Talk:Morphing

message: This article is dropping quickly in its accuracy and objectivity.   —Preceding unsigned comment added by Pkivolowitz (talk • contribs) 04:06, 27 February 2008 (UTC)
replies: text: And it doesn't say when "today" is, doesn't name examples for the TV shows hinted at and the sentence "In years past, effects were obvious, which led to their overuse" doesn't even make sense to me. --Mudd1 (talk) 06:56, 19 July 2012 (UTC)
thread_title: Starting to Degrade

message: Is it appropriate to refer to the old cross-fading techniques or older transformation animations as "morphing"?  I was under the impression that the name "morph" was hung specifically on the technology such as that of TERMINATOR 2 which involved computer interpolation.  I realize that a rather HUGE amount of bastardization has set upon the term since then (nowadays people use it as a simple synonym for "change") but was this not the inception of the term in SFX?  Which is to say, people did not describe Lon Chaney's werewolf transformation as a "morph" back when it was made, did they?  (Or did they?)
24.33.28.52 21:06, 20 May 2006 (UTC)
replies: text: Lon Chaney's werewolf transformation would have been called a "matched dissolve". Morphing is a matched dissolved coupled with two image warps. I believe Doug Smythe used the term morphing in his original work on Willow and ILM. In my own research, I found the earliest use of morphing like technology was at AT&T Bell Labs for undistorting satellite and telescope images (inverse warp matching the defects in the lens). This work was done in the early 60s but was "warping" only - no dissolves were used which would have made them true morphs.
I was at SIGGRAPH 1980, when Jim Blinn discussed the use of computer generated 'inbetweening' at Jet Propulsion Laboratory in a morphing context.  My recollection was that he had demonstrated the technique to morph one image into another.  He was using it at JPL in generating computer animations of spacecraft for simulations and those pretty 'demo' videos of what the spacecraft were going to be doing.  The company I was in in 1984 used similar (well-known in the field) techniques, using control points to transform geospatial data from aerial photos and other sources to match up with topographic maps.  However that was a one-step process.--Gar37bic (talk) 22:42, 5 March 2009 (UTC)
thread_title: older techniques

message: where can I watch an example of this? --Jeevies 19:03, 1 October 2007 (UTC)
replies: text: I'm going to guess that that was meant as an attack on Chavez, but I like it anyway. :) Anyway, the three Bush-Schwarzenegger frames don't seem like a very good example to me. The middle one hardly looks like Arnold at all - hardly a good demonstration of the technique. --MQDuck 21:34, 15 May 2009 (UTC)
replies: text:  I do see the resemblance , though an animated gif (or png or even embedded <video> ) would be better IMO --TiagoTiago (talk) 09:50, 6 August 2009 (UTC)
thread_title:  Examples 

message: Shouldn't there be some mention of how somtimes they (re)create the 3d shape of the 2 targets and do the morphing with 3d CGI? --TiagoTiago (talk) 09:56, 6 August 2009 (UTC)
replies: text: I think this should be mentioned too. Star Trek IV had CGI morphing heads of the main cast, probably before any other film.  — Preceding unsigned comment added by 50.1.143.175 (talk) 21:31, 10 October 2013 (UTC)
thread_title:  What about the morphing done with 3D ? 

message: The little booklet "Physionomie, psyche en chironomie" written by
Leo Geurts, Lambert Meertens, Reind van\ de\ Riet, and Aad van\ Wijngaarden, and published by the Mathematisch Centrum, Amsterdam, on
Oct. 4, 1969, contains a very early example of morphing.
The first 3 pages give a derivation of a morphing algorithm, presented
jokingly as the "diffusion of physionomy and psyche", controlling the
morphing action with a variable called $\chi$.
It is the applied in the next 25 pages to the morphing of the portrait of the parting curator and geometrical algebra expert Prof. J.A. Schouten into the symbol for the Lie derivative $ \math L \over v $, which was fundamental to his work.
The intermediate steps are produced on a line printer.
Dick Grune, dick@cs.vu.nl  80.101.155.12 (talk) 20:13, 14 September 2009 (UTC)
thread_title:  Very Early (1969) Example of Morphing by Computer, May be of Interest 

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