Talk:Wolfenstein 3D

message: I don't know where this information was gathered about Wolf3D being based off of Ultima Underworld technology, but Wolfenstein's technology was an upgraded technology of that of SoftDisk (Gamer's Edge division) Technologies' Catacomb 3D which was designed by John Romero, John Carmack, Adrian Carmack, Tom Hall, Jason Blochowiak, and Bobby Prince. The engine used in Catacomb 3D was essentially the same as that which was used in Wolfenstein 3D, only in EGA. However as one will see with the Wolfenstein 3D Alpha which has been available on the 'net for a few years, the original Wolfenstein 3D was originally based around an EGA engine as well (Many sprites in the game are still using an EGA palette), likely the very same Catacomb 3D Engine. 
This is not referring to the later game entitled Catacomb Abyss which followed Wolfenstein 3D and was developed by a separate team, but the original Catacomb 3D (first released in 1991, then 1992 and a separate re-release named Catacomb 3D: The Descent later).
:The article doesn't say Wolf3D was based on Underworld technology, but inspired by it. Apparently John Carmack saw a demo of Underworld at some trade show (CES or something) and then was inspired to write his own engine which lead to Catacomb first and Wolf later. See this article  for some information. TerokNor 21:41, 14 August 2005 (UTC)
thread_title: Early Inspirations

message: The hyphen is part of the game's name, so it's really Wolfenstein 3-D, source
:Yes, I agree. It should be moved there. Teklund 17:23, 25 July 2005 (UTC)
replies: text: It should be there: the game itself has a hyphen: https://www.youtube.com/watch?v=x8o0a5ntxfc  — Preceding unsigned comment added by 117.20.68.185 (talk) 05:56, 16 February 2020 (UTC)
replies: text: That may be, but 3DR is only a publisher in this case, whereas id is the developer, and they seem to have since dropped the dash in 3-D. Actually I'm not sure if they ever intended there to be a dash... Either way, I see both used, so I'm not sure (yet) the article should be moved. Retodon8 20:44, 22 October 2005 (UTC)
replies: text: General use seems to be '3D' rather than '3-D', I'd be tempted to leave the article where it is. Cpc464 12:06, 25 October 2005 (UTC)
replies: text: It's "3D" on id Software's website, as well. Fredrik | talk 13:20, 25 October 2005 (UTC)
replies: text: Star Wars IV is on Wikipedia as Star Wars (film), not Star Wars: Episode IV – A New Hope. So I think the original name of the game should be used: Wolfenstein 3-D. Also, two earlier id Software games are listed as Hovertank 3D and Catacomb 3-D. It's not consistent. Calvero2 (talk) 20:27, 24 January 2023 (UTC)
replies: text: Id wasn't consistent, either across games or in one game, but 3D is the common usage. Also, this comment thread was 17 years old. --PresN 21:13, 24 January 2023 (UTC)
thread_title: Article name

message: The article states "Three new weapons and a score system were added as well" in regards to the SNES port. I'm pretty sure the original PC version featured a scoring system, and the player collected gold to get points. Someone please confirm this?
Also, I think the article should discuss other ports a little more (like the GBA port, which appears very faithful... but has no music). Some guy 21:11, 31 October 2005 (UTC)
thread_title: SNES Port

message: A bit off the topic, but where can map overviews be found for Wolf 3D? I have searched all over and have not been able to locate them. Maybe a link for that could go in the article. Cheers.
:Are you talking about graphical maps to the different levels? If so, a simple 10 second Google for "Wolfenstein 3D" and using the "Images" tab got me: http://www.belowe.com/wolf3d.htm There may be more suitable versions; these seem to be simple screenshots from within a map editor. Retodon8 13:26, 3 November 2005 (UTC)
thread_title: Map overviews

message: User:203.84.186.62 added that a secret level contained Duke Nukem. Does anyone know which level that would be? I have never heard of it. If no one can confirm this, I will delete it. TerokNor 16:16, 6 November 2005 (UTC)
replies: text: Well, if you ask me, it was some sort of joke, or maybe that person thought... I don't know, maybe Hans Grosse was Duke Nukem or something. It would have to a be a pre-DN3D Duke Nukem too of course. I was pretty familiar with the game, the levels, the textures used; I was playing around with Bill Kirby's MapEdit back then, and no Duke Nukem. I'll not delete it, just in case I'm wrong, but I sincerely doubt it. Retodon8 22:33, 6 November 2005 (UTC)
thread_title: Duke Nukem?

message: Someone recently wrote about this in the article. Can someone find a source?--Drat (Talk) 07:02, 16 December 2005 (UTC)
replies: text: I doubt that this is correct. The contribution says that Distinctive Software was involved, but in 1992 (when the development would have happened), Distinctive Software was already EA Canada. TerokNor 10:53, 16 December 2005 (UTC)
thread_title:  Wolfenstein 4D 

message: Anybody know where I can get complete sprite sheets for the original graphics? --Nerd42 02:18, 19 February 2006 (UTC)
thread_title:  complete sprite sheet? 

message: Are they really needed? Wikipedia is not a game guide/strategy guide.--Drat (Talk) 03:21, 3 March 2006 (UTC)
thread_title: Boss strategies.

message: ::Other games using the Wolfenstein 3D game engine or developments of it were also produced, including, Blake Stone, Corridor 7, Operation Body Count, Super Noah's Ark 3D, Rise of the Triad, Shadowcaster and Hellraiser.::
I can find no supporting reference to a Hellraiser game using the Wolf3D engine, and several sites state that Shadowcaster uses an early Doom engine.
:About Hellraiser: search harder, like here: http://www.planetnintendo.com/thewarpzone/hellraiser.html Calvero2 15:53, 30 September 2006 (UTC)
thread_title: Technical implementation

message: Hi!
I am not a programming nor a computer game expert, so I could be wrong, but I think Quake wasn't the first real 3D FPS. At the entry of Descent it states that it was released 1 year before Quake. I played both games and in Descent there is no limits of turning and moving, and I didn't see any cheating in graphics, so I think it had to be real 3D.
: Technically, Descent is not a traditional 3D engine. While quake has brushes that makes up its floors, ceilings, and et cetera, whereas Descent uses a portal engine, which really is just a series of tunnels in space. While you're making the boundaries in Quake, you're making the space between the boundaries in Descent.  —Preceding unsigned comment added by 74.192.34.190 (talk) 22:05, 24 September 2007 (UTC)
thread_title:  Was Quake the first real 3D FPS? 

message: Ain't Wolf3d mods an important view on the game that should be covered in the article? Since it's source code release, it has spin-off'd many fan created mods and tcs and stuff... And kind of brought the game to life again... 200.230.213.152 05:33, 13 October 2006 (UTC)
thread_title:  MODing 

message: I'm surprised to see that this article didn't include even any in-game screenshot of actual gameplay. I hope nobody minds, but I've added two screenshots illustrating the original DOS version of the game and one showing the 3DO version. However, it does look a bit like the article is a little over-saturated with images as of now. Perhaps this would be good place to discuss if any should be removed? MarphyBlack 01:49, 12 December 2006 (UTC)
replies: text: I think the in-game shots are very important, so it's ok for them to be there. The Bosses images, nice as they may be, I'm not sure are really needed; and the "Aardwolf" one could probably go too. If we had to take some pictures out, I'd vote on those.Sega381 03:50, 12 December 2006 (UTC)
replies: text: While I agree that the boss images could go as their inclusion probably isn't entirely all that encyclopedic, I think that the article would end up looking just a little too bare should they be removed. I completely agree that the Aardwolf sprite could taken out with no loss, but I also believe that the animated B.J. pic in the storyline section could be removed as well. It's a bit redundant seeing as B.J. is already depicted in both the box art and the title screen, both which are placed not too far above the animated B.J. pic, and I'm pretty sure that animated gifs are discouraged here in general (I don't see any real benefit from this particular image being animated, at least). I believe that removing just those two would space out the existing images just a bit, making the article look less crowded for now. MarphyBlack 04:00, 13 December 2006 (UTC)
replies: text: Very well, I agree with that.Sega381 12:05, 13 December 2006 (UTC)

text:  Done!Sega381 12:08, 13 December 2006 (UTC)
thread_title: No in-game screenshots?

message: I'll expand this in the future...
http://members.chello.at/theodor.lauppert/games/wolf3d.htm
Feature                       	PC   	Acorn/Archimedes	Gameboy Advance	Apple IIGS	SNES    	Atari Jaguar                   	Macintosh	3DO
Flamethrower & Bazooka        	     	                	               	?         	x       	x                              	x        	??
Released                      	1992 	1994            	2002           	1999?     	1993/94?	1994                           	1994     	1995
Wall Resolution               	64x64	64x64??         	64x64          	64x64??   	32x32   	128x128                        	128x128  	128x128
Object Resolution             	64x64	64x64??         	64x64          	64x64??   	64x64   	128x128                        	128x128  	128x128
Music                         	x    	x               	               	x         	x       	x                              	x        	x
Directional/3D Enemies/8 views	x    	x               	x              	x         	        	                               	         	
New Graphics                  	     	?               	               	?         	some    	also includes some Doom weapons	x        	x
Score/Level/Lives             	x    	x               	x              	x         	x       	x                              	x        	
*Wolfenstein 3D for the SNES.
*Wolfenstein 3D for the Atari Jaguar.
*Wolfenstein 3D for the Game Boy Advance.
I'll make better screenshots in the future... e.g. of special weapons, rats, etc. Zephyr103 10:51, 22 December 2006 (UTC)
replies: text: The Jaguar shot taken in an emulator (Project Tempest, is it? It's the only Jaguar emulator I know of that can emulate Wolf 3D mostly properly) is not at the correct aspect ratio due to a known bug in the program. However, I'm not exactly positive of what is not being rendered correctly. Obviously the image is far too narrow than it should be, but I'm not sure if part of the screen is simply being covered by a black bar (Meaning only about 80% of the screen is visible), or if the image needs to be stretched horizontally. MobyGames and this place have screenshots of the game running on normal hardware showing how the game should look, but I can't quite pinpoint the exact difference between how the emulator renders the game and how the Jaguar actually displays it. (If the image needs to be stretched horizontally, then it's a simple matter of editing your existing picture. If not, then the emulator is actually blocking part of the visible screen.) MarphyBlack 09:44, 23 December 2006 (UTC)
thread_title:  version comparisons 

message: In the Apogee faq and in the article he says "actung!" 
Maybe he says that in the later versions (Mac, etc), but it sounds to me like "hertzouwa" (or something) You can listen to it here Maybe it's Hŏr zu! (Listen!) Zephyr103 10:39, 20 January 2007 (UTC)
thread_title:  Guard says? 

message: :Image:Wolfenstein-3d.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
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BetacommandBot 11:52, 6 July 2007 (UTC)
replies: text: Done. - Sega381 13:04, 6 July 2007 (UTC)
thread_title: Fair use rationale for Image:Wolfenstein-3d.jpg

message: This is one of the games that has a shareware version and I think that would be good to put right into the external links section.  Some other games categorize informational links and links to the game download.  The current 3D Realms link has a download available of the raw DOS files so I'd like to place it under a subheading.  I also host a version optimized for Windows on my website: DOSome Games and I'd like to put a link to that if there aren't any objections.
Also, earlier in this talk page it shows we are removing material that is better suited for a game guide.  Perhaps if someone knows a particularly good game guide that would be a good external link to include.  
Lmaxsmith (talk) 05:51, 12 April 2010 (UTC)
thread_title:  External Link Clarification and Expansion 

message: I'm surprised there's not mention of the Wolfenstein levels in Doom 2  —Preceding unsigned comment added by 87.237.64.150 (talk) 09:57, 12 May 2010 (UTC)
replies: text: Well, an obscure reference to Wolfenstein 3D in a relatively unimportant game(W3D is the granddaddy of all 1st person shooters, whereas Doom 2 is basically just a Doom expansion pack) isn't considered all that notable.--24.60.220.148 (talk) 16:19, 22 June 2010 (UTC)
replies: text: Respectfully disagree.  The "secret" Wolfenstein levels in Doom 2 were basically a recreation of the first and last levels of Wolfenstein using the new engine.  This is not an obscure reference, but a blatant nod to the development of the genre and id software.  They even wrote it into the storyline, tying the "Doom" series in to the Wolfenstein story.  This belongs in the Legacy section.  — Preceding unsigned comment added by 64.73.140.230 (talk) 14:09, 5 May 2017 (UTC)
thread_title:  Doom 2 

message: RtCW in the Sequels section seems to be overly elaborate. Specifically, is the 'cg_uselessnostalgia' in-game console command important to note in this article? The same goes for the Wolfenstein 3D games available as bonus content in its various versions. Also, it seems like the small backstory on RtCW:ET could be cut -- it's definitely of interest but I think it would be best confined to RtCW:ET article. Note that the Doom article doesn't even have a sequels section -- that information is easily available right in the 'Doom series' info box at the bottom. No need for the Wolf 3D article to go on at length about its sequels.  — Preceding unsigned comment added by Walker222 (talk • contribs) 22:06, 3 March 2011 (UTC)
thread_title:  Sequels 

message: Hey everyone, I was actually wondering if anyone knew specifically what episode the shareware version of the game included. I am pretty sure it is the first episode, and so if I can get confirmation, I figure I can make that part of the page a little more specific. Thanks!U21980 (talk) 00:53, 4 June 2011 (UTC)
replies: text: Yes, it's the first episode of the whole game. It'd be great if you could find a citation for that too! Walker222 (talk) 18:12, 4 June 2011 (UTC)
thread_title: Shareware Information

message: The article mentions that ports vary by audio, graphics and levels. However, the Jaguar added the flamethrower weapon, and from what I understand, this is the only version that contains it. I thought it may be worth mentioning. There is also not a mention of which weapons are available in the game, just the number of different weapons in each level. With the small number of weapons available in this game, it seems like it may be worth at least listing, if not briefly describing them.
Also, someone above mentioned that the Mac version was ported from the Jaguar version. Did the flamethrower make it to the Mac? The same comment says that the Jaguar version was itself ported from the SNES version, and I know the Jaguar version isn't censored like the SNES version and has much better graphics. Was it just the engine itself that was ported between all these? Hastor (talk) 13:50, 9 June 2011 (UTC)
thread_title: Jaguar Version

message: According to the "Platform(s)" field of the Infobox, Wolfenstein 3D runs on Nintendo 3DS.
I have serious doubts for the following reasons:
* The "Release date(s)" field of the Infobox states "December 24, 2011 (3DS)".  A future date does NOT qualify as a release;
* I could only find one reference on the Internet: Wolfenstein 3D Port for the Nintendo DS Released.  Given the number of important features that are missing from this port, I don't think it qualifies as a true release;
* The Wiki categories " Nintendo 3DS games" and " Nintendo DS games" do not include Wolfenstein 3D.
If nobody adds a reference for "Nintendo 3DS" in the "Platform(s)" field of the Infobox, I will delete it after one month.
ProResearcher (talk) 16:02, 17 August 2011 (UTC)
thread_title:  Nintendo 3DS 

message: I don't see how a direct-to-video 'mockbuster' production that derives some of its fiction from the Wolfenstein 3D needs to have a section on the game's page. I don't believe the project is of interest to the general reader, which is the same reason there are no sections devoted to every port (commercial or no).  It's also misleading - an 'unofficial film adaptations' section with a single entry. Appears to be there entirely for promotional reasons. — Preceding unsigned comment added by Walker222 (talk • contribs) 12:41, 14 June 2012 (UTC)
thread_title:  "unofficial video adaptations" 

message: there should be a weapon section. the requirements also needs work. the game requires vga to run and i should know because i have tested it with ega and it didnt even start. it requires a sound card for music. think it takes about 2 megabytes of space.  — Preceding unsigned comment added by 84.208.59.120 (talk) 15:41, 4 September 2012 (UTC)
replies: text: A weapons section would fall under WP: GAMEGUIDE.--NukeofEarl (talk) 17:10, 4 September 2012 (UTC)
thread_title:  suggestions for improving the article 

message: *8 ways Wolfenstein 3D changed video games forever Gabriel Yuji (talk) 01:28, 15 May 2014 (UTC)
thread_title:  Useful source 

message: id rebooted it with just the trademark  — Preceding unsigned comment added by 76.180.207.162 (talk) 20:13, 23 June 2016 (UTC)
replies: text: What exactly is your point?  Chaheel Riens (talk) 21:29, 23 June 2016 (UTC)
thread_title:  wolfenstein 3d is a reboot make no mistake 

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thread_title:  External links modified 

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thread_title:  External links modified 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: The following Wikimedia Commons file used on this page has been nominated for speedy deletion:
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thread_title:  A Commons file used on this page has been nominated for speedy deletion 

message: Both the Development and Release sections are getting fairly large. Perhaps they should be separate in a different page titled "Development of Wolfenstein 3D" as was the case of Development of Doom. This allow for expansion to additional cited information on other ports of the game, seeing as the SNES version has quite a history. What are your thoughts? Deltasim (talk) 13:39, 11 April 2020 (UTC)
replies: text: Maybe, let me think about it- right now development is about 1 big paragraph bigger than when the article was promoted to FA, and release 2; some of that could be condensed in wording, but it is pretty long- it's only a few paragraphs away from the size of Development of Doom. --PresN 14:21, 11 April 2020 (UTC)
thread_title:  Separate page for Development and Release sections 

message: In the Releases Section, it is clear that Wolfenstein 3D has been ported to a number of different platforms. However some of those platforms have a history of their own. If I can gather enough information and references, I hope to classify those releases into different paragraphs as follows:
* Original Release - About the DOS version. Paragraphs are fine as they are.
* First Direct Ports - About the SNES and Atari Jaguar versions. Paragraphs are fine as they are.
* Misc Ports - About the VR, Acorn Archimedes, Atari Lynx and Mega Drive versions.
* Derived Ports - About the Macintosh, 3DO and Apple IIGS versions. Relation between the ports can be found at https://apple2history.org/spotlight/the-long-strange-saga-of-wolfenstein-3d-on-the-apple-iigs/
* Handheld Ports - About the GBC, GBA, iOS, and Android versions.
* Engine-based Ports - About the Xbox Live Arcade, PlayStation Network, Steam, Linux and Browser versions.
Sounds ambitious, though its probably not perfect when doing the different ports chronologically. Thoughts and Comments? Deltasim (talk) 21:23, 23 April 2020 (UTC)
replies: text: If you can find reliable sources, maybe? The one you put here isn't, I don't think. Honestly tough, 3 extra paragraphs on top of the already long release section to describe small details of what changed between versions and exactly who worked on them and when seems like massive overkill. It's certainly interesting, but that much small detail on the production history of every port of the game would be overbearing and undue weight. --PresN 03:12, 24 April 2020 (UTC)
thread_title:  Classifying Releases 

message: The total of the game's budget does not seem to accurately add up, probably due to the confusing figures of 90s US dollars and modern US dollars as well as missing pieces of information. Here's what has been gathered so far.
* Copyrights $5,000
* Salary $750 per month X 4.5 months X 5 team members = $16,875
* Equipment $6,500 ($11,500 in modern dollars)
* Total Development $25,000
Let me know if I've missed anything. Deltasim (talk) 12:12, 19 July 2020 (UTC)
replies: text: That PCGamesN article is pretty sketch, to be honest, it mixes things up or is just flat-out wrong about once a paragraph. Using the "as of today" price for the computer doesn't make much sense given the rest of the development costs are given in 1991-ish money and I don't know why they phrased it that way, and never mind that I doubt they know what id paid for the computer, just what the retail price maybe was in 1991 for it. I think it's a real problem, though, that you're trying to do addition (and exact per-week rents!) from anecdotal sources- They may have told Kushner it cost 25k, but it's not like they were working from accounting books, that's just what they remembered it being. The exact quote is  So, from that pretty much the only thing we can determine is that the 25k doesn't include money spent on Carmack's NeXT computer or the copyright purchase you found. It's not at all clear whether Carmack or id paid for the computer, but whatever, that's a development expense even if he bought it himself or kept using it for Doom. So, 25k, + the copyright and the computer, but did they buy anything else? Who knows; probably not even them, as I can't imagine that they kept any sort of accounting records or cared where the money went as long as they had some. So, we can say that they spent ~25k on rent+salary, bought the copyright for 5k, and Carmack used a ~6.5k computer, but adding them up to pretend we know the exact development cost is a step too far and verging into Original Research, I think. --PresN 02:40, 20 July 2020 (UTC)
replies: text: Well in that case, until Carmack or any of the other involved team members produce scans of their original accounting pages, I'll leave that information as it is for now. The total budget stays a mystery.Deltasim (talk) 13:44, 20 July 2020 (UTC)
thread_title:  Wolfenstein's total budget 

message: This game is also available on java anyone edit it and add it Mr.Jacob Frye (talk) 07:03, 28 February 2021 (UTC)
replies: text: I can't find a reliable source for it (or really much of anything); as far as I can see based on ancient download sites it seems to be an unofficial port so it wouldn't go in the infobox anyway. --PresN 15:28, 28 February 2021 (UTC)
thread_title:  Wolfenstein 3d 

message: @ I'm responding to your edit here: I also had a look on the web archive too, but couldn't find any specific date as to when it was removed. Your edit is quite short, and gets the point across. But personally I prefer my edit as we don't exactly know when it was taken down and goes into a bit more detail. Eitherway the edit is fine with me :) DreamlessGlare (talk) 03:56, 27 May 2021 (UTC)
thread_title:  Wolfenstein 3D HTML version Bathesda removal 

message: According to actual article and Wolfenstein's manual it is "chain gun". But it is wrong, since chain gun has only one barrel. In the game, there are multi-barrel guns in Gatling system. Sometimes, for short, people use term "minigun" (but, as far as I know, minigun was develped after WW2).  — Preceding unsigned comment added by 2A02:A319:C147:4180:3D3B:F5ED:129C:FD1 (talk) 22:29, 9 October 2021 (UTC)
thread_title:  "in a robotic suit equipped with four chain guns"