godot_rl_VirtualCamera / project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Node2D",
"class": &"ISensor2D",
"language": &"GDScript",
"path": "res://addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd"
}, {
"base": "Node3D",
"class": &"ISensor3D",
"language": &"GDScript",
"path": "res://addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd"
}, {
"base": "Node3D",
"class": &"RGBCameraSensor3D",
"language": &"GDScript",
"path": "res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd"
}, {
"base": "ISensor3D",
"class": &"RayCastSensor3D",
"language": &"GDScript",
"path": "res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd"
}, {
"base": "ISensor2D",
"class": &"RaycastSensor2D",
"language": &"GDScript",
"path": "res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd"
}]
_global_script_class_icons={
"ISensor2D": "",
"ISensor3D": "",
"RGBCameraSensor3D": "",
"RayCastSensor3D": "",
"RaycastSensor2D": ""
}
[application]
config/name="VirtualCamera"
run/main_scene="res://Env.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=720
[editor_plugins]
enabled=PackedStringArray()
[input]
turn_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
turn_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
move_forwards={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
move_backwards={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
r_key={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/filters/msaa=2
quality/filters/use_fxaa=true
environment/default_environment="res://default_env.tres"