Talk:Pool of Radiance

message: Almost seems like this article should actually be titled something like Gold box engine. Atorpen 18:08 Jan 26, 2003 (UTC)
Agreed, we should make a Gold box games entry or something. Sdibb 05:02, 13 Jun 2004 (UTC)
thread_title: Old messages

message: Isn't this game identical of Advanced Dungeons and Dragons: Pool of Radiance? —Preceding unsigned comment added by Poulsen (talk • contribs) 15:28, December 15, 2005
[D] The games are actually somewhat different; the NES version with its really long and official title, though it does share many aspects of the same scenerio, is a console game and was severely retrofitted to not require the Adventurer's Journal and other external references (such as the copy protection and translation Code Wheel used in the original versions of the game).  [D] is of the opinion that the pages should *definitely* remain separate, though having links pointing back and forth might be a reasonable idea to consider. —Preceding unsigned comment added by 128.8.177.135 (talk • contribs) 14:03, February 1, 2006
NO MERGE PLEASE! The NES versions of most computer games are usually significantly different enough that they warrant having separate pages.76.226.204.123 (talk) 04:47, 15 February 2009 (UTC)
replies: text: I've performed the merge. I took into consideration the discussion at Talk:Advanced Dungeons & Dragons: Pool of Radiance#Merge? and the guidelines at WP:VG/GL. It's the same title, same publisher, and based on the same game: It's a "port." I have made a seperate section to discuss the differences; although please use WP:V when doing so. Marasmusine (talk) 11:20, 3 June 2009 (UTC)
thread_title: Merge?

message: In 1989 I was hex editing a POR savegame, just as a hobby, and I set myself to the task of changing a savegame from one map location to another.  It took me weeks to figure it out, but I made an AMAZING discovery: The Jumper.  The programmers left in testing code that was accessed via map location 10 (I think) that presented an interface for "testing" various game features. (Any SSI programmers who developed this game, please confirm this.) One menu item allowed me to add any item in the game to any inventory, many unattainable via normal play.  Another allows adding any Monster to your party, or a customizable area play with any set of features.  It was a hex editor's pot-of-gold.  It allowed me to look at various abilities of various monsters, change their allegiance to fight with me, and copy their abilities to my characters.
Now I am trying to reproduce it 17 years later and I have lost my notes of how I got there.  I would appreciate any help anyone is willing to offer, as this was the coolest Easter egg I have ever seen.
--Kwaske 07:11, 19 December 2006 (UTC)
thread_title: Hacking - Hex editing map locations

message: This Pool of Radiance page says there are many differences between the PC version and the NES console version. I've played both to their conclusion, the PC one first. I played the NES version with the specific intent of comparing the two (and an excuse to play a good game again). I don't recall finding many differences. I recall the specific monster encounters (for example- the trolls in the slums) having the same difficulty factor and needing the same tactics to win. Random encounters may've been a little easier on the NES.. but random encounters were never that hard on either version, so it's hardy a factor. 
I agree that in the NES version, you couldn't customize your combat icons. Whoop-de-do. You couldn't customize your character portraits, either. But, you were still given a portrait and they were far better looking than the PC version, anyway. Graphics aside, gameplay is what made Pool of Radiance shine. For me, both versions were good and nearly identical in gameplay content. Both are very worthy of being called the same game. 
In the NES version, however, they didn't worry about all the copy protection schemes, since they didn't think you could copy a cartridge (lets go back in time and tell them about mondern-day emulation). You didn't have to scan through journal entries to find out what just happened, nor did you have to use a code wheel just to start playing. 
The only thing that makes me scratch my chin is that this page says the monster lairs in the wilderness are missing on the NES version. I do remember finding them on the PC version. For the life of me, I don't remember if I found them on the NES version or not. Monster lairs were just small additions. Not that big a deal, but it does make me want to go back and run through the game again :) 
Jiao9 (talk) 04:29, 26 January 2008 (UTC)
thread_title:  PC and NES differences? 

message: What do you say? :) I've been wanting to get to this one for some time, and finally got my chance. Maybe I put a bit too much into it, but we can scale some parts back a bit. ;) Some parts need some work, but it's nothing that can't be done. BOZ (talk) 03:50, 7 July 2009 (UTC)
replies: text: Here's a place to look for sources, when I have a bit more time: Amiga Magazine Rack. BOZ (talk) 12:06, 7 July 2009 (UTC)
replies: text: Been getting a lot of use out of that! There is also a review in a foreign language magazine that I will probably not be able to make use of. :) BOZ (talk) 03:39, 11 July 2009 (UTC)
replies: text: I'm all done with that! Drilnoth pointed some links above that I need to check out as well. I've really built this one up, I think, and while there's still a bit to go, I think it's not far from ready for a GA nom. BOZ (talk) 00:50, 14 July 2009 (UTC)

text: I've used about as much as I want to use of these. Just going to tweak a bit more, rewrite the lead tomorrow or Thursday, and take a break with this one! BOZ (talk) 03:32, 15 July 2009 (UTC)
replies: text: Thanks! :) If there's anything you can to do help out, feel free to pitch in! BOZ (talk) 23:05, 8 August 2009 (UTC)
thread_title:  Good Article? 

message: Diff  Not sure if this is still accurate, since I haven't played the game.  I don't understand if you can bring in a character from another game or something, or what. - Peregrine Fisher (talk) (contribs) 00:42, 23 July 2009 (UTC)
replies: text: Given that this was the first game in the series, I don't think it was possible to bring characters into this game, although pretty sure you could bring characters from this game into Hillsfar and Secret of the Silver Blades. :) BOZ (talk) 00:59, 23 July 2009 (UTC)
replies: text: What a spell "slot" is is not clear. - Peregrine Fisher (talk) (contribs) 01:09, 23 July 2009 (UTC)
replies: text: If you can cast 5 1st-level spells, then you have 5 1st-level spell slots, basically. BOZ (talk) 05:41, 23 July 2009 (UTC)

text: Diff  I'm not sure if this accurately reflects the game. - Peregrine Fisher (talk) (contribs) 01:16, 23 July 2009 (UTC)
replies: text: I think so? BOZ (talk) 05:41, 23 July 2009 (UTC)

text: "shopkeepers who might sell specific holy items"  Some of them sell them, and some don't?  Or in some games they sell them, and in other games they don't? - Peregrine Fisher (talk) (contribs) 01:19, 23 July 2009 (UTC)
replies: text: Not sure. I can try to look that up in whatever source I found it in, and see if I can make sense of it? BOZ (talk) 05:41, 23 July 2009 (UTC)

text: "The party can also go to the hiring hall and hire an experienced non-player character adventurer at the dueling grounds to accompany the party" Do they hire them at the hiring hall, or at the dueling grounds? - Peregrine Fisher (talk) (contribs) 01:25, 23 July 2009 (UTC)
replies: text: Not sure. BOZ (talk) 05:41, 23 July 2009 (UTC)

text: Should 'old Phlan' be '"Old Phlan"'? - Peregrine Fisher (talk) (contribs) 01:27, 23 July 2009 (UTC)
replies: text: No. BOZ (talk) 05:41, 23 July 2009 (UTC)

text: "clearing of this block" What's a block? - Peregrine Fisher (talk) (contribs) 01:48, 23 July 2009 (UTC)
replies: text: I thought I put something about that.  A block is a square area in the game, like the slums or the civilized portion of the city, or the castle, or whatever. BOZ (talk) 05:41, 23 July 2009 (UTC)

text: "impostor Tyranthaxus" Why is he an imposter?  Because he's not a Bronze Dragon? - Peregrine Fisher (talk) (contribs) 01:57, 23 July 2009 (UTC)
replies: text: He is a possessing spirit pretending to be a dragon. BOZ (talk) 05:41, 23 July 2009 (UTC)
replies: text: Sounds good.  I'll try and work some more on it tomorrow. - Peregrine Fisher (talk) (contribs) 05:49, 23 July 2009 (UTC)
thread_title:  Question 

message: The line: "Pool of Radiance was the first official game based on Advanced Dungeons & Dragons.[1][2]" is incorrect.  There were official AD&D games on the Mattel Intellivision and Mattel Aquarius long before this.  The statement can not even be corrected to say "first official computer game" because of "Advanced Dungeons & Dragon Treasure of Tarmin Cartridge" appearing on the aforementioned Mattel Aquarius. The line could read: "Pool of Radiance was the first official game based on Advanced Dungeons & Dragons since Mattel's Advanced Dungeons & Dragon Treasure of Tarmin Cartridge from 1983 for the Mattel Aquarius.[1][2]"
64.9.35.4 (talk) 18:52, 30 July 2009 (UTC)
replies: text: Those games were not based on the AD&D rules system, even though they had used the licensed name. BOZ (talk) 19:18, 30 July 2009 (UTC)

text: Then shouldn't the language be clarified to reflect that?64.9.35.4 (talk) 19:00, 31 July 2009 (UTC)
replies: text: What do you propose? I'm working to improve this article, so any help is appreciated. I don't remember what the Dragon review specifically said, but I can go back into it and look. BOZ (talk) 19:31, 31 July 2009 (UTC)
replies: text: BOZ Sadly with this game coming out in June 1988 and Heroes of the Lance by SSI coming out in January 1988, there is no way this statement can hold true because the same company released a game 5 months prior for all the same systems with AD&D boldly on the cover. It may have been the first in the SSI Gold Box series, but it wasnt the "first adaptation of AD&D for home computers" by a long stretch as many other pages on Wikipedia refute that claim. shadzar-talk 05:52, 27 November 2020 (UTC)
thread_title:  Incorrect statement 

message: I have never done this before, but I am impressed with this article, maybe we can consider it as a Wikipedia:Good articles nomination? Ikip (talk) 01:49, 10 August 2009 (UTC)
replies: text: That's the plan, man! I was waiting for one more person to do a peer review, and then I was going to nominate it. In fact, I'm going to contact that person and see what's up. BOZ (talk) 02:48, 10 August 2009 (UTC)

text: The collage is a new addition - in fact, I hadn't noticed it until you said something.  ;)  I imagine we could do without the overland map then? The collage takes care of something requested during the peer review, which is that we needed screen shots of the combat and exploration modes. I killed the excess combat screen. BOZ (talk) 22:38, 25 August 2009 (UTC)
thread_title: Good article nomination?

message: Ok, so the result of the AfD was Keep pending that it gets merged.  So.  Let's getting merging. Web Warlock (talk) 03:11, 30 December 2012 (UTC)
replies: text: I had my "unfinished buisness" dream last night, so I am ticking things off of my list of things to do.  This was one of them.  Merge and redirect completed.  If someone wants to edit or undo, that is good by me. Web Warlock (talk) 14:29, 31 December 2012 (UTC)
thread_title:  Merge Discussion (Dec 2012) 

message: My efforts to change this in the article have all been undone on the grounds that there is no external source explicitly stating that the game is not isometric, and that clear descriptions of different projections and comparisons between them and the game's screenshot are not sufficient verification.
How am I supposed to produce adequate proof in a situation where the proof that is readily available is completely ignored? The article on isometric projection provides immediate visual evidence that the projection employed in the Gold Box games is not isometric. The oblique projection article to which my edits linked shows a matching description in cavalier projection.
Calling various games' perspectives isometric where they are not is a very common mistake. Very often any game that has a top-down view that isn't true 3D gets the honor of being "isometric". The IGN article that was used as a citation to prove the perspective's isometry is but an example of said phenomenon.
Finally, a comparison that I urged my countereditors to conduct:
PoR screenshot
Cavalier projection
Isometric projection
So, how do we solve this thing?
91.157.203.137 (talk) 13:31, 9 April 2013 (UTC)
replies: text: Similar discussions have come up for a lot of games.  It should be handled at a higher level than the individual games since these have been called Isometric for decades.  I strongly recommend this discussion being done first at the WP:Video Games talk page.  There, many editors (not just those watching this article) can be part of the discussion and can come to a consensus). Caidh (talk) 13:58, 9 April 2013 (UTC)
replies: text: There has already been a discussion started at Wikipedia talk:WikiProject Video games#Isometric perspective on Pool of Radiance. BOZ (talk) 14:39, 9 April 2013 (UTC)

text: The solution you just implemented seems reasonable to me. 24.12.74.21 (talk) 15:25, 13 April 2013 (UTC)
thread_title:  The projection in the combat part is not isometric: it's cavalier 

message: :The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review after discussing it on the closer's talk page. No further edits should be made to this discussion. 
The result of the move request was: No consensus to move   (t · c) buidhe 00:54, 1 February 2021 (UTC)
replies: text: Comment - Honestly, I'm not sure that "Pool of Radiance" is even the name of the series of games; do we have a WP:RS to back that up? I have doubts that the series of games that the original Pool of Radiance spawned is well known by that same name. This is not the same as the Neverwinter Nights and Baldur's Gate series of games, where the sequels had Roman numerals and it is easy to clearly identify that the games are part of the same series by their names. BOZ (talk) 21:03, 13 January 2021 (UTC)

text: * You may have a point. I will withdraw this if consensus is to merge the series article into Gold Box, or some other name is thought of.ZXCVBNM (TALK) 14:55, 14 January 2021 (UTC)
replies: text: That's fair. I don't have any particular feelings about the series page at all, other than being skeptical about its name when the article was first created; merging into Gold Box would make sense if that is what other people would want to do. BOZ (talk) 22:39, 14 January 2021 (UTC)
thread_title:  Requested move 13 January 2021 

message: *Jeux & Stratégie #55https://archive.org/details/jeux-et-strategie-55/page/60/mode/2up
207.229.139.154 (talk) 16:49, 16 April 2023 (UTC)
thread_title:  Reviews