Talk:Instance dungeon

message: The line that says that Guildwars uses instancing to eliminate the monthly fee seems like conjecture or opinion. 
City of Heroes uses tons of instancing for missions, and it has a monthly fee. 
I am not sure how the person who wrote that statement can justify it, unless they work for Arenanet, or NCSoft.(the companys responsible for Guildwars (NCSoft also does City of Heroes)) - Synapse001 15:48, 30 November 2005 (UTC)

message: Anarchy Online was the first to use instances. They are the creators of this technology and plan on using it in an MMOG/RPG/Action/ETC Age of Conan
::No, they weren't considering The Realm had instanced dungeons back in 1996.  kotepho 13:02, 17 March 2006 (UTC)
thread_title:  Anarchy Online 

message: It seems inapprpriate to include EVE-Online in the list of games that utilize instances, as CCP, the company that runs the game, makes it a point to advertise that EVE uses no instances and keeps all of the users on the same server shard.  javiskefka 10:45, 29 March 2006 (UTC)
replies: text: Sensible to keep EVE-online there, therefore, in order to have a demonstration of the opposite POV/methoodology imho. --Vamp:Willow 15:38, 12 April 2006 (UTC)
replies: text: Eve clearly has instances, they're called deadspaces. It's how 500 people can run the same agent in the same system. Deadspaces have been arround for years, either from the start of the game or first expansion, not sure which, but either case YEARS. I removed the blurb about it not having them and re-added it to the list of games with instances. Deadspaces are created on-demand by users that gives them a separate area with mobs of their own they can kill without competing for the open mobs (belt rats) that everyone in the system can easily find. Although admittedly it's a bit different then other MMOG's cause others can enter your instance, but it clearly falls within the definition of what an instance is according to this article. Raeky (talk) 07:51, 1 September 2008 (UTC)
replies: text: I don't see how that's true. The first line of the article states that "an instance location is a special area, typically a dungeon, that generates a new copy, or instance, of the dungeon map for each group that enters the area." The definition of an instance clearly states that one must be generated for each group that enters. Either the definition is wrong or EVE has no instances. --Andrewy (talk) 21:22, 15 May 2009 (UTC)
thread_title:  Eve Online 

message: As far as I know, Ragnarok Online does NOT have instance dungeons. I have played the game for a long time, and I have never seen anything that was instanced. The only thing I can think of is having multiple servers (i.e. Chaos, Loki). I'd like to see the reasoning behind putting it in this article. OkaleVI 06:57, 22 December 2006 (UTC)
replies: text: Ragnarok Online does not indeed have instance dungeon. The only part in the entire game where you play alone is during the job change test. However, because the job change map is not an instance since it is not a copy of the map created for the player (if a player is alredy playing on that map, you must wait), I will remove it from the list.
--201.81.18.85 20:37, 28 March 2007 (UTC)
thread_title:  Ragnarok Online 

message: Seince when did MS have instancing?  This article should be updated.  -- DePottey 20:45, 24 December 2006 (UTC)
thread_title:  MapleStory 

message: I would suggest remove "dungeon" from this article. Destiny_(video_game) uses instancing, but they aren't dungeons. The concept of instances is getting more broad than just dungeons. The article already states "an instance is a special area", in other words, the concept is an instance, not an instance dungeon.--K.Nevelsteen (talk) 19:48, 22 June 2015 (UTC)
thread_title:  remove "Dungeon"