Talk:Civilization IV/Archive 2

message: It's a pitty that there are a bunch of new civilizations which were not included in this new edition of civilization, like those were introduced in the highly aclaimed,(and not by its popularity on excelence; after millions of complaints about buggy edition) Civilization III Play the World. Some tribes such as Carthaginians, Celts, Ottomans, Vikings and specially the Koreans, its unique unit the hwacha surely is a potential and dangerous howitzer threat in the whole middle ages, deserve to be included in this version, maybe it's another strategy twist from those civilized guys at Firaxis which certainly i disagree. --HappyApple 04:58, 14 August 2005 (UTC)
thread_title:  Lack of tribes 

message: Why would they choose a Kurd from Iraq as the only leader of Arabia?
1) He is more well known than most other Arab leaders, 2) most Muslims would take offense if they used Mohammed, and 3) he was a great general, yet ran his country with civility, which is one of the main concepts of Civ. Davidizer13 21:33, 28 October 2005 (UTC)
thread_title:  Saladin the Arab? 

message: The [|song listed as first] on Civilization IV soundtrack that comes with the Special Edition actually is a tribute taken from Original Civilization released on 1991, but i feel it's not the orginal at all, it seems to be a little bit updated, Any comments?, by the way, how about the song used for the opening on Civ IV, can somebody post what lyrics were used on it? --HappyApple 21:10, 29 December 2005 (UTC)
thread_title: 1990s Soundtrack tribute

message: I have compiled a reference of bugs if anyone feels inclined to use them, patch will be out next week
*:Problems with player-trading windows in hotseat
:Out of sync error in multiplayer
:MP Lobby scroll bar buggy
:Cities beyond the size of 20 are mysteriously reverted to 1
:Knights can beat helicopters (this isn't a bug but it's a game flaw)
:Game locks if you double right click on the mini map menu for some computers
:Black tiles can be seen for some nvidea graphic cards
:On very late stages of the game the governor automatically removes peasants from working mysteriously
:Workers stop improving if automated during later stages of the game
* single player:
** roll over popups (for units, production etc) sometime do not appear.  This behavior seems to come and go.
--Raddicks 16:42, 5 November 2005 (UTC)
replies: text: I havent bought the game yet, but how come that would be possible, Knights beating helicopters ? 200.106.30.102 13:33, 6 November 2005 (UTC)
replies: text: It's not.  That's why it's a bug.  :)  --Quasipalm 17:24, 6 November 2005 (UTC)
thread_title:  Bugs 

message: A lot of the talk page refers to questions we all had before the game was released.  Now that it's out in the US and Europe, would anyone object if I deleted the obsolete issues?  I'll give you four days to object :)! --M@rēino 15:47, 7 November 2005 (UTC)
replies: text: I've had a go at archiving the pre-launch stuff, feel free to modify as you see fit. --Apyule 10:30, 8 November 2005 (UTC)
replies: text: Fire away. Niffweed17 02:10, 12 November 2005 (UTC)
thread_title:  Cleaning up the Talk Page 

message: In the beginning of the text it says that the German and Swedish copies were released on the same day, but Civ4 arrived to Sweden November the 4th. There are also no copies of Civ4 in Swedish, I think Civ4 is only in German and US English. There might be manuals in other languages though.
:Unusual, there must have been a mix up between Switzerland and Sweden. I had a look in the archive of civfanatics forum and there is indeed Swiss reports instead of Swedish. Im recorrecting the typo now --Raddicks 11:11, 18 November 2005 (UTC)
thread_title:  Swedish Copies 

message: I read that there is a new patch out. Any chance somebody could incorperate this in here?
there is a new patch out it is versoin 1.09 check out civfanatics Party guy87 20:56, 28 November 2005 (UTC)
thread_title:  Patch 

message: I just realized today that you can change what technology you're developing prior to its being completed. Although I certainly don't remember having this ability in Civilization III, I don't have a copy handy to check right now for certain. If it is new, it would be a change worth noting. Sarge Baldy 04:09, 28 November 2005 (UTC)
replies: text: I'm not sure how it works in Civ IV (haven't got it yet), but in Civ III you could switch research in progress - just that you would have to start over on the new tech (ie the beakers you accumulated up to that point would not get transferred). — QuantumEleven | (talk) 08:29, 28 November 2005 (UTC)

text: As said above, in Civ III you could switch, but you'd lose all progress.  In Civ IV when you switch, all beakers devoted to the formerly researched tech are saved.  The amount of saved beakers decays at what appears to be a slow and steady rate each turn that you research something else.  --M@rēino16:10, 28 November 2005 (UTC)
replies: text: This sounds consistent with the rest of Civ IV. --Kizor 00:01, 30 November 2005 (UTC)

text: It is.--M@rēino 05:01, 30 November 2005 (UTC)
thread_title:  Technology switching? 

message: Anyone know what the Special Edition  has over the regular boxed edition?  Amazon doesn't say (just has the same description as for the regular boxed edition).  I'm just wondering if it's worth the extra $$$. Actually, this info should also probably be added to the article too. — Frecklefoot | Talk 16:49, 6 December 2005 (UTC)
replies: text: Weird thing is, in the store I bought my copy, they had two versions: one with just a cd box and the cd, and one with a booklet, the cover, and the tech tree. I'm assuming what I picked is the special edition you mentioned... but it was priced the same as the other version! Wouter Lievens 09:41, 14 December 2005 (UTC)

text: Don't forget about the soundtrack CD and the keyboard map, those were also in the special edition.  If you were lucky, you got the Tech Tree in French ;) --AlexWCovington (talk) 14:09, 14 December 2005 (UTC)
thread_title: Special Edition

message: Hey all, I moved the chart from the main page to "Civilization IV/Civilizations and Leaders Chart."  This should simplify edits, since the chart is almost perfect, while the main page will probably be edited more frequently. --M@rēino 02:20, 7 December 2005 (UTC)
thread_title: Chart

message: Before criticism, I`d like to state that Civilisation is a serial of great games, some of my all time favourites.
However I`m sick and tired of facing American Swordsmen. or Knights! We all know how America came into being, that their first unit should be a Musketman and that it should appear later in the game. Why isn`t it possible for a civilisation to rise not from a single settler, but through the declaration of independance of a part of an existing civ? I know that Civ I had this feature only in an extreamly rare situation: when the capital of the largest civ falls to another civ, but I haven`t encountered that in subsequent Civ games. Besides, nobody captured London when US declared their independance. 
How about adding such a feature? Say, if several distant cities founded by the civ they belong are in disorder for some time, they declare independance and form an entirely new civ (American, Brasilian, Chilean, etc scenario) as a further development of the city defection feature. The decision, weather this way of starting a civ should be restricted to Americans and similary-built civs of real life I leave to the makers (or to create separate "Historical rise" scenario?)   
On the other hand, if the cities in question once belonged to a destroyed civ, that civ should be resurrected (Polish, Lithuanian, Greek, Serbian etc. scenario). As a consequance of this, if the player lost all his cities, he should have a chance to resume the game as a leader of a resurreced civ if the electronic dice favored him. 
I also think that the head of a Civ  should have an option to purposfully split his civ (creating a new one from his civ`s heavilly corrupted distant parts) that should be bound to be his original civ`s ally and/or to be in money debt to him for some time (Canadian, Australian, New Zealandean, and many African neocolonial scenarios). Also, if WW2 happaned the Civ way, France or Germany would not exsist. A victorious civ should be able to resurrect it`s formerly occupied allies or presently occupied enemies.
I would also suggest a large increase in number of available civilisations.
Veljko Stevanovich 9. Jan 2006. 00:50 UTC+1
:How about sending Firaxis an email instead of posting it here? --Patrick 00:26, 9 January 2006 (UTC)
replies: text: Yes, what he said. Even if Firaxis does find this, why would they want to deal with something that was indirectly addressed to them on an encyclopedia website? bob rulz 06:53, 9 January 2006 (UTC)
replies: text:  But it is impossible to mod such features into the game- via xml. It works at least in scenarios.
In the Desert War scenario, Italy was destroyed when Naples was held by the Allies for 2 turns or so, and their cities were then taken over by the British, Allies and Germany. In the Greek World scenario, the Parthians - a full-fledged civilization- could appear.
*Actually, it is very much possible to mod extra civilizations into the game.  XML alone could change the name of the civ; if you do Python, you can give the civ unique characteristics; if you do graphics, you can give the civ unique units.  They're working on these sorts of projects right now at Apolyton and CivFanatics, actually. --M@rēino 02:57, 10 January 2006 (UTC)

text: It is a pretty silly argument -- why complain about the inclusion of just America when nearly all of the leaders and civilizations come from different time periods.  If you had to start with the civilizations of 5000 years ago, I think our only option would be China -- and not just one china, lots of little proto-chinas.  I think such accuracy would be a little over the top.  --Quasipalm 22:05, 16 January 2006 (UTC)
thread_title:  A suggestion to the makers of the game 

message: The article is dominated by the "New Features" section.  This means that a reader new to Civilization mostly sees text describing changes compared to Civ III.   This seems wrong.  The article should stand by itself as a description of Civ IV.  Perhaps there should be a separate article detailing the changes.
Wikismile 15:42, 12 January 2006 (UTC)
replies: text: I agree that it shouldn't focus on new features. I plan to rewrite this article more to what Civilization III is like when I have the time and when I know more about the game (I've only had it for about 3 weeks). bob rulz 01:28, 13 January 2006 (UTC)

text: There is a Terra random map which creates something similar to Earth but every game I've played on it, all civs were on the same continent.  There are also custom Earth maps available for download, check out civ fanatics or some other website.
**I can't find the URL right now, but on the Apolyton site, the Firaxis map programmer explained that the Normal and Terra maps are both supposed to be similar to Earth, but that Terra will lead to a VERY similar arrangement, with all sorts of little details taken into consideration.  One of those details is the "New World", namely that the civilizations found on North America, while very cultured, were no match for the Old World invaders.  Therefore, most Terra maps come out with only barbarians and minor civs (the black-flag cities that don't conduct diplomacy) on the New World continent. --M@rēino 18:07, 17 January 2006 (UTC)

text: If you play in scenario mode, you can play on a fairly accurate Earth, either starting in 4000 BC (it's effectively an ordinary game with 8 civs starting in the Old World) or in 1000 AD (You start out in the middle of the Crusades, but keep playing until 2050 AD. I find this one very interesting.) rspeer / ɹəədsɹ  17:18, 25 January 2006 (UTC)
thread_title:  New Features 

message: Changed this phrase, since it is incorrect: "The scale of music used in the game surpasses that of all its predecessors. Each leader – except for Kublai Khan, whose music is the same as that of Genghis Khan – now has his/her own diplomacy music."
In civilization 1, there was actually more music. Each leader had its own diplomacy music, and there were sequences with music relating to the WLTK-day and City-riot events.
Luigi Vercotti 00:36, 6 February 2006 (UTC)
thread_title:  More music?