Talk:Intellivoice

message: What was the original retail price for this unit?  Were voice games more expensive?  Did any 3rd parties make voice games? These facts need to be added to this entry. They may have contributed to its lackluster sales.
=== (response) ===
Voice games were more expensive, yes. (I recall them being between $24.99 and $29.99, vs. $20 or less for the regular titles -- but I didn't see an IntelliVoice until they'd already been out for a while, so it could have been even higher when they were first introduced.)  
No 3rd-party games ever made use of the IntelliVoice module -- Mattel didn't want anyone else developing games for their system (in fact, they deliberately tried to lock 3rd-party developers out by modifying the EXEC routines at one point), and wouldn't tell anyone how the thing worked.  Also, the process for converting speech recordings into the strings of analog-filter coefficients that the Orator chip required was fairly complicated, and General Instruments wouldn't give that information out unless you paid them lots and lots of money for a development system and signed all kinds of nondisclosure agreements.  —Preceding unsigned comment added by The mcp (talk • contribs) 15:03, 8 October 2007 (UTC)
thread_title:  Reasons for failure? 

message: Voice games were more expensive, yes. (I recall them being between $24.99 and $29.99, vs. $20 or less for the regular titles -- but I didn't see an IntelliVoice until they'd already been out for a while, so it could have been even higher when they were first introduced.)  
No 3rd-party games ever made use of the IntelliVoice module -- Mattel didn't want anyone else developing games for their system (in fact, they deliberately tried to lock 3rd-party developers out by modifying the EXEC routines at one point), and wouldn't tell anyone how the thing worked.  Also, the process for converting speech recordings into the strings of analog-filter coefficients that the Orator chip required was fairly complicated, and General Instruments wouldn't give that information out unless you paid them lots and lots of money for a development system and signed all kinds of nondisclosure agreements.  —Preceding unsigned comment added by The mcp (talk • contribs) 15:03, 8 October 2007 (UTC)
thread_title:  (response) 

message: Note that while the Intellivoice itself didn't do very well (in part due to Mattel's tight control, and in part due to the video game industry crashing not long after it came out), the Orator speech chip itself saw quite a bit of use in various places.  Perhaps the most famous is the SP0256-AL2 version, filled with allophones.  Also, the Odyssey2 "The Voice" unit uses this chip, filled with Magnavox's phrases.  Judging by the difference in quality of voice between the Mattel and Magnavox samples, I'd say Mattel did quite a bit more editing and probably used more sophisticated software than Magnavox.  (I've played with both sets of samples, since I reverse engineered the SP0256.) --Mr z (talk) 06:33, 9 March 2010 (UTC)
thread_title:  (second response) 

message: An image used in this article, , has been nominated for speedy deletion at Wikimedia Commons for the following reason: Copyright violations 
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	Speedy deletions at commons tend to take longer than they do on Wikipedia, so there is no rush to respond. If you feel the deletion can be contested then please do so (commons:COM:SPEEDY has further information). Otherwise consider finding a replacement image before deletion occurs.
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thread_title: File:A few classic Intellivision games, including Intellivoice.jpg Nominated for speedy Deletion

message: - Same Game & Robots
- Magic Carousel
- Space Cunt (I wonder if it is the same game as Space Cant.)
Proof of existance:
https://atariage.com/forums/gallery/image/12361-intellivoice-games_nov-2014/
George Rodney Maruri Game (talk) 23:12, 9 November 2021 (UTC)
thread_title:  Titles not mentioned in this article