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from __future__ import annotations |
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from typing import Any, cast |
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import numpy as np |
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from typing_extensions import Self |
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from manim.constants import * |
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from manim.mobject.mobject import Mobject |
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from manim.mobject.opengl.opengl_vectorized_mobject import ( |
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OpenGLDashedVMobject, |
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OpenGLMobject, |
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OpenGLVGroup, |
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OpenGLVMobject, |
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) |
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from manim.typing import ( |
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Point3D, |
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Point3D_Array, |
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Point3DLike, |
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QuadraticSpline, |
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Vector2DLike, |
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Vector3D, |
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Vector3DLike, |
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) |
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from manim.utils.color import * |
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from manim.utils.iterables import adjacent_n_tuples, adjacent_pairs |
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from manim.utils.simple_functions import clip |
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from manim.utils.space_ops import ( |
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angle_between_vectors, |
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angle_of_vector, |
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compass_directions, |
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find_intersection, |
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normalize, |
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rotate_vector, |
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rotation_matrix_transpose, |
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) |
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DEFAULT_DOT_RADIUS = 0.08 |
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DEFAULT_DASH_LENGTH = 0.05 |
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DEFAULT_ARROW_TIP_LENGTH = 0.35 |
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DEFAULT_ARROW_TIP_WIDTH = 0.35 |
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__all__ = [ |
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"OpenGLTipableVMobject", |
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"OpenGLArc", |
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"OpenGLArcBetweenPoints", |
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"OpenGLCurvedArrow", |
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"OpenGLCurvedDoubleArrow", |
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"OpenGLCircle", |
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"OpenGLDot", |
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"OpenGLEllipse", |
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"OpenGLAnnularSector", |
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"OpenGLSector", |
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"OpenGLAnnulus", |
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"OpenGLLine", |
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"OpenGLDashedLine", |
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"OpenGLTangentLine", |
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"OpenGLElbow", |
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"OpenGLArrow", |
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"OpenGLVector", |
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"OpenGLDoubleArrow", |
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"OpenGLCubicBezier", |
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"OpenGLPolygon", |
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"OpenGLRegularPolygon", |
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"OpenGLTriangle", |
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"OpenGLArrowTip", |
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] |
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class OpenGLTipableVMobject(OpenGLVMobject): |
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""" |
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Meant for shared functionality between Arc and Line. |
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Functionality can be classified broadly into these groups: |
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* Adding, Creating, Modifying tips |
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- add_tip calls create_tip, before pushing the new tip |
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into the TipableVMobject's list of submobjects |
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- stylistic and positional configuration |
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* Checking for tips |
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- Boolean checks for whether the TipableVMobject has a tip |
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and a starting tip |
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* Getters |
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- Straightforward accessors, returning information pertaining |
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to the TipableVMobject instance's tip(s), its length etc |
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""" |
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def __init__( |
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self, |
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tip_length: float = DEFAULT_ARROW_TIP_LENGTH, |
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normal_vector: Vector3DLike = OUT, |
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tip_config: dict[str, Any] = {}, |
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**kwargs: Any, |
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): |
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self.tip_length = tip_length |
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self.normal_vector = normal_vector |
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self.tip_config = tip_config |
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super().__init__(**kwargs) |
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def add_tip(self, at_start: bool = False, **kwargs: Any) -> Self: |
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""" |
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Adds a tip to the TipableVMobject instance, recognising |
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that the endpoints might need to be switched if it's |
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a 'starting tip' or not. |
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""" |
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tip = self.create_tip(at_start, **kwargs) |
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self.reset_endpoints_based_on_tip(tip, at_start) |
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self.asign_tip_attr(tip, at_start) |
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self.add(tip) |
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return self |
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def create_tip(self, at_start: bool = False, **kwargs: Any) -> OpenGLArrowTip: |
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""" |
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Stylises the tip, positions it spacially, and returns |
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the newly instantiated tip to the caller. |
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""" |
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tip = self.get_unpositioned_tip(**kwargs) |
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self.position_tip(tip, at_start) |
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return tip |
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def get_unpositioned_tip(self, **kwargs: Any) -> OpenGLArrowTip: |
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""" |
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Returns a tip that has been stylistically configured, |
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but has not yet been given a position in space. |
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""" |
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config = {} |
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config.update(self.tip_config) |
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config.update(kwargs) |
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return OpenGLArrowTip(**config) |
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def position_tip( |
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self, tip: OpenGLArrowTip, at_start: bool = False |
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) -> OpenGLArrowTip: |
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if at_start: |
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anchor = self.get_start() |
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handle = self.get_first_handle() |
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else: |
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handle = self.get_last_handle() |
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anchor = self.get_end() |
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tip.rotate(angle_of_vector(handle - anchor) - PI - tip.get_angle()) |
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tip.shift(anchor - tip.get_tip_point()) |
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return tip |
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def reset_endpoints_based_on_tip(self, tip: OpenGLArrowTip, at_start: bool) -> Self: |
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if self.get_length() == 0: |
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return self |
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if at_start: |
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start = tip.get_base() |
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end = self.get_end() |
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else: |
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start = self.get_start() |
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end = tip.get_base() |
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self.put_start_and_end_on(start, end) |
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return self |
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def asign_tip_attr(self, tip: OpenGLArrowTip, at_start: bool) -> Self: |
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if at_start: |
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self.start_tip = tip |
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else: |
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self.tip = tip |
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return self |
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def has_tip(self) -> bool: |
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return hasattr(self, "tip") and self.tip in self |
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def has_start_tip(self) -> bool: |
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return hasattr(self, "start_tip") and self.start_tip in self |
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def pop_tips(self) -> OpenGLVGroup: |
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start, end = self.get_start_and_end() |
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result = OpenGLVGroup() |
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if self.has_tip(): |
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result.add(self.tip) |
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self.remove(self.tip) |
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if self.has_start_tip(): |
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result.add(self.start_tip) |
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self.remove(self.start_tip) |
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self.put_start_and_end_on(start, end) |
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return result |
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def get_tips(self) -> OpenGLVGroup: |
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""" |
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Returns a VGroup (collection of VMobjects) containing |
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the TipableVMObject instance's tips. |
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""" |
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result = OpenGLVGroup() |
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if hasattr(self, "tip"): |
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result.add(self.tip) |
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if hasattr(self, "start_tip"): |
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result.add(self.start_tip) |
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return result |
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def get_tip(self) -> OpenGLArrowTip: |
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"""Returns the TipableVMobject instance's (first) tip, |
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otherwise throws an exception. |
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""" |
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tips = self.get_tips() |
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if len(tips) == 0: |
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raise Exception("tip not found") |
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else: |
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rv = cast(OpenGLArrowTip, tips[0]) |
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return rv |
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def get_default_tip_length(self) -> float: |
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return self.tip_length |
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def get_first_handle(self) -> Point3D: |
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return self.points[1] |
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def get_last_handle(self) -> Point3D: |
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return self.points[-2] |
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def get_end(self) -> Point3D: |
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if self.has_tip(): |
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return self.tip.get_start() |
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else: |
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return super().get_end() |
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def get_start(self) -> Point3D: |
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if self.has_start_tip(): |
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return self.start_tip.get_start() |
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else: |
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return super().get_start() |
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def get_length(self) -> float: |
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start, end = self.get_start_and_end() |
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rv: float = np.linalg.norm(start - end) |
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return rv |
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class OpenGLArc(OpenGLTipableVMobject): |
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def __init__( |
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self, |
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start_angle: float = 0, |
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angle: float = TAU / 4, |
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radius: float = 1.0, |
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n_components: int = 8, |
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arc_center: Point3DLike = ORIGIN, |
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**kwargs: Any, |
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): |
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self.start_angle = start_angle |
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self.angle = angle |
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self.radius = radius |
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self.n_components = n_components |
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self.arc_center = arc_center |
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super().__init__(**kwargs) |
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self.orientation = -1 |
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def init_points(self) -> None: |
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self.set_points( |
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OpenGLArc.create_quadratic_bezier_points( |
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angle=self.angle, |
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start_angle=self.start_angle, |
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n_components=self.n_components, |
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), |
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) |
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self.scale(self.radius, about_point=ORIGIN) |
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self.shift(self.arc_center) |
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@staticmethod |
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def create_quadratic_bezier_points( |
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angle: float, start_angle: float = 0, n_components: int = 8 |
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) -> QuadraticSpline: |
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samples = np.array( |
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[ |
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[np.cos(a), np.sin(a), 0] |
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for a in np.linspace( |
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start_angle, |
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start_angle + angle, |
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2 * n_components + 1, |
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) |
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], |
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) |
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theta = angle / n_components |
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samples[1::2] /= np.cos(theta / 2) |
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points = np.zeros((3 * n_components, 3)) |
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points[0::3] = samples[0:-1:2] |
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points[1::3] = samples[1::2] |
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points[2::3] = samples[2::2] |
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return points |
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def get_arc_center(self) -> Point3D: |
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""" |
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Looks at the normals to the first two |
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anchors, and finds their intersection points |
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""" |
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a1, h, a2 = self.points[:3] |
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t1 = h - a1 |
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t2 = h - a2 |
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n1 = rotate_vector(t1, TAU / 4) |
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n2 = rotate_vector(t2, TAU / 4) |
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return find_intersection(a1, n1, a2, n2) |
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def get_start_angle(self) -> float: |
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angle = angle_of_vector(self.get_start() - self.get_arc_center()) |
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rv: float = angle % TAU |
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return rv |
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def get_stop_angle(self) -> float: |
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angle = angle_of_vector(self.get_end() - self.get_arc_center()) |
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rv: float = angle % TAU |
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return rv |
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def move_arc_center_to(self, point: Point3DLike) -> Self: |
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self.shift(point - self.get_arc_center()) |
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return self |
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class OpenGLArcBetweenPoints(OpenGLArc): |
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def __init__( |
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self, |
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start: Point3DLike, |
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end: Point3DLike, |
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angle: float = TAU / 4, |
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**kwargs: Any, |
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): |
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super().__init__(angle=angle, **kwargs) |
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if angle == 0: |
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self.set_points_as_corners([LEFT, RIGHT]) |
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self.put_start_and_end_on(start, end) |
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class OpenGLCurvedArrow(OpenGLArcBetweenPoints): |
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def __init__(self, start_point: Point3DLike, end_point: Point3DLike, **kwargs: Any): |
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super().__init__(start_point, end_point, **kwargs) |
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self.add_tip() |
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class OpenGLCurvedDoubleArrow(OpenGLCurvedArrow): |
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def __init__(self, start_point: Point3DLike, end_point: Point3DLike, **kwargs: Any): |
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super().__init__(start_point, end_point, **kwargs) |
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self.add_tip(at_start=True) |
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class OpenGLCircle(OpenGLArc): |
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def __init__(self, color: ParsableManimColor = RED, **kwargs: Any): |
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super().__init__(0, TAU, color=color, **kwargs) |
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def surround( |
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self, |
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mobject: OpenGLMobject, |
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dim_to_match: int = 0, |
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stretch: bool = False, |
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buff: float = MED_SMALL_BUFF, |
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) -> Self: |
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self.replace(mobject, dim_to_match, stretch) |
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self.stretch((self.get_width() + 2 * buff) / self.get_width(), 0) |
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self.stretch((self.get_height() + 2 * buff) / self.get_height(), 1) |
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return self |
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def point_at_angle(self, angle: float) -> Point3D: |
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start_angle = self.get_start_angle() |
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return self.point_from_proportion((angle - start_angle) / TAU) |
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class OpenGLDot(OpenGLCircle): |
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def __init__( |
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self, |
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point: Point3DLike = ORIGIN, |
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radius: float = DEFAULT_DOT_RADIUS, |
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stroke_width: float = 0, |
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fill_opacity: float = 1.0, |
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color: ParsableManimColor = WHITE, |
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**kwargs: Any, |
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): |
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super().__init__( |
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arc_center=point, |
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radius=radius, |
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stroke_width=stroke_width, |
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fill_opacity=fill_opacity, |
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color=color, |
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**kwargs, |
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) |
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class OpenGLEllipse(OpenGLCircle): |
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def __init__(self, width: float = 2, height: float = 1, **kwargs: Any): |
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super().__init__(**kwargs) |
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self.set_width(width, stretch=True) |
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self.set_height(height, stretch=True) |
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class OpenGLAnnularSector(OpenGLArc): |
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def __init__( |
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self, |
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inner_radius: float = 1, |
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outer_radius: float = 2, |
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angle: float = TAU / 4, |
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start_angle: float = 0, |
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fill_opacity: float = 1, |
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stroke_width: float = 0, |
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color: ParsableManimColor = WHITE, |
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**kwargs: Any, |
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): |
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self.inner_radius = inner_radius |
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self.outer_radius = outer_radius |
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super().__init__( |
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start_angle=start_angle, |
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angle=angle, |
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fill_opacity=fill_opacity, |
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stroke_width=stroke_width, |
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color=color, |
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**kwargs, |
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) |
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def init_points(self) -> None: |
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inner_arc, outer_arc = ( |
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OpenGLArc( |
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start_angle=self.start_angle, |
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angle=self.angle, |
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radius=radius, |
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arc_center=self.arc_center, |
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) |
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for radius in (self.inner_radius, self.outer_radius) |
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) |
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outer_arc.reverse_points() |
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self.append_points(inner_arc.points) |
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self.add_line_to(outer_arc.points[0]) |
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self.append_points(outer_arc.points) |
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self.add_line_to(inner_arc.points[0]) |
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class OpenGLSector(OpenGLAnnularSector): |
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def __init__(self, outer_radius: float = 1, inner_radius: float = 0, **kwargs: Any): |
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super().__init__(inner_radius=inner_radius, outer_radius=outer_radius, **kwargs) |
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class OpenGLAnnulus(OpenGLCircle): |
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def __init__( |
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self, |
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inner_radius: float = 1, |
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outer_radius: float = 2, |
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fill_opacity: float = 1, |
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stroke_width: float = 0, |
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color: ParsableManimColor = WHITE, |
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mark_paths_closed: bool = False, |
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**kwargs: Any, |
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): |
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self.mark_paths_closed = mark_paths_closed |
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self.inner_radius = inner_radius |
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self.outer_radius = outer_radius |
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super().__init__( |
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fill_opacity=fill_opacity, stroke_width=stroke_width, color=color, **kwargs |
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) |
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def init_points(self) -> None: |
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self.radius = self.outer_radius |
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outer_circle = OpenGLCircle(radius=self.outer_radius) |
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inner_circle = OpenGLCircle(radius=self.inner_radius) |
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inner_circle.reverse_points() |
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self.append_points(outer_circle.points) |
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self.append_points(inner_circle.points) |
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self.shift(self.arc_center) |
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class OpenGLLine(OpenGLTipableVMobject): |
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def __init__( |
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self, |
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start: Point3DLike = LEFT, |
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end: Point3DLike = RIGHT, |
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buff: float = 0, |
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path_arc: float = 0, |
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**kwargs: Any, |
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): |
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self.dim = 3 |
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self.buff = buff |
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self.path_arc = path_arc |
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self.set_start_and_end_attrs(start, end) |
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super().__init__(**kwargs) |
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|
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def init_points(self) -> None: |
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self.set_points_by_ends(self.start, self.end, self.buff, self.path_arc) |
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def set_points_by_ends( |
|
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self, start: Point3DLike, end: Point3DLike, buff: float = 0, path_arc: float = 0 |
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) -> None: |
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if path_arc: |
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self.set_points(OpenGLArc.create_quadratic_bezier_points(path_arc)) |
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self.put_start_and_end_on(start, end) |
|
|
else: |
|
|
self.set_points_as_corners([start, end]) |
|
|
self.account_for_buff(self.buff) |
|
|
|
|
|
def set_path_arc(self, new_value: float) -> None: |
|
|
self.path_arc = new_value |
|
|
self.init_points() |
|
|
|
|
|
def account_for_buff(self, buff: float) -> Self: |
|
|
if buff == 0: |
|
|
return self |
|
|
|
|
|
length = self.get_length() if self.path_arc == 0 else self.get_arc_length() |
|
|
|
|
|
if length < 2 * buff: |
|
|
return self |
|
|
buff_prop = buff / length |
|
|
self.pointwise_become_partial(self, buff_prop, 1 - buff_prop) |
|
|
return self |
|
|
|
|
|
def set_start_and_end_attrs( |
|
|
self, start: Mobject | Point3DLike, end: Mobject | Point3DLike |
|
|
) -> None: |
|
|
|
|
|
|
|
|
rough_start = self.pointify(start) |
|
|
rough_end = self.pointify(end) |
|
|
vect = normalize(rough_end - rough_start) |
|
|
|
|
|
|
|
|
|
|
|
self.start = self.pointify(start, vect) + self.buff * vect |
|
|
self.end = self.pointify(end, -vect) - self.buff * vect |
|
|
|
|
|
def pointify( |
|
|
self, mob_or_point: Mobject | Point3DLike, direction: Vector3DLike = None |
|
|
) -> Point3D: |
|
|
""" |
|
|
Take an argument passed into Line (or subclass) and turn |
|
|
it into a 3d point. |
|
|
""" |
|
|
if isinstance(mob_or_point, Mobject): |
|
|
mob = mob_or_point |
|
|
if direction is None: |
|
|
return mob.get_center() |
|
|
else: |
|
|
return mob.get_continuous_bounding_box_point(direction) |
|
|
else: |
|
|
point = mob_or_point |
|
|
result = np.zeros(self.dim) |
|
|
result[: len(point)] = point |
|
|
return result |
|
|
|
|
|
def put_start_and_end_on(self, start: Point3DLike, end: Point3DLike) -> Self: |
|
|
curr_start, curr_end = self.get_start_and_end() |
|
|
if (curr_start == curr_end).all(): |
|
|
self.set_points_by_ends(start, end, self.path_arc) |
|
|
return super().put_start_and_end_on(start, end) |
|
|
|
|
|
def get_vector(self) -> Vector3D: |
|
|
return self.get_end() - self.get_start() |
|
|
|
|
|
def get_unit_vector(self) -> Vector3D: |
|
|
return normalize(self.get_vector()) |
|
|
|
|
|
def get_angle(self) -> float: |
|
|
return angle_of_vector(self.get_vector()) |
|
|
|
|
|
def get_projection(self, point: Point3DLike) -> Point3D: |
|
|
"""Return projection of a point onto the line""" |
|
|
unit_vect = self.get_unit_vector() |
|
|
start = self.get_start() |
|
|
return start + np.dot(point - start, unit_vect) * unit_vect |
|
|
|
|
|
def get_slope(self) -> float: |
|
|
rv: float = np.tan(self.get_angle()) |
|
|
return rv |
|
|
|
|
|
def set_angle(self, angle: float, about_point: Point3DLike | None = None) -> Self: |
|
|
if about_point is None: |
|
|
about_point = self.get_start() |
|
|
self.rotate( |
|
|
angle - self.get_angle(), |
|
|
about_point=about_point, |
|
|
) |
|
|
return self |
|
|
|
|
|
def set_length(self, length: float) -> None: |
|
|
self.scale(length / self.get_length()) |
|
|
|
|
|
|
|
|
class OpenGLDashedLine(OpenGLLine): |
|
|
def __init__( |
|
|
self, |
|
|
*args: Any, |
|
|
dash_length: float = DEFAULT_DASH_LENGTH, |
|
|
dashed_ratio: float = 0.5, |
|
|
**kwargs: Any, |
|
|
): |
|
|
self.dashed_ratio = dashed_ratio |
|
|
self.dash_length = dash_length |
|
|
super().__init__(*args, **kwargs) |
|
|
dashed_ratio = self.dashed_ratio |
|
|
num_dashes = self.calculate_num_dashes(dashed_ratio) |
|
|
dashes = OpenGLDashedVMobject( |
|
|
self, |
|
|
num_dashes=num_dashes, |
|
|
dashed_ratio=dashed_ratio, |
|
|
) |
|
|
self.clear_points() |
|
|
self.add(*dashes) |
|
|
|
|
|
def calculate_num_dashes(self, dashed_ratio: float) -> int: |
|
|
return max( |
|
|
2, |
|
|
int(np.ceil((self.get_length() / self.dash_length) * dashed_ratio)), |
|
|
) |
|
|
|
|
|
def get_start(self) -> Point3D: |
|
|
if len(self.submobjects) > 0: |
|
|
return self.submobjects[0].get_start() |
|
|
else: |
|
|
return super().get_start() |
|
|
|
|
|
def get_end(self) -> Point3D: |
|
|
if len(self.submobjects) > 0: |
|
|
return self.submobjects[-1].get_end() |
|
|
else: |
|
|
return super().get_end() |
|
|
|
|
|
def get_first_handle(self) -> Point3D: |
|
|
return self.submobjects[0].points[1] |
|
|
|
|
|
def get_last_handle(self) -> Point3D: |
|
|
return self.submobjects[-1].points[-2] |
|
|
|
|
|
|
|
|
class OpenGLTangentLine(OpenGLLine): |
|
|
def __init__( |
|
|
self, |
|
|
vmob: OpenGLVMobject, |
|
|
alpha: float, |
|
|
length: float = 1, |
|
|
d_alpha: float = 1e-6, |
|
|
**kwargs: Any, |
|
|
): |
|
|
self.length = length |
|
|
self.d_alpha = d_alpha |
|
|
da = self.d_alpha |
|
|
a1 = clip(alpha - da, 0, 1) |
|
|
a2 = clip(alpha + da, 0, 1) |
|
|
super().__init__(vmob.pfp(a1), vmob.pfp(a2), **kwargs) |
|
|
self.scale(self.length / self.get_length()) |
|
|
|
|
|
|
|
|
class OpenGLElbow(OpenGLVMobject): |
|
|
def __init__(self, width: float = 0.2, angle: float = 0, **kwargs: Any): |
|
|
self.angle = angle |
|
|
super().__init__(self, **kwargs) |
|
|
self.set_points_as_corners([UP, UP + RIGHT, RIGHT]) |
|
|
self.set_width(width, about_point=ORIGIN) |
|
|
self.rotate(self.angle, about_point=ORIGIN) |
|
|
|
|
|
|
|
|
class OpenGLArrow(OpenGLLine): |
|
|
def __init__( |
|
|
self, |
|
|
start: Point3DLike = LEFT, |
|
|
end: Point3DLike = RIGHT, |
|
|
path_arc: float = 0, |
|
|
fill_color: ParsableManimColor = GREY_A, |
|
|
fill_opacity: float = 1, |
|
|
stroke_width: float = 0, |
|
|
buff: float = MED_SMALL_BUFF, |
|
|
thickness: float = 0.05, |
|
|
tip_width_ratio: float = 5, |
|
|
tip_angle: float = PI / 3, |
|
|
max_tip_length_to_length_ratio: float = 0.5, |
|
|
max_width_to_length_ratio: float = 0.1, |
|
|
**kwargs: Any, |
|
|
): |
|
|
self.thickness = thickness |
|
|
self.tip_width_ratio = tip_width_ratio |
|
|
self.tip_angle = tip_angle |
|
|
self.max_tip_length_to_length_ratio = max_tip_length_to_length_ratio |
|
|
self.max_width_to_length_ratio = max_width_to_length_ratio |
|
|
super().__init__( |
|
|
start=start, |
|
|
end=end, |
|
|
buff=buff, |
|
|
path_arc=path_arc, |
|
|
fill_color=fill_color, |
|
|
fill_opacity=fill_opacity, |
|
|
stroke_width=stroke_width, |
|
|
**kwargs, |
|
|
) |
|
|
|
|
|
def set_points_by_ends( |
|
|
self, start: Point3DLike, end: Point3DLike, buff: float = 0, path_arc: float = 0 |
|
|
) -> None: |
|
|
|
|
|
vect = np.asarray(end) - np.asarray(start) |
|
|
length = max(np.linalg.norm(vect), 1e-8) |
|
|
thickness = self.thickness |
|
|
w_ratio = self.max_width_to_length_ratio / (thickness / length) |
|
|
if w_ratio < 1: |
|
|
thickness *= w_ratio |
|
|
|
|
|
tip_width = self.tip_width_ratio * thickness |
|
|
tip_length = tip_width / (2 * np.tan(self.tip_angle / 2)) |
|
|
t_ratio = self.max_tip_length_to_length_ratio / (tip_length / length) |
|
|
if t_ratio < 1: |
|
|
tip_length *= t_ratio |
|
|
tip_width *= t_ratio |
|
|
|
|
|
|
|
|
if path_arc == 0: |
|
|
points1 = (length - tip_length) * np.array([RIGHT, 0.5 * RIGHT, ORIGIN]) |
|
|
points1 += thickness * UP / 2 |
|
|
points2 = points1[::-1] + thickness * DOWN |
|
|
else: |
|
|
|
|
|
a = 2 * (1 - np.cos(path_arc)) |
|
|
b = -2 * tip_length * np.sin(path_arc) |
|
|
c = tip_length**2 - length**2 |
|
|
R = (-b + np.sqrt(b**2 - 4 * a * c)) / (2 * a) |
|
|
|
|
|
|
|
|
points1 = OpenGLArc.create_quadratic_bezier_points(path_arc) |
|
|
points2 = np.array(points1[::-1]) |
|
|
points1 *= R + thickness / 2 |
|
|
points2 *= R - thickness / 2 |
|
|
if path_arc < 0: |
|
|
tip_length *= -1 |
|
|
rot_T = rotation_matrix_transpose(PI / 2 - path_arc, OUT) |
|
|
for points in points1, points2: |
|
|
points[:] = np.dot(points, rot_T) |
|
|
points += R * DOWN |
|
|
|
|
|
self.set_points(points1) |
|
|
|
|
|
self.add_line_to(tip_width * UP / 2) |
|
|
self.add_line_to(tip_length * LEFT) |
|
|
self.tip_index = len(self.points) - 1 |
|
|
self.add_line_to(tip_width * DOWN / 2) |
|
|
self.add_line_to(points2[0]) |
|
|
|
|
|
self.append_points(points2) |
|
|
self.add_line_to(points1[0]) |
|
|
|
|
|
if length > 0: |
|
|
|
|
|
super().scale(length / self.get_length()) |
|
|
|
|
|
self.rotate(angle_of_vector(vect) - self.get_angle()) |
|
|
self.rotate( |
|
|
PI / 2 - np.arccos(normalize(vect)[2]), |
|
|
axis=rotate_vector(self.get_unit_vector(), -PI / 2), |
|
|
) |
|
|
self.shift(start - self.get_start()) |
|
|
self.refresh_triangulation() |
|
|
|
|
|
def reset_points_around_ends(self) -> Self: |
|
|
self.set_points_by_ends( |
|
|
self.get_start(), |
|
|
self.get_end(), |
|
|
path_arc=self.path_arc, |
|
|
) |
|
|
return self |
|
|
|
|
|
def get_start(self) -> Point3D: |
|
|
nppc = self.n_points_per_curve |
|
|
points = self.points |
|
|
return (points[0] + points[-nppc]) / 2 |
|
|
|
|
|
def get_end(self) -> Point3D: |
|
|
return self.points[self.tip_index] |
|
|
|
|
|
def put_start_and_end_on(self, start: Point3DLike, end: Point3DLike) -> Self: |
|
|
self.set_points_by_ends(start, end, buff=0, path_arc=self.path_arc) |
|
|
return self |
|
|
|
|
|
def scale(self, *args: Any, **kwargs: Any) -> Self: |
|
|
super().scale(*args, **kwargs) |
|
|
self.reset_points_around_ends() |
|
|
return self |
|
|
|
|
|
def set_thickness(self, thickness: float) -> Self: |
|
|
self.thickness = thickness |
|
|
self.reset_points_around_ends() |
|
|
return self |
|
|
|
|
|
def set_path_arc(self, path_arc: float) -> None: |
|
|
self.path_arc = path_arc |
|
|
self.reset_points_around_ends() |
|
|
|
|
|
|
|
|
|
|
|
class OpenGLVector(OpenGLArrow): |
|
|
def __init__( |
|
|
self, |
|
|
direction: Vector2DLike | Vector3DLike = RIGHT, |
|
|
buff: float = 0, |
|
|
**kwargs: Any, |
|
|
): |
|
|
self.buff = buff |
|
|
if len(direction) == 2: |
|
|
direction = np.hstack([direction, 0]) |
|
|
super().__init__(ORIGIN, direction, buff=buff, **kwargs) |
|
|
|
|
|
|
|
|
class OpenGLDoubleArrow(OpenGLArrow): |
|
|
def __init__(self, *args: Any, **kwargs: Any): |
|
|
super().__init__(*args, **kwargs) |
|
|
self.add_tip(at_start=True) |
|
|
|
|
|
|
|
|
class OpenGLCubicBezier(OpenGLVMobject): |
|
|
def __init__( |
|
|
self, |
|
|
a0: Point3DLike, |
|
|
h0: Point3DLike, |
|
|
h1: Point3DLike, |
|
|
a1: Point3DLike, |
|
|
**kwargs: Any, |
|
|
): |
|
|
super().__init__(**kwargs) |
|
|
self.add_cubic_bezier_curve(a0, h0, h1, a1) |
|
|
|
|
|
|
|
|
class OpenGLPolygon(OpenGLVMobject): |
|
|
def __init__(self, *vertices: Point3DLike, **kwargs: Any): |
|
|
self.vertices: Point3D_Array = np.array(vertices) |
|
|
super().__init__(**kwargs) |
|
|
|
|
|
def init_points(self) -> None: |
|
|
verts = self.vertices |
|
|
self.set_points_as_corners([*verts, verts[0]]) |
|
|
|
|
|
def get_vertices(self) -> Point3D_Array: |
|
|
return self.get_start_anchors() |
|
|
|
|
|
def round_corners(self, radius: float = 0.5) -> Self: |
|
|
vertices = self.get_vertices() |
|
|
arcs = [] |
|
|
for v1, v2, v3 in adjacent_n_tuples(vertices, 3): |
|
|
vect1 = v2 - v1 |
|
|
vect2 = v3 - v2 |
|
|
unit_vect1 = normalize(vect1) |
|
|
unit_vect2 = normalize(vect2) |
|
|
angle = angle_between_vectors(vect1, vect2) |
|
|
|
|
|
angle *= np.sign(radius) |
|
|
|
|
|
cut_off_length = radius * np.tan(angle / 2) |
|
|
|
|
|
sign = np.sign(np.cross(vect1, vect2)[2]) |
|
|
arc = OpenGLArcBetweenPoints( |
|
|
v2 - unit_vect1 * cut_off_length, |
|
|
v2 + unit_vect2 * cut_off_length, |
|
|
angle=sign * angle, |
|
|
n_components=2, |
|
|
) |
|
|
arcs.append(arc) |
|
|
|
|
|
self.clear_points() |
|
|
|
|
|
arcs = [arcs[-1], *arcs[:-1]] |
|
|
for arc1, arc2 in adjacent_pairs(arcs): |
|
|
self.append_points(arc1.points) |
|
|
line = OpenGLLine(arc1.get_end(), arc2.get_start()) |
|
|
|
|
|
len_ratio = line.get_length() / arc1.get_arc_length() |
|
|
line.insert_n_curves(int(arc1.get_num_curves() * len_ratio)) |
|
|
self.append_points(line.points) |
|
|
return self |
|
|
|
|
|
|
|
|
class OpenGLRegularPolygon(OpenGLPolygon): |
|
|
def __init__(self, n: int = 6, start_angle: float | None = None, **kwargs: Any): |
|
|
self.start_angle = start_angle |
|
|
if self.start_angle is None: |
|
|
if n % 2 == 0: |
|
|
self.start_angle = 0 |
|
|
else: |
|
|
self.start_angle = 90 * DEGREES |
|
|
start_vect = rotate_vector(RIGHT, self.start_angle) |
|
|
vertices = compass_directions(n, start_vect) |
|
|
super().__init__(*vertices, **kwargs) |
|
|
|
|
|
|
|
|
class OpenGLTriangle(OpenGLRegularPolygon): |
|
|
def __init__(self, **kwargs: Any): |
|
|
super().__init__(n=3, **kwargs) |
|
|
|
|
|
|
|
|
class OpenGLArrowTip(OpenGLTriangle): |
|
|
def __init__( |
|
|
self, |
|
|
fill_opacity: float = 1, |
|
|
fill_color: ParsableManimColor = WHITE, |
|
|
stroke_width: float = 0, |
|
|
width: float = DEFAULT_ARROW_TIP_WIDTH, |
|
|
length: float = DEFAULT_ARROW_TIP_LENGTH, |
|
|
angle: float = 0, |
|
|
**kwargs: Any, |
|
|
): |
|
|
super().__init__( |
|
|
start_angle=0, |
|
|
fill_opacity=fill_opacity, |
|
|
fill_color=fill_color, |
|
|
stroke_width=stroke_width, |
|
|
**kwargs, |
|
|
) |
|
|
self.set_width(width, stretch=True) |
|
|
self.set_height(length, stretch=True) |
|
|
|
|
|
def get_base(self) -> Point3D: |
|
|
return self.point_from_proportion(0.5) |
|
|
|
|
|
def get_tip_point(self) -> Point3D: |
|
|
return self.points[0] |
|
|
|
|
|
def get_vector(self) -> Vector3D: |
|
|
return self.get_tip_point() - self.get_base() |
|
|
|
|
|
def get_angle(self) -> float: |
|
|
return angle_of_vector(self.get_vector()) |
|
|
|
|
|
def get_length(self) -> float: |
|
|
rv: float = np.linalg.norm(self.get_vector()) |
|
|
return rv |
|
|
|
|
|
|
|
|
class OpenGLRectangle(OpenGLPolygon): |
|
|
def __init__( |
|
|
self, |
|
|
color: ParsableManimColor = WHITE, |
|
|
width: float = 4.0, |
|
|
height: float = 2.0, |
|
|
**kwargs: Any, |
|
|
): |
|
|
super().__init__(UR, UL, DL, DR, color=color, **kwargs) |
|
|
|
|
|
self.set_width(width, stretch=True) |
|
|
self.set_height(height, stretch=True) |
|
|
|
|
|
|
|
|
class OpenGLSquare(OpenGLRectangle): |
|
|
def __init__(self, side_length: float = 2.0, **kwargs: Any): |
|
|
self.side_length = side_length |
|
|
|
|
|
super().__init__(height=side_length, width=side_length, **kwargs) |
|
|
|
|
|
|
|
|
class OpenGLRoundedRectangle(OpenGLRectangle): |
|
|
def __init__(self, corner_radius: float = 0.5, **kwargs: Any): |
|
|
self.corner_radius = corner_radius |
|
|
super().__init__(**kwargs) |
|
|
self.round_corners(self.corner_radius) |
|
|
|