Talk:Thud (game)

message: Koom Valley Thud (KVT) section has recently been added. It should be pointed out that there is a freely distributable PDF file for KVT available for download in the official site forum somewhere (although I can't remember where exactly). The same PDF file can be found at http://www.oograhboike.com/downloads.html . 
The same (free PDF download) is true for the newest version of Thud playing, called Klash! If someone with more time and understanding of wiki format than me could add this, and a new Klash! section, I would be very grateful. Even more if you could add oograhboike.com to the external links. OB801 (talk) 01:02, 25 January 2008 (UTC)
thread_title: Koom Valley Thud and Klash rules

message: Added it just as an excuse to link to the other Discworld games in existance (Stealth Chess and Cripple Mr. Onion). Despite not being commercially released like Thud, full rules for both games exist. Patch86 14:59, 3 January 2007 (UTC)
thread_title: Added "See Also" section

message: For the record, at this point (2007) the rules are freely available on the game's official site. The secrecy surrounding the rules arround its initial release (when this discussion was going on) is well and truly over. Patch86 14:48, 3 January 2007 (UTC)
replies: text: Yeah, the content of the article from 11:50, 11 January 2005 doesn't look as though it's a direct lift of the rules word for word. But I also don't have a copy of the game to check and don't want to restore it without checking. As to the suggestion that people make thud boards, the description is far less useful that the pictures of the board freely available from the official website of the game. --Telsa 08:43, 12 July 2005 (UTC)
replies: text: I've now reinstated the rules in the form of an account I wrote myself, so it isn't infringing on anyone's copyright. —Blotwell 11:38, 3 August 2005 (UTC)
thread_title: Rules and copyright

message: Just to clear up any confusion, and so as not to obscure what is already written, my comments go here.  Please note that the notes below refer to Classic Thud and not the Koom Valley Variant, in which the number and layout of pieces, goal and capturing moves differ.
Movement
* Dwarfs: Dwarfs may move any number of spaces in a straight line in any direction (chess Queen).  They may end their turn in a square adjacent to a Troll without fear of immediate capture.  They may not pass through, over, under or around, nor land on any obstruction be it Dwarf, Troll or ThudStone, unless they are actively attacking a Troll (see below). 
* Trolls: Trolls may move only one space in any direction (chess King).  They may end their turn in a square adjacent to a Troll without fear of immediate capture.  They may not pass through, over, under or around, nor land on any obstruction be it Dwarf, Troll or Thudstone.
Capturing
* Important Notes: Capturing any piece is not compulsory, and at times it is a tactical advantage to move into a capturing position without capturing.   A "Hurl" or "Shove" may only take place if a capture results.
* Drawfs: To capture a Troll, a Dwarf needs to be "Hurled" towards it.  A Dwarf can only be hurled the same number of spaces (or less) as there are Dwarfs in its line, and this must include the space that the target Troll is on.  The attack must also be made in a straight line without obstruction between the hurling line and the target, but can be made in any direction.  When the attack is made, the Troll is removed from the board and the attacking Dwarf takes the Trolls place.   Note that a single Dwarf constitues a line of 1 in any direction, and therefore can hurl itself at a Troll, providing said Troll is on an adjacent space.  A single Dwarf cannot hurl itself more than one space, if it travels any greater distance and is not part of a shoving line of the correct size, it may only land next to the target without capture.
* Trolls: The Trolls method of capture is slightly different from that of the Dwarfs.  To capture a Dwarf, a Troll must be shoved towards its victim(s).  A Troll can only be shoved the same number of spaces (or less) as there are Trolls in the line.  Unlike the Dwarfs however, this does not include the space in which (one of) the target(s) occupies.  The attack must also be made in a straight line without obstruction between the shoving line and the target, but can be made in any direction.  Once the move has been made, any Dwarf in a square adjacent to the shoved troll is fair game and may be removed from the board.   As stated above, capturing is not compulsory, but as I understand it, at least one Dwarf must be removed from the board if a shove has been made, you cannot simply shove across the board then elect to leave all the capturable pieces alone. (The only exception to this is for a lone Troll who's normal move of one space could also be a shove.  In this case the Troll may land next to the Dwarf and elect not to capture it.  The Dwarf on the following turn is entitled to hurl itself at the Troll, run away, or remain where it is and have a different piece moved.   Note that if a Dwarf has landed next to a Troll on a previous move, you may not capture the Dwarf until your Troll has moved to another adjacent square.   When capturing any Dwarf(s) on adjacent spaces, the Troll remains where it is, unlike the Dwarf who captures the Trolls space in an attack.
Hope this has helped 81.96.213.197 00:33, 27 December 2005 (UTC)
thread_title: .

message: What does "endmost" mean?  Example (D=Dwarf .=Blank space T=Troll)
Does it work like this: DDD...T to DD....D
Or like this: DDD...T to .DD...D
Or some other way? Fieari 07:11, September 11, 2005 (UTC)
:The first one - the dwarf at the front gets "thrown" towards the troll. 203.26.177.2 17:11, 27 September 2005 (UTC)
replies: text: Actually neither: it's
 DDD..T  to DD...D
(one space fewer)  —Blotwell 01:12, 22 October 2005 (UTC)
thread_title:  Clarification 

message: If a troll captures any dwarves it moves next to, how can a lone dwarf hurl itself one square to capture an adjacent troll? If any such troll existed, the dwarf would have been captured.
:The dwarf may have made a normal move adjacent to the troll, and for whatever reason the troll player has chosen not to capture the dwarf. 203.26.177.2 17:09, 27 September 2005 (UTC)
replies: text: What comes to mind is a circumstance where two capture moves are possible for the Trolls, where the Troll player opts for a "big capture" (multiple pieces) rather than a single capture. Think of a theoretical situation where 1 troll can move and capture 7 dwarves (unlikely, but possible) while another troll has a single adjacent drwarf. The troll is likely to go for the 7 piece capture instead of the 1 piece capture- allowing that single dwarf to capture the troll on its next move. Patch86 14:54, 3 January 2007 (UTC)
replies: text: Also note that a troll have to move to capture.  So if the dwarf was moved next to the troll in one move, and the troll player moved some other troll on his turn then the dwarf would still be one step away from the troll in the beginning of his turn, and free to make a capture. 85.166.65.153 15:52, 9 September 2007 (UTC)
thread_title:  Single dwarf throw 

message: I moved some of the links to the official rules on the official site as references, which seems appropriate.  It would be nice if we could also cite the actual printed rules that come with the game.  They have the advantage of being less transient than online data.  Would someone with an official copy of the game mind adding similar citations where appropriate? — Alan De Smet | Talk 03:47, 16 December 2006 (UTC)
thread_title:  Request: Can someone cite the printed rules from the official game? 

message: This really seems to fall under the "things invented at school one day" category. Only barely, but it's basically a board game made by a Discworld fan, with no sources indicating that really anyone but Pratchett has commented on it at all.
I'm sure there are sources, though, so they need to be added. But the Discworld articles seem to have really spread out to more closely resemble a fan-wikia than a wikipedia project - few if any sources, and often obscure, in-universe topics.Not even Mr. Lister's Koromon survived intact. 02:35, 14 November 2008 (UTC)
replies: text: You mean Wikipedia:Wikipedia is not for things made up one day?  I don't think a game that was licensed, published, and distributed falls under "things made up one day."  — Alan De Smet | Talk 06:56, 15 November 2008 (UTC)
thread_title:  I love Discworld, but...