Talk:Real-time strategy

message: Could someone fix this, please? I tried to edit it but it didn't correct the mistaken redirection. 69.92.171.109 (talk) 08:41, 27 October 2009 (UTC)
thread_title: Turn-Based Strategy redirects here instead of the Turn-based strategy article.

message: References: (1) you can play the game on The Archive to see it's an RTS . Use joystick to move cursor. Map will scroll to follow cursor. Control is press a unit id (1-9) and then a command (T = target, G = goto, C = cease fire, N = normal speed, F = fire, H = hurry). If you don't have time to play you can watch a video . (3) An Ad from 1983 mentions it's "strategy" and "real-time" . Also the back of the box   — Preceding unsigned comment added by Greggman (talk • contribs) 09:19, 12 October 2019 (UTC)
thread_title: Missing Combat Leader SSI 1983?

message: This article could really use some pictures to illustrate what a typical RTS looks like. I might put one or two on, to show different styles. --76.11.58.65 (talk) 00:10, 25 June 2008 (UTC)
replies: text: That would be ok, just make sure you include strong fair use rationale and when uploading. The screenshots have to correspond with something specific being discussed in the article (the captions should specify what). Otherwise they will get removed. Ham Pastrami (talk) 01:19, 25 June 2008 (UTC)
thread_title: Pictures?

message: Very important games like The_Settlers (1993) and Populous (1989), who really shaped the RTS game world are missing completely in this page.  Klaas van Gend 11:06, 3 July 2008 (UTC)
replies: text: Civ falls more under the 4X genre, and is covered there instead. -- Sabre (talk) 16:19, 12 October 2008 (UTC)
replies: text: I agree, civ is definitely not *real time* strategy. As for the settlers, Klaas, could you point out what was innovative about the game? The wiki article about it says it "it was the first game blending together principles that had not been seen before" which tells us exactly nothing. By the way, i nominated this article for review, i think it deserves more than C status. PizzaMan (talk) 12:00, 21 July 2014 (UTC)
thread_title: Missing important historical games

message: Quote from article: "Recently, real-time strategy games have begun to incorporate physics engines, such as Havok, in order to increase realism. The first real-time strategy game to use a physics engine was Ensemble Studio's Age of Empires III, released on October 18, 2005,[9] which used the Havok Game Dynamics SDK to power its real-time physics. Company of Heroes, released September 14, 2006, was the first RTS that used real-time physics as a part of gameplay, including fully-destructible environments."
I believe that Homeworld used real-time physics for movement before any of these. I know you could also collide ships with each other and that the damage calculations took the mass of the ships into account. SharkD 04:14, 1 June 2007 (UTC)
replies: text: I don't recall being able to collide ships into each other in Homeworld. If there was at some point (say in the campaign; I never played through it) perhaps it was pre-calculated? bob rulz 05:09, 4 June 2007 (UTC)
replies: text: There is a special kamikaze attack in Homeworld 1 (it can also be added to Homeworld 2 via mods). Also, in Homeworld 2 you can enable collision damage via mods (it is disabled by default). This causes the ships to take damage if they happen to bump into each other (very annoying). Again, the damage calculations take mass and velocity into account. SharkD 05:54, 4 June 2007 (UTC)
replies: text: Well, I can see it in Homeworld 2 (I only played the demo). However, I don't think this is a physics engine, just an implementation of physics for specific features. For example; the bouncing warthogs in Halo. It wasn't a physics engine, just an implementation of physics, if you get what I'm saying. I don't pretend to know a lot about these technicalities, so hopefully what I'm saying makes sense. bob rulz 06:06, 4 June 2007 (UTC)
replies: text: Physics in Homeworld is a lot deeper than just bouncing warthogs. Also, the term "physics engine" is turning into a marketing buzzword. SharkD 01:43, 5 June 2007 (UTC)
replies: text: How is it a marketing buzzword? A game either has a physics engine, or it doesn't. bob rulz 02:18, 5 June 2007 (UTC)
replies: text: Every game has a physics engine, or characters would've been able to walk trough walls and such. As already said it's a marketing buzzword. 83.228.35.28 (talk) 16:19, 7 January 2008 (UTC)
replies: text: Yes, it is marketing, yes, every game has a physics model, but no, not every game can realistically claim a real-time physics engine. Mass and velocity used as input to a damage formula is not physics at all, really, it's just an arbitrary calculation. A physics engine is, in parlance, largely marked by the use of vectors, i.e. directional force. When the target ship is hit by the kamikaze, does the kamikaze impart its momentum to the target? Does it cause the target to spin? If not, what exactly is the physical calculation involved? However, in the interest of fairness and accuracy, perhaps the claim of "first RTS to use a physics engine" should be revised to state simply "first RTS to use Havok". Ham Pastrami (talk) 05:35, 10 January 2008 (UTC)
thread_title: Physics

message: Quote from article: "Real-time strategy titles do not involve "turns" like turn-based strategy video or board games (such as chess). Rather, game time progresses in "real time": it is continuous rather than turn-by-turn; and all players may give orders to their troops at any time."
Can someone check the grammar of this sentence? I'm real bad at punctuation. SharkD 03:17, 2 June 2007 (UTC)
replies: text: Fixed (I think). SharkD 06:13, 4 June 2007 (UTC)
thread_title: Grammar

message: "However, the switch to full 3D was very gradual and most real-time strategy titles, including the first sequels to Command and Conquer, initially used isometric 3D graphics made by pre-rendered 3D tiles."
So, is C&C 3D, or isn't it? The article sounds like it can't make up its mind. SharkD 03:48, 2 June 2007 (UTC)
thread_title: Unclear statement

message: "The "clickfest" argument is also often voiced alongside a "button babysitting" criticism which pointed out that a great deal of game time, especially in earlier titles, is spent either waiting and watching for the next time a production button could be clicked, or rapidly alternating between different units and buildings, clicking their respective button."
Clicking their respective buttons to do what? Please complete the sentence. SharkD 07:39, 2 June 2007 (UTC)
thread_title: Fill in the blank

message: Perhaps the important element here is not that RTS invokes military-based challenges, but rather that RTS requires strategic competition between at least two distinct entities. Jav43 22:26, 4 June 2007 (UTC)
replies: text: What? SharkD 01:41, 5 June 2007 (UTC)
replies: text: I'm gonna have to agree with the what? response here. bob rulz 02:18, 5 June 2007 (UTC)
thread_title:  War games - revisited 

message: "None of the above titles would be recognizable as real-time strategy games by current standards. However, two later games--Herzog Zwei for the Sega Genesis in 1989 and Battle Master for the Amiga and Atari ST in 1990--are perhaps the earliest examples of games with feature-sets that are recognizable today."
First of all, I don't see how Herzog Zwei is closer to RTS's today than, say, Nether Earth. Nether Earth had a cursor/unit hybrid like a helicopter that had the only purpose of selecting and commanding units. In addition, Nether Earth had a minimap displayed on the main screen, not Herzog Zwei. That first statement claiming "None of the above titles would be recognizable as real-time strategy games by current standards" is absurd and I recommend it to be deleted.
:I agree, it's pure Original Research apart from anything else and confuses a genre with the modern perception of a genre. It's like saying on the Flash Gordon entry that "none of these films would be recognised as science fiction today." --Zagrebo 09:26, 28 June 2007 (UTC)
replies: text: I've been bold and removed it, along with a slight rewrite. It's been bothering me for a while, to be honest. --Zagrebo 09:28, 28 June 2007 (UTC)

text: Additionally, I see your point about Nether Earth which also featured factories and resource management before Herzog Zwei. --Zagrebo 09:32, 28 June 2007 (UTC)
thread_title:  More than just Herzog 

message: Okay, I'm trying to figure out just what in the hell happened here. When I edited it and posted my edit, the rest of the history section suddenly disappeared. But it's still showing up when I go to edit it, and I can't get it to appear on the page! WTF happened? bob rulz 15:37, 27 August 2007 (UTC)
replies: text: Okay, nevermind, I see what I did...after I read through it I didn't close the reference tag...I didn't realize that that could make it all disappear. That makes no sense...but, it's fixed. bob rulz 15:41, 27 August 2007 (UTC)
thread_title: What in the hell happened?

message: The article states that, "Other gameplay mechanics implied by RTS include resource gathering, base building, technological development, and abstract unit control." This is not correct. Resource gathering, base building and technological development are the mechanics shared with strategic wargames ('abstract unit control' is not defined in the article). RTSs share more in common with tactical wargames when it comes to combat. SharkD 05:24, 4 November 2007 (UTC)
thread_title: Incorrect statement

message: think the 2d genre is not dead, so it should be emergence of 3d strategies
tiberian sun player,regeards  —Preceding unsigned comment added by 195.210.245.234 (talk) 17:26, 28 November 2007 (UTC)
replies: text: OK. SharkD (talk) 13:40, 12 December 2007 (UTC)
thread_title:  transition or emergence of 3D? 

message: Another common criticism of RTSs is discussed here. The complaint is that RTS focus on killing harvestors as opposed to military tactics. The article also discusses a response to this criticism found in Dawn of War. SharkD 05:20, 1 December 2007 (UTC)
replies: text: How is that a source, these are video games, any terms that are applied are created by the current-gamers.  Not by some article writer.  What ur doing is hearsay, its like using wikipedia as a source, or the news as a source.  —Preceding unsigned comment added by 72.192.21.227 (talk) 22:20, 9 December 2007 (UTC)
replies: text: You appear not to be familiar with Wikipedia's policies on verifiability and in particular reliable sources. An article written by a staff writer at IGN is a high quality source. --Pak21 (talk) 13:54, 12 December 2007 (UTC)

text: This is actually a pretty common criticism. And it's verifiable by a reliable source. Every game genre has its critics. Get used to it. 65.95.157.129 (talk) 21:14, 12 December 2007 (UTC)
thread_title: Another criticism

message: I notice that there are a bunch of new sources (mostly PDF files) listed at the bottom of the References section. It would be better to turn these into inline references, like the rest of the references—especially in an article which has been criticized for original research as often as this one has been. SharkD 06:44, 2 December 2007 (UTC)
thread_title: List of sources

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BetacommandBot (talk) 21:18, 13 February 2008 (UTC)
thread_title: Fair use rationale for Image:Dune 2 cropped screenshot attack on base.jpg

message: :Image:Homeworld.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot (talk) 22:34, 13 February 2008 (UTC)
thread_title: Fair use rationale for Image:Homeworld.jpg

message: I noticed that we mention Total Annihilation for it's use of 3D graphics, but totally miss the more revolutionary or at least unique factor: That resources are infinite, generated over time by buildings.
Additionally we might consider mentioning Supreme Commander for it's unique user interface, in particular using the mouse wheel instead of side scrolling which changes the way the game plays hugely from previous games.
Finally we discuss games that have blended RTS with other genres. However nothing is said about Savage: The Battle for Newerth or it's sequel. Which are certainly notable for being the only games (to my knowledge) to have commercial success in blending RTS and RPG/FPS game play.  —Preceding unsigned comment added by ASA-IRULE (talk • contribs) 22:31, 24 April 2008 (UTC)
thread_title:  Some ideas for "Refinement and transition to 3D" and "Specialization and evolution" 

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thread_title: Image copyright problem with Image:DawnofwarScreen1.JPG

message: In the section "Specialization and evolution", it says "Some games have moved toward an increased focus on tactics, with titles such as Warhammer 40,000: Dawn of War (2004), Star Wars: Empire at War (2006), and Company of Heroes (2006) replacing the traditional resource gathering model, where designated resource gathering units collect the resources used for producing further units or buildings, with a strategic control-point system, where control over strategic points progressively yields construction/reinforcement points. Dawn of War and Company of Heroes also replaces individual units with "squads". Some have begun to define this new school of design as real-time tactics to distinguish it from the more popular conventions of the genre."
If the section is meant to convey that a merge has recently started between RTT and RTS, it should be rephrased. The way it is now it sounds as if Dawn of War was the first RTT game. However, e. g. Close Combat came out in 1996, and it had no resource gathering, was squad-based (but it doesn't have construction/reinforcement). Nczempin (talk) 18:38, 11 June 2008 (UTC)
replies: text: I don't think it is meant to imply a merge with RTT, nor do I think there is a prevailing opinion that these games are RTT rather than RTS. I'm removing that last sentence. Ham Pastrami (talk) 22:36, 11 June 2008 (UTC)
thread_title:  real-time tactics: Close Combat 

message: Currently, this article's introduction reads:
"and games of the real-time tactics variety are generally not considered to be “real-time strategy”,"
The RTT WP page says that RTT is a sub-genre of RTS. 
So which is right?
Ordinary Person (talk) 14:21, 24 June 2008 (UTC)
replies: text: Debatable. I'd suggest finding sources to back up one or both claims, or simply remove them both. Ham Pastrami (talk) 01:14, 25 June 2008 (UTC)
thread_title:  Is RTT a subgenre or not? 

message: I have a question about this sentence I had erased, but someone reverted my edit, and thus put it back in.
"This lends the genre well to multiplayer gaming, especially in online play, compared to turn-based games."
All multiplayer games are online, aren't they?  And why compare it to turn base games?  The online turn based games are popular also.  I don't see why the two are being compared at all. Dream Focus (talk) 20:49, 24 June 2008 (UTC)
replies: text: No, of course not all multiplayer games are online, see hotseat and split screen gaming to name some examples. Why wouldn't you compare RTS and TBS, given the very names of the genres imply a duality? Are you also puzzled by the existence of section 2.2.2? Ham Pastrami (talk) 01:13, 25 June 2008 (UTC)
thread_title:  online multiplayer games compared to turn based... what? 

message: To the anon that is insisting on introducing POV into the article, do you have any sources to backup this biased approach to looking at the RTS genre? Ham Pastrami (talk) 02:11, 18 August 2008 (UTC)
replies: text: NOTE) Article locked for one week. I would suggest you show up and talk, 98., or else you'll just be seen as provoking conflict. -Jéské  (v^_^v Bodging WP edit by edit) 04:47, 18 August 2008 (UTC)

text: We don't need to give all kinds of details about StarCraft. Okay, it's popular, but that can be summed up in a sentence. Let's explain what it actually contributed to the genre, and then move on. It doesn't deserve its own section. Arguably, this is a violation of our policy on WP:UNDUE weight. Randomran (talk) 06:12, 18 August 2008 (UTC)

text: Where in the article do you see "hundreds of other" RTS games listed? Starcraft was already picked out as a highlight for the genre, among a handful of other mentions. Nobody even suggested the idea that all RTS games are equal, that is a pure invention on your part. How many copies SC sold is not generally relevant to the genre when it lacks a comparative figure to the sales figures of other games, and to the number of total RTS games sold (feel free to add these figures if you can find them). The IGN list you mention puts Dune 2 as the 2nd best game of all time, beating SC by 5 places yet you seem content with its quick and to-the-point mention as the progenitor of the genre. RTS was already a popular and well-established genre before SC came out, with games like the C&C and Warcraft series. SC may be in the #1 spot, but it is not heads and shoulders above its forebears and competitors. From the FiringSquad list, which states: There are many real-time strategy games that could arguably take StarCraft's spot on this list. After all, it was WarCraft II that made multiplayer RTS gaming popular through Kali. Red Alert made internet gaming even easier and was arguably the first true internet RTS, and Total Annihilation made the first use of 3D, not to mention truly combining land, sea and air. The genre is successful independently of Starcraft and the article does not need to focus around discussion of this one game as if the genre's existence depended on it. That is most certainly undue weight. Ham Pastrami (talk) 09:24, 18 August 2008 (UTC)

text: Sure the genre would exist, but would be remotely the same or as popular? I think SC is pretty profound. 15.170.158.108 (talk) 18:25, 18 August 2008 (UTC)
replies: text:  You're gonna need some research to support that. Wikipedia is not what you or I think. Sure, we can offer one sentence on how much SC sold, and we can offer another sentence on how many critics have considered it a great game. But there's no major innovation that came from Starcraft that wasn't already in Warcraft, let alone Dune II. We can cover this subject very quickly, and let people read the actual StarCraft article for more information. See 4X#History for how we cover the history of a game genre: Civilization is by far the best selling 4X series and one of the most critically acclaimed games of all time, but you only need a short paragraph to explain its significance to the game genre. Randomran (talk) 19:00, 18 August 2008 (UTC)

text:  StarCraft might be big, but it certainly did not define RTS.  It should just be stated as the most commercially successful RTS game as of 2008.  Jappalang (talk) 10:54, 20 August 2008 (UTC)

text: Be careful about your own bias. Your source selection went to one particular website that ranked Company of Heroes 1% higher than Starcraft II and (for unclear reasons) omitted Starcraft from its list entirely. Your statement that SC is "neither innovative, nor seminal..." is of course personal opinion as well, not verifiable fact. It may be a prevailing viewpoint, it may not, but I've seen terms like "revolutionary" and "innovative" used in many of the references in this very article when discussing SC specifically. A quick google searched turned up this , this, and this page of RTS rankings which all conflict with your source. How do these websites determine their ranking? I don't have a clue since they don't base it on an open process. It's like saying that one university is "more important" than another simply because its U.S._News_&_World_Report ranking is one-tenth of a point higher. People that use the term 'fanboism' to label a positive bias are frequently trying to push their own negative opinion on the same subject. What's important to us as editors is to avoid improper coverage of one particular viewpoint and keep it proportionate to its prevalence among reliable sources not its prevalence among editors. 96.228.129.69 (talk) 13:34, 23 November 2010 (UTC)
replies: text:  Your google results are just random sites ranking RTS games. GameRankings on the other hand is a review aggregator for games like RottenTomatoes for movies. 94.12.220.246 (talk) 06:16, 12 January 2011 (UTC)
thread_title:  Revert warring 

message: I noticed the following text:
:City-building games, construction and management simulations, and games of the real-time tactics variety are generally not considered to be “real-time strategy”, though their gameplay involves some overlapping concepts.
Additional emphasis is mine. However in real-time tactics we can read
:Real-time tactics (RTT) is a computer game sub-genre of real-time strategy games [...]
In which again additional emphasis is mine. Now, these two claims are in contradiction with each other. HTH, --Blazar.writeto() 22:51, 21 August 2008 (UTC)
replies: text:  The RTT article has been heavily remodelled by tendentious editors. I am the original author of the RTT article, and a principal contributor the the RTS article, but both have been neutered to such an extent under the "NPOV" and "OR" justifications as to make them quite worthless, uninformative, partly outright wrong, and in themselves pushing OR and POV. I have since a long time withdrawn from Wikipedia, which is a failed project, and will no longer attempt to correct anything done by less insightful editors. Mikademus 130.243.247.165 (talk) 17:32, 4 September 2008 (UTC)
thread_title:  Contradiction 

message: I check pages listed in :Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for orphaned references in wikilinked articles. I have found content for some of :Real-time strategy's orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.
Reference named "fundamentals":
From Life simulation game: 
From Shooter game: 
I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not. AnomieBOT⚡ 09:39, 17 February 2009 (UTC)
thread_title:  Orphaned references in [[:Real-time strategy]] 

message: I've added some notes on modern RTS games such as Company of Heroes that address the criticisms of traditional RTS games. This isn't really original research and is well known among the savvy members of various RTS gaming commmunities - especially those who play Company of Heroes/Men of War etc avidly. I haven't included any references, but I hope someone else here can take the time to search for add appropriate references. I myself will get around to it sometime when I have a bit more time on my hands. Rlinfinity (talk) 06:29, 2 September 2009 (UTC)
replies: text: While it's nice to try and counter the absurdly large number of criticisms (why are they there?)  the section now reads like an advertisement for Company of Heroes.  Suggest revision 72.200.200.47 (talk) 04:58, 24 February 2010 (UTC)
thread_title:  Answering 'Criticisms of Gameplay' 

message: Should this article include the prevalence of game replays in RTS game communities? GRHooked (talk) 18:49, 9 June 2009 (UTC)
thread_title: Game Replays

message: Do we really need a huge section ripping the genre apart compared to other genres? The Turn-based Strategy page doesn't have a criticism section, and they're dull, dull, dull. RTS is a popular genre so surely criticism is more notable in other genres than it is here, as less would criticise! Rubiscous (talk) 13:54, 21 August 2009 (UTC)
replies: text: It's a year later, but this is near the bottom so I won't make a new section. As editors, our opinions on the subject don't matter. Whether we personally think one genre or the other has more merit is irrelevant and the burden is not "truth" but verifiability. For the time being I've removed the unsourced discussion from the latter half of the criticism section, as it read more like an essay written by a fan of RTS gaming. The former is probably over-coverage of the negative viewpoints on RTS gaming, and if so violates NPOV, but this is something that really needs to be discussed for consensus before that section is overhauled. The representation of various viewpoints must be proportionate to the depth of coverage each has received. 96.228.129.69 (talk) 13:12, 23 November 2010 (UTC)
thread_title:  Criticism Section 

message: "Brett Sperry is credited with coining the term to market his video game, Dune II.[2][3]"
In Chris Crawford's The Art of Computer Game Design (http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter3.html) the author directly states, "Indeed, real-time play is rare in strategy games (this is changing; LEGIONNAIRE from Avalon-HIII is a notable real-time strategy game)". 
Could this be the source of "real-time strategy game"? It certainly predates the game "Dune".
HacKed (talk) 01:01, 13 March 2010 (UTC)
replies: text: There is a semantic difference between strategy games played in real-time, and a "real-time strategy" game. The latter is a synonym for "Dune II clone", and in any event the passage in the article is accurate -- the term was coined with Dune II. Ham Pastrami (talk) 00:26, 15 March 2010 (UTC)
replies: text:  Unless I'm mistaken there were several precursors to the Dune II/Warcraft I bloodline. These were proto-RTS games in some sense. It wouldn't hurt to mention that briefly. 94.0.101.226 (talk) 17:47, 14 June 2010 (UTC)
thread_title:  Source of "Real-Time Strategy Game" 

message: Should the Graphics section not also cover 2D graphics and the demands for 2D RTS games from some RTS Players for new, Modern 2D RTS games (usualy made from prerendered 3D graphics)like for example SunAge, which is a more recent commercially available 2D RTS game. As well as the Arguments for and against 2D RTS games over 3D for example; games using 2D graphics are "usualy" less demanding therefore better 2D graphics can be used and a larger number of ingame items can be displayed OR 2D RTS games dont allow the same sort of camera control as there 3D Brothers 
And Basic Limitations of both (2D & 3D) Stereotypical game engines. (For example subteranian units are more difficult to recreate in 3D, however it has been done)Revolutionarydb (talk) 16:23, 26 May 2010 (UTC)
thread_title:  2D Graphics  

message: Page seems to be locked for editing, but the heading "Precursors and early Genesis" is irritating. Unless you're talking about the band or the Bible, "genesis" doesn't need a capital. Could someone please fix it? 86.184.130.120 (talk) 12:23, 31 August 2011 (UTC)
thread_title:  Grammatical error 

message: — Preceding unsigned comment added by Ranunculoid (talk • contribs) 18:55, 8 February 2013 (UTC)
thread_title:  CTRL-F “Lemmings” — Zero results 

message: MOBAs are very popular right now and seem significant enough to be mentioned in this article, but I am terrible at editing pages. Also see the video game genres page.  — Preceding unsigned comment added by 131.202.204.129 (talk) 19:13, 3 October 2013 (UTC)
thread_title:  MOBA is listed as a sub-genre but is not talked about anywhere in the article 

message: This article is coming along nicely - it's currently a very informative, well-written article. However, I'm afraid to say it doesn't meet all of the B-Class criteria, and so for now must remain C-class. (High importance also seems appropriate to me.) The referencing isn't strong enough for a B-Class article: as it is there are lots of nicely-formatted references, but even so too much of the article remains unsourced. Additionally, I can't help but feel that some explanatory pictures would be helpful in explaining the "standard RTS interface". Fair use means most well-known games are off-limits, but there are probably some open-source games out there which you could take a screenshot from which would be fine. To reiterate, things are looking very promising, and the content that is here is great, but it's not quite watertight enough for B. Hope this helps! Una LagunaTalk 12:03, 27 September 2014 (UTC)
thread_title:  [[WP:VG]] assessment 

message: Rush (video gaming) has been nominated for deletion at Wikipedia:Articles for deletion/Rush (video gaming), if anyone involved with this article might be interested in weighing in. —Lowellian (reply) 04:17, 28 August 2016 (UTC)
thread_title: Rush deletion discussion

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thread_title:  External links modified 

message: Hello fellow Wikipedians,
I have just modified 4 external links on Real-time strategy. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
*Added archive https://web.archive.org/web/20071226044741/http://www.strategyplanet.com/features/demos/sacrificedemo/ to http://www.strategyplanet.com/features/demos/sacrificedemo/
*Added archive https://web.archive.org/web/20100524092606/http://www.nassaulibrary.org/centreblog/starcraft.png to http://www.nassaulibrary.org/centreblog/starcraft.png
*Added archive https://web.archive.org/web/20100524092554/http://i.d.com.com/i/dl/media/dlimage/89/25/1/89251_large.jpeg to http://i.d.com.com/i/dl/media/dlimage/89/25/1/89251_large.jpeg
*Added archive https://web.archive.org/web/20070927142342/http://www.dunniwaydesign.com/rts_design.htm to http://www.dunniwaydesign.com/rts_design.htm
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
Cheers.—InternetArchiveBot (Report bug) 07:14, 9 January 2018 (UTC)
thread_title:  External links modified 

message: Hi I was wondering if anyone could give me a link to an article on "base building" or if someone could edit and add more on base building. I don't really understand the concept of base building and I would like something to help clarify that.  — Preceding unsigned comment added by 12.179.93.202 (talk) 23:00, 13 November 2018 (UTC)
thread_title:  Explain: Base Building 

message: — Assignment last updated by Djh153 (talk) 22:18, 21 February 2024 (UTC)
thread_title: Wiki Education assignment: Intro to Technical Writing