Talk:Trespasser (video game)

message: Surely this game was called "The Lost World: Trespasser"; it was a tie-in with the second film and the logo for The Lost World is on the front of the box.
: If you want to get technical, it should probably be "THE LOST WORLD: JURASSIC PARK: TRESPASSER". :P I'd rather keep it as short as possible! BlazeHedgehog 11:33, 3 April 2006 (UTC)
replies: text: I have my game CD here and it doesn't mention 'Jurassic Park' at all other than the tiny little logo on the front and back. I don't know whether the name was any more prevalent on the box as I no longer have it. Mark Grant 02:39, 11 July 2006 (UTC)

text: I've got the jewel box, and it doesn't explicitly call the game Jurassic Park: Trespasser, just Trespasser. In any case, a quick Google search turns up many game sites that call it Jurassic Park: Trespasser. --Dinoguy1000 Talk 09:42, 7 November 2006 (UTC)

text: Encyclopaedic content should be CORRECT and this encyclopaedic title is INCORRECT. The page should be called "Trespasser (computer game)" as the game is called TRESPASSER with no confounding elements. An immediate change is required!!!
Nick B. 947 (talk) 21:10, 6 October 2014 (UTC)
thread_title: Name

message: CryENGINE2's feature pdf says it uses a "data-based sound system" which apparently works just like Trespasser's real-time foley. I think it is inaccurate to claim that no such system has been implemented similarly since Trespasser. 136.176.100.22 (talk) 21:09, 18 February 2008 (UTC)
thread_title:  Real-Time Foley System has not been implemented in other games? 

message: The article claims this was doable in the game, but it seems more like an exagerration of the inconsistancies in the games physics engine. I played it earlier today and distinctly remember the stell girder dragging along the ground due to it's weight when I tried to pick it up.70.78.84.7 (talk) 13:24, 10 April 2008 (UTC)
replies: text: Yep, the girder was too heavy to lift.  There are other ojects that one could drag but not lift.  I think it's still appropriate to say it was inconsistant - one could pick up a metal drum with one hand and toss relatively far. Lime in the Coconut 19:17, 12 March 2012 (UTC)
thread_title:  Swinging Steel Girders with ease 

message: Gawd, this article really seems overly fawning, particularly for a game that was released in an incomplete state.  Can we tone it down a bit, please? 98.180.195.129 (talk) 08:48, 18 August 2008 (UTC)
replies: text: I agree. The reception section needs to explain all the critic flaws, how the gameplay is lacking and other reviewer complaints. I've added the section expand template and will focus on this next. - Shiftchange (talk) 06:34, 27 January 2009 (UTC)
thread_title:  We all love Trespasser! 

message: The Story subsection is very very poorly written and reads like a walkthrough for the game rather than a plot summary - it should be shortened a lot and reduced to including only the important points of the story.  —Preceding unsigned comment added by 80.128.64.155 (talk) 17:38, 26 September 2008 (UTC)
thread_title:  Story section 

message: When I had a look through the article, I noticed a link to another wikipedia article that contains an unsuitable image. Why would someone do that? A person looking at the article wants to learn about the game, not breasts.   —Preceding unsigned comment added by 86.145.142.253 (talk) 18:02, 21 December 2008 (UTC)
replies: text: Keep in mind that Wikipedia is not censored. That being said, the link was entirely excessive and should have been removed ages ago. —Dinoguy1000 22:33, 22 December 2008 (UTC)
thread_title:  Unsuitable Links 

message: It's off to a good start, but there's still quite a bit that needs to be solidified, and more references may help the article too. The biggest thing you should check into for the immediate future is to combine a lot of the smaller paragraphs together and bulk them up from there. Rated C-class, Low importance. This isn't a mid-importance article by the project's standards.--Kung Fu Man (talk) 15:57, 31 January 2009 (UTC)
thread_title:  Assessment as of [[2009-01-30]] 

message: "poor graphical elements and boring gameplay" is surely POV.
The biggest issue with Trespasser at the time was that it was marketed as an action shooter when it's really an adventure game.
I don't think anyone's arguing that Trespasser was met with a largely negative reception, but most reviews praised the graphics with the main complaint being that graphics cards of the times couldn't handle them.
"Boring" is not an appropriate word here regardless.70.189.154.46 (talk) 02:33, 12 July 2009 (UTC)
thread_title:  POV 

message: I'd argue that the given genre should be "Adventure" rather than FPS/Action.70.189.154.46 (talk) 02:41, 12 July 2009 (UTC)
replies: text: The game has elements of both FPS and adventure but probably more FPS, because of the arm, weapons, health bar, and use of ammunition. There is some interactivity, plenty of exploration and puzzles. It is linear, not multi-path and only a sketchy story is narrated or remembered. It could be described as action-adventure or even the sub-genre survival horror. I have no problem with the addition of adventure as most the characteristics are met but it is not pure adventure. - Shiftchange (talk) 13:08, 13 July 2009 (UTC)
thread_title:  Genre 

message: Might want to re-add part, where Half-life 2's physic gun was mentioned to be inspired by Trespasser's arm.
http://www.ign.com/videos/2007/05/21/half-life-2-orange-box-x360-valve-pres-gabe-newell-interview Around between 3:52 - 5:08
Gabe Newell talks shortly about Trespasser, and how Valve was going to do (gravity gun) in HL2 what Trespasser did (arm), but less messed up and less complex.
85.76.22.238 (talk) 18:51, 11 March 2016 (UTC)
thread_title:  Legacy 

message: I noticed that the reviews infobox listed C&VG's score as 1 out of 10. That didn't look right to me, since at the time the game came out, C&VG's scoring system was out of 5, not out of 10. So I checked the cited reference, an online version dated August 2001:
* 
That page's text looked very unfamiliar to me, compared to what I remembered of the printed review: that web page shows 600 words of continuous prose, but C&VG's reviews were formatted as a page full of boxouts, with about half that word count. So I dug out my old issue of the magazine and sure enough, the printed version (though covering similar criticisms) was by an entirely different reviewer:
* 
I added that print version to the article, in addition to the existing quotes from the web version.
It's not surprising that a review hosted on computerandvideogames.com is different from the one originally printed in C&VG. Over the years, C&VG switched from being published by EMAP to Dennis to Future, so that at one point, Future's computerandvideogames.com website was able to republish reviews from a number of different magazines. 
So the question is: if the Kim Randell review of Trespasser wasn't originally published in the printed version of C&VG, where was it from? Some of the comments towards the end seem to suggest it was a PC magazine rather than a multiformat one. Does anyone know the actual source?
(I've also made this comment at Wikipedia talk:WikiProject Video games, as it might affect other game articles that cite computerandvideogames.com.) --Nick RTalk 17:55, 26 February 2020 (UTC)
thread_title:  The Computerandvideogames.com review is different from the one in the printed C&VG issue. What's its original source?