Talk:Unity (game engine)

message: The Unity 2015 section lists John Riccitiello as "Former CEO". I would make the suggestion as the context of this section is 2015 where he was the encumbent CEO it could read 'Encumbent CEO at the time'.   — Preceding unsigned comment added by 195.35.236.78 (talk) 08:01, 25 October 2023 (UTC)
thread_title:  Suggestion of revision of 'Unity 5 (2015)' section 

message: I added an  request with the following reason:
*It's still too close to a blurb;
*please remove or source all uncited stuff;
*find more third party sources, not just news media; an independent technical review would be very informative;
*describe what the various products are, such as the Unity web player plugin, in terms relevant to the end end user, not just the game developer.
-84user (talk) 01:44, 2 February 2011 (UTC)
replies: text: I think that some of the criticisms of this article are valid, such as the over-the-top feature list and too much focus on commercial licensing, but I'm not sure what value there is in describing what a web plugin does in an article about development software. Could you also elaborate on why an 'independent technical review' would be so useful? Could you maybe show me such a reference on another game engine page, like id Tech 3? Davedx (talk) 19:30, 18 March 2012 (UTC)
thread_title:  Brain

message: Wikipedia articles for comparable technologies like id Tech 4 and Unreal Engine 3 list the game studios that use those products, and the games they've published which contain their technology.  This article lists neither. Both for the simple assertion that Unity is notable, and to illustrate to the user what it has been used for, examples of both really are vital. -- Finlay McWalter ☻ Talk 18:49, 28 August 2011 (UTC)
replies: text: List of games & studios using Unity could be listed, but you also have to keep in mind that Unity is very different from idtech4 or UE3 in this area (those cost hundreds of thousands of dollars per game to license; whereas Unity is much much cheaper). In other words, Unity is more like "a tool". Does a page for Photoshop contain a list of notable users or works done with it? 78.62.141.189 (talk) 20:05, 28 August 2011 (UTC)
replies: text: All articles in Wikipedia, without exception, must show that their subject is notable. The Photoshop article achieves this with plenty of coverage from reliable sources. This article doesn't; it's got a few scraps of coverage, but mostly it uses unreliable sources like forum posts and the maker's own website. It was nominated for deletion before - the nomination was withdrawn with people claiming they were going to improve the referencing, but it's still very poor, and in its current form I doubt it would survive another deletion nomination.  What we need to do is to both find more and better coverage in reliable news sources, and in particular we need to find games and game makers who use it, and (again with reliable references) list those in the article. -- Finlay McWalter ☻ Talk 20:48, 28 August 2011 (UTC)
replies: text: Hi there, the games company I work for has been using Unity since v1. I don't think a list of companies using the technology are that relevant though, especially in the case of a tech that's used by lots of indies who may never see a single title published. Sometimes I really despair of Wikipedia's "noteworthiness" criteria. 87.208.217.136 (talk) 18:59, 18 March 2012 (UTC)
replies: text: OK, to stop the article being nuked I spent 10 minutes Googling to find some games that were made using Unity. There is also a massive list on Unity's own website but I do agree that there are already too many references to UT as a source, so I've avoided using that even though it completely validates the "noteworthiness" of the engine by demonstrating how many commercially viable companies are using it. Davedx (talk) 19:50, 18 March 2012 (UTC)
thread_title: Customers, and their products

message: Hi guys.  I am not an expert in Unity but the article was so egregious that I was forced to clean it up mostly via major deletions of WP:TRIVIA, WP:FANCRUFT, and various WP:NOT violations to the point where it was like a mirror of Unity's web sites, license agreements, and manuals.  Then I saw this Talk page which had plead for generally such changes.  Many of the community's past attempts to compensate rather than delete, looked like a ping pong match of complementary bad habits, one attempting to compensate for the other, many of which were well meaning but improperly conceived and delivered. Or else possibly a battle between volunteers and corporate subterfuge.  I don't know.  The creation of the game list was necessary; good job.  So I can appreciate the struggle but this article is now cut down to a proper Wikipedia article, as the basis for a good one.
The method of establishing notability, expert viewpoints, and hopefully end-user relevancy, is supposed to primarily be achieved through a Reception section.  The references harvested therein can be reused for wider synthesis into describing why the subject is notable.  In this case, it can show why the subject is necessary to its target audience, why it is interesting (even if only indirectly usable) to a wide audience, and why it benefits the world as a whole.  The above Talk page comments have been retained because they are relevant as such, on an ongoing basis.
So I kept the information which states not just what the thing does but why it's unique amongst comparable things.  This yields a focus upon portability of course, so we're showing the generic things that everyone does but that Unity does in a particularly portable and adaptable way.  And of course we've identified what it is and isn't: it is a game creation studio, not just a game engine; it's not an operating system or a banana. So that's a generic foundation for the subject's core identity, which can be expanded upon.  If there's a general feature that everyone else does but that Unity does better, like if it makes the most realistic water or something, then a WP:RS can be cited in saying so.
I admire the enthusiasm around this article.  Good job, people.
* Find WP:RS, pronto.  We are currently at three minimally (possibly situationally) reliable secondary sources (not Unity itself), and we're absolutely drowning in primary sources (Unity itself).  So if this article was to be recreated from scratch and put through AfC right now, it'd barely squeak by.  I hope I hadn't cut some good RSes out amongst all the promotional and "manual" style junk.
* Mention the few highest selling and most critically acclaimed games based on Unity.  Find interviews with those developers; google "game name unity engine" to see if the developer talks about Unity.
* I didn't mean to blunt the accuracy when I wrote "First announced only for Mac OS, at Apple’s Worldwide Developers Conference in 2005, it was later extended to other platforms."  Maybe it's supposed to say something like "First announced at Apple’s Worldwide Developers Conference in 2005 only as a game engine for Mac OS, it was later expanded to be a cross-platform game creation studio." and I'll defer to someone with specific knowledge (read the sources).
* We can use screenshots of the product itself.  We can use screenshots of the target products if they show the significance of Unity in having made them, perhaps a collage of the same game on various platforms, to show that the game was highly portable and that it retains its high quality across those platforms.  Maybe we can have a screenshot of a game which indicates the prevalence of a particularly notable feature which is spoken of in a review.  Ice cream van#Gallery has a good gallery example.
* As someone else had suggested, look at Unreal Engine as an example for how it's done.  That article is absolutely a model for this one.  I already upgraded and crosspollenated this article's excellent Wikiproject metadata into Unreal Engine and the unfortunately inferior id Tech and id Tech 5.
* I spoke with a former Unity software engineer and got some expansion ideas on why Unity is notable amongst competition:
**Its pricing tiers are fairly unique amongst the industry. Find RS reception of that, not an advertisement.
**It is uniquely good at rapid prototyping, even at AAA places with their own engines, that don't actually deliver Unity
**It has a good physically based shading system now, also great for shader prototyping
**It's used in place of fx composer a lot by graphics engineers now
 — Smuckola (Email) (Talk) 22:27, 13 July 2014 (UTC)
replies: text: 9 years later and this article is still pretty weak. 90% of it just parrots press releases from the company and seems like a mix of martketing material and fan gushing. I'm going to try to cut it down to a more accurate description of the actual framework. Ashmoo (talk) 09:58, 11 March 2024 (UTC)
thread_title: Major cleanup July 2014

message: "The 3.3 version included in Unity 5, which is standard among triple-a quality video games"
Written by the PR department of Unity/NVIDIA?
Da Bozzz (talk) 22:54, 12 March 2015 (UTC)
thread_title:  PhysX 

message: We need a section about security.  There appears to be a serious issue in the Linux implementation whereby a user running Unity could gain root access.  I can write from a sysadmin POV, but if anyone has detailed knowledge of Unity it might be helpful.  An external source would be appreciated.   Martin of Sheffield (talk) 15:31, 14 July 2016 (UTC)
replies: text: No, sorry, again, this is not what an encyclopedia is. WP:NOTBLOG WP:NOTNEWS. We can't write from *any* POV whatsoever. WP:NPOV.  External sources are not appreciated; they are absolutely mandatory even to consider starting, and they generally must be secondary reliable sources WP:RS establishing a preponderance of notability WP:N especially on something like this. Not a user's opinion or knowledge or suspicion, not a recent event, etc. Thanks. Please read very carefully all the documents I'm linking. — Smuckola(talk) 18:12, 15 July 2016 (UTC)
replies: text: I'm not going to argue with a more senior editor, so this will be my last posting here.  I don't quite understand your problem though; I have come across a notable fact (major security hole) but do not have verifiable sources, therefore did not touch the encyclopaedia.  I used the talk page to attempt to improve the article and appealed for assistance from other users to supply the supporting evidence.  I wished to alert other editors to a problem and seek corroboration from reliable secondary sources.  Were every question on a talk page to be subjected to the same level of proof as the main articles then there would be no point in having talk pages.  Still, as an admin, you are entitled to rule on this matter and I therefore withdraw the suggestion and request for assistance. Martin of Sheffield (talk) 22:45, 15 July 2016 (UTC)
thread_title:  Security 

message: The logo on the Wiki page is outdated; the current one can always be found on the brand page. It is currently this one https://unity3d.com/profiles/unity3d/themes/unity/images/company/brand/logos/primary/unity-master-black.svg
62.116.219.97 (talk) 09:45, 6 December 2017 (UTC)
replies: text:  The logo is current.  Spintendo  ᔦᔭ  08:45, 9 December 2017 (UTC)
replies: text:  It's not the current one. There's a clear difference on the 'T' and 'Y', also the color is not the same. 62.116.219.97 (talk) 11:00, 11 December 2017 (UTC)
thread_title:  Brand 

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thread_title:  External links modified 

message: This section discusses only what platforms Unity builds to, but not what platforms are required to use Unity. This mislead me personally, as I put a lot of time into researching Unity only to find out that you can only get Unity on Windows ad MacOS, at least for personal, according to their download page at https://store.unity.com/download?ref=personal  I would be happy to learn otherwise, but I think it's misleading and "glowing" to state only that it builds for 27 platforms if their own website states, and I quote "Unity is available for Windows or Mac OS X".  — Preceding unsigned comment added by Mikedilger (talk • contribs) 04:55, 8 May 2018 (UTC)
replies: text: Good point actually - should the Operating System field be filled out in infobox? Or have a paragraph stating that Unity Editor itself is available on Windows+Mac and has a Linux beta in progress. YellowAfterlife (talk) 16:03, 9 May 2018 (UTC)
replies: text:   I have updated the supported platforms section to add information detailing the platforms that the Unity Editor is supported on, including adding information about the Unity for Linux experimental builds. I also filled in the operating system section in the infobox. Hope this helps! :) - Kamran Mackey (talk to me · my contributions) 19:24, 28 June 2018 (UTC)
thread_title:  Supported Platforms NPOV 

message: Hi editors. I'd like to propose updates to this article, and I've made sure my conflict of interest is known by adding the "paid contributor" template. To be clear, I am here as the representative of Unity Technologies on Wikipedia. You'll see a similar declaration at Talk:Unity Technologies and Talk:John Riccitiello. 
I've saved an updated draft for editors to review at User:Matthewpruitt/Unity (game engine). I don't expect editors to review the entire draft at once, so I'll break the draft into smaller requests here. My goals are to update the article and fill in content gaps, using acceptable sources. I'll stick to requesting feedback instead of updating the article myself. Thanks in advance to any editors who can help update the article. Matthewpruitt (talk) 23:28, 5 March 2019 (UTC)
replies: text: The new version is definitely much better, so I went ahead and replaced it so we can work off it. Now, the biggest issue I see is WP:CHANGELOG -- much of the content just lists features and changes, since they don't have any lasting coverage. These can be summed up in a couple sentences and probably generalized. Also, do we not mention David Helgason, Joachim Ante and Nicholas Francis anymore? —  HELLKNOWZ   ▎TALK 21:06, 20 March 2019 (UTC)
replies: text:  Thank you for updating the article! If you think the founders' names belong, by all means I would support that. I'll be back soon with more requests to update the article based on my draft at User:Matthewpruitt/Unity (game engine). -- Matthewpruitt (talk) 15:58, 22 March 2019 (UTC)
thread_title:  Updated draft 

message: First, I'd like to suggest an improvement to the "History" section. Currently, the article contains unsourced content, press releases, and primary sources. The section is also tagged as needing expansion. In my draft "History", I removed the incorrectly sourced material and expanded on the history of the engine. 
 had reviewed my request at Talk:John_Riccitiello#Updated_draft. Would you mind reviewing this request, too? Matthewpruitt (talk) 23:28, 5 March 2019 (UTC)
replies: text: The new version is definitely much better, so I went ahead and replaced it so we can work off it. Now, the biggest issue I see is WP:CHANGELOG -- much of the content just lists features and changes, since they don't have any lasting coverage. These can be summed up in a couple sentences and probably generalized. Also, do we not mention David Helgason, Joachim Ante and Nicholas Francis anymore? —  HELLKNOWZ   ▎TALK 21:06, 20 March 2019 (UTC)
replies: text:  Thank you for updating the article! If you think the founders' names belong, by all means I would support that. I'll be back soon with more requests to update the article based on my draft at User:Matthewpruitt/Unity (game engine). -- Matthewpruitt (talk) 15:58, 22 March 2019 (UTC)
thread_title:  History 

message: The logo on the Wiki page is outdated; the current one can always be found on the brand page. It is currently this one https://unity3d.com/profiles/unity3d/themes/unity/images/company/brand/logos/primary/unity-master-black.svg
This request was made previously and was denied on the erroneous basis that the current logo is correct. It is not, the logo was changed in mid-2017. The font and colour of the logo are now different.
Meduka (talk) 11:44, 12 March 2019 (UTC)
replies: text: The logo has indeed changed, even if just slightly. The file was updated on Commons and is now in use. Regards, Lordtobi (✉) 14:12, 12 May 2019 (UTC)
thread_title:  Out-of-date Logo 

message: * The file must be uploaded to Wikipedia before it can be added to the article. You may use the File Upload Wizard to accomplish this. Once this is done, please leave the filename here on the talk page.
* Please be sure to make the necessary COI disclosures here on the talk page for all COI edit requests.
Regards,  Spintendo  13:44, 12 March 2019 (UTC)
replies: text: The logo has indeed changed, even if just slightly. The file was updated on Commons and is now in use. Regards, Lordtobi (✉) 14:12, 12 May 2019 (UTC)
thread_title: Reply 12-MAR-2019

message: Hi editors. I'd like to propose more updates to this article. I am the representative of Unity Technologies on Wikipedia, and I make these suggestions on the company's behalf. 
I've saved an updated draft for editors to review at User:Matthewpruitt/Unity (game engine). Since History has been reviewed and edited (see above), I want to suggest updates to Overview. 
=== Overview ===
In my draft, Overview is rewritten and restructured. You'll see that the first three paragraphs are untouched, and I deleted two paragraphs that are unsourced.
I made Supported platforms a subheader of Overview and updated the content, including the addition of numerous sources. I added a small subsection on Unity's licensing model, which I recommend so editors can delete the existing Licensing model section. In the current article, the Licensing model table is unsourced and includes pricing, which makes it look promotional. I also added a short subsection on the Unity Asset Store.
 
 and  have reviewed other requests of mine. Would you mind reviewing this, too? Matthewpruitt (talk) 17:37, 28 March 2019 (UTC)
replies: text: , since your overall draft was worlds better than the previous version, I have taken the liberty to use it entirely, albeit with some minor amendments and updates. I will do in-depth c/e once I have the time. Lordtobi (✉) 13:39, 12 May 2019 (UTC)
replies: text: Lordtobi Thank you for updating the article with your amendments and updates! Matthewpruitt (talk) 20:45, 13 May 2019 (UTC)
thread_title:  Updated Overview 

message: In my draft, Overview is rewritten and restructured. You'll see that the first three paragraphs are untouched, and I deleted two paragraphs that are unsourced.
I made Supported platforms a subheader of Overview and updated the content, including the addition of numerous sources. I added a small subsection on Unity's licensing model, which I recommend so editors can delete the existing Licensing model section. In the current article, the Licensing model table is unsourced and includes pricing, which makes it look promotional. I also added a short subsection on the Unity Asset Store.
 
 and  have reviewed other requests of mine. Would you mind reviewing this, too? Matthewpruitt (talk) 17:37, 28 March 2019 (UTC)
replies: text: , since your overall draft was worlds better than the previous version, I have taken the liberty to use it entirely, albeit with some minor amendments and updates. I will do in-depth c/e once I have the time. Lordtobi (✉) 13:39, 12 May 2019 (UTC)
replies: text: Lordtobi Thank you for updating the article with your amendments and updates! Matthewpruitt (talk) 20:45, 13 May 2019 (UTC)
thread_title:  Overview 

message: Not a big deal, but the stable release date calculator is not functioning properly. Timestamps aren't reading correctly. Glitch?--72.174.72.232 (talk) 06:44, 3 July 2019 (UTC)
replies: text: What do you mean, exactly? Lordtobi (✉) 06:50, 3 July 2019 (UTC)
thread_title:  template awareness 

message: Would it be appropriate to add mention of the use of Unity's game engine in the making of The Lion King remake? 
*It's talked about in this Financial Times article: "Unity was used by Disney to recreate the African savannah for last year’s Lion King remake..."
*This Bloomberg article also mentions its use for the film: "...was used by filmmakers to shoot the recent “Lion King” movie..."
I can provide language, but thought editors might prefer to review first or add their own language. Let me know here or on my Talk page if you have any questions. Thanks, Matthewpruitt (talk) 04:35, 2 March 2021 (UTC)
replies: text: I've used the Bloomberg article to add some information. Devonian Wombat (talk) 05:20, 11 March 2021 (UTC)
replies: text:  Thanks for adding that. I've posted another request below. If you have time to take a look, I'd appreciate it. Thanks again, Matthewpruitt (talk) 20:51, 17 March 2021 (UTC)
thread_title:  Addition to ''Other uses'' 

message: Hi, I have a couple of new suggestions below. The proposed text provides recent history with some figures about the game engine's use. I've included sources that I believe are appropriate.
*As of 2020, software built with Unity's game engine was running on more than 1.5 billion devices. According to Unity, apps made with their game engine account for 50 percent of all mobile games, and are downloaded more than 3 billion times per month, and approximately 15,000 new projects daily are started daily with its software. Financial Times reported that Unity's engine "powers some of the world's most lucrative mobile games", such as Pokémon Go and Activision's Call of Duty Mobile.
*Unity acquired Finger Food Advanced Technology Group in 2020, as it aimed to bolster its non-video game uses and offer additional design help to customers. The company went public in September 2020, to further expand use of its game engine into industries outside of gaming.
I am open to suggestions from editors and questions. Thanks for looking. Matthewpruitt (talk) 20:51, 17 March 2021 (UTC)
replies: text: I pinged you here because you reviewed one of my other recent requests. The edit request queue is quite backlogged, so I figured I'd reach out and see if you're interested in taking a look. Thanks, Matthewpruitt (talk) 14:05, 25 March 2021 (UTC)
replies: text:  Done  15 (talk) 10:47, 22 August 2021 (UTC)
thread_title:  Additions to ''History'' 

message: The term "free license" in the "Licensing models" might generate confusion as, though Unity editor is distributed for zero price, it is not licensed under any Free license  — Preceding unsigned comment added by 196.154.136.77 (talk) 09:53, 7 March 2021 (UTC)
thread_title:  Licensing models 

message: The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
* 
You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 10:37, 10 April 2022 (UTC)
thread_title:  A Commons file used on this page or its Wikidata item has been nominated for speedy deletion 

message: You realize that we need information on Bolt, right?
If what I added was too vague, at least help me...?  — Preceding unsigned comment added by BuildersHutGames (talk • contribs) 16:05, 31 May 2022 (UTC)
replies: text: You need to provide reliable sources for the information about Bolt. That means more than just a link to Unity's download page for the product. Descriptions and reviews in gaming journals would be a minimum starting point. WikiDan61ChatMe!ReadMe!! 16:25, 31 May 2022 (UTC)
replies: text: I am requesting information from other people however. I'm not the only one who knows about Bolt, right? BuildersHutGames (talk) 18:27, 31 May 2022 (UTC)
replies: text:  But other people are not obligated to do so right away. The fact is that the burden of proof is on you, the person adding the content. If you cannot source it yourself at the moment, but this information is covered by reliable sources, then someone will add it eventually. —  HELLKNOWZ ∣ TALK 18:43, 31 May 2022 (UTC)
thread_title:  Why do we keep deleting Bolt? 

message: Unity has just announced that they will be reverting to the previous version numbering system, with the next version planned to be called Unity 6 (https://www.gamedeveloper.com/business/the-next-version-of-unity-will-be-called-unity-6). Should a new subsection under History be created for Unity 6 or should we wait until it has actually released? arthomnix (talk) 11:05, 17 November 2023 (UTC)
thread_title:  Unity 6 

message: "The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms." Change to: "The engine has since been gradually extended to support a variety of desktop, mobile, AR (Augmented reality), console and virtual reality platforms." Caiodevvv (talk) 14:49, 7 April 2024 (UTC)
replies: text: User:CanonNi (talk|contribs) 14:55, 7 April 2024 (UTC)
thread_title:  Semi-protected edit request on 7 April 2024 

message: The Unity Machine Learning Agents Toolkit now also supports PyTorch.
https://github.com/Unity-Technologies/ml-agents 193.54.228.100 (talk) 14:39, 30 April 2024 (UTC)
thread_title:  Machine Learning Support