godot_rl_CrossTheRoad / Starter /scenes /onnx_inference_scene.tscn
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[gd_scene load_steps=6 format=3 uid="uid://qnxlq4cwno4t"]
[ext_resource type="PackedScene" uid="uid://dn2auvcty4aoe" path="res://scenes/game_scene.tscn" id="1_0y8h2"]
[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="2_5kbv3"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_bdk3k"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_uw47m"]
sky_material = SubResource("ProceduralSkyMaterial_bdk3k")
[sub_resource type="Environment" id="Environment_iamhl"]
background_mode = 2
sky = SubResource("Sky_uw47m")
tonemap_mode = 2
glow_enabled = true
[node name="OnnxInferenceScene" type="Node3D"]
[node name="GameScene" parent="." instance=ExtResource("1_0y8h2")]
[node name="Sync" type="Node" parent="."]
script = ExtResource("2_5kbv3")
control_mode = 2
action_repeat = 1
speed_up = 0.1
onnx_model_path = "model.onnx"
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_iamhl")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true