Talk:Gamebook

message: I vaguely remember reading some Dungeons and Dragons gamebooks years ago.  I don't think they were by the same publisher as the "Choose You Own Adventure" books, though.  I've been trying to find these books in the D&D series lately, but I've had no luck.  If anybody knows titles, authors, or publishers of these books, please tell me.  --Lance E Sloan 15:56, 8 October 2007 (UTC)
replies: text: Yes, you are absolutely right!  Thank you very much.  :)  Now to see if they are still available anywhere...  --Lance E Sloan 13:12, 29 October 2007 (UTC)
replies: text: They are long out of print. You'll have to look for them at science fiction conventions or in used book stores. --Orange Mike 13:21, 29 October 2007 (UTC)
thread_title:  Dungeons & Dragons books? 

message: A new online zombie movie, which allows the user to choose which path they want is available at: http://www.survivetheoutbreak.com/  
# Does anyone else know of anymore of these types of choose your own adventure movies? 
# Is there such thing as a Gamemovie yet? Other than Interactive_fiction#See_also?
I can imagine that in the future, when everything is downable, movie theaters can have Gamemovie's, where the audience chooses the outcome of the movie, to help them stay afloat. travb (talk) 02:11, 5 January 2009 (UTC)
thread_title: New online zombie movie: survivetheoutbreak.com

message: Is it "the fall of communism" or "the fall of socialism"? I'm pretty sure it should be the former, anyways. 75.76.65.246 (talk) 19:17, 9 February 2011 (UTC)
replies: text: You're certainly right, socialism is still alive and kicking in Europe. Good spot.--Yaksar (let's chat) 02:15, 10 February 2011 (UTC)
thread_title:  Inconsistent 

message: Dennis Guerrier's "political simulation" is presumably State of Emergency by Dennis Guerrier & Joan Richards (William Heinemann [Hbk] & Penguin Books [Pbk] 1969 [simultaneous publications]), whose (Penguin) front cover proclaims it to be "A Programmed Entertainment. The first do-it-yourself novel in which the reader directs the course of action" and the back cover blurb ". . . the very first of its kind, combines a conventional novel with the technique of programmed learning."
According to the author descriptions inside, Guerrier, a UK civil servant, had led been put in charge of a programmed learning research team in his own ministry in 1964, pioneered its application to clerical job instructions, and lectured on the subject to the Civil Service and other organisations; he is also described as having "programmed a thriller" – presumably the "interactive thriller" of the article: Richards was also a civil servant.)
The novel describes the fraught political, diplomatic and economic transition of a fictional African nation from the British colony of "Eastern Victoria" to independence as the Commonwealth country of "Lakoto", and presents many points at which the reader may "advise" Prime Minister Toumi Okobo which of two or more alternative courses to take, whose different outcomes are continued on different pages. Aside from its Gamebook structure and direct addressing of "you, the reader", at decision points, the novel's prose is conventionally written in the third person.
In view of its prominent publishers, this work may perhaps be worthy of a longer description in the article. {The poster formerly known as 87.81.230.195} 90.193.78.26 (talk) 14:37, 4 January 2012 (UTC)
thread_title:  Further information re Dennis Guerrier 

message: It is apparent the gamebook is undergoing something of a revival on platforms such as iOS and Android. If you can find a good source discussing this, I'm much obliged.
Also, the more successful of these attempts take the gamebook further, incorporating interactive elements such as new combat rules (see for instance inkle's version of the Fighting Fantasy gamebook Shamutanti Hills). Again, to avoid OR I am not adding in any text to this efffect until a reputable source can be found. CapnZapp (talk) 12:24, 26 May 2013 (UTC)
thread_title:  Touch-based mobile 

message: A noticeable difference between gamebooks and computer games is that all gamebooks give you the ability to retrace your steps and do things you overlooked, while nearly no computer games allow this.
I would argue most gamebooks do not "give" anything of the sort. If anything, they keep completely silent on the possibility. Instead, I would say it is the physical format of the gamebook that makes backtracking possible. 
Making a stab at fixing this now, CapnZapp (talk) 20:08, 17 July 2013 (UTC)
thread_title:  ability to retrace your steps 

message: I have fond memories of reading the Castlevania based tale where you help defeat Dracula with Simon Belmont. The series was something like Paths Of Power - Nintendo had a thing about the word Power in the 80s/90s! - Too tired to recall code for my IP address if it's missing from here  — Preceding unsigned comment added by 123.3.208.191 (talk) 02:58, 7 February 2015 (UTC)
replies: text: These are not branching-path books. Therefore, they are not relevant to this page. Ladril (talk) 14:55, 20 June 2017 (UTC)
thread_title:  Nintendo's books are missing? Why? 

message: Lone Wolf has had a form of unofficial resurrection on the Nintendo DS in a two page (DS held sideways) "gamebook" format, where you can read, but also use the game rules interactively for equipment, skills, etc. On a side note, great fun! Only problem is unless I'm mistaken, you need an unofficial device like an Acekard to play the Lone Wolf titles. I never got clarification after I tried it.  — Preceding unsigned comment added by 123.3.208.191 (talk) 03:05, 7 February 2015 (UTC)
thread_title:  Also with Nintendo 

message: I agree with the recent removal of the section because it was threatening to turn into a link farm. Now, starting over, I will proceed to argue these two items can be justifed. Feel free to argue they don't, or that others belong.
* Demian Katz' catalogue of gamebooks - this really is an Internet treasure-trove of encyclopedic proportions. We can't incorporate the details because its too detailed and of course because of copyright - exactly the kind encouraged by bullet point #3 of WP:ELYES
* samizdat.cc/cyoa/ – Visualised path-analysis of ten "Choose your own adventure" game books. Very neat site that adds multimedia value to our article. Possibly WP:ELYES, definitely WP:ELMAYBE and not WP:ELNO.
CapnZapp (talk) 12:48, 24 April 2018 (UTC)
thread_title:  external links 

message: This is really problematic. Not only is "Demian's Gamebook Web Page" a dubious source, it essentially separates "solitaire adventures" from "adventure gamebooks" merely by the lack of included game rules. I find this odd, and I find it not useful. (Also note that this division has led editors to exclude the third grouping from the history section in past revisions of our article!).
I really don't think there is grounds for such a neat division (there really isn't much scholarly attention paid to the subject at all), and will edit the section correspondingly (and boldly). CapnZapp (talk) 09:27, 15 May 2019 (UTC)
thread_title:  Grouping (in Description section)