Talk:Star Trek (1971 video game)

message: Merge, SST is indeed an offshoot of this game, and should definitely be merged in. Maury Markowitz (talk) 15:34, 28 May 2009 (UTC)
replies: text: It would slip in quite nicely in the variants section, once the "screen shot" is removed, there isn't much in the way of text left. Alastairward (talk) 18:10, 28 May 2009 (UTC)
thread_title:  Merge proposal 

message: Simply for nostalgic purposes I'm really enjoying converting the HP 2000 source into Powershell. I remember playing this on an old model 43 teletype and while it didn't strike my at the time (1974ish), looking back I'm amazed at how much paper I wasted playing this game during my lunch break in high school. My first pass at the conversion while challenging is to make as few modifications to the data structures as possible. Once I have a better understanding of all the features and logic I hope my interest will continue to create a retro web app, text based version and then perhaps a modern 3-D version. This game was probably one of the strongest influences in steering me down an enjoyable career path in programming and IT in general. I've used this technique of writing games to learn several programming languages. I get a higher level of satisfaction and motivation in this method over the boring, static examples used in many programming training materials.
Rlinhartpdx (talk) 15:27, 6 August 2013 (UTC)
thread_title:  Powershell conversion 

message: The article refers to Mike Mayfield obtaining an HP-35 calculator and seeking assistance in programming it.  The problem with this statement is that the HP Model 35, released in 1972, was not programmable.  The first Hewlett-Packard programmable pocket calculator was the HP-65, introduced in 1974.  Mayfield's first version of the game was programmed in Sigma BASIC on an SDS Sigma 7 computer in 1971, using a stolen account [sic] at U.C. Irvine.  It was ported to HP Time Sharing BASIC on an HP 2000C time sharing system in late 1972 and made available by Hewlett-Packard as a Contributed Program as "STTR1" in their HP BASIC Program Library.  Yes, I know that Mayfield has written about "programming" an HP-35 in his reminiscences about the game, but it's possible that his memory was getting a bit faulty about the details more than three decades later. — QuicksilverT @ 21:22, 11 October 2013 (UTC)
thread_title:  Programmable HP 35 calculator? 

message: Probably the best listing of the HP 2000 Time-Sharing BASIC code for Mike Mayfield's original Star Trek game in the HP Contributed Library (STTR1) can be obtained from the Bitsavers archive, in the Z905 branch of the tar.gz archive file.  (At a whopping 18.6 kB in size and 641 lines of code, it was one of the larger programs in the library!)  It appears to have been slightly processed from the paper listing that was available for ring binders from Hewlett-Packard, in that non-printing control characters are shown as '10 for LF (line feed).  HP 2000 BASIC allowed insertion of these symbols directly in text strings, with the unfortunate result that printout behavior while the program was running didn't necessarily reflect the source code listing. If one is interested in precisely replicating the output of the game in a modern software implementation without access to an HP 2000/Access system, such information is vital.  It is also useful to refer to the HP 2000/Access BASIC Reference Manual to illuminate how formatted output using the IMAGE syntax worked. — QuicksilverT @ 23:13, 11 October 2013 (UTC)
thread_title:  Best listing of STTR1 source code 

message: In the References section there is an entry for SST2K with a URL of http://sst.berlios.de/.
berlios.de is gone, but the code was taken over by sourceforge.
The new link is http://sourceforge.net/projects/sst2k/ if anyone wants to update it in the References section.  — Preceding unsigned comment added by Dispersedoubt (talk • contribs) 16:49, 19 October 2014 (UTC)
thread_title:  Broken Links 

message: This article used to have a ref to CGW that talked about earlier versions of Trek from the 1960s. I am certain that this is simply copied from 101 Computer Games, where Alh mentions these versions. But these are not the same game - as Ahl eluded to but did not detail, these were actually versions of Spacewar!. I have moved the CGW mention to the Notes section. Maury Markowitz (talk) 21:04, 28 November 2014 (UTC)
thread_title:  Removing mention of CGW 

message: I think the moniker "text game" evokes a wrong impression. I for one immediately thought of the old adventure games. I'd like to argue that "character graphics" would be a better term to describe the game display. --BjKa (talk) 11:54, 22 June 2015 (UTC)
replies: text: It certainly isn't a "video game", which gives the impression of moving graphics with which the player interacts in real time. Come on, this program was played on teletypes and on "glass teletypes" at 300 bps. Jeh (talk) 16:18, 22 June 2018 (UTC)
thread_title:  "text game" 

message: I'm not convinced that "1971 video game" is the best way to disambiguate this. For one thing, it was originally played on paper terminals, not VDTs. I'm not sure what the best way to go is, though. Any other thoughts? --SarekOfVulcan (talk) 19:51, 13 November 2017 (UTC)
replies: text: Move it to "Star Trek (early computer game)". Let the description fill in the rest. Jeh (talk) 16:19, 22 June 2018 (UTC)
thread_title:  Disambiguation 

message: Hello fellow Wikipedians,
I have just modified one external link on Star Trek (1971 video game). Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
*Added archive https://web.archive.org/web/20100616040240/http://www.gamespot.com/features/startrek_hs/ to http://www.dunnington.u-net.com/public/startrek/
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
Cheers.—InternetArchiveBot (Report bug) 01:21, 23 January 2018 (UTC)
thread_title:  External links modified (January 2018) 

message: The "Faerie Queene" does not appear in any version of SST I can find, nor earlier versions from the HP era. I would remove it entirely as I cannot find any references to it, but I'll leave it for now until someone can provide the version this was in. Maury Markowitz (talk) 13:28, 21 June 2018 (UTC)
replies: text: I played the game many times on a VT100 terminal connected to a DEC-10 mainframe in 1977, and I distinctly remember that the "Faerie Queen" was the name of the ship you were given if you respawned after the destruction of the "Enterprise". Its capabilities were reduced, but in what manner, I cannot recall. 68.3.168.23 (talk) 00:29, 8 August 2023 (UTC)
replies: text: Correction - it was in the Fall of 1978, when I was a precocious high school freshman taking a computer class at my local community college.  (The VT100 didn't appear until that year.)  The computer was a DECsystem-10, formerly PDP-10.  I also recall playing the game on one of the DECWriter dot-matrix terminals that printed on paper. 68.3.168.23 (talk) 01:11, 8 August 2023 (UTC)
replies: text: I added some references to the "In Popular Culture" section of the entry for Spenser's "The Faerie Queene". Both of the cited articles reference the Faerie Queen. 68.3.168.23 (talk) 02:27, 8 August 2023 (UTC)
thread_title:  Faerie Queene 

message: There was a Fortran-IV version of Mayfield's original code from DEC.  It was written by Kay Fisher at DEC in 1974.  The original code is preserved here:  http://www.dunnington.info/public/startrek/spacwr.for
I remember playing with it in high school about that time on a PDP-11 with RT-11 and Fortran-IV all on 8 inch floppy disks! It was distributed with the system as a sample program.
As a nostalgia trip recently, I downloaded a free Fortran compiler from the University of Salford in Manchester and got the above code to run after not seeing it for over 40 years.  There were some incompatibilities but given the time that has passed, it wasn't too bad to get it running.  What a blast to play it again after so long.  — Preceding unsigned comment added by Sciencia61 (talk • contribs) 18:57, 2 July 2018 (UTC)
thread_title:  DEC version of Mayfield's orignal from 1974 

message: The article on roguelikes says that Beneath Apple Manor was actually the first roguelike, predating Rogue by two years. But could this Star Trek game be the first roguelike instead? It has the following roguelike features:
* Procedurally generated, gridlike maps
* Permadeath
* Turn based gameplay
* ASCII "graphics"
The only major difference between this game and Rogue is of course the setting - in this game you control a spaceship flying around the galaxy, while in Rogue you control a single character exploring a dungeon.  — Preceding unsigned comment added by Ekolis (talk • contribs) 21:46, 27 January 2021 (UTC)
replies: text: It's a thought, though the map generation is different (not fixed once generated) than Roguelikes typically are, but ultimately we'd need reliable sources saying so to call this game a roguelike. --PresN 23:00, 27 January 2021 (UTC)
thread_title:  First roguelike? 

message: This is a teletype—mainframe-computer game. There is no video component. 3MRB1 (talk) 01:42, 20 January 2024 (UTC)
replies: text: no video 3MRB1 (talk) 01:44, 20 January 2024 (UTC)
replies: text: Yeah, according to the other editor, no one cares. I'm too lazy to argue over it, but yes -- there's literally no video. Tryin to make a change :-/ 03:17, 20 January 2024 (UTC)
thread_title:  MOVE PAGE TO BETTER TITLE: This is a mainframe-teletype game