Talk:X-COM: Apocalypse

message: This is not accurate. I have no reference other than my personal recollection, but I purchased this game in the UK on release.  — Preceding unsigned comment added by 2600:1700:3D90:910F:44A:95EF:41EA:34F2 (talk) 03:50, 23 December 2021 (UTC)
thread_title:  "Only released in the US" 

message: Regarding these unimplemented aliens, is that right? Aren't there those giant yellow alien things that warp in already in the game? ---- DarthInsinuate
:Looks like that line's been edited out anyway.  A verifiable source for the unimplemented features would be good though. ---- DarthInsinuate 11:21, 23 February 2006 (UTC)
replies: text: Overspawn are dropped by Alien Motherships and Battleships, but only when things become extremely dire for the Aliens - usually due to your score skyrocketing from shooting down and capturing crashed UFOs. They are a lot of pain to deal with, and most "pros" just recommend ignoring Overspawn. Why? Because as they smash their way through a city, buildings they destroy will fall on them, and eventually kill them. This saves you a lot of trouble as there is no chance for your ships to miss any shots (and end up destroying even more of the city) and will probably not lose you any points in the long run. It is not possible to capture a live Overspawn (although UFOpedia entries for a live Overspawn and many other research topics exist) although they can be researched after you kill one, as presumably the dead body is automatically recovered. As suggested, it's best to just take out the Motherships and Battleships before this thing can be dropped - a squad of Annihilators should put an end to any marauding Motherships or Battleships quite easily. --82.16.98.169 01:26, 27 February 2007 (UTC)
thread_title:  "Godzilla-like alien creatures" 

message: I've started tidying up this article. No guarantee I'll get round to finishing it. I've removed some incorrect information too (for example, that Mega-Primus is the only human habitation on Earth, which is incorrect based on official game literature), but paragraph structure and a few other things need sorted. Mouse Nightshirt 23:44, 5 April 2006 (UTC)
replies: text:  I just re-read the manual, I think you mis-read the backstory, Mouse.  It mentions there were cities when it refers back to the other X-COM games. ---- DarthInsinuate 09:29, 14 April 2006 (UTC)
replies: text:  The official timeline that comes with X-Com Interceptor states differently, that other projects are being worked on, and Mega-Primus is the prototype. Mouse Nightshirt 12:56, 18 April 2006 (UTC)
replies: text:  Hmm, well, the Apocalypse manual doesn't explicitly state there are no other cities, so I guess you're right. ---- DarthInsinuate 22:18, 18 April 2006 (UTC)
thread_title:  Cleanup in progress 

message: I found the simultaneous gameplay system was actually really good, and much better than turn-based except where the big missile launchers were concerned in some situations (tight quarters) where you'd get pwned. Those jumping mines...absolutely wonderful. Teleport in, arm, drop, repeat ten times, and then teleport out. Then unpause, and watch the enemy splatter in an instant. 
As for the learning AI, it was partly implemented, in that you could see the behaviour of the AI go through a few iterations in a logical progression from frontal assault, to flanking attacks, to hiding, and when teleporters arrived, the same progression and then, ultimately, surpise rear assaults. When you became effective against these strategies (ie; you kept winning) the AI seemed to click over to the next. It wasn't really learning, just cycling through pre-set pathing routines to give the illusion. Or so I believe.
The same goes for the political simulator. You could, as mentioned, manipulate the situation and manage essential neutrality. But the price of that, I think, with respect to the Cult of Sirius, is the eventual summoning of an Overspawn, which is a cityfscker. So, while you could do it, if you didn't get to the alien dimension fast enough to avoid an overspawn sodomising the city and ruining your carefully balanced neutrality (ie; the government will hate you and forms alliances against you) you could pretty much get wiped anyway.
Rolinator 07:42, 15 April 2006 (UTC)
thread_title:  Turn based vs Simultaneous 

message: It's important for things like what is unimplemented, that secondary sources be well cited.   I know some of the statements made are actually true, but some things sound like theories proposed on some forum somewhere, and need to be verified as not original research.  i kan reed 07:00, 27 February 2007 (UTC)
thread_title: Original Research

message: Hello fellow Wikipedians,
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*Attempted to fix sourcing for http://www.mythosgames.com/xcomapocalypse.htm
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Cheers.—cyberbot IITalk to my owner:Online 02:23, 31 March 2016 (UTC)
thread_title:  External links modified 

message: Hi 
I was one of the producers on X-Com Apocalypse. Attached is a photo from the game manual - please can i request my credit be added to the credits section along with James Hawkins, myself, Steve Goss and Grant Dean. 
Thanks Stuwhyte (talk) 15:51, 17 April 2024 (UTC)
thread_title:  Request to add myself to credits