Talk:Frostbite (game engine)

message: When EA announced the partnership with LucasFilm, they said Dice and Visceral will be joining BioWare in developing Star Wars games. Since BioWare is still working on a Star Wars game (The Old Republic), it's unsafe to assume they're working on a new Star Wars game. In fact, all four BioWare studios are occupied with their own projects. (Dragon Age, Mass Effect, new IP, The Old Republic). For this reason, I would drop the untitled Star wars game by BioWare until an official source confirms such a game is being made. 194.78.37.122 (talk) 14:19, 22 June 2013 (UTC)
thread_title:  Star Wars game by BioWare? 

message: If Frostbite is built from the ground up for Xbox 360 and _PlayStation 3_ how can it only use DirectX?
I thought PlayStation 3 only supported OpenGL.  —Preceding unsigned comment added by 83.226.134.15 (talk) 11:14, 4 March 2008 (UTC)
replies: text: Actually, PS3 uses its own library called libgcm, which gives direct access to the RSX and from what i know - OpenGL ES on PS3 is just a wrapper around libgcm.Cre-ker (talk) 19:09, 23 September 2011 (UTC)
thread_title:  PlayStation 3 with DirectX? 

message: Is there a full list of games that utilize this engine anywhere? SharkD (talk) 22:03, 7 January 2009 (UTC)
thread_title:  List of games 

message: How is it that it only supports DX-11? I assume you can still play games that use Frostbite 2 with cards like the AMD HD 4890 even though thats not a DX11 card. This should be more clarified in the article. 88.88.19.25 (talk) 12:51, 6 February 2011 (UTC)
replies: text: It doesn't. The article says only that it "takes full advantage of" DX11. --Tom Edwards (talk) 14:40, 6 February 2011 (UTC)
replies: text: Ok. So with other words, it supports DX 10 and 11. If you have Windows XP and DX 9, you can't play..? So you need Vista or Windows 7 and a card that supports DX 10 or 11? What if you have a video card that doesn't support DX 10 or 11, but have Windows 7? 88.88.19.25 (talk) 15:21, 6 February 2011 (UTC)
replies: text:  You need at least Windows Vista and a DX10 card. These requirements are best dealt with on each game's page. --Tom Edwards (talk) 16:39, 6 February 2011 (UTC)

text: I actually think that it uses DX11 interface, drivers can emulate DX11 on DX10 hardware. PS3 and Xbox360 is really DX9 class hardware but since those systems mass produced the developer can add special support themselves - like PS3 offloading GPU work to SPU. RogerJL (talk) 15:46, 6 September 2011 (UTC)
replies: text:  PS3 and Xbox360 are not a DX9 class hardware - they are beyond DX9 specifications. Xbox 360 even has some functions, that was implemented only in dx10/dx10.1/dx11.Cre-ker (talk) 19:14, 23 September 2011 (UTC)
thread_title:  DX-11/Frostbite 2 

message: Mirrors edge 2 should be added to the section of games that will use the frostbite 2 engine:
http://www.frostbite2.com/?page_id=50
Mirrors Edge 2 is listed there.
The0JJ (talk) 17:14, 20 December 2011 (UTC)
thread_title:  Add mirrors edge 2 to the list 

message: http://www.frostbite.com/connect/#plants-vs-zombies-garden-warfare
confirmed, thought engine version unsure.
Zhantshen (talk) 17:27, 13 June 2013 (UTC)
thread_title:  Need Plants VS zombies: Garden Warfare 

message: The Frostbite 3 section's subsections read very much like adverts, and mostly don't have any references. As they stand, I think they offer very little to the article. 82.181.79.33 (talk) 01:23, 4 October 2014 (UTC)
replies: text: I'm glad it's not just me.  Trying to read the shockingly awful business-speak made my brain dribble out of my ears. --—Christine (blather • contribs) 00:57, 31 December 2014 (UTC)
replies: text:  Came here to say the same. Pure marketing blurb 86.134.90.125 (talk) 00:39, 15 January 2015 (UTC)
thread_title:  Problems in the Frostbite 3 section 

message: Greetings all. I have undertaken a major edit to bring the article closer to encyclopedic policy and standards.  The encyclopedic baseline is to establish and then describe the notability for the subject as per WP:N. We are here to overview why a subject is and always will be essentially notable, not to list everything we've ever known about it (fandom,  undue attention, and promotion).   and friends, please join me in reviewing this edit to ensure that I hadn't deleted a few notable things (throw the baby out with the bathwater).  For example, I don't want to commit the necessary deletion of overall non-notable lists and texts, without harvesting substantial WP:RS citations that can be collected elsewhere in a new summary text.  Here is an example in another article where I reduced an inordinately gigantic list to a meaningful amount of new summary text, while retaining citations.  If there is a legitimate site for fandom of the Frostbite engine, someone might want to migrate some of this deleted content to it. Furthermore, there needs to be a Reception section, including Legacy if possible. I imagine lots of reviews exist of the engine, and lots of game reviewers probably have mentioned the engine in their game reviews regarding how the engine impacted the quality, integrity, or possibilities within the game. We'd like to objectively know what Frostbite makes possible or easy that other alternatives can't do, and that's an appropriate place to summarize content of an objectively promotional or demotional nature. We need screenshots and video clips that show the signature achievements or performance landmarks of the engine, as we see on Unreal Engine.  Here is a more exhaustive discussion and analysis of what we need for game engine articles to really rock.  Unreal Engine is getting there, but maybe it gets a lot more press. Thank you. — Smuckola(talk) 05:03, 27 November 2015 (UTC)
thread_title:  November 2015 reduction to notability

message: The table on the right of the page states the Frostbite engine is written in C++.  Given that the engine is proprietary and Frostbite doesn't seem to specify the language on their site, is there some other reliable source stating the language is C++?  — Preceding unsigned comment added by 24.55.50.175 (talk) 19:46, 27 May 2016 (UTC)
thread_title:  Programming Language 

message: The bulk of the article seems to be simply a long listing of games, versions and release dates. Basically the exact same information that can be seen in the list of games - save for the description of destructible environments. I suggest removing the bulk of games mentioned in the text sections, and reduce that to actual descriptions of functionality and technical details. As it stands, more than 80% of the text is simply repeating names and dates from the games list.
SplatMan DK (talk) 22:27, 4 October 2017 (UTC)
thread_title:  Article content 

message: Would be nice to have an entire section talking on this important matter. The supported rendering APIs should be mentioned:
* At the AMD Developer Summit (APU) in November 2013 Johan Andersson, technical director of the Frostbite engine at DICE praised Mantle for making development easier and enabling developers to innovate: http://www.slideshare.net/DevCentralAMD/keynote-johan-andersson by Johan Andersson, DICE) 2013-11-21
* Vulkan (API)…
* Direct3D 9, 10, 11, 12?
* OpenGL 3.3/4.6? User:ScotXWt@lk 19:01, 20 March 2019 (UTC)
thread_title:  Rendering path 

message: EA recently changed the frostbite logo, Making the current logo on this page out of date. Overloaded01 (talk) 01:05, 21 December 2023 (UTC)
thread_title:  Logo update