Talk:Rise of the Triad

message: Found the following in the misc. section: "Rise of the Triad is somewhat well known for its one of its most unrealistic features, Gibs.". I suppose this is an error, but am not excactly sure.
:Fixed. If the grammar looks wrong, be bold and fix it. If you make a mistake, someone can revert or further correct it.--Drat (Talk) 17:39, 23 December 2005 (UTC)
thread_title:  Double its 

message: I remember another weapon, a sort of purple staff, which has a sort of heart seeking spell, as devastating as other weapons of RotT ;)
--Serenity-Fr 23:10, 6 December 2005 (UTC)
replies: text: Ahh yes, the Dark Staff. I haven't gotten that far in the game to use it yet. I'll just put in a generic description for now.--Drat (Talk) 03:10, 7 December 2005 (UTC)
thread_title:  Another weapon 

message: recently an anon made this edit:http://en.wikipedia.org/w/index.php?title=Rise_of_the_Triad&diff=39897233&oldid=39896495
it seems there are xbox and dreamcast ports but they were unofficial (and the xbox one at least almost certainly illegal). Should unofficial ports get a rott placed in the category of games for those consoles? Plugwash 19:33, 16 February 2006 (UTC)
thread_title:  unofficial console ports 

message: I notice that the BBFC rating was just changed from 15 to 12. I have a scan of my box of ROTT, which clearly says 15. I'm a bit short on time right now, so won't do anything about it just this moment. --Dave2 11:55, 22 May 2006 (UTC)
replies: text: Hmm, looking at the contents of the package, whilst the CD itself has a 15 logo, the promotional booklet for the Kixx range shows a 12 logo on the ROTT entry. I think this may be a case of Eidos failing it, since the registration card also asks me if I have a "Nintendo Ultra 64", though I guess that could just have been a forward-thinking registration card before the name was switched to Nintendo 64. --Dave2 21:50, 22 May 2006 (UTC)
thread_title:  BBFC rating 

message: This event wasn't just enabled in a cheat mode, it could happen in normal mode, just not very often. Bihal 02:03, 27 June 2006 (UTC)
thread_title:  Ludicrous Gibs 

message: What about a list of the powerups?--Cyhborg 05:19, 4 December 2006 (UTC)
thread_title:  Powerups? 

message: Has anyone else noticed this? Maybe it's just an in-game joke from the developers, but the character Ian Paul Freeley's name can be shortened to I. P. Freeley, a common prank name. Discuss at will.
BurningAfterTheDawn 05:05, 26 August 2007 (UTC)
thread_title:  Ian Paul Freeley/I. P. Freeley 

message: What about Developer Balls? What do they give and where can be found?  —Preceding unsigned comment added by 91.77.58.23 (talk) 13:26, 24 September 2008 (UTC)
thread_title:  Developer Balls 

message: Which 3d game engine did Rise of the Triad use then? At the bottom of the wiki page it states two engines (BUILD by Ken Silverman & Wolf3D engine by ID Software). It could've been a mix/merge between the two.... who knows.. unless someone is acquinted with Wolf3D and Ken Silverman source code. 
Quote: "The engine is an enhanced variant of the Wolfenstein 3D engine."
Looks like ROTT was based off Wolf3D engine.. with possibility of some merged code from Ken's BUILD engine.... which means... Duke 3D has some ID SOFTWARE code in it... which effectively mean ALL big 3D FPS games (except Unreal)... came from ID's Wolf3D being the granddaddy of them all.—Preceding unsigned comment added by Andwan0 (talk • contribs) 
:All that means is that ROTT uses a combined engine. It doesn't mean that the base build engine necessarily incorporated iD Software code.--Drat (Talk) 04:40, 4 February 2010 (UTC)
thread_title:  3D Game Engine 

message: An image used in this article, File:ROTT Packshot.jpeg, has been nominated for speedy deletion for the following reason: Wikipedia files with no non-free use rationale as of 25 May 2012 
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This is Bot placed notification, another user has nominated/tagged the image --CommonsNotificationBot (talk) 12:19, 25 May 2012 (UTC)
thread_title: File:ROTT Packshot.jpeg Nominated for speedy Deletion

message: Hi all, I found this excerpt within the README file, within the source code of ROTT (available form the 3DR website) - there's some good content that we really should add to the article.
A little history... by Scott Miller
(Located in: Rise of the Triad (v1.3 CD Version) Source Code Release - December 20, 2002)
ROTT, as it quickly became known, marked a turning point for Apogee.  It was our first in-house game since I started the company in 1987 with my home grown Kroz games, the games that started the shareware revolution that resulted in the launch of three of the most successful independent PC developers, Epic, Id, and us -- all three still kicking after 12+ years (as of Dec. '02).  It's hard to believe we're among the oldest of all surviving independent PC developers in the world now.  Before ROTT, Apogee, as we were then known, solely worked with outside development teams, often funding and helping organize these teams, and helping guide their game designs using our experience.  But around 1993 it was evident that this method wasn't going to work out much longer because as games got larger and more complicated to make, team sizes had to grow, too.  So, in 1994 we started hiring developers to form our own internal team, with the first of those hires including William Scarboro, Nolan Martin, Mark Dochtermann, Jim Dosé, and the ever creative Tom Hall to run the show.
As Tom notes above, ROTT was originally an Id-approved sequel to Wolfenstein 3-D, using the original Wolf engine.  The game was going to be called, Wolfenstein: Rise of the Triad, and explore what happened after Hitler's demise.  About 4-5 months into development, though, a surprise call from John Romero ended the project, and we were left with a lot of content specific to the Wolfenstein premise, which had to be rolled into a new game concept so that we didn't waste all that we'd done.  The result was a bit of a mish-mash, and as Tom says above, the project probably should've been restarted using our new Build engine, which our second internal team down the hall was using, making Duke Nukem 3D.
ROTT ended up selling several hundred thousand copies and making enough money to keep Duke 3D funded.  But it was at this time that we knew we  had to make a radical company change to shift with the times, and so we created the 3D Realms label, and began phasing out Apogee, which we were leaving behind with the glory days of shareware, and the arcade-style games Apogee was best known for.
82.108.73.231 (talk) 15:15, 7 June 2012 (UTC)
thread_title:  Further background to ROTT 

message: Maybe a reception section would be interesting for this article. --82.170.113.123 (talk) 12:20, 28 September 2012 (UTC)
thread_title:  Reception? 

message: A few times you can read about the sence of humour that programmers had put into the game, but I don´t read anything about the fact that when the internal clock of your computer was set to the 25th of december, the background-music would turn into christmas tunes...Oxygene7-13 (talk) 12:41, 4 July 2015 (UTC)
thread_title:  Music