Talk:Super Mario Bros. 3

message: No one seems to want to bring this to the talk page, but it's obviously a point of contention, so I'll do it. Now, what does everyone think about having the Miyamoto photo in this article? I don't see the need for it. There are enough pictures already. Yet I don't feel strongly one way or another. Some discussion about this would be useful. Belasted (talk) 15:57, 1 February 2009 (UTC)
thread_title:  The Miyamoto photo 

message: I know this is minor, but the box cover claims it to be "The North American cover art". I know there's barely a difference, but the box cover seems to be based from a different country, proclaiming Netherlands and French language options. Should this be updated/replaced? Andrzejbanas (talk) 14:20, 4 February 2009 (UTC)
replies: text: Just pretend you never saw that. Belasted (talk) 14:34, 4 February 2009 (UTC)
replies: text: Since the artwork and design is identical to the North American version, I didn't even look at the wording. I've removed the region designation. Thanks for the heads up. (Guyinblack25 talk 15:07, 4 February 2009 (UTC)
thread_title: Box cover

message: I'm wondering if maybe the whole part about the Character Generator Computer Aided Design machine should left out completely. The only mention of it I can find in all of the web is that one article. And it doesn't seem very official. It seems like Nintendo Power made promoted that name to make the article more interesting to its young readers. And I don't believe SMB3 was the first game to use such technology. In fact, I think most games for the NES used similar technology. It just happened to be mentioned for SMB3 in that article. Belasted (talk) 04:58, 13 February 2009 (UTC)
replies: text: Yeah, I was also about to suggest something be done here. Particularly, the second sentence in the paragraph - "Shapes in the collection were assigned numbers that the game's code uses to access in real time, and are combined to form complete images on the screen in real time" - is basically a flowery way of describing the method of operation for every single sprite- or tile-based display system ever, NES or otherwise. It smacks of "blast processing" to me. 193.63.174.211 (talk) 13:28, 16 April 2013 (UTC)
thread_title:  CGCAD 

message: I propose that NES Game Compartment Box be either merged or outright redirected to Super Mario Bros. 3. I cannot find any reliable sources that can establish sufficient notability for its own independent article and could be better either mentioned briefly here or as a redirect to here. Please discuss below and indicate whether you want to merge, redirect, or oppose any such action. MuZemike 21:19, 4 March 2009 (UTC)
thread_title:  Merge/redirect proposal 

message: There are some other print sources out there that I'm going to list here from some of the older magazines that I have which provides a bit of preview coverage of SMB3:
;GamePro
*
;Game Players
* ← Won "Game of the Year" for the NES
;Electronic Gaming Monthly
* 
* ← Named "Most Eagerly Anticipated Game (That Wasn't Released)"
* ← Forecasting that SMB3 will be the magazine's "Game of the Year" for 1990
;Nintendo Power
* ← First mention of SMB3 in Nintendo Power
*
*
* ← Full coverage of game; was also featured on this issue's front cover
* ← Nominated for "Best Graphics and Sound", "Best Theme and Fun", "Best Play Control", "Best Hero" (Mario), "Best Bad Guy" (Koopalings), and "Best Overall"
* ← Won awards for "Best Theme and Fun", "Best Play Control", and "Best Overall"; 2nd Place for "Best Graphics and Sound" and for "Best Hero" (Mario); 3rd Place for "Best Bad Guy" (Koopalings)
I can also probably track down (if not in the article already) how long SMB3 was #1 on Nintendo Powers "Top 30" list if I get time; I know it was #1 for a very long time before The Legend of Zelda eventually took over at #1 around the last year of the NES's lifespan.
Anyways, if someone wants to work on doing any additional expansion using the abovementioned sources, let me know. –MuZemike 20:19, 30 March 2010 (UTC)
thread_title:  Other (print) sources 

message: I noticed that the article mentions the different world names, like Desert Land and Giant Land, but does not mention that early copies of the game had different names for the different worlds, at least in the US.  For example, World 3 was Ocean Side in the early copies of the game but later copies, and subsequent reissues of the game, have named World 3 Water Land.  I believe that World 8 is Dark Land in the second edition and Land of the Koopa (or Castle of the Koopa?) in the first edition.  The names of the different worlds were reflected in the manual and in the ending.  I think these changes are important enough to have at least a brief mention.
Ilbbaicl (talk) 09:42, 3 June 2010 (UTC)
thread_title:  World Names 

message: In the Super Mario Bros 3 remake there is a Battle Mode which is essentially a remake of the original Mario Bros  —Preceding unsigned comment added by 68.122.13.32 (talk) 07:30, 6 December 2010 (UTC)
thread_title:  Also includes a remake of Mario Bros 

message: Are there any contemporary articles which can explain the reasoning behind why such a high profile game took 16 months after its Japanese release to be released in the US, and then a further 18 months to be released in the UK? Was there some kind of cartridge production problem, or a lack of people to translate the game? Or perhaps a technical issue running the game on PAL machines?
Considering the (almost) 3 year gap between the release dates..... I feel it is something which needs including in the article.  —Preceding unsigned comment added by 86.155.248.49 (talk) 19:57, 26 March 2011 (UTC)
thread_title:  Release dates 

message: It says "By 1993, the game had sold 4 and 7 million units in Japan and the United States respectively, earning Nintendo over US$500 million in revenue."  That's 11 million copies of a game that sold $40 retail.  So how would that equal 500 million dollars?  Did games sell for more than that in Japan, and even so, most were sold in America, and the stores take a third of the sales, so I don't see how its possible they made that much.  Dream Focus 22:13, 7 October 2011 (UTC)
replies: text: Remember the order of operations. Multiplication and division must be done before addition and subtraction. Georgia guy (talk) 22:18, 7 October 2011 (UTC)
replies: text: 4+7=11.  11 million times $40 would be $440 million, not $500 million.  And of course they didn't keep 100% of the retail price.  Dream Focus 22:22, 7 October 2011 (UTC)
replies: text: You added before multiplying. Do you know the order of operations?? Georgia guy (talk) 22:31, 7 October 2011 (UTC)
replies: text: 4 times 40 would be 160.  7 times 40 would be 280.  And those together and its 440.  It does not matter if you add the total number of games before multiplying them by the sale price or not.  You really need to work on your math skills, much like whoever put that in the article.  Dream Focus 22:40, 7 October 2011 (UTC)
replies: text: Yes, the order matters. What is 2 plus 3 times 4?? Georgia guy (talk) 23:01, 7 October 2011 (UTC)
replies: text:  I suggest you read the content, and not just the title. This is not 4+7*40, it is (4+7)*40.  This is quite a silly argument anyhow.  I suggest finding a source for the statement, see if either 11M sales or $500M is verifiable. Salvidrim (talk) 23:17, 7 October 2011 (UTC)
replies: text: Oh; I saw it written without parentheses originally. Georgia guy (talk) 23:22, 7 October 2011 (UTC)
replies: text: Doesn't matter, what we're dealing with here is a critical failure to think the situation through. We're working in terms of sales value, i.e. adding together two lots of unitised values. You can't substitute the per-sale value for the sales volume. Four million sales and seven million sales, both at forty dollars, comes out as eleven million sales at forty dollars no matter which way you slice it. Algebra and BODMAS doesn't even enter into it. 193.63.174.211 (talk) 13:11, 16 April 2013 (UTC)

text: The television show didn't last long. The Adventures of Super Mario Bros. 3 But they did have a lot of merchandising.  Still, could they make say even 10 dollars on merchandise for every game sold?  That number still seems rather high.  Dream Focus 01:51, 8 October 2011 (UTC)
replies: text: I agree that the number appears high, but we also have another source that gives a $400 million figure from two years previous for cartridge sales alone, so it is not out of the question.  I don't claim to know how that figure was reached, but based on the evidence, it is almost certainly a number he got from Nintendo.  Corporations have many tricky ways to make themselves look good when it comes to presenting financial information, so without another source directly contradicting Sheff I think it should stand since he is generally a reliable source of information.  However, I agree that the sentence should be altered to reflect that there is no claim that cartridge sales alone generated that revenue. Indrian (talk) 02:09, 8 October 2011 (UTC)
thread_title:  4 million plus 7 million times $40 does not equal 500 million dollars 

message: Hey, I'm URDNEXT and I'll be working hard on this page throughout the next few weeks with the goal of bringing this article to FA. Anyone who is willing to help, please add your name to this section, so that we can work together as well as set out specific objectives throughout the article (such as: fixing the gameplay section, fixing the reception section, etc). Thanks for your patience, and lets get this party started! URDNEXT (talk) 00:58, 28 June 2014 (UTC)
replies: text: It's missing commentary from the time of launch (rather than the gloating retrospective reviews). I'd also rephrase the second reception paragraph into a legacy paragraph about the impact of the title. Top-game-ever lists are less about reception than about legacy.  czar ♔ 16:46, 28 June 2014 (UTC)
replies: text: Alright, I'll work on it. By the way, ♔</span> are you available to help any time in the future? URDNEXT (talk) 16:50, 28 June 2014 (UTC)
replies: text: On this one? Something specific? Maybe, depends what, and I have to finish what I started elsewhere first czar ♔ 17:07, 28 June 2014 (UTC)

text: The lead section. I'm not sure about the second and third paragraph. Asides from that, the first paragraph looks perfect to me. So, what do you think? ♔</span> URDNEXT (talk) 17:11, 28 June 2014 (UTC)
replies: text: Could be shortened a bit, needs to reflect the weight given to the subjects in the article, which is to say that the story part should be shorter, the gameplay part longer, the impact of its fame larger, and another sentence on its development (while making the rest shorter). My quick 2¢. czar ♔ 17:14, 28 June 2014 (UTC)
replies: text: ♔</span> I have no idea how to do that. Shucks! URDNEXT (talk) 17:17, 28 June 2014 (UTC)

text: A lot of those quotes recently added can be paraphrased—they shouldn't be quoted at all unless absolutely vital to the meaning and otherwise unable to be paraphrased czar ♔ 19:44, 29 June 2014 (UTC)
replies: text: I just finished working on the reception. Do you think it looks better now, czar ♔? Also, can you please give some feedback on how I can improve it? URDNEXT (talk) 20:33, 29 June 2014 (UTC)
replies: text:  I'd remove the CVG intro line—might be funny but doesn't help the article. This is such a high level topic with so much written about it that every line needs to count. There are also a bunch of typos ("cartidge"), titles of creative works that need to be italicized, and things that should be wikilinked. Try reading things through as much as possible before asking for input—that way you'll get more focus on the nitty gritty. czar ♔ 21:07, 29 June 2014 (UTC)
replies: text:  Alright, ! By the way, do you think this is ready for FA if I fix the lead and captions, czar ♔? URDNEXT (talk) 21:14, 29 June 2014 (UTC)
replies: text:  If I can be frank, I think it has some pretty glaring prose problems that would give it trouble with criterion 1a (professional brilliance). I'd at least send it through the WP:GOCE requests first, and see what kind of edits they're making. I recommend writing a few GAs first to become comfortable with the prose style and types of edits before trying to get an article past FAC 1a czar ♔ 21:29, 29 June 2014 (UTC)
thread_title:  Road to FA 

message: The GBA rerelease (not a remake) is not sufficiently different enough to warrant its own article, most of which repeats what belongs in the Gameplay and Legacy sections of the main article. – czar 23:03, 11 June 2015 (UTC)
replies: text: Is the GBA version significantly different from the original to warrant its own article? Probably. I don't know the GBA version specifically, but most repackages of older titles I assume it has new material and has been modified significantly enough to warrent it. If the GBA version is run under emulation then merge, if it is a stand alone recode leave it as is. 109.146.213.152 (talk) 12:26, 30 June 2015 (UTC)
thread_title:  Proposed merge with [[Super Mario Advance 4: Super Mario Bros. 3]] 

message: So far, DKC1-3, DK64, SMB1, SMB2, SMB3, SMW, and other games that have had Virtual Console re-releases on the Wii, Wii U, and 3DS are disappearing from their pages only showing their original console release dates. Who keeps doing this? (216.252.30.100 (talk) 07:37, 5 August 2015 (UTC)
replies: text: Look at the page history. WP doesn't include emulated releases in the infobox: "Template:Infobox video game#platforms: do not include emulated releases in the infobox" – czar 08:28, 5 August 2015 (UTC)
thread_title:  Who keeps removing the "Virtual Console" re-release dates on Wikipedia Articles? 

message: I updated the article so that the article says that Super Mario Bros. 3 is one of the games represented in Super Mario Maker, replacing the words ¨will be¨ with the word ¨is.¨  — Preceding unsigned comment added by Tar62800 (talk • contribs) 18:23, 7 October 2015 (UTC)
replies: text: Hi  Thanks! Note that you don't have to explain minor edits like that on a talk page. Instead, leave an explanation of your edit in your edit summary when you make an edit. ~SuperHamster Talk Contribs 18:27, 7 October 2015 (UTC)

text: No problem, and welcome! I've left you a standard welcome message on your talk page with some links you might find helpful. ~SuperHamster Talk Contribs 00:37, 8 October 2015 (UTC)
thread_title:  Super Mario Maker 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: On October 23, 1988 it'll be 30 years old. That would be an ideal time to run it as FA. Harizotoh9 (talk) 15:56, 20 July 2018 (UTC)
thread_title:  30th anniversary: 

message: Development section says he "served as director" but Infobox lists him as producer not director. So which is it? --Mika1h (talk) 16:46, 20 March 2020 (UTC)
replies: text: Nevermind, found reference for it. --Mika1h (talk) 20:04, 20 March 2020 (UTC)
thread_title:  Miyamoto director or producer 

message: I think we should using this term in video game articles because:
* The term is not really widely used - the common term (and Wikipedia article) is "platform game", not "platform video game"
* All platform games are video games, so this term does not merely describe genre. Saying "platform video game" is tautological - like saying "passenger liner ship" instead of "passenger liner", "novel book" instead of "book", etc.
* Yes, hypothetically someone reading this might not know what a platform game is, but by the same logic someone reading the Titanic article might not know what a passenger liner is. They can follow the passenger liner wikilink and find out, and even if they don't the context should hopefully quickly make things clear.
I basically think it's hypercorrect, and a symptom of the broad tendency in video game articles to overexplain. "Platform game" is concise, clear and clean. Popcornfud (talk) 16:53, 27 October 2020 (UTC)
thread_title:  "Platform video game" 

message: This article needs to mention the cancelled Super Mario Bros 4. In Nintendo Power in 1992 they mentioned a rumoured Super Mario Bros 4 game. It would have been on the NES and would have given the NES 4 Mario games (like how the NES had 4 Dragon Quest games).
Over 55 percent of Americans have never played any Mario game ever (and over 75 percent of South Africans have never played any Mario games ever). Over 75 percent of Americans born between 1900 and November 1952 never played any Mario game ever. No Americans who died before 1981 ever heard of Mario or Mario games ever (meaning celebs like Judy Garland, Martin Luther King Jr, Jackie Robinson, Janis Joplin, JFK, Mark Twain, Charles Dickens, Lyndon Johnson, Terry Kath, Bon Scott, Susan Hayward, John Belushi, John Lennon, Bing Crosby, Clark Gable, Humphrey Bogart, Patsy Cline, Jean Harlow, Agnes Moorhead etc never heard of Mario or Mario games ever). 
JimJemJemmeny (talk) 18:30, 11 January 2021 (UTC)
replies: text: SMB4 wasn't cancelled; it merely ended up with a different name; Super Mario World. Georgia guy (talk) 18:38, 11 January 2021 (UTC)
thread_title:  Facts 

message: An editor has identified a potential problem with the redirect :Super Mario 3 Special and has thus listed it for discussion. This discussion will occur at Wikipedia:Redirects for discussion/Log/2022 October 10#Super Mario 3 Special until a consensus is reached, and readers of this page are welcome to contribute to the discussion.  Pizzaplayer219TalkContribs 12:23, 10 October 2022 (UTC)
thread_title:  "Super Mario 3 Special" listed at [[Wikipedia:Redirects for discussion|Redirects for discussion]] 

message: An editor has identified a potential problem with the redirect :BS Super Mario Bros 3 and has thus listed it for discussion. This discussion will occur at Wikipedia:Redirects for discussion/Log/2022 October 10#BS Super Mario Bros 3 until a consensus is reached, and readers of this page are welcome to contribute to the discussion.  Pizzaplayer219TalkContribs 12:28, 10 October 2022 (UTC)
thread_title:  "BS Super Mario Bros 3" listed at [[Wikipedia:Redirects for discussion|Redirects for discussion]] 

message: An editor has identified a potential problem with the redirect :Hammer Brother Mario (Mario) and has thus listed it for discussion. This discussion will occur at Wikipedia:Redirects for discussion/Log/2022 October 10#Hammer Brother Mario (Mario) until a consensus is reached, and readers of this page are welcome to contribute to the discussion.  Pizzaplayer219TalkContribs 12:31, 10 October 2022 (UTC)
thread_title:  "Hammer Brother Mario (Mario)" listed at [[Wikipedia:Redirects for discussion|Redirects for discussion]] 

message: Félix An (talk) 00:04, 15 March 2023 (UTC)
replies: text: Notable, according to whom? Are there reliable sources that cover it? If not, then no. Even so, not even the Super Mario World or The Legend of Zelda: Ocarina of Time articles detail the ACE speed runs, which I consider more widely known. ThomasO1989 (talk) 00:25, 15 March 2023 (UTC)
thread_title:  The arbitrary code execution vulnerability that allows speedrunners to warp directly to the end is pretty notable. Should we include it?