Talk:Killer Instinct (1994 video game)

message: I appreciate the detailed information that has been provided here. I have a very special friend from The Netherlands who is a computer programmer called Darth Koala www.sellaband.com/believer/darthkoala who rates the game highly. He has also sent many people to this artice, me being one of them. Thank you for taking the time to write it! :)
Vegas dragons 19:40, 6 January 2007 (UTC)
thread_title: Thanks

message: what about the revealing of the snes port in the donkey kong country revealed video by nintendo power.  —Preceding unsigned comment added by Braddirt (talk • contribs) 04:56, 4 November 2007 (UTC)
replies: text: That would be trivia, and not needed.--Drat (Talk) 05:53, 4 November 2007 (UTC)
thread_title: snes port revealing

message: KI did not use the real "ultra 64" hardware engine. I mean, it did, depending on how you think about it. It certainly did not use the hardware that was in the nintendo 64, nor did it use the hardware of cruisin USA, another game that claimed to use the ultra 64 hardware. So essentially it was a lie payed for by nintendo.
:It used the Ultra 64 hardware engine - the only problem was that the Ultra 64 hardware was not identical with the Nintendo 64 :) It's explained in the Ultra 64 article, which is a redirect to Nintendo 64 --Tjansen 21:24, 13 Oct 2004 (UTC)
replies: text: Cleaned that bit up.--Drat (Talk) 18:33, 21 June 2006 (UTC)
thread_title: Ultra 64

message: is horrible and i will not contribute anymore, bc of drat have fun finishing the article that you (drat) know nothing about. also kawks.—The preceding unsigned comment was added by 24.96.241.16 (talk • contribs) .
:So be it. You were wrong to put comments in article space. I was not wrong to remove them. If you are who you claim to be, you would not engage in such behaviour (IMO). Besides all that, you need to cite a source for your information. Hundreds of articles have been made good without any direct input from anyone involved in the production. This won't be the first, and certainly not the last.--Drat (Talk) 11:12, 25 July 2006 (UTC)
replies: text: There is no need for such notes in an article. People who are interested in the article and have accounts can set it on their watchlist. Even if you are a dev/tester, additions should have citations. Otherwise others may challenge them. All we have to go on is your word.--Drat (Talk) 03:08, 26 July 2006 (UTC)

text: Do you think I really care? All I did was remove an out-of-place message, so now you refuse to help. Frankly, I believe your attitude to be childish. When this page becomes much better, whether it is a matter of months or years, it'll happen with or without your help.--Drat (Talk) 06:03, 3 August 2006 (UTC)

text: There was no proof that the person worked on the game, and was not just spouting BS. It doesn't matter if they worked on the game or not; sources are needed. They were also inserting inappropriate comments into the page.--Drat (Talk) 13:18, 12 May 2008 (UTC)
thread_title: article completeness

message: "The game also suffers from many glitches due the complex system, players (and AI) can simply defeat an opponent by quickly tapping low punches or kicks, and when playing against AI."
there's no such as low punches/kickes in Killer Instict.  there's crouching moves.  but in that case, which strength of [crouching] strike might we be talking about here?  i find it extremely improbable that an ADULT HUMAN player could be defeated by "quickly tapping low punches or kicks."
:Unfortunately, original research like that sometimes creeps in.--Drat (Talk) 18:21, 21 June 2006 (UTC)
replies: text: I've now deleted that whole paragraph.--Drat (Talk) 18:33, 21 June 2006 (UTC)
thread_title: bunch of hogwash

message: Just as a note, I've only played the Snes version. Anyway the manual and game conflict on why TJ was disqualified. One says brutality, the other says cyber-arms. What does the arcade version say?--Drat (Talk) 05:40, 25 April 2006 (UTC)
replies: text: Well...The Gameboy version says Cybernetic arms in the game, so I'd say cybernetic arms, since it's mentioned most often... Lordofallkobuns 10:34, 14 June 2006 (UTC)
thread_title:  TJ Combo 

message: I deleted this section as it is pretty much all original research. Not to mention, the fact that some characters appear similar to others from other games hardly distinguishes it from hundreds of other fighting games, does it?--Drat (Talk) 04:21, 1 June 2006 (UTC)
thread_title:  Character similarities. 

message: I removed this from the page: 
 *Some Killer Instinct cartridges shipped with Super Tennis loaded into the ROM instead of Killer Instinct.  This was common of Walmart issues.
The person who added it put the citation tag there themselves and a Google search for "Killer Instincr" "Super Tennis" turned up nothing exccept pages that mentioned both games.  If anyone has a source, re-add this. Ace of Sevens 01:32, 18 July 2006 (UTC)
thread_title: Super Tennis

message: I had my corrections changing his/her to his and s/he to he reverted.  Please can the reason for this be stated here or otherwise I will repeat the edit.  The use of his and he is a well established part of the language and automatically implies her and she.  Writing his/her is ugly, wordy and inappropriate for an encylopedia. 161.142.24.130 00:43, 19 October 2006 (UTC)
thread_title:  His/Her and s/he 

message: The article mentions some details about the combos, as well as character storylines.  Although these things do seem accurate, a lot of material seems to have been written by someone familiar with the game and doesn't cite the source.  Perhaps a simple sentence, like "The arcade included the following descriptions" would be more precise.  Meltdown's name is probably able to be cited from a Nintendo Power.
Winning the game with Eyedol does have an ending storyline that clearly parodies Blanka from Street Fighter II.  Another note is that the SNES version had a different ending (saying something about Eyedol's bracelet) whereas the arcade version mentioned the club.
Some notable game play features: I think the sky stage is perhaps noteworthy, as it could lead to some very short games on the arcade (although the Tekken series was known to have even faster fights).  Also, in the arcade Eyedol had a notably easy infinite combo (when the opponent was at the edge of a stage), plus a much more difficult infinite combo (running back and forth), and the SNES version didn't have these things.
The comment above about tapping a low button might be referring to the easy repeatable combos in KI Gold, which would be another game.
KI1 and KI2 used the exact same motherboard (the model # / name / whatever was identical on both motherboards), and the software was different only by the chips installed in the motherboard and the hard drive.  (Surprising, perhaps, considering how different the games graphical feels look from each other.)  These games used the Ultra 64 hardware, which was the correct name for the hardware at the time of KI1's release.  Rare had said (in some unofficial strategy guide) that they had no concerns/reason-to-worry about KI Gold matching the performance of KI2, making some smart remark about those concerns only being needed when moving to a less powerful machine.  (KI Gold was initially also going to have more characters, but the memory limitations of the cartridge later proved to prevent this.)  Therefore, it's not out of line to think that the N64 is really significantly different than the Ultra 64, other than the lack of the hard drive.  Cruisin' USA is known to use some other motherboard, and reference the Ultra 64 just as an unrelated advertisement.
Bugs in the game could probably get their own section, including Orchid's attacking after turning into a frog, opponents shrinking with Thunder's combo, Riptor being unable to get a high hitting combo when the Ultra misses, and the fight being able to continue on after Orchid initiates her Ultra (if initiated after hitting the opponent into the air and then backflipping, and having the opponent hit her out of the Ultra).
Also, I've heard KI was the SNES's best selling game.  If so, that'd be a great thing to quote if someone knows a source to quote.
Edit: Made the previous paragraph say "easy repeatable combos in KI Gold", as it was KI Gold, not KI2, which had those easy infinites.—Preceding unsigned comment added by 206.124.136.170 (talk • contribs) 
"Also, I've heard KI was the SNES's best selling game. If so, that'd be a great thing to quote if someone knows a source to quote."  Definetly not man.  Not by a LONG shot... the game was never even sold in Japan (where SFC games sold way more then US) and even if that was not part of the equation, it would definetly be under a slew of games (DKC, Street Fighter II, Super Mario World.)
As for the rest, it appears to be original.  However I think the combo system is much, much more important then 'character bios.'  Information about the flow of a game is much more pertinent in an encyclopaedia article then this obsessive detailing of characters' professions: 'well, Cinder used to be a convict....' 207.172.52.41 06:44, 11 June 2007 (UTC)
thread_title:  Original Research/Other 

message: It featured animated backgrounds that were pre-rendered movies which changed angles depending on the character location.
Look at game, it's clearly see, that backgrounds are 3D, not pre-rendered movies. It has semi-free cam on some stages, typical gfx artifacts (affine-like texture mapping), dropping polygons (look at any 'KI glitches' movie on youtube), and so on. And it even has frame-in-frame effect on Orchid stage, which impossible for pre-render movie;) —The preceding unsigned comment was added by 89.178.133.209 (talk) 12:30, 28 February 2007 (UTC)
replies: text: Some of the levels were pre-rendered movies, such as Combo's stage, but others, like Orchids were 3D.  Then Thunder's stage was a combination of both, although the pre-rendered background was really just a non-parallax looping sky movie.  I'll take a look at correcting this article to state something to that effect, although in a simpler manner. Ccntech 08:35, 2 April 2007 (UTC)
thread_title:  Backgrounds.. 

message: Really ought to be cut down.  I don't want to go ahead and delete some with out some sort of consensus but when biographies detailing the characters' professions (which is something a speciality fan site should be tackling rather then Wikipedia) outweighs a scant section on game mechanics (mechanics that mention only a few of the numberous aspects of the system), then we've got a real priority problem. 207.172.52.41 06:51, 11 June 2007 (UTC)
thread_title:  Character bios... 

message: "This technique causes the backgrounds to have an unprecedented three dimensional look giving a visual impression more advanced than current realtime rendering hardware had permitted."
This sentence is confusing to me, I had to reread it a couple times.  At first, I thought it was saying that the backgrounds in KI are more advanced than the real-time engines of today.  I think the use of the phrase "current realtime rendering hardware" is confusing.  I don't really have a suggestion for a better wording, but it should be more clear that we are talking about contemporary hardware at the time KI was released.  —Preceding unsigned comment added by Yjmfan (talk • contribs) 23:55, 8 January 2008 (UTC)
thread_title:  Confusing description 

message: This information was removed by another editor, but I believe if it can be sourced, it should make it's way back into the article, in a cleaner manner. 
"Developed using SGI computers and 3D modeling software from Alias, Killer Instinct used many techniques never seen before its release and have yet to be replicated in another title.  
It featured animated backgrounds that were pre-rendered movies which changed angles depending on the character location on many of the stages.
This technique causes the backgrounds to have an unprecedented three dimensional look giving a visual impression more advanced than current realtime rendering hardware had permitted. (Bram Stoker's Dracula for the Sega CD later used this technique.) Killer Instinct was the first arcade game with an internal hard disk."
AtaruMoroboshi (talk) 13:01, 24 March 2008 (UTC)
thread_title:  Unsourced information removed 

message: Under Spinal's section: "It is also revealed that he is Thunder's brother, Eagle." and "--- to the point of *overloading* if he stores too many skulls." are seriously disputable. I tossed "Need Citations" into those statements and challenge active Wikipedians to find verifiable sources to these statements and correct the preceeding misinformation. White Mage Cid  —Preceding unsigned comment added by 81.167.234.84 (talk) 00:39, 6 October 2008 (UTC)
thread_title:  Unsourced misinformation about Spinal 

message: in the gold version they  say that spinal fights because he have a curse
:I might be wrong, but in the SNES version I think he fights because it's the only memory he has left fron when he was alive. Ricardo J. R. Silva (talk) 19:50, 3 May 2009 (UTC)
thread_title:  SPINAL 

message: WHAT HAPPEN WITH TUSK?
:Tusk isn't in the first Killer Instinct. Ricardo J. R. Silva (talk) 19:49, 3 May 2009 (UTC)
thread_title:  TUSK 

message: Does anyone know an official source for the B. standing for Black?  I've wondered this ever since the game came out but no one has ever been able to show me a citing from Nintendo/Rare.  It seems reasonable of course, it's just that I've only heard it through word of mouth and fan sites.  (What is also odd is at the time I read Nintendo Power magazine religiously and never saw mention of it there either.)  It would be great to finally see an actual source, just to ease my mind.  Thanks!  —Preceding unsigned comment added by 70.179.190.64 (talk) 22:51, 25 October 2010 (UTC)
thread_title:  B. Orchid 

message: According to IMDB, there was a Spanish animated series based on Killer Instinct called "Instinto del asesino", and it was made by Almena Films and directed by Pascal Morelli.  — Preceding unsigned comment added by 68.230.133.247 (talk) 22:54, 7 September 2012 (UTC)
replies: text: That IMDB listing is a hoax. The same person is responsible for the listing for a supposed Hong Kong animation based on Toshinden 4, which also doesn't exist. I've had to remove or fix a ton of hoaxes or grotesquely inaccurate listings perpetraded by this one guy.--TServo2050 (talk) 16:18, 9 June 2013 (UTC)
thread_title:  Animated series 

message: One of the unlockable featurettes in Rare Replay is a video on the making of the original KI, as seen here. Is there any detail we can pull from here that we can use to further build out the development section? -- 68.37.227.226 (talk) 15:14, 8 August 2015 (UTC)
thread_title:  Rare Replay - The Making of Killer Instinct 

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thread_title:  External links modified 

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message: We don't count game-within-a-game as the game being available for a given platform, do we? I think the answer to whether the 1994 KI is available as an Xbox One game is no. If at all, it could be added with a footnote clarifying so. --uKER (talk) 16:00, 1 February 2022 (UTC)
thread_title:  Game being listed as available for the Xbox One