Talk:Gameplay

message: Hmmm, this is lacking something. Seems to me that the key thing about "gameplay" in the video game world is that it is something which is subjective, yet can be rated: ie Poor -> Excellent. A review of game is likely to refer to "satisfying gameplay" - it's not the detail of how the game works (the mechanics), or the performance (frames/second, colour depth etc) but the overall effect. It's not easy to put a number on, or describe - or to produce.
Someone like to try to put this sort of thing into the article? Snori 05:00, 9 November 2005 (UTC)
replies: text: From a player perspective, gameplay is primarily subjective when considered in the context of rating; however, in game development, gameplay is an entirely different animal. There are several usages of the term. The term gameplay as used by game developers is inherently technical. Adraeus 14:40, 9 November 2005 (UTC)
thread_title: November 2005

message: Seems to me that this article suffers because there's two different contexts in which the term is (apparantly) used.
One is something like "formal game theory", and the other is "evaluationg/reviewing computer games". Even if there's an area of overlap, I think it would be useful to split the article along these lines. Snori 19:21, 10 December 2006 (UTC)
thread_title: Two different contexts?

message: A related and sometimes synonymous term is "playability" (how playable a game is). Various sources (as well as existing computer game related articles on the Wikipedia) already use the term to mean more or less the same as "gameplay" in the practical sense. Maybe it could be mentioned in the article, and perhaps in searches it could redirect here, or have its disambiguation page that links here, as I've noted the word is also used sometimes for musical instruments (the ease or comfort with which they can be used). - Who is like God? 05:30, 7 October 2007 (UTC)
thread_title:  Playability 

message: Gameplay is a neologoism and shouldn't be on wikipedia. I looked in the OED and Gameplay wasn't even there! I suggest, therefore, that we change Gameplay to Game play for this article and all articles that mention game play.  Thanks. Ask D.N.A.- Peter Napkin (talk) 21:18, 6 May 2008 (UTC)
replies: text: I really don't understand where all this fascination with the OED comes from. 52,600,000 Google results for "gameplay", including 4,510 results from Google Scholar, and you want to remove and ignore the universally accepted term because a manually updated dictionary somehow failed to include it into its modest quarterly update? The OED ratified the words "ecopolitics" and "retrovirus" less than two months ago, and the terms have been around since 1944 and 1974, for crying out loud! "Gameplay" is a valid and, again, almost universally accepted term in video game terminology, and the fact that the OED cannot possibly keep up the pace with modern language developments should be seriously considered in a case when a term gets more mentioning on the Web than "Hitler" or "intellect", "neuron", and "randomness" combined. I think we should save the neologism argument on actual neologisms like "e-upmanship", "bromance", "tumblelog" or "lolcat". Rankiri (talk) 17:07, 3 June 2008 (UTC)
replies: text:  "Gameplay" is in the New Oxford American Dictionary.  Bubba73 (talk), 00:56, 22 September 2008 (UTC)
replies: text:  It's about time too. The use of the word gameplay is so widespread that denying it's an actual word is completely counterproductive. But shouldn't this go into the Wiktionary? 145.99.155.53 (talk) 13:43, 9 October 2008 (UTC)
replies: text:  I don't offer argument for or against this issue, but for someone looking for a source on the criticism of "Gameplay" as a word, you find it in The Art of Game Design by Jesse Schell. If someone could put that in the "Despite criticism" for [citation needed], that would be dandy  —Preceding unsigned comment added by 24.245.16.248 (talk) 04:22, 21 March 2010 (UTC)
thread_title:  Rename Gameplay to Game Play 

message: No! Definitely two different concepts.--ArkinAardvark (talk) 00:20, 4 September 2009 (UTC)
replies: text: The article on playability will not survive on its own. It has 1 weak reference for defining term "playability". It is linked to by 1!! page. Merge is the definite way to go, otherwise it may as well be flagged for AfD. Such merge is irrelevant to whether these are or are not separate concepts. If gameplay article was 1 sentence short, it would be merged into video game. And if video game was 1 sentences short it would be merged into game. Being separate concepts does not warrant splitting articles if that does not improve content. —  H3llkn0wz  ▎talk  01:36, 2 April 2010 (UTC)
thread_title: Merging?

message: * More on the lack of clarity and lack of consensus on the exact definition of the term: , ,  — Rankiri (talk) 15:32, 3 April 2010 (UTC)
thread_title:  Dealing with ambiguity 

message: I'm planning on merging playability into this article, any objections? --Necrojesta (talk) 15:19, 3 June 2010 (UTC)
replies: text: Should have happened a long time ago. I support. —  Hellknowz  ▎talk  16:38, 3 June 2010 (UTC)
replies: text: I'm going to start, okay. If someone objects they need to understand that it isn't a notable article on it's own. Should I archive the talk page? --Necrojesta (talk) 18:25, 3 June 2010 (UTC)

text: Edit: no need, nothing there, sorry; starting the merge. --Necrojesta (talk) 18:27, 3 June 2010 (UTC)
thread_title: Playability merge

message: The subject of games is no easier than many other questions in human psychology and sociology. Maybe you should take the subject seriously and consult an expert or two. I wonder if we have any experts in classical and modern narrative, or perhaps classical and modern mythology, lying round, not getting paid? P;D
In the meanwhile, take a look at these pages, and see if they don't help a little. 
Kriegsspiel (wargame)
The Interpretation of Dreams
Lucid dream
Play (activity)
Play (theatre)
Narrative
Aesthetic interpretation
Allegorical interpretation
Television Tropes
You could also try reading some of my own material at my eponymous Wiki. You could do worse, look at the childish crap on the gender pages here at WP.  --TheLastWordSword (talk) 22:48, 24 June 2012 (UTC)
thread_title:  Not exactly child's play, huh? 

message: These sections are by their nature referencing an ambiguous topic, but rather than referencing that aspect in the article itself, the article should be expansive. This page needs to differentiate between game elements and game categories. For instance, the "gameplay types" section as it is now contrasts co-op and deathmatch modes. But then it goes on to classify another "type" called "twitch" gaming, which includes first person shooters, games that employ these modes. — Preceding unsigned comment added by LordNelsonsTrousers (talk • contribs) 02:07, 27 June 2013 (UTC)
thread_title:  Merge Gameplay definition and Gameplay Types 

message: "Gameplay" has always been separate and distinct from the over-all experience of a game, and from the game's other qualities such as graphics or sound. Check any review site going back to the 90's. You can argue with me about the subjectivity of my statement, but it seems to me that anyone who refers to an entire game's experience as "gameplay" is fairly new to the hobby. 2600:1009:B010:2E9F:871:5366:925D:7D0F (talk) 07:09, 1 January 2014 (UTC)
thread_title:  Historical Usage 

message: IMO the https://en.wikipedia.org/wiki/Gameplay article fails to acknowledge two fundamental aspects of Gameplay.
Nearly all forms of gameplay have two core concepts:
1) Correctly judging distance during risk of failure or death: The players skill in determining the distance between pixels when facing death or failure. Examples:
* In a FPS a player determines the distance between the target & their aiming reticle, then close the distance using the mouse to where the aiming reticle is over the target.
* In a RPG a player determines the distance between the enemy humanoid and their avatar, then closes the distance by moving closer to the enemy.
* In a platformer the player determines the distance between their avatar and the platform, then execute a jump that closes the distance properly as to not fall to their death.
2) Dealing with random chance: Also known as risk management. Examples:
* Random number generation (RND) resulting from a dice roll. 
* Drawing a random card.
* The game Blood Bowl requires the player minimize consequences resulting from bad dice rolls.
* Elder Scrolls Legends (card game) requires player to assemble a proper card deck to maximize drawing the right cards at the right time.
On a side note, are consumers confusing https://en.wikipedia.org/wiki/Interactive_art with gameplay?
Luzarius (talk) 05:56, 13 September 2016 (UTC)
replies: text: This page is not a forum for discussing the topic. Wikipedia relies on reliable sources, not original research. If a reliable source specifically discusses this pair of concepts, bring it forth for discussion. Without such a source, this is original research, which Wikipedia doesn't publish. Grayfell (talk) 07:43, 8 April 2017 (UTC)
thread_title:  Skill & Risk 

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thread_title:  External links modified 

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