[gd_resource type="Shader" format=3 uid="uid://cqqclvnx22nd1"] | |
[resource] | |
code = " | |
// NOTE: Shader automatically converted from Godot Engine 4.2.1.stable.mono's PanoramaSkyMaterial. | |
shader_type sky; | |
uniform sampler2D source_panorama : filter_linear, source_color, hint_default_black; | |
uniform float cloud_rotation_speed : hint_range(-1,1) = 0.001; | |
void sky() { | |
COLOR = texture(source_panorama, SKY_COORDS + vec2(TIME * cloud_rotation_speed, 0.0)).rgb; | |
} | |
" | |