Talk:Xbox network

message: Does anyone else think that Xbox Play Anywhere deserves it's own page (or at least a detailed section in this page)? IWantGears5 (talk) 23:49, 21 August 2018 (UTC)
thread_title:  Xbox Play Anywhere 

message: Shouldn't it be on the Xbox system software page instead? Zero Serenity (talk - contributions) 16:13, 1 July 2021 (UTC)
replies: text: Vague agreement though that article needs a brief and pointer to the other if content is moved. NXE seems to focus on a UI and Xbox console specific refresh, which while impacting what was then Xbox Live as well, was not core to it. But I'm on the fence, as it's very blurred line. -- ferret (talk) 16:23, 1 July 2021 (UTC)
replies: text: Closing, given the lack of a consensus and discussion stale for more than a year. Klbrain (talk) 05:13, 30 October 2022 (UTC)

text: Reopening this discussion, I'm going to agree with this sentiment. The NXE was principally about the Dashboard, which is the UI of the system software. Coverage of it there should be the main place. Especially the redirect seems miss-targeted. oknazevad (talk) 19:32, 30 December 2022 (UTC)
thread_title:  NXE feels like its in the wrong place 

message: Shouldn't first-generation Xbox Live have its own section? It functioned very differently and was effectively a different service from the Xbox Network that exists now. I've noticed that due to the conflation between first-generation Xbox Live and Xbox Network, many features and capabilities of first-generation Xbox Live are poorly documented and largely glossed over. I had submitted this information to the Xbox Console page and was told to put it here, but the article doesn't really have a dedicated section about First-gen Xbox Live, only its closure and a brief blurb in the history that immediately jumps forward to 360 live.
Xbox Live Features
Xbox Live supported several features which were previously unavailable on consoles. While the Xbox launched in 2001 without any online capability, the Xbox Live service built up interest at E3 2002 and launched on the console's one year anniversary later that year. At E3 2003, Microsoft announced Xbox Live 2.0, a series of new features and platform improvements designed to further the user experience on Xbox Live as well as integration with other Microsoft products. Finally, Microsoft unveiled new features for Xbox Live 3.0 (codenamed Tsunami) at E3 2004. These features largely focused on enabling new social interactions between players.
Xbox Live 1.0
Online Multiplayer: Players could host, join, and spectate matches in various online titles with other players.
Content Download: Additional updates and content were made available to download on Xbox Live, allowing games to add additional features after release.
Scoreboards: Global and regional scoreboards were available for players to compare their skill.
Friends: Many Xbox Live-enabled games allowed players to view and manage their friends list.
Voice: With an Xbox Communicator headset, players could communicate in voice calls while playing online matches.
System Link: Players could hook up multiple Xbox consoles together to create local network sessions for many Xbox titles.
Xbox Live Aware: A feature that enabled Xbox games to display Xbox Live notifications, friends, and statuses while playing offline modes. Only some games integrated this feature.
Xbox Live 2.0
Xbox Live Now: A feature that allowed players to access friends, voice calls, and account information from the Xbox dashboard. Xbox Live Now was added to the Xbox in dashboard version 4920.
XSN Sports: A feature that integrated Microsoft-produced sports games with a website that allowed players to view realtime stats, join tournaments, and leagues.
Live Web: An updated version of the Xbox website that allows players to check their friends list and access informational webpages for various Xbox games.
Xbox Live Alerts: A feature that enabled users to get alerts from Xbox Live when not using their console. It was available on any ||Windows Live Alerts|MSN Alerts|| enabled devices.
Xbox Live 3.0
Clans: A feature that players could use to create dedicated player groups in various Xbox titles. Players could create clan tags to represent their group in matches and on scoreboards.
Competitions: An in-game tournament system that enabled players to facilitate competitive events with other players online.
Online Content Swapping: Xbox Live-hosted storage that games could use to host and access data
Level Playing Field Technology: A set of features to identify and reduce cheating in online matches
MSN Messenger Integration: A feature to allow for viewing friends lists, statuses, and Xbox Live notifications within MSN Messenger. Integration was added in MSN Messenger 7.0.
Voicemail: The ability to send voice messages to friends in the Xbox Live Now interface. Videomail was announced at E3 2004 but was never implemented into the dashboard.
Video Calls: Video calls through the Xbox VideoChat app. Xbox VideoChat was only ever made available in Japan, but was announced for a late 2004 release date in the United States.
Arcade: Xbox Live Arcade was a disk-based title that hosted a variety of classic titles, offering players the ability to purchase and download new titles off of Xbox Live with a variety of Xbox Live-enabled additions such as online multiplayer and scoreboards.
Events
Several online events were held to encourage players to subscribe and engage with Xbox Live. Each week, Microsoft would host Xbox Live Prime Time, a series of nightly game nights in which players would meet up in specific genre titles and play online. In addition to XSN Sports tournaments and in-game competitions, Microsoft also held dedicated game nights with celebrities under the name Game With Fame. Celebrities featured included Phantom Planet, The Strokes, The Crystal Method, Fefe Dobson, Kings of Leon, Korn, Hoobastank, A New Found Glory, and Thrice.
What can we do to make sure that First-gen Xbox Live history isn't lost on Wikipedia? Casuallynoted (talk) 04:40, 19 December 2022 (UTC)
thread_title:  First-generation Xbox Live 

message: Project Insignia is a reverse-engineered reboot of the original Xbox Live for the original Xbox, currently live and works very well. Surprised to not see it mentioned here while XLink Kai is, but what do I know I'm just an anon. 2601:681:5B00:20E0:1544:19FA:EDD7:91FB (talk) 07:05, 25 February 2023 (UTC)
thread_title:  Is it worth it to add Project Insignia to the page? 

message: As GPC has a growing catalogue of games, with 3 being added recently, should we keep track of them as a list? ThatOneWheatleyGuy (talk) 15:52, 25 April 2024 (UTC)
thread_title:  Should the games list be added for Xbox Game Pass Core?