Talk:Game balance

message: The "Principles" and "Factors" sections, aside from having been written mostly about character classes, seem to be mostly original research.  Percy Snoodle 08:43, 17 August 2006 (UTC)
replies: text: Yeah, I second that. We probably ought to give it an overhaul and, uh, come up with sources for most of this, really. —Yar Kramer 00:50, 18 August 2006 (UTC)
replies: text: Good point! Maybe I ought to make some sort of article on it and get it published ... ;) —Yar Kramer 02:39, 19 August 2006 (UTC)

text: Agreed - I've removed the sections as this concern hasn't been addressed in nearly a year. Percy Snoodle 08:49, 13 July 2007 (UTC)
thread_title:  OR 

message: Terran are the best race at the highest level. -Iopq 22:48, 4 November 2006 (UTC)
thread_title:  StarCraft 

message: Added a refrences tag, this looks like 100% original rsearch --Jestix (talk) 18:34, 16 July 2008 (UTC)
thread_title:  references 

message: Please consider the large number of articles that link to nerf, these may deserve a look.
I fixed Nerf (computer games).
I am leaving the others in to see if this bold redirect sticks before I invest a lot more effort.
Added a Nerf subsection so that redirects can point directly here.
Broke the sentences down for less-painful reading and cite-checking in edit mode.
Fact-flagged the "connotatively neutral" bit about gimp.sinneed (talk) 06:01, 13 January 2009 (UTC)
thread_title:  Nerf 

message: A key goal of game design.
Players must be able to compete, either as groups or as teams, either against one another, or against the world/computer.  The conflict must be sufficiently rewarding that players want to play.  sinneed (talk) 19:20, 13 January 2009 (UTC)
thread_title:  Game Balance is... 

message: I have gone through the article and broken the sentences down on individual lines so they are not such a mash in the edit window.  Wikipedia does not "care" if the whitespace between sentences is a space or a newline.
I added the unrefereced flag to each section, so we can hopefully see progress.
I did soften some of the most extreme PoV and the broadest statements to something that I might lightheartedly hope might be verifiable.sinneed (talk) 19:20, 13 January 2009 (UTC)
replies: text: Wait, you did that? I wouldn't refer to a regular paragraph as a "mash"...if you can read a book, you can probably edit an article without splitting it up into sentences. If you have trouble reading it, you might want to copy it into an external app. Also, multiple unreferenced flags are unnecessary and contribute to clutter; we already know it's unreferenced because it has no references.--ZXCVBNM 21:52, 13 January 2009 (UTC)

text: OK, whatever, I just changed it because I thought somebody typed it that way. You might also want to enable "wikiED" under the Gadgets tab in preferences. It helps eliminate clutter by changing the color of different text, for example references or links.--ZXCVBNM 21:59, 13 January 2009 (UTC)
replies: text: Thank you.  It is an excellent tool, and many people don't know about it.  Always good to share knowledge.sinneed (talk) 22:03, 13 January 2009 (UTC)
thread_title:  Edits I made 

message: Don't forget that in common usage, imba is used to imply that something or someone is very good. Example (from Company of Heroes), "Knights Cross Holders are totally imba infantry. I used them to capture a strategic point while it was being pounded by artillery". This is the figurative sense in which the term is used. Might be worthwhile mentioning it.  —Preceding unsigned comment added by 90.215.157.173 (talk) 20:54, 17 January 2009 (UTC)
thread_title:  imba also means "VERY GOOD" 

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thread_title:  External links modified 

message: I feel like the "Revamp" section could use a revamp. "Rework" is a much more common version of the term, for one, and the description is vague.
A rework usually involves completely disassembling an aspect of the game (item or weapon, playable character, enemy, map/level) and redoing it, usually keeping original major aspects of it but essentially starting over. It's often done because the aspect is so unmanageable -- in either balance, design, or unoptimized/outdated code -- that it would be easier and simpler to destroy it and try again.
Just my two cents. I don't know where one would find a good cite for this. Ethanicus (talk) 17:07, 27 July 2018 (UTC)
thread_title:  "Revamp" section 

message: There was some stuff deleted from Degree of difficulty before it was "merged" to here. I thought it was interesting, but maybe suffered from too many first-party sources. (Though the current content lacks even those...) I'll just re-post it here:
In video gaming, "difficulty" often does not refer to how difficult a game is in general, but rather to a setting of the game, often chosen by the player in the menu or at the beginning of the game. Sometimes, the difficulty is set for the entirety of the game, sometimes it can be changed during the game. In many video games, difficulty modes run on a general scale of:
* Very easy (sometimes known as "beginner", "novice", "basic", etc.)
* Easy
* Normal (sometimes known as "medium", "intermediate", etc.)
* Hard
* Very hard (sometimes known as "hardcore", "nightmare", "extreme", "impossible", etc.)
Many video games use varieties of these as game modes. For instance, the Call of Duty franchise ranks its games on a scale of "Recruit", "Regular", "Hardened", and "Veteran", to stay with the military setting of the games.Several Call of Duty video games, published by Activision between 2003-2016. Main website at https://www.callofduty.com/hub. Similar to this, the 2010 top-down zombie shooter Dead Nation's difficulty levels are called "Braindead", "Normal", "Grim", "Morbid" and "Undead".Dead Nation, video game. Published November 2010 by Sony Computer Entertainment. Main website at http://www.housemarque.com/games/dead-nation/. Some games reward or punish players for their choice of difficulty. For instance, 2007 indie platformer I Wanna Be the Guy was created to be extremely hard to finish, and to illustrate this it uses the difficulty scale "Medium", "Hard", "Very Hard", and "Impossible", with no "Easy" mode or equivalent. If the player chooses "Medium", they will have a pink ribbon in their hair throughout the entire game as a sort of punishment for this.I Wanna Be the Guy. Freeware video game from http://kayin.moe/iwbtg/. Retrieved December 19, 2016. In games from the Kingdom Hearts series, unlockable post-game levels and bosses are often unlocked differently per difficulty level, with the easier difficulties usually making it harder to unlock these and vice versa, and these games often contain certain content that can only be unlocked by beating the highest difficulty level, usually called "Proud Mode" or "Critical Mode".Several Kingdom Hearts video games, published by Square Enix between 2002-2015. Main website at http://www.kingdomhearts.com/.
SharkD  ☎  03:36, 1 August 2018 (UTC)
thread_title:  Degree of difficulty 

message: Adding a tag to review for tone; This page has a lot of familiar and interpretive tone (including but not limited to unneeded use of "basically" and "generally"), as well as some grammatical issues.  It also seems to have some original research issues, despite what appear to be attempts to fix in the past Piogre (talk) 05:44, 5 September 2021 (UTC)
thread_title:  Review for Tone 

message: Note GAWP could be mentioned here - Gaming With A Purpose - see my paper for some idea of this: https://www.researchgate.net/publication/378150137_Le_Grand_Jeu_and_the_potential_of_money_games_for_exploring_economic_possibilities 91.154.169.156 (talk) 17:24, 23 February 2024 (UTC)
thread_title:  GAWP