Talk:Mega Man (1994 TV series)

message: I think that we should include what Robot Masters were in each episode. I have many episodes from season one so i can start. DreamTrain 01:00, 22 August 2007 (UTC)
thread_title: Characters Per Episode

message: Is anyone else bothered that the robots from this TV series are freakishly muscular? Because if you look at the first six games, and even the seventh, he's a chubby short kid, and in the eighth game he's a scrawny ten year old or whatever. What's up?  —Preceding unsigned comment added by 76.5.37.176 (talk) 21:16, 7 July 2008 (UTC)
replies: text: Actually, this statement is increasingly inaccurate. The Mega Man art style was of a super deformed style which affected everyone. Proto Man was as tall as Wily in the OVA episode, and Mega Man, Roll and Light all stand as tall as each other, which mean, due to how tall they are to either the preteen or early teen children of the OVA, the Doctors are sure to be a case much like in Captain N when it comes to their height next to full grown adults. I'm going to go over this article's un-citation-ed bias as well.--BobtheVila (talk) 03:37, 28 January 2016 (UTC)
replies: text: As for their bulkiness. The, yes, Japanese anime intro sequence shows Mega Man etc. were only supposed to have been slightly toned in the show, and muscle mass only lightly implied and only sometimes detailed with additional lines and/or shading, but the animators were quite poor in recreating the intro sequence's anime style, obviously drawn by an Ashi Productions anime studio. While the animation is cleaner and more symmetrical in the intro, with more shading, like most real anime on a regular basis, the actual show always details everyone's muscles and also overly miss-shapes and grows them throughout the veritably sloppier animation. The characters’ designs often look little to nothing like their actual show counterparts! Mega Man and Roll's overall averaging appearance looks pretty different in the intro, and Light looks NOTHING like his show counterpart anywhere! Pause it at the moment they show him and Roll together, above the table Mega Man's being built on, and also in other quick shots! That’s how off the show’s animation is!--BobtheVila (talk) 03:29, 28 January 2016 (UTC)

text: While there are a few tricky perspective based shots, it’s clear Mega Man was supposed to have a more overall slender yet toned appearance similar to Elec Man’s, and not the body built one seen in the show! They’re all lightly toned or just slightly averagely built, which pays homage to the first games’ box art, giving credibility to the art direction. At the time, the show was only tweaking what was established and ditching the less detailed chibi art style for the more detailed, traditional anime art style found in most action packed Japanese animes at the time.--BobtheVila (talk) 03:37, 28 January 2016 (UTC)
thread_title:  Why So Buff? 

message: Whose brilliant idea was it to list all the characters from the games that weren't in the series? That's just crazy. What about Iris, Colonel, General, Alia or any of the Mega Man X2 Mavericks? Sheesh! When writing lists, please use your brain. -TheHande (talk) 13:35, 6 August 2008 (UTC)
thread_title:  What? 

message: Why is one of the episodes partially in all caps, is a user trying to be sarcastic about Dr. Wiley pulling the moon out of orbit? 207.250.155.126 (talk) 16:18, 8 January 2010 (UTC)
replies: text: Thanks for pointing that out! Audiosmurf ♪/♫ 21:23, 8 January 2010 (UTC)
thread_title:  All Caps? 

message: The beginning of the article says "budget constraints", whereas the History section speculates that Capcom told Ruby-Spears to cancel the show.  So which is it? 72.38.202.14 (talk) 05:09, 24 March 2014 (UTC)
thread_title:  What really caused the cancellation of the show? 

message: As I've already discussed briefly in another section of the talk, Mega or Rock Man's art style was of a super-deformed chibi one, which affected everyone's proportions. Even in the official OVA episodes made in 1993, which were made to teach people about Japanese culture, Proto Man is as tall as Wily (see episode 3), and Mega Man, Roll and Light are veritably the same height (see episodes 2 & 3), essentially making the Doctors dwarves next to the adult characters of the real world. Both the OVA and Captain N took the art style literally, and since said art style matches up with how various animes draw children, they ended up depicting Light or Right and Wily as tiny people next to everyone else, because they knew from the source material they should all be standing at nearly identical heights. And this has stayed true even into Mega Man 7 & 8, where Mega Man still stands as tall as Light in both, even in animated anime cut-scenes. He even overshadows two preteen or early teenage children as he rescues them in 8's ending anime cut-scene, in one of the flashback images depicting the intro stage of MM7. Even from the NES side of things, SMB1's Super Mario was a much bigger sprite than Mega Man (32px vs 24px)! Clearly, they could have changed the doctors' heights earlier but didn't and kept it that way. On top of this, Proto Man has an older sounding/more masculine voice in either versions of 8, all while X in X4 had the same voice Mega Man did in 8.
While Astro Boy was said to be a key inspiration, the creator was really more talking about the initial core design patterns, and while names like Knuckle or Mighty Kid were considered, so were names like Rainbow Man, and they would go on to choose Rock Man over any name which implies of a small child. Simply put, while boyish or youthful in appearance (e.g. Leonardo DiCaprio), or maybe even effeminate, if Mega/Rock Man 7 & 8 are canon and to be taken seriously, and they are, Mega/Rock Man is NOT a robot of a preteen boy. While Astro Boy is literally a recreation of a once living boy of said age, Rock is a full-size industrial worker robot made for assistance. Obviously, while it was apart of the initial planning stages of the character, in the end, they left him a little youthful or boyish, instead. Again, Proto-Man, or Blues, for example, who's identical to the blue bomber, has a much more adult sounding or masculine voice in Mega/Rock Man 8.
Thusly, the statements of this article deeming Mega Man a preteen boy robot are unsound, while many statements of the article regarding the show's history aren't even given with any resources, at all. The only credible thing this article could say at the moment, based on the ACTUAL Japanese anime intro, is that the show ditched the cutesy, less detailed chibi proportions for the more detailed and traditional Japanese anime art-style popular in action packed fantasy Japanese anime at the time. 8 and the third phase of Rock's visual design didn't hit until AFTER the show ended, and so they'd have only the art of 1-7 to go off of.
While I'm not not trying to deny all of the article's statements on the show's history, there's a little bit of a misunderstanding going on, as Mega Man's giant frame stems not from the intro, which had him about as small as Elec or Cut Man, but instead, the Ruby Spears side of the production. Like I said earlier, while there are a few tricky action packed, up-close and personal perspective shots which exaggerates certain features (e.g. eyes or arms), it's clear the Japanese anime intro gave Mega Man and etc. only a lightly toned frame, something not too above what we were used to at the time, before 8, where he still has toned, pronounced shoulders and chests, and made less of an emphasis on detailing everyone's "muscles", even up close, as if encased in thicker industrial rubber, almost like someone wearing a wet-suit, much like in all the art of the video games. The run-time animation, however, which was clearly done by Ruby Spears in less overall quality and symmetry, has every facet and line of Mega Man's or etc. arms drawn in full almost all the time, and the animators would hulk up said characters, much beyond their intended Body Mass Index, due to both sloppily incoherent animation and misinterpreting the intro, which went a long way in producing further confusion about the show's animation direction being a much heated Americanization of the original series, which really isn't the case. This all came down to the difference in the way the two studios worked with the core art. If the show were left only to an Ashi Productions anime studio, Mega Man would probably be a lot less bulkier and the show would probably be more akin to the well known animes of the time.
Again, I believe this article needs to be rewritten, as its information is misleading and from the perspective of someone who ultimately felt the show was doing only what seems to be true only at a shell level, due to what they felt the Japanese version of Mega Man was, a boy robot, despite the actual evidence.--BobtheVila (talk) 19:42, 15 February 2016 (UTC)
thread_title:  Bias in Article Generated from a Misinterpretation? 

message: I swear I'd read back in the day that Kathleen Barr voiced Roll. Who's this Robyn Ross person? Roll's voice sounds very similar to Kathleen Barr's character, Megan "Spitfire" Fassler, on "NASCAR Racers". Tuxedo Mark (talk) 23:44, 24 May 2016 (UTC)
thread_title:  Roll's voice actor