Video Gaming Competition
Tags: Fortnite, Videogames, Esport, Gaming, Competition

Just remember the stage of your life when playing video games was considered a complete waste of time. Everyone, including our parents, scolded us for playing these games and advised us to study, but the time has changed drastically. Now many people have made it a full-time career and are earning highly.

So we can say that when we used to play these video games there was a lack of knowledge among our parents and hence we were debarred from playing the video games. Earlier, they were just considered a source of entertainment, but no, they can pay us highly if we apply our skills in the right direction.

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Origin of Video gaming competition

Many of us feel that these video gaming competitions are a recent phenomenon, but it has a long history. The fact is that a large section of people was unaware of these gaming competitions.

Its roots can be traced back to the 1970s and are now growing rapidly. These video games are now carving out their market within that. According to data from Newzoo, revenues from the gaming competition are going to reach $1.6bn by 2023; it was just $776mn in 2018. Esports has a vast viewership of around 495mn and is expected to reach 646 million viewers by 2023.

One of the oldest video games includes Tennis For Two from the ’50s and Pong from the early ’70s. Atari’s Space Invaders tournament in 1980 was one of the broadest competitive gaming events, where players tried to obtain the highest score.

Before that, Stanford University held a much smaller tournament. The major tournaments include the first major Street Fighter tournament. It was Titled ‘Battle by the Bay, and this was a 40-person annual competition that continues to this day.

Then, in 1997, Quake’s Red Annihilation US tournament had happened with the participation of over 2,000 entrants. Dennis “Thresh” Fong had won the competition and was hence awarded. The developer John Carmack’s Ferrari Quake 3 Arena was later launched, specifically designed for multiplayer combat.

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The Esports boom years

It was the time of the 2000s when games like StarCraft and Counter-Strike gained popularity. The main reason behind this was the rise of broadband internet, amazing video content, and the newly emerging online services, which allowed more and more gamers to play with each other online and stay more connected.

Some of the widely popular Esports teams include Optic Gaming and TSM, founded in the 2000s. All the widely popular Tournament providers such as ESL and Dreamhack have increased tremendously. As ESports was continuously growing, prize pools rose, and the standard of play and the general infrastructure also grew rapidly.

Reach of gaming competitions

The Esports industry has just boomed over the years in all sectors, including viewership and revenue. The continuously growing viewership has contributed to the revenue growth, and the main reason is the viewers who are generating revenue.

As we can see the growing potential of reaching a large audience, more and more brands are showing their interest in Esports, which has contributed rapidly and has been a significant source of income.

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These statistics exhibit the prize money in the gaming competitions. In the year 2019, the total prize money for the 5591 tournaments was around $236,221,124. Hence the mean tournament prize was $42,260. As many players participate in the tournament, the mean earning of each player was $8,336.

As COVID-19 had arrived in 2020, the overall prize money had tremendously fallen to $119,457,478 from just a limited number of tournaments. The mean championship prize pool was $26,687. This clearly shows the adverse impact on this sector and shows a significant dip in each player’s mean earnings and median earning.

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Top Video Gaming competitions

Call of Duty Championship

The Call of duty Championship brings together the most professional and top players from all over the world. It is so hard to reach in this competition that even the top players struggle to participate.

Counter-Strike: Global Offensive Major Championship

Counter-Strike Championship started in 1999, but it gained immense popularity after Valve acquired it in 2012. It has continued to be one of the most competitive championships in the world. Hence it became such a popular and competitive tournament.

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World Competition

Esports world competition has been the longest-running event in the entire history of Esports. It had debuted in the year 2003 as the growth of some smaller events in Paris. This competition primarily focused on first-person shooters, and then it expanded itself to cover a range of genres.

Evolution Championship Series

Evolution Championship Series has always been widely popular among everyone. It has been in the most competitive communities in the gaming world. Many regional events happen worldwide, but they all finally lead to this Championship Series held in Las Vegas. It started in the year 2002 and dated back to small competitions.

FIFA eWorld Cup

Fifa World Cup has always been a craze among youths irrespective of living in any world region. This tournament is so widely popular that it is being telecasted on television in every world region. The top players compete with each other, and hence the best one wins the tournament.

Image Source: (Photo by Ben Hoskins — FIFA/FIFA via Getty Images)

Fortnite World Cup

Fortnite World Cup finally came into the gaming world in 2017; it joined the Esports world. So this summer the best players will compete in this competition and compete for the title of champion.

Regardless of geographic location, any person can participate in this tournament and is eligible for whooping high prize money. The best ones will be reaching the semifinal.

Conclusion

Hence, we can say that now these video games have been a substantial part of our lives, and if they are played skillfully and smartly, they can make us earn huge profits. Throughout the last few years, the Esports industry has grown massively and is continuing to flourish.

With more coverage across prominent publications being aired on massive networks like ESPN, Esports has made its impact and is crossing over into the mainstream. We can say that it will be a significant part of any country’s economy in the coming years and will surely benefit youth and nation.