Talk:Sega Genesis/Archive 1

message: There are several points in this article that need some facts to back them up:
What proof is there that the Genesis/MegaDrive was going to be named "MK-1601"? 
This is simply the product number of the console.
What proof is there that the Genesis/MegaDrive is somehow derived from the System 16 arcade hardware?
It's not just the similar hardware; in that time period many arcade games utilized a 68000, Z80, and FM sound chip.
The only remaining unique part is the VDP, which is clearly an extension of the SMS VDP and has no resemblance to the System 16  video hardware except for the inclusion of a shadow/hilight coloring mode (not Sega specific; other arcade hardware like Namco's System 2 had this feature)
What proof is there that the term "MegaDrive" had been copyrighted in the US prior to Sega's creation of the original MegaDrive product? It's more likely that the name change was a result of localization by Sega's US marketing staff.
Given that the Mega Tech, Mega Play, and System C/C-2 arcade hardware were released at very different points in time with (in some cases) radical changes to the hardware it is more likely that Sega was simply re-using existing techology developed for the Genesis in their later arcade games. Just like Nintendo and the Playchoice-10 system. It is doubtful that the Genesis "fit in" with Sega's existing plans for these systems which did not exist until *after* the Genesis was developed and sold commercially.
This section was originally written by 69.85.146.61 at 02:39 on August 6, 2005, as part of the main article. It was moved from the main article to this page by Celzrro. Celzrro 17:10, August 11, 2005 (UTC)
:What proof is there that the term "MegaDrive" had been copyrighted in the US prior to Sega's creation of the original MegaDrive product? It's more likely that the name change was a result of localization by Sega's US marketing staff. - The USPTO site has a result for "MegaDrive" here, filed on June 1988, and so, predating Sega's US release by six months. wS;✉ 08:09, 29 August 2005 (UTC)
thread_title:  Open questions 

message: I don't know who created this article, but its origin is clearly a move of the original Genesis article, so I've attempted to merge in a bunch of information from the old Mega Drive text. 
For archived discussions of those pages, see Talk:Sega Mega Drive and Talk:Sega Genesis. ThomasHarte 18:49, 8 September 2005 (UTC)
thread_title: Merger

message: I think it might be a good idea to split off something from here, into it's own article.  Perhaps the "Genesis-derived" hardware section (a.k.a. "Other variations of the Mega Drive and Genesis"), in which those specific devices can be detailed a little more by themselves.  That way we can lighten the article a bit. Arekku 21:08, 18 September 2005 (UTC)
replies: text: Na --Herzog 06:09, 15 October 2005 (UTC)

text: This suggestion concerning a separate article for Genesis derived hardware has been up for nine months with no significant disapproval. That's a long enough gestation time. We should go forward on this. I'll do it, if somebody doesn't beat me to it (or dissuade me). Ben 11:07, 19 June 2006 (UTC)
replies: text: I've cut a big chunk of the variations page out. Feel free to revert it back if you preferred how it was, but at the moment the page is a touch unweildy and goes on a tangent. All the information /is/ relevant, but I'm not necessarily sure it has to be all on the one page, particularly obscure variation differences or the fact one region has a slightly different controller. Halo 22:23, 22 June 2006 (UTC)
replies: text: Very nice, Halo! I've moved all the idiosyncratic Genesis derived hardware to the Variations page you created. The main article looks much cleaner now. Ben 08:43, 27 June 2006 (UTC)
thread_title:  Shortening the page 

message: I'm not sure where this should be placed in the article, so I'll toss it here and let you guys decide. Iwata just announced in his GDC keynote speech that the Nintendo Revolution would offer some Sega Genesis games, similar to how they'll be offering NES, SNES and N64 games. They won't have the complete library, but they'll carry the best/most popular. Ladlergo 20:22, 23 March 2006 (UTC)
replies: text: I agree, it should be inside the article, not in the headline. Move it in a section named "Nintendo Virtual Console agreement" or something like that. -- ReyBrujo 03:01, 30 March 2006 (UTC)
thread_title:  Nintendo/Sega info 

message: Note: this section is temporarily here until it is complete enough to put into the main article.
Although the Mega Drive had hundreds of games developed for it, the gamut can be expressed with a few examples. Note that these games were not necessarily the most popular or well known, but each represents a unique facet of the Mega Drive. 	 
=== Sonic the Hedgehog ===
While essentially a 2D "jump-and-run platform game", similar to the earlier Super Mario Bros., Sonic the Hedgehog used the Mega Drive's advanced hardware to provide better graphics and speed. Often used for sales demonstrations, this title came to signify the great leap that the 16-bit Mega Drive had made over contemporary 8-bit consoles, such as the NES.
=== Virtua Racing ===
The Mega Drive was designed as a 2D machine with fast sprite blitting, but no 3D hardware. To simulate 3D on the Mega Drive, game programmers would usually pre-scale the sprites based on their distance (viz., Space Harrier). Porting the arcade hit Virtua Racing to the Mega Drive was possible only through a special graphics co-processor built into the cartridge which performed the 3D polygon operations.The first co-processor on a cartridge for a video game console was Nintendo's Super FX chip for the game StarFox Virtua Racing is notable because it shows the design limitations of the Mega Drive. Even with the co-processor, Virtua Racing on the Mega Drive had a disappointingly low polygon count compared to the original arcade version (put actual numbers here) and sales were low because the coprocessor made Virtua Racing one of the most expensive cartridges on the market at the time ($99). The graphics coprocessor technique was never used again for any other Mega Drive game.
::No, there were many co-processors for cart games before the Super-FX. Even the SNES had a few before SFX, and there were even such chips in the famicom. Wikipedia has numerous articles on pre SFX coprocessors.
=== Phantasy Star IV ===
Phantasy Star is the most famous RPG for Sega consoles and Phantasy Star IV has been cited as one of the most influential computer Role Playing Games on any platform. 
=== John Madden Football ===
As Nintendo's SNES became more popular, and Sega faced more competition in the genre of RPGs, Sega attempted to differentiate the Mega Drive by heavily developing sports titles.Video Game Bible, 1985-2002 - Page 236 by Andy Slaven - 2002 John Madden Football was one of those high-quality sports series. When it was first released in 1991, it created a whole new type of football game.Video Game Bible, 1985-2002 - Page 258 by Andy Slaven - 2002 The series was so popular that Sega was able to release nine versions of the game from 1991 to 1998. 
===Beggar Prince===
[I'm not sure if this game is noteworthy enough to highlight; the only characteristic that redeems it is that it was the last professionally released video game for the Sega Genesis (2006).]
: I think its noteworthy in that it was released several years after the console 'died', meening that assumingly there is enough interest in the mega-drive and enough mega-drives still floating about to make the project finanicially viable, apart from that though there isn't anything about the game that makes it unique or special. gord 14:46, 2 August 2006 (UTC)
thread_title: Idiomatic games for the Sega Mega Drive

message: [I'm not sure if this game is noteworthy enough to highlight; the only characteristic that redeems it is that it was the last professionally released video game for the Sega Genesis (2006).]
: I think its noteworthy in that it was released several years after the console 'died', meening that assumingly there is enough interest in the mega-drive and enough mega-drives still floating about to make the project finanicially viable, apart from that though there isn't anything about the game that makes it unique or special. gord 14:46, 2 August 2006 (UTC)
thread_title: Beggar Prince