Talk:Wipeout HD

message: Shouldn't the word 'Wipeout' read 'WipEout' throughout the article? Or was that too visually noisy?--A. Ogilvie (talk) 23:16, 25 September 2008 (UTC)
replies: text: I think, looking at the other Wipeout articles, Wikipedia's convention on the series is to leave it as Wipeout. SynergyBlades (talk) 23:25, 25 September 2008 (UTC)
replies: text: MOS:TM is the relevant part of WP. CamelCase trademarks in WP tend to be used if it makes readability easier but dropped if it makes readability harder, eg WipeOut would be easier for someone who is reading the name for the first time, whereas WipEout would be harder. I added a line to the top of the Wipeout PS3 article to clarify the capital E styling used by the publisher and SynergyBlades has done the same for this article. In short, readability over publishers desires, but inform reader of stylised version. - X201 (talk) 09:05, 26 September 2008 (UTC)
thread_title:  Shouldn't the e be E? 

message: I got the source for WipEout HD dynamic frame buffer: http://insidethedigitalfoundry.blogspot.com/2008/09/wipeout-hds-1080p-sleight-of-hand.html.
Could my edit be undone?
Thanks  —Preceding unsigned comment added by Menmau (talk • contribs) 22:37, 26 September 2008 (UTC)
replies: text: "Articles should rely on reliable, third-party published sources with a reputation for fact-checking and accuracy". Not convinced this qualifies, since it is, essentially, someone's blog post. If it gets picked up by a more major outlet, it may qualify. SynergyBlades (talk) 22:46, 26 September 2008 (UTC)
thread_title:  Source for dynamic frame buffer. 

message: This post appeared on the PlayStation.Blog today: http://blog.us.playstation.com/2009/06/01/wipeout-hd-fury-expansion-pack-details/. Looks pretty good. Justin.Blades (talk) 15:43, 1 June 2009 (UTC)
replies: text: And on the European Playstation.Blog: http://blog.eu.playstation.com/2009/06/10/wipeout-hd-fury-new-screenshots/ 62.16.217.179 (talk) 21:24, 23 June 2009 (UTC)
thread_title:  WipEout HD Fury - Expansion Pack 

message: Just a minor edit, but photo mode was not introduced with this game. It was in fact introduced with Wipeout Pulse, and carried on and revamped for Wipeout HD.  —Preceding unsigned comment added by PierpaoloGT (talk • contribs) 01:50, 10 August 2009 (UTC)
thread_title:  Photo Mode 

message: it seems to be listed under 'disc-based game add-ons' instead of 'downloadable game addons'  —Preceding unsigned comment added by 64.81.246.67 (talk) 07:38, 4 October 2009 (UTC)
thread_title:  where to find fury on PSN 

message: Why isnt the native resolution showing in the infobox? - 83.108.208.37 (talk) 18:19, 19 March 2010 (UTC)
replies: text: Fixed. Chimpanzee - User | Talk | Contribs 18:30, 19 March 2010 (UTC)
thread_title:  1080p 

message: Why doesn't this have any type of background in-game information, such as what League it's suppose to represent? The details that went into this game are just as important and defining as the game-play. There use to be a beautiful page that detailed the background of each Team, in fact, that even listed what Leagues they where around for and etc. Last time I checked that page was overzealously deleted (I say ove-zealously because as far as I could tell there was no way to recover it and make a case for it.) Which is a very sad thing because the Universe Psygnosis created is every bit important to why this game was able to stand the test of time. (Most people would say detail was Psygnosis's staple.)  —Preceding unsigned comment added by 74.233.20.150 (talk) 13:31, 23 July 2010 (UTC)
thread_title:  Story/Universe 

message: i remember playing Killer Loop in good old days on PC (exists on PS1, also)
yesterday i tried WipeoutHD and it was like a deja vu,
is there any connection?
why don't add a note of Killer Loop, which is much alike this?
image from google search:
http://emuroms-galereya.vdelo.ru/partners/emuroms-galereya/images/stories/qw/killer%20loop.jpg  —Preceding unsigned comment added by 89.218.96.235 (talk) 10:39, 6 November 2010 (UTC)
replies: text: Not really notable I'm afraid. Killer Loop was released in 1999, while the original WipEout was released in 1995, so if anything making Killer Loop a WipEout clone, not the other way around (and WipEout could be considered an F-Zero clone etc). As such, any mention would have to be on the Killer Loop page, not one of the WipEouts (at least in terms of gameplay similarities). Even then it'd have to be sourced (that it was a clone of WipEout and not some earlier game). Alphathon™ (talk) 13:46, 6 November 2010 (UTC)
thread_title:  Reference to Killer Loop 

message: Greetings
Excuse me that I'm writing it here, as I haven't found any e-mail I
could write on.
This is a message is about Wipeout HD & Fury.
My name is Peter - I'm from Poland - PSN ID : Wreckedge
I'm a big fan of Wipeout. 
I chose to play on motion sensor & inside
view :
3 problems:
1. Barrel rolls : sometimes the screen is turning around without moving
forward - so I'm loosing time - precious of course :) - check it pls.
2. Motion sensor Barrel rols timing - differs from what is in guide :
some times I have to do moves LRL or RLR before even i'm in the air to
obtain successful barrel roll making. - enlarge the timing for inside
view or motion sensor on Bluetooth (there is a gradation of delay: no
cable, inside view, motion sensor----> faster BR moves or unsuccessful
BR - or impossible)
As You can see on score boards & lap times I'm not new to Wipeout HD &
Fury.
If You would extend the time of successful barrel roll for that kind of
option it would be much more fair play - I do understand that it's a
problem with total counting & performance of PS3 but when I'm in the air
for 2 sec - and make moves for BR - and the ship is just twitching after
another 1,5 sec it makes me nervous :). I'm in 8'th position on Anulpha
Pass Rev Flash - the double BR on the S curve with hoop is almost
impossible to make with SS to the right for the first BR, although I can
do it with SS to the left - I'm loosing time for it - Just an example.
3. On motion sensor & Inside view on few tracks : Metropia rev,
Chenghou rev, & more - after BoostBR - hitting a wall ends with recovery
- I mean of course hitting a wall inside track (with nose down) - ???
    Ideas of Improvement :
POOL OF PICK UPS - most important - many of us - players are swearing
when going through whole race without a single Turbo or Quake.
Idea is simple : if we have pick ups by lottery let it be from a pool
which reset to another same pool after finishing the previous. The pool
is same for all the players and the pick up is choose-able.
Example : We have Turbo, Shield , Autopilot, Missile, Rockets, Cannon,
Mines, Quake, Bomb and Plasma.
Pool would be 3 Turbo 2 Shields 2 Autopilots, 2 Missiles, 3 Rockets, 3
Cannons, 3 Mines, 2 Quakes, 2 Bombs - TOTAL: 22 Pick ups within the
pool. You will have it shown in the upper part of the screen on a belt, 
which You can move by a button.
So there is no situation like one guy is having 6 Quakes on one
eliminator race and the other one have none. Same with Turbo. U cant
race with one who have 6 turbo and you have none, even if You're better.
Impossible and depriving. FAIR PLAY is important.
The other idea is to make even the pool a lottery for a single lap.
But it always the same for all player taking part. Crossing the start line changes the pool.
The preferred sequence of it can be changed in menu section out of race.
So you can have different options, like: (1st will be turbo for sure :))
1.Turbo, Rockets, Missile, Quake, Bomb, autopilot, Mines, shield etc.
2. Turbo, Quake, Shield, Missile, Autopilot etc, etc. 
Pick ups proposed
STEALTH - Pick up - Gives invisibility for 5 sec - visibility like water
stains on the invisible ship when hitting a wall or other ship or being
attacked with any weapon.
LASER - just a laser - You have to be precise to use it on target
Thank You Very Much.
Peter (Wreckedge)  — Preceding unsigned comment added by PiotrOrkisz (talk • contribs) 09:52, 21 January 2012 (UTC)
thread_title:   Ideas of Improvement 

message: In the Music section of this article, the soundtrack seems to be in he wrong order. Referring to the website (Wipeout HD Official Site, then 'Game Info', then 'Music') I found out that I was right and the article is wrong! Could someone please repair this, or even possibly put it into a table like the Wipeout 2048 wiki page.  — Preceding unsigned comment added by Speeditor (talk • contribs) 12:49, 29 June 2013 (UTC)
thread_title:  Soundtrack in wrong order 

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thread_title:  External links modified 

message: Can someone please add a small paragraph about the servers permanent shutdown that occured in 2018? It forever and completely disabled the online part of the game, along with any online trophies you could get in PS3. Thanks
KariEllien (talk) 23:15, 30 November 2020 (UTC)
thread_title:  Servers permanent shut down