fabiochiu/medium-articles huggingface dataset:
5 New Tech Items That Bring AR Closer to Home
Tags: VR, Virtual Reality, AR, Business Strategy, Augmented Reality

The arrival of consumer-grade AR smartglasses isn’t here just yet. We know we are only a few years off from seeing some amazing augmented reality products from Apple and Facebook. In the meantime, we have to immerse ourselves in a few AR products that are currently available and we can bring them home today.

From devices equipped with LIDAR and depth sensors, 3D holographic displays, and conversations covered in AR experiences this year has brought some innovative goodies to enjoy.

New Smart Phones — iPhone 12 pro and Samsung Galaxy S20

iPhone 12 Pro: With ARKit just about any modern iPhone or iPad can be considered an AR gift. This year Apple took it up a notch and introduced LIDAR depth sensors to the lineup which will bring more robust AR experiences. The new phone is starting at $999

Samsung Galaxy S20+5G: For Android users who want to get in on the AR upgrades the new Galaxy boasts the Depth Vision Camera. This will enhance the ARCore features like Depth API. The new phone is starting at $949

Trending AR VR Articles:

Spectacles 3 Glasses

The 3rd Gen of Snap Spectacles are out. They aren’t quite smart glasses yet but they are the closest thing you can get to it. The new Spec 3 has two cameras to capture images and video in 3D and then allows you to add AR effects to them in Snapchat. Get yourself a pair starting at $380

Looking Glass Portrait

Now, this is an amazing way to view 3D using the Looking Glass Factory’s latest 3D displays. This is definitely an impulse buy but if you are a techno-geek you will appreciate what it can do. The Looking Glass Portrait makes 3D images and video appear to pop out of the light-field display screen with no glass needed. The display is starting at $349.

Facebook Portal TV

The latest line of Facebook’s smart displays and cameras adds AR effects and games to video calls to enhance the experience. Compared to Amazon and Google the Portal is the only display/camera with AR capabilities. This is a great way to stay connected and bring a little AR into the mix with friends and family. The Portal starts at $149

Mario Kart Live: Home Circut

Who doesn't love Nintendo especially one of the most iconic characters and racing games ever! Mario Kart is bringing the action literally into your living room with Home Circut. For Nintendo Switch owners you can purchase Mario Kart Live: Home Circut which includes a camera-equipped remote control car with Mario or Luigi behind the wheel plus the accessories needed to set up your racecourse. Download the free game to your Switch to race the course against AR opponents and obstacles. Get MK Live for $100.

Creating AR Experience for B2B or B2C

To learn more about how you can create and use Augmented Reality for your business contact Elevux. We specialize in creative experiences and content for AR VR and Web that capture and amaze your audiences. See more at www.elevux.com

Don’t forget to give us your 👏 !
Introduction and goals
By: Siim-Morten Ojasalu
Tags: Study, Goals, VR, University

We are a team of four students from the University of Tartu.

Our goal is to create a system that transmits real time data from a 3rd person camera (virtual or real, still figuring that one out) into one’s VR headset and to measure one’s ability to complete a given set of tasks with a non-standard point of view. It would be interesting to see how the person can improve with time and if the learned abilities get lost with the change of a scenario.

We will conduct the experiments in a VR lab while taking all the precautionary measures to stay safe and healthy in today’s global crisis.

More updates and results coming soon!
🚀Приложение для создания AR фильмов
Tags: AR, Diorama, VR

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Demo video
By: Siim-Morten Ojasalu
Tags: Experiment, VR

Here is a similar experiment conducted with multiple people playing football but with a 3rd person view of the field.

Video: https://youtu.be/UC6suYVm60s
Update: How to design and deploy COVID-safe physical VR installations
By: Samantha Kingston
Tags: Virtual Reality, VR, Safety, Covid 19

Images Created by Nerd Pirates

In our latest webinar our health and safety guru, Verity Nalley was back alongside Bertie Millis to host our next Headset 101 webinar.

In the first design and deploy webinar Verity covered…

Current Impacts on events (according to government guidance UK)

Doing better for the industry (Staff training & better cleaning)

Compliance & Liability

Check and protect your guests

If you missed the first Headset 101 webinar you can watch it back here.

This time, Verity and Bertie discuss the work they did on LFF Expanded, the immersive technology strand of the BFI London Film Festival. Putting the COVID-safe plans to the test with a physical installation that ran during the festival. A great case study to talk about and explore.

Key Points from Webinar

Creating user journey for LFF Expanded

LFF Case study

What we knew/ how did we achieve this?

COVID Safety

UVISAN units

If you want to learn more or need help with your up coming activation get in touch with Verity: — veritynalley@gmail.com
4 Important Digital Healthcare Trends That Are Growing in 2020 — PouchPASS
Tags: Healthcare, Digital Transformation, VR

Remarkable innovations in healthcare.

2020 has been a big year for the digital healthcare industry. As the rest of the world expand digitally, healthcare follows suit at a remarkable pace. According to specialists in the field, Artificial intelligence (AI), chatbots, and virtual reality (VR) are among the most promising health technologies in 2020. The healthcare industry is constantly evolving and we will be seeing new additions like the “health passport”.

These amazing advancements prove that technology and healthcare as perfect together like butter and jam. Here are four digital healthcare trends that have been growing in the last decade, and making an impact in this new decade.

Virtual Reality

Virtual reality’s scope in healthcare technology are endless. For one, doctors and residents are using VR simulations to improve their skills and plan complicated surgeries. And for consumers, VR headsets could motivate wearers to exercise and also help children with autism learn how to navigate the world in a controlled environment. Based on initial studies with patients suffering from gastrointestinal, cardiac, neurological and post-surgical pain, using VR sees a decline in pain levels as it distracts them from painful stimuli.

Wearable Medical Devices

Many of us are shifting focus to preventing an illness and keeping track of our health’s maintanence. There is a growing need to get regular and immediate updates on our bodily state. Wearable medical devices like heart rate sensors, exercise trackers, and temperature trackers are slowly making its way to becoming basic necessities. Wearables might look like simple gadgets, but what makes it special is that it personalises the healthcare experience. Medical devices give us a sense of ownership in improving our health.

Chatbots

Chatbots have the potential to improve the organization of patient pathways, medication management, and assist in emergency situations. A personal experience when it comes to healthcare is vital. Chatbots add to that personalised experienced, and it is multiplying at an incredible pace. There are endless opportunities that can be explored in chatbots, from customer service to potential diagnosis of mild conditions. This technology will be a huge help when hospitals are overwhelmed with patients waiting to get treated.

Artificial Intelligence

Artificial intelligence has a huge potential in healthcare, which includes everything from mobile coaching solutions to drug discovery. The best use of AI is observed in areas including precision medicine, medical imaging, and drug discovery. For a long time, cancer patients receive conventional treatments with lesser success rates. AI’s sophisticated pattern recognition now gives patients access to personalized therapies tailored to their genetic makeup and lifestyle.

PouchPASS wearable technology is part of this new digital healthcare revolution. Find out how it can benefit your daily health here.
On Dreaming and Experience Design — part 1
By: Flavius Frantz
Tags: Human Experience, VR, Vr Experiences, Ux Writing, Human Experience Design

Photo by Max Micallef on Unsplash

UPDATE:

Since I wrote this, I found out that Human Experience Design is actually a thing. UX for VR that is. When I wrote this I was thinking about something deeper than VR.

—

The ultimate User Experience is what I now call Human Experience and it is happening while we live our life.

An important part of this Human Experience is when we are dreaming. When we are dreaming unconscious parts of our Self, our close ones and our society act very much like Big Data.

In the Process of Dreaming, you, as the person experiencing “the experience/your dream that is” are getting exactly what you need at the time. “Magical Cookies” are collected during the day, when you experience life, and at night “Natural Big Data” is doing its work. You dream exactly what you need, or what you think that you need at the moment. It’s your psyches way of balancing stuff.

One interesting part is that we are now creating another layer to this experience with the digital worlds we are collectively designing. Both as product designers and as product users.

As a person with an experience in altered states of consciousness I no longer want to call this “User” Experience Design, I call it “Human” Experience Design.

The “product” is whatever we are doing and interacting with, and, our environment.

For example, I am now typing on the keyboard. You could say I am experiencing something that someone at Lenovo carefully thought about when designing the laptop.

But apart from that I have my nephew in my back, clicking on his computer playing Fortnite. Further away my sister is cooking in the kitchen. My stomach is excited about mashed potatoes.

So no matter how carefully someone at Lenovo designed this keyboard there are an infinite ways to experience it and it’s gonna be different every time for every human being experiencing it.

As Persons experiencing a digital or physical product we are now constantly making it better as data is collected byte by byte.

As Digital Creators in the digital realm, we have a huge responsibility. We are educating “digital children” both metaphorically and literally(thinking of my nephew behind me). We are altering the experience of the Persons living and consuming our creation, most of the time, a commercial product.

But, both as persons experiencing something on the web and creators of experiences, what are we making better? Why? Better at what? For what purpose? How? Who is ultimately gaining and What are they gaining?

These are few of the questions that arise in this process.

I do have to admit that maybe it’s a bit to radical and blunt, we have to make room for some compromise and adapt to what can be done in todays reality.

I want to stir this back to the dream world. Maybe that is where I need to pay more attention. How do night time dreams really come about? Who is storing all of the “cookies”? What are they doing with them? Why?

Verse, Universe, Uni-verse, United Verse?

(Just some fun with words).
[리뷰] Spheres
By: Rene Hyewon Lee
Tags: 스피어즈, VR, Review, Xr, Spheres

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[리뷰] The Line
By: Jay Kim
Tags: VR, Review, Arvore, Xr, The Line Vr

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The Miner Zone community ecological development plan is launched, and you are welcome to join!
By: Miner Zone
Tags: AI, VR, Minerz, B

Miner Zone — a new generation of decentralized Internet form, is a data value sharing network based on blockchain technology to build a decentralized financial virtual reality industry ecosystem to empower the real economy.

Miner Zone’s technology expansion business involves 14 countries and regions, and 7 large-scale

A listed company, providing large-scale virtual reality ecological services, and 300+ virtual reality services for small and medium-sized enterprises.

It is negotiating with international e-commerce giants Ebay, Amazon, Alibaba, etc. to provide decentralized commercial virtual reality services.

As well as other investment institutions and partners oculus, sony, htc, bitmain, canaan technology, foreign communication, muzhong technology, etc.

Miner Zone integrates blockchain technology and combines the computing power support of 7 large-scale mining farms at home and abroad to provide virtual reality services for small and medium-sized enterprises, and has mass-produced the secure hardware network mining machine MZO, which constitutes a complete decentralization. Transform the financial virtual reality industry circle and empower the real economy.

MZO Mining Machine Model: Business

The secure hardware network mining machine MZO (MZ Origin), as the first self-developed hardware and software integrated machine in the field of blockchain in China, adopts the world’s first hardware privacy protection, combined with self-developed blockchain smart contracts and artificial intelligence AI special processing technology , With an autonomous, controllable and trusted execution environment, MZO provides strong privacy, high performance, and safe operation services.

Economists in the MZ Genesis Zone can use a secure hardware network mining machine (MZO) to obtain MZT by providing services, online activity, consumption, etc. based on the PoST time-space proof algorithm. The longer the active time on MZO, the MZT obtained more.

This community ecological expansion recruitment plan is to improve the Miner Zone ecological work efficiency and work quality, enhance the Miner Zone ecological ant’s professional quality and work ability, and make further efforts for the Miner Zone to improve the community’s ecological autonomy. At that time, community members can obtain MZT by completing tasks issued by the project party and participating in the activities of the project party, and members can select community nodes through elections and voting. ​​​​
Yaratıcı Bir Şey #3
By: Alp Yaltı
Tags: VR, Tasarım, Oyun, Unreal Engine, Sanal Gerceklik

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Yaratıcı Bir Şey #1
By: Alp Yaltı
Tags: VR, Tasarım, Hikaye, Oyun, Unreal Engine

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Yaratıcı Bir Şey #2
By: Alp Yaltı
Tags: VR, Tasarım, Hikaye, Oyun, Sanal Gerceklik

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4. THE CONCEPTS OF OCTOBER
Tags: VR, Virtual Reality, Game Development, Indie

So we had the whole of October for pre-production and I’m sure you are wondering what we were up to. Allow me to demonstrate.

The whole month was filled with lots of design, brainstorming and concepting. We collected our personal visions and inspirations on a visual board, with lots of frontier art, comics and western and folk music. Life and Times of Scrooge McDuck is a definite inspiration for many, and I just received the physical comic in the office. Fun break-time reading!

Concepting the look started with the basic environment — how does the environment feel and how does our Valley look like? Take a look at these early concepts.

One of the things that dictates the art style is the avatars. Here’s what we experimented with before settling on a particular style.

On the design front the effort was naturally front-heavy. We had to lock down the tools, the loot types, the biomes, the enemies — basically the whole world (our Valley) and all it’s interactions. Ari-Matti has been venturing deep into spreadsheet jungles to figure out the economy progression and level design.

Now I am confident our direction is the right one and the stepping stones on it can already be seen.

What I’m personally looking forward to realising are the new gameplay mechanics — making the mines dangerous with wandering enemies, emphasising the exploration aspect with free form mining, using all the new 2-handed tools and involving the player in the narrative. And of course the multiplayer gameplay to spice things up. Today we had a 4-player testing session with all these new elements and I have to say it is looking more than promising!

To top things off, here’s a few shots of our early prototypes (graphics are all placeholder).

See you next week!

-Jaakko Asikainen (Kharan)

Random development quote: “Miten ois joku juomapeli, näin perjantain kunniaksi? -Toimistolla vai pelissä, kumpaa sää nyt tarkoitat?”
How to send a VR Headset Overseas
By: Samantha Kingston
Tags: Virtual Reality, Shipping, VR, Post

Open a business account:

If you are operating as a business, open a business account with your chosen shipping company and get an account manager. It’s very important that they are aware of what you are sending and they can help you. (For transparency we use DHL and our account manager is excellent).

Make sure to tell them if your headset contains lithium batteries and loose batteries (like the AA batteries that go in the Oculus controllers).

Because we had AA batteries, we had to go find the specification sheet for our specific battery type and provide this to DHL’s safety team.

Note: we could not find a specification sheet for the standard batteries that come with Oculus Quest 1 but we found a declaration saying their batteries were safe for transport and this was enough for DHL to allow us to ship.

Description of contents

Your parcels may go through an x-ray machine so it’s important to state what is in the box. If you have an account manager, speak to them to ensure your description is clear and gives the service depot the required information.

For shipping Oculus Quests with DHL, we had to write; vr headsets — not restricted as per SP A123

Stickers on packaging: we were overprepared.

Who knew that being overprepared can be a bad thing? Knowing that our packages had lithium batteries in them, we read up that we should be placing lithium battery warning stickers on the boxes.

After speaking with our account manager, we had to take the stickers off the boxes. The stickers meant the packages were classed as ‘dangerous goods’ which we would not be allowed to send. Taking the stickers off and having the correct contents meant they were allowed to be shipped.

Check your commodity codes

Commodity codes are globally accepted customs classifications for goods being shipped. If you’re in the UK, you can look up commodity codes on the Gov.uk website: https://www.trade-tariff.service.gov.uk/sections

You can google search “VR headset commodity code” to find examples of previous import/exports between countries which can help you to figure out the right one for your specific device.

For UK readers, if you are stuck you can use the “Ask HMRC for help classifying your goods” service.

https://www.gov.uk/guidance/ask-hmrc-for-advice-on-classifying-your-goods

Also, wired headsets and standalone headsets will have different commodity codes so take this into account.

When we shipped the Oculus Quest across the world, we used this commodity code: 9504500000
“THROUGH THE APEX” for F1 using AR,VR and MR
Tags: VR, AR, Senna, F1, Mr

Well as soon as we See the above Two pictures we know how fun it is to use snapchat filters and play Pokémon go. Well the Secret behind this fun is augmented reality. Augmented reality captures the reality through the camera vision by recognizing the real world objects creating customized views for the user. Today Most of the AR applications are In the mobile platform but these are heading towards to watches and AR glasses as well in the market.

Most Popular AR Products and its uses in the market.

Top AR PRODUCTS

1 .DoodleLens

DoodleLens is a fun AR app. You doodle a thing on a piece of paper and snap a photo of it with this app. The app turns it into an AR sticker and you can pop into whatever photo you want. You also get a frame-by-frame animator, some light editing features, and various effects

2. FACEBOOK / Instagram / Snap Chat

These social media apps uses filters which will give a customized view of the face to the user. These apps have been using AR features in order to deliver a good user selfie experience.

3.Google Translate

Google translate provides real time translation using the camera and translating words that consists inside the images. We can point the camera to the relevant text we need and it will translate and give the desired translation.

Virtual Reality

Unlike augmented reality virtual reality provides a total different world to the user. This will be a simulated experience for the user . This technology is used in several sectors such as ,

· Video games

· Medical Sector

· Military training

This is provided through a virtual reality headset and a suitable environment to provide the necessary feeling.

Best Products in the market

1. Oculus quest — This has the below features. Price 399$

2. Oculus Rift S — Price 399$

3. PlayStation VR — Price $275.02

Mixed Reality
DAY 1: Physicist to Unity dev
By: Jhon Vergel
Tags: VR, Teaching, Unity, Physics, Science

So… why Unity development being a physicist?

Let me begin by saying : I love physics. I am passionate about science in general, i have the perception of science, more so physics, as a way to understand and predict the world around us. However, is a lot more than that science is every where from the coffee machine that we use in the morning, to the GPS we use to get to work and sometimes even embedded in the music we hear. Science sometimes is used as an active tool, like the formulas needed for GPS to work (thanks Eisntein), and sometimes is used in a passive role, like using the scientific method to do research. But the “truth” is science is all around us, sometimes making our life easier, sometimes working as a fountain of knowledge and sometimes being used for war and more sinister purposes.

So, what does that have to do with game development?. The answer to that lays in the way science is taught and the value we give to science studies as a society. People have the misconception that science is boring and difficult, that the concepts are too hard to understand and this misconception might be coming from the way we teach science. Along with this idea, Igive myself the mission to break in some way that traditional way of teaching science and spark interest in the youth, i find the way for me is game development.

I myself feel that I find sometimes science boring, but in reality,I find boring the way science is presented to me.
2. YOU MUST GATHER YOUR PARTY BEFORE VENTURING FORTH
Tags: VR, Indie, Game Design, Game Development, Indie Game

So about these people. Some I’ve met over 5 years ago and some are much newer acquaintances. One common thing we have is Oulu Game Lab — a now sadly defunct institution founded by Jussi Autio of ResistanceGames.

Myself, I was recovering from a stupidly long stint of corporate droning at Nokia. What a soul destroying grind. I later included a personal fuck you -message to Elop in Cave Digger 1, but I guess I should be thanking that hostile goblin shrew for shutting it all down. It enabled me to start OGL in the Fall 2014 semester.

Oulu Game Lab brought together gamers interested in game development, gave them a way to explore that passion and a chance to create games with like-minded people. It created a culture of PC game development in Oulu and linked together a network of talented devs.

With our OGL team we created Xenocide, the first OGL Steam release. It was just a harmless wave-shooter, but it got into Pelit-magazine. How’s that for dream fulfilment for a countryside boy?

So yeah, OGL was golden. Now it’s gone but the people remain. Next I’ll try to define each and every one of us by just a few lousy sentences.

Justus Pousi — Coder. Known this guy for 6 years and he hasn’t let me down once. Curious, intelligent and sceptical — a good grounding factor. All around great guy, his only flaw is not giving enough credit for himself.

Ari-Matti Piippo — Designer. One of the old guard. Experienced, filled to the brim with trivial and non-trivial knowledge. Hired him by pure instinct and haven’t had any doubts about giving him the reins.

Jan Julin — Coder. A newer acquaintance, but a pure pro at coding. Accepts any challenge thrown at him and always exceeds expectations. A gadget man who mods his Oculus Quest in the search of a perfect device.

Tiina Pyörälä — Modeler. Tiina has been with us through Cave Digger 1 and Winter War. A person of her own who enjoys learning new stuff. She shows much promise.

Juho Paaso-Rantala — Art director. Juho’s imagination and skills at realising it know no bounds. He brings into life what only a few of us can imagine. He guards the art style and keeps it all together.

Eetu Mikkola — Composer. Created the CD1 soundtrack, which included a Morricone pastiche and a sludge metal song. He’s using a balalaika, an accordion and an upright bass for the CD2 theme. Enough said.

Jussi Pylkäs — Concept artist. A big friendly giant with serious drawing skills, one of the easiest going people I know. Draws comics, RPG characters, monsters. Also drew these character portraits.

And finally, that’s me. I think I’m missing a crowbar.

This is the team, my team that will make history in Oulu, Finland.

See you next time.

-Kharan (Jaakko Asikainen)

Random development quote: “We have exciting minging gampelay!”
A better understanding of customer feedback with eye tracking enabled VR
By: Johan Bouvin
Tags: VR, Vobling, Eye Tracking, Electrolux, Htc Vive Pro

A better understanding of customer feedback with eye tracking enabled VR

As XR adoption deepens, I am constantly watching out for which industry will be next to pick up this technology. Last week, VIVE Enterprise published the results of a collaboration between Electrolux and Vobling, and how eye tracking enabled VR can bring down product development costs through immersive design and virtual prototyping.

Using Tobii eye tracking in the VIVE Pro Eye as their platform, what Vobling and Electrolux have achieved in such a short space of time is amazing — something I think we will see much more of in the coming years.

What they did, was to transform the traditional approach to design reviews with focus groups testing physical products into virtualized experiences that deliver objective feedback. The addition of eye tracking into the feedback process is crucial because it generates objective insights about what customers find important. This shift toward data-driven feedback has become an important enabler for many industries. And because of its impartiality, eye tracking is a fantastic tool, helping companies foster data-driven analysis — no matter what their field.

The Electrolux case is a great read about the possibilities of technology, not just as a means to improve the way we develop new products but to do it in a sustainable manner. I hope you will be inspired!

You can access the story on VIVE Enterprise here:
Video, eLearning and VR — and the 3 Fidelities
By: David Burden
Tags: VR, Virtual Reality, Vlearning, Edtech, Elearning

One design model I’ve always liked is Prof Bob Stone’s “3 fidelities” for designing immersive 3D/VR experiences. The three fidelities are:

Context/Environment Fidelity — how well do the surroundings model the real environment and context — but more is not necessarily better;

— how well do the surroundings model the real environment and context — but more is not necessarily better; Task Fidelity — how well to the sequence of actions (and their consequences) model the real task;

— how well to the sequence of actions (and their consequences) model the real task; Interaction Fidelity — how well do the manipulation and haptics mirror those experienced in real life.

The 3 Fidelities — after Prof. Bob Stone

My favourite example of Interaction Fidelity was talking to medics who gave students bananas to practice their incisions and suturing on — the bananas bruise and tear so easily it’s easy to spot mistakes. Absolutely no context fidelity, and a part trainer so no real task fidelity needed, but a far better experience than trying to reproduce the activity in even the latest VR gear!

So I was wondering recently how do some of the current methods of distanced learning match on to the these fidelities. We know that it should be a case of blended learning — not one method to rule them all — but where do each of the current approaches have strengths or weaknesses?

The table below summaries our initial take as to how video, video-conferencing, eLearning and immersive 3D/VR map onto each of these fidelities.

Note just how low eLearning scores against all of these — it may be OK for more “knowledge” based learning, but for learning that relates to places, physical tasks or interactions it really isn’t a good fit.

Video can be very good for giving the sense of environment, but you can’t explore beyond the frame. And whilst there is some great interactive branching video out there that explores the task dimension it is very costly to produce, and next to impossible to change.

Zoom style video conferencing can leverage some of the advantages of ordinary video — such as video tours or how-to, but again the leaner tends to be a fairly passive participant in these. Where it would score more strongly is the in the discussion/analysis phase of cementing learning.

Immersive 3D/VR can give a range of environmental fidelities, and is very good at modelling task fidelities and giving the user the options and agency to explore different routes. But like the others it fails on the interaction fidelity although we are beginning to see improvements in that area — whether it’s thru haptics or features such as facial expression and body language — both of which contribute to the interaction.

So we hope that this has given you a different lens with which to look at different types of remote learning technology, and that it will help you choose the appropriate technologies for the learning task at hand.
VR and AR Technology
By: Qurrata Ayuni
Tags: AR, VR, Technology

Learn more. Medium is an open platform where 170 million readers come to find insightful and dynamic thinking. Here, expert and undiscovered voices alike dive into the heart of any topic and bring new ideas to the surface. Learn more

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Virtualis: A tour agency to discover the bizarre social worlds of VRChat
By: Davide Banis
Tags: VR, Virtual Reality, Immersive Storytelling, Social Media, Vrchat

During the pandemic, the virtual worlds of video games became the spaces where people could continue their social life by other means.

Some players built a blocky version of their favorite local pub on Minecraft, others visited their friends’ islands on Animal Crossing, still others went to concerts on Fortnite.

A smaller but equally ingenious group of players flocked to VRChat, the virtual reality social platform developed by Graham Gaylor and Jesse Joudrey.

There, they created a galaxy of unusual social worlds (like Minecraft, also VRChat is based on user-generated content) including an accurate reconstruction of the infamous Four Seasons Total Landscaping’s car park, the suburban location where Trump held a comedic press conference in the final throes of his campaign. Oh, and they recreated it as a hangout for furries.

Since its inception in 2014, VRChat, which supports most virtual reality headsets and it’s accessible also via PC, has become a bizarre online hangout rich in memes and controversies. In between NSFW content galore, episodes of racism and widespread trolling, Gaylor and Joudrey’s social platform has been routinely accused of being just another online toxic dump.

However, if you know where to go, there are corners of VRChat that are teeming with creativity and humanity. They’re also fertile ground to speculate on concepts such as time and money in this age of extreme virtuality.

But to make the most out of your virtual journey and avoid ending up in hostile territories plagued by trolls, you do need a seasoned tour guide. Even better if they’re two. Luckily, you can just visit Virtualis, the first tour agency in VRChat.

Virtualis was created by Lydia Jessup and Matt Romein, two artists and researchers based in New York City, as a conceptual experiment in between art and technology.

Jessup and Romein had been researching social VR as a medium for a while and were looking for a playful way to engage audiences with their ideas about human life on planet VRChat.

In the end, they decided to create Virtualis to show visitors around and share their fascination for social virtual reality.

The project was presented at IDFA DocLab 2020, the interactive and immersive media program of the International Documentary Festival Amsterdam.

We had the awesome opportunity to visit Jessup and Romein in their virtual office and talk with them about social VR and the history&culture of VRChat.

You can watch the video on our YouTube channel:
Growth Mindset- You have to adopt
By: Areej Minahil
Tags: Growth Mindset, Just Start, Success

Self-reflection

The chit chat you have with yourself is one of the most important things that you can do in your daily routine. Thoughts create reality for your life. Positive thinking leads to positive outcomes and negative thinking grows poisonous outcome for a person. For instance, if you say yourself I am unable to learn new things, I don’t have time for it, I am really busy then believe me you are not going to do that thing in your life but what if you say I will take out some time from my daily routine and will work on learning a new skill set, You will be able to so that particular thing in your life. So, don’t teach yourself what others try to teach you.

Get out of your comfort zone

Putting yourself in challenges is difficult but when you start believing in yourself and start thinking about what you can achieve by putting yourself in that challenge is something worth doing. You have to leave your comfort zone and enter into a growth zone. Firstly you will think about people’s opinions, find excuses, deal with problems but when you start doing things you will realize aspirations, you will be able to set new goals and live your dreams. So, learn new things to achieve your desire.

Create new habits

Habits decide your growth if you are organized in your life you will be able to do things effectively and according to your plan. Journaling or making your daily task list will be a great way of integrating your plans and a whole day. In this way, you can make room for new habits and this will add to your growth mindset and start observing the change you are getting by changing or adding into your habits.

Ask people for help

Sometimes we are hesitant to ask for help but believe me, it is worth doing. Ask people to give you feedback and take it positively and try to improve yourself. Make sure you ask people who know you and can do this properly for your growth because feedback is the best gift someone can give you. Try to interact with people and talk about things that you are confused about and not finding any solution. It might be possible that a person’s view of thinking is different from you and you will be able to see the bigger picture.

Fake it till you make it

Even if you are not sure about your particular habits and you think that you are not into that mindset. Pretend and see how your confidence boosts up and if you act as a competent and confident person in that area, It will lead you to success and an improved version of yourself.

My favourite takeaway from this getting out of your comfort zone. What is your’s?
Reflection on Amal totkay
By: Rahmat Tariq
Tags: Growth Mindset, Develop Yourself

Get out of your comfort zone:

“I have a very unique idea to present the even but I have to sacrifice a lot of time and much of effort because I’m the only one having the true insights of the idea, But what if I win the best Presentation award as I really have the tremendous idea and I can be on the top. No, just let it go I don’t wanna work in the cold days and I’m not gonna stay awake in foggy nights I’m just leaving it.”

Here, the person might have some real and highly splendid work to do and might be standing on the top if he continues to work on it. But it’s of no worth unless he sacrifice his leisure, give up his sleep and invest his time. You have to put yourself in a difficulty to reach out to the top. The person Climbing a mountain is not having any escalator in his feet OR he is not the one who doesn’t feel any pain, But he just doesn’t care about it as he cares about reaching the top.
AMAL TOTKAY
By: Muhammad Furqan
Tags: Growth Mindset, Amal Totkay, Self-awareness

The name Amal is a unisex name meaning ‘hope’ or ‘aspiration’ in Arabic. It is spelled أمل in Arabic. Amal is also a Hebrew masculine name found in the bible. In the Hebrew language Amal means ‘work’ and was the name of an Asherite in the Old Testament.

There are following Ammal Totkays:

Developing a growth mindset.

Self talk means you are answerable to yourself. You should self communicate to yourself. For example: if you are self motivate person then you should be self supported person. Always say to your self that you can do it.

2)Put yourself in challenges where you have limited recourses to manage things. A successful manager would be challenges acceptable and manage the goals in limited recourses.

3)Be creative: Always try the work in new and innovative ways. Always try to develop the good habits for example you can write beautiful blogs. when you will writing you can developing your mindset along with writing.

4)Sharing with people: Always sharing with people that may modifing you fixed mind in to growth mind with their experiences.
5 Inspirational quotes
By: Ido Montekyo
Tags: Growth Mindset, Inspiration, Self Improvement, Personal Growth, Personal Development

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Amal Totkay #Growth Mindset
By: Bismah Attique
Tags: Growth Mindset, Amal Fellowship, Amal Academy, Successful Entrepreneurs, Growth

We do come across various things and challenges in daily life and most of them are similar to what others are facing but our perception about those thing makes us different from them. This is called a mindset; A way of perception about things and way of reacting under certain conditions because this is directly related to our thinking and approach. Whenever we talk about jobs, careers or business, having a growth mindset is very necessary in order to succeed.

For developing such a mindset Amal Academy has taught us some key parameters through which we can develop a growth mindset even if we do not have one currently. These few tips include self talk, get out of your comfort zone, create new habits, ask people for help, and fake it till you make it.

For me these are some very basic things, if one work on, he or she can have a very good growth mindset and even can inspire people around him/her. In our busy routines we often forget ourselves. We never ask this to our self that what we can do or what not, what we want and what not. Due to our insecurities we forget that what we are capable of so we should often talk to our self and realize our worth that Yes! I can do this.

Getting out of your comfort zone is very necessary in order to succeed because we can never achieve anything by just sitting or putting in not or very less efforts. Success demands hard work and passion. Self-analysis is also an important factor and if we do it on daily basis we can have mental peace and we can also learn that what areas need improvement and for improving yourself new habits can always work. We can add some new habits that can help us grow.

Our loved ones know us better than ourselves sometimes so by taking their opinions we can get to know about the areas where we should work in order to have a good personality. If you are working on yourself or any project or something you do not have to show it or prove it to the world. You should keep it secret and try try again until you succeed. Your success will speak on your behalf.

My favorite trait among all these is fake it till you make it because some people are never happy from your success and their negativity sometimes impart negative energy in your work also and you feel demotivated too so we should keep it as private as we could. I do apply this in my daily routine as this is what I have learned during some recent times. Moreover, I have a habit of asking my loved one for their opinion on both personal and professional level and I do get out of my comfort zone and give myself tough time in order to achieve something. The areas I need to work on are developing new habits and self talk. I often try to self talk but I need to do it often and keep it more positive.

Thankyou Amal for polishing my skills and making me realize my areas of improvement. We often do these things on daily basis but realizing this like this is a new experience.
On My Way to Growth Mindset.
By: Mahnoor Naveed
Tags: Growth Mindset, Amal Fellowship, Amal Academy, Self Improvement, Self-awareness

Growth Mindset refers to your belief that you can achieve your motive by practising and hard work. Our efforts will pay and we can achieve our desire goals.

There’s no Impossible It’s I M POSSIBLE

It is not necessary to have someone all the time to motivate you.

We need to support our self by doing small practices.

We need to self talk to our self and said

“You can do it.”

“You are amazing.”

“You are super strong.”

My tip:

We can also do this by doing power poses.

Make a power pose close your eyes and self-talk: You have achieved that You can do this you are celebrating your success.

Power Poses

Let’s break the line and come out of my comfort zone

If you think everything is going great and there are no failures, This means you are not coming out of your comfort zone, and not giving your best. Try to come out of your comfort zone to take some challenges. YOU ARE FACING FAILURES MEANS YOU ARE PROGRESSING

What I am Going To Start?

For celebrating my self I am going to list down my daily learnings and achievements that are going to motivate me whenever I feel low.
AMAL TOTKAY For developing A Growth Mindset
By: Rana M Danish
Tags: Growth Mindset, Learning And Development, Amal Fellowship, Amal Academy, Amal Totkay

Following are the 5 Amal TOTKAY to develop a growth mindset.

1- Self-talk

2- Get out of your comfort zone

3- Create new habits

4- Ask people help

5- Fake it till you make it

All these five tips are very useful in building confidence which is necessary to develop a growth mindset. And with growth mindset one can learn new skills and creativity. Learnings will never stop for the person who follow these tips.

My takeaway from these tips is that we should take initiatives and work hard with consistency so that we will learn new skills and groom ourselves as well which is the core objective of developing growth mindset.

Get out of comfort zone is my favorite tip from these 5 tips because whenever I will not keep my fear behind and take risk, I will not learn new things. We have to just start without fear of failure whatever the task is.



One of the above mentioned tips (AMAL TOTKAY) I have already started which is “Ask people help”. Whenever I perform a task, I glad to take feedbacks from my peers, friends and cousins to find my weak points so that I can work on them in next attempt.



By following these tips we can develop growth mindset as we will be able to self-analyze our skills and abilities, moreover getting out of our comfort zone will let us expose our hidden skills a well.

Getting feedbacks to improve yourself is also a very important step towards growth mindset.

Work hard with consistency until our goal is not achieved open many paths of learning as failure is the best teacher which show us another way to be succeed.
curators can’t show you everything
By: William Liao
Tags: Creativity, Growth Mindset, Entrepreneurship, Growth

1 idea, 60 seconds, daily to spur action towards our best work and living meaningfully and mindfully

The paper editor curates news worth reading.

The head chef curates combinations of flavors and aromas worth consuming.

The art gallery manager curates beautiful creative work worth viewing.

When you didn’t spend the better part of the last decade covering the news, undergoing a chef apprenticeship, or studying the arts, it’s really nice to have someone who did the work to show you some of the very best examples of their craft.

But before you decide to outsource all information foraging to the handiwork of curators, consider that you will miss whatever good work a curator doesn’t see.

The full breadth of what can be discovered is only available when you’re willing to pay mind to the uncharted territory that a curator will not look at.