Talk:Myst Online: Uru Live

message: I've borrowed greatly from the Uru: Ages Beyond Myst article to split off MOUL. We need to look into cleaning up/clarifying this article and how to differentiate it from the ABM one. Perhaps we may even want to merge ABM __into___ MOUL at some point in the future.
All the redirects except "Myst Online: Uru Live" still go to the ABM page, and should be changed once this one is cleaned up more.
Can anyone find a good image of GameTap's "boxshot" for MOUL? All I could find was the infocard image in the GT client.
I noticed that I did not catch all the refernces to ABM in the links and such.
---T2X 21:11, 14 December 2006 (UTC)
thread_title:  Article Split 

message: It says this in the article "In August, "Until URU" was released as a static, online version of the URU game, which players could access for a small admission fee."  Unless I didn't pay the fee, I had played UU for a long time and didn't have to pay anything.  Shouldn't we take out the "which players could access for a small admission fee"?
     
You had to pay a small one time fee at the start to access UU. -Grilox
- When "Until Uru" was released in August 2004, Cyan charged for a "Kagi" key.  It was a $5 flat fee, and gave you access to any shard available.  When D'mala shard was released in Jan 2006, that was by invitation only.  Any "Kagi" key owner could issue an invite, but those without Kagi keys couldn't access any other shard. ToriaURU 22:09, 16 February 2007 (UTC)
thread_title: Paying for Until Uru

message: I would really like to add a reception section to the article. The July Gatap Newsletter stated that Uru Live was one of the most popular titles, and was generating a lot of excitement. Also I think it would be relevant to list organizations like the Guild of Greeters and others in a Community section along with the previews of next years chapters. Any objections to this?Martinj63 (talk) 23:42, 27 November 2007 (UTC)
thread_title:  Game Reception 

message: My revision about the future of Uru was just booted before I got the chance to cite it... I'll do so later if it is allowed to stay.  --SteveWorek  —Preceding unsigned comment added by 71.253.48.38 (talk) 22:05, 9 February 2008 (UTC)
replies: text: Sure, if it's a reliable source, and isn't speculative fan comment. Ged UK (talk) 22:08, 9 February 2008 (UTC)
thread_title:  Citing info about Uru's future 

message: I recently changed the lead section, as shown by this diff. Personally, I don't like the "history, physical experience, etc." part, but at the time, I couldn't think of anything better that would quickly get across the point that the original statement was trying to make. Does anyone have any comments regarding this change, including comments about other parts in this section? — OranL (talk) 22:46, 12 August 2008 (UTC)
thread_title:  Stranger reference in lead section 

message: "Uru's multiplayer segment was delayed and did not ship with the single player component as planned; in February 2004 the multiplayer was scrapped entirely. Dedicated fans kept the game alive through Cyan-maintained servers." How can the players keep the game alive if the multiplayer was scrapped? --Mika1h (talk) 10:54, 11 January 2009 (UTC)
replies: text: Until Uru was an unsupported version; I've adjusted the lead a bit. Der Wohltemperierte Fuchs (talk) 18:15, 11 January 2009 (UTC)
thread_title:  Lead section 

message: Cyan has announced they've released the source code. The article should be updated.  —Preceding unsigned comment added by 74.13.203.102 (talk) 01:17, 7 April 2011 (UTC)
thread_title:  Open Source 

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thread_title:  External links modified 

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thread_title:  External links modified