Talk:Danger Close Games

message: Can anyone explain why Dreamworks is credited (almost everywhere) with the two Sega Genesis games listed in the article? Those specific games were released in 1990, however, DreamWorks Interactive was founded in 1995. It doesn't really make sense to me. I've looked everywhere and every site with a bio on DreamWorks Interactive lists them being founded in 1995 and yet still developing these games that were released in 1990. Was Dreamworks formerly another game studio? K1Bond007 03:09, Oct 31, 2004 (UTC)
DWI was a new company founded by Microsoft and DreamWorks SKG. There was another similarly-named studio that made 8-bit games. I've deleted the products that pre-date the existence of the company as they clearly don't belong.
Nancy Drew game removed. All of those were developed by Her Interactive AFAIK. Revert if wrong. 217.195.230.141 10:09, 2 February 2006 (UTC)
thread_title:  (no subject) 

message: From Official Sites:
http://www.ea.com/locations/los-angeles
"EALA is home to two development studios, BioWare’s Victory Studio developing games in the Command and Conquer franchise and Danger Close Games, the developer behind the 2010 reboot of EA’s Medal of Honor franchise that moved the series out of WWII and into today’s modern conflicts."
https://jobs.ea.com/locations/usa/la/
"EALA is also home to world renowned development studios including Victory Games, Danger Close and Visceral Games. Victory Games' popular Command & Conquer franchise has sold over 30 million copies. Danger Close co-developed EA's Medal of Honor award-winning first person shooter franchise. Visceral Games develops critically acclaimed next-gen action games including Dead Space and Dante's Inferno."
To conclude: Danger Close Games is not former EA Los Angeles but its (EALA's) in-house development studio. --ConCelFan (talk) 08:06, 26 November 2012 (UTC)
thread_title:  EA Los Angeles (EALA) 

message: such as tiberian twilight, warfighter etc. - 83.100.233.169 (talk) 18:01, 22 May 2013 (UTC)
thread_title:  Worth mentioning the bad reception to many dice la games? 

message: In the article it is said Danger Close was rebranded as DICE LA. I know, this was also written in the press for a while, because the status of Danger Close was unknown and EA did not comment (Video Gamer). So when EA announced DICE LA, some magazines wrote it being the former Danger Close team. The thing is, they didn't cite official sources about this detail, they simply assumed.
But in June, there was an article by Eurogamer that contains an interview with Patrick Söderlund, responsible manager for EA's games labels, where he says: "Danger Close as it was doesn't exist anymore. There are people who left LA, people who work with DICE LA, and there are some who work in other parts of EA, as always when something gets dismantled." It also says, the new DICE LA team is a mix of former Danger Close members, other EA devs and people moving from DICE Stockholm to LA, with the leaders all coming from Sweden. It is also written, that DICE LA expects to have 60 employees until the end of 2013. (Eurogamer) In opposite to this, former Danger Close studio consisted of several developer teams, including for mobile, music and strategy games (Gamasutra).
A leading EA manager speaking of "dismantling" a team doesn't sound like a simple rebrand, especially when only some people got transferred to DICE LA. Last but not least, this new team is under direction of DICE Sweden. So I think it is legit to make a cut and give them seperate articles. -- 46.115.104.3 (talk) 18:04, 13 September 2013 (UTC)
thread_title:  Seperate articles Danger Close / DICE LA 

message: Hello Wikipedia - Andy Katkin from EA here again. I recently created a new page for EA LA and would like to start a new stub post for DICE LA. These are in fact separate entities. Here's the copy I would like to use for the DICE LA entry. As always, I will leave this copy up on Talk for a few days before making any edits. If you have any comments or concerns, please don't hesitate to bring them to my attention.
DICE Los Angeles opened in May in 2013, as an additional location to the DICE studio based in Stockholm and founded in 1992. DICE Los Angeles is building on the ongoing development in Stockholm on titles such as Battlefield, one of the biggest and most exciting brands in entertainment. The L.A. studio is also working on unannounced projects, all built on the Frostbite 3 engine.
In May 2013, DICE General Manager Karl-Magnus Troedsson said in an interview: ”There is an extreme talent pool over that we want a part of.” 
Akatkin (talk) 22:27, 7 November 2013 (UTC)
thread_title:  New DICE LA Stub