Talk:PlayStation (console)/Archive 1

message: How about adding the price drops/pricing of the psx, akin to the [[PlayStation_2#Price_history|Playstation2_Price_hi[story_section]] ?
[I originally proposed this as an anoymous user] Wskora 16:37, 11 November 2005 (UTC)
replies: text: I agree.  Where can we find launch prices for the Playstation in US, JP and Europe? --DDG 15:36, 22 November 2005 (UTC)
thread_title:  Price Points 

message: Why does it say in the "Variants" secton, It has the additional capability of playing Audio CDs, referring to the PSone?  My (original) Playstation certainly has the capability of playing Audio CDs.  So, I changed that sentence.
:Speaking of audio CD playback, it's too bad Sony took out the visualisation for the PS2... I hope they bring it back for the PS3. --Wulf 03:49, 13 March 2006 (UTC)
thread_title:  Audio Cd Capability? 

message: and alternate versions...we should add images of these. i'll dig around. Lockeownzj00 20:20, 8 Mar 2005 (UTC)
thread_title:  PSOne 

message: * support. the "1" seems more in line with the others in the series, although it isn't the product name. As wikipedia already has a lenient policy about brand names (e.g. no special characters, unnatural capitalization), I don't think the "1" would be too much of a stretch. I am fine with either change. --gatoatigrado 21:09, 18 October 2006 (UTC)
thread_title:  Survey 

message: I don't see _space_ betwen PS and one in my controller/console/box. PSone (with o) is what see here. --Brazil4Linux 14:41, 21 November 2005 (UTC)
thread_title:  PSone, PS One, PS one 

message: is the proper name of the console, not PlayStation 3.  Sony changed it for marketing reasons.  Kuciwalker 20:29, 9 December 2005 (UTC)
replies: text: Can you show us a link where that information is stated? Otherwise, your change will be reverted. -- ReyBrujo 20:49, 9 December 2005 (UTC)
replies: text: http://www.beyond3d.com/forum/showthread.php?t=20683 and http://pc.watch.impress.co.jp/docs/2005/0608/kaigai186.htm (the latter is in Japanese, the former is a machine translation. Kuciwalker 18:35, 11 December 2005 (UTC)
thread_title:  PLAYSTATION 3 

message: Surely there should be some mention of the durability of the original PSX controllers, as they are quite tough to break accidentally.
I don't think they were especially robust - the SNES pad, for example, could take a lot more abuse.  Some games (such as Konami's "International Track and Field") got quite a reputation for killing controllers. They were a lot better than the N64 pad, though.
TriMesh 16:50, 6 February 2007 (UTC)
thread_title:  Controller Strength 

message: It has been suggested the PSone content be merged into the Playstation article; Please post your opinions here.
*Support. Not enough info on the PSone article to warrant its own page. cave 14:06, 10 February 2006 (UTC)
thread_title:  Merge 

message: Don't post links, for example, free psp games, they will be removed. Please note, external links are for fact referencing and authority sources.
Hello!
I just entered a link to our PSone Download Section where you can find monthly updated intros and trailer of PSone Games ripped from demo cds. I believe that we are the only source web-wide for classic  PlayStation vids... might be interesting für readers of this article.
Greetz from Germany
Jehuty
:: No spam please... -- Daniel Davis 01:35, 13 June 2006 (UTC)
thread_title:  External Links 

message: This page claims that Final Fantasy VII is the best-selling PS1 game. This is false. Refer to http://en.wikipedia.org/wiki/Best_selling_game :
Gran Turismo (10.84 million)
Final Fantasy VII (9.72 million)
Both of these are backed up by appropriate sources. I'm going to fix this mistake. Phediuk 05:25, 20 March 2006 (UTC)
replies: text: The only "mistake" is trusting a game advertisment to rely on your assumptions. The Magicbox (which is a much, much more trusted source than "nlgaming"'s ad, gives Gran Turismo's sales at a MUCH more conservative 5.8 million unit level. In order to reach 9.72 million units sold, that would mean that Gran Turismo would have had to sold over 5 million units in the Euro market alone, a figure close to double either the US 2.54m or Japan 3.26m market. Don't mess with this article again, please. Daniel Davis 06:44, 20 March 2006 (UTC)
replies: text: I went directly to Magicbox and got the sales figures for for FFVII.
Japan: PS Square Final Fantasy VII 3.28
US: PSX Sony Final Fantasy VII 2.45
5.73 mil in total.
The numbers you give for Gran Turismo add up to 5.80 mil. Since we don't have reliable numbers for the European market, I'm going to change the top-selling game to be safe. Phediuk 15:32, 20 March 2006 (UTC)
replies: text:  Come on, there's got to be Euro market data SOMEWHERE that can resolve this, why can't we locate it? :P Stupid Europe. Daniel Davis 23:54, 20 March 2006 (UTC)
replies: text: Why do people keep changing it back? I posted the sales figures for both games from the same source, and it clearly shows that GT has sold more than FFVII based on the info available. Since we don't have any European sales figures, there's no way to prove that FFVII has sold more than GT. We'll just have to use what we have. Phediuk 00:24, 21 March 2006 (UTC)

text:  Doesn't matter much to me. Daniel Davis 01:07, 21 March 2006 (UTC)
replies: text: Last time I heard Gran Turismo was the best selling PSX game. Jedi6-(need help?) 01:13, 21 March 2006 (UTC)
replies: text: Alright then, I'm changing it. Phediuk 02:00, 21 March 2006 (UTC)
replies: text: Changed back to FFVII again. Who keeps doing this? This is blatantly false info. Phediuk 03:21, 21 March 2006 (UTC)
replies: text: Okay, I changed it back one more time, and this time put a note on the edit explicitly stating that the top-selling game is incorrect, and to see this talk page for more info. That should solve it. Phediuk 15:50, 21 March 2006 (UTC)
replies: text: Thank you for putting the note in your edit summary—otherwise I would've continued helping Doom127.—thegreentrilby 00:10, 22 March 2006 (UTC)
replies: text: An anonymous user changed it back yet again, and once again provided no proof. All evidence points toward Gran Turismo selling more than FFVII; I put a note saying to provide some proof or stop changing it. Hopefully that solves the issue. Phediuk 19:55, 24 March 2006 (UTC)
thread_title:  Top-Selling Game 

message: I remove this:
:A rarely-noticed Easter egg tying in with the console's SNES roots lies in the PlayStation's controller design. The four face buttons on the right (Circle, Square, Triangle, and X) seem to be based off the magic attack cast by the Magikoopas found in Super Mario World and Kamek in Super Mario World 2: Yoshi's Island. The spell consists of three spinning geometric shapes (a circle, a square, and a triangle) followed by a trail of sparks that appear X-shaped.*
Rationale: Until backed with hard facts, this is pure speculation -- not the purpose of Wikipedia. Moreover:
#Putting a tribute to Nintendo in the controller design doesn't sound like a wise move from Sony, which needed both to be perceived as radically new and to avoid any possible legal attacks by Nintendo;
#There are immensely more important issues when choosing the symbols for a standard controller that is going to be produced by millions;
#This set of symbols is obvious, and has been used before. Lisp machines have triangle, square and circle on their keyboard; some vending machines feature the four symbols.
Palpalpalpal 18:02, 24 March 2006 (UTC)
thread_title:  Easter Egg 

message: Has anyone noticed that information about the actual console is missing. There's no introduction, no overview (see GameCube's), it just jumps right in and tells you about its history, launch, and then variants. The article doesn't seem to feature what makes this console different from any other in the same time period, except its specifications. Surely the reader would want to know this. Mortein | Talk 04:31, 8 April 2006 (UTC)
replies: text: Then be bold and add it. Jedi6-(need help?) 04:45, 8 April 2006 (UTC)
replies: text: I would, but unfortunately, I'm one of those readers that need to know that kind of stuff. Mortein | Talk 04:52, 8 April 2006 (UTC)
thread_title:  Lack of actual information 

message: apparently some editors here don't know what neutral point of view means
"The games were terrible, and seen as another ill-fated attempt by Philips to enter the computer market."
opinion is not allowed in that form, ever. It doesn't matter if there is consensus of this opinion, it's still opinion, and if opinion is going to be presented it needs
*citation
*must avoid weasel words
You could dress it up in "most people considered these games terrible", but that would just be slapping on some weasel words, and that's not welcome on wikipedia either
http://en.wikipedia.org/wiki/Wikipedia:Weasel_words
I, for one, as a long time gamer, know that the games on that system were crap, but that doesn't belong in the article and I wouldn't put it there myself, because I know better. We're here to improve the quality of the articles by holding the information to real standards such as objectivity and verifiability
"they/it sucked" doesn't pass that test even if it's true. Even the slightest shred of opinion, such as what's "good" or "bad" doesn't belong in articles —The preceding unsigned comment was added by TheBilly (talk • contribs) .
:: The statement is no longer in the Playstation article, for one. Secondly, the statement should be changed to "critical and popular consensus was that the titles were very poorly constructed". These games were the primary reason for the failure of the CDi, but that's a Nintendo thing, not a Playstation thing. Which is why it stopped being in THIS particular article a long time ago. :) Daniel Davis 00:41, 9 May 2006 (UTC)
replies: text: The games are considered the worst Zelda ever created. You can check the beginnings and endings doing a Google search for site:kotaku.com zelda phillips cd-i horrible horrible. However, there is no need to leave the PlayStation topic to go as far as to how the Zelda in CD-i fared. -- ReyBrujo 01:56, 11 May 2006 (UTC)
thread_title:  NPOV 

message: Even though Gamespot's article says "sold", the official link from Sony http://www.playstation.com/business.html clearly states "shipments" at the top.  Meaning the statement "By March 2005, the PlayStation/PSone had sold a total of over 100.49 million units" should be changed to shipped and under the category "Units sold" should be changed to 102 million units shipped.  Unless there is any source more official than Sony.
:Bullshit. Shipped = sold. You think they just burn unsold units? NO. They sell them! Since it has been a long time since they shipped out all these systems, they've all been sold already, since you can't buy them in stores anymore. Again, shipped = sold. —The preceding unsigned comment was added by 85.228.49.212 (talk • contribs).
::They sell to retail. The main difference is that, whenever the retailers can't sell the pieces, they drop the price and sell at a loss. And no, you can't assume they have been sold because they could be still at retailers going for USD 25 or so. -- ReyBrujo 01:23, 29 April 2007 (UTC)
thread_title:  Sold vs. Shipped 

message: I think this might be innacurate: "because PSOne was released as the world's first CD-ROM video game console"
Let me know if I'm wrong, but the 3DO was released in '93, and the CD-i was released in '91. Now, since the PS1 was released in '94 in Japan... those other two predate it. --Thaddius 21:37, 14 June 2006 (UTC)
replies: text:  Someone actually had the gall to put that in? Good lord, yes, remove it by all means. -- Daniel Davis 00:24, 15 June 2006 (UTC)
thread_title:  First CD-ROM System? 

message: I don't know if you want this article to include this, but PS1 dev kits (at least in my experience as a developer in the US) came in two flavors, both of which were boards that were installed inside a PC.  These boards contained the PS1 hardware and the stuff necessary to communicate with the PC and run code compiled on the PC.  The older kit had two such boards (my memory fails me on whether they where ISA or PCI) and the newer one had one board that fit into a PCI slot.  I'm sure someone else who's worked on PS1 development could fill in the huge gaps here :)
There were several different variants - the original one (DTL-H2000?) was on a pair of ISA cards - it also had the same buggy GPU (rev 'B') as the original SCPH-1000 and the blue debugging stations.  It came with a bunch of other stuff - a board that allowed you to connect controllers and memory cards, an (external) CD-ROM drive and a CD-ROM emulator.  It also had 8MB of memory, although you could disable 6MB to make it look more like a retail or debug unit.
There was also a PCI version (DTL-H2500?) - it also had a CD-ROM drive (but internal), but would connect to the same CD-ROM emulator as the earlier ones.
The final version had profiling support, but I have a strange memory that it was ISA, rather than PCI (I could be wrong about this, though).
There was also a special "graphics artist" board that just had the video stuff on it so you could preview images.  I also remember a special audio card that fitted into a Mac..
The biggest problem with making this stuff suitable for an encyclopedia is that most of us are still theoretically under NDA, and there is no public source.
TriMesh 08:47, 6 February 2007 (UTC)
thread_title:  Developer kits 

message: In March I removed this link before, deeming it as spam. The site has lots of info, but looking at Dangerboy's contributions it's clear that he's advertising his site. He's also the owner/creator of the site. As a fan site, it's not a reliable source of information, and it doesn't source it's information. I'm removing it. - Zero1328 Talk? 06:18, 15 July 2006 (UTC)
replies: text: The site is original research.  I don't see why it would need to be sourced.  There's no requirement that extenral links document their sources anyway.  All of the external links except the SCEA one are fansites and this is one of the better ones.  The contributor's motives are irrelevant.  The question is whether it merits inclusion.  The information on the site seemss to be relevant and it has things none of the othe rlinked sites do, like photos of the original SNES add-on protype.  I say that makes it worth including.  Any other opinions on this? Ace of Sevens 11:22, 15 July 2006 (UTC)
replies: text: You answered your own question: it's original research, which doesn't belong on Wikipedia. -Unknownwarrior33 23:39, 24 August 2006 (UTC)
replies: text: Original research doesn't belong in articles.  However, there's no rule that you can't cite original research or include it in external links.  Everything is original reasearch at soem point.  The policy is that the articles can't be original research, not that they can't make use of original research published elsewhere. Ace of Sevens 00:49, 25 August 2006 (UTC)
thread_title:  Game Rave 

message: Why playstation 3d graphics are so shaky??? What's the technical explanation for this?
e.g. doom (dos version) is a game from 1993 and it has >not< shaky graphics.
On the contrary quake and hi-octane both have shaky graphics (both pc versions) with these games you can say that pc didn't had special hardware for 3d graphics, but ps did have hardware designed to handle 3d graphics, so why does it look so bad with 3d?
Even emulators (psx, ssspsx, etc.) can't improve the shaky graphics.
--Licurgo 23:33, 24 June 2006 (UTC)
replies: text:  The Playstation lacked a hardware-based Z-Buffer. This meant that all the management of image depth coordinates regarding 3 dimensional graphics had to be done in software. Having to use software buffering in this manner was what resulted in the "shake" syndrome common in many games (the polygon had to move or else it would "flicker") . Ex-Nintendo Employee 01:32, 25 June 2006 (UTC)
replies: text: I thought the issue was more its lack of perspective-correct texture apping, which caused textures viewed at severe angles to shift and pop. Ace of Sevens 03:11, 20 July 2006 (UTC)
replies: text: In addition, the polygon edges are snapped to pixel positions, which results in jittery movement.  A polygon rasterizer that takes fractional pixel shifts into account during the texture mapping will look much better, especially with slow-moving objects. 68.105.109.51 01:49, 19 August 2006 (UTC)
thread_title:  Shaky graphics 

message: The article currently claism the PlayStatin could push 180,000 triangles per second in real conditions (effects, textures, etc).  The Nintendo 64 article says 100,000.  Are these numbers correct?  If so, are they measuring the same thing?  I know N64's graphical advantages of PlayStation were largely a matter of having more memory and handling textures better, but I was pretty sure the raw geometry power was a little higher, too.  Certainly not half as much.  Does the lack of z-buffering prevent hidden-surface removal, so half those polygons are wasted on things we can't see?  Or is this just a theoretical number being compared to actual performance? Ace of Sevens 03:11, 20 July 2006 (UTC)
replies: text: That matches the data I've read, though I don't remember the source.  The N64 simply did a much better job per triangle. 68.105.109.51 01:52, 19 August 2006 (UTC)
thread_title:  Triangles per second 

message: The bus bandwidth is listed as 132Mbps.  This seems extremely slow to me.  It's not suppossed to be 132MBps, maybe?  I noticed the 32-bit CPU runs at ~33MHz, and standard PCI is 33MHz 32-bits, for 133MBps total bandwidth. - MSTCrow 16:44, 20 September 2006 (UTC)
thread_title:  Bus Bandwidth 

message: because it is the best selling game, it might be a good idea to let users view the approximate graphics in the PlayStation 1. http://www.us.playstation.com/Content/OGS/SCUS-94194/Site/detour/media/screenshots/05.jpg. --gatoatigrado 19:56, 17 October 2006 (UTC)
replies: text: You're right, but posting a screen shot of a replay is not an accurate representation of the Sony PlayStation's in-game graphics.  How about a screen shot of the actual in-game graphics? 72.43.143.68 20:33, 13 November 2006 (UTC)
thread_title:  Gran turismo screenshot 

message: The article currently states "Originally Single Speed, later replaced with a Two Speed drive, with a maximum data throughput of 300 kB/s ".  From memory, I thought that all models had a double speed drive - didn't Sony claim that in their specifications even before the system was released? —The preceding unsigned comment was added by Total Eclipse (talk • contribs) .
I have one of the original Japanese SCPH-1000 PlayStations, and that certainly has a drive that runs at double speed, so I assume that they all do.
TriMesh 08:50, 6 February 2007 (UTC)
replies: text: Of course, all retail models have a 2x drive. I guess that sentence (already removed) refered to the early plans Sony had. Afaik, the very first Sony PlayStaion dev system (16-bit ISA card for PC / 1993) used an external 1x drive. WindowsKiller 10:08, 6 February 2007 (UTC)
thread_title:  CD-ROM speed 

message: edit kind of caught my attention. We need sources in that section and a reduction in hyperbole before someone edits it to read that people's heads were literally exploding with surprise. Anyone know the history of the machine's reception? Got a suitable book? Anything? Sockatume 00:56, 6 November 2006 (UTC)
thread_title:  Hyperbole 

message: Wow I just noticed Playstation has a criticism section as well, why do all Sony consoles recieve this ? It doesn't get placed with the xbox or 360 or the nintendo consoles. I removed it from the playstation article. It's an attention grabber and also had no citations, basically weasel wording.--67.70.109.75 19:15, 9 November 2006 (UTC)
replies: text: I've done the same on the article PlayStation Portable. Criticism sections are usually very deliberately POV even if they do have sourced criticism from professional gaming websites, not to mention they are troll magnets. At best, any criticism should be incorporated into the bulk of any article to prevent there from being a troll magnet present on the page. - ZakuSage 03:54, 16 November 2006 (UTC)
thread_title:  Removed Criticism for reasons equivilent to the removal of it from PS2 & PS3 

message: Due to recent vandalism by new accounts & IPs, I've put this page up for request for semi-protection. --Arnzy (talk • contribs) 05:29, 11 November 2006 (UTC)
thread_title:  Request for page protection 

message: I don't actually own a PS myself, but I noticed the CDs it uses are much thinner than typical CDs: that they're just a single black disc with no obvious reflective/data layer (is that even in compliance with the Rainbow Books?), can someone write up about these? W3bbo 01:43, 12 November 2006 (UTC)
replies: text: They're just normal CDs, however the polycarbonate has a dye which is opaque to visible light (but transparent to the laser's wavelength) making it look black. They've still got a reflective/data layer on the label side (otherwise they simply wouldn't work) which can be seen on the European "Platinum" series (the label side is black text over the reflective layer) and the original printing of MGS (in Europe, at least, the reflective layer shows through the Metal Gear Solid logo). PS2 CD-ROM games work the same way but with a violet dye. Sockatume 04:26, 12 November 2006 (UTC)
replies: text: The paragraph under "Variants" that informs "the device was purposefully designed not to read discs without this black tint" doesn't seem to get this. —216.203.xxx 23:44, 16 November 2006 (UTC)
replies: text:  I think that statement is wrong anyway and should be removed. Since the color of a disc is invisible to the laser's wavelength, there's no way for the unit to distinguish between a black or clear disc. WindowsKiller 11:17, 22 December 2006 (UTC)
thread_title:  PlayStation CDs 

message: Crash Bandicoot 2: Cortex Strikes Back is the top selling game 
http://en.wikipedia.org/wiki/Crash_Bandicoot_2:_Cortex_Strikes_Back#Trivia
:Sourcing another Wikipedia article that doesn't list its source for that information isn't enough information to change the top game entry. I've changed it back to Gran Turismo, and removed the unverified unsourced information on the Crash Bandicoot 2 article. - ZakuSage 03:54, 16 November 2006 (UTC)
thread_title:  Crash bandicoot 2 

message: Because of the information in the history section, technically the Super Nintendo Entertainment System is the predecessor of the PlayStation and should be indicated as such, albeit with a footnote, in the main table on the upper right of the article.  Thanks!  --172.165.170.145 23:58, 20 November 2006 (UTC)
thread_title:  Predecessor 

message: In the article it says the Playstation stopped being made on a certain date. Have new games for Playstation stopped being released as well? If so, what was the last game release? M8gen 02:03, 5 December 2006 (UTC)
thread_title:  Games 

message: I've nodiced a pretty disturbing image and text in this section, (and to top it off it dosen't have anything to do with the subject). Can somebody fix it? —The preceding unsigned comment was added by 155.43.96.151 (talk) 15:02, 12 December 2006 (UTC)
thread_title:  What the... 

message: This page gets vandalized daily, usually by anons. Did anyone want to request semi-protection? This would prevent anons from editing but not affect registered users. Tocharianne 02:54, 30 December 2006 (UTC)
thread_title:  Request semi-protection? 

message: Well, was the CES announcement 9am or 9pm?  60.229.108.173 11:30, 15 January 2007 (UTC)
replies: text: Believe it or not, you've just discovered a piece of "sneak vandalism" that was inserted by an anon (IP address of 206.57.3.254) way back in September of last year. I'm not sure why the people who regularily edit this article didn't notice it, but I've put back the original paragraph, which reads: "The 9am CES announcement was a huge shock. Not only was it a complete surprise to the showgoers (Sony had only just the previous night been optimistically showing off the joint project under the "Play Station" brand), but it was seen by many in the Japanese community as a massive betrayal: a Japanese company snubbing another Japan-based company in favor of a European one was considered unthinkable in Japanese business." Ex-Nintendo Employee 12:57, 15 January 2007 (UTC)
replies: text:  September? Awesome! That just made my day. :) 60.229.108.173 07:19, 16 January 2007 (UTC)
thread_title:  History contradiction 

message: "The creation and mass-production of these inexpensive modchips, coupled with their ease of installation, truly marked the beginning of console videogame piracy. Coincidentally, CD-ROM burners were made available around this time. Prior to the PlayStation, the reproduction of copyrighted material for gaming consoles was restricted to either enthusiasts with exceptional technical ability, or others that had access to CD manufacturers. With this console, amateurs could replicate anything Sony was producing for a mere fraction of the MSRP."
I would suggest changing this to (changes in all caps)
"The creation and mass-production of these inexpensive modchips, coupled with their ease of installation, truly marked the beginning of MAINSTREAM console videogame piracy. Coincidentally, CD-ROM burners were made available around this time. Prior to the PlayStation, the reproduction of copyrighted material for gaming consoles was restricted to either enthusiasts with exceptional technical ability, or others that had access to SPECIAL CONSOLE COPIER HARDWARE CAPABLE OF "DUMPING" CARTRIDGES TO FLOPPY DISKS. With this console, amateurs could replicate anything Sony was producing for a mere fraction of the MSRP."
I can't edit the page, because it's semi-protected and I can't be bothered to log in to an account if they're going to log me out automatically every few days, but it really needs to be updated to reflect that console videogame piracy certainly didn't begin with the Playstation or the CD-ROM format.—Preceding unsigned comment added by 69.216.109.103 (talk) 
:I think using hardware to dump data from memory chips would require a fair bit of technical ability, but the word "mainstream" is a good idea. I'll stick that part in. - Zero1328 Talk? 09:33, 10 March 2007 (UTC)
thread_title:  This "modchip" paragraph needs some changes 

message: I remember the original demo disc that came with the Playstation console, and I was wondering if anyone could help me with the name of a certain game that was included on that demo. It had this little monkey-like guy, it was in 2-D and he had bright pink hair, can anyone help me? Thanks. JJMan 20:42, 8 April 2007 (UTC)
replies: text: Thank you! =D --JJMan 21:52, 7 June 2007 (UTC)
thread_title:  Demo Disc 

message: There is a new project for Playstation products. To view click here. Playstationdude 14:19, 14 April 2007 (UTC)
thread_title:  Wikiproject 

message: Could somebody just quickly revert the latest edit? What's up with the protection... it doesn't work...83.233.154.50 21:18, 17 April 2007 (UTC)
thread_title:  REVERT IT! 

message: Hi there, I want to add my website http://www.mintinthebox.info/ which features all covers of all PlayStation 1 PAL games (Europe/Australia/New Zealand). All of these covers were scanned by myself as I have a complete PS1 PAL game collection.
TraunStaa 09:47, 18 April 2007 (UTC)
replies: text: Dude, I'm sorry, but that page doesn't really have anything on it. It's just like five game covers, that's it. Not really a database. It looks like the sites been under construction for a while now and finally abandoned in Feb this year JayKeaton 23:22, 4 May 2007 (UTC)
replies: text: Oh, I see now, the page doesn't load correctly, you have to force the menu up. In any case, it's a dodgy page that is impossible to use if you don't play treasure hunt with the menu bar, so it's not really any use JayKeaton 23:24, 4 May 2007 (UTC)
thread_title:  PlayStation 1 PAL Game database 

message: In the hardware revision chart, the last PSX models are described as "Original with button symbols". What the hell does that mean? I have a 7501 and there are no button symbols on it. Ham Pastrami 11:57, 4 May 2007 (UTC)
replies: text: I've added footnotes to explain this a bit better. Letdorf 16:36, 4 May 2007 (UTC)
replies: text: Ok, thanks for clearing that up. But as I said above, my 7501 does not have symbols on it. Do you have a source for this data? If not, it does not seem correct. Or the 7501 has both types of decals. Ham Pastrami 08:06, 6 May 2007 (UTC)
replies: text:  This information is from one of the previous PS model tables I merged into a single table. Feel free to correct it. Letdorf 10:19, 7 May 2007 (UTC)
replies: text:  This information will have to be re added. I did not notice it when I revised the list and thus removed it. sorry :) BIOS revisions and dates will also have to be checked and re added as I removed them. The old list was clearly based on the BIOS ROM dumps floating around the internet in the emulation community and are thus not very trustworthy in my option. SCPH-1001 is correct as I dumped that BIOS myself to check Generalleoff 21:50, 13 May 2007 (UTC)
thread_title:  "Original with button symbols"? 

message: Wish there was a price history in this section.
Lunkhead 19:39, 12 May 2007 (UTC)
thread_title:  Price History 

message: I can't seem to find the  Accessories section in the article, is it listed?--Sugarcubez 09:10, 22 June 2007 (UTC)
thread_title:  Accessories 

message: Throughout the article (and wikipedia) PSX and PS1 are both used. However, doesn't PSX refer to the original PlayStation, and PS1 refer to the smaller PSOne? -Clone2727 02:30, 27 June 2007 (UTC)
thread_title:  PSX vs. PS1 

message: Is "Legacy" now up to Wikipedia quality standards? Budster650 18:19, 28 June 2007 (UTC)
thread_title:  Cleanup