godot_rl_JumperHard / robot2.tscn
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bones/7/rotation = Quaternion(-0.00141141, 4.98967e-08, -8.03137e-10, 0.999999)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "r-arm"
bones/8/parent = 3
bones/8/rest = Transform3D(0.11477, 0.705366, -0.69949, 0.585289, -0.616962, -0.526113, -0.802661, -0.349021, -0.483652, 0.940785, 0.773564, 0.107143)
bones/8/enabled = true
bones/8/position = Vector3(0.940785, 0.773564, 0.107143)
bones/8/rotation = Quaternion(0.744208, 0.433567, -0.504614, 0.0594899)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "r-forearm"
bones/9/parent = 8
bones/9/rest = Transform3D(-0.859541, -0.507934, 0.0564943, -0.499604, 0.811834, -0.302195, 0.107631, -0.287974, -0.95157, 4.35114e-06, 0.935511, 2.75671e-07)
bones/9/enabled = true
bones/9/position = Vector3(4.35114e-06, 0.935511, 2.75671e-07)
bones/9/rotation = Quaternion(0.264667, -0.951702, 0.15503, 0.013433)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "l-arm"
bones/10/parent = 3
bones/10/rest = Transform3D(0.114771, -0.705366, 0.69949, -0.585289, -0.616962, -0.526113, 0.802661, -0.349021, -0.483652, -0.940785, 0.773564, 0.107143)
bones/10/enabled = true
bones/10/position = Vector3(-0.940785, 0.773564, 0.107143)
bones/10/rotation = Quaternion(0.744208, -0.433567, 0.504614, 0.0594899)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "l-forearm"
bones/11/parent = 10
bones/11/rest = Transform3D(-0.859541, 0.507934, -0.0564943, 0.499604, 0.811834, -0.302194, -0.107631, -0.287973, -0.951571, -4.39584e-06, 0.935511, 1.04308e-07)
bones/11/enabled = true
bones/11/position = Vector3(-4.39584e-06, 0.935511, 1.04308e-07)
bones/11/rotation = Quaternion(0.264667, 0.951702, -0.15503, 0.013433)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "r-thigh"
bones/12/parent = 1
bones/12/rest = Transform3D(0.994899, 0.0850288, -0.0545705, 0.0826794, -0.995605, -0.0439806, -0.058071, 0.0392437, -0.997544, 0.349651, 0.163876, 0.0628228)
bones/12/enabled = true
bones/12/position = Vector3(0.349651, 0.163876, 0.0628228)
bones/12/rotation = Quaternion(0.998503, 0.0419896, -0.0282023, 0.0208372)
bones/12/scale = Vector3(1.00002, 1, 1)
bones/13/name = "r-leg"
bones/13/parent = 12
bones/13/rest = Transform3D(-0.999508, 0.000870246, -0.0313667, -0.00229746, 0.994903, 0.100812, 0.0312946, 0.100834, -0.994411, 3.98606e-07, 0.644637, -5.55068e-07)
bones/13/enabled = true
bones/13/position = Vector3(3.98606e-07, 0.644637, -5.55068e-07)
bones/13/rotation = Quaternion(-0.000357303, 0.998602, 0.0504822, -0.0156872)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "r-foot"
bones/14/parent = 13
bones/14/rest = Transform3D(0.996208, 0.0411263, -0.0766669, -0.0749148, -0.0425763, -0.99628, -0.0442375, 0.998246, -0.0393338, -9.37985e-07, 1.43073, 3.99814e-07)
bones/14/enabled = true
bones/14/position = Vector3(-9.37985e-07, 1.43073, 3.99814e-07)
bones/14/rotation = Quaternion(0.720784, -0.0117194, -0.041935, 0.691791)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "l-thigh"
bones/15/parent = 1
bones/15/rest = Transform3D(0.994899, -0.0850288, 0.0545711, -0.0826794, -0.995606, -0.0439817, 0.0580717, 0.0392447, -0.997544, -0.349651, 0.163877, 0.0628231)
bones/15/enabled = true
bones/15/position = Vector3(-0.349651, 0.163877, 0.0628231)
bones/15/rotation = Quaternion(0.998503, -0.0419896, 0.0282027, 0.0208377)
bones/15/scale = Vector3(1.00002, 1, 1)
bones/16/name = "l-leg"
bones/16/parent = 15
bones/16/rest = Transform3D(-0.999508, -0.000870528, 0.0313664, 0.00229721, 0.994902, 0.100814, -0.0312943, 0.100836, -0.994411, -9.21078e-07, 0.644635, -2.92435e-07)
bones/16/enabled = true
bones/16/position = Vector3(-9.21078e-07, 0.644635, -2.92435e-07)
bones/16/rotation = Quaternion(0.000357169, 0.998602, 0.050483, 0.0156871)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "l-foot"
bones/17/parent = 16
bones/17/rest = Transform3D(0.996208, -0.0411272, 0.0766665, 0.0749145, -0.0425752, -0.996281, 0.0442383, 0.998246, -0.0393327, 9.64432e-08, 1.43073, 1.86587e-07)
bones/17/enabled = true
bones/17/position = Vector3(9.64432e-08, 1.43073, 1.86587e-07)
bones/17/rotation = Quaternion(0.720784, 0.0117189, 0.0419352, 0.691791)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "HEAD"
bones/18/parent = 0
bones/18/rest = Transform3D(1, -2.0381e-13, 1.50996e-07, -2.0381e-13, -1, 2.84217e-14, 1.50996e-07, -2.84217e-14, -1, 5.64473e-07, 6.35228, 5.79659)
bones/18/enabled = true
bones/18/position = Vector3(5.64473e-07, 6.35228, 5.79659)
bones/18/rotation = Quaternion(-1, 1.01905e-13, -7.54979e-08, 1.42109e-14)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "r-LEGCONTROL"
bones/19/parent = 0
bones/19/rest = Transform3D(1, -7.52159e-21, -7.10543e-15, 7.52159e-21, 1, -2.84217e-14, 7.10543e-15, 2.84217e-14, 1, 0.518863, 0.204768, 3.89848e-08)
bones/19/enabled = true
bones/19/position = Vector3(0.518863, 0.204768, 3.89848e-08)
bones/19/rotation = Quaternion(1.42109e-14, -3.55271e-15, 3.76079e-21, 1)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "l-LEGCONTROL"
bones/20/parent = 0
bones/20/rest = Transform3D(1, -7.52159e-21, -7.10543e-15, 7.52159e-21, 1, -2.84217e-14, 7.10543e-15, 2.84217e-14, 1, -0.518863, 0.204768, -3.89848e-08)
bones/20/enabled = true
bones/20/position = Vector3(-0.518863, 0.204768, -3.89848e-08)
bones/20/rotation = Quaternion(1.42109e-14, -3.55271e-15, 3.76079e-21, 1)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "r-LEGORIENT"
bones/21/parent = 0
bones/21/rest = Transform3D(-1, 1.06855e-07, -1.94278e-07, 1.94278e-07, -3.57628e-07, -1, -1.06855e-07, -1, 3.57628e-07, 0.411677, 1.62881, 0.66395)
bones/21/enabled = true
bones/21/position = Vector3(0.411677, 1.62881, 0.66395)
bones/21/rotation = Quaternion(-1.06467e-07, -0.707107, 0.707107, 3.09086e-08)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "l-LEGORIENT"
bones/22/parent = 0
bones/22/rest = Transform3D(-1, 1.06855e-07, -1.94278e-07, 1.94278e-07, -3.57628e-07, -1, -1.06855e-07, -1, 3.57628e-07, -0.411677, 1.62881, 0.66395)
bones/22/enabled = true
bones/22/position = Vector3(-0.411677, 1.62881, 0.66395)
bones/22/rotation = Quaternion(-1.06467e-07, -0.707107, 0.707107, 3.09086e-08)
bones/22/scale = Vector3(1, 1, 1)
bones/23/name = "r-ARMCONTROL"
bones/23/parent = 0
bones/23/rest = Transform3D(1, -2.84217e-14, -8.66252e-07, -8.66252e-07, -4.76837e-07, -1, -4.26326e-13, 1, -4.76837e-07, 2.62535, 2.59016, 0.186879)
bones/23/enabled = true
bones/23/position = Vector3(2.62535, 2.59016, 0.186879)
bones/23/rotation = Quaternion(0.707107, -3.06266e-07, -3.06266e-07, 0.707107)
bones/23/scale = Vector3(1, 1, 1)
bones/24/name = "l-ARMCONTROL"
bones/24/parent = 0
bones/24/rest = Transform3D(1, -2.84217e-14, -8.66252e-07, -8.66252e-07, -4.76837e-07, -1, -4.26326e-13, 1, -4.76837e-07, -2.62535, 2.59016, 0.186879)
bones/24/enabled = true
bones/24/position = Vector3(-2.62535, 2.59016, 0.186879)
bones/24/rotation = Quaternion(0.707107, -3.06266e-07, -3.06266e-07, 0.707107)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "r-ARMORIENT"
bones/25/parent = 0
bones/25/rest = Transform3D(1, 2.84217e-14, -8.66252e-07, -8.66252e-07, 0, -1, -2.84217e-14, 1, 0, 1.57185, 3.44768, -0.510255)
bones/25/enabled = true
bones/25/position = Vector3(1.57185, 3.44768, -0.510255)
bones/25/rotation = Quaternion(0.707107, -3.06266e-07, -3.06266e-07, 0.707107)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "l-ARMORIENT"
bones/26/parent = 0
bones/26/rest = Transform3D(1, 2.84217e-14, -8.66252e-07, -8.66252e-07, 0, -1, -2.84217e-14, 1, 0, -1.57185, 3.44768, -0.510255)
bones/26/enabled = true
bones/26/position = Vector3(-1.57185, 3.44768, -0.510255)
bones/26/rotation = Quaternion(0.707107, -3.06266e-07, -3.06266e-07, 0.707107)
bones/26/scale = Vector3(1, 1, 1)
[node name="Robot" type="MeshInstance3D" parent="Skeleton/Skeleton3D"]
gi_mode = 2
mesh = ExtResource("2_3xcmq")
skin = SubResource("Skin_qwj8p")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_fx1fb")
}