Talk:Team Fortress 2/Archive 2

message: I suggest adding a new section on the differences between TF2 and TFC.  There are some bits strewn around the article about TF2 using "metal" and not "bags", and TF2 having no armour, etc.  I think it might be helpful to make a short section listing the main differences between TF2 and TFC, if only useful for old TFC players.  On the other hand, everyone who played TFC will most definately play this game unless they are brain dead, so they will already find all these differences out ;)  Suggestions? IgWannA 00:23, 22 September 2007 (UTC)
thread_title: Differences between versions of Team Fortress

message: Added bulleted class information as it was badly needing expanding.  I think it's best not going into too much detail because then it becomes a game guide and not a description of the game's features. Perhaps we should delete the other discussion on classes further below as it's pretty much sorted now, and should all be kept under the same heading (this one). IgWannA 15:43, 21 September 2007 (UTC)
replies: text: The first previews showed the Scout with a SMG (which ended up becoming the sniper's secondary), and later he had a nailgun before the final "scattergun" weapon. Also the Spy originally carried TFC's tranquilizer instead of the revolver.169.226.75.228 20:46, 31 October 2007 (UTC)
thread_title: Classes

message: This game is TF2 and sure it comes with orange box, it doesn't mean the central focus should be the orange box. I say return it to the group mugshot as it best describes the game. Not TF2 with two other games with it which you can buy in a bundle with.  —Preceding unsigned comment added by Cowfish13 (talk • contribs) 02:43, 7 September 2007 (UTC)
replies: text:  Agreed. Orange box art can still be useful somewhere, but the main picture should be a group shot of the classes. Rekija 02:49, 17 September 2007 (UTC)
replies: text:  I recently uploaded a group picture of TF2, but it was deleted to make way for the box art. this is rediculous, as it is up to date with meet the engineer (the latest example of a group photo) and i respected all copyright information, quoting my source.
Would i be able to re-upload any time soon, please? Stuffed Lizard 13:34, 18 September 2007 (UTC)
thread_title:  Box art for the wrong page. 

message: I was wondering whether we could go more indepth about the classess, I remember that one of the gameing sites (I think it was Ign) hade an in-depth look into them, antoher good adition would be comparing the old class pictures with the new, as done on the TFC page between the old TF models And the TFC ones. heres the link: http://pc.ign.com/articles/791/791434p1.html  —Preceding unsigned comment added by Djtjj (talk • contribs) 02:47, 8 September 2007 (UTC)
replies: text: Someone (not sure who, Bitchzombies I think) posted a bit of very nice, if quite unencyclopedic, info earlier. I you want to read it, I stuck it on my user page for Ess'es and Gee's. BURNyA 23:52, 19 September 2007 (UTC)
replies: text: yes it was me. I knew it was pretty rough and probably an amateur job but I didn't know where to get input on it. So i posted it in hope of someone making it "decent" over time.--Bitchzombies 02:04, 20 September 2007 (UTC)

text: while I'm on this topic, how come the classes for Team fortress classic is considered encyclopedic? I understand the POV and tone are good but why is it still there if we aren't supposed to be using "Game Guide" material?--Bitchzombies 02:33, 20 September 2007 (UTC)
replies: text: Who said they were? --Golbez 03:35, 20 September 2007 (UTC)
thread_title:  In depth with the classes 

message: I removed the parenthetical sentences at the end of the Scout and Demoman descriptions as they were unverifiable. Specific citations from reliable sources need to be provided to confirm these changes. Nufy8 03:59, 22 September 2007 (UTC)
thread_title: Final release changes

message: Is the time of the beta release at all necessary, seems a bit much info to me Herman238 15:25, 22 September 2007 (UTC)
thread_title: Beta Release

message: Can we get pictures of TF2's units without the moronic names? I'm sure someone must be very happy to showcase these names to their friends but do we really need to display them on Wikipedia?Scott 110 05:32, 23 September 2007 (UTC)
replies: text: i have uploaded some previously, but they were removed. you can see them on BURNyA's page. I'll bring them back pending approval. Don't think the pics will last that long though. whoever uploaded them didn't provide the proper rational.--Bitchzombies 19:16, 24 September 2007 (UTC)
replies: text: The class selection screen would be a perfect place to get pictures if they're really needed.  The current ones are stinking of ePeen and yours are kinda blurry Bitchzombies. --132.170.125.87 20:28, 24 September 2007 (UTC)
replies: text: I got shots of the class selection screen, though I'm not too wiki-worthy. If the need-be, I can crop them out. I'm gonna shrink'em down by 50%(I don't have antialiasing on, I think). Is there some sort of maximum pixel size that I need to look out for? --72.220.104.155 23:23, 26 September 2007 (UTC)
replies: text: I'm trying to get the SDK working with TF2's files, but it's bieng a complete bitch atm. i'll let you guys know if i get any further, but yeh in the mean time your best bet might be the classes selection screen. AND DON'T FORGET THE FREAKIN' COPYRITGH THIS TIME! seriously... PNG if possible, plz. If i can't get it working, i'll help you out in getting those menu pics lookin' nice :3 Stuffed Lizard 09:52, 27 September 2007 (UTC)
thread_title: Unit Pictures

message: Someone needs to completely redo the spy sections, because it's all wrong. For example, the spy doesn't turn near invisible, he turns COMPLETELY invisible. You just appear slightly visible to your team. 68.40.62.32 21:54, 23 September 2007 (UTC)
replies: text: Its bound to the minus key by default on the PC. No idea what the 360 binding is. --89.243.97.76 09:34, 21 October 2007 (UTC)
replies: text: Just wondering, i've also noticed that, does anyone have any idea for making it useful? 91.92.178.164 11:14, 27 October 2007 (UTC)

text: I think its meant to aid infiltration: less suspicious than walking in undisguised or coming from a suspicious angle disguised as an enemy (ie out of the friendly spawn area). I don't think any elaboration on that in the article is necessary though, I'm just speculating. -- Sabre 11:20, 27 October 2007 (UTC)

text: No, i didn't mean to put it in the article - it's just that i've always found it curious and was wondering if someone more experienced than me could share some way of making it useful. 91.92.178.164 16:06, 27 October 2007 (UTC)
thread_title: Spy Section

message: This is really starting to look like a game guide rather than an encyclopedia entry. I don't think your average encyclopedia user would care who has what hit points or even know what "hit points" are. BURNyA 16:02, 28 September 2007 (UTC)
replies: text: I dissagree, I came here for that very info. It helps demonstrate in a reasonable objective way the exact differences. ~User:Mylakovich  —Preceding unsigned comment added by 162.24.9.213 (talk) 18:54, 10 October 2007 (UTC)
thread_title:  Game Guide 

message: Shouldn't there be a mention of the class videos? According to Gabe Newell, there will be one for each of the nine classes , making it a pretty significant part of the presentation. HertzaHaeon 15:58, 29 September 2007 (UTC)
thread_title:  Class videos? 

message: The Engineer's melee weapon is NOT a spanner. It is either a pipe wrench or a monkey wrench. Since "The term "monkey wrench" is also used colloquially (and inaccurately) to refer to the pipe wrench."; I have changed that part to say "Pipe wrench". Someone changed it from "Monkey wrench" to "spanner" before.  —Preceding unsigned comment added by Nophysicalbody (talk • contribs) 04:25, 1 October 2007 (UTC)
replies: text: Actually, the engineer's weapon in TF2 is a proper monkey wrench, not a pipe wrench.  In fact, it looks almost exactly like the image of a monkey wrench from that article.  Take a look at the shape of the head and the placement of the adjusting mechanism.  The original Team Fortress engineer's melee weapon was referred to as a "spanner" - probably because the developers were from Australia.  The term "spanner" is used instead of "wrench" in some countries outside of the US.  That's where the confusion comes from on that issue.--76.88.38.191 03:07, 11 November 2007 (UTC)
thread_title:  Engineer's Melee weapon. 

message: The section about the Scout said he has a Brooklyn accent.  I edited this to say that he has a slight Boston accent.  I think his character is meant to be portrayed as a guy from the Boston area, as it's suggested he's into baseball (his hat, and his taunt that says "Let's play ball", as well as his use of the term "wicked"... and an overall slight Mass. accent.  Agreed? 75.36.139.14 19:38, 1 October 2007 (UTC)
replies: text: Either way, original research, and dare I say, horribly superfluous. No one cares what his accent is. --Golbez 00:13, 2 October 2007 (UTC)
replies: text: I think trying to determine exactly where his accent comes from would fall under original research so I left it simply as "eastern american" --89.243.104.151 17:59, 4 October 2007 (UTC)

text:  I care about the accent.  I enjoy the characterizations given to the classes and I like to know what they're supposed to be and where they're supposed to be from.  Toby Douglass 14:09, 10 October 2007 (UTC)

text:  considering all classes are based on stereotypes I think its important to define the characters accents and mannerisms. (as a non-american i would have said his accent was a general NYC) --Hypo Mix 10:15, 14 October 2007 (UTC)
thread_title:  Scout's accent 

message: The section regarding the Pyro has been updated with very minor updates including: Increased damage from the flamethrower by the recent Steam update now makes the weapon the second most powerful close-range weapon in the game [Spy's knife being second]. With the damage being increased by the flamethrower, obviously that speeds the time it takes to kill an opponent, which in the original paragraph's state, it seemed to indicate that the weapon was a "progressively slow damaging" weapon, which is no longer the case.--LectR 19:28, 8 October 2007 (UTC)
replies: text: Yes, it does. Check again. 91.92.178.164 09:38, 24 October 2007 (UTC)
replies: text: It does put out the flames, it just takes about a second to work. Want to try it out in-game? I'll be the pyro, you can be the victim-- uh, I mean "willing test participant" 169.226.75.228 20:36, 31 October 2007 (UTC)
thread_title:  Class: Pyro - Updated with Minor Revisions 

message: I wish I found the website that I had seen this on, and I'm thinking it was SteamPowered.com, but had anyone else heard that TF2 utilizes what Valve is calling the "Orange Box Engine," that is platforming all the new Orange Box games because the Source engine, alone, wasn't capable of doing the physics of Portal. I don't want to edit the article yet because I may be completely delusional, but I'm fairly certain that they aren't calling it the Source engine for games of the Orange Box. Anyone else have any idea?--64.9.40.33 13:09, 9 October 2007 (UTC)
thread_title:  TF2 Utilizes a Specific Game Engine 

message: I know that the Engineer wrench speeds up building time if you bang on the structure with your wrench as it's building; it's easily verifiable. The question is, how do you cite something that's easily observable in-game? 129.123.248.132 01:11, 10 October 2007 (UTC)
replies: text: I don't think you can cite something in the game, as it sorta falls under original research. Find a cite that mentions it; surely there are FAQs out there with the information. 69.182.201.57 04:32, 10 October 2007 (UTC)
replies: text: I found the following statement one of this article's external links (IGN).  "The building of each device can be sped up by hammering the construct repeatedly with your wrench."  It's in the Engineer section at http://xbox360.ign.com/articles/791/791200p1.html Modul8r 17:26, 10 October 2007 (UTC)
replies: text: Good find! I've added it to the article. Mfko 16:03, 11 October 2007 (UTC)
thread_title:  Engineer and speeding up building times 

message: Rather than have a table of random ratings, it would be far better to have a section of prose describing the reviews given. The reviews are likely to draw attention to areas of the game that are particularly liked by the reviewer, as well as displaying some specific criticisms, and these things are generally worth mentioning in the encylopedic treatment of the game. Ratings should still be included, but should all be integrated into the prose rather than as a table. -- Sabre 10:54, 11 October 2007 (UTC)
thread_title:  Reception section 

message: Release date is wrong. It was released on October 10th in North America. Should probably just copy the release dates from The Orange Box article. --Voidvector 21:36, 11 October 2007 (UTC)
thread_title:  Release date is wrong 

message: "As in the game's predecessor, Team Fortress Classic, Team Fortress 2 players can choose to play as one of nine classes"
Should read:
"As in the game's predecessors, Team Fortress and Team Fortress Classic, Team Fortress 2 players can choose to play as one of nine classes"
--Mcmanuss 13:19, 12 October 2007 (UTC)
thread_title:  Gameplay correction 

message: Hey, according to a calender in 2fort, the game is taking place in July 1968. Should this not be in the article?  —Preceding unsigned comment added by Don V (talk • contribs) 19:34, 14 October 2007 (UTC)
thread_title:  Date for the game 

message: Does anyone know if you are limited to only playing people who share a platform with you?  Should it be mentioned in the article whether or not we can.  —Preceding unsigned comment added by Hewinsj (talk • contribs) 13:50, 18 October 2007 (UTC)
replies: text: It is not cross platform, so no mention of it should be made. Considering how cross platform play isn't widespread, its a case of mention it if it does, but make no mention of the fact if it doesn't. -- Sabre 16:09, 18 October 2007 (UTC)
replies: text:  It's cool, just something I was curious about and hadn't been able to find out about one way or the other. Thanks. Hewinsj 02:07, 19 October 2007 (UTC)
thread_title:  Cross Platform. 

message: The information for the Snipers melee weapon has jumped back and forth between machete and kukri.  I think the reason might be that most players call the weapon a machete in-game, but the weapon clearly looks more like a kukri.  What should the final verdict be?  EdenMaster 13:19, 23 October 2007 (UTC)
replies: text: I have to say I prefer Kukri.  It fits in much more with the Australian origin of the class.  Toby Douglass 15:22, 23 October 2007 (UTC)

text: How does Nepalese Gurkha knife equate to Australian? Besides, the one in-game does not look anything as exotic as the kukri images. In any case, machetes come in all shapes and sizes: this is a machete and so is this. Calling it anything more specfic than a machete counts as original research. If a reliable source can be provided saying its a kukri, then all well and good. But until such time as a source is produced it should remain as a machete. -- Sabre 15:58, 23 October 2007 (UTC)

text: Sabre already said it - look at the console when someone is killed with that weapon. It clearly says "machete" 91.92.178.164 09:42, 24 October 2007 (UTC)
thread_title:  Snipers Melee Weapon 

message: Hi there, im spanish and i dont think that the spy talk with our accent, beside that in spain we have about 5 or 6 different accents (from andalusia, catalonia, etc,etc)... 
When i hear the spy the first thing that i have in my mind is the french, nothing more.
Someone can explain and expand this a bit more? Thanks.  —Preceding unsigned comment added by 83.43.125.43 (talk) 11:27, 28 October 2007 (UTC)
replies: text: Personally I think the accent is more of an upper-class British, maybe Anglo-French, but the use of one or two Spanish or French phrases has pushed consensus towards being Franco-Spanish. Ideally, we need a reference to confirm each accent - currently only the sniper's accent is referenced. -- Sabre 13:21, 28 October 2007 (UTC)
replies: text:  I think he's French primarily, not really British or Spanish.  —Preceding unsigned comment added by 87.224.97.8 (talk) 11:39, 29 October 2007 (UTC)

text: It's clearly a South African accent. - Tomos ANTIGUA Tomos 23:55, 5 November 2007 (UTC)

text: It's not "clearly" anything, the amount of different accents put forward as an answer is example of that. -- Sabre 10:55, 6 November 2007 (UTC)

text: He says doctor in French, so he is most likely French. Although I don't believe that this is at all important really. -- Afoxtrotn00b —Preceding comment was added at 00:31, 7 November 2007 (UTC)

text: He sometimes says Prego as thanks. Prego is Italian for I pray, so I'd say he's Franco-Italian. Pedroshin 01:44, 8 November 2007 (UTC)

text: What about a Franco-Provençal accent? 85.240.232.173 01:53, 8 November 2007 (UTC)

text: We badly need to reference these accents to stop the debates. A temporary solution would be to email Valve and directly ask them. -- Sabre 12:13, 8 November 2007 (UTC)
thread_title:  Spy -> Franco-Spanish accent? 

message: Using so very many non-free images to illustrate each and every class in the game is unnecessary (as this is not a game guide) and generally against the non-free content criteria.  But as the varying classes and their implementation seem to be such an integral part of the game, wouldn't a group shot of all the character classes together be warranted at the heading of the section?  —  pd_THOR | =/\= | 00:33, 29 October 2007 (UTC)
replies: text: I agree, this would probably work better. Vtrickzv 05:51, 29 October 2007 (UTC)
thread_title:  images 

message: does anyone known who the voice actors are for the characters?  —Preceding unsigned comment added by Northerntoe (talk • contribs) 15:06, 1 November 2007 (UTC)
thread_title:  vocie actors  

message: I don't think this should be added in the article since it's speculation, but i believe most of you (at least those who don't know it yet) will find it interesting. Check this out:
http://content.imagesocket.com/images/purse1bff.jpg
http://content.imagesocket.com/images/purse297f.jpg
It actually adds up - his clothes are too baggy to distinguish any body characteristics, his voice is muffled, but still has a high enough pitch to be female. I guess we'll be in for a big surprise with "Meet the Pyro" when that comes out. I so hope i'm right, this'll be hilarious. 91.92.178.164 14:55, 2 November 2007 (UTC)
thread_title:  Pyro = female ?