Talk:Day of the Tentacle

message: Isn't the idea to use outhouses as time machines from Bill & Ted's Excellent Adventure where they use phone booths? Could be coincidence, but I hardly think so.  — Preceding unsigned comment added by 85.176.97.28 (talk) 07:14, 21 March 2018 (UTC)
replies: text: The Doctor travels in time in a police box. I don't think that speculated inspiration should take any precedence here. Lordtobi (✉) 07:45, 21 March 2018 (UTC)
thread_title:  Inspiration for the Chron-O-John time machines 

message: Illuminati pyramid is the "social thing" DotT references  and either I haven't played this game or i'm playing a variation now
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TraxPlayer This game was the reason I bought my first soundcard.
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I think a german fangame based on this was made...
Last I checked, it was unfinished.  Check this URL http://www.dott2.de/ or http://www.dott2.org/
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Is the game still sold?
*I found it in a package with Sam & Max. I can heartily recommend both games, but you might need to download ScummVM to play them on a modern machine. --the wub  (talk) 07:20, 20 May 2005 (UTC)
thread_title:  Untitled comments 

message: I think we should start a section detailing all the little quirks of the game, including:
*The doors inconsistencies, such that they appear to be open outward from both sides, or have a door knob that exists on both edges of the door. This is a common theme in LucasArts adventure games.
*Plot holes (there are a lot)
*Anything else—I've been playing the games for years and could probably find some if I tried.
P.S. No I will not send you the games. →  ( • ) 04:46, 19 December 2007 (UTC)
replies: text: *If you're in Dr. Fred's office (as Bernard) when LucasArts calls him, with the door is closed from the inside, when you exit the room, the door will still be closed behind you. 
→  ( • ) 05:03, 19 December 2007 (UTC)
thread_title:  Bugs or other oddities section? 

message: I have the original floppy disk box right next to me now and there are 6 inside, not the 3 that are listed on the info box. In addition, it's not clear on the article about any differences between the floppy and CD versions (IE voices) and there is a noticeable lack of a list of voice actors.
--Huw Dawson (talk) 15:34, 22 May 2009 (UTC)
thread_title:  Voices and Media 

message: thanks. Ben-Natan (talk) 11:45, 14 April 2013 (UTC)
thread_title:  Any information about a sequel? 

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thread_title:  External links modified 

message: From Gamasutra and see the associated links to the writer's blog. This has done a good job to break down the game's puzzle structure to show how the overlap of the puzzles from the three time periods work towards the game's structure. I would think one image from this would be good, so I was thinking of approaching the author to get permission (technically we could recreate ourselves, but this would be their analysis and that could be a copyright issue). Before approaching them I'd like to see if there is agreement about using a picture or two, otherwise approaching him would all be for naught. --MASEM (t) 16:23, 5 May 2016 (UTC)
replies: text: I think it sounds like a great idea, since Ron Gilbert was the first to use the concept, and the puzzles are fundamental to the gameplay in DotT. —<B>Torchiest</B> talkedits 21:09, 5 May 2016 (UTC)
thread_title:  Potential images relating to the game's design 

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thread_title:  External links modified 

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thread_title:  External links modified 

message: Could do with information on the game's promotion of the following:
*CES - Winter 1993 (Las Vegas) https://archive.org/stream/Superjuegos_011#page/n9
*CES - Summer 1993 (Chicago)
*Supergames - 1993 (Paris)
Hope this helps improve the article. Deltasim (talk) 17:42, 8 May 2018 (UTC)
thread_title:  Promotional Material 

message: The following sentence from subsection Remastered desperately needs tweaking. The second clause beginning with "to" derails whatever it is that is that the sentence is trying to get across. I don't understand the subject well enough to fix this.
*Richard Corbett for Eurogamer found the game "every bit as well crafted now as it was in 1993", but found the processes used to provide high-definition graphics from the original 16-bit graphics to making some of the required shortcuts taken in 1993 for graphics, such as background dithering and low animation framerates, more obvious on modern hardware.
Perhaps "the processes used to provide ... 16-bit graphics" could be more simply stated: "the conversion to high-definition (from the original 16-bit) graphics", but I can't think how to untangle/clarify/simplify the rest.
--Philologia (talk) 23:48, 14 September 2018 (UTC)
thread_title:  sentence needs editing by someone who understands it 

message: 80,000 units sold for a PC game sold worldwide in 1993 would have been a huge failure. 
My assumption is that Edge (a UK magazine) was referring to UK sales figures only.
As a comparison, the best selling PC games of 1993, MYST, sold 6 million copies worldwide...
I would assume that DOTT sold between 200,000 to 300,000 copies worldwide. Not a hit, but not a flop 41.184.155.63 (talk) 12:11, 12 February 2023 (UTC)
thread_title:  The quoted 80,000 sales figures can't be correct