Talk:Wipeout 2097

message: The Designers Republic was heavily involved in the design of the packaging, iconography (ships, weapons), and design of most of the visual aspects of the in game play (Fonts, course artwork, etc...). One of the first times a design house like that has been so involved in a video game. Their (Crazy Robot) icon is featured on almost every course and it can be seen on their web site http://www.thedesignersrepublic.com/. This game is mentioned on their Wiki page, but this game page does not mention their contributions. - 209.248.175.82 16:31, 23 August 2007 (UTC)
thread_title:  Add mention of The Designers Republic? 

message: In the weapons section, mines are mentioned to detonate "only explode upon contact with other craft, or when an X-bomb is detonated in the vicinity" - but the entire article fails to make any other mention of the mysterious 'x-bomb'. The only other 'bomb' weapon is the 'Thunder Bomb' - is that what this should refer to? That might be contradictory, considering both 'quake disruptors' and 'thunder bombs' are explicitly described as being capable of destroying mines... is there a distinction between mine destruction and detonation? I know this isn't a game manual, but it seems needless inconsistent... MattLohkamp 14:36, 21 December 2008 (UTC)
thread_title:  what's an 'x-bomb'? 

message: The first paragraph stated: "It was originally released in 1996 for the PlayStation and PCs running MS-DOS, and in 1997 for the Sega Saturn. It was later ported to the Amiga in 1999 and Mac OS in 2002."
Wipeout 2097 was never available for DOS.
As per the Psygnosis site as archived in June 1997, it is a Windows95/DirectX game.
Additionally, other sections of this page have queried the XL/2097 differentiation, this is made clear by the links on earlier versions of the Psygnosis site requiring the user to select XL for North America, and 2097 for anywhere else.
For expansion of the Development section, it may be useful to cite this Coderus document detailing the process of porting to the Mac - a process that apparently only took one week.  — Preceding unsigned comment added by 2406:E007:5A7A:1:D5F2:1A28:3BD9:E79D (talk) 11:56, 10 January 2015 (UTC)
thread_title:  Various issues 

message: , FYI, going gold is when the game is finalized for release czar ⨹ 15:29, 19 January 2015 (UTC)
replies: text: Thanks czar, I knew that "going gold" was a term for the game being ready for a release, but I originally thought that it was used in a different context on that source. Strange because I still need to find sources for the original Wipeout awards! ☯ Jaguar ☯ 19:24, 19 January 2015 (UTC)
thread_title:  Going gold 

message: Is it? If so, why?--62.242.41.180 (talk) 00:07, 12 December 2018 (UTC)
thread_title:  Set in 2,097? 

message: This past January someone altered sourced material to say that Tantalus rather than Perfect Entertainment developed the Saturn version. I double-checked the source and there is indeed no mention of Tantalus; however, it refers to Perfect also having coded the Saturn version of Manx TT, which is well-established to have been contracted out to Tantalus by Perfect. So it makes sense to me that Perfect could have likewise contracted Wipeout 2097 out to Tantalus, and the source could be using "Perfect Entertainment" as a general term in reference to the various studios used by Perfect. That said, I haven't run across a source supporting this yet, so for now I'm removing the claim with regard to the Saturn version's developer. If anyone knows more, please post here (or better yet, add the correct developer to the article with reliable source attached).--Martin IIIa (talk) 20:21, 25 February 2020 (UTC)
thread_title:  Developer of Saturn port