Talk:Diablo (video game)/Archive 1

message: I seem to recall in the instruction manual for the game the Three Prime Evils had Latin-sounding names.  Not sure if they were actually Latin.  
Odium, Excidium, and Metus.  Metus I'm sure was Diablo's, and I think Odium and Excidium were the names for Mephisto and Baal respectively.  Anybody else remember that?  Or am I just nuts?  
I think it's worth a mention in the article, that is, if I'm not just nuts.  TotalTommyTerror 18:29, 22 December 2005 (UTC)
thread_title: Latin Names?

message: I'm hoping I'm not upsetting anyone with my edits.  I've been playing Diablo for a very long time and see some improvements I can make to the article's factual accuracy.  Please reply to me here if you need verification of any fact I include, I will provide reference as needed (though usually all you need is a close reading of Jarulf's Guide).  -Kasreyn 17:18, 8 January 2006 (UTC)
thread_title:  Introducing 

message: I'm thinking on adding sections on Modifications and Variant playing styles.  
Modifications are unofficial fan-made (ie., no Blizzard involvement) alternate versions of the games.  They often have all new items, altered character classes and monsters, and sometimes even new graphics.  In this section I would briefly explain what a mod is and list some of the more popular ones (ie., V&K's Middle Earth Mod, Abysmal, Hellfire: The Dark, and a few others).
Variant playing styles are basically a set of voluntary "rules" for play, the purpose of which is to add challenge to the game and win respect from your peers.  The rules are strictly voluntary, so you're on the honor system as to observing them.  They typically involve limiting what spells you can use, what items you can equip, or what stats you can add to, but sometimes they go so far as to declare certain monsters off-limits for killing, or specify "quests" (example, "you may not learn Mana Shield until you kill the Butcher bare-handed").  Variant characters are usually indicated with an abbreviation in the title, such as "Pete(IMH)" or "Jarulf(BNM)"
Some sample variants:
::Immortal Hero (IMH):  If you die, you delete the character.  This is the equivalent of Diablo 2's Hardcore mode, though of course it is on the honor system.
::Living Off the Land (LOL):  You may buy nothing in town, not even pay to identify items or get them repaired by Griswold.  Therefore you're totally reliant on what you can find in the dungeon.  Very challenging.
::Barbarian (BAR):  This predates the Barbarian from Hellfire, and is not the same thing.  A Barbarian is a Warrior who cannot take points in Magic and is not allowed to use spells.  Additionally, he may not use any magical items (blue) except for one magical sword from a limited few types, and only a few unique (gold) items are allowed.  Very challenging.
::Nakedmage (NM):  This is a Sorceror character who is not allowed to equip any items, ever.  The lack of bonuses and armor class means the Nakedmage is dead if he ever lets a monster close to combat range.  I myself have a level 39 Nakedmage.  It's mildly challenging for a skilled player.
::Beyond Nakedmage (BNM):  The BNM may not wear any gear that isn't cursed (has negative effects), and must wear all the cursed gear he finds.  Very challenging variant.
If anyone finds it hard to believe people actually played (and still play) these variants, I can provide links to webforums where such players can be found.  It's a strong part of a small but devoted Diablo subculture.
Does anyone object to this information being added to the article?  If needed, I can provide links to the pages with the variant style descriptions to avoid the appearance of original research.  -Kasreyn 12:22, 5 February 2006 (UTC)
replies: text: Of course not,just no one plays it anymore.
i played a naked mage myself(its should be noted Variants are mostly based on Emergent Gamestyles,thriving because of options Diablo provide and lack of challenge with usual game).The association with tags and clan-like structure
of those variants,which band into parties however makes it different(e.g. like social game clan or ingame social construct(a group which is sort of micro-subculture)) from players who just adopt variant gameplay.
Variants are lot less popular on Diablo II,due gameplay mechanics and system based on item builds.Its mainly a Diablo I topic.
like starcraft mods,this needs a separate article.(e.g. Diablo_variants) FrozenVoid 08:48, 3 July 2006 (UTC)
thread_title:  Mods and Variants 

message: I believe that there may only be one PlayStation version.. but eBay gives me some conflicting info. -- Sy / (talk) 22:45, 15 March 2006 (UTC)
thread_title:  [[PlayStation]] version 

message: I haven't played Diablo for at least 4-5 years, but it seems to me that the descriptions of the character classes are lifted straight out of the in-game text/user manual. Could someone please verify this? Also, wouldn't this be a copyright violation if they were lifted from the game manuals? Sheehan (Talk) 15:36, 9 April 2006 (UTC)
thread_title:  Possible copyvio for character class descriptions? 

message: An article can expound on the backstory of the games, manuals, and novels.  The official diablo 2 website also gives good information on monster history.
:Eh.  The article's already pretty long as it is.  All we need is a short summary.  I don't really see a way to justify increasing the backstory section any more than it already has been.  Diablo may be one of my favorite PC games ever, but that doesn't make it particularly notable on wikipedia.  Kasreyn 10:09, 22 May 2006 (UTC)
thread_title:  Diablo backstory 

message: I've added a note to the article on the importance of this resource.  Blizzard themselves call it "the definitive guide".  Fans such as myself call it simply, "The bible".  Its information was originally compiled in the most laborious imaginable way, testing out weapons and swinging at monsters for thousands of times and totalling how many times they hit, things like that.  Eventually Jarulf decompiled Diablo and viewed the code, refining the guide to its present form.  I've been present in Battle.net channels where Blizzard employees such as, iirc, gfraizer have openly admitted that Jarulf knows more about Diablo than anyone working at Blizzard today does.  (Most of the folks who coded Diablo 1 have long since left the company.)  Having spoken to him myself on a number of occasions on the old DSF forum, I can attest that he knows his stuff.
I mention all this merely to explain why I've moved his guide up to have pride of place and added a description.  Jarulf's Guide is without doubt the best single resource available for a Diablo 1 player.  Next best would be asking the folks over at the Lurker Lounge, where Jarulf and a lot of the other co-contributors to the Guide still post.  Kasreyn 00:47, 1 June 2006 (UTC)
thread_title:  Jarulf's Guide 

message: added notes on the dupe and mana shield bugs.  If further explanation is required, I'd be happy to provide it.  This is not hearsay; I have personally tested and verified these bugs, which still exist in v1.09 (current version).  Kasreyn 00:57, 1 June 2006 (UTC)
thread_title:  Bugs 

message: When i speed the laugh up it sounds more like the sound of a scavengers death rather than a fallen one! Hypersonic 15:06, 28 July 2006 (UTC)
thread_title:  Opening Evil Laugh Easter Egg 

message: Shows ravens, deserted houses, corpses hanging from trees, all alternating with a glowing sword, while our hero enters the dungeon. Is there any backstory to this whatsoever, particularly the glowing sword? GoldDragon 22:18, 18 August 2006 (UTC)
thread_title:  Opening Diablo cutscene 

message: What exactly happened to Horazon the Summoner and Bartuc the Warlord of Blood? GoldDragon 22:18, 18 August 2006 (UTC)
thread_title:  The Sin War 

message: "Early in its history, Diablo had been influenced by Moria and Angband.[1] Diablo in many ways resembles roguelike games, the main differences being more realistic graphics (utilizing DirectX) and the fact the game is in real time, rather than turn based." 
Only the Windows version uses Direct X. The Mac version doesn't. It needs clarifying or striking (preferably the latter). Candy 12:36, 19 August 2006 (UTC)
thread_title:  Comment too specific 

message: Continuing to try to get the facts in order.  A few minor points:
*Uniques are not the same every time.  Even in D1, there are quite a few Uniques whose stats vary within a preset range.
*We need a cite for the claim that D1 pioneered the affix system.  It sounds right to me, but I'm not 100% certain.
*There seems to be some confusion about quests.  These are the Multiplayer quests:  Butcher, Leoric, Lazarus, Diablo, and that's it.  There are no quest reward items in MP either:  the Butcher and Leo drop random items, not the cleaver and the undead crown.  By comparison, single player does draw its quests from three "quest pools", and in SP, certain uniques are autodropped as rewards for some quests, such as the Ocular Amulet for completing the Halls of the Blind quest.
*Not all D2 quests are compulsory.  One can skip quite a few of them, such as the Countess, Radament (once you already have a Cube), Izual, and a few others.  D2 also has just as much randomization of level design as D1, so I don't understand the claim that it's "much more" linear.  D2 is not the only game with certain super-unique bosses waiting at predetermined locations (compare the Butcher to Thresh Socket or Rakanishu).
*I've added a note on an important imbalance between Warriors and Sorcerors:  Sorcerors can equip +strength gear and wield any sword or armor they want to, but Warriors can never attain enough +magic gear to read the highest spell levels or equip the best staves.  This makes the "Turtle Mage" (caster warrior variant) decidedly weaker than the "Battle Mage" (fighter sorceror variant).
*Note on spelling:  The game D1 spells it Sorceror.  I'm not sure whether we should go with Blizzard's spelling or the more commonly accepted "Sorcerer".  My understanding is that both are technically acceptable, though "Sorcerer" is preferred.
*I removed mention of the WoW Prairie Chicken quest.  The Cow Level section was getting disproportionately long, and I didn't really see the relevance anyway.
All of these claims are sourced from my own experience and from Jarulf's Guide.  Kasreyn 22:07, 24 August 2006 (UTC)
replies: text: The most Magic a Warrior can attain in original D1 (not Hellfire) is 225, and he has to suffer some crippling combat disadvantages just to get that high.  225 is enough to max out a few low level spells and get some of the better spells to a decent level, but it's not enough to max out all spells.  In D1 (again, not Hellfire), only the Sorceror can max out all his spells.   You can download a copy of Jarulf's Guide, which contains absolutely everything you could ever want to know about D1 & Hellfire (excluding strategy).  Hope this helps, Kasreyn 16:24, 30 August 2006 (UTC)
thread_title:  Some changes I've made 

message: "Diablo pioneered a system to handle the many combinations of random items imbued with random magical properties (i.e. any item "of the Eagle" will give hitpoints to the player, any "Bronze" item will increase the chances of a hit, etc)"
I disagree with the statement that Blizzard "pioneered" this system; a similar system was used in Might and Magic (at least from MM3 onwards), e.g. "Obsidian Boots of Water Walking". While Diablo did use such a system, it was hardly anything new, with MM3 predating Diablo by about 6 years.
Syke107 22:18, 4 December 2006 (UTC)
thread_title:  Random item system 

message: Diablo 2 maps are not randomly generated. They are selected from a pool of 4 prefabricated maps and rotated at different angles (north becomes south, etc). I have removed the statement of them being randomly generated. 24.239.129.219 01:56, 17 December 2006 (UTC)
replies: text: Huh?  I can see that for some maps, like the Tamoe Highlands, but what about the Stony Field or Crystalline Passage or Halls of Vaught?  There are some aspects of level design that repeat, such as the tendency of the Orifice Chamber to be in the southeast in Tal Rasha's true tomb, but in large, the levels have a great deal more randomness than D1 levels, from my experience.  Can you direct me to a resource on the subject?  If D2 maps really are that prefabricated, I'd like to learn more.  Cheers, Kasreyn 19:49, 17 December 2006 (UTC)

text: I would say that Diablo 2 maps are randomly generated, although since its usually not dark halls like Diablo 1, it does not make a significant difference in gameplay. GoldDragon 05:18, 27 December 2006 (UTC)
thread_title:  Maps 

message: Shows ravens, deserted houses, corpses hanging from trees, all alternating with a glowing sword, while our hero enters the dungeon. Is there any backstory to this whatsoever, particularly the glowing sword? GoldDragon 22:18, 18 August 2006 (UTC)
thread_title:  Opening Diablo cutscene 

message: What exactly happened to Horazon the Summoner and Bartuc the Warlord of Blood? The Summoner in Diablo 2 is supposedly Horazon, but the battle.net says that the Summoner is impersonating Horazon. The Warlord of Blood was supposedly killed in Diablo 1, but Bartuc the Bloody makes an appearance in Diablo 2 Lord of Destruction. GoldDragon 05:18, 27 December 2006 (UTC)
replies: text: Seems simple enough to me.  So Bartuc and Horazon were slain - why's that a problem?  Hell is where bad folks go when they die.  Seems reasonable to me that if an evil person were sufficiently useful, the demons would dust him off and send him back into the fray.  Thus, Bartuc the Bloody was probably the undead version of the Warlord of Blood.  The Summoner is definitely not Horazon; it's almost certain that Horazon was devoured by his own "pets" long ages ago.  (Interesting note:  Horazon's journal has the same voice as the journals throughout Diablo 1 - but some of those were written by Lazarus.  So apparently that's neither Horazon's nor Lazarus's voice, but merely a narrator.)  Kasreyn 01:55, 22 January 2007 (UTC)
thread_title:  The Sin War 

message: Where does the claim that the Summoner and Blood Raven are the future versions of the other two classes come from. There is no references and it is written in a very POV style. Thefro552 00:36, 2 March 2007 (UTC)
thread_title:  Future of other two classes 

message: If anyone feels I am overwriting or bloating the article, I'll be happy to discuss ways of trimming.  There seems to be much redundant material.  If there is confusion or a dispute of fact, please consult Jarulf's Guide, which I have used extensively as my source.  Cheers, Kasreyn 04:19, 5 April 2007 (UTC)
thread_title:  Yet more additions and fact tweaks today. 

message: :Image:DiabloScreenshot.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 02:30, 3 June 2007 (UTC)
thread_title: Fair use rationale for Image:DiabloScreenshot.jpg

message: In order for Diablo to actually leave the Soulstone, Diablo needs the stone to be shattered.
This phrase seems odd to me since at the end of diablo 2 the soul stones are smashed destroying the Diablo and Mephisto. Also Izual in Diablo 2 says that the three brothers purposefully caused their own exile from and planned for Tyrial to use the soul stones on them so that they could corrupt them and later corrupt the world stone. I would like to get others ideas from this.
Seta-san 07:42, 14 June 2007 (UTC)
replies: text: Agree; don't seem to recall it actually mentioning during D1 or in the manual backstory that the stone had to be *shattered*, esp. since D's influence obviously affected Laz before he even physically reached the stone.  Note also (speculations ahoy, cap'n!) that in D2's manual, it says that the Horadrim were unable to bind Baal normally because the stone was shattered.  Thus, Tal Rasha's sacrifice was necessary in order to make the largest fragment of the yellow soulstone effective.  But this is all knowledge received from D2, and we shouldn't wind up retconning the information; it's possible Blizzard simply changed their minds about how Soulstones worked in between the two games!  Kasreyn 23:46, 10 July 2007 (UTC)
replies: text: In D2 when you smash the soulstones you're in Hell, and that little fact might influence what happens to the Prime Evils afterwards. ~  —Preceding unsigned comment added by 78.97.93.110 (talk) 07:00, 27 April 2011 (UTC)
thread_title:  Is this right? 

message: Date: June 19, 2007  Time: 12:48 Eastern Time
Yesterday there has been an update on the Diablo Movie and I don't know if there was a movie on this article in the past or not but I think there should be a article posted on wiki about the Diablo Movie informing anyone who is intrested about it. 
Link Found Here  http://www.gamepro.com/news.cfm?article_id=117288 —Preceding unsigned comment added by 74.244.160.39  (talk • contribs) 
:While the source is reliable, it's nothing but speculation, which Wikipedia does not endorse. Wait until an official announcement. --Scottie_theNerd 11:21, 19 June 2007 (UTC)
thread_title:  Diablo Movie Update 

message: Result on Gameplay section contains references to in-games spells not mentioned in article.  Person reading article will have no idea what they are.  Tagging section with VideoGame Cleanup.  I'd propose considering deletion for section if it can't be rewritten according to guidelines. —Preceding unsigned comment added by RegainTheTruth (talk • contribs) 
:Much of the article needs to be wiped to conform to Wikipedia guidelines and present encyclopedic information rather than in-depth game discussion. --Scottie_theNerd 10:15, 22 June 2007 (UTC)
replies: text: I'd say the fix to the problem you mention is a simple rewrite avoiding mentioning spells that haven't been previously described.  (Removing all mention of specific spells would be the simplest anyway).  Deleting the section seems a bit excessive to me.  Kasreyn 23:52, 10 July 2007 (UTC)
thread_title:  "Result On Gameplay" Section -- Written as In-Universe 

message: I've restored the latter part of this section, along with an inline source.  If either the write-up for the bug or the formatting of the citation need work, just let me know.  As for the dupe bug, I'm still searching for a reliable source.  It's worth conceding that while abuse of the Manashield Bug was near-ubiquitous in the days of D1's popularity on Bnet, and became probably a defining feature of Sorcerer play for many, the dupe bug itself was far less commonly used due to the fact that it was far easier to dupe items with a trainer.  Consequently, I can well imagine even veteran D1 players remaining ignorant of the bug's existence, and its obscurity may well argue against its inclusion here.  Kasreyn 07:04, 23 July 2007 (UTC)
replies: text: The bugs mentioned can be very useful if included in a game guide, but they don't make much sense in the article. It's a little too detailed, and useful only as a strategy or important fact when playing. I like the game a lot, and I used to play it for a long time, but it made no sense to me to find something that specific when reading an article on the game. That kind of information should be in the External Links section, with links pointing to game guide info. I think still there is a lot of detailed game-guide info, as commented in another discussion, and I'll try to trim it when I have some time. Sega381 20:16, 28 July 2007 (UTC)
replies: text: I'm still not thrilled with the need for so much trimming, but I want to say I think you did an excellent job of it.  The article is now more readable and still contains most critical information.  Kasreyn 18:51, 4 August 2007 (UTC)
replies: text: Thanks, I tried to keep the gist while removing the details. There are still a couple more sections I haven't trimmed yet, that need a little trimming, but I don't think I'll change it that much. But many things are missing: in the Gameplay section, there should be comments on the automap, and general gameplay of the game; the multiplayer section could be better; and the out-of-gameplay sections need a little expanding too... I'll see what I can do about it, but people who know more about the game could help a lot too. Sega381 23:54, 8 August 2007 (UTC)
thread_title:  Bug section partially restored 

message: The Influence section mentioned Ragnarok Online as one of the games that "imitated" Diablo. I have played both games and I can't find any similarity between the two game. The two games have different themes, different mechanics, different viewport, different engine capabilities, and different interface. I have also played Dungeon Siege and Titan Quest, but being that they are the same genre, I will leave them there. --Voidvector 06:02, 24 August 2007 (UTC)
thread_title:  Influence 

message: :Image:Diablo1cdcoverscan.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot 05:04, 16 September 2007 (UTC)
thread_title: Fair use rationale for Image:Diablo1cdcoverscan.jpg

message: I changed the description from action-adventure game to action role-playing game, as it originally was. I don't know why this was ever changed. The action RPG article cites Diablo as one of the more influential examples of the genre; the action-adventure article sees the main difference in the presence of experience points and stat-driven gameplay, which Diablo has, and does not mention Diablo at all.—Graf Bobby 13:15, 21 September 2007 (UTC)
thread_title:  RPG, not adventure 

message: This is not a good link at all.  Linking directly to disambiguation pages is generally discouraged, but usually only happens when the person linking doesn't know it is a disambiguation page because it is not mentioned in the article title.  In this case, the page it links to doesn't even mention this usage of Sanctuary.  Either this link (under "Character classes") needs to be to a yet-to-be-created article about the fictional world (the article title could be different, of course), which the disambig page would also reference, or the info needs to be incorporated into this article or a related one and the link removed or fixed appropriately.  --Cromwellt|talk|contribs 22:56, 5 October 2007 (UTC)
thread_title:  Link to "Sanctuary (disambiguation)" 

message: I feel there needs to be a small subsection about the music in Diablo, especially the music played when the player is in "town" is absolutely awesome, sublime, a piece of art, unparalleled even to this day by almost any other game music.  —Preceding unsigned comment added by SevenMass (talk • contribs) 23:19, 19 January 2008 (UTC)
replies: text: That's heavily POV. --Fogeltje (talk) 00:07, 20 January 2008 (UTC)
replies: text:  Well, yes, thats my opinion, but I'm not trying to suggest that my personal opinion should be incorporated in the article. But I think the music is good, and I know I'm not the only one with that opinion, so I figured there has to be something written somewhere, in a game review or by a critic, that can be used in the article? Well, I thought that maybe if I started a discussion about it, someone might think of something... It doesn't hurt to ask, I think. SevenMass (talk) 15:38, 27 January 2008 (UTC)

text: Well that is obviously very POV, I do agree someone could maybe add something about the music. I would do it but I don't really know anything about it. --KearF (talk) 16:57, 26 January 2008 (UTC)

text: I think it's bad to use IMDB as a source, it is not highly reliable in my eyes. But you are correct, Uelmen is credited in the game. You should always take game credits from the game itself. Also I never wanted to discourage you from starting a discussion, far from it, my earlier statement was a simple statement of fact that your current suggestion was heavily POV. I don't see why a short well written and sourced section about the music can be written. Finding third party citations about the music would be best.--Fogeltje (talk) 17:29, 27 January 2008 (UTC)
thread_title:  Music 

message: the intro says December 1996, but the article says:
:Diablo was released by Blizzard on January 2, 1997', with an official announcement on the release by Blizzard Entertainment on January 3, 1997. An oft stated release date of November 30, 1996 is incorrect as Diablo only went gold and into full production on December 27, 1996.
There is also an issue with the Mac release date, which was much later than the PC version. I'm trying to find out officially when it shipped for Mac right now and will update then.  — Preceding unsigned comment added by Caseyodonnell (talk • contribs) 13:09, 18 May 2012 (UTC)
thread_title:  release date? 

message: the sword that griswold creates for the hero from Diablo I is actually a unique item in Diablo II, Griswold's Edge. Is this worth mentioning?  —Preceding unsigned comment added by 68.166.189.2 (talk) 07:24, 7 August 2008 (UTC)
replies: text: * Nope, not noteworthy. Dp76764 (talk) 16:51, 7 August 2008 (UTC)
thread_title:  interesting item 

message: regarding cutscenes: I'm very very sure there is a (broken?) cutscene in the Diablo data files where you see the archbishop lazarus... --92.226.146.39 (talk) 17:06, 23 April 2008 (UTC)
thread_title:  cut out content 

message: "... except for Griswold who, 'had so faithfully armored the one I called friend during his battles, suffered perhaps the worst fate of all, being corrupted into a slavering demonic beast thirsting after human flesh.'"
Get a clue.67.101.119.99 (talk) 00:11, 12 August 2008 (UTC)
thread_title:  Griswold == The Smith 

message: Can we please make all three Diablo articles consistent, and draw together the similar themes (Characters for example is an issue with fairly heavy comparison throughout the series...) So can we place only a brief description of what the Characters 'do'/game specific events here, and really explore their depth in a 'Playable Characters of Diablo' section.
I can't really think of anything else, but i suppose the Starcraft article is a good example.--Tyraz (talk) 08:24, 20 October 2008 (UTC)
thread_title:  This article is too long 

message: This is a computer game, not a video game. I don't think its ever even been ported to a video game.18:41, 6 July 2010 (UTC)
replies: text: See the definition of video game: "A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device."  This is definitely a video game. DP76764 (Talk) 18:49, 6 July 2010 (UTC)

text: Video game is generalization term: it contains all electronic games (console games, computer games, arcade games etc.) Sir Lothar (talk) 10:00, 7 July 2010 (UTC)
thread_title:  video game? 

message: I have added the citation needed banner for the article because I see Citations needed all over the page, If anyone agrees with me please tell me here and we can maybe remove it if it's reasonable. --Poohunter (talk) 00:47, 10 October 2010 (UTC)
replies: text: This surely needs clarifying and some reliable sources, that's true :). Sir Lothar (talk) 15:24, 28 February 2011 (UTC)
thread_title:  Added citation banner 

message: Do we seriously need a small list on how to play this game through different networks? Muskeato 22:41, 12 May 2011 (UTC)
replies: text: IMHO those information are verifiable (WP:VER), don't break WP:POV rule, so I don't see the point in removing this section. Sir Lothar (talk) 11:17, 13 May 2011 (UTC)
thread_title:  Multiplayer 

message: Inappropriate, they stilt the article.  — Preceding unsigned comment added by 58.174.169.54 (talk) 04:32, 26 June 2011 (UTC)
thread_title:  Inverted commas 

message: Well it seems that I have dug up and recreated this PSA from the Game.
When you enter Level 16 (Hell) you are greeted by Diablo laughing at you. Well.... if you reverse the audio file he says this: "Eat your vegetables, and brush after every meal." I recreated it and have the audio files and the source I got it from is retromags.com. Sephiroth878 (talk) 16:59, 3 September 2011 (UTC)
thread_title:  is Diablo's Public Service Announcement worth the space on the article? 

message: The Ken Williams linked to is the Sierra founder.  This can't be accurate, can it?  — Preceding unsigned comment added by 75.70.212.166 (talk) 00:34, 21 May 2012 (UTC)
thread_title:  Ken Williams