Talk:Sáhkku

message: I've tracked down a Latin version of Lapponia (see here and posted an image of the first mention of sáhkku dice. Hoewever, I don't actually know Latin, so my Google-powered attempt at translating the description is probably awful. Help from people who know how to read Latin is greatly appreciated. Misha bb (talk) 11:36, 6 January 2016 (UTC)
replies: text: I trust you're already aware of the English translations, but in case not:  & . Phil wink (talk) 21:10, 7 January 2016 (UTC)

text: Oops. I misread your post above. I thought you were referring to Lachesis lapponica. So presumably my helpful links are totally unhelpful. Oh well... Phil wink (talk) 22:41, 7 January 2016 (UTC)
replies: text: Thanks for the interesting link in any case B-) Misha bb (talk) 11:32, 8 January 2016 (UTC)
thread_title:  Latin translation 

message: I'm not even going to bother putting this in the article, since it's probably going to be taken down immediately since it refers to commercial websites instead of articles etc, so I'll put what I find here. 
* This is basically Gussanjárga sáhkku, i.e. the version described by Borvo 2001. The diagram indicates that "forced-pattern activation" is not in use here. X is here given the value 1 instead of 5, also when not used to activate.
* On the face of it, so is this, but there are so many innovations in the rule set that this is essentially a different variant.
:: (1) A soldier cannot capture an opposing soldier directly upon activation; 
:: (2) When recruiting the king, the recruiting piece stays with (on top?) of the king and is moved together with it, to show to whom the king now belongs. This piece is captured when the king is recruited by the other party. 
:: (3) No other soldier than the "marking" piece is allowed on the same field as the king. 
:: (4) When a soldier reaches the end of the enemy row, it is transported back to the beginning of its home row and keeps walking from there. However, if the leftmost field in the home row is still occupied by an inactive soldier, it must wait until that field has been vacated before it is allowed to move in.
:: (5) An active piece cannot inhabit the same field as an inactive soldier. In consequence, a soldier is locked if it reaches a row of inactive soldiers in the enemy line which is so long that it cannot get past them by the value of one dice throw. Both the blocking and the blocked pieces are locked. 
:: (6) The rulebook suggests a variant in which stacked pieces can be moved together.
::The rulebook operates with "forced-pattern activation".
::Initially, it seems like the rules indicate X means activation and nothing else (neither 1 nor 5). However, later in the rules it is mentioned that it is possible to move 1 ahead, even though the dice only show X-II-III-0, so X appears to be 1.
Other points of note:
* None of the versions I've found so far attempt to reconstruct or invent rules for king's children.
* Some sellers of game sets emphasize the alternate name "the devil's game" - or le jeu du diable since for some reason many of these boards and game sets are made in France. The game's "bad name" has ironically become a selling point, it appears. See particularly the board that has le jeu du diable engraved proudly on the side.
* Some of the sellers mistakenly (?) refer to it as a Medieval game.Misha bb (talk) 13:20, 11 January 2016 (UTC)
thread_title: Rules in sáhkku sets sold today

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