Tiny Colony Development Update
Tags: Metaverse, Playtoearn, Solana Blockchain, Nft Game, Tiny Colony

Hello, Tiny Family!

Over the next several months, we will publish a series of updates that delve into different aspects of Tiny Colony game creation. . This is the first of those updates , which heralds how we plan to incorporate our community into our development progress moving forward.

First, let’s look at some history on what other games have done and consider the best approach.

Remember Halo: The Master Chief Collection?

While the campaign content was acclaimed by fans and critics alike, the online multiplayer component was broken at launch. Users were unable to play online in many cases, and this, combined with a number of other technical issues, hurt the game’s reputation out of the gate.

How about Star Wars Battlefront 2?

They attempted to monetize the game in a way that left the users grinding in the game for days to obtain “loot,” which was considered predatory by some critics. Not considering game processes from a user standpoint was felt to be a considerable failure by their development team

How about No Man’s Sky?

No Man’s Sky failed to deliver in terms of content and polish after an overhyped launch. The game has since developed into a deep and engaging experience, but the memory of that disastrous launch still haunts their developers to this day.

I’m not going to even mention Cyberpunk 2077…

So, what does this have to do with Tiny Colony?

Our approach to building Tiny Colony

With Tiny Colony, we are extremely fortunate to have one of the best communities around. We want to make sure that our community feels heard and is involved every step of the way.

We have a very clear vision for the type of user experience we want to create with Tiny Colony, and we want to ensure our process is fully transparent by giving you, our community, regular information on what we’re building and what’s planned for the future. In short — the intention is not to have a big build-up of expectations culminating with an eventual release, but instead a communal and transparent development process with incremental small-scale releases.

We want to do this not because we fear that we will not meet our players’ expectations, but because, given our amazing community, it’s the only way we see the game going forward — a collaborative effort. After all, at its core, Tiny Colony is about you, the player, and the engagement and impact you have with our game.

iLogos team

Current iLogos production phases

We are elated by the collaborative partnership we have developed with iLogos Game Studios. The entire process of producing Tiny Colony has not only become much easier, but also extremely fun and engaging for our team.

iLogos has built out our dedicated team to include a producer, senior game designers, level designers, art leads, 2D artists and animators, back end developers, and QA engineers. We have frequent meetings with their team and are starting the pre-production process of the game. Below is some information on our first steps:

Build Concept: Solidifying the core idea of Tiny Colony, visualization concepts, multiple game mode integration and overall scale of development.

Solidifying the core idea of Tiny Colony, visualization concepts, multiple game mode integration and overall scale of development. Preproduction: Prototype our core systems, while incorporating the rich narrative of the Tiny Colony story lore and lining up concept art and overall art direction.

Future iLogos production phases

After pre production phases, we will enter the production phase and will eventually release alpha and beta products of Tiny Colony. We will be taking our time with these processes as we want to ensure that once Tiny Colony becomes available to a wider portion of the community, it has a solid foundation upon which to stand so that our iterative creation process can begin to take shape.

Production : Build all the things! Levels, art, audio, FX, real implementations of game mechanics, blockchain developer integration with MLabs, and all the rest that make it a game.

: Build all the things! Levels, art, audio, FX, real implementations of game mechanics, blockchain developer integration with MLabs, and all the rest that make it a game. Alpha product : Tiny Colony Construction & Management mode framework and testing with blockchain integration. Frame work for implementation of other game modes.

: Tiny Colony Construction & Management mode framework and testing with blockchain integration. Frame work for implementation of other game modes. Beta product: Frequent updates to resolve bugs, increased users on the network, Reliability, security and robustness are checked, implementation of feedback data.

A common question from the community is, “when can we play?” Selected Colony owners will be given an opportunity to partake in our beta release, slated to occur sometime in Q1 2022. More players also means more will be required of our network infrastructure, which we are interested to stress test. Following this, in late Q1 2022,Tiny Colony Construction & Management gameplay will be made available. This is also when we plan to begin adding new content to the game iteratively over time, We aim to ensure we are consistently making the best game we possibly can that is both safe and secure at the same time. Finally, we intend to gradually increase the player base, making Tiny Colony accessible to more community members while simultaneously adding new features and expanding the game modes. The general flow of subsequent releases will follow this model, until all game modes have been released. You can expect frequent updates and support as we move forward into the final development of the Tinyverse!