Talk:Participatory culture

message: I added in how YouTube has transformed the lives of many up and coming pop stars and comedians. The original article did not mention YouTube or any came to fame celebrities. I decided to group together musicians, comedians, and popular YouTubers to display how participatory culture works. I added in how YouTube user friendly ness and feedback tools help establish a well rounded YouTube community. The like and dislike button as well as the comment section can be utilized to highlight the weakness in a video. Although some may see this as a potential for internet trolls to hate on certain groups but YouTube has a strict policy when it comes to online harassment. Every video has a flag button that can be used for vulgar comments or inappropriate videos. These measures are to ensure that YouTube is a safe controlled atmosphere for any up and coming content creator or any viewer.
Logan Spencer  — Preceding unsigned comment added by Logan Spencer559 (talk • contribs) 15:14, 20 February 2020 (UTC)
thread_title:  YouTube 

message: Reference [2] links to a dead page. I found this link instead: http://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF
Haven't found a way to edit the references though, hopefully someone will be able to help.
Decon (talk) 14:37, 7 December 2012 (UTC)
thread_title: References

message: This page was recently redirected to the "remix culture" page by another wikipedian.  I must admit when I saw the other article I realized that the topics are very similar and I can see the benefits of possibly combining or at the very least linking these two articles.  I do believe that “participatory culture” should not be simply redirected to “remix culture” because although they are similar they do have significant differences. “Participatory Culture” is a term that is slightly broader than the term “remix culture” as it includes content that is entirely created by the user in addition to the “remix culture,” which seems to focus primarily on copyright laws and the rights of producers and consumers rather than its implications for future forms of communication and idea creation. Perhaps at some point these articles could be merged or simply linked together, but first I would like to create some discussion before action is taken.Quickwikinick 23:30, 10 May 2007 (UTC)
replies: text: I'd add to this that Participatory Culture is now an emerging subfield of Cultural Studies in academia with a somewhat different focus than Remix Culture. The latter is seen as starting with the digital and having a basis in technology, the former adds pre-digital practices like fanzines, 18th century pamphleteering, etc.  —Preceding unsigned comment added by Grhabyt (talk • contribs) 18:52, 31 October 2007 (UTC)
thread_title: Untitled

message: I am a new user to Wikipedia.  These are a couple of suggestions I think could be made to this article.  
Under the heading “Participation Gap,” the third paragraph is very long and does not cite any references.  Without the citations, the paragraph reads like an opinion.  An example of this is the last statement, “These poor grades can lead to frustration with academia and furthermore may lead to delinquent behavior, low income jobs, decreased chanced of pursuing higher educations, and poor job skills.”  I don’t necessarily disagree but, there should be a citation with a statement that is presented as fact. 
 
This paragraph could also be separated into 4 different subheadings.  At the beginning of the paragraph, the author references four key challenges to the participation gap.  These four challenges per the author are education, learning, accessibility, and privacy.  These challenges could be separated into subheadings and the information could be added and then cited appropriately.  
Sayw (talk) 00:46, 11 August 2014 (UTC)
thread_title: Copyediting suggestions

message: I am a new user. 
The references in this article need to be updated. Reference links 6, 20, and 22 are broken. Link 21 is operational, but it does not lead to the cited article. In addition, information contained under the Meta-design section should be cited. At present, content located under the headings of Meta-design, Relationship 2.0, Potential in Education, and Transparency Problem cannot be substantiated. In keeping with Wikipedia guidelines, these problems must be corrected so that material can be verified. I would also suggest that typos be removed from this article. Between the Participation Gap subheading and the Meta-design heading, there are multiple typographical errors. FLredwolf (talk) 16:46, 11 August 2014 (UTC)
thread_title:  Verification Concerns and Typos 

message: This article does not include gendered experiences in participatory culture, and doesn't focus on how marginalized groups, people who don't identify with patriarchal ideals, lack representation and inclusion in participatory culture. We want to add a section addressing these issues. With our point of view we will offer multiple scholarly articles which will give supporting evidence, and shed light on this controversial issue. 205.175.118.234 (talk) 23:41, 7 December 2015 (UTC)
thread_title:  New Content Suggestion  

message: The Participatory Cultures Handbook [1]
Textual Poachers [2]
Digital Diplomacy [3]
Media Prosumers [4]
Fans, Bloggers, and Gammers [5]
I intend to add more citations to back up the facts that may be a little less supported and also add new information that will add to the content of the article.
Jump up ^ Delwiche, Aaron; Henderson, Jennifer Jacobs (2012-09-10). The Participatory Cultures Handbook. Routledge. .
Jump up ^ Jenkins, Henry (2012-12-07). Textual Poachers: Television Fans and Participatory Culture (PDF). Routledge. .
Jump up ^ "Digital diplomacy as transmedia engagement: Aligning theories of participat...: EBSCOhost". web.b.ebscohost.com. Retrieved 2016-11-09.
Jump up ^ "Media Prosumers. Participatory Culture of Audiences and Media Responsabilit...: EBSCOhost". web.b.ebscohost.com. Retrieved 2016-11-09.
Jump up ^ Jenkins, Henry (2006-09-01). Fans, Bloggers, and Gamers: Exploring Participatory Culture. NYU Press. .  — Preceding unsigned comment added by Kwkenney97 (talk • contribs) 21:35, 9 November 2016 (UTC)
thread_title:   New User, New Content  

message: Hey there, I think theres a good bit of work to do to this page before its really looking good factually and even visually. 
1. Citations 6, 10, and 25 are all broken 
2. Citation numbers 5, and 20 seem to come from unreliable sources, and the second half of citation 27 is broken
3.The Forms of Participatory Culture section, as well the Concern for Education section are far too short to have their own headings. More information needs to be added in order to make these sections look credible and noteworthy. 
Kwkenney97 (talk) 15:36, 17 November 2016 (UTC)
thread_title:  Room For Improvement  

message: I am a new Wikipedia contributor and after looking through the edits from the past 6 years by other editors, the article is now up to date.  Each fact is stated with an appropriate and viable source because they come from certified, trustworthy, and official sources.  All sources are neutral and came from official scholarly articles and official news sources Everything in the article is relevant to the topic and nothing was misleading or strayed from the topic. The article is very neutral, and its priority is informing about what is and the history of participatory culture. Nothing is out of date and nothing is missing that needs to be added. Everything is accurate and well detailed on what participatory culture is and the history behind it. The article isn't perfect, but no article is perfect on Wikipedia. There are a few things that could be added such as more into what social media has done for participatory culture and what apps/websites have been used to help escalate participatory culture.ZachMousseau (talk) 21:12, 15 November 2018 (UTC)
thread_title:  Fixed Article After 6 Years 

message: YouTube encourages people to create and upload their content to share it around the world, creating an environment for content creators new or old.  Discord allows people, primarily gamers, to connect with each other around the world and acts as a live chatroom.  Twitch is a streaming site where content creators can go live for viewers all around the world.  A lot of times, these participatory sites have community events such as charity events or memorial streams for someone important to the people in the Twitch community. ZachMousseau (talk) 21:24, 23 November 2018 (UTC)
thread_title:  Participatory Media 

message: Zach, the overall themes in your contribution are solid, but i'd recommend elaborating and showing examples of how platforms like YouTube and Twitch have given people a platform to share and have a voice  — Preceding unsigned comment added by ChristopherQuinn804 (talk • contribs) 02:47, 28 November 2018 (UTC)
thread_title:  ZachMousseau Peer Review 

message: Here are some suggestions for improvement on this page
•	Each fact is not referenced with a reliable reference. The actual references are all fine but there are some facts I say need citations and they are things that a source could be provided if someone looked hard enough, I think. A link for one of the citation needed is this one; https://journals.sagepub.com/doi/abs/10.1177/1469540509354673. The links work where there are links and the sources that don’t have links are legit sources and there a few cases of close paraphrasing.
•	Most of the sources are scholarly articles or papers and the ones I’ve read or skimmed have bias, but it’s addressed and both angles are discussed as seen in good papers and have plenty of evidence. 
•	Everything in this article about Participatory Culture is relevant and I was able to read it in one go.
•	I thought the viewpoints of it being good for society and the challenges of it were both defended well and given equal energy, but both could have used more information and more examples and evidence. I didn’t think the article went deep enough and many of the sections it covered.
•	I didn’t think things were out of date but as I said already a couple citations were missing and some information could be added to most of the sections. 
J lucciano (talk) 14:42, 26 February 2019 (UTC)
thread_title:  How To Improve 

message: Social media has become a huge factor in politics and civics in not just elections but gaining funds, spreading information, getting legislation and petition support, and other political activities. (Kahne) Social media makes it easier for the public to impact politics. This was shown in a study that showed the connection between Facebook messages among friends and how these messages influenced political expression, voting and information seeking in the 2010 United States presidential election. (Bond) Social media mobilize people easily and effectively and does the same for the circulation of information. This can-do good things in politics like get support for legislation to get passed but it can also be harmful, and this was shown in the 2016 United States presidential election. In the 2016 election 115 pro Trump fake news stories were shared on Facebook 30 million times compared to 41 pro Clinton fake news stories shared 7.6 million times. This was very bad considering 62 percent of United States resident adults get news from social media and most people who see fake news takes the information as true, so many people were basing their votes on false information. (Allcott) Social media has gotten more people involved in politics, and this is good but how people monitor and decipher information and how they are mobilized politically must be improved. (Loader)
Works Cited
Allcott, Hunt, and Matthew Gentzkow. Social Media and Fake News in the 2016 Election, vol. 31, no. 2, 2017, p. 212. Journal of Economic Perspectives.
Bond, Robert M, et al. A 61-Million-Person Experiment in Social Influence and Political Mobilization, 13 Sept. 2012, pp. 295–295.
Kahne, Joseph, et al. “Youth, New Media, and the Rise of Participatory Politics.” Youth, New Media, and the Rise of Participatory Politics, 19 Mar. 2014, pp. 6–7.
Loader, Brian D, and Dan Mercea. Social Media and Democracy: Innovations in Participatory Politics. Routledge, 2014.
J lucciano (talk) 15:55, 7 March 2019 (UTC)
thread_title:  Social Media and Politics contribution in progress 

message: This submission is to help discuss and suggest improvements regarding the citations and neutrality throughout the article page by following Wikipedia's guidelines.
Citations/References: At the top of the article it states it needs additional information and citations in order to verify it. It asks for you to add citations from reliable sources in order to improve the article.
* Overall it has 47 references listed with majority of them being easily accessible, however many of them do have popup ads.
* The first reference listed comes from an independent publishing company called SAGE which provides educational resources supporting educators, instructors, and researchers
* Reference number 6 brings you to an error on the website indicating that it either has been taken down by the user or is no longer accurate, its link: https://trove.nla.gov.au/work/35118085 I might suggest using this link instead: http://henryjenkins.org/blog/2007/03/transmedia_storytelling_101.html this comes from the scholar Henry Jenkins who has studied and developed new theories on the matter of participatory culture.
* The oldest link being from 1996, a book from the Harvard University Press titled the Culture of Education, making this the most outdated source of information, link: https://www.google.com/books/edition/The_Culture_of_Education/7a978qleVkcC?hl=en&gbpv=1&dq=Bruner,+J.+(1996)+The+Culture+of+Education,+Harvard+University+Press,+Cambridge,+MA&pg=PA1&printsec=frontcover#q=Bruner,%20J.%20(1996)%20The%20Culture%20of%20Education,%20Harvard%20University%20Press,%20Cambridge,%20MA
* The newest link from 2020, a text from the Lancaster University titled Citizen robots: biopolitics, the computer, and the Vietnam period, making this the most up to date information,  link: http://www.research.lancs.ac.uk/portal/en/publications/citizen-robots(5082f295-6842-4352-b82d-9423820a1506).html 
* A variety of the sources come from books and articles from the media scholar and professor of communications Henry Jenkins. Although his writings are based off his knowledge and research, his information was posted to Wikipedia by other users and with his education background and publishing allows it to be credible.
Neutrality:
The dialogue and tone chosen throughout the article can come off as rather bias and can be based off one one individuals findings
* In the Producers, consumers, and produsage section, the individual writes “In Vincent Miller's Understanding Digital Culture, he makes the argument that the lines between producer and consumers have become blurry.” Using the term “argument” can create a bias or be skeptical if not used in the proper form or if another users takes this as opinion based.
* An article I found while researching may help with understanding the concepts of participatory culture better and expand its information and verifications: https://webpages.scu.edu/ftp/rldavidson/participatory.html 
* Overall I didn't catch much plagiarism but throughout the Wikipedia page there is some paraphrasing with quotes being used. This may indicate that the providers did not have as much access to the information and were unable to find other sources that could help them with their findings.
--Rcahill25 (talk) 21:36, 9 October 2021 (UTC)
thread_title:  This submission is to help discuss and suggest improvements regarding the citations and neutrality throughout the article page by following Wikipedia's guidelines. 

message: The concept of Participatory Culture was first brought to terms in 1990 through data and research done by Henry Jenkins to help create a new creative language and concept of social relationships between new genres of fan fiction and its cultural expressions.[1] The complexity and controversy surrounding Participatory Culture has been dealt through a new ostracism of our time known as cancel culture. Political aspects and attributes through sources of audiences can cause controversies by contributing to argumentative debates and issues.[2] The distributions of Participatory Culture throughout the media industry allows for more societal viewpoints and creative concepts that develop a broader appreciation from varying audiences and contributors to the media ecosystem, while the field requires further additional research. Social networks structures and distribution platforms such as YouTube, may endeavor more direct effects resulting in greater monetization that could create language barriers on certain posted content.[3] An update from his 2006 publication “Confronting the Challenges of A Participatory Culture”, Jenkins produces in his second statement in 2021 concluding the relationships and connections the world had adapted to through his new way of viewing the world with media and if his predictions at the time are as proceed in today's world.[4] 
References: 
#The Civic Imagination Project (2017) Civic Imagination Project CivicImaginationProject.org. Retrieved 17 October 2021.
#Bethan (7 May 2021) Participatory Culture Conflict and Complicity in Fandom FanStudies.org. Retrieved 17 October 2021.
#Machinima, B. Mueller (2014) Participatory Culture on YouTube Semantic Scholar. Retrieved 17 October 2021. 
#Jenkins, Henry (3 February 2021) Confronting the challenges of a participatory culture fifteen plus years later part two   HenryJenkins.org. Retrieved 17 October 2021.
--Rcahill25 (talk) 01:53, 18 October 2021 (UTC)
thread_title:  Updated Suggestions for Participatory Culture - Article Draft