Talk:Tetris DS

message: Hello,
Do we know if Alexei Pajitnov will be paid on Tetris DS sales? I think he's got back the tetris license since 1996 and I was wondering about how nintendo will pay him with this forthcoming DS version.
Anyone knows?
::alexey holds half the rights to tetris, with henk and his company, blue planet software, holding the other half. they license the game through the tetris company. nintendo will of course have to pay the rights holders for using their tetris license.
:::I don't think Nintendo pays Alexey, rather Nintendo would probably pay whoever is Alexeys "agent" for the Tetris rights, if you know what I mean. Like a license, I doubt Alexey deals with the business side of things himeself, although I am sure Nintendo showed the game to him just for the fuck of it JayKeaton 15:46, 1 June 2006 (UTC)
thread_title: Payment

message: Are these 'Namco Backdrops' a hoax or not? —The preceding unsigned comment was added by 58.169.87.14 (talk • contribs) .
Yes, they are. Allyourbasearebelongtousomg 04:52, 9 September 2007 (UTC)
thread_title: Hoax?

message: A lot of the recently added information is not suitable for Wikipedia, but instead a gaming wiki. Remember that Wikipedia is not an instruction manual. Keep those tags until the information is moved to a gaming wiki or deleted from here. Thanks. -- ReyBrujo 18:24, 2 July 2006 (UTC)
thread_title: Gaming wiki

message: Was there an actual difference between the Canadian and US release date?  I live in Toronto and I got it on the 20th, whereas someout I know in remote towns were getting it a few days afterwards.  I hope that people are not confusing the ship date, the release date and the arrival date at the store.--AlphaTwo 20:03, 13 September 2006 (UTC)
thread_title: Release Dates

message: :All of the backdrops each have their own background music, with the exception of backdrops from levels 16 through 19. These backdrops share a song called "Rushed Tetris".  -- Standard Mode section, paragraph 3
Not all but the "Rushed Tetris" background Music is unique to a particular level in Standard Mode.  The tracks are as follows:  (Note I am not positive about the track titles, as I have not played the game in some time.)
Track          	Level(s)
Mario Tetris   	1, 2, 8, 9
Basement Tetris	3, 7
Mario Tetris 3 	4, 5, 6
Bowser Battle  	10
Death Mountain 	11
Metroid Charge 	12
Tetris DK      	13
Balloon Tetris 	14
Tetris Climber 	15
Rushed Tetris  	16, 17, 18, 19
Ancient Tetris 	20
This may be verified by inspecting the Sound Test options menu after completing all levels in Standard Mode.
--Darthmarth37 02:13, 15 October 2007 (UTC)
thread_title:  Background Music Paragraph Incorrect 

message: This article mentions the "infinite spin" trick that can be performed in standard mode -- Should it be noted that in multiplayer matches, the pieces will lock down after a short time, regardless of whether the player is attempting to spin them or not?  —Preceding unsigned comment added by 68.57.54.195 (talk) 05:02, 8 December 2007 (UTC)
thread_title:  "Infinite Spin" removed in multiplayer? 

message: Edited the topmost section to say that it supports two or four player battle modes instead of "up to four", as it does not support three player matches online.24.86.144.101 (talk) 05:16, 25 January 2008 (UTC)
replies: text: Cool, thanks! -- ReyBrujo (talk) 06:28, 25 January 2008 (UTC)
thread_title: Misleading

message: An image used in this article, File:Tetris DS.jpg, has been nominated for speedy deletion for the following reason: Wikipedia files with no non-free use rationale as of 21 May 2012 
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thread_title: File:Tetris DS.jpg Nominated for speedy Deletion

message: Around the time of Tetris DS's launch, Nintendo made a flash version of the puzzle mode with only 5 levels. I know that it's pretty minor but I still think it's worth mentioning. JH2006 (talk) 16:42, 16 October 2020 (UTC)
thread_title:  Flash game for puzzle mode