Talk:Dunnet (video game)

message: Cool. I didn't know about "dungeon-arpanet". This game's hard, btw, for random newcomers like myself. I walkthru'd it, and must say it's a nice bit of work. I'm sure I missed out on tons of stuff. There's a second walkthru () that can be used in the case of link rot, and maybe added now for backup. It's not as good as the current one. --Falos 17:01, 26 October 2006 (UTC)
thread_title: Untitled

message: Please discuss here.  -Aviators99
Ron Schnell  — Preceding unsigned comment added by Aviators99 (talk • contribs) 22:23, 3 July 2015 (UTC)
replies: text: User_talk:Czar#Dunnet_.28Game.29 – czar 13:36, 6 July 2015 (UTC)
thread_title: Discussion of article removal

message: 2005 MacWorld burst covers:  
* #01.  screenshot:  opening scene of the game (player spawns at the dead end of a dirt road)
* #02.  simple commands:  get shovel, dig rock, attack bear, east, inventory, save, restore, help, quit
* #03.  duration of game ("a few hours") 
* #04.  explanation for modern readership that text-adventures are old-school retro-gaming from back-in-the-day 
* #05.  imagination required ; play with an open mind, which is how you 'draw' the scenes your character finds themselves in 
* #05.  ships with OSX 
* #06.  keyboard required , verb-noun parser technology , shortcuts allowed (for instance E is shorthand for EAST) 
* #07.  each scene/room in the game is described textually, rather than using graphics (the imagery is in your mind) 
* #08.  game is about exploring, solving puzzles, and unspecified "additional objectives" discovered along the way 
* #09.  fun, in their own way, when given a chance 
* #10. part of emacs, open xterm, type emacs -batch -l dunnet 
* #11. "sort of hiding inside" aka game is an easter egg, too 
* #12. text adventures were considered leading edge, back in the day 
* #13. mentions Colossal Cave Adventure as first true interactive fiction game , if you like dunnet you'll prolly like that too 
2013 LifeHacker covers: repeats of #2 (albeit with variations take shovel && go east), #4, #5, #10, and #11.  
* #14.  several examples of English which the simple parser in the game cannot understand:  punch tree, push boulder, pick up, what did i find? 
* #15.  two more scenes from the game:  on the dirt road, at the fork in the road 
* #16.  gameplay is pretty intuitive
* #17.  there is no auto-mapping feature (use pencil & paper as a workaround) 
2013 CultOfMac covers:  repeats of #1, #2 (plus "look trees"), #4 ("think more primitive... a text-adventure"), #5, #10 (albeit mistakenly calls it "the kernel of the OS"), #11 ("secret game"), #14 ("hit tree with shovel"), and #16 ("pretty easy").  
* #18.  dunnet has a surreal cyberpunk theme 
* #19.  dunnet is one of only a few games that ships with OSX (besides a "lackluster" chess game most people already know about) 
* #20.  written by Ron Schnell 
* #21.  runs on all modern UNIX-like OSes (not just OSX) 
* #22.  the major twist is that the player learns they are walking around inside a UNIX operating system , aka they are exploring a simulacrum of a simulacrum
* #23.  mentions Zork and The Hitchhiker's Guide to the Galaxy (video game) as classic text adventures akin to Dunnet in basic mode of gameplay 
2013.  Kotaku covers:  repeats of #4 ("retro"), #5, #10, #11 ("secret"), #14, and #15 (copyvio). 
* #24.  mentions The_Hobbit_(1982_video_game) for ZX Spectrum as another classic 1980s adventure game 
* #25.  retro-gaming has "nostalgic" travel-back-in-time appeal for older gamers, but can also be a "curiousity" to gamers born after text adventures were already obsolete (in both cases, partly as a reminder of how far gaming tech has advanced in ~30 years) 
* #26.  implicitly, shows some international press interest, not just coverage in the USA 
2007.  AppleMatters covers:  repeats of #4, #5 (implied), #10, and #21.  
* #27.  this game is extremely addictive 
There are also some WP:NOTEWORTHY factoids that will generate some of their own sentences, but these are the bulk of the facts that the WP:RS decided were worth coverage (and in some cases worth repeated coverage).  75.108.94.227 (talk) 20:06, 23 July 2015 (UTC)
thread_title:  pulling factoids from the WP:RS which have some depth, ~50% from 2005, and ~50% from 2013.  

message: Due to WP:COI I am humbly requesting a reviewer make the following change to this article:
* old  The game enjoys certain popularity because since 1992 it is part of the default packages in many versions of Emacs.
* new Since 1994, the eLisp version of Dunnet (first ported in 1992) has shipped with GNU Emacs; the game also was included with XEmacs.  
* approx. diff: The game enjoys certain popularity because since 1992 1994 (first ported 1992) it is part of the default packages has shipped with in many versions of Emacs GNU Emacs and XEmacs.
 
The changes would make the article more WP-appropriate.  If the replacement-sentence is acceptable, please also add Template:notelist to the appropriate subsection of article.  Thanks, Ron, author of Dunnet'83 and Dunnet'92.  p.s.  See discussion at User_talk:75.108.94.227#taking_a_stab_at_dunnet_.28video_game.29, if you like.Ron Schnell 02:36, 14 August 2015 (UTC)
thread_title:  Request for editing 

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