godot_rl_Ships / chest.gd
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extends MeshInstance3D
@onready var area_3d = $Area3D
func _on_area_3d_body_entered(body):
if body is Player:
body.chest_collected()
call_deferred("respawn")
func respawn():
hide()
area_3d.set_monitoring(false)
area_3d.set_monitorable(false)
await get_tree().create_timer(10.0).timeout
area_3d.set_monitoring(true)
area_3d.set_monitorable(true)
show()
func get_mesh_aabb() -> AABB:
var aabb = mesh.get_aabb()
aabb.position *= scale.x
aabb.size *= scale.x
return aabb