Talk:Guild Wars/Archive 1

message: The release date is *2005*... — Preceding unsigned comment added by 67.182.176.12 (talk) 06:28, 19 October 2004 (UTC)
thread_title: 2004 computer and video games?

message: I added two screenshots, but my computer is not very good, so they kinda suck in quality. Perhaps someone with a better computer could add better screenshots? :) – ugen64 02:45, 9 May 2005 (UTC)
replies: text: Proposal: should we, instead of having individual screenshots for each character class, try to get a single screenshot with each one represented (and have a "From left to right:" caption)?  I have enough free time to do this myself, but I wanted to ask first (also because this would entail removal of the existing screens).  I can handle max AA and graphics quality so that's not a concern. Junkyard prince 01:56, 3 Jun 2005 (UTC)
thread_title: Screenshots

message: Are the profession descriptions like this one:
:"Master of arcane lore, the Elementalist calls down natural forces of unparalleled might to do their bidding. Functionally, the magical equivalent of heavy artillery, or simply 'nuker'. Elementalists can do the most damage in one hit."
... actually copyrighted work from strategy guides or manuals? I recall reading something similar elsewhere in a scanned screenshot on the Internet. Also, I think the style of writing even make it sound like it could be from this context. -- Jugalator July 6, 2005 18:53 (UTC)
Update: The exact same text can be found e.g. here. It indeed seems like something fishy going on here... -- Jugalator July 6, 2005 18:54 (UTC)
:That is definitely copied from somewhere.  But it seems noone really cares enough delete it.Heraclius 7 July 2005 23:37 (UTC)
:As far as I can remember, that's from the manual (read it in a friend's manual). I'm buying Guild Wars today so I can check it :) - ChimpoUA 11 February 2006 10:59 (EST)
::Many descriptions in this article are copied. So we should hunt them down. --MasTer of Puppets Picture Service 19:36, 11 February 2006 (UTC)
replies: text: I removed all the plagerized profession descriptions, which were found in The Guild Wars Manuscripts.  Please feel free to edit the replacement text I added, since it was pretty quickly hammered out.  I'll start looking for other copied sections of text. --Bakkster Man 02:32, 14 February 2006 (UTC)
replies: text: I like you guys to find something that the Guild Wars themselves didn't steal or rip off from another MMO, D&D, or Lore so copyrights on verbage is bull. The very sentences pasted exactly from any website, I agree is copyrighted else I say no. Because one has to use words from other sources to talk and to describe the topic because there is no common word in Non-RPGs.  I have to say stuff in every line, Energy is similar to MANA = source from bible which was magical bread from heaven but in this case derived from D&D to classify how much power one has in magic. Just to describe one word.  Sad you limit descriptions without knowing what is copyrighted and what is common knowledge by all RPGs. Z44sms 22:00, 12 April 2006 (UTC)

text:  The argument is not what's 'common knowledge to all', it's that passages from the Guild Wars manual have been copied wholesale, which is a violation of ANet's copyright. DarkMasterBob 23:21, 6 June 2006 (UTC)
thread_title: Copyrighted work in this article?

message: I may just not have read the article in enough detail, but there doesn't appear to be a discussion of the economy of Guild Wars. By that I mean how items are dropped (certain items reserved for individual party members, gold shared between party), NPC traders, crafting and trading with other players.
I'm sure this could be overdone, or done badly, but a section with a good paragraph or two would be nice. The "reserved items" thing is a major point (people aren't having to try grab as well as fight). Also the fact that it's hard to make money, trading sucks, and there's a big diff between NPC price buy offers and selling prices/other player offers.
zoney ♣ talk 14:50, 12 July 2005 (UTC)
thread_title:  Economy 

message: I'm curious as to how the game operates without a monthly fee like other (MM)ORPGs, and whether this information should have a section in the article. Is it just through continued sales that they get the money to run servers?
Arena Net is betting that players will pay for content instead of raw playing time.  Every 6-12 months they plan to put out a new "expansion pack" that will likely run for about US$40-50.  Also, ANet is doing it's best to cut down on bandwidth to keep costs down and make this type of game development feasible.  An interesting concept to be sure.
ANet also releases many games, they are probably drawing off these funds for Guild Wars.  It could be seen as a "playable billboard" with ArenaNet and PlayNC all over it.
:ANet hasn't developed any other games. NCSoft publishes a lot of them, but they have other developers (ANet included) that actually develop the games. Do you have a source that says ANet is developing another game? --Bakkster Man 16:28, 23 February 2006 (UTC)
replies: text: As Factions will be able to used without owning the original, the price will likely be higher than expansion packs usually go for. -- Ianiceboy 07:39, 15 March 2006 (UTC)
thread_title:  (Real World) Economy 

message: Mesmer 'mantras' are described as "protective spells of a specific element," but only four of the eleven 'mantra' skills have anything to do with elements.  On top of this, 'mantras' are really nothing but stances, a skill type not unique to mesmers.  My anonymous opinion is that bullet should be removed (or replaced with something else, maybe "spell interrupts," but that's not strictly unique to mesmers (and on the topic of strict uniqueness, warriors AND rangers have shouts, but rangers only have three and they don't affect party members, just pets and normally non-hostile animal mobs)).  --68.142.14.10 03:34, 20 August 2005 (UTC)
thread_title:  Mesmer description 

message: The Collector's Edition includes the following:
* Guild Wars - The Game
* Guild Wars Music Sound Track CD
* Guild Wars Full-color hardcover Art Book
* Speakeasy; Teamspeak™ - 3 Months of FREE Service
* Guild Wars Logitech™ Headset
* Exclusive In-game Item, the "Divine Aura"
::Only an elite few gain the attention and favor of the gods, but those who do receive a celestial gift—a Divine Aura, a glowing visible token of their god’s blessing. When players purchase the Collector’s Edition of Guild Wars, each of their characters will receive this unique in-game item. Characters who equip the item are surrounded by a unique aura determined by the god who has bestowed it, and the item itself has a shape and color distinctive to that specific god. Once blessed by the gods, Divine Aura stays with a character; it cannot be traded or given to others.
http://www.guildwars.com/products/gwcollectors-edition.html
____
If you bought a Collector's Edition, when you do any emotes such as /jump /dance (we should get a list of that too) there will be light around your character's hands depending on the class of your character because each class warship a different god, and each god has a different color (darwina - monk - blue, etc) CLDragon 14:22, 31 December 2005 (UTC)
thread_title:  Collector's Edition 

message: The championship starts officially on Saturday, 1 October when ArenaNet will reset the Guild Wars ladder (resetting all characters back to level 1) at midnight Pacific Daylight Time (7AM GMT). After this reset, there will be a period of three months for players to build up their characters in a bid to eventually compete in the championship finals.
What do you mean, reseting all characters back to level 1? I logged into my Guild Wars account just now and my level 20 character is still level 20. I didn't lose any of my 96 faction points either. Can someone clarify this? (Ted 16:48, 5 October 2005 (UTC)
thread_title:  World Championship 

message: This game has 6 classes but there are only 4 character slots. Therefore it will need some planning for characters creation. I suggest everyone to create 3 PvE(RPG) characters and leave one slot for PvP characters. The 3 PvE characters should have no class overlaps. For example you may create a W/N, a R/Me and a E/Mo. It is because once you unlocked a skill in the PvE, that skill will be avaliable to your PvP character. Since you can create and delete PvP characters as many times as you like, it allows you to try anything by  creating a new PvP character, try some skills, delete it and create another character with different class again. It means once you finished all your 3 PvE characters, you can play any combination you like and you can change it anytime using your PvP character.
The above was removed from the main article as information regarding how to play the game belongs in a game guide, and not here. – Quoth 02:46, 23 October 2005 (UTC)
thread_title:  Beginner Tips 

message: Should there be a new section about the first expansion pack?
:When details come out regarding the next "chapter" (expansion) of Guild Wars, I believe it should get its own article. However, what you seem to be referring to is the free content released for the first Guild Wars chapter, Sorrow's Furnace and Grenth's Footprint. I definitely think a section should be added to this article regarding the free content releases for this game. – Quoth 05:52, 1 November 2005 (UTC)
thread_title:  Sorrow's Furnace 

message: I just added information on Emotes and Collector's Edition. If someone can find a screenshot of a collector's edition's owner's character using an emote that would be great. 
Do you guys think I should add information about things like the Halloween events and Christmas events? Also, is the newly added observer mode worth mentioning?CLDragon 14:50, 31 December 2005 (UTC)
thread_title:  Information Added 

message: There is no explanation of "Spike", although it is mentioned in the Earth Magic's Attribute Section. Since I'm new to the Wiki thing, I'd leave it to more experienced users to add the definition for this term.
See http://www.guildwiki.org/wiki/Spike. - Burzer 02:12, 4 January 2006 (UTC)
thread_title:  Spike 

message: The entire 'Professions' subsection is written like an advert for the game - 'A male and female warrior take a brief rest at Lion's Arch after many hours of long, arduous battling.' (screenshot caption), 'Necromancers are masters of the dark arts, calling on the spirits of the dead, and even death itself, to overpower enemies and assist allies. In sacrificing Health and taking curses and diseases upon themselves, they can deal large amounts of damage to those foolish enough to oppose them.' - these are hardly the appropriate tone for an encylopedia article. Parts of it have POV issues as well. Cynical 22:21, 4 January 2006 (UTC)
thread_title:  Added 'inappropriate tone' tag 

message: It needs to be known that there is, yet, no known release date for GW:F
Also on Guildwars.com, the relative belief that the game will be released in Spring(First Quarter) still has OFFICIAL backing.
:I don't get it, are you saying that we need to say that the release date is unknown or that we should say the official release date is set somewhere around Spring? Oh, and don't forget to sign your signature with these ~~~~! --MasTer of Puppets Picture Service 05:49, 24 January 2006 (UTC)
replies: text: Release date has now been changed to Spring 2006 according to the log on screen of current Guild Wars client. Gross 08:19, 29 January 2006 (UTC)
replies: text: I missed that.  Thanks for the correction! --Bakkster Man 01:32, 30 January 2006 (UTC)
thread_title:  Release date 

message: A lot of "you" references are being made in this article. This is not encyclopedic. There should always be talk of "one", "the character", or "the player" being able to choose between a variety of skills, not "you". --Michiel Sikma 22:26, 24 January 2006 (UTC)
replies: text: There are a few dreaded "youze", but the most I found are in the skill descriptions. For example, when listing the Assasin's attribute details, it's ok to use "you" as you're quoting the game. I'm going to go fix all the non-ok "youze" now. --MasTer of Puppets Picture Service 02:07, 25 January 2006 (UTC)
thread_title:  "You" 

message: I just happened across these, and I was wondering if we could improve this section of the article; as an avid Guild Wars player, there are many abbreviations here I have not seen people use, either not at all, or not recently. Either we make the effort to continuously update the terms, or we take them out (I don't see many articles with such sections). --MasTer of Puppets Picture Service 01:39, 30 January 2006 (UTC)
replies: text: That's one of the things I was thinking of doing. I will delete it, and if contested, revert it. --MasTer of Puppets Picture Service 05:18, 12 February 2006 (UTC)

text: If you wish to restore the emote/common terms section, go here if there are many edits that you don't want to upset. --MasTer of Puppets Picture Service 05:22, 12 February 2006 (UTC)
thread_title:  Common Terms 

message: I have added a modified in game screenshot to show how skills can be chained together for greater effect for the in game mechanics section. This is certainly more relavent to the "game mechanics" section than the former screenshot. I have been carefull to remove personal refrences from within the image and its info. I feel that more screenshots relavent to their sections are needed rather than all these "pretty" screenshots of characters doing nothing. Random Player 11:06, 2 February 2006 (UTC)
thread_title:  New Screenshot 

message: There is no mention of the Guild Wars storyline, or lore.  As I often found this confusing in the game, it might be helpful if someone could add it.
:Well, it could be done. Like a plot synopsis. I could do the first few parts, I guess. -MasTer of Puppets Peek! 04:03, 14 February 2006 (UTC)
replies: text: If a lore section is added, any of the quest plot elements will need to be preceeded by the spoilers tag.  Also, it needs to be handled carefully to prevent copyright infringement of the lore (remember what happened with the profession descriptions). --Bakkster Man 22:56, 14 February 2006 (UTC)
thread_title:  Game Lore/Story? 

message: I've noticed that reference to spiking occurs a lot in the article.  I created a new article to describe spiking and will link all references to spiking there.  Feel free to edit and expand this new article.  --Bakkster Man 19:23, 18 February 2006 (UTC)
replies: text: Chaining skills isn't quite spiking.  For a good example of a spike, battle the obsidian flame PvP AI.  When you suddenly lose ~500 health, that's a spike.  I'll fix that. --Bakkster Man 00:33, 21 February 2006 (UTC)
thread_title:  Spiking 

message: I'm somewhat concerned by the common builds.  First, "common" is subjective.  Secondly, this article is long enough without them.  Maybe a new article about GW builds? --Bakkster Man 02:38, 23 February 2006 (UTC)
replies: text: Perhaps, but probably not about GW builds; just MMORPG builds in general. I don't know. --MasTer of Puppets Peek! 15:24, 23 February 2006 (UTC)
replies: text: I'm in favor of both a RPG Archetypes (Pyromancer, meat shield, healer, etc) and Character Builds in the Guild Wars Universe, the latter having more specific skill sets.  I'm willing to work on both if people are willing to contribute. I'm also checking the talk page for MMORPG to look for contributors and help in naming the article. --Bakkster Man 18:49, 23 February 2006 (UTC)

text: I'd gladly help; it's just that Guild Wars is my only MMORPG ever. --MasTer of Puppets Peek! 21:26, 23 February 2006 (UTC)

text: Changing to RPG Archetypes. I'll start work on this tonight. --Bakkster Man 14:50, 24 February 2006 (UTC)
thread_title:  Common builds 

message: I was under the impression that those who buy the pre-order of factions would be able to choose the item of their choice/class. I might be wrong and in no way objecting the status of the claim but just curious to know if this could be proven and if so than it should be mentioned and the article in focus would be in the need of editing. --Asososocrates 08:08, 26 February 2006 (UTC)
replies: text: When you pre-order Factions, you don't get to actually choose the unique items you receive. Anet designs one unique item for each of the new professions (Assassin and Ritualist) and you receive it. I believe it is in your inventory when you login, but I am not sure as I did not pre-order the Prophecies campaign. http://guildwars.com/aboutgw/wheretobuy/factionspreorder.php lists what's included in the North American pre-order. FallenAngelEyes 04:41, 4 March 2006 (UTC)
replies: text: My understanding is that pre-order purchasers can use the /preorder command for the Factions items just like they could to generate new Prophecies items. If that's the case, I'm not sure how to determine which item is specifically given to each character. Vendetta411 14:34, 5 April 2006 (UTC)
thread_title:  Factions Pre-sale Edition 

message: Should we add in Runes? Those are kinda important. --MasTer of Puppets Peek! 18:44, 28 February 2006 (UTC)
replies: text: Seems of all the equipment, runes are most important because they have a direct effect on skill usage and strategic build creation. Maybe add a section in the Builds page? --Bakkster Man 20:46, 28 February 2006 (UTC)
thread_title:  Runes 

message: Everyone in my game has white clothing, armor, etc. Whats up with it? — Preceding unsigned comment added by 71.201.119.190 (talk) 03:58, 5 March 2006 (UTC)
thread_title: Help

message: While I don't disagree with removing the criticism area for being non-sourced, the subheadings of "Acquisition of New Skills" and "Lack of Equipment Variety" are still there. Their placement puts them under the "Locations" subheading. If we're going to remove the heading entirely, shouldn't those sections go as well? And if they are removed, will this article end up flagged as NPOV? FAE 05:51, 20 March 2006 (UTC)
replies: text: I will remove those; however, it was still POV with unsourced criticism. M o P 06:12, 20 March 2006 (UTC)
thread_title:  Criticism section 

message: I've tagged this section as 'neutrality dispute' because it's writen like an ArenaNet advert, not an encyclopedia article, the tone is entirely wrong. I don't have enough verifiable sources to rewrite the section myself, but it definitely needs doing Cynical 19:35, 29 March 2006 (UTC)
thread_title:  Locations section not NPOV 

message: I wrote the summary paragraph currently in the section. Previously, it was just a link to the Equipment in the Guild Wars Universe page. I tried my best to make it enough for a casual reader to get a good idea of equipment, but at the same time keeping it concise. Please feel free to make comments or edits as you see fit. Thanks! Vendetta411 15:20, 5 April 2006 (UTC)
thread_title:  Character Equipment 

message: The story line section needs some work, as the POV tagger was wise; it is too much like an ANet bit for Guild Wars. Also, it seems to be composed by somebody who is unused to story telling, as it is a bit run-on and too cobbled together. I tried to rewrite the Ascalon and Shiverpeaks bit, but I'm knee-deep in Essay Season and don't have that much time. _-M o P-_ 04:54, 11 April 2006 (UTC)
thread_title:  Story Line 

message: For those who added/keeps reverting to the section with Gaile Gray, just don't. The section is out of context, irrelevant to the game and does NOT belong on an encyclopedia. -DMichel 14:14, 18 April 2006 (UTC)
replies: text: Completely agree with that, leave it out please. Vendetta411 16:34, 18 April 2006 (UTC)
replies: text:  I've been receiving messages from the user Gabliaven, the same person who keeps reverting to the version with Gaile Gray in it. Gabliaven obviously does not give any interest for the ongoing discussion here on the article's talk-page. For the sake of the article I will just say: the section does not belong on an encyclopedia, on a fansite maybe, but not on Wikipedia. - DMichel 16:01, 19 April 2006 (UTC)
thread_title:  Gaile Gray