Talk:Teenage Mutant Ninja Turtles: Turtles in Time

message: http://ninja-pizza.blogspot.com/2009/05/new-turtles-in-time-game.html  —Preceding unsigned comment added by 72.129.15.93 (talk) 05:17, 2 May 2009 (UTC)
thread_title:  Remake in the works? 

message: "The voices of the characters in the cutscenes and their voice-over comments in the game were done mostly by the same voice actors as in the TV series. The most important exception is the voice of Shredder. James Avery did not reprise his role in the game, and the character was instead voiced by Jim Cummings, a regular additional voice on the show."
This is actually not the least bit true, and should be deleted from the article. Absolutely none of the voice actors from any of the AMerican Ninja Turtles series, cartoon, movie or otherwise were done for the voiceovers of either the Arcade or SNES port of Turtles in time. All of them sound absolutely nothing like any of the voices. 
In the arcade and SNES ports (Of which I have both), feature the turtles all as the same generic, uncredited voice actor that has a nasally "turtley" voice for each of the four Turtles (They are all the same) and the rest are all generic voice overs artists recorded specifically for the game. Additionally, none of the bosses with Vocal samples in the arcade, such as Krang, Shredder, Baxter, and Leatherhead are voiced by any of the voice actors from the cartoon, and what's more they all sound drastically different from any version of them that had been voiced in any animated form. In fact, Leatherhead's voice in the arcade in which he says "Oh goodie, Fresh Turtles For Lunch" is the exact same deep voiced video game voice over artist that delivered Shredder's "I'm banishing you to a time warp from which you will never return" line (He also sounds absolutely nothing like Jim Cummings. Rather it sounded like a cheap James Earl Jones imitation.)
I actually have both the ROM's of the Arcade system for MAME as well as the Turtles In Time cartridge for SNES, so I can verify what i'm saying. The person who wrote this information in the paragraph I've called to attention was guessing and has added false information that doesn't appear to be true and was added without any references or research. If he had researched it, he would find that he was wrong. Therefore, I think the entire passage from above should be deleted from the article. In hindsight, it's a really silly mistake to even print it into Wikipedia. —Preceding unsigned comment added by UltimateZeroX (talk • contribs) 20:00, August 28, 2007 (UTC) 
:With all due respect to what you think the voices sound like in your pirated ROM and MAME versions of the game, IMDB does list the voice actors of the game, and a quick check will confirm that they are the same as in the cartoon. -- Ritchy 01:02, 29 August 2007 (UTC)
replies: text: IMDB can be, and is often, wrong, as it relies somewhat on user input. Bloodshedder 02:42, 29 August 2007 (UTC)
thread_title: False Information in Article

message: As a child I remember having a TMNT arcade machine that was two-screens and up to six players simultaniously.
I recalled it was this game and others agree there were versions of the machine like this. The article does not mention it. Are we remembering wrong?
:I'm afraid you're remembering wrong. Although I remember two-screened arcade games with more than four players, I don't remember a TMNT one. At any rate, the instruction manual of the arcade mentions numerous times that there is a maximum of four players, most notably on page 5 "Play Instructions", where it says that "1 to 4 players can play at the same time". Furthermore, the pictures of the arcade cabinet on KLOV clearly show only one screen and four joysticks. Sorry -- Ritchy 03:16, 10 October 2006 (UTC)
replies: text: Besides, where would you get six Turtles? Bloodshedder 10:23, 10 October 2006 (UTC)

text: The arcade game your refering to in the X-Men game that was also produced by Konami. That came in both standard single screen cabinet version for two players and two-screen cabinet version for six players. Sarujo (talk) 10:12, 8 August 2008 (UTC)
thread_title:  Four players, or Six? 

message: "Burn My Shell At Wounded Knee"? Shouldn't that be "Bury My Shell..."? Can anyone confirm?
:You are quite right. That was a typo in the title. --Ritchy 00:21, 10 November 2005 (UTC)
thread_title:  Typo 

message: We rated as a start class article :(
For reference, here are the best (i.e. former feature articles) videogame articles in Wikipedia. That's what this page should look like. I'll list them here for quick and easy reference in the future:
3D Monster Maze, Donkey Kong (arcade game), Doom, Final Fantasy X, Half-Life 2, Katamari Damacy, Perfect Dark, StarCraft, Super Mario 64, The Legend of Zelda: Majora's Mask, The Legend of Zelda: The Wind Waker. -- Ritchy 14:50, 30 June 2006 (UTC)
replies: text: Judging from these, we could use more info on the development of the game, critical reception, technical information (mostly about the arcade), and a comparison with the previous TMNT arcade game (too bad that article isn't quite done yet). The gameplay section could be padded a little, too. -- Ritchy 01:28, 1 July 2006 (UTC)
replies: text: Also, the "Level, boss, level, boss" format is very FAQy and contains a lot of copied prose "Boss: X. He has N health bars. Before the battle he says "Y". He attacks by doing Z. After the battle, the Turtles do XYZ, etc etc." There isn't a whole lot in there that's worthwhile. Nifboy 05:31, 1 July 2006 (UTC)
replies: text: I guess we could just keep the level descriptions, and make a table for the bosses. That would allow for quick comparison between all three ports of the game. It'll cut what the bosses say, their energy bars and their attacks, but that's not really interesting. And relevant trivia about the bosses can be put after the table. -- Ritchy 16:09, 1 July 2006 (UTC)
thread_title:  Start class 

message: I think the Genesis game is different enough to warrant its own article. Bloodshedder 16:44, 1 July 2006 (UTC)
replies: text: I disagree, for two reasons. First, because it is a console port of Turtles in Time. A lot of what's in that game is better explained in relation to Turtles in Time rather than as a game on its own. And second, there just isn't much to say about it that isn't already in this article. Taking the Hyperstone Heist section from this article and putting it on its own would make a very short article - almost a stub. I think it's better off remaining a section of a bigger, more complete article. -- Ritchy 17:28, 1 July 2006 (UTC)
replies: text: But the game is laid out very differently (as Bloodshedder's chart from below shows), has a different plot (not that this means too much in these classic beat-em-ups) and most importantly, has a different title, which means the publishers themselves claim it a distinct work. If anything, putting Hyperstone Heist on the same page as Turtles in Time would possibly be original research, as I had _never_ seen anyone claim that it was a translation of Turtles in Time until I came upon this page. While Konami may have been lazy in designing the game and recycled a lot of Turtles in Time, Hyperstone Heist is a different game, and deserves its own article --oknazevad 07:06, 5 August 2006 (UTC)
replies: text: That's not my chart, it's Ritchy's; that's just a comment I made about it. But I agree with what you are saying otherwise. A separate article about Hyperstone Heist could simply say "XYZ here is very similar to ABC in Turtles in Time", which would avoid unnecessary duplication of information. Right now, the Hyperstone Heist section is like an article within another article - the introduction could easily be rewritten if the section is moved to a separate article. If the "Genesis port of the game fundamentally changed the levels, and features a unique boss line-up" (taken directly from the article), is it really a port and not a separate game in itself? Bloodshedder 10:52, 5 August 2006 (UTC)
replies: text: You know, I'm starting to agree with you guys. Since my last objection, the page has gone through a complete remake, and Hyperstone Heist doesn't quite fit in anymore - it's become "an article within an article", as Bloodshedder said. Of my two main objections, the one that there wasn't enough material to make a whole page is no longer true, and the one that it would be better explained in relation to Turtles in Time doesn't really prevent the creation of a page. So I've moved all the material to Teenage Mutant Ninja Turtles: The Hyperstone Heist. -- Ritchy 15:36, 5 August 2006 (UTC)
thread_title:  The Hyperstone Heist 

message: It could look something like this. The problem, as you can see, is that, while we have a pretty good correspondance between the Arcade and SNES version, the Genesis version is very different. This means the levels won't be in the right order, and won't match exactly. Anyone has suggestions on how to improve it?
The interesting trivia about the bosses comes after the table. These three points are the only really interesting things I've found in the article. Is there anything else worth being included?
=== Prototype ===
Level (Arcade & SNES)                               	Level (Genesis)              	Arcade Boss                  	SNES Boss                                	Genesis Boss
Big Apple, 3AM                                      	Not in game                  	Baxter Stockman (mutated fly)	Baxter Stockman (mutated fly)            	Not in game
Alleycat Blues                                      	New York City                	Metalhead                    	Metalhead                                	Leatherhead
Sewer Surfin'                                       	Not in game                  	None                         	Rat King                                 	Not in game
Technodrome: Let's Kick Shell!                      	The Final Shellshock, part I 	Not in game                  	Tokka and RahzarShredder in a battle tank	Super Krang
B.C. 2500000000: Prehistoric Turtlesaurus           	Not in game                  	Cement Man                   	Slash                                    	Not in game
A.D. 1530: Skull and Crossbones                     	The Mysterious Ghost Ship    	Tokka and Rahzar             	Bebop and Rocksteady                     	Rocksteady
A.D. 1885: Bury my Shell at Wounded Knee            	Not in game                  	Leatherhead                  	Leatherhead                              	Not in game
A.D. 2020: Neon Night-Riders                        	Not in game                  	Super Krang                  	Super Krang                              	Not in game
A.D. 2100: Starbase: Where No Turtle Has Gone Before	Not in game                  	Krang in a spaceship         	Krang in a spaceship                     	Not in game
Technodrome: The Final Shell-Shock                  	The Final Shellshock, part II	Shredder                     	Super-Shredder                           	Super-Shredder
Not in game                                         	Shredder's Hideout           	Not in game                  	Not in game                              	Tatsu
Not in game                                         	The Gauntlet                 	Not in game                  	Not in game                              	Baxter Stockman in a spaceship
Trivia
* The battle against Shredder in his battle tank is unique for three reasons. First, the view changes from a side-view to a third-person view from Shredder's perspective. Second, an endless number of purple or pink Foot Soldiers, depending on the difficulty setting, walk in to attack the Turtles during the battle. Third, the Turtles cannot attack Shredder directly. Instead, they must grab the Foot Soldiers and throw them at the battle tank to damage it. 
* Cement Man is a monster that was brought to life by Baxter in the episode Curse of the Evil Eye  and was never seen afterwards.
* In the arcade version, the Turtles face Shredder in the final battle. In the SNES and Genesis version, Shredder mutates himself into Super-Shredder (as he did in the movie Teenage Mutant Ninja Turtles II: The Secret of the Ooze) by using some kind of mutagen ray. 
frame|center|Arcade-version Shredder (left), SNES Super-Shredder (center) and Mega Drive/Genesis Super-Shredder (right).
=== Prototype B ===
This one separates the two TiT and HH:
Level                                               	Arcade Boss                  	SNES Boss
Big Apple, 3AM                                      	Baxter Stockman (mutated fly)	Baxter Stockman (mutated fly)
Alleycat Blues                                      	Metalhead                    	Metalhead
Sewer Surfin'                                       	None                         	Rat King
Technodrome: Let's Kick Shell!                      	Not in game                  	Tokka and RahzarShredder in a battle tank
B.C. 2500000000: Prehistoric Turtlesaurus           	Cement Man                   	Slash
A.D. 1530: Skull and Crossbones                     	Tokka and Rahzar             	Bebop and Rocksteady
A.D. 1885: Bury my Shell at Wounded Knee            	Leatherhead                  	Leatherhead
A.D. 2020: Neon Night-Riders                        	Super Krang                  	Super Krang
A.D. 2100: Starbase: Where No Turtle Has Gone Before	Krang in a spaceship         	Krang in a spaceship
Technodrome: The Final Shell-Shock                  	Shredder                     	Super-Shredder
Level                    	Boss
New York City            	Leatherhead
The Mysterious Ghost Ship	Rocksteady
Shredder's Hideout       	Tatsu
The Gauntlet             	Baxter Stockman in a spaceship
The Final Shellshock     	Super KrangSuper-Shredder
:I like this better, as it is much more readable. Bloodshedder 02:18, 17 July 2006 (UTC)
replies: text: The pizza monsters are not a boss, they are normal enemies that the player encounters throughout the level. The fact the player cannot move forward doesn't make it a boss; there are several sections in every level where the player cannot move forward and assorted enemies attack him. Moreover, the pizza monsters do not fit the "boss" pattern of the game: they do not have the boss music, they do not yell something as they walk on-screen, and they do not have a lot of energy or flash red before dieing. Finally, the SNES version of the game also includes the numerous pizza monster attack you mentioned, and yet the boss of the level is Rat King, thus clearly confirming that the game designers do not intend these monsters to be a boss. -- Ritchy (talk) 15:36, 12 January 2008 (UTC)
thread_title: Boss Table

message: This one separates the two TiT and HH:
Level                                               	Arcade Boss                  	SNES Boss
Big Apple, 3AM                                      	Baxter Stockman (mutated fly)	Baxter Stockman (mutated fly)
Alleycat Blues                                      	Metalhead                    	Metalhead
Sewer Surfin'                                       	None                         	Rat King
Technodrome: Let's Kick Shell!                      	Not in game                  	Tokka and RahzarShredder in a battle tank
B.C. 2500000000: Prehistoric Turtlesaurus           	Cement Man                   	Slash
A.D. 1530: Skull and Crossbones                     	Tokka and Rahzar             	Bebop and Rocksteady
A.D. 1885: Bury my Shell at Wounded Knee            	Leatherhead                  	Leatherhead
A.D. 2020: Neon Night-Riders                        	Super Krang                  	Super Krang
A.D. 2100: Starbase: Where No Turtle Has Gone Before	Krang in a spaceship         	Krang in a spaceship
Technodrome: The Final Shell-Shock                  	Shredder                     	Super-Shredder
Level                    	Boss
New York City            	Leatherhead
The Mysterious Ghost Ship	Rocksteady
Shredder's Hideout       	Tatsu
The Gauntlet             	Baxter Stockman in a spaceship
The Final Shellshock     	Super KrangSuper-Shredder
:I like this better, as it is much more readable. Bloodshedder 02:18, 17 July 2006 (UTC)
replies: text: The pizza monsters are not a boss, they are normal enemies that the player encounters throughout the level. The fact the player cannot move forward doesn't make it a boss; there are several sections in every level where the player cannot move forward and assorted enemies attack him. Moreover, the pizza monsters do not fit the "boss" pattern of the game: they do not have the boss music, they do not yell something as they walk on-screen, and they do not have a lot of energy or flash red before dieing. Finally, the SNES version of the game also includes the numerous pizza monster attack you mentioned, and yet the boss of the level is Rat King, thus clearly confirming that the game designers do not intend these monsters to be a boss. -- Ritchy (talk) 15:36, 12 January 2008 (UTC)
thread_title:  Prototype B 

message: I feel the article qualifies as a B-Class. A Start-class article discusses only one of the many subtopics of the article, while this one covers several subtopics. It is therefore above Start-class. It has, in fact, a majority of the information needed - a qualification for B-class. It is however lacking in some domains, notably references. Hence, it cannot be above B-class. -- Ritchy 03:03, 16 July 2006 (UTC)
thread_title: B-Class

message: I'm thinking this article needs better pictures. The text should be illustrated with pictures from the arcade version whenever possible, with the SNES/Genesis pictures used only for things that didn't exist in the arcade. That said, we'd need:
# A picture of a group of multi-coloured Foot Soldiers (arcade, for the enemy section)
# A picture of some of the levels (arcade, for the levels section)
# A picture of the mode-7 "Neon Nightriders" (SNES, for the SNES section, possibly with a shot of the arcade level for comparison)
# New pics of Shredder for the group picture (arcade and genesis, the current ones were taken from websites)
# We can keep an SNES picture of the Technodrome level in the levels section
# The Tokka & Rahzar and Baxter Stockman pictures, as well as the (currently unused) animated pics of the turtles, can be moved to a gallery at the end of the article.
Anyone can suggest other pictures that could be useful to add to the article? -- Ritchy 15:03, 28 July 2006 (UTC)
replies: text: I'll try to find some of those. But I did find profiles of all the turtles from the arcade game. TMNT Donatello 17:52, 9 September 2006 (UTC)

text: What do you mean by "you found"? You do know we can't just google up pictures and put them in Wikipedia, right? There's copyrights and all that... -- Ritchy 20:06, 9 September 2006 (UTC)

text: Well actually, I took them myself. I wasn't really thinking there, sorry about that. TMNT Donatello 21:56, 9 September 2006 (UTC)
thread_title: Pictures

message: This article failed good article nomination. This is how the article, as of September 24, 2006, compares against the  six good article criteria:
:1. Well written?: Pass
:2. Factually accurate?: Pass
:3. Broad in coverage?: Fail
:4. Neutral point of view?: Pass
:5. Article stability? Pass
:6. Images?: Almost pass
When these issues are addressed, the article can be resubmitted for consideration.  Thanks for your work so far. 
Additional comments :
* Levels and Enemies sections should comply with the out-of-universe criteria that WP requires and it is also a requirement for GA.
* The Trivia section should be removed and items that are necessarily notable or useful to create section should be added to the text.
* Also, the picture gallery isn't really necessary on the article page, just linking to it is just as fine for the people interested in seeing these picture move.
Lincher 21:59, 24 September 2006 (UTC)
thread_title: Failed "good article" nomination

message: * The picture gallery was removed, and replaced with a link to a category page containing all the pictures. Compare. -- Ritchy 16:46, 24 September 2006 (UTC)
thread_title:  Corrections prior to resubmission 

message: I just realized we have very little info on the version of this game on Teenage Mutant Ninja Turtles 3: Mutant Nightmare. We know the music was changed and the score counter was taken off, but what else? Was the Technidrome: Let's Kick Shell! in it? Did the special attacks cost you energy like in the SNES version? Were the bosses from the SNES or Arcade version? I've never played Mutant Nightmare myself, and there is little info the this version of the game in this article, so maybe we should add some more info to this version in this article. TMNT Donatello 08:08, 30 September 2006 (UTC)
replies: text: Judging by the screenshots in the Gamespy review, which humorously only has them of Turtles in Time and not Mutant Nightmare, the unlockable appears to be ported straight from the arcade version, except for the changes you mentioned (music, score, which I don't have firsthand knowledge of). Bloodshedder 09:58, 30 September 2006 (UTC)

text: Hmm...thought there might be a little more to it...well, maybe there is, that review didn't have much info on it. TMNT Donatello 16:55, 30 September 2006 (UTC)
thread_title:  Mutant Nightmare Version? 

message: Now that the section named "Plot" is in an out-of-universe perspective and includes the attract-mode information, I feel the title "Plot" is not fully appropriate. But I can't think of a good new name. Something along the lines of "Introduction and plot" or "Introduction and setting" or something like that. Does anyone have a suggestion? -- Ritchy 19:43, 9 October 2006 (UTC)
replies: text: Never mind. I solved the problem when I moved the attract-mode information in the new "soundtrack" section. -- Ritchy 01:34, 14 October 2006 (UTC)
thread_title:  "Plot" 

message: Most GA and FA about games have a development section. For this game however, I can't find any information about development. Does anyone know where we can get anything? -- Ritchy 01:11, 14 October 2006 (UTC)
replies: text: Well I have tons of game websites on my userpage. You could take a look there.--Clyde Miller 01:12, 16 November 2006 (UTC)
thread_title:  Development 

message: The section is a little meager. Anyone can think of something else to add? -- Ritchy 01:34, 14 October 2006 (UTC)
replies: text: Well, this isn't much, but maybe we could add some info as shown here on one of the sources. Here, all the users are talking about the music in the game and it being replaced by new music. I guess there's not much there but complaining, but you might find something of interest. TMNT Donatello 20:00, 14 October 2006 (UTC)
replies: text: Thank you. I've seen this thread, but I was a little reluctant at the idea of using it. It is, after all, little more than fan opinions. The first post mentions that the soundtrack was changed, which would be a good information to add to the article if it's true. Unfortunately, all we have is the poster's word for it, and as anyone who frequents Internet forums knows, that's a less-than-reliable source. If we could find an official site saying that the soundtrack of the game was changed, we could add that one, and link to the forum for fan reactions on the change. But using the forum as the only source of information... there must be something more reliable. -- Ritchy 20:26, 14 October 2006 (UTC)

text: Well, I found the reference I wanted. Info added. -- Ritchy 18:22, 15 October 2006 (UTC)
replies: text: The section is starting to look good. If someone can find more info that would be great. We also need ideas on how to write the text more interesting to read and less like a boring list of facts. -- Ritchy 21:09, 21 October 2006 (UTC)
thread_title:  Soundtrack 

message: Under the "Gameplay" heading it says  Donatello has slower attacks but a longer range, Michelangelo and Raphael have fast attacks but a short range, and Leonardo is a well-rounded Turtle with average range and speed. 
This is true only for the arcade version. The SNES version is different- Michelangelo has the slowest attack in the SNES version, not Donatello, although Michelangelo has the strongest attack. Donatello's main drawback is his slow walking speed, whereas Raphael walks very quickly. This is mentioned in the SNES instruction booklet.
:That's right. The "Gameplay" section is about the arcade version, as is most of the article in fact, except where it explicitly says otherwise. The SNES Turtles' characteristics that you described in your post are already included in the "Gameplay differences" sub-section of the section regarding the SNES version of the game. -- Ritchy 22:10, 31 October 2006 (UTC)
thread_title:  Turtle characteristics 

message: this artical was de-listed of its Good Artical status beacuse it is not well writtin and is of trvial value. Thank You and Happy Holidays | Cocoaguy  (Talk) 22:26, 6 December 2006 (UTC)
replies: text: Fred Chess thought otherwise. I'm reverting the delist. see here and here. --Clyde Miller 22:33, 6 December 2006 (UTC)
thread_title:  De-Listed GA 

message: Why is this POV? It is passed as a good article and is well written.--Clyde Miller 00:25, 9 December 2006 (UTC)
replies: text: The same editor who put that tag there also tried to delist the article as being "Good". I'm sure you noticed, but just keep that in mind... Bloodshedder 00:28, 9 December 2006 (UTC)
thread_title:  POV 

message: :Image:Tmntdudetube.JPG is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot 01:33, 24 July 2007 (UTC)
thread_title: Fair use rationale for Image:Tmntdudetube.JPG

message: I know there's an adapter for SNES to get four players.  But I thought that TMNT was only two players for SNES. I think it should be noted that four players only works with the arcade version.  —Preceding unsigned comment added by 207.170.48.10 (talk) 01:37, 2 December 2007 (UTC)
thread_title:  four players for snes? 

message: :Image:TMNTVideogameFoot.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 06:40, 24 January 2008 (UTC)
thread_title: Fair use rationale for Image:TMNTVideogameFoot.jpg

message: :Image:Tmntdudetube.JPG is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 02:11, 12 February 2008 (UTC)
thread_title: Fair use rationale for Image:Tmntdudetube.JPG

message: The soundtrack wasn't composed by Kôzô Nakamura. It was composed by Mutsuhiko Izumi who is listed as "M. Izumi" in the staff roll of the arcade version. He didn't do the first TMNT (Arcade version) either. It was also done by Mutsuhiko Izumi (and Miki Higashino). Kazuhiko Uehara and Harumi Ueko ported the soundtrack to the SNES version of TMNT: IV (with a few new tunes) & Keizo Nakamura ported TMNT to the NES version of TMNT: II (also with a few new tunes).
http://www.arcade-history.com/?n=teenage-mutant-ninja-turtles-turtles-in-time&page=detail&id=2856
Hopesfall (talk) 00:06, 17 March 2008 (UTC)
thread_title: Soundtrack misinformation

message: You've got to be kidding... when has this game ever been mentioned to have been released on Virtual Console? Mind you, I would be overjoyed if it were true, but it stands that I cannot find any source for it. 24.19.92.89 (talk) 06:13, 15 August 2008 (UTC)
thread_title: Virtual Console?

message: I am boldly delisting this article from GA for the following reasons:
*At least a third of the article contains minutiae and over-detailed information of how to play the game. Wikipedia is not a game guide.
*Several of the sources provided are not reliable, more specifically, the reviews from MobyGames (self-published), TheArmchairEmpire, The Video Game Critic, VGChartz, and user reviews from GameSpot and IGN (see WP:SPS).
*There is one entire unsourced section as well as other unsourced portions of content present in the article. Good articles require that everything be verifiable.
*Images are not of minimal usage and does not meet the Non-free content criteria. The one gameplay image is lacking in a strong fair-use rationale, also required per the NFCC policy.
*There are other serious prose and MoS issues that need to be resolved.
I am reassessing as C-Class under WPVG. It may be brought up again to GAN when the above issues are addressed. MuZemike 22:25, 16 May 2009 (UTC)
thread_title: Delisting from GA

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I have just modified 2 external links on Teenage Mutant Ninja Turtles: Turtles in Time. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
*Added archive https://web.archive.org/web/20060615024316/http://www.armchairempire.com/classic_gaming/turtles_in_time.htm to http://www.armchairempire.com/classic_gaming/turtles_in_time.htm
*Added archive https://web.archive.org/web/20090808131259/http://reviews.teamxbox.com/xbox-360/1745/Teenage-Mutant-Ninja-Turtles-Turtles-In-Time-ReShelled/p1 to http://reviews.teamxbox.com/xbox-360/1745/Teenage-Mutant-Ninja-Turtles-Turtles-In-Time-ReShelled/p1/
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Cheers.—InternetArchiveBot (Report bug) 05:24, 21 December 2017 (UTC)
thread_title:  External links modified 

message: Recent release of cowabunga collection has both versions on it. 2603:9000:C604:6CE1:C436:7C6A:A2A1:CE4 (talk) 12:41, 24 September 2022 (UTC)
thread_title:  Cowabunga collection