Talk:Nintendo Entertainment System/Archive 1

message: Added some more history, more R.O.B info, and the "NES past 1995" section. Hopefully, I got most of that info right - the NES came back in a very nebulous way, and it's emulation scene is not given to posting historical accounts. Any technical specifics of those clunky early days of emulation (esp. pre-iNES) would be greatly appreciated. - Tzaquiel 17:47 Jan 3, 2003 (UTC)
:You've added quite a bit of good stuff! This article is getting better and better. I'm afraid I haven't followed the emulation scene for very long (I entered it around the time that NESticle was already quite robust and mature), so I wouldn't have much to offer on its early history. I'd be interested in digging up some research, though - I know of a few developments as of a couple years ago, including some geniuses who managed to put the entire NES on a single chip, and another guy who does case mods that would custom-build you a NES with a ROM-dump interface, built-in games, and other capabilities (he also built an Atari 2600 with all of the games built into it!). We should probably try to limit the discussion of emulation on the NES page itself, though, and make a separate article for NES emulation and related stuff if it gets extra-long. -- Wapcaplet
:Here, check this out: BlueTech. Some very cool stuff there! -- Wapcaplet
Added sound info about the tone generators (2 square, 1 triangle, 1 noise) and corrected an error with "Maximum number of sprite pixels on one scanline".  This originally said 64, but the correct number per scanline is 8.
:Looks good, though are you sure about the sprite pixels per scanline? I interpreted the original number (64) as meaning the maximum number of pixels in a single scanline that were part of any sprite; in other words, one scanline can be drawing parts of 8 different sprites (at 8 pixels apiece). Unless that is wrong... perhaps it should be rephrased for clarity. -- Wapcaplet 17:08, 20 Jun 2004 (UTC)
replies: text: The NES can display eight OBJs (sprites) on each scanline. The hardware scans the OAM (sprite attribute RAM) in order from OBJ 0 to OBJ 63, and any OBJs in range after the first eight will be dropped, and a flag set to indicate this. This has been experimentally verified on actual NES/Famicom hardware by various contributors to the NES development scene. This document by Brad Taylor describes the NES PPU (graphics chip) in detail. There are a handful of minor errors, but this is 95% accurate. Firebug 22:22, 30 Mar 2005 (UTC)
thread_title: Old discussion

message: I have moved this article from Nintendo Entertainment System/Family Computer back to Nintendo Entertainment System for the following reasons.
#The person who moved the article did not explain their reasoning on the talk page.
#It will interfere with the featured article canadacy. Any move of this nature should be done after this process is complete
#The name change seemed longer and redundant. Possibley, they were worried about people looking for the famicom. If this is the case a REDIRECT page would be more applicable. 
before moving again please discuss. --The_stuart 01:51, 9 Jan 2005 (UTC)
thread_title:  Moving "Nintendo Entertainment System" to "Nintendo Entertainment System/Family Computer" 

message: My PAL NES has no AV outs. Is this normal? If so, I figure it should be mentioned in the article. If not, does that mean my NES is rare and thereby worth something? Heh heh. Have a good one. - Vague | Rant 12:38, Jan 29, 2005 (UTC)
:This is odd. Every NES I have seen in Ireland and the UK (the PAL-I version - there's a specific model number but I can't remember it) has PAL composite video out on the right side of the console in the form of RCA sockets, just like the NTSC NES. Do you know what period this console was made in, and are you sure it's not one of the new model "NES 2" consoles (which appear to have existed in PAL form in Australia and possibly New Zealand). Where did you purchase this console? --Zilog Jones 17:26, 1 Apr 2005 (UTC)
thread_title: PAL NES AV?

message: The Dendy is not a licensed NES clone, so I stated that the "Dendy" clone is played in Russia - NOT that the NES is Dendy. WhisperToMe 01:23, 4 Feb 2005 (UTC)
thread_title: Dendy

message: I think NES should not be redirected to Nintendo Entertainment System, NES can be all sorts of things, and disambiguation does take a while to type, what makes this article so special, that NES redirects to Nintendo Entertainment System, instead of a disambiguation pagethat has a link to Nintendo Entertainment System page in the first place?
:Because this is the most notable thing called NES. Andre (talk) 22:54, August 21, 2005 (UTC)
Hmph... Just because it's the most notable doesn't mean anything, there are many things that mean NES, We should not naturally assume that anyone who types NES should mean this game system...
:Yes we should, because that is how we do things. Andre (talk) 22:09, August 28, 2005 (UTC)
:We do it like this because there is a much higher probability that people are looking for this compared to the other things, since that saves on clicks for the average user looking up NES, making it more user-friendly (same goes for Firefox).
:Had the probability of two different meanings been fairly close to one another, we would have a disambiguation page on NES, since we would not be able to determine what the best option would be. --Pidgeot (t) (c) (e) 22:43, 7 September 2005 (UTC)
thread_title:  NES (disambiguation) 

message: In the differences section, the comparison of 60 to 72 pin cartridges is incorrect.  The lockout chip uses 4 pins.  The 2 external audio pins that allows Famicom game cartridges to provide their own sound expansion chips were removed.  The NES has 10 pins on the cartridge port that go directly to the expansion port on the bottom.  60 + 4 + 10 - 2 = 72. -- Myria 03:39, 20 October 2005 (UTC)
thread_title:  72 pin cartridges 

message: :Tinkerers at home in later years discovered that disassembling the NES and cutting the fourth pin of the lockout chip (a process now legal with the expiration of the NES patent) would cut power to the chip, removing all effects and severely improving the console's ability to play legal games, as well as bootlegs and converted imports.
This was added today by 141.154.244.65.  The problem with this statement is that it is NOT legal to do this, even though the 10NES patent has expired.  The Digital Millennium Copyright Act takes effect until the copyright expires, not the patent.  Thanks to Sonny Bono, that will happen in 2080. -- Myria 05:52, 2 December 2005 (UTC)
thread_title:  New sentence with bad information 

message: mispellings all over the place!! OK, I undid changes by 24.49.56.153
:Wow... Well, technically if you go by the katakana spelling, it is famikon (I'm sorry, but I disagree with any romanization that uses c instead of k, and si instead of Shi... Tu, I don't have a problem with) but since it's an abbreviation of the English words "Family Computer" Famicom would be correct. WhateverTS 21:49, 25 July 2006 (UTC)
thread_title:  It's FamicoM, NOT FamicoN, yo!

message: The external links section was getting to be a bit overwhelming, IMO. In keeping with the suggestions of "What Wikipedia is not", I added a link to the dmoz NES directory, and trimmed out all of the links that were contained therein. I also removed a number of other links which didn't seem to have any real relevance: the main Nintendo page, for instance, has very little information regarding the long-discontinued NES. Finally, I removed one or two more links which, while interesting, were either too nuanced or too technical for the average reader: Kevin Horton's FPGA console project is a fascinating read for the initiated, but there's little context or technical background to make it comprehensible to non-hackers. Any arguments? – Seancdaug 17:43, 27 December 2005 (UTC)
replies: text: None from me. And you don't know what link abuse is until you have seen this ;) -- ReyBrujo 18:23, 27 December 2005 (UTC)
thread_title:  Trimming external links