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extends Control |
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class_name UI |
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@export var current_lap: Label |
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@export var get_ready: Label |
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@export var winner: Label |
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var total_laps: int |
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func _ready(): |
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winner.visible = false |
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func set_current_lap_text(lap: int): |
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if not current_lap.visible: |
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current_lap.visible = true |
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if total_laps == 0: |
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current_lap.text = "Lap: %d/∞" % lap |
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else: |
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current_lap.text = "Lap: %d/%d" % [lap, total_laps] |
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func show_get_ready_text(seconds_remaining: int): |
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get_ready.visible = true |
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for seconds in range(seconds_remaining, 0, -1): |
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get_ready.text = "Get ready! Race starting in: %d" % seconds |
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await get_tree().create_timer(1, true, true).timeout |
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deactivate_get_ready_text() |
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func deactivate_get_ready_text(): |
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get_ready.visible = false |
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func show_winner_text(winner_name: String, seconds_until_deactivated: int = 0): |
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winner.text = "The winner is %s!" % winner_name |
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winner.visible = true |
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await get_tree().create_timer(seconds_until_deactivated, true, true).timeout |
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deactivate_winner_text() |
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func deactivate_winner_text(): |
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winner.visible = false |
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