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  license: cc0-1.0
 
 
 
 
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  license: cc0-1.0
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+ task_categories:
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+ - unconditional-image-generation
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+ size_categories:
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+ - 1M<n<10M
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  ---
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+ # Colored Monsters
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+ A toy dataset for unconditional image generation. It consists of 3 million renders of 3D monsters at a resolution of 256x256 pixels.
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+
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+ ![image/png](https://cdn-uploads.huggingface.co/production/uploads/643ae6350e5495afdefb26e1/lDYeTZmgB97BXuVWW1VpF.png)
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+
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+ ## Method
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+ 1. Randomly select 3 out of 27 monsters.
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+ ```
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+ Monsters:
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+ alien
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+ alpaking
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+ armabee
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+ birb
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+ blue_demon
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+ bunny
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+ cactoro
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+ demon
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+ dino
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+ dragon_evolved
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+ dragon
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+ fish
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+ frog
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+ ghost
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+ ghost_skull
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+ glub_evolved
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+ glub
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+ goleling_evolved
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+ goleling
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+ monkroose
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+ mushnub
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+ mushroom_king
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+ orc_skull
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+ pigeon
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+ squidle
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+ tribale
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+ yeti
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+ ```
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+
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+ 2. Randomly assign 1 of 9 colors to each of the selected monsters.
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+ ```
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+ Colors (RGB):
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+ [0.95, 0.22, 0.1]
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+ [0.1, 0.93, 0.22]
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+ [0.1, 0.21, 0.88]
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+ [0.99, 0.62, 0.33]
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+ [0.33, 0.63, 0.99]
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+ [0.62, 0.33, 0.99]
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+ [0.33, 0.58, 0.27]
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+ [0.87, 0.21, 0.77]
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+ [0.11, 0.91, 0.89]
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+ ```
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+
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+ 3. Randomly assign 1 of 5 rotations to each of the selected monsters.
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+ ```
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+ Rotations (y-axis):
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+ 0
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+ 90
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+ 45
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+ -45
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+ -90
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+ ```
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+
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+ 6. Randomly select 1 of 3 light positions.
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+ ```
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+ Light positions (xyz):
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+ [1.0, 0.2, 1.0]
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+ [-1.0, 1.0, 1.0]
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+ [-1.0, 2.0, -3.0]
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+ ```
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+
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+ 7. Randomly select a light or dark environment.
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+
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+ 8. Render the scene using OpenGL and save the frame to a PNG.
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+
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+ 9. Compile raw PNGs into Apache Parquet files.