Talk:Uru: Ages Beyond Myst

message: While I agree with the revision removing the text on Uru Hacking as horribly lacking in NPOV, I do think that Uru Hacking would be useful to cronicle in the history of UU. It has been a critical part of the community. Blade 06:03, 24 May 2006 (UTC)
thread_title:  History of Uru Hacking 

message: I have a suggestions; shouldn't the date that Uru was released be right up there at the top of the article? I don't know when Uru came out myself (was it in 2003?). If someone else does know, then I just want to encourage them to put the date clearly up at the top of the article.
Thank you! --Jonathan talk 19:51, 21 July 2006 (UTC)
replies: text: It's in the table in the upper left of the article. Blade 03:55, 22 July 2006 (UTC)
replies: text: Oh, I see...but couldn't I also add it to the introduction? --Jonathan talk 14:23, 25 July 2006 (UTC)
thread_title: Uru release date

message: Mudpie: I think this code name doesn't need a seperate article. It's a stub and tagged for having only few links. I think all notable information could be included here. The mudpie article could then remain as disambig page for the seperate meanings. --Bisco 02:30, 21 October 2006 (UTC)
replies: text: Sounds good to me Blade 03:54, 21 October 2006 (UTC)

text: I agree. --I80and 21:54, 2 November 2006 (UTC)

text: disambig page sounds good to me also. --EarthFurst 21:13, 12 November 2006 (UTC)
thread_title:  Suggested merge with Mudpie article 

message: The Fan site section seems really bloated. What do people say about pairing it down significantly? Blade 06:32, 8 January 2007 (UTC)
replies: text: The international links could be moved to the corresponding localized Wikipedias (like es.wikipedia.org and fr.wikipedia.org).
Tapestry should be removed from the forums section, as the forum no longer exists. --EricLarge 00:40, 5 November 2007 (UTC)
thread_title:  Too Many Fan Site links? 

message: When the movie Munich came out in 2005, I saw a commercial for it that featured the song from Kadish Tolesa. I can't find the commercial online anywhere, does anyone know anything about this? Sailorknightwing 02:45, 3 October 2007 (UTC)
replies: text: see article Uru Music. Mads Angelbo Talk / Contribs 18:12, 4 October 2007 (UTC)
replies: text:  Yeah, just saw that. Whoopsie! Thanks. Sailorknightwing 01:17, 5 October 2007 (UTC)
thread_title:  Kadish Tolesa in Munich? 

message: It is a stub, and would bolster this article as it heads for GA or FA status. Judgesurreal777 (talk) 01:06, 14 November 2008 (UTC)
replies: text: Yes, merge... Der Wohltemperierte Fuchs (talk) 01:25, 14 November 2008 (UTC)

text: I agree. The articles are probably stronger together than they are separate. For both positive (better chance of reaching GA) and negative (failure to meet WP:NOT, WP:N) reasons. Randomran (talk) 01:26, 14 November 2008 (UTC)

text: Go for it. Rehevkor ✉ 01:26, 14 November 2008 (UTC)

text: Definitely. I can't honestly see there ever being enough on the subject for its own article, in fact had I seen it I would have suggested a merge. ----Ged UK (talk) 07:53, 14 November 2008 (UTC)
thread_title: Merge in Uru Music article

message: ←News just in on Friday: URU Live is to become an open-source project. Now, if being one of the very few (perhaps only, though I don't know on that front) open-sourced MMORPG's doesn't make the MO:UL article stand up on it's own, I don't know what does. TalkIslander 21:56, 14 December 2008 (UTC)
replies: text: ...Which would, for all intents and purposes, make it a completely different game from Uru Live (and Tony Fryman's own words make that distinction). Der Wohltemperierte Fuchs (talk) 22:01, 14 December 2008 (UTC)
replies: text: No, not at all. I have to say, I fail to understand your logic - it's the same game (as URU Live / Myst Online, not URU ABM): same engine, same story, same mechanics, same source code, same everything. Only difference is, it will now be open source, and run mainly by the fans instead of Cyan - almost like Until URU. TalkIslander 22:09, 14 December 2008 (UTC)
replies: text: I was referring to "My definitions: "UruLive" is the original dream of the virtual world. And "MystOnline" is the current implementation of UruLive." Either way, the announcement changes very little; we don't have articles on game announcements. Der Wohltemperierte Fuchs (talk) 22:42, 14 December 2008 (UTC)
replies: text: If anything, what you've quoted shows that Cyan see this as a separate game, i.e. the 'dream of a virtual world', and it's implementation. The above anouncement isn't for this game (URU ABM), it's for another entirely notable game (MOUL). David, if you don't wish to work on the MOUL article, that's entirely fine, it really is. However, there is no way that that article qualifies for deletion/merging/moving to the user space. Yes, it needs a tonne of improving, but it stands on it's own, is notable on it's own, and is actually a damn good starting framework for what could eventually be another Myst FA. Either work on it or ignore it - please stop needlessly hunting it. TalkIslander 22:55, 14 December 2008 (UTC)
replies: text: I'm not "needlessly hunting" it; I believe in quality, not quantity. Do I really have to flippin' go through all those hoops just to show that it would be better as merged content rather than a standalone article? --Der Wohltemperierte Fuchs (talk) 23:46, 14 December 2008 (UTC)
replies: text: Yes, because so far you've failed to convince either me or Ged. TalkIslander 09:11, 15 December 2008 (UTC)
replies: text: Because clearly you guys are the be-all and end-all of wisdom. Der Wohltemperierte Fuchs (talk) 15:38, 15 December 2008 (UTC)
replies: text:  WP:NPA, please... that aside, to delete/merge/userify this article, you need consensus, something you definitely don't have right now. TalkIslander 17:07, 15 December 2008 (UTC)
replies: text: Go away. Der Wohltemperierte Fuchs (talk) 17:08, 15 December 2008 (UTC)
replies: text: No :). Now, could we either continue discussion civily, or end them? TalkIslander 19:33, 15 December 2008 (UTC)
replies: text: You have made it quite clear you are only going to stand in the way of improvement and not do jack youself, so I see no point in continuing this. Der Wohltemperierte Fuchs (talk) 19:36, 15 December 2008 (UTC)

text: In all honesty, it would be much better if you just worked on it in the mainspace, thus maintaining the edit-trail (which would be lost if you edited it in your user space). Working on it over Christmas, however: great idea! TalkIslander 23:48, 15 December 2008 (UTC)
replies: text: Well, i usually work from my sandbox to avoid downtime periods making an article seem incomplete (usually where I get distracted by something shiny), but I can work in the mainspace one too. --Ged UK (talk) 10:07, 16 December 2008 (UTC)
thread_title: Arbitrary break one

message: I figured it would be faster if I just made the changes I would have otherwise listed here. So, there you have it. One point of clarification, though:
* "Due to business reasons, GameTap announced in February 2008 that the game would go offline in April ..." Does the source get any more specific than "business reasons"? I want to rewrite that sentence, but is it financial reasons? Or they just got sick of it? Or what?
It's probably ready after this. --Laser brain (talk) 19:25, 6 March 2009 (UTC)
replies: text: 'Business reasons' is pretty much all the info Gametap gave - you can look over the press release here. I'll take a look for anything better, but I'm fairly sure that any further detail would be unsourced speculation. TalkIslander 19:40, 6 March 2009 (UTC)
replies: text:  Ah, typical corporate PR-speak. Well, best left as-is then. Thanks! --Laser brain (talk) 19:41, 6 March 2009 (UTC)
thread_title:  Pre-FAC audit 

message: http://gamestudies.org/1001/articles/pearce_celia
Perhaps this could be added/used.
This piece is of interest:
CP: According to the wikipedia entry on Uru, the game took more than five years and $12 million dollars to make. Is that correct? How long did it take and how many people worked on it?
RM: That's as good a guess as any. I prefer not to actually go back and add it all up at this point. ☺  —Preceding unsigned comment added by Kienle (talk • contribs) 14:56, 4 August 2010 (UTC)
replies: text: I don't think there's anything usable in that respect. We have it linked near the top of this page already as press that have referenced this article. Rehevkor ✉ 17:36, 4 August 2010 (UTC)
replies: text: Agreed. Although it's nice to have verification (of a sort.) Der Wohltemperierte Fuchs(talk) 14:59, 5 August 2010 (UTC)
thread_title:  Interview with Rand Miller 

message: That is mentionned once in the Uru Live subsection but not before; it is not explained what "Until Uru" is and I, as a reader, am not sure what it refers to. ☺ · Salvidrim! · ✉ 18:40, 19 November 2013 (UTC)
replies: text: Updated according to the source, others are welcome to clean up. Яehevkor ✉ 19:04, 19 November 2013 (UTC)
thread_title:  "Until Uru" 

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thread_title:  External links modified 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: There seems to be no mention of this Peter Gabriel track in the article.  ("Burn You Up, Burn You Down" plays from a radio hanging from the awning of Zandi's trailer near the Cleft, becoming audible as the player draws near.  While the full song is in the game files [in mono, as I recall], only a continuously looped section of the song plays in-game.)  It is notably different from the versions on Hit and Big Blue Ball, but apparently was released by Gabriel as the original Uru mix at some point.  If someone can find appropriate citation, please kindly add it!  2601:3CA:204:F860:C18:AC4F:8C57:F533 (talk) 14:45, 10 September 2019 (UTC)
replies: text: I haven't seen any indication of the track in reliable sources; the closest I get is  but it's just a stray mention in addition to his work on Myst. Der Wohltemperierte Fuchs talk 20:08, 12 September 2019 (UTC)
thread_title:  "Burn You Up, Burn You Down"