Talk:Dungeon crawl

message: Just as a minor note, nothing in the article mentions randomness, except in the discussion of Roguelikes, which are a subgenre of Dungeon Crawls. Thus, at least, the first Zelda game counts to some extent as a Dungeon Crawl. Thanks, Luc "Somethingorother" French 02:52, 7 January 2009 (UTC)
replies: text: Randomization is the criteria used by nearly every gaming magazine and online publication when they call an RPG a Dungeon Crawl.  Whether it's every aspect of the game from the labyrinths down to the attributes of the drops as in Fatal Labyrinth or Chocobo's Mysterious Dungeon, or having static dungeons while the inhabitants of the dungeon and loot changes as in Hellgate: London or Dungeon Siege, the defining factor is the unexpected randomization.  This is also tied in with the acceptable levels of survival in subsequent dungeons, as there is a steep rise of level between one set of dungeon environments and the next, meaning the player character must grind by running through a lesser dungeon multiple times, increasing stats and equipment to be prepared for the next dungeon.  Things are taken slow.  With Zelda, everything is preordained, nothing can be gained from revisiting a dungeon because everyone is dead and things are how you left them.  Once you complete a dungeon, you are already good enough and have everything you need to go to the next.  The "randomization" in the game is not very random as the game automatically gives you what you need if you don't have enough.  Running low on health?  Enemies start dropping hearts.  Don't have 255 rupees?  Enemies start dropping coins.  Dungeon crawlers just give, but they don't give you what you really need at that moment, and they're not limited to consummables.   I challenge anyone on the board to find any online gaming publication that refers to Zelda as a dungeon crawl.  It's an action adventure game, or an action RPG that coincidentally has dungeon environments, but just having a dungeon doesn't make a game a dungeon crawl.Neoyamaneko (talk) 04:25, 9 January 2009 (UTC)
replies: text:  I'm not certain if this is a flaw in the article as written, or a flaw in your thinking. Either way, the article mentions randomness only in connection to Roguelikes, which, again, are a specific variety of Dungeon Crawl. I'm just looking at the article as written. If you're going to remove Zelda, please, first rewrite the article to make clear why Zelda isn't a Dungeon Crawl. Thanks, Luc "Somethingorother" French 21:01, 12 January 2009 (UTC)
replies: text: Refer to the second paragraph of the article.  It's there. Neoyamaneko (talk) 15:33, 21 February 2009 (UTC)

text: Luc is correct. The definition of a dungeon crawl should be kept to its essence. The phrase was not absolutely defined at some point in time, and has come to mean various things to various people. Neoyamaneko, it may mean "random" to you, but to those of us who were actually there watching the original games being typed into to computer terminals, random is not an essential factor. Regards, Piano non troppo (talk) 03:08, 1 January 2010 (UTC)
thread_title:  Relatively Trivial Argument 

message: Monty Haul redirects here. A Monty Haul campaign is one where they players obtain inflated amounts of treasure. It doesn't necessarily have anything to do with a Dungeon Crawl.--RLent (talk) 21:20, 31 December 2009 (UTC)
replies: text: Correctamundo! 24.148.0.83 (talk) 02:42, 1 January 2010 (UTC)
thread_title: Monty Haul

message: I think the "see also" section is getting pretty huge.  It looks like this article is in need of a big WP:OR trim, in general. 204.153.84.10 (talk) 19:32, 27 August 2010 (UTC)
replies: text: I made it shorter today after someone deleted it. Some of the titles were already mentioned in the main article. 99.104.190.237 (talk) 16:23, 28 August 2010 (UTC)
thread_title:  See Also section - too huge 

message: There is a sense that the term "dungeon crawler" (which I see more frequently than "dungeon crawl") is used to describe any game that relies on exploring dungeons as its chief gameplay. But others seem to use it specifically to mean 1st person dungeon crawling, a la Wizardry. Should there be a distinction?  —Preceding unsigned comment added by 99.104.190.237 (talk) 10:30, 28 August 2010 (UTC)
thread_title:  1st or 3rd person? 

message: From Matt Barton at Gamasutra: "Telengard is about as close to a pure "dungeon crawler" as you can get. There are no ultimate quests or missions; the focus is entirely on survival and gaining enough experience to improve your character." etc. etc. 
Also: "[Bard's Tale] is also rather lacking in terms of narrative or story elements--it's a "dungeon crawler" with an emphasis on fighting random encounters with monsters, building up character stats and inventories, and mapping out dungeons." SharkD  Talk  07:19, 5 September 2010 (UTC)
thread_title:  Interesting quotes 

message: The dungeon crawl in this books is confined to a short trip through a troll's hole. Come off it! --Jack Upland (talk) 11:35, 26 September 2014 (UTC)
thread_title:  Three Hearts and Three Lions 

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thread_title:  External links modified