Talk:Final Fantasy Mystic Quest

message: This was released as Final Fantasy USA in Japan.  Whether or not this indicates a low opinion of Americans by Square or Japanese culture is beyond my expertise.  I've seen it speculated before that it was a cheapshot at American gamers as not being intelligent enough that they need easy RPG titles, but I haven't seen any evidence or "slip of the tongue"-like quotes by Square executives documented to back this up. --I am not good at running 03:56, 12 Mar 2005 (UTC)
thread_title: Initial comments

message: Where does the following passage come from?:
A young boy is charged with a mystic quest to save Earth. He is the Knight chosen by an ancient prophecy and must travel the Earth in search of the four crystals. Once these crystals are restored, power and peace may reign from earth again. The vile four have stolen the crystals from the Focus Tower and are draining their power. They have divided the world behind four doors and locked all four doors of the Focus Tower while escaping with the keys. The knight foretold of the prophecy, Benjamin, must search the world and find the missing crystals before it is too late.
Can it be found with the Final Fantasy Mystic Quest video game?
Best wishes,
Albert
It can't be word for word from the game because that would be a copyright violation. --ZeWrestler 21:19, 6 Jun 2005 (UTC)
thread_title:  Final Fantasy Mystic Quest 

message: Someone had previously edited this article to state that it is similar to Seiken Densetsu. Actually, the game doesn't play much like it, and is strikingly similar to a different game in the Squeenix lineup titled "Final Fantasy Legend III" or, "Saga III". In fact, Mystic Quest in all appearances seems to be directly built off a slightly modified SagaIII game engine. While an entire segment in the article itself would be too long, I think it would serve the interests of the public to demonstrate here a number of the things identical (and the differences too)
Identical (or slightly updated)
* A large number of both in-battle and out-of-battle character sprites are taken directly from Saga III. Most of the enemy sprites (check out the Scorpion) and  most of the overworld "location" icons (check out the Cave, for an example of that).
* At the outset of a battle, the game provides fight, run and auto.
*The battle perspective is identical. During battle, the characters are shown as small sprites walking continuously towards an enemy that is much larger than it, and the character pops forward momentarily to attack, followed by an "attack animation" of a sword swing, axe fall, etc. A box on the bottom tells the action, followed by a small number representing damage falling down on the enemy. Enemy selection is shown as a square box, and you push upwards to select all. This is identical on both games.
* The movement in towns and dungeons is identical, moving exactly one "tile" with any direction push, and when you push B, your character makes a "jump" sound and jumps exactly two tiles.
* You can set any auxiliary character to autoattack from the outset.
Different
* Overworld movement is different, moving from node to node instead of freely.
* The ability to change classes (in fact, classes themselves) has been completely removed
* The storyline (of course)
* Menus, menu selection icons and item management have been significantly "dumbed down"
* The addition of the ability to swing the sword/axe/bomb outside of battle.
* No more random battles, replaced by the monster icons- in SaGa III, monster icons were used primarily for bosses.
– Doom127 05:32, May 1, 2006
:Feel free to add to the article on these accounts. Be bold! ~ Hibana 17:17, 1 May 2006 (UTC)
thread_title:  Saga III as opposed to Seiken Densetsu 

message: Quote: "Through a glitch, enormous damage can be dealt to him with the Cure spell, enough to kill him in three hits, which causes him to not have a chance to fight in his 4th form."
It is a known fact that in all final fantasy games, "undead/demon/etc." enemies are usually damaged by cure and life spells, as well as the cure, life, pheonix down, and elixir items.
While the amount of damage it causes is admittedly suspect, I would be inclined to believe that since the final boss is an undead/demon, having the cure spell damage him would be intentional.
Can anyone give more information to clarify this? Is it merely the excessive amount of damage that was unintentional? —The preceding unsigned comment was added by 68.14.133.238 (talk • contribs) .
:We would need some source for that, indeed. You can add a  after the "glitch" to make people search for a source. -- ReyBrujo 17:06, 17 June 2006 (UTC)
replies: text:  It's probably a glitch. Cast it on him twice in a role, and the second time he'll be healed for all the damage that was lost. I wasn't able to win the battle with the glitch alone. Tcaudilllg 23:05, 24 July 2007 (UTC)
thread_title:  Questioning Some information on the "Dark King" final Boss 

message: Please note, that redoing battles isn't exactly a fresh start.  If spells were used in the battle and the hero's team was defeated, and they decided to redo the  battle after the defeat, the used magic is not restored for the restart of the battle.  Whether this is a glitch or not I'm not sure but if you don't believe me try it yourself if you can.  --Localhost 06:33, 3 July 2006 (UTC)
thread_title:  Redoing Battles 

message: I promoted. Well done. — Deckiller 07:01, 4 August 2006 (UTC)
thread_title: GA

message: Is this important enough for a mention? At this point I strongly suspect that the only reason it's even considered a rumor is because it was propogated through Wikipedia, its mirrors, and forums (where people ask about the rumor after apparently reading about it here), since these are the only kinds of sites I have seen concerning this. Additionally, unless it was put into print or something (like the Sonic/Tails SSBM hoax) it doesn't seem very notable. YoBub 19:30, 24 September 2006 (UTC)
replies: text: I agree. Go ahead and delete it. --Tristam 03:58, 25 September 2006 (UTC)
thread_title:  Zelda rumor 

message: Would make a stronger whole article, and lose no information. Judgesurreal777 03:52, 20 May 2007 (UTC)
thread_title: Merge in soundtrack

message: :Image:Final fantasy mystic quest.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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thread_title: Fair use rationale for Image:Final fantasy mystic quest.jpg

message: I haven't been able to find any sources to back this up, but I'm pretty sure the EU title of Mystic Quest Legend was dropped in later runs of the game, at least in the UK. When I bought The Legend of Zelda: A Link to the Past upon its UK release in November 1992, I bought it bundled with Final Fantasy Mystic Quest; it was packaged with that name. Does anyone know where I might find a source for verification?
:I retract this assertion as false; I've recently found my original copy of the game and it was in fact labelled Mystic Quest Legend. James Schlackman (talk) 18:20, 15 August 2010 (UTC)
thread_title:  EU name 

message: This article claims repeatedly that there were no random battles in Mystic Quest.  I, however, have distinct recollections of trodding around the forest, for hours on end, close to the beginning of the game, hoping for the random red hat, or the like, so that I could level my characters.  There were definitely bad guy sprites in distinct locations, but they didn't do away with random battles entirely.  76.6.173.2 20:37, 17 October 2007 (UTC)
replies: text: Nope, there were no random battles -- every single one was either visible, or were part of the 'battlefields'. Maybe you kept entering and exiting an area, but that doesn't mean they weren't all still in the set place (and for the record, the moving enemies of Chrono Trigger and Saga Frontier, etc, aren't random either, Random is like FF -- invisible.) ♫ Melodia Chaconne ♫ 21:45, 17 October 2007 (UTC)
replies: text: There were areas in the game (I think the Ice pyramid and the volcano) where you couldn't SEE the bad guy sprites until you found a certain item, so it may have seemed like random battles, but they were in fixed locations.  Schoop (talk) 14:06, 21 May 2008 (UTC)
thread_title:  No Random Battles? 

message: A bot  has added class=GA to the WikiProject banners on this page, as it's listed as a good article.  If you see a mistake, please revert, and leave a note on the bot's talk page. Thanks, BOT Giggabot (talk) 05:38, 10 December 2007 (UTC)
thread_title: Automatic addition of "class=GA"

message: I'm pretty sure the Max Level of this game was around 64 or something.  If it is or not, maybe someone should add it, to keep some people from spending over 10 hours (like I 5 years ago) playing it just to make sure what the max level is/was.  —Preceding unsigned comment added by 65.1.34.11 (talk) 07:45, 4 January 2008 (UTC)
thread_title:  Max Level 

message: This page does not discuss the freezing bugs that some copies of the games encountered. This was mainly due to later revisions of the SNES sound processing unit which Final Fantasy Mystic Quest Carts were incompatible with. The freezing only occured when a certain sound piece was played. 69.62.172.116 (talk) 07:20, 13 February 2008 (UTC)
thread_title:  Bugs within the game. 

message: (See top of page.)
FightingStreet (talk) 22:35, 5 March 2008 (UTC)
thread_title:  [[WP:GAR|Good article reassessment]] 

message: Couldn't you name the character any name you wanted?
Wikieditor2258 (talk) 18:11, 9 December 2010 (UTC)
replies: text: Yes, but this is true for many games. ♫ Melodia Chaconne ♫ (talk) 19:10, 9 December 2010 (UTC)
thread_title: Benjamin

message: Wasn't actually included with the game, you had to mail away for it using an offer that came with the game.  — Preceding unsigned comment added by 76.226.137.104 (talk) 20:35, 18 September 2012 (UTC)
thread_title:  Guide