Talk:Grand Prix Legends

message: Is there a source reference for  the Jackie Stewart "worst car I have ever driven" quote ? It sounds like a very 'un-Stewart-like' thing for him to say. Anyway, regardless, a quote still needs a source.58.47.65.196 (talk) 06:28, 7 August 2008 (UTC)
thread_title:  Untitled 

message: IMO the feeling of "Driving on ice" has nothing to do with the tire model. It's mostly related to the absence physical feedback in simulation. Ericd 14:08, 24 August 2005 (UTC)
thread_title:  Driving on ice 

message: To Matthead :
Please explain why is the aerodynamic model weak ?
Ericd 16:37, 24 August 2005 (UTC)
thread_title:  Weak aerodynamic model 

message: The text seems to say that Riverside was included in the game in place of Watkins Glen. unless this refers to a later version of the game than my copy, this isn't true- the game (and, indeed, the original demo) included Watkins Glen and not Riverside. Riverside didn't appear in a Papyrus game until NASCAR Legends came out in 1999. this track was subsequently possible to convert using David Noonan's converter. The references to Riverside should be deleted.RFT 08:36, 29 September 2006 (UTC)
thread_title:  Riverside? 

message: "Despite fatal crashes, safety was not felt to be a particularly important issue in the mid-1960s as it was widely believed that everything that could be done was already done."
This is a very controversial issue... With 1.5 L engines there was few accidents, inovations like central engines and more sophisticated suspension had allowed better car handling, safety belts and helmet had improved safety. But why did the FIA choose new regulations allowing 3 L engines ? Ericd (talk) 21:01, 29 June 2009 (UTC)
replies: text: In answer to that last question: The story told by Keith Duckworth (of Cosworth Engineering) in 9 Days in Summer is that Can-Am cars were outperforming 1.5-liter F1, and the FIA felt that F1 should be premiere.  So an increase in displacement was in order, and the FIA polled manufacturers.  What they really wanted was 2.0 liters, but they thought that whatever they asked for, the FIA would reduce.  They couldn't ask for 2.5 liters because that had just been done, so they asked for 3.0 liters.  To their surprise, as Duckworth put it, the FIA said "Done!  Next topic." and that was that.   BMJ-pdx (talk) 08:53, 28 February 2020 (UTC)
thread_title:  Security 

message: There used to be a detailed article called "Comparison of racing simulators" in Wikipedia. It compared important racing simulators by relevant tables, which I found very useful. For some reason, that article has been deleted. Furthermore, any discussions written in the Talk page are also instantly deleted by other users. I fail to understand this "hatred" against that article. Going with the same logic, we might as well delete all articles regarding video games.
[| Comparison of racing simulators]
An older version of the original article can be found here, if anyone wants to recreate the Wikipedia article: http://www.worldlingo.com/ma/enwiki/en/Comparison_of_racing_simulators (75.85.89.69 (talk) 16:19, 6 December 2010 (UTC)
replies: text: The reasons the article was deleted are explained here. Also note that the reason "any discussions written in the Talk page are also instantly deleted by other users" is that it is policy to not have talk pages for articles which don't exist; it's not a "hatred" against the article. Please note that I have no preference as to whether the article exists or not; I'm just providing some explanation. DH85868993 (talk) 02:00, 7 December 2010 (UTC)
thread_title:  Comparison of Racing Simulators 

message: Under the subheading "1998 simulation of 1967 cars", a citation is requested for the game having 'a reputation as a very realistic race car simulator.' I have found evidence for this within the book "Handbook of Computer Game Studies" in chapter 21 which was written by William Uricchio. On page 327, Uriccho states the game having: 'state-of-the-art replication of the driving experience'. It also contains a quote from 'Eagle Woman', describing the game as 'the most un-compromisingly realistic simulator of race car dynamics.'
This is just a suggestion and I am not sure how to reference on Wikipedia. I hope this helps with any improvements to this wikipedia article if taken under consideration.
:I've added the reference. Thanks very much! DH85868993 (talk) 01:34, 20 November 2014 (UTC)
thread_title:  Citations 

message: modding has prolonged the life of this game beyond imagination.
it would be necessary to have a paragraph, just like the great historical games like Doom and Quake have.
:If anyone cares to write it up, the most significant mod was an update to the car and scenery models, which dramatically improved the visual realism.  BMJ-pdx (talk) 09:16, 28 February 2020 (UTC)
thread_title:  Modding 

message: Said to say, but that introductory sentence may have to change to past tense.  The last OS that I was able to run GPL on, even with video-driver updates, was Windows ME (predecessor to XP).  The problem is that GPL was written for specific GPU hardware.  I seem to recall that there was an OpenGL driver, but I could never get anything to work under Windows 8/8.1 (or even XP, if I recall correctly), even in a compatibility mode.
PLEASE correct me if I'm wrong (there would have to be "recent" (i.e., in past 10 or 15 years) video-driver updates).  
BMJ-pdx (talk) 09:13, 28 February 2020 (UTC)
replies: text: @BMJ-pdx it absolutely does run on modern hardware, with the Direct3Dv2 and OpenGLv2 rasterisers. 92.0.71.210 (talk) 18:09, 14 November 2022 (UTC)
thread_title:  Does it run on modern hardware? 

message: I owned and played this game when it was released and remember that the decision for the 1967 season was the last season without aerodynamics and the developers wanted that aesthetic / look to the cars. Ill see if I can find a source. 82.18.36.40 (talk) 11:32, 3 April 2023 (UTC)
thread_title:  Reason for 1967 season