Talk:Heroes of Might and Magic V

message: The excessive footnoting makes this page very difficult to read. I intend to remove them all unless someone seriously objects. I'll also do a bit of a cleanup while I'm at it. Psychobabble 21:57, 4 December 2005 (UTC)
replies: text: I'd prefer a minimum of removal of content from the page including that in the lists, but I do believe the excessive bulleted lists need to be rewritten for a better text flow. -- Jugalator 16:37, 29 January 2006 (UTC)
replies: text: Soon I'll make a section for each town. pm me if i forget Psychomelodic 15:44, 18 February 2006 (UTC)
replies: text: Any chance there will actually be any change, cause this article lacks most things of being an article. For your reference, I added the 'cleanup' tag. Reynaert-ad 22:41, 17 June 2006 (UTC)
replies: text: I don't really know what your problem with the article was, but what do you think of it now? It looks pretty solid to me. Shall we remove the cleanup tag? SubSeven 01:16, 15 July 2006 (UTC)
thread_title:  Footnotes 

message: I have removed the parenthesis about trails being only present in the Collectors edition pending some references, since it is counter intuitive that a basic game characteristic is present in only some of the versions. Furthermore, it is contrary to what has been said in interviews with the developers and screenshots.
*But it's true. The trails are a purely cosmetical detail. - Sikon 12:45, 16 May 2006 (UTC)
thread_title:  Trails 

message: I don't think Starforce is on the Russian game either. Plus, I thought battlefields did not resize any more...?
:Two battlefield sizes are used, a regular one for most battles and a larger (I think 14x14) one for sieges. ~Gertlex 22:32, 25 August 2006 (UTC)
thread_title:  Points 

message: If I summon elementals or a phoenix, and all my combat units except for the summoned creatures are killed during the fight, is it considered to be a loss? What if I don't put all of my creature stacks on the field? Still a loss?
When I've played against a computer enemy and I've killed all his creatures but not all his summoned/gated creatures, it was considered a loss for him. I won and the summoned/gated creatures merely vanished at the end of combat. -LMG —Preceding unsigned comment added by 68.191.169.189 (talk • contribs) 
:Having a stack off the battlefield and only having summoned/gated creatures on the battlefield is indeed a loss. I actually checked that this morning after reading your question... Note that using Raise Dead on a dead stack of your creatures does count as having monsters alive, but they'll still die at the end of combat. (Yes, you could beat the opponent and then lose your hero) ~ Gertlex 20:40, 7 July 2006 (UTC)
thread_title:  Summoning 

message: One thing that annoyed me about HIV was that the heroes were legit targets, and that you could battle on without a hero. Is it still the same? --Irishpunktom\talk 14:14, 7 July 2006 (UTC)
replies: text: No, those changes were done away with. SubSeven 18:53, 7 July 2006 (UTC)
replies: text:  did you notice how I appeared to be speaking about aids there.. oops. Anyway, thank you! I have just ordered the game 
 --Irishpunktom\talk 15:12, 11 July 2006 (UTC)
thread_title: Heroes?

message: While the page is relatively long, there is few information about the game itself, which is why I don't think it's a B-Class. --VPeric 20:49, 25 August 2006 (UTC)
replies: text: Just for a general idea from your views, what "information about the game" should be included? ~Gertlex 22:29, 25 August 2006 (UTC)
thread_title: Start-Class rating

message: This page is outdated, and has a lot of incorrect data.
I removed "Mac OS X' from the platforms box. The game is not available for the Mac and, as far I know, there is not even an announced release date. I left the Freeverse reference to being the OS X developer up since they may actually be making a Mac port. Patrick80639 01:16, 20 December 2006 (UTC)
thread_title:  Edit and cleanup is in order. 

message: In this game theres a story,so in this article theres no info for its story.I think any game article needs a story description.
82.114.81.146 20:59, 20 January 2007 (UTC)
thread_title:  Story 

message: I find May 19th listed as release date for UK and Russia (the article messes them up big time), and May 23rd for USA and Canada. Can someone fix the dates? byeee 11:15, 23 May 2007 (UTC)
thread_title:  Release date 

message: It says (said) that random maps are one of the negative things about HOMM V. How the heck is that negative? Unless someone explains, random maps are going to be put into the positive praise paragraph. --76.188.148.173 00:23, 3 July 2007 (UTC)
replies: text: It shouldn't be in either such section. It should be discussed as an included feature. ~Gertlex 22:48, 3 July 2007 (UTC)
replies: text:  Yeah, random maps couldn't be a bad thing... They could be considered neutral, I suppose, but there is no downside to simply having more maps! I wonder who did that, and if it was vandalism or actual oppinion..? --The F50 Man 18:08, 5 October 2007 (UTC)
replies: text:  Actually i think they meant that the RMG sucked at making maps.  —Preceding unsigned comment added by 193.226.105.89 (talk) 12:13, 21 January 2010 (UTC)
thread_title:  Random Maps... a Bad Thing? 

message: Their society is built around... ism? Pacifism? Feminism? Cubism? Mornmonism? The New York band Ism? International School Moshi, Tanzania? 81.233.196.49 (talk) 14:46, 15 April 2008 (UTC)
replies: text: There is definitely something missing there. Anyone have a clue? I'm removing that part till the author or whoever comes up with what it is supposed to be. Jenda (talk) 18:34, 31 May 2008 (UTC)
thread_title:  Dark Elves 

message: This is the major bug which should be mentioned.
In random scenarios AI turn is very slow ,it is around 3-4 minutes long and according to some it can be up to 20 minutes!It is frankly impossible for some
to complete a single scenario.I have been reading a lot on this matter and it seems that beatified visuals draw too much of game resources which leads to
slow AI turns.  —Preceding unsigned comment added by Edelward (talk • contribs) 11:16, 16 February 2009 (UTC)
thread_title:  AI turn slow in skirmishes should be mentioned. 

message: The inferno section mentions that Agrael is
They are the protagonists of the second act of the campaign, where they are led by ambitious and ruthless Agrael.
Yet in that campaign he basically gives up his position of power in Sheogh, sacrificing any chance of ever really ruling anything there, he even gives up being a demon (revealed later). He actively tries to stop the demon sovereign's plans for no personal power gain. If anything he is "pragmatic and driven".
60.230.220.129 (talk) 05:35, 4 January 2012 (UTC)
thread_title:  Inferno hero description 

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thread_title:  External links modified 

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thread_title:  External links modified