extends Node3D | |
class_name Coin | |
var coin_rotation_speed := 1.5 | |
func _physics_process(delta): | |
rotate_y(coin_rotation_speed * delta) |
extends Node3D | |
class_name Coin | |
var coin_rotation_speed := 1.5 | |
func _physics_process(delta): | |
rotate_y(coin_rotation_speed * delta) |