Talk:Rainbow Islands: The Story of Bubble Bobble 2

message: I've added a "conversions" section, listing the home computer and console versions of the game. The list is somewhat incomplete, however. Ideally I want to list the publication date, developer and publisher for each version, although some of the information remains elusive. Also, can I get a second opinion on the dates? These are the most accurate dates I can find based on a number of random Google searches, GameFAQs entries, etc. But are they correct? Ie, did the Sega Master System version really come 3 years after the Sega Mega Drive version? (Sonance)
:I renamed the section to 'Ports' to follow the Wikipedia:WikiProject_Arcade_Games standards and added a few pics (Rainbow Islands was on my list of games to make port screenshots for anyway, so I had a few)... 
concerning the dates: the best way to check is to check the games themselves. Either search for pictures of the disks or cartridge (some game databases, such as atariage.com, have them), they usually show the release year; or play the game and look out for a copyright message... 
if I dont have the game (or am too lazy), i take the release years from mobygames.com.
--Tyan23 23:09, 8 Nov 2004 (UTC)
thread_title: Conversions

message: This article would be better served in the Strategy Wiki webpage... see StrategyWiki. Lots42 (talk) 12:11, 7 May 2008 (UTC)
replies: text: Agreed. Over 3/4 of the article construes strategy guide materal, and only two references are cited. I am knocking this article back down to Start-class, and I will delete a couple of pure strategy-guide sections. MuZemike (talk) 19:51, 14 July 2008 (UTC)

text: I have nothing to do with the deletion of your gameplay description. I have only read it just now, after writing my own description below, and found that yours has elements that are missing in my description. Obviously, there are still gameplay elements that are neither in your description nor in mine, but the two together provide a lot of useful information about the game, in my opinion. The description in the current version of the article does a disservice to the reader: In so far as it is intelligible at all, it does not give a true account of the basic gameplay elements. The person who deleted your description is challenged to present us with a display of his or her creative and constructive abilities that matches his or her destructive powers by providing us with a gameplay description that is at least true to the real game. Otherwise, the deletion of your description must be considered to be vandalism. --217.232.236.52 (talk) 17:10, 19 January 2010 (UTC)
thread_title: Suggestion

message: This game was packaged in with Bubble Bobble as a twin pack of games released by Xplosiv/Empire. It was in an orange DVD style casing. JasonHockeyGuy (talk) 06:13, 21 August 2008 (UTC)
thread_title:  Empire Released this game as another package besides Taito Legends 

message: For readers who don't know the game, it is hard to understand from this article how the gameplay works. The goal for each level is, in short: Go up until you reach the boss enemy, then defeat him. The avatar falls down unless it is standing (or walking) on a platform or on a fresh (i.e., non-crumbling) rainbow. Moving up is accomplished in either of two ways: by jumping from a platform or fresh rainbow to higher platforms or by walking (not jumping) on a rainbow, then walking up its slope. A rainbow is produced by pressing the controller button reserved for that purpose. It appears next to the avatar, on the side that it is currently facing. The rainbow does not appear as a whole at once. Rather, it is growing in the direction the avatar is facing, to its full size (which can vary, depending on the items collected). While growing, the rainbow neutralizes any (non-boss) enemy that it hits upon (to be "neutralized" means: touching it no longer hurts the avatar), and whirls it around in a (probably) random direction. When the neutralized enemy comes to land on a platform, it transforms into one of a set of collectible items. These items, when collected (i.e., touched by the avatar, which makes them disappear) either result in points added to the player's score, or they trigger special events (like explosions that neutralize other enemies around), or extra powers, like increasing the avatar's walking speed, the size the rainbow grows to, or the rate at which it grows. Another way of neutralizing enemies is to create a rainbow above them, then jumping on that rainbow. The rainbow will fall down and neutralize any (non-boss) enemy it hits upon. The boss enemies have to be hit several times with a rainbow before they are neutralized. Rainbows only last for a few seconds, then they crumble (disappear). (Damn, this is almost an algorithm to the game. :-) --217.232.236.52 (talk) 16:20, 19 January 2010 (UTC)
thread_title:  Gameplay description 

message: I added information regarding the European version of the Master system port containing a bad glitch.  I can verify this as fact as it was one of my first video games I owned and for years it would always reset at the end of level 7 and the end of level 8 when using the level select code. I tested it on different cartridges and they contained the same problems.  I was able to get my hands on a copy from Brazil which does not contain this glitch.  —Preceding unsigned comment added by 111.69.30.66 (talk) 05:01, 16 February 2011 (UTC)
thread_title:  Regional differences citation 

message: Some information should be added about the islands that reference other games, and which these are. 2.25.135.191 (talk) 12:59, 25 June 2011 (UTC)
thread_title:  References 

message: The sentence "The arcade version was licensed to Romstar for North American manufacturing and distribution." appears under the "Extra version" section. Did the Extra Version have a North American release at all, or was this sentence intended to belong elsewhere? --SoledadKabocha (talk) 05:31, 18 February 2014 (UTC)
thread_title:  North American arcade release 

message: Removed the "Over the Rainbow" theme, Format conversion, and Soundtrack sections because they had no citations. Thecleanerand (talk) 15:00, 5 July 2023 (UTC)
thread_title:  Unsourced material may be challenged and removed.