Talk:F.E.A.R. Extraction Point

message: "There have also been theories that Alma now has control over the psychic soldiers who were disabled in the first game when the player killed Paxton Fettel."
I thought it looked like she revived him.
--213.64.159.27 14:40, 15 September 2006 (UTC)
replies: text: I agree with you, it's a bit early to say anything certain about that: this seems only speculation so far. I too thought the guy who appears to be raised before the door closes resembles Jankowski, but the source of the speculation about Fettel being revived probably comes from the intro, where Alma is seen next to his corpse and shortly after the Replicas are re-awakened. Berserker79 09:40, 13 October 2006 (UTC)
replies: text: Fettel is indeed back, and shows up about 5 minutes into the expansion.  Alma never appears to have control over any of the replica soldiers.  I'd say more, which ties into some of the complaints I've seen posted about the expansion, but it's probably a bit early to be discussing spoilers here. Give it another couple of weeks. In the meantime, I went ahead and rewrote the plot summary to reference the actual expansion pack instead of guesses from the demo. --Junior612 04:49, 30 October 2006 (UTC)
replies: text: Just want to point something out: There is a scene where Alma appears to protect the point man in the subway tunnels.  She kills all the clones and says something that shows some caring (I can't remember exactly) towards the point man.  Also, the clones and Alma's spirits fight quite a bit during the game.  So I wouldn't imply that Alma revived Fettel because there is enough stuff to point a different direction.  Also, keep in mind that Fettle always controlled the clones telepathically.  By dying, it may have stunned him, but as soon as he realized it had no effect, he continued on his path.  I say until we can say conclusively, I would leave the revival part out. Xe7al 09:40, 9 November 2007 (UTC)

text: The Auburn district was already abandoned by the most part so the lack of people there shouldn't be a big thing. Xe7al 09:40, 9 November 2007 (UTC)
thread_title: Alma

message: added the official site and made some minor spelling and grammar changes --Wavemaster447 00:47, 26 November 2006 (UTC)
thread_title:  Links 

message: "The increased performance requirements are a result of increased use of large, out-door areas (which the engine is not optimized for), as well as a lack of product optimization in general before release."
I removed this statement that had been marked "citation needed" for some time, because the citation does not seem to be forthcoming, and its probably mostly false.
I think it's clear that this game was designed to have a higher minimum specification than the original, from the very beginning.  In the directors cut of the original, the developers point out several areas where they had to reduce or remove features due to the low minspec; many of these items have been added in EP.  For example, firefights have more simultaneous participants.
People are always upset when expensive computer upgrades are required to run the new games, and I think that's what leads to this sort of speculation.  It would be nice if someone added a sourced discussion of the performance challenges in EP, but just making up stuff because it runs slow on someone's computer isn't OK.
For what it's worth, on my computer, performance seems the same as, or possibly even better than, the original.  I just wish soft shadows worked better, and worked with multisampling.  AaronWL 09:24, 2 April 2007 (UTC)
thread_title:  Performance 

message: In the next upcoming installment in the game universe (Project Origin), the player is seen with substantial bodily damage, though the explosion at the end of XP seemed a rather weak one. What's everyone's thought on this? Was the heli explosion the one that caused all that damage, or did he acquire those in a timeframe between the ending of XP and the beginning of PO? I reckon adding such info could be helpful in clarifying these small bits.  —Preceding unsigned comment added by Final777 (talk • contribs) 12:09, 8 December 2007 (UTC)
replies: text: We don't know.  Monolith doesn't consider Extraction Point or Perseus Mandate canon, so it's likely the events there (which don't amount to much anyway, except killing off known characters) will be ignored for Project Origin. Xihr (talk) 23:53, 8 December 2007 (UTC)
replies: text:  The character in Project Origin is completely different from the point man in F.E.A.R. Or the person you play in Perseus Mandate.  ...and the beginning of the game starts 30 minutes before F.E.A.R. ends.  The explanation can be found here. Xe7al (talk) 13:05, 1 January 2008 (UTC)
thread_title:  Concerning the ending 

message: i note there's only one Citation on the page, and that doesn't link to anywhere. can we find citations for all this stuff? 
i've put in a few 'citation needed' throughout the page. 3rdTriangle (talk) 17:15, 21 January 2008 (UTC)
replies: text: I cleaned up some of the paragraphs so that they didn't need to bother to cite anything, since they were potential POV or OR anyway.  However, some of the paragraphs you marked as requiring citations clearly do not need one; when factually describing what takes place in the game and quoting the ending line, the work itself serves as its own reference, and both the meaning of extraction point and the ending line of the game are uncontroversial since they are easy to verify in the game. Xihr (talk) 00:19, 22 January 2008 (UTC)

text: I've added references regarding the game's improved AI and reviewers complaints of the environments. SevenTen (talk) 21:38, 17 February 2008 (UTC)
thread_title: Citation

message: The title of the article should be F.E.A.R.: Extraction Point or FEAR: Extraction Point, shouldn't it? SharkD (talk) 22:10, 8 January 2009 (UTC)
replies: text: Googling around it's pretty clear that no colon is used in existing game sites, or the game's own literature.  Same is true of F.E.A.R. Perseus Mandate.  But you're free to add redirects for those pages if you feel it's useful.  Xihr  07:40, 9 January 2009 (UTC)
thread_title:  Article title 

message: Some key things of the plot aren't clear in the article, so I'm writring them there for the record.
* New creatures: The expansion features new evil and weird creatures (ghosts, a small invisible and fast creature with red eyes that appear in rooms full of blood, and those horrible uncorporeal creatures that levitate), whether they are created by alma or come from a "world of the death" is unknown.
*Old vs Young Alma: In the expansion the old Alma appears usually before or after encountering undead creatures and seems to attack or not recognize you, while the young alma clearly helps you.
:In the first FEAR game Alma would appear as a child or as a teenager too, but they seemed to do the same things.
:Most of the civilians seem to have been killed by undead-like creatures.
:As the article says "the Point Man witnesses a hallucination that involves the older and younger Alma reuniting in a blue light" at the end of the game, then most blood dissapears from the hospital and paranormal activity ceases (but Paxton is still here).
:It is clear that Alma mind gets divided after she sees his son at the end of the first FEAR game (the point man). The child (remember she was still very young when the point man was born) helps you (maybe because she knows that you are her son). The teenager doesn't seem to recognize you as her son (remember also that it was the old Alma who attacks the heli).
:When both versions of Alma merge the paranormal phenomena ends.
:In some hallucinations the point man sees a "portal" in a huge dark, ghosts come from that portal.
:It is just my guess: The Child is good, while the old Alma is pure evil. The evil alma is merging the world of the death with the real world (something similar to what seems to happen in FEAR2) and projects the monsters inside her mind into the real world. When both versions of Alma merge she remembers her son (the pointman) and stops the destruction. She may rest in peace forever now... or she may just do it to save the pointman's life. In any case it is the main plot of the game and the way the expansion advances the story. The "portal" that allows ghosts to get to the real world may explain why Paxton is "alive".
*The prison: At the end of the game we can see important people killed in the first game by Alma in prison cells. All of them have gone crazy, those who were more evil have been also tortured or have a deformed face; I.e. Alma's sister is just ok, but speaks non-sense.
:It is not clear if Alma has been able to capture the souls of that people and torture them or if it is just what is in his mind.
:You can get inside one of the cells, then the door closes, but after a while a creature sees you from outside and you are allowed to leave the cell, prolly because Alma doesn't want revenge against you, everyone in the cell are characters hated by Alma.
*Paxton: Paxton seems to have some powerful powers now, but it isn't very clear what can he do now. It may explain how Paxton destroys the heli at the end of the game, altough he may also use heavy weapons.
:The game's intro shows the dead body of Paxton ( http://www.youtube.com/watch?v=gzQfHtstEo8 ) on the ground, surrounded by debris and flames, then the older version of Alma steps close to him. It is not clear if Alma resurrects him or allows him to return as a ghost, Paxton may also return to the Earth as a ghost using his psionic powers.
:It is just my guess: Paxton can't destroy the world with a few clones (Paxton talks about revenge against humankind at the end of the game), but now that he is a ghost or has been resurrected (who knows) he may try to develop powerful paranormal powers like Alma (remember that in FEAR Paxton wants to get Alma's power somehow, altough Alma is messing with his mind, also Paxton is a trained psionic).
*Canon: Expansions aren't canon, however FEAR2 didn't directly contradict the expansions.
:I.e. The promotional FEAR2 comic shows that the heli from FEAR1 landed in Auburn, altough the scene is not the same that can be seen in Extraction Point ( http://www.gametrailers.com/video/exclusive-dc-f-e-a-r-2/42185 ) it is also true that the pointman begins the game away from Jin.
:My guess: The idea of Alma becoming sane and resting in peace because she found his son was touching and would be a perfect end for a movie, but bad for the bussiness. However there was no need to ignore Extraction Point in order to make FEAR2 plot valid.
:However, FEAR3 will feature the pointman and... Paxton! I hope they make some reference to this wonderful expansion. 
:Note that FEAR2 Expansion is about a clone that helps Paxton to introduce his soul into a new clone body (the soul of Paxton is somehow trapped in a builing in the destoyed area of Auburn, and can communicate with the clone, see http://www.youtube.com/watch?v=H4At_F1Y_ME&feature=related ), Paxton speaks about having the control of an army. Alma tries to stop the clone from succeding using ghosts and controlling other clones. Also, in the intro scene Paxton speaks about a "war" ongoing, just as he does in Extraction Point. The plot isn't officialy related to Extraction Point... but it has got many common points and nothing prevents it to be placed after or before Extraction Point with a bit of imagination.
—Preceding unsigned comment added by 85.55.145.220 (talk) 00:50, 14 January 2011 (UTC)
thread_title:  Plot details 

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