Talk:Sacred (video game)

message: :Image:Shadowson3dfloors.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot (talk) 04:59, 18 February 2008 (UTC)
thread_title: Fair use rationale for Image:Shadowson3dfloors.png

message: is this game fps or strategy type? --Fotte (talk) 12:16, 31 October 2008 (UTC)
thread_title:  type 

message: i found out this myself by testing the game in vista. the early versions cause a blue screen crash.  —Preceding unsigned comment added by 84.208.75.209 (talk) 22:10, 13 September 2010 (UTC)
thread_title:  total lack of vista compatibility in earlier versions 

message: Currently Reads:
Prequel
Sacred 2: Fallen Angel, released in November 2008, is the prequel to Sacred.[13]
To be changed to: 
Sequels
Sacred 2: Fallen Angel, released in November 2008, is the Sequel to Sacred.[13]
Also perhaps some mention of Sacred 3  —Preceding unsigned comment added by 203.51.88.194 (talk) 13:21, 28 September 2010 (UTC)
thread_title:  Prequel ...? 

message: I am the author of the above unsigned comment on the Unbended project from ex-Ascaron members.
I correct myself: scratch the Unbended project. At present the project is in a very 'smokey' state with only concept art and developers' words promising things to be. Years after the announcement of the project, and the appearance of an internet domain, and the appearance of a forum to post in, there is no game content to show at all. To say nothing of the plot.
One year ago the developer candidly admitted to have not begun work on Unbended for the first year after its announcement. Truth be told, on the surface it was meant to be an april fool's joke, but parts of the announcement didn't sound like it. The community reacted with doubts about the project. The joke backfired to the point that the developers had to officially state that it was a joke, reassuring and promising that Unbended was currently being worked on.
That unlucky april fool's joke would mean nothing today if only they didn't do it again, recently, and this time not in the form of a joke: they officially stated that the project was started with a delay of 1 year. But make no mistake, it is 1 year now and it was 1 year the last year: that's 2 years of delay -and 1 broken promise- already. Matter of fact, Unbended exists only in concept art images and words from a developer that keeps saying that the development didn't start when they last said it did.
It's wise to consider Unbended as 'vaporware' until you get solid proof of the opposite.  — Preceding unsigned comment added by 82.84.169.202 (talk) 11:38, 17 March 2016 (UTC)
thread_title:  Unbended 

message: Somebody added "Wrong" to the end of the "Skills" section
13:14, 6 December 2018 (UTC)
thread_title:  skills