Talk:Build (game engine)

message: This should be at Build Engine or Build engine.  If there are no objections, I'll move it soon.  --Mrwojo 19:28, 25 Mar 2005 (UTC)
replies: text: Indeed it should, I vote Build engine or perhaps Build (game engine) -- Quoth 02:25, 11 Apr 2005 (UTC)
thread_title: Title

message: Are we sure about this? Redneck Rampage is widely considered pretty awful, and generally discussion of the Build engine refers to the 'big three' or 'holy trinity' rather than any 'big four.' I wasn't going to question it since there are citations attached, but the first article linked as a citation specifically uses the phrase 'The Big Three Build Engine Games', references Duke Nukem 3D, Shadow Warrior and Blood and doesn't mention Redneck Rampage at all. The second article doesn't discuss RR in any particular depth and only casually throws in the phrase 'big four' at the very end. Perhaps this will be judged to be simply my opinion and remain unchanged, but I would absolutely dispute that 'big four' is a widely used phrase in discussion of the Build engine. 94.175.67.111 (talk) 06:03, 15 October 2020 (UTC)
thread_title: Big Four?

message: info on this source release seems very scarce and i haven't even found any evidence that it was an official release and not a leak yet. Plugwash 03:51, 13 December 2005 (UTC)
thread_title:  witchhaven source 

message: This game was fully done, even if some (or most) sources say something different. It was not released, however.
:i know a demo got out but do you have any evidence to support the claim that it was actually finished?  Plugwash 18:32, 17 December 2005 (UTC)
thread_title:  Legend of the Seven Paladins 

message: The Duke Nukem 3d article states that the Build Engine was capable of sloped cielings and floors. I don't seem to remember anything like this though. Can anyone confirm or deny this? Timbatron 04:35, 8 December 2006 (UTC)
replies: text: You clearly weren't paying attention then. Sloped floors and ceilings are pretty common in duke. Plugwash 16:46, 8 December 2006 (UTC)
replies: text: Never actually played duke 3d, I've just spent alot of time reading about ken silverman's work. Just played Blood, however, and I see how it works now. Timbatron 18:05, 8 December 2006 (UTC)
thread_title:  Sloped floors/cielings 

message: :Image:Rawmeat classic.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot (talk) 03:53, 24 January 2008 (UTC)
thread_title: Fair use rationale for Image:Rawmeat classic.png

message: :Image:Rawmeat polymost.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot (talk) 03:53, 24 January 2008 (UTC)
thread_title: Fair use rationale for Image:Rawmeat polymost.png

message: :Image:Dukenukem3dscreenshot.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 19:53, 13 February 2008 (UTC)
thread_title: Fair use rationale for Image:Dukenukem3dscreenshot.jpg

message: I have not read Build's source code, however, the section about "room over room trick" seems quite odd.
The game featured multiple tiered locations quite often. There have been regular staircases (with alternating flies of stairs) whose cross-sections could be seen. There was even a leaning building with two fully accessible sloped floors and a ceiling above one another.
There is, however a trick-level (secret level e3l10) where four rooms are "over" one place - there is a square corridor with four doors leading inside, each showing different large room to occupy the central area (rooms overlap).  —Preceding unsigned comment added by 89.77.86.97 (talk) 19:20, 16 November 2010 (UTC)
replies: text: This is incorrect. The map editor is not the problem. It's the engine's map structure and rendering algorithm. No game truly put one area over another. Instead, games with ROR faked it by rendering multiple passes with view portals. Hendricks266 (talk) 23:54, 30 August 2014 (UTC)
thread_title:  Room over room