Talk:Video game programmer

message: Vacuum moved this article to Game programming.  I suspect that he (she?) saw the discussion on Featured article candidates that argued the article should be called Game programming and then rewritten to reflect the new emphasis.  I countered that suggestion saying that the article is more about the occupation and, while it does discuss a bit about the ing, it is more about the job itself.  I stated that the article does not address the following questions:
*How does one go about making a game?
*What is a game loop and how is it used?
*How does game programming differ from traditional programming?
Another user, Taxman, agreed with me. Until a consensus has been reached, please refrain from moving the page again.  If you feel it should be moved to game programming, please discuss here first.  Peace. :-) — Frecklefoot | Talk 14:27, Oct 7, 2004 (UTC)
:Well, I went ahead and wrote an entirely new article for game programming which borrows no material from this article.  I hope that pleases the ones who thought this article should be moved. — Frecklefoot | Talk 16:30, Oct 8, 2004 (UTC)
::Indeed. Fredrik | talk 18:45, 8 Oct 2004 (UTC)
replies: text: I am sure that chapter "Languages and tools" should go to game programming article. I don't see why it is here. Dinno 07:06, 1 June 2006 (UTC)
replies: text: Good point.  Game programming already has a "Languages" section.  I'll look at merging the content from "Languages and tools" over to there and then removing it from this article. — Frecklefoot | Talk 14:14, 1 June 2006 (UTC)
thread_title: Game programmer/programming

message: There seems to be a bit of a disagreement here about what constitutes a notable games developer. It would seem to me, by dictionary definition, that one does not have to be famous to be notable under every possible definition of the word. Might the ambiguity here be what is causing disagreement? One may be said to be "notable" on account of their worth, not their status, therefore lack of fame should not be an excluding factor from this list. If something is noteable or noteworthy it is not always widely noted. Looking at it from another perspective, perhaps the section aught to be named differently? Famous games developers? I'm not convinced that there are enough truly "famous" games developers to make this a worthwhile section. Additionally this may cause further problems as fame is demographically subjective. --JamesTheNumberless 14:55, 25 April 2006 (UTC)
replies: text: I removed Andre LaMothe from the notable game programmers list. If you search for him on MobyGames, you'll see he hasn't actually been credited on a single game. Also, most game industry professionals consider his writing to be the bottom of the barrel -- it's career suicide as an author to write a book in his series. Gremagor 20:34, 13 September 2006 (UTC)
replies: text: Thanks, I saw he lacked MobyGames credits as well. — Frecklefoot | Talk 20:56, 13 September 2006 (UTC)

text: 2 User:JamesTheNumberless, many game programmers are famous to other game programmers, whether or not the public at large has heard of them.  I've know of Danielle Bunten Berry, Sid Meier and John Carmack and most of the others in the list, while the public at large may only know of Meier, and those who have heard of him would be gamers. Most of the people in the list are noted and notable. — Frecklefoot | Talk 20:56, 13 September 2006 (UTC)
thread_title:  Notable or Famous 

message: I added that most employers require bachelors degree in maths, physics, computer science, software engineneering, computer engineering or relevant subject.
If you'll be editing it further, here are some of most usually required experiences(minimum), i didn't really know if i should add them:
JUNIOR PROGRAMMERS:
*2 years of experience in programming(mostly c++)
"REGULAR" PROGRAMMERS:
*2 years of experience in gaming industry
*one published game title
SENIOR PROGRAMMERS:
*5 years of experience in gaming industry
*three published game titles
ALL PROGRAMMERS:(there's always at least one of these)
*good mathemathics ability
*strong problem solving skills
*self-organizational and self motivated
*good time management
*experience in object-oriented programming for all C++ programmers
*the already mentioned Bachelors degree
I.E., graphics programmers mostly need knowledge of 3D math and 3D geometry while game physics programmers need an extensive knowledge of physics etc.
:No, you were right to leave it out.  I've seen hundreds of postings for game programming jobs and the requirements company by company vary widely.  Some require experience on "at least 2 shipped titles," some say a BS is enough.  If you're planning to contribute to Wikipedia very much, you should get an account and learn wikimarkup. — Frecklefoot | Talk 15:41, 29 May 2006 (UTC)
thread_title:  Experience needed 

message: I don't know if this article, since it is in a special category, is affected by this rule.  Much of this article seems to be original research, or at the least needs a good, hard bat with the needs-to-cite-references stick.  I read through a lot of it, and much of it seems accurate, and potentially quite useful.  However, that isn't enough, if it is indeed original research, to necessarily include the article in wikipedia. —Preceding unsigned comment added by 24.17.110.123 (talk • contribs) 
:I wrote most of this article back before Wikipedia took a hard stance on citing refs.  Yes, to the best of my knowledge, it is accurate.  But go ahead apply the stick. — Fгɛςкlɛƒoστ | Talk 18:51, 25 June 2007 (UTC)
thread_title:  Original research 

message: I think that it would be good to include a chart on the basic pay scale for big companies like EA, SuareEnix, and the like. Because i'm unsure of exacally how much they would make in a yearly basis. anyone with me on this? 65.124.8.131 15:16, 12 November 2007 (UTC)
replies: text: Game Developer publishes charts on this annually. — Frecklefσσt | Talk 17:48, 12 November 2007 (UTC)
replies: text: I agree that we're kinda skimping on this section - it implies that the top salaries for actual programmers (as opposed to leads) is in the 98k range - I'm pulling in $130k+bonusses - I'm not a lead and I don't work in California where the salaries are highest - so for sure I'm not at the very top of the scale.  The average number only tells you so much because there are typically a lot of junior programmers and far fewer seniors on most projects - which skews the average way down.  Someone who sticks with the career can do considerably better - and I think that's something worth reporting.  The Game Developer magazine charts are generally considered pretty accurate - so we can easily provide references as needed. SteveBaker (talk) 00:50, 5 November 2009 (UTC)

text: Just out of curiosity, which of these Steve Bakers are you? — Frecklefσσt | Talk 12:03, 5 November 2009 (UTC)
replies: text: None of them. SteveBaker (talk) 03:55, 30 March 2010 (UTC)
thread_title:  Pay 

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thread_title: Image copyright problem with Image:Civ3.jpg

message: There is a move discussion in progress on Talk:Game development which affects this page. Please participate on that page and not in this talk page section. Thank you.  —RM bot 19:30, 25 April 2010 (UTC)
thread_title: Move discussion in progress

message: I removed the "multiple issues" notice on the article page.  This article isn't a disaster as the notice implies.  It needs more refs, true, but so do most articles.  Any further issues can be brought up here without tagging the main article. — Frεcklεfσσt | Talk 17:06, 27 January 2011 (UTC)
thread_title: Multiple issues

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thread_title:  External links modified 

message: Hhh 2001:EE0:4C73:FE00:505D:E6CC:3EAE:5E1B (talk) 09:13, 19 January 2022 (UTC)
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