godot_rl_Ships / health_bar_2d.gd
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extends TextureProgressBar
var bar_red = preload("res://assets/bar_red.png")
var bar_green = preload("res://assets/bar_green.png")
var bar_yellow = preload("res://assets/bar_yellow.png")
func _ready():
show()
texture_progress = bar_green
func update_health(_value, max_value):
value = _value
texture_progress = bar_green
if value < 0.75 * max_value:
texture_progress = bar_yellow
if value < 0.45 * max_value:
texture_progress = bar_red