Talk:Portal (video game)/Archive 3

message: I don't know if I should put "Still Alive" youtube video in the article, so I'll put it here if it is not ok to put in the article. -Yancyfry 22:48, 25 October 2007 (UTC)
replies: text: The music video is copyrighted by Valve so a link to it would not be appropriate, here or on the article. If someone really wanted to see it, searching on YouTube would be easy enough without the direct link. Axem Titanium 23:36, 25 October 2007 (UTC)
thread_title:  Music 

message: at what point in the half life universe is this game set? the plot section doesn't explain it very well 86.148.203.178 15:15, 26 October 2007 (UTC)
replies: text: Only Valve knows for sure, any answers you'll get are pretty much pure speculation Rehevkor 15:20, 26 October 2007 (UTC)

text: If you wish to see a bit more thorough discussion see this topic above: Talk:Portal_(video_game)#Timeframe of Portal --DrunkCat 18:24, 26 October 2007 (UTC)
thread_title:  setting 

message: the A.I. says that you are a bad person does any body know what this means and could it be because  it is a combine lab/prison and you were fighting the combine because that would be bad for them ...wait but then the combine would have had short distance telapoers and in the half life 2 game and .....help  —Preceding unsigned comment added by 220.237.202.87 (talk) 15:26, 26 October 2007 (UTC)
replies: text: I think you're over analyzing, at that point in the game GLaDOS is trying every psychological trick in the book to get Chell to quit and die.  I'm pretty sure that line was just more childish name calling and had little to nothing to do with the combine, although anything is possible.Mad031683 16:01, 26 October 2007 (UTC)

text: Not only that, but given Aperture Science reputation, such descriptions to write of people would be considered "norm" in their circles. But that like everything else, it's speculation until Ep3 comes out. --DrunkCat 18:22, 26 October 2007 (UTC)
replies: text: I personally use the following rule of thumb to determine the strength of any information on Portal's story, given that GLaDOS is a shameless, self-admitted liar: "Did you learn this from GLaDOS?" If yes, and you have no other information on the subject (i.e. "the floor here will kill you"), then it should not be considered as conclusive evidence for anything. —Yar Kramer 07:19, 10 November 2007 (UTC)
thread_title: the player

message: I personally got motion sickness from playing the game, and have heard a lot of similar comments from other players.  —Preceding unsigned comment added by 66.224.85.98 (talk) 20:42, 26 October 2007 (UTC)
replies: text: Any game with a low FOV apparently causes motion sickness in some people. I still find it odd (and dubious) but even then I doubt that it can even go in because it doesn't only happen in Portal. (Happens in low FoV games.) --DrunkCat 22:01, 26 October 2007 (UTC)
replies: text: It's possible to change the FOV in Portal, by the way.  Portal uses the same console commands as Half-life 2.  --Xyzzyplugh (talk) 19:52, 23 November 2007 (UTC)
thread_title:  Maybe a Sentence on Simulator Sickness? 

message: "The soundtrack can be found inside the non-localized Portal GCF store." That's got to be one of the more confusing sentences I've ever seen. Can anyone clarify? 76.167.52.115 14:54, 27 October 2007 (UTC)
replies: text: Does it sound better now? I added a link to what GCF is so one can research on how to go about extracting the songs. --DrunkCat 15:19, 27 October 2007 (UTC)
thread_title:  Non-Localized Whoozit Now? 

message: Aha! The almighty Portal! Well, I'd say this is still around a B, but definitely within the scope of GA. Here are a few ideas to help you get there:
*The main problem is the lack of references. WP:CITE.
*The lead needs expansion. WP:LS.
*You might want to separate the character details out from the plot synopsis: I'd suggest having one subsection for the plot summary, one for the characters and one for Aperture Science, Inc. I also removed the unnecessary spoiler tag, as you chose an odd place to argue against policy and, regardless of your reasons, it could keep you back from getting it to GA.
*The information on Aperture Science, Inc. seems a little on the long side. Could you trim it back a bit?
*Critical reception and development sections are a quite short. The reception section in particular shouldn't take much effort to expand. Have a look at some FAs to help give you an idea of what to include.
*You may want to format the track listing in a similar way to the Half-Life 2 article.
*There are a lot of short one- or two-sentence paragraphs: try merging some together, as short paragraphs were what put my most recent GAC on hold.
Hope this helps, Una LagunaTalk 06:56, 31 October 2007 (UTC)
replies: text: Thanks for the advice, I might try doing a few of these things over the next little while. Vtrickzv 08:15, 31 October 2007 (UTC)

text: Thanks! Finally someone gets arsed enough. :D! Have some cake. --DrunkCat 14:05, 31 October 2007 (UTC)
thread_title:  [[WP:VG]] assessment 

message: If you actually listen to the lyrics in Still Alive, Glados mentions certain death by Black Mesa waiting for Chell outside of the facility. There's also the proof of cake actually existing with the aparently unharmed Weighted Companion cube which suggests that if Chell had actually gone in the incinerator as Glados had asked, she would have somehow survived and effectively had cake.  —Preceding unsigned comment added by 71.13.131.18 (talk) 13:59, 9 December 2007 (UTC)
replies: text: GLaDOS only promised that the equipment will survive the incinerator. For Chell there was a "victory incandescence", implying death by burning. There was a cake, but it was not there waiting for Chell. --Bisqwit (talk) 08:39, 10 December 2007 (UTC)

text: I think the point is that we aren't supposed to know for sure. Valve can be quite mysterious in their plot endings sometimes, and Portal is no exception. Falastur2 23:26, 31 October 2007 (UTC)

text: It doesn't seem likely she died, since you see through her eyes, and you ... can see.  Still, as Falastur2 points out, Valve is mysterious enough with its subplots and settings and resolutions, so it's premature to make any assumptions.  Though even if what would presumably be a next entry in the Portal franchise doesn't involve Chell, that doesn't in and of itself say anything about whether Chell is still alive on the surface. Xihr 00:38, 1 November 2007 (UTC)
replies: text:  I do believe she did die, the portal gun can be seen further away from her, I personally assume, since its not removable, that her arm has been blown off, its like when you have your head cut off, supposedly you live for a few more seconds, then there is another thing to consider, the song "Still Alive" suggests that GLaDOS is, well, still alive. If that is true, despite us seeing her blow up, then its possible those orbs are discs with GLaDOS' information downloaded onto them. Spinningfox (talk) 21:44, 21 November 2007 (UTC)
replies: text: We don't know that the gun is "not removable;" it could simply be there was never any in-game scene where she was required to put it down. (Also, the song "Still Alive" addresses Chell as if she were still alive too—but given that it's GLaDOS who is speaking that doesn't necessarily signify.) I would assume she just happened to land on her back with the wind knocked out of her and the gun knocked out of her hand by the impact. —Robotech_Master (talk) 04:02, 26 November 2007 (UTC)

text: P.S. - Found a quote from a developer indicating Chell is definitely still alive. Added it to the article the other day. —64.22.229.180 (talk) 20:46, 28 November 2007 (UTC)

text: I personally doubt that "Maybe Black Mesa! That was a joke, haha, fat chance!" means that Black Mesa themselves will try to kill her. GLaDOS could just be referring to the fact that Black Mesa has recently been invaded by aliens from Xen, shot up and bombed by the military, and finally blown up in a thermonuclear explosion. Or possibly that somehow, the mere fact that they're competitors means that they'd be unwilling to save the life of someone who just left the Aperture Science building. Or (remember, you learned this from GLaDOS!) it could be just a product of her deranged mind and/or a lie. —Yar Kramer (talk) 19:31, 9 December 2007 (UTC)

text: I don't know. Would it make any sense for GLaDOS to send you through 20 test chambers, only to throw you into a fire at the end? GLaDOS is insane. Sense does not automatically apply here. —Yar Kramer (talk) 21:54, 9 December 2007 (UTC)
thread_title:  Chell 

message: No time right now, but this interview with Old Man Murray on Portal development including why cake and the like.  No time right now, but leaving as placeholder for anyone that wants to use to expand the dev section. --MASEM 23:02, 31 October 2007 (UTC)
thread_title:  Development section can be expanded with this article 

message: I strongly believe that Weighted Companion Cube should have it's own article here on Wikipedia. I'm not the only one, I started an online petition that has currently gathered more than 10,000 signatures of devoted Weighted Companion Cube followers.  —Preceding unsigned comment added by 71.13.131.18 (talk) 13:51, 9 December 2007 (UTC)
replies: text: Technically, there are plenty of "Weighted Cubes" but only "one" "Weighted Companion Cube".  I think most of the indications of the WCC are "the" but change what's needed. --MASEM 20:55, 1 November 2007 (UTC)

text: There's only two references with a remaining. Xihr 20:57, 1 November 2007 (UTC)

text: Actually there is more than one WCC. The dispenser you receive it from produces another after you take your first. Not to mention the cube you see at the end couldn't be the same as the one you dispose of.  —Preceding unsigned comment added by 82.109.198.11 (talk) 12:26, 14 November 2007 (UTC)
replies: text: I put a bit of an explanation about the WCC the other week and it was removed, don't know why.  Am putting it back. I don't think it necessarily requires an article of its own, but perhaps a section within this article, given that it has become a bit of a cult item and in fact "companion cube" redirects here. Thoughts?Mezigue 13:29, 14 November 2007 (UTC)
replies: text: A sentence to explain what the WCC is relative to the plot is all that's needed (and what Mezigue added to explain that GlaDOS implies Chell develops feelings for it is fine) - the popularity of it as a result is then expanded upon in the Reception section.  Unless something major comes about, I do not believe there is any need to give the WCC its own subsection of the article - its only present in one level, its an object with no other uses or properties. --MASEM 14:26, 14 November 2007 (UTC)
replies: text:  well the reason I think it should be in a section is because it redirects here.  Someone wanting to know what it is might not want to go through the entire Portal article to get the gist.  Meanwhile, my explanation has now been deleted again as "original research" which it isn't: it's all in the game, the little heart logos, the name of the thing and GLaDos's comments and warnings and taunts.  It's all there so I am reinstating it.Mezigue 21:09, 15 November 2007 (UTC)
replies: text: I think adding the fact that there is implied emotional development towards the Cube from Chell, implied by GlaDOS, is what you're aiming for, and that's factually correct.  However, the line you enter starts "The experiment appears...", and that "appears" makes this sound like speculation - that is, possible WP:original research (and truthfully, why that experiment used the WCC is not explained, we have no idea if the original experiment was meant to play on human emotions; GlaDOS certainly has twisted it as such, but that's not a given).  I'm going to rewrite it to make it more a statement-of-fact that GlaDOS pries at Chell's emotional attachment to the cube. --MASEM 21:48, 15 November 2007 (UTC)
replies: text: GLaDOS made a comment I find odd. As we all know, she lies, does anything to get you to fail, well she says "The [WCC] cannot talk, and even if it could, it is not advisable to listen to it" yet as we all know that seems to be the truth, I believe there is a way to make the WCC talk, and even if not so, then what does the comment "While the [incineration] process may be painful, 8 out of 10 scientists agree that the [WCC] most likely cannot feel much pain". This further leads me to believe it's alive. Spinningfox (talk) 22:05, 21 November 2007 (UTC)
replies: text: I chalk all of that up to: It's a joke.This is a very tongue-in-cheek game, 99% of what GLaDOS says is just in the game to be funny, some of it may be true, but there is no way to tell facts from jokes. Mad031683 (talk) 22:39, 21 November 2007 (UTC)
thread_title:  Weighted Companion Cube 

message: I wanted to point out one thing - somewhere near the beginning of the game, the dev commentary refers to Portal as the "first of our portal games". I am not entirely sure if it can be taken as a hint strong enough to put into the main article an information about the potential following titles, but a dev comment seems to be a pretty "realiable source" to me. BroodKiller 12:49, 6 November 2007 (UTC)
replies: text: The devs have already announced that they're either going to make Portal 2, or Portal Multi-Player, or just release map-packs. But they're going to judge their decision based on how the fans react to the Orange Box release, and I'm pretty sure that it's far too early for them to have reached a decision yet. Any information we put in this section would just be speculative, which Wikipedia tends to object to. Falastur2 13:58, 6 November 2007 (UTC)
thread_title:  Further Portal games? 

message: At one point, GLaDOS warns Chell about going to 'Android Hell'. Does this not create the possibility that she is not human, and create an idea why she is isolated, has no backstory and why GLaDOS seems so attached to her? - FullyClothedMike  —Preceding unsigned comment added by FullyClothedMike (talk • contribs) 19:17, 8 November 2007 (UTC)
replies: text: No. It's been discussed here, among other places. Rehevkor 19:21, 8 November 2007 (UTC)
replies: text: I just realized something, Aperture Science was founded to work on shower curtains, then after Cave Johnson's death it was made to work on the 3 tier system, no where does it say anything to do with them making androids, so why do the testing grounds have an android challenge? I believe that was the real testing grounds, because at that point in time GLaDOS seems to still be trying to stay on Chell's good side. Spinningfox (talk) 21:55, 21 November 2007 (UTC)
replies: text: The website doesn't say anything about them making cute little talking gun turrets, either, but they clearly do. I can't see why they shouldn't make androids. Of course, as you say, GLaDOS could well be lying about the androids too. Given that you can't trust anything GLaDOS says, you can't really base a conclusion on it either way. —Robotech_Master (talk) 04:12, 26 November 2007 (UTC)
replies: text: It is likely that the androids were a part of the testing dispite what GLaDOS told Chell as they were used in level 18 without excuse. In level 16, the player is to trust GLaDOS, but in level 17 the player begins to distrust GLaDOS as she had Chell "kill" the weighted companion cube to continue. In level 18 there was no need for an excuse for the dangerous conditions throughout the level as the player is now somewhat aware of the true behaviour of GLaDOS. (Carlnewton 12:29, 3 December 2007 (UTC)
replies: text:  Android hell seems to be a shout out to silicon heaven (from the sitcom red dwarf) http://www.urbandictionary.com/define.php?term=silicon+heaven  —Preceding unsigned comment added by 78.86.121.24 (talk) 00:59, 26 December 2007 (UTC)
replies: text:  Isn't one of the levels designed for androids, the one where you first meet turrets? 86.151.207.112 (talk) 11:05, 6 January 2008 (UTC)
thread_title:  Android 

message: Who composed the music for this game? Kelly Bailey is in the credits but it's never explicitly states anywhere that I can find who composed it.. Rehevkor 22:19, 8 November 2007 (UTC)
thread_title:  Music composer? 

message: This information should be readily available.  It should be easy to find out what songs are played in what order, so people who want to add this music to their music library can do so with correct tracknums.
Soundtrack
# "Subject Name Here" - 1:44
# "Taste of Blood" - 3:06
# "Android Hell" - 3:45
# "Self Esteem Fund" - 3:30
# "Procedural Jiggle Bone" - 4:34
# "4000 Degrees Kelvin" - 1:01
# "Stop What You Are Doing" - 4:00
# "Party Escort" - 4:21
# "You're Not a Good Person" - 1:24
# "No Cake For You" - 4:05
# "You Can't Escape You Know" - 6:24
# "Still Alive" - 2:56  —Preceding unsigned comment added by 75.185.7.212 (talk) 21:50, 10 November 2007 (UTC)
thread_title:  Music 

message: Forgive me if this is a stupid question, but where exactly does it say that the nice lady with the portal gun is named "Chell"? I don't doubt the information, since I've seen it in several different places, but it wasn't at the Orange Box website or at the Aperture Science website. I also don't remember ever hearing it in the game. Anyone care to point me in the right direction? Master Deusoma 01:24, 11 November 2007 (UTC)
replies: text: It's mentioned in the credits for the game. Rehevkor 02:50, 11 November 2007 (UTC)
replies: text: I have (re)added this to the article.  I believe it's a reasonable clarification; I had the same question too, and was confused why this article continually referred to the protagonist as "Chell" even though her name is never spoken during the game. Motley Fool (talk) 17:35, 5 January 2008 (UTC)
thread_title:  Name? 

message: i refer to this paragraph:
"Aperture Science, Inc. is also mentioned in Half-Life 2: Episode Two, in which a ship of theirs, the Borealis, is said to have disappeared under mysterious circumstances along with part of a dry dock. Half-Life 2 was already supposed to feature a chapter playing on the Borealis but it was abandoned at a late stage of development.[8]"
what? the reference given isnt valid anymore...anyone can confrim this?  —Preceding unsigned comment added by 203.120.68.71 (talk • contribs) 
:Reference seems fine from my end, insofar as the book exists and the weblink connects me to it.  Were you looking for a webpage which reproduces the appropriate content from the book?  That might be difficult since it's copyrighted, but I have come across the story about Borealis and Half-Life 2 before, so I believe it's basically correct (although I don't believe that it was an Aperture Science ship at that point).  Cheers, --Plumbago 12:01, 16 November 2007 (UTC)
thread_title:  Need some verfication 

message: Some anon had changed the text so that it says "the resulting explosion sends Chell and the debris...". I think it should be "implosion" since Chell is lifted up into the light before she ends up outside. If it were to be an explosion, it would create a pressure shock wave and debris  which is fatal. It should be more of an implosion in my opinion. --Bruin_rrss23 (talk) 04:36, 16 November 2007 (UTC)
replies: text: original research is not appropriate here.  GLaDOS explodes and the moves upward; suggesting that we know this is a controlled implosion is not appropriate for Wikipedia without reliable, third-party sources. Xihr 11:07, 16 November 2007 (UTC)
thread_title:  Implosion or explosion? 

message: The Aperture Science keyboards in the work stations have five or six letter keys highlighted as orange.  I know what keys they are (They're written down here somewhere), but does anybody know if they spell anything or if they're just there to look stylish?  —Preceding unsigned comment added by 209.175.17.2 (talk) 14:33, 16 November 2007 (UTC)
replies: text: I guess the Aperture keyboards are tailored to highlight common commands when communicating with GLaDOS, and the highlighted keys don't necessarily embody an anagram or hidden meaning (however I'd love to know that they do). This kind of highlighted keys is common in digital editing for example. Just google for "avid shortcut keyboard" Pstrahl (talk) 01:12, 18 November 2007 (UTC)
replies: text: In Games For Windows Magazine, there was an interview with Gabe Newell which said it's a joking reference to the fact that "ASHPD" (Aperture Science Handheld Portal Device) called "Adrian Shepard" to the mind of some fans immediately after the first Portal trailer, so they added it as a red herring in-joke. —Yar Kramer (talk) 19:37, 9 December 2007 (UTC)
replies: text: Do we have a reference for this? I would be willing to consider this trivial back story towards the Gearbox Title Opposing Force but not in cannon of the Portal nor Opp Force story arc... --75.52.170.195 (talk) 11:12, 22 December 2007 (UTC)

text:  If you unskrable the letters (and use some more than once) it spells out Adrian Shephard, the player charectar of oposing forces.  —Preceding unsigned comment added by 66.25.24.7 (talk) 23:01, 27 January 2008 (UTC)
replies: text:  That's awfully weak evidence.  Furthermore, this has been discussed here (and removed from the article itself in the past).  If I recall correctly, there was even a statement from Valve indicating that this connection was unintended and is a coincidence.  You're finding patterns that aren't there. Xihr (talk) 23:14, 27 January 2008 (UTC)
thread_title:  Keyboard 

message: Self-explanatory, really. It's become the de facto tagline of the game. Franck Drake 15:34, 16 November 2007 (UTC)
replies: text: Normally, memes are hard to define, but I think I've seen some top-tier game articles that refer to this in this fashion.  Needless to say, we need to cite references to say "the cake is a lie" is a meme generated by the game. --MASEM 16:12, 16 November 2007 (UTC)
replies: text: Also, for this to be worth commenting on, it needs to persist.  Come back in a year and see if "The Cake Is A Lie" has persisted and spread (e.g. is it the mantra of grunts in some future Halo 4?).  If so, then it might be worth adding to the article then.  All ideas are memes, the only memes worth thinking about are those that persist.  That last statement is, of course, just one other meme thrust out into the world and trying to survive ...  Cheers, --Plumbago 16:36, 16 November 2007 (UTC)
replies: text: Verifiability is all that matters here. ---- McGeddon (talk) 16:55, 16 November 2007 (UTC)
replies: text: While verifiability is crucial, adding it at this point potentially runs afoul of recentism.  For the meme status of "The Cake Is A Lie" to merit entry here, it has to stand the test of time.  One and a bit months after the release of Portal is not a good time to judge notability.  Cheers, ---- Plumbago (talk) 17:18, 16 November 2007 (UTC)
replies: text: My friend has a "The Cake Is A Lie" shirt, how old are those? I'm pretty sure he's had it for a couple years but then again I don't really pay much attention to clothing so I'm not sure on how long he's had it. Spinningfox (talk) 21:48, 21 November 2007 (UTC)
replies: text: "The Cake Is A Lie" shirts I believe were created by the author of VGcats, a web comic, after his comic cited the line, and the shirt was requested, it's pretty recent actually if I'm correct.  —Preceding unsigned comment added by 69.123.78.149 (talk) 20:18, 9 December 2007 (UTC)
thread_title:  Meme status of "The Cake Is A Lie"? 

message: The article has gone back and forth today over whether the momentum redirection takes place normal to the plane of the exit portal, it doesn't. If something goes in at an angle, it exits at an angle. I admit the current wording is awkward, but saying normal is inaccurate. Mad031683 (talk) 23:47, 19 November 2007 (UTC)
replies: text: Yeah I discovered this myself trying to redirect turret lasers at other turrets, it was my original theory on how to get the "Friendly Fire" achievement... I've since then realized that idea was stupid, but if you use a turret as a shield it'll keep yelling at the other turret to cease fire. Spinningfox (talk) 21:46, 21 November 2007 (UTC)
thread_title:  Normal vs. relative 

message: In the wiki article there is a complete Spoiler about the game... but there are no advertisement about this!  —Preceding unsigned comment added by 81.174.20.146 (talk) 17:20, 21 November 2007 (UTC)
replies: text: That's right;  was deleted. --Geniac (talk) 18:36, 21 November 2007 (UTC)
replies: text: Any reason?  Is this because people should expect spoilers in a "plot" section?  Cheers, --Plumbago (talk) 19:02, 21 November 2007 (UTC)
replies: text:  See WP:SPOILER. Xihr (talk) 19:22, 21 November 2007 (UTC)
replies: text: Ah-ha.  That's what I thought, but I hadn't realised that warnings were now passé.  Thanks!  --Plumbago (talk) 19:32, 21 November 2007 (UTC)
thread_title:  Spoiler 

message: On the Aperture Science website if you read the notes it says that GLaDOS was first activated on the the first annual Bring your Daughter to Work Day, this suggests that Chell may have been an employees daughter, further proof is that GLaDOS says how Bring your Daughter to Work Day is a good day to have them tested, so it's possible that is how she became a test subject. --
Spinningfox (talk) 21:27, 21 November 2007 (UTC)
replies: text: All of these are "suggestions", rather than explicit statements so any conclusions drawn from them would likely be original. Axem Titanium (talk) 03:14, 24 November 2007 (UTC)
thread_title:  Chell's Past 

message: Forgive me for asking this, but what makes the Weighted companion cube so popular for other players?--71.116.37.15 (talk) 21:46, 25 November 2007 (UTC)
replies: text: The quirky nature of GLaDOS's comments about it, plus all that weird graffiti on the wall in the little "shrine" behind the pushed-out wall panel, as well as the fact that you have to "euthanize" the cube at the end of the level. IMO, it was one of the cleverer bits of mind-screwery GLaDOS did. In short, GLaDOS and the unknown wall-scrawler anthropomorphized the cube so well that it tends to rub off on the players. —Robotech_Master (talk) 04:19, 26 November 2007 (UTC)

text: It really is just the original idea of it, it was a hit or miss thing with players and that is why they scarcely speak of it in the game as the entire game as a whole was hit or miss with the current gaming trends changing over. This also hit towards female gamers as an adorable yet completely inanimate character in the game. Go figure... I lover my Companion Cube! --75.52.170.195 (talk) 11:20, 22 December 2007 (UTC)
thread_title:  Weighted companion cube............... 

message: The information i posted is directly from aperturescience.com it took me a while to type it seeing as how you aren't able to copy paste from the site Spinningfox (talk) 19:30, 26 November 2007 (UTC)
replies: text: Hmmmm.  Seems like a load of copy-vio to me.  And if not that, it falls foul of guidelines on guides or FAQs.  Can't we just outline the fake history of this fictional company?  --Plumbago (talk) 19:43, 26 November 2007 (UTC)
replies: text: Yeah, way too copy-vio. Even a paraphrase would fall afoul of plagiarism detecting-programs. The summary that exists gives a great overview already. Axem Titanium (talk) 23:56, 26 November 2007 (UTC)
thread_title:  I added the history of Aperture Science 

message: :Image:Portal Logo.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is  other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page.  Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 19:40, 26 November 2007 (UTC)
replies: text: This needed a Fair use rationale, I have added it. --MASEM 01:19, 27 November 2007 (UTC)
thread_title: Fair use rationale for Image:Portal Logo.jpg

message: Has anyone else noticed that the players "weapon" has the acronym ASHPD? I believe this is a clear referance to Adrian Shepard, the protagonist from Half-Life: Opposing Force.  Should referance be made rto this in the article, or is this too trivial?
Britishindia  —Preceding unsigned comment added by Britishindia (talk • contribs) 08:45, 28 November 2007 (UTC)
replies: text: It's not that it's trivial, it's that it's original research. Wikipedia is about using information from existing sources, rather than adding our own observations and theories. --McGeddon (talk) 08:48, 28 November 2007 (UTC)
replies: text: Valve has already cleared up the speculation:  If the website doesn't turn up anything, try googling "Portal ASHPD Adrian Shephard total freak coincidence" --Bruin_rrss23 (talk) 09:59, 28 November 2007 (UTC)

text:  It's been talked to death about but it basically is a freak accident that Gabe Newell busted out laughing over in an interview, it is speculative that the keyboards were the tribute to this yet has no confirmation. As of right now it is to be believed that the character of Adrian Shepard is owned by Gearbox who was the creator of the title Opposing Force, yet was published by Valve Corporation. Basically I don't think we will ever see Adrian ever again but who knows... --75.52.170.195 (talk) 11:27, 22 December 2007 (UTC)
thread_title:  Adrian Shepard? 

message: Apparently someone found it an improvement to delete the following list of reviews from the article (20:51, 22 October 2007)
* Portal at 1UP.com
* Portal at Eurogamer
* Portal at GameSpot
* 
* Portal at Wired
The Seventh Taylor (talk) 19:43, 29 November 2007 (UTC)
replies: text: It's better to integrate critical response into the text, rather than simply linking. Also, a review box () may be a good idea. Axem Titanium (talk) 21:52, 29 November 2007 (UTC)
thread_title:  Press 

message: I just saw this on Kotaku  and was wondering what people thought about it. Could it be some form of guerrilla marketing or just a crazy fan? Thoughts? Cpuwhiz11 (talk) 01:40, 30 November 2007 (UTC)
replies: text: Crazy fan. Rehevkor (talk) 01:50, 30 November 2007 (UTC)
thread_title: Aperture Science Hiring Ad

message: Any passing experts like to add some information about the technology of the game?  E.g. does this use portal rendering, or is that something different? 81.86.133.45 (talk) 22:07, 9 December 2007 (UTC)
replies: text: Uh, no, portal rendering is when you divide a level into sections, only one or two of which are "loaded" in the graphical memory at any given moment, to cut down on the memory needed to render it. The "portals" in that artical are usually-small divisions between those sections. Portal uses a separate set of "cameras" which look through the portals, more or less from your perspective. (The developers' commentary explains it better.) That said, I think that a discussion on that sort of thing would be better put in the Source engine article, maybe with just a brief overview here. —Yar Kramer (talk) 05:57, 10 December 2007 (UTC)
thread_title:  Technical discussion 

message: I was just wondering, how do we know the caracter's name is Chell? Where do we find this info? happypal (Talk | contribs) 13:56, 11 December 2007 (UTC)
replies: text: Try here.  Cheers, --Plumbago (talk) 14:04, 11 December 2007 (UTC)
replies: text: Well I feel stupid :( Sorry 'bout that. happypal (Talk | contribs) 02:21, 12 December 2007 (UTC)
replies: text: No worries - this page has gotten quite long already.  And I know that I didn't see this reference to her name when I completed the game!  Cheers, --Plumbago (talk) 09:19, 12 December 2007 (UTC)
replies: text: I have (re)added this to the article.  I believe it's a reasonable clarification; I had the same question too, and was confused why this article continually referred to the protagonist as "Chell" even though her name is never spoken during the game. Motley Fool (talk) 17:35, 5 January 2008 (UTC)
thread_title:  Chell 

message: it's nice that theres a link to the apture website but there is no metion of the pass word or user name if we arn't going to give those facts and a little gideance a link to where to find some would me a good idear. mabye the portal wiki  —Preceding unsigned comment added by 211.31.85.242 (talk) 13:43, 20 December 2007 (UTC)
replies: text: Both used to be here somewhere yet have been deleted, it is also nice to point out that as of this past Friday the live camera feed has changed to a Christmas / "Happy Holidays" type video. --75.52.170.195 (talk) 11:41, 22 December 2007 (UTC)
thread_title: website

message: I've added a link to the authoritative lyrics and chords, plus Jonathan Coulton's story of the song. That should supply interested readers with useful information without violating copyright :-) - David Gerard (talk) 17:09, 24 December 2007 (UTC)
replies: text: And removed it again when I saw it was already in the refs. Buh - David Gerard (talk) 17:21, 24 December 2007 (UTC)
thread_title:  Authoritative "Still Alive" link 

message: It would be nice with an article about aperture science since it has a history and information. Although such an article would be rather incomplete because of the (so far) little information about it, I think that it could be a good contribution to further "Portal" and "half-life" articles, this since I've several times been redirected here from half-life 2:episode 2  —Preceding unsigned comment added by Jjonte (talk • contribs) 17:57, 31 December 2007 (UTC)
replies: text: The amount of information is too small and too non-notable by secondary sources to be its own article.  Maybe, if as expected, HL2Ep3 gives more details, there might be a call for it, but right now, being a fictional company, it can get its own section but not its own article. --MASEM 18:45, 31 December 2007 (UTC)
replies: text:  To add to what you are saying, the different Black Mesa compounds have articles, but there is a much richer history with them, starting with being the central place in the 1997 Game of the Year HL1, and everything since.  If Apperature Science ends up in HL2/E3 and Portal 2 (please have 1st person be one of the robots!...), then you might have enough to talk about it.  Maybe.  Pharmboy (talk) 19:44, 31 December 2007 (UTC)
thread_title: suggestion about "aperture science" article"