Talk:Unreal Tournament 3/Archive 1

message: Well, uh... judging from the logo, should the article not be named Unreal Tournament III instead? -- Darklock 01:10, 4 February 2007 (UTC)
thread_title:  Unreal Tournament III 

message: I'm pretty sure Envy was just the codename, and UT2007 is the decided title.  Any sources? Orange Goblin 19:40, 14 May 2005 (UTC)
replies: text: Well I'd say the offical website confirms it, Envy was just a codename. Orange Goblin 22:35, 15 May 2005 (UTC)
replies: text: Indeed, I don't have a source to hand but UT:Envy was a codename, the name is now officially UT2007. Duffking 17:20, 3 January 2007 (UTC)
replies: text: The game is now called Unreal Tournament 3, not UT2007.  —Preceding unsigned comment added by 72.74.109.119 (talk) 11:05, 19 September 2007 (UTC)
thread_title:  Envy as Codename 

message: I don't think these are needed for the most part - linking to existing weapons and modes (i.e. Sniper Rifle and Capture the Flag) is fine, but not to UT specific ones - there isn't much point in having a page on each weapon. Orange Goblin 00:29, 21 November 2005 (UTC)
replies: text: I don't think there will be articles on all the specific Unreal universe weapons anytime soon. Of course with UT2007 coming out, along with the U, UT, and UC series, some weapons went through multiple incarnations, so maybe eventually. Still, the person who linked the weapons linked without looking, because the links that do work point to an article about a political coalition, a redirect, and a disambiguation page. In other words, unless somebody objects, they should be deleted and/or fixed. Actually it's probably smarter to link to real-life weapons in the descriptions of the weapons instead. Same for gametypes. That is my two pence worth. Retodon8 03:07, 21 November 2005 (UTC)
replies: text: Real-life Deathmatch and Capture the Flag? But seriously, things like rocket launchers in Doom/Quake derived games (including UT) are quite a different beast than say, Stingers or RPG's, and don't get me started on chain-guns! 202.180.83.6 04:20, 21 December 2005 (UTC)
replies: text: Oooh, I'd like a real life Stinger! :) But of course you're right, the Unreal universe is barely comparable with its real life counterparts. Still, the general idea is the same, so I'm not convinced real life links wouldn't be useful. Retodon8 08:44, 2 January 2006 (UTC)
replies: text: No one cares about your Stinger. :P This has nothing to do with UT3, but I'd like to have a real-life Torque Bow from Gears of War. :P Suck on that. xD  —Preceding unsigned comment added by 209.80.151.172 (talk) 13:05, 24 September 2007 (UTC)
thread_title:  Links to weapons/game modes 

message: Why is there 'input' on the sidebar? It's a computer game, you can use whatever you want. 68.94.55.46 05:22, 2 January 2006 (UTC)
replies: text: The so-called "Infobox" is meant for computer/video games in general, not used UT2007. Perhaps you have been lucky with the games you played; not all of them support every type of input. Older PC games only support keyboards (always supported for games I suppose), some support a mouse, some a joystick, some only that, some support 2 mice, or a unique controller... Retodon8 08:44, 2 January 2006 (UTC)
thread_title: Input

message: Does anybody else think this section reads like a direct copy from Epic's website? Well, that's because it is - the full text was taken from here: http://www.unrealtechnology.com/html/technology/ue30.shtml RandyWang 05:31, 14 April 2006 (UTC)
replies: text: >x<ino 14:41, 14 April 2006 (UTC)

text: >x<ino 11:31, 15 April 2006 (UTC)

text: Italics doesn't automatically mean "quote"; where did you get that idea? Also, hype doesn't just mean fans making eachother crazy talking about how something is the best thing there ever was across the internet. Hyping also means a company using buzzwords to try and bring their product in a positive light, just like Epic is doing with their Unreal engine. And something I've mentioned before, but I'll do it again... calling people ignorant or whatever isn't doing anybody any good, not you either, trust me. You are just making up your own rules along the way, conveniently ignoring everything directed towards you. If you want people to respect your point of view, you need to respond to others' concerns instead of just repeating yourself without actually adding any proof/way of reasoning/explanation. Retodon8 00:25, 19 April 2006 (UTC)

text: >x<ino 01:52, 16 April 2006 (UTC)

text: >x<ino 00:07, 18 April 2006 (UTC)

text: You say "Those catch phrases are making you dizzy. Because they are true!", which really makes it seem like you're buying into the hype. I don't see what listing or not listing all the details of the engine has anything to do with the fact that the site was made to help sell the Unreal engine. It just is; ask anyone! Retodon8 00:25, 19 April 2006 (UTC)

text: >x<ino 15:32, 18 April 2006 (UTC)
thread_title:  Visual Features 

message: Judging by screenshots, the walkers strongly resembles the tripods from The War of the Worlds, the 2005 Spielberg movie in particular. for the Darkwalker. I havn't seen War of the Worlds yet, but does it really look like it:/ Again it kinda remesble the Strider from Half Life 2.
:>x<ino 17:03, 11 May 2006 (UTC)
replies: text: >x<ino 17:06, 11 May 2006 (UTC)

text: >x<ino 17:08, 11 May 2006 (UTC)

text: I know what you mean, but you've got to admit that they look very fun to drive. No game has given you the chance to drive tripods before (bar that HL2 mod) as far as I'm aware, and it looks like great death-ray entertainment. Makron1n 12:45, 1 November 2006 (UTC)
thread_title:  Cheap vehicles 

message: I find it funny that in the image that demonstrates the "real-time self shadowing on complex, intricate models" is clearly missing a shadow underneath the vehicle. Sure the vehicle has shadows on the model itself, but not on the ground beneath it. --RedACE
:Yeah... that appears to be a growing trend among FPS, at least to my knowledge. The moving objects--people, enemies, guns, powerups, vehicles, etc. are all almost perfectly rendered, with all the cool nifty modern features. But the backgrounds, walls, floors, ground, etc. are all bland, repeditive, often of a lower resolution, and generally are one or two levels of detail lower than the mobile objects. But the example givin in this article is even more ironic for the reason given above.... --Ourai 07:12, 22 June 2006 (UTC)
replies: text: Which is funny, given Epic's "grand demonstration" of the Unreal 3 engine at the Fall 2005 E3. The video should still be around on the 'net somewhere. Torinir ( Ding my phone My support calls E-Support Options ) 18:25, 12 August 2006 (UTC)
thread_title:  Shadows? 

message: The Playstation 3 was not even mentioned by name in the recent Unreal Tournament 2007 announcement about the game being delayed until 2007. Many people believe the PS3 version has been cancelled, just like WWE Smackdown vs Raw 2007 and so many of the other Playstation 3 games.—Preceding unsigned comment added by Mike mgoblue (talk • contribs) 
: What do you mean many people believe the PS3 version has been cancelled becuase this is the first I'm hearing about it. In an IGN interview Mark Rein and Jeff Morris talk ALOT about the PS3 version. Basing my judgement off of this interview I say the PS3 version is still alive and kicking. The PS3 name is also branded on the Official Boxart Shamo0 12:13, 04 August 2006 (EST)
:: It's likely delayed. Word on the street is Q1 2007 for a release date for the PC version of UT2007. I'm pretty sure the other versions will be delayed as well. The Huxley release is also rolled back to late Q1 or early Q2 2007, suggesting a possible engine issue. That would not surprise me either, given the bugs in the Unreal 2.5 engine that remain unfixed. Torinir ( Ding my phone My support calls E-Support Options ) 22:57, 16 August 2006 (UTC)
replies: text:  Confirmed release delay until early 2007 Torinir ( Ding my phone My support calls E-Support Options ) 17:43, 17 August 2006 (UTC)
thread_title: No PS3 Version?

message: Could we have more screenshots, I've seen the raptor, manta, leviathan, darkwalker, paladin. —Preceding unsigned comment added by 128.250.6.243 (talk • contribs) 05:13, 14 August 2006
:Wikipedia is not the a screenshot archive. IGN, GameSpot, and the like all have lots of screenshots for people to see.<("<) <(")> (>")> 02:28, 5 February 2007 (UTC)
thread_title:  Screenshots 

message: This article needs a lot more references for where it is getting its information. If you cannot provide a source for statements in this article, they are original research and must be removed per WP:NOR guidelines. If you need specific examples, I'll post some once I get some sleep. --Lethargy 10:10, 27 July 2006 (UTC)
thread_title:  Original research 

message: The UT series INA forums (Atari Community Forums, formerly Infogrames North America) are closed and content has been ported over to Epic's own forums. Links to INA should be altered to reflect the change. I'll have to get a link up tonight when I get home. Torinir ( Ding my phone My support calls E-Support Options ) 22:05, 5 September 2006 (UTC)
thread_title:  Modifications needed 

message: - Epic's saying that they're going to give it another go with the Make Something Unreal Contest. Torinir ( Ding my phone My support calls E-Support Options ) 15:02, 7 September 2006 (UTC)
thread_title:  MSUC will be a go for 2k7 

message: I took the time to once again add official information that was deleted by someone who was being immature. I am specifically referring the to interview where Midway's highest ranking authority, CEO David Zucker, confirms that Unreal Tournament 2007 is going to be published by Midway for the Xbox 360. Please do not allow the information about Unreal Tournament 2007 to be changed or deleted in ways like that in the future. Mike mgoblue 18:08, 11 September 2006 (UTC)
thread_title: I fixed the page again: someone made poor adjustments and deleted Official Information

message: Unless we can get a citation that mentions Invasion as a possible game mode, we're better served by removing it from the article. I am not sure it's going to be included. I've not heard anything, either on the server mailing list or on INA/Epic Forums about this game mode being a default mode for 2k7. Torinir ( Ding my phone My support calls E-Support Options ) 01:15, 12 September 2006 (UTC)
thread_title:  The unconfirmed Invasion game mode 

message: The inclusion of the XBox related information is cited and should not be removed at this time. If you can cite the different stance from Epic, feel free to add that as a counter-argument or note it as a conflicting stance, but leave the cited interview with the game's publisher as-is. Torinir ( Ding my phone My support calls E-Support Options ) 01:16, 23 September 2006 (UTC)
thread_title:  XBox removal 

message: In Unreal Championship 2(the only one i remember), The Necris are actualy humans brought back to life, using some sort of expensive process thingy--Daniel Berwick 01:48, 21 November 2006 (UTC)
replies: text: Not from the original UT's description of the Necris. o_O In the original UT, they were aliens. Torinir ( Ding my phone My support calls E-Support Options ) 01:50, 21 November 2006 (UTC)
thread_title:  Necris Aren't Aliens 

message: I know now Epic is going to make games for the Ps3/Xbox 360 but I would like to see some new games in the near future--Combopk
16:41, 23 December 2006 (UTC)
thread_title:   Is Epic going to make new games besides gears and Unreal