Talk:Metal Gear Solid: The Twin Snakes

message: The infobox layout there's one of the standard ones. I also reckon the extra information on the specific Konami development studio was useful and should've been left in. I won't quibble over title characterisation, the new way looks better. However, I do think that it looks a lot neater with the image inside the infobox (another part of the standard infobox format, see MGS2 or Metal Gear Solid), rather than below it. Give me a yes or no for putting it back into the infobox.
The old infobox looked a lot better; the layout was neater and it was more pleasing to the eye than that lone picture stuck at the bottom with a frame around it.  I'm going to switch it back to the old way.
138.238.96.70 02:47, 8 Nov 2004 (UTC)
thread_title: Changes to infobox layout

message: I see there's some confusion about the voice actors (ie Sockatume), so this should clear it up, I hope:
This game does not have any Japanese voice acting.  All versions of the game use the English voices (though I believe additional languages like German and French are included in the PAL version). All (and I mean all) of the English voice actors from Metal Gear Solid returned to record for this game. (The fact that a new person plays the Ninja is irrelevant, since the English VA who voiced the Ninja in MGS also voiced the DARPA Chief, and just voices the DARPA Chief in this).  So saying "most of the principle cast" returned is incorrect.
--DoubleCross 21:13, Feb 21, 2005 (UTC)
:I'll post my response here for clarity, but surely the absence of Rob Paulsen means that it's not the entire cast? Pedantry of the highest order, I know, and the tone of my prior edit was incorrect (it really should've said "All but one member of the original cast returned". Sorry I missed this point before, I mustn't have been paying attention to my watchlist back when you put it up. Sockatume 13:33, 18 May 2005 (UTC)
replies: text: You should've mentioned that I got Rob Paulsen and Greg Eagles swapped around. ;) Sockatume 15:34, 4 Jun 2005 (UTC)
thread_title:  About the voice actors 

message: I think that the voice actors section could use a table as a replacement for the poorly created paragraph of text.
I don't know exactly how it should be made, just anything better than what it currently has.
Thanks bunches. --Isequals 04:04, 21 February 2006 (UTC)
thread_title:  Table maybe? 

message: Why is this game M? I have played the original MGS for ps1 and looking back, it doesnt seem to be much worse than most T games. Can someone here who play(s)(ed) tell me what the worst, most innapropriate(cant spell that word) things in the game. I think adding something like this to most video game articles would be helpful.Qwerasdfzxcvvcxz 12:57, 11 June 2006 (UTC)
replies: text: There's a lot of gore in the game. Examples include bodies being sliced and a whole lot of blood being shown. --Snkcube 04:13, 12 June 2006 (UTC)

text: Its probably because it deals with terrorism and seroius theft, as in stealing nuclear weapons. Death overall is basically a main theme, and a guy does get his arm chopped off. t is very gory. Ocelot4 16:17, 9 October 2006 (UTC)

text: The PS1 original dealt with the same things, but it's also very true that a lot changed in the world between 1998 and 2004. Another part notable from the original was that the scene outside Otacon/Hal Emmerich's lab where the Ninja slaughters those Genome Soldiers was quite a bit more vivid and gruesome than the original (for example, one of the dead soldiers afterward is visible with his entire chest and ribcage sliced open). Spartan198 (talk) 08:22, 21 February 2009 (UTC)
thread_title:  M rated 

message: Sort of wondering about the change of box-art. While I personally think the Euro boxart looks nicer then the one we in North America got, shouldn't this be discussed a bit first? - ZakuSage 23:27, 19 December 2006 (UTC)
replies: text: No offense, but the North American cover is somewhat poor and unesthetic. The Euro one is not only far nicer, but the same as the original Japanese one. I belive that in order to have a nice presentation, the Euro boxart should became the main one, and leaving the North American as a secondary within the article. Mr Wesker 13:01, 20 December 2006 (UTC)
thread_title:  Box art 

message: "For Twin Snakes, the original Metal Gear Solid's gameplay was altered to resemble that of Metal Gear Solid 2: Sons of Liberty. While all of the original areas and enemies were kept, new ways for the player to combat them were introduced, such as the ability to shoot using first person view.[2] Enemy AI was also improved, giving enemy soldiers the ability to communicate with each other and detect the player more intelligently.[3]"
The game is built off of MGS2's engine. So saying MGS1's gameplay was tweaked is a mistatement I think. It would be better to say that the levels and gameplay of MGS2 was tweaked to create the MGS1 environment or something instead. —The preceding unsigned comment was added by Iamstillhiro1112 (talk • contribs) 18:47, 3 January 2007 (UTC)
replies: text: I think it's stated okay, TTS is MGS1 with MGS2 gameplay, as how it's basically written now. And the game wasn't built off of MGS2's engine, it uses a new "hybrid engine of MGS, MGS2, Eternal Darkness".  --Surachit 01:08, 4 January 2007 (UTC)
replies: text: Well, that article sounds like it confirms what your saying. I had always been under the impression it was the MGS2 engine with levels redesigned to look like MGS1 levels. I mean, I just don't see any gameplay elements from MGS1 being worked into it.--Iamstillhiro1112 11:47, 4 January 2007 (UTC)
thread_title:  I think this is inaccurate... 

message: I know this is a bit obsessive, but I played through the game and timed the cut scenes (including codec) and came to a total of 4 hours 33 minutes. This is not counting gameplay time; I'm just talking about all the rest up to the end when Ocelot says "Yes sir, Mr President." So if anyone is interested... I'm confident it's precise to +/- 10 minutes. --Trakon 11:57, 30 June 2007 (UTC)
replies: text: Actually, I've got a feeling that I left out quite a bit. I was only counting the essential codec scenes; I wasn't timing during some of the shorter codec scenes that happen during the gameplay (some of which are optional). Even though they're fairly short, there's a bunch of them and they must add up. Does anyone have a documented reference to how long all the cut scenes are? --Trakon 02:34, 1 July 2007 (UTC)
thread_title:  Total time 

message: I think it is noteworthy that the value of this game has been silently skyrocketing due to scarcity (saw new copies on amazon going for $120, used goes well $60-80 too)
Makes me laugh since my copy has a Gamestop sticker that says "$19.99 >>NEW<<"  —Preceding unsigned comment added by Tunafizzle (talk • contribs) 02:55, 11 September 2008 (UTC)
thread_title:  way to add/mention increasing value of the game? 

message: I dont know if this is relevant or not but while the original PSX PAL/Spain game has Spanish voice overs (BTW one of the best Spanish voice overs ever! just as good as the english one) this version is in complete english (with Spanish subtitles). I think is a significant change and may be worth mentioning in this article.  —Preceding unsigned comment added by 85.155.166.42 (talk) 03:16, 30 August 2009 (UTC)
thread_title:  Spanish dub removed 

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