hayden-donnelly
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README.md
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---
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license: cc0-1.0
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---
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---
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license: cc0-1.0
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task_categories:
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- unconditional-image-generation
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size_categories:
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- 1M<n<10M
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---
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# Colored Monsters
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A toy dataset for unconditional image generation. It consists of 3 million renders of 3D monsters at a resolution of 256x256 pixels.
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![image/png](https://cdn-uploads.huggingface.co/production/uploads/643ae6350e5495afdefb26e1/lDYeTZmgB97BXuVWW1VpF.png)
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## Method
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1. Randomly select 3 out of 27 monsters.
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```
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Monsters:
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alien
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alpaking
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armabee
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birb
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blue_demon
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bunny
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cactoro
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demon
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dino
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dragon_evolved
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dragon
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fish
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frog
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ghost
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ghost_skull
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glub_evolved
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glub
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goleling_evolved
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goleling
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monkroose
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mushnub
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mushroom_king
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orc_skull
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pigeon
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squidle
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tribale
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yeti
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```
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2. Randomly assign 1 of 9 colors to each of the selected monsters.
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```
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Colors (RGB):
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[0.95, 0.22, 0.1]
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[0.1, 0.93, 0.22]
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[0.1, 0.21, 0.88]
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[0.99, 0.62, 0.33]
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[0.33, 0.63, 0.99]
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[0.62, 0.33, 0.99]
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[0.33, 0.58, 0.27]
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[0.87, 0.21, 0.77]
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[0.11, 0.91, 0.89]
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```
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3. Randomly assign 1 of 5 rotations to each of the selected monsters.
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```
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Rotations (y-axis):
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0
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90
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45
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-45
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-90
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```
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6. Randomly select 1 of 3 light positions.
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```
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Light positions (xyz):
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[1.0, 0.2, 1.0]
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[-1.0, 1.0, 1.0]
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[-1.0, 2.0, -3.0]
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```
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7. Randomly select a light or dark environment.
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8. Render the scene using OpenGL and save the frame to a PNG.
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9. Compile raw PNGs into Apache Parquet files.
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