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  # Alucard Sprites
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- A curated dataset of **162,337** pixel art sprites at 128x128 RGBA resolution with text captions, built for training the [Alucard](https://github.com/evilsocket/alucard) text-to-sprite generative model.
 
 
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  ## Dataset Details
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  | Property | Value |
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  |----------|-------|
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- | Total sprites | 162,337 |
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  | Resolution | 128x128 RGBA |
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  | Format | Parquet with embedded images |
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  | Columns | `image` (PNG bytes), `text` (caption) |
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- ## Sources
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-
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- | Source | Count | License | Content |
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- |--------|-------|---------|---------|
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- | pixel-art-nouns | ~50K | HuggingFace | Captioned pixel art characters |
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- | LPC 4-view | ~50K | CC-BY-SA 3.0 | Multi-view character sprites |
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- | Kaggle Pixel Art | ~19K | Apache 2.0 | Characters, items, weapons, food |
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- | PixelArt Multiview | ~12K | MIT | Multi-angle character sprites |
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- | sprite_caption_dataset | ~13K | HuggingFace | Captioned sprites |
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- | Kenney Assets | ~9K | CC0 | Platformer tiles, items, UI |
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- | captioned-pixelart | ~5K | HuggingFace | Higher-res pixel art with captions |
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- | GameTileNet | ~3K | CC0/CC-BY | Labeled game tiles |
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- | DiffusionDB pixel art | ~2K | CC0 | AI-generated pixel art with prompts |
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-
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  ## Usage
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  ### With Alucard (training)
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  pip install git+https://github.com/evilsocket/alucard.git
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  ```
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- Download the parquet and extract for training:
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-
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- ```python
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- import pandas as pd
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- from pathlib import Path
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- from PIL import Image
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- import io
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-
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- df = pd.read_parquet("alucard_sprites.parquet")
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- out = Path("data/train")
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- out.mkdir(parents=True, exist_ok=True)
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-
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- for i, row in df.iterrows():
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- img = Image.open(io.BytesIO(row["image"]["bytes"]))
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- img.save(out / f"sprite_{i:06d}.png")
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- (out / f"sprite_{i:06d}.txt").write_text(row["text"])
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- ```
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- Then pre-compute CLIP embeddings and train:
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-
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- ```bash
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- alucard-precompute --data-dir data/train
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- alucard-train --data-dir data/train --epochs 200 --batch-size 64
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- ```
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-
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  ### With HuggingFace datasets
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  ```python
 
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  # Alucard Sprites
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+ A curated dataset of pixel art sprites at 128x128 RGBA resolution with text captions, built for training the [Alucard](https://github.com/evilsocket/alucard) text-to-sprite generative model.
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+
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+ Each sprite has been individually normalized (multi-sprite grids split into individual sprites, tight-cropped and centered) and captioned using CLIP zero-shot classification describing sprite type, color, size, and view angle.
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  ## Dataset Details
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  | Property | Value |
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  |----------|-------|
 
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  | Resolution | 128x128 RGBA |
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  | Format | Parquet with embedded images |
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  | Columns | `image` (PNG bytes), `text` (caption) |
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  ## Usage
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  ### With Alucard (training)
 
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  pip install git+https://github.com/evilsocket/alucard.git
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  ```
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  ### With HuggingFace datasets
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  ```python