Talk:Kill screen

message: Actually, I don't know enough about standards and procedures to feel comfortable doing it. I guess it would have to be deleted by consensus first. And I don't really care that much anyway. But now it's up for discussion here. Belasted (talk) 03:10, 26 January 2009 (UTC)
thread_title:  Untitled 

message: This section makes no sense grammatically, so I'll try to re-write it, and if the meaning is lost, too bad. The section needs a citation anyway. 74.210.120.91 (talk) 04:52, 27 October 2009 (UTC)
thread_title:  Simpsons Arcade Section 

message: I want to remove the section (or at least amend it to say that it is debatable, but I'm too lazy to find a good reference.) about glitch city, because it is in fact not a kill screen, but (I think) escapable using Fly to teleport out of the glitched area and reload with a stable town map. 63.3.9.129 (talk) 03:21, 21 January 2010 (UTC)
replies: text: I'd disagree with "occours consistently at the same point in the game". Playing through the game normally you will have surf by the time you get to the seafoam islands to the only way to get stuck without surf would be to intentionally release or trade away all your pokemon with surf. Even then you could still escape through trading. 130.88.108.187 (talk) 13:41, 11 January 2011 (UTC)
thread_title:  Pokemon Red and Blue 

message: not all kill screen are bugs it is belive to be put their on purpose. it is a common practice with early arcade programmers. if you notice kill screen occur with diffrent games by diffrent brands and manufacturers. WikiWiki1984 (talk) 04:41, 25 June 2010 (UTC)
thread_title:  not all kill screens are bugs 

message: duck hunt does not have a kill screen in the traditional sense and to obtain it you have to cheat... this should be removed. WikiWiki1984 (talk) 04:42, 25 June 2010 (UTC)
thread_title:  duck hunt kill screen? 

message: The Tetris secion states that Level 29 is "difficult to beat". Does this meet the definition of a kill screen?  —Preceding unsigned comment added by 12.160.31.50 (talk) 17:44, 21 September 2010 (UTC)
thread_title:  Tetris 

message: In the arcade Dig Dug, programers noticed the infamous kill screen of lv.256. Even more intriguing was how instructions to bypass lv.256 was in the code, but was not called upon. Does this mean that Namco delibrately kept the kill screen, possibly taking cues from Pac man's kill screen?
Original Refrence:
http://donhodges.com/How_Deep_Can_You_Dig_Dug.htm
The rapid press (talk) 20:14, 10 October 2010 (UTC)
thread_title:  Deliberate Kill screens? 

message: I have noticed that the paragraph about the Duck Hunt kill screen has been in  the "Arcade Kill Screens" section for a very long time, even though Duck hunt is an NES game, not an arcade game. So because of this I have moved it to the "Other Games" section.Expert99999 (talk) 00:08, 17 September 2012 (UTC)
thread_title:  Duck Hunt Kill Screen 

message: I've been trying to add sources to this article for an hour, but every time I try to save the page, someone has reverted it.  This is getting very annoying. NinjaRobotPirate (talk) 22:30, 16 October 2013 (UTC)
thread_title:  Please stop edit warring 

message: This article seems to be attracting a lot of original research.  Please keep in mind that blogs, open wikis, and such are not reliable sources.  We need descriptions of the concept from professional journalists, not from personal experience, fan wikis, and blog posts.  One could make a case for the blog of a game developer, but I'd really prefer we stuck to professional journalists. NinjaRobotPirate (talk) 23:23, 26 March 2014 (UTC)
thread_title:  Original research 

message: I noticed it's not added, but it should be:
An example of a (albeit, fictitious) kill screen is used as a major piece of the plot for the 2008 Chuck episode "Chuck Versus Tom Sawyer", in which the protagonist and title character has to defeat the game, Missile Command, in order to access a weapons satellite access code hidden in the game's kill screen.
65.87.47.58 (talk) 18:12, 20 June 2014 (UTC)
replies: text: You can add it if you find a citation.  A professional journalist has to identify this as a notable example of a kill screen in popular culture. NinjaRobotPirate (talk) 18:25, 20 June 2014 (UTC)
thread_title:  Use in popular culture 

message: It should be noted and added that unlike the arcade version, the mobile version for "Duck Hunt" contains no kill screen; Rather, the game crashes after Level 99
65.87.47.58 (talk) 18:17, 20 June 2014 (UTC)
thread_title:  Duck Hunt Kill Screen