EoC AMA
By: Era Of Civilization, The Ancient World
Tags: Ama, Report, Bsc, Gamefi

Q1. What is the background of yourself and the EOC team?

Hello everyone, I’m Paul from EOC ,and I have been in the gaming industry for almost 15 years. Now I’m one of the game producers of Era of Civilization: Ancient World (EOC). It’s an honor to be here today to share our GameFi project with everyone in the community. I hope that through today’s AMA, more people will know what we have done at EOC.

This is the situation of other members of our game production team:

The entire EOC technical team has 5–10 years of experience in game development and has cooperated for many years. Whether it is H5 games, consoles or mobile games, they are all at the top level in the UK.

Our art team has 2 master-level game artists, working with our UI designers and special effects designers with 5–8 years of game experience. The art team undertook the outsourcing of large-scale foreign game projects in the early years, and has very rich experience in providing 3D large-scale project services.

Our sound effects engineers have many years of working experience in major domestic and foreign film companies, including Sony Pictures and Columbia Film Group. They mainly focus on sound effects production and editing. They have mature technology and aesthetics, and their works are in line with mainstream players.

Q2. What are the ambitions or purposes that EOC is try to achieve?

What EOC wants to bring to our players is an element of fun.

We firmly believe that those existing Gamefi projects cannot be called “games”. Gaming is an entertainment service industry, and in essence it still needs to bring people some entertainment. If a player plays a game just to make money, it may not be called a “game”. It can even be said that these people are working for game companies.

We also believe that we will see countless games based on the concept of meta-universe. You might say that your virtual products in those existing Gamefi projects are valuable in the game, but in fact, the so-called value is ultimately diluted infinitely. The usual GameFi sells scarcity and uniqueness. But in fact, scarcity and uniqueness have nothing except the concept of NFT.

So in the world of EOC, we spent a lot of time designing different game elements. EOC allows players to develop different strategies in medieval battles. In EOC, players can continuously collect heroes of different attributes and levels by opening blind boxes. Heroes can participate in adventures, participate in alliance war games, explore adventures, complete different daily tasks, or participate in country building in the game through farm work. Different combinations of strategies are allowed between different tasks, resulting in different game results. We have learned from the combination of many strategy games, which greatly increased the diversity of the game ecology.

The above is just the basic situation of EOC, but the content of this game is very rich and complicated. I may not be able to express its essence in a few words. It is recommended that everyone can participate in the game and explore this wonderful world together. Enjoy the fun of playing.

Q3. It is understood that game players can obtain income in various ways in the EOC world. Can you tell us more about the detail of the methods to obtain income in the game?

The EOC team strives to guarantee the earning of the EOC players.

As a GameFi project, we do our best to provide all participants with the best tokenomic model to maintain the entire ecological value for our players and ultimately allow anyone to earn EOC Coins (EOCC) through proficient game skills. Since all in-game items in EOC are digitized as NFT, players can easily complete the transfer and transaction of NFT assets through the EOC game market at any time.

The difference between EOC and the usual play-to-earn GameFi models of all other blockchain games is the realistic reward system in EOC. This game will truly make all EOC players rich by rewarding players with a series of mainstream crypto assets, including Bitcoin, which has never been seen in other games. Therefore, players can enjoy a higher level of fun through the most advanced GameFi reward mode in EOC.

The key concept of EOC is play-to-live (P2L), which has given many players-starting from poor players in rural realities, and now gaining the ability to make money through playing games in the virtual world. We can call it the leisure economy.

Now it cannot be said that players are working for the EOC company, because we have given players valuable third-party assets, so game players don’t have to worry about being unable to get back their investment in the game when the price of GameFi project tokens drops in the secondary market.

Q4. What are the functions that MMR and EOCC tokens have in the EOC game setting?

MMR is a platform token that supports the decentralized computing power trading platform Make Me Rich, which naturally combines traditional Filcoin mining with mainstream DeFi game settings through a unique Staking protocol.

Since the Make Me Rich platform is one of our main investors, in addition to consuming BNB tokens as gas on Binance Smart Chain, EOC also consumes EOCC and MMR.

Users with MMR not only can draw blind boxes at the beginning stage of the EOC to gain rare in-game items, at the same time the platform will also feed users back with multiple benefits:

◇ The earned MMR 50% will go into the game union pool to increase the income of players which build the game union;

◇ The earned MMR 10% will be collected by the foundation to provide incentives for future community governance, etc;

◇ The earned MMR 20% will be used to contribute liquidity to MMR and EOCC to maintain the game economic system.

And EOCC, as the currency in the game, EOCC exists in every corner of the game and has an initial price 1EOCC=0.0001U. The specific usage scenarios of EOCC include buying blind box, creating game unions, triggering union wars and hero leasing. EOCC integrate organically with different parts of the game. The more EOCC you have, the more advantageous it is to complete with other players.

Q5. There have been many very successful GameFi projects around. What innovations has EOC made in terms of functions and gameplay setting to get more attention and participation from players?

I think EOC has the following advantages:

First, even players who have not participated in the closed beta can see from our official promotional video that our game is beautifully made, has strong playability, excellent music and art, and great combat special effects;

Second, because it has borrowed from the current mature economic model, it has a complete investment-earning-return mechanism so it can adapt to the same type of GameFi player group to the greatest extent;

Third, we have shorter profit cycle of playing EOC, combined with the mainstream crypto asset reward system, which allows our players to achieve low investment and high return;

Fourth, EOC meets the various needs of users. Many GameFi projects are just simple web game products. EOC supports a variety of scenarios such as web version, PC version, Android version, IOS version, etc., allowing users to play our games anytime, anywhere.

Q6. Where did the inspiration come from? Why did you choose BSC?

Our team believes that there is no doubt that BSC is the biggest winner in this round of GameFi boom.

According to the latest statistics, 20 of the top 50 most active GameFis run on BSC, accounting for 40% of the total. The remaining 30 GameFis are distributed in infrastructure such as Ethereum, Flow, Tron, Solana, and Avalanche. Games such as Wizardium, Fortified, and Universe Island on BSC still maintain high popularity. This is why we choose BSC as our supporting blockchain.

Q7. What is the status of your product development? Describe more detailed information about the EOC project roadmap.

Popularity is crucial for GameFi project. The EOC whitelist entry officially starts on December 20, which caused quite a stir at the blockchain game circle abroad. it takes only a week for EOC to attract 150,000 daily active followers on all the social media of EOC, including Telegram, Twitter, Medium, and Discord. The total subscribers of the EOC channel exceed 1.3 million.

Let me introduce more about our project route.

◇ 2021/11 EOC official website is online;

◇ 2021/12 EOC officially launched the rare blind box draw event on December 20;

◇ 2022/1 EOC will complete the underlying design and battle calculus DEMO development; define the hero prototype, combat skill design and world background design;

◇ 2022/2 EOC will be officially launched, including the first blood challenge system;

◇ More forms of EOC competitions will be launched in the middle of 2022/2, including in-game union battles;

◇ The next development roadmap for the MMR platform and EOC will be announced in late February 2022.

◇ We will also launch a beta version of the NFT game market soon.

In addition, I can’t help but want to spoil everyone here. EOC will launch a cross-chain gameplay soon, and there will be surprises for participation. Anyone who interested can first follow our official website https://www.eocryptoken.com/, and we will post the latest news on the official website. Thank you.

Live questions:

Q1. What is the minimum capital required to start playing with EOC, when can we start playing?

The starting point for playing EOC is that the player has at least one hero (to take different game challenges), so the minimum cost of the EOC player is to spend 20USDT to draw a primary blind box to obtain a hero.

Q2. How to get EOC token, or just play this game we get EOC token?

Yes, an easy way to get EOC tokens (EOCC) is to participate in daily challenges in the game. Another way is through the farming system in the game. You can find more details in the official white paper of EOC.

Q3. Why you choose BSC network? I think if we need gas fee to transaction, HECO is better.

As we said, the most important element for GameFis is popularity. No one wants to play a game without other players interacting with them, so the number of potential players is the first priority of our development team. I think this is why the EOC team, like many other game development teams, chose BSC as the game medium. Even HECO can achieve a lower price.

Q4. The guild system in the game is very powerful, but building guilds need a lot of money, can we reduce the cost to attract more guilds?

An important mechanism in our game is that we use DAO to let players vote to rewrite unbalanced game content. The DAO mechanism will become an important part of the EOC ecosystem. This information will be available on our official website soon.

Q5. And also what mechanism does your game have to balance small funding players and “whale” players?

We spent a lot of time on EOC to balance the advantages of small players and big players. Big players can bring them huge profits through mechanisms such as guild wars; but small players can still gain their own unique advantages through the blind box mechanism and the hero lending system. Communication and cooperation between players, instead of competition, is the most important part of our game.

About EoC:

EOC is a blockchain game that can develop different strategies while fighting in the Middle Ages. If you are looking for realistic medieval battles and ready to embark on a dangerous path to glory and wealth, then this game is for you. Participants can enjoy a higher level of fun through the advanced Play To Earn (P2E) GameFi model.

This game will truly make you rich by rewarding users with a series of mainstream crypto assets including Bitcoin. It features multiplayer GvG tournaments, blind box draws, first blood challenges, and ruthless battles in the arena of the stunning and grim medieval era.

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