ANU#37 — Wallet Verification, Local Payments, Malaysia Blockchain Week
By: Appcoins Official
Tags: Payments, Wallet, Appcoins, Blockchain, Android

AppCoins News Update, or ANU for short, is a regular bi-weekly update by the AppCoins team. As usual, we are going to cover dev updates, market reports, team members and upcoming events. This week’s focus is on the AppCoins Wallet; from balance screen improvements, wallet verification and local payments, to a smoother purchase flow.

Quicklinks

Dev Update

APPC Markets Report

Featured Team Member

Upcoming Events

Since the last ANU, the team has focused in bringing new developments to the AppCoins Wallet and more options for the AppCoins ecosystem and its users.

Wallet Balance Screen

In the actual balance screen, there are various distractions with features that don’t belong to the AppCoins ecosystem. Currently, we allow the user to add new tokens and edit the current ones — even tokens that can’t be used to make purchases. In the next release, we’ll make this screen as simple as possible showing only the relevant information to the user. The supported currencies will be:

AppCoins Credits

• Can be used to make purchases inside games

• Cannot be cashed out

• Can be obtained as rewards

• Purchases are very fast

• No fees

AppCoins

• Can be used to make purchases inside games

• Can be cashed out

Ethereum

• Ethereum is the “fuel” that performs AppCoins payments

In addition to this, we’ll also have the conversions of these currencies into Fiat money.

Wallet Verification Update

We aim to have a reliable ecosystem that everyone trusts. With this in mind, we’ve created the concept of a Verified Wallet. This is a big step to further prevent fraud, and a big improvement in the value proposition for the developers when it comes to user acquisition.

We will explain more about this feature over the upcoming weeks.

Local Payment Options

At the moment, we support four different payment methods: AppCoins Credits, AppCoins, Ask Someone to Pay, Credit Card and Paypal. These methods cover a large number of our users, but we want more. We want everyone to be able to join our ecosystem!

In the near future, we will have two new local payments methods (specific to a country or a region) for users who don’t have access to the current ones.

Smoother Purchase Flow

In order to make purchases with AppCoins, users have to have the AppCoins Wallet installed in their device — something we believe is deterring users from completing the purchase flow.

To change this, we need to be clearer and give more context to the users. The main source of AppCoins apps is the Migrator, a tool that allows us to migrate apps with the Google Billing to AppCoins Billing automatically. So, we will start by solving this purchase flow problem using this tool.

Currently, when the user enters the app, a pop-up will show asking the user to install the wallet in order to benefit from Proof of Attention (PoA) flow and to enable In App Purchases (IAPs).

We plan to move this pop-up to the moment where the user presses the “buy” button. This way, we think it will be clearer to the user that they need the AppCoins Wallet in order to perform an AppCoins Payment. This will hopefully prevent users from abandoning the payment flow.

Following last month’s protocol KPIs performance, on this ANU we have collected the values from May, regarding both flows using AppCoins, IAP and User Acquisition, the number of apps downloaded with the integration of AppCoins, as well as indicators from the SDK, as the table shows below.