Talk:The Elder Scrolls III: Morrowind/Archive 2

message: apparently there isn't much food being grown on Morrowind  --Rebent 18:26, 21 May 2007 (UTC)
replies: text: in can't see how this is relevant there are infinite randomly spawning netch, scribs (so cute)and far too many cliff racers along with other creatures but i don't think that the vegetation creates new ingredients and there is no possible way to create bread so eventually it will disappear totally excepting appearing in barrels and the like. There are netch farms and plantations so some food is "grown". 58.168.248.170 09:15, 25 May 2007 (UTC)
replies: text: Vegetation creates new ingredients eventually...--Ratwar 20:53, 1 June 2007 (UTC)
thread_title:  food 

message: Although winning none, Morrowind picked up 2 nominations in the categories "Computer Role-Playing Game of the Year" and "Outstanding Achievement in Original Music Composition" at the 2003 AIAS awards.  You might find it interesting enough to put in the article, you might not. - hahnchen 20:19, 22 May 2007 (UTC)
replies: text: Thanks for the tip, Hahnchen! It's in the article now. Geuiwogbil 02:31, 23 May 2007 (UTC)
replies: text: I would actually move the Music award nomination up to the audio section, where the rest of the audio reception is. - hahnchen 17:45, 23 May 2007 (UTC)
replies: text: I agree --Rebent 19:19, 23 May 2007 (UTC)
replies: text: Okay...did the move. Geuiwogbil 22:44, 23 May 2007 (UTC)
replies: text: Man, it looks like Neverwinter Nights's page could use some serious improvement. Geuiwogbil 22:46, 23 May 2007 (UTC)
thread_title: [[Interactive Achievement Awards]]

message: It says that the 3 attack modes do the same damage.  I always thought they did different depending on the weapon-eg daggers do more damage on thrust, and katanas did more on chop etc.  Surely this needs changing?  TheTrojanHought 12:05, 14 June 2007 (UTC)
replies: text: You refer to this: "Reviewers found little value in choosing amongst the three melee attacks, since each attack variant always gives the same damage value and an option is available to always use the best attack, an option reviews and strategy guides tended to recommend"? What it means is, each attack variant always gives the same damage value, respective to that attack variant, respective to any given weapon. So long as the attack variant isn't changed, so long was the weapon isn't changed, the value stays the same. I really have no idea how to phrase that in a palatable way. -_- Geuiwogbil 15:10, 15 June 2007 (UTC)
thread_title:  Combat 

message: Would it be a good idea to add a screen shot of the editor? The Merciful 17:18, 16 August 2007 (UTC)
replies: text: Sure, why not? I don't have the game with me, so I couldn't provide one. If you decide to take a screen shot, be sure to get a good, illustrative picture, give it a good Fair Use rationale, and then add it to the article with a good caption. Good luck! Geuiwogbil (talk · contribs) 18:09, 16 August 2007 (UTC)
replies: text: I don't actually have the game installed, I just threw the idea around. Anyway, the main article The Elder Scrolls Construction Set seems to have 2 screens. I didn't notice that. :) The Merciful 18:35, 16 August 2007 (UTC)
replies: text: Ah, that would work. Only one of them applies to Morrowind, though. :P Geuiwogbil (Talk) 19:13, 16 August 2007 (UTC)
replies: text: Done. Geuiwogbil (Talk) 19:20, 16 August 2007 (UTC)
thread_title:  Screenshot of the editor? 

message: I was wondering if we should include mention of the glitches and exploits in the game. Me and my friends found a number of them while playing. My only problem would be how to cite them, but I'm sure some game site archives have a few.—Preceding unsigned comment added by Kage-Lupus (talk • contribs) 19:44, Aug 17, 2007 (UTC)
:I don't imagine that would be possible; the only sources that could be used for this area would be reports regarding patches, and the reports on patches don't provide any more detail than to say "see the Readme". Although players can read the readme, we can't.  The readme is a primary source, and any uncollaborated material contained within a primary source is insufficiently notable to bear mentioning. Following our Reliable Sources guideline, which recommends a reliance on published secondary sources, we should only note that which secondary sources have thought worthy of note. In this case, that means the one aspect of glitch-fixing that was deemed worthy of an additional note in the brief notice of "The Elder Scrolls III: Morrowind v1.1.0605 Patch": that "NPC's and monsters now have a health bar displayed in combat.". That fact is already noted in the article. Anything else falls beneath the radar. If you've found a good secondary source noting any glitches or glitch-fixing, feel free to cite it and add it; I'd just note that I haven't found any beyond that slight mention. Thank you for bringing this to our attention. Geuiwogbil (Talk) 21:34, 17 August 2007 (UTC)
thread_title:  Glitches?