Talk:Repton (video game)

message: As this article covers many different games, should it not be renamed 'The Repton Series' with redirects from each individual game title? The other alternative would be splititng the article but I think it works well as one big article. -- Retro junkie 01:35, 28 July 2007 (UTC)
replies: text: I don't know whether there's any point in actually moving the article, but redirects are always useful, so I have now created several, both from variants of The Repton Series and from individual game titles. Let me know if I've missed any. Thanks Paul20070 21:47, 2 August 2007 (UTC)
thread_title:  Rename 'The Repton Series'? 

message: Could anyone tell me what language the BBC games were written in?  Raw assembler?  Surely not BASIC? Or did they have C compilers then?
:Pretty sure it would have been developed in raw assmebler (machine code). Most games were. In general the BASIC interpreter is too slow to do any kind of slick animation/scrolling/special effects (Much to my frustration as a kid!) Although some games were cunningly designed to work around such limitations, or to use embedded blocks of assmebly code within the BASIC code...  most of the more slick games like Repton, were machine code from top to bottom. -- Nojer2 13:39, 19 December 2006 (UTC)
thread_title:  Language 

message: There is, confusingly, another well-known home computer game from the period called Repton.  It's a Defender-inspired game for the Apple II, Atari 8-bit, and Commodore 64. Mirror Vax 1 July 2005 20:43 (UTC)
The Reception section of this article erroneously refers to the other Repton and should perhaps be revised or removed. DavidBoddie (talk) 17:13, 23 February 2015 (UTC)
thread_title:  The other Repton 

message: The screenshots seem to be just of the Electron version, and not the original BBC version.  They differed in many ways.  AFAIR, the Electron version didn't use hardware scrolling, which permitted the status bar down the side. 213.120.158.228 21:20, 23 September 2006 (UTC)
thread_title:  Screenshots 

message: Has anyone ever considered a film or television series featuring Repton? I'm sure it would make an interesting idea if it were ever possible.
I have - and have discussed this possibility with Richard (Hanson). However, I have so far failed to come up with a suitable storyline.Geraldholdsworth (talk) 21:24, 16 November 2014 (UTC)
thread_title:  Repton in other media 

message: :Image:Repton anim.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 04:18, 24 January 2008 (UTC)
thread_title: Fair use rationale for Image:Repton anim.gif

message: I have never played the C64 version so I don't want to simply edit the page as I may be wrong, but -- the caption says this is an in game screenshot, whereas to me it looks like the editor. (The editor menus and control panel are clearly visible along the top and in the top-right.) Does anyone know? 91.105.25.170 (talk) 01:39, 7 March 2008 (UTC)
thread_title:  C64 screenshot 

message: Released in late 2001, at a RISC OS show. I have mail from David Bradforth [ProAction] from April 2001 saying "want to publish for Wakefield", meaning the Wakefield RISC OS show in May that year; that didn't happen, but he did at least get to see the game at that show (I took a copy with me). I know that it was on sale at the 2002 Wakefield show (I was there).
I used graphics from previously-released Arc versions (64×64 sprite support appeared in mid-2002, using level data from John Wallace's versions); in 2004, Richard Hanson sent me the extra levels for Repton 1 (PC version), and I'd done a few R1 levels of my own.
As for why: the 1988 release. I don't doubt that it worked well on Arthur, but I ran it on RISC OS 3.1 and found that it just didn't get along well with RISC OS: completely single-tasking, had to reboot when finished.
Dsalt (talk) 18:23, 22 May 2009 (UTC)
thread_title:  Desktop Repton 

message: Hello,
I've recently grabbed in-game screenshots of both "Riptoff" (ZX Spectrum) and "Ego: Repton 4" (Archimedes). I would like to upload them under a fair use rationale and add them to this article. Firstly this would illustrate these games (which do look different from the Repton series proper) and also provide some images to the bottom part of the article which unlike the top part, seems to be lacking in screenshots. 
Normally I would just do this, but I notice in the recent edit history, it was mentioned that this article may already have too many non-free images on it. Is there a concensus on this? I would upload them if I thought there's a good chance they wouldn't get immediately removed again. Is it whorthwhile to add these additional images of these other games? (just one image per game) As I say, there is a purpose to it as these are actually different games than the main Repton 1-3 series. Thanks for any possible input on this, Cheers Green Lane (talk) 10:27, 20 September 2010 (UTC)
replies: text: Oh well, I added the images to the article anyway so everyone can at least see them. Presonally, I think they are useful in illustrating these other games. They also provide some images to balance the article so there are some pics in the lower part of it, rather than all in the top half. If anyone disagrees and removes them, then fair enough, I won't contest it - it's really not that important, and I'll probably be too busy with other stuff. Cheers! Green Lane (talk) 13:43, 20 September 2010 (UTC)
thread_title:  Additional screenshots query 

message: I have discovered through posts on the stardot forums that Tom Walker, the programmer of Repton: The Lost Realms, now uses the name Sarah. I will amend the page accordingly. 2A00:23C7:548F:C01:F881:7D0E:F718:A7DC (talk) 14:05, 17 February 2023 (UTC)
thread_title:  Sarah Walker