Talk:Action Replay

message: I know that this probably isnt the place for this, but does anyone know how to translate codes from other formats, such as gameshark, VBA, etc. into Action REplay for the Gameboy Advance? or if not, does anyone know of a program that does? thx  —Preceding unsigned comment added by 209.244.31.53 (talk) 00:53, 5 November 2007 (UTC)
thread_title:  Curious 

message: In the links it should include other action replay code sources such as gscentral, codejunkies.com, blogspot.com, IGN.com, and arcentral.net they offer more in depth info than codejunkies on certain games.
--kirby145
—Preceding unsigned comment added by 4.240.9.216 (talk • contribs) 
:I don't see any codes on GSCentral? Dlong 04:50, 26 December 2006 (UTC)
thread_title:  Action Replay Code Sources 

message: Is there a website containing a database to AR MAX codes other than NTSC and PAL, JAP, specifically, *if anything*? Also, why did Datel remove that damn page full of japanese regional codes in their codejunkies page to begin with, anyway? To promote their isolation from Asia/inflate their already bruised ego?
Sincerely frustrated, --Kitetsu 08:07, 20 December 2006 (UTC)
thread_title:  Lack of other regional codes for Action Replay MAX 

message: A word of warning: Do not use AR products if you value your game. While having any character I want is nice, having a corrupted game is not. -- PinkDeoxys 18:16, 25 March 2006 (UTC)
thread_title:  Ouch 

message: Um, on the page it says that "Action Replay for Gamecube can enable a Debug Mode in Super Smash Bros. Melee." By chance, what is this debug mode? No "code" on my Action Replay disc is for SSBM's "Debug Mode". It is not on the site either. If someone does not logically verify that there is a debugging mode for the game, I will remove that bullet.
EDIT: I will also delete all info related to the bullet on the SSBM pages. Just a forewarning.
--Moped 18:19, 2 June 2006 (UTC)
replies: text: http://www.gscentral.org/game.php?systemID=5&gameID=1018 Dlong 02:03, 28 June 2006 (UTC)

text: http://www.gscentral.org
Gscentral will not be back anytime soon, if it even opens at all, so don't get your hopes up.
and using their navigation bar. !!!Scrambled Eggs the Game Hacker!!!
^^^^^
UPDATE: GSCentral.org has been back online for years. Where have you been? Go check it out right now if you don't believe me...  —Preceding unsigned comment added by 70.49.131.204 (talk) 22:12, 18 October 2008 (UTC)
thread_title:  Pardon me? 

message: Anybody know the differences between the AR Max and the AR Max Evo Edition? I can't find any sites that list the differences and it would probably be good to list them in this article.  SilentRage 03:05, 20 July 2006 (UTC)
replies: text: Evo edition came with a 16mb USB Pen Drive. That is all. The Kinslayer 08:26, 19 September 2006 (UTC)
thread_title:  Evo Edition? 

message: Can someone provide a source for this information?
Sure. http://us.codejunkies.com/Products/NDS-Trainer-Toolkit___EF000358.aspx Goomba Smackdown!! (talk) 15:15, 14 April 2009 (UTC)
thread_title:  Reference for trainer toolkit for new DS AR? 

message: alright, i know i can't spell, but shouldn't we add something about PSO being the most hated game to use the action replay on???Lord GaleVII 17:13, 3 March 2007 (UTC)
replies: text: No. Dlong 19:21, 3 March 2007 (UTC)
replies: text: If something like that were to be posted, it should be posted on the PSO page, not here.--Iamstillhiro1112 17:11, 4 March 2007 (UTC)
thread_title:  Phantasy Star Online critsisms

message: Should this be listed as an Action Replay for N64? I mean, there's one just like this made by Datel for the Gamecube (called the Freeloader) and the Passport Plus comes with an Action Replay, so should it be listed?
71.123.61.158 00:59, 6 March 2007 (UTC)
replies: text: Not Unless it was made by Datel.--Iamstillhiro1112 18:08, 20 March 2007 (UTC)
thread_title:  N64 Passport 

message: An article with 0 sources is unacceptable. Dlong 23:14, 26 March 2007 (UTC)
thread_title: Reference

message: Apparently the new version 1.20 of the Action Replay for Gamecube will not allow the user to add codes AT ALL. I am far from the only person upset about this:
http://arcentral.net has several forum threads from people asking how to add codes, only to be told they can't. The packaging indeed claims "Easy to update with NEW codes for NEW games". IMO this amounts to false advertising. 69.221.1.120 22:12, 9 May 2007 (UTC)
thread_title: Another criticism for the list?

message: Just curious 76.189.29.117 21:45, 18 June 2007 (UTC)
replies: text: I read that Datel's making a "Powersave" thing for Wii. It supposedly allows you to edit saves you already have and stuff for a similar effect to the AR's. In fact, I think it might already be available. Dude902 00:02, 20 September 2007 (UTC)
thread_title:  Any word of AR coming out for 7th gen consoles? 

message: If this section can not be verified, it needs to be removed. As it stands this is a POV Problem. SpigotMap 05:39, 6 August 2007 (UTC)
thread_title:  Criticisms 

message: Many factions of the gaming community, including many from the Nintendo Forums (which have since now been closed and removed, so I cannot get proof. They were the NSider forums) regard Action Replay as a feature that ruins the gaming spirit. Games such as Pokémon, which should invovle hard work to gain all the Pokémon, can now be completed effortlessly by tapping in a few codes. Also, with the introduction of NWC to the Pokémon series in Diamond and Pearl, some more corrupt players have used Action Replay to 'hack' their own Pokémon's stats, making them more powerful than the game's system normally allows, and in effect creating an unfair playing field. Evidence of Nintendo's opposition to Action Replay can be found in the Missingno egg case.  —Preceding unsigned comment added by Ginger Warrior (talk • contribs) 13:19, 19 October 2007 (UTC)
replies: text: Forums do not qualify as a reliable source. Even if NSider was still around, you could not cite them. Dlong 14:21, 19 October 2007 (UTC)
thread_title:  Further Criticism 

message: Lik-Sang got shut down a long time ago and the external link at the bottom of this page gets you redirected to their famous "Sony killed us" page.  —Preceding unsigned comment added by 75.15.23.38 (talk) 23:21, 24 October 2007 (UTC)
thread_title:  Why is the Lik-Sang link still up? 

message: can the wii action replay work for the gamecube games?  —Preceding unsigned comment added by Pikazilla (talk • contribs) 13:50, 3 November 2007 (UTC)
thread_title: Wii/Gamecube

message: Is the Wii Action Replay released or not? The Codejunkies site doesn't have it, but I've seen a few online retailers with it. 24.78.107.120 (talk) 04:24, 5 March 2008 (UTC)
replies: text: It is rumoured to be released soon but Codejunkies have not said anything about it. The First Darklord (talk) 02:51, 2 June 2008 (UTC)

text: I say we delete the reference then.  Wishful thinking is all very nice, and I want this to be true, but at this time, we're really just spreading rumors and lies.  Consider it gone.  CameronB (talk) 14:55, 14 September 2008 (UTC)
thread_title: Wii Action Replay

message: My DS will no longer accept my AR it displays that there isn't any chip in. any tips? Djf2014 (talk) 19:35, 27 April 2008 (UTC)
thread_title:  HELP 

message: What 128bit Era? Seriously, as far as I know, the systems listed are either 32bit or 64bit... I could be wrong but, I think someone's confused about what bits are. I'm not sure what to change it all to, probably "first, second, third, etc generation"... 24.254.163.150 (talk) 20:23, 3 June 2008 (UTC)
thread_title:  128bit Era? 

message: The article is tagged as having a dispute. What exactly is it? I don't see any specific discussion or attempts to resolve. --84.250.188.136 (talk) 19:43, 22 July 2008 (UTC)
thread_title:  Dispute 

message: Who added this? It's not confirmed anywhere on the web. 87.55.68.116 (talk) 17:52, 30 August 2008 (UTC)
thread_title:  Wii Action Replay Maximum 2008 

message: Do we have a source or anything?
I'm going to go ahead and remove it since it's un-sourced and sounds hard to believe. 75.62.40.223 (talk) 12:36, 14 September 2008 (UTC)
thread_title:  Action Replay 2007 Gamecube version working with Xbox 

message: How does Action Replay cheating hardware work? Probably, it's unique to every exploided hardware, but it will be great if this article could say a few words regarding the different strategies. --Abdull (talk) 23:38, 13 May 2012 (UTC)
thread_title:  Technology and internal workings 

message: It also contained a monitor programm (with a simple assembler/disassembler) that could be used
from the BASIC as well as from the freezer to inspect and modify system state. In contrast to disk based monitors this did not take up any memory and it could inspect hardware registers that normally could not be read by the CPU.
This made the AR a very usefull debugging tool commonly used in games/demo development.
It also contained usefull "everyday" features like a fast loader and BASIC extensions. It could transfer many games from slow tapes to much faster discs.
The device was marketted as a "general purpose enahncement" to the C64. Cheating was just one of many features.
Christian K.  — Preceding unsigned comment added by 93.194.43.54 (talk) 09:12, 14 July 2014 (UTC)
thread_title:  C64 version was much more than a "cheat device" 

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thread_title:  External links modified