godot_rl_Ships / health_bar.gd
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extends Sprite3D
@onready var health_bar_2d = $SubViewport/HealthBar2D
func _ready():
#texture = $SubViewport.get_texture()
update_health(3.0)
pass
func update_health(value):
health_bar_2d.update_health(value, 3.0)