Talk:Silkroad Online/Archive 1

message: Would anyone here happen to know what game engine Silkroad Online uses? Or did they develop one themselves? --Kaishi Zero
:I'm fairly certain it's their own. UBeR 04:35, 8 October 2006 (UTC)
thread_title:  Silkroad Online's Game Engine 

message: The section says:
: "A character cannot gain or lose anything in PvP in Silkroad."
But then goes on to say:
: "Players of different professions (Thief, Hunter, Trader) can attack each other, both in defense or to defeat other players for experience, items and money."
Is this a contradiction, or is it talking about two totally different aspects of the game?
This means that if you kill another player while wearing your job item yo will lose your job points and experience points.BUT if you wear a cape for pvp you wont lose anything if you are paralyzed. jackietang33
*Long time no response, so here it goes: Thieves attacking Hunters and Traders is different from PvP. PvP is a duel in which the two combatants do not belong to any professions, but wear capes of different color. When in PvP (combating someone with a different-colored cape), you get no exp for losing, but if you are a thief and get killed (as thieves deserve), you lost some XP. - TopAce 12:01, 2 July 2006 (UTC)
thread_title:  PvP 

message: I think another image or two would be nice.  Like... one of someone in a town with a stall or something like that.
I suggest someone takes some in-game screenshots and add to the article, but the pictures should be in a way names are censored. This can be done going on Options -> Set Game, and then using F12 to hide the system UI. 201.66.60.125 18:53, 7 August 2006 (UTC)
thread_title: Image

message: I was discussing with another user the line on job experience loss when acting on another job. First, I suggest it goes to the "Job" section, since it already exists I think it would fit better there. Jobs still can be mentioned on overview but experience loss on the Job section.
Second, this needs to be clarified:
When acting as a merchant, you get Trader Experience and lose Thief Experience.
When acting as a hunter, you get Hunter Experience and lose Thief Experience.
When acting as a thief, you get Thief Experience and lose Trader and Hunter experience.
Now, if anyone here is good at writing, please try writing this on a way it can be explained. I couldn't figure a way. 201.66.27.221 18:20, 9 August 2006 (UTC)
replies: text: "When acting in a profession, a player may lose experience for the other jobs.  The job that loses experience is dependant upon the job currently in use."  I can tweak it a bit more. Ladlergo 20:41, 9 August 2006 (UTC)
thread_title:  On Job Experience loss 

message: I'm not sure if we have to mention stalls on "Item Trading". This system is very common on MMORPGs, I don't see why it should be mentioned at all. 201.66.27.221 18:22, 9 August 2006 (UTC)
replies: text: I'm not a player of MMORPGs (too cheap), so if you can give me a handful of well-known games that use stalls or a similar way for players to sell objects, I'll take a look. Ladlergo 20:36, 9 August 2006 (UTC)
replies: text: I also don't play much MMORPGs because I tend to stick to one for at least half an year. But I know that Mu Online has it, and Ragnarök Online seems to have a variation (I think only merchants can use it...).
Anyone can use a open their own stall at any level any job. Its really different to other games like "Maple Story", but you have to use cash to buy a stall permit.Jackie 11:57, 3 October 2006 (UTC)

text: Stalls in Hero Online and Lineage 2 also both work in the same way; as far as MMORPGs go this seems to be the rule, not the exception. ShakingSpirit 07:28, 10 October 2006 (UTC)
thread_title:  Mention Stalls? 

message: I never read there were them. "Magical Items" (stated on the article) are often called "Blue" items in-game and now can be easily made with alchemy. Seal pluses were wrong so I removed them (also, that info doesn't apply to Wikipedia). Finally, I never read the invalid repair items are named Ethereal. What if instead of separating items by classes that don't exist, we make brief comments on items, stats and seals? 201.66.27.221 18:41, 9 August 2006 (UTC)
replies: text: That's fine, as long as it doesn't start to resemble a game guide.  I'm one for "Blue objects have stat mods like FOO, seal items have bonuses like BAR." Ladlergo 20:38, 9 August 2006 (UTC)
replies: text: It would be something like "Items have a great variety as all of their stats can be changed with alchemy. The items can also have special attributes, for example Strength or Intelligence increase. Also there is a rare brand of items called Seal, that are stronger versions of an item. Thanks to this system and alchemy, every player can have their own custom item." If you agree, then add this to the article. 201.66.27.221 17:47, 11 August 2006 (UTC)
thread_title:  Item Classes 

message: So, it's mentioned that the upgrade to max level 80 patch is expected soon, but where is this information coming from? A source on that would be nice, since there's nothing about it on the main silkroadonline.net. Faladine 04:39, 10 August 2006 (UTC)
replies: text: Well, it's a rumour. People say they heard this from one of the GMs but I'm not sure if that information is reliable enought. 201.66.27.221 17:43, 11 August 2006 (UTC)
thread_title:  Sources? 

message: I erased some of the info on Weapon Masteries, because of the Wikipedia is not a Game Guide thing. Each mastery has unique skills which are very distinct from each other. The Element Masteries looked like description of their Imbues (first series of each) and nukes (second-last series) while there is much difference (for example, Fire Wall is a completely different concept). If you feel it's alright to have it, then revert. Altough I think that if each mastery has to have a description, it should have been done so that it doesn't make people get assumption from what it seems to be generic (like, ALL Fire skills give damage and chance of burning, even tough most of it are buffs). However, I myself don't have an idea on how to write it, and if you do, please suggest. NeKoeNMa 17:58, 23 August 2006 (UTC)
thread_title:  On Masteries 

message: The explanation on Alchemy is not sufficient in my opinion.
The global line is correct but since the importance of alchemy is big in the game there should be more information about it.
The problem is that thealchemy is complex and to pour it into 2-3 sentences will be hard RViane 14:27, 12 September 2006 (UTC)
replies: text: Feel free to add more information, but please remember that WP is not a game guide.  The importance of alchemy would be appropriate; the specific process is not. Ladlergo 01:16, 13 September 2006 (UTC)
replies: text: Contributed, hope it makes some sence, feel free to edit. RViane 10:24, 18 September 2006 (UTC)
thread_title:  Alchemy 

message: This phenomenon is mentioned in the last paragraphs, but what is a Silk Assistant? Someone ought to add a description. Hyenaste (tell) 00:19, 29 September 2006 (UTC)
replies: text: "Organized users that help the GMs spontaneously for the development of Silkroad." ddcc 16:46, 29 September 2006 (UTC)
thread_title:  silk assistant 

message: Is this the chinese silkroad Chinese Silkroad? If so, can it be added to the links? ddcc 15:10, 29 September 2006 (UTC)
thread_title:  Chinese Silkroad 

message: Someone should write about the beserk gauge and how beserk works. I just tell the basics, when you kill a certain number of monsters your beserk gauge fills up, when its full press tab and the characters' stats will go up, that will include; critical, damage and speed.Jackie 12:10, 4 October 2006 (UTC)
replies: text: Nope, not in there. You can add it if you want, as long as it is written in an enclyclopedic way. ddcc 01:20, 5 October 2006 (UTC)
replies: text: Added it. UBeR 18:17, 8 October 2006 (UTC)
thread_title:  Beserk 

message: Could someone provide abit more information for Unique Monsters, and a picture of tiger girl or other unique monsters would be nice jackietang33 08:43, 20 October 2006 (UTC)
replies: text: We already have enough pictures, see above. 66.210.57.9 15:09, 20 October 2006 (UTC)
thread_title:  Unique Monsters 

message: There are some pretty good looking screens at MMORPG.COM. Can we copy them over, cite the person who uploaded it, and mark it as a copyright video game screenshot? Ddcc 16:59, 6 November 2006 (UTC)
thread_title:  Better looking screens 

message: After reading through Wikipedia policy on sources, I note that it says "Posts to bulletin boards, Usenet, and wikis, or messages left on blogs, should not be used as sources". Does anyone else agree that this source should be removed, and have the  tag re-added?
:Absolutely. Thanks for pointing that out. I've changed it now. ~ UBeR 23:23, 14 November 2006 (UTC)
thread_title:  GameGuard rootkit source