Talk:3D modeling

message: In the Compared to 2D methods section of the article the terms photorealistic and hyperrealistic are used interchangeably. After following the link provided to the hyperrealism article, I learned these terms are not synonyms. I think the use of the word hyperrealistic in place of photorealistic is a inappropriate in this context and should probably be changed. Also the link to the hyperreality page seems irrelevant since the article deals almost entirely with the philosophical concept of hyperreality and says very little about photorealistic computer models. I think a better link would be to hyperrealism (painting) but, although I am not an expert on this topic, I think the vague and philosophically loaded term hyperrealistic should be removed from the article altogether.   MedicineMan555 (talk) 21:49, 5 March 2010 (UTC)
thread_title: Term ''Hyperrealism''

message: Yes, this "modeling" is heavily Americanised. Please, would someone convert this to "modelling"? it's more acceptable internationally as well. Even CNN uses international English... Just suggesting.
Also, should Wikipedia's English be divided into American and British English, just like Wikipedia Chinese' Simplified and Traditional Chinese, which is interchangeable with a little link on top of each page. —Preceding unsigned comment added by Bleedingshoes (talk • contribs) 
:Modeling is too ambiguous in english. I don't see a problem  with being specific here. This article (and most wikipedia articles) need to be specific. I don't think it's specific enough. It merges the skill "3D modeling" with the "3D model" product which isn't always acquired by modeling, sometimes acquired by scan. Oicumayberight 19:09, 6 August 2007 (UTC)
replies: text: "Modeling" has evolved over the last decades, maybe due the fact that >90% of the software development originated in the US. I'm german and I say: Let's stick to the US term here. --Bernd vdB (talk) 12:58, 7 February 2009 (UTC)
thread_title:  English Please 

message: It's a question I would like answered which i think should also be mentioned in the article:
Are the models designed in a 3d modelling program, saved, and then imported into the game at run-time and manipulated from there or are they designed in the program and then translated into the source using coordinates or something?
212.120.248.128 (talk) 00:33, 16 December 2007 (UTC)
replies: text: I don't believe there is any single answer to your question. Every single system uses a different method. In general, any "pretty" scenes are just saved as video, and any "ugly" scenes are rendered real time by feeding coordinates into the GPU. Most of the information you'd like to see added is actually done (in most cases) by a Game engine, the game designers never touch the source code, they just build the characters and go. This is also not the place for such specifics, what your talking about is a very tiny part of the science and art of 3D modeling. Hope that helps, let me know if you need more information. Adam McCormick (talk) 05:31, 18 December 2007 (UTC)

text: Almost all models used in games, visual effects, feature animation, etc. are designed in a standalone 3D modeling program like Maya, saved out, and imported into whatever application they need to be brought into (game engine, renderer, whatever).  Game developers will write their own level/map-designing tools because there are so many integrated triggers and scripted, coded actions and restrictions on what the game engine can deal with, but the actual geometry creation (e.g. creating the mesh for a character, laser gun, space rabbit, whatever) will be done with an offline 3D modeler.  Kjl (talk) 21:29, 10 January 2008 (UTC)
thread_title: How is modelling used today in games?

message: Article says they are suitable for organic modeling.  That seems totally backwards to me; I thought the only people still using NURBS are using them for static, mechanical props for the nice UV coordinates for texturing, and that subdivs have completely superceded nurbs for everything else, especially organic modeling. Kjl (talk) 21:29, 10 January 2008 (UTC)
thread_title:  NURBS modeling 

message: It is my opinion that the Virtual model article does not add enough to this subject to be a separate article, it is also somewhat SPAM-ish (though I cleaned most of that out). Seems mostly like a posting area for model retailers. Adam McCormick (talk) 01:55, 27 February 2008 (UTC)
replies: text: But that's more a problem for the "virtual model" article than for this one. So let's take out the merge warning here, virtual model does not provide that much additional info anyway. --Bernd vdB (talk) 13:00, 7 February 2009 (UTC)
thread_title:  Merge 

message: As references are needed, I added a printed book to the references list. I noted it's been removed and I can't understand why (sorry I'm new to Wiki). What was wrong with it? Gaius3 (talk) 16:20, 5 March 2008 (UTC)
thread_title:  References 

message: Does anyone else feel that these look like some sort of advertisement (combined with the content of the article on digimation)? 201.250.119.119 (talk) 03:14, 19 November 2008 (UTC)
thread_title:  Digimation references 

message: why there isn't any mention of metaballs modeling? --TiagoTiago (talk) 05:52, 2 February 2009 (UTC)
thread_title:  what? no metaballs? 

message: The Leonar3Do (since 2003!!!)
http://www.youtube.com/watch?v=Oo_1UIovqKc&feature=related
http://www.youtube.com/watch?v=qPiB_Ad7IC4
http://www.youtube.com/watch?v=zWRBUcMbzkw&feature=relatede=related  —Preceding unsigned comment added by 81.182.75.100 (talk) 09:42, 29 January 2010 (UTC)
thread_title: The Hungarian breakthrough

message: Hi folks, I joined Wikipedia as an editor recently because I've been a 3D modeler for 20 years and I thought I could do some good on this topic and others like it. One of the tricky problems here is lack of citations in the 3D model market section; what is there is CAD-related only, when there are several non-CAD 3D marketplaces out there and CDT seems like a marginal technology. A lot could be added here, especially with regard to usage rights and copyrights. However, the only citable source in this case is the Digital Millenium Copyright Act, which is vague and open to interpretation. I'd like to hear from more experienced editors before I stick my foot in my mouth. 
Dmbousquet (talk) 02:28, 2 October 2010 (UTC)
replies: text: What I suggest is that you draft up a proposed addition/change to that section, post it here, and see if anyone has any comments about the specific draft addition. /ƒETCHCOMMS/ 02:51, 2 October 2010 (UTC)

text: Okay, here goes.
3d model market - A large market for 3D models exists, both free and paid. Many online marketplaces allow individual artists to upload their original 3D models for others to download, either for free or for a set payment. Usage of downloaded models is offered on a royalty-free basis, but is limited to forms that do not give access to the original 3D model file. Allowed uses include generation of renderings or animation, inclusion as a visual element in a video game, or production of a physical prototype. The artist that downloads such content does not own the 3D model itself, and cannot sell or distribute the model or a modified form of it. Usage rights for 3D models of copyrighted items are generally based on the Digital Millenium Copyright Act and Fair Use doctrine, similar to the way such usage is handled by stock photography sites. 
In writing this, I realized I can't even get into the finer points of usage rights as there is no Wiki article on Editorial License, which is a type of license stock photography sites have started offering to allow Fair Use of photos of copyrighted items (such as a Ferrari, for example). The 3D industry has recently adopted this too. I think my first new article might be called "Editorial License" :) Also, I could start a new article listing all the major sites that offer free and paid 3D models. Digimation and Evolver, listed in this article, are minor players that somehow got themselves exclusively listed here.
Dmbousquet (talk) 03:04, 2 October 2010 (UTC)
thread_title:  3D model market 

message: Hi, I'm looking a link to the 1972 3D model VW Bug created by Ivan Sutherland. I need it for the page List of common 3D test models and I thought that somebody here might know where to find it. If you know of other models that you think should be in the list, feel free to add them to! I am also looking for images to the models Dragon, Armadillo and Happy Buddha. There is also an image of a 3D test scene in the gallery on the page (it's also in the article global illumination) which I don't know the name of, where it's from or where it can be found. It would be good if someone here could help me find that out to. —Kri (talk) 23:09, 18 July 2011 (UTC)
thread_title:  Looking for a link to the model ''VW Bug'' 

message: Appearantly, there is specific 3D modelling technique that uses video and automatically designs the model. It's being used for difficult models such as trees (trees differ greatly depending on species and the general appearance wanted -ie number of branches, ...- ) See http://www.cs.bath.ac.uk/~cl249/ Perhaps mention in article, and/or list the 3D modelling software at the List of 3D modelling software page.
91.182.205.137 (talk) 11:33, 12 April 2012 (UTC)
thread_title: Nature modelling

message: Inserted obvious missing text, found at Scaling_(geometry), before text that was inserted at 05:39, 29 January 2012, see diff.
 
User_talk:Patrick#Notification_about_your_insert_at_3D_modeling
UnTrueOrUnSimplified (talk) 16:59, 15 April 2013 (UTC)
thread_title:  Text not belonging to section (or at all?) 

message: 3D modeling software article has little contents and overlaps a lot with 3D modeling article. Codename Lisa (talk) 12:15, 26 December 2013 (UTC)
replies: text: I could see the case of folding 3D modeling software into the 3D modeling page as a subsection, but not the other way around. BcRIPster (talk) 22:56, 14 January 2014 (UTC)
replies: text: Hi. Actually, the sectioning is quite arbitrary and rather out of date. Contents can adapt easily. Best regards, Codename Lisa (talk) 02:50, 15 January 2014 (UTC)

text:  Now,3D modeling software could easily be expanded with synopsis sections saying a little comparison para about each in the list. // FrankB 16:39, 10 March 2014 (UTC)
thread_title:  Proposed merge with [[3D modeling software]] 

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thread_title:  External links modified 

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thread_title:  A Commons file used on this page has been nominated for deletion 

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thread_title:  A Commons file used on this page has been nominated for deletion 

message: I reviewed the article, and listing some example applications for 3D Modeling would strengthen the article even more. Some applications include SolidWorks and Inventor. Include more if you like!
MrFyerOne (talk) 21:02, 27 October 2020 (UTC)
thread_title:  Application examples 

message: This section looks to this Unit to be in need of attention by someone who knows what they’re talking about (i.e. not me) and the sentence “A 3D model file can be edited by simply editing the model file” given a Viking funeral. Mr Larrington (talk) 10:31, 28 June 2021 (UTC)
replies: text: I trimmed the fluff out of it. ~Anachronist (talk) 12:16, 28 June 2021 (UTC)
thread_title:  3D Printing 

message: Poser is mentioned as an example of an application that can be used for the creation of human models.  It's capable of very primitive modelling but to use it for the creation of anything more complex than a simple cartoon style house would be akin to building a spacecraft with a hammer and chisel.
Poser is primarily - as the name suggests - for posing existing models.  It can also apply morphs to change their appearance, add a variety of surfaces and materials, scenery elements and so on, then render these items to produce single images or movies.
It's most definitely not an application for making human models, though.  Any modelling software can be used to make human models (3DStudio Max, Maya, Wings3D, Blender) and there are others that specialize in human figures, such as MakeHuman.
SamXT (talk) 04:04, 4 August 2021 (UTC)
thread_title:  Human Models 

message: Can you give me 3d model of human made environ ment 106.210.100.129 (talk) 06:07, 17 May 2022 (UTC)
thread_title:  Human made environment model 

message: I removed a tag under the See Also section that it should be written out in prose. Seems better as a list. Uhtregorn (talk) 21:22, 23 May 2022 (UTC)
thread_title: See also section

message: Wanted to mention the variety of software and the diffrent industries it reaches along with a basic description of g code. MasonMartinITF (talk) 12:55, 21 September 2023 (UTC)
thread_title:  3D Modeling Software 

message: — Assignment last updated by Stevesuny (talk) 14:47, 16 October 2023 (UTC)
thread_title: Wiki Education assignment: Digital Media and Information in Society

message: I would like to make a section discussing how Artificial Intelligence can be used to enhance/augment the 3D modeling process. Applications that can be used for AI, work fields that it may benefit, etc. Vinchenstein (talk) 16:01, 13 November 2023 (UTC)
thread_title:  Using AI in 3D Modeling