Talk:Devil May Cry 2/Archive 1

message: C'mon guys. Just because it sucked doesn't mean it doesn't deserve a full article.--Shut The Eff Up 06:25, 12 December 2006 (UTC)
thread_title:  Story? 

message: Right now this article isn't up to the standards of the other two Devil May Cry articles, let alone being a good article. Mostly it's a collection of criticisms. While I think it's fair to include this criticism in the article it should probably be placed under a header called Reaction. Up top is a to-do list I've cooked up. Feel free to help out with any of the items here, and cross them off when finished.
If anyone has anything else, feel free to add it to this list. Lankybugger 15:45, 29 December 2006 (UTC)
thread_title:  This article needs a LOT of work. Any takers on helping me? 

message: The following is the proposed format the article should take. I've organized this based on other videogame articles which have reached the Featured Article status.
Devil May Cry 2
*Gameplay
:*Dante
:*Lucia
:*Trish
:*Differences from Devil May Cry
*Plot Summary
*Development
*Reception
*Diesel Clothing Marketing
*References
*External Links
Opinions would be appreciated.
Cheers, Lankybugger 02:50, 5 January 2007 (UTC)
replies: text: I'm striking Development through for now. Currently I can't find any sources indicating the whole debacle which took place surrounding the critic who said he could do Devil May Cry 2 better than the original (and was proven horribly horribly wrong), but I'd definately like to include it if I can find some sourcing. Let's make it a priority, guys. Cheers, Lankybugger 07:01, 7 January 2007 (UTC)
thread_title:  Proposed Page Format 

message: I was going to salvage what was there, but I figured it'd be easier and better for the long run if I were to just rewrite the whole thing from scratch. The sourcing I'm using generally follows the sort of sourcing seen in FA-class articles (at least, as far as Plot Summaries go) since I'm working towards making this a FA-class article. Feedback is appreciated. Cheers, Lankybugger 08:37, 7 January 2007 (UTC)
replies: text: Oh, and I'm aware of the fact that it still needs work. I've just written it so that the event order makes sense and is now backed firmly by in-game sourcing... Though I see I've neglected to put information about where I'm taking those quotes FROM. I'll go that all later. It's 3:51 and I'm beat. Cheers, Lankybugger 08:51, 7 January 2007 (UTC)
replies: text: Very good work, may I say, specially because of the references. I think it is really well done, without being short neither overdetalied. I think you are doing a prettry good job ^^ (Alexlayer 03:47, 8 January 2007 (UTC)
thread_title:  Plot Summary total rewrite 

message: :from this
::Devil May Cry 2 (デビルメイクライ2, Debiru Mei Kurai Tsū?) is a video game by Capcom which features the return of Dante as the game's main hero, set years after the first Devil May Cry. This game uses an English audio track for both the Japanese release and the North American release, unlike it's predecessor.
:to this
::Devil May Cry 2 (frequently abbreviated to DMC2) is an action game developed by Capcom Production Studio 1 and published by Capcom in 2003 for the PlayStation 2. The game serves as a sequel to Devil May Cry and is to date the last game to take place chronilogically.
::Set in modern times on the fictional Dumary Island, the story centers on Dante and Lucia in their fight to stop a rich businessman named Arius from raising the demon Argosax and achieving supreme power. The story is told primarily through a mixture of cutscenes using the game's engine and pre-rendered full motion videos.
::It is notable for being the black sheep of the Devil May Cry series of games due to a variety of development decisions which meant this sequel differed greatly from the first game: The difficulty of the game is remarkably lower than the first and the tone of the story is considered much more serious. Many areas are far larger than the areas in the first game, and it is also the first game in the series to implement a fully customizable control scheme.
::This game uses an English audio track for both the Japanese release and the North American release, unlike it's predecessor.
Personally I chose to remove the Japanese text and subsequent pronunciation because the title isn't different. It's a phonetical version of the English title. While I can see the reason for this in a Castlevania article (Where Demon Castle Dracula X: Nocturne in the Moonlight becomes Castlevania: Symphony of the Night), there's no reason for the translations here. Thoughts? Cheers, Lankybugger 19:52, 8 January 2007 (UTC)
replies: text: And yes, I'm aware that the new introduction requires a bit of sourcing. :P Cheers, Lankybugger 19:56, 8 January 2007 (UTC)
thread_title:  Introduction Rewrite 

message: I think this should be obvious, since DMC2 came out two years earlier, and had a far more popular lead-in from DMC1. I don't know if keeping this point is relevent, and it seems to be a bit misleading as it seems to imply (to me anyway) that it's more popular than DMC3. Even a direct comparison of the first two years of sales figures for both games wouldn't probably be fair to DMC3, considering that DMC2 was building on DMC1's solid success. --Boradis 00:04, 12 January 2007 (UTC)
thread_title:  Outsold DMC3 

message: *First off, you need to format all links correctly - see WP:CITET for the cite web template. Secondly, there's a lot of unsourced statements. It is notable for being the black sheep of the Devil May Cry series of games due to a variety of development decisions which meant this sequel differed greatly from the first game: The difficulty of the game is remarkably lower than the first[7] and the tone of the story is considered much more serious. One of the comments is cited but the other is not.
*Secondly, all images need fair use explanation beyond the copyright tags- see the screenshots, etc of Halo 2 for an example.
*Finally, you don't need to cite every freakin statement made in the game.
Once you have those issues done, I'll deal with anything else. Dåvid ƒuchs (talk • contribs) 22:56, 18 January 2007 (UTC)
replies: text: Since no one has responded to the requests for changes after 4 days, I'm failing this article. Dåvid ƒuchs (talk • contribs) 00:13, 23 January 2007 (UTC)
thread_title: GA on hold

message: I can't read their "squiggly lines" either (and neither can most people in primarily English-speaking countries), so why add this Japanese rating information? I know that in the U.S. we have the ESRB, and I'm sure that at least some of the other English-language countries have similar systems. Shouldn't we note them in video game articles? And since each country has its own social issues with content, perhaps collecting the ratings from all available would be best? --Boradis 23:54, 26 January 2007 (UTC)
replies: text: We've got most of them, already... We've got ESRB for North America, Australia's system, and the PEGI rating for Europe. Getting them all would be ideal, of course but I've made the CERO rating a priority because many other game articles have the CERO rating and because Devil May Cry 2 is a product of Japan. Cheers, Lankybugger 00:10, 27 January 2007 (UTC)
replies: text: All right. I still think it's of limited relevance to those who aren't parents shopping for games in Japan (as those things are intended as guidelines for people with kids), but hey. :_ --Boradis 00:21, 27 January 2007 (UTC)
replies: text: It's a curiosity point, and might be interesting to the average reader. It's certainly not a major priority. I'm more concerned with general copy editing and the peer review issues, as well as the Good Article issues mentioned above. Cheers, Lankybugger 01:24, 27 January 2007 (UTC)
thread_title:  Computer Entertainment Rating Organization? 

message: Well, it's short, but it certainly hits the points and as proved by Iridion 3D even small articles qualify as GA. One thing I see missing, however, are pictures; while the prose is good enough so that I can visualize the gameplay, it would be nice to have some examples of in-game. Just keep in mind that it would have to be proper fair use tagging on any image- see those of Halo 2 for an example. If you can't or don't want to add images at this point, its not essential to do so for GA. Just a thought. Dåvid Fuchs (talk / frog blast the vent core!) 21:21, 19 March 2007 (UTC)
replies: text: Ok, that helps a lot, and they're all FU-compliant, so I'll pass it as GA. Good work! Dåvid Fuchs (talk / frog blast the vent core!) 15:09, 20 March 2007 (UTC)
thread_title:  2nd GA Considerations 

message: B-class, nothing more to say. Won't A it while it's a good article nominee. --User:Krator (t c) 09:51, 20 March 2007 (UTC)
thread_title:  [[WP:VG]] Assessment 

message: Question about getting a stylish ranking in the game. Is it like DMC1 where you could build up your style by just using the same attack over and over, or is it like DMC3 where you need to vary the attacks? —The preceding unsigned comment was added by Boradis (talk • contribs) 20:52, 20 March 2007 (UTC)
replies: text: As DDF pointed out, you don't have to vary your attacks. Doing so is a DMC3 innovation made possible by the Melee Weapon Change button, if I remember correctly. Cheers, Lankybugger 07:03, 21 March 2007 (UTC)
thread_title:  Gameplay 

message: i noticed the series creator's disappointment is mentioned twice in the article, albeit in slightly different terms. is this repetition intended? Chensiyuan 00:50, 21 March 2007 (UTC)
replies: text: Nope. I'll go remove it from Reaction. It's more suitable for mention in the Development section in any case. Cheers, Lankybugger 01:13, 21 March 2007 (UTC)
thread_title: disappointment

message: the current fn33 needs fixing. Chensiyuan 00:53, 21 March 2007 (UTC)
replies: text: fixed by Lankybugger i believe. Chensiyuan 01:03, 21 March 2007 (UTC)
thread_title: footnote 33

message: "The game's controls involve converting button combinations into on-screen actions, which builds on the control scheme of the first game." From the sounds of it, the player is the actual CPU, processing the bits sent from the controller and sending data to the TV. That can't be right, so I'm really confused by this sentence. --Boradis 20:21, 31 March 2007 (UTC)
replies: text: Rewritten for clarity. Cheers, Lankybugger ○ speak ○ see ○ 20:31, 31 March 2007 (UTC)
thread_title:  What does this even mean?