Talk:The Legend of Zelda: Phantom Hourglass/Archive 1

message: I just picked up the game yesterday, so I added a bit of information on the basic control scheme as well as the introductory plot.  I don't believe this qualifies as original research since it's a report of what happens in the game that can be substantiated by playing it yourself, but please feel free to correct me if I'm wrong. --jonny-mt 07:29, 25 June 2007 (UTC)
replies: text: Don't worry. You're doing something good. :) Twicemost 03:34, 12 October 2007 (UTC)
thread_title: Now that it's out in Japan...

message: The DS cannon handle cel-shading. I think this game just uses solid colored textures. Cel Shading is only possible from Playstation 2 on up. I believe there was a game for the PSX that used this "trick". Cel shading is very processor intensive and to call it such is inappropriate.
: Actually, according to the Nintendo DS article, the 3D hardware is capable of cel-shading. The DS game Tony Hawk’s American Sk8land is even used as an example of cel-shading in games on the Cel-shaded animation article. Since the game looks very much like it's cel-shaded, is generally described as being graphically like Wind Waker (which was definetly cel-shaded) and since there's nothing to the contrary, I say it should be left up there. If you think it's not so, provide a reference. Also, this is just me being picky but the first cel-shaded game was Jet Set Radio on the Dreamcast, so it can be done with power less than a PS2. Corbo 19:46, 6 November 2006 (UTC)
replies: text: That and cel-shading is a graphical style, not some kind of advanced graphical chip installed on a piece of hardware that requires the PS3's fax machine to work.  —Preceding unsigned comment added by 71.248.128.236 (talk) 19:28, 3 October 2007 (UTC)
thread_title: Not Cel Shaded

message: It's clear from the video that it doesn't just sport an overhead perspective, as mentioned in the introduction, but other views are seen, such as when sailing and fighting the octopus monster thing. --Dirtie 21:18, 26 March 2006 (UTC)
replies: text: I did, but my wording is quite horrible, I'm guessing someone can convey it a little better than I did. --Dirtie 04:57, 27 March 2006 (UTC)
thread_title:  Overhead perspective? 

message: Players will be able to connect to the Nintendo Wi-Fi Connection to play a mini quest similar to Four Swords Adventures.  However, since we are in Fool's day, I won't be adding it to the article yet. -- ReyBrujo 23:57, 1 April 2006 (UTC)
replies: text: I got a friend checking the Japanese Nintendo site out now, just in case. -- Hyrule 00:14, 2 April 2006 (UTC)
replies: text: Sorry for the wait. It's fake. -- Hyrule 01:16, 3 April 2006 (UTC)
replies: text:  Not exactly a fake. You can connect to Wi-Fi to play a minigame, where you control Link and your opponent controls 3 Phantoms. LuGiADude 09:22, 16 October 2007 (UTC)
thread_title:  Connectivity 

message: Yes, you are vandalising. 
Instead of answering the discussion, you just continue your revert war, with the pathetic excuse of sockpuppets or whatever. I've been following this discussion for a while now and this is just a joke. Ever thought about the posibility that not everyone has a sick hate against that site like you do? Please stop this vandalism or I will report you to wikipedia. 24.132.153.183 18:33, 28 April 2006 (UTC)
thread_title:  Ian Moody vandalism 

message: Why is there URL continually being re-added?  All information on this site is now on Nintendo.com or other official sites.  Care to explain what it specifically is responsible for that no official site had? —The preceding unsigned comment was added by TSA (talk • contribs) .
:There was a discussion about that somewhere, but I can't remember where. -- ReyBrujo 03:22, 11 June 2006 (UTC)
replies: text:  Most of this info is from Nintendo Power, The Game Developer's Conference Presentation, Electronic Gaming Monthly's E3 coverage issue and from the Press Packet for Phantom Hourglass given out at E3.  Land of the Legend thinks the "control" information is exclusively from them, which is not true.  I've noticed in several articles they keep putting their article above official sources.  A lot of Wiki and Zelda members are complaining now, so it may have to be referred to a Wiki admin to begin locking out that site's URLs because of abuse of this site's editing. It's nothing personal, we just don't want fan sites being used as official sources when official sources exist.  They're not accredited - that's what I mean by official. --TSA 21:02, 16 June 2006 (UTC)
thread_title:  Why is Land of the Legend referenced? 

message: In the trailer, near the end, there is a creature that is on a tornado. Is that Vaati? It is very similar. Tentacles, blue/white color scheme, swirly symbol, though it does not have an eye. Einstein runner 18:00, 25 November 2006 (UTC)
replies: text: It's called an Octorok ;-) JackSparrow Ninja 01:09, 1 December 2006 (UTC)
thread_title:  Looks familiar... 

message: Let it be known that the Japanese word for 'dream' or 'dreams' is yume.  Mugen is the Japanese word for 'infinite' or 'infinity'.
:I've informed with a friend of mine, he looked it up and though Babelfish does indeed say dream, the dictionary says:
:::1. Something apparently seen but having no physical reality; a phantom or an apparition. Also called phantasma.
:So, alas (I like different Japanese names for Zelda games), it's a direct translation. JackSparrow Ninja 02:37, 15 February 2007 (UTC)
replies: text: Actually...mugen can mean "infinity," but this uses different kanji.  The yume kanji (for "dream") is used here, but it's in a conjugation, and is read instead as mu. The other kanji is maboroshi (read gen in conjugation).  It's this weird thing with Japanese.  Just so you know, those second "in conjugation" readings are usually based on Chinese (i.e., water is mizu alone and sui conjugated; Chinese reading is shui).Anyway, all in all, my dictionary defines this mugen as "dreams, fantasy, visions".—ウルタプ 05:44, 15 February 2007 (UTC)
replies: text: I still say we provide a literal translation. Babelfish may give you dream when you plug in 夢幻, but you cannot say the definition of dream is the definition of 夢幻 as there can be three different definitions for that word. Fantasy is another one, with a definition that differs slightly from dream. So, we should instead provide a literal translation, using one of the translations for 夢幻, preferably fantasy, to prevent misinterpretation upon reading words such as 'dream' or even 'phantom'. Shao-Yoshi 03:32, 25 February 2007 (UTC)

text: Yeah, that's the main reason I used the plural "Fantasies" in the translation...you don't refer to the "fantasy genre" as a plural.—Ｌｏｖｅはドコ？ (talk • contribs) 15:11, 25 June 2007 (UTC)
thread_title:  Japanese Translation 

message: A lot of new info and facts about the development of Phantom Hourglass have now been made public through Eiji Aonuma's Keynote.  I got every single detail on this checklist of his info here.   I'm busy working on my site updates, but if anyone wants to pick that apart and use it to update this page...good stuff.--TSA 04:10, 9 March 2007 (UTC)
replies: text: No (notable) new info alas. I've linked to a report on it on the Legend of Zelda (series) article though. That seemed most appropiate. JackSparrow Ninja 07:46, 9 March 2007 (UTC)
thread_title:  Eiji Aonuma's GDC 2007 Session 

message: I am tired of having to change them because some Legend of Zelda fansite decides to promote themselves via Wikipedia. You aren't a legit source of information as oppose to GameInformer or GoNintendo. The amount of sources here that have been altered are just great. First TSA's TheHylia sources are edited into this article then the Land of The Legend?
Come on guys, stop the shameless plug and stop damaging Wikipedia's reputation.--ChibiMrBubbles 19:38, 12 March 2007 (UTC)
replies: text: Please refer to Project: Source reliability on video games for this. Thank you :) JackSparrow Ninja 21:08, 12 March 2007 (UTC)

text: "While Nintendo of America officially announced a holiday season-release, both (Nintendo of -JSN) Europe and Australia also expect to release in the holiday season" ;-) JackSparrow Ninja 21:43, 12 March 2007 (UTC)

text: I've put a source that has NOA reps on-the-record on-camera (audio) explaining details, and JackSparrow_Ninja and this Racoon guy, who is Jack avoiding the 3RR violation, are reverting it?  Also, their info they are reverting is WRONG.  It's not DARKNUT.  It's NOT CHASER.  It is a PHANTOM GUARDIAN.  For the love of god, quit it please. --TSA 09:56, 19 March 2007 (UTC)
thread_title:  Stop altering legimative sources 

message: On Ign is says 
"Release Date:
US: TBA 2007 
Europe: June 1, 2007"
Is this true?
:No it's not. Nintendo has never mentioned a release date. —The preceding unsigned comment was added by ATRUEZELDAFAN (talk • contribs).
;Releasedate issues
There are a couple of issues with posting the releasedate from 1UP for US or IGN for Europe. Untill they are, if they can be, solved or cleared up, it shouldn't be used.
* June 1st is not the "holiday season", thus IGN would be contradicting Nintendo.
* November 1st is not the "holiday season", thus 1UP would be contradicting Nintendo.
* The dates are not announced as being the date, it's just there as a placeholder. Please read up about the issue with using placeholders. Besides, both are on the first of the month. How many games release on the first of a month?
JackSparrow Ninja 06:19, 28 March 2007 (UTC)
replies: text: Good points; thanks for discussing here. Keesiewonder talk 08:57, 28 March 2007 (UTC)
thread_title: Ign / 1UP Release Date

message: I found a link to a forum saying that the release date of the Japanese version of Phantom Hourglass will release on June 23rd, with a scan of Famitsu proving it--70.130.41.55 03:48, 11 April 2007 (UTC)
replies: text: …could we see the scan?—ウルタプ 03:53, 11 April 2007 (UTC)
replies: text: The page was just protected yesterday because of edit warring, so it would be inappropriate for me to add info to the page until it is unprotected. You can contact the blockingin admin, John Reaves, to ask for unprotection, or go to WP:RFPP. CMummert · talk 12:19, 11 April 2007 (UTC)

text: While I fail to see why adding a release date that is now official to a page about an "upcoming video game" should still be restricted even during protection periods, I guess it's not the end of the world.  Somebody on April 13th make sure to update it.  Thanks. --TSA 17:32, 11 April 2007 (UTC)
replies: text: Hey, there is a link http://www.rumorreporter.com/wp-content/uploads/04092007005.jpg here that shows a US release date of October 1st. WOOOOHOO!--12.206.4.201 18:47, 11 April 2007 (UTC)

text: Official confirmation from NCL . --TSA 01:37, 14 April 2007 (UTC)
thread_title: Japan Release Date

message: According to Eiji Aonuma's speech at GDC, there's more to the development history of Phantom Hourglass than what is currently stated on the Development area of the article.  It really needs to be rewritten with the accurate information.  The transcript is available online to read if somebody wants to fix it up.  If I check back in a bit and this hasn't been done, I will go ahead and revise this section. --TSA 23:45, 26 April 2007 (UTC)
thread_title:  Development Section Overhaul 

message: I've read through the article a few times, and one thing that stumps me is that there are enemies in the master dungeon that can't be beaten, follow Link everywhere, and can kill Link with one hit. I'm not sure, but I think we might have a little confusion about the master dungeon and multiplayer. It seems to me that someone has nicknamed the Darknuts in the multiplayer "Chasers" because they chase Link when the other player is in control of them. Link can't fight the Darknuts in multiplayer, and if they catch him, it's the other player's turn, hence the "kill Link with one hit" idea.
Or I could be completely wrong, and there could be irrationally invincible enemies. I just need a little clarification to see if Nintendo has made any distinction between "Chasers" and Darknuts, and whether someone mixed up the master dungeon with multiplayer or not. Teamrocketspy621 14:26, 5 May 2007 (UTC)
replies: text: Seems things really are as they are. I remember videos of the single-player demo of the game being shown - this was long before GDC or whatever when multiplayer videos came out - and they definitely featured one-hit-kill Darknut-type enemies. I don't know if they're just in the master dungeon or in every dungeon, though; I was under the impression it was the latter. There are safe areas which the Chasers - rather like the Phantom Guardians in the multiplayer, I confess - can't enter, if I recall correctly. I could be misremembering, though - or they could have shifted the idea over to multiplayer in the meantime; I never scrutinised the videos particularly closely, but I'm pretty confident that the Chasers were single-player. 86.135.6.209 20:50, 9 May 2007 (UTC)

text: I have an article that indeed states there are chasers in the dungeon that can kill link in one hit. There are also floating orbs that patrol the corridors and summon the chasers if they detect Link. There are "Safe Zones" which make Link invisible to the Chasers, as well as protecting him from the dungeon's poisonous air. .:Alex:. 08:44, 24 August 2007 (UTC)
thread_title:  Wha?! Chasers?! 

message: Has that release date for Europe been confirmed by Nintendo? Because it would make very little sense for it to come out in Europe before Japan and America Psychomusician 06:09, 8 May 2007 (UTC)
replies: text: oh what the hell is a "holiday season"? does that mean december? or june? and why does it promise me a june 01 date for  europe and yet i can find nothing to back this up and seriously doubt they hand it to us euppies before they gave it to the japanese? and, why am i so frustratedexcited when i've only just reached the lakebed temple of tp and that's already taken me an eternity? --Temp 18:21, 08 May 2007 (UTC)
thread_title: Release Dates

message: Whoever has been using that North American box art for this artical please understand that that last boxart is NOT confirmed for North America's box art. Also, the source (Kotaku) never really clearly stated where they received the information from, except from someone who reads their site.) Again its Unconfirmed by any reliable source. Until you can prove that the box came from Nintendo itself do not put it.--66.176.63.70 12:34, 8 July 2007 (UTC)
replies: text: Found some updated box art: . To be honest, I would say this is likely official by now; it's been out for quite a while and Nintendo haven't denied anything about it. Haipa Doragon (talk) 18:04, 7 August 2007 (UTC)
thread_title:  The North American Box Art. 

message: Does anyone know the name of the game engine (i.e., middleware) used in the development of TLoZ: Phantom Hourglass? Is it third-party or in-house? Aeonassoc 15:26, 9 August 2007 (UTC)
thread_title:  Game Engine 

message: in the first paragraph, it states the game was released 23rd june in japan, yet in the info box to the right of this paragraph, it states release as 24th june in japan.
23rd was a saturday, obv 24th was a sunday. i've never heard of games being released on the weekend, as here in the UK it's usually friday/monday. so my point here is, i can't pick either 23rd/24th, as i don't know days of release in japanese land!
the 24th june date is referenced, but i can't get onto that site atm.
can someone confirm and update the error? 194.221.133.211 13:17, 31 August 2007 (UTC)
thread_title:  contradicting japan release dates 

message: Alright, most sources seem to be indicating that the release date in Australia is October 11. Everywhere except the official website that is.  I keep getting labelled as a vandal for citing EB games. I don't know whether thats allowed, but it's not vandalism.
Anyone know of another source?--Archilos 15:07, 13 September 2007 (UTC)
thread_title:  Australian release date 

message: http://nintendo.ca/cgi-bin/usersite/display_info.cgi?pageNum=5&lang=en&id=8832328&from=ds
In Canada the game is being released October 3rd. --AlexLow 19:04, 13 September 2007 (UTC)
thread_title:  Canadian Release Date 

message: The fairy's name is Ciela, not Sierra. Can someone please change it throughout the article? I changed one part but had to stop because there were spoilers. Thank you. —Preceding unsigned comment added by KnowitallWiki (talk • contribs) 23:44, 26 September 2007 (UTC)
replies: text:  Done. I've added in all the English names, too. Wikipedian06 01:42, 29 September 2007 (UTC)
replies: text:  Thanks :) Knowitall 04:52, 29 September 2007 (UTC)

text:  I dunno, but I know Nintendo, GameSpot and IGN all call her ONLY Ciela on their websites. Knowitall 17:51, 1 October 2007 (UTC)
thread_title: Fairy's name

message: These articles tend to use the English names for things, so if there's no opposistion I'll remove /Shiwan parts throughout the article.59.154.24.147 05:56, 1 October 2007 (UTC)
replies: text:  Yes, we no longer need Japanese names in the en article. Wikipedian06 07:41, 3 October 2007 (UTC)
thread_title:  Shiwan/Oshus 

message: Yesterday GameStop said that the game comes out october 2nd, not october 1st. Shouldn't someone change it.  —Preceding unsigned comment added by 69.121.96.140 (talk) 11:15, 2 October 2007 (UTC)
replies: text: It's called a shipping date. The game shipped October 1, but this still counts as the release date...believe, some places did get it yesterday.—Ｌｏｖｅはドコ？ (talk • contribs) 13:04, 2 October 2007 (UTC)
replies: text: Many stores did recieve it on Monday, so I believe the date, October 1st, 2007 should stand. Ph15h 08:24, 3 October 2007 (UTC)
thread_title:  October 2nd 

message: Now that reviews are coming out, do try and leave out what is considered less important review sources and keep a neutral stance IE don't go over board with positive comments and do ad in a healthy balance of negatives regardless of how many critics like it... which at the moment seems alot. Stabby Joe 14:04, 2 October 2007 (UTC)
thread_title:  Reception section 

message: Since being released to the United States on October 1st, some of the names need changing. Is it necessary to change the Japanese names for characters to the English Versions? Ph15h 08:19, 3 October 2007 (UTC)
thread_title: Name Changes

message: I have it now, good game. 
Oh, and I added spoiler tags to the plot section... just in case. Zeldafreak104 13:57, 3 October 2007 (UTC)
thread_title: Game is out now

message: It is time.
I have only bought the game, and will not be playing it until this weekend, on my birthday, so I'm little to no help. Funny how most of the requests I make work out like that, huh?KrytenKoro 18:08, 4 October 2007 (UTC)
replies: text: I've beaten the game, and will be going through it again for character info soon. I guess I'll start the page, then.Not even Mr. Lister's Koromon survived intact. 19:17, 23 October 2007 (UTC)
replies: text: I'd strongly recommend holding off on a character list.  I know the other Zelda games have one , but those are nearly all written in-universe and lack sources and notability, and I doubt this one can not avoid going the same way. --MASEM 22:18, 23 October 2007 (UTC)
thread_title:  Character list 

message: Who was the one stupid enough to change it? That's what a bloody encyclopedia is for.  —Preceding unsigned comment added by V-Dash (talk • contribs) 23:37, 10 October 2007 (UTC)
replies: text: Wikipedia is not a manual, guidebook, or textbook GameFAQS is thataway. -> HalfShadow 23:42, 10 October 2007 (UTC)
replies: text: Exactly why I made the reduction in the gameplay section.  Remember that we have to write to non-gamers that may never play the game, not as fans of the game. --MASEM 23:49, 10 October 2007 (UTC)
replies: text:  That's just stupid. Why would someone read this article without the intent to play this game -_-. And if it's just to find out what it's LIKE, then gameplay should be included. Duh LuGiADude 09:25, 16 October 2007 (UTC)
replies: text:  We're an encyclopedia, not a game guide.  That's what GameFAQs is for. --MASEM 12:42, 16 October 2007 (UTC)
replies: text: Let me clarify this for everyone: we know that a section on gameplay (i.e. control scheme, etc.) is necessary. V-Dash is complaining about us removing a walkthrough which was put on the page.—Ｌｏｖｅはドコ？ (talk • contribs) 13:15, 16 October 2007 (UTC)
replies: text: Yeah, walkthroughs don't belong here, but gameplay descriptions definetely do. Peace out! --The F50 Man 16:04, 24 October 2007 (UTC)
thread_title:  What the bloody hell happened to the gameplay page? 

message: Probably a week ago, the plot section was rather large and bulking, hitting too many of the smaller points that are dealt with in the game.  I rewrote it to its present version (4 paragraphs) which summarizes the 3-act story (intro, find spirits, make sword, kill baddy, ending) appropriately.  Some anon IP keeps reverting this to the original rewrite --- except that it only covers the first half of the game; the second half of the game was just as long and makes the plot section too wordy; remember we are not to give a blow-by-blow detailed plot, but a sufficient summary to describe the major events within the story as to allow the non-gamer reader to understand the notability of the article (defined by its development and reception, not by gameplay and story). --MASEM 04:51, 14 October 2007 (UTC)
thread_title:  Plot section 

message: Let's stop edit warring over this , people, and discuss the point.
Mind you, I'm pretty sure that this an action-adventure game, as pretty much every other Zelda game listed on WP.  If you feel differently, please speak up. --MASEM 00:50, 18 October 2007 (UTC)
replies: text: Here's one point for it being action-adventure: the game perfectly fits action-adventure game's definition for what makes an AA game, and is described perfectly in what distinguishes AA games from RPGs and action games. The only thing this game has in common with RPGs is the fact that you control the main character and there's some kind of storyline. But as I've said many times...almost every game fits that description.—Ｌｏｖｅはドコ？ (talk • contribs) 00:55, 18 October 2007 (UTC)

text: Just about every major gaming site lists the Zelda games as action-adventures, including the first 4 I checked:
*GameFAQs
*Game Spy
*GameSpot
*IGN
Dlong 01:16, 18 October 2007 (UTC)

text: Indeed. Glad this is all settled, then! --The F50 Man 16:06, 24 October 2007 (UTC)
replies: text: RPG = Fantasy game, or game with the same feel. Sorry.  —Preceding unsigned comment added by 75.72.21.221 (talk) 18:24, 3 November 2007 (UTC)
replies: text: Fantasy is a theme, not a genre. Haipa Doragon (talk) 18:27, 3 November 2007 (UTC)

text: ...so what was the point of that post? Seriously, I have absolutely no idea what kind of argument you're making. And learn to sign your posts with ~~~~.—Ｌｏｖｅはドコ？ (talk • contribs) 04:34, 5 November 2007 (UTC)

text: I think he's arguing that somehow precision is a bad thing, not good. Obviously this is a ridiculous argument, but then again, so is calling Zelda an RPG, so you really just have to expect this sort of stuff from him. Dlong 04:39, 5 November 2007 (UTC)
replies: text: Yeah, I think that's what he's saying, since now he insists that Pokemon DP is just an RPG, instead of a console RPG.—Ｌｏｖｅはドコ？ (talk • contribs) 04:46, 5 November 2007 (UTC)
replies: text: You can be blocked for making unjustified repeat edits against consensus, yes. It's called vandalism. Haipa Doragon (talk) 17:07, 5 November 2007 (UTC)

text: Haipa's right. End of ye olde storay, peoples. ---- The F50 Man (talk) 21:18, 16 November 2007 (UTC)
thread_title:  Action-adventure vs RPG??   

message: King of an Egypt-like civilization. Yugioh reference? Seems weird either way. --68.161.155.7 03:27, 26 October 2007 (UTC)
replies: text: In Japanese, "Mutoh" is a way to romanize mutou. --68.161.155.7 02:22, 27 October 2007 (UTC)

text: I believe King Mutoh is a character in the game... it's a highly unlikely reference, though, and characters called Mutoh have appeared in Zelda games in the past, so it's more likely derived from them. Haipa Doragon (talk) 10:44, 27 October 2007 (UTC)
replies: text: I think AbsoluteZero255 means in this case that the talk page is for talking about the article itself, not talking about the game or its characters. The top of the Talk Page should clarify this. --kenobi.zero 15:50, 27 October 2007 (UTC)
thread_title:  [[Yugi Mutou|King Mutou]] 

message: The game's ending implies that it does not take place on the Great Sea.  —Preceding unsigned comment added by 172.159.20.27 (talk) 15:46, 3 November 2007 (UTC)
thread_title: Great Sea?

message: Termina must have been flooded too so now its now Termina ocean?  —Preceding unsigned comment added by 207.241.247.30 (talk) 18:00, 5 November 2007 (UTC)
replies: text: Not necessarily, Termina is never stated to be anywhere near Hyrule. The games never mention Termina outside of Majora's Mask, so its fate at that point of time cannot be determined. Plus, MM takes place on a different timeline to The Wind Waker. Haipa Doragon (talk) 18:26, 5 November 2007 (UTC)
thread_title:  Mabe it is Termina?