Talk:Space simulator

message: I think it's best to list all games that have their own articles. The sequels after the first game and indented. If there's only one article for the whole series (Freespace, Wing Commander), then just one link. If there is an article about the series and individual articles about each game (X-Wing series), then first the series article and then the individual games. - The Merciful 14:30, 14 July 2005 (UTC)
thread_title:  the list format 

message: This article basically starts with Freespace 2. The history section should be greatly expanded to talk about titles such as Space War, Star Raiders, Elite, Wing Commander, X-Wing, TIE Fighter, etc. I'll try to get round to doing this, but if someone else wants to do so, feel free ;) Jacoplane 17:05, 25 January 2006 (UTC)
thread_title:  Early history 

message: It would be great if release dates were included with the game list.
— Preceding unsigned comment added by 81.1.111.82 (talk • contribs) 13:04, 10 June 2006 (UTC)
thread_title:  Release Dates 

message: This article is a massively pov, pretty much OR essay about how spacesims have been in decline.  This needs serious work and a lot of chopping. Night Gyr (talk/Oy) 21:47, 25 June 2006 (UTC)
replies: text: I agree that the article doesn't match the title.  I would envision this article as being a chronological history, touching on early sims, arcade games, 1980s proto-space-sims and then the explosion of the Wing Commander and X-Wing franchises.  The collapse of the genre since Freespace 2 is pretty clear; but perhaps it was the discontinuation of new X-Wing and Wing Commander titles that had more to do with things?  Pointing to FPS might be a start, but I don't agree with many of the author's other conclusions, particularly the notion that wargaming collapsed.  Freelancer, incidentally, was a modest success so far as I know, and is a space sim.  I'd say EvE is a hybrid Space Sim/MMO - it is, as someone pointed out, not strictly relative to objects, although faster-than-light travel is limited to bookmarks and objects, which, given the realistic scale of the game is a substantial limit.  Given that it's first person (and with interceptors, somewhat fighter-like) I think it would be unreasonable to exclude it from the genre.
The Descent series is another question mark.  I figure mention it, but with a caveat. 142.177.136.197 22:04, 17 August 2006 (UTC)
thread_title:  Massively POV essay 

message: The "space simulation" name suggest basically anything that has to do with simulating space in any way. However, when I read the article I understood the intention as "space flight simulator". Then I read the listed games and found many titles that in no way matches the article, f.i. Star Trek: Bridge Commander. This article needs to be revistited thoroughly; as it is now it is a disparate and confusing kitchen sink. Mikademus 08:13, 14 September 2006 (UTC)
thread_title:  What's a "space simulation"?

message: We have the collapse and future of the genre...How about a 'birth' of?  It could detail Elite, Wing Commander, Privateer etc.
You should mention the first space-sim ("Spasim", by Jim Bowery, on University of Illinois PLATO, in 1974).  This evolved into "Airfight" which became "Sublogic Flight Simulator", which became "Microsoft Flight Simulator". Atom 14:29, 29 September 2006 (UTC)
thread_title:  History? 

message: While a page that chronicles the genre as a whole is a very good idea, this page is frankly terrible, it looks like it needs a rewrite and a recategorisation. The best idea would be to create an umbrella article called something like "space flight games" and then either link in articles for specific types or put them in the main article under different headings.
--Jd123 12:36, 26 May 2007 (UTC)
thread_title:  Terrible Article 

message: I'm just putting together some reviews and articles for games that have been described in magazines as 'space simulators':
===Early games===
*Echelon - Your Sinclair - "A brain-blendingly complicated space simulation with plenty of mileage in it."
*Elite - Sinclair User - "In some ways Elite can be described as a simulation."
*Codename MAT - Sinclair User - "Codename Mat could almost be described as state-of-the-art in software and it is close to a simulation in space-game terms."
===Comments===
— Preceding unsigned comment added by Marasmusine (talk • contribs) 07:10, 28 June 2007 (UTC)
thread_title: References

message: — Preceding unsigned comment added by Marasmusine (talk • contribs) 07:10, 28 June 2007 (UTC)
thread_title: Comments

message: Space simulator and space flight simulator have been merged here. That is based on this discussion: Talk:Space_flight_simulator#A_complicated_merge_proposal.
For the video game genre, all information is now at space flight simulator game. To break this consensus, one will need to initiate a discussion and reach a new consensus. Randomran (talk) 23:31, 14 May 2008 (UTC)
thread_title:  Completed major merge 

message: Greetings,
As it turns out, I'm one of the people in the team at LANL who built the "Space Simulator", and I'm at a loss to see why it is referenced here, at least in this context. Someone posted a nice reference (2) but apparently did not read what it was about or else changed their mind about what a 'space simulator' is.  This really needs to be fixed, and while I'd love the reference to stay for my own ego, I don't think it belongs here under the current definition of a 'space simulator'.  Maybe under 'Beowulf Computer' or 'Supercomputer', but not here.  Looks a lot like someone did a Google search on 'space simulator', found a respectable article, and used it without bothering to read it.  I'm probably the wrong person to fix this (or I would, by adding a disambiguation link to my 'Space Simulator' that does/did theoretical astrophysics simulations, as the article referenced in ref 2 clearly states).  Fix me - please....
Just saying'....
Pagoda123 (talk) 01:30, 26 April 2013 (UTC)
thread_title:  Um... Did anyone READ reference 2?