extends Node3D | |
@onready var area_3d = $Area3D | |
func _on_area_3d_body_entered(body): | |
if body is Player: | |
body.mine_hit() | |
call_deferred("respawn") | |
func respawn(): | |
hide() | |
area_3d.set_monitoring(false) | |
area_3d.set_monitorable(false) | |
await get_tree().create_timer(10.0).timeout | |
area_3d.set_monitoring(true) | |
area_3d.set_monitorable(true) | |
show() | |
func get_mesh_aabb() -> AABB: | |
return $Icosphere.mesh.get_aabb().grow(scale.x) | |