Talk:Halo Wars

message: We need voice actors mentioned here. For a more knowledgeable and relaxed Wikipedia- Nemesis646 (talk) 20:47, 27 February 2009 (UTC)
replies: text: By all means if you have reliable sources we'd love to have them. But we're also not a directory; simple lists of production or creative staff are not suitable for Wikipedia. --Der Wohltempierte Fuchs (talk) 21:19, 27 February 2009 (UTC)

text: The credited cast of voice actors has no one notable, just an assortment of actors who have been in various games and animes.  There doesn't appear to be any celebrity cameos.--98.212.193.135 (talk) 19:52, 5 March 2009 (UTC)
thread_title: Voice acting

message: The rock-paper-scissors dynamic is improperly described in the article.  It says that all aircraft are strong against ground vehicles, ground vehicles strong against infantry, and infantry strong against aircraft.  Most units are strong against another type of unit, but this does not apply to all units of that type.  For instance, the UNSC infantry are comprised of marines (average damage to everything), flame throwers (strong against infantry), and Spartans (strong against everything, and can hijack some ground vehicles AND aircraft).  The UNSC vehicles are the Warthog (strong against infantry), Wolverine (strong against aircraft), and Cobra (strong against vehicles and building).  I have tried to edit the article numerous times to better describe the dynamic between units, but every time it is edited back to the false information.  I am inexperienced in editing Wikipedia, so I was hoping that someone could advise me on how to get the misinformation removed. --Poh Tay Toez (talk) 01:17, 1 March 2009 (UTC)
replies: text: From the Halo Wars manual, p. 10: "There are three basic types of mainline units: ground vehicles, infantry battalions, and strike aircraft. Each is particularly effective against another specific type of unit. [...] Vehicles Beat Infantry→Aircraft Beat Vehicles→Infantry Beats Aircraft." --Der Wohltempierte Fuchs (talk) 01:55, 1 March 2009 (UTC)
replies: text: Yes, shortly after having posted this I read through the manual PDF and found that.  Having played game, I am going to have to say that this part of the manual seems to be an oversight on the part of Ensemble.  Perhaps this is how the game was designed at one point, but the combat system now seems to be more complex.  Some of the infantry can't even attack aircraft and some the the vehicles are described in game to be weak against infantry.  It's not as if the Infantry < Vehicles < Aircraft dynamic is just a rule of thumb with a couple of exceptions... it's virtually nonexistent. -Poh Tay Toez (talk) 02:26, 1 March 2009 (UTC)
replies: text: Unless you can find evidence of this, it's original research. --Der Wohltempierte Fuchs (talk) 03:36, 1 March 2009 (UTC)
replies: text:  AHEM...... it does say in one of the vidocs about counter units/says in game about them...  rdunnPLIB  08:51, 2 March 2009 (UTC)
replies: text: Source, then? --Der Wohltempierte Fuchs (talk) 17:49, 2 March 2009 (UTC)
replies: text:  How do you source a vidoc that is only on Xbox Live?  rdunnPLIB  10:33, 3 March 2009 (UTC)
replies: text: If you can't source it, then it can't meet WP:V. --Der Wohltempierte Fuchs (talk) 13:01, 3 March 2009 (UTC)
replies: text:  then what do we do?  rdunnPLIB  14:56, 3 March 2009 (UTC)
replies: text: As we are interested in WP:V, not truth, we do nothing. It's reliably cited. --Der Wohltempierte Fuchs (talk) 17:56, 3 March 2009 (UTC)

text: Well I wouldn't say it's virtually nonexistent, there are just a whole lot of specialized units. The manual DOES make a reference to those units on page 10 right after the Rock-Paper-Scissors picture, saying: "In addition to mainline units, there are units with specialized functions and specialized combat roles against other unit types (for details, see unit entries in the “UNSC” and “COVENANT” tabular sections)." So, for example, the Scorpion qualifies as a mainline (non specialized) unit and thus is good against infantry, because it's a vehicle.  —Preceding unsigned comment added by 80.112.195.194 (talk) 16:25, 17 March 2009 (UTC)

text: Even though chat on this topic is now irrelanvent due to the fact that the game has been on the market well over a year now, I must put forth my opinion on this matter. While the manual DOes say that the rock paper scissors setup is key in the game, it also states later in the maual that each section of troops have a counter unit. All except the UNSC Air Strike Units of course. But the key examples hee are the UNSC Flamethrower Unit,the Covenant Vampire, and the UNSC Cobra. Each of these are a Infantry unit, a Air Strike Unit, and a Vehicle Unit respectively. But they also counter themselves! Two Vampires would annihilate one another, while the Cobra could also spell its own demise. Need i say more for the Flamethrower? If this section is not changed, misinformation could run rampant. And while this sounds overly dramatic, it is in essence, a true fact. Please get back to me on this. --I.Am.Silver.Fox (talk) 21:30, 19 February 2011 (UTC)
thread_title: Rock-Paper-Scissors Dynamic

message: Some one spelled "Brute Shot" with no "u" so I edited it, I saw the page was semi protected so I wanted to make sure that was ok.
24.177.146.113 (talk) 16:26, 4 March 2009 (UTC)
thread_title: Spelling Error

message: Isnt the reception section too long? I dont think it makes sense to give that much detail.  —Preceding unsigned comment added by 144.36.228.135 (talk) 06:34, 11 March 2009 (UTC)
thread_title: Reception too long?

message: The first paragraph,which gives information the previous history of the halo franchise, on the design section gives a lot irrelevant information about Bungie becoming it's own company.  It is completely irrelevant to that section and is covered in various article. After the first time I removed, it was reverted with no reason given by the editor,user:MacGyverMagic second time it was reverted by User:David Fuchs giveing reason that it should first be discussed on the talk page. --173.57.73.152 (talk) 00:04, 29 March 2009 (UTC)
replies: text: I would not say it's entirely irrelevant. Bungie's split essentially left the Halo franchise to Microsoft--who was promoting such endeavors as Halo Wars. In addition it's important to note that Halo was originally an RTS, and in a manner Halo Wars was the franchise going back to its roots. --Der Wohltempierte Fuchs (talk) 00:45, 29 March 2009 (UTC)
replies: text: I dont' quite understand. Bungie made Halo 1, 2, and 3 with Microsoft. They also made Halo 3: ODST and are going to make Halo: Reach with microsoft. So why didn't Bungie make Halo Wars with Microsoft? Halo Wars was released before Halo 3:OSDT and Halo: Reach, so unless there is a contract that keeps Bungie out of the halo franchise for Halo Wars, Microsoft Game Studios / Ensemble made a Halo game without Bungie consent. Why?  ⊕Assasin Joe  talk  02:23, 11 November 2009 (UTC)
replies: text: At the end of the day Microsoft owns the Halo IP. They can do whatever they want with it; Bungie "can just float and sputter", in Cortana's words. 343 Industries has essentially taken the reins for Halo development, as it seems that Microsoft is interested in keeping future products in-house. Reach is Bungie's last offering. Der Wohltemperierte Fuchs(talk) 03:00, 11 November 2009 (UTC)
replies: text: Wait, what? Since when in the hell did Bungie hand over control of Halo to Microsoft? Or was this one of the conditions when they went separate ways (I didn't pay much attention to that incident)? --ThejadefalconSing your songThe bird's seeds 14:46, 11 November 2009 (UTC)
replies: text: Yeah, when Bungie split from Microsoft, Microsoft retained the rights to the Halo franchise. Hence why with the Halo movie they had been trying to get going, it was Microsoft trying to work with movie studios and not Bungie. 343 Studios is going to be the overseer of the franchise now. That said, if Bungie wants to make another Halo game after Reach, I'm pretty sure Microsoft won't try to stop them. Anakinjmt (talk) 18:05, 11 November 2009 (UTC)
thread_title:  Irrealvent info in design section 

message: The Brutes do not appear aside from skirmish; the characters section is only for those characters that influence the plot. FancyKetchup10, could you please stop adding the content in? --Der Wohltempierte Fuchs (talk) 13:21, 4 April 2009 (UTC)
replies: text: They are in the campain when you meet the Flood.  rdunnPLIB  09:33, 5 April 2009 (UTC)

text: also the stuff about the brutes is covered in Contact Harvest  rdunnPLIB  09:36, 5 April 2009 (UTC)
thread_title:  Addition of Brutes to characters 

message: Shouldn’t it be mentioned that the achievement for completing the game 100% is called 'Ready for the Sequel'? Robo37 (talk) 21:52, 22 May 2009 (UTC)
thread_title:  Sequel 

message: David asked me to look this over, and these are the ones I'd bring up at FAC:
* http://www.worthplaying.com/ (yes, I know, interview. Why is it reliable for an interview though?
* http://kotaku.com/5141549/europes-getting-a-best-of-halo-xbox-360-bundle (Kotaku is author specific)
* http://kotaku.com/5260952/explore-strategic-options-in-halo-wars-today (as above)
: Leave notes on my talk page, I don't watchlist video games! Ealdgyth - Talk 14:43, 10 June 2009 (UTC)
thread_title:  Sources pre FAC 

message: I have erased vandalism from this page.  I reconmend that this page be simi-protected to keep this from happening again.  Thanks.  Shadow Android (talk) 15:21, 15 June 2009 (UTC)
thread_title:  Vandalism 

message: Why are we using a screen that doesn't have a HUD?  It kinds looks like a promotional shot, not one of actual gameplay.  A shot with the HUD would better contextualize the game's statistics and control. --Hydrokinetics12 (talk) 06:16, 26 August 2009 (UTC)
thread_title:  Screenshot 

message: Shouldn't the overview say the game takes place 21 years before the events of Halo:CE as Halo Wars is set in 2531, while Halo CE is set in 2552? (2552-2531=21) Brought this up as I remember editing it before and it got changed back.
KP-TheSpectre (talk) 22:08, 26 September 2009 (UTC)
replies: text: Pretty sure the game itself says 20 years, not 21.  They could just be rounding, but I thought the opening sequence said something like "20 years before the Fall of Reach," which was immediately prior to Halo 1. Anakinjmt (talk) 18:17, 27 October 2009 (UTC)
replies: text: It's 21 years. However most reliable sources discussing the game say 20 years or around 20 years. That's good enough for the casual reader. Der Wohltemperierte Fuchs(talk) 22:59, 27 October 2009 (UTC)
replies: text: I can't remember what the opening titles say, but even with the 2552-2531 subtraction, it could still be twenty. Or am I just messing up my maths? Regardless, I'd say leave as twenty. --ThejadefalconSing your songThe bird's seeds 16:53, 28 October 2009 (UTC)
replies: text: Yeah, it could still technically be twenty. Like, the game starts in September of 2531 and Halo 1 is in April of 2552. It technically would remain 20 years until September of 2552, at which point it has then been 21. I don't have time right now, but later I'll pull out my copy of Halo Wars and look at that first cinematic. I'm positive that it says 20 years before the Fall of Reach. Anakinjmt (talk) 17:46, 28 October 2009 (UTC)
replies: text: Thanks. That was my theory as well, but I didn't have time (or will) to think about it. As for the cinematic, I might do it myself in a bit. I'm still trying to work out what game to play next on my new Xbox. --ThejadefalconSing your songThe bird's seeds 17:48, 28 October 2009 (UTC)
replies: text: I found the opening scene from the game on YouTube and the start of the game with the first level says "20 years before the Halo event." So, yes, this game takes place 20 years before Halo 1, according to the game itself. That should clear up any confusion. Here's the video I found in case you wanna see it. It's at 1:42. http://www.youtube.com/watch?v=7O-ebT4MqqM Anakinjmt (talk) 17:52, 28 October 2009 (UTC)
replies: text: I'll take your word for it. I'm still working out my bandwidth limits, so I won't be watching many videos. --ThejadefalconSing your songThe bird's seeds 18:10, 28 October 2009 (UTC)
replies: text:  someone could just look at the timeline in game....  rdunnalbatross  13:17, 2 November 2009 (UTC)
replies: text: Only goes up to Reach. Doesn't say how long they spent in Slipspace. I'd say "read the books" for the timeline, but the books are wildly wrong. --ThejadefalconSing your songThe bird's seeds 13:51, 2 November 2009 (UTC)
replies: text:  Hopfully Legends or Waypoint or Reach will fill in the timeline.  rdunnalbatross  14:09, 2 November 2009 (UTC)
replies: text: I'd guess Waypoint. I'll keep an eye on it if I can get my gamertag sorted out (and get Gold), but for now, this issue's dealt with, ja? --ThejadefalconSing your songThe bird's seeds 14:12, 2 November 2009 (UTC)
thread_title:  Years prior to Halo: Combat Evolved 

message: A new Platinum Hits version was recently released in the US, and I think its going worldwide if it hasn't already. I can't find any info about it though. What kind of content is included with the game, e.g. any DLC or picture packs or whatever. I wanted to add it myself, but I couldn't find a source with any information other that just that the version exists. Thanks. JohnnyPolo24 (talk) 19:31, 12 February 2010 (UTC)
thread_title:  [[Platinum Hits]] 

message: Before the game came out, you could pre-order it at GameStop for PC, was the PC version canceled or something?--ILoveSky (talk) 02:47, 2 May 2010 (UTC)
replies: text: Seeing as it was built specifically for XB360 hardware, I don't believe a PC version was ever planned. Der Wohltemperierte Fuchs(talk) 14:34, 2 May 2010 (UTC)
thread_title:  Windows version 

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