Talk:Deus Ex (video game)/Archive 2

message: I've removed this section from the article because, again, there are no references to support it. The IGN article that User:Osmosys claims is an account of the FBI visiting Ion Storm is in simply a news post that found an amusing way to say 'the Deus Ex website has been updated.' The other link, to the Planet Deus Ex foums, talks about the White House level and other removed levels, and has nothing more about government action than statements like "I remember US Goverment made sure that map was removed" and no further references.
For this section to warrant inclusion into the wikipedia article, there needs to be actual mention of government involvement, said by someone who would actually have been there. Hearsay forum posts are not good enough. -Rjo 10:36, 9 November 2005 (UTC)
thread_title:  "Conspiracy in development" 

message: Cite for pronunciation as it is? OED and dictionary.com give emphasis on first syllable of each. Frencheigh 21:38, 18 January 2006 (UTC)
replies: text: There is no 'r' sound in Deus. --70.143.33.216 06:59, 12 July 2006 (UTC)
thread_title: Pronunciation

message: are we sure that's not allowed?
StarCraft and also GTA san andreas (a featured article and a "Good article") have those and so do a lot of computer game articles. --UVnet 12:43, 1 February 2006 (UTC)
thread_title:  mini infobox icons 

message: Of course the gameplay is "strongly similar" to SS2. The key people behind SS2, and the key people behind Deus Ex are Looking Glass Studios alumni. On top of that, an introductory document on Deus Ex, written by Chad Warren for Quality Assurance people, says:
"Will this game change the world? Not all at once.  Deus Ex is, though, the next logical step in a trend established by games like Underworld, Underworld 2, System Shock, Thief, and System Shock 2.  The unspoken focus of this movement:  to satisfy the goal of storytelling since it began: to totally immerse an individual in an intimately personal quest; not to hear or see a hero’s deeds, but to be the hero oneself."
You can get the file from here.--Drat (Talk) 16:03, 24 February 2006 (UTC)
thread_title:  Strong similarity to SS2 

message: I don't believe it is our place to essentially say "Look! It beat out Half-Life!". And IGN is one publication. It's not even like this is 1st place vs 2nd place. It's 21st vs 22nd. Big whoop. Each one from 20 down beat Deus Ex, and Deus Ex beat every game above it. Why single out Half-Life? I agree that Deus Ex is a better game, but they are somewhat different games.--Drat (Talk) 10:43, 27 February 2006 (UTC)
replies: text: I tend to agree -- Hongshi 10:49, 27 February 2006 (UTC)
thread_title:  2005 IGN top 100 

message: Saying only that DX is a "role-playing game" in the opening sentence is misleading.  This game is MUCH more of a FPS than an RPG.  The whole intro section goes on an on about the game as an RPG, but the bottom line is that the game contains RPG elements.  It should never be classified as an RPG, simply because it isn't one.  Its an FPS with some RPG elements. Static3d 03:37, 16 March 2006 (UTC)
replies: text: What precise, singular element makes an RPG an RPG? Experience? Character customisation? Skill systems? The genre is pretty diverse in its definitions. Unlike say, an FPS. If it's first-person, and you can shoot things, it's an FPS.--Drat (Talk) 04:33, 16 March 2006 (UTC)
replies: text:  I'd say any of the above. And Deus Ex has them all, its definently an RPG.Itake 06:19, 16 March 2006 (UTC)
replies: text:  The thing is: you could classify just about any FPS as an RPG if you were so inclined (given your definition that any character development constitutes an RPG.)  In that sense, getting a new weapon, or customizing your player's name or clothing makes the game an RPG.  For me, to classify a game as a computer role-playing game, these RPG elements must be at the forefront of the gameplay.  This game emphasizes sneaking around, solving puzzles, and shooting stuff, therefore its an action/adventure FPS with RPG elements.  Anywho, while the lines are often blurred between game genres these days, this game is clearly not primarily influenced by pen-and-paper RPGS... its in a genre of it's own. Static3d 15:10, 16 March 2006 (UTC)
thread_title:  Genre 

message: In the introduction, it says...
 The game sold quite well during its initial run and remains among the top selling RPG's.
 As of February 2006 it is #34 in Amazon.com's top selling PC RPGs [1], #12 in top selling
 Mac RPGs [2] , and also appears in CNET's list of most popular PC role playing games [3].
...with some formerly-current stats.  For example, on Amazon, it seems to be #84 at the moment, a bit of a drop from #34 which it apparently was ranked at some point last month.  Rather than updating it over and over (or just leaving it without changing it), I would suggest for someone who knows such things to instead list peak rankings, how many (and which) weeks it stayed at the peak rank, and things like that.  Updating each month might be appropriate for a game that was released in the past year, but for something released in 2000 it's probably better to just list records and keep the general statement that it 'remains among the top'.
--Atari2600tim (talk • contribs) 23:26, 29 March 2006 (UTC)
replies: text: There is also this bit: "It won much acclaim upon its release and still recieves acclaim as a pioneering title, receiving praise for its depth and variety." That is a slightly de-weaseled version of what was there before, but it needs more work, and some relevant review quotations, with links.--Drat (Talk) 03:55, 31 March 2006 (UTC)
thread_title:  As of February 2006 

message: The World Trade Center texture is indeed still in the game. It's not in the skyline that can be viewed from Liberty Island (as is noted elsewhere, it was removed to save memory space) but one of the remaining textures can be seen here. --Chrismith 21:52, 23 April 2006 (UTC)
thread_title:  World Trade Center Texture 

message: "The game sold quite well during its initial run"
This needs to be changed.  This is very subjective writing. We can say something like "During its initial run the game was xx position on the PC charts selling xxx units". Readers can draw their own conclusions on how well that was.  We don't make the decision for them.--Crossmr 21:40, 14 May 2006 (UTC)
thread_title:  NPOV