Talk:Hūsker Dū?

message: In violation of what is usually "good ..." or "regular order", i've placed this "meta-section" above all the older sections, since its applicability extends to all the sections that predate it (and in a sense to any newer sections that may be added below the following existing sections). But do as i say, not as i this time do: position your new sections, subsections, initial messages on a topic, and responses to previous messages (to any level of responses to responses) below the most recent same-level or (superordinate units).--Jerzy•t 07:22, 30 June 2014 (UTC)
thread_title:  About this talk page 

message: (This section will prove too technical to interest many editors. What remains in it is about the talk page rather than the article, and should be useful only if someone seeks to follow the edit history of the talk-page itself in rather deep detail.)    The contribs that were, relatively briefly, in this section have been subdivided:
*   I've moved the discussion concerning the "punctuation" of (or strictly speaking, the use of diacritics in) the game's name into a new section, Diacritics, which includes most but not all of the  material originally in the then-untitled first top-level section.
*   The new section, Diacritics, begins with material that need not be nested in lower-level sections: specifically, everything that was originally contributed in that nameless talk section, and did not concern the use of diacritical marks in either the title of the accompanying article, or mentions by (actual or supposed) name of the game. 
*   The named subsections follow:
**   That new section also incorporates all the content of former top-level section Macrons, Umlauts and Scandinavian Languages as a second-level [or sub-] section, now subordinate to the "(Diacritics)" section becomes the first titled sub-section.
**   Similarly, the section Article title (preserving its former addressability), becomes the second titled  sub-section.
*   The top-level section "("Memory" game)" now accommodates the only  material contributed in the unnamed top-level section which, as it happens, is unrelated to the concerns about diacritical marks.--Jerzy•t 07:22, 30 June 2014 (UTC)
thread_title:  (Interim section for talk contribs that were contributed above any titled sections) 

message: FWIW, handwritten Swedish actually draws a straight line across the vowels that would in print have the umlaut.Bo-Lingua (talk) 15:11, 14 July 2008 (UTC)
replies: text: Well, yes... but we don't have umlauts over u.--83.188.226.172 (talk) 13:15, 23 August 2008 (UTC)
replies: text: But the name isn't spelled with macrons to lend it an "exotic feel." It's spelled that way so children will pronounce it correctly. American children are taught that a macron indicates a long vowel. Without such an indicator, the natural English pronunciation would be "husk" + "er". --129.33.1.37 (talk) 14:54, 3 December 2009 (UTC)
replies: text: That has always been my own understanding. The macrons have nothing to do with engendering a Scandinavian "feel", but rather are there to tip English speakers off to the pronunciation of the vowels in these Scandinavian words. I won't add this to the article until I get a citation for it. But I'll remove the current (uncited and, I think, wrong) explanatory phrase.TypoBoy (talk) 16:35, 23 November 2011 (UTC)
thread_title:  Macrons, Umlauts and Scandinavian Languages 

message: The game isn't Scandinavian at all, and it wasn't published in the 1950s. It was invented by a Denver area man named Phil Jackson, who went into partnership with my father to manufacture the game in the mid-1960s. Mr. Jackson's original version was called "Memory Exerciser" and had a yellow and brown color scheme, but the with same rotating cardboard wheel and pictures.
I was present when the new name was chosen from among several possibilities. The Danish was chosen to make the game seem "international," and the instructions on the box were given in several languages.
Husker Du? was manufactured by my father's company, Regina Products, in Boulder, Colo., until he and Jackson sold the rights to Products International Company (Picam), who were the ones who ran the subliminally-suggestive ad.
I'll edit the entry with this information.  —Preceding unsigned comment added by Moosenose (talk • contribs) 11:29, 27 January 2009 (UTC)
thread_title:  Game history 

message: The edit that added "currently" was from 2012 August. I've replaced that going-on-2-years out of date info with the appropriate  template.--Jerzy•t 08:16, 27 June 2014 (UTC)
thread_title:  Not intensively enuf edited to say "currently"!