Talk:S.T.A.L.K.E.R.: Shadow of Chernobyl

message: your intro says the term 'stalker' was origionaly used yaddah yaddah. I just wanted to point out that rodeside picnic and the film stalker preceded the infamous nuclear incident by about 15 years. the Cernobyl dudes called themselves stalkers because of the book and film and book, not the other way around.   — Preceding unsigned comment added by 210.15.222.138 (talk) 23:13, 2 October 2011 (UTC)
thread_title: the term stalker

message: Ok, I'm going to fix up this page over the next few days. If anyone is willing to completely rewrite the plot section that would be appreciated, as I have not yet finished the game (and I already found out more than I wanted to by reading the first few paragraphs). In particular, it might be good to have separate setting and plot sections since I've been playing for over 10 hours and I still don't really understand the actual nature of the zone. well, I didn't until I read the start of the plot section :) Playwrite (talk) 09:37, 21 July 2008 (UTC)
thread_title:  Article Fix 

message: hello playwrite! I was wondering if you would like to include gameplay related stuff like how the weapons in the game require you to really know how to aim through a gun sight and use the markings on the scope for shots of varying distance for the sniper rifles. eg you have to know what those markings on the grenade launcher mean or you'd not be able to hit anything, just like in real life. Not just estimating with the super imposed crosshair. feel free to delete this post if you have already thought about it/ this is the wrong place to put this post.  —Preceding unsigned comment added by 218.186.13.3 (talk) 19:14, 22 August 2008 (UTC)
thread_title: Weapons

message: "The games use of bullet physics is similar in nature to tactical shooters such as Ghost Recon Advanced Warfighter or Operation Flashpoint. Bullets are affected by gravity, bounced against solid surfaces at oblique angles..."
Bad example as GRAW neither has bullet drop nor ricochets. It doesn't even use projectile weapons, all weapons (bar grenade and rocket launchers) are of the hitscan type.82.135.122.186 (talk) 10:44, 23 September 2008 (UTC)
replies: text: Feel free to change it to a more appropriate example. Larrythefunkyferret (talk) 07:34, 24 September 2008 (UTC)
replies: text: Hitscan weapons do not simulate the actual location of the bullet in flight. There is no travel time or alteration of course, it simply traces a straight line and deals damage instantly to the point of impact. D Boland (talk) 00:43, 24 March 2009 (UTC)
thread_title: Supposed bullet physics

message: http://www.shacknews.com/onearticle.x/46449  (links to)
http://www.mapcore.net/forums/viewtopic.php?t=8034
--68.38.68.216 14:27, 7 April 2007 (UTC)
replies: text: Looks interesting, but at the moment it's only speculation by fans. If it becomes solid evidence, this could turn into something big. Until then, don't jump the gun. --Scottie_theNerd 14:52, 7 April 2007 (UTC)
replies: text: Since it's not all over the news yet, it seems it's deemed unimportant. --84.178.90.174 18:11, 13 April 2007 (UTC)
replies: text: Proven to be all a misunderstanding after all. 72.49.117.53 06:15, 23 April 2007 (UTC)
thread_title:  Half-Life 2, Doom 3 Assets in S.T.A.L.K.E.R. Worth Mentioning? 

message: What patches would a copy of this game purchased in Canada require, US or rest of the world? Also my version is unpatches what patches should I get?  —Preceding unsigned comment added by Jamhaw (talk • contribs) 01:13, 12 September 2008 (UTC)
replies: text: I imagine the US patches would work fine, since they use the same region encoding. However, this is the wrong place to ask forum-like questions, and I'm not sure we could make that information encyclopedic. Try GameFAQs or IGN to confirm. Larrythefunkyferret (talk) 06:47, 12 September 2008 (UTC)
thread_title: Patches

message: Why doesn't the section with the endings have a spoilers banner? >_<  —Preceding unsigned comment added by 79.73.174.92 (talk) 22:27, 26 October 2008 (UTC)
replies: text: This is a question I've seen brought up before, on many other articles. From what I've heard, it's been the decision of the wise ones that spoiler tags are largely unnecessary. This is first and foremost, an encyclopedia, and spoiler tags throw off the encyclopedic feel of an article. Also, for sections that obviously have spoilers, like "Story" or "Endings", what's the point? It's obvious from the name of the section that it has spoilers; it would be kind of like the classic line from Voyage of the Dawn Treader, "You came over the water, eh? Powerful wet stuff, that is." My gosh, I hope that line's in the movie! Larrythefunkyferret (talk) 05:56, 27 October 2008 (UTC)
thread_title:  Spoiler Banner? 

message: The plot of the film STALKER as found here is very closely based on the game. The cordoned area is obviously the typical place of events, "the zone". However the characters in the film such as the guide is closer to that of the plot of clear skies, the main character, Merc, being the guide in the FMV at the beginning of the game.
The room in the film, where it grants you "your innermost wishes", is obviously the wish granter.
Anyway, a link to this article would be interesting if people wish to find and view this film.
--144.32.81.79 (talk) 13:22, 18 November 2008 (UTC)
replies: text: This film is from 1979. It's plot, character, settings etc. are all based on the novel "Roadside Picnic", and not on the game. The game however, draws inspiration from the film. D Boland (talk) 00:40, 24 March 2009 (UTC)
thread_title: Possible Inspriation

message: thumb|300px
Hi, all.  I replaced the screenshot I took to demonstrate the engine's more advanced features with a better one (has HDR lighting in it, and was taken without using demo_record to alter the camera angle).  For anyone who's interested, the original image is to the right. --Veratien (talk) 19:19, 20 November 2008 (UTC)
thread_title:  Replaced engine demo screenshot with a better one 

message: There was one more computer game - a long long time ago (~1987-1989) - it was a game called "zone" running under localized version of UNIX BSD on PDP-11 (OS DEMOS/MNOS on CM-1420) - interactive 2D/text_mode game (smth like 80*25).
Nowadays I tell my son who plays "S.T.A.L.K.E.R." that I was doing almost the same more than twenty years ago :-)
IMHO this predecessor game is to be mentioned as well, otherwise most of the players will suppose "S.T.A.L.K.E.R." is the first computer implementation of "Roadside Picnic". The "zone" was originally computer-modelled in 80s...
85.141.160.44 (talk) 22:19, 22 January 2009 (UTC)
replies: text: Okay. Provide some evidence of this game's existence, then feel free to put it in. I'm not sure where you should put it, though; you may want to ask someone. Larrythefunkyferret (talk) 07:33, 24 January 2009 (UTC)

text: A Roadside Pinic was also the inspriation of the film stalker please see "possible inspiration" above.--144.32.81.79 (talk) 09:45, 17 February 2009 (UTC)
thread_title:  S.T.A.L.K.E.R. - is not the first computer game inspired by "Roadside Picnic" and "Stalker". 

message: There is a mod that I have for this game that significantly changes the game to be more like it was when it was Oblivion Lost instead of Shadow of Chernobyl. Would it be appropriate to make a section dealing with this mod in this article, under the heading "Major Modifications"? Dragonshardz (talk) 19:04, 16 April 2009 (UTC)
replies: text: There exist mod sections in other articles, even featured articles, so I have no problem with a mod section here. Just bear in mind, if you use the word "mod", be sure you provide a link to the mod article. Also, try to keep the section neutral; don't let it become an advertisement for mod websites. Finally, be sure you provide sources for your mod information. Last time I looked, the Half Life articles had some good mod sections you can use as examples. Larrythefunkyferret (talk) 07:07, 17 April 2009 (UTC)
replies: text: OK, I'll do that. I'll need to find where I got it from again. That shouldn't be too hard. At neutrality is fairly easy, most of the section will be describing exactly what major modifications are made to the game. --Dragonshardz (talk) 15:54, 17 April 2009 (UTC)

text: A quick addition, thee aren't any source notes because all information is taken from the mod's readme, and so it isn't available on the 'Net. --Dragonshardz (talk) 17:48, 21 April 2009 (UTC)
thread_title:  "Oblivion Lost" mod 

message: According to an interview between Rock, Paper, Shotgun and Oleg Yavorsky of GSC Game World:
RPS: Is there much you still have to do with the original Stalker setting? Can we expect another “new” Stalker title from GSC one day?
Yavorsky: I assure you there’s a lot of ideas still untouched about S.T.A.L.K.E.R. universe and setting. We are building plans for the full-fledged sequel game, but it’s too early to talk about it at this point.
MastaFighta (talk) 20:13, 6 June 2009 (UTC)
replies: text: If it's too early for him to talk about it, I'd argue that it's too early for us to talk about it. When he has more to say about it, it will warant its own article, not just a section on this article. Larrythefunkyferret (talk) 05:23, 7 June 2009 (UTC)
thread_title:  Possible Sequel 

message: All three variations are used throughout the article. We need to pick one and use it consistently. If anyone knows of any kind of guideline that applies to this, that would be great. If not we should probably just go with the first. 74.178.242.162 (talk) 05:28, 10 August 2009 (UTC)
replies: text: The second one is just silly, as it cannot logically be derived from the box art. If I had to guess, I'd go with the third one, based on this guidline. Larrythefunkyferret (talk) 06:09, 10 August 2009 (UTC)
thread_title:  S.T.A.L.K.E.R. vs S.t.a.l.k.e.r. vs Stalker 

message: Taken from WP:BCLASS
The article is suitably referenced, with inline citations where necessary. 
:It has reliable sources, and any important or controversial material which is likely to be challenged is cited. The use of citation templates such as  is not required, but the use of  tags is encouraged.
The article reasonably covers the topic, and does not contain obvious omissions or inaccuracies. 
:It contains a large proportion of the material necessary for an A-Class article, although some sections may need expansion, and some less important topics may be missing.
The article has a defined structure. 
:Content should be organized into groups of related material, including a lead section and all the sections that can reasonably be included in an article of its kind.
The article is reasonably well-written. 
:The prose contains no major grammatical errors and flows sensibly, but it certainly need not be "brilliant". The Manual of Style need not be followed rigorously.
The article contains supporting materials where appropriate. 
:Illustrations are encouraged, though not required. Diagrams and an infobox etc. should be included where they are relevant and useful to the content.
Unfortunately there are multiple issues with the article keep it from passing WP:BCLASS:
*There are multiple paragraphs that are not sourced.  This fails criteria B#1.
*There are multiple issues which fail B#4
:*The prose is in need of copy editing and merging of several small paragraphs.  Additionally the plot is 936 words long; typically we follow WP:FILMPLOT which states that a plot should be at or below 700 words.  
:*The setting section can be trimmed and it and the plot section can be combined into a Synopsis section, with a level three heading for Setting, and a level three heading for Plot
:*All of the gameplay sections and be merged, and one of the gameplay images would be better served there.
:*The Technology section should be renamed Development.  Additionally "Development delay, leak and release" should be simply "Marketing and release"
Given these issues, I would suggest a peer review. --Teancum (talk) 13:34, 31 January 2011 (UTC)
thread_title: Wikiproject: Video games assessment

message: Both screenshots seem to come from earlier (uglier) beta or alpha versions of the game. I know, the articles are not supposed to advertise games but to provide information on them. But providing screenshots not coming from the final game without commenting on that fact is simply wrong. Either the screenshots should be replaced by newer ones, removed or information should be added on where they come from. Personally I don't know what versions were used for those screenshots, so I'm not the one to correct the texts beneath the screens. --F4LL0UT (talk) 19:27, 21 February 2011 (UTC)
replies: text: You can of course, feel free to upload newer version of screenshots - as far as I can see GSC Game World allows the users to publish screenshots of all their games under GFDL. Sir Lothar (talk) 07:54, 22 February 2011 (UTC)
thread_title:  Dated screenshots 

message: With the studio closed and the game (STALKER 2) cancelled yet again, I don't believe notability exists for the article to stand on it's own. Should be merged back into the subsection of the main article. I'm not sure any details actually need to be merged, as the subsection and article are fairly close already. -- ferret (talk) 15:12, 26 April 2012 (UTC)
replies: text: That's pretty crystal ball. The article can always be split out if it gains notability on it's own, but "might gain notability" isn't valid. More than likely such coverage (demise of GSC) would belong in the GSC article anyways. -- ferret (talk) 23:12, 29 April 2012 (UTC)

text: Ditto above. Might become notable is not really an argument, because we can split when it does become notable. However, today, it is not and is unlikely to pass AfD. Instead, a merge is better. —  HELLKNOWZ  ▎TALK 16:38, 4 May 2012 (UTC)

text: I don't agree. I think that STALKER 2 was a different game than SoC, and "merging" two completely different games, completed or not, is counter-productive. MAYBE merging it into the upcoming venture from Vostok Games as a "Could Have Been" section, since they say they are basing the new game on their previous work for STALKER 2, but not into SoC.ahhzz  —Preceding undated comment added 16:24, 4 May 2012 (UTC)
replies: text: When we have an article on Survarium, we can merge/move it there after consensus. —  HELLKNOWZ  ▎TALK 16:38, 4 May 2012 (UTC)
thread_title:  Merge STALKER 2 article into main article 

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*Added archive https://web.archive.org/20071026010756/http://www.stalker-game.com:80/en/?page=zone_world to http://www.stalker-game.com/en/?page=zone_world
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*Added archive https://web.archive.org/20071012152916/http://www.gamespot.com:80/pc/action/stalker/review.html to http://www.gamespot.com/pc/action/stalker/review.html
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thread_title:  External links modified 

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thread_title:  External links modified 

message: Should we add Linux in the release section since Steam Play ports it to Linux?
Lorenzoi 01:47, 10 October 2018 (UTC)
replies: text: Wine wrapper is not typically seen as official support. -- ferret (talk) 01:58, 10 October 2018 (UTC)
thread_title:  Should we add Linux in the release section? 

message: I removed this paragraph from the article:
I can find no actual information about this contest, other than uncited forum posts. Considering how widely publicized the development of this game was, I find it hard to believe that a huge mishap like this would go unpublished.
Ecnepsnai (talk) 23:06, 2 December 2019 (UTC)
thread_title:  Beta Contest 

message: Based on the recommendation of the assessment above, I've gone through and overhauled the Plot section. Word count has been reduced to approximately 640 and the content has been revised and condensed. Grammar, structure, phrasing, and spelling have all been cleaned up as well. Removed noosphere link, added a link to Clear Sky page at the reference to Scar, and changed the first sentence to state number of endings and that the described ending is considered canon in the trilogy.
Please feel free to review and revise if necessary. The next adjustment might be to combine Plot & Setting into one Synopsis section as assessment advised above. "I said come in! Don't stand there!" --SDRobots (talk) 15:19, 26 June 2020 (UTC)
thread_title:  Updates to Plot Section