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from __future__ import annotations |
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import copy |
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import inspect |
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import itertools as it |
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import random |
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import sys |
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import types |
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from collections.abc import Callable, Iterable, Iterator, Sequence |
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from functools import partialmethod, wraps |
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from math import ceil |
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from typing import TYPE_CHECKING, Any, ClassVar, Protocol, TypeVar, cast |
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import moderngl |
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import numpy as np |
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import numpy.typing as npt |
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from typing_extensions import ( |
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Never, |
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Self, |
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TypeAlias, |
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overload, |
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override, |
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) |
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from manim import config, logger |
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from manim.constants import * |
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from manim.data_structures import MethodWithArgs |
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from manim.renderer.shader_wrapper import get_colormap_code |
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from manim.typing import ( |
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Point3D, |
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Point3D_Array, |
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Point3DLike, |
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Point3DLike_Array, |
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) |
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from manim.utils.bezier import integer_interpolate, interpolate |
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from manim.utils.color import ( |
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WHITE, |
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ManimColor, |
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ParsableManimColor, |
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color_gradient, |
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color_to_rgb, |
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rgb_to_hex, |
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) |
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from manim.utils.config_ops import _Data, _Uniforms |
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from manim.utils.iterables import ( |
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batch_by_property, |
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list_update, |
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listify, |
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make_even, |
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resize_array, |
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resize_preserving_order, |
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resize_with_interpolation, |
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uniq_chain, |
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) |
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from manim.utils.paths import straight_path |
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from manim.utils.space_ops import ( |
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angle_between_vectors, |
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normalize, |
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rotation_matrix_transpose, |
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) |
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if TYPE_CHECKING: |
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from manim.animation.animation import Animation |
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from manim.renderer.shader_wrapper import ShaderWrapper |
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from manim.typing import ( |
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FloatRGB_Array, |
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FloatRGBA_Array, |
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ManimFloat, |
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MappingFunction, |
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MatrixMN, |
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MultiMappingFunction, |
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PathFuncType, |
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Vector3D, |
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Vector3DLike, |
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) |
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_TimeBasedUpdater: TypeAlias = Callable[["OpenGLMobject", float], object] |
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_NonTimeBasedUpdater: TypeAlias = Callable[["OpenGLMobject"], object] |
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_Updater: TypeAlias = _NonTimeBasedUpdater | _TimeBasedUpdater |
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_T = TypeVar("_T") |
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_T_np = TypeVar("_T_np", bound=np.generic) |
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def affects_shader_info_id( |
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func: Callable[[OpenGLMobject], OpenGLMobject], |
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) -> Callable[[OpenGLMobject], OpenGLMobject]: |
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@wraps(func) |
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def wrapper(self: OpenGLMobject) -> OpenGLMobject: |
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for mob in self.get_family(): |
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func(mob) |
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mob.refresh_shader_wrapper_id() |
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return self |
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return wrapper |
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__all__ = ["OpenGLMobject", "OpenGLGroup", "OpenGLPoint", "_AnimationBuilder"] |
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_ShaderDType: TypeAlias = np.void |
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"""The dtype for NumPy arrays representing shader data. It's a structured dtype with signature `(point, np.float32, (3,))`.""" |
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_ShaderData: TypeAlias = npt.NDArray[_ShaderDType] |
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class OpenGLMobject: |
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"""Mathematical Object: base class for objects that can be displayed on screen. |
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Attributes |
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---------- |
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submobjects : List[:class:`OpenGLMobject`] |
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The contained objects. |
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points : :class:`numpy.ndarray` |
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The points of the objects. |
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.. seealso:: |
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:class:`~.OpenGLVMobject` |
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""" |
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_original__init__: ClassVar[Callable[..., None]] |
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shader_dtype: ClassVar[Sequence[tuple[str, type[np.generic], tuple[int, ...]]]] = [ |
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("point", np.float32, (3,)), |
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] |
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shader_folder: ClassVar[str] = "" |
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points: _Data[Point3D_Array] = _Data() |
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bounding_box: _Data[Point3D_Array] = _Data() |
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rgbas: _Data[FloatRGBA_Array] = _Data() |
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is_fixed_in_frame: _Uniforms = _Uniforms() |
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is_fixed_orientation: _Uniforms = _Uniforms() |
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fixed_orientation_center: _Uniforms[tuple[float, float, float]] = ( |
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_Uniforms() |
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) |
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gloss: _Uniforms = _Uniforms() |
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shadow: _Uniforms = _Uniforms() |
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def __init__( |
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self, |
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color: ParsableManimColor | Sequence[ParsableManimColor] = WHITE, |
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opacity: float = 1, |
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dim: int = 3, |
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gloss: float = 0.0, |
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shadow: float = 0.0, |
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render_primitive: int = moderngl.TRIANGLES, |
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texture_paths: dict[str, str] | None = None, |
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depth_test: bool = False, |
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is_fixed_in_frame: bool = False, |
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is_fixed_orientation: bool = False, |
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listen_to_events: bool = False, |
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model_matrix: MatrixMN | None = None, |
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should_render: bool = True, |
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name: str | None = None, |
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**kwargs: Any, |
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): |
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self.name: str = self.__class__.__name__ if name is None else name |
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self.data: dict[str, npt.NDArray[Any]] = getattr(self, "data", {}) |
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self.uniforms: dict[str, float | tuple[float, ...]] = getattr( |
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self, "uniforms", {} |
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) |
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self.opacity: float | Iterable[float] = opacity |
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self.dim: int = dim |
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self.gloss = gloss |
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self.shadow = shadow |
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self.render_primitive: int = render_primitive |
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self.texture_paths: dict[str, str] | None = texture_paths |
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self.depth_test: bool = depth_test |
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self.is_fixed_in_frame = float(is_fixed_in_frame) |
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self.is_fixed_orientation = float(is_fixed_orientation) |
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self.fixed_orientation_center = (0, 0, 0) |
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self.listen_to_events: bool = listen_to_events |
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self._submobjects: list[OpenGLMobject] = [] |
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self.parents: list[OpenGLMobject] = [] |
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self.parent: OpenGLMobject | None = None |
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self.family: list[OpenGLMobject] = [self] |
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self.locked_data_keys: set[str] = set() |
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self.needs_new_bounding_box: bool = True |
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if model_matrix is None: |
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self.model_matrix: MatrixMN = np.eye(4) |
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else: |
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self.model_matrix = model_matrix |
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self.init_data() |
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self.init_updaters() |
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self.init_points() |
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self.color: ManimColor | list[ManimColor] = ManimColor.parse(color) |
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self.init_colors() |
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self.shader_indices: Sequence[int] | None = None |
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if self.depth_test: |
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self.apply_depth_test() |
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self.should_render: bool = should_render |
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def _assert_valid_submobjects(self, submobjects: Iterable[OpenGLMobject]) -> Self: |
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"""Check that all submobjects are actually instances of |
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:class:`OpenGLMobject`, and that none of them is |
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``self`` (an :class:`OpenGLMobject` cannot contain itself). |
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This is an auxiliary function called when adding OpenGLMobjects to the |
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:attr:`submobjects` list. |
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This function is intended to be overridden by subclasses such as |
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:class:`OpenGLVMobject`, which should assert that only other |
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OpenGLVMobjects may be added into it. |
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Parameters |
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---------- |
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submobjects |
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The list containing values to validate. |
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Returns |
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------- |
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:class:`OpenGLMobject` |
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The OpenGLMobject itself. |
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Raises |
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------ |
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TypeError |
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If any of the values in `submobjects` is not an |
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:class:`OpenGLMobject`. |
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ValueError |
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If there was an attempt to add an :class:`OpenGLMobject` as its own |
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submobject. |
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""" |
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return self._assert_valid_submobjects_internal(submobjects, OpenGLMobject) |
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def _assert_valid_submobjects_internal( |
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self, submobjects: Iterable[OpenGLMobject], mob_class: type[OpenGLMobject] |
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) -> Self: |
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for i, submob in enumerate(submobjects): |
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if not isinstance(submob, mob_class): |
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error_message = ( |
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f"Only values of type {mob_class.__name__} can be added " |
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f"as submobjects of {type(self).__name__}, but the value " |
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f"{submob} (at index {i}) is of type " |
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f"{type(submob).__name__}." |
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) |
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if isinstance(submob, OpenGLMobject): |
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error_message += ( |
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" You can try adding this value into a Group instead." |
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) |
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raise TypeError(error_message) |
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if submob is self: |
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raise ValueError( |
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f"Cannot add {type(self).__name__} as a submobject of " |
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f"itself (at index {i})." |
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) |
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return self |
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@classmethod |
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def __init_subclass__(cls, **kwargs: Any) -> None: |
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super().__init_subclass__(**kwargs) |
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cls._original__init__ = cls.__init__ |
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@override |
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def __str__(self) -> str: |
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return self.__class__.__name__ |
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@override |
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def __repr__(self) -> str: |
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return str(self.name) |
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def __sub__(self, other: Never) -> object: |
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return NotImplemented |
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def __isub__(self, other: Never) -> object: |
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return NotImplemented |
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def __add__(self, mobject: Never) -> object: |
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return NotImplemented |
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def __iadd__(self, mobject: Never) -> object: |
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return NotImplemented |
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@classmethod |
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def set_default(cls, **kwargs: Any) -> None: |
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"""Sets the default values of keyword arguments. |
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If this method is called without any additional keyword |
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arguments, the original default values of the initialization |
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method of this class are restored. |
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Parameters |
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---------- |
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kwargs |
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Passing any keyword argument will update the default |
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values of the keyword arguments of the initialization |
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function of this class. |
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Examples |
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-------- |
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:: |
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>>> from manim import Square, GREEN |
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>>> Square.set_default(color=GREEN, fill_opacity=0.25) |
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>>> s = Square(); s.color, s.fill_opacity |
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(ManimColor('#83C167'), 0.25) |
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>>> Square.set_default() |
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>>> s = Square(); s.color, s.fill_opacity |
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(ManimColor('#FFFFFF'), 0.0) |
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.. manim:: ChangedDefaultTextcolor |
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:save_last_frame: |
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config.background_color = WHITE |
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class ChangedDefaultTextcolor(Scene): |
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def construct(self): |
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Text.set_default(color=BLACK) |
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self.add(Text("Changing default values is easy!")) |
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# we revert the colour back to the default to prevent a bug in the docs. |
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Text.set_default(color=WHITE) |
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""" |
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if kwargs: |
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cls.__init__ = partialmethod(cls.__init__, **kwargs) |
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else: |
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cls.__init__ = cls._original__init__ |
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def init_data(self) -> None: |
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"""Initializes the ``points``, ``bounding_box`` and ``rgbas`` attributes and groups them into self.data. |
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Subclasses can inherit and overwrite this method to extend `self.data`. |
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""" |
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self.points = np.zeros((0, 3)) |
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self.bounding_box = np.zeros((3, 3)) |
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self.rgbas = np.zeros((1, 4)) |
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def init_colors(self) -> None: |
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"""Initializes the colors. |
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Gets called upon creation |
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""" |
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self.set_color(self.color, self.opacity) |
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def init_points(self) -> None: |
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"""Initializes :attr:`points` and therefore the shape. |
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Gets called upon creation. This is an empty method that can be implemented by |
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subclasses. |
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""" |
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pass |
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def set(self, **kwargs: object) -> Self: |
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"""Sets attributes. |
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Mainly to be used along with :attr:`animate` to |
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animate setting attributes. |
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Examples |
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-------- |
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:: |
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>>> mob = OpenGLMobject() |
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>>> mob.set(foo=0) |
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OpenGLMobject |
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>>> mob.foo |
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0 |
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Parameters |
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---------- |
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**kwargs |
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The attributes and corresponding values to set. |
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Returns |
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------- |
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:class:`OpenGLMobject` |
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``self`` |
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""" |
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for attr, value in kwargs.items(): |
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setattr(self, attr, value) |
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return self |
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def set_data(self, data: dict[str, Any]) -> Self: |
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for key in data: |
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self.data[key] = data[key].copy() |
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return self |
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def set_uniforms(self, uniforms: dict[str, Any]) -> Self: |
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for key in uniforms: |
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self.uniforms[key] = uniforms[key] |
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return self |
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@property |
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def animate(self) -> _AnimationBuilder | Self: |
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"""Used to animate the application of a method. |
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.. warning:: |
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Passing multiple animations for the same :class:`OpenGLMobject` in one |
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call to :meth:`~.Scene.play` is discouraged and will most likely |
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not work properly. Instead of writing an animation like |
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:: |
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self.play( |
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my_mobject.animate.shift(RIGHT), my_mobject.animate.rotate(PI) |
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) |
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make use of method chaining for ``animate``, meaning:: |
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self.play(my_mobject.animate.shift(RIGHT).rotate(PI)) |
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Keyword arguments that can be passed to :meth:`.Scene.play` can be passed |
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directly after accessing ``.animate``, like so:: |
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self.play(my_mobject.animate(rate_func=linear).shift(RIGHT)) |
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This is especially useful when animating simultaneous ``.animate`` calls that |
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you want to behave differently:: |
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self.play( |
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mobject1.animate(run_time=2).rotate(PI), |
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mobject2.animate(rate_func=there_and_back).shift(RIGHT), |
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) |
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.. seealso:: |
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:func:`override_animate` |
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Examples |
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-------- |
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.. manim:: AnimateExample |
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class AnimateExample(Scene): |
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def construct(self): |
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s = Square() |
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self.play(Create(s)) |
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self.play(s.animate.shift(RIGHT)) |
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self.play(s.animate.scale(2)) |
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self.play(s.animate.rotate(PI / 2)) |
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self.play(Uncreate(s)) |
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.. manim:: AnimateChainExample |
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class AnimateChainExample(Scene): |
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def construct(self): |
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s = Square() |
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self.play(Create(s)) |
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self.play(s.animate.shift(RIGHT).scale(2).rotate(PI / 2)) |
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self.play(Uncreate(s)) |
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.. manim:: AnimateWithArgsExample |
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class AnimateWithArgsExample(Scene): |
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def construct(self): |
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s = Square() |
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c = Circle() |
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VGroup(s, c).arrange(RIGHT, buff=2) |
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self.add(s, c) |
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self.play( |
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s.animate(run_time=2).rotate(PI / 2), |
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c.animate(rate_func=there_and_back).shift(RIGHT), |
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) |
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.. warning:: |
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``.animate`` |
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will interpolate the :class:`~.OpenGLMobject` between its points prior to |
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``.animate`` and its points after applying ``.animate`` to it. This may |
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result in unexpected behavior when attempting to interpolate along paths, |
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or rotations. |
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If you want animations to consider the points between, consider using |
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:class:`~.ValueTracker` with updaters instead. |
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""" |
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return _AnimationBuilder(self) |
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@property |
|
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def width(self) -> float: |
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"""The width of the mobject. |
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|
|
|
Returns |
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|
------- |
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:class:`float` |
|
|
|
|
|
Examples |
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|
-------- |
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.. manim:: WidthExample |
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class WidthExample(Scene): |
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def construct(self): |
|
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decimal = DecimalNumber().to_edge(UP) |
|
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rect = Rectangle(color=BLUE) |
|
|
rect_copy = rect.copy().set_stroke(GRAY, opacity=0.5) |
|
|
|
|
|
decimal.add_updater(lambda d: d.set_value(rect.width)) |
|
|
|
|
|
self.add(rect_copy, rect, decimal) |
|
|
self.play(rect.animate.set(width=7)) |
|
|
self.wait() |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`length_over_dim` |
|
|
|
|
|
""" |
|
|
|
|
|
return self.length_over_dim(0) |
|
|
|
|
|
|
|
|
@width.setter |
|
|
def width(self, value: float) -> None: |
|
|
self.rescale_to_fit(value, 0, stretch=False) |
|
|
|
|
|
@property |
|
|
def height(self) -> float: |
|
|
"""The height of the mobject. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`float` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: HeightExample |
|
|
|
|
|
class HeightExample(Scene): |
|
|
def construct(self): |
|
|
decimal = DecimalNumber().to_edge(UP) |
|
|
rect = Rectangle(color=BLUE) |
|
|
rect_copy = rect.copy().set_stroke(GRAY, opacity=0.5) |
|
|
|
|
|
decimal.add_updater(lambda d: d.set_value(rect.height)) |
|
|
|
|
|
self.add(rect_copy, rect, decimal) |
|
|
self.play(rect.animate.set(height=5)) |
|
|
self.wait() |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`length_over_dim` |
|
|
|
|
|
""" |
|
|
|
|
|
return self.length_over_dim(1) |
|
|
|
|
|
@height.setter |
|
|
def height(self, value: float) -> None: |
|
|
self.rescale_to_fit(value, 1, stretch=False) |
|
|
|
|
|
@property |
|
|
def depth(self) -> float: |
|
|
"""The depth of the mobject. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`float` |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`length_over_dim` |
|
|
|
|
|
""" |
|
|
|
|
|
return self.length_over_dim(2) |
|
|
|
|
|
@depth.setter |
|
|
def depth(self, value: float) -> None: |
|
|
self.rescale_to_fit(value, 2, stretch=False) |
|
|
|
|
|
def resize_points( |
|
|
self, |
|
|
new_length: int, |
|
|
resize_func: Callable[[Point3D_Array, int], Point3D_Array] = resize_array, |
|
|
) -> Self: |
|
|
if new_length != len(self.points): |
|
|
self.points = resize_func(self.points, new_length) |
|
|
self.refresh_bounding_box() |
|
|
return self |
|
|
|
|
|
def set_points(self, points: Point3DLike_Array) -> Self: |
|
|
if len(points) == len(self.points): |
|
|
self.points[:] = points |
|
|
elif isinstance(points, np.ndarray): |
|
|
self.points = points.copy() |
|
|
else: |
|
|
self.points = np.array(points) |
|
|
self.refresh_bounding_box() |
|
|
return self |
|
|
|
|
|
def apply_over_attr_arrays( |
|
|
self, func: Callable[[npt.NDArray[_T_np]], npt.NDArray[_T_np]] |
|
|
) -> Self: |
|
|
for attr in self.get_array_attrs(): |
|
|
setattr(self, attr, func(getattr(self, attr))) |
|
|
return self |
|
|
|
|
|
def get_array_attrs(self) -> Iterable[str]: |
|
|
return ["points"] |
|
|
|
|
|
def append_points(self, new_points: Point3DLike_Array) -> Self: |
|
|
self.points = np.vstack([self.points, new_points]) |
|
|
self.refresh_bounding_box() |
|
|
return self |
|
|
|
|
|
def reverse_points(self) -> Self: |
|
|
for mob in self.get_family(): |
|
|
for key in mob.data: |
|
|
mob.data[key] = mob.data[key][::-1] |
|
|
return self |
|
|
|
|
|
def get_midpoint(self) -> Point3D: |
|
|
"""Get coordinates of the middle of the path that forms the :class:`~.OpenGLMobject`. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: AngleMidPoint |
|
|
:save_last_frame: |
|
|
|
|
|
class AngleMidPoint(Scene): |
|
|
def construct(self): |
|
|
line1 = Line(ORIGIN, 2*RIGHT) |
|
|
line2 = Line(ORIGIN, 2*RIGHT).rotate_about_origin(80*DEGREES) |
|
|
|
|
|
a = Angle(line1, line2, radius=1.5, other_angle=False) |
|
|
d = Dot(a.get_midpoint()).set_color(RED) |
|
|
|
|
|
self.add(line1, line2, a, d) |
|
|
self.wait() |
|
|
|
|
|
""" |
|
|
return self.point_from_proportion(0.5) |
|
|
|
|
|
|
|
|
def apply_points_function( |
|
|
self, |
|
|
func: MultiMappingFunction, |
|
|
about_point: Point3DLike | None = None, |
|
|
about_edge: Vector3DLike | None = ORIGIN, |
|
|
works_on_bounding_box: bool = False, |
|
|
) -> Self: |
|
|
if about_point is None and about_edge is not None: |
|
|
about_point = self.get_bounding_box_point(about_edge) |
|
|
|
|
|
for mob in self.get_family(): |
|
|
arrs: list[Point3D_Array] = [] |
|
|
if mob.has_points(): |
|
|
arrs.append(mob.points) |
|
|
if works_on_bounding_box: |
|
|
arrs.append(mob.get_bounding_box()) |
|
|
|
|
|
for arr in arrs: |
|
|
if about_point is None: |
|
|
arr[:] = func(arr) |
|
|
else: |
|
|
arr[:] = func(arr - about_point) + about_point |
|
|
|
|
|
if not works_on_bounding_box: |
|
|
self.refresh_bounding_box(recurse_down=True) |
|
|
else: |
|
|
for parent in self.parents: |
|
|
parent.refresh_bounding_box() |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def match_points(self, mobject: OpenGLMobject) -> Self: |
|
|
"""Edit points, positions, and submobjects to be identical |
|
|
to another :class:`~.OpenGLMobject`, while keeping the style unchanged. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: MatchPointsScene |
|
|
|
|
|
class MatchPointsScene(Scene): |
|
|
def construct(self): |
|
|
circ = Circle(fill_color=RED, fill_opacity=0.8) |
|
|
square = Square(fill_color=BLUE, fill_opacity=0.2) |
|
|
self.add(circ) |
|
|
self.wait(0.5) |
|
|
self.play(circ.animate.match_points(square)) |
|
|
self.wait(0.5) |
|
|
""" |
|
|
self.set_points(mobject.points) |
|
|
return self |
|
|
|
|
|
def clear_points(self) -> Self: |
|
|
self.points = np.empty((0, 3)) |
|
|
return self |
|
|
|
|
|
def get_num_points(self) -> int: |
|
|
return len(self.points) |
|
|
|
|
|
def get_all_points(self) -> Point3D_Array: |
|
|
if self.submobjects: |
|
|
return np.vstack([sm.points for sm in self.get_family()]) |
|
|
else: |
|
|
return self.points |
|
|
|
|
|
def has_points(self) -> bool: |
|
|
return self.get_num_points() > 0 |
|
|
|
|
|
def get_bounding_box(self) -> Point3D_Array: |
|
|
if self.needs_new_bounding_box: |
|
|
self.bounding_box = self.compute_bounding_box() |
|
|
self.needs_new_bounding_box = False |
|
|
return self.bounding_box |
|
|
|
|
|
def compute_bounding_box(self) -> Point3D_Array: |
|
|
all_points = np.vstack( |
|
|
[ |
|
|
self.points, |
|
|
*( |
|
|
mob.get_bounding_box() |
|
|
for mob in self.get_family()[1:] |
|
|
if mob.has_points() |
|
|
), |
|
|
], |
|
|
) |
|
|
if len(all_points) == 0: |
|
|
return np.zeros((3, self.dim)) |
|
|
else: |
|
|
|
|
|
mins = all_points.min(0) |
|
|
maxs = all_points.max(0) |
|
|
mids = (mins + maxs) / 2 |
|
|
return np.array([mins, mids, maxs]) |
|
|
|
|
|
def refresh_bounding_box( |
|
|
self, recurse_down: bool = False, recurse_up: bool = True |
|
|
) -> Self: |
|
|
for mob in self.get_family(recurse_down): |
|
|
mob.needs_new_bounding_box = True |
|
|
if recurse_up: |
|
|
for parent in self.parents: |
|
|
parent.refresh_bounding_box() |
|
|
return self |
|
|
|
|
|
def is_point_touching( |
|
|
self, point: Point3DLike, buff: float = MED_SMALL_BUFF |
|
|
) -> bool: |
|
|
bb = self.get_bounding_box() |
|
|
mins = bb[0] - buff |
|
|
maxs = bb[2] + buff |
|
|
rv: bool = (point >= mins).all() and (point <= maxs).all() |
|
|
return rv |
|
|
|
|
|
|
|
|
|
|
|
def __getitem__(self, value: int | slice) -> OpenGLMobject: |
|
|
if isinstance(value, slice): |
|
|
GroupClass = self.get_group_class() |
|
|
return GroupClass(*self.split().__getitem__(value)) |
|
|
return self.split().__getitem__(value) |
|
|
|
|
|
def __iter__(self) -> Iterator[OpenGLMobject]: |
|
|
return iter(self.split()) |
|
|
|
|
|
def __len__(self) -> int: |
|
|
return len(self.split()) |
|
|
|
|
|
def split(self) -> Sequence[OpenGLMobject]: |
|
|
return self.submobjects |
|
|
|
|
|
def assemble_family(self) -> Self: |
|
|
sub_families = (sm.get_family() for sm in self.submobjects) |
|
|
self.family = [self, *uniq_chain(*sub_families)] |
|
|
self.refresh_has_updater_status() |
|
|
self.refresh_bounding_box() |
|
|
for parent in self.parents: |
|
|
parent.assemble_family() |
|
|
return self |
|
|
|
|
|
def get_family(self, recurse: bool = True) -> Sequence[OpenGLMobject]: |
|
|
if recurse and hasattr(self, "family"): |
|
|
return self.family |
|
|
else: |
|
|
return [self] |
|
|
|
|
|
def family_members_with_points(self) -> Sequence[OpenGLMobject]: |
|
|
return [m for m in self.get_family() if m.has_points()] |
|
|
|
|
|
def add(self, *mobjects: OpenGLMobject, update_parent: bool = False) -> Self: |
|
|
"""Add mobjects as submobjects. |
|
|
|
|
|
The mobjects are added to :attr:`submobjects`. |
|
|
|
|
|
Subclasses of mobject may implement ``+`` and ``+=`` dunder methods. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
mobjects |
|
|
The mobjects to add. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`OpenGLMobject` |
|
|
``self`` |
|
|
|
|
|
Raises |
|
|
------ |
|
|
:class:`ValueError` |
|
|
When a mobject tries to add itself. |
|
|
:class:`TypeError` |
|
|
When trying to add an object that is not an instance of :class:`OpenGLMobject`. |
|
|
|
|
|
|
|
|
Notes |
|
|
----- |
|
|
A mobject cannot contain itself, and it cannot contain a submobject |
|
|
more than once. If the parent mobject is displayed, the newly-added |
|
|
submobjects will also be displayed (i.e. they are automatically added |
|
|
to the parent Scene). |
|
|
|
|
|
See Also |
|
|
-------- |
|
|
:meth:`remove` |
|
|
:meth:`add_to_back` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> outer = OpenGLMobject() |
|
|
>>> inner = OpenGLMobject() |
|
|
>>> outer = outer.add(inner) |
|
|
|
|
|
Duplicates are not added again:: |
|
|
|
|
|
>>> outer = outer.add(inner) |
|
|
>>> len(outer.submobjects) |
|
|
1 |
|
|
|
|
|
Only OpenGLMobjects can be added:: |
|
|
|
|
|
>>> outer.add(3) |
|
|
Traceback (most recent call last): |
|
|
... |
|
|
TypeError: Only values of type OpenGLMobject can be added as submobjects of OpenGLMobject, but the value 3 (at index 0) is of type int. |
|
|
|
|
|
Adding an object to itself raises an error:: |
|
|
|
|
|
>>> outer.add(outer) |
|
|
Traceback (most recent call last): |
|
|
... |
|
|
ValueError: Cannot add OpenGLMobject as a submobject of itself (at index 0). |
|
|
|
|
|
""" |
|
|
if update_parent: |
|
|
assert len(mobjects) == 1, "Can't set multiple parents." |
|
|
mobjects[0].parent = self |
|
|
|
|
|
self._assert_valid_submobjects(mobjects) |
|
|
|
|
|
if any(mobjects.count(elem) > 1 for elem in mobjects): |
|
|
logger.warning( |
|
|
"Attempted adding some Mobject as a child more than once, " |
|
|
"this is not possible. Repetitions are ignored.", |
|
|
) |
|
|
for mobject in mobjects: |
|
|
if mobject not in self.submobjects: |
|
|
self.submobjects.append(mobject) |
|
|
if self not in mobject.parents: |
|
|
mobject.parents.append(self) |
|
|
self.assemble_family() |
|
|
return self |
|
|
|
|
|
def insert( |
|
|
self, index: int, mobject: OpenGLMobject, update_parent: bool = False |
|
|
) -> Self: |
|
|
"""Inserts a mobject at a specific position into self.submobjects |
|
|
|
|
|
Effectively just calls ``self.submobjects.insert(index, mobject)``, |
|
|
where ``self.submobjects`` is a list. |
|
|
|
|
|
Highly adapted from ``OpenGLMobject.add``. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
index |
|
|
The index at which |
|
|
mobject |
|
|
The mobject to be inserted. |
|
|
update_parent |
|
|
Whether or not to set ``mobject.parent`` to ``self``. |
|
|
""" |
|
|
if update_parent: |
|
|
mobject.parent = self |
|
|
|
|
|
self._assert_valid_submobjects([mobject]) |
|
|
|
|
|
if mobject not in self.submobjects: |
|
|
self.submobjects.insert(index, mobject) |
|
|
|
|
|
if self not in mobject.parents: |
|
|
mobject.parents.append(self) |
|
|
|
|
|
self.assemble_family() |
|
|
return self |
|
|
|
|
|
def remove(self, *mobjects: OpenGLMobject, update_parent: bool = False) -> Self: |
|
|
"""Remove :attr:`submobjects`. |
|
|
|
|
|
The mobjects are removed from :attr:`submobjects`, if they exist. |
|
|
|
|
|
Subclasses of mobject may implement ``-`` and ``-=`` dunder methods. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
mobjects |
|
|
The mobjects to remove. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`OpenGLMobject` |
|
|
``self`` |
|
|
|
|
|
See Also |
|
|
-------- |
|
|
:meth:`add` |
|
|
|
|
|
""" |
|
|
if update_parent: |
|
|
assert len(mobjects) == 1, "Can't remove multiple parents." |
|
|
mobjects[0].parent = None |
|
|
|
|
|
for mobject in mobjects: |
|
|
if mobject in self.submobjects: |
|
|
self.submobjects.remove(mobject) |
|
|
if self in mobject.parents: |
|
|
mobject.parents.remove(self) |
|
|
self.assemble_family() |
|
|
return self |
|
|
|
|
|
def add_to_back(self, *mobjects: OpenGLMobject) -> Self: |
|
|
|
|
|
"""Add all passed mobjects to the back of the submobjects. |
|
|
|
|
|
If :attr:`submobjects` already contains the given mobjects, they just get moved |
|
|
to the back instead. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
mobjects |
|
|
The mobjects to add. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`OpenGLMobject` |
|
|
``self`` |
|
|
|
|
|
|
|
|
.. note:: |
|
|
|
|
|
Technically, this is done by adding (or moving) the mobjects to |
|
|
the head of :attr:`submobjects`. The head of this list is rendered |
|
|
first, which places the corresponding mobjects behind the |
|
|
subsequent list members. |
|
|
|
|
|
Raises |
|
|
------ |
|
|
:class:`ValueError` |
|
|
When a mobject tries to add itself. |
|
|
:class:`TypeError` |
|
|
When trying to add an object that is not an instance of :class:`OpenGLMobject`. |
|
|
|
|
|
Notes |
|
|
----- |
|
|
A mobject cannot contain itself, and it cannot contain a submobject |
|
|
more than once. If the parent mobject is displayed, the newly-added |
|
|
submobjects will also be displayed (i.e. they are automatically added |
|
|
to the parent Scene). |
|
|
|
|
|
See Also |
|
|
-------- |
|
|
:meth:`remove` |
|
|
:meth:`add` |
|
|
|
|
|
""" |
|
|
self._assert_valid_submobjects(mobjects) |
|
|
self.submobjects = list_update(mobjects, self.submobjects) |
|
|
return self |
|
|
|
|
|
def replace_submobject(self, index: int, new_submob: OpenGLMobject) -> Self: |
|
|
self._assert_valid_submobjects([new_submob]) |
|
|
old_submob = self.submobjects[index] |
|
|
if self in old_submob.parents: |
|
|
old_submob.parents.remove(self) |
|
|
self.submobjects[index] = new_submob |
|
|
self.assemble_family() |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def arrange( |
|
|
self, |
|
|
direction: Vector3DLike = RIGHT, |
|
|
center: bool = True, |
|
|
**kwargs: Any, |
|
|
) -> Self: |
|
|
"""Sorts :class:`~.OpenGLMobject` next to each other on screen. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: Example |
|
|
:save_last_frame: |
|
|
|
|
|
class Example(Scene): |
|
|
def construct(self): |
|
|
s1 = Square() |
|
|
s2 = Square() |
|
|
s3 = Square() |
|
|
s4 = Square() |
|
|
x = OpenGLVGroup(s1, s2, s3, s4).set_x(0).arrange(buff=1.0) |
|
|
self.add(x) |
|
|
""" |
|
|
for m1, m2 in zip(self.submobjects, self.submobjects[1:]): |
|
|
m2.next_to(m1, direction, **kwargs) |
|
|
if center: |
|
|
self.center() |
|
|
return self |
|
|
|
|
|
def arrange_in_grid( |
|
|
self, |
|
|
rows: int | None = None, |
|
|
cols: int | None = None, |
|
|
buff: float | tuple[float, float] = MED_SMALL_BUFF, |
|
|
cell_alignment: Vector3DLike = ORIGIN, |
|
|
row_alignments: str | None = None, |
|
|
col_alignments: str | None = None, |
|
|
row_heights: Sequence[float | None] | None = None, |
|
|
col_widths: Sequence[float | None] | None = None, |
|
|
flow_order: str = "rd", |
|
|
**kwargs: Any, |
|
|
) -> Self: |
|
|
"""Arrange submobjects in a grid. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
rows |
|
|
The number of rows in the grid. |
|
|
cols |
|
|
The number of columns in the grid. |
|
|
buff |
|
|
The gap between grid cells. To specify a different buffer in the horizontal and |
|
|
vertical directions, a tuple of two values can be given - ``(row, col)``. |
|
|
cell_alignment |
|
|
The way each submobject is aligned in its grid cell. |
|
|
row_alignments |
|
|
The vertical alignment for each row (top to bottom). Accepts the following characters: ``"u"`` - |
|
|
up, ``"c"`` - center, ``"d"`` - down. |
|
|
col_alignments |
|
|
The horizontal alignment for each column (left to right). Accepts the following characters ``"l"`` - left, |
|
|
``"c"`` - center, ``"r"`` - right. |
|
|
row_heights |
|
|
Defines a list of heights for certain rows (top to bottom). If the list contains |
|
|
``None``, the corresponding row will fit its height automatically based |
|
|
on the highest element in that row. |
|
|
col_widths |
|
|
Defines a list of widths for certain columns (left to right). If the list contains ``None``, the |
|
|
corresponding column will fit its width automatically based on the widest element in that column. |
|
|
flow_order |
|
|
The order in which submobjects fill the grid. Can be one of the following values: |
|
|
"rd", "dr", "ld", "dl", "ru", "ur", "lu", "ul". ("rd" -> fill rightwards then downwards) |
|
|
|
|
|
Returns |
|
|
------- |
|
|
OpenGLMobject |
|
|
The mobject. |
|
|
|
|
|
NOTES |
|
|
----- |
|
|
|
|
|
If only one of ``cols`` and ``rows`` is set implicitly, the other one will be chosen big |
|
|
enough to fit all submobjects. If neither is set, they will be chosen to be about the same, |
|
|
tending towards ``cols`` > ``rows`` (simply because videos are wider than they are high). |
|
|
|
|
|
If both ``cell_alignment`` and ``row_alignments`` / ``col_alignments`` are |
|
|
defined, the latter has higher priority. |
|
|
|
|
|
|
|
|
Raises |
|
|
------ |
|
|
ValueError |
|
|
If ``rows`` and ``cols`` are too small to fit all submobjects. |
|
|
ValueError |
|
|
If :code:`cols`, :code:`col_alignments` and :code:`col_widths` or :code:`rows`, |
|
|
:code:`row_alignments` and :code:`row_heights` have mismatching sizes. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: ExampleBoxes |
|
|
:save_last_frame: |
|
|
|
|
|
class ExampleBoxes(Scene): |
|
|
def construct(self): |
|
|
boxes=VGroup(*[Square() for s in range(0,6)]) |
|
|
boxes.arrange_in_grid(rows=2, buff=0.1) |
|
|
self.add(boxes) |
|
|
|
|
|
|
|
|
.. manim:: ArrangeInGrid |
|
|
:save_last_frame: |
|
|
|
|
|
class ArrangeInGrid(Scene): |
|
|
def construct(self): |
|
|
#Add some numbered boxes: |
|
|
np.random.seed(3) |
|
|
boxes = VGroup(*[ |
|
|
Rectangle(WHITE, np.random.random()+.5, np.random.random()+.5).add(Text(str(i+1)).scale(0.5)) |
|
|
for i in range(22) |
|
|
]) |
|
|
self.add(boxes) |
|
|
|
|
|
boxes.arrange_in_grid( |
|
|
buff=(0.25,0.5), |
|
|
col_alignments="lccccr", |
|
|
row_alignments="uccd", |
|
|
col_widths=[2, *[None]*4, 2], |
|
|
flow_order="dr" |
|
|
) |
|
|
|
|
|
|
|
|
""" |
|
|
from manim.mobject.geometry.line import Line |
|
|
|
|
|
mobs = self.submobjects.copy() |
|
|
start_pos = self.get_center() |
|
|
|
|
|
|
|
|
def init_size( |
|
|
num: int | None, |
|
|
alignments: str | None, |
|
|
sizes: Sequence[float | None] | None, |
|
|
name: str, |
|
|
) -> int: |
|
|
if num is not None: |
|
|
return num |
|
|
if alignments is not None: |
|
|
return len(alignments) |
|
|
if sizes is not None: |
|
|
return len(sizes) |
|
|
raise ValueError( |
|
|
f"At least one of the following parameters: '{name}s', " |
|
|
f"'{name}_alignments' or " |
|
|
f"'{name}_{'widths' if name == 'col' else 'heights'}', " |
|
|
"must not be None" |
|
|
) |
|
|
|
|
|
cols = init_size(cols, col_alignments, col_widths, "col") |
|
|
rows = init_size(rows, row_alignments, row_heights, "row") |
|
|
|
|
|
|
|
|
if rows is None and cols is None: |
|
|
cols = ceil(np.sqrt(len(mobs))) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if rows is None: |
|
|
rows = ceil(len(mobs) / cols) |
|
|
if cols is None: |
|
|
cols = ceil(len(mobs) / rows) |
|
|
if rows * cols < len(mobs): |
|
|
raise ValueError("Too few rows and columns to fit all submobjetcs.") |
|
|
|
|
|
|
|
|
if isinstance(buff, tuple): |
|
|
buff_x = buff[0] |
|
|
buff_y = buff[1] |
|
|
else: |
|
|
buff_x = buff_y = buff |
|
|
|
|
|
|
|
|
def init_alignments( |
|
|
str_alignments: str | None, |
|
|
num: int, |
|
|
mapping: dict[str, Vector3D], |
|
|
name: str, |
|
|
direction: Vector3D, |
|
|
) -> Sequence[Vector3D]: |
|
|
if str_alignments is None: |
|
|
|
|
|
return [cast(Vector3D, cell_alignment * direction)] * num |
|
|
if len(str_alignments) != num: |
|
|
raise ValueError(f"{name}_alignments has a mismatching size.") |
|
|
return [mapping[letter] for letter in str_alignments] |
|
|
|
|
|
row_alignments_seq: Sequence[Vector3D] = init_alignments( |
|
|
row_alignments, |
|
|
rows, |
|
|
{"u": UP, "c": ORIGIN, "d": DOWN}, |
|
|
"row", |
|
|
RIGHT, |
|
|
) |
|
|
col_alignments_seq: Sequence[Vector3D] = init_alignments( |
|
|
col_alignments, |
|
|
cols, |
|
|
{"l": LEFT, "c": ORIGIN, "r": RIGHT}, |
|
|
"col", |
|
|
UP, |
|
|
) |
|
|
|
|
|
|
|
|
mapper: dict[str, Callable[[int, int], int]] = { |
|
|
"dr": lambda r, c: (rows - r - 1) + c * rows, |
|
|
"dl": lambda r, c: (rows - r - 1) + (cols - c - 1) * rows, |
|
|
"ur": lambda r, c: r + c * rows, |
|
|
"ul": lambda r, c: r + (cols - c - 1) * rows, |
|
|
"rd": lambda r, c: (rows - r - 1) * cols + c, |
|
|
"ld": lambda r, c: (rows - r - 1) * cols + (cols - c - 1), |
|
|
"ru": lambda r, c: r * cols + c, |
|
|
"lu": lambda r, c: r * cols + (cols - c - 1), |
|
|
} |
|
|
if flow_order not in mapper: |
|
|
valid_flow_orders = ",".join([f'"{key}"' for key in mapper]) |
|
|
raise ValueError( |
|
|
f"flow_order must be one of the following values: {valid_flow_orders}.", |
|
|
) |
|
|
flow_order_func = mapper[flow_order] |
|
|
|
|
|
|
|
|
|
|
|
if TYPE_CHECKING: |
|
|
|
|
|
@overload |
|
|
def reverse(maybe_list: None) -> None: ... |
|
|
@overload |
|
|
def reverse(maybe_list: Sequence[_T]) -> list[_T]: ... |
|
|
@overload |
|
|
def reverse(maybe_list: Sequence[_T] | None) -> list[_T] | None: ... |
|
|
|
|
|
def reverse(maybe_list: Sequence[_T] | None) -> list[_T] | None: |
|
|
if maybe_list is not None: |
|
|
maybe_list = list(maybe_list) |
|
|
maybe_list.reverse() |
|
|
return maybe_list |
|
|
return None |
|
|
|
|
|
row_alignments_seq = reverse(row_alignments_seq) |
|
|
row_heights = reverse(row_heights) |
|
|
|
|
|
placeholder = OpenGLMobject() |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mobs.extend([placeholder] * (rows * cols - len(mobs))) |
|
|
grid = [[mobs[flow_order_func(r, c)] for c in range(cols)] for r in range(rows)] |
|
|
|
|
|
measured_heigths = [ |
|
|
max(grid[r][c].height for c in range(cols)) for r in range(rows) |
|
|
] |
|
|
measured_widths = [ |
|
|
max(grid[r][c].width for r in range(rows)) for c in range(cols) |
|
|
] |
|
|
|
|
|
|
|
|
def init_sizes( |
|
|
sizes: Sequence[float | None] | None, |
|
|
num: int, |
|
|
measures: Sequence[float], |
|
|
name: str, |
|
|
) -> Sequence[float]: |
|
|
if sizes is None: |
|
|
sizes = [None] * num |
|
|
if len(sizes) != num: |
|
|
raise ValueError(f"{name} has a mismatching size.") |
|
|
return [ |
|
|
size if (size := sizes[i]) is not None else measures[i] |
|
|
for i in range(num) |
|
|
] |
|
|
|
|
|
heights = init_sizes(row_heights, rows, measured_heigths, "row_heights") |
|
|
widths = init_sizes(col_widths, cols, measured_widths, "col_widths") |
|
|
|
|
|
x, y = 0.0, 0.0 |
|
|
for r in range(rows): |
|
|
x = 0.0 |
|
|
for c in range(cols): |
|
|
if grid[r][c] is not placeholder: |
|
|
alignment = row_alignments_seq[r] + col_alignments_seq[c] |
|
|
line = Line( |
|
|
x * RIGHT + y * UP, |
|
|
(x + widths[c]) * RIGHT + (y + heights[r]) * UP, |
|
|
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
grid[r][c].move_to(line, alignment) |
|
|
x += widths[c] + buff_x |
|
|
y += heights[r] + buff_y |
|
|
|
|
|
self.move_to(start_pos) |
|
|
return self |
|
|
|
|
|
def get_grid( |
|
|
self, |
|
|
n_rows: int, |
|
|
n_cols: int, |
|
|
height: float | None = None, |
|
|
**kwargs: Any, |
|
|
) -> OpenGLGroup: |
|
|
""" |
|
|
Returns a new mobject containing multiple copies of this one |
|
|
arranged in a grid |
|
|
""" |
|
|
grid = self.duplicate(n_rows * n_cols) |
|
|
grid.arrange_in_grid(n_rows, n_cols, **kwargs) |
|
|
if height is not None: |
|
|
grid.set_height(height) |
|
|
return grid |
|
|
|
|
|
def duplicate(self, n: int) -> OpenGLGroup: |
|
|
"""Returns an :class:`~.OpenGLGroup` containing ``n`` copies of the mobject.""" |
|
|
return self.get_group_class()(*[self.copy() for _ in range(n)]) |
|
|
|
|
|
def sort( |
|
|
self, |
|
|
point_to_num_func: Callable[[Point3DLike], float] = lambda p: p[0], |
|
|
submob_func: Callable[[OpenGLMobject], Any] | None = None, |
|
|
) -> Self: |
|
|
"""Sorts the list of :attr:`submobjects` by a function defined by ``submob_func``.""" |
|
|
if submob_func is not None: |
|
|
self.submobjects.sort(key=submob_func) |
|
|
else: |
|
|
self.submobjects.sort(key=lambda m: point_to_num_func(m.get_center())) |
|
|
return self |
|
|
|
|
|
def shuffle(self, recurse: bool = False) -> Self: |
|
|
"""Shuffles the order of :attr:`submobjects` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: ShuffleSubmobjectsExample |
|
|
|
|
|
class ShuffleSubmobjectsExample(Scene): |
|
|
def construct(self): |
|
|
s= OpenGLVGroup(*[Dot().shift(i*0.1*RIGHT) for i in range(-20,20)]) |
|
|
s2= s.copy() |
|
|
s2.shuffle() |
|
|
s2.shift(DOWN) |
|
|
self.play(Write(s), Write(s2)) |
|
|
""" |
|
|
if recurse: |
|
|
for submob in self.submobjects: |
|
|
submob.shuffle(recurse=True) |
|
|
random.shuffle(self.submobjects) |
|
|
self.assemble_family() |
|
|
return self |
|
|
|
|
|
def invert(self, recursive: bool = False) -> Self: |
|
|
"""Inverts the list of :attr:`submobjects`. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
recursive |
|
|
If ``True``, all submobject lists of this mobject's family are inverted. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: InvertSumobjectsExample |
|
|
|
|
|
class InvertSumobjectsExample(Scene): |
|
|
def construct(self): |
|
|
s = VGroup(*[Dot().shift(i*0.1*RIGHT) for i in range(-20,20)]) |
|
|
s2 = s.copy() |
|
|
s2.invert() |
|
|
s2.shift(DOWN) |
|
|
self.play(Write(s), Write(s2)) |
|
|
""" |
|
|
if recursive: |
|
|
for submob in self.submobjects: |
|
|
submob.invert(recursive=True) |
|
|
self.submobjects.reverse() |
|
|
self.assemble_family() |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def copy(self, shallow: bool = False) -> OpenGLMobject: |
|
|
"""Create and return an identical copy of the :class:`OpenGLMobject` including all |
|
|
:attr:`submobjects`. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`OpenGLMobject` |
|
|
The copy. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
shallow |
|
|
Controls whether a shallow copy is returned. |
|
|
|
|
|
Note |
|
|
---- |
|
|
The clone is initially not visible in the Scene, even if the original was. |
|
|
""" |
|
|
if not shallow: |
|
|
return self.deepcopy() |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
parents = self.parents |
|
|
self.parents = [] |
|
|
copy_mobject = copy.copy(self) |
|
|
self.parents = parents |
|
|
|
|
|
copy_mobject.data = dict(self.data) |
|
|
for key in self.data: |
|
|
copy_mobject.data[key] = self.data[key].copy() |
|
|
|
|
|
|
|
|
copy_mobject.uniforms = dict(self.uniforms) |
|
|
|
|
|
copy_mobject.submobjects = [] |
|
|
copy_mobject.add(*(sm.copy() for sm in self.submobjects)) |
|
|
copy_mobject.match_updaters(self) |
|
|
|
|
|
copy_mobject.needs_new_bounding_box = self.needs_new_bounding_box |
|
|
|
|
|
|
|
|
family = self.get_family() |
|
|
for attr, value in list(self.__dict__.items()): |
|
|
if ( |
|
|
isinstance(value, OpenGLMobject) |
|
|
and value in family |
|
|
and value is not self |
|
|
): |
|
|
setattr(copy_mobject, attr, value.copy()) |
|
|
if isinstance(value, np.ndarray): |
|
|
setattr(copy_mobject, attr, value.copy()) |
|
|
|
|
|
|
|
|
return copy_mobject |
|
|
|
|
|
def deepcopy(self) -> OpenGLMobject: |
|
|
parents = self.parents |
|
|
self.parents = [] |
|
|
result = copy.deepcopy(self) |
|
|
self.parents = parents |
|
|
return result |
|
|
|
|
|
def generate_target(self, use_deepcopy: bool = False) -> OpenGLMobject: |
|
|
self.target: OpenGLMobject | None = None |
|
|
if use_deepcopy: |
|
|
self.target = self.deepcopy() |
|
|
else: |
|
|
self.target = self.copy() |
|
|
return self.target |
|
|
|
|
|
def save_state(self, use_deepcopy: bool = False) -> Self: |
|
|
"""Save the current state (position, color & size). Can be restored with :meth:`~.OpenGLMobject.restore`.""" |
|
|
if hasattr(self, "saved_state"): |
|
|
|
|
|
self.saved_state: OpenGLMobject | None = None |
|
|
if use_deepcopy: |
|
|
self.saved_state = self.deepcopy() |
|
|
else: |
|
|
self.saved_state = self.copy() |
|
|
return self |
|
|
|
|
|
def restore(self) -> Self: |
|
|
"""Restores the state that was previously saved with :meth:`~.OpenGLMobject.save_state`.""" |
|
|
if not hasattr(self, "saved_state") or self.saved_state is None: |
|
|
raise Exception("Trying to restore without having saved") |
|
|
self.become(self.saved_state) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def init_updaters(self) -> None: |
|
|
self.time_based_updaters: list["_TimeBasedUpdater"] = [] |
|
|
self.non_time_updaters: list["_NonTimeBasedUpdater"] = [] |
|
|
self.has_updaters: bool = False |
|
|
self.updating_suspended: bool = False |
|
|
|
|
|
def update(self, dt: float = 0, recurse: bool = True) -> Self: |
|
|
if not self.has_updaters or self.updating_suspended: |
|
|
return self |
|
|
for time_based_updater in self.time_based_updaters: |
|
|
time_based_updater(self, dt) |
|
|
for non_time_updater in self.non_time_updaters: |
|
|
non_time_updater(self) |
|
|
if recurse: |
|
|
for submob in self.submobjects: |
|
|
submob.update(dt, recurse) |
|
|
return self |
|
|
|
|
|
def get_time_based_updaters(self) -> Sequence[_TimeBasedUpdater]: |
|
|
return self.time_based_updaters |
|
|
|
|
|
def has_time_based_updater(self) -> bool: |
|
|
return len(self.time_based_updaters) > 0 |
|
|
|
|
|
def get_updaters(self) -> Sequence[_Updater]: |
|
|
return cast("list[_Updater]", self.time_based_updaters) + cast( |
|
|
"list[_Updater]", self.non_time_updaters |
|
|
) |
|
|
|
|
|
def get_family_updaters(self) -> Sequence[_Updater]: |
|
|
return list(it.chain(*(sm.get_updaters() for sm in self.get_family()))) |
|
|
|
|
|
def add_updater( |
|
|
self, |
|
|
update_function: _Updater, |
|
|
index: int | None = None, |
|
|
call_updater: bool = False, |
|
|
) -> Self: |
|
|
updater_list: list[_TimeBasedUpdater] | list[_NonTimeBasedUpdater] |
|
|
if "dt" in inspect.signature(update_function).parameters: |
|
|
updater_list = self.time_based_updaters |
|
|
else: |
|
|
updater_list = self.non_time_updaters |
|
|
|
|
|
if index is None: |
|
|
cast("list[_Updater]", updater_list).append(update_function) |
|
|
else: |
|
|
cast("list[_Updater]", updater_list).insert(index, update_function) |
|
|
|
|
|
self.refresh_has_updater_status() |
|
|
if call_updater: |
|
|
self.update() |
|
|
return self |
|
|
|
|
|
def remove_updater(self, update_function: _Updater) -> Self: |
|
|
for updater_list in [self.time_based_updaters, self.non_time_updaters]: |
|
|
updater_list = cast("list[_Updater]", updater_list) |
|
|
while update_function in updater_list: |
|
|
updater_list.remove(update_function) |
|
|
self.refresh_has_updater_status() |
|
|
return self |
|
|
|
|
|
def clear_updaters(self, recurse: bool = True) -> Self: |
|
|
self.time_based_updaters = [] |
|
|
self.non_time_updaters = [] |
|
|
self.refresh_has_updater_status() |
|
|
if recurse: |
|
|
for submob in self.submobjects: |
|
|
submob.clear_updaters() |
|
|
return self |
|
|
|
|
|
def match_updaters(self, mobject: OpenGLMobject) -> Self: |
|
|
self.clear_updaters() |
|
|
for updater in mobject.get_updaters(): |
|
|
self.add_updater(updater) |
|
|
return self |
|
|
|
|
|
def suspend_updating(self, recurse: bool = True) -> Self: |
|
|
self.updating_suspended = True |
|
|
if recurse: |
|
|
for submob in self.submobjects: |
|
|
submob.suspend_updating(recurse) |
|
|
return self |
|
|
|
|
|
def resume_updating(self, recurse: bool = True, call_updater: bool = True) -> Self: |
|
|
self.updating_suspended = False |
|
|
if recurse: |
|
|
for submob in self.submobjects: |
|
|
submob.resume_updating(recurse) |
|
|
for parent in self.parents: |
|
|
parent.resume_updating(recurse=False, call_updater=False) |
|
|
if call_updater: |
|
|
self.update(dt=0, recurse=recurse) |
|
|
return self |
|
|
|
|
|
def refresh_has_updater_status(self) -> Self: |
|
|
self.has_updaters = any(mob.get_updaters() for mob in self.get_family()) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def shift(self, vector: Vector3DLike) -> Self: |
|
|
self.apply_points_function( |
|
|
lambda points: points + vector, |
|
|
about_edge=None, |
|
|
works_on_bounding_box=True, |
|
|
) |
|
|
return self |
|
|
|
|
|
def scale( |
|
|
self, |
|
|
scale_factor: float, |
|
|
about_point: Point3DLike | None = None, |
|
|
about_edge: Point3DLike | None = ORIGIN, |
|
|
**_kwargs: object, |
|
|
) -> Self: |
|
|
r"""Scale the size by a factor. |
|
|
|
|
|
Default behavior is to scale about the center of the mobject. |
|
|
The argument about_edge can be a vector, indicating which side of |
|
|
the mobject to scale about, e.g., mob.scale(about_edge = RIGHT) |
|
|
scales about mob.get_right(). |
|
|
|
|
|
Otherwise, if about_point is given a value, scaling is done with |
|
|
respect to that point. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
scale_factor |
|
|
The scaling factor :math:`\alpha`. If :math:`0 < |\alpha| < 1`, the mobject |
|
|
will shrink, and for :math:`|\alpha| > 1` it will grow. Furthermore, |
|
|
if :math:`\alpha < 0`, the mobject is also flipped. |
|
|
kwargs |
|
|
Additional keyword arguments passed to |
|
|
:meth:`apply_points_function`. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
OpenGLMobject |
|
|
The scaled mobject. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: MobjectScaleExample |
|
|
:save_last_frame: |
|
|
|
|
|
class MobjectScaleExample(Scene): |
|
|
def construct(self): |
|
|
f1 = Text("F") |
|
|
f2 = Text("F").scale(2) |
|
|
f3 = Text("F").scale(0.5) |
|
|
f4 = Text("F").scale(-1) |
|
|
|
|
|
vgroup = VGroup(f1, f2, f3, f4).arrange(6 * RIGHT) |
|
|
self.add(vgroup) |
|
|
|
|
|
See also |
|
|
-------- |
|
|
:meth:`move_to` |
|
|
|
|
|
""" |
|
|
self.apply_points_function( |
|
|
lambda points: scale_factor * points, |
|
|
about_point=about_point, |
|
|
about_edge=about_edge, |
|
|
works_on_bounding_box=True, |
|
|
) |
|
|
return self |
|
|
|
|
|
def stretch(self, factor: float, dim: int, **kwargs: Any) -> Self: |
|
|
def func(points: Point3D_Array) -> Point3D_Array: |
|
|
points[:, dim] *= factor |
|
|
return points |
|
|
|
|
|
self.apply_points_function(func, works_on_bounding_box=True, **kwargs) |
|
|
return self |
|
|
|
|
|
def rotate_about_origin(self, angle: float, axis: Vector3DLike = OUT) -> Self: |
|
|
return self.rotate(angle, axis, about_point=ORIGIN) |
|
|
|
|
|
def rotate( |
|
|
self, |
|
|
angle: float, |
|
|
axis: Vector3DLike = OUT, |
|
|
about_point: Point3DLike | None = None, |
|
|
**kwargs: Any, |
|
|
) -> Self: |
|
|
"""Rotates the :class:`~.OpenGLMobject` about a certain point.""" |
|
|
rot_matrix_T = rotation_matrix_transpose(angle, axis) |
|
|
self.apply_points_function( |
|
|
lambda points: np.dot(points, rot_matrix_T), |
|
|
about_point=about_point, |
|
|
**kwargs, |
|
|
) |
|
|
return self |
|
|
|
|
|
def flip(self, axis: Vector3DLike = UP, **kwargs: Any) -> Self: |
|
|
"""Flips/Mirrors an mobject about its center. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: FlipExample |
|
|
:save_last_frame: |
|
|
|
|
|
class FlipExample(Scene): |
|
|
def construct(self): |
|
|
s= Line(LEFT, RIGHT+UP).shift(4*LEFT) |
|
|
self.add(s) |
|
|
s2= s.copy().flip() |
|
|
self.add(s2) |
|
|
|
|
|
""" |
|
|
return self.rotate(TAU / 2, axis, **kwargs) |
|
|
|
|
|
def apply_function(self, function: MappingFunction, **kwargs: Any) -> Self: |
|
|
|
|
|
if len(kwargs) == 0: |
|
|
kwargs["about_point"] = ORIGIN |
|
|
|
|
|
def multi_mapping_function(points: Point3D_Array) -> Point3D_Array: |
|
|
result: Point3D_Array = np.apply_along_axis(function, 1, points) |
|
|
return result |
|
|
|
|
|
self.apply_points_function(multi_mapping_function, **kwargs) |
|
|
return self |
|
|
|
|
|
def apply_function_to_position(self, function: MappingFunction) -> Self: |
|
|
self.move_to(function(self.get_center())) |
|
|
return self |
|
|
|
|
|
def apply_function_to_submobject_positions(self, function: MappingFunction) -> Self: |
|
|
for submob in self.submobjects: |
|
|
submob.apply_function_to_position(function) |
|
|
return self |
|
|
|
|
|
def apply_matrix(self, matrix: MatrixMN, **kwargs: Any) -> Self: |
|
|
|
|
|
if ("about_point" not in kwargs) and ("about_edge" not in kwargs): |
|
|
kwargs["about_point"] = ORIGIN |
|
|
full_matrix = np.identity(self.dim) |
|
|
matrix = np.array(matrix) |
|
|
full_matrix[: matrix.shape[0], : matrix.shape[1]] = matrix |
|
|
self.apply_points_function( |
|
|
lambda points: np.dot(points, full_matrix.T), **kwargs |
|
|
) |
|
|
return self |
|
|
|
|
|
def apply_complex_function( |
|
|
self, function: Callable[[complex], complex], **kwargs: Any |
|
|
) -> Self: |
|
|
"""Applies a complex function to a :class:`OpenGLMobject`. |
|
|
The x and y coordinates correspond to the real and imaginary parts respectively. |
|
|
|
|
|
Example |
|
|
------- |
|
|
|
|
|
.. manim:: ApplyFuncExample |
|
|
|
|
|
class ApplyFuncExample(Scene): |
|
|
def construct(self): |
|
|
circ = Circle().scale(1.5) |
|
|
circ_ref = circ.copy() |
|
|
circ.apply_complex_function( |
|
|
lambda x: np.exp(x*1j) |
|
|
) |
|
|
t = ValueTracker(0) |
|
|
circ.add_updater( |
|
|
lambda x: x.become(circ_ref.copy().apply_complex_function( |
|
|
lambda x: np.exp(x+t.get_value()*1j) |
|
|
)).set_color(BLUE) |
|
|
) |
|
|
self.add(circ_ref) |
|
|
self.play(TransformFromCopy(circ_ref, circ)) |
|
|
self.play(t.animate.set_value(TAU), run_time=3) |
|
|
""" |
|
|
|
|
|
def R3_func(point: Point3D) -> Point3D: |
|
|
x, y, z = point |
|
|
xy_complex = function(complex(x, y)) |
|
|
return np.array([xy_complex.real, xy_complex.imag, z]) |
|
|
|
|
|
return self.apply_function(R3_func, **kwargs) |
|
|
|
|
|
def hierarchical_model_matrix(self) -> MatrixMN: |
|
|
if self.parent is None: |
|
|
return self.model_matrix |
|
|
|
|
|
model_matrices = [self.model_matrix] |
|
|
current_object = self |
|
|
while current_object.parent is not None: |
|
|
model_matrices.append(current_object.parent.model_matrix) |
|
|
current_object = current_object.parent |
|
|
return np.linalg.multi_dot(list(reversed(model_matrices))) |
|
|
|
|
|
def wag( |
|
|
self, |
|
|
direction: Vector3DLike = RIGHT, |
|
|
axis: Vector3DLike = DOWN, |
|
|
wag_factor: float = 1.0, |
|
|
) -> Self: |
|
|
for mob in self.family_members_with_points(): |
|
|
alphas = np.dot(mob.points, np.transpose(axis)) |
|
|
alphas -= min(alphas) |
|
|
alphas /= max(alphas) |
|
|
alphas = alphas**wag_factor |
|
|
mob.set_points( |
|
|
mob.points |
|
|
+ np.dot( |
|
|
alphas.reshape((len(alphas), 1)), |
|
|
np.array(direction).reshape((1, mob.dim)), |
|
|
), |
|
|
) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def center(self) -> Self: |
|
|
"""Moves the mobject to the center of the Scene.""" |
|
|
self.shift(-self.get_center()) |
|
|
return self |
|
|
|
|
|
def align_on_border( |
|
|
self, |
|
|
direction: Vector3DLike, |
|
|
buff: float = DEFAULT_MOBJECT_TO_EDGE_BUFFER, |
|
|
) -> Self: |
|
|
""" |
|
|
Direction just needs to be a vector pointing towards side or |
|
|
corner in the 2d plane. |
|
|
""" |
|
|
target_point = np.sign(direction) * ( |
|
|
config["frame_x_radius"], |
|
|
config["frame_y_radius"], |
|
|
0, |
|
|
) |
|
|
point_to_align = self.get_bounding_box_point(direction) |
|
|
shift_val = target_point - point_to_align - buff * np.asarray(direction) |
|
|
shift_val = shift_val * abs(np.sign(direction)) |
|
|
self.shift(shift_val) |
|
|
return self |
|
|
|
|
|
def to_corner( |
|
|
self, |
|
|
corner: Vector3DLike = LEFT + DOWN, |
|
|
buff: float = DEFAULT_MOBJECT_TO_EDGE_BUFFER, |
|
|
) -> Self: |
|
|
return self.align_on_border(corner, buff) |
|
|
|
|
|
def to_edge( |
|
|
self, |
|
|
edge: Vector3DLike = LEFT, |
|
|
buff: float = DEFAULT_MOBJECT_TO_EDGE_BUFFER, |
|
|
) -> Self: |
|
|
return self.align_on_border(edge, buff) |
|
|
|
|
|
def next_to( |
|
|
self, |
|
|
mobject_or_point: OpenGLMobject | Point3DLike, |
|
|
direction: Vector3DLike = RIGHT, |
|
|
buff: float = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, |
|
|
aligned_edge: Vector3DLike = ORIGIN, |
|
|
submobject_to_align: OpenGLMobject | None = None, |
|
|
index_of_submobject_to_align: int | None = None, |
|
|
coor_mask: Vector3DLike = np.array([1, 1, 1]), |
|
|
) -> Self: |
|
|
"""Move this :class:`~.OpenGLMobject` next to another's :class:`~.OpenGLMobject` or coordinate. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: GeometricShapes |
|
|
:save_last_frame: |
|
|
|
|
|
class GeometricShapes(Scene): |
|
|
def construct(self): |
|
|
d = Dot() |
|
|
c = Circle() |
|
|
s = Square() |
|
|
t = Triangle() |
|
|
d.next_to(c, RIGHT) |
|
|
s.next_to(c, LEFT) |
|
|
t.next_to(c, DOWN) |
|
|
self.add(d, c, s, t) |
|
|
|
|
|
""" |
|
|
np_direction = np.asarray(direction) |
|
|
np_aligned_edge = np.asarray(aligned_edge) |
|
|
|
|
|
target_point: Point3DLike |
|
|
if isinstance(mobject_or_point, OpenGLMobject): |
|
|
mob = mobject_or_point |
|
|
if index_of_submobject_to_align is not None: |
|
|
target_aligner = mob[index_of_submobject_to_align] |
|
|
else: |
|
|
target_aligner = mob |
|
|
target_point = target_aligner.get_bounding_box_point( |
|
|
np_aligned_edge + np_direction, |
|
|
) |
|
|
else: |
|
|
target_point = mobject_or_point |
|
|
if submobject_to_align is not None: |
|
|
aligner = submobject_to_align |
|
|
elif index_of_submobject_to_align is not None: |
|
|
aligner = self[index_of_submobject_to_align] |
|
|
else: |
|
|
aligner = self |
|
|
point_to_align = aligner.get_bounding_box_point(np_aligned_edge - np_direction) |
|
|
self.shift((target_point - point_to_align + buff * np_direction) * coor_mask) |
|
|
return self |
|
|
|
|
|
def shift_onto_screen(self, **kwargs: Any) -> Self: |
|
|
space_lengths: list[float] = [ |
|
|
config["frame_x_radius"], |
|
|
config["frame_y_radius"], |
|
|
] |
|
|
for vect in UP, DOWN, LEFT, RIGHT: |
|
|
dim = np.argmax(np.abs(vect)) |
|
|
buff: float = kwargs.get("buff", DEFAULT_MOBJECT_TO_EDGE_BUFFER) |
|
|
max_val = space_lengths[dim] - buff |
|
|
edge_center = self.get_edge_center(vect) |
|
|
if np.dot(edge_center, vect) > max_val: |
|
|
self.to_edge(vect, buff=buff) |
|
|
return self |
|
|
|
|
|
def is_off_screen(self) -> bool: |
|
|
if self.get_left()[0] > config.frame_x_radius: |
|
|
return True |
|
|
if self.get_right()[0] < config.frame_x_radius: |
|
|
return True |
|
|
if self.get_bottom()[1] > config.frame_y_radius: |
|
|
return True |
|
|
return cast(float, self.get_top()[1]) < -config.frame_y_radius |
|
|
|
|
|
def stretch_about_point(self, factor: float, dim: int, point: Point3DLike) -> Self: |
|
|
return self.stretch(factor, dim, about_point=point) |
|
|
|
|
|
def rescale_to_fit( |
|
|
self, |
|
|
length: float, |
|
|
dim: int, |
|
|
stretch: bool = False, |
|
|
**kwargs: Any, |
|
|
) -> Self: |
|
|
old_length = self.length_over_dim(dim) |
|
|
if old_length == 0: |
|
|
return self |
|
|
if stretch: |
|
|
self.stretch(length / old_length, dim, **kwargs) |
|
|
else: |
|
|
self.scale(length / old_length, **kwargs) |
|
|
return self |
|
|
|
|
|
def stretch_to_fit_width(self, width: float, **kwargs: Any) -> Self: |
|
|
"""Stretches the :class:`~.OpenGLMobject` to fit a width, not keeping height/depth proportional. |
|
|
|
|
|
Returns |
|
|
------- |
|
|
:class:`OpenGLMobject` |
|
|
``self`` |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
:: |
|
|
|
|
|
>>> from manim import * |
|
|
>>> import numpy as np |
|
|
>>> sq = Square() |
|
|
>>> sq.height |
|
|
np.float64(2.0) |
|
|
>>> sq.stretch_to_fit_width(5) |
|
|
Square |
|
|
>>> sq.width |
|
|
np.float64(5.0) |
|
|
>>> sq.height |
|
|
np.float64(2.0) |
|
|
""" |
|
|
return self.rescale_to_fit(width, 0, stretch=True, **kwargs) |
|
|
|
|
|
def stretch_to_fit_height(self, height: float, **kwargs: Any) -> Self: |
|
|
"""Stretches the :class:`~.OpenGLMobject` to fit a height, not keeping width/height proportional.""" |
|
|
return self.rescale_to_fit(height, 1, stretch=True, **kwargs) |
|
|
|
|
|
def stretch_to_fit_depth(self, depth: float, **kwargs: Any) -> Self: |
|
|
"""Stretches the :class:`~.OpenGLMobject` to fit a depth, not keeping width/height proportional.""" |
|
|
return self.rescale_to_fit(depth, 1, stretch=True, **kwargs) |
|
|
|
|
|
def set_width( |
|
|
self, |
|
|
width: float, |
|
|
stretch: bool = False, |
|
|
**kwargs: Any, |
|
|
) -> Self: |
|
|
"""Scales the :class:`~.OpenGLMobject` to fit a width while keeping height/depth proportional. |
|
|
|
|
|
Returns |
|
|
------- |
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:class:`OpenGLMobject` |
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``self`` |
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Examples |
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-------- |
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:: |
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>>> from manim import * |
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>>> import numpy as np |
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>>> sq = Square() |
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>>> sq.height |
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np.float64(2.0) |
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>>> sq.scale_to_fit_width(5) |
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Square |
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>>> sq.width |
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np.float64(5.0) |
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>>> sq.height |
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np.float64(5.0) |
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""" |
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return self.rescale_to_fit(width, 0, stretch=stretch, **kwargs) |
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scale_to_fit_width = set_width |
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def set_height( |
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self, |
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height: float, |
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stretch: bool = False, |
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**kwargs: Any, |
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) -> Self: |
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"""Scales the :class:`~.OpenGLMobject` to fit a height while keeping width/depth proportional.""" |
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return self.rescale_to_fit(height, 1, stretch=stretch, **kwargs) |
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scale_to_fit_height = set_height |
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def set_depth( |
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self, |
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depth: float, |
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stretch: bool = False, |
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**kwargs: Any, |
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) -> Self: |
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"""Scales the :class:`~.OpenGLMobject` to fit a depth while keeping width/height proportional.""" |
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return self.rescale_to_fit(depth, 2, stretch=stretch, **kwargs) |
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scale_to_fit_depth = set_depth |
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def set_coord( |
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self, value: float, dim: int, direction: Vector3DLike = ORIGIN |
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) -> Self: |
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curr = self.get_coord(dim, direction) |
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shift_vect = np.zeros(self.dim) |
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shift_vect[dim] = value - curr |
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self.shift(shift_vect) |
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return self |
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def set_x(self, x: float, direction: Vector3DLike = ORIGIN) -> Self: |
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"""Set x value of the center of the :class:`~.OpenGLMobject` (``int`` or ``float``)""" |
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return self.set_coord(x, 0, direction) |
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def set_y(self, y: float, direction: Vector3DLike = ORIGIN) -> Self: |
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"""Set y value of the center of the :class:`~.OpenGLMobject` (``int`` or ``float``)""" |
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return self.set_coord(y, 1, direction) |
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def set_z(self, z: float, direction: Vector3DLike = ORIGIN) -> Self: |
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"""Set z value of the center of the :class:`~.OpenGLMobject` (``int`` or ``float``)""" |
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return self.set_coord(z, 2, direction) |
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def space_out_submobjects(self, factor: float = 1.5, **kwargs: Any) -> Self: |
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self.scale(factor, **kwargs) |
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for submob in self.submobjects: |
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submob.scale(1.0 / factor) |
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return self |
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def move_to( |
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self, |
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point_or_mobject: Point3DLike | OpenGLMobject, |
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aligned_edge: Vector3DLike = ORIGIN, |
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coor_mask: Vector3DLike = np.array([1, 1, 1]), |
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) -> Self: |
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"""Move center of the :class:`~.OpenGLMobject` to certain coordinate.""" |
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target: Point3DLike |
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if isinstance(point_or_mobject, OpenGLMobject): |
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target = point_or_mobject.get_bounding_box_point(aligned_edge) |
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else: |
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target = point_or_mobject |
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point_to_align = self.get_bounding_box_point(aligned_edge) |
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self.shift((target - point_to_align) * coor_mask) |
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return self |
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def replace( |
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self, |
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mobject: OpenGLMobject, |
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dim_to_match: int = 0, |
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stretch: bool = False, |
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) -> Self: |
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if not mobject.get_num_points() and not mobject.submobjects: |
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self.scale(0) |
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return self |
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if stretch: |
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for i in range(self.dim): |
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self.rescale_to_fit(mobject.length_over_dim(i), i, stretch=True) |
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else: |
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self.rescale_to_fit( |
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mobject.length_over_dim(dim_to_match), |
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dim_to_match, |
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stretch=False, |
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) |
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self.shift(mobject.get_center() - self.get_center()) |
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return self |
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def surround( |
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self, |
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mobject: OpenGLMobject, |
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dim_to_match: int = 0, |
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stretch: bool = False, |
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buff: float = MED_SMALL_BUFF, |
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) -> Self: |
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self.replace(mobject, dim_to_match, stretch) |
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length = mobject.length_over_dim(dim_to_match) |
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self.scale((length + buff) / length) |
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return self |
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def put_start_and_end_on(self, start: Point3DLike, end: Point3DLike) -> Self: |
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curr_start, curr_end = self.get_start_and_end() |
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curr_vect = curr_end - curr_start |
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if np.all(curr_vect == 0): |
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raise Exception("Cannot position endpoints of closed loop") |
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target_vect = np.array(end) - np.array(start) |
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axis = ( |
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normalize(np.cross(curr_vect, target_vect)) |
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if np.linalg.norm(np.cross(curr_vect, target_vect)) != 0 |
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else OUT |
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) |
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self.scale( |
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float(np.linalg.norm(target_vect) / np.linalg.norm(curr_vect)), |
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about_point=curr_start, |
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) |
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self.rotate( |
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angle_between_vectors(curr_vect, target_vect), |
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about_point=curr_start, |
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axis=axis, |
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) |
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self.shift(start - curr_start) |
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return self |
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def set_rgba_array( |
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self, |
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color: ParsableManimColor | Iterable[ParsableManimColor] | None = None, |
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opacity: float | Iterable[float] | None = None, |
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name: str = "rgbas", |
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recurse: bool = True, |
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) -> Self: |
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if color is not None: |
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rgbs: FloatRGB_Array = np.array([color_to_rgb(c) for c in listify(color)]) |
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if opacity is not None: |
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opacities = listify(opacity) |
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if color is not None and opacity is None: |
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for mob in self.get_family(recurse): |
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mob.data[name] = resize_array( |
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mob.data[name] if name in mob.data else np.empty((1, 3)), len(rgbs) |
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) |
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mob.data[name][:, :3] = rgbs |
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if color is None and opacity is not None: |
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for mob in self.get_family(recurse): |
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mob.data[name] = resize_array( |
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mob.data[name] if name in mob.data else np.empty((1, 3)), |
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len(opacities), |
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) |
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mob.data[name][:, 3] = opacities |
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if color is not None and opacity is not None: |
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rgbas: FloatRGBA_Array = np.array( |
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[[*rgb, o] for rgb, o in zip(*make_even(rgbs, opacities))] |
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) |
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for mob in self.get_family(recurse): |
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mob.data[name] = rgbas.copy() |
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return self |
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def set_rgba_array_direct( |
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self, |
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rgbas: FloatRGBA_Array, |
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name: str = "rgbas", |
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recurse: bool = True, |
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) -> Self: |
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"""Directly set rgba data from `rgbas` and optionally do the same recursively |
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with submobjects. This can be used if the `rgbas` have already been generated |
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with the correct shape and simply need to be set. |
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Parameters |
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---------- |
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rgbas |
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the rgba to be set as data |
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name |
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the name of the data attribute to be set |
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recurse |
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set to true to recursively apply this method to submobjects |
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""" |
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for mob in self.get_family(recurse): |
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mob.data[name] = rgbas.copy() |
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return self |
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def set_color( |
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self, |
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color: ParsableManimColor | Sequence[ParsableManimColor] | None, |
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opacity: float | Iterable[float] | None = None, |
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recurse: bool = True, |
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) -> Self: |
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self.set_rgba_array(color, opacity, recurse=False) |
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if color is not None: |
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self.color = ManimColor.parse(color) |
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if opacity is not None: |
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self.opacity = opacity |
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if recurse: |
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for submob in self.submobjects: |
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submob.set_color(color, recurse=True) |
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return self |
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def set_opacity( |
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self, opacity: float | Iterable[float] | None, recurse: bool = True |
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) -> Self: |
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self.set_rgba_array(color=None, opacity=opacity, recurse=False) |
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if recurse: |
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for submob in self.submobjects: |
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submob.set_opacity(opacity, recurse=True) |
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return self |
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def get_color(self) -> str: |
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return rgb_to_hex(self.rgbas[0, :3]) |
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def get_opacity(self) -> float: |
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rv: float = self.rgbas[0, 3] |
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return rv |
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def set_color_by_gradient(self, *colors: ParsableManimColor) -> Self: |
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return self.set_submobject_colors_by_gradient(*colors) |
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def set_submobject_colors_by_gradient(self, *colors: ParsableManimColor) -> Self: |
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if len(colors) == 0: |
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raise Exception("Need at least one color") |
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elif len(colors) == 1: |
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return self.set_color(*colors) |
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mobs = self.submobjects |
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new_colors = color_gradient(colors, len(mobs)) |
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for mob, color in zip(mobs, new_colors): |
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mob.set_color(color) |
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return self |
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def fade(self, darkness: float = 0.5, recurse: bool = True) -> Self: |
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return self.set_opacity(1.0 - darkness, recurse=recurse) |
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def get_gloss(self) -> float: |
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return self.gloss |
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def set_gloss(self, gloss: float, recurse: bool = True) -> Self: |
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for mob in self.get_family(recurse): |
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mob.gloss = gloss |
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return self |
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def get_shadow(self) -> float: |
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return self.shadow |
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def set_shadow(self, shadow: float, recurse: bool = True) -> Self: |
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for mob in self.get_family(recurse): |
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mob.shadow = shadow |
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return self |
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def add_background_rectangle( |
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self, |
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color: ParsableManimColor | None = None, |
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opacity: float = 0.75, |
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**kwargs: Any, |
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) -> Self: |
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"""Add a BackgroundRectangle as submobject. |
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The BackgroundRectangle is added behind other submobjects. |
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This can be used to increase the mobjects visibility in front of a noisy background. |
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Parameters |
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---------- |
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color |
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The color of the BackgroundRectangle |
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opacity |
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The opacity of the BackgroundRectangle |
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kwargs |
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Additional keyword arguments passed to the BackgroundRectangle constructor |
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Returns |
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------- |
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:class:`OpenGLMobject` |
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``self`` |
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See Also |
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-------- |
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:meth:`add_to_back` |
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:class:`~.BackgroundRectangle` |
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""" |
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from manim.mobject.geometry.shape_matchers import BackgroundRectangle |
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self.background_rectangle: BackgroundRectangle = BackgroundRectangle( |
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self, |
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color=color, |
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fill_opacity=opacity, |
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**kwargs, |
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) |
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self.add_to_back(self.background_rectangle) |
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return self |
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def add_background_rectangle_to_submobjects(self, **kwargs: Any) -> Self: |
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for submobject in self.submobjects: |
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submobject.add_background_rectangle(**kwargs) |
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return self |
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def add_background_rectangle_to_family_members_with_points( |
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self, **kwargs: Any |
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) -> Self: |
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for mob in self.family_members_with_points(): |
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mob.add_background_rectangle(**kwargs) |
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return self |
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def get_bounding_box_point(self, direction: Vector3DLike) -> Point3D: |
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bb = self.get_bounding_box() |
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indices = (np.sign(direction) + 1).astype(int) |
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return np.array([bb[indices[i]][i] for i in range(3)]) |
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def get_edge_center(self, direction: Vector3DLike) -> Point3D: |
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"""Get edge coordinates for certain direction.""" |
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return self.get_bounding_box_point(direction) |
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def get_corner(self, direction: Vector3DLike) -> Point3D: |
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"""Get corner coordinates for certain direction.""" |
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return self.get_bounding_box_point(direction) |
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def get_center(self) -> Point3D: |
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"""Get center coordinates.""" |
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return self.get_bounding_box()[1] |
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def get_center_of_mass(self) -> Point3D: |
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return self.get_all_points().mean(0) |
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def get_boundary_point(self, direction: Vector3DLike) -> Point3D: |
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all_points = self.get_all_points() |
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boundary_directions = all_points - self.get_center() |
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norms = np.linalg.norm(boundary_directions, axis=1) |
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boundary_directions /= np.repeat(norms, 3).reshape((len(norms), 3)) |
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index = np.argmax(np.dot(boundary_directions, direction)) |
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return all_points[index] |
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def get_continuous_bounding_box_point(self, direction: Vector3DLike) -> Point3D: |
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_dl, center, ur = self.get_bounding_box() |
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corner_vect = ur - center |
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np_direction = np.asarray(direction) |
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return center + np_direction / np.max( |
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np.abs( |
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np.true_divide( |
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np_direction, |
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corner_vect, |
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out=np.zeros(len(np_direction)), |
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where=((corner_vect) != 0), |
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), |
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), |
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) |
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def get_top(self) -> Point3D: |
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"""Get top coordinates of a box bounding the :class:`~.OpenGLMobject`""" |
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return self.get_edge_center(UP) |
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def get_bottom(self) -> Point3D: |
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"""Get bottom coordinates of a box bounding the :class:`~.OpenGLMobject`""" |
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return self.get_edge_center(DOWN) |
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def get_right(self) -> Point3D: |
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"""Get right coordinates of a box bounding the :class:`~.OpenGLMobject`""" |
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return self.get_edge_center(RIGHT) |
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def get_left(self) -> Point3D: |
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"""Get left coordinates of a box bounding the :class:`~.OpenGLMobject`""" |
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return self.get_edge_center(LEFT) |
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def get_zenith(self) -> Point3D: |
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"""Get zenith coordinates of a box bounding a 3D :class:`~.OpenGLMobject`.""" |
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return self.get_edge_center(OUT) |
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def get_nadir(self) -> Point3D: |
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"""Get nadir (opposite the zenith) coordinates of a box bounding a 3D :class:`~.OpenGLMobject`.""" |
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return self.get_edge_center(IN) |
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def length_over_dim(self, dim: int) -> float: |
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bb = self.get_bounding_box() |
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rv: float = abs((bb[2] - bb[0])[dim]) |
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return rv |
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def get_width(self) -> float: |
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"""Returns the width of the mobject.""" |
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return self.length_over_dim(0) |
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def get_height(self) -> float: |
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"""Returns the height of the mobject.""" |
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return self.length_over_dim(1) |
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def get_depth(self) -> float: |
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"""Returns the depth of the mobject.""" |
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return self.length_over_dim(2) |
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def get_coord(self, dim: int, direction: Vector3DLike = ORIGIN) -> ManimFloat: |
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"""Meant to generalize ``get_x``, ``get_y`` and ``get_z``""" |
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return self.get_bounding_box_point(direction)[dim] |
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def get_x(self, direction: Vector3DLike = ORIGIN) -> ManimFloat: |
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"""Returns x coordinate of the center of the :class:`~.OpenGLMobject` as ``float``""" |
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return self.get_coord(0, direction) |
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def get_y(self, direction: Vector3DLike = ORIGIN) -> ManimFloat: |
|
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"""Returns y coordinate of the center of the :class:`~.OpenGLMobject` as ``float``""" |
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return self.get_coord(1, direction) |
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def get_z(self, direction: Vector3DLike = ORIGIN) -> ManimFloat: |
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"""Returns z coordinate of the center of the :class:`~.OpenGLMobject` as ``float``""" |
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return self.get_coord(2, direction) |
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def get_start(self) -> Point3D: |
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"""Returns the point, where the stroke that surrounds the :class:`~.OpenGLMobject` starts.""" |
|
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self.throw_error_if_no_points() |
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return np.array(self.points[0]) |
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def get_end(self) -> Point3D: |
|
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"""Returns the point, where the stroke that surrounds the :class:`~.OpenGLMobject` ends.""" |
|
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self.throw_error_if_no_points() |
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return np.array(self.points[-1]) |
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def get_start_and_end(self) -> tuple[Point3D, Point3D]: |
|
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"""Returns starting and ending point of a stroke as a ``tuple``.""" |
|
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return self.get_start(), self.get_end() |
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def point_from_proportion(self, alpha: float) -> Point3D: |
|
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points = self.points |
|
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i, subalpha = integer_interpolate(0, len(points) - 1, alpha) |
|
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return interpolate(points[i], points[i + 1], subalpha) |
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|
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def pfp(self, alpha: float) -> Point3D: |
|
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"""Abbreviation for point_from_proportion""" |
|
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return self.point_from_proportion(alpha) |
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|
|
def get_pieces(self, n_pieces: int) -> OpenGLMobject: |
|
|
template = self.copy() |
|
|
template.submobjects = [] |
|
|
alphas = np.linspace(0, 1, n_pieces + 1) |
|
|
return OpenGLGroup( |
|
|
*( |
|
|
template.copy().pointwise_become_partial(self, a1, a2) |
|
|
for a1, a2 in zip(alphas[:-1], alphas[1:]) |
|
|
) |
|
|
) |
|
|
|
|
|
def get_z_index_reference_point(self) -> Point3D: |
|
|
|
|
|
z_index_group = getattr(self, "z_index_group", self) |
|
|
return z_index_group.get_center() |
|
|
|
|
|
|
|
|
|
|
|
def match_color(self, mobject: OpenGLMobject) -> Self: |
|
|
"""Match the color with the color of another :class:`~.OpenGLMobject`.""" |
|
|
return self.set_color(mobject.get_color()) |
|
|
|
|
|
def match_dim_size( |
|
|
self, |
|
|
mobject: OpenGLMobject, |
|
|
dim: int, |
|
|
**kwargs: Any, |
|
|
) -> Self: |
|
|
"""Match the specified dimension with the dimension of another :class:`~.OpenGLMobject`.""" |
|
|
return self.rescale_to_fit(mobject.length_over_dim(dim), dim, **kwargs) |
|
|
|
|
|
def match_width(self, mobject: OpenGLMobject, **kwargs: Any) -> Self: |
|
|
"""Match the width with the width of another :class:`~.OpenGLMobject`.""" |
|
|
return self.match_dim_size(mobject, 0, **kwargs) |
|
|
|
|
|
def match_height(self, mobject: OpenGLMobject, **kwargs: Any) -> Self: |
|
|
"""Match the height with the height of another :class:`~.OpenGLMobject`.""" |
|
|
return self.match_dim_size(mobject, 1, **kwargs) |
|
|
|
|
|
def match_depth(self, mobject: OpenGLMobject, **kwargs: Any) -> Self: |
|
|
"""Match the depth with the depth of another :class:`~.OpenGLMobject`.""" |
|
|
return self.match_dim_size(mobject, 2, **kwargs) |
|
|
|
|
|
def match_coord( |
|
|
self, mobject: OpenGLMobject, dim: int, direction: Vector3DLike = ORIGIN |
|
|
) -> Self: |
|
|
"""Match the coordinates with the coordinates of another :class:`~.OpenGLMobject`.""" |
|
|
return self.set_coord( |
|
|
mobject.get_coord(dim, direction), |
|
|
dim=dim, |
|
|
direction=direction, |
|
|
) |
|
|
|
|
|
def match_x(self, mobject: OpenGLMobject, direction: Vector3DLike = ORIGIN) -> Self: |
|
|
"""Match x coord. to the x coord. of another :class:`~.OpenGLMobject`.""" |
|
|
return self.match_coord(mobject, 0, direction) |
|
|
|
|
|
def match_y(self, mobject: OpenGLMobject, direction: Vector3DLike = ORIGIN) -> Self: |
|
|
"""Match y coord. to the x coord. of another :class:`~.OpenGLMobject`.""" |
|
|
return self.match_coord(mobject, 1, direction) |
|
|
|
|
|
def match_z(self, mobject: OpenGLMobject, direction: Vector3DLike = ORIGIN) -> Self: |
|
|
"""Match z coord. to the x coord. of another :class:`~.OpenGLMobject`.""" |
|
|
return self.match_coord(mobject, 2, direction) |
|
|
|
|
|
def align_to( |
|
|
self, |
|
|
mobject_or_point: OpenGLMobject | Point3DLike, |
|
|
direction: Vector3DLike = ORIGIN, |
|
|
) -> Self: |
|
|
""" |
|
|
Examples: |
|
|
mob1.align_to(mob2, UP) moves mob1 vertically so that its |
|
|
top edge lines ups with mob2's top edge. |
|
|
|
|
|
mob1.align_to(mob2, alignment_vect = RIGHT) moves mob1 |
|
|
horizontally so that it's center is directly above/below |
|
|
the center of mob2 |
|
|
""" |
|
|
point: Point3DLike |
|
|
if isinstance(mobject_or_point, OpenGLMobject): |
|
|
point = mobject_or_point.get_bounding_box_point(direction) |
|
|
else: |
|
|
point = mobject_or_point |
|
|
|
|
|
for dim in range(self.dim): |
|
|
if direction[dim] != 0: |
|
|
self.set_coord(point[dim], dim, direction) |
|
|
return self |
|
|
|
|
|
def get_group_class(self) -> type[OpenGLGroup]: |
|
|
return OpenGLGroup |
|
|
|
|
|
@staticmethod |
|
|
def get_mobject_type_class() -> type[OpenGLMobject]: |
|
|
"""Return the base class of this mobject type.""" |
|
|
return OpenGLMobject |
|
|
|
|
|
|
|
|
|
|
|
def align_data_and_family(self, mobject: OpenGLMobject) -> Self: |
|
|
self.align_family(mobject) |
|
|
self.align_data(mobject) |
|
|
return self |
|
|
|
|
|
def align_data(self, mobject: OpenGLMobject) -> Self: |
|
|
|
|
|
|
|
|
for mob1, mob2 in zip(self.get_family(), mobject.get_family()): |
|
|
|
|
|
|
|
|
mob1.align_points(mob2) |
|
|
for key in mob1.data.keys() & mob2.data.keys(): |
|
|
if key == "points": |
|
|
continue |
|
|
arr1 = mob1.data[key] |
|
|
arr2 = mob2.data[key] |
|
|
if len(arr2) > len(arr1): |
|
|
mob1.data[key] = resize_preserving_order(arr1, len(arr2)) |
|
|
elif len(arr1) > len(arr2): |
|
|
mob2.data[key] = resize_preserving_order(arr2, len(arr1)) |
|
|
return self |
|
|
|
|
|
def align_points(self, mobject: OpenGLMobject) -> Self: |
|
|
max_len = max(self.get_num_points(), mobject.get_num_points()) |
|
|
for mob in (self, mobject): |
|
|
mob.resize_points(max_len, resize_func=resize_preserving_order) |
|
|
return self |
|
|
|
|
|
def align_family(self, mobject: OpenGLMobject) -> Self: |
|
|
mob1 = self |
|
|
mob2 = mobject |
|
|
n1 = len(mob1) |
|
|
n2 = len(mob2) |
|
|
if n1 != n2: |
|
|
mob1.add_n_more_submobjects(max(0, n2 - n1)) |
|
|
mob2.add_n_more_submobjects(max(0, n1 - n2)) |
|
|
|
|
|
for sm1, sm2 in zip(mob1.submobjects, mob2.submobjects): |
|
|
sm1.align_family(sm2) |
|
|
return self |
|
|
|
|
|
def push_self_into_submobjects(self) -> Self: |
|
|
copy = self.deepcopy() |
|
|
copy.submobjects = [] |
|
|
self.resize_points(0) |
|
|
self.add(copy) |
|
|
return self |
|
|
|
|
|
def add_n_more_submobjects(self, n: int) -> Self: |
|
|
if n == 0: |
|
|
return self |
|
|
|
|
|
curr = len(self.submobjects) |
|
|
if curr == 0: |
|
|
|
|
|
null_mob = self.copy() |
|
|
null_mob.set_points([self.get_center()]) |
|
|
self.submobjects = [null_mob.copy() for k in range(n)] |
|
|
return self |
|
|
target = curr + n |
|
|
repeat_indices = (np.arange(target) * curr) // target |
|
|
split_factors = [(repeat_indices == i).sum() for i in range(curr)] |
|
|
new_submobs = [] |
|
|
for submob, sf in zip(self.submobjects, split_factors): |
|
|
new_submobs.append(submob) |
|
|
for _ in range(1, sf): |
|
|
new_submob = submob.copy() |
|
|
|
|
|
|
|
|
if submob.get_opacity() < 1: |
|
|
new_submob.set_opacity(0) |
|
|
new_submobs.append(new_submob) |
|
|
self.submobjects = new_submobs |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def interpolate( |
|
|
self, |
|
|
mobject1: OpenGLMobject, |
|
|
mobject2: OpenGLMobject, |
|
|
alpha: float, |
|
|
path_func: PathFuncType = straight_path(), |
|
|
) -> Self: |
|
|
"""Turns this :class:`~.OpenGLMobject` into an interpolation between ``mobject1`` |
|
|
and ``mobject2``. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: DotInterpolation |
|
|
:save_last_frame: |
|
|
|
|
|
class DotInterpolation(Scene): |
|
|
def construct(self): |
|
|
dotR = Dot(color=DARK_GREY) |
|
|
dotR.shift(2 * RIGHT) |
|
|
dotL = Dot(color=WHITE) |
|
|
dotL.shift(2 * LEFT) |
|
|
|
|
|
dotMiddle = OpenGLVMobject().interpolate(dotL, dotR, alpha=0.3) |
|
|
|
|
|
self.add(dotL, dotR, dotMiddle) |
|
|
""" |
|
|
for key in self.data: |
|
|
if key in self.locked_data_keys: |
|
|
continue |
|
|
if len(self.data[key]) == 0: |
|
|
continue |
|
|
if key not in mobject1.data or key not in mobject2.data: |
|
|
continue |
|
|
|
|
|
func = path_func if key in ("points", "bounding_box") else interpolate |
|
|
|
|
|
self.data[key][:] = func(mobject1.data[key], mobject2.data[key], alpha) |
|
|
|
|
|
for key in self.uniforms: |
|
|
if key != "fixed_orientation_center": |
|
|
self.uniforms[key] = interpolate( |
|
|
mobject1.uniforms[key], |
|
|
mobject2.uniforms[key], |
|
|
alpha, |
|
|
) |
|
|
else: |
|
|
self.uniforms["fixed_orientation_center"] = tuple( |
|
|
interpolate( |
|
|
np.array(mobject1.uniforms["fixed_orientation_center"]), |
|
|
np.array(mobject2.uniforms["fixed_orientation_center"]), |
|
|
alpha, |
|
|
) |
|
|
) |
|
|
return self |
|
|
|
|
|
def pointwise_become_partial( |
|
|
self, mobject: OpenGLMobject, a: float, b: float |
|
|
) -> Self: |
|
|
""" |
|
|
Set points in such a way as to become only |
|
|
part of mobject. |
|
|
Inputs 0 <= a < b <= 1 determine what portion |
|
|
of mobject to become. |
|
|
|
|
|
Returns `self` to allow method chaining. |
|
|
""" |
|
|
return self |
|
|
|
|
|
def become( |
|
|
self, |
|
|
mobject: OpenGLMobject, |
|
|
match_height: bool = False, |
|
|
match_width: bool = False, |
|
|
match_depth: bool = False, |
|
|
match_center: bool = False, |
|
|
stretch: bool = False, |
|
|
) -> Self: |
|
|
"""Edit all data and submobjects to be identical |
|
|
to another :class:`~.OpenGLMobject` |
|
|
|
|
|
.. note:: |
|
|
|
|
|
If both match_height and match_width are ``True`` then the transformed :class:`~.OpenGLMobject` |
|
|
will match the height first and then the width |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
match_height |
|
|
If ``True``, then the transformed :class:`~.OpenGLMobject` will match the height of the original |
|
|
match_width |
|
|
If ``True``, then the transformed :class:`~.OpenGLMobject` will match the width of the original |
|
|
match_depth |
|
|
If ``True``, then the transformed :class:`~.OpenGLMobject` will match the depth of the original |
|
|
match_center |
|
|
If ``True``, then the transformed :class:`~.OpenGLMobject` will match the center of the original |
|
|
stretch |
|
|
If ``True``, then the transformed :class:`~.OpenGLMobject` will stretch to fit the proportions of the original |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
.. manim:: BecomeScene |
|
|
|
|
|
class BecomeScene(Scene): |
|
|
def construct(self): |
|
|
circ = Circle(fill_color=RED, fill_opacity=0.8) |
|
|
square = Square(fill_color=BLUE, fill_opacity=0.2) |
|
|
self.add(circ) |
|
|
self.wait(0.5) |
|
|
circ.become(square) |
|
|
self.wait(0.5) |
|
|
""" |
|
|
if stretch: |
|
|
mobject.stretch_to_fit_height(self.height) |
|
|
mobject.stretch_to_fit_width(self.width) |
|
|
mobject.stretch_to_fit_depth(self.depth) |
|
|
else: |
|
|
if match_height: |
|
|
mobject.match_height(self) |
|
|
if match_width: |
|
|
mobject.match_width(self) |
|
|
if match_depth: |
|
|
mobject.match_depth(self) |
|
|
|
|
|
if match_center: |
|
|
mobject.move_to(self.get_center()) |
|
|
|
|
|
self.align_family(mobject) |
|
|
for sm1, sm2 in zip(self.get_family(), mobject.get_family()): |
|
|
sm1.set_data(sm2.data) |
|
|
sm1.set_uniforms(sm2.uniforms) |
|
|
self.refresh_bounding_box(recurse_down=True) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def lock_data(self, keys: Iterable[str]) -> None: |
|
|
""" |
|
|
To speed up some animations, particularly transformations, |
|
|
it can be handy to acknowledge which pieces of data |
|
|
won't change during the animation so that calls to |
|
|
interpolate can skip this, and so that it's not |
|
|
read into the shader_wrapper objects needlessly |
|
|
""" |
|
|
if self.has_updaters: |
|
|
return |
|
|
|
|
|
self.refresh_shader_data() |
|
|
self.locked_data_keys = set(keys) |
|
|
|
|
|
def lock_matching_data( |
|
|
self, mobject1: OpenGLMobject, mobject2: OpenGLMobject |
|
|
) -> Self: |
|
|
for sm, sm1, sm2 in zip( |
|
|
self.get_family(), |
|
|
mobject1.get_family(), |
|
|
mobject2.get_family(), |
|
|
): |
|
|
keys = sm.data.keys() & sm1.data.keys() & sm2.data.keys() |
|
|
sm.lock_data( |
|
|
list( |
|
|
filter( |
|
|
lambda key: np.all(sm1.data[key] == sm2.data[key]), |
|
|
keys, |
|
|
), |
|
|
), |
|
|
) |
|
|
return self |
|
|
|
|
|
def unlock_data(self) -> None: |
|
|
for mob in self.get_family(): |
|
|
mob.locked_data_keys = set() |
|
|
|
|
|
|
|
|
|
|
|
@affects_shader_info_id |
|
|
def fix_in_frame(self) -> Self: |
|
|
self.is_fixed_in_frame = 1.0 |
|
|
return self |
|
|
|
|
|
@affects_shader_info_id |
|
|
def fix_orientation(self) -> Self: |
|
|
self.is_fixed_orientation = 1.0 |
|
|
self.fixed_orientation_center = tuple(self.get_center()) |
|
|
self.depth_test = True |
|
|
return self |
|
|
|
|
|
@affects_shader_info_id |
|
|
def unfix_from_frame(self) -> Self: |
|
|
self.is_fixed_in_frame = 0.0 |
|
|
return self |
|
|
|
|
|
@affects_shader_info_id |
|
|
def unfix_orientation(self) -> Self: |
|
|
self.is_fixed_orientation = 0.0 |
|
|
self.fixed_orientation_center = (0, 0, 0) |
|
|
self.depth_test = False |
|
|
return self |
|
|
|
|
|
@affects_shader_info_id |
|
|
def apply_depth_test(self) -> Self: |
|
|
self.depth_test = True |
|
|
return self |
|
|
|
|
|
@affects_shader_info_id |
|
|
def deactivate_depth_test(self) -> Self: |
|
|
self.depth_test = False |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def replace_shader_code(self, old_code: str, new_code: str) -> Self: |
|
|
|
|
|
|
|
|
|
|
|
for wrapper in self.get_shader_wrapper_list(): |
|
|
wrapper.replace_code(old_code, new_code) |
|
|
return self |
|
|
|
|
|
def set_color_by_code(self, glsl_code: str) -> Self: |
|
|
""" |
|
|
Takes a snippet of code and inserts it into a |
|
|
context which has the following variables: |
|
|
vec4 color, vec3 point, vec3 unit_normal. |
|
|
The code should change the color variable |
|
|
""" |
|
|
self.replace_shader_code("///// INSERT COLOR FUNCTION HERE /////", glsl_code) |
|
|
return self |
|
|
|
|
|
def set_color_by_xyz_func( |
|
|
self, |
|
|
glsl_snippet: str, |
|
|
min_value: float = -5.0, |
|
|
max_value: float = 5.0, |
|
|
colormap: str = "viridis", |
|
|
) -> Self: |
|
|
""" |
|
|
Pass in a glsl expression in terms of x, y and z which returns |
|
|
a float. |
|
|
""" |
|
|
|
|
|
|
|
|
for char in "xyz": |
|
|
glsl_snippet = glsl_snippet.replace(char, "point." + char) |
|
|
|
|
|
|
|
|
rgb_list = get_colormap_list(colormap) |
|
|
self.set_color_by_code( |
|
|
f"color.rgb = float_to_color({glsl_snippet}, {float(min_value)}, {float(max_value)}, {get_colormap_code(rgb_list)});", |
|
|
) |
|
|
return self |
|
|
|
|
|
|
|
|
|
|
|
def refresh_shader_wrapper_id(self) -> Self: |
|
|
self.get_shader_wrapper().refresh_id() |
|
|
return self |
|
|
|
|
|
def get_shader_wrapper(self) -> "ShaderWrapper": |
|
|
from manim.renderer.shader_wrapper import ShaderWrapper |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
self.shader_wrapper: ShaderWrapper = ShaderWrapper( |
|
|
vert_data=self.get_shader_data(), |
|
|
vert_indices=self.get_shader_vert_indices(), |
|
|
uniforms=self.get_shader_uniforms(), |
|
|
depth_test=self.depth_test, |
|
|
texture_paths=self.texture_paths, |
|
|
render_primitive=self.render_primitive, |
|
|
shader_folder=self.__class__.shader_folder, |
|
|
) |
|
|
return self.shader_wrapper |
|
|
|
|
|
def get_shader_wrapper_list(self) -> Sequence["ShaderWrapper"]: |
|
|
shader_wrappers = it.chain( |
|
|
[self.get_shader_wrapper()], |
|
|
*(sm.get_shader_wrapper_list() for sm in self.submobjects), |
|
|
) |
|
|
batches = batch_by_property(shader_wrappers, lambda sw: sw.get_id()) |
|
|
|
|
|
result: list["ShaderWrapper"] = [] |
|
|
for wrapper_group, _ in batches: |
|
|
shader_wrapper = wrapper_group[0] |
|
|
if not shader_wrapper.is_valid(): |
|
|
continue |
|
|
shader_wrapper.combine_with(*wrapper_group[1:]) |
|
|
if len(shader_wrapper.vert_data) > 0: |
|
|
result.append(shader_wrapper) |
|
|
return result |
|
|
|
|
|
def check_data_alignment(self, array: _ShaderData, data_key: str) -> Self: |
|
|
|
|
|
|
|
|
|
|
|
d_len = len(self.data[data_key]) |
|
|
if d_len != 1 and d_len != len(array): |
|
|
self.data[data_key] = resize_with_interpolation( |
|
|
self.data[data_key], |
|
|
len(array), |
|
|
) |
|
|
return self |
|
|
|
|
|
def get_resized_shader_data_array(self, length: float) -> _ShaderData: |
|
|
|
|
|
|
|
|
points = self.points |
|
|
shader_data = cast(_ShaderData, np.zeros(len(points), dtype=self.shader_dtype)) |
|
|
return shader_data |
|
|
|
|
|
def read_data_to_shader( |
|
|
self, |
|
|
shader_data: _ShaderData, |
|
|
shader_data_key: str, |
|
|
data_key: str, |
|
|
) -> None: |
|
|
if data_key in self.locked_data_keys: |
|
|
return |
|
|
self.check_data_alignment(shader_data, data_key) |
|
|
shader_data[shader_data_key] = self.data[data_key] |
|
|
|
|
|
def get_shader_data(self) -> _ShaderData: |
|
|
shader_data = self.get_resized_shader_data_array(self.get_num_points()) |
|
|
self.read_data_to_shader(shader_data, "point", "points") |
|
|
return shader_data |
|
|
|
|
|
def refresh_shader_data(self) -> None: |
|
|
self.get_shader_data() |
|
|
|
|
|
def get_shader_uniforms(self) -> dict[str, Any]: |
|
|
return self.uniforms |
|
|
|
|
|
def get_shader_vert_indices(self) -> Sequence[int] | None: |
|
|
return self.shader_indices |
|
|
|
|
|
@property |
|
|
def submobjects(self) -> list[OpenGLMobject]: |
|
|
return self._submobjects if hasattr(self, "_submobjects") else [] |
|
|
|
|
|
@submobjects.setter |
|
|
def submobjects(self, submobject_list: Iterable[OpenGLMobject]) -> None: |
|
|
self.remove(*self.submobjects) |
|
|
self.add(*submobject_list) |
|
|
|
|
|
|
|
|
|
|
|
def throw_error_if_no_points(self) -> None: |
|
|
if not self.has_points(): |
|
|
message = ( |
|
|
"Cannot call OpenGLMobject.{} " + "for a OpenGLMobject with no points" |
|
|
) |
|
|
caller_name = sys._getframe(1).f_code.co_name |
|
|
raise Exception(message.format(caller_name)) |
|
|
|
|
|
|
|
|
class OpenGLGroup(OpenGLMobject): |
|
|
def __init__(self, *mobjects: OpenGLMobject, **kwargs: Any) -> None: |
|
|
super().__init__(**kwargs) |
|
|
self.add(*mobjects) |
|
|
|
|
|
|
|
|
class OpenGLPoint(OpenGLMobject): |
|
|
def __init__( |
|
|
self, |
|
|
location: Point3DLike = ORIGIN, |
|
|
artificial_width: float = 1e-6, |
|
|
artificial_height: float = 1e-6, |
|
|
**kwargs: Any, |
|
|
) -> None: |
|
|
self.artificial_width: float = artificial_width |
|
|
self.artificial_height: float = artificial_height |
|
|
super().__init__(**kwargs) |
|
|
self.set_location(location) |
|
|
|
|
|
@override |
|
|
def get_width(self) -> float: |
|
|
return self.artificial_width |
|
|
|
|
|
@override |
|
|
def get_height(self) -> float: |
|
|
return self.artificial_height |
|
|
|
|
|
def get_location(self) -> Point3D: |
|
|
return cast(Point3D, self.points[0]).copy() |
|
|
|
|
|
@override |
|
|
def get_bounding_box_point(self, *args: object, **kwargs: Any) -> Point3D: |
|
|
return self.get_location() |
|
|
|
|
|
def set_location(self, new_loc: Point3DLike) -> None: |
|
|
self.set_points(np.array(new_loc, ndmin=2, dtype=float)) |
|
|
|
|
|
|
|
|
class _AnimationBuilder: |
|
|
def __init__(self, mobject: OpenGLMobject) -> None: |
|
|
self.mobject: OpenGLMobject = mobject |
|
|
self.mobject.generate_target() |
|
|
|
|
|
self.overridden_animation: Animation | None = None |
|
|
self.is_chaining: bool = False |
|
|
self.methods: list[MethodWithArgs] = [] |
|
|
|
|
|
|
|
|
self.cannot_pass_args: bool = False |
|
|
self.anim_args: dict[str, object] = {} |
|
|
|
|
|
def __call__(self, **kwargs: Any) -> Self: |
|
|
if self.cannot_pass_args: |
|
|
raise ValueError( |
|
|
"Animation arguments must be passed before accessing methods and can only be passed once", |
|
|
) |
|
|
|
|
|
self.anim_args = kwargs |
|
|
self.cannot_pass_args = True |
|
|
|
|
|
return self |
|
|
|
|
|
def __getattr__(self, method_name: str) -> Callable[..., Self]: |
|
|
method = getattr(self.mobject.target, method_name) |
|
|
has_overridden_animation = hasattr(method, "_override_animate") |
|
|
|
|
|
if (self.is_chaining and has_overridden_animation) or self.overridden_animation: |
|
|
raise NotImplementedError( |
|
|
"Method chaining is currently not supported for overridden animations", |
|
|
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def update_target(*method_args: object, **method_kwargs: object) -> Self: |
|
|
if has_overridden_animation: |
|
|
self.overridden_animation = cast( |
|
|
"Callable[..., Animation]", method._override_animate |
|
|
)( |
|
|
self.mobject, |
|
|
*method_args, |
|
|
anim_args=self.anim_args, |
|
|
**method_kwargs, |
|
|
) |
|
|
else: |
|
|
self.methods.append(MethodWithArgs(method, method_args, method_kwargs)) |
|
|
method(*method_args, **method_kwargs) |
|
|
return self |
|
|
|
|
|
self.is_chaining = True |
|
|
self.cannot_pass_args = True |
|
|
|
|
|
return update_target |
|
|
|
|
|
def build(self) -> "Animation": |
|
|
from manim.animation.transform import _MethodAnimation |
|
|
|
|
|
|
|
|
|
|
|
anim = self.overridden_animation or _MethodAnimation(self.mobject, self.methods) |
|
|
|
|
|
for attr, value in self.anim_args.items(): |
|
|
setattr(anim, attr, value) |
|
|
|
|
|
return anim |
|
|
|
|
|
|
|
|
_Decorated = TypeVar("_Decorated", bound=Callable[..., "Animation"]) |
|
|
|
|
|
|
|
|
class _OverrideAnimateDecorator(Protocol): |
|
|
|
|
|
def __call__(self, decorated: _Decorated, /) -> _Decorated: ... |
|
|
|
|
|
|
|
|
def override_animate(method: types.FunctionType) -> _OverrideAnimateDecorator: |
|
|
r"""Decorator for overriding method animations. |
|
|
|
|
|
This allows to specify a method (returning an :class:`~.Animation`) |
|
|
which is called when the decorated method is used with the ``.animate`` syntax |
|
|
for animating the application of a method. |
|
|
|
|
|
.. seealso:: |
|
|
|
|
|
:attr:`OpenGLMobject.animate` |
|
|
|
|
|
.. note:: |
|
|
|
|
|
Overridden methods cannot be combined with normal or other overridden |
|
|
methods using method chaining with the ``.animate`` syntax. |
|
|
|
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: AnimationOverrideExample |
|
|
|
|
|
class CircleWithContent(VGroup): |
|
|
def __init__(self, content): |
|
|
super().__init__() |
|
|
self.circle = Circle() |
|
|
self.content = content |
|
|
self.add(self.circle, content) |
|
|
content.move_to(self.circle.get_center()) |
|
|
|
|
|
def clear_content(self): |
|
|
self.remove(self.content) |
|
|
self.content = None |
|
|
|
|
|
@override_animate(clear_content) |
|
|
def _clear_content_animation(self, anim_args=None): |
|
|
if anim_args is None: |
|
|
anim_args = {} |
|
|
anim = Uncreate(self.content, **anim_args) |
|
|
self.clear_content() |
|
|
return anim |
|
|
|
|
|
class AnimationOverrideExample(Scene): |
|
|
def construct(self): |
|
|
t = Text("hello!") |
|
|
my_mobject = CircleWithContent(t) |
|
|
self.play(Create(my_mobject)) |
|
|
self.play(my_mobject.animate.clear_content()) |
|
|
self.wait() |
|
|
|
|
|
""" |
|
|
|
|
|
def decorator(animation_method: _Decorated) -> _Decorated: |
|
|
method._override_animate = animation_method |
|
|
return animation_method |
|
|
|
|
|
return decorator |
|
|
|