Talk:Harsh Realm

message: The OP's description leaves it unclear -- does the series?  On the one hand, we're told that the Harsh Realm simulates the real world down to every last man, woman and child.  This would imply that, say, a window in Harsh Realm represents a window in the real world, and dirt on the window in Harsh Realm would represent dirt on the window in the real world.  Yet it's also said that the dirt on the window in Harsh Realm means that the code defining the window has gotten corrupted -- can anyone clarify this apparent contradiction?  -- Antaeus Feldspar 06:22, 20 Sep 2004 (UTC)
thread_title:  Real reality or internal code -- which does Harsh Realm's VR simulate? 

message: "This program is so real that the DoD has had to administer psychological treatment to players who've used it."
"The research, the time, the programming needed to undertake such a huge project was far beyond the budget The Pentagon would give. So what the Department of Defense did was approach a few large technology corporations. Contracts were drawn. They agreed to give them shares and some level of control of the project. Also, they'd keep the technology rights. They agreed. The largest of these corporations, DigitalPioneer, invested about 30 million into it. All in all, the private corporations paid for about 65 percent of everything that went into this. But that backlashed against the DoD. Because essentially, that would mean that the corporations own it, not the U.S. military.
These private corporations had plans, though. They didn't tell them about it yet. Harsh Realm went operational on the morning of October 13, 1995. For the first few months, everything ran fine. Though the situations the soldiers faced were intense, they withstood it. No psychological treatment was necessary."
"*Typically every action in Harsh Realm is a visual representation of computer programs at work. Everything that is seen in Harsh Realm is just computer code being represented in a manner that imitates life. A building is being constructed in Harsh Realm, what may be happening is that a data warehouse is being created to house overflowing data. A virtual character gets a job in another part of the city and moves to be closer to it, what may be happening is that the code that makes up the virtual character is being moved from one part of the network to another for better storage.
*A man in Harsh Realm goes to clean a window which has become dirty. The code at work would be representing a subroutine to fix a program that has become slightly corrupt. The window is code, see, the dirtiness on the window is the representation of slightly corrupt code, the man cleaning it is the representation of the code being reverted. Everyone would have their own little place in Harsh Realm so that it would be self repairing, self propagating and self restoring. A busy street with cars, busses and trucks would likely be the representation of the data flowing from one part of the huge network to another. Two cars collide on this busy street and erupt into flames killing the occupants, this is the code clashing just as it would on a network and actually results in destruction and the deletion of the virtual characters codes because the damage is irreparable."
On Santiago:
"Only he didn't come back to claim his title. He stayed in the game because he was some kind of war junkie. A war vet who likes the sight of blood. Santiago convinced them to support a plan he devised. Both these corporations and the high command of the Pentagon itself backed him up."
****Any notice by anyone that Santiago is very reminiscent of Col. Kurtz In "Apocalypse Now?"
****Does anyone know if the original comic (which I have not read) was in anyway inspired by the early '60's science-fiction novel, "Simulacron-3?""  —Preceding unsigned comment added by 72.72.64.202 (talk) 03:25, 12 November 2007 (UTC)
thread_title:  Source? 

message: Someone fill in the information on the end-date in the infobox, thanks.
-- Mucus 05:30, 9 May 2005 (UTC)
thread_title:  Series end-date 

message: Harsh Realm isn't a spin-off--Brown Shoes22 00:00, 13 February 2006 (UTC)
thread_title:  Spin-off ? 

message: I'm confused, and it isn't mentioned in the article: Where are the players bodies while they're in Harsh Realm?  The Real World or Digitized, like in Tron?
I would infer the latter, since they need to send someone inside of the system to get at someone, instead of, you know, just killing them in the real world.
*The Players "real" bodies are in a houesed in a "Restricted Area" of a US Army Supply Depot in  New Jersey, see ep.3 !--Brown Shoes22 01:11, 4 March 2006 (UTC)
thread_title:  Where are the bodies? 

message: The article doesn't seem to say who played each role. It'd be good to add the appropriate actors' names in parentheses to denote who each role was played by.Jiawen 18:32, 11 August 2006 (UTC)
replies: text: Sign your posts on talk pages.  Santiago has hacked into Harsh Realm from an unknown location.  The authorities do not know where his body is, thus their only hope in regaining control of the game, stopping Santiago's bid for power, and freeing their lost personnel is to destroy him within the game. 71.200.134.47 (talk) 01:18, 8 July 2010 (UTC)
thread_title: Who played what?