Talk:Bahamut Lagoon

message: Delight me or Debunk me.
I couldv'e sworn that I heard somewhere that Bahamut Lagoon was coming to the Wii Virtual Console, but cannot confirm the rumor. I cannot find reference to it anywhere! I know the VC is putting some imports in its repetoire... (Case in point: Sin & Punishment). Whichever answer, I think it should be noted in the article, even just a passing mention. This was the first place I checked when I heard, and I'm sure I'm not the only one to follow that logic. Bubacxo (talk) 09:10, 10 February 2008 (UTC)
replies: text: No. There has been no official move to put Bahamut Lagoon on the Wii VC. Discussion of it? Possibly, as a theoretical thing, but I frequent the Japanese fansites; I'd think if it was coming, they'd be ecstatic and report on it. I take their silence to be a no. It's not even in the repertoire of the Japanese side, sadly enough. What you probably heard was all the chatter about how it'd be well-suited for a release. --PrescitedEntity (talk) 17:17, 23 February 2008 (UTC)
thread_title: Rumor Mill Question:

message: What proof is there that it is linked to Bahamut Lagoon?
64.24.174.145 23:20, 14 March 2006 (UTC)
thread_title:  Bahamut Bahant Senki? 

message: Translators are needed to use the Japanese Wikipedia article to expand on the English Wikipedia article.  That is because Bahamut Lagoon originated in Japan. Decimus Tedius Regio Zanarukando 21:02, 5 May 2006 (UTC)
thread_title:  Expand using Japanese Wikipedia article 

message: I feel the screenshot included is misleading as it is obviously using 2xSai or SuperSai sampling to improve the image quality.  If you want the quote to be "Pushing the Super Famicom to its limits", you should be using a more accurate screenshot. —The preceding unsigned comment was added by 198.164.41.95 (talk • contribs) .
Indeed. --24.131.209.132 10:55, 14 May 2006 (UTC)
replies: text: Awesome GIF, InvaderJim42! Did you have to hit the screenshot key over and over during the battle to get those images for it? Jecowa 08:37, 3 June 2006 (UTC)
replies: text: I tried that at first, but the way that ZSNES saves its screenshots (with a timecode) means that screenshots taken at the same 'second' will be overwritten.  This resulted in many missing frames, so I went back and redid the whole thing by opening the F1 menu and selecting "Screenshot/Incr. Frame" once every second.  Took me a few minutes, but I got it to work.  Then I spent 2 hours trying to figure out which program could build the animated GIF out of 348 frames without choking on it.  I eventually settled on Macromedia Flash (the closest balance I could achieve between not-choking on the amount of data, and partial-automation of arranging things).  I still had to spend a lot of time moving frames around, but I'd say it was worth it. --InvaderJim42 13:31, 3 June 2006 (UTC)
thread_title:  Misleading Screenshot 

message: Where are the romanizations of these names coming from? Does the fan translation take precedence, seeing as how there are no official romanizations to speak of? The way they are now, they don't conform to either the fan translation or the various romanizations the Japanese fansites give.
And what's the reference for Bahamut Lagoon originally being intended to be Final Fantasy Tactics?
151.199.93.164 18:27, 2 June 2006 (UTC)
replies: text: That's a good question, Onefiveone. It looks like they are all the same as the Japanese names except they are written in a more normal English-looking way, for example, "Matelite" instead of "Mataraito", which I think is a good transliteration of the original マテライト. The biggest difference seems to be the use of Jojo instead of Yoyo. I've sent a message to Tedius Zanarukando, the contributor of the information, requesting the answer to those questions. Jecowa 01:09, 3 June 2006 (UTC)
replies: text: Well, I have another question. Since most English-speaking players of the game will be playing the fan translation, wouldn't it make more sense to use those, to avoid confusing people? I realize that these are the more phonetically correct romanizations, but especially in the case of Barberella and Jormungand, among others, where quite obvious what the creators intended to allude to, why not use the adapted translation? At least place the fan translated versions of the names beside each character, as was done for Jojo/Yoyo, when there is a discrepancy. And there are some that, while correct, sound absolutely ridiculous. Moony-Moony? --PrescitedEntity 06:17, 5 June 2006 (UTC)
replies: text: Moony-Moony would be the dragon(s) Uni-Uni (real ugly buggers).  But I agree with adding the fan-translated names.  It took me awhile to realize the name "Restart" was "Lestat" in the fan-translation.  And, in all honesty, I like "Lestat" much better than "Restart", as it alludes to the vampire Lestat. --InvaderJim42 11:53, 5 June 2006 (UTC)

text: Yes, I'm sorry to cause trouble. Please fix all the incorrect names I've added. Jecowa 13:01, 5 June 2006 (UTC)
thread_title:  Source? 

message: I recommend having a Japanese translator to expand this article using the Japanese article as a reference. Focus on storyline and character description. Decimus Tedius Regio Zanarukando 02:26, 6 June 2006 (UTC)
replies: text: Or, someone whose played the fan-translation to completion could contribute as well.  I don't think it's absolutely necessary to attempt a translation of the Japanese article when a translation of the game itself is already available.  If I have any more days at work where I spend 80% of my time waiting for my boss to give me my next assignment, I'll probably go ahead and play through it again and write up a good deal of storyline and character descriptions.  --InvaderJim42 03:17, 6 June 2006 (UTC)
replies: text: Seriously, isn't that what Tomato devoted his time to doing? Creating a translation worthy of release to the masses, that's faithful to the original? What we do need to glean from the Japanese site is, if possible, anything related to merchandise, reception, and whatnot. I'll contribute to the character descriptions and the storyline later this week, though I'll be expecting above poster to do most of it. --PrescitedEntity 06:34, 6 June 2006 (UTC)
thread_title:  Expand by translation 

message: All right, what in the world are we doing now? I see some names have had their direct romanization by whomever did it on this site removed and replaced by Tomato's, others reference a fan translation, while others yet retain the romanization. Regardless of whatever else, can we at least keep it consistent? As it is, it is really confusing what the origin of the romanized names were. I'm going to change it all to Tomato's, since I see no reason to doubt his translation, especially considering the scope of their project. If there's any contest, go ahead and change it, but please, follow a single style! --PrescitedEntity 00:18, 8 June 2006 (UTC)
replies: text: That sounds great. I will be glad if you change them all to Tomato's names. Jecowa 02:05, 8 June 2006 (UTC)
replies: text: Have done so; how does it look? I'll be adding some character information over the next few days, if no one else does. --PrescitedEntity 02:25, 8 June 2006 (UTC)
replies: text: Great job, PrescitedEntity! It was fun to compare the old, incorrect translation with your corrections. Jecowa 05:29, 8 June 2006 (UTC)
thread_title:  Consistency? 

message: Added the character bios of the resistance. Would appreciate if someone could double-check my work. Consulted the Japanese Wikipedia site, which largely said the same things I did. ^^; However, I did intentionally leave out some of the information that they included, as some of it was even more trivial than what you see here, and doesn't follow the general style of the English Wikipedia. As for why there is the inclusion of seemingly random information - it's stressed in the game. Will attempt to work on the Granbelos Empire before leaving on vacation. So, how is everything thus far? --PrescitedEntity 20:12, 11 June 2006 (UTC)
replies: text: Great job! that looks nice, though I only read a little of it because I'm afraid of spoilers. Jecowa 05:08, 12 June 2006 (UTC)
replies: text: Well, I tried to make it as spoiler-free as possible while still having information to work with, since BL doesn't build up much in the way of backstories for the characters. What constitutes as being too much of a spoiler? --PrescitedEntity 21:34, 12 June 2006 (UTC)
replies: text: I don't know if you took it this way, but I didn't mean to imply that you added spoilers in the descriptions, not that that's necessarily a bad thing; there is a spoiler warning in the article. You should be able to reveal any info you want as long as there's a spoiler warning, which there is. As for what should constitute as too much of a spoiler, I'm not sure. The first paragraph of Spoiler (media) describes it pretty well. It's probably one of those subjective things. Anything that reveals twists, perhaps? I guess any information could be considered a little spoiling. I don't think revealing which dragons like to dance is spoiling anything. If the article were to reveal that the character Rush is also known as the evil dark lord, that would be spoiling. Those are both extreme examples, though. Jecowa 19:28, 13 June 2006 (UTC)
thread_title:  WHEW! 

message: I ask again, because I've seen it surface from time to time - where does the claim that Bahamut Lagoon was originally meant to be Final Fantasy Tactics come from? Is there anything to substantiate this? Yes, a few people associated with the FF franchise worked on/supervised Bahamut Lagoon's development, and the game does bear some similarity to the Final Fantasies, but that's no grounds for the claim, as far as I know. Also, the timeline seems rather off - if its rejection marked the initiation of the Final Fantasy Tactics project as we know it, how did they pull it off? FFT was a very polished game, with an intricate story and a wholly different style of gameplay, on a different, new console, released only a bit over a year after Bahamut Lagoon. How could they have worked it out in at most a year or two, since FFT was certainly no slapdash offering? And how strong does a claim have to be to remain, in any form, on an article? --PrescitedEntity 05:53, 3 January 2007 (UTC)
thread_title:  Not like anyone's going to read this, but... 

message: Is this really a tactical role-playing game? Based on the screenshot the game doesn't seem very tactical. SharkD 18:21, 21 May 2007 (UTC)
replies: text: Yep. Grab a ROM if you wish to see for yourself. The screenshot is not representative of the gameplay, it was meant to be representative of the graphics, but an editor insists that we provide a reputable citation that a game released exclusively in Japan, in 1996, for a system whose life cycle was roughly 1990-1996, has graphics that are advanced for that system, so that context was lost   Ranting aside, what you're seeing there is two stacks of units in a close-up engagement after moving to neighboring squares on the grid. It acts much like a Final Fantasy battle, but each unit only acts once. --Kizor 04:23, 22 May 2007 (UTC)
replies: text: If it acts much like a Final Fantasy battle, then it's not tactical. SharkD 16:56, 26 May 2007 (UTC)
replies: text: While the battles sequences *are* turn-based, the rest of the game has characters moving across squares on a grid until an enemy is encountered.  It's the same system used in Advance Wars, Yggdra Union, and Namco x Capcom.  Players can also attack out of battle, targeting sets of squares with spells like a traditional strategy RPG. Nall 05:11, 27 May 2007 (UTC)
replies: text: Indeed. Thank you for explaining it better than I could. --Kizor 21:02, 3 June 2007 (UTC)
thread_title: Tactical role-playing?

message: * http://www.hardcoregaming101.net/bahamutlagoon/bahamutlagoon.htm Sergecross73 msg me 12:44, 23 July 2014 (UTC)
replies: text: Used! Judgesurreal777 (talk) 01:42, 25 May 2020 (UTC)
thread_title:  Source