Talk:Fairchild Channel F

message: Isn't that second blue picture a bit big? I think most in-text pictures are 250 pixels across. Why not this one? — Preceding unsigned comment added by 80.219.8.18 (talk • contribs) 09:23, 5 December 2004 (UTC)
thread_title:  Image size 

message: Is that part about cost in the first paragraph referring to the retail price? If so, it should be changed. Using 'cost' gives the sentence a very different meaning. — Preceding unsigned comment added by 68.149.173.15 (talk • contribs) 00:41, 6 February 2006 (UTC)
thread_title:  "Cost" 

message: First programmable cartridge console?  Does this count, or should I kick it down to low? Hbdragon88 06:58, 21 September 2006 (UTC)
replies: text: It's certainly not a "marquee" system (i.e., the 2600, the NES, the Genesis and SNES), but I think it's equally as important as the Odyssey^2, the MicroVision, and the Virtua Boy - and certainly more important than the game.com :-D It has a substantial section in The Next Quarter, which was a comprehensive 25 year retrospective of videogames. As such, it's a pretty important landmark in the history of video game consoles, even if the years haven't exactly been kind to it. Forgive me for not digging up an ISBN on that, it should be easy to find on Amazon.com, if you're so inclined. --Action Jackson IV 01:25, 25 February 2007 (UTC)
thread_title:  Mid importance 

message: THE YEAR IT WAS DISCONTINUED SHOULD BE LISTED ON ITS 'CARD' NEAR THE TOP RIGHT OF THE PAGE  —Preceding unsigned comment added by 24.188.17.249 (talk) 04:57, 14 October 2007 (UTC)
thread_title:  DISCONTINUED 

message: The text is in two tenses.  Mixing between present and past.  It is utterly confusing. — Preceding unsigned comment added by 70.171.15.35 (talk • contribs) 23:43, 1 December 2007 (UTC)
thread_title:  Tense 

message: :Image:Fairchild logo.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot (talk) 05:43, 2 January 2008 (UTC)
thread_title: Fair use rationale for Image:Fairchild logo.gif

message: If anybody cares to revise the paragraph on the graphical capabilities, please mention that. 84.119.95.11 (talk) 10:57, 7 November 2011 (UTC)
replies: text: That won't be happening, as it's not true.  Atari's home PONG (1975) was also in color. --Marty Goldberg (talk) 14:52, 7 November 2011 (UTC)
thread_title:  First home console with color output! 

message: This whole section does not have one single source, Channel F was indeed a pioneering system, but this is written in a bias perspective. I can't find anything that shows that the Channel F cause Atari to do this. I will leave this for 5 days to see if anyone can find any original sources, otherwise I believe this needs to be deleted. TheKingsTable (talk) 02:46, 17 February 2014 (UTC)
thread_title:  Market Impact 

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thread_title:  External links modified 

message: The first two paragraphs under "The Console" are not cited. So, I did some research on the Channel F and the story of its development is a bit more complicated. It seems a company called ALPEX inveted the prototype that was bought by Fairchild and converted to use their chips. The final product was created by a team of engineers/designers with a lot of patents going to people other than Jerry Lawson. What do you think? Source- http://www.fastcompany.com/3040889/the-untold-story-of-the-invention-of-the-game-cartridge  — Preceding unsigned comment added by 96.126.193.15 (talk) 19:06, 10 May 2016 (UTC)
thread_title:  Jerry Lawson's contribution? 

message: The article claims that "All previous machines required a human opponent".  This is simply not true.  The PC-50x systems were available from the mid 1970s (see Italian Wikipedia) and had a computer opponent for the "Submarine" game (see the instructions for the game).  It wasn't advanced by any means, but it was a computer opponent. -- 82.2.190.177 (talk) 19:06, 22 January 2017 (UTC)
thread_title:  Not all previous machines required a human opponent 

message: In this quote from a book referenced as [1] https://en.wikipedia.org/wiki/Fairchild_Channel_F#cite_note-jones123-1
It says "By this point..." at what point I don't know but it seems it doesn't present the total sales numbers. 
It says 350,000 here: https://www.fastcompany.com/3040889/the-untold-story-of-the-invention-of-the-game-cartridge
Don't know where the numbers come from but he seems to be very informed about other things, the number is also presented as "Under Fairchild’s stewardship" which probably not includes sales by Zircon.
E5frog (talk) 15:28, 21 July 2018 (UTC)
thread_title:  Sales numbers? 

message: Really? Is there any proof? A photo circulates in the net showing a setup with a manual that looks like it could be from Japan - but this could also be a fake. And, where does the release date come from? Again, no proof for that. Best regards, Schnurrikowski (talk) 07:39, 27 July 2019 (UTC)
replies: text: Thanks for the hint with Japanese symbols :o) I think I could verify the data in a japanese blog. Best regards, Schnurrikowski (talk) 12:06, 28 July 2019 (UTC)
thread_title:  Sold in Japan ? 

message: The History section states that the controllers had eight degrees of freedom. This claim seems dubious. The controller seems to allow a 2-axis joystick (x/y) which can also be twisted, and then slid in and out. That would seem to be 4 degrees of freedom at most. Can we get a reference to back up this claim that the controllers had eight degrees of freedom? A decade or so later companies like Spaceball (later Spacetech) sold 6-degree-of-freedom controllers (twist around x, twist around y, twist around z, slide x, slide y, slide z). But 8? In 1976? And if so, again, which degrees? How do we get to 8? 98.217.251.15 (talk) 20:53, 14 September 2022 (UTC)
thread_title:  Eight degrees of feeedom? 

message: The function of the Hold Button gets mentioned in the last paragraph on Design and then again two paragraphs later in the centre paragraph of Controllers. I'm not sure what it's doing in there but it's also the one with the better explanation. Since I doubt we need both, which would be better kept? CamphorNoodles (talk) 08:12, 19 August 2023 (UTC)
thread_title:  Hold Button