Talk:Gravity gun

message: Anybody else feel like perhaps this should be moved to Gravity Gun (Half-Life)? Zero-Point Energy Field Manipulator may be more precise as only the Half-Life Gravity Gun has this as it's proper name, but it is commonly known in the game and by players as simply Gravity Gun. Not to mention, when someone is searching for it, they're less likely to put in the proper name (which I couldn't even remember until I saw the article heading). I don't have a problem with it either way, but I do think it makes more sense to move the article. Anyone else agree? Anakinjmt (talk) 17:56, 9 September 2008 (UTC)
replies: text: Due to no replies, I have moved the article to Gravity Gun (Half-Life). Any questions or comments, please leave on my talk page, especially before moving the article back, as I have no problem having a discussion with someone. Anakinjmt (talk) 17:38, 17 September 2008 (UTC)
replies: text: I actually agree completely, for what it's worth. I was looking for this, and had to just search for "Zero Point Energy" because I couldn't remember the rest. I hadn't realized it was under Gravity Gun now. --Mike | Contrib 11:14, 30 September 2008 (UTC)
thread_title:  Proposal: Zero-Point Energy Field Manipulator to Gravity Gun 

message: As discussed in the AfD, I've expanded the article by bringing in information on the other major gravity gun, namely the one in Doom 3, and have elaborated on the influence of these two versions of the same concept on other games, hence the recent move from "Gravity gun (Half-Life)" to "Gravity gun". I still need to work on getting a good image of the grabber so I can stick an infobox up, and I still need to work on the HL2 section to properly bring in design and reception commentary, but I tend to find it easier to work on this sort of mild cleanup stuff in mainspace rather than leaving it in sandbox. The influence section could use some expansion too. -- Sabre (talk) 19:42, 12 November 2008 (UTC)
replies: text: Wow, I haven't seen the article in some time, and since then it looks great. There is a paragraph someone else added to the Half-Life section that is pretty questionable. I'm going to look into seeing if the information is worth integrating into the article, or if it should just be deleted. Everything you've done is great, though. Keep up the awesome work. --Mike | Contrib 13:23, 22 November 2008 (UTC)
replies: text: I took that look I said I'd do, and add a Reception subsection to the Half-Life section. I used the closing statement that was originally there, and part of the paragraph that was added, and I think it looks alright. The information that person added was useful, just not particularly used well. --Mike | Contrib 13:44, 22 November 2008 (UTC)

text: I haven't properly been through the HL2 gravity gun yet, that's why the information there is a bit disconnected. I still need to go through and find design information, and add a full range of reception information, much like I have already with the Doom 3 one. I've just been distracted with a few other articles recently. -- Sabre (talk) 14:04, 22 November 2008 (UTC)

text: Is it worth mentioning the Timesplitters gravity gun thing?  —Preceding unsigned comment added by 134.225.1.161 (talk) 16:12, 9 December 2008 (UTC)
replies: text:  I don't see why not. Lots42 (talk) 10:51, 17 January 2009 (UTC)
thread_title:  Widened scope 

message: The uplink in future perfect has something like this to
True. A weapon in the 2002 video game Turok: Evolution is called the "gravity Rifle" and is an obvious precursor to all the later weapons as the Half Life 2 weapon and Grabber. Should be mentioned. Haven't heard or seen a gravity manipulating weapon before the one in this Turok game. --HaloFighter92 (talk) 18:17, 13 August 2009 (UTC)
replies: text: There was a Playstation game called Wild 9 that allowed players to grab enemies with a beam-like weapon and then kill them by dropping them into spikes/acid or just bashing them against the floor. 86.159.19.171 (talk) 17:17, 19 August 2009 (UTC)
thread_title:  Time splitter 

message: I don't remember the name of the mod that first implemented it, but I'm pretty sure the original Gravity Gun in video games was in Starsiege: Tribes. Unfortunately, the only link I can find at the moment are people saying that the "Gravity Gun was old four years ago" back when Half Life 2 launched, referencing Tribes.  — Preceding unsigned comment added by WereScrib (talk • contribs) 10:33, 3 April 2011 (UTC)
replies: text: Find reliable sources to it. Gamingforfun365 (talk) 04:58, 11 August 2015 (UTC)
thread_title:  Gravity Gun in Starsiege: Tribes 

message: I personally played Electronic Arts' Mail Order Monsters game from 1985 features a Gravity Gun referred to as the Grav Gun. It was a psionic based weapon that manipulated gravity, moving and slamming the enemy around for heavy damage. Although limited to 2d sprites not 3d, this 8 bit game implemented this weapon concept almost 20 years before this article claims Half Life 2 and Timesplitter were the first to do so. 
98.203.100.128 (talk) 21:43, 30 June 2015 (UTC)
replies: text: Because YouTube is not a reliable source, I would suggest that you do research upon the first gravity gun. If no sources claim such a statement as yours, then, it would stay the same as it is now. Gamingforfun365 (talk) 04:47, 11 August 2015 (UTC)
thread_title:  Statement of 1st gravity gun use in published game incorrect