Talk:Descent II

message: I don't think calling d2x stagnant is accurate. d2x-xl is very much in active development and the source and binary packages are less than a week old. The guy is keeping it up. I believe that d2x-xl took off where both d1x-rebirth and d2x-rebirth left off. I don't know if the rebirth engines are abandoned or if they were the first d1x/d2x engines.
Might be accurate to say that d2x-xl needs a little bit of improvement in some areas, however, such as being a little more easily set up and some lighting code is very buggy (Particularly the shadows.).  —Preceding unsigned comment added by 24.117.239.16 (talk) 06:02, 20 October 2009 (UTC)
replies: text: I don't see the article even mentioning D2X-XL, and with good reason - It's not notable for inclusion. Eik Corell 22:44, 20 October 2009 (UTC)
replies: text: d2x-xl  —Preceding unsigned comment added by 220.237.138.226 (talk) 12:50, 14 June 2010 (UTC)
thread_title: Untitled

message: Hello fellow Wikipedians,
I have just added archive links to  on Descent II. Please take a moment to review my edit. You may add  after the link to keep me from modifying it, if I keep adding bad data, but formatting bugs should be reported instead. Alternatively, you can add  to keep me off the page altogether, but should be used as a last resort. I made the following changes:
*Attempted to fix sourcing for http://www.interplay.com/descent/infinite.html
When you have finished reviewing my changes, please set the checked parameter below to true or failed to let others know (documentation at ).
Cheers.—cyberbot IITalk to my owner:Online 08:46, 29 March 2016 (UTC)
thread_title:  External links modified 

message: Given that the Descent I & Descent II source codes have been released for noncommercial purposes, does that mean that the images are now non-copyrighted images? Gamingforfun365 (talk) 18:31, 22 October 2016 (UTC)
replies: text: No.  The source code is not the full game - my understanding is that it only lets you modify the engine and UI code, but all of the graphics and audio resources are still under copyright.  Also, generally speaking, making a game "open-source" is not the same thing as making it public-domain - the IP is still copyrighted, and thus screenshots still need to be justified under Fair Use. — KieferSkunk (talk) — 20:45, 19 September 2018 (UTC)
thread_title:  Screenshot 

message: Disclosure: I am an old member of the Descent community and was the person who ran the "official" D2_3DFX FAQ on my website from around 1997 to 2002.  I enjoyed a fairly close relationship with the 3Dfx developer who wrote the D2_3DFX patch and have a lot of information about it.  This patch is particularly notable for the 3D-accelerator market in general, and in particular for Descent II, as it saw far greater use than the official S3 ViRGE, Verite and "D2VOODOO" patches released by Parallax.  I am in the process of tracking down currently-available articles on this patch to satisfy WP:N and WP:V criteria.
So, while I'm not the guy who actually wrote it, I was one of several of his main testers for this patch.  Figure it's close enough to a first-party relationship that a disclosure was necessary. — KieferSkunk (talk) — 21:02, 19 September 2018 (UTC)
thread_title:  D2_3DFX 

message: I can't find any verification of a port for this system; frankly it's hard to imagine the game running even on a high-end, late-model Archimedes. There was a RISC OS version of the game that R-Comp Interactive apparently still sells through their website, but while the Archimedes ran on RISC OS, the minimum CPU required by the Descent ports (a StrongARM, or an ARM710 "in a pinch") was never available in the Archimedes range. I've accordingly changed all references to the Archimedes to RISC OS and removed the article from the "Acorn Archimedes games" category. I've done the same for the first game as well.  — Preceding unsigned comment added by 24.155.241.98 (talk) 23:04, 25 May 2020 (UTC)
replies: text: I regret reverting this edit without realizing that I was reverting something that was going to be discussed. Anyway, your findings are correct in the sense that the two Descent games were not specifically designed for Acorn Archimedes, but rather its successor, RiscPC. However, I do see two sources supporting the claim that the games were available for Acorn Archimedes. One of them is a Retro Gamer issue saying that the original Descent was made for that platform, and the website of Deep Silver Volition, which spun off from Parallax Software, specifically refers to the sequel as being available for the platform. I do have concerns about how these claims came to be, as it is possible that they are the result of circular reporting or simply cursory research into the Acorn version, i.e., where "Acorn Archimedes" is informally used to meam the RiscPC or (more likely) the researchers did a quick Google search. Of course, it is possible that it is the result of both the circular reporting and the quick research. I think that the best way to settle the problem as of now, and maybe until new evidence surfaces, is to call the Acorn versions of the first two games RiscPC games, and no one (at least not I) can complain. FreeMediaKid! 01:12, 4 January 2021 (UTC)
thread_title:  Acorn Archimedes port