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| | namespace Mapack |
| | { |
| | using System; |
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| | |
| | public class SingularValueDecomposition |
| | { |
| | private Matrix U; |
| | private Matrix V; |
| | private double[] s; |
| | private int m; |
| | private int n; |
| | |
| | |
| | public SingularValueDecomposition(Matrix value) |
| | { |
| | if (value == null) |
| | { |
| | throw new ArgumentNullException("value"); |
| | } |
| |
|
| | Matrix copy = (Matrix) value.Clone(); |
| | double[][] a = copy.Array; |
| | m = value.Rows; |
| | n = value.Columns; |
| | int nu = Math.Min(m,n); |
| | s = new double [Math.Min(m+1,n)]; |
| | U = new Matrix(m, nu); |
| | V = new Matrix(n, n); |
| | double[][] u = U.Array; |
| | double[][] v = V.Array; |
| | double[] e = new double [n]; |
| | double[] work = new double [m]; |
| | bool wantu = true; |
| | bool wantv = true; |
| | |
| | |
| | int nct = Math.Min(m-1,n); |
| | int nrt = Math.Max(0,Math.Min(n-2,m)); |
| | for (int k = 0; k < Math.Max(nct,nrt); k++) |
| | { |
| | if (k < nct) |
| | { |
| | |
| | |
| | s[k] = 0; |
| | for (int i = k; i < m; i++) |
| | { |
| | s[k] = Hypotenuse(s[k],a[i][k]); |
| | } |
| | |
| | if (s[k] != 0.0) |
| | { |
| | if (a[k][k] < 0.0) |
| | { |
| | s[k] = -s[k]; |
| | } |
| | |
| | for (int i = k; i < m; i++) |
| | { |
| | a[i][k] /= s[k]; |
| | } |
| | |
| | a[k][k] += 1.0; |
| | } |
| |
|
| | s[k] = -s[k]; |
| | } |
| | |
| | for (int j = k+1; j < n; j++) |
| | { |
| | if ((k < nct) & (s[k] != 0.0)) |
| | { |
| | |
| | double t = 0; |
| | for (int i = k; i < m; i++) |
| | t += a[i][k]*a[i][j]; |
| | t = -t/a[k][k]; |
| | for (int i = k; i < m; i++) |
| | a[i][j] += t*a[i][k]; |
| | } |
| | |
| | |
| | e[j] = a[k][j]; |
| | } |
| | |
| | if (wantu & (k < nct)) |
| | { |
| | |
| | |
| | for (int i = k; i < m; i++) |
| | u[i][k] = a[i][k]; |
| | } |
| | |
| | if (k < nrt) |
| | { |
| | |
| | |
| | e[k] = 0; |
| | for (int i = k+1; i < n; i++) |
| | { |
| | e[k] = Hypotenuse(e[k],e[i]); |
| | } |
| | |
| | if (e[k] != 0.0) |
| | { |
| | if (e[k+1] < 0.0) |
| | e[k] = -e[k]; |
| | |
| | for (int i = k+1; i < n; i++) |
| | e[i] /= e[k]; |
| | |
| | e[k+1] += 1.0; |
| | } |
| | |
| | e[k] = -e[k]; |
| | if ((k+1 < m) & (e[k] != 0.0)) |
| | { |
| | |
| | for (int i = k+1; i < m; i++) |
| | work[i] = 0.0; |
| | |
| | for (int j = k+1; j < n; j++) |
| | for (int i = k+1; i < m; i++) |
| | work[i] += e[j]*a[i][j]; |
| | |
| | for (int j = k+1; j < n; j++) |
| | { |
| | double t = -e[j]/e[k+1]; |
| | for (int i = k+1; i < m; i++) |
| | a[i][j] += t*work[i]; |
| | } |
| | } |
| | |
| | if (wantv) |
| | { |
| | |
| | for (int i = k+1; i < n; i++) |
| | v[i][k] = e[i]; |
| | } |
| | } |
| | } |
| | |
| | |
| | int p = Math.Min(n,m+1); |
| | if (nct < n) s[nct] = a[nct][nct]; |
| | if (m < p) s[p-1] = 0.0; |
| | if (nrt+1 < p) e[nrt] = a[nrt][p-1]; |
| | e[p-1] = 0.0; |
| | |
| | |
| | if (wantu) |
| | { |
| | for (int j = nct; j < nu; j++) |
| | { |
| | for (int i = 0; i < m; i++) |
| | u[i][j] = 0.0; |
| | u[j][j] = 1.0; |
| | } |
| | |
| | for (int k = nct-1; k >= 0; k--) |
| | { |
| | if (s[k] != 0.0) |
| | { |
| | for (int j = k+1; j < nu; j++) |
| | { |
| | double t = 0; |
| | for (int i = k; i < m; i++) |
| | t += u[i][k]*u[i][j]; |
| | |
| | t = -t/u[k][k]; |
| | for (int i = k; i < m; i++) |
| | u[i][j] += t*u[i][k]; |
| | } |
| | |
| | for (int i = k; i < m; i++ ) |
| | u[i][k] = -u[i][k]; |
| | |
| | u[k][k] = 1.0 + u[k][k]; |
| | for (int i = 0; i < k-1; i++) |
| | u[i][k] = 0.0; |
| | } |
| | else |
| | { |
| | for (int i = 0; i < m; i++) |
| | u[i][k] = 0.0; |
| | u[k][k] = 1.0; |
| | } |
| | } |
| | } |
| | |
| | |
| | if (wantv) |
| | { |
| | for (int k = n-1; k >= 0; k--) |
| | { |
| | if ((k < nrt) & (e[k] != 0.0)) |
| | { |
| | for (int j = k+1; j < nu; j++) |
| | { |
| | double t = 0; |
| | for (int i = k+1; i < n; i++) |
| | t += v[i][k]*v[i][j]; |
| | |
| | t = -t/v[k+1][k]; |
| | for (int i = k+1; i < n; i++) |
| | v[i][j] += t*v[i][k]; |
| | } |
| | } |
| | |
| | for (int i = 0; i < n; i++) |
| | v[i][k] = 0.0; |
| | v[k][k] = 1.0; |
| | } |
| | } |
| | |
| | |
| | int pp = p-1; |
| | int iter = 0; |
| | double eps = Math.Pow(2.0,-52.0); |
| | while (p > 0) |
| | { |
| | int k,kase; |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | for (k = p-2; k >= -1; k--) |
| | { |
| | if (k == -1) |
| | break; |
| | |
| | if (Math.Abs(e[k]) <= eps*(Math.Abs(s[k]) + Math.Abs(s[k+1]))) |
| | { |
| | e[k] = 0.0; |
| | break; |
| | } |
| | } |
| | |
| | if (k == p-2) |
| | { |
| | kase = 4; |
| | } |
| | else |
| | { |
| | int ks; |
| | for (ks = p-1; ks >= k; ks--) |
| | { |
| | if (ks == k) |
| | break; |
| | |
| | double t = (ks != p ? Math.Abs(e[ks]) : 0.0) + (ks != k+1 ? Math.Abs(e[ks-1]) : 0.0); |
| | if (Math.Abs(s[ks]) <= eps*t) |
| | { |
| | s[ks] = 0.0; |
| | break; |
| | } |
| | } |
| | |
| | if (ks == k) |
| | kase = 3; |
| | else if (ks == p-1) |
| | kase = 1; |
| | else |
| | { |
| | kase = 2; |
| | k = ks; |
| | } |
| | } |
| | |
| | k++; |
| | |
| | |
| | switch (kase) |
| | { |
| | |
| | case 1: |
| | { |
| | double f = e[p-2]; |
| | e[p-2] = 0.0; |
| | for (int j = p-2; j >= k; j--) |
| | { |
| | double t = Hypotenuse(s[j],f); |
| | double cs = s[j]/t; |
| | double sn = f/t; |
| | s[j] = t; |
| | if (j != k) |
| | { |
| | f = -sn*e[j-1]; |
| | e[j-1] = cs*e[j-1]; |
| | } |
| | |
| | if (wantv) |
| | { |
| | for (int i = 0; i < n; i++) |
| | { |
| | t = cs*v[i][j] + sn*v[i][p-1]; |
| | v[i][p-1] = -sn*v[i][j] + cs*v[i][p-1]; |
| | v[i][j] = t; |
| | } |
| | } |
| | } |
| | } |
| | break; |
| | |
| | |
| | case 2: |
| | { |
| | double f = e[k-1]; |
| | e[k-1] = 0.0; |
| | for (int j = k; j < p; j++) |
| | { |
| | double t = Hypotenuse(s[j],f); |
| | double cs = s[j]/t; |
| | double sn = f/t; |
| | s[j] = t; |
| | f = -sn*e[j]; |
| | e[j] = cs*e[j]; |
| | if (wantu) |
| | { |
| | for (int i = 0; i < m; i++) |
| | { |
| | t = cs*u[i][j] + sn*u[i][k-1]; |
| | u[i][k-1] = -sn*u[i][j] + cs*u[i][k-1]; |
| | u[i][j] = t; |
| | } |
| | } |
| | } |
| | } |
| | break; |
| | |
| | |
| | case 3: |
| | { |
| | |
| | double scale = Math.Max(Math.Max(Math.Max(Math.Max(Math.Abs(s[p-1]),Math.Abs(s[p-2])),Math.Abs(e[p-2])), Math.Abs(s[k])),Math.Abs(e[k])); |
| | double sp = s[p-1]/scale; |
| | double spm1 = s[p-2]/scale; |
| | double epm1 = e[p-2]/scale; |
| | double sk = s[k]/scale; |
| | double ek = e[k]/scale; |
| | double b = ((spm1 + sp)*(spm1 - sp) + epm1*epm1)/2.0; |
| | double c = (sp*epm1)*(sp*epm1); |
| | double shift = 0.0; |
| | if ((b != 0.0) | (c != 0.0)) |
| | { |
| | shift = Math.Sqrt(b*b + c); |
| | if (b < 0.0) |
| | shift = -shift; |
| | shift = c/(b + shift); |
| | } |
| | |
| | double f = (sk + sp)*(sk - sp) + shift; |
| | double g = sk*ek; |
| | |
| | |
| | for (int j = k; j < p-1; j++) |
| | { |
| | double t = Hypotenuse(f,g); |
| | double cs = f/t; |
| | double sn = g/t; |
| | if (j != k) |
| | e[j-1] = t; |
| | f = cs*s[j] + sn*e[j]; |
| | e[j] = cs*e[j] - sn*s[j]; |
| | g = sn*s[j+1]; |
| | s[j+1] = cs*s[j+1]; |
| | if (wantv) |
| | { |
| | for (int i = 0; i < n; i++) |
| | { |
| | t = cs*v[i][j] + sn*v[i][j+1]; |
| | v[i][j+1] = -sn*v[i][j] + cs*v[i][j+1]; |
| | v[i][j] = t; |
| | } |
| | } |
| | |
| | t = Hypotenuse(f, g); |
| | cs = f/t; |
| | sn = g/t; |
| | s[j] = t; |
| | f = cs*e[j] + sn*s[j+1]; |
| | s[j+1] = -sn*e[j] + cs*s[j+1]; |
| | g = sn*e[j+1]; |
| | e[j+1] = cs*e[j+1]; |
| | if (wantu && (j < m-1)) |
| | { |
| | for (int i = 0; i < m; i++) |
| | { |
| | t = cs*u[i][j] + sn*u[i][j+1]; |
| | u[i][j+1] = -sn*u[i][j] + cs*u[i][j+1]; |
| | u[i][j] = t; |
| | } |
| | } |
| | } |
| | |
| | e[p-2] = f; |
| | iter = iter + 1; |
| | } |
| | break; |
| | |
| | |
| | case 4: |
| | { |
| | |
| | if (s[k] <= 0.0) |
| | { |
| | s[k] = (s[k] < 0.0 ? -s[k] : 0.0); |
| | if (wantv) |
| | for (int i = 0; i <= pp; i++) |
| | v[i][k] = -v[i][k]; |
| | } |
| | |
| | |
| | while (k < pp) |
| | { |
| | if (s[k] >= s[k+1]) |
| | break; |
| | |
| | double t = s[k]; |
| | s[k] = s[k+1]; |
| | s[k+1] = t; |
| | if (wantv && (k < n-1)) |
| | for (int i = 0; i < n; i++) |
| | { |
| | t = v[i][k+1]; |
| | v[i][k+1] = v[i][k]; |
| | v[i][k] = t; |
| | } |
| | |
| | if (wantu && (k < m-1)) |
| | for (int i = 0; i < m; i++) |
| | { |
| | t = u[i][k+1]; |
| | u[i][k+1] = u[i][k]; |
| | u[i][k] = t; |
| | } |
| | |
| | k++; |
| | } |
| | |
| | iter = 0; |
| | p--; |
| | } |
| | break; |
| | } |
| | } |
| | } |
| |
|
| | |
| | public double Condition |
| | { |
| | get |
| | { |
| | return s[0] / s[Math.Min(m, n) - 1]; |
| | } |
| | } |
| | |
| | |
| | public double Norm2 |
| | { |
| | get |
| | { |
| | return s[0]; |
| | } |
| | } |
| |
|
| | |
| | |
| | public int Rank |
| | { |
| | get |
| | { |
| | double eps = Math.Pow(2.0,-52.0); |
| | double tol = Math.Max(m, n) * s[0] * eps; |
| | int r = 0; |
| | for (int i = 0; i < s.Length; i++) |
| | { |
| | if (s[i] > tol) |
| | { |
| | r++; |
| | } |
| | } |
| |
|
| | return r; |
| | } |
| | } |
| |
|
| | |
| | public double[] Diagonal |
| | { |
| | get |
| | { |
| | return this.s; |
| | } |
| | } |
| |
|
| | private static double Hypotenuse(double a, double b) |
| | { |
| | if (Math.Abs(a) > Math.Abs(b)) |
| | { |
| | double r = b / a; |
| | return Math.Abs(a) * Math.Sqrt(1 + r * r); |
| | } |
| |
|
| | if (b != 0) |
| | { |
| | double r = a / b; |
| | return Math.Abs(b) * Math.Sqrt(1 + r * r); |
| | } |
| |
|
| | return 0.0; |
| | } |
| |
|
| | |
| | public Matrix UMatrix |
| | { |
| | get |
| | { |
| | return this.U; |
| | } |
| | } |
| | |
| | public Matrix VMatrix |
| | { |
| | get |
| | { |
| | return this.V; |
| | } |
| | } |
| | } |
| | } |
| |
|