Talk:RF Online

message: You don't use exclesiors when decomposing loots. You use Excelsicors.
--Morrigan.erinyes
====Rising Force, RFO, Romance & Fantasy====
I fixed it to say Rising Force aka Romance & Fantasy, because the Codemasters (Non-Philippines English publisher) site clearly says that "“RF” stands for “Rising Force” so the full title of the game would be “Rising Force Online”. However the game is being commonly known as “RFOnline” or “RFO” for short. There is also a descriptive term for the game as “Fantasy and Romance” which is sometimes confused with the name."--Capibara 02:14, 16 December 2005 (UTC)
replies: text: @Capibara: I know that. In fact, RF was originally titled as "Romance & Fantasy Online". Somewhere along the way it got changed to "Rising Force", or RF for short. At everyone else, thanks. I'm going to add equipment effects later. --Izaak 10:07 PM, 10 April 2006 (GMT)
====RFOnline Wiki====
Added the RF Online Wiki link at the bottom - hopefully some more contributors will come improve that resource. ℑilver§ℑide 09:28, 7 February 2006 (UTC)
thread_title: Untitled

message: Added the RF Online Wiki link at the bottom - hopefully some more contributors will come improve that resource. ℑilver§ℑide 09:28, 7 February 2006 (UTC)
thread_title: RFOnline Wiki

message: I was wondering - would it be appropriate to discuss, in detail, the current state of US RF Online's balance mechanics and Chip Wars controversy? I've been told that there are some servers that are currently suffering from overly unbalanced gameplay between the three races. --Sqrfrk 00:06, 8 April 2006 (UTC)
thread_title: RFOnline Balance, Chip Wars

message: I've been working on cleaning up this article. There are various errors, and I don't have time to fix them all, I'm doing it bit by bit. Please help! Thank you! :) I also cleaned up the discussion page, headings are your friends people! Altair 15:37, 30 August 2006 (UTC)
thread_title: Cleanup

message: I'm going to update the site. Pls. feel free to clean up if there are any mistakes.
-Izaak, Lord of the Lotus Clan.
I'am going to start preforming major updates to the article to reflect episode 2 which is now live in Codemasters version of RF Online.
-Anthony  —Preceding comment was added at 00:37, 19 October 2007 (UTC)
thread_title: update

message: might be worth adding if this game is free, has some sort of premium account system or requires a payed membership, i myself only looked up RF online on wikipedia because i didn't want to download the client and find i had to pay to use it. —The preceding unsigned comment was added by 88.106.72.222 (talk) 00:58, 1 February 2007 (UTC)
replies: text: Currently on most servers, RF online is free, with the exception of the Philippines, which also has a premium account service in addition of the F2P or Item Mall service. This Premium Account features x2 mods on XP, PT, and Drops. JediSentinel 13:51, 21 September 2007 (UTC)
thread_title:  free&premium accounts or simply pay to play? 

message: RFO in different countries is not "synchronized".
Tremendous dramas are/were upon ru and codemasters' RFOs.
Below info is provided as "AFAIK". =)
Russian:
buggy open beta Episode 1, Giga 4 went into buggy "something" on April 19, 2007. It wasn't officially called release, but it's "Episode 2, part 1, update 2". Cash shop (sells special consumables, gems, jewels and other stuff for new currency, that's bought for real money) was added along with numerous other unexpected changes, which caused (imho) a definite recess in game popularity. People do argue on this and some are content with the update, but uproar can't be denied, and population did dwindle.
There are ordinary accounts. Hardly playable, actually. Item drop from mobs is rather low and doesn't cover the expenses in the end game.
Situation improves if one purchases a premium account option at ~$10 equivalent per month. It's possible to farm mobs for loot and stay frosty. In addition, premium account increases rates of Exp and PT acquisition from fighting.
Some new updates were expected in the late summer to autumn 2007, if i recall it right. I can't find a confirmation though now.
Conspiracy theories about drop rates being overly decreased for free accounts are, of course, there.
Korean:
According to CM forum officials, there's Ep. 2, p. 1, update 4 on korean servers. same sources indicate that update to have been branded 'designed-to-make-people-leave-the-game' or something by the majority of korean playerbase voted.
According to russian official publisher team members, the balancing is quite similar (now it certainly becomes "was", since ruRFO gets adjusted, too). They also say, that krRFO is F2P (free-to-play) with cash shop and premium accounts equivalent is said to work as follows. While one is playing RFO from certain internet cafes, he receives bonuses similar to premium accounts' of ruRFO. A portion of a bill for cafe services goes to developers' pockets.
Codemasters (Europe/US):
Atm, CM is still Ep.1, Giga 4 with some self programmed additions and balance modifications. Not sure how things are with subscription fees.
Forums of CM indicate, that extremely long delay (while being fed the promises of Ep.2 update) has caused great share of population to get bored or frustrated and leave the game.
Once upon a time ( ^^ ), there was a patch from korea containing Ep.2, but it wouldn't even work for Codemasters test team and so it was sent back.
Continiuous negotiations have reached an agreement recently. It seems, that CM will have to back off with their inacceptance of cash shop introduction. Current plans/promises for CM are Ep.2, p.1, update 5, an update currently developed by koreans for koreans.
No idea about other RFOs.
85.141.246.194 22:11, 28 May 2007 (UTC)
thread_title:  Suggestion: Add current status of different language RFOs 

message: Was made under the 1 and a half years experience in-game, plus observation of the populace and their sentiments in the forums (Official Boards). And I agree to the person's opinion above: For Koreans and by Koreans, which I also stated in one of the bullets or points that CCR (which is evidently composed of Koreans) wasn't able to foresee or EVEN analyze that the trends, population distribution, etc. of the Philippine servers isn't like those of Korea's servers. Hence, the new problems that added to the old ones in Episode 2.  —Preceding unsigned comment added by ForYourEyesOnly (talk • contribs) 04:54, 1 October 2007 (UTC)
thread_title: RF in the Philippines

message: What's the gameplay like?  Why do none of these mmorpg articles cover that?  Do you just click on things and they die? Do they have instanced dungeons?  What?  Ohemgee 06:22, 18 October 2007 (UTC)
replies: text: very few quests (1 every x level it seems like, compared to X per level in wow), very much grinding, no possibility to give points to skills or attributes , i have not seen much of a story after a few hours of playing the game. Elvis 16:14, 21 October 2007 (UTC)
replies: text: its not 1 every x level... its every level you will get a quest... and some quests lead to other quests, like the bulky lunker and small lazhuadian quests... and there are really no attributes, which is good, since there are no specific builds... rather there is the PT system wherein you train combat skills like melee, range, race specialty (launcher for accretia, unit/MAU for bellato, and summon for cora), force powers, shield (not available for accretia), and defense... the first 4 gives you added attack and accuracy while using these weapons and also stamina points or SP to let you run for distances, shield give you added block rate, and defense gives you added hp... skill PTs are also available, raising these gives you FP (counterpart of SP in other games), while levelling the skills themselves gives them better damage and better animation... lastly there is the craft PTs which are only available for specialists... training them lets you craft more advanced equipment as well as increase their success rate... and for the story, there is a massive PvP event every 8 hrs called the chip wars... joining this gives you extra cash...JediSentinel 05:17, 4 November 2007 (UTC)
replies: text: hmm, pvp was not the same as story the last time i checked. and when noone in the game knows where toget new quest besides the automaticly given, then there is something wrong i think.  —Preceding unsigned comment added by 217.227.38.135 (talk) 22:24, 4 December 2007 (UTC)
thread_title:  gameplay? 

message: why don't we include the list of type a/purple armaments so that readers will be able to distinguish as there are many types of purple items...JediSentinel 05:03, 4 November 2007 (UTC)
replies: text: Keep in mind that this is not a game guide.--Svetovid 15:08, 4 November 2007 (UTC)
thread_title:  Type a 

message: This page is extremely outdated and is of low quality in my opinion.
I am a player of this game and will be heavily reorganising and editing this wiki.
Harisen 12:03, 5 November 2007 (UTC)
replies: text: But please stop inserting original research and personal essays, don't turn the page into a game guide. Do a draft before inserting a lot of new info.--Svetovid 14:55, 5 November 2007 (UTC)

text: Rewrite the current content before adding new?--Svetovid 19:20, 5 November 2007 (UTC)
thread_title:  Page is heavily outdated! 

message: I've taken the time to input some images into the article to give it a better feel. I especially like the image in the 'Gameplay' Section. It goes wonderfully with the description given in the mentioned section.
Ziros (talk) 03:47, 5 March 2008 (UTC)
thread_title:  Image Roundup

message: I've done what I can for the moment but this still a fair bit of work and I'd prefer it if someone could help clean it up.
This needs to be cut into Armour, Weapons and accessories; there's no point it being so long. Shields could probably be cut down further.
Technically cloaks and jetpacks are the same thing and could maybe fall under armour.
I'll provide a screenshot for 'the cloak' when I have a spare moment as I really think it should get a section to itself-- it's not really equipment if you can't equip it. :/ Harisen (talk) 20:25, 26 May 2008 (UTC)
thread_title:  Equipment 

message: Are there any sources for the current storyline, as if I recall accretians were certainly not criminals and were scientists that created teh bellato and cora.
ah, I found it, here you go. I'll attempt the storyline section in a bit, as always please feel free to clear it up. Codemasters Rf online site
Harisen (talk) 20:39, 26 May 2008 (UTC)
thread_title:  Storyline? o0 

message: Recently started up a new RF-Online resource to basically take over from rf-online-wiki since its been left to rot.
Im going to add the link to the external links section (Rising Force Wiki). If anyone has any objections then please let me know.
--Dargrotek (talk) 12:53, 7 June 2008 (UTC)
thread_title:  New Rising Force Online Reference Website 

message: This article reads too much like a game guide instead of a simple encyclopedia article. It also has been creeping way too far over the line on overuse of non-free images. I'm not familiar enough with the subject to attempt the cleanup on my own, but any help in this direction would be welcome... (ESkog)(Talk) 03:32, 4 July 2008 (UTC)
replies: text: I second this, I took a look at this article and I almost mistook it for a game FAQ of some sort. Not what I expected from an encyclopedia. King Arthur6687 (talk) 08:29, 28 July 2008 (UTC)
replies: text:  Seconded, someone has added a lot of images from the codemasters site to the board to illustrate each class and it really isn't needed. set it back to how it was until it can be properly set out in a more compact format. Harisen (talk) 20:36, 12 August 2008 (UTC)
replies: text:  Hey we really need to undo most of this stuff-- it's just copypasta, not even the game is structured this badly. Harisen (talk) 19:23, 13 August 2008 (UTC)
thread_title:  Needs severe cleanup 

message: I believe a section should be added, as due to the North american and European localisation's severe mismanagement has driven too many players away from the game.
As of now, they are UNABLE to provide essential services such as adequate GM support and  Ingame events.
another example is the price of cash shop items; compared with other companies such as levelUP! games and even other codemasters games with a cash shop, RFo has an incredibly high cost-per-credit of cashshop items.
Harisen (talk) 20:34, 12 August 2008 (UTC)
thread_title:  Codemasters mismanagement 

message: I've made a more detailed entry on the discography for RF Online, seeing as only two countries seem to have specialised songs for the game. This is also to help give credtis to the original vocalist of the theme song, in contrast to the more popularly known japanese singer for the japanese soundtrack --Thyalla (talk) 13:34, 14 October 2008 (UTC)
thread_title:  Discography 

message: Man they should just go on with PlayNC and get their crap lunched from those server they have done a wonderful job providing services for Guild wars, City of heroes(villains), Tabula Rasa and a few more MMO games.--24.92.180.7 (talk) 06:53, 12 November 2008 (UTC)
replies: text: Well they have, playrf and I think it's going much smoother, lol --04:30, 8 January 2009 (UTC)
thread_title:  Open back up RFO 

message: The background sections on the three races seemed like it could use some improvement or at least further translation. Feel free to comment; I hope I did justice to their background.
Dust01 (talk) 19:30, 6 August 2010 (UTC)
thread_title:  Updated Background