Talk:Rock n' Roll Racing

message: i remember a friend saying that the games were not identical from the snes to the sega genesis versions, that there were some gameplay differences like how to advance to the next planet or something of the sort.
I'll try to remember asking him that. maybe I'll download both emulator roms and try to find out specifically what he was talking about. VdSV9•♫ 13:58, 26 June 2006 (UTC)
replies: text: You're right. In fact, this game was often cited as a rarity in that the Genesis version was "better" than the SNES version (at the time, pretty much every game on both systems results in the SNES version being better). In particular, the SNES version had less voice clips and was missing the Radar Love song. Unfortunately, I can't remember the other differences (there may have been gameplay differences). --71.171.38.145 01:59, 19 July 2007 (UTC)
replies: text: I've played both and they play the same.  Music however is much, much better on SNES with samples that sound like real intruments -- it's easily one of the most amazing soundtracks on SNES ever.  Music on Genesis played as its regular synth bore, ver far away from legends like Yuzo Koshiro doing marvels with the hardware. 201.86.170.143 (talk) 18:32, 14 July 2009 (UTC)

text: On the SNES it was by Sylicon & Synapse for sure -- I even wondered where such amazing company went before knowing it became Blizzard.  Perhaps it only came to Genesis later, with the new brand already? 201.86.170.143 (talk) 18:32, 14 July 2009 (UTC)
replies: text:  I was the primary developer on this project until near the end.  The company was called silicon & synapse at the time and was a stand alone company that did most of it's work for interplay.
The main differences except music between SMD and SNES:
SMD ver. has twice more tracks (new tracks in divisons "A")
SMD ver. have more wide screen (320x224) vs (256x224) on race.  (menus are same)
some sounds was cutted from smd ver. ("light them up" , "spin out" and more)
smd cutted number of car angles and as result reduced angles of shoot directions.
some sprite was cutted from SMD(hardware requirments) and changed hud gui and no snow on 5th planet.
Physics of turning is different. and smd ver. weapon (bullets,missiles) flight always at ground.  —Preceding unsigned comment added by 213.87.88.55 (talk) 22:22, 1 July 2010 (UTC)
thread_title:  difference between snes and genesis games. 

message: What is the amount of money gained from a lapping bonus? Also, does one have to be in front of a lapped car for a certain time period, or could a player pass momentarily to gain the bonus?
I believe the bonus to be $5,000 for lapping, and that you must remain in front of the lapped car for 5 seconds, but I would like a difinitive answer. —The preceding unsigned comment was added by 72.179.40.212 (talk) 09:53, 12 March 2007 (UTC)
thread_title:  Lapping Bonus 

message: There should be a small section in this article about the GBA port, and differences between the original versions and this port. Kouban 01:06, 17 May 2007 (UTC)
thread_title:  GBA Port 

message: I read that there was a sequel for the PSX but I don't see it mentioned in this article. Was it even made by Blizzard?--Claude 22:43, 19 May 2007 (UTC)
thread_title:  Sequel? 

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thread_title: Fair use rationale for Image:RockNRollRacing.jpg

message: If you look code in ROM, Olaf actually has '+1' to all four stats.
and "Phantom" has +16 top speed.  (actual for SMD version (I dont look at SNES) )
And this char isn't hidden and even isn't char, because game uses data massives and graphic/sounds for only 7 player Id's., but by passwords you can enter game with eight ID, and glitch as result.
Same thing for glitched by passwords 3 cars and 2 planet and 4-th diff.level.
eight char "Phantom" stats (adress+7) $10/0/0/0    ($734A is 0003 word value)
ROM:00007320                 lea     car1_cornering-FF8000(a4),a1
ROM:00007324                 move.b  char_cornering(pc,d0.w),d1
ROM:00007328                 add.b   d1,(a1,a0.w)
ROM:0000732C                 rts
ROM:0000732C ; End of function CHAR_STATS
ROM:0000732C
ROM:0000732C ; ---------------------------------------------------------------------------
ROM:0000732E char_top_speed: dc.b 1                  ; DATA XREF: CHAR_STATS+E�r
ROM:0000732F                 dc.b 0
ROM:00007330                 dc.b 1
ROM:00007331                 dc.b 0
ROM:00007332                 dc.b 0
ROM:00007333                 dc.b 1
ROM:00007334                 dc.b 1
ROM:00007335 char_accelerat: dc.b $10                ; DATA XREF: CHAR_STATS+1A�r
ROM:00007336                 dc.b $10
ROM:00007337                 dc.b 0
ROM:00007338                 dc.b 0
ROM:00007339                 dc.b $10
ROM:0000733A                 dc.b 0
ROM:0000733B                 dc.b $10
ROM:0000733C char_jumping:   dc.b 0                  ; DATA XREF: CHAR_STATS+26�r
ROM:0000733D                 dc.b 8
ROM:0000733E                 dc.b 8
ROM:0000733F                 dc.b 8
ROM:00007340                 dc.b 0
ROM:00007341                 dc.b 0
ROM:00007342                 dc.b 8
ROM:00007343 char_cornering: dc.b 0                  ; DATA XREF: CHAR_STATS+32�r
ROM:00007344                 dc.b 0
ROM:00007345                 dc.b 0
ROM:00007346                 dc.b 1
ROM:00007347                 dc.b 1
ROM:00007348                 dc.b 1
ROM:00007349                 dc.b 1
ROM:0000734A avatar_positio: dc.w 3                  ; DATA XREF: sub_0_2E06+C�o  —Preceding unsigned comment added by 213.87.88.55 (talk) 22:00, 1 July 2010 (UTC)
thread_title:  Olaf and "Phantom" real stats. 

message: I'm almost sure that there was also Communication_Breakdown from Led Zeppeling. At least on the Sega Genesis version.  — Preceding unsigned comment added by Droig (talk • contribs) 00:36, 19 September 2011 (UTC)
thread_title:  Missing song?