Talk:Online game

message: Ive done some overall tidy of the page (formerly Internet Games), specifically the long intro which mentioned style after style of online games, has been split into the sections. I think ive achieved an easier flow. There are likley some links that can be activated, ie 'World of warcraft' but didnt have time tonight. --Evolve2k 14:30, 7 February 2006 (UTC)
thread_title: Tidying Up

message: This article is a "generic" article.  Links to external "games" sites do not belong on this article.  If you really think they're relevant, place them on the specific article for the genre. — Xenoveritas 04:42, 3 March 2006 (UTC)
thread_title: No External Game Site Links, Please

message: Although flash games are mostly accessed online, they aren't usually online games in the sense that they are played over a network. I think "Flash Games" should either redirect to Adobe Flash Player, or have its own page. I would create one but I don't know enough about it, and I want to make sure nobody disagrees --Tacetus 14:02, 24 March 2007 (UTC)
replies: text: Seems fine to me. I've made the change, and edited the (three) articles that linked to "Flash Games" so that they either link straight here or to the Adobe page. --McGeddon 18:36, 10 May 2007 (UTC)
thread_title:  Why Does [[Flash Games]] Redirect here? 

message: I am not entirely sure how to adjust this, but the browser based MMOG market is changing and, although its only one game so far, there is a game that is in development that is played within a browser. It has graphics and sound on par with a standalone client, and does not use Flash, Ajax, Virtools, etc. The development company wrote their own open-sourced client that communicates via browser through a plugin to their server. The game will be free to play however its development cost is above $1 million USD putting it on par with some of the standalone client prices, however in my experience higher cost does not necessarily yield improved results.
I suppose this is something that could be revisited when the game does release.
Thank you.   74.99.88.227 06:57, 19 September 2007 (UTC)
replies: text: Which game are you referring to? SharkD 22:07, 27 October 2007 (UTC)

text: I would assume he is referring to Runescape built by JaGEx. Biochembob (talk) 16:01, 26 June 2014 (UTC)
thread_title:  [[Browser-based games]] 

message: I added the middle section to this to expound upon the topic of regulation within online gaming. I wanted to stress the idea of how important the EULA is to online games and how it really frames the experience. There's a great book out there on this topic called Political Machines by Andrew Barry and I encourage anyone out there interested in online game "Governance" to read it. It talks about the implacation and formation of technological societies. The Castronova book is great too in that he introduces a wide range of perspectives.
I'm still looking for an original source for when WOW banned 30,000 accounts and removed $30 million gold from players who violated their EULA. It was published back in May 2006, however WOW removed all the source material from their site not long ago and I'm going crazy looking for it. Let me know if you can help out.   —Preceding unsigned comment added by Sorbom (talk • contribs) 03:44, 11 March 2008 (UTC)
thread_title:  [[Governance]] 

message: "Massively multiplayer online games were made possible with the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together."
Most MMORPGs only require a 56k modem. See Comparison of MMORPGs#Minimal system requirements. SharkD 22:05, 27 October 2007 (UTC)
thread_title: Disagree

message: I would like to suggest that this article needs to be renamed. The term "Online" almost always means "on the Internet." "Online game" means any game on the internet, and can refer to Browser-based games; in fact that is what people now mean by "online game." (See :Category:Singleplayer online games, :Category:Browser-based games, etc etc.) While this article on the other hand focuses mainly on multiplayer games; also, this article refers to numerous multiplayer games which are over networks, and which don't go near the internet. So I propose this be renamed to "Multiplayer online game". thanks. --Steve, Sm8900 (talk) 19:29, 29 April 2008 (UTC)
replies: text: One assumes solitaire is not the subject of this article, although sometimes the term online game is understood to include such games. Perhaps interactive online games could be the title, although again, one assumes we are not talking about poker or hearts. User:Fred Bauder Talk 13:05, 2 August 2012 (UTC)
thread_title:  Requested move 

message: I think there should be a separate section for console gaming that covers Xbox Live and PlayStation Network. The changes are being proposed as part of a project for a college class.
"The first really successful console form of online gaming was Xbox Live which was launched in 2002. Initially the console only used a feature called system link, which was where you could connect 2 consoles using an Ethernet cord. You could also use a router to connect multiple Xbox’s together to play. The next major evolution of online gaming came with Halo 2 online. This was the first console game to capture the imagination of millions of gamers. This was one of the most successful online game of all time. Xbox live evolved even further with the release of the Xbox 360 (Xbox Live).
PlayStation Network is the other popular online gaming console network. What separates PlayStation network from Xbox live, is the price. Xbox live is around $60 a year, while PlayStation network is free. The services offer many of the same features, like the ability to play others head to head, but the Xbox Live network is generally more stable (Playstation Network)."
Sources:
"Xbox Live." Wikipedia. Wikimedia Foundation, 26 Nov. 2012. Web. 26 Nov. 2012. <http://en.wikipedia.org/wiki/Xbox_Live>.
 
"PlayStation Network." Wikipedia. Wikimedia Foundation, 26 Nov. 2012. Web. 26 Nov. 2012. <http://en.wikipedia.org/wiki/PlayStation_Network>.
Connolre (talk) 19:05, 28 November 2012 (UTC)
replies: text: 1) You can not use other Wikipedia articles as sources, see the sourcing guidelines for more information. 2), much of that text expresses a subjective viewpoint, or makes unsourced claims  that various things are the first, most successful, more stable, etc. All of that would need sourcing. - MrOllie (talk) 19:26, 28 November 2012 (UTC)
thread_title:  Console Gaming 

message: I'm looking for a list of online games and was VERY suprised that this wiki had none. Also not only the main online games but lists of online browser-based games.  — Preceding unsigned comment added by 82.199.171.64 (talk) 15:54, 17 August 2013 (UTC)
thread_title:  Lists of online games 

message: I was just reading a major, extremely mainline source from Wall Street concerning online gaming. So I came here to learn more about online gaming. This article is about something completely unrelated to the term "online gaming" (gambling) as used by Wall Street. Which suggests this article may be deeply uninformed and not worthwhile.
35.22.99.127 (talk) 13:40, 31 March 2015 (UTC)
thread_title: bad title

message: I am planning to combine the Definition section into the Introduction - rather paraphrasing the idea than having a direct quote from the source. This is my draft.
Online game usually refers to a specialized application or technology rather than a genre that connects players together through the Internet or over a computer network.[citation]  Current machinery for online connection is a set up of modems before the Internet, and hard wired terminals before modems.  A trend of online games has first arisen from a LAN party (local area network), in which gamers can occasionally attach their own computers and interact with each other.  Nevertheless, the increasing prevalence of high-speed Internet connections, especially in metropolitan areas, has encouraged the development of online games.  Over time, the expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself.  Whether it is a computer or a console game, online game can vary from simple text based environments to games incorporating complex graphics and virtual worlds.  Many online games have associated online communities, making online games a form of social activity beyond single players games. 
I also plan to add in more up-to-date statistics on the demographics section.  Is there any suggestion to develop this section? AdrianaN23 (talk) 20:03, 3 April 2015 (UTC)
thread_title: Tidy up

message: I have edited the most part of this article.  I have rewrote the Introduction - The Definition section seems redundant, so I combined it into the Intro.  The Demographics and Online gaming governance sections.  The Genres section was left untouched. AdrianaN23 (talk) 07:28, 13 May 2015 (UTC)
thread_title: Edited

message: The Past and Present of video games. In this 21st century Gaming is becoming like day to day life, and it has many stereotypes of aggressive and impulsive behaviour. It has grown a lot and has many attachments with it as well, as one can talk to one's friends and play music at the same time. And if someone does not have a computer they will go in the cyber café and enjoy this. But is this really an enjoyment for good? It has a deep effect on the body and mind if continued for more than an hour as students/children tend to eat while playing (mostly junk food) and they sit for hours which eventually has a very bad effect on the body as it not doing much activity. Plus, the negative effects on the eyes and brain are more. Also, Children don’t go out to play anymore, since the trend to "meet" online has been on a steady increase. 
There are many surveys done to prove this Positive outcome. 1,500 Participants in Korean online game players (aged from 10 to 50 years) who completed a survey: 712 (58%) were men; 87 (7.1%) were aged from 10 to 19 years, 329 (26.8%) were in their 20s, 329 (26.8%) in their 30s, 304 (24.8%) in their 40s, and 178 (14.5%) in their 50s.  With survey data from 1,227 Korean online gamers, they examined how coping and social aspects of life and game self-efficacy affect these psychosocial factor.HYE RIM LEE; EUI JUN JEONG. Social Behavior & Personality: an international journal. 2017, Vol. 45 Issue 9, p1475-1484. 10p. DOI: 10.2224/sbp.6334. The results highlighted the important role of life self-efficacy, which significantly and negatively affected loneliness and depression; however, the results showed positive associations of game self-efficacy with these factors. Life self-efficacy had greater positive effects on depression and loneliness when mediated by preferred game playing. These findings provide novel contributions to research on the relationship between life and game self-efficacy, as therapeutic prerequisite factors in online game playing, and players’ psycho-social factors.
 
Not only Psycho-social factors but by playing the brain gets developed, and not just for teenagers but for people getting old as well.The beneficial effects of brain training games are expected to transfer to other cognitive functions, but these beneficial effects are poorly understood. So, there was a research investigates the impact of the brain training game (Brain Age) on cognitive functions in the elder people. Thirty-two elderly volunteers were recruited through an advertisement in the local newspaper and randomly assigned to either of two game groups (Brain Age, Tetris). This study was completed by 14 of the 16 members in the Brain Age group and 14 of the 16 members in the Tetris group Nouchi, Rui; Taki, Yasuyuki; Takeuchi, Hikaru; Hashizume, Hiroshi; Akitsuki, Yuko; Shigemune, Yayoi; Sekiguchi, Atsushi; Kotozaki, Yuka; Tsukiura, Takashi; Yomogida, Yukihito; Kawashima, Ryuta. PLoS ONE. Jan2012, Vol. 7 Issue 1, p1-9. 9p. DOI: 10.1371/journal.pone.0029676. To maximize the benefit of the interventions, all participants were non-gamer who reported playing less than one hour of video games per week over the past 2 years. Participants in both the Brain Age and the Tetris groups played their game for about 15 minutes per day, at least 5 days per week, for 4 weeks. Each group played for a total of about 20 days.
 
As the result that playing Brain Age for 4 weeks could lead to improve cognitive functions (executive functions and processing speed) in the people of this age. This result indicated that there is a possibility which the elderly could improve executive functions and processing speed in short term training.  
 
So, we know playing games has an influence but it's not only bad, there are many many-many good reasons to play video games. And I agree that it has some bad effects also, but the stereotype which has been created that gamer have aggressive and impulsive behaviour is just not true.
Please review and provide constructive feedback.  — Preceding unsigned comment added by Pshar3 (talk • contribs) 02:19, 14 December 2017 (UTC)
thread_title: Gaming: effect or defect for life

message: :Online game →  – This article is exclusively about online video games. ―PapíDimmi (talk | contribs) 22:55, 7 May 2017 (UTC)
replies: text: What is the common term for these types of games? A similar recent request at Survival game was rejected since the consensus was that it was the common name over Survial video game.--64.229.167.158 (talk) 04:36, 8 May 2017 (UTC)
replies: text: Oppose. There's no article about "other" online games, so what's the point in changing the title? soetermans. ↑↑↓↓←→←→ B A TALK 21:09, 8 May 2017 (UTC)
replies: text: All right; I’ve changed my mind and agree with you.―PapíDimmi (talk | contribs) 02:42, 9 May 2017 (UTC)
thread_title:  Requested move 7 May 2017 

message: — Assignment last updated by Stevesuny (talk) 14:21, 16 October 2023 (UTC)
thread_title: Wiki Education assignment: Digital Media and Information in Society