Talk:Quick time event

message: Whoever decided that that sexualized anime girl should be the image for this article should really be on an FBI watch list. --2600:1700:211:98D0:EC5E:F109:21C4:1D83 (talk) 01:26, 25 January 2023 (UTC)
replies: text: Um, that's Wikipedia:Wikipe-tan, the accepted anime representation of Wikipedia. Nothing sexualized about it. Masem (t) 01:37, 25 January 2023 (UTC)
replies: text: that just isn't right ~~ 172.125.112.248 (talk) 02:40, 27 January 2023 (UTC)
replies: text: What isn't right? Tomoetron (talk) 05:28, 1 February 2023 (UTC)

text: How is that sexualized? Tomoetron (talk) 05:29, 1 February 2023 (UTC)
thread_title: Article Image

message: Just started the page, heard about QTE's all the time and took me a while to figure out what it was refering to so figure a page on it wont hurt. I know that its not the "official" name(there doesnt seem to be one), so trying to make that clear.
John.n-irl 16:48, 6 July 2007 (UTC)
thread_title: Starting page

message: The only citation on this page is one for heavenly sword. I don't think it should be on there, as a list hardly needs citations.
~~Lazyguythewerewolf . Rawr. 15:32, 15 September 2007 (UTC)
thread_title:  Citation? 

message: I have to wonder if a single reviewer’s opinion is enough for an encyclopedia to credit Dragon’s Lair for the introduction of QTEs… —Frungi (talk) 04:08, 3 June 2008 (UTC)
replies: text: Not sure if it already the case in Dragons Lair, but in Space Age you did get to see what to do next, but not by exact instruction, but simply by highlighting the item you need to interact with, which for most part tells you which direction to press. Also QTEs like, everything else, are evolving and changing, in Tomb Raider: Underworld for example you have QTEs that don't depend on a single button, but are real gameplay, so when a ledge suddenly breaks, the game will go into slow-mo and give you a second or two to react and jump to a save spot. Heavy Rain is pushing things in a different direction and integrating QTEs as core part of the normal gameplay, removing the requirement for fast reactions and adding optional choices. And in older games like Another World or Heart of the Alien you got QTE-like elements too, that require you to press in a certain direction at a certain point under a time limit, but again without being shown on the screen what to do.  -- Grumbel (talk) 17:55, 4 January 2010 (UTC)
thread_title:  ''Dragon’s Lair'' reference 

message: First sentence of the article: "A Quick Time Event (QTE) is a method of torture used in video games." A more responsible editor would change this line, but I can't bring myself to do it. Recorded here for posterity. Big props to the original author. --Arperry (talk) 17:24, 25 September 2008 (UTC)
thread_title:  Haha, fantastic 

message: Quick time event are one of the most criticed things in games so why isn't there a critcsm section!  —Preceding unsigned comment added by Duckdudetom (talk • contribs) 09:28, 8 October 2008 (UTC)
thread_title:  Criticsm 

message: The article cites Shenmue as the first modern use, but I remember those goofy scenes in Die Hard Arcade when you had to dodge pipes or jump over obstacles during cutscenes.  Sorca1701 (talk) 19:06, 15 October 2008 (UTC)
thread_title:  Shenmue?  How about Die Hard Arcade? 

message: I think this article should be moved up a class. While it is worth an article, there just isn't that much more to be said on QTE, refs and citations aside. Centrepull (talk) 05:48, 9 February 2009 (UTC)
thread_title:  Stub-class? 

message: Can you make a list of games with quick-time events please? It is technically a sub-genre after all.  —Preceding unsigned comment added by 110.32.91.220 (talk) 14:51, 23 August 2009 (UTC)
thread_title:  List of Quick-time event games? 

message: Hello. I would like to know why we use "Quick Time Event" and not "quick time event". Is there any reason why we dont use lower case? It is no more, no less than MMOG or any acronyms. Thanks a lot. bayo 11:17, 1 April 2010 (UTC)
thread_title: Typo

message: Two problems I noticed in this article:
1. "QTEs" and "QTE" are used interchangably when "QTEs" would seem to be the choice. Even if they were all changed to "QTE" instead (i.e., "More recent uses of QTE includes blah blah blah"), at least that would be consistent
2. Three paragraphs in a row begin with "More recent games ...'; "More recent use of QTE ..."; and "More recently, ..." There's gotta be a way to re-write these sentences so that doesn't happen. It's just one of those things, like wearing clean underwear, you just gotta try to avoid that sort of repetition.
I'm not changing these things myself because this is a topic on which I know very little, and I'm reluctant to mess with the mechanics when I don't know the topic. Especially redrafting the paragraph-opening sentences.
--Ben Culture (talk) 06:05, 17 September 2012 (UTC)
thread_title:  Needs improvement on the mechanics. 

message: I don't have time to incorporate it myself, but there's a lot of useful content in this article by Raph Koster that could be used as a source for improvement. JulesH (talk) 07:31, 15 March 2013 (UTC)
thread_title:  Potentially useful source 

message: While one can argue that rhythm games are essentially large-scale QTEs, this is original research, so we need a reliable source for including this comment. This means that a user blog is not sufficient (that's an WP:SPS). I've done some looking and not seeing anything better than blogs and forum posts to support this stance. --MASEM (t) 05:18, 4 April 2014 (UTC)
replies: text: Blogs and forums by those that are otherwise not considered experts in the field as Self-published sources and are generally not reliable. --MASEM (t) 13:14, 5 April 2014 (UTC)
thread_title:  rhythm games and QTE 

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