard to find reliable statistics for emulation (due to the nature of the internet and it's legality), but the game was extremely popular with the emulation community.  I remember it being one of the games that was on nearly every single site that hosted SNES roms.  It is likely worth bringing up that many gamers played the game exclusively in this fashion, though I don't feel comfortable making the edit myself.  24.128.128.158 14:36, 27 April 2006 (UTC)
replies: text: If we don't have a source for it, we can't add it... --JiFish(Talk/Contrib) 14:51, 27 April 2006 (UTC)
replies: text: I actually did add it, though I'm not sure it's still there. —The preceding unsigned comment was added by 65.172.233.90 (talk) 19:54, 27 December 2006 (UTC)
thread_title:  Emulation 

message: I want to take another shot at making FFVI featured.  We just need to add references and improve prose, methinks.  After that, I say submit it for a peer review from Wikiproject Final Fantasy, revise the article, get a Peer Review from Computer and Video Games, revise it again, let it sit for a week, and resubmit it to FAC.  I've begun the work, and I hope to get some help. Crazyswordsman 02:45, 13 May 2006 (UTC)
replies: text: Hell, yes. Count me in. --JiFish(Talk/Contrib) 14:58, 16 May 2006 (UTC)
thread_title:  All right, we'll try this again 

message: I noticed that the changes I made to the story section on June 3 were reverted without comment.  Is there a reason that my changes were considered unacceptable? I'm just curious.  --Sethrenn 02:22, 6 June 2006 (UTC)
replies: text: (idiocy removed) It said using popups. I suspect a bot or botlike program thought you were vandalizing the article by way of your changes. Nifboy 03:58, 6 June 2006 (UTC)
replies: text: Hmm, that's odd.  I'll try putting my changes back in and see if they go through this time.  Thanks.  --Sethrenn 02:01, 7 June 2006 (UTC)
thread_title:  Reverts? 

message: Hey.  Is it worthwhile to mention the fact that a tool-assisted speedrun of the game exists and has been completed in 4 hours and 5 minutes?  (see here)  I wanted to add this personally but I don't know how useful it is to bring up in this article; while it's perfectly fine to mention a normal speedrun in an article like this, IMO, I'm not sure I have the same reservations about TAS runs. -- transaspie 02:20, 12 June 2006 (UTC)
replies: text: As impressive as it is, I'm not sure it's appropriate for this type of article. Speedruns seem to have become an internet phenomenon in the past few years, and it seems no game is safe. To mention it in this article would seem to merit its stardardized mention in all game articles, and not all people find this type of information useful or even interesting. Perhaps this particular case can be brought up for its inclusion in the speedrun article itself, or better yet the notable games for speedrunning article, first in its talk page. ~ Hibana 03:08, 12 June 2006 (UTC)
thread_title:  Speedrun question... 

message: I shall begin copyediting/compression/other tweaks today or tomorrow. — Deckiller 02:05, 19 July 2006 (UTC)
replies: text: We've having some major thunderstorms, so some of my edits may be premature. — Deckiller 02:36, 19 July 2006 (UTC)
thread_title: Compression

message: We need at least, and at most, one image per section.  We should have no more than fifteen images, similar to that done in FFVIII and FFX.  Each image should have a detailed summary, appropriate license, and fair use rationale attached.  Copy-pasting others is fine, as most images will have the same license and rationale. Crazyswordsman 14:28, 16 July 2006 (UTC)
replies: text: Of course, still read though the fair use rationale and make sure you agree with it. Pagrashtak 15:17, 16 July 2006 (UTC)
replies: text: I already did that, and only two images had trouble.  One of them was marked for deletion because it was high-resolution and didn't have a Fair Use rationale on it.  I re-uploaded a lower resolution version and put a fair use rationale on it.  The other I just added a fair use rationale alone.  Most of the other images I want to add are already on Wikipedia in other articles or are screenshots which are easy to license and fair usify.  Like I said, one image per section, and no more than fifteen of them. Crazyswordsman 17:59, 16 July 2006 (UTC)
thread_title: Images

message: In the reception section, GamePro and EGM review scores are currently referenced by a compilation of reviews on gamespot.com. This needs to be changed to references to the actual magazines. If anyone has the magazines in question, please add the references, or let me know if you don't know how and I'll help you. Pagrashtak 15:46, 16 July 2006 (UTC)
replies: text: This is all I could find.  GameSpot is considered a reliable source by gamers.  If you can find something better, by all means change it. Crazyswordsman 17:54, 16 July 2006 (UTC)
replies: text: If that's all you can get, then it's good enough to qualify as a reference. It's just, of course, not preferable. Ryu Kaze 19:38, 17 July 2006 (UTC)
thread_title:  Reference request for ''GamePro'' and ''EGM'' 

message: I am planning on getting several Peer Reviews for this: two impromptu reviews from the Final Fantasy community here, and one from CVG.  I just want to know when, and if, I should do this. Crazyswordsman 01:11, 19 July 2006 (UTC)
replies: text: You definitely should have it done, but not until we've got the thing "finished" like Final Fantasy VIII and X-2 are right now. Ryu Kaze 02:35, 19 July 2006 (UTC)
replies: text: Seems somebody beat you to it. Ryu Kaze 02:37, 19 July 2006 (UTC)
thread_title: Peer Reviews

message: I don't know if the policy changed... but shall we include  in the article, since now it has many details of the plot? Igordebraga 18:16, 19 July 2006 (UTC)
replies: text: Personally, I don't think we should. Aside from my general loathing for spoiler tags, even taking the matter on a case-by-case basis, a section marked "Plot" and containing that much information is obviously going to contain plot details. That requires no notice (nor does any article in any encyclopedia, but that's another discussion altogether). Ryu Kaze 18:16, 19 July 2006 (UTC)
replies: text: I added it in a few days ago, but Crazyswordsman said something about a detailed discussion about not including it, I guess the issue has been settled here already or something. Homestarmy 18:47, 19 July 2006 (UTC)
thread_title: [[Template:Spoiler]]

message: We can make a lot of enemies this way.  I have a ROM of the game in addition to my SNES copy.  I can rip screens. Crazyswordsman 22:40, 19 July 2006 (UTC)
replies: text: Enemies? The website owners? But they don't own the screenshots any more than you own those you take. Which is why I find it absurd and annoying how websites add their logo to screenshots. Ryu Kaze 14:39, 20 July 2006 (UTC)
replies: text: Internet law and internet etiquette usually means the webpage owners get more upset when you take the stuff they host than the actual owners.  If Square cared at all, they would send C&D letters to every one of their fansites, let alone the fact that they wouldn't be advertising on sites that host these images. Crazyswordsman 22:25, 20 July 2006 (UTC)
replies: text: But they have no actual claim to the images. The worst they can do is try vandalizing the page and then getting banned from editing as a result. Sure, if there's an image you could get, we'll do that instead, but if there's one that we can only get from somebody's website, they're just going to have to accept that they don't own the screenshot. Ryu Kaze 23:08, 20 July 2006 (UTC)
thread_title: Let me upload screens.  Don't go getting them from websites

message: ZeWrestler removed the character image I had put up and replaced it with the other that was there before, though with no explanation. I'm wondering why this was done, as the image I used was much cleaner in appearance and a far better presentation than the rather jumbled look of the airship image. The airship image has a bunch of random characters stuck in random spots on a screen, while the Narshe image has the game's most prominent characters lined up. Ryu Kaze 18:54, 20 July 2006 (UTC)
replies: text: I'd rather use your imagem Ryu.  It's more complete. Crazyswordsman 00:09, 21 July 2006 (UTC)
replies: text: I think so too. It presents the characters in a more organized fashion and features the central characters. Ryu Kaze 00:41, 21 July 2006 (UTC)
replies: text: Yeah, I prefer the old image in this case. Also, I think we should leave the peer review up for another day or two before going to FAC; we left the FF8 review long enough for anyone with anything to post on it. When we went like four days without anyone posting, we decided to go to FAC. — Deckiller 01:17, 21 July 2006 (UTC)
replies: text: I will put up another one with the CVG staff, and hopefully we can get this to FAC by this weekend. Crazyswordsman 03:17, 21 July 2006 (UTC)
replies: text: After reading your comments, it actually seems like a bad idea to get another review.  We should get this in FAC by tomorrow night if we all agree that it's ready (and it looks okay to me). Crazyswordsman 03:24, 21 July 2006 (UTC)
replies: text: Dude, at least wait until the GACOTW is compelete before nominating it.  Couldn't hurt to see what the remainder of the timeframe will bring. --ZeWrestler  Talk 04:01, 21 July 2006 (UTC)
replies: text: It just ended. Crazyswordsman 11:21, 21 July 2006 (UTC)
replies: text: I withdraw that statement then.--ZeWrestler  Talk 13:09, 21 July 2006 (UTC)
thread_title: Characters image

message: Once the bot peer review fixes are made, we should be good to go. — Deckiller 16:10, 21 July 2006 (UTC)
replies: text: I think so too. I'm still concerned about the Reception section, though. Anyway, I'll help with the remaining fixes. Ryu Kaze 16:17, 21 July 2006 (UTC)
replies: text: I think we're good on the peer review bot now. I checked the character count, and — not including references — we're just a little over 1000 characters under 30,000, so we don't need to add another paragraph, as everything's summed up pretty well as is. Good job getting the "weasel words", redundancies and such. Ryu Kaze 16:23, 21 July 2006 (UTC)
replies: text: Since we didn't get much of a response (it was basically just us three extending the talk page a bit), I'm assuming that no one has a problem with this.  I say Deckiller submit it becaue he has the most experience with this. Crazyswordsman 22:07, 21 July 2006 (UTC)
replies: text: I'm going to add a couple of gameplay references first; and I think it should wait until tomorrow morning/afternoon (that way, stability is double checked). — Deckiller 03:13, 22 July 2006 (UTC)
replies: text: ANYTHING to make sure this gets featured.  Crazyswordsman 03:31, 22 July 2006 (UTC)
replies: text: I think that should do it. I even cited the instruction manual, since the opening paragraph is essensially a summary of it. — Deckiller 03:59, 22 July 2006 (UTC)

text: I just repaired 12 redirects and tried to prevent some overwikification in the Story section. I'm still iffy about it, though, especially since there's not very much linkage in that section besides what's already linked above. Oh, and I removed :Category:Cancelled Windows games because there's no explanation for it in the article. There was previous discussion of the category's addition here, but it was never actually put into the localization section. ~ Hibana 05:07, 22 July 2006 (UTC)
replies: text: We might also want to add 2-3 things like "the player" or "the game's" into the story, to try and round out the stressing that it's fictional. Some poeple may be iffy about that; which is why I decided to be safe than sorry on the FF8 article earlier tonight. — Deckiller 05:22, 22 July 2006 (UTC)
replies: text: We need to make sure we've done that for Final Fantasy X and Final Fantasy X-2 as well. Ryu Kaze 12:48, 22 July 2006 (UTC)
replies: text: We should make a decision before it's too late.  Crazyswordsman 14:51, 22 July 2006 (UTC)

text: Well, no turning back. Ryu Kaze 15:54, 22 July 2006 (UTC)
replies: text: *in Mario like voice* "here we go!"  --ZeWrestler  Talk 21:01, 22 July 2006 (UTC)
thread_title: FF6 can go for FA later today

message: Does anyone know the name for the type of graphical projection on FF VI maps? And example is Isometric projection but it's obviously not that. --80.42.154.106 14:40, 27 July 2006 (UTC)
replies: text: You may want to check out this discussion on the Final Fantasy talk page. ~ Hibana 21:09, 27 July 2006 (UTC)
replies: text: Interesting point. To summarize the other page, take a piece of paper (pretend it has a map printed out on it) and try folding it so the top edge touches the bottom edge and the left edge touches the right edge. The only way you can do that is if you fold the paper into a donut shape. If you fold it like a sphere, you can have the left edge touch the right edge, but the top edge will have to touch the top edge on the opposite side, meaning if you keep heading North on a sphere, you'll start heading South, rather than being able to travel North for infinity. You can head East or West forever, but you can only travel North for so long before you start going South..--BigCow 21:58, 27 July 2006 (UTC)
replies: text: Well, it is very interesting. I do see their point that the Final Fantasy worlds cannot be anything other than a donut shape (or possibly an infinitly large repeating plane). However, that wasn't what I was asking! I was talking about the graphical projection:
No projection, I.E. Face on.
Isometric projection:
Dimetric projection:
(I couldn't find the TV as Dimetric, a form of Axonometric projection)
So you see, it's a way of projecting a 3D world onto a 2D screen. It's the style of the maps I'm talking about - it's used in The legend of Zelda and even the RPG maker. You know what I mean? Basically, the front of the house is perfectly vertical, sticking up out of the ground. At the same time the roof also seems to be vertical, but it isn't.
So, thanks for the article on the game world, but it's not what I was after :) --80.42.150.6 18:37, 28 July 2006 (UTC)
thread_title: Projection

message: I'm hoping to see this featured on the front page in October on the anniversary of its release. Sir Crazyswordsman 15:07, 4 August 2006 (UTC)
thread_title:  Aftermath 

message: Ok, maybe the creators did intend for it to be ultima, but I thought that considering atma is a real thing (in Hindu) and since they borrowed other things from hindu (such as Shiva, though rather loosely) it would make sense to discuss this as at least an interesting coincidence. Also, since the creators who seem to have little to do with the creation of the documents surrounding the games, it is also possible in looking at the katakana, those involved in the documentation of the games in Japan called it ultima because it seemed to make the most sense, but didn't know the hindu origins of the word atma, which perhaps by freak coincidence the localization team (or just Woolsey, God forbid) knew something about hindu mythology... I mean, the creators seem to be up on all sorts of religions and mythology, maybe that's what was intended in the first place... The atma weapon, afterall, is entirely magic based, so soul weapon would make perfect sense. Then again, maybe it is just a really interesting coincidence. Don't want to start a fight (I allready had my fanboy rant in the aeris/aerith debate and I just need to stop doing that), just something to think about. WhateverTS 04:41, 7 August 2006 (UTC)
thread_title:  Atma / Ultima 

message: On the article "Terminology of Final Fantasy VI", on the section "The Statues and the War of the Magi", it is said: "The Espers could not control themselves, and they fought a prolonged war with the humans, known as the 'War of the Magi'", while the article "Final Fantasy VI", section "Plot", subsection "Settings", says: "The goddesses then used the Espers as soldiers in their war against one another in a conflict known as the "War of the Magi".
Each article says something different of what the "War of the Magi" was. From my point of view, the "War of the Magi" was a two part war: There were Espers fighting under the goddesses' orders against the other goddesses, while there were Espers fighting against humans, but I'm not certain of that, so I came here for help, since I don't have resources to actually find out the truth about that.
0:52, 9/9/2006 (GMT -3)
:The game itself (at least the English version) wasn't terribly clear on the matter. Perhaps the War of the Magi is actually a different conflict from that which occurred between the goddesses. I'll have to look into this. Thanks for bringing it up. Ryu Kaze 13:53, 9 September 2006 (UTC)
thread_title:  Contradiction 

message: I was reading the Audio section (especially the opera part) and it said:
"The "Aria di Mezzo Carattere" is one of the latter tracks, played during a cutscene involving an opera performance. This track features an unintelligible "voice" that harmonizes with the melody, as technical limitations prevented the use of an actual vocal track."
Is it possible that the Gameboy Advance version will have an ACTUAL vocal track in the opera section or does it have the same "technical limitations" as the SNES did? 
- The preceding comment was made by Grevenko Sereth 16:30, 3 October 2006 (UTC)
replies: text: You make a good point, and we will have to wait until the GBA version is released to know. We can revise the section as needed when the time comes. ~ Hibana 15:38, 3 October 2006 (UTC)
replies: text: Well, to sum that all up, there is a vocal with tha "ah" throughout as well in the Game Boy Advance release of the game.Sjones23 22:47, 29 January 2007 (UTC)
thread_title:  Opera Section 

message: I recall hearing a piece of classical music that sounded very similar to Kefka's theme. Granted, I don't know what that piece was called, or if it came before or after Final Fantasy 6. It could even be a coincidence. 
Even so, I think it could use looking into. 
The first thing that comes to mind is just to drop Uematsu an e-mail asking about any inspiration for Kefka's theme, but I don't know Japanese well enough to form a coherent sentence. If there's anyone who does who's willing to do that, great.
The other option is asking someone who knows a lot of classical pieces and could recall any pieces similar to that.
I don't want to make any rumors up, but I really am curious about this. Kennard2 19:39, 28 October 2006 (UTC)
thread_title:  Trivia: Roots of Kefka's theme? 

message: The article states a release for Winter 2006. this is the only website I have found such information on, so a reference would be well appreciated.Tensa Zangetsu 02:10, 1 November 2006 (UTC)
thread_title:  Release Date 

message: There are some pictures of Leo and Gestahl on the player's party floating around. Read: it is NOT CONFIRMED that these are real. And I'm kinda leaning toward them not. Not only am I getting reports that there are exactly fourteen character spaces - not the sixteen necessary for there to be two new characters - but these pictures have only appeared on a couple of low-profile sites so far. They could be hacked, photoshopped, or a combination of both. Remember, all major characters get their own face sprites this time around, and that includes Gestahl, so the existence of his character portrait means little on its own. Also realize: Gestahl's "class" (Ghost) and his "ability" (Summon) both already exist in the game (though Summon required hacking in the SNES/PSX versions of the game.) People doctored pictures about Aeris's revival in Final Fantasy VII; don't assume that they can't have done the same in this game. --HeroicJay 22:12, 27 November 2006 (UTC)
replies: text: The rom was leaked.172.209.232.214 23:05, 27 November 2006 (UTC)
replies: text: I know the ROM was leaked. In what way does it matter? In fact, that it's been leaked is part of the reason I'm protesting this: I've been getting reports from people who have played the ROM, and nobody who has played far enough has substantiated that Leo and Gestahl are playable. And, as I said, the reports I have been hearing involve there only being fourteen - not sixteen - character spaces, which means there are likely no new playable characters. If we don't include it and it happens to be true, we can just add it once it's been fully confirmed. If we do include it and it happens to be false, then we're spreading a rumor. --HeroicJay 23:09, 27 November 2006 (UTC)

text: In fact, one of the two sites I saw reporting it (this one) is now a 404. --HeroicJay 23:18, 27 November 2006 (UTC)
replies: text: That's because there's a typo in the link. Try this. DanPMK 00:26, 1 January 2007 (UTC)
thread_title:  Leo and Gestahl 

message: Is it known if Square fixed the bugs present in the SNES and PSX version for the GBA port? Particularly if they fixed the nasty evade bug. Generalleoff 03:12, 1 December 2006 (UTC)
replies: text: According to people who have played the Japanese ROM leak on GameFAQs, both the Vanish/Doom bug and the Evade bug were fixed. --HeroicJay 05:16, 1 December 2006 (UTC)
thread_title:  GBA Port Bugs Fixed? 

message: I'm a fellow FF fan who's played this game since his childhood, but this one question has bothered me:
*FFII in America on SNES is FFIV in Japan or U.S. PS
*FFIII in America on SNES is FFVI in Japan or U.S. PS
*The actual FFV, FFIII, and FFII weren't released in the U.S., at least for SNES.
*FFI is for NES, originally.
Is this right?  Fephisto 06:33, 19 December 2006 (UTC)
replies: text: Roman numerals are confusing, so I'll use numbers.  FF4(SNES) was released as FF2 in the US, as 2(NES) and 3(NES) were not released in the US.  Neither was 5(SNES), so FF6(SNES) was released as FF3 in the US.  Now, years later, FF2,3,and 5 have been released as 2,3, and 5 in various versions on the playstation, DS, GBA, etc., but never on their original consoles.  (NES,SNES).  Got it?  Thus, here we use the Japanese (original) names, as it's the only way it makes sense.  --PresN 06:56, 19 December 2006 (UTC)

text: The ones released in America under different numbers are usually named with the number (FF2 which is FFIV) as opposed to the roman numerals (FFII which is not FFIV) to distinguish between them, at least as far as I've seen, but the rest was explained in PresN's reply. Nique1287 12:50, 19 December 2006 (UTC)
replies: text: Thanks, I've been confused about that for a while now.  Fephisto 05:26, 21 December 2006 (UTC)

text: I've seen people use "j" to refer to the Japanese numbering, but that was mostly before the Playstation releases re-aligned them in the US. (ie: ff4j) Oh, and to add further confusion: There were two versions of ff4 in japan for the SFC, Hardtype and Easytype, and we got Easytype (apparently made even easier!) Does FF4 have the most number of descrete versions out of any final fantasy? Webrunner 17:44, 8 January 2007 (UTC)
replies: text: Offhand, I would say no. The original Final Fantasy was released twice for the NES (once as a standalone, and was as a compilation cart with its immediate sequel), once for the MSX2, once for the WonderSwan Color, once for the PlayStation, once for the Game Boy Advance, and for at least three different mobile phone services: that's nine versions in Japan alone. Final Fantasy IV is probably the runner-up, with both the easy- and hard-type versions, the PlayStation remake, the WonderSwan Color remake, and the the Game Boy Advance remake. – Sean Daugherty (talk) 19:28, 8 January 2007 (UTC)
replies: text: Final Fantasy 2 (US) is distinct from either Japanese version of Final Fantasy 4 - it actually preceded the Japanese release of FF4 Easytype by several months.  FF4 came out, then it was ported to the US with some of the special commands removed and the difficulty slightly lowered and the status items condensed.  It's more correct to say that Easytype was a Japanese port of FF2 US, rather than the other way around (although it's not exactly a port, since Easytype is even easier than FF2 US).  That all said, I think you're right about FF1 having the most distinct versions.  Lemme think about it for a moment. UOSSReiska 15:39, 12 February 2007 (UTC)

text: Let's see here... FF1 has the original release, a second Famicom release on a compilation with FF2, the MSX2, the WonderSwan, the PS1, the GBA, and now there's a PSP version in development, that's seven Japanese versions not counting the versions for cell phones, and three of those were translated (and the PSP one probably will be).  FF2 matches that except for having one fewer translated version released (there was a playable beta version of FF2 in English, however).  FF3 has just two versions, the original release and the DS remake, the latter of which was released in English.  FF4 has its original release, the American "FF2" version, and the Easytype version on the SNES, then WonderSwan, PS1, GBA; five Japanese versions, three English versions.  FF5 and FF6 each have its original release, the PS1 port, and the GBA port, that I know of; that's three Japanese versions of each.  Two of the FF5 releases were translated (PS1 and GBA), and all three FF6 releases were translated (the SNES version as "FF3").  Each game after 6 has only one release at present. UOSSReiska 15:48, 12 February 2007 (UTC)
thread_title:  Question 

message: The section on availability for the Game Boy Advance says it won't be available in North America until 2007, but I just found a copy for sale on EB Games. I think that means something's wrong there. —The preceding unsigned comment was added by 65.172.233.90 (talk) 20:01, 27 December 2006 (UTC)
replies: text: No, you didn't :). Although the section is horridly outdated, almost no infos about the GBA port when it's been out for some time in Japan. I live in the US and I don't speak Japanese, so I can't get a copy, but someone should add something. DanPMK 11:52, 30 December 2006 (UTC)
thread_title: Update?

message: it discribes ff3 not ff6 as the 10th best game so i deleteed that section — Preceding unsigned comment added by 138.9.9.38 (talk) 
:Actually, it shows FF3 for the SNES, which was what FFVI was originally 'ported to America as. It's the same game. Nique1287 11:40, 22 January 2007 (UTC)
thread_title: Link 55 was wrong