Datasets:
Commit
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Parent(s):
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Upload folder using huggingface_hub
Browse files- AIController3D.gd +40 -0
- ColorRoom.tscn +74 -73
- Env.tscn +39 -39
- Env2.tscn +9 -9
- Player.gd +103 -183
- Player.tscn +24 -24
- Robot.gd +6 -16
- Robot.tscn +0 -0
- VirtualCamera.tscn +22 -28
- addons/godot_rl_agents/controller/ai_controller_2d.gd +76 -2
- addons/godot_rl_agents/controller/ai_controller_3d.gd +74 -2
- addons/godot_rl_agents/onnx/csharp/ONNXInference.cs +85 -75
- addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs +121 -96
- addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd +6 -1
- addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn +1 -1
- addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd +216 -0
- addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd +233 -0
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd +13 -3
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn +14 -15
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn +6 -12
- addons/godot_rl_agents/sync.gd +15 -13
- bin/VirtualCamera.console.exe +0 -0
- bin/VirtualCamera.exe +2 -2
- bin/VirtualCamera.pck +0 -0
- bin/VirtualCamera.x86_64 +2 -2
- project.godot +11 -41
AIController3D.gd
ADDED
@@ -0,0 +1,40 @@
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extends AIController3D
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func _physics_process(_delta):
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n_steps += 1
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if n_steps >= reset_after:
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done = true
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needs_reset = true
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if needs_reset:
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reset()
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func set_action(action):
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_player.move_action = action["move"][0]
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_player.turn_action = action["turn"][0]
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func get_obs():
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return {
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"camera_2d": _player.virtual_camera.get_camera_pixel_encoding(),
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}
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func get_obs_space():
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# types of obs space: box, discrete, repeated
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return {
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"camera_2d": {"size": _player.virtual_camera.get_camera_shape(), "space": "box"},
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}
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func get_action_space():
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return {
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"move": {"size": 1, "action_type": "continuous"},
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"turn": {"size": 1, "action_type": "continuous"}
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}
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func get_reward():
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return reward
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ColorRoom.tscn
CHANGED
@@ -1,118 +1,119 @@
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[gd_scene load_steps=12 format=
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[ext_resource path="res://Player.tscn"
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[sub_resource type="
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[sub_resource type="
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[sub_resource type="
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data =
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[sub_resource type="
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size = Vector3(
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[sub_resource type="
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albedo_color = Color(
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[sub_resource type="
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data =
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[sub_resource type="
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albedo_color = Color(
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[sub_resource type="
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albedo_color = Color(
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[sub_resource type="
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albedo_color = Color(
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[sub_resource type="
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[node name="ColorRoom" type="
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[node name="Player" parent="." instance=ExtResource(
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[node name="Camera" type="
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transform =
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[node name="Walls" type="
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[node name="MeshInstance" type="
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transform =
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mesh = SubResource(
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skeleton = NodePath("../..")
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material/0 = SubResource( 9 )
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[node name="StaticBody" type="
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[node name="CollisionShape" type="
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shape = SubResource(
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[node name="MeshInstance2" type="
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transform =
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mesh = SubResource(
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skeleton = NodePath("../..")
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-
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[node name="StaticBody" type="
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[node name="CollisionShape" type="
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shape = SubResource(
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[node name="MeshInstance3" type="
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transform =
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mesh = SubResource(
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skeleton = NodePath("../..")
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-
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[node name="StaticBody" type="
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[node name="CollisionShape" type="
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shape = SubResource(
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[node name="MeshInstance4" type="
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transform =
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mesh = SubResource(
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skeleton = NodePath("../..")
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[node name="StaticBody" type="
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[node name="CollisionShape" type="
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shape = SubResource(
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[node name="MeshInstance5" type="
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transform =
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mesh = SubResource(
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skeleton = NodePath("../..")
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[node name="StaticBody" type="
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[node name="CollisionShape" type="
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shape = SubResource(
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[node name="Goals" type="
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[node name="NegativeGoal" type="
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transform =
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collision_layer = 0
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[node name="CollisionShape" type="
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transform =
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shape = SubResource(
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[node name="PositiveGoal" type="
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transform =
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collision_layer = 0
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[node name="CollisionShape" type="
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transform =
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shape = SubResource(
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[connection signal="body_entered" from="Goals/NegativeGoal" to="Player" method="_on_NegativeGoal_body_entered"]
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[connection signal="body_entered" from="Goals/PositiveGoal" to="Player" method="_on_PositiveGoal_body_entered"]
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[gd_scene load_steps=12 format=3 uid="uid://bf3qfs06lw0gv"]
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[ext_resource type="PackedScene" uid="uid://dwipllxvgnle4" path="res://Player.tscn" id="1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ell48"]
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albedo_color = Color(1, 1, 0.705882, 1)
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[sub_resource type="BoxMesh" id="1"]
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material = SubResource("StandardMaterial3D_ell48")
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size = Vector3(20, 0.1, 20)
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[sub_resource type="ConcavePolygonShape3D" id="2"]
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data = PackedVector3Array(-10, 0.05, 10, 10, 0.05, 10, -10, -0.05, 10, 10, 0.05, 10, 10, -0.05, 10, -10, -0.05, 10, 10, 0.05, -10, -10, 0.05, -10, 10, -0.05, -10, -10, 0.05, -10, -10, -0.05, -10, 10, -0.05, -10, 10, 0.05, 10, 10, 0.05, -10, 10, -0.05, 10, 10, 0.05, -10, 10, -0.05, -10, 10, -0.05, 10, -10, 0.05, -10, -10, 0.05, 10, -10, -0.05, -10, -10, 0.05, 10, -10, -0.05, 10, -10, -0.05, -10, 10, 0.05, 10, -10, 0.05, 10, 10, 0.05, -10, -10, 0.05, 10, -10, 0.05, -10, 10, 0.05, -10, -10, -0.05, 10, 10, -0.05, 10, -10, -0.05, -10, 10, -0.05, 10, 10, -0.05, -10, -10, -0.05, -10)
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[sub_resource type="BoxMesh" id="3"]
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size = Vector3(20, 5, 2)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1ci10"]
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albedo_color = Color(0, 1, 0.184314, 1)
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[sub_resource type="ConcavePolygonShape3D" id="4"]
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data = PackedVector3Array(-10, 2.5, 1, 10, 2.5, 1, -10, -2.5, 1, 10, 2.5, 1, 10, -2.5, 1, -10, -2.5, 1, 10, 2.5, -1, -10, 2.5, -1, 10, -2.5, -1, -10, 2.5, -1, -10, -2.5, -1, 10, -2.5, -1, 10, 2.5, 1, 10, 2.5, -1, 10, -2.5, 1, 10, 2.5, -1, 10, -2.5, -1, 10, -2.5, 1, -10, 2.5, -1, -10, 2.5, 1, -10, -2.5, -1, -10, 2.5, 1, -10, -2.5, 1, -10, -2.5, -1, 10, 2.5, 1, -10, 2.5, 1, 10, 2.5, -1, -10, 2.5, 1, -10, 2.5, -1, 10, 2.5, -1, -10, -2.5, 1, 10, -2.5, 1, -10, -2.5, -1, 10, -2.5, 1, 10, -2.5, -1, -10, -2.5, -1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rnma1"]
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albedo_color = Color(1, 0.34902, 1, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jlxwb"]
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albedo_color = Color(0.266667, 0.431373, 1, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nulvw"]
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albedo_color = Color(1, 0.258824, 0.270588, 1)
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[sub_resource type="BoxShape3D" id="10"]
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size = Vector3(0.8, 2, 17.9421)
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[node name="ColorRoom" type="Node3D"]
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[node name="Player" parent="." instance=ExtResource("1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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[node name="Camera" type="Camera3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, -0.199591)
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[node name="Walls" type="Node3D" parent="."]
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[node name="MeshInstance" type="MeshInstance3D" parent="Walls"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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mesh = SubResource("1")
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skeleton = NodePath("../..")
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[node name="StaticBody" type="StaticBody3D" parent="Walls/MeshInstance"]
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[node name="CollisionShape" type="CollisionShape3D" parent="Walls/MeshInstance/StaticBody"]
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shape = SubResource("2")
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[node name="MeshInstance2" type="MeshInstance3D" parent="Walls"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -11)
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mesh = SubResource("3")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_1ci10")
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[node name="StaticBody" type="StaticBody3D" parent="Walls/MeshInstance2"]
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[node name="CollisionShape" type="CollisionShape3D" parent="Walls/MeshInstance2/StaticBody"]
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shape = SubResource("4")
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[node name="MeshInstance3" type="MeshInstance3D" parent="Walls"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 11)
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mesh = SubResource("3")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_rnma1")
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[node name="StaticBody" type="StaticBody3D" parent="Walls/MeshInstance3"]
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[node name="CollisionShape" type="CollisionShape3D" parent="Walls/MeshInstance3/StaticBody"]
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shape = SubResource("4")
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[node name="MeshInstance4" type="MeshInstance3D" parent="Walls"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 11, 2.5, 0)
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mesh = SubResource("3")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_jlxwb")
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[node name="StaticBody" type="StaticBody3D" parent="Walls/MeshInstance4"]
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[node name="CollisionShape" type="CollisionShape3D" parent="Walls/MeshInstance4/StaticBody"]
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shape = SubResource("4")
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[node name="MeshInstance5" type="MeshInstance3D" parent="Walls"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -11, 2.5, 0)
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mesh = SubResource("3")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_nulvw")
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[node name="StaticBody" type="StaticBody3D" parent="Walls/MeshInstance5"]
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[node name="CollisionShape" type="CollisionShape3D" parent="Walls/MeshInstance5/StaticBody"]
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shape = SubResource("4")
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[node name="Goals" type="Node3D" parent="."]
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[node name="NegativeGoal" type="Area3D" parent="Goals"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.71839, 0.0416299, -0.292424)
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collision_layer = 0
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[node name="CollisionShape" type="CollisionShape3D" parent="Goals/NegativeGoal"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47999, 0)
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shape = SubResource("10")
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[node name="PositiveGoal" type="Area3D" parent="Goals"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.93574, -0.068549, -0.292424)
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collision_layer = 0
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[node name="CollisionShape" type="CollisionShape3D" parent="Goals/PositiveGoal"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.47999, 0)
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shape = SubResource("10")
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[connection signal="body_entered" from="Goals/NegativeGoal" to="Player" method="_on_NegativeGoal_body_entered"]
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[connection signal="body_entered" from="Goals/PositiveGoal" to="Player" method="_on_PositiveGoal_body_entered"]
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Env.tscn
CHANGED
@@ -1,62 +1,62 @@
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[gd_scene load_steps=3 format=
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[ext_resource path="res://ColorRoom.tscn"
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[ext_resource path="res://addons/godot_rl_agents/sync.gd"
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[node name="Env" type="
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[node name="ColorRoom" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom2" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom3" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom4" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom5" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom6" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom7" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom8" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom9" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom10" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom11" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom12" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom13" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom14" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom15" parent="." instance=ExtResource(
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transform =
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[node name="ColorRoom16" parent="." instance=ExtResource(
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transform =
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[node name="Sync" type="Node" parent="."]
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process_priority = -1
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-
script = ExtResource(
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-
[node name="Camera" type="
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-
transform =
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current = true
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+
[gd_scene load_steps=3 format=3 uid="uid://b6watdl4c1jdq"]
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+
[ext_resource type="PackedScene" uid="uid://bf3qfs06lw0gv" path="res://ColorRoom.tscn" id="1"]
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[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="2"]
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[node name="Env" type="Node3D"]
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[node name="ColorRoom" parent="." instance=ExtResource("1")]
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9 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 25)
|
10 |
|
11 |
+
[node name="ColorRoom2" parent="." instance=ExtResource("1")]
|
12 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 0)
|
13 |
|
14 |
+
[node name="ColorRoom3" parent="." instance=ExtResource("1")]
|
15 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -25)
|
16 |
|
17 |
+
[node name="ColorRoom4" parent="." instance=ExtResource("1")]
|
18 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -50)
|
19 |
|
20 |
+
[node name="ColorRoom5" parent="." instance=ExtResource("1")]
|
21 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, 25)
|
22 |
|
23 |
+
[node name="ColorRoom6" parent="." instance=ExtResource("1")]
|
24 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, 0)
|
25 |
|
26 |
+
[node name="ColorRoom7" parent="." instance=ExtResource("1")]
|
27 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, -25)
|
28 |
|
29 |
+
[node name="ColorRoom8" parent="." instance=ExtResource("1")]
|
30 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 0, -50)
|
31 |
|
32 |
+
[node name="ColorRoom9" parent="." instance=ExtResource("1")]
|
33 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, 25)
|
34 |
|
35 |
+
[node name="ColorRoom10" parent="." instance=ExtResource("1")]
|
36 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, 0)
|
37 |
|
38 |
+
[node name="ColorRoom11" parent="." instance=ExtResource("1")]
|
39 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, -25)
|
40 |
|
41 |
+
[node name="ColorRoom12" parent="." instance=ExtResource("1")]
|
42 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 38, 0, -50)
|
43 |
|
44 |
+
[node name="ColorRoom13" parent="." instance=ExtResource("1")]
|
45 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, 25)
|
46 |
|
47 |
+
[node name="ColorRoom14" parent="." instance=ExtResource("1")]
|
48 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, 0)
|
49 |
|
50 |
+
[node name="ColorRoom15" parent="." instance=ExtResource("1")]
|
51 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, -25)
|
52 |
|
53 |
+
[node name="ColorRoom16" parent="." instance=ExtResource("1")]
|
54 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 63, 0, -50)
|
55 |
|
56 |
[node name="Sync" type="Node" parent="."]
|
57 |
process_priority = -1
|
58 |
+
script = ExtResource("2")
|
59 |
|
60 |
+
[node name="Camera" type="Camera3D" parent="."]
|
61 |
+
transform = Transform3D(1, 0, 0, 0, 0.0220418, 0.999757, 0, -0.999757, 0.0220418, 25.3538, 75.4275, -10.0795)
|
62 |
current = true
|
Env2.tscn
CHANGED
@@ -1,17 +1,17 @@
|
|
1 |
-
[gd_scene load_steps=3 format=
|
2 |
|
3 |
-
[ext_resource path="res://ColorRoom.tscn"
|
4 |
-
[ext_resource path="res://addons/godot_rl_agents/sync.gd"
|
5 |
|
6 |
-
[node name="Env" type="
|
7 |
|
8 |
-
[node name="T-Maze" parent="." instance=ExtResource(
|
9 |
-
transform =
|
10 |
|
11 |
[node name="Sync" type="Node" parent="."]
|
12 |
process_priority = -1
|
13 |
-
script = ExtResource(
|
14 |
|
15 |
-
[node name="Camera" type="
|
16 |
-
transform =
|
17 |
current = true
|
|
|
1 |
+
[gd_scene load_steps=3 format=3 uid="uid://dvo48erm7rfmf"]
|
2 |
|
3 |
+
[ext_resource type="PackedScene" uid="uid://bf3qfs06lw0gv" path="res://ColorRoom.tscn" id="1"]
|
4 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="2"]
|
5 |
|
6 |
+
[node name="Env" type="Node3D"]
|
7 |
|
8 |
+
[node name="T-Maze" parent="." instance=ExtResource("1")]
|
9 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 25)
|
10 |
|
11 |
[node name="Sync" type="Node" parent="."]
|
12 |
process_priority = -1
|
13 |
+
script = ExtResource("2")
|
14 |
|
15 |
+
[node name="Camera" type="Camera3D" parent="."]
|
16 |
+
transform = Transform3D(1, 0, 0, 0, 0.0220418, 0.999757, 0, -0.999757, 0.0220418, 25.3538, 75.4275, -10.0795)
|
17 |
current = true
|
Player.gd
CHANGED
@@ -1,218 +1,138 @@
|
|
1 |
-
extends
|
2 |
class_name Player
|
3 |
const MOVE_SPEED = 12
|
4 |
const JUMP_FORCE = 30
|
5 |
const GRAVITY = 0.98
|
6 |
const MAX_FALL_SPEED = 30
|
7 |
const TURN_SENS = 2.0
|
8 |
-
|
9 |
-
|
10 |
-
onready var cam = $Camera
|
11 |
var move_vec = Vector3()
|
12 |
var y_velo = 0
|
13 |
|
14 |
# RL related variables
|
15 |
-
onready var
|
16 |
-
onready var
|
|
|
17 |
|
18 |
var next = 1
|
19 |
-
var done = false
|
20 |
-
var needs_reset = false
|
21 |
var just_reached_negative = false
|
22 |
var just_reached_positive = false
|
23 |
var just_fell_off = false
|
24 |
var best_goal_distance := 10000.0
|
25 |
var grounded := false
|
26 |
-
var _heuristic := "player"
|
27 |
var move_action := 0.0
|
28 |
var turn_action := 0.0
|
29 |
var jump_action := false
|
30 |
-
var n_steps = 0
|
31 |
|
32 |
-
var reward = 0.0
|
33 |
|
34 |
func _ready():
|
35 |
-
|
36 |
-
|
37 |
|
38 |
func _physics_process(_delta):
|
39 |
-
|
40 |
-
|
41 |
-
|
42 |
-
|
43 |
-
|
44 |
-
|
45 |
-
|
46 |
-
|
47 |
-
|
48 |
-
|
49 |
-
|
50 |
-
|
51 |
-
|
52 |
-
|
53 |
-
|
54 |
-
|
55 |
-
|
56 |
-
|
57 |
-
|
58 |
-
|
59 |
-
|
60 |
-
|
61 |
-
|
62 |
-
|
63 |
-
|
64 |
-
|
65 |
-
|
66 |
-
|
67 |
-
|
68 |
-
|
69 |
-
if grounded and y_velo <= 0:
|
70 |
-
y_velo = -0.1
|
71 |
-
if y_velo < -MAX_FALL_SPEED:
|
72 |
-
y_velo = -MAX_FALL_SPEED
|
73 |
-
|
74 |
-
if y_velo < 0 and !grounded :
|
75 |
-
robot.set_animation("falling-cycle")
|
76 |
-
|
77 |
-
var horizontal_speed = Vector2(move_vec.x, move_vec.z)
|
78 |
-
if horizontal_speed.length() < 0.1 and grounded:
|
79 |
-
robot.set_animation("idle")
|
80 |
-
elif horizontal_speed.length() >=1.0 and grounded:
|
81 |
-
robot.set_animation("walk-cycle")
|
82 |
# elif horizontal_speed.length() >= 1.0 and grounded:
|
83 |
# robot.set_animation("run-cycle")
|
84 |
-
|
85 |
-
|
86 |
-
|
87 |
-
|
88 |
-
|
89 |
-
|
90 |
|
91 |
func get_move_vec() -> Vector3:
|
92 |
-
|
93 |
-
|
94 |
-
|
95 |
-
|
96 |
-
|
97 |
-
|
98 |
-
|
99 |
-
|
100 |
-
|
101 |
-
|
102 |
-
|
103 |
-
|
104 |
-
|
105 |
-
|
106 |
-
|
107 |
-
|
108 |
-
|
109 |
-
|
|
|
110 |
|
111 |
func get_turn_vec() -> float:
|
112 |
-
|
113 |
-
|
114 |
-
|
|
|
|
|
|
|
|
|
115 |
|
116 |
-
return rotation_amount
|
117 |
|
118 |
-
|
119 |
func reset():
|
120 |
-
|
121 |
-
|
122 |
-
|
123 |
-
|
124 |
-
|
125 |
-
|
126 |
-
|
127 |
-
|
128 |
-
|
129 |
-
|
130 |
-
y_velo = 0.1
|
131 |
-
|
132 |
-
func set_action(action):
|
133 |
-
move_action = action["move"][0]
|
134 |
-
turn_action = action["turn"][0]
|
135 |
-
|
136 |
-
func reset_if_done():
|
137 |
-
if done:
|
138 |
-
reset()
|
139 |
-
|
140 |
-
func get_obs():
|
141 |
-
#print(virtual_camera.get_camera_pixel_encoding())
|
142 |
-
return {
|
143 |
-
"camera_2d": virtual_camera.get_camera_pixel_encoding(),
|
144 |
-
}
|
145 |
-
|
146 |
-
func get_obs_space():
|
147 |
-
# typs of obs space: box, discrete, repeated
|
148 |
-
return {
|
149 |
-
"camera_2d":{
|
150 |
-
"size": virtual_camera.get_camera_shape(),
|
151 |
-
"space":"box"
|
152 |
-
},
|
153 |
-
}
|
154 |
-
|
155 |
-
|
156 |
func update_reward():
|
157 |
-
|
158 |
-
|
159 |
-
|
160 |
-
|
161 |
-
|
162 |
-
|
163 |
-
|
164 |
-
|
165 |
-
|
166 |
-
|
167 |
-
|
168 |
-
|
169 |
-
|
170 |
-
|
171 |
-
|
172 |
-
|
173 |
-
|
174 |
-
|
175 |
-
|
176 |
-
func
|
177 |
-
|
178 |
-
|
179 |
-
|
180 |
-
return {
|
181 |
-
"move" : {
|
182 |
-
"size": 1,
|
183 |
-
"action_type": "continuous"
|
184 |
-
},
|
185 |
-
"turn" : {
|
186 |
-
"size": 1,
|
187 |
-
"action_type": "continuous"
|
188 |
-
}
|
189 |
-
}
|
190 |
-
|
191 |
-
func get_done():
|
192 |
-
return done
|
193 |
-
|
194 |
-
func set_done_false():
|
195 |
-
done = false
|
196 |
-
|
197 |
-
|
198 |
-
func calculate_translation(other_pad_translation : Vector3) -> Vector3:
|
199 |
-
var new_translation := Vector3.ZERO
|
200 |
-
var distance = rand_range(12,16)
|
201 |
-
var angle = rand_range(-180,180)
|
202 |
-
new_translation.z = other_pad_translation.z + sin(deg2rad(angle))*distance
|
203 |
-
new_translation.x = other_pad_translation.x + cos(deg2rad(angle))*distance
|
204 |
-
|
205 |
-
return new_translation
|
206 |
-
|
207 |
-
|
208 |
-
|
209 |
-
func _on_NegativeGoal_body_entered(body: Node) -> void:
|
210 |
-
reward -= 1.0
|
211 |
-
done = true
|
212 |
-
reset()
|
213 |
-
|
214 |
-
|
215 |
-
func _on_PositiveGoal_body_entered(body: Node) -> void:
|
216 |
-
reward += 1.0
|
217 |
-
done = true
|
218 |
-
reset()
|
|
|
1 |
+
extends CharacterBody3D
|
2 |
class_name Player
|
3 |
const MOVE_SPEED = 12
|
4 |
const JUMP_FORCE = 30
|
5 |
const GRAVITY = 0.98
|
6 |
const MAX_FALL_SPEED = 30
|
7 |
const TURN_SENS = 2.0
|
8 |
+
|
9 |
+
@onready var cam = $Camera
|
|
|
10 |
var move_vec = Vector3()
|
11 |
var y_velo = 0
|
12 |
|
13 |
# RL related variables
|
14 |
+
@onready var ai_controller := $AIController3D
|
15 |
+
@onready var robot = $Robot
|
16 |
+
@onready var virtual_camera = $RGBCameraSensor3D
|
17 |
|
18 |
var next = 1
|
|
|
|
|
19 |
var just_reached_negative = false
|
20 |
var just_reached_positive = false
|
21 |
var just_fell_off = false
|
22 |
var best_goal_distance := 10000.0
|
23 |
var grounded := false
|
|
|
24 |
var move_action := 0.0
|
25 |
var turn_action := 0.0
|
26 |
var jump_action := false
|
|
|
27 |
|
|
|
28 |
|
29 |
func _ready():
|
30 |
+
ai_controller.init(self)
|
31 |
+
|
32 |
|
33 |
func _physics_process(_delta):
|
34 |
+
move_vec = get_move_vec()
|
35 |
+
#move_vec = move_vec.normalized()
|
36 |
+
move_vec = move_vec.rotated(Vector3(0, 1, 0), rotation.y)
|
37 |
+
move_vec *= MOVE_SPEED
|
38 |
+
move_vec.y = y_velo
|
39 |
+
velocity = move_vec
|
40 |
+
move_and_slide()
|
41 |
+
|
42 |
+
# turning
|
43 |
+
|
44 |
+
var turn_vec = get_turn_vec()
|
45 |
+
rotation_degrees.y += turn_vec * TURN_SENS
|
46 |
+
|
47 |
+
grounded = is_on_floor()
|
48 |
+
|
49 |
+
y_velo -= GRAVITY
|
50 |
+
|
51 |
+
if grounded and y_velo <= 0:
|
52 |
+
y_velo = -0.1
|
53 |
+
if y_velo < -MAX_FALL_SPEED:
|
54 |
+
y_velo = -MAX_FALL_SPEED
|
55 |
+
|
56 |
+
if y_velo < 0 and !grounded:
|
57 |
+
robot.set_animation("falling-cycle")
|
58 |
+
|
59 |
+
var horizontal_speed = Vector2(move_vec.x, move_vec.z)
|
60 |
+
if horizontal_speed.length() < 0.1 and grounded:
|
61 |
+
robot.set_animation("idle")
|
62 |
+
elif horizontal_speed.length() >= 1.0 and grounded:
|
63 |
+
robot.set_animation("walk-cycle")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
64 |
# elif horizontal_speed.length() >= 1.0 and grounded:
|
65 |
# robot.set_animation("run-cycle")
|
66 |
+
|
67 |
+
update_reward()
|
68 |
+
|
69 |
+
if Input.is_action_just_pressed("r_key"):
|
70 |
+
reset()
|
71 |
+
|
72 |
|
73 |
func get_move_vec() -> Vector3:
|
74 |
+
if ai_controller.done:
|
75 |
+
return Vector3.ZERO
|
76 |
+
|
77 |
+
if ai_controller.heuristic == "model":
|
78 |
+
return Vector3(0, 0, clamp(move_action, -1.0, 0.5))
|
79 |
+
|
80 |
+
return Vector3(
|
81 |
+
0,
|
82 |
+
0,
|
83 |
+
clamp(
|
84 |
+
(
|
85 |
+
Input.get_action_strength("move_backwards")
|
86 |
+
- Input.get_action_strength("move_forwards")
|
87 |
+
),
|
88 |
+
-1.0,
|
89 |
+
0.5
|
90 |
+
)
|
91 |
+
)
|
92 |
+
|
93 |
|
94 |
func get_turn_vec() -> float:
|
95 |
+
if ai_controller.heuristic == "model":
|
96 |
+
return turn_action
|
97 |
+
var rotation_amount = (
|
98 |
+
Input.get_action_strength("turn_left") - Input.get_action_strength("turn_right")
|
99 |
+
)
|
100 |
+
|
101 |
+
return rotation_amount
|
102 |
|
|
|
103 |
|
|
|
104 |
func reset():
|
105 |
+
next = 1
|
106 |
+
just_reached_negative = false
|
107 |
+
just_reached_positive = false
|
108 |
+
jump_action = false
|
109 |
+
set_position(Vector3(0, 1.5, 0))
|
110 |
+
rotation_degrees.y = randf_range(-180, 180)
|
111 |
+
y_velo = 0.1
|
112 |
+
ai_controller.reset()
|
113 |
+
|
114 |
+
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
115 |
func update_reward():
|
116 |
+
ai_controller.reward -= 0.01 # step penalty
|
117 |
+
|
118 |
+
|
119 |
+
func calculate_translation(other_pad_translation: Vector3) -> Vector3:
|
120 |
+
var new_translation := Vector3.ZERO
|
121 |
+
var distance = randf_range(12, 16)
|
122 |
+
var angle = randf_range(-180, 180)
|
123 |
+
new_translation.z = other_pad_translation.z + sin(deg_to_rad(angle)) * distance
|
124 |
+
new_translation.x = other_pad_translation.x + cos(deg_to_rad(angle)) * distance
|
125 |
+
|
126 |
+
return new_translation
|
127 |
+
|
128 |
+
|
129 |
+
func _on_NegativeGoal_body_entered(_body: Node) -> void:
|
130 |
+
ai_controller.reward -= 1.0
|
131 |
+
ai_controller.done = true
|
132 |
+
reset()
|
133 |
+
|
134 |
+
|
135 |
+
func _on_PositiveGoal_body_entered(_body: Node) -> void:
|
136 |
+
ai_controller.reward += 1.0
|
137 |
+
ai_controller.done = true
|
138 |
+
reset()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Player.tscn
CHANGED
@@ -1,34 +1,34 @@
|
|
1 |
-
[gd_scene load_steps=7 format=
|
2 |
|
3 |
-
[ext_resource path="res://Player.gd"
|
4 |
-
[ext_resource path="res://Robot.tscn"
|
5 |
-
[ext_resource path="res://
|
|
|
6 |
|
7 |
-
[sub_resource type="
|
8 |
radius = 1.6
|
|
|
9 |
|
10 |
-
[sub_resource type="CapsuleMesh" id=2]
|
11 |
|
12 |
-
[
|
13 |
-
|
|
|
14 |
|
15 |
-
[node name="
|
16 |
-
transform =
|
17 |
-
|
18 |
-
script = ExtResource( 1 )
|
19 |
|
20 |
-
[node name="
|
21 |
-
transform =
|
22 |
-
shape = SubResource( 1 )
|
23 |
-
|
24 |
-
[node name="MeshInstance" type="MeshInstance" parent="."]
|
25 |
-
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
|
26 |
visible = false
|
27 |
-
mesh = SubResource(
|
28 |
-
|
|
|
|
|
29 |
|
30 |
-
[node name="
|
31 |
-
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.43952, 0.0576344 )
|
32 |
|
33 |
-
[node name="
|
34 |
-
|
|
|
|
1 |
+
[gd_scene load_steps=7 format=3 uid="uid://dwipllxvgnle4"]
|
2 |
|
3 |
+
[ext_resource type="Script" path="res://Player.gd" id="1"]
|
4 |
+
[ext_resource type="PackedScene" uid="uid://b4hphc8dab5h" path="res://Robot.tscn" id="2"]
|
5 |
+
[ext_resource type="PackedScene" uid="uid://b30vsuwotx0u2" path="res://VirtualCamera.tscn" id="3_tv0v5"]
|
6 |
+
[ext_resource type="Script" path="res://AIController3D.gd" id="4_rq7t7"]
|
7 |
|
8 |
+
[sub_resource type="CapsuleShape3D" id="1"]
|
9 |
radius = 1.6
|
10 |
+
height = 3.2
|
11 |
|
12 |
+
[sub_resource type="CapsuleMesh" id="2"]
|
13 |
|
14 |
+
[node name="Player" type="CharacterBody3D"]
|
15 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
|
16 |
+
script = ExtResource("1")
|
17 |
|
18 |
+
[node name="CollisionShape" type="CollisionShape3D" parent="."]
|
19 |
+
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
|
20 |
+
shape = SubResource("1")
|
|
|
21 |
|
22 |
+
[node name="MeshInstance" type="MeshInstance3D" parent="."]
|
23 |
+
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
|
|
|
|
|
|
|
|
|
24 |
visible = false
|
25 |
+
mesh = SubResource("2")
|
26 |
+
|
27 |
+
[node name="Robot" parent="." instance=ExtResource("2")]
|
28 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.43952, 0.0576344)
|
29 |
|
30 |
+
[node name="RGBCameraSensor3D" parent="." instance=ExtResource("3_tv0v5")]
|
|
|
31 |
|
32 |
+
[node name="AIController3D" type="Node3D" parent="."]
|
33 |
+
script = ExtResource("4_rq7t7")
|
34 |
+
reset_after = 10000
|
Robot.gd
CHANGED
@@ -1,20 +1,10 @@
|
|
1 |
-
extends
|
2 |
-
|
3 |
-
|
4 |
-
# Declare member variables here. Examples:
|
5 |
-
# var a = 2
|
6 |
-
# var b = "text"
|
7 |
-
|
8 |
-
onready var player = $AnimationPlayer
|
9 |
-
|
10 |
-
# Called when the node enters the scene tree for the first time.
|
11 |
-
func _ready():
|
12 |
-
pass # Replace with function body.
|
13 |
|
|
|
14 |
|
15 |
|
16 |
func set_animation(anim):
|
17 |
-
|
18 |
-
|
19 |
-
|
20 |
-
|
|
|
1 |
+
extends Node3D
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2 |
|
3 |
+
@onready var player = $AnimationPlayer
|
4 |
|
5 |
|
6 |
func set_animation(anim):
|
7 |
+
if player.current_animation == anim:
|
8 |
+
return
|
9 |
+
|
10 |
+
player.play(anim)
|
Robot.tscn
CHANGED
The diff for this file is too large to render.
See raw diff
|
|
VirtualCamera.tscn
CHANGED
@@ -1,42 +1,36 @@
|
|
1 |
-
[gd_scene load_steps=3 format=
|
2 |
|
3 |
-
[ext_resource path="res://
|
4 |
|
5 |
-
[sub_resource type="ViewportTexture" id=1]
|
6 |
-
viewport_path = NodePath("
|
7 |
|
8 |
-
[node name="VirtualCamera" type="
|
9 |
-
script = ExtResource(
|
10 |
|
11 |
-
[node name="RemoteTransform" type="
|
12 |
-
remote_path = NodePath("../
|
13 |
|
14 |
-
[node name="
|
15 |
-
size =
|
16 |
render_target_update_mode = 3
|
17 |
|
18 |
-
[node name="Camera" type="
|
19 |
near = 0.5
|
20 |
|
21 |
[node name="Control" type="Control" parent="."]
|
|
|
|
|
22 |
anchor_right = 1.0
|
23 |
anchor_bottom = 1.0
|
24 |
-
|
25 |
-
|
26 |
-
}
|
27 |
|
28 |
[node name="TextureRect" type="ColorRect" parent="Control"]
|
29 |
-
|
30 |
-
|
31 |
-
|
32 |
-
|
33 |
-
|
34 |
-
|
35 |
-
|
36 |
-
"_edit_use_anchors_": false
|
37 |
-
}
|
38 |
-
|
39 |
-
[node name="CameraTexture" type="Sprite" parent="Control/TextureRect"]
|
40 |
-
texture = SubResource( 1 )
|
41 |
-
offset = Vector2( 9, 9 )
|
42 |
-
flip_v = true
|
|
|
1 |
+
[gd_scene load_steps=3 format=3 uid="uid://b30vsuwotx0u2"]
|
2 |
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" id="1_p152a"]
|
4 |
|
5 |
+
[sub_resource type="ViewportTexture" id="1"]
|
6 |
+
viewport_path = NodePath("SubViewport")
|
7 |
|
8 |
+
[node name="VirtualCamera" type="Node3D"]
|
9 |
+
script = ExtResource("1_p152a")
|
10 |
|
11 |
+
[node name="RemoteTransform" type="RemoteTransform3D" parent="."]
|
12 |
+
remote_path = NodePath("../SubViewport/Camera")
|
13 |
|
14 |
+
[node name="SubViewport" type="SubViewport" parent="."]
|
15 |
+
size = Vector2i(36, 36)
|
16 |
render_target_update_mode = 3
|
17 |
|
18 |
+
[node name="Camera" type="Camera3D" parent="SubViewport"]
|
19 |
near = 0.5
|
20 |
|
21 |
[node name="Control" type="Control" parent="."]
|
22 |
+
layout_mode = 3
|
23 |
+
anchors_preset = 15
|
24 |
anchor_right = 1.0
|
25 |
anchor_bottom = 1.0
|
26 |
+
grow_horizontal = 2
|
27 |
+
grow_vertical = 2
|
|
|
28 |
|
29 |
[node name="TextureRect" type="ColorRect" parent="Control"]
|
30 |
+
layout_mode = 0
|
31 |
+
color = Color(0.00784314, 0.00784314, 0.00784314, 1)
|
32 |
+
|
33 |
+
[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
|
34 |
+
scale = Vector2(8, 8)
|
35 |
+
texture = SubResource("1")
|
36 |
+
centered = false
|
|
|
|
|
|
|
|
|
|
|
|
|
|
addons/godot_rl_agents/controller/ai_controller_2d.gd
CHANGED
@@ -1,8 +1,82 @@
|
|
1 |
-
extends
|
2 |
class_name AIController2D
|
3 |
|
4 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
5 |
var _player: Node2D
|
6 |
|
|
|
|
|
|
|
7 |
func init(player: Node2D):
|
8 |
_player = player
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node2D
|
2 |
class_name AIController2D
|
3 |
|
4 |
+
@export var reset_after := 1000
|
5 |
+
|
6 |
+
var heuristic := "human"
|
7 |
+
var done := false
|
8 |
+
var reward := 0.0
|
9 |
+
var n_steps := 0
|
10 |
+
var needs_reset := false
|
11 |
+
|
12 |
var _player: Node2D
|
13 |
|
14 |
+
func _ready():
|
15 |
+
add_to_group("AGENT")
|
16 |
+
|
17 |
func init(player: Node2D):
|
18 |
_player = player
|
19 |
+
|
20 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
21 |
+
func get_obs() -> Dictionary:
|
22 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
23 |
+
return {"obs":[]}
|
24 |
+
|
25 |
+
func get_reward() -> float:
|
26 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
27 |
+
return 0.0
|
28 |
+
|
29 |
+
func get_action_space() -> Dictionary:
|
30 |
+
assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
|
31 |
+
return {
|
32 |
+
"example_actions_continous" : {
|
33 |
+
"size": 2,
|
34 |
+
"action_type": "continuous"
|
35 |
+
},
|
36 |
+
"example_actions_discrete" : {
|
37 |
+
"size": 2,
|
38 |
+
"action_type": "discrete"
|
39 |
+
},
|
40 |
+
}
|
41 |
+
|
42 |
+
func set_action(action) -> void:
|
43 |
+
assert(false, "the get set_action method is not implemented when extending from ai_controller")
|
44 |
+
# -----------------------------------------------------------------------------#
|
45 |
+
|
46 |
+
func _physics_process(delta):
|
47 |
+
n_steps += 1
|
48 |
+
if n_steps > reset_after:
|
49 |
+
needs_reset = true
|
50 |
+
|
51 |
+
func get_obs_space():
|
52 |
+
# may need overriding if the obs space is complex
|
53 |
+
var obs = get_obs()
|
54 |
+
return {
|
55 |
+
"obs": {
|
56 |
+
"size": [len(obs["obs"])],
|
57 |
+
"space": "box"
|
58 |
+
},
|
59 |
+
}
|
60 |
+
|
61 |
+
func reset():
|
62 |
+
n_steps = 0
|
63 |
+
needs_reset = false
|
64 |
+
|
65 |
+
func reset_if_done():
|
66 |
+
if done:
|
67 |
+
reset()
|
68 |
+
|
69 |
+
func set_heuristic(h):
|
70 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
71 |
+
heuristic = h
|
72 |
+
|
73 |
+
func get_done():
|
74 |
+
return done
|
75 |
+
|
76 |
+
func set_done_false():
|
77 |
+
done = false
|
78 |
+
|
79 |
+
func zero_reward():
|
80 |
+
reward = 0.0
|
81 |
+
|
82 |
+
|
addons/godot_rl_agents/controller/ai_controller_3d.gd
CHANGED
@@ -1,8 +1,80 @@
|
|
1 |
-
extends
|
2 |
class_name AIController3D
|
3 |
|
4 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
5 |
var _player: Node3D
|
6 |
|
|
|
|
|
|
|
7 |
func init(player: Node3D):
|
8 |
_player = player
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Node3D
|
2 |
class_name AIController3D
|
3 |
|
4 |
+
@export var reset_after := 1000
|
5 |
+
|
6 |
+
var heuristic := "human"
|
7 |
+
var done := false
|
8 |
+
var reward := 0.0
|
9 |
+
var n_steps := 0
|
10 |
+
var needs_reset := false
|
11 |
+
|
12 |
var _player: Node3D
|
13 |
|
14 |
+
func _ready():
|
15 |
+
add_to_group("AGENT")
|
16 |
+
|
17 |
func init(player: Node3D):
|
18 |
_player = player
|
19 |
+
|
20 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
21 |
+
func get_obs() -> Dictionary:
|
22 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
23 |
+
return {"obs":[]}
|
24 |
+
|
25 |
+
func get_reward() -> float:
|
26 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
27 |
+
return 0.0
|
28 |
+
|
29 |
+
func get_action_space() -> Dictionary:
|
30 |
+
assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
|
31 |
+
return {
|
32 |
+
"example_actions_continous" : {
|
33 |
+
"size": 2,
|
34 |
+
"action_type": "continuous"
|
35 |
+
},
|
36 |
+
"example_actions_discrete" : {
|
37 |
+
"size": 2,
|
38 |
+
"action_type": "discrete"
|
39 |
+
},
|
40 |
+
}
|
41 |
+
|
42 |
+
func set_action(action) -> void:
|
43 |
+
assert(false, "the get set_action method is not implemented when extending from ai_controller")
|
44 |
+
# -----------------------------------------------------------------------------#
|
45 |
+
|
46 |
+
func _physics_process(delta):
|
47 |
+
n_steps += 1
|
48 |
+
if n_steps > reset_after:
|
49 |
+
needs_reset = true
|
50 |
+
|
51 |
+
func get_obs_space():
|
52 |
+
# may need overriding if the obs space is complex
|
53 |
+
var obs = get_obs()
|
54 |
+
return {
|
55 |
+
"obs": {
|
56 |
+
"size": [len(obs["obs"])],
|
57 |
+
"space": "box"
|
58 |
+
},
|
59 |
+
}
|
60 |
+
|
61 |
+
func reset():
|
62 |
+
n_steps = 0
|
63 |
+
needs_reset = false
|
64 |
+
|
65 |
+
func reset_if_done():
|
66 |
+
if done:
|
67 |
+
reset()
|
68 |
+
|
69 |
+
func set_heuristic(h):
|
70 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
71 |
+
heuristic = h
|
72 |
+
|
73 |
+
func get_done():
|
74 |
+
return done
|
75 |
+
|
76 |
+
func set_done_false():
|
77 |
+
done = false
|
78 |
+
|
79 |
+
func zero_reward():
|
80 |
+
reward = 0.0
|
addons/godot_rl_agents/onnx/csharp/ONNXInference.cs
CHANGED
@@ -1,93 +1,103 @@
|
|
1 |
using Godot;
|
2 |
-
using System.Collections.Generic;
|
3 |
-
using System.Linq;
|
4 |
using Microsoft.ML.OnnxRuntime;
|
5 |
using Microsoft.ML.OnnxRuntime.Tensors;
|
|
|
|
|
6 |
|
7 |
-
namespace GodotONNX
|
8 |
-
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
|
9 |
-
public partial class ONNXInference : Node
|
10 |
{
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
/// Path to the ONNX model. Use Initialize to change it.
|
15 |
-
/// </summary>
|
16 |
-
private string modelPath;
|
17 |
-
private int batchSize;
|
18 |
|
19 |
-
|
|
|
|
|
|
|
|
|
|
|
20 |
|
21 |
-
|
22 |
-
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
|
23 |
-
public void Initialize(string Path, int BatchSize)
|
24 |
-
{
|
25 |
-
modelPath = Path;
|
26 |
-
batchSize = BatchSize;
|
27 |
-
SessionConfigurator.SystemCheck();
|
28 |
-
SessionOpt = SessionConfigurator.GetSessionOptions();
|
29 |
-
session = LoadModel(modelPath);
|
30 |
|
31 |
-
|
32 |
-
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/
|
33 |
-
|
34 |
-
{
|
35 |
-
//Current model: Any (Godot Rl Agents)
|
36 |
-
//Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
|
37 |
-
|
38 |
-
//Fill the input tensors
|
39 |
-
// create span from inputSize
|
40 |
-
var span = new float[obs.Count]; //There's probably a better way to do this
|
41 |
-
for (int i = 0; i < obs.Count; i++)
|
42 |
{
|
43 |
-
|
|
|
|
|
|
|
|
|
44 |
}
|
45 |
-
|
46 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
47 |
{
|
48 |
NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
|
49 |
NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
|
50 |
-
};
|
51 |
-
|
52 |
|
53 |
-
IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
|
54 |
-
|
55 |
-
|
56 |
-
|
57 |
-
|
58 |
-
|
59 |
-
|
60 |
-
|
61 |
-
|
62 |
-
|
63 |
-
|
64 |
-
|
65 |
-
|
66 |
-
|
67 |
-
|
68 |
-
|
|
|
|
|
69 |
|
70 |
-
|
71 |
-
|
72 |
-
|
|
|
73 |
|
74 |
-
|
75 |
-
|
76 |
-
|
|
|
77 |
|
78 |
-
|
79 |
-
|
80 |
-
|
81 |
-
|
82 |
-
|
83 |
-
|
84 |
-
|
85 |
-
|
86 |
-
|
87 |
-
|
88 |
-
|
89 |
-
|
90 |
-
|
91 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
92 |
}
|
93 |
-
}
|
|
|
1 |
using Godot;
|
|
|
|
|
2 |
using Microsoft.ML.OnnxRuntime;
|
3 |
using Microsoft.ML.OnnxRuntime.Tensors;
|
4 |
+
using System.Collections.Generic;
|
5 |
+
using System.Linq;
|
6 |
|
7 |
+
namespace GodotONNX
|
|
|
|
|
8 |
{
|
9 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
|
10 |
+
public partial class ONNXInference : GodotObject
|
11 |
+
{
|
|
|
|
|
|
|
|
|
12 |
|
13 |
+
private InferenceSession session;
|
14 |
+
/// <summary>
|
15 |
+
/// Path to the ONNX model. Use Initialize to change it.
|
16 |
+
/// </summary>
|
17 |
+
private string modelPath;
|
18 |
+
private int batchSize;
|
19 |
|
20 |
+
private SessionOptions SessionOpt;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
21 |
|
22 |
+
//init function
|
23 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
|
24 |
+
public void Initialize(string Path, int BatchSize)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
25 |
{
|
26 |
+
modelPath = Path;
|
27 |
+
batchSize = BatchSize;
|
28 |
+
SessionOpt = SessionConfigurator.MakeConfiguredSessionOptions();
|
29 |
+
session = LoadModel(modelPath);
|
30 |
+
|
31 |
}
|
32 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Run/*'/>
|
33 |
+
public Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> RunInference(Godot.Collections.Array<float> obs, int state_ins)
|
34 |
+
{
|
35 |
+
//Current model: Any (Godot Rl Agents)
|
36 |
+
//Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
|
37 |
+
|
38 |
+
//Fill the input tensors
|
39 |
+
// create span from inputSize
|
40 |
+
var span = new float[obs.Count]; //There's probably a better way to do this
|
41 |
+
for (int i = 0; i < obs.Count; i++)
|
42 |
+
{
|
43 |
+
span[i] = obs[i];
|
44 |
+
}
|
45 |
+
|
46 |
+
IReadOnlyCollection<NamedOnnxValue> inputs = new List<NamedOnnxValue>
|
47 |
{
|
48 |
NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
|
49 |
NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
|
50 |
+
};
|
51 |
+
IReadOnlyCollection<string> outputNames = new List<string> { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names
|
52 |
|
53 |
+
IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
|
54 |
+
//We do not use "using" here so we get a better exception explaination later
|
55 |
+
try
|
56 |
+
{
|
57 |
+
results = session.Run(inputs, outputNames);
|
58 |
+
}
|
59 |
+
catch (OnnxRuntimeException e)
|
60 |
+
{
|
61 |
+
//This error usually means that the model is not compatible with the input, beacause of the input shape (size)
|
62 |
+
GD.Print("Error at inference: ", e);
|
63 |
+
return null;
|
64 |
+
}
|
65 |
+
//Can't convert IEnumerable<float> to Variant, so we have to convert it to an array or something
|
66 |
+
Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> output = new Godot.Collections.Dictionary<string, Godot.Collections.Array<float>>();
|
67 |
+
DisposableNamedOnnxValue output1 = results.First();
|
68 |
+
DisposableNamedOnnxValue output2 = results.Last();
|
69 |
+
Godot.Collections.Array<float> output1Array = new Godot.Collections.Array<float>();
|
70 |
+
Godot.Collections.Array<float> output2Array = new Godot.Collections.Array<float>();
|
71 |
|
72 |
+
foreach (float f in output1.AsEnumerable<float>())
|
73 |
+
{
|
74 |
+
output1Array.Add(f);
|
75 |
+
}
|
76 |
|
77 |
+
foreach (float f in output2.AsEnumerable<float>())
|
78 |
+
{
|
79 |
+
output2Array.Add(f);
|
80 |
+
}
|
81 |
|
82 |
+
output.Add(output1.Name, output1Array);
|
83 |
+
output.Add(output2.Name, output2Array);
|
84 |
+
|
85 |
+
//Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]}
|
86 |
+
results.Dispose();
|
87 |
+
return output;
|
88 |
+
}
|
89 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Load/*'/>
|
90 |
+
public InferenceSession LoadModel(string Path)
|
91 |
+
{
|
92 |
+
using Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read);
|
93 |
+
byte[] model = file.GetBuffer((int)file.GetLength());
|
94 |
+
//file.Close(); file.Dispose(); //Close the file, then dispose the reference.
|
95 |
+
return new InferenceSession(model, SessionOpt); //Load the model
|
96 |
+
}
|
97 |
+
public void FreeDisposables()
|
98 |
+
{
|
99 |
+
session.Dispose();
|
100 |
+
SessionOpt.Dispose();
|
101 |
+
}
|
102 |
}
|
103 |
+
}
|
addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs
CHANGED
@@ -1,106 +1,131 @@
|
|
1 |
using Godot;
|
2 |
using Microsoft.ML.OnnxRuntime;
|
3 |
|
4 |
-
namespace GodotONNX
|
5 |
-
|
6 |
-
|
7 |
-
public static class SessionConfigurator {
|
8 |
-
|
9 |
-
private static SessionOptions options = new SessionOptions();
|
10 |
-
|
11 |
-
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
|
12 |
-
public static SessionOptions GetSessionOptions() {
|
13 |
-
options = new SessionOptions();
|
14 |
-
options.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
|
15 |
-
// see warnings
|
16 |
-
SystemCheck();
|
17 |
-
return options;
|
18 |
-
}
|
19 |
-
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
|
20 |
|
21 |
-
static
|
22 |
{
|
23 |
-
|
24 |
-
//implementation progress of the different compute APIs.
|
25 |
-
|
26 |
-
//December 2022: CUDA is not working.
|
27 |
-
|
28 |
-
string OSName = OS.GetName(); //Get OS Name
|
29 |
-
int ComputeAPIID = ComputeCheck(); //Get Compute API
|
30 |
-
//TODO: Get CPU architecture
|
31 |
-
|
32 |
-
//Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
|
33 |
-
//Windows can use OpenVINO (C#) on x64
|
34 |
-
//TODO: try TensorRT instead of CUDA
|
35 |
-
//TODO: Use OpenVINO for Intel Graphics
|
36 |
-
|
37 |
-
string [] ComputeNames = {"CUDA", "DirectML/ROCm", "DirectML", "CoreML", "CPU"};
|
38 |
-
//match OS and Compute API
|
39 |
-
options.AppendExecutionProvider_CPU(0); // Always use CPU
|
40 |
-
GD.Print("OS: " + OSName, " | Compute API: " + ComputeNames[ComputeAPIID]);
|
41 |
-
|
42 |
-
switch (OSName)
|
43 |
{
|
44 |
-
|
45 |
-
|
46 |
-
|
47 |
-
|
48 |
-
|
49 |
-
options.AppendExecutionProvider_DML(0);
|
50 |
-
}
|
51 |
-
else if (ComputeAPIID == 1)
|
52 |
-
{
|
53 |
-
//DirectML
|
54 |
-
options.AppendExecutionProvider_DML(0);
|
55 |
-
}
|
56 |
-
break;
|
57 |
-
case "X11": //Can use CUDA, ROCm
|
58 |
-
if (ComputeAPIID == 0)
|
59 |
-
{
|
60 |
-
//CUDA
|
61 |
-
//options.AppendExecutionProvider_CUDA(0);
|
62 |
-
}
|
63 |
-
if (ComputeAPIID == 1)
|
64 |
-
{
|
65 |
-
//ROCm, only works on x86
|
66 |
-
//Research indicates that this has to be compiled as a GDNative plugin
|
67 |
-
GD.Print("ROCm not supported yet, using CPU.");
|
68 |
-
options.AppendExecutionProvider_CPU(0);
|
69 |
-
}
|
70 |
-
|
71 |
-
break;
|
72 |
-
case "OSX": //Can use CoreML
|
73 |
-
if (ComputeAPIID == 0) { //CoreML
|
74 |
-
//TODO: Needs testing
|
75 |
-
options.AppendExecutionProvider_CoreML(0);
|
76 |
-
//CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
|
77 |
-
}
|
78 |
-
break;
|
79 |
-
default:
|
80 |
-
GD.Print("OS not Supported.");
|
81 |
-
break;
|
82 |
}
|
83 |
-
}
|
84 |
-
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
|
85 |
|
86 |
-
|
87 |
-
|
88 |
-
|
89 |
-
|
90 |
-
|
91 |
-
|
92 |
-
|
93 |
-
|
94 |
-
|
95 |
-
|
96 |
-
|
97 |
-
|
98 |
-
|
99 |
-
|
100 |
-
|
101 |
-
|
102 |
-
|
103 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
104 |
}
|
|
|
|
|
|
|
105 |
}
|
106 |
-
}
|
|
|
|
1 |
using Godot;
|
2 |
using Microsoft.ML.OnnxRuntime;
|
3 |
|
4 |
+
namespace GodotONNX
|
5 |
+
{
|
6 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SessionConfigurator/*'/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7 |
|
8 |
+
public static class SessionConfigurator
|
9 |
{
|
10 |
+
public enum ComputeName
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
11 |
{
|
12 |
+
CUDA,
|
13 |
+
ROCm,
|
14 |
+
DirectML,
|
15 |
+
CoreML,
|
16 |
+
CPU
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
17 |
}
|
|
|
|
|
18 |
|
19 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
|
20 |
+
public static SessionOptions MakeConfiguredSessionOptions()
|
21 |
+
{
|
22 |
+
SessionOptions sessionOptions = new();
|
23 |
+
SetOptions(sessionOptions);
|
24 |
+
return sessionOptions;
|
25 |
+
}
|
26 |
+
|
27 |
+
private static void SetOptions(SessionOptions sessionOptions)
|
28 |
+
{
|
29 |
+
sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
|
30 |
+
ApplySystemSpecificOptions(sessionOptions);
|
31 |
+
}
|
32 |
+
|
33 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
|
34 |
+
static public void ApplySystemSpecificOptions(SessionOptions sessionOptions)
|
35 |
+
{
|
36 |
+
//Most code for this function is verbose only, the only reason it exists is to track
|
37 |
+
//implementation progress of the different compute APIs.
|
38 |
+
|
39 |
+
//December 2022: CUDA is not working.
|
40 |
+
|
41 |
+
string OSName = OS.GetName(); //Get OS Name
|
42 |
+
|
43 |
+
//ComputeName ComputeAPI = ComputeCheck(); //Get Compute API
|
44 |
+
// //TODO: Get CPU architecture
|
45 |
+
|
46 |
+
//Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
|
47 |
+
//Windows can use OpenVINO (C#) on x64
|
48 |
+
//TODO: try TensorRT instead of CUDA
|
49 |
+
//TODO: Use OpenVINO for Intel Graphics
|
50 |
+
|
51 |
+
// Temporarily using CPU on all platforms to avoid errors detected with DML
|
52 |
+
ComputeName ComputeAPI = ComputeName.CPU;
|
53 |
+
|
54 |
+
//match OS and Compute API
|
55 |
+
GD.Print($"OS: {OSName} Compute API: {ComputeAPI}");
|
56 |
+
|
57 |
+
// CPU is set by default without appending necessary
|
58 |
+
// sessionOptions.AppendExecutionProvider_CPU(0);
|
59 |
+
|
60 |
+
/*
|
61 |
+
switch (OSName)
|
62 |
+
{
|
63 |
+
case "Windows": //Can use CUDA, DirectML
|
64 |
+
if (ComputeAPI is ComputeName.CUDA)
|
65 |
+
{
|
66 |
+
//CUDA
|
67 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
68 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
69 |
+
}
|
70 |
+
else if (ComputeAPI is ComputeName.DirectML)
|
71 |
+
{
|
72 |
+
//DirectML
|
73 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
74 |
+
}
|
75 |
+
break;
|
76 |
+
case "X11": //Can use CUDA, ROCm
|
77 |
+
if (ComputeAPI is ComputeName.CUDA)
|
78 |
+
{
|
79 |
+
//CUDA
|
80 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
81 |
+
}
|
82 |
+
if (ComputeAPI is ComputeName.ROCm)
|
83 |
+
{
|
84 |
+
//ROCm, only works on x86
|
85 |
+
//Research indicates that this has to be compiled as a GDNative plugin
|
86 |
+
//GD.Print("ROCm not supported yet, using CPU.");
|
87 |
+
//sessionOptions.AppendExecutionProvider_CPU(0);
|
88 |
+
}
|
89 |
+
break;
|
90 |
+
case "macOS": //Can use CoreML
|
91 |
+
if (ComputeAPI is ComputeName.CoreML)
|
92 |
+
{ //CoreML
|
93 |
+
//TODO: Needs testing
|
94 |
+
//sessionOptions.AppendExecutionProvider_CoreML(0);
|
95 |
+
//CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
|
96 |
+
}
|
97 |
+
break;
|
98 |
+
default:
|
99 |
+
GD.Print("OS not Supported.");
|
100 |
+
break;
|
101 |
+
}
|
102 |
+
*/
|
103 |
+
}
|
104 |
+
|
105 |
+
|
106 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
|
107 |
+
public static ComputeName ComputeCheck()
|
108 |
+
{
|
109 |
+
string adapterName = Godot.RenderingServer.GetVideoAdapterName();
|
110 |
+
//string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor();
|
111 |
+
adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo(""));
|
112 |
+
//TODO: GPU vendors for MacOS, what do they even use these days?
|
113 |
+
|
114 |
+
if (adapterName.Contains("INTEL"))
|
115 |
+
{
|
116 |
+
return ComputeName.DirectML;
|
117 |
+
}
|
118 |
+
if (adapterName.Contains("AMD") || adapterName.Contains("RADEON"))
|
119 |
+
{
|
120 |
+
return ComputeName.DirectML;
|
121 |
+
}
|
122 |
+
if (adapterName.Contains("NVIDIA"))
|
123 |
+
{
|
124 |
+
return ComputeName.CUDA;
|
125 |
}
|
126 |
+
|
127 |
+
GD.Print("Graphics Card not recognized."); //Should use CPU
|
128 |
+
return ComputeName.CPU;
|
129 |
}
|
130 |
+
}
|
131 |
+
}
|
addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd
CHANGED
@@ -1,4 +1,4 @@
|
|
1 |
-
extends
|
2 |
class_name ONNXModel
|
3 |
var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
|
4 |
|
@@ -17,3 +17,8 @@ func run_inference(obs : Array, state_ins : int) -> Dictionary:
|
|
17 |
printerr("Inferencer not initialized")
|
18 |
return {}
|
19 |
return inferencer.RunInference(obs, state_ins)
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
extends Resource
|
2 |
class_name ONNXModel
|
3 |
var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
|
4 |
|
|
|
17 |
printerr("Inferencer not initialized")
|
18 |
return {}
|
19 |
return inferencer.RunInference(obs, state_ins)
|
20 |
+
|
21 |
+
func _notification(what):
|
22 |
+
if what == NOTIFICATION_PREDELETE:
|
23 |
+
inferencer.FreeDisposables()
|
24 |
+
inferencer.free()
|
addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn
CHANGED
@@ -1,6 +1,6 @@
|
|
1 |
[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
|
2 |
|
3 |
-
[ext_resource type="Script" path="res://sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
4 |
|
5 |
[sub_resource type="GDScript" id="2"]
|
6 |
script/source = "extends Node2D
|
|
|
1 |
[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
|
2 |
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
4 |
|
5 |
[sub_resource type="GDScript" id="2"]
|
6 |
script/source = "extends Node2D
|
addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd
ADDED
@@ -0,0 +1,216 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
@tool
|
2 |
+
extends ISensor2D
|
3 |
+
class_name GridSensor2D
|
4 |
+
|
5 |
+
@export var debug_view := false:
|
6 |
+
get: return debug_view
|
7 |
+
set(value):
|
8 |
+
debug_view = value
|
9 |
+
_update()
|
10 |
+
|
11 |
+
@export_flags_2d_physics var detection_mask := 0:
|
12 |
+
get: return detection_mask
|
13 |
+
set(value):
|
14 |
+
detection_mask = value
|
15 |
+
_update()
|
16 |
+
|
17 |
+
@export var collide_with_areas := false:
|
18 |
+
get: return collide_with_areas
|
19 |
+
set(value):
|
20 |
+
collide_with_areas = value
|
21 |
+
_update()
|
22 |
+
|
23 |
+
@export var collide_with_bodies := true:
|
24 |
+
get: return collide_with_bodies
|
25 |
+
set(value):
|
26 |
+
collide_with_bodies = value
|
27 |
+
_update()
|
28 |
+
|
29 |
+
@export_range(1, 200, 0.1) var cell_width := 20.0:
|
30 |
+
get: return cell_width
|
31 |
+
set(value):
|
32 |
+
cell_width = value
|
33 |
+
_update()
|
34 |
+
|
35 |
+
@export_range(1, 200, 0.1) var cell_height := 20.0:
|
36 |
+
get: return cell_height
|
37 |
+
set(value):
|
38 |
+
cell_height = value
|
39 |
+
_update()
|
40 |
+
|
41 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_x := 3:
|
42 |
+
get: return grid_size_x
|
43 |
+
set(value):
|
44 |
+
grid_size_x = value
|
45 |
+
_update()
|
46 |
+
|
47 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_y := 3:
|
48 |
+
get: return grid_size_y
|
49 |
+
set(value):
|
50 |
+
grid_size_y = value
|
51 |
+
_update()
|
52 |
+
|
53 |
+
var _obs_buffer: PackedFloat64Array
|
54 |
+
var _rectangle_shape: RectangleShape2D
|
55 |
+
var _collision_mapping: Dictionary
|
56 |
+
var _n_layers_per_cell: int
|
57 |
+
|
58 |
+
var _highlighted_cell_color: Color
|
59 |
+
var _standard_cell_color: Color
|
60 |
+
|
61 |
+
func get_observation():
|
62 |
+
return _obs_buffer
|
63 |
+
|
64 |
+
func _update():
|
65 |
+
if Engine.is_editor_hint():
|
66 |
+
if is_node_ready():
|
67 |
+
_spawn_nodes()
|
68 |
+
|
69 |
+
func _ready() -> void:
|
70 |
+
_set_colors()
|
71 |
+
|
72 |
+
if Engine.is_editor_hint():
|
73 |
+
if get_child_count() == 0:
|
74 |
+
_spawn_nodes()
|
75 |
+
else:
|
76 |
+
_spawn_nodes()
|
77 |
+
|
78 |
+
|
79 |
+
func _set_colors() -> void:
|
80 |
+
_standard_cell_color = Color(100.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
81 |
+
_highlighted_cell_color = Color(255.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
82 |
+
|
83 |
+
func _get_collision_mapping() -> Dictionary:
|
84 |
+
# defines which layer is mapped to which cell obs index
|
85 |
+
var total_bits = 0
|
86 |
+
var collision_mapping = {}
|
87 |
+
for i in 32:
|
88 |
+
var bit_mask = 2**i
|
89 |
+
if (detection_mask & bit_mask) > 0:
|
90 |
+
collision_mapping[i] = total_bits
|
91 |
+
total_bits += 1
|
92 |
+
|
93 |
+
return collision_mapping
|
94 |
+
|
95 |
+
func _spawn_nodes():
|
96 |
+
for cell in get_children():
|
97 |
+
cell.name = "_%s" % cell.name # Otherwise naming below will fail
|
98 |
+
cell.queue_free()
|
99 |
+
|
100 |
+
_collision_mapping = _get_collision_mapping()
|
101 |
+
#prints("collision_mapping", _collision_mapping, len(_collision_mapping))
|
102 |
+
# allocate memory for the observations
|
103 |
+
_n_layers_per_cell = len(_collision_mapping)
|
104 |
+
_obs_buffer = PackedFloat64Array()
|
105 |
+
_obs_buffer.resize(grid_size_x*grid_size_y*_n_layers_per_cell)
|
106 |
+
_obs_buffer.fill(0)
|
107 |
+
#prints(len(_obs_buffer), _obs_buffer )
|
108 |
+
|
109 |
+
_rectangle_shape = RectangleShape2D.new()
|
110 |
+
_rectangle_shape.set_size(Vector2(cell_width, cell_height))
|
111 |
+
|
112 |
+
var shift := Vector2(
|
113 |
+
-(grid_size_x/2)*cell_width,
|
114 |
+
-(grid_size_y/2)*cell_height,
|
115 |
+
)
|
116 |
+
|
117 |
+
for i in grid_size_x:
|
118 |
+
for j in grid_size_y:
|
119 |
+
var cell_position = Vector2(i*cell_width, j*cell_height) + shift
|
120 |
+
_create_cell(i, j, cell_position)
|
121 |
+
|
122 |
+
|
123 |
+
func _create_cell(i:int, j:int, position: Vector2):
|
124 |
+
var cell : = Area2D.new()
|
125 |
+
cell.position = position
|
126 |
+
cell.name = "GridCell %s %s" %[i, j]
|
127 |
+
cell.modulate = _standard_cell_color
|
128 |
+
|
129 |
+
if collide_with_areas:
|
130 |
+
cell.area_entered.connect(_on_cell_area_entered.bind(i, j))
|
131 |
+
cell.area_exited.connect(_on_cell_area_exited.bind(i, j))
|
132 |
+
|
133 |
+
if collide_with_bodies:
|
134 |
+
cell.body_entered.connect(_on_cell_body_entered.bind(i, j))
|
135 |
+
cell.body_exited.connect(_on_cell_body_exited.bind(i, j))
|
136 |
+
|
137 |
+
cell.collision_layer = 0
|
138 |
+
cell.collision_mask = detection_mask
|
139 |
+
cell.monitorable = true
|
140 |
+
add_child(cell)
|
141 |
+
cell.set_owner(get_tree().edited_scene_root)
|
142 |
+
|
143 |
+
var col_shape : = CollisionShape2D.new()
|
144 |
+
col_shape.shape = _rectangle_shape
|
145 |
+
col_shape.name = "CollisionShape2D"
|
146 |
+
cell.add_child(col_shape)
|
147 |
+
col_shape.set_owner(get_tree().edited_scene_root)
|
148 |
+
|
149 |
+
if debug_view:
|
150 |
+
var quad = MeshInstance2D.new()
|
151 |
+
quad.name = "MeshInstance2D"
|
152 |
+
var quad_mesh = QuadMesh.new()
|
153 |
+
|
154 |
+
quad_mesh.set_size(Vector2(cell_width, cell_height))
|
155 |
+
|
156 |
+
quad.mesh = quad_mesh
|
157 |
+
cell.add_child(quad)
|
158 |
+
quad.set_owner(get_tree().edited_scene_root)
|
159 |
+
|
160 |
+
func _update_obs(cell_i:int, cell_j:int, collision_layer:int, entered: bool):
|
161 |
+
for key in _collision_mapping:
|
162 |
+
var bit_mask = 2**key
|
163 |
+
if (collision_layer & bit_mask) > 0:
|
164 |
+
var collison_map_index = _collision_mapping[key]
|
165 |
+
|
166 |
+
var obs_index = (
|
167 |
+
(cell_i * grid_size_x * _n_layers_per_cell) +
|
168 |
+
(cell_j * _n_layers_per_cell) +
|
169 |
+
collison_map_index
|
170 |
+
)
|
171 |
+
#prints(obs_index, cell_i, cell_j)
|
172 |
+
if entered:
|
173 |
+
_obs_buffer[obs_index] += 1
|
174 |
+
else:
|
175 |
+
_obs_buffer[obs_index] -= 1
|
176 |
+
|
177 |
+
func _toggle_cell(cell_i:int, cell_j:int):
|
178 |
+
var cell = get_node_or_null("GridCell %s %s" %[cell_i, cell_j])
|
179 |
+
|
180 |
+
if cell == null:
|
181 |
+
print("cell not found, returning")
|
182 |
+
|
183 |
+
var n_hits = 0
|
184 |
+
var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell)
|
185 |
+
for i in _n_layers_per_cell:
|
186 |
+
n_hits += _obs_buffer[start_index+i]
|
187 |
+
|
188 |
+
if n_hits > 0:
|
189 |
+
cell.modulate = _highlighted_cell_color
|
190 |
+
else:
|
191 |
+
cell.modulate = _standard_cell_color
|
192 |
+
|
193 |
+
func _on_cell_area_entered(area:Area2D, cell_i:int, cell_j:int):
|
194 |
+
#prints("_on_cell_area_entered", cell_i, cell_j)
|
195 |
+
_update_obs(cell_i, cell_j, area.collision_layer, true)
|
196 |
+
if debug_view:
|
197 |
+
_toggle_cell(cell_i, cell_j)
|
198 |
+
#print(_obs_buffer)
|
199 |
+
|
200 |
+
func _on_cell_area_exited(area:Area2D, cell_i:int, cell_j:int):
|
201 |
+
#prints("_on_cell_area_exited", cell_i, cell_j)
|
202 |
+
_update_obs(cell_i, cell_j, area.collision_layer, false)
|
203 |
+
if debug_view:
|
204 |
+
_toggle_cell(cell_i, cell_j)
|
205 |
+
|
206 |
+
func _on_cell_body_entered(body: Node2D, cell_i:int, cell_j:int):
|
207 |
+
#prints("_on_cell_body_entered", cell_i, cell_j)
|
208 |
+
_update_obs(cell_i, cell_j, body.collision_layer, true)
|
209 |
+
if debug_view:
|
210 |
+
_toggle_cell(cell_i, cell_j)
|
211 |
+
|
212 |
+
func _on_cell_body_exited(body: Node2D, cell_i:int, cell_j:int):
|
213 |
+
#prints("_on_cell_body_exited", cell_i, cell_j)
|
214 |
+
_update_obs(cell_i, cell_j, body.collision_layer, false)
|
215 |
+
if debug_view:
|
216 |
+
_toggle_cell(cell_i, cell_j)
|
addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd
ADDED
@@ -0,0 +1,233 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
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|
|
|
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|
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|
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|
|
|
|
|
|
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|
|
|
|
|
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|
1 |
+
@tool
|
2 |
+
extends ISensor3D
|
3 |
+
class_name GridSensor3D
|
4 |
+
|
5 |
+
@export var debug_view := false:
|
6 |
+
get: return debug_view
|
7 |
+
set(value):
|
8 |
+
debug_view = value
|
9 |
+
_update()
|
10 |
+
|
11 |
+
@export_flags_3d_physics var detection_mask := 0:
|
12 |
+
get: return detection_mask
|
13 |
+
set(value):
|
14 |
+
detection_mask = value
|
15 |
+
_update()
|
16 |
+
|
17 |
+
@export var collide_with_areas := false:
|
18 |
+
get: return collide_with_areas
|
19 |
+
set(value):
|
20 |
+
collide_with_areas = value
|
21 |
+
_update()
|
22 |
+
|
23 |
+
@export var collide_with_bodies := false:
|
24 |
+
# NOTE! The sensor will not detect StaticBody3D, add an area to static bodies to detect them
|
25 |
+
get: return collide_with_bodies
|
26 |
+
set(value):
|
27 |
+
collide_with_bodies = value
|
28 |
+
_update()
|
29 |
+
|
30 |
+
@export_range(0.1, 2, 0.1) var cell_width := 1.0:
|
31 |
+
get: return cell_width
|
32 |
+
set(value):
|
33 |
+
cell_width = value
|
34 |
+
_update()
|
35 |
+
|
36 |
+
@export_range(0.1, 2, 0.1) var cell_height := 1.0:
|
37 |
+
get: return cell_height
|
38 |
+
set(value):
|
39 |
+
cell_height = value
|
40 |
+
_update()
|
41 |
+
|
42 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_x := 3:
|
43 |
+
get: return grid_size_x
|
44 |
+
set(value):
|
45 |
+
grid_size_x = value
|
46 |
+
_update()
|
47 |
+
|
48 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_z := 3:
|
49 |
+
get: return grid_size_z
|
50 |
+
set(value):
|
51 |
+
grid_size_z = value
|
52 |
+
_update()
|
53 |
+
|
54 |
+
var _obs_buffer: PackedFloat64Array
|
55 |
+
var _box_shape: BoxShape3D
|
56 |
+
var _collision_mapping: Dictionary
|
57 |
+
var _n_layers_per_cell: int
|
58 |
+
|
59 |
+
var _highlighted_box_material: StandardMaterial3D
|
60 |
+
var _standard_box_material: StandardMaterial3D
|
61 |
+
|
62 |
+
func get_observation():
|
63 |
+
return _obs_buffer
|
64 |
+
|
65 |
+
func reset():
|
66 |
+
_obs_buffer.fill(0)
|
67 |
+
|
68 |
+
func _update():
|
69 |
+
if Engine.is_editor_hint():
|
70 |
+
if is_node_ready():
|
71 |
+
_spawn_nodes()
|
72 |
+
|
73 |
+
func _ready() -> void:
|
74 |
+
_make_materials()
|
75 |
+
|
76 |
+
if Engine.is_editor_hint():
|
77 |
+
if get_child_count() == 0:
|
78 |
+
_spawn_nodes()
|
79 |
+
else:
|
80 |
+
_spawn_nodes()
|
81 |
+
|
82 |
+
func _make_materials() -> void:
|
83 |
+
if _highlighted_box_material != null and _standard_box_material != null:
|
84 |
+
return
|
85 |
+
|
86 |
+
_standard_box_material = StandardMaterial3D.new()
|
87 |
+
_standard_box_material.set_transparency(1) # ALPHA
|
88 |
+
_standard_box_material.albedo_color = Color(100.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
89 |
+
|
90 |
+
_highlighted_box_material = StandardMaterial3D.new()
|
91 |
+
_highlighted_box_material.set_transparency(1) # ALPHA
|
92 |
+
_highlighted_box_material.albedo_color = Color(255.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
93 |
+
|
94 |
+
func _get_collision_mapping() -> Dictionary:
|
95 |
+
# defines which layer is mapped to which cell obs index
|
96 |
+
var total_bits = 0
|
97 |
+
var collision_mapping = {}
|
98 |
+
for i in 32:
|
99 |
+
var bit_mask = 2**i
|
100 |
+
if (detection_mask & bit_mask) > 0:
|
101 |
+
collision_mapping[i] = total_bits
|
102 |
+
total_bits += 1
|
103 |
+
|
104 |
+
return collision_mapping
|
105 |
+
|
106 |
+
func _spawn_nodes():
|
107 |
+
for cell in get_children():
|
108 |
+
cell.name = "_%s" % cell.name # Otherwise naming below will fail
|
109 |
+
cell.queue_free()
|
110 |
+
|
111 |
+
_collision_mapping = _get_collision_mapping()
|
112 |
+
#prints("collision_mapping", _collision_mapping, len(_collision_mapping))
|
113 |
+
# allocate memory for the observations
|
114 |
+
_n_layers_per_cell = len(_collision_mapping)
|
115 |
+
_obs_buffer = PackedFloat64Array()
|
116 |
+
_obs_buffer.resize(grid_size_x*grid_size_z*_n_layers_per_cell)
|
117 |
+
_obs_buffer.fill(0)
|
118 |
+
#prints(len(_obs_buffer), _obs_buffer )
|
119 |
+
|
120 |
+
_box_shape = BoxShape3D.new()
|
121 |
+
_box_shape.set_size(Vector3(cell_width, cell_height, cell_width))
|
122 |
+
|
123 |
+
var shift := Vector3(
|
124 |
+
-(grid_size_x/2)*cell_width,
|
125 |
+
0,
|
126 |
+
-(grid_size_z/2)*cell_width,
|
127 |
+
)
|
128 |
+
|
129 |
+
for i in grid_size_x:
|
130 |
+
for j in grid_size_z:
|
131 |
+
var cell_position = Vector3(i*cell_width, 0.0, j*cell_width) + shift
|
132 |
+
_create_cell(i, j, cell_position)
|
133 |
+
|
134 |
+
|
135 |
+
func _create_cell(i:int, j:int, position: Vector3):
|
136 |
+
var cell : = Area3D.new()
|
137 |
+
cell.position = position
|
138 |
+
cell.name = "GridCell %s %s" %[i, j]
|
139 |
+
|
140 |
+
if collide_with_areas:
|
141 |
+
cell.area_entered.connect(_on_cell_area_entered.bind(i, j))
|
142 |
+
cell.area_exited.connect(_on_cell_area_exited.bind(i, j))
|
143 |
+
|
144 |
+
if collide_with_bodies:
|
145 |
+
cell.body_entered.connect(_on_cell_body_entered.bind(i, j))
|
146 |
+
cell.body_exited.connect(_on_cell_body_exited.bind(i, j))
|
147 |
+
|
148 |
+
# cell.body_shape_entered.connect(_on_cell_body_shape_entered.bind(i, j))
|
149 |
+
# cell.body_shape_exited.connect(_on_cell_body_shape_exited.bind(i, j))
|
150 |
+
|
151 |
+
cell.collision_layer = 0
|
152 |
+
cell.collision_mask = detection_mask
|
153 |
+
cell.monitorable = true
|
154 |
+
cell.input_ray_pickable = false
|
155 |
+
add_child(cell)
|
156 |
+
cell.set_owner(get_tree().edited_scene_root)
|
157 |
+
|
158 |
+
var col_shape : = CollisionShape3D.new()
|
159 |
+
col_shape.shape = _box_shape
|
160 |
+
col_shape.name = "CollisionShape3D"
|
161 |
+
cell.add_child(col_shape)
|
162 |
+
col_shape.set_owner(get_tree().edited_scene_root)
|
163 |
+
|
164 |
+
if debug_view:
|
165 |
+
var box = MeshInstance3D.new()
|
166 |
+
box.name = "MeshInstance3D"
|
167 |
+
var box_mesh = BoxMesh.new()
|
168 |
+
|
169 |
+
box_mesh.set_size(Vector3(cell_width, cell_height, cell_width))
|
170 |
+
box_mesh.material = _standard_box_material
|
171 |
+
|
172 |
+
box.mesh = box_mesh
|
173 |
+
cell.add_child(box)
|
174 |
+
box.set_owner(get_tree().edited_scene_root)
|
175 |
+
|
176 |
+
func _update_obs(cell_i:int, cell_j:int, collision_layer:int, entered: bool):
|
177 |
+
for key in _collision_mapping:
|
178 |
+
var bit_mask = 2**key
|
179 |
+
if (collision_layer & bit_mask) > 0:
|
180 |
+
var collison_map_index = _collision_mapping[key]
|
181 |
+
|
182 |
+
var obs_index = (
|
183 |
+
(cell_i * grid_size_x * _n_layers_per_cell) +
|
184 |
+
(cell_j * _n_layers_per_cell) +
|
185 |
+
collison_map_index
|
186 |
+
)
|
187 |
+
#prints(obs_index, cell_i, cell_j)
|
188 |
+
if entered:
|
189 |
+
_obs_buffer[obs_index] += 1
|
190 |
+
else:
|
191 |
+
_obs_buffer[obs_index] -= 1
|
192 |
+
|
193 |
+
func _toggle_cell(cell_i:int, cell_j:int):
|
194 |
+
var cell = get_node_or_null("GridCell %s %s" %[cell_i, cell_j])
|
195 |
+
|
196 |
+
if cell == null:
|
197 |
+
print("cell not found, returning")
|
198 |
+
|
199 |
+
var n_hits = 0
|
200 |
+
var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell)
|
201 |
+
for i in _n_layers_per_cell:
|
202 |
+
n_hits += _obs_buffer[start_index+i]
|
203 |
+
|
204 |
+
var cell_mesh = cell.get_node_or_null("MeshInstance3D")
|
205 |
+
if n_hits > 0:
|
206 |
+
cell_mesh.mesh.material = _highlighted_box_material
|
207 |
+
else:
|
208 |
+
cell_mesh.mesh.material = _standard_box_material
|
209 |
+
|
210 |
+
func _on_cell_area_entered(area:Area3D, cell_i:int, cell_j:int):
|
211 |
+
#prints("_on_cell_area_entered", cell_i, cell_j)
|
212 |
+
_update_obs(cell_i, cell_j, area.collision_layer, true)
|
213 |
+
if debug_view:
|
214 |
+
_toggle_cell(cell_i, cell_j)
|
215 |
+
#print(_obs_buffer)
|
216 |
+
|
217 |
+
func _on_cell_area_exited(area:Area3D, cell_i:int, cell_j:int):
|
218 |
+
#prints("_on_cell_area_exited", cell_i, cell_j)
|
219 |
+
_update_obs(cell_i, cell_j, area.collision_layer, false)
|
220 |
+
if debug_view:
|
221 |
+
_toggle_cell(cell_i, cell_j)
|
222 |
+
|
223 |
+
func _on_cell_body_entered(body: Node3D, cell_i:int, cell_j:int):
|
224 |
+
#prints("_on_cell_body_entered", cell_i, cell_j)
|
225 |
+
_update_obs(cell_i, cell_j, body.collision_layer, true)
|
226 |
+
if debug_view:
|
227 |
+
_toggle_cell(cell_i, cell_j)
|
228 |
+
|
229 |
+
func _on_cell_body_exited(body: Node3D, cell_i:int, cell_j:int):
|
230 |
+
#prints("_on_cell_body_exited", cell_i, cell_j)
|
231 |
+
_update_obs(cell_i, cell_j, body.collision_layer, false)
|
232 |
+
if debug_view:
|
233 |
+
_toggle_cell(cell_i, cell_j)
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd
CHANGED
@@ -3,9 +3,19 @@ class_name RGBCameraSensor3D
|
|
3 |
var camera_pixels = null
|
4 |
|
5 |
@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D
|
|
|
|
|
6 |
|
7 |
func get_camera_pixel_encoding():
|
8 |
-
return camera_texture.get_texture().get_data().
|
|
|
9 |
|
10 |
-
func get_camera_shape()-> Array:
|
11 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3 |
var camera_pixels = null
|
4 |
|
5 |
@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D
|
6 |
+
@onready var sub_viewport := $SubViewport as SubViewport
|
7 |
+
|
8 |
|
9 |
func get_camera_pixel_encoding():
|
10 |
+
return camera_texture.get_texture().get_image().get_data().hex_encode()
|
11 |
+
|
12 |
|
13 |
+
func get_camera_shape() -> Array:
|
14 |
+
assert(
|
15 |
+
sub_viewport.size.x >= 36 and sub_viewport.size.y >= 36,
|
16 |
+
"SubViewport size must be 36x36 or larger."
|
17 |
+
)
|
18 |
+
if sub_viewport.transparent_bg:
|
19 |
+
return [4, sub_viewport.size.y, sub_viewport.size.x]
|
20 |
+
else:
|
21 |
+
return [3, sub_viewport.size.y, sub_viewport.size.x]
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn
CHANGED
@@ -1,42 +1,41 @@
|
|
1 |
-
[gd_scene load_steps=3 format=
|
2 |
|
3 |
-
[ext_resource path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd"
|
4 |
|
5 |
-
[sub_resource type="ViewportTexture" id=1]
|
6 |
viewport_path = NodePath("SubViewport")
|
7 |
|
8 |
[node name="RGBCameraSensor3D" type="Node3D"]
|
9 |
-
script = ExtResource(
|
10 |
|
11 |
[node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
|
12 |
remote_path = NodePath("../SubViewport/Camera3D")
|
13 |
|
14 |
[node name="SubViewport" type="SubViewport" parent="."]
|
15 |
-
size =
|
16 |
render_target_update_mode = 3
|
17 |
|
18 |
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
|
19 |
near = 0.5
|
20 |
|
21 |
[node name="Control" type="Control" parent="."]
|
|
|
|
|
22 |
anchor_right = 1.0
|
23 |
anchor_bottom = 1.0
|
24 |
-
|
25 |
-
|
26 |
-
}
|
27 |
|
28 |
[node name="TextureRect" type="ColorRect" parent="Control"]
|
|
|
29 |
offset_left = 1096.0
|
30 |
offset_top = 534.0
|
31 |
offset_right = 1114.0
|
32 |
offset_bottom = 552.0
|
33 |
-
scale = Vector2(
|
34 |
-
color = Color(
|
35 |
-
__meta__ = {
|
36 |
-
"_edit_use_anchors_": false
|
37 |
-
}
|
38 |
|
39 |
[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
|
40 |
-
texture = SubResource(
|
41 |
-
offset = Vector2(
|
42 |
flip_v = true
|
|
|
1 |
+
[gd_scene load_steps=3 format=3 uid="uid://baaywi3arsl2m"]
|
2 |
|
3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" id="1"]
|
4 |
|
5 |
+
[sub_resource type="ViewportTexture" id="1"]
|
6 |
viewport_path = NodePath("SubViewport")
|
7 |
|
8 |
[node name="RGBCameraSensor3D" type="Node3D"]
|
9 |
+
script = ExtResource("1")
|
10 |
|
11 |
[node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
|
12 |
remote_path = NodePath("../SubViewport/Camera3D")
|
13 |
|
14 |
[node name="SubViewport" type="SubViewport" parent="."]
|
15 |
+
size = Vector2i(32, 32)
|
16 |
render_target_update_mode = 3
|
17 |
|
18 |
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
|
19 |
near = 0.5
|
20 |
|
21 |
[node name="Control" type="Control" parent="."]
|
22 |
+
layout_mode = 3
|
23 |
+
anchors_preset = 15
|
24 |
anchor_right = 1.0
|
25 |
anchor_bottom = 1.0
|
26 |
+
grow_horizontal = 2
|
27 |
+
grow_vertical = 2
|
|
|
28 |
|
29 |
[node name="TextureRect" type="ColorRect" parent="Control"]
|
30 |
+
layout_mode = 0
|
31 |
offset_left = 1096.0
|
32 |
offset_top = 534.0
|
33 |
offset_right = 1114.0
|
34 |
offset_bottom = 552.0
|
35 |
+
scale = Vector2(10, 10)
|
36 |
+
color = Color(0.00784314, 0.00784314, 0.00784314, 1)
|
|
|
|
|
|
|
37 |
|
38 |
[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
|
39 |
+
texture = SubResource("1")
|
40 |
+
offset = Vector2(9, 9)
|
41 |
flip_v = true
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn
CHANGED
@@ -8,26 +8,20 @@ n_rays_width = 4.0
|
|
8 |
n_rays_height = 2.0
|
9 |
ray_length = 11.0
|
10 |
|
11 |
-
[node name="
|
12 |
-
target_position = Vector3(-4.06608, -2.84701, 9.81639)
|
13 |
-
|
14 |
-
[node name="node_0 1" type="RayCast3D" parent="."]
|
15 |
-
target_position = Vector3(-4.06608, 2.84701, 9.81639)
|
16 |
-
|
17 |
-
[node name="@node_1 0@18992" type="RayCast3D" parent="."]
|
18 |
target_position = Vector3(-1.38686, -2.84701, 10.5343)
|
19 |
|
20 |
-
[node name="
|
21 |
target_position = Vector3(-1.38686, 2.84701, 10.5343)
|
22 |
|
23 |
-
[node name="
|
24 |
target_position = Vector3(1.38686, -2.84701, 10.5343)
|
25 |
|
26 |
-
[node name="
|
27 |
target_position = Vector3(1.38686, 2.84701, 10.5343)
|
28 |
|
29 |
-
[node name="
|
30 |
target_position = Vector3(4.06608, -2.84701, 9.81639)
|
31 |
|
32 |
-
[node name="
|
33 |
target_position = Vector3(4.06608, 2.84701, 9.81639)
|
|
|
8 |
n_rays_height = 2.0
|
9 |
ray_length = 11.0
|
10 |
|
11 |
+
[node name="node_1 0" type="RayCast3D" parent="."]
|
|
|
|
|
|
|
|
|
|
|
|
|
12 |
target_position = Vector3(-1.38686, -2.84701, 10.5343)
|
13 |
|
14 |
+
[node name="node_1 1" type="RayCast3D" parent="."]
|
15 |
target_position = Vector3(-1.38686, 2.84701, 10.5343)
|
16 |
|
17 |
+
[node name="node_2 0" type="RayCast3D" parent="."]
|
18 |
target_position = Vector3(1.38686, -2.84701, 10.5343)
|
19 |
|
20 |
+
[node name="node_2 1" type="RayCast3D" parent="."]
|
21 |
target_position = Vector3(1.38686, 2.84701, 10.5343)
|
22 |
|
23 |
+
[node name="node_3 0" type="RayCast3D" parent="."]
|
24 |
target_position = Vector3(4.06608, -2.84701, 9.81639)
|
25 |
|
26 |
+
[node name="node_3 1" type="RayCast3D" parent="."]
|
27 |
target_position = Vector3(4.06608, 2.84701, 9.81639)
|
addons/godot_rl_agents/sync.gd
CHANGED
@@ -1,7 +1,7 @@
|
|
1 |
extends Node
|
2 |
# --fixed-fps 2000 --disable-render-loop
|
3 |
-
@
|
4 |
-
@
|
5 |
@export var onnx_model_path := ""
|
6 |
|
7 |
@onready var start_time = Time.get_ticks_msec()
|
@@ -10,7 +10,6 @@ const MAJOR_VERSION := "0"
|
|
10 |
const MINOR_VERSION := "3"
|
11 |
const DEFAULT_PORT := "11008"
|
12 |
const DEFAULT_SEED := "1"
|
13 |
-
const DEFAULT_ACTION_REPEAT := "8"
|
14 |
var stream : StreamPeerTCP = null
|
15 |
var connected = false
|
16 |
var message_center
|
@@ -44,17 +43,20 @@ func _initialize():
|
|
44 |
Engine.time_scale = _get_speedup() * 1.0
|
45 |
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
|
46 |
|
47 |
-
|
48 |
-
|
49 |
-
if
|
50 |
-
|
51 |
-
_handshake()
|
52 |
-
_send_env_info()
|
53 |
-
elif onnx_model_path != "":
|
54 |
onnx_model = ONNXModel.new(onnx_model_path, 1)
|
55 |
_set_heuristic("model")
|
56 |
-
else:
|
57 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
58 |
|
59 |
_set_seed()
|
60 |
_set_action_repeat()
|
@@ -232,7 +234,7 @@ func _set_seed():
|
|
232 |
seed(_seed)
|
233 |
|
234 |
func _set_action_repeat():
|
235 |
-
action_repeat = args.get("action_repeat",
|
236 |
|
237 |
func disconnect_from_server():
|
238 |
stream.disconnect_from_host()
|
|
|
1 |
extends Node
|
2 |
# --fixed-fps 2000 --disable-render-loop
|
3 |
+
@export_range(1, 10, 1, "or_greater") var action_repeat := 8
|
4 |
+
@export_range(1, 10, 1, "or_greater") var speed_up = 1
|
5 |
@export var onnx_model_path := ""
|
6 |
|
7 |
@onready var start_time = Time.get_ticks_msec()
|
|
|
10 |
const MINOR_VERSION := "3"
|
11 |
const DEFAULT_PORT := "11008"
|
12 |
const DEFAULT_SEED := "1"
|
|
|
13 |
var stream : StreamPeerTCP = null
|
14 |
var connected = false
|
15 |
var message_center
|
|
|
43 |
Engine.time_scale = _get_speedup() * 1.0
|
44 |
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
|
45 |
|
46 |
+
# Run inference if onnx model path is set, otherwise wait for server connection
|
47 |
+
var run_onnx_model_inference : bool = onnx_model_path != ""
|
48 |
+
if run_onnx_model_inference:
|
49 |
+
assert(FileAccess.file_exists(onnx_model_path), "Onnx Model Path set on Sync node does not exist: " + onnx_model_path)
|
|
|
|
|
|
|
50 |
onnx_model = ONNXModel.new(onnx_model_path, 1)
|
51 |
_set_heuristic("model")
|
52 |
+
else:
|
53 |
+
connected = connect_to_server()
|
54 |
+
if connected:
|
55 |
+
_set_heuristic("model")
|
56 |
+
_handshake()
|
57 |
+
_send_env_info()
|
58 |
+
else:
|
59 |
+
_set_heuristic("human")
|
60 |
|
61 |
_set_seed()
|
62 |
_set_action_repeat()
|
|
|
234 |
seed(_seed)
|
235 |
|
236 |
func _set_action_repeat():
|
237 |
+
action_repeat = args.get("action_repeat", str(action_repeat)).to_int()
|
238 |
|
239 |
func disconnect_from_server():
|
240 |
stream.disconnect_from_host()
|
bin/VirtualCamera.console.exe
CHANGED
Binary files a/bin/VirtualCamera.console.exe and b/bin/VirtualCamera.console.exe differ
|
|
bin/VirtualCamera.exe
CHANGED
@@ -1,3 +1,3 @@
|
|
1 |
version https://git-lfs.github.com/spec/v1
|
2 |
-
oid sha256:
|
3 |
-
size
|
|
|
1 |
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:910d1661cf406eb788be65369b4784b8bde02dd16e327fac690b501d08e9e886
|
3 |
+
size 69051392
|
bin/VirtualCamera.pck
CHANGED
Binary files a/bin/VirtualCamera.pck and b/bin/VirtualCamera.pck differ
|
|
bin/VirtualCamera.x86_64
CHANGED
@@ -1,3 +1,3 @@
|
|
1 |
version https://git-lfs.github.com/spec/v1
|
2 |
-
oid sha256:
|
3 |
-
size
|
|
|
1 |
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:fb6fa01639dd98489aac3e0dd5f9ecf0691b25b37a717f7380b1350d91ed23a4
|
3 |
+
size 61637496
|
project.godot
CHANGED
@@ -8,45 +8,11 @@
|
|
8 |
|
9 |
config_version=5
|
10 |
|
11 |
-
_global_script_classes=[{
|
12 |
-
"base": "Node2D",
|
13 |
-
"class": &"ISensor2D",
|
14 |
-
"language": &"GDScript",
|
15 |
-
"path": "res://addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd"
|
16 |
-
}, {
|
17 |
-
"base": "Node3D",
|
18 |
-
"class": &"ISensor3D",
|
19 |
-
"language": &"GDScript",
|
20 |
-
"path": "res://addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd"
|
21 |
-
}, {
|
22 |
-
"base": "Node3D",
|
23 |
-
"class": &"RGBCameraSensor3D",
|
24 |
-
"language": &"GDScript",
|
25 |
-
"path": "res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd"
|
26 |
-
}, {
|
27 |
-
"base": "ISensor3D",
|
28 |
-
"class": &"RayCastSensor3D",
|
29 |
-
"language": &"GDScript",
|
30 |
-
"path": "res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd"
|
31 |
-
}, {
|
32 |
-
"base": "ISensor2D",
|
33 |
-
"class": &"RaycastSensor2D",
|
34 |
-
"language": &"GDScript",
|
35 |
-
"path": "res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd"
|
36 |
-
}]
|
37 |
-
_global_script_class_icons={
|
38 |
-
"ISensor2D": "",
|
39 |
-
"ISensor3D": "",
|
40 |
-
"RGBCameraSensor3D": "",
|
41 |
-
"RayCastSensor3D": "",
|
42 |
-
"RaycastSensor2D": ""
|
43 |
-
}
|
44 |
-
|
45 |
[application]
|
46 |
|
47 |
config/name="VirtualCamera"
|
48 |
run/main_scene="res://Env.tscn"
|
49 |
-
config/features=PackedStringArray("4.
|
50 |
config/icon="res://icon.png"
|
51 |
|
52 |
[display]
|
@@ -54,35 +20,39 @@ config/icon="res://icon.png"
|
|
54 |
window/size/width=1280
|
55 |
window/size/height=720
|
56 |
|
|
|
|
|
|
|
|
|
57 |
[editor_plugins]
|
58 |
|
59 |
-
enabled=PackedStringArray()
|
60 |
|
61 |
[input]
|
62 |
|
63 |
turn_left={
|
64 |
"deadzone": 0.5,
|
65 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device"
|
66 |
]
|
67 |
}
|
68 |
turn_right={
|
69 |
"deadzone": 0.5,
|
70 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device"
|
71 |
]
|
72 |
}
|
73 |
move_forwards={
|
74 |
"deadzone": 0.5,
|
75 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device"
|
76 |
]
|
77 |
}
|
78 |
move_backwards={
|
79 |
"deadzone": 0.5,
|
80 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device"
|
81 |
]
|
82 |
}
|
83 |
r_key={
|
84 |
"deadzone": 0.5,
|
85 |
-
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device"
|
86 |
]
|
87 |
}
|
88 |
|
|
|
8 |
|
9 |
config_version=5
|
10 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
11 |
[application]
|
12 |
|
13 |
config/name="VirtualCamera"
|
14 |
run/main_scene="res://Env.tscn"
|
15 |
+
config/features=PackedStringArray("4.2")
|
16 |
config/icon="res://icon.png"
|
17 |
|
18 |
[display]
|
|
|
20 |
window/size/width=1280
|
21 |
window/size/height=720
|
22 |
|
23 |
+
[dotnet]
|
24 |
+
|
25 |
+
project/assembly_name="VirtualCamera"
|
26 |
+
|
27 |
[editor_plugins]
|
28 |
|
29 |
+
enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")
|
30 |
|
31 |
[input]
|
32 |
|
33 |
turn_left={
|
34 |
"deadzone": 0.5,
|
35 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null)
|
36 |
]
|
37 |
}
|
38 |
turn_right={
|
39 |
"deadzone": 0.5,
|
40 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"echo":false,"script":null)
|
41 |
]
|
42 |
}
|
43 |
move_forwards={
|
44 |
"deadzone": 0.5,
|
45 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"echo":false,"script":null)
|
46 |
]
|
47 |
}
|
48 |
move_backwards={
|
49 |
"deadzone": 0.5,
|
50 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null)
|
51 |
]
|
52 |
}
|
53 |
r_key={
|
54 |
"deadzone": 0.5,
|
55 |
+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"echo":false,"script":null)
|
56 |
]
|
57 |
}
|
58 |
|