Krunker Ranked Christmas Update
By: Faceit Pr
Tags: Krunker, Faceit, Esport

Hey everyone! It’s that time of the year when we unpack presents, rest from school and work, and spend some quality time with our family. For some of us, it’s also a perfect opportunity to spend more time improving our slide hop skills and destroy our enemies in Krunker.

It has also been three weeks since we announced the inaugural Ranked Season 1, which more than 100,000 of you have got to try and play so far. We would like to use this Christmas blog to share some updates coming to Ranked today and later in January.

Frostbite Crafting is LIVE!

To celebrate Christmas, we are giving every player out there an opportunity to craft their own Frostbite! No matter how skilled you are or how much you play, the Frostbite can be yours through a combination of time, effort, and, most importantly, luck. Read below on what materials you need to collect:

256x Soul Essence - High drop chance every time you kill a player in Ranked or Unranked matches.

- High drop chance every time you kill a player in Ranked or Unranked matches. 16x Frost Essence - Medium drop chance for every second you stand on Hardpoint objective in Ranked.

- Medium drop chance for every second you stand on Hardpoint objective in Ranked. 8x Krunkite - Rare drop chance every time you kill a player in Ranked.

To track your progress, visit the crafting panel inside the game. After the first player crafts the Frostbite, it will become unavailable to everyone else. You will be able to re-use materials that you earned so far for something else, and we’ll let you know soon on what.

It’s time to cash in all that practice you did in Ranked and show everyone what you got. Starting on 28th December, every Tuesday, we will host a Weekly Tournament featuring 100,000 FACEIT Points as a prize pool. Find below the tournament start times and sign-up links:

From the 20th to the 25th of December, and on the 31st of December and 1st January, we are hosting winter holidays ladders every day in every region. They will offer a total of 31,875 FACEIT Points and a special grand prize per ladder for the winner. Every day a different season 1 exclusive skin will be up for grabs! Check out today’s ladder and prize!

All players will also receive a special winter holiday mission, which runs from the 20th to the 25th of December, where free users can win up to 500 FACEIT points while Premium users can earn 10,000 FACEIT Points! Make sure to visit your missions page to select it before you play!

Similarly to Chat with Community Blogs #1 and #2, we would like to share with you everything that we changed recently, things we are working on, and general comments on how Season 1 is going.

Positive stuff

Player feedback is improving, and the weekly retention numbers are superb. These numbers indicate healthy levels of players trying out the ranked experience and continuing to play every day.

Unbalanced matches

Since last week our data shows that 97% of all Ranked matches have been accurately balanced with equal rating distribution across both teams. However, we noticed that most players share feedback about unbalanced matches before playing the match in question.

Often, a player in the enemy team has a higher league rank than your team. This does not mean the match is unbalanced since the rating gap between you and that player can be tiny. To give you an example — The difference between Silver and Gold players can be just one match victory, but without showing this information, it appears as a massive gap between the player skill.

Due to information available to you before the game begins (Player ranks, account levels), the player perceives the match as unbalanced, which we want to solve. We are currently brainstorming several solutions that we can put in place to improve the way we distribute this information and which type of information we decide to show.

Premium ladders

In line with our feedback about our premium ladder system, we have decided to split the premium ladders in two for both high-tier and low-tier. Higher tier players will now compete for 172,000 FACEIT Points with other higher tier players. This change alleviates the issue we saw before. Higher-level players struggled to place well in ladders due to getting into matches more slowly than the average player (because there are fewer high-level players in the player pool).

Leavers

After the last change we’ve made, we saw significant improvement in which 50% fewer players leave matches every day. This number is dropping every day. If this trend continues, we expect to see player leaver rates drop to a standard level as seen across different multiplayer games (Dog ate my internet cable, anyone?)

Long queue times

We are planning to make a few different tweaks to reduce the wait times for players in the extreme low or higher tiers of the leagues. It is essentially a liquidity issue in slower regions and for players in the low/high tiers.

Thank you for reading and as usual, keep the feedback coming! In the meantime: happy winter holidays, everyone!