Talk:Parallax scrolling

message: I see only 3 layers. 0_Ô 84.182.83.207 (talk) 23:27, 5 April 2008 (UTC)
replies: text: I was about to say the same, then I took another look.  The dark grass is actually scrolling more slowly than the foreground.  I think, however, it is kind of subtle for an example.  I think one thing making it confusing is the dark grass has some light grass drawn on it, and the light grass has some dark grass drawn on it.  Also, 3 or even 2 layers would be enough to explain the concept OhSqueezy (talk) 09:03, 4 July 2011 (UTC)

text: I'm happy to make a new one, BTW -- didn't mean to just complain OhSqueezy (talk) 09:08, 4 July 2011 (UTC)
thread_title:  Current example 

message: Shouldnt this be moved to Parallax Scrolling ?
:Agree. - furrykef (Talk at me) 05:43, 22 Mar 2005 (UTC)
thread_title:  Move 

message: I just made major edits on Pseudo-3D. Parallax scrolling and Pseudo-3D are not synonymous. Parallax scrolling is "moving the camera vertically or horizontally, with different layers moving at different speed, therefore giving the feeling of depth".
Pseudo-3D is any illusion that gives you the depth perception you usually get by the true geometric rules of a threedimensional world has while only making this illusions with concepts and rules of a twodimensional world.
Therefore I would say, Parallax scrolling is a subfield of Pseudo-3D. Yet, parallax scrolling is of such great importance to cartoons, computer games etc. that I would prefer to have a separate article for it. --Abdull 12:51, 16 September 2005 (UTC)
replies: text: The layers are all moving at different speeds, although I appreciate that this isn’t very visible. Layer 3 is in fact moving three times as fast as layer 1. I did say it was fantastically ugly. :-) -Ahruman 16:07, 11 December 2006 (UTC)
thread_title:  Parallax scrolling and Pseudo-3D merging? 

message: Some people have said it's quite ugly and a bit hard to easily read, well, I've been making a game that uses parallax layers, and we have a built in recording function, I've recorded a short example of the layers moving, and I can supply each individual layer if needed, here's the animated example: http://i24.tinypic.com/4pvxih.gif
Please reply if you think a change is in order  —Preceding unsigned comment added by 203.97.120.37 (talk) 09:04, 28 October 2007 (UTC)
replies: text: As the creator of the current animation, I’d be very happy to see it replaced with something better (such as your example), especially if the separate layers can still be shown. -Ahruman (talk) 10:24, 4 September 2008 (UTC)
replies: text: So, are the separate layers from the example also available? --trevj (talk) 12:18, 13 April 2011 (UTC)
thread_title:  Animated Example 

message: I can't find a reference, but I can see for myself in MAME that Defender (1980) uses parallax scrolling - the stars move much more slowly than the landscape. Claims that Moon Patrol was first appear suspect - although its parallax scrolling was more advanced. 86.158.246.183 (talk) 19:46, 16 April 2010 (UTC)
replies: text: I don't see how Defender (1980) qualifies as parallax scrolling, as it does not have any scenery objects moving over the background. Simply having a background moving at a different rate than another background layer does not qualify. There should be an overlap, like in the classic animation technique. I like Forbidden Forest (1983) for Commodore 64 for an early example of multi-layer software parallax scrolling on a home system. You have multiple layers of graphics moving at different speeds, overlapping in a way that creates an illusion of 3D. 91.156.123.180 (talk)  —Preceding undated comment added 08:42, 22 March 2011 (UTC)
replies: text: Parallax scrolling is simply multi-planar scrolling where one layer moves at a different rate than the other.  There is nothing that defines layers needing elements visually "overlapping", though a layer or plane for technical purposes does overlap as they are virtually stacked on top of another layer.  Defender uses 3 layer parallax scrolling, as do a number of early arcade games.  One for the star background and one for the mountainscape, and one for the player.  Later games such as Moon Patrol or the mentioned Forbidden Forest, add more. --Marty Goldberg (talk) 17:13, 22 March 2011 (UTC)
thread_title:  Defender 

message: I think the fact that parallax scrolling was popularized in the game Moon Patrol in not important enough to be in the first sentence, so I moved it to the end of the summary paragraph.  — Preceding unsigned comment added by 76.76.224.55 (talk) 23:14, 5 December 2011 (UTC)
thread_title: Moon Patrol

message: This article is missing parallax scrolling as part of web design. Fountains of Bryn Mawr (talk) 14:24, 17 July 2012 (UTC)
replies: text: Removed ambiguous popularity phrase from web design section. Removed FANPOV and ADVERT tags. -- SEWilco (talk) 19:35, 1 June 2015 (UTC)
thread_title: Web design