Talk:Mario Paint

message: The article keeps treating it like a game ("gameplay" etc.), whereas it is an awful paint and music composition tool. Yes, I know there's a minigame on it, but that's not the main part since they called it "Mario PAINT". Can I change the article so it shows that it's more of a half-assed application? 188.60.224.117 (talk) 09:22, 24 July 2010 (UTC)
thread_title: Not a game

message: A productivity application? Really? More like edutainment, if anything. Opinions? --Shinyplasticbag 05:24, 9 February 2006 (UTC)
replies: text: I suppose that part of the article has been re-written or removed, because I don't see it anymore (unless I'm missing it somewhere). Oh well. -HumanZoom 12:07, 11 August 2006 (UTC)

text: definitley not a productivity app - other than making VHS recordings, there was no way to export any of the data! Lincoln gb 10:32, 6 September 2007 (UTC)
thread_title:  Productivity 

message: This "Spong" web site doesn't seem legitimate enough to be sourced.  I'm taking the link to it and references to it out for now, unless somebody can find a more official source.--The Ninth Bright Shiner talk 04:43, 26 June 2006 (UTC)
thread_title:  "Mario Paint DS" 

message: I'm removing the part about the third music demo being like the Onett theme from Earthbound. They sound nothing alike. You can go to vgmusic.com to listen to both songs and compare.
Tbkgm79 00:24, 8 October 2006 (UTC)
thread_title:  Music Demo 

message: This game/application has a purpose, especially the 'Gnat Swat' game. It teaches and improves mouse skills through practice. Games for the purpose of teaching hardware skills is not that uncommon. The SNES Super Scope came with a similar application to teach users about the extra features besides 'point and shoot' that were unique to the Super Scope. The puzzle game forced the players to use a level of precision that previous gun games were not capable of, as game pieces behaved differently based on where they had be struck.   Also most of the games were designed to ween the players off of the 'tunnel vision' style of tracking targets that was common with previous gun games. Those could only have a few targets on screen at a given time (a maximum of 6 if I recall). The SNES and Super Scope didn't have the same limits on targets and could theoretically have 229,376 at once. Each level of each game slowly added more simultaneous targets. Xbill on *NIX systems is included in tutorials to teach mouse skills. Apple ][ computers had several games that loaded during tutorials that taught users about the open apple and closed apple keys by having sort the corresponding apple types with said keys. I remember a tutorial that included a game to train users in Koalapad skills. Mac OS has a gamelike multimedia presentation to teach basic mouse skills. And of course there are many typing games that teach the use of standard keyboards. A few calculators have had games to train users in numeric entry, virtually the same concept as the typing game.
My question is. In putting these type of games into a category, what should this category be called? I know sub categories could be 'mouse games' and 'typing games' but what should the main category be called?
'Games that teach hardware skills'
'Games that teach interface skills'
'Hardware Edutainment'
'Interface Edutainment'
?
--Zerothis 16:44, 14 December 2006 (UTC)
thread_title:  Hardware Edutainment 

message: "Nintendo Power magazine held contests centered on the creativity exhibited by Mario Paint users, and received a healthy amount of individual submissions from children and adults alike."
Reception is what people thought of the game. This isn't what people thought about the game. I'm changing the section title. Doppelganger E 01:53, 1 January 2007 (UTC)
thread_title:  Reception 

message: This article claims that there are 30 available colors, but I recall there being only 15, all of which are displayed in the picture in the article.  --Brandon Dilbeck 22:20, 29 October 2007 (UTC)
thread_title:  Color count 

message: Mairo Paint BS is more like a rerelease, than remake. It's the same game.  —Preceding unsigned comment added by 78.8.232.66 (talk) 10:39, 17 May 2009 (UTC)
thread_title:  Mario Paint BS 

message: The article mentions that the DSi system has a music composer similar to Mario Paint's composer. I disagree; during music playback on the DSi, you can hit the L and R buttons to cause sound effects, but the only thing remotely similar between this feature and MP Composer is that some of the sound effects might be loosely similar. I'm of the opinion that we either amend or remove this statement from the article. Cinderlei (talk) 04:05, 7 July 2010 (UTC)
thread_title:  DSi Mario Paint Composer 

message: There is a lot of information about Mario Paint Composer that isn't yet covered here. I think it should have it's own page, with information about things like soundfonts, and improvements from Mario Paint (the music making part)
anybody think it's a good idea? Yellow1996 (talk) 20:32, 24 August 2010 (UTC)
thread_title:  A page for MPC? 

message: Should we mention the homebrew game, Mario Paint Composer DS? Yellow1996 (talk) 22:56, 23 September 2010 (UTC)
thread_title:  Mario Paint Composer DS 

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thread_title:  External links modified 

message: Download 183 180.242.158.216 (talk) 15:50, 19 November 2023 (UTC)
thread_title:  Mario Paint Creative Exercise