Talk:Algorithmic composition

message: I've seen discussions on how math sequences are used in art, but I don't know the name for this subject.  I came across this article and was hoping I'd find a link to that concept here since the principles are very similar.  One of the examples I came across said something like "a fibonnacci sequence is sometimes used when knitting sweaters to produce the most aesthetically pleasing stripes." Please link to this type of subject matter if you know what I'm talking about! --geekyßroad. meow? 04:34, 10 May 2006 (UTC)
thread_title:  algorithmic composition in art & design? 

message: BT? (Brian Transeau) 81.208.166.201
There are heaps of other examples:
Curtis Bahn
Herbert Brun
Charles Dodge
Paul Doornbusch
Don Malone
Paul Lansky
Larry Polansky
etc etc etc etc
:From my limited knowledge I agree with some of those names. But *why* are people in this list? Everyone who's touched Max/MSP could be argued to be an Algorithmic Composer. The fact that someone is notable enough to have a WP entry should not be sufficient for them to be listed here without verifiable references and relation to algorithmic composition.
:Without reasonable inclusion criteria this is going to degenerate into Wikipedia:Listcruft. A better way forward would be to construct a narrative that contextualises key composers with respect to their *relevance* to the subject and *notability* as *algorithmic composers*. Perhaps a "significant people in the history of algorithmic composition" could be better than a list? Ross bencina (talk) 22:30, 21 January 2012 (UTC)
thread_title:  More artists 

message: I've taken this out of the article for the moment:
:A more advanced implementation of this is present in the music subsystem of Microsoft's Xbox games console - the game plays variations on a human composer's theme, but varies its improvisations based on real-time events in the game (so, for example, the music sounds more staccato and dramatic during fight scenes, but is gentler and more mellow afterward). The effect has been seen in many video-games since the Nintendo 64, the first system with a large enough memory and fast enough ROM retrieval methods to make such a change in the flow and sound of the music possible. One of the first to adopt such sound was The Legend of Zelda: Ocarina of Time where approaching important areas raised the volume and pitch of the sound. Another game notable for similar uses of sound is Fable on the Xbox. Similar systems were also used in games such as Command & Conquer: Generals, Splinter Cell and Freedom Fighters.
It is very unclear to the point of containing no useful information. Problems include:
* The first sentence about the XBox seems to be talking about a specific game, but does not say which game. Algorithmic composition is not a feature of the XBox hardware (though certainly the XBox is capable of performing algorithmic composition; this is not an exceptional quality, though; see next point).
* The second sentence is demonstrated to be untrue earlier on in the paragraph where Ballblazer is discussed. The processing power required for algorithmic music was well met long ago; it was certainly not waiting around for the N64 to come out, and there have been plenty of programs that could do realtime improvisation in the past long, long, long before that system.
* Does Ocarina of Time actually use algorithmic music, or does it just adjust the volume? It's very unclear by this description what it has done that was algorithmic. Similarly there is no description of why or how the other games mentioned use algorithmic composition.
I'm not opposed to the material from the passage moving back into the article, but it needs to be revised. I can't gather any information from any of it as it is. - Rainwarrior 07:37, 19 September 2007 (UTC)
thread_title:  Games that use algorithmic composition 

message: I've taken the following out because it's a broken link:
* Paper A paper that surveys the algorithmic composition field
:It's not broken. I had no trouble reading it. ---- CharlesGillingham (talk) 05:12, 29 June 2009 (UTC)
thread_title:  Broken Link 

message: Should the following music generation packages not also be added to the page?
* The Continuator
* SuperWillow
* SongSmith  —Preceding unsigned comment added by Supertonsil (talk • contribs) 09:45, 26 July 2010 (UTC)
replies: text: No. In fact there should be far fewer links. See WP:NOTDIR and WP:ELNO --Biker Biker (talk) 15:49, 26 July 2010 (UTC)

text: Ok then why not delete the other links?  —Preceding unsigned comment added by Supertonsil (talk • contribs) 10:09, 27 July 2010 (UTC)
replies: text: Indeed. Take a look at WP:BOLD then go delete them. --Biker Biker (talk) 10:37, 27 July 2010 (UTC)
replies: text: Heres another link: http://www.fakemusicgenerator.com
Someone should make a page listing links... 00:20, 10 September 2013 (UTC)
thread_title:  More Software 

message: (I find this same comment on most of the articles you have about computer music subjects. "Original research" is not a disease; it's an indication that the writers of an article actually know something about a subject which is rapidly developing. These articles are helpful and illuminating; the nittering about 'citations' is simply misplaced. [Forrest Curo, San Diego, US])   — Preceding unsigned comment added by 2602:30A:2E73:9920:6AA3:C4FF:FE7C:6AF6 (talk) 05:32, 25 February 2014 (UTC)
thread_title:  Unreferenced -- No inline citations. Reads like original research