Talk:SubSpace (video game)

message: ...is the name of the game.  The article has subsequently been moved from Continuum_(computer_game) to SubSpace_(computer_game).
Discussion welcome. ¦ Reisio 09:07, 5 Jun 2005 (UTC)
thread_title: SubSpace

message: Subspace was originally called "Sniper" and its beta started in 1995
:FYI - fixed a while ago. ¦ Reisio 07:34, 6 Jun 2005 (UTC)
replies: text: While the game may have been in a closed alpha in 1995, Rodvik put out the first open call for testers in February of 1996. The first report of someone actually playing the game came that March. --einexile 00:37, 7 June 2006 (UTC)
thread_title:  History inaccuracy 

message: I edited the sections on Friday, Feb 3rd because they were not true and demonstrated a complete lack of understanding of fundamentals of how SVS Subspace works.  I thought that the mistakes were basic enough that any person who had played SVS Subspace would realize that they were incorrect, so I did not bother to add any details about the changes.  I guess I should not have assumed that.
Terriors drain energy from bullets at approximately the same rate as any other ship.  This can be tested quite easily.  Their two bullets do not count as two independent bullets in either doing damage or draining energy.
Two L3 bombs will not kill a full energy opponent because on direct hits.  L3 bombs simply have more prox, and thus do more damage on indirect hits.  However, they will never get to the 850 per bomb needed to kill on two direct hits only.
I also made some additional minor changes to various ship information. -- Krazikarl 2005 Feb. 5
~~ Aye, even if the terrier has a wider multifire it still does the same damage that a normal L3 bullet would do. And prox does not increase damage, just the range of it. --X`terrania 04:07, 23 February 2006 (UTC)
replies: text: One day I'll return to review this entire fiasco and correct it proper. --Ori Klein 10:33, 25 March 2006 (UTC)
thread_title:  Inaccuracies 

message: To the best of my knowledge I was unaware that Snrrrub actually "completed" SubSpace.  Is there a source for this statement?  The farthest SnrrrubSpace got was as a graphical chat client, and the reasons for not continuing development was Snrrrub not having enough time & it being a moot point with Continuum-only servers. --i88gerbils, somewhat of a SubSpace historian.
:Probably just exaggeration.  Fixed. ¦ Reisio 02:13, 2005 July 22 (UTC)
~~ I could've swore he gave up on that project. Hopefully one day Priitk will return to save us. --X`terrania 04:08, 23 February 2006 (UTC)
thread_title:  SnrrrubSpace 

message: It would help to link Subspace to Continuum in the searches.  Considering SubSpace isn't a dead game and is now played as Continuum which has been worked on by PriitK and Mr. Ekted.  Also, there is a poor representation of SVS (Standard Vie Settings) on the page.  Storm Cat 16:18, 19 April 2006 (UTC)
thread_title:  Continuum Linked to Subspace in Search 

message: Slight rewrite, bit of copy editing; moved some names and definitions around, added some information, corrected a few errors. Why it was (or is) an MMO, some mention of Rod Humble, and a fairer explanation of the CLASS crack's prominence. SOE is not SCE, Infantry had a publisher prior to SOE but the actual publication never happened, the bit about Continuum's closed source code was speculation. Linked a new SVS stub. --einexile 02:04, 7 June 2006 (UTC)
thread_title:  Changes 

message: i have changed the descriptions for all of the ships. as i was reading through it for the first time i realized that the descriptions were completly mixed up. for example, the weasel has the ability to go invisible and is used for covert-ops, however, the article stated that the spider was used for it.
please do not revert these changes back —The preceding unsigned comment was added by Matthias321 (talk • contribs) .
yes the ships were very inaccruate and had many false writings.  I also tried to change them to the correct versions thank you. These edits everyone will find correct by just playing the game and using every ship.  the warbird=one bullet jav=bouncing bombs spider=repetitive firing of bullets lev=slow and strong bombs terr=attachable and double barrel weasel=cloaker and small(original large) lanc=double barrel on multifire two shots normally and shark=repels and mines. please keep the current changes and play the game for reference —The preceding unsigned comment was added by Thefire (talk • contribs) .
:As far as I know, the description of the ships was for the Standard VIE Settings, not for the current ones used by, for example, Trench Wars. I'm not that sure if that's the case tho, so can anyone who has more experience with the game than me confirm this? Oh, and please sign your comments with four tildes (~~~~). --Conti|✉ 16:04, 25 September 2006 (UTC)
replies: text: You are playing a zone in which the sysop changed the functions of the ships considerably from Standard VIE Settings.  Those ship settings are not relevant to this article. SubSeven 16:58, 25 September 2006 (UTC)

text: The article SSCU Trench Wars was created nearly a month ago and needs to be expanded, I encourage others who know more about it to help by editing it. Io Katai 20:24, 20 October 2006 (UTC)

text: No need for a whole new article for TW, just a section for each zone inside the original article. Maurauth 13:51, 3 April 2007 (UTC)
thread_title:  Ship edits 

message: When i read it, it basically talking about experiences in Trench Wars. his is not neutral since there are other zones with different characteristics. This need to be fixed fast.
--
Trench isnt mentioned once... and everything under gametypes/gameplay can be done in any zone Samba pa ti 08:51, 2 August 2007 (UTC)
thread_title:  Trench Wars 

message: The article on the ships is very messed up. Will someone PPPPPLLLLLEEEEEAAAAAAASSSSSSSEEEEEEE correct it? Prottos007 16:35, 3 November 2007 (UTC)
replies: text: "Following is a description of each ship and its role in Standard VIE Settings. Although other zones may use settings based on SVS, they can differ entirely from these descriptions." - Io Katai 18:26, 3 November 2007 (UTC)
thread_title:  Ships 

message: :Image:Subspace Cover.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
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BetacommandBot (talk) 06:20, 24 January 2008 (UTC)
thread_title: Fair use rationale for Image:Subspace Cover.jpg

message: The text describing the King of the Hill game type sounds very confusing to me, especially as a non-player. The specific part of the text that makes little sense to me is: "If a player kills a flagger with a crown, or people in red, they can take their crown or to destroy 2 normal people with crowns. Most flaggers with low bounty do not give people their crown." Wait, what? eXonyte (talk) 13:32, 24 April 2008 (UTC)
replies: text: Thanks for noticing, I've reworded the entire paragraph. Please let me know if it is still difficult to comprehend. - Io Katai (talk) 17:47, 26 April 2008 (UTC)
thread_title:  King of the Hill 

message: Zombies dont even count as an actua subspace mode, its just a bot command  —Preceding unsigned comment added by Coolman1250 (talk • contribs) 17:38, 20 May 2008 (UTC)
thread_title:  Zombies 

message: The introduction states that "Although falling short of modern standards, SubSpace is widely considered an early entry in the massively multiplayer online genre".
Aside from the fact that it may be non-neutral, the statement seems completely irrelevant to whether or not SubSpace is an early MMO.  —Preceding unsigned comment added by 83.248.89.158 (talk) 08:29, 28 January 2010 (UTC)
thread_title:  Irrelevant statement 

message: The previous edit by Eik Corell cleaned up quite a bit, but I think some of the deleted information should be brought back. The deleted sections were quite wordy and have a lot of unnecessary trivia, but I feel that the core of some sections could be salvaged and made useful. Specifically, here are the parts I'm keeping or trimming:
* Trim: Competitive Play
* Keep: Ships [the variety of ships heavily affected the gameplay]
* Trim: Standard VIE Settings
* Trim: Continuum client
* Keep: A Small SubSpace Server [Seems useful to know that competing open-source clients exist]
* [Other previously deleted sections stay deleted]
Of course, feel free to edit and further trim down the sections. It would be nice to have some discussion before completely deleting whole sections, but I'm not against getting rid of sections that are useless or too trivial. --Eptin (talk) 21:44, 18 May 2014 (UTC)
thread_title:  Sections to be cleaned up  

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*Added archive https://web.archive.org/web/20080319233504/http://subspace.legendzones.com/guide/index.php?page=zones%2Findex.php&title=Zones to http://subspace.legendzones.com/guide/index.php?page=zones%2Findex.php&title=Zones
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thread_title:  External links modified (January 2018)