Talk:F-19 Stealth Fighter

message: "The Commodore 64 and ZX Spectrum version of the game was called Project Stealth Fighter."
I'm sure the version I had for the Spectrum was called F-19 Stealth Fighter. http://www.mobygames.com/game/zx-spectrum/f-19-stealth-fighter agrees with me, and says it was only the Commodore 64/128 that had the Project Stealth Fighter name.
Either way, shouldn't these be merged, if they're the same game with different names for different platforms? Mdwh 21:50, 16 September 2006 (UTC)
replies: text: It was called Project Stealth Fighter also for the ZX Spectrum . However, I concure with the merge.  --Frodet 19:16, 3 October 2006 (UTC)
thread_title:  [[Project Stealth Fighter]]? 

message: I remember the game well (in fact, I should still have a copy of it somewhere - something to try out on the DOSBox emulator, because I know it doesn't like Win2k), and I also remember a number of "features" of the game - flying upside down to seal leaking fuel tanks in Central Europe ; the "bomb the Lybian nuclear plant" suicide mission ; the occasional 180-degree flip when you got hit by yet another missile ; cruising to 57000 ft directly above your destination airstrip,  stalling the plane and turning off the engines to land.
Does anyone else have sufficient memories of the game to make a section about the "oddities" of the game worthwhile. And does it fit into the format for these articles? —The preceding unsigned comment was added by A Karley (talk • contribs) 10:44, 29 January 2007 (UTC)
replies: text:  Don't remember any of those from my Atari ST version, but then I do suspect they sacrificed a few things that may have appeared in the PC one. That or I never clocked up enough missions without dying or getting bored to access certain things. The night-time "special parcel" drop-off at secret strips that are only lit up between certain hours, for example. Sure my dad did one of those, but even trying it many times with emulators since it's ended up going into a fairly repetitive loop of missions. Might be because I've had to resort to using pirate disk images (which have a couple, probably copy-protected bugs of their own - including occasional 180 degree flips entirely at random) rather than our originals though. Then again maybe you've actually got the sequel, which would explain the expansion of kooky attentions to detail and wild missions? (They didn't even bother making an atari version of that - too late in the day, and not enough graphical or processing ability, though it probably had the RAM). What I can say about it though ... still pretty challenging and absorbing when you crank the difficulty up, even now. Microprose definitely know/knew how to make 'em. 77.102.101.220 (talk) 02:50, 22 August 2010 (UTC)

text: This game runs in native windows xp (and probably should run in win2k as well), it also runs in dosbox, it might be useful, because in windows (native mode) there is no sound. Article mentions 4 locations in first version (nortern europe, central europe, libya (default location, by the way) and persian gulf). Second version has mentioned only two more locations (cuba and iraq). I have had a version, which appears to be version 2 and it had few more locations, not mentioned in article: west of iraq (syria, northwestern iraq, maybe parts of northern israel, lebanon and southern turkey); vietnam (and cambodia); korea (targets in north korea and very strong radar at vladivostok). This version had 9 locations in such a case. Should this information be added to article? -Yyy 14:54, 24 September 2007 (UTC)

text: As for the vladivostok radar... that didn't appear in this game, but just try some of the north cape carrier missions. They've got radar sets that would make Tesla himself jealous, and that whole military / sub pen complex is just creepy even as a bunch of primitive polygons. 77.102.101.220 (talk) 02:50, 22 August 2010 (UTC)
thread_title:  Bloopers and Bloomers