Talk:Sixth generation of video game consoles/Archive 1

message: *Just checked this, it seems that the seventh generation contains the DS, PSP, and so on, which seems reasonable enough to me. Nevertheless, I'll put up something in videogames project's talk page so we can sort out a concensus.
Sockatume 23:35, 27 Sep 2004 (UTC)
thread_title: Reccomendation

message: It still says the GameCube is from 2001-present, yet they don't sell new GameCubes in the UK anymore... I haven't seen new Xboxs for sale lately either. Does this count software? I think they have new games coming out for them. JaffaCakeLover 14:56, Oct 8, 2006 (GMT)
:: I think it's really counting new licensed software available for those systems in the respective regions, and not hardware production or selling. Notice how the Japanese Dreamcast timeline is still living as there are new licensed games planning to be released for the system in that country. In fact, I doubt there could new games planned to be released for the Xbox in Japan, so its Japanese timeline is really over. Mr Wesker 22:24, 7 December 2006 (UTC)
replies: text:  There are still new titles being released for the GameCube (and I think it IS still possible to buy them new, certainly in the UK).  Alternately, there are no XBOX's being manufactured anymore, however they're still available too.  Regardless of whether it's discussing the sale of new hardware or licenced software being produced, the PS2 is going to be around for a long time, so I've no idea what the point of these dates are at the moment! Total Eclipse 08:33, 11 December 2006 (UTC)
replies: text:  There will still be some titles released for the PlayStation 2.  The range in the article said 2000-2006 for Japan and the U.S., but this is incorrect, so I changed it to "2006-present."  Sony consoles will last on the market longer than their Nintendo counterparts. Decimus Tedius Regio Zanarukando 22:12, 19 December 2006 (UTC)
thread_title:  GameCube / Xbox finished? 

message: I believe this article should be moved to "Sixth-generation era" and "128-bit era" should be redirected to it.  For reasons stated above, referring to this as the 128-bit era is absurd.  First, bit width is neither a statement of performance nor an expression of technical advancement.  Second, few current systems implement 128-bit processors, and so whereas previous generations could be fairly accurately grouped by bit width, calling the current generation "128-bit" doesn't make any real sense.  I had never heard of the current generation referred to this way until I came to this page.  It shows a lack of understanding of the technical issue.
A redirect would be easy and cheap!  You could still type in "128-bit era" and get to the same article.  Would it be a big problem if I do this?  I'd really like to hear good arguments for retaining the current title. TomTheHand 16:43, Mar 17, 2005 (UTC)
I agree, the naming scheme doesnt make much sense at 128-bit, and I've never heard this term used in the industry. Timbagas 07:27, 28 Mar 2005 (UTC)
thread_title:  Redirect? 

message: "It should be noted, however, that much of the criticism of video games on these grounds comes from nongames, and such controversies are hardly unique to the sixth generation, and go back at least as far as 1994 with Mortal Kombat and Night Trap."
What is a "nongame", and how does it criticize? FireWorks 04:17, 6 October 2005 (UTC)
thread_title:  Criticism of Video Games 

message: I have never heard of this term. Sounds like subjective hyperbole to me. Remove? Shawnc 15:04, 11 October 2005 (UTC)
replies: text: At least clarify. Does dark refer to the dark nature of the content, or to how it's objectionable? Or that the games are just badly made (dark ages)?  And who are the "some" that refer to it in this way? Assuming that "dark" means "objectionable", then it's the critics that are mentioned later (and should probably replace "some"). But I can't tell if hardcore gamers also refer to it as the "darkest" era (or if the section was just originally created by someone who is very much against violent video games). FireWorks 04:13, 12 October 2005 (UTC)

text: Well I don't think it's subjective or hyperbole, but it may imply something other than what it's intended. How about changing it to "A controversial era"? This generation did bring about a lot more critcism than previous generations did, mainly due to GTA3+. K1Bond007 05:59, 12 October 2005 (UTC)
replies: text: I don't mind renaming it to A controversial era without quotations. Shawnc 10:35, 13 October 2005 (UTC)
thread_title:  "The darkest era" 

message: All these talks about era are rubbish. I removed the era subsection titles with more sensible names. Xiaodai 06:32, 15 October 2005 (UTC)
replies: text: Agreed. Shawnc 12:59, 15 October 2005 (UTC)
thread_title:  era ? 

message: * Because sixth generation era is overly generic, and for consistency with the other History of video games articles such as History of video games (32-bit / 64-bit era) 132.205.46.163 21:13, 25 October 2005 (UTC)
thread_title: Move Request

message: While I am a big Nintendo fan, and I thought SSBM was a great game, I can't see how it's a milestone.  It was a sequel that essentially refined the established aspects of its predecessor.  It sold fairly well, but not significantly.  If that's a milestone, I would submit that Soul Calibur (Dreamcast) was as much of a milestone.  It was the game that sold the Dreamcast and thus ushered in this generation.  It was also arguably the first time that the home experience exceeded the arcade experience.
:The milestone section is inherently POV, IMO. Generally they may be considered "milestone", but not for the reasoning that is listed. GTA didn't bring back controversy. It's always been there since the creation of Doom. Halo was hardly the first title with "limited weapon slots". I can't really think of any reason why SSB:M would be considered a milestone since it's not really groundbreaking in anyway - see SSB. The section should be removed. Almost any game that sells well or that is critically acclaimed could be considered a "milestone"—and there were a lot during the 6th gen. I'm sure the success of these games can be worked into the article in some way rather than a list of what some believe to be a "milestone" in video games. K1Bond007 19:35, 16 November 2005 (UTC)
thread_title:  Super Smash Brothers Melee is a milestone?  I say Soul Calibur 

message: Is the GameBoy Advance Micro Seventh Generation? It was released after the DS, which is undoubtably seventh gen, but it's effectively just a redesigned GBA, sixth gen. I'm not sure whether it should be moved or not. smurrayinchester(User), (Talk) 15:58, 23 November 2005 (UTC)
replies: text: The GB Micro is a sixth gen system. Just as the resdesigned PSOne is still part of that era, and the resdesigned SNES is part of its own era (and not the "32 bit era), the GBA Micro is part of the same generation that the original GBA and the SP belong to. When designating a system generation, consider the main game focus that will be played on that system. Daniel Davis 14:46, 31 January 2006 (UTC)
thread_title:  GBA Micro 

message: Several of the games listed shouldn't be in that catagory, a franchise means more than one, and Ico, Crimson Skies, Skies of Arcadia and others are single games. --Visual77 05:38, 3 January 2006 (UTC)
replies: text:  Regarding Ico- it's not so much a single game- it already has a prequel out (Shadow of the Colossus). Not sure what to consider the series, but for brevity one would consider the games to be the "Ico" series, since SOTC was originally going to be NIco. Daniel Davis 23:47, 4 April 2006 (UTC)
thread_title:  Franchises 

message: The console sales is very dated.  I've heard that GameCube has actually surpassed XBox this generation in North American, and definately world wide.  The figures quoted do not include Japan, which GameCubes outsell even XBox360s.
* Ars Technica Open Forum thread
If you go to that link, you'll see the discussions about NPD's data as well as other data.  I don't know if the data is good enough, or if we can find better data.  These three posts in particular have something to say on the issue:
*One
*Two
*Three
Any chance we can get real information, or at the very least indicate it's data information that pertains only to English Speaking countries or something?  (If it's the NPD's number.  I just realized I didn't look at the numbers.)
- Indefual 06:09, 29 April 2006 (UTC)
replies: text: GameCube sold a little more than 20m units worldwide. Unluckily, it is only possible to compare against the amount of shipped Xbox consoles, not against real sales. -- ReyBrujo 07:14, 29 April 2006 (UTC)
thread_title:  Console sales 

message: I don't see any reference of the Nintendo iQue. Computerjoe's talk 21:13, 25 July 2006 (UTC)
replies: text: the iQue isn't a separate console.  it is a recreation of the N64 to try and stop excessive piracy of N64 games in China.  and i think its fifth gen. J.L.Main 03:31, 11 December 2006 (UTC)
thread_title:  [[Nintendo iQue]] 

message: Hey could someone please update that photo of the three controllers side by side? It depicts the old "duke" xbox controller from when they originally released the xbox. The controller S model should be depicted preferably. 207.118.184.170 19:06, 6 August 2006 (UTC)
thread_title: Picture of the controllers

message: I've added the Tapwave Zodiac handheld to this page, as it rose and fell in the time frame of the "sixth generation". I'm not sure if it's entirely appropriate here, as it has overall hardware specifications more in line with what are considered to be "seventh generation" handhelds.
Dekaritae 17:12, 10 August 2006 (UTC)
thread_title:  Tapwave Zodiac 

message: Gamecube was listed as number two in sales on the article and Xbox as number three, but as you can see by the world wide sales Xbox is ahead by about 3 million copies sold... Make sure this stays as is.
12.182.43.173 01:52, 15 September 2006 (UTC)
thread_title:  Gamecube isn't number two. 

message: "This era began on November 18, 2001 (with the release of both the Xbox and GameCube)."
This statement is incorrect... I'd change it... but I'm not sure about the exact dates... if the Dreamcast is part of the 6th generation... then according to the dreamcast launch dated list on it's page, wouldn't the start date be...  November 27, 1998 or at the very least with the addition of the first true contender in the 6th generation, the PS2...--Biggman15 18:55, 30 November 2006 (UTC)
replies: text: I'm going to change it for now... and see if we get any more oppinions...--Biggman15 05:47, 3 December 2006 (UTC)

text: I would say the 6th generation started with the Dreamcast in 1998, but keep in mind that its a transition period going all the way to late 2001. Only mid 2002 and later could you consider things truly competitive, with more games and no console shortages. GoldDragon 04:16, 13 January 2007 (UTC)
thread_title:  Start of the 6th generation 

message: Something seems wrong with that section.  The start of the paragraph states that the Dreamcast is the last console to base its marketing on the bit/byte system.  Later in the paragraph it is stated that the Dreamcast and the PS2 are the last console to base its marketing on the bit/byte system.  Seems like a contradiction to me, anyone agree?  Dionyseus 00:50, 15 December 2006 (UTC)
thread_title:  The "Number of Bits" section 

message: Just curious, anyone know what the initial sales of the PS2, Xbox, and GCN were?--68.81.46.199 01:07, 21 December 2006 (UTC)
thread_title:  Initial Console Sales 

message: Not true, in fact, games were still (and still are!) being produced for the Dreamcast, it even says it on the wiki page!  Could someone fix this? Lailaiboy 21:51, 26 January 2007 (UTC)
thread_title:  "Dreamcast games were released until 2004..." 

message: In the milestone part it says that Soul Calibur is the only game to recieve perfects from GameSpot, IGN and Famitsu but Ocarina of Time also has.RammaYB 02:57, 28 January 2007 (UTC)
thread_title:  The only ever? 

message: Since the Wii is a Gamecube with an addon, I propose that it be classified as 6th generation. —The preceding unsigned comment was added by 151.204.218.137 (talk • contribs).
:Sorry, we do not work this way. -- ReyBrujo 19:04, 4 February 2007 (UTC)
replies: text: Wikipedia, as far as I know, does not encourage the spread of made up information. --Can Not 01:30, 9 February 2007 (UTC)
thread_title:  The Wii should be in this section

message: Gamecube vs. Xbox
Microsoft’s numbers are based on RAW performances, which is based on what the console can do without any form of application running.
GCN: 90 million polygons/second (1 light)
Xbox: 116 Polygons/second (no light)-could be strips, or smaller polyps.
Xbox: vertex and pixel shaders (AKA, color combined)
GCN: Flipper LSI TEV (AKA color combined)
Xbox internal GPU bandwidth: 10GB/second (eDRAM and Main RAM have latencies of 20 ns)
GCN internal GPU bandwidth: 20-25GB/second (1T-SRAM has latencies of 3-6 ns)
Xbox maximum texture layers: 4
GCN maximum texture layers: 8
Xbox maximum hardware lights: 4
GCN maximum hardware lights: 8
Xbox maximum local lights: 8
GCN maximum local lights: 8
That is what each console can do in the GPU area. Now this is where most people that do not have the knowledge about a computer, are leaded to believe that a bigger number is better.
Gamecube CPU: 485 MHz 
The GCN CPU is a PowerPC based RISC processor, with L1 64 KB and L2 256 KB cache. The Xbox's is an Intel x86 based CISC processor, with L1 32 KB and L2 128 KB cache. RISC processors outperform any CISC processor well over 2:1 if you go by MHz. That's also when there are more-to equal cache sizes. The Xbox's CPU cache is drastically cut from the normal P3's. Only the x86-64 architecture can really compete with the RISC processors per MHz due to more transistors or registers or units on each die. The Xbox is based off x86-32. 
So in fact, the GC runs at 960MHz, performance wise!!
Xbox CPU: 733MHz: This is not any CPU; it is actually a PIII/Celeron chip. For more information, look above. This processor also has LESS transistors/registers/cache than the RISC counterpart.
Gamecube Graphics Processor: 162MHz (Read above of what GameCube’s graphics can process. This chip uses the fastest RAM on the planet 1T-SRAM). The power of this card can be compared to the Radeon 9550 128 MB GDDR3 and 9600 XT 256 MB GDDR3. Flipper has 4 Pixel Pipes with 1 Texture units; coupled with the fast RAM and double the hardwired effects; it doesn’t have to waste any extra clock ticks.
Xbox Graphics Processor: 230 MHz (This chip's power would be in-between the GeForce 4 and GeForce FX5200. It has 4 Pixel Pipes with 2 Texture Units, but due to its memory limitations AND texture limitations it has to waste an extra 2 clock ticks when more is applied per scene.
Gamecube Memory: 43 MB of 1T-SRAM (It’s the fastest and most advanced RAM. Don’t forget Cube shares its memory with a Z-Buffer 3 MB, GPU 24 MB, and sound 16 MB). The latency is around 3 ns to 6 ns. Wii has even better developed 1T-SRAM which runs at around 1.4 ns.
Xbox Memory: 64 MB (Xbox uses DDR RAM. it has to share it around the whole system like a PC, same as GC, but due to 30 ns timings, it can cause bottlenecks. It does provide better memory bandwidths, but if bottlenecks occur at the beginning of the whole cycle, then surely the bandwidth in the GPU or DSP or CPU will occur, and hinder system performance.
Gamecube Memory Bandwidth: 2.6 gb/sec RAW and near efficient real world figures.
Xbox Memory Bandwidth: 6.4 gb/sec RAW
Gamecube Polygon Performance: ~22 Million Polygons/sec WITH all effects.
Xbox Polygon Performance: ~20 M polygons/sec
Gamecube Audio Channels: 256 2D/3D channels
Xbox Audio Channels: 256 2D/3D channels WITH Dolby Digital
Pentium 3:
Bus Interface Unit to System Bus = 32 bit * 133 MHz = 1.0 GB/s
Bus Interface Unit from chip: 23 + 2.9 = 25.9 GB/s
L2 Data cache to L1 Data cache: 256 bit * 733 MHz = 23 GB/s
L2 Instruction cache to L1 instruction cache = 32 bit * 733 MHz = 2.9 GB/s
Gekko:
Bus Interface Unit to System Bus = 64 bit * 162 MHz = 1.33 GB/s
Bus Interface Unit from chip = 11.6 GB/s
L2 Data cache to fill buffer 64 bit * 485 MHz = 3.88 GB/s
L2 Instruction cache to L1 instruction cache = 32 bit * 485 MHz = 1.94 GB/s
DMA controller to fill buffer 64 bit * 485 MHz = 3.8 GB/s
Fill buffer to L1 Data cache 256 bit * 485 MHz = 15.52 GB/s
Write Gather Pipe from Load/Store Unit 64 bit * 485 = 3.8 GB/s
But GC has data compression, which Xbox doesn’t have, which results with more work in the north-bridge to allow data compression.
Gekko’s data compression
Data compression of 4:1 average data compression:
Bus Interface Unit to System Bus = 64 bit * 162 MHz = 1.3 GB/s * 4 = 5.2 GB/s
Bus Interface Unit from chip = 11.6 GB/s * 4 = 46.4 GB/s
L2 Data cache to fill buffer 64 bit * 485 MHz = 3.8 GB/s * 4 = 15.2 GB/s
L2 Instruction cache to L1 instruction cache = 32 bit * 485 MHz * 4 = 7.76 GB/s
DMA controller to fill buffer 64 bit * 485 MHz = 3.8 GB/s * 4 = 15.2 GB/s
Fill buffer to L1 Data cache 256 bit * 485 MHz = 15.5 GB/s * 4 = 62.2 GB/s.
Write Gather Pipe from Load/Store Unit 64 bit * 485 = 3.8 GB/s * 4 = 15.2 GB/s
The Gekko architecture is suited much more for streaming a large amount of data then the Pentium 3.
And finally, L2 and L1 cache must be taken into account. The native RISC code on the Gekko makes the instructions bigger then the CISC counterpart, let’s say around 30% larger.
Pentium 3:
L1 Instruction cache: 16 Kbytes * 1.30 = 20.8 Kbytes
L1 Data cache: 16 Kbytes
L2 Instruction cache: 64 Kbytes * 1.30 = 83.2 Kbytes
L2 Data Cache: 64 Kbytes
Total cache: L1 32 KB’s and L2 128 KB’s
In the data caches, transient data, or data making its way back up to the bus interface unit, displaces memory coming into the CPU core. So the above figures are generous, the actual amount of cache dedicated to storing data to be sent to the CPU core is around half that number.
*10 fill buffers with undisclosed sizes.
Gekko
L1 Instruction cache: 32 Kbytes
L1 Data cache: 32 Kbytes
L2 Instruction cache: 128 Kbytes * 0.70 = 89.6 Kbytes
L2 Data cache: 128 Kbytes * 4 = 512 Kbytes
Total cache: L1 64 KB and L2 256 KB
Transient data does not displace data coming in, so the numbers above are solid. The outgoing data is stored in these buffers:
*128 Byte Write Gather Pipe for streaming over Memory bus, which yields 512 Kbytes with compression.
*32 byte fill buffer between L2 and L1 data cache, and L1 data cache to the DMA.
*15 entry DMA queue, each moving 4 Kbytes for 60 Kbytes, or 240 Kbytes with compression.
The L2 data cache actually available to the Gekko is around 10 times greater then the amount available on the Pentium 3. The Gekko makes use of this bandwidth when operating in vector mode.
--Kendoka Han 00:28, 21 February 2007 (UTC)
replies: text: Sorry, this is considered original research, unless you can cite some reliable source claiming this. -- ReyBrujo 03:49, 21 February 2007 (UTC)
replies: text: Ever heard of Han_Solo from G4 forums? --Kendoka Han 05:12, 21 February 2007 (UTC)
replies: text: Forum posts aren't reliable sources. - A Man In Bl♟ck (conspire | past ops) 05:15, 21 February 2007 (UTC)
replies: text: This is going to end in the same way as the PlayStation 2/ XBOX comparison. Be it the hardware specs, the overall GFLOPS count, or the output system (be it a CRT TV or a LCD Monitor, with either composite or component connections), the XBOX games still look and play with more quality, both in graphics performance (number of polygons, textures, lighting, shaders and anti-aliasing -which is in fact very different from the blurry bilinear filtering of the Nintendo 64-) and framerate, than it's PS2 and GameCube versions (maybe the one reason of the limited GCN performance is the same as the 64; lack of sufficient storage capacity, 1.5 Gigabytes are not enough for most games, and they need to access more data at the same time, hence the bottleneck). —The preceding unsigned comment was added by 201.250.20.160 (talk) 20:19, 26 February 2007 (UTC)
thread_title:  Gamecube is ~8% more powerful than the Xbox 

message: I'm wondering if there shouldn't be a mention\section like this. This generation was the begging of online gaming (existed on PC, yes, but consoles were catching up and each had a modem of some kind), wireless gaming (arguably initiated by the wavebird) and multimedia experience (DVD playback was a desired feature, for some reason, when it came to the xbox and PS2). --Thaddius 15:56, 1 March 2007 (UTC)
thread_title: Generation defining features

message: Is this correct? It was released at around the same time as the DS and the PSP. Samx 22:59, 16 March 2007 (UTC)
replies: text: Power matters in 0 ways. The PS2 could function with the PSP. 1 reason why PSP is a 6th gen system. —The preceding unsigned comment was added by SuperNESPlayer (talk • contribs) 20:27, 4 April 2007 (UTC)
thread_title: Gizmondo a sixth generation handheld?

message: Shouldn't this be added too? Ps3 ability to use any standard 2.5in Sata drive, any bluetooth headset and any external usb hard drive?201.51.117.222 12:51, 3 April 2007 (UTC)
thread_title:  PS3 3rd party hardware compatibilty 

message: Since the chart is about the launch of the systems, shouldn't the picture show how the PS2 looked at launch, and not the slim model PS2 that was released years later?
Tehw1k1 06:16, 16 April 2007 (UTC)
thread_title:  About the Comparison chart Playstation 2 picture 

message: Trends-market convergence "Major developers such as Activision released games covering the PC, Xbox, GameCube, PlayStation 2, and Dreamcast. Other famous developers (Capcom, Sega, etc.) who released games from previous generations also made considerable enhancements in gameplay and graphics. The PC and Dreamcast made these leaps from the previous generation of consoles. The generation was the first to help console and computer software grow closer together as well as outperform the arcade market in features, graphics and business."
A lot of this seems completely obvious and extraneous. I've been thinking of erasing it, but there are a couple of decent nuggets of info in there. If someone could rewrite it or integrate some of it into another part or the article, the article might read better. Tehw1k1 17:43, 19 April 2007 (UTC)
thread_title:  Please defend or rewrite or reintegrate this paragraph 

message: ===Assessment===
====Lead Section====
*Lead section is poor. Too short, and does not accurately summarize and introduce the article. See: WP:LS
*Something is resizing my Firefox window, and I don't like it. Something like this might immediately turn away a reader.
*Make a proper infobox, at least including the start and end year.
====Home Systems====
*If 10.6 million is 6.5% of the total sales, then the total number is... - Don't let the reader do the math. Also, copy the sources from the later sales standings section using ref name="source name" (find out how to do this if you don't know yet).
*From reading the first few paragraphs, I get the impression that the writer is a Dreamcast fanboy, due to disproportionate attention to that console in the introduction of this section, and a much larger dedicated section then all the other consoles.
*Use  tags to link to the main articles of all consoles, as well as the comparison section.
*This whole section lacks sources. Using sources from the main articles is a good and easy way.
*Number of bits subsection is just a lot of numbers, with only the facts sourced and the opinions attached to them not. Delete as original research, and recreate with only sourced information. Finding sources for the specific statements in this subsection is relatively less productive than the delete-and-recreate method.
*Create a "Comparison of sixth generation video game consoles" article if it doesn't exist yet. The current comparison section should be moved there and summarized here, as it's way too large. Delete accessories and excess GPU and RAM info from here as a first step. 
*The comparison table is making me scroll horizontally on 1024x768. Make the table thinner.
====Handheld Systems====
*Delete gallery, keep two good pictures in the normal style. Too big for an already too large article.
*It should be noted in this section that Nintendo just owned the market in this era, until the release of the PSP. Find a source for it, too.
*A lot more, but work on the above first. Ask for another assessment when done.
====Trends====
*No references at all. Copy some from the main articles in the subsections that have main articles, just Google for the others. (Set Google to search for pdf files only in advanced search, sensible reports will flood your screen.)
*Quite good otherwise, but needs images. Perhaps illustrate the controversy section with a good amount of gore, or retro gaming with a retro game?
====Remakes====
*Delete as trivia.
====Software====
*Delete as listcruft in an inappropriate place, making the article made less clear and comprehensive for non-gamers.
*Create a "List of sixth generation video games" article, or something to that effect, move the information there, and create a 'see also section' linking to this (and others).
===Conclusion===
Kept start, high. This assessment applies to most of the articles in the series as well, but feel free to apply for individual assessment of each article in the series.
When the points above have been addressed, ask for a re-assessment.
As a final point, a large part of this article is about comparing the visual performance of the consoles, and a lot of the discussions I just archived were about that issue. There is only one good way to address this point on Wikipedia, which is to look at third-party (IGN, GameSpot) reviews of the console, then summarize and paraphrase those in the articles about the consoles or a "Comparison of.." article.
--User:Krator (t c) 22:06, 25 April 2007 (UTC)
replies: text: I am quite disappointed that no one saw it fit to respond to the (lenghty) assessment. --User:Krator (t c) 12:39, 28 April 2007 (UTC)
replies: text: Lead Section
    * Lead section is poor. Too short, and does not accurately summarize and introduce the article. See: WP:LS
Agree, but many other VG articles are similar. It would be best to wait until rewriting the entire article before rewriting the summary, since one will naturally impact the other.
    * Something is resizing my Firefox window, and I don't like it. Something like this might immediately turn away a reader.
Adware? Please give details?
    * Make a proper infobox, at least including the start and end year.
Good idea. Can you suggest a template/code?
RE: sixth gen-I cant help my cruftiness. I think an article that has a timeline of franchises for all gens would be in order. And what do you think of the interpretation that any game that has at least one sequel constitutes a franchise, or does more staying power or mainstream awareness also need to be considered?
Otherwise agree, but I wont be able to do it all myself. How would one get the word out about requesting editing help? Tehw1k1 05:48, 3 May 2007 (UTC)
thread_title:  [[WP:VG]] Assessment 

message: Kept start, high. This assessment applies to most of the articles in the series as well, but feel free to apply for individual assessment of each article in the series.
When the points above have been addressed, ask for a re-assessment.
As a final point, a large part of this article is about comparing the visual performance of the consoles, and a lot of the discussions I just archived were about that issue. There is only one good way to address this point on Wikipedia, which is to look at third-party (IGN, GameSpot) reviews of the console, then summarize and paraphrase those in the articles about the consoles or a "Comparison of.." article.
--User:Krator (t c) 22:06, 25 April 2007 (UTC)
replies: text: I am quite disappointed that no one saw it fit to respond to the (lenghty) assessment. --User:Krator (t c) 12:39, 28 April 2007 (UTC)
replies: text: Lead Section
    * Lead section is poor. Too short, and does not accurately summarize and introduce the article. See: WP:LS
Agree, but many other VG articles are similar. It would be best to wait until rewriting the entire article before rewriting the summary, since one will naturally impact the other.
    * Something is resizing my Firefox window, and I don't like it. Something like this might immediately turn away a reader.
Adware? Please give details?
    * Make a proper infobox, at least including the start and end year.
Good idea. Can you suggest a template/code?
RE: sixth gen-I cant help my cruftiness. I think an article that has a timeline of franchises for all gens would be in order. And what do you think of the interpretation that any game that has at least one sequel constitutes a franchise, or does more staying power or mainstream awareness also need to be considered?
Otherwise agree, but I wont be able to do it all myself. How would one get the word out about requesting editing help? Tehw1k1 05:48, 3 May 2007 (UTC)
thread_title: Conclusion

message: Could we please have these broken down by region, for example Xbox was second overall in World and US sales but actually 3rd behind Gamecube in Both Japan and EU territorys, shows regional preferences.
83.104.138.141 17:08, 2 November 2007 (UTC)
thread_title: Console Sales figures

message: *We all know that the original Game Boy Advance was a sixth generation hand held console, well as the Game Boy Advance SP, but what about the Game Boy Micro? The Game Boy Micro was released after the original Nintendo DS in 2004, released  at the same time as the Sony PlayStation Portable and a few months before the Xbox 360! The Nintendo DS started off the Seventh Generation of video games, and the Game Bot Micro was released well into a year of the new generation. So can somebody tell me what generation this handheld fits into?  —Preceding unsigned comment added by Spock2266 (talk • contribs) 07:47, 29 March 2008 (UTC)
replies: text: Dunno, think it fits into sixth cos of it's speck, and the fact it is the last in the series of GBAs. mcjakeqcool Mcjakeqcool (talk) 15:22, 11 February 2009 (UTC)
replies: text: Personally I think it was called next gen, for next generation gaming.  If the gameboys have technology of older generations and was still on the market, it wouldnt be called next gen.  It would be called pervious gen.  Psone was well in the market on previous gens, and so is ps2 etc.  The handheld market of color gameboy was derived with its technology before dreamcast's release.  It was a previous gen console.  This gen started online gaming, technology was actually 3d and beat arcades for home personal gaming, it was wat i grew up with, so it is not a previous game console.  I personally think the gen should have an alternate name called next gen gaming after the magazine however next gen is the name of the 32-bit era of gaming. This gen's name was something like the 128 bit power generation or something.--Asfd666 (talk) 01:14, 4 May 2012 (UTC)
replies: text: It's still part of the sixth generation; it wasn't able to do anything the seventh generation hand-held (DS) could do. It was just a slightly smaller GBA. Gorgak25 (talk) 01:25, 4 May 2012 (UTC)
replies: text: It says it can play gameboy advanced games, that was released in the sixth gen.  Yeah youre right.  16-bit was the quality of handhelds at that time.--Asfd666 (talk) 01:27, 4 May 2012 (UTC)
thread_title: Sixth Generation or Seventh Generation?

message: The best selling game on PS2 is not Gran Turismo: A-Spec, it's Grand Theft Auto: Vice City. Grand Theft Auto: Vice City sold 15 million copies, and Gran Turismo: A-Spec sold 14.88 million copies. So please change it or I will be forced to take action. The King Gemini (talk) 20:41, 3 April 2008 (UTC)
replies: text: Do you actually have a sourced reference that 15 million copies of Vice City was sold on the PS2? Otherwise don't change it. Strongsauce (talk) 22:44, 3 April 2008 (UTC)

text: I think you are confusing overall sales with PS2 sales, they are not the same thing. Emu76 (talk) 22:44, 5 March 2008 (UTC)
thread_title:  Best selling game on PS2 

message: #Pokémon Ruby and Sapphire - One of the best-selling games of the generation.
#Grand Theft Auto: San Andreas - One of the best-selling games of the generation, and full of intense controversy. - A Link to the Past (talk) 21:27, 14 November 2008 (UTC)
thread_title:  Proposed additions to "Milestones" 

message: The sooner the ps2 gets discounied the better, I'm fed up of people buying that system when they could get a 360 or ps3 or even a wii, anything but the ps2! But seriously, there must be sources somewhere on google to say that the ps2 is aging. mcjakeqcool Mcjakeqcool (talk) 17:46, 11 March 2009 (UTC)
thread_title: PS2

message: The introduction says that the sixth generation hasn't ended yet but the info box says it ended in 2006.  Which is it?192.204.5.68 (talk) 02:25, 17 March 2009 (UTC)
replies: text: The best selling consoles have only been Seventh gen since 2006, before that they were sixth gen. mcjakeqcool Mcjakeqcool (talk) 19:58, 18 March 2009 (UTC)

text: wouldn't it be around 2008? The page it's self states that the PS2 was out selling the PS3 and Xbox 360 as late as Feb08, and games being produced as late as 2007. So it has to be no earlier than 2007, but I'd think probably Q1 2008 would be about right. yes? (what ever the case 6th Gen has ended, we need to put up some date)  —Preceding unsigned comment added by 66.172.226.61 (talk) 14:27, 2 September 2009 (UTC)

text: Yes, it is. 2012 marks the end of PS2 and the 6th generation of video game consoles.--Arkhandar (talk) 19:31, 9 December 2012 (UTC)
thread_title: End of 6th generation

message: I like the way that there is a picture of all the console controls and another picture of the consoles themselfs.
I think this should be done to other generations, like the 7th (though of cause the Wii does not have a controller so it should be replaced with the 'Wiimote'). I can't do it myself though, as i don't have the three main consoles.--77.99.231.37 (talk) 15:23, 2 May 2010 (UTC)
thread_title: Pictures

message: I check pages listed in :Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for orphaned references in wikilinked articles. I have found content for some of :History of video game consoles (sixth generation)'s orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.
Reference named "SonyPress":
From PlayStation: 
From PlayStation 2: 
I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not. AnomieBOT⚡ 07:28, 15 August 2010 (UTC)
thread_title:  Orphaned references in [[:History of video game consoles (sixth generation)]] 

message: I don't remember 699usd and 799gb
That's a bit outlandish 
Is fix it but on phone  — Preceding unsigned comment added by 70.112.160.23 (talk) 17:18, 31 March 2013 (UTC)
replies: text: Y Done; it was vandalised on the 29th (). Alphathon /'æɫ.fə.θɒn/ (talk) 21:06, 31 March 2013 (UTC)
thread_title:  Gamecube launch prices wildly wrong 

message: Why is the date till 2013? why is 2013 the finish date when the latest date of discontinuation is 2008 apart from the PS2 which should not count as it had a successor in the next generation shouldn't the end date should be then what is the logic behind 2013? --81.102.76.9 (talk) 18:29, 14 May 2013 (UTC)
thread_title:  Why is the date till 2013?