Talk:MageSlayer

message: There has been numerous speculations as to whether the Vampire engine was a fork of the Quake engine. Many people assumed Take No Prisoners & MageSlayer used the Quake engine to run their games. However Raven Software, creators of the 2 games, state they used their own 3D engine called Vampire. This report is a visual & feel comparison between Quake & Vampire engine to show how similar they really are.
* MageSlayer & TNP game menus are a lot like Quake menu
* MageSlayer & TNP both have in-game console screen with about 90% console commands like Quake's
* MageSlayer & TNP have command-line executable parameters which is 90% like Quake's
* MageSlayer & TNP water textures swirl like Quake water textures
* MageSlayer & TNP coloured lighting effects are just like Quake coloured lignting effects
* MageSlayer & TNP physics engine is more of less exactly like Quake's physics engine (play with gravity settings and it feels like Quake's)
* In TNP you can do Quake's bunny-hopping exploit by repeatedly jumping and strafing and turning with the mouse
If you are an experienced Quake player (who knows how to tweak Quake with console commands & executable parameters) you will see that 90% of your knowledge also works/applies to MageSlayer & TNP and you get same results/feel/experience. The physics engine in all 3 games is just too similar.
Back in the mid 1990s Raven Software has always worked closely with ID Software and enhanced the Doom engine. They made Heretic & Hexen. Hexen was a better enhanced version of the Doom engine, but it was still the Doom engine and not written from scratch.
Back in 1997 the only other well developed 3D engine was Unreal. Back then it would take years to develop a good 3D engine like Unreal or Quake... so it's unrealistic to think Raven would create their own 3D engine from scratch. Most of games stated they were using either the Quake or Unreal engine (ie. Sin, Kingpin, Half-Life, Jedi Knight, Max Payne, Deus Ex, etc).
"Raven was working on the creation of its own game engine called Vampire." states from http://www.raven-games.com/games.php?i=tnp However they haven't mention whether Vampire was based off Quake engine.
Andwan0 (talk) 11:30, 5 January 2010 (UTC)
replies: text: It sounds interesteing, but it is original research. Maybe this would be better for a discussion forum? Eik Corell (talk) 12:59, 5 January 2010 (UTC)
thread_title:  Vampire vs Quake engine 

message: I'm looking at the manual right now, and he is the Lore Thane, not the Lord Thane (Clan of Knowledge, LORE Thane, you know?). Gonna change that.  —Preceding unsigned comment added by 71.14.32.110 (talk) 01:59, 29 June 2010 (UTC)
thread_title: 'Lord' Thane

message: Hello fellow Wikipedians,
I have just modified 4 external links on MageSlayer. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
*Added archive https://web.archive.org/web/20071227151203/http://www.ravengames.com/mageslayer/story-world.html to http://www.ravengames.com/mageslayer/story-world.html
*Added archive https://web.archive.org/web/20071224060219/http://www.ravengames.com/mageslayer/mageslayer.html to http://www.ravengames.com/mageslayer/mageslayer.html
*Added archive https://web.archive.org/web/20071224060219/http://www.ravengames.com/mageslayer/mageslayer.html to http://www.ravengames.com/mageslayer/mageslayer.html
*Added archive https://web.archive.org/web/20080222134919/http://www.ravensoft.com/GamesDetail/tabid/76/XMID/11/Default.aspx to http://www.ravensoft.com/GamesDetail/tabid/76/XMID/11/Default.aspx
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thread_title:  External links modified