Talk:City Connection

message: I think that one of the locations is a Dutch landscape, with the tulips and the windmill, but I'm not sure if it's the same location that is referred with "unspecified lake", because it's not a lake...--84.58.22.237 (talk) 10:54, 16 November 2008 (UTC)
replies: text:  Yes, there's definitely a London City (Palace of Westminster/Big Ben) and a Dutch Landscape stage in the arcade game of City Connection. Furthermore, the article seems to imply that the game was called City Connection in Japan only. That's not true. I definitely remember having played a non-Japanese version of the arcade game in 1987, and it was called City Connection, not Cruisin'.--217.232.252.43 (talk) 10:22, 6 June 2009 (UTC)
thread_title:  Locations 

message: I could not find any reference at all to Hect in the manual, box, or title screen. Does anyone have a source to substantiate this statement? Daram.G (talk) 14:20, 9 March 2009 (UTC)
replies: text: As of the time of this reply, 14 years later, it's listed on Hect's entry, but there's nothing about Hect on the game's page itself.  Someone wanna clear this up for good?  — Preceding unsigned comment added by 75.134.54.202 (talk) 01:38, 18 November 2023 (UTC)
thread_title:  [[Hect]] developed the NES version. 

message: Is the car a Honda City?  Looks more like a Suzuki Alto to me...
http://www.japanautodirect.com/stock/1818.jpg
: it's definitely a Honda City. Contrast the City Connection box shot http://gamesdbase.com/Media/SYSTEM/MSX/Box/big/City_Connection_-_1986_-_Jaleco_Ltd..jpg with http://japanesenostalgiccar.com/wordpress/wp-content/uploads/2014/03/Honda-City-02-640x463.jpg Mattsephton (talk) 16:33, 19 March 2015 (UTC)
thread_title:  Car 

message: When jumping to a higher platform while changing the driving direction (flip jump), there is a graphics bug. One of the animation phases is just garbage, not the image of a car. I wonder if this is an error in the emulator, or a bad dump, or if it is the same with the original arcade machine as well. Does anyone know? --84.177.30.195 (talk) 23:37, 16 March 2012 (UTC)
replies: text: In the release notes to DSP Emulator 0.8ß2, there is an entry "City Connection +BUG: Fixed X axis inversion of sprites". If I find the time, I will check whether this addresses the bug mentioned above. But I wonder why there's no corresponding fix to be found in the release notes to MAME. --84.177.55.97 (talk) 19:30, 18 May 2012 (UTC)
replies: text:  Playing it just now in MAME and recording the video so I could slow it down frame by frame: it is not a corrupt or garbage frame of graphics, but rather that when you do this type of flip-jump the animation frames are not displayed in the correct order, which results in an odd flicker of frames that should not follow each other. The animation goes from car pointing one direction (say, right) to pointing the in opposite direction (say, left), then the nose of the car is shown to dip down a couple of times in between other animation frames showing it pointing up. Then the car points even higher as it resumes the correct "jump descent" animation sequence. I'll try to post a GIF or video. Mattsephton (talk) 16:59, 19 March 2015 (UTC)
thread_title:  Graphics bug in flip-jump 

message: Hello. I'm questioning the inclusion of "Racing" as part of this game's genre. Yes, you control a car, but could be anything else, really, and there's no actual racing in the game at all. There's not even a time limit (which would make Super Mario Bros. more of "racing" game than this one).
I'd suggest deleting the "racing" tag and just let the "Platform" part. That's really all that you do in the game, go left or right, jump around and occasionally shoot. If anyone disagrees, explain why.
Thanks. Raven-14 (talk) 06:48, 2 November 2015 (UTC)
thread_title:  Genre: Racing?