ZoneMaestro_code / eval /LayoutVLM /utils /plot_utils.py
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import math
import matplotlib
from shapely.geometry import Polygon
import cv2
import datetime
import matplotlib.pyplot as plt
import numpy as np
import os
import random
from PIL import Image, ImageFile
ImageFile.LOAD_TRUNCATED_IMAGES = True
from PIL import ImageDraw, ImageFont
from io import BytesIO
def annotate_image_with_coordinates(image_path, visual_marks, output_path, format="coordinate", default_font_size=18):
script_path = os.path.dirname(os.path.realpath(__file__))
# Open the image
img = Image.open(image_path)
img_width, img_height = img.size
draw = ImageDraw.Draw(img)
wall_font_size = 18 * img_width / 1000
wall_font = ImageFont.truetype(os.path.join(script_path, "Arial.ttf"), wall_font_size)
to_draw_list = []
if format == "coordinate":
assert type(visual_marks) == dict
for (x, y), (pixel_x, pixel_y) in visual_marks.items():
to_draw_list.append({"pixel": (pixel_x, pixel_y), "text": f"({x},{y})"})
# Define font (you may need to adjust the path to a font file)
# adjust the font size based on the image size
default_font_size = 18 * img_width / 1000
font = ImageFont.truetype(os.path.join(script_path, "Arial.ttf"), default_font_size)
elif format == "text":
assert type(visual_marks) == list
for visual_mark in visual_marks:
assert type(visual_mark) == dict
assert "pixel" in visual_mark and "text" in visual_mark
to_draw_list = visual_marks
default_font_size = default_font_size * img_width / 1000
font = ImageFont.truetype(os.path.join(script_path, "Arial.ttf"), default_font_size)
else:
raise ValueError("Invalid format. Choose 'coordinate' or 'text'.")
# Draw marks and coordinates
for to_draw_dict in to_draw_list:
pixel_x, pixel_y = to_draw_dict["pixel"]
text = to_draw_dict["text"]
pixel_x = pixel_x * img_width
pixel_y = pixel_y * img_height
# Draw an arrow from pixel_x, pixel_y to end_pixel_x, end_pixel_y
if "end_arrow_pixel" in to_draw_dict:
end_pixel_x, end_pixel_y = to_draw_dict["end_arrow_pixel"]
end_pixel_x = end_pixel_x * img_width
end_pixel_y = end_pixel_y * img_height
# Calculate arrow properties
arrow_length = ((end_pixel_x - pixel_x)**2 + (end_pixel_y - pixel_y)**2)**0.5
angle = math.atan2(end_pixel_y - pixel_y, end_pixel_x - pixel_x)
# Draw the arrow shaft
draw.line([pixel_x, pixel_y, end_pixel_x, end_pixel_y], fill="black", width=5)
# Draw the arrow head
arrow_head_length = min(15, arrow_length / 3) # Adjust size as needed
arrow_head_width = arrow_head_length
x1 = end_pixel_x - arrow_head_length * math.cos(angle) + arrow_head_width * math.sin(angle)
y1 = end_pixel_y - arrow_head_length * math.sin(angle) - arrow_head_width * math.cos(angle)
x2 = end_pixel_x - arrow_head_length * math.cos(angle) - arrow_head_width * math.sin(angle)
y2 = end_pixel_y - arrow_head_length * math.sin(angle) + arrow_head_width * math.cos(angle)
draw.polygon([end_pixel_x, end_pixel_y, x1, y1, x2, y2], fill="black")
# Draw a small red dot
dot_radius = 3
draw.ellipse([pixel_x - dot_radius, pixel_y - dot_radius,
pixel_x + dot_radius, pixel_y + dot_radius],
fill="red", outline="red")
# Draw coordinate text
text_bbox = draw.textbbox((pixel_x, pixel_y), text, font=font)
text_w = text_bbox[2] - text_bbox[0]
text_h = text_bbox[3] - text_bbox[1]
# coordinate?
if text.startswith("("):
draw.text((pixel_x - text_w/2, pixel_y + dot_radius - 2), text, font=font, fill="red")
else:
# draw wall variable names
#if text.startswith("walls["):
# draw.text((pixel_x - text_w/2, pixel_y + dot_radius + 2),
# text, font=wall_font, fill="red" if text.startswith("(") else "white")
# draw asset variable names
font_color = "black"
if "end_arrow_pixel" in to_draw_dict:
if end_pixel_y >= pixel_y:
if default_font_size > 80:
# that means the arrow is pointing downwards, adjust the text position to be above the dot
draw.text((pixel_x - text_w/2, pixel_y + dot_radius - 2 - text_h*1.3), text, font=font, fill=font_color)
else:
draw.text((pixel_x - text_w/2, pixel_y + dot_radius - 2 - text_h*1.1), text, font=font, fill=font_color)
else:
draw.text((pixel_x - text_w/2, pixel_y + dot_radius - 2), text, font=font, fill=font_color)
else:
draw.text((pixel_x - text_w/2, pixel_y + dot_radius - 2), text, font=font, fill=font_color)
# Save the annotated image
img.save(output_path)
print(f"Annotated image saved to {output_path}")
def load_image(image_path):
# Load the image
image = cv2.imread(image_path, cv2.IMREAD_UNCHANGED)
if image is None:
raise ValueError("Image not loaded correctly.")
return image
#except Exception as e:
# print(f"Error loading image: {e}")
# return None
def overlay_bounding_box(image_path, output_path, visual_mark_path="./data/visual_mark_num.png"):
image1 = cv2.imread(image_path, cv2.IMREAD_UNCHANGED)
image2 = cv2.imread(visual_mark_path, cv2.IMREAD_UNCHANGED)
#print(image1.shape, image2.shape)
#assert image1.shape[-1] == 4 and image2.shape[-1] == 4
# Extract the alpha channel from the second image
# make this semi-transparent
#image1[..., -1] = image1[..., -1] * 0.1
# cover image2 over image2
#mask2 = image2[..., -1]
#image1[mask2 > 0] = image2[mask2 > 0]
# Extract the alpha channel from the second image
mask1 = image1[..., -1] / 255.0
mask2 = image2[..., -1] / 255.0
#
#image1[..., :3] = image1[..., :3] = 0.5 * image1[..., :3]
image1[mask1 > 0, -1] = image1[mask1 > 0, -1] * 0.5
for c in range(0, 3): image1[..., c] = (1-mask2) * image1[..., c] + mask2 * image2[..., c]
#image1[..., -1] = np.clip(image1[..., -1] + image2[..., -1], 0, 255).astype(np.uint8)
# Save or display the result
has_content = (mask1 + mask2) > 0
image1[..., -1] = has_content * 255 + (1 - has_content) * 0
cv2.imwrite(output_path, image1)
#import pdb;pdb.set_trace()
#cv2.imshow('Composite Image', composite)
#cv2.waitKey(0)
#cv2.destroyAllWindows()
### Carrie's version
#try:
# # Check if the image has an alpha channel (transparency)
# if image.shape[2] == 4:
# alpha_channel = image[:, :, 3]
# _, binary_mask = cv2.threshold(alpha_channel, 0, 255, cv2.THRESH_BINARY)
# else:
# print("The image does not have an alpha channel.")
# binary_mask = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
# _, binary_mask = cv2.threshold(binary_mask, 1, 255, cv2.THRESH_BINARY)
# # Find contours in the binary mask
# contours, _ = cv2.findContours(binary_mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
# # Get the bounding box of the largest contour
# if contours:
# largest_contour = max(contours, key=cv2.contourArea)
# x, y, w, h = cv2.boundingRect(largest_contour)
# # Draw the bounding box on the original image
# cv2.rectangle(image, (x, y), (x + w, y + h), (0, 0, 255, 255), 2) # Blue color with full opacity
# # Define corner points and their labels
# corners = [(x, y), (x + w, y), (x + w, y + h), (x, y + h)]
# labels = [ '0', '1', '2', '3']
# offsets = [(-10, -10), (10, -10), (10, 20), (-10, 20)] # Offsets to place text outside bounding box
# # Overlay the numbers at the four corners
# for (corner, label, offset) in zip(corners, labels, offsets):
# text_position = (corner[0] + offset[0], corner[1] + offset[1])
# cv2.putText(image, label, text_position, cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 0, 255, 255), 2) # Larger font size
# cv2.imwrite(output_path, image)
# # Convert BGR to RGB for displaying with matplotlib
# # image_rgb = cv2.cvtColor(image, cv2.COLOR_BGRA2RGBA if image.shape[2] == 4 else cv2.COLOR_BGR2RGB)
#
# # # Display the result
# # plt.imshow(image_rgb)
# # plt.title('Image with Bounding Box and Corner Labels')
# # plt.axis('off')
# # plt.show()
# else:
# print("No contours found in the image.")
#except Exception as e:
# print(f"Error processing image: {e}")
def overlay_text(image_paths, texts=None, output_path=None, text_color=(255, 255, 255)):
if texts is not None:
if len(image_paths) != len(texts):
texts = None
# Open an image file
images = [Image.open(image_path) for image_path in image_paths]
img_width, img_height = images[0].size
positions = [(0, 0), (img_width, 0), (0, img_height), (img_width, img_height)]
if len(image_paths) == 4:
grid_image = Image.new('RGB', (img_width * 2, img_height * 2), (255, 255, 255))
else:
grid_image = Image.new('RGB', (img_width * 2, img_height), (255, 255, 255))
# Paste each image into the grid, with check for alpha channel
for index, image in enumerate(images):
# If the image has an alpha channel, create a white background and composite the image onto it
if image.mode == 'RGBA':
white_bg = Image.new('RGBA', image.size, (255, 255, 255, 255))
white_bg.paste(image, (0, 0), image)
image = white_bg.convert('RGB')
# Calculate the position for pasting in the grid
x = (index % 2) * img_width
y = (index // 2) * img_height
if texts is not None:
# Paste the image
# grid_image.paste(image, (x, y))
# Prepare the draw object
draw = ImageDraw.Draw(image)
# Define the position for the text (upper-left corner)
position = (10, 10)
# Define the text color
text_color = (0,0,0) # White
# Define the font (default font with size 40)
font = ImageFont.truetype("utils/Arial.ttf", 50)
# Text to be overlaid
# Overlay the text on the image
draw.text(position, texts[index], fill=text_color, font=font)
# Paste the image
grid_image.paste(image, (x, y))
# Draw black lines to create grid boundaries
draw = ImageDraw.Draw(grid_image)
line_width = 3
for i in range(1, 2):
# Vertical lines
draw.line((img_width * i + line_width * i, 0, img_width * i + line_width * i, grid_image.height), fill='black', width=line_width)
# Horizontal lines
draw.line((0, img_height * i + line_width * i, grid_image.width, img_height * i + line_width * i), fill='black', width=line_width)
grid_image.save(output_path)
return output_path
def visualize_grid(room_poly, assets: dict, output_path: str, grid_points=None, randomize_color=False, output_size=(1200,1200), dpi=300):
### assets: list of Assets
room_poly = Polygon(room_poly)
#plt.rcParams["font.family"] = "Times New Roman"
plt.rcParams["font.size"] = 12
# Pre-determined color palette
color_palette = [
'red', 'blue', 'green', 'purple', 'orange', 'brown', 'pink', 'gray', 'olive', 'cyan'
]
# Calculate figure size in inches
fig_size = (output_size[0] / dpi, output_size[1] / dpi)
# Create a new figure with fixed size and DPI
fig, ax = plt.subplots(figsize=fig_size, dpi=dpi)
fig.set_dpi(dpi)
# draw the room
x, y = room_poly.exterior.xy
ax.plot(x, y, '-', label='Room', color='black', linewidth=2)
# draw the solutions
idx = 0
for instance_id, asset in assets.items():
if instance_id.startswith('walls'):
continue
center_x, center_y, center_z = asset.position.cpu().detach().numpy()
# asset.rotation[-1].cpu().detach().item()
rotation = asset.get_theta()
rotated_corners = asset.get_2dpolygon().cpu().detach().numpy()
# Choose color based on randomize_color flag
if randomize_color:
color = (random.random(), random.random(), random.random())
else:
color = color_palette[idx % len(color_palette)]
# create a polygon for the solution
obj_poly = Polygon(rotated_corners)
x, y = obj_poly.exterior.xy
ax.plot(x, y, '-', linewidth=2, color=color, clip_on=False)
ax.text(rotated_corners[0][0]-0.3, rotated_corners[0][1]-0.3, asset.id, fontsize=8, ha='center', color=color, clip_on=False)
# ax.text(center_x, center_y, object_name, fontsize=18, ha='center')
# the object points towards the +y axis
# get the direction of the object after rotation
#degree = np.radians(-rotation+90)
# set arrow direction based on rotation
ax.arrow(center_x, center_y, np.cos(rotation)/2, np.sin(rotation)/2, head_width=0.1, fc=color, clip_on=False, color=color)
idx += 1
# Fix the x-y axis based on the room polygon's bounding box
min_x, min_y, max_x, max_y = room_poly.bounds
ax.set_xlim(min_x, max_x)
ax.set_ylim(min_y, max_y)
# axis off
#ax.axis('off')
ax.spines['top'].set_visible(False)
ax.spines['right'].set_visible(False)
ax.spines['bottom'].set_visible(False)
ax.spines['left'].set_visible(False)
ax.set_aspect('equal', 'box') # to keep the ratios equal along x and y axis
#plt.savefig(output_path, bbox_inches='tight', pad_inches=0, dpi=dpi)
plt.tight_layout(pad=0)
plt.savefig(output_path, pad_inches=0.1, dpi=dpi)
plt.close(fig)
if __name__ == "__main__":
#vertices = [
# [0, 0, -1.6],
# [5, 0, -1.6],
# [5, 5, -1.6],
# [0, 5, -1.6],
#]
vertices = [
[-1, -1, -1.6],
[-1, 5, -1.6],
[5, 5, -1.6],
[5, -1, -1.6],
]
assets = [
Asset(
id=1,
category="chair",
bounding_box=[[1, 1, 1], [2, 2, 2]],
rotation=[0, 90, 0]
),
Asset(
id=1,
category="chair",
bounding_box=[[0, 0, 0], [1, 1, 1]],
rotation=[0, 30, 0]
),
Asset(
id=2,
category="table",
bounding_box=[[1, 1, 0.8], [2, 3, 1]],
rotation=[0, 145, 0]
),
]
create_time = str(datetime.datetime.now()).replace(" ", "-").replace(":", "-").replace(".", "-")
#output_path = f"tmp/{create_time}.pdf"
output_path = f"tmp/test.pdf"
os.makedirs("tmp", exist_ok=True)
visualize_grid(vertices, assets, output_path)
### overlay text
image_path = "/Users/sunfanyun/Downloads/3D_scene_generation/GenLayout/data/sceneVerse/preprocessed/ProcThor/0_shelf/render_{}.png"
image_paths = [image_path.format(degree) for degree in [0, 90, 180, 270]]
texts = [f"{degree}°" for degree in [0, 90, 180, 270]]
output_path = "tmp.png"
overlay_text(image_paths, texts, output_path)