Talk:World of Goo

message: I think that the development section should include more about the experimental game workshop? -- I think the premise of that is very interesting to result in all the awards/picking up of it, etc. as it's about 1 person making a 'game' within a week. And the (experimental original) is largely the game of the world of goo corportion, minus the networking of seeing others status, of course. Someone willing to edit that stuffs?  Oogles (talk) 02:54, 18 December 2008 (UTC)
replies: text:  It's awful it's still not mentioned in the article. Oogles (talk) 07:12, 6 August 2015 (UTC)
replies: text:  And still awful it's not included. Oogles (talk) 09:21, 28 August 2015 (UTC)
thread_title: Development

message: It might be nice to add a bit on the physics included in the game.  here's a first stab at some description.  if anyone cares to, just improve on this and put all or part of it in the main article:
* Much of the game is based on building planar trusses out of extension-compression springs (rendered as "goo").
* The goo balls adhere to the truss (to make joints).  they do seem to have a breaking point.
* In some scenes the goo seems to adhere to walls etc (though not as strongly as to the truss.)
* The environment includes gravity.  some scenes include lighter than air balloons.
* Perturbations cause the structures to oscillate, such as adding weight when building, or movement of objects in the scene (apparently including the movement of the remaining autonomous goo balls).
DKEdwards (talk) 20:14, 2 February 2009 (UTC)
replies: text: I'm really on the line about this. Part of me thinks that it would be violating WP:NOT game guide and that it would be fairly obvious. But the other part of me thinks that it would be interesting to include it as the elements that make the game different.Wise dude321 (talk) 17:02, 3 February 2009 (UTC)
thread_title:  Physics 

message: When is this coming out in europe for the VC ? Date needs to be added to the wiki page to. Captain duck (talk) 17:52, 13 October 2008 (UTC)
replies: text: It's not, it's getting a boxed retail release in Europe.Mr T (Based) (talk) 18:42, 13 October 2008 (UTC)
replies: text: As far as i'm aware, it'll be out in Europe around February/March 2009, so it's only out in NA right now. Serio (talk) 19:08, 18 October 2008 (UTC)
replies: text: According to http://www.rtlgames.de/news.php?xml=/xml/1042.php, it'll be out (at least in Germany) before Christmas!!
 --Davidcx (talk) 01:01, 23 November 2008 (UTC)
thread_title: Europe release

message: 2DBoy has stated (  ) that it is no longer doing the special 6th chapter in Europe. Additionally, they are releasing it on PAL WiiWare. I'm not sure how to properly incorporte this into the article, so thoughts are welcome =) DtD (talk) 02:44, 12 November 2008 (UTC)
thread_title:  Europe Release - - New Developments 

message: The cutscene at the end of chapter 3 shows people standing in front, behind, to the left and right of each other, (not to mention the people already have height) while looking upwards before the launch of product Z.  If I'm not mistaken, that means the world is already qualified as a 3-D world before the launch of product Z...
:True, but later (Mainly with the talk with M.O.M. it is implied that the world was once 2-D. If I remember correctly the character says "Now that the world is 3-D I can't tell where anything is!". Also, when the Information Superhighway sign pops up, it says "Welcome to the Third Dimension". And seriously, it's just a step below an art game, it can do what it wants.Wise dude321 (talk) 23:07, 20 December 2008 (UTC)
replies: text: By "2D", they are not purely two-dimensional, but there is a vague third dimension. But you do have a point, throughout the entire game, no part of it is TRULY 2D (this game could not take place in Flatland). If it makes you feel any better, an idea is to first imagine a twenty-seventh letter of the alphabet, replace the "Z" in Project Z with that new letter, and replace the cubes with tesseracts, and then claim when there are references to a third dimension, replace it with references to a fourth spatial dimension. And regarding the goo balls' movements, imagine they build in prisms according to your own shape, so 3D wobbling is rendered impossible. Maybe you could tell that to 2D Boy and ask them to make that special mod to the game, which can be purchased instead of the "normal" World of Goo. But it would be cool for a REAL 3D WoG, where you have to build in THREE dimensions.  —Preceding unsigned comment added by 71.244.124.227 (talk) 20:57, 2 November 2009 (UTC)
thread_title:  Logical Inconsistency? 

message: Since it's now officially released, should we mention it more? --Artman40 (talk) 21:41, 20 January 2009 (UTC)
replies: text: Yes. - The New Age Retro Hippie used Ruler! Now, he can figure out the length of things easily. 21:57, 20 January 2009 (UTC)
thread_title:  Soundtrack 

message: Reminds me a lot of the game, Gish. --Rebroad (talk) 20:40, 15 October 2009 (UTC)
thread_title: Similar games

message: Should we mention the high level of piracy of this game? The developer estimates (because of some technical speak) that the piracy rate is like, 3/4 copies are pirated.Wise dude321 (talk) 18:40, 28 January 2009 (UTC)
replies: text: Can you point us to a source? — KieferSkunk (talk) — 00:35, 29 January 2009 (UTC)
replies: text: Yep. http://2dboy.com/page/5/ Wise dude321 (talk) 02:48, 29 January 2009 (UTC)
replies: text: Cool, thanks.  This will probably be okay to mention in the form of: "The game's developer estimates that only one in ten copies of the PC version of the game were legitimately purchased."  The verifiable part of this is that it's an estimate by the developer, not a hard statistic (it's impossible to verify how much piracy has actually taken place).  Incidentally, I found a direct link to that specific blog post: http://2dboy.com/2008/11/13/90/ — KieferSkunk (talk) — 23:04, 29 January 2009 (UTC)
replies: text: I read farther in and he said that the new estimate is 82%Wise dude321 (talk) 05:23, 6 February 2009 (UTC)

text: How about mentioning that this has (in)directly led to the publishers filing for Chapter 11? I think if someone is studying intellectual property as a lawyer for instance it is difficult to have examples of the impact that software piracy has as too many people think it does no real harm.  —Preceding unsigned comment added by 78.147.26.139 (talk) 21:24, 7 February 2009 (UTC)
replies: text: We have no way of knowing what would have happened if the game is pirated less. Likely it would have sold more but it is unlikely all or even most people who pirated would have purchased it. It is even possible it would have had lower sales if fewer people had pirated it. Indeed the non-RS ref from 2D boy itself mentions that reducing the piracy rate wouldn't have increased sales much. So yeah, claiming it lead to the company filing for bankruptcy is highly misleading Nil Einne (talk) 12:51, 15 February 2009 (UTC)

text: Mentioning it without context runs the risk of making it appear that this game is particularly badly pirated.  That's not the case - it appears to be pirated at roughly the same as the PC industry average, or only a little worse.  This Gamasutra article says another (DRM protected) casual PC game had a 92% piracy rate.  The rate for full-on, big-studio PC games (which get all the DRM protection bells-and-whistles) isn't much better - many reliable sources quote this lengthy post by THQ director Michael Fitch (he's quoted by GamePro, SlashGear, and TechCrunch) who puts the general PC piracy rate at around 80%. Computer and Video Games (gosh, I remember when they actually published that on paper) quotes the developers of Championship Manager who say their game has a 90% piracy rate. So saying, without qualification, that World of Goo has a 90% piracy rate is  misleading - we can say it has the same or marginally higher rate of piracy. Given those numbers, I'm not sure it's worth mentioning at all - the WoG blog post isn't an indication that WoG is particularly badly pirated, it's simply the WoG developers finally realising the horror of the PC games piracy environment. 87.112.81.29 (talk) 22:49, 14 February 2009 (UTC)
thread_title:  Piracy 

message: 2DBoy is going to do a 7-part series on the game's prototypes. --MASEM (t) 01:16, 7 March 2009 (UTC)
replies: text: Cool, this will help the development section.  —Preceding unsigned comment added by Wise dude321 (talk • contribs) 01:58, 7 March 2009 (UTC)
thread_title:  Looks like 2DBoy will be helping a bit... 

message: I think this new section of the page (from "Regular Goo" down to "World of Goo Corporatio Goo") should be removed and replaced with a brief paragraph summarising the variety of goo types. It seems excessively long, not particularly relevant, and is full of typos and poor formatting. --Davidcx (talk) 03:39, 11 March 2009 (UTC)
replies: text: I know I'm not supposed to say "for all the reasons above" but yeah, if you hadn't made this topic I would have.Wise dude321 (talk) 05:03, 11 March 2009 (UTC)
thread_title:  Types of goo 

message: Is it time we pushed for it? Wise dude321 (talk) 15:40, 3 April 2009 (UTC)
thread_title:  Good Article? 

message: I came across this article looking for the loading phrases from this game.  My computer loads too quickly, and I can only get a glimpse of what they say.  Anyone care to add them?  Similar material is in the article on SimCity 2000.  —Preceding unsigned comment added by 216.199.190.150 (talk) 20:24, 7 October 2009 (UTC)
replies: text: Sorry, but a list of phrases from the game is WP:CRUFT and is thus inappropriate for Wikipedia. --ThomasO1989 (talk) 11:03, 21 December 2011 (UTC)
thread_title:  Loading phrases 

message: From now until October 19th, 2D Boy is letting you choose your own price for the game. Any price, like $400 or $0.01. I think this should be noted in the article (rct2guy (talk) 20:55, 13 October 2009 (UTC)
thread_title: Pricing

message: The Game Spot Best Game No One Played 2008 award page now shows the 2010 winner. Can anyone find the 2008 version? twilsonb (talk) 02:38, 3 January 2011 (UTC)
thread_title:  GameSpot 2008 Ref Outdated - now 2010 Winner 

message: Here are some interviews I've collected that should act as valuable sources. None of which are included in the article yet.
* http://wii.ign.com/articles/956/956012p1.html
* http://www.gamecritics.com/brad-gallaway/interview-with-2d-boy
* http://casualtygamer.com/2008/10/2dboy-interview/
* http://www.gamasutra.com/php-bin/news_index.php?story=20534
* http://www.gamasutra.com/view/news/27582/GDC_2DBoys_Carmel_On_A_New_Alternative_For_Indies.php
-ThomasO1989 (talk) 13:51, 8 May 2011 (UTC)
thread_title:  Collected interviews 

message: I removed the anonymous addition of OnLive as a platform per consensus. --danhash (talk) 22:38, 19 September 2011 (UTC)
thread_title:  OnLive 

message: It was announced today that World of Goo (reffered to as GooDroid in the blog post) is coming to Android. Worth a mention? 78.102.164.9 (talk) 20:29, 6 October 2011 (UTC)
thread_title:  Android 

message: Nintendo only published the WiiWare version in Japan (2D Boy dealt with it for other regions). I'm unsure of how to adjust the infobox to correct this though, since the [JP] (or other region) tagging is usually superscripted. --Thunderbird8 (talk) 06:38, 14 December 2012 (UTC)
thread_title:  Publisher List 

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thread_title:  External links modified 

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