Talk:Internet culture

message: This article has nothing to do with Internet culture. Why does Internet culture redirect here? 203.129.58.152 10:13, 29 January 2007 (UTC)
replies: text: I agree, but I'm actually too lazy to do anything about it. Its because if anyone opposed it, they didn't speak out. Be bold. PotentialDanger (talk) 23:39, 26 January 2009 (UTC)
replies: text: Hi. I will try to improve this article to include more information on...well..the culture of the internet? thus making the redirect non-idiotic.  —Preceding unsigned comment added by Sanatherandom (talk • contribs) 19:06, 24 April 2009 (UTC)
thread_title:  Internet Culture 

message: Hi,
I want to propose including reference to three American theorists N. Katherine Hayles, Donna Haraway and Sherry Turkle, whose research on the shifting balance from real to virtual as evidenced in Cyberculture is well documented. I believe this would ad depth to the description of the term and sit well alongside other key individuals and theories that are mentioned in the article already.	
* N. Katherine Hayles (1999),"How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics", Chicago University Press, Chicago, IL
Also, here is a link to her seminal essay "Virtual Bodies and Flickering Signifiers":
*Virtual Bodies and Flickering Signifiers
* Donna Haraway (1991),"Simians, Cyborgs and Women: The Reinvention of Nature", Routledge, New York, NY
* Donna Haraway (1997),"Modest_Witness@Second_Millennium.FemaleMan©Meets_OncoMouse™", Routledge, New York, NY
Here is a link to Haraway's "Cyborg Manifesto":
* retrieved February 4th 2009
* Sherry Turkle (1997),"Life on the Screen: Identity in the Age of the Internet", Simon & Schuster Inc, New York, NY
--Rbudegb (talk) 12:01, 4 February 2009 (UTC)
thread_title:  Suggestions 

message: I've started a section on the Internet Talk page bringing up the overall "collective force" phenomenon. Maybe you guys or anyone could comment on it and discuss the phenomenon? - M0rphzone (talk) 06:19, 10 April 2012 (UTC)
thread_title:  An overall phenomenon 

message: Do we REALLY need the example of cybersex in this article? Does it obscure the reader's understanding of these manifestations if explicit content isn't mentioned?
Now, take this as more of an appeal than a demand. It just seems like unnecessary offense. I'm sure we can think of something other than cybersex as a replacement.  — Preceding unsigned comment added by 70.112.213.63 (talk) 02:35, 1 October 2013 (UTC)
thread_title:  Unnecessary "manifestation" example 

message: This suggestion may veer strongly towards WP:OR, but I think that if someone can find articles or books that have already talked about this, it would not require Orginal Research. If such information exists, then I think that it would certainly be relevant to mention in this article.
I think that this is the correct story, link; I'd confirm for myself, but I can't access YouTube at the moment.
I recall an Australian News Story from some time around 2006 that covered video game "addiction", an Australian Teenager was playing World of Warcraft for an extended amount of time every day, to the point that it was seriously impacting his life. The story highlighted that whenever he would talk over VoIP, that he "lost" his accent. I don't recall the explanation that he gave, I think it had something to do with fitting in.
It might be valuable to cover this type of phenomena within the scope of this article. If anyone can cite similar cases of this happening across cultures, perhaps a Chinese player adopting a Korean accent, or vice versa? It would be interesting to know whether this is a growing trend among Net Culture across the world, and not just English speaking societies, and how common it is for citizens of one society to adopt another's; to see how deeply cultural exchange has cross pollinated onto other societies, while also highlighting the impact that Cyberculture has had on all societies in the process. I can certainly think of cases where governments have explicitly attempted to stop this kind of exposure to outside influence,https://en.wikipedia.org/wiki/Iranian_Cultural_Revolution https://en.wikipedia.org/wiki/Censorship_in_the_Soviet_Union https://en.wikipedia.org/wiki/Censorship_in_North_Korea it seems likely that without those restrictions actively being enforced that this kind of exposure would occur naturally, and that the high availability of information online would increase the level of that exposure.
Think of something in the vein of Japanophile, anime fans that sometimes adopt the persona, memes, and mannerisms of fictional or historical characters, while living in a completely different culture. They are able to adopt an identity completely foreign from their native one, but are still able to identify to both. Sawta (talk) 16:05, 23 February 2017 (UTC)
replies: text: I am not opposed, but you know, few people will read it. If you want such a section, WP:SOFIXIT, or your voice will be lost. --Piotr Konieczny aka Prokonsul Piotrus| reply here 13:01, 23 December 2017 (UTC)
thread_title:  New Section suggestion - Effect on dialects, accents, and foreign cultures 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: I just made a large, bold addition. 
I'm characteristically a one-and-done editor with no investment in my past contributions. Revert or revise at will. 
Part of my impetus here (see also my edit comment) is that this article clearly reads as the sociology of internet culture, and not as internet culture (which it pretends to be). 
Maybe we need an article devoted to the sociology of internet culture. But until then, this article really should address internet culture on its own terms, however much sociological perspective is larded on top (which is all to the good, I might add, despite my mildly sour tone). — MaxEnt 19:25, 18 January 2022 (UTC)
thread_title:  Bold addition 

message: At the bottom of the "Historical evolution" section, the following is written:
Since 2021, there has been an unprecedented surge of interest in the concept of the metaverse.[18][19][unreliable source?] In particular, Facebook Inc. renamed itself to Meta Platforms in October 2021, amid the crisis of the Facebook Papers.[20]
I disagree with this. The concept of the metaverse only became mainstream after Facebook's name change. The paragraph should at least reflect this. 
Moreover, I think the wording of "unprecedented surge of interest" is unfortunate. Most everyday people couldn't care less what grandiose plans Mark Zuckerberg has for the future, but the paragraph makes it sound like the opposite is true. The attention received has been mostly from investors hoping to earn some quick cash by getting in early, sometimes with a crypto/nft twist. In my opinion, metaverse is just a buzzword - and the google trends page cited shows this clearly. Just look at how quickly interest in the topic dwindled down, mere months after Meta's name change. 
Here's an article that could be used to make the paragraph more balanced: https://www.wired.co.uk/article/metaverse-big-tech-land-grab-hype  — Preceding unsigned comment added by Vemunwan (talk • contribs) 09:58, 4 April 2022 (UTC)
thread_title:  "unprecedented surge of interest in the metaverse" 

message: I personally believe that this article should have a segment that specifically focusses on the culture of internet trolling. Trolling and cyber-bulling is a huge part of internet culture and there is no better way to complete this article other than adding a Trolling section, explaining in detail what it is and why people do it. The internet provides a place for people to present their comments and opinions anonymously, and because their is no need for accountability people say whatever they want to people on the internet.
Also the influence of internet clout, is a great point that should be touched on in this article.  Amaniann (talk) 19:00, 6 October 2022 (UTC)
thread_title:  Trolling and Cyber-bulling & CLOUT 

message: I think the term nowadays most commonly refers to Meme culture. I propose to rename this article to Internet culture (psychology) and create a disambiguation page containing both Adler3 (talk) 15:54, 20 May 2023 (UTC)
thread_title:  Rename to Internet culture (sociology) or Internet culture (psychology)