Talk:GoldenEye 007 (1997 video game)/Archive 1

message: GoldenEye was one of my favorite Nintendo 64 games.  My brother, his friends, and I would constantly battle each other.  GoldenEye was original, but the levels in the game were often reused in Jet Force Gemini, Banjo Tooie, Conker's BFD, and Perfect Dark.  It is like Rare didn't care about what they were making as long as people bought it.  But unlike the imitators that Rare made, GoldenEye was Rare's innovator.  It is a shame they didn't put any effort in the other games.
I loved alot of the features in GoldenEye.  You could play just about every Bond Villan including Oddjob and Jaws.  I think there were a few villans that were not in the game however.  Imagine what the game would have been like if Mr. Wint and Mr. Kidd turned against each other in two player mode.  Sadly I don't recall them being part of the character roster.  They also didn't include alot of the Bond Girls like Pussy Galore and Tiffany Case.  May Day was in the game, as were the Bond Girls of GoldenEye.
Overall, it was the best game ever for the N64.
--Bushido Hacks 12:48, 27 August 2005 (UTC)
replies: text: It's been a while since I've played it, but the only thing I can remember JFG taking from GoldenEye is the R-trigger manual aiming mode (though unlike GoldenEye, you can move while aiming). --Nick R 16:03, 11 December 2005 (UTC)
replies: text: As for the other games, the first person maps in Banjo Tooie were based on GE multi maps. Not too sure about the one in Mayahem Temple though.--Drat (Talk) 12:39, 12 December 2005 (UTC)
thread_title:  Best N64 Game Ever 

message: "Looking back, there are things I'd be wary of attempting now, but as none of the people working on the code, graphics and game design had worked on a game before, there was this joyful naïvety."
The bolded word was changed to "naïveté" by someone. Is this correct? Can someone with a copy of the source material ("Desert Island Disks: David Doak". Retro Gamer issue 6 (July 2004), pp. 41-45) verify it?--Drat (Talk) 07:34, 25 December 2005 (UTC)
replies: text: The spelling used in the magazine is "naïvety", which Wiktionary and Dictionary.com list as an acceptable spelling. --Nick RTalk 20:26, 25 December 2005 (UTC)
replies: text: Good, I believe that quotes should be preserved complete with spelling or grammar errors (otherwise they wouldn't be quotes), so it annoys me when someone "fixes" them. It's even more annoying when what was "fixed" wasn't an error in the first place. But what I want to know is if that was exactly what was written in the source material.--Drat (Talk) 03:38, 26 December 2005 (UTC)
thread_title:  modified quote 

message: It says in this article that the PSG1 was used as the model for the Goldeneye 007 Sniper Rifle. I don't know which rifle was used, but the graphic is clearly nothing like a PSG1. Can someone update this with a more probable rifle?
:I honestly don't know which one it is, but the current update says it's a Walther WA 2000, and that is also incorrect. this site has no idea what weapon it is either, so I have a feeling it's based off of several different sniper rifles, and not based off a specific one. -TonicBH 01:50, 6 June 2006 (UTC)
thread_title:  PSG1 as Sniper Rifle 

message: I'm not quite sure if the "citation needed" refers to the promotional page or the requisite Gameshark codes.  Both are readily available at the Citadel subpage of Goldeneye Forever. Orethrius 08:01, 2 June 2006 (UTC)
thread_title:  Citadel 

message: Why is this listed in Category:Cancelled_Super_NES_games?  Goldeneye for Virtual Boy was cancelled, but not N64! --Doctorcherokee 17:20, 9 June 2006 (UTC)
replies: text: SNES != N64. Apparently it was originally planned for SNES. – Mipadi 18:05, 9 June 2006 (UTC)
thread_title:  Cancelled Games 

message: There are two unsourced comments in the text. Make sure there are no "citation needed" tags before nominating for GA.--SeizureDog 19:15, 30 June 2006 (UTC)
replies: text: To be fair, those two cite tags were applied three days after the GA nom. I still agree that they would need to be addressed before it can be a Good Article, but it wasn't an oversight by the nominator. Kafziel 19:17, 30 June 2006 (UTC)
thread_title: GA Failure

message: I think that the Grenade launcher is either the Milkor MGL or the RG-6. AllStarZ 02:29, 18 July 2006 (UTC)
thread_title: Missing gun comparisons

message: This nomination is on hold for 7 days for these reasons: expand the lead to cover the breadth of the article and convert the external jump for Golden Eye Arms to a footnote like the other refs. Rlevse 20:44, 18 July 2006 (UTC)
thread_title: GA nomination

message: I removed the "Kalashnikov" from the AK 47 weapon entry because AK stands for Avtomat Kalashnikov so it would just say "Kalashnikov Avtomat Kalashnikov 47" which doesnt make sense. In "AK-47", "AK" IS the brand so there is no need to put Kalashnikov, which isnt the brand anyway (Avtomat Kalashnikov is).--Dylan Mather 21:22, 20 July 2006 (UTC)
replies: text: You're right. My guess is that it was wrong because it was taken verbatim from the The Real Weapons of Goldeneye 007 page. BigNate37T·C 22:51, 20 July 2006 (UTC)
replies: text: Well, thats not the greatest website anyway (most of the pictures don't work) so im not at all suprised--Dylan Mather 19:37, 22 July 2006 (UTC)
thread_title:  AK 47 

message: There's a disagreement over Boris Grishenko's state of living/death/invincibility over at his article. Can someone with more familiarity with the game explain what the timeline is for him showing up? The novelization of the book states flat-out that he dies, and since a video game's "plot" is largely determined by the player's actions, I could only see it proving that he survived the liquod nitrogen explosion in the film if his appearances in the game postdate that section of the movie. Even then, it's thin logic, but I'm trying to figure out where this editor is coming from... -- nae'blis 16:41, 20 August 2006 (UTC)
replies: text: Behold my OR: in the first bunker, you meet Boris; shooting him after he has served his purpose has no affect on the rest of the game. In the control mission, he runs away and hides after pulling a gun on Bond and dropping it. He serves no purpose, except perhaps to show players of agent and possibly special agent difficulties where the armour is. In giving chase, you see him vanish in a cubby-hole where the armour is, and shooting him before he does so results in Natalya refusing to help you finish the mission and ultimately mission failure. I do not think there is any contact with Boris after that point. If I recall, this was the same facility where in the movie he was drenched in liquid nitrogen or whatever it was. BigNate37(T) 13:58, 22 August 2006 (UTC)
replies: text: It's also possible to actually kill Boris and have Natalya help you afterwards. If you shoot Boris after he pulls the gun but before he drops it, Natalya will state that she was watching Bond on the camera, and he had no choice. Obviously this takes an incredible amount of skill and timing (as you essentially have to kill him in one or two shots over a span of less than half a second) but it can be done. 151.151.73.171 20:02, 15 December 2006 (UTC)
thread_title:  Boris 

message: In the weapons section, Rocket launcher was changed to RPG-7. Can anyone provide a source for this? I ask because the RPG-7 looks nothing like the ingame launcher. Without a source supporting a parallel between the in-game launcher and the RPG-7, it should probably be left as the generic one. Comparing pictures and commenting really doesn't constitute verifiable sourced information, and is probably original research. BigNate37(T) 14:03, 22 August 2006 (UTC)
thread_title:  Rocket launcher real-world parallel 

message: Is there any way to flip the reverse-pitch in the multiplayer section of the game?  This means that when you aim, if you push your joystick up, the sight will go up as well.  I know you can change it in single player, but can't figure out how to do it in multiplayer.  Thanks Akshayaj 17:28, 25 July 2006 (UTC)
thread_title: Quick question

message: * "In the dam level, if the player starts unarmed, does not take the first guard's weapon, and then climbing the first tower, a sniper rifle is found. Pressing A three times ends up with what looks like a paint brush, but is really the sniper rifle and Bond's arm the wrong way around."
It's not Bond's arm the wrong way around ... it's the sniper rifle's stock taking the place of the karate chop as the "unarmed" weapon. This happens any time you have the sniper rifle in your inventory, and I would've thought it'd be common knowledge among GE players by now. Jimmy 19:30, 15 December 2006 (UTC)
thread_title:  Sniper Rifle "Pistol Whip" as "Glitch" 

message: can someone find and add to the page a reference of how succesfull goldeneye made the nintendo 64 through the £99.99 bundle released in the UK in 1998 i belive. —The preceding unsigned comment was added by 88.111.107.76 (talk) 16:49, 2 January 2007 (UTC)
thread_title:  GoldenEye Bundle ? 

message: I know for a fact that the codes were released by Gameshark hackers before Rare did so. I remember it happening. Of course, without an adequate source, it can't go in.--Drat (Talk) 01:37, 21 February 2007 (UTC)
replies: text: Indeed - the reason I changed the previous wording was because it gave a specific time of three years after its release, which wasn't sourced. It's not really necessary to go into detail, anyway - for this article it's enough to simply mention the fact that the alternate method exists. --Nick RTalk 09:42, 21 February 2007 (UTC)
replies: text: This might sound a little strange but I was the original hacker who found the button press codes. I found them on 30th of January 2000, apart from one 'all characters in multiplayer' which was released by Rare at an earlier date. I translated the sequence of buttons in the all characters code to the format the controller interrupt has and scanned memory for that sequence. Looking at the memory nearby it was clear there were a lot of other codes. It wasn't really an amazingly clever hack, I just happened to be the first one to think it was weird that they made a completely different cheat entry for just one cheat, and have the tools (an action replay) and enthusiasm to investigate. They were first published in one of the N64 magazines in the uk, but I put them on the internet before that. Rare 'officially' released the codes soon after as some sort of damage control. I guess they didn't want them to ever be known. That's the story, but I don't really think anyone really cares. Dr Ian 15:41, 1 June 2007 (UTC)
thread_title:  Push-button codes 

message: Can anyone confirm that that is true, that the bonds are still in the game. The picture looked like it was made with MS paint, and a couple of photos. Lordz 09:11, 13 April 2007 (UTC)
replies: text: This isn't a discussion forum about the game. But yes, AFAIK, the resources are still there.--Drat (Talk) 12:06, 13 April 2007 (UTC)
thread_title:  About All Bonds 

message: In the Super Smash Bros. series, the proximity mine appears as an item (with the name "Motion-sensor bomb"). - is this strictly relevant? I mean, I'm sure Goldeneye wasn't the first game to have proximity mines in, mattbuck 15:57, 25 May 2007 (UTC)
thread_title:  Proximity Mine / SSB(M)