Why ECOMI? Ecosystem and Value Proposition
Tags: Nft, Nonfungible Tokens, Digital Collectibles, Collectibles, Ecomi

The collectibles market accounts for more than $200Bn annually, with more than $80 billion a year spent on in-game purchases such as skins, avatars, weapons etc…

The key point of difference when it comes to ECOMI Collect is the use of intellectual property. ECOMI Collect will feature existing, established and licensed content and brands, which means you’ll be able to purchase your favourite characters from some of the worlds biggest hits, in a ‘digital only’ format!

The ECOMI Collect app also allows you to augment the appearance and actions of your collectibles, use them in future gaming scenarios and experiences, and will feature characters across a number of categories that you already know and love, including film and TV, gaming, animation and comics, iconic characters and digital art and music. Some examples are listed below:

Examples of digital collectible categories for ECOMI Collect.

3. ECOMI Collect Digital Wallet

Similar to the Secure Wallet, the ECOMI Collect Digital Wallet is designed to safely and securely store your digital assets. The key difference here being it is designed to store only your digital collectibles (NFTs).

The new digital wallet will retail at around $29.99 USD, to allow a much lower point of entry for children and young adults- one of the primary demographics the collectible’s platform will target.

It also means we can use our licensed properties to print characters on the digital wallet (an example is pictured below). This will dramatically change the way we collect, moving from a traditional deck of trading cards, e.g. Pokémon cards, to a single digital card (Secure Wallet or the ECOMI digital wallet) to store your entire collection!

The ECOMI Collect Digital Wallet is also a retail product. Thanks to CEO David Yu’s extensive experience in product procurement and retail distribution, you can expect to see these devices rolled out in tech and gaming stores, as well as big chain retail by the end of 2019.

An ECOMI Digital Wallet that has been redesigned with tokidoki characters

The ECOMI Team- Meet Our Superstars

There are now more than 15 people who make up the ECOMI team, including our co-founders, dev team, communications and PR managers, sales managers and support staff. With offices in Taipei, Shanghai, and Auckland, ECOMI very quickly established itself as a presence in this new market.

Information on our entire team can be found on the ECOMI homepage, and we have links to some of our key advisors, such as Hongbo Xu (top 10 angel investor in China) and Jonty Kelt (executive at Palantir and VC investor) on our medium blog. I will, however, touch on our two superstars.

David Yu- CEO

With more than two decades of experience in the gaming and licensing business, David Yu has been involved in licensing and retail for more than 20 years. His key expertise involves working with intellectual property, and transforming unique gaming and collectible licenses into globally recognised brands.‍ As an avid collector and with business savvy that has followed him from a young age, David got his start in 1997 when he first established Games R Us Ltd. (NZ).

“In all my years of collecting, the demand for collectibles has never faded, but they have constantly changed mediums. I believe that digital collectibles are only just emerging, and we will see it reach the same popularity as tangible collectibles.” — David Yu, ECOMI CEO

Later, Yu established Retail Management Group Ltd. (RMG Ltd.) as a supply chain for manufacturing and distribution, from food and beverage to cosmetics products, in Australia, New Zealand, China, and other Asian markets.

These early experiences helped Yu to establish and cement relationships with well-known brands in the licensing and retail spaces, and one of Yu’s other companies (and partner of ECOMI) Games R Us, was responsible for bringing names such as Pokemon, Star Wars and Warhammer to Asia, New Zealand, and Australasia.

Games R Us brands and licenses (business started and owned by ECOMI CEO David Yu)

Recently, David received the 2016 Young Entrepreneur of the Year Award from the Australia New Zealand Chamber of Commerce Taipei. His accolades also include finalist in the Ernst & Young New Zealand Entrepreneur of the Year in 2004 and 2008 and 12th in the “2014 Deloitte NZ 50 Fastest Growing Companies.” David has started 17 companies and remains CEO of 16 of them.

For more information about David, please see this article.

Alfred Kahn- Head of Global Licensing & Acquisition

Alfred Kahn is the number one leader in the licensing industry. His company, 4Kids Entertainment was responsible for some of the worlds biggest and most recognisable brands, including Pokémon, Yu-Gi-Oh, and Teenage Mutant Ninja Turtles. He is also credited with the licensing development, marketing and branding programs for companies like Nintendo, including:

Mario Bros

Zelda

Donkey Kong

as well as other iconic brands such as James Bond, WWF, Polly Pocket, and Cabbage patch kids to name a few.

With more than $25billion in revenue from these properties alone, Alfred is a licensing hall of Famer, having been inducted in June 2005, to the International Licensing Industry Merchandisers’ Association (LIMA) Murray Altschuler Licensing Hall of Fame, and that very same year, Kahn was also inducted into the Kidscreen Hall of Fame. When asked about the future of collectibles, Alfred had this to say about the ECOMI ecosystem:

“We think it’s a huge opportunity for kids to get into that whole collection mode, and we think that just like video games, just like trading cards, just like action figures- the next big realm of this area will be digital collectibles, and we’ve never seen a system that’s anywhere near what ECOMI can do.” — Alfred Kahn on the future of collecting with ECOMI

Alfred is also CEO of CraneKahn, and has most recently become the Head of Global Licensing at ECOMI, overseeing the procurement of some of the biggest licenses and brands to add to the ECOMI Collect app.

For more information about Alfred, or Crane Kahn LLC please follow this link, or watch the clip below!

ECOMI CEO David Yu interviews Licensing legend Alfred Kahn on the future of collecting!

The OMI Token

Primarily, the OMI token is used to facilitate the purchase of digital collectibles on the ECOMI Collect platform. It is built on the Go20 standard.

Purchasing digital collectibles, and other content such as Scenes, Virtual Goods, items etc… is all facilitated using OMI, which also allows for transactions on the peer-to-peer (second hand) marketplace.

Moreover, through ECOMI Collect, you can stake the OMI token to ‘rank up’ your collector status, to become a master collector. This grants the user priority access to new releases and collectibles, flash sales, location-based events, and access to ‘secret-rare’ collectibles (this makes up less than 1% of the total content available).

The collector status is based on a tiered/hierarchical system, so even staking small amounts will earn rewards, and you will also be able to earn OMI tokens and ‘status credits’ for other support, such as sharing on socials, referrals, and playing in-app games.