Talk:Spelljammer

message: This article says that there was a Spelljammer sphere for each of the other campaign worlds, but I was under the impression that Ravenloft was not supposed to be accessible through Spelljammer flight.
Also, is Spelljammer out of print? It seems to have been superceded by Planescape.  — Gwalla | Talk 01:49, 11 Feb 2005 (UTC)
replies: text: You're correct, Ravenloft does not have a crystal sphere because its not a prime material plane. It's a collection of pocket realms. Yes Spelljammer is out of print but it wasn't really superseded by planescape (which is also out of print) because both were in print at the same time. They are just two alternative settings. Mloren (talk) 23:33, 31 January 2009 (UTC)
thread_title:  Spheres for every campaign world? 

message: Gwalla and Daibhid C are both incorrect about Ravenloft not being accessable via Spelljammer flight. Ravenloft can sometimes be accessed on a spelljamming ship, but it does depend on whether the ship is inside or outside a crystal sphere.
Crystal spheres are extremely large bubble like structures. The inside, containing planets (including campaign worlds where Ravenloft could already grab characters), suns and space (called wildspace within a sphere) can all be connected to Ravenloft. The outside, containing the phlogiston (the name for space outside a sphere), can not connect to any other planes, so ships outside a crystal sphere are safe from Ravenlofts influence. 
I don't have the page, but The Complete Spacefarer's Handbook says something along the lines of: The mists of Ravenloft can reach anywhere including wildspace. A spelljamming ship that sails into these mists will be taken to the Ravenloft. However, ships can not escape Ravenloft by Spelljamming. I believe a captured ship that tries to sail out gets lost and comes back again.
As for Athasspace, although it is described as "not on the spacelanes", TSR do hint that there might be some way to get there. As well as the extract that Prosfilaes quoted, Athas is also mentioned in the Astromundi Cluster boxed set. Beyond the Moons (the official Spelljammer website) has a conversion of Dark Sun to Spelljammer called The Crimson Sphere by Adam "Night Druid" Miller (a major Spelljammer fan author).
Any other campaign setting could also be connected to the Spelljammer campaign setting. All a gamesmaster has to do is create a crysal sphere around its campaign world. This might have been done for more worlds if TSR had not discontinued Spelljammer.
Big Mac 05:12, 17 December 2005 (UTC)
thread_title:  Ravenloft, Dark Sun and other settings and Spelljammer 

message: I may be straining my braincells a bit much but I thought that while the concept of gravity remained almost identical to the real world (ie all bodies of mass create gravity but the degree of the force was enough to retain oxygen against the surface), that the gravity generated by the Spelljamming Helm was different.
It wasn't a case of gravity automatically aligning itself so that it is what beings consider "sensible", but the helm itself aligned gravity along whatever plans the ship itself required. More often than not this was a "plane" of gravity where you could either stand on the top surface of the ship as per normal, or if you "fell" overboard you would fall below the plane, only to be pulled by gravity going the other way. Thus oscilating between the two until you finally came to rest in the middle of that plane.
Will have to go back and read the materials again but I am sure the helm is what set gravitational pull... some ships choosing to keep standard gravity, others making it a plane. Enigmatical 00:06, 11 April 2006 (UTC)
thread_title:  Gravity in Spelljammer 

message: The following articles were recently proposed for deletion: Bionoid, Gammaroid, and Fal (Spelljammer). This got me thinking; we have quite a few articles about Spelljammer monsters, but none of them really hold up notability on their own (other examples include the older revisions of Giant Space Hamster and Stellar dragon). I propose that they all be merged together into Spelljammer monsters. Opinions? -Drilnoth (talk) 13:19, 14 December 2008 (UTC)
replies: text: OK, captain! Neogi seems fine on its own for now. BOZ (talk) 18:36, 14 December 2008 (UTC)
replies: text: Why Neogi? It has no more claim to notability as-is than the other ones. -Drilnoth (talk) 18:52, 14 December 2008 (UTC)
replies: text: Well, that's true. They are probably the best-known, most-used creature to have come out of Spelljammer, but then I guess they could just add that strength to a merger article. Give me until Monday at least, and if I forget then remind me. BOZ (talk) 19:19, 14 December 2008 (UTC)

text: Giff can go with and would accomplish the same as neogi, and sleek and witchlight marauder I'd put on an equal level as the three that had PRODs. Dralasite I am unconvinced that it ever appeared in a D&D product. As for beholder, illithid, and umber hulk, a note should suffice on how they were used in the setting, with a  link. Tomorrow, I'll make up pub histories for neogi and giff; the rest probably didn't appear outside of one or maybe two or three supplements at most. BOZ (talk) 19:23, 14 December 2008 (UTC)
replies: text: Sounds good. I'll put the merger on my to-do list, also. -Drilnoth (talk) 20:02, 14 December 2008 (UTC)
replies: text: OK, done! BOZ (talk) 19:16, 15 December 2008 (UTC)
replies: text: Looks good. I'll merge the remaining monsters when I have the time. -Drilnoth (talk) 19:36, 15 December 2008 (UTC)
thread_title:  Merge monsters 

message: Off the top of my head, this section in the Publication History looks to have errors, in particular this paragraph.
"A series of five connected adventures was released in the modules Wildspace (), Skull & Crossbows (), Crystal Spheres (), Under the Dark Fist () and Goblins' Return (). Also published was a longer campaign, Heart of the Enemy () and Space Lairs () contained short standalone adventures."
As far as I can remember, the only connection Wildspace, Skull & Crossbones, Crystal Spheres, Under the Dark Fist and Goblin's Return was that they were set in the Spelljammer setting, so really don't qualify as being five connected adventures as it describes. Goblin's Return was actually connected to Heart of the Enemy, which made a two part campaign. --Egdcltd (talk) 13:01, 3 July 2015 (UTC)
replies: text: If no source was provided, feel free to correct it! 2601:240:C703:5340:7816:A646:476D:72E5 (talk) 17:32, 3 July 2015 (UTC)
thread_title:  Advanced Dungeons & Dragons (2nd edition)