Talk:Space Quest III

message: To tell you the truth, I grew up thinking that the ficticious company "Scumsoft" was a play on the adventure game system of Sierra's business rival Lucasarts' adventure game engine, SCUMM. I never thought of Microsoft and Sunsoft at all. Why didn't Sierra like either company?
--71.68.250.218 03:30, 21 June 2006 (UTC)
replies: text: Well, one explanation for parodying Microsoft would be that Elmo Pug looks like a caricature of Bill Gates. JIP | Talk 10:02, 23 October 2006 (UTC)

text: I can't see them having anything against Microsoft in 1989.  SunSoft might have been a competitor, but outside of Japan they only made console games.  They apparently assited in the development of the Nintendo Wii.  All of this might be a coincidence.  "ScumSoft" is a logical enough name for a fictional evil software company in a humorous game.  Joel Blanchette 20:00, 28 February 2007 (UTC)
replies: text:  I have played an ungodly amount of Space Quest in my time, and was quite active in the community in the late 90s, but I have never heard the notion that ScumSoft was a parody of Sunsoft (indeed I did not know of them before I visited this page) I always believed it to be a combination of a parody of Microsoft and a friendly stab at Sierra itself (and especially Ken Williams in the form of the guys with whips patrolling the cubicles), but I think that unless we can find references that specify that to be the case (or clear evidence in ingame text) it should be removed altogether as speculation, and I have gone ahead and done so. BeShaMo (talk) 11:45, 5 January 2008 (UTC)
thread_title: Scumsoft

message: With reference to the above line in the article, I would think that it would be a very difficult thing to prove this is indeed a pun. Other than comments made by either of the designers, I don't think it could be proven. That said, it is rather an obvious pun.
Klytos 15:24, 22 May 2007 (UTC)
thread_title: The title

message: :Image:Sq3junkyard.JPG is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 19:51, 26 November 2007 (UTC)
thread_title: Fair use rationale for Image:Sq3junkyard.JPG

message: Go to the Chicken Reel page, scroll down to the bottom, follow the link to Amazon.com and listen. It's the same melody as in "Astro Chicken". It's a popular song, so why the "CN" tag? -- megA 23:26, 3 December 2007 (UTC)
thread_title:  What's the problem with "Chicken Reel"? 

message: Could the Monolith Burger scene in the game be a reference to Edward Hopper's Nighthawks painting? It sure looks similar, especially when compared with the Simpsons one. -- œ™ 17:39, 13 October 2009 (UTC)
replies: text: I don't know, but it seems a bit speculative there.  SchuminWeb (Talk) 18:19, 13 October 2009 (UTC)
thread_title:  Reference to [[Nighthawks (painting)]]? 

message: Why is half this page about Astro Chicken? It's a very minor part of the game. Even the short paragraph on Astro Chicken under Technical Details seems like too much.  —Preceding unsigned comment added by 66.67.115.147 (talk) 14:34, 30 January 2010 (UTC)
replies: text: I've trimmed it down considerably.  SchuminWeb (Talk) 13:44, 31 January 2010 (UTC)
thread_title: Astro Chicken?

message: I reworked the paragraph on the use of digitized audio samples, notably eliminating the claim that "the game did not utilize the Sound Blaster's digital capabilities". In fact, it does, but the driver file originally packaged with the game, SNDBLAST.DRV, doesn't enable the effects. Replacing the driver file with another version (SNDBLAST.DRV used by the 1990 remake of King's Quest I, for example) corrects the issue, and the effects can be heard on a PC via the Sound Blaster.  —Preceding unsigned comment added by Omny.c (talk • contribs) 04:56, 6 April 2010 (UTC)
thread_title:  Sound Blaster & digitized samples 

message: There is a move discussion in progress on Talk:Space Quest: The Sarien Encounter which affects this page. Please participate on that page and not in this talk page section. Thank you.  —RMCD bot 21:29, 20 December 2013 (UTC)
thread_title: Move discussion in progress

message: Is there any particular reason why the last sentence of this article is there? What significance does Blast Backwards have? There's countless Space Quest III videos on YouTube. Looks like a sneaky viral. 
121.220.49.13 (talk) 09:56, 11 April 2016 (UTC)
thread_title: Blast Backwards

message: I believe the Computer Gaming World description is incorrect - the body parts don't move down the conveyor belt. Instead, if Roger remains on the conveyor belt, he gets dumped into a shredder (the process gets a "censored" bar). The restart dialog then shows a picture of packaged ground meat (with USDA stamped on it) and the message "You're not choice cut, Roger!". 72.241.174.143 (talk) 03:21, 1 January 2019 (UTC)
thread_title: Death scene