Talk:Vectrex

message: Can the Vectrex really be considered Hand-held?
the vectrex is definitely not a handheld (i'll change that), though it was planned to release a handheld based on the vectrex
::It's not even classifiable as a portable game system, though the term "luggable" would fit (much like the Apple IIc computer, introduced a few months later). The joystick folds inside the front of the unit, and there's a recessed handle grip at the top for lifting it up. Oddly there wasn't a place to store the permanently affixed power cord inside the case, or even hooks to wrap it around. No battery option either. I think it was designed to be carried around the house, room to room. Might want to add a mention of it's semi-portability in the article Apple2gs (talk) 00:02, 30 October 2009 (UTC)
thread_title: Handheld

message: The section on the 3D Imager currently seems a bit backwards. It starts out with the arcane technical details, and only at the end gets around to explaining what it's actually for. Clayhalliwell 22:32, 5 July 2006 (UTC)
replies: text: That is incorrect, the 3D imager was announced in '82 and released in '83. --Marty Goldberg (talk) 16:22, 29 October 2009 (UTC)
thread_title: 3D Imager

message: The game 'Minestorm' is built in to the console, and shouldn't be considered the 'Best Selling Game' as the sidebar claims as it was not available separately --UniqueCrash5 20:45, 1 August 2006 (UTC)
thread_title: Comments

message: On home computers they were quite common. Every Apple II and IBM PC gamer had one. Mind you, on consoles it was a different story, but to portray the inclusion of an analog joystick as forward thinking in some way is misleading. The fact is, analog joysticks were a lot more common in general in the early '80s than they were by the '90s, when consoles had come to the fore and all decided to follow Nintendo's digital lead. So Nintendo itself took this backwards step, and then fixed it themselves a decade later. The reference to home computer joysticks that I added is probably enough to make this basically accurate but it's still a little bit overboard to portray the Vectrex's analog input as innovative for its time. Unusually advanced for a console, would be a better way to characterise it. (I don't mean to cast any doubt on the innovativeness of the system in general, though -- it was quite high.)--65.95.120.116 14:43, 20 April 2007 (UTC)
thread_title: Analog joysticks were really not that special

message: Wouldn't this:
:The Vectrex did not have any luminance control, but rather brightness was adjusted by drawing some lines more frequently than others.
be more accurately said as:
:The Vectrex did not have any software luminance control, but rather brightness was adjusted by drawing some lines more frequently than others.
Palpalpalpal 19:43, 27 June 2007 (UTC)
thread_title:  Brightness control 

message: Should it be "1.6 MHz" or "1.5 MHz"? The page contains two different CPU speeds for this console.--Juwayway 20:15, 7 November 2007 (UTC)
thread_title: CPU

message: I undid the removal of this section. People have told me that the Vectrex community would love to hear some of these.
How should these bee presented?
I did the design of the Vectrex vector monitor and was responsible for the system's electronic production packaging (circuit boards, etc)
John Ross
76.94.213.135 (talk) 10:34, 19 April 2012 (UTC)
replies: text: The information needs to be citations from reliable sources. Wikipedia, like any researched publication, needs to have an account of where its information came from. See WP: No original research.--NukeofEarl (talk) 15:18, 19 April 2012 (UTC)
thread_title: Development Details

message: I note the absence of video spec ? What's the size of the screen in pixels ? Did the 'lines' run vertically ?  — Preceding unsigned comment added by 80.225.1.136 (talk) 18:35, 28 March 2020 (UTC)
thread_title:  Technical specifications