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[gd_resource type="VisualShader" load_steps=17 format=3 uid="uid://dkh57lx7eqcsg"] |
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_gduu2"] |
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input_name = "time" |
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_0jinn"] |
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operator = 2 |
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[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_pbg52"] |
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constant = 0.2 |
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_oxje3"] |
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default_input_values = [0, 0.0, 1, 1.0] |
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operator = 2 |
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_lst05"] |
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default_input_values = [0, 0.0, 1, 1.0] |
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operator = 2 |
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_qbbap"] |
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noise_type = 2 |
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frequency = 0.5 |
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cellular_distance_function = 1 |
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cellular_jitter = 1.0 |
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_m238x"] |
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seamless = true |
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noise = SubResource("FastNoiseLite_qbbap") |
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_6hkds"] |
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output_port_for_preview = 0 |
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texture = SubResource("NoiseTexture2D_m238x") |
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[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_26mjs"] |
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constant = Color(0, 0.721569, 0.721569, 1) |
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_xa3cq"] |
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[sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_dahvd"] |
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default_input_values = [1, Vector2(0.005, 0.005), 2, Vector2(0, 0)] |
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_ckyyr"] |
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input_name = "time" |
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_kkjxx"] |
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noise_type = 2 |
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frequency = 0.5 |
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cellular_distance_function = 1 |
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cellular_jitter = 1.0 |
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5vkah"] |
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seamless = true |
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noise = SubResource("FastNoiseLite_kkjxx") |
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_10i3j"] |
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output_port_for_preview = 0 |
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texture = SubResource("NoiseTexture2D_5vkah") |
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[sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_s4kjf"] |
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default_input_values = [1, Vector2(-0.005, -0.005), 2, Vector2(0, 0)] |
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[resource] |
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code = "shader_type spatial; |
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; |
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uniform sampler2D tex_frg_2; |
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uniform sampler2D tex_frg_8; |
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void fragment() { |
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// ColorConstant:3 |
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vec4 n_out3p0 = vec4(0.000000, 0.721569, 0.721569, 1.000000); |
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// Input:6 |
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float n_out6p0 = TIME; |
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// FloatOp:13 |
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float n_in13p1 = 1.00000; |
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float n_out13p0 = n_out6p0 * n_in13p1; |
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// UVFunc:5 |
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vec2 n_in5p1 = vec2(0.00500, 0.00500); |
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vec2 n_out5p0 = vec2(n_out13p0) * n_in5p1 + UV; |
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// Texture2D:2 |
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vec4 n_out2p0 = texture(tex_frg_2, n_out5p0); |
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// Input:10 |
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float n_out10p0 = TIME; |
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// FloatOp:14 |
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float n_in14p1 = 1.00000; |
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float n_out14p0 = n_out10p0 * n_in14p1; |
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// UVFunc:9 |
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vec2 n_in9p1 = vec2(-0.00500, -0.00500); |
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vec2 n_out9p0 = vec2(n_out14p0) * n_in9p1 + UV; |
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// Texture2D:8 |
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vec4 n_out8p0 = texture(tex_frg_8, n_out9p0); |
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// VectorOp:11 |
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vec3 n_out11p0 = vec3(n_out2p0.xyz) * vec3(n_out8p0.xyz); |
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// VectorOp:4 |
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vec3 n_out4p0 = vec3(n_out3p0.xyz) + n_out11p0; |
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// FloatConstant:12 |
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float n_out12p0 = 0.200000; |
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// Output:0 |
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ALBEDO = n_out4p0; |
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ALPHA = n_out12p0; |
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EMISSION = n_out11p0; |
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} |
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" |
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nodes/fragment/0/position = Vector2(840, 20) |
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_6hkds") |
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nodes/fragment/2/position = Vector2(100, 240) |
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nodes/fragment/3/node = SubResource("VisualShaderNodeColorConstant_26mjs") |
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nodes/fragment/3/position = Vector2(90.5704, 62.3962) |
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nodes/fragment/4/node = SubResource("VisualShaderNodeVectorOp_xa3cq") |
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nodes/fragment/4/position = Vector2(580, 320) |
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nodes/fragment/5/node = SubResource("VisualShaderNodeUVFunc_dahvd") |
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nodes/fragment/5/position = Vector2(-240, 340) |
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nodes/fragment/6/node = SubResource("VisualShaderNodeInput_ckyyr") |
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nodes/fragment/6/position = Vector2(-800, 440) |
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nodes/fragment/8/node = SubResource("VisualShaderNodeTexture_10i3j") |
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nodes/fragment/8/position = Vector2(100, 520) |
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nodes/fragment/9/node = SubResource("VisualShaderNodeUVFunc_s4kjf") |
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nodes/fragment/9/position = Vector2(-240, 620) |
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nodes/fragment/10/node = SubResource("VisualShaderNodeInput_gduu2") |
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nodes/fragment/10/position = Vector2(-840, 680) |
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nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_0jinn") |
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nodes/fragment/11/position = Vector2(380, 380) |
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nodes/fragment/12/node = SubResource("VisualShaderNodeFloatConstant_pbg52") |
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nodes/fragment/12/position = Vector2(503.716, 141.055) |
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nodes/fragment/13/node = SubResource("VisualShaderNodeFloatOp_oxje3") |
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nodes/fragment/13/position = Vector2(-480, 420) |
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nodes/fragment/14/node = SubResource("VisualShaderNodeFloatOp_lst05") |
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nodes/fragment/14/position = Vector2(-480, 640) |
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nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 4, 0, 0, 0, 5, 0, 2, 0, 9, 0, 8, 0, 2, 0, 11, 0, 8, 0, 11, 1, 11, 0, 4, 1, 12, 0, 0, 1, 11, 0, 0, 5, 6, 0, 13, 0, 13, 0, 5, 2, 10, 0, 14, 0, 14, 0, 9, 2) |
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