Datasets:
extends Area3D | |
class_name Powerup | |
## Direction of impulse that the powerup adds, | |
## e.g. Vector3(0, 0, -1) would add a forward impulse to the powerup | |
@export var impulse_direction_relative_to_powerup: Vector3 = Vector3(0.0, 0.0, 1.0) | |
@export var impulse_to_apply: float = 15 | |
## Used for observations, one hot encoded category, array size should match on all powerups | |
@export var category_as_array_one_hot_encoded: Array[int] = [0, 1] | |
@export var ai_controller_reward := 0.0 | |
func _on_body_entered(body): | |
var car = body as Car | |
if car: | |
car.apply_central_impulse(global_transform.basis * impulse_direction_relative_to_powerup * impulse_to_apply) | |
car.ai_controller.reward += ai_controller_reward | |