Talk:Ultima Online

message: Why does "server emulators" lead to a "shard website" (https://uoquest.world/en) instead of an article about "UO server emulators"/"private shards/servers"?  — Preceding unsigned comment added by 62.91.48.123 (talk) 14:14, 27 May 2022 (UTC)
thread_title:  Community 

message: The following text was originally in the PunkBuster article; however, since it really has little information about PunkBuster itself, and more to do with the decisions about how to implement anti-cheating in UO, I figured this might belong here instead. If the article maintainers find it interesting, please incorporate it as you see fit. Ham Pastrami (talk) 02:31, 16 June 2009 (UTC)
thread_title:  PunkBuster 

message: What is "corp por" and what is its significance? It seems to have become something of an internet meme/catchphrase. 2fort5r (talk) 07:40, 4 July 2009 (UTC)
replies: text: They are the power words (ultima online language) for the spell Energy Bolt. It is a very common damage spell that mages cast. - BondGamer (talk) 17:19, 3 August 2009 (UTC)
thread_title: Corp Por

message: Key points:
* UO was a skunkworks project. Neither Garriott nor most of Origin was aware of what was going on in the early days. (not accurate, see update below)
* Garriott was not involved with UO until much later. Garriott reworked the UI at one point and sat in on some design meetings, but he was never involved in a day-to-day fashion.
* UO was originally called Multima.
* The Multima logo was created by Micael Priest.
* The original UO logo was the product of a practical joke war between Garriott and his ex-girlfriend.
* The original UO prototype was created by Rick Delashmit using the Ultima VI engine.
* UO was in development for at least two years prior to release.
Source: http://www.raphkoster.com/2006/06/24/random-uo-anecdote-1/
Adraeus (talk) 21:42, 27 October 2009 (UTC)
thread_title:  Development history 

message: Described in Matt Barton's Dungeons and Desktops: the History of Computer Role-playing Games (viewable at Amazon). Extensive coverage on pages 400-402 (at least), with a screenshot. Jodi.a.schneider (talk) 07:16, 1 March 2010 (UTC)
thread_title:  Possible Source 

message: While Mabinogi (video game) is anime styled, has instances and some form of leveling I don't think there is no doubt is heavily inspired by Ultima Online. Maybe this should be mentioned in the articles. At least in the See also section.--Athaba (talk) 14:11, 16 February 2011 (UTC)
thread_title:  Similarities to [[Mabinogi (video game)]] 

message: * The line: "Several expansions have been released, but its aging game engine and graphics may make it outdated compared to competitive, new massively multiplayer games." fails WP:YESPOV without any reliable source. This is pretty much like an entrance for the following sentence about Kingdom Reborn, which itself is released in 2007 and not supported anymore. I suggest it to be deleted and the following sentence to be re-written. 
* The following sentences: "Since Ultima Online's prime in 2003, the overall subscriber base has seen a steady decline. Subscriber numbers peaked at around 250,000 in July 2003, and in 2008 sat around 75,000 subscribers.[3] As of April 2008, Ultima Online held a market share below 0.6% of the massively multiplayer online game subscriptions.[4]" has their source www.mmogchart.com (It is Bruce Woodcock's site that is not updated since 2008) where no secondary sources can be found and he has written on his site :
:"Firstly, I rely on the companies and employees themselves to provide the bulk of the data. The numbers they give could be completely made up, (..)"
:It fails both WP:SELFPUBLISH and Wikipedia:Reliable_source_examples#Use_of_statistical_data which states:
:"Statistical data should be considered a primary source and should be avoided. Misinterpretation of the material is easy and statistics are frequently reported ambiguously in the media, so any secondary reference to statistical data should be treated with considerable care."
:I suggest these to be deleted if no other secondary reliable sources are found. Nimuaq (talk) 02:15, 3 May 2011 (UTC)
replies: text: This is a misinterpretation of the policy, I think.  Woodcock is an established expert in the field whose work is widely published by third parties, so WP:SELFPUBLISH doesn't apply.  And Wikipedia:Reliable_source_examples#Use_of_statistical_data is clearly about using raw data as the basis of a statement in an article. In this case, the analysis has been performed by an expert and published, so we are not using it as a primary source.  We're not talking about general media statistic use, so the second sentence you quoted doesn't really apply.  And we're also not talking about the kind of statistics that section is discussing anyway (which is geared mostly to interpretation of survey results).  Furthermore, Wikipedia:Reliable source examples isn't policy anyway.  JulesH (talk) 10:58, 7 July 2012 (UTC)
replies: text: I can see your points. The references and the 75,000 subscriptions as of 2008 do not match, according to http://users.telenet.be/mmodata/Charts/Subs-2.png it is in fact 100,000 in 2008 and while the market share reference is removed, we can still see it here: http://web.archive.org/web/20110605194653/http://www.mmogchart.com/Chart7.html so I will update it accordingly. The sentence "Several expansions have been released, but its aging game engine and graphics may make it outdated compared to competitive, new massively multiplayer games." is just an opinion. I will update the references and the market share and subscription numbers according to Bruce Woodcock's statistics and I will remove the opinions from the paragraph.Nimuaq (talk) 03:29, 21 July 2012 (UTC)
thread_title:  Reviewing the statements at the introduction 

message: This article is severely out of date and even includes wrong or outdated information. It needs a serious overhaul, but don't know how to tag it as such. AndersJohan (talk) 14:52, 6 March 2011 (UTC)
replies: text: You are completely right Anders - for instance "The most successful games after Ultima Online have been EverQuest (released in March 1999), Asheron's Call (released in November 1999), Dark Age of Camelot (released in October 2001), Final Fantasy XI (released in May 2002), World of Warcraft (released in November 2004) and Rift (released in March 2011)." That quote from the Article completely ignores Lineage II which is the second most succesful MMO of all time with well over 2 million users in its prime.  — Preceding unsigned comment added by 157.203.242.81 (talk) 10:23, 10 November 2011 (UTC)
thread_title:  Severely out of date 

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thread_title: File:UO-Kingdom Reborn.jpg Nominated for speedy Deletion

message: Apparently, Garriott's pet name for the project was "Multima" ("multiplayer" + "ultima"). See here: http://www.youtube.com/watch?feature=player_embedded&v=pOdDmFSRvZ4#! SharkD  Talk  03:54, 4 March 2013 (UTC)
thread_title:  Multima 

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thread_title:  External links modified 

message: I have begun cleaning up some parts of the article. Most notebly the Origin Era section. As I understand Wikipedia wants this to be readable from a wide audience. So I have focused on removing UO specific terms. For instance I am replacing all instances of shard with server. Also facet is being replaced with area of server. Really specific lore is also being removed. I have also standardized the layout of the dates, trying to group by month and year.
If anyone has any comments on changes I would like to hear them. - JC the Builder (talk) 03:45, 12 January 2016 (UTC)
thread_title:  Bringing Ultima Online up to Wikipedia Standards 

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thread_title:  External links modified 

message: This block quote from Starr Long has gone unsourced for way too long - well over seven years. So I ran an online search for the quote to see if it appeared anywhere outside of mirrors of this article. Within a single minute I had confirmed that this quote was not from Starr Long. It was lifted from a GameSpot preview, deceitfully edited to remove a phrase which would have given away that the description was in the GameSpot editor's own words, and falsely attributed to Long. I've corrected the attribution and added a citation for the source.
This is why we need to check up on these things and not just assume editors who add unsourced content are telling the truth.--Martin IIIa (talk) 15:39, 6 April 2017 (UTC)
thread_title:  Starr Long on artificial life system 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: The Guinness Book of Gaming Records did indeed mistakenly award UO the title of longest running MMORPG in 2008. They corrected this error in 2010 after I contacted them. Ultima Online launched in 1997. The Realm launched in late 1996, and Furcadia launched a couple weeks before The Realm. While The Realm is no longer running, Furcadia still is, and still holds the record for longest running MMORPG. You can confirm that here:  https://www.guinnessworldrecords.com/world-records/longest-running-social-mmorpg
I also recall seeing the initial LAN-based proof of concept demo at Origin running on the Ultima 6 engine, even if they may have moved to Ultima 7 code by the time they developed the full product. I don't think Ultima 7 had even shipped at that point, it was when I was visiting the Origin offices to show them my DragonSpires demo.
If someone would care to edit the section about the world record in some way to more accurately reflect the facts, I would appreciate it. As the author of Furcadia, and as a team member on some of the Ultima games as well, I feel it's not my place to edit articles about these games due to my potential bias. I do think it's likely UO is the second oldest MMORPG at this point, for what it's worth.
Regards,
Dr. Cat 99.156.185.75 (talk) 20:31, 26 November 2020 (UTC)
thread_title:  World record for longest running MMORPG is incorrect 

message: The article currently   which makes no sense. The source does say "" but provides no explanation why anyone would do that. AFAIK and our article also seems to support this, UO was always an internet-only game. It never supported any sort of dial-up modem connection to servers hosted by Origin/EA. Most people did use dial-up modems for internet access at the time but it was still the internet so it didn't matter much generally. (I used the internet from Malaysia and although much more limited at the time with some weird legacy stuff like UUCP still common, it was still the internet and so I was able to play Asheron's Call beta for example.) It's possible that the servers were geo-blocked and these were the days before you could easily just get a VPN to bypass geo-blocks but I think the early days of UO were before companies really bothered to do that. So there was no real reason to dial in to the US to play the game, most players wherever they were would have just connected to their local ISP and then connected to the game. I guess it's possible dialling in to the US gave better latency but frankly I doubt it or at least not in a significant way. And indeed there's a fair chance it would have limited connection speeds (definitely for speeds beyond 33.6k although IIRC 56k only came after UO). Considering this was written in 1997 I think there's a fair chance whoever wrote that just didn't know how the internet works. I mean it's possible some players also didn't and so did pointless stuff, but definitely we need a source which better explains why this happened IMO. Nil Einne (talk) 14:12, 29 September 2021 (UTC)
replies: text: As mentioned in the summary for my edit here, I think it's unclear that the source is stating that over half of the game's sales were international by this time anyway. If (as the source explicitly states) Europe had 5,000 subscribers and Japan had 8,000 subscribers of a total 70,000 subscribers, that would mean there were over 22,000 subscribers in countries where online gaming had little to no market penetration and (also mentioned in the source) the game hadn't shipped to yet. That's very counterintuitive, so the fact that the source doesn't expound on this at all suggests to me that when it says "Sixty percent of Origin's sales are international.", it means 60% of sales of all Origin releases. Martin IIIa (talk) 21:38, 6 August 2022 (UTC)
thread_title:  Long distance phone calls 

message: This section is mostly just details about the setting and almost nothing about gameplay. Would be much appreciated if someone could add details on the gameplay mechanics. Walkersam (talk) 00:26, 26 April 2023 (UTC)
thread_title:  Gameplay