godot_rl_Ships / deque.gd
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class_name Deque
var _data : Array = []
var _current_index : int = 0
var max_size : int = -1:
set(value):
# Sets the maximum size and ensures the deque conforms to this size.
max_size = value
_current_index = 0
while _data.size() > max_size:
_data.pop_back()
# Appends an element to the end of the deque.
func push_back(value) -> void:
if max_size > -1 and _data.size() >= max_size:
_data.pop_front()
_data.append(value)
# Adds an element to the beginning of the deque.
func push_front(value) -> void:
if max_size > -1 and _data.size() >= max_size:
_data.pop_back()
_data.insert(0, value)
# Removes and returns the last element of the deque.
func pop_back() -> Variant:
if _data.size() == 0:
return null
return _data.pop_back()
# Removes and returns the first element of the deque.
func pop_front() -> Variant:
if _data.size() == 0:
return null
return _data.pop_front()
# Returns the last element of the deque without removing it.
func back() -> Variant:
if _data.size() == 0:
return null
return _data[_data.size() - 1]
# Returns the first element of the deque without removing it.
func front() -> Variant:
if _data.size() == 0:
return null
return _data[0]
# Returns the number of elements in the deque.
func size() -> int:
return _data.size()
# Checks if the deque is empty.
func is_empty() -> bool:
return _data.size() == 0
# Clears the deque.
func clear() -> void:
_data.clear()
# Start of iteration. Resets the current index.
func _iter_init(arg) -> bool:
_current_index = 0
return _current_index < _data.size()
# Moves to the next item in the sequence.
func _iter_next(arg) -> bool:
_current_index += 1
return _current_index < _data.size()
# Returns the current item in the sequence.
func _iter_get(arg) -> Variant:
if _current_index < _data.size():
return _data[_current_index]
return null
# Reset current index when setting max size
func set_max_size(value: int) -> void:
max_size = value
_current_index = 0
while _data.size() > max_size:
_data.pop_back()