Talk:Rubber bridge

message: This page was not that informative and hard to read. So I rewrote it.
I have moved some of the Rubber stuff from the main contract bridge page to here (it was not detailed enough there to be useful). 
I have added a brief description of the play.
I have converted the scoring to tables which are much easier to read.
I have rewritten the tactics and most of it was two seperate sections that were about Rubber bonus and not the bidding or play. 
Enjoy!
Dewatf (talk) 01:32, 3 February 2009 (UTC)
thread_title: Rewrite

message: This statement is in the opening paragraph.  As in other card games, the outcome of rubber bridge depends heavily on luck, but skills of the players are important ..  Does any experienced contract bridge player accept this?  It sounds like beginning players could sit as partners against Life Masters and win perhaps 40 % of the time.  In 4 hours play,  though I've never played with Life Masters, it would be shocking if beginning players ever won.  Rubber bridge seems to me be something like 90% skill.  For a single hand luck matters a great deal.  For a session of say an hour, luck can matter.  Over a period of say, 4 hours, luck matters very little.  What do other people who play bridge say? 65.147.85.37
:Isn't it the case with all other (card) games? Games in general are seldom guided purely by chance—even a tiny difference in skill will ultimately make a difference in score in the long run. Duja 09:10, 25 July 2006 (UTC)
thread_title: Skill or luck

message: I find the following language confusing:
: A game is achievement of 100 or more points for making one or several consecutive contracts 
The consecutive is the part I have a problem with.  Consider the following scenario:
* I bid and make the contract of 3 clubs  (60 pts below the line)
* I bid 4 hearts and fall short 1 trick
* my opponents bid and make 2 spades (60 pts)
* I bid and make 3 diamonds (60 pts below the line).
I believe that with the last trick my side closes out the game but the consecutive language in the article makes it sound as if the intervening contracts prevent me from finishing the game due to the fact that the first and second contracts that I make are not consecutive.  Funkyj 01:53, 24 July 2006 (UTC)
replies: text: Fixed. Duja 07:58, 24 July 2006 (UTC)
thread_title:  Consecutive Contracts? 

message: After reading this article, still I just vaguely understand what a rubber actually is. Is it a fixed number of games? --KnightMove (talk) 15:06, 7 March 2010 (UTC)
replies: text: No. A rubber is completed when the play of several hands (a minimum of two, but could be many more)) has resulted in one side being the first to win two games. Think of it as a 'best of three' game series. In this context, a game is won when one side is the first to accumulate 100 or more points . The accumulation of the 100+ points 'below the line' for a game win can be achieved in two ways: (1) by bidding and making several lower level contracts (for example, such as a 1 contract which would win 30 points below the line) and accumulating such points; or (2) by bidding and making a game-level contract, a small slam contract or a grand slam contract, any one of which by itself scores 100 or more points. Newwhist (talk) 15:41, 2 July 2012 (UTC)
replies: text: This really needs to be more clear in the text. The article is too technical and seems very much written for someone who already knows a lot about bridge. Why is it called a rubber anyway? There's no explanation of that.Gymnophoria (talk) 14:05, 28 July 2014 (UTC)
replies: text: I edited the lead to add a better definition of rubber. Etymology unknown at Wiktionary.  Does this resolve the matter or is it still unclear? Newwhist (talk) 18:52, 28 July 2014 (UTC)
thread_title:  Now what exactly is a rubber? 

message: In the section on how to play bridge, it is stated that only one pack of cards is used. This is incorrect: a huge part of rubber/contract bridge is playing etiquette. One aspect of this is in the shuffling, cutting, and dealing of the cards, for which the use of two packs is critical: to deal, the dealer takes the pack on his or her left  and moves it to his right for the cut. That person cuts the deck toward the dealer who then completes the cut and proceeds to deal, starting with the person on his left and ending with himself. Meanwhile, the dealer's partner has gathered and begun shuffling the cards from the previous hand. The shuffled deck is placed to her right. This convention ensures that there is always a shuffled pack waiting to be dealt, that it is always cut prior to the deal, and that it's always clear who the next dealer will be.  — Preceding unsigned comment added by 73.241.242.16 (talk) 03:52, 3 November 2016 (UTC)
replies: text: . Sections and text added. Edit as you prefer.  Newwhist (talk) 15:43, 3 November 2016 (UTC)
thread_title:  Playing etiquette 

message: there are too many unexplained acronyms and terminology in this article 3NT, IMP, over trick, bellow the line, etc. 81.102.143.209 (talk) 00:00, 24 January 2022 (UTC)
thread_title:  bidding meanings