Skull Dice Tower with Embedded LEDs
By: Tim Powell
Tags: Dungeons And Dragons, 3D Printing, 3d Modeling, Electronics

Original model that inspired this print: Desert's Kiss - Diorama Dice Tower by ArsMoriendi3D

Modified model: Desert’s Kiss Dice Tower - Eye Glow LED Mod

After my modification of the popular Desert Kiss Dice Tower got a lot of attention on Reddit I have put together this blog about how I did the modifications. The above Thingiverse links contain the files that are required to recreate it yourself!

Embedding Electronics in 3D Prints

There are many blog posts out there about embedding electronics in 3D prints, and I would advise having a read at a few to get a wider view of the topic than what I am going to cover here.

The first step in the process is to find or design the 3D model that you are interested in embedding electronics in. In this case, I wanted an illuminated dice tower. I went to Thingiverse, browsed the available models, and settled on the skull design. Alternatively, you can create your own model!

Next I needed to work out how much space the electronics required! I knew that the LEDs needed to be at eye-socket height and that I wanted the batteries to be replaceable. This meant I had to configure the model with 2 separate locations for the electronics (LED and batteries), and a way to wire the 2 spaces together.

Electronics shopping list:

2x 3mm Red LED

1x Closed Battery Case with On/Off Switch for 2x AAA

1x 47 Ohm Resistor

Wire (I repurposed an old micro USB cable)

With the electronic parts ordered, it was time to turn my attention to the skull dice tower. I loaded the skull model into TinkerCAD (after downscaling the model in blender to reach TinkerCADs 25mb file limit) and placed cylinders the size of the LEDs at eye height. I then created a cuboid shape, at my best guess of size, to accommodate the resistor and wiring. On this model, the best place to locate the battery case and keep it hidden is in the base of the model. So I created a cuboid a little larger than required for the battery case and placed it at the base of the model. Using a bright colour for the battery case cuboid I was able to find an area where the cuboid did not interfere with the skull model. I needed the base to be 3mm deeper to fit the battery case in, fortunately the base of the skull model is a circle so it was trivial to add a 3mm extension to the base. Finally, the battery case cuboid and the LED cuboid needed to be joined. Using the transparent feature in TinkerCAD, I created a tube that joins the 2 areas together whilst staying hidden inside the model, you can see the final result in the image on the left (negative space model highlighted in red for the purpose of the screenshot, this needs to be in negative and grouped with the skull model).

General Rule of Thumb: always give yourself more space than required, gaps can be filled however it is very hard to make a space larger.

It is at this stage that I would encourage you to perform several test prints! My electronic parts had arrived and I had soldered them together, so I printed test prints to ensure that the area I had designed to be negative space in the model would actually fit the electronics. If I remember correctly, the only dimension I did not change after my test prints was the holes for the LEDs to stick out of!