Talk:Tomb Raider: The Angel of Darkness

message: Oh my, the plot really is excessively long. *_* 
While on the whole it is a great passage of literature I really feel that it could be made much more concise. 
Anyone agree? I'll do what I can but I don't want to upset anyone. :) Nieveus (talk) 19:17, 13 December 2010 (UTC)
thread_title: Plot

message: Added the review scores to the first section.  This game oddly has no reception section, and if we continue to let the companies keep these out of universally panned game's articles, then what are we?  If you don't want the scores to be at the forefront of this article, then add an unbiased reception section.  —Preceding unsigned comment added by 96.253.65.189 (talk) 18:27, 27 November 2008 (UTC)
thread_title: Why are there no scores?

message: This article is so biased.
i agree 100%  —Preceding unsigned comment added by 86.44.85.39 (talk) 16:17, 19 September 2007 (UTC)
thread_title: Biased

message: Here is some text that was cut from the page of Tomb Raider series when I changed it. Too much info to be contained on a synopsis but evidently it is useful to be put in the main page for Angel of Darkness. I'm copy pasting this as it was, but it really needs a rewrite if it's going to be inserted in the article. Same goes for the entire page as a matter of fact.
"It is a widely known fact that Tomb Raider: Angel Of Darkness came out before it was ready. After many late release date unfulfilled, the game's publisher Eidos Interactive made the developer Core Design release the game in June of 2003. The finished version of the game was a great disappointment to many in that it did not live up to what it had boasted earlier. But like with many games that have been beaten down from promised glory (and had things cut out, probably not for the better) Tomb Raider AOD still has some files in the game which show evidence of a much better game with a clearer story, other characters and dialogues of cut scenes that never had the chance to be finished. These include some dialogues with the female shaman character Putai, who had helped Lara in her recovery from the near-death experience she had in Egypt. Dialogues which would have been included in between sections of the released game as well as a lengthy list of items Lara could have had in her inventory throughout the game (few of which actually were in the game) can be found among these files. Some notable items include "Lara's Amulet", "cell phone", "Antique gun in car" and "Electrical flex- to escape from holding room". AOD was supposedly the first in a trilogy which, had it come out on its original release date the way it was supposed to (November 2002), could quite possibly have been developed in released by now, with the next, Tomb Raider: Legend, still being released for this year. The second in this planned trilogy would probably first take Lara on a quest to find Kurtis, his survival or death being an open ended part of the story. She (or they) would go to Turkey to the Nephililems' Realm (a sort of underworld) where more could be found out about the race and set up some story for the third one. The third in this trilogy would probably see Lara in for a final showdown for the story arc, probably leaving some story open ended to be touched upon in the ninth release of the game (Tomb Raider: Legend)."
--Steerpike 16:58, 8 February 2006 (UTC)
thread_title: Note

message: I think this article should have a section about the difference between this game and the other game. Even the music is totaly changed.
:What other game? --Steerpike 16:16, 22 March 2006 (UTC)
thread_title: ???

message: I have a proposal. I posted some time ago an article that just doesn't fitted with Wikipedia's standards. This is my article: User:Locketudor/Tomb Raider music. I want to split it, remake it and distribued it to all Tomb Raider games. --Tulok 15:29, 22 January 2007 (UTC)
thread_title: Fresh Idea

message: it really does! not everyone hates it.
shouldnt it be mentioned in this article
Erm no, only official reviews should really be used.Super Badnik 16:13, 4 September 2008 (UTC)
thread_title: this game has a load of fans.

message: I'm working on tidying this article; the information already contained is for the most part correct, but the wording is somewhat simplistic and there are grammatical errors scattered here and there.  Also, there is more information that can be added in, which I am working on as I go.  I'll likely go back and change certain edits I've already made, and so will no longer explain what was done on each edit aside from "fixed grammar and facts".  If anyone has a dispute regarding some of the changes I've made, feel free to let me know. 70.74.138.187 11:24, 6 October 2007 (UTC)
thread_title: Cleaning

message: I notice on the cover art and on eidosinteractive.com that the full title of the game is Lara Croft Tomb Raider: The Angel of Darkness.  Shouldn't this page be moved to reflect that?~ Dusk Knight 03:58, 5 September 2008 (UTC)
thread_title: Title

message: The section has been deleted altogther. There really should be one as it's something the game is well known for.Super Badnik 15:03, 14 December 2008 (UTC)
thread_title: Reception

message: I have been a huge fan of the Tomb Raider series since the first game and in this particular game, they have changed the physics engine. I also have to mention that my favourite engine is the Havok engine. Is there anyone who can prove me wrong and tell me what the engine is called?  —Preceding unsigned comment added by 195.194.75.209 (talk) 13:30, 30 December 2008 (UTC)
replies: text: No idea. It was probably one developed by Core Design. ~~ [ジャム][t - c] 14:50, 30 December 2008 (UTC)
thread_title: Physics Engine

message: This title was the first Tomb Raider to be introduced on the Playstation 2 console. That was huge news for the series! It meant the developers had better hardware to work with, yet at the same time there was a challenge adapting to the new platform. That played a significant role in the game's turnout. I can't belive such an important historical fact was missed. I took the liberty of adding it. Call Me K (talk) 22:40, 5 July 2009 (UTC)
replies: text: I don't really know how notable this is. We don't mention in the Legend article that this was the first game to be released on Xbox 360, or that Underworld was the first on PlayStation 3, which could be considered as giving the developers even better hardware to work with. While I've left that there for now, you should probably find a source that backs up this statement. ~~ [ジャム][t - c] 06:17, 6 July 2009 (UTC)

text: What do you consider a good source? It's common sense to anyone that shops for tomb raider games that this is the oldest one available for the PS 2.  I guess I could ref it to the core design website or something. I'll dig for a reference if it pleases you.
The consoles available do reflect the way a game turns out, and there ought to be a mention in underworld of the differences between ps2 and ps3 versions. I can't write it, since I don't have a ps3.  —Preceding unsigned comment added by Call Me K (talk • contribs) 03:25, 21 July 2009 (UTC)
thread_title: Missing important details

message: Aod was never finished, it was to be part of a trilogy, and its failure lead to the dismemberment of Core Design and giving the franchise to Crystal Dynamics. Why isn't there anything about this in the article?... Was it removed by bad faith people? Klow (talk) 20:01, 14 December 2009 (UTC)
thread_title: Missing important details, 2

message: There's an issue which seems to be reoccuring on this page. What can currently be seen on the page (as set by myself) is separate topic areas for the background to the storyline (i.e. the history which Lara discovers in the game) and the actual in-game plot. This has been done because some editors have been leaving out the actual plot of the game and instead mention only what supposedly happened before the game and how Lara put an end to it in the game. This leaves an incorrect description of the storyline on the page.
I agree that the plotline as it exists needs to shortened down by a fair amount, but the pre-story of the game shouldn't be mistaken for the actual plot of the game. Burbridge92 (talk) 19:24, 28 August 2011 (UTC)
thread_title:  Background and Plot 

message: The article here says that the ability to backflip has been added.  But that was an ability she has always had, one which Crystal Dynamics did away with.  Perhaps what is being referred to is the ability to twist as she backflips in order to grab an opposing ledge.  Or perhaps the backflip was removed in Revelations or Chronicles and brought back for AOD.  If so, it should be pointed out, because I clearly remember spending hours in TR1 trying to backflip onto the rocks outside the Colosseum, and I'm certain that ability remained unchanged through the first three games at the very least.Thetrellan (talk) 20:19, 21 May 2014 (UTC)
thread_title:  And this is different how? 

message: *Why is there no link to the song?
*https://en.wikipedia.org/wiki/Angel_of_Darkness_(song)
71.80.203.159 (talk) 16:11, 13 May 2021 (UTC)
thread_title: Song