Talk:Dai shogi

message: I believe the names of the pieces, promotions, and movements have all been verified with Japanese Wikipedia. kwami 09:16, 2 October 2005 (UTC)
thread_title: Early talk

message: I believe that the kirin's move is \frac{1}{2} the phoenix's move because kirin is colorbound.
--Guocuozuoduo (talk) 23:57, 19 July 2009 (UTC)
replies: text: I think that the phoenix's advantage over the kirin should be quite a bit smaller, because (1) the example of the bishop shows that colourbounding is not so important when it confines the piece to half the board, and (2) the kirin has the stronger promotion. Double sharp (talk) 12:14, 29 June 2014 (UTC)
replies: text: P.S. on (2), it is true that the promotion prospects are not that great (even more so than in chu shogi, and also that the colourbounding does make promotion twice as difficult), that it is not very useful if you already have your original lion, and also that by the endgame (when promotion prospects really start to get high) the lion isn't really worth all that much anymore because there is not much to shoot (perform igui on) or use doublemove capture on. So I think they are still about equal in value, because the advantage of the stronger promotion is to my mind compensated by these disadvantages. I could well be wrong, but they do seem to be about equal in value in chu shogi. Double sharp (talk) 14:31, 29 June 2014 (UTC)
thread_title:  movements(Kr/Ph) 

message: We unfortunately cannot know many of the subtleties about the rules because we have no surviving records of dai shogi problems or games. Nevertheless, the most plausible reconstruction would follow chu shogi for these missing points. I may thus copy in some of these points about repetition, bare king, etc. from that article, of course noting that while these rules are likely, they are not proven. Double sharp (talk) 03:08, 30 January 2016 (UTC)
thread_title:  some minor points about the rules 

message: Double sharp (talk) 14:37, 9 February 2016 (UTC)
replies: text: Japanese Wikipedia also notes that some have proposed calling this game Kamakura dai shogi, to distinguish it from Heian dai shogi. Double sharp (talk) 14:48, 9 February 2016 (UTC)
thread_title:  A memorial poem from Japanese Wikipedia on dai shogi 

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thread_title:  External links modified 

message: Angry boar
*『象戯図式』『諸象戯図式』ではこの動きであるが、『象棋六種之図式』の大将棋の解説では後ろの動きがなく、前と横に1マス動けるとなっている（泰将棋では縦横に1マス動けると記載されている）。
In the SZ and SSZ, this is a wazir; but it is only so in SRZ for tai shogi. In dai shogi it cannot move directly backwards.
Evil wolf
*『象戯図式』および元禄九年版『諸象戯図式』では、斜め四方と前方に動けるとしている。これは銀将と同じ動きである。
In the SZ and SSZ, it moves as the silver general. In SRZ, it has the move given here.
Phoenix
*『象棋六種之図式』（『雑藝叢書』収録のものによる）では大将棋に動きの説明があるが、斜めに2マス（飛び越えるという表現はない）、横に1マス（縦には動けない）動けるとなっている。
In the SRZ: one square sideways and two squares diagonally (no indication of jumping).
Kirin
*『象棋六種之図式』（『雑藝叢書』収録のものによる）の大将棋の解説では、縦横に2マス（ただし右は1マスのみ印があり、駒を飛び越える表現はない）、斜めに1マス動けるとなっている。
No sign of a jump in the SRZ.
Double sharp (talk) 09:48, 2 January 2022 (UTC)
thread_title:  Disputed moves in the SRZ, based on ja.wp 

message: Try to use the following mnemonic set for Shogi variant boards.
Here's what it will look like for Dai shogi.
301fieriw (talk) 15:57, 15 June 2023 (UTC)
thread_title:  Mnemonic device piece set