Talk:Prince of Persia: The Two Thrones

message: "As the game progresses, the Prince learns more about the nature of the Dark Prince, who is in fact, not a part of the Prince, just the manifestation of the Sands of Time trying to overcome his body and mind."
The Dark Prince IS a part of the Prince, he is the embodiment of the Prince's moral flaws, the Sands of Time just gave him form. Even if you don't believe the Dark Prince when he claims that, the Prince himself admitted that he DID become ruthless and selfish in the seven years since the first game, and the Dark Prince disappeared when the Prince stopped being angry and violent.
Besides, the Prince and the Dark Prince share memories. The Dark Prince couldn't remember things that happened to the Prince years before if he were just an outside force.  —Preceding unsigned comment added by 151.67.152.234 (talk) 23:29, 6 May 2010 (UTC)
thread_title:  Deleted one line 

message: I Have noticed that in the POP3 trailers the prince has the Daggertail coiled around his left arm while he is NOT the dark prince. Just thought it could be something to incorpoate into the main POP3 article. Sincerely, Gamer
Don't think it's that important, probably just an accident. Poorsod 21:10, 16 November 2005 (UTC)
thread_title:  Add This in 

message: A plot outline of this game is needed. Anyone who has finished the game is welcome to add it.--DethFromAbove 22:44, 12 December 2005 (UTC)
thread_title: Plot Outline Requested

message: I changed the presentation a bit.  To something a little cleaner.  But it still needs more work, so if someone with some more knowledge of the game wants to step up, by all means.  TotalTommyTerror 16:30, 14 December 2005 (UTC)
thread_title:  Touch of a reformat 

message: I live in germany.. i realized that two thrones has has nearly no gore in contrast to warrior within. is that normal? if there is an uncut us version i'd loke to know. thanks
:I doubt that. I'm sure you can find a modification for the PC Version of the game somewhere on the internet for it, but I don't think that they would release something like that officially. --FireV 23:50, 7 November 2006 (UTC)
replies: text: I think the main reason they did not have much gore was because that was one of the reasons warrior within was critisized for. —Preceding unsigned comment added by 65.126.113.88 (talk • contribs) 15:55, February 24, 2007 (UTC)
T2T was pretty violent, not compared to WW, but there is a sufficient amount of blood, but it is more accurate than WW because in SOT when the creatures were infected by the sands, they did not bleed, the sands spewed from there bodies, but WW was afraid it wouldn't get the "M" rating so they just had to stick with increased violence. There for, T2T was more accurate. And I don't play games just for violence so I believe no matter what the change of amount of bloodshed or gore, and I believe T2T was much better than WW no matter how toned down the violence is. And I also believe this is a pointless section and shouldn't have been created in the first place. Not the Prince of Persia articlle, but this article: "are there different version wit different gore levels?"--Gundor Twintle Fluffy 13:35, 1 June 2007 (UTC)
thread_title:  Are there different version wit different gore levels? 

message: Far as I remember in neither games do the prince kills the Dahaka(and in any event I think the dahaka is inmortal),in warrior withing the Dahaka ends up "eating" Khaileena because her screw up the timeline was more severe than the prince's(she created the sands in the first place),that way he escapes the Dahakas's wrath for the sands of time were never created(they were created in fact with the death of khaileena by the prince's hands in an early portion of warrior within)
In the intro of two thrones Khaileena says that wich we saw (literally) was a different outcome,actually a poor fix to the continuity anathem of her being alive,she does mention the Dahaka giving up it' chase for the prince.
Well just wanted to give in some tips,any correction is appreciated
El Gostro 00:02, 8 November 2006 (UTC)
replies: text: There are two different endings to Warrior Within.  If you finish the game with all the life upgrades, and pick up the water sword, you kill the Dahaka, and Kaileena lives.  This matches up quite well with the intro to this game. --James 15:19, 26 November 2006 (UTC)
thread_title:  Plot description notes 

message: I can, for the life of me, not get the mouse Y-axis inverted in this game for camera movement in third-person view. The setting "Camera free look inverted" seems to only affect first-person view and not the default third-person view. When I move my mouse forward, I'd like for the camera to tilt down, and when I move my mouse backwards, the camera should tilt up. Don't ask why—it's just the way I've become used to playing FPS games all these years. I've searched the Ubisoft forums and Googled around, but  found only other players with the same issue, and apparently no fix. I'd like to include this fact under the "Gameplay" section, but before doing so was wondering whether anyone else might know of a fix or workaround? Would be great if we can include such info as well. I'm now trying to find a way to natively invert my mouse Y-axis within Windows itself, just so this game becomes playable for me. Thanks. —XhantarTalk
: I've gone ahead and added the information to a new section, titled "Criticism and software bugs", under the existing "Development and production" section. While I'm sure players choosing to invert their mouse y-axis are a minority, this seems like important information for potential buyers. As a player who has legally purchased this game, I certainly would have appreciated being aware of this beforehand. I have also mentioned that the game uses the Starforce copy protection system—a fact that has generated some controversy in the past. —XhantarTalk 09:53, 11 February 2007 (UTC)
thread_title:  Mouse Y-axis for camera movement 

message: I want to get Rival Swords so bad for my PSP. I already have the Two Thrones, but having Rival Swords is kind of having a portable Two Thrones. They have already posted its rating on esrb.org, and I think some of you M game fans who are planning to get Rival Swords will be slightly disappointed when you see its rating.
I just got Rival Swords for my PSP a few days ago, and it is awesome just like T2T, but it left me with one question. Why is the blood on Rival Swords green?
One question, on the Gamespot review of the PSP version, it is said that it includes an expanded storyline. When someone gets it (and beats is, should they post the new info in the plot part, but maybe italicized (to indicate that it is in Rival Swords)?
The expanded storyline is in the Two Thrones when you stab the dagger into the sand gate, you get a new sand tank. On rival swords when you stab the sandgate it will send you into the sand gate which is kind of like another world, also they have more chariot races accessable from the main menu and a multiplayer mode.
I added the Rival Swords Expanded Plot section to indicate what is different between the two games.--Gundor Twintle Fluffy 13:54, 23 June 2007 (UTC)
thread_title:  Rival Swords 

message: The Prince of Persia: The Two Thrones article states that "Stuart Chatwood, the composer from The Sands of Time and Inon Zur, the composers from Warrior Within, both returned to compose the game's score..." However, this is contradicted by the article Prince of Persia: Warrior Within, which states "The Persian-influenced music from The Sands of Time is replaced by a Hard Rock oriented soundtrack, although both composed by Stuart Chatwood." So which is correct? Who composed the soundtrack for Warrior Within: Stuart Chatwood or Inon Zur? —Lowellian (reply)
:Well, actually there is no contradiction. Inon Zur only made the music for the cinematics of Warrior Within while Stuart Chatwood made the in-game music. In Two Thrones Zur also worked on the in-game music (along with Chatwood). Cheers. --F4LL0UT (talk) 09:34, 19 March 2008 (UTC)
thread_title: Inon Zur contradiction?

message: I think that below the picture (in Developers) we should put Ubisoft Montreal & Casablanca studios instead of just Montreal. It says in the beggining of the game.  —Preceding unsigned comment added by 78.3.12.52 (talk) 13:19, 15 October 2007 (UTC)
thread_title: Casablanca?

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thread_title: Fair use rationale for Image:Prince of Persia The Two Thrones.jpg

message: Here's the plot summary. i put it here instead of the article in case it needs to be refined.
As indicated in the real ending of Warrior Within, the prince kills the Dahaka and sets sail along with the Empress of Time, Kaileena, leaving the Island of Time. Together they make their way towards Babylon, the prince’s homeland. Upon entering the city’s harbor though, they find a city set on fire, occupied by a hostile army. The prince is later to find out that his past still haunts him.
Their ship is drowned by the city’s invaders; the prince and Kaileena separate. Now the prince has to find Kaileena and save her from the hands of Babylon’s invaders who have taken her captive. As he progresses, the prince finds out that the leader of the army that sacked his city is the evil Vizier Zurvan. This is explained since by traveling to the Island of Time, the prince prevented the sands from ever being made leaving just an empty hourglass. This means that the prince never unleashed them and never encountered the Vizier as is told in the Sands of Time. Alive, driven by what he has learned from Kaileena’s library and hinted by the Dagger of Time itself, which he now possesses, Zurvan traveled to Babylon in order to kill the Empress of Time and seize the power of the Sands, now present only inside her. 
Eventually Kaileena is killed with the Dagger of Time by Zurvan and the Sands of Time are unleashed once more. The Vizier then stabs himself with the Dagger so as to appropriate its power of immortality he sought all along. Amidst the chaos unleashed before him the prince acquired the Dagger but he is also infected by the Sands of Time creating an alter ego known as the Dark Prince.
The prince’s now only goal is to find the Vizier and punish him for what he has done to his people and to himself. The past though pleasantly surprises the prince. Farah, the daughter of the maharajah in India, is in Babylon chasing Zurvan for killing her father because of his denial to aid the Vizier in finding Kaileena. But Farah has no memory of her past with the prince, so, when they meet, they are like total strangers. United by the goal of punishing Zurvan they set out to find him before he is completely transformed by the Sands.
Using the sands, the Vizier mutates his army into sand monsters and unleashes them upon the Prince's kingdom, capturing and killing most of the populace or turning them into more sand monsters. The Prince manages to catch the Vizier in a temple, but he is knocked into the palace well while the Vizier kidnaps Farah with the intent of making her his bride. The Prince catches up again and confronts the Vizier, ending with the Prince plunging the Dagger of Time into the Vizier's heart. As the Prince wrenches the Dagger from the Vizier's chest, he writhes in pain and yells, "This is not what the Dagger promised!", before he is overcome and explodes, destroying his monster army and the Sands of Time once and for all.
ps. i took the last paragraph from another article about P.O.P in wikipedia
±Jimmakos (talk) 14:26, 8 April 2008 (UTC)
thread_title:  Suggested Plot 

message: Is the Two Thrones backwards compatible for the Xbox 360?  —Preceding unsigned comment added by 81.244.107.250 (talk) 10:58, 19 June 2008 (UTC)
thread_title:  Backwardds compatible

message: Is that section really necessary? There isn't one in any other video game article as far as I'm aware, and I doubt anyone really cares what the name of the game is in other countries. ChaosMaster (talk) 22:54, 10 July 2008 (UTC)
thread_title:  Names in other countries 

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