Talk:Jeff Minter

message: Vanity page.  Even though I edited this page long ago, looking at his body of work, it is not notable and the entry was probably created by Minter himself (written by anon user).  If he were notable, it'd be a valid entry.  But I can't see that he is or even was. —Frecklefoot 14:59, Mar 29, 2004 (UTC)
*Keep. 10,000 hits as game designer. Niteowlneils 17:09, 29 Mar 2004 (UTC)
thread_title: VfD discussion from March 2004

message: A resounding thank you! goes to User:Pritch for contributing the external link to the outright hilarious Minter netmeeting/interview held at the B3TA website!  --Wernher 15:18, 25 Apr 2004 (UTC)
thread_title: Thanks for B3TA interview lk

message: Keep: Never heard of him? You will soon. His software is part of Microsofts new Xbox 360 console. The man is a legend.
:Erm, look at the date on that VfD discussion. You're a bit late. ;) Sockatume 02:00, 14 May 2005 (UTC)
replies: text: I dont think it was. UK games like Elite were well known from at least 1984 for their quality, and Mastertronic games were widely available here for cheap.  —Preceding unsigned comment added by 69.125.110.223 (talk) 19:16, 25 April 2008 (UTC)
thread_title:  Keep 

message: Not sure if this is the right place to ask this but would it be appropriate to start a category just for Minter games, seeing as how they're an important aspect of computer games history and all connected by a single unique creative vision? I seem to recall he's released about 30 in total, so there are plenty to be written about. --Thoughtcat 16:30, 6 July 2006 (UTC)
replies: text: Sounds like a good idea. JIP | Talk 09:44, 8 September 2006 (UTC)
thread_title:  Jeff Minter games category? 

message: Minter's interview in an issue of Edge ages ago (this was long before Unity) stated that he was responsible to some degree for the design of the Nuon hardware itself, and not just Tempest 3000. He talked about how it was an interesting new challenge. Anybody got the issue? No. 95 I think. Sockatume 01:11, 15 October 2006 (UTC)
thread_title: Nuon Work

message: Not sure how to correctly edit this page, so I thought I would just put in the info I have,
and let someone else correct the real page.
In Home Computing Weekly Issue 4, March 29-April 4th 1983 on page 11 it has a article on Jeff minter (Who was quite well known by most kids of the 80's who used commodores, or read computer magazines. Even I had heard of him, and I was a Sinclair Guy...)
The article states
[start partial quote from article]
"Business Born in Bed"
Jeff Minter was so bored at being forced by illness to spend three months on his back that
he learned programming.
Now in partnership with his mother he has 20 games on sale for the ZX81, VIC-20, Atari, Spectrum and Commodore 64.
Jeff, 20, was due to return to his physics studies at the University of East Anglia in January.
But he will not be going back now.
His mother, Hazel, said:
"He was on his back from November to January so he decided to learn computing. He already had an interest in it."
...
[end partial quote]
there is more to the article, but the main point is the above does not agree with the early years section on the wikipedia entry.
86.156.206.197 03:37, 6 September 2007 (UTC)
replies: text:  Done. Thanks for the info. -Thibbs (talk) 19:33, 30 October 2008 (UTC)
replies: text:  The dates don't match with the statement that it happened during secondary school, though. The article says he was born in April 1962. Secondary school in the UK runs up to age 16; 18 if the school has a sixth-form. Particularly poor students (which I think we can assume a star computer programmer is not) can repeat a year, meaning the oldest possible secondary student is 19. The lying in bed episode is dated 1981-1982, which means he would have been 20 years old during his last school term. That just can't happen. He may have been enrolled at a college or university, but he wasn't at secondary school when he was bedridden. Andrew Oakley (talk) 15:15, 29 May 2017 (UTC)
replies: text: It looks to me like he was enrolled at U of East Anglia, but I don't have a copy of the source on hand. Anyway I've just removed the word "secondary" for now. -Thibbs (talk) 19:01, 29 May 2017 (UTC)
thread_title:  The early years. 

message: I notice a new brace of dates have been added to the article, or more accurately a number of dates that had previously been listed have been changed. I do not doubt that these new dates are more accurate, however would it be possible to leave some reference citations for the newly added dates? Cheers, -Thibbs (talk) 17:37, 30 November 2008 (UTC)
replies: text: I don't know if this counts as original research, but I got all dates from the games themselves or an accompanying readme. For instance, the PC version of Revenge of the Mutant Camels includes a readme with the history of the series, which was very useful because the C64 version of the game does not include a date with its on-screen copyright symbol. For firmware-based VLM, I used the release date of the console as it appears in their Wiki elsewhere on this site. For platform information I used available downloads on the Llamasoft website and/or the aforementioned readme files. Unfortunately, I don't know how to do citations or know when they are appropriate for things like copyright dates which appear directly within the item in question. I'd be grateful to hear your thoughts on the matter. I don't mean to step on any toes, but when I saw so many obvious and easily refuted errors, I had to take action. Xot (talk) 00:28, 1 December 2008 (UTC)
replies: text: No problem. I don't feel as though my toes have been stepped on. I'm no expert on the material, I actually just showed up a few weeks ago to put the article in some sort of shape as it was looking pretty bad at the time. The best way to cite readmes, as far as I know is with Template:Cite video game. Good luck, and thanks for the contributions so far. -Thibbs (talk) 00:52, 1 December 2008 (UTC)

text: See discussion above. -Thibbs (talk) 19:01, 29 May 2017 (UTC)
thread_title: Dates

message: Llamas and camels are camelids, not ruminants.  — Preceding unsigned comment added by 155.140.133.56 (talk) 18:11, 20 November 2013 (UTC)
replies: text: False. That's like saying lions and tigers are carnivores, not predators. -Thibbs (talk) 19:59, 20 November 2013 (UTC)
thread_title: Ruminants

message: Obviously if jeff says otherwise, but I don't recall Quicksilva ever having published gridrunner, albeit they were famous for lots of other stuff. I belive gridrunner was origonally published by another company that ripped him off, he then relaeased gridrunner under the llamsoft label, followed be several other games which did include andes attack. 
his first venture was building an extended (hardware) rom set for the vic 20 which may have been published by arctic software or possibly vulcan electronics. 86.6.186.152 (talk) 09:08, 24 November 2013 (UTC)
thread_title:  gridrunner published by Quicksilva? 

message: * http://www.kotaku.co.uk/2017/01/13/britsoft-focus-jeff-minter
* http://www.kotaku.co.uk/2017/01/13/jeff-minters-polybius-the-game-and-the-urban-myth
 czar 22:35, 25 January 2017 (UTC)
thread_title:  New sources 

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thread_title:  External links modified 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: For at least the last ten years Llamasoft titles have been co-written with Ivan/Giles.  Would it make sense to have two pages now, one covering Llamasoft that covers the titles etc and a second, probably shorter one covering Jeff?  — Preceding unsigned comment added by 86.183.231.197 (talk) 09:40, 4 March 2018 (UTC)
thread_title:  Time to split Llamasoft and Jeff Minter? 

message: Please consider removing the grouping of games by 'generation'.  I have only a vague idea what the generations are.  I assume this comes from console/video game land (American) however all of Jeffs early games ran on home computers so this grouping is going to be meaningless to most who played those games.  
As evidence of how 'generation' is not useful/relevant, not one of the the Commodore 64, Vic-20, Atari 8 bit and ZX Spectrum wikipedia articles mention belonging to a any 'generation'.  It is simply not a grouping that was ever commonly used for those machines.  
A much more useful and informative grouping would simply be by 8bit, 16bit, 32bit.  
Update: I found the wikipedia article on 'video game generations' that seems to roughly match the generations used here.  However, again, that article does not mention ANY of the home computers Jeff wrote games for (C64, Spectrum etc). 
If the 'generation' refers to something completely different to 'computer hardware released around a particular time period' then this absolutely needs to be linked and/or added to this article to make that meaning clear.  180.150.38.43 (talk) 09:05, 25 April 2022 (UTC)
thread_title:  Grouping games by generation is meaningless if you don't know what those generations mean.