Talk:Dungeons & Dragons Online

message: As there seems to be an acceptance of the current version I am removing the Disputed tag I put in.
I have never heard "ransacked" however nearly everytime I am in a party someone is spouting shiney though I rarely hear sparkly I do on occasion.  Why do the terms Shiney and sparkely keep getting removed?
Just because the developers didnt design it doesnt mean its not part of the game, once you allow players to communicate you add a element to the game that is beyond the programing.  Developers didnt coin the term "nerfing" reffering to changes in MMORPGS but everyone knows what a "nerfed" item is after a patch.
Citing new terms created by the game reeks of subjectivity.  It's akin to saying that the game is creating new pop-culture terms or something.  While terms like "nerf" have become common among MMO gamers, citing that a relatively new game has created terms is too forward.  I recommend the section be slashed out entirely, as it has little to no bearing on the game's article.  TotalTommyTerror 07:01, 9 June 2006 (UTC)
thread_title: Terms in game

message: I took the liberty to reformat the presentation of player races and classes.  I'm not extremely comfortable with a bullet point presentation but it looks better than just listing races and classes in a paragraph and gives it a cleaner look.
Also, I'm thinking it might be nice to add a section that either details or notes differences between the pen and paper eberron game and this one.  There are differences in the rule set and it may actually be of interest for people familiar with the 3.5 pnp rules. 
I also removed the paragraph listing monsters in the game.  I think it might be better to create a separate page for monsters that appear in DnDO or just put a referrer to the DnD monster list.  I'll cite the World of Warcraft page as an example in that line of thought.  Another mmo; it doesn't list every race on the page, albeit the game seems to be large enough to demand that every single race and monster get it's own freaking wiki.  (rolling eyes)...
TotalTommyTerror 09:47, 31 May 2006 (UTC)
thread_title: Changes

message: should there be a limit on how much is added here? or the language of the links being added? people often see wiki as a nice advertising spot and before you know you have more links then actual content here. wiki isn't meant as some link storage site i believe. as for the language thing, i mean this is the english wiki, why have links to a german site for a topic that isn't german. Boneyard 13:40, 7 February 2006 (UTC)
replies: text: I agree - one of the other sites listed on the page is a wiki, but it's completly dead (no edits in past 60 days when I checked) and no content - people removed it twice, and I agree with them, so am removing it again. Please leave some reason here before adding it AGAIN. The other other wiki seems  active (at least a bit) so I'm leaving it on - feel free to comment. -Peerless too lazy to login, 137.229.184.161 06:39, 23 March 2006 (UTC)

text: I'm adding descriptions for the site, explaining why they are interesting.  A list of sites without such descriptions is nearly useless.  This also emphasizes which sites aren't useful reference sites.  On that note, I plan on deleting the following, barring anyone explaining why they are of value: 1) DDO Guild Forums - they provide a nice service (free forums for DDO guilds), but it doesn't seem like reference material.  2) DNDOGURU - just looks like a generic fan site with announcements.  No sigificant reference material.  Also, a little stale.  3) DDO @ Ten Ton Hammer - generic news site.  Some reference material (guides), but not a lot. Alan De Smet | Talk 00:49, 4 May 2006 (UTC)

text: Per above, I pulled the DDO Guild Forums, DNDOGURU, and DDO @ Ten Ton Hammer.  Alan De Smet | Talk 23:38, 5 May 2006 (UTC)
thread_title:  External links 

message: Shouldn't this be Dugeons & Dragons Online: Stormreach? bob rulz 02:35, 22 February 2006 (UTC)
replies: text: Ah... hemmm... hahh... I'm not sure.  My guess is that Stormreach is only the name of the initial release (like Star Wars Galaxies: An Empire Divided) and that D&D Online will be the overreaching name.  But that's my opinion. Donovan Ravenhull 03:08, 22 February 2006 (UTC)
replies: text:  could be indeed, perhaps make a reveral from the complete name to here, but changing doesn't seem needed. Boneyard 09:28, 22 February 2006 (UTC)
replies: text: Heh, I just made a redirect from Dungeons & Dragons Online: Stormreach since I thought it was odd that it was a red link in the upcoming video game releases list.  Didn't even know there was already a discussion about the naming in the first place.  :p  --TheKoG 15:29, 23 February 2006 (UTC)
thread_title: Name change

message: Need to adda few pictures.
: that would indeed be nice yes. Boneyard 08:12, 4 May 2006 (UTC)
replies: text: What Other pictures would be good? I added 2, but I can get more. Watersoftheoasis 21:00, 2 February 2008 (UTC)
thread_title: Pictures

message: The section on solo content and PvP gives the wrong impression. Turbine announced they would add more solo content... not that you would be able to solo the entire game. Also, PvP was never said that it would not ever be implemented... only that it wouldn't be in the game at release. 
http://www.ddo-europe.com/faq.php?type=About%20Game&page=15
Finally... co-operative gameplay is very possible in PvP... when you play Team vs Team.
--J-Star 10:45, 19 May 2006 (UTC)
thread_title:  Solo content and PvP section is wrong 

message: The details on Beta testing should not be in the opening paragraph. The beta is over and done with, and while its a notable part of the game's history, it's not so important that it should be in the introduction. See WP:LEAD for the manual of style on the lead paragraph. If there's disagreement on this issue, let's discuss here and try and come to a concensus. -- MisterHand 14:00, 28 June 2006 (UTC)
thread_title:  Beta information in the introduction 

message: This game seems to fall into the heading of CORPG, would it be correct to move it into this genre?  The typical amount of players in a combat instance in D&D Online is 6 players, with 12 players being maximum for special instances.  --Wormywyrm 22:09, 9 December 2006 (UTC)
replies: text: Yes. - UtherSRG (talk) 00:08, 10 December 2006 (UTC)

text: It seems to meet the definition in CORPG, but note that the CORPG article appears to be an unreferenced stub.  There is no verfication within the article that the term has any sort of widely accepted use within the industry.  In fact, as it stands, the article admits that only two games, Fury and Guild Wars, officially use the term to describe themselves.  Therefore, with the lack of references, it's quite possible the article could fail to meet WP:V policy and might end up being deleted. Dugwiki 22:48, 25 January 2007 (UTC)
replies: text: It doesn't really seem to fit CORPG. CORPG concentrates on competition, but DDO concentrates on cooperation. If you try to compete for things such as the most kills, you usually won't make it through the dungeon, unless of course you're a few levels higher than the dungeon level. Watersoftheoasis (talk) 17:24, 3 April 2009 (UTC)
thread_title:  CORPG

message: I was wondering whether this game needs monthly fee to play like Wow. Could you say if it does need a monthly fee or not?
:A monthly fee is required.  I don't know if that's worth mentioning in the article, however, given that a monthly fee for a game of this type is generally considered to be the norm. --Junior612 21:55, 15 February 2007 (UTC)
replies: text: I think it is worth mentioning. It's one of the first things I generally look for when I see a Wiki on yet another MMORPG. Sometimes the information can be relatively obscure on the official game sites, buried under manuals and whatnot. 202.61.229.2 15:02, 3 June 2007 (UTC)

text: Now that Eberron Unlimited is released,Dungeons & Dragons online is now free to play.  —Preceding unsigned comment added by 158.103.0.1 (talk) 23:00, 9 September 2009 (UTC)

text: S'cos Europe's used to having their money taken from them. --86.29.123.222 (talk) 10:24, 23 May 2010 (UTC)
thread_title:  do you have to have a subscrition? 

message: To include the most recent events Martinj63 21:45, 11 October 2007 (UTC)
thread_title:  Expanded Future updates 

message: Shouldn't there be information on how many characters a single account can have? And also more information on player accounts in general, when looking for info on an mmo, that's generally one of the first things i look for. I'd add it myself, but I don't have the game.
The max characters a single account can have is 40 per server. I am maxed out. Davidchance2000 (talk) 21:57, 21 October 2010 (UTC)
thread_title:  Characters per account? 

message: The following content was removed from the article for a good reason, but I believe that a fair bit of it can be merged in with the other content on the page if someone has the time to do so, so I'm putting it here for now.
If you think this info needs a separate page then fine.  But it needs to be easily accessible.  I came here looking for this specifically and had to dig through history to find it.  Bad form and laziness to just remove it and store on the talk page.
== Updates and modules ==
Turbine releases major content updates to the game as "modules", named after the module concept in the pen-and-paper version of D&D. Additional content is release between modules as "updates"

===Module 1: Dragon's Vault ===
On April 5 2006 Turbine released its first module, "Dragon's Vault," which included a new dungeon; this new area included additional content and quests as well as the chance for players to battle a red dragon. Also included were a number of fixes to the combat system and minor tweaks to the user interface.
====Update 1.1: The Harbor ====
This first update include changes to the low level Harbor quests.
====Update 1.2: Solo Enhancements====
More changes to the Harbor area, including the addition of several solo-only quests there.
===Module 2: Twilight Forge===
The "Twilight Forge" module, released July 12 2006, added a new player race: the Drow (playable only if certain requirements have been met), as well as new enhancements, spells, a patron system, in-game mail, and adventures set in the Restless Isles, a new outdoor area.
====Update 2.1: Litany of the Dead Part 1: The Necropolis====
In August 2006, an update called "Litany of the Dead Part 1: The Necropolis" was released. This update is the first part of the Litany of the Dead series that carried into next year. The update has five full quests as part of the first part of Litany, and culminates in an encounter with a powerful vampire. 
====Update 2.2: Stormreach Under Siege!====
This update for September 2006 introduced the first quests above level 10, other than the Twilight Forge raid, including a level 12 quest in the previously low-level only Harbor area.
===Module 3: Demon Sands===
This module, the largest one at the time, was released on October 25, 2006. With this update, Turbine attempted to alleviate many of the player base's most acute concerns. Primarily, it introduced some more meaningfully explorable areas to the game in order to give the world a feeling of greater breadth. It also introduced some consensual PvP (Player vs. Player) elements to the game (in the form of "Tavern Brawl" arenas and objective-based quests; Capture the Flag, Indoor and Outdoor Deathmatch), as well as an auction house, and the first level-cap raise from ten to twelve.
====Update 3.1: Evil Resurgent====
This December 2006 update included a rework of the social panel, many bug fixes, and six high level quests. Most of these new quests, all of which are rated at level 11, are sequels to previous quests, extending the storylines of the characters involved.
====Update 3.2: Litany of the Dead Part 2====
Five new monsters (phase spiders, shadows, umbral worgs, umbral gargoyles, and invisible stalkers) were released in this update, along with five quests for party level 8-9. These quests continue the storyline of The Necropolis from Litany of the Dead Part 1.
====Update 3.3: Academy Training====
This update completely revamped the Action Point enhancement system. Also, in celebration of DDO's one-year anniversary, all chests were at +1 level from February 28 to March 4, and all XP awarded from March 2 to March 4 was +50%.
===Module 4: Reaver's Bane===
Introduced in April 2007, Reaver's Bane brought the level cap up to 14 from 12 and introduced a new terrain mechanic along with many new spells and abilities for characters of all levels. Two new areas (the Cerulean Hills and Gianthold Ruins) use the new mechanic that includes entrances to traditional quests plus three new types of quests: slayer quests (where you get experience for how many monsters you or your party have killed), explorer quests (where you get experience just for visiting a new part of the area for the first time), and rare encounter quests (where you get experience for killing infrequently spawned named monsters).
====Update 4.1: Mark of the Dragon====
The May 2007 update included, among other things, the implementation of Dragonmarks and the addition of a new encounter area: Ataraxia's Haven.
====Update 4.2: Searing Heights====
This July 2007 update revamped the Menechtarun desert landscape and the Waterworks adventure area. There is an added landscape for level 4 characters to battle the Sulatar firebinders, new spells, abilities, and enhancements including Holy Sword and Warchanter. Players get three more weapon set configuration slots for a total of seven. Also fixed were several bugs. Many new spells were added for all spellcasting classes. Extra enhancements were also added. One additional level 4 dungeon was added.
===Module 5: The Accursed Ascension===
300px|thumb|The tootip modifications since Module 5.
Released in September 2007, this module includes parts 3 and 4 of the Litany of the Dead; by doing so, it doubled the amount of quests in the Necropolis area. It ends with a new high level raid. Apart from the addition of new enhancements and some minor corrections, the metamagic system went through a major revision and the item tooltips were vastly improved. Some new additions are collectable and gem bags, made to reduce the cluttering of inventory space. 
Starting with this module, the development team made the decision to stop releasing interim updates. Responding to the players' feedback that the interim updates do not provide enough new content, the developers will instead focus on creating significantly larger modules.
===Module 6: The Thirteenth Eclipse===
The January 2008 update, the Thirteenth Eclipse, raised the level cap from 14 to 16, and opened a previously locked area that was partially accessible by players, The Twelve. Also with this area is a new set of quests and a new raid located in an area connected to The Twelve, called the Vale of Twilight.  Included as well with this update is allowance for subscribers to customize the player interface as is available in Turbine's other MMO "Lord of the Rings Online". 
Update 6.1 (released on 27 February 2008) introduced a new, ongoing live event, as well as a slice of anniversary cake.
The anniversary cake summons a Djinni that will grant a wish (as the Wish  spell)
=== Module 7: Way of the Monk ===
This update, released on 3 June 2008, introduced the Monk class to all servers. It had previously been in testing for a time on the Risia preview server. Included were various city upgrades, bounty subquests that involve collecting remains of monsters, and UI interface tweaks. The Monk class is planned to be updated in the near future.
=== Module 8: Prisoners Of Prophecy ===
This update, released 6 November 2008, introduced a new low level area called Korthos Island. It currently has replaced the starter area in the Harbor, as well as most of the low (level 1, 2, 3) quests and four new high adventure areas. They have also integrated DirectX 10 into their graphics with this update.
NPCs known as hirelings have been tested on the Risia server, and also had a preview to get more feedback on the main servers. They have been integrated into Stormreach.
–Drilnoth (T • C) 13:35, 10 March 2009 (UTC)
thread_title:  Removed from article 

message: With the game now 3 years old, I think it's time to update this article to reflect the game as it is today. I have taken the liberty to expand a paragraph on the introduction. I also want to give it a better format, so that it will be more pleasant to read. Some of the information is clumped together. I hope to give this article a breath of fresh air. Although I do not want to destroy anyone else's work.Vernash (talk) 19:08, 29 March 2009 (UTC)
thread_title:  New Changes 

message: I would like to get some screenshots in here, specifically of the different additions in each mod. I'll work on getting some, but if anyone else could help, I'd appreciate it. Watersoftheoasis (talk) 17:18, 3 April 2009 (UTC)
thread_title:  Screenshots 

message: Now that crafting has been added into the game, I think it would be a good idea to add a separate section in the article discussing a brief overview of crafting, or forming an entirely new article with detailed information. Watersoftheoasis (talk) 17:31, 3 April 2009 (UTC)
thread_title:  Crafting 

message: This article lacks both a reception section (what grades did it get at release) as well as notes on its current success (or lack thereof) 78.82.29.77 (talk) 22:51, 16 May 2009 (UTC)
thread_title:  reception/success 

message: According to the developers on the recent DDO Cast.
http://hostedwith.cyberears.com/7404.mp3
--VertigoOne (talk) 04:39, 20 July 2009 (UTC)
thread_title:  Orc class delayed indefinitely 

message: I notice that in the comparison chart it states that Chat, Auctions, Mail and Gold Storage are "limited" but doesn't expand on exactly what that means.  Can someone elaborate on exactly how they are limited? 203.211.121.53 (talk) 13:30, 2 November 2009 (UTC)
thread_title:  Limited how? 

message: The game lists no plans for a Linux client, but many Linux players do play DDO and LotRO through a custom launcher and Wine.  The official site used to have the links, which is why I mention it, but I can't access them as I am behind a firewall right now. Prince of Cats (talk) 16:49, 2 November 2009 (UTC)
thread_title:  System requirements 

message: Wikipedia is not a game guide, so I removed the information in this article that is not encyclopedic, but rather only suited for a game guide. In reverting that removal (of data which does not need to be revised, but should be deleted), the reverters have also lost other copy edits and clean up information, and restored external links that are not encyclopedic (WP:EL). -- JHunterJ (talk) 18:31, 30 November 2009 (UTC)
thread_title:  Reversions of removal of game guide information 

message: The paragraph named "future updates" was about vapourware from 2007. Now it's 12/2009 and either those things didn't happen or already happened, so the paragraph itself was senseless anyway. I've completely removed it, I don't think there was anything worth saving.
If you DO think there was something worth saving, then re-write it in a proper manner, because restoring it as it was would be just restoring something wrong and obsolete.
I have spoken.
--Lo'oris (talk) 01:01, 11 December 2009 (UTC)
thread_title:  "Future updates" senseless 

message: Turbine alleged in its August 2009 lawsuit against Atari that Atari failed to hold up its side of the publishing agreement, so Turbine assumed the publishing, marketing, and distribution duties itself.  See complaint pages 8 through 10.  Whether Atari is the publisher appears now to be in dispute, so may be due for a fact check... I'll see if I can locate Atari's response to the allegations... Matt Fitzpatrick (talk) 01:24, 17 March 2010 (UTC)
replies: text: Great - let us know! 24.148.0.83 (talk) 03:45, 17 March 2010 (UTC)
thread_title:  Who's the publisher? (Turbine v. Atari lawsuit) 

message: I must echo the person earlier who got no reply. This needs a section on its reviews and critical reception. 88.105.53.90 (talk) 18:43, 20 July 2010 (UTC)
thread_title:  "Reception" section 

message: Wikipedia articles need to be comprehensible to general readers, and when that isn't possible provide helpful information to people who are experts. The article in its current form doesn't do either well. It's incomprehensible to anyone who doesn't know what D&D is, and is a collection of partly trivial, obvious and uninteresting factoids for those who are experienced players.
Also, there's a problem that editors are talking off the top of their head, without references, sometimes about things that are no longer true, or that (to my knowledge) were never true. This example sentence is among the many that are a combination of ill-defined, informal language, and misleading information: "Hard and Elite increase the XP bonus the first time the quest is run at the given level, and generally provide a much more challenging experience to the players." (E.g., higher difficulties don't "generally" provide a bigger challenge, they always do.)
Probably there needs to be two kinds of sections and paragraphs, one for people with no knowledge of D&D, and the other for people who know a great deal about DDO, and are interested in little-known information that wouldn't come to them in the course of months of game play.
Overall, the material in the DDO Wiki is better written, more focussed. The material here that's borrowed from Turbine's commercial site doesn't meet Wikipedia needs, and for that information, such as section "Eberron Unlimited" I would encourage Turbine itself to rewrite it with complete infomation, since the Wiki page gets 11,000 hits in a month. (The editors who do this should identify their contributions as being from Turbine employees here, as a courtesy.) 67.188.213.223 (talk) 15:58, 17 May 2011 (UTC)
replies: text: I think there would be a COI problem to have employees come here and rewrite the article. Although, you are probably right in that it does need a rewrite from someone. The story/plot section was removed, so we could use a new one. 129.33.19.254 (talk) 16:49, 17 May 2011 (UTC)
replies: text: The article is in pretty bad shape.  I reorganized some sections and trimmed a little here and there, but it still needs a major overhaul in the gameplay and characters sections.  There is far too much detail in those sections, and it's unbalanced in terms of covering all aspects of the article evenly. —<B>Torchiest</B> talkedits 15:24, 18 October 2012 (UTC)
thread_title: Rewrite, not copy edit

message: I'm  busy with finals at school right now, but I came across  where DDO is in the quarterfinals of the competition for their best MMORPG of 2014 if someone is interested an willing to make a note on the article and watch the progress to see if they make the semi-finals and/or win.  Thanks. —  (e • t • c) 18:00, 17 December 2014 (UTC)
thread_title:  mmorpg.com quarterfinals 

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thread_title:  External links modified 

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