Talk:F-Zero (video game)

message: Erm, nothing is said about the racers as such in the original game - only the different vehicles are listed. --Zilog Jones 02:06, 10 Jun 2005 (UTC)
replies: text: I believe the paper manual included with the game gives a bit more background on the 4 main racers; I don't have mine anymore though so cannot verify. 132.162.213.109 17:30, 13 December 2005 (UTC)
thread_title: Racers

message: Under the line that says: "* F-Zero Maximum Velocity (2001)...(unlike other GBA - SNES ports however, this has different new tracks from the original)." what does "different new tracks" mean?  For an encyclopedia article, it is a bit ambiguous (looks like a possible typo <=> maybe the two games had two different sets of unlockable tracks <=> ??).  I was just curious --Baltakatei 03:56, 9 Jan 2005 (UTC)
replies: text: I've commented about this in Talk:F-Zero (series) 132.162.213.109 20:56, 16 December 2005 (UTC)
thread_title: Confusedly curious

message: I wasn't sure if the article required links to the F-Zero series or to F-Zero itself and, with the exception of the official website, I've listed those focusing on F-Zero alone. Feel free to add or remove appropriate links as you see fit. 64.12.116.198 02:49, 22 Apr 2005 (UTC)
thread_title: External links additions

message: In Japan, everything in F-Zero is in Japanese. For the tracks, Mute City is Myuuto Shichi (ミュウト シチ), Big Blue is Biggu Buruu (ビグ ブルウ), Sand Ocean is Sando Oshen (サンド オシン), Death Wind is Dezzu Rindo (デズ リンド), Silence is Sairensu (サイレンス), Port Town is Poruto Toun (ポルト トウン), Red Canyon is Reddo Kanyon (レド カンヨン), White Land is Waito Rando (ワイト ランド), and Fire Field is Haiya Hirudo (ファイヤ フィルド). --PJ Pete
: Make sure their right then add them in the appropriate locations. FMF|contact 16:34, 15 July 2007 (UTC)
thread_title:  Japanese translation 

message: maybe it would be nice to include the fact that F-Zero means Friction Zero, since the vehicles in the game are not in contact with the track? Jontce 29 June 2005 13:50 (UTC)
:Are you sure about that? I just assumed it was the next level of racing, so, its F-zero instead of F-1 racing. Or something. Friction Zero could make sense, but I've never heard an official explanation. 
Oh, and should we mention that the game has really catchy music?  --Havermayer 22:10, 29 July 2005 (UTC)
thread_title: Trivia

message: The article says:
F-Zero was the first SNES title to pervasively use a special hardware feature of the SNES called Mode 7 that allowed different kinds of scaling and rotation effects, which F-Zero used to simulate 3D environments
According to wikipedia, Pilotwings was released before F-Zero.  All of Pilotwings' gameplay was done with mode 7. Are the release dates are correct?  If so, this bit in the F-Zero article should be changed as Pilotwings would then be the first SNES title to pervasively use Mode 7.--Polkapunk 21:00, 28 December 2005 (UTC)
thread_title: First to pervasively use Mode 7?

message: I believe there needs to be information for the history of F-Zero, how it came to be. 
"F-Zero derives from the old F-1 Race of the 20th and 21st century and the F-Max Grand Prix of the 24th century. Over the years, races became influenced by wealthy ex-space merchants. They thought that a fast and violent race would be a great way to get people to gamble, so the ex-merchants established the F-Zero Execution Project." Lord Falcon 17:11, 5 January 2006 (UTC)
thread_title: The F-MAX

message: This section of the article belongs in the article for the anime F-Zero GP Legend. The original SNES game only had four racers, and Rick Wheeler only appears from GP Legend onwards. Thus, it belongs in the GP Legend article, not in the article about the original game, as it only pertains to the anime. Keith Davies Lehwald 20:00, 14 June 2006 (UTC)
replies: text: I never noticed that section there. Lord Falcon 20:06, 14 June 2006 (UTC)
thread_title:  Voice Cast 

message: I hope the following is helpful to you. If you have any questions, please either respond here (preferable) or on my talkpage.
* Lead - Consider rewriting the second paragraph, as the prose is a bit clunky. It also mentions that F-Zero was the first of it's kind - what kind are you refering to? I think you mean the hover or anti-gravity racer, but I can't be certain.
* Gameplay - It isn't clear what you mean buy an "SSS" mark. Is thins an indicator on the heads-up display or on screen?
* Leauges - It isn't clear what the releationship between leauge and difficulty setting is. Can each leauge be attempted at three different difficulty settings?
* Story - This needs to be rewritten slightly to adjust the viewpoint. Try starting with "The game is set in the year 2450..." or similar.
* Reception and Development - If possible can this be broken out more? Start off by describing the development process, who was involved, etc. Include critical reception for the game once you finish development. If possible, add a table for review scores. Also, fix up the red links and probably remove the audio cd track listing.
* Satellaview releases - Look at renaming this section to Legacy, also incorporating mention of the follow-on games that were inspired by this. Mention the further release on Virtual Console here. Either that or merge some of it into a Development section, breaking out Reception and criticism afterwards, leaving a note on legacy there.
Definately an improvement. I think it's enough for a regrade from Start to B Class. Hopefully these suggestions will help further. Any questions, just ask. Gazimoff (talk) 10:45, 6 March 2008 (UTC)
thread_title:  [[WP:VG]] Assessment 

message: Okay, I've copyedited it the best I can without distorting the content too much. I've slightly changed the wording of sentences assuming that the meaning would still be factual, but I'll need FMF to check over that to make sure that this is the case. I still have general concerns about layout and stylistic choices that will require the major contributor to consider, so I'll leave a full review some time today. Cheers. Ashnard Talk Contribs 10:15, 26 October 2008 (UTC)
thread_title:  Copyedit and review 

message: "The unreleased F-Zero 2 for Super Nintendo did two player, but a split screen made it overly tricky to play." CVG
Then I found this, 
:"Mario Kart owes its origins to F-Zero. This high-powered Grand Prix race rocked the 16-bit world, taking my 1991 award for  most innovative video game  and finding a loyal following. But for  all it was worth, the game  had no two- player feature.
:One year later , Nintendo has a new F-Zero on the market with a two-player feature. But it isn't really F-Zero. It's more like F-Zero Plus." The ROCKY MOUNTAIN NEWS (1992) « ₣M₣ » 15:44, 3 October 2009 (UTC)
thread_title:  Exactly what game are they talking about? 

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thread_title: File:Fzero-nopatterns.svg Nominated for Deletion

message: I know it's strange, but I have found another Famitsu score for the SFC version of F-Zero. It's actually part of the "30 Point Plus" section at the end of the Cross Reviews in the magazine I have. The Cross Reviews are of course the 4 basic Famitsu scores (scored 1-10) which are added together to give a total out of 40. The "30 Point Plus" section is an occasionally-occurring section that lists only the highest-scoring games whose totaled Cross Review scores is 30/40 or greater.
Because the "30 Point Plus" scores are intended as mere reprints of the Cross Review scores, the total should be the same, however in this case they are not. Whereas the April 1993 magazine gives the game a 37/40 (10/10 + 8/10 + 9/10 + 10/10), the October 1995 magazine I have gives 36/40 as the "30 Point Plus" score. I'm not sure if this was an addition error on Famitsu's part or whether this was intended as a score revision. Either way, we're left with the problem of which number to use for the article or whether we can use both. Are there any opinion on this? If anyone is interested I can make scans of either or both magazines (the April 1993 one is a little hard to read beyond the raw scores which are clear, but the October 1995 one is quite clear). -Thibbs (talk) 11:33, 19 September 2012 (UTC)
thread_title: Two Famitsu scores

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thread_title:  External links modified 

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