Talk:Sid Meier's Colonization

message: My Version 2.25 celebrates its 10th birthday on 15 September. And I've still never reached 1800! Too much time testing and theorising.... Robin Patterson 20:12, 15 Sep 2004 (UTC)
thread_title: Untitled

message: "Both games pit the player as a godlike leader of an embattled civilization" - I don't believe this is accurate for Colonization. Instead, you're quite specifically *not* a god (you answer to your soverign), you're not the leader of a whole civilisation (just the colony), and in any case your civilisation is definitely not "embattled" - you're out there to rape and pillage, and you do a lot of it. Stevage 14:31, 16 August 2006 (UTC)
replies: text: I agree. Bad description -- Zagrebo 19:28, 16 August 2006 (UTC)
replies: text: That particular paragraph mostly talks about Civilization anyway and has no actual bearing on this article.  It should be removed or totally rewritten. MacMoney 14:18, 25 August 2006 (UTC)
replies: text: I removed it. Muad 13:27, 13 September 2007 (UTC)
thread_title:  Disagree with this 

message: I've always been bummed out with my score after playing a game. I build 3-5 huge colonies, declare independence on Governor mode first and make a ton of money yet I only end up with a score of 40%. It says the "high" score is 145% Anyone have an idea how the scoring works?
:I think you get a lot of points for number of people. - Keith D. Tyler ¶ (AMA) 17:51, 5 January 2007 (UTC)
thread_title:  Scoring 

message: My version (unsure at the moment, will check) has Jacques Cartier as the default French name, not Samuel de Champlain.  Before anything is altered in the article, is this a regional (I'm Australian) or version-related change, or something else entirely. --Crx2gen 06:18, 29 March 2007 (UTC)
replies: text:  Try VirtualPC. Toby Douglass (talk) 17:33, 28 December 2008 (UTC)
thread_title:  French default name 

message: Jesuit missionaries are listed as one of the special units. Technically, the unit is the Missionary, jesuit is the name for the improved version (ala vet. soldiers, firebrand preachers, elder statesmen etc.) 201.235.92.186  —Preceding unsigned comment added by 201.235.92.186 (talk) 03:26, 5 September 2007 (UTC)
thread_title:  Special Units 

message: This new "jColonization" seems to be nothing but a very poor website at the moment. Does this warrant an external link? Burschik 10:17, 10 September 2007 (UTC)
thread_title:  External links 

message: :Image:Colonization-screenshot.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot 19:22, 29 October 2007 (UTC)
thread_title: Fair use rationale for Image:Colonization-screenshot.png

message: In the Criticism section someone mentions that the game doesn't reflect the hacienda system in which natives were pressed into service. I think that's inaccurate; the game doesn't come out and say "You are forcing the natives into service", which makes sense because no one during that time in history said that about what they were doing. Now, when you attack a colony to which you have previously placed a mission, you will occasionally get native units. You'll note however that the game uses scare quotes around the word "convert" when this happens, reflecting perhaps that this "conversion" isn't exactly voluntary. - Keith D. Tyler ¶ 18:49, 7 July 2008 (UTC)
thread_title:  Hacienda 

message: It would be kinda nice to have some kind of list of the music used in this game and some information about the varying tunes. I guess I could just check it out myself, though I am not sure how the best way to accomplish this would be.
Just look it up on a search engine or something?
What does other people think?
- MB 130808  —Preceding unsigned comment added by 83.226.186.25 (talk) 23:04, 12 August 2008 (UTC)
thread_title:  Soundtrack 

message: I suggest moving the article to Sid Meier's Colonization since that's the game's full title. SharkD (talk) 04:53, 20 January 2009 (UTC)
replies: text: I agree ClemMcGann (talk) 09:10, 20 January 2009 (UTC)
thread_title:  Rename/move article 

message: After all, a game based on the colonisation of North America won't go so well with progressive thinkers...  —Preceding unsigned comment added by 66.131.208.248 (talk) 10:02, 29 November 2010 (UTC)
thread_title:  Wasn't there criticism of this game? 

message: "In addition, wagons are necessary to trade with Indian villages, as they will refuse to trade with your ships"
This statement is wrong. Ships are only useless before contact with natives is made by land units. After that, assuming the villages, cities, or camps are coastal, ships will have no problem trading with them.  — Preceding unsigned comment added by Krigare Crimson (talk • contribs) 23:33, 28 September 2018 (UTC)
thread_title:  Incorrect statement of game mechanics 

message: IIRC these "new world" skilled trades could be gotten faster when taught by natives, specially at higher difficulty levels where it takes a long time to develop them by simply putting sb to work on them and waiting.
77.171.247.220 (talk) 11:20, 13 March 2019 (UTC)
thread_title:  Master tobacco/sugar/cotton planter and Natives