Talk:Guilty Gear

message: I realize this is a bit of a ... specific question, but how exactly does a character become "dizzied"? I know it's, like, a certain amount of getting hit and not being able to fight back or something, but could anyone give something clearer than that? Same with scoring in Arcade Mode -- I know that you gain points for different things like combos, but what are the points you gain for each thing? --Yar Kramer 22:45, 14 September 2005 (UTC)
replies: text: I dunno about the scoring system for Arcade Mode (although I think it's identical to Survival Mode), but here is a link to the explanation on how a character becomes dizzied.  Note that "bear stun" implies how well the character can "take a hit"/resist becoming dizzied(it has nothing to do with stunning bears ;P), and note that this also referring to GGXX.  I think the formula is the same, and as far as I know, the Guts ratings didn't change for the characters in #R (except for Robo-Ky, obviously). RTL 06:34, 11 October 2005 (UTC)

text: I'm fairly certain that there's a specific "Dizzying" property to every move, in a stun gage system similar to Street Fighter 3, except that the gage isn't shown. Specifically, I mean that each move effects the gage by a certain amount, and it recovers over time. Not sure though. Digital Watches 22:26, 13 July 2006 (UTC)
thread_title: Dizzying and scoring

message: Mitsukai. If you're watching this page, I think we should avoid a revert war by talking about the redirect issue here. I feel that it's necessary, being that confusion could occur about things like Zato/Eddie. Please discuss this here before changing the redirects.Digital Watches 18:23, 2 Jun 2005 (UTC)
thread_title:  Redirects 

message: This is something of a long shot, but I'm wondering if we should create a "Guilty Gear stub" template (like for, say, A.B.A or Holy-Order Sol, who don't have much info, story-wise). I mean, we seem to be getting big enough that it'd be more reasonable to have a "Category: Guilty Gear stubs" and stuff than a generic "Computer and video games" thing. --Yar Kramer 17:55, 9 October 2005 (UTC)
replies: text: Awesome idea, Yar. Go ahead! That'll make us seem more official. Digital Watches 19:46, 9 October 2005 (UTC)
replies: text: Right. How about using the GGXX#R PC version's icon as the image? (And let's look at Wikipedia:WikiProject Stub sorting/Proposals while we're at it.) --Yar Kramer 02:47, 10 October 2005 (UTC)
replies: text: If you guys want any particular images, I can provide those no problem because I have #R PC (so if you want the game's logo, rather than the desktop icon, I can do that).  And can someone explain to me why we need to sort stubs?  Why don't we just upgrade them to actual articles? RTL 06:38, 11 October 2005 (UTC)
replies: text: Because currently we know, at most, four sentences about Order Sol and A.B.A's story right now. Combined. Also, I suppose it'd be an idea if we wrote "right, here's five sentences about May, now let's go do something more extensive later" and then looked in "Category:Guilty Gear stubs" for what needs to be added. --Yar Kramer 15:04, 11 October 2005 (UTC)
thread_title:  Stub 

message: I know it has already been mentioned that Slayer was modeled after Impact Alberto of Giant Robo, but also Potemkin has a few moves that have several references to mecha.  His move Gigantic Bullet has the same attack stance and energy form as that of GaoGaiGar's Hell and Heaven attack.  He also has a G-Gundam referenced move in Heat Knuckle + Extend which is a reference to God Gundam's Erupting God Finger + Heat End.
Also several alternate colors for Justice are based on the various Evangelion units.
Eddie's Shadow Gallery version of Invite Hell has him say "Maha Dorii" which translates to "Mach Drill" which is a reference to Kotetsu Jeeg.
Robo-Ky and Robo-Ky MK II have several quotes that reference Evangelion's "Third Impact"  Not to mention Robo-Ky's opening animation of his parts coming together to form a whole is a reference to Gundam.
Mimeblade 18:30, 23 June 2006 (UTC)
replies: text: Yes, well ... the thing is, and I'm not saying it's inaccurate, but it isn't necessarily relevant. I mean, knowledge of anime and the ability to say "Hey, that resembles something in an anime!" doesn't actually contribute to your understanding of Guilty Gear. I mean ... if you want to look at "influences", one of Baiken's alternate color schemes looks like the Bride from Kill Bill, and one of Slayer's alternate color schemes looks like Edward Gorey's set for Dracula (i.e. everything black and white except for red), but it's nothing remotely as significant as, say, the music references. I mean ... damn near everything has references to everything else, so ... --Yar Kramer 00:17, 24 June 2006 (UTC)
thread_title:  Mecha/Anime References in Guilty Gear 

message: Shouldn't Dust Strikers be added to the games list and the boss, Gig, be added to the characters list? --72.138.133.124 05:06, 11 July 2006 (UTC)
thread_title:  Dust Strikers 

message: Anyone else think we should get a wikiproject together? I watch all the Guilty Gear-related pages, but I think there are enough articles to justify starting a wikiproject to make them more uniform, and to create a forum for ideas about the future of the articles. Digital Watches 02:58, 31 July 2006 (UTC)
thread_title:  Wikiproject? 

message: I was thinking that we should add lists of all the speacial acttackes in each game.
:That's more a wikibooks project. Right now, gameplay sections only exist to give a general idea of how the character is played, both at low and high levels of gameplay. Perhaps it could fit under a Subpage. -- Digital Watches 20:46, 1 August 2006 (UTC)
replies: text: They probably don't belong there. Wikipedia isn't a FAQ. --Yar Kramer 04:55, 6 August 2006 (UTC)
thread_title:  Speicial Attacke list 

message: Iv been playing as johnny and i cant figure out the porpose for the move Bacchus Sigh, so i was wondering if someone could inlighten me.—Preceding unsigned comment added by 71.10.104.204 (talk • contribs) 
:Bacchus Sigh is the move where he puts the fog over the opponent, right? If so, it makes his Mist Finers unblockable as long as it's on them. Digital Watches 21:40, 2 August 2006 (UTC)
replies: text: This isn't a gameplay forum -- that's what the External Links section at the bottom of the page is for -__- RTL 18:22, 15 August 2006 (UTC)
thread_title:  I feel dumb 

message: I was thinking the game play sections include a little to much personal stratagie. wile these might be common and good stratagies they still realiey on personal prefrens. Mabye the sections should be simplified a little.--Lucky hat 02:28, 7 August 2006 (UTC)
replies: text: Er. While that's true to some extent, there are certain general facts included there that are true of most if not all players that are good at the character. -- Digital Watches 17:42, 7 August 2006 (UTC)

text: First off, you can correct your own misspellings here by editing the entry.  Secondly, could you specify which articles you have a problem with?  Some of them are written up just fine, while others could perhaps use some tweaking. RTL 18:24, 15 August 2006 (UTC)
thread_title:  Game Play  

message: Which links are relevant to have in the External Links section?  I see that we have a link to the GG entry at MobyGames, which I'm not quite sure why we do, and that we are slowly picking up links to more GG communities across the world.  So, to logically extend this apparent trend, should we be linking to all of the other GG community websites, like GGBR (Brazil), HardEdge (Germany), NTSC/FFJC sites (France), Korean Theater (Korea), etc. ? RTL 18:36, 15 August 2006 (UTC)
thread_title: Scope of External Links Section

message: Can we PLEASE remove some of the old and irrelevant sections from this page?  I'd like to nominate the above snippets of discussion, "XX/ Console Port and Rumoured New Character", "Technical Elements", "Redirects", "Special Attack list" and "I feel dumb" as candidates for deletion.  The reason I post a a general request for this (and not just do it myself) is because I deleted some of these sections before a few months back, but then someone undid my deletion and I don't understand why.  Is this a Wiki policy that I'm (once again) unfamiliar with? RTL 18:43, 15 August 2006 (UTC)
replies: text: It's just that they should be archived, not simply deleted. —Yar Kramer 04:24, 17 August 2006 (UTC)
thread_title: Old Conversations

message: I've read in a thread the list of new characters in GGXX:Core. Here's the link:http://boards.gamefaqs.com/gfaqs/genmessage.php?board=935304&topic=31259549 
Anybody can confirm this?
:Thus far, that's all fan speculation. There's been no official news reporting ANY new characters to appear in Accent Core. -- Digital Watches! 14:13, 24 October 2006 (UTC)
replies: text: * When the thread that has by far the most posts is entitled "Dizzy is hot," I wouldn't trust that board as a source. ~ WindOwl 04:52, 13 August 2007 (UTC)
thread_title: New Characters

message: While I definitely think that the references are a cool and interesting aspect of the game's design, I'm starting to think that leaving them in this article is nothing more than a nuisance. The section is increasingly becoming nothing more than a sprawling trivia section. It's rife with original research and there's such a fine line between intentional references and ones that are inferred or speculated by fans that it's nearly impossible to tell which is which. It also comprises a much larger section of the article than I think it warrants, and I'm quickly coming to the opinion that it's not necessary enough to the understanding of the material to warrant leaving such a sprawling, speculation-heavy section in the article. As such, I propose we do one of three things:
# Rework the section so that everything cites a source. (No fanpages or speculative lists from elsewhere, gotta be official.) This way, we have a working list that is not only less large and disorganized, but is also certain.
# Delete the section outright: It's not really all THAT important, and it's better than presenting speculation and original research in a wikipedia article. 
# Delete the references, and shorten the section to mention that there ARE musical references throughout the series, without stating specific examples, thus still keeping the useful information without the original research. There are plenty of fan-pages out there that extensively guess what's a reference to what, and the Wikipedia article needn't be one of them.
What do you guys think? -- Digital Watches! 14:25, 24 October 2006 (UTC)
thread_title:  Music References section. 

message: As far as I know Guilty Gear Isuka was only released for Xbox in Japan, I can't find anything verifying it tho, other then the fact that all I ever see is japanese versions. Anyone know for sure? If you find out it's only available for Xbox in Japan, Add a footnote or something for it, I think it would make the article a bit more detailed and helpful in the sence that it would keep people who have Xboxs from going crazy trying to find Isuka for sale in America :) 70.126.14.167 04:28, 27 December 2006 (UTC)
thread_title:  Isuka for Xbox 

message: I read on the GameFAQs boards (which I know isn't reliable) that /\Core was coming to Wii. Is there any basis to this claim? Any official word? SixteenBitJorge 20:38, 14 February 2007 (UTC)
replies: text: I believe it's been denied by Aksys. Regardless, the source is a projected release date in a GameFly catalog, with no official announcement, corroboration or fanfare of any kind. Damn shame, because I really want it to be true too, but there you go. ShaleZero 20:50, 14 February 2007 (UTC)
replies: text: I suspected as much. The Wii just seems like the least likely system for this game anyway. SixteenBitJorge 21:02, 14 February 2007 (UTC)
replies: text: Yeah, I was going to say. How do you play a fighting game on the Wii!? —Yar Kramer 21:16, 15 February 2007 (UTC)

text: Either that, or they could make it to use the classic controller. In all fairness, the Wii isn't that unlikely.--SeizureDog 02:43, 3 March 2007 (UTC)
thread_title:  Accent Core for Wii 

message: I'm a Russian Wiki user writing about all this GG series and stuff. None of the GG games was ever licensed in Russia, so my writing consists mainly of translating articles you guys wrote earlier (and it's really tiresome, as I am the only one working on the GG section and have no one to correct my crappy translations or style). I've noticed that you changed/reworked all character articles lately by removing Gameplay sections and adding References and Sources. While adding References looks like a really good idea as it reduces possibility of fan speculations, will someone please state the reasons for removing Gameplay? Is it a Wikipedia standard for video game character articles or something? For Gameplay sections were certainly not wordy like Japanese GG character pages which list all special attacks, and specified only an overall brief gameplay strategies, not referring to some specific or profound knowledge of game mechanics. See, I just have nobody to consult with within Rus Wiki, as we have a scarce number of good game articles there and none of these relates to fighting games or fighting games characters. —The preceding unsigned comment was added by 88.147.136.193 (talk) 13:14, 1 April 2007 (UTC)
replies: text: They'd gotten far too technical and jargon-filled; Wikipedia isn't supposed to tell you specific strategies for each character, but that's what those sections were doing, complete with neologisms like the "Tiger Knee" method of performing moves - plus much of that stuff has no notable source (and can't, really; who's going to do an article on the best way to perform Double Head Morbid?). I'm working on putting together new, simplified gameplay blurbs, but it's slow going. ShaleZero 14:56, 1 April 2007 (UTC)
thread_title:  Reasons for removing Gameplay sections from character pages 

message: What dunce split the music references across individual character pages again? This is what happens when I leave an article unattended. --Jonathan Drain 20:53, 24 July 2007 (UTC)
replies: text: The references are important to the individual characters, but listing them all in the main article is crufty.--SeizureDog 03:55, 5 August 2007 (UTC)
replies: text:  It's not crufty, it's awesome. Bah. --Jonathan Drain 02:39, 13 August 2007 (UTC)
thread_title:  Oh for goodness' sake 

message: As an alternative to revert-a-thons, I figure we might be able to talk about the idea some.
This is just a placeholder section for now, but there should be content in it soon. I hope. -- ShaleZero (talk) 21:58, 16 November 2007 (UTC)
replies: text: While I'm neither for nor against the idea of removing gameplay sections, you cannot unilaterally decide that you're going to remove the sections without discussion.  I reverted your changes.  Now, discuss. JuJube (talk) 02:23, 2 April 2008 (UTC)
thread_title: Gameplay sections in character articles

message: I'm pretty sure it takes place after the Guilty gear games. during the scene before the final boss. Judgment says: 
"there was once a man who preached about justice, but justice failed and was sealed away, the one who is most suited to rule to world is not justice but its is I judgment!.
Since he knows Justice was sealed away in the older games, this one must take place after them.  —Preceding unsigned comment added by 99.235.75.95 (talk) 03:45, 22 November 2007 (UTC)
replies: text: Justice was sealed before the first game, so that doesn't really help. ShaleZero (talk) 03:54, 22 November 2007 (UTC)
thread_title:  About the Judgement Series 

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thread_title: Image copyright problem with Image:Guilty Gear x advance screenshot.png

message: Just to prove he was, http://guilty-gear.wikia.com/wiki/Leopaldon  — Preceding unsigned comment added by Petforces (talk • contribs) 22:01, 31 December 2014 (UTC)
thread_title:  Can someone add leopaldon In on the playable character list for Guilty gear Isuka 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: since when ?  — Preceding unsigned comment added by 2A02:908:191:5FA0:C03B:8CDF:FA1D:6C84 (talk) 22:28, 16 January 2018 (UTC)
thread_title:  1999? 

message: This is what's confusing when the game was announced. In the interview, the creator Daisuke Ishiwatari said:
"The core concept this time is unlike those of past titles — it is neither “evolution” nor “returning to the roots”; nor is it an addition or subtraction of elements to the existing title. What we’re pursuing is a brand new experience for Guilty Gear."
Then when they released the feedback of the beta, he answered some questions regarding the game:
"I’d like to thank everyone sincerely for taking part in the closed beta test and filling out the survey.
We’ve had each member of the development staff look at your survey answers. We’ll keep all of your valuable opinions in mind as we continue our hard work on GGST.
Our goal today is to respond to your opinions and concerns on behalf of the development team. However, there’s something I’d like to share before that.
This game is not intended to be a continuation of previous titles.
The basis of our development is to create everything to be completely new.
I hope you can keep that in mind as you read on."
So if's not a continuation of the main series, then what is it?
It's a complete reconstruction of the franchise. 188.236.212.36 (talk) 19:11, 24 May 2021 (UTC)
thread_title:  Continuation? Reboot? Spin-Off? Which one?? 

message: If we were to create an article for Guilty Gear Strive, we could use the development details from the game's dev blog and the wikia as a template. Of course we can't copy/paste but the sources used in the wikia could serve as a jumpstart https://guilty-gear.fandom.com/wiki/Guilty_Gear_-STRIVE-#Development 2603:7000:1F00:6B91:210F:757:B865:5190 (talk) 02:34, 22 February 2021 (UTC)
thread_title:  GG Strive Article 

message: If we were to create a separate article for Dizzy, we could use the details from the wikia as a template. Of course we can't copy/paste but the sources used in the wikia could serve as a jumpstart https://guilty-gear.fandom.com/wiki/Dizzy HassanTNTA (talk) 21:30, 13 June 2021 (UTC)
thread_title:  Dizzy Article