Talk:Sonic 3D Blast

message: I'm noticing that an unregistered user insists that the name "Flickies' Island" be used almost exclusively, despite the article title being Sonic 3D Blast. Now, there's a bit of a conundrum here for me: yes, it was developed in Europe, and the name was used in Japan, so I suppose there's that. But then, let's not forget that we're really not supposed to start edit wars over different variants of English or naming as of such, and, well, Sonic Blast was made in Japan, but I don't see it getting named G Sonic.
Personally, I propose using the combined name of the minimized PC version (Sonic 3D Blast: Flickies' Island), so there'd really be no qualm (both subtitles would be used). Thoughts? --Shadow Hog 15:32, 18 August 2006 (UTC)
replies: text: I'm actually seeing this happen across a lot of other articles. At various times, the UK boxart is the one primarily shown for most pages. It's actually kind of annoying, but tolerable. However, the curious insistance that UK information dominate this article is really very puzzling. As with most Wikipedia articles, I think the information for the American version should primarily dominate; start a seperate article for Flickies Island and make it re-direct here. BlazeHedgehog 21:57, 18 August 2006 (UTC)
replies: text: In particular, Sega Mega Drive/Sega Genesis is under almost constant debate; this seems to be merely spillover. I personally have come to the conclusion that there's no "wrong" title, although I do want to point out most internet-based resources (Mobygames, GameFAQs, GameSpot, etc) almost unanimously use American titles. Nifboy 23:25, 18 August 2006 (UTC)
replies: text: Actually, I changed my mind. In this specific instance, the hybrid PC title Sonic 3D Blast: Flickies' Island would be a good region-neutral compromise. Nifboy 23:33, 18 August 2006 (UTC)
replies: text:  I was about to support that title as a neutral compromise, but uhh! So en.WP actually is the usa.WP ... --32X 07:05, 4 September 2006 (UTC)
replies: text: No, that's normal; it happens to every single Sonic article every goddamn week (see also: Eggman vs. Robotnik). Nifboy 15:36, 4 September 2006 (UTC)

text: Robotnik is the characters name, Eggman is his nickname. TJ Spyke 17:13, 4 September 2006 (UTC)

text:  Comment: The recent edit by Nifboy is pretty well, both versions are mentioned on the same level. Now's the best time to do the move. --32X 23:43, 4 September 2006 (UTC)
replies: text: Moving it to Sonic 3D Blast: Flickies' Island is an incredibly stupid idea, since no one (not even Sega) calls it that. Wouldn't Sonic 3D make more sense, since people tend to call it that anyway? -M. F. Luder 10:51, 10 September 2006 (UTC)
replies: text: Not that it matters anyway, since our good friend 144.138.x.x ignored this discussion entirely and put it back the way they had it. --Shadow Hog 02:33, 21 September 2006 (UTC)
thread_title:  Minor region dispute 

message: === the problem ===
:"do NOT keep chaning this without consent. This version reflects the article title."
The good argument. So what about a move to make an end to the edit wars?
Here are the options:
* "Sonic 3D: Flickies' Island" - original (and current) name in Britain, Japan, Italy, Germany, France, Australia and New Zealand
* "Sonic 3D Blast" - North American name
* "Sonic 3D Blast: Flickies' Island" - name of the PC port's executable file
* "Sonic 3D" - maybe (?) the most common name
forgot to sign, it was 32X 20:00, 29 September 2006 (UTC)
replies: text: Except "Blast" wasn't just another subtitle; it was part of the game's main title, whereas "Flickies' Island" was the subtitle. I don't think it should be just "Sonic 3D", that's just awfully short and not really descriptive. I think Sonic 3D Blast: Flickies' Island is much better since (1) that's the full title used for the PC version, and (2) if you were to put Flickies' Island on a North American Genesis or Blast on a European Mega Drive, the title screen would change to reflect the region's name, meaning that BOTH Sonic 3D: Flickies' Island and Sonic 3D Blast are the original titles, as no one title came later since the game's ROM is always exactly the same, though I'm unsure if that's the case with the Saturn version. (And by the way, Japan =/= Original in this case...) 208.101.130.232 12:51, 14 June 2007 (UTC)
thread_title:  move? 

message: :"do NOT keep chaning this without consent. This version reflects the article title."
The good argument. So what about a move to make an end to the edit wars?
Here are the options:
* "Sonic 3D: Flickies' Island" - original (and current) name in Britain, Japan, Italy, Germany, France, Australia and New Zealand
* "Sonic 3D Blast" - North American name
* "Sonic 3D Blast: Flickies' Island" - name of the PC port's executable file
* "Sonic 3D" - maybe (?) the most common name
forgot to sign, it was 32X 20:00, 29 September 2006 (UTC)
thread_title:  the problem 

message: * ...
*why can't we just have it redirect to one main article? But, what it should be called? Well, I think Sonic 3D Blast: Flickies Island is good. It takes all the names together, and makes it good. Well, thats what I think.
* The article should be at Sonic 3D: Flickies' Island  - As per what was agreed at the mega drive article this takes priority as both the most common name (Europe, Australasia, Asia) and the original name (Japan).
If certain Yankee nationalists are more vocal here though then why not just Sonic 3D? A lot of articles about such issues don't mention subtitles. --Josquius 18:12, 11 January 2007 (UTC)
replies: text: Except "Blast" wasn't just another subtitle; it was part of the game's main title, whereas "Flickies' Island" was the subtitle. I don't think it should be just "Sonic 3D", that's just awfully short and not really descriptive. I think Sonic 3D Blast: Flickies' Island is much better since (1) that's the full title used for the PC version, and (2) if you were to put Flickies' Island on a North American Genesis or Blast on a European Mega Drive, the title screen would change to reflect the region's name, meaning that BOTH Sonic 3D: Flickies' Island and Sonic 3D Blast are the original titles, as no one title came later since the game's ROM is always exactly the same, though I'm unsure if that's the case with the Saturn version. (And by the way, Japan =/= Original in this case...) 208.101.130.232 12:51, 14 June 2007 (UTC)
thread_title:  your thoughts 

message: Sources such as GameFAQs insist that the Mega Drive version came out first, but in Sonic Jam's history, it lists all the versions coming out on the same month, with the exception of the European Mega Drive version, which it says was released later. It also lists the Saturn version first, but not the actual day.
: "was originally released in Europe for the Sega Mega Drive in November 1996 and released in North America later that month, under the new name 'Sonic 3D Blast'."
: I assume / hope this information from the article is true. --32X 14:16, 24 October 2006 (UTC)
thread_title:  Which version was released first? 

message: Shouldent be noted here that the Sonic 3D Beta was found?
: Such notes about video game betas are often a bit unscientific because in most of the time someone already knew about the beta so the term "was found" isn't the best choice at all. --32X 11:07, 22 November 2006 (UTC)
thread_title:  Sonic 3D Beta 

message: Why was this removed?
"A cheat can be activated for this game when hitting the back of the Genisis console while the game is at its start menu. If you hit the console with the proper force, it will lead you to a menu, from which you can choose, and play, in any and all of the stages found in game."
I know it may sound like a joke, but oddly enough that is indeed a real cheat. I know because I've accidentally dropped the game before, turned it back on to see if it still worked, and was able to access such a menu. As for being in trivia, where else would it go? I feel it's worth pointing out atleast.
: BARACUDA  is a cheat but what you noted isn't more than a strange circumstance. I have several consoles from several loctations, among of them is a Mega Drive II which immediately stops running when it was slightly hit. At that machine a too short controller cable can quit any gaming session. --32X 11:13, 22 November 2006 (UTC)
replies: text: I may be a little late, but I want to confirm (from personal experience) that hitting softly the cartidge on the back DOES bring up a menu that allows level selection and (after that) allows the player to skip the current level by hitting A B and C (at least on the European Mega Drive version). Of course it's not a cheat (since there's no possible practical way that this glitch was intended), but I really think it's worth a mention. --TEO64X 13:43, 10 November 2008 (UTC)
thread_title:  Cheat 

message: Why this game isn't in the main series chart? it was the SEGA answer to Super Mario 64--189.129.91.139 17:07, 1 February 2007 (UTC)
replies: text: I wouldn't call that an answer to Super Mario 64. The only things they have in common is both games were released in 1996 and have a 3D-ish perspective. Nothing more. Sonic 3D was developed by a 3rd party for Sega's "old" system while Super Mario 64 was developed by Nintendo as the  launch title for their new system. --32X 20:57, 1 February 2007 (UTC)
replies: text: I think is should be in the main series, along with Knuckles' Chaotix. Believe it or not, it actually does have a place in the mainstream series, however small it may be. 208.101.130.232 12:38, 14 June 2007 (UTC)
thread_title:  Main series 

message: I think that it should be in the main series because it is a action adventure and not handheldSonicrules2 13:37, 22 April 2007 (UTC)
thread_title:  Merge with main series 

message: Neither of the above naming discussions resulted in a concensus on the name of the article, they just petered out. So let's get it sorted. Personally I think Flickies' Island has the strongest claim due to being the original and most widespread (EUR, JAP, AUS) name, BUT I am in favour of a neutral title. So there's "Sonic 3D Blast: Flickies' Island" which is a bit unwieldy, or "Sonic 3D". Since most people refer to the game as "Sonic 3D" anyway, I propose a move to that. All in favour/against? Miremare 21:55, 3 June 2007 (UTC)
replies: text: OK, moving then. Miremare 06:47, 9 June 2007 (UTC)
thread_title:  Article title 

message: :Image:Sonic3D.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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thread_title: Fair use rationale for Image:Sonic3D.jpg

message: As this game was for the saturn as well as the MegaDrive/Genesis, would it help it provide a screenshot of the Saturn version of the game as well as one for MegaDrive/Genesis, for comparison? (I would myself, but I don't have a Saturn emulator)
~~Neo 2.3 Hylan 10:19, 14 June 2007 (UTC)
replies: text: Done. Miremare 15:36, 14 June 2007 (UTC)
thread_title:  Saturn screenshot? 

message: The release date section says "PAL September 30, 1997 (PC)". Is it really accurate to state that a computer release is a PAL version? No one uses PAL televisions for playing computer games.  —Preceding unsigned comment added by 212.247.11.156 (talk) 21:44, 17 February 2009 (UTC)
thread_title:  "PAL version" 

message: I do not believe the gallery in this article qualifies as fair use. :File:Sonic 3d mega drive diamond dust zone.jpg seems reasonable as an informative screenshot on the isometric viewpoint and graphics, but the FURs of the rest of them seem cut-and-pasted and not valid. Any thoughts? Tezero (talk) 00:57, 1 November 2009 (UTC)
replies: text: Agree with that. I think only such image should stay in the article.Tintor2 (talk) 15:28, 1 November 2009 (UTC)
thread_title:  Gallery 

message: *http://wii.ign.com/articles/839/839435p1.html
*http://www.gamespot.com/sonic-3d-blast/reviews/sonic-3d-blast-review-2534101
*http://www.ew.com/ew/article/0,,295392,00.html
*http://vc.nintendolife.com/reviews/2007/11/sonic_3d_blast_virtual_console
For fixing up the Reception section later on... Sergecross73 msg me  18:41, 14 December 2011 (UTC)
thread_title: Reviews to enter later

message: It seems nobody has managed to come to a firm conclusion regarding which title this article should be given, so I'd like to throw in a suggestion. From my understanding, decorum dictates that either the game's most popular name, or its name in the region it was first released in, is used as the article title. Since it was released in November '96 in two different regions, let's go with the most popular title. A quick look at the redirects suggests considerably more articles on Wikipedia link to Sonic 3D Blast than any other of the game's names. So, in my opinion, this would be the best choice, if for nothing but convenience. Cipher (Talk) 22:14, 16 July 2012 (UTC)
replies: text: I agree, personally. In addition to what you said, I feel the name Sonic 3D can be confusing in retrospect, as one would think it features polygonal 3D graphics, like featured in systems like the N64, or stereoscopic 3D, like the 3DS, when in reality it is neither... Sergecross73 msg me  22:47, 16 July 2012 (UTC)

text: Well, that date is unsourced, so I wouldn't make changes based on that... (Update: An IP has removed that date altogether, and sourced the NA one as the earliest.) Sergecross73 msg me  12:19, 19 July 2013 (UTC)
thread_title:  Opinion regarding the article title 

message: I just added a citation from Computer and Video Games magazine for the European release date as requested above, which will hopefully solve the mystery of where S3D was released first. Note that I don't know whether this date refers to all of Europe or just the UK (where S3D was developed so I guess it could make sense). 2A02:C7D:5D29:1600:25E4:6076:FAB1:33E9 (talk) 13:10, 30 December 2015 (UTC)
thread_title:  European/UK release date 

message: In reference to this edit, what exactly is the point of contention here? They're both game's published by Sega, in the Sonic series, with a similar naming contention (Blast), and published in the same month and year. Are we just hung up on the word "companion" or something? Because there's clearly some sort of connection worth pointing out here. Pinging  and . Sergecross73 msg me 17:20, 9 May 2017 (UTC)
thread_title:  Sonic 3D Blast/Sonic Blast connection 

message: * https://venturebeat.com/2017/11/22/the-retrobeat-sonic-3d-blast-sprints-to-a-new-legacy-with-an-unofficial-directors-cut/amp/ - so some of those YouTube/first party sources can be replaced. Sergecross73 msg me 16:42, 22 November 2017 (UTC)
thread_title:  Directors Cut source 

message: Two sources do not make it a majority opinion. Besides, platform games are a subgenre of action, so I'm not sure why you insist on adding this to Sonic games. ~ Dissident93 (talk) 00:51, 5 February 2018 (UTC)
replies: text: Especially since a number of sources specifically commented on the lack of action or speed compared to the prior Sonic games at the time... Sergecross73 msg me 01:05, 5 February 2018 (UTC)
replies: text: Sega themselves say this is an action game. Adam9007 (talk) 01:08, 5 February 2018 (UTC)
replies: text: They call every platformer on that list action. ~ Dissident93 (talk) 01:10, 5 February 2018 (UTC)
replies: text: They also label just about every Virtua Fighter game listed as "action" instead of "fighting", so you can tell this isn't the best source for genre. Not that it matters, on Wikipedia, we don't use first party accounts for subjective claims like genre anyways. Sergecross73 msg me 01:17, 5 February 2018 (UTC)
replies: text: The GamePro review is also calling it action. JOEBRO64 01:23, 5 February 2018 (UTC)
replies: text: This is a bit of a stretch, as it's listed as an action-adventure, which is separate genre. ~ Dissident93 (talk) 01:25, 5 February 2018 (UTC)
replies: text: EGM also. JOEBRO64 01:26, 5 February 2018 (UTC)
replies: text: Not discrediting these sources, but platform games are simply a subgenre of action, so I think this is all besides the point. It's not like it is being called something else, like an RPG or puzzle game, it's just generically being called an action game. ~ Dissident93 (talk) 01:28, 5 February 2018 (UTC)
replies: text: I've just looked at The History Of Sonic The Hedgehog book, and it says Platformer/Adventure (but it's queerly listed under 2D games ). Adam9007 (talk) 01:30, 5 February 2018 (UTC)
replies: text: Technically speaking, it is a 2D game (it's just the graphics—which are pre-rendered—that give it a 3D effect). JOEBRO64 01:52, 5 February 2018 (UTC)
thread_title:  Action game 

message: The lead sentence currently says "Sonic 3D Blast, known outside North America as Sonic 3D: Flickies' Island ..." I thought the game was also called Sonic 3D Blast in Brazil.--Martin IIIa (talk) 19:21, 20 March 2018 (UTC)
replies: text: You're right. I've changed it. JOEBRO64 20:03, 20 March 2018 (UTC)
thread_title:  "Outside North America" 

message: * https://www.pressreader.com/uk/retro-gamer/20180712/281578061413865 - Mention a few things that were news to me at least, like attempting a 2 player mode. Sergecross73 msg me 20:01, 1 February 2021 (UTC)
thread_title:  New source 

message: The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
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You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 11:08, 3 July 2022 (UTC)
thread_title:  A Commons file used on this page or its Wikidata item has been nominated for speedy deletion 

message: :Sega had discontinued support for the Genesis in 1995, but produced the game because games typically sell for one to two years after their platforms' discontinuation.
I wanted to discuss this claim in the development section of the article. It's sourced, but due to some of the digging I've done lately in improving the Vectorman games, I've started to wonder about this claim. Figured I'd ask since I know there's plenty of Sega superfans who have dug into this sort of stuff before - "", , , anyone else I'm forgetting too.
Basically, my question is, was the Genesis really discontinued in 1995? It's properly cited according to the source, but it just seems contrary to some other stuff, unless I'm missing something.
# Sega Genesis#32-bit era and beyond (a WP:FA) doesn't really say anything to this effect. Quite the contrary, it talks about how much it was still selling in 1995, and only lists it as discontinued in 1997.
# The Vectorman 2 article has a sourced statement that "the Genesis was still outselling the Sega Saturn, PlayStation, and Nintendo 64 through the end of 1996. It comes from a hardcopy source I can't check, and I haven't started cleaning up the second game's article yet, so maybe its a dubious claim, but if it was true, that would be exceedingly difficult to achieve if production stopped in 1995...
So anyways, I just wanted to see anyone's input on this. Either this article or the Vectorman 2 article probably needs to be adjusted. Or maybe "discontinued" isn't the best word, and it should be something more like "de-emphasized"? (Kind of more like the situation with the Nintendo 3DS in 2017 and 2018?)  Or maybe something I just can't think of on my own yet right now. Anyways, let me know any thoughts you have. Thanks! Sergecross73 msg me 17:23, 27 July 2022 (UTC)
replies: text: All I can say is that the statement comes from the cited interview with Wallis, where he says that Sega had discontinued the Genesis in 1995 but was still making games for it in 1996 because game production does not immediately stop once a company moves onto a new console. I can’t really add anything else other than what Wallis says. JOEBRO64 17:29, 27 July 2022 (UTC)
replies: text: The impression I get is that where this comes from is Nakayama’s announcement in 1995 that Sega would focus solely on the Saturn going forward.  We know titles were released into 1995 in part because of development timeframes; Comix Zone and The Ooze are good examples of this.  We also know from 32X that there wasn’t clarity at Sega if Saturn would be ready at the end of 1994, which it did end up happening. Whether that’s an “official” discontinuation or not, I couldn’t say, but that clearly didn’t mean remaining games were cancelled. Sega did shift it’s focus away from the Genesis by this point, though, certainly.  By the way, I would personally challenge the Vectorman 2 source and ensure it was reviewed; I believe it would make sense for the SNES, but we also have sourced statements from Kalinske that Sega could have sold more Genesis consoles with supply and support at this time because 16-bit was still very successful in North America at this time. Red Phoenix talk 17:46, 27 July 2022 (UTC)
replies: text: I would say "shifted focus away from" than discontinued, which implies they had stopped publishing for it too. ~ Dissident93 (talk) 17:55, 27 July 2022 (UTC)
replies: text: I could support this. Red Phoenix talk 17:56, 27 July 2022 (UTC)
replies: text: Same here. To me, changing the wording to something like "shifted focus away from" or "de-emphasized" makes it so technically all accounts are correct. Sergecross73 msg me 18:20, 27 July 2022 (UTC)
thread_title:  "Sega had discontinued support for the Genesis in 1995"