Talk:Dark Ages (1999 video game)

message: You people seem to like to insult the game that you all play. You are the ones that ruined roleplay, complaining about how there is none left. When you kids brag about how there is none left, other people jump on the bandwagon. You are the reason why there is no roleplay. However, if you look hard enough there are roleplayers in the community. Too bad you kids can't open your eyes for once and see the truth. — Preceding unsigned comment added by Munoya  (talk • contribs) 15:37, 26 June 2005
If there is one thing that pollutes Dark Ages more than bad roleplayers, it's 30 year old's that act high and mighty online. Then go offline to feed their ten cats and say goodnight to mom. Much like the poster above me.
--71.193.250.223 04:09, 7 August 2007 (UTC)
thread_title: Well, well, well..

message: It's true, I've experianced over the past 6 years or so the roleplaying has gone from the most important feature to...not really a feature. Also, the average online players has gone from about 300 to 700+, the guards when I played were strict role-players who enforced the role-playing rules (and the others as well), there were about 30 online at any given time, I logged on a free character the other day and saw that there were 3 guards on the list of 700 players. I also saw many repeat names like "PenguinManA, PenguinManB, etc." All looking exactly the same, each one saying one word of a non-sensical sentence. This game used to be a very fun role playing experiance that I was excited to be a part of, now it seems to be exactly what the other user said, it's full of 12yr old AOLers. I really wish Nexon ('scuse me, KRU) would do something about this and put employees into the game that play as guards and enforce the role-playing in-character speech, and encourage players to do the same, then later remove the employees and let the players govern themselves again... Dave 03:57, 13 July 2005 (UTC)
replies: text: Sad but true. The truth is that this game is just becoming another one of those asiatic grinders that have no point at all. The main target of the game now is not mature players interested in roleplaying anymore, but just some kids wanting to hack and slash some 2d sprites repeatedly for months.  —Preceding unsigned comment added by Faitudum (talk • contribs) 02:08, 2 October 2008 (UTC)
thread_title: It's true.

message: Yes, the roleplaying did deteriorate over time, you can attempt to deny this, but it's more beneficial to attempt to understand why.  I'll present my thoughts as to why I think this is so.
David Kennerly was the propagator of roleplaying in Dark Ages.  Legend of Darkness was used as the basis for Dark Ages, but was heavily modified to allow tools for the community, to promote roleplaying.  These constructs allowed, when given to the hands of roleplayers and responsible people in the community roleplaying to thrive.  The tools are written in the Wiki article, but are specifically the political system, and the judicial system implemented into the game.  Being able to make laws that specifically punish those that do not roleplay, and then create a judicial branch that enforces the laws, as long as they remained in the hands of those with that goal in mind, roleplaying would florish, however...
The Laws of World Design - by Raph Koster states:
Community size 
   Ideal community size is no larger than 250. Past that, you really get subcommunities. 
Koster's Law (Mike Sellers was actually the one to dub it thus)
   The quality of roleplaying is inversely proportional to the number of people playing. 
The community that comprised the bulk of Dark Ages at the beginning of it's debut was fairly tight knit, and only extended into the few hundreds. It was understood amoung the players that roleplaying in-character was the prevalent choice of the community. As the popularity of the game grew, the playerbase did also, and within time Koster's insight into the matter unfolded.  As the population reached the 1000 marker, (I can't give accurate numbers, and I don't know them myself) the playerbase was fragmented, with the roleplaying subcommunity or clique, and the non-roleplayers.  The game took a fairly liberal stance in the matter, no one was 'forced' to leave for not roleplaying, and in time, Koster's Law proved true.
As a sidenote, I understand David Kennerly left the group, and I'm not sure when in the degration of the roleplaying this was at.  Being that Kennerly was one of the champions of roleplaying, it would be interesting to debate how much his departure effected the overal roleplaying within the game.
-Rookerith (posted: 08/12/05)
--
:I took this from the same website:
:"Enforcing roleplaying
:A roleplay-mandated world is essentially going to have to be a fascist state. Whether or not this accords with your goals in making such a world is a decision you yourself will have to make."
:Perhaps this was the problem? They didn't enforce the rules. The increasing number of players could be the effect, not the cause. Roleplaying is not such a popular genre, the lack of enforcement allowed kids to overpopulate the game server. Or both the raise in the population and lack of enforcement are the cause and the effect reciprocally, as Nexon/KRU probably noticed that a non-roleplaying server is more profitable. Let's face it, roleplaying and profit usually don't go well together, as the Koster's Law states (and it's true), the higher is the population, the worse is the roleplaying. Companies want more and more players, it's not surprising that Nexon/KRU allowed this to happen.--Faitudum (talk) 02:28, 2 October 2008 (UTC)
thread_title: On roleplaying in Darkages

message: The player of Etienne and I added significant information related to the timelines of both Temuair, the fictional world, and Dark Ages, the game. I hope this information is interesting - I also added a CVG infobox with as much information as I could divine.
The page is now 40kb. I would like to split it off into sections, but I'm not sure what would be the best way to do this. I also think an article on the social history of Dark Ages would be absolutely fascinating, but it might be difficult to maintain NPOV. Suggestions are welcome! Justin Baugh 06:02, 14 April 2006 (UTC)
thread_title: Additional information...?

message: I fixed a lot of problematic wording and half-truths in the section regarding the contest system. Also added Poetry as its own section and Memory, for factual comprehension.
-The player of Parane — Preceding unsigned comment added by Indja  (talk • contribs) 20:41, 21 July 2006
lol thanks Par Par ;p ya it was a little ambiguous but what can you expect from me?
Davnoctu (talk) 17:51, 30 September 2013 (UTC)
thread_title: Contest Section Update

message: I've listed (much as I regret to) this article on AfD. Please give your input on the AfD discussion page for this article . Faladine 01:21, 13 March 2007 (UTC)
thread_title: [[Wikipedia:Articles for deletion/Dark Ages (computer game)]]

message: :Image:DarkAges.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 21:33, 13 February 2008 (UTC)
thread_title: Fair use rationale for Image:DarkAges.png

message: :Image:DarkAgesLogo.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 21:34, 13 February 2008 (UTC)
thread_title: Fair use rationale for Image:DarkAgesLogo.jpg

message: I think a screenshot of the game is needed to show wikipedians what the game looks like before they completly critise it. --DestructoTalk to me 00:23, 4 August 2008 (UTC)
thread_title: Screenshot

message: :) I created sections 2, 3.1, 3.2, 3.3.2, 3.5, and 3.6, Thanks for the help on rewording and reorganizing parane, you are much better versed in corect grammar than I am ;p Grade 9 education.
I made that edit both because I remember seeing for a time some more advanced information which was later removed due to under par english language skills, because of my love for Darkages and because I knew that including more technical information would both assist a new player wikipediaing learning about da and to make the article more encyclopediac in nature. It's pretty telling about Kruxon when they dont even spend a few hours to write a concise little descriptor of their product in the worlds encyclopedia.
Anyway, I'll get some images going again on here, once I get permission for using the copywritten images or bother to do a fair use sig 
Just don't expect to see me in game ever again. After losing 400 dollars on account of kru blocking accounts that I paid for from the original owners with no complaints, among -my- other major complaints, simply because they wanted to mess with me again, I decided to stop creating content or ever assisting to generate kru income. IE paying to play.
Davnoctu (talk) 18:13, 30 September 2013 (UTC)
thread_title: Just wanted to retroactively "sign" my old edits.