Talk:Video game addiction

message: Flyer 22 Edits
Dear Flyer22.  You recent cut some edits I'd worked on noting some issues with them.  I did remove the one "controversial" you mentioned and I'm happy to make further edits you feel are necessary (you're always welcome to make them of course!).  I would ask if you could make suggestions here then we can work out some compromises.  Thank you!  — Preceding unsigned comment added by 119.225.5.126 (talk) 19:08, 3 January 2017 (UTC)
replies: text: See Talk:Research on the effects of violence in mass media#Latest edits. Permalink here. Flyer22 Reborn (talk) 15:31, 4 January 2017 (UTC)
replies: text: No problem, I am joining the conversation there.  I still think the new edits, which I certainly acknowledge are going to be imperfect, are a better place to make further revisions.  — Preceding unsigned comment added by 119.225.5.126 (talk) 21:16, 4 January 2017 (UTC)
replies: text: See WP:BRD if you haven't already. The changes shift the article's POV, which needs to addressed and handled more openly. Grayfell (talk) 01:13, 5 January 2017 (UTC)

text: Thank you for the specific feedback which helps a lot.  I don't think the wording issues should be too difficult to fix.  Neither should be getting more secondary sources if that's what appears to be lacking.  I'll try to get to this soon, make some edits and see what folks think!  Thanx again for making some specific comments.  — Preceding unsigned comment added by 119.225.5.126 (talk) 21:23, 7 January 2017 (UTC)
thread_title: Latest edits

message: Shouldn't Brian Vigneault be mentioned?
https://www.aol.com/article/news/2017/02/24/father-dies-during-24-hour-video-game-marathon/21721198/
Gentleman wiki (talk) 01:18, 17 March 2017 (UTC)
thread_title:  Notable deaths 

message: https://en.wikipedia.org/wiki/Video_game_addiction#China
I want to edit out
"Treatment for the patients, most of whom have been forced to attend by parents or government officials, include various forms of pain including shock therapy.[30][31] In August 2009, Deng Sanshan was reportedly beaten to death in a correctional facility for video game and Web addiction.[32]"
This is from 2007. I don't understand how a crime is releveant to addiction treatment. I think it has no relevance to the topic. Should I edit this out? Ogomemnon (talk) 09:47, 2 May 2017 (UTC)
replies: text: It is under the notable deaths area and the circumstances showed the depth of the addiction so my opinion is to leave it in.  - Pmedema (talk) 22:40, 4 May 2017 (UTC)
thread_title: Edit out irrelevant information

message: Hello fellow Wikipedians,
I have just modified 6 external links on Video game addiction. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
*Added archive https://web.archive.org/web/20100327052415/http://play.tm/news/5928/chinese-suicide-shows-addiction-dangers to http://play.tm/news/5928/chinese-suicide-shows-addiction-dangers/
*Added archive https://web.archive.org/web/20080513084434/http://med.stanford.edu/news_releases/2008/february/videobrain.html to http://med.stanford.edu/news_releases/2008/february/videobrain.html
*Added  tag to http://www.akademiai.com/content/u526021p73464716/fulltext.pdf
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*Corrected formatting/usage for https://www.iol.co.za/mercury/world/teen-accused-of-killing-for-gaming-money-379542.VUJmcpMYMpI
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thread_title:  External links modified 

message: Hello fellow Wikipedians,
I have just modified 2 external links on Video game addiction. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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*Added archive https://web.archive.org/web/20140806202459/https://lottstift.no/wp-content/uploads/2014/05/Befolkningsstudien-2014-endeleg-versjon.pdf to https://lottstift.no/wp-content/uploads/2014/05/Befolkningsstudien-2014-endeleg-versjon.pdf
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thread_title:  External links modified 

message: The discussion on the proposed merging is going on here: Talk:Gaming disorder Karl.i.biased (talk) 03:04, 16 February 2018 (UTC)
thread_title:  Merge to Gaming Discorder 

message: Buono, F. D., Moore, B. A., Printz, D. M., Lloyd, D. P., Cutter, C. J., & Sprong, M. E. (2017). Video game addiction: Duration of play and impulsivity. Drug and Alcohol Dependence,171. doi:10.1016/j.drugalcdep.2016.08.093
Haghbin, M., Shaterian, F., Hosseinzadeh, D., & Griffiths, M. D. (2013). A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students. Journal of Behavioral Addictions,2(4), 239-243. doi:10.1556/jba.2.2013.4.7
Kuss, D. J., & Griffiths, M. D. (2011). Internet Gaming Addiction: A Systematic Review of Empirical Research. International Journal of Mental Health and Addiction,10(2), 278-296. doi:10.1007/s11469-011-9318-5
Lo, S., Wang, C., & Fang, W. (2005). Physical Interpersonal Relationships and Social Anxiety among Online Game Players. CyberPsychology & Behavior,8(1), 15-20. doi:10.1089/cpb.2005.8.15
Loton, D., Borkoles, E., Lubman, D., & Polman, R. (2015). Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping. International Journal of Mental Health and Addiction,14(4), 565-578. doi:10.1007/s11469-015-9578-6
Rooij, A. J., Schoenmakers, T. M., & Mheen, D. V. (2017). Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’. Addictive Behaviors,64, 269-274. doi:10.1016/j.addbeh.2015.10.018
Weinstein, A. M. (2010). Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users. The American Journal of Drug and Alcohol Abuse,36(5), 268-276. doi:10.3109/00952990.2010.491879
Wittek, C. T., Finserås, T. R., Pallesen, S., Mentzoni, R. A., Hanss, D., Griffiths, M. D., & Molde, H. (2015). Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers. International Journal of Mental Health and Addiction,14(5), 672-686. doi:10.1007/s11469-015-9592-8
Hi all. As part of my class, I have been tasked with trying to improve a Wikipedia topic page that I found interesting. I have gathered some references and will be looking to add to the page next week. This is my first time editing on Wikipedia so please feel free to comment if I am doing anything wrong!
TinyBluePenguin (talk) 01:09, 30 July 2019 (UTC)
replies: text: I have reviewed the sources you provided and added those that were of MEDRS quality, thanks!  --Signimu (talk) 07:44, 6 November 2019 (UTC)
thread_title:  New references to add to the page in the upcoming week 

message: This might be a bit off-topic, but why does video game addiction receive so much more attention and has a so much bigger article than television addiction, for example? Why aren't even there articles about other existing vices such as book addiction or cinema addiction? Perhaps society tends to consider those habits as "healthy" while judging gaming as the opposite for some reason. -  Munmula (talk), second account of  Alumnum 03:08, 6 November 2019 (UTC)
replies: text: I have reviewed high quality sources and for the moment there is only an accepted link with other interactive medias such as internet or computer (and maybe social media but did not have the time to dig further). So far, I have found nothing about television addiction, and the lack of interactivity may certainly be a big factor for discriminating these disorders (since interactivity most likely does influence and produce different negative effects - arguably it's more addictive for instance). I have edited the entry accordingly. --Signimu (talk) 07:46, 6 November 2019 (UTC)
thread_title:  Comparison to other addictions 

message: There is an interesting clinical systematic review but I don't have access to: . If someone else has access, could you please either send it to me by email or expand the article with the info inside? Thanks very much in advance!  --Signimu (talk) 04:04, 6 November 2019 (UTC)
thread_title:  Access to source 

message: There is an excellent systematic review (the only systematic review BTW I think) on the neurobiological correlates of internet gaming disorder: . I know that Frontiers sources are generally badly regarded on Wikipedia, so I won't add it without a feedback from other editors, but I would strongly encourage adding it, as the content of this source is undoubtedly for me of high quality, in addition to providing information we don't have in other sources (which are at best literature reviews) on this specific aspect of the topic. --Signimu (talk) 06:04, 6 November 2019 (UTC)
thread_title:  Frontiers source 

message: An editor has asked for a discussion to address the redirect Evercrack. Please participate in the redirect discussion if you wish to do so.   Headbomb {t · c · p · b} 10:07, 13 November 2019 (UTC)
thread_title:  "Evercrack" listed at [[Wikipedia:Redirects for discussion|Redirects for discussion]] 

message: Hello , what you wrote is very interesting and this should be digged further, but the sources you provided right now aren't fit for the article, as it counters meta-analyses and reviews concluding on a bigger impact on men than women (it's not to say that women are not vulnerable to addictive gaming disorder, it's just that it's more prevalent in men). So per WP:MEDRS, the sources provided are not enough to be included. I have reverted your edit. If you can find reviews in reliable sources (please check the journal is not in WP:CRAPWATCH), then please feel free to add back your content. I may myself try to dig deeper to find some sources when I'll have some time. You may find sources by looking up what reviews cite the papers you tried to use, this may yield higher quality reviews. For reference, here is the content you tried to add:
:Some scholars have also suggested the need for more research into sex differences and gaming addiction, pointing out that female gaming has been understudied. A recent study found that gaming addiction is equally prevalent in men and women, while another found that women are more vulnerable to internet gaming disorder than men.
Thank you for your contribution and your patience. --Signimu (talk) 10:00, 23 November 2019 (UTC)
replies: text: PS: , please also check my tutorial on medical content editing, you may find it useful and it can save you time  --Signimu (talk) 10:02, 23 November 2019 (UTC)
replies: text: Hey , I've looked to find reviews citing the papers you provided, for the 2 first there are none published in reliable journals (too new I guess), but the last one is cited by this excellent meta-analysis paper. I will add it to the article. Note however that this meta-analysis concludes that there is an effect of gender, with male being more affected, although it clarifies that the effect size is small and there are other interaction parameters such as economic factors. Thank you for suggesting these papers!  --Signimu (talk) 20:24, 23 November 2019 (UTC)
thread_title:  Sex differences 

message: According to DSM-5, "Internet gaming disorder is a pattern of excessive and prolonged Internet gaming that results in a cluster of cognitive and behavioral symptoms, including progressive loss of control over gaming, tolerance, and withdrawal symptoms, analogous to the symptoms of substance use disorders.  As with substance-related disorders, individuals with Internet gaming disorder continue to sit at a computer and engage in gaming activities despite neglect of other activities.  They typically devout 8-10 hours or more per day to this activity and at least 30 hours per week".
Insert? Charles Juvon (talk) 22:10, 14 August 2020 (UTC)
thread_title:  Response to Request for DSM-5 Expansion 

message: If one is addicted to a purely offline game with no Internet connectivity, is that excluded from the disorder? Equinox ◑ 20:29, 7 October 2020 (UTC)
thread_title:  Why "Internet gaming disorder"? What about offline games? 

message: Stating that the "cause" for Video game addiction are "video games" seems a bit misleading and over-simplifying. I'm removing the line altogether since it does not add any value. It's like saying "sex" or "food" is the "cause" for sex- and food addiction. It implies that these phenomena in themselves are the culprit when it is likely to be other factors that decide whether one develops addiction or not. Whilst it may be "correct" in some sense to write that video games are the cause, it does not clarify anything but rather introduces the risk for misinterpretation/misleading  Sigvid (talk) 20:24, 28 October 2021 (UTC)
thread_title:  "Video games" as the "cause" in the infobox is improper 

message: where is: the addiction to read books,
the addiction to watch movies,
the addiction to watch tv series,
the addiction to use RC cars,
the addiction to fly drones,
the addiction to draw,
the addiction to walk,
the addiction to take photos,
the addiction to watch images,
the addiction to write and
the addiction to add addictions to the addictions list of acts one doesn't like pages? 79.157.5.123 (talk) 20:31, 24 March 2022 (UTC)
replies: text: Addiction to video games is a notable topic because some believe to exist. If there were concerns about addiction to those others, you would have to show those to be notable to have an article on it. --Masem (t) 21:00, 24 March 2022 (UTC)
thread_title:  i'd like to do a quick question 

message: — Assignment last updated by OneGoodNut (talk) 22:05, 13 August 2022 (UTC)
thread_title: Wiki Education assignment: Research Process and Methodology - SU22 - Sect 202 - Tue

message: Deep vein thrombosis (DVT) is a condition characterised by a blood clot in a vein deep in the body. A common cause of DVT is prolonged sitting, hence why it's common for people to experience the condition on aeroplanes. I was thinking this would be fair to add to the list of complications because when gaming, you're likely to be sitting down for a long period of time, especially if you're doing it over a long period of time.
If we add this to the list of conditions, should probably write in brackets: "Due to prolonged sitting" . What do you people think.
In the meantime, here's a case study of someone playing video games nonstop for three days and an hour straight: https://www.youtube.com/watch?v=VY-k_YVkRKs 121.200.5.14 (talk) 06:12, 17 December 2022 (UTC)
thread_title:  Adding Deep Vein Thrombosis to the list of complications 

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thread_title: Wiki Education assignment: IFS213-Hacking and Open Source Culture

message: I've heard plenty of anecdotal evidence of people who quit smoking or drinking and compensate by indulging in excessive gaming (functioning almost like a smoking patch). Has no one studied how this might be possible? It seems like strong evidence for a higher-level addictive pattern in the brain that is not specific to a substance but is just addicted to the process of immediate dopamine release. And there's also the question of whether such a strategy is at all advisable - gaming might be just feeding the addictive pattern, and eventually the individual will relapse to alcohol or nicotine again, because the structural problem in the brain has not improved. This also leads to the question of how gaming might be priming young people's brains for addiction to alcohol/smoking/drugs. 86.63.168.150 (talk) 21:44, 4 February 2024 (UTC)
thread_title:  Transfer of addiction patterns from alcohol/smoking to gaming 

message: This material was in Internet addiction disorder.  I'm transferring it here to see if any of it should be added to the current article.
=== Internet gaming disorder ===
Gaming disorder (colloquially video game addiction) is a known issue around the world. Incidence and severity grew in the 2000s, with the advent of broadband technology, games allowing for the creation of avatars, 'second life' games, and MMORPGs (massive multiplayer online role playing games). World of Warcraft has the largest MMORPG community online and there have been a number of studies about the addictive qualities of the game. Addicts of the game range from children to mature adults. A well-known example is Ryan G. Van Cleave, a university professor whose life declined as he became involved in online gaming. Andrew Doan, a physician with a research background in neuroscience, battled his own addictions with video games, investing over 20,000 hours of playing games over a period of nine years.
Online gaming addiction may be considered in terms of B.F. Skinner's theory of operant conditioning, which claims that the frequency of a given behavior is directly linked to rewarding and punishment of that behavior. If a behavior is rewarded, it is more likely to be repeated. If it is punished, it becomes suppressed.
Orzack, a clinical psychologist at McLean Hospital in Massachusetts claims that 40 percent of World of Warcraft (WoW) players are addicted. Orzack says that the best way to optimize the desired behavior in the subject is to provide rewards for correct behavior, and then adjust the number of times the subject is required to exhibit that behavior before a reward is provided. For instance, if a rat must press a bar to receive food, then it will press faster and more often if it does not know how many times it needs to press the bar. An equivalent in World of Warcraft would be purple (epic) loot drops. Players in World of Warcraft will often spend weeks hunting for a special item which is based on a chance system, sometimes with only a 0.01% chance of it being dropped by a slain monster. The rarity of the item and difficulty of acquiring the item gives the player a status amongst their peers once they obtain the item.
Jim Rossignol, a finance journalist who reports on Internet gaming, has described how he overcame his own addiction and channeled his compulsion into a desirable direction as a reporter of Internet gaming and gaming culture.
 Nowa (talk) 19:18, 19 February 2024 (UTC)
thread_title:  Transfer material from "Internet addiction disorder" for further vetting 

message: Gaming disorder (colloquially video game addiction) is a known issue around the world. Incidence and severity grew in the 2000s, with the advent of broadband technology, games allowing for the creation of avatars, 'second life' games, and MMORPGs (massive multiplayer online role playing games). World of Warcraft has the largest MMORPG community online and there have been a number of studies about the addictive qualities of the game. Addicts of the game range from children to mature adults. A well-known example is Ryan G. Van Cleave, a university professor whose life declined as he became involved in online gaming. Andrew Doan, a physician with a research background in neuroscience, battled his own addictions with video games, investing over 20,000 hours of playing games over a period of nine years.
Online gaming addiction may be considered in terms of B.F. Skinner's theory of operant conditioning, which claims that the frequency of a given behavior is directly linked to rewarding and punishment of that behavior. If a behavior is rewarded, it is more likely to be repeated. If it is punished, it becomes suppressed.
Orzack, a clinical psychologist at McLean Hospital in Massachusetts claims that 40 percent of World of Warcraft (WoW) players are addicted. Orzack says that the best way to optimize the desired behavior in the subject is to provide rewards for correct behavior, and then adjust the number of times the subject is required to exhibit that behavior before a reward is provided. For instance, if a rat must press a bar to receive food, then it will press faster and more often if it does not know how many times it needs to press the bar. An equivalent in World of Warcraft would be purple (epic) loot drops. Players in World of Warcraft will often spend weeks hunting for a special item which is based on a chance system, sometimes with only a 0.01% chance of it being dropped by a slain monster. The rarity of the item and difficulty of acquiring the item gives the player a status amongst their peers once they obtain the item.
Jim Rossignol, a finance journalist who reports on Internet gaming, has described how he overcame his own addiction and channeled his compulsion into a desirable direction as a reporter of Internet gaming and gaming culture.
</blockquote> Nowa (talk) 19:18, 19 February 2024 (UTC)
thread_title:  Internet gaming disorder 

message: — Assignment last updated by Crawf233 (talk) 23:33, 22 April 2024 (UTC)
thread_title: Wiki Education assignment: English 111 First-Semester College Composition