fabiochiu/medium-articles huggingface dataset:
My ambition
Tags: Introduction

A little about myself,

I am currently a first semester student in Malmö University, living with my parents and siblings. I work part time at Burger King, working to build my future by getting my ambitions in life straight and figuring out methods to establish where I want to find myself in the future. I live under financial security with the help of my parents providing for me, but also thanks to the study grant. Basically I work for luxury rewards.

Lately I have found interest in writing and would like to give it a shot. My ambition with this is using this plattform as a place to write about topics I find interesting. It gives me the possibility to sort out my thoughts and put my own thoughts in perspective at the same time as I improve my writing. It is probably early to state but I am planning the biggest trip of my life this summer, if possible due to Covid-19, to Albania. I wish to stay for three weeks minimum. Documenting my trip through blogging but altso pictures and videos is a goal of mine and I hope this becomes a long term project that gives me the oppurtunity.

I feel like this is enough to start this project and hopefully this will be the first of many posts.
Best Selling VR Headset For Android iOS
By: Arsalan Durrani
Tags: Best Selling Products, Vr Experiences, VR

The Best Selling VR Headset:Top rated BNEXT VR Headset available on Amazon with an affordable price of $38.99 and support both Android and iOS.

BNEXT VR Headset

Best Seller VR Headset Compatible with iPhone & Android Phone

If you are looking for any good VR Headset in affordable price to play your best mobile games then this BNEXT VR Headset is meant for you.

It comes with soft and comfortable new 3D VR Glasses with eye protection and support both Android and Apple iOS devices.

Best VR Headset for mobile gamers:

Specially built for mobile gamers to provide best gaming experience in 360 with special eye protection to enable gamers to play longer.

Mobile Gamers can use it to play their favorites games for extended longer periods with no burden or probable damage to their eyes.

Gaming and watching movies with virtual reality headsets work best, when your eyes properly align with the screen box.

A Better VR Experience ensure better games and videos in 360 with 35% larger lenses than any other VR headsets..

These BNEXT VR headset offers FD and OD adjustments (wide FOV) to expand the user’s viewing angle.

It perfectly match focal distance and unilateral myopic alignment for reduced distortion and provide amazing gaming experience.

Check out in detial at: Apk Monster Z
Best VR Ever
By: Bag Goals
Tags: Oculus Vr, Vr Headset, VR, Oculus Quest, Oculus Quest 2

im selling best online products for you.I will give you best offer or products.please purchase my products.
The Land: Alliances (Chaos Seeds #3)
By: Alex Itsios
Tags: VR, Litrpg, Aleron Kong, Chaos Seeds, Gamelit

The THIRD vivacious installment of Aleron Kong’s, Chaos Seeds series.

Everything is not well in The Land! Eaters, Bugbears, Evil Counts, Vicious Thieves and Carnies! (You know, circus folk… small hands.)

Yup! Richter and Sion have their work cut out for them!

Come back and see how they kick’s some butt and takes some names!

Come back, to THE LAND!!!!!

https://amzn.to/3o10RR3
XR2020… missed?. 2020 a year that has probably changed…
Tags: 2020, Oculus, Reflection, VR, Xr

2020 a year that has probably changed the life of many. starting with a fear of a WW3, unexpected death of stars, royalty leaving the palace, elections, and a pandemic.

A pandemic that has forever changed the game for everyone. Schools became online, work was halted, people were furloughed or fired, some businesses we loved had to close down, weddings and celebrations of close people had to be missed, travel ceased, and people passed away.

However, within the darkness and turmoil that 2020 brought with the pandemic, one thing became apparent: Our universal need for connection!

It’s not all bad though!

2020 might sound a bit too grim, but a lot has happened!

SindyXR grew! we found that we are more than ever needed and demanded by businesses that had to stick to calls and zoom, by missed interactions with colleagues, missed jokes, work opportunities, collaboration chances, and the loss of creativity over structured meetings of traditional channels.

SindyXR is able to create a glimpse of hope for businesses who don’t want to risk the health of their employees but want them to still have the culture from the work office.

The chance to meet in VR, seeing the documents and tools you’ve worked on for so long reflecting in your virtual office in a meeting with your colleague’s avatars sounds like a futuristic technology but it is here right now with SindyXR!!

For next year, at SindyXR we are working and aspiring to provide you with:

Virtual offices will grow into skyscrapers combining the water cooler moments and the best of meeting rooms.

Virtual Health clinics where you can see your doctor without moving out of your place.

Clear visualization of your data and an easier more productive work environment

So what are your aspirations for the upcoming year?!

Share your thoughts with us on Instagram, Twitter, or Facebook below

Stay safe & happy holidays!

Sincerely,

Sindy
Making A Bowling Virtual Reality Game
By: Zenia Rangwala
Tags: VR

Ball Is Thrown

When the user views the bowling arena and decides which direction they want to face, they will press the trigger on the google cardboard. Once they press the trigger, the user can decide what height they want to throw it at. When the trigger is pressed or the space key is pressed, the bowling ball is released using gravity, and it is moved forward in the direction the user is facing.

2. Bowling Pins

Once the ball reaches the end of the ramp, the pins that the ball touches will fall; when the pin touches the floor, the pin is destroyed. The number of pins that the ball will hit will disappear, making it easier for the user to see how many pins they have left.

3. Score

There are six pins that the user is trying to knockdown. The score is calculated based on the number of pins you hit. The score is at the top of the game for the user to view. After the user runs a badge, they cannot score any more points from that pin.

Check out my VR game demo and code here!

If you enjoyed this article, don’t forget to give it a clap(or 50)
10 tecnologías exponenciales explicadas
By: Biscay Bay Startup Campus
Tags: Exponential Technology, VR, AI, Technology, Top 10

Learn more. Medium is an open platform where 170 million readers come to find insightful and dynamic thinking. Here, expert and undiscovered voices alike dive into the heart of any topic and bring new ideas to the surface. Learn more

Make Medium yours. Follow the writers, publications, and topics that matter to you, and you’ll see them on your homepage and in your inbox. Explore
VIDEO TOURS 360
Tags: VR, Review, AI, Gamification, Editing

World’s First & Only Virtual Tour Builder With Built-In Live Video + Ecom + Gamification + A.I

Video 360 Tour Builder With Built-In LIVE VIDEO CHAT, Ecommerce & Gamification — Create & Sell Virtual Video Tours To Your Clients In Minutes.

Now create 360° Virtual experiences for your business (and for your clients) that engage visitors with 360 DEGREE VIDEOS of your business/product with INTERACTIVE HOTSPOTS… allowing visitors to get more details and even BUY directly from inside your video (i.e. turning your video tour into a LIVE ecommerce Store with 24/7 Live Video Chat Facility)

Answer Questions & Close Prospects Via Live Chat While They Take The Virtual Tours (360 degree videos).

Lockdowns are back… and the demand for 360 degree videos is rapidly growing with every business literally needing them to stay in business.

Leverage the ‘Zero touch’ trend in the new post covid economy where customers don’t want to leave their homes.

Social Distancing is the NEW NORMAL

And with VideoTours360 you can create beautiful and highly-engaging 360 videos in just a couple of minutes — WITHOUT any sort of special skills or knowledge.

Drag & Drop Unlimited Hotspots With Ease

Live Video Calls

Gamification

Ecommerce Engine

Lead Generation

Special Bonus: Zero to Profits

VR Agency Accelerator

With the VideoTours360 app, you can “create & sell” virtual video tours to clients in just minutes. “But how do you get clients?” is a very BIG QUESTION you’ve always been left to figure out all by yourself.

How VideoTours360 Compares To The Rest

Users get access to create tours with video calls, ecommerce & gamification. 20 tours, 100 products, 1000 minutes video chat

FOR MORE DETAILES VISIT OFFICIAL WEBSITE
Two Between Us (Choreographic Coding) Labs
By: Danae Kleida
Tags: Motion Capture, Dance Data, VR, Creative Coding

CCL #10

CCL Mainz #10 (September 24–28, 2018) took place at Motion Bank’s new home base in Mainz and marked the beginning of the Between Us project as choreographer Taneli Törmä and dancers Bojana Mitrović, Amber Pansters, Milena Wiese, Zachary Chant, Finn Lakeberg, & Thomas van Praet started working on the piece at the same time as the participants of the lab.

Collaborating with tanzmainz

As this CCL edition kicked-off the creation process of the contemporary dance piece Effect and the Between Us project it was curated as a moment for a more hands-on introduction among all the project partners. CCL #10 not only created the space and time for the lab participants and Motion Bank team to get to know Taneli and the dancers but also invited members of Kunsthalle Mainz and Staatstheater Mainz to visit the lab and gain a deeper understanding of Motion Bank’s research. In addition, Taneli and the dancers got to hear more about the recording sessions, the motion-captured data and also got to see possible visualisation results.

Dancers of tanzmainz performing fragments from the beginning of Effect in the motion capture system at the iLab / Hochschule Mainz

The collaboration started with Taneli’s Choreographic Thinking Input Session, during which he offered thoughts and insights into his work for the then-upcoming piece Effect. Following Taneli’s introduction, we attended a double bill by the dance ensemble tanzmainz and got to know more about the Staatstheater and the dance company through a short introduction provided by Honne Dohrmann (director of tanzmainz). The next days we had our very first motion capture session with the dancers of Effect at the iLab of Hochschule Mainz and following this, we had a Q&A session with Taneli, the dancers, and members of tanzmainz. Questions about their rehearsal process, creative practices, and “yet-invisible” choreographic algorithms were brought up by the participants. At the same time, the Q&A offered the dancers and choreographer a chance to pose their own questions about the participants’ backgrounds, interests and also aspects of recording dance and the resulting data.

During CCL Mainz #10 we visited one of tanzmainz’s dance studios and observed a full hour of rehearsal of Effect. Being there enabled the participants to see how a choreographic piece actually might come into being. It also gave a glimpse of the synergy between Taneli & the dancers and allowed us to observe similarities in their respective creative practices.

The group was also invited to Kunsthalle Mainz to see the then current exhibition and learn about the location that the Between Us project later would be exhibited in.
VIDEO TOURS 360
Tags: VR, Review, AI, Video Tours 360, Gamification

World’s First & Only Virtual Tour Builder With Built-In Live Video + Ecom + Gamification + A.I

Video 360 Tour Builder With Built-In LIVE VIDEO CHAT, Ecommerce & Gamification — Create & Sell Virtual Video Tours To Your Clients In Minutes.

Now create 360° Virtual experiences for your business (and for your clients) that engage visitors with 360 DEGREE VIDEOS of your business/product with INTERACTIVE HOTSPOTS… allowing visitors to get more details and even BUY directly from inside your video (i.e. turning your video tour into a LIVE ecommerce Store with 24/7 Live Video Chat Facility)

Answer Questions & Close Prospects Via Live Chat While They Take The Virtual Tours (360 degree videos).

Lockdowns are back… and the demand for 360 degree videos is rapidly growing with every business literally needing them to stay in business.

Leverage the ‘Zero touch’ trend in the new post covid economy where customers don’t want to leave their homes.

Social Distancing is the NEW NORMAL

And with VideoTours360 you can create beautiful and highly-engaging 360 videos in just a couple of minutes — WITHOUT any sort of special skills or knowledge.

Drag & Drop Unlimited Hotspots With Ease

Live Video Calls

Gamification

Ecommerce Engine

Lead Generation

Special Bonus: Zero to Profits

VR Agency Accelerator

With the VideoTours360 app, you can “create & sell” virtual video tours to clients in just minutes. “But how do you get clients?” is a very BIG QUESTION you’ve always been left to figure out all by yourself.

How VideoTours360 Compares To The Rest

Users get access to create tours with video calls, ecommerce & gamification. 20 tours, 100 products, 1000 minutes video chat

FOR MORE DETAILES VISIT OFFICIAL WEBSITE
Spatial 2020 Recap — Happy Holidays
Tags: VR, Virtual Reality, AR, Meetings, Spatial Computing

From all of us at Spatial, we want to wish you a very Happy Holidays! Thank you from the bottom of our hearts for being invaluable members of our community!

We are grateful to have been able to help so many people stay connected throughout this tumultuous year as they adapted to remote work. With your support and feedback we have been able to accomplish more than we could have imagined.

A short recap of 2020 for Spatial:

⚡️New Features ✨

Whiteboarding, and all in Spatial 1.7

Integrations with Slack, Figma, Microsoft 365, and Google Drive

1:1 scale for 3D objects, and all the features of Spatial 1.8

Expanded to 30 users in a meeting

New environments

🗣 Press Highlights 📰

🖥️ New Platforms📱👓

🤳New Product 😎

Tele, our new social app for iPhones. @tele_xyz

🥳 Looking forward to seeing you all in Spatial in 2021!

Tired of FaceTime and Zoom? Hang with your homies in AR this holiday season in Tele!
VRChat Plus is now Live!
Tags: Vrchat, VR, Social Vr

VRChat Plus is now in the “Early Supporter” phase, which means that supporting VRChat+ will give you a special badge on your profile.

In addition, you’ll get bonus VRC+ time when signing up during our Early Supporter phase!

This bonus time is a one-time benefit during the Early Supporter phase. You will receive the +1 month or +3 months bonus once upon subscribing to VRChat Plus. You cannot receive both bonuses.

To sign up for VRChat Plus, simply log into VRChat on Steam, open your main menu, and click the “VRC+” button at the top. Click one of the purchase options, and you’re on your way to having some cool bonus features while helping support the continued development of VRChat!

To review, here’s what we’ve got for you in return for supporting VRChat:
KodaDot: The NFT market on Kusama and Polkadot
By: Matej Nemček
Tags: Nft, VR, AR, Kusama Network, Polkadot Network

How it started

It’s been quite a while since we circled around our rewrite of the original PolkadotJS App from React to Vue and we’re slowly seeking what we can do as an interface and with harvested knowledge as a (fat) wallet. During Summer 2020, we’ve circled around the capabilities of Substrate chain and we 🥈 prize from Polkadot hackathon with Automated Registry but turns out, it wasn’t that feasible(may we return here later). Then we’ve tried to do quick hacking around with AR/VR to visualize blocks. We’ve received a great feedback loop on Twitter.

Exploring stuff, 🌸 ever-blooming ecosystem and finishing our Milestone 3 — 🥩staking, we’ve found something, that fits our vibes of being bleeding edge and experimental. We had chat with Usetech Design and did quickie hacking to design a custom frontend for SubstraPunks (formerly CryptoPunks but just on Substrate). Worked. Turns out, nothing much to do for us till they will run their main net, but keeping them on our scope.

Afterwards, Bruno Skvorc has been hacking around on RMRK.app for Kusama Network till NFTs parachains will be around and we quite liked this NFT — graffiti as there is no-much-chain logic enforcing true NFT rules.

So we’ve picked an opportunity to thrive and to show how we are brave to play around with new wild things. We’ve realized that system.remark is flexible to use on-any-chain. Did quick proof-reading on Swader/rmrk-spec and did RMRK.app NFT reader.

We’ve started exploring more, how we can gain traction from this and we’ve hacked the AR interface for RMRK on Kusama Network and made a demo and we had huge appreciation from the crypto community.

Everything turns out great so far and we are hacking to be sort of tango here and trying to skip indexing service as don’t want to run any service by our-selves and to rely on off-chain workers for now. We’ve decided to do so by leveraging Textile (Andrew Hill)’s ThreadDB. We are right now in the phase of exploring, researching and hacking the very first prototype. If that plays out, we will have really independent interface, which has a chance to run on every Substrate chain. Stay tuned!

If you are curious, want to hang out, feel free to visit us at t.me/kodaNFT

Till then, keep following us at twitter.com/kodadot

You’re welcome!
I showed signs of PTSD after screening a VR experience.
By: Bertie Millis
Tags: PTSD, VR, Virtual Reality, Mental Health

On several occasions, we have been requested to run VR cinemas or demos for upsetting content. A particular memory that remains with me is when we were running screenings for a VR documentary piece about a tragic event that took place in London.

We were aware of the immense emotional impact that this piece would have on the witnesses, survivors and bereaved.

We made it a priority to ensure we have the support of NHS mental health and wellbeing professionals that could be there to talk with and comfort anyone who needed help.

It turned out, I needed it too.

In this job, you become an emotional sponge. You’re the first point of contact for people when they come out of the headset. You absorb a lot of information and a lot of emotion from other people.

I spoke with witnesses of the tragedy and those who were directly affected — those who were in the streets and those who lost friends and loved ones. I heard harrowing stories. My heart broke over and over again for three days straight, but I wanted to be the right kind of support from the moment the headset came off. I had to be there to listen, to comfort, and to be there for any questions or comments.

After talking to one of the NHS workers about the process of showing the documentary she was interested to learn more about how, as a professional working on an intense project, I was being affected. I was shocked to discover (after being assessed by the NHS worker) that I was showcasing early signs of PTSD.

It is only now, that I realise how much psychological weight from people’s stories you hold onto.

I really appreciate the NHS workers being present during the screenings and I feel incredibly grateful that they were able to look after us and our viewers. This experience is one that I will not ever forget. It has allowed me to really reflect on the importance of having the correct support.

We were extremely fortunate to have the support of NHS workers who helped those in need, but also for helping us maintain our own mental fortitude when handling such heart-breaking topics.
VRChat Udon ではじめる VR 開発
By: Boxp Keitaro Takeuchi
Tags: Unity, Vrchat, VR, Udonsharp

Learn more. Medium is an open platform where 170 million readers come to find insightful and dynamic thinking. Here, expert and undiscovered voices alike dive into the heart of any topic and bring new ideas to the surface. Learn more

Make Medium yours. Follow the writers, publications, and topics that matter to you, and you’ll see them on your homepage and in your inbox. Explore
Let’s talk about two cousin Technology i.e. AR and VR
By: Anthima Singh
Tags: VR, AR, New Blog, Vr Experiences, Personal Development

Virtual reality and augmented reality kind of sound like something you need a drug counsellor to get through, don’t they? But if truth be told, they’re the most popular two technologies going lately. However sometimes they are often confused, they’re more like technology cousin than twins. So let’s know more about AR and VR.

Augmented Reality:

Augmented reality, or AR, allows us to add digital elements into our real environment.

You’ve probably interacted with this technology already.

Pokémon Go, social apps, Apple’s AR Kit, and Android’s AR Core (developer kits), all use AR.

In alternative words, if you see the physical world supplemented with digital objects, that’s AR. Imagine you want to buy clothes for yourself or for someone, for example, Augmented reality technology can help you check how different dresses will look like on you and pick the one that fits best without even wearing it. Doesn’t this sound interesting? Well to understand more, we all are familiar with Filters which we use on Instagram.

For example, the puppy filter superimposes a dog’s ears and nose over the prime of your image, and people’s digital effects all use AR.

It’s time to know the 2nd cousin that is VR…

Virtual Reality:

The real world enhanced with digital objects.

Virtual reality uses VR headsets to create a simulator and help an individual to immerse into it to experience an entirely different reality.

What’s the primary trade you think of once you hear the term virtual reality? In all probability, diversion. The diversion trade has already embraced this technology — for example, you’ll be able to connect the PlayStation VR receiver to a PlayStation console and luxuriate in VR experiences. Gaming, however, isn’t the sole field where VR technology may be used. Have a glance at my list of the foremost vital applications of VR

1. Education

2. Healthcare

3. Marketing

4. Travel etc.

Let’s take an example,

Training doctors:

Training doctors using a real body is not always possible for obvious reasons.VR helps doctors study any state of affairs, whenever they require to, but repeatedly they have to.

PLUS, there’s no risk, mess, or travel involved!

Okay, therefore AR adds things to your existing world and VR changes your world. Augmented reality is presently abundant as it is easier to access than virtual reality because it does need any external hardware. To experience VR we need a headset which, involves investment whereas AR can be experienced simply from a smartphone.
Virtual Reality — new opportunities
By: Semyon Yakobson
Tags: Virtual Apps, VR, Virtual Reality

Peace To All!

Today we decided to touch upon an interesting and relevant topic-virtual reality.

Namely, the creation of various virtual objects and software for their use.

Against the background of quarantine measures of the last year, interest in virtual functionality has increased significantly.

Virtual technologies have entered many areas of human life — games, travel, advertising, medicine, and business.

Nowadays, the use of virtual reality to their advantage has been learned in industry and transport, as well as in the field of education.

You can also start using virtual products to solve your tasks.

In any case, you will certainly be interested in meeting real professionals in the virtual industry.

One of the leading companies developing virtual products is servreality

it is distinguished by the fact that it provides a full range of services from the development of 3d objects and software to hardware implementation of the turnkey project.

in addition, the company’s specialists create a simulated environment of high reliability for VR games and arcades, virtual reality apps reality and interesting product presentations.

In general, it makes no sense to paint a lot, look at the portfolio on their website, and you will understand everything yourself.
Generalized Virtual Reality (GVR)
By: Nuwan I. Senaratna
Tags: Oculus, VR, Virtual Reality, Reality, Facebook

Generalized Virtual Reality (GVR)

Present Virtual Reality (VR) systems like Facebook’s Oculus, are limited and inaccurate; limited because they simulate only some of our senses, mostly sight and sound; inaccurate because these simulations are, at best, approximations. When we look through a VR headset, we know that we are looking through a VR headset. Because images are blotchy and sounds are artificial.

But what if we had “Generalized” VR?

By “Generalized” VR (GVR), I mean a VR system that was unlimited and accurate. Unlimited because it would simulate all our senses: sight, sound, smell, taste, touch, pressure etc. Accurate because it would affect a reality that was so real, that a human wouldn’t be able to recognize that it was virtual.

Is GVR possible? And if so, what types of experiences could it credibly simulate? For example, could it simulate the experience a human (say me) walking about some space (say my house)?

If I were walking about my house, I would experience several things. I would see a changing landscape. As I pass a window, I would see the window passing. I would also experience different sounds. As I walk towards the window, the traffic outside would sound louder. If it was a sunny day, I might even feel the heat of the sun through the window. As I walk towards the kitchen, I would smell the aromas of lunch. And so on.

While we are probably years away from systems that can simulate all these experiences, it is still possible to imagine how we might get there.

But is this all that I experience?

There is one thing that I experience while walking around my house, which might be more difficult to simulate. It is the sense of “doing”.

An accurate simulation of the sense would give me a realistic experience of being. For example, I’m “being” next to the window. But would a VR system give me the experience of “doing”? For instance, “doing” the act of walking towards the window?

Is it possible to “simulate” the “feeling of doing”?

Believers in “free will” might say “no”. But Neuroscience is tending in the direction of a cautious “yes”.

Evidence indicates that when I raise my foot, to walk towards the window, the feeling that “I must will my foot to rise” does not precede, but proceeds my foot rising. In other words, my foot rises first, and I post-rationalize the action that I “I willed my foot to rise”, or “I raised my foot”.

Hence, while I don’t know exactly how, it might be possible to induce a sense of “free will” through some electro-chemical hacking of the brain.

All this leads to the much bigger “Matrix” question: Are we already in some GVR system? And if so or if not, how can we know for sure?
DAY 5: ART+TECH Festival 2020『 JOYNT 』
Tags: Crypto, VR, Workshop, Art, Festivals

DAY 5: ART+TECH Festival 2020『 JOYNT 』

『 JOYNT 』 the ART+TECH Festival Day 5. Connect, Create and Celebrate at the following events:

11:30am (PST) — Workshop — Learn to DJ in VR with TribeXR

12:00pm (PST) — Live Event — Behind the Screens With Sven Eberwein

06:00pm (PST) — Workshop — Make AR Holiday Cards

For existing『 Live Events 』+ 『All Pass 』Ticket Holders:

Check your email with the password protected access list of events.

For any question or support, connect with us and the community on Discord.

💟 👾 💜 👾 💟

LEARN TO DJ IN VR WITH TRIBE XR

Tuesday, Dec 15, 2020, 11:30 AM PST (1 hour) (check your timezone)

Part of the 10th annual CODAME ART+TECH Festival

Learn the fundamentals of DJing in this intro session with Ozan from the Tribe team. You’ll review how to use the deck controls, touch on music theory, and learn how to do a high-energy mix.

Or get the ALL ACCESS pass to CODAME ART+TECH Festival 2020 #JOYNT for 10 days of Workshops, Live Events, and Anytime Experiences!

💟 👾 💜 👾 💟

BEHIND THE SCREENS WITH SVEN EBERWEIN

Tuesday, Dec 15, 2020, 12:00 PM PST (45 min) (check your timezone)

Part of the 10th annual CODAME ART+TECH Festival (included in the Festival Pass and All Access Pass )

Hosted by MoCDA and KnownOrigin. Sven Eberwein will discuss his work C Carbon Dioxide I & II / M Carbon Dioxide and mission in creating art to represent and raise environmental awareness.

💟 👾 💜 👾 💟

MAKE AR HOLIDAY CARDS

Tuesday, Dec 15, 2020, 6:00 PM PST (1 hour 45 min) (check your timezone)

Part of the 10th annual CODAME ART+TECH Festival

Personalize a template to create a holiday greeting card with an interactive experience where 3D objects are seemingly placed in the real world. (Augmented reality). Create a fun combination of the real and virtual world as an original way to greet your friends and family. The result can be viewed on modern smartphones (iPhone SE and newer.) This workshop is accessible for those with no coding or 3d modeling experience. Those with HTML/CSS or Blender skills will be able to further customize. Proceeds from this workshop will benefit Rainbow Railroad, helping to resettle LGBT folks from unsafe countries.

Or get the ALL ACCESS pass to CODAME ART+TECH Festival 2020 #JOYNT for 10 days of Workshops, Live Events, and Anytime Experiences!

JOYNT = Connect + Create + Celebrate

Let’s JOYNT forces to nurture Diversity, Equity, & Inclusion within the art and tech community!

Artists are innovators and producers of creative and extraordinary ideas and visions. Experiencing art and artistic processes is an important opportunity for learning and exploration. Even more so, collaborative art is a transformational force to strengthen the community and enhance well-being. CODAME invites you to become an active participant at our Festival where you can connect, create, and celebrate with our Artists.

💟 👾 💜 👾 💟

CODAME is a member of Intersection for the Arts a non profit 501(c)(3) organization. All proceeds will be split with the participating artists.

Thank you for your support for ART 💜 TECH !!! Code of Conduct for all attendees.
Enchanted objects
By: Mariam Lambertt
Tags: Nodejs, VR, Photoshop, Blender, Threejs

3. Setting up

By starting with my project, I followed some tutorials (see References) about creating a scene in Three.js. Initially, I created a rotating cube, an ambient light, and a camera capable of zoom into the object, rotate around it, and to move apart from it.

software: Sublime text

This inspired me to use that camera feature into my final project. I would like to let the user, while wearing a VR headset, to move around the scene seamlessly, without having to interact with any object. As well, I discovered that any object created in my scene could be displayed as wireframes, instead of having a colour or material. This look will give my concept an abstract idea, and I find it very interesting to shift a casual and friendly Low Poly aesthetic into a modern, elegant, and monochromatic aesthetic. However, it will still respect some of the original characteristics such as geometry, low mesh, polygons, repeated patterns, and its proximity to reality.

I used some specific libraries that I compiled from threejs.org website documentation. In this case, were used:

three.js

three.module.js

VRButton.js

OrbitControls.js

Final code:
A Fix For Unity 2020 Crashes With SteamVR Entering Play Mode
By: Ece Sefercioğlu
Tags: VR, Programming, Technology, Game Development, Steamvr

If you are also experiencing Unity 2020 crash/close when trying to make it work with SteamVR like me, the solutions could be here.

First Short Solution:

Upgrade your Unity version to Unity 2020.1.17 or the latest release, you are prompted to create actions file and everything works very well 🙂

Longer Path, Try to solve it with current version:

I was trying to make SteamVR work with Unity 2020.1.6. With no error, when I press play, the editor closes down with no error message. This wasn’t helpful to solve the case so cue Google search, “unity closes when I hiit play”, (yes with the typo).

This answer on StackOverflow lead me to LogFiles page on Unity Docs. As it was stated in the answer I went and looked at Editor logs from “C:\Users\username\AppData\Local\Unity\Editor\Editor.log” path and there at the last line I saw the error;

[XR] [OpenVR] [Error] Action manifest file does not exist at path (J:\Work Station\Unity__Fall2020\SteamVR — 2020\Assets\StreamingAssets\SteamVR\actions.json)

In 2019 version of the editor when we enter play mode with no actions for SteamVR Input, we are prompted and create one and if we opt out in creating one we see an error in the console

In 2019 version of the Unity editor we are prompted to create actions if the file does not exist

If we are stubborn to not create one we see this error log in console

To solve this in 2020.1.6 we need to follow Window -> SteamVR Input -> Save and generate (Only the screenshot taken in 2020.1.17, for details have a look at first shorter solution)

Actions to create actions 😀

Then our project will be good to go 🙂

It works with no closing on us now

Hopefully, this will be helpful for your problem too. If there was a point not clear please let me know.

See you in the next explorations.
3D Audio - The Key to True Immersion in VR/AR
By: Ben Gallagher
Tags: Audio, VR, AR, Game Development, Spatial Audio

Why is sound important?

“Sound is 50% of the experience”

Some people know this quote from George Lucas. And since almost everyone recognizes the sound of lightsabers and R2D2 from the Star Wars universe, you can tell that he means it. An image shows a scene, but sound and music are powerful tools that can tell us how we should feel about that scene.

Hearing not only serves as a communication medium, but is also the key to our emotional well-being, our perception, and (perhaps more relevant in the past than today) our survival. Because sound is mainly processed subconsciously, we rarely consider it in our day to day lives. However, this deep, subconscious connection we have with sound is exactly why it is so crucial to employ properly.

The almighty ear - Photo by Franco Antonio Giovanella on Unsplash

Sound activates a primal reaction in our brain. The advantages of a well-thought-out sound concept should never be underestimated.

Ok, sound is important, but why not continue to use normal stereo audio?

The goal of 3D audio (also called spatial audio) is to place sounds convincingly in a three-dimensional space so that the user perceives the sounds in their VR experience as originating from real physical objects. Although the user sees only what is right in front of them in VR, spatial audio can indicate to the user what is happening above, below, and behind them.

Normal stereo audio does not transmit spatial information and can destroy the immersion that you have built with the picture. In a 360° scene, you will quickly notice that picture elements can easily be overlooked, but sound elements cannot be overheard.
Through the Looking Glass — MuW201
By: Maryam Al Falasi
Tags: VR, A Frame, Coding, P5js, Coraline

Through the looking glass is a VR experience inspired by the Coraline movie and Tim Burton aesthetic, throughout the VR environment, you will be taken and moved through critical parts of the film and experience them through an immersive experience using visuals and sound. The visuals in the Virtual Reality experience stems from 4 different scenes in the film, the tunnel scene, the circus scene, the fight with the Other Mother, and the location where she sees the house. Using Photoshop, I was able to draw and develop each scene

Final Background Tunnel Illustration

by creating a 4000x2000 document, then drawing in my scene (background) and making sure everything is aligned correctly using Photoshops 3D Spherical Panorama tool. Using these 360, panorama backgrounds, I began coding my VR video sphere. On the first iteration I used a-frame to code my set, using;

<a-assets>

<img src=”coraline.png” id=“360photo”>

</a-assets>

<a-sky src =“#360photo”> </a-sky>

Using these assets, and placing them in a scene, the ‘img src’ extracts the image, and the id gives it a name, using the #. Therefore I managed to insert the photo as a background using the a-sky src. After that, I decided to experiment with the zooms to make the experience more immersive and fun, and to do that I used the;

<a-entity camera look-controls position= “0 1.6 0”></a-entity>.

With this code, the camera was able to zoom in and out, because of the three numbers in the position 0 1.6 0. The first and last zero represented the starting and ending point which is in the centre, making the camera move 1.6x into the centre and back, and it would keep repeating this way. Finally, I added <a-cursor></a-cursor>, so that the VR could move using a cursor on the desktop, the outcome of my first code was;

<body>

<a-scene>

<a-assets> <img src=”CORAAA.png” id=“360photo”> </a-assets>

<a-sky src =“#360photo”></a-sky>

<a-entity camera look-controls position=”0 1.6 0”> </a-entity>

<a-cursor></a-cursor>

</a-scene>

</body>

Moving on, to further enhance my project, I moved it into p5js. I used different sounds every time a scene changed and had them overlap onto each other to create further tension, using arrays, the scenes switched every time the z-axis moved to a certain point using the z-axis, and different ID’s. With project 1, I started with a classic face filter, turning you into Coraline and showing you a 2D version of her world, using button eyes and background. However, with this project, I made it a much more immersive environment, bringing you into the world to experience it in 3D.

“The illusion of participation in a synthetic environment rather than external observation of such an environment.” (Gigante 1993).

By participating in this environment, it allows you to experience the reality and trigger an emotional response from the user into this environment, allowing them to experience reality like they never have before.
Web Summit 2020: Exploring The New Era of Virtual Ethics With Sensorium
By: Sensorium Corporation
Tags: VR, Virtual Reality, Virtual, Gaming News, Vr Experiences

There’s no doubt that 2020 has been a difficult year for everyone. Lockdown measures, economic downturns, and yes, a large number of families affected by the global pandemic. That said, this year has also been one for discovery — we have finally realized the immense power of technology to keep us connected no matter what.

From the funny Zoom meetings to the endless Slack threads, technology has taken a more serious role in our lives. Today, we work, learn, and even stay fit thanks to new technologies. Staying on top of tech trends is vital to leverage that power and keep improving our lives regardless of what surprises the world has for us.

And yes, there’s no better place to follow technology trends than Web Summit. Since 2009, this Irish-born initiative has served as a hub for the brightest minds in the tech space, the most forward-thinking political class, and the startups leading our way into the future.

For years, this “Davos for geeks” has taken place in Lisbon, attracting thousands of people to the vibrant, history-rich capital of Portugal. As expected, that couldn’t be the case this year. Yet, Web Summit still managed to organize its world-class event in an online format.

Now more than ever, we believe it’s important to support the ever-evolving technology sector. With that in mind, Sensorium Corporation became an Official Sponsor of Web Summit 2020. Aside from more than 100,000 attendees, the event managed to gather 1,137 speakers, 2,229 journalists, 1,145 investors, 2,007 startups, and 169 partners.

This Web Summit edition was particularly strong in politics. Current prime ministers of Portugal, Spain, Greece, the president of the European Commission, and many other world leaders and policymakers participated in these virtual sessions.

Aligned with its strategic goals, Web Summit selected a diverse group of startups from 89 countries, allowing them to take part in pitching competitions, roundtables, and masterclasses. As every Web Summit event, this online-based conference also was a perfect opportunity to network. Our team met with entrepreneurs from different parts of the world that could potentially help Sensorium Galaxy provide deeper immersion and a wider offer of activities. After all, partnerships is one of the things that make Sensorium Galaxy so unique.

The Virtual Future Also Needs Ethics

Should a new code of Ethics be created for virtual worlds? With VR platforms like Sensorium Galaxy expected to revolutionize the way people communicate and interact with content, it’s essential to dive into the traditional ethical theories and understand whether it is necessary to develop a self-sufficient, holistic system that regulates virtual life.

From personal data to dating to decentralized economies, Sensorium Corporation Deputy CEO Alexey Blagirev answers 6 critical questions concerning the “New Era of Virtual Ethics”. If you couldn’t join him at Web Summit, you can re-watch the masterclass on our Youtube channel.
Sensorium Corporation Teams Up With Mubert To Create First-Ever AI-Powered Virtual DJs
By: Sensorium Corporation
Tags: VR, Virtual Reality, Gaming News, Vr Experiences, Gaming

Sensorium Corporation will produce a diverse series of photorealistic virtual artists featuring unique identities and musical preferences. Genetic algorithms behind each of these all-digital characters will drive their behavior and allow them to absorb data from the environment to constantly nurture their knowledge and evolve their music styles.

Mubert’s proprietary technology will empower these virtual performers with the ability to create generative music in real-time based on an extensive database of samples. From hip-hop and EDM to K-pop and indie-rock, these DJs will masterly handle over 60 genres of music.

Alexey Kochetkov, Founder and CEO of Mubert: “The personification of AI-composed music is the most natural and groundbreaking way of introducing people to generative music. Together with Sensorium Galaxy, we’re developing artists that can create original, high-quality music in real-time based on the reactions of the crowds.” Ivan Nikitin, Head of Product at Sensorium Galaxy: “AI combined with VR can push the boundaries of what modern computing can offer us when it comes to entertainment. We are witnessing the dawn of AI creativity, and we are proud to be the first platform to give virtual bodies to artificial musicians and provide them with the stage in Sensorium Galaxy.”

Since 2017, Mubert has generated and delivered millions of multi-genre tunes to music lovers from all over the world. Last year, the company’s mobile application became the “App of The Day” in 170 countries on the App Store and was awarded as the “App of The Year” by Google Play. The sophisticated AI technology developed by Mubert is used by world-leading services like Crello, PicsArt, Sleep Cycle, and Insight Timer. Today, companies leverage Mubert’s high-quality, copyright-free music to enhance user experience.

Virtual DJs will host shows in Sensorium Galaxy, along with world-famous artists like David Guetta, Armin van Buuren, Carl Cox, Dimitri Vegas & Like Mike, among others. For the first time in history, AI-powered artists will complement the natural talent of real-life talents joining the alternate universe of Sensorium Galaxy — a balanced mix of human and AI-generated art.

As an alternate universe that relies on AI technology to push the boundaries of social interactions and entertainment, Sensorium Galaxy’s partnership with Mubert also generates synergy to create more interactive experiences and bolster user creativity. Aligned with Sensorium Galaxy’s mission to empower users to express themselves with absolute freedom, Mubert technology will provide an extensive toolkit for participants to create their own music in playful ways, as well as to share their creations on social media.
Reflections
By: Tyana Ackerman
Tags: VR, AR, Design, Design Thinking, Reflections

Reflections

Overall, my experience in Emergent Design was very eye opening. While there was a lot of content, and a lot to learn, the content was of good quality and beneficial. Through the journey, I learned a lot of new terminology, technology, and future trends. I wish I would have spent more time researching and really going down some rabbit holes; however, I believe I got a good chunk of knowledge and understanding under my belt in order to truly be able to apply it in the future. Given Covid, there were many missed opportunities that could have provided more design capabilities and further exploration of futuristic possibilities. That being said, I feel there was some material and experiences that could have worked even better through more flexibility of tools and/or time.

My peak experience in Emergent Design was a group project on an informational AR experience. Our design provides specific information about the Design Department and faculty. The experience resolves confusion or unknowns regarding professors, Design Department, and/or location of offices. The process was a bit of a spiral. Through brainstorming, discussion, and a lot of trial and editing, we were led down a staircase that took us directly to our amazing outcome.

Photo by Fabian Fauth on Unsplash

Key Points Learned

Reality-Virtuality Continuum

Virtual reality (VR) immerses a user into a simulated artificial environment.

immerses a user into a simulated artificial environment. Augmented reality (AR) is an enhancement of the real world.

Mixed reality (MR) is the merging of real and virtual worlds.

is the merging of real and virtual worlds. Extended reality (XR) is a term that encompasses all immersive technologies that combine real and virtual worlds.

XR Experiences

Understanding audiences, XR Implementation, supporting technologies, strengths, and improvements.

Metaverse

AR Cloud: allows for information to be organised at its origin.

Magicverse: technology should serve individuals, not the other way around.

Mirrorworld: to be fully online, everything needs a digital twin and a 3D model of physical reality.

Cyberverse: the technology will build a virtual world that’s integrated with the real world to provided new service that’s valuable.

Planet-scale AR: the real, physical world blends with augmented reality.

Spatial Computing: proposes hybrid real/ virtual computation that dissolves the fence between physical and ideal worlds.

World Effects

Understanding camera space and world space, plane tracker, target tracker, target markers, and best practices.

S.L.A.M. & Tracking Technology

Tracking: used in describing dynamic sensing and measuring of augmented reality (AR) systems.

Degrees of freedom (DoF) is the amount of ways an object can move through 3D space. There are 3 DoF and 6 DoF.

Devices’ 3D positions: calculated through spatial relationship between itself and several keypoints, called Simultaneous Localization and Mapping (S.L.A.M.).

Photo by James Healy on Unsplash
Spheroid Universe joins the VR/AR Association (VRARA)
By: Spheroid Universe
Tags: Vrara, VR, AR, Association, Partnerships

Dear Community!

We are pleased to announce that Spheroid Universe has joined the VR/AR Association.

The VR/AR Association (VRARA) is an international organization designed to foster collaboration between innovative companies and brands, creating new contacts in the VR/AR ecosystem, that accelerates the growth and development of its members, conducts research and raises the level of education, helps develop industry standards, connects organizations and promote their services.

Membership in the organization will allow Spheroid Universe to start introducing a wide range of professional AR/VR/XR market participants to the platform’s project and its tools, to begin expert and practical interaction with industry professionals and brands, including ecosystem leaders.