Talk:Video game music

message: Specifically, the part which says: "With advances in technology, video game music has grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom"
That is quite the opposite: it is BECAUSE of the limitations of the console music hardware that video game music composers could be so creative.  — Preceding unsigned comment added by 78.123.99.88 (talk) 21:45, 17 June 2020 (UTC)
thread_title:  Disagreement with the second paragraph of the introduction section 

message: Is "Video Game Music"  the first known video game music album? The Japanese version of this article seems to claim it is:
1984年には、細野晴臣プロデュースのアルバム「ビデオ・ゲーム・ミュージック」にて、『ゼビウス』などのゲームミュージックが初めてレコードとしてリリース。翌年にはアルファレコード内に、ゲームミュージック専門のレーベル・GMOが発足し、ゲームミュージックのサウンドトラック市場が形成され始めた。
(translation)
It also mentions how Alfa Records launched their "GMO" label dedicated to game music - many game music albums (from a variety of the large Japanese game producers) from the mid-late '80s and early '90s were released under this label. Would this be noteworthy? The Haruomi Hosono article also mentions this album. --Zilog Jones (talk) 03:01, 2 October 2008 (UTC)
thread_title:  VGM album history 

message: The Famicom Disk System did not have a PCM channel as it might indicate in the article. The FDS did however have an extra channel that provided FM-synth like tone. This appears in games like Metroid and The Legend Of Zelda. When these games were released in the US, the soundtrack was "dumbed down" because of this. The NES did however have the PCM channel which was originally used for small sound bits. Top Gun for example uses the DMC channel for the kickdrum, giving more depth to the track. The US version of Super Mario 2 also used the dmc channel for percussion. These were generally indvidual tiny samples that were programmed together. The use of large samples for speech and such came about later when they could squeeze more data on the the cartridges, such as in Monopoly and 3 Stooges. I've not discovered any games that use the dmc channel that have a japanese version that uses the fds channel. The number of games that actually use it seem to be few, but I have not dug through the 4,000 or so NSF files. Dewdude (talk) 16:36, 15 April 2009 (UTC)
replies: text: The article, as near as I can tell, indicates no such thing. Are you sure you're not confusing the Famicom, and its peripheral the Famicom Disk System? the FDS has an extra FM channel of audio, but all Famicoms and NES released have a DPCM channel.RCHM (talk) 01:51, 23 September 2009 (UTC)
thread_title:  Incorrectness on NES Sound 

message: "such as FM synthesis, this technique allowed short samples of pre-recorded sound waves to be played back through the computer's sound chip from memory."
What? It's not fucking FM Synthesis! Adlib is FM Synthesis, you moron. This method is called "wavetable synthesis" or something like that.
FM synths generate the sound via sorts of different mfilters and modulators and there's no samples involved. Sega Genesis had an FM synthesier.
It also had a sampler. That's why you thought that FM synthesis is samples but it's not! — Preceding unsigned comment added by 87.105.67.254 (talk) 17:07, 8 December 2010‎
:language, dude. I'm sure it was just a mis-arrangement of words, nothing to get worked up over.RCHM (talk) 23:25, 5 July 2011 (UTC)
thread_title:  FM Synthesis? 

message: Anyone notice how wildly different it is? anyone speak german wanna swing on by and get the skinny?RCHM (talk) 23:25, 5 July 2011 (UTC)
thread_title:  German Article 

message: Not unless they are not a game but a soundtrack. I changed all the articles and references that I could find that incorrectly state that VGM from CD Games are Redbook it is not. Redbook CDDA is an audio only format and very specific standard (i.e. audio only, single session etc.). Yellowbook CD-ROM is data only and what most games used, however when they use CD Streaming Audio the format is properly called Mixed Mode CD. The first track is always data and the rest are audio - this is not Redbook or Yellowbook but a mix :) I am surprised on how many articles have incorrectly used this on Wiki. Please be aware of this misconception and help change any incorrect references other the ones I have found.
Corrected: Streaming audio in video games, Video game music, Game rip (audio).
Thanks. Tyros1972 (talk) 20:38, 16 June 2012 (UTC)
thread_title:  No CD Games used Redbook CDDA 

message: I think there should be more examples of newer, 21st century soundtracks/music. What about the soundtracks/music from newer games like Super Smash Bros. Melee/Brawl, The Legend of Zelda: Skyward Sword, Final Fantasy XIV, The Elder Scrolls V: Skyrim, Halo, Portal, Battlefield, etc.? Maybe we could mention the changes and gives examples of newer music styles? Example: the blending or usage of different styles that already exist, such as the Gregorian chant used in Halo, or the styles used in Skyrim. Video game music nowadays can pretty much be used in movies... - M0rphzone (talk) 08:45, 14 October 2012 (UTC)
replies: text: Games still have soundtracks? I thought they were 100% dialogue and cutscenes? :) But seriously, the bulk of this article is driven by nostalgia, which explains the lack of current content. If you can find sources on modern games, I agree that the article could/should be brought up to date. Cheers! Wyatt Riot (talk) 15:07, 14 October 2012 (UTC)
replies: text: Here's an article from Gamespot that's pretty specific on the history of video game music. Here are two nice sources from NPR that may be useful. I think we should mention something about "video game music hitting the concert stage" (as said in the source). Example: Video Games Live, and lol, here's a source from IGN where the London Philharmonic Orchestra played soundtracks including something from Mass Effect 3 and some of the others I mentioned above. - M0rphzone (talk) 20:53, 14 October 2012 (UTC)

text: Here's a source from The Atlantic. So, I think we can say something like: Starting in the late 2000s, video game music became increasingly similar to film scores and music. (Additional info about developments in soundtracks of modern games). In 2011, composer Christopher Tin's "Baba Yetu," originally written for Civilization IV, was nominated for Best Instrumental Arrangement Accompanying Vocalist(s), making it the first time that music written for a game has been nominated for anything at the Grammys. - M0rphzone (talk) 21:18, 14 October 2012 (UTC)

text: "More and more filmmakers are adopting the visual vibe of old-school videogames." - we can also mention something about the return to "8-bit"-style imagery in music videos, as mentioned in this Wired article, or maybe this is more appropriate at computer graphics? Here's another source which says the concert phenomena thing started around 2004/2005. - M0rphzone (talk) 21:24, 14 October 2012 (UTC)

text: Btw, about the cut scenes/dialogue comment. Shouldn't we mention something at gameplay about the blending of film/animation/video games/virtual reality/simulation? L.A. Noire is almost an interactive movie, and the Unreal Engine can be used to make animated films and machinima. Something about the increase in virtual reality/simulation should be mentioned too. Of course, all this is only possible from the developments of first-person/third-person game play. - M0rphzone (talk) 21:27, 14 October 2012 (UTC)
replies: text: Yes, to everything! :) Wyatt Riot (talk) 04:58, 15 October 2012 (UTC)
replies: text: Alright then, here we go. Can you clean up after my edits, and add the content I didn't mention? The current layout of the article makes it difficult to write in a historical perspective. - M0rphzone (talk) 05:04, 15 October 2012 (UTC)

text: I'll take a crack at it tomorrow. And I agree on including some music, although I'm not sure what the policies or guidelines on that would be. I know that short musical sections are generally okay, and they're usually in OGG format, but little beyond that. Wyatt Riot (talk) 06:06, 15 October 2012 (UTC)
replies: text: There's a snippet on Skyrim; maybe that could work. - M0rphzone (talk) 06:25, 15 October 2012 (UTC)
replies: text: I added a couple sentences and included three references. I'm not sure how (or if) we'll be able to work in the other sources, since they're pretty short on actual content. Didn't have much time to read through all of your changes, but on first glance it looks great. I'm also wondering if we should tackle naming the references. That could be...fun. Sorry, didn't have much time this morning due to IRL issues, but I'll try to find more time tonight or in the next couple days. Cheers! Wyatt Riot (talk) 15:31, 15 October 2012 (UTC)
replies: text: That's fine; you can just edit more when you have time. Hopefully more editors can help as well? - M0rphzone (talk) 03:33, 16 October 2012 (UTC)
thread_title:  Mention more on current music styles 

message: Feels like more of a side-grade to what was there before. I think the specific artists in the cross-over bit could still be left out of the intro section without losing much. Perhaps the whole cross-over bit could be left out of that part. I mostly left it in because I wasn't tempted to smeg up whatever the references were referencing too much. I did tack on the chiptunes bit, as I think some folks may conflate the idea of chiptunes with being the common style from video game music. If that would be better done with a disambiguation, go for it. Most of what I cut was reference to the console generations which are covered in detail in the article, and stating multiple times that the old music was simple and the new music is complex. Hope I did more good than harm. :D Desolation0 (talk) 10:24, 3 December 2012 (UTC)
thread_title:  Intro Cleanup 

message: This article has picked up alot of wordmass over the years again, and many of the details in their inclusion have diluted the overall chronologic presentation of the information. Lets consider reviewing pertinent content and the way its listed. for example, the introduction references composers needlessly in what should be a brief explanation of the subject of the article, and much of the details added to the early digital synthesis section muddles any sense of chronology. I'm going to work on it a bit at a time again. RCHM (talk) 23:03, 30 December 2014 (UTC)
thread_title:  General trimming and reorganising 

message: His album Hours was composed for a videogame  — Preceding unsigned comment added by 2601:248:100:741C:6:25BD:F6F9:873 (talk) 05:14, 1 September 2015 (UTC)
thread_title:  No mention of David Bowie ? 

message: I read the article and no reference to where video game music started
216.104.100.66 (talk) 17:11, 29 October 2015 (UTC)
replies: text: What do you mean started? The first video games that had music were in early 80's arcade games in Japan, which is explained in the article. ~ Dissident93 (talk) 21:59, 29 October 2015 (UTC)
thread_title: Where Did it start?

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thread_title:  External links modified 

message: Hello, this article seems to discuss music in detail, but says very little about sound effects. Music is often a background to set mood, whereas effects are used to indicate game actions. Can you please expend it? --167.57.194.159 (talk) 18:57, 22 May 2016 (UTC)
thread_title:  Sound effects 

message: After reading through the talk page about what people thought should be added to the article on video game music to make it more beneficial to the active readers on Wikipedia, I decided to edit what the user "Dissident93" had posted. They believed that sound effects are essential to video game music because it helps set the mood of the game and evokes certain emotions out of the players. However, nowhere in this article did it specifically talk about sound effects. Therefore, I decided to create a subsection over sound effects and how it benefits video game music in order to give the most to the readers of Wikipedia. The major points I went over include how the use of sound effects through the small attention towards details help increase the sales of that video game in the market, how it encourages the player to keep playing since it won't bore them, and also how it gives the gamer a real virtual experience. Dtamilmani1 (talk) 03:33, 27 March 2019 (UTC)
thread_title:  Sound effects modified 

message: After reading through the talk page and discussing with my peers, I decided to add a section to this article called "Importance of Soundtracks." This section is a small section which discusses how sound effects and soundtracks in video games leads to heightened mood and elevated feelings about the game. I wrote about how soundtracks are very noticed by people as they generally come from whatever genre of music is popular at the time and falls into the current day trend. Studies have shown that video game soundtracks also have the power to not only help the gamer focus on playing the video game but also collect their thoughts and help with their cognitive skills. This makes sense because the players that were playing the video games were listening to the music and engaging their brain. After these studies were done more emphasis was placed on soundtracks and many video game designers began to give importance to the soundtracks that were playing in video games as a marketing strategy to increase the number of sales that could be done if people begin to realize the direct link between video game music soundtracks and immersion. I believe that this is a good addition to this article because it elaborates on the importance of soundtracks which the article doesn't currently do very well.   — Preceding unsigned comment added by Basirmansoor (talk • contribs) 04:24, 27 March 2019 (UTC)
thread_title:  Added "Importance of Soundtracks" 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: Only one sentence is linked to a source within the paragraph. Sentences with quotes and statistical information should have some type of citation. There is some subjective wording, but for the most part, it isn't too opinionated. Portions like "This makes sense because..." should be removed.  — Preceding unsigned comment added by Kimbadonic (talk • contribs) 18:58, 28 March 2019 (UTC)
thread_title:  Peer Review on Importance of Soundtrack 

message: Over all I did not recognize anything off the bat that suggested an opinion within the article. Looking deeper into it, there may be a few grammar mistakes that should be fixed, but all-in-all it is a well written add on that flows nicely.  — Preceding unsigned comment added by Prestonw21 (talk • contribs) 19:30, 28 March 2019 (UTC)
thread_title:  Peer Review on Importance of Soundtrack 

message: The article talks about chiptune as a music genre, however, today we have synthwave as a music genre often used in video games. We should add some information about video game music genres other than just synthwave that we have today since depending on the game, it will have a different music genre. 
--VMX5599 (talk) 22:56, 31 March 2019 (UTC)
thread_title:  Synthwave  as a Music Genre 

message: A lot of this is about hardware and seems out of place. There are contemporary areas. Maybe this should be split apart into different articles?--Nubtrazolacine (talk) 20:46, 10 May 2019 (UTC)
thread_title: This reads more like a history lesson

message: Is that a possible area? This seems very focused on individual composers.Nubtrazolacine (talk) 20:49, 10 May 2019 (UTC)
thread_title: What about notable companies which have produced video game music?

message: He is nearly as seminal a figure in video game composition as David Wise and Jeremy Soule, out of the "Western" composers.  Those 3 were the main Western video game music force for a long time before most of the others listed.
Main other Western composers I can think of were Matt Uelmen (Diablo), Tim Follin (many NES and SNES games), Alberto Jose González (many of the better Gameboy soundtracks) and maybe Tim Larkin (Riven/Myst, URU, Portal).  Kirkhope was the main one I was surprised to not see though.  — Preceding unsigned comment added by 192.241.54.18 (talk) 18:28, 3 July 2019 (UTC)
thread_title:  No mention of Grant Kirkhope? 

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