Talk:Wisdom Tree

message: Is it me, or is some of the text in this article very similiar to the planet nintendo link at the bottom? Could it be someone has forgotten that it is still plagiarism even if you source it.--THollan 15:18, 7 March 2006 (UTC)
replies: text: Could you point to an example?  I will have to disagree, however, that "it is still plagiarism even if you source it," as the definition of plagiarism contemplates that if the information is sourced, it is not plagiarism.  Whether this article is properly sourced is another matter entirely, though. - Jersyko·talk 16:11, 7 March 2006 (UTC)
replies: text: Even if you source it, it can still be plagiarism. If you qoute something and do not put it in quotation marks and give proper attribution, it is plagiarism, since you are presenting the words as your own, regardless of whether or not your provide a source. Qouting without attribution is the same as not providing sources. Anytime something is not in qoutes, one can assume that it is your own words.--THollan 19:45, 15 March 2006 (UTC)
thread_title:  Plagiarism? 

message: "Super Noah's Ark 3d holds the distinction of being the only Super Nintendo game to use an alternately made cartridge."
What does this even mean?  And incidently, is there evidence backing up this statement? --Matthew0028 09:10, 21 April 2006 (UTC)
replies: text: It means that the Super Noah's Ark 3D cart for SNES is the only game for the SNES that doesn't use the standard carts that Nintendo made. The only other thing to use a non-standard cart is the gamegenie, which we can all agree is not a game. I have seen the cart and can vouch for it being 'different', It ressembles the game genie cart actually cause you have to plug another game into it to get it to work, but I cannot vouch for it being the only one. Although it's perfectly believable as Nintendo has a very strong hold on the game industry. Remove it if you like, it's not an important fact. --Thaddius 14:45, 4 July 2006 (UTC)
thread_title: Huh?

message: Does anyone find it odd that this 'christian-themed' company would take advantage of such a dubious law? Despite the 'freedom of speech' and other American arguments listed above, it's still an undehanded tactic for a company with religious connotations. --Thaddius 14:47, 4 July 2006 (UTC)
replies: text: Well you know how them christians are: "the end justifies the means".  Actually I just kidding.--Kenn Caesius 15:40, 4 July 2006 (UTC)
replies: text: You're forgetting that the most important word in "christian-themed company" is not "christian", it's "company".  Speaking of which, I read awhile back that the founders of Wisdom Tree, Color Dreams, et al were actually looking into creating porn-themed games at one point.  I haven't been able to find that reference again, though . . .· j·e·r·s·y·k·o talk · 15:53, 4 July 2006 (UTC)
replies: text: That would be an interesting addition. @Kenn Caesius: I believe you're thinking of utilitarianism, not Christianity. :P --Thaddius 15:18, 14 September 2006 (UTC)

text: Color Dreams did license porn games from Hong Kong, they made 'sanitized' versions of them. The 'creating porn-themed games' comment you saw is probably a misunderstanding. Some reliable sources to add this information to the article would be helpful. But, there seems to be none beyond original research of playing bother versions of the games themselves. I just edited an opinion toned comment in the article regarding this.--76.191.180.171 (talk) 03:05, 10 June 2008 (UTC)

text: Underhanded? No more so than the Game Genie. All Color Dreams did was manufacture their own cartridges, meaning that Nintendo received no money from the game sales. The Game Genie does the same thing. I'd say it's more "underhanded" to blackmail retailers to remove the products of one's competitor, but that's just me... EllipsesBent 03:22, 1 January 2007 (UTC)
replies: text: Galoob, the company behind the Game Genie, is not a self proclaimed Christian company. Wisdom Tree is. That's my point. Also, most of these games were hacked versions of retail games. Subverting licencing and copyright infringement is not something you'd expect from a company that aligns themselves with a religion known for its moral superiority. --Thaddius 18:01, 28 January 2007 (UTC)

text: Also, while we're on the topic, Nintendo had a strict licencing policy as they hoped it would help avoid another crash (unlicensed games arguably caused the '83 crash). Nintendo did blackmail retailers into not letting them sell Color Dreams' games, but they were unlicensed carts and it was within their right to do what they could to ban their sale. I'm not saying what Ninty did was right either, but again, Ninty doesn't align themselves with a religion. --Thaddius 18:09, 28 January 2007 (UTC)

text:  So Sparrow Records must be underhanded too? Because they published Music Machine. And don't forget VIA, darn underhanded Christians taking advantage of laws to make better technology when they could be letting their innovations be buried by non-Christian underhanded companies.  —Preceding unsigned comment added by 76.191.180.171 (talk) 18:30, 19 August 2008 (UTC)
thread_title: Dubious

message: Here's a few paragraphs that might be useful as a reference (which this article is rather lacking), from:  If nobody else does, I may edit the article accordingly, but thought I'd type it up here in the meantime:
:"Color Dreams, a struggling publisher who managed to bypass Nintendo's first-party lockout chip in the late 1980s, attempted to appeal to nonsecular players with a series of religion-themed games. Color Dreams changed their name to Wisdom Tree and reskinned a number of their previous games to present semireligious themes. The games themselves verge on the absurd. Bible Buffet challenges players to throw utensils at opponents and collect carrots while answering Bible trivia. In Sunday Funday, a reskin of the Color Dreams platformer game Menace Beach, the player pilots a skateboarding youth dodging obstacles to get to Sunday School on time. Other games leveraged the era's popular 2D platform conventions for Bible-themed adventures. In Exodus, the player takes the role of Moses, who shoots W's that represent the world of God (see figure 9.4). Similarly, Bible Adventures recreates three Bible stories, Noah and the ark, the story of the baby Moses, and David and Goliath. And Spiritual Warfare borrowed the action/role-playing conventions of The Legend of Zelda; the player helps a young Christian who must rid his town of demons by converting them to Christianity."
:"Wisdom Tree does not appear to have been motivated to create these games in the interest of faith alone. Color Dreams struggled to sell their secular games because Nintendo put pressure on retailers to refuse to sell unlicensed titles. Because Christian bookstores and specialty shops did not sell other Nintendo games, Wisdom Tree correctly predicted that such retailers would be happy to sell their unlicensed titles without concern for reproach from Nintendo. Nevertheless, the company must be credited with inventing the genre of religious videogames; they remain in business today selling old and new titles alike."
:"Genre innovation notwithstanding, Wisdom Tree's games did not proceduralize religious faith. Instead, they borrowed the operational logics of platform and adventure games, applying vaguely religious or biblical situations atop the familiar gestures of moving, shooting, and jumping. Many of the games were direct reskins of previous Color Dreams games, further accentuating their focus on movement over belief."
The article as it currently stands seem not to mention the reskinning bit: that a lot of the early Wisdom Tree games were pretty transparently reskinned, and only very vaguely religious, versions of Color Dreams games, to the point where Bogost describes them as "verg[ing] on the absurd". It also might be worth mentioning the claim that they invented the genre of the religious video game, though. --Delirium (talk) 08:51, 1 September 2008 (UTC)
thread_title:  reference 

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thread_title: Image copyright problem with File:Bible adventures.jpg

message: Really - According the defunct List of final video games for consoles and the List of NES games, the title of the final game goes the Wario's Woods released in 1994 as the last licensed North America release and the most recent unlicensed game as Sydney Hunter and the curse of the Mayans in 2017. With the citation being an article about the history of Color Dreams/Wisdom tree development, I would declare the source be outdated if not outright wrong.--Kencaesi (talk) 18:32, 18 May 2017 (UTC)
thread_title:  is anyone willing to elaborate the claim regarding "Sunday Funday" as the last commercial release? 

message: There seems to be large chunks of history missing on this page. It's public knowledge for example that Color Dreams planned to create a Hellraiser game in the Wolfenstein 3D engine https://www.gamasutra.com/view/news/247300/How_a_Hellraiser_tiein_became_Super_3D_Noahs_Ark.phphttp://www.cenobite.com/collect/vg.htm
14.2.74.197 (talk) 16:26, 3 February 2019 (UTC)
replies: text: Also, there is some evidence that Color Dreams shifted towards development of IP surveillance cameras since the mid 90s, if not for sources backing it up. Blake Gripling (talk) 12:12, 16 April 2019 (UTC)
thread_title:  Past as Color Dreams? 

message: Hey guys, the link in the infobox just died. Someone, probably me, actually, should do something about it.146.200.113.157 (talk) 10:26, 2 July 2022 (UTC)
thread_title:  Link has died