lflage/wiki-talks huggingface dataset:
Talk:Madeleine West

message: In Neighbours she had blonde hair, does anyone know what he natural hair colour is? --MartinUK 10:36, 8 April 2006 (UTC)
thread_title: Untitled

message: Due to a backlog, it is no longer possible to give comments on ratings. Please do not hesitate to put any comments or questions on my talk page. GDon4t0 21:34, 7 March 2007 (UTC)
thread_title: WP Biography Rating
Talk:Colorado State Highway 3

message: Should this article perhaps be deleted? The highway in question was the original highway into Durango from the south, but is now fairly insignificant.  It bypasses a section of US-550/160 and contains a lumber store, storage complex, surgical hospital, school bus station, and deli.  It is about one mile long  —Preceding unsigned comment added by Mattmatt1987 (talk • contribs) 04:52, 6 June 2010 (UTC)
replies: text: Deleting this article would go against over four years of consensus that state highways are notable for inclusion in the encyclopedia.  If you know more about the highway's previous extents, please add and cite properly what you know! —Fredddie™ 06:25, 6 June 2010 (UTC)
thread_title:  Delete?
Talk:Alisia Dragoon

message: I feel that the language should be changed in the section about the game challenging gender bias, as I can't say that Alisia was one of the "first" games to offer a female protagonist. Frankly I'm not sure the paragraph is even necessary, but I don't actually know if this game has notability in those circles. At any rate, there are a great deal of games that predate it in this, such as Metroid, The Guardian Legend, Ghost Lion, Mario 2, Krion Conquest, The Valis series, Time Gal, etc. Alisia is a fantastic game but was nowhere near the first to feature a female main character.  — Preceding unsigned comment added by 76.85.180.40 (talk) 00:19, 25 April 2013 (UTC)
replies: text: Eh. Many parts of the article read like the homework of a gender studies college student trying really hard to subdue their rage over things that happened more than twenty years ago and have no effect in their lives whatsoever, but what are you going to do? Those kind of people have the time to waste on keeping these articles unchanged from their biased liking. 177.245.214.222 (talk) 20:45, 22 January 2022 (UTC)

text: I agree. I've changed it. Tezero (talk) 16:56, 26 April 2014 (UTC)
thread_title:  Gender Bias
Talk:Arch Rivals

message: Is the adults only version for real??  —Preceding unsigned comment added by 76.104.60.117 (talk) 02:22, 23 May 2008 (UTC)
thread_title: Untitled

message: and his/her IP users have done editing, such as the following.
# Added reading of Japanese. (アーチライバルズ)
# Rewrite the date of template .
:For the 1 - This game is not made ​​in Japan, and has not been released in Japan. Reading of Japanese's unnecessary to this article.
:For the 2 - Template to have been granted in June 26, 2012. 
I can not understand for his/her editing. --OskNe (talk) 08:56, 20 March 2014 (UTC)
thread_title:  About User:Sotosbros and his/her IP users edit
Talk:Axelay

message: The readers might think that the "vertical stretch" effect (e.g. in the 1st level) is the Mode 7 effect - but in fact that's not the case. The games doesn't use Mode 7 very often; one instance though is the 'walker' boss with the machine gun (Mode 7 is used to rotate its inclination up or down). 84.182.73.106 00:24, 18 February 2007 (UTC)
thread_title:  [[Mode 7]] 

message: As of today the first line of the Synopsis section is, “The plot summary of Axelay varies between regions.”
And, as of today, the rest of the Synopsis section details absolutely no plot differences between regions. With the only noted non-plot difference being that Corliss is called Mother in Japan.
The single citation for this “plot summary” line also only references the US-instruction book.
If it’s the case that there were real plot differences, we should get them added! 71.193.203.242 (talk) 14:36, 9 April 2022 (UTC)
thread_title:  Synopsis — Plot Varies by Region?
Talk:The Simpsons: Bartman Meets Radioactive Man

message: So this was "the second Nintendo Entertainment System game to star Bart Simpson?" Let's see, we have:
# Bart vs. the Space Mutants (1991)
# Bart vs. the World (1991)
# Bartman Meets Radioactive Man (1992)
Looks like it's the third one to me... --Jtalledo (talk) 19:13, 16 August 2010 (UTC)
replies: text: I've removed the inaccurate information from the article and changed the hook. Theleftorium (talk) 20:34, 16 August 2010 (UTC)
replies: text: OK thanks. I wasn't sure since I was having deja vu with the other DYK for that Itchy & Scratchy game. --Jtalledo (talk) 22:04, 16 August 2010 (UTC)
replies: text: Yeah, I'm having bad luck with these Simpsons DYKs. :-P Theleftorium (talk) 22:06, 16 August 2010 (UTC)
thread_title:  Second NES Bart game?
Talk:Batman Returns (video games)

message: The different "versions" of this game should be split into different articles because they are entirely different games with the same name.  —Preceding unsigned comment added by 74.192.36.120 (talk) 19:37, 23 July 2008 (UTC)
replies: text: Eight years late but I'd be willing to split them when I get some free time, but they may be stubs.....Spilia4 (talk) 02:36, 23 March 2016 (UTC)
replies: text: I came here to express similar sentiments. The Lynx version is already split out. There's no reason to lump the others together as well. oknazevad (talk) 15:55, 19 September 2021 (UTC)
replies: text: I also agree to separate the SNES, Genesis/Sega CD, Master System/Game Gear, Amiga, NES and DOS versions into their own articles... Roberth Martinez (talk) 22:14, 20 September 2021 (UTC)
replies: text: In support of this motion, I propose the titles Batman Returns (SNES video game), Batman Returns (16-bit Sega video game), Batman Returns (8-bit Sega video game), Batman Returns (Amiga video game), Batman Returns (NES video game), and Batman Returns (DOS video game). Cat's Tuxedo (talk) 17:03, 29 May 2022 (UTC)
replies: text: Um, wow. But also strong support as they are clearly different games.  ᴢxᴄᴠʙɴᴍ (ᴛ) 08:53, 1 June 2022 (UTC)
thread_title:  Split the Article 
Talk:Battle Clash

message: What the hell is a megabit? - Richardcavell 22:51, 18 May 2006 (UTC)
thread_title:  Megabits 
Talk:Bee 52

message: I had at least a c64 version of this game, and I think it was for a bunch of other formats under codemasters as well 61.69.250.19 13:23, 24 December 2006 (UTC)
thread_title: Untitled

message: The NES version has 24 total levels divided between two regions: the Front and the Back. When starting a new game, the player chooses which region to start and must complete 12 levels before moving on to the next region and finishing another 12 levels. The breakdown of levels for both regions follow the same pattern: the first four levels take place in the garden, the next four in a swamp, and the final four inside a house. The four stages within each location span across a day. The first stage occurs during morning, the second stage noon, the third stage evening, and the final stage night.
The Front features levels that progress from right to left, while the Back progresses from left to right.
SquidPanda (talk) 23:03, 11 September 2019 (UTC)
thread_title: Level Clarification
Talk:Captain Novolin

message: Hello there wikipedians.  I have diabetes.  Is there anything I should know before editing this article?  —Preceding unsigned comment added by 128.42.155.134 (talk) 02:56, 14 November 2007 (UTC)
replies: text: Just have referenced info about the game, that's it ^_^. --190.37.218.222 (talk) 21:36, 4 January 2008 (UTC)
replies: text: Before bed, have a glass of milk, and a turkey sandwich. And don't forget to check you feet. Takuthehedgehog (talk) 07:25, 31 January 2009 (UTC)
thread_title: Untitled
Talk:Chakan: The Forever Man

message: Seeing how aggravating and frustrating this game is, I felt that an alchemy list would be needed.
The game itself doesn't really offer desciption on the spells, and the symbols are too difficult to read and remember. And I am sure that because of this, many players often use the best spells at the worst times. (LonerXL (talk) 19:55, 30 July 2008 (UTC)
replies: text: Ooh! It exists. Its simply not linked here. --201.15.138.141 (talk) 01:40, 14 January 2009 (UTC)

message: you can tell a gigantic nerd wrote this article 2601:240:CB80:3130:B032:95E6:F48B:94A0 (talk) 20:50, 5 November 2022 (UTC)
thread_title:  ...
Talk:Chester Cheetah: Too Cool to Fool

message: This link has alot of data, but I don't have the technical ability to add in into the article properly like the one already here
http://www.rottentomatoes.com/g/sega_genesis/chester_cheetah_too_cool_to_fool/overview.php  Chester cheetah 14:00, 8 November 2007 (UTC)
thread_title:  Adding a link
Talk:Chester Cheetah: Wild Wild Quest

message: Pretty much any officially licensed game will get reviews and previews in all the major gaming magazines. This game is no different. I also found several foreign language magazines too, but didn't bother including them. Harizotoh9 (talk) 08:53, 28 July 2018 (UTC)
thread_title:  Notability:
Talk:Cosmo Gang the Video

message: Seems the previous edit adding in him as the SNES composer was reverted, under the reason "We only need to list the composer/other staff for the original version of the game, unless certain staff from other releases are notable."
Nobuyuki Hara, is fairly notable. He's the secondary composer for Sunsoft's video game line, and often the main sound programmer for every Sunsoft game prior to Nankin No Adventure. In 1994, along with other Sunsoft Staff (i.e. Naoki Kodaka, Shinichi Seya) he left Sunsoft, and got a job as a sound programmer here at Namco for the time being. He mainly arranged the entire SNES version's soundtrack, and composed songs not present in the original game. While sites like VGMPF would be better for credits like this, Hara should be credited a la Platoon's composer credits, where Kodaka mainly arranged the C64 version's soundtrack (By Jonathan Dunn) and even made some original songs for it too.
As Platoon's article does the same, the edit reverting the composer credit will be reverted.
--FME-7 (talk) 04:02, 25 December 2020 (UTC)
thread_title:  Nobuyuki Hara
Talk:Creatures II: Torture Trouble

message: The article describes the torture screens as "Rubikesque", which doesn't seem right to me. While they are indeed puzzles, the elaborate nature of the set-ups is more reminiscent of Rube Goldberg's contraptions than anything Rubik designed. Could it be possible that whoever wrote that bit meant Goldberg and got confused? I'm reluctant to change it without understanding the original writer's intentions. Kelvinhttp://en.wikipedia.org/w/index.php?title=Talk:Creatures_II:_Torture_Trouble&action=edit
Edit this pagegreen (talk) 09:23, 26 February 2008 (UTC)
replies: text: I wrote the word. And yes, I was thinking of Rube Goldberg. Thanks for catching it! I've done a quick edit, but if there's a better way of putting it, please do change it. Mikkel (talk) 20:58, 26 February 2008 (UTC)
thread_title:  Rubikesque?
Talk:Curse of Enchantia

message: I think some abandonware advocate has been a bit hasty in categorizing this title... Pseudo Intellectual 07:28, 8 January 2007 (UTC)
thread_title:  freeware?  since when? 

message: Because apparently it's needed to be started, so be it. --Niemti (talk) 10:09, 7 September 2012 (UTC)
replies: text: I Support A-Class. --JDC808 ♫ 04:37, 20 September 2012 (UTC)

text: I also support.--Wangxuan8331800 (talk) 04:03, 14 October 2012 (UTC)
thread_title:  The A-class thread 
Talk:Parnassius actius

message: Reported by Dr Chichvarkhin that P. j. ssp. brutus Bryk, 1914 is the correct subspecies to be found in India. Awaiting a response/reference from him. Have amended the page in anticipation of the confirmatory info from him.
Anton Chichvarkhin, PhD.
Lab. of Molecular Systematics
Institute of Biology and Soil Science
100-letiya Vladivostoka, 159
Vladivostok 690022
Russia
AshLin 11:01, 8 April 2006 (UTC)
thread_title: Exact Subspecies found in India
Talk:Dark Seed (video game)

message: The distributor of the English ROM ought to be named, cited and linked, provided it is a legitimate business trying to restart the franchise; I think that info is worthy of note as a part of the game's history. 76.125.192.182 (talk) 16:58, 24 December 2012 (UTC)
thread_title: ROM Non-profit

message: Would a plot summary be something worth adding?  The sequel already has one.
There is likely to be increased interest in this article because of the forthcoming film "Prometheus" and the connections to the "Alien" series and HR Giger--119.193.155.93 (talk) 13:31, 28 December 2011 (UTC)
thread_title:  Plot Summary 

message: He's not in the voice credits in the manual, and his voice is different from the floppy (from the few soundbytes there are in the floppy, him saying "Hello" and "I'm just beginning to understand") Hulkapedia (talk) 04:13, 27 January 2023 (UTC)
thread_title:  Mike didn't voice himself in the CD version
Talk:Darkwing Duck (Capcom video game)

message: I removed this sentence. It was originally put in, unsourced, in 2006 by an IP. It sat, unsourced, for 13 years, until a source was finally added in 2019. Two things:
# The source was a Darkwing Dark fanblog. Which is great, but it doesn't meet reliable sourcing requirements for Wikipedia.
# The exact phrasing of the source is "The game uses the same engine as Capcom’s Megaman series[...]", and never mentions Mega man 5 specifically. 
Combined, that's enough for me to remove it. I get the feeling the original addition is responsible for people in gaming circles claiming this fact, but I can't prove that. Emptyeye2112 (talk) 23:31, 30 August 2022 (UTC)
thread_title:  "...Tweaked Mega Man 5 Engine"
Talk:Die Hard (video game)

message: Die Hard was also released for the PC.  —Preceding unsigned comment added by 71.219.12.207 (talk) 09:05, 27 February 2008 (UTC)
thread_title:  Also For PC 

message: -WTF? While "fighting against terrorists shot bullets"? Why not just say "getting shot"? 68.45.184.61 (talk) 21:55, 21 January 2009 (UTC)
replies: text: Most of Wikipedia is written by kids. Anyway, and by coincidence, I've changed this to "drained by bullet wounds". -Ashley Pomeroy (talk) 20:48, 22 April 2009 (UTC)
thread_title:  Weird Sentence 

message: There should be an entry about the Turbografx-16 Die Hard game.  —Preceding unsigned comment added by 151.213.95.157 (talk) 03:02, 11 January 2010 (UTC)
thread_title:  DIE HARD Turbografx-16 Game 

message: Wikipedia:WikiProject_Video_games/Sources is a good place to start RampagingCarrot (talk) 01:21, 28 July 2020 (UTC)
thread_title:  No Sources
Talk:Disney's Magical Quest

message: I will, starting today, make some changes to the Disney's Magical Quest page. I'll start with game #1.
--Bergakungen91 (talk) 22:57, 19 January 2013 (UTC)
thread_title:  Changes 

message: Is there some reason that all three of the Magical Quest games share one page? That's not common practice - individual games get individual pages, and significant series get a series page that then points to the individual game pages. It's not like these are stubs - they need pages of their own. I'm a novice editor and have not created a page before, but if no one else wants to, I will give it a shot.Yourself In Person (talk) 17:08, 25 September 2013 (UTC)
thread_title:  Separate into individual game pages? 
Talk:Dune (video game)

message: I've given details on the Dune (video game)#end game, including the ecology path and how to replace the end game sequence with talkable prisoners. -Lwc4life 12:41, 30 March 2007 (UTC)
thread_title:  End game (ecology path and otherwise) 

message: Can anybody explain the differences between the two self fighting modes not just in theory? Thanks! -Lwc4life 12:44, 30 March 2007 (UTC)
replies: text: I've noticed that in a version of Dune I've downloaded a massive attack will automatically win a battle provided that my troops already had an advantage. Likewise, it will result in an instant loss if I was already losing. However, I remember experimenting when I was a kid. Often you needed more than one massive attack to win and I remember an extremely close battle where five massive attacks in a row resulted in my losing 50 soldiers. Also, I could use the fight for a whole day option much longer. I think I spent 7-8 days in a battle before fleeing when I only had about 60 troops left. —The preceding unsigned comment was added by 86.201.67.102 (talk) 17:03, 24 April 2007 (UTC)
thread_title:  Self fighting modes 

message: The Dune I used to play also had slightly different music and sound effects during battle. Perhaps a list of the differences could be added somewhere? I'd like to do it myself but I can't find my old copy. —The preceding unsigned comment was added by 86.201.67.102 (talk) 17:03, 24 April 2007 (UTC)
thread_title:  Version comparison 

message: Is it really considered an RTS? As far as I know, it's more of a simultaneous timed-turn-based strategy. It did, however, inspire Dune II, the first RTS, I'll give it that. --68.230.171.61 (talk) 11:48, 30 July 2008 (UTC)
replies: text: Perhaps you should try playing the game, which is nothing like Dune II in the slightest. Czar Kirk (talk) 15:38, 24 October 2009 (UTC)
thread_title:  RTS? 

message: The sequels section mentions that Westwood created two more sequels - what are they?  —Preceding unsigned comment added by 69.241.122.68 (talk) 14:26, 6 September 2008 (UTC)
replies: text: I rewrote and renamed the section to clarify the issue. — TAnthonyTalk 00:51, 7 September 2008 (UTC)
thread_title:  Sequels?
Talk:Exile (1988 video game series)

message: I tweaked the spelling of one of the character names in this article.  Evidently the game uses a historical character "Hugues de Payens", founder of the Knights Templar.  The way this individual's name is spelled historically, is either the french "Hugues de Payens" or the English "Hugh of Payens".  This article was using a combinatory (incorrect) spelling of Hughes, so I went ahead and changed it to the English spelling, Hugh of Payens.  If, however, the name is actually spelled "Hughes" in the game, then please accept my apologies and change it back.  I'd also recommend adding a note about how the name is misspelled, but that's up to the editors who are more familiar with this subject matter.  My own expertise is on the Knights Templar, so if I can be of any assistance, let me know! :) --Elonka 17:18, 13 August 2007 (UTC)
thread_title: Naming
Talk:Felix the Cat (video game)

message: Hudson Soft is not a 1st or 2nd party developer of Nintendo, thus this game fails the requirement to be in WikiProject Nintendo, which is limited to games developed either by Nintendo or its 1st or 2nd parties. MuZemike (talk) 22:47, 9 June 2008 (UTC)
thread_title: Not Part of WikiProject Nintendo

message: The redirect Felix the Cat (video game has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at  until a consensus is reached.  Utopes (talk / cont) 20:51, 3 February 2024 (UTC)
thread_title:  "[[:Felix the Cat (video game]]" listed at [[Wikipedia:Redirects for discussion|Redirects for discussion]]
Talk:Formula One Grand Prix (video game)

message: One of my memorys of this game is regarding the Atari ST version vs the Amiga version.  I recall that the ST had a slightly higher frame rate, especially in crowded scenes, at the time this was explained as the ST had a slightly faster CPU (8mhz vs 7.1mhz?) and because all the graphics were rendered by the cpu the ST version looked a bit smoother.  Can't be sure, as it's been a few years. --born against 12:36, 27 June 2006 (UTC)
thread_title: Atari ST v Amiga

message: http://ourworld.compuserve.com/homepages/tkellaway/gp1.htm is the previous site which contained some superb utilities (like split time, Show car in front & back, Tyre usage, Fuel usage etc). Anybody have any ideas where these utilities can now be got from?  —Preceding unsigned comment added by 125.17.142.146 (talk) 11:07, 7 December 2007 (UTC)
thread_title:  F1GP Utilities 

message: the games full title is Microprose Formula One Grand Prix
either the title needs amending or it must be shortened to simply Grand Prix to fit with the rest of the series since this is what the boxart suggests
im bringing these inconsistency up on the GP2 talk page too since keeping with the style that should be called World Circuit Racing Grand Prix 2, GP3 and 4 are also wrong since they should be called Grand Prix 3 by Geoff Crammond & Geoff Crammond's Grand Prix 4, maybe im being pedantic but idk im not sure, it just seems wrong to me
Tony Spike (talk) 00:39, 15 March 2015 (UTC)
thread_title:  wrong title?
Talk:Gateway (video game)

message: Gateway is not freeware. A free (as in no-cost) download link was on the Legend Entertainment home site, but it was not to be redistributed. Here's what Bob Bates from Legend Entertainment replied when I emailed him:
Hi Eino,
Like most IP stuff, this is complicated.
The Gateway games were licensed products (based on Frederik Pohl's series),
and Legend had the rights to distribute them only for a certain period. We
did do a limited promotion where it was free for a certain period of time,
but only for that period of time.
Today, it's unclear who owns the rights to the games, although I am trying
to sort that out.
So I wouldn't characterize the games as abandonware, but neither are they in
the public domain.
BTW, I very much appreciate the responsible way in which you are handling
this. It's nice to see ethical behavior still operating in the world!
Thanks and best wishes,
--Bob
evktalo 14:27, 13 July 2006 (UTC)
thread_title:  Not freeware
Talk:Global Gladiators

message: I didn't propose it, but I do support it, as both appear to be the same game - ThomasHarte 00:46, 1 May 2006 (UTC)
replies: text: There's been no vote against, and at least 3 people support(you, me, and the proposer of the merge). I copied "The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message." from the smaller article into this one, everything else was already covered, so Mick & Mack: Global Gladiators now redirects to Global Gladiators. boffy_b 23:47, 15 August 2006 (UTC)
thread_title: Merge of [[Mick & Mack: Global Gladiators]] 
Talk:KGB (video game)

message: Despite the wiki guidelines stating that by default a spoiler tag is unnecessary for the "plot" section, said plot section here is so short that I reckon most people would not expect such major spoilers within such a small paragraph. I suggest we either add the spoiler tag anyway, or cut the paragraph short so that it only reveals the beginning of the story. --78.20.106.188 (talk) 14:35, 7 April 2008 (UTC)
thread_title:  Spoiler warning
Talk:Lethal Weapon (video game)

message: You need info on the computer version, released from the Amiga, Commodore 64, and Atari ST.  —Preceding unsigned comment added by 69.23.156.97 (talk) 03:17, 16 June 2009 (UTC)
thread_title: Another LW game