Talk:PlayStation 2/Archive 1

message: I'm not so sure that the comment regarding backwards compatability being an important selling point is correct. According to some research (admittedly carried out by microsoft) only 10% of PS2 owners list backwards compatability as an important selling point. Reference: http://www.theregister.co.uk/2004/06/22/ms_xbox2_backwards_compat/ —The preceding unsigned comment was added by Simmie (talk • contribs) 20:36, 24 June 2004  (UTC)
*Hey! I never felt like buying an ancient old PSone, and so being able to play Final Fantasy VII and Crash Bandicoot on my PS2 had a major effect in me wanting one. That's just me, though. 71.145.208.158 21:41, 9 May 2006 (UTC)
thread_title:  Backwards compatibility? 

message: Is there a seperate article on the new mini PS2, or is this something that needs addressing here? —The preceding unsigned comment was added by Estel (talk • contribs) 16:04, 25 October 2004  (UTC)
: It is still called PS2, so this should be the right place. And the article already contains information about the new PS2 model (SCPH-70000), it just needs a picture. —The preceding unsigned comment was added by 80.146.166.42 (talk • contribs) 07:41, 26 October 2004  (UTC)
:: Ok. But what about the dimensions etc. Being mentioned under the specification? —The preceding unsigned comment was added by Estel (talk • contribs) 10:08, 26 October 2004  (UTC)
:::Yes, why not? --Tjansen 23:03, 26 Oct 2004 (UTC)
thread_title:  Mini PS2 

message: === Sony heralds biotech in PlayStation 9 ===
By Jeanne-Vida Douglas, ZDNet Australia
13 September 2002
	
Add your opinion 
Forward in Format for
In the run up to the launch of PlayStation 2, Sony set out its ultimate vision for gaming technology. In a series of commercials run in the US, the PlayStation 2 was hailed as a step in the evolution of the surgically implanted PlayStation 9 controller, tipped to hook up to the a transparent glassy globe which is the console through the retina.
With a launch date set for sometime around 2075, Sony has a good deal of time to iron out the technical and ethical issues surrounding such a proposition.
"The premise is that the PlayStation 2 is the beginning of a whole new evolution," Patrick Lagana, product manager for hardware and peripherals at Sony computer entertainment Australia explained. "There are all kinds of questions from an ethical point of view, and it is hard to see at this stage how they will release it, but the direction is clear."
In the meantime however, games console and peripherals vendors are focussing on providing ever more immersive technologies, enhancing the gaming experience through improved graphics, voice recognition, force feedback features, movement capturing technology, broadband connectivity and movement capture devices.
"Over the next couple of years we are going to see an even bigger jump in the quality of the graphics than we saw in the last generation of consoles," said Andrew Carter, vice president of development at games developer and publisher Infogrames Melbourne House. "Games graphic are not necessarily going to become more realistic, but they will certainly become more fantastic."
Although Carter is enthusiastic about the prospects of bio-interactive games, he believes it will take a lot of work between the console developers and medical scientists before any such device could get off the ground.
"The limitation there is more medical understanding at this stage," Carter said. "A lot of games could work fantastically well with that kind of interface."
=== VFD of PS9 ===
:This article, PS9, is undergoing VFD at this time, 02:30, 9 Jan 2005 (UTC)
thread_title:  PS9 - Teleport Yours Today 

message: :This article, PS9, is undergoing VFD at this time, 02:30, 9 Jan 2005 (UTC)
thread_title:  VFD of PS9 

message: I removed the statement that Metal Gear Solid: VR missions fails to run on the PS2. I have that game and it runs perfectly every time. —The preceding unsigned comment was added by 24.218.189.100 (talk • contribs) 23:06, 23 January 2005  (UTC)
:It's one of a small list of Original Playstation games that are known to have problems with some PS2s.  The reason not all PS2s fail to play it is because there are multiple versions of the PS2 console, each successive one (for the most part) having slightly better manufacture, particularly within the laser reader.  My old PS2, which was I think the third version to come out (they look the same on the outside) always had problems loading certain games, for example the radio communications in Metal Gear Solid 3: Snake Eater always stuttered and paused during loading, but this problem was never present on later models of the PS2 that I owned or my Slimline.  I'm pretty sure that most of the complaints about VR Missions and the other games in that group originate from owners of the older versions of the PS2 that were admittedly less than perfect.  TKarrde 18:52, 25 January 2006 (UTC)
replies: text: I had a first shipment PS2 and MGS: VR Missions worked perfectly fine on it.Jondy 02:30, 25 April 2006 (UTC)
thread_title:  Removed MGS: VR Missions reference. 

message: Doesn't fit in 800x600. Whatever, I got tired of tweaking the images anyway. - RoyBoy 800 02:53, 4 May 2005 (UTC)
thread_title:  I hate galleries 

message: I am wondering if anyone agrees or disagrees with Ace Combat's inclusion in the second paragraph as a "killer app". I myself am quite certain the series is nowhere near to the Metal Gear, Final Fantasy or GTA games in sales; it is in fact quite a niche game. —The preceding unsigned comment was added by Rdysn5 (talk • contribs) 01:58, 30 June 2005  (UTC)
:Flight sims have never been huge in the console arena, even combat flight sims.  PC has always dominated that particular genre, and this is unlikely to change.  Still, some quality air combat games have come out in recent years.  The Ace Combat series has been making large improvements in the game's physics engines in the last three or so iterations, and if I recall correctly there was a air combat game on the Dreamcast a while ago (Delta something-or-other) that had extremely realistic simulation of air combat - to the point that you rarely actually SAW your opponent during combat, had the ability to look up, left and right within the cockpit to attempt to see where the enemy was (because your radar only looked forward, a rarity in air combat games and much more similar to real life).. not to mention training missions teaching you to use real-life dogfighting maneuvers and a flight ceiling several thousand meters above sea level (instead of the few hundred feet most games give you).  I wish I could remember the name of this game, as it really struck me as being a high-quality dogfighting simulator that never really got any attention.  In any case, Ace Combat doesn't warrant the "killer app" designation IMO, as far as I know that term only applies to games that sell far more than other ones.  And total sales alone aren't enough to distinguish a game (just about every game on the original Playstation made it to Greatest Hits status just from total sales alone, not from any particularly high popularity of most of them), it has to actually rise above the rest and become a defining game of the period or genre to be a "killer app" in my eyes.  I could be wrong though :)  TKarrde 18:59, 25 January 2006 (UTC)
replies: text: EDIT: Remembered the name of the Dreamcast game I liked so much:  Air Force Delta.  Check it out if you've got a DC and actually manage to find a copy.    TKarrde 19:01, 25 January 2006 (UTC)
thread_title:  Ace Combat a "killer app"? 

message: Old logo, placed here for months seems better. Someone disagree? --Mateusc 23:08, 7 August 2005 (UTC)
replies: text:  It's ok, I'm back with the name logo because is used more wide in market. --Mateusc 01:46, 27 August 2005 (UTC)
thread_title:  Logo 

message: The pdf states Worldwide Shipment: 90.00 million units. Sony is known to use "shipped" instead of "sold" to give the wrong impression (in example, see Nintendo report, where it states "sold" units, not "shipped"). I am correcting the 90 million units shipped sentence. -- ReyBrujo 01:49, 11 October 2005 (UTC)
replies: text: Actually when a unit is shipped to the store, the store has paid for that unit, so in a way shipped really does equal sold.  You see, when Sony ships a Playstation 2 unit to a store, Sony has gotten all the money it would ever get from that unit regardless of whether or not the store is capable of selling it, it is the store's responsibility to sell the unit THEY have bought, not Sony's.  But I agree that the word that should be used in the article is "shipped", not "sold." Dionyseus 06:51, 1 December 2005 (UTC)
replies: text: The question would be, if a new PS2 is broken, is sent to Sony, and Sony replaces it, do they include this one as shipped? I believe Microsoft counts it as shipped, even if they did not get money from that particular Xbox. While I admit the amount of these cases is trivial compared with the total amount of sold consoles, it would explain why they don't talk directly about consoles sold. Alas, I wonder if Nintendo includes those ones in their sales information, although the use of the world sold implies they got money out of it. -- ReyBrujo 08:25, 1 December 2005 (UTC)
thread_title:  Shipped does not mean sold 

message: I think that the PlayStation 2 logo looks a little weird with the picture of the PS2 underneath.  It also makes the entire introduction to the article seem... I dunno... wacky... what do you all think? PantherFoxie 03:27, 26 October 2005 (UTC)
replies: text: I think that there should be a seprate picture for each of the consoles (Slim and Regular). Is The EyeToy pic necessary? 141.151.89.36 00:57, 17 August 2006 (UTC)
thread_title:  Playstation 2 Logo with Picture 

message: Is anybody going to add the Europe price revisions? There is only North America and Japan at the moment. PlayStation_2#Price_history. -- Thorpe talk 13:50, 30 October 2005 (UTC)
thread_title:  Europe price revisions 

message: There is a section on the PS1 entry about the hardware problems experienced by the users of the console, so why isn't there a similar section on the PS2 entry? it's well know that many people experience some problems with the DVD drive and getting DREs (disk read error) with the normal use of the console. There is even a Class Action Suit going on against Sony for this reason, and again, no mention of such an event. —The preceding unsigned comment was added by 201.208.74.147 (talk • contribs) 08:18, 29 October 2005  (UTC)
:I just noticed this was removed from the discussion page, and I really don't know why. It is an honest question, not an attempt of vandalism or flamebait. There is such a section on the PS1 entry, and I honestly do think the PS2 entry needs one too. Again, I am not trying to attack the console or the company (I am a PS2 user, and a happy one at that), but those problems are real and well documented. —Preceding unsigned comment added by 201.208.104.98 (talk • contribs) 08:51, 1 November 2005
::Feel free to add/modify any section you want. However, remember to always put links to trusted sites with more information about the topic. In example, if PS2 read errors are common after a determined amount of time for regular users, and it is documented in Sony site, add a comment about it and put a link to the site so that anyone can verify the information. -- ReyBrujo 11:16, 1 November 2005 (UTC)
replies: text: Added a section on the console's history of broken equipment. The free fix: http://forums.blasteroids.com/thread_view.cfm/73 , was found at GameFaqs. Other sources are hard to come by. I know they stopped offering the free fix in February because an operator at Sony named Dennis told me so. (Momus 20:36, 19 December 2005 (UTC)
thread_title:  Criticism? 

message: In the article, under 'Software Compatibility' Metal Gear Solid: Special Missions is mentioned as a game that is somewhat problematic when running on the PS2:
:A handful of PlayStation titles (notably Metal Gear Solid: Special Missions) fail to run on the PS2 at all (Special Missions fails to recognise Metal Gear Solid at the disk swap screen, for example). This problem appears to have been rectified in the slimline versions of the PS2, where most of the previously unplayable PSone games can now be played.
I called the Dutch Sony Playstation service line a few days ago (I'm thinking about buying a PS2 and wanted to know if I could play Special Missions on it). They confirmed that Special Missions on the PS2 is indeed a known problem. The person I spoke to didn't know anything about the Slimline PS2 solving the problem though. Maybe they haven't updated their costumer service database yet for the Slimline information. Still, could anyone provide a source for this bit of information? And, as an aside, anyone actually tried playing this game on the Slimline PS2? --Codemonkey 20:53, 2 November 2005 (UTC)
replies: text: I know it's kinda late, but I ended up trying it out myself on my Euro PAL slimline PS2. And it worked perfectly. :) --Codemonkey 15:06, 4 March 2006 (UTC)
thread_title:  MGS: Special Missions playable on the PS2 slimline? 

message: Several of my close friends that work at various retail outlets have said that the PS2 will drop to $99 this week. Can anyone confirm/deny? . -- JoeBam  10:34, 05 November 2005 (EST)
:If I recall correctly, since early this year Sony left retailers to sell without a recommended price. -- ReyBrujo 16:25, 6 November 2005 (UTC)
thread_title:  Price drop?