Talk:Fighting game

message: This is false, the article that is quoted is a review, and the review is also false.  Street Fighter II was release in arcades in march of 1991 and Fatal Fury was released in November/December of 1991.  I don't know how to edit wiki articles correctly, but someone needs to correct it.  MajinHurricane (talk) 19:04, 8 May 2011 (UTC)
replies: text: However, according to this interview of 1UP.com, Fatal Fury's development started before Street Fighter II was released. Parrothead1983 (talk) 23:49, 20 May 2012 (UTC)
thread_title:  Fatal Fury released before Street Fighter II 

message: Why'd we rake out all the info on the conditions of victory? I thought information was good.SuperSonicTH (talk) 13:00, 31 January 2009 (UTC)
replies: text: I just couldn't find any sources to verify it. It seems to be the kind of thing that's so obvious to gamers, that reviewers don't mention it. I'm trying to find sources for the whole gameplay section and then tidy it up. Perhaps something will turn up and I can put some of it back in, it was kind of a mess. bridies (talk) 14:13, 31 January 2009 (UTC)
thread_title:  Was there some problem with being verbose? 

message: OK, I want to change the sub-heading titles in the history section (I did but was reverted). I want to change "Early fighting games" to "Early fighting games: 1970s and 80s" and "Rise and peak" to "Rise and peak: early 1990s" simply for clarification, as the chronology in the prose is quite jumbled. Furthermore, nothing is being lost there so it shouldn't matter. I also want to change "decline and shift" to "latter 1990s" because "decline" is somewhat misleading. They may have been retaining a smaller proportion of gamers but they were still popular (bear in mind the video game market is always growing); it seems a bit ridiculous to be labelling the period a decline while simultaneously talking about how successful Tekken, Soul and Dead or Alive were. More importantly there's no indication of what "shift" actually means. "recent history" should be changed to "2000s" again to reduce ambiguity. Who is to say the last eight years defines "recent"? The section is clearly defined by the new millenium and the length of "recent" is otherwise arbitrary. It should at least be "recent history: 2000s". bridies (talk) 19:14, 6 February 2009 (UTC)
replies: text: I think the dates are kind of helpful. Although I think we also need the subtitles to summarize their scope. Randomran (talk) 19:23, 6 February 2009 (UTC)
replies: text: I put them together for a compromise and added them back in. Hopefully this version will be acceptable. bridies (talk) 19:28, 6 February 2009 (UTC)
replies: text:  It has my support. Worst case, I'd also support renaming the subtitles, but I wouldn't want to go with just a date. Randomran (talk) 19:48, 6 February 2009 (UTC)
thread_title:  Titles 

message: First off, let me say that User:bridies has done a great job of improving this article. I found it easy to expand and verify the history section, but the section on gameplay/design was pretty overwhelming. You really brought this article along! I think we have something that is darn close to GA status, and the hardest work is behind us.
Obviously, we need to copy-edit, and they might make us change a few references if they're unreliable. (Nothing we can't verify somewhere else.) But the first question to ask: are we broad in our coverage of the topic? I think the gameplay section does a good job of covering the main aspects of the topic. But I'm legitimately concerned that I added far too much detail to the history section. Bridies has done a good job of cleaning some of it out. But it's tough to find a balance between depth and breadth: do we cover a lot of games in the history, or do we go into a little bit of depth as to why a few major games had an impact on the genre? 
I think we might need to go to peer review, or request comment at a few popular fighting game articles. Thoughts? Randomran (talk) 19:14, 11 February 2009 (UTC)
replies: text: I think, roughly, the balance is okay. I know the history section is probably more than half the article, but I would defend that by arguing it's where most of the "real world information" is. Also, hopefully the history shows how various gameplay aspects evolved (at one point I was entertaining the notion of having the whole thing a "history" section, with all the "gameplay" mixed in, haha). As far as I'm aware the only genre FA is 4X, which has a much more balanced structure. However, that genre clearly has far more complicated gameplay than fighting games, but is much more of a niche. Fighting games are comparatively simple (all the sources that try to define the general gameplay say something like: "two people beating the crap out of each other, that's about it"), but a much richer history; at one point of course, they were massively popular. With regards to the history section itself, I think breath is better, simply because it's more encyclopaedic. It does look reasonably balanced, bearing in mind I think it's length is warranted, indeed I could add a bit more: I think "early years" needs to be brought up to to size, which I think I can do after trawling through all these 80s magazines. I think the biggest game, SF2, has enough space to do it justice. Ultimately I agree, the only way to know for sure is to get some fresh opinions. I'd also go for a peer review, or indeed just stick an informal note on WP:VG asking for some input. bridies (talk) 19:41, 11 February 2009 (UTC)

text: *Agreed on that, it's slightly weaker, but that's the only thing I can see. It's a massive improvement. Someoneanother 22:03, 15 February 2009 (UTC)

text: I implemented these changes, hopefully there's a more coherent thread running into the the final section now. Also I trimmed and rewrote the 1990s crossover info, as it still wasn't quite sourced properly. bridies (talk) 14:35, 16 February 2009 (UTC)
replies: text:  Looks good to me. I made a few additions too. Let's give it another couple of days, then ask for a peer review in preparation for GA status. Randomran (talk) 20:44, 16 February 2009 (UTC)
replies: text: What's been done is an improvement, can't offer suggestions on how to improve further though :| Someoneanother 15:50, 20 February 2009 (UTC)
replies: text:  That's okay. If you notice any glaring errors or omissions, feel free to check in. Randomran (talk) 18:47, 20 February 2009 (UTC)

text: Let's wait for a more comprehensive review, or a sign off from one of the frequent peer reviewers. Although if you're really feeling impatient, you can go ahead and give it a nomination ... Randomran (talk) 21:53, 26 February 2009 (UTC)
thread_title:  should we try for GA status? 

message: The first games that I think were the first to feature characters from various franchises were the The King of Fighters '94 and the Marvel vs. Capcom (series). Shouldnt a image be used for those games instead of supersmash.Tintor2 (talk) 15:08, 30 April 2009 (UTC)
replies: text: I figure there's enough copyrighted material from Capcom as is, and KOF doesn't really do a good job of illustrating the concept to the average person. But if other people feel strongly about changing it, I'll go with the flow. Let's see what other people say. Randomran (talk) 15:26, 30 April 2009 (UTC)
thread_title: Question about crossovers

message: After hearing a lot of sources saying that Capcom sued Data East, this makes me ask one question: which divisions of Capcom and Data East? The North American divisions (Capcom USA and Data East USA) or the main Japanese ones? Parrothead1983 (talk) 02:33, 17 September 2009 (UTC)
replies: text: Had a quick look at the Fighter's History article and it seems to be the US branches: . bridies (talk) 06:00, 17 September 2009 (UTC)
replies: text: However, this court case was mentioned in a popular video game magazine of Japan titled "Gamest", but I don't know if the court case took place in either Japan or USA, but there are usually more video game-related court cases in USA than elsewhere, correct? Parrothead1983 (talk) 23:49, 20 May 2012 (UTC)
thread_title: Question about Capcom suing Data East

message: More than 2P allowed... Moberg (talk) 16:08, 9 January 2010 (UTC)
thread_title: Isn't SSBM a fighting game?

message: Wouldn't EA Sports' Fight Night series and THQ's UFC Undisputed series be classified as fighting games also (as well as sports games)?  The two seem to fit the description in the first paragraph of this article quite well.  —Preceding unsigned comment added by 24.9.249.165 (talk) 14:17, 31 August 2010 (UTC)
replies: text: It doesn't really matter whether they "fit the description" or not. What is needed is a reliable source which calls them "fighting games". Also the article can't cover every fighting game so one would need some information saying they are especially important. Aside from that, I'm not familiar with those games, but if they're combat sport games, they could go either way: fighting games (or beat 'em ups) or sports games, it just depends on where the info comes from. bridies (talk) 14:42, 31 August 2010 (UTC)
replies: text: Even if the sources were reliable, wrestling/mma/boxing games are not fighting games per this definition http://www.allgame.com/genre.php?id=23 Chigurgh (talk) 18:54, 4 September 2010 (UTC)
replies: text: If wrestling/mma/boxing games don't count, then why include Sega's 1976 Heavyweight Champ?  That is a boxing game. The first fighting game was actually Vectorbeam's 1979 Warrior, according to Hardcore Gaming 101's Pre-Street Fighter II Fighting Games article. Parrothead1983 (talk) 23:43, 3 October 2010 (UTC)
replies: text: It's there because there's a reliable source to support the statement. One cannot take a definition and use it for original research, which is what Chigurgh's argument is. Excepting the head editor, Hardcore Gaming 101 is not a reliable source. bridies (talk) 05:20, 4 October 2010 (UTC)
thread_title:  Fight Night/UFC Undisputed 

message: I can't find sources citing this as a legit genre, only as a sub-genre of action.201.43.35.145 (talk) 11:44, 19 March 2011 (UTC)
replies: text: Escapist Magazine - want more? Marasmusine (talk) 22:02, 19 March 2011 (UTC)
thread_title:  Is Fighting a Genre??? 

message: Mechanism of fighting game was just created and seems borderline original research/essay-like. Is it possible we can merge anything relevant here as opposed to outright deleting that page? –MuZemike 03:21, 1 May 2011 (UTC)
replies: text: Definitely needs merged. Looks largely redundant on skim reading; maybe just add any new sources to this article. Needs a serious trim and copy edit and least. bridies (talk) 10:00, 2 May 2011 (UTC)

text: Agree with the merger, it seems that the creator of this page is a robot (not bot). He doesn't reply accurately. Look at his post above. He only copied and pasted his work here. Maybe we can help him. Kiddie Techie Talk 23:41, 12 May 2011 (UTC)

text: Merge, though a skim reading here would seem to indicate that most content is already covered. Haruth (talk) 01:16, 20 July 2011 (UTC)
replies: text:   Redirected to game design section, as everything is already covered here. Haruth (talk) 23:27, 11 November 2011 (UTC)
thread_title:  [[Mechanism of fighting game]] 

message: While many believe that Street Fighter II introduced combos, then what kind exactly?  Combos existed in pre-Street Fighter II fighting games. Culture Brain's Shanghai Kid was probably the earliest to feature a combo system, while SNK's first fighting game Street Smart introduced a simple combo system that is the first of its kind, which allows players to perform strings of combos with basic moves.  And I think I saw some combos in Yie Ar Kung-Fu by Konami and Pit-Fighter by Atari Games. Parrothead1983 (talk) 23:49, 20 May 2012 (UTC)
thread_title: History of combos

message: Are there any reliable sources to cite that Data East's Avengers in Galactic Storm invented the concept of assistant secondary characters? It even introduced duplex desperation moves (or "Super Combos" to those of you starting with Capcom's fighting games). Parrothead1983 (talk) 06:28, 2 August 2012 (UTC)
thread_title: First with assistant secondary characters

message: Should this be moved/renamed to Martial arts video games? Also we identical categories on related to this article: :Category:Martial arts video games and :Category:Fighting games. --72.67.93.68 (talk) 02:30, 9 September 2013 (UTC)
replies: text: A game can be a martial arts game without being a fighting game. There is no need to move the categories and the two categories you listed are not the same. TheStickMan[✆Talk] 02:35, 9 September 2013 (UTC)
replies: text: Should Martial arts video games be given its own article to help distinguish the differences between them? --72.67.93.68 (talk) 03:11, 9 September 2013 (UTC)
replies: text: You could try making the article. I see no reason not to have one. There's actually a link in the martial arts template on video games but it just leads to the category. TheStickMan[✆Talk] 03:31, 9 September 2013 (UTC)
thread_title:  Moving/Renaming Title 

message: All the article is almost about games of fictional characters, and fantasy gameplay; simulation fighting games as fighting nights or UFC undisputed are ignored.  — Preceding unsigned comment added by Palacesblowlittle (talk • contribs) 02:45, 19 February 2014 (UTC)
replies: text: They probably deserve a mention, but their mechanics are vastly different from the kind of fighting games covered in this article, and are probably better classified under the "sports" genre. TheStickMan[✆Talk] 05:30, 19 February 2014 (UTC)
thread_title:  Simulation games 

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message: An editor has asked for a discussion to address the redirect Fightan gaems. Please participate in the redirect discussion if you wish to do so.  TheAwesomeHwyh 18:49, 29 March 2020 (UTC)
thread_title:  "Fightan gaems" listed at [[Wikipedia:Redirects for discussion|Redirects for discussion]] 

message: Shooter games has pages for some of its important subgenres like hero shooters and tactical shooters. Considering that there are specific popular subgenres of fighting games too, should we make separate pages for 2D, 3D, and platform fighting games? I didn't want to just create them without first consulting others.Suriwashi (talk) 19:29, 18 November 2021 (UTC)
thread_title:  Should we make separate pages for specific fighting game subgenres? 

message: The platform fighter subgenre should have its own article, it has increased in popularity recently and has information that cannot be covered by this article do to its nature. Person077777777 (talk) 21:20, 11 January 2022 (UTC)
thread_title:  Platform fighter subgenre should have its own article. 

message: there are dozens of 3d fighting games from the 80s. Note, 3d doesn't mean nor imply polygons. 120.21.102.190 (talk) 22:40, 27 March 2024 (UTC)
thread_title:  Virtua Fighter isn't the first 3d fighting game