Talk:Gauntlet (1985 video game)

message: I really feel it should be mentioned somewhere, but can't figure out how to without disturbing the formatting...could someone add that there were two-player cabinets as well? Thanks. Original source is Midway Arcade Treasures for PS2, but this site should do nicely: http://www.mameworld.net/maws/romset/gauntlet Has some other interesting trivia too that may or may not be worth adding. -Trent Arms 05:39, 24 November 2006 (UTC)
thread_title: Two Types

message: I'd like to see a comprehensive list of the narrator's comments (e.g., "Shots do not hurt other players...yet," "Use keys to open doors," etc.).
As of the time of this writing, I can't turn up a list or table anywhere Google can take me.  Despite the fact that I can't recall all the phrases, they may be the most distinctive feature of anyone's memory of the game; true of mine anyway.
Cheers,
Josh (Tampa, FL, US)
:There is an incomplete list here:
:http://www.basementarcade.com/arcade/sounds/sounds.html#gaunt 
:Didn't want to link to it in the article due to questionable fair use? 1001001 01:50, 15 December 2005 (UTC)
replies: text: agreed, it was required on certain levels that were door-heavy and key-light (especially if you were playing solo and hoarding potions as the Elf or Wizard, thus holding few keys). It was called "stalling", but the exact time was not declared (and in fact, is around 30 ticks of health IIRC, or maybe it was 30 seconds and thus depended on how fast the machine was set?) I am surprised the article says "many cheats" when only two are mentioned and neither are actual "cheats"... Plus no mention of the "wrap-around" levels when you have Elf with Extra Speed (you could almost play "offscreen" vs. other players) 199.214.26.41 (talk) 19:52, 29 May 2008 (UTC)
thread_title: Gameplay

message: Given the popularity of this game, I'm very surprised that there aren't a number of Gauntlet clones.  Or are there?  They should be mentioned. ⇔ ChristTrekker 17:35, 2 January 2009 (UTC)
replies: text: There was a rash of Gauntlet clones for home computers shortly before and parallel with the official home computer conversions - a notable case was the Electric Dreams version of Dandy, a Gauntlet clone based on the pre-Gauntlet game that Gauntlet was itself a clone of. Apart from dross such as Storm and Mr Weems and the She Vampires the only notable one that springs to mind was Garrison, which isn't really all that notable. I think a single sentence to the effect of e.g. "there were several unofficial home computer clones, including TITLE X and TITLE Y" would be enough. Gauntlet-style games were presumably easy to program, although without the multi-player aspect they all died a death within a couple of years. The only vaguely similar arcade title was Sega's Quartet, and then only because it had four-player support. -Ashley Pomeroy (talk) 19:52, 21 May 2010 (UTC)
thread_title:  clones? 

message: The computer game version I used to own used portions of Basil Poledouris' score for Conan the Barbarian, the 1982 fantasy film. Was this music also used in the arcade version, and if so was it officially licensed? -Ashley Pomeroy (talk) 17:33, 4 February 2009 (UTC)
replies: text: There was no music in the arcade versions other than the title screen music and the level-intermission music which itself is a shortened version of the title theme. The only other peice for music is the music used int he treasure rooms if I remember right. Other than that the game was sound effects only. - Usx9 (talk) 10:00, 16 December 2011 (UTC)
thread_title:  Soundtrack 

message: While I'm at it, the article states that the speech was produced by a Texas Instruments TMS5220C speech chip. Reading that article I am unsure as to whether the speech was computer-generated, or resampled from a human voiceover; in the latter case, it would be an impressive coup if someone could track down the original narrator, and provide a reference. Presumably he was a chap who worked at Atari (I'm guessing that the Elf's voice was the narrator's voice at a higher pitch). -Ashley Pomeroy (talk) 17:53, 4 February 2009 (UTC)
replies: text: The first line in the article you linked contains this line: "The Texas Instruments LPC Speech Chips are a series of speech synthesizer DSP ICs created by Texas Instruments beginning in 1978". Synthesized, thus meaning there isn't a voice actor. The LPC Speach used synthesis to make the voices, not waveforms. - Usx9 (talk) 10:02, 16 December 2011 (UTC)
thread_title:  Speech 

message: "It is noted as the first class-based multiplayer game as well as the first arcade game that could support four players playing simultaneously"
This is clearly wrong. Indy 800 (1975) and Sprint 8 (1977) supported up to (including 4) 8 players at the same time. If we talk about strict 4 player games, how about Sprint 4 from 1977? I don't know what game was the first to do this, but it certainly wasn't Gauntlet.
83.248.40.112 (talk) 02:15, 4 June 2010 (UTC)
replies: text: Reworded it per what's actually in the reference - that's it the first cooperative multiplayer game.  Though technically this might be out as well becuase there were earlier two player cooperative games. --Marty Goldberg (talk) 03:34, 4 June 2010 (UTC)
thread_title:  Factual error 

message: While NetHack normally warns "You hear the howling of the CwnAnnwn" or "You hear the wailing of the Banshee", if you are playing one of the classes that also exists in Gauntlet (Valkyrie, Wizard or Elf) it uses the Gauntlet equivalents, i.e. "... your life force is running out" (low health) "... all of your powers will be lost" (low health with extra ability) "... is about to die". --82.18.68.176 (talk) 18:38, 25 June 2010 (UTC)
thread_title:  Near-death messages 

message: I am no Gauntlet historian, but I was surprised to read about the origin dispute - it said that while Ed Logg was originally credited as creator, he later was bumped to just "special thanks" and then removed entirely from the credits of subsequent releases, including the NES version, and that he currently denies any involvement with the Gauntlet series. A quick Google search turned up tons of articles crediting him as designer of the original (which of course didn't contradict anything in the wiki page), so I decided to go straight to the source and read the article cited regarding his denial of involvement with the series. This article actually said no such thing, actually crediting him in its introduction as having helped him create the original Gauntlet, and he specifically denies involvement with the NES version, which is very different from never working on any version of the game - changed that sentence to reflect this. I don't know Ed Logg personally so obviously evidence to the contrary can and should override this change, but at least the wiki article now accurately reflects its own sources - and every other source I could find in ~15 mins of Googling/reading (admittedly no expert here). 72.229.22.173 (talk) 05:47, 31 October 2011 (UTC)
thread_title:  Edit regarding origin dispute 

message: I don't like this statement as written:  "To accommodate up to four players, the cabinet is wider than other standard uprights."  -- The control panel is a couple inches wider, but that's all.  The cabinet width is normal.  The fact that 4 players should be allowed enough floor space in order to comfortably stand around 3 different sides of the cabinet does not make the cabinet wider than normal.  In fact, I recall seeing somewehere, (perhaps even in the manual?), that the cabinet was touted to operators as being of normal width after the control panel is removed, to facilitate transportation.  - Dave H., Feb 25, 2014.
:It's fine to add that if you can find a reference. I remember seeing this in the arcade when it first came out and it sure seemed wider. There is a chance that the initial games were wider, but then modified into slimmer cabinets for later releases. It's something worth looking into. 
:A couple of things:
:# When posting on the talk page, add new topics at the bottom of the page (I moved this discussion for you).
:# To sign your posts, type four tildes (~~~~). This automatically signs your name and adds a timestamp.
:Thanks, and happy editing! — Frεcklεfσσt | Talk 13:51, 26 February 2014 (UTC)
replies: text: OK.  But I already know there is no chance of varied 4-player cabinet sizes.  "Seemed wider", as you say, is a design illusion.  I own one, and my base cabinet width is a standard 25 1/4" wide.  Atari's spec is 29 1/8" wide, as the control panel adds approx 2" overhang on each side.  I'm going to change "cabinet" to "control panel" for now.  As a current hands-on contributor to classic arcade game events, shows and media, I believe it is important to respect Atari's accomplishment with its design of this cabinet... accomodating 4 players while still maintaining a standard base cabinet width.  The original statement just doesn't respect that at all. 72.95.161.130 (talk) 12:06, 27 February 2014 (UTC)

text: That's fine with me, since the previous statement was unreferenced as well. If you're going to continue contributing to Wikipedia (and I hope you do!), please create a (free) user account. It gives you more privacy that the bare IP address you get now. Thanks! — Frεcklεfσσt | Talk 15:12, 27 February 2014 (UTC)
thread_title: Cabinet width

message: Has anyone read much about the remake that's coming this summer?  Here's a link , although I haven't read much of interest about it yet. --Papa November (talk) 16:52, 30 March 2014 (UTC)
thread_title:  2014 remake 

message: In Minecraft, one of the splashes that appears on the main menu is "Blue warrior shot the food!" I think this would make a nice addition, perhaps with a note adding that the splash is incorrect, because the Warrior's signature color is red, not blue. Kyleundercofler (talk) 01:43, 5 April 2015 (UTC)
thread_title: Suggestions for adding to the pop culture section

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