Talk:GameMaker

message: The latest version is 2.2.0 from October 2018. Also, the Nintendo switch export is available since 2.2.0. Perhaps since should be changed? HollandMill (talk) 07:37, 11 October 2018 (UTC)
replies: text: Added 2.2.0 to versions. HollandMill (talk) 07:16, 19 October 2018 (UTC)
thread_title: Current version

message: GameMaker Studio 2 was officially released on March 8th, 2017. Please update the article - mention the new version at least. Now I know you'll ask for "third party sources" or "reliable sources" but I don't understand why I would lie. If you want to confirm, use Google. But it's FAR WORSE to have an outdated page about a product and could be damaging to the publishers. So please have a look and update the article.  — Preceding unsigned comment added by 150.129.183.145 (talk) 20:01, 7 May 2017 (UTC)
thread_title: GameMaker Studio 2 - Official Release

message: It looks like the talk page here has been back and forth over time about how much information to include on prior versions, especially with the GameMaker/GameMaker: Studio distinction. I introduced a history of updates section after finding it was difficult to learn which version of GM was released when online (since I made some 2002 games, but forgot which version it was in), and gave all the major sources I found as well as my own imgur album documenting the old exes' "About" windows.
It's a little rough in dates and names for the older versions that weren't the final ones, as well as versions after 7.0 (the Overmars history of GM "Some Facts" blog disappeared after YoYo took over, and that held the best updates summary). In general though, it's mostly strong information brought over directly from Mark's words or the files themselves. I'm just not sure how to best cite one page for fifteen items in a table.
Additional help or cleanup on this section would be appreciated! BlinksTale (talk) 02:11, 13 May 2017 (UTC)
thread_title:  "History of updates" section added 

message: This was asked a long time ago on this talk page but not answered.  First, no other game development tool has such a section, even though a number of them could because there are and have been users unhappy with changes in those pieces of software.  Second, none of these controversies are currently relevant; they are not of public interest or notability and do not merit inclusion, except to the extent that any minor bruhaha between a software company and its users merit a separate section on Wikipedia.  This is certainly improper content, and it seems vindictive.  Why hasn't a mod deleted this section or justified not deleting it? — Preceding unsigned comment added by 68.187.219.102 (talk) 01:17, 23 August 2015‎
:I was going to highlight how relevant the logo controversy was to the current design of GM today, but it seems Lordtobi (✉) removed that without comment (so thank you Unsigned for using Talk first). I will try to resolve that first and then get back to you, but in short: controversies that have impacted what GameMaker is today are relevant still to its history seem to me like they should be kept, and be covered in the software's development history. The problem it seems then is whether it should be in a Controversy section (removing it is fine as long as relevant information is kept) and what standards we are using to decide what should be on the page. If anyone more familiar with Wiki's rules/standards can cite what we should or shouldn't keep, that would help here. BlinksTale (talk) 23:18, 11 August 2017 (UTC)
replies: text: All of the sources were primary. The only standard that matters is whether the content can meet both of our policies on verifiability and neutral point of view, which both require reliable sources. You cannot meet the burden of WP:WEIGHT through the use of primary sources. The content should remain removed until such time as reliable, secondary sources covering the material have been identified and added to the article. --Izno (talk) 12:16, 14 August 2017 (UTC)
thread_title:  The "controversies" section should be deleted 

message: As of late, the content of the page had been gradually drifting out of sync, which slightly bothers me considering that the page never had much content of general interest aside of supported platforms.
* As of GameMaker Studio 2, software is available on Windows and Mac (source).
* As of GMS2, software is written in C++ and C# (source). That said, why is this not in the infobox?
* Drag and drop system was overhauled in GMS2, now looking somewhat like Scratch (examples) and covering majority of actions that can be performed with scripting language itself.
* Syntactic similarity of scripting language can be noted (A B) as well as general attributes (akin to Godot page, but with non-primary sources).
* Mention of YoYo Compiler was primary sourced but current mention of performance is from a book on much older version of software. That said, the only secondary source seems to be this adweek article. Perhaps a bit of a niche detail to write articles about.
* Links in Reverse Engineering section are questionable - they link to GameJolt, which at the time aggregated them from GameMakerBlog without any changes. As far as I can see, GameMakerBlog was the only source to report on this at all - significance is arguable, let alone worthwhile of an entire section as of today.
* DRM section is a copy of that from YoYo Games article and is somewhat out of sync with it. Could be a link in History section to avoid further trouble?
* ... speaking of which, there are more than enough secondary sources to write an actual small History section to cover when things happened with software without turning it into a changelog/in-depth chronology. Roughly,
** Pre-YoYo Games - what there is now and mention that it was originally written in Pascal (source).Nothing else to source here unless someone published a book on software pre-2007.There's this wiki but it doesn't cite any.
** Early YoYo Games (7.0..8.1) - extension system is introduced and a Mac version is released.Not clear whether there are surviving sources from this time.
** GameMaker: HTML5 gets released (source).
** GameMaker: Studio is released (can't find sources on actual release, only beta) with Windows, OSX, HTML5, Android, and iOS export targets, as well as a few new features like monetization and analytics (source). New platforms and features are gradually accumulated (secondary sources get easier to find from here). A free version is released at one point and gets written about a lot. DRM controversy mention.
** GameMaker Studio 2 is released on Windows with a completely rewritten IDE (earlier source). Mac IDE is later released (source pending). Nintendo Switch export is unveiled.
If this seems good, I can assemble a proposed edit. YellowAfterlife (talk) 14:18, 16 March 2018 (UTC)
replies: text: Other fixes you might want to take into account is always putting references behind punctuation (commas, parentheses, etc.), and stating things that are in the past (such as the acquisition) as past events (using past-tense verbs). Let me know if you need anything else. Lordtobi (✉) 07:08, 10 May 2018 (UTC)
thread_title:  Everything is slightly out of date (and other proposals) 

message: Please change the Initial release from 18 years ago to 19 years ago. 2 days ago was GameMaker's 19th birthday.
Thanks Wolfepedia (talk) 03:25, 18 November 2018 (UTC)
replies: text: It's calculated automatically any time the page cache is purged (which happens when someone changes the page, or explicitly requests it).  See WP:PURGE for more info.  –Deacon Vorbis (carbon • videos) 04:06, 18 November 2018 (UTC)
thread_title:  Semi-protected edit request on 18 November 2018 

message: On various Wikipedias, the programming/scripting language GameMaker Language has received its own page. Should some examples of GML be included on this page as well? Or maybe on a separate page?
As shown here https://www.mediawiki.org/wiki/Extension:SyntaxHighlight#Supported_languages, there is no syntax highlighting for GML available yet, so someone with expertise might want to add this as well. HollandMill (talk) 09:03, 22 November 2018 (UTC)
thread_title:  GameMaker Language may require some sample code 

message: The following Wikimedia Commons file used on this page has been nominated for speedy deletion:
* 
You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 17:51, 24 February 2019 (UTC)
thread_title:  A Commons file used on this page has been nominated for speedy deletion 

message: There's a section in the side bar that says "Earliest Game" with "Clean Asia (2007)" listed. This is inaccurate. Clean Asia is neither the earliest game made in GameMaker or GameMaker Studio. In fact, many of the developers of the "Major Games" had games made in GameMaker from earlier than 2007 (eg: David Galindo who created the Cook, Serve, Delicious series has been developing games in GM since 1999). If no definitive listing can be found we should remove this section.  — Preceding unsigned comment added by 172.103.233.109 (talk) 20:06, 18 March 2020 (UTC)
thread_title: Earliest Game

message: While fixing up missing/butchered words and a date in the reintroduced DRM section and checking sources, I noticed something peculiar - although it might seem like there are 5 sources listed, the entire section is effectively sourced to a two-page forum thread:
* TechDirt quoted Game Maker Blog.
* Game Maker Blog quoted the forum thread while adding dramatic writing ("reports of the issue have become more widespread"), which contributes to why it had been all but eliminated as a cited source for this article over years.
* Escapist Magazine also quoted Game Maker Blog.
* GamePolitics quoted TechDirt.
* BitGamer didn't quote anything.
* Develop Online quoted the same forum thread and a small post  (note: have to disable JS), which quotes nothing.
So, considering that all of this happened 8 years ago and was based on a dozen user reports total, I think it's safe to say that it no longer holds enough significance to have an entire section dedicated to it. I'll merge this into History section while keeping the Develop Online citation, but it might be worth investigating whether this should be here at all.
--YellowAfterlife (talk) 12:05, 25 March 2021 (UTC)
thread_title:  "Digital rights management" section 

message: because I got confused Likeanechointheforest (talk) 22:09, 15 March 2022 (UTC)
replies: text: No, per WP:NAMB. Assuming a reader would look for "RPG Maker" on Wikipedia, there is no way they would end up here. IceWelder [✉] 22:15, 15 March 2022 (UTC)
thread_title:  Add "not to be confused with RPG maker"? 

message: I want to change some of the dates 2409:4066:8C:3DE9:0:0:159C:30A0 (talk) 09:58, 9 July 2022 (UTC)
replies: text: Not done: this is not the right page to request additional user rights. You may reopen this request with the specific changes to be made and someone may add them for you, or if you have an account, you can wait until you are autoconfirmed and edit the page yourself. 💜  melecie  talk - 10:55, 9 July 2022 (UTC)
thread_title:  Semi-protected edit request on 9 July 2022 

message: The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
* 
You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 11:37, 29 July 2022 (UTC)
thread_title:  A Commons file used on this page or its Wikidata item has been nominated for speedy deletion 

message: Hello! Not edited articles before so wanted to go about it pretty carefully - I've made a few big changes to the article as it was missing a lot of important history entries and context, and I feel it focused a lot too much on how the engine was, rather than how it is now - particularly the article's big focus on Drag-n-Drop and limited mention of use as a game engine for larger titles beyond as a teaching tool for new programmers; of which the current article state seems to emphasise.
I've reworded some sections, cleaned up the platform list (as it included mention of some now-deprecated ones as supported), moved some "planned" mentions to current (as they are now included in the engine stable), and removed the "Reception" heading as it referred to reviews for GameMaker: Studio, which is an obsolete engine version, and didn't seem overly relevant anymore.
You can find my working copy here if anyone's happy to give it a read and give feedback on it, as I'd like to copy it over to the current article after gathering some more publicly-accessible sources (as a few of the things that I've added is information from the developers on the engine's "semi-official" Discord server).
If I get the time I might also add some information about the different engine branches and development cycle - being a bimonthly Stable release and weekly Betas, and a biyearly LTS, along with potentially some language syntax examples for GML, as it doesn't have its own page, and to clarify the transition to the 2.3 engine version as it marked some large syntax changes; along with possibly adding some more information about the new GMRT (GameMaker Runtime, creatively).
I might also go ahead and include info about the Ubuntu/Linux IDE beta that's been around for a while now - the page doesn't mention that either. 
Oh, and lastly the History section is getting a bit out of hand - it makes sense to divide it up into engine release versions as eras I think.
Orcaaaaa (talk) 04:35, 1 April 2024 (UTC)
thread_title:  Made some big changes - looking for feedback!