molmoda / data /grid_test /float_point_like_cpp.ts
introvoyz041's picture
Migrated from GitHub
71174bc verified
// NOTE: Purpose of this is to mimic C++ float point precision in TypeScript
export class Float32 {
private value: number;
constructor(value: number) {
this.value = Math.fround(value); // Ensure 32-bit precision
}
static add(a: Float32, b: Float32): Float32 {
return new Float32(Math.fround(a.value + b.value));
}
static subtract(a: Float32, b: Float32): Float32 {
return new Float32(Math.fround(a.value - b.value));
}
static multiply(a: Float32, b: Float32): Float32 {
return new Float32(Math.fround(a.value * b.value));
}
static divide(a: Float32, b: Float32): Float32 {
return new Float32(Math.fround(a.value / b.value));
}
static pow(base: Float32, exponent: number): Float32 {
return new Float32(Math.fround(Math.pow(base.value, exponent)));
}
static sqrt(a: Float32): Float32 {
return new Float32(Math.fround(Math.sqrt(a.value)));
}
static exp(a: Float32): Float32 {
return new Float32(Math.fround(Math.exp(a.value)));
}
static max(a: Float32, b: Float32): Float32 {
return new Float32(Math.fround(Math.max(a.value, b.value)));
}
toNumber(): number {
return this.value;
}
}