Talk:Roma Victor

message: Roma Victory was in an AFP news report. See Internet game site stages 'virtual crucifixion' for rule-breaker. BlankVerse 01:58, 1 April 2006 (UTC)
thread_title: In the news

message: I believe that there is an implication in Anonymous' new name selection that I am a stalker. This also further implies that he is involved in development. 
The first of these implications is false: I do not know any of these developers; I have not made efforts to contact any of these developers except once or twice in reply; I have no interest in their personal lives; i have not killed a rabbit and cooked it in KFR's kitchen ala Fatal Attraction. :)
The second implication is troubling in that he would come here and begin deleting balanced coverage of his game. We all benefit when the impartial truth is told. You have fewer refunds to provide, but more people entering the game with eyes wide open. I came here merely to strip the article of its heavily pro- slant for which it was tagged for deletion and to state the facts. Wikipedia is not an advertising forum.  
Now, defense of the list:
* Craftable legionary gear and barbarian armour
There are no craftable scuta, legionary helms, shirt_chain, breastplates, mirmillo helms, or hoplite helms. A person must not be allowed to think that he can go into RV and dress as a fully equipped legionary or a proper byrne-clad barbarian. And every noob wants and expects to be a fully equipped legionary.
* Land conquest features
There is no way for Romans or barbarians to claim land yet. The same boards are fought over as at release. 
* Economy that functions correctly 
A price increase of 20 times base price for a simple ingredient of much construction (dung) is not a healthy economic indicator. Key areas of the economy are broken.
* Production process that requires interaction of specialised trades
From the sotw page: Anyone trying to be a gladiator/cook/farmer/smith/potter/priest/carpenter/whatever-type character will find it near impossible to become highly adept at all of the involved skills. This is readily doable. It has been done in various combos by many characters. Most of the production in RV involves minimal interaction--there are no skilled trades.
* Diverse animals and functioning skills for handling them.
BenSkii has covered that thoroughly.
*Less emphasis on grinding than other games.
Crafting skills require near-mastery to accomplish anything worthwhile. No one attaches a 30Q pole to a 90Q spearhead. They grind up carpentry to max or near-max. This is about 20 hours of repetitive play, and is only one of the many skills that each serious crafter learns. Your game is a grind. Everyone is grinding.
Victimof writes:
The name of the developer is wrong and he's been married for years.  These "facts" are not facts, not verifiable and mostly nonsense.
That was not my edit in. However, that remains verifiable on the forums, which I daresay you have access to. It was not the lead developers but Janus... or whoever is the brazilian dev, I think. Some key feature or another had that excuse attached to its delay. Not my edit, however. Roxorius 01:03, 15 July 2007 (UTC)
thread_title: Defending the list

message: Now, attack of the list:
* Craftable legionary gear and barbarian armour
There are no craftable scuta, legionary helms, shirt_chain, breastplates, mirmillo helms, or hoplite helms. A person must not be allowed to think that he can go into RV and dress as a fully equipped legionary or a proper byrne-clad barbarian. And every noob wants and expects to be a fully equipped legionary.
Scuta are now ingame, platemail is ingame, scalemail is ingame, chainmail is ingame, auxiliary helms are ingame, hideshirts are ingame, fullkilts are ingame, falcatae are ingame. That seems like enough to me.
* Land conquest features
There is no way for Romans or barbarians to claim land yet. The same boards are fought over as at release.
Guildhalls are implemented, people can claim land now. It's not optimal (yet?) but it's there.
* Economy that functions correctly
A price increase of 20 times base price for a simple ingredient of much construction (dung) is not a healthy economic indicator. Key areas of the economy are broken.
The price has been fixed.
* Production process that requires interaction of specialised trades
From the sotw page: Anyone trying to be a gladiator/cook/farmer/smith/potter/priest/carpenter/whatever-type character will find it near impossible to become highly adept at all of the involved skills. This is readily doable. It has been done in various combos by many characters. Most of the production in RV involves minimal interaction--there are no skilled trades.
This is true.
* Diverse animals and functioning skills for handling them.
BenSkii has covered that thoroughly.
This is partly true. You can now handle animals and feed them, to make them drop dung, breeding/hoarding is only one step further.
"cows, chickens, pigs, wolves, bears.... " - Animals are incredibly rare
This has been fixed.
*Less emphasis on grinding than other games.
Crafting skills require near-mastery to accomplish anything worthwhile. No one attaches a 30Q pole to a 90Q spearhead. They grind up carpentry to max or near-max. This is about 20 hours of repetitive play, and is only one of the many skills that each serious crafter learns. Your game is a grind. Everyone is grinding.
Can someone link where it says RV has less emphasis on grinding? I can't find it anywhere.  —Preceding unsigned comment added by 213.219.150.77 (talk) 18:25, 9 December 2007 (UTC)
thread_title:  Attacking the list 

message: Actually, it's been 6 months since I wrote that. All points were true when written, as evidenced by the silence that followed for many months. Are they true now? Well, to be honest, I haven't even played in months and haven't checked this page in much longer.
I note with humor that the very day I load up this page, Mr 213.219.150.77 is "attacking" a very old list. I guess we both read the comments to Bruskie on the RV forums advising him to read the wikipedia article, hmm?
My spidey sense is telling me that much of the info in the list remains essentially true, even if the ugliest parts have had a cosmetic change in the intervening months. However, I am no longer in a good position to verify this, since I do not play.
Here is my bold attempt at a renewed "defense" of a list that was proven true by silence long ago:
* Craftable legionary gear and barbarian armour
Scuta are now ingame, platemail is ingame, scalemail is ingame, chainmail is ingame, auxiliary helms are ingame, hideshirts are ingame, fullkilts are ingame, falcatae are ingame. That seems like enough to me.
Of all the things cited as missing and causing a lack of flavor, only scuta are in now. Legionary helms? No. Shirt_chain? No. Breastplates? No. Mirmillo helms? No. Hoplite helms? No.
You've got some squamata and plumata that look miraculously like a poorly retextured hamata (which is not a shirt_chain, btw) but nothing truly different from the date that the list was typed up. In fact, since the date it was typed up, artificial limits on who may wear an item have in fact had the effect of limiting options even further.
* Land conquest features
Guildhalls are implemented, people can claim land now. It's not optimal (yet?) but it's there.
I believe we can both agree that you've jumped the gun here. We both know that the guildhalls are mostly cosmetic even at this stage, with limited LLM control of the boards through an almost entirely umimplemented command set and no ability to destroy the guildhalls.
* Economy that functions correctly
The price [for dung] has been fixed.
The price has been lowered, probably manually, but the mechanism for its (and other goods') unrealistic price increases has probably not been reworked. The problem is that merchants have limitless supply and yet sell each successive item increasingly dearer. Price relates inversely to supply in economic theory: if supply were infinitely large, price would be at a fixed low that is the cost of production. Only when supply is low does it become a seller's market and sellers can begin increasing the price due to scarcity. In RV, supply is actually unlimited, but price just keeps going up and up... It leads to upward spirals in price in certain key goods, in ways that history has never seen. Sure, when money is debased, we might see massive inflation across all markets, but that is another phenomenon entirely.  
* Diverse animals and functioning skills for handling them.
This has been fixed. 
I had heard that animals still teleport about. It is necessary to reach an animal before it can be attached and fed apples for dung. Also, no killed animal gives meat. The chickens do not lay eggs. (I have seen eggs--two years ago--so I know they exist, but they are not coded to be dropped by chickens)
All these things are implied when a claim is made that animals are "in". Players expect animals to do the things for which animals are kept and handled. Farms are not petting zoos. Handling has to have a purpose, and it still largely does not.
*Less emphasis on grinding than other games.
Can someone link where it says RV has less emphasis on grinding? I can't find it anywhere.
Try the sotw. "No leveling treadmill."  —Preceding unsigned comment added by Roxorius (talk • contribs) 01:39, 10 December 2007 (UTC)
thread_title: My Valiant Defense of the List

message: Seems rather too "inside" for an encyclopedia article. Regardless of how factual or how one might feel either way about the list items, it makes that section read more like a Gamer's Blog than an encyclopedia article. I think it's perfectly clear from the prose portion of the Criticism section that many features are lacking... is the list really necessary? ArakunemTalk 15:31, 12 December 2007 (UTC)
replies: text: Say what you will about the tone of the article, as an ex-player, it is honest and does indeed give a good idea as to what Roma Victor, its history, and playing the game is all about. Wiki is both first hand experience and an encyclopedia, giving it a kind a relevance that is a new form. I say leave it. Jason Parise (talk) 05:57, 14 December 2007 (UTC)
thread_title:  Comment on the List 

message: Hello, I added an ethnicity list with each ethnic group from Roma Victor featured, and a link to their corresponding homelands.
-Lucius Julius  —Preceding unsigned comment added by Lucius Julius (talk • contribs) 22:11, 5 March 2008 (UTC)
thread_title: Added Ethnicity List

message: Hello! The screenshots in this article are non-free content and must meet the the ten criteria for inclusion. Each one must also contain a fair use rationale. These images will be deleted soon unless someone knowledgeable about the game adds the necessary information. Thanks! Awadewit (talk) 04:04, 16 April 2009 (UTC)
thread_title:  Non-free images 

message: From what I can tell the web page and game server are gone for good. Can anyone confirm?  —Preceding unsigned comment added by 99.34.31.224 (talk) 03:33, 19 January 2011 (UTC)
thread_title:  Roma Victor 1 Gone