Talk:Obsidian Entertainment

message: http://www.sega.com/corporate/corporate.php?item=pr_20060323a&id=hp_news
Sega and Obsidian just collaboratively develop an original role playing game... I think that Obsidian is a developer and Sega is a publisher. Obsidian is still a independent developer.
According to Feargus Urquhart, an RPG Obsidian is developing with Sega is called Project Georgia and single player, not MMORPG.
:Looks like someone beat me to the explanation.
:Edited and merged the Sega entry into the Games section. A Blue's News page that seemed to spark the confusion has since been corrected. I've also removed the buy-out reference. We only know of a one-shot development partnership, not a merger/purchase.
:Wafulls 12:02, 27 March 2006 (UTC)
thread_title:  Sega didn't buy Obsidian.  

message: NX1 is not a name of US state but an acronym of Nwn2 eXpansion pack 1. NX1 looks like Project Massachusetts.
* So it's not project Georgia? 68.79.182.73 19:34, 14 April 2007 (UTC)
thread_title:  Project NX1? 

message: Has anybody noticed that both games that Obsidian has published to data have been extremely buggy and had unreasonably high HW requirements? The article makes it seem as though the company were formed by skilled veterans and people of "Icewind Dale fame", but the quality of their output is disputable, to say the least. Shouldn't there be a Criticism section or at least some toning down of the universal praise in the article?
Adam s 18:26, 3 August 2007 (UTC)
replies: text: I agree that the praise in the opening paragraph should be dialed down (while having no complaints against either of their games myself). Personally, I think a whole Criticism section would probably be out of place in a relatively short article like this, though — just reworking the existing text to remove the advertising-like stuff would be sufficient to make the article neutral, I think. -- Vardion 23:19, 3 September 2007 (UTC)

text: Indeed, they seem to be boobs too full of themselves to do the jobs right.  And yet they're not being called on it, and shitcanned.  I really cannot grasp how it works out that way.  I wasted hard earned money on KOTOR2 before all the reports of it being not even worth pirating came out, it saddened me that the game was so, lackluster.  The engine was entirely unchanged from KOTOR to KOTOR2, no improvements, it irked me beyond rage for a while that I actually contributed money to people that release stuff like that.  But I guess equal blame goes to Bioware for not keeping the people at Obsidian in check and the publisher for not doing any QA.  74.13.41.192 (talk) 15:56, 27 May 2009 (UTC)
thread_title:  Criticism? 

message: So how come Obsidian and Bioware seem to be so close? It looks like Bioware likes to toss its licenses to them for no reason. EX: KOTOR and Neverwinter Nights --76.174.34.216 (talk) 10:53, 3 January 2009 (UTC)
replies: text: Wasn't Neverwinter Nights originally engineered by Black Isle and then later tossed to Bioware at the time when Interplay had financial problems (I'm not 100% sure about this)? Black Isle also worked with Bioware with the Baldur's Gate series. Also the Icewind Dale series developed by Black Isle, used the Infinity Engine engineered by Bioware. -- 82.197.10.233 (talk) 12:40, 14 January 2009 (UTC)
thread_title:  Why and how? 

message: The link at the bottom of the page to the "Electron Engine" simply returns to this page... which has absolutely nothing about the electron engine on it. I have no idea what it is.69.97.242.211 (talk) 07:54, 24 December 2010 (UTC)
thread_title:  Electron Engine? 

message: Obsidian isn't developing Wasteland 2. InXile Entertainment is. Some members of Obsidian, such as Chris Avellone, give a hand to them sometimes, but it's not Obsidian developping it. Hence I deleted Wasteland 2 from their games' list.
- Iz on 13th september 2012  — Preceding unsigned comment added by 194.254.109.166 (talk) 13:41, 13 September 2012 (UTC)
thread_title:  Wasteland 2 

message: Here is an overview article that may be useful to expand the History section, especially pre-2006... It has some interesting points, such as why exactly KotOR2 was rushed and their major projects that got canceled. --Koveras ☭ 13:56, 23 February 2013 (UTC)
thread_title:  History article 

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thread_title:  External links modified 

message: Hello. It is written in the article as is live now "In 2011, the company began working on a third-person open world game named " Stormlands". It was rumored that the game was being produced for the then-unannounced successor to the Xbox 360."
The Xbox 360 was released in 2005 (or 2006?). Either way, how can it be that in 2011 they had started developmental on a game for a console that was unannounced, but also released 5 years prior?
73.121.68.13 (talk) 08:11, 20 July 2018 (UTC)
replies: text: Unannounced successor, i.e. Xbox One. -- ferret (talk) 11:47, 20 July 2018 (UTC)
thread_title:  Chronology issue